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-rw-r--r--.travis.yml2
-rw-r--r--ISSUE_TEMPLATE10
-rw-r--r--ISSUE_TEMPLATE.md19
-rw-r--r--SConstruct5
-rw-r--r--bin/SCsub6
-rw-r--r--core/SCsub2
-rw-r--r--core/bind/core_bind.cpp111
-rw-r--r--core/bind/core_bind.h31
-rw-r--r--core/compressed_translation.cpp12
-rw-r--r--core/compressed_translation.h6
-rw-r--r--core/dictionary.cpp110
-rw-r--r--core/dictionary.h3
-rw-r--r--core/dvector.cpp41
-rw-r--r--core/dvector.h508
-rw-r--r--core/global_constants.cpp9
-rw-r--r--core/globals.cpp217
-rw-r--r--core/globals.h21
-rw-r--r--core/hash_map.h14
-rw-r--r--core/image.cpp100
-rw-r--r--core/image.h16
-rw-r--r--core/input_map.cpp10
-rw-r--r--core/io/file_access_buffered.cpp4
-rw-r--r--core/io/file_access_buffered_fa.h2
-rw-r--r--core/io/file_access_memory.cpp4
-rw-r--r--core/io/file_access_network.cpp14
-rw-r--r--core/io/file_access_network.h2
-rw-r--r--core/io/http_client.cpp6
-rw-r--r--core/io/http_client.h2
-rw-r--r--core/io/json.cpp19
-rw-r--r--core/io/json.h4
-rw-r--r--core/io/marshalls.cpp168
-rw-r--r--core/io/packet_peer.cpp17
-rw-r--r--core/io/packet_peer.h10
-rw-r--r--core/io/resource_format_binary.cpp144
-rw-r--r--core/io/resource_format_xml.cpp2882
-rw-r--r--core/io/resource_format_xml.h170
-rw-r--r--core/io/resource_loader.cpp14
-rw-r--r--core/io/resource_saver.cpp2
-rw-r--r--core/io/stream_peer.cpp32
-rw-r--r--core/io/stream_peer.h10
-rw-r--r--core/io/tcp_server.cpp4
-rw-r--r--core/io/tcp_server.h2
-rw-r--r--core/math/a_star.cpp28
-rw-r--r--core/math/a_star.h4
-rw-r--r--core/math/bsp_tree.cpp14
-rw-r--r--core/math/bsp_tree.h2
-rw-r--r--core/math/geometry.cpp44
-rw-r--r--core/math/geometry.h14
-rw-r--r--core/math/triangle_mesh.cpp48
-rw-r--r--core/math/triangle_mesh.h10
-rw-r--r--core/message_queue.cpp2
-rw-r--r--core/method_ptrcall.h64
-rw-r--r--core/object.cpp47
-rw-r--r--core/object.h15
-rw-r--r--core/object_type_db.cpp93
-rw-r--r--core/object_type_db.h3
-rw-r--r--core/os/dir_access.cpp6
-rw-r--r--core/os/file_access.cpp4
-rw-r--r--core/os/input.cpp4
-rw-r--r--core/os/input.h2
-rw-r--r--core/os/input_event.cpp16
-rw-r--r--core/os/input_event.h14
-rw-r--r--core/os/main_loop.h1
-rw-r--r--core/os/memory.cpp154
-rw-r--r--core/os/memory.h223
-rw-r--r--core/os/memory_pool_dynamic.cpp50
-rw-r--r--core/os/memory_pool_dynamic.h79
-rw-r--r--core/os/memory_pool_dynamic_prealloc.cpp116
-rw-r--r--core/os/memory_pool_dynamic_prealloc.h60
-rw-r--r--core/os/memory_pool_dynamic_static.cpp272
-rw-r--r--core/os/memory_pool_dynamic_static.h86
-rw-r--r--core/os/memory_pool_static.cpp49
-rw-r--r--core/os/memory_pool_static.h69
-rw-r--r--core/os/os.cpp16
-rw-r--r--core/os/rw_lock.cpp21
-rw-r--r--core/os/rw_lock.h46
-rw-r--r--core/packed_data_container.cpp14
-rw-r--r--core/packed_data_container.h6
-rw-r--r--core/path_remap.cpp12
-rw-r--r--core/pool_allocator.cpp4
-rw-r--r--core/register_core_types.cpp57
-rw-r--r--core/register_core_types.h1
-rw-r--r--core/resource.cpp184
-rw-r--r--core/resource.h20
-rw-r--r--core/rid.h6
-rw-r--r--core/safe_refcount.cpp70
-rw-r--r--core/safe_refcount.h313
-rw-r--r--core/script_debugger_remote.cpp8
-rw-r--r--core/string_db.cpp53
-rw-r--r--core/string_db.h3
-rw-r--r--core/translation.cpp25
-rw-r--r--core/translation.h6
-rw-r--r--core/typedefs.h4
-rw-r--r--core/undo_redo.cpp9
-rw-r--r--core/undo_redo.h1
-rw-r--r--core/ustring.cpp96
-rw-r--r--core/ustring.h1
-rw-r--r--core/variant.cpp242
-rw-r--r--core/variant.h52
-rw-r--r--core/variant_call.cpp29
-rw-r--r--core/variant_op.cpp136
-rw-r--r--core/variant_parser.cpp76
-rw-r--r--core/vector.h73
-rw-r--r--doc/base/classes.xml27
-rw-r--r--drivers/alsa/audio_driver_alsa.cpp50
-rw-r--r--drivers/alsa/audio_driver_alsa.h1
-rw-r--r--drivers/gl_context/SCsub28
-rw-r--r--drivers/gles2/rasterizer_gles2.cpp96
-rw-r--r--drivers/gles3/rasterizer_gles3.cpp10
-rw-r--r--drivers/gles3/rasterizer_scene_gles3.cpp32
-rw-r--r--drivers/gles3/rasterizer_storage_gles3.cpp116
-rw-r--r--drivers/gles3/rasterizer_storage_gles3.h24
-rw-r--r--drivers/gles3/shader_gles3.cpp8
-rw-r--r--drivers/png/image_loader_png.cpp32
-rw-r--r--drivers/png/resource_saver_png.cpp8
-rw-r--r--drivers/pulseaudio/audio_driver_pulseaudio.cpp129
-rw-r--r--drivers/rtaudio/audio_driver_rtaudio.cpp100
-rw-r--r--drivers/unix/ip_unix.cpp24
-rw-r--r--drivers/unix/memory_pool_static_malloc.cpp432
-rw-r--r--drivers/unix/memory_pool_static_malloc.h82
-rw-r--r--drivers/unix/os_unix.cpp16
-rw-r--r--drivers/unix/rw_lock_posix.cpp77
-rw-r--r--drivers/unix/rw_lock_posix.h37
-rw-r--r--drivers/windows/file_access_windows.cpp2
-rw-r--r--drivers/windows/rw_lock_windows.cpp72
-rw-r--r--drivers/windows/rw_lock_windows.h37
-rw-r--r--main/SCsub2
-rw-r--r--main/input_default.cpp28
-rw-r--r--main/input_default.h10
-rw-r--r--main/main.cpp166
-rw-r--r--main/performance.cpp8
-rw-r--r--main/tests/SCsub (renamed from bin/tests/SCsub)0
-rw-r--r--main/tests/test_containers.cpp (renamed from bin/tests/test_containers.cpp)0
-rw-r--r--main/tests/test_containers.h (renamed from bin/tests/test_containers.h)0
-rw-r--r--main/tests/test_gdscript.cpp (renamed from bin/tests/test_gdscript.cpp)22
-rw-r--r--main/tests/test_gdscript.h (renamed from bin/tests/test_gdscript.h)0
-rw-r--r--main/tests/test_gui.cpp (renamed from bin/tests/test_gui.cpp)0
-rw-r--r--main/tests/test_gui.h (renamed from bin/tests/test_gui.h)0
-rw-r--r--main/tests/test_image.cpp (renamed from bin/tests/test_image.cpp)0
-rw-r--r--main/tests/test_image.h (renamed from bin/tests/test_image.h)0
-rw-r--r--main/tests/test_io.cpp (renamed from bin/tests/test_io.cpp)8
-rw-r--r--main/tests/test_io.h (renamed from bin/tests/test_io.h)0
-rw-r--r--main/tests/test_main.cpp (renamed from bin/tests/test_main.cpp)0
-rw-r--r--main/tests/test_main.h (renamed from bin/tests/test_main.h)0
-rw-r--r--main/tests/test_math.cpp (renamed from bin/tests/test_math.cpp)35
-rw-r--r--main/tests/test_math.h (renamed from bin/tests/test_math.h)0
-rw-r--r--main/tests/test_physics.cpp (renamed from bin/tests/test_physics.cpp)10
-rw-r--r--main/tests/test_physics.h (renamed from bin/tests/test_physics.h)0
-rw-r--r--main/tests/test_physics_2d.cpp (renamed from bin/tests/test_physics_2d.cpp)10
-rw-r--r--main/tests/test_physics_2d.h (renamed from bin/tests/test_physics_2d.h)0
-rw-r--r--main/tests/test_render.cpp (renamed from bin/tests/test_render.cpp)2
-rw-r--r--main/tests/test_render.h (renamed from bin/tests/test_render.h)0
-rw-r--r--main/tests/test_shader_lang.cpp (renamed from bin/tests/test_shader_lang.cpp)0
-rw-r--r--main/tests/test_shader_lang.h (renamed from bin/tests/test_shader_lang.h)0
-rw-r--r--main/tests/test_sound.cpp (renamed from bin/tests/test_sound.cpp)0
-rw-r--r--main/tests/test_sound.h (renamed from bin/tests/test_sound.h)0
-rw-r--r--main/tests/test_string.cpp (renamed from bin/tests/test_string.cpp)0
-rw-r--r--main/tests/test_string.h (renamed from bin/tests/test_string.h)0
-rw-r--r--modules/chibi/event_stream_chibi.cpp4
-rw-r--r--modules/chibi/event_stream_chibi.h4
-rw-r--r--modules/cscript/godot_c.h14
-rw-r--r--modules/dds/texture_loader_dds.cpp14
-rw-r--r--modules/etc1/image_etc.cpp18
-rw-r--r--modules/etc1/texture_loader_pkm.cpp6
-rw-r--r--modules/gdscript/gd_compiler.cpp118
-rw-r--r--modules/gdscript/gd_compiler.h4
-rw-r--r--modules/gdscript/gd_editor.cpp221
-rw-r--r--modules/gdscript/gd_function.cpp42
-rw-r--r--modules/gdscript/gd_function.h2
-rw-r--r--modules/gdscript/gd_functions.cpp74
-rw-r--r--modules/gdscript/gd_functions.h3
-rw-r--r--modules/gdscript/gd_parser.cpp94
-rw-r--r--modules/gdscript/gd_parser.h1
-rw-r--r--modules/gdscript/gd_script.cpp58
-rw-r--r--modules/gdscript/gd_script.h2
-rw-r--r--modules/gdscript/gd_tokenizer.cpp11
-rw-r--r--modules/gdscript/gd_tokenizer.h1
-rw-r--r--modules/gridmap/grid_map.cpp24
-rw-r--r--modules/gridmap/grid_map_editor_plugin.cpp17
-rw-r--r--modules/jpg/image_loader_jpegd.cpp12
-rw-r--r--modules/mpc/SCsub28
-rw-r--r--modules/mpc/audio_stream_mpc.cpp414
-rw-r--r--modules/mpc/audio_stream_mpc.h146
-rw-r--r--modules/mpc/config.py7
-rw-r--r--modules/mpc/register_types.cpp45
-rw-r--r--modules/mpc/register_types.h30
-rw-r--r--modules/openssl/stream_peer_openssl.cpp8
-rw-r--r--modules/pbm/bitmap_loader_pbm.cpp20
-rw-r--r--modules/pvr/texture_loader_pvr.cpp24
-rw-r--r--modules/squish/image_compress_squish.cpp10
-rw-r--r--modules/theora/video_stream_theora.cpp12
-rw-r--r--modules/theora/video_stream_theora.h2
-rw-r--r--modules/visual_script/visual_script.cpp2
-rw-r--r--modules/visual_script/visual_script.h2
-rw-r--r--modules/visual_script/visual_script_editor.cpp26
-rw-r--r--modules/visual_script/visual_script_flow_control.cpp48
-rw-r--r--modules/visual_script/visual_script_func_nodes.cpp18
-rw-r--r--modules/visual_script/visual_script_nodes.cpp14
-rw-r--r--modules/visual_script/visual_script_nodes.h2
-rw-r--r--modules/webm/video_stream_webm.cpp4
-rw-r--r--modules/webm/video_stream_webm.h2
-rw-r--r--modules/webp/image_loader_webp.cpp42
-rw-r--r--platform/android/export/export.cpp62
-rw-r--r--platform/android/globals/global_defaults.cpp5
-rw-r--r--platform/android/godot_android.cpp30
-rw-r--r--platform/android/java_glue.cpp62
-rw-r--r--platform/android/os_android.cpp4
-rw-r--r--platform/android/os_android.h4
-rw-r--r--platform/bb10/export/export.cpp52
-rw-r--r--platform/haiku/platform_config.h2
-rw-r--r--platform/iphone/app_delegate.mm10
-rwxr-xr-xplatform/iphone/gl_view.mm2
-rwxr-xr-xplatform/iphone/globals/global_defaults.cpp5
-rw-r--r--platform/iphone/os_iphone.cpp6
-rw-r--r--platform/iphone/rasterizer_iphone.cpp26
-rw-r--r--platform/javascript/audio_server_javascript.cpp8
-rw-r--r--platform/javascript/audio_server_javascript.h4
-rw-r--r--platform/javascript/export/export.cpp6
-rw-r--r--platform/javascript/os_javascript.cpp8
-rw-r--r--platform/javascript/os_javascript.h2
-rw-r--r--platform/osx/SCsub2
-rw-r--r--platform/osx/export/export.cpp6
-rw-r--r--platform/osx/joypad_osx.cpp (renamed from platform/osx/joystick_osx.cpp)93
-rw-r--r--platform/osx/joypad_osx.h (renamed from platform/osx/joystick_osx.h)36
-rw-r--r--platform/osx/os_osx.h9
-rw-r--r--platform/osx/os_osx.mm45
-rw-r--r--platform/osx/platform_config.h3
-rw-r--r--platform/uwp/SCsub2
-rw-r--r--platform/uwp/export/export.cpp2
-rw-r--r--platform/uwp/joypad_uwp.cpp (renamed from platform/uwp/joystick_uwp.cpp)24
-rw-r--r--platform/uwp/joypad_uwp.h (renamed from platform/uwp/joystick_uwp.h)12
-rw-r--r--platform/uwp/os_uwp.cpp8
-rw-r--r--platform/uwp/os_uwp.h6
-rw-r--r--platform/windows/SCsub2
-rw-r--r--platform/windows/context_gl_win.cpp1
-rw-r--r--platform/windows/detect.py6
-rw-r--r--platform/windows/joypad.cpp (renamed from platform/windows/joystick.cpp)157
-rw-r--r--platform/windows/joypad.h (renamed from platform/windows/joystick.h)39
-rw-r--r--platform/windows/key_mapping_win.cpp2
-rw-r--r--platform/windows/os_windows.cpp48
-rw-r--r--platform/windows/os_windows.h6
-rw-r--r--platform/windows/platform_config.h3
-rw-r--r--platform/x11/SCsub2
-rw-r--r--platform/x11/detect.py18
-rw-r--r--platform/x11/joypad_linux.cpp (renamed from platform/x11/joystick_linux.cpp)107
-rw-r--r--platform/x11/joypad_linux.h (renamed from platform/x11/joystick_linux.h)45
-rw-r--r--platform/x11/os_x11.cpp8
-rw-r--r--platform/x11/os_x11.h4
-rw-r--r--platform/x11/platform_config.h4
-rw-r--r--prop_renames.txt16
-rw-r--r--scene/2d/animated_sprite.cpp27
-rw-r--r--scene/2d/animated_sprite.h1
-rw-r--r--scene/2d/area_2d.cpp4
-rw-r--r--scene/2d/canvas_item.cpp6
-rw-r--r--scene/2d/collision_polygon_2d.cpp6
-rw-r--r--scene/2d/light_2d.cpp4
-rw-r--r--scene/2d/light_occluder_2d.cpp10
-rw-r--r--scene/2d/light_occluder_2d.h6
-rw-r--r--scene/2d/navigation2d.cpp4
-rw-r--r--scene/2d/navigation_polygon.cpp30
-rw-r--r--scene/2d/navigation_polygon.h16
-rw-r--r--scene/2d/particles_2d.cpp6
-rw-r--r--scene/2d/particles_2d.h6
-rw-r--r--scene/2d/physics_body_2d.cpp6
-rw-r--r--scene/2d/polygon_2d.cpp20
-rw-r--r--scene/2d/polygon_2d.h18
-rw-r--r--scene/2d/ray_cast_2d.cpp2
-rw-r--r--scene/2d/sprite.cpp19
-rw-r--r--scene/2d/sprite.h4
-rw-r--r--scene/2d/tile_map.cpp18
-rw-r--r--scene/2d/tile_map.h4
-rw-r--r--scene/3d/area.cpp4
-rw-r--r--scene/3d/baked_light_instance.cpp38
-rw-r--r--scene/3d/baked_light_instance.h8
-rw-r--r--scene/3d/body_shape.cpp10
-rw-r--r--scene/3d/camera.cpp2
-rw-r--r--scene/3d/collision_polygon.cpp10
-rw-r--r--scene/3d/gi_probe.cpp34
-rw-r--r--scene/3d/gi_probe.h6
-rw-r--r--scene/3d/immediate_geometry.cpp4
-rw-r--r--scene/3d/immediate_geometry.h2
-rw-r--r--scene/3d/light.cpp6
-rw-r--r--scene/3d/light.h2
-rw-r--r--scene/3d/mesh_instance.cpp6
-rw-r--r--scene/3d/mesh_instance.h2
-rw-r--r--scene/3d/multimesh_instance.cpp4
-rw-r--r--scene/3d/multimesh_instance.h2
-rw-r--r--scene/3d/navigation.cpp4
-rw-r--r--scene/3d/navigation_mesh.cpp24
-rw-r--r--scene/3d/navigation_mesh.h6
-rw-r--r--scene/3d/particles.cpp10
-rw-r--r--scene/3d/particles.h6
-rw-r--r--scene/3d/physics_body.cpp5
-rw-r--r--scene/3d/portal.cpp12
-rw-r--r--scene/3d/portal.h2
-rw-r--r--scene/3d/quad.cpp28
-rw-r--r--scene/3d/quad.h2
-rw-r--r--scene/3d/ray_cast.cpp2
-rw-r--r--scene/3d/reflection_probe.cpp6
-rw-r--r--scene/3d/reflection_probe.h2
-rw-r--r--scene/3d/room_instance.cpp12
-rw-r--r--scene/3d/room_instance.h4
-rw-r--r--scene/3d/sprite_3d.cpp8
-rw-r--r--scene/3d/sprite_3d.h2
-rw-r--r--scene/3d/test_cube.cpp4
-rw-r--r--scene/3d/test_cube.h2
-rw-r--r--scene/3d/visual_instance.cpp2
-rw-r--r--scene/3d/visual_instance.h2
-rw-r--r--scene/animation/animation_player.cpp12
-rw-r--r--scene/animation/animation_player.h4
-rw-r--r--scene/animation/animation_tree_player.cpp16
-rw-r--r--scene/animation/animation_tree_player.h2
-rw-r--r--scene/animation/tween.cpp12
-rw-r--r--scene/gui/base_button.cpp117
-rw-r--r--scene/gui/base_button.h26
-rw-r--r--scene/gui/box_container.cpp5
-rw-r--r--scene/gui/button.cpp22
-rw-r--r--scene/gui/button.h4
-rw-r--r--scene/gui/button_array.cpp4
-rw-r--r--scene/gui/button_array.h2
-rw-r--r--scene/gui/button_group.cpp3
-rw-r--r--scene/gui/button_group.h3
-rw-r--r--scene/gui/check_box.cpp8
-rw-r--r--scene/gui/color_picker.cpp82
-rw-r--r--scene/gui/color_picker.h5
-rw-r--r--scene/gui/color_ramp_edit.cpp6
-rw-r--r--scene/gui/color_ramp_edit.h2
-rw-r--r--scene/gui/control.cpp183
-rw-r--r--scene/gui/control.h28
-rw-r--r--scene/gui/dialogs.cpp59
-rw-r--r--scene/gui/dialogs.h9
-rw-r--r--scene/gui/file_dialog.cpp6
-rw-r--r--scene/gui/graph_edit.cpp13
-rw-r--r--scene/gui/graph_edit.h2
-rw-r--r--scene/gui/graph_node.cpp6
-rw-r--r--scene/gui/graph_node.h2
-rw-r--r--scene/gui/grid_container.cpp2
-rw-r--r--scene/gui/input_action.cpp8
-rw-r--r--scene/gui/item_list.cpp14
-rw-r--r--scene/gui/item_list.h2
-rw-r--r--scene/gui/label.cpp43
-rw-r--r--scene/gui/label.h1
-rw-r--r--scene/gui/line_edit.cpp16
-rw-r--r--scene/gui/line_edit.h2
-rw-r--r--scene/gui/menu_button.cpp12
-rw-r--r--scene/gui/menu_button.h2
-rw-r--r--scene/gui/option_button.cpp2
-rw-r--r--scene/gui/panel.cpp2
-rw-r--r--scene/gui/patch_9_frame.cpp19
-rw-r--r--scene/gui/patch_9_frame.h4
-rw-r--r--scene/gui/popup.cpp2
-rw-r--r--scene/gui/popup.h2
-rw-r--r--scene/gui/popup_menu.cpp79
-rw-r--r--scene/gui/popup_menu.h18
-rw-r--r--scene/gui/rich_text_label.cpp7
-rw-r--r--scene/gui/rich_text_label.h2
-rw-r--r--scene/gui/scroll_bar.cpp14
-rw-r--r--scene/gui/scroll_bar.h2
-rw-r--r--scene/gui/scroll_container.cpp36
-rw-r--r--scene/gui/scroll_container.h5
-rw-r--r--scene/gui/slider.cpp4
-rw-r--r--scene/gui/slider.h2
-rw-r--r--scene/gui/spin_box.cpp6
-rw-r--r--scene/gui/spin_box.h2
-rw-r--r--scene/gui/split_container.cpp4
-rw-r--r--scene/gui/split_container.h2
-rw-r--r--scene/gui/tab_container.cpp4
-rw-r--r--scene/gui/tab_container.h2
-rw-r--r--scene/gui/tabs.cpp4
-rw-r--r--scene/gui/tabs.h2
-rw-r--r--scene/gui/text_edit.cpp32
-rw-r--r--scene/gui/text_edit.h4
-rw-r--r--scene/gui/texture_frame.cpp27
-rw-r--r--scene/gui/texture_frame.h3
-rw-r--r--scene/gui/tree.cpp14
-rw-r--r--scene/gui/tree.h2
-rw-r--r--scene/gui/video_player.cpp8
-rw-r--r--scene/io/resource_format_image.cpp20
-rw-r--r--scene/io/resource_format_wav.cpp6
-rw-r--r--scene/main/http_request.cpp8
-rw-r--r--scene/main/http_request.h2
-rw-r--r--scene/main/node.cpp115
-rw-r--r--scene/main/node.h18
-rw-r--r--scene/main/resource_preloader.cpp8
-rw-r--r--scene/main/resource_preloader.h2
-rw-r--r--scene/main/scene_main_loop.cpp29
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-rw-r--r--tools/editor/plugins/path_2d_editor_plugin.cpp6
-rw-r--r--tools/editor/plugins/path_2d_editor_plugin.h4
-rw-r--r--tools/editor/plugins/path_editor_plugin.cpp2
-rw-r--r--tools/editor/plugins/path_editor_plugin.h4
-rw-r--r--tools/editor/plugins/polygon_2d_editor_plugin.cpp41
-rw-r--r--tools/editor/plugins/polygon_2d_editor_plugin.h6
-rw-r--r--tools/editor/plugins/resource_preloader_editor_plugin.cpp4
-rw-r--r--tools/editor/plugins/resource_preloader_editor_plugin.h2
-rw-r--r--tools/editor/plugins/rich_text_editor_plugin.cpp2
-rw-r--r--tools/editor/plugins/sample_editor_plugin.cpp16
-rw-r--r--tools/editor/plugins/sample_editor_plugin.h2
-rw-r--r--tools/editor/plugins/sample_library_editor_plugin.cpp8
-rw-r--r--tools/editor/plugins/sample_library_editor_plugin.h4
-rw-r--r--tools/editor/plugins/script_editor_plugin.cpp90
-rw-r--r--tools/editor/plugins/script_text_editor.cpp105
-rw-r--r--tools/editor/plugins/script_text_editor.h2
-rw-r--r--tools/editor/plugins/shader_editor_plugin.cpp78
-rw-r--r--tools/editor/plugins/shader_graph_editor_plugin.cpp44
-rw-r--r--tools/editor/plugins/shader_graph_editor_plugin.h4
-rw-r--r--tools/editor/plugins/spatial_editor_plugin.cpp122
-rw-r--r--tools/editor/plugins/spatial_editor_plugin.h2
-rw-r--r--tools/editor/plugins/sprite_frames_editor_plugin.cpp8
-rw-r--r--tools/editor/plugins/sprite_frames_editor_plugin.h4
-rw-r--r--tools/editor/plugins/texture_editor_plugin.cpp4
-rw-r--r--tools/editor/plugins/texture_editor_plugin.h2
-rw-r--r--tools/editor/plugins/texture_region_editor_plugin.cpp7
-rw-r--r--tools/editor/plugins/theme_editor_plugin.cpp8
-rw-r--r--tools/editor/plugins/tile_map_editor_plugin.cpp50
-rw-r--r--tools/editor/plugins/tile_map_editor_plugin.h12
-rw-r--r--tools/editor/plugins/tile_set_editor_plugin.cpp2
-rw-r--r--tools/editor/project_export.cpp40
-rw-r--r--tools/editor/project_manager.cpp16
-rw-r--r--tools/editor/project_settings.cpp214
-rw-r--r--tools/editor/property_editor.cpp278
-rw-r--r--tools/editor/property_editor.h11
-rw-r--r--tools/editor/property_selector.cpp10
-rw-r--r--tools/editor/pvrtc_compress.cpp4
-rw-r--r--tools/editor/quick_open.cpp6
-rw-r--r--tools/editor/reparent_dialog.cpp2
-rw-r--r--tools/editor/resources_dock.cpp6
-rw-r--r--tools/editor/run_settings_dialog.cpp2
-rw-r--r--tools/editor/scene_tree_dock.cpp18
-rw-r--r--tools/editor/scene_tree_editor.cpp10
-rw-r--r--tools/editor/script_create_dialog.cpp8
-rw-r--r--tools/editor/script_editor_debugger.cpp2
-rw-r--r--tools/editor/settings_config_dialog.cpp6
-rw-r--r--tools/editor/spatial_editor_gizmos.cpp32
-rw-r--r--tools/translations/ar.po98
-rw-r--r--tools/translations/bg.po99
-rw-r--r--tools/translations/bn.po2948
-rw-r--r--tools/translations/ca.po106
-rw-r--r--tools/translations/cs.po104
-rw-r--r--tools/translations/da.po103
-rw-r--r--tools/translations/de.po266
-rw-r--r--tools/translations/de_CH.po97
-rw-r--r--tools/translations/es.po189
-rw-r--r--tools/translations/es_AR.po176
-rw-r--r--tools/translations/fa.po106
-rw-r--r--tools/translations/fr.po142
-rw-r--r--tools/translations/hu.po97
-rw-r--r--tools/translations/id.po104
-rw-r--r--tools/translations/is.po6705
-rw-r--r--tools/translations/it.po174
-rw-r--r--tools/translations/ja.po99
-rw-r--r--tools/translations/ko.po207
-rw-r--r--tools/translations/nb.po97
-rw-r--r--tools/translations/pl.po162
-rw-r--r--tools/translations/pr.po97
-rw-r--r--tools/translations/pt_BR.po133
-rw-r--r--tools/translations/pt_PT.po97
-rw-r--r--tools/translations/ro.po6705
-rw-r--r--tools/translations/ru.po182
-rw-r--r--tools/translations/sk.po99
-rw-r--r--tools/translations/sl.po97
-rw-r--r--tools/translations/tools.pot97
-rw-r--r--tools/translations/tr.po3005
-rw-r--r--tools/translations/ur_PK.po99
-rw-r--r--tools/translations/zh_CN.po308
-rw-r--r--tools/translations/zh_HK.po103
-rw-r--r--tools/translations/zh_TW.po98
801 files changed, 20826 insertions, 77101 deletions
diff --git a/.travis.yml b/.travis.yml
index f95df46a2b..12b49f4c07 100644
--- a/.travis.yml
+++ b/.travis.yml
@@ -12,7 +12,7 @@ os:
env:
#- GODOT_TARGET=iphone
- #- GODOT_TARGET=osx
+ - GODOT_TARGET=osx
- GODOT_TARGET=x11
#- GODOT_TARGET=android
- GODOT_TARGET=windows
diff --git a/ISSUE_TEMPLATE b/ISSUE_TEMPLATE
deleted file mode 100644
index ee78c6c4f6..0000000000
--- a/ISSUE_TEMPLATE
+++ /dev/null
@@ -1,10 +0,0 @@
-**Operating system or device - Godot version:**
-
-
-**Issue description** (what happened, and what was expected):
-
-
-**Steps to reproduce:**
-
-
-**Link to minimal example project** (optional but very welcome):
diff --git a/ISSUE_TEMPLATE.md b/ISSUE_TEMPLATE.md
new file mode 100644
index 0000000000..fcaaca6278
--- /dev/null
+++ b/ISSUE_TEMPLATE.md
@@ -0,0 +1,19 @@
+vvv Remove me vvv
+
+*NOTE:* If you using the current master branch / 3.0-alpha version, do not that
+breakage is *expected*. Projects from Godot 2.x are expected not to work. Please
+wait for the upcoming stabilisation period to report bugs regarding recent changes.
+
+^^^ Remove me ^^^
+
+
+**Operating system or device - Godot version:**
+
+
+**Issue description** (what happened, and what was expected):
+
+
+**Steps to reproduce:**
+
+
+**Link to minimal example project** (optional but very welcome):
diff --git a/SConstruct b/SConstruct
index 9a28926c6b..a1af763031 100644
--- a/SConstruct
+++ b/SConstruct
@@ -1,3 +1,4 @@
+
#!/usr/bin/env python
EnsureSConsVersion(0, 14)
@@ -144,7 +145,6 @@ opts.Add('vsproj', "Generate Visual Studio Project. (yes/no)", 'no')
# Thirdparty libraries
opts.Add('builtin_enet', "Use the builtin enet library (yes/no)", 'yes')
opts.Add('builtin_freetype', "Use the builtin freetype library (yes/no)", 'yes')
-opts.Add('builtin_glew', "Use the builtin glew library (yes/no)", 'yes')
opts.Add('builtin_libmpcdec', "Use the builtin libmpcdec library (yes/no)", 'yes')
opts.Add('builtin_libogg', "Use the builtin libogg library (yes/no)", 'yes')
opts.Add('builtin_libpng', "Use the builtin libpng library (yes/no)", 'yes')
@@ -348,7 +348,7 @@ if selected_platform in platform_list:
if (env['verbose'] == 'no'):
methods.no_verbose(sys, env)
-
+
if (True): # FIXME: detect GLES3
env.Append( BUILDERS = { 'GLES3_GLSL' : env.Builder(action = methods.build_gles3_headers, suffix = 'glsl.h',src_suffix = '.glsl') } )
@@ -361,7 +361,6 @@ if selected_platform in platform_list:
SConscript("scene/SCsub")
SConscript("tools/SCsub")
SConscript("drivers/SCsub")
- SConscript("bin/SCsub")
SConscript("modules/SCsub")
SConscript("main/SCsub")
diff --git a/bin/SCsub b/bin/SCsub
deleted file mode 100644
index 52f7e3bb39..0000000000
--- a/bin/SCsub
+++ /dev/null
@@ -1,6 +0,0 @@
-#!/usr/bin/python
-
-Import('env')
-Export('env')
-
-SConscript('tests/SCsub')
diff --git a/core/SCsub b/core/SCsub
index caae3a1c9b..8d89f6427b 100644
--- a/core/SCsub
+++ b/core/SCsub
@@ -15,7 +15,7 @@ for x in env.global_defaults:
gd_cpp = '#include "globals.h"\n'
gd_cpp += gd_inc
-gd_cpp += "void Globals::register_global_defaults() {\n" + gd_call + "\n}\n"
+gd_cpp += "void GlobalConfig::register_global_defaults() {\n" + gd_call + "\n}\n"
f = open("global_defaults.cpp", "wb")
f.write(gd_cpp)
diff --git a/core/bind/core_bind.cpp b/core/bind/core_bind.cpp
index 02f3c4c5f3..4b23761e4e 100644
--- a/core/bind/core_bind.cpp
+++ b/core/bind/core_bind.cpp
@@ -69,11 +69,11 @@ RES _ResourceLoader::load(const String &p_path,const String& p_type_hint, bool p
return ret;
}
-DVector<String> _ResourceLoader::get_recognized_extensions_for_type(const String& p_type) {
+PoolVector<String> _ResourceLoader::get_recognized_extensions_for_type(const String& p_type) {
List<String> exts;
ResourceLoader::get_recognized_extensions_for_type(p_type,&exts);
- DVector<String> ret;
+ PoolVector<String> ret;
for(List<String>::Element *E=exts.front();E;E=E->next()) {
ret.push_back(E->get());
@@ -102,7 +102,7 @@ StringArray _ResourceLoader::get_dependencies(const String& p_path) {
bool _ResourceLoader::has(const String &p_path) {
- String local_path = Globals::get_singleton()->localize_path(p_path);
+ String local_path = GlobalConfig::get_singleton()->localize_path(p_path);
return ResourceCache::has(local_path);
};
@@ -135,12 +135,12 @@ Error _ResourceSaver::save(const String &p_path,const RES& p_resource, uint32_t
return ResourceSaver::save(p_path,p_resource, p_flags);
}
-DVector<String> _ResourceSaver::get_recognized_extensions(const RES& p_resource) {
+PoolVector<String> _ResourceSaver::get_recognized_extensions(const RES& p_resource) {
- ERR_FAIL_COND_V(p_resource.is_null(),DVector<String>());
+ ERR_FAIL_COND_V(p_resource.is_null(),PoolVector<String>());
List<String> exts;
ResourceSaver::get_recognized_extensions(p_resource,&exts);
- DVector<String> ret;
+ PoolVector<String> ret;
for(List<String>::Element *E=exts.front();E;E=E->next()) {
ret.push_back(E->get());
@@ -553,6 +553,16 @@ void _OS::set_icon(const Image& p_icon) {
OS::get_singleton()->set_icon(p_icon);
}
+int _OS::get_exit_code() const {
+
+ return OS::get_singleton()->get_exit_code();
+}
+
+void _OS::set_exit_code(int p_code) {
+
+ OS::get_singleton()->set_exit_code(p_code);
+}
+
/**
* Get current datetime with consideration for utc and
* dst
@@ -1112,6 +1122,9 @@ void _OS::_bind_methods() {
ClassDB::bind_method(_MD("set_icon","icon"),&_OS::set_icon);
+ ClassDB::bind_method(_MD("get_exit_code"),&_OS::get_exit_code);
+ ClassDB::bind_method(_MD("set_exit_code","code"),&_OS::set_exit_code);
+
ClassDB::bind_method(_MD("delay_usec","usec"),&_OS::delay_usec);
ClassDB::bind_method(_MD("delay_msec","msec"),&_OS::delay_msec);
ClassDB::bind_method(_MD("get_ticks_msec"),&_OS::get_ticks_msec);
@@ -1232,16 +1245,16 @@ _Geometry *_Geometry::get_singleton() {
return singleton;
}
-DVector<Plane> _Geometry::build_box_planes(const Vector3& p_extents) {
+PoolVector<Plane> _Geometry::build_box_planes(const Vector3& p_extents) {
return Geometry::build_box_planes(p_extents);
}
-DVector<Plane> _Geometry::build_cylinder_planes(float p_radius, float p_height, int p_sides, Vector3::Axis p_axis) {
+PoolVector<Plane> _Geometry::build_cylinder_planes(float p_radius, float p_height, int p_sides, Vector3::Axis p_axis) {
return Geometry::build_cylinder_planes(p_radius,p_height,p_sides,p_axis);
}
-DVector<Plane> _Geometry::build_capsule_planes(float p_radius, float p_height, int p_sides, int p_lats, Vector3::Axis p_axis) {
+PoolVector<Plane> _Geometry::build_capsule_planes(float p_radius, float p_height, int p_sides, int p_lats, Vector3::Axis p_axis) {
return Geometry::build_capsule_planes(p_radius,p_height,p_sides,p_lats,p_axis);
}
@@ -1262,22 +1275,22 @@ Variant _Geometry::segment_intersects_segment_2d(const Vector2& p_from_a,const V
};
};
-DVector<Vector2> _Geometry::get_closest_points_between_segments_2d( const Vector2& p1,const Vector2& q1, const Vector2& p2,const Vector2& q2) {
+PoolVector<Vector2> _Geometry::get_closest_points_between_segments_2d( const Vector2& p1,const Vector2& q1, const Vector2& p2,const Vector2& q2) {
Vector2 r1, r2;
Geometry::get_closest_points_between_segments(p1,q1,p2,q2,r1,r2);
- DVector<Vector2> r;
+ PoolVector<Vector2> r;
r.resize(2);
r.set(0,r1);
r.set(1,r2);
return r;
}
-DVector<Vector3> _Geometry::get_closest_points_between_segments(const Vector3& p1,const Vector3& p2,const Vector3& q1,const Vector3& q2) {
+PoolVector<Vector3> _Geometry::get_closest_points_between_segments(const Vector3& p1,const Vector3& p2,const Vector3& q1,const Vector3& q2) {
Vector3 r1, r2;
Geometry::get_closest_points_between_segments(p1,p2,q1,q2,r1,r2);
- DVector<Vector3> r;
+ PoolVector<Vector3> r;
r.resize(2);
r.set(0,r1);
r.set(1,r2);
@@ -1314,9 +1327,9 @@ bool _Geometry::point_is_inside_triangle(const Vector2& s, const Vector2& a, con
return Geometry::is_point_in_triangle(s,a,b,c);
}
-DVector<Vector3> _Geometry::segment_intersects_sphere( const Vector3& p_from, const Vector3& p_to, const Vector3& p_sphere_pos,real_t p_sphere_radius) {
+PoolVector<Vector3> _Geometry::segment_intersects_sphere( const Vector3& p_from, const Vector3& p_to, const Vector3& p_sphere_pos,real_t p_sphere_radius) {
- DVector<Vector3> r;
+ PoolVector<Vector3> r;
Vector3 res,norm;
if (!Geometry::segment_intersects_sphere(p_from,p_to,p_sphere_pos,p_sphere_radius,&res,&norm))
return r;
@@ -1326,9 +1339,9 @@ DVector<Vector3> _Geometry::segment_intersects_sphere( const Vector3& p_from, co
r.set(1,norm);
return r;
}
-DVector<Vector3> _Geometry::segment_intersects_cylinder( const Vector3& p_from, const Vector3& p_to, float p_height,float p_radius) {
+PoolVector<Vector3> _Geometry::segment_intersects_cylinder( const Vector3& p_from, const Vector3& p_to, float p_height,float p_radius) {
- DVector<Vector3> r;
+ PoolVector<Vector3> r;
Vector3 res,norm;
if (!Geometry::segment_intersects_cylinder(p_from,p_to,p_height,p_radius,&res,&norm))
return r;
@@ -1339,9 +1352,9 @@ DVector<Vector3> _Geometry::segment_intersects_cylinder( const Vector3& p_from,
return r;
}
-DVector<Vector3> _Geometry::segment_intersects_convex(const Vector3& p_from, const Vector3& p_to,const Vector<Plane>& p_planes) {
+PoolVector<Vector3> _Geometry::segment_intersects_convex(const Vector3& p_from, const Vector3& p_to,const Vector<Plane>& p_planes) {
- DVector<Vector3> r;
+ PoolVector<Vector3> r;
Vector3 res,norm;
if (!Geometry::segment_intersects_convex(p_from,p_to,p_planes.ptr(),p_planes.size(),&res,&norm))
return r;
@@ -1566,9 +1579,9 @@ real_t _File::get_real() const{
return f->get_real();
}
-DVector<uint8_t> _File::get_buffer(int p_length) const{
+PoolVector<uint8_t> _File::get_buffer(int p_length) const{
- DVector<uint8_t> data;
+ PoolVector<uint8_t> data;
ERR_FAIL_COND_V(!f,data);
ERR_FAIL_COND_V(p_length<0,data);
@@ -1576,11 +1589,11 @@ DVector<uint8_t> _File::get_buffer(int p_length) const{
return data;
Error err = data.resize(p_length);
ERR_FAIL_COND_V(err!=OK,data);
- DVector<uint8_t>::Write w = data.write();
+ PoolVector<uint8_t>::Write w = data.write();
int len = f->get_buffer(&w[0],p_length);
- ERR_FAIL_COND_V( len < 0 , DVector<uint8_t>());
+ ERR_FAIL_COND_V( len < 0 , PoolVector<uint8_t>());
- w = DVector<uint8_t>::Write();
+ w = PoolVector<uint8_t>::Write();
if (len < p_length)
data.resize(p_length);
@@ -1735,7 +1748,7 @@ void _File::store_line(const String& p_string){
f->store_line(p_string);
}
-void _File::store_buffer(const DVector<uint8_t>& p_buffer){
+void _File::store_buffer(const PoolVector<uint8_t>& p_buffer){
ERR_FAIL_COND(!f);
@@ -1743,7 +1756,7 @@ void _File::store_buffer(const DVector<uint8_t>& p_buffer){
if (len==0)
return;
- DVector<uint8_t>::Read r = p_buffer.read();
+ PoolVector<uint8_t>::Read r = p_buffer.read();
f->store_buffer(&r[0],len);
}
@@ -1762,13 +1775,13 @@ void _File::store_var(const Variant& p_var) {
Error err = encode_variant(p_var,NULL,len);
ERR_FAIL_COND( err != OK );
- DVector<uint8_t> buff;
+ PoolVector<uint8_t> buff;
buff.resize(len);
- DVector<uint8_t>::Write w = buff.write();
+ PoolVector<uint8_t>::Write w = buff.write();
err = encode_variant(p_var,&w[0],len);
ERR_FAIL_COND( err != OK );
- w=DVector<uint8_t>::Write();
+ w=PoolVector<uint8_t>::Write();
store_32(len);
store_buffer(buff);
@@ -1778,10 +1791,10 @@ Variant _File::get_var() const {
ERR_FAIL_COND_V(!f,Variant());
uint32_t len = get_32();
- DVector<uint8_t> buff = get_buffer(len);
+ PoolVector<uint8_t> buff = get_buffer(len);
ERR_FAIL_COND_V(buff.size() != len, Variant());
- DVector<uint8_t>::Read r = buff.read();
+ PoolVector<uint8_t>::Read r = buff.read();
Variant v;
Error err = decode_variant(v,&r[0],len);
@@ -2056,17 +2069,17 @@ String _Marshalls::variant_to_base64(const Variant& p_var) {
Error err = encode_variant(p_var,NULL,len);
ERR_FAIL_COND_V( err != OK, "" );
- DVector<uint8_t> buff;
+ PoolVector<uint8_t> buff;
buff.resize(len);
- DVector<uint8_t>::Write w = buff.write();
+ PoolVector<uint8_t>::Write w = buff.write();
err = encode_variant(p_var,&w[0],len);
ERR_FAIL_COND_V( err != OK, "" );
int b64len = len / 3 * 4 + 4 + 1;
- DVector<uint8_t> b64buff;
+ PoolVector<uint8_t> b64buff;
b64buff.resize(b64len);
- DVector<uint8_t>::Write w64 = b64buff.write();
+ PoolVector<uint8_t>::Write w64 = b64buff.write();
int strlen = base64_encode((char*)(&w64[0]), (char*)(&w[0]), len);
//OS::get_singleton()->print("len is %i, vector size is %i\n", b64len, strlen);
@@ -2081,9 +2094,9 @@ Variant _Marshalls::base64_to_variant(const String& p_str) {
int strlen = p_str.length();
CharString cstr = p_str.ascii();
- DVector<uint8_t> buf;
+ PoolVector<uint8_t> buf;
buf.resize(strlen / 4 * 3 + 1);
- DVector<uint8_t>::Write w = buf.write();
+ PoolVector<uint8_t>::Write w = buf.write();
int len = base64_decode((char*)(&w[0]), (char*)cstr.get_data(), strlen);
@@ -2094,15 +2107,15 @@ Variant _Marshalls::base64_to_variant(const String& p_str) {
return v;
};
-String _Marshalls::raw_to_base64(const DVector<uint8_t> &p_arr) {
+String _Marshalls::raw_to_base64(const PoolVector<uint8_t> &p_arr) {
int len = p_arr.size();
- DVector<uint8_t>::Read r = p_arr.read();
+ PoolVector<uint8_t>::Read r = p_arr.read();
int b64len = len / 3 * 4 + 4 + 1;
- DVector<uint8_t> b64buff;
+ PoolVector<uint8_t> b64buff;
b64buff.resize(b64len);
- DVector<uint8_t>::Write w64 = b64buff.write();
+ PoolVector<uint8_t>::Write w64 = b64buff.write();
int strlen = base64_encode((char*)(&w64[0]), (char*)(&r[0]), len);
w64[strlen] = 0;
@@ -2111,22 +2124,22 @@ String _Marshalls::raw_to_base64(const DVector<uint8_t> &p_arr) {
return ret;
};
-DVector<uint8_t> _Marshalls::base64_to_raw(const String &p_str) {
+PoolVector<uint8_t> _Marshalls::base64_to_raw(const String &p_str) {
int strlen = p_str.length();
CharString cstr = p_str.ascii();
int arr_len;
- DVector<uint8_t> buf;
+ PoolVector<uint8_t> buf;
{
buf.resize(strlen / 4 * 3 + 1);
- DVector<uint8_t>::Write w = buf.write();
+ PoolVector<uint8_t>::Write w = buf.write();
arr_len = base64_decode((char*)(&w[0]), (char*)cstr.get_data(), strlen);
};
buf.resize(arr_len);
- // conversion from DVector<uint8_t> to raw array?
+ // conversion from PoolVector<uint8_t> to raw array?
return buf;
};
@@ -2136,9 +2149,9 @@ String _Marshalls::utf8_to_base64(const String& p_str) {
int len = cstr.length();
int b64len = len / 3 * 4 + 4 + 1;
- DVector<uint8_t> b64buff;
+ PoolVector<uint8_t> b64buff;
b64buff.resize(b64len);
- DVector<uint8_t>::Write w64 = b64buff.write();
+ PoolVector<uint8_t>::Write w64 = b64buff.write();
int strlen = base64_encode((char*)(&w64[0]), (char*)cstr.get_data(), len);
@@ -2153,9 +2166,9 @@ String _Marshalls::base64_to_utf8(const String& p_str) {
int strlen = p_str.length();
CharString cstr = p_str.ascii();
- DVector<uint8_t> buf;
+ PoolVector<uint8_t> buf;
buf.resize(strlen / 4 * 3 + 1 + 1);
- DVector<uint8_t>::Write w = buf.write();
+ PoolVector<uint8_t>::Write w = buf.write();
int len = base64_decode((char*)(&w[0]), (char*)cstr.get_data(), strlen);
diff --git a/core/bind/core_bind.h b/core/bind/core_bind.h
index 9a4f26a12d..59f243a0ee 100644
--- a/core/bind/core_bind.h
+++ b/core/bind/core_bind.h
@@ -50,7 +50,7 @@ public:
static _ResourceLoader *get_singleton() { return singleton; }
Ref<ResourceInteractiveLoader> load_interactive(const String& p_path,const String& p_type_hint="");
RES load(const String &p_path,const String& p_type_hint="", bool p_no_cache = false);
- DVector<String> get_recognized_extensions_for_type(const String& p_type);
+ PoolVector<String> get_recognized_extensions_for_type(const String& p_type);
void set_abort_on_missing_resources(bool p_abort);
StringArray get_dependencies(const String& p_path);
bool has(const String& p_path);
@@ -81,7 +81,7 @@ public:
static _ResourceSaver *get_singleton() { return singleton; }
Error save(const String &p_path,const RES& p_resource, uint32_t p_flags);
- DVector<String> get_recognized_extensions(const RES& p_resource);
+ PoolVector<String> get_recognized_extensions(const RES& p_resource);
_ResourceSaver();
@@ -246,6 +246,9 @@ public:
void set_use_file_access_save_and_swap(bool p_enable);
void set_icon(const Image& p_icon);
+
+ int get_exit_code() const;
+ void set_exit_code(int p_code);
Dictionary get_date(bool utc) const;
Dictionary get_time(bool utc) const;
Dictionary get_datetime(bool utc) const;
@@ -342,20 +345,20 @@ protected:
public:
static _Geometry *get_singleton();
- DVector<Plane> build_box_planes(const Vector3& p_extents);
- DVector<Plane> build_cylinder_planes(float p_radius, float p_height, int p_sides, Vector3::Axis p_axis=Vector3::AXIS_Z);
- DVector<Plane> build_capsule_planes(float p_radius, float p_height, int p_sides, int p_lats, Vector3::Axis p_axis=Vector3::AXIS_Z);
+ PoolVector<Plane> build_box_planes(const Vector3& p_extents);
+ PoolVector<Plane> build_cylinder_planes(float p_radius, float p_height, int p_sides, Vector3::Axis p_axis=Vector3::AXIS_Z);
+ PoolVector<Plane> build_capsule_planes(float p_radius, float p_height, int p_sides, int p_lats, Vector3::Axis p_axis=Vector3::AXIS_Z);
Variant segment_intersects_segment_2d(const Vector2& p_from_a,const Vector2& p_to_a,const Vector2& p_from_b,const Vector2& p_to_b);
- DVector<Vector2> get_closest_points_between_segments_2d( const Vector2& p1,const Vector2& q1, const Vector2& p2,const Vector2& q2);
- DVector<Vector3> get_closest_points_between_segments(const Vector3& p1,const Vector3& p2,const Vector3& q1,const Vector3& q2);
+ PoolVector<Vector2> get_closest_points_between_segments_2d( const Vector2& p1,const Vector2& q1, const Vector2& p2,const Vector2& q2);
+ PoolVector<Vector3> get_closest_points_between_segments(const Vector3& p1,const Vector3& p2,const Vector3& q1,const Vector3& q2);
Vector3 get_closest_point_to_segment(const Vector3& p_point, const Vector3& p_a,const Vector3& p_b);
Variant ray_intersects_triangle( const Vector3& p_from, const Vector3& p_dir, const Vector3& p_v0,const Vector3& p_v1,const Vector3& p_v2);
Variant segment_intersects_triangle( const Vector3& p_from, const Vector3& p_to, const Vector3& p_v0,const Vector3& p_v1,const Vector3& p_v2);
bool point_is_inside_triangle(const Vector2& s, const Vector2& a, const Vector2& b, const Vector2& c) const;
- DVector<Vector3> segment_intersects_sphere( const Vector3& p_from, const Vector3& p_to, const Vector3& p_sphere_pos,real_t p_sphere_radius);
- DVector<Vector3> segment_intersects_cylinder( const Vector3& p_from, const Vector3& p_to, float p_height,float p_radius);
- DVector<Vector3> segment_intersects_convex(const Vector3& p_from, const Vector3& p_to,const Vector<Plane>& p_planes);
+ PoolVector<Vector3> segment_intersects_sphere( const Vector3& p_from, const Vector3& p_to, const Vector3& p_sphere_pos,real_t p_sphere_radius);
+ PoolVector<Vector3> segment_intersects_cylinder( const Vector3& p_from, const Vector3& p_to, float p_height,float p_radius);
+ PoolVector<Vector3> segment_intersects_convex(const Vector3& p_from, const Vector3& p_to,const Vector<Plane>& p_planes);
real_t segment_intersects_circle(const Vector2& p_from, const Vector2& p_to, const Vector2& p_circle_pos, real_t p_circle_radius);
int get_uv84_normal_bit(const Vector3& p_vector);
@@ -413,7 +416,7 @@ public:
Variant get_var() const;
- DVector<uint8_t> get_buffer(int p_length) const; ///< get an array of bytes
+ PoolVector<uint8_t> get_buffer(int p_length) const; ///< get an array of bytes
String get_line() const;
String get_as_text() const;
String get_md5(const String& p_path) const;
@@ -447,7 +450,7 @@ public:
Vector<String> get_csv_line(String delim=",") const;
- void store_buffer(const DVector<uint8_t>& p_buffer); ///< store an array of bytes
+ void store_buffer(const PoolVector<uint8_t>& p_buffer); ///< store an array of bytes
void store_var(const Variant& p_var);
@@ -517,8 +520,8 @@ public:
String variant_to_base64(const Variant& p_var);
Variant base64_to_variant(const String& p_str);
- String raw_to_base64(const DVector<uint8_t>& p_arr);
- DVector<uint8_t> base64_to_raw(const String& p_str);
+ String raw_to_base64(const PoolVector<uint8_t>& p_arr);
+ PoolVector<uint8_t> base64_to_raw(const String& p_str);
String utf8_to_base64(const String& p_str);
String base64_to_utf8(const String& p_str);
diff --git a/core/compressed_translation.cpp b/core/compressed_translation.cpp
index 9b39eeb2c1..f8aa3915d4 100644
--- a/core/compressed_translation.cpp
+++ b/core/compressed_translation.cpp
@@ -356,8 +356,8 @@ void PHashTranslation::generate(const Ref<Translation> &p_from) {
hash_table.resize(size);
bucket_table.resize(bucket_table_size);
- DVector<int>::Write htwb = hash_table.write();
- DVector<int>::Write btwb = bucket_table.write();
+ PoolVector<int>::Write htwb = hash_table.write();
+ PoolVector<int>::Write btwb = bucket_table.write();
uint32_t *htw = (uint32_t*)&htwb[0];
uint32_t *btw = (uint32_t*)&btwb[0];
@@ -392,7 +392,7 @@ void PHashTranslation::generate(const Ref<Translation> &p_from) {
print_line("total collisions: "+itos(collisions));
strings.resize(total_compression_size);
- DVector<uint8_t>::Write cw = strings.write();
+ PoolVector<uint8_t>::Write cw = strings.write();
for(int i=0;i<compressed.size();i++) {
memcpy(&cw[compressed[i].offset],compressed[i].compressed.get_data(),compressed[i].compressed.size());
@@ -454,11 +454,11 @@ StringName PHashTranslation::get_message(const StringName& p_src_text) const {
uint32_t h = hash(0,str.get_data());
- DVector<int>::Read htr = hash_table.read();
+ PoolVector<int>::Read htr = hash_table.read();
const uint32_t *htptr = (const uint32_t*)&htr[0];
- DVector<int>::Read btr = bucket_table.read();
+ PoolVector<int>::Read btr = bucket_table.read();
const uint32_t *btptr = (const uint32_t*)&btr[0];
- DVector<uint8_t>::Read sr = strings.read();
+ PoolVector<uint8_t>::Read sr = strings.read();
const char *sptr= (const char*)&sr[0];
uint32_t p = htptr[ h % htsize];
diff --git a/core/compressed_translation.h b/core/compressed_translation.h
index 218a59c05d..cb1e084051 100644
--- a/core/compressed_translation.h
+++ b/core/compressed_translation.h
@@ -42,9 +42,9 @@ class PHashTranslation : public Translation {
//of catching untranslated strings
//load/store friendly types
- DVector<int> hash_table;
- DVector<int> bucket_table;
- DVector<uint8_t> strings;
+ PoolVector<int> hash_table;
+ PoolVector<int> bucket_table;
+ PoolVector<uint8_t> strings;
struct Bucket {
diff --git a/core/dictionary.cpp b/core/dictionary.cpp
index 62e5d6bc3c..d5d29ca0fc 100644
--- a/core/dictionary.cpp
+++ b/core/dictionary.cpp
@@ -29,7 +29,6 @@
#include "dictionary.h"
#include "safe_refcount.h"
#include "variant.h"
-#include "io/json.h"
struct _DictionaryVariantHash {
@@ -37,18 +36,47 @@ struct _DictionaryVariantHash {
};
+
+
+
struct DictionaryPrivate {
+ struct Data {
+ Variant variant;
+ int order;
+ };
+
SafeRefCount refcount;
- HashMap<Variant,Variant,_DictionaryVariantHash> variant_map;
+ HashMap<Variant,Data,_DictionaryVariantHash> variant_map;
+ int counter;
bool shared;
};
+struct DictionaryPrivateSort {
+
+ bool operator()(const HashMap<Variant,DictionaryPrivate::Data,_DictionaryVariantHash>::Pair *A,const HashMap<Variant,DictionaryPrivate::Data,_DictionaryVariantHash>::Pair *B) const {
+
+ return A->data.order < B->data.order;
+ }
+};
void Dictionary::get_key_list( List<Variant> *p_keys) const {
- _p->variant_map.get_key_list(p_keys);
+ if (_p->variant_map.empty())
+ return;
+
+ int count = _p->variant_map.size();
+ const HashMap<Variant,DictionaryPrivate::Data,_DictionaryVariantHash>::Pair **pairs = (const HashMap<Variant,DictionaryPrivate::Data,_DictionaryVariantHash>::Pair**)alloca( count * sizeof(HashMap<Variant,DictionaryPrivate::Data,_DictionaryVariantHash>::Pair *) );
+ _p->variant_map.get_key_value_ptr_array(pairs);
+
+ SortArray<const HashMap<Variant,DictionaryPrivate::Data,_DictionaryVariantHash>::Pair*,DictionaryPrivateSort> sort;
+ sort.sort(pairs,count);
+
+ for(int i=0;i<count;i++) {
+ p_keys->push_back(pairs[i]->key);
+ }
+
}
void Dictionary::_copy_on_write() const {
@@ -69,30 +97,52 @@ Variant& Dictionary::operator[](const Variant& p_key) {
_copy_on_write();
- return _p->variant_map[p_key];
+ DictionaryPrivate::Data *v =_p->variant_map.getptr(p_key);
+
+ if (!v) {
+
+ DictionaryPrivate::Data d;
+ d.order=_p->counter++;
+ _p->variant_map[p_key]=d;
+ v =_p->variant_map.getptr(p_key);
+
+ }
+ return v->variant;
}
const Variant& Dictionary::operator[](const Variant& p_key) const {
- return _p->variant_map[p_key];
+ return _p->variant_map[p_key].variant;
}
const Variant* Dictionary::getptr(const Variant& p_key) const {
- return _p->variant_map.getptr(p_key);
+ const DictionaryPrivate::Data *v =_p->variant_map.getptr(p_key);
+ if (!v)
+ return NULL;
+ else
+ return &v->variant;
}
+
Variant* Dictionary::getptr(const Variant& p_key) {
- _copy_on_write();
- return _p->variant_map.getptr(p_key);
+ _copy_on_write();
+ DictionaryPrivate::Data *v =_p->variant_map.getptr(p_key);
+ if (!v)
+ return NULL;
+ else
+ return &v->variant;
+
+
}
Variant Dictionary::get_valid(const Variant& p_key) const {
- const Variant *v = getptr(p_key);
+ DictionaryPrivate::Data *v =_p->variant_map.getptr(p_key);
if (!v)
return Variant();
- return *v;
+ else
+ return v->variant;
}
@@ -151,6 +201,7 @@ void Dictionary::clear() {
_copy_on_write();
_p->variant_map.clear();
+ _p->counter=0;
}
bool Dictionary::is_shared() const {
@@ -203,11 +254,20 @@ Array Dictionary::values() const {
Array varr;
varr.resize(size());
- const Variant *key=NULL;
- int i=0;
- while((key=next(key))){
- varr[i++] = _p->variant_map[*key];
+ if (_p->variant_map.empty())
+ return varr;
+
+ int count = _p->variant_map.size();
+ const HashMap<Variant,DictionaryPrivate::Data,_DictionaryVariantHash>::Pair **pairs = (const HashMap<Variant,DictionaryPrivate::Data,_DictionaryVariantHash>::Pair**)alloca( count * sizeof(HashMap<Variant,DictionaryPrivate::Data,_DictionaryVariantHash>::Pair *) );
+ _p->variant_map.get_key_value_ptr_array(pairs);
+
+ SortArray<const HashMap<Variant,DictionaryPrivate::Data,_DictionaryVariantHash>::Pair*,DictionaryPrivateSort> sort;
+ sort.sort(pairs,count);
+
+ for(int i=0;i<count;i++) {
+ varr[i]=pairs[i]->data.variant;
}
+
return varr;
}
@@ -216,22 +276,6 @@ const Variant* Dictionary::next(const Variant* p_key) const {
return _p->variant_map.next(p_key);
}
-
-Error Dictionary::parse_json(const String& p_json) {
-
- String errstr;
- int errline=0;
- if (p_json != ""){
- Error err = JSON::parse(p_json,*this,errstr,errline);
- if (err!=OK) {
- ERR_EXPLAIN("Error parsing JSON: "+errstr+" at line: "+itos(errline));
- ERR_FAIL_COND_V(err!=OK,err);
- }
- }
-
- return OK;
-}
-
Dictionary Dictionary::copy() const {
Dictionary n(is_shared());
@@ -246,11 +290,6 @@ Dictionary Dictionary::copy() const {
return n;
}
-String Dictionary::to_json() const {
-
- return JSON::print(*this);
-}
-
void Dictionary::operator=(const Dictionary& p_dictionary) {
@@ -269,6 +308,7 @@ Dictionary::Dictionary(bool p_shared) {
_p=memnew( DictionaryPrivate );
_p->refcount.init();
+ _p->counter=0;
_p->shared=p_shared;
}
diff --git a/core/dictionary.h b/core/dictionary.h
index d074db8588..9fab653470 100644
--- a/core/dictionary.h
+++ b/core/dictionary.h
@@ -63,9 +63,6 @@ public:
void clear();
- Error parse_json(const String& p_json);
- String to_json() const;
-
bool is_shared() const;
bool has(const Variant& p_key) const;
diff --git a/core/dvector.cpp b/core/dvector.cpp
index 7caa198c4c..f6b5a5fcbf 100644
--- a/core/dvector.cpp
+++ b/core/dvector.cpp
@@ -30,3 +30,44 @@
Mutex* dvector_lock=NULL;
+PoolAllocator *MemoryPool::memory_pool=NULL;
+uint8_t *MemoryPool::pool_memory=NULL;
+size_t *MemoryPool::pool_size=NULL;
+
+
+MemoryPool::Alloc *MemoryPool::allocs=NULL;
+MemoryPool::Alloc *MemoryPool::free_list=NULL;
+uint32_t MemoryPool::alloc_count=0;
+uint32_t MemoryPool::allocs_used=0;
+Mutex *MemoryPool::alloc_mutex=NULL;
+
+size_t MemoryPool::total_memory=0;
+size_t MemoryPool::max_memory=0;
+
+
+void MemoryPool::setup(uint32_t p_max_allocs) {
+
+ allocs = memnew_arr( Alloc, p_max_allocs);
+ alloc_count = p_max_allocs;
+ allocs_used=0;
+
+ for(uint32_t i=0;i<alloc_count-1;i++) {
+
+ allocs[i].free_list=&allocs[i+1];
+ }
+
+ free_list=&allocs[0];
+
+ alloc_mutex = Mutex::create();
+
+}
+
+void MemoryPool::cleanup() {
+
+ memdelete_arr(allocs);
+ memdelete(alloc_mutex);
+
+ ERR_EXPLAINC("There are still MemoryPool allocs in use at exit!");
+ ERR_FAIL_COND(allocs_used>0);
+
+}
diff --git a/core/dvector.h b/core/dvector.h
index 9e0090fb7c..cac9e8ef85 100644
--- a/core/dvector.h
+++ b/core/dvector.h
@@ -30,6 +30,46 @@
#define DVECTOR_H
#include "os/memory.h"
+#include "os/copymem.h"
+#include "pool_allocator.h"
+#include "safe_refcount.h"
+#include "os/rw_lock.h"
+
+struct MemoryPool {
+
+ //avoid accessing these directly, must be public for template access
+
+ static PoolAllocator *memory_pool;
+ static uint8_t *pool_memory;
+ static size_t *pool_size;
+
+
+ struct Alloc {
+
+ SafeRefCount refcount;
+ uint32_t lock;
+ void *mem;
+ PoolAllocator::ID pool_id;
+ size_t size;
+
+ Alloc *free_list;
+
+ Alloc() { mem=NULL; lock=0; pool_id=POOL_ALLOCATOR_INVALID_ID; size=0; free_list=NULL; }
+ };
+
+
+ static Alloc *allocs;
+ static Alloc *free_list;
+ static uint32_t alloc_count;
+ static uint32_t allocs_used;
+ static Mutex *alloc_mutex;
+ static size_t total_memory;
+ static size_t max_memory;
+
+
+ static void setup(uint32_t p_max_allocs=(1<<16));
+ static void cleanup();
+};
/**
@@ -37,182 +77,302 @@
*/
-extern Mutex* dvector_lock;
-
template<class T>
-class DVector {
+class PoolVector {
+
+ MemoryPool::Alloc *alloc;
- mutable MID mem;
+ void _copy_on_write() {
- void copy_on_write() {
- if (!mem.is_valid())
+ if (!alloc)
return;
- if (dvector_lock)
- dvector_lock->lock();
+ ERR_FAIL_COND(alloc->lock>0);
- MID_Lock lock( mem );
+ if (alloc->refcount.get()==1)
+ return; //nothing to do
- if ( *(int*)lock.data() == 1 ) {
- // one reference, means no refcount changes
- if (dvector_lock)
- dvector_lock->unlock();
- return;
+ //must allocate something
+
+ MemoryPool::alloc_mutex->lock();
+ if (MemoryPool::allocs_used==MemoryPool::alloc_count) {
+ MemoryPool::alloc_mutex->unlock();
+ ERR_EXPLAINC("All memory pool allocations are in use, can't COW.");
+ ERR_FAIL();
}
- MID new_mem= dynalloc( mem.get_size() );
+ MemoryPool::Alloc *old_alloc = alloc;
- if (!new_mem.is_valid()) {
+ //take one from the free list
+ alloc = MemoryPool::free_list;
+ MemoryPool::free_list = alloc->free_list;
+ //increment the used counter
+ MemoryPool::allocs_used++;
- if (dvector_lock)
- dvector_lock->unlock();
- ERR_FAIL_COND( new_mem.is_valid() ); // out of memory
+ //copy the alloc data
+ alloc->size=old_alloc->size;
+ alloc->refcount.init();
+ alloc->pool_id=POOL_ALLOCATOR_INVALID_ID;
+ alloc->lock=0;
+
+#ifdef DEBUG_ENABLED
+ MemoryPool::total_memory+=alloc->size;
+ if (MemoryPool::total_memory>MemoryPool::max_memory) {
+ MemoryPool::max_memory=MemoryPool::total_memory;
}
+#endif
- MID_Lock dst_lock( new_mem );
+ MemoryPool::alloc_mutex->unlock();
- int *rc = (int*)dst_lock.data();
- *rc=1;
+ if (MemoryPool::memory_pool) {
- T * dst = (T*)(rc + 1 );
- T * src =(T*) ((int*)lock.data() + 1 );
+ } else {
+ alloc->mem = memalloc( alloc->size );
+ }
- int count = (mem.get_size() - sizeof(int)) / sizeof(T);
+ {
+ Write w;
+ w._ref(alloc);
+ Read r;
+ r._ref(old_alloc);
+
+ int cur_elements = alloc->size/sizeof(T);
+ T*dst = (T*)w.ptr();
+ const T*src = (const T*)r.ptr();
+ for(int i=0;i<cur_elements;i++) {
+ memnew_placement(&dst[i],T(src[i]));
+ }
+ }
- for (int i=0;i<count;i++) {
- memnew_placement( &dst[i], T(src[i]) );
- }
+ if (old_alloc->refcount.unref()==true) {
+ //this should never happen but..
- (*(int*)lock.data())--;
+#ifdef DEBUG_ENABLED
+ MemoryPool::alloc_mutex->lock();
+ MemoryPool::total_memory-=old_alloc->size;
+ MemoryPool::alloc_mutex->unlock();
+#endif
- // unlock all
- dst_lock=MID_Lock();
- lock=MID_Lock();
+ {
+ Write w;
+ w._ref(old_alloc);
- mem=new_mem;
+ int cur_elements = old_alloc->size/sizeof(T);
+ T*elems = (T*)w.ptr();
+ for(int i=0;i<cur_elements;i++) {
+ elems[i].~T();
+ }
- if (dvector_lock)
- dvector_lock->unlock();
+ }
- }
+ if (MemoryPool::memory_pool) {
+ //resize memory pool
+ //if none, create
+ //if some resize
+ } else {
- void reference( const DVector& p_dvector ) {
- unreference();
+ memfree( old_alloc->mem );
+ old_alloc->mem=NULL;
+ old_alloc->size=0;
- if (dvector_lock)
- dvector_lock->lock();
- if (!p_dvector.mem.is_valid()) {
+ MemoryPool::alloc_mutex->lock();
+ old_alloc->free_list=MemoryPool::free_list;
+ MemoryPool::free_list=old_alloc;
+ MemoryPool::allocs_used--;
+ MemoryPool::alloc_mutex->unlock();
+ }
- if (dvector_lock)
- dvector_lock->unlock();
- return;
}
- MID_Lock lock(p_dvector.mem);
+ }
- int * rc = (int*)lock.data();
- (*rc)++;
+ void _reference( const PoolVector& p_dvector ) {
- lock = MID_Lock();
- mem=p_dvector.mem;
+ if (alloc==p_dvector.alloc)
+ return;
- if (dvector_lock)
- dvector_lock->unlock();
+ _unreference();
- }
+ if (!p_dvector.alloc) {
+ return;
+ }
+ if (p_dvector.alloc->refcount.ref()) {
+ alloc=p_dvector.alloc;
+ }
- void unreference() {
+ }
- if (dvector_lock)
- dvector_lock->lock();
- if (!mem.is_valid()) {
+ void _unreference() {
- if (dvector_lock)
- dvector_lock->unlock();
+ if (!alloc)
return;
- }
- MID_Lock lock(mem);
-
- int * rc = (int*)lock.data();
- (*rc)--;
+ if (alloc->refcount.unref()==false) {
+ alloc=NULL;
+ return;
+ }
- if (*rc==0) {
- // no one else using it, destruct
+ //must be disposed!
- T * t= (T*)(rc+1);
- int count = (mem.get_size() - sizeof(int)) / sizeof(T);
+ {
+ int cur_elements = alloc->size/sizeof(T);
+ Write w = write();
- for (int i=0;i<count;i++) {
+ for (int i=0;i<cur_elements;i++) {
- t[i].~T();
+ w[i].~T();
}
}
+#ifdef DEBUG_ENABLED
+ MemoryPool::alloc_mutex->lock();
+ MemoryPool::total_memory-=alloc->size;
+ MemoryPool::alloc_mutex->unlock();
+#endif
+
+
+ if (MemoryPool::memory_pool) {
+ //resize memory pool
+ //if none, create
+ //if some resize
+ } else {
+
+ memfree( alloc->mem );
+ alloc->mem=NULL;
+ alloc->size=0;
- lock = MID_Lock();
- mem = MID ();
+ MemoryPool::alloc_mutex->lock();
+ alloc->free_list=MemoryPool::free_list;
+ MemoryPool::free_list=alloc;
+ MemoryPool::allocs_used--;
+ MemoryPool::alloc_mutex->unlock();
- if (dvector_lock)
- dvector_lock->unlock();
+ }
+ alloc=NULL;
}
public:
- class Read {
- friend class DVector;
- MID_Lock lock;
- const T * mem;
+ class Access {
+ friend class PoolVector;
+ protected:
+ MemoryPool::Alloc *alloc;
+ T * mem;
+
+ _FORCE_INLINE_ void _ref(MemoryPool::Alloc *p_alloc) {
+ alloc=p_alloc;
+ if (alloc) {
+ if (atomic_increment(&alloc->lock)==1) {
+ if (MemoryPool::memory_pool) {
+ //lock it and get mem
+ }
+ }
+
+ mem = (T*)alloc->mem;
+ }
+ }
+
+ _FORCE_INLINE_ void _unref() {
+
+
+ if (alloc) {
+ if (atomic_decrement(&alloc->lock)==0) {
+ if (MemoryPool::memory_pool) {
+ //put mem back
+ }
+ }
+
+ mem = NULL;
+ alloc=NULL;
+ }
+
+
+ }
+
+ Access() {
+ alloc=NULL;
+ mem=NULL;
+ }
+
+
+ public:
+ virtual ~Access() {
+ _unref();
+ }
+ };
+
+ class Read : public Access {
public:
- _FORCE_INLINE_ const T& operator[](int p_index) const { return mem[p_index]; }
- _FORCE_INLINE_ const T *ptr() const { return mem; }
+ _FORCE_INLINE_ const T& operator[](int p_index) const { return this->mem[p_index]; }
+ _FORCE_INLINE_ const T *ptr() const { return this->mem; }
+
+ void operator=(const Read& p_read) {
+ if (this->alloc==p_read.alloc)
+ return;
+ this->_unref();
+ this->_ref(p_read.alloc);
+ }
+
+ Read(const Read& p_read) {
+ this->_ref(p_read.alloc);
+ }
+
+ Read() {}
+
- Read() { mem=NULL; }
};
- class Write {
- friend class DVector;
- MID_Lock lock;
- T * mem;
+ class Write : public Access {
public:
- _FORCE_INLINE_ T& operator[](int p_index) { return mem[p_index]; }
- _FORCE_INLINE_ T *ptr() { return mem; }
+ _FORCE_INLINE_ T& operator[](int p_index) const { return this->mem[p_index]; }
+ _FORCE_INLINE_ T *ptr() const { return this->mem; }
+
+ void operator=(const Write& p_read) {
+ if (this->alloc==p_read.alloc)
+ return;
+ this->_unref();
+ this->_ref(p_read.alloc);
+ }
+
+ Write(const Write& p_read) {
+ this->_ref(p_read.alloc);
+ }
+
+ Write() {}
- Write() { mem=NULL; }
};
Read read() const {
Read r;
- if (mem.is_valid()) {
- r.lock = MID_Lock( mem );
- r.mem = (const T*)((int*)r.lock.data()+1);
+ if (alloc) {
+ r._ref(alloc);
}
return r;
+
}
Write write() {
Write w;
- if (mem.is_valid()) {
- copy_on_write();
- w.lock = MID_Lock( mem );
- w.mem = (T*)((int*)w.lock.data()+1);
+ if (alloc) {
+ _copy_on_write(); //make sure there is only one being acessed
+ w._ref(alloc);
}
return w;
}
@@ -250,7 +410,7 @@ public:
void set(int p_index, const T& p_val);
void push_back(const T& p_val);
void append(const T& p_val) { push_back(p_val); }
- void append_array(const DVector<T>& p_arr) {
+ void append_array(const PoolVector<T>& p_arr) {
int ds = p_arr.size();
if (ds==0)
return;
@@ -262,7 +422,7 @@ public:
w[bs+i]=r[i];
}
- DVector<T> subarray(int p_from, int p_to) {
+ PoolVector<T> subarray(int p_from, int p_to) {
if (p_from<0) {
p_from=size()+p_from;
@@ -271,15 +431,15 @@ public:
p_to=size()+p_to;
}
if (p_from<0 || p_from>=size()) {
- DVector<T>& aux=*((DVector<T>*)0); // nullreturn
+ PoolVector<T>& aux=*((PoolVector<T>*)0); // nullreturn
ERR_FAIL_COND_V(p_from<0 || p_from>=size(),aux)
}
if (p_to<0 || p_to>=size()) {
- DVector<T>& aux=*((DVector<T>*)0); // nullreturn
+ PoolVector<T>& aux=*((PoolVector<T>*)0); // nullreturn
ERR_FAIL_COND_V(p_to<0 || p_to>=size(),aux)
}
- DVector<T> slice;
+ PoolVector<T> slice;
int span=1 + p_to - p_from;
slice.resize(span);
Read r = read();
@@ -307,7 +467,7 @@ public:
}
- bool is_locked() const { return mem.is_locked(); }
+ bool is_locked() const { return alloc && alloc->lock>0; }
inline const T operator[](int p_index) const;
@@ -315,27 +475,27 @@ public:
void invert();
- void operator=(const DVector& p_dvector) { reference(p_dvector); }
- DVector() {}
- DVector(const DVector& p_dvector) { reference(p_dvector); }
- ~DVector() { unreference(); }
+ void operator=(const PoolVector& p_dvector) { _reference(p_dvector); }
+ PoolVector() { alloc=NULL; }
+ PoolVector(const PoolVector& p_dvector) { alloc=NULL; _reference(p_dvector); }
+ ~PoolVector() { _unreference(); }
};
template<class T>
-int DVector<T>::size() const {
+int PoolVector<T>::size() const {
- return mem.is_valid() ? ((mem.get_size() - sizeof(int)) / sizeof(T) ) : 0;
+ return alloc ? alloc->size/sizeof(T) : 0;
}
template<class T>
-T DVector<T>::get(int p_index) const {
+T PoolVector<T>::get(int p_index) const {
return operator[](p_index);
}
template<class T>
-void DVector<T>::set(int p_index, const T& p_val) {
+void PoolVector<T>::set(int p_index, const T& p_val) {
if (p_index<0 || p_index>=size()) {
ERR_FAIL_COND(p_index<0 || p_index>=size());
@@ -346,14 +506,14 @@ void DVector<T>::set(int p_index, const T& p_val) {
}
template<class T>
-void DVector<T>::push_back(const T& p_val) {
+void PoolVector<T>::push_back(const T& p_val) {
resize( size() + 1 );
set( size() -1, p_val );
}
template<class T>
-const T DVector<T>::operator[](int p_index) const {
+const T PoolVector<T>::operator[](int p_index) const {
if (p_index<0 || p_index>=size()) {
T& aux=*((T*)0); //nullreturn
@@ -367,86 +527,122 @@ const T DVector<T>::operator[](int p_index) const {
template<class T>
-Error DVector<T>::resize(int p_size) {
+Error PoolVector<T>::resize(int p_size) {
- if (dvector_lock)
- dvector_lock->lock();
- bool same = p_size==size();
+ if (alloc==NULL) {
- if (dvector_lock)
- dvector_lock->unlock();
- // no further locking is necesary because we are supposed to own the only copy of this (using copy on write)
+ if (p_size==0)
+ return OK; //nothing to do here
- if (same)
- return OK;
+ //must allocate something
+ MemoryPool::alloc_mutex->lock();
+ if (MemoryPool::allocs_used==MemoryPool::alloc_count) {
+ MemoryPool::alloc_mutex->unlock();
+ ERR_EXPLAINC("All memory pool allocations are in use.");
+ ERR_FAIL_V(ERR_OUT_OF_MEMORY);
+ }
- if (p_size == 0 ) {
+ //take one from the free list
+ alloc = MemoryPool::free_list;
+ MemoryPool::free_list = alloc->free_list;
+ //increment the used counter
+ MemoryPool::allocs_used++;
- unreference();
- return OK;
+ //cleanup the alloc
+ alloc->size=0;
+ alloc->refcount.init();
+ alloc->pool_id=POOL_ALLOCATOR_INVALID_ID;
+ MemoryPool::alloc_mutex->unlock();
+
+ } else {
+
+ ERR_FAIL_COND_V( alloc->lock>0, ERR_LOCKED ); //can't resize if locked!
}
+ size_t new_size = sizeof(T)*p_size;
- copy_on_write(); // make it unique
+ if (alloc->size==new_size)
+ return OK; //nothing to do
- ERR_FAIL_COND_V( mem.is_locked(), ERR_LOCKED ); // if after copy on write, memory is locked, fail.
+ if (p_size == 0 ) {
+ _unreference();
+ return OK;
+ }
- if (p_size > size() ) {
+ _copy_on_write(); // make it unique
- int oldsize=size();
+#ifdef DEBUG_ENABLED
+ MemoryPool::alloc_mutex->lock();
+ MemoryPool::total_memory-=alloc->size;
+ MemoryPool::total_memory+=new_size;
+ if (MemoryPool::total_memory>MemoryPool::max_memory) {
+ MemoryPool::max_memory=MemoryPool::total_memory;
+ }
+ MemoryPool::alloc_mutex->unlock();
+#endif
- MID_Lock lock;
- if (oldsize==0) {
+ int cur_elements = alloc->size / sizeof(T);
- mem = dynalloc( p_size * sizeof(T) + sizeof(int) );
- lock=MID_Lock(mem);
- int *rc = ((int*)lock.data());
- *rc=1;
+ if (p_size > cur_elements ) {
+ if (MemoryPool::memory_pool) {
+ //resize memory pool
+ //if none, create
+ //if some resize
} else {
- if (dynrealloc( mem, p_size * sizeof(T) + sizeof(int) )!=OK ) {
-
- ERR_FAIL_V(ERR_OUT_OF_MEMORY); // out of memory
+ if (alloc->size==0) {
+ alloc->mem = memalloc( new_size );
+ } else {
+ alloc->mem = memrealloc( alloc->mem, new_size );
}
-
- lock=MID_Lock(mem);
}
+ alloc->size=new_size;
+ Write w = write();
+ for (int i=cur_elements;i<p_size;i++) {
- T *t = (T*)((int*)lock.data() + 1);
-
- for (int i=oldsize;i<p_size;i++) {
-
- memnew_placement(&t[i], T );
+ memnew_placement(&w[i], T );
}
- lock = MID_Lock(); // clear
- } else {
-
- int oldsize=size();
-
- MID_Lock lock(mem);
+ } else {
- T *t = (T*)((int*)lock.data() + 1);
+ {
+ Write w = write();
+ for (int i=p_size;i<cur_elements;i++) {
- for (int i=p_size;i<oldsize;i++) {
+ w[i].~T();
+ }
- t[i].~T();
}
- lock = MID_Lock(); // clear
+ if (MemoryPool::memory_pool) {
+ //resize memory pool
+ //if none, create
+ //if some resize
+ } else {
- if (dynrealloc( mem, p_size * sizeof(T) + sizeof(int) )!=OK ) {
+ if (new_size==0) {
+ memfree( alloc->mem );
+ alloc->mem=NULL;
+ alloc->size=0;
- ERR_FAIL_V(ERR_OUT_OF_MEMORY); // wtf error
- }
+ MemoryPool::alloc_mutex->lock();
+ alloc->free_list=MemoryPool::free_list;
+ MemoryPool::free_list=alloc;
+ MemoryPool::allocs_used--;
+ MemoryPool::alloc_mutex->unlock();
+ } else {
+ alloc->mem = memrealloc( alloc->mem, new_size );
+ alloc->size=new_size;
+ }
+ }
}
@@ -454,7 +650,7 @@ Error DVector<T>::resize(int p_size) {
}
template<class T>
-void DVector<T>::invert() {
+void PoolVector<T>::invert() {
T temp;
Write w = write();
int s = size();
diff --git a/core/global_constants.cpp b/core/global_constants.cpp
index c5c2081b5c..88d986f60e 100644
--- a/core/global_constants.cpp
+++ b/core/global_constants.cpp
@@ -329,7 +329,7 @@ static _GlobalConstant _global_constants[]={
BIND_GLOBAL_CONSTANT( BUTTON_MASK_RIGHT ),
BIND_GLOBAL_CONSTANT( BUTTON_MASK_MIDDLE ),
- //joysticks
+ //joypads
BIND_GLOBAL_CONSTANT( JOY_BUTTON_0 ),
BIND_GLOBAL_CONSTANT( JOY_BUTTON_1 ),
BIND_GLOBAL_CONSTANT( JOY_BUTTON_2 ),
@@ -463,7 +463,12 @@ static _GlobalConstant _global_constants[]={
BIND_GLOBAL_CONSTANT( PROPERTY_HINT_LENGTH ),
BIND_GLOBAL_CONSTANT( PROPERTY_HINT_KEY_ACCEL ),
BIND_GLOBAL_CONSTANT( PROPERTY_HINT_FLAGS ),
- BIND_GLOBAL_CONSTANT( PROPERTY_HINT_ALL_FLAGS ),
+
+ BIND_GLOBAL_CONSTANT( PROPERTY_HINT_LAYERS_2D_RENDER ),
+ BIND_GLOBAL_CONSTANT( PROPERTY_HINT_LAYERS_2D_PHYSICS ),
+ BIND_GLOBAL_CONSTANT( PROPERTY_HINT_LAYERS_3D_RENDER ),
+ BIND_GLOBAL_CONSTANT( PROPERTY_HINT_LAYERS_3D_PHYSICS),
+
BIND_GLOBAL_CONSTANT( PROPERTY_HINT_FILE ),
BIND_GLOBAL_CONSTANT( PROPERTY_HINT_DIR ),
BIND_GLOBAL_CONSTANT( PROPERTY_HINT_GLOBAL_FILE ),
diff --git a/core/globals.cpp b/core/globals.cpp
index 8b335b8a0d..0b5fe4a82e 100644
--- a/core/globals.cpp
+++ b/core/globals.cpp
@@ -37,19 +37,19 @@
#include "io/file_access_pack.h"
#include "io/file_access_network.h"
-Globals *Globals::singleton=NULL;
+GlobalConfig *GlobalConfig::singleton=NULL;
-Globals *Globals::get_singleton() {
+GlobalConfig *GlobalConfig::get_singleton() {
return singleton;
}
-String Globals::get_resource_path() const {
+String GlobalConfig::get_resource_path() const {
return resource_path;
};
-String Globals::localize_path(const String& p_path) const {
+String GlobalConfig::localize_path(const String& p_path) const {
if (resource_path=="")
return p_path; //not initialied yet
@@ -96,21 +96,14 @@ String Globals::localize_path(const String& p_path) const {
}
-void Globals::set_persisting(const String& p_name, bool p_persist) {
+void GlobalConfig::set_initial_value(const String& p_name, const Variant & p_value) {
ERR_FAIL_COND(!props.has(p_name));
- props[p_name].persist=p_persist;
+ props[p_name].initial=p_value;
}
-bool Globals::is_persisting(const String& p_name) const {
- ERR_FAIL_COND_V(!props.has(p_name),false);
- return props[p_name].persist;
-
-}
-
-
-String Globals::globalize_path(const String& p_path) const {
+String GlobalConfig::globalize_path(const String& p_path) const {
if (p_path.begins_with("res://")) {
@@ -125,7 +118,7 @@ String Globals::globalize_path(const String& p_path) const {
}
-bool Globals::_set(const StringName& p_name, const Variant& p_value) {
+bool GlobalConfig::_set(const StringName& p_name, const Variant& p_value) {
_THREAD_SAFE_METHOD_
@@ -169,7 +162,7 @@ bool Globals::_set(const StringName& p_name, const Variant& p_value) {
return true;
}
-bool Globals::_get(const StringName& p_name,Variant &r_ret) const {
+bool GlobalConfig::_get(const StringName& p_name,Variant &r_ret) const {
_THREAD_SAFE_METHOD_
@@ -190,7 +183,7 @@ struct _VCSort {
bool operator<(const _VCSort& p_vcs) const{ return order==p_vcs.order?name<p_vcs.name:order< p_vcs.order; }
};
-void Globals::_get_property_list(List<PropertyInfo> *p_list) const {
+void GlobalConfig::_get_property_list(List<PropertyInfo> *p_list) const {
_THREAD_SAFE_METHOD_
@@ -208,13 +201,9 @@ void Globals::_get_property_list(List<PropertyInfo> *p_list) const {
vc.order=v->order;
vc.type=v->variant.get_type();
if (vc.name.begins_with("input/") || vc.name.begins_with("import/") || vc.name.begins_with("export/") || vc.name.begins_with("/remap") || vc.name.begins_with("/locale") || vc.name.begins_with("/autoload"))
- vc.flags=PROPERTY_USAGE_CHECKABLE|PROPERTY_USAGE_STORAGE;
+ vc.flags=PROPERTY_USAGE_STORAGE;
else
- vc.flags=PROPERTY_USAGE_CHECKABLE|PROPERTY_USAGE_EDITOR|PROPERTY_USAGE_STORAGE;
-
- if (v->persist) {
- vc.flags|=PROPERTY_USAGE_CHECKED;
- }
+ vc.flags=PROPERTY_USAGE_EDITOR|PROPERTY_USAGE_STORAGE;
vclist.insert(vc);
}
@@ -233,7 +222,7 @@ void Globals::_get_property_list(List<PropertyInfo> *p_list) const {
-bool Globals::_load_resource_pack(const String& p_pack) {
+bool GlobalConfig::_load_resource_pack(const String& p_pack) {
if (PackedData::get_singleton()->is_disabled())
return false;
@@ -250,7 +239,7 @@ bool Globals::_load_resource_pack(const String& p_pack) {
return true;
}
-Error Globals::setup(const String& p_path,const String & p_main_pack) {
+Error GlobalConfig::setup(const String& p_path,const String & p_main_pack) {
//an absolute mess of a function, must be cleaned up and reorganized somehow at some point
@@ -397,7 +386,7 @@ Error Globals::setup(const String& p_path,const String & p_main_pack) {
return OK;
}
-bool Globals::has(String p_var) const {
+bool GlobalConfig::has(String p_var) const {
_THREAD_SAFE_METHOD_
@@ -627,7 +616,7 @@ static Variant _decode_variant(const String& p_string) {
ERR_FAIL_COND_V(params.size()!=2,Variant());
InputEvent ie;
- ie.type=InputEvent::JOYSTICK_BUTTON;
+ ie.type=InputEvent::JOYPAD_BUTTON;
ie.device=params[0].to_int();
ie.joy_button.button_index=params[1].to_int();
@@ -639,7 +628,7 @@ static Variant _decode_variant(const String& p_string) {
ERR_FAIL_COND_V(params.size()!=2,Variant());
InputEvent ie;
- ie.type=InputEvent::JOYSTICK_MOTION;
+ ie.type=InputEvent::JOYPAD_MOTION;
ie.device=params[0].to_int();
int axis = params[1].to_int();;
ie.joy_motion.axis=axis>>1;
@@ -702,9 +691,9 @@ static Variant _decode_variant(const String& p_string) {
String data=params[4];
int datasize=data.length()/2;
- DVector<uint8_t> pixels;
+ PoolVector<uint8_t> pixels;
pixels.resize(datasize);
- DVector<uint8_t>::Write wb = pixels.write();
+ PoolVector<uint8_t>::Write wb = pixels.write();
const CharType *cptr=data.c_str();
int idx=0;
@@ -731,7 +720,7 @@ static Variant _decode_variant(const String& p_string) {
}
- wb = DVector<uint8_t>::Write();
+ wb = PoolVector<uint8_t>::Write();
return Image(w,h,mipmaps,imgformat,pixels);
}
@@ -751,12 +740,12 @@ static Variant _decode_variant(const String& p_string) {
return Variant();
}
-void Globals::set_registering_order(bool p_enable) {
+void GlobalConfig::set_registering_order(bool p_enable) {
registering_order=p_enable;
}
-Error Globals::_load_settings_binary(const String p_path) {
+Error GlobalConfig::_load_settings_binary(const String p_path) {
Error err;
FileAccess *f= FileAccess::open(p_path,FileAccess::READ,&err);
@@ -797,7 +786,7 @@ Error Globals::_load_settings_binary(const String p_path) {
ERR_EXPLAIN("Error decoding property: "+key);
ERR_CONTINUE(err!=OK);
set(key,value);
- set_persisting(key,true);
+
}
set_registering_order(true);
@@ -805,7 +794,7 @@ Error Globals::_load_settings_binary(const String p_path) {
return OK;
}
-Error Globals::_load_settings(const String p_path) {
+Error GlobalConfig::_load_settings(const String p_path) {
Error err;
@@ -884,8 +873,10 @@ Error Globals::_load_settings(const String p_path) {
Variant val = _decode_variant(value);
- set(subpath+var,val);
- set_persisting(subpath+var,true);
+ StringName path = subpath+var;
+
+ set(path,val);
+
//props[subpath+var]=VariantContainer(val,last_order++,true);
} else {
@@ -1001,9 +992,9 @@ static String _encode_variant(const Variant& p_variant) {
str+=itos(img.has_mipmaps())+", ";
str+=itos(img.get_width())+", ";
str+=itos(img.get_height())+", ";
- DVector<uint8_t> data = img.get_data();
+ PoolVector<uint8_t> data = img.get_data();
int ds=data.size();
- DVector<uint8_t>::Read r = data.read();
+ PoolVector<uint8_t>::Read r = data.read();
for(int i=0;i<ds;i++) {
uint8_t byte = r[i];
const char hex[16]={'0','1','2','3','4','5','6','7','8','9','A','B','C','D','E','F'};
@@ -1040,11 +1031,11 @@ static String _encode_variant(const Variant& p_variant) {
return "mbutton("+itos(ev.device)+", "+itos(ev.mouse_button.button_index)+")";
} break;
- case InputEvent::JOYSTICK_BUTTON: {
+ case InputEvent::JOYPAD_BUTTON: {
return "jbutton("+itos(ev.device)+", "+itos(ev.joy_button.button_index)+")";
} break;
- case InputEvent::JOYSTICK_MOTION: {
+ case InputEvent::JOYPAD_MOTION: {
return "jaxis("+itos(ev.device)+", "+itos(ev.joy_motion.axis * 2 + (ev.joy_motion.axis_value<0?0:1))+")";
} break;
@@ -1062,31 +1053,31 @@ static String _encode_variant(const Variant& p_variant) {
}
-int Globals::get_order(const String& p_name) const {
+int GlobalConfig::get_order(const String& p_name) const {
ERR_FAIL_COND_V(!props.has(p_name),-1);
return props[p_name].order;
}
-void Globals::set_order(const String& p_name, int p_order){
+void GlobalConfig::set_order(const String& p_name, int p_order){
ERR_FAIL_COND(!props.has(p_name));
props[p_name].order=p_order;
}
-void Globals::clear(const String& p_name) {
+void GlobalConfig::clear(const String& p_name) {
ERR_FAIL_COND(!props.has(p_name));
props.erase(p_name);
}
-Error Globals::save() {
+Error GlobalConfig::save() {
return save_custom(get_resource_path()+"/engine.cfg");
}
-Error Globals::_save_settings_binary(const String& p_file,const Map<String,List<String> > &props,const CustomMap& p_custom) {
+Error GlobalConfig::_save_settings_binary(const String& p_file,const Map<String,List<String> > &props,const CustomMap& p_custom) {
Error err;
@@ -1155,7 +1146,7 @@ Error Globals::_save_settings_binary(const String& p_file,const Map<String,List<
}
-Error Globals::_save_settings_text(const String& p_file,const Map<String,List<String> > &props,const CustomMap& p_custom) {
+Error GlobalConfig::_save_settings_text(const String& p_file,const Map<String,List<String> > &props,const CustomMap& p_custom) {
Error err;
FileAccess *file = FileAccess::open(p_file,FileAccess::WRITE,&err);
@@ -1194,12 +1185,12 @@ Error Globals::_save_settings_text(const String& p_file,const Map<String,List<St
return OK;
}
-Error Globals::_save_custom_bnd(const String &p_file) { // add other params as dictionary and array?
+Error GlobalConfig::_save_custom_bnd(const String &p_file) { // add other params as dictionary and array?
return save_custom(p_file);
};
-Error Globals::save_custom(const String& p_path,const CustomMap& p_custom,const Set<String>& p_ignore_masks) {
+Error GlobalConfig::save_custom(const String& p_path,const CustomMap& p_custom,const Set<String>& p_ignore_masks) {
ERR_FAIL_COND_V(p_path=="",ERR_INVALID_PARAMETER);
@@ -1232,8 +1223,8 @@ Error Globals::save_custom(const String& p_path,const CustomMap& p_custom,const
vc.name=G->key();//*k;
vc.order=v->order;
vc.type=v->variant.get_type();
- vc.flags=PROPERTY_USAGE_CHECKABLE|PROPERTY_USAGE_EDITOR|PROPERTY_USAGE_STORAGE;
- if (!v->persist)
+ vc.flags=PROPERTY_USAGE_EDITOR|PROPERTY_USAGE_STORAGE;
+ if (v->variant==v->initial)
continue;
@@ -1327,20 +1318,23 @@ Error Globals::save_custom(const String& p_path,const CustomMap& p_custom,const
Variant _GLOBAL_DEF( const String& p_var, const Variant& p_default) {
- if (Globals::get_singleton()->has(p_var))
- return Globals::get_singleton()->get(p_var);
- Globals::get_singleton()->set(p_var,p_default);
+ if (GlobalConfig::get_singleton()->has(p_var)) {
+ GlobalConfig::get_singleton()->set_initial_value(p_var,p_default);
+ return GlobalConfig::get_singleton()->get(p_var);
+ }
+ GlobalConfig::get_singleton()->set(p_var,p_default);
+ GlobalConfig::get_singleton()->set_initial_value(p_var,p_default);
return p_default;
}
-void Globals::add_singleton(const Singleton &p_singleton) {
+void GlobalConfig::add_singleton(const Singleton &p_singleton) {
singletons.push_back(p_singleton);
singleton_ptrs[p_singleton.name]=p_singleton.ptr;
}
-Object* Globals::get_singleton_object(const String& p_name) const {
+Object* GlobalConfig::get_singleton_object(const String& p_name) const {
const Map<StringName,Object*>::Element *E=singleton_ptrs.find(p_name);
@@ -1351,21 +1345,21 @@ Object* Globals::get_singleton_object(const String& p_name) const {
};
-bool Globals::has_singleton(const String& p_name) const {
+bool GlobalConfig::has_singleton(const String& p_name) const {
return get_singleton_object(p_name) != NULL;
};
-void Globals::get_singletons(List<Singleton> *p_singletons) {
+void GlobalConfig::get_singletons(List<Singleton> *p_singletons) {
for(List<Singleton>::Element *E=singletons.front();E;E=E->next())
p_singletons->push_back(E->get());
}
-Vector<String> Globals::get_optimizer_presets() const {
+Vector<String> GlobalConfig::get_optimizer_presets() const {
List<PropertyInfo> pi;
- Globals::get_singleton()->get_property_list(&pi);
+ GlobalConfig::get_singleton()->get_property_list(&pi);
Vector<String> names;
for (List<PropertyInfo>::Element *E=pi.front();E;E=E->next()) {
@@ -1381,7 +1375,7 @@ Vector<String> Globals::get_optimizer_presets() const {
}
-void Globals::_add_property_info_bind(const Dictionary& p_info) {
+void GlobalConfig::_add_property_info_bind(const Dictionary& p_info) {
ERR_FAIL_COND(!p_info.has("name"));
ERR_FAIL_COND(!p_info.has("type"));
@@ -1400,7 +1394,7 @@ void Globals::_add_property_info_bind(const Dictionary& p_info) {
set_custom_property_info(pinfo.name, pinfo);
}
-void Globals::set_custom_property_info(const String& p_prop,const PropertyInfo& p_info) {
+void GlobalConfig::set_custom_property_info(const String& p_prop,const PropertyInfo& p_info) {
ERR_FAIL_COND(!props.has(p_prop));
custom_prop_info[p_prop]=p_info;
@@ -1408,37 +1402,55 @@ void Globals::set_custom_property_info(const String& p_prop,const PropertyInfo&
}
-void Globals::set_disable_platform_override(bool p_disable) {
+void GlobalConfig::set_disable_platform_override(bool p_disable) {
disable_platform_override=p_disable;
}
-bool Globals::is_using_datapack() const {
+bool GlobalConfig::is_using_datapack() const {
return using_datapack;
}
-void Globals::_bind_methods() {
+bool GlobalConfig::property_can_revert(const String& p_name) {
- ClassDB::bind_method(_MD("has","name"),&Globals::has);
- ClassDB::bind_method(_MD("set_order","name","pos"),&Globals::set_order);
- ClassDB::bind_method(_MD("get_order","name"),&Globals::get_order);
- ClassDB::bind_method(_MD("set_persisting","name","enable"),&Globals::set_persisting);
- ClassDB::bind_method(_MD("is_persisting","name"),&Globals::is_persisting);
- ClassDB::bind_method(_MD("add_property_info", "hint"),&Globals::_add_property_info_bind);
- ClassDB::bind_method(_MD("clear","name"),&Globals::clear);
- ClassDB::bind_method(_MD("localize_path","path"),&Globals::localize_path);
- ClassDB::bind_method(_MD("globalize_path","path"),&Globals::globalize_path);
- ClassDB::bind_method(_MD("save"),&Globals::save);
- ClassDB::bind_method(_MD("has_singleton","name"),&Globals::has_singleton);
- ClassDB::bind_method(_MD("get_singleton","name"),&Globals::get_singleton_object);
- ClassDB::bind_method(_MD("load_resource_pack","pack"),&Globals::_load_resource_pack);
+ if (!props.has(p_name))
+ return false;
+
+ return props[p_name].initial!=props[p_name].variant;
+
+}
+
+Variant GlobalConfig::property_get_revert(const String& p_name) {
+
+ if (!props.has(p_name))
+ return Variant();
+
+ return props[p_name].initial;
+}
- ClassDB::bind_method(_MD("save_custom","file"),&Globals::_save_custom_bnd);
+void GlobalConfig::_bind_methods() {
+
+ ClassDB::bind_method(_MD("has","name"),&GlobalConfig::has);
+ ClassDB::bind_method(_MD("set_order","name","pos"),&GlobalConfig::set_order);
+ ClassDB::bind_method(_MD("get_order","name"),&GlobalConfig::get_order);
+ ClassDB::bind_method(_MD("set_initial_value","name","value"),&GlobalConfig::set_initial_value);
+ ClassDB::bind_method(_MD("add_property_info", "hint"),&GlobalConfig::_add_property_info_bind);
+ ClassDB::bind_method(_MD("clear","name"),&GlobalConfig::clear);
+ ClassDB::bind_method(_MD("localize_path","path"),&GlobalConfig::localize_path);
+ ClassDB::bind_method(_MD("globalize_path","path"),&GlobalConfig::globalize_path);
+ ClassDB::bind_method(_MD("save"),&GlobalConfig::save);
+ ClassDB::bind_method(_MD("has_singleton","name"),&GlobalConfig::has_singleton);
+ ClassDB::bind_method(_MD("get_singleton","name"),&GlobalConfig::get_singleton_object);
+ ClassDB::bind_method(_MD("load_resource_pack","pack"),&GlobalConfig::_load_resource_pack);
+ ClassDB::bind_method(_MD("property_can_revert","name"),&GlobalConfig::property_can_revert);
+ ClassDB::bind_method(_MD("property_get_revert","name"),&GlobalConfig::property_get_revert);
+
+ ClassDB::bind_method(_MD("save_custom","file"),&GlobalConfig::_save_custom_bnd);
}
-Globals::Globals() {
+GlobalConfig::GlobalConfig() {
singleton=this;
@@ -1451,14 +1463,14 @@ Globals::Globals() {
InputEvent key;
key.type=InputEvent::KEY;
InputEvent joyb;
- joyb.type=InputEvent::JOYSTICK_BUTTON;
+ joyb.type=InputEvent::JOYPAD_BUTTON;
- set("application/name","" );
- set("application/main_scene","");
+ GLOBAL_DEF("application/name","" );
+ GLOBAL_DEF("application/main_scene","");
custom_prop_info["application/main_scene"]=PropertyInfo(Variant::STRING,"application/main_scene",PROPERTY_HINT_FILE,"tscn,scn,xscn,xml,res");
- set("application/disable_stdout",false);
- set("application/use_shared_user_dir",true);
+ GLOBAL_DEF("application/disable_stdout",false);
+ GLOBAL_DEF("application/use_shared_user_dir",true);
key.key.scancode=KEY_RETURN;
@@ -1469,7 +1481,7 @@ Globals::Globals() {
va.push_back(key);
joyb.joy_button.button_index=JOY_BUTTON_0;
va.push_back(joyb);
- set("input/ui_accept",va);
+ GLOBAL_DEF("input/ui_accept",va);
input_presets.push_back("input/ui_accept");
va=Array();
@@ -1477,7 +1489,7 @@ Globals::Globals() {
va.push_back(key);
joyb.joy_button.button_index=JOY_BUTTON_3;
va.push_back(joyb);
- set("input/ui_select",va);
+ GLOBAL_DEF("input/ui_select",va);
input_presets.push_back("input/ui_select");
va=Array();
@@ -1485,20 +1497,20 @@ Globals::Globals() {
va.push_back(key);
joyb.joy_button.button_index=JOY_BUTTON_1;
va.push_back(joyb);
- set("input/ui_cancel",va);
+ GLOBAL_DEF("input/ui_cancel",va);
input_presets.push_back("input/ui_cancel");
va=Array();
key.key.scancode=KEY_TAB;
va.push_back(key);
- set("input/ui_focus_next",va);
+ GLOBAL_DEF("input/ui_focus_next",va);
input_presets.push_back("input/ui_focus_next");
va=Array();
key.key.scancode=KEY_TAB;
key.key.mod.shift=true;
va.push_back(key);
- set("input/ui_focus_prev",va);
+ GLOBAL_DEF("input/ui_focus_prev",va);
input_presets.push_back("input/ui_focus_prev");
key.key.mod.shift=false;
@@ -1507,7 +1519,7 @@ Globals::Globals() {
va.push_back(key);
joyb.joy_button.button_index=JOY_DPAD_LEFT;
va.push_back(joyb);
- set("input/ui_left",va);
+ GLOBAL_DEF("input/ui_left",va);
input_presets.push_back("input/ui_left");
va=Array();
@@ -1515,7 +1527,7 @@ Globals::Globals() {
va.push_back(key);
joyb.joy_button.button_index=JOY_DPAD_RIGHT;
va.push_back(joyb);
- set("input/ui_right",va);
+ GLOBAL_DEF("input/ui_right",va);
input_presets.push_back("input/ui_right");
va=Array();
@@ -1523,7 +1535,7 @@ Globals::Globals() {
va.push_back(key);
joyb.joy_button.button_index=JOY_DPAD_UP;
va.push_back(joyb);
- set("input/ui_up",va);
+ GLOBAL_DEF("input/ui_up",va);
input_presets.push_back("input/ui_up");
va=Array();
@@ -1531,36 +1543,35 @@ Globals::Globals() {
va.push_back(key);
joyb.joy_button.button_index=JOY_DPAD_DOWN;
va.push_back(joyb);
- set("input/ui_down",va);
+ GLOBAL_DEF("input/ui_down",va);
input_presets.push_back("input/ui_down");
va=Array();
key.key.scancode=KEY_PAGEUP;
va.push_back(key);
- set("input/ui_page_up",va);
+ GLOBAL_DEF("input/ui_page_up",va);
input_presets.push_back("input/ui_page_up");
va=Array();
key.key.scancode=KEY_PAGEDOWN;
va.push_back(key);
- set("input/ui_page_down",va);
+ GLOBAL_DEF("input/ui_page_down",va);
input_presets.push_back("input/ui_page_down");
-// set("display/orientation", "landscape");
+// GLOBAL_DEF("display/handheld/orientation", "landscape");
- custom_prop_info["display/orientation"]=PropertyInfo(Variant::STRING,"display/orientation",PROPERTY_HINT_ENUM,"landscape,portrait,reverse_landscape,reverse_portrait,sensor_landscape,sensor_portrait,sensor");
- custom_prop_info["render/mipmap_policy"]=PropertyInfo(Variant::INT,"render/mipmap_policy",PROPERTY_HINT_ENUM,"Allow,Allow For Po2,Disallow");
- custom_prop_info["render/thread_model"]=PropertyInfo(Variant::INT,"render/thread_model",PROPERTY_HINT_ENUM,"Single-Unsafe,Single-Safe,Multi-Threaded");
- custom_prop_info["physics_2d/thread_model"]=PropertyInfo(Variant::INT,"physics_2d/thread_model",PROPERTY_HINT_ENUM,"Single-Unsafe,Single-Safe,Multi-Threaded");
+ custom_prop_info["display/handheld/orientation"]=PropertyInfo(Variant::STRING,"display/handheld/orientation",PROPERTY_HINT_ENUM,"landscape,portrait,reverse_landscape,reverse_portrait,sensor_landscape,sensor_portrait,sensor");
+ custom_prop_info["rendering/threads/thread_model"]=PropertyInfo(Variant::INT,"rendering/threads/thread_model",PROPERTY_HINT_ENUM,"Single-Unsafe,Single-Safe,Multi-Threaded");
+ custom_prop_info["physics/2d/thread_model"]=PropertyInfo(Variant::INT,"physics/2d/thread_model",PROPERTY_HINT_ENUM,"Single-Unsafe,Single-Safe,Multi-Threaded");
- set("debug/profiler_max_functions",16384);
+ GLOBAL_DEF("debug/profiler/max_functions",16384);
using_datapack=false;
}
-Globals::~Globals() {
+GlobalConfig::~GlobalConfig() {
singleton=NULL;
}
diff --git a/core/globals.h b/core/globals.h
index 67937c56d8..faf077f2a5 100644
--- a/core/globals.h
+++ b/core/globals.h
@@ -37,9 +37,9 @@
*/
-class Globals : public Object {
+class GlobalConfig : public Object {
- GDCLASS( Globals, Object );
+ GDCLASS( GlobalConfig, Object );
_THREAD_SAFE_CLASS_
public:
@@ -62,6 +62,7 @@ protected:
int order;
bool persist;
Variant variant;
+ Variant initial;
bool hide_from_editor;
bool overrided;
VariantContainer(){ order=0; hide_from_editor=false; persist=false; overrided=false; }
@@ -82,7 +83,7 @@ protected:
bool _get(const StringName& p_name,Variant &r_ret) const;
void _get_property_list(List<PropertyInfo> *p_list) const;
- static Globals *singleton;
+ static GlobalConfig *singleton;
Error _load_settings(const String p_path);
Error _load_settings_binary(const String p_path);
@@ -109,12 +110,14 @@ public:
String localize_path(const String& p_path) const;
String globalize_path(const String& p_path) const;
- void set_persisting(const String& p_name, bool p_persist);
- bool is_persisting(const String& p_name) const;
+
+ void set_initial_value(const String& p_name, const Variant & p_value);
+ bool property_can_revert(const String& p_name);
+ Variant property_get_revert(const String& p_name);
String get_resource_path() const;
- static Globals *get_singleton();
+ static GlobalConfig *get_singleton();
void clear(const String& p_name);
int get_order(const String& p_name) const;
@@ -144,12 +147,14 @@ public:
void set_registering_order(bool p_registering);
- Globals();
- ~Globals();
+ GlobalConfig();
+ ~GlobalConfig();
};
//not a macro any longer
Variant _GLOBAL_DEF( const String& p_var, const Variant& p_default);
#define GLOBAL_DEF(m_var,m_value) _GLOBAL_DEF(m_var,m_value)
+#define GLOBAL_GET(m_var) GlobalConfig::get_singleton()->get(m_var)
+
#endif
diff --git a/core/hash_map.h b/core/hash_map.h
index 523a4a6214..fba12b55ec 100644
--- a/core/hash_map.h
+++ b/core/hash_map.h
@@ -596,6 +596,20 @@ public:
hash_table_power=0;
}
+ void get_key_value_ptr_array(const Pair **p_pairs) const {
+ if (!hash_table)
+ return;
+ for(int i=0;i<(1<<hash_table_power);i++) {
+
+ Entry *e=hash_table[i];
+ while(e) {
+ *p_pairs=&e->pair;
+ p_pairs++;
+ e=e->next;
+ }
+ }
+ }
+
void get_key_list(List<TKey> *p_keys) const {
if (!hash_table)
return;
diff --git a/core/image.cpp b/core/image.cpp
index e949cd9b38..174c840c23 100644
--- a/core/image.cpp
+++ b/core/image.cpp
@@ -365,8 +365,8 @@ void Image::convert( Format p_new_format ){
// int len=data.size();
- DVector<uint8_t>::Read r = data.read();
- DVector<uint8_t>::Write w = new_img.data.write();
+ PoolVector<uint8_t>::Read r = data.read();
+ PoolVector<uint8_t>::Write w = new_img.data.write();
const uint8_t *rptr = r.ptr();
uint8_t *wptr = w.ptr();
@@ -409,8 +409,8 @@ void Image::convert( Format p_new_format ){
}
- r = DVector<uint8_t>::Read();
- w = DVector<uint8_t>::Write();
+ r = PoolVector<uint8_t>::Read();
+ w = PoolVector<uint8_t>::Write();
bool gen_mipmaps=mipmaps;
@@ -651,10 +651,10 @@ void Image::resize( int p_width, int p_height, Interpolation p_interpolation ) {
Image dst( p_width, p_height, 0, format );
- DVector<uint8_t>::Read r = data.read();
+ PoolVector<uint8_t>::Read r = data.read();
const unsigned char*r_ptr=r.ptr();
- DVector<uint8_t>::Write w = dst.data.write();
+ PoolVector<uint8_t>::Write w = dst.data.write();
unsigned char*w_ptr=w.ptr();
@@ -693,8 +693,8 @@ void Image::resize( int p_width, int p_height, Interpolation p_interpolation ) {
}
- r = DVector<uint8_t>::Read();
- w = DVector<uint8_t>::Write();
+ r = PoolVector<uint8_t>::Read();
+ w = PoolVector<uint8_t>::Write();
if (mipmaps>0)
dst.generate_mipmaps();
@@ -725,8 +725,8 @@ void Image::crop( int p_width, int p_height ) {
Image dst( p_width, p_height,0, format );
{
- DVector<uint8_t>::Read r = data.read();
- DVector<uint8_t>::Write w = dst.data.write();
+ PoolVector<uint8_t>::Read r = data.read();
+ PoolVector<uint8_t>::Write w = dst.data.write();
for (int y=0;y<p_height;y++) {
@@ -767,7 +767,7 @@ void Image::flip_y() {
{
- DVector<uint8_t>::Write w = data.write();
+ PoolVector<uint8_t>::Write w = data.write();
uint8_t up[16];
uint8_t down[16];
uint32_t pixel_size = get_format_pixel_size(format);
@@ -806,7 +806,7 @@ void Image::flip_x() {
{
- DVector<uint8_t>::Write w = data.write();
+ PoolVector<uint8_t>::Write w = data.write();
uint8_t up[16];
uint8_t down[16];
uint32_t pixel_size = get_format_pixel_size(format);
@@ -925,12 +925,12 @@ void Image::expand_x2_hq2x() {
if (current!=FORMAT_RGBA8)
convert(FORMAT_RGBA8);
- DVector<uint8_t> dest;
+ PoolVector<uint8_t> dest;
dest.resize(width*2*height*2*4);
{
- DVector<uint8_t>::Read r = data.read();
- DVector<uint8_t>::Write w = dest.write();
+ PoolVector<uint8_t>::Read r = data.read();
+ PoolVector<uint8_t>::Write w = dest.write();
hq2x_resize((const uint32_t*)r.ptr(),width,height,(uint32_t*)w.ptr());
@@ -959,7 +959,7 @@ void Image::shrink_x2() {
if (mipmaps) {
//just use the lower mipmap as base and copy all
- DVector<uint8_t> new_img;
+ PoolVector<uint8_t> new_img;
int ofs = get_mipmap_offset(1);
@@ -968,8 +968,8 @@ void Image::shrink_x2() {
{
- DVector<uint8_t>::Write w=new_img.write();
- DVector<uint8_t>::Read r=data.read();
+ PoolVector<uint8_t>::Write w=new_img.write();
+ PoolVector<uint8_t>::Read r=data.read();
copymem(w.ptr(),&r[ofs],new_size);
}
@@ -980,15 +980,15 @@ void Image::shrink_x2() {
} else {
- DVector<uint8_t> new_img;
+ PoolVector<uint8_t> new_img;
ERR_FAIL_COND( !_can_modify(format) );
int ps = get_format_pixel_size(format);
new_img.resize((width/2)*(height/2)*ps);
{
- DVector<uint8_t>::Write w=new_img.write();
- DVector<uint8_t>::Read r=data.read();
+ PoolVector<uint8_t>::Write w=new_img.write();
+ PoolVector<uint8_t>::Read r=data.read();
switch(format) {
@@ -1027,7 +1027,7 @@ Error Image::generate_mipmaps(bool p_keep_existing) {
data.resize(size);
- DVector<uint8_t>::Write wp=data.write();
+ PoolVector<uint8_t>::Write wp=data.write();
if (nearest_power_of_2(width)==uint32_t(width) && nearest_power_of_2(height)==uint32_t(height)) {
//use fast code for powers of 2
@@ -1122,7 +1122,7 @@ bool Image::empty() const {
return (data.size()==0);
}
-DVector<uint8_t> Image::get_data() const {
+PoolVector<uint8_t> Image::get_data() const {
return data;
}
@@ -1134,7 +1134,7 @@ void Image::create(int p_width, int p_height, bool p_use_mipmaps,Format p_format
int size = _get_dst_image_size(p_width,p_height,p_format,mm,p_use_mipmaps?-1:0);
data.resize( size );
{
- DVector<uint8_t>::Write w= data.write();
+ PoolVector<uint8_t>::Write w= data.write();
zeromem(w.ptr(),size);
}
@@ -1146,7 +1146,7 @@ void Image::create(int p_width, int p_height, bool p_use_mipmaps,Format p_format
}
-void Image::create(int p_width, int p_height, bool p_use_mipmaps, Format p_format, const DVector<uint8_t>& p_data) {
+void Image::create(int p_width, int p_height, bool p_use_mipmaps, Format p_format, const PoolVector<uint8_t>& p_data) {
ERR_FAIL_INDEX(p_width-1,MAX_WIDTH);
ERR_FAIL_INDEX(p_height-1,MAX_HEIGHT);
@@ -1188,7 +1188,7 @@ void Image::create( const char ** p_xpm ) {
HashMap<String,Color> colormap;
int colormap_size;
uint32_t pixel_size;
- DVector<uint8_t>::Write w;
+ PoolVector<uint8_t>::Write w;
while (status!=DONE) {
@@ -1355,7 +1355,7 @@ bool Image::is_invisible() const {
int w,h;
_get_mipmap_offset_and_size(1,len,w,h);
- DVector<uint8_t>::Read r = data.read();
+ PoolVector<uint8_t>::Read r = data.read();
const unsigned char *data_ptr=r.ptr();
bool detected=false;
@@ -1401,7 +1401,7 @@ Image::AlphaMode Image::detect_alpha() const {
int w,h;
_get_mipmap_offset_and_size(1,len,w,h);
- DVector<uint8_t>::Read r = data.read();
+ PoolVector<uint8_t>::Read r = data.read();
const unsigned char *data_ptr=r.ptr();
bool bit=false;
@@ -1459,8 +1459,8 @@ bool Image::operator==(const Image& p_image) const {
if (data.size() == 0 && p_image.data.size() == 0)
return true;
- DVector<uint8_t>::Read r = data.read();
- DVector<uint8_t>::Read pr = p_image.data.read();
+ PoolVector<uint8_t>::Read r = data.read();
+ PoolVector<uint8_t>::Read pr = p_image.data.read();
return r.ptr() == pr.ptr();
}
@@ -1502,11 +1502,11 @@ Error Image::_decompress_bc() {
int mm;
int size = _get_dst_image_size(wd,ht,FORMAT_RGBA8,mm);
- DVector<uint8_t> newdata;
+ PoolVector<uint8_t> newdata;
newdata.resize(size);
- DVector<uint8_t>::Write w = newdata.write();
- DVector<uint8_t>::Read r = data.read();
+ PoolVector<uint8_t>::Write w = newdata.write();
+ PoolVector<uint8_t>::Read r = data.read();
int rofs=0;
int wofs=0;
@@ -1814,8 +1814,8 @@ Error Image::_decompress_bc() {
}
- w=DVector<uint8_t>::Write();
- r=DVector<uint8_t>::Read();
+ w=PoolVector<uint8_t>::Write();
+ r=PoolVector<uint8_t>::Read();
data=newdata;
format=FORMAT_RGBA8;
@@ -1927,7 +1927,7 @@ Image::Image(int p_width, int p_height,bool p_use_mipmaps, Format p_format) {
}
-Image::Image(int p_width, int p_height, bool p_mipmaps, Format p_format, const DVector<uint8_t>& p_data) {
+Image::Image(int p_width, int p_height, bool p_mipmaps, Format p_format, const PoolVector<uint8_t>& p_data) {
width=0;
height=0;
@@ -1950,7 +1950,7 @@ Rect2 Image::get_used_rect() const {
return Rect2();
//int data_size = len;
- DVector<uint8_t>::Read r = data.read();
+ PoolVector<uint8_t>::Read r = data.read();
const unsigned char *rptr=r.ptr();
int ps = format==FORMAT_LA8?2:4;
@@ -2005,10 +2005,10 @@ void Image::blit_rect(const Image& p_src, const Rect2& p_src_rect,const Point2&
return;
Rect2i src_rect( p_src_rect.pos + ( local_src_rect.pos - p_dest), local_src_rect.size );
- DVector<uint8_t>::Write wp = data.write();
+ PoolVector<uint8_t>::Write wp = data.write();
uint8_t *dst_data_ptr=wp.ptr();
- DVector<uint8_t>::Read rp = p_src.data.read();
+ PoolVector<uint8_t>::Read rp = p_src.data.read();
const uint8_t *src_data_ptr=rp.ptr();
int pixel_size=get_format_pixel_size(format);
@@ -2049,10 +2049,10 @@ void (*Image::_image_decompress_bc)(Image *)=NULL;
void (*Image::_image_decompress_etc)(Image *)=NULL;
void (*Image::_image_decompress_etc2)(Image *)=NULL;
-DVector<uint8_t> (*Image::lossy_packer)(const Image& ,float )=NULL;
-Image (*Image::lossy_unpacker)(const DVector<uint8_t>& )=NULL;
-DVector<uint8_t> (*Image::lossless_packer)(const Image& )=NULL;
-Image (*Image::lossless_unpacker)(const DVector<uint8_t>& )=NULL;
+PoolVector<uint8_t> (*Image::lossy_packer)(const Image& ,float )=NULL;
+Image (*Image::lossy_unpacker)(const PoolVector<uint8_t>& )=NULL;
+PoolVector<uint8_t> (*Image::lossless_packer)(const Image& )=NULL;
+Image (*Image::lossless_unpacker)(const PoolVector<uint8_t>& )=NULL;
void Image::set_compress_bc_func(void (*p_compress_func)(Image *)) {
@@ -2067,7 +2067,7 @@ void Image::normalmap_to_xy() {
{
int len = data.size()/4;
- DVector<uint8_t>::Write wp = data.write();
+ PoolVector<uint8_t>::Write wp = data.write();
unsigned char *data_ptr=wp.ptr();
for(int i=0;i<len;i++) {
@@ -2094,7 +2094,7 @@ void Image::srgb_to_linear() {
if (format==FORMAT_RGBA8) {
int len = data.size()/4;
- DVector<uint8_t>::Write wp = data.write();
+ PoolVector<uint8_t>::Write wp = data.write();
unsigned char *data_ptr=wp.ptr();
for(int i=0;i<len;i++) {
@@ -2107,7 +2107,7 @@ void Image::srgb_to_linear() {
} else if (format==FORMAT_RGB8) {
int len = data.size()/3;
- DVector<uint8_t>::Write wp = data.write();
+ PoolVector<uint8_t>::Write wp = data.write();
unsigned char *data_ptr=wp.ptr();
for(int i=0;i<len;i++) {
@@ -2128,7 +2128,7 @@ void Image::premultiply_alpha() {
if (format!=FORMAT_RGBA8)
return; //not needed
- DVector<uint8_t>::Write wp = data.write();
+ PoolVector<uint8_t>::Write wp = data.write();
unsigned char *data_ptr=wp.ptr();
@@ -2152,11 +2152,11 @@ void Image::fix_alpha_edges() {
if (format!=FORMAT_RGBA8)
return; //not needed
- DVector<uint8_t> dcopy = data;
- DVector<uint8_t>::Read rp = data.read();
+ PoolVector<uint8_t> dcopy = data;
+ PoolVector<uint8_t>::Read rp = data.read();
const uint8_t *srcptr=rp.ptr();
- DVector<uint8_t>::Write wp = data.write();
+ PoolVector<uint8_t>::Write wp = data.write();
unsigned char *data_ptr=wp.ptr();
const int max_radius=4;
diff --git a/core/image.h b/core/image.h
index 2c585d74d9..620160147b 100644
--- a/core/image.h
+++ b/core/image.h
@@ -123,14 +123,14 @@ public:
Error _decompress_bc();
- static DVector<uint8_t> (*lossy_packer)(const Image& p_image,float p_quality);
- static Image (*lossy_unpacker)(const DVector<uint8_t>& p_buffer);
- static DVector<uint8_t> (*lossless_packer)(const Image& p_image);
- static Image (*lossless_unpacker)(const DVector<uint8_t>& p_buffer);
+ static PoolVector<uint8_t> (*lossy_packer)(const Image& p_image,float p_quality);
+ static Image (*lossy_unpacker)(const PoolVector<uint8_t>& p_buffer);
+ static PoolVector<uint8_t> (*lossless_packer)(const Image& p_image);
+ static Image (*lossless_unpacker)(const PoolVector<uint8_t>& p_buffer);
private:
Format format;
- DVector<uint8_t> data;
+ PoolVector<uint8_t> data;
int width,height;
bool mipmaps;
@@ -206,7 +206,7 @@ public:
* Create a new image of a given size and format. Current image will be lost
*/
void create(int p_width, int p_height, bool p_use_mipmaps, Format p_format);
- void create(int p_width, int p_height, bool p_use_mipmaps, Format p_format, const DVector<uint8_t>& p_data);
+ void create(int p_width, int p_height, bool p_use_mipmaps, Format p_format, const PoolVector<uint8_t>& p_data);
void create( const char ** p_xpm );
/**
@@ -214,7 +214,7 @@ public:
*/
bool empty() const;
- DVector<uint8_t> get_data() const;
+ PoolVector<uint8_t> get_data() const;
Error load(const String& p_path);
Error save_png(const String& p_path);
@@ -230,7 +230,7 @@ public:
/**
* import an image of a specific size and format from a pointer
*/
- Image(int p_width, int p_height, bool p_mipmaps, Format p_format, const DVector<uint8_t>& p_data);
+ Image(int p_width, int p_height, bool p_mipmaps, Format p_format, const PoolVector<uint8_t>& p_data);
enum AlphaMode {
ALPHA_NONE,
diff --git a/core/input_map.cpp b/core/input_map.cpp
index 439bf4b766..0379131dd3 100644
--- a/core/input_map.cpp
+++ b/core/input_map.cpp
@@ -125,7 +125,7 @@ List<InputEvent>::Element *InputMap::_find_event(List<InputEvent> &p_list,const
same=(e.key.scancode==p_event.key.scancode && (p_mod_ignore || e.key.mod == p_event.key.mod));
} break;
- case InputEvent::JOYSTICK_BUTTON: {
+ case InputEvent::JOYPAD_BUTTON: {
same=(e.joy_button.button_index==p_event.joy_button.button_index);
@@ -135,7 +135,7 @@ List<InputEvent>::Element *InputMap::_find_event(List<InputEvent> &p_list,const
same=(e.mouse_button.button_index==p_event.mouse_button.button_index);
} break;
- case InputEvent::JOYSTICK_MOTION: {
+ case InputEvent::JOYPAD_MOTION: {
same=(e.joy_motion.axis==p_event.joy_motion.axis && (e.joy_motion.axis_value < 0) == (p_event.joy_motion.axis_value < 0));
@@ -241,7 +241,7 @@ void InputMap::load_from_globals() {
input_map.clear();;
List<PropertyInfo> pinfo;
- Globals::get_singleton()->get_property_list(&pinfo);
+ GlobalConfig::get_singleton()->get_property_list(&pinfo);
for(List<PropertyInfo>::Element *E=pinfo.front();E;E=E->next()) {
const PropertyInfo &pi=E->get();
@@ -253,7 +253,7 @@ void InputMap::load_from_globals() {
add_action(name);
- Array va = Globals::get_singleton()->get(pi.name);;
+ Array va = GlobalConfig::get_singleton()->get(pi.name);;
for(int i=0;i<va.size();i++) {
@@ -324,7 +324,7 @@ void InputMap::load_default() {
key.key.scancode=KEY_PAGEDOWN;
action_add_event("ui_page_down",key);
-// set("display/orientation", "landscape");
+// set("display/handheld/orientation", "landscape");
}
diff --git a/core/io/file_access_buffered.cpp b/core/io/file_access_buffered.cpp
index 347edc7407..71518de38b 100644
--- a/core/io/file_access_buffered.cpp
+++ b/core/io/file_access_buffered.cpp
@@ -117,7 +117,7 @@ int FileAccessBuffered::get_buffer(uint8_t *p_dest,int p_elements) const {
int size = (cache.buffer.size() - (file.offset - cache.offset));
size = size - (size % 4);
- //DVector<uint8_t>::Read read = cache.buffer.read();
+ //PoolVector<uint8_t>::Read read = cache.buffer.read();
//memcpy(p_dest, read.ptr() + (file.offset - cache.offset), size);
memcpy(p_dest, cache.buffer.ptr() + (file.offset - cache.offset), size);
p_dest += size;
@@ -152,7 +152,7 @@ int FileAccessBuffered::get_buffer(uint8_t *p_dest,int p_elements) const {
};
int r = MIN(left, to_read);
- //DVector<uint8_t>::Read read = cache.buffer.read();
+ //PoolVector<uint8_t>::Read read = cache.buffer.read();
//memcpy(p_dest+total_read, &read.ptr()[file.offset - cache.offset], r);
memcpy(p_dest+total_read, cache.buffer.ptr() + (file.offset - cache.offset), r);
diff --git a/core/io/file_access_buffered_fa.h b/core/io/file_access_buffered_fa.h
index 8a15584b13..884d40a266 100644
--- a/core/io/file_access_buffered_fa.h
+++ b/core/io/file_access_buffered_fa.h
@@ -53,7 +53,7 @@ class FileAccessBufferedFA : public FileAccessBuffered {
cache.buffer.resize(p_size);
// on dvector
- //DVector<uint8_t>::Write write = cache.buffer.write();
+ //PoolVector<uint8_t>::Write write = cache.buffer.write();
//f.get_buffer(write.ptr(), p_size);
// on vector
diff --git a/core/io/file_access_memory.cpp b/core/io/file_access_memory.cpp
index e1f6831f7b..a9dbf56c15 100644
--- a/core/io/file_access_memory.cpp
+++ b/core/io/file_access_memory.cpp
@@ -42,8 +42,8 @@ void FileAccessMemory::register_file(String p_name, Vector<uint8_t> p_data) {
}
String name;
- if (Globals::get_singleton())
- name = Globals::get_singleton()->globalize_path(p_name);
+ if (GlobalConfig::get_singleton())
+ name = GlobalConfig::get_singleton()->globalize_path(p_name);
else
name = p_name;
//name = DirAccess::normalize_path(name);
diff --git a/core/io/file_access_network.cpp b/core/io/file_access_network.cpp
index 3516ad8808..19076b57be 100644
--- a/core/io/file_access_network.cpp
+++ b/core/io/file_access_network.cpp
@@ -528,6 +528,14 @@ uint64_t FileAccessNetwork::_get_modified_time(const String& p_file){
}
+void FileAccessNetwork::configure() {
+
+ GLOBAL_DEF("network/remote_fs/page_size",65536);
+ GLOBAL_DEF("network/remote_fs/page_read_ahead",4);
+ GLOBAL_DEF("network/remote_fs/max_pages",20);
+
+}
+
FileAccessNetwork::FileAccessNetwork() {
eof_flag=false;
@@ -541,9 +549,9 @@ FileAccessNetwork::FileAccessNetwork() {
id=nc->last_id++;
nc->accesses[id]=this;
nc->unlock_mutex();
- page_size = GLOBAL_DEF("remote_fs/page_size",65536);
- read_ahead = GLOBAL_DEF("remote_fs/page_read_ahead",4);
- max_pages = GLOBAL_DEF("remote_fs/max_pages",20);
+ page_size = GLOBAL_GET("network/remote_fs/page_size");
+ read_ahead = GLOBAL_GET("network/remote_fs/page_read_ahead");
+ max_pages = GLOBAL_GET("network/remote_fs/max_pages");
last_activity_val=0;
waiting_on_page=-1;
last_page=-1;
diff --git a/core/io/file_access_network.h b/core/io/file_access_network.h
index 867991bcbe..4dbfb04b10 100644
--- a/core/io/file_access_network.h
+++ b/core/io/file_access_network.h
@@ -162,6 +162,8 @@ public:
virtual uint64_t _get_modified_time(const String& p_file);
+ static void configure();
+
FileAccessNetwork();
~FileAccessNetwork();
};
diff --git a/core/io/http_client.cpp b/core/io/http_client.cpp
index 4051ae302f..b556d46105 100644
--- a/core/io/http_client.cpp
+++ b/core/io/http_client.cpp
@@ -87,7 +87,7 @@ Ref<StreamPeer> HTTPClient::get_connection() const {
return connection;
}
-Error HTTPClient::request_raw( Method p_method, const String& p_url, const Vector<String>& p_headers,const DVector<uint8_t>& p_body) {
+Error HTTPClient::request_raw( Method p_method, const String& p_url, const Vector<String>& p_headers,const PoolVector<uint8_t>& p_body) {
ERR_FAIL_INDEX_V(p_method,METHOD_MAX,ERR_INVALID_PARAMETER);
ERR_FAIL_COND_V(status!=STATUS_CONNECTED,ERR_INVALID_PARAMETER);
@@ -120,7 +120,7 @@ Error HTTPClient::request_raw( Method p_method, const String& p_url, const Vecto
request+="\r\n";
CharString cs=request.utf8();
- DVector<uint8_t> data;
+ PoolVector<uint8_t> data;
//Maybe this goes faster somehow?
for(int i=0;i<cs.length();i++) {
@@ -128,7 +128,7 @@ Error HTTPClient::request_raw( Method p_method, const String& p_url, const Vecto
}
data.append_array( p_body );
- DVector<uint8_t>::Read r = data.read();
+ PoolVector<uint8_t>::Read r = data.read();
Error err = connection->put_data(&r[0], data.size());
if (err) {
diff --git a/core/io/http_client.h b/core/io/http_client.h
index 2e78882303..231475775f 100644
--- a/core/io/http_client.h
+++ b/core/io/http_client.h
@@ -172,7 +172,7 @@ public:
void set_connection(const Ref<StreamPeer>& p_connection);
Ref<StreamPeer> get_connection() const;
- Error request_raw( Method p_method, const String& p_url, const Vector<String>& p_headers,const DVector<uint8_t>& p_body);
+ Error request_raw( Method p_method, const String& p_url, const Vector<String>& p_headers,const PoolVector<uint8_t>& p_body);
Error request( Method p_method, const String& p_url, const Vector<String>& p_headers,const String& p_body=String());
Error send_body_text(const String& p_body);
Error send_body_data(const ByteArray& p_body);
diff --git a/core/io/json.cpp b/core/io/json.cpp
index f42155bc94..3280f94750 100644
--- a/core/io/json.cpp
+++ b/core/io/json.cpp
@@ -92,9 +92,9 @@ String JSON::_print_var(const Variant& p_var) {
}
-String JSON::print(const Dictionary& p_dict) {
+String JSON::print(const Variant& p_var) {
- return _print_var(p_dict);
+ return _print_var(p_var);
}
@@ -450,27 +450,24 @@ Error JSON::_parse_object(Dictionary &object,const CharType *p_str,int &index, i
}
-Error JSON::parse(const String& p_json,Dictionary& r_ret,String &r_err_str,int &r_err_line) {
+Error JSON::parse(const String& p_json, Variant &r_ret, String &r_err_str, int &r_err_line) {
const CharType *str = p_json.ptr();
int idx = 0;
int len = p_json.length();
Token token;
- int line=0;
+ r_err_line=0;
String aux_key;
- Error err = _get_token(str,idx,len,token,line,r_err_str);
+ Error err = _get_token(str,idx,len,token,r_err_line,r_err_str);
if (err)
return err;
- if (token.type!=TK_CURLY_BRACKET_OPEN) {
+ err = _parse_value(r_ret,token,str,idx,len,r_err_line,r_err_str);
- r_err_str="Expected '{'";
- return ERR_PARSE_ERROR;
- }
-
- return _parse_object(r_ret,str,idx,len,r_err_line,r_err_str);
+ return err;
+
}
diff --git a/core/io/json.h b/core/io/json.h
index 52fcac145d..97457d223e 100644
--- a/core/io/json.h
+++ b/core/io/json.h
@@ -74,8 +74,8 @@ class JSON {
static Error _parse_object(Dictionary &object,const CharType *p_str,int &index, int p_len,int &line,String &r_err_str);
public:
- static String print(const Dictionary& p_dict);
- static Error parse(const String& p_json,Dictionary& r_ret,String &r_err_str,int &r_err_line);
+ static String print(const Variant &p_var);
+ static Error parse(const String& p_json,Variant& r_ret,String &r_err_str,int &r_err_line);
};
#endif // JSON_H
diff --git a/core/io/marshalls.cpp b/core/io/marshalls.cpp
index bc6cc0bb83..0765fc86c7 100644
--- a/core/io/marshalls.cpp
+++ b/core/io/marshalls.cpp
@@ -31,6 +31,10 @@
#include "os/keyboard.h"
#include <stdio.h>
+
+#define ENCODE_MASK 0xFF
+#define ENCODE_FLAG_64 1<<16
+
Error decode_variant(Variant& r_variant,const uint8_t *p_buffer, int p_len,int *r_len) {
const uint8_t * buf=p_buffer;
@@ -44,14 +48,14 @@ Error decode_variant(Variant& r_variant,const uint8_t *p_buffer, int p_len,int *
uint32_t type=decode_uint32(buf);
- ERR_FAIL_COND_V(type>=Variant::VARIANT_MAX,ERR_INVALID_DATA);
+ ERR_FAIL_COND_V((type&ENCODE_MASK)>=Variant::VARIANT_MAX,ERR_INVALID_DATA);
buf+=4;
len-=4;
if (r_len)
*r_len=4;
- switch(type) {
+ switch(type&ENCODE_MASK) {
case Variant::NIL: {
@@ -68,19 +72,35 @@ Error decode_variant(Variant& r_variant,const uint8_t *p_buffer, int p_len,int *
case Variant::INT: {
ERR_FAIL_COND_V(len<4,ERR_INVALID_DATA);
- int val = decode_uint32(buf);
- r_variant=val;
- if (r_len)
- (*r_len)+=4;
+ if (type&ENCODE_FLAG_64) {
+ int64_t val = decode_uint64(buf);
+ r_variant=val;
+ if (r_len)
+ (*r_len)+=8;
+
+ } else {
+ int32_t val = decode_uint32(buf);
+ r_variant=val;
+ if (r_len)
+ (*r_len)+=4;
+ }
} break;
case Variant::REAL: {
ERR_FAIL_COND_V(len<(int)4,ERR_INVALID_DATA);
- float val = decode_float(buf);
- r_variant=val;
- if (r_len)
- (*r_len)+=4;
+
+ if (type&ENCODE_FLAG_64) {
+ double val = decode_double(buf);
+ r_variant=val;
+ if (r_len)
+ (*r_len)+=8;
+ } else {
+ float val = decode_float(buf);
+ r_variant=val;
+ if (r_len)
+ (*r_len)+=4;
+ }
} break;
case Variant::STRING: {
@@ -272,11 +292,11 @@ Error decode_variant(Variant& r_variant,const uint8_t *p_buffer, int p_len,int *
if (datalen>0) {
len-=5*4;
ERR_FAIL_COND_V( len < datalen, ERR_INVALID_DATA );
- DVector<uint8_t> data;
+ PoolVector<uint8_t> data;
data.resize(datalen);
- DVector<uint8_t>::Write wr = data.write();
+ PoolVector<uint8_t>::Write wr = data.write();
copymem(&wr[0],&buf[20],datalen);
- wr = DVector<uint8_t>::Write();
+ wr = PoolVector<uint8_t>::Write();
@@ -423,7 +443,7 @@ Error decode_variant(Variant& r_variant,const uint8_t *p_buffer, int p_len,int *
(*r_len)+=4;
} break;
- case InputEvent::JOYSTICK_BUTTON: {
+ case InputEvent::JOYPAD_BUTTON: {
ie.joy_button.button_index=decode_uint32(&buf[12]);
if (r_len)
@@ -435,7 +455,7 @@ Error decode_variant(Variant& r_variant,const uint8_t *p_buffer, int p_len,int *
if (r_len)
(*r_len)+=4;
} break;
- case InputEvent::JOYSTICK_MOTION: {
+ case InputEvent::JOYPAD_MOTION: {
ie.joy_motion.axis=decode_uint32(&buf[12]);
ie.joy_motion.axis_value=decode_float(&buf[16]);
@@ -537,17 +557,17 @@ Error decode_variant(Variant& r_variant,const uint8_t *p_buffer, int p_len,int *
ERR_FAIL_COND_V((int)count>len,ERR_INVALID_DATA);
- DVector<uint8_t> data;
+ PoolVector<uint8_t> data;
if (count) {
data.resize(count);
- DVector<uint8_t>::Write w = data.write();
+ PoolVector<uint8_t>::Write w = data.write();
for(int i=0;i<count;i++) {
w[i]=buf[i];
}
- w = DVector<uint8_t>::Write();
+ w = PoolVector<uint8_t>::Write();
}
r_variant=data;
@@ -569,18 +589,18 @@ Error decode_variant(Variant& r_variant,const uint8_t *p_buffer, int p_len,int *
len-=4;
ERR_FAIL_COND_V((int)count*4>len,ERR_INVALID_DATA);
- DVector<int> data;
+ PoolVector<int> data;
if (count) {
//const int*rbuf=(const int*)buf;
data.resize(count);
- DVector<int>::Write w = data.write();
+ PoolVector<int>::Write w = data.write();
for(int i=0;i<count;i++) {
w[i]=decode_uint32(&buf[i*4]);
}
- w = DVector<int>::Write();
+ w = PoolVector<int>::Write();
}
r_variant=Variant(data);
if (r_len) {
@@ -596,18 +616,18 @@ Error decode_variant(Variant& r_variant,const uint8_t *p_buffer, int p_len,int *
len-=4;
ERR_FAIL_COND_V((int)count*4>len,ERR_INVALID_DATA);
- DVector<float> data;
+ PoolVector<float> data;
if (count) {
//const float*rbuf=(const float*)buf;
data.resize(count);
- DVector<float>::Write w = data.write();
+ PoolVector<float>::Write w = data.write();
for(int i=0;i<count;i++) {
w[i]=decode_float(&buf[i*4]);
}
- w = DVector<float>::Write();
+ w = PoolVector<float>::Write();
}
r_variant=data;
@@ -623,7 +643,7 @@ Error decode_variant(Variant& r_variant,const uint8_t *p_buffer, int p_len,int *
uint32_t count = decode_uint32(buf);
ERR_FAIL_COND_V(count<0,ERR_INVALID_DATA);
- DVector<String> strings;
+ PoolVector<String> strings;
buf+=4;
len-=4;
@@ -676,7 +696,7 @@ Error decode_variant(Variant& r_variant,const uint8_t *p_buffer, int p_len,int *
len-=4;
ERR_FAIL_COND_V((int)count*4*2>len,ERR_INVALID_DATA);
- DVector<Vector2> varray;
+ PoolVector<Vector2> varray;
if (r_len) {
(*r_len)+=4;
@@ -684,7 +704,7 @@ Error decode_variant(Variant& r_variant,const uint8_t *p_buffer, int p_len,int *
if (count) {
varray.resize(count);
- DVector<Vector2>::Write w = varray.write();
+ PoolVector<Vector2>::Write w = varray.write();
for(int i=0;i<(int)count;i++) {
@@ -714,7 +734,7 @@ Error decode_variant(Variant& r_variant,const uint8_t *p_buffer, int p_len,int *
len-=4;
ERR_FAIL_COND_V((int)count*4*3>len,ERR_INVALID_DATA);
- DVector<Vector3> varray;
+ PoolVector<Vector3> varray;
if (r_len) {
(*r_len)+=4;
@@ -722,7 +742,7 @@ Error decode_variant(Variant& r_variant,const uint8_t *p_buffer, int p_len,int *
if (count) {
varray.resize(count);
- DVector<Vector3>::Write w = varray.write();
+ PoolVector<Vector3>::Write w = varray.write();
for(int i=0;i<(int)count;i++) {
@@ -753,7 +773,7 @@ Error decode_variant(Variant& r_variant,const uint8_t *p_buffer, int p_len,int *
len-=4;
ERR_FAIL_COND_V((int)count*4*4>len,ERR_INVALID_DATA);
- DVector<Color> carray;
+ PoolVector<Color> carray;
if (r_len) {
(*r_len)+=4;
@@ -761,7 +781,7 @@ Error decode_variant(Variant& r_variant,const uint8_t *p_buffer, int p_len,int *
if (count) {
carray.resize(count);
- DVector<Color>::Write w = carray.write();
+ PoolVector<Color>::Write w = carray.write();
for(int i=0;i<(int)count;i++) {
@@ -796,8 +816,28 @@ Error encode_variant(const Variant& p_variant, uint8_t *r_buffer, int &r_len) {
r_len=0;
+ uint32_t flags=0;
+
+ switch(p_variant.get_type()) {
+
+ case Variant::INT: {
+ int64_t val = p_variant;
+ if (val>0x7FFFFFFF || val < -0x80000000) {
+ flags|=ENCODE_FLAG_64;
+ }
+ } break;
+ case Variant::REAL: {
+
+ double d = p_variant;
+ float f = d;
+ if (double(f)!=d) {
+ flags|=ENCODE_FLAG_64; //always encode real as double
+ }
+ } break;
+ }
+
if (buf) {
- encode_uint32(p_variant.get_type(),buf);
+ encode_uint32(p_variant.get_type()|flags,buf);
buf+=4;
}
r_len+=4;
@@ -819,20 +859,42 @@ Error encode_variant(const Variant& p_variant, uint8_t *r_buffer, int &r_len) {
} break;
case Variant::INT: {
- if (buf) {
- encode_uint32(p_variant.operator int(),buf);
- }
+ int64_t val = p_variant;
+ if (val>0x7FFFFFFF || val < -0x80000000) {
+ //64 bits
+ if (buf) {
+ encode_uint64(val,buf);
+ }
- r_len+=4;
+ r_len+=8;
+ } else {
+ if (buf) {
+ encode_uint32(int32_t(val),buf);
+ }
+ r_len+=4;
+ }
} break;
case Variant::REAL: {
- if (buf) {
- encode_float(p_variant.operator float(),buf);
+ double d = p_variant;
+ float f = d;
+ if (double(f)!=d) {
+ if (buf) {
+ encode_double(p_variant.operator double(),buf);
+ }
+
+ r_len+=8;
+
+ } else {
+
+ if (buf) {
+ encode_double(p_variant.operator float(),buf);
+ }
+
+ r_len+=4;
}
- r_len+=4;
} break;
case Variant::NODE_PATH: {
@@ -1055,7 +1117,7 @@ Error encode_variant(const Variant& p_variant, uint8_t *r_buffer, int &r_len) {
case Variant::IMAGE: {
Image image = p_variant;
- DVector<uint8_t> data=image.get_data();
+ PoolVector<uint8_t> data=image.get_data();
if (buf) {
@@ -1065,7 +1127,7 @@ Error encode_variant(const Variant& p_variant, uint8_t *r_buffer, int &r_len) {
encode_uint32(image.get_height(),&buf[12]);
int ds=data.size();
encode_uint32(ds,&buf[16]);
- DVector<uint8_t>::Read r = data.read();
+ PoolVector<uint8_t>::Read r = data.read();
copymem(&buf[20],&r[0],ds);
}
@@ -1130,7 +1192,7 @@ Error encode_variant(const Variant& p_variant, uint8_t *r_buffer, int &r_len) {
}
llen+=4;
} break;
- case InputEvent::JOYSTICK_BUTTON: {
+ case InputEvent::JOYPAD_BUTTON: {
if (buf) {
@@ -1146,7 +1208,7 @@ Error encode_variant(const Variant& p_variant, uint8_t *r_buffer, int &r_len) {
}
llen+=4;
} break;
- case InputEvent::JOYSTICK_MOTION: {
+ case InputEvent::JOYPAD_MOTION: {
if (buf) {
@@ -1234,14 +1296,14 @@ Error encode_variant(const Variant& p_variant, uint8_t *r_buffer, int &r_len) {
// arrays
case Variant::RAW_ARRAY: {
- DVector<uint8_t> data = p_variant;
+ PoolVector<uint8_t> data = p_variant;
int datalen=data.size();
int datasize=sizeof(uint8_t);
if (buf) {
encode_uint32(datalen,buf);
buf+=4;
- DVector<uint8_t>::Read r = data.read();
+ PoolVector<uint8_t>::Read r = data.read();
copymem(buf,&r[0],datalen*datasize);
}
@@ -1253,14 +1315,14 @@ Error encode_variant(const Variant& p_variant, uint8_t *r_buffer, int &r_len) {
} break;
case Variant::INT_ARRAY: {
- DVector<int> data = p_variant;
+ PoolVector<int> data = p_variant;
int datalen=data.size();
int datasize=sizeof(int32_t);
if (buf) {
encode_uint32(datalen,buf);
buf+=4;
- DVector<int>::Read r = data.read();
+ PoolVector<int>::Read r = data.read();
for(int i=0;i<datalen;i++)
encode_uint32(r[i],&buf[i*datasize]);
@@ -1271,14 +1333,14 @@ Error encode_variant(const Variant& p_variant, uint8_t *r_buffer, int &r_len) {
} break;
case Variant::REAL_ARRAY: {
- DVector<real_t> data = p_variant;
+ PoolVector<real_t> data = p_variant;
int datalen=data.size();
int datasize=sizeof(real_t);
if (buf) {
encode_uint32(datalen,buf);
buf+=4;
- DVector<real_t>::Read r = data.read();
+ PoolVector<real_t>::Read r = data.read();
for(int i=0;i<datalen;i++)
encode_float(r[i],&buf[i*datasize]);
@@ -1290,7 +1352,7 @@ Error encode_variant(const Variant& p_variant, uint8_t *r_buffer, int &r_len) {
case Variant::STRING_ARRAY: {
- DVector<String> data = p_variant;
+ PoolVector<String> data = p_variant;
int len=data.size();
if (buf) {
@@ -1323,7 +1385,7 @@ Error encode_variant(const Variant& p_variant, uint8_t *r_buffer, int &r_len) {
} break;
case Variant::VECTOR2_ARRAY: {
- DVector<Vector2> data = p_variant;
+ PoolVector<Vector2> data = p_variant;
int len=data.size();
if (buf) {
@@ -1351,7 +1413,7 @@ Error encode_variant(const Variant& p_variant, uint8_t *r_buffer, int &r_len) {
} break;
case Variant::VECTOR3_ARRAY: {
- DVector<Vector3> data = p_variant;
+ PoolVector<Vector3> data = p_variant;
int len=data.size();
if (buf) {
@@ -1380,7 +1442,7 @@ Error encode_variant(const Variant& p_variant, uint8_t *r_buffer, int &r_len) {
} break;
case Variant::COLOR_ARRAY: {
- DVector<Color> data = p_variant;
+ PoolVector<Color> data = p_variant;
int len=data.size();
if (buf) {
diff --git a/core/io/packet_peer.cpp b/core/io/packet_peer.cpp
index 1d05e95010..5ff09f9fb0 100644
--- a/core/io/packet_peer.cpp
+++ b/core/io/packet_peer.cpp
@@ -39,7 +39,7 @@ PacketPeer::PacketPeer() {
last_get_error=OK;
}
-Error PacketPeer::get_packet_buffer(DVector<uint8_t> &r_buffer) const {
+Error PacketPeer::get_packet_buffer(PoolVector<uint8_t> &r_buffer) const {
const uint8_t *buffer;
int buffer_size;
@@ -51,7 +51,7 @@ Error PacketPeer::get_packet_buffer(DVector<uint8_t> &r_buffer) const {
if (buffer_size==0)
return OK;
- DVector<uint8_t>::Write w = r_buffer.write();
+ PoolVector<uint8_t>::Write w = r_buffer.write();
for(int i=0;i<buffer_size;i++)
w[i]=buffer[i];
@@ -59,13 +59,13 @@ Error PacketPeer::get_packet_buffer(DVector<uint8_t> &r_buffer) const {
}
-Error PacketPeer::put_packet_buffer(const DVector<uint8_t> &p_buffer) {
+Error PacketPeer::put_packet_buffer(const PoolVector<uint8_t> &p_buffer) {
int len = p_buffer.size();
if (len==0)
return OK;
- DVector<uint8_t>::Read r = p_buffer.read();
+ PoolVector<uint8_t>::Read r = p_buffer.read();
return put_packet(&r[0],len);
}
@@ -108,12 +108,12 @@ Variant PacketPeer::_bnd_get_var() const {
return var;
};
-Error PacketPeer::_put_packet(const DVector<uint8_t> &p_buffer) {
+Error PacketPeer::_put_packet(const PoolVector<uint8_t> &p_buffer) {
return put_packet_buffer(p_buffer);
}
-DVector<uint8_t> PacketPeer::_get_packet() const {
+PoolVector<uint8_t> PacketPeer::_get_packet() const {
- DVector<uint8_t> raw;
+ PoolVector<uint8_t> raw;
last_get_error=get_packet_buffer(raw);
return raw;
}
@@ -265,7 +265,8 @@ void PacketPeerStream::set_input_buffer_max_size(int p_max_size) {
PacketPeerStream::PacketPeerStream() {
- int rbsize=GLOBAL_DEF( "core/packet_stream_peer_max_buffer_po2",(16));
+ int rbsize=GLOBAL_GET( "network/packets/packet_stream_peer_max_buffer_po2");
+
ring_buffer.resize(rbsize);
temp_buffer.resize(1<<rbsize);
diff --git a/core/io/packet_peer.h b/core/io/packet_peer.h
index 7aa8d8d456..bacd5214f1 100644
--- a/core/io/packet_peer.h
+++ b/core/io/packet_peer.h
@@ -42,8 +42,8 @@ class PacketPeer : public Reference {
static void _bind_methods();
- Error _put_packet(const DVector<uint8_t> &p_buffer);
- DVector<uint8_t> _get_packet() const;
+ Error _put_packet(const PoolVector<uint8_t> &p_buffer);
+ PoolVector<uint8_t> _get_packet() const;
Error _get_packet_error() const;
@@ -59,8 +59,8 @@ public:
/* helpers / binders */
- virtual Error get_packet_buffer(DVector<uint8_t> &r_buffer) const;
- virtual Error put_packet_buffer(const DVector<uint8_t> &p_buffer);
+ virtual Error get_packet_buffer(PoolVector<uint8_t> &r_buffer) const;
+ virtual Error put_packet_buffer(const PoolVector<uint8_t> &p_buffer);
virtual Error get_var(Variant &r_variant) const;
virtual Error put_var(const Variant& p_packet);
@@ -92,6 +92,8 @@ public:
virtual int get_max_packet_size() const;
+
+
void set_stream_peer(const Ref<StreamPeer>& p_peer);
void set_input_buffer_max_size(int p_max_size);
PacketPeerStream();
diff --git a/core/io/resource_format_binary.cpp b/core/io/resource_format_binary.cpp
index 5328bb68fe..16da74fdf1 100644
--- a/core/io/resource_format_binary.cpp
+++ b/core/io/resource_format_binary.cpp
@@ -68,6 +68,8 @@ enum {
VARIANT_VECTOR3_ARRAY=35,
VARIANT_COLOR_ARRAY=36,
VARIANT_VECTOR2_ARRAY=37,
+ VARIANT_INT64=40,
+ VARIANT_DOUBLE=41,
IMAGE_ENCODING_EMPTY=0,
IMAGE_ENCODING_RAW=1,
@@ -116,10 +118,18 @@ Error ResourceInteractiveLoaderBinary::parse_variant(Variant& r_v) {
r_v=int(f->get_32());
} break;
+ case VARIANT_INT64: {
+
+ r_v=int64_t(f->get_64());
+ } break;
case VARIANT_REAL: {
r_v=f->get_real();
} break;
+ case VARIANT_DOUBLE: {
+
+ r_v=f->get_double();
+ } break;
case VARIANT_STRING: {
r_v=get_unicode_string();
@@ -264,22 +274,22 @@ Error ResourceInteractiveLoaderBinary::parse_variant(Variant& r_v) {
uint32_t datalen = f->get_32();
- DVector<uint8_t> imgdata;
+ PoolVector<uint8_t> imgdata;
imgdata.resize(datalen);
- DVector<uint8_t>::Write w = imgdata.write();
+ PoolVector<uint8_t>::Write w = imgdata.write();
f->get_buffer(w.ptr(),datalen);
_advance_padding(datalen);
- w=DVector<uint8_t>::Write();
+ w=PoolVector<uint8_t>::Write();
r_v=Image(width,height,mipmaps,fmt,imgdata);
} else {
//compressed
- DVector<uint8_t> data;
+ PoolVector<uint8_t> data;
data.resize(f->get_32());
- DVector<uint8_t>::Write w = data.write();
+ PoolVector<uint8_t>::Write w = data.write();
f->get_buffer(w.ptr(),data.size());
- w = DVector<uint8_t>::Write();
+ w = PoolVector<uint8_t>::Write();
Image img;
@@ -355,7 +365,7 @@ Error ResourceInteractiveLoaderBinary::parse_variant(Variant& r_v) {
if (path.find("://")==-1 && path.is_rel_path()) {
// path is relative to file being loaded, so convert to a resource path
- path=Globals::get_singleton()->localize_path(res_path.get_base_dir().plus_file(path));
+ path=GlobalConfig::get_singleton()->localize_path(res_path.get_base_dir().plus_file(path));
}
@@ -385,7 +395,7 @@ Error ResourceInteractiveLoaderBinary::parse_variant(Variant& r_v) {
if (path.find("://")==-1 && path.is_rel_path()) {
// path is relative to file being loaded, so convert to a resource path
- path=Globals::get_singleton()->localize_path(res_path.get_base_dir().plus_file(path));
+ path=GlobalConfig::get_singleton()->localize_path(res_path.get_base_dir().plus_file(path));
}
@@ -448,12 +458,12 @@ Error ResourceInteractiveLoaderBinary::parse_variant(Variant& r_v) {
uint32_t len = f->get_32();
- DVector<uint8_t> array;
+ PoolVector<uint8_t> array;
array.resize(len);
- DVector<uint8_t>::Write w = array.write();
+ PoolVector<uint8_t>::Write w = array.write();
f->get_buffer(w.ptr(),len);
_advance_padding(len);
- w=DVector<uint8_t>::Write();
+ w=PoolVector<uint8_t>::Write();
r_v=array;
} break;
@@ -461,9 +471,9 @@ Error ResourceInteractiveLoaderBinary::parse_variant(Variant& r_v) {
uint32_t len = f->get_32();
- DVector<int> array;
+ PoolVector<int> array;
array.resize(len);
- DVector<int>::Write w = array.write();
+ PoolVector<int>::Write w = array.write();
f->get_buffer((uint8_t*)w.ptr(),len*4);
#ifdef BIG_ENDIAN_ENABLED
{
@@ -475,16 +485,16 @@ Error ResourceInteractiveLoaderBinary::parse_variant(Variant& r_v) {
}
#endif
- w=DVector<int>::Write();
+ w=PoolVector<int>::Write();
r_v=array;
} break;
case VARIANT_REAL_ARRAY: {
uint32_t len = f->get_32();
- DVector<real_t> array;
+ PoolVector<real_t> array;
array.resize(len);
- DVector<real_t>::Write w = array.write();
+ PoolVector<real_t>::Write w = array.write();
f->get_buffer((uint8_t*)w.ptr(),len*sizeof(real_t));
#ifdef BIG_ENDIAN_ENABLED
{
@@ -497,18 +507,18 @@ Error ResourceInteractiveLoaderBinary::parse_variant(Variant& r_v) {
#endif
- w=DVector<real_t>::Write();
+ w=PoolVector<real_t>::Write();
r_v=array;
} break;
case VARIANT_STRING_ARRAY: {
uint32_t len = f->get_32();
- DVector<String> array;
+ PoolVector<String> array;
array.resize(len);
- DVector<String>::Write w = array.write();
+ PoolVector<String>::Write w = array.write();
for(uint32_t i=0;i<len;i++)
w[i]=get_unicode_string();
- w=DVector<String>::Write();
+ w=PoolVector<String>::Write();
r_v=array;
@@ -517,9 +527,9 @@ Error ResourceInteractiveLoaderBinary::parse_variant(Variant& r_v) {
uint32_t len = f->get_32();
- DVector<Vector2> array;
+ PoolVector<Vector2> array;
array.resize(len);
- DVector<Vector2>::Write w = array.write();
+ PoolVector<Vector2>::Write w = array.write();
if (sizeof(Vector2)==8) {
f->get_buffer((uint8_t*)w.ptr(),len*sizeof(real_t)*2);
#ifdef BIG_ENDIAN_ENABLED
@@ -537,7 +547,7 @@ Error ResourceInteractiveLoaderBinary::parse_variant(Variant& r_v) {
ERR_EXPLAIN("Vector2 size is NOT 8!");
ERR_FAIL_V(ERR_UNAVAILABLE);
}
- w=DVector<Vector2>::Write();
+ w=PoolVector<Vector2>::Write();
r_v=array;
} break;
@@ -545,9 +555,9 @@ Error ResourceInteractiveLoaderBinary::parse_variant(Variant& r_v) {
uint32_t len = f->get_32();
- DVector<Vector3> array;
+ PoolVector<Vector3> array;
array.resize(len);
- DVector<Vector3>::Write w = array.write();
+ PoolVector<Vector3>::Write w = array.write();
if (sizeof(Vector3)==12) {
f->get_buffer((uint8_t*)w.ptr(),len*sizeof(real_t)*3);
#ifdef BIG_ENDIAN_ENABLED
@@ -565,7 +575,7 @@ Error ResourceInteractiveLoaderBinary::parse_variant(Variant& r_v) {
ERR_EXPLAIN("Vector3 size is NOT 12!");
ERR_FAIL_V(ERR_UNAVAILABLE);
}
- w=DVector<Vector3>::Write();
+ w=PoolVector<Vector3>::Write();
r_v=array;
} break;
@@ -573,9 +583,9 @@ Error ResourceInteractiveLoaderBinary::parse_variant(Variant& r_v) {
uint32_t len = f->get_32();
- DVector<Color> array;
+ PoolVector<Color> array;
array.resize(len);
- DVector<Color>::Write w = array.write();
+ PoolVector<Color>::Write w = array.write();
if (sizeof(Color)==16) {
f->get_buffer((uint8_t*)w.ptr(),len*sizeof(real_t)*4);
#ifdef BIG_ENDIAN_ENABLED
@@ -593,7 +603,7 @@ Error ResourceInteractiveLoaderBinary::parse_variant(Variant& r_v) {
ERR_EXPLAIN("Color size is NOT 16!");
ERR_FAIL_V(ERR_UNAVAILABLE);
}
- w=DVector<Color>::Write();
+ w=PoolVector<Color>::Write();
r_v=array;
} break;
@@ -1047,7 +1057,7 @@ Ref<ResourceInteractiveLoader> ResourceFormatLoaderBinary::load_interactive(cons
}
Ref<ResourceInteractiveLoaderBinary> ria = memnew( ResourceInteractiveLoaderBinary );
- ria->local_path=Globals::get_singleton()->localize_path(p_path);
+ ria->local_path=GlobalConfig::get_singleton()->localize_path(p_path);
ria->res_path=ria->local_path;
// ria->set_local_path( Globals::get_singleton()->localize_path(p_path) );
ria->open(f);
@@ -1102,7 +1112,7 @@ Error ResourceFormatLoaderBinary::load_import_metadata(const String &p_path, Ref
}
Ref<ResourceInteractiveLoaderBinary> ria = memnew( ResourceInteractiveLoaderBinary );
- ria->local_path=Globals::get_singleton()->localize_path(p_path);
+ ria->local_path=GlobalConfig::get_singleton()->localize_path(p_path);
ria->res_path=ria->local_path;
// ria->set_local_path( Globals::get_singleton()->localize_path(p_path) );
ria->recognize(f);
@@ -1147,7 +1157,7 @@ void ResourceFormatLoaderBinary::get_dependencies(const String& p_path,List<Stri
ERR_FAIL_COND(!f);
Ref<ResourceInteractiveLoaderBinary> ria = memnew( ResourceInteractiveLoaderBinary );
- ria->local_path=Globals::get_singleton()->localize_path(p_path);
+ ria->local_path=GlobalConfig::get_singleton()->localize_path(p_path);
ria->res_path=ria->local_path;
// ria->set_local_path( Globals::get_singleton()->localize_path(p_path) );
ria->get_dependencies(f,p_dependencies,p_add_types);
@@ -1237,7 +1247,7 @@ Error ResourceFormatLoaderBinary::rename_dependencies(const String &p_path,const
}
Ref<ResourceInteractiveLoaderBinary> ria = memnew( ResourceInteractiveLoaderBinary );
- ria->local_path=Globals::get_singleton()->localize_path(p_path);
+ ria->local_path=GlobalConfig::get_singleton()->localize_path(p_path);
ria->res_path=ria->local_path;
ria->remaps=p_map;
// ria->set_local_path( Globals::get_singleton()->localize_path(p_path) );
@@ -1372,7 +1382,7 @@ String ResourceFormatLoaderBinary::get_resource_type(const String &p_path) const
}
Ref<ResourceInteractiveLoaderBinary> ria = memnew( ResourceInteractiveLoaderBinary );
- ria->local_path=Globals::get_singleton()->localize_path(p_path);
+ ria->local_path=GlobalConfig::get_singleton()->localize_path(p_path);
ria->res_path=ria->local_path;
// ria->set_local_path( Globals::get_singleton()->localize_path(p_path) );
String r = ria->recognize(f);
@@ -1416,15 +1426,33 @@ void ResourceFormatSaverBinaryInstance::write_variant(const Variant& p_property,
} break;
case Variant::INT: {
- f->store_32(VARIANT_INT);
- int val=p_property;
- f->store_32(val);
+ int64_t val = p_property;
+ if (val>0x7FFFFFFF || val < -0x80000000) {
+ f->store_32(VARIANT_INT64);
+ f->store_64(val);
+
+ } else {
+ f->store_32(VARIANT_INT);
+ int val=p_property;
+ f->store_32(int32_t(val));
+
+ }
+
} break;
case Variant::REAL: {
- f->store_32(VARIANT_REAL);
- real_t val=p_property;
- f->store_real(val);
+
+ double d = p_property;
+ float fl = d;
+ if (double(fl)!=d) {
+ f->store_32(VARIANT_DOUBLE);
+ f->store_double(d);
+ } else {
+
+ f->store_32(VARIANT_REAL);
+ f->store_real(fl);
+
+ }
} break;
case Variant::STRING: {
@@ -1587,12 +1615,12 @@ void ResourceFormatSaverBinaryInstance::write_variant(const Variant& p_property,
int dlen = val.get_data().size();
f->store_32(dlen);
- DVector<uint8_t>::Read r = val.get_data().read();
+ PoolVector<uint8_t>::Read r = val.get_data().read();
f->store_buffer(r.ptr(),dlen);
_pad_buffer(dlen);
} else {
- DVector<uint8_t> data;
+ PoolVector<uint8_t> data;
if (encoding==IMAGE_ENCODING_LOSSY) {
data=Image::lossy_packer(val,quality);
@@ -1604,7 +1632,7 @@ void ResourceFormatSaverBinaryInstance::write_variant(const Variant& p_property,
int ds=data.size();
f->store_32(ds);
if (ds>0) {
- DVector<uint8_t>::Read r = data.read();
+ PoolVector<uint8_t>::Read r = data.read();
f->store_buffer(r.ptr(),ds);
_pad_buffer(ds);
@@ -1703,10 +1731,10 @@ void ResourceFormatSaverBinaryInstance::write_variant(const Variant& p_property,
case Variant::RAW_ARRAY: {
f->store_32(VARIANT_RAW_ARRAY);
- DVector<uint8_t> arr = p_property;
+ PoolVector<uint8_t> arr = p_property;
int len=arr.size();
f->store_32(len);
- DVector<uint8_t>::Read r = arr.read();
+ PoolVector<uint8_t>::Read r = arr.read();
f->store_buffer(r.ptr(),len);
_pad_buffer(len);
@@ -1714,10 +1742,10 @@ void ResourceFormatSaverBinaryInstance::write_variant(const Variant& p_property,
case Variant::INT_ARRAY: {
f->store_32(VARIANT_INT_ARRAY);
- DVector<int> arr = p_property;
+ PoolVector<int> arr = p_property;
int len=arr.size();
f->store_32(len);
- DVector<int>::Read r = arr.read();
+ PoolVector<int>::Read r = arr.read();
for(int i=0;i<len;i++)
f->store_32(r[i]);
@@ -1725,10 +1753,10 @@ void ResourceFormatSaverBinaryInstance::write_variant(const Variant& p_property,
case Variant::REAL_ARRAY: {
f->store_32(VARIANT_REAL_ARRAY);
- DVector<real_t> arr = p_property;
+ PoolVector<real_t> arr = p_property;
int len=arr.size();
f->store_32(len);
- DVector<real_t>::Read r = arr.read();
+ PoolVector<real_t>::Read r = arr.read();
for(int i=0;i<len;i++) {
f->store_real(r[i]);
}
@@ -1737,10 +1765,10 @@ void ResourceFormatSaverBinaryInstance::write_variant(const Variant& p_property,
case Variant::STRING_ARRAY: {
f->store_32(VARIANT_STRING_ARRAY);
- DVector<String> arr = p_property;
+ PoolVector<String> arr = p_property;
int len=arr.size();
f->store_32(len);
- DVector<String>::Read r = arr.read();
+ PoolVector<String>::Read r = arr.read();
for(int i=0;i<len;i++) {
save_unicode_string(r[i]);
}
@@ -1749,10 +1777,10 @@ void ResourceFormatSaverBinaryInstance::write_variant(const Variant& p_property,
case Variant::VECTOR3_ARRAY: {
f->store_32(VARIANT_VECTOR3_ARRAY);
- DVector<Vector3> arr = p_property;
+ PoolVector<Vector3> arr = p_property;
int len=arr.size();
f->store_32(len);
- DVector<Vector3>::Read r = arr.read();
+ PoolVector<Vector3>::Read r = arr.read();
for(int i=0;i<len;i++) {
f->store_real(r[i].x);
f->store_real(r[i].y);
@@ -1763,10 +1791,10 @@ void ResourceFormatSaverBinaryInstance::write_variant(const Variant& p_property,
case Variant::VECTOR2_ARRAY: {
f->store_32(VARIANT_VECTOR2_ARRAY);
- DVector<Vector2> arr = p_property;
+ PoolVector<Vector2> arr = p_property;
int len=arr.size();
f->store_32(len);
- DVector<Vector2>::Read r = arr.read();
+ PoolVector<Vector2>::Read r = arr.read();
for(int i=0;i<len;i++) {
f->store_real(r[i].x);
f->store_real(r[i].y);
@@ -1776,10 +1804,10 @@ void ResourceFormatSaverBinaryInstance::write_variant(const Variant& p_property,
case Variant::COLOR_ARRAY: {
f->store_32(VARIANT_COLOR_ARRAY);
- DVector<Color> arr = p_property;
+ PoolVector<Color> arr = p_property;
int len=arr.size();
f->store_32(len);
- DVector<Color>::Read r = arr.read();
+ PoolVector<Color>::Read r = arr.read();
for(int i=0;i<len;i++) {
f->store_real(r[i].r);
f->store_real(r[i].g);
@@ -2192,7 +2220,7 @@ Error ResourceFormatSaverBinaryInstance::save(const String &p_path,const RES& p_
Error ResourceFormatSaverBinary::save(const String &p_path,const RES& p_resource,uint32_t p_flags) {
- String local_path = Globals::get_singleton()->localize_path(p_path);
+ String local_path = GlobalConfig::get_singleton()->localize_path(p_path);
ResourceFormatSaverBinaryInstance saver;
return saver.save(local_path,p_resource,p_flags);
diff --git a/core/io/resource_format_xml.cpp b/core/io/resource_format_xml.cpp
deleted file mode 100644
index 7bb9e2efb7..0000000000
--- a/core/io/resource_format_xml.cpp
+++ /dev/null
@@ -1,2882 +0,0 @@
-/*************************************************************************/
-/* resource_format_xml.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* http://www.godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-#include "resource_format_xml.h"
-#include "globals.h"
-#include "version.h"
-#include "os/dir_access.h"
-
-
-ResourceInteractiveLoaderXML::Tag* ResourceInteractiveLoaderXML::parse_tag(bool *r_exit, bool p_printerr, List<String> *r_order) {
-
-
- while(get_char()!='<' && !f->eof_reached()) {}
- if (f->eof_reached()) {
- return NULL;
- }
-
- Tag tag;
- bool exit=false;
- if (r_exit)
- *r_exit=false;
-
- bool complete=false;
- while(!f->eof_reached()) {
-
- CharType c=get_char();
- if (c<33 && tag.name.length() && !exit) {
- break;
- } else if (c=='>') {
- complete=true;
- break;
- } else if (c=='/') {
- exit=true;
- } else {
- tag.name+=c;
- }
- }
-
- if (f->eof_reached()) {
-
- return NULL;
- }
-
- if (exit) {
- if (!tag_stack.size()) {
- if (!p_printerr)
- return NULL;
- ERR_EXPLAIN(local_path+":"+itos(get_current_line())+": Unmatched exit tag </"+tag.name+">");
- ERR_FAIL_COND_V(!tag_stack.size(),NULL);
- }
-
- if (tag_stack.back()->get().name!=tag.name) {
- if (!p_printerr)
- return NULL;
- ERR_EXPLAIN(local_path+":"+itos(get_current_line())+": Mismatched exit tag. Got </"+tag.name+">, expected </"+tag_stack.back()->get().name+">");
- ERR_FAIL_COND_V(tag_stack.back()->get().name!=tag.name,NULL);
- }
-
- if (!complete) {
- while(get_char()!='>' && !f->eof_reached()) {}
- if (f->eof_reached())
- return NULL;
- }
-
- if (r_exit)
- *r_exit=true;
-
- tag_stack.pop_back();
- return NULL;
-
- }
-
- if (!complete) {
- String name;
- CharString r_value;
- bool reading_value=false;
-
- while(!f->eof_reached()) {
-
- CharType c=get_char();
- if (c=='>') {
- if (r_value.size()) {
-
- r_value.push_back(0);
- String str;
- str.parse_utf8(r_value.get_data());
- tag.args[name]=str;
- if (r_order)
- r_order->push_back(name);
- }
- break;
-
- } else if ( ((!reading_value && (c<33)) || c=='=' || c=='"' || c=='\'') && tag.name.length()) {
-
- if (!reading_value && name.length()) {
-
- reading_value=true;
- } else if (reading_value && r_value.size()) {
-
- r_value.push_back(0);
- String str;
- str.parse_utf8(r_value.get_data());
- tag.args[name]=str;
- if (r_order)
- r_order->push_back(name);
- name="";
- r_value.clear();
- reading_value=false;
- }
-
- } else if (reading_value) {
-
- r_value.push_back(c);
- } else {
-
- name+=c;
- }
- }
-
- if (f->eof_reached())
- return NULL;
- }
-
- tag_stack.push_back(tag);
-
- return &tag_stack.back()->get();
-}
-
-
-Error ResourceInteractiveLoaderXML::close_tag(const String& p_name) {
-
- int level=0;
- bool inside_tag=false;
-
- while(true) {
-
- if (f->eof_reached()) {
-
- ERR_EXPLAIN(local_path+":"+itos(get_current_line())+": EOF found while attempting to find </"+p_name+">");
- ERR_FAIL_COND_V( f->eof_reached(), ERR_FILE_CORRUPT );
- }
-
- uint8_t c = get_char();
-
- if (c == '<') {
-
- if (inside_tag) {
- ERR_EXPLAIN(local_path+":"+itos(get_current_line())+": Malformed XML. Already inside Tag.");
- ERR_FAIL_COND_V(inside_tag,ERR_FILE_CORRUPT);
- }
- inside_tag=true;
- c = get_char();
- if (c == '/') {
-
- --level;
- } else {
-
- ++level;
- };
- } else if (c == '>') {
-
- if (!inside_tag) {
- ERR_EXPLAIN(local_path+":"+itos(get_current_line())+": Malformed XML. Already outside Tag");
- ERR_FAIL_COND_V(!inside_tag,ERR_FILE_CORRUPT);
- }
- inside_tag=false;
- if (level == -1) {
- tag_stack.pop_back();
- return OK;
- };
- };
- }
-
- return OK;
-}
-
-void ResourceInteractiveLoaderXML::unquote(String& p_str) {
-
-
- p_str=p_str.strip_edges().replace("\"","").xml_unescape();
-
- /*p_str=p_str.strip_edges();
- p_str=p_str.replace("\"","");
- p_str=p_str.replace("&gt;","<");
- p_str=p_str.replace("&lt;",">");
- p_str=p_str.replace("&apos;","'");
- p_str=p_str.replace("&quot;","\"");
- for (int i=1;i<32;i++) {
-
- char chr[2]={i,0};
- p_str=p_str.replace("&#"+String::num(i)+";",chr);
- }
- p_str=p_str.replace("&amp;","&");
-*/
- //p_str.parse_utf8( p_str.ascii(true).get_data() );
-
-}
-
-Error ResourceInteractiveLoaderXML::goto_end_of_tag() {
-
- uint8_t c;
- while(true) {
-
- c=get_char();
- if (c=='>') //closetag
- break;
- if (f->eof_reached()) {
-
- ERR_EXPLAIN(local_path+":"+itos(get_current_line())+": EOF found while attempting to find close tag.");
- ERR_FAIL_COND_V( f->eof_reached(), ERR_FILE_CORRUPT );
- }
-
- }
- tag_stack.pop_back();
-
- return OK;
-}
-
-
-Error ResourceInteractiveLoaderXML::parse_property_data(String &r_data) {
-
- r_data="";
- CharString cs;
- while(true) {
-
- CharType c=get_char();
- if (c=='<')
- break;
- ERR_FAIL_COND_V(f->eof_reached(),ERR_FILE_CORRUPT);
- cs.push_back(c);
- }
-
- cs.push_back(0);
-
- r_data.parse_utf8(cs.get_data());
-
- while(get_char()!='>' && !f->eof_reached()) {}
- if (f->eof_reached()) {
-
- ERR_EXPLAIN(local_path+":"+itos(get_current_line())+": Malformed XML.");
- ERR_FAIL_COND_V( f->eof_reached(), ERR_FILE_CORRUPT );
- }
-
- r_data=r_data.strip_edges();
- tag_stack.pop_back();
-
- return OK;
-}
-
-
-Error ResourceInteractiveLoaderXML::_parse_array_element(Vector<char> &buff,bool p_number_only,FileAccess *f,bool *end) {
-
- if (buff.empty())
- buff.resize(32); // optimi
-
- int buff_max=buff.size();
- int buff_size=0;
- *end=false;
- char *buffptr=&buff[0];
- bool found=false;
- bool quoted=false;
-
- while(true) {
-
- char c=get_char();
-
- if (c==0) {
- ERR_EXPLAIN(local_path+":"+itos(get_current_line())+": File corrupt (zero found).");
- ERR_FAIL_V(ERR_FILE_CORRUPT);
- } else if (c=='"') {
- quoted=!quoted;
- } else if ((!quoted && ((p_number_only && c<33) || c==',')) || c=='<') {
-
-
- if (c=='<') {
- *end=true;
- break;
- }
- if (c<32 && f->eof_reached()) {
- *end=true;
- ERR_EXPLAIN(local_path+":"+itos(get_current_line())+": File corrupt (unexpected EOF).");
- ERR_FAIL_V(ERR_FILE_CORRUPT);
- }
-
- if (found)
- break;
-
- } else {
-
- found=true;
- if (buff_size>=buff_max) {
-
- buff_max++;
- buff.resize(buff_max);
- buffptr=buff.ptr();
-
- }
-
- buffptr[buff_size]=c;
- buff_size++;
- }
- }
-
- if (buff_size>=buff_max) {
-
- buff_max++;
- buff.resize(buff_max);
-
- }
-
- buff[buff_size]=0;
- buff_size++;
-
- return OK;
-}
-
-Error ResourceInteractiveLoaderXML::parse_property(Variant& r_v, String &r_name) {
-
- bool exit;
- Tag *tag = parse_tag(&exit);
-
- if (!tag) {
- if (exit) // shouldn't have exited
- return ERR_FILE_EOF;
- ERR_EXPLAIN(local_path+":"+itos(get_current_line())+": File corrupt (No Property Tag).");
- ERR_FAIL_V(ERR_FILE_CORRUPT);
- }
-
- r_v=Variant();
- r_name="";
-
-
- //ERR_FAIL_COND_V(tag->name!="property",ERR_FILE_CORRUPT);
- //ERR_FAIL_COND_V(!tag->args.has("name"),ERR_FILE_CORRUPT);
-// ERR_FAIL_COND_V(!tag->args.has("type"),ERR_FILE_CORRUPT);
-
- //String name=tag->args["name"];
- //ERR_FAIL_COND_V(name=="",ERR_FILE_CORRUPT);
- String type=tag->name;
- String name=tag->args["name"];
-
- if (type=="") {
- ERR_EXPLAIN(local_path+":"+itos(get_current_line())+": 'type' field is empty.");
- ERR_FAIL_COND_V(type=="",ERR_FILE_CORRUPT);
- }
-
- if (type=="dictionary") {
-
- Dictionary d( tag->args.has("shared") && (String(tag->args["shared"])=="true" || String(tag->args["shared"])=="1"));
-
- while(true) {
-
- Error err;
- String tagname;
- Variant key;
-
- int dictline = get_current_line();
-
-
- err=parse_property(key,tagname);
-
- if (err && err!=ERR_FILE_EOF) {
- ERR_EXPLAIN(local_path+":"+itos(get_current_line())+": Error parsing dictionary: "+name+" (from line "+itos(dictline)+")");
- ERR_FAIL_COND_V(err && err!=ERR_FILE_EOF,err);
- }
- //ERR_FAIL_COND_V(tagname!="key",ERR_FILE_CORRUPT);
- if (err)
- break;
- Variant value;
- err=parse_property(value,tagname);
- if (err) {
- ERR_EXPLAIN(local_path+":"+itos(get_current_line())+": Error parsing dictionary: "+name+" (from line "+itos(dictline)+")");
- }
-
- ERR_FAIL_COND_V(err,err);
- //ERR_FAIL_COND_V(tagname!="value",ERR_FILE_CORRUPT);
-
- d[key]=value;
- }
-
-
- //err=parse_property_data(name); // skip the rest
- //ERR_FAIL_COND_V(err,err);
-
- r_name=name;
- r_v=d;
- return OK;
-
- } else if (type=="array") {
-
- if (!tag->args.has("len")) {
- ERR_EXPLAIN(local_path+":"+itos(get_current_line())+": Array missing 'len' field: "+name);
- ERR_FAIL_COND_V(!tag->args.has("len"),ERR_FILE_CORRUPT);
- }
-
-
- int len=tag->args["len"].to_int();
- bool shared = tag->args.has("shared") && (String(tag->args["shared"])=="true" || String(tag->args["shared"])=="1");
-
- Array array(shared);
- array.resize(len);
-
- Error err;
- Variant v;
- String tagname;
- int idx=0;
- while( (err=parse_property(v,tagname))==OK ) {
-
- ERR_CONTINUE( idx <0 || idx >=len );
-
- array.set(idx,v);
- idx++;
- }
-
- if (idx!=len) {
- ERR_EXPLAIN(local_path+":"+itos(get_current_line())+": Error loading array (size mismatch): "+name);
- ERR_FAIL_COND_V(idx!=len,err);
- }
-
- if (err!=ERR_FILE_EOF) {
- ERR_EXPLAIN(local_path+":"+itos(get_current_line())+": Error loading array: "+name);
- ERR_FAIL_COND_V(err!=ERR_FILE_EOF,err);
- }
-
- //err=parse_property_data(name); // skip the rest
- //ERR_FAIL_COND_V(err,err);
-
- r_name=name;
- r_v=array;
- return OK;
-
- } else if (type=="resource") {
-
- if (tag->args.has("path")) {
-
- String path=tag->args["path"];
- String hint;
- if (tag->args.has("resource_type"))
- hint=tag->args["resource_type"];
-
- if (path.begins_with("local://"))
- path=path.replace("local://",local_path+"::");
- else if (path.find("://")==-1 && path.is_rel_path()) {
- // path is relative to file being loaded, so convert to a resource path
- path=Globals::get_singleton()->localize_path(local_path.get_base_dir().plus_file(path));
-
- }
-
- if (remaps.has(path)) {
- path=remaps[path];
- }
-
- //take advantage of the resource loader cache. The resource is cached on it, even if
- RES res=ResourceLoader::load(path,hint);
-
-
- if (res.is_null()) {
-
- WARN_PRINT(String("Couldn't load resource: "+path).ascii().get_data());
- }
-
- r_v=res.get_ref_ptr();
- } else if (tag->args.has("external")) {
-
- int index = tag->args["external"].to_int();
- if (ext_resources.has(index)) {
- String path=ext_resources[index].path;
- String type=ext_resources[index].type;
-
- //take advantage of the resource loader cache. The resource is cached on it, even if
- RES res=ResourceLoader::load(path,type);
-
- if (res.is_null()) {
-
- WARN_PRINT(String("Couldn't load externalresource: "+path).ascii().get_data());
- }
-
- r_v=res.get_ref_ptr();
- } else {
- WARN_PRINT(String("Invalid external resource index: "+itos(index)).ascii().get_data());
-
- }
- }
-
-
-
-
- Error err=goto_end_of_tag();
- if (err) {
- ERR_EXPLAIN(local_path+":"+itos(get_current_line())+": Error closing <resource> tag.");
- ERR_FAIL_COND_V(err,err);
- }
-
-
- r_name=name;
-
- return OK;
-
- } else if (type=="image") {
-
- if (!tag->args.has("encoding")) {
- //empty image
- r_v=Image();
- String sdfsdfg;
- Error err=parse_property_data(sdfsdfg);
- return OK;
- }
-
- ERR_EXPLAIN(local_path+":"+itos(get_current_line())+": Image missing 'encoding' field.");
- ERR_FAIL_COND_V( !tag->args.has("encoding"), ERR_FILE_CORRUPT );
- ERR_EXPLAIN(local_path+":"+itos(get_current_line())+": Image missing 'width' field.");
- ERR_FAIL_COND_V( !tag->args.has("width"), ERR_FILE_CORRUPT );
- ERR_EXPLAIN(local_path+":"+itos(get_current_line())+": Image missing 'height' field.");
- ERR_FAIL_COND_V( !tag->args.has("height"), ERR_FILE_CORRUPT );
- ERR_EXPLAIN(local_path+":"+itos(get_current_line())+": Image missing 'format' field.");
- ERR_FAIL_COND_V( !tag->args.has("format"), ERR_FILE_CORRUPT );
-
- String encoding=tag->args["encoding"];
-
- if (encoding=="raw") {
- String width=tag->args["width"];
- String height=tag->args["height"];
- String format=tag->args["format"];
- int mipmaps=tag->args.has("mipmaps")?int(tag->args["mipmaps"].to_int()):int(0);
- int custom_size = tag->args.has("custom_size")?int(tag->args["custom_size"].to_int()):int(0);
-
- r_name=name;
-
- Image::Format imgformat;
-
-/*
- if (format=="grayscale") {
- imgformat=Image::FORMAT_L8;
- } else if (format=="intensity") {
- imgformat=Image::FORMAT_INTENSITY;
- } else if (format=="grayscale_alpha") {
- imgformat=Image::FORMAT_LA8;
- } else if (format=="rgb") {
- imgformat=Image::FORMAT_RGB8;
- } else if (format=="rgba") {
- imgformat=Image::FORMAT_RGBA8;
- } else if (format=="indexed") {
- imgformat=Image::FORMAT_INDEXED;
- } else if (format=="indexed_alpha") {
- imgformat=Image::FORMAT_INDEXED_ALPHA;
- } else if (format=="bc1") {
- imgformat=Image::FORMAT_DXT1;
- } else if (format=="bc2") {
- imgformat=Image::FORMAT_DXT3;
- } else if (format=="bc3") {
- imgformat=Image::FORMAT_DXT5;
- } else if (format=="bc4") {
- imgformat=Image::FORMAT_ATI1;
- } else if (format=="bc5") {
- imgformat=Image::FORMAT_ATI2;
- } else if (format=="pvrtc2") {
- imgformat=Image::FORMAT_PVRTC2;
- } else if (format=="pvrtc2a") {
- imgformat=Image::FORMAT_PVRTC2A;
- } else if (format=="pvrtc4") {
- imgformat=Image::FORMAT_PVRTC4;
- } else if (format=="pvrtc4a") {
- imgformat=Image::FORMAT_PVRTC4A;
- } else if (format=="etc") {
- imgformat=Image::FORMAT_ETC;
- } else if (format=="atc") {
- imgformat=Image::FORMAT_ATC;
- } else if (format=="atcai") {
- imgformat=Image::FORMAT_ATC_ALPHA_INTERPOLATED;
- } else if (format=="atcae") {
- imgformat=Image::FORMAT_ATC_ALPHA_EXPLICIT;
- } else if (format=="custom") {
- imgformat=Image::FORMAT_CUSTOM;
- } else {
-
- ERR_FAIL_V( ERR_FILE_CORRUPT );
- }*/
-
-
- int datasize;
- int w=width.to_int();
- int h=height.to_int();
-
- if (w == 0 && h == 0) {
- //r_v = Image(w, h, imgformat);
- r_v=Image();
- String sdfsdfg;
- Error err=parse_property_data(sdfsdfg);
- return OK;
- };
-
-
- if (datasize==0) {
- //r_v = Image(w, h, imgformat);
- r_v=Image();
- String sdfsdfg;
- Error err=parse_property_data(sdfsdfg);
- return OK;
- };
-
- DVector<uint8_t> pixels;
- pixels.resize(datasize);
- DVector<uint8_t>::Write wb = pixels.write();
-
- int idx=0;
- uint8_t byte;
- while( idx<datasize*2) {
-
- CharType c=get_char();
-
- ERR_FAIL_COND_V(c=='<',ERR_FILE_CORRUPT);
-
- if ( (c>='0' && c<='9') || (c>='A' && c<='F') || (c>='a' && c<='f') ) {
-
- if (idx&1) {
-
- byte|=HEX2CHR(c);
- wb[idx>>1]=byte;
- } else {
-
- byte=HEX2CHR(c)<<4;
- }
-
- idx++;
- }
-
- }
- ERR_FAIL_COND_V(f->eof_reached(),ERR_FILE_CORRUPT);
-
- wb=DVector<uint8_t>::Write();
-
- r_v=Image(w,h,mipmaps,imgformat,pixels);
- String sdfsdfg;
- Error err=parse_property_data(sdfsdfg);
- ERR_FAIL_COND_V(err,err);
-
- return OK;
- }
-
- ERR_FAIL_V(ERR_FILE_CORRUPT);
-
- } else if (type=="raw_array") {
-
- if (!tag->args.has("len")) {
- ERR_EXPLAIN(local_path+":"+itos(get_current_line())+": RawArray missing 'len' field: "+name);
- ERR_FAIL_COND_V(!tag->args.has("len"),ERR_FILE_CORRUPT);
- }
- int len=tag->args["len"].to_int();
-
- DVector<uint8_t> bytes;
- bytes.resize(len);
- DVector<uint8_t>::Write w=bytes.write();
- uint8_t *bytesptr=w.ptr();
- int idx=0;
- uint8_t byte;
-
- while( idx<len*2) {
-
- CharType c=get_char();
- if (c<=32)
- continue;
-
- if (idx&1) {
-
- byte|=HEX2CHR(c);
- bytesptr[idx>>1]=byte;
- //printf("%x\n",int(byte));
- } else {
-
- byte=HEX2CHR(c)<<4;
- }
-
- idx++;
- }
-
- ERR_FAIL_COND_V(f->eof_reached(),ERR_FILE_CORRUPT);
-
- w=DVector<uint8_t>::Write();
- r_v=bytes;
- String sdfsdfg;
- Error err=parse_property_data(sdfsdfg);
- ERR_FAIL_COND_V(err,err);
- r_name=name;
-
- return OK;
-
- } else if (type=="int_array") {
-
- if (!tag->args.has("len")) {
- ERR_EXPLAIN(local_path+":"+itos(get_current_line())+": Array missing 'len' field: "+name);
- ERR_FAIL_COND_V(!tag->args.has("len"),ERR_FILE_CORRUPT);
- }
- int len=tag->args["len"].to_int();
-
- DVector<int> ints;
- ints.resize(len);
- DVector<int>::Write w=ints.write();
- int *intsptr=w.ptr();
- int idx=0;
- String str;
-#if 0
- while( idx<len ) {
-
-
- CharType c=get_char();
- ERR_FAIL_COND_V(f->eof_reached(),ERR_FILE_CORRUPT);
-
- if (c<33 || c==',' || c=='<') {
-
- if (str.length()) {
-
- intsptr[idx]=str.to_int();
- str="";
- idx++;
- }
-
- if (c=='<') {
-
- while(get_char()!='>' && !f->eof_reached()) {}
- ERR_FAIL_COND_V(f->eof_reached(),ERR_FILE_CORRUPT);
- break;
- }
-
- } else {
-
- str+=c;
- }
- }
-
-#else
-
- Vector<char> tmpdata;
-
- while( idx<len ) {
-
- bool end=false;
- Error err = _parse_array_element(tmpdata,true,f,&end);
- ERR_FAIL_COND_V(err,err);
-
- intsptr[idx]=String::to_int(&tmpdata[0]);
- idx++;
- if (end)
- break;
-
- }
-
-#endif
- w=DVector<int>::Write();
-
- r_v=ints;
- Error err=goto_end_of_tag();
- ERR_FAIL_COND_V(err,err);
- r_name=name;
-
- return OK;
- } else if (type=="real_array") {
-
- if (!tag->args.has("len")) {
- ERR_EXPLAIN(local_path+":"+itos(get_current_line())+": Array missing 'len' field: "+name);
- ERR_FAIL_COND_V(!tag->args.has("len"),ERR_FILE_CORRUPT);
- }
- int len=tag->args["len"].to_int();;
-
- DVector<real_t> reals;
- reals.resize(len);
- DVector<real_t>::Write w=reals.write();
- real_t *realsptr=w.ptr();
- int idx=0;
- String str;
-
-
-#if 0
- while( idx<len ) {
-
-
- CharType c=get_char();
- ERR_FAIL_COND_V(f->eof_reached(),ERR_FILE_CORRUPT);
-
-
- if (c<33 || c==',' || c=='<') {
-
- if (str.length()) {
-
- realsptr[idx]=str.to_double();
- str="";
- idx++;
- }
-
- if (c=='<') {
-
- while(get_char()!='>' && !f->eof_reached()) {}
- ERR_FAIL_COND_V(f->eof_reached(),ERR_FILE_CORRUPT);
- break;
- }
-
- } else {
-
- str+=c;
- }
- }
-
-#else
-
-
-
- Vector<char> tmpdata;
-
- while( idx<len ) {
-
- bool end=false;
- Error err = _parse_array_element(tmpdata,true,f,&end);
- ERR_FAIL_COND_V(err,err);
-
- realsptr[idx]=String::to_double(&tmpdata[0]);
- idx++;
-
- if (end)
- break;
- }
-
-#endif
-
- w=DVector<real_t>::Write();
- r_v=reals;
-
- Error err=goto_end_of_tag();
- ERR_FAIL_COND_V(err,err);
- r_name=name;
-
- return OK;
- } else if (type=="string_array") {
-#if 0
- if (!tag->args.has("len")) {
- ERR_EXPLAIN(local_path+":"+itos(get_current_line())+": Array missing 'len' field: "+name);
- ERR_FAIL_COND_V(!tag->args.has("len"),ERR_FILE_CORRUPT);
- }
- int len=tag->args["len"].to_int();
-
- DVector<String> strings;
- strings.resize(len);
- DVector<String>::Write w=strings.write();
- String *stringsptr=w.ptr();
- int idx=0;
- String str;
-
- bool inside_str=false;
- CharString cs;
- while( idx<len ) {
-
-
- CharType c=get_char();
- ERR_FAIL_COND_V(f->eof_reached(),ERR_FILE_CORRUPT);
-
-
- if (c=='"') {
- if (inside_str) {
-
- cs.push_back(0);
- String str;
- str.parse_utf8(cs.get_data());
- unquote(str);
- stringsptr[idx]=str;
- cs.clear();
- idx++;
- inside_str=false;
- } else {
- inside_str=true;
- }
- } else if (c=='<') {
-
- while(get_char()!='>' && !f->eof_reached()) {}
- ERR_FAIL_COND_V(f->eof_reached(),ERR_FILE_CORRUPT);
- break;
-
-
- } else if (inside_str){
-
- cs.push_back(c);
- }
- }
- w=DVector<String>::Write();
- r_v=strings;
- String sdfsdfg;
- Error err=parse_property_data(sdfsdfg);
- ERR_FAIL_COND_V(err,err);
-
- r_name=name;
-
- return OK;
-#endif
- if (!tag->args.has("len")) {
- ERR_EXPLAIN(local_path+":"+itos(get_current_line())+": String Array missing 'len' field: "+name);
- ERR_FAIL_COND_V(!tag->args.has("len"),ERR_FILE_CORRUPT);
- }
-
-
- int len=tag->args["len"].to_int();
-
- StringArray array;
- array.resize(len);
- DVector<String>::Write w = array.write();
-
- Error err;
- Variant v;
- String tagname;
- int idx=0;
-
-
- while( (err=parse_property(v,tagname))==OK ) {
-
- ERR_CONTINUE( idx <0 || idx >=len );
- String str = v; //convert back to string
- w[idx]=str;
- idx++;
- }
-
- if (idx!=len) {
- ERR_EXPLAIN(local_path+":"+itos(get_current_line())+": Error loading array (size mismatch): "+name);
- ERR_FAIL_COND_V(idx!=len,err);
- }
-
- if (err!=ERR_FILE_EOF) {
- ERR_EXPLAIN(local_path+":"+itos(get_current_line())+": Error loading array: "+name);
- ERR_FAIL_COND_V(err!=ERR_FILE_EOF,err);
- }
-
- //err=parse_property_data(name); // skip the rest
- //ERR_FAIL_COND_V(err,err);
-
- r_name=name;
- r_v=array;
- return OK;
-
- } else if (type=="vector3_array") {
-
- if (!tag->args.has("len")) {
- ERR_EXPLAIN(local_path+":"+itos(get_current_line())+": Array missing 'len' field: "+name);
- ERR_FAIL_COND_V(!tag->args.has("len"),ERR_FILE_CORRUPT);
- }
- int len=tag->args["len"].to_int();;
-
- DVector<Vector3> vectors;
- vectors.resize(len);
- DVector<Vector3>::Write w=vectors.write();
- Vector3 *vectorsptr=w.ptr();
- int idx=0;
- int subidx=0;
- Vector3 auxvec;
- String str;
-
-// uint64_t tbegin = OS::get_singleton()->get_ticks_usec();
-#if 0
- while( idx<len ) {
-
-
- CharType c=get_char();
- ERR_FAIL_COND_V(f->eof_reached(),ERR_FILE_CORRUPT);
-
-
- if (c<33 || c==',' || c=='<') {
-
- if (str.length()) {
-
- auxvec[subidx]=str.to_double();
- subidx++;
- str="";
- if (subidx==3) {
- vectorsptr[idx]=auxvec;
-
- idx++;
- subidx=0;
- }
- }
-
- if (c=='<') {
-
- while(get_char()!='>' && !f->eof_reached()) {}
- ERR_FAIL_COND_V(f->eof_reached(),ERR_FILE_CORRUPT);
- break;
- }
-
- } else {
-
- str+=c;
- }
- }
-#else
-
- Vector<char> tmpdata;
-
- while( idx<len ) {
-
- bool end=false;
- Error err = _parse_array_element(tmpdata,true,f,&end);
- ERR_FAIL_COND_V(err,err);
-
-
- auxvec[subidx]=String::to_double(&tmpdata[0]);
- subidx++;
- if (subidx==3) {
- vectorsptr[idx]=auxvec;
-
- idx++;
- subidx=0;
- }
-
- if (end)
- break;
- }
-
-
-
-#endif
- ERR_EXPLAIN(local_path+":"+itos(get_current_line())+": Premature end of vector3 array");
- ERR_FAIL_COND_V(idx<len,ERR_FILE_CORRUPT);
-// double time_taken = (OS::get_singleton()->get_ticks_usec() - tbegin)/1000000.0;
-
-
- w=DVector<Vector3>::Write();
- r_v=vectors;
- String sdfsdfg;
- Error err=goto_end_of_tag();
- ERR_FAIL_COND_V(err,err);
- r_name=name;
-
- return OK;
-
- } else if (type=="vector2_array") {
-
- if (!tag->args.has("len")) {
- ERR_EXPLAIN(local_path+":"+itos(get_current_line())+": Array missing 'len' field: "+name);
- ERR_FAIL_COND_V(!tag->args.has("len"),ERR_FILE_CORRUPT);
- }
- int len=tag->args["len"].to_int();;
-
- DVector<Vector2> vectors;
- vectors.resize(len);
- DVector<Vector2>::Write w=vectors.write();
- Vector2 *vectorsptr=w.ptr();
- int idx=0;
- int subidx=0;
- Vector2 auxvec;
- String str;
-
-// uint64_t tbegin = OS::get_singleton()->get_ticks_usec();
-#if 0
- while( idx<len ) {
-
-
- CharType c=get_char();
- ERR_FAIL_COND_V(f->eof_reached(),ERR_FILE_CORRUPT);
-
-
- if (c<22 || c==',' || c=='<') {
-
- if (str.length()) {
-
- auxvec[subidx]=str.to_double();
- subidx++;
- str="";
- if (subidx==2) {
- vectorsptr[idx]=auxvec;
-
- idx++;
- subidx=0;
- }
- }
-
- if (c=='<') {
-
- while(get_char()!='>' && !f->eof_reached()) {}
- ERR_FAIL_COND_V(f->eof_reached(),ERR_FILE_CORRUPT);
- break;
- }
-
- } else {
-
- str+=c;
- }
- }
-#else
-
- Vector<char> tmpdata;
-
- while( idx<len ) {
-
- bool end=false;
- Error err = _parse_array_element(tmpdata,true,f,&end);
- ERR_FAIL_COND_V(err,err);
-
-
- auxvec[subidx]=String::to_double(&tmpdata[0]);
- subidx++;
- if (subidx==2) {
- vectorsptr[idx]=auxvec;
-
- idx++;
- subidx=0;
- }
-
- if (end)
- break;
- }
-
-
-
-#endif
- ERR_EXPLAIN(local_path+":"+itos(get_current_line())+": Premature end of vector2 array");
- ERR_FAIL_COND_V(idx<len,ERR_FILE_CORRUPT);
-// double time_taken = (OS::get_singleton()->get_ticks_usec() - tbegin)/1000000.0;
-
-
- w=DVector<Vector2>::Write();
- r_v=vectors;
- String sdfsdfg;
- Error err=goto_end_of_tag();
- ERR_FAIL_COND_V(err,err);
- r_name=name;
-
- return OK;
-
- } else if (type=="color_array") {
-
- if (!tag->args.has("len")) {
- ERR_EXPLAIN(local_path+":"+itos(get_current_line())+": Array missing 'len' field: "+name);
- ERR_FAIL_COND_V(!tag->args.has("len"),ERR_FILE_CORRUPT);
- }
- int len=tag->args["len"].to_int();;
-
- DVector<Color> colors;
- colors.resize(len);
- DVector<Color>::Write w=colors.write();
- Color *colorsptr=w.ptr();
- int idx=0;
- int subidx=0;
- Color auxcol;
- String str;
-
- while( idx<len ) {
-
-
- CharType c=get_char();
- ERR_FAIL_COND_V(f->eof_reached(),ERR_FILE_CORRUPT);
-
-
- if (c<33 || c==',' || c=='<') {
-
- if (str.length()) {
-
- auxcol[subidx]=str.to_double();
- subidx++;
- str="";
- if (subidx==4) {
- colorsptr[idx]=auxcol;
- idx++;
- subidx=0;
- }
- }
-
- if (c=='<') {
-
- while(get_char()!='>' && !f->eof_reached()) {}
- ERR_FAIL_COND_V(f->eof_reached(),ERR_FILE_CORRUPT);
- break;
- }
-
- } else {
-
- str+=c;
- }
- }
- w=DVector<Color>::Write();
- r_v=colors;
- String sdfsdfg;
- Error err=parse_property_data(sdfsdfg);
- ERR_FAIL_COND_V(err,err);
- r_name=name;
-
- return OK;
- }
-
-
- String data;
- Error err = parse_property_data(data);
- ERR_FAIL_COND_V(err!=OK,err);
-
- if (type=="nil") {
- // uh do nothing
-
- } else if (type=="bool") {
- // uh do nothing
- if (data.nocasecmp_to("true")==0 || data.to_int()!=0)
- r_v=true;
- else
- r_v=false;
- } else if (type=="int") {
-
- r_v=data.to_int();
- } else if (type=="real") {
-
- r_v=data.to_double();
- } else if (type=="string") {
-
- String str=data;
- unquote(str);
- r_v=str;
- } else if (type=="vector3") {
-
-
- r_v=Vector3(
- data.get_slicec(',',0).to_double(),
- data.get_slicec(',',1).to_double(),
- data.get_slicec(',',2).to_double()
- );
-
- } else if (type=="vector2") {
-
-
- r_v=Vector2(
- data.get_slicec(',',0).to_double(),
- data.get_slicec(',',1).to_double()
- );
-
- } else if (type=="plane") {
-
- r_v=Plane(
- data.get_slicec(',',0).to_double(),
- data.get_slicec(',',1).to_double(),
- data.get_slicec(',',2).to_double(),
- data.get_slicec(',',3).to_double()
- );
-
- } else if (type=="quaternion") {
-
- r_v=Quat(
- data.get_slicec(',',0).to_double(),
- data.get_slicec(',',1).to_double(),
- data.get_slicec(',',2).to_double(),
- data.get_slicec(',',3).to_double()
- );
-
- } else if (type=="rect2") {
-
- r_v=Rect2(
- Vector2(
- data.get_slicec(',',0).to_double(),
- data.get_slicec(',',1).to_double()
- ),
- Vector2(
- data.get_slicec(',',2).to_double(),
- data.get_slicec(',',3).to_double()
- )
- );
-
-
- } else if (type=="aabb") {
-
- r_v=AABB(
- Vector3(
- data.get_slicec(',',0).to_double(),
- data.get_slicec(',',1).to_double(),
- data.get_slicec(',',2).to_double()
- ),
- Vector3(
- data.get_slicec(',',3).to_double(),
- data.get_slicec(',',4).to_double(),
- data.get_slicec(',',5).to_double()
- )
- );
-
- } else if (type=="matrix32") {
-
- Matrix32 m3;
- for (int i=0;i<3;i++) {
- for (int j=0;j<2;j++) {
- m3.elements[i][j]=data.get_slicec(',',i*2+j).to_double();
- }
- }
- r_v=m3;
-
- } else if (type=="matrix3") {
-
- Matrix3 m3;
- for (int i=0;i<3;i++) {
- for (int j=0;j<3;j++) {
- m3.elements[i][j]=data.get_slicec(',',i*3+j).to_double();
- }
- }
- r_v=m3;
-
- } else if (type=="transform") {
-
- Transform tr;
- for (int i=0;i<3;i++) {
- for (int j=0;j<3;j++) {
- tr.basis.elements[i][j]=data.get_slicec(',',i*3+j).to_double();
- }
-
- }
- tr.origin=Vector3(
- data.get_slicec(',',9).to_double(),
- data.get_slicec(',',10).to_double(),
- data.get_slicec(',',11).to_double()
- );
- r_v=tr;
-
- } else if (type=="color") {
-
- r_v=Color(
- data.get_slicec(',',0).to_double(),
- data.get_slicec(',',1).to_double(),
- data.get_slicec(',',2).to_double(),
- data.get_slicec(',',3).to_double()
- );
-
- } else if (type=="node_path") {
-
- String str=data;
- unquote(str);
- r_v=NodePath( str );
- } else if (type=="input_event") {
-
- // ?
- } else {
- ERR_EXPLAIN(local_path+":"+itos(get_current_line())+": Unrecognized tag in file: "+type);
- ERR_FAIL_V(ERR_FILE_CORRUPT);
- }
- r_name=name;
- return OK;
-}
-
-
-
-int ResourceInteractiveLoaderXML::get_current_line() const {
-
- return lines;
-}
-
-
-uint8_t ResourceInteractiveLoaderXML::get_char() const {
-
- uint8_t c = f->get_8();
- if (c=='\n')
- lines++;
- return c;
-
-}
-
-
-
-
-///
-
-void ResourceInteractiveLoaderXML::set_local_path(const String& p_local_path) {
-
- res_path=p_local_path;
-}
-
-Ref<Resource> ResourceInteractiveLoaderXML::get_resource() {
-
- return resource;
-}
-Error ResourceInteractiveLoaderXML::poll() {
-
- if (error!=OK)
- return error;
-
- bool exit;
- Tag *tag = parse_tag(&exit);
-
-
- if (!tag) {
- error=ERR_FILE_CORRUPT;
- if (!exit) // shouldn't have exited
- ERR_FAIL_V(error);
- error=ERR_FILE_EOF;
- return error;
- }
-
- RES res;
- //Object *obj=NULL;
-
- bool main;
-
- if (tag->name=="ext_resource") {
-
- error=ERR_FILE_CORRUPT;
- ERR_EXPLAIN(local_path+":"+itos(get_current_line())+": <ext_resource> missing 'path' field.");
- ERR_FAIL_COND_V(!tag->args.has("path"),ERR_FILE_CORRUPT);
-
- String type="Resource";
- if (tag->args.has("type"))
- type=tag->args["type"];
-
- String path = tag->args["path"];
-
-
- ERR_EXPLAIN(local_path+":"+itos(get_current_line())+": <ext_resource> can't use a local path, this is a bug?.");
- ERR_FAIL_COND_V(path.begins_with("local://"),ERR_FILE_CORRUPT);
-
- if (path.find("://")==-1 && path.is_rel_path()) {
- // path is relative to file being loaded, so convert to a resource path
- path=Globals::get_singleton()->localize_path(local_path.get_base_dir().plus_file(path));
- }
-
- if (remaps.has(path)) {
- path=remaps[path];
- }
-
- RES res = ResourceLoader::load(path,type);
-
- if (res.is_null()) {
-
- if (ResourceLoader::get_abort_on_missing_resources()) {
- ERR_EXPLAIN(local_path+":"+itos(get_current_line())+": <ext_resource> referenced nonexistent resource at: "+path);
- ERR_FAIL_V(error);
- } else {
- ResourceLoader::notify_dependency_error(local_path,path,type);
- }
- } else {
-
- resource_cache.push_back(res);
- }
-
- if (tag->args.has("index")) {
- ExtResource er;
- er.path=path;
- er.type=type;
- ext_resources[tag->args["index"].to_int()]=er;
- }
-
-
- Error err = close_tag("ext_resource");
- if (err)
- return error;
-
-
- error=OK;
- resource_current++;
- return error;
-
- } else if (tag->name=="resource") {
-
- main=false;
- } else if (tag->name=="main_resource") {
- main=true;
- } else {
- ERR_EXPLAIN(local_path+":"+itos(get_current_line())+": unexpected main tag: "+tag->name);
- error=ERR_FILE_CORRUPT;
- ERR_FAIL_V(error);
- }
-
-
- String type;
- String path;
- int subres=0;
-
- if (!main) {
- //loading resource
-
- error=ERR_FILE_CORRUPT;
- ERR_EXPLAIN(local_path+":"+itos(get_current_line())+": <resource> missing 'len' field.");
- ERR_FAIL_COND_V(!tag->args.has("path"),ERR_FILE_CORRUPT);
- ERR_EXPLAIN(local_path+":"+itos(get_current_line())+": <resource> missing 'type' field.");
- ERR_FAIL_COND_V(!tag->args.has("type"),ERR_FILE_CORRUPT);
- path=tag->args["path"];
-
- error=OK;
-
- if (path.begins_with("local://")) {
- //built-in resource (but really external)
-
- path=path.replace("local://","");
- subres=path.to_int();
- path=local_path+"::"+path;
- }
-
-
- if (ResourceCache::has(path)) {
- Error err = close_tag(tag->name);
- if (err) {
- error=ERR_FILE_CORRUPT;
- }
- ERR_EXPLAIN(local_path+":"+itos(get_current_line())+": Unable to close <resource> tag.");
- ERR_FAIL_COND_V( err, err );
- resource_current++;
- error=OK;
- return OK;
- }
-
- type = tag->args["type"];
- } else {
- type=resource_type;
- }
-
- Object *obj = ClassDB::instance(type);
- if (!obj) {
- error=ERR_FILE_CORRUPT;
- ERR_EXPLAIN(local_path+":"+itos(get_current_line())+": Object of unrecognized type in file: "+type);
- }
- ERR_FAIL_COND_V(!obj,ERR_FILE_CORRUPT);
-
- Resource *r = obj->cast_to<Resource>();
- if (!r) {
- error=ERR_FILE_CORRUPT;
- memdelete(obj); //bye
- ERR_EXPLAIN(local_path+":"+itos(get_current_line())+": Object type in resource field not a resource, type is: "+obj->get_class());
- ERR_FAIL_COND_V(!r,ERR_FILE_CORRUPT);
- }
-
- res = RES( r );
- if (path!="")
- r->set_path(path);
- r->set_subindex(subres);
-
- //load properties
-
- while(true) {
-
- String name;
- Variant v;
- Error err;
- err = parse_property(v,name);
- if (err==ERR_FILE_EOF) //tag closed
- break;
- if (err!=OK) {
- ERR_EXPLAIN(local_path+":"+itos(get_current_line())+": XML Parsing aborted.");
- ERR_FAIL_COND_V(err!=OK,ERR_FILE_CORRUPT);
- }
-
- obj->set(name,v);
- }
-#ifdef TOOLS_ENABLED
- res->set_edited(false);
-#endif
- resource_cache.push_back(res); //keep it in mem until finished loading
- resource_current++;
- if (main) {
- f->close();
- resource=res;
- if (!ResourceCache::has(res_path)) {
- resource->set_path(res_path);
- }
- error=ERR_FILE_EOF;
- return error;
-
- }
- error=OK;
- return OK;
-}
-
-int ResourceInteractiveLoaderXML::get_stage() const {
-
- return resource_current;
-}
-int ResourceInteractiveLoaderXML::get_stage_count() const {
-
- return resources_total;//+ext_resources;
-}
-
-ResourceInteractiveLoaderXML::~ResourceInteractiveLoaderXML() {
-
- memdelete(f);
-}
-
-void ResourceInteractiveLoaderXML::get_dependencies(FileAccess *f,List<String> *p_dependencies,bool p_add_types) {
-
-
- open(f);
- ERR_FAIL_COND(error!=OK);
-
- while(true) {
- bool exit;
- Tag *tag = parse_tag(&exit);
-
-
- if (!tag) {
- error=ERR_FILE_CORRUPT;
- ERR_FAIL_COND(!exit);
- error=ERR_FILE_EOF;
- return;
- }
-
- if (tag->name!="ext_resource") {
-
- return;
- }
-
- error=ERR_FILE_CORRUPT;
- ERR_EXPLAIN(local_path+":"+itos(get_current_line())+": <ext_resource> missing 'path' field.");
- ERR_FAIL_COND(!tag->args.has("path"));
-
- String path = tag->args["path"];
-
- ERR_EXPLAIN(local_path+":"+itos(get_current_line())+": <ext_resource> can't use a local path, this is a bug?.");
- ERR_FAIL_COND(path.begins_with("local://"));
-
- if (path.find("://")==-1 && path.is_rel_path()) {
- // path is relative to file being loaded, so convert to a resource path
- path=Globals::get_singleton()->localize_path(local_path.get_base_dir().plus_file(path));
- }
-
- if (path.ends_with("*")) {
- ERR_FAIL_COND(!tag->args.has("type"));
- String type = tag->args["type"];
- path = ResourceLoader::guess_full_filename(path,type);
- }
-
- if (p_add_types && tag->args.has("type")) {
- path+="::"+tag->args["type"];
- }
-
- p_dependencies->push_back(path);
-
- Error err = close_tag("ext_resource");
- if (err)
- return;
-
- error=OK;
- }
-
-}
-
-Error ResourceInteractiveLoaderXML::rename_dependencies(FileAccess *p_f, const String &p_path,const Map<String,String>& p_map) {
-
- open(p_f);
- ERR_FAIL_COND_V(error!=OK,error);
-
- //FileAccess
-
- bool old_format=false;
-
- FileAccess *fw = NULL;
-
- String base_path=local_path.get_base_dir();
-
- while(true) {
- bool exit;
- List<String> order;
-
- Tag *tag = parse_tag(&exit,true,&order);
-
- bool done=false;
-
- if (!tag) {
- if (fw) {
- memdelete(fw);
- }
- error=ERR_FILE_CORRUPT;
- ERR_FAIL_COND_V(!exit,error);
- error=ERR_FILE_EOF;
-
- return error;
- }
-
- if (tag->name=="ext_resource") {
-
- if (!tag->args.has("index") || !tag->args.has("path") || !tag->args.has("type")) {
- old_format=true;
- break;
- }
-
- if (!fw) {
-
- fw=FileAccess::open(p_path+".depren",FileAccess::WRITE);
- fw->store_line("<?xml version=\"1.0\" encoding=\"UTF-8\" ?>"); //no escape
- fw->store_line("<resource_file type=\""+resource_type+"\" subresource_count=\""+itos(resources_total)+"\" version=\""+itos(VERSION_MAJOR)+"."+itos(VERSION_MINOR)+"\" version_name=\""+VERSION_FULL_NAME+"\">");
-
- }
-
- String path = tag->args["path"];
- String index = tag->args["index"];
- String type = tag->args["type"];
-
-
- bool relative=false;
- if (!path.begins_with("res://")) {
- path=base_path.plus_file(path).simplify_path();
- relative=true;
- }
-
-
- if (p_map.has(path)) {
- String np=p_map[path];
- path=np;
- }
-
- if (relative) {
- //restore relative
- path=base_path.path_to_file(path);
- }
-
- tag->args["path"]=path;
- tag->args["index"]=index;
- tag->args["type"]=type;
-
- } else {
-
- done=true;
- }
-
- String tagt="\t<";
- if (exit)
- tagt+="/";
- tagt+=tag->name;
-
- for(List<String>::Element *E=order.front();E;E=E->next()) {
- tagt+=" "+E->get()+"=\""+tag->args[E->get()]+"\"";
- }
- tagt+=">";
- fw->store_line(tagt);
- if (done)
- break;
- close_tag("ext_resource");
- fw->store_line("\t</ext_resource>");
-
- }
-
-
- if (old_format) {
- if (fw)
- memdelete(fw);
-
- DirAccess *da = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
- da->remove(p_path+".depren");
- memdelete(da);
- //fuck it, use the old approach;
-
- WARN_PRINT(("This file is old, so it can't refactor dependencies, opening and resaving: "+p_path).utf8().get_data());
-
- Error err;
- FileAccess *f2 = FileAccess::open(p_path,FileAccess::READ,&err);
- if (err!=OK) {
- ERR_FAIL_COND_V(err!=OK,ERR_FILE_CANT_OPEN);
- }
-
- Ref<ResourceInteractiveLoaderXML> ria = memnew( ResourceInteractiveLoaderXML );
- ria->local_path=Globals::get_singleton()->localize_path(p_path);
- ria->res_path=ria->local_path;
- ria->remaps=p_map;
- // ria->set_local_path( Globals::get_singleton()->localize_path(p_path) );
- ria->open(f2);
-
- err = ria->poll();
-
- while(err==OK) {
- err=ria->poll();
- }
-
- ERR_FAIL_COND_V(err!=ERR_FILE_EOF,ERR_FILE_CORRUPT);
- RES res = ria->get_resource();
- ERR_FAIL_COND_V(!res.is_valid(),ERR_FILE_CORRUPT);
-
- return ResourceFormatSaverXML::singleton->save(p_path,res);
- }
-
- if (!fw) {
-
- return OK; //nothing to rename, do nothing
- }
-
- uint8_t c=f->get_8();
- while(!f->eof_reached()) {
- fw->store_8(c);
- c=f->get_8();
- }
- f->close();
-
- bool all_ok = fw->get_error()==OK;
-
- memdelete(fw);
-
- if (!all_ok) {
- return ERR_CANT_CREATE;
- }
-
- DirAccess *da = DirAccess::create(DirAccess::ACCESS_RESOURCES);
- da->remove(p_path);
- da->rename(p_path+".depren",p_path);
- memdelete(da);
-
- return OK;
-
-}
-
-
-void ResourceInteractiveLoaderXML::open(FileAccess *p_f) {
-
- error=OK;
-
- lines=1;
- f=p_f;
-
-
- ResourceInteractiveLoaderXML::Tag *tag = parse_tag();
- if (!tag || tag->name!="?xml" || !tag->args.has("version") || !tag->args.has("encoding") || tag->args["encoding"]!="UTF-8") {
-
- error=ERR_FILE_CORRUPT;
- ResourceLoader::notify_load_error("XML is invalid (missing header tags)");
- ERR_EXPLAIN("Not a XML:UTF-8 File: "+local_path);
- ERR_FAIL();
- }
-
- tag_stack.clear();
-
- tag = parse_tag();
-
-
- if (!tag || tag->name!="resource_file" || !tag->args.has("type") || !tag->args.has("version")) {
-
- ResourceLoader::notify_load_error(local_path+": XML is not a valid resource file.");
- error=ERR_FILE_CORRUPT;
- ERR_EXPLAIN("Unrecognized XML File: "+local_path);
- ERR_FAIL();
- }
-
-
- if (tag->args.has("subresource_count"))
- resources_total=tag->args["subresource_count"].to_int();
- resource_current=0;
- resource_type=tag->args["type"];
-
- String version = tag->args["version"];
- if (version.get_slice_count(".")!=2) {
-
- error=ERR_FILE_CORRUPT;
- ResourceLoader::notify_load_error(local_path+":XML version string is invalid: "+version);
- ERR_EXPLAIN("Invalid Version String '"+version+"'' in file: "+local_path);
- ERR_FAIL();
- }
-
- int major = version.get_slicec('.',0).to_int();
- if (major>VERSION_MAJOR) {
-
- error=ERR_FILE_UNRECOGNIZED;
- ResourceLoader::notify_load_error(local_path+": File Format '"+version+"' is too new. Please upgrade to a newer engine version.");
- ERR_EXPLAIN("File Format '"+version+"' is too new! Please upgrade to a a new engine version: "+local_path);
- ERR_FAIL();
-
- }
-
- /*
- String preload_depts = "deps/"+local_path.md5_text();
- if (Globals::get_singleton()->has(preload_depts)) {
- ext_resources.clear();
- //ignore external resources and use these
- NodePath depts=Globals::get_singleton()->get(preload_depts);
-
- for(int i=0;i<depts.get_name_count();i++) {
- ext_resources.push_back(depts.get_name(i));
- }
- print_line(local_path+" - EXTERNAL RESOURCES: "+itos(ext_resources.size()));
- }
-*/
-
-}
-
-String ResourceInteractiveLoaderXML::recognize(FileAccess *p_f) {
-
- error=OK;
-
- lines=1;
- f=p_f;
-
- ResourceInteractiveLoaderXML::Tag *tag = parse_tag();
- if (!tag || tag->name!="?xml" || !tag->args.has("version") || !tag->args.has("encoding") || tag->args["encoding"]!="UTF-8") {
-
-
- return ""; //unrecognized
- }
-
- tag_stack.clear();
-
- tag = parse_tag();
-
- if (!tag || tag->name!="resource_file" || !tag->args.has("type") || !tag->args.has("version")) {
-
- return ""; //unrecognized
- }
-
- return tag->args["type"];
-
-}
-
-/////////////////////
-
-Ref<ResourceInteractiveLoader> ResourceFormatLoaderXML::load_interactive(const String &p_path, Error *r_error) {
-
- if (r_error)
- *r_error=ERR_CANT_OPEN;
-
- Error err;
- FileAccess *f = FileAccess::open(p_path,FileAccess::READ,&err);
-
-
- if (err!=OK) {
-
- ERR_FAIL_COND_V(err!=OK,Ref<ResourceInteractiveLoader>());
- }
-
- Ref<ResourceInteractiveLoaderXML> ria = memnew( ResourceInteractiveLoaderXML );
- ria->local_path=Globals::get_singleton()->localize_path(p_path);
- ria->res_path=ria->local_path;
-// ria->set_local_path( Globals::get_singleton()->localize_path(p_path) );
- ria->open(f);
-
- return ria;
-}
-
-void ResourceFormatLoaderXML::get_recognized_extensions_for_type(const String& p_type,List<String> *p_extensions) const {
-
- if (p_type=="") {
- get_recognized_extensions(p_extensions);
- return;
- }
-
- List<String> extensions;
- ClassDB::get_extensions_for_type(p_type,&extensions);
-
- extensions.sort();
-
- for(List<String>::Element *E=extensions.front();E;E=E->next()) {
- String ext = E->get().to_lower();
- if (ext=="res")
- continue;
- p_extensions->push_back("x"+ext);
- }
-
- p_extensions->push_back("xml");
-
-
-}
-void ResourceFormatLoaderXML::get_recognized_extensions(List<String> *p_extensions) const{
-
- List<String> extensions;
- ClassDB::get_resource_base_extensions(&extensions);
- extensions.sort();
-
- for(List<String>::Element *E=extensions.front();E;E=E->next()) {
- String ext = E->get().to_lower();
- if (ext=="res")
- continue;
- p_extensions->push_back("x"+ext);
- }
-
- p_extensions->push_back("xml");
-}
-
-bool ResourceFormatLoaderXML::handles_type(const String& p_type) const{
-
- return true;
-}
-String ResourceFormatLoaderXML::get_resource_type(const String &p_path) const{
-
-
- String ext=p_path.extension().to_lower();
- if (!ext.begins_with("x")) //a lie but..
- return "";
-
- FileAccess *f = FileAccess::open(p_path,FileAccess::READ);
- if (!f) {
-
- return ""; //could not rwead
- }
-
- Ref<ResourceInteractiveLoaderXML> ria = memnew( ResourceInteractiveLoaderXML );
- ria->local_path=Globals::get_singleton()->localize_path(p_path);
- ria->res_path=ria->local_path;
-// ria->set_local_path( Globals::get_singleton()->localize_path(p_path) );
- String r = ria->recognize(f);
- return r;
-}
-
-
-void ResourceFormatLoaderXML::get_dependencies(const String& p_path,List<String> *p_dependencies,bool p_add_types) {
-
- FileAccess *f = FileAccess::open(p_path,FileAccess::READ);
- if (!f) {
-
- ERR_FAIL();
- }
-
- Ref<ResourceInteractiveLoaderXML> ria = memnew( ResourceInteractiveLoaderXML );
- ria->local_path=Globals::get_singleton()->localize_path(p_path);
- ria->res_path=ria->local_path;
-// ria->set_local_path( Globals::get_singleton()->localize_path(p_path) );
- ria->get_dependencies(f,p_dependencies,p_add_types);
-
-
-}
-
-Error ResourceFormatLoaderXML::rename_dependencies(const String &p_path,const Map<String,String>& p_map) {
-
- FileAccess *f = FileAccess::open(p_path,FileAccess::READ);
- if (!f) {
-
- ERR_FAIL_V(ERR_CANT_OPEN);
- }
-
- Ref<ResourceInteractiveLoaderXML> ria = memnew( ResourceInteractiveLoaderXML );
- ria->local_path=Globals::get_singleton()->localize_path(p_path);
- ria->res_path=ria->local_path;
-// ria->set_local_path( Globals::get_singleton()->localize_path(p_path) );
- return ria->rename_dependencies(f,p_path,p_map);
-}
-
-
-/****************************************************************************************/
-/****************************************************************************************/
-/****************************************************************************************/
-/****************************************************************************************/
-/****************************************************************************************/
-/****************************************************************************************/
-/****************************************************************************************/
-/****************************************************************************************/
-/****************************************************************************************/
-/****************************************************************************************/
-/****************************************************************************************/
-/****************************************************************************************/
-/****************************************************************************************/
-
-
-
-void ResourceFormatSaverXMLInstance::escape(String& p_str) {
-
- p_str=p_str.replace("&","&amp;");
- p_str=p_str.replace("<","&lt;");
- p_str=p_str.replace(">","&gt;");
- p_str=p_str.replace("'","&apos;");
- p_str=p_str.replace("\"","&quot;");
- for (char i=1;i<32;i++) {
-
- char chr[2]={i,0};
- const char hexn[16]={'0','1','2','3','4','5','6','7','8','9','a','b','c','d','e','f'};
- const char hex[8]={'&','#','0','0',hexn[i>>4],hexn[i&0xf],';',0};
-
- p_str=p_str.replace(chr,hex);
- }
-
-
-}
-void ResourceFormatSaverXMLInstance::write_tabs(int p_diff) {
-
- for (int i=0;i<depth+p_diff;i++) {
-
- f->store_8('\t');
- }
-}
-
-void ResourceFormatSaverXMLInstance::write_string(String p_str,bool p_escape) {
-
- /* write an UTF8 string */
- if (p_escape)
- escape(p_str);
-
- f->store_string(p_str);;
- /*
- CharString cs=p_str.utf8();
- const char *data=cs.get_data();
-
- while (*data) {
- f->store_8(*data);
- data++;
- }*/
-
-
-}
-
-void ResourceFormatSaverXMLInstance::enter_tag(const char* p_tag,const String& p_args) {
-
- f->store_8('<');
- int cc = 0;
- const char *c=p_tag;
- while(*c) {
- cc++;
- c++;
- }
- f->store_buffer((const uint8_t*)p_tag,cc);
- if (p_args.length()) {
- f->store_8(' ');
- f->store_string(p_args);
- }
- f->store_8('>');
- depth++;
-
-}
-void ResourceFormatSaverXMLInstance::exit_tag(const char* p_tag) {
-
- depth--;
- f->store_8('<');
- f->store_8('/');
- int cc = 0;
- const char *c=p_tag;
- while(*c) {
- cc++;
- c++;
- }
- f->store_buffer((const uint8_t*)p_tag,cc);
- f->store_8('>');
-
-}
-
-/*
-static bool _check_type(const Variant& p_property) {
-
- if (p_property.get_type()==Variant::_RID)
- return false;
- if (p_property.get_type()==Variant::OBJECT) {
- RES res = p_property;
- if (res.is_null())
- return false;
- }
-
- return true;
-}*/
-
-void ResourceFormatSaverXMLInstance::write_property(const String& p_name,const Variant& p_property,bool *r_ok) {
-
- if (r_ok)
- *r_ok=false;
-
- const char* type;
- String params;
- bool oneliner=true;
-
- switch( p_property.get_type() ) {
-
- case Variant::NIL: type="nil"; break;
- case Variant::BOOL: type="bool"; break;
- case Variant::INT: type="int"; break;
- case Variant::REAL: type="real"; break;
- case Variant::STRING: type="string"; break;
- case Variant::VECTOR2: type="vector2"; break;
- case Variant::RECT2: type="rect2"; break;
- case Variant::VECTOR3: type="vector3"; break;
- case Variant::PLANE: type="plane"; break;
- case Variant::_AABB: type="aabb"; break;
- case Variant::QUAT: type="quaternion"; break;
- case Variant::MATRIX32: type="matrix32"; break;
- case Variant::MATRIX3: type="matrix3"; break;
- case Variant::TRANSFORM: type="transform"; break;
- case Variant::COLOR: type="color"; break;
- case Variant::IMAGE: {
- type="image";
- Image img=p_property;
- if (img.empty()) {
- write_tabs();
- enter_tag(type,"name=\""+p_name+"\"");
- exit_tag(type);
- if (r_ok)
- *r_ok=true;
- return;
- }
- params+="encoding=\"raw\"";
- params+=" width=\""+itos(img.get_width())+"\"";
- params+=" height=\""+itos(img.get_height())+"\"";
- params+=" mipmaps=\""+itos(img.has_mipmaps())+"\"";
-/*
- switch(img.get_format()) {
-
- case Image::FORMAT_L8: params+=" format=\"grayscale\""; break;
- case Image::FORMAT_INTENSITY: params+=" format=\"intensity\""; break;
- case Image::FORMAT_LA8: params+=" format=\"grayscale_alpha\""; break;
- case Image::FORMAT_RGB8: params+=" format=\"rgb\""; break;
- case Image::FORMAT_RGBA8: params+=" format=\"rgba\""; break;
- case Image::FORMAT_INDEXED : params+=" format=\"indexed\""; break;
- case Image::FORMAT_INDEXED_ALPHA: params+=" format=\"indexed_alpha\""; break;
- case Image::FORMAT_DXT1: params+=" format=\"bc1\""; break;
- case Image::FORMAT_DXT3: params+=" format=\"bc2\""; break;
- case Image::FORMAT_DXT5: params+=" format=\"bc3\""; break;
- case Image::FORMAT_ATI1: params+=" format=\"bc4\""; break;
- case Image::FORMAT_ATI2: params+=" format=\"bc5\""; break;
- case Image::FORMAT_PVRTC2: params+=" format=\"pvrtc2\""; break;
- case Image::FORMAT_PVRTC2A: params+=" format=\"pvrtc2a\""; break;
- case Image::FORMAT_PVRTC4: params+=" format=\"pvrtc4\""; break;
- case Image::FORMAT_PVRTC4A: params+=" format=\"pvrtc4a\""; break;
- case Image::FORMAT_ETC: params+=" format=\"etc\""; break;
- case Image::FORMAT_ATC: params+=" format=\"atc\""; break;
- case Image::FORMAT_ATC_ALPHA_EXPLICIT: params+=" format=\"atcae\""; break;
- case Image::FORMAT_ATC_ALPHA_INTERPOLATED: params+=" format=\"atcai\""; break;
- case Image::FORMAT_CUSTOM: params+=" format=\"custom\" custom_size=\""+itos(img.get_data().size())+"\""; break;
- default: {}
- }*/
- } break;
- case Variant::NODE_PATH: type="node_path"; break;
- case Variant::OBJECT: {
- type="resource";
- RES res = p_property;
- if (res.is_null()) {
- write_tabs();
- enter_tag(type,"name=\""+p_name+"\"");
- exit_tag(type);
- if (r_ok)
- *r_ok=true;
-
- return; // don't save it
- }
-
- if (external_resources.has(res)) {
-
- params="external=\""+itos(external_resources[res])+"\"";
- } else {
- params="resource_type=\""+res->get_save_class()+"\"";
-
-
- if (res->get_path().length() && res->get_path().find("::")==-1) {
- //external resource
- String path=relative_paths?local_path.path_to_file(res->get_path()):res->get_path();
- escape(path);
- params+=" path=\""+path+"\"";
- } else {
-
- //internal resource
- ERR_EXPLAIN("Resource was not pre cached for the resource section, bug?");
- ERR_FAIL_COND(!resource_set.has(res));
-
- params+=" path=\"local://"+itos(res->get_subindex())+"\"";
- }
- }
-
- } break;
- case Variant::INPUT_EVENT: type="input_event"; break;
- case Variant::DICTIONARY: type="dictionary"; params="shared=\""+String(p_property.is_shared()?"true":"false")+"\""; oneliner=false; break;
- case Variant::ARRAY: type="array"; params="len=\""+itos(p_property.operator Array().size())+"\" shared=\""+String(p_property.is_shared()?"true":"false")+"\""; oneliner=false; break;
-
- case Variant::RAW_ARRAY: type="raw_array"; params="len=\""+itos(p_property.operator DVector < uint8_t >().size())+"\""; break;
- case Variant::INT_ARRAY: type="int_array"; params="len=\""+itos(p_property.operator DVector < int >().size())+"\""; break;
- case Variant::REAL_ARRAY: type="real_array"; params="len=\""+itos(p_property.operator DVector < real_t >().size())+"\""; break;
- case Variant::STRING_ARRAY: oneliner=false; type="string_array"; params="len=\""+itos(p_property.operator DVector < String >().size())+"\""; break;
- case Variant::VECTOR2_ARRAY: type="vector2_array"; params="len=\""+itos(p_property.operator DVector < Vector2 >().size())+"\""; break;
- case Variant::VECTOR3_ARRAY: type="vector3_array"; params="len=\""+itos(p_property.operator DVector < Vector3 >().size())+"\""; break;
- case Variant::COLOR_ARRAY: type="color_array"; params="len=\""+itos(p_property.operator DVector < Color >().size())+"\""; break;
- default: {
-
- ERR_PRINT("Unknown Variant type.");
- ERR_FAIL();
- }
-
- }
-
- write_tabs();
-
- if (p_name!="") {
- if (params.length())
- enter_tag(type,"name=\""+p_name+"\" "+params);
- else
- enter_tag(type,"name=\""+p_name+"\"");
- } else {
- if (params.length())
- enter_tag(type," "+params);
- else
- enter_tag(type,String());
- }
-
- if (!oneliner)
- f->store_8('\n');
- else
- f->store_8(' ');
-
-
- switch( p_property.get_type() ) {
-
- case Variant::NIL: {
-
- } break;
- case Variant::BOOL: {
-
- write_string( p_property.operator bool() ? "True":"False" );
- } break;
- case Variant::INT: {
-
- write_string( itos(p_property.operator int()) );
- } break;
- case Variant::REAL: {
-
- write_string( rtos(p_property.operator real_t()) );
- } break;
- case Variant::STRING: {
-
- String str=p_property;
- escape(str);
- str="\""+str+"\"";
- write_string( str,false );
- } break;
- case Variant::VECTOR2: {
-
- Vector2 v = p_property;
- write_string( rtoss(v.x) +", "+rtoss(v.y) );
- } break;
- case Variant::RECT2: {
-
- Rect2 aabb = p_property;
- write_string( rtoss(aabb.pos.x) +", "+rtoss(aabb.pos.y) +", "+rtoss(aabb.size.x) +", "+rtoss(aabb.size.y) );
-
- } break;
- case Variant::VECTOR3: {
-
- Vector3 v = p_property;
- write_string( rtoss(v.x) +", "+rtoss(v.y)+", "+rtoss(v.z) );
- } break;
- case Variant::PLANE: {
-
- Plane p = p_property;
- write_string( rtoss(p.normal.x) +", "+rtoss(p.normal.y)+", "+rtoss(p.normal.z)+", "+rtoss(p.d) );
-
- } break;
- case Variant::_AABB: {
-
- AABB aabb = p_property;
- write_string( rtoss(aabb.pos.x) +", "+rtoss(aabb.pos.y) +", "+rtoss(aabb.pos.z) +", "+rtoss(aabb.size.x) +", "+rtoss(aabb.size.y) +", "+rtoss(aabb.size.z) );
-
- } break;
- case Variant::QUAT: {
-
- Quat quat = p_property;
- write_string( rtoss(quat.x)+", "+rtoss(quat.y)+", "+rtoss(quat.z)+", "+rtoss(quat.w)+", ");
-
- } break;
- case Variant::MATRIX32: {
-
- String s;
- Matrix32 m3 = p_property;
- for (int i=0;i<3;i++) {
- for (int j=0;j<2;j++) {
-
- if (i!=0 || j!=0)
- s+=", ";
- s+=rtoss( m3.elements[i][j] );
- }
- }
-
- write_string(s);
-
- } break;
- case Variant::MATRIX3: {
-
- String s;
- Matrix3 m3 = p_property;
- for (int i=0;i<3;i++) {
- for (int j=0;j<3;j++) {
-
- if (i!=0 || j!=0)
- s+=", ";
- s+=rtoss( m3.elements[i][j] );
- }
- }
-
- write_string(s);
-
- } break;
- case Variant::TRANSFORM: {
-
- String s;
- Transform t = p_property;
- Matrix3 &m3 = t.basis;
- for (int i=0;i<3;i++) {
- for (int j=0;j<3;j++) {
-
- if (i!=0 || j!=0)
- s+=", ";
- s+=rtoss( m3.elements[i][j] );
- }
- }
-
- s=s+", "+rtoss(t.origin.x) +", "+rtoss(t.origin.y)+", "+rtoss(t.origin.z);
-
- write_string(s);
- } break;
-
- // misc types
- case Variant::COLOR: {
-
- Color c = p_property;
- write_string( rtoss(c.r) +", "+rtoss(c.g)+", "+rtoss(c.b)+", "+rtoss(c.a) );
-
- } break;
- case Variant::IMAGE: {
-
- String s;
- Image img = p_property;
- DVector<uint8_t> data = img.get_data();
- int len = data.size();
- DVector<uint8_t>::Read r = data.read();
- const uint8_t *ptr=r.ptr();;
- for (int i=0;i<len;i++) {
-
- uint8_t byte = ptr[i];
- const char hex[16]={'0','1','2','3','4','5','6','7','8','9','A','B','C','D','E','F'};
- char str[3]={ hex[byte>>4], hex[byte&0xF], 0};
- s+=str;
- }
-
- write_string(s);
- } break;
- case Variant::NODE_PATH: {
-
- String str=p_property;
- escape(str);
- str="\""+str+"\"";
- write_string( str,false);
-
- } break;
-
- case Variant::OBJECT: {
- /* this saver does not save resources in here
- RES res = p_property;
-
- if (!res.is_null()) {
-
- String path=res->get_path();
- if (!res->is_shared() || !path.length()) {
- // if no path, or path is from inside a scene
- write_object( *res );
- }
-
- }
- */
-
- } break;
- case Variant::INPUT_EVENT: {
-
- write_string( p_property.operator String() );
- } break;
- case Variant::DICTIONARY: {
-
- Dictionary dict = p_property;
-
-
- List<Variant> keys;
- dict.get_key_list(&keys);
- keys.sort();
-
- for(List<Variant>::Element *E=keys.front();E;E=E->next()) {
-
- //if (!_check_type(dict[E->get()]))
- // continue;
- bool ok;
- write_property("",E->get(),&ok);
- ERR_CONTINUE(!ok);
-
- write_property("",dict[E->get()],&ok);
- if (!ok)
- write_property("",Variant()); //at least make the file consistent..
- }
-
-
-
-
- } break;
- case Variant::ARRAY: {
-
- Array array = p_property;
- int len=array.size();
- for (int i=0;i<len;i++) {
-
- write_property("",array[i]);
-
- }
-
- } break;
-
- case Variant::RAW_ARRAY: {
-
- String s;
- DVector<uint8_t> data = p_property;
- int len = data.size();
- DVector<uint8_t>::Read r = data.read();
- const uint8_t *ptr=r.ptr();;
- for (int i=0;i<len;i++) {
-
- uint8_t byte = ptr[i];
- const char hex[16]={'0','1','2','3','4','5','6','7','8','9','A','B','C','D','E','F'};
- char str[3]={ hex[byte>>4], hex[byte&0xF], 0};
- s+=str;
- }
-
- write_string(s,false);
-
- } break;
- case Variant::INT_ARRAY: {
-
- DVector<int> data = p_property;
- int len = data.size();
- DVector<int>::Read r = data.read();
- const int *ptr=r.ptr();;
- write_tabs();
-
- for (int i=0;i<len;i++) {
-
- if (i>0)
- write_string(", ",false);
-
- write_string(itos(ptr[i]),false);
- }
-
-
-
- } break;
- case Variant::REAL_ARRAY: {
-
- DVector<real_t> data = p_property;
- int len = data.size();
- DVector<real_t>::Read r = data.read();
- const real_t *ptr=r.ptr();;
- write_tabs();
- String cm=", " ;
-
- for (int i=0;i<len;i++) {
-
- if (i>0)
- write_string(cm,false);
- write_string(rtoss(ptr[i]),false);
- }
-
-
- } break;
- case Variant::STRING_ARRAY: {
-
- DVector<String> data = p_property;
- int len = data.size();
- DVector<String>::Read r = data.read();
- const String *ptr=r.ptr();;
- String s;
- //write_string("\n");
-
-
-
- for (int i=0;i<len;i++) {
-
- write_tabs(0);
- String str=ptr[i];
- escape(str);
- write_string("<string> \""+str+"\" </string>\n",false);
- }
- } break;
- case Variant::VECTOR2_ARRAY: {
-
- DVector<Vector2> data = p_property;
- int len = data.size();
- DVector<Vector2>::Read r = data.read();
- const Vector2 *ptr=r.ptr();;
- write_tabs();
-
- for (int i=0;i<len;i++) {
-
- if (i>0)
- write_string(", ",false);
- write_string(rtoss(ptr[i].x),false);
- write_string(", "+rtoss(ptr[i].y),false);
-
- }
-
-
- } break;
- case Variant::VECTOR3_ARRAY: {
-
- DVector<Vector3> data = p_property;
- int len = data.size();
- DVector<Vector3>::Read r = data.read();
- const Vector3 *ptr=r.ptr();;
- write_tabs();
-
- for (int i=0;i<len;i++) {
-
- if (i>0)
- write_string(", ",false);
- write_string(rtoss(ptr[i].x),false);
- write_string(", "+rtoss(ptr[i].y),false);
- write_string(", "+rtoss(ptr[i].z),false);
-
- }
-
-
- } break;
- case Variant::COLOR_ARRAY: {
-
- DVector<Color> data = p_property;
- int len = data.size();
- DVector<Color>::Read r = data.read();
- const Color *ptr=r.ptr();;
- write_tabs();
-
- for (int i=0;i<len;i++) {
-
- if (i>0)
- write_string(", ",false);
-
- write_string(rtoss(ptr[i].r),false);
- write_string(", "+rtoss(ptr[i].g),false);
- write_string(", "+rtoss(ptr[i].b),false);
- write_string(", "+rtoss(ptr[i].a),false);
-
- }
-
- } break;
- default: {}
-
- }
- if (oneliner)
- f->store_8(' ');
- else
- write_tabs(-1);
- exit_tag(type);
-
- f->store_8('\n');
-
- if (r_ok)
- *r_ok=true;
-
-}
-
-
-void ResourceFormatSaverXMLInstance::_find_resources(const Variant& p_variant,bool p_main) {
-
-
- switch(p_variant.get_type()) {
- case Variant::OBJECT: {
-
-
- RES res = p_variant.operator RefPtr();
-
- if (res.is_null() || external_resources.has(res))
- return;
-
- if (!p_main && (!bundle_resources ) && res->get_path().length() && res->get_path().find("::") == -1 ) {
- int index = external_resources.size();
- external_resources[res]=index;
- return;
- }
-
- if (resource_set.has(res))
- return;
-
- List<PropertyInfo> property_list;
-
- res->get_property_list( &property_list );
- property_list.sort();
-
- List<PropertyInfo>::Element *I=property_list.front();
-
- while(I) {
-
- PropertyInfo pi=I->get();
-
- if (pi.usage&PROPERTY_USAGE_STORAGE) {
-
- Variant v=res->get(I->get().name);
- _find_resources(v);
- }
-
- I=I->next();
- }
-
- resource_set.insert( res ); //saved after, so the childs it needs are available when loaded
- saved_resources.push_back(res);
-
- } break;
- case Variant::ARRAY: {
-
- Array varray=p_variant;
- int len=varray.size();
- for(int i=0;i<len;i++) {
-
- Variant v=varray.get(i);
- _find_resources(v);
- }
-
- } break;
- case Variant::DICTIONARY: {
-
- Dictionary d=p_variant;
- List<Variant> keys;
- d.get_key_list(&keys);
- for(List<Variant>::Element *E=keys.front();E;E=E->next()) {
-
- Variant v = d[E->get()];
- _find_resources(v);
- }
- } break;
- default: {}
- }
-
-}
-
-
-
-Error ResourceFormatSaverXMLInstance::save(const String &p_path,const RES& p_resource,uint32_t p_flags) {
-
- Error err;
- f = FileAccess::open(p_path, FileAccess::WRITE,&err);
- ERR_FAIL_COND_V( err, ERR_CANT_OPEN );
- FileAccessRef _fref(f);
-
- local_path = Globals::get_singleton()->localize_path(p_path);
-
- relative_paths=p_flags&ResourceSaver::FLAG_RELATIVE_PATHS;
- skip_editor=p_flags&ResourceSaver::FLAG_OMIT_EDITOR_PROPERTIES;
- bundle_resources=p_flags&ResourceSaver::FLAG_BUNDLE_RESOURCES;
- takeover_paths=p_flags&ResourceSaver::FLAG_REPLACE_SUBRESOURCE_PATHS;
- if (!p_path.begins_with("res://")) {
- takeover_paths=false;
- }
- depth=0;
-
- // save resources
- _find_resources(p_resource,true);
-
- ERR_FAIL_COND_V(err!=OK,err);
-
- write_string("<?xml version=\"1.0\" encoding=\"UTF-8\" ?>",false); //no escape
- write_string("\n",false);
- enter_tag("resource_file","type=\""+p_resource->get_class()+"\" subresource_count=\""+itos(saved_resources.size()+external_resources.size())+"\" version=\""+itos(VERSION_MAJOR)+"."+itos(VERSION_MINOR)+"\" version_name=\""+VERSION_FULL_NAME+"\"");
- write_string("\n",false);
-
- for(Map<RES,int>::Element *E=external_resources.front();E;E=E->next()) {
-
- write_tabs();
- String p = E->key()->get_path();
-
- enter_tag("ext_resource","path=\""+p+"\" type=\""+E->key()->get_save_class()+"\" index=\""+itos(E->get())+"\""); //bundled
- exit_tag("ext_resource"); //bundled
- write_string("\n",false);
- }
-
- Set<int> used_indices;
-
- for(List<RES>::Element *E=saved_resources.front();E;E=E->next()) {
-
- RES res = E->get();
- if (E->next() && (res->get_path()=="" || res->get_path().find("::") != -1 )) {
-
- if (res->get_subindex()!=0) {
- if (used_indices.has(res->get_subindex())) {
- res->set_subindex(0); //repeated
- } else {
- used_indices.insert(res->get_subindex());
- }
- }
- }
- }
-
- for(List<RES>::Element *E=saved_resources.front();E;E=E->next()) {
-
- RES res = E->get();
- ERR_CONTINUE(!resource_set.has(res));
- bool main = (E->next()==NULL);
-
- write_tabs();
-
- if (main)
- enter_tag("main_resource",""); //bundled
- else if (res->get_path().length() && res->get_path().find("::") == -1 )
- enter_tag("resource","type=\""+res->get_class()+"\" path=\""+res->get_path()+"\""); //bundled
- else {
-
- if (res->get_subindex()==0) {
- int new_subindex=1;
- if (used_indices.size()) {
- new_subindex=used_indices.back()->get()+1;
- }
-
- res->set_subindex(new_subindex);
- used_indices.insert(new_subindex);
- }
-
- int idx = res->get_subindex();
- enter_tag("resource","type=\""+res->get_class()+"\" path=\"local://"+itos(idx)+"\"");
- if (takeover_paths) {
- res->set_path(p_path+"::"+itos(idx),true);
- }
-#ifdef TOOLS_ENABLED
- res->set_edited(false);
-#endif
-
-
- }
- write_string("\n",false);
-
-
- List<PropertyInfo> property_list;
- res->get_property_list(&property_list);
-// property_list.sort();
- for(List<PropertyInfo>::Element *PE = property_list.front();PE;PE=PE->next()) {
-
-
- if (skip_editor && PE->get().name.begins_with("__editor"))
- continue;
-
- if (PE->get().usage&PROPERTY_USAGE_STORAGE ) {
-
- String name = PE->get().name;
- Variant value = res->get(name);
-
-
- if ((PE->get().usage&PROPERTY_USAGE_STORE_IF_NONZERO && value.is_zero())||(PE->get().usage&PROPERTY_USAGE_STORE_IF_NONONE && value.is_one()) )
- continue;
-
-
- write_property(name,value);
- }
-
-
- }
-
- write_string("\n",false);
- write_tabs(-1);
- if (main)
- exit_tag("main_resource");
- else
- exit_tag("resource");
-
- write_string("\n",false);
- }
-
- exit_tag("resource_file");
- if (f->get_error()!=OK && f->get_error()!=ERR_FILE_EOF) {
- f->close();
- return ERR_CANT_CREATE;
- }
-
- f->close();
- //memdelete(f);
-
- return OK;
-}
-
-
-
-Error ResourceFormatSaverXML::save(const String &p_path,const RES& p_resource,uint32_t p_flags) {
-
- ResourceFormatSaverXMLInstance saver;
- return saver.save(p_path,p_resource,p_flags);
-
-}
-
-bool ResourceFormatSaverXML::recognize(const RES& p_resource) const {
-
-
- return true; // all recognized!
-}
-void ResourceFormatSaverXML::get_recognized_extensions(const RES& p_resource,List<String> *p_extensions) const {
-
-
- //here comes the sun, lalalala
- String base = p_resource->get_base_extension().to_lower();
- p_extensions->push_back("xml");
- if (base!="res") {
-
- p_extensions->push_back("x"+base);
- }
-
-}
-
-ResourceFormatSaverXML* ResourceFormatSaverXML::singleton=NULL;
-ResourceFormatSaverXML::ResourceFormatSaverXML() {
- singleton=this;
-}
diff --git a/core/io/resource_format_xml.h b/core/io/resource_format_xml.h
deleted file mode 100644
index 097c2e43f8..0000000000
--- a/core/io/resource_format_xml.h
+++ /dev/null
@@ -1,170 +0,0 @@
-/*************************************************************************/
-/* resource_format_xml.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* http://www.godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-#ifndef RESOURCE_FORMAT_XML_H
-#define RESOURCE_FORMAT_XML_H
-
-#include "io/resource_loader.h"
-#include "io/resource_saver.h"
-#include "os/file_access.h"
-
-
-
-class ResourceInteractiveLoaderXML : public ResourceInteractiveLoader {
-
- String local_path;
- String res_path;
-
- FileAccess *f;
-
- struct Tag {
-
- String name;
- HashMap<String,String> args;
-
- };
-
- _FORCE_INLINE_ Error _parse_array_element(Vector<char> &buff,bool p_number_only,FileAccess *f,bool *end);
-
-
- struct ExtResource {
- String path;
- String type;
- };
-
-
- Map<String,String> remaps;
-
- Map<int,ExtResource> ext_resources;
-
- int resources_total;
- int resource_current;
- String resource_type;
-
- mutable int lines;
- uint8_t get_char() const;
- int get_current_line() const;
-
-friend class ResourceFormatLoaderXML;
- List<Tag> tag_stack;
-
- List<RES> resource_cache;
- Tag* parse_tag(bool* r_exit=NULL,bool p_printerr=true,List<String> *r_order=NULL);
- Error close_tag(const String& p_name);
- _FORCE_INLINE_ void unquote(String& p_str);
- Error goto_end_of_tag();
- Error parse_property_data(String &r_data);
- Error parse_property(Variant& r_v, String &r_name);
-
- Error error;
-
- RES resource;
-
-public:
-
- virtual void set_local_path(const String& p_local_path);
- virtual Ref<Resource> get_resource();
- virtual Error poll();
- virtual int get_stage() const;
- virtual int get_stage_count() const;
-
- void open(FileAccess *p_f);
- String recognize(FileAccess *p_f);
- void get_dependencies(FileAccess *p_f, List<String> *p_dependencies, bool p_add_types);
- Error rename_dependencies(FileAccess *p_f, const String &p_path,const Map<String,String>& p_map);
-
-
- ~ResourceInteractiveLoaderXML();
-
-};
-
-class ResourceFormatLoaderXML : public ResourceFormatLoader {
-public:
-
- virtual Ref<ResourceInteractiveLoader> load_interactive(const String &p_path,Error *r_error=NULL);
- virtual void get_recognized_extensions_for_type(const String& p_type,List<String> *p_extensions) const;
- virtual void get_recognized_extensions(List<String> *p_extensions) const;
- virtual bool handles_type(const String& p_type) const;
- virtual String get_resource_type(const String &p_path) const;
- virtual void get_dependencies(const String& p_path, List<String> *p_dependencies, bool p_add_types=false);
- virtual Error rename_dependencies(const String &p_path,const Map<String,String>& p_map);
-
-
-};
-
-
-////////////////////////////////////////////////////////////////////////////////////////////
-
-
-class ResourceFormatSaverXMLInstance {
-
- String local_path;
-
-
-
- bool takeover_paths;
- bool relative_paths;
- bool bundle_resources;
- bool skip_editor;
- FileAccess *f;
- int depth;
- Set<RES> resource_set;
- List<RES> saved_resources;
- Map<RES,int> external_resources;
-
- void enter_tag(const char* p_tag,const String& p_args=String());
- void exit_tag(const char* p_tag);
-
- void _find_resources(const Variant& p_variant,bool p_main=false);
- void write_property(const String& p_name,const Variant& p_property,bool *r_ok=NULL);
-
-
- void escape(String& p_str);
- void write_tabs(int p_diff=0);
- void write_string(String p_str,bool p_escape=true);
-
-
-public:
-
- Error save(const String &p_path,const RES& p_resource,uint32_t p_flags=0);
-
-
-};
-
-class ResourceFormatSaverXML : public ResourceFormatSaver {
-public:
- static ResourceFormatSaverXML* singleton;
- virtual Error save(const String &p_path,const RES& p_resource,uint32_t p_flags=0);
- virtual bool recognize(const RES& p_resource) const;
- virtual void get_recognized_extensions(const RES& p_resource,List<String> *p_extensions) const;
-
- ResourceFormatSaverXML();
-};
-
-
-#endif // RESOURCE_FORMAT_XML_H
diff --git a/core/io/resource_loader.cpp b/core/io/resource_loader.cpp
index f299a75d85..cc3c8ce006 100644
--- a/core/io/resource_loader.cpp
+++ b/core/io/resource_loader.cpp
@@ -164,7 +164,7 @@ RES ResourceLoader::load(const String &p_path, const String& p_type_hint, bool p
if (p_path.is_rel_path())
local_path="res://"+p_path;
else
- local_path = Globals::get_singleton()->localize_path(p_path);
+ local_path = GlobalConfig::get_singleton()->localize_path(p_path);
local_path=find_complete_path(local_path,p_type_hint);
ERR_FAIL_COND_V(local_path=="",RES());
@@ -228,7 +228,7 @@ Ref<ResourceImportMetadata> ResourceLoader::load_import_metadata(const String &p
if (p_path.is_rel_path())
local_path="res://"+p_path;
else
- local_path = Globals::get_singleton()->localize_path(p_path);
+ local_path = GlobalConfig::get_singleton()->localize_path(p_path);
String extension=p_path.extension();
Ref<ResourceImportMetadata> ret;
@@ -307,7 +307,7 @@ Ref<ResourceInteractiveLoader> ResourceLoader::load_interactive(const String &p_
if (p_path.is_rel_path())
local_path="res://"+p_path;
else
- local_path = Globals::get_singleton()->localize_path(p_path);
+ local_path = GlobalConfig::get_singleton()->localize_path(p_path);
local_path=find_complete_path(local_path,p_type_hint);
ERR_FAIL_COND_V(local_path=="",Ref<ResourceInteractiveLoader>());
@@ -381,7 +381,7 @@ void ResourceLoader::get_dependencies(const String& p_path, List<String> *p_depe
if (p_path.is_rel_path())
local_path="res://"+p_path;
else
- local_path = Globals::get_singleton()->localize_path(p_path);
+ local_path = GlobalConfig::get_singleton()->localize_path(p_path);
String remapped_path = PathRemap::get_singleton()->get_remap(local_path);
@@ -406,7 +406,7 @@ Error ResourceLoader::rename_dependencies(const String &p_path,const Map<String,
if (p_path.is_rel_path())
local_path="res://"+p_path;
else
- local_path = Globals::get_singleton()->localize_path(p_path);
+ local_path = GlobalConfig::get_singleton()->localize_path(p_path);
String remapped_path = PathRemap::get_singleton()->get_remap(local_path);
@@ -434,7 +434,7 @@ String ResourceLoader::guess_full_filename(const String &p_path,const String& p_
if (p_path.is_rel_path())
local_path="res://"+p_path;
else
- local_path = Globals::get_singleton()->localize_path(p_path);
+ local_path = GlobalConfig::get_singleton()->localize_path(p_path);
return find_complete_path(local_path,p_type);
@@ -446,7 +446,7 @@ String ResourceLoader::get_resource_type(const String &p_path) {
if (p_path.is_rel_path())
local_path="res://"+p_path;
else
- local_path = Globals::get_singleton()->localize_path(p_path);
+ local_path = GlobalConfig::get_singleton()->localize_path(p_path);
String remapped_path = PathRemap::get_singleton()->get_remap(local_path);
String extension=remapped_path.extension();
diff --git a/core/io/resource_saver.cpp b/core/io/resource_saver.cpp
index 704603f9ff..9081adaa8f 100644
--- a/core/io/resource_saver.cpp
+++ b/core/io/resource_saver.cpp
@@ -64,7 +64,7 @@ Error ResourceSaver::save(const String &p_path,const RES& p_resource,uint32_t p_
String old_path=p_resource->get_path();
- String local_path=Globals::get_singleton()->localize_path(p_path);
+ String local_path=GlobalConfig::get_singleton()->localize_path(p_path);
RES rwcopy = p_resource;
if (p_flags&FLAG_CHANGE_PATH)
diff --git a/core/io/stream_peer.cpp b/core/io/stream_peer.cpp
index 218e17278e..a2812edb81 100644
--- a/core/io/stream_peer.cpp
+++ b/core/io/stream_peer.cpp
@@ -29,16 +29,16 @@
#include "stream_peer.h"
#include "io/marshalls.h"
-Error StreamPeer::_put_data(const DVector<uint8_t>& p_data) {
+Error StreamPeer::_put_data(const PoolVector<uint8_t>& p_data) {
int len = p_data.size();
if (len==0)
return OK;
- DVector<uint8_t>::Read r = p_data.read();
+ PoolVector<uint8_t>::Read r = p_data.read();
return put_data(&r[0],len);
}
-Array StreamPeer::_put_partial_data(const DVector<uint8_t>& p_data) {
+Array StreamPeer::_put_partial_data(const PoolVector<uint8_t>& p_data) {
Array ret;
@@ -49,7 +49,7 @@ Array StreamPeer::_put_partial_data(const DVector<uint8_t>& p_data) {
return ret;
}
- DVector<uint8_t>::Read r = p_data.read();
+ PoolVector<uint8_t>::Read r = p_data.read();
int sent;
Error err = put_partial_data(&r[0],len,sent);
@@ -66,18 +66,18 @@ Array StreamPeer::_get_data(int p_bytes) {
Array ret;
- DVector<uint8_t> data;
+ PoolVector<uint8_t> data;
data.resize(p_bytes);
if (data.size()!=p_bytes) {
ret.push_back(ERR_OUT_OF_MEMORY);
- ret.push_back(DVector<uint8_t>());
+ ret.push_back(PoolVector<uint8_t>());
return ret;
}
- DVector<uint8_t>::Write w = data.write();
+ PoolVector<uint8_t>::Write w = data.write();
Error err = get_data(&w[0],p_bytes);
- w = DVector<uint8_t>::Write();
+ w = PoolVector<uint8_t>::Write();
ret.push_back(err);
ret.push_back(data);
return ret;
@@ -88,19 +88,19 @@ Array StreamPeer::_get_partial_data(int p_bytes) {
Array ret;
- DVector<uint8_t> data;
+ PoolVector<uint8_t> data;
data.resize(p_bytes);
if (data.size()!=p_bytes) {
ret.push_back(ERR_OUT_OF_MEMORY);
- ret.push_back(DVector<uint8_t>());
+ ret.push_back(PoolVector<uint8_t>());
return ret;
}
- DVector<uint8_t>::Write w = data.write();
+ PoolVector<uint8_t>::Write w = data.write();
int received;
Error err = get_partial_data(&w[0],p_bytes,received);
- w = DVector<uint8_t>::Write();
+ w = PoolVector<uint8_t>::Write();
if (err!=OK) {
data.resize(0);
@@ -454,7 +454,7 @@ Error StreamPeerBuffer::put_data(const uint8_t* p_data,int p_bytes) {
}
- DVector<uint8_t>::Write w = data.write();
+ PoolVector<uint8_t>::Write w = data.write();
copymem(&w[pointer],p_data,p_bytes);
pointer+=p_bytes;
@@ -490,7 +490,7 @@ Error StreamPeerBuffer::get_partial_data(uint8_t* p_buffer, int p_bytes,int &r_r
r_received=p_bytes;
}
- DVector<uint8_t>::Read r = data.read();
+ PoolVector<uint8_t>::Read r = data.read();
copymem(p_buffer,r.ptr(),r_received);
}
@@ -520,13 +520,13 @@ void StreamPeerBuffer::resize(int p_size){
data.resize(p_size);
}
-void StreamPeerBuffer::set_data_array(const DVector<uint8_t> & p_data){
+void StreamPeerBuffer::set_data_array(const PoolVector<uint8_t> & p_data){
data=p_data;
pointer=0;
}
-DVector<uint8_t> StreamPeerBuffer::get_data_array() const{
+PoolVector<uint8_t> StreamPeerBuffer::get_data_array() const{
return data;
}
diff --git a/core/io/stream_peer.h b/core/io/stream_peer.h
index 232a908dd7..eb0f90ba50 100644
--- a/core/io/stream_peer.h
+++ b/core/io/stream_peer.h
@@ -38,8 +38,8 @@ protected:
static void _bind_methods();
//bind helpers
- Error _put_data(const DVector<uint8_t>& p_data);
- Array _put_partial_data(const DVector<uint8_t>& p_data);
+ Error _put_data(const PoolVector<uint8_t>& p_data);
+ Array _put_partial_data(const PoolVector<uint8_t>& p_data);
Array _get_data(int p_bytes);
Array _get_partial_data(int p_bytes);
@@ -96,7 +96,7 @@ class StreamPeerBuffer : public StreamPeer {
GDCLASS(StreamPeerBuffer,StreamPeer);
- DVector<uint8_t> data;
+ PoolVector<uint8_t> data;
int pointer;
protected:
@@ -116,8 +116,8 @@ public:
void resize(int p_size);
- void set_data_array(const DVector<uint8_t> & p_data);
- DVector<uint8_t> get_data_array() const;
+ void set_data_array(const PoolVector<uint8_t> & p_data);
+ PoolVector<uint8_t> get_data_array() const;
void clear();
diff --git a/core/io/tcp_server.cpp b/core/io/tcp_server.cpp
index 751dfbadca..bfa5dce58f 100644
--- a/core/io/tcp_server.cpp
+++ b/core/io/tcp_server.cpp
@@ -44,7 +44,7 @@ TCP_Server* TCP_Server::create() {
return _create();
}
-Error TCP_Server::_listen(uint16_t p_port, DVector<String> p_accepted_hosts) {
+Error TCP_Server::_listen(uint16_t p_port, PoolVector<String> p_accepted_hosts) {
List<String> hosts;
for(int i=0;i<p_accepted_hosts.size();i++)
@@ -62,7 +62,7 @@ void TCP_Server::set_ip_type(IP::Type p_type) {
void TCP_Server::_bind_methods() {
ClassDB::bind_method(_MD("set_ip_type","ip_type"),&TCP_Server::set_ip_type);
- ClassDB::bind_method(_MD("listen","port","accepted_hosts"),&TCP_Server::_listen,DEFVAL(DVector<String>()));
+ ClassDB::bind_method(_MD("listen","port","accepted_hosts"),&TCP_Server::_listen,DEFVAL(PoolVector<String>()));
ClassDB::bind_method(_MD("is_connection_available"),&TCP_Server::is_connection_available);
ClassDB::bind_method(_MD("take_connection"),&TCP_Server::take_connection);
ClassDB::bind_method(_MD("stop"),&TCP_Server::stop);
diff --git a/core/io/tcp_server.h b/core/io/tcp_server.h
index 5fd65575f6..3d7b3ddd8d 100644
--- a/core/io/tcp_server.h
+++ b/core/io/tcp_server.h
@@ -43,7 +43,7 @@ protected:
static TCP_Server* (*_create)();
//bind helper
- Error _listen(uint16_t p_port, DVector<String> p_accepted_hosts=DVector<String>());
+ Error _listen(uint16_t p_port, PoolVector<String> p_accepted_hosts=PoolVector<String>());
static void _bind_methods();
public:
diff --git a/core/math/a_star.cpp b/core/math/a_star.cpp
index 29f61834b4..0d6997183f 100644
--- a/core/math/a_star.cpp
+++ b/core/math/a_star.cpp
@@ -295,10 +295,10 @@ bool AStar::_solve(Point* begin_point, Point* end_point) {
}
-DVector<Vector3> AStar::get_point_path(int p_from_id, int p_to_id) {
+PoolVector<Vector3> AStar::get_point_path(int p_from_id, int p_to_id) {
- ERR_FAIL_COND_V(!points.has(p_from_id),DVector<Vector3>());
- ERR_FAIL_COND_V(!points.has(p_to_id),DVector<Vector3>());
+ ERR_FAIL_COND_V(!points.has(p_from_id),PoolVector<Vector3>());
+ ERR_FAIL_COND_V(!points.has(p_to_id),PoolVector<Vector3>());
pass++;
@@ -307,7 +307,7 @@ DVector<Vector3> AStar::get_point_path(int p_from_id, int p_to_id) {
Point* b = points[p_to_id];
if (a==b) {
- DVector<Vector3> ret;
+ PoolVector<Vector3> ret;
ret.push_back(a->pos);
return ret;
}
@@ -319,7 +319,7 @@ DVector<Vector3> AStar::get_point_path(int p_from_id, int p_to_id) {
bool found_route=_solve(begin_point,end_point);
if (!found_route)
- return DVector<Vector3>();
+ return PoolVector<Vector3>();
//midpoints
Point *p=end_point;
@@ -329,11 +329,11 @@ DVector<Vector3> AStar::get_point_path(int p_from_id, int p_to_id) {
p=p->prev_point;
}
- DVector<Vector3> path;
+ PoolVector<Vector3> path;
path.resize(pc);
{
- DVector<Vector3>::Write w = path.write();
+ PoolVector<Vector3>::Write w = path.write();
Point *p=end_point;
int idx=pc-1;
@@ -351,10 +351,10 @@ DVector<Vector3> AStar::get_point_path(int p_from_id, int p_to_id) {
}
-DVector<int> AStar::get_id_path(int p_from_id, int p_to_id) {
+PoolVector<int> AStar::get_id_path(int p_from_id, int p_to_id) {
- ERR_FAIL_COND_V(!points.has(p_from_id),DVector<int>());
- ERR_FAIL_COND_V(!points.has(p_to_id),DVector<int>());
+ ERR_FAIL_COND_V(!points.has(p_from_id),PoolVector<int>());
+ ERR_FAIL_COND_V(!points.has(p_to_id),PoolVector<int>());
pass++;
@@ -363,7 +363,7 @@ DVector<int> AStar::get_id_path(int p_from_id, int p_to_id) {
Point* b = points[p_to_id];
if (a==b) {
- DVector<int> ret;
+ PoolVector<int> ret;
ret.push_back(a->id);
return ret;
}
@@ -375,7 +375,7 @@ DVector<int> AStar::get_id_path(int p_from_id, int p_to_id) {
bool found_route=_solve(begin_point,end_point);
if (!found_route)
- return DVector<int>();
+ return PoolVector<int>();
//midpoints
Point *p=end_point;
@@ -385,11 +385,11 @@ DVector<int> AStar::get_id_path(int p_from_id, int p_to_id) {
p=p->prev_point;
}
- DVector<int> path;
+ PoolVector<int> path;
path.resize(pc);
{
- DVector<int>::Write w = path.write();
+ PoolVector<int>::Write w = path.write();
p=end_point;
int idx=pc-1;
diff --git a/core/math/a_star.h b/core/math/a_star.h
index 66a983a6ce..35e6ead226 100644
--- a/core/math/a_star.h
+++ b/core/math/a_star.h
@@ -113,8 +113,8 @@ public:
int get_closest_point(const Vector3& p_point) const;
Vector3 get_closest_pos_in_segment(const Vector3& p_point) const;
- DVector<Vector3> get_point_path(int p_from_id, int p_to_id);
- DVector<int> get_id_path(int p_from_id, int p_to_id);
+ PoolVector<Vector3> get_point_path(int p_from_id, int p_to_id);
+ PoolVector<int> get_id_path(int p_from_id, int p_to_id);
AStar();
~AStar();
diff --git a/core/math/bsp_tree.cpp b/core/math/bsp_tree.cpp
index 5242abfa3b..b7194d7ffb 100644
--- a/core/math/bsp_tree.cpp
+++ b/core/math/bsp_tree.cpp
@@ -484,7 +484,7 @@ BSP_Tree::operator Variant() const {
d["planes"]=plane_values;
- DVector<int> dst_nodes;
+ PoolVector<int> dst_nodes;
dst_nodes.resize(nodes.size()*3);
for(int i=0;i<nodes.size();i++) {
@@ -514,19 +514,19 @@ BSP_Tree::BSP_Tree(const Variant& p_variant) {
ERR_FAIL_COND(!d.has("aabb"));
ERR_FAIL_COND(!d.has("error_radius"));
- DVector<int> src_nodes = d["nodes"];
+ PoolVector<int> src_nodes = d["nodes"];
ERR_FAIL_COND(src_nodes.size()%3);
if (d["planes"].get_type()==Variant::REAL_ARRAY) {
- DVector<float> src_planes=d["planes"];
+ PoolVector<float> src_planes=d["planes"];
int plane_count=src_planes.size();
ERR_FAIL_COND(plane_count%4);
planes.resize(plane_count/4);
if (plane_count) {
- DVector<float>::Read r = src_planes.read();
+ PoolVector<float>::Read r = src_planes.read();
for(int i=0;i<plane_count/4;i++) {
planes[i].normal.x=r[i*4+0];
@@ -549,7 +549,7 @@ BSP_Tree::BSP_Tree(const Variant& p_variant) {
// int node_count = src_nodes.size();
nodes.resize(src_nodes.size()/3);
- DVector<int>::Read r = src_nodes.read();
+ PoolVector<int>::Read r = src_nodes.read();
for(int i=0;i<nodes.size();i++) {
@@ -560,12 +560,12 @@ BSP_Tree::BSP_Tree(const Variant& p_variant) {
}
-BSP_Tree::BSP_Tree(const DVector<Face3>& p_faces,float p_error_radius) {
+BSP_Tree::BSP_Tree(const PoolVector<Face3>& p_faces,float p_error_radius) {
// compute aabb
int face_count=p_faces.size();
- DVector<Face3>::Read faces_r=p_faces.read();
+ PoolVector<Face3>::Read faces_r=p_faces.read();
const Face3 *facesptr = faces_r.ptr();
diff --git a/core/math/bsp_tree.h b/core/math/bsp_tree.h
index 3913e3d34a..236b6e5ac2 100644
--- a/core/math/bsp_tree.h
+++ b/core/math/bsp_tree.h
@@ -91,7 +91,7 @@ public:
BSP_Tree();
BSP_Tree(const Variant& p_variant);
- BSP_Tree(const DVector<Face3>& p_faces,float p_error_radius=0);
+ BSP_Tree(const PoolVector<Face3>& p_faces,float p_error_radius=0);
BSP_Tree(const Vector<Node> &p_nodes, const Vector<Plane> &p_planes, const AABB& p_aabb,float p_error_radius=0);
~BSP_Tree();
diff --git a/core/math/geometry.cpp b/core/math/geometry.cpp
index 91f7cf179a..3232d36262 100644
--- a/core/math/geometry.cpp
+++ b/core/math/geometry.cpp
@@ -204,21 +204,21 @@ static bool _group_face(_FaceClassify *p_faces, int len, int p_index,int p_group
}
-DVector< DVector< Face3 > > Geometry::separate_objects( DVector< Face3 > p_array ) {
+PoolVector< PoolVector< Face3 > > Geometry::separate_objects( PoolVector< Face3 > p_array ) {
- DVector< DVector< Face3 > > objects;
+ PoolVector< PoolVector< Face3 > > objects;
int len = p_array.size();
- DVector<Face3>::Read r=p_array.read();
+ PoolVector<Face3>::Read r=p_array.read();
const Face3* arrayptr = r.ptr();
- DVector< _FaceClassify> fc;
+ PoolVector< _FaceClassify> fc;
fc.resize( len );
- DVector< _FaceClassify >::Write fcw=fc.write();
+ PoolVector< _FaceClassify >::Write fcw=fc.write();
_FaceClassify * _fcptr = fcw.ptr();
@@ -231,7 +231,7 @@ DVector< DVector< Face3 > > Geometry::separate_objects( DVector< Face3 > p_array
if (error) {
- ERR_FAIL_COND_V(error, DVector< DVector< Face3 > >() ); // invalid geometry
+ ERR_FAIL_COND_V(error, PoolVector< PoolVector< Face3 > >() ); // invalid geometry
}
/* group connected faces in separate objects */
@@ -257,8 +257,8 @@ DVector< DVector< Face3 > > Geometry::separate_objects( DVector< Face3 > p_array
if (group>=0) {
objects.resize(group);
- DVector< DVector<Face3> >::Write obw=objects.write();
- DVector< Face3 > *group_faces = obw.ptr();
+ PoolVector< PoolVector<Face3> >::Write obw=objects.write();
+ PoolVector< Face3 > *group_faces = obw.ptr();
for (int i=0;i<len;i++) {
if (!_fcptr[i].valid)
@@ -487,7 +487,7 @@ static inline void _mark_outside(uint8_t*** p_cell_status,int x,int y,int z,int
}
}
-static inline void _build_faces(uint8_t*** p_cell_status,int x,int y,int z,int len_x,int len_y,int len_z,DVector<Face3>& p_faces) {
+static inline void _build_faces(uint8_t*** p_cell_status,int x,int y,int z,int len_x,int len_y,int len_z,PoolVector<Face3>& p_faces) {
ERR_FAIL_INDEX(x,len_x);
ERR_FAIL_INDEX(y,len_y);
@@ -580,13 +580,13 @@ static inline void _build_faces(uint8_t*** p_cell_status,int x,int y,int z,int l
}
-DVector< Face3 > Geometry::wrap_geometry( DVector< Face3 > p_array,float *p_error ) {
+PoolVector< Face3 > Geometry::wrap_geometry( PoolVector< Face3 > p_array,float *p_error ) {
#define _MIN_SIZE 1.0
#define _MAX_LENGTH 20
int face_count=p_array.size();
- DVector<Face3>::Read facesr=p_array.read();
+ PoolVector<Face3>::Read facesr=p_array.read();
const Face3 *faces = facesr.ptr();
AABB global_aabb;
@@ -696,7 +696,7 @@ DVector< Face3 > Geometry::wrap_geometry( DVector< Face3 > p_array,float *p_erro
//print_line("Wrapper (3/6): Building Faces");
- DVector<Face3> wrapped_faces;
+ PoolVector<Face3> wrapped_faces;
for (int i=0;i<div_x;i++) {
@@ -714,7 +714,7 @@ DVector< Face3 > Geometry::wrap_geometry( DVector< Face3 > p_array,float *p_erro
// transform face vertices to global coords
int wrapped_faces_count=wrapped_faces.size();
- DVector<Face3>::Write wrapped_facesw=wrapped_faces.write();
+ PoolVector<Face3>::Write wrapped_facesw=wrapped_faces.write();
Face3* wrapped_faces_ptr=wrapped_facesw.ptr();
for(int i=0;i<wrapped_faces_count;i++) {
@@ -748,7 +748,7 @@ DVector< Face3 > Geometry::wrap_geometry( DVector< Face3 > p_array,float *p_erro
return wrapped_faces;
}
-Geometry::MeshData Geometry::build_convex_mesh(const DVector<Plane> &p_planes) {
+Geometry::MeshData Geometry::build_convex_mesh(const PoolVector<Plane> &p_planes) {
MeshData mesh;
@@ -896,9 +896,9 @@ Geometry::MeshData Geometry::build_convex_mesh(const DVector<Plane> &p_planes) {
}
-DVector<Plane> Geometry::build_box_planes(const Vector3& p_extents) {
+PoolVector<Plane> Geometry::build_box_planes(const Vector3& p_extents) {
- DVector<Plane> planes;
+ PoolVector<Plane> planes;
planes.push_back( Plane( Vector3(1,0,0), p_extents.x ) );
planes.push_back( Plane( Vector3(-1,0,0), p_extents.x ) );
@@ -910,9 +910,9 @@ DVector<Plane> Geometry::build_box_planes(const Vector3& p_extents) {
return planes;
}
-DVector<Plane> Geometry::build_cylinder_planes(float p_radius, float p_height, int p_sides, Vector3::Axis p_axis) {
+PoolVector<Plane> Geometry::build_cylinder_planes(float p_radius, float p_height, int p_sides, Vector3::Axis p_axis) {
- DVector<Plane> planes;
+ PoolVector<Plane> planes;
for (int i=0;i<p_sides;i++) {
@@ -933,10 +933,10 @@ DVector<Plane> Geometry::build_cylinder_planes(float p_radius, float p_height, i
}
-DVector<Plane> Geometry::build_sphere_planes(float p_radius, int p_lats,int p_lons, Vector3::Axis p_axis) {
+PoolVector<Plane> Geometry::build_sphere_planes(float p_radius, int p_lats,int p_lons, Vector3::Axis p_axis) {
- DVector<Plane> planes;
+ PoolVector<Plane> planes;
Vector3 axis;
axis[p_axis]=1.0;
@@ -969,9 +969,9 @@ DVector<Plane> Geometry::build_sphere_planes(float p_radius, int p_lats,int p_lo
}
-DVector<Plane> Geometry::build_capsule_planes(float p_radius, float p_height, int p_sides, int p_lats, Vector3::Axis p_axis) {
+PoolVector<Plane> Geometry::build_capsule_planes(float p_radius, float p_height, int p_sides, int p_lats, Vector3::Axis p_axis) {
- DVector<Plane> planes;
+ PoolVector<Plane> planes;
Vector3 axis;
axis[p_axis]=1.0;
diff --git a/core/math/geometry.h b/core/math/geometry.h
index dae556cd09..9800e5513c 100644
--- a/core/math/geometry.h
+++ b/core/math/geometry.h
@@ -808,9 +808,9 @@ public:
}
- static DVector< DVector< Face3 > > separate_objects( DVector< Face3 > p_array );
+ static PoolVector< PoolVector< Face3 > > separate_objects( PoolVector< Face3 > p_array );
- static DVector< Face3 > wrap_geometry( DVector< Face3 > p_array, float *p_error=NULL ); ///< create a "wrap" that encloses the given geometry
+ static PoolVector< Face3 > wrap_geometry( PoolVector< Face3 > p_array, float *p_error=NULL ); ///< create a "wrap" that encloses the given geometry
struct MeshData {
@@ -919,11 +919,11 @@ public:
return H;
}
- static MeshData build_convex_mesh(const DVector<Plane> &p_planes);
- static DVector<Plane> build_sphere_planes(float p_radius, int p_lats, int p_lons, Vector3::Axis p_axis=Vector3::AXIS_Z);
- static DVector<Plane> build_box_planes(const Vector3& p_extents);
- static DVector<Plane> build_cylinder_planes(float p_radius, float p_height, int p_sides, Vector3::Axis p_axis=Vector3::AXIS_Z);
- static DVector<Plane> build_capsule_planes(float p_radius, float p_height, int p_sides, int p_lats, Vector3::Axis p_axis=Vector3::AXIS_Z);
+ static MeshData build_convex_mesh(const PoolVector<Plane> &p_planes);
+ static PoolVector<Plane> build_sphere_planes(float p_radius, int p_lats, int p_lons, Vector3::Axis p_axis=Vector3::AXIS_Z);
+ static PoolVector<Plane> build_box_planes(const Vector3& p_extents);
+ static PoolVector<Plane> build_cylinder_planes(float p_radius, float p_height, int p_sides, Vector3::Axis p_axis=Vector3::AXIS_Z);
+ static PoolVector<Plane> build_capsule_planes(float p_radius, float p_height, int p_sides, int p_lats, Vector3::Axis p_axis=Vector3::AXIS_Z);
static void make_atlas(const Vector<Size2i>& p_rects,Vector<Point2i>& r_result, Size2i& r_size);
diff --git a/core/math/triangle_mesh.cpp b/core/math/triangle_mesh.cpp
index b3daee0c7e..101e164eae 100644
--- a/core/math/triangle_mesh.cpp
+++ b/core/math/triangle_mesh.cpp
@@ -94,7 +94,7 @@ int TriangleMesh::_create_bvh(BVH*p_bvh,BVH** p_bb,int p_from,int p_size,int p_d
}
-void TriangleMesh::create(const DVector<Vector3>& p_faces) {
+void TriangleMesh::create(const PoolVector<Vector3>& p_faces) {
valid=false;
@@ -104,7 +104,7 @@ void TriangleMesh::create(const DVector<Vector3>& p_faces) {
triangles.resize(fc);
bvh.resize(fc*3); //will never be larger than this (todo make better)
- DVector<BVH>::Write bw = bvh.write();
+ PoolVector<BVH>::Write bw = bvh.write();
{
@@ -112,8 +112,8 @@ void TriangleMesh::create(const DVector<Vector3>& p_faces) {
//except for the Set for repeated triangles, everything
//goes in-place.
- DVector<Vector3>::Read r = p_faces.read();
- DVector<Triangle>::Write w = triangles.write();
+ PoolVector<Vector3>::Read r = p_faces.read();
+ PoolVector<Triangle>::Write w = triangles.write();
Map<Vector3,int> db;
for(int i=0;i<fc;i++) {
@@ -149,16 +149,16 @@ void TriangleMesh::create(const DVector<Vector3>& p_faces) {
}
vertices.resize(db.size());
- DVector<Vector3>::Write vw = vertices.write();
+ PoolVector<Vector3>::Write vw = vertices.write();
for (Map<Vector3,int>::Element *E=db.front();E;E=E->next()) {
vw[E->get()]=E->key();
}
}
- DVector<BVH*> bwptrs;
+ PoolVector<BVH*> bwptrs;
bwptrs.resize(fc);
- DVector<BVH*>::Write bwp = bwptrs.write();
+ PoolVector<BVH*>::Write bwp = bwptrs.write();
for(int i=0;i<fc;i++) {
bwp[i]=&bw[i];
@@ -168,7 +168,7 @@ void TriangleMesh::create(const DVector<Vector3>& p_faces) {
int max_alloc=fc;
int max=_create_bvh(bw.ptr(),bwp.ptr(),0,fc,1,max_depth,max_alloc);
- bw=DVector<BVH>::Write(); //clearup
+ bw=PoolVector<BVH>::Write(); //clearup
bvh.resize(max_alloc); //resize back
valid=true;
@@ -197,9 +197,9 @@ Vector3 TriangleMesh::get_area_normal(const AABB& p_aabb) const {
int level=0;
- DVector<Triangle>::Read trianglesr = triangles.read();
- DVector<Vector3>::Read verticesr=vertices.read();
- DVector<BVH>::Read bvhr=bvh.read();
+ PoolVector<Triangle>::Read trianglesr = triangles.read();
+ PoolVector<Vector3>::Read verticesr=vertices.read();
+ PoolVector<BVH>::Read bvhr=bvh.read();
const Triangle *triangleptr=trianglesr.ptr();
int pos=bvh.size()-1;
@@ -299,9 +299,9 @@ bool TriangleMesh::intersect_segment(const Vector3& p_begin,const Vector3& p_end
int level=0;
- DVector<Triangle>::Read trianglesr = triangles.read();
- DVector<Vector3>::Read verticesr=vertices.read();
- DVector<BVH>::Read bvhr=bvh.read();
+ PoolVector<Triangle>::Read trianglesr = triangles.read();
+ PoolVector<Vector3>::Read verticesr=vertices.read();
+ PoolVector<BVH>::Read bvhr=bvh.read();
const Triangle *triangleptr=trianglesr.ptr();
const Vector3 *vertexptr=verticesr.ptr();
@@ -422,9 +422,9 @@ bool TriangleMesh::intersect_ray(const Vector3& p_begin,const Vector3& p_dir,Vec
int level=0;
- DVector<Triangle>::Read trianglesr = triangles.read();
- DVector<Vector3>::Read verticesr=vertices.read();
- DVector<BVH>::Read bvhr=bvh.read();
+ PoolVector<Triangle>::Read trianglesr = triangles.read();
+ PoolVector<Vector3>::Read verticesr=vertices.read();
+ PoolVector<BVH>::Read bvhr=bvh.read();
const Triangle *triangleptr=trianglesr.ptr();
const Vector3 *vertexptr=verticesr.ptr();
@@ -524,18 +524,18 @@ bool TriangleMesh::is_valid() const {
return valid;
}
-DVector<Face3> TriangleMesh::get_faces() const {
+PoolVector<Face3> TriangleMesh::get_faces() const {
if (!valid)
- return DVector<Face3>();
+ return PoolVector<Face3>();
- DVector<Face3> faces;
+ PoolVector<Face3> faces;
int ts = triangles.size();
faces.resize(triangles.size());
- DVector<Face3>::Write w=faces.write();
- DVector<Triangle>::Read r = triangles.read();
- DVector<Vector3>::Read rv = vertices.read();
+ PoolVector<Face3>::Write w=faces.write();
+ PoolVector<Triangle>::Read r = triangles.read();
+ PoolVector<Vector3>::Read rv = vertices.read();
for(int i=0;i<ts;i++) {
for(int j=0;j<3;j++) {
@@ -543,7 +543,7 @@ DVector<Face3> TriangleMesh::get_faces() const {
}
}
- w = DVector<Face3>::Write();
+ w = PoolVector<Face3>::Write();
return faces;
}
diff --git a/core/math/triangle_mesh.h b/core/math/triangle_mesh.h
index d42f9c8dde..37d32bd7ec 100644
--- a/core/math/triangle_mesh.h
+++ b/core/math/triangle_mesh.h
@@ -41,8 +41,8 @@ class TriangleMesh : public Reference {
int indices[3];
};
- DVector<Triangle> triangles;
- DVector<Vector3> vertices;
+ PoolVector<Triangle> triangles;
+ PoolVector<Vector3> vertices;
struct BVH {
@@ -79,7 +79,7 @@ class TriangleMesh : public Reference {
int _create_bvh(BVH*p_bvh,BVH** p_bb,int p_from,int p_size,int p_depth,int&max_depth,int&max_alloc);
- DVector<BVH> bvh;
+ PoolVector<BVH> bvh;
int max_depth;
bool valid;
@@ -89,10 +89,10 @@ public:
bool intersect_segment(const Vector3& p_begin,const Vector3& p_end,Vector3 &r_point, Vector3 &r_normal) const;
bool intersect_ray(const Vector3& p_begin,const Vector3& p_dir,Vector3 &r_point, Vector3 &r_normal) const;
Vector3 get_area_normal(const AABB& p_aabb) const;
- DVector<Face3> get_faces() const;
+ PoolVector<Face3> get_faces() const;
- void create(const DVector<Vector3>& p_faces);
+ void create(const PoolVector<Vector3>& p_faces);
TriangleMesh();
};
diff --git a/core/message_queue.cpp b/core/message_queue.cpp
index 11fe2337f6..fe46e1671c 100644
--- a/core/message_queue.cpp
+++ b/core/message_queue.cpp
@@ -398,7 +398,7 @@ MessageQueue::MessageQueue() {
buffer_end=0;
buffer_max_used=0;
- buffer_size=GLOBAL_DEF( "core/message_queue_size_kb", DEFAULT_QUEUE_SIZE_KB );
+ buffer_size=GLOBAL_DEF( "memory/buffers/message_queue_max_size_kb", DEFAULT_QUEUE_SIZE_KB );
buffer_size*=1024;
buffer = memnew_arr( uint8_t, buffer_size );
}
diff --git a/core/method_ptrcall.h b/core/method_ptrcall.h
index e38d59fd8f..2e3959c3ab 100644
--- a/core/method_ptrcall.h
+++ b/core/method_ptrcall.h
@@ -133,12 +133,12 @@ struct PtrToArg< const T* > {
template<>\
struct PtrToArg<Vector<m_type> > {\
_FORCE_INLINE_ static Vector<m_type> convert(const void* p_ptr) {\
- const DVector<m_type> *dvs = reinterpret_cast<const DVector<m_type> *>(p_ptr);\
+ const PoolVector<m_type> *dvs = reinterpret_cast<const PoolVector<m_type> *>(p_ptr);\
Vector<m_type> ret;\
int len = dvs->size();\
ret.resize(len);\
{\
- DVector<m_type>::Read r=dvs->read();\
+ PoolVector<m_type>::Read r=dvs->read();\
for(int i=0;i<len;i++) {\
ret[i]=r[i];\
}\
@@ -146,11 +146,11 @@ struct PtrToArg<Vector<m_type> > {\
return ret;\
}\
_FORCE_INLINE_ static void encode(Vector<m_type> p_vec, void* p_ptr) {\
- DVector<m_type> *dv = reinterpret_cast<DVector<m_type> *>(p_ptr);\
+ PoolVector<m_type> *dv = reinterpret_cast<PoolVector<m_type> *>(p_ptr);\
int len=p_vec.size();\
dv->resize(len);\
{\
- DVector<m_type>::Write w=dv->write();\
+ PoolVector<m_type>::Write w=dv->write();\
for(int i=0;i<len;i++) {\
w[i]=p_vec[i];\
}\
@@ -160,12 +160,12 @@ struct PtrToArg<Vector<m_type> > {\
template<>\
struct PtrToArg<const Vector<m_type>& > {\
_FORCE_INLINE_ static Vector<m_type> convert(const void* p_ptr) {\
- const DVector<m_type> *dvs = reinterpret_cast<const DVector<m_type> *>(p_ptr);\
+ const PoolVector<m_type> *dvs = reinterpret_cast<const PoolVector<m_type> *>(p_ptr);\
Vector<m_type> ret;\
int len = dvs->size();\
ret.resize(len);\
{\
- DVector<m_type>::Read r=dvs->read();\
+ PoolVector<m_type>::Read r=dvs->read();\
for(int i=0;i<len;i++) {\
ret[i]=r[i];\
}\
@@ -226,26 +226,26 @@ MAKE_VECARR(Plane);
#define MAKE_DVECARR(m_type) \
template<>\
-struct PtrToArg<DVector<m_type> > {\
- _FORCE_INLINE_ static DVector<m_type> convert(const void* p_ptr) {\
+struct PtrToArg<PoolVector<m_type> > {\
+ _FORCE_INLINE_ static PoolVector<m_type> convert(const void* p_ptr) {\
const Array *arr = reinterpret_cast<const Array *>(p_ptr);\
- DVector<m_type> ret;\
+ PoolVector<m_type> ret;\
int len = arr->size();\
ret.resize(len);\
{\
- DVector<m_type>::Write w=ret.write();\
+ PoolVector<m_type>::Write w=ret.write();\
for(int i=0;i<len;i++) {\
w[i]=(*arr)[i];\
}\
}\
return ret;\
}\
- _FORCE_INLINE_ static void encode(DVector<m_type> p_vec, void* p_ptr) {\
+ _FORCE_INLINE_ static void encode(PoolVector<m_type> p_vec, void* p_ptr) {\
Array *arr = reinterpret_cast<Array *>(p_ptr);\
int len = p_vec.size();\
arr->resize(len);\
{\
- DVector<m_type>::Read r=p_vec.read();\
+ PoolVector<m_type>::Read r=p_vec.read();\
for(int i=0;i<len;i++) {\
(*arr)[i]=r[i];\
}\
@@ -253,14 +253,14 @@ struct PtrToArg<DVector<m_type> > {\
} \
};\
template<>\
-struct PtrToArg<const DVector<m_type>& > {\
- _FORCE_INLINE_ static DVector<m_type> convert(const void* p_ptr) {\
+struct PtrToArg<const PoolVector<m_type>& > {\
+ _FORCE_INLINE_ static PoolVector<m_type> convert(const void* p_ptr) {\
const Array *arr = reinterpret_cast<const Array *>(p_ptr);\
- DVector<m_type> ret;\
+ PoolVector<m_type> ret;\
int len = arr->size();\
ret.resize(len);\
{\
- DVector<m_type>::Write w=ret.write();\
+ PoolVector<m_type>::Write w=ret.write();\
for(int i=0;i<len;i++) {\
w[i]=(*arr)[i];\
}\
@@ -297,15 +297,15 @@ MAKE_STRINGCONV(StringName);
MAKE_STRINGCONV(IP_Address);
template<>
-struct PtrToArg<DVector<Face3> > {
- _FORCE_INLINE_ static DVector<Face3> convert(const void* p_ptr) {
- const DVector<Vector3> *dvs = reinterpret_cast<const DVector<Vector3> *>(p_ptr);
- DVector<Face3> ret;
+struct PtrToArg<PoolVector<Face3> > {
+ _FORCE_INLINE_ static PoolVector<Face3> convert(const void* p_ptr) {
+ const PoolVector<Vector3> *dvs = reinterpret_cast<const PoolVector<Vector3> *>(p_ptr);
+ PoolVector<Face3> ret;
int len = dvs->size()/3;
ret.resize(len);
{
- DVector<Vector3>::Read r=dvs->read();
- DVector<Face3>::Write w=ret.write();
+ PoolVector<Vector3>::Read r=dvs->read();
+ PoolVector<Face3>::Write w=ret.write();
for(int i=0;i<len;i++) {
w[i].vertex[0]=r[i*3+0];
w[i].vertex[1]=r[i*3+1];
@@ -314,13 +314,13 @@ struct PtrToArg<DVector<Face3> > {
}
return ret;
}
- _FORCE_INLINE_ static void encode(DVector<Face3> p_vec, void* p_ptr) {\
- DVector<Vector3> *arr = reinterpret_cast<DVector<Vector3> *>(p_ptr);\
+ _FORCE_INLINE_ static void encode(PoolVector<Face3> p_vec, void* p_ptr) {\
+ PoolVector<Vector3> *arr = reinterpret_cast<PoolVector<Vector3> *>(p_ptr);\
int len = p_vec.size();\
arr->resize(len*3);\
{\
- DVector<Face3>::Read r=p_vec.read();\
- DVector<Vector3>::Write w=arr->write();\
+ PoolVector<Face3>::Read r=p_vec.read();\
+ PoolVector<Vector3>::Write w=arr->write();\
for(int i=0;i<len;i++) {\
w[i*3+0]=r[i].vertex[0];\
w[i*3+1]=r[i].vertex[1];\
@@ -330,15 +330,15 @@ struct PtrToArg<DVector<Face3> > {
} \
};
template<>
-struct PtrToArg<const DVector<Face3>& > {
- _FORCE_INLINE_ static DVector<Face3> convert(const void* p_ptr) {
- const DVector<Vector3> *dvs = reinterpret_cast<const DVector<Vector3> *>(p_ptr);
- DVector<Face3> ret;
+struct PtrToArg<const PoolVector<Face3>& > {
+ _FORCE_INLINE_ static PoolVector<Face3> convert(const void* p_ptr) {
+ const PoolVector<Vector3> *dvs = reinterpret_cast<const PoolVector<Vector3> *>(p_ptr);
+ PoolVector<Face3> ret;
int len = dvs->size()/3;
ret.resize(len);
{
- DVector<Vector3>::Read r=dvs->read();
- DVector<Face3>::Write w=ret.write();
+ PoolVector<Vector3>::Read r=dvs->read();
+ PoolVector<Face3>::Write w=ret.write();
for(int i=0;i<len;i++) {
w[i].vertex[0]=r[i*3+0];
w[i].vertex[1]=r[i*3+1];
diff --git a/core/object.cpp b/core/object.cpp
index 82377013e1..3bb917bd38 100644
--- a/core/object.cpp
+++ b/core/object.cpp
@@ -532,8 +532,6 @@ void Object::get_property_list(List<PropertyInfo> *p_list,bool p_reversed) const
_get_property_listv(p_list,p_reversed);
- if (!_use_builtin_script())
- return;
if (!is_class("Script")) // can still be set, but this is for userfriendlyness
p_list->push_back( PropertyInfo( Variant::OBJECT, "script/script", PROPERTY_HINT_RESOURCE_TYPE, "Script",PROPERTY_USAGE_DEFAULT|PROPERTY_USAGE_STORE_IF_NONZERO));
@@ -1112,9 +1110,9 @@ Array Object::_get_method_list_bind() const {
}
-DVector<String> Object::_get_meta_list_bind() const {
+PoolVector<String> Object::_get_meta_list_bind() const {
- DVector<String> _metaret;
+ PoolVector<String> _metaret;
List<Variant> keys;
metadata.get_key_list(&keys);
@@ -1942,27 +1940,37 @@ uint32_t ObjectDB::instance_counter=1;
HashMap<Object*,ObjectID,ObjectDB::ObjectPtrHash> ObjectDB::instance_checks;
uint32_t ObjectDB::add_instance(Object *p_object) {
- GLOBAL_LOCK_FUNCTION;
+
ERR_FAIL_COND_V( p_object->get_instance_ID()!=0, 0 );
+
+ rw_lock->write_lock();
instances[++instance_counter]=p_object;
#ifdef DEBUG_ENABLED
instance_checks[p_object]=instance_counter;
#endif
+ rw_lock->write_unlock();
+
return instance_counter;
}
void ObjectDB::remove_instance(Object *p_object) {
- GLOBAL_LOCK_FUNCTION;
+
+ rw_lock->write_lock();
+
instances.erase( p_object->get_instance_ID() );
#ifdef DEBUG_ENABLED
instance_checks.erase(p_object);
#endif
+
+ rw_lock->write_unlock();
}
Object *ObjectDB::get_instance(uint32_t p_instance_ID) {
- GLOBAL_LOCK_FUNCTION;
+ rw_lock->read_lock();
Object**obj=instances.getptr(p_instance_ID);
+ rw_lock->read_unlock();
+
if (!obj)
return NULL;
return *obj;
@@ -1970,13 +1978,16 @@ Object *ObjectDB::get_instance(uint32_t p_instance_ID) {
void ObjectDB::debug_objects(DebugFunc p_func) {
- GLOBAL_LOCK_FUNCTION;
+ rw_lock->read_lock();
const uint32_t *K=NULL;
while((K=instances.next(K))) {
p_func(instances[*K]);
}
+
+ rw_lock->read_unlock();
+
}
@@ -1987,15 +1998,26 @@ void Object::get_argument_options(const StringName& p_function,int p_idx,List<St
int ObjectDB::get_object_count() {
- GLOBAL_LOCK_FUNCTION;
- return instances.size();
+ rw_lock->read_lock();
+ int count =instances.size();
+ rw_lock->read_unlock();
+
+ return count;
+
+}
+
+RWLock *ObjectDB::rw_lock=NULL;
+
+void ObjectDB::setup() {
+
+ rw_lock = RWLock::create();
}
void ObjectDB::cleanup() {
- GLOBAL_LOCK_FUNCTION;
+ rw_lock->write_lock();
if (instances.size()) {
WARN_PRINT("ObjectDB Instances still exist!");
@@ -2014,4 +2036,7 @@ void ObjectDB::cleanup() {
}
instances.clear();
instance_checks.clear();
+ rw_lock->write_unlock();
+
+ memdelete(rw_lock);
}
diff --git a/core/object.h b/core/object.h
index 6dd427bf41..a54693eab6 100644
--- a/core/object.h
+++ b/core/object.h
@@ -34,6 +34,7 @@
#include "set.h"
#include "map.h"
#include "vmap.h"
+#include "os/rw_lock.h"
#define VARIANT_ARG_LIST const Variant& p_arg1=Variant(),const Variant& p_arg2=Variant(),const Variant& p_arg3=Variant(),const Variant& p_arg4=Variant(),const Variant& p_arg5=Variant()
#define VARIANT_ARG_PASS p_arg1,p_arg2,p_arg3,p_arg4,p_arg5
@@ -57,7 +58,10 @@ enum PropertyHint {
PROPERTY_HINT_SPRITE_FRAME,
PROPERTY_HINT_KEY_ACCEL, ///< hint_text= "length" (as integer)
PROPERTY_HINT_FLAGS, ///< hint_text= "flag1,flag2,etc" (as bit flags)
- PROPERTY_HINT_ALL_FLAGS,
+ PROPERTY_HINT_LAYERS_2D_RENDER,
+ PROPERTY_HINT_LAYERS_2D_PHYSICS,
+ PROPERTY_HINT_LAYERS_3D_RENDER,
+ PROPERTY_HINT_LAYERS_3D_PHYSICS,
PROPERTY_HINT_FILE, ///< a file path must be passed, hint_text (optionally) is a filter "*.png,*.wav,*.doc,"
PROPERTY_HINT_DIR, ///< a directort path must be passed
PROPERTY_HINT_GLOBAL_FILE, ///< a file path must be passed, hint_text (optionally) is a filter "*.png,*.wav,*.doc,"
@@ -431,7 +435,7 @@ friend void postinitialize_handler(Object*);
protected:
- virtual bool _use_builtin_script() const { return false; }
+
virtual void _initialize_classv() { initialize_class(); }
virtual bool _setv(const StringName& p_name,const Variant &p_property) { return false; };
virtual bool _getv(const StringName& p_name,Variant &r_property) const { return false; };
@@ -481,7 +485,7 @@ protected:
return &_class_name;
}
- DVector<String> _get_meta_list_bind() const;
+ PoolVector<String> _get_meta_list_bind() const;
Array _get_property_list_bind() const;
Array _get_method_list_bind() const;
@@ -686,9 +690,14 @@ class ObjectDB {
friend class Object;
friend void unregister_core_types();
+
+ static RWLock *rw_lock;
static void cleanup();
static uint32_t add_instance(Object *p_object);
static void remove_instance(Object *p_object);
+friend void register_core_types();
+ static void setup();
+
public:
typedef void (*DebugFunc)(Object *p_obj);
diff --git a/core/object_type_db.cpp b/core/object_type_db.cpp
index babbb6b8ad..7432c09563 100644
--- a/core/object_type_db.cpp
+++ b/core/object_type_db.cpp
@@ -31,11 +31,12 @@
#ifdef NO_THREADS
-#define OBJTYPE_LOCK
+#define OBJTYPE_RLOCK
#else
-#define OBJTYPE_LOCK MutexLock _mutex_lock_(lock);
+#define OBJTYPE_RLOCK RWLockRead _rw_lockr_(lock);
+#define OBJTYPE_WLOCK RWLockWrite _rw_lockw_(lock);
#endif
@@ -215,7 +216,7 @@ ClassDB::ClassInfo::~ClassInfo() {
bool ClassDB::is_parent_class(const StringName &p_class,const StringName& p_inherits) {
- OBJTYPE_LOCK;
+ OBJTYPE_RLOCK;
StringName inherits=p_class;
@@ -230,7 +231,7 @@ bool ClassDB::is_parent_class(const StringName &p_class,const StringName& p_inhe
}
void ClassDB::get_class_list( List<StringName> *p_classes) {
- OBJTYPE_LOCK;
+ OBJTYPE_RLOCK;
const StringName *k=NULL;
@@ -245,7 +246,7 @@ void ClassDB::get_class_list( List<StringName> *p_classes) {
void ClassDB::get_inheriters_from_class( const StringName& p_class,List<StringName> *p_classes) {
- OBJTYPE_LOCK;
+ OBJTYPE_RLOCK;
const StringName *k=NULL;
@@ -259,7 +260,7 @@ void ClassDB::get_inheriters_from_class( const StringName& p_class,List<StringNa
StringName ClassDB::get_parent_class(const StringName& p_class) {
- OBJTYPE_LOCK;
+ OBJTYPE_RLOCK;
ClassInfo *ti = classes.getptr(p_class);
ERR_FAIL_COND_V(!ti,"");
@@ -268,7 +269,7 @@ StringName ClassDB::get_parent_class(const StringName& p_class) {
ClassDB::APIType ClassDB::get_api_type(const StringName &p_class) {
- OBJTYPE_LOCK;
+ OBJTYPE_RLOCK;
ClassInfo *ti = classes.getptr(p_class);
ERR_FAIL_COND_V(!ti,API_NONE);
@@ -277,6 +278,7 @@ ClassDB::APIType ClassDB::get_api_type(const StringName &p_class) {
uint64_t ClassDB::get_api_hash(APIType p_api) {
+ OBJTYPE_RLOCK;
#ifdef DEBUG_METHODS_ENABLED
uint64_t hash = hash_djb2_one_64(HashMapHahserDefault::hash(VERSION_FULL_NAME));
@@ -433,12 +435,13 @@ uint64_t ClassDB::get_api_hash(APIType p_api) {
bool ClassDB::class_exists(const StringName &p_class) {
- OBJTYPE_LOCK;
+ OBJTYPE_RLOCK;
return classes.has(p_class);
}
void ClassDB::add_compatibility_class(const StringName& p_class,const StringName& p_fallback) {
+ OBJTYPE_WLOCK;
compat_classes[p_class]=p_fallback;
}
@@ -446,7 +449,7 @@ Object *ClassDB::instance(const StringName &p_class) {
ClassInfo *ti;
{
- OBJTYPE_LOCK;
+ OBJTYPE_RLOCK;
ti=classes.getptr(p_class);
if (!ti || ti->disabled || !ti->creation_func) {
if (compat_classes.has(p_class)) {
@@ -462,7 +465,7 @@ Object *ClassDB::instance(const StringName &p_class) {
}
bool ClassDB::can_instance(const StringName &p_class) {
- OBJTYPE_LOCK;
+ OBJTYPE_RLOCK;
ClassInfo *ti = classes.getptr(p_class);
ERR_FAIL_COND_V(!ti,false);
@@ -472,7 +475,7 @@ bool ClassDB::can_instance(const StringName &p_class) {
void ClassDB::_add_class2(const StringName& p_class, const StringName& p_inherits) {
- OBJTYPE_LOCK;
+ OBJTYPE_WLOCK;
StringName name = p_class;
@@ -499,7 +502,7 @@ void ClassDB::_add_class2(const StringName& p_class, const StringName& p_inherit
void ClassDB::get_method_list(StringName p_class,List<MethodInfo> *p_methods,bool p_no_inheritance) {
- OBJTYPE_LOCK;
+ OBJTYPE_RLOCK;
ClassInfo *type=classes.getptr(p_class);
@@ -572,7 +575,7 @@ void ClassDB::get_method_list(StringName p_class,List<MethodInfo> *p_methods,boo
MethodBind *ClassDB::get_method(StringName p_class, StringName p_name) {
- OBJTYPE_LOCK;
+ OBJTYPE_RLOCK;
ClassInfo *type=classes.getptr(p_class);
@@ -589,7 +592,7 @@ MethodBind *ClassDB::get_method(StringName p_class, StringName p_name) {
void ClassDB::bind_integer_constant(const StringName& p_class, const StringName &p_name, int p_constant) {
- OBJTYPE_LOCK;
+ OBJTYPE_WLOCK;
ClassInfo *type=classes.getptr(p_class);
if (!type) {
@@ -611,7 +614,7 @@ void ClassDB::bind_integer_constant(const StringName& p_class, const StringName
void ClassDB::get_integer_constant_list(const StringName& p_class, List<String> *p_constants, bool p_no_inheritance) {
- OBJTYPE_LOCK;
+ OBJTYPE_RLOCK;
ClassInfo *type=classes.getptr(p_class);
@@ -639,7 +642,7 @@ void ClassDB::get_integer_constant_list(const StringName& p_class, List<String>
int ClassDB::get_integer_constant(const StringName& p_class, const StringName &p_name, bool *p_success) {
- OBJTYPE_LOCK;
+ OBJTYPE_RLOCK;
ClassInfo *type=classes.getptr(p_class);
@@ -666,6 +669,8 @@ int ClassDB::get_integer_constant(const StringName& p_class, const StringName &p
void ClassDB::add_signal(StringName p_class,const MethodInfo& p_signal) {
+ OBJTYPE_WLOCK;
+
ClassInfo *type=classes.getptr(p_class);
ERR_FAIL_COND(!type);
@@ -688,6 +693,8 @@ void ClassDB::add_signal(StringName p_class,const MethodInfo& p_signal) {
void ClassDB::get_signal_list(StringName p_class,List<MethodInfo> *p_signals,bool p_no_inheritance) {
+ OBJTYPE_RLOCK;
+
ClassInfo *type=classes.getptr(p_class);
ERR_FAIL_COND(!type);
@@ -712,6 +719,7 @@ void ClassDB::get_signal_list(StringName p_class,List<MethodInfo> *p_signals,boo
bool ClassDB::has_signal(StringName p_class,StringName p_signal) {
+ OBJTYPE_RLOCK;
ClassInfo *type=classes.getptr(p_class);
ClassInfo *check=type;
while(check) {
@@ -725,6 +733,7 @@ bool ClassDB::has_signal(StringName p_class,StringName p_signal) {
bool ClassDB::get_signal(StringName p_class,StringName p_signal,MethodInfo *r_signal) {
+ OBJTYPE_RLOCK;
ClassInfo *type=classes.getptr(p_class);
ClassInfo *check=type;
while(check) {
@@ -743,6 +752,7 @@ bool ClassDB::get_signal(StringName p_class,StringName p_signal,MethodInfo *r_si
void ClassDB::add_property_group(StringName p_class,const String& p_name,const String& p_prefix) {
+ OBJTYPE_WLOCK;
ClassInfo *type=classes.getptr(p_class);
ERR_FAIL_COND(!type);
@@ -752,7 +762,13 @@ void ClassDB::add_property_group(StringName p_class,const String& p_name,const S
void ClassDB::add_property(StringName p_class,const PropertyInfo& p_pinfo, const StringName& p_setter, const StringName& p_getter, int p_index) {
+
+ lock->read_lock();
+
ClassInfo *type=classes.getptr(p_class);
+
+ lock->read_unlock();
+
ERR_FAIL_COND(!type);
MethodBind *mb_set=NULL;
@@ -804,6 +820,9 @@ void ClassDB::add_property(StringName p_class,const PropertyInfo& p_pinfo, const
ERR_FAIL();
}
#endif
+
+ OBJTYPE_WLOCK
+
type->property_list.push_back(p_pinfo);
PropertySetGet psg;
@@ -821,6 +840,8 @@ void ClassDB::add_property(StringName p_class,const PropertyInfo& p_pinfo, const
void ClassDB::get_property_list(StringName p_class, List<PropertyInfo> *p_list, bool p_no_inheritance,const Object *p_validator) {
+ OBJTYPE_RLOCK;
+
ClassInfo *type=classes.getptr(p_class);
ClassInfo *check=type;
while(check) {
@@ -846,6 +867,7 @@ void ClassDB::get_property_list(StringName p_class, List<PropertyInfo> *p_list,
bool ClassDB::set_property(Object* p_object,const StringName& p_property, const Variant& p_value,bool *r_valid) {
+
ClassInfo *type=classes.getptr(p_object->get_class_name());
ClassInfo *check=type;
while(check) {
@@ -991,9 +1013,26 @@ StringName ClassDB::get_property_getter(StringName p_class,const StringName p_pr
return StringName();
}
+bool ClassDB::has_property(const StringName& p_class, const StringName& p_property, bool p_no_inheritance) {
+
+
+ ClassInfo *type=classes.getptr(p_class);
+ ClassInfo *check=type;
+ while(check) {
+ if (check->property_setget.has(p_property))
+ return true;
+
+ if (p_no_inheritance)
+ break;
+ check=check->inherits_ptr;
+ }
+
+ return false;
+}
void ClassDB::set_method_flags(StringName p_class,StringName p_method,int p_flags) {
+ OBJTYPE_WLOCK;
ClassInfo *type=classes.getptr(p_class);
ClassInfo *check=type;
ERR_FAIL_COND(!check);
@@ -1054,7 +1093,7 @@ MethodBind* ClassDB::bind_methodfi(uint32_t p_flags, MethodBind *p_bind , const
}
- OBJTYPE_LOCK;
+ OBJTYPE_WLOCK;
ERR_FAIL_COND_V(!p_bind,NULL);
p_bind->set_name(mdname);
@@ -1098,6 +1137,8 @@ MethodBind* ClassDB::bind_methodfi(uint32_t p_flags, MethodBind *p_bind , const
void ClassDB::add_virtual_method(const StringName& p_class, const MethodInfo& p_method , bool p_virtual) {
ERR_FAIL_COND(!classes.has(p_class));
+ OBJTYPE_WLOCK;
+
#ifdef DEBUG_METHODS_ENABLED
MethodInfo mi=p_method;
if (p_virtual)
@@ -1133,12 +1174,16 @@ void ClassDB::get_virtual_methods(const StringName& p_class, List<MethodInfo> *
void ClassDB::set_class_enabled(StringName p_class,bool p_enable) {
+ OBJTYPE_WLOCK;
+
ERR_FAIL_COND(!classes.has(p_class));
classes[p_class].disabled=!p_enable;
}
bool ClassDB::is_class_enabled(StringName p_class) {
+ OBJTYPE_RLOCK;
+
ClassInfo *ti=classes.getptr(p_class);
if (!ti || !ti->creation_func) {
if (compat_classes.has(p_class)) {
@@ -1190,23 +1235,19 @@ void ClassDB::get_extensions_for_type(const StringName& p_class,List<String> *p_
}
-Mutex *ClassDB::lock=NULL;
+RWLock *ClassDB::lock=NULL;
void ClassDB::init() {
#ifndef NO_THREADS
- lock = Mutex::create();
+ lock = RWLock::create();
#endif
}
void ClassDB::cleanup() {
-#ifndef NO_THREADS
-
- memdelete(lock);
-#endif
//OBJTYPE_LOCK; hah not here
@@ -1225,6 +1266,12 @@ void ClassDB::cleanup() {
classes.clear();
resource_base_extensions.clear();
compat_classes.clear();
+
+#ifndef NO_THREADS
+
+ memdelete(lock);
+#endif
+
}
//
diff --git a/core/object_type_db.h b/core/object_type_db.h
index aebe767028..158a4dae23 100644
--- a/core/object_type_db.h
+++ b/core/object_type_db.h
@@ -156,7 +156,7 @@ public:
return memnew( T );
}
- static Mutex *lock;
+ static RWLock *lock;
static HashMap<StringName,ClassInfo,StringNameHasher> classes;
static HashMap<StringName,StringName,StringNameHasher> resource_base_extensions;
static HashMap<StringName,StringName,StringNameHasher> compat_classes;
@@ -481,6 +481,7 @@ public:
static void get_property_list(StringName p_class, List<PropertyInfo> *p_list, bool p_no_inheritance=false, const Object *p_validator=NULL);
static bool set_property(Object* p_object, const StringName& p_property, const Variant& p_value, bool *r_valid=NULL);
static bool get_property(Object* p_object,const StringName& p_property, Variant& r_value);
+ static bool has_property(const StringName& p_class,const StringName& p_property,bool p_no_inheritance=false);
static Variant::Type get_property_type(const StringName& p_class, const StringName& p_property,bool *r_is_valid=NULL);
static StringName get_property_setter(StringName p_class,const StringName p_property);
static StringName get_property_getter(StringName p_class,const StringName p_property);
diff --git a/core/os/dir_access.cpp b/core/os/dir_access.cpp
index 7b60baeeb7..804fe15c39 100644
--- a/core/os/dir_access.cpp
+++ b/core/os/dir_access.cpp
@@ -37,7 +37,7 @@ String DirAccess::_get_root_path() const {
switch(_access_type) {
- case ACCESS_RESOURCES: return Globals::get_singleton()->get_resource_path();
+ case ACCESS_RESOURCES: return GlobalConfig::get_singleton()->get_resource_path();
case ACCESS_USERDATA: return OS::get_singleton()->get_data_dir();
default: return "";
}
@@ -204,10 +204,10 @@ String DirAccess::fix_path(String p_path) const {
case ACCESS_RESOURCES: {
- if (Globals::get_singleton()) {
+ if (GlobalConfig::get_singleton()) {
if (p_path.begins_with("res://")) {
- String resource_path = Globals::get_singleton()->get_resource_path();
+ String resource_path = GlobalConfig::get_singleton()->get_resource_path();
if (resource_path != "") {
return p_path.replace_first("res:/",resource_path);
diff --git a/core/os/file_access.cpp b/core/os/file_access.cpp
index 388c598ac3..06723c5131 100644
--- a/core/os/file_access.cpp
+++ b/core/os/file_access.cpp
@@ -139,10 +139,10 @@ String FileAccess::fix_path(const String& p_path) const {
case ACCESS_RESOURCES: {
- if (Globals::get_singleton()) {
+ if (GlobalConfig::get_singleton()) {
if (r_path.begins_with("res://")) {
- String resource_path = Globals::get_singleton()->get_resource_path();
+ String resource_path = GlobalConfig::get_singleton()->get_resource_path();
if (resource_path != "") {
return r_path.replace("res:/",resource_path);
diff --git a/core/os/input.cpp b/core/os/input.cpp
index c662fafe79..d2bd433ed9 100644
--- a/core/os/input.cpp
+++ b/core/os/input.cpp
@@ -61,7 +61,7 @@ void Input::_bind_methods() {
ClassDB::bind_method(_MD("get_joy_axis","device","axis"),&Input::get_joy_axis);
ClassDB::bind_method(_MD("get_joy_name","device"),&Input::get_joy_name);
ClassDB::bind_method(_MD("get_joy_guid","device"),&Input::get_joy_guid);
- ClassDB::bind_method(_MD("get_connected_joysticks"),&Input::get_connected_joysticks);
+ ClassDB::bind_method(_MD("get_connected_joypads"),&Input::get_connected_joypads);
ClassDB::bind_method(_MD("get_joy_vibration_strength", "device"), &Input::get_joy_vibration_strength);
ClassDB::bind_method(_MD("get_joy_vibration_duration", "device"), &Input::get_joy_vibration_duration);
ClassDB::bind_method(_MD("get_joy_button_string", "button_index"), &Input::get_joy_button_string);
@@ -97,7 +97,7 @@ void Input::get_argument_options(const StringName& p_function,int p_idx,List<Str
if (p_idx==0 && (pf=="is_action_pressed" || pf=="action_press" || pf=="action_release" || pf=="is_action_just_pressed" || pf=="is_action_just_released")) {
List<PropertyInfo> pinfo;
- Globals::get_singleton()->get_property_list(&pinfo);
+ GlobalConfig::get_singleton()->get_property_list(&pinfo);
for(List<PropertyInfo>::Element *E=pinfo.front();E;E=E->next()) {
const PropertyInfo &pi=E->get();
diff --git a/core/os/input.h b/core/os/input.h
index a137820972..c365894f46 100644
--- a/core/os/input.h
+++ b/core/os/input.h
@@ -64,7 +64,7 @@ public:
virtual float get_joy_axis(int p_device,int p_axis) const=0;
virtual String get_joy_name(int p_idx)=0;
- virtual Array get_connected_joysticks()=0;
+ virtual Array get_connected_joypads()=0;
virtual void joy_connection_changed(int p_idx, bool p_connected, String p_name, String p_guid)=0;
virtual void add_joy_mapping(String p_mapping, bool p_update_existing=false)=0;
virtual void remove_joy_mapping(String p_guid)=0;
diff --git a/core/os/input_event.cpp b/core/os/input_event.cpp
index b0008a0481..5c681f1a82 100644
--- a/core/os/input_event.cpp
+++ b/core/os/input_event.cpp
@@ -61,10 +61,10 @@ bool InputEvent::operator==(const InputEvent &p_event) const {
&& mouse_button.button_index == p_event.mouse_button.button_index
&& mouse_button.button_mask == p_event.mouse_button.button_mask
&& key.mod == p_event.key.mod;
- case JOYSTICK_MOTION:
+ case JOYPAD_MOTION:
return joy_motion.axis == p_event.joy_motion.axis
&& joy_motion.axis_value == p_event.joy_motion.axis_value;
- case JOYSTICK_BUTTON:
+ case JOYPAD_BUTTON:
return joy_button.pressed == p_event.joy_button.pressed
&& joy_button.button_index == p_event.joy_button.button_index
&& joy_button.pressure == p_event.joy_button.pressure;
@@ -155,14 +155,14 @@ InputEvent::operator String() const {
return str;
} break;
- case JOYSTICK_MOTION: {
- str+= "Event: JoystickMotion ";
+ case JOYPAD_MOTION: {
+ str+= "Event: JoypadMotion ";
str=str+"Axis: "+itos(joy_motion.axis)+" Value: " +rtos(joy_motion.axis_value);
return str;
} break;
- case JOYSTICK_BUTTON: {
- str+= "Event: JoystickButton ";
+ case JOYPAD_BUTTON: {
+ str+= "Event: JoypadButton ";
str=str+"Pressed: "+itos(joy_button.pressed)+" Index: " +itos(joy_button.button_index)+" pressure "+rtos(joy_button.pressure);
return str;
@@ -203,9 +203,9 @@ bool InputEvent::is_pressed() const {
case KEY: return key.pressed;
case MOUSE_BUTTON: return mouse_button.pressed;
- case JOYSTICK_BUTTON: return joy_button.pressed;
+ case JOYPAD_BUTTON: return joy_button.pressed;
case SCREEN_TOUCH: return screen_touch.pressed;
- case JOYSTICK_MOTION: return ABS(joy_motion.axis_value) > 0.5;
+ case JOYPAD_MOTION: return ABS(joy_motion.axis_value) > 0.5;
case ACTION: return action.pressed;
default: {}
}
diff --git a/core/os/input_event.h b/core/os/input_event.h
index 8fe033aa3c..a557de2bd7 100644
--- a/core/os/input_event.h
+++ b/core/os/input_event.h
@@ -225,13 +225,13 @@ struct InputEventMouseMotion : public InputEventMouse {
float speed_x,speed_y;
};
-struct InputEventJoystickMotion {
+struct InputEventJoypadMotion {
- int axis; ///< Joystick axis
+ int axis; ///< Joypad axis
float axis_value; ///< -1 to 1
};
-struct InputEventJoystickButton {
+struct InputEventJoypadButton {
int button_index;
bool pressed;
@@ -267,8 +267,8 @@ struct InputEvent {
KEY,
MOUSE_MOTION,
MOUSE_BUTTON,
- JOYSTICK_MOTION,
- JOYSTICK_BUTTON,
+ JOYPAD_MOTION,
+ JOYPAD_BUTTON,
SCREEN_TOUCH,
SCREEN_DRAG,
ACTION,
@@ -282,8 +282,8 @@ struct InputEvent {
union {
InputEventMouseMotion mouse_motion;
InputEventMouseButton mouse_button;
- InputEventJoystickMotion joy_motion;
- InputEventJoystickButton joy_button;
+ InputEventJoypadMotion joy_motion;
+ InputEventJoypadButton joy_button;
InputEventKey key;
InputEventScreenTouch screen_touch;
InputEventScreenDrag screen_drag;
diff --git a/core/os/main_loop.h b/core/os/main_loop.h
index 6506a280a3..5251061423 100644
--- a/core/os/main_loop.h
+++ b/core/os/main_loop.h
@@ -54,6 +54,7 @@ public:
NOTIFICATION_WM_QUIT_REQUEST = 7,
NOTIFICATION_WM_UNFOCUS_REQUEST = 8,
NOTIFICATION_OS_MEMORY_WARNING = 9,
+ NOTIFICATION_TRANSLATION_CHANGED = 10,
};
virtual void input_event( const InputEvent& p_event );
diff --git a/core/os/memory.cpp b/core/os/memory.cpp
index 4922a18335..37a523b763 100644
--- a/core/os/memory.cpp
+++ b/core/os/memory.cpp
@@ -30,9 +30,13 @@
#include "error_macros.h"
#include "copymem.h"
#include <stdio.h>
+#include <stdlib.h>
+
+
+
void * operator new(size_t p_size,const char *p_description) {
- return Memory::alloc_static( p_size, p_description );
+ return Memory::alloc_static( p_size, false );
}
void * operator new(size_t p_size,void* (*p_allocfunc)(size_t p_size)) {
@@ -42,74 +46,144 @@ void * operator new(size_t p_size,void* (*p_allocfunc)(size_t p_size)) {
#include <stdio.h>
-void * Memory::alloc_static(size_t p_bytes,const char *p_alloc_from) {
+#ifdef DEBUG_ENABLED
+size_t Memory::mem_usage=0;
+size_t Memory::max_usage=0;
+#endif
- ERR_FAIL_COND_V( !MemoryPoolStatic::get_singleton(), NULL );
- return MemoryPoolStatic::get_singleton()->alloc(p_bytes,p_alloc_from);
-}
-void * Memory::realloc_static(void *p_memory,size_t p_bytes) {
+size_t Memory::alloc_count=0;
- ERR_FAIL_COND_V( !MemoryPoolStatic::get_singleton(), NULL );
- return MemoryPoolStatic::get_singleton()->realloc(p_memory,p_bytes);
-}
-void Memory::free_static(void *p_ptr) {
+void * Memory::alloc_static(size_t p_bytes,bool p_pad_align) {
- ERR_FAIL_COND( !MemoryPoolStatic::get_singleton());
- MemoryPoolStatic::get_singleton()->free(p_ptr);
-}
+#ifdef DEBUG_ENABLED
+ bool prepad=true;
+#else
+ bool prepad=p_pad_align;
+#endif
-size_t Memory::get_static_mem_available() {
+ void * mem = malloc( p_bytes + (prepad?PAD_ALIGN:0));
- ERR_FAIL_COND_V( !MemoryPoolStatic::get_singleton(), 0);
- return MemoryPoolStatic::get_singleton()->get_available_mem();
+ alloc_count++;
-}
+ ERR_FAIL_COND_V(!mem,NULL);
-size_t Memory::get_static_mem_max_usage() {
+ if (prepad) {
+ uint64_t *s = (uint64_t*)mem;
+ *s=p_bytes;
- ERR_FAIL_COND_V( !MemoryPoolStatic::get_singleton(), 0);
- return MemoryPoolStatic::get_singleton()->get_max_usage();
+ uint8_t *s8 = (uint8_t*)mem;
+
+#ifdef DEBUG_ENABLED
+ mem_usage+=p_bytes;
+ if (mem_usage>max_usage) {
+ max_usage=mem_usage;
+ }
+#endif
+ return s8 + PAD_ALIGN;
+ } else {
+ return mem;
+ }
}
-size_t Memory::get_static_mem_usage() {
+void * Memory::realloc_static(void *p_memory,size_t p_bytes,bool p_pad_align) {
- ERR_FAIL_COND_V( !MemoryPoolStatic::get_singleton(), 0);
- return MemoryPoolStatic::get_singleton()->get_total_usage();
+ if (p_memory==NULL) {
+ return alloc_static(p_bytes,p_pad_align);
+ }
-}
+ uint8_t *mem = (uint8_t*)p_memory;
-void Memory::dump_static_mem_to_file(const char* p_file) {
+#ifdef DEBUG_ENABLED
+ bool prepad=true;
+#else
+ bool prepad=p_pad_align;
+#endif
- MemoryPoolStatic::get_singleton()->dump_mem_to_file(p_file);
-}
+ if (prepad) {
+ mem-=PAD_ALIGN;
+ uint64_t *s = (uint64_t*)mem;
-MID Memory::alloc_dynamic(size_t p_bytes, const char *p_descr) {
+#ifdef DEBUG_ENABLED
+ mem_usage-=*s;
+ mem_usage+=p_bytes;
+#endif
- MemoryPoolDynamic::ID id = MemoryPoolDynamic::get_singleton()->alloc(p_bytes,p_descr);
+ if (p_bytes==0) {
+ free(mem);
+ return NULL;
+ } else {
+ *s=p_bytes;
- return MID(id);
-}
-Error Memory::realloc_dynamic(MID p_mid,size_t p_bytes) {
+ mem = (uint8_t*)realloc(mem,p_bytes+PAD_ALIGN);
+ ERR_FAIL_COND_V(!mem,NULL);
+
+ s = (uint64_t*)mem;
+
+ *s=p_bytes;
- MemoryPoolDynamic::ID id = p_mid.data?p_mid.data->id:MemoryPoolDynamic::INVALID_ID;
+ return mem+PAD_ALIGN;
+ }
+ } else {
- if (id==MemoryPoolDynamic::INVALID_ID)
- return ERR_INVALID_PARAMETER;
+ mem = (uint8_t*)realloc(mem,p_bytes);
- return MemoryPoolDynamic::get_singleton()->realloc(p_mid, p_bytes);
+ ERR_FAIL_COND_V(mem==NULL && p_bytes>0,NULL);
+ return mem;
+ }
}
-size_t Memory::get_dynamic_mem_available() {
+void Memory::free_static(void *p_ptr,bool p_pad_align) {
+
+ ERR_FAIL_COND(p_ptr==NULL);
+
+ uint8_t *mem = (uint8_t*)p_ptr;
+
+#ifdef DEBUG_ENABLED
+ bool prepad=true;
+#else
+ bool prepad=p_pad_align;
+#endif
+
+ alloc_count--;
+
+ if (prepad) {
+ mem-=PAD_ALIGN;
+ uint64_t *s = (uint64_t*)mem;
+
+#ifdef DEBUG_ENABLED
+ mem_usage-=*s;
+#endif
+
+ free(mem);
+ } else {
+
+ free(mem);
+ }
- return MemoryPoolDynamic::get_singleton()->get_available_mem();
}
-size_t Memory::get_dynamic_mem_usage() {
+size_t Memory::get_mem_available() {
+
+ return 0xFFFFFFFFFFFFF;
- return MemoryPoolDynamic::get_singleton()->get_total_usage();
+}
+
+size_t Memory::get_mem_usage(){
+#ifdef DEBUG_ENABLED
+ return mem_usage;
+#else
+ return 0;
+#endif
+}
+size_t Memory::get_mem_max_usage(){
+#ifdef DEBUG_ENABLED
+ return max_usage;
+#else
+ return 0;
+#endif
}
diff --git a/core/os/memory.h b/core/os/memory.h
index b3b806f7c6..0e6dea48d3 100644
--- a/core/os/memory.h
+++ b/core/os/memory.h
@@ -31,175 +31,45 @@
#include <stddef.h>
#include "safe_refcount.h"
-#include "os/memory_pool_dynamic.h"
-#include "os/memory_pool_static.h"
/**
@author Juan Linietsky <reduzio@gmail.com>
*/
-class MID {
-
- struct Data {
-
- SafeRefCount refcount;
- MemoryPoolDynamic::ID id;
- };
-
- mutable Data *data;
-
- void unref() {
-
- if (!data)
- return;
- if (data->refcount.unref()) {
-
- if (data->id!=MemoryPoolDynamic::INVALID_ID)
- MemoryPoolDynamic::get_singleton()->free(data->id);
- MemoryPoolStatic::get_singleton()->free(data);
- }
-
- data=NULL;
- }
-
- void ref(Data *p_data) {
-
- if (data==p_data)
- return;
- unref();
-
- if (p_data && p_data->refcount.ref())
- data=p_data;
- }
-
-friend class MID_Lock;
-
- inline void lock() {
-
- if (data && data->id!=MemoryPoolDynamic::INVALID_ID)
- MemoryPoolDynamic::get_singleton()->lock(data->id);
- }
- inline void unlock() {
-
- if (data && data->id!=MemoryPoolDynamic::INVALID_ID)
- MemoryPoolDynamic::get_singleton()->unlock(data->id);
-
- }
-
- inline void * get() {
-
- if (data && data->id!=MemoryPoolDynamic::INVALID_ID)
- return MemoryPoolDynamic::get_singleton()->get(data->id);
-
- return NULL;
- }
-
- Error _resize(size_t p_size) {
-
- if (p_size==0 && (!data || data->id==MemoryPoolDynamic::INVALID_ID))
- return OK;
- if (p_size && !data) {
- // create data because we'll need it
- data = (Data*)MemoryPoolStatic::get_singleton()->alloc(sizeof(Data),"MID::Data");
- ERR_FAIL_COND_V( !data,ERR_OUT_OF_MEMORY );
- data->refcount.init();
- data->id=MemoryPoolDynamic::INVALID_ID;
- }
-
- if (p_size==0 && data && data->id==MemoryPoolDynamic::INVALID_ID) {
-
- MemoryPoolDynamic::get_singleton()->free(data->id);
- data->id=MemoryPoolDynamic::INVALID_ID;
- }
-
- if (p_size>0) {
-
- if (data->id==MemoryPoolDynamic::INVALID_ID) {
-
- data->id=MemoryPoolDynamic::get_singleton()->alloc(p_size,"Unnamed MID");
- ERR_FAIL_COND_V( data->id==MemoryPoolDynamic::INVALID_ID, ERR_OUT_OF_MEMORY );
-
- } else {
-
- MemoryPoolDynamic::get_singleton()->realloc(data->id,p_size);
- ERR_FAIL_COND_V( data->id==MemoryPoolDynamic::INVALID_ID, ERR_OUT_OF_MEMORY );
-
- }
- }
-
- return OK;
- }
-friend class Memory;
-
- MID(MemoryPoolDynamic::ID p_id) {
-
- data = (Data*)MemoryPoolStatic::get_singleton()->alloc(sizeof(Data),"MID::Data");
- data->refcount.init();
- data->id=p_id;
- }
-public:
-
- bool is_valid() const { return data; }
- operator bool() const { return data; }
-
-
- size_t get_size() const { return (data && data->id!=MemoryPoolDynamic::INVALID_ID) ? MemoryPoolDynamic::get_singleton()->get_size(data->id) : 0; }
- Error resize(size_t p_size) { return _resize(p_size); }
- inline void operator=(const MID& p_mid) { ref( p_mid.data ); }
- inline bool is_locked() const { return (data && data->id!=MemoryPoolDynamic::INVALID_ID) ? MemoryPoolDynamic::get_singleton()->is_locked(data->id) : false; }
- inline MID(const MID& p_mid) { data=NULL; ref( p_mid.data ); }
- inline MID() { data = NULL; }
- ~MID() { unref(); }
-};
-
-
-class MID_Lock {
-
- MID mid;
-
-public:
-
- void *data() { return mid.get(); }
+#ifndef PAD_ALIGN
+#define PAD_ALIGN 16 //must always be greater than this at much
+#endif
- void operator=(const MID_Lock& p_lock ) { mid.unlock(); mid = p_lock.mid; mid.lock(); }
- inline MID_Lock(const MID& p_mid) { mid=p_mid; mid.lock(); }
- inline MID_Lock(const MID_Lock& p_lock) { mid=p_lock.mid; mid.lock(); }
- MID_Lock() {}
- ~MID_Lock() { mid.unlock(); }
-};
class Memory{
Memory();
-public:
+#ifdef DEBUG_ENABLED
+ static size_t mem_usage;
+ static size_t max_usage;
+#endif
+
+ static size_t alloc_count;
- static void * alloc_static(size_t p_bytes,const char *p_descr="");
- static void * realloc_static(void *p_memory,size_t p_bytes);
- static void free_static(void *p_ptr);
- static size_t get_static_mem_available();
- static size_t get_static_mem_usage();
- static size_t get_static_mem_max_usage();
- static void dump_static_mem_to_file(const char* p_file);
+public:
- static MID alloc_dynamic(size_t p_bytes, const char *p_descr="");
- static Error realloc_dynamic(MID p_mid,size_t p_bytes);
+ static void * alloc_static(size_t p_bytes,bool p_pad_align=false);
+ static void * realloc_static(void *p_memory,size_t p_bytes,bool p_pad_align=false);
+ static void free_static(void *p_ptr,bool p_pad_align=false);
- static size_t get_dynamic_mem_available();
- static size_t get_dynamic_mem_usage();
+ static size_t get_mem_available();
+ static size_t get_mem_usage();
+ static size_t get_mem_max_usage();
-};
-template<class T>
-struct MemAalign {
- static _FORCE_INLINE_ int get_align() { return DEFAULT_ALIGNMENT; }
};
class DefaultAllocator {
public:
- _FORCE_INLINE_ static void *alloc(size_t p_memory) { return Memory::alloc_static(p_memory, ""); }
- _FORCE_INLINE_ static void free(void *p_ptr) { return Memory::free_static(p_ptr); }
+ _FORCE_INLINE_ static void *alloc(size_t p_memory) { return Memory::alloc_static(p_memory, false); }
+ _FORCE_INLINE_ static void free(void *p_ptr) { return Memory::free_static(p_ptr,false); }
};
@@ -209,31 +79,10 @@ void * operator new(size_t p_size,void* (*p_allocfunc)(size_t p_size)); ///< ope
void * operator new(size_t p_size,void *p_pointer,size_t check, const char *p_description); ///< operator new that takes a description and uses a pointer to the preallocated memory
-#ifdef DEBUG_MEMORY_ENABLED
-
-#define memalloc(m_size) Memory::alloc_static(m_size, __FILE__ ":" __STR(__LINE__) ", memalloc.")
-#define memrealloc(m_mem,m_size) Memory::realloc_static(m_mem,m_size)
-#define memfree(m_size) Memory::free_static(m_size)
-
-#else
-
#define memalloc(m_size) Memory::alloc_static(m_size)
#define memrealloc(m_mem,m_size) Memory::realloc_static(m_mem,m_size)
#define memfree(m_size) Memory::free_static(m_size)
-#endif
-
-#ifdef DEBUG_MEMORY_ENABLED
-#define dynalloc(m_size) Memory::alloc_dynamic(m_size, __FILE__ ":" __STR(__LINE__) ", type: DYNAMIC")
-#define dynrealloc(m_mem,m_size) m_mem.resize(m_size)
-
-#else
-
-#define dynalloc(m_size) Memory::alloc_dynamic(m_size)
-#define dynrealloc(m_mem,m_size) m_mem.resize(m_size)
-
-#endif
-
_ALWAYS_INLINE_ void postinitialize_handler(void *) {}
@@ -245,16 +94,8 @@ _ALWAYS_INLINE_ T *_post_initialize(T *p_obj) {
return p_obj;
}
-#ifdef DEBUG_MEMORY_ENABLED
-
-#define memnew(m_class) _post_initialize(new(__FILE__ ":" __STR(__LINE__) ", memnew type: " __STR(m_class)) m_class)
-
-#else
-
#define memnew(m_class) _post_initialize(new("") m_class)
-#endif
-
_ALWAYS_INLINE_ void * operator new(size_t p_size,void *p_pointer,size_t check, const char *p_description) {
// void *failptr=0;
// ERR_FAIL_COND_V( check < p_size , failptr); /** bug, or strange compiler, most likely */
@@ -275,7 +116,7 @@ void memdelete(T *p_class) {
if (!predelete_handler(p_class))
return; // doesn't want to be deleted
p_class->~T();
- Memory::free_static(p_class);
+ Memory::free_static(p_class,false);
}
template<class T,class A>
@@ -288,15 +129,9 @@ void memdelete_allocator(T *p_class) {
}
#define memdelete_notnull(m_v) { if (m_v) memdelete(m_v); }
-#ifdef DEBUG_MEMORY_ENABLED
-
-#define memnew_arr( m_class, m_count ) memnew_arr_template<m_class>(m_count,__FILE__ ":" __STR(__LINE__) ", memnew_arr type: " _STR(m_class))
-
-#else
#define memnew_arr( m_class, m_count ) memnew_arr_template<m_class>(m_count)
-#endif
template<typename T>
T* memnew_arr_template(size_t p_elements,const char *p_descr="") {
@@ -304,14 +139,14 @@ T* memnew_arr_template(size_t p_elements,const char *p_descr="") {
if (p_elements==0)
return 0;
/** overloading operator new[] cannot be done , because it may not return the real allocated address (it may pad the 'element count' before the actual array). Because of that, it must be done by hand. This is the
- same strategy used by std::vector, and the DVector class, so it should be safe.*/
+ same strategy used by std::vector, and the PoolVector class, so it should be safe.*/
size_t len = sizeof(T) * p_elements;
- unsigned int *mem = (unsigned int*)Memory::alloc_static( len + MAX(sizeof(size_t), DEFAULT_ALIGNMENT), p_descr );
+ uint64_t *mem = (uint64_t*)Memory::alloc_static( len , true );
T *failptr=0; //get rid of a warning
ERR_FAIL_COND_V( !mem, failptr );
- *mem=p_elements;
- mem = (unsigned int *)( ((uint8_t*)mem) + MAX(sizeof(size_t), DEFAULT_ALIGNMENT));
+ *(mem-1)=p_elements;
+
T* elems = (T*)mem;
/* call operator new */
@@ -330,20 +165,22 @@ T* memnew_arr_template(size_t p_elements,const char *p_descr="") {
template<typename T>
size_t memarr_len(const T *p_class) {
- uint8_t* ptr = ((uint8_t*)p_class) - MAX(sizeof(size_t), DEFAULT_ALIGNMENT);
- return *(size_t*)ptr;
+ uint64_t* ptr = (uint64_t*)p_class;
+ return *(ptr-1);
}
template<typename T>
void memdelete_arr(T *p_class) {
- unsigned int * elems = (unsigned int*)(((uint8_t*)p_class) - MAX(sizeof(size_t), DEFAULT_ALIGNMENT));
+ uint64_t* ptr = (uint64_t*)p_class;
+
+ uint64_t elem_count = *(ptr-1);
- for (unsigned int i=0;i<*elems;i++) {
+ for (uint64_t i=0;i<elem_count;i++) {
p_class[i].~T();
};
- Memory::free_static(elems);
+ Memory::free_static(ptr,true);
}
diff --git a/core/os/memory_pool_dynamic.cpp b/core/os/memory_pool_dynamic.cpp
deleted file mode 100644
index 0bd64a0362..0000000000
--- a/core/os/memory_pool_dynamic.cpp
+++ /dev/null
@@ -1,50 +0,0 @@
-/*************************************************************************/
-/* memory_pool_dynamic.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* http://www.godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-#include "memory_pool_dynamic.h"
-
-
-MemoryPoolDynamic* MemoryPoolDynamic::singleton=NULL;
-
-
-MemoryPoolDynamic* MemoryPoolDynamic::get_singleton() {
-
- return singleton;
-}
-
-
-MemoryPoolDynamic::MemoryPoolDynamic() {
-
- ERR_FAIL_COND(singleton!=NULL);
- singleton=this;
-}
-
-MemoryPoolDynamic::~MemoryPoolDynamic() {
-
- singleton=NULL;
-}
diff --git a/core/os/memory_pool_dynamic.h b/core/os/memory_pool_dynamic.h
deleted file mode 100644
index 025e925d3c..0000000000
--- a/core/os/memory_pool_dynamic.h
+++ /dev/null
@@ -1,79 +0,0 @@
-/*************************************************************************/
-/* memory_pool_dynamic.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* http://www.godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-#ifndef MEMORY_POOL_DYNAMIC_H
-#define MEMORY_POOL_DYNAMIC_H
-
-#include "typedefs.h"
-
-
-class MemoryPoolDynamic {
-
- static MemoryPoolDynamic* singleton;
-protected:
-friend class Memory;
-friend class MID;
-
- enum {
-
- INVALID_ID=0xFFFFFFFF
- };
-
- static MemoryPoolDynamic* get_singleton();
-
- typedef uint64_t ID;
-
-
- virtual ID alloc(size_t p_amount,const char* p_description)=0;
- virtual void free(ID p_id)=0;
- virtual Error realloc(ID p_id, size_t p_amount)=0;
- virtual bool is_valid(ID p_id)=0;
- virtual size_t get_size(ID p_id) const=0;
- virtual const char* get_description(ID p_id) const=0;
-
- virtual Error lock(ID p_id)=0;
- virtual void * get(ID p_ID)=0;
- virtual Error unlock(ID p_id)=0;
- virtual bool is_locked(ID p_id) const=0;
-
- virtual size_t get_available_mem() const=0;
- virtual size_t get_total_usage() const=0;
-
- MemoryPoolDynamic();
-public:
- virtual ~MemoryPoolDynamic();
-
-};
-
-
-#endif
-
-
-
-
-
diff --git a/core/os/memory_pool_dynamic_prealloc.cpp b/core/os/memory_pool_dynamic_prealloc.cpp
deleted file mode 100644
index d2efa4cc88..0000000000
--- a/core/os/memory_pool_dynamic_prealloc.cpp
+++ /dev/null
@@ -1,116 +0,0 @@
-/*************************************************************************/
-/* memory_pool_dynamic_prealloc.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* http://www.godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-#include "memory_pool_dynamic_prealloc.h"
-#include "os/memory.h"
-
-#include "print_string.h"
-MemoryPoolDynamicPrealloc::ID MemoryPoolDynamicPrealloc::alloc(size_t p_amount,const char* p_description) {
-
-
-// print_line("dynpool - allocating: "+itos(p_amount));
- ID id = pool_alloc->alloc(p_amount);
-// print_line("dynpool - free: "+itos(pool_alloc->get_free_mem()));
- return id;
-
-}
-
-void MemoryPoolDynamicPrealloc::free(ID p_id) {
-
- pool_alloc->free(p_id);
-}
-
-Error MemoryPoolDynamicPrealloc::realloc(ID p_id, size_t p_amount) {
-
- return pool_alloc->resize(p_id,p_amount);
-}
-
-bool MemoryPoolDynamicPrealloc::is_valid(ID p_id) {
-
- return true;
-}
-
-size_t MemoryPoolDynamicPrealloc::get_size(ID p_id) const {
-
- return pool_alloc->get_size(p_id);
-}
-
-const char* MemoryPoolDynamicPrealloc::get_description(ID p_id) const {
-
- return "";
-}
-
-Error MemoryPoolDynamicPrealloc::lock(ID p_id) {
-
-// print_line("lock: "+itos(p_id));
- return pool_alloc->lock(p_id);
-}
-
-void * MemoryPoolDynamicPrealloc::get(ID p_ID) {
-
-// print_line("get: "+itos(p_ID));
- return pool_alloc->get(p_ID);
-}
-
-Error MemoryPoolDynamicPrealloc::unlock(ID p_id) {
-
-// print_line("unlock: "+itos(p_id));
- pool_alloc->unlock(p_id);
- return OK;
-}
-
-bool MemoryPoolDynamicPrealloc::is_locked(ID p_id) const {
-
- return pool_alloc->is_locked(p_id);
-}
-
-
-size_t MemoryPoolDynamicPrealloc::get_available_mem() const {
-
- return pool_alloc->get_free_mem();
-}
-
-size_t MemoryPoolDynamicPrealloc::get_total_usage() const {
-
- return pool_alloc->get_used_mem();
-}
-
-
-
-MemoryPoolDynamicPrealloc::MemoryPoolDynamicPrealloc(void * p_mem,int p_size, int p_align, int p_max_entries) {
-
- pool_alloc = memnew( PoolAllocator(p_mem,p_size,p_align,true,p_max_entries));
-
-}
-
-MemoryPoolDynamicPrealloc::~MemoryPoolDynamicPrealloc() {
-
-
- memdelete( pool_alloc );
-}
-
diff --git a/core/os/memory_pool_dynamic_prealloc.h b/core/os/memory_pool_dynamic_prealloc.h
deleted file mode 100644
index a2e51b93f3..0000000000
--- a/core/os/memory_pool_dynamic_prealloc.h
+++ /dev/null
@@ -1,60 +0,0 @@
-/*************************************************************************/
-/* memory_pool_dynamic_prealloc.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* http://www.godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-#ifndef MEMORY_POOL_DYNAMIC_PREALLOC_H
-#define MEMORY_POOL_DYNAMIC_PREALLOC_H
-
-#include "pool_allocator.h"
-#include "core/os/memory_pool_dynamic.h"
-
-class MemoryPoolDynamicPrealloc : public MemoryPoolDynamic {
-
- PoolAllocator *pool_alloc;
-
-public:
-
- virtual ID alloc(size_t p_amount,const char* p_description);
- virtual void free(ID p_id);
- virtual Error realloc(ID p_id, size_t p_amount);
- virtual bool is_valid(ID p_id);
- virtual size_t get_size(ID p_id) const;
- virtual const char* get_description(ID p_id) const;
-
- virtual Error lock(ID p_id);
- virtual void * get(ID p_ID);
- virtual Error unlock(ID p_id);
- virtual bool is_locked(ID p_id) const;
-
- virtual size_t get_available_mem() const;
- virtual size_t get_total_usage() const;
-
- MemoryPoolDynamicPrealloc(void * p_mem,int p_size, int p_align = 16, int p_max_entries=PoolAllocator::DEFAULT_MAX_ALLOCS);
- ~MemoryPoolDynamicPrealloc();
-};
-
-#endif // MEMORY_POOL_DYNAMIC_PREALLOC_H
diff --git a/core/os/memory_pool_dynamic_static.cpp b/core/os/memory_pool_dynamic_static.cpp
deleted file mode 100644
index 9db4916cbd..0000000000
--- a/core/os/memory_pool_dynamic_static.cpp
+++ /dev/null
@@ -1,272 +0,0 @@
-/*************************************************************************/
-/* memory_pool_dynamic_static.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* http://www.godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-#include "memory_pool_dynamic_static.h"
-#include "os/memory.h"
-#include "os/os.h"
-#include "ustring.h"
-#include "print_string.h"
-#include <stdio.h>
-
-MemoryPoolDynamicStatic::Chunk *MemoryPoolDynamicStatic::get_chunk(ID p_id) {
-
- uint64_t check = p_id/MAX_CHUNKS;
- uint64_t idx = p_id%MAX_CHUNKS;
-
- if (!chunk[idx].mem || chunk[idx].check!=check)
- return NULL;
-
- return &chunk[idx];
-}
-
-
-const MemoryPoolDynamicStatic::Chunk *MemoryPoolDynamicStatic::get_chunk(ID p_id) const {
-
- uint64_t check = p_id/MAX_CHUNKS;
- uint64_t idx = p_id%MAX_CHUNKS;
-
- if (!chunk[idx].mem || chunk[idx].check!=check)
- return NULL;
-
- return &chunk[idx];
-}
-
-MemoryPoolDynamic::ID MemoryPoolDynamicStatic::alloc(size_t p_amount,const char* p_description) {
-
- _THREAD_SAFE_METHOD_
-
- int idx=-1;
-
- for (int i=0;i<MAX_CHUNKS;i++) {
-
- last_alloc++;
- if (last_alloc>=MAX_CHUNKS)
- last_alloc=0;
-
- if ( !chunk[last_alloc].mem ) {
-
- idx=last_alloc;
- break;
- }
- }
-
-
- if (idx==-1) {
- ERR_EXPLAIN("Out of dynamic Memory IDs");
- ERR_FAIL_V(INVALID_ID);
- //return INVALID_ID;
- }
-
- //chunk[idx].mem = Memory::alloc_static(p_amount,p_description);
- chunk[idx].mem = memalloc(p_amount);
- if (!chunk[idx].mem)
- return INVALID_ID;
-
- chunk[idx].size=p_amount;
- chunk[idx].check=++last_check;
- chunk[idx].descr=p_description;
- chunk[idx].lock=0;
-
- total_usage+=p_amount;
- if (total_usage>max_usage)
- max_usage=total_usage;
-
- ID id = chunk[idx].check*MAX_CHUNKS + (uint64_t)idx;
-
- return id;
-
-}
-void MemoryPoolDynamicStatic::free(ID p_id) {
-
- _THREAD_SAFE_METHOD_
-
- Chunk *c = get_chunk(p_id);
- ERR_FAIL_COND(!c);
-
-
- total_usage-=c->size;
- memfree(c->mem);
-
- c->mem=0;
-
- if (c->lock>0) {
-
- ERR_PRINT("Freed ID Still locked");
- }
-}
-
-Error MemoryPoolDynamicStatic::realloc(ID p_id, size_t p_amount) {
-
- _THREAD_SAFE_METHOD_
-
- Chunk *c = get_chunk(p_id);
- ERR_FAIL_COND_V(!c,ERR_INVALID_PARAMETER);
- ERR_FAIL_COND_V(c->lock > 0 , ERR_LOCKED );
-
-
- void * new_mem = memrealloc(c->mem,p_amount);
-
- ERR_FAIL_COND_V(!new_mem,ERR_OUT_OF_MEMORY);
- total_usage-=c->size;
- c->mem=new_mem;
- c->size=p_amount;
- total_usage+=c->size;
- if (total_usage>max_usage)
- max_usage=total_usage;
-
-
- return OK;
-}
-bool MemoryPoolDynamicStatic::is_valid(ID p_id) {
-
- _THREAD_SAFE_METHOD_
-
- Chunk *c = get_chunk(p_id);
-
- return c!=NULL;
-
-}
-size_t MemoryPoolDynamicStatic::get_size(ID p_id) const {
-
- _THREAD_SAFE_METHOD_
-
- const Chunk *c = get_chunk(p_id);
- ERR_FAIL_COND_V(!c,0);
-
- return c->size;
-
-
-}
-const char* MemoryPoolDynamicStatic::get_description(ID p_id) const {
-
- _THREAD_SAFE_METHOD_
-
- const Chunk *c = get_chunk(p_id);
- ERR_FAIL_COND_V(!c,"");
-
- return c->descr;
-
-}
-
-
-bool MemoryPoolDynamicStatic::is_locked(ID p_id) const {
-
- _THREAD_SAFE_METHOD_
-
- const Chunk *c = get_chunk(p_id);
- ERR_FAIL_COND_V(!c,false);
-
- return c->lock>0;
-
-}
-
-Error MemoryPoolDynamicStatic::lock(ID p_id) {
-
- _THREAD_SAFE_METHOD_
-
- Chunk *c = get_chunk(p_id);
- ERR_FAIL_COND_V(!c,ERR_INVALID_PARAMETER);
-
- c->lock++;
-
- return OK;
-}
-void * MemoryPoolDynamicStatic::get(ID p_id) {
-
- _THREAD_SAFE_METHOD_
-
- const Chunk *c = get_chunk(p_id);
- ERR_FAIL_COND_V(!c,NULL);
- ERR_FAIL_COND_V( c->lock==0, NULL );
-
- return c->mem;
-}
-Error MemoryPoolDynamicStatic::unlock(ID p_id) {
-
- _THREAD_SAFE_METHOD_
-
- Chunk *c = get_chunk(p_id);
- ERR_FAIL_COND_V(!c,ERR_INVALID_PARAMETER);
-
- ERR_FAIL_COND_V( c->lock<=0, ERR_INVALID_PARAMETER );
- c->lock--;
-
- return OK;
-}
-
-size_t MemoryPoolDynamicStatic::get_available_mem() const {
-
- return Memory::get_static_mem_available();
-}
-
-size_t MemoryPoolDynamicStatic::get_total_usage() const {
- _THREAD_SAFE_METHOD_
-
- return total_usage;
-}
-
-MemoryPoolDynamicStatic::MemoryPoolDynamicStatic() {
-
- last_check=1;
- last_alloc=0;
- total_usage=0;
- max_usage=0;
-}
-
-MemoryPoolDynamicStatic::~MemoryPoolDynamicStatic() {
-
-#ifdef DEBUG_MEMORY_ENABLED
-
- if (OS::get_singleton()->is_stdout_verbose()) {
-
- if (total_usage>0) {
-
- ERR_PRINT("DYNAMIC ALLOC: ** MEMORY LEAKS DETECTED **");
- ERR_PRINT(String("DYNAMIC ALLOC: "+String::num(total_usage)+" bytes of memory in use at exit.").ascii().get_data());
-
- ERR_PRINT("DYNAMIC ALLOC: Following is the list of leaked allocations:");
-
- for (int i=0;i<MAX_CHUNKS;i++) {
-
- if (chunk[i].mem) {
-
- ERR_PRINT(String("\t"+String::num(chunk[i].size)+" bytes - "+String(chunk[i].descr)).ascii().get_data());
- }
- }
-
- ERR_PRINT("DYNAMIC ALLOC: End of Report.");
-
- print_line("INFO: dynmem - max: "+itos(max_usage)+", "+itos(total_usage)+" leaked.");
- } else {
-
- print_line("INFO: dynmem - max: "+itos(max_usage)+", no leaks.");
- }
- }
-
-#endif
-}
diff --git a/core/os/memory_pool_dynamic_static.h b/core/os/memory_pool_dynamic_static.h
deleted file mode 100644
index 85c969174a..0000000000
--- a/core/os/memory_pool_dynamic_static.h
+++ /dev/null
@@ -1,86 +0,0 @@
-/*************************************************************************/
-/* memory_pool_dynamic_static.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* http://www.godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-#ifndef MEMORY_POOL_DYNAMIC_STATIC_H
-#define MEMORY_POOL_DYNAMIC_STATIC_H
-
-#include "os/memory_pool_dynamic.h"
-#include "typedefs.h"
-#include "os/thread_safe.h"
-
-class MemoryPoolDynamicStatic : public MemoryPoolDynamic {
-
- _THREAD_SAFE_CLASS_
-
- enum {
- MAX_CHUNKS=65536
- };
-
-
- struct Chunk {
-
- uint64_t lock;
- uint64_t check;
- void *mem;
- size_t size;
- const char *descr;
-
- Chunk() { mem=NULL; lock=0; check=0; }
- };
-
- Chunk chunk[MAX_CHUNKS];
- uint64_t last_check;
- int last_alloc;
- size_t total_usage;
- size_t max_usage;
-
- Chunk *get_chunk(ID p_id);
- const Chunk *get_chunk(ID p_id) const;
-public:
-
- virtual ID alloc(size_t p_amount,const char* p_description);
- virtual void free(ID p_id);
- virtual Error realloc(ID p_id, size_t p_amount);
- virtual bool is_valid(ID p_id);
- virtual size_t get_size(ID p_id) const;
- virtual const char* get_description(ID p_id) const;
-
- virtual bool is_locked(ID p_id) const;
- virtual Error lock(ID p_id);
- virtual void * get(ID p_ID);
- virtual Error unlock(ID p_id);
-
- virtual size_t get_available_mem() const;
- virtual size_t get_total_usage() const;
-
- MemoryPoolDynamicStatic();
- virtual ~MemoryPoolDynamicStatic();
-
-};
-
-#endif
diff --git a/core/os/memory_pool_static.cpp b/core/os/memory_pool_static.cpp
deleted file mode 100644
index bd2ca1436f..0000000000
--- a/core/os/memory_pool_static.cpp
+++ /dev/null
@@ -1,49 +0,0 @@
-/*************************************************************************/
-/* memory_pool_static.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* http://www.godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-#include "memory_pool_static.h"
-
-MemoryPoolStatic *MemoryPoolStatic::singleton=0;
-
-MemoryPoolStatic *MemoryPoolStatic::get_singleton() {
-
- return singleton;
-}
-
-
-MemoryPoolStatic::MemoryPoolStatic() {
-
- singleton=this;
-}
-
-
-MemoryPoolStatic::~MemoryPoolStatic() {
- singleton=NULL;
-}
-
-
diff --git a/core/os/memory_pool_static.h b/core/os/memory_pool_static.h
deleted file mode 100644
index 634d3eda60..0000000000
--- a/core/os/memory_pool_static.h
+++ /dev/null
@@ -1,69 +0,0 @@
-/*************************************************************************/
-/* memory_pool_static.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* http://www.godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-#ifndef MEMORY_POOL_STATIC_H
-#define MEMORY_POOL_STATIC_H
-
-#include <stddef.h>
-
-#include "core/typedefs.h"
-
-/**
- @author Juan Linietsky <red@lunatea>
-*/
-class MemoryPoolStatic {
-private:
-
- static MemoryPoolStatic *singleton;
-
-public:
-
- static MemoryPoolStatic *get_singleton();
-
- virtual void* alloc(size_t p_bytes,const char *p_description)=0; ///< Pointer in p_description shold be to a const char const like "hello"
- virtual void* realloc(void * p_memory,size_t p_bytes)=0; ///< Pointer in p_description shold be to a const char const like "hello"
- virtual void free(void *p_ptr)=0; ///< Pointer in p_description shold be to a const char const
-
- virtual size_t get_available_mem() const=0;
- virtual size_t get_total_usage()=0;
- virtual size_t get_max_usage()=0;
-
- /* Most likely available only if memory debugger was compiled in */
- virtual int get_alloc_count()=0;
- virtual void * get_alloc_ptr(int p_alloc_idx)=0;
- virtual const char* get_alloc_description(int p_alloc_idx)=0;
- virtual size_t get_alloc_size(int p_alloc_idx)=0;
-
- virtual void dump_mem_to_file(const char* p_file)=0;
-
- MemoryPoolStatic();
- virtual ~MemoryPoolStatic();
-
-};
-
-#endif
diff --git a/core/os/os.cpp b/core/os/os.cpp
index f615e54430..677bf63e69 100644
--- a/core/os/os.cpp
+++ b/core/os/os.cpp
@@ -187,7 +187,7 @@ const char *OS::get_last_error() const {
void OS::dump_memory_to_file(const char* p_file) {
- Memory::dump_static_mem_to_file(p_file);
+// Memory::dump_static_mem_to_file(p_file);
}
static FileAccess *_OSPRF=NULL;
@@ -297,7 +297,7 @@ String OS::get_locale() const {
String OS::get_resource_dir() const {
- return Globals::get_singleton()->get_resource_path();
+ return GlobalConfig::get_singleton()->get_resource_path();
}
@@ -307,7 +307,7 @@ String OS::get_system_dir(SystemDir p_dir) const {
}
String OS::get_safe_application_name() const {
- String an = Globals::get_singleton()->get("application/name");
+ String an = GlobalConfig::get_singleton()->get("application/name");
Vector<String> invalid_char = String("\\ / : * ? \" < > |").split(" ");
for (int i=0;i<invalid_char.size();i++) {
an = an.replace(invalid_char[i],"-");
@@ -367,16 +367,16 @@ Error OS::dialog_input_text(String p_title, String p_description, String p_parti
int OS::get_static_memory_usage() const {
- return Memory::get_static_mem_usage();
+ return Memory::get_mem_usage();
}
int OS::get_dynamic_memory_usage() const{
- return Memory::get_dynamic_mem_usage();
+ return MemoryPool::total_memory;
}
int OS::get_static_memory_peak_usage() const {
- return Memory::get_static_mem_max_usage();
+ return Memory::get_mem_max_usage();
}
Error OS::set_cwd(const String& p_cwd) {
@@ -392,7 +392,7 @@ bool OS::has_touchscreen_ui_hint() const {
int OS::get_free_static_memory() const {
- return Memory::get_static_mem_available();
+ return Memory::get_mem_available();
}
void OS::yield() {
@@ -533,7 +533,7 @@ bool OS::is_joy_known(int p_device) {
}
String OS::get_joy_guid(int p_device) const {
- return "Default Joystick";
+ return "Default Joypad";
}
void OS::set_context(int p_context) {
diff --git a/core/os/rw_lock.cpp b/core/os/rw_lock.cpp
new file mode 100644
index 0000000000..9b2d1f8a46
--- /dev/null
+++ b/core/os/rw_lock.cpp
@@ -0,0 +1,21 @@
+#include "rw_lock.h"
+#include "error_macros.h"
+#include <stddef.h>
+
+
+
+RWLock* (*RWLock::create_func)()=0;
+
+RWLock *RWLock::create() {
+
+ ERR_FAIL_COND_V( !create_func, 0 );
+
+ return create_func();
+}
+
+
+RWLock::~RWLock() {
+
+
+}
+
diff --git a/core/os/rw_lock.h b/core/os/rw_lock.h
new file mode 100644
index 0000000000..c513e6d636
--- /dev/null
+++ b/core/os/rw_lock.h
@@ -0,0 +1,46 @@
+#ifndef RWLOCK_H
+#define RWLOCK_H
+
+#include "error_list.h"
+
+class RWLock {
+protected:
+ static RWLock* (*create_func)();
+
+public:
+
+ virtual void read_lock()=0; ///< Lock the rwlock, block if locked by someone else
+ virtual void read_unlock()=0; ///< Unlock the rwlock, let other threads continue
+ virtual Error read_try_lock()=0; ///< Attempt to lock the rwlock, OK on success, ERROR means it can't lock.
+
+ virtual void write_lock()=0; ///< Lock the rwlock, block if locked by someone else
+ virtual void write_unlock()=0; ///< Unlock the rwlock, let other thwrites continue
+ virtual Error write_try_lock()=0; ///< Attempt to lock the rwlock, OK on success, ERROR means it can't lock.
+
+ static RWLock * create(); ///< Create a rwlock
+
+ virtual ~RWLock();
+};
+
+
+class RWLockRead {
+
+ RWLock *lock;
+public:
+
+ RWLockRead(RWLock* p_lock) { lock=p_lock; if (lock) lock->read_lock(); }
+ ~RWLockRead() { if (lock) lock->read_unlock(); }
+
+};
+
+class RWLockWrite {
+
+ RWLock *lock;
+public:
+
+ RWLockWrite(RWLock* p_lock) { lock=p_lock; if (lock) lock->write_lock(); }
+ ~RWLockWrite() { if (lock) lock->write_unlock(); }
+
+};
+
+#endif // RWLOCK_H
diff --git a/core/packed_data_container.cpp b/core/packed_data_container.cpp
index 8bf77b735a..77afbfc214 100644
--- a/core/packed_data_container.cpp
+++ b/core/packed_data_container.cpp
@@ -82,7 +82,7 @@ Variant PackedDataContainer::_iter_get_ofs(const Variant& p_iter,uint32_t p_offs
if (pos<0 || pos>=size)
return Variant();
- DVector<uint8_t>::Read rd=data.read();
+ PoolVector<uint8_t>::Read rd=data.read();
const uint8_t *r=&rd[p_offset];
uint32_t type = decode_uint32(r);
@@ -131,7 +131,7 @@ Variant PackedDataContainer::_get_at_ofs(uint32_t p_ofs,const uint8_t *p_buf,boo
uint32_t PackedDataContainer::_type_at_ofs(uint32_t p_ofs) const {
- DVector<uint8_t>::Read rd=data.read();
+ PoolVector<uint8_t>::Read rd=data.read();
const uint8_t *r=&rd[p_ofs];
uint32_t type = decode_uint32(r);
@@ -140,7 +140,7 @@ uint32_t PackedDataContainer::_type_at_ofs(uint32_t p_ofs) const {
int PackedDataContainer::_size(uint32_t p_ofs) const {
- DVector<uint8_t>::Read rd=data.read();
+ PoolVector<uint8_t>::Read rd=data.read();
const uint8_t *r=&rd[p_ofs];
uint32_t type = decode_uint32(r);
@@ -160,7 +160,7 @@ int PackedDataContainer::_size(uint32_t p_ofs) const {
Variant PackedDataContainer::_key_at_ofs(uint32_t p_ofs,const Variant& p_key,bool &err) const {
- DVector<uint8_t>::Read rd=data.read();
+ PoolVector<uint8_t>::Read rd=data.read();
const uint8_t *r=&rd[p_ofs];
uint32_t type = decode_uint32(r);
@@ -344,21 +344,21 @@ Error PackedDataContainer::pack(const Variant& p_data) {
_pack(p_data,tmpdata,string_cache);
datalen=tmpdata.size();
data.resize(tmpdata.size());
- DVector<uint8_t>::Write w = data.write();
+ PoolVector<uint8_t>::Write w = data.write();
copymem(w.ptr(),tmpdata.ptr(),tmpdata.size());
return OK;
}
-void PackedDataContainer::_set_data(const DVector<uint8_t>& p_data) {
+void PackedDataContainer::_set_data(const PoolVector<uint8_t>& p_data) {
data=p_data;
datalen=data.size();
}
-DVector<uint8_t> PackedDataContainer::_get_data() const {
+PoolVector<uint8_t> PackedDataContainer::_get_data() const {
return data;
}
diff --git a/core/packed_data_container.h b/core/packed_data_container.h
index 5e0180a424..f8ff43f9b0 100644
--- a/core/packed_data_container.h
+++ b/core/packed_data_container.h
@@ -50,7 +50,7 @@ class PackedDataContainer : public Resource {
};
- DVector<uint8_t> data;
+ PoolVector<uint8_t> data;
int datalen;
@@ -73,8 +73,8 @@ friend class PackedDataContainerRef;
protected:
- void _set_data(const DVector<uint8_t>& p_data);
- DVector<uint8_t> _get_data() const;
+ void _set_data(const PoolVector<uint8_t>& p_data);
+ PoolVector<uint8_t> _get_data() const;
static void _bind_methods();
public:
diff --git a/core/path_remap.cpp b/core/path_remap.cpp
index c0bed76ac8..980e8f76e7 100644
--- a/core/path_remap.cpp
+++ b/core/path_remap.cpp
@@ -124,13 +124,13 @@ void PathRemap::clear_remaps() {
void PathRemap::load_remaps() {
// default remaps first
- DVector<String> remaps = Globals::get_singleton()->get("remap/all");
+ PoolVector<String> remaps = GlobalConfig::get_singleton()->get("remap/all");
{
int rlen = remaps.size();
ERR_FAIL_COND( rlen%2 );
- DVector<String>::Read r = remaps.read();
+ PoolVector<String>::Read r = remaps.read();
for(int i=0;i<rlen/2;i++) {
String from = r[i*2+0];
@@ -141,13 +141,13 @@ void PathRemap::load_remaps() {
// platform remaps second, so override
- remaps = Globals::get_singleton()->get("remap/"+OS::get_singleton()->get_name());
+ remaps = GlobalConfig::get_singleton()->get("remap/"+OS::get_singleton()->get_name());
// remaps = Globals::get_singleton()->get("remap/PSP");
{
int rlen = remaps.size();
ERR_FAIL_COND( rlen%2 );
- DVector<String>::Read r = remaps.read();
+ PoolVector<String>::Read r = remaps.read();
for(int i=0;i<rlen/2;i++) {
String from = r[i*2+0];
@@ -160,9 +160,9 @@ void PathRemap::load_remaps() {
//locale based remaps
- if (Globals::get_singleton()->has("locale/translation_remaps")) {
+ if (GlobalConfig::get_singleton()->has("locale/translation_remaps")) {
- Dictionary remaps = Globals::get_singleton()->get("locale/translation_remaps");
+ Dictionary remaps = GlobalConfig::get_singleton()->get("locale/translation_remaps");
List<Variant> rk;
remaps.get_key_list(&rk);
for(List<Variant>::Element *E=rk.front();E;E=E->next()) {
diff --git a/core/pool_allocator.cpp b/core/pool_allocator.cpp
index 00351890c7..e425218060 100644
--- a/core/pool_allocator.cpp
+++ b/core/pool_allocator.cpp
@@ -604,7 +604,7 @@ void PoolAllocator::create_pool(void * p_mem,int p_size,int p_max_entries) {
PoolAllocator::PoolAllocator(int p_size,bool p_needs_locking,int p_max_entries) {
- mem_ptr=Memory::alloc_static( p_size,"PoolAllocator()");
+ mem_ptr=memalloc( p_size);
ERR_FAIL_COND(!mem_ptr);
align=1;
create_pool(mem_ptr,p_size,p_max_entries);
@@ -648,7 +648,7 @@ PoolAllocator::PoolAllocator(int p_align,int p_size,bool p_needs_locking,int p_m
PoolAllocator::~PoolAllocator() {
if (mem_ptr)
- Memory::free_static( mem_ptr );
+ memfree( mem_ptr );
memdelete_arr( entry_array );
memdelete_arr( entry_indices );
diff --git a/core/register_core_types.cpp b/core/register_core_types.cpp
index 0e1dec075b..fe88d1d13d 100644
--- a/core/register_core_types.cpp
+++ b/core/register_core_types.cpp
@@ -44,7 +44,6 @@
#include "translation.h"
#include "compressed_translation.h"
#include "io/translation_loader_po.h"
-#include "io/resource_format_xml.h"
#include "io/resource_format_binary.h"
#include "io/stream_peer_ssl.h"
#include "os/input.h"
@@ -56,10 +55,6 @@
#include "input_map.h"
#include "undo_redo.h"
-#ifdef XML_ENABLED
-static ResourceFormatSaverXML *resource_saver_xml=NULL;
-static ResourceFormatLoaderXML *resource_loader_xml=NULL;
-#endif
static ResourceFormatSaverBinary *resource_saver_binary=NULL;
static ResourceFormatLoaderBinary *resource_loader_binary=NULL;
@@ -85,6 +80,9 @@ extern void unregister_variant_methods();
void register_core_types() {
+ ObjectDB::setup();
+ ResourceCache::setup();
+ MemoryPool::setup();
_global_mutex=Mutex::create();
@@ -106,13 +104,6 @@ void register_core_types() {
resource_loader_binary = memnew( ResourceFormatLoaderBinary );
ResourceLoader::add_resource_format_loader(resource_loader_binary);
-#ifdef XML_ENABLED
- resource_saver_xml = memnew( ResourceFormatSaverXML );
- ResourceSaver::add_resource_format_saver(resource_saver_xml);
- resource_loader_xml = memnew( ResourceFormatLoaderXML );
- ResourceLoader::add_resource_format_loader(resource_loader_xml);
-#endif
-
ClassDB::register_class<Object>();
@@ -172,21 +163,28 @@ void register_core_types() {
}
+void register_core_settings() {
+ //since in register core types, globals may not e present
+ GLOBAL_DEF( "network/packets/packet_stream_peer_max_buffer_po2",(16));
+
+}
+
void register_core_singletons() {
- Globals::get_singleton()->add_singleton( Globals::Singleton("Globals",Globals::get_singleton()) );
- Globals::get_singleton()->add_singleton( Globals::Singleton("IP",IP::get_singleton()) );
- Globals::get_singleton()->add_singleton( Globals::Singleton("Geometry",_Geometry::get_singleton()) );
- Globals::get_singleton()->add_singleton( Globals::Singleton("ResourceLoader",_ResourceLoader::get_singleton()) );
- Globals::get_singleton()->add_singleton( Globals::Singleton("ResourceSaver",_ResourceSaver::get_singleton()) );
- Globals::get_singleton()->add_singleton( Globals::Singleton("PathRemap",PathRemap::get_singleton() ) );
- Globals::get_singleton()->add_singleton( Globals::Singleton("OS",_OS::get_singleton() ) );
- Globals::get_singleton()->add_singleton( Globals::Singleton("ClassDB",_classdb ) );
- Globals::get_singleton()->add_singleton( Globals::Singleton("Marshalls",_Marshalls::get_singleton() ) );
- Globals::get_singleton()->add_singleton( Globals::Singleton("TranslationServer",TranslationServer::get_singleton() ) );
- Globals::get_singleton()->add_singleton( Globals::Singleton("TS",TranslationServer::get_singleton() ) );
- Globals::get_singleton()->add_singleton( Globals::Singleton("Input",Input::get_singleton() ) );
- Globals::get_singleton()->add_singleton( Globals::Singleton("InputMap",InputMap::get_singleton() ) );
+
+ GlobalConfig::get_singleton()->add_singleton( GlobalConfig::Singleton("GlobalConfig",GlobalConfig::get_singleton()) );
+ GlobalConfig::get_singleton()->add_singleton( GlobalConfig::Singleton("IP",IP::get_singleton()) );
+ GlobalConfig::get_singleton()->add_singleton( GlobalConfig::Singleton("Geometry",_Geometry::get_singleton()) );
+ GlobalConfig::get_singleton()->add_singleton( GlobalConfig::Singleton("ResourceLoader",_ResourceLoader::get_singleton()) );
+ GlobalConfig::get_singleton()->add_singleton( GlobalConfig::Singleton("ResourceSaver",_ResourceSaver::get_singleton()) );
+ GlobalConfig::get_singleton()->add_singleton( GlobalConfig::Singleton("PathRemap",PathRemap::get_singleton() ) );
+ GlobalConfig::get_singleton()->add_singleton( GlobalConfig::Singleton("OS",_OS::get_singleton() ) );
+ GlobalConfig::get_singleton()->add_singleton( GlobalConfig::Singleton("ClassDB",_classdb ) );
+ GlobalConfig::get_singleton()->add_singleton( GlobalConfig::Singleton("Marshalls",_Marshalls::get_singleton() ) );
+ GlobalConfig::get_singleton()->add_singleton( GlobalConfig::Singleton("TranslationServer",TranslationServer::get_singleton() ) );
+ GlobalConfig::get_singleton()->add_singleton( GlobalConfig::Singleton("TS",TranslationServer::get_singleton() ) );
+ GlobalConfig::get_singleton()->add_singleton( GlobalConfig::Singleton("Input",Input::get_singleton() ) );
+ GlobalConfig::get_singleton()->add_singleton( GlobalConfig::Singleton("InputMap",InputMap::get_singleton() ) );
}
@@ -202,12 +200,6 @@ void unregister_core_types() {
memdelete( _marshalls );
memdelete( _geometry );
-#ifdef XML_ENABLED
- if (resource_saver_xml)
- memdelete(resource_saver_xml);
- if (resource_loader_xml)
- memdelete(resource_loader_xml);
-#endif
if (resource_saver_binary)
memdelete(resource_saver_binary);
@@ -234,4 +226,7 @@ void unregister_core_types() {
memdelete(_global_mutex);
_global_mutex=NULL; //still needed at a few places
};
+
+ MemoryPool::cleanup();
+
}
diff --git a/core/register_core_types.h b/core/register_core_types.h
index c9e0d27686..c664d0ebf4 100644
--- a/core/register_core_types.h
+++ b/core/register_core_types.h
@@ -34,6 +34,7 @@
*/
void register_core_types();
+void register_core_settings();
void register_core_singletons();
void unregister_core_types();
diff --git a/core/resource.cpp b/core/resource.cpp
index a503e965b0..9545d8c3da 100644
--- a/core/resource.cpp
+++ b/core/resource.cpp
@@ -31,6 +31,7 @@
#include <stdio.h>
#include "os/file_access.h"
#include "io/resource_loader.h"
+#include "script_language.h"
void ResourceImportMetadata::set_editor(const String& p_editor) {
@@ -164,17 +165,31 @@ void Resource::set_path(const String& p_path, bool p_take_over) {
if (path_cache!="") {
+ ResourceCache::lock->write_lock();
ResourceCache::resources.erase(path_cache);
+ ResourceCache::lock->write_unlock();
}
path_cache="";
- if (ResourceCache::resources.has( p_path )) {
+
+ ResourceCache::lock->read_lock();
+ bool has_path = ResourceCache::resources.has( p_path );
+ ResourceCache::lock->read_unlock();
+
+ if (has_path) {
if (p_take_over) {
+ ResourceCache::lock->write_lock();
ResourceCache::resources.get(p_path)->set_name("");
+ ResourceCache::lock->write_unlock();
} else {
ERR_EXPLAIN("Another resource is loaded from path: "+p_path);
- ERR_FAIL_COND( ResourceCache::resources.has( p_path ) );
+
+ ResourceCache::lock->read_lock();
+ bool exists = ResourceCache::resources.has( p_path );
+ ResourceCache::lock->read_unlock();
+
+ ERR_FAIL_COND( exists );
}
}
@@ -182,10 +197,12 @@ void Resource::set_path(const String& p_path, bool p_take_over) {
if (path_cache!="") {
+ ResourceCache::lock->write_lock();
ResourceCache::resources[path_cache]=this;;
+ ResourceCache::lock->write_unlock();
}
- _change_notify("resource/path");
+ _change_notify("resource_path");
_resource_path_changed();
}
@@ -209,7 +226,7 @@ int Resource::get_subindex() const{
void Resource::set_name(const String& p_name) {
name=p_name;
- _change_notify("resource/name");
+ _change_notify("resource_name");
}
String Resource::get_name() const {
@@ -241,7 +258,7 @@ void Resource::reload_from_file() {
if (!(E->get().usage&PROPERTY_USAGE_STORAGE))
continue;
- if (E->get().name=="resource/path")
+ if (E->get().name=="resource_path")
continue; //do not change path
set(E->get().name,s->get(E->get().name));
@@ -250,8 +267,51 @@ void Resource::reload_from_file() {
}
+Ref<Resource> Resource::duplicate_for_local_scene(Node *p_for_scene, Map<Ref<Resource>, Ref<Resource> > &remap_cache) {
+
+
+ List<PropertyInfo> plist;
+ get_property_list(&plist);
+
+
+ Resource *r = (Resource*)ClassDB::instance(get_class());
+ ERR_FAIL_COND_V(!r,Ref<Resource>());
+
+ r->local_scene=p_for_scene;
+
+ for(List<PropertyInfo>::Element *E=plist.front();E;E=E->next()) {
+
+ if (!(E->get().usage&PROPERTY_USAGE_STORAGE))
+ continue;
+ Variant p = get(E->get().name);
+ if (p.get_type()==Variant::OBJECT) {
+
+ RES sr = p;
+ if (sr.is_valid()) {
+
+ if (sr->is_local_to_scene()) {
+ if (remap_cache.has(sr)) {
+ p=remap_cache[sr];
+ } else {
+
+
+ RES dupe = sr->duplicate_for_local_scene(p_for_scene,remap_cache);
+ p=dupe;
+ remap_cache[sr]=dupe;
+ }
+ }
+ }
+ }
+
+ r->set(E->get().name,p);
+ }
+
+ return Ref<Resource>(r);
+}
+
Ref<Resource> Resource::duplicate(bool p_subresources) {
+
List<PropertyInfo> plist;
get_property_list(&plist);
@@ -289,24 +349,6 @@ void Resource::_take_over_path(const String& p_path) {
}
-void Resource::_bind_methods() {
-
- ClassDB::bind_method(_MD("set_path","path"),&Resource::_set_path);
- ClassDB::bind_method(_MD("take_over_path","path"),&Resource::_take_over_path);
- ClassDB::bind_method(_MD("get_path"),&Resource::get_path);
- ClassDB::bind_method(_MD("set_name","name"),&Resource::set_name);
- ClassDB::bind_method(_MD("get_name"),&Resource::get_name);
- ClassDB::bind_method(_MD("get_rid"),&Resource::get_rid);
- ClassDB::bind_method(_MD("set_import_metadata","metadata"),&Resource::set_import_metadata);
- ClassDB::bind_method(_MD("get_import_metadata"),&Resource::get_import_metadata);
-
- ClassDB::bind_method(_MD("duplicate","subresources"),&Resource::duplicate,DEFVAL(false));
- ADD_SIGNAL( MethodInfo("changed") );
- ADD_GROUP("Resource","resource_");
- ADD_PROPERTY( PropertyInfo(Variant::STRING,"resource_path",PROPERTY_HINT_NONE,"",PROPERTY_USAGE_EDITOR ), _SCS("set_path"),_SCS("get_path"));
- ADD_PROPERTYNZ( PropertyInfo(Variant::STRING,"resource_name"), _SCS("set_name"),_SCS("get_name"));
-}
-
RID Resource::get_rid() const {
return RID();
@@ -378,6 +420,62 @@ uint32_t Resource::hash_edited_version() const {
#endif
+void Resource::set_local_to_scene(bool p_enable) {
+
+ local_to_scene=p_enable;
+}
+
+bool Resource::is_local_to_scene() const {
+
+ return local_to_scene;
+}
+
+Node* Resource::get_local_scene() const {
+
+ if (local_scene)
+ return local_scene;
+
+ if (_get_local_scene_func) {
+ return _get_local_scene_func();
+ }
+
+ return NULL;
+}
+
+void Resource::setup_local_to_scene() {
+
+ if (get_script_instance())
+ get_script_instance()->call("_setup_local_to_scene");
+}
+
+Node* (*Resource::_get_local_scene_func)()=NULL;
+
+
+void Resource::_bind_methods() {
+
+ ClassDB::bind_method(_MD("set_path","path"),&Resource::_set_path);
+ ClassDB::bind_method(_MD("take_over_path","path"),&Resource::_take_over_path);
+ ClassDB::bind_method(_MD("get_path"),&Resource::get_path);
+ ClassDB::bind_method(_MD("set_name","name"),&Resource::set_name);
+ ClassDB::bind_method(_MD("get_name"),&Resource::get_name);
+ ClassDB::bind_method(_MD("get_rid"),&Resource::get_rid);
+ ClassDB::bind_method(_MD("set_import_metadata","metadata"),&Resource::set_import_metadata);
+ ClassDB::bind_method(_MD("get_import_metadata"),&Resource::get_import_metadata);
+ ClassDB::bind_method(_MD("set_local_to_scene","enable"),&Resource::set_local_to_scene);
+ ClassDB::bind_method(_MD("is_local_to_scene"),&Resource::is_local_to_scene);
+ ClassDB::bind_method(_MD("get_local_scene:Node"),&Resource::get_local_scene);
+ ClassDB::bind_method(_MD("setup_local_to_scene"),&Resource::setup_local_to_scene);
+
+ ClassDB::bind_method(_MD("duplicate","subresources"),&Resource::duplicate,DEFVAL(false));
+ ADD_SIGNAL( MethodInfo("changed") );
+ ADD_GROUP("Resource","resource_");
+ ADD_PROPERTYNZ( PropertyInfo(Variant::BOOL,"resource_local_to_scene" ), _SCS("set_local_to_scene"),_SCS("is_local_to_scene"));
+ ADD_PROPERTY( PropertyInfo(Variant::STRING,"resource_path",PROPERTY_HINT_NONE,"",PROPERTY_USAGE_EDITOR ), _SCS("set_path"),_SCS("get_path"));
+ ADD_PROPERTYNZ( PropertyInfo(Variant::STRING,"resource_name"), _SCS("set_name"),_SCS("get_name"));
+
+ BIND_VMETHOD( MethodInfo("_setup_local_to_scene") );
+
+}
Resource::Resource() {
@@ -386,6 +484,7 @@ Resource::Resource() {
#endif
subindex=0;
+ local_scene=NULL;
}
@@ -393,8 +492,11 @@ Resource::Resource() {
Resource::~Resource() {
- if (path_cache!="")
+ if (path_cache!="") {
+ ResourceCache::lock->write_lock();
ResourceCache::resources.erase(path_cache);
+ ResourceCache::lock->write_unlock();
+ }
if (owners.size()) {
WARN_PRINT("Resource is still owned");
}
@@ -402,18 +504,24 @@ Resource::~Resource() {
HashMap<String,Resource*> ResourceCache::resources;
+RWLock *ResourceCache::lock=NULL;
+
+void ResourceCache::setup() {
+
+ lock = RWLock::create();
+}
+
void ResourceCache::clear() {
if (resources.size())
ERR_PRINT("Resources Still in use at Exit!");
resources.clear();
+ memdelete(lock);
}
void ResourceCache::reload_externals() {
- GLOBAL_LOCK_FUNCTION
-
//const String *K=NULL;
//while ((K=resources.next(K))) {
// resources[*K]->reload_external_data();
@@ -423,15 +531,21 @@ void ResourceCache::reload_externals() {
bool ResourceCache::has(const String& p_path) {
- GLOBAL_LOCK_FUNCTION
+ lock->read_lock();;
+ bool b = resources.has(p_path);
+ lock->read_unlock();;
+
- return resources.has(p_path);
+ return b;
}
Resource *ResourceCache::get(const String& p_path) {
- GLOBAL_LOCK_FUNCTION
+ lock->read_lock();
Resource **res = resources.getptr(p_path);
+
+ lock->read_unlock();
+
if (!res) {
return NULL;
}
@@ -443,6 +557,7 @@ Resource *ResourceCache::get(const String& p_path) {
void ResourceCache::get_cached_resources(List<Ref<Resource> > *p_resources) {
+ lock->read_lock();
const String* K=NULL;
while((K=resources.next(K))) {
@@ -450,17 +565,22 @@ void ResourceCache::get_cached_resources(List<Ref<Resource> > *p_resources) {
p_resources->push_back( Ref<Resource>( r ));
}
+ lock->read_unlock();
}
int ResourceCache::get_cached_resource_count() {
- return resources.size();
+ lock->read_lock();
+ int rc = resources.size();
+ lock->read_unlock();
+
+ return rc;
}
void ResourceCache::dump(const char* p_file,bool p_short) {
#ifdef DEBUG_ENABLED
- GLOBAL_LOCK_FUNCTION
+ lock->read_lock();
Map<String,int> type_count;
@@ -500,5 +620,7 @@ void ResourceCache::dump(const char* p_file,bool p_short) {
memdelete(f);
}
+ lock->read_unlock();
+
#endif
}
diff --git a/core/resource.h b/core/resource.h
index cb109b3767..8b73bcdc57 100644
--- a/core/resource.h
+++ b/core/resource.h
@@ -61,8 +61,9 @@ class ResourceImportMetadata : public Reference {
Map<String,Variant> options;
StringArray _get_options() const;
+
protected:
- virtual bool _use_builtin_script() const { return false; }
+
static void _bind_methods();
public:
@@ -82,6 +83,7 @@ public:
void get_options(List<String> *r_options) const;
+
ResourceImportMetadata();
};
@@ -108,6 +110,10 @@ friend class ResourceCache;
uint64_t last_modified_time;
#endif
+ bool local_to_scene;
+friend class SceneState;
+ Node* local_scene;
+
protected:
void emit_changed();
@@ -121,6 +127,8 @@ protected:
void _take_over_path(const String& p_path);
public:
+ static Node* (*_get_local_scene_func)(); //used by editor
+
virtual bool editor_can_reload_from_file();
virtual void reload_from_file();
@@ -137,12 +145,17 @@ public:
int get_subindex() const;
Ref<Resource> duplicate(bool p_subresources=false);
+ Ref<Resource> duplicate_for_local_scene(Node *p_scene,Map<Ref<Resource>,Ref<Resource> >& remap_cache);
+
void set_import_metadata(const Ref<ResourceImportMetadata>& p_metadata);
Ref<ResourceImportMetadata> get_import_metadata() const;
+ void set_local_to_scene(bool p_enable);
+ bool is_local_to_scene() const;
+ virtual void setup_local_to_scene();
-
+ Node* get_local_scene() const;
#ifdef TOOLS_ENABLED
@@ -165,9 +178,12 @@ typedef Ref<Resource> RES;
class ResourceCache {
friend class Resource;
+ static RWLock *lock;
static HashMap<String,Resource*> resources;
friend void unregister_core_types();
static void clear();
+friend void register_core_types();
+ static void setup();
public:
static void reload_externals();
diff --git a/core/rid.h b/core/rid.h
index 466e922968..8dc535c9c1 100644
--- a/core/rid.h
+++ b/core/rid.h
@@ -113,15 +113,15 @@ protected:
#ifndef DEBUG_ENABLED
- _FORCE_INLINE_ bool _is_owner(RID& p_rid) const {
+ _FORCE_INLINE_ bool _is_owner(const RID& p_rid) const {
- return this==p_rid._owner;
+ return this==p_rid._data->_owner;
}
_FORCE_INLINE_ void _remove_owner(RID& p_rid) {
- return p_rid._owner=NULL;
+ p_rid._data->_owner=NULL;
}
#
diff --git a/core/safe_refcount.cpp b/core/safe_refcount.cpp
index de6b688b8a..ede37bbe8a 100644
--- a/core/safe_refcount.cpp
+++ b/core/safe_refcount.cpp
@@ -29,27 +29,85 @@
#include "safe_refcount.h"
+// Atomic functions, these are used for multithread safe reference counters!
+
+#ifdef NO_THREADS
+
+
+uint32_t atomic_conditional_increment( register uint32_t * pw ) {
+
+ if (*pw==0)
+ return 0;
+
+ (*pw)++;
+
+ return *pw;
+}
+
+uint32_t atomic_decrement( register uint32_t * pw ) {
+
+ (*pw)--;
+
+ return *pw;
+
+}
+
+#else
+
#ifdef _MSC_VER
// don't pollute my namespace!
#include <windows.h>
-long atomic_conditional_increment( register long * pw ) {
+uint32_t atomic_conditional_increment( register uint32_t * pw ) {
/* try to increment until it actually works */
// taken from boost
while (true) {
- long tmp = static_cast< long const volatile& >( *pw );
+ uint32_t tmp = static_cast< uint32_t const volatile& >( *pw );
if( tmp == 0 )
- return 0; // if zero, can't add to it anymore
- if( InterlockedCompareExchange( pw, tmp + 1, tmp ) == tmp )
+ return 0; // if zero, can't add to it anymore
+ if( InterlockedCompareExchange( (LONG volatile*)pw, tmp + 1, tmp ) == tmp )
return tmp+1;
}
+}
+uint32_t atomic_decrement( register uint32_t * pw ) {
+ return InterlockedDecrement( (LONG volatile*)pw );
}
-long atomic_decrement( register long * pw ) {
- return InterlockedDecrement( pw );
+uint32_t atomic_increment( register uint32_t * pw ) {
+ return InterlockedIncrement( (LONG volatile*)pw );
}
+#elif defined(__GNUC__)
+
+uint32_t atomic_conditional_increment( register uint32_t * pw ) {
+
+ while (true) {
+ uint32_t tmp = static_cast< uint32_t const volatile& >( *pw );
+ if( tmp == 0 )
+ return 0; // if zero, can't add to it anymore
+ if( __sync_val_compare_and_swap( pw, tmp, tmp + 1 ) == tmp )
+ return tmp+1;
+ }
+}
+
+uint32_t atomic_decrement( register uint32_t * pw ) {
+
+ return __sync_sub_and_fetch(pw,1);
+
+}
+
+uint32_t atomic_increment( register uint32_t * pw ) {
+
+ return __sync_add_and_fetch(pw,1);
+
+}
+
+#else
+ //no threads supported?
+#error Must provide atomic functions for this platform or compiler!
+
+#endif
#endif
diff --git a/core/safe_refcount.h b/core/safe_refcount.h
index 5bb2a4564b..6e349d89d8 100644
--- a/core/safe_refcount.h
+++ b/core/safe_refcount.h
@@ -33,309 +33,18 @@
/* x86/x86_64 GCC */
#include "platform_config.h"
+#include "typedefs.h"
-#ifdef NO_THREADS
-
-struct SafeRefCount {
-
- int count;
-
-public:
-
- // destroy() is called when weak_count_ drops to zero.
-
- bool ref() { //true on success
-
- if (count==0)
- return false;
- count++;
-
- return true;
- }
-
- int refval() { //true on success
-
- if (count==0)
- return 0;
- count++;
- return count;
- }
-
- bool unref() { // true if must be disposed of
-
- if (count>0)
- count--;
-
- return count==0;
- }
-
- long get() const { // nothrow
-
- return static_cast<int const volatile &>( count );
- }
-
- void init(int p_value=1) {
-
- count=p_value;
- };
-
-};
-
-
-
-
-
-
-
-
-#else
-
-#if defined( PLATFORM_REFCOUNT )
-
-#include "platform_refcount.h"
-
-
-#elif defined( __GNUC__ ) && ( defined( __i386__ ) || defined( __x86_64__ ) )
-
-#define REFCOUNT_T volatile int
-#define REFCOUNT_GET_T int const volatile&
-
-static inline int atomic_conditional_increment( volatile int * pw ) {
- // int rv = *pw;
- // if( rv != 0 ) ++*pw;
- // return rv;
-
- int rv, tmp;
-
- __asm__
- (
- "movl %0, %%eax\n\t"
- "0:\n\t"
- "test %%eax, %%eax\n\t"
- "je 1f\n\t"
- "movl %%eax, %2\n\t"
- "incl %2\n\t"
- "lock\n\t"
- "cmpxchgl %2, %0\n\t"
- "jne 0b\n\t"
- "1:":
- "=m"( *pw ), "=&a"( rv ), "=&r"( tmp ): // outputs (%0, %1, %2)
- "m"( *pw ): // input (%3)
- "cc" // clobbers
- );
-
- return rv;
-}
-
-static inline int atomic_decrement( volatile int *pw) {
-
- // return --(*pw);
-
- unsigned char rv;
-
- __asm__
- (
- "lock\n\t"
- "decl %0\n\t"
- "setne %1":
- "=m" (*pw), "=qm" (rv):
- "m" (*pw):
- "memory"
- );
- return static_cast<int>(rv);
-}
-
-/* PowerPC32/64 GCC */
-
-#elif ( defined( __GNUC__ ) ) && ( defined( __powerpc__ ) || defined( __ppc__ ) )
-
-#define REFCOUNT_T int
-#define REFCOUNT_GET_T int const volatile&
-
-inline int atomic_conditional_increment( int * pw )
-{
- // if( *pw != 0 ) ++*pw;
- // return *pw;
-
- int rv;
-
- __asm__
- (
- "0:\n\t"
- "lwarx %1, 0, %2\n\t"
- "cmpwi %1, 0\n\t"
- "beq 1f\n\t"
- "addi %1, %1, 1\n\t"
- "1:\n\t"
- "stwcx. %1, 0, %2\n\t"
- "bne- 0b":
-
- "=m"( *pw ), "=&b"( rv ):
- "r"( pw ), "m"( *pw ):
- "cc"
- );
-
- return rv;
-}
-
-
-inline int atomic_decrement( int * pw )
-{
- // return --*pw;
-
- int rv;
-
- __asm__ __volatile__
- (
- "sync\n\t"
- "0:\n\t"
- "lwarx %1, 0, %2\n\t"
- "addi %1, %1, -1\n\t"
- "stwcx. %1, 0, %2\n\t"
- "bne- 0b\n\t"
- "isync":
-
- "=m"( *pw ), "=&b"( rv ):
- "r"( pw ), "m"( *pw ):
- "memory", "cc"
- );
-
- return rv;
-}
-
-/* CW ARM */
-
-#elif defined( __GNUC__ ) && ( defined( __arm__ ) )
-
-#define REFCOUNT_T int
-#define REFCOUNT_GET_T int const volatile&
-
-inline int atomic_conditional_increment(volatile int* v)
-{
- int t;
- int tmp;
-
- __asm__ __volatile__(
- "1: ldrex %0, [%2] \n"
- " cmp %0, #0 \n"
- " beq 2f \n"
- " add %0, %0, #1 \n"
- "2: \n"
- " strex %1, %0, [%2] \n"
- " cmp %1, #0 \n"
- " bne 1b \n"
-
- : "=&r" (t), "=&r" (tmp)
- : "r" (v)
- : "cc", "memory");
-
- return t;
-}
-
-
-inline int atomic_decrement(volatile int* v)
-{
- int t;
- int tmp;
-
- __asm__ __volatile__(
- "1: ldrex %0, [%2] \n"
- " add %0, %0, #-1 \n"
- " strex %1, %0, [%2] \n"
- " cmp %1, #0 \n"
- " bne 1b \n"
-
- : "=&r" (t), "=&r" (tmp)
- : "r" (v)
- : "cc", "memory");
-
- return t;
-}
-
-
-
-/* CW PPC */
-
-#elif ( defined( __MWERKS__ ) ) && defined( __POWERPC__ )
-
-inline long atomic_conditional_increment( register long * pw )
-{
- register int a;
-
- asm
- {
- loop:
-
- lwarx a, 0, pw
- cmpwi a, 0
- beq store
-
- addi a, a, 1
-
- store:
-
- stwcx. a, 0, pw
- bne- loop
- }
-
- return a;
-}
-
-
-inline long atomic_decrement( register long * pw )
-{
- register int a;
-
- asm {
-
- sync
-
- loop:
-
- lwarx a, 0, pw
- addi a, a, -1
- stwcx. a, 0, pw
- bne- loop
-
- isync
- }
-
- return a;
-}
-
-/* Any Windows (MSVC) */
-
-#elif defined( _MSC_VER )
-
-// made functions to not pollute namespace..
-
-#define REFCOUNT_T long
-#define REFCOUNT_GET_T long const volatile&
-
-long atomic_conditional_increment( register long * pw );
-long atomic_decrement( register long * pw );
-
-#if 0
-#elif defined( __GNUC__ ) && defined( ARMV6_ENABLED)
-
-
-#endif
-
-
-
-
-#else
-
-#error This platform cannot use safe refcount, compile with NO_THREADS or implement it.
-
-#endif
+uint32_t atomic_conditional_increment( register uint32_t * counter );
+uint32_t atomic_decrement( register uint32_t * pw );
+uint32_t atomic_increment( register uint32_t * pw );
struct SafeRefCount {
- REFCOUNT_T count;
+ uint32_t count;
public:
@@ -346,7 +55,7 @@ public:
return atomic_conditional_increment( &count ) != 0;
}
- int refval() { //true on success
+ uint32_t refval() { //true on success
return atomic_conditional_increment( &count );
}
@@ -360,20 +69,18 @@ public:
return false;
}
- long get() const { // nothrow
+ uint32_t get() const { // nothrow
- return static_cast<REFCOUNT_GET_T>( count );
+ return count;
}
- void init(int p_value=1) {
+ void init(uint32_t p_value=1) {
count=p_value;
- };
+ }
};
-#endif // no thread safe
-
#endif
diff --git a/core/script_debugger_remote.cpp b/core/script_debugger_remote.cpp
index c1d78f129a..62fcd5247f 100644
--- a/core/script_debugger_remote.cpp
+++ b/core/script_debugger_remote.cpp
@@ -134,7 +134,7 @@ void ScriptDebuggerRemote::debug(ScriptLanguage *p_script,bool p_can_continue) {
ERR_FAIL();
}
- OS::get_singleton()->enable_for_stealing_focus(Globals::get_singleton()->get("editor_pid"));
+ OS::get_singleton()->enable_for_stealing_focus(GlobalConfig::get_singleton()->get("editor_pid"));
packet_peer_stream->put_var("debug_enter");
packet_peer_stream->put_var(2);
@@ -1009,12 +1009,12 @@ ScriptDebuggerRemote::ScriptDebuggerRemote() {
phl.userdata=this;
add_print_handler(&phl);
requested_quit=false;
- performance = Globals::get_singleton()->get_singleton_object("Performance");
+ performance = GlobalConfig::get_singleton()->get_singleton_object("Performance");
last_perf_time=0;
poll_every=0;
request_scene_tree=NULL;
live_edit_funcs=NULL;
- max_cps = GLOBAL_DEF("debug/max_remote_stdout_chars_per_second",2048);
+ max_cps = GLOBAL_DEF("network/debug/max_remote_stdout_chars_per_second",2048);
char_count=0;
msec_count=0;
last_msec=0;
@@ -1024,7 +1024,7 @@ ScriptDebuggerRemote::ScriptDebuggerRemote() {
eh.userdata=this;
add_error_handler(&eh);
- profile_info.resize(CLAMP(int(Globals::get_singleton()->get("debug/profiler_max_functions")),128,65535));
+ profile_info.resize(CLAMP(int(GlobalConfig::get_singleton()->get("debug/profiler/max_functions")),128,65535));
profile_info_ptrs.resize(profile_info.size());
profiling=false;
max_frame_functions=16;
diff --git a/core/string_db.cpp b/core/string_db.cpp
index 471195ceda..be35a44ed1 100644
--- a/core/string_db.cpp
+++ b/core/string_db.cpp
@@ -41,9 +41,12 @@ StringName _scs_create(const char *p_chr) {
}
bool StringName::configured=false;
+Mutex* StringName::lock=NULL;
void StringName::setup() {
+ lock = Mutex::create();
+
ERR_FAIL_COND(configured);
for(int i=0;i<STRING_TABLE_LEN;i++) {
@@ -54,7 +57,8 @@ void StringName::setup() {
void StringName::cleanup() {
- _global_lock();
+ lock->lock();
+
int lost_strings=0;
for(int i=0;i<STRING_TABLE_LEN;i++) {
@@ -78,7 +82,9 @@ void StringName::cleanup() {
if (OS::get_singleton()->is_stdout_verbose() && lost_strings) {
print_line("StringName: "+itos(lost_strings)+" unclaimed string names at exit.");
}
- _global_unlock();
+ lock->unlock();
+
+ memdelete(lock);
}
void StringName::unref() {
@@ -87,7 +93,7 @@ void StringName::unref() {
if (_data && _data->refcount.unref()) {
- _global_lock();
+ lock->lock();
if (_data->prev) {
_data->prev->next=_data->next;
@@ -103,7 +109,7 @@ void StringName::unref() {
}
memdelete(_data);
- _global_unlock();
+ lock->unlock();
}
_data=NULL;
@@ -186,7 +192,7 @@ StringName::StringName(const char *p_name) {
if (!p_name || p_name[0]==0)
return; //empty, ignore
- _global_lock();
+ lock->lock();
uint32_t hash = String::hash(p_name);
@@ -206,7 +212,7 @@ StringName::StringName(const char *p_name) {
if (_data) {
if (_data->refcount.ref()) {
// exists
- _global_unlock();
+ lock->unlock();
return;
} else {
@@ -226,8 +232,7 @@ StringName::StringName(const char *p_name) {
_table[idx]=_data;
- _global_unlock();
-
+ lock->unlock();
}
StringName::StringName(const StaticCString& p_static_string) {
@@ -238,7 +243,7 @@ StringName::StringName(const StaticCString& p_static_string) {
ERR_FAIL_COND( !p_static_string.ptr || !p_static_string.ptr[0]);
- _global_lock();
+ lock->lock();
uint32_t hash = String::hash(p_static_string.ptr);
@@ -258,7 +263,7 @@ StringName::StringName(const StaticCString& p_static_string) {
if (_data) {
if (_data->refcount.ref()) {
// exists
- _global_unlock();
+ lock->unlock();
return;
} else {
@@ -278,7 +283,8 @@ StringName::StringName(const StaticCString& p_static_string) {
_table[idx]=_data;
- _global_unlock();
+ lock->unlock();
+
}
@@ -292,7 +298,7 @@ StringName::StringName(const String& p_name) {
if (p_name==String())
return;
- _global_lock();
+ lock->lock();
uint32_t hash = p_name.hash();
@@ -311,7 +317,7 @@ StringName::StringName(const String& p_name) {
if (_data) {
if (_data->refcount.ref()) {
// exists
- _global_unlock();
+ lock->unlock();
return;
} else {
@@ -332,7 +338,7 @@ StringName::StringName(const String& p_name) {
_table[idx]->prev=_data;
_table[idx]=_data;
- _global_unlock();
+ lock->unlock();
}
@@ -344,7 +350,7 @@ StringName StringName::search(const char *p_name) {
if (!p_name[0])
return StringName();
- _global_lock();
+ lock->lock();
uint32_t hash = String::hash(p_name);
@@ -361,12 +367,13 @@ StringName StringName::search(const char *p_name) {
}
if (_data && _data->refcount.ref()) {
- _global_unlock();
+ lock->unlock();
+
return StringName(_data);
}
- _global_unlock();
+ lock->unlock();
return StringName(); //does not exist
@@ -380,7 +387,7 @@ StringName StringName::search(const CharType *p_name) {
if (!p_name[0])
return StringName();
- _global_lock();
+ lock->lock();
uint32_t hash = String::hash(p_name);
@@ -397,12 +404,12 @@ StringName StringName::search(const CharType *p_name) {
}
if (_data && _data->refcount.ref()) {
- _global_unlock();
+ lock->unlock();
return StringName(_data);
}
- _global_unlock();
+ lock->unlock();
return StringName(); //does not exist
}
@@ -410,7 +417,7 @@ StringName StringName::search(const String &p_name) {
ERR_FAIL_COND_V( p_name=="", StringName() );
- _global_lock();
+ lock->lock();
uint32_t hash = p_name.hash();
@@ -427,12 +434,12 @@ StringName StringName::search(const String &p_name) {
}
if (_data && _data->refcount.ref()) {
- _global_unlock();
+ lock->unlock();
return StringName(_data);
}
- _global_unlock();
+ lock->unlock();
return StringName(); //does not exist
}
diff --git a/core/string_db.h b/core/string_db.h
index fd24159265..a14cdbc7ba 100644
--- a/core/string_db.h
+++ b/core/string_db.h
@@ -32,7 +32,7 @@
#include "hash_map.h"
#include "ustring.h"
#include "safe_refcount.h"
-
+#include "os/mutex.h"
/**
@author Juan Linietsky <reduzio@gmail.com>
*/
@@ -83,6 +83,7 @@ class StringName {
friend void register_core_types();
friend void unregister_core_types();
+ static Mutex *lock;
static void setup();
static void cleanup();
static bool configured;
diff --git a/core/translation.cpp b/core/translation.cpp
index 9ac1d6a31e..dd0f59f343 100644
--- a/core/translation.cpp
+++ b/core/translation.cpp
@@ -309,6 +309,7 @@ static const char* locale_list[]={
"sa_IN", // Sanskrit (India)
"sat_IN", // Santali (India)
"sc_IT", // Sardinian (Italy)
+"sco", // Scots
"sd_IN", // Sindhi (India)
"se_NO", // Northern Sami (Norway)
"sgs_LT", // Samogitian (Lithuania)
@@ -799,9 +800,9 @@ static bool is_valid_locale(const String& p_locale) {
return false;
}
-DVector<String> Translation::_get_messages() const {
+PoolVector<String> Translation::_get_messages() const {
- DVector<String> msgs;
+ PoolVector<String> msgs;
msgs.resize(translation_map.size()*2);
int idx=0;
for (const Map<StringName, StringName>::Element *E=translation_map.front();E;E=E->next()) {
@@ -814,9 +815,9 @@ DVector<String> Translation::_get_messages() const {
return msgs;
}
-DVector<String> Translation::_get_message_list() const {
+PoolVector<String> Translation::_get_message_list() const {
- DVector<String> msgs;
+ PoolVector<String> msgs;
msgs.resize(translation_map.size());
int idx=0;
for (const Map<StringName, StringName>::Element *E=translation_map.front();E;E=E->next()) {
@@ -829,12 +830,12 @@ DVector<String> Translation::_get_message_list() const {
}
-void Translation::_set_messages(const DVector<String>& p_messages){
+void Translation::_set_messages(const PoolVector<String>& p_messages){
int msg_count=p_messages.size();
ERR_FAIL_COND(msg_count%2);
- DVector<String>::Read r = p_messages.read();
+ PoolVector<String>::Read r = p_messages.read();
for(int i=0;i<msg_count;i+=2) {
@@ -938,6 +939,10 @@ void TranslationServer::set_locale(const String& p_locale) {
else {
locale=univ_locale;
}
+
+ if (OS::get_singleton()->get_main_loop()) {
+ OS::get_singleton()->get_main_loop()->notification(MainLoop::NOTIFICATION_TRANSLATION_CHANGED);
+ }
}
String TranslationServer::get_locale() const {
@@ -1047,13 +1052,13 @@ TranslationServer *TranslationServer::singleton=NULL;
bool TranslationServer::_load_translations(const String& p_from) {
- if (Globals::get_singleton()->has(p_from)) {
- DVector<String> translations=Globals::get_singleton()->get(p_from);
+ if (GlobalConfig::get_singleton()->has(p_from)) {
+ PoolVector<String> translations=GlobalConfig::get_singleton()->get(p_from);
int tcount=translations.size();
if (tcount) {
- DVector<String>::Read r = translations.read();
+ PoolVector<String>::Read r = translations.read();
for(int i=0;i<tcount;i++) {
@@ -1089,7 +1094,7 @@ void TranslationServer::setup() {
options+=locale_list[idx];
idx++;
}
- Globals::get_singleton()->set_custom_property_info("locale/fallback",PropertyInfo(Variant::STRING,"locale/fallback",PROPERTY_HINT_ENUM,options));
+ GlobalConfig::get_singleton()->set_custom_property_info("locale/fallback",PropertyInfo(Variant::STRING,"locale/fallback",PROPERTY_HINT_ENUM,options));
}
#endif
//load translations
diff --git a/core/translation.h b/core/translation.h
index 01edc82139..85ab4a229d 100644
--- a/core/translation.h
+++ b/core/translation.h
@@ -42,10 +42,10 @@ class Translation : public Resource {
String locale;
Map<StringName, StringName> translation_map;
- DVector<String> _get_message_list() const;
+ PoolVector<String> _get_message_list() const;
- DVector<String> _get_messages() const;
- void _set_messages(const DVector<String>& p_messages);
+ PoolVector<String> _get_messages() const;
+ void _set_messages(const PoolVector<String>& p_messages);
protected:
static void _bind_methods();
diff --git a/core/typedefs.h b/core/typedefs.h
index b24f259cc6..176c77570d 100644
--- a/core/typedefs.h
+++ b/core/typedefs.h
@@ -77,10 +77,6 @@
#endif
-#ifndef DEFAULT_ALIGNMENT
-#define DEFAULT_ALIGNMENT 1
-#endif
-
//custom, gcc-safe offsetof, because gcc complains a lot.
template<class T>
diff --git a/core/undo_redo.cpp b/core/undo_redo.cpp
index 5bdc8ef72d..acb262d400 100644
--- a/core/undo_redo.cpp
+++ b/core/undo_redo.cpp
@@ -27,7 +27,7 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "undo_redo.h"
-
+#include "os/os.h"
void UndoRedo::_discard_redo() {
@@ -54,12 +54,14 @@ void UndoRedo::_discard_redo() {
void UndoRedo::create_action(const String& p_name,MergeMode p_mode) {
+ uint32_t ticks = OS::get_singleton()->get_ticks_msec();
+
if (action_level==0) {
_discard_redo();
// Check if the merge operation is valid
- if (p_mode!=MERGE_DISABLE && actions.size() && actions[actions.size()-1].name==p_name) {
+ if (p_mode!=MERGE_DISABLE && actions.size() && actions[actions.size()-1].name==p_name && actions[actions.size()-1].last_tick+800 > ticks) {
current_action=actions.size()-2;
@@ -83,12 +85,15 @@ void UndoRedo::create_action(const String& p_name,MergeMode p_mode) {
}
}
+ actions[actions.size()-1].last_tick=ticks;
+
merge_mode=p_mode;
} else {
Action new_action;
new_action.name=p_name;
+ new_action.last_tick=ticks;
actions.push_back(new_action);
merge_mode=MERGE_DISABLE;
diff --git a/core/undo_redo.h b/core/undo_redo.h
index 3d14dd9ee2..7664cf7cb5 100644
--- a/core/undo_redo.h
+++ b/core/undo_redo.h
@@ -76,6 +76,7 @@ private:
String name;
List<Operation> do_ops;
List<Operation> undo_ops;
+ uint64_t last_tick;
};
Vector<Action> actions;
diff --git a/core/ustring.cpp b/core/ustring.cpp
index 0c26fe90c6..27bb8eac72 100644
--- a/core/ustring.cpp
+++ b/core/ustring.cpp
@@ -1547,20 +1547,20 @@ String::String(const StrRange& p_range) {
int String::hex_to_int(bool p_with_prefix) const {
- int l = length();
+ int l = length();
if (p_with_prefix && l<3)
return 0;
- const CharType *s=ptr();
+ const CharType *s=ptr();
- int sign = s[0]=='-' ? -1 : 1;
+ int sign = s[0]=='-' ? -1 : 1;
- if (sign<0) {
- s++;
- l--;
+ if (sign<0) {
+ s++;
+ l--;
if (p_with_prefix && l<2)
- return 0;
- }
+ return 0;
+ }
if (p_with_prefix) {
if (s[0]!='0' || s[1]!='x')
@@ -1569,26 +1569,74 @@ int String::hex_to_int(bool p_with_prefix) const {
l-=2;
};
- int hex=0;
+ int hex=0;
- while(*s) {
+ while(*s) {
- CharType c = LOWERCASE(*s);
- int n;
- if (c>='0' && c<='9') {
- n=c-'0';
- } else if (c>='a' && c<='f') {
- n=(c-'a')+10;
- } else {
- return 0;
- }
+ CharType c = LOWERCASE(*s);
+ int n;
+ if (c>='0' && c<='9') {
+ n=c-'0';
+ } else if (c>='a' && c<='f') {
+ n=(c-'a')+10;
+ } else {
+ return 0;
+ }
- hex*=16;
- hex+=n;
- s++;
- }
+ hex*=16;
+ hex+=n;
+ s++;
+ }
+
+ return hex*sign;
+
+}
+
+
+int64_t String::hex_to_int64(bool p_with_prefix) const {
+
+ int l = length();
+ if (p_with_prefix && l<3)
+ return 0;
+
+ const CharType *s=ptr();
+
+ int64_t sign = s[0]=='-' ? -1 : 1;
+
+ if (sign<0) {
+ s++;
+ l--;
+ if (p_with_prefix && l<2)
+ return 0;
+ }
+
+ if (p_with_prefix) {
+ if (s[0]!='0' || s[1]!='x')
+ return 0;
+ s+=2;
+ l-=2;
+ };
+
+ int64_t hex=0;
+
+ while(*s) {
+
+ CharType c = LOWERCASE(*s);
+ int64_t n;
+ if (c>='0' && c<='9') {
+ n=c-'0';
+ } else if (c>='a' && c<='f') {
+ n=(c-'a')+10;
+ } else {
+ return 0;
+ }
+
+ hex*=16;
+ hex+=n;
+ s++;
+ }
- return hex*sign;
+ return hex*sign;
}
diff --git a/core/ustring.h b/core/ustring.h
index 8b008c2ba4..9a145143d0 100644
--- a/core/ustring.h
+++ b/core/ustring.h
@@ -147,6 +147,7 @@ public:
int hex_to_int(bool p_with_prefix = true) const;
int to_int() const;
+ int64_t hex_to_int64(bool p_with_prefix = true) const;
int64_t to_int64() const;
static int to_int(const char* p_str, int p_len=-1);
static double to_double(const char* p_str);
diff --git a/core/variant.cpp b/core/variant.cpp
index 19b0ea7129..69160fffa7 100644
--- a/core/variant.cpp
+++ b/core/variant.cpp
@@ -842,37 +842,37 @@ bool Variant::is_zero() const {
// arrays
case RAW_ARRAY: {
- return reinterpret_cast<const DVector<uint8_t>*>(_data._mem)->size()==0;
+ return reinterpret_cast<const PoolVector<uint8_t>*>(_data._mem)->size()==0;
} break;
case INT_ARRAY: {
- return reinterpret_cast<const DVector<int>*>(_data._mem)->size()==0;
+ return reinterpret_cast<const PoolVector<int>*>(_data._mem)->size()==0;
} break;
case REAL_ARRAY: {
- return reinterpret_cast<const DVector<real_t>*>(_data._mem)->size()==0;
+ return reinterpret_cast<const PoolVector<real_t>*>(_data._mem)->size()==0;
} break;
case STRING_ARRAY: {
- return reinterpret_cast<const DVector<String>*>(_data._mem)->size()==0;
+ return reinterpret_cast<const PoolVector<String>*>(_data._mem)->size()==0;
} break;
case VECTOR2_ARRAY: {
- return reinterpret_cast<const DVector<Vector2>*>(_data._mem)->size()==0;
+ return reinterpret_cast<const PoolVector<Vector2>*>(_data._mem)->size()==0;
} break;
case VECTOR3_ARRAY: {
- return reinterpret_cast<const DVector<Vector3>*>(_data._mem)->size()==0;
+ return reinterpret_cast<const PoolVector<Vector3>*>(_data._mem)->size()==0;
} break;
case COLOR_ARRAY: {
- return reinterpret_cast<const DVector<Color>*>(_data._mem)->size()==0;
+ return reinterpret_cast<const PoolVector<Color>*>(_data._mem)->size()==0;
} break;
default: {}
@@ -1070,37 +1070,37 @@ void Variant::reference(const Variant& p_variant) {
// arrays
case RAW_ARRAY: {
- memnew_placement( _data._mem, DVector<uint8_t> ( *reinterpret_cast<const DVector<uint8_t>*>(p_variant._data._mem) ) );
+ memnew_placement( _data._mem, PoolVector<uint8_t> ( *reinterpret_cast<const PoolVector<uint8_t>*>(p_variant._data._mem) ) );
} break;
case INT_ARRAY: {
- memnew_placement( _data._mem, DVector<int> ( *reinterpret_cast<const DVector<int>*>(p_variant._data._mem) ) );
+ memnew_placement( _data._mem, PoolVector<int> ( *reinterpret_cast<const PoolVector<int>*>(p_variant._data._mem) ) );
} break;
case REAL_ARRAY: {
- memnew_placement( _data._mem, DVector<real_t> ( *reinterpret_cast<const DVector<real_t>*>(p_variant._data._mem) ) );
+ memnew_placement( _data._mem, PoolVector<real_t> ( *reinterpret_cast<const PoolVector<real_t>*>(p_variant._data._mem) ) );
} break;
case STRING_ARRAY: {
- memnew_placement( _data._mem, DVector<String> ( *reinterpret_cast<const DVector<String>*>(p_variant._data._mem) ) );
+ memnew_placement( _data._mem, PoolVector<String> ( *reinterpret_cast<const PoolVector<String>*>(p_variant._data._mem) ) );
} break;
case VECTOR2_ARRAY: {
- memnew_placement( _data._mem, DVector<Vector2> ( *reinterpret_cast<const DVector<Vector2>*>(p_variant._data._mem) ) );
+ memnew_placement( _data._mem, PoolVector<Vector2> ( *reinterpret_cast<const PoolVector<Vector2>*>(p_variant._data._mem) ) );
} break;
case VECTOR3_ARRAY: {
- memnew_placement( _data._mem, DVector<Vector3> ( *reinterpret_cast<const DVector<Vector3>*>(p_variant._data._mem) ) );
+ memnew_placement( _data._mem, PoolVector<Vector3> ( *reinterpret_cast<const PoolVector<Vector3>*>(p_variant._data._mem) ) );
} break;
case COLOR_ARRAY: {
- memnew_placement( _data._mem, DVector<Color> ( *reinterpret_cast<const DVector<Color>*>(p_variant._data._mem) ) );
+ memnew_placement( _data._mem, PoolVector<Color> ( *reinterpret_cast<const PoolVector<Color>*>(p_variant._data._mem) ) );
} break;
default: {}
@@ -1198,37 +1198,37 @@ void Variant::clear() {
// arrays
case RAW_ARRAY: {
- reinterpret_cast< DVector<uint8_t>* >(_data._mem)->~DVector<uint8_t>();
+ reinterpret_cast< PoolVector<uint8_t>* >(_data._mem)->~PoolVector<uint8_t>();
} break;
case INT_ARRAY: {
- reinterpret_cast< DVector<int>* >(_data._mem)->~DVector<int>();
+ reinterpret_cast< PoolVector<int>* >(_data._mem)->~PoolVector<int>();
} break;
case REAL_ARRAY: {
- reinterpret_cast< DVector<real_t>* >(_data._mem)->~DVector<real_t>();
+ reinterpret_cast< PoolVector<real_t>* >(_data._mem)->~PoolVector<real_t>();
} break;
case STRING_ARRAY: {
- reinterpret_cast< DVector<String>* >(_data._mem)->~DVector<String>();
+ reinterpret_cast< PoolVector<String>* >(_data._mem)->~PoolVector<String>();
} break;
case VECTOR2_ARRAY: {
- reinterpret_cast< DVector<Vector2>* >(_data._mem)->~DVector<Vector2>();
+ reinterpret_cast< PoolVector<Vector2>* >(_data._mem)->~PoolVector<Vector2>();
} break;
case VECTOR3_ARRAY: {
- reinterpret_cast< DVector<Vector3>* >(_data._mem)->~DVector<Vector3>();
+ reinterpret_cast< PoolVector<Vector3>* >(_data._mem)->~PoolVector<Vector3>();
} break;
case COLOR_ARRAY: {
- reinterpret_cast< DVector<Color>* >(_data._mem)->~DVector<Color>();
+ reinterpret_cast< PoolVector<Color>* >(_data._mem)->~PoolVector<Color>();
} break;
default: {} /* not needed */
@@ -1467,7 +1467,7 @@ Variant::operator double() const {
case NIL: return 0;
case BOOL: return _data._bool ? 1.0 : 0.0;
- case INT: return (float)_data._int;
+ case INT: return (double)_data._int;
case REAL: return _data._real;
case STRING: return operator String().to_double();
default: {
@@ -1502,10 +1502,10 @@ Variant::operator String() const {
switch( type ) {
- case NIL: return "";
+ case NIL: return "Null";
case BOOL: return _data._bool ? "True" : "False";
- case INT: return String::num(_data._int);
- case REAL: return String::num(_data._real);
+ case INT: return itos(_data._int);
+ case REAL: return rtos(_data._real);
case STRING: return *reinterpret_cast<const String*>(_data._mem);
case VECTOR2: return "("+operator Vector2()+")";
case RECT2: return "("+operator Rect2()+")";
@@ -1578,7 +1578,7 @@ Variant::operator String() const {
} break;
case VECTOR2_ARRAY: {
- DVector<Vector2> vec = operator DVector<Vector2>();
+ PoolVector<Vector2> vec = operator PoolVector<Vector2>();
String str("[");
for(int i=0;i<vec.size();i++) {
@@ -1591,7 +1591,7 @@ Variant::operator String() const {
} break;
case VECTOR3_ARRAY: {
- DVector<Vector3> vec = operator DVector<Vector3>();
+ PoolVector<Vector3> vec = operator PoolVector<Vector3>();
String str("[");
for(int i=0;i<vec.size();i++) {
@@ -1604,7 +1604,7 @@ Variant::operator String() const {
} break;
case STRING_ARRAY: {
- DVector<String> vec = operator DVector<String>();
+ PoolVector<String> vec = operator PoolVector<String>();
String str("[");
for(int i=0;i<vec.size();i++) {
@@ -1617,7 +1617,7 @@ Variant::operator String() const {
} break;
case INT_ARRAY: {
- DVector<int> vec = operator DVector<int>();
+ PoolVector<int> vec = operator PoolVector<int>();
String str("[");
for(int i=0;i<vec.size();i++) {
@@ -1630,7 +1630,7 @@ Variant::operator String() const {
} break;
case REAL_ARRAY: {
- DVector<real_t> vec = operator DVector<real_t>();
+ PoolVector<real_t> vec = operator PoolVector<real_t>();
String str("[");
for(int i=0;i<vec.size();i++) {
@@ -1893,13 +1893,13 @@ inline DA _convert_array_from_variant(const Variant& p_variant) {
case Variant::ARRAY: { return _convert_array<DA,Array >( p_variant.operator Array () ); }
- case Variant::RAW_ARRAY: { return _convert_array<DA,DVector<uint8_t> >( p_variant.operator DVector<uint8_t> () ); }
- case Variant::INT_ARRAY: { return _convert_array<DA,DVector<int> >( p_variant.operator DVector<int> () ); }
- case Variant::REAL_ARRAY: { return _convert_array<DA,DVector<real_t> >( p_variant.operator DVector<real_t> () ); }
- case Variant::STRING_ARRAY: { return _convert_array<DA,DVector<String> >( p_variant.operator DVector<String> () ); }
- case Variant::VECTOR2_ARRAY: { return _convert_array<DA,DVector<Vector2> >( p_variant.operator DVector<Vector2> () ); }
- case Variant::VECTOR3_ARRAY: { return _convert_array<DA,DVector<Vector3> >( p_variant.operator DVector<Vector3> () ); }
- case Variant::COLOR_ARRAY: { return _convert_array<DA,DVector<Color> >( p_variant.operator DVector<Color>() ); }
+ case Variant::RAW_ARRAY: { return _convert_array<DA,PoolVector<uint8_t> >( p_variant.operator PoolVector<uint8_t> () ); }
+ case Variant::INT_ARRAY: { return _convert_array<DA,PoolVector<int> >( p_variant.operator PoolVector<int> () ); }
+ case Variant::REAL_ARRAY: { return _convert_array<DA,PoolVector<real_t> >( p_variant.operator PoolVector<real_t> () ); }
+ case Variant::STRING_ARRAY: { return _convert_array<DA,PoolVector<String> >( p_variant.operator PoolVector<String> () ); }
+ case Variant::VECTOR2_ARRAY: { return _convert_array<DA,PoolVector<Vector2> >( p_variant.operator PoolVector<Vector2> () ); }
+ case Variant::VECTOR3_ARRAY: { return _convert_array<DA,PoolVector<Vector3> >( p_variant.operator PoolVector<Vector3> () ); }
+ case Variant::COLOR_ARRAY: { return _convert_array<DA,PoolVector<Color> >( p_variant.operator PoolVector<Color>() ); }
default: { return DA(); }
}
@@ -1914,64 +1914,64 @@ Variant::operator Array() const {
return _convert_array_from_variant<Array >(*this);
}
-Variant::operator DVector<uint8_t>() const {
+Variant::operator PoolVector<uint8_t>() const {
if (type==RAW_ARRAY)
- return *reinterpret_cast<const DVector<uint8_t>* >(_data._mem);
+ return *reinterpret_cast<const PoolVector<uint8_t>* >(_data._mem);
else
- return _convert_array_from_variant<DVector<uint8_t> >(*this);
+ return _convert_array_from_variant<PoolVector<uint8_t> >(*this);
}
-Variant::operator DVector<int>() const {
+Variant::operator PoolVector<int>() const {
if (type==INT_ARRAY)
- return *reinterpret_cast<const DVector<int>* >(_data._mem);
+ return *reinterpret_cast<const PoolVector<int>* >(_data._mem);
else
- return _convert_array_from_variant<DVector<int> >(*this);
+ return _convert_array_from_variant<PoolVector<int> >(*this);
}
-Variant::operator DVector<real_t>() const {
+Variant::operator PoolVector<real_t>() const {
if (type==REAL_ARRAY)
- return *reinterpret_cast<const DVector<real_t>* >(_data._mem);
+ return *reinterpret_cast<const PoolVector<real_t>* >(_data._mem);
else
- return _convert_array_from_variant<DVector<real_t> >(*this);
+ return _convert_array_from_variant<PoolVector<real_t> >(*this);
}
-Variant::operator DVector<String>() const {
+Variant::operator PoolVector<String>() const {
if (type==STRING_ARRAY)
- return *reinterpret_cast<const DVector<String>* >(_data._mem);
+ return *reinterpret_cast<const PoolVector<String>* >(_data._mem);
else
- return _convert_array_from_variant<DVector<String> >(*this);
+ return _convert_array_from_variant<PoolVector<String> >(*this);
}
-Variant::operator DVector<Vector3>() const {
+Variant::operator PoolVector<Vector3>() const {
if (type==VECTOR3_ARRAY)
- return *reinterpret_cast<const DVector<Vector3>* >(_data._mem);
+ return *reinterpret_cast<const PoolVector<Vector3>* >(_data._mem);
else
- return _convert_array_from_variant<DVector<Vector3> >(*this);
+ return _convert_array_from_variant<PoolVector<Vector3> >(*this);
}
-Variant::operator DVector<Vector2>() const {
+Variant::operator PoolVector<Vector2>() const {
if (type==VECTOR2_ARRAY)
- return *reinterpret_cast<const DVector<Vector2>* >(_data._mem);
+ return *reinterpret_cast<const PoolVector<Vector2>* >(_data._mem);
else
- return _convert_array_from_variant<DVector<Vector2> >(*this);
+ return _convert_array_from_variant<PoolVector<Vector2> >(*this);
}
-Variant::operator DVector<Color>() const {
+Variant::operator PoolVector<Color>() const {
if (type==COLOR_ARRAY)
- return *reinterpret_cast<const DVector<Color>* >(_data._mem);
+ return *reinterpret_cast<const PoolVector<Color>* >(_data._mem);
else
- return _convert_array_from_variant<DVector<Color> >(*this);
+ return _convert_array_from_variant<PoolVector<Color> >(*this);
}
@@ -1990,13 +1990,13 @@ Variant::operator Vector<RID>() const {
Variant::operator Vector<Vector2>() const {
- DVector<Vector2> from=operator DVector<Vector2>();
+ PoolVector<Vector2> from=operator PoolVector<Vector2>();
Vector<Vector2> to;
int len=from.size();
if (len==0)
return Vector<Vector2>();
to.resize(len);
- DVector<Vector2>::Read r = from.read();
+ PoolVector<Vector2>::Read r = from.read();
Vector2 *w = &to[0];
for (int i=0;i<len;i++) {
@@ -2005,16 +2005,16 @@ Variant::operator Vector<Vector2>() const {
return to;
}
-Variant::operator DVector<Plane>() const {
+Variant::operator PoolVector<Plane>() const {
Array va= operator Array();
- DVector<Plane> planes;
+ PoolVector<Plane> planes;
int va_size=va.size();
if (va_size==0)
return planes;
planes.resize(va_size);
- DVector<Plane>::Write w = planes.write();
+ PoolVector<Plane>::Write w = planes.write();
for(int i=0;i<va_size;i++)
w[i]=va[i];
@@ -2022,17 +2022,17 @@ Variant::operator DVector<Plane>() const {
return planes;
}
-Variant::operator DVector<Face3>() const {
+Variant::operator PoolVector<Face3>() const {
- DVector<Vector3> va= operator DVector<Vector3>();
- DVector<Face3> faces;
+ PoolVector<Vector3> va= operator PoolVector<Vector3>();
+ PoolVector<Face3> faces;
int va_size=va.size();
if (va_size==0)
return faces;
faces.resize(va_size/3);
- DVector<Face3>::Write w = faces.write();
- DVector<Vector3>::Read r = va.read();
+ PoolVector<Face3>::Write w = faces.write();
+ PoolVector<Vector3>::Read r = va.read();
for(int i=0;i<va_size;i++)
w[i/3].vertex[i%3]=r[i];
@@ -2072,7 +2072,7 @@ Variant::operator Vector<Variant>() const {
Variant::operator Vector<uint8_t>() const {
- DVector<uint8_t> from=operator DVector<uint8_t>();
+ PoolVector<uint8_t> from=operator PoolVector<uint8_t>();
Vector<uint8_t> to;
int len=from.size();
to.resize(len);
@@ -2084,7 +2084,7 @@ Variant::operator Vector<uint8_t>() const {
}
Variant::operator Vector<int>() const {
- DVector<int> from=operator DVector<int>();
+ PoolVector<int> from=operator PoolVector<int>();
Vector<int> to;
int len=from.size();
to.resize(len);
@@ -2096,7 +2096,7 @@ Variant::operator Vector<int>() const {
}
Variant::operator Vector<real_t>() const {
- DVector<real_t> from=operator DVector<real_t>();
+ PoolVector<real_t> from=operator PoolVector<real_t>();
Vector<real_t> to;
int len=from.size();
to.resize(len);
@@ -2109,7 +2109,7 @@ Variant::operator Vector<real_t>() const {
Variant::operator Vector<String>() const {
- DVector<String> from=operator DVector<String>();
+ PoolVector<String> from=operator PoolVector<String>();
Vector<String> to;
int len=from.size();
to.resize(len);
@@ -2122,13 +2122,13 @@ Variant::operator Vector<String>() const {
}
Variant::operator Vector<Vector3>() const {
- DVector<Vector3> from=operator DVector<Vector3>();
+ PoolVector<Vector3> from=operator PoolVector<Vector3>();
Vector<Vector3> to;
int len=from.size();
if (len==0)
return Vector<Vector3>();
to.resize(len);
- DVector<Vector3>::Read r = from.read();
+ PoolVector<Vector3>::Read r = from.read();
Vector3 *w = &to[0];
for (int i=0;i<len;i++) {
@@ -2139,13 +2139,13 @@ Variant::operator Vector<Vector3>() const {
}
Variant::operator Vector<Color>() const {
- DVector<Color> from=operator DVector<Color>();
+ PoolVector<Color> from=operator PoolVector<Color>();
Vector<Color> to;
int len=from.size();
if (len==0)
return Vector<Color>();
to.resize(len);
- DVector<Color>::Read r = from.read();
+ PoolVector<Color>::Read r = from.read();
Color *w = &to[0];
for (int i=0;i<len;i++) {
@@ -2167,7 +2167,7 @@ Variant::operator IP_Address() const {
if (type==REAL_ARRAY || type==INT_ARRAY || type==RAW_ARRAY) {
- DVector<int> addr=operator DVector<int>();
+ PoolVector<int> addr=operator PoolVector<int>();
if (addr.size()==4) {
return IP_Address(addr.get(0),addr.get(1),addr.get(2),addr.get(3));
}
@@ -2418,7 +2418,7 @@ Variant::Variant(const Array& p_array) {
}
-Variant::Variant(const DVector<Plane>& p_array) {
+Variant::Variant(const PoolVector<Plane>& p_array) {
type=ARRAY;
@@ -2467,11 +2467,11 @@ Variant::Variant(const Vector<Vector2>& p_array) {
type=NIL;
- DVector<Vector2> v;
+ PoolVector<Vector2> v;
int len=p_array.size();
if (len>0) {
v.resize(len);
- DVector<Vector2>::Write w = v.write();
+ PoolVector<Vector2>::Write w = v.write();
const Vector2 *r = p_array.ptr();
for (int i=0;i<len;i++)
@@ -2481,59 +2481,59 @@ Variant::Variant(const Vector<Vector2>& p_array) {
}
-Variant::Variant(const DVector<uint8_t>& p_raw_array) {
+Variant::Variant(const PoolVector<uint8_t>& p_raw_array) {
type=RAW_ARRAY;
- memnew_placement( _data._mem, DVector<uint8_t>(p_raw_array) );
+ memnew_placement( _data._mem, PoolVector<uint8_t>(p_raw_array) );
}
-Variant::Variant(const DVector<int>& p_int_array) {
+Variant::Variant(const PoolVector<int>& p_int_array) {
type=INT_ARRAY;
- memnew_placement( _data._mem, DVector<int>(p_int_array) );
+ memnew_placement( _data._mem, PoolVector<int>(p_int_array) );
}
-Variant::Variant(const DVector<real_t>& p_real_array) {
+Variant::Variant(const PoolVector<real_t>& p_real_array) {
type=REAL_ARRAY;
- memnew_placement( _data._mem, DVector<real_t>(p_real_array) );
+ memnew_placement( _data._mem, PoolVector<real_t>(p_real_array) );
}
-Variant::Variant(const DVector<String>& p_string_array) {
+Variant::Variant(const PoolVector<String>& p_string_array) {
type=STRING_ARRAY;
- memnew_placement( _data._mem, DVector<String>(p_string_array) );
+ memnew_placement( _data._mem, PoolVector<String>(p_string_array) );
}
-Variant::Variant(const DVector<Vector3>& p_vector3_array) {
+Variant::Variant(const PoolVector<Vector3>& p_vector3_array) {
type=VECTOR3_ARRAY;
- memnew_placement( _data._mem, DVector<Vector3>(p_vector3_array) );
+ memnew_placement( _data._mem, PoolVector<Vector3>(p_vector3_array) );
}
-Variant::Variant(const DVector<Vector2>& p_vector2_array) {
+Variant::Variant(const PoolVector<Vector2>& p_vector2_array) {
type=VECTOR2_ARRAY;
- memnew_placement( _data._mem, DVector<Vector2>(p_vector2_array) );
+ memnew_placement( _data._mem, PoolVector<Vector2>(p_vector2_array) );
}
-Variant::Variant(const DVector<Color>& p_color_array) {
+Variant::Variant(const PoolVector<Color>& p_color_array) {
type=COLOR_ARRAY;
- memnew_placement( _data._mem, DVector<Color>(p_color_array) );
+ memnew_placement( _data._mem, PoolVector<Color>(p_color_array) );
}
-Variant::Variant(const DVector<Face3>& p_face_array) {
+Variant::Variant(const PoolVector<Face3>& p_face_array) {
- DVector<Vector3> vertices;
+ PoolVector<Vector3> vertices;
int face_count=p_face_array.size();
vertices.resize(face_count*3);
if (face_count) {
- DVector<Face3>::Read r = p_face_array.read();
- DVector<Vector3>::Write w = vertices.write();
+ PoolVector<Face3>::Read r = p_face_array.read();
+ PoolVector<Vector3>::Write w = vertices.write();
for(int i=0;i<face_count;i++) {
@@ -2541,8 +2541,8 @@ Variant::Variant(const DVector<Face3>& p_face_array) {
w[i*3+j]=r[i].vertex[j];
}
- r=DVector<Face3>::Read();
- w=DVector<Vector3>::Write();
+ r=PoolVector<Face3>::Read();
+ w=PoolVector<Vector3>::Write();
}
@@ -2567,7 +2567,7 @@ Variant::Variant(const Vector<Variant>& p_array) {
Variant::Variant(const Vector<uint8_t>& p_array) {
type=NIL;
- DVector<uint8_t> v;
+ PoolVector<uint8_t> v;
int len=p_array.size();
v.resize(len);
for (int i=0;i<len;i++)
@@ -2578,7 +2578,7 @@ Variant::Variant(const Vector<uint8_t>& p_array) {
Variant::Variant(const Vector<int>& p_array) {
type=NIL;
- DVector<int> v;
+ PoolVector<int> v;
int len=p_array.size();
v.resize(len);
for (int i=0;i<len;i++)
@@ -2589,7 +2589,7 @@ Variant::Variant(const Vector<int>& p_array) {
Variant::Variant(const Vector<real_t>& p_array) {
type=NIL;
- DVector<real_t> v;
+ PoolVector<real_t> v;
int len=p_array.size();
v.resize(len);
for (int i=0;i<len;i++)
@@ -2600,7 +2600,7 @@ Variant::Variant(const Vector<real_t>& p_array) {
Variant::Variant(const Vector<String>& p_array) {
type=NIL;
- DVector<String> v;
+ PoolVector<String> v;
int len=p_array.size();
v.resize(len);
for (int i=0;i<len;i++)
@@ -2611,11 +2611,11 @@ Variant::Variant(const Vector<String>& p_array) {
Variant::Variant(const Vector<Vector3>& p_array) {
type=NIL;
- DVector<Vector3> v;
+ PoolVector<Vector3> v;
int len=p_array.size();
if (len>0) {
v.resize(len);
- DVector<Vector3>::Write w = v.write();
+ PoolVector<Vector3>::Write w = v.write();
const Vector3 *r = p_array.ptr();
for (int i=0;i<len;i++)
@@ -2627,7 +2627,7 @@ Variant::Variant(const Vector<Vector3>& p_array) {
Variant::Variant(const Vector<Color>& p_array) {
type=NIL;
- DVector<Color> v;
+ PoolVector<Color> v;
int len=p_array.size();
v.resize(len);
for (int i=0;i<len;i++)
@@ -2826,27 +2826,27 @@ uint32_t Variant::hash() const {
} break;
case RAW_ARRAY: {
- const DVector<uint8_t>& arr = *reinterpret_cast<const DVector<uint8_t>* >(_data._mem);
+ const PoolVector<uint8_t>& arr = *reinterpret_cast<const PoolVector<uint8_t>* >(_data._mem);
int len = arr.size();
- DVector<uint8_t>::Read r = arr.read();
+ PoolVector<uint8_t>::Read r = arr.read();
return hash_djb2_buffer((uint8_t*)&r[0],len);
} break;
case INT_ARRAY: {
- const DVector<int>& arr = *reinterpret_cast<const DVector<int>* >(_data._mem);
+ const PoolVector<int>& arr = *reinterpret_cast<const PoolVector<int>* >(_data._mem);
int len = arr.size();
- DVector<int>::Read r = arr.read();
+ PoolVector<int>::Read r = arr.read();
return hash_djb2_buffer((uint8_t*)&r[0],len*sizeof(int));
} break;
case REAL_ARRAY: {
- const DVector<real_t>& arr = *reinterpret_cast<const DVector<real_t>* >(_data._mem);
+ const PoolVector<real_t>& arr = *reinterpret_cast<const PoolVector<real_t>* >(_data._mem);
int len = arr.size();
- DVector<real_t>::Read r = arr.read();
+ PoolVector<real_t>::Read r = arr.read();
return hash_djb2_buffer((uint8_t*)&r[0],len*sizeof(real_t));
@@ -2854,9 +2854,9 @@ uint32_t Variant::hash() const {
case STRING_ARRAY: {
uint32_t hash=5831;
- const DVector<String>& arr = *reinterpret_cast<const DVector<String>* >(_data._mem);
+ const PoolVector<String>& arr = *reinterpret_cast<const PoolVector<String>* >(_data._mem);
int len = arr.size();
- DVector<String>::Read r = arr.read();
+ PoolVector<String>::Read r = arr.read();
for(int i=0;i<len;i++) {
hash = hash_djb2_one_32(r[i].hash(),hash);
@@ -2867,9 +2867,9 @@ uint32_t Variant::hash() const {
case VECTOR2_ARRAY: {
uint32_t hash=5831;
- const DVector<Vector2>& arr = *reinterpret_cast<const DVector<Vector2>* >(_data._mem);
+ const PoolVector<Vector2>& arr = *reinterpret_cast<const PoolVector<Vector2>* >(_data._mem);
int len = arr.size();
- DVector<Vector2>::Read r = arr.read();
+ PoolVector<Vector2>::Read r = arr.read();
for(int i=0;i<len;i++) {
hash = hash_djb2_one_float(r[i].x,hash);
@@ -2882,9 +2882,9 @@ uint32_t Variant::hash() const {
case VECTOR3_ARRAY: {
uint32_t hash=5831;
- const DVector<Vector3>& arr = *reinterpret_cast<const DVector<Vector3>* >(_data._mem);
+ const PoolVector<Vector3>& arr = *reinterpret_cast<const PoolVector<Vector3>* >(_data._mem);
int len = arr.size();
- DVector<Vector3>::Read r = arr.read();
+ PoolVector<Vector3>::Read r = arr.read();
for(int i=0;i<len;i++) {
hash = hash_djb2_one_float(r[i].x,hash);
@@ -2898,9 +2898,9 @@ uint32_t Variant::hash() const {
case COLOR_ARRAY: {
uint32_t hash=5831;
- const DVector<Color>& arr = *reinterpret_cast<const DVector<Color>* >(_data._mem);
+ const PoolVector<Color>& arr = *reinterpret_cast<const PoolVector<Color>* >(_data._mem);
int len = arr.size();
- DVector<Color>::Read r = arr.read();
+ PoolVector<Color>::Read r = arr.read();
for(int i=0;i<len;i++) {
hash = hash_djb2_one_float(r[i].r,hash);
diff --git a/core/variant.h b/core/variant.h
index f4bb3b6c8b..764ba9ae60 100644
--- a/core/variant.h
+++ b/core/variant.h
@@ -63,13 +63,13 @@ struct PropertyInfo;
struct MethodInfo;
-typedef DVector<uint8_t> ByteArray;
-typedef DVector<int> IntArray;
-typedef DVector<real_t> RealArray;
-typedef DVector<String> StringArray;
-typedef DVector<Vector2> Vector2Array;
-typedef DVector<Vector3> Vector3Array;
-typedef DVector<Color> ColorArray;
+typedef PoolVector<uint8_t> ByteArray;
+typedef PoolVector<int> IntArray;
+typedef PoolVector<real_t> RealArray;
+typedef PoolVector<String> StringArray;
+typedef PoolVector<Vector2> Vector2Array;
+typedef PoolVector<Vector3> Vector3Array;
+typedef PoolVector<Color> ColorArray;
class Variant {
public:
@@ -141,7 +141,7 @@ private:
union {
bool _bool;
- int _int;
+ int64_t _int;
double _real;
Matrix32 *_matrix32;
AABB* _aabb;
@@ -227,14 +227,14 @@ public:
operator Dictionary() const;
operator Array() const;
- operator DVector<uint8_t>() const;
- operator DVector<int>() const;
- operator DVector<real_t>() const;
- operator DVector<String>() const;
- operator DVector<Vector3>() const;
- operator DVector<Color>() const;
- operator DVector<Plane>() const;
- operator DVector<Face3>() const;
+ operator PoolVector<uint8_t>() const;
+ operator PoolVector<int>() const;
+ operator PoolVector<real_t>() const;
+ operator PoolVector<String>() const;
+ operator PoolVector<Vector3>() const;
+ operator PoolVector<Color>() const;
+ operator PoolVector<Plane>() const;
+ operator PoolVector<Face3>() const;
operator Vector<Variant>() const;
@@ -246,7 +246,7 @@ public:
operator Vector<Color>() const;
operator Vector<RID>() const;
operator Vector<Vector2>() const;
- operator DVector<Vector2>() const;
+ operator PoolVector<Vector2>() const;
operator Vector<Plane>() const;
// some core type enums to convert to
@@ -295,14 +295,14 @@ public:
Variant(const Dictionary& p_dictionary);
Variant(const Array& p_array);
- Variant(const DVector<Plane>& p_array); // helper
- Variant(const DVector<uint8_t>& p_raw_array);
- Variant(const DVector<int>& p_int_array);
- Variant(const DVector<real_t>& p_real_array);
- Variant(const DVector<String>& p_string_array);
- Variant(const DVector<Vector3>& p_vector3_array);
- Variant(const DVector<Color>& p_color_array);
- Variant(const DVector<Face3>& p_face_array);
+ Variant(const PoolVector<Plane>& p_array); // helper
+ Variant(const PoolVector<uint8_t>& p_raw_array);
+ Variant(const PoolVector<int>& p_int_array);
+ Variant(const PoolVector<real_t>& p_real_array);
+ Variant(const PoolVector<String>& p_string_array);
+ Variant(const PoolVector<Vector3>& p_vector3_array);
+ Variant(const PoolVector<Color>& p_color_array);
+ Variant(const PoolVector<Face3>& p_face_array);
Variant(const Vector<Variant>& p_array);
@@ -315,7 +315,7 @@ public:
Variant(const Vector<Plane>& p_array); // helper
Variant(const Vector<RID>& p_array); // helper
Variant(const Vector<Vector2>& p_array); // helper
- Variant(const DVector<Vector2>& p_array); // helper
+ Variant(const PoolVector<Vector2>& p_array); // helper
Variant(const IP_Address& p_address);
diff --git a/core/variant_call.cpp b/core/variant_call.cpp
index cedf21b377..6aa37601a0 100644
--- a/core/variant_call.cpp
+++ b/core/variant_call.cpp
@@ -32,6 +32,7 @@
#include "core_string_names.h"
#include "script_language.h"
+
typedef void (*VariantFunc)(Variant& r_ret,Variant& p_self,const Variant** p_args);
typedef void (*VariantConstructFunc)(Variant& r_ret,const Variant** p_args);
@@ -146,6 +147,15 @@ struct _VariantCall {
};
// void addfunc(Variant::Type p_type, const StringName& p_name,VariantFunc p_func);
+
+ static void make_func_return_variant(Variant::Type p_type,const StringName& p_name) {
+
+#ifdef DEBUG_ENABLED
+ type_funcs[p_type].functions[p_name].returns=true;
+#endif
+ }
+
+
static void addfunc(Variant::Type p_type, Variant::Type p_return,const StringName& p_name,VariantFunc p_func, const Vector<Variant>& p_defaultarg,const Arg& p_argtype1=Arg(),const Arg& p_argtype2=Arg(),const Arg& p_argtype3=Arg(),const Arg& p_argtype4=Arg(),const Arg& p_argtype5=Arg()) {
FuncData funcdata;
@@ -305,7 +315,7 @@ static void _call_##m_type##_##m_method(Variant& r_ret,Variant& p_self,const Var
retval.resize(len);
ByteArray::Write w = retval.write();
copymem(w.ptr(), charstr.ptr(), len);
- w = DVector<uint8_t>::Write();
+ w = PoolVector<uint8_t>::Write();
r_ret = retval;
}
@@ -320,7 +330,7 @@ static void _call_##m_type##_##m_method(Variant& r_ret,Variant& p_self,const Var
retval.resize(len);
ByteArray::Write w = retval.write();
copymem(w.ptr(), charstr.ptr(), len);
- w = DVector<uint8_t>::Write();
+ w = PoolVector<uint8_t>::Write();
r_ret = retval;
}
@@ -413,10 +423,6 @@ static void _call_##m_type##_##m_method(Variant& r_ret,Variant& p_self,const Var
r_ret=Variant();
}
- static void _call_Vector2_floorf(Variant& r_ret,Variant& p_self,const Variant** p_args) {
- r_ret = reinterpret_cast<Vector2*>(p_self._data._mem)->floor();
- };
-
VCALL_LOCALMEM0R(Quat,length);
VCALL_LOCALMEM0R(Quat,length_squared);
VCALL_LOCALMEM0R(Quat,normalized);
@@ -455,8 +461,6 @@ static void _call_##m_type##_##m_method(Variant& r_ret,Variant& p_self,const Var
VCALL_LOCALMEM0R(Dictionary,hash);
VCALL_LOCALMEM0R(Dictionary,keys);
VCALL_LOCALMEM0R(Dictionary,values);
- VCALL_LOCALMEM1R(Dictionary,parse_json);
- VCALL_LOCALMEM0R(Dictionary,to_json);
VCALL_LOCALMEM2(Array,set);
VCALL_LOCALMEM1R(Array,get);
@@ -1436,6 +1440,7 @@ _VariantCall::addfunc(Variant::m_vtype,Variant::m_ret,_SCS(#m_method),VCALL(m_cl
ADDFUNC0(STRING,RAW_ARRAY,String,to_utf8,varray());
+
ADDFUNC0(VECTOR2,VECTOR2,Vector2,normalized,varray());
ADDFUNC0(VECTOR2,REAL,Vector2,length,varray());
ADDFUNC0(VECTOR2,REAL,Vector2,angle,varray());
@@ -1449,7 +1454,6 @@ _VariantCall::addfunc(Variant::m_vtype,Variant::m_ret,_SCS(#m_method),VCALL(m_cl
ADDFUNC1(VECTOR2,VECTOR2,Vector2,rotated,REAL,"phi",varray());
ADDFUNC0(VECTOR2,VECTOR2,Vector2,tangent,varray());
ADDFUNC0(VECTOR2,VECTOR2,Vector2,floor,varray());
- ADDFUNC0(VECTOR2,VECTOR2,Vector2,floorf,varray());
ADDFUNC1(VECTOR2,VECTOR2,Vector2,snapped,VECTOR2,"by",varray());
ADDFUNC0(VECTOR2,REAL,Vector2,get_aspect,varray());
ADDFUNC1(VECTOR2,REAL,Vector2,dot,VECTOR2,"with",varray());
@@ -1556,9 +1560,6 @@ _VariantCall::addfunc(Variant::m_vtype,Variant::m_ret,_SCS(#m_method),VCALL(m_cl
ADDFUNC0(DICTIONARY,ARRAY,Dictionary,keys,varray());
ADDFUNC0(DICTIONARY,ARRAY,Dictionary,values,varray());
- ADDFUNC1(DICTIONARY,INT,Dictionary,parse_json,STRING,"json",varray());
- ADDFUNC0(DICTIONARY,STRING,Dictionary,to_json,varray());
-
ADDFUNC0(ARRAY,INT,Array,size,varray());
ADDFUNC0(ARRAY,BOOL,Array,empty,varray());
ADDFUNC0(ARRAY,NIL,Array,clear,varray());
@@ -1777,8 +1778,8 @@ _VariantCall::addfunc(Variant::m_vtype,Variant::m_ret,_SCS(#m_method),VCALL(m_cl
_VariantCall::add_constant(Variant::INPUT_EVENT,"KEY",InputEvent::KEY);
_VariantCall::add_constant(Variant::INPUT_EVENT,"MOUSE_MOTION",InputEvent::MOUSE_MOTION);
_VariantCall::add_constant(Variant::INPUT_EVENT,"MOUSE_BUTTON",InputEvent::MOUSE_BUTTON);
- _VariantCall::add_constant(Variant::INPUT_EVENT,"JOYSTICK_MOTION",InputEvent::JOYSTICK_MOTION);
- _VariantCall::add_constant(Variant::INPUT_EVENT,"JOYSTICK_BUTTON",InputEvent::JOYSTICK_BUTTON);
+ _VariantCall::add_constant(Variant::INPUT_EVENT,"JOYPAD_MOTION",InputEvent::JOYPAD_MOTION);
+ _VariantCall::add_constant(Variant::INPUT_EVENT,"JOYPAD_BUTTON",InputEvent::JOYPAD_BUTTON);
_VariantCall::add_constant(Variant::INPUT_EVENT,"SCREEN_TOUCH",InputEvent::SCREEN_TOUCH);
_VariantCall::add_constant(Variant::INPUT_EVENT,"SCREEN_DRAG",InputEvent::SCREEN_DRAG);
_VariantCall::add_constant(Variant::INPUT_EVENT,"ACTION",InputEvent::ACTION);
diff --git a/core/variant_op.cpp b/core/variant_op.cpp
index 94a2ea9977..00baffdd3b 100644
--- a/core/variant_op.cpp
+++ b/core/variant_op.cpp
@@ -186,16 +186,16 @@ case m_name: { \
r_valid=false;\
return;\
}\
- const DVector<m_type> &array_a=*reinterpret_cast<const DVector<m_type> *>(p_a._data._mem);\
- const DVector<m_type> &array_b=*reinterpret_cast<const DVector<m_type> *>(p_b._data._mem);\
+ const PoolVector<m_type> &array_a=*reinterpret_cast<const PoolVector<m_type> *>(p_a._data._mem);\
+ const PoolVector<m_type> &array_b=*reinterpret_cast<const PoolVector<m_type> *>(p_b._data._mem);\
\
int a_len = array_a.size();\
if (a_len m_opa array_b.size()){\
_RETURN( m_ret_s);\
}else {\
\
- DVector<m_type>::Read ra = array_a.read();\
- DVector<m_type>::Read rb = array_b.read();\
+ PoolVector<m_type>::Read ra = array_a.read();\
+ PoolVector<m_type>::Read rb = array_b.read();\
\
for(int i=0;i<a_len;i++) {\
if (ra[i] m_opb rb[i])\
@@ -212,9 +212,9 @@ case m_name: { \
r_valid=false;\
_RETURN( NIL);\
}\
- const DVector<m_type> &array_a=*reinterpret_cast<const DVector<m_type> *>(p_a._data._mem);\
- const DVector<m_type> &array_b=*reinterpret_cast<const DVector<m_type> *>(p_b._data._mem);\
- DVector<m_type> sum = array_a;\
+ const PoolVector<m_type> &array_a=*reinterpret_cast<const PoolVector<m_type> *>(p_a._data._mem);\
+ const PoolVector<m_type> &array_b=*reinterpret_cast<const PoolVector<m_type> *>(p_b._data._mem);\
+ PoolVector<m_type> sum = array_a;\
sum.append_array(array_b);\
_RETURN( sum );\
}
@@ -683,7 +683,7 @@ void Variant::evaluate(const Operator& p_op, const Variant& p_a, const Variant&
case INT: {
switch(p_b.type) {
case BOOL: {
- int b = p_b._data._bool;
+ int64_t b = p_b._data._bool;
if (b==0) {
r_valid=false;
@@ -693,7 +693,7 @@ void Variant::evaluate(const Operator& p_op, const Variant& p_a, const Variant&
} break;
case INT: {
- int b = p_b._data._int;
+ int64_t b = p_b._data._int;
if (b==0) {
r_valid=false;
@@ -1049,10 +1049,10 @@ Variant Variant::get_named(const StringName& p_index, bool *r_valid) const {
} break;
#define DEFAULT_OP_DVECTOR_SET(m_name, dv_type, skip_cond)\
- DEFAULT_OP_ARRAY_CMD(m_name, DVector<dv_type>, if(skip_cond) return;, arr->set(index, p_value);return)
+ DEFAULT_OP_ARRAY_CMD(m_name, PoolVector<dv_type>, if(skip_cond) return;, arr->set(index, p_value);return)
#define DEFAULT_OP_DVECTOR_GET(m_name, dv_type)\
- DEFAULT_OP_ARRAY_CMD(m_name, const DVector<dv_type>, ;, return arr->get(index))
+ DEFAULT_OP_ARRAY_CMD(m_name, const PoolVector<dv_type>, ;, return arr->get(index))
void Variant::set(const Variant& p_index, const Variant& p_value, bool *r_valid) {
@@ -1744,7 +1744,7 @@ void Variant::set(const Variant& p_index, const Variant& p_value, bool *r_valid)
}
- if (ie.type==InputEvent::JOYSTICK_BUTTON) {
+ if (ie.type==InputEvent::JOYPAD_BUTTON) {
if (str=="button_index") {
if (p_value.type!=Variant::REAL && p_value.type!=Variant::INT)
@@ -1769,7 +1769,7 @@ void Variant::set(const Variant& p_index, const Variant& p_value, bool *r_valid)
}
- if (ie.type==InputEvent::JOYSTICK_MOTION) {
+ if (ie.type==InputEvent::JOYPAD_MOTION) {
if (str=="axis") {
if (p_value.type!=Variant::REAL && p_value.type!=Variant::INT)
@@ -2367,7 +2367,7 @@ Variant Variant::get(const Variant& p_index, bool *r_valid) const {
}
- if (ie.type==InputEvent::JOYSTICK_BUTTON) {
+ if (ie.type==InputEvent::JOYPAD_BUTTON) {
if (str=="button_index") {
valid=true;
@@ -2382,7 +2382,7 @@ Variant Variant::get(const Variant& p_index, bool *r_valid) const {
}
- if (ie.type==InputEvent::JOYSTICK_MOTION) {
+ if (ie.type==InputEvent::JOYPAD_MOTION) {
if (str=="axis") {
valid=true;
@@ -2561,10 +2561,10 @@ bool Variant::in(const Variant& p_index, bool *r_valid) const {
if (p_index.get_type()==Variant::INT || p_index.get_type()==Variant::REAL) {
int index = p_index;
- const DVector<uint8_t> *arr=reinterpret_cast<const DVector<uint8_t>* >(_data._mem);
+ const PoolVector<uint8_t> *arr=reinterpret_cast<const PoolVector<uint8_t>* >(_data._mem);
int l=arr->size();
if (l) {
- DVector<uint8_t>::Read r = arr->read();
+ PoolVector<uint8_t>::Read r = arr->read();
for(int i=0;i<l;i++) {
if (r[i]==index)
return true;
@@ -2580,10 +2580,10 @@ bool Variant::in(const Variant& p_index, bool *r_valid) const {
if (p_index.get_type()==Variant::INT || p_index.get_type()==Variant::REAL) {
int index = p_index;
- const DVector<int> *arr=reinterpret_cast<const DVector<int>* >(_data._mem);
+ const PoolVector<int> *arr=reinterpret_cast<const PoolVector<int>* >(_data._mem);
int l=arr->size();
if (l) {
- DVector<int>::Read r = arr->read();
+ PoolVector<int>::Read r = arr->read();
for(int i=0;i<l;i++) {
if (r[i]==index)
return true;
@@ -2599,10 +2599,10 @@ bool Variant::in(const Variant& p_index, bool *r_valid) const {
if (p_index.get_type()==Variant::INT || p_index.get_type()==Variant::REAL) {
real_t index = p_index;
- const DVector<real_t> *arr=reinterpret_cast<const DVector<real_t>* >(_data._mem);
+ const PoolVector<real_t> *arr=reinterpret_cast<const PoolVector<real_t>* >(_data._mem);
int l=arr->size();
if (l) {
- DVector<real_t>::Read r = arr->read();
+ PoolVector<real_t>::Read r = arr->read();
for(int i=0;i<l;i++) {
if (r[i]==index)
return true;
@@ -2618,11 +2618,11 @@ bool Variant::in(const Variant& p_index, bool *r_valid) const {
if (p_index.get_type()==Variant::STRING) {
String index = p_index;
- const DVector<String> *arr=reinterpret_cast<const DVector<String>* >(_data._mem);
+ const PoolVector<String> *arr=reinterpret_cast<const PoolVector<String>* >(_data._mem);
int l=arr->size();
if (l) {
- DVector<String>::Read r = arr->read();
+ PoolVector<String>::Read r = arr->read();
for(int i=0;i<l;i++) {
if (r[i]==index)
return true;
@@ -2638,11 +2638,11 @@ bool Variant::in(const Variant& p_index, bool *r_valid) const {
if (p_index.get_type()==Variant::VECTOR2) {
Vector2 index = p_index;
- const DVector<Vector2> *arr=reinterpret_cast<const DVector<Vector2>* >(_data._mem);
+ const PoolVector<Vector2> *arr=reinterpret_cast<const PoolVector<Vector2>* >(_data._mem);
int l=arr->size();
if (l) {
- DVector<Vector2>::Read r = arr->read();
+ PoolVector<Vector2>::Read r = arr->read();
for(int i=0;i<l;i++) {
if (r[i]==index)
return true;
@@ -2658,11 +2658,11 @@ bool Variant::in(const Variant& p_index, bool *r_valid) const {
if (p_index.get_type()==Variant::VECTOR3) {
Vector3 index = p_index;
- const DVector<Vector3> *arr=reinterpret_cast<const DVector<Vector3>* >(_data._mem);
+ const PoolVector<Vector3> *arr=reinterpret_cast<const PoolVector<Vector3>* >(_data._mem);
int l=arr->size();
if (l) {
- DVector<Vector3>::Read r = arr->read();
+ PoolVector<Vector3>::Read r = arr->read();
for(int i=0;i<l;i++) {
if (r[i]==index)
return true;
@@ -2679,12 +2679,12 @@ bool Variant::in(const Variant& p_index, bool *r_valid) const {
if (p_index.get_type()==Variant::COLOR) {
Color index = p_index;
- const DVector<Color> *arr=reinterpret_cast<const DVector<Color>* >(_data._mem);
+ const PoolVector<Color> *arr=reinterpret_cast<const PoolVector<Color>* >(_data._mem);
int l=arr->size();
if (l) {
- DVector<Color>::Read r = arr->read();
+ PoolVector<Color>::Read r = arr->read();
for(int i=0;i<l;i++) {
if (r[i]==index)
return true;
@@ -2863,7 +2863,7 @@ void Variant::get_property_list(List<PropertyInfo> *p_list) const {
}
- if (ie.type==InputEvent::JOYSTICK_BUTTON) {
+ if (ie.type==InputEvent::JOYPAD_BUTTON) {
p_list->push_back( PropertyInfo(Variant::INT,"button_index") );
p_list->push_back( PropertyInfo(Variant::BOOL,"pressed") );
@@ -2871,7 +2871,7 @@ void Variant::get_property_list(List<PropertyInfo> *p_list) const {
}
- if (ie.type==InputEvent::JOYSTICK_MOTION) {
+ if (ie.type==InputEvent::JOYPAD_MOTION) {
p_list->push_back( PropertyInfo(Variant::INT,"axis") );
p_list->push_back( PropertyInfo(Variant::REAL,"value") );
@@ -2992,7 +2992,7 @@ bool Variant::iter_init(Variant& r_iter,bool &valid) const {
return true;
} break;
case RAW_ARRAY: {
- const DVector<uint8_t> *arr=reinterpret_cast<const DVector<uint8_t>*>(_data._mem);
+ const PoolVector<uint8_t> *arr=reinterpret_cast<const PoolVector<uint8_t>*>(_data._mem);
if (arr->size()==0)
return false;
r_iter=0;
@@ -3000,7 +3000,7 @@ bool Variant::iter_init(Variant& r_iter,bool &valid) const {
} break;
case INT_ARRAY: {
- const DVector<int> *arr=reinterpret_cast<const DVector<int>*>(_data._mem);
+ const PoolVector<int> *arr=reinterpret_cast<const PoolVector<int>*>(_data._mem);
if (arr->size()==0)
return false;
r_iter=0;
@@ -3008,7 +3008,7 @@ bool Variant::iter_init(Variant& r_iter,bool &valid) const {
} break;
case REAL_ARRAY: {
- const DVector<real_t> *arr=reinterpret_cast<const DVector<real_t>*>(_data._mem);
+ const PoolVector<real_t> *arr=reinterpret_cast<const PoolVector<real_t>*>(_data._mem);
if (arr->size()==0)
return false;
r_iter=0;
@@ -3016,7 +3016,7 @@ bool Variant::iter_init(Variant& r_iter,bool &valid) const {
} break;
case STRING_ARRAY: {
- const DVector<String> *arr=reinterpret_cast<const DVector<String>*>(_data._mem);
+ const PoolVector<String> *arr=reinterpret_cast<const PoolVector<String>*>(_data._mem);
if (arr->size()==0)
return false;
r_iter=0;
@@ -3024,7 +3024,7 @@ bool Variant::iter_init(Variant& r_iter,bool &valid) const {
} break;
case VECTOR2_ARRAY: {
- const DVector<Vector2> *arr=reinterpret_cast<const DVector<Vector2>*>(_data._mem);
+ const PoolVector<Vector2> *arr=reinterpret_cast<const PoolVector<Vector2>*>(_data._mem);
if (arr->size()==0)
return false;
r_iter=0;
@@ -3032,7 +3032,7 @@ bool Variant::iter_init(Variant& r_iter,bool &valid) const {
} break;
case VECTOR3_ARRAY: {
- const DVector<Vector3> *arr=reinterpret_cast<const DVector<Vector3>*>(_data._mem);
+ const PoolVector<Vector3> *arr=reinterpret_cast<const PoolVector<Vector3>*>(_data._mem);
if (arr->size()==0)
return false;
r_iter=0;
@@ -3040,7 +3040,7 @@ bool Variant::iter_init(Variant& r_iter,bool &valid) const {
} break;
case COLOR_ARRAY: {
- const DVector<Color> *arr=reinterpret_cast<const DVector<Color>*>(_data._mem);
+ const PoolVector<Color> *arr=reinterpret_cast<const PoolVector<Color>*>(_data._mem);
if (arr->size()==0)
return false;
r_iter=0;
@@ -3123,7 +3123,7 @@ bool Variant::iter_next(Variant& r_iter,bool &valid) const {
return true;
} break;
case RAW_ARRAY: {
- const DVector<uint8_t> *arr=reinterpret_cast<const DVector<uint8_t>*>(_data._mem);
+ const PoolVector<uint8_t> *arr=reinterpret_cast<const PoolVector<uint8_t>*>(_data._mem);
int idx=r_iter;
idx++;
if (idx>=arr->size())
@@ -3133,7 +3133,7 @@ bool Variant::iter_next(Variant& r_iter,bool &valid) const {
} break;
case INT_ARRAY: {
- const DVector<int> *arr=reinterpret_cast<const DVector<int>*>(_data._mem);
+ const PoolVector<int> *arr=reinterpret_cast<const PoolVector<int>*>(_data._mem);
int idx=r_iter;
idx++;
if (idx>=arr->size())
@@ -3143,7 +3143,7 @@ bool Variant::iter_next(Variant& r_iter,bool &valid) const {
} break;
case REAL_ARRAY: {
- const DVector<real_t> *arr=reinterpret_cast<const DVector<real_t>*>(_data._mem);
+ const PoolVector<real_t> *arr=reinterpret_cast<const PoolVector<real_t>*>(_data._mem);
int idx=r_iter;
idx++;
if (idx>=arr->size())
@@ -3153,7 +3153,7 @@ bool Variant::iter_next(Variant& r_iter,bool &valid) const {
} break;
case STRING_ARRAY: {
- const DVector<String> *arr=reinterpret_cast<const DVector<String>*>(_data._mem);
+ const PoolVector<String> *arr=reinterpret_cast<const PoolVector<String>*>(_data._mem);
int idx=r_iter;
idx++;
if (idx>=arr->size())
@@ -3163,7 +3163,7 @@ bool Variant::iter_next(Variant& r_iter,bool &valid) const {
} break;
case VECTOR2_ARRAY: {
- const DVector<Vector2> *arr=reinterpret_cast<const DVector<Vector2>*>(_data._mem);
+ const PoolVector<Vector2> *arr=reinterpret_cast<const PoolVector<Vector2>*>(_data._mem);
int idx=r_iter;
idx++;
if (idx>=arr->size())
@@ -3173,7 +3173,7 @@ bool Variant::iter_next(Variant& r_iter,bool &valid) const {
} break;
case VECTOR3_ARRAY: {
- const DVector<Vector3> *arr=reinterpret_cast<const DVector<Vector3>*>(_data._mem);
+ const PoolVector<Vector3> *arr=reinterpret_cast<const PoolVector<Vector3>*>(_data._mem);
int idx=r_iter;
idx++;
if (idx>=arr->size())
@@ -3183,7 +3183,7 @@ bool Variant::iter_next(Variant& r_iter,bool &valid) const {
} break;
case COLOR_ARRAY: {
- const DVector<Color> *arr=reinterpret_cast<const DVector<Color>*>(_data._mem);
+ const PoolVector<Color> *arr=reinterpret_cast<const PoolVector<Color>*>(_data._mem);
int idx=r_iter;
idx++;
if (idx>=arr->size())
@@ -3255,7 +3255,7 @@ Variant Variant::iter_get(const Variant& r_iter,bool &r_valid) const {
return arr->get(idx);
} break;
case RAW_ARRAY: {
- const DVector<uint8_t> *arr=reinterpret_cast<const DVector<uint8_t>*>(_data._mem);
+ const PoolVector<uint8_t> *arr=reinterpret_cast<const PoolVector<uint8_t>*>(_data._mem);
int idx=r_iter;
#ifdef DEBUG_ENABLED
if (idx<0 || idx>=arr->size()) {
@@ -3266,7 +3266,7 @@ Variant Variant::iter_get(const Variant& r_iter,bool &r_valid) const {
return arr->get(idx);
} break;
case INT_ARRAY: {
- const DVector<int> *arr=reinterpret_cast<const DVector<int>*>(_data._mem);
+ const PoolVector<int> *arr=reinterpret_cast<const PoolVector<int>*>(_data._mem);
int idx=r_iter;
#ifdef DEBUG_ENABLED
if (idx<0 || idx>=arr->size()) {
@@ -3277,7 +3277,7 @@ Variant Variant::iter_get(const Variant& r_iter,bool &r_valid) const {
return arr->get(idx);
} break;
case REAL_ARRAY: {
- const DVector<real_t> *arr=reinterpret_cast<const DVector<real_t>*>(_data._mem);
+ const PoolVector<real_t> *arr=reinterpret_cast<const PoolVector<real_t>*>(_data._mem);
int idx=r_iter;
#ifdef DEBUG_ENABLED
if (idx<0 || idx>=arr->size()) {
@@ -3288,7 +3288,7 @@ Variant Variant::iter_get(const Variant& r_iter,bool &r_valid) const {
return arr->get(idx);
} break;
case STRING_ARRAY: {
- const DVector<String> *arr=reinterpret_cast<const DVector<String>*>(_data._mem);
+ const PoolVector<String> *arr=reinterpret_cast<const PoolVector<String>*>(_data._mem);
int idx=r_iter;
#ifdef DEBUG_ENABLED
if (idx<0 || idx>=arr->size()) {
@@ -3300,7 +3300,7 @@ Variant Variant::iter_get(const Variant& r_iter,bool &r_valid) const {
} break;
case VECTOR2_ARRAY: {
- const DVector<Vector2> *arr=reinterpret_cast<const DVector<Vector2>*>(_data._mem);
+ const PoolVector<Vector2> *arr=reinterpret_cast<const PoolVector<Vector2>*>(_data._mem);
int idx=r_iter;
#ifdef DEBUG_ENABLED
if (idx<0 || idx>=arr->size()) {
@@ -3312,7 +3312,7 @@ Variant Variant::iter_get(const Variant& r_iter,bool &r_valid) const {
} break;
case VECTOR3_ARRAY: {
- const DVector<Vector3> *arr=reinterpret_cast<const DVector<Vector3>*>(_data._mem);
+ const PoolVector<Vector3> *arr=reinterpret_cast<const PoolVector<Vector3>*>(_data._mem);
int idx=r_iter;
#ifdef DEBUG_ENABLED
if (idx<0 || idx>=arr->size()) {
@@ -3324,7 +3324,7 @@ Variant Variant::iter_get(const Variant& r_iter,bool &r_valid) const {
} break;
case COLOR_ARRAY: {
- const DVector<Color> *arr=reinterpret_cast<const DVector<Color>*>(_data._mem);
+ const PoolVector<Color> *arr=reinterpret_cast<const PoolVector<Color>*>(_data._mem);
int idx=r_iter;
#ifdef DEBUG_ENABLED
if (idx<0 || idx>=arr->size()) {
@@ -3358,8 +3358,8 @@ void Variant::blend(const Variant& a, const Variant& b, float c, Variant &r_dst)
switch(a.type) {
case NIL: { r_dst=Variant(); } return;
case INT:{
- int va=a._data._int;
- int vb=b._data._int;
+ int64_t va=a._data._int;
+ int64_t vb=b._data._int;
r_dst=int(va + vb * c + 0.5);
} return;
case REAL:{
@@ -3423,8 +3423,8 @@ void Variant::interpolate(const Variant& a, const Variant& b, float c,Variant &r
case NIL:{ r_dst=Variant(); } return;
case BOOL:{ r_dst=a; } return;
case INT:{
- int va=a._data._int;
- int vb=b._data._int;
+ int64_t va=a._data._int;
+ int64_t vb=b._data._int;
r_dst=int((1.0-c) * va + vb * c);
} return;
case REAL:{
@@ -3495,20 +3495,20 @@ void Variant::interpolate(const Variant& a, const Variant& b, float c,Variant &r
case REAL_ARRAY:{ r_dst=a; } return;
case STRING_ARRAY:{ r_dst=a; } return;
case VECTOR2_ARRAY:{
- const DVector<Vector2> *arr_a=reinterpret_cast<const DVector<Vector2>* >(a._data._mem);
- const DVector<Vector2> *arr_b=reinterpret_cast<const DVector<Vector2>* >(b._data._mem);
+ const PoolVector<Vector2> *arr_a=reinterpret_cast<const PoolVector<Vector2>* >(a._data._mem);
+ const PoolVector<Vector2> *arr_b=reinterpret_cast<const PoolVector<Vector2>* >(b._data._mem);
int sz = arr_a->size();
if (sz==0 || arr_b->size()!=sz) {
r_dst=a;
} else {
- DVector<Vector2> v;
+ PoolVector<Vector2> v;
v.resize(sz);
{
- DVector<Vector2>::Write vw=v.write();
- DVector<Vector2>::Read ar=arr_a->read();
- DVector<Vector2>::Read br=arr_b->read();
+ PoolVector<Vector2>::Write vw=v.write();
+ PoolVector<Vector2>::Read ar=arr_a->read();
+ PoolVector<Vector2>::Read br=arr_b->read();
for(int i=0;i<sz;i++) {
vw[i]=ar[i].linear_interpolate(br[i],c);
@@ -3523,20 +3523,20 @@ void Variant::interpolate(const Variant& a, const Variant& b, float c,Variant &r
case VECTOR3_ARRAY:{
- const DVector<Vector3> *arr_a=reinterpret_cast<const DVector<Vector3>* >(a._data._mem);
- const DVector<Vector3> *arr_b=reinterpret_cast<const DVector<Vector3>* >(b._data._mem);
+ const PoolVector<Vector3> *arr_a=reinterpret_cast<const PoolVector<Vector3>* >(a._data._mem);
+ const PoolVector<Vector3> *arr_b=reinterpret_cast<const PoolVector<Vector3>* >(b._data._mem);
int sz = arr_a->size();
if (sz==0 || arr_b->size()!=sz) {
r_dst=a;
} else {
- DVector<Vector3> v;
+ PoolVector<Vector3> v;
v.resize(sz);
{
- DVector<Vector3>::Write vw=v.write();
- DVector<Vector3>::Read ar=arr_a->read();
- DVector<Vector3>::Read br=arr_b->read();
+ PoolVector<Vector3>::Write vw=v.write();
+ PoolVector<Vector3>::Read ar=arr_a->read();
+ PoolVector<Vector3>::Read br=arr_b->read();
for(int i=0;i<sz;i++) {
vw[i]=ar[i].linear_interpolate(br[i],c);
diff --git a/core/variant_parser.cpp b/core/variant_parser.cpp
index 597e975873..1a11eb80d5 100644
--- a/core/variant_parser.cpp
+++ b/core/variant_parser.cpp
@@ -802,7 +802,7 @@ Error VariantParser::parse_value(Token& token,Variant &value,Stream *p_stream,in
int len = Image::get_image_data_size(width,height,format,mipmaps);
- DVector<uint8_t> buffer;
+ PoolVector<uint8_t> buffer;
buffer.resize(len);
if (buffer.size()!=len) {
@@ -810,7 +810,7 @@ Error VariantParser::parse_value(Token& token,Variant &value,Stream *p_stream,in
}
{
- DVector<uint8_t>::Write w=buffer.write();
+ PoolVector<uint8_t>::Write w=buffer.write();
for(int i=0;i<len;i++) {
get_token(p_stream,token,line,r_err_str);
@@ -1083,7 +1083,7 @@ Error VariantParser::parse_value(Token& token,Variant &value,Stream *p_stream,in
return ERR_PARSE_ERROR;
}
- ie.type=InputEvent::JOYSTICK_BUTTON;
+ ie.type=InputEvent::JOYPAD_BUTTON;
get_token(p_stream,token,line,r_err_str);
if (token.type!=TK_NUMBER) {
@@ -1107,7 +1107,7 @@ Error VariantParser::parse_value(Token& token,Variant &value,Stream *p_stream,in
return ERR_PARSE_ERROR;
}
- ie.type=InputEvent::JOYSTICK_MOTION;
+ ie.type=InputEvent::JOYPAD_MOTION;
get_token(p_stream,token,line,r_err_str);
if (token.type!=TK_NUMBER) {
@@ -1156,11 +1156,11 @@ Error VariantParser::parse_value(Token& token,Variant &value,Stream *p_stream,in
if (err)
return err;
- DVector<uint8_t> arr;
+ PoolVector<uint8_t> arr;
{
int len=args.size();
arr.resize(len);
- DVector<uint8_t>::Write w = arr.write();
+ PoolVector<uint8_t>::Write w = arr.write();
for(int i=0;i<len;i++) {
w[i]=args[i];
}
@@ -1177,11 +1177,11 @@ Error VariantParser::parse_value(Token& token,Variant &value,Stream *p_stream,in
if (err)
return err;
- DVector<int> arr;
+ PoolVector<int> arr;
{
int len=args.size();
arr.resize(len);
- DVector<int>::Write w = arr.write();
+ PoolVector<int>::Write w = arr.write();
for(int i=0;i<len;i++) {
w[i]=int(args[i]);
}
@@ -1198,11 +1198,11 @@ Error VariantParser::parse_value(Token& token,Variant &value,Stream *p_stream,in
if (err)
return err;
- DVector<float> arr;
+ PoolVector<float> arr;
{
int len=args.size();
arr.resize(len);
- DVector<float>::Write w = arr.write();
+ PoolVector<float>::Write w = arr.write();
for(int i=0;i<len;i++) {
w[i]=args[i];
}
@@ -1251,11 +1251,11 @@ Error VariantParser::parse_value(Token& token,Variant &value,Stream *p_stream,in
}
- DVector<String> arr;
+ PoolVector<String> arr;
{
int len=cs.size();
arr.resize(len);
- DVector<String>::Write w = arr.write();
+ PoolVector<String>::Write w = arr.write();
for(int i=0;i<len;i++) {
w[i]=cs[i];
}
@@ -1273,11 +1273,11 @@ Error VariantParser::parse_value(Token& token,Variant &value,Stream *p_stream,in
if (err)
return err;
- DVector<Vector2> arr;
+ PoolVector<Vector2> arr;
{
int len=args.size()/2;
arr.resize(len);
- DVector<Vector2>::Write w = arr.write();
+ PoolVector<Vector2>::Write w = arr.write();
for(int i=0;i<len;i++) {
w[i]=Vector2(args[i*2+0],args[i*2+1]);
}
@@ -1294,11 +1294,11 @@ Error VariantParser::parse_value(Token& token,Variant &value,Stream *p_stream,in
if (err)
return err;
- DVector<Vector3> arr;
+ PoolVector<Vector3> arr;
{
int len=args.size()/3;
arr.resize(len);
- DVector<Vector3>::Write w = arr.write();
+ PoolVector<Vector3>::Write w = arr.write();
for(int i=0;i<len;i++) {
w[i]=Vector3(args[i*3+0],args[i*3+1],args[i*3+2]);
}
@@ -1315,11 +1315,11 @@ Error VariantParser::parse_value(Token& token,Variant &value,Stream *p_stream,in
if (err)
return err;
- DVector<Color> arr;
+ PoolVector<Color> arr;
{
int len=args.size()/4;
arr.resize(len);
- DVector<Color>::Write w = arr.write();
+ PoolVector<Color>::Write w = arr.write();
for(int i=0;i<len;i++) {
w[i]=Color(args[i*4+0],args[i*4+1],args[i*4+2],args[i*4+3]);
}
@@ -1387,7 +1387,7 @@ Error VariantParser::parse_value(Token& token,Variant &value,Stream *p_stream,in
return err;
ERR_FAIL_COND_V(params.size()!=2,ERR_PARSE_ERROR);
InputEvent ie;
- ie.type=InputEvent::JOYSTICK_BUTTON;
+ ie.type=InputEvent::JOYPAD_BUTTON;
ie.device=params[0].to_int();
ie.joy_button.button_index=params[1].to_int();
@@ -1403,7 +1403,7 @@ Error VariantParser::parse_value(Token& token,Variant &value,Stream *p_stream,in
ERR_FAIL_COND_V(params.size()!=2,ERR_PARSE_ERROR);
InputEvent ie;
- ie.type=InputEvent::JOYSTICK_MOTION;
+ ie.type=InputEvent::JOYPAD_MOTION;
ie.device=params[0].to_int();
int axis=params[1].to_int();
ie.joy_motion.axis=axis>>1;
@@ -1986,9 +1986,9 @@ Error VariantWriter::write(const Variant& p_variant, StoreStringFunc p_store_str
String s;
- DVector<uint8_t> data = img.get_data();
+ PoolVector<uint8_t> data = img.get_data();
int len = data.size();
- DVector<uint8_t>::Read r = data.read();
+ PoolVector<uint8_t>::Read r = data.read();
const uint8_t *ptr=r.ptr();;
for (int i=0;i<len;i++) {
@@ -2065,11 +2065,11 @@ Error VariantWriter::write(const Variant& p_variant, StoreStringFunc p_store_str
str+="MBUTTON,"+itos(ev.mouse_button.button_index);
} break;
- case InputEvent::JOYSTICK_BUTTON: {
+ case InputEvent::JOYPAD_BUTTON: {
str+="JBUTTON,"+itos(ev.joy_button.button_index);
} break;
- case InputEvent::JOYSTICK_MOTION: {
+ case InputEvent::JOYPAD_MOTION: {
str+="JAXIS,"+itos(ev.joy_motion.axis)+","+itos(ev.joy_motion.axis_value);
} break;
case InputEvent::NONE: {
@@ -2128,9 +2128,9 @@ Error VariantWriter::write(const Variant& p_variant, StoreStringFunc p_store_str
p_store_string_func(p_store_string_ud,"ByteArray( ");
String s;
- DVector<uint8_t> data = p_variant;
+ PoolVector<uint8_t> data = p_variant;
int len = data.size();
- DVector<uint8_t>::Read r = data.read();
+ PoolVector<uint8_t>::Read r = data.read();
const uint8_t *ptr=r.ptr();;
for (int i=0;i<len;i++) {
@@ -2147,9 +2147,9 @@ Error VariantWriter::write(const Variant& p_variant, StoreStringFunc p_store_str
case Variant::INT_ARRAY: {
p_store_string_func(p_store_string_ud,"IntArray( ");
- DVector<int> data = p_variant;
+ PoolVector<int> data = p_variant;
int len = data.size();
- DVector<int>::Read r = data.read();
+ PoolVector<int>::Read r = data.read();
const int *ptr=r.ptr();;
for (int i=0;i<len;i++) {
@@ -2167,9 +2167,9 @@ Error VariantWriter::write(const Variant& p_variant, StoreStringFunc p_store_str
case Variant::REAL_ARRAY: {
p_store_string_func(p_store_string_ud,"FloatArray( ");
- DVector<real_t> data = p_variant;
+ PoolVector<real_t> data = p_variant;
int len = data.size();
- DVector<real_t>::Read r = data.read();
+ PoolVector<real_t>::Read r = data.read();
const real_t *ptr=r.ptr();;
for (int i=0;i<len;i++) {
@@ -2185,9 +2185,9 @@ Error VariantWriter::write(const Variant& p_variant, StoreStringFunc p_store_str
case Variant::STRING_ARRAY: {
p_store_string_func(p_store_string_ud,"StringArray( ");
- DVector<String> data = p_variant;
+ PoolVector<String> data = p_variant;
int len = data.size();
- DVector<String>::Read r = data.read();
+ PoolVector<String>::Read r = data.read();
const String *ptr=r.ptr();;
String s;
//write_string("\n");
@@ -2208,9 +2208,9 @@ Error VariantWriter::write(const Variant& p_variant, StoreStringFunc p_store_str
case Variant::VECTOR2_ARRAY: {
p_store_string_func(p_store_string_ud,"Vector2Array( ");
- DVector<Vector2> data = p_variant;
+ PoolVector<Vector2> data = p_variant;
int len = data.size();
- DVector<Vector2>::Read r = data.read();
+ PoolVector<Vector2>::Read r = data.read();
const Vector2 *ptr=r.ptr();;
for (int i=0;i<len;i++) {
@@ -2226,9 +2226,9 @@ Error VariantWriter::write(const Variant& p_variant, StoreStringFunc p_store_str
case Variant::VECTOR3_ARRAY: {
p_store_string_func(p_store_string_ud,"Vector3Array( ");
- DVector<Vector3> data = p_variant;
+ PoolVector<Vector3> data = p_variant;
int len = data.size();
- DVector<Vector3>::Read r = data.read();
+ PoolVector<Vector3>::Read r = data.read();
const Vector3 *ptr=r.ptr();;
for (int i=0;i<len;i++) {
@@ -2245,9 +2245,9 @@ Error VariantWriter::write(const Variant& p_variant, StoreStringFunc p_store_str
p_store_string_func(p_store_string_ud,"ColorArray( ");
- DVector<Color> data = p_variant;
+ PoolVector<Color> data = p_variant;
int len = data.size();
- DVector<Color>::Read r = data.read();
+ PoolVector<Color>::Read r = data.read();
const Color *ptr=r.ptr();;
for (int i=0;i<len;i++) {
diff --git a/core/vector.h b/core/vector.h
index 8113099a61..3119657cbb 100644
--- a/core/vector.h
+++ b/core/vector.h
@@ -32,7 +32,7 @@
/**
* @class Vector
* @author Juan Linietsky
- * Vector container. Regular Vector Container. Use with care and for smaller arrays when possible. Use DVector for large arrays.
+ * Vector container. Regular Vector Container. Use with care and for smaller arrays when possible. Use PoolVector for large arrays.
*/
#include "os/memory.h"
#include "error_macros.h"
@@ -46,19 +46,20 @@ class Vector {
// internal helpers
- _FORCE_INLINE_ SafeRefCount* _get_refcount() const {
+ _FORCE_INLINE_ uint32_t* _get_refcount() const {
if (!_ptr)
return NULL;
- return reinterpret_cast<SafeRefCount*>((uint8_t*)_ptr-sizeof(int)-sizeof(SafeRefCount));
+ return reinterpret_cast<uint32_t*>(_ptr)-2;
}
- _FORCE_INLINE_ int* _get_size() const {
+ _FORCE_INLINE_ uint32_t* _get_size() const {
if (!_ptr)
- return NULL;
- return reinterpret_cast<int*>((uint8_t*)_ptr-sizeof(int));
+ return NULL;
+
+ return reinterpret_cast<uint32_t*>(_ptr)-1;
}
_FORCE_INLINE_ T* _get_data() const {
@@ -71,7 +72,7 @@ class Vector {
_FORCE_INLINE_ size_t _get_alloc_size(size_t p_elements) const {
//return nearest_power_of_2_templated(p_elements*sizeof(T)+sizeof(SafeRefCount)+sizeof(int));
- return nearest_power_of_2(p_elements*sizeof(T)+sizeof(SafeRefCount)+sizeof(int));
+ return nearest_power_of_2(p_elements*sizeof(T));
}
_FORCE_INLINE_ bool _get_alloc_size_checked(size_t p_elements, size_t *out) const {
@@ -79,8 +80,8 @@ class Vector {
size_t o;
size_t p;
if (_mul_overflow(p_elements, sizeof(T), &o)) return false;
- if (_add_overflow(o, sizeof(SafeRefCount)+sizeof(int), &p)) return false;
- *out = nearest_power_of_2(p);
+ *out = nearest_power_of_2(o);
+ if (_add_overflow(o, 32, &p)) return false; //no longer allocated here
return true;
#else
// Speed is more important than correctness here, do the operations unchecked
@@ -104,7 +105,7 @@ public:
_FORCE_INLINE_ void clear() { resize(0); }
_FORCE_INLINE_ int size() const {
- int* size = _get_size();
+ uint32_t* size = (uint32_t*)_get_size();
if (size)
return *size;
else
@@ -190,22 +191,22 @@ void Vector<T>::_unref(void *p_data) {
if (!p_data)
return;
- SafeRefCount *src = reinterpret_cast<SafeRefCount*>((uint8_t*)p_data-sizeof(int)-sizeof(SafeRefCount));
+ uint32_t *refc = _get_refcount();
- if (!src->unref())
+ if (atomic_decrement(refc)>0)
return; // still in use
// clean up
- int *count = (int*)(src+1);
+ uint32_t *count = _get_size();
T *data = (T*)(count+1);
- for (int i=0;i<*count;i++) {
+ for (uint32_t i=0;i<*count;i++) {
// call destructors
data[i].~T();
}
// free mem
- memfree((uint8_t*)p_data-sizeof(int)-sizeof(SafeRefCount));
+ Memory::free_static((uint8_t*)p_data,true);
}
@@ -215,18 +216,22 @@ void Vector<T>::_copy_on_write() {
if (!_ptr)
return;
- if (_get_refcount()->get() > 1 ) {
+ uint32_t *refc = _get_refcount();
+
+ if (*refc > 1) {
/* in use by more than me */
- void* mem_new = memalloc(_get_alloc_size(*_get_size()));
- SafeRefCount *src_new=(SafeRefCount *)mem_new;
- src_new->init();
- int * _size = (int*)(src_new+1);
- *_size=*_get_size();
+ uint32_t current_size = *_get_size();
+
+ uint32_t* mem_new = (uint32_t*)Memory::alloc_static(_get_alloc_size(current_size),true);
- T*_data=(T*)(_size+1);
+
+ *(mem_new-2)=1; //refcount
+ *(mem_new-1)=current_size; //size
+
+ T*_data=(T*)(mem_new);
// initialize new elements
- for (int i=0;i<*_size;i++) {
+ for (uint32_t i=0;i<current_size;i++) {
memnew_placement(&_data[i], T( _get_data()[i] ) );
}
@@ -280,16 +285,17 @@ Error Vector<T>::resize(int p_size) {
if (size()==0) {
// alloc from scratch
- void* ptr=memalloc(alloc_size);
+ uint32_t *ptr=(uint32_t*)Memory::alloc_static(alloc_size,true);
ERR_FAIL_COND_V( !ptr ,ERR_OUT_OF_MEMORY);
- _ptr=(T*)((uint8_t*)ptr+sizeof(int)+sizeof(SafeRefCount));
- _get_refcount()->init(); // init refcount
- *_get_size()=0; // init size (currently, none)
+ *(ptr-1)=0; //size, currently none
+ *(ptr-2)=1; //refcount
+
+ _ptr=(T*)ptr;
} else {
- void *_ptrnew = (T*)memrealloc((uint8_t*)_ptr-sizeof(int)-sizeof(SafeRefCount), alloc_size);
+ void *_ptrnew = (T*)Memory::realloc_static(_ptr, alloc_size,true);
ERR_FAIL_COND_V( !_ptrnew ,ERR_OUT_OF_MEMORY);
- _ptr=(T*)((uint8_t*)_ptrnew+sizeof(int)+sizeof(SafeRefCount));
+ _ptr=(T*)(_ptrnew);
}
// construct the newly created elements
@@ -305,16 +311,16 @@ Error Vector<T>::resize(int p_size) {
} else if (p_size<size()) {
// deinitialize no longer needed elements
- for (int i=p_size;i<*_get_size();i++) {
+ for (uint32_t i=p_size;i<*_get_size();i++) {
T* t = &_get_data()[i];
t->~T();
}
- void *_ptrnew = (T*)memrealloc((uint8_t*)_ptr-sizeof(int)-sizeof(SafeRefCount), alloc_size);
+ void *_ptrnew = (T*)Memory::realloc_static(_ptr, alloc_size,true);
ERR_FAIL_COND_V( !_ptrnew ,ERR_OUT_OF_MEMORY);
- _ptr=(T*)((uint8_t*)_ptrnew+sizeof(int)+sizeof(SafeRefCount));
+ _ptr=(T*)(_ptrnew);
*_get_size()=p_size;
@@ -382,8 +388,9 @@ void Vector<T>::_copy_from(const Vector& p_from) {
if (!p_from._ptr)
return; //nothing to do
- if (p_from._get_refcount()->ref()) // could reference
+ if (atomic_conditional_increment(p_from._get_refcount())>0) { // could reference
_ptr=p_from._ptr;
+ }
}
diff --git a/doc/base/classes.xml b/doc/base/classes.xml
index be18de9d25..ef253e1f16 100644
--- a/doc/base/classes.xml
+++ b/doc/base/classes.xml
@@ -12293,17 +12293,19 @@
</argument>
<description>
Add a custom property info to a property. The dictionary must contain: name:[String](the name of the property) and type:[int](see TYPE_* in [@Global Scope]), and optionally hint:[int](see PROPERTY_HINT_* in [@Global Scope]), hint_string:[String].
- Example:[codeblock]
- editor_settings.set("category/property_name", 0)
+ Example:
+ [codeblock]
+ editor_settings.set("category/property_name", 0)
- var property_info = {
- "name": "category/property_name",
- "type": TYPE_INT,
- "hint": PROPERTY_HINT_ENUM,
- "hint_string": "one,two,three"
- }
+ var property_info = {
+ "name": "category/property_name",
+ "type": TYPE_INT,
+ "hint": PROPERTY_HINT_ENUM,
+ "hint_string": "one,two,three"
+ }
- editor_settings.add_property_info(property_info)[/codeblock]
+ editor_settings.add_property_info(property_info)
+ [/codeblock]
</description>
</method>
<method name="erase">
@@ -44984,13 +44986,6 @@ do_property].
Remove the fractional part of x and y.
</description>
</method>
- <method name="floorf">
- <return type="Vector2">
- </return>
- <description>
- Remove the fractional part of x and y.
- </description>
- </method>
<method name="get_aspect">
<return type="float">
</return>
diff --git a/drivers/alsa/audio_driver_alsa.cpp b/drivers/alsa/audio_driver_alsa.cpp
index 9895a10007..b026241579 100644
--- a/drivers/alsa/audio_driver_alsa.cpp
+++ b/drivers/alsa/audio_driver_alsa.cpp
@@ -45,7 +45,7 @@ Error AudioDriverALSA::init() {
samples_in = NULL;
samples_out = NULL;
- mix_rate = 44100;
+ mix_rate = GLOBAL_DEF("audio/mix_rate",44100);
output_format = OUTPUT_STEREO;
channels = 2;
@@ -70,67 +70,62 @@ Error AudioDriverALSA::init() {
ERR_FAIL_COND_V( status<0, ERR_CANT_OPEN );
snd_pcm_hw_params_alloca(&hwparams);
- status = snd_pcm_hw_params_any(pcm_handle, hwparams);
+ status = snd_pcm_hw_params_any(pcm_handle, hwparams);
CHECK_FAIL( status<0 );
status = snd_pcm_hw_params_set_access(pcm_handle, hwparams, SND_PCM_ACCESS_RW_INTERLEAVED);
-
CHECK_FAIL( status<0 );
//not interested in anything else
status = snd_pcm_hw_params_set_format(pcm_handle, hwparams, SND_PCM_FORMAT_S16_LE);
-
CHECK_FAIL( status<0 );
//todo: support 4 and 6
status = snd_pcm_hw_params_set_channels(pcm_handle, hwparams, 2);
-
CHECK_FAIL( status<0 );
status = snd_pcm_hw_params_set_rate_near(pcm_handle, hwparams, &mix_rate, NULL);
-
-
CHECK_FAIL( status<0 );
int latency = GLOBAL_DEF("audio/output_latency",25);
buffer_size = nearest_power_of_2( latency * mix_rate / 1000 );
- status = snd_pcm_hw_params_set_period_size_near(pcm_handle, hwparams, &buffer_size, NULL);
-
+ // set buffer size from project settings
+ status = snd_pcm_hw_params_set_buffer_size_near(pcm_handle, hwparams, &buffer_size);
+ CHECK_FAIL( status<0 );
+ // make period size 1/8
+ period_size = buffer_size >> 3;
+ status = snd_pcm_hw_params_set_period_size_near(pcm_handle, hwparams, &period_size, NULL);
CHECK_FAIL( status<0 );
unsigned int periods=2;
status = snd_pcm_hw_params_set_periods_near(pcm_handle, hwparams, &periods, NULL);
-
CHECK_FAIL( status<0 );
status = snd_pcm_hw_params(pcm_handle,hwparams);
-
CHECK_FAIL( status<0 );
//snd_pcm_hw_params_free(&hwparams);
snd_pcm_sw_params_alloca(&swparams);
+
status = snd_pcm_sw_params_current(pcm_handle, swparams);
CHECK_FAIL( status<0 );
- status = snd_pcm_sw_params_set_avail_min(pcm_handle, swparams, buffer_size);
-
+ status = snd_pcm_sw_params_set_avail_min(pcm_handle, swparams, period_size);
CHECK_FAIL( status<0 );
status = snd_pcm_sw_params_set_start_threshold(pcm_handle, swparams, 1);
-
CHECK_FAIL( status<0 );
status = snd_pcm_sw_params(pcm_handle, swparams);
-
CHECK_FAIL( status<0 );
- samples_in = memnew_arr(int32_t, buffer_size*channels);
- samples_out = memnew_arr(int16_t, buffer_size*channels);
+ samples_in = memnew_arr(int32_t, period_size*channels);
+ samples_out = memnew_arr(int16_t, period_size*channels);
snd_pcm_nonblock(pcm_handle, 0);
@@ -144,36 +139,28 @@ void AudioDriverALSA::thread_func(void* p_udata) {
AudioDriverALSA* ad = (AudioDriverALSA*)p_udata;
-
while (!ad->exit_thread) {
-
-
if (!ad->active) {
-
- for (unsigned int i=0; i < ad->buffer_size*ad->channels; i++) {
-
+ for (unsigned int i=0; i < ad->period_size*ad->channels; i++) {
ad->samples_out[i] = 0;
};
} else {
-
ad->lock();
- ad->audio_server_process(ad->buffer_size, ad->samples_in);
+ ad->audio_server_process(ad->period_size, ad->samples_in);
ad->unlock();
- for(unsigned int i=0;i<ad->buffer_size*ad->channels;i++) {
-
+ for(unsigned int i=0;i<ad->period_size*ad->channels;i++) {
ad->samples_out[i]=ad->samples_in[i]>>16;
}
};
- int todo = ad->buffer_size; // * ad->channels * 2;
+ int todo = ad->period_size;
int total = 0;
while (todo) {
-
if (ad->exit_thread)
break;
uint8_t* src = (uint8_t*)ad->samples_out;
@@ -184,7 +171,8 @@ void AudioDriverALSA::thread_func(void* p_udata) {
break;
if ( wrote == -EAGAIN ) {
- usleep(1000); //can't write yet (though this is blocking..)
+ //can't write yet (though this is blocking..)
+ usleep(1000);
continue;
}
wrote = snd_pcm_recover(ad->pcm_handle, wrote, 0);
@@ -197,9 +185,9 @@ void AudioDriverALSA::thread_func(void* p_udata) {
}
continue;
};
+
total += wrote;
todo -= wrote;
-
};
};
diff --git a/drivers/alsa/audio_driver_alsa.h b/drivers/alsa/audio_driver_alsa.h
index 487f017584..df28294f56 100644
--- a/drivers/alsa/audio_driver_alsa.h
+++ b/drivers/alsa/audio_driver_alsa.h
@@ -51,6 +51,7 @@ class AudioDriverALSA : public AudioDriverSW {
OutputFormat output_format;
snd_pcm_uframes_t buffer_size;
+ snd_pcm_uframes_t period_size;
int channels;
bool active;
diff --git a/drivers/gl_context/SCsub b/drivers/gl_context/SCsub
index a6f9b58ea9..4d66a9f9f1 100644
--- a/drivers/gl_context/SCsub
+++ b/drivers/gl_context/SCsub
@@ -3,28 +3,18 @@
Import('env')
if (env["platform"] in ["haiku", "osx", "windows", "x11"]):
- # FIXME: Dead code, now using GLAD
- """
# Thirdparty source files
- if (env['builtin_glew'] != 'no'): # builtin
+ thirdparty_dir = "#thirdparty/glad/"
+ thirdparty_sources = [
+ "glad.c",
+ ]
+ thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources]
- thirdparty_dir = "#thirdparty/glew/"
- thirdparty_sources = [
- "glew.c",
- ]
- thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources]
+ env.add_source_files(env.drivers_sources, thirdparty_sources)
+ env.Append(CPPPATH=[thirdparty_dir])
- env.add_source_files(env.drivers_sources, thirdparty_sources)
- env.Append(CPPFLAGS=['-DGLEW_STATIC'])
- env.Append(CPPPATH=[thirdparty_dir])
-
- env.Append(CPPFLAGS=['-DGLEW_ENABLED'])
- """
-
- env.add_source_files(env.drivers_sources,"glad.c")
- env.Append(CPPFLAGS = ['-DGLAD_ENABLED'])
- env.Append(CPPFLAGS = ['-DGLES_OVER_GL'])
- env.Append(CPPPATH = ['.'])
+ env.Append(CPPFLAGS=['-DGLAD_ENABLED'])
+ env.Append(CPPFLAGS=['-DGLES_OVER_GL'])
# Godot source files
env.add_source_files(env.drivers_sources, "*.cpp")
diff --git a/drivers/gles2/rasterizer_gles2.cpp b/drivers/gles2/rasterizer_gles2.cpp
index 32e8a4de82..2673c79232 100644
--- a/drivers/gles2/rasterizer_gles2.cpp
+++ b/drivers/gles2/rasterizer_gles2.cpp
@@ -998,7 +998,7 @@ void RasterizerGLES2::texture_set_data(RID p_texture,const Image& p_image,VS::Cu
GLenum blit_target = (texture->target == GL_TEXTURE_CUBE_MAP)?_cube_side_enum[p_cube_side]:GL_TEXTURE_2D;
texture->data_size=img.get_data().size();
- DVector<uint8_t>::Read read = img.get_data().read();
+ PoolVector<uint8_t>::Read read = img.get_data().read();
glActiveTexture(GL_TEXTURE0);
glBindTexture(texture->target, texture->tex_id);
@@ -1133,7 +1133,7 @@ Image RasterizerGLES2::texture_get_data(RID p_texture,VS::CubeMapSide p_cube_sid
ERR_FAIL_COND_V(!texture->active,Image());
ERR_FAIL_COND_V(texture->data_size==0,Image());
- DVector<uint8_t> data;
+ PoolVector<uint8_t> data;
GLenum format,type=GL_UNSIGNED_BYTE;
Image::Format fmt;
int pixelsize=0;
@@ -1235,7 +1235,7 @@ Image RasterizerGLES2::texture_get_data(RID p_texture,VS::CubeMapSide p_cube_sid
}
data.resize(texture->data_size);
- DVector<uint8_t>::Write wb = data.write();
+ PoolVector<uint8_t>::Write wb = data.write();
glActiveTexture(GL_TEXTURE0);
int ofs=0;
@@ -1264,7 +1264,7 @@ Image RasterizerGLES2::texture_get_data(RID p_texture,VS::CubeMapSide p_cube_sid
}
- wb=DVector<uint8_t>::Write();
+ wb=PoolVector<uint8_t>::Write();
Image img(texture->alloc_width,texture->alloc_height,texture->mipmaps,fmt,data);
@@ -2103,10 +2103,10 @@ void RasterizerGLES2::mesh_add_surface(RID p_mesh,VS::PrimitiveType p_primitive,
uint8_t *array_ptr=NULL;
uint8_t *index_array_ptr=NULL;
- DVector<uint8_t> array_pre_vbo;
- DVector<uint8_t>::Write vaw;
- DVector<uint8_t> index_array_pre_vbo;
- DVector<uint8_t>::Write iaw;
+ PoolVector<uint8_t> array_pre_vbo;
+ PoolVector<uint8_t>::Write vaw;
+ PoolVector<uint8_t> index_array_pre_vbo;
+ PoolVector<uint8_t>::Write iaw;
/* create pointers */
if (use_VBO) {
@@ -2191,11 +2191,11 @@ Error RasterizerGLES2::_surface_set_arrays(Surface *p_surface, uint8_t *p_mem,ui
ERR_FAIL_COND_V( p_arrays[ai].get_type() != Variant::VECTOR3_ARRAY, ERR_INVALID_PARAMETER );
- DVector<Vector3> array = p_arrays[ai];
+ PoolVector<Vector3> array = p_arrays[ai];
ERR_FAIL_COND_V( array.size() != p_surface->array_len, ERR_INVALID_PARAMETER );
- DVector<Vector3>::Read read = array.read();
+ PoolVector<Vector3>::Read read = array.read();
const Vector3* src=read.ptr();
// setting vertices means regenerating the AABB
@@ -2252,11 +2252,11 @@ Error RasterizerGLES2::_surface_set_arrays(Surface *p_surface, uint8_t *p_mem,ui
ERR_FAIL_COND_V( p_arrays[ai].get_type() != Variant::VECTOR3_ARRAY, ERR_INVALID_PARAMETER );
- DVector<Vector3> array = p_arrays[ai];
+ PoolVector<Vector3> array = p_arrays[ai];
ERR_FAIL_COND_V( array.size() != p_surface->array_len, ERR_INVALID_PARAMETER );
- DVector<Vector3>::Read read = array.read();
+ PoolVector<Vector3>::Read read = array.read();
const Vector3* src=read.ptr();
// setting vertices means regenerating the AABB
@@ -2292,12 +2292,12 @@ Error RasterizerGLES2::_surface_set_arrays(Surface *p_surface, uint8_t *p_mem,ui
ERR_FAIL_COND_V( p_arrays[ai].get_type() != Variant::REAL_ARRAY, ERR_INVALID_PARAMETER );
- DVector<real_t> array = p_arrays[ai];
+ PoolVector<real_t> array = p_arrays[ai];
ERR_FAIL_COND_V( array.size() != p_surface->array_len*4, ERR_INVALID_PARAMETER );
- DVector<real_t>::Read read = array.read();
+ PoolVector<real_t>::Read read = array.read();
const real_t* src = read.ptr();
if (p_surface->array[VS::ARRAY_TANGENT].datatype==GL_BYTE) {
@@ -2337,12 +2337,12 @@ Error RasterizerGLES2::_surface_set_arrays(Surface *p_surface, uint8_t *p_mem,ui
ERR_FAIL_COND_V( p_arrays[ai].get_type() != Variant::COLOR_ARRAY, ERR_INVALID_PARAMETER );
- DVector<Color> array = p_arrays[ai];
+ PoolVector<Color> array = p_arrays[ai];
ERR_FAIL_COND_V( array.size() != p_surface->array_len, ERR_INVALID_PARAMETER );
- DVector<Color>::Read read = array.read();
+ PoolVector<Color>::Read read = array.read();
const Color* src = read.ptr();
bool alpha=false;
@@ -2371,11 +2371,11 @@ Error RasterizerGLES2::_surface_set_arrays(Surface *p_surface, uint8_t *p_mem,ui
ERR_FAIL_COND_V( p_arrays[ai].get_type() != Variant::VECTOR3_ARRAY && p_arrays[ai].get_type() != Variant::VECTOR2_ARRAY, ERR_INVALID_PARAMETER );
- DVector<Vector2> array = p_arrays[ai];
+ PoolVector<Vector2> array = p_arrays[ai];
ERR_FAIL_COND_V( array.size() != p_surface->array_len , ERR_INVALID_PARAMETER);
- DVector<Vector2>::Read read = array.read();
+ PoolVector<Vector2>::Read read = array.read();
const Vector2 * src=read.ptr();
float scale=1.0;
@@ -2417,12 +2417,12 @@ Error RasterizerGLES2::_surface_set_arrays(Surface *p_surface, uint8_t *p_mem,ui
ERR_FAIL_COND_V( p_arrays[ai].get_type() != Variant::REAL_ARRAY, ERR_INVALID_PARAMETER );
- DVector<real_t> array = p_arrays[ai];
+ PoolVector<real_t> array = p_arrays[ai];
ERR_FAIL_COND_V( array.size() != p_surface->array_len*VS::ARRAY_WEIGHTS_SIZE, ERR_INVALID_PARAMETER );
- DVector<real_t>::Read read = array.read();
+ PoolVector<real_t>::Read read = array.read();
const real_t * src = read.ptr();
@@ -2460,12 +2460,12 @@ Error RasterizerGLES2::_surface_set_arrays(Surface *p_surface, uint8_t *p_mem,ui
ERR_FAIL_COND_V( p_arrays[ai].get_type() != Variant::REAL_ARRAY, ERR_INVALID_PARAMETER );
- DVector<int> array = p_arrays[ai];
+ PoolVector<int> array = p_arrays[ai];
ERR_FAIL_COND_V( array.size() != p_surface->array_len*VS::ARRAY_WEIGHTS_SIZE, ERR_INVALID_PARAMETER );
- DVector<int>::Read read = array.read();
+ PoolVector<int>::Read read = array.read();
const int * src = read.ptr();
@@ -2511,13 +2511,13 @@ Error RasterizerGLES2::_surface_set_arrays(Surface *p_surface, uint8_t *p_mem,ui
ERR_FAIL_COND_V( p_surface->index_array_len<=0, ERR_INVALID_DATA );
ERR_FAIL_COND_V( p_arrays[ai].get_type() != Variant::INT_ARRAY, ERR_INVALID_PARAMETER );
- DVector<int> indices = p_arrays[ai];
+ PoolVector<int> indices = p_arrays[ai];
ERR_FAIL_COND_V( indices.size() == 0, ERR_INVALID_PARAMETER );
ERR_FAIL_COND_V( indices.size() != p_surface->index_array_len, ERR_INVALID_PARAMETER );
/* determine wether using 16 or 32 bits indices */
- DVector<int>::Read read = indices.read();
+ PoolVector<int>::Read read = indices.read();
const int *src=read.ptr();
for (int i=0;i<p_surface->index_array_len;i++) {
@@ -2553,18 +2553,18 @@ Error RasterizerGLES2::_surface_set_arrays(Surface *p_surface, uint8_t *p_mem,ui
for(int i=0;i<total_bones;i++)
p_surface->skeleton_bone_used[i]=false;
}
- DVector<Vector3> vertices = p_arrays[VS::ARRAY_VERTEX];
- DVector<int> bones = p_arrays[VS::ARRAY_BONES];
- DVector<float> weights = p_arrays[VS::ARRAY_WEIGHTS];
+ PoolVector<Vector3> vertices = p_arrays[VS::ARRAY_VERTEX];
+ PoolVector<int> bones = p_arrays[VS::ARRAY_BONES];
+ PoolVector<float> weights = p_arrays[VS::ARRAY_WEIGHTS];
bool any_valid=false;
if (vertices.size() && bones.size()==vertices.size()*4 && weights.size()==bones.size()) {
//print_line("MAKING SKELETHONG");
int vs = vertices.size();
- DVector<Vector3>::Read rv =vertices.read();
- DVector<int>::Read rb=bones.read();
- DVector<float>::Read rw=weights.read();
+ PoolVector<Vector3>::Read rv =vertices.read();
+ PoolVector<int>::Read rb=bones.read();
+ PoolVector<float>::Read rw=weights.read();
Vector<bool> first;
first.resize(total_bones);
@@ -3310,7 +3310,7 @@ Vector3 RasterizerGLES2::particles_get_emission_base_velocity(RID p_particles) c
}
-void RasterizerGLES2::particles_set_emission_points(RID p_particles, const DVector<Vector3>& p_points) {
+void RasterizerGLES2::particles_set_emission_points(RID p_particles, const PoolVector<Vector3>& p_points) {
Particles* particles = particles_owner.get( p_particles );
ERR_FAIL_COND(!particles);
@@ -3318,10 +3318,10 @@ void RasterizerGLES2::particles_set_emission_points(RID p_particles, const DVect
particles->data.emission_points=p_points;
}
-DVector<Vector3> RasterizerGLES2::particles_get_emission_points(RID p_particles) const {
+PoolVector<Vector3> RasterizerGLES2::particles_get_emission_points(RID p_particles) const {
Particles* particles = particles_owner.get( p_particles );
- ERR_FAIL_COND_V(!particles,DVector<Vector3>());
+ ERR_FAIL_COND_V(!particles,PoolVector<Vector3>());
return particles->data.emission_points;
@@ -4205,7 +4205,7 @@ void RasterizerGLES2::begin_frame() {
//fragment_lighting=Globals::get_singleton()->get("rasterizer/use_fragment_lighting");
#ifdef TOOLS_ENABLED
canvas_shader.set_conditional(CanvasShaderGLES2::USE_PIXEL_SNAP,GLOBAL_DEF("display/use_2d_pixel_snap",false));
- shadow_filter=ShadowFilterTechnique(int(Globals::get_singleton()->get("rasterizer/shadow_filter")));
+ shadow_filter=ShadowFilterTechnique(int(GlobalConfig::get_singleton()->get("rasterizer/shadow_filter")));
#endif
canvas_shader.set_conditional(CanvasShaderGLES2::SHADOW_PCF5,shadow_filter==SHADOW_FILTER_PCF5);
@@ -4304,9 +4304,9 @@ void RasterizerGLES2::begin_frame() {
void RasterizerGLES2::capture_viewport(Image* r_capture) {
#if 0
- DVector<uint8_t> pixels;
+ PoolVector<uint8_t> pixels;
pixels.resize(viewport.width*viewport.height*3);
- DVector<uint8_t>::Write w = pixels.write();
+ PoolVector<uint8_t>::Write w = pixels.write();
#ifdef GLEW_ENABLED
glReadBuffer(GL_COLOR_ATTACHMENT0);
#endif
@@ -4318,15 +4318,15 @@ void RasterizerGLES2::capture_viewport(Image* r_capture) {
glPixelStorei(GL_PACK_ALIGNMENT, 4);
- w=DVector<uint8_t>::Write();
+ w=PoolVector<uint8_t>::Write();
r_capture->create(viewport.width,viewport.height,0,Image::FORMAT_RGB8,pixels);
#else
- DVector<uint8_t> pixels;
+ PoolVector<uint8_t> pixels;
pixels.resize(viewport.width*viewport.height*4);
- DVector<uint8_t>::Write w = pixels.write();
+ PoolVector<uint8_t>::Write w = pixels.write();
glPixelStorei(GL_PACK_ALIGNMENT, 4);
// uint64_t time = OS::get_singleton()->get_ticks_usec();
@@ -4359,7 +4359,7 @@ void RasterizerGLES2::capture_viewport(Image* r_capture) {
}
}
- w=DVector<uint8_t>::Write();
+ w=PoolVector<uint8_t>::Write();
r_capture->create(viewport.width,viewport.height,0,Image::FORMAT_RGBA8,pixels);
//r_capture->flip_y();
@@ -7307,7 +7307,7 @@ void RasterizerGLES2::end_scene() {
if (current_env->bg_mode==VS::ENV_BG_COLOR)
bgcolor = current_env->bg_param[VS::ENV_BG_PARAM_COLOR];
else
- bgcolor = Globals::get_singleton()->get("render/default_clear_color");
+ bgcolor = GlobalConfig::get_singleton()->get("render/default_clear_color");
bgcolor = _convert_color(bgcolor);
float a = use_fb ? float(current_env->bg_param[VS::ENV_BG_PARAM_GLOW]) : 1.0;
glClearColor(bgcolor.r,bgcolor.g,bgcolor.b,a);
@@ -8685,7 +8685,7 @@ RID RasterizerGLES2::canvas_light_occluder_create() {
return canvas_occluder_owner.make_rid(co);
}
-void RasterizerGLES2::canvas_light_occluder_set_polylines(RID p_occluder, const DVector<Vector2>& p_lines) {
+void RasterizerGLES2::canvas_light_occluder_set_polylines(RID p_occluder, const PoolVector<Vector2>& p_lines) {
CanvasOccluder *co = canvas_occluder_owner.get(p_occluder);
ERR_FAIL_COND(!co);
@@ -8709,18 +8709,18 @@ void RasterizerGLES2::canvas_light_occluder_set_polylines(RID p_occluder, const
- DVector<float> geometry;
- DVector<uint16_t> indices;
+ PoolVector<float> geometry;
+ PoolVector<uint16_t> indices;
int lc = p_lines.size();
geometry.resize(lc*6);
indices.resize(lc*3);
- DVector<float>::Write vw=geometry.write();
- DVector<uint16_t>::Write iw=indices.write();
+ PoolVector<float>::Write vw=geometry.write();
+ PoolVector<uint16_t>::Write iw=indices.write();
- DVector<Vector2>::Read lr=p_lines.read();
+ PoolVector<Vector2>::Read lr=p_lines.read();
const int POLY_HEIGHT = 16384;
@@ -11452,7 +11452,7 @@ RasterizerGLES2::RasterizerGLES2(bool p_compress_arrays,bool p_keep_ram_copy,boo
fragment_lighting=GLOBAL_DEF("rasterizer/use_fragment_lighting",true);
read_depth_supported=true; //todo check for extension
shadow_filter=ShadowFilterTechnique((int)(GLOBAL_DEF("rasterizer/shadow_filter",SHADOW_FILTER_PCF5)));
- Globals::get_singleton()->set_custom_property_info("rasterizer/shadow_filter",PropertyInfo(Variant::INT,"rasterizer/shadow_filter",PROPERTY_HINT_ENUM,"None,PCF5,PCF13,ESM"));
+ GlobalConfig::get_singleton()->set_custom_property_info("rasterizer/shadow_filter",PropertyInfo(Variant::INT,"rasterizer/shadow_filter",PROPERTY_HINT_ENUM,"None,PCF5,PCF13,ESM"));
use_fp16_fb=bool(GLOBAL_DEF("rasterizer/fp16_framebuffer",true));
use_shadow_mapping=true;
use_fast_texture_filter=!bool(GLOBAL_DEF("rasterizer/trilinear_mipmap_filter",true));
diff --git a/drivers/gles3/rasterizer_gles3.cpp b/drivers/gles3/rasterizer_gles3.cpp
index 0998d9c423..efad6c7e55 100644
--- a/drivers/gles3/rasterizer_gles3.cpp
+++ b/drivers/gles3/rasterizer_gles3.cpp
@@ -136,9 +136,13 @@ void RasterizerGLES3::initialize() {
ERR_PRINT("Error initializing GLAD");
}
+#ifdef __APPLE__
+ // FIXME glDebugMessageCallbackARB does not seem to work on Mac OS X and opengl 3, this may be an issue with our opengl canvas..
+#else
glEnable(_EXT_DEBUG_OUTPUT_SYNCHRONOUS_ARB);
glDebugMessageCallbackARB(_gl_debug_print, NULL);
glEnable(_EXT_DEBUG_OUTPUT);
+#endif
#endif
@@ -334,9 +338,9 @@ void RasterizerGLES3::make_current() {
void RasterizerGLES3::register_config() {
GLOBAL_DEF("rendering/gles3/render_architecture",0);
- Globals::get_singleton()->set_custom_property_info("rendering/gles3/render_architecture",PropertyInfo(Variant::INT,"",PROPERTY_HINT_ENUM,"Desktop,Mobile"));
- GLOBAL_DEF("rendering/gles3/use_nearest_mipmap_filter",false);
- GLOBAL_DEF("rendering/gles3/anisotropic_filter_level",4.0);
+ GlobalConfig::get_singleton()->set_custom_property_info("rendering/gles3/render_architecture",PropertyInfo(Variant::INT,"",PROPERTY_HINT_ENUM,"Desktop,Mobile"));
+ GLOBAL_DEF("rendering/quality/use_nearest_mipmap_filter",false);
+ GLOBAL_DEF("rendering/quality/anisotropic_filter_level",4.0);
}
diff --git a/drivers/gles3/rasterizer_scene_gles3.cpp b/drivers/gles3/rasterizer_scene_gles3.cpp
index 17e429657b..b5904e09d0 100644
--- a/drivers/gles3/rasterizer_scene_gles3.cpp
+++ b/drivers/gles3/rasterizer_scene_gles3.cpp
@@ -4596,10 +4596,10 @@ void RasterizerSceneGLES3::_generate_brdf() {
- DVector<uint8_t> brdf;
+ PoolVector<uint8_t> brdf;
brdf.resize(brdf_size*brdf_size*2);
- DVector<uint8_t>::Write w = brdf.write();
+ PoolVector<uint8_t>::Write w = brdf.write();
for(int i=0;i<brdf_size;i++) {
@@ -4775,7 +4775,7 @@ void RasterizerSceneGLES3::initialize() {
{
//directional light shadow
directional_shadow.light_count=0;
- directional_shadow.size=nearest_power_of_2(GLOBAL_DEF("renderer/directional_shadow_size",2048));
+ directional_shadow.size=nearest_power_of_2(GLOBAL_DEF("rendering/shadows/directional_shadow_size",2048));
glGenFramebuffers(1,&directional_shadow.fbo);
glBindFramebuffer(GL_FRAMEBUFFER,directional_shadow.fbo);
glGenTextures(1,&directional_shadow.depth);
@@ -4847,7 +4847,7 @@ void RasterizerSceneGLES3::initialize() {
}
GLOBAL_DEF("rendering/gles3/shadow_filter_mode",1);
- Globals::get_singleton()->set_custom_property_info("rendering/gles3/shadow_filter_mode",PropertyInfo(Variant::INT,"rendering/gles3/shadow_filter_mode",PROPERTY_HINT_ENUM,"Disabled,PCF5,PCF13"));
+ GlobalConfig::get_singleton()->set_custom_property_info("rendering/gles3/shadow_filter_mode",PropertyInfo(Variant::INT,"rendering/gles3/shadow_filter_mode",PROPERTY_HINT_ENUM,"Disabled,PCF5,PCF13"));
shadow_filter_mode=SHADOW_FILTER_NEAREST;
{ //reflection cubemaps
@@ -4913,7 +4913,7 @@ void RasterizerSceneGLES3::initialize() {
{
- uint32_t immediate_buffer_size=GLOBAL_DEF("rendering/gles3/immediate_buffer_size_kb",2048);
+ uint32_t immediate_buffer_size=GLOBAL_DEF("rendering/buffers/immediate_buffer_size_kb",2048);
glGenBuffers(1, &state.immediate_buffer);
glBindBuffer(GL_ARRAY_BUFFER, state.immediate_buffer);
@@ -4944,13 +4944,13 @@ void RasterizerSceneGLES3::initialize() {
{
- GLOBAL_DEF("rendering/gles3/subsurface_scattering/quality",1);
- Globals::get_singleton()->set_custom_property_info("rendering/gles3/subsurface_scattering/quality",PropertyInfo(Variant::INT,"rendering/gles3/subsurface_scattering/quality",PROPERTY_HINT_ENUM,"Low,Medium,High"));
- GLOBAL_DEF("rendering/gles3/subsurface_scattering/max_size",1.0);
- Globals::get_singleton()->set_custom_property_info("rendering/gles3/subsurface_scattering/max_size",PropertyInfo(Variant::INT,"rendering/gles3/subsurface_scattering/max_size",PROPERTY_HINT_RANGE,"0.01,8,0.01"));
- GLOBAL_DEF("rendering/gles3/subsurface_scattering/follow_surface",false);
+ GLOBAL_DEF("rendering/ssurf_scattering/quality",1);
+ GlobalConfig::get_singleton()->set_custom_property_info("rendering/ssurf_scattering/quality",PropertyInfo(Variant::INT,"rendering/ssurf_scattering/quality",PROPERTY_HINT_ENUM,"Low,Medium,High"));
+ GLOBAL_DEF("rendering/ssurf_scattering/max_size",1.0);
+ GlobalConfig::get_singleton()->set_custom_property_info("rendering/ssurf_scattering/max_size",PropertyInfo(Variant::INT,"rendering/ssurf_scattering/max_size",PROPERTY_HINT_RANGE,"0.01,8,0.01"));
+ GLOBAL_DEF("rendering/ssurf_scattering/follow_surface",false);
- GLOBAL_DEF("rendering/gles3/high_quality_vct_gi",true);
+ GLOBAL_DEF("rendering/reflections/high_quality_vct_gi",true);
}
@@ -4987,13 +4987,13 @@ void RasterizerSceneGLES3::initialize() {
void RasterizerSceneGLES3::iteration() {
- shadow_filter_mode=ShadowFilterMode(int(Globals::get_singleton()->get("rendering/gles3/shadow_filter_mode")));
- subsurface_scatter_follow_surface=Globals::get_singleton()->get("rendering/gles3/subsurface_scattering/follow_surface");
- subsurface_scatter_quality=SubSurfaceScatterQuality(int(Globals::get_singleton()->get("rendering/gles3/subsurface_scattering/quality")));
- subsurface_scatter_size=Globals::get_singleton()->get("rendering/gles3/subsurface_scattering/max_size");
+ shadow_filter_mode=ShadowFilterMode(int(GlobalConfig::get_singleton()->get("rendering/gles3/shadow_filter_mode")));
+ subsurface_scatter_follow_surface=GlobalConfig::get_singleton()->get("rendering/gles3/subsurface_scattering/follow_surface");
+ subsurface_scatter_quality=SubSurfaceScatterQuality(int(GlobalConfig::get_singleton()->get("rendering/gles3/subsurface_scattering/quality")));
+ subsurface_scatter_size=GlobalConfig::get_singleton()->get("rendering/gles3/subsurface_scattering/max_size");
- state.scene_shader.set_conditional(SceneShaderGLES3::VCT_QUALITY_HIGH,Globals::get_singleton()->get("rendering/gles3/high_quality_vct_gi"));
+ state.scene_shader.set_conditional(SceneShaderGLES3::VCT_QUALITY_HIGH,GlobalConfig::get_singleton()->get("rendering/gles3/high_quality_vct_gi"));
}
void RasterizerSceneGLES3::finalize(){
diff --git a/drivers/gles3/rasterizer_storage_gles3.cpp b/drivers/gles3/rasterizer_storage_gles3.cpp
index c632d1c2da..a3c5bf5577 100644
--- a/drivers/gles3/rasterizer_storage_gles3.cpp
+++ b/drivers/gles3/rasterizer_storage_gles3.cpp
@@ -670,7 +670,7 @@ void RasterizerStorageGLES3::texture_set_data(RID p_texture,const Image& p_image
GLenum blit_target = (texture->target == GL_TEXTURE_CUBE_MAP)?_cube_side_enum[p_cube_side]:GL_TEXTURE_2D;
texture->data_size=img.get_data().size();
- DVector<uint8_t>::Read read = img.get_data().read();
+ PoolVector<uint8_t>::Read read = img.get_data().read();
glActiveTexture(GL_TEXTURE0);
glBindTexture(texture->target, texture->tex_id);
@@ -831,12 +831,12 @@ Image RasterizerStorageGLES3::texture_get_data(RID p_texture,VS::CubeMapSide p_c
#ifdef GLES_OVER_GL
- DVector<uint8_t> data;
+ PoolVector<uint8_t> data;
int data_size = Image::get_image_data_size(texture->alloc_width,texture->alloc_height,texture->format,texture->mipmaps>1?-1:0);
data.resize(data_size*2); //add some memory at the end, just in case for buggy drivers
- DVector<uint8_t>::Write wb = data.write();
+ PoolVector<uint8_t>::Write wb = data.write();
glActiveTexture(GL_TEXTURE0);
@@ -868,7 +868,7 @@ Image RasterizerStorageGLES3::texture_get_data(RID p_texture,VS::CubeMapSide p_c
}
- wb=DVector<uint8_t>::Write();
+ wb=PoolVector<uint8_t>::Write();
data.resize(data_size);
@@ -1848,11 +1848,11 @@ _FORCE_INLINE_ static void _fill_std140_variant_ubo_value(ShaderLanguage::DataTy
} break;
case ShaderLanguage::TYPE_IVEC2: {
- DVector<int> iv = value;
+ PoolVector<int> iv = value;
int s = iv.size();
GLint *gui = (GLint*)data;
- DVector<int>::Read r = iv.read();
+ PoolVector<int>::Read r = iv.read();
for(int i=0;i<2;i++) {
if (i<s)
@@ -1865,11 +1865,11 @@ _FORCE_INLINE_ static void _fill_std140_variant_ubo_value(ShaderLanguage::DataTy
} break;
case ShaderLanguage::TYPE_IVEC3: {
- DVector<int> iv = value;
+ PoolVector<int> iv = value;
int s = iv.size();
GLint *gui = (GLint*)data;
- DVector<int>::Read r = iv.read();
+ PoolVector<int>::Read r = iv.read();
for(int i=0;i<3;i++) {
if (i<s)
@@ -1882,11 +1882,11 @@ _FORCE_INLINE_ static void _fill_std140_variant_ubo_value(ShaderLanguage::DataTy
case ShaderLanguage::TYPE_IVEC4: {
- DVector<int> iv = value;
+ PoolVector<int> iv = value;
int s = iv.size();
GLint *gui = (GLint*)data;
- DVector<int>::Read r = iv.read();
+ PoolVector<int>::Read r = iv.read();
for(int i=0;i<4;i++) {
if (i<s)
@@ -1905,11 +1905,11 @@ _FORCE_INLINE_ static void _fill_std140_variant_ubo_value(ShaderLanguage::DataTy
} break;
case ShaderLanguage::TYPE_UVEC2: {
- DVector<int> iv = value;
+ PoolVector<int> iv = value;
int s = iv.size();
GLuint *gui = (GLuint*)data;
- DVector<int>::Read r = iv.read();
+ PoolVector<int>::Read r = iv.read();
for(int i=0;i<2;i++) {
if (i<s)
@@ -1920,11 +1920,11 @@ _FORCE_INLINE_ static void _fill_std140_variant_ubo_value(ShaderLanguage::DataTy
}
} break;
case ShaderLanguage::TYPE_UVEC3: {
- DVector<int> iv = value;
+ PoolVector<int> iv = value;
int s = iv.size();
GLuint *gui = (GLuint*)data;
- DVector<int>::Read r = iv.read();
+ PoolVector<int>::Read r = iv.read();
for(int i=0;i<3;i++) {
if (i<s)
@@ -1935,11 +1935,11 @@ _FORCE_INLINE_ static void _fill_std140_variant_ubo_value(ShaderLanguage::DataTy
} break;
case ShaderLanguage::TYPE_UVEC4: {
- DVector<int> iv = value;
+ PoolVector<int> iv = value;
int s = iv.size();
GLuint *gui = (GLuint*)data;
- DVector<int>::Read r = iv.read();
+ PoolVector<int>::Read r = iv.read();
for(int i=0;i<4;i++) {
if (i<s)
@@ -2463,9 +2463,9 @@ RID RasterizerStorageGLES3::mesh_create(){
}
-void RasterizerStorageGLES3::mesh_add_surface(RID p_mesh,uint32_t p_format,VS::PrimitiveType p_primitive,const DVector<uint8_t>& p_array,int p_vertex_count,const DVector<uint8_t>& p_index_array,int p_index_count,const AABB& p_aabb,const Vector<DVector<uint8_t> >& p_blend_shapes,const Vector<AABB>& p_bone_aabbs){
+void RasterizerStorageGLES3::mesh_add_surface(RID p_mesh,uint32_t p_format,VS::PrimitiveType p_primitive,const PoolVector<uint8_t>& p_array,int p_vertex_count,const PoolVector<uint8_t>& p_index_array,int p_index_count,const AABB& p_aabb,const Vector<PoolVector<uint8_t> >& p_blend_shapes,const Vector<AABB>& p_bone_aabbs){
- DVector<uint8_t> array = p_array;
+ PoolVector<uint8_t> array = p_array;
Mesh *mesh = mesh_owner.getornull(p_mesh);
ERR_FAIL_COND(!mesh);
@@ -2667,12 +2667,12 @@ void RasterizerStorageGLES3::mesh_add_surface(RID p_mesh,uint32_t p_format,VS::P
print_line("desired size: "+itos(array_size)+" vcount "+itos(p_vertex_count)+" should be: "+itos(array.size()+p_vertex_count*2)+" but is "+itos(array.size()));
if (array.size()!=array_size && array.size()+p_vertex_count*2 == array_size) {
//old format, convert
- array = DVector<uint8_t>();
+ array = PoolVector<uint8_t>();
array.resize( p_array.size()+p_vertex_count*2 );
- DVector<uint8_t>::Write w = array.write();
- DVector<uint8_t>::Read r = p_array.read();
+ PoolVector<uint8_t>::Write w = array.write();
+ PoolVector<uint8_t>::Read r = p_array.read();
uint16_t *w16 = (uint16_t*)w.ptr();
const uint16_t *r16 = (uint16_t*)r.ptr();
@@ -2739,7 +2739,7 @@ void RasterizerStorageGLES3::mesh_add_surface(RID p_mesh,uint32_t p_format,VS::P
{
- DVector<uint8_t>::Read vr = array.read();
+ PoolVector<uint8_t>::Read vr = array.read();
glGenBuffers(1,&surface->vertex_id);
glBindBuffer(GL_ARRAY_BUFFER,surface->vertex_id);
@@ -2749,7 +2749,7 @@ void RasterizerStorageGLES3::mesh_add_surface(RID p_mesh,uint32_t p_format,VS::P
if (p_format&VS::ARRAY_FORMAT_INDEX) {
- DVector<uint8_t>::Read ir = p_index_array.read();
+ PoolVector<uint8_t>::Read ir = p_index_array.read();
glGenBuffers(1,&surface->index_id);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER,surface->index_id);
@@ -2809,7 +2809,7 @@ void RasterizerStorageGLES3::mesh_add_surface(RID p_mesh,uint32_t p_format,VS::P
Surface::MorphTarget mt;
- DVector<uint8_t>::Read vr = p_blend_shapes[i].read();
+ PoolVector<uint8_t>::Read vr = p_blend_shapes[i].read();
glGenBuffers(1,&mt.vertex_id);
glBindBuffer(GL_ARRAY_BUFFER,mt.vertex_id);
@@ -2933,25 +2933,25 @@ int RasterizerStorageGLES3::mesh_surface_get_array_index_len(RID p_mesh, int p_s
return mesh->surfaces[p_surface]->index_array_len;
}
-DVector<uint8_t> RasterizerStorageGLES3::mesh_surface_get_array(RID p_mesh, int p_surface) const{
+PoolVector<uint8_t> RasterizerStorageGLES3::mesh_surface_get_array(RID p_mesh, int p_surface) const{
const Mesh *mesh = mesh_owner.getornull(p_mesh);
- ERR_FAIL_COND_V(!mesh,DVector<uint8_t>());
- ERR_FAIL_INDEX_V(p_surface,mesh->surfaces.size(),DVector<uint8_t>());
+ ERR_FAIL_COND_V(!mesh,PoolVector<uint8_t>());
+ ERR_FAIL_INDEX_V(p_surface,mesh->surfaces.size(),PoolVector<uint8_t>());
Surface *surface = mesh->surfaces[p_surface];
glBindBuffer(GL_ARRAY_BUFFER,surface->vertex_id);
void * data = glMapBufferRange(GL_ARRAY_BUFFER,0,surface->array_byte_size,GL_MAP_READ_BIT);
- ERR_FAIL_COND_V(!data,DVector<uint8_t>());
+ ERR_FAIL_COND_V(!data,PoolVector<uint8_t>());
- DVector<uint8_t> ret;
+ PoolVector<uint8_t> ret;
ret.resize(surface->array_byte_size);
{
- DVector<uint8_t>::Write w = ret.write();
+ PoolVector<uint8_t>::Write w = ret.write();
copymem(w.ptr(),data,surface->array_byte_size);
}
glUnmapBuffer(GL_ARRAY_BUFFER);
@@ -2960,26 +2960,26 @@ DVector<uint8_t> RasterizerStorageGLES3::mesh_surface_get_array(RID p_mesh, int
return ret;
}
-DVector<uint8_t> RasterizerStorageGLES3::mesh_surface_get_index_array(RID p_mesh, int p_surface) const {
+PoolVector<uint8_t> RasterizerStorageGLES3::mesh_surface_get_index_array(RID p_mesh, int p_surface) const {
const Mesh *mesh = mesh_owner.getornull(p_mesh);
- ERR_FAIL_COND_V(!mesh,DVector<uint8_t>());
- ERR_FAIL_INDEX_V(p_surface,mesh->surfaces.size(),DVector<uint8_t>());
+ ERR_FAIL_COND_V(!mesh,PoolVector<uint8_t>());
+ ERR_FAIL_INDEX_V(p_surface,mesh->surfaces.size(),PoolVector<uint8_t>());
Surface *surface = mesh->surfaces[p_surface];
- ERR_FAIL_COND_V(surface->index_array_len==0,DVector<uint8_t>());
+ ERR_FAIL_COND_V(surface->index_array_len==0,PoolVector<uint8_t>());
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER,surface->index_id);
void * data = glMapBufferRange(GL_ELEMENT_ARRAY_BUFFER,0,surface->index_array_byte_size,GL_MAP_READ_BIT);
- ERR_FAIL_COND_V(!data,DVector<uint8_t>());
+ ERR_FAIL_COND_V(!data,PoolVector<uint8_t>());
- DVector<uint8_t> ret;
+ PoolVector<uint8_t> ret;
ret.resize(surface->index_array_byte_size);
{
- DVector<uint8_t>::Write w = ret.write();
+ PoolVector<uint8_t>::Write w = ret.write();
copymem(w.ptr(),data,surface->index_array_byte_size);
}
@@ -3019,27 +3019,27 @@ AABB RasterizerStorageGLES3::mesh_surface_get_aabb(RID p_mesh, int p_surface) co
}
-Vector<DVector<uint8_t> > RasterizerStorageGLES3::mesh_surface_get_blend_shapes(RID p_mesh, int p_surface) const{
+Vector<PoolVector<uint8_t> > RasterizerStorageGLES3::mesh_surface_get_blend_shapes(RID p_mesh, int p_surface) const{
const Mesh *mesh = mesh_owner.getornull(p_mesh);
- ERR_FAIL_COND_V(!mesh,Vector<DVector<uint8_t> >());
- ERR_FAIL_INDEX_V(p_surface,mesh->surfaces.size(),Vector<DVector<uint8_t> >());
+ ERR_FAIL_COND_V(!mesh,Vector<PoolVector<uint8_t> >());
+ ERR_FAIL_INDEX_V(p_surface,mesh->surfaces.size(),Vector<PoolVector<uint8_t> >());
- Vector<DVector<uint8_t> > bsarr;
+ Vector<PoolVector<uint8_t> > bsarr;
for(int i=0;i<mesh->surfaces[p_surface]->morph_targets.size();i++) {
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER,mesh->surfaces[p_surface]->morph_targets[i].vertex_id);
void * data = glMapBufferRange(GL_ELEMENT_ARRAY_BUFFER,0,mesh->surfaces[p_surface]->array_byte_size,GL_MAP_READ_BIT);
- ERR_FAIL_COND_V(!data,Vector<DVector<uint8_t> >());
+ ERR_FAIL_COND_V(!data,Vector<PoolVector<uint8_t> >());
- DVector<uint8_t> ret;
+ PoolVector<uint8_t> ret;
ret.resize(mesh->surfaces[p_surface]->array_byte_size);
{
- DVector<uint8_t>::Write w = ret.write();
+ PoolVector<uint8_t>::Write w = ret.write();
copymem(w.ptr(),data,mesh->surfaces[p_surface]->array_byte_size);
}
@@ -4705,7 +4705,7 @@ RID RasterizerStorageGLES3::room_create(){
return RID();
}
-void RasterizerStorageGLES3::room_add_bounds(RID p_room, const DVector<Vector2>& p_convex_polygon,float p_height,const Transform& p_transform){
+void RasterizerStorageGLES3::room_add_bounds(RID p_room, const PoolVector<Vector2>& p_convex_polygon,float p_height,const Transform& p_transform){
}
@@ -4810,7 +4810,7 @@ Transform RasterizerStorageGLES3::gi_probe_get_to_cell_xform(RID p_probe) const
-void RasterizerStorageGLES3::gi_probe_set_dynamic_data(RID p_probe,const DVector<int>& p_data){
+void RasterizerStorageGLES3::gi_probe_set_dynamic_data(RID p_probe,const PoolVector<int>& p_data){
GIProbe *gip = gi_probe_owner.getornull(p_probe);
ERR_FAIL_COND(!gip);
@@ -4819,10 +4819,10 @@ void RasterizerStorageGLES3::gi_probe_set_dynamic_data(RID p_probe,const DVector
gip->instance_change_notify();
}
-DVector<int> RasterizerStorageGLES3::gi_probe_get_dynamic_data(RID p_probe) const{
+PoolVector<int> RasterizerStorageGLES3::gi_probe_get_dynamic_data(RID p_probe) const{
const GIProbe *gip = gi_probe_owner.getornull(p_probe);
- ERR_FAIL_COND_V(!gip,DVector<int>());
+ ERR_FAIL_COND_V(!gip,PoolVector<int>());
return gip->dynamic_data;
}
@@ -5125,7 +5125,7 @@ void RasterizerStorageGLES3::particles_set_emission_box_extents(RID p_particles,
particles->emission_box_extents=p_extents;
}
-void RasterizerStorageGLES3::particles_set_emission_points(RID p_particles,const DVector<Vector3>& p_points) {
+void RasterizerStorageGLES3::particles_set_emission_points(RID p_particles,const PoolVector<Vector3>& p_points) {
Particles *particles = particles_owner.getornull(p_particles);
ERR_FAIL_COND(!particles);
@@ -5961,7 +5961,7 @@ RID RasterizerStorageGLES3::canvas_light_occluder_create() {
return canvas_occluder_owner.make_rid(co);
}
-void RasterizerStorageGLES3::canvas_light_occluder_set_polylines(RID p_occluder, const DVector<Vector2>& p_lines) {
+void RasterizerStorageGLES3::canvas_light_occluder_set_polylines(RID p_occluder, const PoolVector<Vector2>& p_lines) {
CanvasOccluder *co = canvas_occluder_owner.get(p_occluder);
ERR_FAIL_COND(!co);
@@ -5985,18 +5985,18 @@ void RasterizerStorageGLES3::canvas_light_occluder_set_polylines(RID p_occluder,
- DVector<float> geometry;
- DVector<uint16_t> indices;
+ PoolVector<float> geometry;
+ PoolVector<uint16_t> indices;
int lc = p_lines.size();
geometry.resize(lc*6);
indices.resize(lc*3);
- DVector<float>::Write vw=geometry.write();
- DVector<uint16_t>::Write iw=indices.write();
+ PoolVector<float>::Write vw=geometry.write();
+ PoolVector<uint16_t>::Write iw=indices.write();
- DVector<Vector2>::Read lr=p_lines.read();
+ PoolVector<Vector2>::Read lr=p_lines.read();
const int POLY_HEIGHT = 16384;
@@ -6317,7 +6317,7 @@ void RasterizerStorageGLES3::initialize() {
}
config.shrink_textures_x2=false;
- config.use_fast_texture_filter=int(Globals::get_singleton()->get("rendering/gles3/use_nearest_mipmap_filter"));
+ config.use_fast_texture_filter=int(GlobalConfig::get_singleton()->get("rendering/quality/use_nearest_mipmap_filter"));
config.use_anisotropic_filter = config.extensions.has("GL_EXT_texture_filter_anisotropic");
config.s3tc_supported=config.extensions.has("GL_EXT_texture_compression_dxt1") || config.extensions.has("GL_EXT_texture_compression_s3tc") || config.extensions.has("WEBGL_compressed_texture_s3tc");
@@ -6338,7 +6338,7 @@ void RasterizerStorageGLES3::initialize() {
config.use_anisotropic_filter=config.extensions.has("GL_EXT_texture_filter_anisotropic");
if (config.use_anisotropic_filter) {
glGetFloatv(_GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT,&config.anisotropic_level);
- config.anisotropic_level=MIN(int(Globals::get_singleton()->get("rendering/gles3/anisotropic_filter_level")),config.anisotropic_level);
+ config.anisotropic_level=MIN(int(GlobalConfig::get_singleton()->get("rendering/quality/anisotropic_filter_level")),config.anisotropic_level);
}
@@ -6455,7 +6455,7 @@ void RasterizerStorageGLES3::initialize() {
{
//transform feedback buffers
- uint32_t xf_feedback_size = GLOBAL_DEF("rendering/gles3/blend_shape_max_buffer_size_kb",4096);
+ uint32_t xf_feedback_size = GLOBAL_DEF("rendering/buffers/blend_shape_max_buffer_size_kb",4096);
for(int i=0;i<2;i++) {
glGenBuffers(1,&resources.transform_feedback_buffers[i]);
diff --git a/drivers/gles3/rasterizer_storage_gles3.h b/drivers/gles3/rasterizer_storage_gles3.h
index 357b69183e..32581e860d 100644
--- a/drivers/gles3/rasterizer_storage_gles3.h
+++ b/drivers/gles3/rasterizer_storage_gles3.h
@@ -599,7 +599,7 @@ public:
virtual RID mesh_create();
- virtual void mesh_add_surface(RID p_mesh,uint32_t p_format,VS::PrimitiveType p_primitive,const DVector<uint8_t>& p_array,int p_vertex_count,const DVector<uint8_t>& p_index_array,int p_index_count,const AABB& p_aabb,const Vector<DVector<uint8_t> >& p_blend_shapes=Vector<DVector<uint8_t> >(),const Vector<AABB>& p_bone_aabbs=Vector<AABB>());
+ virtual void mesh_add_surface(RID p_mesh,uint32_t p_format,VS::PrimitiveType p_primitive,const PoolVector<uint8_t>& p_array,int p_vertex_count,const PoolVector<uint8_t>& p_index_array,int p_index_count,const AABB& p_aabb,const Vector<PoolVector<uint8_t> >& p_blend_shapes=Vector<PoolVector<uint8_t> >(),const Vector<AABB>& p_bone_aabbs=Vector<AABB>());
virtual void mesh_set_morph_target_count(RID p_mesh,int p_amount);
virtual int mesh_get_morph_target_count(RID p_mesh) const;
@@ -614,15 +614,15 @@ public:
virtual int mesh_surface_get_array_len(RID p_mesh, int p_surface) const;
virtual int mesh_surface_get_array_index_len(RID p_mesh, int p_surface) const;
- virtual DVector<uint8_t> mesh_surface_get_array(RID p_mesh, int p_surface) const;
- virtual DVector<uint8_t> mesh_surface_get_index_array(RID p_mesh, int p_surface) const;
+ virtual PoolVector<uint8_t> mesh_surface_get_array(RID p_mesh, int p_surface) const;
+ virtual PoolVector<uint8_t> mesh_surface_get_index_array(RID p_mesh, int p_surface) const;
virtual uint32_t mesh_surface_get_format(RID p_mesh, int p_surface) const;
virtual VS::PrimitiveType mesh_surface_get_primitive_type(RID p_mesh, int p_surface) const;
virtual AABB mesh_surface_get_aabb(RID p_mesh, int p_surface) const;
- virtual Vector<DVector<uint8_t> > mesh_surface_get_blend_shapes(RID p_mesh, int p_surface) const;
+ virtual Vector<PoolVector<uint8_t> > mesh_surface_get_blend_shapes(RID p_mesh, int p_surface) const;
virtual Vector<AABB> mesh_surface_get_skeleton_aabb(RID p_mesh, int p_surface) const;
virtual void mesh_remove_surface(RID p_mesh, int p_surface);
@@ -877,7 +877,7 @@ public:
/* ROOM API */
virtual RID room_create();
- virtual void room_add_bounds(RID p_room, const DVector<Vector2>& p_convex_polygon,float p_height,const Transform& p_transform);
+ virtual void room_add_bounds(RID p_room, const PoolVector<Vector2>& p_convex_polygon,float p_height,const Transform& p_transform);
virtual void room_clear_bounds(RID p_room);
/* PORTAL API */
@@ -913,7 +913,7 @@ public:
uint32_t version;
- DVector<int> dynamic_data;
+ PoolVector<int> dynamic_data;
};
@@ -931,8 +931,8 @@ public:
virtual void gi_probe_set_to_cell_xform(RID p_probe,const Transform& p_xform);
virtual Transform gi_probe_get_to_cell_xform(RID p_probe) const;
- virtual void gi_probe_set_dynamic_data(RID p_probe,const DVector<int>& p_data);
- virtual DVector<int> gi_probe_get_dynamic_data(RID p_probe) const;
+ virtual void gi_probe_set_dynamic_data(RID p_probe,const PoolVector<int>& p_data);
+ virtual PoolVector<int> gi_probe_get_dynamic_data(RID p_probe) const;
virtual void gi_probe_set_dynamic_range(RID p_probe,int p_range);
virtual int gi_probe_get_dynamic_range(RID p_probe) const;
@@ -985,7 +985,7 @@ public:
VS::ParticlesEmissionShape emission_shape;
float emission_sphere_radius;
Vector3 emission_box_extents;
- DVector<Vector3> emission_points;
+ PoolVector<Vector3> emission_points;
GLuint emission_point_texture;
VS::ParticlesDrawOrder draw_order;
@@ -1061,7 +1061,7 @@ public:
virtual void particles_set_emission_shape(RID p_particles,VS::ParticlesEmissionShape p_shape);
virtual void particles_set_emission_sphere_radius(RID p_particles,float p_radius);
virtual void particles_set_emission_box_extents(RID p_particles,const Vector3& p_extents);
- virtual void particles_set_emission_points(RID p_particles,const DVector<Vector3>& p_points);
+ virtual void particles_set_emission_points(RID p_particles,const PoolVector<Vector3>& p_points);
virtual void particles_set_draw_order(RID p_particles,VS::ParticlesDrawOrder p_order);
@@ -1208,14 +1208,14 @@ public:
GLuint vertex_id; // 0 means, unconfigured
GLuint index_id; // 0 means, unconfigured
- DVector<Vector2> lines;
+ PoolVector<Vector2> lines;
int len;
};
RID_Owner<CanvasOccluder> canvas_occluder_owner;
virtual RID canvas_light_occluder_create();
- virtual void canvas_light_occluder_set_polylines(RID p_occluder, const DVector<Vector2>& p_lines);
+ virtual void canvas_light_occluder_set_polylines(RID p_occluder, const PoolVector<Vector2>& p_lines);
virtual VS::InstanceType get_base_type(RID p_rid) const;
diff --git a/drivers/gles3/shader_gles3.cpp b/drivers/gles3/shader_gles3.cpp
index 778d3b23ec..13b2160ec6 100644
--- a/drivers/gles3/shader_gles3.cpp
+++ b/drivers/gles3/shader_gles3.cpp
@@ -370,7 +370,7 @@ ShaderGLES3::Version* ShaderGLES3::get_current_version() {
}
- char *ilogmem = (char*)Memory::alloc_static(iloglen+1);
+ char *ilogmem = (char*)memalloc(iloglen+1);
ilogmem[iloglen]=0;
glGetShaderInfoLog(v.vert_id, iloglen, &iloglen, ilogmem);
@@ -378,7 +378,7 @@ ShaderGLES3::Version* ShaderGLES3::get_current_version() {
err_string+=ilogmem;
_display_error_with_code(err_string,strings);
- Memory::free_static(ilogmem);
+ memfree(ilogmem);
glDeleteShader(v.vert_id);
glDeleteProgram( v.id );
v.id=0;
@@ -473,7 +473,7 @@ ShaderGLES3::Version* ShaderGLES3::get_current_version() {
iloglen = 4096; //buggy driver (Adreno 220+....)
}
- char *ilogmem = (char*)Memory::alloc_static(iloglen+1);
+ char *ilogmem = (char*)memalloc(iloglen+1);
ilogmem[iloglen]=0;
glGetShaderInfoLog(v.frag_id, iloglen, &iloglen, ilogmem);
@@ -482,7 +482,7 @@ ShaderGLES3::Version* ShaderGLES3::get_current_version() {
err_string+=ilogmem;
_display_error_with_code(err_string,strings);
ERR_PRINT(err_string.ascii().get_data());
- Memory::free_static(ilogmem);
+ memfree(ilogmem);
glDeleteShader(v.frag_id);
glDeleteShader(v.vert_id);
glDeleteProgram( v.id );
diff --git a/drivers/png/image_loader_png.cpp b/drivers/png/image_loader_png.cpp
index d74a12ba93..de095c20ac 100644
--- a/drivers/png/image_loader_png.cpp
+++ b/drivers/png/image_loader_png.cpp
@@ -181,11 +181,11 @@ Error ImageLoaderPNG::_load_image(void *rf_up,png_rw_ptr p_func,Image *p_image)
//int rowsize = png_get_rowbytes(png, info);
int rowsize = components * width;
- DVector<uint8_t> dstbuff;
+ PoolVector<uint8_t> dstbuff;
dstbuff.resize( rowsize * height );
- DVector<uint8_t>::Write dstbuff_write = dstbuff.write();
+ PoolVector<uint8_t>::Write dstbuff_write = dstbuff.write();
uint8_t* data = dstbuff_write.ptr();
@@ -265,10 +265,10 @@ static Image _load_mem_png(const uint8_t* p_png,int p_size) {
}
-static Image _lossless_unpack_png(const DVector<uint8_t>& p_data) {
+static Image _lossless_unpack_png(const PoolVector<uint8_t>& p_data) {
int len = p_data.size();
- DVector<uint8_t>::Read r = p_data.read();
+ PoolVector<uint8_t>::Read r = p_data.read();
ERR_FAIL_COND_V(r[0]!='P' || r[1]!='N' || r[2]!='G' || r[3]!=' ',Image());
return _load_mem_png(&r[4],len-4);
@@ -276,17 +276,17 @@ static Image _lossless_unpack_png(const DVector<uint8_t>& p_data) {
static void _write_png_data(png_structp png_ptr,png_bytep data, png_size_t p_length) {
- DVector<uint8_t> &v = *(DVector<uint8_t>*)png_get_io_ptr(png_ptr);
+ PoolVector<uint8_t> &v = *(PoolVector<uint8_t>*)png_get_io_ptr(png_ptr);
int vs = v.size();
v.resize(vs+p_length);
- DVector<uint8_t>::Write w = v.write();
+ PoolVector<uint8_t>::Write w = v.write();
copymem(&w[vs],data,p_length);
//print_line("png write: "+itos(p_length));
}
-static DVector<uint8_t> _lossless_pack_png(const Image& p_image) {
+static PoolVector<uint8_t> _lossless_pack_png(const Image& p_image) {
Image img = p_image;
@@ -294,7 +294,7 @@ static DVector<uint8_t> _lossless_pack_png(const Image& p_image) {
img.decompress();
- ERR_FAIL_COND_V(img.is_compressed(), DVector<uint8_t>());
+ ERR_FAIL_COND_V(img.is_compressed(), PoolVector<uint8_t>());
png_structp png_ptr;
png_infop info_ptr;
@@ -304,16 +304,16 @@ static DVector<uint8_t> _lossless_pack_png(const Image& p_image) {
/* initialize stuff */
png_ptr = png_create_write_struct(PNG_LIBPNG_VER_STRING, NULL, NULL, NULL);
- ERR_FAIL_COND_V(!png_ptr,DVector<uint8_t>());
+ ERR_FAIL_COND_V(!png_ptr,PoolVector<uint8_t>());
info_ptr = png_create_info_struct(png_ptr);
- ERR_FAIL_COND_V(!info_ptr,DVector<uint8_t>());
+ ERR_FAIL_COND_V(!info_ptr,PoolVector<uint8_t>());
if (setjmp(png_jmpbuf(png_ptr))) {
- ERR_FAIL_V(DVector<uint8_t>());
+ ERR_FAIL_V(PoolVector<uint8_t>());
}
- DVector<uint8_t> ret;
+ PoolVector<uint8_t> ret;
ret.push_back('P');
ret.push_back('N');
ret.push_back('G');
@@ -323,7 +323,7 @@ static DVector<uint8_t> _lossless_pack_png(const Image& p_image) {
/* write header */
if (setjmp(png_jmpbuf(png_ptr))) {
- ERR_FAIL_V(DVector<uint8_t>());
+ ERR_FAIL_V(PoolVector<uint8_t>());
}
int pngf=0;
@@ -379,11 +379,11 @@ static DVector<uint8_t> _lossless_pack_png(const Image& p_image) {
/* write bytes */
if (setjmp(png_jmpbuf(png_ptr))) {
- ERR_FAIL_V(DVector<uint8_t>());
+ ERR_FAIL_V(PoolVector<uint8_t>());
}
- DVector<uint8_t>::Read r = img.get_data().read();
+ PoolVector<uint8_t>::Read r = img.get_data().read();
row_pointers = (png_bytep*)memalloc(sizeof(png_bytep)*h);
for(int i=0;i<h;i++) {
@@ -397,7 +397,7 @@ static DVector<uint8_t> _lossless_pack_png(const Image& p_image) {
/* end write */
if (setjmp(png_jmpbuf(png_ptr))) {
- ERR_FAIL_V(DVector<uint8_t>());
+ ERR_FAIL_V(PoolVector<uint8_t>());
}
png_write_end(png_ptr, NULL);
diff --git a/drivers/png/resource_saver_png.cpp b/drivers/png/resource_saver_png.cpp
index bb5a034b6b..a9a199bb59 100644
--- a/drivers/png/resource_saver_png.cpp
+++ b/drivers/png/resource_saver_png.cpp
@@ -56,9 +56,9 @@ Error ResourceSaverPNG::save(const String &p_path,const RES& p_resource,uint32_t
if (err == OK) {
- bool global_filter = Globals::get_singleton()->get("image_loader/filter");
- bool global_mipmaps = Globals::get_singleton()->get("image_loader/gen_mipmaps");
- bool global_repeat = Globals::get_singleton()->get("image_loader/repeat");
+ bool global_filter = GlobalConfig::get_singleton()->get("image_loader/filter");
+ bool global_mipmaps = GlobalConfig::get_singleton()->get("image_loader/gen_mipmaps");
+ bool global_repeat = GlobalConfig::get_singleton()->get("image_loader/repeat");
String text;
@@ -193,7 +193,7 @@ Error ResourceSaverPNG::save_image(const String &p_path, Image &p_img) {
}
- DVector<uint8_t>::Read r = p_img.get_data().read();
+ PoolVector<uint8_t>::Read r = p_img.get_data().read();
row_pointers = (png_bytep*)memalloc(sizeof(png_bytep)*h);
for(int i=0;i<h;i++) {
diff --git a/drivers/pulseaudio/audio_driver_pulseaudio.cpp b/drivers/pulseaudio/audio_driver_pulseaudio.cpp
index 521df2e521..3a1317cbf6 100644
--- a/drivers/pulseaudio/audio_driver_pulseaudio.cpp
+++ b/drivers/pulseaudio/audio_driver_pulseaudio.cpp
@@ -36,48 +36,56 @@
Error AudioDriverPulseAudio::init() {
- active = false;
- thread_exited = false;
- exit_thread = false;
+ active = false;
+ thread_exited = false;
+ exit_thread = false;
pcm_open = false;
samples_in = NULL;
samples_out = NULL;
- mix_rate = 44100;
+ mix_rate = GLOBAL_DEF("audio/mix_rate",44100);
output_format = OUTPUT_STEREO;
channels = 2;
- pa_sample_spec spec;
- spec.format = PA_SAMPLE_S16LE;
- spec.channels = channels;
- spec.rate = mix_rate;
-
- int error_code;
- pulse = pa_simple_new(NULL, // default server
- "Godot", // application name
- PA_STREAM_PLAYBACK,
- NULL, // default device
- "Sound", // stream description
- &spec,
- NULL, // use default channel map
- NULL, // use default buffering attributes
- &error_code
- );
-
- if (pulse == NULL) {
-
- fprintf(stderr, "PulseAudio ERR: %s\n", pa_strerror(error_code));\
- ERR_FAIL_COND_V(pulse == NULL, ERR_CANT_OPEN);
- }
+ pa_sample_spec spec;
+ spec.format = PA_SAMPLE_S16LE;
+ spec.channels = channels;
+ spec.rate = mix_rate;
+
+ int latency = GLOBAL_DEF("audio/output_latency", 25);
+ buffer_size = nearest_power_of_2(latency * mix_rate / 1000);
+
+ pa_buffer_attr attr;
+ // set to appropriate buffer size from global settings
+ attr.tlength = buffer_size;
+ // set them to be automatically chosen
+ attr.prebuf = (uint32_t)-1;
+ attr.maxlength = (uint32_t)-1;
+ attr.minreq = (uint32_t)-1;
+
+ int error_code;
+ pulse = pa_simple_new( NULL, // default server
+ "Godot", // application name
+ PA_STREAM_PLAYBACK,
+ NULL, // default device
+ "Sound", // stream description
+ &spec,
+ NULL, // use default channel map
+ &attr, // use buffering attributes from above
+ &error_code
+ );
+
+ if (pulse == NULL) {
+ fprintf(stderr, "PulseAudio ERR: %s\n", pa_strerror(error_code));\
+ ERR_FAIL_COND_V(pulse == NULL, ERR_CANT_OPEN);
+ }
- int latency = GLOBAL_DEF("audio/output_latency", 25);
- buffer_size = nearest_power_of_2(latency * mix_rate / 1000);
- samples_in = memnew_arr(int32_t, buffer_size * channels);
- samples_out = memnew_arr(int16_t, buffer_size * channels);
+ samples_in = memnew_arr(int32_t, buffer_size * channels);
+ samples_out = memnew_arr(int16_t, buffer_size * channels);
- mutex = Mutex::create();
- thread = Thread::create(AudioDriverPulseAudio::thread_func, this);
+ mutex = Mutex::create();
+ thread = Thread::create(AudioDriverPulseAudio::thread_func, this);
return OK;
}
@@ -95,47 +103,40 @@ float AudioDriverPulseAudio::get_latency() {
void AudioDriverPulseAudio::thread_func(void* p_udata) {
- AudioDriverPulseAudio* ad = (AudioDriverPulseAudio*)p_udata;
+ AudioDriverPulseAudio* ad = (AudioDriverPulseAudio*)p_udata;
while (!ad->exit_thread) {
-
if (!ad->active) {
-
- for (unsigned int i=0; i < ad->buffer_size * ad->channels; i++) {
-
+ for (unsigned int i=0; i < ad->buffer_size * ad->channels; i++) {
ad->samples_out[i] = 0;
- }
+ }
} else {
-
ad->lock();
ad->audio_server_process(ad->buffer_size, ad->samples_in);
ad->unlock();
- for (unsigned int i=0; i < ad->buffer_size * ad->channels;i ++) {
-
- ad->samples_out[i] = ad->samples_in[i] >> 16;
+ for (unsigned int i=0; i < ad->buffer_size * ad->channels;i ++) {
+ ad->samples_out[i] = ad->samples_in[i] >> 16;
}
- }
-
- // pa_simple_write always consumes the entire buffer
-
- int error_code;
- int byte_size = ad->buffer_size * sizeof(int16_t) * ad->channels;
- if (pa_simple_write(ad->pulse, ad->samples_out, byte_size, &error_code) < 0) {
+ }
- // can't recover here
- fprintf(stderr, "PulseAudio failed and can't recover: %s\n", pa_strerror(error_code));
- ad->active = false;
- ad->exit_thread = true;
- break;
- }
+ // pa_simple_write always consumes the entire buffer
- }
-
- ad->thread_exited = true;
+ int error_code;
+ int byte_size = ad->buffer_size * sizeof(int16_t) * ad->channels;
+ if (pa_simple_write(ad->pulse, ad->samples_out, byte_size, &error_code) < 0) {
+ // can't recover here
+ fprintf(stderr, "PulseAudio failed and can't recover: %s\n", pa_strerror(error_code));
+ ad->active = false;
+ ad->exit_thread = true;
+ break;
+ }
+ }
+
+ ad->thread_exited = true;
}
void AudioDriverPulseAudio::start() {
@@ -184,10 +185,10 @@ void AudioDriverPulseAudio::finish() {
};
memdelete(thread);
- if (mutex) {
+ if (mutex) {
memdelete(mutex);
- mutex = NULL;
- }
+ mutex = NULL;
+ }
thread = NULL;
}
@@ -195,9 +196,9 @@ void AudioDriverPulseAudio::finish() {
AudioDriverPulseAudio::AudioDriverPulseAudio() {
mutex = NULL;
- thread = NULL;
- pulse = NULL;
- latency=0;
+ thread = NULL;
+ pulse = NULL;
+ latency=0;
}
AudioDriverPulseAudio::~AudioDriverPulseAudio() {
diff --git a/drivers/rtaudio/audio_driver_rtaudio.cpp b/drivers/rtaudio/audio_driver_rtaudio.cpp
index 4b145c09fb..a798990449 100644
--- a/drivers/rtaudio/audio_driver_rtaudio.cpp
+++ b/drivers/rtaudio/audio_driver_rtaudio.cpp
@@ -47,9 +47,7 @@ const char* AudioDriverRtAudio::get_name() const {
}
-// Two-channel sawtooth wave generator.
-int AudioDriverRtAudio::callback( void *outputBuffer, void *inputBuffer, unsigned int nBufferFrames,
- double streamTime, RtAudioStreamStatus status, void *userData ) {
+int AudioDriverRtAudio::callback( void *outputBuffer, void *inputBuffer, unsigned int nBufferFrames, double streamTime, RtAudioStreamStatus status, void *userData ) {
if (status) {
if (status & RTAUDIO_INPUT_OVERFLOW) {
@@ -64,8 +62,6 @@ int AudioDriverRtAudio::callback( void *outputBuffer, void *inputBuffer, unsigne
AudioDriverRtAudio *self = (AudioDriverRtAudio*)userData;
if (self->mutex->try_lock()!=OK) {
-
-
// what should i do..
for(unsigned int i=0;i<nBufferFrames;i++)
buffer[i]=0;
@@ -100,61 +96,89 @@ Error AudioDriverRtAudio::init() {
else
output_format=OUTPUT_STEREO;
-
RtAudio::StreamParameters parameters;
parameters.deviceId = dac->getDefaultOutputDevice();
RtAudio::StreamOptions options;
+
+ // set the desired numberOfBuffers
+ unsigned int target_number_of_buffers = 4;
+ options.numberOfBuffers = target_number_of_buffers;
+
// options.
// RtAudioStreamFlags flags; /*!< A bit-mask of stream flags (RTAUDIO_NONINTERLEAVED, RTAUDIO_MINIMIZE_LATENCY, RTAUDIO_HOG_DEVICE). *///
// unsigned int numberOfBuffers; /*!< Number of stream buffers. */
// std::string streamName; /*!< A stream name (currently used only in Jack). */
// int priority; /*!< Scheduling priority of callback thread (only used with flag RTAUDIO_SCHEDULE_REALTIME). */
-
parameters.firstChannel = 0;
mix_rate = GLOBAL_DEF("audio/mix_rate",44100);
int latency = GLOBAL_DEF("audio/output_latency",25);
- unsigned int buffer_size = nearest_power_of_2( latency * mix_rate / 1000 );
+ // calculate desired buffer_size, taking the desired numberOfBuffers into account (latency depends on numberOfBuffers*buffer_size)
+ unsigned int buffer_size = nearest_power_of_2( latency * mix_rate / 1000 / target_number_of_buffers);
+
if (OS::get_singleton()->is_stdout_verbose()) {
print_line("audio buffer size: "+itos(buffer_size));
}
-// bool success=false;
-
- while( true) {
-
- switch(output_format) {
-
- case OUTPUT_MONO: parameters.nChannels = 1; break;
- case OUTPUT_STEREO: parameters.nChannels = 2; break;
- case OUTPUT_QUAD: parameters.nChannels = 4; break;
- case OUTPUT_5_1: parameters.nChannels = 6; break;
- };
+ short int tries = 2;
+ while(true) {
+ while( true) {
+ switch(output_format) {
+ case OUTPUT_MONO: parameters.nChannels = 1; break;
+ case OUTPUT_STEREO: parameters.nChannels = 2; break;
+ case OUTPUT_QUAD: parameters.nChannels = 4; break;
+ case OUTPUT_5_1: parameters.nChannels = 6; break;
+ };
- try {
- dac->openStream( &parameters, NULL, RTAUDIO_SINT32,
- mix_rate, &buffer_size, &callback, this,&options );
- mutex = Mutex::create(true);
- active=true;
+ try {
+ dac->openStream( &parameters, NULL, RTAUDIO_SINT32, mix_rate, &buffer_size, &callback, this,&options );
+ mutex = Mutex::create(true);
+ active=true;
+
+ break;
+ } catch ( RtAudioError& e ) {
+ // try with less channels
+ ERR_PRINT("Unable to open audio, retrying with fewer channels..");
+
+ switch(output_format) {
+ case OUTPUT_MONO: ERR_EXPLAIN("Unable to open audio."); ERR_FAIL_V( ERR_UNAVAILABLE ); break;
+ case OUTPUT_STEREO: output_format=OUTPUT_MONO; break;
+ case OUTPUT_QUAD: output_format=OUTPUT_STEREO; break;
+ case OUTPUT_5_1: output_format=OUTPUT_QUAD; break;
+ };
+ }
+ }
+ // compare actual numberOfBuffers with the desired one. If not equal, close and reopen the stream with adjusted buffer size, so the desired output_latency is still correct
+ if(target_number_of_buffers != options.numberOfBuffers) {
+ if(tries <= 0) {
+ ERR_EXPLAIN("RtAudio: Unable to set correct number of buffers.");
+ ERR_FAIL_V( ERR_UNAVAILABLE );
+ break;
+ }
+
+ try {
+ dac->closeStream();
+ } catch ( RtAudioError& e ) {
+ ERR_PRINT(e.what());
+ ERR_FAIL_V( ERR_UNAVAILABLE );
+ break;
+ }
+ if (OS::get_singleton()->is_stdout_verbose())
+ print_line("RtAudio: Desired number of buffers (" + itos(target_number_of_buffers) + ") not available. Using " + itos(options.numberOfBuffers) + " instead. Reopening stream with adjusted buffer_size.");
+
+ // new buffer size dependent on the ratio between set and actual numberOfBuffers
+ buffer_size = buffer_size / (options.numberOfBuffers / target_number_of_buffers);
+ target_number_of_buffers = options.numberOfBuffers;
+ tries--;
+ } else {
break;
- } catch ( RtAudioError& e ) {
- // try with less channels
-
- ERR_PRINT("Unable to open audio, retrying with fewer channels..");
-
- switch(output_format) {
-
- case OUTPUT_MONO: ERR_EXPLAIN("Unable to open audio."); ERR_FAIL_V( ERR_UNAVAILABLE ); break;
- case OUTPUT_STEREO: output_format=OUTPUT_MONO; break;
- case OUTPUT_QUAD: output_format=OUTPUT_STEREO; break;
- case OUTPUT_5_1: output_format=OUTPUT_QUAD; break;
- };
}
- }
+
+ }
return OK;
}
@@ -190,7 +214,6 @@ void AudioDriverRtAudio::unlock() {
void AudioDriverRtAudio::finish() {
-
if ( active && dac->isStreamOpen() )
dac->closeStream();
if (mutex)
@@ -203,6 +226,7 @@ void AudioDriverRtAudio::finish() {
AudioDriverRtAudio::AudioDriverRtAudio()
{
+
mutex=NULL;
mix_rate=44100;
output_format=OUTPUT_STEREO;
diff --git a/drivers/unix/ip_unix.cpp b/drivers/unix/ip_unix.cpp
index 0ebd593953..ffb37b4f59 100644
--- a/drivers/unix/ip_unix.cpp
+++ b/drivers/unix/ip_unix.cpp
@@ -37,19 +37,25 @@
#ifndef AI_ADDRCONFIG
#define AI_ADDRCONFIG 0x00000400
#endif
- #ifdef UWP_ENABLED
#include <ws2tcpip.h>
#include <winsock2.h>
#include <windows.h>
#include <stdio.h>
- #else
- #define WINVER 0x0600
- #include <ws2tcpip.h>
- #include <winsock2.h>
- #include <windows.h>
- #include <stdio.h>
- #include <iphlpapi.h>
- #endif
+ #ifndef UWP_ENABLED
+ #if defined(__MINGW32__ ) && (!defined(__MINGW64_VERSION_MAJOR) || __MINGW64_VERSION_MAJOR < 4)
+ // MinGW-w64 on Ubuntu 12.04 (our Travis build env) has bugs in this code where
+ // some includes are missing in dependencies of iphlpapi.h for WINVER >= 0x0600 (Vista).
+ // We don't use this Vista code for now, so working it around by disabling it.
+ // MinGW-w64 >= 4.0 seems to be better judging by its headers.
+ #undef _WIN32_WINNT
+ #define _WIN32_WINNT 0x0501 // Windows XP, disable Vista API
+ #include <iphlpapi.h>
+ #undef _WIN32_WINNT
+ #define _WIN32_WINNT 0x0600 // Reenable Vista API
+ #else
+ #include <iphlpapi.h>
+ #endif // MINGW hack
+ #endif
#else
#include <netdb.h>
#ifdef ANDROID_ENABLED
diff --git a/drivers/unix/memory_pool_static_malloc.cpp b/drivers/unix/memory_pool_static_malloc.cpp
index a7720cd44a..139597f9cb 100644
--- a/drivers/unix/memory_pool_static_malloc.cpp
+++ b/drivers/unix/memory_pool_static_malloc.cpp
@@ -1,434 +1,2 @@
-/*************************************************************************/
-/* memory_pool_static_malloc.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* http://www.godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-#include "memory_pool_static_malloc.h"
-#include "error_macros.h"
-#include "os/memory.h"
-#include <stdlib.h>
-#include <stdio.h>
-#include "os/copymem.h"
-#include "os/os.h"
-
-/**
- * NOTE NOTE NOTE NOTE
- * in debug mode, this prepends the memory size to the allocated block
- * so BE CAREFUL!
- */
-
-void* MemoryPoolStaticMalloc::alloc(size_t p_bytes,const char *p_description) {
-
- #if DEFAULT_ALIGNMENT == 1
-
- return _alloc(p_bytes, p_description);
-
- #else
-
- size_t total;
- #if defined(_add_overflow)
- if (_add_overflow(p_bytes, DEFAULT_ALIGNMENT, &total)) return NULL;
- #else
- total = p_bytes + DEFAULT_ALIGNMENT;
- #endif
- uint8_t* ptr = (uint8_t*)_alloc(total, p_description);
- ERR_FAIL_COND_V( !ptr, ptr );
- int ofs = (DEFAULT_ALIGNMENT - ((uintptr_t)ptr & (DEFAULT_ALIGNMENT - 1)));
- ptr[ofs-1] = ofs;
- return (void*)(ptr + ofs);
- #endif
-};
-
-void* MemoryPoolStaticMalloc::_alloc(size_t p_bytes,const char *p_description) {
-
- ERR_FAIL_COND_V(p_bytes==0,0);
-
- MutexLock lock(mutex);
-
-#ifdef DEBUG_MEMORY_ENABLED
-
- size_t total;
- #if defined(_add_overflow)
- if (_add_overflow(p_bytes, sizeof(RingPtr), &total)) return NULL;
- #else
- total = p_bytes + sizeof(RingPtr);
- #endif
- void *mem=malloc(total); /// add for size and ringlist
-
- if (!mem) {
- printf("**ERROR: out of memory while allocating %lu bytes by %s?\n", (unsigned long) p_bytes, p_description);
- printf("**ERROR: memory usage is %lu\n", (unsigned long) get_total_usage());
- };
-
- ERR_FAIL_COND_V(!mem,0); //out of memory, or unreasonable request
-
- /* setup the ringlist element */
-
- RingPtr *ringptr = (RingPtr*)mem;
-
- /* setup the ringlist element data (description and size ) */
-
- ringptr->size = p_bytes;
- ringptr->descr=p_description;
-
- if (ringlist) { /* existing ringlist */
-
- /* assign next */
- ringptr->next = ringlist->next;
- ringlist->next = ringptr;
- /* assign prev */
- ringptr->prev = ringlist;
- ringptr->next->prev = ringptr;
- } else { /* non existing ringlist */
-
- ringptr->next=ringptr;
- ringptr->prev=ringptr;
- ringlist=ringptr;
-
- }
-
- total_mem+=p_bytes;
-
- /* update statistics */
- if (total_mem > max_mem )
- max_mem = total_mem;
-
- total_pointers++;
-
- if (total_pointers > max_pointers)
- max_pointers=total_pointers;
-
- return ringptr + 1; /* return memory after ringptr */
-
-#else
- void *mem=malloc(p_bytes);
-
- ERR_FAIL_COND_V(!mem,0); //out of memory, or unreasonable request
- return mem;
-#endif
-}
-
-
-void* MemoryPoolStaticMalloc::realloc(void *p_memory,size_t p_bytes) {
-
- #if DEFAULT_ALIGNMENT == 1
-
- return _realloc(p_memory,p_bytes);
- #else
- if (!p_memory)
- return alloc(p_bytes);
-
- size_t total;
- #if defined(_add_overflow)
- if (_add_overflow(p_bytes, DEFAULT_ALIGNMENT, &total)) return NULL;
- #else
- total = p_bytes + DEFAULT_ALIGNMENT;
- #endif
- uint8_t* mem = (uint8_t*)p_memory;
- int ofs = *(mem-1);
- mem = mem - ofs;
- uint8_t* ptr = (uint8_t*)_realloc(mem, total);
- ERR_FAIL_COND_V(ptr == NULL, NULL);
- int new_ofs = (DEFAULT_ALIGNMENT - ((uintptr_t)ptr & (DEFAULT_ALIGNMENT - 1)));
- if (new_ofs != ofs) {
-
- //printf("realloc moving %i bytes\n", p_bytes);
- movemem((ptr + new_ofs), (ptr + ofs), p_bytes);
- ptr[new_ofs-1] = new_ofs;
- };
- return ptr + new_ofs;
- #endif
-};
-
-void* MemoryPoolStaticMalloc::_realloc(void *p_memory,size_t p_bytes) {
-
- if (p_memory==NULL) {
-
- return alloc( p_bytes );
- }
-
- if (p_bytes==0) {
-
- this->free(p_memory);
- ERR_FAIL_COND_V( p_bytes < 0 , NULL );
- return NULL;
- }
-
- MutexLock lock(mutex);
-
-#ifdef DEBUG_MEMORY_ENABLED
-
-
- RingPtr *ringptr = (RingPtr*)p_memory;
- ringptr--; /* go back an element to find the tingptr */
-
- bool single_element = (ringptr->next == ringptr) && (ringptr->prev == ringptr);
- bool is_list = ( ringlist == ringptr );
-
- RingPtr *new_ringptr=(RingPtr*)::realloc(ringptr, p_bytes+sizeof(RingPtr));
-
- ERR_FAIL_COND_V( new_ringptr == 0, NULL ); /// reallocation failed
-
- /* actualize mem used */
- total_mem -= new_ringptr->size;
- new_ringptr->size = p_bytes;
- total_mem += new_ringptr->size;
-
- if (total_mem > max_mem ) //update statistics
- max_mem = total_mem;
-
- if (new_ringptr == ringptr )
- return ringptr + 1; // block didn't move, don't do anything
-
- if (single_element) {
-
- new_ringptr->next=new_ringptr;
- new_ringptr->prev=new_ringptr;
- } else {
-
- new_ringptr->next->prev=new_ringptr;
- new_ringptr->prev->next=new_ringptr;
- }
-
- if (is_list)
- ringlist=new_ringptr;
-
-
- return new_ringptr + 1;
-
-#else
- return ::realloc( p_memory, p_bytes );
-#endif
-}
-
-void MemoryPoolStaticMalloc::free(void *p_ptr) {
-
- ERR_FAIL_COND( !MemoryPoolStatic::get_singleton());
-
- #if DEFAULT_ALIGNMENT == 1
-
- _free(p_ptr);
- #else
-
- uint8_t* mem = (uint8_t*)p_ptr;
- int ofs = *(mem-1);
- mem = mem - ofs;
-
- _free(mem);
- #endif
-};
-
-
-void MemoryPoolStaticMalloc::_free(void *p_ptr) {
-
- MutexLock lock(mutex);
-
-#ifdef DEBUG_MEMORY_ENABLED
-
- if (p_ptr==0) {
- printf("**ERROR: STATIC ALLOC: Attempted free of NULL pointer.\n");
- return;
- };
-
- RingPtr *ringptr = (RingPtr*)p_ptr;
-
- ringptr--; /* go back an element to find the ringptr */
-
-
-#if 0
- { // check for existing memory on free.
- RingPtr *p = ringlist;
-
- bool found=false;
-
- if (ringlist) {
- do {
- if (p==ringptr) {
- found=true;
- break;
- }
-
- p=p->next;
- } while (p!=ringlist);
- }
-
- if (!found) {
- printf("**ERROR: STATIC ALLOC: Attempted free of unknown pointer at %p\n",(ringptr+1));
- return;
- }
-
- }
-#endif
- /* proceed to erase */
-
- bool single_element = (ringptr->next == ringptr) && (ringptr->prev == ringptr);
- bool is_list = ( ringlist == ringptr );
-
- if (single_element) {
- /* just get rid of it */
- ringlist=0;
-
- } else {
- /* auto-remove from ringlist */
- if (is_list)
- ringlist=ringptr->next;
-
- ringptr->prev->next = ringptr->next;
- ringptr->next->prev = ringptr->prev;
- }
-
- total_mem -= ringptr->size;
- total_pointers--;
- // catch more errors
- zeromem(ringptr,sizeof(RingPtr)+ringptr->size);
- ::free(ringptr); //just free that pointer
-
-#else
- ERR_FAIL_COND(p_ptr==0);
-
- ::free(p_ptr);
-#endif
-}
-
-
-size_t MemoryPoolStaticMalloc::get_available_mem() const {
-
- return 0xffffffff;
-}
-
-size_t MemoryPoolStaticMalloc::get_total_usage() {
-
-#ifdef DEBUG_MEMORY_ENABLED
-
- return total_mem;
-#else
- return 0;
-#endif
-
-}
-
-size_t MemoryPoolStaticMalloc::get_max_usage() {
-
- return max_mem;
-}
-
-/* Most likely available only if memory debugger was compiled in */
-int MemoryPoolStaticMalloc::get_alloc_count() {
-
- return total_pointers;
-}
-void * MemoryPoolStaticMalloc::get_alloc_ptr(int p_alloc_idx) {
-
- return 0;
-}
-const char* MemoryPoolStaticMalloc::get_alloc_description(int p_alloc_idx) {
-
-
- return "";
-}
-size_t MemoryPoolStaticMalloc::get_alloc_size(int p_alloc_idx) {
-
- return 0;
-}
-
-void MemoryPoolStaticMalloc::dump_mem_to_file(const char* p_file) {
-
-#ifdef DEBUG_MEMORY_ENABLED
-
- ERR_FAIL_COND( !ringlist ); /** WTF BUG !? */
- RingPtr *p = ringlist;
- FILE *f = fopen(p_file,"wb");
-
- do {
- fprintf(f,"%p-%i-%s\n", p+1, (int)p->size, (p->descr?p->descr:"") );
- p=p->next;
- } while (p!=ringlist);
-
- fclose(f);
-#endif
-
-}
-
-MemoryPoolStaticMalloc::MemoryPoolStaticMalloc() {
-
-#ifdef DEBUG_MEMORY_ENABLED
- total_mem=0;
- total_pointers=0;
- ringlist=0;
- max_mem=0;
- max_pointers=0;
-
-
-#endif
-
- mutex=NULL;
-#ifndef NO_THREADS
-
- mutex=Mutex::create(); // at this point, this should work
-#endif
-
-}
-
-
-MemoryPoolStaticMalloc::~MemoryPoolStaticMalloc() {
-
- Mutex *old_mutex=mutex;
- mutex=NULL;
- if (old_mutex)
- memdelete(old_mutex);
-
-#ifdef DEBUG_MEMORY_ENABLED
-
- if (OS::get_singleton()->is_stdout_verbose()) {
- if (total_mem > 0 ) {
- printf("**ERROR: STATIC ALLOC: ** MEMORY LEAKS DETECTED **\n");
- printf("**ERROR: STATIC ALLOC: %i bytes of memory in use at exit.\n",(int)total_mem);
-
- if (1){
- printf("**ERROR: STATIC ALLOC: Following is the list of leaked allocations: \n");
-
- ERR_FAIL_COND( !ringlist ); /** WTF BUG !? */
- RingPtr *p = ringlist;
-
- do {
- printf("\t%p - %i bytes - %s\n", (RingPtr*)(p+1), (int)p->size, (p->descr?p->descr:"") );
- p=p->next;
- } while (p!=ringlist);
-
- printf("**ERROR: STATIC ALLOC: End of Report.\n");
- };
-
- printf("mem - max %i, pointers %i, leaks %i.\n",(int)max_mem,max_pointers,(int)total_mem);
- } else {
-
- printf("INFO: mem - max %i, pointers %i, no leaks.\n",(int)max_mem,max_pointers);
- }
- }
-
-#endif
-}
diff --git a/drivers/unix/memory_pool_static_malloc.h b/drivers/unix/memory_pool_static_malloc.h
index 0d34bac78b..e69de29bb2 100644
--- a/drivers/unix/memory_pool_static_malloc.h
+++ b/drivers/unix/memory_pool_static_malloc.h
@@ -1,82 +0,0 @@
-/*************************************************************************/
-/* memory_pool_static_malloc.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* http://www.godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-#ifndef MEMORY_POOL_STATIC_MALLOC_H
-#define MEMORY_POOL_STATIC_MALLOC_H
-
-#include "os/memory_pool_static.h"
-#include "os/mutex.h"
-/**
- @author Juan Linietsky <red@lunatea>
-*/
-class MemoryPoolStaticMalloc : public MemoryPoolStatic {
-
- struct RingPtr {
-
- size_t size;
- const char *descr; /* description of memory */
- RingPtr *next;
- RingPtr *prev;
- };
-
- RingPtr *ringlist;
- size_t total_mem;
- int total_pointers;
-
- size_t max_mem;
- int max_pointers;
-
- Mutex *mutex;
-
- void* _alloc(size_t p_bytes,const char *p_description=""); ///< Pointer in p_description shold be to a const char const like "hello"
- void* _realloc(void *p_memory,size_t p_bytes); ///< Pointer in
- void _free(void *p_ptr); ///< Pointer in p_description shold be to a const char const
-
-public:
-
- virtual void* alloc(size_t p_bytes,const char *p_description=""); ///< Pointer in p_description shold be to a const char const like "hello"
- virtual void free(void *p_ptr); ///< Pointer in p_description shold be to a const char const
- virtual void* realloc(void *p_memory,size_t p_bytes); ///< Pointer in
- virtual size_t get_available_mem() const;
- virtual size_t get_total_usage();
- virtual size_t get_max_usage();
-
- /* Most likely available only if memory debugger was compiled in */
- virtual int get_alloc_count();
- virtual void * get_alloc_ptr(int p_alloc_idx);
- virtual const char* get_alloc_description(int p_alloc_idx);
- virtual size_t get_alloc_size(int p_alloc_idx);
-
- void dump_mem_to_file(const char* p_file);
-
- MemoryPoolStaticMalloc();
- ~MemoryPoolStaticMalloc();
-
-};
-
-#endif
diff --git a/drivers/unix/os_unix.cpp b/drivers/unix/os_unix.cpp
index 89fd108476..283cff0486 100644
--- a/drivers/unix/os_unix.cpp
+++ b/drivers/unix/os_unix.cpp
@@ -30,11 +30,11 @@
#ifdef UNIX_ENABLED
-#include "memory_pool_static_malloc.h"
-#include "os/memory_pool_dynamic_static.h"
+
#include "thread_posix.h"
#include "semaphore_posix.h"
#include "mutex_posix.h"
+#include "rw_lock_posix.h"
#include "core/os/thread_dummy.h"
//#include "core/io/file_access_buffered_fa.h"
@@ -116,8 +116,6 @@ int OS_Unix::unix_initialize_audio(int p_audio_driver) {
return 0;
}
-static MemoryPoolStaticMalloc *mempool_static=NULL;
-static MemoryPoolDynamicStatic *mempool_dynamic=NULL;
void OS_Unix::initialize_core() {
@@ -130,6 +128,7 @@ void OS_Unix::initialize_core() {
ThreadPosix::make_default();
SemaphorePosix::make_default();
MutexPosix::make_default();
+ RWLockPosix::make_default();
#endif
FileAccess::make_default<FileAccessUnix>(FileAccess::ACCESS_RESOURCES);
FileAccess::make_default<FileAccessUnix>(FileAccess::ACCESS_USERDATA);
@@ -145,8 +144,6 @@ void OS_Unix::initialize_core() {
PacketPeerUDPPosix::make_default();
IP_Unix::make_default();
#endif
- mempool_static = new MemoryPoolStaticMalloc;
- mempool_dynamic = memnew( MemoryPoolDynamicStatic );
ticks_start=0;
ticks_start=get_ticks_usec();
@@ -155,9 +152,6 @@ void OS_Unix::initialize_core() {
void OS_Unix::finalize_core() {
- if (mempool_dynamic)
- memdelete( mempool_dynamic );
- delete mempool_static;
}
@@ -472,7 +466,7 @@ String OS_Unix::get_data_dir() const {
if (has_environment("HOME")) {
- bool use_godot = Globals::get_singleton()->get("application/use_shared_user_dir");
+ bool use_godot = GlobalConfig::get_singleton()->get("application/use_shared_user_dir");
if (use_godot)
return get_environment("HOME")+"/.godot/app_userdata/"+an;
else
@@ -480,7 +474,7 @@ String OS_Unix::get_data_dir() const {
}
}
- return Globals::get_singleton()->get_resource_path();
+ return GlobalConfig::get_singleton()->get_resource_path();
}
diff --git a/drivers/unix/rw_lock_posix.cpp b/drivers/unix/rw_lock_posix.cpp
new file mode 100644
index 0000000000..b51e5fd420
--- /dev/null
+++ b/drivers/unix/rw_lock_posix.cpp
@@ -0,0 +1,77 @@
+
+#if defined(UNIX_ENABLED) || defined(PTHREAD_ENABLED)
+
+#include "os/memory.h"
+#include "rw_lock_posix.h"
+#include "error_macros.h"
+#include <stdio.h>
+
+void RWLockPosix::read_lock() {
+
+ int err =pthread_rwlock_rdlock(&rwlock);
+ if (err!=0) {
+ perror("wtf: ");
+ }
+ ERR_FAIL_COND(err!=0);
+}
+
+void RWLockPosix::read_unlock() {
+
+ pthread_rwlock_unlock(&rwlock);
+}
+
+Error RWLockPosix::read_try_lock() {
+
+ if (pthread_rwlock_tryrdlock(&rwlock)!=0) {
+ return ERR_BUSY;
+ } else {
+ return OK;
+ }
+
+}
+
+void RWLockPosix::write_lock() {
+
+ int err = pthread_rwlock_wrlock(&rwlock);
+ ERR_FAIL_COND(err!=0);
+}
+
+void RWLockPosix::write_unlock() {
+
+ pthread_rwlock_unlock(&rwlock);
+}
+
+Error RWLockPosix::write_try_lock() {
+ if (pthread_rwlock_trywrlock(&rwlock)!=0) {
+ return ERR_BUSY;
+ } else {
+ return OK;
+ }
+}
+
+
+RWLock *RWLockPosix::create_func_posix() {
+
+ return memnew( RWLockPosix );
+}
+
+void RWLockPosix::make_default() {
+
+ create_func=create_func_posix;
+}
+
+
+RWLockPosix::RWLockPosix() {
+
+ //rwlock=PTHREAD_RWLOCK_INITIALIZER; fails on OSX
+ pthread_rwlock_init(&rwlock,NULL);
+}
+
+
+RWLockPosix::~RWLockPosix() {
+
+ pthread_rwlock_destroy(&rwlock);
+
+}
+
+#endif
diff --git a/drivers/unix/rw_lock_posix.h b/drivers/unix/rw_lock_posix.h
new file mode 100644
index 0000000000..bcc102f6a6
--- /dev/null
+++ b/drivers/unix/rw_lock_posix.h
@@ -0,0 +1,37 @@
+#ifndef RWLOCKPOSIX_H
+#define RWLOCKPOSIX_H
+
+#if defined(UNIX_ENABLED) || defined(PTHREAD_ENABLED)
+
+#include <pthread.h>
+#include "os/rw_lock.h"
+
+class RWLockPosix : public RWLock {
+
+
+ pthread_rwlock_t rwlock;
+
+ static RWLock *create_func_posix();
+
+public:
+
+ virtual void read_lock();
+ virtual void read_unlock();
+ virtual Error read_try_lock();
+
+ virtual void write_lock();
+ virtual void write_unlock();
+ virtual Error write_try_lock();
+
+ static void make_default();
+
+ RWLockPosix();
+
+ ~RWLockPosix();
+
+};
+
+#endif
+
+
+#endif // RWLOCKPOSIX_H
diff --git a/drivers/windows/file_access_windows.cpp b/drivers/windows/file_access_windows.cpp
index 4060e0e83c..183cec96ec 100644
--- a/drivers/windows/file_access_windows.cpp
+++ b/drivers/windows/file_access_windows.cpp
@@ -28,8 +28,6 @@
/*************************************************************************/
#ifdef WINDOWS_ENABLED
-#define WINVER 0x0500
-
#include <windows.h>
#include "shlwapi.h"
#include "file_access_windows.h"
diff --git a/drivers/windows/rw_lock_windows.cpp b/drivers/windows/rw_lock_windows.cpp
new file mode 100644
index 0000000000..0da7bf4bd5
--- /dev/null
+++ b/drivers/windows/rw_lock_windows.cpp
@@ -0,0 +1,72 @@
+
+#if defined(WINDOWS_ENABLED)
+
+#include "os/memory.h"
+#include "rw_lock_windows.h"
+#include "error_macros.h"
+#include <stdio.h>
+
+void RWLockWindows::read_lock() {
+
+ AcquireSRWLockShared(&lock);
+
+}
+
+void RWLockWindows::read_unlock() {
+
+ ReleaseSRWLockShared(&lock);
+}
+
+Error RWLockWindows::read_try_lock() {
+
+ if (TryAcquireSRWLockShared(&lock)==0) {
+ return ERR_BUSY;
+ } else {
+ return OK;
+ }
+
+}
+
+void RWLockWindows::write_lock() {
+
+ AcquireSRWLockExclusive(&lock);
+
+}
+
+void RWLockWindows::write_unlock() {
+
+ ReleaseSRWLockExclusive(&lock);
+}
+
+Error RWLockWindows::write_try_lock() {
+ if (TryAcquireSRWLockExclusive(&lock)==0) {
+ return ERR_BUSY;
+ } else {
+ return OK;
+ }
+}
+
+
+RWLock *RWLockWindows::create_func_windows() {
+
+ return memnew( RWLockWindows );
+}
+
+void RWLockWindows::make_default() {
+
+ create_func=create_func_windows;
+}
+
+
+RWLockWindows::RWLockWindows() {
+
+ InitializeSRWLock(&lock);
+}
+
+
+RWLockWindows::~RWLockWindows() {
+
+
+}
+
+#endif
diff --git a/drivers/windows/rw_lock_windows.h b/drivers/windows/rw_lock_windows.h
new file mode 100644
index 0000000000..c089c31c33
--- /dev/null
+++ b/drivers/windows/rw_lock_windows.h
@@ -0,0 +1,37 @@
+#ifndef RWLOCKWINDOWS_H
+#define RWLOCKWINDOWS_H
+
+#if defined(WINDOWS_ENABLED)
+
+#include <windows.h>
+#include "os/rw_lock.h"
+
+class RWLockWindows : public RWLock {
+
+
+ SRWLOCK lock;
+
+ static RWLock *create_func_windows();
+
+public:
+
+ virtual void read_lock();
+ virtual void read_unlock();
+ virtual Error read_try_lock();
+
+ virtual void write_lock();
+ virtual void write_unlock();
+ virtual Error write_try_lock();
+
+ static void make_default();
+
+ RWLockWindows();
+
+ ~RWLockWindows();
+
+};
+
+#endif
+
+
+#endif // RWLOCKWINDOWS_H
diff --git a/main/SCsub b/main/SCsub
index a83563f44d..a09b7c4396 100644
--- a/main/SCsub
+++ b/main/SCsub
@@ -7,6 +7,8 @@ env.add_source_files(env.main_sources, "*.cpp")
Export('env')
+SConscript('tests/SCsub')
+
lib = env.Library("main", env.main_sources)
env.Prepend(LIBS=[lib])
diff --git a/main/input_default.cpp b/main/input_default.cpp
index df77f0a4b8..6f27bcdc5a 100644
--- a/main/input_default.cpp
+++ b/main/input_default.cpp
@@ -126,16 +126,16 @@ bool InputDefault::is_action_pressed(const StringName& p_action) const{
if(mouse_button_mask&(1<<iemb.button_index))
return true;
} break;
- case InputEvent::JOYSTICK_BUTTON: {
+ case InputEvent::JOYPAD_BUTTON: {
- const InputEventJoystickButton &iejb=E->get().joy_button;
+ const InputEventJoypadButton &iejb=E->get().joy_button;
int c = _combine_device(iejb.button_index,device);
if (joy_buttons_pressed.has(c))
return true;
} break;
- case InputEvent::JOYSTICK_MOTION: {
+ case InputEvent::JOYPAD_MOTION: {
- const InputEventJoystickMotion &iejm=E->get().joy_motion;
+ const InputEventJoypadMotion &iejm=E->get().joy_motion;
int c = _combine_device(iejm.axis,device);
if (_joy_axis.has(c)) {
if (iejm.axis_value < 0) {
@@ -235,7 +235,7 @@ static String _hex_str(uint8_t p_byte) {
void InputDefault::joy_connection_changed(int p_idx, bool p_connected, String p_name, String p_guid) {
_THREAD_SAFE_METHOD_
- Joystick js;
+ Joypad js;
js.name = p_connected ? p_name : "";
js.uid = p_connected ? p_guid : "";
js.mapping = -1;
@@ -356,7 +356,7 @@ void InputDefault::parse_input_event(const InputEvent& p_event) {
}
} break;
- case InputEvent::JOYSTICK_BUTTON: {
+ case InputEvent::JOYPAD_BUTTON: {
int c = _combine_device(p_event.joy_button.button_index,p_event.device);
@@ -365,7 +365,7 @@ void InputDefault::parse_input_event(const InputEvent& p_event) {
else
joy_buttons_pressed.erase(c);
} break;
- case InputEvent::JOYSTICK_MOTION: {
+ case InputEvent::JOYPAD_MOTION: {
set_joy_axis(p_event.device, p_event.joy_motion.axis, p_event.joy_motion.axis_value);
} break;
@@ -791,7 +791,7 @@ InputDefault::InputDefault() {
uint32_t InputDefault::joy_button(uint32_t p_last_id, int p_device, int p_button, bool p_pressed) {
_THREAD_SAFE_METHOD_;
- Joystick& joy = joy_names[p_device];
+ Joypad& joy = joy_names[p_device];
//printf("got button %i, mapping is %i\n", p_button, joy.mapping);
if (joy.last_buttons[p_button] == p_pressed) {
return p_last_id;
@@ -831,7 +831,7 @@ uint32_t InputDefault::joy_axis(uint32_t p_last_id, int p_device, int p_axis, co
_THREAD_SAFE_METHOD_;
- Joystick& joy = joy_names[p_device];
+ Joypad& joy = joy_names[p_device];
if (joy.last_axis[p_axis] == p_value.value) {
return p_last_id;
@@ -935,7 +935,7 @@ uint32_t InputDefault::joy_axis(uint32_t p_last_id, int p_device, int p_axis, co
uint32_t InputDefault::joy_hat(uint32_t p_last_id, int p_device, int p_val) {
_THREAD_SAFE_METHOD_;
- const Joystick& joy = joy_names[p_device];
+ const Joypad& joy = joy_names[p_device];
JoyEvent* map;
@@ -969,7 +969,7 @@ uint32_t InputDefault::joy_hat(uint32_t p_last_id, int p_device, int p_val) {
uint32_t InputDefault::_button_event(uint32_t p_last_id, int p_device, int p_index, bool p_pressed) {
InputEvent ievent;
- ievent.type = InputEvent::JOYSTICK_BUTTON;
+ ievent.type = InputEvent::JOYPAD_BUTTON;
ievent.device = p_device;
ievent.ID = ++p_last_id;
ievent.joy_button.button_index = p_index;
@@ -983,7 +983,7 @@ uint32_t InputDefault::_button_event(uint32_t p_last_id, int p_device, int p_ind
uint32_t InputDefault::_axis_event(uint32_t p_last_id, int p_device, int p_axis, float p_value) {
InputEvent ievent;
- ievent.type = InputEvent::JOYSTICK_MOTION;
+ ievent.type = InputEvent::JOYPAD_MOTION;
ievent.device = p_device;
ievent.ID = ++p_last_id;
ievent.joy_motion.axis = p_axis;
@@ -1148,9 +1148,9 @@ String InputDefault::get_joy_guid_remapped(int p_device) const {
return joy_names[p_device].uid;
}
-Array InputDefault::get_connected_joysticks() {
+Array InputDefault::get_connected_joypads() {
Array ret;
- Map<int, Joystick>::Element *elem = joy_names.front();
+ Map<int, Joypad>::Element *elem = joy_names.front();
while (elem) {
if (elem->get().connected) {
ret.push_back(elem->key());
diff --git a/main/input_default.h b/main/input_default.h
index eb160cbc23..33a852ab10 100644
--- a/main/input_default.h
+++ b/main/input_default.h
@@ -84,7 +84,7 @@ class InputDefault : public Input {
SpeedTrack();
};
- struct Joystick {
+ struct Joypad {
StringName name;
StringName uid;
bool connected;
@@ -95,7 +95,7 @@ class InputDefault : public Input {
int mapping;
int hat_current;
- Joystick() {
+ Joypad() {
for (int i = 0; i < JOY_AXIS_MAX; i++) {
@@ -114,7 +114,7 @@ class InputDefault : public Input {
};
SpeedTrack mouse_speed_track;
- Map<int, Joystick> joy_names;
+ Map<int, Joypad> joy_names;
int fallback_mapping;
RES custom_cursor;
public:
@@ -184,12 +184,12 @@ public:
virtual float get_joy_axis(int p_device,int p_axis) const;
String get_joy_name(int p_idx);
- virtual Array get_connected_joysticks();
+ virtual Array get_connected_joypads();
virtual Vector2 get_joy_vibration_strength(int p_device);
virtual float get_joy_vibration_duration(int p_device);
virtual uint64_t get_joy_vibration_timestamp(int p_device);
void joy_connection_changed(int p_idx, bool p_connected, String p_name, String p_guid = "");
- void parse_joystick_mapping(String p_mapping, bool p_update_existing);
+ void parse_joypad_mapping(String p_mapping, bool p_update_existing);
virtual Vector3 get_accelerometer() const;
virtual Vector3 get_magnetometer() const;
diff --git a/main/main.cpp b/main/main.cpp
index 6703da8b01..8d8aa9b5cb 100644
--- a/main/main.cpp
+++ b/main/main.cpp
@@ -47,7 +47,7 @@
#include "script_language.h"
#include "io/resource_loader.h"
-#include "bin/tests/test_main.h"
+#include "main/tests/test_main.h"
#include "os/dir_access.h"
#include "core/io/ip.h"
#include "scene/resources/packed_scene.h"
@@ -78,7 +78,7 @@
#include "main/input_default.h"
#include "performance.h"
-static Globals *globals=NULL;
+static GlobalConfig *globals=NULL;
static InputMap *input_map=NULL;
static bool _start_success=false;
static ScriptDebugger *script_debugger=NULL;
@@ -207,14 +207,15 @@ Error Main::setup(const char *execpath,int argc, char *argv[],bool p_second_phas
Thread::_main_thread_id = Thread::get_caller_ID();
- globals = memnew( Globals );
+ globals = memnew( GlobalConfig );
input_map = memnew( InputMap );
+ register_core_settings(); //here globals is present
path_remap = memnew( PathRemap );
translation_server = memnew( TranslationServer );
performance = memnew( Performance );
- globals->add_singleton(Globals::Singleton("Performance",performance));
+ globals->add_singleton(GlobalConfig::Singleton("Performance",performance));
MAIN_PRINT("Main: Parse CMDLine");
@@ -538,7 +539,7 @@ Error Main::setup(const char *execpath,int argc, char *argv[],bool p_second_phas
if (I->next()) {
- Globals::get_singleton()->set("editor_scene",game_path=I->next()->get());
+ GlobalConfig::get_singleton()->set("editor_scene",game_path=I->next()->get());
} else {
goto error;
@@ -562,7 +563,7 @@ Error Main::setup(const char *execpath,int argc, char *argv[],bool p_second_phas
if (I->next()) {
int editor_pid=I->next()->get().to_int();
- Globals::get_singleton()->set("editor_pid",editor_pid);
+ GlobalConfig::get_singleton()->set("editor_pid",editor_pid);
N=I->next()->next();
} else {
goto error;
@@ -592,11 +593,13 @@ Error Main::setup(const char *execpath,int argc, char *argv[],bool p_second_phas
}
- GLOBAL_DEF("debug/max_remote_stdout_chars_per_second",2048);
+ GLOBAL_DEF("network/debug/max_remote_stdout_chars_per_second",2048);
+ GLOBAL_DEF("network/debug/remote_port",6007);
+
if (debug_mode == "remote") {
ScriptDebuggerRemote *sdr = memnew( ScriptDebuggerRemote );
- uint16_t debug_port = GLOBAL_DEF("debug/remote_port",6007);
+ uint16_t debug_port = GLOBAL_GET("network/debug/remote_port");
if (debug_host.find(":")!=-1) {
debug_port=debug_host.get_slicec(':',1).to_int();
debug_host=debug_host.get_slicec(':',0);
@@ -614,6 +617,7 @@ Error Main::setup(const char *execpath,int argc, char *argv[],bool p_second_phas
}
+ FileAccessNetwork::configure();
if (remotefs!="") {
@@ -678,10 +682,10 @@ Error Main::setup(const char *execpath,int argc, char *argv[],bool p_second_phas
use_custom_res=false;
}
- if (bool(Globals::get_singleton()->get("application/disable_stdout"))) {
+ if (bool(GlobalConfig::get_singleton()->get("application/disable_stdout"))) {
quiet_stdout=true;
}
- if (bool(Globals::get_singleton()->get("application/disable_stderr"))) {
+ if (bool(GlobalConfig::get_singleton()->get("application/disable_stderr"))) {
_print_error_enabled = false;
};
@@ -692,7 +696,7 @@ Error Main::setup(const char *execpath,int argc, char *argv[],bool p_second_phas
#ifdef TOOLS_ENABLED
- if (main_args.size()==0 && (!Globals::get_singleton()->has("application/main_loop_type")) && (!Globals::get_singleton()->has("application/main_scene") || String(Globals::get_singleton()->get("application/main_scene"))==""))
+ if (main_args.size()==0 && (!GlobalConfig::get_singleton()->has("application/main_loop_type")) && (!GlobalConfig::get_singleton()->has("application/main_scene") || String(GlobalConfig::get_singleton()->get("application/main_scene"))==""))
use_custom_res=false; //project manager (run without arguments)
#endif
@@ -703,25 +707,25 @@ Error Main::setup(const char *execpath,int argc, char *argv[],bool p_second_phas
input_map->load_from_globals(); //keys for game
if (video_driver=="") // specified in engine.cfg
- video_driver=_GLOBAL_DEF("display/driver",Variant((const char*)OS::get_singleton()->get_video_driver_name(0)));
+ video_driver=_GLOBAL_DEF("display/driver/name",Variant((const char*)OS::get_singleton()->get_video_driver_name(0)));
- if (!force_res && use_custom_res && globals->has("display/width"))
- video_mode.width=globals->get("display/width");
- if (!force_res &&use_custom_res && globals->has("display/height"))
- video_mode.height=globals->get("display/height");
- if (!editor && (!bool(globals->get("display/allow_hidpi")) || force_lowdpi)) {
+ if (!force_res && use_custom_res && globals->has("display/window/width"))
+ video_mode.width=globals->get("display/window/width");
+ if (!force_res &&use_custom_res && globals->has("display/window/height"))
+ video_mode.height=globals->get("display/window/height");
+ if (!editor && (!bool(globals->get("display/window/allow_hidpi")) || force_lowdpi)) {
OS::get_singleton()->_allow_hidpi=false;
}
- if (use_custom_res && globals->has("display/fullscreen"))
- video_mode.fullscreen=globals->get("display/fullscreen");
- if (use_custom_res && globals->has("display/resizable"))
- video_mode.resizable=globals->get("display/resizable");
- if (use_custom_res && globals->has("display/borderless_window"))
- video_mode.borderless_window = globals->get("display/borderless_window");
-
- if (!force_res && use_custom_res && globals->has("display/test_width") && globals->has("display/test_height")) {
- int tw = globals->get("display/test_width");
- int th = globals->get("display/test_height");
+ if (use_custom_res && globals->has("display/window/fullscreen"))
+ video_mode.fullscreen=globals->get("display/window/fullscreen");
+ if (use_custom_res && globals->has("display/window/resizable"))
+ video_mode.resizable=globals->get("display/window/resizable");
+ if (use_custom_res && globals->has("display/window/borderless"))
+ video_mode.borderless_window = globals->get("display/window/borderless");
+
+ if (!force_res && use_custom_res && globals->has("display/window/test_width") && globals->has("display/window/test_height")) {
+ int tw = globals->get("display/window/test_width");
+ int th = globals->get("display/window/test_height");
if (tw>0 && th>0) {
video_mode.width=tw;
video_mode.height=th;
@@ -729,19 +733,19 @@ Error Main::setup(const char *execpath,int argc, char *argv[],bool p_second_phas
}
- GLOBAL_DEF("display/width",video_mode.width);
- GLOBAL_DEF("display/height",video_mode.height);
- GLOBAL_DEF("display/allow_hidpi",false);
- GLOBAL_DEF("display/fullscreen",video_mode.fullscreen);
- GLOBAL_DEF("display/resizable",video_mode.resizable);
- GLOBAL_DEF("display/borderless_window", video_mode.borderless_window);
- use_vsync = GLOBAL_DEF("display/use_vsync", use_vsync);
- GLOBAL_DEF("display/test_width",0);
- GLOBAL_DEF("display/test_height",0);
- OS::get_singleton()->_pixel_snap=GLOBAL_DEF("display/use_2d_pixel_snap",false);
- OS::get_singleton()->_keep_screen_on=GLOBAL_DEF("display/keep_screen_on",true);
+ GLOBAL_DEF("display/window/width",video_mode.width);
+ GLOBAL_DEF("display/window/height",video_mode.height);
+ GLOBAL_DEF("display/window/allow_hidpi",false);
+ GLOBAL_DEF("display/window/fullscreen",video_mode.fullscreen);
+ GLOBAL_DEF("display/window/resizable",video_mode.resizable);
+ GLOBAL_DEF("display/window/borderless", video_mode.borderless_window);
+ use_vsync = GLOBAL_DEF("display/window/use_vsync", use_vsync);
+ GLOBAL_DEF("display/window/test_width",0);
+ GLOBAL_DEF("display/window/test_height",0);
+ OS::get_singleton()->_pixel_snap=GLOBAL_DEF("rendering/2d/use_pixel_snap",false);
+ OS::get_singleton()->_keep_screen_on=GLOBAL_DEF("display/energy_saving/keep_screen_on",true);
if (rtm==-1) {
- rtm=GLOBAL_DEF("render/thread_model",OS::RENDER_THREAD_SAFE);
+ rtm=GLOBAL_DEF("rendering/threads/thread_model",OS::RENDER_THREAD_SAFE);
if (rtm>=1) //hack for now
rtm=1;
@@ -796,7 +800,7 @@ Error Main::setup(const char *execpath,int argc, char *argv[],bool p_second_phas
}
{
- String orientation = GLOBAL_DEF("display/orientation","landscape");
+ String orientation = GLOBAL_DEF("display/handheld/orientation","landscape");
if (orientation=="portrait")
OS::get_singleton()->set_screen_orientation(OS::SCREEN_PORTRAIT);
@@ -815,11 +819,13 @@ Error Main::setup(const char *execpath,int argc, char *argv[],bool p_second_phas
}
- OS::get_singleton()->set_iterations_per_second(GLOBAL_DEF("physics/fixed_fps",60));
- OS::get_singleton()->set_target_fps(GLOBAL_DEF("debug/force_fps",0));
+ OS::get_singleton()->set_iterations_per_second(GLOBAL_DEF("physics/common/fixed_fps",60));
+ OS::get_singleton()->set_target_fps(GLOBAL_DEF("debug/fps/force_fps",0));
+
+ GLOBAL_DEF("debug/stdout/print_fps", OS::get_singleton()->is_stdout_verbose());
if (!OS::get_singleton()->_verbose_stdout) //overrided
- OS::get_singleton()->_verbose_stdout=GLOBAL_DEF("debug/verbose_stdout",false);
+ OS::get_singleton()->_verbose_stdout=GLOBAL_DEF("debug/stdout/verbose_stdout",false);
if (frame_delay==0) {
frame_delay=GLOBAL_DEF("application/frame_delay_msec",0);
@@ -829,7 +835,7 @@ Error Main::setup(const char *execpath,int argc, char *argv[],bool p_second_phas
message_queue = memnew( MessageQueue );
- Globals::get_singleton()->register_global_defaults();
+ GlobalConfig::get_singleton()->register_global_defaults();
if (p_second_phase)
return setup2();
@@ -918,10 +924,13 @@ Error Main::setup2() {
path_remap->load_remaps();
+ Color clear = GLOBAL_DEF("rendering/viewport/default_clear_color",Color(0.3,0.3,0.3));
+ VisualServer::get_singleton()->set_default_clear_color(clear);
+
if (show_logo) { //boot logo!
String boot_logo_path=GLOBAL_DEF("application/boot_splash",String());
bool boot_logo_scale=GLOBAL_DEF("application/boot_splash_fullsize",true);
- Globals::get_singleton()->set_custom_property_info("application/boot_splash",PropertyInfo(Variant::STRING,"application/boot_splash",PROPERTY_HINT_FILE,"*.png"));
+ GlobalConfig::get_singleton()->set_custom_property_info("application/boot_splash",PropertyInfo(Variant::STRING,"application/boot_splash",PROPERTY_HINT_FILE,"*.png"));
Image boot_logo;
@@ -936,13 +945,11 @@ Error Main::setup2() {
if (!boot_logo.empty()) {
OS::get_singleton()->_msec_splash=OS::get_singleton()->get_ticks_msec();
- Color clear = GLOBAL_DEF("render/default_clear_color",Color(0.3,0.3,0.3));
- VisualServer::get_singleton()->set_default_clear_color(clear);
Color boot_bg = GLOBAL_DEF("application/boot_bg_color", clear);
VisualServer::get_singleton()->set_boot_image(boot_logo, boot_bg,boot_logo_scale);
#ifndef TOOLS_ENABLED
//no tools, so free the boot logo (no longer needed)
- // Globals::get_singleton()->set("application/boot_logo",Image());
+ // GlobalConfig::get_singleton()->set("application/boot_logo",Image());
#endif
} else {
@@ -963,13 +970,13 @@ Error Main::setup2() {
}
MAIN_PRINT("Main: DCC");
- VisualServer::get_singleton()->set_default_clear_color(GLOBAL_DEF("render/default_clear_color",Color(0.3,0.3,0.3)));
+ VisualServer::get_singleton()->set_default_clear_color(GLOBAL_DEF("rendering/viewport/default_clear_color",Color(0.3,0.3,0.3)));
MAIN_PRINT("Main: END");
GLOBAL_DEF("application/icon",String());
- Globals::get_singleton()->set_custom_property_info("application/icon",PropertyInfo(Variant::STRING,"application/icon",PROPERTY_HINT_FILE,"*.png,*.webp"));
+ GlobalConfig::get_singleton()->set_custom_property_info("application/icon",PropertyInfo(Variant::STRING,"application/icon",PROPERTY_HINT_FILE,"*.png,*.webp"));
- if (bool(GLOBAL_DEF("display/emulate_touchscreen",false))) {
+ if (bool(GLOBAL_DEF("display/handheld/emulate_touchscreen",false))) {
if (!OS::get_singleton()->has_touchscreen_ui_hint() && Input::get_singleton() && !editor) {
//only if no touchscreen ui hint, set emulation
InputDefault *id = Input::get_singleton()->cast_to<InputDefault>();
@@ -987,17 +994,17 @@ Error Main::setup2() {
register_scene_types();
register_server_types();
- GLOBAL_DEF("display/custom_mouse_cursor",String());
- GLOBAL_DEF("display/custom_mouse_cursor_hotspot",Vector2());
- Globals::get_singleton()->set_custom_property_info("display/custom_mouse_cursor",PropertyInfo(Variant::STRING,"display/custom_mouse_cursor",PROPERTY_HINT_FILE,"*.png,*.webp"));
+ GLOBAL_DEF("display/mouse_cursor/custom_image",String());
+ GLOBAL_DEF("display/mouse_cursor/custom_image_hotspot",Vector2());
+ GlobalConfig::get_singleton()->set_custom_property_info("display/mouse_cursor/custom_image",PropertyInfo(Variant::STRING,"display/mouse_cursor/custom_image",PROPERTY_HINT_FILE,"*.png,*.webp"));
- if (String(Globals::get_singleton()->get("display/custom_mouse_cursor"))!=String()) {
+ if (String(GlobalConfig::get_singleton()->get("display/mouse_cursor/custom_image"))!=String()) {
//print_line("use custom cursor");
- Ref<Texture> cursor=ResourceLoader::load(Globals::get_singleton()->get("display/custom_mouse_cursor"));
+ Ref<Texture> cursor=ResourceLoader::load(GlobalConfig::get_singleton()->get("display/mouse_cursor/custom_image"));
if (cursor.is_valid()) {
// print_line("loaded ok");
- Vector2 hotspot = Globals::get_singleton()->get("display/custom_mouse_cursor_hotspot");
+ Vector2 hotspot = GlobalConfig::get_singleton()->get("display/mouse_cursor/custom_image_hotspot");
Input::get_singleton()->set_custom_mouse_cursor(cursor,hotspot);
}
}
@@ -1122,8 +1129,7 @@ bool Main::start() {
}
}
- if (editor)
- Globals::get_singleton()->set("editor_active",true);
+ GLOBAL_DEF("editor/active",editor);
String main_loop_type;
@@ -1274,9 +1280,9 @@ bool Main::start() {
if (!editor) {
//standard helpers that can be changed from main config
- String stretch_mode = GLOBAL_DEF("display/stretch_mode","disabled");
- String stretch_aspect = GLOBAL_DEF("display/stretch_aspect","ignore");
- Size2i stretch_size = Size2(GLOBAL_DEF("display/width",0),GLOBAL_DEF("display/height",0));
+ String stretch_mode = GLOBAL_DEF("display/stretch/mode","disabled");
+ String stretch_aspect = GLOBAL_DEF("display/stretch/aspect","ignore");
+ Size2i stretch_size = Size2(GLOBAL_DEF("display/screen/width",0),GLOBAL_DEF("display/screen/height",0));
SceneTree::StretchMode sml_sm=SceneTree::STRETCH_MODE_DISABLED;
if (stretch_mode=="2d")
@@ -1295,7 +1301,7 @@ bool Main::start() {
sml->set_screen_stretch(sml_sm,sml_aspect,stretch_size);
sml->set_auto_accept_quit(GLOBAL_DEF("application/auto_accept_quit",true));
- String appname = Globals::get_singleton()->get("application/name");
+ String appname = GlobalConfig::get_singleton()->get("application/name");
appname = TranslationServer::get_singleton()->translate(appname);
OS::get_singleton()->set_window_title(appname);
@@ -1312,23 +1318,23 @@ bool Main::start() {
sml->get_root()->set_shadow_atlas_quadrant_subdiv(3,Viewport::ShadowAtlasQuadrantSubdiv(shadow_atlas_q3_subdiv));
} else {
- GLOBAL_DEF("display/stretch_mode","disabled");
- Globals::get_singleton()->set_custom_property_info("display/stretch_mode",PropertyInfo(Variant::STRING,"display/stretch_mode",PROPERTY_HINT_ENUM,"disabled,2d,viewport"));
- GLOBAL_DEF("display/stretch_aspect","ignore");
- Globals::get_singleton()->set_custom_property_info("display/stretch_aspect",PropertyInfo(Variant::STRING,"display/stretch_aspect",PROPERTY_HINT_ENUM,"ignore,keep,keep_width,keep_height"));
+ GLOBAL_DEF("display/stretch/mode","disabled");
+ GlobalConfig::get_singleton()->set_custom_property_info("display/stretch/mode",PropertyInfo(Variant::STRING,"display/stretch/mode",PROPERTY_HINT_ENUM,"disabled,2d,viewport"));
+ GLOBAL_DEF("display/stretch/aspect","ignore");
+ GlobalConfig::get_singleton()->set_custom_property_info("display/stretch/aspect",PropertyInfo(Variant::STRING,"display/stretch/aspect",PROPERTY_HINT_ENUM,"ignore,keep,keep_width,keep_height"));
sml->set_auto_accept_quit(GLOBAL_DEF("application/auto_accept_quit",true));
GLOBAL_DEF("rendering/shadow_atlas/size",2048);
- Globals::get_singleton()->set_custom_property_info("rendering/shadow_atlas/size",PropertyInfo(Variant::INT,"rendering/shadow_atlas/size",PROPERTY_HINT_RANGE,"256,16384"));
+ GlobalConfig::get_singleton()->set_custom_property_info("rendering/shadow_atlas/size",PropertyInfo(Variant::INT,"rendering/shadow_atlas/size",PROPERTY_HINT_RANGE,"256,16384"));
GLOBAL_DEF("rendering/shadow_atlas/quadrant_0_subdiv",2);
GLOBAL_DEF("rendering/shadow_atlas/quadrant_1_subdiv",2);
GLOBAL_DEF("rendering/shadow_atlas/quadrant_2_subdiv",3);
GLOBAL_DEF("rendering/shadow_atlas/quadrant_3_subdiv",4);
- Globals::get_singleton()->set_custom_property_info("rendering/shadow_atlas/quadrant_0_subdiv",PropertyInfo(Variant::INT,"rendering/shadow_atlas/quadrant_0_subdiv",PROPERTY_HINT_ENUM,"Disabled,1 Shadow,4 Shadows,16 Shadows,64 Shadows,256 Shadows,1024 Shadows"));
- Globals::get_singleton()->set_custom_property_info("rendering/shadow_atlas/quadrant_1_subdiv",PropertyInfo(Variant::INT,"rendering/shadow_atlas/quadrant_1_subdiv",PROPERTY_HINT_ENUM,"Disabled,1 Shadow,4 Shadows,16 Shadows,64 Shadows,256 Shadows,1024 Shadows"));
- Globals::get_singleton()->set_custom_property_info("rendering/shadow_atlas/quadrant_2_subdiv",PropertyInfo(Variant::INT,"rendering/shadow_atlas/quadrant_2_subdiv",PROPERTY_HINT_ENUM,"Disabled,1 Shadow,4 Shadows,16 Shadows,64 Shadows,256 Shadows,1024 Shadows"));
- Globals::get_singleton()->set_custom_property_info("rendering/shadow_atlas/quadrant_3_subdiv",PropertyInfo(Variant::INT,"rendering/shadow_atlas/quadrant_3_subdiv",PROPERTY_HINT_ENUM,"Disabled,1 Shadow,4 Shadows,16 Shadows,64 Shadows,256 Shadows,1024 Shadows"));
+ GlobalConfig::get_singleton()->set_custom_property_info("rendering/shadow_atlas/quadrant_0_subdiv",PropertyInfo(Variant::INT,"rendering/shadow_atlas/quadrant_0_subdiv",PROPERTY_HINT_ENUM,"Disabled,1 Shadow,4 Shadows,16 Shadows,64 Shadows,256 Shadows,1024 Shadows"));
+ GlobalConfig::get_singleton()->set_custom_property_info("rendering/shadow_atlas/quadrant_1_subdiv",PropertyInfo(Variant::INT,"rendering/shadow_atlas/quadrant_1_subdiv",PROPERTY_HINT_ENUM,"Disabled,1 Shadow,4 Shadows,16 Shadows,64 Shadows,256 Shadows,1024 Shadows"));
+ GlobalConfig::get_singleton()->set_custom_property_info("rendering/shadow_atlas/quadrant_2_subdiv",PropertyInfo(Variant::INT,"rendering/shadow_atlas/quadrant_2_subdiv",PROPERTY_HINT_ENUM,"Disabled,1 Shadow,4 Shadows,16 Shadows,64 Shadows,256 Shadows,1024 Shadows"));
+ GlobalConfig::get_singleton()->set_custom_property_info("rendering/shadow_atlas/quadrant_3_subdiv",PropertyInfo(Variant::INT,"rendering/shadow_atlas/quadrant_3_subdiv",PROPERTY_HINT_ENUM,"Disabled,1 Shadow,4 Shadows,16 Shadows,64 Shadows,256 Shadows,1024 Shadows"));
}
@@ -1342,7 +1348,7 @@ bool Main::start() {
if (!absolute) {
- if (Globals::get_singleton()->is_using_datapack()) {
+ if (GlobalConfig::get_singleton()->is_using_datapack()) {
local_game_path="res://"+local_game_path;
@@ -1366,7 +1372,7 @@ bool Main::start() {
}
}
- local_game_path=Globals::get_singleton()->localize_path(local_game_path);
+ local_game_path=GlobalConfig::get_singleton()->localize_path(local_game_path);
#ifdef TOOLS_ENABLED
if (editor) {
@@ -1410,7 +1416,7 @@ bool Main::start() {
if (game_path!="" || script!="") {
//autoload
List<PropertyInfo> props;
- Globals::get_singleton()->get_property_list(&props);
+ GlobalConfig::get_singleton()->get_property_list(&props);
//first pass, add the constants so they exist before any script is loaded
for(List<PropertyInfo>::Element *E=props.front();E;E=E->next()) {
@@ -1419,7 +1425,7 @@ bool Main::start() {
if (!s.begins_with("autoload/"))
continue;
String name = s.get_slicec('/',1);
- String path = Globals::get_singleton()->get(s);
+ String path = GlobalConfig::get_singleton()->get(s);
bool global_var=false;
if (path.begins_with("*")) {
global_var=true;
@@ -1441,7 +1447,7 @@ bool Main::start() {
if (!s.begins_with("autoload/"))
continue;
String name = s.get_slicec('/',1);
- String path = Globals::get_singleton()->get(s);
+ String path = GlobalConfig::get_singleton()->get(s);
bool global_var=false;
if (path.begins_with("*")) {
global_var=true;
@@ -1684,7 +1690,7 @@ bool Main::iteration() {
if (frame>1000000) {
- if (GLOBAL_DEF("debug/print_fps", OS::get_singleton()->is_stdout_verbose())) {
+ if (GLOBAL_DEF("debug/stdout/print_fps", OS::get_singleton()->is_stdout_verbose())) {
print_line("FPS: "+itos(frames));
};
@@ -1694,10 +1700,6 @@ bool Main::iteration() {
idle_process_max=0;
fixed_process_max=0;
- if (GLOBAL_DEF("debug/print_metrics", false)) {
-
- //PerformanceMetrics::print();
- };
frame%=1000000;
frames=0;
diff --git a/main/performance.cpp b/main/performance.cpp
index 28b42ae689..2ca73c6d4b 100644
--- a/main/performance.cpp
+++ b/main/performance.cpp
@@ -121,10 +121,10 @@ float Performance::get_monitor(Monitor p_monitor) const {
case TIME_FPS: return OS::get_singleton()->get_frames_per_second();
case TIME_PROCESS: return _process_time;
case TIME_FIXED_PROCESS: return _fixed_process_time;
- case MEMORY_STATIC: return Memory::get_static_mem_usage();
- case MEMORY_DYNAMIC: return Memory::get_dynamic_mem_usage();
- case MEMORY_STATIC_MAX: return Memory::get_static_mem_max_usage();
- case MEMORY_DYNAMIC_MAX: return Memory::get_dynamic_mem_available();
+ case MEMORY_STATIC: return Memory::get_mem_usage();
+ case MEMORY_DYNAMIC: return MemoryPool::total_memory;
+ case MEMORY_STATIC_MAX: return MemoryPool::max_memory;
+ case MEMORY_DYNAMIC_MAX: return 0;
case MEMORY_MESSAGE_BUFFER_MAX: return MessageQueue::get_singleton()->get_max_buffer_usage();
case OBJECT_COUNT: return ObjectDB::get_object_count();
case OBJECT_RESOURCE_COUNT: return ResourceCache::get_cached_resource_count();
diff --git a/bin/tests/SCsub b/main/tests/SCsub
index 03495c0649..03495c0649 100644
--- a/bin/tests/SCsub
+++ b/main/tests/SCsub
diff --git a/bin/tests/test_containers.cpp b/main/tests/test_containers.cpp
index 4bc297d0ba..4bc297d0ba 100644
--- a/bin/tests/test_containers.cpp
+++ b/main/tests/test_containers.cpp
diff --git a/bin/tests/test_containers.h b/main/tests/test_containers.h
index 72d5c0ff7a..72d5c0ff7a 100644
--- a/bin/tests/test_containers.h
+++ b/main/tests/test_containers.h
diff --git a/bin/tests/test_gdscript.cpp b/main/tests/test_gdscript.cpp
index 43d65f782b..1ee27ec661 100644
--- a/bin/tests/test_gdscript.cpp
+++ b/main/tests/test_gdscript.cpp
@@ -581,6 +581,28 @@ static void _disassemble_class(const Ref<GDScript>& p_class,const Vector<String>
incr+=4;
} break;
+ case GDFunction::OPCODE_SET_MEMBER: {
+
+ txt+=" set_member ";
+ txt+="[\"";
+ txt+=func.get_global_name(code[ip+1]);
+ txt+="\"]=";
+ txt+=DADDR(2);
+ incr+=3;
+
+
+ } break;
+ case GDFunction::OPCODE_GET_MEMBER: {
+
+ txt+=" get_member ";
+ txt+=DADDR(2);
+ txt+="=";
+ txt+="[\"";
+ txt+=func.get_global_name(code[ip+1]);
+ txt+="\"]";
+ incr+=3;
+
+ } break;
case GDFunction::OPCODE_ASSIGN: {
txt+=" assign ";
diff --git a/bin/tests/test_gdscript.h b/main/tests/test_gdscript.h
index 225654e2a8..225654e2a8 100644
--- a/bin/tests/test_gdscript.h
+++ b/main/tests/test_gdscript.h
diff --git a/bin/tests/test_gui.cpp b/main/tests/test_gui.cpp
index bfce03d663..bfce03d663 100644
--- a/bin/tests/test_gui.cpp
+++ b/main/tests/test_gui.cpp
diff --git a/bin/tests/test_gui.h b/main/tests/test_gui.h
index 5526320b0c..5526320b0c 100644
--- a/bin/tests/test_gui.h
+++ b/main/tests/test_gui.h
diff --git a/bin/tests/test_image.cpp b/main/tests/test_image.cpp
index bf9851cf01..bf9851cf01 100644
--- a/bin/tests/test_image.cpp
+++ b/main/tests/test_image.cpp
diff --git a/bin/tests/test_image.h b/main/tests/test_image.h
index 09b33e799e..09b33e799e 100644
--- a/bin/tests/test_image.h
+++ b/main/tests/test_image.h
diff --git a/bin/tests/test_io.cpp b/main/tests/test_io.cpp
index a8e8d7d0fd..42664e73cd 100644
--- a/bin/tests/test_io.cpp
+++ b/main/tests/test_io.cpp
@@ -101,10 +101,10 @@ MainLoop* test() {
ResourceSaver::save("test_data/rock.xml",texture);
print_line("localize paths");
- print_line(Globals::get_singleton()->localize_path("algo.xml"));
- print_line(Globals::get_singleton()->localize_path("c:\\windows\\algo.xml"));
- print_line(Globals::get_singleton()->localize_path(Globals::get_singleton()->get_resource_path()+"/something/something.xml"));
- print_line(Globals::get_singleton()->localize_path("somedir/algo.xml"));
+ print_line(GlobalConfig::get_singleton()->localize_path("algo.xml"));
+ print_line(GlobalConfig::get_singleton()->localize_path("c:\\windows\\algo.xml"));
+ print_line(GlobalConfig::get_singleton()->localize_path(GlobalConfig::get_singleton()->get_resource_path()+"/something/something.xml"));
+ print_line(GlobalConfig::get_singleton()->localize_path("somedir/algo.xml"));
{
diff --git a/bin/tests/test_io.h b/main/tests/test_io.h
index c839590ab9..c839590ab9 100644
--- a/bin/tests/test_io.h
+++ b/main/tests/test_io.h
diff --git a/bin/tests/test_main.cpp b/main/tests/test_main.cpp
index 1f7f2d7dda..1f7f2d7dda 100644
--- a/bin/tests/test_main.cpp
+++ b/main/tests/test_main.cpp
diff --git a/bin/tests/test_main.h b/main/tests/test_main.h
index c8d571a7dd..c8d571a7dd 100644
--- a/bin/tests/test_main.h
+++ b/main/tests/test_main.h
diff --git a/bin/tests/test_math.cpp b/main/tests/test_math.cpp
index 2ffef83f79..b3b70986c9 100644
--- a/bin/tests/test_math.cpp
+++ b/main/tests/test_math.cpp
@@ -478,6 +478,37 @@ uint32_t ihash3( uint32_t a)
MainLoop* test() {
+ print_line("Dvectors: "+itos(MemoryPool::allocs_used));
+ print_line("Mem used: "+itos(MemoryPool::total_memory));
+ print_line("MAx mem used: "+itos(MemoryPool::max_memory));
+
+ PoolVector<int> ints;
+ ints.resize(20);
+
+ {
+ PoolVector<int>::Write w;
+ w = ints.write();
+ for(int i=0;i<ints.size();i++) {
+ w[i]=i;
+ }
+ }
+
+ PoolVector<int> posho = ints;
+
+ {
+ PoolVector<int>::Read r = posho.read();
+ for(int i=0;i<posho.size();i++) {
+ print_line(itos(i)+" : " +itos(r[i]));
+ }
+ }
+
+ print_line("later Dvectors: "+itos(MemoryPool::allocs_used));
+ print_line("later Mem used: "+itos(MemoryPool::total_memory));
+ print_line("Mlater Ax mem used: "+itos(MemoryPool::max_memory));
+
+
+ return NULL;
+
List<String> cmdlargs = OS::get_singleton()->get_cmdline_args();
if (cmdlargs.empty()) {
@@ -704,8 +735,8 @@ MainLoop* test() {
print_line(String("res://..").simplify_path());
- DVector<uint8_t> a;
- DVector<uint8_t> b;
+ PoolVector<uint8_t> a;
+ PoolVector<uint8_t> b;
a.resize(20);
b=a;
diff --git a/bin/tests/test_math.h b/main/tests/test_math.h
index 492c3a1837..492c3a1837 100644
--- a/bin/tests/test_math.h
+++ b/main/tests/test_math.h
diff --git a/bin/tests/test_physics.cpp b/main/tests/test_physics.cpp
index 8a270f721f..b1a7af8dad 100644
--- a/bin/tests/test_physics.cpp
+++ b/main/tests/test_physics.cpp
@@ -146,7 +146,7 @@ protected:
/* BOX SHAPE */
- DVector<Plane> box_planes = Geometry::build_box_planes(Vector3(0.5,0.5,0.5));
+ PoolVector<Plane> box_planes = Geometry::build_box_planes(Vector3(0.5,0.5,0.5));
RID box_mesh = vs->mesh_create();
Geometry::MeshData box_data = Geometry::build_convex_mesh(box_planes);
vs->mesh_add_surface_from_mesh_data(box_mesh,box_data);
@@ -159,7 +159,7 @@ protected:
/* CAPSULE SHAPE */
- DVector<Plane> capsule_planes = Geometry::build_capsule_planes(0.5,0.7,12,Vector3::AXIS_Z);
+ PoolVector<Plane> capsule_planes = Geometry::build_capsule_planes(0.5,0.7,12,Vector3::AXIS_Z);
RID capsule_mesh = vs->mesh_create();
Geometry::MeshData capsule_data = Geometry::build_convex_mesh(capsule_planes);
@@ -176,7 +176,7 @@ protected:
/* CONVEX SHAPE */
- DVector<Plane> convex_planes = Geometry::build_cylinder_planes(0.5,0.7,5,Vector3::AXIS_Z);
+ PoolVector<Plane> convex_planes = Geometry::build_cylinder_planes(0.5,0.7,5,Vector3::AXIS_Z);
RID convex_mesh = vs->mesh_create();
Geometry::MeshData convex_data = Geometry::build_convex_mesh(convex_planes);
@@ -301,7 +301,7 @@ public:
}
- if (p_event.type == InputEvent::JOYSTICK_MOTION) {
+ if (p_event.type == InputEvent::JOYPAD_MOTION) {
if (p_event.joy_motion.axis == 0) {
@@ -534,7 +534,7 @@ public:
PhysicsServer * ps = PhysicsServer::get_singleton();
- DVector<Plane> capsule_planes = Geometry::build_capsule_planes(0.5,1,12,5,Vector3::AXIS_Y);
+ PoolVector<Plane> capsule_planes = Geometry::build_capsule_planes(0.5,1,12,5,Vector3::AXIS_Y);
RID capsule_mesh = vs->mesh_create();
Geometry::MeshData capsule_data = Geometry::build_convex_mesh(capsule_planes);
diff --git a/bin/tests/test_physics.h b/main/tests/test_physics.h
index 5b6a54f2d4..5b6a54f2d4 100644
--- a/bin/tests/test_physics.h
+++ b/main/tests/test_physics.h
diff --git a/bin/tests/test_physics_2d.cpp b/main/tests/test_physics_2d.cpp
index 93d707b26a..39b4e7edda 100644
--- a/bin/tests/test_physics_2d.cpp
+++ b/main/tests/test_physics_2d.cpp
@@ -74,7 +74,7 @@ class TestPhysics2DMainLoop : public MainLoop {
{
- DVector<uint8_t> pixels;
+ PoolVector<uint8_t> pixels;
pixels.resize(32*2*2);
for(int i=0;i<2;i++) {
@@ -100,7 +100,7 @@ class TestPhysics2DMainLoop : public MainLoop {
{
- DVector<uint8_t> pixels;
+ PoolVector<uint8_t> pixels;
pixels.resize(32*32*2);
for(int i=0;i<32;i++) {
@@ -128,7 +128,7 @@ class TestPhysics2DMainLoop : public MainLoop {
{
- DVector<uint8_t> pixels;
+ PoolVector<uint8_t> pixels;
pixels.resize(32*32*2);
for(int i=0;i<32;i++) {
@@ -157,7 +157,7 @@ class TestPhysics2DMainLoop : public MainLoop {
{
- DVector<uint8_t> pixels;
+ PoolVector<uint8_t> pixels;
pixels.resize(32*64*2);
for(int i=0;i<64;i++) {
@@ -195,7 +195,7 @@ class TestPhysics2DMainLoop : public MainLoop {
RID convex_polygon_shape = ps->shape_create(Physics2DServer::SHAPE_CONVEX_POLYGON);
- DVector<Vector2> arr;
+ PoolVector<Vector2> arr;
Point2 sb(32,32);
arr.push_back(Point2(20,3)-sb);
arr.push_back(Point2(58,23)-sb);
diff --git a/bin/tests/test_physics_2d.h b/main/tests/test_physics_2d.h
index e2eb1f4023..e2eb1f4023 100644
--- a/bin/tests/test_physics_2d.h
+++ b/main/tests/test_physics_2d.h
diff --git a/bin/tests/test_render.cpp b/main/tests/test_render.cpp
index b971d412aa..51e1366073 100644
--- a/bin/tests/test_render.cpp
+++ b/main/tests/test_render.cpp
@@ -87,7 +87,7 @@ public:
Vector<Vector3> vts;
/*
- DVector<Plane> sp = Geometry::build_sphere_planes(2,5,5);
+ PoolVector<Plane> sp = Geometry::build_sphere_planes(2,5,5);
Geometry::MeshData md2 = Geometry::build_convex_mesh(sp);
vts=md2.vertices;
*/
diff --git a/bin/tests/test_render.h b/main/tests/test_render.h
index 6993e75b9f..6993e75b9f 100644
--- a/bin/tests/test_render.h
+++ b/main/tests/test_render.h
diff --git a/bin/tests/test_shader_lang.cpp b/main/tests/test_shader_lang.cpp
index 1a677bcbe2..1a677bcbe2 100644
--- a/bin/tests/test_shader_lang.cpp
+++ b/main/tests/test_shader_lang.cpp
diff --git a/bin/tests/test_shader_lang.h b/main/tests/test_shader_lang.h
index f129fb224a..f129fb224a 100644
--- a/bin/tests/test_shader_lang.h
+++ b/main/tests/test_shader_lang.h
diff --git a/bin/tests/test_sound.cpp b/main/tests/test_sound.cpp
index 44cc117e02..44cc117e02 100644
--- a/bin/tests/test_sound.cpp
+++ b/main/tests/test_sound.cpp
diff --git a/bin/tests/test_sound.h b/main/tests/test_sound.h
index 91b87a2261..91b87a2261 100644
--- a/bin/tests/test_sound.h
+++ b/main/tests/test_sound.h
diff --git a/bin/tests/test_string.cpp b/main/tests/test_string.cpp
index d99ad4476f..d99ad4476f 100644
--- a/bin/tests/test_string.cpp
+++ b/main/tests/test_string.cpp
diff --git a/bin/tests/test_string.h b/main/tests/test_string.h
index 7b3cd9a019..7b3cd9a019 100644
--- a/bin/tests/test_string.h
+++ b/main/tests/test_string.h
diff --git a/modules/chibi/event_stream_chibi.cpp b/modules/chibi/event_stream_chibi.cpp
index 0b680b4fda..73d1c01e33 100644
--- a/modules/chibi/event_stream_chibi.cpp
+++ b/modules/chibi/event_stream_chibi.cpp
@@ -298,9 +298,9 @@ void CPSampleManagerImpl::unlock_data(CPSample_ID p_id){
sd->locks--;
if (sd->locks==0) {
- sd->w=DVector<uint8_t>::Write();
+ sd->w=PoolVector<uint8_t>::Write();
AudioServer::get_singleton()->sample_set_data(sd->rid,sd->lock);
- sd->lock=DVector<uint8_t>();
+ sd->lock=PoolVector<uint8_t>();
}
}
diff --git a/modules/chibi/event_stream_chibi.h b/modules/chibi/event_stream_chibi.h
index 9c6c883f61..0244ee0a95 100644
--- a/modules/chibi/event_stream_chibi.h
+++ b/modules/chibi/event_stream_chibi.h
@@ -54,8 +54,8 @@ class CPSampleManagerImpl : public CPSampleManager {
int loop_begin;
int loop_end;
int locks;
- DVector<uint8_t> lock;
- DVector<uint8_t>::Write w;
+ PoolVector<uint8_t> lock;
+ PoolVector<uint8_t>::Write w;
CPSample_Loop_Type loop_type;
};
diff --git a/modules/cscript/godot_c.h b/modules/cscript/godot_c.h
index b0465d8524..3bf86d1aeb 100644
--- a/modules/cscript/godot_c.h
+++ b/modules/cscript/godot_c.h
@@ -123,8 +123,8 @@ void GDAPI godot_array_free(godot_array p_array);
#define INPUT_EVENT_TYPE_KEY 1
#define INPUT_EVENT_TYPE_MOUSE_MOTION 2
#define INPUT_EVENT_TYPE_MOUSE_BUTTON 3
-#define INPUT_EVENT_TYPE_JOYSTICK_MOTION 4
-#define INPUT_EVENT_TYPE_JOYSTICK_BUTTON 5
+#define INPUT_EVENT_TYPE_JOYPAD_MOTION 4
+#define INPUT_EVENT_TYPE_JOYPAD_BUTTON 5
#define INPUT_EVENT_TYPE_SCREEN_TOUCH 6
#define INPUT_EVENT_TYPE_SCREEN_DRAG 7
#define INPUT_EVENT_TYPE_ACTION 8
@@ -166,12 +166,12 @@ int GDAPI godot_input_event_mouse_motion_get_relative_y(godot_input_event p_even
int GDAPI godot_input_event_mouse_motion_get_speed_x(godot_input_event p_event);
int GDAPI godot_input_event_mouse_motion_get_speed_y(godot_input_event p_event);
-int GDAPI godot_input_event_joystick_motion_get_axis(godot_input_event p_event);
-float GDAPI godot_input_event_joystick_motion_get_axis_value(godot_input_event p_event);
+int GDAPI godot_input_event_joypad_motion_get_axis(godot_input_event p_event);
+float GDAPI godot_input_event_joypad_motion_get_axis_value(godot_input_event p_event);
-int GDAPI godot_input_event_joystick_button_get_button_index(godot_input_event p_event);
-godot_bool GDAPI godot_input_event_joystick_button_is_pressed(godot_input_event p_event);
-float GDAPI godot_input_event_joystick_button_get_pressure(godot_input_event p_event);
+int GDAPI godot_input_event_joypad_button_get_button_index(godot_input_event p_event);
+godot_bool GDAPI godot_input_event_joypad_button_is_pressed(godot_input_event p_event);
+float GDAPI godot_input_event_joypad_button_get_pressure(godot_input_event p_event);
int GDAPI godot_input_event_screen_touch_get_index(godot_input_event p_event);
diff --git a/modules/dds/texture_loader_dds.cpp b/modules/dds/texture_loader_dds.cpp
index 598b2aab0e..1de98a6b1f 100644
--- a/modules/dds/texture_loader_dds.cpp
+++ b/modules/dds/texture_loader_dds.cpp
@@ -223,7 +223,7 @@ RES ResourceFormatDDS::load(const String &p_path, const String& p_original_path,
// print_line("found format: "+String(dds_format_info[dds_format].name));
- DVector<uint8_t> src_data;
+ PoolVector<uint8_t> src_data;
const DDSFormatInfo &info=dds_format_info[dds_format];
uint32_t w = width;
@@ -247,9 +247,9 @@ RES ResourceFormatDDS::load(const String &p_path, const String& p_original_path,
}
src_data.resize(size);
- DVector<uint8_t>::Write wb = src_data.write();
+ PoolVector<uint8_t>::Write wb = src_data.write();
f->get_buffer(wb.ptr(),size);
- wb=DVector<uint8_t>::Write();
+ wb=PoolVector<uint8_t>::Write();
} else if (info.palette) {
@@ -281,7 +281,7 @@ RES ResourceFormatDDS::load(const String &p_path, const String& p_original_path,
}
src_data.resize(size + 256*colsize );
- DVector<uint8_t>::Write wb = src_data.write();
+ PoolVector<uint8_t>::Write wb = src_data.write();
f->get_buffer(wb.ptr(),size);
for(int i=0;i<256;i++) {
@@ -296,7 +296,7 @@ RES ResourceFormatDDS::load(const String &p_path, const String& p_original_path,
}
- wb=DVector<uint8_t>::Write();
+ wb=PoolVector<uint8_t>::Write();
} else {
//uncompressed generic...
@@ -316,7 +316,7 @@ RES ResourceFormatDDS::load(const String &p_path, const String& p_original_path,
size=size*2;
src_data.resize(size);
- DVector<uint8_t>::Write wb = src_data.write();
+ PoolVector<uint8_t>::Write wb = src_data.write();
f->get_buffer(wb.ptr(),size);
@@ -449,7 +449,7 @@ RES ResourceFormatDDS::load(const String &p_path, const String& p_original_path,
}
- wb=DVector<uint8_t>::Write();
+ wb=PoolVector<uint8_t>::Write();
}
diff --git a/modules/etc1/image_etc.cpp b/modules/etc1/image_etc.cpp
index 4bbdc0a60a..845084fef7 100644
--- a/modules/etc1/image_etc.cpp
+++ b/modules/etc1/image_etc.cpp
@@ -37,10 +37,10 @@ static void _decompress_etc(Image *p_img) {
int imgw = p_img->get_width();
int imgh = p_img->get_height();
- DVector<uint8_t> src=p_img->get_data();
- DVector<uint8_t> dst;
+ PoolVector<uint8_t> src=p_img->get_data();
+ PoolVector<uint8_t> dst;
- DVector<uint8_t>::Read r = src.read();
+ PoolVector<uint8_t>::Read r = src.read();
int mmc=p_img->get_mipmap_count();
@@ -49,7 +49,7 @@ static void _decompress_etc(Image *p_img) {
dst.resize(dst.size()+imgw*imgh*3);
const uint8_t *srcbr=&r[p_img->get_mipmap_offset(i)];
- DVector<uint8_t>::Write w = dst.write();
+ PoolVector<uint8_t>::Write w = dst.write();
uint8_t *wptr = &w[dst.size()-imgw*imgh*3];
@@ -91,7 +91,7 @@ static void _decompress_etc(Image *p_img) {
}
- r=DVector<uint8_t>::Read();
+ r=PoolVector<uint8_t>::Read();
//print_line("Re Creating ETC into regular image: w "+itos(p_img->get_width())+" h "+itos(p_img->get_height())+" mm "+itos(p_img->get_mipmaps()));
*p_img=Image(p_img->get_width(),p_img->get_height(),p_img->has_mipmaps(),Image::FORMAT_RGB8,dst);
if (p_img->has_mipmaps())
@@ -117,9 +117,9 @@ static void _compress_etc(Image *p_img) {
img.generate_mipmaps(); // force mipmaps, so it works on most hardware
- DVector<uint8_t> res_data;
- DVector<uint8_t> dst_data;
- DVector<uint8_t>::Read r = img.get_data().read();
+ PoolVector<uint8_t> res_data;
+ PoolVector<uint8_t> dst_data;
+ PoolVector<uint8_t>::Read r = img.get_data().read();
int mc=0;
@@ -134,7 +134,7 @@ static void _compress_etc(Image *p_img) {
const uint8_t *src = &r[img.get_mipmap_offset(i)];
int mmsize = MAX(bw,1)*MAX(bh,1)*8;
dst_data.resize(dst_data.size()+mmsize);
- DVector<uint8_t>::Write w=dst_data.write();
+ PoolVector<uint8_t>::Write w=dst_data.write();
uint8_t *dst = &w[dst_data.size()-mmsize];
diff --git a/modules/etc1/texture_loader_pkm.cpp b/modules/etc1/texture_loader_pkm.cpp
index f8af141979..42c9937b8f 100644
--- a/modules/etc1/texture_loader_pkm.cpp
+++ b/modules/etc1/texture_loader_pkm.cpp
@@ -43,13 +43,13 @@ RES ResourceFormatPKM::load(const String &p_path, const String& p_original_path,
h.origWidth = f->get_16();
h.origHeight = f->get_16();
- DVector<uint8_t> src_data;
+ PoolVector<uint8_t> src_data;
uint32_t size = h.texWidth * h.texHeight / 2;
src_data.resize(size);
- DVector<uint8_t>::Write wb = src_data.write();
+ PoolVector<uint8_t>::Write wb = src_data.write();
f->get_buffer(wb.ptr(),size);
- wb=DVector<uint8_t>::Write();
+ wb=PoolVector<uint8_t>::Write();
int mipmaps = h.format;
int width = h.origWidth;
diff --git a/modules/gdscript/gd_compiler.cpp b/modules/gdscript/gd_compiler.cpp
index 75a49ace31..7483af298c 100644
--- a/modules/gdscript/gd_compiler.cpp
+++ b/modules/gdscript/gd_compiler.cpp
@@ -29,6 +29,31 @@
#include "gd_compiler.h"
#include "gd_script.h"
+bool GDCompiler::_is_class_member_property(CodeGen & codegen, const StringName & p_name) {
+
+ if (!codegen.function_node || codegen.function_node->_static)
+ return false;
+
+ return _is_class_member_property(codegen.script,p_name);
+}
+
+bool GDCompiler::_is_class_member_property(GDScript *owner, const StringName & p_name) {
+
+
+ GDScript *scr = owner;
+ GDNativeClass *nc=NULL;
+ while(scr) {
+
+ if (scr->native.is_valid())
+ nc=scr->native.ptr();
+ scr=scr->_base;
+ }
+
+ ERR_FAIL_COND_V(!nc,false);
+
+ return ClassDB::has_property(nc->get_name(),p_name);
+}
+
void GDCompiler::_set_error(const String& p_error,const GDParser::Node *p_node) {
@@ -164,6 +189,17 @@ int GDCompiler::_parse_expression(CodeGen& codegen,const GDParser::Node *p_expre
StringName identifier = in->name;
+
+ if (_is_class_member_property(codegen,identifier)) {
+ //get property
+ codegen.opcodes.push_back(GDFunction::OPCODE_GET_MEMBER); // perform operator
+ codegen.opcodes.push_back(codegen.get_name_map_pos(identifier)); // argument 2 (unary only takes one parameter)
+ int dst_addr=(p_stack_level)|(GDFunction::ADDR_TYPE_STACK<<GDFunction::ADDR_BITS);
+ codegen.opcodes.push_back(dst_addr); // append the stack level as destination address of the opcode
+ codegen.alloc_stack(p_stack_level);
+ return dst_addr;
+ }
+
// TRY STACK!
if (!p_initializer && codegen.stack_identifiers.has(identifier)) {
@@ -776,6 +812,8 @@ int GDCompiler::_parse_expression(CodeGen& codegen,const GDParser::Node *p_expre
/* Find chain of sets */
+ StringName assign_property;
+
List<GDParser::OperatorNode*> chain;
{
@@ -784,8 +822,20 @@ int GDCompiler::_parse_expression(CodeGen& codegen,const GDParser::Node *p_expre
while(true) {
chain.push_back(n);
- if (n->arguments[0]->type!=GDParser::Node::TYPE_OPERATOR)
+ if (n->arguments[0]->type!=GDParser::Node::TYPE_OPERATOR) {
+
+ //check for a built-in property
+ if (n->arguments[0]->type==GDParser::Node::TYPE_IDENTIFIER) {
+
+ GDParser::IdentifierNode *identifier = static_cast<GDParser::IdentifierNode*>(n->arguments[0]);
+ if (_is_class_member_property(codegen,identifier->name)) {
+ assign_property = identifier->name;
+
+ }
+
+ }
break;
+ }
n = static_cast<GDParser::OperatorNode*>(n->arguments[0]);
if (n->op!=GDParser::OperatorNode::OP_INDEX && n->op!=GDParser::OperatorNode::OP_INDEX_NAMED)
break;
@@ -810,6 +860,17 @@ int GDCompiler::_parse_expression(CodeGen& codegen,const GDParser::Node *p_expre
Vector<int> setchain;
+
+ if (assign_property!=StringName()) {
+
+ // recover and assign at the end, this allows stuff like
+ // position.x+=2.0
+ // in Node2D
+ setchain.push_back(prev_pos);
+ setchain.push_back(codegen.get_name_map_pos(assign_property));
+ setchain.push_back(GDFunction::OPCODE_SET_MEMBER);
+ }
+
for(List<GDParser::OperatorNode*>::Element *E=chain.back();E;E=E->prev()) {
@@ -840,7 +901,7 @@ int GDCompiler::_parse_expression(CodeGen& codegen,const GDParser::Node *p_expre
}
- if (key_idx<0)
+ if (key_idx<0) //error
return key_idx;
codegen.opcodes.push_back(named ? GDFunction::OPCODE_GET_NAMED : GDFunction::OPCODE_GET);
@@ -852,7 +913,10 @@ int GDCompiler::_parse_expression(CodeGen& codegen,const GDParser::Node *p_expre
codegen.opcodes.push_back(dst_pos);
+
//add in reverse order, since it will be reverted
+
+
setchain.push_back(dst_pos);
setchain.push_back(key_idx);
setchain.push_back(prev_pos);
@@ -881,7 +945,7 @@ int GDCompiler::_parse_expression(CodeGen& codegen,const GDParser::Node *p_expre
}
- if (set_index<0)
+ if (set_index<0) //error
return set_index;
if (set_index&GDFunction::ADDR_TYPE_STACK<<GDFunction::ADDR_BITS) {
@@ -891,7 +955,7 @@ int GDCompiler::_parse_expression(CodeGen& codegen,const GDParser::Node *p_expre
int set_value = _parse_assign_right_expression(codegen,on,slevel+1);
- if (set_value<0)
+ if (set_value<0) //error
return set_value;
codegen.opcodes.push_back(named?GDFunction::OPCODE_SET_NAMED:GDFunction::OPCODE_SET);
@@ -899,20 +963,36 @@ int GDCompiler::_parse_expression(CodeGen& codegen,const GDParser::Node *p_expre
codegen.opcodes.push_back(set_index);
codegen.opcodes.push_back(set_value);
- for(int i=0;i<setchain.size();i+=4) {
+ for(int i=0;i<setchain.size();i++) {
- codegen.opcodes.push_back(setchain[i+0]);
- codegen.opcodes.push_back(setchain[i+1]);
- codegen.opcodes.push_back(setchain[i+2]);
- codegen.opcodes.push_back(setchain[i+3]);
+ codegen.opcodes.push_back(setchain[i]);
}
return retval;
+ } else if (on->arguments[0]->type==GDParser::Node::TYPE_IDENTIFIER && _is_class_member_property(codegen,static_cast<GDParser::IdentifierNode*>(on->arguments[0])->name)) {
+ //assignment to member property
+
+ int slevel = p_stack_level;
+
+ int src_address = _parse_assign_right_expression(codegen,on,slevel);
+ if (src_address<0)
+ return -1;
+
+ StringName name = static_cast<GDParser::IdentifierNode*>(on->arguments[0])->name;
+
+ codegen.opcodes.push_back(GDFunction::OPCODE_SET_MEMBER);
+ codegen.opcodes.push_back(codegen.get_name_map_pos(name));
+ codegen.opcodes.push_back(src_address);
+
+ return GDFunction::ADDR_TYPE_NIL<<GDFunction::ADDR_BITS;
} else {
- //ASSIGNMENT MODE!!
+
+
+
+ //REGULAR ASSIGNMENT MODE!!
int slevel = p_stack_level;
@@ -1211,6 +1291,11 @@ Error GDCompiler::_parse_block(CodeGen& codegen,const GDParser::BlockNode *p_blo
const GDParser::LocalVarNode *lv = static_cast<const GDParser::LocalVarNode*>(s);
+ if (_is_class_member_property(codegen,lv->name)) {
+ _set_error("Name for local variable '"+String(lv->name)+"' can't shadow class property of the same name.",lv);
+ return ERR_ALREADY_EXISTS;
+ }
+
codegen.add_stack_identifier(lv->name,p_stack_level++);
codegen.alloc_stack(p_stack_level);
new_identifiers++;
@@ -1249,6 +1334,10 @@ Error GDCompiler::_parse_function(GDScript *p_script,const GDParser::ClassNode *
if (p_func) {
for(int i=0;i<p_func->arguments.size();i++) {
+ if (_is_class_member_property(p_script,p_func->arguments[i])) {
+ _set_error("Name for argument '"+String(p_func->arguments[i])+"' can't shadow class property of the same name.",p_func);
+ return ERR_ALREADY_EXISTS;
+ }
codegen.add_stack_identifier(p_func->arguments[i],i);
#ifdef TOOLS_ENABLED
argnames.push_back(p_func->arguments[i]);
@@ -1653,6 +1742,10 @@ Error GDCompiler::_parse_class(GDScript *p_script, GDScript *p_owner, const GDPa
_set_error("Member '"+name+"' already exists (in current or parent class)",p_class);
return ERR_ALREADY_EXISTS;
}
+ if (_is_class_member_property(p_script,name)) {
+ _set_error("Member '"+name+"' already exists as a class property.",p_class);
+ return ERR_ALREADY_EXISTS;
+ }
if (p_class->variables[i]._export.type!=Variant::NIL) {
@@ -1691,6 +1784,11 @@ Error GDCompiler::_parse_class(GDScript *p_script, GDScript *p_owner, const GDPa
StringName name = p_class->constant_expressions[i].identifier;
ERR_CONTINUE( p_class->constant_expressions[i].expression->type!=GDParser::Node::TYPE_CONSTANT );
+ if (_is_class_member_property(p_script,name)) {
+ _set_error("Member '"+name+"' already exists as a class property.",p_class);
+ return ERR_ALREADY_EXISTS;
+ }
+
GDParser::ConstantNode *constant = static_cast<GDParser::ConstantNode*>(p_class->constant_expressions[i].expression);
p_script->constants.insert(name,constant->value);
diff --git a/modules/gdscript/gd_compiler.h b/modules/gdscript/gd_compiler.h
index eefd6de3e7..dd211a852c 100644
--- a/modules/gdscript/gd_compiler.h
+++ b/modules/gdscript/gd_compiler.h
@@ -37,6 +37,7 @@ class GDCompiler {
const GDParser *parser;
struct CodeGen {
+
GDScript *script;
const GDParser::ClassNode *class_node;
const GDParser::FunctionNode *function_node;
@@ -134,6 +135,9 @@ class GDCompiler {
Ref<GDScript> _parse_class(GDParser::ClassNode *p_class);
#endif
+ bool _is_class_member_property(CodeGen & codegen, const StringName & p_name);
+ bool _is_class_member_property(GDScript *owner, const StringName & p_name);
+
void _set_error(const String& p_error,const GDParser::Node *p_node);
bool _create_unary_operator(CodeGen& codegen,const GDParser::OperatorNode *on,Variant::Operator op, int p_stack_level);
diff --git a/modules/gdscript/gd_editor.cpp b/modules/gdscript/gd_editor.cpp
index 1a9bef6691..d3c3dac1fd 100644
--- a/modules/gdscript/gd_editor.cpp
+++ b/modules/gdscript/gd_editor.cpp
@@ -347,7 +347,7 @@ String GDScriptLanguage::make_function(const String& p_class,const String& p_nam
struct GDCompletionIdentifier {
- StringName GDCLASS;
+ StringName obj_type;
Ref<GDScript> script;
Variant::Type type;
Variant value; //im case there is a value, also return it
@@ -365,10 +365,10 @@ static GDCompletionIdentifier _get_type_from_variant(const Variant& p_variant) {
Object *obj = p_variant;
if (obj) {
//if (obj->cast_to<GDNativeClass>()) {
- // t.GDCLASS=obj->cast_to<GDNativeClass>()->get_name();
+ // t.obj_type=obj->cast_to<GDNativeClass>()->get_name();
// t.value=Variant();
//} else {
- t.GDCLASS=obj->get_class();
+ t.obj_type=obj->get_class();
//}
}
}
@@ -380,7 +380,7 @@ static GDCompletionIdentifier _get_type_from_pinfo(const PropertyInfo& p_info) {
GDCompletionIdentifier t;
t.type=p_info.type;
if (p_info.hint==PROPERTY_HINT_RESOURCE_TYPE) {
- t.GDCLASS=p_info.hint_string;
+ t.obj_type=p_info.hint_string;
}
return t;
}
@@ -508,7 +508,7 @@ static GDCompletionIdentifier _get_native_class(GDCompletionContext& context) {
id.type=Variant::OBJECT;
if (context.base)
id.value=context.base;
- id.GDCLASS=nc->get_name();
+ id.obj_type=nc->get_name();
return id;
}
@@ -609,15 +609,15 @@ static bool _guess_expression_type(GDCompletionContext& context,const GDParser::
GDNativeClass *gdnc = obj->cast_to<GDNativeClass>();
r_type.type=Variant::OBJECT;
r_type.value=Variant();
- r_type.GDCLASS=gdnc->get_name();
+ r_type.obj_type=gdnc->get_name();
return true;
}
}
- if (ClassDB::has_method(base.GDCLASS,id)) {
+ if (ClassDB::has_method(base.obj_type,id)) {
#ifdef TOOLS_ENABLED
- MethodBind *mb = ClassDB::get_method(base.GDCLASS,id);
+ MethodBind *mb = ClassDB::get_method(base.obj_type,id);
PropertyInfo pi = mb->get_argument_info(-1);
//try calling the function if constant and all args are constant, should not crash..
@@ -643,14 +643,14 @@ static bool _guess_expression_type(GDCompletionContext& context,const GDParser::
}
}
- if (all_valid && String(id)=="get_node" && ClassDB::is_parent_class(base.GDCLASS,"Node") && args.size()) {
+ if (all_valid && String(id)=="get_node" && ClassDB::is_parent_class(base.obj_type,"Node") && args.size()) {
String arg1=args[0];
if (arg1.begins_with("/root/")) {
String which = arg1.get_slice("/",2);
if (which!="") {
List<PropertyInfo> props;
- Globals::get_singleton()->get_property_list(&props);
+ GlobalConfig::get_singleton()->get_property_list(&props);
//print_line("find singleton");
for(List<PropertyInfo>::Element *E=props.front();E;E=E->next()) {
@@ -662,7 +662,7 @@ static bool _guess_expression_type(GDCompletionContext& context,const GDParser::
String name = s.get_slice("/",1);
//print_line("name: "+name+", which: "+which);
if (name==which) {
- String script = Globals::get_singleton()->get(s);
+ String script = GlobalConfig::get_singleton()->get(s);
if (!script.begins_with("res://")) {
script="res://"+script;
@@ -686,7 +686,7 @@ static bool _guess_expression_type(GDCompletionContext& context,const GDParser::
scr = ResourceLoader::load(script);
- r_type.GDCLASS="Node";
+ r_type.obj_type="Node";
r_type.type=Variant::OBJECT;
r_type.script=scr;
r_type.value=Variant();
@@ -729,7 +729,7 @@ static bool _guess_expression_type(GDCompletionContext& context,const GDParser::
r_type.type=pi.type;
if (pi.hint==PROPERTY_HINT_RESOURCE_TYPE) {
- r_type.GDCLASS=pi.hint_string;
+ r_type.obj_type=pi.hint_string;
}
@@ -755,7 +755,7 @@ static bool _guess_expression_type(GDCompletionContext& context,const GDParser::
MethodInfo mi = E->get();
r_type.type=mi.return_val.type;
if (mi.return_val.hint==PROPERTY_HINT_RESOURCE_TYPE) {
- r_type.GDCLASS=mi.return_val.hint_string;
+ r_type.obj_type=mi.return_val.hint_string;
}
return true;
}
@@ -940,6 +940,15 @@ static bool _guess_expression_type(GDCompletionContext& context,const GDParser::
static bool _guess_identifier_type_in_block(GDCompletionContext& context,int p_line,const StringName& p_identifier,GDCompletionIdentifier &r_type) {
+ GDCompletionIdentifier gdi = _get_native_class(context);
+ if (gdi.obj_type!=StringName()) {
+ bool valid;
+ Variant::Type t = ClassDB::get_property_type(gdi.obj_type,p_identifier,&valid);
+ if (t!=Variant::NIL && valid) {
+ r_type.type=t;
+ return true;
+ }
+ }
const GDParser::Node *last_assign=NULL;
int last_assign_line=-1;
@@ -1064,11 +1073,11 @@ static bool _guess_identifier_type(GDCompletionContext& context,int p_line,const
if (argindex!=-1) {
GDCompletionIdentifier id =_get_native_class(context);
- if (id.type==Variant::OBJECT && id.GDCLASS!=StringName()) {
+ if (id.type==Variant::OBJECT && id.obj_type!=StringName()) {
//this kinda sucks but meh
List<MethodInfo> vmethods;
- ClassDB::get_virtual_methods(id.GDCLASS,&vmethods);
+ ClassDB::get_virtual_methods(id.obj_type,&vmethods);
for (List<MethodInfo>::Element *E=vmethods.front();E;E=E->next()) {
@@ -1081,14 +1090,14 @@ static bool _guess_identifier_type(GDCompletionContext& context,int p_line,const
r_type.type=Variant::OBJECT;
- r_type.GDCLASS=arg.name.substr(scp+1,arg.name.length());
+ r_type.obj_type=arg.name.substr(scp+1,arg.name.length());
return true;
} else {
r_type.type=arg.type;
if (arg.hint==PROPERTY_HINT_RESOURCE_TYPE)
- r_type.GDCLASS=arg.hint_string;
+ r_type.obj_type=arg.hint_string;
return true;
}
}
@@ -1142,7 +1151,7 @@ static bool _guess_identifier_type(GDCompletionContext& context,int p_line,const
//autoloads as singletons
List<PropertyInfo> props;
- Globals::get_singleton()->get_property_list(&props);
+ GlobalConfig::get_singleton()->get_property_list(&props);
for(List<PropertyInfo>::Element *E=props.front();E;E=E->next()) {
@@ -1152,7 +1161,7 @@ static bool _guess_identifier_type(GDCompletionContext& context,int p_line,const
String name = s.get_slice("/",1);
if (name==String(p_identifier)) {
- String path = Globals::get_singleton()->get(s);
+ String path = GlobalConfig::get_singleton()->get(s);
if (path.begins_with("*")) {
String script =path.substr(1,path.length());
@@ -1174,7 +1183,7 @@ static bool _guess_identifier_type(GDCompletionContext& context,int p_line,const
scr = ResourceLoader::load(script);
- r_type.GDCLASS="Node";
+ r_type.obj_type="Node";
r_type.type=Variant::OBJECT;
r_type.script=scr;
r_type.value=Variant();
@@ -1298,26 +1307,43 @@ static void _find_identifiers_in_class(GDCompletionContext& context,bool p_stati
base=script->get_native();
} else if (nc.is_valid()) {
+ StringName type = nc->get_name();
+
if (!p_only_functions) {
- StringName type = nc->get_name();
+
List<String> constants;
ClassDB::get_integer_constant_list(type,&constants);
for(List<String>::Element *E=constants.front();E;E=E->next()) {
result.insert(E->get());
}
- List<MethodInfo> methods;
- ClassDB::get_method_list(type,&methods);
- for(List<MethodInfo>::Element *E=methods.front();E;E=E->next()) {
- if (E->get().name.begins_with("_"))
+ List<PropertyInfo> pinfo;
+
+ ClassDB::get_property_list(type,&pinfo);
+
+ for (List<PropertyInfo>::Element *E=pinfo.front();E;E=E->next()) {
+ if (E->get().usage&(PROPERTY_USAGE_GROUP|PROPERTY_USAGE_CATEGORY))
continue;
- if (E->get().arguments.size())
- result.insert(E->get().name+"(");
- else
- result.insert(E->get().name+"()");
+ if (E->get().name.find("/")!=-1)
+ continue;
+ result.insert(E->get().name);
}
+
}
+ List<MethodInfo> methods;
+ ClassDB::get_method_list(type,&methods);
+ for(List<MethodInfo>::Element *E=methods.front();E;E=E->next()) {
+ if (E->get().name.begins_with("_"))
+ continue;
+ if (E->get().arguments.size())
+ result.insert(E->get().name+"(");
+ else
+ result.insert(E->get().name+"()");
+ }
+
+
+
break;
} else
break;
@@ -1377,7 +1403,7 @@ static void _find_identifiers(GDCompletionContext& context,int p_line,bool p_onl
//autoload singletons
List<PropertyInfo> props;
- Globals::get_singleton()->get_property_list(&props);
+ GlobalConfig::get_singleton()->get_property_list(&props);
for(List<PropertyInfo>::Element *E=props.front();E;E=E->next()) {
@@ -1385,7 +1411,7 @@ static void _find_identifiers(GDCompletionContext& context,int p_line,bool p_onl
if (!s.begins_with("autoload/"))
continue;
String name = s.get_slice("/",1);
- String path = Globals::get_singleton()->get(s);
+ String path = GlobalConfig::get_singleton()->get(s);
if (path.begins_with("*")) {
result.insert(name);
}
@@ -1470,7 +1496,7 @@ static void _find_type_arguments(GDCompletionContext& context,const GDParser::No
if (id.type==Variant::INPUT_EVENT && String(p_method)=="is_action" && p_argidx==0) {
List<PropertyInfo> pinfo;
- Globals::get_singleton()->get_property_list(&pinfo);
+ GlobalConfig::get_singleton()->get_property_list(&pinfo);
for(List<PropertyInfo>::Element *E=pinfo.front();E;E=E->next()) {
const PropertyInfo &pi=E->get();
@@ -1483,10 +1509,10 @@ static void _find_type_arguments(GDCompletionContext& context,const GDParser::No
}
- } else if (id.type==Variant::OBJECT && id.GDCLASS!=StringName()) {
+ } else if (id.type==Variant::OBJECT && id.obj_type!=StringName()) {
- MethodBind *m = ClassDB::get_method(id.GDCLASS,p_method);
+ MethodBind *m = ClassDB::get_method(id.obj_type,p_method);
if (!m) {
//not in static method, see script
@@ -1699,7 +1725,7 @@ static void _find_type_arguments(GDCompletionContext& context,const GDParser::No
if (p_argidx==0) {
List<MethodInfo> sigs;
- ClassDB::get_signal_list(id.GDCLASS,&sigs);
+ ClassDB::get_signal_list(id.obj_type,&sigs);
if (id.script.is_valid()) {
id.script->get_script_signal_list(&sigs);
@@ -1735,10 +1761,10 @@ static void _find_type_arguments(GDCompletionContext& context,const GDParser::No
}*/
} else {
- if (p_argidx==0 && (String(p_method)=="get_node" || String(p_method)=="has_node") && ClassDB::is_parent_class(id.GDCLASS,"Node")) {
+ if (p_argidx==0 && (String(p_method)=="get_node" || String(p_method)=="has_node") && ClassDB::is_parent_class(id.obj_type,"Node")) {
List<PropertyInfo> props;
- Globals::get_singleton()->get_property_list(&props);
+ GlobalConfig::get_singleton()->get_property_list(&props);
for(List<PropertyInfo>::Element *E=props.front();E;E=E->next()) {
@@ -1962,7 +1988,7 @@ static void _find_call_arguments(GDCompletionContext& context,const GDParser::No
GDCompletionIdentifier ci;
ci.type=Variant::OBJECT;
- ci.GDCLASS=nc->get_name();
+ ci.obj_type=nc->get_name();
if (!context._class->owner)
ci.value=context.base;
@@ -2129,6 +2155,27 @@ Error GDScriptLanguage::complete_code(const String& p_code, const String& p_base
case GDParser::COMPLETION_PARENT_FUNCTION: {
} break;
+ case GDParser::COMPLETION_GET_NODE: {
+
+ if (p_owner) {
+ List<String> opts;
+ p_owner->get_argument_options("get_node",0,&opts);
+
+ for (List<String>::Element *E=opts.front();E;E=E->next()) {
+
+ String opt = E->get().strip_edges();
+ if (opt.begins_with("\"") && opt.ends_with("\"")) {
+ String idopt=opt.substr(1,opt.length()-2);
+ if (idopt.replace("/","_").is_valid_identifier()) {
+ options.insert(idopt);
+ } else {
+ options.insert(opt);
+ }
+ }
+ }
+
+ }
+ } break;
case GDParser::COMPLETION_METHOD:
isfunction=true;
case GDParser::COMPLETION_INDEX: {
@@ -2143,7 +2190,7 @@ Error GDScriptLanguage::complete_code(const String& p_code, const String& p_base
GDCompletionIdentifier t;
if (_guess_expression_type(context,static_cast<const GDParser::OperatorNode *>(node)->arguments[0],p.get_completion_line(),t)) {
- if (t.type==Variant::OBJECT && t.GDCLASS=="GDNativeClass") {
+ if (t.type==Variant::OBJECT && t.obj_type=="GDNativeClass") {
//native enum
Ref<GDNativeClass> gdn = t.value;
if (gdn.is_valid()) {
@@ -2153,8 +2200,19 @@ Error GDScriptLanguage::complete_code(const String& p_code, const String& p_base
for (List<String>::Element *E=cnames.front();E;E=E->next()) {
options.insert(E->get());
}
+
+ List<PropertyInfo> pinfo;
+ ClassDB::get_property_list(cn,&pinfo);
+
+ for (List<PropertyInfo>::Element *E=pinfo.front();E;E=E->next()) {
+ if (E->get().usage&(PROPERTY_USAGE_GROUP|PROPERTY_USAGE_CATEGORY))
+ continue;
+ if (E->get().name.find("/")!=-1)
+ continue;
+ options.insert(E->get().name);
+ }
}
- } else if (t.type==Variant::OBJECT && t.GDCLASS!=StringName()) {
+ } else if (t.type==Variant::OBJECT && t.obj_type!=StringName()) {
Ref<GDScript> on_script;
@@ -2288,10 +2346,23 @@ Error GDScriptLanguage::complete_code(const String& p_code, const String& p_base
if (!isfunction) {
- ClassDB::get_integer_constant_list(t.GDCLASS,r_options);
+ ClassDB::get_integer_constant_list(t.obj_type,r_options);
+
+ List<PropertyInfo> pinfo;
+ ClassDB::get_property_list(t.obj_type,&pinfo);
+
+ for (List<PropertyInfo>::Element *E=pinfo.front();E;E=E->next()) {
+ if (E->get().usage&(PROPERTY_USAGE_GROUP|PROPERTY_USAGE_CATEGORY))
+ continue;
+ if (E->get().name.find("/")!=-1)
+ continue;
+ r_options->push_back(E->get().name);
+ }
}
+
+
List<MethodInfo> mi;
- ClassDB::get_method_list(t.GDCLASS,&mi);
+ ClassDB::get_method_list(t.obj_type,&mi);
for (List<MethodInfo>::Element *E=mi.front();E;E=E->next()) {
if (E->get().name.begins_with("_"))
@@ -2320,8 +2391,8 @@ Error GDScriptLanguage::complete_code(const String& p_code, const String& p_base
"# Key",
"# MouseMotion",
"# MouseButton",
- "# JoystickMotion",
- "# JoystickButton",
+ "# JoypadMotion",
+ "# JoypadButton",
"# ScreenTouch",
"# ScreenDrag",
"# Action"
@@ -2395,9 +2466,9 @@ Error GDScriptLanguage::complete_code(const String& p_code, const String& p_base
GDCompletionIdentifier cid = _get_native_class(context);
- if (cid.GDCLASS!=StringName()) {
+ if (cid.obj_type!=StringName()) {
List<MethodInfo> vm;
- ClassDB::get_virtual_methods(cid.GDCLASS,&vm);
+ ClassDB::get_virtual_methods(cid.obj_type,&vm);
for(List<MethodInfo>::Element *E=vm.front();E;E=E->next()) {
MethodInfo &mi=E->get();
@@ -2430,10 +2501,10 @@ Error GDScriptLanguage::complete_code(const String& p_code, const String& p_base
if (!_guess_expression_type(context,node,p.get_completion_line(),t))
break;
- if (t.type==Variant::OBJECT && t.GDCLASS!=StringName()) {
+ if (t.type==Variant::OBJECT && t.obj_type!=StringName()) {
List<MethodInfo> sigs;
- ClassDB::get_signal_list(t.GDCLASS,&sigs);
+ ClassDB::get_signal_list(t.obj_type,&sigs);
for (List<MethodInfo>::Element *E=sigs.front();E;E=E->next()) {
options.insert("\""+E->get().name+"\"");
}
@@ -2610,12 +2681,12 @@ Error GDScriptLanguage::lookup_code(const String& p_code, const String& p_symbol
}
GDCompletionIdentifier identifier = _get_native_class(context);
- print_line("identifier: "+String(identifier.GDCLASS));
+ print_line("identifier: "+String(identifier.obj_type));
- if (ClassDB::has_method(identifier.GDCLASS,p_symbol)) {
+ if (ClassDB::has_method(identifier.obj_type,p_symbol)) {
r_result.type=ScriptLanguage::LookupResult::RESULT_CLASS_METHOD;
- r_result.class_name=identifier.GDCLASS;
+ r_result.class_name=identifier.obj_type;
r_result.class_member=p_symbol;
return OK;
}
@@ -2653,16 +2724,29 @@ Error GDScriptLanguage::lookup_code(const String& p_code, const String& p_symbol
GDCompletionIdentifier identifier = _get_native_class(context);
- if (ClassDB::has_method(identifier.GDCLASS,p_symbol)) {
+ if (ClassDB::has_method(identifier.obj_type,p_symbol)) {
r_result.type=ScriptLanguage::LookupResult::RESULT_CLASS_METHOD;
- r_result.class_name=identifier.GDCLASS;
+ r_result.class_name=identifier.obj_type;
r_result.class_member=p_symbol;
return OK;
}
} else {
+ GDCompletionIdentifier gdi = _get_native_class(context);
+ if (gdi.obj_type!=StringName()) {
+ bool valid;
+ Variant::Type t = ClassDB::get_property_type(gdi.obj_type,p_symbol,&valid);
+ if (t!=Variant::NIL && valid) {
+ r_result.type=ScriptLanguage::LookupResult::RESULT_CLASS_PROPERTY;
+ r_result.class_name=gdi.obj_type;
+ r_result.class_member=p_symbol;
+ return OK;
+
+ }
+ }
+
const GDParser::BlockNode *block=context.block;
//search in blocks going up (local var?)
while(block) {
@@ -2731,7 +2815,7 @@ Error GDScriptLanguage::lookup_code(const String& p_code, const String& p_symbol
//guess in autoloads as singletons
List<PropertyInfo> props;
- Globals::get_singleton()->get_property_list(&props);
+ GlobalConfig::get_singleton()->get_property_list(&props);
for(List<PropertyInfo>::Element *E=props.front();E;E=E->next()) {
@@ -2741,7 +2825,7 @@ Error GDScriptLanguage::lookup_code(const String& p_code, const String& p_symbol
String name = s.get_slice("/",1);
if (name==String(p_symbol)) {
- String path = Globals::get_singleton()->get(s);
+ String path = GlobalConfig::get_singleton()->get(s);
if (path.begins_with("*")) {
String script =path.substr(1,path.length());
@@ -2799,7 +2883,7 @@ Error GDScriptLanguage::lookup_code(const String& p_code, const String& p_symbol
if (identifier.script.is_valid()) {
print_line("var script: "+identifier.script->get_path());
}
- print_line("obj type: "+String(identifier.GDCLASS));
+ print_line("obj type: "+String(identifier.obj_type));
print_line("value: "+String(identifier.value));
}
#endif
@@ -2823,7 +2907,7 @@ Error GDScriptLanguage::lookup_code(const String& p_code, const String& p_symbol
GDCompletionIdentifier t;
if (_guess_expression_type(context,static_cast<const GDParser::OperatorNode *>(node)->arguments[0],p.get_completion_line(),t)) {
- if (t.type==Variant::OBJECT && t.GDCLASS=="GDNativeClass") {
+ if (t.type==Variant::OBJECT && t.obj_type=="GDNativeClass") {
//native enum
Ref<GDNativeClass> gdn = t.value;
if (gdn.is_valid()) {
@@ -2833,7 +2917,7 @@ Error GDScriptLanguage::lookup_code(const String& p_code, const String& p_symbol
return OK;
}
- } else if (t.type==Variant::OBJECT && t.GDCLASS!=StringName()) {
+ } else if (t.type==Variant::OBJECT && t.obj_type!=StringName()) {
Ref<GDScript> on_script;
@@ -2858,29 +2942,30 @@ Error GDScriptLanguage::lookup_code(const String& p_code, const String& p_symbol
}
}
- if (ClassDB::has_method(t.GDCLASS,p_symbol)) {
+ if (ClassDB::has_method(t.obj_type,p_symbol)) {
r_result.type=ScriptLanguage::LookupResult::RESULT_CLASS_METHOD;
- r_result.class_name=t.GDCLASS;
+ r_result.class_name=t.obj_type;
r_result.class_member=p_symbol;
return OK;
}
bool success;
- ClassDB::get_integer_constant(t.GDCLASS,p_symbol,&success);
+ ClassDB::get_integer_constant(t.obj_type,p_symbol,&success);
if (success) {
r_result.type=ScriptLanguage::LookupResult::RESULT_CLASS_CONSTANT;
- r_result.class_name=t.GDCLASS;
+ r_result.class_name=t.obj_type;
r_result.class_member=p_symbol;
return OK;
}
- ClassDB::get_property_type(t.GDCLASS,p_symbol,&success);
+
+ ClassDB::get_property_type(t.obj_type,p_symbol,&success);
if (success) {
r_result.type=ScriptLanguage::LookupResult::RESULT_CLASS_PROPERTY;
- r_result.class_name=t.GDCLASS;
+ r_result.class_name=t.obj_type;
r_result.class_member=p_symbol;
return OK;
}
@@ -2934,15 +3019,15 @@ Error GDScriptLanguage::lookup_code(const String& p_code, const String& p_symbol
GDCompletionIdentifier cid = _get_native_class(context);
- if (cid.GDCLASS!=StringName()) {
+ if (cid.obj_type!=StringName()) {
List<MethodInfo> vm;
- ClassDB::get_virtual_methods(cid.GDCLASS,&vm);
+ ClassDB::get_virtual_methods(cid.obj_type,&vm);
for(List<MethodInfo>::Element *E=vm.front();E;E=E->next()) {
if (p_symbol==E->get().name) {
r_result.type=ScriptLanguage::LookupResult::RESULT_CLASS_METHOD;
- r_result.class_name=cid.GDCLASS;
+ r_result.class_name=cid.obj_type;
r_result.class_member=p_symbol;
return OK;
diff --git a/modules/gdscript/gd_function.cpp b/modules/gdscript/gd_function.cpp
index 2bacb50d86..e3217e9218 100644
--- a/modules/gdscript/gd_function.cpp
+++ b/modules/gdscript/gd_function.cpp
@@ -487,7 +487,7 @@ Variant GDFunction::call(GDInstance *p_instance, const Variant **p_args, int p_a
case OPCODE_GET_NAMED: {
- CHECK_SPACE(3);
+ CHECK_SPACE(4);
GET_VARIANT_PTR(src,1);
GET_VARIANT_PTR(dst,3);
@@ -519,6 +519,46 @@ Variant GDFunction::call(GDInstance *p_instance, const Variant **p_args, int p_a
#endif
ip+=4;
} continue;
+ case OPCODE_SET_MEMBER: {
+
+ CHECK_SPACE(3);
+ int indexname = _code_ptr[ip+1];
+ ERR_BREAK(indexname<0 || indexname>=_global_names_count);
+ const StringName *index = &_global_names_ptr[indexname];
+ GET_VARIANT_PTR(src,2);
+
+ bool valid;
+ bool ok = ClassDB::set_property(p_instance->owner,*index,*src,&valid);
+#ifdef DEBUG_ENABLED
+ if (!ok) {
+ err_text="Internal error setting property: "+String(*index);
+ break;
+ } else if (!valid) {
+ err_text="Error setting property '"+String(*index)+"' with value of type "+Variant::get_type_name(src->get_type())+".";
+ break;
+
+ }
+#endif
+ ip+=3;
+ } continue;
+ case OPCODE_GET_MEMBER: {
+
+ CHECK_SPACE(3);
+ int indexname = _code_ptr[ip+1];
+ ERR_BREAK(indexname<0 || indexname>=_global_names_count);
+ const StringName *index = &_global_names_ptr[indexname];
+ GET_VARIANT_PTR(dst,2);
+ bool ok = ClassDB::get_property(p_instance->owner,*index,*dst);
+
+#ifdef DEBUG_ENABLED
+ if (!ok) {
+ err_text="Internal error getting property: "+String(*index);
+ break;
+ }
+#endif
+ ip+=3;
+
+ } continue;
case OPCODE_ASSIGN: {
CHECK_SPACE(3);
diff --git a/modules/gdscript/gd_function.h b/modules/gdscript/gd_function.h
index 976dbb7778..e5262e8ad7 100644
--- a/modules/gdscript/gd_function.h
+++ b/modules/gdscript/gd_function.h
@@ -23,6 +23,8 @@ public:
OPCODE_GET,
OPCODE_SET_NAMED,
OPCODE_GET_NAMED,
+ OPCODE_SET_MEMBER,
+ OPCODE_GET_MEMBER,
OPCODE_ASSIGN,
OPCODE_ASSIGN_TRUE,
OPCODE_ASSIGN_FALSE,
diff --git a/modules/gdscript/gd_functions.cpp b/modules/gdscript/gd_functions.cpp
index 74b804b206..64578e5f5c 100644
--- a/modules/gdscript/gd_functions.cpp
+++ b/modules/gdscript/gd_functions.cpp
@@ -35,6 +35,7 @@
#include "os/os.h"
#include "variant_parser.h"
#include "io/marshalls.h"
+#include "io/json.h"
const char *GDFunctions::get_func_name(Function p_func) {
@@ -103,6 +104,9 @@ const char *GDFunctions::get_func_name(Function p_func) {
"load",
"inst2dict",
"dict2inst",
+ "validate_json",
+ "parse_json",
+ "to_json",
"hash",
"Color8",
"print_stack",
@@ -846,6 +850,7 @@ void GDFunctions::call(Function p_func,const Variant **p_args,int p_arg_count,Va
if (p_args[0]->get_type()!=Variant::STRING) {
r_error.error=Variant::CallError::CALL_ERROR_INVALID_ARGUMENT;
r_error.argument=0;
+ r_error.expected=Variant::STRING;
r_ret=Variant();
} else {
r_ret=ResourceLoader::load(*p_args[0]);
@@ -1024,6 +1029,57 @@ void GDFunctions::call(Function p_func,const Variant **p_args,int p_arg_count,Va
}
} break;
+ case VALIDATE_JSON: {
+
+ VALIDATE_ARG_COUNT(1);
+
+ if (p_args[0]->get_type()!=Variant::STRING) {
+ r_error.error=Variant::CallError::CALL_ERROR_INVALID_ARGUMENT;
+ r_error.argument=0;
+ r_error.expected=Variant::STRING;
+ r_ret=Variant();
+ return;
+ }
+
+ String errs;
+ int errl;
+
+ Error err = JSON::parse(*p_args[0],r_ret,errs,errl);
+
+ if (err!=OK) {
+ r_ret=itos(errl)+":"+errs;
+ } else {
+ r_ret="";
+ }
+
+ } break;
+ case PARSE_JSON: {
+
+ VALIDATE_ARG_COUNT(1);
+
+ if (p_args[0]->get_type()!=Variant::STRING) {
+ r_error.error=Variant::CallError::CALL_ERROR_INVALID_ARGUMENT;
+ r_error.argument=0;
+ r_error.expected=Variant::STRING;
+ r_ret=Variant();
+ return;
+ }
+
+ String errs;
+ int errl;
+
+ Error err = JSON::parse(*p_args[0],r_ret,errs,errl);
+
+ if (err!=OK) {
+ r_ret=Variant();
+ }
+
+ } break;
+ case TO_JSON: {
+ VALIDATE_ARG_COUNT(1);
+
+ r_ret = JSON::print(*p_args[0]);
+ } break;
case HASH: {
VALIDATE_ARG_COUNT(1);
@@ -1510,6 +1566,24 @@ MethodInfo GDFunctions::get_info(Function p_func) {
mi.return_val.type=Variant::OBJECT;
return mi;
} break;
+ case VALIDATE_JSON: {
+
+ MethodInfo mi("validate_json:Variant",PropertyInfo(Variant::STRING,"json"));
+ mi.return_val.type=Variant::STRING;
+ return mi;
+ } break;
+ case PARSE_JSON: {
+
+ MethodInfo mi("parse_json:Variant",PropertyInfo(Variant::STRING,"json"));
+ mi.return_val.type=Variant::NIL;
+ return mi;
+ } break;
+ case TO_JSON: {
+
+ MethodInfo mi("to_json",PropertyInfo(Variant::NIL,"var:Variant"));
+ mi.return_val.type=Variant::STRING;
+ return mi;
+ } break;
case HASH: {
MethodInfo mi("hash",PropertyInfo(Variant::NIL,"var:Variant"));
diff --git a/modules/gdscript/gd_functions.h b/modules/gdscript/gd_functions.h
index fb04527060..ab708e3ebe 100644
--- a/modules/gdscript/gd_functions.h
+++ b/modules/gdscript/gd_functions.h
@@ -97,6 +97,9 @@ public:
RESOURCE_LOAD,
INST2DICT,
DICT2INST,
+ VALIDATE_JSON,
+ PARSE_JSON,
+ TO_JSON,
HASH,
COLOR8,
PRINT_STACK,
diff --git a/modules/gdscript/gd_parser.cpp b/modules/gdscript/gd_parser.cpp
index bc9d3fa4f4..adf13e0a3b 100644
--- a/modules/gdscript/gd_parser.cpp
+++ b/modules/gdscript/gd_parser.cpp
@@ -265,6 +265,98 @@ GDParser::Node* GDParser::_parse_expression(Node *p_parent,bool p_static,bool p_
tokenizer->advance();
expr=subexpr;
+ } else if (tokenizer->get_token()==GDTokenizer::TK_DOLLAR) {
+ tokenizer->advance();
+
+ String path;
+
+ bool need_identifier=true;
+ bool done=false;
+
+ while(!done) {
+
+ switch(tokenizer->get_token()) {
+ case GDTokenizer::TK_CURSOR: {
+ completion_cursor=StringName();
+ completion_type=COMPLETION_GET_NODE;
+ completion_class=current_class;
+ completion_function=current_function;
+ completion_line=tokenizer->get_token_line();
+ completion_cursor=path;
+ completion_argument=0;
+ completion_block=current_block;
+ completion_found=true;
+ tokenizer->advance();
+ } break;
+ case GDTokenizer::TK_CONSTANT: {
+
+ if (!need_identifier) {
+ done=true;
+ break;
+ }
+
+ if (tokenizer->get_token_constant().get_type()!=Variant::STRING) {
+ _set_error("Expected string constant or identifier after '$' or '/'.");
+ return NULL;
+ }
+
+ path+=String(tokenizer->get_token_constant());
+ tokenizer->advance();
+ need_identifier=false;
+
+ } break;
+ case GDTokenizer::TK_IDENTIFIER: {
+ if (!need_identifier) {
+ done=true;
+ break;
+ }
+
+ path+=String(tokenizer->get_token_identifier());
+ tokenizer->advance();
+ need_identifier=false;
+
+ } break;
+ case GDTokenizer::TK_OP_DIV: {
+
+ if (need_identifier) {
+ done=true;
+ break;
+ }
+
+ path+="/";
+ tokenizer->advance();
+ need_identifier=true;
+
+ } break;
+ default: {
+ done=true;
+ break;
+ }
+ }
+ }
+
+ if (path=="") {
+ _set_error("Path expected after $.");
+ return NULL;
+
+ }
+
+ OperatorNode *op = alloc_node<OperatorNode>();
+ op->op=OperatorNode::OP_CALL;
+
+ op->arguments.push_back(alloc_node<SelfNode>());
+
+ IdentifierNode *funcname = alloc_node<IdentifierNode>();
+ funcname->name="get_node";
+
+ op->arguments.push_back(funcname);
+
+ ConstantNode *nodepath = alloc_node<ConstantNode>();
+ nodepath->value = NodePath(StringName(path));
+ op->arguments.push_back(nodepath);
+
+ expr=op;
+
} else if (tokenizer->get_token()==GDTokenizer::TK_CURSOR) {
tokenizer->advance();
continue; //no point in cursor in the middle of expression
@@ -2576,7 +2668,7 @@ void GDParser::_parse_class(ClassNode *p_class) {
if (tokenizer->get_token()==GDTokenizer::TK_IDENTIFIER && tokenizer->get_token_identifier()=="FLAGS") {
- current_export.hint=PROPERTY_HINT_ALL_FLAGS;
+ //current_export.hint=PROPERTY_HINT_ALL_FLAGS;
tokenizer->advance();
if (tokenizer->get_token()==GDTokenizer::TK_PARENTHESIS_CLOSE) {
diff --git a/modules/gdscript/gd_parser.h b/modules/gdscript/gd_parser.h
index 1b4a37f67e..e8f5f0f981 100644
--- a/modules/gdscript/gd_parser.h
+++ b/modules/gdscript/gd_parser.h
@@ -376,6 +376,7 @@ public:
enum CompletionType {
COMPLETION_NONE,
COMPLETION_BUILT_IN_TYPE_CONSTANT,
+ COMPLETION_GET_NODE,
COMPLETION_FUNCTION,
COMPLETION_IDENTIFIER,
COMPLETION_PARENT_FUNCTION,
diff --git a/modules/gdscript/gd_script.cpp b/modules/gdscript/gd_script.cpp
index 9c10411dcf..0b81780b0c 100644
--- a/modules/gdscript/gd_script.cpp
+++ b/modules/gdscript/gd_script.cpp
@@ -111,14 +111,29 @@ GDInstance* GDScript::_create_instance(const Variant** p_args,int p_argcount,Obj
/* STEP 2, INITIALIZE AND CONSRTUCT */
+#ifndef NO_THREADS
+ GDScriptLanguage::singleton->lock->lock();
+#endif
+
instances.insert(instance->owner);
+#ifndef NO_THREADS
+ GDScriptLanguage::singleton->lock->unlock();
+#endif
+
initializer->call(instance,p_args,p_argcount,r_error);
if (r_error.error!=Variant::CallError::CALL_OK) {
instance->script=Ref<GDScript>();
instance->owner->set_script_instance(NULL);
+#ifndef NO_THREADS
+ GDScriptLanguage::singleton->lock->lock();
+#endif
instances.erase(p_owner);
+#ifndef NO_THREADS
+ GDScriptLanguage::singleton->lock->unlock();
+#endif
+
ERR_FAIL_COND_V(r_error.error!=Variant::CallError::CALL_OK, NULL); //error constructing
}
@@ -405,7 +420,16 @@ ScriptInstance* GDScript::instance_create(Object *p_this) {
}
bool GDScript::instance_has(const Object *p_this) const {
- return instances.has((Object*)p_this);
+#ifndef NO_THREADS
+ GDScriptLanguage::singleton->lock->lock();
+#endif
+ bool hasit = instances.has((Object*)p_this);
+
+#ifndef NO_THREADS
+ GDScriptLanguage::singleton->lock->unlock();
+#endif
+
+ return hasit;
}
bool GDScript::has_source_code() const {
@@ -596,8 +620,16 @@ void GDScript::_set_subclass_path(Ref<GDScript>& p_sc,const String& p_path) {
Error GDScript::reload(bool p_keep_state) {
+#ifndef NO_THREADS
+ GDScriptLanguage::singleton->lock->lock();
+#endif
+ bool has_instances = instances.size();
+
+#ifndef NO_THREADS
+ GDScriptLanguage::singleton->lock->unlock();
+#endif
- ERR_FAIL_COND_V(!p_keep_state && instances.size(),ERR_ALREADY_IN_USE);
+ ERR_FAIL_COND_V(!p_keep_state && has_instances,ERR_ALREADY_IN_USE);
String basedir=path;
@@ -830,7 +862,7 @@ Error GDScript::load_byte_code(const String& p_path) {
Error GDScript::load_source_code(const String& p_path) {
- DVector<uint8_t> sourcef;
+ PoolVector<uint8_t> sourcef;
Error err;
FileAccess *f=FileAccess::open(p_path,FileAccess::READ,&err);
if (err) {
@@ -840,7 +872,7 @@ Error GDScript::load_source_code(const String& p_path) {
int len = f->get_len();
sourcef.resize(len+1);
- DVector<uint8_t>::Write w = sourcef.write();
+ PoolVector<uint8_t>::Write w = sourcef.write();
int r = f->get_buffer(w.ptr(),len);
f->close();
memdelete(f);
@@ -1423,7 +1455,15 @@ GDInstance::GDInstance() {
GDInstance::~GDInstance() {
if (script.is_valid() && owner) {
- script->instances.erase(owner);
+#ifndef NO_THREADS
+ GDScriptLanguage::singleton->lock->lock();
+#endif
+
+ script->instances.erase(owner);
+#ifndef NO_THREADS
+ GDScriptLanguage::singleton->lock->unlock();
+#endif
+
}
}
@@ -1493,9 +1533,9 @@ void GDScriptLanguage::init() {
//populate singletons
- List<Globals::Singleton> singletons;
- Globals::get_singleton()->get_singletons(&singletons);
- for(List<Globals::Singleton>::Element *E=singletons.front();E;E=E->next()) {
+ List<GlobalConfig::Singleton> singletons;
+ GlobalConfig::get_singleton()->get_singletons(&singletons);
+ for(List<GlobalConfig::Singleton>::Element *E=singletons.front();E;E=E->next()) {
_add_global(E->get().name,E->get().ptr);
}
@@ -1940,7 +1980,7 @@ GDScriptLanguage::GDScriptLanguage() {
script_frame_time=0;
_debug_call_stack_pos=0;
- int dmcs=GLOBAL_DEF("debug/script_max_call_stack",1024);
+ int dmcs=GLOBAL_DEF("debug/script/max_call_stack",1024);
if (ScriptDebugger::get_singleton()) {
//debugging enabled!
diff --git a/modules/gdscript/gd_script.h b/modules/gdscript/gd_script.h
index 7e572589c7..dec191c01e 100644
--- a/modules/gdscript/gd_script.h
+++ b/modules/gdscript/gd_script.h
@@ -294,11 +294,13 @@ class GDScriptLanguage : public ScriptLanguage {
void _add_global(const StringName& p_name,const Variant& p_value);
+friend class GDInstance;
Mutex *lock;
+
friend class GDScript;
SelfList<GDScript>::List script_list;
diff --git a/modules/gdscript/gd_tokenizer.cpp b/modules/gdscript/gd_tokenizer.cpp
index 427b0cbf04..2b306a92fc 100644
--- a/modules/gdscript/gd_tokenizer.cpp
+++ b/modules/gdscript/gd_tokenizer.cpp
@@ -460,6 +460,9 @@ void GDTokenizerText::_advance() {
case ':':
_make_token(TK_COLON); //for methods maybe but now useless.
break;
+ case '$':
+ _make_token(TK_DOLLAR); //for the get_node() shortener
+ break;
case '^': {
if (GETCHAR(1)=='=') {
_make_token(TK_OP_ASSIGN_BIT_XOR);
@@ -728,14 +731,14 @@ void GDTokenizerText::_advance() {
INCPOS(str.length());
if (hexa_found) {
- int val = str.hex_to_int();
+ int64_t val = str.hex_to_int64();
_make_constant(val);
} else if (period_found || exponent_found) {
- real_t val = str.to_double();
+ double val = str.to_double();
//print_line("*%*%*%*% to convert: "+str+" result: "+rtos(val));
_make_constant(val);
} else {
- int val = str.to_int();
+ int64_t val = str.to_int64();
_make_constant(val);
}
@@ -1057,7 +1060,7 @@ void GDTokenizerText::advance(int p_amount) {
//////////////////////////////////////////////////////////////////////////////////////////////////////
-#define BYTECODE_VERSION 11
+#define BYTECODE_VERSION 12
Error GDTokenizerBuffer::set_code_buffer(const Vector<uint8_t> & p_buffer) {
diff --git a/modules/gdscript/gd_tokenizer.h b/modules/gdscript/gd_tokenizer.h
index 38b677ca7a..18e5547d36 100644
--- a/modules/gdscript/gd_tokenizer.h
+++ b/modules/gdscript/gd_tokenizer.h
@@ -123,6 +123,7 @@ public:
TK_PERIOD,
TK_QUESTION_MARK,
TK_COLON,
+ TK_DOLLAR,
TK_NEWLINE,
TK_CONST_PI,
TK_ERROR,
diff --git a/modules/gridmap/grid_map.cpp b/modules/gridmap/grid_map.cpp
index 84d8250033..b934e7ab1b 100644
--- a/modules/gridmap/grid_map.cpp
+++ b/modules/gridmap/grid_map.cpp
@@ -61,9 +61,9 @@ bool GridMap::_set(const StringName& p_name, const Variant& p_value) {
} else if (name=="theme/bake") {
set_bake(p_value);
/* } else if (name=="cells") {
- DVector<int> cells = p_value;
+ PoolVector<int> cells = p_value;
int amount=cells.size();
- DVector<int>::Read r = cells.read();
+ PoolVector<int>::Read r = cells.read();
ERR_FAIL_COND_V(amount&1,false); // not even
cell_map.clear();;
for(int i=0;i<amount/3;i++) {
@@ -86,9 +86,9 @@ bool GridMap::_set(const StringName& p_name, const Variant& p_value) {
baked=d["baked"];
if (d.has("cells")) {
- DVector<int> cells = d["cells"];
+ PoolVector<int> cells = d["cells"];
int amount=cells.size();
- DVector<int>::Read r = cells.read();
+ PoolVector<int>::Read r = cells.read();
ERR_FAIL_COND_V(amount%3,false); // not even
cell_map.clear();;
for(int i=0;i<amount/3;i++) {
@@ -183,10 +183,10 @@ bool GridMap::_get(const StringName& p_name,Variant &r_ret) const {
Dictionary d;
- DVector<int> cells;
+ PoolVector<int> cells;
cells.resize(cell_map.size()*3);
{
- DVector<int>::Write w = cells.write();
+ PoolVector<int>::Write w = cells.write();
int i=0;
for (Map<IndexKey,Cell>::Element *E=cell_map.front();E;E=E->next(),i++) {
@@ -665,7 +665,7 @@ void GridMap::_octant_update(const OctantKey &p_key) {
VS::get_singleton()->mesh_clear(g.collision_debug);
}
- DVector<Vector3> col_debug;
+ PoolVector<Vector3> col_debug;
/*
* foreach item in this octant,
@@ -863,15 +863,15 @@ void GridMap::_octant_bake(const OctantKey &p_key, const Ref<TriangleMesh>& p_tm
if (ii.mesh->surface_get_primitive_type(i)!=Mesh::PRIMITIVE_TRIANGLES)
continue;
Array a = ii.mesh->surface_get_arrays(i);
- DVector<Vector3> av=a[VS::ARRAY_VERTEX];
+ PoolVector<Vector3> av=a[VS::ARRAY_VERTEX];
int avs = av.size();
- DVector<Vector3>::Read vr = av.read();
+ PoolVector<Vector3>::Read vr = av.read();
- DVector<int> ai=a[VS::ARRAY_INDEX];
+ PoolVector<int> ai=a[VS::ARRAY_INDEX];
int ais=ai.size();
if (ais) {
- DVector<int>::Read ir=ai.read();
+ PoolVector<int>::Read ir=ai.read();
for(int j=0;j<ais;j++) {
p_prebake->push_back(xform.xform(vr[ir[j]]));
@@ -1667,7 +1667,7 @@ void GridMap::bake_geometry() {
}
- DVector<Vector3> vv;
+ PoolVector<Vector3> vv;
vv.fill_with(vertices);
//print_line("TOTAL VERTICES: "+itos(vv.size()));
tmesh = Ref<TriangleMesh>( memnew( TriangleMesh ));
diff --git a/modules/gridmap/grid_map_editor_plugin.cpp b/modules/gridmap/grid_map_editor_plugin.cpp
index e55665b1f5..d8409af634 100644
--- a/modules/gridmap/grid_map_editor_plugin.cpp
+++ b/modules/gridmap/grid_map_editor_plugin.cpp
@@ -731,7 +731,7 @@ void GridMapEditor::update_pallete() {
theme_pallete->set_icon_mode(ItemList::ICON_MODE_LEFT);
}
- float min_size = EDITOR_DEF("grid_map/preview_size",64);
+ float min_size = EDITOR_DEF("editors/grid_map/preview_size",64);
theme_pallete->set_fixed_icon_size(Size2(min_size, min_size));
theme_pallete->set_fixed_column_width(min_size*3/2);
theme_pallete->set_max_text_lines(2);
@@ -1126,7 +1126,7 @@ void GridMapEditor::_update_areas_display() {
RID mesh = VisualServer::get_singleton()->mesh_create();
- DVector<Plane> planes;
+ PoolVector<Plane> planes;
for(int i=0;i<3;i++) {
Vector3 axis;
@@ -1201,7 +1201,7 @@ GridMapEditor::GridMapEditor(EditorNode *p_editor) {
editor=p_editor;
undo_redo=p_editor->get_undo_redo();
- int mw = EDITOR_DEF("grid_map/palette_min_width",230);
+ int mw = EDITOR_DEF("editors/grid_map/palette_min_width",230);
Control *ec = memnew( Control);
ec->set_custom_minimum_size(Size2(mw,0));
add_child(ec);
@@ -1257,17 +1257,16 @@ GridMapEditor::GridMapEditor(EditorNode *p_editor) {
settings_vbc = memnew(VBoxContainer);
settings_vbc->set_custom_minimum_size(Size2(200, 0));
settings_dialog->add_child(settings_vbc);
- settings_dialog->set_child_rect(settings_vbc);
settings_pick_distance = memnew(SpinBox);
settings_pick_distance->set_max(10000.0f);
settings_pick_distance->set_min(500.0f);
settings_pick_distance->set_step(1.0f);
- settings_pick_distance->set_value(EDITOR_DEF("grid_map/pick_distance", 5000.0));
+ settings_pick_distance->set_value(EDITOR_DEF("editors/grid_map/pick_distance", 5000.0));
settings_vbc->add_margin_child("Pick Distance:", settings_pick_distance);
clip_mode=CLIP_DISABLED;
- options->get_popup()->connect("item_pressed", this,"_menu_option");
+ options->get_popup()->connect("id_pressed", this,"_menu_option");
HBoxContainer *hb = memnew( HBoxContainer );
add_child(hb);
@@ -1296,6 +1295,8 @@ GridMapEditor::GridMapEditor(EditorNode *p_editor) {
hb->add_child(mode_list);
mode_list->connect("pressed", this, "_set_display_mode", varray(DISPLAY_LIST));
+ EDITOR_DEF("editors/grid_map/preview_size",64)
+
display_mode = DISPLAY_THUMBNAIL;
selected_area=-1;
@@ -1341,8 +1342,8 @@ GridMapEditor::GridMapEditor(EditorNode *p_editor) {
//selection mesh create
- DVector<Vector3> lines;
- DVector<Vector3> triangles;
+ PoolVector<Vector3> lines;
+ PoolVector<Vector3> triangles;
for (int i=0;i<6;i++) {
diff --git a/modules/jpg/image_loader_jpegd.cpp b/modules/jpg/image_loader_jpegd.cpp
index 9709c0c706..1152d42e1b 100644
--- a/modules/jpg/image_loader_jpegd.cpp
+++ b/modules/jpg/image_loader_jpegd.cpp
@@ -56,11 +56,11 @@ Error jpeg_load_image_from_buffer(Image *p_image,const uint8_t* p_buffer, int p_
const int dst_bpl = image_width * comps;
- DVector<uint8_t> data;
+ PoolVector<uint8_t> data;
data.resize(dst_bpl * image_height);
- DVector<uint8_t>::Write dw = data.write();
+ PoolVector<uint8_t>::Write dw = data.write();
jpgd::uint8 *pImage_data = (jpgd::uint8*)dw.ptr();
@@ -88,7 +88,7 @@ Error jpeg_load_image_from_buffer(Image *p_image,const uint8_t* p_buffer, int p_
else
fmt=Image::FORMAT_RGBA8;
- dw = DVector<uint8_t>::Write();
+ dw = PoolVector<uint8_t>::Write();
p_image->create(image_width,image_height,0,fmt,data);
return OK;
@@ -99,12 +99,12 @@ Error jpeg_load_image_from_buffer(Image *p_image,const uint8_t* p_buffer, int p_
Error ImageLoaderJPG::load_image(Image *p_image,FileAccess *f) {
- DVector<uint8_t> src_image;
+ PoolVector<uint8_t> src_image;
int src_image_len = f->get_len();
ERR_FAIL_COND_V(src_image_len == 0, ERR_FILE_CORRUPT);
src_image.resize(src_image_len);
- DVector<uint8_t>::Write w = src_image.write();
+ PoolVector<uint8_t>::Write w = src_image.write();
f->get_buffer(&w[0],src_image_len);
@@ -113,7 +113,7 @@ Error ImageLoaderJPG::load_image(Image *p_image,FileAccess *f) {
Error err = jpeg_load_image_from_buffer(p_image,w.ptr(),src_image_len);
- w = DVector<uint8_t>::Write();
+ w = PoolVector<uint8_t>::Write();
return err;
diff --git a/modules/mpc/SCsub b/modules/mpc/SCsub
deleted file mode 100644
index 76b7cbea7a..0000000000
--- a/modules/mpc/SCsub
+++ /dev/null
@@ -1,28 +0,0 @@
-#!/usr/bin/env python
-
-Import('env')
-Import('env_modules')
-
-env_mpc = env_modules.Clone()
-
-# Thirdparty source files
-if (env['builtin_libmpcdec'] != 'no'):
- thirdparty_dir = "#thirdparty/libmpcdec/"
- thirdparty_sources = [
- "huffman.c",
- "mpc_bits_reader.c",
- "mpc_decoder.c",
- "mpc_demux.c",
- "mpc_reader.c",
- "requant.c",
- "streaminfo.c",
- "synth_filter.c",
- ]
-
- thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources]
-
- env_mpc.add_source_files(env.modules_sources, thirdparty_sources)
- env_mpc.Append(CPPPATH=[thirdparty_dir])
-
-# Godot source files
-env_mpc.add_source_files(env.modules_sources, "*.cpp")
diff --git a/modules/mpc/audio_stream_mpc.cpp b/modules/mpc/audio_stream_mpc.cpp
deleted file mode 100644
index d8572d3b5d..0000000000
--- a/modules/mpc/audio_stream_mpc.cpp
+++ /dev/null
@@ -1,414 +0,0 @@
-/*************************************************************************/
-/* audio_stream_mpc.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* http://www.godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-#include "audio_stream_mpc.h"
-
-
-Error AudioStreamPlaybackMPC::_open_file() {
-
- if (f) {
- memdelete(f);
- f=NULL;
- }
- Error err;
- //printf("mpc open file %ls\n", file.c_str());
- f=FileAccess::open(file,FileAccess::READ,&err);
-
- if (err) {
- f=NULL;
- ERR_FAIL_V(err);
- return err;
- }
-
- //printf("file size is %i\n", f->get_len());
- //f->seek_end(0);
- streamlen=f->get_len();
- //f->seek(0);
- if (streamlen<=0) {
- memdelete(f);
- f=NULL;
- ERR_FAIL_V(ERR_INVALID_DATA);
- }
-
- data_ofs=0;
- if (preload) {
-
- data.resize(streamlen);
- DVector<uint8_t>::Write w = data.write();
- f->get_buffer(&w[0],streamlen);
- memdelete(f);
- f=NULL;
-
- }
-
- return OK;
-}
-
-void AudioStreamPlaybackMPC::_close_file() {
-
- if (f) {
- memdelete(f);
- f=NULL;
- }
- data.resize(0);
- streamlen=0;
- data_ofs=0;
-}
-
-int AudioStreamPlaybackMPC::_read_file(void *p_dst,int p_bytes) {
-
- if (f)
- return f->get_buffer((uint8_t*)p_dst,p_bytes);
-
- DVector<uint8_t>::Read r = data.read();
- if (p_bytes+data_ofs > streamlen) {
- p_bytes=streamlen-data_ofs;
- }
-
- copymem(p_dst,&r[data_ofs],p_bytes);
- //print_line("read file: "+itos(p_bytes));
- data_ofs+=p_bytes;
- return p_bytes;
-}
-
-bool AudioStreamPlaybackMPC::_seek_file(int p_pos){
-
- if (p_pos<0 || p_pos>streamlen)
- return false;
-
- if (f) {
- f->seek(p_pos);
- return true;
- }
-
- //print_line("read file to: "+itos(p_pos));
- data_ofs=p_pos;
- return true;
-
-}
-int AudioStreamPlaybackMPC::_tell_file() const{
-
- if (f)
- return f->get_pos();
-
- //print_line("tell file, get: "+itos(data_ofs));
- return data_ofs;
-
-}
-
-int AudioStreamPlaybackMPC::_sizeof_file() const{
-
- //print_line("sizeof file, get: "+itos(streamlen));
- return streamlen;
-}
-
-bool AudioStreamPlaybackMPC::_canseek_file() const{
-
- //print_line("canseek file, get true");
- return true;
-}
-
-/////////////////////
-
-mpc_int32_t AudioStreamPlaybackMPC::_mpc_read(mpc_reader *p_reader,void *p_dst, mpc_int32_t p_bytes) {
-
- AudioStreamPlaybackMPC *smpc=(AudioStreamPlaybackMPC *)p_reader->data;
- return smpc->_read_file(p_dst,p_bytes);
-}
-
-mpc_bool_t AudioStreamPlaybackMPC::_mpc_seek(mpc_reader *p_reader,mpc_int32_t p_offset) {
-
- AudioStreamPlaybackMPC *smpc=(AudioStreamPlaybackMPC *)p_reader->data;
- return smpc->_seek_file(p_offset);
-
-}
-mpc_int32_t AudioStreamPlaybackMPC::_mpc_tell(mpc_reader *p_reader) {
-
- AudioStreamPlaybackMPC *smpc=(AudioStreamPlaybackMPC *)p_reader->data;
- return smpc->_tell_file();
-
-}
-mpc_int32_t AudioStreamPlaybackMPC::_mpc_get_size(mpc_reader *p_reader) {
-
- AudioStreamPlaybackMPC *smpc=(AudioStreamPlaybackMPC *)p_reader->data;
- return smpc->_sizeof_file();
-
-
-}
-mpc_bool_t AudioStreamPlaybackMPC::_mpc_canseek(mpc_reader *p_reader) {
-
- AudioStreamPlaybackMPC *smpc=(AudioStreamPlaybackMPC *)p_reader->data;
- return smpc->_canseek_file();
-}
-
-
-
-
-int AudioStreamPlaybackMPC::mix(int16_t* p_bufer,int p_frames) {
-
- if (!active || paused)
- return 0;
-
- int todo=p_frames;
-
- while(todo>MPC_DECODER_BUFFER_LENGTH/si.channels) {
-
- mpc_frame_info frame;
-
- frame.buffer=sample_buffer;
-
- mpc_status err = mpc_demux_decode(demux, &frame);
- if (frame.bits!=-1) {
-
- int16_t *dst_buff = p_bufer;
-
-#ifdef MPC_FIXED_POINT
-
- for( int i = 0; i < frame.samples * si.channels; i++) {
- int tmp = sample_buffer[i] >> MPC_FIXED_POINT_FRACTPART;
- if (tmp > ((1 << 15) - 1)) tmp = ((1 << 15) - 1);
- if (tmp < -(1 << 15)) tmp = -(1 << 15);
- dst_buff[i] = tmp;
- }
-#else
- for( int i = 0; i < frame.samples * si.channels; i++) {
-
- int tmp = Math::fast_ftoi(sample_buffer[i]*32767.0);
- if (tmp > ((1 << 15) - 1)) tmp = ((1 << 15) - 1);
- if (tmp < -(1 << 15)) tmp = -(1 << 15);
- dst_buff[i] = tmp;
-
- }
-
-#endif
-
- int frames = frame.samples;
- p_bufer+=si.channels*frames;
- todo-=frames;
- } else {
-
- if (err != MPC_STATUS_OK) {
-
- stop();
- ERR_PRINT("Error decoding MPC");
- break;
- } else {
-
- //finished
- if (!loop) {
- stop();
- break;
- } else {
-
-
- loops++;
- mpc_demux_exit(demux);
- _seek_file(0);
- demux = mpc_demux_init(&reader);
- //do loop somehow
-
- }
- }
- }
- }
-
- return p_frames-todo;
-}
-
-Error AudioStreamPlaybackMPC::_reload() {
-
- ERR_FAIL_COND_V(demux!=NULL, ERR_FILE_ALREADY_IN_USE);
-
- Error err = _open_file();
- ERR_FAIL_COND_V(err!=OK,ERR_CANT_OPEN);
-
- demux = mpc_demux_init(&reader);
- ERR_FAIL_COND_V(!demux,ERR_CANT_CREATE);
- mpc_demux_get_info(demux, &si);
-
- return OK;
-}
-
-void AudioStreamPlaybackMPC::set_file(const String& p_file) {
-
- file=p_file;
-
- Error err = _open_file();
- ERR_FAIL_COND(err!=OK);
- demux = mpc_demux_init(&reader);
- ERR_FAIL_COND(!demux);
- mpc_demux_get_info(demux, &si);
- stream_min_size=MPC_DECODER_BUFFER_LENGTH*2/si.channels;
- stream_rate=si.sample_freq;
- stream_channels=si.channels;
-
- mpc_demux_exit(demux);
- demux=NULL;
- _close_file();
-
-}
-
-
-String AudioStreamPlaybackMPC::get_file() const {
-
- return file;
-}
-
-
-void AudioStreamPlaybackMPC::play(float p_offset) {
-
-
- if (active)
- stop();
- active=false;
-
- Error err = _open_file();
- ERR_FAIL_COND(err!=OK);
- if (_reload()!=OK)
- return;
- active=true;
- loops=0;
-
-}
-
-void AudioStreamPlaybackMPC::stop() {
-
-
- if (!active)
- return;
- if (demux) {
- mpc_demux_exit(demux);
- demux=NULL;
- }
- _close_file();
- active=false;
-
-}
-bool AudioStreamPlaybackMPC::is_playing() const {
-
- return active;
-}
-
-
-void AudioStreamPlaybackMPC::set_loop(bool p_enable) {
-
- loop=p_enable;
-}
-bool AudioStreamPlaybackMPC::has_loop() const {
-
- return loop;
-}
-
-float AudioStreamPlaybackMPC::get_length() const {
-
- return 0;
-}
-
-String AudioStreamPlaybackMPC::get_stream_name() const {
-
- return "";
-}
-
-int AudioStreamPlaybackMPC::get_loop_count() const {
-
- return 0;
-}
-
-float AudioStreamPlaybackMPC::get_pos() const {
-
- return 0;
-}
-void AudioStreamPlaybackMPC::seek_pos(float p_time) {
-
-
-}
-
-
-void AudioStreamPlaybackMPC::_bind_methods() {
-
- ClassDB::bind_method(_MD("set_file","name"),&AudioStreamPlaybackMPC::set_file);
- ClassDB::bind_method(_MD("get_file"),&AudioStreamPlaybackMPC::get_file);
-
- ADD_PROPERTYNZ( PropertyInfo(Variant::STRING,"file",PROPERTY_HINT_FILE,"mpc"), _SCS("set_file"), _SCS("get_file"));
-
-}
-
-AudioStreamPlaybackMPC::AudioStreamPlaybackMPC() {
-
- preload=false;
- f=NULL;
- streamlen=0;
- data_ofs=0;
- active=false;
- paused=false;
- loop=false;
- demux=NULL;
- reader.data=this;
- reader.read=_mpc_read;
- reader.seek=_mpc_seek;
- reader.tell=_mpc_tell;
- reader.get_size=_mpc_get_size;
- reader.canseek=_mpc_canseek;
- loops=0;
-
-}
-
-AudioStreamPlaybackMPC::~AudioStreamPlaybackMPC() {
-
- stop();
-
- if (f)
- memdelete(f);
-}
-
-
-
-RES ResourceFormatLoaderAudioStreamMPC::load(const String &p_path, const String& p_original_path, Error *r_error) {
- if (r_error)
- *r_error=OK; //streamed so it will always work..
- AudioStreamMPC *mpc_stream = memnew(AudioStreamMPC);
- mpc_stream->set_file(p_path);
- return Ref<AudioStreamMPC>(mpc_stream);
-}
-
-void ResourceFormatLoaderAudioStreamMPC::get_recognized_extensions(List<String> *p_extensions) const {
-
- p_extensions->push_back("mpc");
-}
-bool ResourceFormatLoaderAudioStreamMPC::handles_type(const String& p_type) const {
-
- return (p_type=="AudioStream") || (p_type=="AudioStreamMPC");
-}
-
-String ResourceFormatLoaderAudioStreamMPC::get_resource_type(const String &p_path) const {
-
- if (p_path.extension().to_lower()=="mpc")
- return "AudioStreamMPC";
- return "";
-}
-
diff --git a/modules/mpc/audio_stream_mpc.h b/modules/mpc/audio_stream_mpc.h
deleted file mode 100644
index e7d677aa8c..0000000000
--- a/modules/mpc/audio_stream_mpc.h
+++ /dev/null
@@ -1,146 +0,0 @@
-/*************************************************************************/
-/* audio_stream_mpc.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* http://www.godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-#ifndef AUDIO_STREAM_MPC_H
-#define AUDIO_STREAM_MPC_H
-
-#include "io/resource_loader.h"
-#include "os/file_access.h"
-#include "os/thread_safe.h"
-#include "scene/resources/audio_stream.h"
-
-#include <mpc/mpcdec.h>
-
-class AudioStreamPlaybackMPC : public AudioStreamPlayback {
-
- GDCLASS( AudioStreamPlaybackMPC, AudioStreamPlayback );
-
- bool preload;
- FileAccess *f;
- String file;
- DVector<uint8_t> data;
- int data_ofs;
- int streamlen;
-
-
- bool active;
- bool paused;
- bool loop;
- int loops;
-
- // mpc
- mpc_reader reader;
- mpc_demux* demux;
- mpc_streaminfo si;
- MPC_SAMPLE_FORMAT sample_buffer[MPC_DECODER_BUFFER_LENGTH];
-
- static mpc_int32_t _mpc_read(mpc_reader *p_reader,void *p_dst, mpc_int32_t p_bytes);
- static mpc_bool_t _mpc_seek(mpc_reader *p_reader,mpc_int32_t p_offset);
- static mpc_int32_t _mpc_tell(mpc_reader *p_reader);
- static mpc_int32_t _mpc_get_size(mpc_reader *p_reader);
- static mpc_bool_t _mpc_canseek(mpc_reader *p_reader);
-
- int stream_min_size;
- int stream_rate;
- int stream_channels;
-
-protected:
- Error _open_file();
- void _close_file();
- int _read_file(void *p_dst,int p_bytes);
- bool _seek_file(int p_pos);
- int _tell_file() const;
- int _sizeof_file() const;
- bool _canseek_file() const;
-
-
- Error _reload();
- static void _bind_methods();
-
-public:
-
- void set_file(const String& p_file);
- String get_file() const;
-
- virtual void play(float p_offset=0);
- virtual void stop();
- virtual bool is_playing() const;
-
-
- virtual void set_loop(bool p_enable);
- virtual bool has_loop() const;
-
- virtual float get_length() const;
-
- virtual String get_stream_name() const;
-
- virtual int get_loop_count() const;
-
- virtual float get_pos() const;
- virtual void seek_pos(float p_time);
-
- virtual int get_channels() const { return stream_channels; }
- virtual int get_mix_rate() const { return stream_rate; }
-
- virtual int get_minimum_buffer_size() const { return stream_min_size; }
- virtual int mix(int16_t* p_bufer,int p_frames);
-
- virtual void set_loop_restart_time(float p_time) { }
-
- AudioStreamPlaybackMPC();
- ~AudioStreamPlaybackMPC();
-};
-
-class AudioStreamMPC : public AudioStream {
-
- GDCLASS( AudioStreamMPC, AudioStream );
-
- String file;
-public:
-
- Ref<AudioStreamPlayback> instance_playback() {
- Ref<AudioStreamPlaybackMPC> pb = memnew( AudioStreamPlaybackMPC );
- pb->set_file(file);
- return pb;
- }
-
- void set_file(const String& p_file) { file=p_file; }
-
-
-};
-
-class ResourceFormatLoaderAudioStreamMPC : public ResourceFormatLoader {
-public:
- virtual RES load(const String &p_path,const String& p_original_path="",Error *r_error=NULL);
- virtual void get_recognized_extensions(List<String> *p_extensions) const;
- virtual bool handles_type(const String& p_type) const;
- virtual String get_resource_type(const String &p_path) const;
-
-};
-
-#endif // AUDIO_STREAM_MPC_H
diff --git a/modules/mpc/config.py b/modules/mpc/config.py
deleted file mode 100644
index fb920482f5..0000000000
--- a/modules/mpc/config.py
+++ /dev/null
@@ -1,7 +0,0 @@
-
-def can_build(platform):
- return True
-
-
-def configure(env):
- pass
diff --git a/modules/mpc/register_types.cpp b/modules/mpc/register_types.cpp
deleted file mode 100644
index df058916bb..0000000000
--- a/modules/mpc/register_types.cpp
+++ /dev/null
@@ -1,45 +0,0 @@
-/*************************************************************************/
-/* register_types.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* http://www.godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-#include "register_types.h"
-
-#include "audio_stream_mpc.h"
-
-static ResourceFormatLoaderAudioStreamMPC* mpc_stream_loader = NULL;
-
-void register_mpc_types() {
-
- mpc_stream_loader=memnew( ResourceFormatLoaderAudioStreamMPC );
- ResourceLoader::add_resource_format_loader(mpc_stream_loader);
- ClassDB::register_class<AudioStreamMPC>();
-}
-
-void unregister_mpc_types() {
-
- memdelete( mpc_stream_loader );
-}
diff --git a/modules/mpc/register_types.h b/modules/mpc/register_types.h
deleted file mode 100644
index d1e692f254..0000000000
--- a/modules/mpc/register_types.h
+++ /dev/null
@@ -1,30 +0,0 @@
-/*************************************************************************/
-/* register_types.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* http://www.godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-void register_mpc_types();
-void unregister_mpc_types();
diff --git a/modules/openssl/stream_peer_openssl.cpp b/modules/openssl/stream_peer_openssl.cpp
index a1d07d9116..eca13533e4 100644
--- a/modules/openssl/stream_peer_openssl.cpp
+++ b/modules/openssl/stream_peer_openssl.cpp
@@ -590,8 +590,8 @@ void StreamPeerOpenSSL::initialize_ssl() {
SSL_load_error_strings(); // Load SSL error strings
ERR_load_BIO_strings(); // Load BIO error strings
OpenSSL_add_all_algorithms(); // Load all available encryption algorithms
- String certs_path =GLOBAL_DEF("ssl/certificates","");
- Globals::get_singleton()->set_custom_property_info("ssl/certificates",PropertyInfo(Variant::STRING,"ssl/certificates",PROPERTY_HINT_FILE,"*.crt"));
+ String certs_path =GLOBAL_DEF("network/ssl/certificates","");
+ GlobalConfig::get_singleton()->set_custom_property_info("network/ssl/certificates",PropertyInfo(Variant::STRING,"network/ssl/certificates",PROPERTY_HINT_FILE,"*.crt"));
if (certs_path!="") {
@@ -613,8 +613,8 @@ void StreamPeerOpenSSL::initialize_ssl() {
print_line("Loaded certs from '"+certs_path+"': "+itos(certs.size()));
}
}
- String config_path =GLOBAL_DEF("ssl/config","");
- Globals::get_singleton()->set_custom_property_info("ssl/config",PropertyInfo(Variant::STRING,"ssl/config",PROPERTY_HINT_FILE,"*.cnf"));
+ String config_path =GLOBAL_DEF("network/ssl/config","");
+ GlobalConfig::get_singleton()->set_custom_property_info("network/ssl/config",PropertyInfo(Variant::STRING,"network/ssl/config",PROPERTY_HINT_FILE,"*.cnf"));
if (config_path!="") {
Vector<uint8_t> data = FileAccess::get_file_as_array(config_path);
diff --git a/modules/pbm/bitmap_loader_pbm.cpp b/modules/pbm/bitmap_loader_pbm.cpp
index f9fc19b2cc..6caaf10334 100644
--- a/modules/pbm/bitmap_loader_pbm.cpp
+++ b/modules/pbm/bitmap_loader_pbm.cpp
@@ -31,11 +31,11 @@
#include "scene/resources/bit_mask.h"
-static bool _get_token(FileAccessRef& f,uint8_t &saved,DVector<uint8_t>& r_token,bool p_binary=false,bool p_single_chunk=false) {
+static bool _get_token(FileAccessRef& f,uint8_t &saved,PoolVector<uint8_t>& r_token,bool p_binary=false,bool p_single_chunk=false) {
int token_max = r_token.size();
- DVector<uint8_t>::Write w;
+ PoolVector<uint8_t>::Write w;
if (token_max)
w=r_token.write();
int ofs=0;
@@ -53,7 +53,7 @@ static bool _get_token(FileAccessRef& f,uint8_t &saved,DVector<uint8_t>& r_token
}
if (f->eof_reached()) {
if (ofs) {
- w=DVector<uint8_t>::Write();
+ w=PoolVector<uint8_t>::Write();
r_token.resize(ofs);
return true;
} else {
@@ -81,7 +81,7 @@ static bool _get_token(FileAccessRef& f,uint8_t &saved,DVector<uint8_t>& r_token
if (ofs && !p_single_chunk) {
- w=DVector<uint8_t>::Write();
+ w=PoolVector<uint8_t>::Write();
r_token.resize(ofs);
saved=b;
@@ -98,7 +98,7 @@ static bool _get_token(FileAccessRef& f,uint8_t &saved,DVector<uint8_t>& r_token
resized=true;
}
if (resized) {
- w=DVector<uint8_t>::Write();
+ w=PoolVector<uint8_t>::Write();
r_token.resize(token_max);
w=r_token.write();
}
@@ -109,10 +109,10 @@ static bool _get_token(FileAccessRef& f,uint8_t &saved,DVector<uint8_t>& r_token
return false;
}
-static int _get_number_from_token(DVector<uint8_t>& r_token) {
+static int _get_number_from_token(PoolVector<uint8_t>& r_token) {
int len = r_token.size();
- DVector<uint8_t>::Read r = r_token.read();
+ PoolVector<uint8_t>::Read r = r_token.read();
return String::to_int((const char*)r.ptr(),len);
}
@@ -133,7 +133,7 @@ RES ResourceFormatPBM::load(const String &p_path,const String& p_original_path,E
if (!f)
_RETURN(ERR_CANT_OPEN);
- DVector<uint8_t> token;
+ PoolVector<uint8_t> token;
if (!_get_token(f,saved,token)) {
_RETURN(ERR_PARSE_ERROR);
@@ -186,7 +186,7 @@ RES ResourceFormatPBM::load(const String &p_path,const String& p_original_path,E
_RETURN(ERR_FILE_CORRUPT);
}
- DVector<uint8_t>::Read r=token.read();
+ PoolVector<uint8_t>::Read r=token.read();
for(int i=0;i<height;i++) {
for(int j=0;j<width;j++) {
@@ -210,7 +210,7 @@ RES ResourceFormatPBM::load(const String &p_path,const String& p_original_path,E
_RETURN(ERR_FILE_CORRUPT);
}
- DVector<uint8_t>::Read r=token.read();
+ PoolVector<uint8_t>::Read r=token.read();
int bitwidth = width;
if (bitwidth % 8)
bitwidth+=8-(bitwidth%8);
diff --git a/modules/pvr/texture_loader_pvr.cpp b/modules/pvr/texture_loader_pvr.cpp
index 0b07e05410..9f8db98e05 100644
--- a/modules/pvr/texture_loader_pvr.cpp
+++ b/modules/pvr/texture_loader_pvr.cpp
@@ -99,13 +99,13 @@ RES ResourceFormatPVR::load(const String &p_path,const String& p_original_path,E
print_line("surfcount: "+itos(surfcount));
*/
- DVector<uint8_t> data;
+ PoolVector<uint8_t> data;
data.resize(surfsize);
ERR_FAIL_COND_V(data.size()==0,RES());
- DVector<uint8_t>::Write w = data.write();
+ PoolVector<uint8_t>::Write w = data.write();
f->get_buffer(&w[0],surfsize);
err = f->get_error();
ERR_FAIL_COND_V(err!=OK,RES());
@@ -151,7 +151,7 @@ RES ResourceFormatPVR::load(const String &p_path,const String& p_original_path,E
}
- w = DVector<uint8_t>::Write();
+ w = PoolVector<uint8_t>::Write();
int tex_flags=Texture::FLAG_FILTER|Texture::FLAG_REPEAT;
@@ -209,10 +209,10 @@ static void _compress_pvrtc4(Image * p_img) {
Image new_img;
new_img.create(img.get_width(),img.get_height(),true,use_alpha?Image::FORMAT_PVRTC4A:Image::FORMAT_PVRTC4);
- DVector<uint8_t> data=new_img.get_data();
+ PoolVector<uint8_t> data=new_img.get_data();
{
- DVector<uint8_t>::Write wr=data.write();
- DVector<uint8_t>::Read r=img.get_data().read();
+ PoolVector<uint8_t>::Write wr=data.write();
+ PoolVector<uint8_t>::Read r=img.get_data().read();
for(int i=0;i<=new_img.get_mipmap_count();i++) {
@@ -677,13 +677,13 @@ static void _pvrtc_decompress(Image* p_img) {
bool _2bit = (p_img->get_format()==Image::FORMAT_PVRTC2 || p_img->get_format()==Image::FORMAT_PVRTC2A );
- DVector<uint8_t> data = p_img->get_data();
- DVector<uint8_t>::Read r = data.read();
+ PoolVector<uint8_t> data = p_img->get_data();
+ PoolVector<uint8_t>::Read r = data.read();
- DVector<uint8_t> newdata;
+ PoolVector<uint8_t> newdata;
newdata.resize( p_img->get_width() * p_img->get_height() * 4);
- DVector<uint8_t>::Write w=newdata.write();
+ PoolVector<uint8_t>::Write w=newdata.write();
decompress_pvrtc((PVRTCBlock*)r.ptr(),_2bit,p_img->get_width(),p_img->get_height(),0,(unsigned char*)w.ptr());
@@ -691,8 +691,8 @@ static void _pvrtc_decompress(Image* p_img) {
// print_line(itos(w[i]));
//}
- w=DVector<uint8_t>::Write();
- r=DVector<uint8_t>::Read();
+ w=PoolVector<uint8_t>::Write();
+ r=PoolVector<uint8_t>::Read();
bool make_mipmaps=p_img->has_mipmaps();
Image newimg(p_img->get_width(),p_img->get_height(),false,Image::FORMAT_RGBA8,newdata);
diff --git a/modules/squish/image_compress_squish.cpp b/modules/squish/image_compress_squish.cpp
index 6cd9048f1b..7410658603 100644
--- a/modules/squish/image_compress_squish.cpp
+++ b/modules/squish/image_compress_squish.cpp
@@ -66,12 +66,12 @@ void image_compress_squish(Image *p_image) {
int mm_count = p_image->get_mipmap_count();
- DVector<uint8_t> data;
+ PoolVector<uint8_t> data;
int target_size = Image::get_image_data_size(w,h,target_format,mm_count);
data.resize(target_size);
- DVector<uint8_t>::Read rb = p_image->get_data().read();
- DVector<uint8_t>::Write wb = data.write();
+ PoolVector<uint8_t>::Read rb = p_image->get_data().read();
+ PoolVector<uint8_t>::Write wb = data.write();
int dst_ofs=0;
@@ -84,8 +84,8 @@ void image_compress_squish(Image *p_image) {
h>>=1;
}
- rb = DVector<uint8_t>::Read();
- wb = DVector<uint8_t>::Write();
+ rb = PoolVector<uint8_t>::Read();
+ wb = PoolVector<uint8_t>::Write();
p_image->create(p_image->get_width(),p_image->get_height(),p_image->has_mipmaps(),target_format,data);
diff --git a/modules/theora/video_stream_theora.cpp b/modules/theora/video_stream_theora.cpp
index b7fa3ac5ec..b847f17bb7 100644
--- a/modules/theora/video_stream_theora.cpp
+++ b/modules/theora/video_stream_theora.cpp
@@ -88,7 +88,7 @@ void VideoStreamPlaybackTheora::video_write(void){
{
int pixels = size.x * size.y;
frame_data.resize(pixels * 4);
- DVector<uint8_t>::Write w = frame_data.write();
+ PoolVector<uint8_t>::Write w = frame_data.write();
char* dst = (char*)w.ptr();
int p = 0;
for (int i=0; i<size.y; i++) {
@@ -112,7 +112,7 @@ void VideoStreamPlaybackTheora::video_write(void){
int pitch = 4;
frame_data.resize(size.x * size.y * pitch);
{
- DVector<uint8_t>::Write w = frame_data.write();
+ PoolVector<uint8_t>::Write w = frame_data.write();
char* dst = (char*)w.ptr();
//uv_offset=(ti.pic_x/2)+(yuv[1].stride)*(ti.pic_y/2);
@@ -143,7 +143,7 @@ void VideoStreamPlaybackTheora::video_write(void){
int pitch = 3;
frame_data.resize(size.x * size.y * pitch);
- DVector<uint8_t>::Write w = frame_data.write();
+ PoolVector<uint8_t>::Write w = frame_data.write();
char* dst = (char*)w.ptr();
for(int i=0;i<size.y;i++) {
@@ -174,7 +174,7 @@ void VideoStreamPlaybackTheora::video_write(void){
int pitch = 4;
frame_data.resize(size.x * size.y * pitch);
- DVector<uint8_t>::Write w = frame_data.write();
+ PoolVector<uint8_t>::Write w = frame_data.write();
char* dst = (char*)w.ptr();
uv_offset=(ti.pic_x/2)+(yuv[1].stride)*(ti.pic_y / div);
@@ -208,7 +208,7 @@ void VideoStreamPlaybackTheora::video_write(void){
int pitch = 2;
frame_data.resize(size.x * size.y * pitch);
- DVector<uint8_t>::Write w = frame_data.write();
+ PoolVector<uint8_t>::Write w = frame_data.write();
char* dst = (char*)w.ptr();
uv_offset=(ti.pic_x/2)+(yuv[1].stride)*(ti.pic_y / div);
@@ -747,7 +747,7 @@ void VideoStreamPlaybackTheora::play() {
}
playing = true;
- delay_compensation=Globals::get_singleton()->get("audio/video_delay_compensation_ms");
+ delay_compensation=GlobalConfig::get_singleton()->get("audio/video_delay_compensation_ms");
delay_compensation/=1000.0;
diff --git a/modules/theora/video_stream_theora.h b/modules/theora/video_stream_theora.h
index bff9d2538d..0e1f5fa864 100644
--- a/modules/theora/video_stream_theora.h
+++ b/modules/theora/video_stream_theora.h
@@ -51,7 +51,7 @@ class VideoStreamPlaybackTheora : public VideoStreamPlayback {
//Image frames[MAX_FRAMES];
Image::Format format;
- DVector<uint8_t> frame_data;
+ PoolVector<uint8_t> frame_data;
int frames_pending;
FileAccess* file;
String file_name;
diff --git a/modules/visual_script/visual_script.cpp b/modules/visual_script/visual_script.cpp
index 64b949bb6f..418a42bc18 100644
--- a/modules/visual_script/visual_script.cpp
+++ b/modules/visual_script/visual_script.cpp
@@ -2815,7 +2815,7 @@ VisualScriptLanguage::VisualScriptLanguage() {
_debug_parse_err_node=-1;
_debug_parse_err_file="";
_debug_call_stack_pos=0;
- int dmcs=GLOBAL_DEF("debug/script_max_call_stack",1024);
+ int dmcs=GLOBAL_DEF("debug/script/max_call_stack",1024);
if (ScriptDebugger::get_singleton()) {
//debugging enabled!
_debug_max_call_stack = dmcs;
diff --git a/modules/visual_script/visual_script.h b/modules/visual_script/visual_script.h
index 340db21c32..d030dcc2cb 100644
--- a/modules/visual_script/visual_script.h
+++ b/modules/visual_script/visual_script.h
@@ -24,8 +24,6 @@ friend class VisualScript;
void validate_input_default_values();
protected:
- virtual bool _use_builtin_script() const { return false; }
-
void _notification(int p_what);
void ports_changed_notify();
static void _bind_methods();
diff --git a/modules/visual_script/visual_script_editor.cpp b/modules/visual_script/visual_script_editor.cpp
index f9285fcf6c..c359c02205 100644
--- a/modules/visual_script/visual_script_editor.cpp
+++ b/modules/visual_script/visual_script_editor.cpp
@@ -485,8 +485,8 @@ void VisualScriptEditor::_update_graph(int p_only_id) {
gnode->set_overlay(GraphNode::OVERLAY_BREAKPOINT);
}
- if (EditorSettings::get_singleton()->has("visual_script_editor/color_"+node->get_category())) {
- gnode->set_modulate(EditorSettings::get_singleton()->get("visual_script_editor/color_"+node->get_category()));
+ if (EditorSettings::get_singleton()->has("editors/visual_script/color_"+node->get_category())) {
+ gnode->set_modulate(EditorSettings::get_singleton()->get("editors/visual_script/color_"+node->get_category()));
}
@@ -3306,7 +3306,7 @@ VisualScriptEditor::VisualScriptEditor() {
edit_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("visual_script_editor/cut_nodes"), EDIT_CUT_NODES);
edit_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("visual_script_editor/paste_nodes"), EDIT_PASTE_NODES);
- edit_menu->get_popup()->connect("item_pressed",this,"_menu_option");
+ edit_menu->get_popup()->connect("id_pressed",this,"_menu_option");
main_hsplit = memnew( HSplitContainer );
add_child(main_hsplit);
@@ -3422,7 +3422,7 @@ VisualScriptEditor::VisualScriptEditor() {
edit_signal_edit = memnew( PropertyEditor );
edit_signal_edit->hide_top_label();
edit_signal_dialog->add_child(edit_signal_edit);
- edit_signal_dialog->set_child_rect(edit_signal_edit);
+
edit_signal_edit->edit(signal_editor);
edit_variable_dialog = memnew( AcceptDialog );
@@ -3434,7 +3434,7 @@ VisualScriptEditor::VisualScriptEditor() {
edit_variable_edit = memnew( PropertyEditor );
edit_variable_edit->hide_top_label();
edit_variable_dialog->add_child(edit_variable_edit);
- edit_variable_dialog->set_child_rect(edit_variable_edit);
+
edit_variable_edit->edit(variable_editor);
select_base_type=memnew(CreateDialog);
@@ -3446,7 +3446,7 @@ VisualScriptEditor::VisualScriptEditor() {
undo_redo = EditorNode::get_singleton()->get_undo_redo();
new_function_menu = memnew( PopupMenu );
- new_function_menu->connect("item_pressed",this,"_override_pressed");
+ new_function_menu->connect("id_pressed",this,"_override_pressed");
add_child(new_function_menu);
updating_members=false;
@@ -3468,7 +3468,7 @@ VisualScriptEditor::VisualScriptEditor() {
port_action_popup = memnew( PopupMenu );
add_child(port_action_popup);
- port_action_popup->connect("item_pressed",this,"_port_action_menu");
+ port_action_popup->connect("id_pressed",this,"_port_action_menu");
}
@@ -3500,12 +3500,12 @@ void VisualScriptEditor::free_clipboard() {
static void register_editor_callback() {
ScriptEditor::register_create_script_editor_function(create_editor);
- EditorSettings::get_singleton()->set("visual_script_editor/color_functions",Color(1,0.9,0.9));
- EditorSettings::get_singleton()->set("visual_script_editor/color_data",Color(0.9,1.0,0.9));
- EditorSettings::get_singleton()->set("visual_script_editor/color_operators",Color(0.9,0.9,1.0));
- EditorSettings::get_singleton()->set("visual_script_editor/color_flow_control",Color(1.0,1.0,0.8));
- EditorSettings::get_singleton()->set("visual_script_editor/color_custom",Color(0.8,1.0,1.0));
- EditorSettings::get_singleton()->set("visual_script_editor/color_constants",Color(1.0,0.8,1.0));
+ EditorSettings::get_singleton()->set("editors/visual_script/color_functions",Color(1,0.9,0.9));
+ EditorSettings::get_singleton()->set("editors/visual_script/color_data",Color(0.9,1.0,0.9));
+ EditorSettings::get_singleton()->set("editors/visual_script/color_operators",Color(0.9,0.9,1.0));
+ EditorSettings::get_singleton()->set("editors/visual_script/color_flow_control",Color(1.0,1.0,0.8));
+ EditorSettings::get_singleton()->set("editors/visual_script/color_custom",Color(0.8,1.0,1.0));
+ EditorSettings::get_singleton()->set("editors/visual_script/color_constants",Color(1.0,0.8,1.0));
ED_SHORTCUT("visual_script_editor/delete_selected", TTR("Delete Selected"));
diff --git a/modules/visual_script/visual_script_flow_control.cpp b/modules/visual_script/visual_script_flow_control.cpp
index 606a2f47a8..0e526f8a42 100644
--- a/modules/visual_script/visual_script_flow_control.cpp
+++ b/modules/visual_script/visual_script_flow_control.cpp
@@ -871,9 +871,9 @@ String VisualScriptInputFilter::get_output_sequence_port_text(int p_port) const
} break;
- case InputEvent::JOYSTICK_MOTION: {
+ case InputEvent::JOYPAD_MOTION: {
- InputEventJoystickMotion jm = filters[p_port].joy_motion;
+ InputEventJoypadMotion jm = filters[p_port].joy_motion;
text="JoyMotion Axis "+itos(jm.axis>>1);
if (jm.axis&1)
@@ -882,8 +882,8 @@ String VisualScriptInputFilter::get_output_sequence_port_text(int p_port) const
text+=" < "+rtos(-jm.axis_value);
} break;
- case InputEvent::JOYSTICK_BUTTON: {
- InputEventJoystickButton jb = filters[p_port].joy_button;
+ case InputEvent::JOYPAD_BUTTON: {
+ InputEventJoypadButton jb = filters[p_port].joy_button;
text="JoyButton "+itos(jb.button_index);
if (jb.pressed)
@@ -908,7 +908,7 @@ String VisualScriptInputFilter::get_output_sequence_port_text(int p_port) const
List<PropertyInfo> pinfo;
- Globals::get_singleton()->get_property_list(&pinfo);
+ GlobalConfig::get_singleton()->get_property_list(&pinfo);
int index=1;
text="No Action";
@@ -985,13 +985,13 @@ bool VisualScriptInputFilter::_set(const StringName& p_name, const Variant& p_va
if (what=="type") {
filters[idx]=InputEvent();
filters[idx].type=InputEvent::Type(int(p_value));
- if (filters[idx].type==InputEvent::JOYSTICK_MOTION) {
+ if (filters[idx].type==InputEvent::JOYPAD_MOTION) {
filters[idx].joy_motion.axis_value=0.5; //for treshold
} else if (filters[idx].type==InputEvent::KEY) {
filters[idx].key.pressed=true; //put these as true to make it more user friendly
} else if (filters[idx].type==InputEvent::MOUSE_BUTTON) {
filters[idx].mouse_button.pressed=true;
- } else if (filters[idx].type==InputEvent::JOYSTICK_BUTTON) {
+ } else if (filters[idx].type==InputEvent::JOYPAD_BUTTON) {
filters[idx].joy_button.pressed=true;
} else if (filters[idx].type==InputEvent::SCREEN_TOUCH) {
filters[idx].screen_touch.pressed=true;
@@ -1108,7 +1108,7 @@ bool VisualScriptInputFilter::_set(const StringName& p_name, const Variant& p_va
return true;
} break;
- case InputEvent::JOYSTICK_MOTION: {
+ case InputEvent::JOYPAD_MOTION: {
if (what=="axis") {
filters[idx].joy_motion.axis=int(p_value)<<1|filters[idx].joy_motion.axis;
@@ -1124,7 +1124,7 @@ bool VisualScriptInputFilter::_set(const StringName& p_name, const Variant& p_va
} break;
- case InputEvent::JOYSTICK_BUTTON: {
+ case InputEvent::JOYPAD_BUTTON: {
if (what=="button_index") {
filters[idx].joy_button.button_index=p_value;
@@ -1164,7 +1164,7 @@ bool VisualScriptInputFilter::_set(const StringName& p_name, const Variant& p_va
if (what=="action_name") {
List<PropertyInfo> pinfo;
- Globals::get_singleton()->get_property_list(&pinfo);
+ GlobalConfig::get_singleton()->get_property_list(&pinfo);
int index=1;
for(List<PropertyInfo>::Element *E=pinfo.front();E;E=E->next()) {
@@ -1326,7 +1326,7 @@ bool VisualScriptInputFilter::_get(const StringName& p_name,Variant &r_ret) cons
return true;
} break;
- case InputEvent::JOYSTICK_MOTION: {
+ case InputEvent::JOYPAD_MOTION: {
if (what=="axis_index") {
r_ret=filters[idx].joy_motion.axis>>1;
@@ -1341,7 +1341,7 @@ bool VisualScriptInputFilter::_get(const StringName& p_name,Variant &r_ret) cons
} break;
- case InputEvent::JOYSTICK_BUTTON: {
+ case InputEvent::JOYPAD_BUTTON: {
if (what=="button_index") {
r_ret=filters[idx].joy_button.button_index;
@@ -1378,7 +1378,7 @@ bool VisualScriptInputFilter::_get(const StringName& p_name,Variant &r_ret) cons
if (what=="action_name") {
List<PropertyInfo> pinfo;
- Globals::get_singleton()->get_property_list(&pinfo);
+ GlobalConfig::get_singleton()->get_property_list(&pinfo);
int index=1;
for(List<PropertyInfo>::Element *E=pinfo.front();E;E=E->next()) {
@@ -1417,8 +1417,8 @@ static const char* event_type_names[InputEvent::TYPE_MAX]={
"Key",
"MouseMotion",
"MouseButton",
- "JoystickMotion",
- "JoystickButton",
+ "JoypadMotion",
+ "JoypadButton",
"ScreenTouch",
"ScreenDrag",
"Action"
@@ -1489,13 +1489,13 @@ void VisualScriptInputFilter::_get_property_list( List<PropertyInfo> *p_list) co
p_list->push_back(PropertyInfo(Variant::BOOL,base+"mod_meta"));
} break;
- case InputEvent::JOYSTICK_MOTION: {
+ case InputEvent::JOYPAD_MOTION: {
p_list->push_back(PropertyInfo(Variant::INT,base+"axis_index"));
p_list->push_back(PropertyInfo(Variant::INT,base+"mode",PROPERTY_HINT_ENUM,"Min,Max"));
p_list->push_back(PropertyInfo(Variant::REAL,base+"treshold",PROPERTY_HINT_RANGE,"0,1,0.01"));
} break;
- case InputEvent::JOYSTICK_BUTTON: {
+ case InputEvent::JOYPAD_BUTTON: {
p_list->push_back(PropertyInfo(Variant::INT,base+"button_index"));
p_list->push_back(PropertyInfo(Variant::BOOL,base+"pressed"));
@@ -1517,7 +1517,7 @@ void VisualScriptInputFilter::_get_property_list( List<PropertyInfo> *p_list) co
actions="None";
List<PropertyInfo> pinfo;
- Globals::get_singleton()->get_property_list(&pinfo);
+ GlobalConfig::get_singleton()->get_property_list(&pinfo);
Vector<String> al;
for(List<PropertyInfo>::Element *E=pinfo.front();E;E=E->next()) {
@@ -1632,10 +1632,10 @@ public:
} break;
- case InputEvent::JOYSTICK_MOTION: {
+ case InputEvent::JOYPAD_MOTION: {
- InputEventJoystickMotion jm = ie.joy_motion;
- InputEventJoystickMotion jm2 = event.joy_motion;
+ InputEventJoypadMotion jm = ie.joy_motion;
+ InputEventJoypadMotion jm2 = event.joy_motion;
int axis = jm.axis>>1;
@@ -1656,9 +1656,9 @@ public:
} break;
- case InputEvent::JOYSTICK_BUTTON: {
- InputEventJoystickButton jb = ie.joy_button;
- InputEventJoystickButton jb2 = event.joy_button;
+ case InputEvent::JOYPAD_BUTTON: {
+ InputEventJoypadButton jb = ie.joy_button;
+ InputEventJoypadButton jb2 = event.joy_button;
if ( jb.button_index==jb2.button_index &&
jb.pressed == jb2.pressed
diff --git a/modules/visual_script/visual_script_func_nodes.cpp b/modules/visual_script/visual_script_func_nodes.cpp
index f1424af2fe..9f3ba8a8cb 100644
--- a/modules/visual_script/visual_script_func_nodes.cpp
+++ b/modules/visual_script/visual_script_func_nodes.cpp
@@ -332,7 +332,7 @@ void VisualScriptFunctionCall::set_singleton(const StringName& p_path) {
return;
singleton=p_path;
- Object *obj = Globals::get_singleton()->get_singleton_object(singleton);
+ Object *obj = GlobalConfig::get_singleton()->get_singleton_object(singleton);
if (obj) {
base_type=obj->get_class();
}
@@ -370,7 +370,7 @@ void VisualScriptFunctionCall::_update_method_cache() {
} else if (call_mode==CALL_MODE_SINGLETON) {
- Object *obj = Globals::get_singleton()->get_singleton_object(singleton);
+ Object *obj = GlobalConfig::get_singleton()->get_singleton_object(singleton);
if (obj) {
type=obj->get_class();
script=obj->get_script();
@@ -567,11 +567,11 @@ void VisualScriptFunctionCall::_validate_property(PropertyInfo& property) const
if (call_mode!=CALL_MODE_SINGLETON) {
property.usage=0;
} else {
- List<Globals::Singleton> names;
- Globals::get_singleton()->get_singletons(&names);
+ List<GlobalConfig::Singleton> names;
+ GlobalConfig::get_singleton()->get_singletons(&names);
property.hint=PROPERTY_HINT_ENUM;
String sl;
- for (List<Globals::Singleton>::Element *E=names.front();E;E=E->next()) {
+ for (List<GlobalConfig::Singleton>::Element *E=names.front();E;E=E->next()) {
if (sl!=String())
sl+=",";
sl+=E->get().name;
@@ -607,7 +607,7 @@ void VisualScriptFunctionCall::_validate_property(PropertyInfo& property) const
property.hint_string=itos(get_visual_script()->get_instance_ID());
} else if (call_mode==CALL_MODE_SINGLETON) {
- Object *obj = Globals::get_singleton()->get_singleton_object(singleton);
+ Object *obj = GlobalConfig::get_singleton()->get_singleton_object(singleton);
if (obj) {
property.hint=PROPERTY_HINT_METHOD_OF_INSTANCE;
property.hint_string=itos(obj->get_instance_ID());
@@ -881,7 +881,7 @@ public:
} break;
case VisualScriptFunctionCall::CALL_MODE_SINGLETON: {
- Object *object=Globals::get_singleton()->get_singleton_object(singleton);
+ Object *object=GlobalConfig::get_singleton()->get_singleton_object(singleton);
if (!object) {
r_error.error=Variant::CallError::CALL_ERROR_INVALID_METHOD;
r_error_str="Invalid singleton name: '"+String(singleton)+"'";
@@ -971,8 +971,8 @@ static const char* event_type_names[InputEvent::TYPE_MAX]={
"Key",
"MouseMotion",
"MouseButton",
- "JoystickMotion",
- "JoystickButton",
+ "JoypadMotion",
+ "JoypadButton",
"ScreenTouch",
"ScreenDrag",
"Action"
diff --git a/modules/visual_script/visual_script_nodes.cpp b/modules/visual_script/visual_script_nodes.cpp
index 07d234207e..0ccdfedb81 100644
--- a/modules/visual_script/visual_script_nodes.cpp
+++ b/modules/visual_script/visual_script_nodes.cpp
@@ -1933,13 +1933,13 @@ public:
VisualScriptNodeInstance* VisualScriptEngineSingleton::instance(VisualScriptInstance* p_instance) {
VisualScriptNodeInstanceEngineSingleton * instance = memnew(VisualScriptNodeInstanceEngineSingleton );
- instance->singleton=Globals::get_singleton()->get_singleton_object(singleton);
+ instance->singleton=GlobalConfig::get_singleton()->get_singleton_object(singleton);
return instance;
}
VisualScriptEngineSingleton::TypeGuess VisualScriptEngineSingleton::guess_output_type(TypeGuess* p_inputs, int p_output) const {
- Object *obj=Globals::get_singleton()->get_singleton_object(singleton);
+ Object *obj=GlobalConfig::get_singleton()->get_singleton_object(singleton);
TypeGuess tg;
tg.type=Variant::OBJECT;
if (obj) {
@@ -1958,11 +1958,11 @@ void VisualScriptEngineSingleton::_bind_methods() {
String cc;
- List<Globals::Singleton> singletons;
+ List<GlobalConfig::Singleton> singletons;
- Globals::get_singleton()->get_singletons(&singletons);
+ GlobalConfig::get_singleton()->get_singletons(&singletons);
- for (List<Globals::Singleton>::Element *E=singletons.front();E;E=E->next()) {
+ for (List<GlobalConfig::Singleton>::Element *E=singletons.front();E;E=E->next()) {
if (E->get().name=="VS" || E->get().name=="PS" || E->get().name=="PS2D" || E->get().name=="AS" || E->get().name=="TS" || E->get().name=="SS" || E->get().name=="SS2D")
continue; //skip these, too simple named
@@ -3600,7 +3600,7 @@ void VisualScriptInputAction::_validate_property(PropertyInfo& property) const {
String actions;
List<PropertyInfo> pinfo;
- Globals::get_singleton()->get_property_list(&pinfo);
+ GlobalConfig::get_singleton()->get_property_list(&pinfo);
Vector<String> al;
for(List<PropertyInfo>::Element *E=pinfo.front();E;E=E->next()) {
@@ -3848,7 +3848,7 @@ void VisualScriptDeconstruct::_bind_methods() {
argt+=","+Variant::get_type_name(Variant::Type(i));
}
- String iet="None,Key,MouseMotion,MouseButton,JoystickMotion,JoystickButton,ScreenTouch,ScreenDrag,Action";
+ String iet="None,Key,MouseMotion,MouseButton,JoypadMotion,JoypadButton,ScreenTouch,ScreenDrag,Action";
ADD_PROPERTY( PropertyInfo(Variant::INT,"type",PROPERTY_HINT_ENUM,argt),_SCS("set_deconstruct_type"),_SCS("get_deconstruct_type"));
ADD_PROPERTY( PropertyInfo(Variant::INT,"input_type",PROPERTY_HINT_ENUM,iet),_SCS("set_deconstruct_input_type"),_SCS("get_deconstruct_input_type"));
diff --git a/modules/visual_script/visual_script_nodes.h b/modules/visual_script/visual_script_nodes.h
index eb70c86637..7a06fbf5e8 100644
--- a/modules/visual_script/visual_script_nodes.h
+++ b/modules/visual_script/visual_script_nodes.h
@@ -706,8 +706,6 @@ class VisualScriptCustomNode: public VisualScriptNode {
protected:
- virtual bool _use_builtin_script() const { return true; }
-
static void _bind_methods();
public:
diff --git a/modules/webm/video_stream_webm.cpp b/modules/webm/video_stream_webm.cpp
index f47e254f4b..d132e89690 100644
--- a/modules/webm/video_stream_webm.cpp
+++ b/modules/webm/video_stream_webm.cpp
@@ -167,7 +167,7 @@ void VideoStreamPlaybackWebm::play() {
stop();
- delay_compensation = Globals::get_singleton()->get("audio/video_delay_compensation_ms");
+ delay_compensation = GlobalConfig::get_singleton()->get("audio/video_delay_compensation_ms");
delay_compensation /= 1000.0;
playing = true;
@@ -293,7 +293,7 @@ void VideoStreamPlaybackWebm::update(float p_delta) {
if (err == VPXDecoder::NO_ERROR && image.w == webm->getWidth() && image.h == webm->getHeight()) {
- DVector<uint8_t>::Write w = frame_data.write();
+ PoolVector<uint8_t>::Write w = frame_data.write();
bool converted = false;
if (image.chromaShiftW == 1 && image.chromaShiftH == 1) {
diff --git a/modules/webm/video_stream_webm.h b/modules/webm/video_stream_webm.h
index a34591d9b9..cb4ef53f6d 100644
--- a/modules/webm/video_stream_webm.h
+++ b/modules/webm/video_stream_webm.h
@@ -56,7 +56,7 @@ class VideoStreamPlaybackWebm : public VideoStreamPlayback {
double delay_compensation;
double time, video_frame_delay, video_pos;
- DVector<uint8_t> frame_data;
+ PoolVector<uint8_t> frame_data;
Ref<ImageTexture> texture;
int16_t *pcm;
diff --git a/modules/webp/image_loader_webp.cpp b/modules/webp/image_loader_webp.cpp
index 56fc386ef4..3508c6a663 100644
--- a/modules/webp/image_loader_webp.cpp
+++ b/modules/webp/image_loader_webp.cpp
@@ -36,9 +36,9 @@
#include <webp/decode.h>
#include <webp/encode.h>
-static DVector<uint8_t> _webp_lossy_pack(const Image& p_image,float p_quality) {
+static PoolVector<uint8_t> _webp_lossy_pack(const Image& p_image,float p_quality) {
- ERR_FAIL_COND_V(p_image.empty(),DVector<uint8_t>());
+ ERR_FAIL_COND_V(p_image.empty(),PoolVector<uint8_t>());
Image img=p_image;
if (img.detect_alpha())
@@ -47,8 +47,8 @@ static DVector<uint8_t> _webp_lossy_pack(const Image& p_image,float p_quality) {
img.convert(Image::FORMAT_RGB8);
Size2 s(img.get_width(),img.get_height());
- DVector<uint8_t> data = img.get_data();
- DVector<uint8_t>::Read r = data.read();
+ PoolVector<uint8_t> data = img.get_data();
+ PoolVector<uint8_t>::Read r = data.read();
uint8_t *dst_buff=NULL;
size_t dst_size=0;
@@ -59,25 +59,25 @@ static DVector<uint8_t> _webp_lossy_pack(const Image& p_image,float p_quality) {
dst_size = WebPEncodeRGBA(r.ptr(),s.width,s.height,4*s.width,CLAMP(p_quality*100.0,0,100.0),&dst_buff);
}
- ERR_FAIL_COND_V(dst_size==0,DVector<uint8_t>());
- DVector<uint8_t> dst;
+ ERR_FAIL_COND_V(dst_size==0,PoolVector<uint8_t>());
+ PoolVector<uint8_t> dst;
dst.resize(4+dst_size);
- DVector<uint8_t>::Write w = dst.write();
+ PoolVector<uint8_t>::Write w = dst.write();
w[0]='W';
w[1]='E';
w[2]='B';
w[3]='P';
copymem(&w[4],dst_buff,dst_size);
free(dst_buff);
- w=DVector<uint8_t>::Write();
+ w=PoolVector<uint8_t>::Write();
return dst;
}
-static Image _webp_lossy_unpack(const DVector<uint8_t>& p_buffer) {
+static Image _webp_lossy_unpack(const PoolVector<uint8_t>& p_buffer) {
int size = p_buffer.size()-4;
ERR_FAIL_COND_V(size<=0,Image());
- DVector<uint8_t>::Read r = p_buffer.read();
+ PoolVector<uint8_t>::Read r = p_buffer.read();
ERR_FAIL_COND_V(r[0]!='W' || r[1]!='E' || r[2]!='B' || r[3]!='P',Image());
WebPBitstreamFeatures features;
@@ -90,11 +90,11 @@ static Image _webp_lossy_unpack(const DVector<uint8_t>& p_buffer) {
//print_line("height: "+itos(features.height));
//print_line("alpha: "+itos(features.has_alpha));
- DVector<uint8_t> dst_image;
+ PoolVector<uint8_t> dst_image;
int datasize = features.width*features.height*(features.has_alpha?4:3);
dst_image.resize(datasize);
- DVector<uint8_t>::Write dst_w = dst_image.write();
+ PoolVector<uint8_t>::Write dst_w = dst_image.write();
bool errdec=false;
if (features.has_alpha) {
@@ -107,7 +107,7 @@ static Image _webp_lossy_unpack(const DVector<uint8_t>& p_buffer) {
//ERR_EXPLAIN("Error decoding webp! - "+p_file);
ERR_FAIL_COND_V(errdec,Image());
- dst_w = DVector<uint8_t>::Write();
+ dst_w = PoolVector<uint8_t>::Write();
return Image(features.width,features.height,0,features.has_alpha?Image::FORMAT_RGBA8:Image::FORMAT_RGB8,dst_image);
@@ -118,12 +118,12 @@ Error ImageLoaderWEBP::load_image(Image *p_image,FileAccess *f) {
uint32_t size = f->get_len();
- DVector<uint8_t> src_image;
+ PoolVector<uint8_t> src_image;
src_image.resize(size);
WebPBitstreamFeatures features;
- DVector<uint8_t>::Write src_w = src_image.write();
+ PoolVector<uint8_t>::Write src_w = src_image.write();
f->get_buffer(src_w.ptr(),size);
ERR_FAIL_COND_V(f->eof_reached(), ERR_FILE_EOF);
@@ -137,14 +137,14 @@ Error ImageLoaderWEBP::load_image(Image *p_image,FileAccess *f) {
print_line("height: "+itos(features.height));
print_line("alpha: "+itos(features.has_alpha));
- src_w = DVector<uint8_t>::Write();
+ src_w = PoolVector<uint8_t>::Write();
- DVector<uint8_t> dst_image;
+ PoolVector<uint8_t> dst_image;
int datasize = features.width*features.height*(features.has_alpha?4:3);
dst_image.resize(datasize);
- DVector<uint8_t>::Read src_r = src_image.read();
- DVector<uint8_t>::Write dst_w = dst_image.write();
+ PoolVector<uint8_t>::Read src_r = src_image.read();
+ PoolVector<uint8_t>::Write dst_w = dst_image.write();
bool errdec=false;
@@ -158,8 +158,8 @@ Error ImageLoaderWEBP::load_image(Image *p_image,FileAccess *f) {
//ERR_EXPLAIN("Error decoding webp! - "+p_file);
ERR_FAIL_COND_V(errdec,ERR_FILE_CORRUPT);
- src_r = DVector<uint8_t>::Read();
- dst_w = DVector<uint8_t>::Write();
+ src_r = PoolVector<uint8_t>::Read();
+ dst_w = PoolVector<uint8_t>::Write();
*p_image = Image(features.width,features.height,0,features.has_alpha?Image::FORMAT_RGBA8:Image::FORMAT_RGB8,dst_image);
diff --git a/platform/android/export/export.cpp b/platform/android/export/export.cpp
index 0bbb45b8f5..e836258e04 100644
--- a/platform/android/export/export.cpp
+++ b/platform/android/export/export.cpp
@@ -553,8 +553,8 @@ void EditorExportPlatformAndroid::_fix_resources(Vector<uint8_t>& p_manifest) {
String lang = str.substr(str.find_last("-")+1,str.length()).replace("-","_");
String prop = "application/name_"+lang;
- if (Globals::get_singleton()->has(prop)) {
- str = Globals::get_singleton()->get(prop);
+ if (GlobalConfig::get_singleton()->has(prop)) {
+ str = GlobalConfig::get_singleton()->get(prop);
} else {
str = get_project_name();
}
@@ -626,7 +626,7 @@ String EditorExportPlatformAndroid::get_project_name() const {
if (this->name!="") {
aname=this->name;
} else {
- aname = Globals::get_singleton()->get("application/name");
+ aname = GlobalConfig::get_singleton()->get("application/name");
}
@@ -1148,7 +1148,7 @@ Error EditorExportPlatformAndroid::export_project(const String& p_path, bool p_d
if (!found) {
- String appicon = Globals::get_singleton()->get("application/icon");
+ String appicon = GlobalConfig::get_singleton()->get("application/icon");
if (appicon!="" && appicon.ends_with(".png")) {
FileAccess*f = FileAccess::open(appicon,FileAccess::READ);
if (f) {
@@ -1212,9 +1212,9 @@ Error EditorExportPlatformAndroid::export_project(const String& p_path, bool p_d
if (p_flags&EXPORT_DUMB_CLIENT) {
- /*String host = EditorSettings::get_singleton()->get("file_server/host");
- int port = EditorSettings::get_singleton()->get("file_server/post");
- String passwd = EditorSettings::get_singleton()->get("file_server/password");
+ /*String host = EditorSettings::get_singleton()->get("filesystem/file_server/host");
+ int port = EditorSettings::get_singleton()->get("filesystem/file_server/post");
+ String passwd = EditorSettings::get_singleton()->get("filesystem/file_server/password");
cl.push_back("-rfs");
cl.push_back(host+":"+itos(port));
if (passwd!="") {
@@ -1305,7 +1305,7 @@ Error EditorExportPlatformAndroid::export_project(const String& p_path, bool p_d
if (_signed) {
- String jarsigner=EditorSettings::get_singleton()->get("android/jarsigner");
+ String jarsigner=EditorSettings::get_singleton()->get("export/android/jarsigner");
if (!FileAccess::exists(jarsigner)) {
EditorNode::add_io_error("'jarsigner' could not be found.\nPlease supply a path in the editor settings.\nResulting apk is unsigned.");
return OK;
@@ -1315,9 +1315,9 @@ Error EditorExportPlatformAndroid::export_project(const String& p_path, bool p_d
String password;
String user;
if (p_debug) {
- keystore=EditorSettings::get_singleton()->get("android/debug_keystore");
- password=EditorSettings::get_singleton()->get("android/debug_keystore_pass");
- user=EditorSettings::get_singleton()->get("android/debug_keystore_user");
+ keystore=EditorSettings::get_singleton()->get("export/android/debug_keystore");
+ password=EditorSettings::get_singleton()->get("export/android/debug_keystore_pass");
+ user=EditorSettings::get_singleton()->get("export/android/debug_keystore_user");
ep.step("Signing Debug APK..",103);
@@ -1340,7 +1340,7 @@ Error EditorExportPlatformAndroid::export_project(const String& p_path, bool p_d
args.push_back("SHA1");
args.push_back("-sigalg");
args.push_back("MD5withRSA");
- String tsa_url=EditorSettings::get_singleton()->get("android/timestamping_authority_url");
+ String tsa_url=EditorSettings::get_singleton()->get("export/android/timestamping_authority_url");
if (tsa_url != "") {
args.push_back("-tsa");
args.push_back(tsa_url);
@@ -1506,7 +1506,7 @@ void EditorExportPlatformAndroid::_device_poll_thread(void *ud) {
while(!ea->quit_request) {
- String adb=EditorSettings::get_singleton()->get("android/adb");
+ String adb=EditorSettings::get_singleton()->get("export/android/adb");
if (FileAccess::exists(adb)) {
String devices;
@@ -1628,8 +1628,8 @@ void EditorExportPlatformAndroid::_device_poll_thread(void *ud) {
}
- if (EditorSettings::get_singleton()->get("android/shutdown_adb_on_exit")) {
- String adb=EditorSettings::get_singleton()->get("android/adb");
+ if (EditorSettings::get_singleton()->get("export/android/shutdown_adb_on_exit")) {
+ String adb=EditorSettings::get_singleton()->get("export/android/adb");
if (!FileAccess::exists(adb)) {
return; //adb not configured
}
@@ -1647,7 +1647,7 @@ Error EditorExportPlatformAndroid::run(int p_device, int p_flags) {
EditorProgress ep("run","Running on "+devices[p_device].name,3);
- String adb=EditorSettings::get_singleton()->get("android/adb");
+ String adb=EditorSettings::get_singleton()->get("export/android/adb");
if (adb=="") {
EditorNode::add_io_error("ADB executable not configured in settings, can't run.");
@@ -1659,7 +1659,7 @@ Error EditorExportPlatformAndroid::run(int p_device, int p_flags) {
ep.step("Exporting APK",0);
- bool use_adb_over_usb = bool(EDITOR_DEF("android/use_remote_debug_over_adb",true));
+ bool use_adb_over_usb = bool(EDITOR_DEF("export/android/use_remote_debug_over_adb",true));
if (use_adb_over_usb) {
p_flags|=EXPORT_REMOTE_DEBUG_LOCALHOST;
@@ -1719,7 +1719,7 @@ Error EditorExportPlatformAndroid::run(int p_device, int p_flags) {
args.push_back("--remove-all");
err = OS::get_singleton()->execute(adb,args,true,NULL,NULL,&rv);
- int port = Globals::get_singleton()->get("debug/debug_port");
+ int port = GlobalConfig::get_singleton()->get("network/debug/remote_port");
args.clear();
args.push_back("reverse");
args.push_back("tcp:"+itos(port));
@@ -1728,7 +1728,7 @@ Error EditorExportPlatformAndroid::run(int p_device, int p_flags) {
err = OS::get_singleton()->execute(adb,args,true,NULL,NULL,&rv);
print_line("Reverse result: "+itos(rv));
- int fs_port = EditorSettings::get_singleton()->get("file_server/port");
+ int fs_port = EditorSettings::get_singleton()->get("filesystem/file_server/port");
args.clear();
args.push_back("reverse");
@@ -1766,7 +1766,7 @@ Error EditorExportPlatformAndroid::run(int p_device, int p_flags) {
String EditorExportPlatformAndroid::get_package_name() {
String pname = package;
- String basename = Globals::get_singleton()->get("application/name");
+ String basename = GlobalConfig::get_singleton()->get("application/name");
basename=basename.to_lower();
String name;
@@ -1822,7 +1822,7 @@ EditorExportPlatformAndroid::EditorExportPlatformAndroid() {
bool EditorExportPlatformAndroid::can_export(String *r_error) const {
bool valid=true;
- String adb=EditorSettings::get_singleton()->get("android/adb");
+ String adb=EditorSettings::get_singleton()->get("export/android/adb");
String err;
if (!FileAccess::exists(adb)) {
@@ -1831,7 +1831,7 @@ bool EditorExportPlatformAndroid::can_export(String *r_error) const {
err+="ADB executable not configured in editor settings.\n";
}
- String js = EditorSettings::get_singleton()->get("android/jarsigner");
+ String js = EditorSettings::get_singleton()->get("export/android/jarsigner");
if (!FileAccess::exists(js)) {
@@ -1839,7 +1839,7 @@ bool EditorExportPlatformAndroid::can_export(String *r_error) const {
err+="OpenJDK 6 jarsigner not configured in editor settings.\n";
}
- String dk = EditorSettings::get_singleton()->get("android/debug_keystore");
+ String dk = EditorSettings::get_singleton()->get("export/android/debug_keystore");
if (!FileAccess::exists(dk)) {
@@ -1893,20 +1893,20 @@ EditorExportPlatformAndroid::~EditorExportPlatformAndroid() {
void register_android_exporter() {
String exe_ext=OS::get_singleton()->get_name()=="Windows"?"exe":"";
- EDITOR_DEF("android/adb","");
+ EDITOR_DEF("export/android/adb","");
EditorSettings::get_singleton()->add_property_hint(PropertyInfo(Variant::STRING,"android/adb",PROPERTY_HINT_GLOBAL_FILE,exe_ext));
- EDITOR_DEF("android/jarsigner","");
+ EDITOR_DEF("export/android/jarsigner","");
EditorSettings::get_singleton()->add_property_hint(PropertyInfo(Variant::STRING,"android/jarsigner",PROPERTY_HINT_GLOBAL_FILE,exe_ext));
- EDITOR_DEF("android/debug_keystore","");
+ EDITOR_DEF("export/android/debug_keystore","");
EditorSettings::get_singleton()->add_property_hint(PropertyInfo(Variant::STRING,"android/debug_keystore",PROPERTY_HINT_GLOBAL_FILE,"keystore"));
- EDITOR_DEF("android/debug_keystore_user","androiddebugkey");
- EDITOR_DEF("android/debug_keystore_pass","android");
+ EDITOR_DEF("export/android/debug_keystore_user","androiddebugkey");
+ EDITOR_DEF("export/android/debug_keystore_pass","android");
//EDITOR_DEF("android/release_keystore","");
//EDITOR_DEF("android/release_username","");
//EditorSettings::get_singleton()->add_property_hint(PropertyInfo(Variant::STRING,"android/release_keystore",PROPERTY_HINT_GLOBAL_FILE,"*.keystore"));
- EDITOR_DEF("android/timestamping_authority_url","");
- EDITOR_DEF("android/use_remote_debug_over_adb",false);
- EDITOR_DEF("android/shutdown_adb_on_exit",true);
+ EDITOR_DEF("export/android/timestamping_authority_url","");
+ EDITOR_DEF("export/android/use_remote_debug_over_adb",false);
+ EDITOR_DEF("export/android/shutdown_adb_on_exit",true);
Ref<EditorExportPlatformAndroid> exporter = Ref<EditorExportPlatformAndroid>( memnew(EditorExportPlatformAndroid) );
EditorImportExport::get_singleton()->add_export_platform(exporter);
diff --git a/platform/android/globals/global_defaults.cpp b/platform/android/globals/global_defaults.cpp
index 3ec1094ee1..52b59b2dc1 100644
--- a/platform/android/globals/global_defaults.cpp
+++ b/platform/android/globals/global_defaults.cpp
@@ -32,10 +32,11 @@
void register_android_global_defaults() {
- GLOBAL_DEF("rasterizer.Android/use_fragment_lighting",false);
+/* GLOBAL_DEF("rasterizer.Android/use_fragment_lighting",false);
GLOBAL_DEF("rasterizer.Android/fp16_framebuffer",false);
GLOBAL_DEF("display.Android/driver","GLES2");
// GLOBAL_DEF("rasterizer.Android/trilinear_mipmap_filter",false);
- Globals::get_singleton()->set_custom_property_info("display.Android/driver",PropertyInfo(Variant::STRING,"display.Android/driver",PROPERTY_HINT_ENUM,"GLES2"));
+ GlobalConfig::get_singleton()->set_custom_property_info("display.Android/driver",PropertyInfo(Variant::STRING,"display.Android/driver",PROPERTY_HINT_ENUM,"GLES2"));
+ */
}
diff --git a/platform/android/godot_android.cpp b/platform/android/godot_android.cpp
index 4ef6619146..c4d1a85c5f 100644
--- a/platform/android/godot_android.cpp
+++ b/platform/android/godot_android.cpp
@@ -153,7 +153,7 @@ public:
} break;
case Variant::STRING_ARRAY: {
- DVector<String> sarray = *p_args[i];
+ PoolVector<String> sarray = *p_args[i];
jobjectArray arr = env->NewObjectArray(sarray.size(),env->FindClass("java/lang/String"),env->NewStringUTF(""));
for(int j=0;j<sarray.size();j++) {
@@ -165,18 +165,18 @@ public:
} break;
case Variant::INT_ARRAY: {
- DVector<int> array = *p_args[i];
+ PoolVector<int> array = *p_args[i];
jintArray arr = env->NewIntArray(array.size());
- DVector<int>::Read r = array.read();
+ PoolVector<int>::Read r = array.read();
env->SetIntArrayRegion(arr,0,array.size(),r.ptr());
v[i].l=arr;
} break;
case Variant::REAL_ARRAY: {
- DVector<float> array = *p_args[i];
+ PoolVector<float> array = *p_args[i];
jfloatArray arr = env->NewFloatArray(array.size());
- DVector<float>::Read r = array.read();
+ PoolVector<float>::Read r = array.read();
env->SetFloatArrayRegion(arr,0,array.size(),r.ptr());
v[i].l=arr;
@@ -225,7 +225,7 @@ public:
jobjectArray arr = (jobjectArray)env->CallObjectMethodA(instance,E->get().method,v);
int stringCount = env->GetArrayLength(arr);
- DVector<String> sarr;
+ PoolVector<String> sarr;
for (int i=0; i<stringCount; i++) {
jstring string = (jstring) env->GetObjectArrayElement(arr, i);
@@ -241,12 +241,12 @@ public:
jintArray arr = (jintArray)env->CallObjectMethodA(instance,E->get().method,v);
int fCount = env->GetArrayLength(arr);
- DVector<int> sarr;
+ PoolVector<int> sarr;
sarr.resize(fCount);
- DVector<int>::Write w = sarr.write();
+ PoolVector<int>::Write w = sarr.write();
env->GetIntArrayRegion(arr,0,fCount,w.ptr());
- w = DVector<int>::Write();
+ w = PoolVector<int>::Write();
ret=sarr;
} break;
case Variant::REAL_ARRAY: {
@@ -254,12 +254,12 @@ public:
jfloatArray arr = (jfloatArray)env->CallObjectMethodA(instance,E->get().method,v);
int fCount = env->GetArrayLength(arr);
- DVector<float> sarr;
+ PoolVector<float> sarr;
sarr.resize(fCount);
- DVector<float>::Write w = sarr.write();
+ PoolVector<float>::Write w = sarr.write();
env->GetFloatArrayRegion(arr,0,fCount,w.ptr());
- w = DVector<float>::Write();
+ w = PoolVector<float>::Write();
ret=sarr;
} break;
default: {
@@ -654,7 +654,7 @@ static void engine_handle_cmd(struct android_app* app, int32_t cmd) {
#else
Error err = Main::setup("apk",0,NULL);
- String modules = Globals::get_singleton()->get("android/modules");
+ String modules = GlobalConfig::get_singleton()->get("android/modules");
Vector<String> mods = modules.split(",",false);
mods.push_back("GodotOS");
__android_log_print(ANDROID_LOG_INFO,"godot","mod count: %i",mods.size());
@@ -912,7 +912,7 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_Godot_registerSingleton(JNIEnv
s->set_instance(env->NewGlobalRef(p_object));
jni_singletons[singname]=s;
- Globals::get_singleton()->add_singleton(Globals::Singleton(singname,s));
+ GlobalConfig::get_singleton()->add_singleton(GlobalConfig::Singleton(singname,s));
}
@@ -983,7 +983,7 @@ JNIEXPORT jstring JNICALL Java_org_godotengine_godot_Godot_getGlobal(JNIEnv * en
String js = env->GetStringUTFChars( path, NULL );
- return env->NewStringUTF(Globals::get_singleton()->get(js).operator String().utf8().get_data());
+ return env->NewStringUTF(GlobalConfig::get_singleton()->get(js).operator String().utf8().get_data());
}
diff --git a/platform/android/java_glue.cpp b/platform/android/java_glue.cpp
index c8dc3ce3c3..3e8ce35910 100644
--- a/platform/android/java_glue.cpp
+++ b/platform/android/java_glue.cpp
@@ -122,7 +122,7 @@ jvalret _variant_to_jvalue(JNIEnv *env, Variant::Type p_type, const Variant* p_a
} break;
case Variant::STRING_ARRAY: {
- DVector<String> sarray = *p_arg;
+ PoolVector<String> sarray = *p_arg;
jobjectArray arr = env->NewObjectArray(sarray.size(),env->FindClass("java/lang/String"),env->NewStringUTF(""));
for(int j=0;j<sarray.size();j++) {
@@ -181,18 +181,18 @@ jvalret _variant_to_jvalue(JNIEnv *env, Variant::Type p_type, const Variant* p_a
case Variant::INT_ARRAY: {
- DVector<int> array = *p_arg;
+ PoolVector<int> array = *p_arg;
jintArray arr = env->NewIntArray(array.size());
- DVector<int>::Read r = array.read();
+ PoolVector<int>::Read r = array.read();
env->SetIntArrayRegion(arr,0,array.size(),r.ptr());
v.val.l=arr;
v.obj=arr;
} break;
case Variant::RAW_ARRAY: {
- DVector<uint8_t> array = *p_arg;
+ PoolVector<uint8_t> array = *p_arg;
jbyteArray arr = env->NewByteArray(array.size());
- DVector<uint8_t>::Read r = array.read();
+ PoolVector<uint8_t>::Read r = array.read();
env->SetByteArrayRegion(arr,0,array.size(),reinterpret_cast<const signed char*>(r.ptr()));
v.val.l=arr;
v.obj=arr;
@@ -200,9 +200,9 @@ jvalret _variant_to_jvalue(JNIEnv *env, Variant::Type p_type, const Variant* p_a
} break;
case Variant::REAL_ARRAY: {
- DVector<float> array = *p_arg;
+ PoolVector<float> array = *p_arg;
jfloatArray arr = env->NewFloatArray(array.size());
- DVector<float>::Read r = array.read();
+ PoolVector<float>::Read r = array.read();
env->SetFloatArrayRegion(arr,0,array.size(),r.ptr());
v.val.l=arr;
v.obj=arr;
@@ -259,7 +259,7 @@ Variant _jobject_to_variant(JNIEnv * env, jobject obj) {
jobjectArray arr = (jobjectArray)obj;
int stringCount = env->GetArrayLength(arr);
//print_line("String array! " + String::num(stringCount));
- DVector<String> sarr;
+ PoolVector<String> sarr;
for (int i=0; i<stringCount; i++) {
jstring string = (jstring) env->GetObjectArrayElement(arr, i);
@@ -290,12 +290,12 @@ Variant _jobject_to_variant(JNIEnv * env, jobject obj) {
jintArray arr = (jintArray)obj;
int fCount = env->GetArrayLength(arr);
- DVector<int> sarr;
+ PoolVector<int> sarr;
sarr.resize(fCount);
- DVector<int>::Write w = sarr.write();
+ PoolVector<int>::Write w = sarr.write();
env->GetIntArrayRegion(arr,0,fCount,w.ptr());
- w = DVector<int>::Write();
+ w = PoolVector<int>::Write();
return sarr;
};
@@ -303,12 +303,12 @@ Variant _jobject_to_variant(JNIEnv * env, jobject obj) {
jbyteArray arr = (jbyteArray)obj;
int fCount = env->GetArrayLength(arr);
- DVector<uint8_t> sarr;
+ PoolVector<uint8_t> sarr;
sarr.resize(fCount);
- DVector<uint8_t>::Write w = sarr.write();
+ PoolVector<uint8_t>::Write w = sarr.write();
env->GetByteArrayRegion(arr,0,fCount,reinterpret_cast<signed char*>(w.ptr()));
- w = DVector<uint8_t>::Write();
+ w = PoolVector<uint8_t>::Write();
return sarr;
};
@@ -540,12 +540,12 @@ public:
jintArray arr = (jintArray)env->CallObjectMethodA(instance,E->get().method,v);
int fCount = env->GetArrayLength(arr);
- DVector<int> sarr;
+ PoolVector<int> sarr;
sarr.resize(fCount);
- DVector<int>::Write w = sarr.write();
+ PoolVector<int>::Write w = sarr.write();
env->GetIntArrayRegion(arr,0,fCount,w.ptr());
- w = DVector<int>::Write();
+ w = PoolVector<int>::Write();
ret=sarr;
env->DeleteLocalRef(arr);
} break;
@@ -554,12 +554,12 @@ public:
jfloatArray arr = (jfloatArray)env->CallObjectMethodA(instance,E->get().method,v);
int fCount = env->GetArrayLength(arr);
- DVector<float> sarr;
+ PoolVector<float> sarr;
sarr.resize(fCount);
- DVector<float>::Write w = sarr.write();
+ PoolVector<float>::Write w = sarr.write();
env->GetFloatArrayRegion(arr,0,fCount,w.ptr());
- w = DVector<float>::Write();
+ w = PoolVector<float>::Write();
ret=sarr;
env->DeleteLocalRef(arr);
} break;
@@ -642,7 +642,7 @@ struct JAndroidPointerEvent {
static List<JAndroidPointerEvent> pointer_events;
static List<InputEvent> key_events;
-static List<OS_Android::JoystickEvent> joy_events;
+static List<OS_Android::JoypadEvent> joy_events;
static bool initialized=false;
static Mutex *input_mutex=NULL;
static Mutex *suspend_mutex=NULL;
@@ -921,7 +921,7 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_initialize(JNIEnv * e
__android_log_print(ANDROID_LOG_INFO,"godot","*****SETUP OK");
//video driver is determined here, because once initialized, it cant be changed
- String vd = Globals::get_singleton()->get("display/driver");
+ String vd = GlobalConfig::get_singleton()->get("display/driver");
env->CallVoidMethod(_godot_instance, _on_video_init, (jboolean)true);
@@ -976,7 +976,7 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_quit(JNIEnv * env, jo
static void _initialize_java_modules() {
- String modules = Globals::get_singleton()->get("android/modules");
+ String modules = GlobalConfig::get_singleton()->get("android/modules");
Vector<String> mods = modules.split(",",false);
print_line("ANDROID MODULES : " + modules);
__android_log_print(ANDROID_LOG_INFO,"godot","mod count: %i",mods.size());
@@ -1051,7 +1051,7 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_step(JNIEnv * env, jo
// because of the way android forces you to do everything with threads
java_class_wrapper = memnew( JavaClassWrapper(_godot_instance ));
- Globals::get_singleton()->add_singleton(Globals::Singleton("JavaClassWrapper",java_class_wrapper));
+ GlobalConfig::get_singleton()->add_singleton(GlobalConfig::Singleton("JavaClassWrapper",java_class_wrapper));
_initialize_java_modules();
Main::setup2();
@@ -1090,7 +1090,7 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_step(JNIEnv * env, jo
while (joy_events.size()) {
- OS_Android::JoystickEvent event = joy_events.front()->get();
+ OS_Android::JoypadEvent event = joy_events.front()->get();
os_android->process_joy_event(event);
joy_events.pop_front();
@@ -1415,7 +1415,7 @@ static unsigned int android_get_keysym(unsigned int p_code) {
JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_joybutton(JNIEnv * env, jobject obj, jint p_device, jint p_button, jboolean p_pressed) {
- OS_Android::JoystickEvent jevent;
+ OS_Android::JoypadEvent jevent;
jevent.device = p_device;
jevent.type = OS_Android::JOY_EVENT_BUTTON;
jevent.index = p_button;
@@ -1428,7 +1428,7 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_joybutton(JNIEnv * en
JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_joyaxis(JNIEnv * env, jobject obj, jint p_device, jint p_axis, jfloat p_value) {
- OS_Android::JoystickEvent jevent;
+ OS_Android::JoypadEvent jevent;
jevent.device = p_device;
jevent.type = OS_Android::JOY_EVENT_AXIS;
jevent.index = p_axis;
@@ -1440,7 +1440,7 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_joyaxis(JNIEnv * env,
}
JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_joyhat(JNIEnv * env, jobject obj, jint p_device, jint p_hat_x, jint p_hat_y) {
- OS_Android::JoystickEvent jevent;
+ OS_Android::JoypadEvent jevent;
jevent.device = p_device;
jevent.type = OS_Android::JOY_EVENT_HAT;
int hat = 0;
@@ -1570,8 +1570,8 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_singleton(JNIEnv * en
s->set_instance(env->NewGlobalRef(p_object));
jni_singletons[singname]=s;
- Globals::get_singleton()->add_singleton(Globals::Singleton(singname,s));
- Globals::get_singleton()->set(singname,s);
+ GlobalConfig::get_singleton()->add_singleton(GlobalConfig::Singleton(singname,s));
+ GlobalConfig::get_singleton()->set(singname,s);
}
@@ -1649,7 +1649,7 @@ JNIEXPORT jstring JNICALL Java_org_godotengine_godot_GodotLib_getGlobal(JNIEnv *
String js = env->GetStringUTFChars( path, NULL );
- return env->NewStringUTF(Globals::get_singleton()->get(js).operator String().utf8().get_data());
+ return env->NewStringUTF(GlobalConfig::get_singleton()->get(js).operator String().utf8().get_data());
}
diff --git a/platform/android/os_android.cpp b/platform/android/os_android.cpp
index 54af4cde13..e625c0d7ec 100644
--- a/platform/android/os_android.cpp
+++ b/platform/android/os_android.cpp
@@ -370,7 +370,7 @@ void OS_Android::main_loop_focusin(){
}
-void OS_Android::process_joy_event(OS_Android::JoystickEvent p_event) {
+void OS_Android::process_joy_event(OS_Android::JoypadEvent p_event) {
switch (p_event.type) {
case JOY_EVENT_BUTTON:
@@ -748,7 +748,7 @@ String OS_Android::get_data_dir() const {
return ".";
- //return Globals::get_singleton()->get_singleton_object("GodotOS")->call("get_data_dir");
+ //return GlobalConfig::get_singleton()->get_singleton_object("GodotOS")->call("get_data_dir");
}
diff --git a/platform/android/os_android.h b/platform/android/os_android.h
index 68b50b2087..5e1fc10fd6 100644
--- a/platform/android/os_android.h
+++ b/platform/android/os_android.h
@@ -91,7 +91,7 @@ public:
JOY_EVENT_HAT = 2
};
- struct JoystickEvent {
+ struct JoypadEvent {
int device;
int type;
@@ -249,7 +249,7 @@ public:
void process_magnetometer(const Vector3& p_magnetometer);
void process_gyroscope(const Vector3& p_gyroscope);
void process_touch(int p_what,int p_pointer, const Vector<TouchPos>& p_points);
- void process_joy_event(JoystickEvent p_event);
+ void process_joy_event(JoypadEvent p_event);
void process_event(InputEvent p_event);
void init_video_mode(int p_video_width,int p_video_height);
diff --git a/platform/bb10/export/export.cpp b/platform/bb10/export/export.cpp
index a79d0807aa..cc994c8f24 100644
--- a/platform/bb10/export/export.cpp
+++ b/platform/bb10/export/export.cpp
@@ -248,7 +248,7 @@ void EditorExportPlatformBB10::_fix_descriptor(Vector<uint8_t>& p_descriptor) {
if (this->name!="") {
aname=this->name;
} else {
- aname = Globals::get_singleton()->get("application/name");
+ aname = GlobalConfig::get_singleton()->get("application/name");
}
@@ -432,7 +432,7 @@ Error EditorExportPlatformBB10::export_project(const String& p_path, bool p_debu
if (!found) {
- String appicon = Globals::get_singleton()->get("application/icon");
+ String appicon = GlobalConfig::get_singleton()->get("application/icon");
if (appicon!="" && appicon.ends_with(".png")) {
FileAccess*f = FileAccess::open(appicon,FileAccess::READ);
if (f) {
@@ -469,7 +469,7 @@ Error EditorExportPlatformBB10::export_project(const String& p_path, bool p_debu
ep.step("Creating BAR Package..",104);
- String bb_packager=EditorSettings::get_singleton()->get("blackberry/host_tools");
+ String bb_packager=EditorSettings::get_singleton()->get("export/blackberry/host_tools");
bb_packager=bb_packager.plus_file("blackberry-nativepackager");
if (OS::get_singleton()->get_name()=="Windows")
bb_packager+=".bat";
@@ -485,7 +485,7 @@ Error EditorExportPlatformBB10::export_project(const String& p_path, bool p_debu
args.push_back(p_path);
if (p_debug) {
- String debug_token=EditorSettings::get_singleton()->get("blackberry/debug_token");
+ String debug_token=EditorSettings::get_singleton()->get("export/blackberry/debug_token");
if (!FileAccess::exists(debug_token)) {
EditorNode::add_io_error("Debug token not found!");
} else {
@@ -554,7 +554,7 @@ void EditorExportPlatformBB10::_device_poll_thread(void *ud) {
while(!ea->quit_request) {
- String bb_deploy=EditorSettings::get_singleton()->get("blackberry/host_tools");
+ String bb_deploy=EditorSettings::get_singleton()->get("export/blackberry/host_tools");
bb_deploy=bb_deploy.plus_file("blackberry-deploy");
bool windows = OS::get_singleton()->get_name()=="Windows";
if (windows)
@@ -567,10 +567,10 @@ void EditorExportPlatformBB10::_device_poll_thread(void *ud) {
for (int i=0;i<MAX_DEVICES;i++) {
- String host = EditorSettings::get_singleton()->get("blackberry/device_"+itos(i+1)+"/host");
+ String host = EditorSettings::get_singleton()->get("export/blackberry/device_"+itos(i+1)+"/host");
if (host==String())
continue;
- String pass = EditorSettings::get_singleton()->get("blackberry/device_"+itos(i+1)+"/password");
+ String pass = EditorSettings::get_singleton()->get("export/blackberry/device_"+itos(i+1)+"/password");
if (pass==String())
continue;
@@ -661,7 +661,7 @@ Error EditorExportPlatformBB10::run(int p_device, int p_flags) {
ERR_FAIL_INDEX_V(p_device,devices.size(),ERR_INVALID_PARAMETER);
- String bb_deploy=EditorSettings::get_singleton()->get("blackberry/host_tools");
+ String bb_deploy=EditorSettings::get_singleton()->get("export/blackberry/host_tools");
bb_deploy=bb_deploy.plus_file("blackberry-deploy");
if (OS::get_singleton()->get_name()=="Windows")
bb_deploy+=".bat";
@@ -714,8 +714,8 @@ Error EditorExportPlatformBB10::run(int p_device, int p_flags) {
args.push_back("-installApp");
args.push_back("-launchApp");
args.push_back("-device");
- String host = EditorSettings::get_singleton()->get("blackberry/device_"+itos(p_device+1)+"/host");
- String pass = EditorSettings::get_singleton()->get("blackberry/device_"+itos(p_device+1)+"/password");
+ String host = EditorSettings::get_singleton()->get("export/blackberry/device_"+itos(p_device+1)+"/host");
+ String pass = EditorSettings::get_singleton()->get("export/blackberry/device_"+itos(p_device+1)+"/password");
args.push_back(host);
args.push_back("-password");
args.push_back(pass);
@@ -761,7 +761,7 @@ EditorExportPlatformBB10::EditorExportPlatformBB10() {
bool EditorExportPlatformBB10::can_export(String *r_error) const {
bool valid=true;
- String bb_deploy=EditorSettings::get_singleton()->get("blackberry/host_tools");
+ String bb_deploy=EditorSettings::get_singleton()->get("export/blackberry/host_tools");
String err;
if (!FileAccess::exists(bb_deploy.plus_file("blackberry-deploy"))) {
@@ -775,7 +775,7 @@ bool EditorExportPlatformBB10::can_export(String *r_error) const {
err+="No export template found.\nDownload and install export templates.\n";
}
- String debug_token=EditorSettings::get_singleton()->get("blackberry/debug_token");
+ String debug_token=EditorSettings::get_singleton()->get("export/blackberry/debug_token");
if (!FileAccess::exists(debug_token)) {
valid=false;
@@ -806,20 +806,20 @@ EditorExportPlatformBB10::~EditorExportPlatformBB10() {
void register_bb10_exporter() {
- EDITOR_DEF("blackberry/host_tools","");
- EditorSettings::get_singleton()->add_property_hint(PropertyInfo(Variant::STRING,"blackberry/host_tools",PROPERTY_HINT_GLOBAL_DIR));
- EDITOR_DEF("blackberry/debug_token","");
- EditorSettings::get_singleton()->add_property_hint(PropertyInfo(Variant::STRING,"blackberry/debug_token",PROPERTY_HINT_GLOBAL_FILE,"bar"));
- EDITOR_DEF("blackberry/device_1/host","");
- EDITOR_DEF("blackberry/device_1/password","");
- EDITOR_DEF("blackberry/device_2/host","");
- EDITOR_DEF("blackberry/device_2/password","");
- EDITOR_DEF("blackberry/device_3/host","");
- EDITOR_DEF("blackberry/device_3/password","");
- EDITOR_DEF("blackberry/device_4/host","");
- EDITOR_DEF("blackberry/device_4/password","");
- EDITOR_DEF("blackberry/device_5/host","");
- EDITOR_DEF("blackberry/device_5/password","");
+ EDITOR_DEF("export/blackberry/host_tools","");
+ EditorSettings::get_singleton()->add_property_hint(PropertyInfo(Variant::STRING,"export/blackberry/host_tools",PROPERTY_HINT_GLOBAL_DIR));
+ EDITOR_DEF("export/blackberry/debug_token","");
+ EditorSettings::get_singleton()->add_property_hint(PropertyInfo(Variant::STRING,"export/blackberry/debug_token",PROPERTY_HINT_GLOBAL_FILE,"bar"));
+ EDITOR_DEF("export/blackberry/device_1/host","");
+ EDITOR_DEF("export/blackberry/device_1/password","");
+ EDITOR_DEF("export/blackberry/device_2/host","");
+ EDITOR_DEF("export/blackberry/device_2/password","");
+ EDITOR_DEF("export/blackberry/device_3/host","");
+ EDITOR_DEF("export/blackberry/device_3/password","");
+ EDITOR_DEF("export/blackberry/device_4/host","");
+ EDITOR_DEF("export/blackberry/device_4/password","");
+ EDITOR_DEF("export/blackberry/device_5/host","");
+ EDITOR_DEF("export/blackberry/device_5/password","");
Ref<EditorExportPlatformBB10> exporter = Ref<EditorExportPlatformBB10>( memnew(EditorExportPlatformBB10) );
EditorImportExport::get_singleton()->add_export_platform(exporter);
diff --git a/platform/haiku/platform_config.h b/platform/haiku/platform_config.h
index 527dc9de06..a3aa918ba8 100644
--- a/platform/haiku/platform_config.h
+++ b/platform/haiku/platform_config.h
@@ -31,4 +31,4 @@
// for ifaddrs.h needed in drivers/unix/ip_unix.cpp
#define _BSD_SOURCE 1
-#define GLES2_INCLUDE_H <GL/glew.h>
+#define GLES3_INCLUDE_H "glad/glad.h"
diff --git a/platform/iphone/app_delegate.mm b/platform/iphone/app_delegate.mm
index 86c3eecd47..feb87e742f 100644
--- a/platform/iphone/app_delegate.mm
+++ b/platform/iphone/app_delegate.mm
@@ -162,14 +162,14 @@ static int frame_count = 0;
NSString* str = (NSString*)value;
String uval = String::utf8([str UTF8String]);
- Globals::get_singleton()->set("Info.plist/"+ukey, uval);
+ GlobalConfig::get_singleton()->set("Info.plist/"+ukey, uval);
} else if ([value isKindOfClass:[NSNumber class]]) {
NSNumber* n = (NSNumber*)value;
double dval = [n doubleValue];
- Globals::get_singleton()->set("Info.plist/"+ukey, dval);
+ GlobalConfig::get_singleton()->set("Info.plist/"+ukey, dval);
};
// do stuff
}
@@ -186,7 +186,7 @@ static int frame_count = 0;
++frame_count;
#ifdef APPIRATER_ENABLED
- int aid = Globals::get_singleton()->get("ios/app_id");
+ int aid = GlobalConfig::get_singleton()->get("ios/app_id");
[Appirater appLaunched:YES app_id:aid];
#endif
@@ -266,11 +266,11 @@ static int frame_count = 0;
#ifdef MODULE_GAME_ANALYTICS_ENABLED
printf("********************* didFinishLaunchingWithOptions\n");
- if(!Globals::get_singleton()->has("mobileapptracker/advertiser_id"))
+ if(!GlobalConfig::get_singleton()->has("mobileapptracker/advertiser_id"))
{
return;
}
- if(!Globals::get_singleton()->has("mobileapptracker/conversion_key"))
+ if(!GlobalConfig::get_singleton()->has("mobileapptracker/conversion_key"))
{
return;
}
diff --git a/platform/iphone/gl_view.mm b/platform/iphone/gl_view.mm
index d8ed930157..3df29c5178 100755
--- a/platform/iphone/gl_view.mm
+++ b/platform/iphone/gl_view.mm
@@ -76,7 +76,7 @@ void _hide_keyboard() {
};
bool _play_video(String p_path, float p_volume, String p_audio_track, String p_subtitle_track) {
- p_path = Globals::get_singleton()->globalize_path(p_path);
+ p_path = GlobalConfig::get_singleton()->globalize_path(p_path);
NSString* file_path = [[[NSString alloc] initWithUTF8String:p_path.utf8().get_data()] autorelease];
diff --git a/platform/iphone/globals/global_defaults.cpp b/platform/iphone/globals/global_defaults.cpp
index 0a67566398..76b5c9aa01 100755
--- a/platform/iphone/globals/global_defaults.cpp
+++ b/platform/iphone/globals/global_defaults.cpp
@@ -32,9 +32,10 @@
void register_iphone_global_defaults() {
- GLOBAL_DEF("rasterizer.iOS/use_fragment_lighting",false);
+ /*GLOBAL_DEF("rasterizer.iOS/use_fragment_lighting",false);
GLOBAL_DEF("rasterizer.iOS/fp16_framebuffer",false);
GLOBAL_DEF("display.iOS/driver","GLES2");
- Globals::get_singleton()->set_custom_property_info("display.iOS/driver",PropertyInfo(Variant::STRING,"display.iOS/driver",PROPERTY_HINT_ENUM,"GLES1,GLES2"));
+ GlobalConfig::get_singleton()->set_custom_property_info("display.iOS/driver",PropertyInfo(Variant::STRING,"display.iOS/driver",PROPERTY_HINT_ENUM,"GLES1,GLES2"));
GLOBAL_DEF("display.iOS/use_cadisplaylink",true);
+ */
}
diff --git a/platform/iphone/os_iphone.cpp b/platform/iphone/os_iphone.cpp
index e4d99cc502..1d12501aea 100644
--- a/platform/iphone/os_iphone.cpp
+++ b/platform/iphone/os_iphone.cpp
@@ -331,7 +331,7 @@ void OSIPhone::update_accelerometer(float p_x, float p_y, float p_z) {
if (p_x != last_accel.x) {
//printf("updating accel x %f\n", p_x);
InputEvent ev;
- ev.type = InputEvent::JOYSTICK_MOTION;
+ ev.type = InputEvent::JOYPAD_MOTION;
ev.device = 0;
ev.joy_motion.axis = JOY_ANALOG_0_X;
ev.joy_motion.axis_value = (p_x / (float)ACCEL_RANGE);
@@ -342,7 +342,7 @@ void OSIPhone::update_accelerometer(float p_x, float p_y, float p_z) {
if (p_y != last_accel.y) {
//printf("updating accel y %f\n", p_y);
InputEvent ev;
- ev.type = InputEvent::JOYSTICK_MOTION;
+ ev.type = InputEvent::JOYPAD_MOTION;
ev.device = 0;
ev.joy_motion.axis = JOY_ANALOG_0_Y;
ev.joy_motion.axis_value = (p_y / (float)ACCEL_RANGE);
@@ -353,7 +353,7 @@ void OSIPhone::update_accelerometer(float p_x, float p_y, float p_z) {
if (p_z != last_accel.z) {
//printf("updating accel z %f\n", p_z);
InputEvent ev;
- ev.type = InputEvent::JOYSTICK_MOTION;
+ ev.type = InputEvent::JOYPAD_MOTION;
ev.device = 0;
ev.joy_motion.axis = JOY_ANALOG_1_X;
ev.joy_motion.axis_value = ( (1.0 - p_z) / (float)ACCEL_RANGE);
diff --git a/platform/iphone/rasterizer_iphone.cpp b/platform/iphone/rasterizer_iphone.cpp
index 3654f6d2d6..ee0457cfb1 100644
--- a/platform/iphone/rasterizer_iphone.cpp
+++ b/platform/iphone/rasterizer_iphone.cpp
@@ -286,7 +286,7 @@ void RasterizerIPhone::texture_blit_rect(RID p_texture,int p_x,int p_y, const Im
GLenum blit_target = GL_TEXTURE_2D; //(texture->target == GL_TEXTURE_CUBE_MAP)?_cube_side_enum[p_cube_side]:GL_TEXTURE_2D;
- DVector<uint8_t>::Read read = img.get_data().read();
+ PoolVector<uint8_t>::Read read = img.get_data().read();
glBindTexture(texture->target, texture->tex_id);
glTexSubImage2D( blit_target, 0, p_x,p_y,img.get_width(),img.get_height(),format,GL_UNSIGNED_BYTE,read.ptr() );
@@ -770,7 +770,7 @@ Error RasterizerIPhone::mesh_surface_set_array(RID p_mesh, int p_surface,VS::Arr
ERR_FAIL_COND_V( surface->index_array_len<=0, ERR_INVALID_DATA );
ERR_FAIL_COND_V( p_array.get_type() != Variant::INT_ARRAY, ERR_INVALID_PARAMETER );
- DVector<int> indices = p_array;
+ PoolVector<int> indices = p_array;
ERR_FAIL_COND_V( indices.size() == 0, ERR_INVALID_PARAMETER );
ERR_FAIL_COND_V( indices.size() != surface->index_array_len, ERR_INVALID_PARAMETER );
@@ -780,7 +780,7 @@ Error RasterizerIPhone::mesh_surface_set_array(RID p_mesh, int p_surface,VS::Arr
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER,surface->index_id);
};
- DVector<int>::Read read = indices.read();
+ PoolVector<int>::Read read = indices.read();
const int *src=read.ptr();
for (int i=0;i<surface->index_array_len;i++) {
@@ -822,14 +822,14 @@ Error RasterizerIPhone::mesh_surface_set_array(RID p_mesh, int p_surface,VS::Arr
ERR_FAIL_COND_V( p_array.get_type() != Variant::VECTOR3_ARRAY, ERR_INVALID_PARAMETER );
- DVector<Vector3> array = p_array;
+ PoolVector<Vector3> array = p_array;
ERR_FAIL_COND_V( array.size() != surface->array_len, ERR_INVALID_PARAMETER );
if (surface->array_local == 0) {
glBindBuffer(GL_ARRAY_BUFFER,surface->vertex_id);
};
- DVector<Vector3>::Read read = array.read();
+ PoolVector<Vector3>::Read read = array.read();
const Vector3* src=read.ptr();
// setting vertices means regenerating the AABB
@@ -868,7 +868,7 @@ Error RasterizerIPhone::mesh_surface_set_array(RID p_mesh, int p_surface,VS::Arr
ERR_FAIL_COND_V( p_array.get_type() != Variant::REAL_ARRAY, ERR_INVALID_PARAMETER );
- DVector<real_t> array = p_array;
+ PoolVector<real_t> array = p_array;
ERR_FAIL_COND_V( array.size() != surface->array_len*4, ERR_INVALID_PARAMETER );
@@ -877,7 +877,7 @@ Error RasterizerIPhone::mesh_surface_set_array(RID p_mesh, int p_surface,VS::Arr
};
- DVector<real_t>::Read read = array.read();
+ PoolVector<real_t>::Read read = array.read();
const real_t* src = read.ptr();
for (int i=0;i<surface->array_len;i++) {
@@ -908,7 +908,7 @@ Error RasterizerIPhone::mesh_surface_set_array(RID p_mesh, int p_surface,VS::Arr
ERR_FAIL_COND_V( p_array.get_type() != Variant::COLOR_ARRAY, ERR_INVALID_PARAMETER );
- DVector<Color> array = p_array;
+ PoolVector<Color> array = p_array;
ERR_FAIL_COND_V( array.size() != surface->array_len, ERR_INVALID_PARAMETER );
@@ -916,7 +916,7 @@ Error RasterizerIPhone::mesh_surface_set_array(RID p_mesh, int p_surface,VS::Arr
glBindBuffer(GL_ARRAY_BUFFER,surface->vertex_id);
- DVector<Color>::Read read = array.read();
+ PoolVector<Color>::Read read = array.read();
const Color* src = read.ptr();
surface->has_alpha_cache=false;
@@ -943,14 +943,14 @@ Error RasterizerIPhone::mesh_surface_set_array(RID p_mesh, int p_surface,VS::Arr
ERR_FAIL_COND_V( p_array.get_type() != Variant::VECTOR3_ARRAY, ERR_INVALID_PARAMETER );
- DVector<Vector3> array = p_array;
+ PoolVector<Vector3> array = p_array;
ERR_FAIL_COND_V( array.size() != surface->array_len , ERR_INVALID_PARAMETER);
if (surface->array_local == 0)
glBindBuffer(GL_ARRAY_BUFFER,surface->vertex_id);
- DVector<Vector3>::Read read = array.read();
+ PoolVector<Vector3>::Read read = array.read();
const Vector3 * src=read.ptr();
@@ -975,14 +975,14 @@ Error RasterizerIPhone::mesh_surface_set_array(RID p_mesh, int p_surface,VS::Arr
ERR_FAIL_COND_V( p_array.get_type() != Variant::REAL_ARRAY, ERR_INVALID_PARAMETER );
- DVector<real_t> array = p_array;
+ PoolVector<real_t> array = p_array;
ERR_FAIL_COND_V( array.size() != surface->array_len*VS::ARRAY_WEIGHTS_SIZE, ERR_INVALID_PARAMETER );
if (surface->array_local == 0)
glBindBuffer(GL_ARRAY_BUFFER,surface->vertex_id);
- DVector<real_t>::Read read = array.read();
+ PoolVector<real_t>::Read read = array.read();
const real_t * src = read.ptr();
diff --git a/platform/javascript/audio_server_javascript.cpp b/platform/javascript/audio_server_javascript.cpp
index fec553df04..d1fba030a5 100644
--- a/platform/javascript/audio_server_javascript.cpp
+++ b/platform/javascript/audio_server_javascript.cpp
@@ -87,7 +87,7 @@ const void* AudioServerJavascript::sample_get_data_ptr(RID p_sample) const{
return NULL;
}
-void AudioServerJavascript::sample_set_data(RID p_sample, const DVector<uint8_t>& p_buffer){
+void AudioServerJavascript::sample_set_data(RID p_sample, const PoolVector<uint8_t>& p_buffer){
Sample *sample = sample_owner.get(p_sample);
ERR_FAIL_COND(!sample);
@@ -95,7 +95,7 @@ void AudioServerJavascript::sample_set_data(RID p_sample, const DVector<uint8_t>
Vector<float> buffer;
buffer.resize(sample->length*chans);
- DVector<uint8_t>::Read r=p_buffer.read();
+ PoolVector<uint8_t>::Read r=p_buffer.read();
if (sample->format==SAMPLE_FORMAT_PCM8) {
const int8_t*ptr = (const int8_t*)r.ptr();
for(int i=0;i<sample->length*chans;i++) {
@@ -116,10 +116,10 @@ void AudioServerJavascript::sample_set_data(RID p_sample, const DVector<uint8_t>
}
-DVector<uint8_t> AudioServerJavascript::sample_get_data(RID p_sample) const{
+PoolVector<uint8_t> AudioServerJavascript::sample_get_data(RID p_sample) const{
- return DVector<uint8_t>();
+ return PoolVector<uint8_t>();
}
void AudioServerJavascript::sample_set_mix_rate(RID p_sample,int p_rate){
diff --git a/platform/javascript/audio_server_javascript.h b/platform/javascript/audio_server_javascript.h
index 47aadf6bc6..8e61e94dfc 100644
--- a/platform/javascript/audio_server_javascript.h
+++ b/platform/javascript/audio_server_javascript.h
@@ -131,8 +131,8 @@ public:
virtual const void* sample_get_data_ptr(RID p_sample) const;
- virtual void sample_set_data(RID p_sample, const DVector<uint8_t>& p_buffer);
- virtual DVector<uint8_t> sample_get_data(RID p_sample) const;
+ virtual void sample_set_data(RID p_sample, const PoolVector<uint8_t>& p_buffer);
+ virtual PoolVector<uint8_t> sample_get_data(RID p_sample) const;
virtual void sample_set_mix_rate(RID p_sample,int p_rate);
virtual int sample_get_mix_rate(RID p_sample) const;
diff --git a/platform/javascript/export/export.cpp b/platform/javascript/export/export.cpp
index 77aab98e0c..c151bff45c 100644
--- a/platform/javascript/export/export.cpp
+++ b/platform/javascript/export/export.cpp
@@ -181,9 +181,9 @@ void EditorExportPlatformJavaScript::_fix_html(Vector<uint8_t>& p_html, const St
String current_line = lines[i];
current_line = current_line.replace("$GODOT_TMEM",itos((1<<(max_memory+5))*1024*1024));
current_line = current_line.replace("$GODOT_BASE",p_name);
- current_line = current_line.replace("$GODOT_CANVAS_WIDTH",Globals::get_singleton()->get("display/width"));
- current_line = current_line.replace("$GODOT_CANVAS_HEIGHT",Globals::get_singleton()->get("display/height"));
- current_line = current_line.replace("$GODOT_HEAD_TITLE",!html_title.empty()?html_title:(String) Globals::get_singleton()->get("application/name"));
+ current_line = current_line.replace("$GODOT_CANVAS_WIDTH",GlobalConfig::get_singleton()->get("display/width"));
+ current_line = current_line.replace("$GODOT_CANVAS_HEIGHT",GlobalConfig::get_singleton()->get("display/height"));
+ current_line = current_line.replace("$GODOT_HEAD_TITLE",!html_title.empty()?html_title:(String) GlobalConfig::get_singleton()->get("application/name"));
current_line = current_line.replace("$GODOT_HEAD_INCLUDE",html_head_include);
current_line = current_line.replace("$GODOT_STYLE_FONT_FAMILY",html_font_family);
current_line = current_line.replace("$GODOT_STYLE_INCLUDE",html_style_include);
diff --git a/platform/javascript/os_javascript.cpp b/platform/javascript/os_javascript.cpp
index f1b67021f0..47c8ea89d7 100644
--- a/platform/javascript/os_javascript.cpp
+++ b/platform/javascript/os_javascript.cpp
@@ -309,7 +309,7 @@ void OS_JavaScript::initialize(const VideoMode& p_desired,int p_video_driver,int
#ifdef JAVASCRIPT_EVAL_ENABLED
javascript_eval = memnew(JavaScript);
- Globals::get_singleton()->add_singleton(Globals::Singleton("JavaScript", javascript_eval));
+ GlobalConfig::get_singleton()->add_singleton(GlobalConfig::Singleton("JavaScript", javascript_eval));
#endif
}
@@ -519,7 +519,7 @@ bool OS_JavaScript::main_loop_iterate() {
}
- process_joysticks();
+ process_joypads();
return Main::iteration();
}
@@ -807,7 +807,7 @@ String OS_JavaScript::get_data_dir() const {
//if (get_data_dir_func)
// return get_data_dir_func();
return "/userfs";
- //return Globals::get_singleton()->get_singleton_object("GodotOS")->call("get_data_dir");
+ //return GlobalConfig::get_singleton()->get_singleton_object("GodotOS")->call("get_data_dir");
};
String OS_JavaScript::get_executable_path() const {
@@ -824,7 +824,7 @@ void OS_JavaScript::_close_notification_funcs(const String& p_file,int p_flags)
}
}
-void OS_JavaScript::process_joysticks() {
+void OS_JavaScript::process_joypads() {
int joy_count = emscripten_get_num_gamepads();
for (int i = 0; i < joy_count; i++) {
diff --git a/platform/javascript/os_javascript.h b/platform/javascript/os_javascript.h
index 4cdc88f4f9..370322e93d 100644
--- a/platform/javascript/os_javascript.h
+++ b/platform/javascript/os_javascript.h
@@ -93,7 +93,7 @@ private:
static void _close_notification_funcs(const String& p_file,int p_flags);
- void process_joysticks();
+ void process_joypads();
public:
diff --git a/platform/osx/SCsub b/platform/osx/SCsub
index c8e0e17612..00f23687cf 100644
--- a/platform/osx/SCsub
+++ b/platform/osx/SCsub
@@ -9,7 +9,7 @@ files = [
'sem_osx.cpp',
# 'context_gl_osx.cpp',
'dir_access_osx.mm',
- 'joystick_osx.cpp',
+ 'joypad_osx.cpp',
]
env.Program('#bin/godot', files)
diff --git a/platform/osx/export/export.cpp b/platform/osx/export/export.cpp
index d8298eee73..1cb41cede2 100644
--- a/platform/osx/export/export.cpp
+++ b/platform/osx/export/export.cpp
@@ -324,8 +324,8 @@ Error EditorExportPlatformOSX::export_project(const String& p_path, bool p_debug
String pkg_name;
if (app_name!="")
pkg_name=app_name;
- else if (String(Globals::get_singleton()->get("application/name"))!="")
- pkg_name=String(Globals::get_singleton()->get("application/name"));
+ else if (String(GlobalConfig::get_singleton()->get("application/name"))!="")
+ pkg_name=String(GlobalConfig::get_singleton()->get("application/name"));
else
pkg_name="Unnamed";
@@ -371,7 +371,7 @@ Error EditorExportPlatformOSX::export_project(const String& p_path, bool p_debug
if (file=="Contents/Resources/icon.icns") {
//see if there is an icon
- String iconpath = Globals::get_singleton()->get("application/icon");
+ String iconpath = GlobalConfig::get_singleton()->get("application/icon");
print_line("icon? "+iconpath);
if (iconpath!="") {
Image icon;
diff --git a/platform/osx/joystick_osx.cpp b/platform/osx/joypad_osx.cpp
index 740c349fe1..5d25017aa6 100644
--- a/platform/osx/joystick_osx.cpp
+++ b/platform/osx/joypad_osx.cpp
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* joystick_osx.cpp */
+/* joypad_osx.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
@@ -26,14 +26,15 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#include "joystick_osx.h"
+#include "joypad_osx.h"
+
#include <machine/endian.h>
-#define GODOT_JOY_LOOP_RUN_MODE CFSTR("GodotJoystick")
+#define GODOT_JOY_LOOP_RUN_MODE CFSTR("GodotJoypad")
-static JoystickOSX* self = NULL;
+static JoypadOSX* self = NULL;
-joystick::joystick() {
+joypad::joypad() {
device_ref = NULL;
ff_device = NULL;
ff_axes = NULL;
@@ -56,7 +57,7 @@ joystick::joystick() {
ff_effect.dwSize = sizeof(ff_effect);
}
-void joystick::free() {
+void joypad::free() {
if (device_ref) {
IOHIDDeviceUnscheduleFromRunLoop(device_ref, CFRunLoopGetCurrent(), GODOT_JOY_LOOP_RUN_MODE);
}
@@ -68,7 +69,7 @@ void joystick::free() {
}
}
-bool joystick::has_element(IOHIDElementCookie p_cookie, Vector<rec_element> *p_list) const {
+bool joypad::has_element(IOHIDElementCookie p_cookie, Vector<rec_element> *p_list) const {
for (int i = 0; i < p_list->size(); i++) {
if (p_cookie == p_list->get(i).cookie) {
return true;
@@ -77,7 +78,7 @@ bool joystick::has_element(IOHIDElementCookie p_cookie, Vector<rec_element> *p_l
return false;
}
-int joystick::get_hid_element_state(rec_element *p_element) const {
+int joypad::get_hid_element_state(rec_element *p_element) const {
int value = 0;
if (p_element && p_element->ref) {
IOHIDValueRef valueRef;
@@ -95,7 +96,7 @@ int joystick::get_hid_element_state(rec_element *p_element) const {
}
return value;
}
-void joystick::add_hid_element(IOHIDElementRef p_element) {
+void joypad::add_hid_element(IOHIDElementRef p_element) {
const CFTypeID elementTypeID = p_element ? CFGetTypeID(p_element) : 0;
if (p_element && (elementTypeID == IOHIDElementGetTypeID())) {
@@ -198,26 +199,26 @@ void joystick::add_hid_element(IOHIDElementRef p_element) {
}
static void hid_element_added(const void *p_value, void *p_parameter) {
- joystick *joy = (joystick*) p_parameter;
+ joypad *joy = (joypad*) p_parameter;
joy->add_hid_element((IOHIDElementRef) p_value);
}
-void joystick::add_hid_elements(CFArrayRef p_array) {
+void joypad::add_hid_elements(CFArrayRef p_array) {
CFRange range = { 0, CFArrayGetCount(p_array) };
CFArrayApplyFunction(p_array, range,hid_element_added,this);
}
-static void joystick_removed_callback(void *ctx, IOReturn result, void *sender) {
+static void joypad_removed_callback(void *ctx, IOReturn result, void *sender) {
int id = (intptr_t) ctx;
self->_device_removed(id);
}
-static void joystick_added_callback(void *ctx, IOReturn res, void *sender, IOHIDDeviceRef ioHIDDeviceObject) {
+static void joypad_added_callback(void *ctx, IOReturn res, void *sender, IOHIDDeviceRef ioHIDDeviceObject) {
self->_device_added(res, ioHIDDeviceObject);
}
-static bool is_joystick(IOHIDDeviceRef p_device_ref) {
+static bool is_joypad(IOHIDDeviceRef p_device_ref) {
CFTypeRef refCF = NULL;
int usage_page = 0;
int usage = 0;
@@ -241,32 +242,32 @@ static bool is_joystick(IOHIDDeviceRef p_device_ref) {
return true;
}
-void JoystickOSX::_device_added(IOReturn p_res, IOHIDDeviceRef p_device) {
+void JoypadOSX::_device_added(IOReturn p_res, IOHIDDeviceRef p_device) {
if (p_res != kIOReturnSuccess || have_device(p_device)) {
return;
}
- joystick new_joystick;
- if (is_joystick(p_device)) {
- configure_joystick(p_device, &new_joystick);
+ joypad new_joypad;
+ if (is_joypad(p_device)) {
+ configure_joypad(p_device, &new_joypad);
#if MAC_OS_X_VERSION_MIN_REQUIRED < 1060
if (IOHIDDeviceGetService != NULL) {
#endif
const io_service_t ioservice = IOHIDDeviceGetService(p_device);
- if ((ioservice) && (FFIsForceFeedback(ioservice) == FF_OK) && new_joystick.config_force_feedback(ioservice)) {
- new_joystick.ffservice = ioservice;
+ if ((ioservice) && (FFIsForceFeedback(ioservice) == FF_OK) && new_joypad.config_force_feedback(ioservice)) {
+ new_joypad.ffservice = ioservice;
}
#if MAC_OS_X_VERSION_MIN_REQUIRED < 1060
}
#endif
- device_list.push_back(new_joystick);
+ device_list.push_back(new_joypad);
}
- IOHIDDeviceRegisterRemovalCallback(p_device, joystick_removed_callback, (void*) (intptr_t) new_joystick.id);
+ IOHIDDeviceRegisterRemovalCallback(p_device, joypad_removed_callback, (void*) (intptr_t) new_joypad.id);
IOHIDDeviceScheduleWithRunLoop(p_device, CFRunLoopGetCurrent(), GODOT_JOY_LOOP_RUN_MODE);
}
-void JoystickOSX::_device_removed(int p_id) {
+void JoypadOSX::_device_removed(int p_id) {
int device = get_joy_index(p_id);
ERR_FAIL_COND(device == -1);
@@ -289,7 +290,7 @@ static String _hex_str(uint8_t p_byte) {
return ret;
}
-bool JoystickOSX::configure_joystick(IOHIDDeviceRef p_device_ref, joystick* p_joy) {
+bool JoypadOSX::configure_joypad(IOHIDDeviceRef p_device_ref, joypad* p_joy) {
CFTypeRef refCF = NULL;
@@ -302,7 +303,7 @@ bool JoystickOSX::configure_joystick(IOHIDDeviceRef p_device_ref, joystick* p_jo
refCF = IOHIDDeviceGetProperty(p_device_ref, CFSTR(kIOHIDManufacturerKey));
}
if ((!refCF) || (!CFStringGetCString((CFStringRef) refCF, c_name, sizeof (c_name), kCFStringEncodingUTF8))) {
- name = "Unidentified Joystick";
+ name = "Unidentified Joypad";
}
name = c_name;
@@ -345,7 +346,7 @@ bool JoystickOSX::configure_joystick(IOHIDDeviceRef p_device_ref, joystick* p_jo
}
#define FF_ERR() { if (ret != FF_OK) { FFReleaseDevice(ff_device); return false; } }
-bool joystick::config_force_feedback(io_service_t p_service) {
+bool joypad::config_force_feedback(io_service_t p_service) {
HRESULT ret = FFCreateDevice(p_service, &ff_device);
ERR_FAIL_COND_V(ret != FF_OK, false);
@@ -367,7 +368,7 @@ bool joystick::config_force_feedback(io_service_t p_service) {
#undef FF_ERR
#define TEST_FF(ff) (features.supportedEffects & (ff))
-bool joystick::check_ff_features() {
+bool joypad::check_ff_features() {
FFCAPABILITIES features;
HRESULT ret = FFDeviceGetForceFeedbackCapabilities(ff_device, &features);
@@ -432,7 +433,7 @@ static int process_hat_value(int p_min, int p_max, int p_value) {
return hat_value;
}
-void JoystickOSX::poll_joysticks() const {
+void JoypadOSX::poll_joypads() const {
while (CFRunLoopRunInMode(GODOT_JOY_LOOP_RUN_MODE,0,TRUE) == kCFRunLoopRunHandledSource) {
/* no-op. Pending callbacks will fire. */
}
@@ -454,11 +455,11 @@ static const InputDefault::JoyAxis axis_correct(int p_value, int p_min, int p_ma
return jx;
}
-uint32_t JoystickOSX::process_joysticks(uint32_t p_last_id){
- poll_joysticks();
+uint32_t JoypadOSX::process_joypads(uint32_t p_last_id){
+ poll_joypads();
for (int i = 0; i < device_list.size(); i++) {
- joystick &joy = device_list[i];
+ joypad &joy = device_list[i];
for (int j = 0; j < joy.axis_elements.size(); j++) {
rec_element &elem = joy.axis_elements[j];
@@ -482,11 +483,11 @@ uint32_t JoystickOSX::process_joysticks(uint32_t p_last_id){
Vector2 strength = input->get_joy_vibration_strength(joy.id);
float duration = input->get_joy_vibration_duration(joy.id);
if (strength.x == 0 && strength.y == 0) {
- joystick_vibration_stop(joy.id, timestamp);
+ joypad_vibration_stop(joy.id, timestamp);
}
else {
float gain = MAX(strength.x, strength.y);
- joystick_vibration_start(joy.id, gain, duration, timestamp);
+ joypad_vibration_start(joy.id, gain, duration, timestamp);
}
}
}
@@ -494,8 +495,8 @@ uint32_t JoystickOSX::process_joysticks(uint32_t p_last_id){
return p_last_id;
}
-void JoystickOSX::joystick_vibration_start(int p_id, float p_magnitude, float p_duration, uint64_t p_timestamp) {
- joystick *joy = &device_list[get_joy_index(p_id)];
+void JoypadOSX::joypad_vibration_start(int p_id, float p_magnitude, float p_duration, uint64_t p_timestamp) {
+ joypad *joy = &device_list[get_joy_index(p_id)];
joy->ff_timestamp = p_timestamp;
joy->ff_effect.dwDuration = p_duration * FF_SECONDS;
joy->ff_effect.dwGain = p_magnitude * FF_FFNOMINALMAX;
@@ -503,14 +504,14 @@ void JoystickOSX::joystick_vibration_start(int p_id, float p_magnitude, float p_
FFEffectStart(joy->ff_object, 1, 0);
}
-void JoystickOSX::joystick_vibration_stop(int p_id, uint64_t p_timestamp) {
- joystick* joy = &device_list[get_joy_index(p_id)];
+void JoypadOSX::joypad_vibration_stop(int p_id, uint64_t p_timestamp) {
+ joypad* joy = &device_list[get_joy_index(p_id)];
joy->ff_timestamp = p_timestamp;
FFEffectStop(joy->ff_object);
}
-int JoystickOSX::get_free_joy_id() {
- for (int i = 0; i < JOYSTICKS_MAX; i++) {
+int JoypadOSX::get_free_joy_id() {
+ for (int i = 0; i < JOYPADS_MAX; i++) {
if (!attached_devices[i]) {
attached_devices[i] = true;
return i;
@@ -519,14 +520,14 @@ int JoystickOSX::get_free_joy_id() {
return -1;
}
-int JoystickOSX::get_joy_index(int p_id) const {
+int JoypadOSX::get_joy_index(int p_id) const {
for (int i = 0; i < device_list.size(); i++) {
if (device_list[i].id == p_id) return i;
}
return -1;
}
-bool JoystickOSX::have_device(IOHIDDeviceRef p_device) const {
+bool JoypadOSX::have_device(IOHIDDeviceRef p_device) const {
for (int i = 0; i < device_list.size(); i++) {
if (device_list[i].device_ref == p_device) {
return true;
@@ -561,14 +562,14 @@ static CFDictionaryRef create_match_dictionary(const UInt32 page, const UInt32 u
return retval;
}
-void JoystickOSX::config_hid_manager(CFArrayRef p_matching_array) const {
+void JoypadOSX::config_hid_manager(CFArrayRef p_matching_array) const {
CFRunLoopRef runloop = CFRunLoopGetCurrent();
IOReturn ret = IOHIDManagerOpen(hid_manager, kIOHIDOptionsTypeNone);
ERR_FAIL_COND(ret != kIOReturnSuccess);
IOHIDManagerSetDeviceMatchingMultiple(hid_manager, p_matching_array);
- IOHIDManagerRegisterDeviceMatchingCallback(hid_manager, joystick_added_callback, NULL);
+ IOHIDManagerRegisterDeviceMatchingCallback(hid_manager, joypad_added_callback, NULL);
IOHIDManagerScheduleWithRunLoop(hid_manager, runloop, GODOT_JOY_LOOP_RUN_MODE);
while (CFRunLoopRunInMode(GODOT_JOY_LOOP_RUN_MODE,0,TRUE) == kCFRunLoopRunHandledSource) {
@@ -576,12 +577,12 @@ void JoystickOSX::config_hid_manager(CFArrayRef p_matching_array) const {
}
}
-JoystickOSX::JoystickOSX()
+JoypadOSX::JoypadOSX()
{
self = this;
input = (InputDefault*)Input::get_singleton();
- for (int i = 0; i < JOYSTICKS_MAX; i++) {
+ for (int i = 0; i < JOYPADS_MAX; i++) {
attached_devices[i] = false;
}
@@ -609,7 +610,7 @@ JoystickOSX::JoystickOSX()
}
}
-JoystickOSX::~JoystickOSX() {
+JoypadOSX::~JoypadOSX() {
for (int i = 0; i < device_list.size(); i++) {
device_list[i].free();
diff --git a/platform/osx/joystick_osx.h b/platform/osx/joypad_osx.h
index ec745fe5d1..aafd82880d 100644
--- a/platform/osx/joystick_osx.h
+++ b/platform/osx/joypad_osx.h
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* joystick_osx.h */
+/* joypad_osx.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
@@ -26,8 +26,8 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#ifndef JOYSTICKOSX_H
-#define JOYSTICKOSX_H
+#ifndef JOYPADOSX_H
+#define JOYPADOSX_H
#ifdef MACOS_10_0_4
#include <IOKit/hidsystem/IOHIDUsageTables.h>
@@ -54,7 +54,7 @@ struct rec_element {
};
};
-struct joystick {
+struct joypad {
IOHIDDeviceRef device_ref;
Vector<rec_element> axis_elements;
@@ -82,44 +82,44 @@ struct joystick {
int get_hid_element_state(rec_element *p_element) const;
void free();
- joystick();
+ joypad();
};
-class JoystickOSX {
+class JoypadOSX {
enum {
- JOYSTICKS_MAX = 16,
+ JOYPADS_MAX = 16,
};
private:
InputDefault *input;
IOHIDManagerRef hid_manager;
- bool attached_devices[JOYSTICKS_MAX];
- Vector<joystick> device_list;
+ bool attached_devices[JOYPADS_MAX];
+ Vector<joypad> device_list;
bool have_device(IOHIDDeviceRef p_device) const;
- bool configure_joystick(IOHIDDeviceRef p_device_ref, joystick *p_joy);
+ bool configure_joypad(IOHIDDeviceRef p_device_ref, joypad *p_joy);
int get_free_joy_id();
int get_joy_index(int p_id) const;
- void poll_joysticks() const;
- void setup_joystick_objects();
+ void poll_joypads() const;
+ void setup_joypad_objects();
void config_hid_manager(CFArrayRef p_matching_array) const;
- void joystick_vibration_start(int p_id, float p_magnitude, float p_duration, uint64_t p_timestamp);
- void joystick_vibration_stop(int p_id, uint64_t p_timestamp);
+ void joypad_vibration_start(int p_id, float p_magnitude, float p_duration, uint64_t p_timestamp);
+ void joypad_vibration_stop(int p_id, uint64_t p_timestamp);
public:
- uint32_t process_joysticks(uint32_t p_last_id);
+ uint32_t process_joypads(uint32_t p_last_id);
void _device_added(IOReturn p_res, IOHIDDeviceRef p_device);
void _device_removed(int p_id);
- JoystickOSX();
- ~JoystickOSX();
+ JoypadOSX();
+ ~JoypadOSX();
};
-#endif // JOYSTICKOSX_H
+#endif // JOYPADOSX_H
diff --git a/platform/osx/os_osx.h b/platform/osx/os_osx.h
index 8c4eb28ff0..fc64c2b867 100644
--- a/platform/osx/os_osx.h
+++ b/platform/osx/os_osx.h
@@ -31,11 +31,11 @@
#include "os/input.h"
-#include "joystick_osx.h"
+#include "joypad_osx.h"
#include "drivers/unix/os_unix.h"
#include "main/input_default.h"
#include "servers/visual_server.h"
-#include "servers/visual/visual_server_wrap_mt.h"
+// #include "servers/visual/visual_server_wrap_mt.h"
#include "servers/visual/rasterizer.h"
#include "servers/physics_server.h"
#include "servers/audio/audio_server_sw.h"
@@ -58,7 +58,8 @@
class OS_OSX : public OS_Unix {
public:
bool force_quit;
- Rasterizer *rasterizer;
+// rasterizer seems to no longer be given to visual server, its using GLES3 directly?
+// Rasterizer *rasterizer;
VisualServer *visual_server;
List<String> args;
@@ -77,7 +78,7 @@ public:
SpatialSound2DServerSW *spatial_sound_2d_server;
InputDefault *input;
- JoystickOSX *joystick_osx;
+ JoypadOSX *joypad_osx;
/* objc */
diff --git a/platform/osx/os_osx.mm b/platform/osx/os_osx.mm
index d5b870bc7d..a66f6abba5 100644
--- a/platform/osx/os_osx.mm
+++ b/platform/osx/os_osx.mm
@@ -38,13 +38,14 @@
#include "servers/visual/visual_server_raster.h"
//#include "drivers/opengl/rasterizer_gl.h"
//#include "drivers/gles2/rasterizer_gles2.h"
+#include "drivers/gles3/rasterizer_gles3.h"
#include "os_osx.h"
#include <stdio.h>
#include <stdlib.h>
#include "print_string.h"
#include "servers/physics/physics_server_sw.h"
-#include "drivers/gles2/rasterizer_instance_gles2.h"
-#include "servers/visual/visual_server_wrap_mt.h"
+// #include "drivers/gles2/rasterizer_instance_gles2.h"
+// #include "servers/visual/visual_server_wrap_mt.h"
#include "main/main.h"
#include "os/keyboard.h"
#include "dir_access_osx.h"
@@ -986,13 +987,11 @@ void OS_OSX::initialize(const VideoMode& p_desired,int p_video_driver,int p_audi
window_size.width = p_desired.width;
window_size.height = p_desired.height;
-#if MAC_OS_X_VERSION_MAX_ALLOWED >= 1070
if (floor(NSAppKitVersionNumber) > NSAppKitVersionNumber10_6 && display_scale>1) {
[window_view setWantsBestResolutionOpenGLSurface:YES];
//if (current_videomode.resizable)
[window_object setCollectionBehavior:NSWindowCollectionBehaviorFullScreenPrimary];
}
-#endif /*MAC_OS_X_VERSION_MAX_ALLOWED*/
// [window_object setTitle:[NSString stringWithUTF8String:"GodotEnginies"]];
[window_object setContentView:window_view];
@@ -1000,10 +999,8 @@ void OS_OSX::initialize(const VideoMode& p_desired,int p_video_driver,int p_audi
[window_object setAcceptsMouseMovedEvents:YES];
[window_object center];
-#if MAC_OS_X_VERSION_MAX_ALLOWED >= 1070
if (floor(NSAppKitVersionNumber) > NSAppKitVersionNumber10_6)
[window_object setRestorable:NO];
-#endif /*MAC_OS_X_VERSION_MAX_ALLOWED*/
unsigned int attributeCount = 0;
@@ -1022,10 +1019,8 @@ void OS_OSX::initialize(const VideoMode& p_desired,int p_video_driver,int p_audi
ADD_ATTR(NSOpenGLPFADoubleBuffer);
ADD_ATTR(NSOpenGLPFAClosestPolicy);
-#if MAC_OS_X_VERSION_MAX_ALLOWED >= 1070
- if (false/* use gl3*/)
- ADD_ATTR2(NSOpenGLPFAOpenGLProfile, NSOpenGLProfileVersion3_2Core);
-#endif /*MAC_OS_X_VERSION_MAX_ALLOWED*/
+// we now need OpenGL 3 or better, maybe even change this to 3_3Core ?
+ ADD_ATTR2(NSOpenGLPFAOpenGLProfile, NSOpenGLProfileVersion3_2Core);
ADD_ATTR2(NSOpenGLPFAColorSize, colorBits);
@@ -1084,15 +1079,19 @@ void OS_OSX::initialize(const VideoMode& p_desired,int p_video_driver,int p_audi
AudioDriverManagerSW::add_driver(&audio_driver_osx);
+ // only opengl support here...
+ RasterizerGLES3::register_config();
+ RasterizerGLES3::make_current();
- rasterizer = instance_RasterizerGLES2();
-
- visual_server = memnew( VisualServerRaster(rasterizer) );
-
- if (get_render_thread_mode()!=RENDER_THREAD_UNSAFE) {
+// rasterizer = instance_RasterizerGLES2();
+// visual_server = memnew( VisualServerRaster(rasterizer) );
- visual_server =memnew(VisualServerWrapMT(visual_server,get_render_thread_mode()==RENDER_SEPARATE_THREAD));
- }
+ visual_server = memnew( VisualServerRaster );
+ // FIXME: Reimplement threaded rendering? Or remove?
+// if (get_render_thread_mode()!=RENDER_THREAD_UNSAFE) {
+//
+// visual_server =memnew(VisualServerWrapMT(visual_server,get_render_thread_mode()==RENDER_SEPARATE_THREAD));
+// }
visual_server->init();
visual_server->cursor_set_visible(false, 0);
@@ -1123,7 +1122,7 @@ void OS_OSX::initialize(const VideoMode& p_desired,int p_video_driver,int p_audi
physics_2d_server->init();
input = memnew( InputDefault );
- joystick_osx = memnew( JoystickOSX );
+ joypad_osx = memnew( JoypadOSX );
_ensure_data_dir();
@@ -1166,7 +1165,7 @@ void OS_OSX::finalize() {
spatial_sound_2d_server->finish();
memdelete(spatial_sound_2d_server);
- memdelete(joystick_osx);
+ memdelete(joypad_osx);
memdelete(input);
memdelete(sample_manager);
@@ -1176,7 +1175,7 @@ void OS_OSX::finalize() {
visual_server->finish();
memdelete(visual_server);
- memdelete(rasterizer);
+// memdelete(rasterizer);
physics_server->finish();
memdelete(physics_server);
@@ -1328,8 +1327,8 @@ void OS_OSX::set_icon(const Image& p_icon) {
uint8_t *pixels = [imgrep bitmapData];
int len = img.get_width()*img.get_height();
- DVector<uint8_t> data = img.get_data();
- DVector<uint8_t>::Read r = data.read();
+ PoolVector<uint8_t> data = img.get_data();
+ PoolVector<uint8_t>::Read r = data.read();
/* Premultiply the alpha channel */
for (int i = 0; i<len ; i++) {
@@ -1739,7 +1738,7 @@ void OS_OSX::run() {
while (!force_quit) {
process_events(); // get rid of pending events
- last_id = joystick_osx->process_joysticks(last_id);
+ last_id = joypad_osx->process_joypads(last_id);
if (Main::iteration()==true)
break;
};
diff --git a/platform/osx/platform_config.h b/platform/osx/platform_config.h
index e3c1ee031c..834d0141a3 100644
--- a/platform/osx/platform_config.h
+++ b/platform/osx/platform_config.h
@@ -28,6 +28,5 @@
/*************************************************************************/
#include <alloca.h>
-#define GLES2_INCLUDE_H "GL/glew.h"
-#define GLES3_INCLUDE_H "GL/glew.h"
+#define GLES3_INCLUDE_H "glad/glad.h"
#define PTHREAD_RENAME_SELF
diff --git a/platform/uwp/SCsub b/platform/uwp/SCsub
index 430d4ef9e7..0167ea9e02 100644
--- a/platform/uwp/SCsub
+++ b/platform/uwp/SCsub
@@ -8,7 +8,7 @@ files = [
'#platform/windows/packet_peer_udp_winsock.cpp',
'#platform/windows/stream_peer_winsock.cpp',
'#platform/windows/key_mapping_win.cpp',
- 'joystick_uwp.cpp',
+ 'joypad_uwp.cpp',
'gl_context_egl.cpp',
'app.cpp',
'os_uwp.cpp',
diff --git a/platform/uwp/export/export.cpp b/platform/uwp/export/export.cpp
index 186c509ca5..1844df5eef 100644
--- a/platform/uwp/export/export.cpp
+++ b/platform/uwp/export/export.cpp
@@ -1571,7 +1571,7 @@ Vector<uint8_t> EditorExportPlatformUWP::_fix_manifest(const Vector<uint8_t> &p_
String architecture = arch == ARM ? "ARM" : arch == X86 ? "x86" : "x64";
result = result.replace("$architecture$", architecture);
- result = result.replace("$display_name$", display_name.empty() ? (String)Globals::get_singleton()->get("application/name") : display_name);
+ result = result.replace("$display_name$", display_name.empty() ? (String)GlobalConfig::get_singleton()->get("application/name") : display_name);
result = result.replace("$publisher_display_name$", publisher_display_name);
result = result.replace("$app_description$", description);
result = result.replace("$bg_color$", background_color);
diff --git a/platform/uwp/joystick_uwp.cpp b/platform/uwp/joypad_uwp.cpp
index 8ed6473c37..7f0837d7be 100644
--- a/platform/uwp/joystick_uwp.cpp
+++ b/platform/uwp/joypad_uwp.cpp
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* joystick_uwp.cpp */
+/* joypad_uwp.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
@@ -27,20 +27,20 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#include "joystick_uwp.h"
+#include "joypad_uwp.h"
using namespace Windows::Gaming::Input;
using namespace Windows::Foundation;
-void JoystickUWP::register_events() {
+void JoypadUWP::register_events() {
Gamepad::GamepadAdded +=
- ref new EventHandler<Gamepad^>(this, &JoystickUWP::OnGamepadAdded);
+ ref new EventHandler<Gamepad^>(this, &JoypadUWP::OnGamepadAdded);
Gamepad::GamepadRemoved +=
- ref new EventHandler<Gamepad^>(this, &JoystickUWP::OnGamepadRemoved);
+ ref new EventHandler<Gamepad^>(this, &JoypadUWP::OnGamepadRemoved);
}
-uint32_t JoystickUWP::process_controllers(uint32_t p_last_id) {
+uint32_t JoypadUWP::process_controllers(uint32_t p_last_id) {
for (int i = 0; i < MAX_CONTROLLERS; i++) {
@@ -74,20 +74,20 @@ uint32_t JoystickUWP::process_controllers(uint32_t p_last_id) {
return p_last_id;
}
-JoystickUWP::JoystickUWP() {
+JoypadUWP::JoypadUWP() {
for (int i = 0; i < MAX_CONTROLLERS; i++)
controllers[i].id = i;
}
-JoystickUWP::JoystickUWP(InputDefault * p_input) {
+JoypadUWP::JoypadUWP(InputDefault * p_input) {
input = p_input;
- JoystickUWP();
+ JoypadUWP();
}
-void JoystickUWP::OnGamepadAdded(Platform::Object ^ sender, Windows::Gaming::Input::Gamepad ^ value) {
+void JoypadUWP::OnGamepadAdded(Platform::Object ^ sender, Windows::Gaming::Input::Gamepad ^ value) {
short idx = -1;
@@ -109,7 +109,7 @@ void JoystickUWP::OnGamepadAdded(Platform::Object ^ sender, Windows::Gaming::Inp
input->joy_connection_changed(controllers[idx].id, true, "Xbox Controller", "__UWP_GAMEPAD__");
}
-void JoystickUWP::OnGamepadRemoved(Platform::Object ^ sender, Windows::Gaming::Input::Gamepad ^ value) {
+void JoypadUWP::OnGamepadRemoved(Platform::Object ^ sender, Windows::Gaming::Input::Gamepad ^ value) {
short idx = -1;
@@ -136,7 +136,7 @@ void JoystickUWP::OnGamepadRemoved(Platform::Object ^ sender, Windows::Gaming::I
input->joy_connection_changed(idx, false, "Xbox Controller");
}
-InputDefault::JoyAxis JoystickUWP::axis_correct(double p_val, bool p_negate, bool p_trigger) const {
+InputDefault::JoyAxis JoypadUWP::axis_correct(double p_val, bool p_negate, bool p_trigger) const {
InputDefault::JoyAxis jx;
diff --git a/platform/uwp/joystick_uwp.h b/platform/uwp/joypad_uwp.h
index f854f0b471..90505b409a 100644
--- a/platform/uwp/joystick_uwp.h
+++ b/platform/uwp/joypad_uwp.h
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* joystick_uwp.h */
+/* joypad_uwp.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
@@ -26,20 +26,20 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#ifndef JOYSTICK_UWP_H
-#define JOYSTICK_UWP_H
+#ifndef JOYPAD_UWP_H
+#define JOYPAD_UWP_H
#include "main/input_default.h"
-ref class JoystickUWP sealed {
+ref class JoypadUWP sealed {
internal:
void register_events();
uint32_t process_controllers(uint32_t p_last_id);
- JoystickUWP();
- JoystickUWP(InputDefault* p_input);
+ JoypadUWP();
+ JoypadUWP(InputDefault* p_input);
private:
diff --git a/platform/uwp/os_uwp.cpp b/platform/uwp/os_uwp.cpp
index 387cfe579f..34977bc048 100644
--- a/platform/uwp/os_uwp.cpp
+++ b/platform/uwp/os_uwp.cpp
@@ -285,8 +285,8 @@ void OSUWP::initialize(const VideoMode& p_desired,int p_video_driver,int p_audio
input = memnew( InputDefault );
- joystick = ref new JoystickUWP(input);
- joystick->register_events();
+ joypad = ref new JoypadUWP(input);
+ joypad->register_events();
AudioDriverManagerSW::get_driver(p_audio_driver)->set_singleton();
@@ -429,7 +429,7 @@ void OSUWP::finalize() {
physics_2d_server->finish();
memdelete(physics_2d_server);
- joystick = nullptr;
+ joypad = nullptr;
}
void OSUWP::finalize_core() {
@@ -725,7 +725,7 @@ uint64_t OSUWP::get_ticks_usec() const {
void OSUWP::process_events() {
- last_id = joystick->process_controllers(last_id);
+ last_id = joypad->process_controllers(last_id);
process_key_events();
}
diff --git a/platform/uwp/os_uwp.h b/platform/uwp/os_uwp.h
index c50d34aca2..82376dd2f6 100644
--- a/platform/uwp/os_uwp.h
+++ b/platform/uwp/os_uwp.h
@@ -55,7 +55,7 @@
#include <stdio.h>
#include "main/input_default.h"
-#include "joystick_uwp.h"
+#include "joypad_uwp.h"
/**
@author Juan Linietsky <reduzio@gmail.com>
@@ -85,7 +85,7 @@ public:
private:
enum {
- JOYSTICKS_MAX = 8,
+ JOYPADS_MAX = 8,
JOY_AXIS_COUNT = 6,
MAX_JOY_AXIS = 32768, // I've no idea
KEY_EVENT_BUFFER_SIZE=512
@@ -137,7 +137,7 @@ private:
InputDefault *input;
- JoystickUWP^ joystick;
+ JoypadUWP^ joypad;
Windows::System::Display::DisplayRequest^ display_request;
diff --git a/platform/windows/SCsub b/platform/windows/SCsub
index 32c23b906a..ae8c07384f 100644
--- a/platform/windows/SCsub
+++ b/platform/windows/SCsub
@@ -11,7 +11,7 @@ common_win = [
"tcp_server_winsock.cpp",
"packet_peer_udp_winsock.cpp",
"stream_peer_winsock.cpp",
- "joystick.cpp",
+ "joypad.cpp",
]
restarget = "godot_res" + env["OBJSUFFIX"]
diff --git a/platform/windows/context_gl_win.cpp b/platform/windows/context_gl_win.cpp
index 136ac310f6..6b60ade5f0 100644
--- a/platform/windows/context_gl_win.cpp
+++ b/platform/windows/context_gl_win.cpp
@@ -40,7 +40,6 @@
//
//
-#define WINVER 0x0500
#include "context_gl_win.h"
//#include "drivers/opengl/glwrapper.h"
diff --git a/platform/windows/detect.py b/platform/windows/detect.py
index 28030afa82..1f3c7a7654 100644
--- a/platform/windows/detect.py
+++ b/platform/windows/detect.py
@@ -207,6 +207,10 @@ def build_res_file(target, source, env):
def configure(env):
env.Append(CPPPATH=['#platform/windows'])
+
+ # Targeted Windows version: Vista (and later)
+ env.Append(CPPFLAGS=['-D_WIN32_WINNT=0x0600'])
+
env['is_mingw'] = False
if (os.name == "nt" and os.getenv("VCINSTALLDIR")):
# build using visual studio
@@ -315,7 +319,7 @@ def configure(env):
mingw_prefix = ""
if (env["bits"] == "default"):
- env["bits"] = "32"
+ env["bits"] = "64" if "PROGRAMFILES(X86)" in os.environ else "32"
if (env["bits"] == "32"):
env.Append(LINKFLAGS=['-static'])
diff --git a/platform/windows/joystick.cpp b/platform/windows/joypad.cpp
index 3fdf20a472..6ea23ebb28 100644
--- a/platform/windows/joystick.cpp
+++ b/platform/windows/joypad.cpp
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* joystick.cpp */
+/* joypad.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
@@ -26,8 +26,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-//author: Andreas Haas <hondres, liugam3@gmail.com>
-#include "joystick.h"
+#include "joypad.h"
#include <iostream>
#include <wbemidl.h>
#include <oleauto.h>
@@ -39,15 +38,15 @@
DWORD WINAPI _xinput_get_state(DWORD dwUserIndex, XINPUT_STATE* pState) { return ERROR_DEVICE_NOT_CONNECTED; }
DWORD WINAPI _xinput_set_state(DWORD dwUserIndex, XINPUT_VIBRATION* pVibration) { return ERROR_DEVICE_NOT_CONNECTED; }
-joystick_windows::joystick_windows() {
+JoypadWindows::JoypadWindows() {
}
-joystick_windows::joystick_windows(InputDefault* _input, HWND* hwnd) {
+JoypadWindows::JoypadWindows(InputDefault* _input, HWND* hwnd) {
input = _input;
hWnd = hwnd;
- joystick_count = 0;
+ joypad_count = 0;
dinput = NULL;
xinput_dll = NULL;
xinput_get_state = NULL;
@@ -55,8 +54,8 @@ joystick_windows::joystick_windows(InputDefault* _input, HWND* hwnd) {
load_xinput();
- for (int i = 0; i < JOYSTICKS_MAX; i++)
- attached_joysticks[i] = false;
+ for (int i = 0; i < JOYPADS_MAX; i++)
+ attached_joypads[i] = false;
HRESULT result;
@@ -64,35 +63,35 @@ joystick_windows::joystick_windows(InputDefault* _input, HWND* hwnd) {
if (FAILED(result)) {
printf("failed init DINPUT: %ld\n", result);
}
- probe_joysticks();
+ probe_joypads();
}
-joystick_windows::~joystick_windows() {
+JoypadWindows::~JoypadWindows() {
- close_joystick();
+ close_joypad();
dinput->Release();
unload_xinput();
}
-bool joystick_windows::have_device(const GUID &p_guid) {
+bool JoypadWindows::have_device(const GUID &p_guid) {
- for (int i = 0; i < JOYSTICKS_MAX; i++) {
+ for (int i = 0; i < JOYPADS_MAX; i++) {
- if (d_joysticks[i].guid == p_guid) {
+ if (d_joypads[i].guid == p_guid) {
- d_joysticks[i].confirmed = true;
+ d_joypads[i].confirmed = true;
return true;
}
}
return false;
}
-int joystick_windows::check_free_joy_slot() const {
+int JoypadWindows::check_free_joy_slot() const {
- for (int i = 0; i < JOYSTICKS_MAX; i++) {
+ for (int i = 0; i < JOYPADS_MAX; i++) {
- if (!attached_joysticks[i])
+ if (!attached_joypads[i])
return i;
}
return -1;
@@ -100,7 +99,7 @@ int joystick_windows::check_free_joy_slot() const {
// adapted from SDL2, works a lot better than the MSDN version
-bool joystick_windows::is_xinput_device(const GUID *p_guid) {
+bool JoypadWindows::is_xinput_device(const GUID *p_guid) {
static GUID IID_ValveStreamingGamepad = { MAKELONG(0x28DE, 0x11FF), 0x0000, 0x0000, { 0x00, 0x00, 0x50, 0x49, 0x44, 0x56, 0x49, 0x44 } };
static GUID IID_X360WiredGamepad = { MAKELONG(0x045E, 0x02A1), 0x0000, 0x0000, { 0x00, 0x00, 0x50, 0x49, 0x44, 0x56, 0x49, 0x44 } };
@@ -144,7 +143,7 @@ bool joystick_windows::is_xinput_device(const GUID *p_guid) {
return false;
}
-bool joystick_windows::setup_dinput_joystick(const DIDEVICEINSTANCE* instance) {
+bool JoypadWindows::setup_dinput_joypad(const DIDEVICEINSTANCE* instance) {
HRESULT hr;
int num = check_free_joy_slot();
@@ -152,8 +151,8 @@ bool joystick_windows::setup_dinput_joystick(const DIDEVICEINSTANCE* instance) {
if (have_device(instance->guidInstance) || num == -1)
return false;
- d_joysticks[joystick_count] = dinput_gamepad();
- dinput_gamepad* joy = &d_joysticks[joystick_count];
+ d_joypads[joypad_count] = dinput_gamepad();
+ dinput_gamepad* joy = &d_joypads[joypad_count];
const DWORD devtype = (instance->dwDevType & 0xFF);
@@ -177,7 +176,7 @@ bool joystick_windows::setup_dinput_joystick(const DIDEVICEINSTANCE* instance) {
guid.Data4[0], guid.Data4[1], guid.Data4[2], guid.Data4[3],
guid.Data4[4], guid.Data4[5], guid.Data4[6], guid.Data4[7]);
- id_to_change = joystick_count;
+ id_to_change = joypad_count;
joy->di_joy->SetDataFormat(&c_dfDIJoystick2);
joy->di_joy->SetCooperativeLevel(*hWnd, DISCL_FOREGROUND);
@@ -188,13 +187,13 @@ bool joystick_windows::setup_dinput_joystick(const DIDEVICEINSTANCE* instance) {
input->joy_connection_changed(num, true, instance->tszProductName, uid);
joy->attached = true;
joy->id = num;
- attached_joysticks[num] = true;
+ attached_joypads[num] = true;
joy->confirmed = true;
- joystick_count++;
+ joypad_count++;
return true;
}
-void joystick_windows::setup_joystick_object(const DIDEVICEOBJECTINSTANCE *ob, int p_joy_id) {
+void JoypadWindows::setup_joypad_object(const DIDEVICEOBJECTINSTANCE *ob, int p_joy_id) {
if (ob->dwType & DIDFT_AXIS) {
@@ -225,7 +224,7 @@ void joystick_windows::setup_joystick_object(const DIDEVICEOBJECTINSTANCE *ob, i
prop_range.lMin = -MAX_JOY_AXIS;
prop_range.lMax = +MAX_JOY_AXIS;
- dinput_gamepad &joy = d_joysticks[p_joy_id];
+ dinput_gamepad &joy = d_joypads[p_joy_id];
res = IDirectInputDevice8_SetProperty(joy.di_joy, DIPROP_RANGE, &prop_range.diph);
@@ -246,100 +245,100 @@ void joystick_windows::setup_joystick_object(const DIDEVICEOBJECTINSTANCE *ob, i
}
}
-BOOL CALLBACK joystick_windows::enumCallback(const DIDEVICEINSTANCE* instance, void* pContext) {
+BOOL CALLBACK JoypadWindows::enumCallback(const DIDEVICEINSTANCE* instance, void* pContext) {
- joystick_windows* self = (joystick_windows*)pContext;
+ JoypadWindows* self = (JoypadWindows*)pContext;
if (self->is_xinput_device(&instance->guidProduct)) {;
return DIENUM_CONTINUE;
}
- self->setup_dinput_joystick(instance);
+ self->setup_dinput_joypad(instance);
return DIENUM_CONTINUE;
}
-BOOL CALLBACK joystick_windows::objectsCallback(const DIDEVICEOBJECTINSTANCE *instance, void *context) {
+BOOL CALLBACK JoypadWindows::objectsCallback(const DIDEVICEOBJECTINSTANCE *instance, void *context) {
- joystick_windows* self = (joystick_windows*)context;
- self->setup_joystick_object(instance, self->id_to_change);
+ JoypadWindows* self = (JoypadWindows*)context;
+ self->setup_joypad_object(instance, self->id_to_change);
return DIENUM_CONTINUE;
}
-void joystick_windows::close_joystick(int id) {
+void JoypadWindows::close_joypad(int id) {
if (id == -1) {
- for (int i = 0; i < JOYSTICKS_MAX; i++) {
+ for (int i = 0; i < JOYPADS_MAX; i++) {
- close_joystick(i);
+ close_joypad(i);
}
return;
}
- if (!d_joysticks[id].attached) return;
+ if (!d_joypads[id].attached) return;
- d_joysticks[id].di_joy->Unacquire();
- d_joysticks[id].di_joy->Release();
- d_joysticks[id].attached = false;
- attached_joysticks[d_joysticks[id].id] = false;
- d_joysticks[id].guid.Data1 = d_joysticks[id].guid.Data2 = d_joysticks[id].guid.Data3 = 0;
- input->joy_connection_changed(d_joysticks[id].id, false, "");
- joystick_count--;
+ d_joypads[id].di_joy->Unacquire();
+ d_joypads[id].di_joy->Release();
+ d_joypads[id].attached = false;
+ attached_joypads[d_joypads[id].id] = false;
+ d_joypads[id].guid.Data1 = d_joypads[id].guid.Data2 = d_joypads[id].guid.Data3 = 0;
+ input->joy_connection_changed(d_joypads[id].id, false, "");
+ joypad_count--;
}
-void joystick_windows::probe_joysticks() {
+void JoypadWindows::probe_joypads() {
DWORD dwResult;
for (DWORD i = 0; i < XUSER_MAX_COUNT; i++) {
- ZeroMemory(&x_joysticks[i].state, sizeof(XINPUT_STATE));
+ ZeroMemory(&x_joypads[i].state, sizeof(XINPUT_STATE));
- dwResult = xinput_get_state(i, &x_joysticks[i].state);
+ dwResult = xinput_get_state(i, &x_joypads[i].state);
if ( dwResult == ERROR_SUCCESS) {
int id = check_free_joy_slot();
- if (id != -1 && !x_joysticks[i].attached) {
-
- x_joysticks[i].attached = true;
- x_joysticks[i].id = id;
- x_joysticks[i].ff_timestamp = 0;
- x_joysticks[i].ff_end_timestamp = 0;
- x_joysticks[i].vibrating = false;
- attached_joysticks[id] = true;
+ if (id != -1 && !x_joypads[i].attached) {
+
+ x_joypads[i].attached = true;
+ x_joypads[i].id = id;
+ x_joypads[i].ff_timestamp = 0;
+ x_joypads[i].ff_end_timestamp = 0;
+ x_joypads[i].vibrating = false;
+ attached_joypads[id] = true;
input->joy_connection_changed(id, true, "XInput Gamepad","__XINPUT_DEVICE__");
}
}
- else if (x_joysticks[i].attached) {
+ else if (x_joypads[i].attached) {
- x_joysticks[i].attached = false;
- attached_joysticks[x_joysticks[i].id] = false;
- input->joy_connection_changed(x_joysticks[i].id, false, "");
+ x_joypads[i].attached = false;
+ attached_joypads[x_joypads[i].id] = false;
+ input->joy_connection_changed(x_joypads[i].id, false, "");
}
}
- for (int i = 0; i < joystick_count; i++) {
+ for (int i = 0; i < joypad_count; i++) {
- d_joysticks[i].confirmed = false;
+ d_joypads[i].confirmed = false;
}
dinput->EnumDevices(DI8DEVCLASS_GAMECTRL, enumCallback, this, DIEDFL_ATTACHEDONLY);
- for (int i = 0; i < joystick_count; i++) {
+ for (int i = 0; i < joypad_count; i++) {
- if (!d_joysticks[i].confirmed) {
+ if (!d_joypads[i].confirmed) {
- close_joystick(i);
+ close_joypad(i);
}
}
}
-unsigned int joystick_windows::process_joysticks(unsigned int p_last_id) {
+unsigned int JoypadWindows::process_joypads(unsigned int p_last_id) {
HRESULT hr;
for (int i = 0; i < XUSER_MAX_COUNT; i++) {
- xinput_gamepad &joy = x_joysticks[i];
+ xinput_gamepad &joy = x_joypads[i];
if (!joy.attached) {
continue;
}
@@ -368,20 +367,20 @@ unsigned int joystick_windows::process_joysticks(unsigned int p_last_id) {
Vector2 strength = input->get_joy_vibration_strength(joy.id);
float duration = input->get_joy_vibration_duration(joy.id);
if (strength.x == 0 && strength.y == 0) {
- joystick_vibration_stop_xinput(i, timestamp);
+ joypad_vibration_stop_xinput(i, timestamp);
} else {
- joystick_vibration_start_xinput(i, strength.x, strength.y, duration, timestamp);
+ joypad_vibration_start_xinput(i, strength.x, strength.y, duration, timestamp);
}
} else if (joy.vibrating && joy.ff_end_timestamp != 0) {
uint64_t current_time = OS::get_singleton()->get_ticks_usec();
if (current_time >= joy.ff_end_timestamp)
- joystick_vibration_stop_xinput(i, current_time);
+ joypad_vibration_stop_xinput(i, current_time);
}
}
- for (int i = 0; i < JOYSTICKS_MAX; i++) {
+ for (int i = 0; i < JOYPADS_MAX; i++) {
- dinput_gamepad* joy = &d_joysticks[i];
+ dinput_gamepad* joy = &d_joypads[i];
if (!joy->attached)
continue;
@@ -438,7 +437,7 @@ unsigned int joystick_windows::process_joysticks(unsigned int p_last_id) {
return p_last_id;
}
-unsigned int joystick_windows::post_hat(unsigned int p_last_id, int p_device, DWORD p_dpad) {
+unsigned int JoypadWindows::post_hat(unsigned int p_last_id, int p_device, DWORD p_dpad) {
int dpad_val = 0;
@@ -487,7 +486,7 @@ unsigned int joystick_windows::post_hat(unsigned int p_last_id, int p_device, DW
return input->joy_hat(p_last_id, p_device, dpad_val);
};
-InputDefault::JoyAxis joystick_windows::axis_correct(int p_val, bool p_xinput, bool p_trigger, bool p_negate) const {
+InputDefault::JoyAxis JoypadWindows::axis_correct(int p_val, bool p_xinput, bool p_trigger, bool p_negate) const {
InputDefault::JoyAxis jx;
if (Math::abs(p_val) < MIN_JOY_AXIS) {
@@ -519,8 +518,8 @@ InputDefault::JoyAxis joystick_windows::axis_correct(int p_val, bool p_xinput, b
return jx;
}
-void joystick_windows::joystick_vibration_start_xinput(int p_device, float p_weak_magnitude, float p_strong_magnitude, float p_duration, uint64_t p_timestamp) {
- xinput_gamepad &joy = x_joysticks[p_device];
+void JoypadWindows::joypad_vibration_start_xinput(int p_device, float p_weak_magnitude, float p_strong_magnitude, float p_duration, uint64_t p_timestamp) {
+ xinput_gamepad &joy = x_joypads[p_device];
if (joy.attached) {
XINPUT_VIBRATION effect;
effect.wLeftMotorSpeed = (65535 * p_strong_magnitude);
@@ -533,8 +532,8 @@ void joystick_windows::joystick_vibration_start_xinput(int p_device, float p_wea
}
}
-void joystick_windows::joystick_vibration_stop_xinput(int p_device, uint64_t p_timestamp) {
- xinput_gamepad &joy = x_joysticks[p_device];
+void JoypadWindows::joypad_vibration_stop_xinput(int p_device, uint64_t p_timestamp) {
+ xinput_gamepad &joy = x_joypads[p_device];
if (joy.attached) {
XINPUT_VIBRATION effect;
effect.wLeftMotorSpeed = 0;
@@ -547,7 +546,7 @@ void joystick_windows::joystick_vibration_stop_xinput(int p_device, uint64_t p_t
}
-void joystick_windows::load_xinput() {
+void JoypadWindows::load_xinput() {
xinput_get_state = &_xinput_get_state;
xinput_set_state = &_xinput_set_state;
@@ -576,7 +575,7 @@ void joystick_windows::load_xinput() {
xinput_set_state = set_func;
}
-void joystick_windows::unload_xinput() {
+void JoypadWindows::unload_xinput() {
if (xinput_dll) {
diff --git a/platform/windows/joystick.h b/platform/windows/joypad.h
index 6de05bf108..63eee8c015 100644
--- a/platform/windows/joystick.h
+++ b/platform/windows/joypad.h
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* joystick.h */
+/* joypad.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
@@ -26,9 +26,8 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-//author: Andreas Haas <hondres, liugam3@gmail.com>
-#ifndef JOYSTICK_H
-#define JOYSTICK_H
+#ifndef JOYPAD_H
+#define JOYPAD_H
#include "os_windows.h"
#define DIRECTINPUT_VERSION 0x0800
@@ -48,19 +47,19 @@ if(x != NULL) \
#define XUSER_MAX_COUNT 4
#endif
-class joystick_windows
+class JoypadWindows
{
public:
- joystick_windows();
- joystick_windows(InputDefault* _input, HWND* hwnd);
- ~joystick_windows();
+ JoypadWindows();
+ JoypadWindows(InputDefault* _input, HWND* hwnd);
+ ~JoypadWindows();
- void probe_joysticks();
- unsigned int process_joysticks(unsigned int p_last_id);
+ void probe_joypads();
+ unsigned int process_joypads(unsigned int p_last_id);
private:
enum {
- JOYSTICKS_MAX = 16,
+ JOYPADS_MAX = 16,
JOY_AXIS_COUNT = 6,
MIN_JOY_AXIS = 10,
MAX_JOY_AXIS = 32768,
@@ -120,16 +119,16 @@ private:
InputDefault* input;
int id_to_change;
- int joystick_count;
- bool attached_joysticks[JOYSTICKS_MAX];
- dinput_gamepad d_joysticks[JOYSTICKS_MAX];
- xinput_gamepad x_joysticks[XUSER_MAX_COUNT];
+ int joypad_count;
+ bool attached_joypads[JOYPADS_MAX];
+ dinput_gamepad d_joypads[JOYPADS_MAX];
+ xinput_gamepad x_joypads[XUSER_MAX_COUNT];
static BOOL CALLBACK enumCallback(const DIDEVICEINSTANCE* p_instance, void* p_context);
static BOOL CALLBACK objectsCallback(const DIDEVICEOBJECTINSTANCE* instance, void* context);
- void setup_joystick_object(const DIDEVICEOBJECTINSTANCE* ob, int p_joy_id);
- void close_joystick(int id = -1);
+ void setup_joypad_object(const DIDEVICEOBJECTINSTANCE* ob, int p_joy_id);
+ void close_joypad(int id = -1);
void load_xinput();
void unload_xinput();
@@ -138,9 +137,9 @@ private:
bool have_device(const GUID &p_guid);
bool is_xinput_device(const GUID* p_guid);
- bool setup_dinput_joystick(const DIDEVICEINSTANCE* instance);
- void joystick_vibration_start_xinput(int p_device, float p_weak_magnitude, float p_strong_magnitude, float p_duration, uint64_t p_timestamp);
- void joystick_vibration_stop_xinput(int p_device, uint64_t p_timestamp);
+ bool setup_dinput_joypad(const DIDEVICEINSTANCE* instance);
+ void joypad_vibration_start_xinput(int p_device, float p_weak_magnitude, float p_strong_magnitude, float p_duration, uint64_t p_timestamp);
+ void joypad_vibration_stop_xinput(int p_device, uint64_t p_timestamp);
InputDefault::JoyAxis axis_correct(int p_val, bool p_xinput = false, bool p_trigger = false, bool p_negate = false) const;
XInputGetState_t xinput_get_state;
diff --git a/platform/windows/key_mapping_win.cpp b/platform/windows/key_mapping_win.cpp
index 00a0ca79c7..9ab222e9ee 100644
--- a/platform/windows/key_mapping_win.cpp
+++ b/platform/windows/key_mapping_win.cpp
@@ -26,8 +26,8 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#define WINVER 0x0500
#include "key_mapping_win.h"
+
#include <stdio.h>
struct _WinTranslatePair {
diff --git a/platform/windows/os_windows.cpp b/platform/windows/os_windows.cpp
index 445f4fc328..6256cb58e0 100644
--- a/platform/windows/os_windows.cpp
+++ b/platform/windows/os_windows.cpp
@@ -30,11 +30,11 @@
#include "os_windows.h"
#include "drivers/gles3/rasterizer_gles3.h"
-#include "drivers/unix/memory_pool_static_malloc.h"
-#include "os/memory_pool_dynamic_static.h"
+
#include "drivers/windows/thread_windows.h"
#include "drivers/windows/semaphore_windows.h"
#include "drivers/windows/mutex_windows.h"
+#include "drivers/windows/rw_lock_windows.h"
#include "main/main.h"
#include "drivers/windows/file_access_windows.h"
#include "drivers/windows/dir_access_windows.h"
@@ -48,10 +48,10 @@
#include "packet_peer_udp_winsock.h"
#include "stream_peer_winsock.h"
#include "lang_table.h"
-#include "os/memory_pool_dynamic_prealloc.h"
+
#include "globals.h"
#include "io/marshalls.h"
-#include "joystick.h"
+#include "joypad.h"
#include "shlobj.h"
#include <regstr.h>
@@ -167,8 +167,6 @@ const char * OS_Windows::get_audio_driver_name(int p_driver) const {
return AudioDriverManagerSW::get_driver(p_driver)->get_name();
}
-static MemoryPoolStatic *mempool_static=NULL;
-static MemoryPoolDynamic *mempool_dynamic=NULL;
void OS_Windows::initialize_core() {
@@ -183,6 +181,7 @@ void OS_Windows::initialize_core() {
ThreadWindows::make_default();
SemaphoreWindows::make_default();
MutexWindows::make_default();
+ RWLockWindows::make_default();
FileAccess::make_default<FileAccessWindows>(FileAccess::ACCESS_RESOURCES);
FileAccess::make_default<FileAccessWindows>(FileAccess::ACCESS_USERDATA);
@@ -196,15 +195,6 @@ void OS_Windows::initialize_core() {
StreamPeerWinsock::make_default();
PacketPeerUDPWinsock::make_default();
- mempool_static = new MemoryPoolStaticMalloc;
-#if 1
- mempool_dynamic = memnew( MemoryPoolDynamicStatic );
-#else
-#define DYNPOOL_SIZE 4*1024*1024
- void * buffer = malloc( DYNPOOL_SIZE );
- mempool_dynamic = memnew( MemoryPoolDynamicPrealloc(buffer,DYNPOOL_SIZE) );
-
-#endif
// We need to know how often the clock is updated
if( !QueryPerformanceFrequency((LARGE_INTEGER *)&ticks_per_second) )
@@ -687,7 +677,7 @@ LRESULT OS_Windows::WndProc(HWND hWnd,UINT uMsg, WPARAM wParam, LPARAM lParam) {
print_line("input lang change");
} break;
- #if WINVER >= 0x0700 // for windows 7
+ #if WINVER >= 0x0601 // for windows 7
case WM_TOUCH: {
BOOL bHandled = FALSE;
@@ -724,7 +714,7 @@ LRESULT OS_Windows::WndProc(HWND hWnd,UINT uMsg, WPARAM wParam, LPARAM lParam) {
#endif
case WM_DEVICECHANGE: {
- joystick->probe_joysticks();
+ joypad->probe_joypads();
} break;
case WM_SETCURSOR: {
@@ -1087,13 +1077,15 @@ void OS_Windows::initialize(const VideoMode& p_desired,int p_video_driver,int p_
RasterizerGLES3::make_current();
#else
- #ifdef DX9_ENABLED
+ // FIXME: Does DX support still work now that rasterizer is no longer used?
+#ifdef DX9_ENABLED
rasterizer = memnew( RasterizerDX9(hWnd) );
- #endif
+#endif
#endif
visual_server = memnew( VisualServerRaster );
- //if (get_render_thread_mode()!=RENDER_THREAD_UNSAFE) {
+ // FIXME: Reimplement threaded rendering? Or remove?
+// if (get_render_thread_mode()!=RENDER_THREAD_UNSAFE) {
//
// visual_server =memnew(VisualServerWrapMT(visual_server,get_render_thread_mode()==RENDER_SEPARATE_THREAD));
// }
@@ -1128,7 +1120,7 @@ void OS_Windows::initialize(const VideoMode& p_desired,int p_video_driver,int p_
visual_server->init();
input = memnew( InputDefault );
- joystick = memnew (joystick_windows(input, &hWnd));
+ joypad = memnew (JoypadWindows(input, &hWnd));
AudioDriverManagerSW::get_driver(p_audio_driver)->set_singleton();
@@ -1261,7 +1253,7 @@ void OS_Windows::finalize() {
main_loop=NULL;
- memdelete(joystick);
+ memdelete(joypad);
memdelete(input);
visual_server->finish();
@@ -1304,10 +1296,6 @@ void OS_Windows::finalize_core() {
memdelete(process_map);
- if (mempool_dynamic)
- memdelete( mempool_dynamic );
- delete mempool_static;
-
TCPServerWinsock::cleanup();
StreamPeerWinsock::cleanup();
@@ -1940,7 +1928,7 @@ void OS_Windows::process_events() {
MSG msg;
- last_id = joystick->process_joysticks(last_id);
+ last_id = joypad->process_joypads(last_id);
while(PeekMessageW(&msg,NULL,0,0,PM_REMOVE)) {
@@ -2128,7 +2116,7 @@ void OS_Windows::set_icon(const Image& p_icon) {
encode_uint32(0,&icon_bmp[36]);
uint8_t *wr=&icon_bmp[40];
- DVector<uint8_t>::Read r= icon.get_data().read();
+ PoolVector<uint8_t>::Read r= icon.get_data().read();
for(int i=0;i<h;i++) {
@@ -2382,7 +2370,7 @@ String OS_Windows::get_data_dir() const {
if (has_environment("APPDATA")) {
- bool use_godot = Globals::get_singleton()->get("application/use_shared_user_dir");
+ bool use_godot = GlobalConfig::get_singleton()->get("application/use_shared_user_dir");
if (!use_godot)
return (OS::get_singleton()->get_environment("APPDATA")+"/"+an).replace("\\","/");
else
@@ -2390,7 +2378,7 @@ String OS_Windows::get_data_dir() const {
}
}
- return Globals::get_singleton()->get_resource_path();
+ return GlobalConfig::get_singleton()->get_resource_path();
}
diff --git a/platform/windows/os_windows.h b/platform/windows/os_windows.h
index 19367c758b..7ca89e6366 100644
--- a/platform/windows/os_windows.h
+++ b/platform/windows/os_windows.h
@@ -29,8 +29,6 @@
#ifndef OS_WINDOWS_H
#define OS_WINDOWS_H
-#define WINVER 0x0600
-
#include "os/input.h"
#include "os/os.h"
#include "context_gl_win.h"
@@ -63,7 +61,7 @@
/**
@author Juan Linietsky <reduzio@gmail.com>
*/
-class joystick_windows;
+class JoypadWindows;
class OS_Windows : public OS {
enum {
@@ -135,7 +133,7 @@ class OS_Windows : public OS {
CursorShape cursor_shape;
InputDefault *input;
- joystick_windows *joystick;
+ JoypadWindows *joypad;
#ifdef RTAUDIO_ENABLED
AudioDriverRtAudio driver_rtaudio;
diff --git a/platform/windows/platform_config.h b/platform/windows/platform_config.h
index 19885c4afb..0e16753156 100644
--- a/platform/windows/platform_config.h
+++ b/platform/windows/platform_config.h
@@ -30,5 +30,4 @@
//#else
//#include <alloca.h>
//#endif
-//#define GLES2_INCLUDE_H "GL/glew.h"
-#define GLES3_INCLUDE_H "gl_context/glad/glad.h"
+#define GLES3_INCLUDE_H "glad/glad.h"
diff --git a/platform/x11/SCsub b/platform/x11/SCsub
index 0defd4f025..4ae8ac07f7 100644
--- a/platform/x11/SCsub
+++ b/platform/x11/SCsub
@@ -7,7 +7,7 @@ common_x11 = [\
"context_gl_x11.cpp",\
"os_x11.cpp",\
"key_mapping_x11.cpp",\
- "joystick_linux.cpp",\
+ "joypad_linux.cpp",\
]
env.Program('#bin/godot', ['godot_x11.cpp'] + common_x11)
diff --git a/platform/x11/detect.py b/platform/x11/detect.py
index 19884feaa8..b5f6359d21 100644
--- a/platform/x11/detect.py
+++ b/platform/x11/detect.py
@@ -139,6 +139,13 @@ def configure(env):
if (env['builtin_libwebp'] == 'no'):
env.ParseConfig('pkg-config libwebp --cflags --libs')
+ # freetype depends on libpng and zlib, so bundling one of them while keeping others
+ # as shared libraries leads to weird issues
+ if (env['builtin_freetype'] == 'yes' or env['builtin_libpng'] == 'yes' or env['builtin_zlib'] == 'yes'):
+ env['builtin_freetype'] = 'yes'
+ env['builtin_libpng'] = 'yes'
+ env['builtin_zlib'] = 'yes'
+
if (env['builtin_freetype'] == 'no'):
env.ParseConfig('pkg-config freetype2 --cflags --libs')
@@ -175,9 +182,6 @@ def configure(env):
env.Append(CPPFLAGS=['-DOPENGL_ENABLED'])
- if (env['builtin_glew'] == 'no'):
- env.ParseConfig('pkg-config glew --cflags --libs')
-
if os.system("pkg-config --exists alsa") == 0:
print("Enabling ALSA")
env.Append(CPPFLAGS=["-DALSA_ENABLED"])
@@ -206,10 +210,14 @@ def configure(env):
else:
print("PulseAudio development libraries not found, disabling driver")
+ if (env['builtin_zlib'] == 'no'):
+ env.ParseConfig('pkg-config zlib --cflags --libs')
+
env.Append(CPPFLAGS=['-DX11_ENABLED', '-DUNIX_ENABLED', '-DGLES2_ENABLED', '-DGLES_OVER_GL'])
- env.Append(LIBS=['GL', 'pthread', 'z'])
+ env.Append(LIBS=['GL', 'pthread'])
+
if (platform.system() == "Linux"):
- env.Append(LIBS='dl')
+ env.Append(LIBS=['dl'])
# env.Append(CPPFLAGS=['-DMPC_FIXED_POINT'])
# host compiler is default..
diff --git a/platform/x11/joystick_linux.cpp b/platform/x11/joypad_linux.cpp
index d101a725ad..362999661e 100644
--- a/platform/x11/joystick_linux.cpp
+++ b/platform/x11/joypad_linux.cpp
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* joystick_linux.cpp */
+/* joypad_linux.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
@@ -27,10 +27,9 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-//author: Andreas Haas <hondres, liugam3@gmail.com>
#ifdef JOYDEV_ENABLED
-#include "joystick_linux.h"
+#include "joypad_linux.h"
#include <linux/input.h>
#include <unistd.h>
@@ -49,7 +48,7 @@
static const char* ignore_str = "/dev/input/js";
#endif
-joystick_linux::Joystick::Joystick() {
+JoypadLinux::Joypad::Joypad() {
fd = -1;
dpad = 0;
devpath = "";
@@ -58,7 +57,7 @@ joystick_linux::Joystick::Joystick() {
}
}
-joystick_linux::Joystick::~Joystick() {
+JoypadLinux::Joypad::~Joypad() {
for (int i = 0; i < MAX_ABS; i++) {
if (abs_info[i]) {
@@ -67,7 +66,7 @@ joystick_linux::Joystick::~Joystick() {
}
}
-void joystick_linux::Joystick::reset() {
+void JoypadLinux::Joypad::reset() {
dpad = 0;
fd = -1;
@@ -80,7 +79,7 @@ void joystick_linux::Joystick::reset() {
}
}
-joystick_linux::joystick_linux(InputDefault *in)
+JoypadLinux::JoypadLinux(InputDefault *in)
{
exit_udev = false;
input = in;
@@ -88,37 +87,37 @@ joystick_linux::joystick_linux(InputDefault *in)
joy_thread = Thread::create(joy_thread_func, this);
}
-joystick_linux::~joystick_linux() {
+JoypadLinux::~JoypadLinux() {
exit_udev = true;
Thread::wait_to_finish(joy_thread);
memdelete(joy_thread);
memdelete(joy_mutex);
- close_joystick();
+ close_joypad();
}
-void joystick_linux::joy_thread_func(void *p_user) {
+void JoypadLinux::joy_thread_func(void *p_user) {
if (p_user) {
- joystick_linux* joy = (joystick_linux*) p_user;
- joy->run_joystick_thread();
+ JoypadLinux* joy = (JoypadLinux*) p_user;
+ joy->run_joypad_thread();
}
return;
}
-void joystick_linux::run_joystick_thread() {
+void JoypadLinux::run_joypad_thread() {
#ifdef UDEV_ENABLED
udev *_udev = udev_new();
ERR_FAIL_COND(!_udev);
- enumerate_joysticks(_udev);
- monitor_joysticks(_udev);
+ enumerate_joypads(_udev);
+ monitor_joypads(_udev);
udev_unref(_udev);
#else
- monitor_joysticks();
+ monitor_joypads();
#endif
}
#ifdef UDEV_ENABLED
-void joystick_linux::enumerate_joysticks(udev *p_udev) {
+void JoypadLinux::enumerate_joypads(udev *p_udev) {
udev_enumerate *enumerate;
udev_list_entry *devices, *dev_list_entry;
@@ -126,7 +125,7 @@ void joystick_linux::enumerate_joysticks(udev *p_udev) {
enumerate = udev_enumerate_new(p_udev);
udev_enumerate_add_match_subsystem(enumerate,"input");
- udev_enumerate_add_match_property(enumerate, "ID_INPUT_JOYSTICK", "1");
+ udev_enumerate_add_match_property(enumerate, "ID_INPUT_JOYPAD", "1");
udev_enumerate_scan_devices(enumerate);
devices = udev_enumerate_get_list_entry(enumerate);
@@ -141,7 +140,7 @@ void joystick_linux::enumerate_joysticks(udev *p_udev) {
String devnode_str = devnode;
if (devnode_str.find(ignore_str) == -1) {
joy_mutex->lock();
- open_joystick(devnode);
+ open_joypad(devnode);
joy_mutex->unlock();
}
}
@@ -150,7 +149,7 @@ void joystick_linux::enumerate_joysticks(udev *p_udev) {
udev_enumerate_unref(enumerate);
}
-void joystick_linux::monitor_joysticks(udev *p_udev) {
+void JoypadLinux::monitor_joypads(udev *p_udev) {
udev_device *dev = NULL;
udev_monitor *mon = udev_monitor_new_from_netlink(p_udev, "udev");
@@ -188,9 +187,9 @@ void joystick_linux::monitor_joysticks(udev *p_udev) {
if (devnode_str.find(ignore_str) == -1) {
if (action == "add")
- open_joystick(devnode);
+ open_joypad(devnode);
else if (String(action) == "remove")
- close_joystick(get_joy_from_path(devnode));
+ close_joypad(get_joy_from_path(devnode));
}
}
@@ -204,7 +203,7 @@ void joystick_linux::monitor_joysticks(udev *p_udev) {
}
#endif
-void joystick_linux::monitor_joysticks() {
+void JoypadLinux::monitor_joypads() {
while (!exit_udev) {
joy_mutex->lock();
@@ -212,7 +211,7 @@ void joystick_linux::monitor_joysticks() {
char fname[64];
sprintf(fname, "/dev/input/event%d", i);
if (attached_devices.find(fname) == -1) {
- open_joystick(fname);
+ open_joypad(fname);
}
}
joy_mutex->unlock();
@@ -220,37 +219,37 @@ void joystick_linux::monitor_joysticks() {
}
}
-int joystick_linux::get_free_joy_slot() const {
+int JoypadLinux::get_free_joy_slot() const {
- for (int i = 0; i < JOYSTICKS_MAX; i++) {
+ for (int i = 0; i < JOYPADS_MAX; i++) {
- if (joysticks[i].fd == -1) return i;
+ if (joypads[i].fd == -1) return i;
}
return -1;
}
-int joystick_linux::get_joy_from_path(String p_path) const {
+int JoypadLinux::get_joy_from_path(String p_path) const {
- for (int i = 0; i < JOYSTICKS_MAX; i++) {
+ for (int i = 0; i < JOYPADS_MAX; i++) {
- if (joysticks[i].devpath == p_path) {
+ if (joypads[i].devpath == p_path) {
return i;
}
}
return -2;
}
-void joystick_linux::close_joystick(int p_id) {
+void JoypadLinux::close_joypad(int p_id) {
if (p_id == -1) {
- for (int i=0; i<JOYSTICKS_MAX; i++) {
+ for (int i=0; i<JOYPADS_MAX; i++) {
- close_joystick(i);
+ close_joypad(i);
};
return;
}
else if (p_id < 0) return;
- Joystick &joy = joysticks[p_id];
+ Joypad &joy = joypads[p_id];
if (joy.fd != -1) {
@@ -273,9 +272,9 @@ static String _hex_str(uint8_t p_byte) {
return ret;
}
-void joystick_linux::setup_joystick_properties(int p_id) {
+void JoypadLinux::setup_joypad_properties(int p_id) {
- Joystick* joy = &joysticks[p_id];
+ Joypad* joy = &joypads[p_id];
unsigned long keybit[NBITS(KEY_MAX)] = { 0 };
unsigned long absbit[NBITS(ABS_MAX)] = { 0 };
@@ -328,7 +327,7 @@ void joystick_linux::setup_joystick_properties(int p_id) {
}
}
-void joystick_linux::open_joystick(const char *p_path) {
+void JoypadLinux::open_joypad(const char *p_path) {
int joy_num = get_free_joy_slot();
int fd = open(p_path, O_RDWR | O_NONBLOCK);
@@ -349,7 +348,7 @@ void joystick_linux::open_joystick(const char *p_path) {
}
//check if the device supports basic gamepad events, prevents certain keyboards from
- //being detected as joysticks
+ //being detected as joypads
if (!(test_bit(EV_KEY, evbit) && test_bit(EV_ABS, evbit) &&
(test_bit(ABS_X, absbit) || test_bit(ABS_Y, absbit) || test_bit(ABS_HAT0X, absbit) ||
test_bit(ABS_GAS, absbit) || test_bit(ABS_RUDDER, absbit)) &&
@@ -372,12 +371,12 @@ void joystick_linux::open_joystick(const char *p_path) {
return;
}
- joysticks[joy_num].reset();
+ joypads[joy_num].reset();
- Joystick &joy = joysticks[joy_num];
+ Joypad &joy = joypads[joy_num];
joy.fd = fd;
joy.devpath = String(p_path);
- setup_joystick_properties(joy_num);
+ setup_joypad_properties(joy_num);
sprintf(uid, "%04x%04x", __bswap_16(inpid.bustype), 0);
if (inpid.vendor && inpid.product && inpid.version) {
@@ -401,14 +400,14 @@ void joystick_linux::open_joystick(const char *p_path) {
}
}
-void joystick_linux::joystick_vibration_start(int p_id, float p_weak_magnitude, float p_strong_magnitude, float p_duration, uint64_t p_timestamp)
+void JoypadLinux::joypad_vibration_start(int p_id, float p_weak_magnitude, float p_strong_magnitude, float p_duration, uint64_t p_timestamp)
{
- Joystick& joy = joysticks[p_id];
+ Joypad& joy = joypads[p_id];
if (!joy.force_feedback || joy.fd == -1 || p_weak_magnitude < 0.f || p_weak_magnitude > 1.f || p_strong_magnitude < 0.f || p_strong_magnitude > 1.f) {
return;
}
if (joy.ff_effect_id != -1) {
- joystick_vibration_stop(p_id, p_timestamp);
+ joypad_vibration_stop(p_id, p_timestamp);
}
struct ff_effect effect;
@@ -433,9 +432,9 @@ void joystick_linux::joystick_vibration_start(int p_id, float p_weak_magnitude,
joy.ff_effect_timestamp = p_timestamp;
}
-void joystick_linux::joystick_vibration_stop(int p_id, uint64_t p_timestamp)
+void JoypadLinux::joypad_vibration_stop(int p_id, uint64_t p_timestamp)
{
- Joystick& joy = joysticks[p_id];
+ Joypad& joy = joypads[p_id];
if (!joy.force_feedback || joy.fd == -1 || joy.ff_effect_id == -1) {
return;
}
@@ -448,7 +447,7 @@ void joystick_linux::joystick_vibration_stop(int p_id, uint64_t p_timestamp)
joy.ff_effect_timestamp = p_timestamp;
}
-InputDefault::JoyAxis joystick_linux::axis_correct(const input_absinfo *p_abs, int p_value) const {
+InputDefault::JoyAxis JoypadLinux::axis_correct(const input_absinfo *p_abs, int p_value) const {
int min = p_abs->minimum;
int max = p_abs->maximum;
@@ -468,17 +467,17 @@ InputDefault::JoyAxis joystick_linux::axis_correct(const input_absinfo *p_abs, i
return jx;
}
-uint32_t joystick_linux::process_joysticks(uint32_t p_event_id) {
+uint32_t JoypadLinux::process_joypads(uint32_t p_event_id) {
if (joy_mutex->try_lock() != OK) {
return p_event_id;
}
- for (int i=0; i<JOYSTICKS_MAX; i++) {
+ for (int i=0; i<JOYPADS_MAX; i++) {
- if (joysticks[i].fd == -1) continue;
+ if (joypads[i].fd == -1) continue;
input_event events[32];
- Joystick* joy = &joysticks[i];
+ Joypad* joy = &joypads[i];
int len;
@@ -539,7 +538,7 @@ uint32_t joystick_linux::process_joysticks(uint32_t p_event_id) {
}
}
if (len == 0 || (len < 0 && errno != EAGAIN)) {
- close_joystick(i);
+ close_joypad(i);
};
if (joy->force_feedback) {
@@ -548,9 +547,9 @@ uint32_t joystick_linux::process_joysticks(uint32_t p_event_id) {
Vector2 strength = input->get_joy_vibration_strength(i);
float duration = input->get_joy_vibration_duration(i);
if (strength.x == 0 && strength.y == 0) {
- joystick_vibration_stop(i, timestamp);
+ joypad_vibration_stop(i, timestamp);
} else {
- joystick_vibration_start(i, strength.x, strength.y, duration, timestamp);
+ joypad_vibration_start(i, strength.x, strength.y, duration, timestamp);
}
}
}
diff --git a/platform/x11/joystick_linux.h b/platform/x11/joypad_linux.h
index 34e7001ca9..18ad199f6b 100644
--- a/platform/x11/joystick_linux.h
+++ b/platform/x11/joypad_linux.h
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* joystick_linux.h */
+/* joypad_linux.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
@@ -28,8 +28,9 @@
/*************************************************************************/
//author: Andreas Haas <hondres, liugam3@gmail.com>
-#ifndef JOYSTICK_LINUX_H
-#define JOYSTICK_LINUX_H
+#ifndef JOYPAD_LINUX_H
+#define JOYPAD_LINUX_H
+
#ifdef JOYDEV_ENABLED
#include "main/input_default.h"
#include "os/thread.h"
@@ -37,21 +38,21 @@
struct input_absinfo;
-class joystick_linux
+class JoypadLinux
{
public:
- joystick_linux(InputDefault *in);
- ~joystick_linux();
- uint32_t process_joysticks(uint32_t p_event_id);
+ JoypadLinux(InputDefault *in);
+ ~JoypadLinux();
+ uint32_t process_joypads(uint32_t p_event_id);
private:
enum {
- JOYSTICKS_MAX = 16,
+ JOYPADS_MAX = 16,
MAX_ABS = 63,
MAX_KEY = 767, // Hack because <linux/input.h> can't be included here
};
- struct Joystick {
+ struct Joypad {
InputDefault::JoyAxis curr_axis[MAX_ABS];
int key_map[MAX_KEY];
int abs_map[MAX_ABS];
@@ -65,8 +66,8 @@ private:
int ff_effect_id;
uint64_t ff_effect_timestamp;
- Joystick();
- ~Joystick();
+ Joypad();
+ ~Joypad();
void reset();
};
@@ -74,7 +75,7 @@ private:
Mutex *joy_mutex;
Thread *joy_thread;
InputDefault *input;
- Joystick joysticks[JOYSTICKS_MAX];
+ Joypad joypads[JOYPADS_MAX];
Vector<String> attached_devices;
static void joy_thread_func(void *p_user);
@@ -82,21 +83,21 @@ private:
int get_joy_from_path(String path) const;
int get_free_joy_slot() const;
- void setup_joystick_properties(int p_id);
- void close_joystick(int p_id = -1);
+ void setup_joypad_properties(int p_id);
+ void close_joypad(int p_id = -1);
#ifdef UDEV_ENABLED
- void enumerate_joysticks(struct udev *_udev);
- void monitor_joysticks(struct udev *_udev);
+ void enumerate_joypads(struct udev *_udev);
+ void monitor_joypads(struct udev *_udev);
#endif
- void monitor_joysticks();
- void run_joystick_thread();
- void open_joystick(const char* path);
+ void monitor_joypads();
+ void run_joypad_thread();
+ void open_joypad(const char* path);
- void joystick_vibration_start(int p_id, float p_weak_magnitude, float p_strong_magnitude, float p_duration, uint64_t p_timestamp);
- void joystick_vibration_stop(int p_id, uint64_t p_timestamp);
+ void joypad_vibration_start(int p_id, float p_weak_magnitude, float p_strong_magnitude, float p_duration, uint64_t p_timestamp);
+ void joypad_vibration_stop(int p_id, uint64_t p_timestamp);
InputDefault::JoyAxis axis_correct(const input_absinfo *abs, int value) const;
};
#endif
-#endif // JOYSTICK_LINUX_H
+#endif // JOYPAD_LINUX_H
diff --git a/platform/x11/os_x11.cpp b/platform/x11/os_x11.cpp
index 74482a57e7..9a4b19f2db 100644
--- a/platform/x11/os_x11.cpp
+++ b/platform/x11/os_x11.cpp
@@ -458,7 +458,7 @@ void OS_X11::initialize(const VideoMode& p_desired,int p_video_driver,int p_audi
input = memnew( InputDefault );
#ifdef JOYDEV_ENABLED
- joystick = memnew( joystick_linux(input));
+ joypad = memnew( JoypadLinux(input));
#endif
_ensure_data_dir();
}
@@ -479,7 +479,7 @@ void OS_X11::finalize() {
//}
#ifdef JOYDEV_ENABLED
- memdelete(joystick);
+ memdelete(joypad);
#endif
memdelete(input);
@@ -1894,7 +1894,7 @@ void OS_X11::set_icon(const Image& p_icon) {
pd[0]=w;
pd[1]=h;
- DVector<uint8_t>::Read r = img.get_data().read();
+ PoolVector<uint8_t>::Read r = img.get_data().read();
long * wr = &pd[2];
uint8_t const * pr = r.ptr();
@@ -1932,7 +1932,7 @@ void OS_X11::run() {
process_xevents(); // get rid of pending events
#ifdef JOYDEV_ENABLED
- event_id = joystick->process_joysticks(event_id);
+ event_id = joypad->process_joypads(event_id);
#endif
if (Main::iteration()==true)
break;
diff --git a/platform/x11/os_x11.h b/platform/x11/os_x11.h
index b89921fb3e..bf676b5edf 100644
--- a/platform/x11/os_x11.h
+++ b/platform/x11/os_x11.h
@@ -48,7 +48,7 @@
#include "servers/physics_2d/physics_2d_server_sw.h"
#include "servers/physics_2d/physics_2d_server_wrap_mt.h"
#include "main/input_default.h"
-#include "joystick_linux.h"
+#include "joypad_linux.h"
#include <X11/keysym.h>
#include <X11/Xlib.h>
@@ -155,7 +155,7 @@ class OS_X11 : public OS_Unix {
InputDefault *input;
#ifdef JOYDEV_ENABLED
- joystick_linux *joystick;
+ JoypadLinux *joypad;
#endif
#ifdef RTAUDIO_ENABLED
diff --git a/platform/x11/platform_config.h b/platform/x11/platform_config.h
index 74d507f5a2..342270b74a 100644
--- a/platform/x11/platform_config.h
+++ b/platform/x11/platform_config.h
@@ -34,6 +34,4 @@
#define PTHREAD_BSD_SET_NAME
#endif
-#define GLES2_INCLUDE_H "GL/glew.h"
-//#define GLES3_INCLUDE_H "GL/glew.h"
-#define GLES3_INCLUDE_H "gl_context/glad/glad.h"
+#define GLES3_INCLUDE_H "glad/glad.h"
diff --git a/prop_renames.txt b/prop_renames.txt
index 8ab54f7221..9821a32b68 100644
--- a/prop_renames.txt
+++ b/prop_renames.txt
@@ -497,6 +497,22 @@ expand_margin/right = expand_margin_right
modulate/color = modulate_color
+[AnimatedSprite]
+
+modulate = self_modulate
+
+[Sprite]
+
+modulate = self_modulate
+
+[Patch9Frame]
+
+modulate = self_modulate
+
+[TextureFrame]
+
+modulate = self_modulate
+
diff --git a/scene/2d/animated_sprite.cpp b/scene/2d/animated_sprite.cpp
index bde3f50754..4300c25e9f 100644
--- a/scene/2d/animated_sprite.cpp
+++ b/scene/2d/animated_sprite.cpp
@@ -332,7 +332,7 @@ void AnimatedSprite::_validate_property(PropertyInfo& property) const {
void AnimatedSprite::_notification(int p_what) {
switch(p_what) {
- case NOTIFICATION_PROCESS: {
+ case NOTIFICATION_INTERNAL_PROCESS: {
if (frames.is_null())
return;
@@ -363,7 +363,7 @@ void AnimatedSprite::_notification(int p_what) {
} else {
frame++;
if (frame==fc-1) {
- emit_signal(SceneStringNames::get_singleton()->finished);
+ emit_signal(SceneStringNames::get_singleton()->animation_finished);
}
}
@@ -428,7 +428,7 @@ void AnimatedSprite::_notification(int p_what) {
dst_rect.size.y=-dst_rect.size.y;
//texture->draw_rect(ci,dst_rect,false,modulate);
- texture->draw_rect_region(ci,dst_rect,Rect2(Vector2(),texture->get_size()),modulate);
+ texture->draw_rect_region(ci,dst_rect,Rect2(Vector2(),texture->get_size()));
// VisualServer::get_singleton()->canvas_item_add_texture_rect_region(ci,dst_rect,texture->get_rid(),src_rect,modulate);
} break;
@@ -544,17 +544,6 @@ bool AnimatedSprite::is_flipped_v() const {
}
-void AnimatedSprite::set_modulate(const Color& p_color) {
-
- modulate=p_color;
- update();
-}
-
-Color AnimatedSprite::get_modulate() const{
-
- return modulate;
-}
-
Rect2 AnimatedSprite::get_item_rect() const {
@@ -593,7 +582,7 @@ void AnimatedSprite::_set_playing(bool p_playing) {
return;
playing=p_playing;
_reset_timeout();
- set_process(playing);
+ set_process_internal(playing);
}
bool AnimatedSprite::_is_playing() const {
@@ -692,14 +681,11 @@ void AnimatedSprite::_bind_methods() {
ClassDB::bind_method(_MD("set_frame","frame"),&AnimatedSprite::set_frame);
ClassDB::bind_method(_MD("get_frame"),&AnimatedSprite::get_frame);
- ClassDB::bind_method(_MD("set_modulate","modulate"),&AnimatedSprite::set_modulate);
- ClassDB::bind_method(_MD("get_modulate"),&AnimatedSprite::get_modulate);
-
ClassDB::bind_method(_MD("_res_changed"),&AnimatedSprite::_res_changed);
ADD_SIGNAL(MethodInfo("frame_changed"));
- ADD_SIGNAL(MethodInfo("finished"));
+ ADD_SIGNAL(MethodInfo("animation_finished"));
ADD_PROPERTYNZ( PropertyInfo( Variant::OBJECT, "frames",PROPERTY_HINT_RESOURCE_TYPE,"SpriteFrames"), _SCS("set_sprite_frames"),_SCS("get_sprite_frames"));
ADD_PROPERTY( PropertyInfo( Variant::STRING, "animation"), _SCS("set_animation"),_SCS("get_animation"));
@@ -709,7 +695,7 @@ void AnimatedSprite::_bind_methods() {
ADD_PROPERTYNZ( PropertyInfo( Variant::VECTOR2, "offset"), _SCS("set_offset"),_SCS("get_offset"));
ADD_PROPERTYNZ( PropertyInfo( Variant::BOOL, "flip_h"), _SCS("set_flip_h"),_SCS("is_flipped_h"));
ADD_PROPERTYNZ( PropertyInfo( Variant::BOOL, "flip_v"), _SCS("set_flip_v"),_SCS("is_flipped_v"));
- ADD_PROPERTYNO( PropertyInfo( Variant::COLOR, "modulate"), _SCS("set_modulate"),_SCS("get_modulate"));
+
}
@@ -722,7 +708,6 @@ AnimatedSprite::AnimatedSprite() {
frame=0;
playing=false;
animation="default";
- modulate=Color(1,1,1,1);
timeout=0;
diff --git a/scene/2d/animated_sprite.h b/scene/2d/animated_sprite.h
index f546de038b..fbeea7f69b 100644
--- a/scene/2d/animated_sprite.h
+++ b/scene/2d/animated_sprite.h
@@ -124,7 +124,6 @@ class AnimatedSprite : public Node2D {
bool hflip;
bool vflip;
- Color modulate;
void _res_changed();
diff --git a/scene/2d/area_2d.cpp b/scene/2d/area_2d.cpp
index f184822c94..883118dc41 100644
--- a/scene/2d/area_2d.cpp
+++ b/scene/2d/area_2d.cpp
@@ -667,8 +667,8 @@ void Area2D::_bind_methods() {
ADD_PROPERTYNO( PropertyInfo(Variant::BOOL,"monitoring"),_SCS("set_enable_monitoring"),_SCS("is_monitoring_enabled"));
ADD_PROPERTYNO( PropertyInfo(Variant::BOOL,"monitorable"),_SCS("set_monitorable"),_SCS("is_monitorable"));
ADD_GROUP("Collision","collision_");
- ADD_PROPERTYNO( PropertyInfo(Variant::INT,"collision_layers",PROPERTY_HINT_ALL_FLAGS),_SCS("set_layer_mask"),_SCS("get_layer_mask"));
- ADD_PROPERTYNO( PropertyInfo(Variant::INT,"collision_mask",PROPERTY_HINT_ALL_FLAGS),_SCS("set_collision_mask"),_SCS("get_collision_mask"));
+ ADD_PROPERTYNO( PropertyInfo(Variant::INT,"collision_layers",PROPERTY_HINT_LAYERS_2D_PHYSICS),_SCS("set_layer_mask"),_SCS("get_layer_mask"));
+ ADD_PROPERTYNO( PropertyInfo(Variant::INT,"collision_mask",PROPERTY_HINT_LAYERS_2D_PHYSICS),_SCS("set_collision_mask"),_SCS("get_collision_mask"));
}
diff --git a/scene/2d/canvas_item.cpp b/scene/2d/canvas_item.cpp
index 1f4804990f..d42743afc2 100644
--- a/scene/2d/canvas_item.cpp
+++ b/scene/2d/canvas_item.cpp
@@ -1005,11 +1005,11 @@ void CanvasItem::_bind_methods() {
ADD_GROUP("Visibility","");
ADD_PROPERTYNO( PropertyInfo(Variant::BOOL,"visible"), _SCS("_set_visible_"),_SCS("_is_visible_") );
- ADD_PROPERTYNO( PropertyInfo(Variant::REAL,"modulate",PROPERTY_HINT_RANGE, "0,1,0.01"), _SCS("set_modulate"),_SCS("get_modulate") );
- ADD_PROPERTYNO( PropertyInfo(Variant::REAL,"self_modulate",PROPERTY_HINT_RANGE, "0,1,0.01"), _SCS("set_self_modulate"),_SCS("get_self_modulate") );
+ ADD_PROPERTYNO( PropertyInfo(Variant::COLOR,"modulate"), _SCS("set_modulate"),_SCS("get_modulate") );
+ ADD_PROPERTYNO( PropertyInfo(Variant::COLOR,"self_modulate"), _SCS("set_self_modulate"),_SCS("get_self_modulate") );
ADD_PROPERTYNZ( PropertyInfo(Variant::BOOL,"show_behind_parent"), _SCS("set_draw_behind_parent"),_SCS("is_draw_behind_parent_enabled") );
ADD_PROPERTY( PropertyInfo(Variant::BOOL,"show_on_top",PROPERTY_HINT_NONE,"",0), _SCS("_set_on_top"),_SCS("_is_on_top") ); //compatibility
- ADD_PROPERTYNO( PropertyInfo(Variant::INT,"light_mask",PROPERTY_HINT_ALL_FLAGS), _SCS("set_light_mask"),_SCS("get_light_mask") );
+ ADD_PROPERTYNO( PropertyInfo(Variant::INT,"light_mask",PROPERTY_HINT_LAYERS_2D_RENDER), _SCS("set_light_mask"),_SCS("get_light_mask") );
ADD_GROUP("Material","");
ADD_PROPERTYNZ( PropertyInfo(Variant::OBJECT,"material",PROPERTY_HINT_RESOURCE_TYPE, "CanvasItemMaterial"), _SCS("set_material"),_SCS("get_material") );
diff --git a/scene/2d/collision_polygon_2d.cpp b/scene/2d/collision_polygon_2d.cpp
index 4b7a918023..46baa7c184 100644
--- a/scene/2d/collision_polygon_2d.cpp
+++ b/scene/2d/collision_polygon_2d.cpp
@@ -68,16 +68,16 @@ void CollisionPolygon2D::_add_to_collision_object(Object *p_obj) {
Ref<ConcavePolygonShape2D> concave = memnew( ConcavePolygonShape2D );
- DVector<Vector2> segments;
+ PoolVector<Vector2> segments;
segments.resize(polygon.size()*2);
- DVector<Vector2>::Write w=segments.write();
+ PoolVector<Vector2>::Write w=segments.write();
for(int i=0;i<polygon.size();i++) {
w[(i<<1)+0]=polygon[i];
w[(i<<1)+1]=polygon[(i+1)%polygon.size()];
}
- w=DVector<Vector2>::Write();
+ w=PoolVector<Vector2>::Write();
concave->set_segments(segments);
co->add_shape(concave,get_transform());
diff --git a/scene/2d/light_2d.cpp b/scene/2d/light_2d.cpp
index 928602478d..b9dc8fe130 100644
--- a/scene/2d/light_2d.cpp
+++ b/scene/2d/light_2d.cpp
@@ -442,7 +442,7 @@ void Light2D::_bind_methods() {
ADD_PROPERTY( PropertyInfo(Variant::INT,"range_z_max",PROPERTY_HINT_RANGE,itos(VS::CANVAS_ITEM_Z_MIN)+","+itos(VS::CANVAS_ITEM_Z_MAX)+",1"),_SCS("set_z_range_max"),_SCS("get_z_range_max"));
ADD_PROPERTY( PropertyInfo(Variant::INT,"range_layer_min",PROPERTY_HINT_RANGE,"-512,512,1"),_SCS("set_layer_range_min"),_SCS("get_layer_range_min"));
ADD_PROPERTY( PropertyInfo(Variant::INT,"range_layer_max",PROPERTY_HINT_RANGE,"-512,512,1"),_SCS("set_layer_range_max"),_SCS("get_layer_range_max"));
- ADD_PROPERTY( PropertyInfo(Variant::INT,"range_item_cull_mask",PROPERTY_HINT_ALL_FLAGS),_SCS("set_item_cull_mask"),_SCS("get_item_cull_mask"));
+ ADD_PROPERTY( PropertyInfo(Variant::INT,"range_item_cull_mask",PROPERTY_HINT_LAYERS_2D_RENDER),_SCS("set_item_cull_mask"),_SCS("get_item_cull_mask"));
ADD_GROUP("Shadow","shadow_");
ADD_PROPERTY( PropertyInfo(Variant::BOOL,"shadow_enabled"),_SCS("set_shadow_enabled"),_SCS("is_shadow_enabled"));
@@ -450,7 +450,7 @@ void Light2D::_bind_methods() {
ADD_PROPERTY( PropertyInfo(Variant::INT,"shadow_buffer_size",PROPERTY_HINT_RANGE,"32,16384,1"),_SCS("set_shadow_buffer_size"),_SCS("get_shadow_buffer_size"));
ADD_PROPERTY( PropertyInfo(Variant::REAL,"shadow_gradient_length",PROPERTY_HINT_RANGE,"1,4096,0.1"),_SCS("set_shadow_gradient_length"),_SCS("get_shadow_gradient_length"));
ADD_PROPERTY( PropertyInfo(Variant::REAL,"shadow_filter",PROPERTY_HINT_ENUM,"None,PCF3,PCF5,PCF9,PCF13"),_SCS("set_shadow_filter"),_SCS("get_shadow_filter"));
- ADD_PROPERTY( PropertyInfo(Variant::INT,"shadow_item_cull_mask",PROPERTY_HINT_ALL_FLAGS),_SCS("set_item_shadow_cull_mask"),_SCS("get_item_shadow_cull_mask"));
+ ADD_PROPERTY( PropertyInfo(Variant::INT,"shadow_item_cull_mask",PROPERTY_HINT_LAYERS_2D_RENDER),_SCS("set_item_shadow_cull_mask"),_SCS("get_item_shadow_cull_mask"));
BIND_CONSTANT( MODE_ADD );
BIND_CONSTANT( MODE_SUB );
diff --git a/scene/2d/light_occluder_2d.cpp b/scene/2d/light_occluder_2d.cpp
index ac1fb16d78..b7b280d902 100644
--- a/scene/2d/light_occluder_2d.cpp
+++ b/scene/2d/light_occluder_2d.cpp
@@ -29,14 +29,14 @@
#include "light_occluder_2d.h"
-void OccluderPolygon2D::set_polygon(const DVector<Vector2>& p_polygon) {
+void OccluderPolygon2D::set_polygon(const PoolVector<Vector2>& p_polygon) {
polygon=p_polygon;
VS::get_singleton()->canvas_occluder_polygon_set_shape(occ_polygon,p_polygon,closed);
emit_changed();
}
-DVector<Vector2> OccluderPolygon2D::get_polygon() const{
+PoolVector<Vector2> OccluderPolygon2D::get_polygon() const{
return polygon;
}
@@ -141,7 +141,7 @@ void LightOccluder2D::_notification(int p_what) {
if (occluder_polygon.is_valid()) {
- DVector<Vector2> poly = occluder_polygon->get_polygon();
+ PoolVector<Vector2> poly = occluder_polygon->get_polygon();
if (poly.size()) {
if (occluder_polygon->is_closed()) {
@@ -151,7 +151,7 @@ void LightOccluder2D::_notification(int p_what) {
} else {
int ps=poly.size();
- DVector<Vector2>::Read r = poly.read();
+ PoolVector<Vector2>::Read r = poly.read();
for(int i=0;i<ps-1;i++) {
draw_line(r[i],r[i+1],Color(0,0,0,0.6),3);
@@ -235,7 +235,7 @@ void LightOccluder2D::_bind_methods() {
#endif
ADD_PROPERTY( PropertyInfo(Variant::OBJECT,"occluder",PROPERTY_HINT_RESOURCE_TYPE,"OccluderPolygon2D"),_SCS("set_occluder_polygon"),_SCS("get_occluder_polygon"));
- ADD_PROPERTY( PropertyInfo(Variant::INT,"light_mask",PROPERTY_HINT_ALL_FLAGS),_SCS("set_occluder_light_mask"),_SCS("get_occluder_light_mask"));
+ ADD_PROPERTY( PropertyInfo(Variant::INT,"light_mask",PROPERTY_HINT_LAYERS_2D_RENDER),_SCS("set_occluder_light_mask"),_SCS("get_occluder_light_mask"));
}
LightOccluder2D::LightOccluder2D() {
diff --git a/scene/2d/light_occluder_2d.h b/scene/2d/light_occluder_2d.h
index 1d7430689f..777785cd1d 100644
--- a/scene/2d/light_occluder_2d.h
+++ b/scene/2d/light_occluder_2d.h
@@ -45,7 +45,7 @@ private:
RID occ_polygon;
- DVector<Vector2> polygon;
+ PoolVector<Vector2> polygon;
bool closed;
CullMode cull;
@@ -54,8 +54,8 @@ protected:
static void _bind_methods();
public:
- void set_polygon(const DVector<Vector2>& p_polygon);
- DVector<Vector2> get_polygon() const;
+ void set_polygon(const PoolVector<Vector2>& p_polygon);
+ PoolVector<Vector2> get_polygon() const;
void set_closed(bool p_closed);
bool is_closed() const;
diff --git a/scene/2d/navigation2d.cpp b/scene/2d/navigation2d.cpp
index 1a7d01c762..be68c61bd8 100644
--- a/scene/2d/navigation2d.cpp
+++ b/scene/2d/navigation2d.cpp
@@ -36,12 +36,12 @@ void Navigation2D::_navpoly_link(int p_id) {
NavMesh &nm=navpoly_map[p_id];
ERR_FAIL_COND(nm.linked);
- DVector<Vector2> vertices=nm.navpoly->get_vertices();
+ PoolVector<Vector2> vertices=nm.navpoly->get_vertices();
int len = vertices.size();
if (len==0)
return;
- DVector<Vector2>::Read r=vertices.read();
+ PoolVector<Vector2>::Read r=vertices.read();
for(int i=0;i<nm.navpoly->get_polygon_count();i++) {
diff --git a/scene/2d/navigation_polygon.cpp b/scene/2d/navigation_polygon.cpp
index a11f2240f9..add3a183ef 100644
--- a/scene/2d/navigation_polygon.cpp
+++ b/scene/2d/navigation_polygon.cpp
@@ -31,12 +31,12 @@
#include "triangulator.h"
#include "core_string_names.h"
-void NavigationPolygon::set_vertices(const DVector<Vector2>& p_vertices) {
+void NavigationPolygon::set_vertices(const PoolVector<Vector2>& p_vertices) {
vertices=p_vertices;
}
-DVector<Vector2> NavigationPolygon::get_vertices() const{
+PoolVector<Vector2> NavigationPolygon::get_vertices() const{
return vertices;
}
@@ -89,7 +89,7 @@ void NavigationPolygon::add_polygon(const Vector<int>& p_polygon){
}
-void NavigationPolygon::add_outline_at_index(const DVector<Vector2>& p_outline,int p_index) {
+void NavigationPolygon::add_outline_at_index(const PoolVector<Vector2>& p_outline,int p_index) {
outlines.insert(p_index,p_outline);
}
@@ -108,7 +108,7 @@ void NavigationPolygon::clear_polygons(){
polygons.clear();
}
-void NavigationPolygon::add_outline(const DVector<Vector2>& p_outline) {
+void NavigationPolygon::add_outline(const PoolVector<Vector2>& p_outline) {
outlines.push_back(p_outline);
}
@@ -118,7 +118,7 @@ int NavigationPolygon::get_outline_count() const{
return outlines.size();
}
-void NavigationPolygon::set_outline(int p_idx,const DVector<Vector2>& p_outline) {
+void NavigationPolygon::set_outline(int p_idx,const PoolVector<Vector2>& p_outline) {
ERR_FAIL_INDEX(p_idx,outlines.size());
outlines[p_idx]=p_outline;
}
@@ -130,8 +130,8 @@ void NavigationPolygon::remove_outline(int p_idx) {
}
-DVector<Vector2> NavigationPolygon::get_outline(int p_idx) const {
- ERR_FAIL_INDEX_V(p_idx,outlines.size(),DVector<Vector2>());
+PoolVector<Vector2> NavigationPolygon::get_outline(int p_idx) const {
+ ERR_FAIL_INDEX_V(p_idx,outlines.size(),PoolVector<Vector2>());
return outlines[p_idx];
}
@@ -147,11 +147,11 @@ void NavigationPolygon::make_polygons_from_outlines(){
for(int i=0;i<outlines.size();i++) {
- DVector<Vector2> ol = outlines[i];
+ PoolVector<Vector2> ol = outlines[i];
int olsize = ol.size();
if (olsize<3)
continue;
- DVector<Vector2>::Read r=ol.read();
+ PoolVector<Vector2>::Read r=ol.read();
for(int j=0;j<olsize;j++) {
outside_point.x = MAX( r[j].x, outside_point.x );
outside_point.y = MAX( r[j].y, outside_point.y );
@@ -165,11 +165,11 @@ void NavigationPolygon::make_polygons_from_outlines(){
for(int i=0;i<outlines.size();i++) {
- DVector<Vector2> ol = outlines[i];
+ PoolVector<Vector2> ol = outlines[i];
int olsize = ol.size();
if (olsize<3)
continue;
- DVector<Vector2>::Read r=ol.read();
+ PoolVector<Vector2>::Read r=ol.read();
int interscount=0;
//test if this is an outer outline
@@ -178,11 +178,11 @@ void NavigationPolygon::make_polygons_from_outlines(){
if (i==k)
continue; //no self intersect
- DVector<Vector2> ol2 = outlines[k];
+ PoolVector<Vector2> ol2 = outlines[k];
int olsize2 = ol2.size();
if (olsize2<3)
continue;
- DVector<Vector2>::Read r2=ol2.read();
+ PoolVector<Vector2>::Read r2=ol2.read();
for(int l=0;l<olsize2;l++) {
@@ -368,7 +368,7 @@ void NavigationPolygonInstance::_notification(int p_what) {
if (is_inside_tree() && (get_tree()->is_editor_hint() || get_tree()->is_debugging_navigation_hint()) && navpoly.is_valid()) {
- DVector<Vector2> verts=navpoly->get_vertices();
+ PoolVector<Vector2> verts=navpoly->get_vertices();
int vsize = verts.size();
if (vsize<3)
return;
@@ -385,7 +385,7 @@ void NavigationPolygonInstance::_notification(int p_what) {
vertices.resize(vsize);
colors.resize(vsize);
{
- DVector<Vector2>::Read vr = verts.read();
+ PoolVector<Vector2>::Read vr = verts.read();
for(int i=0;i<vsize;i++) {
vertices[i]=vr[i];
colors[i]=color;
diff --git a/scene/2d/navigation_polygon.h b/scene/2d/navigation_polygon.h
index edf3dcadc3..7f1762b6f5 100644
--- a/scene/2d/navigation_polygon.h
+++ b/scene/2d/navigation_polygon.h
@@ -36,12 +36,12 @@ class NavigationPolygon : public Resource {
GDCLASS( NavigationPolygon, Resource );
- DVector<Vector2> vertices;
+ PoolVector<Vector2> vertices;
struct Polygon {
Vector<int> indices;
};
Vector<Polygon> polygons;
- Vector< DVector<Vector2> > outlines;
+ Vector< PoolVector<Vector2> > outlines;
protected:
@@ -57,16 +57,16 @@ public:
- void set_vertices(const DVector<Vector2>& p_vertices);
- DVector<Vector2> get_vertices() const;
+ void set_vertices(const PoolVector<Vector2>& p_vertices);
+ PoolVector<Vector2> get_vertices() const;
void add_polygon(const Vector<int>& p_polygon);
int get_polygon_count() const;
- void add_outline(const DVector<Vector2>& p_outline);
- void add_outline_at_index(const DVector<Vector2>& p_outline,int p_index);
- void set_outline(int p_idx,const DVector<Vector2>& p_outline);
- DVector<Vector2> get_outline(int p_idx) const;
+ void add_outline(const PoolVector<Vector2>& p_outline);
+ void add_outline_at_index(const PoolVector<Vector2>& p_outline,int p_index);
+ void set_outline(int p_idx,const PoolVector<Vector2>& p_outline);
+ PoolVector<Vector2> get_outline(int p_idx) const;
void remove_outline(int p_idx);
int get_outline_count() const;
diff --git a/scene/2d/particles_2d.cpp b/scene/2d/particles_2d.cpp
index 168bd1b289..f8747d54b7 100644
--- a/scene/2d/particles_2d.cpp
+++ b/scene/2d/particles_2d.cpp
@@ -276,7 +276,7 @@ void Particles2D::_process_particles(float p_delta) {
active_count=0;
- DVector<Point2>::Read r;
+ PoolVector<Point2>::Read r;
int emission_point_count=0;
if (emission_points.size()) {
@@ -992,12 +992,12 @@ int Particles2D::get_v_frames() const{
-void Particles2D::set_emission_points(const DVector<Vector2>& p_points) {
+void Particles2D::set_emission_points(const PoolVector<Vector2>& p_points) {
emission_points=p_points;
}
-DVector<Vector2> Particles2D::get_emission_points() const{
+PoolVector<Vector2> Particles2D::get_emission_points() const{
return emission_points;
}
diff --git a/scene/2d/particles_2d.h b/scene/2d/particles_2d.h
index 9b740dad7d..91f42c5222 100644
--- a/scene/2d/particles_2d.h
+++ b/scene/2d/particles_2d.h
@@ -151,7 +151,7 @@ private:
Point2 emissor_offset;
Vector2 initial_velocity;
Vector2 extents;
- DVector<Vector2> emission_points;
+ PoolVector<Vector2> emission_points;
float time;
int active_count;
@@ -245,8 +245,8 @@ public:
void set_initial_velocity(const Vector2& p_velocity);
Vector2 get_initial_velocity() const;
- void set_emission_points(const DVector<Vector2>& p_points);
- DVector<Vector2> get_emission_points() const;
+ void set_emission_points(const PoolVector<Vector2>& p_points);
+ PoolVector<Vector2> get_emission_points() const;
void pre_process(float p_delta);
void reset();
diff --git a/scene/2d/physics_body_2d.cpp b/scene/2d/physics_body_2d.cpp
index 46f98afe51..6be5689f1d 100644
--- a/scene/2d/physics_body_2d.cpp
+++ b/scene/2d/physics_body_2d.cpp
@@ -101,10 +101,10 @@ void PhysicsBody2D::_bind_methods() {
ClassDB::bind_method(_MD("get_one_way_collision_max_depth"),&PhysicsBody2D::get_one_way_collision_max_depth);
ClassDB::bind_method(_MD("add_collision_exception_with","body:PhysicsBody2D"),&PhysicsBody2D::add_collision_exception_with);
ClassDB::bind_method(_MD("remove_collision_exception_with","body:PhysicsBody2D"),&PhysicsBody2D::remove_collision_exception_with);
- ADD_PROPERTY(PropertyInfo(Variant::INT,"layers",PROPERTY_HINT_ALL_FLAGS,"",0),_SCS("_set_layers"),_SCS("_get_layers")); //for backwards compat
+ ADD_PROPERTY(PropertyInfo(Variant::INT,"layers",PROPERTY_HINT_LAYERS_2D_PHYSICS,"",0),_SCS("_set_layers"),_SCS("_get_layers")); //for backwards compat
ADD_GROUP("Collision","collision_");
- ADD_PROPERTY(PropertyInfo(Variant::INT,"collision_layers",PROPERTY_HINT_ALL_FLAGS),_SCS("set_layer_mask"),_SCS("get_layer_mask"));
- ADD_PROPERTY(PropertyInfo(Variant::INT,"collision_mask",PROPERTY_HINT_ALL_FLAGS),_SCS("set_collision_mask"),_SCS("get_collision_mask"));
+ ADD_PROPERTY(PropertyInfo(Variant::INT,"collision_layers",PROPERTY_HINT_LAYERS_2D_PHYSICS),_SCS("set_layer_mask"),_SCS("get_layer_mask"));
+ ADD_PROPERTY(PropertyInfo(Variant::INT,"collision_mask",PROPERTY_HINT_LAYERS_2D_PHYSICS),_SCS("set_collision_mask"),_SCS("get_collision_mask"));
ADD_GROUP("","");
ADD_PROPERTYNZ(PropertyInfo(Variant::VECTOR2,"one_way_collision/direction"),_SCS("set_one_way_collision_direction"),_SCS("get_one_way_collision_direction"));
ADD_PROPERTYNZ(PropertyInfo(Variant::REAL,"one_way_collision/max_depth"),_SCS("set_one_way_collision_max_depth"),_SCS("get_one_way_collision_max_depth"));
diff --git a/scene/2d/polygon_2d.cpp b/scene/2d/polygon_2d.cpp
index 179e71fa90..948c8b0818 100644
--- a/scene/2d/polygon_2d.cpp
+++ b/scene/2d/polygon_2d.cpp
@@ -33,7 +33,7 @@ Rect2 Polygon2D::get_item_rect() const {
if (rect_cache_dirty){
int l =polygon.size();
- DVector<Vector2>::Read r = polygon.read();
+ PoolVector<Vector2>::Read r = polygon.read();
item_rect=Rect2();
for(int i=0;i<l;i++) {
Vector2 pos = r[i] + offset;
@@ -84,7 +84,7 @@ void Polygon2D::_notification(int p_what) {
int len = points.size();
{
- DVector<Vector2>::Read polyr =polygon.read();
+ PoolVector<Vector2>::Read polyr =polygon.read();
for(int i=0;i<len;i++) {
points[i]=polyr[i]+offset;
}
@@ -157,7 +157,7 @@ void Polygon2D::_notification(int p_what) {
if (points.size()==uv.size()) {
- DVector<Vector2>::Read uvr = uv.read();
+ PoolVector<Vector2>::Read uvr = uv.read();
for(int i=0;i<len;i++) {
uvs[i]=texmat.xform(uvr[i])/tex_size;
@@ -176,7 +176,7 @@ void Polygon2D::_notification(int p_what) {
int color_len=vertex_colors.size();
colors.resize(len);
{
- DVector<Color>::Read color_r=vertex_colors.read();
+ PoolVector<Color>::Read color_r=vertex_colors.read();
for(int i=0;i<color_len && i<len;i++){
colors[i]=color_r[i];
}
@@ -194,25 +194,25 @@ void Polygon2D::_notification(int p_what) {
}
-void Polygon2D::set_polygon(const DVector<Vector2>& p_polygon) {
+void Polygon2D::set_polygon(const PoolVector<Vector2>& p_polygon) {
polygon=p_polygon;
rect_cache_dirty=true;
update();
}
-DVector<Vector2> Polygon2D::get_polygon() const{
+PoolVector<Vector2> Polygon2D::get_polygon() const{
return polygon;
}
-void Polygon2D::set_uv(const DVector<Vector2>& p_uv) {
+void Polygon2D::set_uv(const PoolVector<Vector2>& p_uv) {
uv=p_uv;
update();
}
-DVector<Vector2> Polygon2D::get_uv() const{
+PoolVector<Vector2> Polygon2D::get_uv() const{
return uv;
}
@@ -227,12 +227,12 @@ Color Polygon2D::get_color() const{
return color;
}
-void Polygon2D::set_vertex_colors(const DVector<Color>& p_colors){
+void Polygon2D::set_vertex_colors(const PoolVector<Color>& p_colors){
vertex_colors=p_colors;
update();
}
-DVector<Color> Polygon2D::get_vertex_colors() const{
+PoolVector<Color> Polygon2D::get_vertex_colors() const{
return vertex_colors;
}
diff --git a/scene/2d/polygon_2d.h b/scene/2d/polygon_2d.h
index 6327021295..8434dae40c 100644
--- a/scene/2d/polygon_2d.h
+++ b/scene/2d/polygon_2d.h
@@ -35,9 +35,9 @@ class Polygon2D : public Node2D {
GDCLASS(Polygon2D,Node2D);
- DVector<Vector2> polygon;
- DVector<Vector2> uv;
- DVector<Color> vertex_colors;
+ PoolVector<Vector2> polygon;
+ PoolVector<Vector2> uv;
+ PoolVector<Color> vertex_colors;
Color color;
Ref<Texture> texture;
Size2 tex_scale;
@@ -60,17 +60,17 @@ protected:
static void _bind_methods();
public:
- void set_polygon(const DVector<Vector2>& p_polygon);
- DVector<Vector2> get_polygon() const;
+ void set_polygon(const PoolVector<Vector2>& p_polygon);
+ PoolVector<Vector2> get_polygon() const;
- void set_uv(const DVector<Vector2>& p_uv);
- DVector<Vector2> get_uv() const;
+ void set_uv(const PoolVector<Vector2>& p_uv);
+ PoolVector<Vector2> get_uv() const;
void set_color(const Color& p_color);
Color get_color() const;
- void set_vertex_colors(const DVector<Color>& p_colors);
- DVector<Color> get_vertex_colors() const;
+ void set_vertex_colors(const PoolVector<Color>& p_colors);
+ PoolVector<Color> get_vertex_colors() const;
void set_texture(const Ref<Texture>& p_texture);
Ref<Texture> get_texture() const;
diff --git a/scene/2d/ray_cast_2d.cpp b/scene/2d/ray_cast_2d.cpp
index 144e7b391b..572575e4ec 100644
--- a/scene/2d/ray_cast_2d.cpp
+++ b/scene/2d/ray_cast_2d.cpp
@@ -297,7 +297,7 @@ void RayCast2D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::BOOL,"enabled"),_SCS("set_enabled"),_SCS("is_enabled"));
ADD_PROPERTY(PropertyInfo(Variant::BOOL,"exclude_parent"),_SCS("set_exclude_parent_body"),_SCS("get_exclude_parent_body"));
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2,"cast_to"),_SCS("set_cast_to"),_SCS("get_cast_to"));
- ADD_PROPERTY(PropertyInfo(Variant::INT,"layer_mask",PROPERTY_HINT_ALL_FLAGS),_SCS("set_layer_mask"),_SCS("get_layer_mask"));
+ ADD_PROPERTY(PropertyInfo(Variant::INT,"layer_mask",PROPERTY_HINT_LAYERS_2D_PHYSICS),_SCS("set_layer_mask"),_SCS("get_layer_mask"));
ADD_PROPERTY(PropertyInfo(Variant::INT,"type_mask",PROPERTY_HINT_FLAGS,"Static,Kinematic,Rigid,Character,Area"),_SCS("set_type_mask"),_SCS("get_type_mask"));
}
diff --git a/scene/2d/sprite.cpp b/scene/2d/sprite.cpp
index 480991c71d..8bad8fcb38 100644
--- a/scene/2d/sprite.cpp
+++ b/scene/2d/sprite.cpp
@@ -97,7 +97,7 @@ void Sprite::_notification(int p_what) {
if (vflip)
dst_rect.size.y=-dst_rect.size.y;
- texture->draw_rect_region(ci,dst_rect,src_rect,modulate);
+ texture->draw_rect_region(ci,dst_rect,src_rect);
} break;
}
@@ -249,16 +249,6 @@ int Sprite::get_hframes() const {
return hframes;
}
-void Sprite::set_modulate(const Color& p_color) {
-
- modulate=p_color;
- update();
-}
-
-Color Sprite::get_modulate() const{
-
- return modulate;
-}
Rect2 Sprite::get_item_rect() const {
@@ -332,9 +322,6 @@ void Sprite::_bind_methods() {
ClassDB::bind_method(_MD("set_hframes","hframes"),&Sprite::set_hframes);
ClassDB::bind_method(_MD("get_hframes"),&Sprite::get_hframes);
- ClassDB::bind_method(_MD("set_modulate","modulate"),&Sprite::set_modulate);
- ClassDB::bind_method(_MD("get_modulate"),&Sprite::get_modulate);
-
ADD_SIGNAL(MethodInfo("frame_changed"));
ADD_SIGNAL(MethodInfo("texture_changed"));
@@ -346,7 +333,6 @@ void Sprite::_bind_methods() {
ADD_PROPERTYNO( PropertyInfo( Variant::INT, "vframes",PROPERTY_HINT_RANGE,"1,16384,1"), _SCS("set_vframes"),_SCS("get_vframes"));
ADD_PROPERTYNO( PropertyInfo( Variant::INT, "hframes",PROPERTY_HINT_RANGE,"1,16384,1"), _SCS("set_hframes"),_SCS("get_hframes"));
ADD_PROPERTYNZ( PropertyInfo( Variant::INT, "frame",PROPERTY_HINT_SPRITE_FRAME), _SCS("set_frame"),_SCS("get_frame"));
- ADD_PROPERTYNO( PropertyInfo( Variant::COLOR, "modulate"), _SCS("set_modulate"),_SCS("get_modulate"));
ADD_PROPERTYNZ( PropertyInfo( Variant::BOOL, "region"), _SCS("set_region"),_SCS("is_region"));
ADD_PROPERTYNZ( PropertyInfo( Variant::RECT2, "region_rect"), _SCS("set_region_rect"),_SCS("get_region_rect"));
@@ -364,9 +350,6 @@ Sprite::Sprite() {
vframes=1;
hframes=1;
- modulate=Color(1,1,1,1);
-
-
}
diff --git a/scene/2d/sprite.h b/scene/2d/sprite.h
index 687d054297..05c0bd9eec 100644
--- a/scene/2d/sprite.h
+++ b/scene/2d/sprite.h
@@ -52,7 +52,6 @@ class Sprite : public Node2D {
int vframes;
int hframes;
- Color modulate;
protected:
@@ -99,9 +98,6 @@ public:
void set_hframes(int p_amount);
int get_hframes() const;
- void set_modulate(const Color& p_color);
- Color get_modulate() const;
-
virtual Rect2 get_item_rect() const;
Sprite();
diff --git a/scene/2d/tile_map.cpp b/scene/2d/tile_map.cpp
index 54d3f9f5dd..dbbc261b48 100644
--- a/scene/2d/tile_map.cpp
+++ b/scene/2d/tile_map.cpp
@@ -819,10 +819,10 @@ void TileMap::clear() {
tile_map.clear();
}
-void TileMap::_set_tile_data(const DVector<int>& p_data) {
+void TileMap::_set_tile_data(const PoolVector<int>& p_data) {
int c=p_data.size();
- DVector<int>::Read r = p_data.read();
+ PoolVector<int>::Read r = p_data.read();
for(int i=0;i<c;i+=2) {
@@ -857,11 +857,11 @@ void TileMap::_set_tile_data(const DVector<int>& p_data) {
}
-DVector<int> TileMap::_get_tile_data() const {
+PoolVector<int> TileMap::_get_tile_data() const {
- DVector<int> data;
+ PoolVector<int> data;
data.resize(tile_map.size()*2);
- DVector<int>::Write w = data.write();
+ PoolVector<int>::Write w = data.write();
int idx=0;
for(const Map<PosKey,Cell>::Element *E=tile_map.front();E;E=E->next()) {
@@ -882,7 +882,7 @@ DVector<int> TileMap::_get_tile_data() const {
}
- w = DVector<int>::Write();
+ w = PoolVector<int>::Write();
return data;
@@ -1274,11 +1274,11 @@ void TileMap::_bind_methods() {
ADD_PROPERTY( PropertyInfo(Variant::BOOL,"collision_use_kinematic",PROPERTY_HINT_NONE,""),_SCS("set_collision_use_kinematic"),_SCS("get_collision_use_kinematic"));
ADD_PROPERTY( PropertyInfo(Variant::REAL,"collision_friction",PROPERTY_HINT_RANGE,"0,1,0.01"),_SCS("set_collision_friction"),_SCS("get_collision_friction"));
ADD_PROPERTY( PropertyInfo(Variant::REAL,"collision_bounce",PROPERTY_HINT_RANGE,"0,1,0.01"),_SCS("set_collision_bounce"),_SCS("get_collision_bounce"));
- ADD_PROPERTY( PropertyInfo(Variant::INT,"collision_layers",PROPERTY_HINT_ALL_FLAGS),_SCS("set_collision_layer"),_SCS("get_collision_layer"));
- ADD_PROPERTY( PropertyInfo(Variant::INT,"collision_mask",PROPERTY_HINT_ALL_FLAGS),_SCS("set_collision_mask"),_SCS("get_collision_mask"));
+ ADD_PROPERTY( PropertyInfo(Variant::INT,"collision_layers",PROPERTY_HINT_LAYERS_2D_PHYSICS),_SCS("set_collision_layer"),_SCS("get_collision_layer"));
+ ADD_PROPERTY( PropertyInfo(Variant::INT,"collision_mask",PROPERTY_HINT_LAYERS_2D_PHYSICS),_SCS("set_collision_mask"),_SCS("get_collision_mask"));
ADD_GROUP("Occluder","occluder_");
- ADD_PROPERTY( PropertyInfo(Variant::INT,"occluder_light_mask",PROPERTY_HINT_ALL_FLAGS),_SCS("set_occluder_light_mask"),_SCS("get_occluder_light_mask"));
+ ADD_PROPERTY( PropertyInfo(Variant::INT,"occluder_light_mask",PROPERTY_HINT_LAYERS_2D_RENDER),_SCS("set_occluder_light_mask"),_SCS("get_occluder_light_mask"));
ADD_GROUP("","");
ADD_PROPERTY( PropertyInfo(Variant::OBJECT,"tile_data",PROPERTY_HINT_NONE,"",PROPERTY_USAGE_NOEDITOR),_SCS("_set_tile_data"),_SCS("_get_tile_data"));
diff --git a/scene/2d/tile_map.h b/scene/2d/tile_map.h
index 8cc144b74d..f863c0b2ea 100644
--- a/scene/2d/tile_map.h
+++ b/scene/2d/tile_map.h
@@ -168,8 +168,8 @@ private:
_FORCE_INLINE_ int _get_quadrant_size() const;
- void _set_tile_data(const DVector<int>& p_data);
- DVector<int> _get_tile_data() const;
+ void _set_tile_data(const PoolVector<int>& p_data);
+ PoolVector<int> _get_tile_data() const;
void _set_old_cell_size(int p_size) { set_cell_size(Size2(p_size,p_size)); }
int _get_old_cell_size() const { return cell_size.x; }
diff --git a/scene/3d/area.cpp b/scene/3d/area.cpp
index 8a0fc18ab6..10b0faadb0 100644
--- a/scene/3d/area.cpp
+++ b/scene/3d/area.cpp
@@ -656,8 +656,8 @@ void Area::_bind_methods() {
ADD_PROPERTY( PropertyInfo(Variant::BOOL,"monitoring"),_SCS("set_enable_monitoring"),_SCS("is_monitoring_enabled"));
ADD_PROPERTY( PropertyInfo(Variant::BOOL,"monitorable"),_SCS("set_monitorable"),_SCS("is_monitorable"));
ADD_GROUP("Collision","collision_");
- ADD_PROPERTY( PropertyInfo(Variant::INT,"collision_layers",PROPERTY_HINT_ALL_FLAGS),_SCS("set_layer_mask"),_SCS("get_layer_mask"));
- ADD_PROPERTY( PropertyInfo(Variant::INT,"collision_mask",PROPERTY_HINT_ALL_FLAGS),_SCS("set_collision_mask"),_SCS("get_collision_mask"));
+ ADD_PROPERTY( PropertyInfo(Variant::INT,"collision_layers",PROPERTY_HINT_LAYERS_3D_PHYSICS),_SCS("set_layer_mask"),_SCS("get_layer_mask"));
+ ADD_PROPERTY( PropertyInfo(Variant::INT,"collision_mask",PROPERTY_HINT_LAYERS_3D_PHYSICS),_SCS("set_collision_mask"),_SCS("get_collision_mask"));
}
diff --git a/scene/3d/baked_light_instance.cpp b/scene/3d/baked_light_instance.cpp
index b5cc451835..19be12ed91 100644
--- a/scene/3d/baked_light_instance.cpp
+++ b/scene/3d/baked_light_instance.cpp
@@ -204,7 +204,7 @@ Vector<Color> BakedLight::_get_bake_texture(Image &p_image,const Color& p_color)
p_image.resize(bake_texture_size,bake_texture_size,Image::INTERPOLATE_CUBIC);
- DVector<uint8_t>::Read r = p_image.get_data().read();
+ PoolVector<uint8_t>::Read r = p_image.get_data().read();
ret.resize(bake_texture_size*bake_texture_size);
for(int i=0;i<bake_texture_size*bake_texture_size;i++) {
@@ -506,7 +506,7 @@ void BakedLight::_plot_face(int p_idx, int p_level, const Vector3 *p_vtx, const
if (bake_cells_used==(1<<bake_cells_alloc)) {
//exhausted cells, creating more space
bake_cells_alloc++;
- bake_cells_write=DVector<BakeCell>::Write();
+ bake_cells_write=PoolVector<BakeCell>::Write();
bake_cells.resize(1<<bake_cells_alloc);
bake_cells_write=bake_cells.write();
}
@@ -670,11 +670,11 @@ void BakedLight::_bake_add_mesh(const Transform& p_xform,Ref<Mesh>& p_mesh) {
Array a = p_mesh->surface_get_arrays(i);
- DVector<Vector3> vertices = a[Mesh::ARRAY_VERTEX];
- DVector<Vector3>::Read vr=vertices.read();
- DVector<Vector2> uv = a[Mesh::ARRAY_TEX_UV];
- DVector<Vector2>::Read uvr;
- DVector<int> index = a[Mesh::ARRAY_INDEX];
+ PoolVector<Vector3> vertices = a[Mesh::ARRAY_VERTEX];
+ PoolVector<Vector3>::Read vr=vertices.read();
+ PoolVector<Vector2> uv = a[Mesh::ARRAY_TEX_UV];
+ PoolVector<Vector2>::Read uvr;
+ PoolVector<int> index = a[Mesh::ARRAY_INDEX];
bool read_uv=false;
@@ -687,7 +687,7 @@ void BakedLight::_bake_add_mesh(const Transform& p_xform,Ref<Mesh>& p_mesh) {
if (index.size()) {
int facecount = index.size()/3;
- DVector<int>::Read ir=index.read();
+ PoolVector<int>::Read ir=index.read();
for(int j=0;j<facecount;j++) {
@@ -747,9 +747,9 @@ void BakedLight::_bake_add_to_aabb(const Transform& p_xform,Ref<Mesh>& p_mesh,bo
continue; //only triangles
Array a = p_mesh->surface_get_arrays(i);
- DVector<Vector3> vertices = a[Mesh::ARRAY_VERTEX];
+ PoolVector<Vector3> vertices = a[Mesh::ARRAY_VERTEX];
int vc = vertices.size();
- DVector<Vector3>::Read vr=vertices.read();
+ PoolVector<Vector3>::Read vr=vertices.read();
if (first) {
bounds.pos=p_xform.xform(vr[0]);
@@ -827,7 +827,7 @@ void BakedLight::bake() {
_fixup_plot(0, 0,0,0,0);
- bake_cells_write=DVector<BakeCell>::Write();
+ bake_cells_write=PoolVector<BakeCell>::Write();
bake_cells.resize(bake_cells_used);
@@ -1005,7 +1005,7 @@ void BakedLight::bake_lights() {
_upscale_light(0,0);
- bake_cells_write=DVector<BakeCell>::Write();
+ bake_cells_write=PoolVector<BakeCell>::Write();
}
@@ -1371,7 +1371,7 @@ void BakedLight::bake_radiance() {
_bake_radiance(0,0,0,0,0);
- bake_cells_write=DVector<BakeCell>::Write();
+ bake_cells_write=PoolVector<BakeCell>::Write();
}
int BakedLight::_find_cell(int x,int y, int z) {
@@ -1538,9 +1538,9 @@ AABB BakedLight::get_aabb() const {
return AABB(Vector3(0,0,0),Vector3(1,1,1));
}
-DVector<Face3> BakedLight::get_faces(uint32_t p_usage_flags) const {
+PoolVector<Face3> BakedLight::get_faces(uint32_t p_usage_flags) const {
- return DVector<Face3>();
+ return PoolVector<Face3>();
}
@@ -1621,8 +1621,8 @@ void BakedLight::create_debug_mesh(DebugMode p_mode) {
Array arr;
arr.resize(Mesh::ARRAY_MAX);
- DVector<Vector3> vertices;
- DVector<Color> colors;
+ PoolVector<Vector3> vertices;
+ PoolVector<Color> colors;
int vtx_idx=0;
#define ADD_VTX(m_idx);\
@@ -1695,12 +1695,16 @@ void BakedLight::create_debug_mesh(DebugMode p_mode) {
MultiMeshInstance *mmi = memnew( MultiMeshInstance );
mmi->set_multimesh(mm);
add_child(mmi);
+#ifdef TOOLS_ENABLED
if (get_tree()->get_edited_scene_root()==this){
mmi->set_owner(this);
} else {
mmi->set_owner(get_owner());
}
+#else
+ mmi->set_owner(get_owner());
+#endif
}
diff --git a/scene/3d/baked_light_instance.h b/scene/3d/baked_light_instance.h
index d097a9af60..461b3adeff 100644
--- a/scene/3d/baked_light_instance.h
+++ b/scene/3d/baked_light_instance.h
@@ -107,8 +107,8 @@ private:
int bake_cells_used;
int zero_alphas;
Vector<int> bake_cells_level_used;
- DVector<BakeCell> bake_cells;
- DVector<BakeCell>::Write bake_cells_write;
+ PoolVector<BakeCell> bake_cells;
+ PoolVector<BakeCell>::Write bake_cells_write;
@@ -157,7 +157,7 @@ public:
void create_debug_mesh(DebugMode p_mode);
virtual AABB get_aabb() const;
- virtual DVector<Face3> get_faces(uint32_t p_usage_flags) const;
+ virtual PoolVector<Face3> get_faces(uint32_t p_usage_flags) const;
String get_configuration_warning() const;
@@ -192,7 +192,7 @@ protected:
public:
virtual AABB get_aabb() const;
- virtual DVector<Face3> get_faces(uint32_t p_usage_flags) const;
+ virtual PoolVector<Face3> get_faces(uint32_t p_usage_flags) const;
void set_param(Param p_param,float p_value);
float get_param(Param p_param) const;
diff --git a/scene/3d/body_shape.cpp b/scene/3d/body_shape.cpp
index 0f71933388..ff8b0f15bf 100644
--- a/scene/3d/body_shape.cpp
+++ b/scene/3d/body_shape.cpp
@@ -83,8 +83,8 @@ void CollisionShape::_update_indicator() {
if (shape.is_null())
return;
- DVector<Vector3> points;
- DVector<Vector3> normals;
+ PoolVector<Vector3> points;
+ PoolVector<Vector3> normals;
VS::PrimitiveType pt = VS::PRIMITIVE_TRIANGLES;
@@ -235,7 +235,7 @@ void CollisionShape::_update_indicator() {
CapsuleShape *shapeptr=shape->cast_to<CapsuleShape>();
- DVector<Plane> planes = Geometry::build_capsule_planes(shapeptr->get_radius(), shapeptr->get_height()/2.0, 12, Vector3::AXIS_Z);
+ PoolVector<Plane> planes = Geometry::build_capsule_planes(shapeptr->get_radius(), shapeptr->get_height()/2.0, 12, Vector3::AXIS_Z);
Geometry::MeshData md = Geometry::build_convex_mesh(planes);
for(int i=0;i<md.faces.size();i++) {
@@ -840,7 +840,7 @@ void CollisionShapeCylinder::update_indicator(RID p_indicator) {
vs->poly_clear(p_indicator);
Color col(0.4,1.0,1.0,0.5);
- DVector<Plane> planes = Geometry::build_cylinder_planes(radius, height, 12, Vector3::AXIS_Z);
+ PoolVector<Plane> planes = Geometry::build_cylinder_planes(radius, height, 12, Vector3::AXIS_Z);
Geometry::MeshData md = Geometry::build_convex_mesh(planes);
for(int i=0;i<md.faces.size();i++) {
@@ -906,7 +906,7 @@ void CollisionShapeCapsule::update_indicator(RID p_indicator) {
vs->poly_clear(p_indicator);
Color col(0.4,1.0,1.0,0.5);
- DVector<Plane> planes = Geometry::build_capsule_planes(radius, height, 12, 3, Vector3::AXIS_Z);
+ PoolVector<Plane> planes = Geometry::build_capsule_planes(radius, height, 12, 3, Vector3::AXIS_Z);
Geometry::MeshData md = Geometry::build_convex_mesh(planes);
for(int i=0;i<md.faces.size();i++) {
diff --git a/scene/3d/camera.cpp b/scene/3d/camera.cpp
index 69a1f42a65..6298e629a4 100644
--- a/scene/3d/camera.cpp
+++ b/scene/3d/camera.cpp
@@ -176,7 +176,7 @@ void Camera::_get_property_list( List<PropertyInfo> *p_list) const {
p_list->push_back( PropertyInfo( Variant::REAL, "far" , PROPERTY_HINT_EXP_RANGE, "0.01,4096.0,0.01") );
p_list->push_back( PropertyInfo( Variant::INT, "keep_aspect",PROPERTY_HINT_ENUM,"Keep Width,Keep Height") );
p_list->push_back( PropertyInfo( Variant::BOOL, "current" ) );
- p_list->push_back( PropertyInfo( Variant::INT, "cull_mask",PROPERTY_HINT_ALL_FLAGS ) );
+ p_list->push_back( PropertyInfo( Variant::INT, "cull_mask",PROPERTY_HINT_LAYERS_3D_RENDER ) );
p_list->push_back( PropertyInfo( Variant::OBJECT, "environment",PROPERTY_HINT_RESOURCE_TYPE,"Environment" ) );
p_list->push_back( PropertyInfo( Variant::REAL, "h_offset" ) );
p_list->push_back( PropertyInfo( Variant::REAL, "v_offset" ) );
diff --git a/scene/3d/collision_polygon.cpp b/scene/3d/collision_polygon.cpp
index 8c34748191..6cc0291707 100644
--- a/scene/3d/collision_polygon.cpp
+++ b/scene/3d/collision_polygon.cpp
@@ -56,11 +56,11 @@ void CollisionPolygon::_add_to_collision_object(Object *p_obj) {
shape_from=co->get_shape_count();
for(int i=0;i<decomp.size();i++) {
Ref<ConvexPolygonShape> convex = memnew( ConvexPolygonShape );
- DVector<Vector3> cp;
+ PoolVector<Vector3> cp;
int cs = decomp[i].size();
cp.resize(cs*2);
{
- DVector<Vector3>::Write w = cp.write();
+ PoolVector<Vector3>::Write w = cp.write();
int idx=0;
for(int j=0;j<cs;j++) {
@@ -84,16 +84,16 @@ void CollisionPolygon::_add_to_collision_object(Object *p_obj) {
#if 0
Ref<ConcavePolygonShape> concave = memnew( ConcavePolygonShape );
- DVector<Vector2> segments;
+ PoolVector<Vector2> segments;
segments.resize(polygon.size()*2);
- DVector<Vector2>::Write w=segments.write();
+ PoolVector<Vector2>::Write w=segments.write();
for(int i=0;i<polygon.size();i++) {
w[(i<<1)+0]=polygon[i];
w[(i<<1)+1]=polygon[(i+1)%polygon.size()];
}
- w=DVector<Vector2>::Write();
+ w=PoolVector<Vector2>::Write();
concave->set_segments(segments);
co->add_shape(concave,get_transform());
diff --git a/scene/3d/gi_probe.cpp b/scene/3d/gi_probe.cpp
index 19c67faa39..438be13394 100644
--- a/scene/3d/gi_probe.cpp
+++ b/scene/3d/gi_probe.cpp
@@ -37,12 +37,12 @@ Transform GIProbeData::get_to_cell_xform() const {
}
-void GIProbeData::set_dynamic_data(const DVector<int>& p_data){
+void GIProbeData::set_dynamic_data(const PoolVector<int>& p_data){
VS::get_singleton()->gi_probe_set_dynamic_data(probe,p_data);
}
-DVector<int> GIProbeData::get_dynamic_data() const{
+PoolVector<int> GIProbeData::get_dynamic_data() const{
return VS::get_singleton()->gi_probe_get_dynamic_data(probe);
}
@@ -832,7 +832,7 @@ Vector<Color> GIProbe::_get_bake_texture(Image &p_image,const Color& p_color) {
p_image.resize(bake_texture_size,bake_texture_size,Image::INTERPOLATE_CUBIC);
- DVector<uint8_t>::Read r = p_image.get_data().read();
+ PoolVector<uint8_t>::Read r = p_image.get_data().read();
ret.resize(bake_texture_size*bake_texture_size);
for(int i=0;i<bake_texture_size*bake_texture_size;i++) {
@@ -919,11 +919,11 @@ void GIProbe::_plot_mesh(const Transform& p_xform, Ref<Mesh>& p_mesh, Baker *p_b
Array a = p_mesh->surface_get_arrays(i);
- DVector<Vector3> vertices = a[Mesh::ARRAY_VERTEX];
- DVector<Vector3>::Read vr=vertices.read();
- DVector<Vector2> uv = a[Mesh::ARRAY_TEX_UV];
- DVector<Vector2>::Read uvr;
- DVector<int> index = a[Mesh::ARRAY_INDEX];
+ PoolVector<Vector3> vertices = a[Mesh::ARRAY_VERTEX];
+ PoolVector<Vector3>::Read vr=vertices.read();
+ PoolVector<Vector2> uv = a[Mesh::ARRAY_TEX_UV];
+ PoolVector<Vector2>::Read uvr;
+ PoolVector<int> index = a[Mesh::ARRAY_INDEX];
bool read_uv=false;
@@ -936,7 +936,7 @@ void GIProbe::_plot_mesh(const Transform& p_xform, Ref<Mesh>& p_mesh, Baker *p_b
if (index.size()) {
int facecount = index.size()/3;
- DVector<int>::Read ir=index.read();
+ PoolVector<int>::Read ir=index.read();
for(int j=0;j<facecount;j++) {
@@ -1090,12 +1090,12 @@ void GIProbe::bake(Node *p_from_node, bool p_create_visual_debug){
//create the data for visual server
- DVector<int> data;
+ PoolVector<int> data;
data.resize( 16+(8+1+1+1+1)*baker.bake_cells.size() ); //4 for header, rest for rest.
{
- DVector<int>::Write w = data.write();
+ PoolVector<int>::Write w = data.write();
uint32_t * w32 = (uint32_t*)w.ptr();
@@ -1247,8 +1247,8 @@ void GIProbe::_create_debug_mesh(Baker *p_baker) {
Array arr;
arr.resize(Mesh::ARRAY_MAX);
- DVector<Vector3> vertices;
- DVector<Color> colors;
+ PoolVector<Vector3> vertices;
+ PoolVector<Color> colors;
int vtx_idx=0;
#define ADD_VTX(m_idx);\
@@ -1314,12 +1314,16 @@ void GIProbe::_create_debug_mesh(Baker *p_baker) {
MultiMeshInstance *mmi = memnew( MultiMeshInstance );
mmi->set_multimesh(mm);
add_child(mmi);
+#ifdef TOOLS_ENABLED
if (get_tree()->get_edited_scene_root()==this){
mmi->set_owner(this);
} else {
mmi->set_owner(get_owner());
}
+#else
+ mmi->set_owner(get_owner());
+#endif
}
@@ -1333,9 +1337,9 @@ AABB GIProbe::get_aabb() const {
return AABB(-extents,extents*2);
}
-DVector<Face3> GIProbe::get_faces(uint32_t p_usage_flags) const {
+PoolVector<Face3> GIProbe::get_faces(uint32_t p_usage_flags) const {
- return DVector<Face3>();
+ return PoolVector<Face3>();
}
void GIProbe::_bind_methods() {
diff --git a/scene/3d/gi_probe.h b/scene/3d/gi_probe.h
index 4b06c13268..55cde2960a 100644
--- a/scene/3d/gi_probe.h
+++ b/scene/3d/gi_probe.h
@@ -26,8 +26,8 @@ public:
void set_to_cell_xform(const Transform& p_xform);
Transform get_to_cell_xform() const;
- void set_dynamic_data(const DVector<int>& p_data);
- DVector<int> get_dynamic_data() const;
+ void set_dynamic_data(const PoolVector<int>& p_data);
+ PoolVector<int> get_dynamic_data() const;
void set_dynamic_range(int p_range);
int get_dynamic_range() const;
@@ -179,7 +179,7 @@ public:
void bake(Node *p_from_node=NULL,bool p_create_visual_debug=false);
virtual AABB get_aabb() const;
- virtual DVector<Face3> get_faces(uint32_t p_usage_flags) const;
+ virtual PoolVector<Face3> get_faces(uint32_t p_usage_flags) const;
GIProbe();
~GIProbe();
diff --git a/scene/3d/immediate_geometry.cpp b/scene/3d/immediate_geometry.cpp
index 4ee2e646e6..ee200cb3ea 100644
--- a/scene/3d/immediate_geometry.cpp
+++ b/scene/3d/immediate_geometry.cpp
@@ -96,9 +96,9 @@ AABB ImmediateGeometry::get_aabb() const {
return aabb;
}
-DVector<Face3> ImmediateGeometry::get_faces(uint32_t p_usage_flags) const {
+PoolVector<Face3> ImmediateGeometry::get_faces(uint32_t p_usage_flags) const {
- return DVector<Face3>();
+ return PoolVector<Face3>();
}
diff --git a/scene/3d/immediate_geometry.h b/scene/3d/immediate_geometry.h
index 3c8a76fbc7..bf624e67fd 100644
--- a/scene/3d/immediate_geometry.h
+++ b/scene/3d/immediate_geometry.h
@@ -67,7 +67,7 @@ public:
virtual AABB get_aabb() const;
- virtual DVector<Face3> get_faces(uint32_t p_usage_flags) const;
+ virtual PoolVector<Face3> get_faces(uint32_t p_usage_flags) const;
ImmediateGeometry();
~ImmediateGeometry();
diff --git a/scene/3d/light.cpp b/scene/3d/light.cpp
index 84a6fecf5e..2322df6a9e 100644
--- a/scene/3d/light.cpp
+++ b/scene/3d/light.cpp
@@ -135,9 +135,9 @@ AABB Light::get_aabb() const {
return AABB();
}
-DVector<Face3> Light::get_faces(uint32_t p_usage_flags) const {
+PoolVector<Face3> Light::get_faces(uint32_t p_usage_flags) const {
- return DVector<Face3>();
+ return PoolVector<Face3>();
}
@@ -248,7 +248,7 @@ void Light::_bind_methods() {
ADD_PROPERTYI( PropertyInfo( Variant::REAL, "light_energy",PROPERTY_HINT_RANGE,"0,16,0.01"), _SCS("set_param"), _SCS("get_param"), PARAM_ENERGY);
ADD_PROPERTY( PropertyInfo( Variant::BOOL, "light_negative"), _SCS("set_negative"), _SCS("is_negative"));
ADD_PROPERTYI( PropertyInfo( Variant::REAL, "light_specular",PROPERTY_HINT_RANGE,"0,1,0.01"), _SCS("set_param"), _SCS("get_param"), PARAM_SPECULAR);
- ADD_PROPERTY( PropertyInfo( Variant::INT, "light_cull_mask",PROPERTY_HINT_ALL_FLAGS), _SCS("set_cull_mask"), _SCS("get_cull_mask"));
+ ADD_PROPERTY( PropertyInfo( Variant::INT, "light_cull_mask",PROPERTY_HINT_LAYERS_3D_RENDER), _SCS("set_cull_mask"), _SCS("get_cull_mask"));
ADD_GROUP("Shadow","shadow_");
ADD_PROPERTY( PropertyInfo( Variant::BOOL, "shadow_enabled"), _SCS("set_shadow"), _SCS("has_shadow"));
ADD_PROPERTY( PropertyInfo( Variant::COLOR, "shadow_color",PROPERTY_HINT_COLOR_NO_ALPHA), _SCS("set_shadow_color"), _SCS("get_shadow_color"));
diff --git a/scene/3d/light.h b/scene/3d/light.h
index d3585b5cf2..3481d0229c 100644
--- a/scene/3d/light.h
+++ b/scene/3d/light.h
@@ -118,7 +118,7 @@ public:
virtual AABB get_aabb() const;
- virtual DVector<Face3> get_faces(uint32_t p_usage_flags) const;
+ virtual PoolVector<Face3> get_faces(uint32_t p_usage_flags) const;
Light();
~Light();
diff --git a/scene/3d/mesh_instance.cpp b/scene/3d/mesh_instance.cpp
index ef633ac301..5b12f80d5c 100644
--- a/scene/3d/mesh_instance.cpp
+++ b/scene/3d/mesh_instance.cpp
@@ -177,13 +177,13 @@ AABB MeshInstance::get_aabb() const {
return AABB();
}
-DVector<Face3> MeshInstance::get_faces(uint32_t p_usage_flags) const {
+PoolVector<Face3> MeshInstance::get_faces(uint32_t p_usage_flags) const {
if (!(p_usage_flags&(FACES_SOLID|FACES_ENCLOSING)))
- return DVector<Face3>();
+ return PoolVector<Face3>();
if (mesh.is_null())
- return DVector<Face3>();
+ return PoolVector<Face3>();
return mesh->get_faces();
}
diff --git a/scene/3d/mesh_instance.h b/scene/3d/mesh_instance.h
index 92f181c24e..1291d6b12f 100644
--- a/scene/3d/mesh_instance.h
+++ b/scene/3d/mesh_instance.h
@@ -81,7 +81,7 @@ public:
void create_convex_collision();
virtual AABB get_aabb() const;
- virtual DVector<Face3> get_faces(uint32_t p_usage_flags) const;
+ virtual PoolVector<Face3> get_faces(uint32_t p_usage_flags) const;
MeshInstance();
~MeshInstance();
diff --git a/scene/3d/multimesh_instance.cpp b/scene/3d/multimesh_instance.cpp
index 44cd7485ca..a9d1de1cfa 100644
--- a/scene/3d/multimesh_instance.cpp
+++ b/scene/3d/multimesh_instance.cpp
@@ -58,9 +58,9 @@ Ref<MultiMesh> MultiMeshInstance::get_multimesh() const {
-DVector<Face3> MultiMeshInstance::get_faces(uint32_t p_usage_flags) const {
+PoolVector<Face3> MultiMeshInstance::get_faces(uint32_t p_usage_flags) const {
- return DVector<Face3>();
+ return PoolVector<Face3>();
}
AABB MultiMeshInstance::get_aabb() const {
diff --git a/scene/3d/multimesh_instance.h b/scene/3d/multimesh_instance.h
index 503f5e75fc..ef2403a44a 100644
--- a/scene/3d/multimesh_instance.h
+++ b/scene/3d/multimesh_instance.h
@@ -49,7 +49,7 @@ protected:
public:
- virtual DVector<Face3> get_faces(uint32_t p_usage_flags) const;
+ virtual PoolVector<Face3> get_faces(uint32_t p_usage_flags) const;
void set_multimesh(const Ref<MultiMesh>& p_multimesh);
Ref<MultiMesh> get_multimesh() const;
diff --git a/scene/3d/navigation.cpp b/scene/3d/navigation.cpp
index 598a935e4b..40666a60dc 100644
--- a/scene/3d/navigation.cpp
+++ b/scene/3d/navigation.cpp
@@ -36,12 +36,12 @@ void Navigation::_navmesh_link(int p_id) {
print_line("LINK");
- DVector<Vector3> vertices=nm.navmesh->get_vertices();
+ PoolVector<Vector3> vertices=nm.navmesh->get_vertices();
int len = vertices.size();
if (len==0)
return;
- DVector<Vector3>::Read r=vertices.read();
+ PoolVector<Vector3>::Read r=vertices.read();
for(int i=0;i<nm.navmesh->get_polygon_count();i++) {
diff --git a/scene/3d/navigation_mesh.cpp b/scene/3d/navigation_mesh.cpp
index 9ed3b4147a..7ec9085e30 100644
--- a/scene/3d/navigation_mesh.cpp
+++ b/scene/3d/navigation_mesh.cpp
@@ -33,7 +33,7 @@
void NavigationMesh::create_from_mesh(const Ref<Mesh>& p_mesh) {
- vertices=DVector<Vector3>();
+ vertices=PoolVector<Vector3>();
clear_polygons();
for(int i=0;i<p_mesh->get_surface_count();i++) {
@@ -41,15 +41,15 @@ void NavigationMesh::create_from_mesh(const Ref<Mesh>& p_mesh) {
if (p_mesh->surface_get_primitive_type(i)!=Mesh::PRIMITIVE_TRIANGLES)
continue;
Array arr = p_mesh->surface_get_arrays(i);
- DVector<Vector3> varr = arr[Mesh::ARRAY_VERTEX];
- DVector<int> iarr = arr[Mesh::ARRAY_INDEX];
+ PoolVector<Vector3> varr = arr[Mesh::ARRAY_VERTEX];
+ PoolVector<int> iarr = arr[Mesh::ARRAY_INDEX];
if (varr.size()==0 || iarr.size()==0)
continue;
int from = vertices.size();
vertices.append_array(varr);
int rlen = iarr.size();
- DVector<int>::Read r = iarr.read();
+ PoolVector<int>::Read r = iarr.read();
for(int j=0;j<rlen;j+=3) {
Vector<int> vi;
@@ -63,12 +63,12 @@ void NavigationMesh::create_from_mesh(const Ref<Mesh>& p_mesh) {
}
}
-void NavigationMesh::set_vertices(const DVector<Vector3>& p_vertices) {
+void NavigationMesh::set_vertices(const PoolVector<Vector3>& p_vertices) {
vertices=p_vertices;
}
-DVector<Vector3> NavigationMesh::get_vertices() const{
+PoolVector<Vector3> NavigationMesh::get_vertices() const{
return vertices;
}
@@ -122,8 +122,8 @@ Ref<Mesh> NavigationMesh::get_debug_mesh() {
- DVector<Vector3> vertices = get_vertices();
- DVector<Vector3>::Read vr=vertices.read();
+ PoolVector<Vector3> vertices = get_vertices();
+ PoolVector<Vector3>::Read vr=vertices.read();
List<Face3> faces;
for(int i=0;i<get_polygon_count();i++) {
Vector<int> p = get_polygon(i);
@@ -140,11 +140,11 @@ Ref<Mesh> NavigationMesh::get_debug_mesh() {
Map<_EdgeKey,bool> edge_map;
- DVector<Vector3> tmeshfaces;
+ PoolVector<Vector3> tmeshfaces;
tmeshfaces.resize(faces.size()*3);
{
- DVector<Vector3>::Write tw=tmeshfaces.write();
+ PoolVector<Vector3>::Write tw=tmeshfaces.write();
int tidx=0;
@@ -185,10 +185,10 @@ Ref<Mesh> NavigationMesh::get_debug_mesh() {
}
}
- DVector<Vector3> varr;
+ PoolVector<Vector3> varr;
varr.resize(lines.size());
{
- DVector<Vector3>::Write w = varr.write();
+ PoolVector<Vector3>::Write w = varr.write();
int idx=0;
for(List<Vector3>::Element *E=lines.front();E;E=E->next()) {
w[idx++]=E->get();
diff --git a/scene/3d/navigation_mesh.h b/scene/3d/navigation_mesh.h
index a0bdc5a516..e025b7ce8b 100644
--- a/scene/3d/navigation_mesh.h
+++ b/scene/3d/navigation_mesh.h
@@ -38,7 +38,7 @@ class NavigationMesh : public Resource {
GDCLASS( NavigationMesh, Resource );
- DVector<Vector3> vertices;
+ PoolVector<Vector3> vertices;
struct Polygon {
Vector<int> indices;
};
@@ -65,8 +65,8 @@ public:
void create_from_mesh(const Ref<Mesh>& p_mesh);
- void set_vertices(const DVector<Vector3>& p_vertices);
- DVector<Vector3> get_vertices() const;
+ void set_vertices(const PoolVector<Vector3>& p_vertices);
+ PoolVector<Vector3> get_vertices() const;
void add_polygon(const Vector<int>& p_polygon);
int get_polygon_count() const;
diff --git a/scene/3d/particles.cpp b/scene/3d/particles.cpp
index 09be49d7d6..9e37658cd9 100644
--- a/scene/3d/particles.cpp
+++ b/scene/3d/particles.cpp
@@ -88,9 +88,9 @@ AABB Particles::get_aabb() const {
return AABB( Vector3(-1,-1,-1), Vector3(2, 2, 2 ) );
}
-DVector<Face3> Particles::get_faces(uint32_t p_usage_flags) const {
+PoolVector<Face3> Particles::get_faces(uint32_t p_usage_flags) const {
- return DVector<Face3>();
+ return PoolVector<Face3>();
}
@@ -130,16 +130,16 @@ AABB Particles::get_visibility_aabb() const {
}
-void Particles::set_emission_points(const DVector<Vector3>& p_points) {
+void Particles::set_emission_points(const PoolVector<Vector3>& p_points) {
using_points = p_points.size();
VisualServer::get_singleton()->particles_set_emission_points(particles,p_points);
}
-DVector<Vector3> Particles::get_emission_points() const {
+PoolVector<Vector3> Particles::get_emission_points() const {
if (!using_points)
- return DVector<Vector3>();
+ return PoolVector<Vector3>();
return VisualServer::get_singleton()->particles_get_emission_points(particles);
diff --git a/scene/3d/particles.h b/scene/3d/particles.h
index 95cf44a033..b96bd4e69e 100644
--- a/scene/3d/particles.h
+++ b/scene/3d/particles.h
@@ -103,7 +103,7 @@ public:
AABB get_aabb() const;
- DVector<Face3> get_faces(uint32_t p_usage_flags) const;
+ PoolVector<Face3> get_faces(uint32_t p_usage_flags) const;
void set_amount(int p_amount);
int get_amount() const;
@@ -120,8 +120,8 @@ public:
void set_emission_base_velocity(const Vector3& p_base_velocity);
Vector3 get_emission_base_velocity() const;
- void set_emission_points(const DVector<Vector3>& p_points);
- DVector<Vector3> get_emission_points() const;
+ void set_emission_points(const PoolVector<Vector3>& p_points);
+ PoolVector<Vector3> get_emission_points() const;
void set_gravity_normal(const Vector3& p_normal);
Vector3 get_gravity_normal() const;
diff --git a/scene/3d/physics_body.cpp b/scene/3d/physics_body.cpp
index 0a1ef5cf15..f6499aefe3 100644
--- a/scene/3d/physics_body.cpp
+++ b/scene/3d/physics_body.cpp
@@ -162,9 +162,8 @@ void PhysicsBody::_bind_methods() {
ClassDB::bind_method(_MD("_set_layers","mask"),&PhysicsBody::_set_layers);
ClassDB::bind_method(_MD("_get_layers"),&PhysicsBody::_get_layers);
- ADD_PROPERTY(PropertyInfo(Variant::INT,"layers",PROPERTY_HINT_ALL_FLAGS,"",0),_SCS("_set_layers"),_SCS("_get_layers")); //for backwards compat
- ADD_PROPERTY(PropertyInfo(Variant::INT,"collision_layers",PROPERTY_HINT_ALL_FLAGS),_SCS("set_layer_mask"),_SCS("get_layer_mask"));
- ADD_PROPERTY(PropertyInfo(Variant::INT,"collision_mask",PROPERTY_HINT_ALL_FLAGS),_SCS("set_collision_mask"),_SCS("get_collision_mask"));
+ ADD_PROPERTY(PropertyInfo(Variant::INT,"collision_layers",PROPERTY_HINT_LAYERS_3D_PHYSICS),_SCS("set_layer_mask"),_SCS("get_layer_mask"));
+ ADD_PROPERTY(PropertyInfo(Variant::INT,"collision_mask",PROPERTY_HINT_LAYERS_3D_PHYSICS),_SCS("set_collision_mask"),_SCS("get_collision_mask"));
}
diff --git a/scene/3d/portal.cpp b/scene/3d/portal.cpp
index 1de9188e82..e4c03a78ee 100644
--- a/scene/3d/portal.cpp
+++ b/scene/3d/portal.cpp
@@ -34,7 +34,7 @@
bool Portal::_set(const StringName& p_name, const Variant& p_value) {
if (p_name=="shape") {
- DVector<float> src_coords=p_value;
+ PoolVector<float> src_coords=p_value;
Vector<Point2> points;
int src_coords_size = src_coords.size();
ERR_FAIL_COND_V(src_coords_size%2,false);
@@ -63,7 +63,7 @@ bool Portal::_get(const StringName& p_name,Variant &r_ret) const {
if (p_name=="shape") {
Vector<Point2> points=get_shape();
- DVector<float> dst_coords;
+ PoolVector<float> dst_coords;
dst_coords.resize(points.size()*2);
for (int i=0;i<points.size();i++) {
@@ -102,14 +102,14 @@ AABB Portal::get_aabb() const {
return aabb;
}
-DVector<Face3> Portal::get_faces(uint32_t p_usage_flags) const {
+PoolVector<Face3> Portal::get_faces(uint32_t p_usage_flags) const {
if (!(p_usage_flags&FACES_ENCLOSING))
- return DVector<Face3>();
+ return PoolVector<Face3>();
Vector<Point2> shape = get_shape();
if (shape.size()==0)
- return DVector<Face3>();
+ return PoolVector<Face3>();
Vector2 center;
for (int i=0;i<shape.size();i++) {
@@ -118,7 +118,7 @@ DVector<Face3> Portal::get_faces(uint32_t p_usage_flags) const {
}
- DVector<Face3> ret;
+ PoolVector<Face3> ret;
center/=shape.size();
for (int i=0;i<shape.size();i++) {
diff --git a/scene/3d/portal.h b/scene/3d/portal.h
index d154c18b3d..8464a628f9 100644
--- a/scene/3d/portal.h
+++ b/scene/3d/portal.h
@@ -68,7 +68,7 @@ protected:
public:
virtual AABB get_aabb() const;
- virtual DVector<Face3> get_faces(uint32_t p_usage_flags) const;
+ virtual PoolVector<Face3> get_faces(uint32_t p_usage_flags) const;
void set_enabled(bool p_enabled);
bool is_enabled() const;
diff --git a/scene/3d/quad.cpp b/scene/3d/quad.cpp
index 4ba828f927..f1c59860af 100644
--- a/scene/3d/quad.cpp
+++ b/scene/3d/quad.cpp
@@ -44,9 +44,9 @@ void Quad::_update() {
- DVector<Vector3> points;
+ PoolVector<Vector3> points;
points.resize(4);
- DVector<Vector3>::Write pointsw = points.write();
+ PoolVector<Vector3>::Write pointsw = points.write();
Vector2 s2 = size*0.5;
Vector2 o = offset;
@@ -70,34 +70,34 @@ void Quad::_update() {
for(int i=1;i<4;i++)
aabb.expand_to(pointsw[i]);
- pointsw = DVector<Vector3>::Write();
+ pointsw = PoolVector<Vector3>::Write();
- DVector<Vector3> normals;
+ PoolVector<Vector3> normals;
normals.resize(4);
- DVector<Vector3>::Write normalsw = normals.write();
+ PoolVector<Vector3>::Write normalsw = normals.write();
for(int i=0;i<4;i++)
normalsw[i]=normal;
- normalsw=DVector<Vector3>::Write();
+ normalsw=PoolVector<Vector3>::Write();
- DVector<Vector2> uvs;
+ PoolVector<Vector2> uvs;
uvs.resize(4);
- DVector<Vector2>::Write uvsw = uvs.write();
+ PoolVector<Vector2>::Write uvsw = uvs.write();
uvsw[0]=Vector2(0,0);
uvsw[1]=Vector2(1,0);
uvsw[2]=Vector2(1,1);
uvsw[3]=Vector2(0,1);
- uvsw = DVector<Vector2>::Write();
+ uvsw = PoolVector<Vector2>::Write();
- DVector<int> indices;
+ PoolVector<int> indices;
indices.resize(6);
- DVector<int>::Write indicesw = indices.write();
+ PoolVector<int>::Write indicesw = indices.write();
indicesw[0]=0;
indicesw[1]=1;
indicesw[2]=2;
@@ -105,7 +105,7 @@ void Quad::_update() {
indicesw[4]=3;
indicesw[5]=0;
- indicesw=DVector<int>::Write();
+ indicesw=PoolVector<int>::Write();
Array arr;
arr.resize(VS::ARRAY_MAX);
@@ -187,9 +187,9 @@ void Quad::_notification(int p_what) {
}
}
-DVector<Face3> Quad::get_faces(uint32_t p_usage_flags) const {
+PoolVector<Face3> Quad::get_faces(uint32_t p_usage_flags) const {
- return DVector<Face3>();
+ return PoolVector<Face3>();
}
AABB Quad::get_aabb() const {
diff --git a/scene/3d/quad.h b/scene/3d/quad.h
index bdb2cb3088..94b438c548 100644
--- a/scene/3d/quad.h
+++ b/scene/3d/quad.h
@@ -67,7 +67,7 @@ public:
void set_centered(bool p_enabled);
bool is_centered() const;
- virtual DVector<Face3> get_faces(uint32_t p_usage_flags) const;
+ virtual PoolVector<Face3> get_faces(uint32_t p_usage_flags) const;
virtual AABB get_aabb() const;
Quad();
diff --git a/scene/3d/ray_cast.cpp b/scene/3d/ray_cast.cpp
index edf337a5b2..8216d7295f 100644
--- a/scene/3d/ray_cast.cpp
+++ b/scene/3d/ray_cast.cpp
@@ -240,7 +240,7 @@ void RayCast::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::BOOL,"enabled"),_SCS("set_enabled"),_SCS("is_enabled"));
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3,"cast_to"),_SCS("set_cast_to"),_SCS("get_cast_to"));
- ADD_PROPERTY(PropertyInfo(Variant::INT,"layer_mask",PROPERTY_HINT_ALL_FLAGS),_SCS("set_layer_mask"),_SCS("get_layer_mask"));
+ ADD_PROPERTY(PropertyInfo(Variant::INT,"layer_mask",PROPERTY_HINT_LAYERS_3D_PHYSICS),_SCS("set_layer_mask"),_SCS("get_layer_mask"));
ADD_PROPERTY(PropertyInfo(Variant::INT,"type_mask",PROPERTY_HINT_FLAGS,"Static,Kinematic,Rigid,Character,Area"),_SCS("set_type_mask"),_SCS("get_type_mask"));
}
diff --git a/scene/3d/reflection_probe.cpp b/scene/3d/reflection_probe.cpp
index 63855b7e98..fe56560483 100644
--- a/scene/3d/reflection_probe.cpp
+++ b/scene/3d/reflection_probe.cpp
@@ -169,9 +169,9 @@ AABB ReflectionProbe::get_aabb() const {
aabb.size=origin_offset+extents;
return aabb;
}
-DVector<Face3> ReflectionProbe::get_faces(uint32_t p_usage_flags) const {
+PoolVector<Face3> ReflectionProbe::get_faces(uint32_t p_usage_flags) const {
- return DVector<Face3>();
+ return PoolVector<Face3>();
}
void ReflectionProbe::_validate_property(PropertyInfo& property) const {
@@ -229,7 +229,7 @@ void ReflectionProbe::_bind_methods() {
ADD_PROPERTY( PropertyInfo(Variant::VECTOR2,"origin_offset"),_SCS("set_origin_offset"),_SCS("get_origin_offset"));
ADD_PROPERTY( PropertyInfo(Variant::BOOL,"box_projection"),_SCS("set_enable_box_projection"),_SCS("is_box_projection_enabled"));
ADD_PROPERTY( PropertyInfo(Variant::BOOL,"enable_shadows"),_SCS("set_enable_shadows"),_SCS("are_shadows_enabled"));
- ADD_PROPERTY( PropertyInfo(Variant::INT,"cull_mask",PROPERTY_HINT_ALL_FLAGS),_SCS("set_cull_mask"),_SCS("get_cull_mask"));
+ ADD_PROPERTY( PropertyInfo(Variant::INT,"cull_mask",PROPERTY_HINT_LAYERS_3D_RENDER),_SCS("set_cull_mask"),_SCS("get_cull_mask"));
ADD_GROUP("Interior","interior_");
ADD_PROPERTY( PropertyInfo(Variant::BOOL,"interior_enable"),_SCS("set_as_interior"),_SCS("is_set_as_interior"));
diff --git a/scene/3d/reflection_probe.h b/scene/3d/reflection_probe.h
index 2de02ebbfa..789e5837b0 100644
--- a/scene/3d/reflection_probe.h
+++ b/scene/3d/reflection_probe.h
@@ -78,7 +78,7 @@ public:
UpdateMode get_update_mode() const;
virtual AABB get_aabb() const;
- virtual DVector<Face3> get_faces(uint32_t p_usage_flags) const;
+ virtual PoolVector<Face3> get_faces(uint32_t p_usage_flags) const;
diff --git a/scene/3d/room_instance.cpp b/scene/3d/room_instance.cpp
index 1423f56786..137a16490d 100644
--- a/scene/3d/room_instance.cpp
+++ b/scene/3d/room_instance.cpp
@@ -86,9 +86,9 @@ AABB Room::get_aabb() const {
return AABB();
}
-DVector<Face3> Room::get_faces(uint32_t p_usage_flags) const {
+PoolVector<Face3> Room::get_faces(uint32_t p_usage_flags) const {
- return DVector<Face3>();
+ return PoolVector<Face3>();
}
@@ -119,21 +119,21 @@ Ref<RoomBounds> Room::get_room() const {
return room;
}
-void Room::_parse_node_faces(DVector<Face3> &all_faces,const Node *p_node) const {
+void Room::_parse_node_faces(PoolVector<Face3> &all_faces,const Node *p_node) const {
const VisualInstance *vi=p_node->cast_to<VisualInstance>();
if (vi) {
- DVector<Face3> faces=vi->get_faces(FACES_ENCLOSING);
+ PoolVector<Face3> faces=vi->get_faces(FACES_ENCLOSING);
if (faces.size()) {
int old_len=all_faces.size();
all_faces.resize( all_faces.size() + faces.size() );
int new_len=all_faces.size();
- DVector<Face3>::Write all_facesw=all_faces.write();
+ PoolVector<Face3>::Write all_facesw=all_faces.write();
Face3 * all_facesptr=all_facesw.ptr();
- DVector<Face3>::Read facesr=faces.read();
+ PoolVector<Face3>::Read facesr=faces.read();
const Face3 * facesptr=facesr.ptr();
Transform tr=vi->get_relative_transform(this);
diff --git a/scene/3d/room_instance.h b/scene/3d/room_instance.h
index 8c2bb76a38..8cdc908ceb 100644
--- a/scene/3d/room_instance.h
+++ b/scene/3d/room_instance.h
@@ -63,7 +63,7 @@ private:
bool sound_enabled;
int level;
- void _parse_node_faces(DVector<Face3> &all_faces,const Node *p_node) const;
+ void _parse_node_faces(PoolVector<Face3> &all_faces,const Node *p_node) const;
void _bounds_changed();
@@ -83,7 +83,7 @@ public:
};
virtual AABB get_aabb() const;
- virtual DVector<Face3> get_faces(uint32_t p_usage_flags) const;
+ virtual PoolVector<Face3> get_faces(uint32_t p_usage_flags) const;
void set_room( const Ref<RoomBounds>& p_room );
Ref<RoomBounds> get_room() const;
diff --git a/scene/3d/sprite_3d.cpp b/scene/3d/sprite_3d.cpp
index 576f085120..52ae8fc5ab 100644
--- a/scene/3d/sprite_3d.cpp
+++ b/scene/3d/sprite_3d.cpp
@@ -211,9 +211,9 @@ AABB SpriteBase3D::get_aabb() const {
return aabb;
}
-DVector<Face3> SpriteBase3D::get_faces(uint32_t p_usage_flags) const {
+PoolVector<Face3> SpriteBase3D::get_faces(uint32_t p_usage_flags) const {
- return DVector<Face3>();
+ return PoolVector<Face3>();
}
@@ -1036,7 +1036,7 @@ void AnimatedSprite3D::_validate_property(PropertyInfo& property) const {
void AnimatedSprite3D::_notification(int p_what) {
switch(p_what) {
- case NOTIFICATION_PROCESS: {
+ case NOTIFICATION_INTERNAL_PROCESS: {
if (frames.is_null())
return;
@@ -1239,7 +1239,7 @@ void AnimatedSprite3D::_set_playing(bool p_playing) {
return;
playing=p_playing;
_reset_timeout();
- set_process(playing);
+ set_process_internal(playing);
}
bool AnimatedSprite3D::_is_playing() const {
diff --git a/scene/3d/sprite_3d.h b/scene/3d/sprite_3d.h
index 58d70fa2f7..f82a391038 100644
--- a/scene/3d/sprite_3d.h
+++ b/scene/3d/sprite_3d.h
@@ -135,7 +135,7 @@ public:
virtual Rect2 get_item_rect() const=0;
virtual AABB get_aabb() const;
- virtual DVector<Face3> get_faces(uint32_t p_usage_flags) const;
+ virtual PoolVector<Face3> get_faces(uint32_t p_usage_flags) const;
SpriteBase3D();
~SpriteBase3D();
diff --git a/scene/3d/test_cube.cpp b/scene/3d/test_cube.cpp
index bd99de417e..c2ebe63e21 100644
--- a/scene/3d/test_cube.cpp
+++ b/scene/3d/test_cube.cpp
@@ -35,9 +35,9 @@ AABB TestCube::get_aabb() const {
return AABB( Vector3(-1,-1,-1), Vector3(2, 2, 2 ) );
}
-DVector<Face3> TestCube::get_faces(uint32_t p_usage_flags) const {
+PoolVector<Face3> TestCube::get_faces(uint32_t p_usage_flags) const {
- return DVector<Face3>();
+ return PoolVector<Face3>();
}
diff --git a/scene/3d/test_cube.h b/scene/3d/test_cube.h
index cbd9918b13..c62999c34b 100644
--- a/scene/3d/test_cube.h
+++ b/scene/3d/test_cube.h
@@ -47,7 +47,7 @@ class TestCube : public GeometryInstance {
public:
virtual AABB get_aabb() const;
- virtual DVector<Face3> get_faces(uint32_t p_usage_flags) const;
+ virtual PoolVector<Face3> get_faces(uint32_t p_usage_flags) const;
TestCube();
~TestCube();
diff --git a/scene/3d/visual_instance.cpp b/scene/3d/visual_instance.cpp
index 659731c185..812fb93dd1 100644
--- a/scene/3d/visual_instance.cpp
+++ b/scene/3d/visual_instance.cpp
@@ -144,7 +144,7 @@ void VisualInstance::_bind_methods() {
ClassDB::bind_method(_MD("get_transformed_aabb"), &VisualInstance::get_transformed_aabb);
- ADD_PROPERTY( PropertyInfo( Variant::INT, "layers",PROPERTY_HINT_ALL_FLAGS), _SCS("set_layer_mask"), _SCS("get_layer_mask"));
+ ADD_PROPERTY( PropertyInfo( Variant::INT, "layers",PROPERTY_HINT_LAYERS_3D_RENDER), _SCS("set_layer_mask"), _SCS("get_layer_mask"));
}
diff --git a/scene/3d/visual_instance.h b/scene/3d/visual_instance.h
index 7b76cd299e..f59ec3a7e6 100644
--- a/scene/3d/visual_instance.h
+++ b/scene/3d/visual_instance.h
@@ -66,7 +66,7 @@ public:
RID get_instance() const;
virtual AABB get_aabb() const=0;
- virtual DVector<Face3> get_faces(uint32_t p_usage_flags) const=0;
+ virtual PoolVector<Face3> get_faces(uint32_t p_usage_flags) const=0;
virtual AABB get_transformed_aabb() const; // helper
diff --git a/scene/animation/animation_player.cpp b/scene/animation/animation_player.cpp
index 97efb26753..3f41a790b4 100644
--- a/scene/animation/animation_player.cpp
+++ b/scene/animation/animation_player.cpp
@@ -214,14 +214,14 @@ void AnimationPlayer::_notification(int p_what) {
set_autoplay(""); //this line is the fix for autoplay issues with animatio
}
} break;
- case NOTIFICATION_PROCESS: {
+ case NOTIFICATION_INTERNAL_PROCESS: {
if (animation_process_mode==ANIMATION_PROCESS_FIXED)
break;
if (processing)
_animation_process( get_process_delta_time() );
} break;
- case NOTIFICATION_FIXED_PROCESS: {
+ case NOTIFICATION_INTERNAL_FIXED_PROCESS: {
if (animation_process_mode==ANIMATION_PROCESS_IDLE)
break;
@@ -733,7 +733,7 @@ void AnimationPlayer::_animation_process(float p_delta) {
playing = false;
_set_process(false);
end_notify=false;
- emit_signal(SceneStringNames::get_singleton()->finished);
+ emit_signal(SceneStringNames::get_singleton()->animation_finished,playback.assigned);
}
}
@@ -1231,8 +1231,8 @@ void AnimationPlayer::_set_process(bool p_process,bool p_force) {
switch(animation_process_mode) {
- case ANIMATION_PROCESS_FIXED: set_fixed_process(p_process && active); break;
- case ANIMATION_PROCESS_IDLE: set_process(p_process && active); break;
+ case ANIMATION_PROCESS_FIXED: set_fixed_process_internal(p_process && active); break;
+ case ANIMATION_PROCESS_IDLE: set_process_internal(p_process && active); break;
}
processing=p_process;
@@ -1353,7 +1353,7 @@ void AnimationPlayer::_bind_methods() {
ADD_PROPERTY( PropertyInfo( Variant::REAL, "playback_default_blend_time", PROPERTY_HINT_RANGE, "0,4096,0.01"), _SCS("set_default_blend_time"), _SCS("get_default_blend_time"));
ADD_PROPERTY( PropertyInfo( Variant::NODE_PATH, "root_node"), _SCS("set_root"), _SCS("get_root"));
- ADD_SIGNAL( MethodInfo("finished") );
+ ADD_SIGNAL( MethodInfo("animation_finished", PropertyInfo(Variant::STRING,"name")) );
ADD_SIGNAL( MethodInfo("animation_changed", PropertyInfo(Variant::STRING,"old_name"), PropertyInfo(Variant::STRING,"new_name")) );
ADD_SIGNAL( MethodInfo("animation_started", PropertyInfo(Variant::STRING,"name")) );
diff --git a/scene/animation/animation_player.h b/scene/animation/animation_player.h
index c03762549b..94955bec60 100644
--- a/scene/animation/animation_player.h
+++ b/scene/animation/animation_player.h
@@ -208,11 +208,11 @@ private:
void _node_removed(Node *p_node);
// bind helpers
- DVector<String> _get_animation_list() const {
+ PoolVector<String> _get_animation_list() const {
List<StringName> animations;
get_animation_list(&animations);
- DVector<String> ret;
+ PoolVector<String> ret;
while(animations.size()) {
ret.push_back( animations.front()->get());
diff --git a/scene/animation/animation_tree_player.cpp b/scene/animation/animation_tree_player.cpp
index 2ed8e52615..dbcdb284be 100644
--- a/scene/animation/animation_tree_player.cpp
+++ b/scene/animation/animation_tree_player.cpp
@@ -58,8 +58,8 @@ void AnimationTreePlayer::_set_process(bool p_process, bool p_force)
switch (animation_process_mode) {
- case ANIMATION_PROCESS_FIXED: set_fixed_process(p_process && active); break;
- case ANIMATION_PROCESS_IDLE: set_process(p_process && active); break;
+ case ANIMATION_PROCESS_FIXED: set_fixed_process_internal(p_process && active); break;
+ case ANIMATION_PROCESS_IDLE: set_process_internal(p_process && active); break;
}
processing = p_process;
@@ -416,8 +416,8 @@ void AnimationTreePlayer::_notification(int p_what) {
if (!processing) {
//make sure that a previous process state was not saved
//only process if "processing" is set
- set_fixed_process(false);
- set_process(false);
+ set_fixed_process_internal(false);
+ set_process_internal(false);
}
} break;
case NOTIFICATION_READY: {
@@ -426,14 +426,14 @@ void AnimationTreePlayer::_notification(int p_what) {
_update_sources();
}
} break;
- case NOTIFICATION_PROCESS: {
+ case NOTIFICATION_INTERNAL_PROCESS: {
if (animation_process_mode==ANIMATION_PROCESS_FIXED)
break;
if (processing)
_process_animation( get_process_delta_time() );
} break;
- case NOTIFICATION_FIXED_PROCESS: {
+ case NOTIFICATION_INTERNAL_FIXED_PROCESS: {
if (animation_process_mode==ANIMATION_PROCESS_IDLE)
break;
@@ -1740,11 +1740,11 @@ NodePath AnimationTreePlayer::get_master_player() const{
return master;
}
-DVector<String> AnimationTreePlayer::_get_node_list() {
+PoolVector<String> AnimationTreePlayer::_get_node_list() {
List<StringName> nl;
get_node_list(&nl);
- DVector<String> ret;
+ PoolVector<String> ret;
ret.resize(nl.size());
int idx=0;
for(List<StringName>::Element *E=nl.front();E;E=E->next()) {
diff --git a/scene/animation/animation_tree_player.h b/scene/animation/animation_tree_player.h
index 6d9db5dc63..ae2fe8c2bb 100644
--- a/scene/animation/animation_tree_player.h
+++ b/scene/animation/animation_tree_player.h
@@ -282,7 +282,7 @@ private:
Track* _find_track(const NodePath& p_path);
void _recompute_caches();
void _recompute_caches(const StringName& p_node);
- DVector<String> _get_node_list();
+ PoolVector<String> _get_node_list();
void _compute_weights(float *p_fallback_weight, HashMap<NodePath,float> *p_weights, float p_coeff, const HashMap<NodePath,bool> *p_filter = NULL, float p_filtered_coeff = 0);
diff --git a/scene/animation/tween.cpp b/scene/animation/tween.cpp
index 02fef7ec29..5bc9a81c85 100644
--- a/scene/animation/tween.cpp
+++ b/scene/animation/tween.cpp
@@ -155,21 +155,21 @@ void Tween::_notification(int p_what) {
if (!processing) {
//make sure that a previous process state was not saved
//only process if "processing" is set
- set_fixed_process(false);
- set_process(false);
+ set_fixed_process_internal(false);
+ set_process_internal(false);
}
} break;
case NOTIFICATION_READY: {
} break;
- case NOTIFICATION_PROCESS: {
+ case NOTIFICATION_INTERNAL_PROCESS: {
if (tween_process_mode==TWEEN_PROCESS_FIXED)
break;
if (processing)
_tween_process( get_process_delta_time() );
} break;
- case NOTIFICATION_FIXED_PROCESS: {
+ case NOTIFICATION_INTERNAL_FIXED_PROCESS: {
if (tween_process_mode==TWEEN_PROCESS_IDLE)
break;
@@ -666,8 +666,8 @@ void Tween::_set_process(bool p_process,bool p_force) {
switch(tween_process_mode) {
- case TWEEN_PROCESS_FIXED: set_fixed_process(p_process && active); break;
- case TWEEN_PROCESS_IDLE: set_process(p_process && active); break;
+ case TWEEN_PROCESS_FIXED: set_fixed_process_internal(p_process && active); break;
+ case TWEEN_PROCESS_IDLE: set_process_internal(p_process && active); break;
}
processing=p_process;
diff --git a/scene/gui/base_button.cpp b/scene/gui/base_button.cpp
index 646bc70585..45c491cd74 100644
--- a/scene/gui/base_button.cpp
+++ b/scene/gui/base_button.cpp
@@ -29,11 +29,24 @@
#include "base_button.h"
#include "os/keyboard.h"
#include "print_string.h"
-#include "button_group.h"
#include "scene/scene_string_names.h"
#include "scene/main/viewport.h"
-void BaseButton::_input_event(InputEvent p_event) {
+
+void BaseButton::_unpress_group() {
+
+ if (!button_group.is_valid())
+ return;
+
+ for (Set<BaseButton*>::Element *E=button_group->buttons.front();E;E=E->next()) {
+ if (E->get()==this)
+ continue;
+
+ E->get()->set_pressed(false);
+ }
+}
+
+void BaseButton::_gui_input(InputEvent p_event) {
if (status.disabled) // no interaction with disabled button
@@ -69,6 +82,8 @@ void BaseButton::_input_event(InputEvent p_event) {
}
emit_signal("pressed");
+ _unpress_group();
+
} else {
@@ -79,6 +94,8 @@ void BaseButton::_input_event(InputEvent p_event) {
get_script_instance()->call(SceneStringNames::get_singleton()->_pressed,NULL,0,ce);
}
emit_signal("pressed");
+ _unpress_group();
+
toggled(status.pressed);
emit_signal("toggled",status.pressed);
@@ -90,10 +107,11 @@ void BaseButton::_input_event(InputEvent p_event) {
emit_signal("button_up");
- if (status.press_attempt && status.pressing_inside) {
+/* this is pointless if (status.press_attempt && status.pressing_inside) {
// released();
emit_signal("released");
}
+*/
status.press_attempt=false;
}
update();
@@ -138,6 +156,9 @@ void BaseButton::_input_event(InputEvent p_event) {
}
+ _unpress_group();
+
+
}
status.press_attempt=false;
@@ -156,7 +177,7 @@ void BaseButton::_input_event(InputEvent p_event) {
}
} break;
case InputEvent::ACTION:
- case InputEvent::JOYSTICK_BUTTON:
+ case InputEvent::JOYPAD_BUTTON:
case InputEvent::KEY: {
@@ -211,6 +232,9 @@ void BaseButton::_input_event(InputEvent p_event) {
}
emit_signal("toggled",status.pressed);
}
+
+ _unpress_group();
+
}
accept_event();
@@ -265,24 +289,12 @@ void BaseButton::_notification(int p_what) {
if (p_what==NOTIFICATION_ENTER_TREE) {
- CanvasItem *ci=this;
- while(ci) {
-
- ButtonGroup *bg = ci->cast_to<ButtonGroup>();
- if (bg) {
- group=bg;
- group->_add_button(this);
- }
-
- ci=ci->get_parent_item();
- }
}
if (p_what==NOTIFICATION_EXIT_TREE) {
- if (group)
- group->_remove_button(this);
+
}
if (p_what==NOTIFICATION_VISIBILITY_CHANGED && !is_visible()) {
@@ -305,8 +317,9 @@ void BaseButton::pressed() {
void BaseButton::toggled(bool p_pressed) {
- if (get_script_instance())
+ if (get_script_instance()) {
get_script_instance()->call("toggled",p_pressed);
+ }
}
@@ -335,6 +348,11 @@ void BaseButton::set_pressed(bool p_pressed) {
return;
_change_notify("pressed");
status.pressed=p_pressed;
+
+ if (p_pressed) {
+ _unpress_group();
+
+ }
update();
}
@@ -462,9 +480,32 @@ String BaseButton::get_tooltip(const Point2& p_pos) const {
return tooltip;
}
+
+void BaseButton::set_button_group(const Ref<ButtonGroup>& p_group) {
+
+ if (button_group.is_valid()) {
+ button_group->buttons.erase(this);
+ }
+
+ button_group=p_group;
+
+ if (button_group.is_valid()) {
+ button_group->buttons.insert(this);
+ }
+
+ update(); //checkbox changes to radio if set a buttongroup
+
+}
+
+Ref<ButtonGroup> BaseButton::get_button_group() const {
+
+ return button_group;
+}
+
+
void BaseButton::_bind_methods() {
- ClassDB::bind_method(_MD("_input_event"),&BaseButton::_input_event);
+ ClassDB::bind_method(_MD("_gui_input"),&BaseButton::_gui_input);
ClassDB::bind_method(_MD("_unhandled_input"),&BaseButton::_unhandled_input);
ClassDB::bind_method(_MD("set_pressed","pressed"),&BaseButton::set_pressed);
ClassDB::bind_method(_MD("is_pressed"),&BaseButton::is_pressed);
@@ -478,14 +519,17 @@ void BaseButton::_bind_methods() {
ClassDB::bind_method(_MD("get_draw_mode"),&BaseButton::get_draw_mode);
ClassDB::bind_method(_MD("set_enabled_focus_mode","mode"),&BaseButton::set_enabled_focus_mode);
ClassDB::bind_method(_MD("get_enabled_focus_mode"),&BaseButton::get_enabled_focus_mode);
+
ClassDB::bind_method(_MD("set_shortcut","shortcut"),&BaseButton::set_shortcut);
ClassDB::bind_method(_MD("get_shortcut"),&BaseButton::get_shortcut);
+ ClassDB::bind_method(_MD("set_button_group","button_group"),&BaseButton::set_button_group);
+ ClassDB::bind_method(_MD("get_button_group"),&BaseButton::get_button_group);
+
BIND_VMETHOD(MethodInfo("_pressed"));
BIND_VMETHOD(MethodInfo("_toggled",PropertyInfo(Variant::BOOL,"pressed")));
ADD_SIGNAL( MethodInfo("pressed" ) );
- ADD_SIGNAL( MethodInfo("released" ) );
ADD_SIGNAL( MethodInfo("button_up") );
ADD_SIGNAL( MethodInfo("button_down") );
ADD_SIGNAL( MethodInfo("toggled", PropertyInfo( Variant::BOOL,"pressed") ) );
@@ -495,6 +539,7 @@ void BaseButton::_bind_methods() {
ADD_PROPERTYNZ( PropertyInfo( Variant::BOOL, "click_on_press"), _SCS("set_click_on_press"), _SCS("get_click_on_press"));
ADD_PROPERTY( PropertyInfo( Variant::INT,"enabled_focus_mode", PROPERTY_HINT_ENUM, "None,Click,All" ), _SCS("set_enabled_focus_mode"), _SCS("get_enabled_focus_mode") );
ADD_PROPERTY( PropertyInfo( Variant::OBJECT, "shortcut",PROPERTY_HINT_RESOURCE_TYPE,"ShortCut"), _SCS("set_shortcut"), _SCS("get_shortcut"));
+ ADD_PROPERTY( PropertyInfo( Variant::OBJECT, "group",PROPERTY_HINT_RESOURCE_TYPE,"ButtonGroup"), _SCS("set_button_group"), _SCS("get_button_group"));
BIND_CONSTANT( DRAW_NORMAL );
@@ -516,7 +561,11 @@ BaseButton::BaseButton() {
status.pressing_button=0;
set_focus_mode( FOCUS_ALL );
enabled_focus_mode = FOCUS_ALL;
- group=NULL;
+
+
+ if (button_group.is_valid()) {
+ button_group->buttons.erase(this);
+ }
}
@@ -525,4 +574,30 @@ BaseButton::~BaseButton()
{
}
+void ButtonGroup::get_buttons(List<BaseButton*> *r_buttons) {
+ for (Set<BaseButton*>::Element *E=buttons.front();E;E=E->next()) {
+ r_buttons->push_back(E->get());
+ }
+}
+
+BaseButton* ButtonGroup::get_pressed_button() {
+
+ for (Set<BaseButton*>::Element *E=buttons.front();E;E=E->next()) {
+ if (E->get()->is_pressed())
+ return E->get();
+ }
+
+ return NULL;
+
+}
+
+void ButtonGroup::_bind_methods() {
+
+ ClassDB::bind_method(_MD("get_pressed_button:BaseButton"),&ButtonGroup::get_pressed_button);
+}
+
+ButtonGroup::ButtonGroup() {
+
+ set_local_to_scene(true);
+}
diff --git a/scene/gui/base_button.h b/scene/gui/base_button.h
index 6fbf11dedd..898c19e811 100644
--- a/scene/gui/base_button.h
+++ b/scene/gui/base_button.h
@@ -59,9 +59,11 @@ class BaseButton : public Control {
} status;
- ButtonGroup *group;
+ Ref<ButtonGroup> button_group;
+ void _unpress_group();
+
protected:
@@ -70,7 +72,7 @@ protected:
virtual void pressed();
virtual void toggled(bool p_pressed);
static void _bind_methods();
- virtual void _input_event(InputEvent p_event);
+ virtual void _gui_input(InputEvent p_event);
virtual void _unhandled_input(InputEvent p_event);
void _notification(int p_what);
@@ -109,11 +111,29 @@ public:
virtual String get_tooltip(const Point2& p_pos) const;
+ void set_button_group(const Ref<ButtonGroup>& p_group);
+ Ref<ButtonGroup> get_button_group() const;
+
BaseButton();
~BaseButton();
};
-VARIANT_ENUM_CAST( BaseButton::DrawMode );
+VARIANT_ENUM_CAST( BaseButton::DrawMode )
+
+
+class ButtonGroup : public Resource {
+
+ GDCLASS(ButtonGroup,Resource)
+friend class BaseButton;
+ Set<BaseButton*> buttons;
+protected:
+ static void _bind_methods();
+public:
+
+ BaseButton* get_pressed_button();
+ void get_buttons(List<BaseButton*> *r_buttons);
+ ButtonGroup();
+};
#endif
diff --git a/scene/gui/box_container.cpp b/scene/gui/box_container.cpp
index 531c3b0a00..f31f51a5cd 100644
--- a/scene/gui/box_container.cpp
+++ b/scene/gui/box_container.cpp
@@ -280,7 +280,8 @@ BoxContainer::AlignMode BoxContainer::get_alignment() const {
void BoxContainer::add_spacer(bool p_begin) {
Control *c = memnew( Control );
- c->set_stop_mouse(false);
+ c->set_mouse_filter(MOUSE_FILTER_PASS); //allow spacer to pass mouse events
+
if (vertical)
c->set_v_size_flags(SIZE_EXPAND_FILL);
else
@@ -296,7 +297,7 @@ BoxContainer::BoxContainer(bool p_vertical) {
vertical=p_vertical;
align = ALIGN_BEGIN;
// set_ignore_mouse(true);
- set_stop_mouse(false);
+ set_mouse_filter(MOUSE_FILTER_PASS);
}
void BoxContainer::_bind_methods() {
diff --git a/scene/gui/button.cpp b/scene/gui/button.cpp
index 9c96adcbf2..f28595b622 100644
--- a/scene/gui/button.cpp
+++ b/scene/gui/button.cpp
@@ -34,7 +34,7 @@
Size2 Button::get_minimum_size() const {
- Size2 minsize=get_font("font")->get_string_size( text );
+ Size2 minsize=get_font("font")->get_string_size( xl_text );
if (clip_text)
minsize.width=0;
@@ -48,7 +48,7 @@ Size2 Button::get_minimum_size() const {
minsize.height=MAX( minsize.height, _icon->get_height() );
minsize.width+=_icon->get_width();
- if (text!="")
+ if (xl_text!="")
minsize.width+=get_constant("hseparation");
}
@@ -59,6 +59,13 @@ Size2 Button::get_minimum_size() const {
void Button::_notification(int p_what) {
+ if (p_what==NOTIFICATION_TRANSLATION_CHANGED) {
+
+ xl_text=XL_MESSAGE(text);
+ minimum_size_changed();
+ update();
+ }
+
if (p_what==NOTIFICATION_DRAW) {
RID ci = get_canvas_item();
@@ -114,7 +121,7 @@ void Button::_notification(int p_what) {
Point2 icon_ofs = (!_icon.is_null())?Point2( _icon->get_width() + get_constant("hseparation"), 0):Point2();
int text_clip=size.width - style->get_minimum_size().width - icon_ofs.width;
- Point2 text_ofs = (size - style->get_minimum_size() - icon_ofs - font->get_string_size( text ) )/2.0;
+ Point2 text_ofs = (size - style->get_minimum_size() - icon_ofs - font->get_string_size( xl_text ) )/2.0;
switch(align) {
case ALIGN_LEFT: {
@@ -128,14 +135,14 @@ void Button::_notification(int p_what) {
text_ofs+=style->get_offset();
} break;
case ALIGN_RIGHT: {
- text_ofs.x=size.x - style->get_margin(MARGIN_RIGHT) - font->get_string_size( text ).x;
+ text_ofs.x=size.x - style->get_margin(MARGIN_RIGHT) - font->get_string_size( xl_text ).x;
text_ofs.y+=style->get_offset().y;
} break;
}
text_ofs.y+=font->get_ascent();
- font->draw( ci, text_ofs.floor(), text, color,clip_text?text_clip:-1);
+ font->draw( ci, text_ofs.floor(), xl_text, color,clip_text?text_clip:-1);
if (!_icon.is_null()) {
int valign = size.height-style->get_minimum_size().y;
@@ -152,7 +159,8 @@ void Button::set_text(const String& p_text) {
if (text==p_text)
return;
- text=XL_MESSAGE(p_text);
+ text=p_text;
+ xl_text=XL_MESSAGE(p_text);
update();
_change_notify("text");
minimum_size_changed();
@@ -242,7 +250,7 @@ Button::Button(const String &p_text) {
flat=false;
clip_text=false;
- set_stop_mouse(true);
+ set_mouse_filter(MOUSE_FILTER_STOP);
set_text(p_text);
align=ALIGN_CENTER;
}
diff --git a/scene/gui/button.h b/scene/gui/button.h
index 408e31e111..2fd3a0cace 100644
--- a/scene/gui/button.h
+++ b/scene/gui/button.h
@@ -33,6 +33,9 @@
/**
@author Juan Linietsky <reduzio@gmail.com>
*/
+
+
+
class Button : public BaseButton {
GDCLASS( Button, BaseButton );
@@ -49,6 +52,7 @@ private:
bool flat;
String text;
+ String xl_text;
Ref<Texture> icon;
bool clip_text;
TextAlign align;
diff --git a/scene/gui/button_array.cpp b/scene/gui/button_array.cpp
index d6b2c12a3a..3d7c0e2825 100644
--- a/scene/gui/button_array.cpp
+++ b/scene/gui/button_array.cpp
@@ -300,7 +300,7 @@ void ButtonArray::_notification(int p_what) {
}
-void ButtonArray::_input_event(const InputEvent& p_event) {
+void ButtonArray::_gui_input(const InputEvent& p_event) {
if (
( (orientation==HORIZONTAL && p_event.is_action("ui_left") ) ||
@@ -544,7 +544,7 @@ void ButtonArray::_bind_methods() {
ClassDB::bind_method(_MD("erase_button","button_idx"),&ButtonArray::erase_button);
ClassDB::bind_method(_MD("clear"),&ButtonArray::clear);
- ClassDB::bind_method(_MD("_input_event"),&ButtonArray::_input_event);
+ ClassDB::bind_method(_MD("_gui_input"),&ButtonArray::_gui_input);
BIND_CONSTANT( ALIGN_BEGIN );
BIND_CONSTANT( ALIGN_CENTER );
diff --git a/scene/gui/button_array.h b/scene/gui/button_array.h
index 6df0f3b6a4..37533695c9 100644
--- a/scene/gui/button_array.h
+++ b/scene/gui/button_array.h
@@ -74,7 +74,7 @@ protected:
public:
- void _input_event(const InputEvent& p_event);
+ void _gui_input(const InputEvent& p_event);
void set_align(Align p_align);
diff --git a/scene/gui/button_group.cpp b/scene/gui/button_group.cpp
index 8586296ba6..01a3f633c3 100644
--- a/scene/gui/button_group.cpp
+++ b/scene/gui/button_group.cpp
@@ -27,6 +27,8 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "button_group.h"
+
+#if 0
#include "base_button.h"
void ButtonGroup::_add_button(BaseButton *p_button) {
@@ -162,3 +164,4 @@ void ButtonGroup::_bind_methods() {
ButtonGroup::ButtonGroup() : BoxContainer(true)
{
}
+#endif
diff --git a/scene/gui/button_group.h b/scene/gui/button_group.h
index e3380295e7..38acd06984 100644
--- a/scene/gui/button_group.h
+++ b/scene/gui/button_group.h
@@ -31,7 +31,7 @@
#include "scene/gui/box_container.h"
-
+#if 0
class BaseButton;
class ButtonGroup : public BoxContainer {
@@ -63,4 +63,5 @@ public:
ButtonGroup();
};
+#endif
#endif // BUTTON_GROUP_H
diff --git a/scene/gui/check_box.cpp b/scene/gui/check_box.cpp
index 901386eb45..c9803bc654 100644
--- a/scene/gui/check_box.cpp
+++ b/scene/gui/check_box.cpp
@@ -56,14 +56,8 @@ void CheckBox::_notification(int p_what) {
bool CheckBox::is_radio()
{
- Node* parent = this;
- do {
- parent = parent->get_parent();
- if (parent->cast_to<ButtonGroup>())
- break;
- } while (parent);
- return (parent != 0);
+ return get_button_group().is_valid();
}
CheckBox::CheckBox(const String &p_text):
diff --git a/scene/gui/color_picker.cpp b/scene/gui/color_picker.cpp
index 8000b5b110..ac8ce68564 100644
--- a/scene/gui/color_picker.cpp
+++ b/scene/gui/color_picker.cpp
@@ -40,9 +40,7 @@ void ColorPicker::_notification(int p_what) {
switch(p_what) {
case NOTIFICATION_THEME_CHANGED: {
- uv_edit->set_texture(get_icon("color_main"));
- w_edit->set_texture(get_icon("color_hue"));
- sample->set_texture(get_icon("color_sample"));
+ //sample->set_texture(get_icon("color_sample"));
_update_controls();
} break;
@@ -50,8 +48,6 @@ void ColorPicker::_notification(int p_what) {
case NOTIFICATION_ENTER_TREE: {
btn_pick->set_icon(get_icon("screen_picker", "ColorPicker"));
- uv_edit->get_child(0)->cast_to<Control>()->update();
- w_edit->get_child(0)->cast_to<Control>()->update();
_update_color();
}
@@ -92,7 +88,7 @@ void ColorPicker::set_color(const Color& p_color) {
if (!is_inside_tree())
return;
-
+ return; //it crashes, so returning
uv_edit->get_child(0)->cast_to<Control>()->update();
w_edit->get_child(0)->cast_to<Control>()->update();
_update_color();
@@ -174,11 +170,11 @@ void ColorPicker::_update_presets()
Size2 size=bt_add_preset->get_size();
preset->set_custom_minimum_size(Size2(size.width*presets.size(),size.height));
- DVector<uint8_t> img;
+ PoolVector<uint8_t> img;
img.resize(size.x*presets.size()*size.y*3);
{
- DVector<uint8_t>::Write w=img.write();
+ PoolVector<uint8_t>::Write w=img.write();
for (int y=0;y<size.y;y++) {
for (int x=0;x<size.x*presets.size();x++) {
int ofs = (y*(size.x*presets.size())+x)*3;
@@ -273,14 +269,39 @@ void ColorPicker::_hsv_draw(int p_wich,Control* c)
if (!c)
return;
if (p_wich==0) {
+ Vector<Point2> points;
+ points.push_back(Vector2());
+ points.push_back(Vector2(c->get_size().x,0));
+ points.push_back(c->get_size());
+ points.push_back(Vector2(0,c->get_size().y));
+ Vector<Color> colors;
+ colors.push_back(Color(1,1,1));
+ colors.push_back(Color(1,1,1));
+ colors.push_back(Color());
+ colors.push_back(Color());
+ c->draw_polygon(points,colors);
+ Vector<Color> colors2;
+ Color col = color;
+ col.set_hsv(color.get_h(),1,1);
+ col.a = 0;
+ colors2.push_back(col);
+ col.a = 1;
+ colors2.push_back(col);
+ col.set_hsv(color.get_h(),1,0);
+ colors2.push_back(col);
+ col.a = 0;
+ colors2.push_back(col);
+ c->draw_polygon(points,colors);
int x = CLAMP(c->get_size().x * s, 0, c->get_size().x);
int y = CLAMP(c->get_size().y-c->get_size().y * v, 0, c->get_size().y);
- Color col = color;
+ col = color;
col.a=1;
c->draw_line(Point2(x,0),Point2(x,c->get_size().y),col.inverted());
c->draw_line(Point2(0, y),Point2(c->get_size().x, y),col.inverted());
c->draw_line(Point2(x,y),Point2(x,y),Color(1,1,1),2);
} else if (p_wich==1) {
+ Ref<Texture> hue = get_icon("color_hue","ColorPicker");
+ c->draw_texture_rect(hue,Rect2(Point2(),c->get_size()));
int y=c->get_size().y-c->get_size().y*h;
Color col=Color();
col.set_hsv(h,1,1);
@@ -400,7 +421,7 @@ void ColorPicker::_screen_input(const InputEvent &ev)
int pw = last_capture.get_format()==Image::FORMAT_RGBA8?4:3;
int ofs = (mev.global_y*last_capture.get_width()+mev.global_x)*pw;
- DVector<uint8_t>::Read r = last_capture.get_data().read();
+ PoolVector<uint8_t>::Read r = last_capture.get_data().read();
Color c( r[ofs+0]/255.0, r[ofs+1]/255.0, r[ofs+2]/255.0 );
@@ -421,7 +442,7 @@ void ColorPicker::_screen_pick_pressed()
r->add_child(screen);
screen->set_as_toplevel(true);
screen->set_area_as_parent_rect();
- screen->connect("input_event",this,"_screen_input");
+ screen->connect("gui_input",this,"_screen_input");
}
screen->raise();
screen->show_modal();
@@ -476,35 +497,30 @@ ColorPicker::ColorPicker() :
HBoxContainer *hb_edit = memnew( HBoxContainer );
- uv_edit= memnew ( TextureFrame );
+ uv_edit= memnew ( Control );
+
- uv_edit->set_ignore_mouse(false);
- uv_edit->connect("input_event", this, "_uv_input");
- Control *c= memnew( Control );
- uv_edit->add_child(c);
- c->set_area_as_parent_rect();
- c->set_stop_mouse(false);
+ uv_edit->connect("gui_input", this, "_uv_input");
+ uv_edit->set_mouse_filter(MOUSE_FILTER_PASS);
+ uv_edit->set_custom_minimum_size(Size2 (256,256));
Vector<Variant> args=Vector<Variant>();
args.push_back(0);
- args.push_back(c);
- c->connect("draw",this,"_hsv_draw",args);
+ args.push_back(uv_edit);
+ uv_edit->connect("draw",this,"_hsv_draw",args);
add_child(hb_edit);
- w_edit= memnew( TextureFrame );
-
- w_edit->set_ignore_mouse(false);
- w_edit->connect("input_event", this, "_w_input");
- c= memnew( Control );
- w_edit->add_child(c);
- c->set_area_as_parent_rect();
- c->set_stop_mouse(false);
+ w_edit= memnew( Control );
+ //w_edit->set_ignore_mouse(false);
+ w_edit->set_custom_minimum_size(Size2(30,256));
+ w_edit->connect("gui_input", this, "_w_input");
args.clear();
args.push_back(1);
- args.push_back(c);
- c->connect("draw",this,"_hsv_draw",args);
+ args.push_back(w_edit);
+ w_edit->connect("draw",this,"_hsv_draw",args);
+
hb_edit->add_child(uv_edit);
hb_edit->add_child(memnew( VSeparator ));
@@ -576,8 +592,8 @@ ColorPicker::ColorPicker() :
preset = memnew( TextureFrame );
bbc->add_child(preset);
- preset->set_ignore_mouse(false);
- preset->connect("input_event", this, "_preset_input");
+ //preset->set_ignore_mouse(false);
+ preset->connect("gui_input", this, "_preset_input");
bt_add_preset = memnew ( Button );
bt_add_preset->set_icon(get_icon("add_preset"));
@@ -667,7 +683,7 @@ ColorPickerButton::ColorPickerButton() {
popup = memnew( PopupPanel );
picker = memnew( ColorPicker );
popup->add_child(picker);
- popup->set_child_rect(picker);
+
picker->connect("color_changed",this,"_color_changed");
add_child(popup);
}
diff --git a/scene/gui/color_picker.h b/scene/gui/color_picker.h
index 557635ec4a..c6a8ef7725 100644
--- a/scene/gui/color_picker.h
+++ b/scene/gui/color_picker.h
@@ -39,7 +39,6 @@
#include "scene/gui/texture_frame.h"
#include "scene/gui/tool_button.h"
#include "scene/gui/check_button.h"
-#include "scene/resources/material.h"
class ColorPicker : public BoxContainer {
@@ -49,8 +48,8 @@ private:
Control *screen;
Image last_capture;
- TextureFrame *uv_edit;
- TextureFrame *w_edit;
+ Control *uv_edit;
+ Control *w_edit;
TextureFrame *sample;
TextureFrame *preset;
Button *bt_add_preset;
diff --git a/scene/gui/color_ramp_edit.cpp b/scene/gui/color_ramp_edit.cpp
index 195acebdfd..c3ed3d821d 100644
--- a/scene/gui/color_ramp_edit.cpp
+++ b/scene/gui/color_ramp_edit.cpp
@@ -37,7 +37,7 @@ ColorRampEdit::ColorRampEdit(){
popup = memnew( PopupPanel );
picker = memnew( ColorPicker );
popup->add_child(picker);
- popup->set_child_rect(picker);
+
add_child(popup);
checker = Ref<ImageTexture>(memnew( ImageTexture ));
@@ -70,7 +70,7 @@ ColorRampEdit::~ColorRampEdit() {
}
-void ColorRampEdit::_input_event(const InputEvent& p_event) {
+void ColorRampEdit::_gui_input(const InputEvent& p_event) {
if (p_event.type==InputEvent::KEY && p_event.key.pressed && p_event.key.scancode==KEY_DELETE && grabbed!=-1) {
@@ -446,7 +446,7 @@ Vector<ColorRamp::Point>& ColorRampEdit::get_points() {
}
void ColorRampEdit::_bind_methods() {
- ClassDB::bind_method(_MD("_input_event"),&ColorRampEdit::_input_event);
+ ClassDB::bind_method(_MD("_gui_input"),&ColorRampEdit::_gui_input);
ClassDB::bind_method(_MD("_color_changed"),&ColorRampEdit::_color_changed);
ADD_SIGNAL(MethodInfo("ramp_changed"));
}
diff --git a/scene/gui/color_ramp_edit.h b/scene/gui/color_ramp_edit.h
index c67a75e152..c6a20a539d 100644
--- a/scene/gui/color_ramp_edit.h
+++ b/scene/gui/color_ramp_edit.h
@@ -55,7 +55,7 @@ class ColorRampEdit : public Control {
void _show_color_picker();
protected:
- void _input_event(const InputEvent& p_event);
+ void _gui_input(const InputEvent& p_event);
void _notification(int p_what);
static void _bind_methods();
diff --git a/scene/gui/control.cpp b/scene/gui/control.cpp
index bb78dbf941..a4b07d9a13 100644
--- a/scene/gui/control.cpp
+++ b/scene/gui/control.cpp
@@ -116,30 +116,7 @@ bool Control::_set(const StringName& p_name, const Variant& p_value) {
String name= p_name;
if (!name.begins_with("custom")) {
- if (name.begins_with("margin/")) {
- String dname = name.get_slicec('/', 1);
- if (dname == "left") {
- set_margin(MARGIN_LEFT, p_value);
- return true;
- }
- else if (dname == "top") {
- set_margin(MARGIN_TOP, p_value);
- return true;
- }
- else if (dname == "right") {
- set_margin(MARGIN_RIGHT, p_value);
- return true;
- }
- else if (dname == "bottom") {
- set_margin(MARGIN_BOTTOM, p_value);
- return true;
- }
- else {
- return false;
- }
- } else {
- return false;
- }
+ return false;
}
if (p_value.get_type()==Variant::NIL) {
@@ -235,30 +212,8 @@ bool Control::_get(const StringName& p_name,Variant &r_ret) const {
String sname=p_name;
if (!sname.begins_with("custom")) {
- if (sname.begins_with("margin/")) {
- String dname = sname.get_slicec('/', 1);
- if (dname == "left") {
- r_ret = get_margin(MARGIN_LEFT);
- return true;
- }
- else if (dname == "top") {
- r_ret = get_margin(MARGIN_TOP);
- return true;
- }
- else if (dname == "right") {
- r_ret = get_margin(MARGIN_RIGHT);
- return true;
- }
- else if (dname == "bottom") {
- r_ret = get_margin(MARGIN_BOTTOM);
- return true;
- }
- else {
- return false;
- }
- } else {
- return false;
- }
+ return false;
+
}
if (sname.begins_with("custom_icons/")) {
@@ -295,36 +250,6 @@ bool Control::_get(const StringName& p_name,Variant &r_ret) const {
}
void Control::_get_property_list( List<PropertyInfo> *p_list) const {
- {
- if (get_anchor(MARGIN_LEFT) == ANCHOR_RATIO) {
- p_list->push_back(PropertyInfo(Variant::REAL, "margin/left", PROPERTY_HINT_RANGE, "-4096,4096,0.001"));
- }
- else {
- p_list->push_back(PropertyInfo(Variant::INT, "margin/left", PROPERTY_HINT_RANGE, "-4096,4096"));
- }
-
- if (get_anchor(MARGIN_TOP) == ANCHOR_RATIO) {
- p_list->push_back(PropertyInfo(Variant::REAL, "margin/top", PROPERTY_HINT_RANGE, "-4096,4096,0.001"));
- }
- else {
- p_list->push_back(PropertyInfo(Variant::INT, "margin/top", PROPERTY_HINT_RANGE, "-4096,4096"));
- }
-
- if (get_anchor(MARGIN_RIGHT) == ANCHOR_RATIO) {
- p_list->push_back(PropertyInfo(Variant::REAL, "margin/right", PROPERTY_HINT_RANGE, "-4096,4096,0.001"));
- }
- else {
- p_list->push_back(PropertyInfo(Variant::INT, "margin/right", PROPERTY_HINT_RANGE, "-4096,4096"));
- }
-
- if (get_anchor(MARGIN_BOTTOM) == ANCHOR_RATIO) {
- p_list->push_back(PropertyInfo(Variant::REAL, "margin/bottom", PROPERTY_HINT_RANGE, "-4096,4096,0.001"));
- }
- else {
- p_list->push_back(PropertyInfo(Variant::INT, "margin/bottom", PROPERTY_HINT_RANGE, "-4096,4096"));
- }
- }
-
Ref<Theme> theme;
if (data.theme.is_valid()) {
@@ -607,7 +532,7 @@ void Control::_notification(int p_notification) {
_update_canvas_item_transform();
VisualServer::get_singleton()->canvas_item_set_custom_rect( get_canvas_item(),!data.disable_visibility_clip, Rect2(Point2(),get_size()));
-
+ VisualServer::get_singleton()->canvas_item_set_clip( get_canvas_item(), data.clip_contents );
//emit_signal(SceneStringNames::get_singleton()->draw);
} break;
@@ -1258,14 +1183,10 @@ void Control::_size_changed() {
margin_pos[i]=area-data.margin[i];
} break;
- case ANCHOR_RATIO: {
+ case ANCHOR_CENTER: {
- margin_pos[i]=area*data.margin[i];
+ margin_pos[i]=(area/2)-data.margin[i];
} break;
- case ANCHOR_CENTER: {
-
- margin_pos[i]=(area/2)-data.margin[i];
- } break;
}
}
@@ -1334,12 +1255,9 @@ float Control::_s2a(float p_val, AnchorType p_anchor,float p_range) const {
case ANCHOR_END: {
return p_range-p_val;
} break;
- case ANCHOR_RATIO: {
- return p_val/p_range;
+ case ANCHOR_CENTER: {
+ return (p_range/2)-p_val;
} break;
- case ANCHOR_CENTER: {
- return (p_range/2)-p_val;
- } break;
}
return 0;
@@ -1356,11 +1274,8 @@ float Control::_a2s(float p_val, AnchorType p_anchor,float p_range) const {
case ANCHOR_END: {
return Math::floor(p_range-p_val);
} break;
- case ANCHOR_RATIO: {
- return Math::floor(p_range*p_val);
- } break;
case ANCHOR_CENTER: {
- return Math::floor((p_range/2)-p_val);
+ return Math::floor((p_range/2)-p_val);
} break;
}
return 0;
@@ -1387,7 +1302,7 @@ void Control::set_anchor(Margin p_margin,AnchorType p_anchor, bool p_keep_margin
void Control::_set_anchor(Margin p_margin,AnchorType p_anchor) {
#ifdef TOOLS_ENABLED
if (is_inside_tree() && get_tree()->is_editor_hint()) {
- set_anchor(p_margin, p_anchor, EDITOR_DEF("2d_editor/keep_margins_when_changing_anchors", false));
+ set_anchor(p_margin, p_anchor, EDITOR_DEF("editors/2d/keep_margins_when_changing_anchors", false));
} else {
set_anchor(p_margin, p_anchor, false);
}
@@ -2246,25 +2161,17 @@ int Control::get_v_size_flags() const{
return data.v_size_flags;
}
-void Control::set_ignore_mouse(bool p_ignore) {
+void Control::set_mouse_filter(MouseFilter p_filter) {
- data.ignore_mouse=p_ignore;
+ ERR_FAIL_INDEX(p_filter,3);
+ data.mouse_filter=p_filter;
}
-bool Control::is_ignoring_mouse() const {
+Control::MouseFilter Control::get_mouse_filter() const{
- return data.ignore_mouse;
+ return data.mouse_filter;
}
-void Control::set_stop_mouse(bool p_stop) {
-
- data.stop_mouse=p_stop;
-}
-
-bool Control::is_stopping_mouse() const {
-
- return data.stop_mouse;
-}
Control *Control::get_focus_owner() const {
@@ -2433,6 +2340,16 @@ void Control::get_argument_options(const StringName& p_function,int p_idx,List<S
}
+void Control::set_clip_contents(bool p_clip) {
+
+ data.clip_contents=p_clip;
+ update();
+}
+
+bool Control::is_clipping_contents() {
+
+ return data.clip_contents;
+}
void Control::_bind_methods() {
@@ -2535,13 +2452,13 @@ void Control::_bind_methods() {
ClassDB::bind_method(_MD("set_focus_neighbour","margin","neighbour"),&Control::set_focus_neighbour);
ClassDB::bind_method(_MD("get_focus_neighbour","margin"),&Control::get_focus_neighbour);
- ClassDB::bind_method(_MD("set_ignore_mouse","ignore"),&Control::set_ignore_mouse);
- ClassDB::bind_method(_MD("is_ignoring_mouse"),&Control::is_ignoring_mouse);
-
ClassDB::bind_method(_MD("force_drag","data","preview"),&Control::force_drag);
- ClassDB::bind_method(_MD("set_stop_mouse","stop"),&Control::set_stop_mouse);
- ClassDB::bind_method(_MD("is_stopping_mouse"),&Control::is_stopping_mouse);
+ ClassDB::bind_method(_MD("set_mouse_filter","filter"),&Control::set_mouse_filter);
+ ClassDB::bind_method(_MD("get_mouse_filter"),&Control::get_mouse_filter);
+
+ ClassDB::bind_method(_MD("set_clip_contents","enable"),&Control::set_clip_contents);
+ ClassDB::bind_method(_MD("is_clipping_contents"),&Control::is_clipping_contents);
ClassDB::bind_method(_MD("grab_click_focus"),&Control::grab_click_focus);
@@ -2558,17 +2475,23 @@ void Control::_bind_methods() {
ClassDB::bind_method(_MD("_font_changed"), &Control::_font_changed);
- BIND_VMETHOD(MethodInfo("_input_event",PropertyInfo(Variant::INPUT_EVENT,"event")));
+ BIND_VMETHOD(MethodInfo("_gui_input",PropertyInfo(Variant::INPUT_EVENT,"event")));
BIND_VMETHOD(MethodInfo(Variant::VECTOR2,"get_minimum_size"));
BIND_VMETHOD(MethodInfo(Variant::OBJECT,"get_drag_data",PropertyInfo(Variant::VECTOR2,"pos")));
BIND_VMETHOD(MethodInfo(Variant::BOOL,"can_drop_data",PropertyInfo(Variant::VECTOR2,"pos"),PropertyInfo(Variant::NIL,"data")));
BIND_VMETHOD(MethodInfo("drop_data",PropertyInfo(Variant::VECTOR2,"pos"),PropertyInfo(Variant::NIL,"data")));
ADD_GROUP("Anchor","anchor_");
- ADD_PROPERTYINZ( PropertyInfo(Variant::INT,"anchor_left", PROPERTY_HINT_ENUM, "Begin,End,Ratio,Center"), _SCS("_set_anchor"),_SCS("get_anchor"), MARGIN_LEFT );
- ADD_PROPERTYINZ( PropertyInfo(Variant::INT,"anchor_top", PROPERTY_HINT_ENUM, "Begin,End,Ratio,Center"), _SCS("_set_anchor"),_SCS("get_anchor"), MARGIN_TOP );
- ADD_PROPERTYINZ( PropertyInfo(Variant::INT,"anchor_right", PROPERTY_HINT_ENUM, "Begin,End,Ratio,Center"), _SCS("_set_anchor"),_SCS("get_anchor"), MARGIN_RIGHT );
- ADD_PROPERTYINZ( PropertyInfo(Variant::INT,"anchor_bottom", PROPERTY_HINT_ENUM, "Begin,End,Ratio,Center"), _SCS("_set_anchor"),_SCS("get_anchor"), MARGIN_BOTTOM );
+ ADD_PROPERTYINZ( PropertyInfo(Variant::INT,"anchor_left", PROPERTY_HINT_ENUM, "Begin,End,Center"), _SCS("_set_anchor"),_SCS("get_anchor"), MARGIN_LEFT );
+ ADD_PROPERTYINZ( PropertyInfo(Variant::INT,"anchor_top", PROPERTY_HINT_ENUM, "Begin,End,Center"), _SCS("_set_anchor"),_SCS("get_anchor"), MARGIN_TOP );
+ ADD_PROPERTYINZ( PropertyInfo(Variant::INT,"anchor_right", PROPERTY_HINT_ENUM, "Begin,End,Center"), _SCS("_set_anchor"),_SCS("get_anchor"), MARGIN_RIGHT );
+ ADD_PROPERTYINZ( PropertyInfo(Variant::INT,"anchor_bottom", PROPERTY_HINT_ENUM, "Begin,End,Center"), _SCS("_set_anchor"),_SCS("get_anchor"), MARGIN_BOTTOM );
+
+ ADD_GROUP("Margin","margin_");
+ ADD_PROPERTYINZ( PropertyInfo(Variant::INT,"margin_left", PROPERTY_HINT_RANGE, "-4096,4096"), _SCS("set_margin"),_SCS("get_margin"),MARGIN_LEFT );
+ ADD_PROPERTYINZ( PropertyInfo(Variant::INT,"margin_top", PROPERTY_HINT_RANGE, "-4096,4096"), _SCS("set_margin"),_SCS("get_margin"),MARGIN_TOP );
+ ADD_PROPERTYINZ( PropertyInfo(Variant::INT,"margin_right", PROPERTY_HINT_RANGE, "-4096,4096"), _SCS("set_margin"),_SCS("get_margin"),MARGIN_RIGHT );
+ ADD_PROPERTYINZ( PropertyInfo(Variant::INT,"margin_bottom", PROPERTY_HINT_RANGE, "-4096,4096"), _SCS("set_margin"),_SCS("get_margin"),MARGIN_BOTTOM );
ADD_GROUP("Rect","rect_");
ADD_PROPERTYNZ( PropertyInfo(Variant::VECTOR2,"rect_pos", PROPERTY_HINT_NONE, "",PROPERTY_USAGE_EDITOR), _SCS("set_pos"),_SCS("get_pos") );
@@ -2576,21 +2499,24 @@ void Control::_bind_methods() {
ADD_PROPERTYNZ( PropertyInfo(Variant::VECTOR2,"rect_min_size"), _SCS("set_custom_minimum_size"),_SCS("get_custom_minimum_size") );
ADD_PROPERTYNZ( PropertyInfo(Variant::REAL,"rect_rotation",PROPERTY_HINT_RANGE,"-1080,1080,0.01"), _SCS("set_rotation_deg"),_SCS("get_rotation_deg") );
ADD_PROPERTYNO( PropertyInfo(Variant::VECTOR2,"rect_scale"), _SCS("set_scale"),_SCS("get_scale") );
+ ADD_PROPERTYNO( PropertyInfo(Variant::BOOL,"rect_clip_content"), _SCS("set_clip_contents"),_SCS("is_clipping_contents") );
+
ADD_GROUP("Hint","hint_");
ADD_PROPERTYNZ( PropertyInfo(Variant::STRING,"hint_tooltip", PROPERTY_HINT_MULTILINE_TEXT), _SCS("set_tooltip"),_SCS("_get_tooltip") );
ADD_GROUP("Focus","focus_");
- ADD_PROPERTY( PropertyInfo(Variant::BOOL,"focus_ignore_mouse"), _SCS("set_ignore_mouse"),_SCS("is_ignoring_mouse") );
- ADD_PROPERTY( PropertyInfo(Variant::BOOL,"focus_stop_mouse"), _SCS("set_stop_mouse"),_SCS("is_stopping_mouse") );
ADD_PROPERTYINZ( PropertyInfo(Variant::NODE_PATH,"focus_neighbour_left" ), _SCS("set_focus_neighbour"),_SCS("get_focus_neighbour"),MARGIN_LEFT );
ADD_PROPERTYINZ( PropertyInfo(Variant::NODE_PATH,"focus_neighbour_top" ), _SCS("set_focus_neighbour"),_SCS("get_focus_neighbour"),MARGIN_TOP );
ADD_PROPERTYINZ( PropertyInfo(Variant::NODE_PATH,"focus_neighbour_right" ), _SCS("set_focus_neighbour"),_SCS("get_focus_neighbour"),MARGIN_RIGHT );
ADD_PROPERTYINZ( PropertyInfo(Variant::NODE_PATH,"focus_neighbour_bottom" ), _SCS("set_focus_neighbour"),_SCS("get_focus_neighbour"),MARGIN_BOTTOM );
+ ADD_GROUP("Mouse","mouse_");
+ ADD_PROPERTY( PropertyInfo(Variant::INT,"mouse_filter",PROPERTY_HINT_ENUM,"Stop,Pass,Ignore"), _SCS("set_mouse_filter"),_SCS("get_mouse_filter") );
+
ADD_GROUP("Size Flags","size_flags_");
- ADD_PROPERTY( PropertyInfo(Variant::INT,"size_flags_horizontal", PROPERTY_HINT_FLAGS, "Expand,Fill"), _SCS("set_h_size_flags"),_SCS("get_h_size_flags") );
- ADD_PROPERTY( PropertyInfo(Variant::INT,"size_flags_vertical", PROPERTY_HINT_FLAGS, "Expand,Fill"), _SCS("set_v_size_flags"),_SCS("get_v_size_flags") );
+ ADD_PROPERTYNO( PropertyInfo(Variant::INT,"size_flags_horizontal", PROPERTY_HINT_FLAGS, "Fill,Expand"), _SCS("set_h_size_flags"),_SCS("get_h_size_flags") );
+ ADD_PROPERTYNO( PropertyInfo(Variant::INT,"size_flags_vertical", PROPERTY_HINT_FLAGS, "Fill,Expand"), _SCS("set_v_size_flags"),_SCS("get_v_size_flags") );
ADD_PROPERTYNO( PropertyInfo(Variant::INT,"size_flags_stretch_ratio", PROPERTY_HINT_RANGE, "1,128,0.01"), _SCS("set_stretch_ratio"),_SCS("get_stretch_ratio") );
ADD_GROUP("Theme","");
ADD_PROPERTYNZ( PropertyInfo(Variant::OBJECT,"theme", PROPERTY_HINT_RESOURCE_TYPE, "Theme"), _SCS("set_theme"),_SCS("get_theme") );
@@ -2598,7 +2524,6 @@ void Control::_bind_methods() {
BIND_CONSTANT( ANCHOR_BEGIN );
BIND_CONSTANT( ANCHOR_END );
- BIND_CONSTANT( ANCHOR_RATIO );
BIND_CONSTANT( ANCHOR_CENTER );
BIND_CONSTANT( FOCUS_NONE );
BIND_CONSTANT( FOCUS_CLICK );
@@ -2635,8 +2560,12 @@ void Control::_bind_methods() {
BIND_CONSTANT( SIZE_FILL );
BIND_CONSTANT( SIZE_EXPAND_FILL );
+ BIND_CONSTANT( MOUSE_FILTER_STOP );
+ BIND_CONSTANT( MOUSE_FILTER_PASS );
+ BIND_CONSTANT( MOUSE_FILTER_IGNORE );
+
ADD_SIGNAL( MethodInfo("resized") );
- ADD_SIGNAL( MethodInfo("input_event",PropertyInfo(Variant::INPUT_EVENT,"ev")) );
+ ADD_SIGNAL( MethodInfo("gui_input",PropertyInfo(Variant::INPUT_EVENT,"ev")) );
ADD_SIGNAL( MethodInfo("mouse_enter") );
ADD_SIGNAL( MethodInfo("mouse_exit") );
ADD_SIGNAL( MethodInfo("focus_enter") );
@@ -2651,9 +2580,7 @@ Control::Control() {
data.parent=NULL;
- data.ignore_mouse=false;
- data.stop_mouse=true;
-
+ data.mouse_filter=MOUSE_FILTER_STOP;
data.SI=NULL;
data.MI=NULL;
@@ -2674,7 +2601,7 @@ Control::Control() {
data.block_minimum_size_adjust=false;
data.disable_visibility_clip=false;
-
+ data.clip_contents=false;
for (int i=0;i<4;i++) {
data.anchor[i]=ANCHOR_BEGIN;
data.margin[i]=0;
diff --git a/scene/gui/control.h b/scene/gui/control.h
index e19523a05b..709f19f3f2 100644
--- a/scene/gui/control.h
+++ b/scene/gui/control.h
@@ -54,7 +54,6 @@ public:
enum AnchorType {
ANCHOR_BEGIN,
ANCHOR_END,
- ANCHOR_RATIO,
ANCHOR_CENTER,
};
@@ -66,12 +65,18 @@ public:
enum SizeFlags {
- SIZE_EXPAND=1,
- SIZE_FILL=2,
+ SIZE_FILL=1,
+ SIZE_EXPAND=2,
SIZE_EXPAND_FILL=SIZE_EXPAND|SIZE_FILL
};
+ enum MouseFilter {
+ MOUSE_FILTER_STOP,
+ MOUSE_FILTER_PASS,
+ MOUSE_FILTER_IGNORE
+ };
+
enum CursorShape {
CURSOR_ARROW,
CURSOR_IBEAM,
@@ -125,8 +130,9 @@ private:
bool pending_min_size_update;
Point2 custom_minimum_size;
- bool ignore_mouse;
- bool stop_mouse;
+ MouseFilter mouse_filter;
+
+ bool clip_contents;
bool block_minimum_size_adjust;
bool disable_visibility_clip;
@@ -208,7 +214,7 @@ protected:
virtual void add_child_notify(Node *p_child);
virtual void remove_child_notify(Node *p_child);
- //virtual void _window_input_event(InputEvent p_event);
+ //virtual void _window_gui_input(InputEvent p_event);
bool _set(const StringName& p_name, const Variant& p_value);
bool _get(const StringName& p_name,Variant &r_ret) const;
@@ -338,11 +344,8 @@ public:
Control *get_focus_owner() const;
- void set_ignore_mouse(bool p_ignore);
- bool is_ignoring_mouse() const;
-
- void set_stop_mouse(bool p_stop);
- bool is_stopping_mouse() const;
+ void set_mouse_filter(MouseFilter p_filter);
+ MouseFilter get_mouse_filter() const;
/* SKINNING */
@@ -400,6 +403,8 @@ public:
Control *get_root_parent_control() const;
+ void set_clip_contents(bool p_clip);
+ bool is_clipping_contents();
void set_block_minimum_size_adjust(bool p_block);
bool is_minimum_size_adjust_blocked() const;
@@ -418,5 +423,6 @@ VARIANT_ENUM_CAST(Control::AnchorType);
VARIANT_ENUM_CAST(Control::FocusMode);
VARIANT_ENUM_CAST(Control::SizeFlags);
VARIANT_ENUM_CAST(Control::CursorShape);
+VARIANT_ENUM_CAST(Control::MouseFilter);
#endif
diff --git a/scene/gui/dialogs.cpp b/scene/gui/dialogs.cpp
index 5bc52a0c4c..cc6fe7cae8 100644
--- a/scene/gui/dialogs.cpp
+++ b/scene/gui/dialogs.cpp
@@ -47,7 +47,7 @@ bool WindowDialog::has_point(const Point2& p_point) const {
}
-void WindowDialog::_input_event(const InputEvent& p_event) {
+void WindowDialog::_gui_input(const InputEvent& p_event) {
if (p_event.type == InputEvent::MOUSE_BUTTON && p_event.mouse_button.button_index==BUTTON_LEFT) {
@@ -141,7 +141,7 @@ TextureButton *WindowDialog::get_close_button() {
void WindowDialog::_bind_methods() {
- ClassDB::bind_method( _MD("_input_event"),&WindowDialog::_input_event);
+ ClassDB::bind_method( _MD("_gui_input"),&WindowDialog::_gui_input);
ClassDB::bind_method( _MD("set_title","title"),&WindowDialog::set_title);
ClassDB::bind_method( _MD("get_title"),&WindowDialog::get_title);
ClassDB::bind_method( _MD("_closed"),&WindowDialog::_closed);
@@ -203,7 +203,7 @@ void AcceptDialog::_notification(int p_what) {
cancel_pressed();
} if (p_what==NOTIFICATION_RESIZED) {
- _update_child_rect();
+ _update_child_rects();
}
}
@@ -233,7 +233,7 @@ void AcceptDialog::set_text(String p_text) {
label->set_text(p_text);
minimum_size_changed();
- _update_child_rect();
+ _update_child_rects();
}
void AcceptDialog::set_hide_on_ok(bool p_hide) {
@@ -253,7 +253,9 @@ void AcceptDialog::register_text_enter(Node *p_line_edit) {
p_line_edit->connect("text_entered", this,"_builtin_text_entered");
}
-void AcceptDialog::_update_child_rect() {
+void AcceptDialog::_update_child_rects() {
+
+
Size2 label_size=label->get_minimum_size();
if (label->get_text().empty()) {
label_size.height = 0;
@@ -265,10 +267,17 @@ void AcceptDialog::_update_child_rect() {
Vector2 cpos(margin,margin+label_size.height);
Vector2 csize(size.x-margin*2,size.y-margin*3-hminsize.y-label_size.height);
- if (child) {
+ for(int i=0;i<get_child_count();i++) {
+ Control *c = get_child(i)->cast_to<Control>();
+ if (!c)
+ continue;
+
+ if (c==hbc || c==label || c==get_close_button())
+ continue;
+
+ c->set_pos(cpos);
+ c->set_size(csize);
- child->set_pos(cpos);
- child->set_size(csize);
}
cpos.y+=csize.y+margin;
@@ -283,13 +292,23 @@ Size2 AcceptDialog::get_minimum_size() const {
int margin = get_constant("margin","Dialogs");
Size2 minsize = label->get_combined_minimum_size();
- if (child) {
- Size2 cminsize = child->get_combined_minimum_size();
+
+ for(int i=0;i<get_child_count();i++) {
+ Control *c = get_child(i)->cast_to<Control>();
+ if (!c)
+ continue;
+
+ if (c==hbc || c==label || c==const_cast<AcceptDialog*>(this)->get_close_button())
+ continue;
+
+ Size2 cminsize = c->get_combined_minimum_size();
minsize.x=MAX(cminsize.x,minsize.x);
minsize.y=MAX(cminsize.y,minsize.y);
+
}
+
Size2 hminsize = hbc->get_combined_minimum_size();
minsize.x = MAX(hminsize.x,minsize.x);
minsize.y+=hminsize.y;
@@ -302,23 +321,6 @@ Size2 AcceptDialog::get_minimum_size() const {
}
-void AcceptDialog::set_child_rect(Control *p_child) {
-
- ERR_FAIL_COND(p_child->get_parent()!=this);
-
- //p_child->set_area_as_parent_rect(get_constant("margin","Dialogs"));
- child=p_child;
- minimum_size_changed();
- _update_child_rect();
-}
-
-void AcceptDialog::remove_child_notify(Node *p_child) {
-
- if (p_child==child) {
- child=NULL;
- }
-}
-
void AcceptDialog::_custom_action(const String& p_action) {
emit_signal("custom_action",p_action);
@@ -371,7 +373,6 @@ void AcceptDialog::_bind_methods() {
ClassDB::bind_method(_MD("_custom_action"),&AcceptDialog::_custom_action);
ClassDB::bind_method(_MD("set_text","text"),&AcceptDialog::set_text);
ClassDB::bind_method(_MD("get_text"),&AcceptDialog::get_text);
- ClassDB::bind_method(_MD("set_child_rect","child:Control"),&AcceptDialog::set_child_rect);
ADD_SIGNAL( MethodInfo("confirmed") );
ADD_SIGNAL( MethodInfo("custom_action",PropertyInfo(Variant::STRING,"action")) );
@@ -418,8 +419,6 @@ AcceptDialog::AcceptDialog() {
hide_on_ok=true;
set_title(RTR("Alert!"));
-
- child=NULL;
}
diff --git a/scene/gui/dialogs.h b/scene/gui/dialogs.h
index 30a69634f3..c7beeea7a3 100644
--- a/scene/gui/dialogs.h
+++ b/scene/gui/dialogs.h
@@ -48,7 +48,7 @@ class WindowDialog : public Popup {
String title;
bool dragging;
- void _input_event(const InputEvent& p_event);
+ void _gui_input(const InputEvent& p_event);
void _closed();
protected:
virtual void _post_popup();
@@ -91,7 +91,6 @@ class AcceptDialog : public WindowDialog {
GDCLASS(AcceptDialog,WindowDialog);
- Control *child;
HBoxContainer *hbc;
Label *label;
Button *ok;
@@ -103,13 +102,11 @@ class AcceptDialog : public WindowDialog {
void _ok_pressed();
void _close_pressed();
void _builtin_text_entered(const String& p_text);
- void _update_child_rect();
+ void _update_child_rects();
static bool swap_ok_cancel;
- virtual void remove_child_notify(Node *p_child);
-
protected:
@@ -140,8 +137,6 @@ public:
void set_text(String p_text);
String get_text() const;
- void set_child_rect(Control *p_child);
-
AcceptDialog();
~AcceptDialog();
diff --git a/scene/gui/file_dialog.cpp b/scene/gui/file_dialog.cpp
index 4fe65fad75..df08c7ea56 100644
--- a/scene/gui/file_dialog.cpp
+++ b/scene/gui/file_dialog.cpp
@@ -164,7 +164,7 @@ void FileDialog::_action_pressed() {
TreeItem *ti=tree->get_next_selected(NULL);
String fbase=dir_access->get_current_dir();
- DVector<String> files;
+ PoolVector<String> files;
while(ti) {
files.push_back( fbase.plus_file(ti->get_text(0)) );
@@ -764,7 +764,7 @@ FileDialog::FileDialog() {
VBoxContainer *vbc = memnew( VBoxContainer );
add_child(vbc);
- set_child_rect(vbc);
+
mode=MODE_SAVE_FILE;
set_title(RTR("Save a File"));
@@ -828,7 +828,7 @@ FileDialog::FileDialog() {
makedialog->set_title(RTR("Create Folder"));
VBoxContainer *makevb= memnew( VBoxContainer );
makedialog->add_child(makevb);
- makedialog->set_child_rect(makevb);
+
makedirname = memnew( LineEdit );
makevb->add_margin_child(RTR("Name:"),makedirname);
add_child(makedialog);
diff --git a/scene/gui/graph_edit.cpp b/scene/gui/graph_edit.cpp
index 7513480cbe..4d72bbbd0d 100644
--- a/scene/gui/graph_edit.cpp
+++ b/scene/gui/graph_edit.cpp
@@ -256,7 +256,7 @@ void GraphEdit::add_child_notify(Node *p_child) {
gn->connect("raise_request",this,"_graph_node_raised",varray(gn));
gn->connect("item_rect_changed",connections_layer,"update");
_graph_node_moved(gn);
- gn->set_stop_mouse(false);
+ gn->set_mouse_filter(MOUSE_FILTER_PASS);
}
@@ -302,7 +302,6 @@ void GraphEdit::_notification(int p_what) {
draw_style_box( get_stylebox("bg"),Rect2(Point2(),get_size()) );
- VS::get_singleton()->canvas_item_set_clip(get_canvas_item(),true);
if (is_using_snap()) {
//draw grid
@@ -793,7 +792,7 @@ void GraphEdit::set_selected(Node* p_child) {
}
}
-void GraphEdit::_input_event(const InputEvent& p_ev) {
+void GraphEdit::_gui_input(const InputEvent& p_ev) {
if (p_ev.type==InputEvent::MOUSE_MOTION && (p_ev.mouse_motion.button_mask&BUTTON_MASK_MIDDLE || (p_ev.mouse_motion.button_mask&BUTTON_MASK_LEFT && Input::get_singleton()->is_key_pressed(KEY_SPACE)))) {
h_scroll->set_value( h_scroll->get_value() - p_ev.mouse_motion.relative_x );
@@ -1233,7 +1232,7 @@ void GraphEdit::_bind_methods() {
ClassDB::bind_method(_MD("_snap_toggled"),&GraphEdit::_snap_toggled);
ClassDB::bind_method(_MD("_snap_value_changed"),&GraphEdit::_snap_value_changed);
- ClassDB::bind_method(_MD("_input_event"),&GraphEdit::_input_event);
+ ClassDB::bind_method(_MD("_gui_input"),&GraphEdit::_gui_input);
ClassDB::bind_method(_MD("_update_scroll_offset"),&GraphEdit::_update_scroll_offset);
ClassDB::bind_method(_MD("_connections_layer_draw"),&GraphEdit::_connections_layer_draw);
@@ -1262,10 +1261,10 @@ GraphEdit::GraphEdit() {
top_layer=NULL;
top_layer=memnew(GraphEditFilter(this));
add_child(top_layer);
- top_layer->set_stop_mouse(false);
+ top_layer->set_mouse_filter(MOUSE_FILTER_PASS);
top_layer->set_area_as_parent_rect();
top_layer->connect("draw",this,"_top_layer_draw");
- top_layer->set_stop_mouse(false);
+ top_layer->set_mouse_filter(MOUSE_FILTER_PASS);
top_layer->connect("input_event",this,"_top_layer_input");
connections_layer = memnew( Control );
@@ -1337,7 +1336,7 @@ GraphEdit::GraphEdit() {
setting_scroll_ofs=false;
just_disconected=false;
-
+ set_clip_contents(true);
}
diff --git a/scene/gui/graph_edit.h b/scene/gui/graph_edit.h
index 9b2774590f..86b976c4fe 100644
--- a/scene/gui/graph_edit.h
+++ b/scene/gui/graph_edit.h
@@ -123,7 +123,7 @@ private:
void _update_scroll();
void _scroll_moved(double);
- void _input_event(const InputEvent& p_ev);
+ void _gui_input(const InputEvent& p_ev);
Control *connections_layer;
GraphEditFilter *top_layer;
diff --git a/scene/gui/graph_node.cpp b/scene/gui/graph_node.cpp
index e0f786e755..8b7b84910d 100644
--- a/scene/gui/graph_node.cpp
+++ b/scene/gui/graph_node.cpp
@@ -621,7 +621,7 @@ Color GraphNode::get_connection_output_color(int p_idx) {
return conn_output_cache[p_idx].color;
}
-void GraphNode::_input_event(const InputEvent& p_ev) {
+void GraphNode::_gui_input(const InputEvent& p_ev) {
if (p_ev.type==InputEvent::MOUSE_BUTTON) {
@@ -724,7 +724,7 @@ void GraphNode::_bind_methods() {
ClassDB::bind_method(_MD("set_title","title"),&GraphNode::set_title);
ClassDB::bind_method(_MD("get_title"),&GraphNode::get_title);
- ClassDB::bind_method(_MD("_input_event"),&GraphNode::_input_event);
+ ClassDB::bind_method(_MD("_gui_input"),&GraphNode::_gui_input);
ClassDB::bind_method(_MD("set_slot","idx","enable_left","type_left","color_left","enable_right","type_right","color_right","custom_left","custom_right"),&GraphNode::set_slot,DEFVAL(Ref<Texture>()),DEFVAL(Ref<Texture>()));
ClassDB::bind_method(_MD("clear_slot","idx"),&GraphNode::clear_slot);
@@ -787,7 +787,7 @@ GraphNode::GraphNode() {
overlay=OVERLAY_DISABLED;
show_close=false;
connpos_dirty=true;
- set_stop_mouse(false);
+ set_mouse_filter(MOUSE_FILTER_PASS);
modulate=Color(1,1,1,1);
comment=false;
resizeable=false;
diff --git a/scene/gui/graph_node.h b/scene/gui/graph_node.h
index 5d90a006e6..a128426d38 100644
--- a/scene/gui/graph_node.h
+++ b/scene/gui/graph_node.h
@@ -99,7 +99,7 @@ private:
protected:
- void _input_event(const InputEvent& p_ev);
+ void _gui_input(const InputEvent& p_ev);
void _notification(int p_what);
static void _bind_methods();
diff --git a/scene/gui/grid_container.cpp b/scene/gui/grid_container.cpp
index 13cb972a19..7dffaa2fd5 100644
--- a/scene/gui/grid_container.cpp
+++ b/scene/gui/grid_container.cpp
@@ -230,6 +230,6 @@ Size2 GridContainer::get_minimum_size() const {
GridContainer::GridContainer() {
- set_stop_mouse(false);
+ set_mouse_filter(MOUSE_FILTER_PASS);
columns=1;
}
diff --git a/scene/gui/input_action.cpp b/scene/gui/input_action.cpp
index 501f39a7c2..77026dfdb1 100644
--- a/scene/gui/input_action.cpp
+++ b/scene/gui/input_action.cpp
@@ -24,7 +24,7 @@ bool ShortCut::is_shortcut(const InputEvent& p_event) const {
same=(shortcut.key.scancode==p_event.key.scancode && shortcut.key.mod == p_event.key.mod);
} break;
- case InputEvent::JOYSTICK_BUTTON: {
+ case InputEvent::JOYPAD_BUTTON: {
same=(shortcut.joy_button.button_index==p_event.joy_button.button_index);
@@ -34,7 +34,7 @@ bool ShortCut::is_shortcut(const InputEvent& p_event) const {
same=(shortcut.mouse_button.button_index==p_event.mouse_button.button_index);
} break;
- case InputEvent::JOYSTICK_MOTION: {
+ case InputEvent::JOYPAD_MOTION: {
same=(shortcut.joy_motion.axis==p_event.joy_motion.axis && (shortcut.joy_motion.axis_value < 0) == (p_event.joy_motion.axis_value < 0));
@@ -69,7 +69,7 @@ String ShortCut::get_as_text() const {
return str;
} break;
- case InputEvent::JOYSTICK_BUTTON: {
+ case InputEvent::JOYPAD_BUTTON: {
String str = RTR("Device")+" "+itos(shortcut.device)+", "+RTR("Button")+" "+itos(shortcut.joy_button.button_index);
str+=".";
@@ -90,7 +90,7 @@ String ShortCut::get_as_text() const {
return str;
} break;
- case InputEvent::JOYSTICK_MOTION: {
+ case InputEvent::JOYPAD_MOTION: {
int ax = shortcut.joy_motion.axis;
String str = RTR("Device")+" "+itos(shortcut.device)+", "+RTR("Axis")+" "+itos(ax)+".";
diff --git a/scene/gui/item_list.cpp b/scene/gui/item_list.cpp
index 74d78392b1..ece6171b6e 100644
--- a/scene/gui/item_list.cpp
+++ b/scene/gui/item_list.cpp
@@ -446,7 +446,7 @@ Size2 ItemList::Item::get_icon_size() const {
return icon_region.size;
}
-void ItemList::_input_event(const InputEvent& p_event) {
+void ItemList::_gui_input(const InputEvent& p_event) {
if (defer_select_single>=0 && p_event.type==InputEvent::MOUSE_MOTION) {
defer_select_single=-1;
@@ -578,7 +578,7 @@ void ItemList::_input_event(const InputEvent& p_event) {
uint64_t now = OS::get_singleton()->get_ticks_msec();
uint64_t diff = now-search_time_msec;
- if (diff<int(Globals::get_singleton()->get("gui/incr_search_max_interval_msec"))*2) {
+ if (diff<int(GlobalConfig::get_singleton()->get("gui/timers/incremental_search_max_interval_msec"))*2) {
for(int i=current-1;i>=0;i--) {
@@ -614,7 +614,7 @@ void ItemList::_input_event(const InputEvent& p_event) {
uint64_t now = OS::get_singleton()->get_ticks_msec();
uint64_t diff = now-search_time_msec;
- if (diff<int(Globals::get_singleton()->get("gui/incr_search_max_interval_msec"))*2) {
+ if (diff<int(GlobalConfig::get_singleton()->get("gui/timers/incremental_search_max_interval_msec"))*2) {
for(int i=current+1;i<items.size();i++) {
@@ -725,7 +725,7 @@ void ItemList::_input_event(const InputEvent& p_event) {
uint64_t now = OS::get_singleton()->get_ticks_msec();
uint64_t diff = now-search_time_msec;
- uint64_t max_interval = uint64_t(GLOBAL_DEF("gui/incr_search_max_interval_msec",2000));
+ uint64_t max_interval = uint64_t(GLOBAL_DEF("gui/timers/incremental_search_max_interval_msec",2000));
search_time_msec = now;
if (diff>max_interval) {
@@ -788,7 +788,6 @@ void ItemList::_notification(int p_what) {
if (p_what==NOTIFICATION_DRAW) {
- VS::get_singleton()->canvas_item_set_clip(get_canvas_item(),true);
Ref<StyleBox> bg = get_stylebox("bg");
int mw = scroll_bar->get_minimum_size().x;
@@ -1361,7 +1360,7 @@ void ItemList::_bind_methods(){
ClassDB::bind_method(_MD("get_v_scroll"),&ItemList::get_v_scroll);
ClassDB::bind_method(_MD("_scroll_changed"),&ItemList::_scroll_changed);
- ClassDB::bind_method(_MD("_input_event"),&ItemList::_input_event);
+ ClassDB::bind_method(_MD("_gui_input"),&ItemList::_gui_input);
BIND_CONSTANT( ICON_MODE_TOP );
BIND_CONSTANT( ICON_MODE_LEFT );
@@ -1372,6 +1371,8 @@ void ItemList::_bind_methods(){
ADD_SIGNAL( MethodInfo("item_rmb_selected",PropertyInfo(Variant::INT,"index"),PropertyInfo(Variant::VECTOR2,"atpos")));
ADD_SIGNAL( MethodInfo("multi_selected",PropertyInfo(Variant::INT,"index"),PropertyInfo(Variant::BOOL,"selected")));
ADD_SIGNAL( MethodInfo("item_activated",PropertyInfo(Variant::INT,"index")));
+
+ GLOBAL_DEF("gui/timers/incremental_search_max_interval_msec",2000);
}
ItemList::ItemList() {
@@ -1400,6 +1401,7 @@ ItemList::ItemList() {
allow_rmb_select=false;
icon_scale = 1.0f;
+ set_clip_contents(true);
}
ItemList::~ItemList() {
diff --git a/scene/gui/item_list.h b/scene/gui/item_list.h
index d3db209ceb..f4a864c782 100644
--- a/scene/gui/item_list.h
+++ b/scene/gui/item_list.h
@@ -102,7 +102,7 @@ private:
real_t icon_scale;
void _scroll_changed(double);
- void _input_event(const InputEvent& p_event);
+ void _gui_input(const InputEvent& p_event);
protected:
diff --git a/scene/gui/label.cpp b/scene/gui/label.cpp
index 03a0219e98..cd500a62bc 100644
--- a/scene/gui/label.cpp
+++ b/scene/gui/label.cpp
@@ -68,10 +68,18 @@ int Label::get_line_height() const {
void Label::_notification(int p_what) {
+ if (p_what==NOTIFICATION_TRANSLATION_CHANGED) {
+
+ xl_text=XL_MESSAGE(text);
+ minimum_size_changed();
+ update();
+ }
+
if (p_what==NOTIFICATION_DRAW) {
- if (clip || autowrap)
+ if (clip || autowrap) {
VisualServer::get_singleton()->canvas_item_set_clip(get_canvas_item(),true);
+ }
if (word_cache_dirty)
regenerate_word_cache();
@@ -239,8 +247,8 @@ void Label::_notification(int p_what) {
for (int i=0;i<from->word_len;i++) {
if (visible_chars < 0 || chars_total_shadow<visible_chars) {
- CharType c = text[i+pos];
- CharType n = text[i+pos+1];
+ CharType c = xl_text[i+pos];
+ CharType n = xl_text[i+pos+1];
if (uppercase) {
c=String::char_uppercase(c);
n=String::char_uppercase(c);
@@ -262,8 +270,8 @@ void Label::_notification(int p_what) {
for (int i=0;i<from->word_len;i++) {
if (visible_chars < 0 || chars_total<visible_chars) {
- CharType c = text[i+pos];
- CharType n = text[i+pos+1];
+ CharType c = xl_text[i+pos];
+ CharType n = xl_text[i+pos+1];
if (uppercase) {
c=String::char_uppercase(c);
n=String::char_uppercase(c);
@@ -318,9 +326,9 @@ int Label::get_longest_line_width() const {
int max_line_width=0;
int line_width=0;
- for (int i=0;i<text.size();i++) {
+ for (int i=0;i<xl_text.size();i++) {
- CharType current=text[i];
+ CharType current=xl_text[i];
if (uppercase)
current=String::char_uppercase(current);
@@ -334,7 +342,7 @@ int Label::get_longest_line_width() const {
}
} else {
- int char_width=font->get_char_size(current,text[i+1]).width;
+ int char_width=font->get_char_size(current,xl_text[i+1]).width;
line_width+=char_width;
}
@@ -395,9 +403,9 @@ void Label::regenerate_word_cache() {
WordCache *last=NULL;
- for (int i=0;i<text.size()+1;i++) {
+ for (int i=0;i<xl_text.size()+1;i++) {
- CharType current=i<text.length()?text[i]:' '; //always a space at the end, so the algo works
+ CharType current=i<xl_text.length()?xl_text[i]:' '; //always a space at the end, so the algo works
if (uppercase)
current=String::char_uppercase(current);
@@ -437,7 +445,7 @@ void Label::regenerate_word_cache() {
total_char_cache++;
}
- if (i<text.length() && text[i] == ' ') {
+ if (i<xl_text.length() && xl_text[i] == ' ') {
total_char_cache--; // do not count spaces
if (line_width > 0 || last==NULL || last->char_pos!=WordCache::CHAR_WRAPLINE) {
space_count++;
@@ -454,7 +462,7 @@ void Label::regenerate_word_cache() {
word_pos=i;
}
- char_width=font->get_char_size(current,text[i+1]).width;
+ char_width=font->get_char_size(current,xl_text[i+1]).width;
current_word_size+=char_width;
line_width+=char_width;
total_char_cache++;
@@ -540,12 +548,11 @@ Label::VAlign Label::get_valign() const{
void Label::set_text(const String& p_string) {
- String str = XL_MESSAGE(p_string);
- if (text==str)
+ if (text==p_string)
return;
-
- text=str;
+ text=p_string;
+ xl_text=XL_MESSAGE(p_string);
word_cache_dirty=true;
if (percent_visible<1)
visible_chars=get_total_character_count()*percent_visible;
@@ -692,14 +699,14 @@ Label::Label(const String &p_text) {
align=ALIGN_LEFT;
valign=VALIGN_TOP;
- text="";
+ xl_text="";
word_cache=NULL;
word_cache_dirty=true;
autowrap=false;
line_count=0;
set_v_size_flags(0);
clip=false;
- set_ignore_mouse(true);
+ set_mouse_filter(MOUSE_FILTER_IGNORE);
total_char_cache=0;
visible_chars=-1;
percent_visible=1;
diff --git a/scene/gui/label.h b/scene/gui/label.h
index 8a166bbe52..80e4c970f6 100644
--- a/scene/gui/label.h
+++ b/scene/gui/label.h
@@ -58,6 +58,7 @@ private:
Align align;
VAlign valign;
String text;
+ String xl_text;
bool autowrap;
bool clip;
Size2 minsize;
diff --git a/scene/gui/line_edit.cpp b/scene/gui/line_edit.cpp
index 414602fe85..e75785b1ff 100644
--- a/scene/gui/line_edit.cpp
+++ b/scene/gui/line_edit.cpp
@@ -41,7 +41,7 @@ static bool _is_text_char(CharType c) {
return (c>='a' && c<='z') || (c>='A' && c<='Z') || (c>='0' && c<='9') || c=='_';
}
-void LineEdit::_input_event(InputEvent p_event) {
+void LineEdit::_gui_input(InputEvent p_event) {
switch(p_event.type) {
@@ -551,8 +551,8 @@ void LineEdit::_notification(int p_what) {
#ifdef TOOLS_ENABLED
case NOTIFICATION_ENTER_TREE: {
if (get_tree()->is_editor_hint()) {
- cursor_set_blink_enabled(EDITOR_DEF("text_editor/caret_blink", false));
- cursor_set_blink_speed(EDITOR_DEF("text_editor/caret_blink_speed", 0.65));
+ cursor_set_blink_enabled(EDITOR_DEF("text_editor/cursor/caret_blink", false));
+ cursor_set_blink_speed(EDITOR_DEF("text_editor/cursor/caret_blink_speed", 0.65));
if (!EditorSettings::get_singleton()->is_connected("settings_changed",this,"_editor_settings_changed")) {
EditorSettings::get_singleton()->connect("settings_changed",this,"_editor_settings_changed");
@@ -1228,8 +1228,8 @@ PopupMenu *LineEdit::get_menu() const {
#ifdef TOOLS_ENABLED
void LineEdit::_editor_settings_changed() {
- cursor_set_blink_enabled(EDITOR_DEF("text_editor/caret_blink", false));
- cursor_set_blink_speed(EDITOR_DEF("text_editor/caret_blink_speed", 0.65));
+ cursor_set_blink_enabled(EDITOR_DEF("text_editor/cursor/caret_blink", false));
+ cursor_set_blink_speed(EDITOR_DEF("text_editor/cursor/caret_blink_speed", 0.65));
}
#endif
@@ -1267,7 +1267,7 @@ void LineEdit::_bind_methods() {
ClassDB::bind_method(_MD("set_align", "align"), &LineEdit::set_align);
ClassDB::bind_method(_MD("get_align"), &LineEdit::get_align);
- ClassDB::bind_method(_MD("_input_event"),&LineEdit::_input_event);
+ ClassDB::bind_method(_MD("_gui_input"),&LineEdit::_gui_input);
ClassDB::bind_method(_MD("clear"),&LineEdit::clear);
ClassDB::bind_method(_MD("select_all"),&LineEdit::select_all);
ClassDB::bind_method(_MD("set_text","text"),&LineEdit::set_text);
@@ -1341,7 +1341,7 @@ LineEdit::LineEdit() {
set_focus_mode( FOCUS_ALL );
editable=true;
set_default_cursor_shape(CURSOR_IBEAM);
- set_stop_mouse(true);
+ set_mouse_filter(MOUSE_FILTER_STOP);
draw_caret=true;
caret_blink_enabled=false;
@@ -1361,7 +1361,7 @@ LineEdit::LineEdit() {
menu->add_item(TTR("Clear"),MENU_CLEAR);
menu->add_separator();
menu->add_item(TTR("Undo"),MENU_UNDO,KEY_MASK_CMD|KEY_Z);
- menu->connect("item_pressed",this,"menu_option");
+ menu->connect("id_pressed",this,"menu_option");
expand_to_text_length=false;
diff --git a/scene/gui/line_edit.h b/scene/gui/line_edit.h
index 46ca472d6f..64c37861d0 100644
--- a/scene/gui/line_edit.h
+++ b/scene/gui/line_edit.h
@@ -119,7 +119,7 @@ private:
void _editor_settings_changed();
#endif
- void _input_event(InputEvent p_event);
+ void _gui_input(InputEvent p_event);
void _notification(int p_what);
diff --git a/scene/gui/menu_button.cpp b/scene/gui/menu_button.cpp
index 44d315eedc..755b296666 100644
--- a/scene/gui/menu_button.cpp
+++ b/scene/gui/menu_button.cpp
@@ -34,16 +34,14 @@
void MenuButton::_unhandled_key_input(InputEvent p_event) {
- if (p_event.is_pressed() && !p_event.is_echo() && (p_event.type==InputEvent::KEY || p_event.type==InputEvent::ACTION || p_event.type==InputEvent::JOYSTICK_BUTTON)) {
+ if (p_event.is_pressed() && !p_event.is_echo() && (p_event.type==InputEvent::KEY || p_event.type==InputEvent::ACTION || p_event.type==InputEvent::JOYPAD_BUTTON)) {
if (!get_parent() || !is_visible() || is_disabled())
return;
- if (get_viewport()->get_modal_stack_top() && !get_viewport()->get_modal_stack_top()->is_a_parent_of(this))
- return; //ignore because of modal window
+ bool global_only = (get_viewport()->get_modal_stack_top() && !get_viewport()->get_modal_stack_top()->is_a_parent_of(this));
-
- if (popup->activate_item_by_event(p_event))
+ if (popup->activate_item_by_event(p_event,global_only))
accept_event();
}
}
@@ -64,7 +62,7 @@ void MenuButton::pressed() {
}
-void MenuButton::_input_event(InputEvent p_event) {
+void MenuButton::_gui_input(InputEvent p_event) {
/*if (p_event.type==InputEvent::MOUSE_BUTTON && p_event.mouse_button.button_index==BUTTON_LEFT) {
clicked=p_event.mouse_button.pressed;
@@ -81,7 +79,7 @@ void MenuButton::_input_event(InputEvent p_event) {
}*/
- BaseButton::_input_event(p_event);
+ BaseButton::_gui_input(p_event);
}
PopupMenu *MenuButton::get_popup() {
diff --git a/scene/gui/menu_button.h b/scene/gui/menu_button.h
index 274f494fb5..5b5573456f 100644
--- a/scene/gui/menu_button.h
+++ b/scene/gui/menu_button.h
@@ -46,7 +46,7 @@ class MenuButton : public Button {
Array _get_items() const;
void _set_items(const Array& p_items);
- void _input_event(InputEvent p_event);
+ void _gui_input(InputEvent p_event);
protected:
diff --git a/scene/gui/option_button.cpp b/scene/gui/option_button.cpp
index 010cacc14b..1b5b21ae92 100644
--- a/scene/gui/option_button.cpp
+++ b/scene/gui/option_button.cpp
@@ -326,7 +326,7 @@ OptionButton::OptionButton() {
popup->hide();
popup->set_as_toplevel(true);
add_child(popup);
- popup->connect("item_pressed", this,"_selected");
+ popup->connect("id_pressed", this,"_selected");
current=-1;
set_text_align(ALIGN_LEFT);
diff --git a/scene/gui/panel.cpp b/scene/gui/panel.cpp
index 68d01ccb6e..c4b7199c3e 100644
--- a/scene/gui/panel.cpp
+++ b/scene/gui/panel.cpp
@@ -41,7 +41,7 @@ void Panel::_notification(int p_what) {
Panel::Panel() {
- set_stop_mouse(true);
+ set_mouse_filter(MOUSE_FILTER_STOP);
}
diff --git a/scene/gui/patch_9_frame.cpp b/scene/gui/patch_9_frame.cpp
index 06d58c49e1..e32f60a222 100644
--- a/scene/gui/patch_9_frame.cpp
+++ b/scene/gui/patch_9_frame.cpp
@@ -39,7 +39,7 @@ void Patch9Frame::_notification(int p_what) {
Size2 s=get_size();
RID ci = get_canvas_item();
- VS::get_singleton()->canvas_item_add_nine_patch(ci,Rect2(Point2(),s),region_rect,texture->get_rid(),Vector2(margin[MARGIN_LEFT],margin[MARGIN_TOP]),Vector2(margin[MARGIN_RIGHT],margin[MARGIN_BOTTOM]),VS::NINE_PATCH_STRETCH,VS::NINE_PATCH_STRETCH,draw_center,modulate);
+ VS::get_singleton()->canvas_item_add_nine_patch(ci,Rect2(Point2(),s),region_rect,texture->get_rid(),Vector2(margin[MARGIN_LEFT],margin[MARGIN_TOP]),Vector2(margin[MARGIN_RIGHT],margin[MARGIN_BOTTOM]),VS::NINE_PATCH_STRETCH,VS::NINE_PATCH_STRETCH,draw_center);
// draw_texture_rect(texture,Rect2(Point2(),s),false,modulate);
/*
@@ -70,8 +70,6 @@ void Patch9Frame::_bind_methods() {
ClassDB::bind_method(_MD("set_texture","texture"), & Patch9Frame::set_texture );
ClassDB::bind_method(_MD("get_texture"), & Patch9Frame::get_texture );
- ClassDB::bind_method(_MD("set_modulate","modulate"), & Patch9Frame::set_modulate );
- ClassDB::bind_method(_MD("get_modulate"), & Patch9Frame::get_modulate );
ClassDB::bind_method(_MD("set_patch_margin","margin","value"), & Patch9Frame::set_patch_margin );
ClassDB::bind_method(_MD("get_patch_margin","margin"), & Patch9Frame::get_patch_margin );
ClassDB::bind_method(_MD("set_region_rect","rect"),&Patch9Frame::set_region_rect);
@@ -82,7 +80,6 @@ void Patch9Frame::_bind_methods() {
ADD_SIGNAL(MethodInfo("texture_changed"));
ADD_PROPERTYNZ( PropertyInfo( Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), _SCS("set_texture"),_SCS("get_texture") );
- ADD_PROPERTYNO( PropertyInfo( Variant::COLOR, "modulate"), _SCS("set_modulate"),_SCS("get_modulate") );
ADD_PROPERTYNO( PropertyInfo( Variant::BOOL, "draw_center"), _SCS("set_draw_center"),_SCS("get_draw_center") );
ADD_PROPERTYNZ( PropertyInfo( Variant::RECT2, "region_rect"), _SCS("set_region_rect"),_SCS("get_region_rect"));
@@ -112,16 +109,6 @@ Ref<Texture> Patch9Frame::get_texture() const {
return texture;
}
-void Patch9Frame::set_modulate(const Color& p_tex) {
-
- modulate=p_tex;
- update();
-}
-
-Color Patch9Frame::get_modulate() const{
-
- return modulate;
-}
void Patch9Frame::set_patch_margin(Margin p_margin,int p_size) {
@@ -186,8 +173,8 @@ Patch9Frame::Patch9Frame() {
margin[MARGIN_RIGHT]=0;
margin[MARGIN_BOTTOM]=0;
margin[MARGIN_TOP]=0;
- modulate=Color(1,1,1,1);
- set_ignore_mouse(true);
+
+ set_mouse_filter(MOUSE_FILTER_IGNORE);
draw_center=true;
}
diff --git a/scene/gui/patch_9_frame.h b/scene/gui/patch_9_frame.h
index f9de022078..afbeca5ae8 100644
--- a/scene/gui/patch_9_frame.h
+++ b/scene/gui/patch_9_frame.h
@@ -40,7 +40,6 @@ class Patch9Frame : public Control {
bool draw_center;
int margin[4];
Rect2 region_rect;
- Color modulate;
Ref<Texture> texture;
protected:
@@ -53,9 +52,6 @@ public:
void set_texture(const Ref<Texture>& p_tex);
Ref<Texture> get_texture() const;
- void set_modulate(const Color& p_tex);
- Color get_modulate() const;
-
void set_patch_margin(Margin p_margin,int p_size);
int get_patch_margin(Margin p_margin) const;
diff --git a/scene/gui/popup.cpp b/scene/gui/popup.cpp
index 49c63f91b4..5126568e5f 100644
--- a/scene/gui/popup.cpp
+++ b/scene/gui/popup.cpp
@@ -31,7 +31,7 @@
-void Popup::_input_event(InputEvent p_event) {
+void Popup::_gui_input(InputEvent p_event) {
}
diff --git a/scene/gui/popup.h b/scene/gui/popup.h
index c9b5511630..17ae4a938a 100644
--- a/scene/gui/popup.h
+++ b/scene/gui/popup.h
@@ -45,7 +45,7 @@ protected:
virtual void _post_popup() {}
- void _input_event(InputEvent p_event);
+ void _gui_input(InputEvent p_event);
void _notification(int p_what);
void _fix_size();
static void _bind_methods();
diff --git a/scene/gui/popup_menu.cpp b/scene/gui/popup_menu.cpp
index 8686156a8e..9eaf393a21 100644
--- a/scene/gui/popup_menu.cpp
+++ b/scene/gui/popup_menu.cpp
@@ -96,7 +96,7 @@ Size2 PopupMenu::get_minimum_size() const {
size.width+=check_w+hseparation;
}
- String text = items[i].shortcut.is_valid() ? String(tr(items[i].shortcut->get_name())) : items[i].text;
+ String text = items[i].shortcut.is_valid() ? String(tr(items[i].shortcut->get_name())) : items[i].xl_text;
size.width+=font->get_string_size(text).width;
if (i>0)
size.height+=vseparation;
@@ -215,7 +215,7 @@ void PopupMenu::_submenu_timeout() {
}
-void PopupMenu::_input_event(const InputEvent &p_event) {
+void PopupMenu::_gui_input(const InputEvent &p_event) {
switch( p_event.type) {
@@ -308,7 +308,7 @@ void PopupMenu::_input_event(const InputEvent &p_event) {
ie.type=InputEvent::MOUSE_MOTION;
ie.mouse_motion.x=b.x;
ie.mouse_motion.y=b.y+s;
- _input_event(ie);
+ _gui_input(ie);
}
} break;
case BUTTON_WHEEL_UP: {
@@ -328,7 +328,7 @@ void PopupMenu::_input_event(const InputEvent &p_event) {
ie.type=InputEvent::MOUSE_MOTION;
ie.mouse_motion.x=b.x;
ie.mouse_motion.y=b.y-s;
- _input_event(ie);
+ _gui_input(ie);
}
@@ -421,7 +421,16 @@ void PopupMenu::_notification(int p_what) {
switch(p_what) {
+ case NOTIFICATION_TRANSLATION_CHANGED: {
+ for(int i=0;i<items.size();i++) {
+ items[i].xl_text=XL_MESSAGE(items[i].text);
+ }
+
+ minimum_size_changed();
+ update();
+
+ } break;
case NOTIFICATION_DRAW: {
RID ci = get_canvas_item();
@@ -496,7 +505,7 @@ void PopupMenu::_notification(int p_what) {
}
item_ofs.y+=font->get_ascent();
- String text = items[i].shortcut.is_valid() ? String(tr(items[i].shortcut->get_name())) : items[i].text;
+ String text = items[i].shortcut.is_valid() ? String(tr(items[i].shortcut->get_name())) : items[i].xl_text;
if (!items[i].separator) {
font->draw(ci,item_ofs+Point2(0,Math::floor((h-font_h)/2.0)),text,items[i].disabled?font_color_disabled:(i==mouse_over?font_color_hover:font_color));
@@ -537,6 +546,7 @@ void PopupMenu::add_icon_item(const Ref<Texture>& p_icon,const String& p_label,i
Item item;
item.icon=p_icon;
item.text=p_label;
+ item.xl_text=XL_MESSAGE(p_label);
item.accel=p_accel;
item.ID=p_ID;
items.push_back(item);
@@ -545,7 +555,8 @@ void PopupMenu::add_icon_item(const Ref<Texture>& p_icon,const String& p_label,i
void PopupMenu::add_item(const String& p_label,int p_ID,uint32_t p_accel) {
Item item;
- item.text=XL_MESSAGE(p_label);
+ item.text=p_label;
+ item.xl_text=XL_MESSAGE(p_label);
item.accel=p_accel;
item.ID=p_ID;
items.push_back(item);
@@ -555,7 +566,8 @@ void PopupMenu::add_item(const String& p_label,int p_ID,uint32_t p_accel) {
void PopupMenu::add_submenu_item(const String& p_label, const String& p_submenu,int p_ID){
Item item;
- item.text=XL_MESSAGE(p_label);
+ item.text=p_label;
+ item.xl_text=XL_MESSAGE(p_label);
item.ID=p_ID;
item.submenu=p_submenu;
items.push_back(item);
@@ -566,7 +578,8 @@ void PopupMenu::add_icon_check_item(const Ref<Texture>& p_icon,const String& p_l
Item item;
item.icon=p_icon;
- item.text=XL_MESSAGE(p_label);
+ item.text=p_label;
+ item.xl_text=XL_MESSAGE(p_label);
item.accel=p_accel;
item.ID=p_ID;
item.checkable=true;
@@ -576,7 +589,8 @@ void PopupMenu::add_icon_check_item(const Ref<Texture>& p_icon,const String& p_l
void PopupMenu::add_check_item(const String& p_label,int p_ID,uint32_t p_accel) {
Item item;
- item.text=XL_MESSAGE(p_label);
+ item.text=p_label;
+ item.xl_text=XL_MESSAGE(p_label);
item.accel=p_accel;
item.ID=p_ID;
item.checkable=true;
@@ -585,7 +599,7 @@ void PopupMenu::add_check_item(const String& p_label,int p_ID,uint32_t p_accel)
}
-void PopupMenu::add_icon_shortcut(const Ref<Texture>& p_icon,const Ref<ShortCut>& p_shortcut,int p_ID) {
+void PopupMenu::add_icon_shortcut(const Ref<Texture>& p_icon, const Ref<ShortCut>& p_shortcut, int p_ID, bool p_global) {
ERR_FAIL_COND(p_shortcut.is_null());
@@ -595,12 +609,13 @@ void PopupMenu::add_icon_shortcut(const Ref<Texture>& p_icon,const Ref<ShortCut>
item.ID=p_ID;
item.icon=p_icon;
item.shortcut=p_shortcut;
+ item.shortcut_is_global=p_global;
items.push_back(item);
update();
}
-void PopupMenu::add_shortcut(const Ref<ShortCut>& p_shortcut,int p_ID){
+void PopupMenu::add_shortcut(const Ref<ShortCut>& p_shortcut, int p_ID, bool p_global){
ERR_FAIL_COND(p_shortcut.is_null());
@@ -609,11 +624,12 @@ void PopupMenu::add_shortcut(const Ref<ShortCut>& p_shortcut,int p_ID){
Item item;
item.ID=p_ID;
item.shortcut=p_shortcut;
+ item.shortcut_is_global=p_global;
items.push_back(item);
update();
}
-void PopupMenu::add_icon_check_shortcut(const Ref<Texture>& p_icon,const Ref<ShortCut>& p_shortcut,int p_ID){
+void PopupMenu::add_icon_check_shortcut(const Ref<Texture>& p_icon, const Ref<ShortCut>& p_shortcut, int p_ID, bool p_global){
ERR_FAIL_COND(p_shortcut.is_null());
@@ -624,11 +640,12 @@ void PopupMenu::add_icon_check_shortcut(const Ref<Texture>& p_icon,const Ref<Sho
item.shortcut=p_shortcut;
item.checkable=true;
item.icon=p_icon;
+ item.shortcut_is_global=p_global;
items.push_back(item);
update();
}
-void PopupMenu::add_check_shortcut(const Ref<ShortCut>& p_shortcut,int p_ID){
+void PopupMenu::add_check_shortcut(const Ref<ShortCut>& p_shortcut, int p_ID, bool p_global){
ERR_FAIL_COND(p_shortcut.is_null());
@@ -637,6 +654,7 @@ void PopupMenu::add_check_shortcut(const Ref<ShortCut>& p_shortcut,int p_ID){
Item item;
item.ID=p_ID;
item.shortcut=p_shortcut;
+ item.shortcut_is_global=p_global;
item.checkable=true;
items.push_back(item);
update();
@@ -645,7 +663,8 @@ void PopupMenu::add_check_shortcut(const Ref<ShortCut>& p_shortcut,int p_ID){
void PopupMenu::set_item_text(int p_idx,const String& p_text) {
ERR_FAIL_INDEX(p_idx,items.size());
- items[p_idx].text=XL_MESSAGE(p_text);
+ items[p_idx].text=p_text;
+ items[p_idx].xl_text=XL_MESSAGE(p_text);
update();
@@ -815,12 +834,14 @@ void PopupMenu::set_item_tooltip(int p_idx,const String& p_tooltip) {
update();
}
-void PopupMenu::set_item_shortcut(int p_idx, const Ref<ShortCut>& p_shortcut) {
+void PopupMenu::set_item_shortcut(int p_idx, const Ref<ShortCut>& p_shortcut, bool p_global) {
ERR_FAIL_INDEX(p_idx,items.size());
if (items[p_idx].shortcut.is_valid()) {
_unref_shortcut(items[p_idx].shortcut);
}
items[p_idx].shortcut=p_shortcut;
+ items[p_idx].shortcut_is_global=p_global;
+
if (items[p_idx].shortcut.is_valid()) {
_ref_shortcut(items[p_idx].shortcut);
@@ -849,7 +870,7 @@ int PopupMenu::get_item_count() const {
return items.size();
}
-bool PopupMenu::activate_item_by_event(const InputEvent& p_event) {
+bool PopupMenu::activate_item_by_event(const InputEvent& p_event, bool p_for_global_only) {
uint32_t code=0;
if (p_event.type==InputEvent::KEY) {
@@ -873,7 +894,7 @@ bool PopupMenu::activate_item_by_event(const InputEvent& p_event) {
continue;
- if (items[i].shortcut.is_valid() && items[i].shortcut->is_shortcut(p_event)) {
+ if (items[i].shortcut.is_valid() && items[i].shortcut->is_shortcut(p_event) && (items[i].shortcut_is_global || !p_for_global_only)) {
activate_item(i);
return true;
}
@@ -892,7 +913,7 @@ bool PopupMenu::activate_item_by_event(const InputEvent& p_event) {
if(!pm)
continue;
- if(pm->activate_item_by_event(p_event)) {
+ if(pm->activate_item_by_event(p_event,p_for_global_only)) {
return true;
}
}
@@ -906,7 +927,8 @@ void PopupMenu::activate_item(int p_item) {
ERR_FAIL_INDEX(p_item,items.size());
ERR_FAIL_COND(items[p_item].separator);
int id = items[p_item].ID>=0?items[p_item].ID:p_item;
- emit_signal("item_pressed",id);
+ emit_signal("id_pressed",id);
+ emit_signal("index_pressed",p_item);
//hide all parent PopupMenue's
Node *next = get_parent();
@@ -1075,8 +1097,8 @@ void PopupMenu::get_translatable_strings(List<String> *p_strings) const {
for(int i=0;i<items.size();i++) {
- if (items[i].text!="")
- p_strings->push_back(items[i].text);
+ if (items[i].xl_text!="")
+ p_strings->push_back(items[i].xl_text);
}
}
@@ -1092,17 +1114,17 @@ void PopupMenu::clear_autohide_areas(){
void PopupMenu::_bind_methods() {
- ClassDB::bind_method(_MD("_input_event"),&PopupMenu::_input_event);
+ ClassDB::bind_method(_MD("_gui_input"),&PopupMenu::_gui_input);
ClassDB::bind_method(_MD("add_icon_item","texture","label","id","accel"),&PopupMenu::add_icon_item,DEFVAL(-1),DEFVAL(0));
ClassDB::bind_method(_MD("add_item","label","id","accel"),&PopupMenu::add_item,DEFVAL(-1),DEFVAL(0));
ClassDB::bind_method(_MD("add_icon_check_item","texture","label","id","accel"),&PopupMenu::add_icon_check_item,DEFVAL(-1),DEFVAL(0));
ClassDB::bind_method(_MD("add_check_item","label","id","accel"),&PopupMenu::add_check_item,DEFVAL(-1),DEFVAL(0));
ClassDB::bind_method(_MD("add_submenu_item","label","submenu","id"),&PopupMenu::add_submenu_item,DEFVAL(-1));
- ClassDB::bind_method(_MD("add_icon_shortcut","texture","shortcut:ShortCut","id"),&PopupMenu::add_icon_shortcut,DEFVAL(-1));
- ClassDB::bind_method(_MD("add_shortcut","shortcut:ShortCut","id"),&PopupMenu::add_shortcut,DEFVAL(-1));
- ClassDB::bind_method(_MD("add_icon_check_shortcut","texture","shortcut:ShortCut","id"),&PopupMenu::add_icon_check_shortcut,DEFVAL(-1));
- ClassDB::bind_method(_MD("add_check_shortcut","shortcut:ShortCut","id"),&PopupMenu::add_check_shortcut,DEFVAL(-1));
+ ClassDB::bind_method(_MD("add_icon_shortcut","texture","shortcut:ShortCut","id","global"),&PopupMenu::add_icon_shortcut,DEFVAL(-1),DEFVAL(false));
+ ClassDB::bind_method(_MD("add_shortcut","shortcut:ShortCut","id","global"),&PopupMenu::add_shortcut,DEFVAL(-1),DEFVAL(false));
+ ClassDB::bind_method(_MD("add_icon_check_shortcut","texture","shortcut:ShortCut","id","global"),&PopupMenu::add_icon_check_shortcut,DEFVAL(-1),DEFVAL(false));
+ ClassDB::bind_method(_MD("add_check_shortcut","shortcut:ShortCut","id","global"),&PopupMenu::add_check_shortcut,DEFVAL(-1),DEFVAL(false));
ClassDB::bind_method(_MD("set_item_text","idx","text"),&PopupMenu::set_item_text);
ClassDB::bind_method(_MD("set_item_icon","idx","icon"),&PopupMenu::set_item_icon);
@@ -1115,7 +1137,7 @@ void PopupMenu::_bind_methods() {
ClassDB::bind_method(_MD("set_item_as_separator","idx","enable"),&PopupMenu::set_item_as_separator);
ClassDB::bind_method(_MD("set_item_as_checkable","idx","enable"),&PopupMenu::set_item_as_checkable);
ClassDB::bind_method(_MD("set_item_tooltip","idx","tooltip"),&PopupMenu::set_item_tooltip);
- ClassDB::bind_method(_MD("set_item_shortcut","idx","shortcut:ShortCut"),&PopupMenu::set_item_shortcut);
+ ClassDB::bind_method(_MD("set_item_shortcut","idx","shortcut:ShortCut","global"),&PopupMenu::set_item_shortcut,DEFVAL(false));
ClassDB::bind_method(_MD("toggle_item_checked","idx"), &PopupMenu::toggle_item_checked);
@@ -1151,7 +1173,8 @@ void PopupMenu::_bind_methods() {
ADD_PROPERTY( PropertyInfo(Variant::ARRAY,"items",PROPERTY_HINT_NONE,"",PROPERTY_USAGE_NOEDITOR), _SCS("_set_items"),_SCS("_get_items") );
ADD_PROPERTYNO( PropertyInfo(Variant::BOOL, "hide_on_item_selection" ), _SCS("set_hide_on_item_selection"), _SCS("is_hide_on_item_selection") );
- ADD_SIGNAL( MethodInfo("item_pressed", PropertyInfo( Variant::INT,"ID") ) );
+ ADD_SIGNAL( MethodInfo("id_pressed", PropertyInfo( Variant::INT,"ID") ) );
+ ADD_SIGNAL( MethodInfo("index_pressed", PropertyInfo( Variant::INT,"index") ) );
}
diff --git a/scene/gui/popup_menu.h b/scene/gui/popup_menu.h
index 282e152287..b5fca9a451 100644
--- a/scene/gui/popup_menu.h
+++ b/scene/gui/popup_menu.h
@@ -44,6 +44,7 @@ class PopupMenu : public Popup {
struct Item {
Ref<Texture> icon;
String text;
+ String xl_text;
bool checked;
bool checkable;
bool separator;
@@ -56,8 +57,9 @@ class PopupMenu : public Popup {
int _ofs_cache;
int h_ofs;
Ref<ShortCut> shortcut;
+ bool shortcut_is_global;
- Item() { checked=false; checkable=false; separator=false; accel=0; disabled=false; _ofs_cache=0; h_ofs=0; }
+ Item() { checked=false; checkable=false; separator=false; accel=0; disabled=false; _ofs_cache=0; h_ofs=0; shortcut_is_global=false; }
};
@@ -70,7 +72,7 @@ class PopupMenu : public Popup {
String _get_accel_text(int p_item) const;
int _get_mouse_over(const Point2& p_over) const;
virtual Size2 get_minimum_size() const;
- void _input_event(const InputEvent &p_event);
+ void _gui_input(const InputEvent &p_event);
void _activate_submenu(int over);
void _submenu_timeout();
@@ -100,10 +102,10 @@ public:
void add_check_item(const String& p_label,int p_ID=-1,uint32_t p_accel=0);
void add_submenu_item(const String& p_label,const String& p_submenu, int p_ID=-1);
- void add_icon_shortcut(const Ref<Texture>& p_icon,const Ref<ShortCut>& p_shortcut,int p_ID=-1);
- void add_shortcut(const Ref<ShortCut>& p_shortcut,int p_ID=-1);
- void add_icon_check_shortcut(const Ref<Texture>& p_icon,const Ref<ShortCut>& p_shortcut,int p_ID=-1);
- void add_check_shortcut(const Ref<ShortCut>& p_shortcut,int p_ID=-1);
+ void add_icon_shortcut(const Ref<Texture>& p_icon,const Ref<ShortCut>& p_shortcut,int p_ID=-1,bool p_global=false);
+ void add_shortcut(const Ref<ShortCut>& p_shortcut,int p_ID=-1,bool p_global=false);
+ void add_icon_check_shortcut(const Ref<Texture>& p_icon,const Ref<ShortCut>& p_shortcut,int p_ID=-1,bool p_global=false);
+ void add_check_shortcut(const Ref<ShortCut>& p_shortcut,int p_ID=-1,bool p_global=false);
void set_item_text(int p_idx,const String& p_text);
void set_item_icon(int p_idx,const Ref<Texture>& p_icon);
@@ -116,7 +118,7 @@ public:
void set_item_as_separator(int p_idx, bool p_separator);
void set_item_as_checkable(int p_idx, bool p_checkable);
void set_item_tooltip(int p_idx,const String& p_tooltip);
- void set_item_shortcut(int p_idx, const Ref<ShortCut>& p_shortcut);
+ void set_item_shortcut(int p_idx, const Ref<ShortCut>& p_shortcut,bool p_global=false);
void set_item_h_offset(int p_idx, int p_offset);
void toggle_item_checked(int p_idx);
@@ -137,7 +139,7 @@ public:
int get_item_count() const;
- bool activate_item_by_event(const InputEvent& p_event);
+ bool activate_item_by_event(const InputEvent& p_event,bool p_for_global_only=false);
void activate_item(int p_item);
void remove_item(int p_idx);
diff --git a/scene/gui/rich_text_label.cpp b/scene/gui/rich_text_label.cpp
index b71ed48c13..790b7500ea 100644
--- a/scene/gui/rich_text_label.cpp
+++ b/scene/gui/rich_text_label.cpp
@@ -687,8 +687,6 @@ void RichTextLabel::_notification(int p_what) {
RID ci=get_canvas_item();
Size2 size = get_size();
- VisualServer::get_singleton()->canvas_item_set_clip(ci,true);
-
if (has_focus()) {
VisualServer::get_singleton()->canvas_item_add_clip_ignore(ci,true);
draw_style_box(get_stylebox("focus"),Rect2(Point2(),size));
@@ -789,7 +787,7 @@ Control::CursorShape RichTextLabel::get_cursor_shape(const Point2& p_pos) const
}
-void RichTextLabel::_input_event(InputEvent p_event) {
+void RichTextLabel::_gui_input(InputEvent p_event) {
switch(p_event.type) {
@@ -1902,7 +1900,7 @@ String RichTextLabel::get_text() {
void RichTextLabel::_bind_methods() {
- ClassDB::bind_method(_MD("_input_event"),&RichTextLabel::_input_event);
+ ClassDB::bind_method(_MD("_gui_input"),&RichTextLabel::_gui_input);
ClassDB::bind_method(_MD("_scroll_changed"),&RichTextLabel::_scroll_changed);
ClassDB::bind_method(_MD("get_text"),&RichTextLabel::get_text);
ClassDB::bind_method(_MD("add_text","text"),&RichTextLabel::add_text);
@@ -2046,6 +2044,7 @@ RichTextLabel::RichTextLabel() {
visible_characters=-1;
+ set_clip_contents(true);
}
RichTextLabel::~RichTextLabel() {
diff --git a/scene/gui/rich_text_label.h b/scene/gui/rich_text_label.h
index 829103dea2..39032185f8 100644
--- a/scene/gui/rich_text_label.h
+++ b/scene/gui/rich_text_label.h
@@ -267,7 +267,7 @@ private:
void _update_scroll();
void _scroll_changed(double);
- void _input_event(InputEvent p_event);
+ void _gui_input(InputEvent p_event);
Item *_get_next_item(Item* p_item, bool p_free=false);
bool use_bbcode;
diff --git a/scene/gui/scroll_bar.cpp b/scene/gui/scroll_bar.cpp
index 908f360290..0b32ca4952 100644
--- a/scene/gui/scroll_bar.cpp
+++ b/scene/gui/scroll_bar.cpp
@@ -39,7 +39,7 @@ void ScrollBar::set_can_focus_by_default(bool p_can_focus) {
focus_by_default=p_can_focus;
}
-void ScrollBar::_input_event(InputEvent p_event) {
+void ScrollBar::_gui_input(InputEvent p_event) {
switch(p_event.type) {
@@ -302,7 +302,7 @@ void ScrollBar::_notification(int p_what) {
}
if (drag_slave) {
- drag_slave->connect("input_event",this,"_drag_slave_input");
+ drag_slave->connect("gui_input",this,"_drag_slave_input");
drag_slave->connect("exit_tree",this,"_drag_slave_exit",varray(),CONNECT_ONESHOT);
}
@@ -311,7 +311,7 @@ void ScrollBar::_notification(int p_what) {
if (p_what==NOTIFICATION_EXIT_TREE) {
if (drag_slave) {
- drag_slave->disconnect("input_event",this,"_drag_slave_input");
+ drag_slave->disconnect("gui_input",this,"_drag_slave_input");
drag_slave->disconnect("exit_tree",this,"_drag_slave_exit");
}
@@ -546,7 +546,7 @@ float ScrollBar::get_custom_step() const {
void ScrollBar::_drag_slave_exit() {
if (drag_slave) {
- drag_slave->disconnect("input_event",this,"_drag_slave_input");
+ drag_slave->disconnect("gui_input",this,"_drag_slave_input");
}
drag_slave=NULL;
}
@@ -638,7 +638,7 @@ void ScrollBar::set_drag_slave(const NodePath& p_path) {
if (is_inside_tree()) {
if (drag_slave) {
- drag_slave->disconnect("input_event",this,"_drag_slave_input");
+ drag_slave->disconnect("gui_input",this,"_drag_slave_input");
drag_slave->disconnect("exit_tree",this,"_drag_slave_exit");
}
}
@@ -654,7 +654,7 @@ void ScrollBar::set_drag_slave(const NodePath& p_path) {
}
if (drag_slave) {
- drag_slave->connect("input_event",this,"_drag_slave_input");
+ drag_slave->connect("gui_input",this,"_drag_slave_input");
drag_slave->connect("exit_tree",this,"_drag_slave_exit",varray(),CONNECT_ONESHOT);
}
}
@@ -804,7 +804,7 @@ bool ScrollBar::key(unsigned long p_unicode, unsigned long p_scan_code,bool b.pr
void ScrollBar::_bind_methods() {
- ClassDB::bind_method(_MD("_input_event"),&ScrollBar::_input_event);
+ ClassDB::bind_method(_MD("_gui_input"),&ScrollBar::_gui_input);
ClassDB::bind_method(_MD("set_custom_step","step"),&ScrollBar::set_custom_step);
ClassDB::bind_method(_MD("get_custom_step"),&ScrollBar::get_custom_step);
ClassDB::bind_method(_MD("_drag_slave_input"),&ScrollBar::_drag_slave_input);
diff --git a/scene/gui/scroll_bar.h b/scene/gui/scroll_bar.h
index 97259a07cb..be8b394957 100644
--- a/scene/gui/scroll_bar.h
+++ b/scene/gui/scroll_bar.h
@@ -87,7 +87,7 @@ class ScrollBar : public Range {
void _drag_slave_exit();
void _drag_slave_input(const InputEvent& p_input);
- void _input_event(InputEvent p_event);
+ void _gui_input(InputEvent p_event);
protected:
void _notification(int p_what);
diff --git a/scene/gui/scroll_container.cpp b/scene/gui/scroll_container.cpp
index bef5746a63..43c214b0be 100644
--- a/scene/gui/scroll_container.cpp
+++ b/scene/gui/scroll_container.cpp
@@ -79,14 +79,14 @@ void ScrollContainer::_cancel_drag() {
drag_from=Vector2();
}
-void ScrollContainer::_input_event(const InputEvent& p_input_event) {
+void ScrollContainer::_gui_input(const InputEvent& p_gui_input) {
- switch(p_input_event.type) {
+ switch(p_gui_input.type) {
case InputEvent::MOUSE_BUTTON: {
- const InputEventMouseButton &mb=p_input_event.mouse_button;
+ const InputEventMouseButton &mb=p_gui_input.mouse_button;
if (mb.button_index==BUTTON_WHEEL_UP && mb.pressed) {
if (h_scroll->is_visible() && !v_scroll->is_visible()){
@@ -158,7 +158,7 @@ void ScrollContainer::_input_event(const InputEvent& p_input_event) {
} break;
case InputEvent::MOUSE_MOTION: {
- const InputEventMouseMotion &mm=p_input_event.mouse_motion;
+ const InputEventMouseMotion &mm=p_gui_input.mouse_motion;
if (drag_touching && ! drag_touching_deaccel) {
@@ -261,7 +261,6 @@ void ScrollContainer::_notification(int p_what) {
update_scrollbars();
- VisualServer::get_singleton()->canvas_item_set_clip(get_canvas_item(),true);
}
if (p_what==NOTIFICATION_FIXED_PROCESS) {
@@ -434,11 +433,34 @@ void ScrollContainer::set_h_scroll(int p_pos) {
}
+String ScrollContainer::get_configuration_warning() const {
+
+ int found=0;
+
+ for(int i=0;i<get_child_count();i++) {
+
+ Control *c = get_child(i)->cast_to<Control>();
+ if (!c)
+ continue;
+ if (c->is_set_as_toplevel())
+ continue;
+ if (c == h_scroll || c == v_scroll)
+ continue;
+
+ found++;
+ }
+
+ if (found!=1)
+ return TTR("ScrollContainer is intended to work with a single child control.\nUse a container as child (VBox,HBox,etc), or a Control and set the custom minimum size manually.");
+ else
+ return "";
+}
+
void ScrollContainer::_bind_methods() {
ClassDB::bind_method(_MD("_scroll_moved"),&ScrollContainer::_scroll_moved);
- ClassDB::bind_method(_MD("_input_event"),&ScrollContainer::_input_event);
+ ClassDB::bind_method(_MD("_gui_input"),&ScrollContainer::_gui_input);
ClassDB::bind_method(_MD("set_enable_h_scroll","enable"),&ScrollContainer::set_enable_h_scroll);
ClassDB::bind_method(_MD("is_h_scroll_enabled"),&ScrollContainer::is_h_scroll_enabled);
ClassDB::bind_method(_MD("set_enable_v_scroll","enable"),&ScrollContainer::set_enable_v_scroll);
@@ -474,6 +496,6 @@ ScrollContainer::ScrollContainer() {
scroll_h=true;
scroll_v=true;
-
+ set_clip_contents(true);
};
diff --git a/scene/gui/scroll_container.h b/scene/gui/scroll_container.h
index 4d783e8f77..114cd06306 100644
--- a/scene/gui/scroll_container.h
+++ b/scene/gui/scroll_container.h
@@ -64,7 +64,7 @@ protected:
Size2 get_minimum_size() const;
- void _input_event(const InputEvent& p_input_event);
+ void _gui_input(const InputEvent& p_gui_input);
void _notification(int p_what);
void _scroll_moved(float);
@@ -86,6 +86,9 @@ public:
bool is_v_scroll_enabled() const;
virtual bool clips_input() const;
+
+ virtual String get_configuration_warning() const;
+
ScrollContainer();
};
diff --git a/scene/gui/slider.cpp b/scene/gui/slider.cpp
index 8e05f1402e..dacfc644ee 100644
--- a/scene/gui/slider.cpp
+++ b/scene/gui/slider.cpp
@@ -37,7 +37,7 @@ Size2 Slider::get_minimum_size() const {
return ms;
}
-void Slider::_input_event(InputEvent p_event) {
+void Slider::_gui_input(InputEvent p_event) {
@@ -231,7 +231,7 @@ void Slider::set_ticks_on_borders(bool _tob){
void Slider::_bind_methods() {
- ClassDB::bind_method(_MD("_input_event"),&Slider::_input_event);
+ ClassDB::bind_method(_MD("_gui_input"),&Slider::_gui_input);
ClassDB::bind_method(_MD("set_ticks","count"),&Slider::set_ticks);
ClassDB::bind_method(_MD("get_ticks"),&Slider::get_ticks);
diff --git a/scene/gui/slider.h b/scene/gui/slider.h
index 5d68de1b4b..89eb32737b 100644
--- a/scene/gui/slider.h
+++ b/scene/gui/slider.h
@@ -49,7 +49,7 @@ class Slider : public Range {
protected:
- void _input_event(InputEvent p_event);
+ void _gui_input(InputEvent p_event);
void _notification(int p_what);
static void _bind_methods();
bool ticks_on_borders;
diff --git a/scene/gui/spin_box.cpp b/scene/gui/spin_box.cpp
index efb55b79b6..772d753da9 100644
--- a/scene/gui/spin_box.cpp
+++ b/scene/gui/spin_box.cpp
@@ -90,7 +90,7 @@ void SpinBox::_range_click_timeout() {
}
-void SpinBox::_input_event(const InputEvent& p_event) {
+void SpinBox::_gui_input(const InputEvent& p_event) {
if (!is_editable()) {
return;
@@ -252,7 +252,7 @@ bool SpinBox::is_editable() const {
void SpinBox::_bind_methods() {
//ClassDB::bind_method(_MD("_value_changed"),&SpinBox::_value_changed);
- ClassDB::bind_method(_MD("_input_event"),&SpinBox::_input_event);
+ ClassDB::bind_method(_MD("_gui_input"),&SpinBox::_gui_input);
ClassDB::bind_method(_MD("_text_entered"),&SpinBox::_text_entered);
ClassDB::bind_method(_MD("set_suffix","suffix"),&SpinBox::set_suffix);
ClassDB::bind_method(_MD("get_suffix"),&SpinBox::get_suffix);
@@ -283,7 +283,7 @@ SpinBox::SpinBox() {
//connect("value_changed",this,"_value_changed");
line_edit->connect("text_entered",this,"_text_entered",Vector<Variant>(),CONNECT_DEFERRED);
line_edit->connect("focus_exit",this,"_line_edit_focus_exit",Vector<Variant>(),CONNECT_DEFERRED);
- line_edit->connect("input_event",this,"_line_edit_input");
+ line_edit->connect("gui_input",this,"_line_edit_input");
drag.enabled=false;
range_click_timer = memnew( Timer );
diff --git a/scene/gui/spin_box.h b/scene/gui/spin_box.h
index e56ff0cd6f..9974ec47bc 100644
--- a/scene/gui/spin_box.h
+++ b/scene/gui/spin_box.h
@@ -64,7 +64,7 @@ class SpinBox : public Range {
protected:
- void _input_event(const InputEvent& p_event);
+ void _gui_input(const InputEvent& p_event);
void _notification(int p_what);
diff --git a/scene/gui/split_container.cpp b/scene/gui/split_container.cpp
index 609587bcd3..aae3b3fffa 100644
--- a/scene/gui/split_container.cpp
+++ b/scene/gui/split_container.cpp
@@ -299,7 +299,7 @@ void SplitContainer::_notification(int p_what) {
}
}
-void SplitContainer::_input_event(const InputEvent& p_event) {
+void SplitContainer::_gui_input(const InputEvent& p_event) {
if (collapsed || !_getch(0) || !_getch(1) || dragger_visibility!=DRAGGER_VISIBLE)
return;
@@ -422,7 +422,7 @@ bool SplitContainer::is_collapsed() const {
void SplitContainer::_bind_methods() {
- ClassDB::bind_method(_MD("_input_event"),&SplitContainer::_input_event);
+ ClassDB::bind_method(_MD("_gui_input"),&SplitContainer::_gui_input);
ClassDB::bind_method(_MD("set_split_offset","offset"),&SplitContainer::set_split_offset);
ClassDB::bind_method(_MD("get_split_offset"),&SplitContainer::get_split_offset);
diff --git a/scene/gui/split_container.h b/scene/gui/split_container.h
index b9c77db253..03b6b1a167 100644
--- a/scene/gui/split_container.h
+++ b/scene/gui/split_container.h
@@ -59,7 +59,7 @@ private:
protected:
- void _input_event(const InputEvent& p_event);
+ void _gui_input(const InputEvent& p_event);
void _notification(int p_what);
static void _bind_methods();
public:
diff --git a/scene/gui/tab_container.cpp b/scene/gui/tab_container.cpp
index d47a4f7ae6..11045eaafd 100644
--- a/scene/gui/tab_container.cpp
+++ b/scene/gui/tab_container.cpp
@@ -65,7 +65,7 @@ int TabContainer::_get_top_margin() const {
-void TabContainer::_input_event(const InputEvent& p_event) {
+void TabContainer::_gui_input(const InputEvent& p_event) {
if (p_event.type==InputEvent::MOUSE_BUTTON &&
p_event.mouse_button.pressed &&
@@ -714,7 +714,7 @@ Popup* TabContainer::get_popup() const {
void TabContainer::_bind_methods() {
- ClassDB::bind_method(_MD("_input_event"),&TabContainer::_input_event);
+ ClassDB::bind_method(_MD("_gui_input"),&TabContainer::_gui_input);
ClassDB::bind_method(_MD("get_tab_count"),&TabContainer::get_tab_count);
ClassDB::bind_method(_MD("set_current_tab","tab_idx"),&TabContainer::set_current_tab);
ClassDB::bind_method(_MD("get_current_tab"),&TabContainer::get_current_tab);
diff --git a/scene/gui/tab_container.h b/scene/gui/tab_container.h
index 6885a0f569..8b6ca7704e 100644
--- a/scene/gui/tab_container.h
+++ b/scene/gui/tab_container.h
@@ -61,7 +61,7 @@ private:
protected:
void _child_renamed_callback();
- void _input_event(const InputEvent& p_event);
+ void _gui_input(const InputEvent& p_event);
void _notification(int p_what);
virtual void add_child_notify(Node *p_child);
virtual void remove_child_notify(Node *p_child);
diff --git a/scene/gui/tabs.cpp b/scene/gui/tabs.cpp
index 2518672705..98d3f6230d 100644
--- a/scene/gui/tabs.cpp
+++ b/scene/gui/tabs.cpp
@@ -76,7 +76,7 @@ Size2 Tabs::get_minimum_size() const {
}
-void Tabs::_input_event(const InputEvent& p_event) {
+void Tabs::_gui_input(const InputEvent& p_event) {
if (p_event.type==InputEvent::MOUSE_MOTION) {
@@ -649,7 +649,7 @@ void Tabs::set_tab_close_display_policy(CloseButtonDisplayPolicy p_policy) {
void Tabs::_bind_methods() {
- ClassDB::bind_method(_MD("_input_event"),&Tabs::_input_event);
+ ClassDB::bind_method(_MD("_gui_input"),&Tabs::_gui_input);
ClassDB::bind_method(_MD("get_tab_count"),&Tabs::get_tab_count);
ClassDB::bind_method(_MD("set_current_tab","tab_idx"),&Tabs::set_current_tab);
ClassDB::bind_method(_MD("get_current_tab"),&Tabs::get_current_tab);
diff --git a/scene/gui/tabs.h b/scene/gui/tabs.h
index 81e1c565b5..9ba32297dc 100644
--- a/scene/gui/tabs.h
+++ b/scene/gui/tabs.h
@@ -92,7 +92,7 @@ private:
protected:
- void _input_event(const InputEvent& p_event);
+ void _gui_input(const InputEvent& p_event);
void _notification(int p_what);
static void _bind_methods();
diff --git a/scene/gui/text_edit.cpp b/scene/gui/text_edit.cpp
index 4394f4b237..cbc0c283de 100644
--- a/scene/gui/text_edit.cpp
+++ b/scene/gui/text_edit.cpp
@@ -1468,13 +1468,13 @@ void TextEdit::_get_mouse_pos(const Point2i& p_mouse, int &r_row, int &r_col) co
r_col=col;
}
-void TextEdit::_input_event(const InputEvent& p_input_event) {
+void TextEdit::_gui_input(const InputEvent& p_gui_input) {
- switch(p_input_event.type) {
+ switch(p_gui_input.type) {
case InputEvent::MOUSE_BUTTON: {
- const InputEventMouseButton &mb=p_input_event.mouse_button;
+ const InputEventMouseButton &mb=p_gui_input.mouse_button;
if (completion_active && completion_rect.has_point(Point2(mb.x,mb.y))) {
@@ -1685,7 +1685,7 @@ void TextEdit::_input_event(const InputEvent& p_input_event) {
} break;
case InputEvent::MOUSE_MOTION: {
- const InputEventMouseMotion &mm=p_input_event.mouse_motion;
+ const InputEventMouseMotion &mm=p_gui_input.mouse_motion;
if (select_identifiers_enabled) {
if (mm.mod.command && mm.button_mask==0) {
@@ -1728,7 +1728,7 @@ void TextEdit::_input_event(const InputEvent& p_input_event) {
case InputEvent::KEY: {
- InputEventKey k=p_input_event.key;
+ InputEventKey k=p_gui_input.key;
#ifdef OSX_ENABLED
@@ -3794,11 +3794,11 @@ int TextEdit::_get_column_pos_of_word(const String &p_key, const String &p_searc
return col;
}
-DVector<int> TextEdit::_search_bind(const String &p_key,uint32_t p_search_flags, int p_from_line,int p_from_column) const {
+PoolVector<int> TextEdit::_search_bind(const String &p_key,uint32_t p_search_flags, int p_from_line,int p_from_column) const {
int col,line;
if (search(p_key,p_search_flags,p_from_line,p_from_column,col,line)) {
- DVector<int> result;
+ PoolVector<int> result;
result.resize(2);
result.set(0,line);
result.set(1,col);
@@ -3806,7 +3806,7 @@ DVector<int> TextEdit::_search_bind(const String &p_key,uint32_t p_search_flags,
} else {
- return DVector<int>();
+ return PoolVector<int>();
}
}
@@ -4230,7 +4230,6 @@ void TextEdit::_update_completion_candidates() {
String l = text[cursor.line];
int cofs = CLAMP(cursor.column,0,l.length());
-
String s;
//look for keywords first
@@ -4279,14 +4278,14 @@ void TextEdit::_update_completion_candidates() {
while(cofs>0 && l[cofs-1]>32 && _is_completable(l[cofs-1])) {
s=String::chr(l[cofs-1])+s;
- if (l[cofs-1]=='\'' || l[cofs-1]=='"')
+ if (l[cofs-1]=='\'' || l[cofs-1]=='"' || l[cofs-1]=='$')
break;
cofs--;
}
}
- if (cursor.column > 0 && l[cursor.column - 1] == '(' && !pre_keyword && !completion_strings[0].begins_with("\"")) {
+ if (cursor.column > 0 && l[cursor.column - 1] == '(' && !pre_keyword && !completion_strings[0].begins_with("\"")) {
cancel = true;
}
@@ -4308,8 +4307,9 @@ void TextEdit::_update_completion_candidates() {
_cancel_completion();
return;
}
+
if (s.is_subsequence_ofi(completion_strings[i])) {
- // don't remove duplicates if no input is provided
+ // don't remove duplicates if no input is provided
if (s != "" && completion_options.find(completion_strings[i]) != -1) {
continue;
}
@@ -4345,6 +4345,7 @@ void TextEdit::_update_completion_candidates() {
if (completion_options.size()==0) {
//no options to complete, cancel
_cancel_completion();
+
return;
}
@@ -4607,7 +4608,7 @@ PopupMenu *TextEdit::get_menu() const {
void TextEdit::_bind_methods() {
- ClassDB::bind_method(_MD("_input_event"),&TextEdit::_input_event);
+ ClassDB::bind_method(_MD("_gui_input"),&TextEdit::_gui_input);
ClassDB::bind_method(_MD("_scroll_moved"),&TextEdit::_scroll_moved);
ClassDB::bind_method(_MD("_cursor_changed_emit"),&TextEdit::_cursor_changed_emit);
ClassDB::bind_method(_MD("_text_changed_emit"),&TextEdit::_text_changed_emit);
@@ -4707,6 +4708,7 @@ void TextEdit::_bind_methods() {
BIND_CONSTANT( MENU_MAX );
+ GLOBAL_DEF("gui/timers/text_edit_idle_detect_sec",3);
}
TextEdit::TextEdit() {
@@ -4767,7 +4769,7 @@ TextEdit::TextEdit() {
idle_detect = memnew( Timer );
add_child(idle_detect);
idle_detect->set_one_shot(true);
- idle_detect->set_wait_time(GLOBAL_DEF("display/text_edit_idle_detect_sec",3));
+ idle_detect->set_wait_time(GLOBAL_GET("gui/timers/text_edit_idle_detect_sec"));
idle_detect->connect("timeout", this,"_push_current_op");
click_select_held = memnew( Timer );
@@ -4834,7 +4836,7 @@ TextEdit::TextEdit() {
menu->add_item(TTR("Clear"),MENU_CLEAR);
menu->add_separator();
menu->add_item(TTR("Undo"),MENU_UNDO,KEY_MASK_CMD|KEY_Z);
- menu->connect("item_pressed",this,"menu_option");
+ menu->connect("id_pressed",this,"menu_option");
}
diff --git a/scene/gui/text_edit.h b/scene/gui/text_edit.h
index c674c859e6..c7467f9b13 100644
--- a/scene/gui/text_edit.h
+++ b/scene/gui/text_edit.h
@@ -316,7 +316,7 @@ class TextEdit : public Control {
int _get_column_pos_of_word(const String &p_key, const String &p_search, uint32_t p_search_flags, int p_from_column);
- DVector<int> _search_bind(const String &p_key,uint32_t p_search_flags, int p_from_line,int p_from_column) const;
+ PoolVector<int> _search_bind(const String &p_key,uint32_t p_search_flags, int p_from_line,int p_from_column) const;
PopupMenu *menu;
@@ -333,7 +333,7 @@ protected:
void _insert_text(int p_line, int p_column,const String& p_text,int *r_end_line=NULL,int *r_end_char=NULL);
void _remove_text(int p_from_line, int p_from_column,int p_to_line,int p_to_column);
void _insert_text_at_cursor(const String& p_text);
- void _input_event(const InputEvent& p_input);
+ void _gui_input(const InputEvent& p_input);
void _notification(int p_what);
void _consume_pair_symbol(CharType ch);
diff --git a/scene/gui/texture_frame.cpp b/scene/gui/texture_frame.cpp
index 9c2113233c..bfa72ef067 100644
--- a/scene/gui/texture_frame.cpp
+++ b/scene/gui/texture_frame.cpp
@@ -40,22 +40,22 @@ void TextureFrame::_notification(int p_what) {
switch(stretch_mode) {
case STRETCH_SCALE_ON_EXPAND: {
Size2 s=expand?get_size():texture->get_size();
- draw_texture_rect(texture,Rect2(Point2(),s),false,modulate);
+ draw_texture_rect(texture,Rect2(Point2(),s),false);
} break;
case STRETCH_SCALE: {
- draw_texture_rect(texture,Rect2(Point2(),get_size()),false,modulate);
+ draw_texture_rect(texture,Rect2(Point2(),get_size()),false);
} break;
case STRETCH_TILE: {
- draw_texture_rect(texture,Rect2(Point2(),get_size()),true,modulate);
+ draw_texture_rect(texture,Rect2(Point2(),get_size()),true);
} break;
case STRETCH_KEEP: {
- draw_texture_rect(texture,Rect2(Point2(),texture->get_size()),false,modulate);
+ draw_texture_rect(texture,Rect2(Point2(),texture->get_size()),false);
} break;
case STRETCH_KEEP_CENTERED: {
Vector2 ofs = (get_size() - texture->get_size())/2;
- draw_texture_rect(texture,Rect2(ofs,texture->get_size()),false,modulate);
+ draw_texture_rect(texture,Rect2(ofs,texture->get_size()),false);
} break;
case STRETCH_KEEP_ASPECT_CENTERED:
case STRETCH_KEEP_ASPECT: {
@@ -97,15 +97,12 @@ void TextureFrame::_bind_methods() {
ClassDB::bind_method(_MD("set_texture","texture"), & TextureFrame::set_texture );
ClassDB::bind_method(_MD("get_texture"), & TextureFrame::get_texture );
- ClassDB::bind_method(_MD("set_modulate","modulate"), & TextureFrame::set_modulate );
- ClassDB::bind_method(_MD("get_modulate"), & TextureFrame::get_modulate );
ClassDB::bind_method(_MD("set_expand","enable"), & TextureFrame::set_expand );
ClassDB::bind_method(_MD("has_expand"), & TextureFrame::has_expand );
ClassDB::bind_method(_MD("set_stretch_mode","stretch_mode"), & TextureFrame::set_stretch_mode );
ClassDB::bind_method(_MD("get_stretch_mode"), & TextureFrame::get_stretch_mode );
ADD_PROPERTYNZ( PropertyInfo( Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), _SCS("set_texture"),_SCS("get_texture") );
- ADD_PROPERTYNO( PropertyInfo( Variant::COLOR, "modulate"), _SCS("set_modulate"),_SCS("get_modulate") );
ADD_PROPERTYNZ( PropertyInfo( Variant::BOOL, "expand" ), _SCS("set_expand"),_SCS("has_expand") );
ADD_PROPERTYNO( PropertyInfo( Variant::INT, "stretch_mode",PROPERTY_HINT_ENUM,"Scale On Expand (Compat),Scale,Tile,Keep,Keep Centered,Keep Aspect,Keep Aspect Centered"), _SCS("set_stretch_mode"),_SCS("get_stretch_mode") );
@@ -134,17 +131,6 @@ Ref<Texture> TextureFrame::get_texture() const {
return texture;
}
-void TextureFrame::set_modulate(const Color& p_tex) {
-
- modulate=p_tex;
- update();
-}
-
-Color TextureFrame::get_modulate() const{
-
- return modulate;
-}
-
void TextureFrame::set_expand(bool p_expand) {
@@ -172,8 +158,7 @@ TextureFrame::TextureFrame() {
expand=false;
- modulate=Color(1,1,1,1);
- set_ignore_mouse(true);
+ set_mouse_filter(MOUSE_FILTER_IGNORE);
stretch_mode=STRETCH_SCALE_ON_EXPAND;
}
diff --git a/scene/gui/texture_frame.h b/scene/gui/texture_frame.h
index 47a653a117..c311748708 100644
--- a/scene/gui/texture_frame.h
+++ b/scene/gui/texture_frame.h
@@ -49,7 +49,6 @@ public:
};
private:
bool expand;
- Color modulate;
Ref<Texture> texture;
StretchMode stretch_mode;
protected:
@@ -63,8 +62,6 @@ public:
void set_texture(const Ref<Texture>& p_tex);
Ref<Texture> get_texture() const;
- void set_modulate(const Color& p_tex);
- Color get_modulate() const;
void set_expand(bool p_expand);
bool has_expand() const;
diff --git a/scene/gui/tree.cpp b/scene/gui/tree.cpp
index 40caae48fd..f4f1fd8b9c 100644
--- a/scene/gui/tree.cpp
+++ b/scene/gui/tree.cpp
@@ -1955,7 +1955,7 @@ void Tree::popup_select(int p_option) {
-void Tree::_input_event(InputEvent p_event) {
+void Tree::_gui_input(InputEvent p_event) {
switch (p_event.type) {
@@ -2760,8 +2760,6 @@ void Tree::_notification(int p_what) {
update_scrollbars();
RID ci = get_canvas_item();
- VisualServer::get_singleton()->canvas_item_set_clip(ci,true);
-
Ref<StyleBox> bg = cache.bg;
Ref<StyleBox> bg_focus = get_stylebox("bg_focus");
@@ -3302,7 +3300,7 @@ void Tree::_do_incr_search(const String& p_add) {
uint64_t time = OS::get_singleton()->get_ticks_usec() / 1000; // convert to msec
uint64_t diff = time - last_keypress;
- if (diff > uint64_t(GLOBAL_DEF("gui/incr_search_max_interval_msec",2000)))
+ if (diff > uint64_t(GLOBAL_DEF("gui/timers/incremental_search_max_interval_msec",2000)))
incr_search=p_add;
else
incr_search+=p_add;
@@ -3567,7 +3565,7 @@ bool Tree::get_allow_rmb_select() const{
void Tree::_bind_methods() {
ClassDB::bind_method(_MD("_range_click_timeout"),&Tree::_range_click_timeout);
- ClassDB::bind_method(_MD("_input_event"),&Tree::_input_event);
+ ClassDB::bind_method(_MD("_gui_input"),&Tree::_gui_input);
ClassDB::bind_method(_MD("_popup_select"),&Tree::popup_select);
ClassDB::bind_method(_MD("_text_editor_enter"),&Tree::text_editor_enter);
ClassDB::bind_method(_MD("_text_editor_modal_close"),&Tree::_text_editor_modal_close);
@@ -3688,7 +3686,7 @@ Tree::Tree() {
v_scroll->connect("value_changed", this,"_scroll_moved");
text_editor->connect("text_entered", this,"_text_editor_enter");
text_editor->connect("modal_close", this,"_text_editor_modal_close");
- popup_menu->connect("item_pressed", this,"_popup_select");
+ popup_menu->connect("id_pressed", this,"_popup_select");
value_editor->connect("value_changed", this,"_value_editor_changed");
value_editor->set_as_toplevel(true);
@@ -3711,7 +3709,7 @@ Tree::Tree() {
blocked=0;
cursor_can_exit_tree=true;
- set_stop_mouse(true);
+ set_mouse_filter(MOUSE_FILTER_STOP);
drag_speed=0;
drag_touching=false;
@@ -3730,6 +3728,8 @@ Tree::Tree() {
force_select_on_already_selected=false;
allow_rmb_select=false;
+
+ set_clip_contents(true);
}
diff --git a/scene/gui/tree.h b/scene/gui/tree.h
index c69f685176..8327e356b3 100644
--- a/scene/gui/tree.h
+++ b/scene/gui/tree.h
@@ -345,7 +345,7 @@ friend class TreeItem;
void popup_select(int p_option);
- void _input_event(InputEvent p_event);
+ void _gui_input(InputEvent p_event);
void _notification(int p_what);
Size2 get_minimum_size() const;
diff --git a/scene/gui/video_player.cpp b/scene/gui/video_player.cpp
index 4303b58c43..f7d2ad1c63 100644
--- a/scene/gui/video_player.cpp
+++ b/scene/gui/video_player.cpp
@@ -121,7 +121,7 @@ void VideoPlayer::_notification(int p_notification) {
}
} break;
- case NOTIFICATION_PROCESS: {
+ case NOTIFICATION_INTERNAL_PROCESS: {
if (stream.is_null())
return;
@@ -233,7 +233,7 @@ void VideoPlayer::play() {
return;
playback->stop();
playback->play();
- set_process(true);
+ set_process_internal(true);
AudioServer::get_singleton()->stream_set_active(stream_rid,true);
AudioServer::get_singleton()->stream_set_volume_scale(stream_rid,volume);
last_audio_time=0;
@@ -249,7 +249,7 @@ void VideoPlayer::stop() {
playback->stop();
AudioServer::get_singleton()->stream_set_active(stream_rid,false);
resampler.flush();
- set_process(false);
+ set_process_internal(false);
last_audio_time=0;
};
@@ -266,7 +266,7 @@ void VideoPlayer::set_paused(bool p_paused) {
paused=p_paused;
if (playback.is_valid()) {
playback->set_paused(p_paused);
- set_process(!p_paused);
+ set_process_internal(!p_paused);
};
last_audio_time = 0;
};
diff --git a/scene/io/resource_format_image.cpp b/scene/io/resource_format_image.cpp
index b1034041ba..cc3d9baa74 100644
--- a/scene/io/resource_format_image.cpp
+++ b/scene/io/resource_format_image.cpp
@@ -125,7 +125,7 @@ RES ResourceFormatLoaderImage::load(const String &p_path, const String& p_origin
if (max_texture_size && (image.get_width() > max_texture_size || image.get_height() > max_texture_size)) {
- if (bool(Globals::get_singleton()->get("debug/max_texture_size_alert"))) {
+ if (bool(GlobalConfig::get_singleton()->get("debug/image_loader/max_texture_size_alert"))) {
OS::get_singleton()->alert("Texture is too large: '"+p_path+"', at "+itos(image.get_width())+"x"+itos(image.get_height())+". Max allowed size is: "+itos(max_texture_size)+"x"+itos(max_texture_size)+".","BAD ARTIST, NO COOKIE!");
}
@@ -185,7 +185,7 @@ uint32_t ResourceFormatLoaderImage::load_image_flags(const String &p_path) {
if (flags_found.has("filter")) {
if (flags_found["filter"])
flags|=Texture::FLAG_FILTER;
- } else if (bool(GLOBAL_DEF("image_loader/filter",true))) {
+ } else if (bool(GLOBAL_DEF("rendering/image_loader/filter",true))) {
flags|=Texture::FLAG_FILTER;
}
@@ -193,14 +193,14 @@ uint32_t ResourceFormatLoaderImage::load_image_flags(const String &p_path) {
if (flags_found.has("gen_mipmaps")) {
if (flags_found["gen_mipmaps"])
flags|=Texture::FLAG_MIPMAPS;
- } else if (bool(GLOBAL_DEF("image_loader/gen_mipmaps",true))) {
+ } else if (bool(GLOBAL_DEF("rendering/image_loader/gen_mipmaps",true))) {
flags|=Texture::FLAG_MIPMAPS;
}
if (flags_found.has("repeat")) {
if (flags_found["repeat"])
flags|=Texture::FLAG_REPEAT;
- } else if (bool(GLOBAL_DEF("image_loader/repeat",true))) {
+ } else if (bool(GLOBAL_DEF("rendering/image_loader/repeat",true))) {
flags|=Texture::FLAG_REPEAT;
}
@@ -252,11 +252,11 @@ String ResourceFormatLoaderImage::get_resource_type(const String &p_path) const
ResourceFormatLoaderImage::ResourceFormatLoaderImage() {
- max_texture_size = GLOBAL_DEF("debug/max_texture_size",0);
- GLOBAL_DEF("debug/max_texture_size_alert",false);
- debug_load_times=GLOBAL_DEF("debug/image_load_times",false);
- GLOBAL_DEF("image_loader/filter",true);
- GLOBAL_DEF("image_loader/gen_mipmaps",true);
- GLOBAL_DEF("image_loader/repeat",false);
+ max_texture_size = GLOBAL_DEF("debug/image_loader/max_texture_size",0);
+ GLOBAL_DEF("debug/image_loader/max_texture_size_alert",false);
+ debug_load_times=GLOBAL_DEF("debug/image_loader/image_load_times",false);
+ GLOBAL_DEF("rendering/image_loader/filter",true);
+ GLOBAL_DEF("rendering/image_loader/gen_mipmaps",true);
+ GLOBAL_DEF("rendering/image_loader/repeat",false);
}
diff --git a/scene/io/resource_format_wav.cpp b/scene/io/resource_format_wav.cpp
index 3720aa13fd..f75836d2df 100644
--- a/scene/io/resource_format_wav.cpp
+++ b/scene/io/resource_format_wav.cpp
@@ -171,9 +171,9 @@ RES ResourceFormatLoaderWAV::load(const String &p_path, const String& p_original
if (format_bits>8)
len*=2;
- DVector<uint8_t> data;
+ PoolVector<uint8_t> data;
data.resize(len);
- DVector<uint8_t>::Write dataw = data.write();
+ PoolVector<uint8_t>::Write dataw = data.write();
void * data_ptr = dataw.ptr();
for (int i=0;i<frames;i++) {
@@ -215,7 +215,7 @@ RES ResourceFormatLoaderWAV::load(const String &p_path, const String& p_original
}
- dataw=DVector<uint8_t>::Write();
+ dataw=PoolVector<uint8_t>::Write();
sample->set_data(data);
diff --git a/scene/main/http_request.cpp b/scene/main/http_request.cpp
index 1be43826f7..848be375ca 100644
--- a/scene/main/http_request.cpp
+++ b/scene/main/http_request.cpp
@@ -154,7 +154,7 @@ Error HTTPRequest::request(const String& p_url, const Vector<String>& p_custom_h
return ERR_CANT_CONNECT;
}
- set_process(true);
+ set_process_internal(true);
}
@@ -190,7 +190,7 @@ void HTTPRequest::cancel_request() {
return;
if (!use_threads) {
- set_process(false);
+ set_process_internal(false);
} else {
thread_request_quit=true;
Thread::wait_to_finish(thread);
@@ -459,14 +459,14 @@ void HTTPRequest::_request_done(int p_status, int p_code, const StringArray& hea
void HTTPRequest::_notification(int p_what) {
- if (p_what==NOTIFICATION_PROCESS) {
+ if (p_what==NOTIFICATION_INTERNAL_PROCESS) {
if (use_threads)
return;
bool done = _update_connection();
if (done) {
- set_process(false);
+ set_process_internal(false);
//cancel_request(); called from _request done now
}
}
diff --git a/scene/main/http_request.h b/scene/main/http_request.h
index d4adaa16d4..59be980077 100644
--- a/scene/main/http_request.h
+++ b/scene/main/http_request.h
@@ -76,7 +76,7 @@ private:
bool got_response;
int response_code;
- DVector<String> response_headers;
+ PoolVector<String> response_headers;
String download_to_file;
diff --git a/scene/main/node.cpp b/scene/main/node.cpp
index 5ea83a3b6e..672f54e187 100644
--- a/scene/main/node.cpp
+++ b/scene/main/node.cpp
@@ -89,6 +89,7 @@ void Node::_notification(int p_notification) {
data.network_owner=this;
}
+
if (data.input)
add_to_group("_vp_input"+itos(get_viewport()->get_instance_ID()));
if (data.unhandled_input)
@@ -128,6 +129,26 @@ void Node::_notification(int p_notification) {
if (get_script_instance()) {
+ if (get_script_instance()->has_method(SceneStringNames::get_singleton()->_input)) {
+ set_process_input(true);
+ }
+
+ if (get_script_instance()->has_method(SceneStringNames::get_singleton()->_unhandled_input)) {
+ set_process_unhandled_input(true);
+ }
+
+ if (get_script_instance()->has_method(SceneStringNames::get_singleton()->_unhandled_key_input)) {
+ set_process_unhandled_key_input(true);
+ }
+
+ if (get_script_instance()->has_method(SceneStringNames::get_singleton()->_process)) {
+ set_process(true);
+ }
+
+ if (get_script_instance()->has_method(SceneStringNames::get_singleton()->_fixed_process)) {
+ set_fixed_process(true);
+ }
+
Variant::CallError err;
get_script_instance()->call_multilevel_reversed(SceneStringNames::get_singleton()->_ready,NULL,0);
}
@@ -173,7 +194,10 @@ void Node::_propagate_ready() {
data.children[i]->_propagate_ready();
}
data.blocked--;
- notification(NOTIFICATION_READY);
+ if (data.ready_first) {
+ notification(NOTIFICATION_READY);
+ data.ready_first=false;
+ }
}
@@ -294,6 +318,7 @@ void Node::_propagate_exit_tree() {
data.tree->tree_changed();
data.inside_tree=false;
+ data.ready_notified=false;
data.tree=NULL;
data.depth=-1;
@@ -401,6 +426,33 @@ void Node::set_fixed_process(bool p_process) {
_change_notify("fixed_process");
}
+bool Node::is_fixed_processing() const {
+
+ return data.fixed_process;
+}
+
+void Node::set_fixed_process_internal(bool p_process_internal) {
+
+ if (data.fixed_process_internal==p_process_internal)
+ return;
+
+ data.fixed_process_internal=p_process_internal;
+
+ if (data.fixed_process_internal)
+ add_to_group("fixed_process_internal",false);
+ else
+ remove_from_group("fixed_process_internal");
+
+ data.fixed_process_internal=p_process_internal;
+ _change_notify("fixed_process_internal");
+}
+
+bool Node::is_fixed_processing_internal() const {
+
+ return data.fixed_process_internal;
+}
+
+
void Node::set_pause_mode(PauseMode p_mode) {
if (data.pause_mode==p_mode)
@@ -1115,6 +1167,14 @@ float Node::get_fixed_process_delta_time() const {
return 0;
}
+float Node::get_process_delta_time() const {
+
+ if (data.tree)
+ return data.tree->get_idle_process_time();
+ else
+ return 0;
+}
+
void Node::set_process(bool p_idle_process) {
if (data.idle_process==p_idle_process)
@@ -1131,22 +1191,31 @@ void Node::set_process(bool p_idle_process) {
_change_notify("idle_process");
}
-float Node::get_process_delta_time() const {
- if (data.tree)
- return data.tree->get_idle_process_time();
- else
- return 0;
+bool Node::is_processing() const {
+
+ return data.idle_process;
}
-bool Node::is_fixed_processing() const {
+void Node::set_process_internal(bool p_idle_process_internal) {
- return data.fixed_process;
+ if (data.idle_process_internal==p_idle_process_internal)
+ return;
+
+ data.idle_process_internal=p_idle_process_internal;
+
+ if (data.idle_process_internal)
+ add_to_group("idle_process_internal",false);
+ else
+ remove_from_group("idle_process_internal");
+
+ data.idle_process_internal=p_idle_process_internal;
+ _change_notify("idle_process_internal");
}
-bool Node::is_processing() const {
+bool Node::is_processing_internal() const {
- return data.idle_process;
+ return data.idle_process_internal;
}
@@ -2813,10 +2882,14 @@ bool Node::is_displayed_folded() const {
return data.display_folded;
}
+void Node::request_ready() {
+ data.ready_first=true;
+}
+
void Node::_bind_methods() {
- _GLOBAL_DEF("node/name_num_separator",0);
- Globals::get_singleton()->set_custom_property_info("node/name_num_separator",PropertyInfo(Variant::INT,"node/name_num_separator",PROPERTY_HINT_ENUM, "None,Space,Underscore,Dash"));
+ _GLOBAL_DEF("editor/node_name_num_separator",0);
+ GlobalConfig::get_singleton()->set_custom_property_info("editor/node_name_num_separator",PropertyInfo(Variant::INT,"editor/node_name_num_separator",PROPERTY_HINT_ENUM, "None,Space,Underscore,Dash"));
ClassDB::bind_method(_MD("_add_child_below_node","node:Node","child_node:Node","legible_unique_name"),&Node::add_child_below_node,DEFVAL(false));
@@ -2858,8 +2931,8 @@ void Node::_bind_methods() {
ClassDB::bind_method(_MD("set_fixed_process","enable"),&Node::set_fixed_process);
ClassDB::bind_method(_MD("get_fixed_process_delta_time"),&Node::get_fixed_process_delta_time);
ClassDB::bind_method(_MD("is_fixed_processing"),&Node::is_fixed_processing);
- ClassDB::bind_method(_MD("set_process","enable"),&Node::set_process);
ClassDB::bind_method(_MD("get_process_delta_time"),&Node::get_process_delta_time);
+ ClassDB::bind_method(_MD("set_process","enable"),&Node::set_process);
ClassDB::bind_method(_MD("is_processing"),&Node::is_processing);
ClassDB::bind_method(_MD("set_process_input","enable"),&Node::set_process_input);
ClassDB::bind_method(_MD("is_processing_input"),&Node::is_processing_input);
@@ -2875,6 +2948,12 @@ void Node::_bind_methods() {
ClassDB::bind_method(_MD("set_display_folded","fold"),&Node::set_display_folded);
ClassDB::bind_method(_MD("is_displayed_folded"),&Node::is_displayed_folded);
+ ClassDB::bind_method(_MD("set_process_internal","enable"),&Node::set_process_internal);
+ ClassDB::bind_method(_MD("is_processing_internal"),&Node::is_processing_internal);
+
+ ClassDB::bind_method(_MD("set_fixed_process_internal","enable"),&Node::set_fixed_process_internal);
+ ClassDB::bind_method(_MD("is_fixed_processing_internal"),&Node::is_fixed_processing_internal);
+
ClassDB::bind_method(_MD("get_tree:SceneTree"),&Node::get_tree);
ClassDB::bind_method(_MD("duplicate:Node","use_instancing"),&Node::duplicate,DEFVAL(false));
@@ -2888,6 +2967,8 @@ void Node::_bind_methods() {
ClassDB::bind_method(_MD("queue_free"),&Node::queue_delete);
+ ClassDB::bind_method(_MD("request_ready"),&Node::request_ready);
+
ClassDB::bind_method(_MD("set_network_mode","mode"),&Node::set_network_mode);
ClassDB::bind_method(_MD("get_network_mode"),&Node::get_network_mode);
@@ -2946,6 +3027,9 @@ void Node::_bind_methods() {
BIND_CONSTANT( NOTIFICATION_DRAG_BEGIN );
BIND_CONSTANT( NOTIFICATION_DRAG_END );
BIND_CONSTANT( NOTIFICATION_PATH_CHANGED);
+ BIND_CONSTANT( NOTIFICATION_TRANSLATION_CHANGED );
+ BIND_CONSTANT( NOTIFICATION_INTERNAL_PROCESS );
+ BIND_CONSTANT( NOTIFICATION_INTERNAL_FIXED_PROCESS );
BIND_CONSTANT( NETWORK_MODE_INHERIT );
@@ -2989,7 +3073,7 @@ void Node::_bind_methods() {
String Node::_get_name_num_separator() {
- switch(Globals::get_singleton()->get("node/name_num_separator").operator int()) {
+ switch(GlobalConfig::get_singleton()->get("node/name_num_separator").operator int()) {
case 0: return "";
case 1: return " ";
case 2: return "_";
@@ -3008,6 +3092,8 @@ Node::Node() {
data.tree=NULL;
data.fixed_process=false;
data.idle_process=false;
+ data.fixed_process_internal=false;
+ data.idle_process_internal=false;
data.inside_tree=false;
data.ready_notified=false;
@@ -3026,6 +3112,7 @@ Node::Node() {
data.viewport=NULL;
data.use_placeholder=false;
data.display_folded=false;
+ data.ready_first=true;
}
diff --git a/scene/main/node.h b/scene/main/node.h
index 5c8cde5192..e27404d46e 100644
--- a/scene/main/node.h
+++ b/scene/main/node.h
@@ -103,7 +103,8 @@ private:
StringName name;
SceneTree *tree;
bool inside_tree;
- bool ready_notified;
+ bool ready_notified; //this is a small hack, so if a node is added during _ready() to the tree, it corretly gets the _ready() notification
+ bool ready_first;
#ifdef TOOLS_ENABLED
NodePath import_path; //path used when imported, used by scene editors to keep tracking
#endif
@@ -129,6 +130,9 @@ private:
bool fixed_process;
bool idle_process;
+ bool fixed_process_internal;
+ bool idle_process_internal;
+
bool input;
bool unhandled_input;
bool unhandled_key_input;
@@ -146,7 +150,6 @@ private:
void _print_tree(const Node *p_node);
- virtual bool _use_builtin_script() const { return true; }
Node *_get_node(const NodePath& p_path) const;
Node *_get_child_by_name(const StringName& p_name) const;
@@ -223,6 +226,10 @@ public:
NOTIFICATION_DRAG_BEGIN=21,
NOTIFICATION_DRAG_END=22,
NOTIFICATION_PATH_CHANGED=23,
+ NOTIFICATION_TRANSLATION_CHANGED=24,
+ NOTIFICATION_INTERNAL_PROCESS = 25,
+ NOTIFICATION_INTERNAL_FIXED_PROCESS = 26,
+
};
/* NODE/TREE */
@@ -302,6 +309,11 @@ public:
float get_process_delta_time() const;
bool is_processing() const;
+ void set_fixed_process_internal(bool p_process);
+ bool is_fixed_processing_internal() const;
+
+ void set_process_internal(bool p_process);
+ bool is_processing_internal() const;
void set_process_input(bool p_enable);
bool is_processing_input() const;
@@ -337,6 +349,8 @@ public:
PauseMode get_pause_mode() const;
bool can_process() const;
+ void request_ready();
+
static void print_stray_nodes();
#ifdef TOOLS_ENABLED
diff --git a/scene/main/resource_preloader.cpp b/scene/main/resource_preloader.cpp
index 57bda91494..93a836a2eb 100644
--- a/scene/main/resource_preloader.cpp
+++ b/scene/main/resource_preloader.cpp
@@ -33,7 +33,7 @@ void ResourcePreloader::_set_resources(const Array& p_data) {
resources.clear();
ERR_FAIL_COND(p_data.size()!=2);
- DVector<String> names=p_data[0];
+ PoolVector<String> names=p_data[0];
Array resdata=p_data[1];
ERR_FAIL_COND(names.size()!=resdata.size());
@@ -52,7 +52,7 @@ void ResourcePreloader::_set_resources(const Array& p_data) {
Array ResourcePreloader::_get_resources() const {
- DVector<String> names;
+ PoolVector<String> names;
Array arr;
arr.resize(resources.size());
names.resize(resources.size());
@@ -139,9 +139,9 @@ RES ResourcePreloader::get_resource(const StringName& p_name) const {
return resources[p_name];
}
-DVector<String> ResourcePreloader::_get_resource_list() const {
+PoolVector<String> ResourcePreloader::_get_resource_list() const {
- DVector<String> res;
+ PoolVector<String> res;
res.resize(resources.size());
int i=0;
for(Map<StringName,RES >::Element *E=resources.front();E;E=E->next(),i++) {
diff --git a/scene/main/resource_preloader.h b/scene/main/resource_preloader.h
index 8f4f997cee..4e585d1751 100644
--- a/scene/main/resource_preloader.h
+++ b/scene/main/resource_preloader.h
@@ -41,7 +41,7 @@ class ResourcePreloader : public Node {
void _set_resources(const Array& p_data);
Array _get_resources() const;
- DVector<String> _get_resource_list() const;
+ PoolVector<String> _get_resource_list() const;
protected:
diff --git a/scene/main/scene_main_loop.cpp b/scene/main/scene_main_loop.cpp
index 966d4c82ef..5cb60d25d9 100644
--- a/scene/main/scene_main_loop.cpp
+++ b/scene/main/scene_main_loop.cpp
@@ -366,7 +366,7 @@ void SceneTree::input_text( const String& p_text ) {
void SceneTree::input_event( const InputEvent& p_event ) {
- if (is_editor_hint() && (p_event.type==InputEvent::JOYSTICK_MOTION || p_event.type==InputEvent::JOYSTICK_BUTTON))
+ if (is_editor_hint() && (p_event.type==InputEvent::JOYPAD_MOTION || p_event.type==InputEvent::JOYPAD_BUTTON))
return; //avoid joy input on editor
root_lock++;
@@ -523,6 +523,7 @@ bool SceneTree::iteration(float p_time) {
emit_signal("fixed_frame");
+ _notify_group_pause("fixed_process_internal",Node::NOTIFICATION_INTERNAL_FIXED_PROCESS);
_notify_group_pause("fixed_process",Node::NOTIFICATION_FIXED_PROCESS);
_flush_ugc();
_flush_transform_notifications();
@@ -554,6 +555,7 @@ bool SceneTree::idle(float p_time){
_flush_transform_notifications();
+ _notify_group_pause("idle_process_internal",Node::NOTIFICATION_INTERNAL_PROCESS);
_notify_group_pause("idle_process",Node::NOTIFICATION_PROCESS);
Size2 win_size=Size2( OS::get_singleton()->get_video_mode().width, OS::get_singleton()->get_video_mode().height );
@@ -650,6 +652,9 @@ void SceneTree::_notification(int p_notification) {
get_root()->propagate_notification(p_notification);
} break;
+ case NOTIFICATION_TRANSLATION_CHANGED: {
+ get_root()->propagate_notification(Node::NOTIFICATION_TRANSLATION_CHANGED);
+ } break;
case NOTIFICATION_WM_UNFOCUS_REQUEST: {
notify_group(GROUP_CALL_REALTIME|GROUP_CALL_MULIILEVEL,"input",NOTIFICATION_WM_UNFOCUS_REQUEST);
@@ -831,11 +836,11 @@ Ref<Mesh> SceneTree::get_debug_contact_mesh() {
1,3,5,
};
- DVector<int> indices;
+ PoolVector<int> indices;
for(int i=0;i<8*3;i++)
indices.push_back(diamond_faces[i]);
- DVector<Vector3> vertices;
+ PoolVector<Vector3> vertices;
for(int i=0;i<6;i++)
vertices.push_back(diamond[i]*0.1);
@@ -2289,11 +2294,11 @@ SceneTree::SceneTree() {
editor_hint=false;
debug_collisions_hint=false;
debug_navigation_hint=false;
- debug_collisions_color=GLOBAL_DEF("debug/collision_shape_color",Color(0.0,0.6,0.7,0.5));
- debug_collision_contact_color=GLOBAL_DEF("debug/collision_contact_color",Color(1.0,0.2,0.1,0.8));
- debug_navigation_color=GLOBAL_DEF("debug/navigation_geometry_color",Color(0.1,1.0,0.7,0.4));
- debug_navigation_disabled_color=GLOBAL_DEF("debug/navigation_disabled_geometry_color",Color(1.0,0.7,0.1,0.4));
- collision_debug_contacts=GLOBAL_DEF("debug/collision_max_contacts_displayed",10000);
+ debug_collisions_color=GLOBAL_DEF("debug/collision/shape_color",Color(0.0,0.6,0.7,0.5));
+ debug_collision_contact_color=GLOBAL_DEF("debug/collision/contact_color",Color(1.0,0.2,0.1,0.8));
+ debug_navigation_color=GLOBAL_DEF("debug/navigation/geometry_color",Color(0.1,1.0,0.7,0.4));
+ debug_navigation_disabled_color=GLOBAL_DEF("debug/navigation/disabled_geometry_color",Color(1.0,0.7,0.1,0.4));
+ collision_debug_contacts=GLOBAL_DEF("debug/collision/max_contacts_displayed",10000);
@@ -2322,10 +2327,10 @@ SceneTree::SceneTree() {
int ref_atlas_size = GLOBAL_DEF("rendering/reflections/atlas_size",2048);
int ref_atlas_subdiv = GLOBAL_DEF("rendering/reflections/atlas_subdiv",8);
- int msaa_mode = GLOBAL_DEF("rendering/antialias/msaa",0);
- Globals::get_singleton()->set_custom_property_info("rendering/antialias/msaa",PropertyInfo(Variant::INT,"rendering/antialias/msaa",PROPERTY_HINT_ENUM,"Disabled,2x,4x,8x,16x"));
+ int msaa_mode = GLOBAL_DEF("rendering/quality/msaa",0);
+ GlobalConfig::get_singleton()->set_custom_property_info("rendering/quality/msaa",PropertyInfo(Variant::INT,"rendering/quality/msaa",PROPERTY_HINT_ENUM,"Disabled,2x,4x,8x,16x"));
root->set_msaa(Viewport::MSAA(msaa_mode));
- bool hdr = GLOBAL_DEF("rendering/dynamic_range/hdr",true);
+ bool hdr = GLOBAL_DEF("rendering/quality/hdr",true);
root->set_hdr(hdr);
VS::get_singleton()->scenario_set_reflection_atlas_size(root->get_world()->get_scenario(),ref_atlas_size,ref_atlas_subdiv);
@@ -2341,7 +2346,7 @@ SceneTree::SceneTree() {
ScriptDebugger::get_singleton()->set_request_scene_tree_message_func(_debugger_request_tree,this);
}
- root->set_physics_object_picking(GLOBAL_DEF("physics/enable_object_picking",true));
+ root->set_physics_object_picking(GLOBAL_DEF("physics/common/enable_object_picking",true));
#ifdef TOOLS_ENABLED
edited_scene_root=NULL;
diff --git a/scene/main/timer.cpp b/scene/main/timer.cpp
index 408a3e9a2c..7852e2b46b 100644
--- a/scene/main/timer.cpp
+++ b/scene/main/timer.cpp
@@ -45,8 +45,8 @@ void Timer::_notification(int p_what) {
autostart=false;
}
} break;
- case NOTIFICATION_PROCESS: {
- if (timer_process_mode == TIMER_PROCESS_FIXED || !is_processing())
+ case NOTIFICATION_INTERNAL_PROCESS: {
+ if (timer_process_mode == TIMER_PROCESS_FIXED || !is_processing_internal())
return;
time_left -= get_process_delta_time();
@@ -61,8 +61,8 @@ void Timer::_notification(int p_what) {
}
} break;
- case NOTIFICATION_FIXED_PROCESS: {
- if (timer_process_mode == TIMER_PROCESS_IDLE || !is_fixed_processing())
+ case NOTIFICATION_INTERNAL_FIXED_PROCESS: {
+ if (timer_process_mode == TIMER_PROCESS_IDLE || !is_fixed_processing_internal())
return;
time_left -= get_fixed_process_delta_time();
@@ -147,15 +147,15 @@ void Timer::set_timer_process_mode(TimerProcessMode p_mode) {
switch (timer_process_mode) {
case TIMER_PROCESS_FIXED:
- if (is_fixed_processing()) {
- set_fixed_process(false);
- set_process(true);
+ if (is_fixed_processing_internal()) {
+ set_fixed_process_internal(false);
+ set_process_internal(true);
}
break;
case TIMER_PROCESS_IDLE:
- if (is_processing()) {
- set_process(false);
- set_fixed_process(true);
+ if (is_processing_internal()) {
+ set_process_internal(false);
+ set_fixed_process_internal(true);
}
break;
}
@@ -171,8 +171,8 @@ Timer::TimerProcessMode Timer::get_timer_process_mode() const{
void Timer::_set_process(bool p_process, bool p_force)
{
switch (timer_process_mode) {
- case TIMER_PROCESS_FIXED: set_fixed_process(p_process && active); break;
- case TIMER_PROCESS_IDLE: set_process(p_process && active); break;
+ case TIMER_PROCESS_FIXED: set_fixed_process_internal(p_process && active); break;
+ case TIMER_PROCESS_IDLE: set_process_internal(p_process && active); break;
}
processing = p_process;
}
diff --git a/scene/main/viewport.cpp b/scene/main/viewport.cpp
index f2a5648eae..bd80f97c22 100644
--- a/scene/main/viewport.cpp
+++ b/scene/main/viewport.cpp
@@ -51,6 +51,49 @@
#include "globals.h"
+void ViewportTexture::setup_local_to_scene() {
+
+ if (vp) {
+ vp->viewport_textures.erase(this);
+ }
+
+ vp=NULL;
+
+ Node *local_scene = get_local_scene();
+ if (!local_scene) {
+ return;
+ }
+
+ Node *vpn = local_scene->get_node(path);
+ ERR_EXPLAIN("ViewportTexture: Path to node is invalid");
+ ERR_FAIL_COND(!vpn);
+
+ vp = vpn->cast_to<Viewport>();
+
+ ERR_EXPLAIN("ViewportTexture: Path to node does not point to a viewport");
+ ERR_FAIL_COND(!vp);
+
+ vp->viewport_textures.insert(this);
+}
+
+void ViewportTexture::set_viewport_path_in_scene(const NodePath& p_path) {
+
+ if (path==p_path)
+ return;
+
+ path=p_path;
+
+ if (get_local_scene()) {
+ setup_local_to_scene();
+ }
+
+}
+
+NodePath ViewportTexture::get_viewport_path_in_scene() const {
+
+ return path;
+}
+
int ViewportTexture::get_width() const {
ERR_FAIL_COND_V(!vp,0);
@@ -82,24 +125,40 @@ void ViewportTexture::set_flags(uint32_t p_flags){
if (!vp)
return;
- if (p_flags&FLAG_FILTER)
- flags=FLAG_FILTER;
- else
- flags=0;
-
- VS::get_singleton()->texture_set_flags(vp->texture_rid,flags);
+ vp->texture_flags=p_flags;
+ VS::get_singleton()->texture_set_flags(vp->texture_rid,p_flags);
}
uint32_t ViewportTexture::get_flags() const{
- return flags;
+ if (!vp)
+ return 0;
+
+ return vp->texture_flags;
+}
+
+void ViewportTexture::_bind_methods() {
+
+ ClassDB::bind_method(_MD("set_viewport_path_in_scene","path"),&ViewportTexture::set_viewport_path_in_scene);
+ ClassDB::bind_method(_MD("get_viewport_path_in_scene"),&ViewportTexture::get_viewport_path_in_scene);
+
+ ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH,"viewport_path"),_SCS("set_viewport_path_in_scene"),_SCS("get_viewport_path_in_scene"));
+
+}
+
+ViewportTexture::ViewportTexture(){
+
+ vp=NULL;
+ set_local_to_scene(true);
+
}
-ViewportTexture::ViewportTexture(Viewport *p_vp){
+ViewportTexture::~ViewportTexture(){
- vp=p_vp;
- flags=0;
+ if (vp) {
+ vp->viewport_textures.erase(this);
+ }
}
/////////////////////////////////////
@@ -1256,7 +1315,7 @@ Image Viewport::get_screen_capture() const {
Ref<ViewportTexture> Viewport::get_texture() const {
- return texture;
+ return default_texture;
}
void Viewport::set_vflip(bool p_enable) {
@@ -1605,17 +1664,17 @@ void Viewport::_gui_call_input(Control *p_control,const InputEvent& p_input) {
Control *control = ci->cast_to<Control>();
if (control) {
- control->call_multilevel(SceneStringNames::get_singleton()->_input_event,ev);
+ control->call_multilevel(SceneStringNames::get_singleton()->_gui_input,ev);
if (gui.key_event_accepted)
break;
if (!control->is_inside_tree())
break;
- control->emit_signal(SceneStringNames::get_singleton()->input_event,ev);
+ control->emit_signal(SceneStringNames::get_singleton()->gui_input,ev);
if (!control->is_inside_tree() || control->is_set_as_toplevel())
break;
if (gui.key_event_accepted)
break;
- if (!cant_stop_me_now && control->data.stop_mouse && (ev.type==InputEvent::MOUSE_BUTTON || ev.type==InputEvent::MOUSE_MOTION))
+ if (!cant_stop_me_now && control->data.mouse_filter==Control::MOUSE_FILTER_STOP && (ev.type==InputEvent::MOUSE_BUTTON || ev.type==InputEvent::MOUSE_MOTION))
break;
}
@@ -1724,7 +1783,7 @@ Control* Viewport::_gui_find_control_at_pos(CanvasItem* p_node,const Point2& p_g
matrix.affine_invert();
//conditions for considering this as a valid control for return
- if (!c->data.ignore_mouse && c->has_point(matrix.xform(p_global)) && (!gui.drag_preview || (c!=gui.drag_preview && !gui.drag_preview->is_a_parent_of(c)))) {
+ if (c->data.mouse_filter!=Control::MOUSE_FILTER_IGNORE && c->has_point(matrix.xform(p_global)) && (!gui.drag_preview || (c!=gui.drag_preview && !gui.drag_preview->is_a_parent_of(c)))) {
r_inv_xform=matrix;
return c;
} else
@@ -2086,8 +2145,8 @@ void Viewport::_gui_input_event(InputEvent p_event) {
} break;
case InputEvent::ACTION:
- case InputEvent::JOYSTICK_BUTTON:
- case InputEvent::JOYSTICK_MOTION:
+ case InputEvent::JOYPAD_BUTTON:
+ case InputEvent::JOYPAD_MOTION:
case InputEvent::KEY: {
@@ -2099,9 +2158,9 @@ void Viewport::_gui_input_event(InputEvent p_event) {
gui.key_event_accepted=false;
if (gui.key_focus->can_process()) {
- gui.key_focus->call_multilevel("_input_event",p_event);
+ gui.key_focus->call_multilevel(SceneStringNames::get_singleton()->_gui_input,p_event);
if (gui.key_focus) //maybe lost it
- gui.key_focus->emit_signal(SceneStringNames::get_singleton()->input_event,p_event);
+ gui.key_focus->emit_signal(SceneStringNames::get_singleton()->gui_input,p_event);
}
@@ -2409,7 +2468,7 @@ void Viewport::_gui_grab_click_focus(Control *p_control) {
mb.y=click.y;
mb.button_index=gui.mouse_focus_button;
mb.pressed=false;
- gui.mouse_focus->call_deferred("_input_event",ie);
+ gui.mouse_focus->call_deferred(SceneStringNames::get_singleton()->_gui_input,ie);
gui.mouse_focus=p_control;
@@ -2419,7 +2478,7 @@ void Viewport::_gui_grab_click_focus(Control *p_control) {
mb.y=click.y;
mb.button_index=gui.mouse_focus_button;
mb.pressed=true;
- gui.mouse_focus->call_deferred("_input_event",ie);
+ gui.mouse_focus->call_deferred(SceneStringNames::get_singleton()->_gui_input,ie);
}
}
@@ -2788,6 +2847,12 @@ Viewport::Viewport() {
viewport = VisualServer::get_singleton()->viewport_create();
texture_rid=VisualServer::get_singleton()->viewport_get_texture(viewport);
+ texture_flags=0;
+
+ default_texture.instance();
+ default_texture->vp=const_cast<Viewport*>(this);
+ viewport_textures.insert(default_texture.ptr());
+
internal_listener = SpatialSoundServer::get_singleton()->listener_create();
audio_listener=false;
internal_listener_2d = SpatialSound2DServer::get_singleton()->listener_create();
@@ -2805,7 +2870,6 @@ Viewport::Viewport() {
clear_on_new_frame=true;
//clear=true;
update_mode=UPDATE_WHEN_VISIBLE;
- texture = Ref<ViewportTexture>( memnew( ViewportTexture(this) ) );
physics_object_picking=false;
physics_object_capture=0;
@@ -2835,7 +2899,7 @@ Viewport::Viewport() {
gui.tooltip_timer = -1;
//gui.tooltip_timer->force_parent_owned();
- gui.tooltip_delay=GLOBAL_DEF("display/tooltip_delay",0.7);
+ gui.tooltip_delay=GLOBAL_DEF("gui/timers/tooltip_delay_sec",0.7);
gui.tooltip=NULL;
gui.tooltip_label=NULL;
@@ -2853,11 +2917,14 @@ Viewport::Viewport() {
Viewport::~Viewport() {
+ //erase itself from viewport textures
+ for(Set<ViewportTexture*>::Element *E=viewport_textures.front();E;E=E->next()) {
+ E->get()->vp=NULL;
+ }
VisualServer::get_singleton()->free( viewport );
SpatialSoundServer::get_singleton()->free(internal_listener);
SpatialSound2DServer::get_singleton()->free(internal_listener_2d);
- if (texture.is_valid())
- texture->vp=NULL; //so if used, will crash
+
}
diff --git a/scene/main/viewport.h b/scene/main/viewport.h
index 702c9f792f..6666565069 100644
--- a/scene/main/viewport.h
+++ b/scene/main/viewport.h
@@ -52,13 +52,20 @@ class ViewportTexture : public Texture {
GDCLASS( ViewportTexture, Texture );
- int flags;
-friend class Viewport;
- Viewport *vp;
+ NodePath path;
+friend class Viewport;
+ Viewport* vp;
+protected:
+ static void _bind_methods();
public:
+ void set_viewport_path_in_scene(const NodePath& p_path);
+ NodePath get_viewport_path_in_scene() const;
+
+ virtual void setup_local_to_scene();
+
virtual int get_width() const;
virtual int get_height() const;
@@ -70,7 +77,8 @@ public:
virtual void set_flags(uint32_t p_flags);
virtual uint32_t get_flags() const;
- ViewportTexture(Viewport *p_vp=NULL);
+ ViewportTexture();
+ ~ViewportTexture();
};
@@ -191,7 +199,7 @@ friend class ViewportTexture;
bool disable_3d;
UpdateMode update_mode;
RID texture_rid;
- Ref<ViewportTexture> texture;
+ uint32_t texture_flags;
int shadow_atlas_size;
ShadowAtlasQuadrantSubdiv shadow_atlas_quadrant_subdiv[4];
@@ -199,6 +207,9 @@ friend class ViewportTexture;
MSAA msaa;
bool hdr;
+ Ref<ViewportTexture> default_texture;
+ Set<ViewportTexture*> viewport_textures;
+
struct GUI {
// info used when this is a window
diff --git a/scene/register_scene_types.cpp b/scene/register_scene_types.cpp
index ebdf84271b..2b7c95306f 100644
--- a/scene/register_scene_types.cpp
+++ b/scene/register_scene_types.cpp
@@ -273,12 +273,12 @@ void register_scene_types() {
ResourceLoader::add_resource_format_loader( resource_loader_theme );
- bool default_theme_hidpi=GLOBAL_DEF("display/use_hidpi_theme",false);
- Globals::get_singleton()->set_custom_property_info("display/use_hidpi_theme",PropertyInfo(Variant::BOOL,"display/use_hidpi_theme",PROPERTY_HINT_NONE,"",PROPERTY_USAGE_DEFAULT|PROPERTY_USAGE_RESTART_IF_CHANGED));
- String theme_path = GLOBAL_DEF("display/custom_theme","");
- Globals::get_singleton()->set_custom_property_info("display/custom_theme",PropertyInfo(Variant::STRING,"display/custom_theme",PROPERTY_HINT_FILE,"*.tres,*.res",PROPERTY_USAGE_DEFAULT|PROPERTY_USAGE_RESTART_IF_CHANGED));
- String font_path = GLOBAL_DEF("display/custom_theme_font","");
- Globals::get_singleton()->set_custom_property_info("display/custom_theme_font",PropertyInfo(Variant::STRING,"display/custom_theme_font",PROPERTY_HINT_FILE,"*.tres,*.res,*.fnt",PROPERTY_USAGE_DEFAULT|PROPERTY_USAGE_RESTART_IF_CHANGED));
+ bool default_theme_hidpi=GLOBAL_DEF("gui/theme/use_hidpi",false);
+ GlobalConfig::get_singleton()->set_custom_property_info("gui/theme/use_hidpi",PropertyInfo(Variant::BOOL,"gui/theme/use_hidpi",PROPERTY_HINT_NONE,"",PROPERTY_USAGE_DEFAULT|PROPERTY_USAGE_RESTART_IF_CHANGED));
+ String theme_path = GLOBAL_DEF("gui/theme/custom","");
+ GlobalConfig::get_singleton()->set_custom_property_info("gui/theme/custom",PropertyInfo(Variant::STRING,"gui/theme/custom",PROPERTY_HINT_FILE,"*.tres,*.res",PROPERTY_USAGE_DEFAULT|PROPERTY_USAGE_RESTART_IF_CHANGED));
+ String font_path = GLOBAL_DEF("gui/theme/custom_font","");
+ GlobalConfig::get_singleton()->set_custom_property_info("gui/theme/custom_font",PropertyInfo(Variant::STRING,"gui/theme/custom_font",PROPERTY_HINT_FILE,"*.tres,*.res,*.fnt",PROPERTY_USAGE_DEFAULT|PROPERTY_USAGE_RESTART_IF_CHANGED));
if (theme_path!=String()) {
@@ -481,7 +481,7 @@ void register_scene_types() {
#endif
ClassDB::register_class<MeshLibrary>();
- AcceptDialog::set_swap_ok_cancel( GLOBAL_DEF("display/swap_ok_cancel",bool(OS::get_singleton()->get_swap_ok_cancel())) );
+ AcceptDialog::set_swap_ok_cancel( GLOBAL_DEF("gui/common/swap_ok_cancel",bool(OS::get_singleton()->get_swap_ok_cancel())) );
ClassDB::register_class<SamplePlayer>();
ClassDB::register_class<StreamPlayer>();
@@ -515,12 +515,6 @@ void register_scene_types() {
ClassDB::register_class<OccluderPolygon2D>();
ClassDB::register_class<YSort>();
ClassDB::register_class<BackBufferCopy>();
- if (bool(GLOBAL_DEF("physics/remove_collision_helpers_at_runtime",false))) {
- ClassDB::set_class_enabled("CollisionShape2D",false);
- ClassDB::set_class_enabled("CollisionPolygon2D",false);
- ClassDB::set_class_enabled("CollisionShape",false);
- ClassDB::set_class_enabled("CollisionPolygon",false);
- }
OS::get_singleton()->yield(); //may take time to init
@@ -650,6 +644,12 @@ void register_scene_types() {
resource_loader_text = memnew( ResourceFormatLoaderText );
ResourceLoader::add_resource_format_loader(resource_loader_text,true);
+ for(int i=0;i<20;i++) {
+ GLOBAL_DEF("layer_names/2d_render/layer_"+itos(i+1),"");
+ GLOBAL_DEF("layer_names/2d_physics/layer_"+itos(i+1),"");
+ GLOBAL_DEF("layer_names/3d_render/layer_"+itos(i+1),"");
+ GLOBAL_DEF("layer_names/3d_physics/layer_"+itos(i+1),"");
+ }
}
void unregister_scene_types() {
diff --git a/scene/resources/animation.cpp b/scene/resources/animation.cpp
index b5c438d953..c962e1a671 100644
--- a/scene/resources/animation.cpp
+++ b/scene/resources/animation.cpp
@@ -72,6 +72,8 @@ bool Animation::_set(const StringName& p_name, const Variant& p_value) {
track_set_path(track,p_value);
else if (what=="interp")
track_set_interpolation_type(track,InterpolationType(p_value.operator int()));
+ else if (what=="loop_wrap")
+ track_set_interpolation_loop_wrap(track,p_value);
else if (what=="imported")
track_set_imported(track,p_value);
else if (what == "keys" || what=="key_values") {
@@ -79,14 +81,14 @@ bool Animation::_set(const StringName& p_name, const Variant& p_value) {
if (track_get_type(track)==TYPE_TRANSFORM) {
TransformTrack *tt = static_cast<TransformTrack*>(tracks[track]);
- DVector<float> values=p_value;
+ PoolVector<float> values=p_value;
int vcount=values.size();
#if 0 // old compatibility hack
if ((vcount%11) == 0) {
- DVector<float>::Read r = values.read();
+ PoolVector<float>::Read r = values.read();
tt->transforms.resize(vcount/11);
@@ -121,7 +123,7 @@ bool Animation::_set(const StringName& p_name, const Variant& p_value) {
#endif
ERR_FAIL_COND_V(vcount%12,false); // shuld be multiple of 11
- DVector<float>::Read r = values.read();
+ PoolVector<float>::Read r = values.read();
tt->transforms.resize(vcount/12);
@@ -172,7 +174,7 @@ bool Animation::_set(const StringName& p_name, const Variant& p_value) {
- DVector<float> times=d["times"];
+ PoolVector<float> times=d["times"];
Array values=d["values"];
ERR_FAIL_COND_V(times.size()!=values.size(),false);
@@ -181,7 +183,7 @@ bool Animation::_set(const StringName& p_name, const Variant& p_value) {
int valcount=times.size();
- DVector<float>::Read rt = times.read();
+ PoolVector<float>::Read rt = times.read();
vt->values.resize(valcount);
@@ -193,10 +195,10 @@ bool Animation::_set(const StringName& p_name, const Variant& p_value) {
if (d.has("transitions")) {
- DVector<float> transitions = d["transitions"];
+ PoolVector<float> transitions = d["transitions"];
ERR_FAIL_COND_V(transitions.size()!=valcount,false);
- DVector<float>::Read rtr = transitions.read();
+ PoolVector<float>::Read rtr = transitions.read();
for(int i=0;i<valcount;i++) {
@@ -218,7 +220,7 @@ bool Animation::_set(const StringName& p_name, const Variant& p_value) {
ERR_FAIL_COND_V(!d.has("times"),false);
ERR_FAIL_COND_V(!d.has("values"),false);
- DVector<float> times=d["times"];
+ PoolVector<float> times=d["times"];
Array values=d["values"];
ERR_FAIL_COND_V(times.size()!=values.size(),false);
@@ -227,7 +229,7 @@ bool Animation::_set(const StringName& p_name, const Variant& p_value) {
int valcount=times.size();
- DVector<float>::Read rt = times.read();
+ PoolVector<float>::Read rt = times.read();
for(int i=0;i<valcount;i++) {
@@ -236,10 +238,10 @@ bool Animation::_set(const StringName& p_name, const Variant& p_value) {
if (d.has("transitions")) {
- DVector<float> transitions = d["transitions"];
+ PoolVector<float> transitions = d["transitions"];
ERR_FAIL_COND_V(transitions.size()!=valcount,false);
- DVector<float>::Read rtr = transitions.read();
+ PoolVector<float>::Read rtr = transitions.read();
for(int i=0;i<valcount;i++) {
@@ -291,17 +293,19 @@ bool Animation::_get(const StringName& p_name,Variant &r_ret) const {
r_ret=track_get_path(track);
else if (what=="interp")
r_ret = track_get_interpolation_type(track);
+ else if (what=="loop_wrap")
+ r_ret = track_get_interpolation_loop_wrap(track);
else if (what=="imported")
r_ret = track_is_imported(track);
else if (what=="keys") {
if (track_get_type(track)==TYPE_TRANSFORM) {
- DVector<real_t> keys;
+ PoolVector<real_t> keys;
int kk=track_get_key_count(track);
keys.resize(kk*12);
- DVector<real_t>::Write w = keys.write();
+ PoolVector<real_t>::Write w = keys.write();
int idx=0;
for(int i=0;i<track_get_key_count(track);i++) {
@@ -327,7 +331,7 @@ bool Animation::_get(const StringName& p_name,Variant &r_ret) const {
w[idx++]=scale.z;
}
- w = DVector<real_t>::Write();
+ w = PoolVector<real_t>::Write();
r_ret=keys;
return true;
@@ -338,8 +342,8 @@ bool Animation::_get(const StringName& p_name,Variant &r_ret) const {
Dictionary d;
- DVector<float> key_times;
- DVector<float> key_transitions;
+ PoolVector<float> key_times;
+ PoolVector<float> key_transitions;
Array key_values;
int kk=vt->values.size();
@@ -348,8 +352,8 @@ bool Animation::_get(const StringName& p_name,Variant &r_ret) const {
key_transitions.resize(kk);
key_values.resize(kk);
- DVector<float>::Write wti=key_times.write();
- DVector<float>::Write wtr=key_transitions.write();
+ PoolVector<float>::Write wti=key_times.write();
+ PoolVector<float>::Write wtr=key_transitions.write();
int idx=0;
@@ -363,8 +367,8 @@ bool Animation::_get(const StringName& p_name,Variant &r_ret) const {
idx++;
}
- wti=DVector<float>::Write();
- wtr=DVector<float>::Write();
+ wti=PoolVector<float>::Write();
+ wtr=PoolVector<float>::Write();
d["times"]=key_times;
d["transitions"]=key_transitions;
@@ -382,8 +386,8 @@ bool Animation::_get(const StringName& p_name,Variant &r_ret) const {
Dictionary d;
- DVector<float> key_times;
- DVector<float> key_transitions;
+ PoolVector<float> key_times;
+ PoolVector<float> key_transitions;
Array key_values;
int kk=track_get_key_count(track);
@@ -392,8 +396,8 @@ bool Animation::_get(const StringName& p_name,Variant &r_ret) const {
key_transitions.resize(kk);
key_values.resize(kk);
- DVector<float>::Write wti=key_times.write();
- DVector<float>::Write wtr=key_transitions.write();
+ PoolVector<float>::Write wti=key_times.write();
+ PoolVector<float>::Write wtr=key_transitions.write();
int idx=0;
for(int i=0;i<track_get_key_count(track);i++) {
@@ -404,8 +408,8 @@ bool Animation::_get(const StringName& p_name,Variant &r_ret) const {
idx++;
}
- wti=DVector<float>::Write();
- wtr=DVector<float>::Write();
+ wti=PoolVector<float>::Write();
+ wtr=PoolVector<float>::Write();
d["times"]=key_times;
d["transitions"]=key_transitions;
@@ -440,6 +444,7 @@ void Animation::_get_property_list( List<PropertyInfo> *p_list) const {
p_list->push_back( PropertyInfo( Variant::STRING, "tracks/"+itos(i)+"/type", PROPERTY_HINT_NONE,"",PROPERTY_USAGE_NOEDITOR) );
p_list->push_back( PropertyInfo( Variant::NODE_PATH, "tracks/"+itos(i)+"/path", PROPERTY_HINT_NONE,"",PROPERTY_USAGE_NOEDITOR) );
p_list->push_back( PropertyInfo( Variant::INT, "tracks/"+itos(i)+"/interp", PROPERTY_HINT_NONE,"",PROPERTY_USAGE_NOEDITOR) );
+ p_list->push_back( PropertyInfo( Variant::BOOL, "tracks/"+itos(i)+"/loop_wrap", PROPERTY_HINT_NONE,"",PROPERTY_USAGE_NOEDITOR) );
p_list->push_back( PropertyInfo( Variant::BOOL, "tracks/"+itos(i)+"/imported", PROPERTY_HINT_NONE,"",PROPERTY_USAGE_NOEDITOR) );
p_list->push_back( PropertyInfo( Variant::ARRAY, "tracks/"+itos(i)+"/keys", PROPERTY_HINT_NONE,"",PROPERTY_USAGE_NOEDITOR) );
}
@@ -559,6 +564,19 @@ Animation::InterpolationType Animation::track_get_interpolation_type(int p_track
return tracks[p_track]->interpolation;
}
+void Animation::track_set_interpolation_loop_wrap(int p_track,bool p_enable) {
+ ERR_FAIL_INDEX(p_track, tracks.size());
+ tracks[p_track]->loop_wrap=p_enable;
+ emit_changed();
+
+}
+
+bool Animation::track_get_interpolation_loop_wrap(int p_track) const{
+
+ ERR_FAIL_INDEX_V(p_track, tracks.size(),INTERPOLATION_NEAREST);
+ return tracks[p_track]->loop_wrap;
+
+}
// transform
/*
@@ -1211,7 +1229,7 @@ float Animation::_cubic_interpolate( const float& p_pre_a,const float& p_a, cons
}
template<class T>
-T Animation::_interpolate( const Vector< TKey<T> >& p_keys, float p_time, InterpolationType p_interp, bool *p_ok) const {
+T Animation::_interpolate( const Vector< TKey<T> >& p_keys, float p_time, InterpolationType p_interp, bool p_loop_wrap,bool *p_ok) const {
int len=_find( p_keys, length )+1; // try to find last key (there may be more past the end)
@@ -1239,7 +1257,7 @@ T Animation::_interpolate( const Vector< TKey<T> >& p_keys, float p_time, Inter
float c=0;
// prepare for all cases of interpolation
- if (loop) {
+ if (loop && p_loop_wrap) {
// loop
if (idx>=0) {
@@ -1363,7 +1381,7 @@ Error Animation::transform_track_interpolate(int p_track, float p_time, Vector3
bool ok;
- TransformKey tk = _interpolate( tt->transforms, p_time, tt->interpolation, &ok );
+ TransformKey tk = _interpolate( tt->transforms, p_time, tt->interpolation, tt->loop_wrap, &ok );
if (!ok) // ??
return ERR_UNAVAILABLE;
@@ -1391,7 +1409,7 @@ Variant Animation::value_track_interpolate(int p_track, float p_time) const {
bool ok;
- Variant res = _interpolate( vt->values, p_time, vt->update_mode==UPDATE_CONTINUOUS?vt->interpolation:INTERPOLATION_NEAREST, &ok );
+ Variant res = _interpolate( vt->values, p_time, vt->update_mode==UPDATE_CONTINUOUS?vt->interpolation:INTERPOLATION_NEAREST,vt->loop_wrap, &ok );
if (ok) {
@@ -1711,6 +1729,8 @@ void Animation::_bind_methods() {
ClassDB::bind_method(_MD("track_set_interpolation_type","idx","interpolation"),&Animation::track_set_interpolation_type);
ClassDB::bind_method(_MD("track_get_interpolation_type","idx"),&Animation::track_get_interpolation_type);
+ ClassDB::bind_method(_MD("track_set_interpolation_loop_wrap","idx","interpolation"),&Animation::track_set_interpolation_loop_wrap);
+ ClassDB::bind_method(_MD("track_get_interpolation_loop_wrap","idx"),&Animation::track_get_interpolation_loop_wrap);
ClassDB::bind_method(_MD("transform_track_interpolate","idx","time_sec"),&Animation::_transform_track_interpolate);
diff --git a/scene/resources/animation.h b/scene/resources/animation.h
index 90824d8c7b..b81ac4f1bf 100644
--- a/scene/resources/animation.h
+++ b/scene/resources/animation.h
@@ -39,12 +39,7 @@ class Animation : public Resource {
RES_BASE_EXTENSION("anm");
public:
- enum LoopMode {
- LOOP_NONE,
- LOOP_ENABLED,
- LOOP_WRAP
- };
enum TrackType {
TYPE_VALUE, ///< Set a value in a property, can be interpolated.
@@ -71,9 +66,10 @@ private:
TrackType type;
InterpolationType interpolation;
+ bool loop_wrap;
NodePath path; // path to something
bool imported;
- Track() { interpolation=INTERPOLATION_LINEAR; imported=false;}
+ Track() { interpolation=INTERPOLATION_LINEAR; imported=false; loop_wrap=true;}
virtual ~Track() {}
};
@@ -164,7 +160,7 @@ private:
_FORCE_INLINE_ float _cubic_interpolate( const float& p_pre_a,const float& p_a, const float& p_b, const float& p_post_b, float p_c) const;
template<class T>
- _FORCE_INLINE_ T _interpolate( const Vector< TKey<T> >& p_keys, float p_time, InterpolationType p_interp,bool *p_ok) const;
+ _FORCE_INLINE_ T _interpolate( const Vector< TKey<T> >& p_keys, float p_time, InterpolationType p_interp,bool p_loop_wrap,bool *p_ok) const;
_FORCE_INLINE_ void _value_track_get_key_indices_in_range(const ValueTrack * vt, float from_time, float to_time,List<int> *p_indices) const;
_FORCE_INLINE_ void _method_track_get_key_indices_in_range(const MethodTrack * mt, float from_time, float to_time,List<int> *p_indices) const;
@@ -188,11 +184,11 @@ private:
return ret;
}
- DVector<int> _value_track_get_key_indices(int p_track, float p_time, float p_delta) const {
+ PoolVector<int> _value_track_get_key_indices(int p_track, float p_time, float p_delta) const {
List<int> idxs;
value_track_get_key_indices(p_track,p_time,p_delta,&idxs);
- DVector<int> idxr;
+ PoolVector<int> idxr;
for (List<int>::Element *E=idxs.front();E;E=E->next()) {
@@ -200,11 +196,11 @@ private:
}
return idxr;
}
- DVector<int> _method_track_get_key_indices(int p_track, float p_time, float p_delta) const {
+ PoolVector<int> _method_track_get_key_indices(int p_track, float p_time, float p_delta) const {
List<int> idxs;
method_track_get_key_indices(p_track,p_time,p_delta,&idxs);
- DVector<int> idxr;
+ PoolVector<int> idxr;
for (List<int>::Element *E=idxs.front();E;E=E->next()) {
@@ -260,6 +256,8 @@ public:
void track_set_interpolation_type(int p_track,InterpolationType p_interp);
InterpolationType track_get_interpolation_type(int p_track) const;
+ void track_set_interpolation_loop_wrap(int p_track,bool p_enable);
+ bool track_get_interpolation_loop_wrap(int p_track) const;
Error transform_track_interpolate(int p_track, float p_time, Vector3 * r_loc, Quat *r_rot, Vector3 *r_scale) const;
diff --git a/scene/resources/bit_mask.cpp b/scene/resources/bit_mask.cpp
index 81ba28fd26..d669ab771c 100644
--- a/scene/resources/bit_mask.cpp
+++ b/scene/resources/bit_mask.cpp
@@ -51,7 +51,7 @@ void BitMap::create_from_image_alpha(const Image& p_image){
create(Size2(img.get_width(),img.get_height()));
- DVector<uint8_t>::Read r = img.get_data().read();
+ PoolVector<uint8_t>::Read r = img.get_data().read();
uint8_t *w = bitmask.ptr();
for(int i=0;i<width*height;i++) {
diff --git a/scene/resources/concave_polygon_shape.cpp b/scene/resources/concave_polygon_shape.cpp
index fc1a3a9961..5190bba6a5 100644
--- a/scene/resources/concave_polygon_shape.cpp
+++ b/scene/resources/concave_polygon_shape.cpp
@@ -34,11 +34,11 @@ Vector<Vector3> ConcavePolygonShape::_gen_debug_mesh_lines() {
Set<DrawEdge> edges;
- DVector<Vector3> data=get_faces();
+ PoolVector<Vector3> data=get_faces();
int datalen=data.size();
ERR_FAIL_COND_V( (datalen%3)!=0,Vector<Vector3>() );
- DVector<Vector3>::Read r=data.read();
+ PoolVector<Vector3>::Read r=data.read();
for(int i=0;i<datalen;i+=3) {
@@ -94,13 +94,13 @@ void ConcavePolygonShape::_update_shape() {
}
-void ConcavePolygonShape::set_faces(const DVector<Vector3>& p_faces) {
+void ConcavePolygonShape::set_faces(const PoolVector<Vector3>& p_faces) {
PhysicsServer::get_singleton()->shape_set_data(get_shape(),p_faces);
notify_change_to_owners();
}
-DVector<Vector3> ConcavePolygonShape::get_faces() const {
+PoolVector<Vector3> ConcavePolygonShape::get_faces() const {
return PhysicsServer::get_singleton()->shape_get_data(get_shape());
diff --git a/scene/resources/concave_polygon_shape.h b/scene/resources/concave_polygon_shape.h
index 08d95da0ac..36e806d37a 100644
--- a/scene/resources/concave_polygon_shape.h
+++ b/scene/resources/concave_polygon_shape.h
@@ -67,8 +67,8 @@ protected:
virtual Vector<Vector3> _gen_debug_mesh_lines();
public:
- void set_faces(const DVector<Vector3>& p_faces);
- DVector<Vector3> get_faces() const;
+ void set_faces(const PoolVector<Vector3>& p_faces);
+ PoolVector<Vector3> get_faces() const;
ConcavePolygonShape();
diff --git a/scene/resources/concave_polygon_shape_2d.cpp b/scene/resources/concave_polygon_shape_2d.cpp
index 4be95cb26d..e794643132 100644
--- a/scene/resources/concave_polygon_shape_2d.cpp
+++ b/scene/resources/concave_polygon_shape_2d.cpp
@@ -31,13 +31,13 @@
#include "servers/physics_2d_server.h"
#include "servers/visual_server.h"
-void ConcavePolygonShape2D::set_segments(const DVector<Vector2>& p_segments) {
+void ConcavePolygonShape2D::set_segments(const PoolVector<Vector2>& p_segments) {
Physics2DServer::get_singleton()->shape_set_data(get_rid(),p_segments);
emit_changed();
}
-DVector<Vector2> ConcavePolygonShape2D::get_segments() const {
+PoolVector<Vector2> ConcavePolygonShape2D::get_segments() const {
return Physics2DServer::get_singleton()->shape_get_data(get_rid());
}
@@ -45,12 +45,12 @@ DVector<Vector2> ConcavePolygonShape2D::get_segments() const {
void ConcavePolygonShape2D::draw(const RID& p_to_rid,const Color& p_color) {
- DVector<Vector2> s = get_segments();
+ PoolVector<Vector2> s = get_segments();
int len=s.size();
if (len==0 || (len%2)==1)
return;
- DVector<Vector2>::Read r = s.read();
+ PoolVector<Vector2>::Read r = s.read();
for(int i=0;i<len;i+=2) {
VisualServer::get_singleton()->canvas_item_add_line(p_to_rid,r[i],r[i+1],p_color,2);
}
@@ -60,14 +60,14 @@ void ConcavePolygonShape2D::draw(const RID& p_to_rid,const Color& p_color) {
Rect2 ConcavePolygonShape2D::get_rect() const {
- DVector<Vector2> s = get_segments();
+ PoolVector<Vector2> s = get_segments();
int len=s.size();
if (len==0)
return Rect2();
Rect2 rect;
- DVector<Vector2>::Read r = s.read();
+ PoolVector<Vector2>::Read r = s.read();
for(int i=0;i<len;i++) {
if (i==0)
rect.pos=r[i];
diff --git a/scene/resources/concave_polygon_shape_2d.h b/scene/resources/concave_polygon_shape_2d.h
index 36c67254f3..309fb4a7b3 100644
--- a/scene/resources/concave_polygon_shape_2d.h
+++ b/scene/resources/concave_polygon_shape_2d.h
@@ -38,8 +38,8 @@ protected:
static void _bind_methods();
public:
- void set_segments(const DVector<Vector2>& p_segments);
- DVector<Vector2> get_segments() const;
+ void set_segments(const PoolVector<Vector2>& p_segments);
+ PoolVector<Vector2> get_segments() const;
virtual void draw(const RID& p_to_rid,const Color& p_color);
virtual Rect2 get_rect() const ;
diff --git a/scene/resources/convex_polygon_shape.cpp b/scene/resources/convex_polygon_shape.cpp
index 21e93e4b5c..ca9897bf97 100644
--- a/scene/resources/convex_polygon_shape.cpp
+++ b/scene/resources/convex_polygon_shape.cpp
@@ -32,7 +32,7 @@
Vector<Vector3> ConvexPolygonShape::_gen_debug_mesh_lines() {
- DVector<Vector3> points = get_points();
+ PoolVector<Vector3> points = get_points();
if (points.size()>3) {
@@ -64,14 +64,14 @@ void ConvexPolygonShape::_update_shape() {
emit_changed();
}
-void ConvexPolygonShape::set_points(const DVector<Vector3>& p_points) {
+void ConvexPolygonShape::set_points(const PoolVector<Vector3>& p_points) {
points=p_points;
_update_shape();
notify_change_to_owners();
}
-DVector<Vector3> ConvexPolygonShape::get_points() const {
+PoolVector<Vector3> ConvexPolygonShape::get_points() const {
return points;
}
diff --git a/scene/resources/convex_polygon_shape.h b/scene/resources/convex_polygon_shape.h
index 296a0ce4ca..215de941c6 100644
--- a/scene/resources/convex_polygon_shape.h
+++ b/scene/resources/convex_polygon_shape.h
@@ -34,7 +34,7 @@
class ConvexPolygonShape : public Shape {
GDCLASS(ConvexPolygonShape,Shape);
- DVector<Vector3> points;
+ PoolVector<Vector3> points;
protected:
@@ -45,8 +45,8 @@ protected:
virtual Vector<Vector3> _gen_debug_mesh_lines();
public:
- void set_points(const DVector<Vector3>& p_points);
- DVector<Vector3> get_points() const;
+ void set_points(const PoolVector<Vector3>& p_points);
+ PoolVector<Vector3> get_points() const;
ConvexPolygonShape();
};
diff --git a/scene/resources/curve.cpp b/scene/resources/curve.cpp
index fd0e9be304..50c546b855 100644
--- a/scene/resources/curve.cpp
+++ b/scene/resources/curve.cpp
@@ -143,17 +143,17 @@ Vector2 Curve2D::interpolatef(real_t p_findex) const {
}
-DVector<Point2> Curve2D::bake(int p_subdivs) const {
+PoolVector<Point2> Curve2D::bake(int p_subdivs) const {
int pc = points.size();
- DVector<Point2> ret;
+ PoolVector<Point2> ret;
if (pc<2)
return ret;
ret.resize((pc-1)*p_subdivs+1);
- DVector<Point2>::Write w = ret.write();
+ PoolVector<Point2>::Write w = ret.write();
const Point *r = points.ptr();
for(int i=0;i<pc;i++) {
@@ -175,7 +175,7 @@ DVector<Point2> Curve2D::bake(int p_subdivs) const {
}
}
- w = DVector<Point2>::Write();
+ w = PoolVector<Point2>::Write();
return ret;
}
diff --git a/scene/resources/curve.h b/scene/resources/curve.h
index 289de50444..670232c9b2 100644
--- a/scene/resources/curve.h
+++ b/scene/resources/curve.h
@@ -72,7 +72,7 @@ public:
Vector2 interpolate(int p_index, float p_offset) const;
Vector2 interpolatef(real_t p_findex) const;
- DVector<Point2> bake(int p_subdivs=10) const;
+ PoolVector<Point2> bake(int p_subdivs=10) const;
void advance(real_t p_distance,int &r_index, real_t &r_pos) const;
void get_approx_position_from_offset(real_t p_offset,int &r_index, real_t &r_pos,int p_subdivs=16) const;
diff --git a/scene/resources/default_theme/color_picker_hue.png b/scene/resources/default_theme/color_picker_hue.png
index 9bdd24f4fe..de2cd0c2bf 100644
--- a/scene/resources/default_theme/color_picker_hue.png
+++ b/scene/resources/default_theme/color_picker_hue.png
Binary files differ
diff --git a/scene/resources/default_theme/color_picker_main.png b/scene/resources/default_theme/color_picker_main.png
deleted file mode 100644
index 0498628180..0000000000
--- a/scene/resources/default_theme/color_picker_main.png
+++ /dev/null
Binary files differ
diff --git a/scene/resources/default_theme/default_theme.cpp b/scene/resources/default_theme/default_theme.cpp
index 4c6cf1c7c0..3c6e65bf41 100644
--- a/scene/resources/default_theme/default_theme.cpp
+++ b/scene/resources/default_theme/default_theme.cpp
@@ -835,15 +835,9 @@ void fill_default_theme(Ref<Theme>& t, const Ref<Font> & default_font, const Ref
t->set_icon("screen_picker","ColorPicker", make_icon( icon_color_pick_png ) );
t->set_icon("add_preset","ColorPicker", make_icon( icon_add_png ) );
- t->set_icon("color_area", "ColorPicker", make_icon( color_picker_main_png));
t->set_icon("color_hue", "ColorPicker", make_icon( color_picker_hue_png));
t->set_icon("color_sample", "ColorPicker", make_icon( color_picker_sample_png));
- t->set_shader("uv_editor", "ColorPicker", make_shader("", uv_editor_shader_code, ""));
- t->set_shader("w_editor", "ColorPicker", make_shader("", w_editor_shader_code, ""));
-
-
-
// TooltipPanel
Ref<StyleBoxTexture> style_tt = make_stylebox( tooltip_bg_png,4,4,4,4);
diff --git a/scene/resources/default_theme/make_header.py b/scene/resources/default_theme/make_header.py
index 68c9e92527..68c9e92527 100644..100755
--- a/scene/resources/default_theme/make_header.py
+++ b/scene/resources/default_theme/make_header.py
diff --git a/scene/resources/default_theme/theme_data.h b/scene/resources/default_theme/theme_data.h
index 913ea9b5e9..46fd770a27 100644
--- a/scene/resources/default_theme/theme_data.h
+++ b/scene/resources/default_theme/theme_data.h
@@ -70,12 +70,7 @@ static const unsigned char close_hl_png[]={
static const unsigned char color_picker_hue_png[]={
-0x89,0x50,0x4e,0x47,0xd,0xa,0x1a,0xa,0x0,0x0,0x0,0xd,0x49,0x48,0x44,0x52,0x0,0x0,0x0,0x10,0x0,0x0,0x1,0x0,0x8,0x2,0x0,0x0,0x0,0x35,0x30,0x61,0x19,0x0,0x0,0x0,0x9,0x70,0x48,0x59,0x73,0x0,0x0,0xb,0x13,0x0,0x0,0xb,0x13,0x1,0x0,0x9a,0x9c,0x18,0x0,0x0,0x0,0x7,0x74,0x49,0x4d,0x45,0x7,0xe0,0x9,0x18,0xc,0x24,0x18,0xa9,0xb3,0x2c,0xb7,0x0,0x0,0x0,0x23,0x49,0x44,0x41,0x54,0x68,0xde,0xed,0xc1,0x31,0x1,0x0,0x0,0x0,0xc2,0xa0,0xf5,0x4f,0x6d,0xd,0xf,0xa0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0xbe,0xd,0x31,0x0,0x0,0x1,0x35,0x84,0x14,0xe2,0x0,0x0,0x0,0x0,0x49,0x45,0x4e,0x44,0xae,0x42,0x60,0x82
-};
-
-
-static const unsigned char color_picker_main_png[]={
-0x89,0x50,0x4e,0x47,0xd,0xa,0x1a,0xa,0x0,0x0,0x0,0xd,0x49,0x48,0x44,0x52,0x0,0x0,0x1,0x0,0x0,0x0,0x1,0x0,0x8,0x2,0x0,0x0,0x0,0xd3,0x10,0x3f,0x31,0x0,0x0,0x0,0x9,0x70,0x48,0x59,0x73,0x0,0x0,0xb,0x13,0x0,0x0,0xb,0x13,0x1,0x0,0x9a,0x9c,0x18,0x0,0x0,0x0,0x7,0x74,0x49,0x4d,0x45,0x7,0xe0,0x9,0x18,0xc,0x23,0x22,0x20,0xfe,0x63,0xc2,0x0,0x0,0x0,0xd5,0x49,0x44,0x41,0x54,0x78,0xda,0xed,0xc1,0x31,0x1,0x0,0x0,0x0,0xc2,0xa0,0xf5,0x4f,0xed,0x65,0xb,0xa0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x80,0x1b,0x1,0x2d,0x0,0x1,0x9e,0xcb,0xc2,0xed,0x0,0x0,0x0,0x0,0x49,0x45,0x4e,0x44,0xae,0x42,0x60,0x82
+0x89,0x50,0x4e,0x47,0xd,0xa,0x1a,0xa,0x0,0x0,0x0,0xd,0x49,0x48,0x44,0x52,0x0,0x0,0x0,0x1,0x0,0x0,0x1,0x0,0x8,0x2,0x0,0x0,0x0,0xfd,0x5c,0x8b,0xcf,0x0,0x0,0x0,0x59,0x49,0x44,0x41,0x54,0x28,0x91,0xcd,0xd0,0x31,0xa,0x3,0x31,0x10,0x43,0xd1,0x87,0xc0,0xf6,0xfd,0x8f,0x1b,0xdb,0x30,0x69,0x76,0x21,0x65,0xd8,0x14,0x71,0xf1,0xf9,0x8c,0x84,0x9a,0x51,0x44,0x13,0xfd,0x21,0xe3,0x87,0xed,0xf7,0xa8,0xcd,0x2a,0x99,0x8e,0x46,0x2b,0x94,0xd0,0x43,0xb,0xe3,0x64,0xb3,0x2a,0xa6,0x93,0xb9,0x9f,0x9a,0x4e,0x3a,0x69,0x97,0xc7,0xe5,0x3b,0x1b,0xff,0xef,0x6d,0xa5,0xec,0x30,0xc3,0xeb,0xf2,0xc,0xeb,0xe3,0x5e,0x27,0xf4,0x8a,0x37,0x75,0x7b,0x8a,0xe5,0x90,0x9a,0xab,0x81,0x0,0x0,0x0,0x0,0x49,0x45,0x4e,0x44,0xae,0x42,0x60,0x82
};
@@ -577,39 +572,3 @@ static const unsigned char window_resizer_png[]={
-static const char *uv_editor_shader_code=
- "vec3 nd1sl2=vec3(UV,0);"
- "uniform float H=0;"
- "float nd4sl0=H;"
- "float nd7sl0=nd1sl2.x;"
- "float nd7sl1=nd1sl2.y;"
- "float nd7sl2=nd1sl2.z;"
- "float nd2sl1def=-1;"
- "float nd2sl0=nd7sl1*nd2sl1def;"
- "float nd6sl1def=1;"
- "float nd6sl0=nd2sl0+nd6sl1def;"
- "vec3 nd3sl0=vec3(nd4sl0,nd7sl0,nd6sl0);"
- "vec3 nd5sl0;"
- "{"
- " vec3 c = nd3sl0;"
- " vec4 K = vec4(1.0, 2.0 / 3.0, 1.0 / 3.0, 3.0);"
- " vec3 p = abs(fract(c.xxx + K.xyz) * 6.0 - K.www);"
- " nd5sl0=c.z * mix(K.xxx, clamp(p - K.xxx, 0.0, 1.0), c.y);"
- "}"
- "COLOR.rgb=nd5sl0;";
-
-
-static const char *w_editor_shader_code=
- "vec3 nd1sl2=vec3(UV,0);"
- "float nd2sl1=1-nd1sl2.y;"
- "vec3 nd3sl0=vec3(nd2sl1,1,1);"
- "vec3 nd6sl0;"
- "{"
- " vec3 c = nd3sl0;"
- " vec4 K = vec4(1.0, 2.0 / 3.0, 1.0 / 3.0, 3.0);"
- " vec3 p = abs(fract(c.xxx + K.xyz) * 6.0 - K.www);"
- " nd6sl0=c.z * mix(K.xxx, clamp(p - K.xxx, 0.0, 1.0), c.y);"
- "}"
- "COLOR.rgb=nd6sl0;";
-
-
diff --git a/scene/resources/default_theme/uv_editor.gsl b/scene/resources/default_theme/uv_editor.gsl
deleted file mode 100644
index 8c24e76dd5..0000000000
--- a/scene/resources/default_theme/uv_editor.gsl
+++ /dev/null
@@ -1,19 +0,0 @@
-vec3 nd1sl2=vec3(UV,0);
-uniform float H=0;
-float nd4sl0=H;
-float nd7sl0=nd1sl2.x;
-float nd7sl1=nd1sl2.y;
-float nd7sl2=nd1sl2.z;
-float nd2sl1def=-1;
-float nd2sl0=nd7sl1*nd2sl1def;
-float nd6sl1def=1;
-float nd6sl0=nd2sl0+nd6sl1def;
-vec3 nd3sl0=vec3(nd4sl0,nd7sl0,nd6sl0);
-vec3 nd5sl0;
-{
- vec3 c = nd3sl0;
- vec4 K = vec4(1.0, 2.0 / 3.0, 1.0 / 3.0, 3.0);
- vec3 p = abs(fract(c.xxx + K.xyz) * 6.0 - K.www);
- nd5sl0=c.z * mix(K.xxx, clamp(p - K.xxx, 0.0, 1.0), c.y);
-}
-COLOR.rgb=nd5sl0; \ No newline at end of file
diff --git a/scene/resources/default_theme/w_editor.gsl b/scene/resources/default_theme/w_editor.gsl
deleted file mode 100644
index 6d2dd9a0bb..0000000000
--- a/scene/resources/default_theme/w_editor.gsl
+++ /dev/null
@@ -1,11 +0,0 @@
-vec3 nd1sl2=vec3(UV,0);
-float nd2sl1=1-nd1sl2.y;
-vec3 nd3sl0=vec3(nd2sl1,1,1);
-vec3 nd6sl0;
-{
- vec3 c = nd3sl0;
- vec4 K = vec4(1.0, 2.0 / 3.0, 1.0 / 3.0, 3.0);
- vec3 p = abs(fract(c.xxx + K.xyz) * 6.0 - K.www);
- nd6sl0=c.z * mix(K.xxx, clamp(p - K.xxx, 0.0, 1.0), c.y);
-}
-COLOR.rgb=nd6sl0; \ No newline at end of file
diff --git a/scene/resources/dynamic_font.cpp b/scene/resources/dynamic_font.cpp
index 7ab7cc74e5..3aadbdbe19 100644
--- a/scene/resources/dynamic_font.cpp
+++ b/scene/resources/dynamic_font.cpp
@@ -535,7 +535,7 @@ void DynamicFontAtSize::_update_char(CharType p_char) {
{
//zero texture
- DVector<uint8_t>::Write w = tex.imgdata.write();
+ PoolVector<uint8_t>::Write w = tex.imgdata.write();
ERR_FAIL_COND(texsize*texsize*2 > tex.imgdata.size());
for(int i=0;i<texsize*texsize*2;i++) {
w[i]=0;
@@ -556,7 +556,7 @@ void DynamicFontAtSize::_update_char(CharType p_char) {
CharTexture &tex=textures[tex_index];
{
- DVector<uint8_t>::Write wr = tex.imgdata.write();
+ PoolVector<uint8_t>::Write wr = tex.imgdata.write();
for(int i=0;i<h;i++) {
diff --git a/scene/resources/dynamic_font.h b/scene/resources/dynamic_font.h
index 133d48bdea..321ec7e332 100644
--- a/scene/resources/dynamic_font.h
+++ b/scene/resources/dynamic_font.h
@@ -107,7 +107,7 @@ class DynamicFontAtSize : public Reference {
struct CharTexture {
- DVector<uint8_t> imgdata;
+ PoolVector<uint8_t> imgdata;
int texture_size;
Vector<int> offsets;
Ref<ImageTexture> texture;
diff --git a/scene/resources/dynamic_font_stb.cpp b/scene/resources/dynamic_font_stb.cpp
index c931b4d6c8..a25667d85a 100644
--- a/scene/resources/dynamic_font_stb.cpp
+++ b/scene/resources/dynamic_font_stb.cpp
@@ -26,10 +26,10 @@ void DynamicFontData::lock() {
void DynamicFontData::unlock() {
- fr = DVector<uint8_t>::Read();
+ fr = PoolVector<uint8_t>::Read();
}
-void DynamicFontData::set_font_data(const DVector<uint8_t>& p_font) {
+void DynamicFontData::set_font_data(const PoolVector<uint8_t>& p_font) {
//clear caches and stuff
ERR_FAIL_COND(font_data.size()) ;
font_data=p_font;
@@ -284,7 +284,7 @@ void DynamicFontAtSize::_update_char(CharType p_char) {
{
//zero texture
- DVector<uint8_t>::Write w = tex.imgdata.write();
+ PoolVector<uint8_t>::Write w = tex.imgdata.write();
ERR_FAIL_COND(texsize*texsize*2 > tex.imgdata.size());
for(int i=0;i<texsize*texsize*2;i++) {
w[i]=0;
@@ -305,7 +305,7 @@ void DynamicFontAtSize::_update_char(CharType p_char) {
CharTexture &tex=textures[tex_index];
{
- DVector<uint8_t>::Write wr = tex.imgdata.write();
+ PoolVector<uint8_t>::Write wr = tex.imgdata.write();
for(int i=0;i<h;i++) {
for(int j=0;j<w;j++) {
@@ -485,14 +485,14 @@ RES ResourceFormatLoaderDynamicFont::load(const String &p_path, const String& p_
FileAccess *f = FileAccess::open(p_path,FileAccess::READ);
ERR_FAIL_COND_V(!f,RES());
- DVector<uint8_t> data;
+ PoolVector<uint8_t> data;
data.resize(f->get_len());
ERR_FAIL_COND_V(data.size()==0,RES());
{
- DVector<uint8_t>::Write w = data.write();
+ PoolVector<uint8_t>::Write w = data.write();
f->get_buffer(w.ptr(),data.size());
}
diff --git a/scene/resources/dynamic_font_stb.h b/scene/resources/dynamic_font_stb.h
index ad7ca0009d..07a3e5ee6c 100644
--- a/scene/resources/dynamic_font_stb.h
+++ b/scene/resources/dynamic_font_stb.h
@@ -18,8 +18,8 @@ class DynamicFontData : public Resource {
bool valid;
- DVector<uint8_t> font_data;
- DVector<uint8_t>::Read fr;
+ PoolVector<uint8_t> font_data;
+ PoolVector<uint8_t>::Read fr;
const uint8_t* last_data_ptr;
struct KerningPairKey {
@@ -56,7 +56,7 @@ friend class DynamicFont;
Ref<DynamicFontAtSize> _get_dynamic_font_at_size(int p_size);
public:
- void set_font_data(const DVector<uint8_t>& p_font);
+ void set_font_data(const PoolVector<uint8_t>& p_font);
DynamicFontData();
~DynamicFontData();
};
@@ -71,7 +71,7 @@ class DynamicFontAtSize : public Reference {
struct CharTexture {
- DVector<uint8_t> imgdata;
+ PoolVector<uint8_t> imgdata;
int texture_size;
Vector<int> offsets;
Ref<ImageTexture> texture;
diff --git a/scene/resources/environment.cpp b/scene/resources/environment.cpp
index 728ee69f21..ffc0a38fc2 100644
--- a/scene/resources/environment.cpp
+++ b/scene/resources/environment.cpp
@@ -955,7 +955,6 @@ void Environment::_bind_methods() {
GLOBAL_DEF("rendering/skybox/irradiance_cube_resolution",256);
- GLOBAL_DEF("rendering/skybox/radiance_cube_resolution",64);
BIND_CONSTANT(BG_KEEP);
BIND_CONSTANT(BG_CLEAR_COLOR);
diff --git a/scene/resources/font.cpp b/scene/resources/font.cpp
index d4e18c58b8..0464a64031 100644
--- a/scene/resources/font.cpp
+++ b/scene/resources/font.cpp
@@ -97,7 +97,7 @@ Font::Font() {
/////////////////////////////////////////////////////////////////
-void BitmapFont::_set_chars(const DVector<int>& p_chars) {
+void BitmapFont::_set_chars(const PoolVector<int>& p_chars) {
int len = p_chars.size();
//char 1 charsize 1 texture, 4 rect, 2 align, advance 1
@@ -107,7 +107,7 @@ void BitmapFont::_set_chars(const DVector<int>& p_chars) {
int chars = len/9;
- DVector<int>::Read r=p_chars.read();
+ PoolVector<int>::Read r=p_chars.read();
for(int i=0;i<chars;i++) {
const int* data = &r[i*9];
@@ -116,9 +116,9 @@ void BitmapFont::_set_chars(const DVector<int>& p_chars) {
}
-DVector<int> BitmapFont::_get_chars() const {
+PoolVector<int> BitmapFont::_get_chars() const {
- DVector<int> chars;
+ PoolVector<int> chars;
const CharType* key=NULL;
@@ -140,13 +140,13 @@ DVector<int> BitmapFont::_get_chars() const {
return chars;
}
-void BitmapFont::_set_kernings(const DVector<int>& p_kernings) {
+void BitmapFont::_set_kernings(const PoolVector<int>& p_kernings) {
int len=p_kernings.size();
ERR_FAIL_COND(len%3);
if (!len)
return;
- DVector<int>::Read r=p_kernings.read();
+ PoolVector<int>::Read r=p_kernings.read();
for(int i=0;i<len/3;i++) {
@@ -155,9 +155,9 @@ void BitmapFont::_set_kernings(const DVector<int>& p_kernings) {
}
}
-DVector<int> BitmapFont::_get_kernings() const {
+PoolVector<int> BitmapFont::_get_kernings() const {
- DVector<int> kernings;
+ PoolVector<int> kernings;
for(Map<KerningPairKey,int>::Element *E=kerning_map.front();E;E=E->next()) {
diff --git a/scene/resources/font.h b/scene/resources/font.h
index 397d48cbb0..ad0f0176db 100644
--- a/scene/resources/font.h
+++ b/scene/resources/font.h
@@ -109,10 +109,10 @@ private:
float ascent;
bool distance_field_hint;
- void _set_chars(const DVector<int>& p_chars);
- DVector<int> _get_chars() const;
- void _set_kernings(const DVector<int>& p_kernings);
- DVector<int> _get_kernings() const;
+ void _set_chars(const PoolVector<int>& p_chars);
+ PoolVector<int> _get_chars() const;
+ void _set_kernings(const PoolVector<int>& p_kernings);
+ PoolVector<int> _get_kernings() const;
void _set_textures(const Vector<Variant> & p_textures);
Vector<Variant> _get_textures() const;
diff --git a/scene/resources/mesh.cpp b/scene/resources/mesh.cpp
index ed35eb0216..bad87910ff 100644
--- a/scene/resources/mesh.cpp
+++ b/scene/resources/mesh.cpp
@@ -79,9 +79,9 @@ bool Mesh::_set(const StringName& p_name, const Variant& p_value) {
if (p_name=="morph_target/names") {
- DVector<String> sk=p_value;
+ PoolVector<String> sk=p_value;
int sz = sk.size();
- DVector<String>::Read r = sk.read();
+ PoolVector<String>::Read r = sk.read();
for(int i=0;i<sz;i++)
add_morph_target(r[i]);
return true;
@@ -133,8 +133,8 @@ bool Mesh::_set(const StringName& p_name, const Variant& p_value) {
} else if (d.has("array_data")) {
- DVector<uint8_t> array_data = d["array_data"];
- DVector<uint8_t> array_index_data;
+ PoolVector<uint8_t> array_data = d["array_data"];
+ PoolVector<uint8_t> array_index_data;
if (d.has("array_index_data"))
array_index_data=d["array_index_data"];
@@ -151,12 +151,12 @@ bool Mesh::_set(const StringName& p_name, const Variant& p_value) {
if (d.has("index_count"))
index_count=d["index_count"];
- Vector< DVector<uint8_t> > morphs;
+ Vector< PoolVector<uint8_t> > morphs;
if (d.has("morph_data")) {
Array morph_data=d["morph_data"];
for(int i=0;i<morph_data.size();i++) {
- DVector<uint8_t> morph = morph_data[i];
+ PoolVector<uint8_t> morph = morph_data[i];
morphs.push_back(morph_data[i]);
}
}
@@ -201,7 +201,7 @@ bool Mesh::_get(const StringName& p_name,Variant &r_ret) const {
if (p_name=="morph_target/names") {
- DVector<String> sk;
+ PoolVector<String> sk;
for(int i=0;i<morph_targets.size();i++)
sk.push_back(morph_targets[i]);
r_ret=sk;
@@ -251,7 +251,7 @@ bool Mesh::_get(const StringName& p_name,Variant &r_ret) const {
}
d["skeleton_aabb"]=arr;
- Vector< DVector<uint8_t> > morph_data = VS::get_singleton()->mesh_surface_get_blend_shapes(mesh,idx);
+ Vector< PoolVector<uint8_t> > morph_data = VS::get_singleton()->mesh_surface_get_blend_shapes(mesh,idx);
Array md;
for(int i=0;i<morph_data.size();i++) {
@@ -306,7 +306,7 @@ void Mesh::_recompute_aabb() {
}
-void Mesh::add_surface(uint32_t p_format,PrimitiveType p_primitive,const DVector<uint8_t>& p_array,int p_vertex_count,const DVector<uint8_t>& p_index_array,int p_index_count,const AABB& p_aabb,const Vector<DVector<uint8_t> >& p_blend_shapes,const Vector<AABB>& p_bone_aabbs) {
+void Mesh::add_surface(uint32_t p_format,PrimitiveType p_primitive,const PoolVector<uint8_t>& p_array,int p_vertex_count,const PoolVector<uint8_t>& p_index_array,int p_index_count,const AABB& p_aabb,const Vector<PoolVector<uint8_t> >& p_blend_shapes,const Vector<AABB>& p_bone_aabbs) {
Surface s;
s.aabb=p_aabb;
@@ -330,10 +330,10 @@ void Mesh::add_surface_from_arrays(PrimitiveType p_primitive,const Array& p_arra
/* make aABB? */ {
- DVector<Vector3> vertices=p_arrays[ARRAY_VERTEX];
+ PoolVector<Vector3> vertices=p_arrays[ARRAY_VERTEX];
int len=vertices.size();
ERR_FAIL_COND(len==0);
- DVector<Vector3>::Read r=vertices.read();
+ PoolVector<Vector3>::Read r=vertices.read();
const Vector3 *vtx=r.ptr();
// check AABB
@@ -569,21 +569,21 @@ AABB Mesh::get_custom_aabb() const {
}
-DVector<Face3> Mesh::get_faces() const {
+PoolVector<Face3> Mesh::get_faces() const {
Ref<TriangleMesh> tm = generate_triangle_mesh();
if (tm.is_valid())
return tm->get_faces();
- return DVector<Face3>();
+ return PoolVector<Face3>();
/*
for (int i=0;i<surfaces.size();i++) {
if (VisualServer::get_singleton()->mesh_surface_get_primitive_type( mesh, i ) != VisualServer::PRIMITIVE_TRIANGLES )
continue;
- DVector<int> indices;
- DVector<Vector3> vertices;
+ PoolVector<int> indices;
+ PoolVector<Vector3> vertices;
vertices=VisualServer::get_singleton()->mesh_surface_get_array(mesh, i,VisualServer::ARRAY_VERTEX);
@@ -604,10 +604,10 @@ DVector<Face3> Mesh::get_faces() const {
if (len<=0)
continue;
- DVector<int>::Read indicesr = indices.read();
+ PoolVector<int>::Read indicesr = indices.read();
const int *indicesptr = indicesr.ptr();
- DVector<Vector3>::Read verticesr = vertices.read();
+ PoolVector<Vector3>::Read verticesr = vertices.read();
const Vector3 *verticesptr = verticesr.ptr();
int old_faces=faces.size();
@@ -615,7 +615,7 @@ DVector<Face3> Mesh::get_faces() const {
faces.resize(new_faces);
- DVector<Face3>::Write facesw = faces.write();
+ PoolVector<Face3>::Write facesw = faces.write();
Face3 *facesptr=facesw.ptr();
@@ -639,12 +639,12 @@ DVector<Face3> Mesh::get_faces() const {
Ref<Shape> Mesh::create_convex_shape() const {
- DVector<Vector3> vertices;
+ PoolVector<Vector3> vertices;
for(int i=0;i<get_surface_count();i++) {
Array a = surface_get_arrays(i);
- DVector<Vector3> v=a[ARRAY_VERTEX];
+ PoolVector<Vector3> v=a[ARRAY_VERTEX];
vertices.append_array(v);
}
@@ -656,11 +656,11 @@ Ref<Shape> Mesh::create_convex_shape() const {
Ref<Shape> Mesh::create_trimesh_shape() const {
- DVector<Face3> faces = get_faces();
+ PoolVector<Face3> faces = get_faces();
if (faces.size()==0)
return Ref<Shape>();
- DVector<Vector3> face_points;
+ PoolVector<Vector3> face_points;
face_points.resize( faces.size()*3 );
for (int i=0;i<face_points.size();i++) {
@@ -681,9 +681,9 @@ void Mesh::center_geometry() {
for(int i=0;i<get_surface_count();i++) {
- DVector<Vector3> geom = surface_get_array(i,ARRAY_VERTEX);
+ PoolVector<Vector3> geom = surface_get_array(i,ARRAY_VERTEX);
int gc =geom.size();
- DVector<Vector3>::Write w = geom.write();
+ PoolVector<Vector3>::Write w = geom.write();
surfaces[i].aabb.pos-=ofs;
for(int i=0;i<gc;i++) {
@@ -691,7 +691,7 @@ void Mesh::center_geometry() {
w[i]-=ofs;
}
- w = DVector<Vector3>::Write();
+ w = PoolVector<Vector3>::Write();
surface_set_array(i,ARRAY_VERTEX,geom);
@@ -752,9 +752,9 @@ Ref<TriangleMesh> Mesh::generate_triangle_mesh() const {
if (facecount==0 || (facecount%3)!=0)
return triangle_mesh;
- DVector<Vector3> faces;
+ PoolVector<Vector3> faces;
faces.resize(facecount);
- DVector<Vector3>::Write facesw=faces.write();
+ PoolVector<Vector3>::Write facesw=faces.write();
int widx=0;
@@ -766,14 +766,14 @@ Ref<TriangleMesh> Mesh::generate_triangle_mesh() const {
Array a = surface_get_arrays(i);
int vc = surface_get_array_len(i);
- DVector<Vector3> vertices = a[ARRAY_VERTEX];
- DVector<Vector3>::Read vr=vertices.read();
+ PoolVector<Vector3> vertices = a[ARRAY_VERTEX];
+ PoolVector<Vector3>::Read vr=vertices.read();
if (surface_get_format(i)&ARRAY_FORMAT_INDEX) {
int ic=surface_get_array_index_len(i);
- DVector<int> indices = a[ARRAY_INDEX];
- DVector<int>::Read ir = indices.read();
+ PoolVector<int> indices = a[ARRAY_INDEX];
+ PoolVector<int>::Read ir = indices.read();
for(int i=0;i<ic;i++) {
int index = ir[i];
@@ -788,7 +788,7 @@ Ref<TriangleMesh> Mesh::generate_triangle_mesh() const {
}
- facesw=DVector<Vector3>::Write();
+ facesw=PoolVector<Vector3>::Write();
triangle_mesh = Ref<TriangleMesh>( memnew( TriangleMesh ));
@@ -814,7 +814,7 @@ Ref<Mesh> Mesh::create_outline(float p_margin) const {
if (i==0) {
arrays=a;
- DVector<Vector3> v=a[ARRAY_VERTEX];
+ PoolVector<Vector3> v=a[ARRAY_VERTEX];
index_accum+=v.size();
} else {
@@ -831,8 +831,8 @@ Ref<Mesh> Mesh::create_outline(float p_margin) const {
case ARRAY_VERTEX:
case ARRAY_NORMAL: {
- DVector<Vector3> dst = arrays[j];
- DVector<Vector3> src = a[j];
+ PoolVector<Vector3> dst = arrays[j];
+ PoolVector<Vector3> src = a[j];
if (j==ARRAY_VERTEX)
vcount=src.size();
if (dst.size()==0 || src.size()==0) {
@@ -846,8 +846,8 @@ Ref<Mesh> Mesh::create_outline(float p_margin) const {
case ARRAY_BONES:
case ARRAY_WEIGHTS: {
- DVector<real_t> dst = arrays[j];
- DVector<real_t> src = a[j];
+ PoolVector<real_t> dst = arrays[j];
+ PoolVector<real_t> src = a[j];
if (dst.size()==0 || src.size()==0) {
arrays[j]=Variant();
continue;
@@ -857,8 +857,8 @@ Ref<Mesh> Mesh::create_outline(float p_margin) const {
} break;
case ARRAY_COLOR: {
- DVector<Color> dst = arrays[j];
- DVector<Color> src = a[j];
+ PoolVector<Color> dst = arrays[j];
+ PoolVector<Color> src = a[j];
if (dst.size()==0 || src.size()==0) {
arrays[j]=Variant();
continue;
@@ -869,8 +869,8 @@ Ref<Mesh> Mesh::create_outline(float p_margin) const {
} break;
case ARRAY_TEX_UV:
case ARRAY_TEX_UV2: {
- DVector<Vector2> dst = arrays[j];
- DVector<Vector2> src = a[j];
+ PoolVector<Vector2> dst = arrays[j];
+ PoolVector<Vector2> src = a[j];
if (dst.size()==0 || src.size()==0) {
arrays[j]=Variant();
continue;
@@ -880,15 +880,15 @@ Ref<Mesh> Mesh::create_outline(float p_margin) const {
} break;
case ARRAY_INDEX: {
- DVector<int> dst = arrays[j];
- DVector<int> src = a[j];
+ PoolVector<int> dst = arrays[j];
+ PoolVector<int> src = a[j];
if (dst.size()==0 || src.size()==0) {
arrays[j]=Variant();
continue;
}
{
int ss = src.size();
- DVector<int>::Write w = src.write();
+ PoolVector<int>::Write w = src.write();
for(int k=0;k<ss;k++) {
w[k]+=index_accum;
}
@@ -906,13 +906,13 @@ Ref<Mesh> Mesh::create_outline(float p_margin) const {
}
{
- DVector<int>::Write ir;
- DVector<int> indices =arrays[ARRAY_INDEX];
+ PoolVector<int>::Write ir;
+ PoolVector<int> indices =arrays[ARRAY_INDEX];
bool has_indices=false;
- DVector<Vector3> vertices =arrays[ARRAY_VERTEX];
+ PoolVector<Vector3> vertices =arrays[ARRAY_VERTEX];
int vc = vertices.size();
ERR_FAIL_COND_V(!vc,Ref<Mesh>());
- DVector<Vector3>::Write r=vertices.write();
+ PoolVector<Vector3>::Write r=vertices.write();
if (indices.size()) {
@@ -977,14 +977,14 @@ Ref<Mesh> Mesh::create_outline(float p_margin) const {
r[i]=t;
}
- r = DVector<Vector3>::Write();
+ r = PoolVector<Vector3>::Write();
arrays[ARRAY_VERTEX]=vertices;
if (!has_indices) {
- DVector<int> new_indices;
+ PoolVector<int> new_indices;
new_indices.resize(vertices.size());
- DVector<int>::Write iw = new_indices.write();
+ PoolVector<int>::Write iw = new_indices.write();
for(int j=0;j<vc2;j+=3) {
@@ -993,7 +993,7 @@ Ref<Mesh> Mesh::create_outline(float p_margin) const {
iw[j+2]=j+1;
}
- iw=DVector<int>::Write();
+ iw=PoolVector<int>::Write();
arrays[ARRAY_INDEX]=new_indices;
} else {
@@ -1002,7 +1002,7 @@ Ref<Mesh> Mesh::create_outline(float p_margin) const {
SWAP(ir[j+1],ir[j+2]);
}
- ir=DVector<int>::Write();
+ ir=PoolVector<int>::Write();
arrays[ARRAY_INDEX]=indices;
}
diff --git a/scene/resources/mesh.h b/scene/resources/mesh.h
index 9be90b6436..f92db837ea 100644
--- a/scene/resources/mesh.h
+++ b/scene/resources/mesh.h
@@ -139,7 +139,7 @@ protected:
public:
void add_surface_from_arrays(PrimitiveType p_primitive, const Array& p_arrays, const Array& p_blend_shapes=Array(), uint32_t p_flags=ARRAY_COMPRESS_DEFAULT);
- void add_surface(uint32_t p_format,PrimitiveType p_primitive,const DVector<uint8_t>& p_array,int p_vertex_count,const DVector<uint8_t>& p_index_array,int p_index_count,const AABB& p_aabb,const Vector<DVector<uint8_t> >& p_blend_shapes=Vector<DVector<uint8_t> >(),const Vector<AABB>& p_bone_aabbs=Vector<AABB>());
+ void add_surface(uint32_t p_format,PrimitiveType p_primitive,const PoolVector<uint8_t>& p_array,int p_vertex_count,const PoolVector<uint8_t>& p_index_array,int p_index_count,const AABB& p_aabb,const Vector<PoolVector<uint8_t> >& p_blend_shapes=Vector<PoolVector<uint8_t> >(),const Vector<AABB>& p_bone_aabbs=Vector<AABB>());
Array surface_get_arrays(int p_surface) const;
virtual Array surface_get_morph_arrays(int p_surface) const;
@@ -186,7 +186,7 @@ public:
void center_geometry();
void regen_normalmaps();
- DVector<Face3> get_faces() const;
+ PoolVector<Face3> get_faces() const;
Ref<TriangleMesh> generate_triangle_mesh() const;
Mesh();
diff --git a/scene/resources/mesh_data_tool.cpp b/scene/resources/mesh_data_tool.cpp
index 4a753e6c09..ec699ee8e3 100644
--- a/scene/resources/mesh_data_tool.cpp
+++ b/scene/resources/mesh_data_tool.cpp
@@ -51,7 +51,7 @@ Error MeshDataTool::create_from_surface(const Ref<Mesh>& p_mesh,int p_surface) {
Array arrays = p_mesh->surface_get_arrays(p_surface);
ERR_FAIL_COND_V( arrays.empty(), ERR_INVALID_PARAMETER );
- DVector<Vector3> varray = arrays[Mesh::ARRAY_VERTEX];
+ PoolVector<Vector3> varray = arrays[Mesh::ARRAY_VERTEX];
int vcount = varray.size();
ERR_FAIL_COND_V( vcount == 0, ERR_INVALID_PARAMETER);
@@ -60,34 +60,34 @@ Error MeshDataTool::create_from_surface(const Ref<Mesh>& p_mesh,int p_surface) {
format = p_mesh->surface_get_format(p_surface);
material=p_mesh->surface_get_material(p_surface);
- DVector<Vector3>::Read vr = varray.read();
+ PoolVector<Vector3>::Read vr = varray.read();
- DVector<Vector3>::Read nr;
+ PoolVector<Vector3>::Read nr;
if (arrays[Mesh::ARRAY_NORMAL].get_type()!=Variant::NIL)
- nr = arrays[Mesh::ARRAY_NORMAL].operator DVector<Vector3>().read();
+ nr = arrays[Mesh::ARRAY_NORMAL].operator PoolVector<Vector3>().read();
- DVector<real_t>::Read ta;
+ PoolVector<real_t>::Read ta;
if (arrays[Mesh::ARRAY_TANGENT].get_type()!=Variant::NIL)
- ta = arrays[Mesh::ARRAY_TANGENT].operator DVector<real_t>().read();
+ ta = arrays[Mesh::ARRAY_TANGENT].operator PoolVector<real_t>().read();
- DVector<Vector2>::Read uv;
+ PoolVector<Vector2>::Read uv;
if (arrays[Mesh::ARRAY_TEX_UV].get_type()!=Variant::NIL)
- uv = arrays[Mesh::ARRAY_TEX_UV].operator DVector<Vector2>().read();
- DVector<Vector2>::Read uv2;
+ uv = arrays[Mesh::ARRAY_TEX_UV].operator PoolVector<Vector2>().read();
+ PoolVector<Vector2>::Read uv2;
if (arrays[Mesh::ARRAY_TEX_UV2].get_type()!=Variant::NIL)
- uv2 = arrays[Mesh::ARRAY_TEX_UV2].operator DVector<Vector2>().read();
+ uv2 = arrays[Mesh::ARRAY_TEX_UV2].operator PoolVector<Vector2>().read();
- DVector<Color>::Read col;
+ PoolVector<Color>::Read col;
if (arrays[Mesh::ARRAY_COLOR].get_type()!=Variant::NIL)
- col = arrays[Mesh::ARRAY_COLOR].operator DVector<Color>().read();
+ col = arrays[Mesh::ARRAY_COLOR].operator PoolVector<Color>().read();
- DVector<real_t>::Read bo;
+ PoolVector<real_t>::Read bo;
if (arrays[Mesh::ARRAY_BONES].get_type()!=Variant::NIL)
- bo = arrays[Mesh::ARRAY_BONES].operator DVector<real_t>().read();
+ bo = arrays[Mesh::ARRAY_BONES].operator PoolVector<real_t>().read();
- DVector<real_t>::Read we;
+ PoolVector<real_t>::Read we;
if (arrays[Mesh::ARRAY_WEIGHTS].get_type()!=Variant::NIL)
- we = arrays[Mesh::ARRAY_WEIGHTS].operator DVector<real_t>().read();
+ we = arrays[Mesh::ARRAY_WEIGHTS].operator PoolVector<real_t>().read();
vertices.resize(vcount);
@@ -129,7 +129,7 @@ Error MeshDataTool::create_from_surface(const Ref<Mesh>& p_mesh,int p_surface) {
}
- DVector<int> indices;
+ PoolVector<int> indices;
if (arrays[Mesh::ARRAY_INDEX].get_type()!=Variant::NIL) {
@@ -137,14 +137,14 @@ Error MeshDataTool::create_from_surface(const Ref<Mesh>& p_mesh,int p_surface) {
} else {
//make code simpler
indices.resize(vcount);
- DVector<int>::Write iw=indices.write();
+ PoolVector<int>::Write iw=indices.write();
for(int i=0;i<vcount;i++)
iw[i]=i;
}
int icount=indices.size();
- DVector<int>::Read r = indices.read();
+ PoolVector<int>::Read r = indices.read();
Map<Point2i,int> edge_indices;
@@ -199,59 +199,59 @@ Error MeshDataTool::commit_to_surface(const Ref<Mesh>& p_mesh) {
int vcount=vertices.size();
- DVector<Vector3> v;
- DVector<Vector3> n;
- DVector<real_t> t;
- DVector<Vector2> u;
- DVector<Vector2> u2;
- DVector<Color> c;
- DVector<real_t> b;
- DVector<real_t> w;
- DVector<int> in;
+ PoolVector<Vector3> v;
+ PoolVector<Vector3> n;
+ PoolVector<real_t> t;
+ PoolVector<Vector2> u;
+ PoolVector<Vector2> u2;
+ PoolVector<Color> c;
+ PoolVector<real_t> b;
+ PoolVector<real_t> w;
+ PoolVector<int> in;
{
v.resize(vcount);
- DVector<Vector3>::Write vr=v.write();
+ PoolVector<Vector3>::Write vr=v.write();
- DVector<Vector3>::Write nr;
+ PoolVector<Vector3>::Write nr;
if (format&Mesh::ARRAY_FORMAT_NORMAL) {
n.resize(vcount);
nr = n.write();
}
- DVector<real_t>::Write ta;
+ PoolVector<real_t>::Write ta;
if (format&Mesh::ARRAY_FORMAT_TANGENT) {
t.resize(vcount*4);
ta = t.write();
}
- DVector<Vector2>::Write uv;
+ PoolVector<Vector2>::Write uv;
if (format&Mesh::ARRAY_FORMAT_TEX_UV) {
u.resize(vcount);
uv = u.write();
}
- DVector<Vector2>::Write uv2;
+ PoolVector<Vector2>::Write uv2;
if (format&Mesh::ARRAY_FORMAT_TEX_UV2) {
u2.resize(vcount);
uv2 = u2.write();
}
- DVector<Color>::Write col;
+ PoolVector<Color>::Write col;
if (format&Mesh::ARRAY_FORMAT_COLOR) {
c.resize(vcount);
col = c.write();
}
- DVector<real_t>::Write bo;
+ PoolVector<real_t>::Write bo;
if (format&Mesh::ARRAY_FORMAT_BONES) {
b.resize(vcount*4);
bo = b.write();
}
- DVector<real_t>::Write we;
+ PoolVector<real_t>::Write we;
if (format&Mesh::ARRAY_FORMAT_WEIGHTS) {
w.resize(vcount*4);
we = w.write();
@@ -299,7 +299,7 @@ Error MeshDataTool::commit_to_surface(const Ref<Mesh>& p_mesh) {
int fc = faces.size();
in.resize(fc*3);
- DVector<int>::Write iw=in.write();
+ PoolVector<int>::Write iw=in.write();
for(int i=0;i<fc;i++) {
iw[i*3+0]=faces[i].v[0];
diff --git a/scene/resources/multimesh.cpp b/scene/resources/multimesh.cpp
index 802f58e8ca..143870c920 100644
--- a/scene/resources/multimesh.cpp
+++ b/scene/resources/multimesh.cpp
@@ -31,17 +31,17 @@
-void MultiMesh::_set_transform_array(const DVector<Vector3>& p_array) {
+void MultiMesh::_set_transform_array(const PoolVector<Vector3>& p_array) {
int instance_count = get_instance_count();
- DVector<Vector3> xforms = p_array;
+ PoolVector<Vector3> xforms = p_array;
int len=xforms.size();
ERR_FAIL_COND((len/4) != instance_count);
if (len==0)
return;
- DVector<Vector3>::Read r = xforms.read();
+ PoolVector<Vector3>::Read r = xforms.read();
for(int i=0;i<len/4;i++) {
@@ -56,17 +56,17 @@ void MultiMesh::_set_transform_array(const DVector<Vector3>& p_array) {
}
-DVector<Vector3> MultiMesh::_get_transform_array() const {
+PoolVector<Vector3> MultiMesh::_get_transform_array() const {
int instance_count = get_instance_count();
if (instance_count==0)
- return DVector<Vector3>();
+ return PoolVector<Vector3>();
- DVector<Vector3> xforms;
+ PoolVector<Vector3> xforms;
xforms.resize(instance_count*4);
- DVector<Vector3>::Write w = xforms.write();
+ PoolVector<Vector3>::Write w = xforms.write();
for(int i=0;i<instance_count;i++) {
@@ -82,17 +82,17 @@ DVector<Vector3> MultiMesh::_get_transform_array() const {
}
-void MultiMesh::_set_color_array(const DVector<Color>& p_array) {
+void MultiMesh::_set_color_array(const PoolVector<Color>& p_array) {
int instance_count = get_instance_count();
- DVector<Color> colors = p_array;
+ PoolVector<Color> colors = p_array;
int len=colors.size();
ERR_FAIL_COND(len != instance_count);
if (len==0)
return;
- DVector<Color>::Read r = colors.read();
+ PoolVector<Color>::Read r = colors.read();
for(int i=0;i<len;i++) {
@@ -101,14 +101,14 @@ void MultiMesh::_set_color_array(const DVector<Color>& p_array) {
}
-DVector<Color> MultiMesh::_get_color_array() const {
+PoolVector<Color> MultiMesh::_get_color_array() const {
int instance_count = get_instance_count();
if (instance_count==0)
- return DVector<Color>();
+ return PoolVector<Color>();
- DVector<Color> colors;
+ PoolVector<Color> colors;
colors.resize(instance_count);
for(int i=0;i<instance_count;i++) {
diff --git a/scene/resources/multimesh.h b/scene/resources/multimesh.h
index ab2ef59214..3ba109a087 100644
--- a/scene/resources/multimesh.h
+++ b/scene/resources/multimesh.h
@@ -59,11 +59,11 @@ protected:
static void _bind_methods();
- void _set_transform_array(const DVector<Vector3>& p_array);
- DVector<Vector3> _get_transform_array() const;
+ void _set_transform_array(const PoolVector<Vector3>& p_array);
+ PoolVector<Vector3> _get_transform_array() const;
- void _set_color_array(const DVector<Color>& p_array);
- DVector<Color> _get_color_array() const;
+ void _set_color_array(const PoolVector<Color>& p_array);
+ PoolVector<Color> _get_color_array() const;
public:
diff --git a/scene/resources/packed_scene.cpp b/scene/resources/packed_scene.cpp
index 7d86513c51..625cc6a596 100644
--- a/scene/resources/packed_scene.cpp
+++ b/scene/resources/packed_scene.cpp
@@ -42,7 +42,7 @@ bool SceneState::can_instance() const {
}
-Node *SceneState::instance(bool p_gen_edit_state) const {
+Node *SceneState::instance(GenEditState p_edit_state) const {
// nodes where instancing failed (because something is missing)
List<Node*> stray_instances;
@@ -76,7 +76,9 @@ Node *SceneState::instance(bool p_gen_edit_state) const {
Node **ret_nodes=(Node**)alloca( sizeof(Node*)*nc );
- bool gen_node_path_cache=p_gen_edit_state && node_path_cache.empty();
+ bool gen_node_path_cache=p_edit_state!=GEN_EDIT_STATE_DISABLED && node_path_cache.empty();
+
+ Map<Ref<Resource>,Ref<Resource> > resources_local_to_scene;
for(int i=0;i<nc;i++) {
@@ -105,9 +107,9 @@ Node *SceneState::instance(bool p_gen_edit_state) const {
//print_line("scene inherit");
Ref<PackedScene> sdata = props[ base_scene_idx ];
ERR_FAIL_COND_V( !sdata.is_valid(), NULL);
- node = sdata->instance(p_gen_edit_state);
+ node = sdata->instance(p_edit_state==GEN_EDIT_STATE_DISABLED ? PackedScene::GEN_EDIT_STATE_DISABLED : PackedScene::GEN_EDIT_STATE_INSTANCE); //only main gets main edit state
ERR_FAIL_COND_V(!node,NULL);
- if (p_gen_edit_state) {
+ if (p_edit_state!=GEN_EDIT_STATE_DISABLED) {
node->set_scene_inherited_state(sdata->get_state());
}
@@ -121,7 +123,7 @@ Node *SceneState::instance(bool p_gen_edit_state) const {
Ref<PackedScene> sdata = ResourceLoader::load(path,"PackedScene");
ERR_FAIL_COND_V( !sdata.is_valid(), NULL);
- node = sdata->instance(p_gen_edit_state);
+ node = sdata->instance(p_edit_state==GEN_EDIT_STATE_DISABLED ? PackedScene::GEN_EDIT_STATE_DISABLED : PackedScene::GEN_EDIT_STATE_INSTANCE);
ERR_FAIL_COND_V(!node,NULL);
} else {
InstancePlaceholder *ip = memnew( InstancePlaceholder );
@@ -132,7 +134,7 @@ Node *SceneState::instance(bool p_gen_edit_state) const {
} else {
Ref<PackedScene> sdata = props[ n.instance&FLAG_MASK ];
ERR_FAIL_COND_V( !sdata.is_valid(), NULL);
- node = sdata->instance(p_gen_edit_state);
+ node = sdata->instance(p_edit_state==GEN_EDIT_STATE_DISABLED ? PackedScene::GEN_EDIT_STATE_DISABLED : PackedScene::GEN_EDIT_STATE_INSTANCE);
ERR_FAIL_COND_V(!node,NULL);
}
@@ -166,8 +168,8 @@ Node *SceneState::instance(bool p_gen_edit_state) const {
} else if (ret_nodes[n.parent]->cast_to<Node2D>()) {
obj = memnew( Node2D );
}
-
}
+
if (!obj) {
obj = memnew( Node );
}
@@ -212,7 +214,43 @@ Node *SceneState::instance(bool p_gen_edit_state) const {
}
} else {
- node->set(snames[ nprops[j].name ],props[ nprops[j].value ],&valid);
+ Variant value = props[ nprops[j].value ];
+
+ if (value.get_type()==Variant::OBJECT) {
+ //handle resources that are local to scene by duplicating them if needed
+ Ref<Resource> res = value;
+ if (res.is_valid()) {
+ if (res->is_local_to_scene()) {
+
+ Map<Ref<Resource>,Ref<Resource> >::Element *E=resources_local_to_scene.find(res);
+
+ if (E) {
+ value=E->get();
+ } else {
+
+ Node *base = i==0?node:ret_nodes[0];
+
+ if (p_edit_state==GEN_EDIT_STATE_MAIN) {
+
+ res->local_scene=base;
+ resources_local_to_scene[res]=res;
+
+ } else {
+ Node *base = i==0?node:ret_nodes[0];
+ Ref<Resource> local_dupe = res->duplicate_for_local_scene(base,resources_local_to_scene);
+ resources_local_to_scene[res]=local_dupe;
+ res=local_dupe;
+ value=local_dupe;
+ }
+
+ res->setup_local_to_scene();
+
+ }
+ //must make a copy, because this res is local to scene
+ }
+ }
+ }
+ node->set(snames[ nprops[j].name ],value,&valid);
}
}
}
@@ -1139,12 +1177,12 @@ void SceneState::set_bundled_scene(const Dictionary& d) {
ERR_FAIL();
}
- DVector<String> snames = d["names"];
+ PoolVector<String> snames = d["names"];
if (snames.size()) {
int namecount = snames.size();
names.resize(namecount);
- DVector<String>::Read r =snames.read();
+ PoolVector<String>::Read r =snames.read();
for(int i=0;i<names.size();i++)
names[i]=r[i];
}
@@ -1166,8 +1204,8 @@ void SceneState::set_bundled_scene(const Dictionary& d) {
nodes.resize(d["node_count"]);
int nc=nodes.size();
if (nc) {
- DVector<int> snodes = d["nodes"];
- DVector<int>::Read r = snodes.read();
+ PoolVector<int> snodes = d["nodes"];
+ PoolVector<int>::Read r = snodes.read();
int idx=0;
for(int i=0;i<nc;i++) {
NodeData &nd = nodes[i];
@@ -1196,8 +1234,8 @@ void SceneState::set_bundled_scene(const Dictionary& d) {
if (cc) {
- DVector<int> sconns = d["conns"];
- DVector<int>::Read r = sconns.read();
+ PoolVector<int> sconns = d["conns"];
+ PoolVector<int>::Read r = sconns.read();
int idx=0;
for(int i=0;i<cc;i++) {
ConnectionData &cd = connections[i];
@@ -1245,12 +1283,12 @@ void SceneState::set_bundled_scene(const Dictionary& d) {
Dictionary SceneState::get_bundled_scene() const {
- DVector<String> rnames;
+ PoolVector<String> rnames;
rnames.resize(names.size());
if (names.size()) {
- DVector<String>::Write r=rnames.write();
+ PoolVector<String>::Write r=rnames.write();
for(int i=0;i<names.size();i++)
r[i]=names[i];
@@ -1659,10 +1697,10 @@ void SceneState::add_editable_instance(const NodePath& p_path){
editable_instances.push_back(p_path);
}
-DVector<String> SceneState::_get_node_groups(int p_idx) const {
+PoolVector<String> SceneState::_get_node_groups(int p_idx) const {
Vector<StringName> groups = get_node_groups(p_idx);
- DVector<String> ret;
+ PoolVector<String> ret;
for(int i=0;i<groups.size();i++)
ret.push_back(groups[i]);
@@ -1693,6 +1731,10 @@ void SceneState::_bind_methods() {
ClassDB::bind_method(_MD("get_connection_method","idx"),&SceneState::get_connection_method);
ClassDB::bind_method(_MD("get_connection_flags","idx"),&SceneState::get_connection_flags);
ClassDB::bind_method(_MD("get_connection_binds","idx"),&SceneState::get_connection_binds);
+
+ BIND_CONSTANT( GEN_EDIT_STATE_DISABLED );
+ BIND_CONSTANT( GEN_EDIT_STATE_INSTANCE );
+ BIND_CONSTANT( GEN_EDIT_STATE_MAIN );
}
SceneState::SceneState() {
@@ -1732,20 +1774,20 @@ bool PackedScene::can_instance() const {
return state->can_instance();
}
-Node *PackedScene::instance(bool p_gen_edit_state) const {
+Node *PackedScene::instance(GenEditState p_edit_state) const {
#ifndef TOOLS_ENABLED
- if (p_gen_edit_state) {
+ if (p_edit_state!=GEN_EDIT_STATE_DISABLED) {
ERR_EXPLAIN("Edit state is only for editors, does not work without tools compiled");
- ERR_FAIL_COND_V(p_gen_edit_state,NULL);
+ ERR_FAIL_COND_V(p_edit_state!=GEN_EDIT_STATE_DISABLED,NULL);
}
#endif
- Node *s = state->instance(p_gen_edit_state);
+ Node *s = state->instance((SceneState::GenEditState)p_edit_state);
if (!s)
return NULL;
- if (p_gen_edit_state) {
+ if (p_edit_state!=GEN_EDIT_STATE_DISABLED) {
s->set_scene_instance_state(state);
}
@@ -1792,7 +1834,7 @@ void PackedScene::set_path(const String& p_path,bool p_take_over) {
void PackedScene::_bind_methods() {
ClassDB::bind_method(_MD("pack","path:Node"),&PackedScene::pack);
- ClassDB::bind_method(_MD("instance:Node","gen_edit_state"),&PackedScene::instance,DEFVAL(false));
+ ClassDB::bind_method(_MD("instance:Node","edit_state"),&PackedScene::instance,DEFVAL(false));
ClassDB::bind_method(_MD("can_instance"),&PackedScene::can_instance);
ClassDB::bind_method(_MD("_set_bundled_scene"),&PackedScene::_set_bundled_scene);
ClassDB::bind_method(_MD("_get_bundled_scene"),&PackedScene::_get_bundled_scene);
@@ -1800,6 +1842,10 @@ void PackedScene::_bind_methods() {
ADD_PROPERTY( PropertyInfo(Variant::DICTIONARY,"_bundled"),_SCS("_set_bundled_scene"),_SCS("_get_bundled_scene"));
+ BIND_CONSTANT( GEN_EDIT_STATE_DISABLED );
+ BIND_CONSTANT( GEN_EDIT_STATE_INSTANCE );
+ BIND_CONSTANT( GEN_EDIT_STATE_MAIN );
+
}
PackedScene::PackedScene() {
diff --git a/scene/resources/packed_scene.h b/scene/resources/packed_scene.h
index 2eda624dc3..381b356b1e 100644
--- a/scene/resources/packed_scene.h
+++ b/scene/resources/packed_scene.h
@@ -102,7 +102,7 @@ class SceneState : public Reference {
static bool disable_placeholders;
- DVector<String> _get_node_groups(int p_idx) const;
+ PoolVector<String> _get_node_groups(int p_idx) const;
protected:
@@ -117,6 +117,12 @@ public:
FLAG_MASK=(1<<24)-1,
};
+ enum GenEditState {
+ GEN_EDIT_STATE_DISABLED,
+ GEN_EDIT_STATE_INSTANCE,
+ GEN_EDIT_STATE_MAIN,
+ };
+
static void set_disable_placeholders(bool p_disable);
int find_node_by_path(const NodePath& p_node) const;
@@ -136,7 +142,7 @@ public:
void clear();
bool can_instance() const;
- Node *instance(bool p_gen_edit_state=false) const;
+ Node *instance(GenEditState p_edit_state) const;
//unbuild API
@@ -187,6 +193,8 @@ public:
SceneState();
};
+VARIANT_ENUM_CAST(SceneState::GenEditState)
+
class PackedScene : public Resource {
GDCLASS(PackedScene, Resource );
@@ -203,13 +211,18 @@ protected:
static void _bind_methods();
public:
+ enum GenEditState {
+ GEN_EDIT_STATE_DISABLED,
+ GEN_EDIT_STATE_INSTANCE,
+ GEN_EDIT_STATE_MAIN,
+ };
Error pack(Node *p_scene);
void clear();
bool can_instance() const;
- Node *instance(bool p_gen_edit_state=false) const;
+ Node *instance(GenEditState p_edit_state=GEN_EDIT_STATE_DISABLED) const;
void recreate_state();
void replace_state(Ref<SceneState> p_by);
@@ -225,4 +238,6 @@ public:
};
+VARIANT_ENUM_CAST(PackedScene::GenEditState)
+
#endif // SCENE_PRELOADER_H
diff --git a/scene/resources/polygon_path_finder.cpp b/scene/resources/polygon_path_finder.cpp
index 3dc3e6005a..2156487407 100644
--- a/scene/resources/polygon_path_finder.cpp
+++ b/scene/resources/polygon_path_finder.cpp
@@ -448,7 +448,7 @@ void PolygonPathFinder::_set_data(const Dictionary& p_data) {
ERR_FAIL_COND(!p_data.has("segments"));
ERR_FAIL_COND(!p_data.has("bounds"));
- DVector<Vector2> p=p_data["points"];
+ PoolVector<Vector2> p=p_data["points"];
Array c=p_data["connections"];
ERR_FAIL_COND(c.size()!=p.size());
@@ -458,11 +458,11 @@ void PolygonPathFinder::_set_data(const Dictionary& p_data) {
int pc = p.size();
points.resize(pc+2);
- DVector<Vector2>::Read pr=p.read();
+ PoolVector<Vector2>::Read pr=p.read();
for(int i=0;i<pc;i++) {
points[i].pos=pr[i];
- DVector<int> con=c[i];
- DVector<int>::Read cr=con.read();
+ PoolVector<int> con=c[i];
+ PoolVector<int>::Read cr=con.read();
int cc=con.size();
for(int j=0;j<cc;j++) {
@@ -473,19 +473,19 @@ void PolygonPathFinder::_set_data(const Dictionary& p_data) {
if (p_data.has("penalties")) {
- DVector<float> penalties=p_data["penalties"];
+ PoolVector<float> penalties=p_data["penalties"];
if (penalties.size()==pc) {
- DVector<float>::Read pr = penalties.read();
+ PoolVector<float>::Read pr = penalties.read();
for(int i=0;i<pc;i++) {
points[i].penalty=pr[i];
}
}
}
- DVector<int> segs=p_data["segments"];
+ PoolVector<int> segs=p_data["segments"];
int sc=segs.size();
ERR_FAIL_COND(sc&1);
- DVector<int>::Read sr = segs.read();
+ PoolVector<int>::Read sr = segs.read();
for(int i=0;i<sc;i+=2) {
Edge e(sr[i],sr[i+1]);
@@ -498,25 +498,25 @@ void PolygonPathFinder::_set_data(const Dictionary& p_data) {
Dictionary PolygonPathFinder::_get_data() const{
Dictionary d;
- DVector<Vector2> p;
- DVector<int> ind;
+ PoolVector<Vector2> p;
+ PoolVector<int> ind;
Array connections;
p.resize(points.size()-2);
connections.resize(points.size()-2);
ind.resize(edges.size()*2);
- DVector<float> penalties;
+ PoolVector<float> penalties;
penalties.resize(points.size()-2);
{
- DVector<Vector2>::Write wp=p.write();
- DVector<float>::Write pw=penalties.write();
+ PoolVector<Vector2>::Write wp=p.write();
+ PoolVector<float>::Write pw=penalties.write();
for(int i=0;i<points.size()-2;i++) {
wp[i]=points[i].pos;
pw[i]=points[i].penalty;
- DVector<int> c;
+ PoolVector<int> c;
c.resize(points[i].connections.size());
{
- DVector<int>::Write cw=c.write();
+ PoolVector<int>::Write cw=c.write();
int idx=0;
for (Set<int>::Element *E=points[i].connections.front();E;E=E->next()) {
cw[idx++]=E->get();
@@ -527,7 +527,7 @@ Dictionary PolygonPathFinder::_get_data() const{
}
{
- DVector<int>::Write iw=ind.write();
+ PoolVector<int>::Write iw=ind.write();
int idx=0;
for (Set<Edge>::Element *E=edges.front();E;E=E->next()) {
iw[idx++]=E->get().points[0];
diff --git a/scene/resources/room.cpp b/scene/resources/room.cpp
index c4d11b94d1..88648272be 100644
--- a/scene/resources/room.cpp
+++ b/scene/resources/room.cpp
@@ -37,12 +37,12 @@ RID RoomBounds::get_rid() const {
}
-void RoomBounds::set_geometry_hint(const DVector<Face3>& p_geometry_hint) {
+void RoomBounds::set_geometry_hint(const PoolVector<Face3>& p_geometry_hint) {
geometry_hint=p_geometry_hint;
}
-DVector<Face3> RoomBounds::get_geometry_hint() const {
+PoolVector<Face3> RoomBounds::get_geometry_hint() const {
return geometry_hint;
}
diff --git a/scene/resources/room.h b/scene/resources/room.h
index 6a8deac8b3..84d68e5718 100644
--- a/scene/resources/room.h
+++ b/scene/resources/room.h
@@ -41,7 +41,7 @@ class RoomBounds : public Resource {
RES_BASE_EXTENSION("room");
RID area;
- DVector<Face3> geometry_hint;
+ PoolVector<Face3> geometry_hint;
protected:
@@ -53,8 +53,8 @@ public:
virtual RID get_rid() const;
- void set_geometry_hint(const DVector<Face3>& geometry_hint);
- DVector<Face3> get_geometry_hint() const;
+ void set_geometry_hint(const PoolVector<Face3>& geometry_hint);
+ PoolVector<Face3> get_geometry_hint() const;
RoomBounds();
~RoomBounds();
diff --git a/scene/resources/sample.cpp b/scene/resources/sample.cpp
index 8ea02ac943..e07e4d3767 100644
--- a/scene/resources/sample.cpp
+++ b/scene/resources/sample.cpp
@@ -119,18 +119,18 @@ int Sample::get_length() const {
return length;
}
-void Sample::set_data(const DVector<uint8_t>& p_buffer) {
+void Sample::set_data(const PoolVector<uint8_t>& p_buffer) {
if (sample.is_valid())
AudioServer::get_singleton()->sample_set_data(sample,p_buffer);
}
-DVector<uint8_t> Sample::get_data() const {
+PoolVector<uint8_t> Sample::get_data() const {
if (sample.is_valid())
return AudioServer::get_singleton()->sample_get_data(sample);
- return DVector<uint8_t>();
+ return PoolVector<uint8_t>();
}
diff --git a/scene/resources/sample.h b/scene/resources/sample.h
index c011f63144..be2cf67954 100644
--- a/scene/resources/sample.h
+++ b/scene/resources/sample.h
@@ -82,8 +82,8 @@ public:
bool is_stereo() const;
int get_length() const;
- void set_data(const DVector<uint8_t>& p_buffer);
- DVector<uint8_t> get_data() const;
+ void set_data(const PoolVector<uint8_t>& p_buffer);
+ PoolVector<uint8_t> get_data() const;
void set_mix_rate(int p_rate);
int get_mix_rate() const;
diff --git a/scene/resources/scene_format_text.cpp b/scene/resources/scene_format_text.cpp
index af38bdd82b..fa56f63465 100644
--- a/scene/resources/scene_format_text.cpp
+++ b/scene/resources/scene_format_text.cpp
@@ -112,7 +112,7 @@ Error ResourceInteractiveLoaderText::_parse_ext_resource(VariantParser::Stream*
if (path.find("://")==-1 && path.is_rel_path()) {
// path is relative to file being loaded, so convert to a resource path
- path=Globals::get_singleton()->localize_path(res_path.get_base_dir().plus_file(path));
+ path=GlobalConfig::get_singleton()->localize_path(res_path.get_base_dir().plus_file(path));
}
@@ -172,7 +172,7 @@ Error ResourceInteractiveLoaderText::poll() {
if (path.find("://")==-1 && path.is_rel_path()) {
// path is relative to file being loaded, so convert to a resource path
- path=Globals::get_singleton()->localize_path(local_path.get_base_dir().plus_file(path));
+ path=GlobalConfig::get_singleton()->localize_path(local_path.get_base_dir().plus_file(path));
}
if (remaps.has(path)) {
@@ -661,7 +661,7 @@ void ResourceInteractiveLoaderText::get_dependencies(FileAccess *f,List<String>
if (path.find("://")==-1 && path.is_rel_path()) {
// path is relative to file being loaded, so convert to a resource path
- path=Globals::get_singleton()->localize_path(local_path.get_base_dir().plus_file(path));
+ path=GlobalConfig::get_singleton()->localize_path(local_path.get_base_dir().plus_file(path));
}
@@ -948,9 +948,9 @@ Ref<ResourceInteractiveLoader> ResourceFormatLoaderText::load_interactive(const
}
Ref<ResourceInteractiveLoaderText> ria = memnew( ResourceInteractiveLoaderText );
- ria->local_path=Globals::get_singleton()->localize_path(p_path);
+ ria->local_path=GlobalConfig::get_singleton()->localize_path(p_path);
ria->res_path=ria->local_path;
-// ria->set_local_path( Globals::get_singleton()->localize_path(p_path) );
+// ria->set_local_path( GlobalConfig::get_singleton()->localize_path(p_path) );
ria->open(f);
return ria;
@@ -999,9 +999,9 @@ String ResourceFormatLoaderText::get_resource_type(const String &p_path) const{
}
Ref<ResourceInteractiveLoaderText> ria = memnew( ResourceInteractiveLoaderText );
- ria->local_path=Globals::get_singleton()->localize_path(p_path);
+ ria->local_path=GlobalConfig::get_singleton()->localize_path(p_path);
ria->res_path=ria->local_path;
-// ria->set_local_path( Globals::get_singleton()->localize_path(p_path) );
+// ria->set_local_path( GlobalConfig::get_singleton()->localize_path(p_path) );
String r = ria->recognize(f);
return r;
}
@@ -1016,9 +1016,9 @@ void ResourceFormatLoaderText::get_dependencies(const String& p_path,List<String
}
Ref<ResourceInteractiveLoaderText> ria = memnew( ResourceInteractiveLoaderText );
- ria->local_path=Globals::get_singleton()->localize_path(p_path);
+ ria->local_path=GlobalConfig::get_singleton()->localize_path(p_path);
ria->res_path=ria->local_path;
-// ria->set_local_path( Globals::get_singleton()->localize_path(p_path) );
+// ria->set_local_path( GlobalConfig::get_singleton()->localize_path(p_path) );
ria->get_dependencies(f,p_dependencies,p_add_types);
@@ -1033,9 +1033,9 @@ Error ResourceFormatLoaderText::rename_dependencies(const String &p_path,const M
}
Ref<ResourceInteractiveLoaderText> ria = memnew( ResourceInteractiveLoaderText );
- ria->local_path=Globals::get_singleton()->localize_path(p_path);
+ ria->local_path=GlobalConfig::get_singleton()->localize_path(p_path);
ria->res_path=ria->local_path;
-// ria->set_local_path( Globals::get_singleton()->localize_path(p_path) );
+// ria->set_local_path( GlobalConfig::get_singleton()->localize_path(p_path) );
return ria->rename_dependencies(f,p_path,p_map);
}
@@ -1173,7 +1173,7 @@ Error ResourceFormatSaverTextInstance::save(const String &p_path,const RES& p_re
ERR_FAIL_COND_V( err, ERR_CANT_OPEN );
FileAccessRef _fref(f);
- local_path = Globals::get_singleton()->localize_path(p_path);
+ local_path = GlobalConfig::get_singleton()->localize_path(p_path);
relative_paths=p_flags&ResourceSaver::FLAG_RELATIVE_PATHS;
skip_editor=p_flags&ResourceSaver::FLAG_OMIT_EDITOR_PROPERTIES;
diff --git a/scene/resources/shader_graph.cpp b/scene/resources/shader_graph.cpp
index 0c31e1406f..37b019e369 100644
--- a/scene/resources/shader_graph.cpp
+++ b/scene/resources/shader_graph.cpp
@@ -554,8 +554,8 @@ void ShaderGraph::node_add(ShaderType p_type, NodeType p_node_type,int p_id) {
case NODE_XFORM_TO_VEC: {} break; // 3 scalar input: {} break; 1 vec3 output
case NODE_SCALAR_INTERP: {} break; // scalar interpolation (with optional curve)
case NODE_VEC_INTERP: {} break; // vec3 interpolation (with optional curve)
- case NODE_COLOR_RAMP: { node.param1=DVector<Color>(); node.param2=DVector<real_t>();} break; // vec3 interpolation (with optional curve)
- case NODE_CURVE_MAP: { node.param1=DVector<Vector2>();} break; // vec3 interpolation (with optional curve)
+ case NODE_COLOR_RAMP: { node.param1=PoolVector<Color>(); node.param2=PoolVector<real_t>();} break; // vec3 interpolation (with optional curve)
+ case NODE_CURVE_MAP: { node.param1=PoolVector<Vector2>();} break; // vec3 interpolation (with optional curve)
case NODE_SCALAR_INPUT: {node.param1=_find_unique_name("Scalar"); node.param2=0;} break; // scalar uniform (assignable in material)
case NODE_VEC_INPUT: {node.param1=_find_unique_name("Vec3");node.param2=Vector3();} break; // vec3 uniform (assignable in material)
case NODE_RGB_INPUT: {node.param1=_find_unique_name("Color");node.param2=Color();} break; // color uniform (assignable in material)
@@ -1082,7 +1082,7 @@ ShaderGraph::VecFunc ShaderGraph::vec_func_node_get_function(ShaderType p_type,
return VecFunc(func);
}
-void ShaderGraph::color_ramp_node_set_ramp(ShaderType p_type,int p_id,const DVector<Color>& p_colors, const DVector<real_t>& p_offsets){
+void ShaderGraph::color_ramp_node_set_ramp(ShaderType p_type,int p_id,const PoolVector<Color>& p_colors, const PoolVector<real_t>& p_offsets){
ERR_FAIL_INDEX(p_type,3);
ERR_FAIL_COND(!shader[p_type].node_map.has(p_id));
@@ -1094,27 +1094,27 @@ void ShaderGraph::color_ramp_node_set_ramp(ShaderType p_type,int p_id,const DVec
}
-DVector<Color> ShaderGraph::color_ramp_node_get_colors(ShaderType p_type,int p_id) const{
+PoolVector<Color> ShaderGraph::color_ramp_node_get_colors(ShaderType p_type,int p_id) const{
- ERR_FAIL_INDEX_V(p_type,3,DVector<Color>());
- ERR_FAIL_COND_V(!shader[p_type].node_map.has(p_id),DVector<Color>());
+ ERR_FAIL_INDEX_V(p_type,3,PoolVector<Color>());
+ ERR_FAIL_COND_V(!shader[p_type].node_map.has(p_id),PoolVector<Color>());
const Node& n = shader[p_type].node_map[p_id];
return n.param1;
}
-DVector<real_t> ShaderGraph::color_ramp_node_get_offsets(ShaderType p_type,int p_id) const{
+PoolVector<real_t> ShaderGraph::color_ramp_node_get_offsets(ShaderType p_type,int p_id) const{
- ERR_FAIL_INDEX_V(p_type,3,DVector<real_t>());
- ERR_FAIL_COND_V(!shader[p_type].node_map.has(p_id),DVector<real_t>());
+ ERR_FAIL_INDEX_V(p_type,3,PoolVector<real_t>());
+ ERR_FAIL_COND_V(!shader[p_type].node_map.has(p_id),PoolVector<real_t>());
const Node& n = shader[p_type].node_map[p_id];
return n.param2;
}
-void ShaderGraph::curve_map_node_set_points(ShaderType p_type,int p_id,const DVector<Vector2>& p_points) {
+void ShaderGraph::curve_map_node_set_points(ShaderType p_type,int p_id,const PoolVector<Vector2>& p_points) {
ERR_FAIL_INDEX(p_type,3);
ERR_FAIL_COND(!shader[p_type].node_map.has(p_id));
@@ -1124,10 +1124,10 @@ void ShaderGraph::curve_map_node_set_points(ShaderType p_type,int p_id,const DVe
}
-DVector<Vector2> ShaderGraph::curve_map_node_get_points(ShaderType p_type,int p_id) const{
+PoolVector<Vector2> ShaderGraph::curve_map_node_get_points(ShaderType p_type,int p_id) const{
- ERR_FAIL_INDEX_V(p_type,3,DVector<Vector2>());
- ERR_FAIL_COND_V(!shader[p_type].node_map.has(p_id),DVector<Vector2>());
+ ERR_FAIL_INDEX_V(p_type,3,PoolVector<Vector2>());
+ ERR_FAIL_COND_V(!shader[p_type].node_map.has(p_id),PoolVector<Vector2>());
const Node& n = shader[p_type].node_map[p_id];
return n.param1;
@@ -2450,16 +2450,16 @@ void ShaderGraph::_add_node_code(ShaderType p_type,Node *p_node,const Vector<Str
DEF_SCALAR(0);
static const int color_ramp_len=512;
- DVector<uint8_t> cramp;
+ PoolVector<uint8_t> cramp;
cramp.resize(color_ramp_len*4);
{
- DVector<Color> colors=p_node->param1;
- DVector<real_t> offsets=p_node->param2;
+ PoolVector<Color> colors=p_node->param1;
+ PoolVector<real_t> offsets=p_node->param2;
int cc =colors.size();
- DVector<uint8_t>::Write crw = cramp.write();
- DVector<Color>::Read cr = colors.read();
- DVector<real_t>::Read ofr = offsets.read();
+ PoolVector<uint8_t>::Write crw = cramp.write();
+ PoolVector<Color>::Read cr = colors.read();
+ PoolVector<real_t>::Read ofr = offsets.read();
int at=0;
Color color_at(0,0,0,1);
@@ -2508,14 +2508,14 @@ void ShaderGraph::_add_node_code(ShaderType p_type,Node *p_node,const Vector<Str
static const int curve_map_len=256;
bool mapped[256];
zeromem(mapped,sizeof(mapped));
- DVector<uint8_t> cmap;
+ PoolVector<uint8_t> cmap;
cmap.resize(curve_map_len);
{
- DVector<Point2> points=p_node->param1;
+ PoolVector<Point2> points=p_node->param1;
int pc =points.size();
- DVector<uint8_t>::Write cmw = cmap.write();
- DVector<Point2>::Read pr = points.read();
+ PoolVector<uint8_t>::Write cmw = cmap.write();
+ PoolVector<Point2>::Read pr = points.read();
Vector2 prev=Vector2(0,0);
Vector2 prev2=Vector2(0,0);
diff --git a/scene/resources/shader_graph.h b/scene/resources/shader_graph.h
index 57893f27c0..f4e24dbe78 100644
--- a/scene/resources/shader_graph.h
+++ b/scene/resources/shader_graph.h
@@ -326,12 +326,12 @@ public:
void vec_func_node_set_function(ShaderType p_which,int p_id,VecFunc p_func);
VecFunc vec_func_node_get_function(ShaderType p_which,int p_id) const;
- void color_ramp_node_set_ramp(ShaderType p_which,int p_id,const DVector<Color>& p_colors, const DVector<real_t>& p_offsets);
- DVector<Color> color_ramp_node_get_colors(ShaderType p_which,int p_id) const;
- DVector<real_t> color_ramp_node_get_offsets(ShaderType p_which,int p_id) const;
+ void color_ramp_node_set_ramp(ShaderType p_which,int p_id,const PoolVector<Color>& p_colors, const PoolVector<real_t>& p_offsets);
+ PoolVector<Color> color_ramp_node_get_colors(ShaderType p_which,int p_id) const;
+ PoolVector<real_t> color_ramp_node_get_offsets(ShaderType p_which,int p_id) const;
- void curve_map_node_set_points(ShaderType p_which, int p_id, const DVector<Vector2>& p_points);
- DVector<Vector2> curve_map_node_get_points(ShaderType p_which,int p_id) const;
+ void curve_map_node_set_points(ShaderType p_which, int p_id, const PoolVector<Vector2>& p_points);
+ PoolVector<Vector2> curve_map_node_get_points(ShaderType p_which,int p_id) const;
void input_node_set_name(ShaderType p_which,int p_id,const String& p_name);
String input_node_get_name(ShaderType p_which,int p_id);
diff --git a/scene/resources/shape.cpp b/scene/resources/shape.cpp
index f00443276f..a90c3b47a9 100644
--- a/scene/resources/shape.cpp
+++ b/scene/resources/shape.cpp
@@ -34,7 +34,7 @@
#include "scene/main/scene_main_loop.h"
-void Shape::add_vertices_to_array(DVector<Vector3> &array, const Transform& p_xform) {
+void Shape::add_vertices_to_array(PoolVector<Vector3> &array, const Transform& p_xform) {
Vector<Vector3> toadd = _gen_debug_mesh_lines();
@@ -42,7 +42,7 @@ void Shape::add_vertices_to_array(DVector<Vector3> &array, const Transform& p_xf
int base=array.size();
array.resize(base+toadd.size());
- DVector<Vector3>::Write w = array.write();
+ PoolVector<Vector3>::Write w = array.write();
for(int i=0;i<toadd.size();i++) {
w[i+base]=p_xform.xform(toadd[i]);
}
@@ -61,11 +61,11 @@ Ref<Mesh> Shape::get_debug_mesh() {
if (!lines.empty()) {
//make mesh
- DVector<Vector3> array;
+ PoolVector<Vector3> array;
array.resize(lines.size());
{
- DVector<Vector3>::Write w=array.write();
+ PoolVector<Vector3>::Write w=array.write();
for(int i=0;i<lines.size();i++) {
w[i]=lines[i];
}
diff --git a/scene/resources/shape.h b/scene/resources/shape.h
index 94a8ec7075..29a93b642c 100644
--- a/scene/resources/shape.h
+++ b/scene/resources/shape.h
@@ -53,7 +53,7 @@ public:
Ref<Mesh> get_debug_mesh();
- void add_vertices_to_array(DVector<Vector3> &array, const Transform& p_xform);
+ void add_vertices_to_array(PoolVector<Vector3> &array, const Transform& p_xform);
Shape();
~Shape();
diff --git a/scene/resources/surface_tool.cpp b/scene/resources/surface_tool.cpp
index 2ed620c097..cc13c0ff11 100644
--- a/scene/resources/surface_tool.cpp
+++ b/scene/resources/surface_tool.cpp
@@ -262,9 +262,9 @@ Ref<Mesh> SurfaceTool::commit(const Ref<Mesh>& p_existing) {
case Mesh::ARRAY_FORMAT_VERTEX:
case Mesh::ARRAY_FORMAT_NORMAL: {
- DVector<Vector3> array;
+ PoolVector<Vector3> array;
array.resize(varr_len);
- DVector<Vector3>::Write w = array.write();
+ PoolVector<Vector3>::Write w = array.write();
int idx=0;
for(List< Vertex >::Element *E=vertex_array.front();E;E=E->next(),idx++) {
@@ -282,7 +282,7 @@ Ref<Mesh> SurfaceTool::commit(const Ref<Mesh>& p_existing) {
}
- w=DVector<Vector3>::Write();
+ w=PoolVector<Vector3>::Write();
a[i]=array;
} break;
@@ -290,9 +290,9 @@ Ref<Mesh> SurfaceTool::commit(const Ref<Mesh>& p_existing) {
case Mesh::ARRAY_FORMAT_TEX_UV:
case Mesh::ARRAY_FORMAT_TEX_UV2: {
- DVector<Vector2> array;
+ PoolVector<Vector2> array;
array.resize(varr_len);
- DVector<Vector2>::Write w = array.write();
+ PoolVector<Vector2>::Write w = array.write();
int idx=0;
for(List< Vertex >::Element *E=vertex_array.front();E;E=E->next(),idx++) {
@@ -311,15 +311,15 @@ Ref<Mesh> SurfaceTool::commit(const Ref<Mesh>& p_existing) {
}
- w=DVector<Vector2>::Write();
+ w=PoolVector<Vector2>::Write();
a[i]=array;
} break;
case Mesh::ARRAY_FORMAT_TANGENT: {
- DVector<float> array;
+ PoolVector<float> array;
array.resize(varr_len*4);
- DVector<float>::Write w = array.write();
+ PoolVector<float>::Write w = array.write();
int idx=0;
for(List< Vertex >::Element *E=vertex_array.front();E;E=E->next(),idx+=4) {
@@ -335,15 +335,15 @@ Ref<Mesh> SurfaceTool::commit(const Ref<Mesh>& p_existing) {
w[idx+3]=d<0 ? -1 : 1;
}
- w=DVector<float>::Write();
+ w=PoolVector<float>::Write();
a[i]=array;
} break;
case Mesh::ARRAY_FORMAT_COLOR: {
- DVector<Color> array;
+ PoolVector<Color> array;
array.resize(varr_len);
- DVector<Color>::Write w = array.write();
+ PoolVector<Color>::Write w = array.write();
int idx=0;
for(List< Vertex >::Element *E=vertex_array.front();E;E=E->next(),idx++) {
@@ -352,15 +352,15 @@ Ref<Mesh> SurfaceTool::commit(const Ref<Mesh>& p_existing) {
w[idx]=v.color;
}
- w=DVector<Color>::Write();
+ w=PoolVector<Color>::Write();
a[i]=array;
} break;
case Mesh::ARRAY_FORMAT_BONES: {
- DVector<int> array;
+ PoolVector<int> array;
array.resize(varr_len*4);
- DVector<int>::Write w = array.write();
+ PoolVector<int>::Write w = array.write();
int idx=0;
for(List< Vertex >::Element *E=vertex_array.front();E;E=E->next(),idx+=4) {
@@ -375,16 +375,16 @@ Ref<Mesh> SurfaceTool::commit(const Ref<Mesh>& p_existing) {
}
- w=DVector<int>::Write();
+ w=PoolVector<int>::Write();
a[i]=array;
} break;
case Mesh::ARRAY_FORMAT_WEIGHTS: {
- DVector<float> array;
+ PoolVector<float> array;
array.resize(varr_len*4);
- DVector<float>::Write w = array.write();
+ PoolVector<float>::Write w = array.write();
int idx=0;
for(List< Vertex >::Element *E=vertex_array.front();E;E=E->next(),idx+=4) {
@@ -399,7 +399,7 @@ Ref<Mesh> SurfaceTool::commit(const Ref<Mesh>& p_existing) {
}
- w=DVector<float>::Write();
+ w=PoolVector<float>::Write();
a[i]=array;
} break;
@@ -407,9 +407,9 @@ Ref<Mesh> SurfaceTool::commit(const Ref<Mesh>& p_existing) {
ERR_CONTINUE( index_array.size() ==0 );
- DVector<int> array;
+ PoolVector<int> array;
array.resize(index_array.size());
- DVector<int>::Write w = array.write();
+ PoolVector<int>::Write w = array.write();
int idx=0;
for(List< int>::Element *E=index_array.front();E;E=E->next(),idx++) {
@@ -417,7 +417,7 @@ Ref<Mesh> SurfaceTool::commit(const Ref<Mesh>& p_existing) {
w[idx]=E->get();
}
- w=DVector<int>::Write();
+ w=PoolVector<int>::Write();
a[i]=array;
} break;
@@ -490,14 +490,14 @@ void SurfaceTool::_create_list(const Ref<Mesh>& p_existing, int p_surface, List<
Array arr = p_existing->surface_get_arrays(p_surface);
ERR_FAIL_COND( arr.size() !=VS::ARRAY_MAX );
- DVector<Vector3> varr = arr[VS::ARRAY_VERTEX];
- DVector<Vector3> narr = arr[VS::ARRAY_NORMAL];
- DVector<float> tarr = arr[VS::ARRAY_TANGENT];
- DVector<Color> carr = arr[VS::ARRAY_COLOR];
- DVector<Vector2> uvarr = arr[VS::ARRAY_TEX_UV];
- DVector<Vector2> uv2arr = arr[VS::ARRAY_TEX_UV2];
- DVector<int> barr = arr[VS::ARRAY_BONES];
- DVector<float> warr = arr[VS::ARRAY_WEIGHTS];
+ PoolVector<Vector3> varr = arr[VS::ARRAY_VERTEX];
+ PoolVector<Vector3> narr = arr[VS::ARRAY_NORMAL];
+ PoolVector<float> tarr = arr[VS::ARRAY_TANGENT];
+ PoolVector<Color> carr = arr[VS::ARRAY_COLOR];
+ PoolVector<Vector2> uvarr = arr[VS::ARRAY_TEX_UV];
+ PoolVector<Vector2> uv2arr = arr[VS::ARRAY_TEX_UV2];
+ PoolVector<int> barr = arr[VS::ARRAY_BONES];
+ PoolVector<float> warr = arr[VS::ARRAY_WEIGHTS];
int vc = varr.size();
@@ -505,46 +505,46 @@ void SurfaceTool::_create_list(const Ref<Mesh>& p_existing, int p_surface, List<
return;
lformat=0;
- DVector<Vector3>::Read rv;
+ PoolVector<Vector3>::Read rv;
if (varr.size()) {
lformat|=VS::ARRAY_FORMAT_VERTEX;
rv=varr.read();
}
- DVector<Vector3>::Read rn;
+ PoolVector<Vector3>::Read rn;
if (narr.size()) {
lformat|=VS::ARRAY_FORMAT_NORMAL;
rn=narr.read();
}
- DVector<float>::Read rt;
+ PoolVector<float>::Read rt;
if (tarr.size()) {
lformat|=VS::ARRAY_FORMAT_TANGENT;
rt=tarr.read();
}
- DVector<Color>::Read rc;
+ PoolVector<Color>::Read rc;
if (carr.size()) {
lformat|=VS::ARRAY_FORMAT_COLOR;
rc=carr.read();
}
- DVector<Vector2>::Read ruv;
+ PoolVector<Vector2>::Read ruv;
if (uvarr.size()) {
lformat|=VS::ARRAY_FORMAT_TEX_UV;
ruv=uvarr.read();
}
- DVector<Vector2>::Read ruv2;
+ PoolVector<Vector2>::Read ruv2;
if (uv2arr.size()) {
lformat|=VS::ARRAY_FORMAT_TEX_UV2;
ruv2=uv2arr.read();
}
- DVector<int>::Read rb;
+ PoolVector<int>::Read rb;
if (barr.size()) {
lformat|=VS::ARRAY_FORMAT_BONES;
rb=barr.read();
}
- DVector<float>::Read rw;
+ PoolVector<float>::Read rw;
if (warr.size()) {
lformat|=VS::ARRAY_FORMAT_WEIGHTS;
rw=warr.read();
@@ -592,12 +592,12 @@ void SurfaceTool::_create_list(const Ref<Mesh>& p_existing, int p_surface, List<
//indices
- DVector<int> idx= arr[VS::ARRAY_INDEX];
+ PoolVector<int> idx= arr[VS::ARRAY_INDEX];
int is = idx.size();
if (is) {
lformat|=VS::ARRAY_FORMAT_INDEX;
- DVector<int>::Read iarr=idx.read();
+ PoolVector<int>::Read iarr=idx.read();
for(int i=0;i<is;i++) {
r_index->push_back(iarr[i]);
}
diff --git a/scene/resources/theme.h b/scene/resources/theme.h
index 94ac910e9f..e9d890cf97 100644
--- a/scene/resources/theme.h
+++ b/scene/resources/theme.h
@@ -72,13 +72,13 @@ protected:
Ref<Font> default_theme_font;
- DVector<String> _get_icon_list(const String& p_type) const { DVector<String> ilret; List<StringName> il; get_icon_list(p_type,&il); for(List<StringName>::Element *E=il.front();E;E=E->next()) { ilret.push_back(E->get()); } return ilret; }
- DVector<String> _get_stylebox_list(const String& p_type) const { DVector<String> ilret; List<StringName> il; get_stylebox_list(p_type,&il); for(List<StringName>::Element *E=il.front();E;E=E->next()) { ilret.push_back(E->get()); } return ilret; }
- DVector<String> _get_stylebox_types(void) const { DVector<String> ilret; List<StringName> il; get_stylebox_types(&il); for(List<StringName>::Element *E=il.front();E;E=E->next()) { ilret.push_back(E->get()); } return ilret; }
- DVector<String> _get_font_list(const String& p_type) const { DVector<String> ilret; List<StringName> il; get_font_list(p_type,&il); for(List<StringName>::Element *E=il.front();E;E=E->next()) { ilret.push_back(E->get()); } return ilret; }
- DVector<String> _get_color_list(const String& p_type) const { DVector<String> ilret; List<StringName> il; get_color_list(p_type,&il); for(List<StringName>::Element *E=il.front();E;E=E->next()) { ilret.push_back(E->get()); } return ilret; }
- DVector<String> _get_constant_list(const String& p_type) const { DVector<String> ilret; List<StringName> il; get_constant_list(p_type,&il); for(List<StringName>::Element *E=il.front();E;E=E->next()) { ilret.push_back(E->get()); } return ilret; }
- DVector<String> _get_type_list(const String& p_type) const { DVector<String> ilret; List<StringName> il; get_type_list(&il); for(List<StringName>::Element *E=il.front();E;E=E->next()) { ilret.push_back(E->get()); } return ilret; }
+ PoolVector<String> _get_icon_list(const String& p_type) const { PoolVector<String> ilret; List<StringName> il; get_icon_list(p_type,&il); for(List<StringName>::Element *E=il.front();E;E=E->next()) { ilret.push_back(E->get()); } return ilret; }
+ PoolVector<String> _get_stylebox_list(const String& p_type) const { PoolVector<String> ilret; List<StringName> il; get_stylebox_list(p_type,&il); for(List<StringName>::Element *E=il.front();E;E=E->next()) { ilret.push_back(E->get()); } return ilret; }
+ PoolVector<String> _get_stylebox_types(void) const { PoolVector<String> ilret; List<StringName> il; get_stylebox_types(&il); for(List<StringName>::Element *E=il.front();E;E=E->next()) { ilret.push_back(E->get()); } return ilret; }
+ PoolVector<String> _get_font_list(const String& p_type) const { PoolVector<String> ilret; List<StringName> il; get_font_list(p_type,&il); for(List<StringName>::Element *E=il.front();E;E=E->next()) { ilret.push_back(E->get()); } return ilret; }
+ PoolVector<String> _get_color_list(const String& p_type) const { PoolVector<String> ilret; List<StringName> il; get_color_list(p_type,&il); for(List<StringName>::Element *E=il.front();E;E=E->next()) { ilret.push_back(E->get()); } return ilret; }
+ PoolVector<String> _get_constant_list(const String& p_type) const { PoolVector<String> ilret; List<StringName> il; get_constant_list(p_type,&il); for(List<StringName>::Element *E=il.front();E;E=E->next()) { ilret.push_back(E->get()); } return ilret; }
+ PoolVector<String> _get_type_list(const String& p_type) const { PoolVector<String> ilret; List<StringName> il; get_type_list(&il); for(List<StringName>::Element *E=il.front();E;E=E->next()) { ilret.push_back(E->get()); } return ilret; }
static void _bind_methods();
public:
diff --git a/scene/resources/world.cpp b/scene/resources/world.cpp
index e89a460558..64f3dd8b97 100644
--- a/scene/resources/world.cpp
+++ b/scene/resources/world.cpp
@@ -332,10 +332,10 @@ World::World() {
sound_space = SpatialSoundServer::get_singleton()->space_create();
PhysicsServer::get_singleton()->space_set_active(space,true);
- PhysicsServer::get_singleton()->area_set_param(space,PhysicsServer::AREA_PARAM_GRAVITY,GLOBAL_DEF("physics/default_gravity",9.8));
- PhysicsServer::get_singleton()->area_set_param(space,PhysicsServer::AREA_PARAM_GRAVITY_VECTOR,GLOBAL_DEF("physics/default_gravity_vector",Vector3(0,-1,0)));
- PhysicsServer::get_singleton()->area_set_param(space,PhysicsServer::AREA_PARAM_LINEAR_DAMP,GLOBAL_DEF("physics/default_linear_damp",0.1));
- PhysicsServer::get_singleton()->area_set_param(space,PhysicsServer::AREA_PARAM_ANGULAR_DAMP,GLOBAL_DEF("physics/default_angular_damp",0.1));
+ PhysicsServer::get_singleton()->area_set_param(space,PhysicsServer::AREA_PARAM_GRAVITY,GLOBAL_DEF("physics/3d/default_gravity",9.8));
+ PhysicsServer::get_singleton()->area_set_param(space,PhysicsServer::AREA_PARAM_GRAVITY_VECTOR,GLOBAL_DEF("physics/3d/default_gravity_vector",Vector3(0,-1,0)));
+ PhysicsServer::get_singleton()->area_set_param(space,PhysicsServer::AREA_PARAM_LINEAR_DAMP,GLOBAL_DEF("physics/3d/default_linear_damp",0.1));
+ PhysicsServer::get_singleton()->area_set_param(space,PhysicsServer::AREA_PARAM_ANGULAR_DAMP,GLOBAL_DEF("physics/3d/default_angular_damp",0.1));
#ifdef _3D_DISABLED
indexer = NULL;
diff --git a/scene/resources/world_2d.cpp b/scene/resources/world_2d.cpp
index 46434bfd60..98c5ae3bb9 100644
--- a/scene/resources/world_2d.cpp
+++ b/scene/resources/world_2d.cpp
@@ -404,18 +404,16 @@ World2D::World2D() {
//set space2D to be more friendly with pixels than meters, by adjusting some constants
Physics2DServer::get_singleton()->space_set_active(space,true);
- Physics2DServer::get_singleton()->area_set_param(space,Physics2DServer::AREA_PARAM_GRAVITY,GLOBAL_DEF("physics_2d/default_gravity",98));
- Physics2DServer::get_singleton()->area_set_param(space,Physics2DServer::AREA_PARAM_GRAVITY_VECTOR,GLOBAL_DEF("physics_2d/default_gravity_vector",Vector2(0,1)));
+ Physics2DServer::get_singleton()->area_set_param(space,Physics2DServer::AREA_PARAM_GRAVITY,GLOBAL_DEF("physics/2d/default_gravity",98));
+ Physics2DServer::get_singleton()->area_set_param(space,Physics2DServer::AREA_PARAM_GRAVITY_VECTOR,GLOBAL_DEF("physics/2d/default_gravity_vector",Vector2(0,1)));
// TODO: Remove this deprecation warning and compatibility code for 2.2 or 3.0
- if (Globals::get_singleton()->get("physics_2d/default_density") && !Globals::get_singleton()->get("physics_2d/default_linear_damp")) {
- WARN_PRINT("Deprecated parameter 'physics_2d/default_density'. It was renamed to 'physics_2d/default_linear_damp', adjusting your project settings accordingly (make sure to adjust scripts that potentially rely on 'physics_2d/default_density'.");
- Globals::get_singleton()->set("physics_2d/default_linear_damp", Globals::get_singleton()->get("physics_2d/default_density"));
- Globals::get_singleton()->set_persisting("physics_2d/default_linear_damp", true);
- Globals::get_singleton()->set_persisting("physics_2d/default_density", false);
- Globals::get_singleton()->save();
+ if (GlobalConfig::get_singleton()->get("physics/2d/default_density") && !GlobalConfig::get_singleton()->get("physics/2d/default_linear_damp")) {
+ WARN_PRINT("Deprecated parameter 'physics/2d/default_density'. It was renamed to 'physics/2d/default_linear_damp', adjusting your project settings accordingly (make sure to adjust scripts that potentially rely on 'physics/2d/default_density'.");
+ GlobalConfig::get_singleton()->set("physics/2d/default_linear_damp", GlobalConfig::get_singleton()->get("physics/2d/default_density"));
+ GlobalConfig::get_singleton()->save();
}
- Physics2DServer::get_singleton()->area_set_param(space,Physics2DServer::AREA_PARAM_LINEAR_DAMP,GLOBAL_DEF("physics_2d/default_linear_damp",0.1));
- Physics2DServer::get_singleton()->area_set_param(space,Physics2DServer::AREA_PARAM_ANGULAR_DAMP,GLOBAL_DEF("physics_2d/default_angular_damp",1));
+ Physics2DServer::get_singleton()->area_set_param(space,Physics2DServer::AREA_PARAM_LINEAR_DAMP,GLOBAL_DEF("physics/2d/default_linear_damp",0.1));
+ Physics2DServer::get_singleton()->area_set_param(space,Physics2DServer::AREA_PARAM_ANGULAR_DAMP,GLOBAL_DEF("physics/2d/default_angular_damp",1));
indexer = memnew( SpatialIndexer2D );
}
diff --git a/scene/scene_string_names.cpp b/scene/scene_string_names.cpp
index 9a2647327b..bbca64f304 100644
--- a/scene/scene_string_names.cpp
+++ b/scene/scene_string_names.cpp
@@ -51,6 +51,7 @@ SceneStringNames::SceneStringNames() {
sleeping_state_changed=StaticCString::create("sleeping_state_changed");
finished=StaticCString::create("finished");
+ animation_finished=StaticCString::create("animation_finished");
animation_changed=StaticCString::create("animation_changed");
animation_started=StaticCString::create("animation_started");
@@ -116,6 +117,12 @@ SceneStringNames::SceneStringNames() {
_input_event=StaticCString::create("_input_event");
+ gui_input=StaticCString::create("gui_input");
+ _gui_input=StaticCString::create("_gui_input");
+
+ _unhandled_input=StaticCString::create("_unhandled_input");
+ _unhandled_key_input=StaticCString::create("_unhandled_key_input");
+
changed=StaticCString::create("changed");
_shader_changed=StaticCString::create("_shader_changed");
diff --git a/scene/scene_string_names.h b/scene/scene_string_names.h
index 598f2fadbc..c12ce83c62 100644
--- a/scene/scene_string_names.h
+++ b/scene/scene_string_names.h
@@ -54,6 +54,8 @@ public:
StringName visibility_changed;
StringName input_event;
StringName _input_event;
+ StringName gui_input;
+ StringName _gui_input;
StringName item_rect_changed;
StringName shader_shader;
StringName shader_unshaded;
@@ -78,6 +80,7 @@ public:
StringName sort_children;
StringName finished;
+ StringName animation_finished;
StringName animation_changed;
StringName animation_started;
@@ -105,6 +108,8 @@ public:
StringName _draw;
StringName _input;
StringName _ready;
+ StringName _unhandled_input;
+ StringName _unhandled_key_input;
StringName _pressed;
StringName _toggled;
diff --git a/servers/audio/audio_server_sw.cpp b/servers/audio/audio_server_sw.cpp
index b786d9d532..f508a130b4 100644
--- a/servers/audio/audio_server_sw.cpp
+++ b/servers/audio/audio_server_sw.cpp
@@ -384,11 +384,11 @@ const void* AudioServerSW::sample_get_data_ptr(RID p_sample) const {
return sample_manager->sample_get_data_ptr(p_sample);
}
-void AudioServerSW::sample_set_data(RID p_sample, const DVector<uint8_t>& p_buffer) {
+void AudioServerSW::sample_set_data(RID p_sample, const PoolVector<uint8_t>& p_buffer) {
AUDIO_LOCK
sample_manager->sample_set_data(p_sample,p_buffer);
}
-DVector<uint8_t> AudioServerSW::sample_get_data(RID p_sample) const {
+PoolVector<uint8_t> AudioServerSW::sample_get_data(RID p_sample) const {
AUDIO_LOCK
return sample_manager->sample_get_data(p_sample);
}
@@ -943,7 +943,7 @@ AudioServerSW::AudioServerSW(SampleManagerSW *p_sample_manager) {
sample_manager=p_sample_manager;
String interp = GLOBAL_DEF("audio/mixer_interp","linear");
- Globals::get_singleton()->set_custom_property_info("audio/mixer_interp",PropertyInfo(Variant::STRING,"audio/mixer_interp",PROPERTY_HINT_ENUM,"raw,linear,cubic"));
+ GlobalConfig::get_singleton()->set_custom_property_info("audio/mixer_interp",PropertyInfo(Variant::STRING,"audio/mixer_interp",PROPERTY_HINT_ENUM,"raw,linear,cubic"));
if (interp=="raw")
mixer_interp=AudioMixerSW::INTERPOLATION_RAW;
else if (interp=="cubic")
diff --git a/servers/audio/audio_server_sw.h b/servers/audio/audio_server_sw.h
index f97ae8db82..52b45351c3 100644
--- a/servers/audio/audio_server_sw.h
+++ b/servers/audio/audio_server_sw.h
@@ -125,8 +125,8 @@ public:
virtual int sample_get_length(RID p_sample) const;
const void* sample_get_data_ptr(RID p_sample) const;
- virtual void sample_set_data(RID p_sample, const DVector<uint8_t>& p_buffer);
- virtual DVector<uint8_t> sample_get_data(RID p_sample) const;
+ virtual void sample_set_data(RID p_sample, const PoolVector<uint8_t>& p_buffer);
+ virtual PoolVector<uint8_t> sample_get_data(RID p_sample) const;
virtual void sample_set_mix_rate(RID p_sample,int p_rate);
virtual int sample_get_mix_rate(RID p_sample) const;
diff --git a/servers/audio/sample_manager_sw.cpp b/servers/audio/sample_manager_sw.cpp
index 623bb0f9cb..fe4cc36776 100644
--- a/servers/audio/sample_manager_sw.cpp
+++ b/servers/audio/sample_manager_sw.cpp
@@ -125,7 +125,7 @@ int SampleManagerMallocSW::sample_get_length(RID p_sample) const {
return s->length;
}
-void SampleManagerMallocSW::sample_set_data(RID p_sample, const DVector<uint8_t>& p_buffer) {
+void SampleManagerMallocSW::sample_set_data(RID p_sample, const PoolVector<uint8_t>& p_buffer) {
Sample *s = sample_owner.get(p_sample);
ERR_FAIL_COND(!s);
@@ -137,7 +137,7 @@ void SampleManagerMallocSW::sample_set_data(RID p_sample, const DVector<uint8_t>
ERR_EXPLAIN("Sample buffer size does not match sample size.");
//print_line("len bytes: "+itos(s->length_bytes)+" bufsize: "+itos(buff_size));
ERR_FAIL_COND(s->length_bytes!=buff_size);
- DVector<uint8_t>::Read buffer_r=p_buffer.read();
+ PoolVector<uint8_t>::Read buffer_r=p_buffer.read();
const uint8_t *src = buffer_r.ptr();
uint8_t *dst = (uint8_t*)s->data;
//print_line("set data: "+itos(s->length_bytes));
@@ -181,14 +181,14 @@ void SampleManagerMallocSW::sample_set_data(RID p_sample, const DVector<uint8_t>
}
-const DVector<uint8_t> SampleManagerMallocSW::sample_get_data(RID p_sample) const {
+const PoolVector<uint8_t> SampleManagerMallocSW::sample_get_data(RID p_sample) const {
Sample *s = sample_owner.get(p_sample);
- ERR_FAIL_COND_V(!s,DVector<uint8_t>());
+ ERR_FAIL_COND_V(!s,PoolVector<uint8_t>());
- DVector<uint8_t> ret_buffer;
+ PoolVector<uint8_t> ret_buffer;
ret_buffer.resize(s->length_bytes);
- DVector<uint8_t>::Write buffer_w=ret_buffer.write();
+ PoolVector<uint8_t>::Write buffer_w=ret_buffer.write();
uint8_t *dst = buffer_w.ptr();
const uint8_t *src = (const uint8_t*)s->data;
@@ -197,7 +197,7 @@ const DVector<uint8_t> SampleManagerMallocSW::sample_get_data(RID p_sample) cons
dst[i]=src[i];
}
- buffer_w = DVector<uint8_t>::Write(); //unlock
+ buffer_w = PoolVector<uint8_t>::Write(); //unlock
return ret_buffer;
}
diff --git a/servers/audio/sample_manager_sw.h b/servers/audio/sample_manager_sw.h
index ad71723cd6..93cad96f1a 100644
--- a/servers/audio/sample_manager_sw.h
+++ b/servers/audio/sample_manager_sw.h
@@ -45,8 +45,8 @@ public:
virtual bool sample_is_stereo(RID p_sample) const=0;
virtual int sample_get_length(RID p_sample) const=0;
- virtual void sample_set_data(RID p_sample, const DVector<uint8_t>& p_buffer)=0;
- virtual const DVector<uint8_t> sample_get_data(RID p_sample) const=0;
+ virtual void sample_set_data(RID p_sample, const PoolVector<uint8_t>& p_buffer)=0;
+ virtual const PoolVector<uint8_t> sample_get_data(RID p_sample) const=0;
virtual void *sample_get_data_ptr(RID p_sample) const=0;
@@ -102,8 +102,8 @@ public:
virtual bool sample_is_stereo(RID p_sample) const;
virtual int sample_get_length(RID p_sample) const;
- virtual void sample_set_data(RID p_sample, const DVector<uint8_t>& p_buffer);
- virtual const DVector<uint8_t> sample_get_data(RID p_sample) const;
+ virtual void sample_set_data(RID p_sample, const PoolVector<uint8_t>& p_buffer);
+ virtual const PoolVector<uint8_t> sample_get_data(RID p_sample) const;
virtual void *sample_get_data_ptr(RID p_sample) const;
diff --git a/servers/audio_server.cpp b/servers/audio_server.cpp
index 78d793fe46..5037b19924 100644
--- a/servers/audio_server.cpp
+++ b/servers/audio_server.cpp
@@ -46,7 +46,7 @@ AudioServer *AudioServer::get_singleton() {
return singleton;
}
-void AudioServer::sample_set_signed_data(RID p_sample, const DVector<float>& p_buffer) {
+void AudioServer::sample_set_signed_data(RID p_sample, const PoolVector<float>& p_buffer) {
SampleFormat format = sample_get_format(p_sample);
@@ -56,9 +56,9 @@ void AudioServer::sample_set_signed_data(RID p_sample, const DVector<float>& p_b
int len = p_buffer.size();
ERR_FAIL_COND( len == 0 );
- DVector<uint8_t> data;
- DVector<uint8_t>::Write w;
- DVector<float>::Read r = p_buffer.read();
+ PoolVector<uint8_t> data;
+ PoolVector<uint8_t>::Write w;
+ PoolVector<float>::Read r = p_buffer.read();
switch(format) {
case SAMPLE_FORMAT_PCM8: {
@@ -95,7 +95,7 @@ void AudioServer::sample_set_signed_data(RID p_sample, const DVector<float>& p_b
} break;
}
- w = DVector<uint8_t>::Write();
+ w = PoolVector<uint8_t>::Write();
sample_set_data(p_sample,data);
diff --git a/servers/audio_server.h b/servers/audio_server.h
index 9d8ae2bff9..1482b40d4c 100644
--- a/servers/audio_server.h
+++ b/servers/audio_server.h
@@ -168,9 +168,9 @@ public:
virtual int sample_get_length(RID p_sample) const=0;
virtual const void* sample_get_data_ptr(RID p_sample) const=0;
- virtual void sample_set_signed_data(RID p_sample, const DVector<float>& p_buffer);
- virtual void sample_set_data(RID p_sample, const DVector<uint8_t>& p_buffer)=0;
- virtual DVector<uint8_t> sample_get_data(RID p_sample) const=0;
+ virtual void sample_set_signed_data(RID p_sample, const PoolVector<float>& p_buffer);
+ virtual void sample_set_data(RID p_sample, const PoolVector<uint8_t>& p_buffer)=0;
+ virtual PoolVector<uint8_t> sample_get_data(RID p_sample) const=0;
virtual void sample_set_mix_rate(RID p_sample,int p_rate)=0;
virtual int sample_get_mix_rate(RID p_sample) const=0;
diff --git a/servers/physics/shape_sw.cpp b/servers/physics/shape_sw.cpp
index 304bcf8f7b..c853dcff35 100644
--- a/servers/physics/shape_sw.cpp
+++ b/servers/physics/shape_sw.cpp
@@ -971,10 +971,10 @@ FaceShapeSW::FaceShapeSW() {
-DVector<Vector3> ConcavePolygonShapeSW::get_faces() const {
+PoolVector<Vector3> ConcavePolygonShapeSW::get_faces() const {
- DVector<Vector3> rfaces;
+ PoolVector<Vector3> rfaces;
rfaces.resize(faces.size()*3);
for(int i=0;i<faces.size();i++) {
@@ -998,7 +998,7 @@ void ConcavePolygonShapeSW::project_range(const Vector3& p_normal, const Transfo
r_max=0;
return;
}
- DVector<Vector3>::Read r=vertices.read();
+ PoolVector<Vector3>::Read r=vertices.read();
const Vector3 *vptr=r.ptr();
for (int i=0;i<count;i++) {
@@ -1020,7 +1020,7 @@ Vector3 ConcavePolygonShapeSW::get_support(const Vector3& p_normal) const {
if (count==0)
return Vector3();
- DVector<Vector3>::Read r=vertices.read();
+ PoolVector<Vector3>::Read r=vertices.read();
const Vector3 *vptr=r.ptr();
Vector3 n=p_normal;
@@ -1111,9 +1111,9 @@ bool ConcavePolygonShapeSW::intersect_segment(const Vector3& p_begin,const Vecto
return false;
// unlock data
- DVector<Face>::Read fr=faces.read();
- DVector<Vector3>::Read vr=vertices.read();
- DVector<BVH>::Read br=bvh.read();
+ PoolVector<Face>::Read fr=faces.read();
+ PoolVector<Vector3>::Read vr=vertices.read();
+ PoolVector<BVH>::Read br=bvh.read();
_SegmentCullParams params;
@@ -1184,9 +1184,9 @@ void ConcavePolygonShapeSW::cull(const AABB& p_local_aabb,Callback p_callback,vo
AABB local_aabb=p_local_aabb;
// unlock data
- DVector<Face>::Read fr=faces.read();
- DVector<Vector3>::Read vr=vertices.read();
- DVector<BVH>::Read br=bvh.read();
+ PoolVector<Face>::Read fr=faces.read();
+ PoolVector<Vector3>::Read vr=vertices.read();
+ PoolVector<BVH>::Read br=bvh.read();
FaceShapeSW face; // use this to send in the callback
@@ -1347,7 +1347,7 @@ void ConcavePolygonShapeSW::_fill_bvh(_VolumeSW_BVH* p_bvh_tree,BVH* p_bvh_array
}
-void ConcavePolygonShapeSW::_setup(DVector<Vector3> p_faces) {
+void ConcavePolygonShapeSW::_setup(PoolVector<Vector3> p_faces) {
int src_face_count=p_faces.size();
if (src_face_count==0) {
@@ -1357,7 +1357,7 @@ void ConcavePolygonShapeSW::_setup(DVector<Vector3> p_faces) {
ERR_FAIL_COND(src_face_count%3);
src_face_count/=3;
- DVector<Vector3>::Read r = p_faces.read();
+ PoolVector<Vector3>::Read r = p_faces.read();
const Vector3 * facesr= r.ptr();
#if 0
@@ -1399,7 +1399,7 @@ void ConcavePolygonShapeSW::_setup(DVector<Vector3> p_faces) {
vertices.resize( point_map.size() );
- DVector<Vector3>::Write vw = vertices.write();
+ PoolVector<Vector3>::Write vw = vertices.write();
Vector3 *verticesw=vw.ptr();
AABB _aabb;
@@ -1418,7 +1418,7 @@ void ConcavePolygonShapeSW::_setup(DVector<Vector3> p_faces) {
point_map.clear(); // not needed anymore
faces.resize(face_list.size());
- DVector<Face>::Write w = faces.write();
+ PoolVector<Face>::Write w = faces.write();
Face *facesw=w.ptr();
int fc=0;
@@ -1431,10 +1431,10 @@ void ConcavePolygonShapeSW::_setup(DVector<Vector3> p_faces) {
face_list.clear();
- DVector<_VolumeSW_BVH_Element> bvh_array;
+ PoolVector<_VolumeSW_BVH_Element> bvh_array;
bvh_array.resize( fc );
- DVector<_VolumeSW_BVH_Element>::Write bvhw = bvh_array.write();
+ PoolVector<_VolumeSW_BVH_Element>::Write bvhw = bvh_array.write();
_VolumeSW_BVH_Element *bvh_arrayw=bvhw.ptr();
@@ -1451,8 +1451,8 @@ void ConcavePolygonShapeSW::_setup(DVector<Vector3> p_faces) {
}
- w=DVector<Face>::Write();
- vw=DVector<Vector3>::Write();
+ w=PoolVector<Face>::Write();
+ vw=PoolVector<Vector3>::Write();
int count=0;
@@ -1460,11 +1460,11 @@ void ConcavePolygonShapeSW::_setup(DVector<Vector3> p_faces) {
ERR_FAIL_COND(count==0);
- bvhw=DVector<_VolumeSW_BVH_Element>::Write();
+ bvhw=PoolVector<_VolumeSW_BVH_Element>::Write();
bvh.resize( count+1 );
- DVector<BVH>::Write bvhw2 = bvh.write();
+ PoolVector<BVH>::Write bvhw2 = bvh.write();
BVH*bvh_arrayw2=bvhw2.ptr();
int idx=0;
@@ -1473,19 +1473,19 @@ void ConcavePolygonShapeSW::_setup(DVector<Vector3> p_faces) {
set_aabb(_aabb);
#else
- DVector<_VolumeSW_BVH_Element> bvh_array;
+ PoolVector<_VolumeSW_BVH_Element> bvh_array;
bvh_array.resize( src_face_count );
- DVector<_VolumeSW_BVH_Element>::Write bvhw = bvh_array.write();
+ PoolVector<_VolumeSW_BVH_Element>::Write bvhw = bvh_array.write();
_VolumeSW_BVH_Element *bvh_arrayw=bvhw.ptr();
faces.resize(src_face_count);
- DVector<Face>::Write w = faces.write();
+ PoolVector<Face>::Write w = faces.write();
Face *facesw=w.ptr();
vertices.resize( src_face_count*3 );
- DVector<Vector3>::Write vw = vertices.write();
+ PoolVector<Vector3>::Write vw = vertices.write();
Vector3 *verticesw=vw.ptr();
AABB _aabb;
@@ -1512,15 +1512,15 @@ void ConcavePolygonShapeSW::_setup(DVector<Vector3> p_faces) {
}
- w=DVector<Face>::Write();
- vw=DVector<Vector3>::Write();
+ w=PoolVector<Face>::Write();
+ vw=PoolVector<Vector3>::Write();
int count=0;
_VolumeSW_BVH *bvh_tree=_volume_sw_build_bvh(bvh_arrayw,src_face_count,count);
bvh.resize( count+1 );
- DVector<BVH>::Write bvhw2 = bvh.write();
+ PoolVector<BVH>::Write bvhw2 = bvh.write();
BVH*bvh_arrayw2=bvhw2.ptr();
int idx=0;
@@ -1553,7 +1553,7 @@ ConcavePolygonShapeSW::ConcavePolygonShapeSW() {
/* HEIGHT MAP SHAPE */
-DVector<float> HeightMapShapeSW::get_heights() const {
+PoolVector<float> HeightMapShapeSW::get_heights() const {
return heights;
}
@@ -1614,14 +1614,14 @@ Vector3 HeightMapShapeSW::get_moment_of_inertia(float p_mass) const {
}
-void HeightMapShapeSW::_setup(DVector<real_t> p_heights,int p_width,int p_depth,real_t p_cell_size) {
+void HeightMapShapeSW::_setup(PoolVector<real_t> p_heights,int p_width,int p_depth,real_t p_cell_size) {
heights=p_heights;
width=p_width;
depth=p_depth;;
cell_size=p_cell_size;
- DVector<real_t>::Read r = heights. read();
+ PoolVector<real_t>::Read r = heights. read();
AABB aabb;
@@ -1656,7 +1656,7 @@ void HeightMapShapeSW::set_data(const Variant& p_data) {
int width=d["width"];
int depth=d["depth"];
float cell_size=d["cell_size"];
- DVector<float> heights=d["heights"];
+ PoolVector<float> heights=d["heights"];
ERR_FAIL_COND( width<= 0);
ERR_FAIL_COND( depth<= 0);
diff --git a/servers/physics/shape_sw.h b/servers/physics/shape_sw.h
index d031a9fb9b..5916fd9881 100644
--- a/servers/physics/shape_sw.h
+++ b/servers/physics/shape_sw.h
@@ -279,8 +279,8 @@ struct ConcavePolygonShapeSW : public ConcaveShapeSW {
int indices[3];
};
- DVector<Face> faces;
- DVector<Vector3> vertices;
+ PoolVector<Face> faces;
+ PoolVector<Vector3> vertices;
struct BVH {
@@ -291,7 +291,7 @@ struct ConcavePolygonShapeSW : public ConcaveShapeSW {
int face_index;
};
- DVector<BVH> bvh;
+ PoolVector<BVH> bvh;
struct _CullParams {
@@ -326,10 +326,10 @@ struct ConcavePolygonShapeSW : public ConcaveShapeSW {
void _fill_bvh(_VolumeSW_BVH* p_bvh_tree,BVH* p_bvh_array,int& p_idx);
- void _setup(DVector<Vector3> p_faces);
+ void _setup(PoolVector<Vector3> p_faces);
public:
- DVector<Vector3> get_faces() const;
+ PoolVector<Vector3> get_faces() const;
virtual PhysicsServer::ShapeType get_type() const { return PhysicsServer::SHAPE_CONCAVE_POLYGON; }
@@ -352,7 +352,7 @@ public:
struct HeightMapShapeSW : public ConcaveShapeSW {
- DVector<real_t> heights;
+ PoolVector<real_t> heights;
int width;
int depth;
float cell_size;
@@ -360,10 +360,10 @@ struct HeightMapShapeSW : public ConcaveShapeSW {
// void _cull_segment(int p_idx,_SegmentCullParams *p_params) const;
// void _cull(int p_idx,_CullParams *p_params) const;
- void _setup(DVector<float> p_heights,int p_width,int p_depth,float p_cell_size);
+ void _setup(PoolVector<float> p_heights,int p_width,int p_depth,float p_cell_size);
public:
- DVector<real_t> get_heights() const;
+ PoolVector<real_t> get_heights() const;
int get_width() const;
int get_depth() const;
float get_cell_size() const;
diff --git a/servers/physics/space_sw.cpp b/servers/physics/space_sw.cpp
index 237b6a7ce2..596c7af214 100644
--- a/servers/physics/space_sw.cpp
+++ b/servers/physics/space_sw.cpp
@@ -719,9 +719,9 @@ SpaceSW::SpaceSW() {
contact_max_allowed_penetration= 0.01;
constraint_bias = 0.01;
- body_linear_velocity_sleep_threshold=GLOBAL_DEF("physics/sleep_threshold_linear",0.1);
- body_angular_velocity_sleep_threshold=GLOBAL_DEF("physics/sleep_threshold_angular", (8.0 / 180.0 * Math_PI) );
- body_time_to_sleep=GLOBAL_DEF("physics/time_before_sleep",0.5);
+ body_linear_velocity_sleep_threshold=GLOBAL_DEF("physics/3d/sleep_threshold_linear",0.1);
+ body_angular_velocity_sleep_threshold=GLOBAL_DEF("physics/3d/sleep_threshold_angular", (8.0 / 180.0 * Math_PI) );
+ body_time_to_sleep=GLOBAL_DEF("physics/3d/time_before_sleep",0.5);
body_angular_velocity_damp_ratio=10;
diff --git a/servers/physics_2d/broad_phase_2d_hash_grid.cpp b/servers/physics_2d/broad_phase_2d_hash_grid.cpp
index 82d7773574..efa12c37cb 100644
--- a/servers/physics_2d/broad_phase_2d_hash_grid.cpp
+++ b/servers/physics_2d/broad_phase_2d_hash_grid.cpp
@@ -683,12 +683,12 @@ BroadPhase2DSW *BroadPhase2DHashGrid::_create() {
BroadPhase2DHashGrid::BroadPhase2DHashGrid() {
- hash_table_size = GLOBAL_DEF("physics_2d/bp_hash_table_size",4096);
+ hash_table_size = GLOBAL_DEF("physics/2d/bp_hash_table_size",4096);
hash_table_size = Math::larger_prime(hash_table_size);
hash_table = memnew_arr( PosBin*, hash_table_size);
- cell_size = GLOBAL_DEF("physics_2d/cell_size",128);
- large_object_min_surface = GLOBAL_DEF("physics_2d/large_object_surface_treshold_in_cells",512);
+ cell_size = GLOBAL_DEF("physics/2d/cell_size",128);
+ large_object_min_surface = GLOBAL_DEF("physics/2d/large_object_surface_treshold_in_cells",512);
for(int i=0;i<hash_table_size;i++)
hash_table[i]=NULL;
diff --git a/servers/physics_2d/physics_2d_server_sw.cpp b/servers/physics_2d/physics_2d_server_sw.cpp
index bb55a616e2..abd83c0346 100644
--- a/servers/physics_2d/physics_2d_server_sw.cpp
+++ b/servers/physics_2d/physics_2d_server_sw.cpp
@@ -1386,7 +1386,7 @@ Physics2DServerSW::Physics2DServerSW() {
island_count=0;
active_objects=0;
collision_pairs=0;
- using_threads=int(Globals::get_singleton()->get("physics_2d/thread_model"))==2;
+ using_threads=int(GlobalConfig::get_singleton()->get("physics/2d/thread_model"))==2;
};
diff --git a/servers/physics_2d/physics_2d_server_wrap_mt.cpp b/servers/physics_2d/physics_2d_server_wrap_mt.cpp
index 8a60af725f..8730bb9ee8 100644
--- a/servers/physics_2d/physics_2d_server_wrap_mt.cpp
+++ b/servers/physics_2d/physics_2d_server_wrap_mt.cpp
@@ -168,12 +168,12 @@ Physics2DServerWrapMT::Physics2DServerWrapMT(Physics2DServer* p_contained,bool p
step_thread_up=false;
alloc_mutex=Mutex::create();
- shape_pool_max_size=GLOBAL_DEF("core/thread_rid_pool_prealloc",20);
- area_pool_max_size=GLOBAL_DEF("core/thread_rid_pool_prealloc",20);
- body_pool_max_size=GLOBAL_DEF("core/thread_rid_pool_prealloc",20);
- pin_joint_pool_max_size=GLOBAL_DEF("core/thread_rid_pool_prealloc",20);
- groove_joint_pool_max_size=GLOBAL_DEF("core/thread_rid_pool_prealloc",20);
- damped_spring_joint_pool_max_size=GLOBAL_DEF("core/thread_rid_pool_prealloc",20);
+ shape_pool_max_size=GLOBAL_GET("memory/multithread/thread_rid_pool_prealloc");
+ area_pool_max_size=GLOBAL_GET("memory/multithread/thread_rid_pool_prealloc");
+ body_pool_max_size=GLOBAL_GET("memory/multithread/thread_rid_pool_prealloc");
+ pin_joint_pool_max_size=GLOBAL_GET("memory/multithread/thread_rid_pool_prealloc");
+ groove_joint_pool_max_size=GLOBAL_GET("memory/multithread/thread_rid_pool_prealloc");
+ damped_spring_joint_pool_max_size=GLOBAL_GET("memory/multithread/thread_rid_pool_prealloc");
if (!p_create_thread) {
server_thread=Thread::get_caller_ID();
diff --git a/servers/physics_2d/physics_2d_server_wrap_mt.h b/servers/physics_2d/physics_2d_server_wrap_mt.h
index 71928d77a6..a8e150d8f2 100644
--- a/servers/physics_2d/physics_2d_server_wrap_mt.h
+++ b/servers/physics_2d/physics_2d_server_wrap_mt.h
@@ -320,7 +320,7 @@ public:
template<class T>
static Physics2DServer* init_server() {
- int tm = GLOBAL_DEF("physics_2d/thread_model",1);
+ int tm = GLOBAL_DEF("physics/2d/thread_model",1);
if (tm==0) //single unsafe
return memnew( T );
else if (tm==1) //single saef
diff --git a/servers/physics_2d/shape_2d_sw.cpp b/servers/physics_2d/shape_2d_sw.cpp
index 6506349ead..e9089e6173 100644
--- a/servers/physics_2d/shape_2d_sw.cpp
+++ b/servers/physics_2d/shape_2d_sw.cpp
@@ -693,11 +693,11 @@ void ConvexPolygonShape2DSW::set_data(const Variant& p_data) {
point_count=0;
if (p_data.get_type()==Variant::VECTOR2_ARRAY) {
- DVector<Vector2> arr=p_data;
+ PoolVector<Vector2> arr=p_data;
ERR_FAIL_COND(arr.size()==0);
point_count=arr.size();
points = memnew_arr(Point,point_count);
- DVector<Vector2>::Read r = arr.read();
+ PoolVector<Vector2>::Read r = arr.read();
for(int i=0;i<point_count;i++) {
points[i].pos=r[i];
@@ -711,12 +711,12 @@ void ConvexPolygonShape2DSW::set_data(const Variant& p_data) {
}
} else {
- DVector<real_t> dvr = p_data;
+ PoolVector<real_t> dvr = p_data;
point_count=dvr.size()/4;
ERR_FAIL_COND(point_count==0);
points = memnew_arr(Point,point_count);
- DVector<real_t>::Read r = dvr.read();
+ PoolVector<real_t>::Read r = dvr.read();
for(int i=0;i<point_count;i++) {
@@ -741,7 +741,7 @@ void ConvexPolygonShape2DSW::set_data(const Variant& p_data) {
Variant ConvexPolygonShape2DSW::get_data() const {
- DVector<Vector2> dvr;
+ PoolVector<Vector2> dvr;
dvr.resize(point_count);
@@ -970,7 +970,7 @@ void ConcavePolygonShape2DSW::set_data(const Variant& p_data) {
if (p_data.get_type()==Variant::VECTOR2_ARRAY) {
- DVector<Vector2> p2arr = p_data;
+ PoolVector<Vector2> p2arr = p_data;
int len = p2arr.size();
ERR_FAIL_COND(len%2);
@@ -984,7 +984,7 @@ void ConcavePolygonShape2DSW::set_data(const Variant& p_data) {
return;
}
- DVector<Vector2>::Read arr = p2arr.read();
+ PoolVector<Vector2>::Read arr = p2arr.read();
Map<Point2,int> pointmap;
for(int i=0;i<len;i+=2) {
@@ -1046,17 +1046,17 @@ void ConcavePolygonShape2DSW::set_data(const Variant& p_data) {
Variant ConcavePolygonShape2DSW::get_data() const {
- DVector<Vector2> rsegments;
+ PoolVector<Vector2> rsegments;
int len = segments.size();
rsegments.resize(len*2);
- DVector<Vector2>::Write w = rsegments.write();
+ PoolVector<Vector2>::Write w = rsegments.write();
for(int i=0;i<len;i++) {
w[(i<<1)+0]=points[segments[i].points[0]];
w[(i<<1)+1]=points[segments[i].points[1]];
}
- w=DVector<Vector2>::Write();
+ w=PoolVector<Vector2>::Write();
return rsegments;
}
diff --git a/servers/physics_2d/space_2d_sw.cpp b/servers/physics_2d/space_2d_sw.cpp
index 42834ee4e4..8b277aa4b9 100644
--- a/servers/physics_2d/space_2d_sw.cpp
+++ b/servers/physics_2d/space_2d_sw.cpp
@@ -1329,9 +1329,9 @@ Space2DSW::Space2DSW() {
contact_max_allowed_penetration= 0.3;
constraint_bias = 0.2;
- body_linear_velocity_sleep_treshold=GLOBAL_DEF("physics_2d/sleep_threashold_linear",2.0);
- body_angular_velocity_sleep_treshold=GLOBAL_DEF("physics_2d/sleep_threshold_angular",(8.0 / 180.0 * Math_PI));
- body_time_to_sleep=GLOBAL_DEF("physics_2d/time_before_sleep",0.5);
+ body_linear_velocity_sleep_treshold=GLOBAL_DEF("physics/2d/sleep_threashold_linear",2.0);
+ body_angular_velocity_sleep_treshold=GLOBAL_DEF("physics/2d/sleep_threshold_angular",(8.0 / 180.0 * Math_PI));
+ body_time_to_sleep=GLOBAL_DEF("physics/2d/time_before_sleep",0.5);
broadphase = BroadPhase2DSW::create_func();
diff --git a/servers/register_server_types.cpp b/servers/register_server_types.cpp
index a3f21fad6e..87ccc5c6c3 100644
--- a/servers/register_server_types.cpp
+++ b/servers/register_server_types.cpp
@@ -59,18 +59,20 @@ ShaderTypes *shader_types=NULL;
void register_server_types() {
- Globals::get_singleton()->add_singleton( Globals::Singleton("VisualServer",VisualServer::get_singleton()) );
- Globals::get_singleton()->add_singleton( Globals::Singleton("VS",VisualServer::get_singleton()) );
- Globals::get_singleton()->add_singleton( Globals::Singleton("AudioServer",AudioServer::get_singleton()) );
- Globals::get_singleton()->add_singleton( Globals::Singleton("AS",AudioServer::get_singleton()) );
- Globals::get_singleton()->add_singleton( Globals::Singleton("PhysicsServer",PhysicsServer::get_singleton()) );
- Globals::get_singleton()->add_singleton( Globals::Singleton("PS",PhysicsServer::get_singleton()) );
- Globals::get_singleton()->add_singleton( Globals::Singleton("Physics2DServer",Physics2DServer::get_singleton()) );
- Globals::get_singleton()->add_singleton( Globals::Singleton("PS2D",Physics2DServer::get_singleton()) );
- Globals::get_singleton()->add_singleton( Globals::Singleton("SpatialSoundServer",SpatialSoundServer::get_singleton()) );
- Globals::get_singleton()->add_singleton( Globals::Singleton("SS",SpatialSoundServer::get_singleton()) );
- Globals::get_singleton()->add_singleton( Globals::Singleton("SpatialSound2DServer",SpatialSound2DServer::get_singleton()) );
- Globals::get_singleton()->add_singleton( Globals::Singleton("SS2D",SpatialSound2DServer::get_singleton()) );
+ GLOBAL_DEF("memory/multithread/thread_rid_pool_prealloc",20);
+
+ GlobalConfig::get_singleton()->add_singleton( GlobalConfig::Singleton("VisualServer",VisualServer::get_singleton()) );
+ GlobalConfig::get_singleton()->add_singleton( GlobalConfig::Singleton("VS",VisualServer::get_singleton()) );
+ GlobalConfig::get_singleton()->add_singleton( GlobalConfig::Singleton("AudioServer",AudioServer::get_singleton()) );
+ GlobalConfig::get_singleton()->add_singleton( GlobalConfig::Singleton("AS",AudioServer::get_singleton()) );
+ GlobalConfig::get_singleton()->add_singleton( GlobalConfig::Singleton("PhysicsServer",PhysicsServer::get_singleton()) );
+ GlobalConfig::get_singleton()->add_singleton( GlobalConfig::Singleton("PS",PhysicsServer::get_singleton()) );
+ GlobalConfig::get_singleton()->add_singleton( GlobalConfig::Singleton("Physics2DServer",Physics2DServer::get_singleton()) );
+ GlobalConfig::get_singleton()->add_singleton( GlobalConfig::Singleton("PS2D",Physics2DServer::get_singleton()) );
+ GlobalConfig::get_singleton()->add_singleton( GlobalConfig::Singleton("SpatialSoundServer",SpatialSoundServer::get_singleton()) );
+ GlobalConfig::get_singleton()->add_singleton( GlobalConfig::Singleton("SS",SpatialSoundServer::get_singleton()) );
+ GlobalConfig::get_singleton()->add_singleton( GlobalConfig::Singleton("SpatialSound2DServer",SpatialSound2DServer::get_singleton()) );
+ GlobalConfig::get_singleton()->add_singleton( GlobalConfig::Singleton("SS2D",SpatialSound2DServer::get_singleton()) );
shader_types = memnew( ShaderTypes );
diff --git a/servers/spatial_sound_2d/spatial_sound_2d_server_sw.cpp b/servers/spatial_sound_2d/spatial_sound_2d_server_sw.cpp
index 3ec19b60c1..a930daf729 100644
--- a/servers/spatial_sound_2d/spatial_sound_2d_server_sw.cpp
+++ b/servers/spatial_sound_2d/spatial_sound_2d_server_sw.cpp
@@ -181,7 +181,7 @@ RID SpatialSound2DServerSW::room_get_space(RID p_room) const {
-void SpatialSound2DServerSW::room_set_bounds(RID p_room, const DVector<Point2>& p_bounds) {
+void SpatialSound2DServerSW::room_set_bounds(RID p_room, const PoolVector<Point2>& p_bounds) {
Room *room = room_owner.get(p_room);
ERR_FAIL_COND(!room);
@@ -198,9 +198,9 @@ void SpatialSound2DServerSW::room_set_bounds(RID p_room, const DVector<Point2>&
// space->octree.move(room->octree_id,room->transform.xform(aabb));
}
-DVector<Point2> SpatialSound2DServerSW::room_get_bounds(RID p_room) const {
+PoolVector<Point2> SpatialSound2DServerSW::room_get_bounds(RID p_room) const {
Room *room = room_owner.get(p_room);
- ERR_FAIL_COND_V(!room,DVector<Point2>());
+ ERR_FAIL_COND_V(!room,PoolVector<Point2>());
return room->bounds;
}
diff --git a/servers/spatial_sound_2d/spatial_sound_2d_server_sw.h b/servers/spatial_sound_2d/spatial_sound_2d_server_sw.h
index a4e4b3a4a1..d6c09f50a8 100644
--- a/servers/spatial_sound_2d/spatial_sound_2d_server_sw.h
+++ b/servers/spatial_sound_2d/spatial_sound_2d_server_sw.h
@@ -82,7 +82,7 @@ class SpatialSound2DServerSW : public SpatialSound2DServer {
RID space;
Matrix32 transform;
Matrix32 inverse_transform;
- DVector<Point2> bounds;
+ PoolVector<Point2> bounds;
RoomReverb reverb;
float params[ROOM_PARAM_MAX];
bool override_other_sources;
@@ -198,8 +198,8 @@ public:
virtual void room_set_space(RID p_room,RID p_space);
virtual RID room_get_space(RID p_room) const;
- virtual void room_set_bounds(RID p_room, const DVector<Point2>& p_bounds);
- virtual DVector<Point2> room_get_bounds(RID p_room) const;
+ virtual void room_set_bounds(RID p_room, const PoolVector<Point2>& p_bounds);
+ virtual PoolVector<Point2> room_get_bounds(RID p_room) const;
virtual void room_set_transform(RID p_room, const Matrix32& p_transform);
virtual Matrix32 room_get_transform(RID p_room) const;
diff --git a/servers/spatial_sound_2d_server.h b/servers/spatial_sound_2d_server.h
index b54368fec5..c19da87c04 100644
--- a/servers/spatial_sound_2d_server.h
+++ b/servers/spatial_sound_2d_server.h
@@ -57,8 +57,8 @@ public:
virtual RID room_get_space(RID p_room) const=0;
- virtual void room_set_bounds(RID p_room, const DVector<Point2>& p_bounds)=0;
- virtual DVector<Point2> room_get_bounds(RID p_room) const=0;
+ virtual void room_set_bounds(RID p_room, const PoolVector<Point2>& p_bounds)=0;
+ virtual PoolVector<Point2> room_get_bounds(RID p_room) const=0;
virtual void room_set_transform(RID p_room, const Matrix32& p_transform)=0;
virtual Matrix32 room_get_transform(RID p_room) const=0;
diff --git a/servers/visual/rasterizer.h b/servers/visual/rasterizer.h
index 27268dcabf..de570b7e4d 100644
--- a/servers/visual/rasterizer.h
+++ b/servers/visual/rasterizer.h
@@ -242,7 +242,7 @@ public:
virtual RID mesh_create()=0;
- virtual void mesh_add_surface(RID p_mesh,uint32_t p_format,VS::PrimitiveType p_primitive,const DVector<uint8_t>& p_array,int p_vertex_count,const DVector<uint8_t>& p_index_array,int p_index_count,const AABB& p_aabb,const Vector<DVector<uint8_t> >& p_blend_shapes=Vector<DVector<uint8_t> >(),const Vector<AABB>& p_bone_aabbs=Vector<AABB>())=0;
+ virtual void mesh_add_surface(RID p_mesh,uint32_t p_format,VS::PrimitiveType p_primitive,const PoolVector<uint8_t>& p_array,int p_vertex_count,const PoolVector<uint8_t>& p_index_array,int p_index_count,const AABB& p_aabb,const Vector<PoolVector<uint8_t> >& p_blend_shapes=Vector<PoolVector<uint8_t> >(),const Vector<AABB>& p_bone_aabbs=Vector<AABB>())=0;
virtual void mesh_set_morph_target_count(RID p_mesh,int p_amount)=0;
virtual int mesh_get_morph_target_count(RID p_mesh) const=0;
@@ -257,15 +257,15 @@ public:
virtual int mesh_surface_get_array_len(RID p_mesh, int p_surface) const=0;
virtual int mesh_surface_get_array_index_len(RID p_mesh, int p_surface) const=0;
- virtual DVector<uint8_t> mesh_surface_get_array(RID p_mesh, int p_surface) const=0;
- virtual DVector<uint8_t> mesh_surface_get_index_array(RID p_mesh, int p_surface) const=0;
+ virtual PoolVector<uint8_t> mesh_surface_get_array(RID p_mesh, int p_surface) const=0;
+ virtual PoolVector<uint8_t> mesh_surface_get_index_array(RID p_mesh, int p_surface) const=0;
virtual uint32_t mesh_surface_get_format(RID p_mesh, int p_surface) const=0;
virtual VS::PrimitiveType mesh_surface_get_primitive_type(RID p_mesh, int p_surface) const=0;
virtual AABB mesh_surface_get_aabb(RID p_mesh, int p_surface) const=0;
- virtual Vector<DVector<uint8_t> > mesh_surface_get_blend_shapes(RID p_mesh, int p_surface) const=0;
+ virtual Vector<PoolVector<uint8_t> > mesh_surface_get_blend_shapes(RID p_mesh, int p_surface) const=0;
virtual Vector<AABB> mesh_surface_get_skeleton_aabb(RID p_mesh, int p_surface) const=0;
virtual void mesh_remove_surface(RID p_mesh,int p_index)=0;
@@ -388,7 +388,7 @@ public:
/* ROOM API */
virtual RID room_create()=0;
- virtual void room_add_bounds(RID p_room, const DVector<Vector2>& p_convex_polygon,float p_height,const Transform& p_transform)=0;
+ virtual void room_add_bounds(RID p_room, const PoolVector<Vector2>& p_convex_polygon,float p_height,const Transform& p_transform)=0;
virtual void room_clear_bounds(RID p_room)=0;
/* PORTAL API */
@@ -421,8 +421,8 @@ public:
virtual void gi_probe_set_to_cell_xform(RID p_probe,const Transform& p_xform)=0;
virtual Transform gi_probe_get_to_cell_xform(RID p_probe) const=0;
- virtual void gi_probe_set_dynamic_data(RID p_probe,const DVector<int>& p_data)=0;
- virtual DVector<int> gi_probe_get_dynamic_data(RID p_probe) const=0;
+ virtual void gi_probe_set_dynamic_data(RID p_probe,const PoolVector<int>& p_data)=0;
+ virtual PoolVector<int> gi_probe_get_dynamic_data(RID p_probe) const=0;
virtual void gi_probe_set_dynamic_range(RID p_probe,int p_range)=0;
virtual int gi_probe_get_dynamic_range(RID p_probe) const=0;
@@ -467,7 +467,7 @@ public:
virtual void particles_set_emission_shape(RID p_particles,VS::ParticlesEmissionShape p_shape)=0;
virtual void particles_set_emission_sphere_radius(RID p_particles,float p_radius)=0;
virtual void particles_set_emission_box_extents(RID p_particles,const Vector3& p_extents)=0;
- virtual void particles_set_emission_points(RID p_particles,const DVector<Vector3>& p_points)=0;
+ virtual void particles_set_emission_points(RID p_particles,const PoolVector<Vector3>& p_points)=0;
virtual void particles_set_draw_order(RID p_particles,VS::ParticlesDrawOrder p_order)=0;
@@ -506,7 +506,7 @@ public:
/* LIGHT SHADOW MAPPING */
virtual RID canvas_light_occluder_create()=0;
- virtual void canvas_light_occluder_set_polylines(RID p_occluder, const DVector<Vector2>& p_lines)=0;
+ virtual void canvas_light_occluder_set_polylines(RID p_occluder, const PoolVector<Vector2>& p_lines)=0;
virtual VS::InstanceType get_base_type(RID p_rid) const=0;
@@ -1275,8 +1275,8 @@ public:
virtual void particles_set_emission_base_velocity(RID p_particles, const Vector3& p_base_velocity)=0;
virtual Vector3 particles_get_emission_base_velocity(RID p_particles) const=0;
- virtual void particles_set_emission_points(RID p_particles, const DVector<Vector3>& p_points)=0;
- virtual DVector<Vector3> particles_get_emission_points(RID p_particles) const=0;
+ virtual void particles_set_emission_points(RID p_particles, const PoolVector<Vector3>& p_points)=0;
+ virtual PoolVector<Vector3> particles_get_emission_points(RID p_particles) const=0;
virtual void particles_set_gravity_normal(RID p_particles, const Vector3& p_normal)=0;
virtual Vector3 particles_get_gravity_normal(RID p_particles) const=0;
@@ -1876,7 +1876,7 @@ public:
/* LIGHT SHADOW MAPPING */
virtual RID canvas_light_occluder_create()=0;
- virtual void canvas_light_occluder_set_polylines(RID p_occluder, const DVector<Vector2>& p_lines)=0;
+ virtual void canvas_light_occluder_set_polylines(RID p_occluder, const PoolVector<Vector2>& p_lines)=0;
virtual RID canvas_light_shadow_buffer_create(int p_width)=0;
diff --git a/servers/visual/shader_language.h b/servers/visual/shader_language.h
index 6326b5089e..b5f843c114 100644
--- a/servers/visual/shader_language.h
+++ b/servers/visual/shader_language.h
@@ -151,6 +151,11 @@ public:
/* COMPILER */
+ // lame work around to Apple defining this as a macro in 10.12 SDK
+ #ifdef TYPE_BOOL
+ #undef TYPE_BOOL
+ #endif
+
enum DataType {
TYPE_VOID,
TYPE_BOOL,
diff --git a/servers/visual/visual_server_canvas.cpp b/servers/visual/visual_server_canvas.cpp
index f70ce46a3d..8e6345960f 100644
--- a/servers/visual/visual_server_canvas.cpp
+++ b/servers/visual/visual_server_canvas.cpp
@@ -1058,20 +1058,20 @@ RID VisualServerCanvas::canvas_occluder_polygon_create() {
return canvas_light_occluder_polygon_owner.make_rid(occluder_poly);
}
-void VisualServerCanvas::canvas_occluder_polygon_set_shape(RID p_occluder_polygon,const DVector<Vector2>& p_shape,bool p_closed) {
+void VisualServerCanvas::canvas_occluder_polygon_set_shape(RID p_occluder_polygon,const PoolVector<Vector2>& p_shape,bool p_closed) {
if (p_shape.size()<3) {
canvas_occluder_polygon_set_shape_as_lines(p_occluder_polygon,p_shape);
return;
}
- DVector<Vector2> lines;
+ PoolVector<Vector2> lines;
int lc = p_shape.size()*2;
lines.resize(lc-(p_closed?0:2));
{
- DVector<Vector2>::Write w = lines.write();
- DVector<Vector2>::Read r = p_shape.read();
+ PoolVector<Vector2>::Write w = lines.write();
+ PoolVector<Vector2>::Read r = p_shape.read();
int max=lc/2;
if (!p_closed) {
@@ -1089,7 +1089,7 @@ void VisualServerCanvas::canvas_occluder_polygon_set_shape(RID p_occluder_polygo
canvas_occluder_polygon_set_shape_as_lines(p_occluder_polygon,lines);
}
-void VisualServerCanvas::canvas_occluder_polygon_set_shape_as_lines(RID p_occluder_polygon,const DVector<Vector2>& p_shape) {
+void VisualServerCanvas::canvas_occluder_polygon_set_shape_as_lines(RID p_occluder_polygon,const PoolVector<Vector2>& p_shape) {
LightOccluderPolygon * occluder_poly = canvas_light_occluder_polygon_owner.get(p_occluder_polygon);
ERR_FAIL_COND(!occluder_poly);
@@ -1098,7 +1098,7 @@ void VisualServerCanvas::canvas_occluder_polygon_set_shape_as_lines(RID p_occlud
int lc = p_shape.size();
occluder_poly->aabb=Rect2();
{
- DVector<Vector2>::Read r = p_shape.read();
+ PoolVector<Vector2>::Read r = p_shape.read();
for(int i=0;i<lc;i++) {
if (i==0)
occluder_poly->aabb.pos=r[i];
diff --git a/servers/visual/visual_server_canvas.h b/servers/visual/visual_server_canvas.h
index e1edc47f9f..4a5091e754 100644
--- a/servers/visual/visual_server_canvas.h
+++ b/servers/visual/visual_server_canvas.h
@@ -201,8 +201,8 @@ public:
void canvas_light_occluder_set_light_mask(RID p_occluder,int p_mask);
RID canvas_occluder_polygon_create();
- void canvas_occluder_polygon_set_shape(RID p_occluder_polygon,const DVector<Vector2>& p_shape,bool p_closed);
- void canvas_occluder_polygon_set_shape_as_lines(RID p_occluder_polygon,const DVector<Vector2>& p_shape);
+ void canvas_occluder_polygon_set_shape(RID p_occluder_polygon,const PoolVector<Vector2>& p_shape,bool p_closed);
+ void canvas_occluder_polygon_set_shape_as_lines(RID p_occluder_polygon,const PoolVector<Vector2>& p_shape);
void canvas_occluder_polygon_set_cull_mode(RID p_occluder_polygon,VS::CanvasOccluderPolygonCullMode p_mode);
diff --git a/servers/visual/visual_server_raster.cpp b/servers/visual/visual_server_raster.cpp
index 58cfab3b97..3262479c43 100644
--- a/servers/visual/visual_server_raster.cpp
+++ b/servers/visual/visual_server_raster.cpp
@@ -819,13 +819,13 @@ Vector3 VisualServerRaster::particles_get_emission_base_velocity(RID p_particles
return rasterizer->particles_get_emission_base_velocity(p_particles);
}
-void VisualServerRaster::particles_set_emission_points(RID p_particles, const DVector<Vector3>& p_points) {
+void VisualServerRaster::particles_set_emission_points(RID p_particles, const PoolVector<Vector3>& p_points) {
VS_CHANGED;
rasterizer->particles_set_emission_points(p_particles,p_points);
}
-DVector<Vector3> VisualServerRaster::particles_get_emission_points(RID p_particles) const {
+PoolVector<Vector3> VisualServerRaster::particles_get_emission_points(RID p_particles) const {
return rasterizer->particles_get_emission_points(p_particles);
}
@@ -1279,7 +1279,7 @@ float VisualServerRaster::baked_light_get_lightmap_multiplier(RID p_baked_light)
}
-void VisualServerRaster::baked_light_set_octree(RID p_baked_light,const DVector<uint8_t> p_octree){
+void VisualServerRaster::baked_light_set_octree(RID p_baked_light,const PoolVector<uint8_t> p_octree){
VS_CHANGED;
BakedLight *baked_light = baked_light_owner.get(p_baked_light);
@@ -1301,7 +1301,7 @@ void VisualServerRaster::baked_light_set_octree(RID p_baked_light,const DVector<
bool has_light_tex=false;
{
- DVector<uint8_t>::Read r=p_octree.read();
+ PoolVector<uint8_t>::Read r=p_octree.read();
tex_w = decode_uint32(&r[0]);
tex_h = decode_uint32(&r[4]);
print_line("TEX W: "+itos(tex_w)+" TEX H:"+itos(tex_h)+" LEN: "+itos(p_octree.size()));
@@ -1386,22 +1386,22 @@ void VisualServerRaster::baked_light_set_octree(RID p_baked_light,const DVector<
}
-DVector<uint8_t> VisualServerRaster::baked_light_get_octree(RID p_baked_light) const{
+PoolVector<uint8_t> VisualServerRaster::baked_light_get_octree(RID p_baked_light) const{
BakedLight *baked_light = baked_light_owner.get(p_baked_light);
- ERR_FAIL_COND_V(!baked_light,DVector<uint8_t>());
+ ERR_FAIL_COND_V(!baked_light,PoolVector<uint8_t>());
if (rasterizer->is_texture(baked_light->data.octree_texture)) {
Image img = rasterizer->texture_get_data(baked_light->data.octree_texture);
return img.get_data();
} else {
- return DVector<uint8_t>();
+ return PoolVector<uint8_t>();
}
}
-void VisualServerRaster::baked_light_set_light(RID p_baked_light,const DVector<uint8_t> p_light) {
+void VisualServerRaster::baked_light_set_light(RID p_baked_light,const PoolVector<uint8_t> p_light) {
VS_CHANGED;
BakedLight *baked_light = baked_light_owner.get(p_baked_light);
@@ -1425,23 +1425,23 @@ void VisualServerRaster::baked_light_set_light(RID p_baked_light,const DVector<u
}
-DVector<uint8_t> VisualServerRaster::baked_light_get_light(RID p_baked_light) const{
+PoolVector<uint8_t> VisualServerRaster::baked_light_get_light(RID p_baked_light) const{
BakedLight *baked_light = baked_light_owner.get(p_baked_light);
- ERR_FAIL_COND_V(!baked_light,DVector<uint8_t>());
+ ERR_FAIL_COND_V(!baked_light,PoolVector<uint8_t>());
if (rasterizer->is_texture(baked_light->data.light_texture)) {
Image img = rasterizer->texture_get_data(baked_light->data.light_texture);
return img.get_data();
} else {
- return DVector<uint8_t>();
+ return PoolVector<uint8_t>();
}
}
-void VisualServerRaster::baked_light_set_sampler_octree(RID p_baked_light, const DVector<int> &p_sampler) {
+void VisualServerRaster::baked_light_set_sampler_octree(RID p_baked_light, const PoolVector<int> &p_sampler) {
BakedLight *baked_light = baked_light_owner.get(p_baked_light);
ERR_FAIL_COND(!baked_light);
@@ -1452,10 +1452,10 @@ void VisualServerRaster::baked_light_set_sampler_octree(RID p_baked_light, const
}
-DVector<int> VisualServerRaster::baked_light_get_sampler_octree(RID p_baked_light) const {
+PoolVector<int> VisualServerRaster::baked_light_get_sampler_octree(RID p_baked_light) const {
BakedLight *baked_light = baked_light_owner.get(p_baked_light);
- ERR_FAIL_COND_V(!baked_light,DVector<int>());
+ ERR_FAIL_COND_V(!baked_light,PoolVector<int>());
return baked_light->sampler;
@@ -4466,20 +4466,20 @@ RID VisualServerRaster::canvas_occluder_polygon_create() {
}
-void VisualServerRaster::canvas_occluder_polygon_set_shape(RID p_occluder_polygon, const DVector<Vector2>& p_shape, bool p_close){
+void VisualServerRaster::canvas_occluder_polygon_set_shape(RID p_occluder_polygon, const PoolVector<Vector2>& p_shape, bool p_close){
if (p_shape.size()<3) {
canvas_occluder_polygon_set_shape_as_lines(p_occluder_polygon,p_shape);
return;
}
- DVector<Vector2> lines;
+ PoolVector<Vector2> lines;
int lc = p_shape.size()*2;
lines.resize(lc-(p_close?0:2));
{
- DVector<Vector2>::Write w = lines.write();
- DVector<Vector2>::Read r = p_shape.read();
+ PoolVector<Vector2>::Write w = lines.write();
+ PoolVector<Vector2>::Read r = p_shape.read();
int max=lc/2;
if (!p_close) {
@@ -4498,7 +4498,7 @@ void VisualServerRaster::canvas_occluder_polygon_set_shape(RID p_occluder_polygo
canvas_occluder_polygon_set_shape_as_lines(p_occluder_polygon,lines);
}
-void VisualServerRaster::canvas_occluder_polygon_set_shape_as_lines(RID p_occluder_polygon,const DVector<Vector2>& p_shape) {
+void VisualServerRaster::canvas_occluder_polygon_set_shape_as_lines(RID p_occluder_polygon,const PoolVector<Vector2>& p_shape) {
CanvasLightOccluderPolygon * occluder_poly = canvas_light_occluder_polygon_owner.get(p_occluder_polygon);
ERR_FAIL_COND(!occluder_poly);
@@ -4507,7 +4507,7 @@ void VisualServerRaster::canvas_occluder_polygon_set_shape_as_lines(RID p_occlud
int lc = p_shape.size();
occluder_poly->aabb=Rect2();
{
- DVector<Vector2>::Read r = p_shape.read();
+ PoolVector<Vector2>::Read r = p_shape.read();
for(int i=0;i<lc;i++) {
if (i==0)
occluder_poly->aabb.pos=r[i];
@@ -6338,7 +6338,7 @@ void VisualServerRaster::_process_sampled_light(const Transform& p_camera,Instan
AABB sample_aabb= bl->data.transform.affine_inverse().xform(AABB(Vector3(-r,-r,-r)+p_sampled_light->data.transform.origin,Vector3(r*2,r*2,r*2)));
//ok got octree local AABB
- DVector<int>::Read rp = bl->baked_light_info->baked_light->sampler.read();
+ PoolVector<int>::Read rp = bl->baked_light_info->baked_light->sampler.read();
const int *rptr = rp.ptr();
int first = rptr[1];
diff --git a/servers/visual/visual_server_raster.h b/servers/visual/visual_server_raster.h
index 0f75d7ab8b..5fb71aa0f5 100644
--- a/servers/visual/visual_server_raster.h
+++ b/servers/visual/visual_server_raster.h
@@ -103,7 +103,7 @@ class VisualServerRaster : public VisualServer {
struct BakedLight {
Rasterizer::BakedLightData data;
- DVector<int> sampler;
+ PoolVector<int> sampler;
AABB octree_aabb;
Size2i octree_tex_size;
Size2i light_tex_size;
@@ -671,7 +671,7 @@ public:
BIND0R(RID,mesh_create)
- BIND10(mesh_add_surface,RID,uint32_t,PrimitiveType,const DVector<uint8_t>&,int ,const DVector<uint8_t>& ,int ,const AABB&,const Vector<DVector<uint8_t> >&,const Vector<AABB>& )
+ BIND10(mesh_add_surface,RID,uint32_t,PrimitiveType,const PoolVector<uint8_t>&,int ,const PoolVector<uint8_t>& ,int ,const AABB&,const Vector<PoolVector<uint8_t> >&,const Vector<AABB>& )
BIND2(mesh_set_morph_target_count,RID,int)
BIND1RC(int,mesh_get_morph_target_count,RID)
@@ -686,14 +686,14 @@ public:
BIND2RC(int,mesh_surface_get_array_len,RID,int)
BIND2RC(int,mesh_surface_get_array_index_len,RID,int)
- BIND2RC(DVector<uint8_t>,mesh_surface_get_array,RID,int)
- BIND2RC(DVector<uint8_t>,mesh_surface_get_index_array,RID, int)
+ BIND2RC(PoolVector<uint8_t>,mesh_surface_get_array,RID,int)
+ BIND2RC(PoolVector<uint8_t>,mesh_surface_get_index_array,RID, int)
BIND2RC(uint32_t,mesh_surface_get_format,RID,int)
BIND2RC(PrimitiveType,mesh_surface_get_primitive_type,RID,int)
BIND2RC(AABB,mesh_surface_get_aabb,RID,int)
- BIND2RC(Vector<DVector<uint8_t> >,mesh_surface_get_blend_shapes,RID,int)
+ BIND2RC(Vector<PoolVector<uint8_t> >,mesh_surface_get_blend_shapes,RID,int)
BIND2RC(Vector<AABB>,mesh_surface_get_skeleton_aabb,RID,int)
BIND2(mesh_remove_surface,RID,int)
@@ -791,7 +791,7 @@ public:
/* ROOM API */
BIND0R(RID,room_create)
- BIND4(room_add_bounds,RID, const DVector<Vector2>& ,float ,const Transform& )
+ BIND4(room_add_bounds,RID, const PoolVector<Vector2>& ,float ,const Transform& )
BIND1(room_clear_bounds,RID)
/* PORTAL API */
@@ -830,8 +830,8 @@ public:
BIND2(gi_probe_set_compress,RID,bool)
BIND1RC(bool,gi_probe_is_compressed,RID)
- BIND2(gi_probe_set_dynamic_data,RID,const DVector<int>& )
- BIND1RC( DVector<int>,gi_probe_get_dynamic_data,RID)
+ BIND2(gi_probe_set_dynamic_data,RID,const PoolVector<int>& )
+ BIND1RC( PoolVector<int>,gi_probe_get_dynamic_data,RID)
/* PARTICLES */
@@ -851,7 +851,7 @@ public:
BIND2(particles_set_emission_shape,RID,VS::ParticlesEmissionShape )
BIND2(particles_set_emission_sphere_radius,RID,float )
BIND2(particles_set_emission_box_extents,RID,const Vector3& )
- BIND2(particles_set_emission_points,RID,const DVector<Vector3>& )
+ BIND2(particles_set_emission_points,RID,const PoolVector<Vector3>& )
BIND2(particles_set_draw_order,RID,VS::ParticlesDrawOrder )
@@ -1088,8 +1088,8 @@ public:
BIND0R(RID,canvas_occluder_polygon_create)
- BIND3(canvas_occluder_polygon_set_shape,RID,const DVector<Vector2>& ,bool)
- BIND2(canvas_occluder_polygon_set_shape_as_lines,RID ,const DVector<Vector2>&)
+ BIND3(canvas_occluder_polygon_set_shape,RID,const PoolVector<Vector2>& ,bool)
+ BIND2(canvas_occluder_polygon_set_shape_as_lines,RID ,const PoolVector<Vector2>&)
BIND2(canvas_occluder_polygon_set_cull_mode,RID,CanvasOccluderPolygonCullMode)
diff --git a/servers/visual/visual_server_scene.cpp b/servers/visual/visual_server_scene.cpp
index 816d423034..0f789d9695 100644
--- a/servers/visual/visual_server_scene.cpp
+++ b/servers/visual/visual_server_scene.cpp
@@ -2423,14 +2423,14 @@ void VisualServerScene::_setup_gi_probe(Instance *p_instance) {
if (probe->dynamic.light_data.size()==0)
return;
//using dynamic data
- DVector<int>::Read r=probe->dynamic.light_data.read();
+ PoolVector<int>::Read r=probe->dynamic.light_data.read();
const GIProbeDataHeader *header = (GIProbeDataHeader *)r.ptr();
probe->dynamic.local_data.resize(header->cell_count);
int cell_count = probe->dynamic.local_data.size();
- DVector<InstanceGIProbeData::LocalData>::Write ldw = probe->dynamic.local_data.write();
+ PoolVector<InstanceGIProbeData::LocalData>::Write ldw = probe->dynamic.local_data.write();
const GIProbeDataCell *cells = (GIProbeDataCell*)&r[16];
probe->dynamic.level_cell_lists.resize(header->cell_subdiv);
@@ -2466,13 +2466,13 @@ void VisualServerScene::_setup_gi_probe(Instance *p_instance) {
uint32_t z = header->depth >> i;
//create and clear mipmap
- DVector<uint8_t> mipmap;
+ PoolVector<uint8_t> mipmap;
int size = x*y*z*4;
size/=size_divisor;
mipmap.resize(size);
- DVector<uint8_t>::Write w = mipmap.write();
+ PoolVector<uint8_t>::Write w = mipmap.write();
zeromem(w.ptr(),size);
- w = DVector<uint8_t>::Write();
+ w = PoolVector<uint8_t>::Write();
probe->dynamic.mipmaps_3d.push_back(mipmap);
@@ -2547,7 +2547,7 @@ void VisualServerScene::_setup_gi_probe(Instance *p_instance) {
for(int i=0;i<mipmap_count;i++) {
print_line("S3TC level: "+itos(i)+" blocks: "+itos(comp_blocks[i].size()));
probe->dynamic.mipmaps_s3tc[i].resize(comp_blocks[i].size());
- DVector<InstanceGIProbeData::CompBlockS3TC>::Write w = probe->dynamic.mipmaps_s3tc[i].write();
+ PoolVector<InstanceGIProbeData::CompBlockS3TC>::Write w = probe->dynamic.mipmaps_s3tc[i].write();
int block_idx=0;
for (Map<uint32_t,InstanceGIProbeData::CompBlockS3TC>::Element *E=comp_blocks[i].front();E;E=E->next()) {
@@ -2979,7 +2979,7 @@ void VisualServerScene::_bake_gi_probe(Instance *p_gi_probe) {
InstanceGIProbeData * probe_data = static_cast<InstanceGIProbeData*>(p_gi_probe->base_data);
- DVector<int>::Read r=probe_data->dynamic.light_data.read();
+ PoolVector<int>::Read r=probe_data->dynamic.light_data.read();
const GIProbeDataHeader *header = (const GIProbeDataHeader *)r.ptr();
const GIProbeDataCell *cells = (const GIProbeDataCell*)&r[16];
@@ -2987,7 +2987,7 @@ void VisualServerScene::_bake_gi_probe(Instance *p_gi_probe) {
int leaf_count = probe_data->dynamic.level_cell_lists[ header->cell_subdiv -1 ].size();
const uint32_t *leaves = probe_data->dynamic.level_cell_lists[ header->cell_subdiv -1 ].ptr();
- DVector<InstanceGIProbeData::LocalData>::Write ldw = probe_data->dynamic.local_data.write();
+ PoolVector<InstanceGIProbeData::LocalData>::Write ldw = probe_data->dynamic.local_data.write();
InstanceGIProbeData::LocalData *local_data = ldw.ptr();
@@ -3039,7 +3039,7 @@ void VisualServerScene::_bake_gi_probe(Instance *p_gi_probe) {
int level_cell_count = probe_data->dynamic.level_cell_lists[ i ].size();
const uint32_t *level_cells = probe_data->dynamic.level_cell_lists[ i ].ptr();
- DVector<uint8_t>::Write lw = probe_data->dynamic.mipmaps_3d[stage].write();
+ PoolVector<uint8_t>::Write lw = probe_data->dynamic.mipmaps_3d[stage].write();
uint8_t *mipmapw = lw.ptr();
uint32_t sizes[3]={header->width>>stage,header->height>>stage,header->depth>>stage};
@@ -3071,9 +3071,9 @@ void VisualServerScene::_bake_gi_probe(Instance *p_gi_probe) {
for(int mmi=0;mmi<mipmap_count;mmi++) {
- DVector<uint8_t>::Write mmw = probe_data->dynamic.mipmaps_3d[mmi].write();
+ PoolVector<uint8_t>::Write mmw = probe_data->dynamic.mipmaps_3d[mmi].write();
int block_count = probe_data->dynamic.mipmaps_s3tc[mmi].size();
- DVector<InstanceGIProbeData::CompBlockS3TC>::Read mmr = probe_data->dynamic.mipmaps_s3tc[mmi].read();
+ PoolVector<InstanceGIProbeData::CompBlockS3TC>::Read mmr = probe_data->dynamic.mipmaps_s3tc[mmi].read();
for(int i=0;i<block_count;i++) {
@@ -3368,7 +3368,7 @@ void VisualServerScene::render_probes() {
for(int i=0;i<(int)probe->dynamic.mipmaps_3d.size();i++) {
int mmsize = probe->dynamic.mipmaps_3d[i].size();
- DVector<uint8_t>::Read r = probe->dynamic.mipmaps_3d[i].read();
+ PoolVector<uint8_t>::Read r = probe->dynamic.mipmaps_3d[i].read();
VSG::storage->gi_probe_dynamic_data_update(probe->dynamic.probe_data,0,probe->dynamic.grid_size[2]>>i,i,r.ptr());
}
diff --git a/servers/visual/visual_server_scene.h b/servers/visual/visual_server_scene.h
index 300db1b41c..ac272467b4 100644
--- a/servers/visual/visual_server_scene.h
+++ b/servers/visual/visual_server_scene.h
@@ -45,7 +45,7 @@ public:
struct BakedLight {
Rasterizer::BakedLightData data;
- DVector<int> sampler;
+ PoolVector<int> sampler;
AABB octree_aabb;
Size2i octree_tex_size;
Size2i light_tex_size;
@@ -433,16 +433,16 @@ public:
Map<RID,LightCache> light_cache;
Map<RID,LightCache> light_cache_changes;
- DVector<int> light_data;
- DVector<LocalData> local_data;
+ PoolVector<int> light_data;
+ PoolVector<LocalData> local_data;
Vector<Vector<uint32_t> > level_cell_lists;
RID probe_data;
bool enabled;
int bake_dynamic_range;
RasterizerStorage::GIProbeCompression compression;
- Vector< DVector<uint8_t> > mipmaps_3d;
- Vector< DVector<CompBlockS3TC> > mipmaps_s3tc; //for s3tc
+ Vector< PoolVector<uint8_t> > mipmaps_3d;
+ Vector< PoolVector<CompBlockS3TC> > mipmaps_s3tc; //for s3tc
int updating_stage;
diff --git a/servers/visual/visual_server_viewport.cpp b/servers/visual/visual_server_viewport.cpp
index 558a3e4c23..7ecf041d2a 100644
--- a/servers/visual/visual_server_viewport.cpp
+++ b/servers/visual/visual_server_viewport.cpp
@@ -243,7 +243,7 @@ void VisualServerViewport::draw_viewports() {
//draw viewports
- clear_color=GLOBAL_DEF("rendering/viewport/default_clear_color",Color(0.5,0.5,0.5));
+ clear_color=GLOBAL_GET("rendering/viewport/default_clear_color");
active_viewports.sort_custom<ViewportSort>();
diff --git a/servers/visual_server.cpp b/servers/visual_server.cpp
index 3e6c30d6f5..9de17dc431 100644
--- a/servers/visual_server.cpp
+++ b/servers/visual_server.cpp
@@ -40,11 +40,11 @@ VisualServer *VisualServer::get_singleton() {
-DVector<String> VisualServer::_shader_get_param_list(RID p_shader) const {
+PoolVector<String> VisualServer::_shader_get_param_list(RID p_shader) const {
//remove at some point
- DVector<String> pl;
+ PoolVector<String> pl;
#if 0
@@ -90,11 +90,11 @@ RID VisualServer::get_test_texture() {
#define TEST_TEXTURE_SIZE 256
- DVector<uint8_t> test_data;
+ PoolVector<uint8_t> test_data;
test_data.resize(TEST_TEXTURE_SIZE*TEST_TEXTURE_SIZE*3);
{
- DVector<uint8_t>::Write w=test_data.write();
+ PoolVector<uint8_t>::Write w=test_data.write();
for (int x=0;x<TEST_TEXTURE_SIZE;x++) {
@@ -150,10 +150,10 @@ void VisualServer::_free_internal_rids() {
RID VisualServer::_make_test_cube() {
- DVector<Vector3> vertices;
- DVector<Vector3> normals;
- DVector<float> tangents;
- DVector<Vector3> uvs;
+ PoolVector<Vector3> vertices;
+ PoolVector<Vector3> normals;
+ PoolVector<float> tangents;
+ PoolVector<Vector3> uvs;
int vtx_idx=0;
#define ADD_VTX(m_idx);\
@@ -211,7 +211,7 @@ RID VisualServer::_make_test_cube() {
d[VisualServer::ARRAY_TEX_UV]= uvs ;
d[VisualServer::ARRAY_VERTEX]= vertices ;
- DVector<int> indices;
+ PoolVector<int> indices;
indices.resize(vertices.size());
for(int i=0;i<vertices.size();i++)
indices.set(i,i);
@@ -238,8 +238,8 @@ RID VisualServer::_make_test_cube() {
RID VisualServer::make_sphere_mesh(int p_lats,int p_lons,float p_radius) {
- DVector<Vector3> vertices;
- DVector<Vector3> normals;
+ PoolVector<Vector3> vertices;
+ PoolVector<Vector3> normals;
for(int i = 1; i <= p_lats; i++) {
double lat0 = Math_PI * (-0.5 + (double) (i - 1) / p_lats);
@@ -329,10 +329,10 @@ RID VisualServer::get_white_texture() {
if (white_texture.is_valid())
return white_texture;
- DVector<uint8_t> wt;
+ PoolVector<uint8_t> wt;
wt.resize(16*3);
{
- DVector<uint8_t>::Write w =wt.write();
+ PoolVector<uint8_t>::Write w =wt.write();
for(int i=0;i<16*3;i++)
w[i]=255;
}
@@ -345,13 +345,16 @@ RID VisualServer::get_white_texture() {
}
-Error VisualServer::_surface_set_data(Array p_arrays,uint32_t p_format,uint32_t *p_offsets,uint32_t p_stride,DVector<uint8_t> &r_vertex_array,int p_vertex_array_len,DVector<uint8_t> &r_index_array,int p_index_array_len,AABB &r_aabb,Vector<AABB> r_bone_aabb) {
+Error VisualServer::_surface_set_data(Array p_arrays,uint32_t p_format,uint32_t *p_offsets,uint32_t p_stride,PoolVector<uint8_t> &r_vertex_array,int p_vertex_array_len,PoolVector<uint8_t> &r_index_array,int p_index_array_len,AABB &r_aabb,Vector<AABB> r_bone_aabb) {
- DVector<uint8_t>::Write vw = r_vertex_array.write();
+ PoolVector<uint8_t>::Write vw = r_vertex_array.write();
- DVector<uint8_t>::Write iw;
+ PoolVector<uint8_t>::Write iw;
if (r_index_array.size()) {
+ print_line("elements: "+itos(r_index_array.size()));
+
iw=r_index_array.write();
+
}
int max_bone=0;
@@ -369,11 +372,11 @@ Error VisualServer::_surface_set_data(Array p_arrays,uint32_t p_format,uint32_t
if (p_format& VS::ARRAY_FLAG_USE_2D_VERTICES) {
- DVector<Vector2> array = p_arrays[ai];
+ PoolVector<Vector2> array = p_arrays[ai];
ERR_FAIL_COND_V( array.size() != p_vertex_array_len, ERR_INVALID_PARAMETER );
- DVector<Vector2>::Read read = array.read();
+ PoolVector<Vector2>::Read read = array.read();
const Vector2* src=read.ptr();
// setting vertices means regenerating the AABB
@@ -421,11 +424,11 @@ Error VisualServer::_surface_set_data(Array p_arrays,uint32_t p_format,uint32_t
} else {
- DVector<Vector3> array = p_arrays[ai];
+ PoolVector<Vector3> array = p_arrays[ai];
ERR_FAIL_COND_V( array.size() != p_vertex_array_len, ERR_INVALID_PARAMETER );
- DVector<Vector3>::Read read = array.read();
+ PoolVector<Vector3>::Read read = array.read();
const Vector3* src=read.ptr();
// setting vertices means regenerating the AABB
@@ -479,11 +482,11 @@ Error VisualServer::_surface_set_data(Array p_arrays,uint32_t p_format,uint32_t
ERR_FAIL_COND_V( p_arrays[ai].get_type() != Variant::VECTOR3_ARRAY, ERR_INVALID_PARAMETER );
- DVector<Vector3> array = p_arrays[ai];
+ PoolVector<Vector3> array = p_arrays[ai];
ERR_FAIL_COND_V( array.size() != p_vertex_array_len, ERR_INVALID_PARAMETER );
- DVector<Vector3>::Read read = array.read();
+ PoolVector<Vector3>::Read read = array.read();
const Vector3* src=read.ptr();
// setting vertices means regenerating the AABB
@@ -519,12 +522,12 @@ Error VisualServer::_surface_set_data(Array p_arrays,uint32_t p_format,uint32_t
ERR_FAIL_COND_V( p_arrays[ai].get_type() != Variant::REAL_ARRAY, ERR_INVALID_PARAMETER );
- DVector<real_t> array = p_arrays[ai];
+ PoolVector<real_t> array = p_arrays[ai];
ERR_FAIL_COND_V( array.size() != p_vertex_array_len*4, ERR_INVALID_PARAMETER );
- DVector<real_t>::Read read = array.read();
+ PoolVector<real_t>::Read read = array.read();
const real_t* src = read.ptr();
if (p_format&ARRAY_COMPRESS_TANGENT) {
@@ -564,12 +567,12 @@ Error VisualServer::_surface_set_data(Array p_arrays,uint32_t p_format,uint32_t
ERR_FAIL_COND_V( p_arrays[ai].get_type() != Variant::COLOR_ARRAY, ERR_INVALID_PARAMETER );
- DVector<Color> array = p_arrays[ai];
+ PoolVector<Color> array = p_arrays[ai];
ERR_FAIL_COND_V( array.size() != p_vertex_array_len, ERR_INVALID_PARAMETER );
- DVector<Color>::Read read = array.read();
+ PoolVector<Color>::Read read = array.read();
const Color* src = read.ptr();
if (p_format&ARRAY_COMPRESS_COLOR) {
@@ -603,11 +606,11 @@ Error VisualServer::_surface_set_data(Array p_arrays,uint32_t p_format,uint32_t
ERR_FAIL_COND_V( p_arrays[ai].get_type() != Variant::VECTOR3_ARRAY && p_arrays[ai].get_type() != Variant::VECTOR2_ARRAY, ERR_INVALID_PARAMETER );
- DVector<Vector2> array = p_arrays[ai];
+ PoolVector<Vector2> array = p_arrays[ai];
ERR_FAIL_COND_V( array.size() != p_vertex_array_len , ERR_INVALID_PARAMETER);
- DVector<Vector2>::Read read = array.read();
+ PoolVector<Vector2>::Read read = array.read();
const Vector2 * src=read.ptr();
@@ -639,11 +642,11 @@ Error VisualServer::_surface_set_data(Array p_arrays,uint32_t p_format,uint32_t
ERR_FAIL_COND_V( p_arrays[ai].get_type() != Variant::VECTOR3_ARRAY && p_arrays[ai].get_type() != Variant::VECTOR2_ARRAY, ERR_INVALID_PARAMETER );
- DVector<Vector2> array = p_arrays[ai];
+ PoolVector<Vector2> array = p_arrays[ai];
ERR_FAIL_COND_V( array.size() != p_vertex_array_len , ERR_INVALID_PARAMETER);
- DVector<Vector2>::Read read = array.read();
+ PoolVector<Vector2>::Read read = array.read();
const Vector2 * src=read.ptr();
@@ -671,12 +674,12 @@ Error VisualServer::_surface_set_data(Array p_arrays,uint32_t p_format,uint32_t
ERR_FAIL_COND_V( p_arrays[ai].get_type() != Variant::REAL_ARRAY, ERR_INVALID_PARAMETER );
- DVector<real_t> array = p_arrays[ai];
+ PoolVector<real_t> array = p_arrays[ai];
ERR_FAIL_COND_V( array.size() != p_vertex_array_len*VS::ARRAY_WEIGHTS_SIZE, ERR_INVALID_PARAMETER );
- DVector<real_t>::Read read = array.read();
+ PoolVector<real_t>::Read read = array.read();
const real_t * src = read.ptr();
@@ -711,12 +714,12 @@ Error VisualServer::_surface_set_data(Array p_arrays,uint32_t p_format,uint32_t
ERR_FAIL_COND_V( p_arrays[ai].get_type() != Variant::INT_ARRAY, ERR_INVALID_PARAMETER );
- DVector<int> array = p_arrays[ai];
+ PoolVector<int> array = p_arrays[ai];
ERR_FAIL_COND_V( array.size() != p_vertex_array_len*VS::ARRAY_WEIGHTS_SIZE, ERR_INVALID_PARAMETER );
- DVector<int>::Read read = array.read();
+ PoolVector<int>::Read read = array.read();
const int * src = read.ptr();
@@ -761,13 +764,13 @@ Error VisualServer::_surface_set_data(Array p_arrays,uint32_t p_format,uint32_t
ERR_FAIL_COND_V( p_index_array_len<=0, ERR_INVALID_DATA );
ERR_FAIL_COND_V( p_arrays[ai].get_type() != Variant::INT_ARRAY, ERR_INVALID_PARAMETER );
- DVector<int> indices = p_arrays[ai];
+ PoolVector<int> indices = p_arrays[ai];
ERR_FAIL_COND_V( indices.size() == 0, ERR_INVALID_PARAMETER );
ERR_FAIL_COND_V( indices.size() != p_index_array_len, ERR_INVALID_PARAMETER );
/* determine wether using 16 or 32 bits indices */
- DVector<int>::Read read = indices.read();
+ PoolVector<int>::Read read = indices.read();
const int *src=read.ptr();
for (int i=0;i<p_index_array_len;i++) {
@@ -805,18 +808,18 @@ Error VisualServer::_surface_set_data(Array p_arrays,uint32_t p_format,uint32_t
}
}
- DVector<Vector3> vertices = p_arrays[VS::ARRAY_VERTEX];
- DVector<int> bones = p_arrays[VS::ARRAY_BONES];
- DVector<float> weights = p_arrays[VS::ARRAY_WEIGHTS];
+ PoolVector<Vector3> vertices = p_arrays[VS::ARRAY_VERTEX];
+ PoolVector<int> bones = p_arrays[VS::ARRAY_BONES];
+ PoolVector<float> weights = p_arrays[VS::ARRAY_WEIGHTS];
bool any_valid=false;
if (vertices.size() && bones.size()==vertices.size()*4 && weights.size()==bones.size()) {
int vs = vertices.size();
- DVector<Vector3>::Read rv =vertices.read();
- DVector<int>::Read rb=bones.read();
- DVector<float>::Read rw=weights.read();
+ PoolVector<Vector3>::Read rv =vertices.read();
+ PoolVector<int>::Read rb=bones.read();
+ PoolVector<float>::Read rw=weights.read();
AABB *bptr = r_bone_aabb.ptr();
@@ -875,11 +878,11 @@ void VisualServer::mesh_add_surface_from_arrays(RID p_mesh,PrimitiveType p_primi
Variant var = p_arrays[i];
switch(var.get_type()) {
case Variant::VECTOR2_ARRAY: {
- DVector<Vector2> v2 = var;
+ PoolVector<Vector2> v2 = var;
array_len=v2.size();
} break;
case Variant::VECTOR3_ARRAY: {
- DVector<Vector3> v3 = var;
+ PoolVector<Vector3> v3 = var;
array_len=v3.size();
} break;
default: {
@@ -1012,12 +1015,12 @@ void VisualServer::mesh_add_surface_from_arrays(RID p_mesh,PrimitiveType p_primi
} break;
case VS::ARRAY_BONES: {
- DVector<int> bones = p_arrays[VS::ARRAY_BONES];
+ PoolVector<int> bones = p_arrays[VS::ARRAY_BONES];
int max_bone=0;
{
int bc = bones.size();
- DVector<int>::Read r=bones.read();
+ PoolVector<int>::Read r=bones.read();
for(int j=0;j<bc;j++) {
max_bone=MAX(r[j],max_bone);
}
@@ -1067,12 +1070,12 @@ void VisualServer::mesh_add_surface_from_arrays(RID p_mesh,PrimitiveType p_primi
int array_size = total_elem_size * array_len;
- DVector<uint8_t> vertex_array;
+ PoolVector<uint8_t> vertex_array;
vertex_array.resize(array_size);
int index_array_size = offsets[VS::ARRAY_INDEX]*index_array_len;
- DVector<uint8_t> index_array;
+ PoolVector<uint8_t> index_array;
index_array.resize(index_array_size);
AABB aabb;
@@ -1085,13 +1088,13 @@ void VisualServer::mesh_add_surface_from_arrays(RID p_mesh,PrimitiveType p_primi
ERR_FAIL_COND(err!=OK);
}
- Vector<DVector<uint8_t> > blend_shape_data;
+ Vector<PoolVector<uint8_t> > blend_shape_data;
for(int i=0;i<p_blend_shapes.size();i++) {
- DVector<uint8_t> vertex_array_shape;
+ PoolVector<uint8_t> vertex_array_shape;
vertex_array_shape.resize(array_size);
- DVector<uint8_t> noindex;
+ PoolVector<uint8_t> noindex;
AABB laabb;
Error err = _surface_set_data(p_blend_shapes[i],format&~ARRAY_FORMAT_INDEX,offsets,total_elem_size,vertex_array_shape,array_len,noindex,0,laabb,bone_aabb);
@@ -1108,7 +1111,7 @@ void VisualServer::mesh_add_surface_from_arrays(RID p_mesh,PrimitiveType p_primi
}
-Array VisualServer::_get_array_from_surface(uint32_t p_format,DVector<uint8_t> p_vertex_data,int p_vertex_len,DVector<uint8_t> p_index_data,int p_index_len) const {
+Array VisualServer::_get_array_from_surface(uint32_t p_format,PoolVector<uint8_t> p_vertex_data,int p_vertex_len,PoolVector<uint8_t> p_index_data,int p_index_len) const {
uint32_t offsets[ARRAY_MAX];
@@ -1240,7 +1243,7 @@ Array VisualServer::_get_array_from_surface(uint32_t p_format,DVector<uint8_t> p
Array ret;
ret.resize(VS::ARRAY_MAX);
- DVector<uint8_t>::Read r = p_vertex_data.read();
+ PoolVector<uint8_t>::Read r = p_vertex_data.read();
for(int i=0;i<VS::ARRAY_MAX;i++) {
@@ -1255,12 +1258,12 @@ Array VisualServer::_get_array_from_surface(uint32_t p_format,DVector<uint8_t> p
if (p_format&ARRAY_FLAG_USE_2D_VERTICES) {
- DVector<Vector2> arr_2d;
+ PoolVector<Vector2> arr_2d;
arr_2d.resize(p_vertex_len);
if (p_format&ARRAY_COMPRESS_VERTEX) {
- DVector<Vector2>::Write w = arr_2d.write();
+ PoolVector<Vector2>::Write w = arr_2d.write();
for(int j=0;j<p_vertex_len;j++) {
@@ -1269,7 +1272,7 @@ Array VisualServer::_get_array_from_surface(uint32_t p_format,DVector<uint8_t> p
}
} else {
- DVector<Vector2>::Write w = arr_2d.write();
+ PoolVector<Vector2>::Write w = arr_2d.write();
for(int j=0;j<p_vertex_len;j++) {
@@ -1281,12 +1284,12 @@ Array VisualServer::_get_array_from_surface(uint32_t p_format,DVector<uint8_t> p
ret[i]=arr_2d;
} else {
- DVector<Vector3> arr_3d;
+ PoolVector<Vector3> arr_3d;
arr_3d.resize(p_vertex_len);
if (p_format&ARRAY_COMPRESS_VERTEX) {
- DVector<Vector3>::Write w = arr_3d.write();
+ PoolVector<Vector3>::Write w = arr_3d.write();
for(int j=0;j<p_vertex_len;j++) {
@@ -1295,7 +1298,7 @@ Array VisualServer::_get_array_from_surface(uint32_t p_format,DVector<uint8_t> p
}
} else {
- DVector<Vector3>::Write w = arr_3d.write();
+ PoolVector<Vector3>::Write w = arr_3d.write();
for(int j=0;j<p_vertex_len;j++) {
@@ -1310,12 +1313,12 @@ Array VisualServer::_get_array_from_surface(uint32_t p_format,DVector<uint8_t> p
} break;
case VS::ARRAY_NORMAL: {
- DVector<Vector3> arr;
+ PoolVector<Vector3> arr;
arr.resize(p_vertex_len);
if (p_format&ARRAY_COMPRESS_NORMAL) {
- DVector<Vector3>::Write w = arr.write();
+ PoolVector<Vector3>::Write w = arr.write();
for(int j=0;j<p_vertex_len;j++) {
@@ -1323,7 +1326,7 @@ Array VisualServer::_get_array_from_surface(uint32_t p_format,DVector<uint8_t> p
w[j]=Vector3( float(v[0]/255.0)*2.0-1.0, float(v[1]/255.0)*2.0-1.0, float(v[2]/255.0)*2.0-1.0 );
}
} else {
- DVector<Vector3>::Write w = arr.write();
+ PoolVector<Vector3>::Write w = arr.write();
for(int j=0;j<p_vertex_len;j++) {
@@ -1337,10 +1340,10 @@ Array VisualServer::_get_array_from_surface(uint32_t p_format,DVector<uint8_t> p
} break;
case VS::ARRAY_TANGENT: {
- DVector<float> arr;
+ PoolVector<float> arr;
arr.resize(p_vertex_len*4);
if (p_format&ARRAY_COMPRESS_TANGENT) {
- DVector<float>::Write w = arr.write();
+ PoolVector<float>::Write w = arr.write();
for(int j=0;j<p_vertex_len;j++) {
@@ -1351,7 +1354,7 @@ Array VisualServer::_get_array_from_surface(uint32_t p_format,DVector<uint8_t> p
}
} else {
- DVector<float>::Write w = arr.write();
+ PoolVector<float>::Write w = arr.write();
for(int j=0;j<p_vertex_len;j++) {
const float *v = (const float*)&r[j*total_elem_size+offsets[i]];
@@ -1367,12 +1370,12 @@ Array VisualServer::_get_array_from_surface(uint32_t p_format,DVector<uint8_t> p
} break;
case VS::ARRAY_COLOR: {
- DVector<Color> arr;
+ PoolVector<Color> arr;
arr.resize(p_vertex_len);
if (p_format&ARRAY_COMPRESS_COLOR) {
- DVector<Color>::Write w = arr.write();
+ PoolVector<Color>::Write w = arr.write();
for(int j=0;j<p_vertex_len;j++) {
@@ -1380,7 +1383,7 @@ Array VisualServer::_get_array_from_surface(uint32_t p_format,DVector<uint8_t> p
w[j]=Color( float(v[0]/255.0)*2.0-1.0, float(v[1]/255.0)*2.0-1.0, float(v[2]/255.0)*2.0-1.0, float(v[3]/255.0)*2.0-1.0 );
}
} else {
- DVector<Color>::Write w = arr.write();
+ PoolVector<Color>::Write w = arr.write();
for(int j=0;j<p_vertex_len;j++) {
@@ -1393,12 +1396,12 @@ Array VisualServer::_get_array_from_surface(uint32_t p_format,DVector<uint8_t> p
} break;
case VS::ARRAY_TEX_UV: {
- DVector<Vector2> arr;
+ PoolVector<Vector2> arr;
arr.resize(p_vertex_len);
if (p_format&ARRAY_COMPRESS_TEX_UV) {
- DVector<Vector2>::Write w = arr.write();
+ PoolVector<Vector2>::Write w = arr.write();
for(int j=0;j<p_vertex_len;j++) {
@@ -1407,7 +1410,7 @@ Array VisualServer::_get_array_from_surface(uint32_t p_format,DVector<uint8_t> p
}
} else {
- DVector<Vector2>::Write w = arr.write();
+ PoolVector<Vector2>::Write w = arr.write();
for(int j=0;j<p_vertex_len;j++) {
@@ -1420,12 +1423,12 @@ Array VisualServer::_get_array_from_surface(uint32_t p_format,DVector<uint8_t> p
} break;
case VS::ARRAY_TEX_UV2: {
- DVector<Vector2> arr;
+ PoolVector<Vector2> arr;
arr.resize(p_vertex_len);
if (p_format&ARRAY_COMPRESS_TEX_UV2) {
- DVector<Vector2>::Write w = arr.write();
+ PoolVector<Vector2>::Write w = arr.write();
for(int j=0;j<p_vertex_len;j++) {
@@ -1434,7 +1437,7 @@ Array VisualServer::_get_array_from_surface(uint32_t p_format,DVector<uint8_t> p
}
} else {
- DVector<Vector2>::Write w = arr.write();
+ PoolVector<Vector2>::Write w = arr.write();
for(int j=0;j<p_vertex_len;j++) {
@@ -1448,10 +1451,10 @@ Array VisualServer::_get_array_from_surface(uint32_t p_format,DVector<uint8_t> p
} break;
case VS::ARRAY_WEIGHTS: {
- DVector<float> arr;
+ PoolVector<float> arr;
arr.resize(p_vertex_len*4);
if (p_format&ARRAY_COMPRESS_WEIGHTS) {
- DVector<float>::Write w = arr.write();
+ PoolVector<float>::Write w = arr.write();
for(int j=0;j<p_vertex_len;j++) {
@@ -1462,7 +1465,7 @@ Array VisualServer::_get_array_from_surface(uint32_t p_format,DVector<uint8_t> p
}
} else {
- DVector<float>::Write w = arr.write();
+ PoolVector<float>::Write w = arr.write();
for(int j=0;j<p_vertex_len;j++) {
const float *v = (const float*)&r[j*total_elem_size+offsets[i]];
@@ -1478,11 +1481,11 @@ Array VisualServer::_get_array_from_surface(uint32_t p_format,DVector<uint8_t> p
} break;
case VS::ARRAY_BONES: {
- DVector<int> arr;
+ PoolVector<int> arr;
arr.resize(p_vertex_len*4);
if (p_format&ARRAY_FLAG_USE_16_BIT_BONES) {
- DVector<int>::Write w = arr.write();
+ PoolVector<int>::Write w = arr.write();
for(int j=0;j<p_vertex_len;j++) {
@@ -1493,7 +1496,7 @@ Array VisualServer::_get_array_from_surface(uint32_t p_format,DVector<uint8_t> p
}
} else {
- DVector<int>::Write w = arr.write();
+ PoolVector<int>::Write w = arr.write();
for(int j=0;j<p_vertex_len;j++) {
const uint8_t *v = (const uint8_t*)&r[j*total_elem_size+offsets[i]];
@@ -1510,13 +1513,13 @@ Array VisualServer::_get_array_from_surface(uint32_t p_format,DVector<uint8_t> p
case VS::ARRAY_INDEX: {
/* determine wether using 16 or 32 bits indices */
- DVector<uint8_t>::Read ir = p_index_data.read();
+ PoolVector<uint8_t>::Read ir = p_index_data.read();
- DVector<int> arr;
+ PoolVector<int> arr;
arr.resize(p_index_len);
if (p_vertex_len<(1<<16)) {
- DVector<int>::Write w = arr.write();
+ PoolVector<int>::Write w = arr.write();
for(int j=0;j<p_index_len;j++) {
@@ -1525,7 +1528,7 @@ Array VisualServer::_get_array_from_surface(uint32_t p_format,DVector<uint8_t> p
}
} else {
- DVector<int>::Write w = arr.write();
+ PoolVector<int>::Write w = arr.write();
for(int j=0;j<p_index_len;j++) {
const int *v = (const int*)&ir[j*4];
@@ -1546,11 +1549,11 @@ Array VisualServer::_get_array_from_surface(uint32_t p_format,DVector<uint8_t> p
Array VisualServer::mesh_surface_get_arrays(RID p_mesh,int p_surface) const {
- DVector<uint8_t> vertex_data = mesh_surface_get_array(p_mesh,p_surface);
+ PoolVector<uint8_t> vertex_data = mesh_surface_get_array(p_mesh,p_surface);
ERR_FAIL_COND_V(vertex_data.size()==0,Array());
int vertex_len = mesh_surface_get_array_len(p_mesh,p_surface);
- DVector<uint8_t> index_data = mesh_surface_get_index_array(p_mesh,p_surface);
+ PoolVector<uint8_t> index_data = mesh_surface_get_index_array(p_mesh,p_surface);
int index_len = mesh_surface_get_array_index_len(p_mesh,p_surface);
uint32_t format = mesh_surface_get_format(p_mesh,p_surface);
@@ -1598,8 +1601,8 @@ void VisualServer::_camera_set_orthogonal(RID p_camera,float p_size,float p_z_ne
void VisualServer::mesh_add_surface_from_mesh_data( RID p_mesh, const Geometry::MeshData& p_mesh_data) {
#if 1
- DVector<Vector3> vertices;
- DVector<Vector3> normals;
+ PoolVector<Vector3> vertices;
+ PoolVector<Vector3> normals;
for (int i=0;i<p_mesh_data.faces.size();i++) {
@@ -1626,7 +1629,7 @@ void VisualServer::mesh_add_surface_from_mesh_data( RID p_mesh, const Geometry::
#else
- DVector<Vector3> vertices;
+ PoolVector<Vector3> vertices;
@@ -1649,7 +1652,7 @@ void VisualServer::mesh_add_surface_from_mesh_data( RID p_mesh, const Geometry::
}
-void VisualServer::mesh_add_surface_from_planes( RID p_mesh, const DVector<Plane>& p_planes) {
+void VisualServer::mesh_add_surface_from_planes( RID p_mesh, const PoolVector<Plane>& p_planes) {
Geometry::MeshData mdata = Geometry::build_convex_mesh(p_planes);
diff --git a/servers/visual_server.h b/servers/visual_server.h
index 16f14655df..d1a20dd6ba 100644
--- a/servers/visual_server.h
+++ b/servers/visual_server.h
@@ -48,10 +48,10 @@ class VisualServer : public Object {
int mm_policy;
- DVector<String> _shader_get_param_list(RID p_shader) const;
+ PoolVector<String> _shader_get_param_list(RID p_shader) const;
void _camera_set_orthogonal(RID p_camera,float p_size,float p_z_near,float p_z_far);
void _canvas_item_add_style_box(RID p_item, const Rect2& p_rect, const Rect2& p_source, RID p_texture,const Vector<float>& p_margins, const Color& p_modulate=Color(1,1,1));
- Array _get_array_from_surface(uint32_t p_format,DVector<uint8_t> p_vertex_data,int p_vertex_len,DVector<uint8_t> p_index_data,int p_index_len) const;
+ Array _get_array_from_surface(uint32_t p_format,PoolVector<uint8_t> p_vertex_data,int p_vertex_len,PoolVector<uint8_t> p_index_data,int p_index_len) const;
protected:
RID _make_test_cube();
@@ -62,7 +62,7 @@ protected:
RID material_2d[16];
- Error _surface_set_data(Array p_arrays,uint32_t p_format,uint32_t *p_offsets,uint32_t p_stride,DVector<uint8_t> &r_vertex_array,int p_vertex_array_len,DVector<uint8_t> &r_index_array,int p_index_array_len,AABB &r_aabb,Vector<AABB> r_bone_aabb);
+ Error _surface_set_data(Array p_arrays,uint32_t p_format,uint32_t *p_offsets,uint32_t p_stride,PoolVector<uint8_t> &r_vertex_array,int p_vertex_array_len,PoolVector<uint8_t> &r_index_array,int p_index_array_len,AABB &r_aabb,Vector<AABB> r_bone_aabb);
static VisualServer* (*create_func)();
static void _bind_methods();
@@ -244,7 +244,7 @@ public:
virtual void mesh_add_surface_from_arrays(RID p_mesh,PrimitiveType p_primitive,const Array& p_arrays,const Array& p_blend_shapes=Array(),uint32_t p_compress_format=ARRAY_COMPRESS_DEFAULT);
- virtual void mesh_add_surface(RID p_mesh,uint32_t p_format,PrimitiveType p_primitive,const DVector<uint8_t>& p_array,int p_vertex_count,const DVector<uint8_t>& p_index_array,int p_index_count,const AABB& p_aabb,const Vector<DVector<uint8_t> >& p_blend_shapes=Vector<DVector<uint8_t> >(),const Vector<AABB>& p_bone_aabbs=Vector<AABB>())=0;
+ virtual void mesh_add_surface(RID p_mesh,uint32_t p_format,PrimitiveType p_primitive,const PoolVector<uint8_t>& p_array,int p_vertex_count,const PoolVector<uint8_t>& p_index_array,int p_index_count,const AABB& p_aabb,const Vector<PoolVector<uint8_t> >& p_blend_shapes=Vector<PoolVector<uint8_t> >(),const Vector<AABB>& p_bone_aabbs=Vector<AABB>())=0;
virtual void mesh_set_morph_target_count(RID p_mesh,int p_amount)=0;
virtual int mesh_get_morph_target_count(RID p_mesh) const=0;
@@ -263,8 +263,8 @@ public:
virtual int mesh_surface_get_array_len(RID p_mesh, int p_surface) const=0;
virtual int mesh_surface_get_array_index_len(RID p_mesh, int p_surface) const=0;
- virtual DVector<uint8_t> mesh_surface_get_array(RID p_mesh, int p_surface) const=0;
- virtual DVector<uint8_t> mesh_surface_get_index_array(RID p_mesh, int p_surface) const=0;
+ virtual PoolVector<uint8_t> mesh_surface_get_array(RID p_mesh, int p_surface) const=0;
+ virtual PoolVector<uint8_t> mesh_surface_get_index_array(RID p_mesh, int p_surface) const=0;
virtual Array mesh_surface_get_arrays(RID p_mesh,int p_surface) const;
@@ -272,7 +272,7 @@ public:
virtual PrimitiveType mesh_surface_get_primitive_type(RID p_mesh, int p_surface) const=0;
virtual AABB mesh_surface_get_aabb(RID p_mesh, int p_surface) const=0;
- virtual Vector<DVector<uint8_t> > mesh_surface_get_blend_shapes(RID p_mesh, int p_surface) const=0;
+ virtual Vector<PoolVector<uint8_t> > mesh_surface_get_blend_shapes(RID p_mesh, int p_surface) const=0;
virtual Vector<AABB> mesh_surface_get_skeleton_aabb(RID p_mesh, int p_surface) const=0;
virtual void mesh_remove_surface(RID p_mesh,int p_index)=0;
@@ -433,7 +433,7 @@ public:
/* ROOM API */
virtual RID room_create()=0;
- virtual void room_add_bounds(RID p_room, const DVector<Vector2>& p_convex_polygon,float p_height,const Transform& p_transform)=0;
+ virtual void room_add_bounds(RID p_room, const PoolVector<Vector2>& p_convex_polygon,float p_height,const Transform& p_transform)=0;
virtual void room_clear_bounds(RID p_room)=0;
/* PORTAL API */
@@ -460,8 +460,8 @@ public:
virtual void gi_probe_set_to_cell_xform(RID p_probe,const Transform& p_xform)=0;
virtual Transform gi_probe_get_to_cell_xform(RID p_probe) const=0;
- virtual void gi_probe_set_dynamic_data(RID p_probe,const DVector<int>& p_data)=0;
- virtual DVector<int> gi_probe_get_dynamic_data(RID p_probe) const=0;
+ virtual void gi_probe_set_dynamic_data(RID p_probe,const PoolVector<int>& p_data)=0;
+ virtual PoolVector<int> gi_probe_get_dynamic_data(RID p_probe) const=0;
virtual void gi_probe_set_dynamic_range(RID p_probe,int p_range)=0;
virtual int gi_probe_get_dynamic_range(RID p_probe) const=0;
@@ -501,7 +501,7 @@ public:
virtual void particles_set_emission_shape(RID p_particles,ParticlesEmissionShape)=0;
virtual void particles_set_emission_sphere_radius(RID p_particles,float p_radius)=0;
virtual void particles_set_emission_box_extents(RID p_particles,const Vector3& p_extents)=0;
- virtual void particles_set_emission_points(RID p_particles,const DVector<Vector3>& p_points)=0;
+ virtual void particles_set_emission_points(RID p_particles,const PoolVector<Vector3>& p_points)=0;
enum ParticlesDrawOrder {
PARTICLES_DRAW_ORDER_INDEX,
@@ -856,8 +856,8 @@ public:
virtual void canvas_light_occluder_set_light_mask(RID p_occluder,int p_mask)=0;
virtual RID canvas_occluder_polygon_create()=0;
- virtual void canvas_occluder_polygon_set_shape(RID p_occluder_polygon,const DVector<Vector2>& p_shape,bool p_closed)=0;
- virtual void canvas_occluder_polygon_set_shape_as_lines(RID p_occluder_polygon,const DVector<Vector2>& p_shape)=0;
+ virtual void canvas_occluder_polygon_set_shape(RID p_occluder_polygon,const PoolVector<Vector2>& p_shape,bool p_closed)=0;
+ virtual void canvas_occluder_polygon_set_shape_as_lines(RID p_occluder_polygon,const PoolVector<Vector2>& p_shape)=0;
enum CanvasOccluderPolygonCullMode {
CANVAS_OCCLUDER_POLYGON_CULL_DISABLED,
@@ -926,7 +926,7 @@ public:
virtual RID make_sphere_mesh(int p_lats,int p_lons,float p_radius);
virtual void mesh_add_surface_from_mesh_data( RID p_mesh, const Geometry::MeshData& p_mesh_data);
- virtual void mesh_add_surface_from_planes( RID p_mesh, const DVector<Plane>& p_planes);
+ virtual void mesh_add_surface_from_planes( RID p_mesh, const PoolVector<Plane>& p_planes);
virtual void set_boot_image(const Image& p_image, const Color& p_color,bool p_scale)=0;
virtual void set_default_clear_color(const Color& p_color)=0;
diff --git a/thirdparty/README.md b/thirdparty/README.md
index 7ed9a11c75..ff13ef2370 100644
--- a/thirdparty/README.md
+++ b/thirdparty/README.md
@@ -31,17 +31,15 @@ Files extracted from upstream source:
- `docs/{FTL.TXT,LICENSE.TXT}`
-## glew
+## glad
-- Upstream: http://glew.sourceforge.net
-- Version: 1.13.0
-- License: BSD-3-Clause
-
-Files extracted from upstream source:
+- Upstream: https://github.com/Dav1dde/glad
+- Version: 0.1.13a0
+- License: MIT
-- `src/glew.c`
-- include/GL/ as GL/
-- LICENSE.txt
+The files we package are automatically generated.
+See the header of glad.c for instructions on how to generate them for
+the GLES version Godot targets.
## jpeg-compressor
@@ -84,7 +82,7 @@ Files extracted from upstream source:
## libpng
- Upstream: http://libpng.org/pub/png/libpng.html
-- Version: 1.6.26
+- Version: 1.6.28
- License: libpng/zlib
Files extracted from upstream source:
@@ -141,7 +139,7 @@ changes are marked with `// -- GODOT --` comments.
## openssl
- Upstream: https://www.openssl.org
-- Version: 1.2.0h
+- Version: 1.0.2h
- License: OpenSSL license / BSD-like
Files extracted from the upstream source:
@@ -152,7 +150,7 @@ TODO.
## opus
- Upstream: https://opus-codec.org
-- Version: 1.1.2 (opus) and 0.7 (opusfile)
+- Version: 1.1.3 (opus) and 0.8 (opusfile)
- License: BSD-3-Clause
Files extracted from upstream source:
@@ -224,9 +222,9 @@ Files extracted from upstream source:
## zlib
- Upstream: http://www.zlib.net/
-- Version: 1.2.8
+- Version: 1.2.10
- License: zlib
Files extracted from upstream source:
-- all .c and .h files apart from `gz*`
+- all .c and .h files
diff --git a/drivers/gl_context/KHR/khrplatform.h b/thirdparty/glad/KHR/khrplatform.h
index 07b61b9bd6..07b61b9bd6 100644
--- a/drivers/gl_context/KHR/khrplatform.h
+++ b/thirdparty/glad/KHR/khrplatform.h
diff --git a/drivers/gl_context/glad.c b/thirdparty/glad/glad.c
index 6a708041ed..70a93f8d25 100644
--- a/drivers/gl_context/glad.c
+++ b/thirdparty/glad/glad.c
@@ -1,6 +1,6 @@
/*
- OpenGL loader generated by glad 0.1.12a0 on Tue Nov 22 23:00:43 2016.
+ OpenGL loader generated by glad 0.1.13a0 on Fri Jan 6 19:27:07 2017.
Language/Generator: C/C++
Specification: gl
diff --git a/drivers/gl_context/glad/glad.h b/thirdparty/glad/glad/glad.h
index 7bb465f0ec..e5eb22e297 100644
--- a/drivers/gl_context/glad/glad.h
+++ b/thirdparty/glad/glad/glad.h
@@ -1,6 +1,6 @@
/*
- OpenGL loader generated by glad 0.1.12a0 on Tue Nov 22 23:00:43 2016.
+ OpenGL loader generated by glad 0.1.13a0 on Fri Jan 6 19:27:07 2017.
Language/Generator: C/C++
Specification: gl
@@ -85,7 +85,7 @@ GLAPI int gladLoadGL(void);
GLAPI int gladLoadGLLoader(GLADloadproc);
#include <stddef.h>
-#include <gl_context/KHR/khrplatform.h>
+#include <KHR/khrplatform.h>
#ifndef GLEXT_64_TYPES_DEFINED
/* This code block is duplicated in glxext.h, so must be protected */
#define GLEXT_64_TYPES_DEFINED
@@ -150,12 +150,28 @@ typedef unsigned int GLhandleARB;
typedef unsigned short GLhalfARB;
typedef unsigned short GLhalf;
typedef GLint GLfixed;
+#if defined(__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__) && (__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__ > 1060)
+typedef long GLintptr;
+#else
typedef ptrdiff_t GLintptr;
+#endif
+#if defined(__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__) && (__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__ > 1060)
+typedef long GLsizeiptr;
+#else
typedef ptrdiff_t GLsizeiptr;
+#endif
typedef int64_t GLint64;
typedef uint64_t GLuint64;
+#if defined(__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__) && (__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__ > 1060)
+typedef long GLintptrARB;
+#else
typedef ptrdiff_t GLintptrARB;
+#endif
+#if defined(__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__) && (__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__ > 1060)
+typedef long GLsizeiptrARB;
+#else
typedef ptrdiff_t GLsizeiptrARB;
+#endif
typedef int64_t GLint64EXT;
typedef uint64_t GLuint64EXT;
typedef struct __GLsync *GLsync;
diff --git a/thirdparty/glew/GL/glew.h b/thirdparty/glew/GL/glew.h
deleted file mode 100644
index fae0c216a9..0000000000
--- a/thirdparty/glew/GL/glew.h
+++ /dev/null
@@ -1,20113 +0,0 @@
-/*
-** The OpenGL Extension Wrangler Library
-** Copyright (C) 2008-2015, Nigel Stewart <nigels[]users sourceforge net>
-** Copyright (C) 2002-2008, Milan Ikits <milan ikits[]ieee org>
-** Copyright (C) 2002-2008, Marcelo E. Magallon <mmagallo[]debian org>
-** Copyright (C) 2002, Lev Povalahev
-** All rights reserved.
-**
-** Redistribution and use in source and binary forms, with or without
-** modification, are permitted provided that the following conditions are met:
-**
-** * Redistributions of source code must retain the above copyright notice,
-** this list of conditions and the following disclaimer.
-** * Redistributions in binary form must reproduce the above copyright notice,
-** this list of conditions and the following disclaimer in the documentation
-** and/or other materials provided with the distribution.
-** * The name of the author may be used to endorse or promote products
-** derived from this software without specific prior written permission.
-**
-** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
-** AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
-** IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
-** ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
-** LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
-** CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
-** SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
-** INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
-** CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
-** ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
-** THE POSSIBILITY OF SUCH DAMAGE.
-*/
-
-/*
- * Mesa 3-D graphics library
- * Version: 7.0
- *
- * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-/*
-** Copyright (c) 2007 The Khronos Group Inc.
-**
-** Permission is hereby granted, free of charge, to any person obtaining a
-** copy of this software and/or associated documentation files (the
-** "Materials"), to deal in the Materials without restriction, including
-** without limitation the rights to use, copy, modify, merge, publish,
-** distribute, sublicense, and/or sell copies of the Materials, and to
-** permit persons to whom the Materials are furnished to do so, subject to
-** the following conditions:
-**
-** The above copyright notice and this permission notice shall be included
-** in all copies or substantial portions of the Materials.
-**
-** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
-** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
-** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
-** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
-** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
-** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
-** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
-*/
-
-#ifndef __glew_h__
-#define __glew_h__
-#define __GLEW_H__
-
-#if defined(__gl_h_) || defined(__GL_H__) || defined(_GL_H) || defined(__X_GL_H)
-#error gl.h included before glew.h
-#endif
-#if defined(__gl2_h_)
-#error gl2.h included before glew.h
-#endif
-#if defined(__gltypes_h_)
-#error gltypes.h included before glew.h
-#endif
-#if defined(__REGAL_H__)
-#error Regal.h included before glew.h
-#endif
-#if defined(__glext_h_) || defined(__GLEXT_H_)
-#error glext.h included before glew.h
-#endif
-#if defined(__gl_ATI_h_)
-#error glATI.h included before glew.h
-#endif
-
-#define __gl_h_
-#define __gl2_h_
-#define __GL_H__
-#define _GL_H
-#define __gltypes_h_
-#define __REGAL_H__
-#define __X_GL_H
-#define __glext_h_
-#define __GLEXT_H_
-#define __gl_ATI_h_
-
-#if defined(_WIN32)
-
-/*
- * GLEW does not include <windows.h> to avoid name space pollution.
- * GL needs GLAPI and GLAPIENTRY, GLU needs APIENTRY, CALLBACK, and wchar_t
- * defined properly.
- */
-/* <windef.h> and <gl.h>*/
-#ifdef APIENTRY
-# ifndef GLAPIENTRY
-# define GLAPIENTRY APIENTRY
-# endif
-# ifndef GLEWAPIENTRY
-# define GLEWAPIENTRY APIENTRY
-# endif
-#else
-#define GLEW_APIENTRY_DEFINED
-# if defined(__MINGW32__) || defined(__CYGWIN__) || (_MSC_VER >= 800) || defined(_STDCALL_SUPPORTED) || defined(__BORLANDC__)
-# define APIENTRY __stdcall
-# ifndef GLAPIENTRY
-# define GLAPIENTRY __stdcall
-# endif
-# ifndef GLEWAPIENTRY
-# define GLEWAPIENTRY __stdcall
-# endif
-# else
-# define APIENTRY
-# endif
-#endif
-#ifndef GLAPI
-# if defined(__MINGW32__) || defined(__CYGWIN__)
-# define GLAPI extern
-# endif
-#endif
-/* <winnt.h> */
-#ifndef CALLBACK
-#define GLEW_CALLBACK_DEFINED
-# if defined(__MINGW32__) || defined(__CYGWIN__)
-# define CALLBACK __attribute__ ((__stdcall__))
-# elif (defined(_M_MRX000) || defined(_M_IX86) || defined(_M_ALPHA) || defined(_M_PPC)) && !defined(MIDL_PASS)
-# define CALLBACK __stdcall
-# else
-# define CALLBACK
-# endif
-#endif
-/* <wingdi.h> and <winnt.h> */
-#ifndef WINGDIAPI
-#define GLEW_WINGDIAPI_DEFINED
-#define WINGDIAPI __declspec(dllimport)
-#endif
-/* <ctype.h> */
-#if (defined(_MSC_VER) || defined(__BORLANDC__)) && !defined(_WCHAR_T_DEFINED)
-typedef unsigned short wchar_t;
-# define _WCHAR_T_DEFINED
-#endif
-/* <stddef.h> */
-#if !defined(_W64)
-# if !defined(__midl) && (defined(_X86_) || defined(_M_IX86)) && defined(_MSC_VER) && _MSC_VER >= 1300
-# define _W64 __w64
-# else
-# define _W64
-# endif
-#endif
-#if !defined(_PTRDIFF_T_DEFINED) && !defined(_PTRDIFF_T_) && !defined(__MINGW64__)
-# ifdef _WIN64
-typedef __int64 ptrdiff_t;
-# else
-typedef _W64 int ptrdiff_t;
-# endif
-# define _PTRDIFF_T_DEFINED
-# define _PTRDIFF_T_
-#endif
-
-#ifndef GLAPI
-# if defined(__MINGW32__) || defined(__CYGWIN__)
-# define GLAPI extern
-# else
-# define GLAPI WINGDIAPI
-# endif
-#endif
-
-/*
- * GLEW_STATIC is defined for static library.
- * GLEW_BUILD is defined for building the DLL library.
- */
-
-#ifdef GLEW_STATIC
-# define GLEWAPI extern
-#else
-# ifdef GLEW_BUILD
-# define GLEWAPI extern __declspec(dllexport)
-# else
-# define GLEWAPI extern __declspec(dllimport)
-# endif
-#endif
-
-#else /* _UNIX */
-
-/*
- * Needed for ptrdiff_t in turn needed by VBO. This is defined by ISO
- * C. On my system, this amounts to _3 lines_ of included code, all of
- * them pretty much harmless. If you know of a way of detecting 32 vs
- * 64 _targets_ at compile time you are free to replace this with
- * something that's portable. For now, _this_ is the portable solution.
- * (mem, 2004-01-04)
- */
-
-#include <stddef.h>
-
-/* SGI MIPSPro doesn't like stdint.h in C++ mode */
-/* ID: 3376260 Solaris 9 has inttypes.h, but not stdint.h */
-
-#if (defined(__sgi) || defined(__sun)) && !defined(__GNUC__)
-#include <inttypes.h>
-#else
-#include <stdint.h>
-#endif
-
-#define GLEW_APIENTRY_DEFINED
-#define APIENTRY
-
-/*
- * GLEW_STATIC is defined for static library.
- */
-
-#ifdef GLEW_STATIC
-# define GLEWAPI extern
-#else
-# if defined(__GNUC__) && __GNUC__>=4
-# define GLEWAPI extern __attribute__ ((visibility("default")))
-# elif defined(__SUNPRO_C) || defined(__SUNPRO_CC)
-# define GLEWAPI extern __global
-# else
-# define GLEWAPI extern
-# endif
-#endif
-
-/* <glu.h> */
-#ifndef GLAPI
-#define GLAPI extern
-#endif
-
-#endif /* _WIN32 */
-
-#ifndef GLAPIENTRY
-#define GLAPIENTRY
-#endif
-
-#ifndef GLEWAPIENTRY
-#define GLEWAPIENTRY
-#endif
-
-#define GLEW_VAR_EXPORT GLEWAPI
-#define GLEW_FUN_EXPORT GLEWAPI
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-/* ----------------------------- GL_VERSION_1_1 ---------------------------- */
-
-#ifndef GL_VERSION_1_1
-#define GL_VERSION_1_1 1
-
-typedef unsigned int GLenum;
-typedef unsigned int GLbitfield;
-typedef unsigned int GLuint;
-typedef int GLint;
-typedef int GLsizei;
-typedef unsigned char GLboolean;
-typedef signed char GLbyte;
-typedef short GLshort;
-typedef unsigned char GLubyte;
-typedef unsigned short GLushort;
-typedef unsigned long GLulong;
-typedef float GLfloat;
-typedef float GLclampf;
-typedef double GLdouble;
-typedef double GLclampd;
-typedef void GLvoid;
-#if defined(_MSC_VER) && _MSC_VER < 1400
-typedef __int64 GLint64EXT;
-typedef unsigned __int64 GLuint64EXT;
-#elif defined(_MSC_VER) || defined(__BORLANDC__)
-typedef signed long long GLint64EXT;
-typedef unsigned long long GLuint64EXT;
-#else
-# if defined(__MINGW32__) || defined(__CYGWIN__)
-#include <inttypes.h>
-# endif
-typedef int64_t GLint64EXT;
-typedef uint64_t GLuint64EXT;
-#endif
-typedef GLint64EXT GLint64;
-typedef GLuint64EXT GLuint64;
-typedef struct __GLsync *GLsync;
-
-typedef char GLchar;
-
-#define GL_ZERO 0
-#define GL_FALSE 0
-#define GL_LOGIC_OP 0x0BF1
-#define GL_NONE 0
-#define GL_TEXTURE_COMPONENTS 0x1003
-#define GL_NO_ERROR 0
-#define GL_POINTS 0x0000
-#define GL_CURRENT_BIT 0x00000001
-#define GL_TRUE 1
-#define GL_ONE 1
-#define GL_CLIENT_PIXEL_STORE_BIT 0x00000001
-#define GL_LINES 0x0001
-#define GL_LINE_LOOP 0x0002
-#define GL_POINT_BIT 0x00000002
-#define GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002
-#define GL_LINE_STRIP 0x0003
-#define GL_LINE_BIT 0x00000004
-#define GL_TRIANGLES 0x0004
-#define GL_TRIANGLE_STRIP 0x0005
-#define GL_TRIANGLE_FAN 0x0006
-#define GL_QUADS 0x0007
-#define GL_QUAD_STRIP 0x0008
-#define GL_POLYGON_BIT 0x00000008
-#define GL_POLYGON 0x0009
-#define GL_POLYGON_STIPPLE_BIT 0x00000010
-#define GL_PIXEL_MODE_BIT 0x00000020
-#define GL_LIGHTING_BIT 0x00000040
-#define GL_FOG_BIT 0x00000080
-#define GL_DEPTH_BUFFER_BIT 0x00000100
-#define GL_ACCUM 0x0100
-#define GL_LOAD 0x0101
-#define GL_RETURN 0x0102
-#define GL_MULT 0x0103
-#define GL_ADD 0x0104
-#define GL_NEVER 0x0200
-#define GL_ACCUM_BUFFER_BIT 0x00000200
-#define GL_LESS 0x0201
-#define GL_EQUAL 0x0202
-#define GL_LEQUAL 0x0203
-#define GL_GREATER 0x0204
-#define GL_NOTEQUAL 0x0205
-#define GL_GEQUAL 0x0206
-#define GL_ALWAYS 0x0207
-#define GL_SRC_COLOR 0x0300
-#define GL_ONE_MINUS_SRC_COLOR 0x0301
-#define GL_SRC_ALPHA 0x0302
-#define GL_ONE_MINUS_SRC_ALPHA 0x0303
-#define GL_DST_ALPHA 0x0304
-#define GL_ONE_MINUS_DST_ALPHA 0x0305
-#define GL_DST_COLOR 0x0306
-#define GL_ONE_MINUS_DST_COLOR 0x0307
-#define GL_SRC_ALPHA_SATURATE 0x0308
-#define GL_STENCIL_BUFFER_BIT 0x00000400
-#define GL_FRONT_LEFT 0x0400
-#define GL_FRONT_RIGHT 0x0401
-#define GL_BACK_LEFT 0x0402
-#define GL_BACK_RIGHT 0x0403
-#define GL_FRONT 0x0404
-#define GL_BACK 0x0405
-#define GL_LEFT 0x0406
-#define GL_RIGHT 0x0407
-#define GL_FRONT_AND_BACK 0x0408
-#define GL_AUX0 0x0409
-#define GL_AUX1 0x040A
-#define GL_AUX2 0x040B
-#define GL_AUX3 0x040C
-#define GL_INVALID_ENUM 0x0500
-#define GL_INVALID_VALUE 0x0501
-#define GL_INVALID_OPERATION 0x0502
-#define GL_STACK_OVERFLOW 0x0503
-#define GL_STACK_UNDERFLOW 0x0504
-#define GL_OUT_OF_MEMORY 0x0505
-#define GL_2D 0x0600
-#define GL_3D 0x0601
-#define GL_3D_COLOR 0x0602
-#define GL_3D_COLOR_TEXTURE 0x0603
-#define GL_4D_COLOR_TEXTURE 0x0604
-#define GL_PASS_THROUGH_TOKEN 0x0700
-#define GL_POINT_TOKEN 0x0701
-#define GL_LINE_TOKEN 0x0702
-#define GL_POLYGON_TOKEN 0x0703
-#define GL_BITMAP_TOKEN 0x0704
-#define GL_DRAW_PIXEL_TOKEN 0x0705
-#define GL_COPY_PIXEL_TOKEN 0x0706
-#define GL_LINE_RESET_TOKEN 0x0707
-#define GL_EXP 0x0800
-#define GL_VIEWPORT_BIT 0x00000800
-#define GL_EXP2 0x0801
-#define GL_CW 0x0900
-#define GL_CCW 0x0901
-#define GL_COEFF 0x0A00
-#define GL_ORDER 0x0A01
-#define GL_DOMAIN 0x0A02
-#define GL_CURRENT_COLOR 0x0B00
-#define GL_CURRENT_INDEX 0x0B01
-#define GL_CURRENT_NORMAL 0x0B02
-#define GL_CURRENT_TEXTURE_COORDS 0x0B03
-#define GL_CURRENT_RASTER_COLOR 0x0B04
-#define GL_CURRENT_RASTER_INDEX 0x0B05
-#define GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06
-#define GL_CURRENT_RASTER_POSITION 0x0B07
-#define GL_CURRENT_RASTER_POSITION_VALID 0x0B08
-#define GL_CURRENT_RASTER_DISTANCE 0x0B09
-#define GL_POINT_SMOOTH 0x0B10
-#define GL_POINT_SIZE 0x0B11
-#define GL_POINT_SIZE_RANGE 0x0B12
-#define GL_POINT_SIZE_GRANULARITY 0x0B13
-#define GL_LINE_SMOOTH 0x0B20
-#define GL_LINE_WIDTH 0x0B21
-#define GL_LINE_WIDTH_RANGE 0x0B22
-#define GL_LINE_WIDTH_GRANULARITY 0x0B23
-#define GL_LINE_STIPPLE 0x0B24
-#define GL_LINE_STIPPLE_PATTERN 0x0B25
-#define GL_LINE_STIPPLE_REPEAT 0x0B26
-#define GL_LIST_MODE 0x0B30
-#define GL_MAX_LIST_NESTING 0x0B31
-#define GL_LIST_BASE 0x0B32
-#define GL_LIST_INDEX 0x0B33
-#define GL_POLYGON_MODE 0x0B40
-#define GL_POLYGON_SMOOTH 0x0B41
-#define GL_POLYGON_STIPPLE 0x0B42
-#define GL_EDGE_FLAG 0x0B43
-#define GL_CULL_FACE 0x0B44
-#define GL_CULL_FACE_MODE 0x0B45
-#define GL_FRONT_FACE 0x0B46
-#define GL_LIGHTING 0x0B50
-#define GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51
-#define GL_LIGHT_MODEL_TWO_SIDE 0x0B52
-#define GL_LIGHT_MODEL_AMBIENT 0x0B53
-#define GL_SHADE_MODEL 0x0B54
-#define GL_COLOR_MATERIAL_FACE 0x0B55
-#define GL_COLOR_MATERIAL_PARAMETER 0x0B56
-#define GL_COLOR_MATERIAL 0x0B57
-#define GL_FOG 0x0B60
-#define GL_FOG_INDEX 0x0B61
-#define GL_FOG_DENSITY 0x0B62
-#define GL_FOG_START 0x0B63
-#define GL_FOG_END 0x0B64
-#define GL_FOG_MODE 0x0B65
-#define GL_FOG_COLOR 0x0B66
-#define GL_DEPTH_RANGE 0x0B70
-#define GL_DEPTH_TEST 0x0B71
-#define GL_DEPTH_WRITEMASK 0x0B72
-#define GL_DEPTH_CLEAR_VALUE 0x0B73
-#define GL_DEPTH_FUNC 0x0B74
-#define GL_ACCUM_CLEAR_VALUE 0x0B80
-#define GL_STENCIL_TEST 0x0B90
-#define GL_STENCIL_CLEAR_VALUE 0x0B91
-#define GL_STENCIL_FUNC 0x0B92
-#define GL_STENCIL_VALUE_MASK 0x0B93
-#define GL_STENCIL_FAIL 0x0B94
-#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
-#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
-#define GL_STENCIL_REF 0x0B97
-#define GL_STENCIL_WRITEMASK 0x0B98
-#define GL_MATRIX_MODE 0x0BA0
-#define GL_NORMALIZE 0x0BA1
-#define GL_VIEWPORT 0x0BA2
-#define GL_MODELVIEW_STACK_DEPTH 0x0BA3
-#define GL_PROJECTION_STACK_DEPTH 0x0BA4
-#define GL_TEXTURE_STACK_DEPTH 0x0BA5
-#define GL_MODELVIEW_MATRIX 0x0BA6
-#define GL_PROJECTION_MATRIX 0x0BA7
-#define GL_TEXTURE_MATRIX 0x0BA8
-#define GL_ATTRIB_STACK_DEPTH 0x0BB0
-#define GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1
-#define GL_ALPHA_TEST 0x0BC0
-#define GL_ALPHA_TEST_FUNC 0x0BC1
-#define GL_ALPHA_TEST_REF 0x0BC2
-#define GL_DITHER 0x0BD0
-#define GL_BLEND_DST 0x0BE0
-#define GL_BLEND_SRC 0x0BE1
-#define GL_BLEND 0x0BE2
-#define GL_LOGIC_OP_MODE 0x0BF0
-#define GL_INDEX_LOGIC_OP 0x0BF1
-#define GL_COLOR_LOGIC_OP 0x0BF2
-#define GL_AUX_BUFFERS 0x0C00
-#define GL_DRAW_BUFFER 0x0C01
-#define GL_READ_BUFFER 0x0C02
-#define GL_SCISSOR_BOX 0x0C10
-#define GL_SCISSOR_TEST 0x0C11
-#define GL_INDEX_CLEAR_VALUE 0x0C20
-#define GL_INDEX_WRITEMASK 0x0C21
-#define GL_COLOR_CLEAR_VALUE 0x0C22
-#define GL_COLOR_WRITEMASK 0x0C23
-#define GL_INDEX_MODE 0x0C30
-#define GL_RGBA_MODE 0x0C31
-#define GL_DOUBLEBUFFER 0x0C32
-#define GL_STEREO 0x0C33
-#define GL_RENDER_MODE 0x0C40
-#define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50
-#define GL_POINT_SMOOTH_HINT 0x0C51
-#define GL_LINE_SMOOTH_HINT 0x0C52
-#define GL_POLYGON_SMOOTH_HINT 0x0C53
-#define GL_FOG_HINT 0x0C54
-#define GL_TEXTURE_GEN_S 0x0C60
-#define GL_TEXTURE_GEN_T 0x0C61
-#define GL_TEXTURE_GEN_R 0x0C62
-#define GL_TEXTURE_GEN_Q 0x0C63
-#define GL_PIXEL_MAP_I_TO_I 0x0C70
-#define GL_PIXEL_MAP_S_TO_S 0x0C71
-#define GL_PIXEL_MAP_I_TO_R 0x0C72
-#define GL_PIXEL_MAP_I_TO_G 0x0C73
-#define GL_PIXEL_MAP_I_TO_B 0x0C74
-#define GL_PIXEL_MAP_I_TO_A 0x0C75
-#define GL_PIXEL_MAP_R_TO_R 0x0C76
-#define GL_PIXEL_MAP_G_TO_G 0x0C77
-#define GL_PIXEL_MAP_B_TO_B 0x0C78
-#define GL_PIXEL_MAP_A_TO_A 0x0C79
-#define GL_PIXEL_MAP_I_TO_I_SIZE 0x0CB0
-#define GL_PIXEL_MAP_S_TO_S_SIZE 0x0CB1
-#define GL_PIXEL_MAP_I_TO_R_SIZE 0x0CB2
-#define GL_PIXEL_MAP_I_TO_G_SIZE 0x0CB3
-#define GL_PIXEL_MAP_I_TO_B_SIZE 0x0CB4
-#define GL_PIXEL_MAP_I_TO_A_SIZE 0x0CB5
-#define GL_PIXEL_MAP_R_TO_R_SIZE 0x0CB6
-#define GL_PIXEL_MAP_G_TO_G_SIZE 0x0CB7
-#define GL_PIXEL_MAP_B_TO_B_SIZE 0x0CB8
-#define GL_PIXEL_MAP_A_TO_A_SIZE 0x0CB9
-#define GL_UNPACK_SWAP_BYTES 0x0CF0
-#define GL_UNPACK_LSB_FIRST 0x0CF1
-#define GL_UNPACK_ROW_LENGTH 0x0CF2
-#define GL_UNPACK_SKIP_ROWS 0x0CF3
-#define GL_UNPACK_SKIP_PIXELS 0x0CF4
-#define GL_UNPACK_ALIGNMENT 0x0CF5
-#define GL_PACK_SWAP_BYTES 0x0D00
-#define GL_PACK_LSB_FIRST 0x0D01
-#define GL_PACK_ROW_LENGTH 0x0D02
-#define GL_PACK_SKIP_ROWS 0x0D03
-#define GL_PACK_SKIP_PIXELS 0x0D04
-#define GL_PACK_ALIGNMENT 0x0D05
-#define GL_MAP_COLOR 0x0D10
-#define GL_MAP_STENCIL 0x0D11
-#define GL_INDEX_SHIFT 0x0D12
-#define GL_INDEX_OFFSET 0x0D13
-#define GL_RED_SCALE 0x0D14
-#define GL_RED_BIAS 0x0D15
-#define GL_ZOOM_X 0x0D16
-#define GL_ZOOM_Y 0x0D17
-#define GL_GREEN_SCALE 0x0D18
-#define GL_GREEN_BIAS 0x0D19
-#define GL_BLUE_SCALE 0x0D1A
-#define GL_BLUE_BIAS 0x0D1B
-#define GL_ALPHA_SCALE 0x0D1C
-#define GL_ALPHA_BIAS 0x0D1D
-#define GL_DEPTH_SCALE 0x0D1E
-#define GL_DEPTH_BIAS 0x0D1F
-#define GL_MAX_EVAL_ORDER 0x0D30
-#define GL_MAX_LIGHTS 0x0D31
-#define GL_MAX_CLIP_PLANES 0x0D32
-#define GL_MAX_TEXTURE_SIZE 0x0D33
-#define GL_MAX_PIXEL_MAP_TABLE 0x0D34
-#define GL_MAX_ATTRIB_STACK_DEPTH 0x0D35
-#define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36
-#define GL_MAX_NAME_STACK_DEPTH 0x0D37
-#define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38
-#define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39
-#define GL_MAX_VIEWPORT_DIMS 0x0D3A
-#define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B
-#define GL_SUBPIXEL_BITS 0x0D50
-#define GL_INDEX_BITS 0x0D51
-#define GL_RED_BITS 0x0D52
-#define GL_GREEN_BITS 0x0D53
-#define GL_BLUE_BITS 0x0D54
-#define GL_ALPHA_BITS 0x0D55
-#define GL_DEPTH_BITS 0x0D56
-#define GL_STENCIL_BITS 0x0D57
-#define GL_ACCUM_RED_BITS 0x0D58
-#define GL_ACCUM_GREEN_BITS 0x0D59
-#define GL_ACCUM_BLUE_BITS 0x0D5A
-#define GL_ACCUM_ALPHA_BITS 0x0D5B
-#define GL_NAME_STACK_DEPTH 0x0D70
-#define GL_AUTO_NORMAL 0x0D80
-#define GL_MAP1_COLOR_4 0x0D90
-#define GL_MAP1_INDEX 0x0D91
-#define GL_MAP1_NORMAL 0x0D92
-#define GL_MAP1_TEXTURE_COORD_1 0x0D93
-#define GL_MAP1_TEXTURE_COORD_2 0x0D94
-#define GL_MAP1_TEXTURE_COORD_3 0x0D95
-#define GL_MAP1_TEXTURE_COORD_4 0x0D96
-#define GL_MAP1_VERTEX_3 0x0D97
-#define GL_MAP1_VERTEX_4 0x0D98
-#define GL_MAP2_COLOR_4 0x0DB0
-#define GL_MAP2_INDEX 0x0DB1
-#define GL_MAP2_NORMAL 0x0DB2
-#define GL_MAP2_TEXTURE_COORD_1 0x0DB3
-#define GL_MAP2_TEXTURE_COORD_2 0x0DB4
-#define GL_MAP2_TEXTURE_COORD_3 0x0DB5
-#define GL_MAP2_TEXTURE_COORD_4 0x0DB6
-#define GL_MAP2_VERTEX_3 0x0DB7
-#define GL_MAP2_VERTEX_4 0x0DB8
-#define GL_MAP1_GRID_DOMAIN 0x0DD0
-#define GL_MAP1_GRID_SEGMENTS 0x0DD1
-#define GL_MAP2_GRID_DOMAIN 0x0DD2
-#define GL_MAP2_GRID_SEGMENTS 0x0DD3
-#define GL_TEXTURE_1D 0x0DE0
-#define GL_TEXTURE_2D 0x0DE1
-#define GL_FEEDBACK_BUFFER_POINTER 0x0DF0
-#define GL_FEEDBACK_BUFFER_SIZE 0x0DF1
-#define GL_FEEDBACK_BUFFER_TYPE 0x0DF2
-#define GL_SELECTION_BUFFER_POINTER 0x0DF3
-#define GL_SELECTION_BUFFER_SIZE 0x0DF4
-#define GL_TEXTURE_WIDTH 0x1000
-#define GL_TRANSFORM_BIT 0x00001000
-#define GL_TEXTURE_HEIGHT 0x1001
-#define GL_TEXTURE_INTERNAL_FORMAT 0x1003
-#define GL_TEXTURE_BORDER_COLOR 0x1004
-#define GL_TEXTURE_BORDER 0x1005
-#define GL_DONT_CARE 0x1100
-#define GL_FASTEST 0x1101
-#define GL_NICEST 0x1102
-#define GL_AMBIENT 0x1200
-#define GL_DIFFUSE 0x1201
-#define GL_SPECULAR 0x1202
-#define GL_POSITION 0x1203
-#define GL_SPOT_DIRECTION 0x1204
-#define GL_SPOT_EXPONENT 0x1205
-#define GL_SPOT_CUTOFF 0x1206
-#define GL_CONSTANT_ATTENUATION 0x1207
-#define GL_LINEAR_ATTENUATION 0x1208
-#define GL_QUADRATIC_ATTENUATION 0x1209
-#define GL_COMPILE 0x1300
-#define GL_COMPILE_AND_EXECUTE 0x1301
-#define GL_BYTE 0x1400
-#define GL_UNSIGNED_BYTE 0x1401
-#define GL_SHORT 0x1402
-#define GL_UNSIGNED_SHORT 0x1403
-#define GL_INT 0x1404
-#define GL_UNSIGNED_INT 0x1405
-#define GL_FLOAT 0x1406
-#define GL_2_BYTES 0x1407
-#define GL_3_BYTES 0x1408
-#define GL_4_BYTES 0x1409
-#define GL_DOUBLE 0x140A
-#define GL_CLEAR 0x1500
-#define GL_AND 0x1501
-#define GL_AND_REVERSE 0x1502
-#define GL_COPY 0x1503
-#define GL_AND_INVERTED 0x1504
-#define GL_NOOP 0x1505
-#define GL_XOR 0x1506
-#define GL_OR 0x1507
-#define GL_NOR 0x1508
-#define GL_EQUIV 0x1509
-#define GL_INVERT 0x150A
-#define GL_OR_REVERSE 0x150B
-#define GL_COPY_INVERTED 0x150C
-#define GL_OR_INVERTED 0x150D
-#define GL_NAND 0x150E
-#define GL_SET 0x150F
-#define GL_EMISSION 0x1600
-#define GL_SHININESS 0x1601
-#define GL_AMBIENT_AND_DIFFUSE 0x1602
-#define GL_COLOR_INDEXES 0x1603
-#define GL_MODELVIEW 0x1700
-#define GL_PROJECTION 0x1701
-#define GL_TEXTURE 0x1702
-#define GL_COLOR 0x1800
-#define GL_DEPTH 0x1801
-#define GL_STENCIL 0x1802
-#define GL_COLOR_INDEX 0x1900
-#define GL_STENCIL_INDEX 0x1901
-#define GL_DEPTH_COMPONENT 0x1902
-#define GL_RED 0x1903
-#define GL_GREEN 0x1904
-#define GL_BLUE 0x1905
-#define GL_ALPHA 0x1906
-#define GL_RGB 0x1907
-#define GL_RGBA 0x1908
-#define GL_LUMINANCE 0x1909
-#define GL_LUMINANCE_ALPHA 0x190A
-#define GL_BITMAP 0x1A00
-#define GL_POINT 0x1B00
-#define GL_LINE 0x1B01
-#define GL_FILL 0x1B02
-#define GL_RENDER 0x1C00
-#define GL_FEEDBACK 0x1C01
-#define GL_SELECT 0x1C02
-#define GL_FLAT 0x1D00
-#define GL_SMOOTH 0x1D01
-#define GL_KEEP 0x1E00
-#define GL_REPLACE 0x1E01
-#define GL_INCR 0x1E02
-#define GL_DECR 0x1E03
-#define GL_VENDOR 0x1F00
-#define GL_RENDERER 0x1F01
-#define GL_VERSION 0x1F02
-#define GL_EXTENSIONS 0x1F03
-#define GL_S 0x2000
-#define GL_ENABLE_BIT 0x00002000
-#define GL_T 0x2001
-#define GL_R 0x2002
-#define GL_Q 0x2003
-#define GL_MODULATE 0x2100
-#define GL_DECAL 0x2101
-#define GL_TEXTURE_ENV_MODE 0x2200
-#define GL_TEXTURE_ENV_COLOR 0x2201
-#define GL_TEXTURE_ENV 0x2300
-#define GL_EYE_LINEAR 0x2400
-#define GL_OBJECT_LINEAR 0x2401
-#define GL_SPHERE_MAP 0x2402
-#define GL_TEXTURE_GEN_MODE 0x2500
-#define GL_OBJECT_PLANE 0x2501
-#define GL_EYE_PLANE 0x2502
-#define GL_NEAREST 0x2600
-#define GL_LINEAR 0x2601
-#define GL_NEAREST_MIPMAP_NEAREST 0x2700
-#define GL_LINEAR_MIPMAP_NEAREST 0x2701
-#define GL_NEAREST_MIPMAP_LINEAR 0x2702
-#define GL_LINEAR_MIPMAP_LINEAR 0x2703
-#define GL_TEXTURE_MAG_FILTER 0x2800
-#define GL_TEXTURE_MIN_FILTER 0x2801
-#define GL_TEXTURE_WRAP_S 0x2802
-#define GL_TEXTURE_WRAP_T 0x2803
-#define GL_CLAMP 0x2900
-#define GL_REPEAT 0x2901
-#define GL_POLYGON_OFFSET_UNITS 0x2A00
-#define GL_POLYGON_OFFSET_POINT 0x2A01
-#define GL_POLYGON_OFFSET_LINE 0x2A02
-#define GL_R3_G3_B2 0x2A10
-#define GL_V2F 0x2A20
-#define GL_V3F 0x2A21
-#define GL_C4UB_V2F 0x2A22
-#define GL_C4UB_V3F 0x2A23
-#define GL_C3F_V3F 0x2A24
-#define GL_N3F_V3F 0x2A25
-#define GL_C4F_N3F_V3F 0x2A26
-#define GL_T2F_V3F 0x2A27
-#define GL_T4F_V4F 0x2A28
-#define GL_T2F_C4UB_V3F 0x2A29
-#define GL_T2F_C3F_V3F 0x2A2A
-#define GL_T2F_N3F_V3F 0x2A2B
-#define GL_T2F_C4F_N3F_V3F 0x2A2C
-#define GL_T4F_C4F_N3F_V4F 0x2A2D
-#define GL_CLIP_PLANE0 0x3000
-#define GL_CLIP_PLANE1 0x3001
-#define GL_CLIP_PLANE2 0x3002
-#define GL_CLIP_PLANE3 0x3003
-#define GL_CLIP_PLANE4 0x3004
-#define GL_CLIP_PLANE5 0x3005
-#define GL_LIGHT0 0x4000
-#define GL_COLOR_BUFFER_BIT 0x00004000
-#define GL_LIGHT1 0x4001
-#define GL_LIGHT2 0x4002
-#define GL_LIGHT3 0x4003
-#define GL_LIGHT4 0x4004
-#define GL_LIGHT5 0x4005
-#define GL_LIGHT6 0x4006
-#define GL_LIGHT7 0x4007
-#define GL_HINT_BIT 0x00008000
-#define GL_POLYGON_OFFSET_FILL 0x8037
-#define GL_POLYGON_OFFSET_FACTOR 0x8038
-#define GL_ALPHA4 0x803B
-#define GL_ALPHA8 0x803C
-#define GL_ALPHA12 0x803D
-#define GL_ALPHA16 0x803E
-#define GL_LUMINANCE4 0x803F
-#define GL_LUMINANCE8 0x8040
-#define GL_LUMINANCE12 0x8041
-#define GL_LUMINANCE16 0x8042
-#define GL_LUMINANCE4_ALPHA4 0x8043
-#define GL_LUMINANCE6_ALPHA2 0x8044
-#define GL_LUMINANCE8_ALPHA8 0x8045
-#define GL_LUMINANCE12_ALPHA4 0x8046
-#define GL_LUMINANCE12_ALPHA12 0x8047
-#define GL_LUMINANCE16_ALPHA16 0x8048
-#define GL_INTENSITY 0x8049
-#define GL_INTENSITY4 0x804A
-#define GL_INTENSITY8 0x804B
-#define GL_INTENSITY12 0x804C
-#define GL_INTENSITY16 0x804D
-#define GL_RGB4 0x804F
-#define GL_RGB5 0x8050
-#define GL_RGB8 0x8051
-#define GL_RGB10 0x8052
-#define GL_RGB12 0x8053
-#define GL_RGB16 0x8054
-#define GL_RGBA2 0x8055
-#define GL_RGBA4 0x8056
-#define GL_RGB5_A1 0x8057
-#define GL_RGBA8 0x8058
-#define GL_RGB10_A2 0x8059
-#define GL_RGBA12 0x805A
-#define GL_RGBA16 0x805B
-#define GL_TEXTURE_RED_SIZE 0x805C
-#define GL_TEXTURE_GREEN_SIZE 0x805D
-#define GL_TEXTURE_BLUE_SIZE 0x805E
-#define GL_TEXTURE_ALPHA_SIZE 0x805F
-#define GL_TEXTURE_LUMINANCE_SIZE 0x8060
-#define GL_TEXTURE_INTENSITY_SIZE 0x8061
-#define GL_PROXY_TEXTURE_1D 0x8063
-#define GL_PROXY_TEXTURE_2D 0x8064
-#define GL_TEXTURE_PRIORITY 0x8066
-#define GL_TEXTURE_RESIDENT 0x8067
-#define GL_TEXTURE_BINDING_1D 0x8068
-#define GL_TEXTURE_BINDING_2D 0x8069
-#define GL_VERTEX_ARRAY 0x8074
-#define GL_NORMAL_ARRAY 0x8075
-#define GL_COLOR_ARRAY 0x8076
-#define GL_INDEX_ARRAY 0x8077
-#define GL_TEXTURE_COORD_ARRAY 0x8078
-#define GL_EDGE_FLAG_ARRAY 0x8079
-#define GL_VERTEX_ARRAY_SIZE 0x807A
-#define GL_VERTEX_ARRAY_TYPE 0x807B
-#define GL_VERTEX_ARRAY_STRIDE 0x807C
-#define GL_NORMAL_ARRAY_TYPE 0x807E
-#define GL_NORMAL_ARRAY_STRIDE 0x807F
-#define GL_COLOR_ARRAY_SIZE 0x8081
-#define GL_COLOR_ARRAY_TYPE 0x8082
-#define GL_COLOR_ARRAY_STRIDE 0x8083
-#define GL_INDEX_ARRAY_TYPE 0x8085
-#define GL_INDEX_ARRAY_STRIDE 0x8086
-#define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088
-#define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089
-#define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A
-#define GL_EDGE_FLAG_ARRAY_STRIDE 0x808C
-#define GL_VERTEX_ARRAY_POINTER 0x808E
-#define GL_NORMAL_ARRAY_POINTER 0x808F
-#define GL_COLOR_ARRAY_POINTER 0x8090
-#define GL_INDEX_ARRAY_POINTER 0x8091
-#define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092
-#define GL_EDGE_FLAG_ARRAY_POINTER 0x8093
-#define GL_COLOR_INDEX1_EXT 0x80E2
-#define GL_COLOR_INDEX2_EXT 0x80E3
-#define GL_COLOR_INDEX4_EXT 0x80E4
-#define GL_COLOR_INDEX8_EXT 0x80E5
-#define GL_COLOR_INDEX12_EXT 0x80E6
-#define GL_COLOR_INDEX16_EXT 0x80E7
-#define GL_EVAL_BIT 0x00010000
-#define GL_LIST_BIT 0x00020000
-#define GL_TEXTURE_BIT 0x00040000
-#define GL_SCISSOR_BIT 0x00080000
-#define GL_ALL_ATTRIB_BITS 0x000fffff
-#define GL_CLIENT_ALL_ATTRIB_BITS 0xffffffff
-
-GLAPI void GLAPIENTRY glAccum (GLenum op, GLfloat value);
-GLAPI void GLAPIENTRY glAlphaFunc (GLenum func, GLclampf ref);
-GLAPI GLboolean GLAPIENTRY glAreTexturesResident (GLsizei n, const GLuint *textures, GLboolean *residences);
-GLAPI void GLAPIENTRY glArrayElement (GLint i);
-GLAPI void GLAPIENTRY glBegin (GLenum mode);
-GLAPI void GLAPIENTRY glBindTexture (GLenum target, GLuint texture);
-GLAPI void GLAPIENTRY glBitmap (GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap);
-GLAPI void GLAPIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor);
-GLAPI void GLAPIENTRY glCallList (GLuint list);
-GLAPI void GLAPIENTRY glCallLists (GLsizei n, GLenum type, const void *lists);
-GLAPI void GLAPIENTRY glClear (GLbitfield mask);
-GLAPI void GLAPIENTRY glClearAccum (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
-GLAPI void GLAPIENTRY glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
-GLAPI void GLAPIENTRY glClearDepth (GLclampd depth);
-GLAPI void GLAPIENTRY glClearIndex (GLfloat c);
-GLAPI void GLAPIENTRY glClearStencil (GLint s);
-GLAPI void GLAPIENTRY glClipPlane (GLenum plane, const GLdouble *equation);
-GLAPI void GLAPIENTRY glColor3b (GLbyte red, GLbyte green, GLbyte blue);
-GLAPI void GLAPIENTRY glColor3bv (const GLbyte *v);
-GLAPI void GLAPIENTRY glColor3d (GLdouble red, GLdouble green, GLdouble blue);
-GLAPI void GLAPIENTRY glColor3dv (const GLdouble *v);
-GLAPI void GLAPIENTRY glColor3f (GLfloat red, GLfloat green, GLfloat blue);
-GLAPI void GLAPIENTRY glColor3fv (const GLfloat *v);
-GLAPI void GLAPIENTRY glColor3i (GLint red, GLint green, GLint blue);
-GLAPI void GLAPIENTRY glColor3iv (const GLint *v);
-GLAPI void GLAPIENTRY glColor3s (GLshort red, GLshort green, GLshort blue);
-GLAPI void GLAPIENTRY glColor3sv (const GLshort *v);
-GLAPI void GLAPIENTRY glColor3ub (GLubyte red, GLubyte green, GLubyte blue);
-GLAPI void GLAPIENTRY glColor3ubv (const GLubyte *v);
-GLAPI void GLAPIENTRY glColor3ui (GLuint red, GLuint green, GLuint blue);
-GLAPI void GLAPIENTRY glColor3uiv (const GLuint *v);
-GLAPI void GLAPIENTRY glColor3us (GLushort red, GLushort green, GLushort blue);
-GLAPI void GLAPIENTRY glColor3usv (const GLushort *v);
-GLAPI void GLAPIENTRY glColor4b (GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha);
-GLAPI void GLAPIENTRY glColor4bv (const GLbyte *v);
-GLAPI void GLAPIENTRY glColor4d (GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha);
-GLAPI void GLAPIENTRY glColor4dv (const GLdouble *v);
-GLAPI void GLAPIENTRY glColor4f (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
-GLAPI void GLAPIENTRY glColor4fv (const GLfloat *v);
-GLAPI void GLAPIENTRY glColor4i (GLint red, GLint green, GLint blue, GLint alpha);
-GLAPI void GLAPIENTRY glColor4iv (const GLint *v);
-GLAPI void GLAPIENTRY glColor4s (GLshort red, GLshort green, GLshort blue, GLshort alpha);
-GLAPI void GLAPIENTRY glColor4sv (const GLshort *v);
-GLAPI void GLAPIENTRY glColor4ub (GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
-GLAPI void GLAPIENTRY glColor4ubv (const GLubyte *v);
-GLAPI void GLAPIENTRY glColor4ui (GLuint red, GLuint green, GLuint blue, GLuint alpha);
-GLAPI void GLAPIENTRY glColor4uiv (const GLuint *v);
-GLAPI void GLAPIENTRY glColor4us (GLushort red, GLushort green, GLushort blue, GLushort alpha);
-GLAPI void GLAPIENTRY glColor4usv (const GLushort *v);
-GLAPI void GLAPIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
-GLAPI void GLAPIENTRY glColorMaterial (GLenum face, GLenum mode);
-GLAPI void GLAPIENTRY glColorPointer (GLint size, GLenum type, GLsizei stride, const void *pointer);
-GLAPI void GLAPIENTRY glCopyPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum type);
-GLAPI void GLAPIENTRY glCopyTexImage1D (GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border);
-GLAPI void GLAPIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
-GLAPI void GLAPIENTRY glCopyTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
-GLAPI void GLAPIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
-GLAPI void GLAPIENTRY glCullFace (GLenum mode);
-GLAPI void GLAPIENTRY glDeleteLists (GLuint list, GLsizei range);
-GLAPI void GLAPIENTRY glDeleteTextures (GLsizei n, const GLuint *textures);
-GLAPI void GLAPIENTRY glDepthFunc (GLenum func);
-GLAPI void GLAPIENTRY glDepthMask (GLboolean flag);
-GLAPI void GLAPIENTRY glDepthRange (GLclampd zNear, GLclampd zFar);
-GLAPI void GLAPIENTRY glDisable (GLenum cap);
-GLAPI void GLAPIENTRY glDisableClientState (GLenum array);
-GLAPI void GLAPIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count);
-GLAPI void GLAPIENTRY glDrawBuffer (GLenum mode);
-GLAPI void GLAPIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const void *indices);
-GLAPI void GLAPIENTRY glDrawPixels (GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels);
-GLAPI void GLAPIENTRY glEdgeFlag (GLboolean flag);
-GLAPI void GLAPIENTRY glEdgeFlagPointer (GLsizei stride, const void *pointer);
-GLAPI void GLAPIENTRY glEdgeFlagv (const GLboolean *flag);
-GLAPI void GLAPIENTRY glEnable (GLenum cap);
-GLAPI void GLAPIENTRY glEnableClientState (GLenum array);
-GLAPI void GLAPIENTRY glEnd (void);
-GLAPI void GLAPIENTRY glEndList (void);
-GLAPI void GLAPIENTRY glEvalCoord1d (GLdouble u);
-GLAPI void GLAPIENTRY glEvalCoord1dv (const GLdouble *u);
-GLAPI void GLAPIENTRY glEvalCoord1f (GLfloat u);
-GLAPI void GLAPIENTRY glEvalCoord1fv (const GLfloat *u);
-GLAPI void GLAPIENTRY glEvalCoord2d (GLdouble u, GLdouble v);
-GLAPI void GLAPIENTRY glEvalCoord2dv (const GLdouble *u);
-GLAPI void GLAPIENTRY glEvalCoord2f (GLfloat u, GLfloat v);
-GLAPI void GLAPIENTRY glEvalCoord2fv (const GLfloat *u);
-GLAPI void GLAPIENTRY glEvalMesh1 (GLenum mode, GLint i1, GLint i2);
-GLAPI void GLAPIENTRY glEvalMesh2 (GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2);
-GLAPI void GLAPIENTRY glEvalPoint1 (GLint i);
-GLAPI void GLAPIENTRY glEvalPoint2 (GLint i, GLint j);
-GLAPI void GLAPIENTRY glFeedbackBuffer (GLsizei size, GLenum type, GLfloat *buffer);
-GLAPI void GLAPIENTRY glFinish (void);
-GLAPI void GLAPIENTRY glFlush (void);
-GLAPI void GLAPIENTRY glFogf (GLenum pname, GLfloat param);
-GLAPI void GLAPIENTRY glFogfv (GLenum pname, const GLfloat *params);
-GLAPI void GLAPIENTRY glFogi (GLenum pname, GLint param);
-GLAPI void GLAPIENTRY glFogiv (GLenum pname, const GLint *params);
-GLAPI void GLAPIENTRY glFrontFace (GLenum mode);
-GLAPI void GLAPIENTRY glFrustum (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
-GLAPI GLuint GLAPIENTRY glGenLists (GLsizei range);
-GLAPI void GLAPIENTRY glGenTextures (GLsizei n, GLuint *textures);
-GLAPI void GLAPIENTRY glGetBooleanv (GLenum pname, GLboolean *params);
-GLAPI void GLAPIENTRY glGetClipPlane (GLenum plane, GLdouble *equation);
-GLAPI void GLAPIENTRY glGetDoublev (GLenum pname, GLdouble *params);
-GLAPI GLenum GLAPIENTRY glGetError (void);
-GLAPI void GLAPIENTRY glGetFloatv (GLenum pname, GLfloat *params);
-GLAPI void GLAPIENTRY glGetIntegerv (GLenum pname, GLint *params);
-GLAPI void GLAPIENTRY glGetLightfv (GLenum light, GLenum pname, GLfloat *params);
-GLAPI void GLAPIENTRY glGetLightiv (GLenum light, GLenum pname, GLint *params);
-GLAPI void GLAPIENTRY glGetMapdv (GLenum target, GLenum query, GLdouble *v);
-GLAPI void GLAPIENTRY glGetMapfv (GLenum target, GLenum query, GLfloat *v);
-GLAPI void GLAPIENTRY glGetMapiv (GLenum target, GLenum query, GLint *v);
-GLAPI void GLAPIENTRY glGetMaterialfv (GLenum face, GLenum pname, GLfloat *params);
-GLAPI void GLAPIENTRY glGetMaterialiv (GLenum face, GLenum pname, GLint *params);
-GLAPI void GLAPIENTRY glGetPixelMapfv (GLenum map, GLfloat *values);
-GLAPI void GLAPIENTRY glGetPixelMapuiv (GLenum map, GLuint *values);
-GLAPI void GLAPIENTRY glGetPixelMapusv (GLenum map, GLushort *values);
-GLAPI void GLAPIENTRY glGetPointerv (GLenum pname, void* *params);
-GLAPI void GLAPIENTRY glGetPolygonStipple (GLubyte *mask);
-GLAPI const GLubyte * GLAPIENTRY glGetString (GLenum name);
-GLAPI void GLAPIENTRY glGetTexEnvfv (GLenum target, GLenum pname, GLfloat *params);
-GLAPI void GLAPIENTRY glGetTexEnviv (GLenum target, GLenum pname, GLint *params);
-GLAPI void GLAPIENTRY glGetTexGendv (GLenum coord, GLenum pname, GLdouble *params);
-GLAPI void GLAPIENTRY glGetTexGenfv (GLenum coord, GLenum pname, GLfloat *params);
-GLAPI void GLAPIENTRY glGetTexGeniv (GLenum coord, GLenum pname, GLint *params);
-GLAPI void GLAPIENTRY glGetTexImage (GLenum target, GLint level, GLenum format, GLenum type, void *pixels);
-GLAPI void GLAPIENTRY glGetTexLevelParameterfv (GLenum target, GLint level, GLenum pname, GLfloat *params);
-GLAPI void GLAPIENTRY glGetTexLevelParameteriv (GLenum target, GLint level, GLenum pname, GLint *params);
-GLAPI void GLAPIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params);
-GLAPI void GLAPIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint *params);
-GLAPI void GLAPIENTRY glHint (GLenum target, GLenum mode);
-GLAPI void GLAPIENTRY glIndexMask (GLuint mask);
-GLAPI void GLAPIENTRY glIndexPointer (GLenum type, GLsizei stride, const void *pointer);
-GLAPI void GLAPIENTRY glIndexd (GLdouble c);
-GLAPI void GLAPIENTRY glIndexdv (const GLdouble *c);
-GLAPI void GLAPIENTRY glIndexf (GLfloat c);
-GLAPI void GLAPIENTRY glIndexfv (const GLfloat *c);
-GLAPI void GLAPIENTRY glIndexi (GLint c);
-GLAPI void GLAPIENTRY glIndexiv (const GLint *c);
-GLAPI void GLAPIENTRY glIndexs (GLshort c);
-GLAPI void GLAPIENTRY glIndexsv (const GLshort *c);
-GLAPI void GLAPIENTRY glIndexub (GLubyte c);
-GLAPI void GLAPIENTRY glIndexubv (const GLubyte *c);
-GLAPI void GLAPIENTRY glInitNames (void);
-GLAPI void GLAPIENTRY glInterleavedArrays (GLenum format, GLsizei stride, const void *pointer);
-GLAPI GLboolean GLAPIENTRY glIsEnabled (GLenum cap);
-GLAPI GLboolean GLAPIENTRY glIsList (GLuint list);
-GLAPI GLboolean GLAPIENTRY glIsTexture (GLuint texture);
-GLAPI void GLAPIENTRY glLightModelf (GLenum pname, GLfloat param);
-GLAPI void GLAPIENTRY glLightModelfv (GLenum pname, const GLfloat *params);
-GLAPI void GLAPIENTRY glLightModeli (GLenum pname, GLint param);
-GLAPI void GLAPIENTRY glLightModeliv (GLenum pname, const GLint *params);
-GLAPI void GLAPIENTRY glLightf (GLenum light, GLenum pname, GLfloat param);
-GLAPI void GLAPIENTRY glLightfv (GLenum light, GLenum pname, const GLfloat *params);
-GLAPI void GLAPIENTRY glLighti (GLenum light, GLenum pname, GLint param);
-GLAPI void GLAPIENTRY glLightiv (GLenum light, GLenum pname, const GLint *params);
-GLAPI void GLAPIENTRY glLineStipple (GLint factor, GLushort pattern);
-GLAPI void GLAPIENTRY glLineWidth (GLfloat width);
-GLAPI void GLAPIENTRY glListBase (GLuint base);
-GLAPI void GLAPIENTRY glLoadIdentity (void);
-GLAPI void GLAPIENTRY glLoadMatrixd (const GLdouble *m);
-GLAPI void GLAPIENTRY glLoadMatrixf (const GLfloat *m);
-GLAPI void GLAPIENTRY glLoadName (GLuint name);
-GLAPI void GLAPIENTRY glLogicOp (GLenum opcode);
-GLAPI void GLAPIENTRY glMap1d (GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points);
-GLAPI void GLAPIENTRY glMap1f (GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points);
-GLAPI void GLAPIENTRY glMap2d (GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points);
-GLAPI void GLAPIENTRY glMap2f (GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points);
-GLAPI void GLAPIENTRY glMapGrid1d (GLint un, GLdouble u1, GLdouble u2);
-GLAPI void GLAPIENTRY glMapGrid1f (GLint un, GLfloat u1, GLfloat u2);
-GLAPI void GLAPIENTRY glMapGrid2d (GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2);
-GLAPI void GLAPIENTRY glMapGrid2f (GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2);
-GLAPI void GLAPIENTRY glMaterialf (GLenum face, GLenum pname, GLfloat param);
-GLAPI void GLAPIENTRY glMaterialfv (GLenum face, GLenum pname, const GLfloat *params);
-GLAPI void GLAPIENTRY glMateriali (GLenum face, GLenum pname, GLint param);
-GLAPI void GLAPIENTRY glMaterialiv (GLenum face, GLenum pname, const GLint *params);
-GLAPI void GLAPIENTRY glMatrixMode (GLenum mode);
-GLAPI void GLAPIENTRY glMultMatrixd (const GLdouble *m);
-GLAPI void GLAPIENTRY glMultMatrixf (const GLfloat *m);
-GLAPI void GLAPIENTRY glNewList (GLuint list, GLenum mode);
-GLAPI void GLAPIENTRY glNormal3b (GLbyte nx, GLbyte ny, GLbyte nz);
-GLAPI void GLAPIENTRY glNormal3bv (const GLbyte *v);
-GLAPI void GLAPIENTRY glNormal3d (GLdouble nx, GLdouble ny, GLdouble nz);
-GLAPI void GLAPIENTRY glNormal3dv (const GLdouble *v);
-GLAPI void GLAPIENTRY glNormal3f (GLfloat nx, GLfloat ny, GLfloat nz);
-GLAPI void GLAPIENTRY glNormal3fv (const GLfloat *v);
-GLAPI void GLAPIENTRY glNormal3i (GLint nx, GLint ny, GLint nz);
-GLAPI void GLAPIENTRY glNormal3iv (const GLint *v);
-GLAPI void GLAPIENTRY glNormal3s (GLshort nx, GLshort ny, GLshort nz);
-GLAPI void GLAPIENTRY glNormal3sv (const GLshort *v);
-GLAPI void GLAPIENTRY glNormalPointer (GLenum type, GLsizei stride, const void *pointer);
-GLAPI void GLAPIENTRY glOrtho (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
-GLAPI void GLAPIENTRY glPassThrough (GLfloat token);
-GLAPI void GLAPIENTRY glPixelMapfv (GLenum map, GLsizei mapsize, const GLfloat *values);
-GLAPI void GLAPIENTRY glPixelMapuiv (GLenum map, GLsizei mapsize, const GLuint *values);
-GLAPI void GLAPIENTRY glPixelMapusv (GLenum map, GLsizei mapsize, const GLushort *values);
-GLAPI void GLAPIENTRY glPixelStoref (GLenum pname, GLfloat param);
-GLAPI void GLAPIENTRY glPixelStorei (GLenum pname, GLint param);
-GLAPI void GLAPIENTRY glPixelTransferf (GLenum pname, GLfloat param);
-GLAPI void GLAPIENTRY glPixelTransferi (GLenum pname, GLint param);
-GLAPI void GLAPIENTRY glPixelZoom (GLfloat xfactor, GLfloat yfactor);
-GLAPI void GLAPIENTRY glPointSize (GLfloat size);
-GLAPI void GLAPIENTRY glPolygonMode (GLenum face, GLenum mode);
-GLAPI void GLAPIENTRY glPolygonOffset (GLfloat factor, GLfloat units);
-GLAPI void GLAPIENTRY glPolygonStipple (const GLubyte *mask);
-GLAPI void GLAPIENTRY glPopAttrib (void);
-GLAPI void GLAPIENTRY glPopClientAttrib (void);
-GLAPI void GLAPIENTRY glPopMatrix (void);
-GLAPI void GLAPIENTRY glPopName (void);
-GLAPI void GLAPIENTRY glPrioritizeTextures (GLsizei n, const GLuint *textures, const GLclampf *priorities);
-GLAPI void GLAPIENTRY glPushAttrib (GLbitfield mask);
-GLAPI void GLAPIENTRY glPushClientAttrib (GLbitfield mask);
-GLAPI void GLAPIENTRY glPushMatrix (void);
-GLAPI void GLAPIENTRY glPushName (GLuint name);
-GLAPI void GLAPIENTRY glRasterPos2d (GLdouble x, GLdouble y);
-GLAPI void GLAPIENTRY glRasterPos2dv (const GLdouble *v);
-GLAPI void GLAPIENTRY glRasterPos2f (GLfloat x, GLfloat y);
-GLAPI void GLAPIENTRY glRasterPos2fv (const GLfloat *v);
-GLAPI void GLAPIENTRY glRasterPos2i (GLint x, GLint y);
-GLAPI void GLAPIENTRY glRasterPos2iv (const GLint *v);
-GLAPI void GLAPIENTRY glRasterPos2s (GLshort x, GLshort y);
-GLAPI void GLAPIENTRY glRasterPos2sv (const GLshort *v);
-GLAPI void GLAPIENTRY glRasterPos3d (GLdouble x, GLdouble y, GLdouble z);
-GLAPI void GLAPIENTRY glRasterPos3dv (const GLdouble *v);
-GLAPI void GLAPIENTRY glRasterPos3f (GLfloat x, GLfloat y, GLfloat z);
-GLAPI void GLAPIENTRY glRasterPos3fv (const GLfloat *v);
-GLAPI void GLAPIENTRY glRasterPos3i (GLint x, GLint y, GLint z);
-GLAPI void GLAPIENTRY glRasterPos3iv (const GLint *v);
-GLAPI void GLAPIENTRY glRasterPos3s (GLshort x, GLshort y, GLshort z);
-GLAPI void GLAPIENTRY glRasterPos3sv (const GLshort *v);
-GLAPI void GLAPIENTRY glRasterPos4d (GLdouble x, GLdouble y, GLdouble z, GLdouble w);
-GLAPI void GLAPIENTRY glRasterPos4dv (const GLdouble *v);
-GLAPI void GLAPIENTRY glRasterPos4f (GLfloat x, GLfloat y, GLfloat z, GLfloat w);
-GLAPI void GLAPIENTRY glRasterPos4fv (const GLfloat *v);
-GLAPI void GLAPIENTRY glRasterPos4i (GLint x, GLint y, GLint z, GLint w);
-GLAPI void GLAPIENTRY glRasterPos4iv (const GLint *v);
-GLAPI void GLAPIENTRY glRasterPos4s (GLshort x, GLshort y, GLshort z, GLshort w);
-GLAPI void GLAPIENTRY glRasterPos4sv (const GLshort *v);
-GLAPI void GLAPIENTRY glReadBuffer (GLenum mode);
-GLAPI void GLAPIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels);
-GLAPI void GLAPIENTRY glRectd (GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2);
-GLAPI void GLAPIENTRY glRectdv (const GLdouble *v1, const GLdouble *v2);
-GLAPI void GLAPIENTRY glRectf (GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2);
-GLAPI void GLAPIENTRY glRectfv (const GLfloat *v1, const GLfloat *v2);
-GLAPI void GLAPIENTRY glRecti (GLint x1, GLint y1, GLint x2, GLint y2);
-GLAPI void GLAPIENTRY glRectiv (const GLint *v1, const GLint *v2);
-GLAPI void GLAPIENTRY glRects (GLshort x1, GLshort y1, GLshort x2, GLshort y2);
-GLAPI void GLAPIENTRY glRectsv (const GLshort *v1, const GLshort *v2);
-GLAPI GLint GLAPIENTRY glRenderMode (GLenum mode);
-GLAPI void GLAPIENTRY glRotated (GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
-GLAPI void GLAPIENTRY glRotatef (GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
-GLAPI void GLAPIENTRY glScaled (GLdouble x, GLdouble y, GLdouble z);
-GLAPI void GLAPIENTRY glScalef (GLfloat x, GLfloat y, GLfloat z);
-GLAPI void GLAPIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height);
-GLAPI void GLAPIENTRY glSelectBuffer (GLsizei size, GLuint *buffer);
-GLAPI void GLAPIENTRY glShadeModel (GLenum mode);
-GLAPI void GLAPIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask);
-GLAPI void GLAPIENTRY glStencilMask (GLuint mask);
-GLAPI void GLAPIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass);
-GLAPI void GLAPIENTRY glTexCoord1d (GLdouble s);
-GLAPI void GLAPIENTRY glTexCoord1dv (const GLdouble *v);
-GLAPI void GLAPIENTRY glTexCoord1f (GLfloat s);
-GLAPI void GLAPIENTRY glTexCoord1fv (const GLfloat *v);
-GLAPI void GLAPIENTRY glTexCoord1i (GLint s);
-GLAPI void GLAPIENTRY glTexCoord1iv (const GLint *v);
-GLAPI void GLAPIENTRY glTexCoord1s (GLshort s);
-GLAPI void GLAPIENTRY glTexCoord1sv (const GLshort *v);
-GLAPI void GLAPIENTRY glTexCoord2d (GLdouble s, GLdouble t);
-GLAPI void GLAPIENTRY glTexCoord2dv (const GLdouble *v);
-GLAPI void GLAPIENTRY glTexCoord2f (GLfloat s, GLfloat t);
-GLAPI void GLAPIENTRY glTexCoord2fv (const GLfloat *v);
-GLAPI void GLAPIENTRY glTexCoord2i (GLint s, GLint t);
-GLAPI void GLAPIENTRY glTexCoord2iv (const GLint *v);
-GLAPI void GLAPIENTRY glTexCoord2s (GLshort s, GLshort t);
-GLAPI void GLAPIENTRY glTexCoord2sv (const GLshort *v);
-GLAPI void GLAPIENTRY glTexCoord3d (GLdouble s, GLdouble t, GLdouble r);
-GLAPI void GLAPIENTRY glTexCoord3dv (const GLdouble *v);
-GLAPI void GLAPIENTRY glTexCoord3f (GLfloat s, GLfloat t, GLfloat r);
-GLAPI void GLAPIENTRY glTexCoord3fv (const GLfloat *v);
-GLAPI void GLAPIENTRY glTexCoord3i (GLint s, GLint t, GLint r);
-GLAPI void GLAPIENTRY glTexCoord3iv (const GLint *v);
-GLAPI void GLAPIENTRY glTexCoord3s (GLshort s, GLshort t, GLshort r);
-GLAPI void GLAPIENTRY glTexCoord3sv (const GLshort *v);
-GLAPI void GLAPIENTRY glTexCoord4d (GLdouble s, GLdouble t, GLdouble r, GLdouble q);
-GLAPI void GLAPIENTRY glTexCoord4dv (const GLdouble *v);
-GLAPI void GLAPIENTRY glTexCoord4f (GLfloat s, GLfloat t, GLfloat r, GLfloat q);
-GLAPI void GLAPIENTRY glTexCoord4fv (const GLfloat *v);
-GLAPI void GLAPIENTRY glTexCoord4i (GLint s, GLint t, GLint r, GLint q);
-GLAPI void GLAPIENTRY glTexCoord4iv (const GLint *v);
-GLAPI void GLAPIENTRY glTexCoord4s (GLshort s, GLshort t, GLshort r, GLshort q);
-GLAPI void GLAPIENTRY glTexCoord4sv (const GLshort *v);
-GLAPI void GLAPIENTRY glTexCoordPointer (GLint size, GLenum type, GLsizei stride, const void *pointer);
-GLAPI void GLAPIENTRY glTexEnvf (GLenum target, GLenum pname, GLfloat param);
-GLAPI void GLAPIENTRY glTexEnvfv (GLenum target, GLenum pname, const GLfloat *params);
-GLAPI void GLAPIENTRY glTexEnvi (GLenum target, GLenum pname, GLint param);
-GLAPI void GLAPIENTRY glTexEnviv (GLenum target, GLenum pname, const GLint *params);
-GLAPI void GLAPIENTRY glTexGend (GLenum coord, GLenum pname, GLdouble param);
-GLAPI void GLAPIENTRY glTexGendv (GLenum coord, GLenum pname, const GLdouble *params);
-GLAPI void GLAPIENTRY glTexGenf (GLenum coord, GLenum pname, GLfloat param);
-GLAPI void GLAPIENTRY glTexGenfv (GLenum coord, GLenum pname, const GLfloat *params);
-GLAPI void GLAPIENTRY glTexGeni (GLenum coord, GLenum pname, GLint param);
-GLAPI void GLAPIENTRY glTexGeniv (GLenum coord, GLenum pname, const GLint *params);
-GLAPI void GLAPIENTRY glTexImage1D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels);
-GLAPI void GLAPIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels);
-GLAPI void GLAPIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param);
-GLAPI void GLAPIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params);
-GLAPI void GLAPIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param);
-GLAPI void GLAPIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint *params);
-GLAPI void GLAPIENTRY glTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels);
-GLAPI void GLAPIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels);
-GLAPI void GLAPIENTRY glTranslated (GLdouble x, GLdouble y, GLdouble z);
-GLAPI void GLAPIENTRY glTranslatef (GLfloat x, GLfloat y, GLfloat z);
-GLAPI void GLAPIENTRY glVertex2d (GLdouble x, GLdouble y);
-GLAPI void GLAPIENTRY glVertex2dv (const GLdouble *v);
-GLAPI void GLAPIENTRY glVertex2f (GLfloat x, GLfloat y);
-GLAPI void GLAPIENTRY glVertex2fv (const GLfloat *v);
-GLAPI void GLAPIENTRY glVertex2i (GLint x, GLint y);
-GLAPI void GLAPIENTRY glVertex2iv (const GLint *v);
-GLAPI void GLAPIENTRY glVertex2s (GLshort x, GLshort y);
-GLAPI void GLAPIENTRY glVertex2sv (const GLshort *v);
-GLAPI void GLAPIENTRY glVertex3d (GLdouble x, GLdouble y, GLdouble z);
-GLAPI void GLAPIENTRY glVertex3dv (const GLdouble *v);
-GLAPI void GLAPIENTRY glVertex3f (GLfloat x, GLfloat y, GLfloat z);
-GLAPI void GLAPIENTRY glVertex3fv (const GLfloat *v);
-GLAPI void GLAPIENTRY glVertex3i (GLint x, GLint y, GLint z);
-GLAPI void GLAPIENTRY glVertex3iv (const GLint *v);
-GLAPI void GLAPIENTRY glVertex3s (GLshort x, GLshort y, GLshort z);
-GLAPI void GLAPIENTRY glVertex3sv (const GLshort *v);
-GLAPI void GLAPIENTRY glVertex4d (GLdouble x, GLdouble y, GLdouble z, GLdouble w);
-GLAPI void GLAPIENTRY glVertex4dv (const GLdouble *v);
-GLAPI void GLAPIENTRY glVertex4f (GLfloat x, GLfloat y, GLfloat z, GLfloat w);
-GLAPI void GLAPIENTRY glVertex4fv (const GLfloat *v);
-GLAPI void GLAPIENTRY glVertex4i (GLint x, GLint y, GLint z, GLint w);
-GLAPI void GLAPIENTRY glVertex4iv (const GLint *v);
-GLAPI void GLAPIENTRY glVertex4s (GLshort x, GLshort y, GLshort z, GLshort w);
-GLAPI void GLAPIENTRY glVertex4sv (const GLshort *v);
-GLAPI void GLAPIENTRY glVertexPointer (GLint size, GLenum type, GLsizei stride, const void *pointer);
-GLAPI void GLAPIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height);
-
-#define GLEW_VERSION_1_1 GLEW_GET_VAR(__GLEW_VERSION_1_1)
-
-#endif /* GL_VERSION_1_1 */
-
-/* ---------------------------------- GLU ---------------------------------- */
-
-#ifndef GLEW_NO_GLU
-# ifdef __APPLE__
-# include <Availability.h>
-# if defined(__IPHONE_OS_VERSION_MIN_REQUIRED)
-# define GLEW_NO_GLU
-# endif
-# endif
-#endif
-
-#ifndef GLEW_NO_GLU
-/* this is where we can safely include GLU */
-# if defined(__APPLE__) && defined(__MACH__)
-# include <OpenGL/glu.h>
-# else
-# include <GL/glu.h>
-# endif
-#endif
-
-/* ----------------------------- GL_VERSION_1_2 ---------------------------- */
-
-#ifndef GL_VERSION_1_2
-#define GL_VERSION_1_2 1
-
-#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12
-#define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13
-#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22
-#define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23
-#define GL_UNSIGNED_BYTE_3_3_2 0x8032
-#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
-#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
-#define GL_UNSIGNED_INT_8_8_8_8 0x8035
-#define GL_UNSIGNED_INT_10_10_10_2 0x8036
-#define GL_RESCALE_NORMAL 0x803A
-#define GL_TEXTURE_BINDING_3D 0x806A
-#define GL_PACK_SKIP_IMAGES 0x806B
-#define GL_PACK_IMAGE_HEIGHT 0x806C
-#define GL_UNPACK_SKIP_IMAGES 0x806D
-#define GL_UNPACK_IMAGE_HEIGHT 0x806E
-#define GL_TEXTURE_3D 0x806F
-#define GL_PROXY_TEXTURE_3D 0x8070
-#define GL_TEXTURE_DEPTH 0x8071
-#define GL_TEXTURE_WRAP_R 0x8072
-#define GL_MAX_3D_TEXTURE_SIZE 0x8073
-#define GL_BGR 0x80E0
-#define GL_BGRA 0x80E1
-#define GL_MAX_ELEMENTS_VERTICES 0x80E8
-#define GL_MAX_ELEMENTS_INDICES 0x80E9
-#define GL_CLAMP_TO_EDGE 0x812F
-#define GL_TEXTURE_MIN_LOD 0x813A
-#define GL_TEXTURE_MAX_LOD 0x813B
-#define GL_TEXTURE_BASE_LEVEL 0x813C
-#define GL_TEXTURE_MAX_LEVEL 0x813D
-#define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8
-#define GL_SINGLE_COLOR 0x81F9
-#define GL_SEPARATE_SPECULAR_COLOR 0x81FA
-#define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362
-#define GL_UNSIGNED_SHORT_5_6_5 0x8363
-#define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364
-#define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365
-#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366
-#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367
-#define GL_ALIASED_POINT_SIZE_RANGE 0x846D
-#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
-
-typedef void (GLAPIENTRY * PFNGLCOPYTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
-typedef void (GLAPIENTRY * PFNGLDRAWRANGEELEMENTSPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices);
-typedef void (GLAPIENTRY * PFNGLTEXIMAGE3DPROC) (GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels);
-typedef void (GLAPIENTRY * PFNGLTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels);
-
-#define glCopyTexSubImage3D GLEW_GET_FUN(__glewCopyTexSubImage3D)
-#define glDrawRangeElements GLEW_GET_FUN(__glewDrawRangeElements)
-#define glTexImage3D GLEW_GET_FUN(__glewTexImage3D)
-#define glTexSubImage3D GLEW_GET_FUN(__glewTexSubImage3D)
-
-#define GLEW_VERSION_1_2 GLEW_GET_VAR(__GLEW_VERSION_1_2)
-
-#endif /* GL_VERSION_1_2 */
-
-/* ---------------------------- GL_VERSION_1_2_1 --------------------------- */
-
-#ifndef GL_VERSION_1_2_1
-#define GL_VERSION_1_2_1 1
-
-#define GLEW_VERSION_1_2_1 GLEW_GET_VAR(__GLEW_VERSION_1_2_1)
-
-#endif /* GL_VERSION_1_2_1 */
-
-/* ----------------------------- GL_VERSION_1_3 ---------------------------- */
-
-#ifndef GL_VERSION_1_3
-#define GL_VERSION_1_3 1
-
-#define GL_MULTISAMPLE 0x809D
-#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
-#define GL_SAMPLE_ALPHA_TO_ONE 0x809F
-#define GL_SAMPLE_COVERAGE 0x80A0
-#define GL_SAMPLE_BUFFERS 0x80A8
-#define GL_SAMPLES 0x80A9
-#define GL_SAMPLE_COVERAGE_VALUE 0x80AA
-#define GL_SAMPLE_COVERAGE_INVERT 0x80AB
-#define GL_CLAMP_TO_BORDER 0x812D
-#define GL_TEXTURE0 0x84C0
-#define GL_TEXTURE1 0x84C1
-#define GL_TEXTURE2 0x84C2
-#define GL_TEXTURE3 0x84C3
-#define GL_TEXTURE4 0x84C4
-#define GL_TEXTURE5 0x84C5
-#define GL_TEXTURE6 0x84C6
-#define GL_TEXTURE7 0x84C7
-#define GL_TEXTURE8 0x84C8
-#define GL_TEXTURE9 0x84C9
-#define GL_TEXTURE10 0x84CA
-#define GL_TEXTURE11 0x84CB
-#define GL_TEXTURE12 0x84CC
-#define GL_TEXTURE13 0x84CD
-#define GL_TEXTURE14 0x84CE
-#define GL_TEXTURE15 0x84CF
-#define GL_TEXTURE16 0x84D0
-#define GL_TEXTURE17 0x84D1
-#define GL_TEXTURE18 0x84D2
-#define GL_TEXTURE19 0x84D3
-#define GL_TEXTURE20 0x84D4
-#define GL_TEXTURE21 0x84D5
-#define GL_TEXTURE22 0x84D6
-#define GL_TEXTURE23 0x84D7
-#define GL_TEXTURE24 0x84D8
-#define GL_TEXTURE25 0x84D9
-#define GL_TEXTURE26 0x84DA
-#define GL_TEXTURE27 0x84DB
-#define GL_TEXTURE28 0x84DC
-#define GL_TEXTURE29 0x84DD
-#define GL_TEXTURE30 0x84DE
-#define GL_TEXTURE31 0x84DF
-#define GL_ACTIVE_TEXTURE 0x84E0
-#define GL_CLIENT_ACTIVE_TEXTURE 0x84E1
-#define GL_MAX_TEXTURE_UNITS 0x84E2
-#define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3
-#define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4
-#define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5
-#define GL_TRANSPOSE_COLOR_MATRIX 0x84E6
-#define GL_SUBTRACT 0x84E7
-#define GL_COMPRESSED_ALPHA 0x84E9
-#define GL_COMPRESSED_LUMINANCE 0x84EA
-#define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB
-#define GL_COMPRESSED_INTENSITY 0x84EC
-#define GL_COMPRESSED_RGB 0x84ED
-#define GL_COMPRESSED_RGBA 0x84EE
-#define GL_TEXTURE_COMPRESSION_HINT 0x84EF
-#define GL_NORMAL_MAP 0x8511
-#define GL_REFLECTION_MAP 0x8512
-#define GL_TEXTURE_CUBE_MAP 0x8513
-#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514
-#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
-#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
-#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
-#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
-#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
-#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
-#define GL_PROXY_TEXTURE_CUBE_MAP 0x851B
-#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
-#define GL_COMBINE 0x8570
-#define GL_COMBINE_RGB 0x8571
-#define GL_COMBINE_ALPHA 0x8572
-#define GL_RGB_SCALE 0x8573
-#define GL_ADD_SIGNED 0x8574
-#define GL_INTERPOLATE 0x8575
-#define GL_CONSTANT 0x8576
-#define GL_PRIMARY_COLOR 0x8577
-#define GL_PREVIOUS 0x8578
-#define GL_SOURCE0_RGB 0x8580
-#define GL_SOURCE1_RGB 0x8581
-#define GL_SOURCE2_RGB 0x8582
-#define GL_SOURCE0_ALPHA 0x8588
-#define GL_SOURCE1_ALPHA 0x8589
-#define GL_SOURCE2_ALPHA 0x858A
-#define GL_OPERAND0_RGB 0x8590
-#define GL_OPERAND1_RGB 0x8591
-#define GL_OPERAND2_RGB 0x8592
-#define GL_OPERAND0_ALPHA 0x8598
-#define GL_OPERAND1_ALPHA 0x8599
-#define GL_OPERAND2_ALPHA 0x859A
-#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0
-#define GL_TEXTURE_COMPRESSED 0x86A1
-#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
-#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
-#define GL_DOT3_RGB 0x86AE
-#define GL_DOT3_RGBA 0x86AF
-#define GL_MULTISAMPLE_BIT 0x20000000
-
-typedef void (GLAPIENTRY * PFNGLACTIVETEXTUREPROC) (GLenum texture);
-typedef void (GLAPIENTRY * PFNGLCLIENTACTIVETEXTUREPROC) (GLenum texture);
-typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXIMAGE1DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data);
-typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data);
-typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXIMAGE3DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data);
-typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data);
-typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data);
-typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data);
-typedef void (GLAPIENTRY * PFNGLGETCOMPRESSEDTEXIMAGEPROC) (GLenum target, GLint lod, void *img);
-typedef void (GLAPIENTRY * PFNGLLOADTRANSPOSEMATRIXDPROC) (const GLdouble m[16]);
-typedef void (GLAPIENTRY * PFNGLLOADTRANSPOSEMATRIXFPROC) (const GLfloat m[16]);
-typedef void (GLAPIENTRY * PFNGLMULTTRANSPOSEMATRIXDPROC) (const GLdouble m[16]);
-typedef void (GLAPIENTRY * PFNGLMULTTRANSPOSEMATRIXFPROC) (const GLfloat m[16]);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1DPROC) (GLenum target, GLdouble s);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1DVPROC) (GLenum target, const GLdouble *v);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1FPROC) (GLenum target, GLfloat s);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1FVPROC) (GLenum target, const GLfloat *v);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1IPROC) (GLenum target, GLint s);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1IVPROC) (GLenum target, const GLint *v);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1SPROC) (GLenum target, GLshort s);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1SVPROC) (GLenum target, const GLshort *v);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2DPROC) (GLenum target, GLdouble s, GLdouble t);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2DVPROC) (GLenum target, const GLdouble *v);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2FVPROC) (GLenum target, const GLfloat *v);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2IPROC) (GLenum target, GLint s, GLint t);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2IVPROC) (GLenum target, const GLint *v);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2SPROC) (GLenum target, GLshort s, GLshort t);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2SVPROC) (GLenum target, const GLshort *v);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3DPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3DVPROC) (GLenum target, const GLdouble *v);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3FPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3FVPROC) (GLenum target, const GLfloat *v);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3IPROC) (GLenum target, GLint s, GLint t, GLint r);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3IVPROC) (GLenum target, const GLint *v);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3SPROC) (GLenum target, GLshort s, GLshort t, GLshort r);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3SVPROC) (GLenum target, const GLshort *v);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4DPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4DVPROC) (GLenum target, const GLdouble *v);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4FPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4FVPROC) (GLenum target, const GLfloat *v);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4IPROC) (GLenum target, GLint s, GLint t, GLint r, GLint q);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4IVPROC) (GLenum target, const GLint *v);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4SPROC) (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4SVPROC) (GLenum target, const GLshort *v);
-typedef void (GLAPIENTRY * PFNGLSAMPLECOVERAGEPROC) (GLclampf value, GLboolean invert);
-
-#define glActiveTexture GLEW_GET_FUN(__glewActiveTexture)
-#define glClientActiveTexture GLEW_GET_FUN(__glewClientActiveTexture)
-#define glCompressedTexImage1D GLEW_GET_FUN(__glewCompressedTexImage1D)
-#define glCompressedTexImage2D GLEW_GET_FUN(__glewCompressedTexImage2D)
-#define glCompressedTexImage3D GLEW_GET_FUN(__glewCompressedTexImage3D)
-#define glCompressedTexSubImage1D GLEW_GET_FUN(__glewCompressedTexSubImage1D)
-#define glCompressedTexSubImage2D GLEW_GET_FUN(__glewCompressedTexSubImage2D)
-#define glCompressedTexSubImage3D GLEW_GET_FUN(__glewCompressedTexSubImage3D)
-#define glGetCompressedTexImage GLEW_GET_FUN(__glewGetCompressedTexImage)
-#define glLoadTransposeMatrixd GLEW_GET_FUN(__glewLoadTransposeMatrixd)
-#define glLoadTransposeMatrixf GLEW_GET_FUN(__glewLoadTransposeMatrixf)
-#define glMultTransposeMatrixd GLEW_GET_FUN(__glewMultTransposeMatrixd)
-#define glMultTransposeMatrixf GLEW_GET_FUN(__glewMultTransposeMatrixf)
-#define glMultiTexCoord1d GLEW_GET_FUN(__glewMultiTexCoord1d)
-#define glMultiTexCoord1dv GLEW_GET_FUN(__glewMultiTexCoord1dv)
-#define glMultiTexCoord1f GLEW_GET_FUN(__glewMultiTexCoord1f)
-#define glMultiTexCoord1fv GLEW_GET_FUN(__glewMultiTexCoord1fv)
-#define glMultiTexCoord1i GLEW_GET_FUN(__glewMultiTexCoord1i)
-#define glMultiTexCoord1iv GLEW_GET_FUN(__glewMultiTexCoord1iv)
-#define glMultiTexCoord1s GLEW_GET_FUN(__glewMultiTexCoord1s)
-#define glMultiTexCoord1sv GLEW_GET_FUN(__glewMultiTexCoord1sv)
-#define glMultiTexCoord2d GLEW_GET_FUN(__glewMultiTexCoord2d)
-#define glMultiTexCoord2dv GLEW_GET_FUN(__glewMultiTexCoord2dv)
-#define glMultiTexCoord2f GLEW_GET_FUN(__glewMultiTexCoord2f)
-#define glMultiTexCoord2fv GLEW_GET_FUN(__glewMultiTexCoord2fv)
-#define glMultiTexCoord2i GLEW_GET_FUN(__glewMultiTexCoord2i)
-#define glMultiTexCoord2iv GLEW_GET_FUN(__glewMultiTexCoord2iv)
-#define glMultiTexCoord2s GLEW_GET_FUN(__glewMultiTexCoord2s)
-#define glMultiTexCoord2sv GLEW_GET_FUN(__glewMultiTexCoord2sv)
-#define glMultiTexCoord3d GLEW_GET_FUN(__glewMultiTexCoord3d)
-#define glMultiTexCoord3dv GLEW_GET_FUN(__glewMultiTexCoord3dv)
-#define glMultiTexCoord3f GLEW_GET_FUN(__glewMultiTexCoord3f)
-#define glMultiTexCoord3fv GLEW_GET_FUN(__glewMultiTexCoord3fv)
-#define glMultiTexCoord3i GLEW_GET_FUN(__glewMultiTexCoord3i)
-#define glMultiTexCoord3iv GLEW_GET_FUN(__glewMultiTexCoord3iv)
-#define glMultiTexCoord3s GLEW_GET_FUN(__glewMultiTexCoord3s)
-#define glMultiTexCoord3sv GLEW_GET_FUN(__glewMultiTexCoord3sv)
-#define glMultiTexCoord4d GLEW_GET_FUN(__glewMultiTexCoord4d)
-#define glMultiTexCoord4dv GLEW_GET_FUN(__glewMultiTexCoord4dv)
-#define glMultiTexCoord4f GLEW_GET_FUN(__glewMultiTexCoord4f)
-#define glMultiTexCoord4fv GLEW_GET_FUN(__glewMultiTexCoord4fv)
-#define glMultiTexCoord4i GLEW_GET_FUN(__glewMultiTexCoord4i)
-#define glMultiTexCoord4iv GLEW_GET_FUN(__glewMultiTexCoord4iv)
-#define glMultiTexCoord4s GLEW_GET_FUN(__glewMultiTexCoord4s)
-#define glMultiTexCoord4sv GLEW_GET_FUN(__glewMultiTexCoord4sv)
-#define glSampleCoverage GLEW_GET_FUN(__glewSampleCoverage)
-
-#define GLEW_VERSION_1_3 GLEW_GET_VAR(__GLEW_VERSION_1_3)
-
-#endif /* GL_VERSION_1_3 */
-
-/* ----------------------------- GL_VERSION_1_4 ---------------------------- */
-
-#ifndef GL_VERSION_1_4
-#define GL_VERSION_1_4 1
-
-#define GL_BLEND_DST_RGB 0x80C8
-#define GL_BLEND_SRC_RGB 0x80C9
-#define GL_BLEND_DST_ALPHA 0x80CA
-#define GL_BLEND_SRC_ALPHA 0x80CB
-#define GL_POINT_SIZE_MIN 0x8126
-#define GL_POINT_SIZE_MAX 0x8127
-#define GL_POINT_FADE_THRESHOLD_SIZE 0x8128
-#define GL_POINT_DISTANCE_ATTENUATION 0x8129
-#define GL_GENERATE_MIPMAP 0x8191
-#define GL_GENERATE_MIPMAP_HINT 0x8192
-#define GL_DEPTH_COMPONENT16 0x81A5
-#define GL_DEPTH_COMPONENT24 0x81A6
-#define GL_DEPTH_COMPONENT32 0x81A7
-#define GL_MIRRORED_REPEAT 0x8370
-#define GL_FOG_COORDINATE_SOURCE 0x8450
-#define GL_FOG_COORDINATE 0x8451
-#define GL_FRAGMENT_DEPTH 0x8452
-#define GL_CURRENT_FOG_COORDINATE 0x8453
-#define GL_FOG_COORDINATE_ARRAY_TYPE 0x8454
-#define GL_FOG_COORDINATE_ARRAY_STRIDE 0x8455
-#define GL_FOG_COORDINATE_ARRAY_POINTER 0x8456
-#define GL_FOG_COORDINATE_ARRAY 0x8457
-#define GL_COLOR_SUM 0x8458
-#define GL_CURRENT_SECONDARY_COLOR 0x8459
-#define GL_SECONDARY_COLOR_ARRAY_SIZE 0x845A
-#define GL_SECONDARY_COLOR_ARRAY_TYPE 0x845B
-#define GL_SECONDARY_COLOR_ARRAY_STRIDE 0x845C
-#define GL_SECONDARY_COLOR_ARRAY_POINTER 0x845D
-#define GL_SECONDARY_COLOR_ARRAY 0x845E
-#define GL_MAX_TEXTURE_LOD_BIAS 0x84FD
-#define GL_TEXTURE_FILTER_CONTROL 0x8500
-#define GL_TEXTURE_LOD_BIAS 0x8501
-#define GL_INCR_WRAP 0x8507
-#define GL_DECR_WRAP 0x8508
-#define GL_TEXTURE_DEPTH_SIZE 0x884A
-#define GL_DEPTH_TEXTURE_MODE 0x884B
-#define GL_TEXTURE_COMPARE_MODE 0x884C
-#define GL_TEXTURE_COMPARE_FUNC 0x884D
-#define GL_COMPARE_R_TO_TEXTURE 0x884E
-
-typedef void (GLAPIENTRY * PFNGLBLENDCOLORPROC) (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
-typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONPROC) (GLenum mode);
-typedef void (GLAPIENTRY * PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
-typedef void (GLAPIENTRY * PFNGLFOGCOORDPOINTERPROC) (GLenum type, GLsizei stride, const void *pointer);
-typedef void (GLAPIENTRY * PFNGLFOGCOORDDPROC) (GLdouble coord);
-typedef void (GLAPIENTRY * PFNGLFOGCOORDDVPROC) (const GLdouble *coord);
-typedef void (GLAPIENTRY * PFNGLFOGCOORDFPROC) (GLfloat coord);
-typedef void (GLAPIENTRY * PFNGLFOGCOORDFVPROC) (const GLfloat *coord);
-typedef void (GLAPIENTRY * PFNGLMULTIDRAWARRAYSPROC) (GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount);
-typedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTSPROC) (GLenum mode, const GLsizei *count, GLenum type, const void *const* indices, GLsizei drawcount);
-typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERFPROC) (GLenum pname, GLfloat param);
-typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERFVPROC) (GLenum pname, const GLfloat *params);
-typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERIPROC) (GLenum pname, GLint param);
-typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERIVPROC) (GLenum pname, const GLint *params);
-typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3BPROC) (GLbyte red, GLbyte green, GLbyte blue);
-typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3BVPROC) (const GLbyte *v);
-typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3DPROC) (GLdouble red, GLdouble green, GLdouble blue);
-typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3DVPROC) (const GLdouble *v);
-typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3FPROC) (GLfloat red, GLfloat green, GLfloat blue);
-typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3FVPROC) (const GLfloat *v);
-typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3IPROC) (GLint red, GLint green, GLint blue);
-typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3IVPROC) (const GLint *v);
-typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3SPROC) (GLshort red, GLshort green, GLshort blue);
-typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3SVPROC) (const GLshort *v);
-typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3UBPROC) (GLubyte red, GLubyte green, GLubyte blue);
-typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3UBVPROC) (const GLubyte *v);
-typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3UIPROC) (GLuint red, GLuint green, GLuint blue);
-typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3UIVPROC) (const GLuint *v);
-typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3USPROC) (GLushort red, GLushort green, GLushort blue);
-typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3USVPROC) (const GLushort *v);
-typedef void (GLAPIENTRY * PFNGLSECONDARYCOLORPOINTERPROC) (GLint size, GLenum type, GLsizei stride, const void *pointer);
-typedef void (GLAPIENTRY * PFNGLWINDOWPOS2DPROC) (GLdouble x, GLdouble y);
-typedef void (GLAPIENTRY * PFNGLWINDOWPOS2DVPROC) (const GLdouble *p);
-typedef void (GLAPIENTRY * PFNGLWINDOWPOS2FPROC) (GLfloat x, GLfloat y);
-typedef void (GLAPIENTRY * PFNGLWINDOWPOS2FVPROC) (const GLfloat *p);
-typedef void (GLAPIENTRY * PFNGLWINDOWPOS2IPROC) (GLint x, GLint y);
-typedef void (GLAPIENTRY * PFNGLWINDOWPOS2IVPROC) (const GLint *p);
-typedef void (GLAPIENTRY * PFNGLWINDOWPOS2SPROC) (GLshort x, GLshort y);
-typedef void (GLAPIENTRY * PFNGLWINDOWPOS2SVPROC) (const GLshort *p);
-typedef void (GLAPIENTRY * PFNGLWINDOWPOS3DPROC) (GLdouble x, GLdouble y, GLdouble z);
-typedef void (GLAPIENTRY * PFNGLWINDOWPOS3DVPROC) (const GLdouble *p);
-typedef void (GLAPIENTRY * PFNGLWINDOWPOS3FPROC) (GLfloat x, GLfloat y, GLfloat z);
-typedef void (GLAPIENTRY * PFNGLWINDOWPOS3FVPROC) (const GLfloat *p);
-typedef void (GLAPIENTRY * PFNGLWINDOWPOS3IPROC) (GLint x, GLint y, GLint z);
-typedef void (GLAPIENTRY * PFNGLWINDOWPOS3IVPROC) (const GLint *p);
-typedef void (GLAPIENTRY * PFNGLWINDOWPOS3SPROC) (GLshort x, GLshort y, GLshort z);
-typedef void (GLAPIENTRY * PFNGLWINDOWPOS3SVPROC) (const GLshort *p);
-
-#define glBlendColor GLEW_GET_FUN(__glewBlendColor)
-#define glBlendEquation GLEW_GET_FUN(__glewBlendEquation)
-#define glBlendFuncSeparate GLEW_GET_FUN(__glewBlendFuncSeparate)
-#define glFogCoordPointer GLEW_GET_FUN(__glewFogCoordPointer)
-#define glFogCoordd GLEW_GET_FUN(__glewFogCoordd)
-#define glFogCoorddv GLEW_GET_FUN(__glewFogCoorddv)
-#define glFogCoordf GLEW_GET_FUN(__glewFogCoordf)
-#define glFogCoordfv GLEW_GET_FUN(__glewFogCoordfv)
-#define glMultiDrawArrays GLEW_GET_FUN(__glewMultiDrawArrays)
-#define glMultiDrawElements GLEW_GET_FUN(__glewMultiDrawElements)
-#define glPointParameterf GLEW_GET_FUN(__glewPointParameterf)
-#define glPointParameterfv GLEW_GET_FUN(__glewPointParameterfv)
-#define glPointParameteri GLEW_GET_FUN(__glewPointParameteri)
-#define glPointParameteriv GLEW_GET_FUN(__glewPointParameteriv)
-#define glSecondaryColor3b GLEW_GET_FUN(__glewSecondaryColor3b)
-#define glSecondaryColor3bv GLEW_GET_FUN(__glewSecondaryColor3bv)
-#define glSecondaryColor3d GLEW_GET_FUN(__glewSecondaryColor3d)
-#define glSecondaryColor3dv GLEW_GET_FUN(__glewSecondaryColor3dv)
-#define glSecondaryColor3f GLEW_GET_FUN(__glewSecondaryColor3f)
-#define glSecondaryColor3fv GLEW_GET_FUN(__glewSecondaryColor3fv)
-#define glSecondaryColor3i GLEW_GET_FUN(__glewSecondaryColor3i)
-#define glSecondaryColor3iv GLEW_GET_FUN(__glewSecondaryColor3iv)
-#define glSecondaryColor3s GLEW_GET_FUN(__glewSecondaryColor3s)
-#define glSecondaryColor3sv GLEW_GET_FUN(__glewSecondaryColor3sv)
-#define glSecondaryColor3ub GLEW_GET_FUN(__glewSecondaryColor3ub)
-#define glSecondaryColor3ubv GLEW_GET_FUN(__glewSecondaryColor3ubv)
-#define glSecondaryColor3ui GLEW_GET_FUN(__glewSecondaryColor3ui)
-#define glSecondaryColor3uiv GLEW_GET_FUN(__glewSecondaryColor3uiv)
-#define glSecondaryColor3us GLEW_GET_FUN(__glewSecondaryColor3us)
-#define glSecondaryColor3usv GLEW_GET_FUN(__glewSecondaryColor3usv)
-#define glSecondaryColorPointer GLEW_GET_FUN(__glewSecondaryColorPointer)
-#define glWindowPos2d GLEW_GET_FUN(__glewWindowPos2d)
-#define glWindowPos2dv GLEW_GET_FUN(__glewWindowPos2dv)
-#define glWindowPos2f GLEW_GET_FUN(__glewWindowPos2f)
-#define glWindowPos2fv GLEW_GET_FUN(__glewWindowPos2fv)
-#define glWindowPos2i GLEW_GET_FUN(__glewWindowPos2i)
-#define glWindowPos2iv GLEW_GET_FUN(__glewWindowPos2iv)
-#define glWindowPos2s GLEW_GET_FUN(__glewWindowPos2s)
-#define glWindowPos2sv GLEW_GET_FUN(__glewWindowPos2sv)
-#define glWindowPos3d GLEW_GET_FUN(__glewWindowPos3d)
-#define glWindowPos3dv GLEW_GET_FUN(__glewWindowPos3dv)
-#define glWindowPos3f GLEW_GET_FUN(__glewWindowPos3f)
-#define glWindowPos3fv GLEW_GET_FUN(__glewWindowPos3fv)
-#define glWindowPos3i GLEW_GET_FUN(__glewWindowPos3i)
-#define glWindowPos3iv GLEW_GET_FUN(__glewWindowPos3iv)
-#define glWindowPos3s GLEW_GET_FUN(__glewWindowPos3s)
-#define glWindowPos3sv GLEW_GET_FUN(__glewWindowPos3sv)
-
-#define GLEW_VERSION_1_4 GLEW_GET_VAR(__GLEW_VERSION_1_4)
-
-#endif /* GL_VERSION_1_4 */
-
-/* ----------------------------- GL_VERSION_1_5 ---------------------------- */
-
-#ifndef GL_VERSION_1_5
-#define GL_VERSION_1_5 1
-
-#define GL_CURRENT_FOG_COORD GL_CURRENT_FOG_COORDINATE
-#define GL_FOG_COORD GL_FOG_COORDINATE
-#define GL_FOG_COORD_ARRAY GL_FOG_COORDINATE_ARRAY
-#define GL_FOG_COORD_ARRAY_BUFFER_BINDING GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING
-#define GL_FOG_COORD_ARRAY_POINTER GL_FOG_COORDINATE_ARRAY_POINTER
-#define GL_FOG_COORD_ARRAY_STRIDE GL_FOG_COORDINATE_ARRAY_STRIDE
-#define GL_FOG_COORD_ARRAY_TYPE GL_FOG_COORDINATE_ARRAY_TYPE
-#define GL_FOG_COORD_SRC GL_FOG_COORDINATE_SOURCE
-#define GL_SRC0_ALPHA GL_SOURCE0_ALPHA
-#define GL_SRC0_RGB GL_SOURCE0_RGB
-#define GL_SRC1_ALPHA GL_SOURCE1_ALPHA
-#define GL_SRC1_RGB GL_SOURCE1_RGB
-#define GL_SRC2_ALPHA GL_SOURCE2_ALPHA
-#define GL_SRC2_RGB GL_SOURCE2_RGB
-#define GL_BUFFER_SIZE 0x8764
-#define GL_BUFFER_USAGE 0x8765
-#define GL_QUERY_COUNTER_BITS 0x8864
-#define GL_CURRENT_QUERY 0x8865
-#define GL_QUERY_RESULT 0x8866
-#define GL_QUERY_RESULT_AVAILABLE 0x8867
-#define GL_ARRAY_BUFFER 0x8892
-#define GL_ELEMENT_ARRAY_BUFFER 0x8893
-#define GL_ARRAY_BUFFER_BINDING 0x8894
-#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
-#define GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896
-#define GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897
-#define GL_COLOR_ARRAY_BUFFER_BINDING 0x8898
-#define GL_INDEX_ARRAY_BUFFER_BINDING 0x8899
-#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A
-#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING 0x889B
-#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING 0x889C
-#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING 0x889D
-#define GL_WEIGHT_ARRAY_BUFFER_BINDING 0x889E
-#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
-#define GL_READ_ONLY 0x88B8
-#define GL_WRITE_ONLY 0x88B9
-#define GL_READ_WRITE 0x88BA
-#define GL_BUFFER_ACCESS 0x88BB
-#define GL_BUFFER_MAPPED 0x88BC
-#define GL_BUFFER_MAP_POINTER 0x88BD
-#define GL_STREAM_DRAW 0x88E0
-#define GL_STREAM_READ 0x88E1
-#define GL_STREAM_COPY 0x88E2
-#define GL_STATIC_DRAW 0x88E4
-#define GL_STATIC_READ 0x88E5
-#define GL_STATIC_COPY 0x88E6
-#define GL_DYNAMIC_DRAW 0x88E8
-#define GL_DYNAMIC_READ 0x88E9
-#define GL_DYNAMIC_COPY 0x88EA
-#define GL_SAMPLES_PASSED 0x8914
-
-typedef ptrdiff_t GLintptr;
-typedef ptrdiff_t GLsizeiptr;
-
-typedef void (GLAPIENTRY * PFNGLBEGINQUERYPROC) (GLenum target, GLuint id);
-typedef void (GLAPIENTRY * PFNGLBINDBUFFERPROC) (GLenum target, GLuint buffer);
-typedef void (GLAPIENTRY * PFNGLBUFFERDATAPROC) (GLenum target, GLsizeiptr size, const void* data, GLenum usage);
-typedef void (GLAPIENTRY * PFNGLBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, const void* data);
-typedef void (GLAPIENTRY * PFNGLDELETEBUFFERSPROC) (GLsizei n, const GLuint* buffers);
-typedef void (GLAPIENTRY * PFNGLDELETEQUERIESPROC) (GLsizei n, const GLuint* ids);
-typedef void (GLAPIENTRY * PFNGLENDQUERYPROC) (GLenum target);
-typedef void (GLAPIENTRY * PFNGLGENBUFFERSPROC) (GLsizei n, GLuint* buffers);
-typedef void (GLAPIENTRY * PFNGLGENQUERIESPROC) (GLsizei n, GLuint* ids);
-typedef void (GLAPIENTRY * PFNGLGETBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint* params);
-typedef void (GLAPIENTRY * PFNGLGETBUFFERPOINTERVPROC) (GLenum target, GLenum pname, void** params);
-typedef void (GLAPIENTRY * PFNGLGETBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, void* data);
-typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTIVPROC) (GLuint id, GLenum pname, GLint* params);
-typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTUIVPROC) (GLuint id, GLenum pname, GLuint* params);
-typedef void (GLAPIENTRY * PFNGLGETQUERYIVPROC) (GLenum target, GLenum pname, GLint* params);
-typedef GLboolean (GLAPIENTRY * PFNGLISBUFFERPROC) (GLuint buffer);
-typedef GLboolean (GLAPIENTRY * PFNGLISQUERYPROC) (GLuint id);
-typedef void* (GLAPIENTRY * PFNGLMAPBUFFERPROC) (GLenum target, GLenum access);
-typedef GLboolean (GLAPIENTRY * PFNGLUNMAPBUFFERPROC) (GLenum target);
-
-#define glBeginQuery GLEW_GET_FUN(__glewBeginQuery)
-#define glBindBuffer GLEW_GET_FUN(__glewBindBuffer)
-#define glBufferData GLEW_GET_FUN(__glewBufferData)
-#define glBufferSubData GLEW_GET_FUN(__glewBufferSubData)
-#define glDeleteBuffers GLEW_GET_FUN(__glewDeleteBuffers)
-#define glDeleteQueries GLEW_GET_FUN(__glewDeleteQueries)
-#define glEndQuery GLEW_GET_FUN(__glewEndQuery)
-#define glGenBuffers GLEW_GET_FUN(__glewGenBuffers)
-#define glGenQueries GLEW_GET_FUN(__glewGenQueries)
-#define glGetBufferParameteriv GLEW_GET_FUN(__glewGetBufferParameteriv)
-#define glGetBufferPointerv GLEW_GET_FUN(__glewGetBufferPointerv)
-#define glGetBufferSubData GLEW_GET_FUN(__glewGetBufferSubData)
-#define glGetQueryObjectiv GLEW_GET_FUN(__glewGetQueryObjectiv)
-#define glGetQueryObjectuiv GLEW_GET_FUN(__glewGetQueryObjectuiv)
-#define glGetQueryiv GLEW_GET_FUN(__glewGetQueryiv)
-#define glIsBuffer GLEW_GET_FUN(__glewIsBuffer)
-#define glIsQuery GLEW_GET_FUN(__glewIsQuery)
-#define glMapBuffer GLEW_GET_FUN(__glewMapBuffer)
-#define glUnmapBuffer GLEW_GET_FUN(__glewUnmapBuffer)
-
-#define GLEW_VERSION_1_5 GLEW_GET_VAR(__GLEW_VERSION_1_5)
-
-#endif /* GL_VERSION_1_5 */
-
-/* ----------------------------- GL_VERSION_2_0 ---------------------------- */
-
-#ifndef GL_VERSION_2_0
-#define GL_VERSION_2_0 1
-
-#define GL_BLEND_EQUATION_RGB GL_BLEND_EQUATION
-#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
-#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
-#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
-#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
-#define GL_CURRENT_VERTEX_ATTRIB 0x8626
-#define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642
-#define GL_VERTEX_PROGRAM_TWO_SIDE 0x8643
-#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
-#define GL_STENCIL_BACK_FUNC 0x8800
-#define GL_STENCIL_BACK_FAIL 0x8801
-#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802
-#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803
-#define GL_MAX_DRAW_BUFFERS 0x8824
-#define GL_DRAW_BUFFER0 0x8825
-#define GL_DRAW_BUFFER1 0x8826
-#define GL_DRAW_BUFFER2 0x8827
-#define GL_DRAW_BUFFER3 0x8828
-#define GL_DRAW_BUFFER4 0x8829
-#define GL_DRAW_BUFFER5 0x882A
-#define GL_DRAW_BUFFER6 0x882B
-#define GL_DRAW_BUFFER7 0x882C
-#define GL_DRAW_BUFFER8 0x882D
-#define GL_DRAW_BUFFER9 0x882E
-#define GL_DRAW_BUFFER10 0x882F
-#define GL_DRAW_BUFFER11 0x8830
-#define GL_DRAW_BUFFER12 0x8831
-#define GL_DRAW_BUFFER13 0x8832
-#define GL_DRAW_BUFFER14 0x8833
-#define GL_DRAW_BUFFER15 0x8834
-#define GL_BLEND_EQUATION_ALPHA 0x883D
-#define GL_POINT_SPRITE 0x8861
-#define GL_COORD_REPLACE 0x8862
-#define GL_MAX_VERTEX_ATTRIBS 0x8869
-#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
-#define GL_MAX_TEXTURE_COORDS 0x8871
-#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
-#define GL_FRAGMENT_SHADER 0x8B30
-#define GL_VERTEX_SHADER 0x8B31
-#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49
-#define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A
-#define GL_MAX_VARYING_FLOATS 0x8B4B
-#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
-#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
-#define GL_SHADER_TYPE 0x8B4F
-#define GL_FLOAT_VEC2 0x8B50
-#define GL_FLOAT_VEC3 0x8B51
-#define GL_FLOAT_VEC4 0x8B52
-#define GL_INT_VEC2 0x8B53
-#define GL_INT_VEC3 0x8B54
-#define GL_INT_VEC4 0x8B55
-#define GL_BOOL 0x8B56
-#define GL_BOOL_VEC2 0x8B57
-#define GL_BOOL_VEC3 0x8B58
-#define GL_BOOL_VEC4 0x8B59
-#define GL_FLOAT_MAT2 0x8B5A
-#define GL_FLOAT_MAT3 0x8B5B
-#define GL_FLOAT_MAT4 0x8B5C
-#define GL_SAMPLER_1D 0x8B5D
-#define GL_SAMPLER_2D 0x8B5E
-#define GL_SAMPLER_3D 0x8B5F
-#define GL_SAMPLER_CUBE 0x8B60
-#define GL_SAMPLER_1D_SHADOW 0x8B61
-#define GL_SAMPLER_2D_SHADOW 0x8B62
-#define GL_DELETE_STATUS 0x8B80
-#define GL_COMPILE_STATUS 0x8B81
-#define GL_LINK_STATUS 0x8B82
-#define GL_VALIDATE_STATUS 0x8B83
-#define GL_INFO_LOG_LENGTH 0x8B84
-#define GL_ATTACHED_SHADERS 0x8B85
-#define GL_ACTIVE_UNIFORMS 0x8B86
-#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
-#define GL_SHADER_SOURCE_LENGTH 0x8B88
-#define GL_ACTIVE_ATTRIBUTES 0x8B89
-#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A
-#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B
-#define GL_SHADING_LANGUAGE_VERSION 0x8B8C
-#define GL_CURRENT_PROGRAM 0x8B8D
-#define GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0
-#define GL_LOWER_LEFT 0x8CA1
-#define GL_UPPER_LEFT 0x8CA2
-#define GL_STENCIL_BACK_REF 0x8CA3
-#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4
-#define GL_STENCIL_BACK_WRITEMASK 0x8CA5
-
-typedef void (GLAPIENTRY * PFNGLATTACHSHADERPROC) (GLuint program, GLuint shader);
-typedef void (GLAPIENTRY * PFNGLBINDATTRIBLOCATIONPROC) (GLuint program, GLuint index, const GLchar* name);
-typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONSEPARATEPROC) (GLenum modeRGB, GLenum modeAlpha);
-typedef void (GLAPIENTRY * PFNGLCOMPILESHADERPROC) (GLuint shader);
-typedef GLuint (GLAPIENTRY * PFNGLCREATEPROGRAMPROC) (void);
-typedef GLuint (GLAPIENTRY * PFNGLCREATESHADERPROC) (GLenum type);
-typedef void (GLAPIENTRY * PFNGLDELETEPROGRAMPROC) (GLuint program);
-typedef void (GLAPIENTRY * PFNGLDELETESHADERPROC) (GLuint shader);
-typedef void (GLAPIENTRY * PFNGLDETACHSHADERPROC) (GLuint program, GLuint shader);
-typedef void (GLAPIENTRY * PFNGLDISABLEVERTEXATTRIBARRAYPROC) (GLuint index);
-typedef void (GLAPIENTRY * PFNGLDRAWBUFFERSPROC) (GLsizei n, const GLenum* bufs);
-typedef void (GLAPIENTRY * PFNGLENABLEVERTEXATTRIBARRAYPROC) (GLuint index);
-typedef void (GLAPIENTRY * PFNGLGETACTIVEATTRIBPROC) (GLuint program, GLuint index, GLsizei maxLength, GLsizei* length, GLint* size, GLenum* type, GLchar* name);
-typedef void (GLAPIENTRY * PFNGLGETACTIVEUNIFORMPROC) (GLuint program, GLuint index, GLsizei maxLength, GLsizei* length, GLint* size, GLenum* type, GLchar* name);
-typedef void (GLAPIENTRY * PFNGLGETATTACHEDSHADERSPROC) (GLuint program, GLsizei maxCount, GLsizei* count, GLuint* shaders);
-typedef GLint (GLAPIENTRY * PFNGLGETATTRIBLOCATIONPROC) (GLuint program, const GLchar* name);
-typedef void (GLAPIENTRY * PFNGLGETPROGRAMINFOLOGPROC) (GLuint program, GLsizei bufSize, GLsizei* length, GLchar* infoLog);
-typedef void (GLAPIENTRY * PFNGLGETPROGRAMIVPROC) (GLuint program, GLenum pname, GLint* param);
-typedef void (GLAPIENTRY * PFNGLGETSHADERINFOLOGPROC) (GLuint shader, GLsizei bufSize, GLsizei* length, GLchar* infoLog);
-typedef void (GLAPIENTRY * PFNGLGETSHADERSOURCEPROC) (GLuint obj, GLsizei maxLength, GLsizei* length, GLchar* source);
-typedef void (GLAPIENTRY * PFNGLGETSHADERIVPROC) (GLuint shader, GLenum pname, GLint* param);
-typedef GLint (GLAPIENTRY * PFNGLGETUNIFORMLOCATIONPROC) (GLuint program, const GLchar* name);
-typedef void (GLAPIENTRY * PFNGLGETUNIFORMFVPROC) (GLuint program, GLint location, GLfloat* params);
-typedef void (GLAPIENTRY * PFNGLGETUNIFORMIVPROC) (GLuint program, GLint location, GLint* params);
-typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBPOINTERVPROC) (GLuint index, GLenum pname, void** pointer);
-typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBDVPROC) (GLuint index, GLenum pname, GLdouble* params);
-typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBFVPROC) (GLuint index, GLenum pname, GLfloat* params);
-typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBIVPROC) (GLuint index, GLenum pname, GLint* params);
-typedef GLboolean (GLAPIENTRY * PFNGLISPROGRAMPROC) (GLuint program);
-typedef GLboolean (GLAPIENTRY * PFNGLISSHADERPROC) (GLuint shader);
-typedef void (GLAPIENTRY * PFNGLLINKPROGRAMPROC) (GLuint program);
-typedef void (GLAPIENTRY * PFNGLSHADERSOURCEPROC) (GLuint shader, GLsizei count, const GLchar *const* string, const GLint* length);
-typedef void (GLAPIENTRY * PFNGLSTENCILFUNCSEPARATEPROC) (GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask);
-typedef void (GLAPIENTRY * PFNGLSTENCILMASKSEPARATEPROC) (GLenum face, GLuint mask);
-typedef void (GLAPIENTRY * PFNGLSTENCILOPSEPARATEPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
-typedef void (GLAPIENTRY * PFNGLUNIFORM1FPROC) (GLint location, GLfloat v0);
-typedef void (GLAPIENTRY * PFNGLUNIFORM1FVPROC) (GLint location, GLsizei count, const GLfloat* value);
-typedef void (GLAPIENTRY * PFNGLUNIFORM1IPROC) (GLint location, GLint v0);
-typedef void (GLAPIENTRY * PFNGLUNIFORM1IVPROC) (GLint location, GLsizei count, const GLint* value);
-typedef void (GLAPIENTRY * PFNGLUNIFORM2FPROC) (GLint location, GLfloat v0, GLfloat v1);
-typedef void (GLAPIENTRY * PFNGLUNIFORM2FVPROC) (GLint location, GLsizei count, const GLfloat* value);
-typedef void (GLAPIENTRY * PFNGLUNIFORM2IPROC) (GLint location, GLint v0, GLint v1);
-typedef void (GLAPIENTRY * PFNGLUNIFORM2IVPROC) (GLint location, GLsizei count, const GLint* value);
-typedef void (GLAPIENTRY * PFNGLUNIFORM3FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
-typedef void (GLAPIENTRY * PFNGLUNIFORM3FVPROC) (GLint location, GLsizei count, const GLfloat* value);
-typedef void (GLAPIENTRY * PFNGLUNIFORM3IPROC) (GLint location, GLint v0, GLint v1, GLint v2);
-typedef void (GLAPIENTRY * PFNGLUNIFORM3IVPROC) (GLint location, GLsizei count, const GLint* value);
-typedef void (GLAPIENTRY * PFNGLUNIFORM4FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
-typedef void (GLAPIENTRY * PFNGLUNIFORM4FVPROC) (GLint location, GLsizei count, const GLfloat* value);
-typedef void (GLAPIENTRY * PFNGLUNIFORM4IPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
-typedef void (GLAPIENTRY * PFNGLUNIFORM4IVPROC) (GLint location, GLsizei count, const GLint* value);
-typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
-typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
-typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
-typedef void (GLAPIENTRY * PFNGLUSEPROGRAMPROC) (GLuint program);
-typedef void (GLAPIENTRY * PFNGLVALIDATEPROGRAMPROC) (GLuint program);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1DPROC) (GLuint index, GLdouble x);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1DVPROC) (GLuint index, const GLdouble* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1FPROC) (GLuint index, GLfloat x);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1FVPROC) (GLuint index, const GLfloat* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1SPROC) (GLuint index, GLshort x);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1SVPROC) (GLuint index, const GLshort* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2DPROC) (GLuint index, GLdouble x, GLdouble y);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2DVPROC) (GLuint index, const GLdouble* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2FPROC) (GLuint index, GLfloat x, GLfloat y);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2FVPROC) (GLuint index, const GLfloat* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2SPROC) (GLuint index, GLshort x, GLshort y);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2SVPROC) (GLuint index, const GLshort* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3DVPROC) (GLuint index, const GLdouble* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3FVPROC) (GLuint index, const GLfloat* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3SPROC) (GLuint index, GLshort x, GLshort y, GLshort z);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3SVPROC) (GLuint index, const GLshort* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NBVPROC) (GLuint index, const GLbyte* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NIVPROC) (GLuint index, const GLint* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NSVPROC) (GLuint index, const GLshort* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NUBPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NUBVPROC) (GLuint index, const GLubyte* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NUIVPROC) (GLuint index, const GLuint* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NUSVPROC) (GLuint index, const GLushort* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4BVPROC) (GLuint index, const GLbyte* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4DVPROC) (GLuint index, const GLdouble* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4FVPROC) (GLuint index, const GLfloat* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4IVPROC) (GLuint index, const GLint* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4SPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4SVPROC) (GLuint index, const GLshort* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4UBVPROC) (GLuint index, const GLubyte* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4UIVPROC) (GLuint index, const GLuint* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4USVPROC) (GLuint index, const GLushort* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBPOINTERPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void* pointer);
-
-#define glAttachShader GLEW_GET_FUN(__glewAttachShader)
-#define glBindAttribLocation GLEW_GET_FUN(__glewBindAttribLocation)
-#define glBlendEquationSeparate GLEW_GET_FUN(__glewBlendEquationSeparate)
-#define glCompileShader GLEW_GET_FUN(__glewCompileShader)
-#define glCreateProgram GLEW_GET_FUN(__glewCreateProgram)
-#define glCreateShader GLEW_GET_FUN(__glewCreateShader)
-#define glDeleteProgram GLEW_GET_FUN(__glewDeleteProgram)
-#define glDeleteShader GLEW_GET_FUN(__glewDeleteShader)
-#define glDetachShader GLEW_GET_FUN(__glewDetachShader)
-#define glDisableVertexAttribArray GLEW_GET_FUN(__glewDisableVertexAttribArray)
-#define glDrawBuffers GLEW_GET_FUN(__glewDrawBuffers)
-#define glEnableVertexAttribArray GLEW_GET_FUN(__glewEnableVertexAttribArray)
-#define glGetActiveAttrib GLEW_GET_FUN(__glewGetActiveAttrib)
-#define glGetActiveUniform GLEW_GET_FUN(__glewGetActiveUniform)
-#define glGetAttachedShaders GLEW_GET_FUN(__glewGetAttachedShaders)
-#define glGetAttribLocation GLEW_GET_FUN(__glewGetAttribLocation)
-#define glGetProgramInfoLog GLEW_GET_FUN(__glewGetProgramInfoLog)
-#define glGetProgramiv GLEW_GET_FUN(__glewGetProgramiv)
-#define glGetShaderInfoLog GLEW_GET_FUN(__glewGetShaderInfoLog)
-#define glGetShaderSource GLEW_GET_FUN(__glewGetShaderSource)
-#define glGetShaderiv GLEW_GET_FUN(__glewGetShaderiv)
-#define glGetUniformLocation GLEW_GET_FUN(__glewGetUniformLocation)
-#define glGetUniformfv GLEW_GET_FUN(__glewGetUniformfv)
-#define glGetUniformiv GLEW_GET_FUN(__glewGetUniformiv)
-#define glGetVertexAttribPointerv GLEW_GET_FUN(__glewGetVertexAttribPointerv)
-#define glGetVertexAttribdv GLEW_GET_FUN(__glewGetVertexAttribdv)
-#define glGetVertexAttribfv GLEW_GET_FUN(__glewGetVertexAttribfv)
-#define glGetVertexAttribiv GLEW_GET_FUN(__glewGetVertexAttribiv)
-#define glIsProgram GLEW_GET_FUN(__glewIsProgram)
-#define glIsShader GLEW_GET_FUN(__glewIsShader)
-#define glLinkProgram GLEW_GET_FUN(__glewLinkProgram)
-#define glShaderSource GLEW_GET_FUN(__glewShaderSource)
-#define glStencilFuncSeparate GLEW_GET_FUN(__glewStencilFuncSeparate)
-#define glStencilMaskSeparate GLEW_GET_FUN(__glewStencilMaskSeparate)
-#define glStencilOpSeparate GLEW_GET_FUN(__glewStencilOpSeparate)
-#define glUniform1f GLEW_GET_FUN(__glewUniform1f)
-#define glUniform1fv GLEW_GET_FUN(__glewUniform1fv)
-#define glUniform1i GLEW_GET_FUN(__glewUniform1i)
-#define glUniform1iv GLEW_GET_FUN(__glewUniform1iv)
-#define glUniform2f GLEW_GET_FUN(__glewUniform2f)
-#define glUniform2fv GLEW_GET_FUN(__glewUniform2fv)
-#define glUniform2i GLEW_GET_FUN(__glewUniform2i)
-#define glUniform2iv GLEW_GET_FUN(__glewUniform2iv)
-#define glUniform3f GLEW_GET_FUN(__glewUniform3f)
-#define glUniform3fv GLEW_GET_FUN(__glewUniform3fv)
-#define glUniform3i GLEW_GET_FUN(__glewUniform3i)
-#define glUniform3iv GLEW_GET_FUN(__glewUniform3iv)
-#define glUniform4f GLEW_GET_FUN(__glewUniform4f)
-#define glUniform4fv GLEW_GET_FUN(__glewUniform4fv)
-#define glUniform4i GLEW_GET_FUN(__glewUniform4i)
-#define glUniform4iv GLEW_GET_FUN(__glewUniform4iv)
-#define glUniformMatrix2fv GLEW_GET_FUN(__glewUniformMatrix2fv)
-#define glUniformMatrix3fv GLEW_GET_FUN(__glewUniformMatrix3fv)
-#define glUniformMatrix4fv GLEW_GET_FUN(__glewUniformMatrix4fv)
-#define glUseProgram GLEW_GET_FUN(__glewUseProgram)
-#define glValidateProgram GLEW_GET_FUN(__glewValidateProgram)
-#define glVertexAttrib1d GLEW_GET_FUN(__glewVertexAttrib1d)
-#define glVertexAttrib1dv GLEW_GET_FUN(__glewVertexAttrib1dv)
-#define glVertexAttrib1f GLEW_GET_FUN(__glewVertexAttrib1f)
-#define glVertexAttrib1fv GLEW_GET_FUN(__glewVertexAttrib1fv)
-#define glVertexAttrib1s GLEW_GET_FUN(__glewVertexAttrib1s)
-#define glVertexAttrib1sv GLEW_GET_FUN(__glewVertexAttrib1sv)
-#define glVertexAttrib2d GLEW_GET_FUN(__glewVertexAttrib2d)
-#define glVertexAttrib2dv GLEW_GET_FUN(__glewVertexAttrib2dv)
-#define glVertexAttrib2f GLEW_GET_FUN(__glewVertexAttrib2f)
-#define glVertexAttrib2fv GLEW_GET_FUN(__glewVertexAttrib2fv)
-#define glVertexAttrib2s GLEW_GET_FUN(__glewVertexAttrib2s)
-#define glVertexAttrib2sv GLEW_GET_FUN(__glewVertexAttrib2sv)
-#define glVertexAttrib3d GLEW_GET_FUN(__glewVertexAttrib3d)
-#define glVertexAttrib3dv GLEW_GET_FUN(__glewVertexAttrib3dv)
-#define glVertexAttrib3f GLEW_GET_FUN(__glewVertexAttrib3f)
-#define glVertexAttrib3fv GLEW_GET_FUN(__glewVertexAttrib3fv)
-#define glVertexAttrib3s GLEW_GET_FUN(__glewVertexAttrib3s)
-#define glVertexAttrib3sv GLEW_GET_FUN(__glewVertexAttrib3sv)
-#define glVertexAttrib4Nbv GLEW_GET_FUN(__glewVertexAttrib4Nbv)
-#define glVertexAttrib4Niv GLEW_GET_FUN(__glewVertexAttrib4Niv)
-#define glVertexAttrib4Nsv GLEW_GET_FUN(__glewVertexAttrib4Nsv)
-#define glVertexAttrib4Nub GLEW_GET_FUN(__glewVertexAttrib4Nub)
-#define glVertexAttrib4Nubv GLEW_GET_FUN(__glewVertexAttrib4Nubv)
-#define glVertexAttrib4Nuiv GLEW_GET_FUN(__glewVertexAttrib4Nuiv)
-#define glVertexAttrib4Nusv GLEW_GET_FUN(__glewVertexAttrib4Nusv)
-#define glVertexAttrib4bv GLEW_GET_FUN(__glewVertexAttrib4bv)
-#define glVertexAttrib4d GLEW_GET_FUN(__glewVertexAttrib4d)
-#define glVertexAttrib4dv GLEW_GET_FUN(__glewVertexAttrib4dv)
-#define glVertexAttrib4f GLEW_GET_FUN(__glewVertexAttrib4f)
-#define glVertexAttrib4fv GLEW_GET_FUN(__glewVertexAttrib4fv)
-#define glVertexAttrib4iv GLEW_GET_FUN(__glewVertexAttrib4iv)
-#define glVertexAttrib4s GLEW_GET_FUN(__glewVertexAttrib4s)
-#define glVertexAttrib4sv GLEW_GET_FUN(__glewVertexAttrib4sv)
-#define glVertexAttrib4ubv GLEW_GET_FUN(__glewVertexAttrib4ubv)
-#define glVertexAttrib4uiv GLEW_GET_FUN(__glewVertexAttrib4uiv)
-#define glVertexAttrib4usv GLEW_GET_FUN(__glewVertexAttrib4usv)
-#define glVertexAttribPointer GLEW_GET_FUN(__glewVertexAttribPointer)
-
-#define GLEW_VERSION_2_0 GLEW_GET_VAR(__GLEW_VERSION_2_0)
-
-#endif /* GL_VERSION_2_0 */
-
-/* ----------------------------- GL_VERSION_2_1 ---------------------------- */
-
-#ifndef GL_VERSION_2_1
-#define GL_VERSION_2_1 1
-
-#define GL_CURRENT_RASTER_SECONDARY_COLOR 0x845F
-#define GL_PIXEL_PACK_BUFFER 0x88EB
-#define GL_PIXEL_UNPACK_BUFFER 0x88EC
-#define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED
-#define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF
-#define GL_FLOAT_MAT2x3 0x8B65
-#define GL_FLOAT_MAT2x4 0x8B66
-#define GL_FLOAT_MAT3x2 0x8B67
-#define GL_FLOAT_MAT3x4 0x8B68
-#define GL_FLOAT_MAT4x2 0x8B69
-#define GL_FLOAT_MAT4x3 0x8B6A
-#define GL_SRGB 0x8C40
-#define GL_SRGB8 0x8C41
-#define GL_SRGB_ALPHA 0x8C42
-#define GL_SRGB8_ALPHA8 0x8C43
-#define GL_SLUMINANCE_ALPHA 0x8C44
-#define GL_SLUMINANCE8_ALPHA8 0x8C45
-#define GL_SLUMINANCE 0x8C46
-#define GL_SLUMINANCE8 0x8C47
-#define GL_COMPRESSED_SRGB 0x8C48
-#define GL_COMPRESSED_SRGB_ALPHA 0x8C49
-#define GL_COMPRESSED_SLUMINANCE 0x8C4A
-#define GL_COMPRESSED_SLUMINANCE_ALPHA 0x8C4B
-
-typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX2X3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX2X4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX3X2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX3X4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX4X2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX4X3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-
-#define glUniformMatrix2x3fv GLEW_GET_FUN(__glewUniformMatrix2x3fv)
-#define glUniformMatrix2x4fv GLEW_GET_FUN(__glewUniformMatrix2x4fv)
-#define glUniformMatrix3x2fv GLEW_GET_FUN(__glewUniformMatrix3x2fv)
-#define glUniformMatrix3x4fv GLEW_GET_FUN(__glewUniformMatrix3x4fv)
-#define glUniformMatrix4x2fv GLEW_GET_FUN(__glewUniformMatrix4x2fv)
-#define glUniformMatrix4x3fv GLEW_GET_FUN(__glewUniformMatrix4x3fv)
-
-#define GLEW_VERSION_2_1 GLEW_GET_VAR(__GLEW_VERSION_2_1)
-
-#endif /* GL_VERSION_2_1 */
-
-/* ----------------------------- GL_VERSION_3_0 ---------------------------- */
-
-#ifndef GL_VERSION_3_0
-#define GL_VERSION_3_0 1
-
-#define GL_CLIP_DISTANCE0 GL_CLIP_PLANE0
-#define GL_CLIP_DISTANCE1 GL_CLIP_PLANE1
-#define GL_CLIP_DISTANCE2 GL_CLIP_PLANE2
-#define GL_CLIP_DISTANCE3 GL_CLIP_PLANE3
-#define GL_CLIP_DISTANCE4 GL_CLIP_PLANE4
-#define GL_CLIP_DISTANCE5 GL_CLIP_PLANE5
-#define GL_COMPARE_REF_TO_TEXTURE GL_COMPARE_R_TO_TEXTURE_ARB
-#define GL_MAX_CLIP_DISTANCES GL_MAX_CLIP_PLANES
-#define GL_MAX_VARYING_COMPONENTS GL_MAX_VARYING_FLOATS
-#define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 0x0001
-#define GL_MAJOR_VERSION 0x821B
-#define GL_MINOR_VERSION 0x821C
-#define GL_NUM_EXTENSIONS 0x821D
-#define GL_CONTEXT_FLAGS 0x821E
-#define GL_DEPTH_BUFFER 0x8223
-#define GL_STENCIL_BUFFER 0x8224
-#define GL_RGBA32F 0x8814
-#define GL_RGB32F 0x8815
-#define GL_RGBA16F 0x881A
-#define GL_RGB16F 0x881B
-#define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD
-#define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF
-#define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904
-#define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905
-#define GL_CLAMP_VERTEX_COLOR 0x891A
-#define GL_CLAMP_FRAGMENT_COLOR 0x891B
-#define GL_CLAMP_READ_COLOR 0x891C
-#define GL_FIXED_ONLY 0x891D
-#define GL_TEXTURE_RED_TYPE 0x8C10
-#define GL_TEXTURE_GREEN_TYPE 0x8C11
-#define GL_TEXTURE_BLUE_TYPE 0x8C12
-#define GL_TEXTURE_ALPHA_TYPE 0x8C13
-#define GL_TEXTURE_LUMINANCE_TYPE 0x8C14
-#define GL_TEXTURE_INTENSITY_TYPE 0x8C15
-#define GL_TEXTURE_DEPTH_TYPE 0x8C16
-#define GL_TEXTURE_1D_ARRAY 0x8C18
-#define GL_PROXY_TEXTURE_1D_ARRAY 0x8C19
-#define GL_TEXTURE_2D_ARRAY 0x8C1A
-#define GL_PROXY_TEXTURE_2D_ARRAY 0x8C1B
-#define GL_TEXTURE_BINDING_1D_ARRAY 0x8C1C
-#define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D
-#define GL_R11F_G11F_B10F 0x8C3A
-#define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B
-#define GL_RGB9_E5 0x8C3D
-#define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E
-#define GL_TEXTURE_SHARED_SIZE 0x8C3F
-#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76
-#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F
-#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80
-#define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83
-#define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84
-#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85
-#define GL_PRIMITIVES_GENERATED 0x8C87
-#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88
-#define GL_RASTERIZER_DISCARD 0x8C89
-#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A
-#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B
-#define GL_INTERLEAVED_ATTRIBS 0x8C8C
-#define GL_SEPARATE_ATTRIBS 0x8C8D
-#define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E
-#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F
-#define GL_RGBA32UI 0x8D70
-#define GL_RGB32UI 0x8D71
-#define GL_RGBA16UI 0x8D76
-#define GL_RGB16UI 0x8D77
-#define GL_RGBA8UI 0x8D7C
-#define GL_RGB8UI 0x8D7D
-#define GL_RGBA32I 0x8D82
-#define GL_RGB32I 0x8D83
-#define GL_RGBA16I 0x8D88
-#define GL_RGB16I 0x8D89
-#define GL_RGBA8I 0x8D8E
-#define GL_RGB8I 0x8D8F
-#define GL_RED_INTEGER 0x8D94
-#define GL_GREEN_INTEGER 0x8D95
-#define GL_BLUE_INTEGER 0x8D96
-#define GL_ALPHA_INTEGER 0x8D97
-#define GL_RGB_INTEGER 0x8D98
-#define GL_RGBA_INTEGER 0x8D99
-#define GL_BGR_INTEGER 0x8D9A
-#define GL_BGRA_INTEGER 0x8D9B
-#define GL_SAMPLER_1D_ARRAY 0x8DC0
-#define GL_SAMPLER_2D_ARRAY 0x8DC1
-#define GL_SAMPLER_1D_ARRAY_SHADOW 0x8DC3
-#define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4
-#define GL_SAMPLER_CUBE_SHADOW 0x8DC5
-#define GL_UNSIGNED_INT_VEC2 0x8DC6
-#define GL_UNSIGNED_INT_VEC3 0x8DC7
-#define GL_UNSIGNED_INT_VEC4 0x8DC8
-#define GL_INT_SAMPLER_1D 0x8DC9
-#define GL_INT_SAMPLER_2D 0x8DCA
-#define GL_INT_SAMPLER_3D 0x8DCB
-#define GL_INT_SAMPLER_CUBE 0x8DCC
-#define GL_INT_SAMPLER_1D_ARRAY 0x8DCE
-#define GL_INT_SAMPLER_2D_ARRAY 0x8DCF
-#define GL_UNSIGNED_INT_SAMPLER_1D 0x8DD1
-#define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2
-#define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3
-#define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4
-#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY 0x8DD6
-#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7
-#define GL_QUERY_WAIT 0x8E13
-#define GL_QUERY_NO_WAIT 0x8E14
-#define GL_QUERY_BY_REGION_WAIT 0x8E15
-#define GL_QUERY_BY_REGION_NO_WAIT 0x8E16
-
-typedef void (GLAPIENTRY * PFNGLBEGINCONDITIONALRENDERPROC) (GLuint id, GLenum mode);
-typedef void (GLAPIENTRY * PFNGLBEGINTRANSFORMFEEDBACKPROC) (GLenum primitiveMode);
-typedef void (GLAPIENTRY * PFNGLBINDFRAGDATALOCATIONPROC) (GLuint program, GLuint colorNumber, const GLchar* name);
-typedef void (GLAPIENTRY * PFNGLCLAMPCOLORPROC) (GLenum target, GLenum clamp);
-typedef void (GLAPIENTRY * PFNGLCLEARBUFFERFIPROC) (GLenum buffer, GLint drawBuffer, GLfloat depth, GLint stencil);
-typedef void (GLAPIENTRY * PFNGLCLEARBUFFERFVPROC) (GLenum buffer, GLint drawBuffer, const GLfloat* value);
-typedef void (GLAPIENTRY * PFNGLCLEARBUFFERIVPROC) (GLenum buffer, GLint drawBuffer, const GLint* value);
-typedef void (GLAPIENTRY * PFNGLCLEARBUFFERUIVPROC) (GLenum buffer, GLint drawBuffer, const GLuint* value);
-typedef void (GLAPIENTRY * PFNGLCOLORMASKIPROC) (GLuint buf, GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
-typedef void (GLAPIENTRY * PFNGLDISABLEIPROC) (GLenum cap, GLuint index);
-typedef void (GLAPIENTRY * PFNGLENABLEIPROC) (GLenum cap, GLuint index);
-typedef void (GLAPIENTRY * PFNGLENDCONDITIONALRENDERPROC) (void);
-typedef void (GLAPIENTRY * PFNGLENDTRANSFORMFEEDBACKPROC) (void);
-typedef void (GLAPIENTRY * PFNGLGETBOOLEANI_VPROC) (GLenum pname, GLuint index, GLboolean* data);
-typedef GLint (GLAPIENTRY * PFNGLGETFRAGDATALOCATIONPROC) (GLuint program, const GLchar* name);
-typedef const GLubyte* (GLAPIENTRY * PFNGLGETSTRINGIPROC) (GLenum name, GLuint index);
-typedef void (GLAPIENTRY * PFNGLGETTEXPARAMETERIIVPROC) (GLenum target, GLenum pname, GLint* params);
-typedef void (GLAPIENTRY * PFNGLGETTEXPARAMETERIUIVPROC) (GLenum target, GLenum pname, GLuint* params);
-typedef void (GLAPIENTRY * PFNGLGETTRANSFORMFEEDBACKVARYINGPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLsizei * size, GLenum * type, GLchar * name);
-typedef void (GLAPIENTRY * PFNGLGETUNIFORMUIVPROC) (GLuint program, GLint location, GLuint* params);
-typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBIIVPROC) (GLuint index, GLenum pname, GLint* params);
-typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBIUIVPROC) (GLuint index, GLenum pname, GLuint* params);
-typedef GLboolean (GLAPIENTRY * PFNGLISENABLEDIPROC) (GLenum cap, GLuint index);
-typedef void (GLAPIENTRY * PFNGLTEXPARAMETERIIVPROC) (GLenum target, GLenum pname, const GLint* params);
-typedef void (GLAPIENTRY * PFNGLTEXPARAMETERIUIVPROC) (GLenum target, GLenum pname, const GLuint* params);
-typedef void (GLAPIENTRY * PFNGLTRANSFORMFEEDBACKVARYINGSPROC) (GLuint program, GLsizei count, const GLchar *const* varyings, GLenum bufferMode);
-typedef void (GLAPIENTRY * PFNGLUNIFORM1UIPROC) (GLint location, GLuint v0);
-typedef void (GLAPIENTRY * PFNGLUNIFORM1UIVPROC) (GLint location, GLsizei count, const GLuint* value);
-typedef void (GLAPIENTRY * PFNGLUNIFORM2UIPROC) (GLint location, GLuint v0, GLuint v1);
-typedef void (GLAPIENTRY * PFNGLUNIFORM2UIVPROC) (GLint location, GLsizei count, const GLuint* value);
-typedef void (GLAPIENTRY * PFNGLUNIFORM3UIPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2);
-typedef void (GLAPIENTRY * PFNGLUNIFORM3UIVPROC) (GLint location, GLsizei count, const GLuint* value);
-typedef void (GLAPIENTRY * PFNGLUNIFORM4UIPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
-typedef void (GLAPIENTRY * PFNGLUNIFORM4UIVPROC) (GLint location, GLsizei count, const GLuint* value);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI1IPROC) (GLuint index, GLint v0);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI1IVPROC) (GLuint index, const GLint* v0);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI1UIPROC) (GLuint index, GLuint v0);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI1UIVPROC) (GLuint index, const GLuint* v0);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI2IPROC) (GLuint index, GLint v0, GLint v1);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI2IVPROC) (GLuint index, const GLint* v0);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI2UIPROC) (GLuint index, GLuint v0, GLuint v1);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI2UIVPROC) (GLuint index, const GLuint* v0);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI3IPROC) (GLuint index, GLint v0, GLint v1, GLint v2);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI3IVPROC) (GLuint index, const GLint* v0);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI3UIPROC) (GLuint index, GLuint v0, GLuint v1, GLuint v2);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI3UIVPROC) (GLuint index, const GLuint* v0);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4BVPROC) (GLuint index, const GLbyte* v0);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4IPROC) (GLuint index, GLint v0, GLint v1, GLint v2, GLint v3);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4IVPROC) (GLuint index, const GLint* v0);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4SVPROC) (GLuint index, const GLshort* v0);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4UBVPROC) (GLuint index, const GLubyte* v0);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4UIPROC) (GLuint index, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4UIVPROC) (GLuint index, const GLuint* v0);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4USVPROC) (GLuint index, const GLushort* v0);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBIPOINTERPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const void*pointer);
-
-#define glBeginConditionalRender GLEW_GET_FUN(__glewBeginConditionalRender)
-#define glBeginTransformFeedback GLEW_GET_FUN(__glewBeginTransformFeedback)
-#define glBindFragDataLocation GLEW_GET_FUN(__glewBindFragDataLocation)
-#define glClampColor GLEW_GET_FUN(__glewClampColor)
-#define glClearBufferfi GLEW_GET_FUN(__glewClearBufferfi)
-#define glClearBufferfv GLEW_GET_FUN(__glewClearBufferfv)
-#define glClearBufferiv GLEW_GET_FUN(__glewClearBufferiv)
-#define glClearBufferuiv GLEW_GET_FUN(__glewClearBufferuiv)
-#define glColorMaski GLEW_GET_FUN(__glewColorMaski)
-#define glDisablei GLEW_GET_FUN(__glewDisablei)
-#define glEnablei GLEW_GET_FUN(__glewEnablei)
-#define glEndConditionalRender GLEW_GET_FUN(__glewEndConditionalRender)
-#define glEndTransformFeedback GLEW_GET_FUN(__glewEndTransformFeedback)
-#define glGetBooleani_v GLEW_GET_FUN(__glewGetBooleani_v)
-#define glGetFragDataLocation GLEW_GET_FUN(__glewGetFragDataLocation)
-#define glGetStringi GLEW_GET_FUN(__glewGetStringi)
-#define glGetTexParameterIiv GLEW_GET_FUN(__glewGetTexParameterIiv)
-#define glGetTexParameterIuiv GLEW_GET_FUN(__glewGetTexParameterIuiv)
-#define glGetTransformFeedbackVarying GLEW_GET_FUN(__glewGetTransformFeedbackVarying)
-#define glGetUniformuiv GLEW_GET_FUN(__glewGetUniformuiv)
-#define glGetVertexAttribIiv GLEW_GET_FUN(__glewGetVertexAttribIiv)
-#define glGetVertexAttribIuiv GLEW_GET_FUN(__glewGetVertexAttribIuiv)
-#define glIsEnabledi GLEW_GET_FUN(__glewIsEnabledi)
-#define glTexParameterIiv GLEW_GET_FUN(__glewTexParameterIiv)
-#define glTexParameterIuiv GLEW_GET_FUN(__glewTexParameterIuiv)
-#define glTransformFeedbackVaryings GLEW_GET_FUN(__glewTransformFeedbackVaryings)
-#define glUniform1ui GLEW_GET_FUN(__glewUniform1ui)
-#define glUniform1uiv GLEW_GET_FUN(__glewUniform1uiv)
-#define glUniform2ui GLEW_GET_FUN(__glewUniform2ui)
-#define glUniform2uiv GLEW_GET_FUN(__glewUniform2uiv)
-#define glUniform3ui GLEW_GET_FUN(__glewUniform3ui)
-#define glUniform3uiv GLEW_GET_FUN(__glewUniform3uiv)
-#define glUniform4ui GLEW_GET_FUN(__glewUniform4ui)
-#define glUniform4uiv GLEW_GET_FUN(__glewUniform4uiv)
-#define glVertexAttribI1i GLEW_GET_FUN(__glewVertexAttribI1i)
-#define glVertexAttribI1iv GLEW_GET_FUN(__glewVertexAttribI1iv)
-#define glVertexAttribI1ui GLEW_GET_FUN(__glewVertexAttribI1ui)
-#define glVertexAttribI1uiv GLEW_GET_FUN(__glewVertexAttribI1uiv)
-#define glVertexAttribI2i GLEW_GET_FUN(__glewVertexAttribI2i)
-#define glVertexAttribI2iv GLEW_GET_FUN(__glewVertexAttribI2iv)
-#define glVertexAttribI2ui GLEW_GET_FUN(__glewVertexAttribI2ui)
-#define glVertexAttribI2uiv GLEW_GET_FUN(__glewVertexAttribI2uiv)
-#define glVertexAttribI3i GLEW_GET_FUN(__glewVertexAttribI3i)
-#define glVertexAttribI3iv GLEW_GET_FUN(__glewVertexAttribI3iv)
-#define glVertexAttribI3ui GLEW_GET_FUN(__glewVertexAttribI3ui)
-#define glVertexAttribI3uiv GLEW_GET_FUN(__glewVertexAttribI3uiv)
-#define glVertexAttribI4bv GLEW_GET_FUN(__glewVertexAttribI4bv)
-#define glVertexAttribI4i GLEW_GET_FUN(__glewVertexAttribI4i)
-#define glVertexAttribI4iv GLEW_GET_FUN(__glewVertexAttribI4iv)
-#define glVertexAttribI4sv GLEW_GET_FUN(__glewVertexAttribI4sv)
-#define glVertexAttribI4ubv GLEW_GET_FUN(__glewVertexAttribI4ubv)
-#define glVertexAttribI4ui GLEW_GET_FUN(__glewVertexAttribI4ui)
-#define glVertexAttribI4uiv GLEW_GET_FUN(__glewVertexAttribI4uiv)
-#define glVertexAttribI4usv GLEW_GET_FUN(__glewVertexAttribI4usv)
-#define glVertexAttribIPointer GLEW_GET_FUN(__glewVertexAttribIPointer)
-
-#define GLEW_VERSION_3_0 GLEW_GET_VAR(__GLEW_VERSION_3_0)
-
-#endif /* GL_VERSION_3_0 */
-
-/* ----------------------------- GL_VERSION_3_1 ---------------------------- */
-
-#ifndef GL_VERSION_3_1
-#define GL_VERSION_3_1 1
-
-#define GL_TEXTURE_RECTANGLE 0x84F5
-#define GL_TEXTURE_BINDING_RECTANGLE 0x84F6
-#define GL_PROXY_TEXTURE_RECTANGLE 0x84F7
-#define GL_MAX_RECTANGLE_TEXTURE_SIZE 0x84F8
-#define GL_SAMPLER_2D_RECT 0x8B63
-#define GL_SAMPLER_2D_RECT_SHADOW 0x8B64
-#define GL_TEXTURE_BUFFER 0x8C2A
-#define GL_MAX_TEXTURE_BUFFER_SIZE 0x8C2B
-#define GL_TEXTURE_BINDING_BUFFER 0x8C2C
-#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING 0x8C2D
-#define GL_TEXTURE_BUFFER_FORMAT 0x8C2E
-#define GL_SAMPLER_BUFFER 0x8DC2
-#define GL_INT_SAMPLER_2D_RECT 0x8DCD
-#define GL_INT_SAMPLER_BUFFER 0x8DD0
-#define GL_UNSIGNED_INT_SAMPLER_2D_RECT 0x8DD5
-#define GL_UNSIGNED_INT_SAMPLER_BUFFER 0x8DD8
-#define GL_RED_SNORM 0x8F90
-#define GL_RG_SNORM 0x8F91
-#define GL_RGB_SNORM 0x8F92
-#define GL_RGBA_SNORM 0x8F93
-#define GL_R8_SNORM 0x8F94
-#define GL_RG8_SNORM 0x8F95
-#define GL_RGB8_SNORM 0x8F96
-#define GL_RGBA8_SNORM 0x8F97
-#define GL_R16_SNORM 0x8F98
-#define GL_RG16_SNORM 0x8F99
-#define GL_RGB16_SNORM 0x8F9A
-#define GL_RGBA16_SNORM 0x8F9B
-#define GL_SIGNED_NORMALIZED 0x8F9C
-#define GL_PRIMITIVE_RESTART 0x8F9D
-#define GL_PRIMITIVE_RESTART_INDEX 0x8F9E
-#define GL_BUFFER_ACCESS_FLAGS 0x911F
-#define GL_BUFFER_MAP_LENGTH 0x9120
-#define GL_BUFFER_MAP_OFFSET 0x9121
-
-typedef void (GLAPIENTRY * PFNGLDRAWARRAYSINSTANCEDPROC) (GLenum mode, GLint first, GLsizei count, GLsizei primcount);
-typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSINSTANCEDPROC) (GLenum mode, GLsizei count, GLenum type, const void* indices, GLsizei primcount);
-typedef void (GLAPIENTRY * PFNGLPRIMITIVERESTARTINDEXPROC) (GLuint buffer);
-typedef void (GLAPIENTRY * PFNGLTEXBUFFERPROC) (GLenum target, GLenum internalFormat, GLuint buffer);
-
-#define glDrawArraysInstanced GLEW_GET_FUN(__glewDrawArraysInstanced)
-#define glDrawElementsInstanced GLEW_GET_FUN(__glewDrawElementsInstanced)
-#define glPrimitiveRestartIndex GLEW_GET_FUN(__glewPrimitiveRestartIndex)
-#define glTexBuffer GLEW_GET_FUN(__glewTexBuffer)
-
-#define GLEW_VERSION_3_1 GLEW_GET_VAR(__GLEW_VERSION_3_1)
-
-#endif /* GL_VERSION_3_1 */
-
-/* ----------------------------- GL_VERSION_3_2 ---------------------------- */
-
-#ifndef GL_VERSION_3_2
-#define GL_VERSION_3_2 1
-
-#define GL_CONTEXT_CORE_PROFILE_BIT 0x00000001
-#define GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002
-#define GL_LINES_ADJACENCY 0x000A
-#define GL_LINE_STRIP_ADJACENCY 0x000B
-#define GL_TRIANGLES_ADJACENCY 0x000C
-#define GL_TRIANGLE_STRIP_ADJACENCY 0x000D
-#define GL_PROGRAM_POINT_SIZE 0x8642
-#define GL_GEOMETRY_VERTICES_OUT 0x8916
-#define GL_GEOMETRY_INPUT_TYPE 0x8917
-#define GL_GEOMETRY_OUTPUT_TYPE 0x8918
-#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS 0x8C29
-#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED 0x8DA7
-#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS 0x8DA8
-#define GL_GEOMETRY_SHADER 0x8DD9
-#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS 0x8DDF
-#define GL_MAX_GEOMETRY_OUTPUT_VERTICES 0x8DE0
-#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS 0x8DE1
-#define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122
-#define GL_MAX_GEOMETRY_INPUT_COMPONENTS 0x9123
-#define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS 0x9124
-#define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125
-#define GL_CONTEXT_PROFILE_MASK 0x9126
-
-typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTUREPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level);
-typedef void (GLAPIENTRY * PFNGLGETBUFFERPARAMETERI64VPROC) (GLenum target, GLenum value, GLint64 * data);
-typedef void (GLAPIENTRY * PFNGLGETINTEGER64I_VPROC) (GLenum pname, GLuint index, GLint64 * data);
-
-#define glFramebufferTexture GLEW_GET_FUN(__glewFramebufferTexture)
-#define glGetBufferParameteri64v GLEW_GET_FUN(__glewGetBufferParameteri64v)
-#define glGetInteger64i_v GLEW_GET_FUN(__glewGetInteger64i_v)
-
-#define GLEW_VERSION_3_2 GLEW_GET_VAR(__GLEW_VERSION_3_2)
-
-#endif /* GL_VERSION_3_2 */
-
-/* ----------------------------- GL_VERSION_3_3 ---------------------------- */
-
-#ifndef GL_VERSION_3_3
-#define GL_VERSION_3_3 1
-
-#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE
-#define GL_RGB10_A2UI 0x906F
-
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBDIVISORPROC) (GLuint index, GLuint divisor);
-
-#define glVertexAttribDivisor GLEW_GET_FUN(__glewVertexAttribDivisor)
-
-#define GLEW_VERSION_3_3 GLEW_GET_VAR(__GLEW_VERSION_3_3)
-
-#endif /* GL_VERSION_3_3 */
-
-/* ----------------------------- GL_VERSION_4_0 ---------------------------- */
-
-#ifndef GL_VERSION_4_0
-#define GL_VERSION_4_0 1
-
-#define GL_SAMPLE_SHADING 0x8C36
-#define GL_MIN_SAMPLE_SHADING_VALUE 0x8C37
-#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5E
-#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5F
-#define GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS 0x8F9F
-#define GL_TEXTURE_CUBE_MAP_ARRAY 0x9009
-#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY 0x900A
-#define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY 0x900B
-#define GL_SAMPLER_CUBE_MAP_ARRAY 0x900C
-#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW 0x900D
-#define GL_INT_SAMPLER_CUBE_MAP_ARRAY 0x900E
-#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY 0x900F
-
-typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONSEPARATEIPROC) (GLuint buf, GLenum modeRGB, GLenum modeAlpha);
-typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONIPROC) (GLuint buf, GLenum mode);
-typedef void (GLAPIENTRY * PFNGLBLENDFUNCSEPARATEIPROC) (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
-typedef void (GLAPIENTRY * PFNGLBLENDFUNCIPROC) (GLuint buf, GLenum src, GLenum dst);
-typedef void (GLAPIENTRY * PFNGLMINSAMPLESHADINGPROC) (GLclampf value);
-
-#define glBlendEquationSeparatei GLEW_GET_FUN(__glewBlendEquationSeparatei)
-#define glBlendEquationi GLEW_GET_FUN(__glewBlendEquationi)
-#define glBlendFuncSeparatei GLEW_GET_FUN(__glewBlendFuncSeparatei)
-#define glBlendFunci GLEW_GET_FUN(__glewBlendFunci)
-#define glMinSampleShading GLEW_GET_FUN(__glewMinSampleShading)
-
-#define GLEW_VERSION_4_0 GLEW_GET_VAR(__GLEW_VERSION_4_0)
-
-#endif /* GL_VERSION_4_0 */
-
-/* ----------------------------- GL_VERSION_4_1 ---------------------------- */
-
-#ifndef GL_VERSION_4_1
-#define GL_VERSION_4_1 1
-
-#define GLEW_VERSION_4_1 GLEW_GET_VAR(__GLEW_VERSION_4_1)
-
-#endif /* GL_VERSION_4_1 */
-
-/* ----------------------------- GL_VERSION_4_2 ---------------------------- */
-
-#ifndef GL_VERSION_4_2
-#define GL_VERSION_4_2 1
-
-#define GL_TRANSFORM_FEEDBACK_PAUSED 0x8E23
-#define GL_TRANSFORM_FEEDBACK_ACTIVE 0x8E24
-#define GL_COMPRESSED_RGBA_BPTC_UNORM 0x8E8C
-#define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM 0x8E8D
-#define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT 0x8E8E
-#define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT 0x8E8F
-#define GL_COPY_READ_BUFFER_BINDING 0x8F36
-#define GL_COPY_WRITE_BUFFER_BINDING 0x8F37
-
-#define GLEW_VERSION_4_2 GLEW_GET_VAR(__GLEW_VERSION_4_2)
-
-#endif /* GL_VERSION_4_2 */
-
-/* ----------------------------- GL_VERSION_4_3 ---------------------------- */
-
-#ifndef GL_VERSION_4_3
-#define GL_VERSION_4_3 1
-
-#define GL_NUM_SHADING_LANGUAGE_VERSIONS 0x82E9
-#define GL_VERTEX_ATTRIB_ARRAY_LONG 0x874E
-
-#define GLEW_VERSION_4_3 GLEW_GET_VAR(__GLEW_VERSION_4_3)
-
-#endif /* GL_VERSION_4_3 */
-
-/* ----------------------------- GL_VERSION_4_4 ---------------------------- */
-
-#ifndef GL_VERSION_4_4
-#define GL_VERSION_4_4 1
-
-#define GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED 0x8221
-#define GL_MAX_VERTEX_ATTRIB_STRIDE 0x82E5
-#define GL_TEXTURE_BUFFER_BINDING 0x8C2A
-
-#define GLEW_VERSION_4_4 GLEW_GET_VAR(__GLEW_VERSION_4_4)
-
-#endif /* GL_VERSION_4_4 */
-
-/* ----------------------------- GL_VERSION_4_5 ---------------------------- */
-
-#ifndef GL_VERSION_4_5
-#define GL_VERSION_4_5 1
-
-#define GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT 0x00000004
-
-typedef GLenum (GLAPIENTRY * PFNGLGETGRAPHICSRESETSTATUSPROC) (void);
-typedef void (GLAPIENTRY * PFNGLGETNCOMPRESSEDTEXIMAGEPROC) (GLenum target, GLint lod, GLsizei bufSize, GLvoid *pixels);
-typedef void (GLAPIENTRY * PFNGLGETNTEXIMAGEPROC) (GLenum tex, GLint level, GLenum format, GLenum type, GLsizei bufSize, GLvoid *pixels);
-typedef void (GLAPIENTRY * PFNGLGETNUNIFORMDVPROC) (GLuint program, GLint location, GLsizei bufSize, GLdouble *params);
-
-#define glGetGraphicsResetStatus GLEW_GET_FUN(__glewGetGraphicsResetStatus)
-#define glGetnCompressedTexImage GLEW_GET_FUN(__glewGetnCompressedTexImage)
-#define glGetnTexImage GLEW_GET_FUN(__glewGetnTexImage)
-#define glGetnUniformdv GLEW_GET_FUN(__glewGetnUniformdv)
-
-#define GLEW_VERSION_4_5 GLEW_GET_VAR(__GLEW_VERSION_4_5)
-
-#endif /* GL_VERSION_4_5 */
-
-/* -------------------------- GL_3DFX_multisample -------------------------- */
-
-#ifndef GL_3DFX_multisample
-#define GL_3DFX_multisample 1
-
-#define GL_MULTISAMPLE_3DFX 0x86B2
-#define GL_SAMPLE_BUFFERS_3DFX 0x86B3
-#define GL_SAMPLES_3DFX 0x86B4
-#define GL_MULTISAMPLE_BIT_3DFX 0x20000000
-
-#define GLEW_3DFX_multisample GLEW_GET_VAR(__GLEW_3DFX_multisample)
-
-#endif /* GL_3DFX_multisample */
-
-/* ---------------------------- GL_3DFX_tbuffer ---------------------------- */
-
-#ifndef GL_3DFX_tbuffer
-#define GL_3DFX_tbuffer 1
-
-typedef void (GLAPIENTRY * PFNGLTBUFFERMASK3DFXPROC) (GLuint mask);
-
-#define glTbufferMask3DFX GLEW_GET_FUN(__glewTbufferMask3DFX)
-
-#define GLEW_3DFX_tbuffer GLEW_GET_VAR(__GLEW_3DFX_tbuffer)
-
-#endif /* GL_3DFX_tbuffer */
-
-/* -------------------- GL_3DFX_texture_compression_FXT1 ------------------- */
-
-#ifndef GL_3DFX_texture_compression_FXT1
-#define GL_3DFX_texture_compression_FXT1 1
-
-#define GL_COMPRESSED_RGB_FXT1_3DFX 0x86B0
-#define GL_COMPRESSED_RGBA_FXT1_3DFX 0x86B1
-
-#define GLEW_3DFX_texture_compression_FXT1 GLEW_GET_VAR(__GLEW_3DFX_texture_compression_FXT1)
-
-#endif /* GL_3DFX_texture_compression_FXT1 */
-
-/* ----------------------- GL_AMD_blend_minmax_factor ---------------------- */
-
-#ifndef GL_AMD_blend_minmax_factor
-#define GL_AMD_blend_minmax_factor 1
-
-#define GL_FACTOR_MIN_AMD 0x901C
-#define GL_FACTOR_MAX_AMD 0x901D
-
-#define GLEW_AMD_blend_minmax_factor GLEW_GET_VAR(__GLEW_AMD_blend_minmax_factor)
-
-#endif /* GL_AMD_blend_minmax_factor */
-
-/* ----------------------- GL_AMD_conservative_depth ----------------------- */
-
-#ifndef GL_AMD_conservative_depth
-#define GL_AMD_conservative_depth 1
-
-#define GLEW_AMD_conservative_depth GLEW_GET_VAR(__GLEW_AMD_conservative_depth)
-
-#endif /* GL_AMD_conservative_depth */
-
-/* -------------------------- GL_AMD_debug_output -------------------------- */
-
-#ifndef GL_AMD_debug_output
-#define GL_AMD_debug_output 1
-
-#define GL_MAX_DEBUG_MESSAGE_LENGTH_AMD 0x9143
-#define GL_MAX_DEBUG_LOGGED_MESSAGES_AMD 0x9144
-#define GL_DEBUG_LOGGED_MESSAGES_AMD 0x9145
-#define GL_DEBUG_SEVERITY_HIGH_AMD 0x9146
-#define GL_DEBUG_SEVERITY_MEDIUM_AMD 0x9147
-#define GL_DEBUG_SEVERITY_LOW_AMD 0x9148
-#define GL_DEBUG_CATEGORY_API_ERROR_AMD 0x9149
-#define GL_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD 0x914A
-#define GL_DEBUG_CATEGORY_DEPRECATION_AMD 0x914B
-#define GL_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD 0x914C
-#define GL_DEBUG_CATEGORY_PERFORMANCE_AMD 0x914D
-#define GL_DEBUG_CATEGORY_SHADER_COMPILER_AMD 0x914E
-#define GL_DEBUG_CATEGORY_APPLICATION_AMD 0x914F
-#define GL_DEBUG_CATEGORY_OTHER_AMD 0x9150
-
-typedef void (GLAPIENTRY *GLDEBUGPROCAMD)(GLuint id, GLenum category, GLenum severity, GLsizei length, const GLchar* message, void* userParam);
-
-typedef void (GLAPIENTRY * PFNGLDEBUGMESSAGECALLBACKAMDPROC) (GLDEBUGPROCAMD callback, void *userParam);
-typedef void (GLAPIENTRY * PFNGLDEBUGMESSAGEENABLEAMDPROC) (GLenum category, GLenum severity, GLsizei count, const GLuint* ids, GLboolean enabled);
-typedef void (GLAPIENTRY * PFNGLDEBUGMESSAGEINSERTAMDPROC) (GLenum category, GLenum severity, GLuint id, GLsizei length, const GLchar* buf);
-typedef GLuint (GLAPIENTRY * PFNGLGETDEBUGMESSAGELOGAMDPROC) (GLuint count, GLsizei bufsize, GLenum* categories, GLuint* severities, GLuint* ids, GLsizei* lengths, GLchar* message);
-
-#define glDebugMessageCallbackAMD GLEW_GET_FUN(__glewDebugMessageCallbackAMD)
-#define glDebugMessageEnableAMD GLEW_GET_FUN(__glewDebugMessageEnableAMD)
-#define glDebugMessageInsertAMD GLEW_GET_FUN(__glewDebugMessageInsertAMD)
-#define glGetDebugMessageLogAMD GLEW_GET_FUN(__glewGetDebugMessageLogAMD)
-
-#define GLEW_AMD_debug_output GLEW_GET_VAR(__GLEW_AMD_debug_output)
-
-#endif /* GL_AMD_debug_output */
-
-/* ---------------------- GL_AMD_depth_clamp_separate ---------------------- */
-
-#ifndef GL_AMD_depth_clamp_separate
-#define GL_AMD_depth_clamp_separate 1
-
-#define GL_DEPTH_CLAMP_NEAR_AMD 0x901E
-#define GL_DEPTH_CLAMP_FAR_AMD 0x901F
-
-#define GLEW_AMD_depth_clamp_separate GLEW_GET_VAR(__GLEW_AMD_depth_clamp_separate)
-
-#endif /* GL_AMD_depth_clamp_separate */
-
-/* ----------------------- GL_AMD_draw_buffers_blend ----------------------- */
-
-#ifndef GL_AMD_draw_buffers_blend
-#define GL_AMD_draw_buffers_blend 1
-
-typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONINDEXEDAMDPROC) (GLuint buf, GLenum mode);
-typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONSEPARATEINDEXEDAMDPROC) (GLuint buf, GLenum modeRGB, GLenum modeAlpha);
-typedef void (GLAPIENTRY * PFNGLBLENDFUNCINDEXEDAMDPROC) (GLuint buf, GLenum src, GLenum dst);
-typedef void (GLAPIENTRY * PFNGLBLENDFUNCSEPARATEINDEXEDAMDPROC) (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
-
-#define glBlendEquationIndexedAMD GLEW_GET_FUN(__glewBlendEquationIndexedAMD)
-#define glBlendEquationSeparateIndexedAMD GLEW_GET_FUN(__glewBlendEquationSeparateIndexedAMD)
-#define glBlendFuncIndexedAMD GLEW_GET_FUN(__glewBlendFuncIndexedAMD)
-#define glBlendFuncSeparateIndexedAMD GLEW_GET_FUN(__glewBlendFuncSeparateIndexedAMD)
-
-#define GLEW_AMD_draw_buffers_blend GLEW_GET_VAR(__GLEW_AMD_draw_buffers_blend)
-
-#endif /* GL_AMD_draw_buffers_blend */
-
-/* --------------------------- GL_AMD_gcn_shader --------------------------- */
-
-#ifndef GL_AMD_gcn_shader
-#define GL_AMD_gcn_shader 1
-
-#define GLEW_AMD_gcn_shader GLEW_GET_VAR(__GLEW_AMD_gcn_shader)
-
-#endif /* GL_AMD_gcn_shader */
-
-/* ------------------------ GL_AMD_gpu_shader_int64 ------------------------ */
-
-#ifndef GL_AMD_gpu_shader_int64
-#define GL_AMD_gpu_shader_int64 1
-
-#define GLEW_AMD_gpu_shader_int64 GLEW_GET_VAR(__GLEW_AMD_gpu_shader_int64)
-
-#endif /* GL_AMD_gpu_shader_int64 */
-
-/* ---------------------- GL_AMD_interleaved_elements ---------------------- */
-
-#ifndef GL_AMD_interleaved_elements
-#define GL_AMD_interleaved_elements 1
-
-#define GL_RED 0x1903
-#define GL_GREEN 0x1904
-#define GL_BLUE 0x1905
-#define GL_ALPHA 0x1906
-#define GL_RG8UI 0x8238
-#define GL_RG16UI 0x823A
-#define GL_RGBA8UI 0x8D7C
-#define GL_VERTEX_ELEMENT_SWIZZLE_AMD 0x91A4
-#define GL_VERTEX_ID_SWIZZLE_AMD 0x91A5
-
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBPARAMETERIAMDPROC) (GLuint index, GLenum pname, GLint param);
-
-#define glVertexAttribParameteriAMD GLEW_GET_FUN(__glewVertexAttribParameteriAMD)
-
-#define GLEW_AMD_interleaved_elements GLEW_GET_VAR(__GLEW_AMD_interleaved_elements)
-
-#endif /* GL_AMD_interleaved_elements */
-
-/* ----------------------- GL_AMD_multi_draw_indirect ---------------------- */
-
-#ifndef GL_AMD_multi_draw_indirect
-#define GL_AMD_multi_draw_indirect 1
-
-typedef void (GLAPIENTRY * PFNGLMULTIDRAWARRAYSINDIRECTAMDPROC) (GLenum mode, const void *indirect, GLsizei primcount, GLsizei stride);
-typedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTSINDIRECTAMDPROC) (GLenum mode, GLenum type, const void *indirect, GLsizei primcount, GLsizei stride);
-
-#define glMultiDrawArraysIndirectAMD GLEW_GET_FUN(__glewMultiDrawArraysIndirectAMD)
-#define glMultiDrawElementsIndirectAMD GLEW_GET_FUN(__glewMultiDrawElementsIndirectAMD)
-
-#define GLEW_AMD_multi_draw_indirect GLEW_GET_VAR(__GLEW_AMD_multi_draw_indirect)
-
-#endif /* GL_AMD_multi_draw_indirect */
-
-/* ------------------------- GL_AMD_name_gen_delete ------------------------ */
-
-#ifndef GL_AMD_name_gen_delete
-#define GL_AMD_name_gen_delete 1
-
-#define GL_DATA_BUFFER_AMD 0x9151
-#define GL_PERFORMANCE_MONITOR_AMD 0x9152
-#define GL_QUERY_OBJECT_AMD 0x9153
-#define GL_VERTEX_ARRAY_OBJECT_AMD 0x9154
-#define GL_SAMPLER_OBJECT_AMD 0x9155
-
-typedef void (GLAPIENTRY * PFNGLDELETENAMESAMDPROC) (GLenum identifier, GLuint num, const GLuint* names);
-typedef void (GLAPIENTRY * PFNGLGENNAMESAMDPROC) (GLenum identifier, GLuint num, GLuint* names);
-typedef GLboolean (GLAPIENTRY * PFNGLISNAMEAMDPROC) (GLenum identifier, GLuint name);
-
-#define glDeleteNamesAMD GLEW_GET_FUN(__glewDeleteNamesAMD)
-#define glGenNamesAMD GLEW_GET_FUN(__glewGenNamesAMD)
-#define glIsNameAMD GLEW_GET_FUN(__glewIsNameAMD)
-
-#define GLEW_AMD_name_gen_delete GLEW_GET_VAR(__GLEW_AMD_name_gen_delete)
-
-#endif /* GL_AMD_name_gen_delete */
-
-/* ---------------------- GL_AMD_occlusion_query_event --------------------- */
-
-#ifndef GL_AMD_occlusion_query_event
-#define GL_AMD_occlusion_query_event 1
-
-#define GL_QUERY_DEPTH_PASS_EVENT_BIT_AMD 0x00000001
-#define GL_QUERY_DEPTH_FAIL_EVENT_BIT_AMD 0x00000002
-#define GL_QUERY_STENCIL_FAIL_EVENT_BIT_AMD 0x00000004
-#define GL_QUERY_DEPTH_BOUNDS_FAIL_EVENT_BIT_AMD 0x00000008
-#define GL_OCCLUSION_QUERY_EVENT_MASK_AMD 0x874F
-#define GL_QUERY_ALL_EVENT_BITS_AMD 0xFFFFFFFF
-
-typedef void (GLAPIENTRY * PFNGLQUERYOBJECTPARAMETERUIAMDPROC) (GLenum target, GLuint id, GLenum pname, GLuint param);
-
-#define glQueryObjectParameteruiAMD GLEW_GET_FUN(__glewQueryObjectParameteruiAMD)
-
-#define GLEW_AMD_occlusion_query_event GLEW_GET_VAR(__GLEW_AMD_occlusion_query_event)
-
-#endif /* GL_AMD_occlusion_query_event */
-
-/* ----------------------- GL_AMD_performance_monitor ---------------------- */
-
-#ifndef GL_AMD_performance_monitor
-#define GL_AMD_performance_monitor 1
-
-#define GL_COUNTER_TYPE_AMD 0x8BC0
-#define GL_COUNTER_RANGE_AMD 0x8BC1
-#define GL_UNSIGNED_INT64_AMD 0x8BC2
-#define GL_PERCENTAGE_AMD 0x8BC3
-#define GL_PERFMON_RESULT_AVAILABLE_AMD 0x8BC4
-#define GL_PERFMON_RESULT_SIZE_AMD 0x8BC5
-#define GL_PERFMON_RESULT_AMD 0x8BC6
-
-typedef void (GLAPIENTRY * PFNGLBEGINPERFMONITORAMDPROC) (GLuint monitor);
-typedef void (GLAPIENTRY * PFNGLDELETEPERFMONITORSAMDPROC) (GLsizei n, GLuint* monitors);
-typedef void (GLAPIENTRY * PFNGLENDPERFMONITORAMDPROC) (GLuint monitor);
-typedef void (GLAPIENTRY * PFNGLGENPERFMONITORSAMDPROC) (GLsizei n, GLuint* monitors);
-typedef void (GLAPIENTRY * PFNGLGETPERFMONITORCOUNTERDATAAMDPROC) (GLuint monitor, GLenum pname, GLsizei dataSize, GLuint* data, GLint *bytesWritten);
-typedef void (GLAPIENTRY * PFNGLGETPERFMONITORCOUNTERINFOAMDPROC) (GLuint group, GLuint counter, GLenum pname, void *data);
-typedef void (GLAPIENTRY * PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC) (GLuint group, GLuint counter, GLsizei bufSize, GLsizei* length, GLchar *counterString);
-typedef void (GLAPIENTRY * PFNGLGETPERFMONITORCOUNTERSAMDPROC) (GLuint group, GLint* numCounters, GLint *maxActiveCounters, GLsizei countersSize, GLuint *counters);
-typedef void (GLAPIENTRY * PFNGLGETPERFMONITORGROUPSTRINGAMDPROC) (GLuint group, GLsizei bufSize, GLsizei* length, GLchar *groupString);
-typedef void (GLAPIENTRY * PFNGLGETPERFMONITORGROUPSAMDPROC) (GLint* numGroups, GLsizei groupsSize, GLuint *groups);
-typedef void (GLAPIENTRY * PFNGLSELECTPERFMONITORCOUNTERSAMDPROC) (GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint* counterList);
-
-#define glBeginPerfMonitorAMD GLEW_GET_FUN(__glewBeginPerfMonitorAMD)
-#define glDeletePerfMonitorsAMD GLEW_GET_FUN(__glewDeletePerfMonitorsAMD)
-#define glEndPerfMonitorAMD GLEW_GET_FUN(__glewEndPerfMonitorAMD)
-#define glGenPerfMonitorsAMD GLEW_GET_FUN(__glewGenPerfMonitorsAMD)
-#define glGetPerfMonitorCounterDataAMD GLEW_GET_FUN(__glewGetPerfMonitorCounterDataAMD)
-#define glGetPerfMonitorCounterInfoAMD GLEW_GET_FUN(__glewGetPerfMonitorCounterInfoAMD)
-#define glGetPerfMonitorCounterStringAMD GLEW_GET_FUN(__glewGetPerfMonitorCounterStringAMD)
-#define glGetPerfMonitorCountersAMD GLEW_GET_FUN(__glewGetPerfMonitorCountersAMD)
-#define glGetPerfMonitorGroupStringAMD GLEW_GET_FUN(__glewGetPerfMonitorGroupStringAMD)
-#define glGetPerfMonitorGroupsAMD GLEW_GET_FUN(__glewGetPerfMonitorGroupsAMD)
-#define glSelectPerfMonitorCountersAMD GLEW_GET_FUN(__glewSelectPerfMonitorCountersAMD)
-
-#define GLEW_AMD_performance_monitor GLEW_GET_VAR(__GLEW_AMD_performance_monitor)
-
-#endif /* GL_AMD_performance_monitor */
-
-/* -------------------------- GL_AMD_pinned_memory ------------------------- */
-
-#ifndef GL_AMD_pinned_memory
-#define GL_AMD_pinned_memory 1
-
-#define GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD 0x9160
-
-#define GLEW_AMD_pinned_memory GLEW_GET_VAR(__GLEW_AMD_pinned_memory)
-
-#endif /* GL_AMD_pinned_memory */
-
-/* ----------------------- GL_AMD_query_buffer_object ---------------------- */
-
-#ifndef GL_AMD_query_buffer_object
-#define GL_AMD_query_buffer_object 1
-
-#define GL_QUERY_BUFFER_AMD 0x9192
-#define GL_QUERY_BUFFER_BINDING_AMD 0x9193
-#define GL_QUERY_RESULT_NO_WAIT_AMD 0x9194
-
-#define GLEW_AMD_query_buffer_object GLEW_GET_VAR(__GLEW_AMD_query_buffer_object)
-
-#endif /* GL_AMD_query_buffer_object */
-
-/* ------------------------ GL_AMD_sample_positions ------------------------ */
-
-#ifndef GL_AMD_sample_positions
-#define GL_AMD_sample_positions 1
-
-#define GL_SUBSAMPLE_DISTANCE_AMD 0x883F
-
-typedef void (GLAPIENTRY * PFNGLSETMULTISAMPLEFVAMDPROC) (GLenum pname, GLuint index, const GLfloat* val);
-
-#define glSetMultisamplefvAMD GLEW_GET_FUN(__glewSetMultisamplefvAMD)
-
-#define GLEW_AMD_sample_positions GLEW_GET_VAR(__GLEW_AMD_sample_positions)
-
-#endif /* GL_AMD_sample_positions */
-
-/* ------------------ GL_AMD_seamless_cubemap_per_texture ------------------ */
-
-#ifndef GL_AMD_seamless_cubemap_per_texture
-#define GL_AMD_seamless_cubemap_per_texture 1
-
-#define GL_TEXTURE_CUBE_MAP_SEAMLESS_ARB 0x884F
-
-#define GLEW_AMD_seamless_cubemap_per_texture GLEW_GET_VAR(__GLEW_AMD_seamless_cubemap_per_texture)
-
-#endif /* GL_AMD_seamless_cubemap_per_texture */
-
-/* -------------------- GL_AMD_shader_atomic_counter_ops ------------------- */
-
-#ifndef GL_AMD_shader_atomic_counter_ops
-#define GL_AMD_shader_atomic_counter_ops 1
-
-#define GLEW_AMD_shader_atomic_counter_ops GLEW_GET_VAR(__GLEW_AMD_shader_atomic_counter_ops)
-
-#endif /* GL_AMD_shader_atomic_counter_ops */
-
-/* ---------------- GL_AMD_shader_explicit_vertex_parameter ---------------- */
-
-#ifndef GL_AMD_shader_explicit_vertex_parameter
-#define GL_AMD_shader_explicit_vertex_parameter 1
-
-#define GLEW_AMD_shader_explicit_vertex_parameter GLEW_GET_VAR(__GLEW_AMD_shader_explicit_vertex_parameter)
-
-#endif /* GL_AMD_shader_explicit_vertex_parameter */
-
-/* ---------------------- GL_AMD_shader_stencil_export --------------------- */
-
-#ifndef GL_AMD_shader_stencil_export
-#define GL_AMD_shader_stencil_export 1
-
-#define GLEW_AMD_shader_stencil_export GLEW_GET_VAR(__GLEW_AMD_shader_stencil_export)
-
-#endif /* GL_AMD_shader_stencil_export */
-
-/* ------------------- GL_AMD_shader_stencil_value_export ------------------ */
-
-#ifndef GL_AMD_shader_stencil_value_export
-#define GL_AMD_shader_stencil_value_export 1
-
-#define GLEW_AMD_shader_stencil_value_export GLEW_GET_VAR(__GLEW_AMD_shader_stencil_value_export)
-
-#endif /* GL_AMD_shader_stencil_value_export */
-
-/* ---------------------- GL_AMD_shader_trinary_minmax --------------------- */
-
-#ifndef GL_AMD_shader_trinary_minmax
-#define GL_AMD_shader_trinary_minmax 1
-
-#define GLEW_AMD_shader_trinary_minmax GLEW_GET_VAR(__GLEW_AMD_shader_trinary_minmax)
-
-#endif /* GL_AMD_shader_trinary_minmax */
-
-/* ------------------------- GL_AMD_sparse_texture ------------------------- */
-
-#ifndef GL_AMD_sparse_texture
-#define GL_AMD_sparse_texture 1
-
-#define GL_TEXTURE_STORAGE_SPARSE_BIT_AMD 0x00000001
-#define GL_VIRTUAL_PAGE_SIZE_X_AMD 0x9195
-#define GL_VIRTUAL_PAGE_SIZE_Y_AMD 0x9196
-#define GL_VIRTUAL_PAGE_SIZE_Z_AMD 0x9197
-#define GL_MAX_SPARSE_TEXTURE_SIZE_AMD 0x9198
-#define GL_MAX_SPARSE_3D_TEXTURE_SIZE_AMD 0x9199
-#define GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS 0x919A
-#define GL_MIN_SPARSE_LEVEL_AMD 0x919B
-#define GL_MIN_LOD_WARNING_AMD 0x919C
-
-typedef void (GLAPIENTRY * PFNGLTEXSTORAGESPARSEAMDPROC) (GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLsizei layers, GLbitfield flags);
-typedef void (GLAPIENTRY * PFNGLTEXTURESTORAGESPARSEAMDPROC) (GLuint texture, GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLsizei layers, GLbitfield flags);
-
-#define glTexStorageSparseAMD GLEW_GET_FUN(__glewTexStorageSparseAMD)
-#define glTextureStorageSparseAMD GLEW_GET_FUN(__glewTextureStorageSparseAMD)
-
-#define GLEW_AMD_sparse_texture GLEW_GET_VAR(__GLEW_AMD_sparse_texture)
-
-#endif /* GL_AMD_sparse_texture */
-
-/* ------------------- GL_AMD_stencil_operation_extended ------------------- */
-
-#ifndef GL_AMD_stencil_operation_extended
-#define GL_AMD_stencil_operation_extended 1
-
-#define GL_SET_AMD 0x874A
-#define GL_REPLACE_VALUE_AMD 0x874B
-#define GL_STENCIL_OP_VALUE_AMD 0x874C
-#define GL_STENCIL_BACK_OP_VALUE_AMD 0x874D
-
-typedef void (GLAPIENTRY * PFNGLSTENCILOPVALUEAMDPROC) (GLenum face, GLuint value);
-
-#define glStencilOpValueAMD GLEW_GET_FUN(__glewStencilOpValueAMD)
-
-#define GLEW_AMD_stencil_operation_extended GLEW_GET_VAR(__GLEW_AMD_stencil_operation_extended)
-
-#endif /* GL_AMD_stencil_operation_extended */
-
-/* ------------------------ GL_AMD_texture_texture4 ------------------------ */
-
-#ifndef GL_AMD_texture_texture4
-#define GL_AMD_texture_texture4 1
-
-#define GLEW_AMD_texture_texture4 GLEW_GET_VAR(__GLEW_AMD_texture_texture4)
-
-#endif /* GL_AMD_texture_texture4 */
-
-/* --------------- GL_AMD_transform_feedback3_lines_triangles -------------- */
-
-#ifndef GL_AMD_transform_feedback3_lines_triangles
-#define GL_AMD_transform_feedback3_lines_triangles 1
-
-#define GLEW_AMD_transform_feedback3_lines_triangles GLEW_GET_VAR(__GLEW_AMD_transform_feedback3_lines_triangles)
-
-#endif /* GL_AMD_transform_feedback3_lines_triangles */
-
-/* ----------------------- GL_AMD_transform_feedback4 ---------------------- */
-
-#ifndef GL_AMD_transform_feedback4
-#define GL_AMD_transform_feedback4 1
-
-#define GL_STREAM_RASTERIZATION_AMD 0x91A0
-
-#define GLEW_AMD_transform_feedback4 GLEW_GET_VAR(__GLEW_AMD_transform_feedback4)
-
-#endif /* GL_AMD_transform_feedback4 */
-
-/* ----------------------- GL_AMD_vertex_shader_layer ---------------------- */
-
-#ifndef GL_AMD_vertex_shader_layer
-#define GL_AMD_vertex_shader_layer 1
-
-#define GLEW_AMD_vertex_shader_layer GLEW_GET_VAR(__GLEW_AMD_vertex_shader_layer)
-
-#endif /* GL_AMD_vertex_shader_layer */
-
-/* -------------------- GL_AMD_vertex_shader_tessellator ------------------- */
-
-#ifndef GL_AMD_vertex_shader_tessellator
-#define GL_AMD_vertex_shader_tessellator 1
-
-#define GL_SAMPLER_BUFFER_AMD 0x9001
-#define GL_INT_SAMPLER_BUFFER_AMD 0x9002
-#define GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD 0x9003
-#define GL_TESSELLATION_MODE_AMD 0x9004
-#define GL_TESSELLATION_FACTOR_AMD 0x9005
-#define GL_DISCRETE_AMD 0x9006
-#define GL_CONTINUOUS_AMD 0x9007
-
-typedef void (GLAPIENTRY * PFNGLTESSELLATIONFACTORAMDPROC) (GLfloat factor);
-typedef void (GLAPIENTRY * PFNGLTESSELLATIONMODEAMDPROC) (GLenum mode);
-
-#define glTessellationFactorAMD GLEW_GET_FUN(__glewTessellationFactorAMD)
-#define glTessellationModeAMD GLEW_GET_FUN(__glewTessellationModeAMD)
-
-#define GLEW_AMD_vertex_shader_tessellator GLEW_GET_VAR(__GLEW_AMD_vertex_shader_tessellator)
-
-#endif /* GL_AMD_vertex_shader_tessellator */
-
-/* ------------------ GL_AMD_vertex_shader_viewport_index ------------------ */
-
-#ifndef GL_AMD_vertex_shader_viewport_index
-#define GL_AMD_vertex_shader_viewport_index 1
-
-#define GLEW_AMD_vertex_shader_viewport_index GLEW_GET_VAR(__GLEW_AMD_vertex_shader_viewport_index)
-
-#endif /* GL_AMD_vertex_shader_viewport_index */
-
-/* ------------------------- GL_ANGLE_depth_texture ------------------------ */
-
-#ifndef GL_ANGLE_depth_texture
-#define GL_ANGLE_depth_texture 1
-
-#define GLEW_ANGLE_depth_texture GLEW_GET_VAR(__GLEW_ANGLE_depth_texture)
-
-#endif /* GL_ANGLE_depth_texture */
-
-/* ----------------------- GL_ANGLE_framebuffer_blit ----------------------- */
-
-#ifndef GL_ANGLE_framebuffer_blit
-#define GL_ANGLE_framebuffer_blit 1
-
-#define GL_DRAW_FRAMEBUFFER_BINDING_ANGLE 0x8CA6
-#define GL_READ_FRAMEBUFFER_ANGLE 0x8CA8
-#define GL_DRAW_FRAMEBUFFER_ANGLE 0x8CA9
-#define GL_READ_FRAMEBUFFER_BINDING_ANGLE 0x8CAA
-
-typedef void (GLAPIENTRY * PFNGLBLITFRAMEBUFFERANGLEPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
-
-#define glBlitFramebufferANGLE GLEW_GET_FUN(__glewBlitFramebufferANGLE)
-
-#define GLEW_ANGLE_framebuffer_blit GLEW_GET_VAR(__GLEW_ANGLE_framebuffer_blit)
-
-#endif /* GL_ANGLE_framebuffer_blit */
-
-/* -------------------- GL_ANGLE_framebuffer_multisample ------------------- */
-
-#ifndef GL_ANGLE_framebuffer_multisample
-#define GL_ANGLE_framebuffer_multisample 1
-
-#define GL_RENDERBUFFER_SAMPLES_ANGLE 0x8CAB
-#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_ANGLE 0x8D56
-#define GL_MAX_SAMPLES_ANGLE 0x8D57
-
-typedef void (GLAPIENTRY * PFNGLRENDERBUFFERSTORAGEMULTISAMPLEANGLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
-
-#define glRenderbufferStorageMultisampleANGLE GLEW_GET_FUN(__glewRenderbufferStorageMultisampleANGLE)
-
-#define GLEW_ANGLE_framebuffer_multisample GLEW_GET_VAR(__GLEW_ANGLE_framebuffer_multisample)
-
-#endif /* GL_ANGLE_framebuffer_multisample */
-
-/* ----------------------- GL_ANGLE_instanced_arrays ----------------------- */
-
-#ifndef GL_ANGLE_instanced_arrays
-#define GL_ANGLE_instanced_arrays 1
-
-#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE 0x88FE
-
-typedef void (GLAPIENTRY * PFNGLDRAWARRAYSINSTANCEDANGLEPROC) (GLenum mode, GLint first, GLsizei count, GLsizei primcount);
-typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSINSTANCEDANGLEPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBDIVISORANGLEPROC) (GLuint index, GLuint divisor);
-
-#define glDrawArraysInstancedANGLE GLEW_GET_FUN(__glewDrawArraysInstancedANGLE)
-#define glDrawElementsInstancedANGLE GLEW_GET_FUN(__glewDrawElementsInstancedANGLE)
-#define glVertexAttribDivisorANGLE GLEW_GET_FUN(__glewVertexAttribDivisorANGLE)
-
-#define GLEW_ANGLE_instanced_arrays GLEW_GET_VAR(__GLEW_ANGLE_instanced_arrays)
-
-#endif /* GL_ANGLE_instanced_arrays */
-
-/* -------------------- GL_ANGLE_pack_reverse_row_order -------------------- */
-
-#ifndef GL_ANGLE_pack_reverse_row_order
-#define GL_ANGLE_pack_reverse_row_order 1
-
-#define GL_PACK_REVERSE_ROW_ORDER_ANGLE 0x93A4
-
-#define GLEW_ANGLE_pack_reverse_row_order GLEW_GET_VAR(__GLEW_ANGLE_pack_reverse_row_order)
-
-#endif /* GL_ANGLE_pack_reverse_row_order */
-
-/* ------------------------ GL_ANGLE_program_binary ------------------------ */
-
-#ifndef GL_ANGLE_program_binary
-#define GL_ANGLE_program_binary 1
-
-#define GL_PROGRAM_BINARY_ANGLE 0x93A6
-
-#define GLEW_ANGLE_program_binary GLEW_GET_VAR(__GLEW_ANGLE_program_binary)
-
-#endif /* GL_ANGLE_program_binary */
-
-/* ------------------- GL_ANGLE_texture_compression_dxt1 ------------------- */
-
-#ifndef GL_ANGLE_texture_compression_dxt1
-#define GL_ANGLE_texture_compression_dxt1 1
-
-#define GL_COMPRESSED_RGB_S3TC_DXT1_ANGLE 0x83F0
-#define GL_COMPRESSED_RGBA_S3TC_DXT1_ANGLE 0x83F1
-#define GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE 0x83F2
-#define GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE 0x83F3
-
-#define GLEW_ANGLE_texture_compression_dxt1 GLEW_GET_VAR(__GLEW_ANGLE_texture_compression_dxt1)
-
-#endif /* GL_ANGLE_texture_compression_dxt1 */
-
-/* ------------------- GL_ANGLE_texture_compression_dxt3 ------------------- */
-
-#ifndef GL_ANGLE_texture_compression_dxt3
-#define GL_ANGLE_texture_compression_dxt3 1
-
-#define GL_COMPRESSED_RGB_S3TC_DXT1_ANGLE 0x83F0
-#define GL_COMPRESSED_RGBA_S3TC_DXT1_ANGLE 0x83F1
-#define GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE 0x83F2
-#define GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE 0x83F3
-
-#define GLEW_ANGLE_texture_compression_dxt3 GLEW_GET_VAR(__GLEW_ANGLE_texture_compression_dxt3)
-
-#endif /* GL_ANGLE_texture_compression_dxt3 */
-
-/* ------------------- GL_ANGLE_texture_compression_dxt5 ------------------- */
-
-#ifndef GL_ANGLE_texture_compression_dxt5
-#define GL_ANGLE_texture_compression_dxt5 1
-
-#define GL_COMPRESSED_RGB_S3TC_DXT1_ANGLE 0x83F0
-#define GL_COMPRESSED_RGBA_S3TC_DXT1_ANGLE 0x83F1
-#define GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE 0x83F2
-#define GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE 0x83F3
-
-#define GLEW_ANGLE_texture_compression_dxt5 GLEW_GET_VAR(__GLEW_ANGLE_texture_compression_dxt5)
-
-#endif /* GL_ANGLE_texture_compression_dxt5 */
-
-/* ------------------------- GL_ANGLE_texture_usage ------------------------ */
-
-#ifndef GL_ANGLE_texture_usage
-#define GL_ANGLE_texture_usage 1
-
-#define GL_TEXTURE_USAGE_ANGLE 0x93A2
-#define GL_FRAMEBUFFER_ATTACHMENT_ANGLE 0x93A3
-
-#define GLEW_ANGLE_texture_usage GLEW_GET_VAR(__GLEW_ANGLE_texture_usage)
-
-#endif /* GL_ANGLE_texture_usage */
-
-/* -------------------------- GL_ANGLE_timer_query ------------------------- */
-
-#ifndef GL_ANGLE_timer_query
-#define GL_ANGLE_timer_query 1
-
-#define GL_QUERY_COUNTER_BITS_ANGLE 0x8864
-#define GL_CURRENT_QUERY_ANGLE 0x8865
-#define GL_QUERY_RESULT_ANGLE 0x8866
-#define GL_QUERY_RESULT_AVAILABLE_ANGLE 0x8867
-#define GL_TIME_ELAPSED_ANGLE 0x88BF
-#define GL_TIMESTAMP_ANGLE 0x8E28
-
-typedef void (GLAPIENTRY * PFNGLBEGINQUERYANGLEPROC) (GLenum target, GLuint id);
-typedef void (GLAPIENTRY * PFNGLDELETEQUERIESANGLEPROC) (GLsizei n, const GLuint* ids);
-typedef void (GLAPIENTRY * PFNGLENDQUERYANGLEPROC) (GLenum target);
-typedef void (GLAPIENTRY * PFNGLGENQUERIESANGLEPROC) (GLsizei n, GLuint* ids);
-typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTI64VANGLEPROC) (GLuint id, GLenum pname, GLint64* params);
-typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTIVANGLEPROC) (GLuint id, GLenum pname, GLint* params);
-typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTUI64VANGLEPROC) (GLuint id, GLenum pname, GLuint64* params);
-typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTUIVANGLEPROC) (GLuint id, GLenum pname, GLuint* params);
-typedef void (GLAPIENTRY * PFNGLGETQUERYIVANGLEPROC) (GLenum target, GLenum pname, GLint* params);
-typedef GLboolean (GLAPIENTRY * PFNGLISQUERYANGLEPROC) (GLuint id);
-typedef void (GLAPIENTRY * PFNGLQUERYCOUNTERANGLEPROC) (GLuint id, GLenum target);
-
-#define glBeginQueryANGLE GLEW_GET_FUN(__glewBeginQueryANGLE)
-#define glDeleteQueriesANGLE GLEW_GET_FUN(__glewDeleteQueriesANGLE)
-#define glEndQueryANGLE GLEW_GET_FUN(__glewEndQueryANGLE)
-#define glGenQueriesANGLE GLEW_GET_FUN(__glewGenQueriesANGLE)
-#define glGetQueryObjecti64vANGLE GLEW_GET_FUN(__glewGetQueryObjecti64vANGLE)
-#define glGetQueryObjectivANGLE GLEW_GET_FUN(__glewGetQueryObjectivANGLE)
-#define glGetQueryObjectui64vANGLE GLEW_GET_FUN(__glewGetQueryObjectui64vANGLE)
-#define glGetQueryObjectuivANGLE GLEW_GET_FUN(__glewGetQueryObjectuivANGLE)
-#define glGetQueryivANGLE GLEW_GET_FUN(__glewGetQueryivANGLE)
-#define glIsQueryANGLE GLEW_GET_FUN(__glewIsQueryANGLE)
-#define glQueryCounterANGLE GLEW_GET_FUN(__glewQueryCounterANGLE)
-
-#define GLEW_ANGLE_timer_query GLEW_GET_VAR(__GLEW_ANGLE_timer_query)
-
-#endif /* GL_ANGLE_timer_query */
-
-/* ------------------- GL_ANGLE_translated_shader_source ------------------- */
-
-#ifndef GL_ANGLE_translated_shader_source
-#define GL_ANGLE_translated_shader_source 1
-
-#define GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE 0x93A0
-
-typedef void (GLAPIENTRY * PFNGLGETTRANSLATEDSHADERSOURCEANGLEPROC) (GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source);
-
-#define glGetTranslatedShaderSourceANGLE GLEW_GET_FUN(__glewGetTranslatedShaderSourceANGLE)
-
-#define GLEW_ANGLE_translated_shader_source GLEW_GET_VAR(__GLEW_ANGLE_translated_shader_source)
-
-#endif /* GL_ANGLE_translated_shader_source */
-
-/* ----------------------- GL_APPLE_aux_depth_stencil ---------------------- */
-
-#ifndef GL_APPLE_aux_depth_stencil
-#define GL_APPLE_aux_depth_stencil 1
-
-#define GL_AUX_DEPTH_STENCIL_APPLE 0x8A14
-
-#define GLEW_APPLE_aux_depth_stencil GLEW_GET_VAR(__GLEW_APPLE_aux_depth_stencil)
-
-#endif /* GL_APPLE_aux_depth_stencil */
-
-/* ------------------------ GL_APPLE_client_storage ------------------------ */
-
-#ifndef GL_APPLE_client_storage
-#define GL_APPLE_client_storage 1
-
-#define GL_UNPACK_CLIENT_STORAGE_APPLE 0x85B2
-
-#define GLEW_APPLE_client_storage GLEW_GET_VAR(__GLEW_APPLE_client_storage)
-
-#endif /* GL_APPLE_client_storage */
-
-/* ------------------------- GL_APPLE_element_array ------------------------ */
-
-#ifndef GL_APPLE_element_array
-#define GL_APPLE_element_array 1
-
-#define GL_ELEMENT_ARRAY_APPLE 0x8A0C
-#define GL_ELEMENT_ARRAY_TYPE_APPLE 0x8A0D
-#define GL_ELEMENT_ARRAY_POINTER_APPLE 0x8A0E
-
-typedef void (GLAPIENTRY * PFNGLDRAWELEMENTARRAYAPPLEPROC) (GLenum mode, GLint first, GLsizei count);
-typedef void (GLAPIENTRY * PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC) (GLenum mode, GLuint start, GLuint end, GLint first, GLsizei count);
-typedef void (GLAPIENTRY * PFNGLELEMENTPOINTERAPPLEPROC) (GLenum type, const void *pointer);
-typedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC) (GLenum mode, const GLint* first, const GLsizei *count, GLsizei primcount);
-typedef void (GLAPIENTRY * PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC) (GLenum mode, GLuint start, GLuint end, const GLint* first, const GLsizei *count, GLsizei primcount);
-
-#define glDrawElementArrayAPPLE GLEW_GET_FUN(__glewDrawElementArrayAPPLE)
-#define glDrawRangeElementArrayAPPLE GLEW_GET_FUN(__glewDrawRangeElementArrayAPPLE)
-#define glElementPointerAPPLE GLEW_GET_FUN(__glewElementPointerAPPLE)
-#define glMultiDrawElementArrayAPPLE GLEW_GET_FUN(__glewMultiDrawElementArrayAPPLE)
-#define glMultiDrawRangeElementArrayAPPLE GLEW_GET_FUN(__glewMultiDrawRangeElementArrayAPPLE)
-
-#define GLEW_APPLE_element_array GLEW_GET_VAR(__GLEW_APPLE_element_array)
-
-#endif /* GL_APPLE_element_array */
-
-/* ----------------------------- GL_APPLE_fence ---------------------------- */
-
-#ifndef GL_APPLE_fence
-#define GL_APPLE_fence 1
-
-#define GL_DRAW_PIXELS_APPLE 0x8A0A
-#define GL_FENCE_APPLE 0x8A0B
-
-typedef void (GLAPIENTRY * PFNGLDELETEFENCESAPPLEPROC) (GLsizei n, const GLuint* fences);
-typedef void (GLAPIENTRY * PFNGLFINISHFENCEAPPLEPROC) (GLuint fence);
-typedef void (GLAPIENTRY * PFNGLFINISHOBJECTAPPLEPROC) (GLenum object, GLint name);
-typedef void (GLAPIENTRY * PFNGLGENFENCESAPPLEPROC) (GLsizei n, GLuint* fences);
-typedef GLboolean (GLAPIENTRY * PFNGLISFENCEAPPLEPROC) (GLuint fence);
-typedef void (GLAPIENTRY * PFNGLSETFENCEAPPLEPROC) (GLuint fence);
-typedef GLboolean (GLAPIENTRY * PFNGLTESTFENCEAPPLEPROC) (GLuint fence);
-typedef GLboolean (GLAPIENTRY * PFNGLTESTOBJECTAPPLEPROC) (GLenum object, GLuint name);
-
-#define glDeleteFencesAPPLE GLEW_GET_FUN(__glewDeleteFencesAPPLE)
-#define glFinishFenceAPPLE GLEW_GET_FUN(__glewFinishFenceAPPLE)
-#define glFinishObjectAPPLE GLEW_GET_FUN(__glewFinishObjectAPPLE)
-#define glGenFencesAPPLE GLEW_GET_FUN(__glewGenFencesAPPLE)
-#define glIsFenceAPPLE GLEW_GET_FUN(__glewIsFenceAPPLE)
-#define glSetFenceAPPLE GLEW_GET_FUN(__glewSetFenceAPPLE)
-#define glTestFenceAPPLE GLEW_GET_FUN(__glewTestFenceAPPLE)
-#define glTestObjectAPPLE GLEW_GET_FUN(__glewTestObjectAPPLE)
-
-#define GLEW_APPLE_fence GLEW_GET_VAR(__GLEW_APPLE_fence)
-
-#endif /* GL_APPLE_fence */
-
-/* ------------------------- GL_APPLE_float_pixels ------------------------- */
-
-#ifndef GL_APPLE_float_pixels
-#define GL_APPLE_float_pixels 1
-
-#define GL_HALF_APPLE 0x140B
-#define GL_RGBA_FLOAT32_APPLE 0x8814
-#define GL_RGB_FLOAT32_APPLE 0x8815
-#define GL_ALPHA_FLOAT32_APPLE 0x8816
-#define GL_INTENSITY_FLOAT32_APPLE 0x8817
-#define GL_LUMINANCE_FLOAT32_APPLE 0x8818
-#define GL_LUMINANCE_ALPHA_FLOAT32_APPLE 0x8819
-#define GL_RGBA_FLOAT16_APPLE 0x881A
-#define GL_RGB_FLOAT16_APPLE 0x881B
-#define GL_ALPHA_FLOAT16_APPLE 0x881C
-#define GL_INTENSITY_FLOAT16_APPLE 0x881D
-#define GL_LUMINANCE_FLOAT16_APPLE 0x881E
-#define GL_LUMINANCE_ALPHA_FLOAT16_APPLE 0x881F
-#define GL_COLOR_FLOAT_APPLE 0x8A0F
-
-#define GLEW_APPLE_float_pixels GLEW_GET_VAR(__GLEW_APPLE_float_pixels)
-
-#endif /* GL_APPLE_float_pixels */
-
-/* ---------------------- GL_APPLE_flush_buffer_range ---------------------- */
-
-#ifndef GL_APPLE_flush_buffer_range
-#define GL_APPLE_flush_buffer_range 1
-
-#define GL_BUFFER_SERIALIZED_MODIFY_APPLE 0x8A12
-#define GL_BUFFER_FLUSHING_UNMAP_APPLE 0x8A13
-
-typedef void (GLAPIENTRY * PFNGLBUFFERPARAMETERIAPPLEPROC) (GLenum target, GLenum pname, GLint param);
-typedef void (GLAPIENTRY * PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC) (GLenum target, GLintptr offset, GLsizeiptr size);
-
-#define glBufferParameteriAPPLE GLEW_GET_FUN(__glewBufferParameteriAPPLE)
-#define glFlushMappedBufferRangeAPPLE GLEW_GET_FUN(__glewFlushMappedBufferRangeAPPLE)
-
-#define GLEW_APPLE_flush_buffer_range GLEW_GET_VAR(__GLEW_APPLE_flush_buffer_range)
-
-#endif /* GL_APPLE_flush_buffer_range */
-
-/* ----------------------- GL_APPLE_object_purgeable ----------------------- */
-
-#ifndef GL_APPLE_object_purgeable
-#define GL_APPLE_object_purgeable 1
-
-#define GL_BUFFER_OBJECT_APPLE 0x85B3
-#define GL_RELEASED_APPLE 0x8A19
-#define GL_VOLATILE_APPLE 0x8A1A
-#define GL_RETAINED_APPLE 0x8A1B
-#define GL_UNDEFINED_APPLE 0x8A1C
-#define GL_PURGEABLE_APPLE 0x8A1D
-
-typedef void (GLAPIENTRY * PFNGLGETOBJECTPARAMETERIVAPPLEPROC) (GLenum objectType, GLuint name, GLenum pname, GLint* params);
-typedef GLenum (GLAPIENTRY * PFNGLOBJECTPURGEABLEAPPLEPROC) (GLenum objectType, GLuint name, GLenum option);
-typedef GLenum (GLAPIENTRY * PFNGLOBJECTUNPURGEABLEAPPLEPROC) (GLenum objectType, GLuint name, GLenum option);
-
-#define glGetObjectParameterivAPPLE GLEW_GET_FUN(__glewGetObjectParameterivAPPLE)
-#define glObjectPurgeableAPPLE GLEW_GET_FUN(__glewObjectPurgeableAPPLE)
-#define glObjectUnpurgeableAPPLE GLEW_GET_FUN(__glewObjectUnpurgeableAPPLE)
-
-#define GLEW_APPLE_object_purgeable GLEW_GET_VAR(__GLEW_APPLE_object_purgeable)
-
-#endif /* GL_APPLE_object_purgeable */
-
-/* ------------------------- GL_APPLE_pixel_buffer ------------------------- */
-
-#ifndef GL_APPLE_pixel_buffer
-#define GL_APPLE_pixel_buffer 1
-
-#define GL_MIN_PBUFFER_VIEWPORT_DIMS_APPLE 0x8A10
-
-#define GLEW_APPLE_pixel_buffer GLEW_GET_VAR(__GLEW_APPLE_pixel_buffer)
-
-#endif /* GL_APPLE_pixel_buffer */
-
-/* ---------------------------- GL_APPLE_rgb_422 --------------------------- */
-
-#ifndef GL_APPLE_rgb_422
-#define GL_APPLE_rgb_422 1
-
-#define GL_UNSIGNED_SHORT_8_8_APPLE 0x85BA
-#define GL_UNSIGNED_SHORT_8_8_REV_APPLE 0x85BB
-#define GL_RGB_422_APPLE 0x8A1F
-#define GL_RGB_RAW_422_APPLE 0x8A51
-
-#define GLEW_APPLE_rgb_422 GLEW_GET_VAR(__GLEW_APPLE_rgb_422)
-
-#endif /* GL_APPLE_rgb_422 */
-
-/* --------------------------- GL_APPLE_row_bytes -------------------------- */
-
-#ifndef GL_APPLE_row_bytes
-#define GL_APPLE_row_bytes 1
-
-#define GL_PACK_ROW_BYTES_APPLE 0x8A15
-#define GL_UNPACK_ROW_BYTES_APPLE 0x8A16
-
-#define GLEW_APPLE_row_bytes GLEW_GET_VAR(__GLEW_APPLE_row_bytes)
-
-#endif /* GL_APPLE_row_bytes */
-
-/* ------------------------ GL_APPLE_specular_vector ----------------------- */
-
-#ifndef GL_APPLE_specular_vector
-#define GL_APPLE_specular_vector 1
-
-#define GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE 0x85B0
-
-#define GLEW_APPLE_specular_vector GLEW_GET_VAR(__GLEW_APPLE_specular_vector)
-
-#endif /* GL_APPLE_specular_vector */
-
-/* ------------------------- GL_APPLE_texture_range ------------------------ */
-
-#ifndef GL_APPLE_texture_range
-#define GL_APPLE_texture_range 1
-
-#define GL_TEXTURE_RANGE_LENGTH_APPLE 0x85B7
-#define GL_TEXTURE_RANGE_POINTER_APPLE 0x85B8
-#define GL_TEXTURE_STORAGE_HINT_APPLE 0x85BC
-#define GL_STORAGE_PRIVATE_APPLE 0x85BD
-#define GL_STORAGE_CACHED_APPLE 0x85BE
-#define GL_STORAGE_SHARED_APPLE 0x85BF
-
-typedef void (GLAPIENTRY * PFNGLGETTEXPARAMETERPOINTERVAPPLEPROC) (GLenum target, GLenum pname, void **params);
-typedef void (GLAPIENTRY * PFNGLTEXTURERANGEAPPLEPROC) (GLenum target, GLsizei length, void *pointer);
-
-#define glGetTexParameterPointervAPPLE GLEW_GET_FUN(__glewGetTexParameterPointervAPPLE)
-#define glTextureRangeAPPLE GLEW_GET_FUN(__glewTextureRangeAPPLE)
-
-#define GLEW_APPLE_texture_range GLEW_GET_VAR(__GLEW_APPLE_texture_range)
-
-#endif /* GL_APPLE_texture_range */
-
-/* ------------------------ GL_APPLE_transform_hint ------------------------ */
-
-#ifndef GL_APPLE_transform_hint
-#define GL_APPLE_transform_hint 1
-
-#define GL_TRANSFORM_HINT_APPLE 0x85B1
-
-#define GLEW_APPLE_transform_hint GLEW_GET_VAR(__GLEW_APPLE_transform_hint)
-
-#endif /* GL_APPLE_transform_hint */
-
-/* ---------------------- GL_APPLE_vertex_array_object --------------------- */
-
-#ifndef GL_APPLE_vertex_array_object
-#define GL_APPLE_vertex_array_object 1
-
-#define GL_VERTEX_ARRAY_BINDING_APPLE 0x85B5
-
-typedef void (GLAPIENTRY * PFNGLBINDVERTEXARRAYAPPLEPROC) (GLuint array);
-typedef void (GLAPIENTRY * PFNGLDELETEVERTEXARRAYSAPPLEPROC) (GLsizei n, const GLuint* arrays);
-typedef void (GLAPIENTRY * PFNGLGENVERTEXARRAYSAPPLEPROC) (GLsizei n, const GLuint* arrays);
-typedef GLboolean (GLAPIENTRY * PFNGLISVERTEXARRAYAPPLEPROC) (GLuint array);
-
-#define glBindVertexArrayAPPLE GLEW_GET_FUN(__glewBindVertexArrayAPPLE)
-#define glDeleteVertexArraysAPPLE GLEW_GET_FUN(__glewDeleteVertexArraysAPPLE)
-#define glGenVertexArraysAPPLE GLEW_GET_FUN(__glewGenVertexArraysAPPLE)
-#define glIsVertexArrayAPPLE GLEW_GET_FUN(__glewIsVertexArrayAPPLE)
-
-#define GLEW_APPLE_vertex_array_object GLEW_GET_VAR(__GLEW_APPLE_vertex_array_object)
-
-#endif /* GL_APPLE_vertex_array_object */
-
-/* ---------------------- GL_APPLE_vertex_array_range ---------------------- */
-
-#ifndef GL_APPLE_vertex_array_range
-#define GL_APPLE_vertex_array_range 1
-
-#define GL_VERTEX_ARRAY_RANGE_APPLE 0x851D
-#define GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE 0x851E
-#define GL_VERTEX_ARRAY_STORAGE_HINT_APPLE 0x851F
-#define GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_APPLE 0x8520
-#define GL_VERTEX_ARRAY_RANGE_POINTER_APPLE 0x8521
-#define GL_STORAGE_CLIENT_APPLE 0x85B4
-#define GL_STORAGE_CACHED_APPLE 0x85BE
-#define GL_STORAGE_SHARED_APPLE 0x85BF
-
-typedef void (GLAPIENTRY * PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC) (GLsizei length, void *pointer);
-typedef void (GLAPIENTRY * PFNGLVERTEXARRAYPARAMETERIAPPLEPROC) (GLenum pname, GLint param);
-typedef void (GLAPIENTRY * PFNGLVERTEXARRAYRANGEAPPLEPROC) (GLsizei length, void *pointer);
-
-#define glFlushVertexArrayRangeAPPLE GLEW_GET_FUN(__glewFlushVertexArrayRangeAPPLE)
-#define glVertexArrayParameteriAPPLE GLEW_GET_FUN(__glewVertexArrayParameteriAPPLE)
-#define glVertexArrayRangeAPPLE GLEW_GET_FUN(__glewVertexArrayRangeAPPLE)
-
-#define GLEW_APPLE_vertex_array_range GLEW_GET_VAR(__GLEW_APPLE_vertex_array_range)
-
-#endif /* GL_APPLE_vertex_array_range */
-
-/* ------------------- GL_APPLE_vertex_program_evaluators ------------------ */
-
-#ifndef GL_APPLE_vertex_program_evaluators
-#define GL_APPLE_vertex_program_evaluators 1
-
-#define GL_VERTEX_ATTRIB_MAP1_APPLE 0x8A00
-#define GL_VERTEX_ATTRIB_MAP2_APPLE 0x8A01
-#define GL_VERTEX_ATTRIB_MAP1_SIZE_APPLE 0x8A02
-#define GL_VERTEX_ATTRIB_MAP1_COEFF_APPLE 0x8A03
-#define GL_VERTEX_ATTRIB_MAP1_ORDER_APPLE 0x8A04
-#define GL_VERTEX_ATTRIB_MAP1_DOMAIN_APPLE 0x8A05
-#define GL_VERTEX_ATTRIB_MAP2_SIZE_APPLE 0x8A06
-#define GL_VERTEX_ATTRIB_MAP2_COEFF_APPLE 0x8A07
-#define GL_VERTEX_ATTRIB_MAP2_ORDER_APPLE 0x8A08
-#define GL_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE 0x8A09
-
-typedef void (GLAPIENTRY * PFNGLDISABLEVERTEXATTRIBAPPLEPROC) (GLuint index, GLenum pname);
-typedef void (GLAPIENTRY * PFNGLENABLEVERTEXATTRIBAPPLEPROC) (GLuint index, GLenum pname);
-typedef GLboolean (GLAPIENTRY * PFNGLISVERTEXATTRIBENABLEDAPPLEPROC) (GLuint index, GLenum pname);
-typedef void (GLAPIENTRY * PFNGLMAPVERTEXATTRIB1DAPPLEPROC) (GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble* points);
-typedef void (GLAPIENTRY * PFNGLMAPVERTEXATTRIB1FAPPLEPROC) (GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat* points);
-typedef void (GLAPIENTRY * PFNGLMAPVERTEXATTRIB2DAPPLEPROC) (GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble* points);
-typedef void (GLAPIENTRY * PFNGLMAPVERTEXATTRIB2FAPPLEPROC) (GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat* points);
-
-#define glDisableVertexAttribAPPLE GLEW_GET_FUN(__glewDisableVertexAttribAPPLE)
-#define glEnableVertexAttribAPPLE GLEW_GET_FUN(__glewEnableVertexAttribAPPLE)
-#define glIsVertexAttribEnabledAPPLE GLEW_GET_FUN(__glewIsVertexAttribEnabledAPPLE)
-#define glMapVertexAttrib1dAPPLE GLEW_GET_FUN(__glewMapVertexAttrib1dAPPLE)
-#define glMapVertexAttrib1fAPPLE GLEW_GET_FUN(__glewMapVertexAttrib1fAPPLE)
-#define glMapVertexAttrib2dAPPLE GLEW_GET_FUN(__glewMapVertexAttrib2dAPPLE)
-#define glMapVertexAttrib2fAPPLE GLEW_GET_FUN(__glewMapVertexAttrib2fAPPLE)
-
-#define GLEW_APPLE_vertex_program_evaluators GLEW_GET_VAR(__GLEW_APPLE_vertex_program_evaluators)
-
-#endif /* GL_APPLE_vertex_program_evaluators */
-
-/* --------------------------- GL_APPLE_ycbcr_422 -------------------------- */
-
-#ifndef GL_APPLE_ycbcr_422
-#define GL_APPLE_ycbcr_422 1
-
-#define GL_YCBCR_422_APPLE 0x85B9
-
-#define GLEW_APPLE_ycbcr_422 GLEW_GET_VAR(__GLEW_APPLE_ycbcr_422)
-
-#endif /* GL_APPLE_ycbcr_422 */
-
-/* ------------------------ GL_ARB_ES2_compatibility ----------------------- */
-
-#ifndef GL_ARB_ES2_compatibility
-#define GL_ARB_ES2_compatibility 1
-
-#define GL_FIXED 0x140C
-#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A
-#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B
-#define GL_RGB565 0x8D62
-#define GL_LOW_FLOAT 0x8DF0
-#define GL_MEDIUM_FLOAT 0x8DF1
-#define GL_HIGH_FLOAT 0x8DF2
-#define GL_LOW_INT 0x8DF3
-#define GL_MEDIUM_INT 0x8DF4
-#define GL_HIGH_INT 0x8DF5
-#define GL_SHADER_BINARY_FORMATS 0x8DF8
-#define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9
-#define GL_SHADER_COMPILER 0x8DFA
-#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB
-#define GL_MAX_VARYING_VECTORS 0x8DFC
-#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD
-
-typedef int GLfixed;
-
-typedef void (GLAPIENTRY * PFNGLCLEARDEPTHFPROC) (GLclampf d);
-typedef void (GLAPIENTRY * PFNGLDEPTHRANGEFPROC) (GLclampf n, GLclampf f);
-typedef void (GLAPIENTRY * PFNGLGETSHADERPRECISIONFORMATPROC) (GLenum shadertype, GLenum precisiontype, GLint* range, GLint *precision);
-typedef void (GLAPIENTRY * PFNGLRELEASESHADERCOMPILERPROC) (void);
-typedef void (GLAPIENTRY * PFNGLSHADERBINARYPROC) (GLsizei count, const GLuint* shaders, GLenum binaryformat, const void*binary, GLsizei length);
-
-#define glClearDepthf GLEW_GET_FUN(__glewClearDepthf)
-#define glDepthRangef GLEW_GET_FUN(__glewDepthRangef)
-#define glGetShaderPrecisionFormat GLEW_GET_FUN(__glewGetShaderPrecisionFormat)
-#define glReleaseShaderCompiler GLEW_GET_FUN(__glewReleaseShaderCompiler)
-#define glShaderBinary GLEW_GET_FUN(__glewShaderBinary)
-
-#define GLEW_ARB_ES2_compatibility GLEW_GET_VAR(__GLEW_ARB_ES2_compatibility)
-
-#endif /* GL_ARB_ES2_compatibility */
-
-/* ----------------------- GL_ARB_ES3_1_compatibility ---------------------- */
-
-#ifndef GL_ARB_ES3_1_compatibility
-#define GL_ARB_ES3_1_compatibility 1
-
-typedef void (GLAPIENTRY * PFNGLMEMORYBARRIERBYREGIONPROC) (GLbitfield barriers);
-
-#define glMemoryBarrierByRegion GLEW_GET_FUN(__glewMemoryBarrierByRegion)
-
-#define GLEW_ARB_ES3_1_compatibility GLEW_GET_VAR(__GLEW_ARB_ES3_1_compatibility)
-
-#endif /* GL_ARB_ES3_1_compatibility */
-
-/* ----------------------- GL_ARB_ES3_2_compatibility ---------------------- */
-
-#ifndef GL_ARB_ES3_2_compatibility
-#define GL_ARB_ES3_2_compatibility 1
-
-#define GL_PRIMITIVE_BOUNDING_BOX_ARB 0x92BE
-#define GL_MULTISAMPLE_LINE_WIDTH_RANGE_ARB 0x9381
-#define GL_MULTISAMPLE_LINE_WIDTH_GRANULARITY_ARB 0x9382
-
-typedef void (GLAPIENTRY * PFNGLPRIMITIVEBOUNDINGBOXARBPROC) (GLfloat minX, GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW);
-
-#define glPrimitiveBoundingBoxARB GLEW_GET_FUN(__glewPrimitiveBoundingBoxARB)
-
-#define GLEW_ARB_ES3_2_compatibility GLEW_GET_VAR(__GLEW_ARB_ES3_2_compatibility)
-
-#endif /* GL_ARB_ES3_2_compatibility */
-
-/* ------------------------ GL_ARB_ES3_compatibility ----------------------- */
-
-#ifndef GL_ARB_ES3_compatibility
-#define GL_ARB_ES3_compatibility 1
-
-#define GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF
-#define GL_PRIMITIVE_RESTART_FIXED_INDEX 0x8D69
-#define GL_ANY_SAMPLES_PASSED_CONSERVATIVE 0x8D6A
-#define GL_MAX_ELEMENT_INDEX 0x8D6B
-#define GL_COMPRESSED_R11_EAC 0x9270
-#define GL_COMPRESSED_SIGNED_R11_EAC 0x9271
-#define GL_COMPRESSED_RG11_EAC 0x9272
-#define GL_COMPRESSED_SIGNED_RG11_EAC 0x9273
-#define GL_COMPRESSED_RGB8_ETC2 0x9274
-#define GL_COMPRESSED_SRGB8_ETC2 0x9275
-#define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276
-#define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9277
-#define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278
-#define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC 0x9279
-
-#define GLEW_ARB_ES3_compatibility GLEW_GET_VAR(__GLEW_ARB_ES3_compatibility)
-
-#endif /* GL_ARB_ES3_compatibility */
-
-/* ------------------------ GL_ARB_arrays_of_arrays ------------------------ */
-
-#ifndef GL_ARB_arrays_of_arrays
-#define GL_ARB_arrays_of_arrays 1
-
-#define GLEW_ARB_arrays_of_arrays GLEW_GET_VAR(__GLEW_ARB_arrays_of_arrays)
-
-#endif /* GL_ARB_arrays_of_arrays */
-
-/* -------------------------- GL_ARB_base_instance ------------------------- */
-
-#ifndef GL_ARB_base_instance
-#define GL_ARB_base_instance 1
-
-typedef void (GLAPIENTRY * PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC) (GLenum mode, GLint first, GLsizei count, GLsizei primcount, GLuint baseinstance);
-typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount, GLuint baseinstance);
-typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount, GLint basevertex, GLuint baseinstance);
-
-#define glDrawArraysInstancedBaseInstance GLEW_GET_FUN(__glewDrawArraysInstancedBaseInstance)
-#define glDrawElementsInstancedBaseInstance GLEW_GET_FUN(__glewDrawElementsInstancedBaseInstance)
-#define glDrawElementsInstancedBaseVertexBaseInstance GLEW_GET_FUN(__glewDrawElementsInstancedBaseVertexBaseInstance)
-
-#define GLEW_ARB_base_instance GLEW_GET_VAR(__GLEW_ARB_base_instance)
-
-#endif /* GL_ARB_base_instance */
-
-/* ------------------------ GL_ARB_bindless_texture ------------------------ */
-
-#ifndef GL_ARB_bindless_texture
-#define GL_ARB_bindless_texture 1
-
-#define GL_UNSIGNED_INT64_ARB 0x140F
-
-typedef GLuint64 (GLAPIENTRY * PFNGLGETIMAGEHANDLEARBPROC) (GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum format);
-typedef GLuint64 (GLAPIENTRY * PFNGLGETTEXTUREHANDLEARBPROC) (GLuint texture);
-typedef GLuint64 (GLAPIENTRY * PFNGLGETTEXTURESAMPLERHANDLEARBPROC) (GLuint texture, GLuint sampler);
-typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBLUI64VARBPROC) (GLuint index, GLenum pname, GLuint64EXT* params);
-typedef GLboolean (GLAPIENTRY * PFNGLISIMAGEHANDLERESIDENTARBPROC) (GLuint64 handle);
-typedef GLboolean (GLAPIENTRY * PFNGLISTEXTUREHANDLERESIDENTARBPROC) (GLuint64 handle);
-typedef void (GLAPIENTRY * PFNGLMAKEIMAGEHANDLENONRESIDENTARBPROC) (GLuint64 handle);
-typedef void (GLAPIENTRY * PFNGLMAKEIMAGEHANDLERESIDENTARBPROC) (GLuint64 handle, GLenum access);
-typedef void (GLAPIENTRY * PFNGLMAKETEXTUREHANDLENONRESIDENTARBPROC) (GLuint64 handle);
-typedef void (GLAPIENTRY * PFNGLMAKETEXTUREHANDLERESIDENTARBPROC) (GLuint64 handle);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMHANDLEUI64ARBPROC) (GLuint program, GLint location, GLuint64 value);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMHANDLEUI64VARBPROC) (GLuint program, GLint location, GLsizei count, const GLuint64* values);
-typedef void (GLAPIENTRY * PFNGLUNIFORMHANDLEUI64ARBPROC) (GLint location, GLuint64 value);
-typedef void (GLAPIENTRY * PFNGLUNIFORMHANDLEUI64VARBPROC) (GLint location, GLsizei count, const GLuint64* value);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL1UI64ARBPROC) (GLuint index, GLuint64EXT x);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL1UI64VARBPROC) (GLuint index, const GLuint64EXT* v);
-
-#define glGetImageHandleARB GLEW_GET_FUN(__glewGetImageHandleARB)
-#define glGetTextureHandleARB GLEW_GET_FUN(__glewGetTextureHandleARB)
-#define glGetTextureSamplerHandleARB GLEW_GET_FUN(__glewGetTextureSamplerHandleARB)
-#define glGetVertexAttribLui64vARB GLEW_GET_FUN(__glewGetVertexAttribLui64vARB)
-#define glIsImageHandleResidentARB GLEW_GET_FUN(__glewIsImageHandleResidentARB)
-#define glIsTextureHandleResidentARB GLEW_GET_FUN(__glewIsTextureHandleResidentARB)
-#define glMakeImageHandleNonResidentARB GLEW_GET_FUN(__glewMakeImageHandleNonResidentARB)
-#define glMakeImageHandleResidentARB GLEW_GET_FUN(__glewMakeImageHandleResidentARB)
-#define glMakeTextureHandleNonResidentARB GLEW_GET_FUN(__glewMakeTextureHandleNonResidentARB)
-#define glMakeTextureHandleResidentARB GLEW_GET_FUN(__glewMakeTextureHandleResidentARB)
-#define glProgramUniformHandleui64ARB GLEW_GET_FUN(__glewProgramUniformHandleui64ARB)
-#define glProgramUniformHandleui64vARB GLEW_GET_FUN(__glewProgramUniformHandleui64vARB)
-#define glUniformHandleui64ARB GLEW_GET_FUN(__glewUniformHandleui64ARB)
-#define glUniformHandleui64vARB GLEW_GET_FUN(__glewUniformHandleui64vARB)
-#define glVertexAttribL1ui64ARB GLEW_GET_FUN(__glewVertexAttribL1ui64ARB)
-#define glVertexAttribL1ui64vARB GLEW_GET_FUN(__glewVertexAttribL1ui64vARB)
-
-#define GLEW_ARB_bindless_texture GLEW_GET_VAR(__GLEW_ARB_bindless_texture)
-
-#endif /* GL_ARB_bindless_texture */
-
-/* ----------------------- GL_ARB_blend_func_extended ---------------------- */
-
-#ifndef GL_ARB_blend_func_extended
-#define GL_ARB_blend_func_extended 1
-
-#define GL_SRC1_COLOR 0x88F9
-#define GL_ONE_MINUS_SRC1_COLOR 0x88FA
-#define GL_ONE_MINUS_SRC1_ALPHA 0x88FB
-#define GL_MAX_DUAL_SOURCE_DRAW_BUFFERS 0x88FC
-
-typedef void (GLAPIENTRY * PFNGLBINDFRAGDATALOCATIONINDEXEDPROC) (GLuint program, GLuint colorNumber, GLuint index, const GLchar * name);
-typedef GLint (GLAPIENTRY * PFNGLGETFRAGDATAINDEXPROC) (GLuint program, const GLchar * name);
-
-#define glBindFragDataLocationIndexed GLEW_GET_FUN(__glewBindFragDataLocationIndexed)
-#define glGetFragDataIndex GLEW_GET_FUN(__glewGetFragDataIndex)
-
-#define GLEW_ARB_blend_func_extended GLEW_GET_VAR(__GLEW_ARB_blend_func_extended)
-
-#endif /* GL_ARB_blend_func_extended */
-
-/* ------------------------- GL_ARB_buffer_storage ------------------------- */
-
-#ifndef GL_ARB_buffer_storage
-#define GL_ARB_buffer_storage 1
-
-#define GL_MAP_READ_BIT 0x0001
-#define GL_MAP_WRITE_BIT 0x0002
-#define GL_MAP_PERSISTENT_BIT 0x00000040
-#define GL_MAP_COHERENT_BIT 0x00000080
-#define GL_DYNAMIC_STORAGE_BIT 0x0100
-#define GL_CLIENT_STORAGE_BIT 0x0200
-#define GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT 0x00004000
-#define GL_BUFFER_IMMUTABLE_STORAGE 0x821F
-#define GL_BUFFER_STORAGE_FLAGS 0x8220
-
-typedef void (GLAPIENTRY * PFNGLBUFFERSTORAGEPROC) (GLenum target, GLsizeiptr size, const void *data, GLbitfield flags);
-typedef void (GLAPIENTRY * PFNGLNAMEDBUFFERSTORAGEEXTPROC) (GLuint buffer, GLsizeiptr size, const void *data, GLbitfield flags);
-
-#define glBufferStorage GLEW_GET_FUN(__glewBufferStorage)
-#define glNamedBufferStorageEXT GLEW_GET_FUN(__glewNamedBufferStorageEXT)
-
-#define GLEW_ARB_buffer_storage GLEW_GET_VAR(__GLEW_ARB_buffer_storage)
-
-#endif /* GL_ARB_buffer_storage */
-
-/* ---------------------------- GL_ARB_cl_event ---------------------------- */
-
-#ifndef GL_ARB_cl_event
-#define GL_ARB_cl_event 1
-
-#define GL_SYNC_CL_EVENT_ARB 0x8240
-#define GL_SYNC_CL_EVENT_COMPLETE_ARB 0x8241
-
-typedef struct _cl_context *cl_context;
-typedef struct _cl_event *cl_event;
-
-typedef GLsync (GLAPIENTRY * PFNGLCREATESYNCFROMCLEVENTARBPROC) (cl_context context, cl_event event, GLbitfield flags);
-
-#define glCreateSyncFromCLeventARB GLEW_GET_FUN(__glewCreateSyncFromCLeventARB)
-
-#define GLEW_ARB_cl_event GLEW_GET_VAR(__GLEW_ARB_cl_event)
-
-#endif /* GL_ARB_cl_event */
-
-/* ----------------------- GL_ARB_clear_buffer_object ---------------------- */
-
-#ifndef GL_ARB_clear_buffer_object
-#define GL_ARB_clear_buffer_object 1
-
-typedef void (GLAPIENTRY * PFNGLCLEARBUFFERDATAPROC) (GLenum target, GLenum internalformat, GLenum format, GLenum type, const void *data);
-typedef void (GLAPIENTRY * PFNGLCLEARBUFFERSUBDATAPROC) (GLenum target, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data);
-typedef void (GLAPIENTRY * PFNGLCLEARNAMEDBUFFERDATAEXTPROC) (GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const void *data);
-typedef void (GLAPIENTRY * PFNGLCLEARNAMEDBUFFERSUBDATAEXTPROC) (GLuint buffer, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data);
-
-#define glClearBufferData GLEW_GET_FUN(__glewClearBufferData)
-#define glClearBufferSubData GLEW_GET_FUN(__glewClearBufferSubData)
-#define glClearNamedBufferDataEXT GLEW_GET_FUN(__glewClearNamedBufferDataEXT)
-#define glClearNamedBufferSubDataEXT GLEW_GET_FUN(__glewClearNamedBufferSubDataEXT)
-
-#define GLEW_ARB_clear_buffer_object GLEW_GET_VAR(__GLEW_ARB_clear_buffer_object)
-
-#endif /* GL_ARB_clear_buffer_object */
-
-/* -------------------------- GL_ARB_clear_texture ------------------------- */
-
-#ifndef GL_ARB_clear_texture
-#define GL_ARB_clear_texture 1
-
-#define GL_CLEAR_TEXTURE 0x9365
-
-typedef void (GLAPIENTRY * PFNGLCLEARTEXIMAGEPROC) (GLuint texture, GLint level, GLenum format, GLenum type, const void *data);
-typedef void (GLAPIENTRY * PFNGLCLEARTEXSUBIMAGEPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *data);
-
-#define glClearTexImage GLEW_GET_FUN(__glewClearTexImage)
-#define glClearTexSubImage GLEW_GET_FUN(__glewClearTexSubImage)
-
-#define GLEW_ARB_clear_texture GLEW_GET_VAR(__GLEW_ARB_clear_texture)
-
-#endif /* GL_ARB_clear_texture */
-
-/* -------------------------- GL_ARB_clip_control -------------------------- */
-
-#ifndef GL_ARB_clip_control
-#define GL_ARB_clip_control 1
-
-#define GL_LOWER_LEFT 0x8CA1
-#define GL_UPPER_LEFT 0x8CA2
-#define GL_CLIP_ORIGIN 0x935C
-#define GL_CLIP_DEPTH_MODE 0x935D
-#define GL_NEGATIVE_ONE_TO_ONE 0x935E
-#define GL_ZERO_TO_ONE 0x935F
-
-typedef void (GLAPIENTRY * PFNGLCLIPCONTROLPROC) (GLenum origin, GLenum depth);
-
-#define glClipControl GLEW_GET_FUN(__glewClipControl)
-
-#define GLEW_ARB_clip_control GLEW_GET_VAR(__GLEW_ARB_clip_control)
-
-#endif /* GL_ARB_clip_control */
-
-/* ----------------------- GL_ARB_color_buffer_float ----------------------- */
-
-#ifndef GL_ARB_color_buffer_float
-#define GL_ARB_color_buffer_float 1
-
-#define GL_RGBA_FLOAT_MODE_ARB 0x8820
-#define GL_CLAMP_VERTEX_COLOR_ARB 0x891A
-#define GL_CLAMP_FRAGMENT_COLOR_ARB 0x891B
-#define GL_CLAMP_READ_COLOR_ARB 0x891C
-#define GL_FIXED_ONLY_ARB 0x891D
-
-typedef void (GLAPIENTRY * PFNGLCLAMPCOLORARBPROC) (GLenum target, GLenum clamp);
-
-#define glClampColorARB GLEW_GET_FUN(__glewClampColorARB)
-
-#define GLEW_ARB_color_buffer_float GLEW_GET_VAR(__GLEW_ARB_color_buffer_float)
-
-#endif /* GL_ARB_color_buffer_float */
-
-/* -------------------------- GL_ARB_compatibility ------------------------- */
-
-#ifndef GL_ARB_compatibility
-#define GL_ARB_compatibility 1
-
-#define GLEW_ARB_compatibility GLEW_GET_VAR(__GLEW_ARB_compatibility)
-
-#endif /* GL_ARB_compatibility */
-
-/* ---------------- GL_ARB_compressed_texture_pixel_storage ---------------- */
-
-#ifndef GL_ARB_compressed_texture_pixel_storage
-#define GL_ARB_compressed_texture_pixel_storage 1
-
-#define GL_UNPACK_COMPRESSED_BLOCK_WIDTH 0x9127
-#define GL_UNPACK_COMPRESSED_BLOCK_HEIGHT 0x9128
-#define GL_UNPACK_COMPRESSED_BLOCK_DEPTH 0x9129
-#define GL_UNPACK_COMPRESSED_BLOCK_SIZE 0x912A
-#define GL_PACK_COMPRESSED_BLOCK_WIDTH 0x912B
-#define GL_PACK_COMPRESSED_BLOCK_HEIGHT 0x912C
-#define GL_PACK_COMPRESSED_BLOCK_DEPTH 0x912D
-#define GL_PACK_COMPRESSED_BLOCK_SIZE 0x912E
-
-#define GLEW_ARB_compressed_texture_pixel_storage GLEW_GET_VAR(__GLEW_ARB_compressed_texture_pixel_storage)
-
-#endif /* GL_ARB_compressed_texture_pixel_storage */
-
-/* ------------------------- GL_ARB_compute_shader ------------------------- */
-
-#ifndef GL_ARB_compute_shader
-#define GL_ARB_compute_shader 1
-
-#define GL_COMPUTE_SHADER_BIT 0x00000020
-#define GL_MAX_COMPUTE_SHARED_MEMORY_SIZE 0x8262
-#define GL_MAX_COMPUTE_UNIFORM_COMPONENTS 0x8263
-#define GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS 0x8264
-#define GL_MAX_COMPUTE_ATOMIC_COUNTERS 0x8265
-#define GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS 0x8266
-#define GL_COMPUTE_WORK_GROUP_SIZE 0x8267
-#define GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS 0x90EB
-#define GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER 0x90EC
-#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER 0x90ED
-#define GL_DISPATCH_INDIRECT_BUFFER 0x90EE
-#define GL_DISPATCH_INDIRECT_BUFFER_BINDING 0x90EF
-#define GL_COMPUTE_SHADER 0x91B9
-#define GL_MAX_COMPUTE_UNIFORM_BLOCKS 0x91BB
-#define GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS 0x91BC
-#define GL_MAX_COMPUTE_IMAGE_UNIFORMS 0x91BD
-#define GL_MAX_COMPUTE_WORK_GROUP_COUNT 0x91BE
-#define GL_MAX_COMPUTE_WORK_GROUP_SIZE 0x91BF
-
-typedef void (GLAPIENTRY * PFNGLDISPATCHCOMPUTEPROC) (GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z);
-typedef void (GLAPIENTRY * PFNGLDISPATCHCOMPUTEINDIRECTPROC) (GLintptr indirect);
-
-#define glDispatchCompute GLEW_GET_FUN(__glewDispatchCompute)
-#define glDispatchComputeIndirect GLEW_GET_FUN(__glewDispatchComputeIndirect)
-
-#define GLEW_ARB_compute_shader GLEW_GET_VAR(__GLEW_ARB_compute_shader)
-
-#endif /* GL_ARB_compute_shader */
-
-/* ------------------- GL_ARB_compute_variable_group_size ------------------ */
-
-#ifndef GL_ARB_compute_variable_group_size
-#define GL_ARB_compute_variable_group_size 1
-
-#define GL_MAX_COMPUTE_FIXED_GROUP_INVOCATIONS_ARB 0x90EB
-#define GL_MAX_COMPUTE_FIXED_GROUP_SIZE_ARB 0x91BF
-#define GL_MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_ARB 0x9344
-#define GL_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB 0x9345
-
-typedef void (GLAPIENTRY * PFNGLDISPATCHCOMPUTEGROUPSIZEARBPROC) (GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z, GLuint group_size_x, GLuint group_size_y, GLuint group_size_z);
-
-#define glDispatchComputeGroupSizeARB GLEW_GET_FUN(__glewDispatchComputeGroupSizeARB)
-
-#define GLEW_ARB_compute_variable_group_size GLEW_GET_VAR(__GLEW_ARB_compute_variable_group_size)
-
-#endif /* GL_ARB_compute_variable_group_size */
-
-/* ------------------- GL_ARB_conditional_render_inverted ------------------ */
-
-#ifndef GL_ARB_conditional_render_inverted
-#define GL_ARB_conditional_render_inverted 1
-
-#define GL_QUERY_WAIT_INVERTED 0x8E17
-#define GL_QUERY_NO_WAIT_INVERTED 0x8E18
-#define GL_QUERY_BY_REGION_WAIT_INVERTED 0x8E19
-#define GL_QUERY_BY_REGION_NO_WAIT_INVERTED 0x8E1A
-
-#define GLEW_ARB_conditional_render_inverted GLEW_GET_VAR(__GLEW_ARB_conditional_render_inverted)
-
-#endif /* GL_ARB_conditional_render_inverted */
-
-/* ----------------------- GL_ARB_conservative_depth ----------------------- */
-
-#ifndef GL_ARB_conservative_depth
-#define GL_ARB_conservative_depth 1
-
-#define GLEW_ARB_conservative_depth GLEW_GET_VAR(__GLEW_ARB_conservative_depth)
-
-#endif /* GL_ARB_conservative_depth */
-
-/* --------------------------- GL_ARB_copy_buffer -------------------------- */
-
-#ifndef GL_ARB_copy_buffer
-#define GL_ARB_copy_buffer 1
-
-#define GL_COPY_READ_BUFFER 0x8F36
-#define GL_COPY_WRITE_BUFFER 0x8F37
-
-typedef void (GLAPIENTRY * PFNGLCOPYBUFFERSUBDATAPROC) (GLenum readtarget, GLenum writetarget, GLintptr readoffset, GLintptr writeoffset, GLsizeiptr size);
-
-#define glCopyBufferSubData GLEW_GET_FUN(__glewCopyBufferSubData)
-
-#define GLEW_ARB_copy_buffer GLEW_GET_VAR(__GLEW_ARB_copy_buffer)
-
-#endif /* GL_ARB_copy_buffer */
-
-/* --------------------------- GL_ARB_copy_image --------------------------- */
-
-#ifndef GL_ARB_copy_image
-#define GL_ARB_copy_image 1
-
-typedef void (GLAPIENTRY * PFNGLCOPYIMAGESUBDATAPROC) (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth);
-
-#define glCopyImageSubData GLEW_GET_FUN(__glewCopyImageSubData)
-
-#define GLEW_ARB_copy_image GLEW_GET_VAR(__GLEW_ARB_copy_image)
-
-#endif /* GL_ARB_copy_image */
-
-/* -------------------------- GL_ARB_cull_distance ------------------------- */
-
-#ifndef GL_ARB_cull_distance
-#define GL_ARB_cull_distance 1
-
-#define GL_MAX_CULL_DISTANCES 0x82F9
-#define GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES 0x82FA
-
-#define GLEW_ARB_cull_distance GLEW_GET_VAR(__GLEW_ARB_cull_distance)
-
-#endif /* GL_ARB_cull_distance */
-
-/* -------------------------- GL_ARB_debug_output -------------------------- */
-
-#ifndef GL_ARB_debug_output
-#define GL_ARB_debug_output 1
-
-#define GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB 0x8242
-#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB 0x8243
-#define GL_DEBUG_CALLBACK_FUNCTION_ARB 0x8244
-#define GL_DEBUG_CALLBACK_USER_PARAM_ARB 0x8245
-#define GL_DEBUG_SOURCE_API_ARB 0x8246
-#define GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB 0x8247
-#define GL_DEBUG_SOURCE_SHADER_COMPILER_ARB 0x8248
-#define GL_DEBUG_SOURCE_THIRD_PARTY_ARB 0x8249
-#define GL_DEBUG_SOURCE_APPLICATION_ARB 0x824A
-#define GL_DEBUG_SOURCE_OTHER_ARB 0x824B
-#define GL_DEBUG_TYPE_ERROR_ARB 0x824C
-#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB 0x824D
-#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB 0x824E
-#define GL_DEBUG_TYPE_PORTABILITY_ARB 0x824F
-#define GL_DEBUG_TYPE_PERFORMANCE_ARB 0x8250
-#define GL_DEBUG_TYPE_OTHER_ARB 0x8251
-#define GL_MAX_DEBUG_MESSAGE_LENGTH_ARB 0x9143
-#define GL_MAX_DEBUG_LOGGED_MESSAGES_ARB 0x9144
-#define GL_DEBUG_LOGGED_MESSAGES_ARB 0x9145
-#define GL_DEBUG_SEVERITY_HIGH_ARB 0x9146
-#define GL_DEBUG_SEVERITY_MEDIUM_ARB 0x9147
-#define GL_DEBUG_SEVERITY_LOW_ARB 0x9148
-
-typedef void (GLAPIENTRY *GLDEBUGPROCARB)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar* message, const void* userParam);
-
-typedef void (GLAPIENTRY * PFNGLDEBUGMESSAGECALLBACKARBPROC) (GLDEBUGPROCARB callback, const void *userParam);
-typedef void (GLAPIENTRY * PFNGLDEBUGMESSAGECONTROLARBPROC) (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint* ids, GLboolean enabled);
-typedef void (GLAPIENTRY * PFNGLDEBUGMESSAGEINSERTARBPROC) (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar* buf);
-typedef GLuint (GLAPIENTRY * PFNGLGETDEBUGMESSAGELOGARBPROC) (GLuint count, GLsizei bufSize, GLenum* sources, GLenum* types, GLuint* ids, GLenum* severities, GLsizei* lengths, GLchar* messageLog);
-
-#define glDebugMessageCallbackARB GLEW_GET_FUN(__glewDebugMessageCallbackARB)
-#define glDebugMessageControlARB GLEW_GET_FUN(__glewDebugMessageControlARB)
-#define glDebugMessageInsertARB GLEW_GET_FUN(__glewDebugMessageInsertARB)
-#define glGetDebugMessageLogARB GLEW_GET_FUN(__glewGetDebugMessageLogARB)
-
-#define GLEW_ARB_debug_output GLEW_GET_VAR(__GLEW_ARB_debug_output)
-
-#endif /* GL_ARB_debug_output */
-
-/* ----------------------- GL_ARB_depth_buffer_float ----------------------- */
-
-#ifndef GL_ARB_depth_buffer_float
-#define GL_ARB_depth_buffer_float 1
-
-#define GL_DEPTH_COMPONENT32F 0x8CAC
-#define GL_DEPTH32F_STENCIL8 0x8CAD
-#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD
-
-#define GLEW_ARB_depth_buffer_float GLEW_GET_VAR(__GLEW_ARB_depth_buffer_float)
-
-#endif /* GL_ARB_depth_buffer_float */
-
-/* --------------------------- GL_ARB_depth_clamp -------------------------- */
-
-#ifndef GL_ARB_depth_clamp
-#define GL_ARB_depth_clamp 1
-
-#define GL_DEPTH_CLAMP 0x864F
-
-#define GLEW_ARB_depth_clamp GLEW_GET_VAR(__GLEW_ARB_depth_clamp)
-
-#endif /* GL_ARB_depth_clamp */
-
-/* -------------------------- GL_ARB_depth_texture ------------------------- */
-
-#ifndef GL_ARB_depth_texture
-#define GL_ARB_depth_texture 1
-
-#define GL_DEPTH_COMPONENT16_ARB 0x81A5
-#define GL_DEPTH_COMPONENT24_ARB 0x81A6
-#define GL_DEPTH_COMPONENT32_ARB 0x81A7
-#define GL_TEXTURE_DEPTH_SIZE_ARB 0x884A
-#define GL_DEPTH_TEXTURE_MODE_ARB 0x884B
-
-#define GLEW_ARB_depth_texture GLEW_GET_VAR(__GLEW_ARB_depth_texture)
-
-#endif /* GL_ARB_depth_texture */
-
-/* ----------------------- GL_ARB_derivative_control ----------------------- */
-
-#ifndef GL_ARB_derivative_control
-#define GL_ARB_derivative_control 1
-
-#define GLEW_ARB_derivative_control GLEW_GET_VAR(__GLEW_ARB_derivative_control)
-
-#endif /* GL_ARB_derivative_control */
-
-/* ----------------------- GL_ARB_direct_state_access ---------------------- */
-
-#ifndef GL_ARB_direct_state_access
-#define GL_ARB_direct_state_access 1
-
-#define GL_TEXTURE_TARGET 0x1006
-#define GL_QUERY_TARGET 0x82EA
-
-typedef void (GLAPIENTRY * PFNGLBINDTEXTUREUNITPROC) (GLuint unit, GLuint texture);
-typedef void (GLAPIENTRY * PFNGLBLITNAMEDFRAMEBUFFERPROC) (GLuint readFramebuffer, GLuint drawFramebuffer, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
-typedef GLenum (GLAPIENTRY * PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC) (GLuint framebuffer, GLenum target);
-typedef void (GLAPIENTRY * PFNGLCLEARNAMEDBUFFERDATAPROC) (GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const void *data);
-typedef void (GLAPIENTRY * PFNGLCLEARNAMEDBUFFERSUBDATAPROC) (GLuint buffer, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data);
-typedef void (GLAPIENTRY * PFNGLCLEARNAMEDFRAMEBUFFERFIPROC) (GLuint framebuffer, GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
-typedef void (GLAPIENTRY * PFNGLCLEARNAMEDFRAMEBUFFERFVPROC) (GLuint framebuffer, GLenum buffer, GLint drawbuffer, GLfloat* value);
-typedef void (GLAPIENTRY * PFNGLCLEARNAMEDFRAMEBUFFERIVPROC) (GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLint* value);
-typedef void (GLAPIENTRY * PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC) (GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLuint* value);
-typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC) (GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data);
-typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data);
-typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data);
-typedef void (GLAPIENTRY * PFNGLCOPYNAMEDBUFFERSUBDATAPROC) (GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
-typedef void (GLAPIENTRY * PFNGLCOPYTEXTURESUBIMAGE1DPROC) (GLuint texture, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
-typedef void (GLAPIENTRY * PFNGLCOPYTEXTURESUBIMAGE2DPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
-typedef void (GLAPIENTRY * PFNGLCOPYTEXTURESUBIMAGE3DPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
-typedef void (GLAPIENTRY * PFNGLCREATEBUFFERSPROC) (GLsizei n, GLuint* buffers);
-typedef void (GLAPIENTRY * PFNGLCREATEFRAMEBUFFERSPROC) (GLsizei n, GLuint* framebuffers);
-typedef void (GLAPIENTRY * PFNGLCREATEPROGRAMPIPELINESPROC) (GLsizei n, GLuint* pipelines);
-typedef void (GLAPIENTRY * PFNGLCREATEQUERIESPROC) (GLenum target, GLsizei n, GLuint* ids);
-typedef void (GLAPIENTRY * PFNGLCREATERENDERBUFFERSPROC) (GLsizei n, GLuint* renderbuffers);
-typedef void (GLAPIENTRY * PFNGLCREATESAMPLERSPROC) (GLsizei n, GLuint* samplers);
-typedef void (GLAPIENTRY * PFNGLCREATETEXTURESPROC) (GLenum target, GLsizei n, GLuint* textures);
-typedef void (GLAPIENTRY * PFNGLCREATETRANSFORMFEEDBACKSPROC) (GLsizei n, GLuint* ids);
-typedef void (GLAPIENTRY * PFNGLCREATEVERTEXARRAYSPROC) (GLsizei n, GLuint* arrays);
-typedef void (GLAPIENTRY * PFNGLDISABLEVERTEXARRAYATTRIBPROC) (GLuint vaobj, GLuint index);
-typedef void (GLAPIENTRY * PFNGLENABLEVERTEXARRAYATTRIBPROC) (GLuint vaobj, GLuint index);
-typedef void (GLAPIENTRY * PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC) (GLuint buffer, GLintptr offset, GLsizeiptr length);
-typedef void (GLAPIENTRY * PFNGLGENERATETEXTUREMIPMAPPROC) (GLuint texture);
-typedef void (GLAPIENTRY * PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC) (GLuint texture, GLint level, GLsizei bufSize, void *pixels);
-typedef void (GLAPIENTRY * PFNGLGETNAMEDBUFFERPARAMETERI64VPROC) (GLuint buffer, GLenum pname, GLint64* params);
-typedef void (GLAPIENTRY * PFNGLGETNAMEDBUFFERPARAMETERIVPROC) (GLuint buffer, GLenum pname, GLint* params);
-typedef void (GLAPIENTRY * PFNGLGETNAMEDBUFFERPOINTERVPROC) (GLuint buffer, GLenum pname, void** params);
-typedef void (GLAPIENTRY * PFNGLGETNAMEDBUFFERSUBDATAPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, void *data);
-typedef void (GLAPIENTRY * PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC) (GLuint framebuffer, GLenum attachment, GLenum pname, GLint* params);
-typedef void (GLAPIENTRY * PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC) (GLuint framebuffer, GLenum pname, GLint* param);
-typedef void (GLAPIENTRY * PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC) (GLuint renderbuffer, GLenum pname, GLint* params);
-typedef void (GLAPIENTRY * PFNGLGETQUERYBUFFEROBJECTI64VPROC) (GLuint id,GLuint buffer,GLenum pname,GLintptr offset);
-typedef void (GLAPIENTRY * PFNGLGETQUERYBUFFEROBJECTIVPROC) (GLuint id,GLuint buffer,GLenum pname,GLintptr offset);
-typedef void (GLAPIENTRY * PFNGLGETQUERYBUFFEROBJECTUI64VPROC) (GLuint id,GLuint buffer,GLenum pname,GLintptr offset);
-typedef void (GLAPIENTRY * PFNGLGETQUERYBUFFEROBJECTUIVPROC) (GLuint id,GLuint buffer,GLenum pname,GLintptr offset);
-typedef void (GLAPIENTRY * PFNGLGETTEXTUREIMAGEPROC) (GLuint texture, GLint level, GLenum format, GLenum type, GLsizei bufSize, void *pixels);
-typedef void (GLAPIENTRY * PFNGLGETTEXTURELEVELPARAMETERFVPROC) (GLuint texture, GLint level, GLenum pname, GLfloat* params);
-typedef void (GLAPIENTRY * PFNGLGETTEXTURELEVELPARAMETERIVPROC) (GLuint texture, GLint level, GLenum pname, GLint* params);
-typedef void (GLAPIENTRY * PFNGLGETTEXTUREPARAMETERIIVPROC) (GLuint texture, GLenum pname, GLint* params);
-typedef void (GLAPIENTRY * PFNGLGETTEXTUREPARAMETERIUIVPROC) (GLuint texture, GLenum pname, GLuint* params);
-typedef void (GLAPIENTRY * PFNGLGETTEXTUREPARAMETERFVPROC) (GLuint texture, GLenum pname, GLfloat* params);
-typedef void (GLAPIENTRY * PFNGLGETTEXTUREPARAMETERIVPROC) (GLuint texture, GLenum pname, GLint* params);
-typedef void (GLAPIENTRY * PFNGLGETTRANSFORMFEEDBACKI64_VPROC) (GLuint xfb, GLenum pname, GLuint index, GLint64* param);
-typedef void (GLAPIENTRY * PFNGLGETTRANSFORMFEEDBACKI_VPROC) (GLuint xfb, GLenum pname, GLuint index, GLint* param);
-typedef void (GLAPIENTRY * PFNGLGETTRANSFORMFEEDBACKIVPROC) (GLuint xfb, GLenum pname, GLint* param);
-typedef void (GLAPIENTRY * PFNGLGETVERTEXARRAYINDEXED64IVPROC) (GLuint vaobj, GLuint index, GLenum pname, GLint64* param);
-typedef void (GLAPIENTRY * PFNGLGETVERTEXARRAYINDEXEDIVPROC) (GLuint vaobj, GLuint index, GLenum pname, GLint* param);
-typedef void (GLAPIENTRY * PFNGLGETVERTEXARRAYIVPROC) (GLuint vaobj, GLenum pname, GLint* param);
-typedef void (GLAPIENTRY * PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC) (GLuint framebuffer, GLsizei numAttachments, const GLenum* attachments);
-typedef void (GLAPIENTRY * PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC) (GLuint framebuffer, GLsizei numAttachments, const GLenum* attachments, GLint x, GLint y, GLsizei width, GLsizei height);
-typedef void * (GLAPIENTRY * PFNGLMAPNAMEDBUFFERPROC) (GLuint buffer, GLenum access);
-typedef void * (GLAPIENTRY * PFNGLMAPNAMEDBUFFERRANGEPROC) (GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access);
-typedef void (GLAPIENTRY * PFNGLNAMEDBUFFERDATAPROC) (GLuint buffer, GLsizeiptr size, const void *data, GLenum usage);
-typedef void (GLAPIENTRY * PFNGLNAMEDBUFFERSTORAGEPROC) (GLuint buffer, GLsizeiptr size, const void *data, GLbitfield flags);
-typedef void (GLAPIENTRY * PFNGLNAMEDBUFFERSUBDATAPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, const void *data);
-typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC) (GLuint framebuffer, GLenum mode);
-typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC) (GLuint framebuffer, GLsizei n, const GLenum* bufs);
-typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC) (GLuint framebuffer, GLenum pname, GLint param);
-typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC) (GLuint framebuffer, GLenum mode);
-typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC) (GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
-typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERTEXTUREPROC) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level);
-typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer);
-typedef void (GLAPIENTRY * PFNGLNAMEDRENDERBUFFERSTORAGEPROC) (GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height);
-typedef void (GLAPIENTRY * PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC) (GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
-typedef void (GLAPIENTRY * PFNGLTEXTUREBUFFERPROC) (GLuint texture, GLenum internalformat, GLuint buffer);
-typedef void (GLAPIENTRY * PFNGLTEXTUREBUFFERRANGEPROC) (GLuint texture, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size);
-typedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERIIVPROC) (GLuint texture, GLenum pname, const GLint* params);
-typedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERIUIVPROC) (GLuint texture, GLenum pname, const GLuint* params);
-typedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERFPROC) (GLuint texture, GLenum pname, GLfloat param);
-typedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERFVPROC) (GLuint texture, GLenum pname, const GLfloat* param);
-typedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERIPROC) (GLuint texture, GLenum pname, GLint param);
-typedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERIVPROC) (GLuint texture, GLenum pname, const GLint* param);
-typedef void (GLAPIENTRY * PFNGLTEXTURESTORAGE1DPROC) (GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width);
-typedef void (GLAPIENTRY * PFNGLTEXTURESTORAGE2DPROC) (GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
-typedef void (GLAPIENTRY * PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC) (GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
-typedef void (GLAPIENTRY * PFNGLTEXTURESTORAGE3DPROC) (GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
-typedef void (GLAPIENTRY * PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC) (GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);
-typedef void (GLAPIENTRY * PFNGLTEXTURESUBIMAGE1DPROC) (GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels);
-typedef void (GLAPIENTRY * PFNGLTEXTURESUBIMAGE2DPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels);
-typedef void (GLAPIENTRY * PFNGLTEXTURESUBIMAGE3DPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels);
-typedef void (GLAPIENTRY * PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC) (GLuint xfb, GLuint index, GLuint buffer);
-typedef void (GLAPIENTRY * PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC) (GLuint xfb, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
-typedef GLboolean (GLAPIENTRY * PFNGLUNMAPNAMEDBUFFERPROC) (GLuint buffer);
-typedef void (GLAPIENTRY * PFNGLVERTEXARRAYATTRIBBINDINGPROC) (GLuint vaobj, GLuint attribindex, GLuint bindingindex);
-typedef void (GLAPIENTRY * PFNGLVERTEXARRAYATTRIBFORMATPROC) (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset);
-typedef void (GLAPIENTRY * PFNGLVERTEXARRAYATTRIBIFORMATPROC) (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);
-typedef void (GLAPIENTRY * PFNGLVERTEXARRAYATTRIBLFORMATPROC) (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);
-typedef void (GLAPIENTRY * PFNGLVERTEXARRAYBINDINGDIVISORPROC) (GLuint vaobj, GLuint bindingindex, GLuint divisor);
-typedef void (GLAPIENTRY * PFNGLVERTEXARRAYELEMENTBUFFERPROC) (GLuint vaobj, GLuint buffer);
-typedef void (GLAPIENTRY * PFNGLVERTEXARRAYVERTEXBUFFERPROC) (GLuint vaobj, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride);
-typedef void (GLAPIENTRY * PFNGLVERTEXARRAYVERTEXBUFFERSPROC) (GLuint vaobj, GLuint first, GLsizei count, const GLuint* buffers, const GLintptr *offsets, const GLsizei *strides);
-
-#define glBindTextureUnit GLEW_GET_FUN(__glewBindTextureUnit)
-#define glBlitNamedFramebuffer GLEW_GET_FUN(__glewBlitNamedFramebuffer)
-#define glCheckNamedFramebufferStatus GLEW_GET_FUN(__glewCheckNamedFramebufferStatus)
-#define glClearNamedBufferData GLEW_GET_FUN(__glewClearNamedBufferData)
-#define glClearNamedBufferSubData GLEW_GET_FUN(__glewClearNamedBufferSubData)
-#define glClearNamedFramebufferfi GLEW_GET_FUN(__glewClearNamedFramebufferfi)
-#define glClearNamedFramebufferfv GLEW_GET_FUN(__glewClearNamedFramebufferfv)
-#define glClearNamedFramebufferiv GLEW_GET_FUN(__glewClearNamedFramebufferiv)
-#define glClearNamedFramebufferuiv GLEW_GET_FUN(__glewClearNamedFramebufferuiv)
-#define glCompressedTextureSubImage1D GLEW_GET_FUN(__glewCompressedTextureSubImage1D)
-#define glCompressedTextureSubImage2D GLEW_GET_FUN(__glewCompressedTextureSubImage2D)
-#define glCompressedTextureSubImage3D GLEW_GET_FUN(__glewCompressedTextureSubImage3D)
-#define glCopyNamedBufferSubData GLEW_GET_FUN(__glewCopyNamedBufferSubData)
-#define glCopyTextureSubImage1D GLEW_GET_FUN(__glewCopyTextureSubImage1D)
-#define glCopyTextureSubImage2D GLEW_GET_FUN(__glewCopyTextureSubImage2D)
-#define glCopyTextureSubImage3D GLEW_GET_FUN(__glewCopyTextureSubImage3D)
-#define glCreateBuffers GLEW_GET_FUN(__glewCreateBuffers)
-#define glCreateFramebuffers GLEW_GET_FUN(__glewCreateFramebuffers)
-#define glCreateProgramPipelines GLEW_GET_FUN(__glewCreateProgramPipelines)
-#define glCreateQueries GLEW_GET_FUN(__glewCreateQueries)
-#define glCreateRenderbuffers GLEW_GET_FUN(__glewCreateRenderbuffers)
-#define glCreateSamplers GLEW_GET_FUN(__glewCreateSamplers)
-#define glCreateTextures GLEW_GET_FUN(__glewCreateTextures)
-#define glCreateTransformFeedbacks GLEW_GET_FUN(__glewCreateTransformFeedbacks)
-#define glCreateVertexArrays GLEW_GET_FUN(__glewCreateVertexArrays)
-#define glDisableVertexArrayAttrib GLEW_GET_FUN(__glewDisableVertexArrayAttrib)
-#define glEnableVertexArrayAttrib GLEW_GET_FUN(__glewEnableVertexArrayAttrib)
-#define glFlushMappedNamedBufferRange GLEW_GET_FUN(__glewFlushMappedNamedBufferRange)
-#define glGenerateTextureMipmap GLEW_GET_FUN(__glewGenerateTextureMipmap)
-#define glGetCompressedTextureImage GLEW_GET_FUN(__glewGetCompressedTextureImage)
-#define glGetNamedBufferParameteri64v GLEW_GET_FUN(__glewGetNamedBufferParameteri64v)
-#define glGetNamedBufferParameteriv GLEW_GET_FUN(__glewGetNamedBufferParameteriv)
-#define glGetNamedBufferPointerv GLEW_GET_FUN(__glewGetNamedBufferPointerv)
-#define glGetNamedBufferSubData GLEW_GET_FUN(__glewGetNamedBufferSubData)
-#define glGetNamedFramebufferAttachmentParameteriv GLEW_GET_FUN(__glewGetNamedFramebufferAttachmentParameteriv)
-#define glGetNamedFramebufferParameteriv GLEW_GET_FUN(__glewGetNamedFramebufferParameteriv)
-#define glGetNamedRenderbufferParameteriv GLEW_GET_FUN(__glewGetNamedRenderbufferParameteriv)
-#define glGetQueryBufferObjecti64v GLEW_GET_FUN(__glewGetQueryBufferObjecti64v)
-#define glGetQueryBufferObjectiv GLEW_GET_FUN(__glewGetQueryBufferObjectiv)
-#define glGetQueryBufferObjectui64v GLEW_GET_FUN(__glewGetQueryBufferObjectui64v)
-#define glGetQueryBufferObjectuiv GLEW_GET_FUN(__glewGetQueryBufferObjectuiv)
-#define glGetTextureImage GLEW_GET_FUN(__glewGetTextureImage)
-#define glGetTextureLevelParameterfv GLEW_GET_FUN(__glewGetTextureLevelParameterfv)
-#define glGetTextureLevelParameteriv GLEW_GET_FUN(__glewGetTextureLevelParameteriv)
-#define glGetTextureParameterIiv GLEW_GET_FUN(__glewGetTextureParameterIiv)
-#define glGetTextureParameterIuiv GLEW_GET_FUN(__glewGetTextureParameterIuiv)
-#define glGetTextureParameterfv GLEW_GET_FUN(__glewGetTextureParameterfv)
-#define glGetTextureParameteriv GLEW_GET_FUN(__glewGetTextureParameteriv)
-#define glGetTransformFeedbacki64_v GLEW_GET_FUN(__glewGetTransformFeedbacki64_v)
-#define glGetTransformFeedbacki_v GLEW_GET_FUN(__glewGetTransformFeedbacki_v)
-#define glGetTransformFeedbackiv GLEW_GET_FUN(__glewGetTransformFeedbackiv)
-#define glGetVertexArrayIndexed64iv GLEW_GET_FUN(__glewGetVertexArrayIndexed64iv)
-#define glGetVertexArrayIndexediv GLEW_GET_FUN(__glewGetVertexArrayIndexediv)
-#define glGetVertexArrayiv GLEW_GET_FUN(__glewGetVertexArrayiv)
-#define glInvalidateNamedFramebufferData GLEW_GET_FUN(__glewInvalidateNamedFramebufferData)
-#define glInvalidateNamedFramebufferSubData GLEW_GET_FUN(__glewInvalidateNamedFramebufferSubData)
-#define glMapNamedBuffer GLEW_GET_FUN(__glewMapNamedBuffer)
-#define glMapNamedBufferRange GLEW_GET_FUN(__glewMapNamedBufferRange)
-#define glNamedBufferData GLEW_GET_FUN(__glewNamedBufferData)
-#define glNamedBufferStorage GLEW_GET_FUN(__glewNamedBufferStorage)
-#define glNamedBufferSubData GLEW_GET_FUN(__glewNamedBufferSubData)
-#define glNamedFramebufferDrawBuffer GLEW_GET_FUN(__glewNamedFramebufferDrawBuffer)
-#define glNamedFramebufferDrawBuffers GLEW_GET_FUN(__glewNamedFramebufferDrawBuffers)
-#define glNamedFramebufferParameteri GLEW_GET_FUN(__glewNamedFramebufferParameteri)
-#define glNamedFramebufferReadBuffer GLEW_GET_FUN(__glewNamedFramebufferReadBuffer)
-#define glNamedFramebufferRenderbuffer GLEW_GET_FUN(__glewNamedFramebufferRenderbuffer)
-#define glNamedFramebufferTexture GLEW_GET_FUN(__glewNamedFramebufferTexture)
-#define glNamedFramebufferTextureLayer GLEW_GET_FUN(__glewNamedFramebufferTextureLayer)
-#define glNamedRenderbufferStorage GLEW_GET_FUN(__glewNamedRenderbufferStorage)
-#define glNamedRenderbufferStorageMultisample GLEW_GET_FUN(__glewNamedRenderbufferStorageMultisample)
-#define glTextureBuffer GLEW_GET_FUN(__glewTextureBuffer)
-#define glTextureBufferRange GLEW_GET_FUN(__glewTextureBufferRange)
-#define glTextureParameterIiv GLEW_GET_FUN(__glewTextureParameterIiv)
-#define glTextureParameterIuiv GLEW_GET_FUN(__glewTextureParameterIuiv)
-#define glTextureParameterf GLEW_GET_FUN(__glewTextureParameterf)
-#define glTextureParameterfv GLEW_GET_FUN(__glewTextureParameterfv)
-#define glTextureParameteri GLEW_GET_FUN(__glewTextureParameteri)
-#define glTextureParameteriv GLEW_GET_FUN(__glewTextureParameteriv)
-#define glTextureStorage1D GLEW_GET_FUN(__glewTextureStorage1D)
-#define glTextureStorage2D GLEW_GET_FUN(__glewTextureStorage2D)
-#define glTextureStorage2DMultisample GLEW_GET_FUN(__glewTextureStorage2DMultisample)
-#define glTextureStorage3D GLEW_GET_FUN(__glewTextureStorage3D)
-#define glTextureStorage3DMultisample GLEW_GET_FUN(__glewTextureStorage3DMultisample)
-#define glTextureSubImage1D GLEW_GET_FUN(__glewTextureSubImage1D)
-#define glTextureSubImage2D GLEW_GET_FUN(__glewTextureSubImage2D)
-#define glTextureSubImage3D GLEW_GET_FUN(__glewTextureSubImage3D)
-#define glTransformFeedbackBufferBase GLEW_GET_FUN(__glewTransformFeedbackBufferBase)
-#define glTransformFeedbackBufferRange GLEW_GET_FUN(__glewTransformFeedbackBufferRange)
-#define glUnmapNamedBuffer GLEW_GET_FUN(__glewUnmapNamedBuffer)
-#define glVertexArrayAttribBinding GLEW_GET_FUN(__glewVertexArrayAttribBinding)
-#define glVertexArrayAttribFormat GLEW_GET_FUN(__glewVertexArrayAttribFormat)
-#define glVertexArrayAttribIFormat GLEW_GET_FUN(__glewVertexArrayAttribIFormat)
-#define glVertexArrayAttribLFormat GLEW_GET_FUN(__glewVertexArrayAttribLFormat)
-#define glVertexArrayBindingDivisor GLEW_GET_FUN(__glewVertexArrayBindingDivisor)
-#define glVertexArrayElementBuffer GLEW_GET_FUN(__glewVertexArrayElementBuffer)
-#define glVertexArrayVertexBuffer GLEW_GET_FUN(__glewVertexArrayVertexBuffer)
-#define glVertexArrayVertexBuffers GLEW_GET_FUN(__glewVertexArrayVertexBuffers)
-
-#define GLEW_ARB_direct_state_access GLEW_GET_VAR(__GLEW_ARB_direct_state_access)
-
-#endif /* GL_ARB_direct_state_access */
-
-/* -------------------------- GL_ARB_draw_buffers -------------------------- */
-
-#ifndef GL_ARB_draw_buffers
-#define GL_ARB_draw_buffers 1
-
-#define GL_MAX_DRAW_BUFFERS_ARB 0x8824
-#define GL_DRAW_BUFFER0_ARB 0x8825
-#define GL_DRAW_BUFFER1_ARB 0x8826
-#define GL_DRAW_BUFFER2_ARB 0x8827
-#define GL_DRAW_BUFFER3_ARB 0x8828
-#define GL_DRAW_BUFFER4_ARB 0x8829
-#define GL_DRAW_BUFFER5_ARB 0x882A
-#define GL_DRAW_BUFFER6_ARB 0x882B
-#define GL_DRAW_BUFFER7_ARB 0x882C
-#define GL_DRAW_BUFFER8_ARB 0x882D
-#define GL_DRAW_BUFFER9_ARB 0x882E
-#define GL_DRAW_BUFFER10_ARB 0x882F
-#define GL_DRAW_BUFFER11_ARB 0x8830
-#define GL_DRAW_BUFFER12_ARB 0x8831
-#define GL_DRAW_BUFFER13_ARB 0x8832
-#define GL_DRAW_BUFFER14_ARB 0x8833
-#define GL_DRAW_BUFFER15_ARB 0x8834
-
-typedef void (GLAPIENTRY * PFNGLDRAWBUFFERSARBPROC) (GLsizei n, const GLenum* bufs);
-
-#define glDrawBuffersARB GLEW_GET_FUN(__glewDrawBuffersARB)
-
-#define GLEW_ARB_draw_buffers GLEW_GET_VAR(__GLEW_ARB_draw_buffers)
-
-#endif /* GL_ARB_draw_buffers */
-
-/* ----------------------- GL_ARB_draw_buffers_blend ----------------------- */
-
-#ifndef GL_ARB_draw_buffers_blend
-#define GL_ARB_draw_buffers_blend 1
-
-typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONSEPARATEIARBPROC) (GLuint buf, GLenum modeRGB, GLenum modeAlpha);
-typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONIARBPROC) (GLuint buf, GLenum mode);
-typedef void (GLAPIENTRY * PFNGLBLENDFUNCSEPARATEIARBPROC) (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
-typedef void (GLAPIENTRY * PFNGLBLENDFUNCIARBPROC) (GLuint buf, GLenum src, GLenum dst);
-
-#define glBlendEquationSeparateiARB GLEW_GET_FUN(__glewBlendEquationSeparateiARB)
-#define glBlendEquationiARB GLEW_GET_FUN(__glewBlendEquationiARB)
-#define glBlendFuncSeparateiARB GLEW_GET_FUN(__glewBlendFuncSeparateiARB)
-#define glBlendFunciARB GLEW_GET_FUN(__glewBlendFunciARB)
-
-#define GLEW_ARB_draw_buffers_blend GLEW_GET_VAR(__GLEW_ARB_draw_buffers_blend)
-
-#endif /* GL_ARB_draw_buffers_blend */
-
-/* -------------------- GL_ARB_draw_elements_base_vertex ------------------- */
-
-#ifndef GL_ARB_draw_elements_base_vertex
-#define GL_ARB_draw_elements_base_vertex 1
-
-typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSBASEVERTEXPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex);
-typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount, GLint basevertex);
-typedef void (GLAPIENTRY * PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices, GLint basevertex);
-typedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC) (GLenum mode, const GLsizei* count, GLenum type, const void *const *indices, GLsizei primcount, const GLint *basevertex);
-
-#define glDrawElementsBaseVertex GLEW_GET_FUN(__glewDrawElementsBaseVertex)
-#define glDrawElementsInstancedBaseVertex GLEW_GET_FUN(__glewDrawElementsInstancedBaseVertex)
-#define glDrawRangeElementsBaseVertex GLEW_GET_FUN(__glewDrawRangeElementsBaseVertex)
-#define glMultiDrawElementsBaseVertex GLEW_GET_FUN(__glewMultiDrawElementsBaseVertex)
-
-#define GLEW_ARB_draw_elements_base_vertex GLEW_GET_VAR(__GLEW_ARB_draw_elements_base_vertex)
-
-#endif /* GL_ARB_draw_elements_base_vertex */
-
-/* -------------------------- GL_ARB_draw_indirect ------------------------- */
-
-#ifndef GL_ARB_draw_indirect
-#define GL_ARB_draw_indirect 1
-
-#define GL_DRAW_INDIRECT_BUFFER 0x8F3F
-#define GL_DRAW_INDIRECT_BUFFER_BINDING 0x8F43
-
-typedef void (GLAPIENTRY * PFNGLDRAWARRAYSINDIRECTPROC) (GLenum mode, const void *indirect);
-typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSINDIRECTPROC) (GLenum mode, GLenum type, const void *indirect);
-
-#define glDrawArraysIndirect GLEW_GET_FUN(__glewDrawArraysIndirect)
-#define glDrawElementsIndirect GLEW_GET_FUN(__glewDrawElementsIndirect)
-
-#define GLEW_ARB_draw_indirect GLEW_GET_VAR(__GLEW_ARB_draw_indirect)
-
-#endif /* GL_ARB_draw_indirect */
-
-/* ------------------------- GL_ARB_draw_instanced ------------------------- */
-
-#ifndef GL_ARB_draw_instanced
-#define GL_ARB_draw_instanced 1
-
-#define GLEW_ARB_draw_instanced GLEW_GET_VAR(__GLEW_ARB_draw_instanced)
-
-#endif /* GL_ARB_draw_instanced */
-
-/* ------------------------ GL_ARB_enhanced_layouts ------------------------ */
-
-#ifndef GL_ARB_enhanced_layouts
-#define GL_ARB_enhanced_layouts 1
-
-#define GL_LOCATION_COMPONENT 0x934A
-#define GL_TRANSFORM_FEEDBACK_BUFFER_INDEX 0x934B
-#define GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE 0x934C
-
-#define GLEW_ARB_enhanced_layouts GLEW_GET_VAR(__GLEW_ARB_enhanced_layouts)
-
-#endif /* GL_ARB_enhanced_layouts */
-
-/* -------------------- GL_ARB_explicit_attrib_location -------------------- */
-
-#ifndef GL_ARB_explicit_attrib_location
-#define GL_ARB_explicit_attrib_location 1
-
-#define GLEW_ARB_explicit_attrib_location GLEW_GET_VAR(__GLEW_ARB_explicit_attrib_location)
-
-#endif /* GL_ARB_explicit_attrib_location */
-
-/* -------------------- GL_ARB_explicit_uniform_location ------------------- */
-
-#ifndef GL_ARB_explicit_uniform_location
-#define GL_ARB_explicit_uniform_location 1
-
-#define GL_MAX_UNIFORM_LOCATIONS 0x826E
-
-#define GLEW_ARB_explicit_uniform_location GLEW_GET_VAR(__GLEW_ARB_explicit_uniform_location)
-
-#endif /* GL_ARB_explicit_uniform_location */
-
-/* ------------------- GL_ARB_fragment_coord_conventions ------------------- */
-
-#ifndef GL_ARB_fragment_coord_conventions
-#define GL_ARB_fragment_coord_conventions 1
-
-#define GLEW_ARB_fragment_coord_conventions GLEW_GET_VAR(__GLEW_ARB_fragment_coord_conventions)
-
-#endif /* GL_ARB_fragment_coord_conventions */
-
-/* --------------------- GL_ARB_fragment_layer_viewport -------------------- */
-
-#ifndef GL_ARB_fragment_layer_viewport
-#define GL_ARB_fragment_layer_viewport 1
-
-#define GLEW_ARB_fragment_layer_viewport GLEW_GET_VAR(__GLEW_ARB_fragment_layer_viewport)
-
-#endif /* GL_ARB_fragment_layer_viewport */
-
-/* ------------------------ GL_ARB_fragment_program ------------------------ */
-
-#ifndef GL_ARB_fragment_program
-#define GL_ARB_fragment_program 1
-
-#define GL_FRAGMENT_PROGRAM_ARB 0x8804
-#define GL_PROGRAM_ALU_INSTRUCTIONS_ARB 0x8805
-#define GL_PROGRAM_TEX_INSTRUCTIONS_ARB 0x8806
-#define GL_PROGRAM_TEX_INDIRECTIONS_ARB 0x8807
-#define GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x8808
-#define GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x8809
-#define GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x880A
-#define GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB 0x880B
-#define GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB 0x880C
-#define GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB 0x880D
-#define GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x880E
-#define GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x880F
-#define GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x8810
-#define GL_MAX_TEXTURE_COORDS_ARB 0x8871
-#define GL_MAX_TEXTURE_IMAGE_UNITS_ARB 0x8872
-
-#define GLEW_ARB_fragment_program GLEW_GET_VAR(__GLEW_ARB_fragment_program)
-
-#endif /* GL_ARB_fragment_program */
-
-/* --------------------- GL_ARB_fragment_program_shadow -------------------- */
-
-#ifndef GL_ARB_fragment_program_shadow
-#define GL_ARB_fragment_program_shadow 1
-
-#define GLEW_ARB_fragment_program_shadow GLEW_GET_VAR(__GLEW_ARB_fragment_program_shadow)
-
-#endif /* GL_ARB_fragment_program_shadow */
-
-/* ------------------------- GL_ARB_fragment_shader ------------------------ */
-
-#ifndef GL_ARB_fragment_shader
-#define GL_ARB_fragment_shader 1
-
-#define GL_FRAGMENT_SHADER_ARB 0x8B30
-#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB 0x8B49
-#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB 0x8B8B
-
-#define GLEW_ARB_fragment_shader GLEW_GET_VAR(__GLEW_ARB_fragment_shader)
-
-#endif /* GL_ARB_fragment_shader */
-
-/* -------------------- GL_ARB_fragment_shader_interlock ------------------- */
-
-#ifndef GL_ARB_fragment_shader_interlock
-#define GL_ARB_fragment_shader_interlock 1
-
-#define GLEW_ARB_fragment_shader_interlock GLEW_GET_VAR(__GLEW_ARB_fragment_shader_interlock)
-
-#endif /* GL_ARB_fragment_shader_interlock */
-
-/* ------------------- GL_ARB_framebuffer_no_attachments ------------------- */
-
-#ifndef GL_ARB_framebuffer_no_attachments
-#define GL_ARB_framebuffer_no_attachments 1
-
-#define GL_FRAMEBUFFER_DEFAULT_WIDTH 0x9310
-#define GL_FRAMEBUFFER_DEFAULT_HEIGHT 0x9311
-#define GL_FRAMEBUFFER_DEFAULT_LAYERS 0x9312
-#define GL_FRAMEBUFFER_DEFAULT_SAMPLES 0x9313
-#define GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS 0x9314
-#define GL_MAX_FRAMEBUFFER_WIDTH 0x9315
-#define GL_MAX_FRAMEBUFFER_HEIGHT 0x9316
-#define GL_MAX_FRAMEBUFFER_LAYERS 0x9317
-#define GL_MAX_FRAMEBUFFER_SAMPLES 0x9318
-
-typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERPARAMETERIPROC) (GLenum target, GLenum pname, GLint param);
-typedef void (GLAPIENTRY * PFNGLGETFRAMEBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint* params);
-typedef void (GLAPIENTRY * PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVEXTPROC) (GLuint framebuffer, GLenum pname, GLint* params);
-typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERPARAMETERIEXTPROC) (GLuint framebuffer, GLenum pname, GLint param);
-
-#define glFramebufferParameteri GLEW_GET_FUN(__glewFramebufferParameteri)
-#define glGetFramebufferParameteriv GLEW_GET_FUN(__glewGetFramebufferParameteriv)
-#define glGetNamedFramebufferParameterivEXT GLEW_GET_FUN(__glewGetNamedFramebufferParameterivEXT)
-#define glNamedFramebufferParameteriEXT GLEW_GET_FUN(__glewNamedFramebufferParameteriEXT)
-
-#define GLEW_ARB_framebuffer_no_attachments GLEW_GET_VAR(__GLEW_ARB_framebuffer_no_attachments)
-
-#endif /* GL_ARB_framebuffer_no_attachments */
-
-/* ----------------------- GL_ARB_framebuffer_object ----------------------- */
-
-#ifndef GL_ARB_framebuffer_object
-#define GL_ARB_framebuffer_object 1
-
-#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506
-#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210
-#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211
-#define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212
-#define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213
-#define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214
-#define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215
-#define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216
-#define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217
-#define GL_FRAMEBUFFER_DEFAULT 0x8218
-#define GL_FRAMEBUFFER_UNDEFINED 0x8219
-#define GL_DEPTH_STENCIL_ATTACHMENT 0x821A
-#define GL_INDEX 0x8222
-#define GL_MAX_RENDERBUFFER_SIZE 0x84E8
-#define GL_DEPTH_STENCIL 0x84F9
-#define GL_UNSIGNED_INT_24_8 0x84FA
-#define GL_DEPTH24_STENCIL8 0x88F0
-#define GL_TEXTURE_STENCIL_SIZE 0x88F1
-#define GL_UNSIGNED_NORMALIZED 0x8C17
-#define GL_SRGB 0x8C40
-#define GL_DRAW_FRAMEBUFFER_BINDING 0x8CA6
-#define GL_FRAMEBUFFER_BINDING 0x8CA6
-#define GL_RENDERBUFFER_BINDING 0x8CA7
-#define GL_READ_FRAMEBUFFER 0x8CA8
-#define GL_DRAW_FRAMEBUFFER 0x8CA9
-#define GL_READ_FRAMEBUFFER_BINDING 0x8CAA
-#define GL_RENDERBUFFER_SAMPLES 0x8CAB
-#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0
-#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1
-#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2
-#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
-#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4
-#define GL_FRAMEBUFFER_COMPLETE 0x8CD5
-#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6
-#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
-#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 0x8CDB
-#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8CDC
-#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD
-#define GL_MAX_COLOR_ATTACHMENTS 0x8CDF
-#define GL_COLOR_ATTACHMENT0 0x8CE0
-#define GL_COLOR_ATTACHMENT1 0x8CE1
-#define GL_COLOR_ATTACHMENT2 0x8CE2
-#define GL_COLOR_ATTACHMENT3 0x8CE3
-#define GL_COLOR_ATTACHMENT4 0x8CE4
-#define GL_COLOR_ATTACHMENT5 0x8CE5
-#define GL_COLOR_ATTACHMENT6 0x8CE6
-#define GL_COLOR_ATTACHMENT7 0x8CE7
-#define GL_COLOR_ATTACHMENT8 0x8CE8
-#define GL_COLOR_ATTACHMENT9 0x8CE9
-#define GL_COLOR_ATTACHMENT10 0x8CEA
-#define GL_COLOR_ATTACHMENT11 0x8CEB
-#define GL_COLOR_ATTACHMENT12 0x8CEC
-#define GL_COLOR_ATTACHMENT13 0x8CED
-#define GL_COLOR_ATTACHMENT14 0x8CEE
-#define GL_COLOR_ATTACHMENT15 0x8CEF
-#define GL_DEPTH_ATTACHMENT 0x8D00
-#define GL_STENCIL_ATTACHMENT 0x8D20
-#define GL_FRAMEBUFFER 0x8D40
-#define GL_RENDERBUFFER 0x8D41
-#define GL_RENDERBUFFER_WIDTH 0x8D42
-#define GL_RENDERBUFFER_HEIGHT 0x8D43
-#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44
-#define GL_STENCIL_INDEX1 0x8D46
-#define GL_STENCIL_INDEX4 0x8D47
-#define GL_STENCIL_INDEX8 0x8D48
-#define GL_STENCIL_INDEX16 0x8D49
-#define GL_RENDERBUFFER_RED_SIZE 0x8D50
-#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51
-#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52
-#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53
-#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54
-#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55
-#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56
-#define GL_MAX_SAMPLES 0x8D57
-
-typedef void (GLAPIENTRY * PFNGLBINDFRAMEBUFFERPROC) (GLenum target, GLuint framebuffer);
-typedef void (GLAPIENTRY * PFNGLBINDRENDERBUFFERPROC) (GLenum target, GLuint renderbuffer);
-typedef void (GLAPIENTRY * PFNGLBLITFRAMEBUFFERPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
-typedef GLenum (GLAPIENTRY * PFNGLCHECKFRAMEBUFFERSTATUSPROC) (GLenum target);
-typedef void (GLAPIENTRY * PFNGLDELETEFRAMEBUFFERSPROC) (GLsizei n, const GLuint* framebuffers);
-typedef void (GLAPIENTRY * PFNGLDELETERENDERBUFFERSPROC) (GLsizei n, const GLuint* renderbuffers);
-typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERRENDERBUFFERPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
-typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURE1DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
-typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURE2DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
-typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURE3DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint layer);
-typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURELAYERPROC) (GLenum target,GLenum attachment, GLuint texture,GLint level,GLint layer);
-typedef void (GLAPIENTRY * PFNGLGENFRAMEBUFFERSPROC) (GLsizei n, GLuint* framebuffers);
-typedef void (GLAPIENTRY * PFNGLGENRENDERBUFFERSPROC) (GLsizei n, GLuint* renderbuffers);
-typedef void (GLAPIENTRY * PFNGLGENERATEMIPMAPPROC) (GLenum target);
-typedef void (GLAPIENTRY * PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC) (GLenum target, GLenum attachment, GLenum pname, GLint* params);
-typedef void (GLAPIENTRY * PFNGLGETRENDERBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint* params);
-typedef GLboolean (GLAPIENTRY * PFNGLISFRAMEBUFFERPROC) (GLuint framebuffer);
-typedef GLboolean (GLAPIENTRY * PFNGLISRENDERBUFFERPROC) (GLuint renderbuffer);
-typedef void (GLAPIENTRY * PFNGLRENDERBUFFERSTORAGEPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
-typedef void (GLAPIENTRY * PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
-
-#define glBindFramebuffer GLEW_GET_FUN(__glewBindFramebuffer)
-#define glBindRenderbuffer GLEW_GET_FUN(__glewBindRenderbuffer)
-#define glBlitFramebuffer GLEW_GET_FUN(__glewBlitFramebuffer)
-#define glCheckFramebufferStatus GLEW_GET_FUN(__glewCheckFramebufferStatus)
-#define glDeleteFramebuffers GLEW_GET_FUN(__glewDeleteFramebuffers)
-#define glDeleteRenderbuffers GLEW_GET_FUN(__glewDeleteRenderbuffers)
-#define glFramebufferRenderbuffer GLEW_GET_FUN(__glewFramebufferRenderbuffer)
-#define glFramebufferTexture1D GLEW_GET_FUN(__glewFramebufferTexture1D)
-#define glFramebufferTexture2D GLEW_GET_FUN(__glewFramebufferTexture2D)
-#define glFramebufferTexture3D GLEW_GET_FUN(__glewFramebufferTexture3D)
-#define glFramebufferTextureLayer GLEW_GET_FUN(__glewFramebufferTextureLayer)
-#define glGenFramebuffers GLEW_GET_FUN(__glewGenFramebuffers)
-#define glGenRenderbuffers GLEW_GET_FUN(__glewGenRenderbuffers)
-#define glGenerateMipmap GLEW_GET_FUN(__glewGenerateMipmap)
-#define glGetFramebufferAttachmentParameteriv GLEW_GET_FUN(__glewGetFramebufferAttachmentParameteriv)
-#define glGetRenderbufferParameteriv GLEW_GET_FUN(__glewGetRenderbufferParameteriv)
-#define glIsFramebuffer GLEW_GET_FUN(__glewIsFramebuffer)
-#define glIsRenderbuffer GLEW_GET_FUN(__glewIsRenderbuffer)
-#define glRenderbufferStorage GLEW_GET_FUN(__glewRenderbufferStorage)
-#define glRenderbufferStorageMultisample GLEW_GET_FUN(__glewRenderbufferStorageMultisample)
-
-#define GLEW_ARB_framebuffer_object GLEW_GET_VAR(__GLEW_ARB_framebuffer_object)
-
-#endif /* GL_ARB_framebuffer_object */
-
-/* ------------------------ GL_ARB_framebuffer_sRGB ------------------------ */
-
-#ifndef GL_ARB_framebuffer_sRGB
-#define GL_ARB_framebuffer_sRGB 1
-
-#define GL_FRAMEBUFFER_SRGB 0x8DB9
-
-#define GLEW_ARB_framebuffer_sRGB GLEW_GET_VAR(__GLEW_ARB_framebuffer_sRGB)
-
-#endif /* GL_ARB_framebuffer_sRGB */
-
-/* ------------------------ GL_ARB_geometry_shader4 ------------------------ */
-
-#ifndef GL_ARB_geometry_shader4
-#define GL_ARB_geometry_shader4 1
-
-#define GL_LINES_ADJACENCY_ARB 0xA
-#define GL_LINE_STRIP_ADJACENCY_ARB 0xB
-#define GL_TRIANGLES_ADJACENCY_ARB 0xC
-#define GL_TRIANGLE_STRIP_ADJACENCY_ARB 0xD
-#define GL_PROGRAM_POINT_SIZE_ARB 0x8642
-#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB 0x8C29
-#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4
-#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB 0x8DA7
-#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB 0x8DA8
-#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB 0x8DA9
-#define GL_GEOMETRY_SHADER_ARB 0x8DD9
-#define GL_GEOMETRY_VERTICES_OUT_ARB 0x8DDA
-#define GL_GEOMETRY_INPUT_TYPE_ARB 0x8DDB
-#define GL_GEOMETRY_OUTPUT_TYPE_ARB 0x8DDC
-#define GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB 0x8DDD
-#define GL_MAX_VERTEX_VARYING_COMPONENTS_ARB 0x8DDE
-#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB 0x8DDF
-#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB 0x8DE0
-#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB 0x8DE1
-
-typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTUREARBPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level);
-typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTUREFACEARBPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face);
-typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURELAYERARBPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
-typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETERIARBPROC) (GLuint program, GLenum pname, GLint value);
-
-#define glFramebufferTextureARB GLEW_GET_FUN(__glewFramebufferTextureARB)
-#define glFramebufferTextureFaceARB GLEW_GET_FUN(__glewFramebufferTextureFaceARB)
-#define glFramebufferTextureLayerARB GLEW_GET_FUN(__glewFramebufferTextureLayerARB)
-#define glProgramParameteriARB GLEW_GET_FUN(__glewProgramParameteriARB)
-
-#define GLEW_ARB_geometry_shader4 GLEW_GET_VAR(__GLEW_ARB_geometry_shader4)
-
-#endif /* GL_ARB_geometry_shader4 */
-
-/* ----------------------- GL_ARB_get_program_binary ----------------------- */
-
-#ifndef GL_ARB_get_program_binary
-#define GL_ARB_get_program_binary 1
-
-#define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257
-#define GL_PROGRAM_BINARY_LENGTH 0x8741
-#define GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE
-#define GL_PROGRAM_BINARY_FORMATS 0x87FF
-
-typedef void (GLAPIENTRY * PFNGLGETPROGRAMBINARYPROC) (GLuint program, GLsizei bufSize, GLsizei* length, GLenum *binaryFormat, void*binary);
-typedef void (GLAPIENTRY * PFNGLPROGRAMBINARYPROC) (GLuint program, GLenum binaryFormat, const void *binary, GLsizei length);
-typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETERIPROC) (GLuint program, GLenum pname, GLint value);
-
-#define glGetProgramBinary GLEW_GET_FUN(__glewGetProgramBinary)
-#define glProgramBinary GLEW_GET_FUN(__glewProgramBinary)
-#define glProgramParameteri GLEW_GET_FUN(__glewProgramParameteri)
-
-#define GLEW_ARB_get_program_binary GLEW_GET_VAR(__GLEW_ARB_get_program_binary)
-
-#endif /* GL_ARB_get_program_binary */
-
-/* ---------------------- GL_ARB_get_texture_sub_image --------------------- */
-
-#ifndef GL_ARB_get_texture_sub_image
-#define GL_ARB_get_texture_sub_image 1
-
-typedef void (GLAPIENTRY * PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei bufSize, void *pixels);
-typedef void (GLAPIENTRY * PFNGLGETTEXTURESUBIMAGEPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLsizei bufSize, void *pixels);
-
-#define glGetCompressedTextureSubImage GLEW_GET_FUN(__glewGetCompressedTextureSubImage)
-#define glGetTextureSubImage GLEW_GET_FUN(__glewGetTextureSubImage)
-
-#define GLEW_ARB_get_texture_sub_image GLEW_GET_VAR(__GLEW_ARB_get_texture_sub_image)
-
-#endif /* GL_ARB_get_texture_sub_image */
-
-/* ---------------------------- GL_ARB_gl_spirv ---------------------------- */
-
-#ifndef GL_ARB_gl_spirv
-#define GL_ARB_gl_spirv 1
-
-#define GL_SHADER_BINARY_FORMAT_SPIR_V_ARB 0x9551
-#define GL_SPIR_V_BINARY_ARB 0x9552
-
-typedef void (GLAPIENTRY * PFNGLSPECIALIZESHADERARBPROC) (GLuint shader, const GLchar* pEntryPoint, GLuint numSpecializationConstants, const GLuint* pConstantIndex, const GLuint* pConstantValue);
-
-#define glSpecializeShaderARB GLEW_GET_FUN(__glewSpecializeShaderARB)
-
-#define GLEW_ARB_gl_spirv GLEW_GET_VAR(__GLEW_ARB_gl_spirv)
-
-#endif /* GL_ARB_gl_spirv */
-
-/* --------------------------- GL_ARB_gpu_shader5 -------------------------- */
-
-#ifndef GL_ARB_gpu_shader5
-#define GL_ARB_gpu_shader5 1
-
-#define GL_GEOMETRY_SHADER_INVOCATIONS 0x887F
-#define GL_MAX_GEOMETRY_SHADER_INVOCATIONS 0x8E5A
-#define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET 0x8E5B
-#define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET 0x8E5C
-#define GL_FRAGMENT_INTERPOLATION_OFFSET_BITS 0x8E5D
-#define GL_MAX_VERTEX_STREAMS 0x8E71
-
-#define GLEW_ARB_gpu_shader5 GLEW_GET_VAR(__GLEW_ARB_gpu_shader5)
-
-#endif /* GL_ARB_gpu_shader5 */
-
-/* ------------------------- GL_ARB_gpu_shader_fp64 ------------------------ */
-
-#ifndef GL_ARB_gpu_shader_fp64
-#define GL_ARB_gpu_shader_fp64 1
-
-#define GL_DOUBLE_MAT2 0x8F46
-#define GL_DOUBLE_MAT3 0x8F47
-#define GL_DOUBLE_MAT4 0x8F48
-#define GL_DOUBLE_MAT2x3 0x8F49
-#define GL_DOUBLE_MAT2x4 0x8F4A
-#define GL_DOUBLE_MAT3x2 0x8F4B
-#define GL_DOUBLE_MAT3x4 0x8F4C
-#define GL_DOUBLE_MAT4x2 0x8F4D
-#define GL_DOUBLE_MAT4x3 0x8F4E
-#define GL_DOUBLE_VEC2 0x8FFC
-#define GL_DOUBLE_VEC3 0x8FFD
-#define GL_DOUBLE_VEC4 0x8FFE
-
-typedef void (GLAPIENTRY * PFNGLGETUNIFORMDVPROC) (GLuint program, GLint location, GLdouble* params);
-typedef void (GLAPIENTRY * PFNGLUNIFORM1DPROC) (GLint location, GLdouble x);
-typedef void (GLAPIENTRY * PFNGLUNIFORM1DVPROC) (GLint location, GLsizei count, const GLdouble* value);
-typedef void (GLAPIENTRY * PFNGLUNIFORM2DPROC) (GLint location, GLdouble x, GLdouble y);
-typedef void (GLAPIENTRY * PFNGLUNIFORM2DVPROC) (GLint location, GLsizei count, const GLdouble* value);
-typedef void (GLAPIENTRY * PFNGLUNIFORM3DPROC) (GLint location, GLdouble x, GLdouble y, GLdouble z);
-typedef void (GLAPIENTRY * PFNGLUNIFORM3DVPROC) (GLint location, GLsizei count, const GLdouble* value);
-typedef void (GLAPIENTRY * PFNGLUNIFORM4DPROC) (GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
-typedef void (GLAPIENTRY * PFNGLUNIFORM4DVPROC) (GLint location, GLsizei count, const GLdouble* value);
-typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX2DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
-typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX2X3DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
-typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX2X4DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
-typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX3DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
-typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX3X2DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
-typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX3X4DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
-typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX4DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
-typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX4X2DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
-typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX4X3DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
-
-#define glGetUniformdv GLEW_GET_FUN(__glewGetUniformdv)
-#define glUniform1d GLEW_GET_FUN(__glewUniform1d)
-#define glUniform1dv GLEW_GET_FUN(__glewUniform1dv)
-#define glUniform2d GLEW_GET_FUN(__glewUniform2d)
-#define glUniform2dv GLEW_GET_FUN(__glewUniform2dv)
-#define glUniform3d GLEW_GET_FUN(__glewUniform3d)
-#define glUniform3dv GLEW_GET_FUN(__glewUniform3dv)
-#define glUniform4d GLEW_GET_FUN(__glewUniform4d)
-#define glUniform4dv GLEW_GET_FUN(__glewUniform4dv)
-#define glUniformMatrix2dv GLEW_GET_FUN(__glewUniformMatrix2dv)
-#define glUniformMatrix2x3dv GLEW_GET_FUN(__glewUniformMatrix2x3dv)
-#define glUniformMatrix2x4dv GLEW_GET_FUN(__glewUniformMatrix2x4dv)
-#define glUniformMatrix3dv GLEW_GET_FUN(__glewUniformMatrix3dv)
-#define glUniformMatrix3x2dv GLEW_GET_FUN(__glewUniformMatrix3x2dv)
-#define glUniformMatrix3x4dv GLEW_GET_FUN(__glewUniformMatrix3x4dv)
-#define glUniformMatrix4dv GLEW_GET_FUN(__glewUniformMatrix4dv)
-#define glUniformMatrix4x2dv GLEW_GET_FUN(__glewUniformMatrix4x2dv)
-#define glUniformMatrix4x3dv GLEW_GET_FUN(__glewUniformMatrix4x3dv)
-
-#define GLEW_ARB_gpu_shader_fp64 GLEW_GET_VAR(__GLEW_ARB_gpu_shader_fp64)
-
-#endif /* GL_ARB_gpu_shader_fp64 */
-
-/* ------------------------ GL_ARB_gpu_shader_int64 ------------------------ */
-
-#ifndef GL_ARB_gpu_shader_int64
-#define GL_ARB_gpu_shader_int64 1
-
-#define GL_INT64_ARB 0x140E
-#define GL_UNSIGNED_INT64_ARB 0x140F
-#define GL_INT64_VEC2_ARB 0x8FE9
-#define GL_INT64_VEC3_ARB 0x8FEA
-#define GL_INT64_VEC4_ARB 0x8FEB
-#define GL_UNSIGNED_INT64_VEC2_ARB 0x8FF5
-#define GL_UNSIGNED_INT64_VEC3_ARB 0x8FF6
-#define GL_UNSIGNED_INT64_VEC4_ARB 0x8FF7
-
-typedef void (GLAPIENTRY * PFNGLGETUNIFORMI64VARBPROC) (GLuint program, GLint location, GLint64* params);
-typedef void (GLAPIENTRY * PFNGLGETUNIFORMUI64VARBPROC) (GLuint program, GLint location, GLuint64* params);
-typedef void (GLAPIENTRY * PFNGLGETNUNIFORMI64VARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLint64* params);
-typedef void (GLAPIENTRY * PFNGLGETNUNIFORMUI64VARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLuint64* params);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1I64ARBPROC) (GLuint program, GLint location, GLint64 x);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1I64VARBPROC) (GLuint program, GLint location, GLsizei count, const GLint64* value);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1UI64ARBPROC) (GLuint program, GLint location, GLuint64 x);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1UI64VARBPROC) (GLuint program, GLint location, GLsizei count, const GLuint64* value);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2I64ARBPROC) (GLuint program, GLint location, GLint64 x, GLint64 y);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2I64VARBPROC) (GLuint program, GLint location, GLsizei count, const GLint64* value);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2UI64ARBPROC) (GLuint program, GLint location, GLuint64 x, GLuint64 y);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2UI64VARBPROC) (GLuint program, GLint location, GLsizei count, const GLuint64* value);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3I64ARBPROC) (GLuint program, GLint location, GLint64 x, GLint64 y, GLint64 z);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3I64VARBPROC) (GLuint program, GLint location, GLsizei count, const GLint64* value);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3UI64ARBPROC) (GLuint program, GLint location, GLuint64 x, GLuint64 y, GLuint64 z);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3UI64VARBPROC) (GLuint program, GLint location, GLsizei count, const GLuint64* value);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4I64ARBPROC) (GLuint program, GLint location, GLint64 x, GLint64 y, GLint64 z, GLint64 w);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4I64VARBPROC) (GLuint program, GLint location, GLsizei count, const GLint64* value);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4UI64ARBPROC) (GLuint program, GLint location, GLuint64 x, GLuint64 y, GLuint64 z, GLuint64 w);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4UI64VARBPROC) (GLuint program, GLint location, GLsizei count, const GLuint64* value);
-typedef void (GLAPIENTRY * PFNGLUNIFORM1I64ARBPROC) (GLint location, GLint64 x);
-typedef void (GLAPIENTRY * PFNGLUNIFORM1I64VARBPROC) (GLint location, GLsizei count, const GLint64* value);
-typedef void (GLAPIENTRY * PFNGLUNIFORM1UI64ARBPROC) (GLint location, GLuint64 x);
-typedef void (GLAPIENTRY * PFNGLUNIFORM1UI64VARBPROC) (GLint location, GLsizei count, const GLuint64* value);
-typedef void (GLAPIENTRY * PFNGLUNIFORM2I64ARBPROC) (GLint location, GLint64 x, GLint64 y);
-typedef void (GLAPIENTRY * PFNGLUNIFORM2I64VARBPROC) (GLint location, GLsizei count, const GLint64* value);
-typedef void (GLAPIENTRY * PFNGLUNIFORM2UI64ARBPROC) (GLint location, GLuint64 x, GLuint64 y);
-typedef void (GLAPIENTRY * PFNGLUNIFORM2UI64VARBPROC) (GLint location, GLsizei count, const GLuint64* value);
-typedef void (GLAPIENTRY * PFNGLUNIFORM3I64ARBPROC) (GLint location, GLint64 x, GLint64 y, GLint64 z);
-typedef void (GLAPIENTRY * PFNGLUNIFORM3I64VARBPROC) (GLint location, GLsizei count, const GLint64* value);
-typedef void (GLAPIENTRY * PFNGLUNIFORM3UI64ARBPROC) (GLint location, GLuint64 x, GLuint64 y, GLuint64 z);
-typedef void (GLAPIENTRY * PFNGLUNIFORM3UI64VARBPROC) (GLint location, GLsizei count, const GLuint64* value);
-typedef void (GLAPIENTRY * PFNGLUNIFORM4I64ARBPROC) (GLint location, GLint64 x, GLint64 y, GLint64 z, GLint64 w);
-typedef void (GLAPIENTRY * PFNGLUNIFORM4I64VARBPROC) (GLint location, GLsizei count, const GLint64* value);
-typedef void (GLAPIENTRY * PFNGLUNIFORM4UI64ARBPROC) (GLint location, GLuint64 x, GLuint64 y, GLuint64 z, GLuint64 w);
-typedef void (GLAPIENTRY * PFNGLUNIFORM4UI64VARBPROC) (GLint location, GLsizei count, const GLuint64* value);
-
-#define glGetUniformi64vARB GLEW_GET_FUN(__glewGetUniformi64vARB)
-#define glGetUniformui64vARB GLEW_GET_FUN(__glewGetUniformui64vARB)
-#define glGetnUniformi64vARB GLEW_GET_FUN(__glewGetnUniformi64vARB)
-#define glGetnUniformui64vARB GLEW_GET_FUN(__glewGetnUniformui64vARB)
-#define glProgramUniform1i64ARB GLEW_GET_FUN(__glewProgramUniform1i64ARB)
-#define glProgramUniform1i64vARB GLEW_GET_FUN(__glewProgramUniform1i64vARB)
-#define glProgramUniform1ui64ARB GLEW_GET_FUN(__glewProgramUniform1ui64ARB)
-#define glProgramUniform1ui64vARB GLEW_GET_FUN(__glewProgramUniform1ui64vARB)
-#define glProgramUniform2i64ARB GLEW_GET_FUN(__glewProgramUniform2i64ARB)
-#define glProgramUniform2i64vARB GLEW_GET_FUN(__glewProgramUniform2i64vARB)
-#define glProgramUniform2ui64ARB GLEW_GET_FUN(__glewProgramUniform2ui64ARB)
-#define glProgramUniform2ui64vARB GLEW_GET_FUN(__glewProgramUniform2ui64vARB)
-#define glProgramUniform3i64ARB GLEW_GET_FUN(__glewProgramUniform3i64ARB)
-#define glProgramUniform3i64vARB GLEW_GET_FUN(__glewProgramUniform3i64vARB)
-#define glProgramUniform3ui64ARB GLEW_GET_FUN(__glewProgramUniform3ui64ARB)
-#define glProgramUniform3ui64vARB GLEW_GET_FUN(__glewProgramUniform3ui64vARB)
-#define glProgramUniform4i64ARB GLEW_GET_FUN(__glewProgramUniform4i64ARB)
-#define glProgramUniform4i64vARB GLEW_GET_FUN(__glewProgramUniform4i64vARB)
-#define glProgramUniform4ui64ARB GLEW_GET_FUN(__glewProgramUniform4ui64ARB)
-#define glProgramUniform4ui64vARB GLEW_GET_FUN(__glewProgramUniform4ui64vARB)
-#define glUniform1i64ARB GLEW_GET_FUN(__glewUniform1i64ARB)
-#define glUniform1i64vARB GLEW_GET_FUN(__glewUniform1i64vARB)
-#define glUniform1ui64ARB GLEW_GET_FUN(__glewUniform1ui64ARB)
-#define glUniform1ui64vARB GLEW_GET_FUN(__glewUniform1ui64vARB)
-#define glUniform2i64ARB GLEW_GET_FUN(__glewUniform2i64ARB)
-#define glUniform2i64vARB GLEW_GET_FUN(__glewUniform2i64vARB)
-#define glUniform2ui64ARB GLEW_GET_FUN(__glewUniform2ui64ARB)
-#define glUniform2ui64vARB GLEW_GET_FUN(__glewUniform2ui64vARB)
-#define glUniform3i64ARB GLEW_GET_FUN(__glewUniform3i64ARB)
-#define glUniform3i64vARB GLEW_GET_FUN(__glewUniform3i64vARB)
-#define glUniform3ui64ARB GLEW_GET_FUN(__glewUniform3ui64ARB)
-#define glUniform3ui64vARB GLEW_GET_FUN(__glewUniform3ui64vARB)
-#define glUniform4i64ARB GLEW_GET_FUN(__glewUniform4i64ARB)
-#define glUniform4i64vARB GLEW_GET_FUN(__glewUniform4i64vARB)
-#define glUniform4ui64ARB GLEW_GET_FUN(__glewUniform4ui64ARB)
-#define glUniform4ui64vARB GLEW_GET_FUN(__glewUniform4ui64vARB)
-
-#define GLEW_ARB_gpu_shader_int64 GLEW_GET_VAR(__GLEW_ARB_gpu_shader_int64)
-
-#endif /* GL_ARB_gpu_shader_int64 */
-
-/* ------------------------ GL_ARB_half_float_pixel ------------------------ */
-
-#ifndef GL_ARB_half_float_pixel
-#define GL_ARB_half_float_pixel 1
-
-#define GL_HALF_FLOAT_ARB 0x140B
-
-#define GLEW_ARB_half_float_pixel GLEW_GET_VAR(__GLEW_ARB_half_float_pixel)
-
-#endif /* GL_ARB_half_float_pixel */
-
-/* ------------------------ GL_ARB_half_float_vertex ----------------------- */
-
-#ifndef GL_ARB_half_float_vertex
-#define GL_ARB_half_float_vertex 1
-
-#define GL_HALF_FLOAT 0x140B
-
-#define GLEW_ARB_half_float_vertex GLEW_GET_VAR(__GLEW_ARB_half_float_vertex)
-
-#endif /* GL_ARB_half_float_vertex */
-
-/* ----------------------------- GL_ARB_imaging ---------------------------- */
-
-#ifndef GL_ARB_imaging
-#define GL_ARB_imaging 1
-
-#define GL_CONSTANT_COLOR 0x8001
-#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
-#define GL_CONSTANT_ALPHA 0x8003
-#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
-#define GL_BLEND_COLOR 0x8005
-#define GL_FUNC_ADD 0x8006
-#define GL_MIN 0x8007
-#define GL_MAX 0x8008
-#define GL_BLEND_EQUATION 0x8009
-#define GL_FUNC_SUBTRACT 0x800A
-#define GL_FUNC_REVERSE_SUBTRACT 0x800B
-#define GL_CONVOLUTION_1D 0x8010
-#define GL_CONVOLUTION_2D 0x8011
-#define GL_SEPARABLE_2D 0x8012
-#define GL_CONVOLUTION_BORDER_MODE 0x8013
-#define GL_CONVOLUTION_FILTER_SCALE 0x8014
-#define GL_CONVOLUTION_FILTER_BIAS 0x8015
-#define GL_REDUCE 0x8016
-#define GL_CONVOLUTION_FORMAT 0x8017
-#define GL_CONVOLUTION_WIDTH 0x8018
-#define GL_CONVOLUTION_HEIGHT 0x8019
-#define GL_MAX_CONVOLUTION_WIDTH 0x801A
-#define GL_MAX_CONVOLUTION_HEIGHT 0x801B
-#define GL_POST_CONVOLUTION_RED_SCALE 0x801C
-#define GL_POST_CONVOLUTION_GREEN_SCALE 0x801D
-#define GL_POST_CONVOLUTION_BLUE_SCALE 0x801E
-#define GL_POST_CONVOLUTION_ALPHA_SCALE 0x801F
-#define GL_POST_CONVOLUTION_RED_BIAS 0x8020
-#define GL_POST_CONVOLUTION_GREEN_BIAS 0x8021
-#define GL_POST_CONVOLUTION_BLUE_BIAS 0x8022
-#define GL_POST_CONVOLUTION_ALPHA_BIAS 0x8023
-#define GL_HISTOGRAM 0x8024
-#define GL_PROXY_HISTOGRAM 0x8025
-#define GL_HISTOGRAM_WIDTH 0x8026
-#define GL_HISTOGRAM_FORMAT 0x8027
-#define GL_HISTOGRAM_RED_SIZE 0x8028
-#define GL_HISTOGRAM_GREEN_SIZE 0x8029
-#define GL_HISTOGRAM_BLUE_SIZE 0x802A
-#define GL_HISTOGRAM_ALPHA_SIZE 0x802B
-#define GL_HISTOGRAM_LUMINANCE_SIZE 0x802C
-#define GL_HISTOGRAM_SINK 0x802D
-#define GL_MINMAX 0x802E
-#define GL_MINMAX_FORMAT 0x802F
-#define GL_MINMAX_SINK 0x8030
-#define GL_TABLE_TOO_LARGE 0x8031
-#define GL_COLOR_MATRIX 0x80B1
-#define GL_COLOR_MATRIX_STACK_DEPTH 0x80B2
-#define GL_MAX_COLOR_MATRIX_STACK_DEPTH 0x80B3
-#define GL_POST_COLOR_MATRIX_RED_SCALE 0x80B4
-#define GL_POST_COLOR_MATRIX_GREEN_SCALE 0x80B5
-#define GL_POST_COLOR_MATRIX_BLUE_SCALE 0x80B6
-#define GL_POST_COLOR_MATRIX_ALPHA_SCALE 0x80B7
-#define GL_POST_COLOR_MATRIX_RED_BIAS 0x80B8
-#define GL_POST_COLOR_MATRIX_GREEN_BIAS 0x80B9
-#define GL_POST_COLOR_MATRIX_BLUE_BIAS 0x80BA
-#define GL_POST_COLOR_MATRIX_ALPHA_BIAS 0x80BB
-#define GL_COLOR_TABLE 0x80D0
-#define GL_POST_CONVOLUTION_COLOR_TABLE 0x80D1
-#define GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2
-#define GL_PROXY_COLOR_TABLE 0x80D3
-#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4
-#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5
-#define GL_COLOR_TABLE_SCALE 0x80D6
-#define GL_COLOR_TABLE_BIAS 0x80D7
-#define GL_COLOR_TABLE_FORMAT 0x80D8
-#define GL_COLOR_TABLE_WIDTH 0x80D9
-#define GL_COLOR_TABLE_RED_SIZE 0x80DA
-#define GL_COLOR_TABLE_GREEN_SIZE 0x80DB
-#define GL_COLOR_TABLE_BLUE_SIZE 0x80DC
-#define GL_COLOR_TABLE_ALPHA_SIZE 0x80DD
-#define GL_COLOR_TABLE_LUMINANCE_SIZE 0x80DE
-#define GL_COLOR_TABLE_INTENSITY_SIZE 0x80DF
-#define GL_IGNORE_BORDER 0x8150
-#define GL_CONSTANT_BORDER 0x8151
-#define GL_WRAP_BORDER 0x8152
-#define GL_REPLICATE_BORDER 0x8153
-#define GL_CONVOLUTION_BORDER_COLOR 0x8154
-
-typedef void (GLAPIENTRY * PFNGLCOLORSUBTABLEPROC) (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const void *data);
-typedef void (GLAPIENTRY * PFNGLCOLORTABLEPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *table);
-typedef void (GLAPIENTRY * PFNGLCOLORTABLEPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params);
-typedef void (GLAPIENTRY * PFNGLCOLORTABLEPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params);
-typedef void (GLAPIENTRY * PFNGLCONVOLUTIONFILTER1DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *image);
-typedef void (GLAPIENTRY * PFNGLCONVOLUTIONFILTER2DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *image);
-typedef void (GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERFPROC) (GLenum target, GLenum pname, GLfloat params);
-typedef void (GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params);
-typedef void (GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERIPROC) (GLenum target, GLenum pname, GLint params);
-typedef void (GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params);
-typedef void (GLAPIENTRY * PFNGLCOPYCOLORSUBTABLEPROC) (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width);
-typedef void (GLAPIENTRY * PFNGLCOPYCOLORTABLEPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
-typedef void (GLAPIENTRY * PFNGLCOPYCONVOLUTIONFILTER1DPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
-typedef void (GLAPIENTRY * PFNGLCOPYCONVOLUTIONFILTER2DPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height);
-typedef void (GLAPIENTRY * PFNGLGETCOLORTABLEPROC) (GLenum target, GLenum format, GLenum type, void *table);
-typedef void (GLAPIENTRY * PFNGLGETCOLORTABLEPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params);
-typedef void (GLAPIENTRY * PFNGLGETCOLORTABLEPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
-typedef void (GLAPIENTRY * PFNGLGETCONVOLUTIONFILTERPROC) (GLenum target, GLenum format, GLenum type, void *image);
-typedef void (GLAPIENTRY * PFNGLGETCONVOLUTIONPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params);
-typedef void (GLAPIENTRY * PFNGLGETCONVOLUTIONPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
-typedef void (GLAPIENTRY * PFNGLGETHISTOGRAMPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, void *values);
-typedef void (GLAPIENTRY * PFNGLGETHISTOGRAMPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params);
-typedef void (GLAPIENTRY * PFNGLGETHISTOGRAMPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
-typedef void (GLAPIENTRY * PFNGLGETMINMAXPROC) (GLenum target, GLboolean reset, GLenum format, GLenum types, void *values);
-typedef void (GLAPIENTRY * PFNGLGETMINMAXPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params);
-typedef void (GLAPIENTRY * PFNGLGETMINMAXPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
-typedef void (GLAPIENTRY * PFNGLGETSEPARABLEFILTERPROC) (GLenum target, GLenum format, GLenum type, void *row, void *column, void *span);
-typedef void (GLAPIENTRY * PFNGLHISTOGRAMPROC) (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink);
-typedef void (GLAPIENTRY * PFNGLMINMAXPROC) (GLenum target, GLenum internalformat, GLboolean sink);
-typedef void (GLAPIENTRY * PFNGLRESETHISTOGRAMPROC) (GLenum target);
-typedef void (GLAPIENTRY * PFNGLRESETMINMAXPROC) (GLenum target);
-typedef void (GLAPIENTRY * PFNGLSEPARABLEFILTER2DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *row, const void *column);
-
-#define glColorSubTable GLEW_GET_FUN(__glewColorSubTable)
-#define glColorTable GLEW_GET_FUN(__glewColorTable)
-#define glColorTableParameterfv GLEW_GET_FUN(__glewColorTableParameterfv)
-#define glColorTableParameteriv GLEW_GET_FUN(__glewColorTableParameteriv)
-#define glConvolutionFilter1D GLEW_GET_FUN(__glewConvolutionFilter1D)
-#define glConvolutionFilter2D GLEW_GET_FUN(__glewConvolutionFilter2D)
-#define glConvolutionParameterf GLEW_GET_FUN(__glewConvolutionParameterf)
-#define glConvolutionParameterfv GLEW_GET_FUN(__glewConvolutionParameterfv)
-#define glConvolutionParameteri GLEW_GET_FUN(__glewConvolutionParameteri)
-#define glConvolutionParameteriv GLEW_GET_FUN(__glewConvolutionParameteriv)
-#define glCopyColorSubTable GLEW_GET_FUN(__glewCopyColorSubTable)
-#define glCopyColorTable GLEW_GET_FUN(__glewCopyColorTable)
-#define glCopyConvolutionFilter1D GLEW_GET_FUN(__glewCopyConvolutionFilter1D)
-#define glCopyConvolutionFilter2D GLEW_GET_FUN(__glewCopyConvolutionFilter2D)
-#define glGetColorTable GLEW_GET_FUN(__glewGetColorTable)
-#define glGetColorTableParameterfv GLEW_GET_FUN(__glewGetColorTableParameterfv)
-#define glGetColorTableParameteriv GLEW_GET_FUN(__glewGetColorTableParameteriv)
-#define glGetConvolutionFilter GLEW_GET_FUN(__glewGetConvolutionFilter)
-#define glGetConvolutionParameterfv GLEW_GET_FUN(__glewGetConvolutionParameterfv)
-#define glGetConvolutionParameteriv GLEW_GET_FUN(__glewGetConvolutionParameteriv)
-#define glGetHistogram GLEW_GET_FUN(__glewGetHistogram)
-#define glGetHistogramParameterfv GLEW_GET_FUN(__glewGetHistogramParameterfv)
-#define glGetHistogramParameteriv GLEW_GET_FUN(__glewGetHistogramParameteriv)
-#define glGetMinmax GLEW_GET_FUN(__glewGetMinmax)
-#define glGetMinmaxParameterfv GLEW_GET_FUN(__glewGetMinmaxParameterfv)
-#define glGetMinmaxParameteriv GLEW_GET_FUN(__glewGetMinmaxParameteriv)
-#define glGetSeparableFilter GLEW_GET_FUN(__glewGetSeparableFilter)
-#define glHistogram GLEW_GET_FUN(__glewHistogram)
-#define glMinmax GLEW_GET_FUN(__glewMinmax)
-#define glResetHistogram GLEW_GET_FUN(__glewResetHistogram)
-#define glResetMinmax GLEW_GET_FUN(__glewResetMinmax)
-#define glSeparableFilter2D GLEW_GET_FUN(__glewSeparableFilter2D)
-
-#define GLEW_ARB_imaging GLEW_GET_VAR(__GLEW_ARB_imaging)
-
-#endif /* GL_ARB_imaging */
-
-/* ----------------------- GL_ARB_indirect_parameters ---------------------- */
-
-#ifndef GL_ARB_indirect_parameters
-#define GL_ARB_indirect_parameters 1
-
-#define GL_PARAMETER_BUFFER_ARB 0x80EE
-#define GL_PARAMETER_BUFFER_BINDING_ARB 0x80EF
-
-typedef void (GLAPIENTRY * PFNGLMULTIDRAWARRAYSINDIRECTCOUNTARBPROC) (GLenum mode, const void *indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride);
-typedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTARBPROC) (GLenum mode, GLenum type, const void *indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride);
-
-#define glMultiDrawArraysIndirectCountARB GLEW_GET_FUN(__glewMultiDrawArraysIndirectCountARB)
-#define glMultiDrawElementsIndirectCountARB GLEW_GET_FUN(__glewMultiDrawElementsIndirectCountARB)
-
-#define GLEW_ARB_indirect_parameters GLEW_GET_VAR(__GLEW_ARB_indirect_parameters)
-
-#endif /* GL_ARB_indirect_parameters */
-
-/* ------------------------ GL_ARB_instanced_arrays ------------------------ */
-
-#ifndef GL_ARB_instanced_arrays
-#define GL_ARB_instanced_arrays 1
-
-#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB 0x88FE
-
-typedef void (GLAPIENTRY * PFNGLDRAWARRAYSINSTANCEDARBPROC) (GLenum mode, GLint first, GLsizei count, GLsizei primcount);
-typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSINSTANCEDARBPROC) (GLenum mode, GLsizei count, GLenum type, const void* indices, GLsizei primcount);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBDIVISORARBPROC) (GLuint index, GLuint divisor);
-
-#define glDrawArraysInstancedARB GLEW_GET_FUN(__glewDrawArraysInstancedARB)
-#define glDrawElementsInstancedARB GLEW_GET_FUN(__glewDrawElementsInstancedARB)
-#define glVertexAttribDivisorARB GLEW_GET_FUN(__glewVertexAttribDivisorARB)
-
-#define GLEW_ARB_instanced_arrays GLEW_GET_VAR(__GLEW_ARB_instanced_arrays)
-
-#endif /* GL_ARB_instanced_arrays */
-
-/* ---------------------- GL_ARB_internalformat_query ---------------------- */
-
-#ifndef GL_ARB_internalformat_query
-#define GL_ARB_internalformat_query 1
-
-#define GL_NUM_SAMPLE_COUNTS 0x9380
-
-typedef void (GLAPIENTRY * PFNGLGETINTERNALFORMATIVPROC) (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint* params);
-
-#define glGetInternalformativ GLEW_GET_FUN(__glewGetInternalformativ)
-
-#define GLEW_ARB_internalformat_query GLEW_GET_VAR(__GLEW_ARB_internalformat_query)
-
-#endif /* GL_ARB_internalformat_query */
-
-/* ---------------------- GL_ARB_internalformat_query2 --------------------- */
-
-#ifndef GL_ARB_internalformat_query2
-#define GL_ARB_internalformat_query2 1
-
-#define GL_INTERNALFORMAT_SUPPORTED 0x826F
-#define GL_INTERNALFORMAT_PREFERRED 0x8270
-#define GL_INTERNALFORMAT_RED_SIZE 0x8271
-#define GL_INTERNALFORMAT_GREEN_SIZE 0x8272
-#define GL_INTERNALFORMAT_BLUE_SIZE 0x8273
-#define GL_INTERNALFORMAT_ALPHA_SIZE 0x8274
-#define GL_INTERNALFORMAT_DEPTH_SIZE 0x8275
-#define GL_INTERNALFORMAT_STENCIL_SIZE 0x8276
-#define GL_INTERNALFORMAT_SHARED_SIZE 0x8277
-#define GL_INTERNALFORMAT_RED_TYPE 0x8278
-#define GL_INTERNALFORMAT_GREEN_TYPE 0x8279
-#define GL_INTERNALFORMAT_BLUE_TYPE 0x827A
-#define GL_INTERNALFORMAT_ALPHA_TYPE 0x827B
-#define GL_INTERNALFORMAT_DEPTH_TYPE 0x827C
-#define GL_INTERNALFORMAT_STENCIL_TYPE 0x827D
-#define GL_MAX_WIDTH 0x827E
-#define GL_MAX_HEIGHT 0x827F
-#define GL_MAX_DEPTH 0x8280
-#define GL_MAX_LAYERS 0x8281
-#define GL_MAX_COMBINED_DIMENSIONS 0x8282
-#define GL_COLOR_COMPONENTS 0x8283
-#define GL_DEPTH_COMPONENTS 0x8284
-#define GL_STENCIL_COMPONENTS 0x8285
-#define GL_COLOR_RENDERABLE 0x8286
-#define GL_DEPTH_RENDERABLE 0x8287
-#define GL_STENCIL_RENDERABLE 0x8288
-#define GL_FRAMEBUFFER_RENDERABLE 0x8289
-#define GL_FRAMEBUFFER_RENDERABLE_LAYERED 0x828A
-#define GL_FRAMEBUFFER_BLEND 0x828B
-#define GL_READ_PIXELS 0x828C
-#define GL_READ_PIXELS_FORMAT 0x828D
-#define GL_READ_PIXELS_TYPE 0x828E
-#define GL_TEXTURE_IMAGE_FORMAT 0x828F
-#define GL_TEXTURE_IMAGE_TYPE 0x8290
-#define GL_GET_TEXTURE_IMAGE_FORMAT 0x8291
-#define GL_GET_TEXTURE_IMAGE_TYPE 0x8292
-#define GL_MIPMAP 0x8293
-#define GL_MANUAL_GENERATE_MIPMAP 0x8294
-#define GL_AUTO_GENERATE_MIPMAP 0x8295
-#define GL_COLOR_ENCODING 0x8296
-#define GL_SRGB_READ 0x8297
-#define GL_SRGB_WRITE 0x8298
-#define GL_SRGB_DECODE_ARB 0x8299
-#define GL_FILTER 0x829A
-#define GL_VERTEX_TEXTURE 0x829B
-#define GL_TESS_CONTROL_TEXTURE 0x829C
-#define GL_TESS_EVALUATION_TEXTURE 0x829D
-#define GL_GEOMETRY_TEXTURE 0x829E
-#define GL_FRAGMENT_TEXTURE 0x829F
-#define GL_COMPUTE_TEXTURE 0x82A0
-#define GL_TEXTURE_SHADOW 0x82A1
-#define GL_TEXTURE_GATHER 0x82A2
-#define GL_TEXTURE_GATHER_SHADOW 0x82A3
-#define GL_SHADER_IMAGE_LOAD 0x82A4
-#define GL_SHADER_IMAGE_STORE 0x82A5
-#define GL_SHADER_IMAGE_ATOMIC 0x82A6
-#define GL_IMAGE_TEXEL_SIZE 0x82A7
-#define GL_IMAGE_COMPATIBILITY_CLASS 0x82A8
-#define GL_IMAGE_PIXEL_FORMAT 0x82A9
-#define GL_IMAGE_PIXEL_TYPE 0x82AA
-#define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST 0x82AC
-#define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST 0x82AD
-#define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE 0x82AE
-#define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE 0x82AF
-#define GL_TEXTURE_COMPRESSED_BLOCK_WIDTH 0x82B1
-#define GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT 0x82B2
-#define GL_TEXTURE_COMPRESSED_BLOCK_SIZE 0x82B3
-#define GL_CLEAR_BUFFER 0x82B4
-#define GL_TEXTURE_VIEW 0x82B5
-#define GL_VIEW_COMPATIBILITY_CLASS 0x82B6
-#define GL_FULL_SUPPORT 0x82B7
-#define GL_CAVEAT_SUPPORT 0x82B8
-#define GL_IMAGE_CLASS_4_X_32 0x82B9
-#define GL_IMAGE_CLASS_2_X_32 0x82BA
-#define GL_IMAGE_CLASS_1_X_32 0x82BB
-#define GL_IMAGE_CLASS_4_X_16 0x82BC
-#define GL_IMAGE_CLASS_2_X_16 0x82BD
-#define GL_IMAGE_CLASS_1_X_16 0x82BE
-#define GL_IMAGE_CLASS_4_X_8 0x82BF
-#define GL_IMAGE_CLASS_2_X_8 0x82C0
-#define GL_IMAGE_CLASS_1_X_8 0x82C1
-#define GL_IMAGE_CLASS_11_11_10 0x82C2
-#define GL_IMAGE_CLASS_10_10_10_2 0x82C3
-#define GL_VIEW_CLASS_128_BITS 0x82C4
-#define GL_VIEW_CLASS_96_BITS 0x82C5
-#define GL_VIEW_CLASS_64_BITS 0x82C6
-#define GL_VIEW_CLASS_48_BITS 0x82C7
-#define GL_VIEW_CLASS_32_BITS 0x82C8
-#define GL_VIEW_CLASS_24_BITS 0x82C9
-#define GL_VIEW_CLASS_16_BITS 0x82CA
-#define GL_VIEW_CLASS_8_BITS 0x82CB
-#define GL_VIEW_CLASS_S3TC_DXT1_RGB 0x82CC
-#define GL_VIEW_CLASS_S3TC_DXT1_RGBA 0x82CD
-#define GL_VIEW_CLASS_S3TC_DXT3_RGBA 0x82CE
-#define GL_VIEW_CLASS_S3TC_DXT5_RGBA 0x82CF
-#define GL_VIEW_CLASS_RGTC1_RED 0x82D0
-#define GL_VIEW_CLASS_RGTC2_RG 0x82D1
-#define GL_VIEW_CLASS_BPTC_UNORM 0x82D2
-#define GL_VIEW_CLASS_BPTC_FLOAT 0x82D3
-
-typedef void (GLAPIENTRY * PFNGLGETINTERNALFORMATI64VPROC) (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint64* params);
-
-#define glGetInternalformati64v GLEW_GET_FUN(__glewGetInternalformati64v)
-
-#define GLEW_ARB_internalformat_query2 GLEW_GET_VAR(__GLEW_ARB_internalformat_query2)
-
-#endif /* GL_ARB_internalformat_query2 */
-
-/* ----------------------- GL_ARB_invalidate_subdata ----------------------- */
-
-#ifndef GL_ARB_invalidate_subdata
-#define GL_ARB_invalidate_subdata 1
-
-typedef void (GLAPIENTRY * PFNGLINVALIDATEBUFFERDATAPROC) (GLuint buffer);
-typedef void (GLAPIENTRY * PFNGLINVALIDATEBUFFERSUBDATAPROC) (GLuint buffer, GLintptr offset, GLsizeiptr length);
-typedef void (GLAPIENTRY * PFNGLINVALIDATEFRAMEBUFFERPROC) (GLenum target, GLsizei numAttachments, const GLenum* attachments);
-typedef void (GLAPIENTRY * PFNGLINVALIDATESUBFRAMEBUFFERPROC) (GLenum target, GLsizei numAttachments, const GLenum* attachments, GLint x, GLint y, GLsizei width, GLsizei height);
-typedef void (GLAPIENTRY * PFNGLINVALIDATETEXIMAGEPROC) (GLuint texture, GLint level);
-typedef void (GLAPIENTRY * PFNGLINVALIDATETEXSUBIMAGEPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth);
-
-#define glInvalidateBufferData GLEW_GET_FUN(__glewInvalidateBufferData)
-#define glInvalidateBufferSubData GLEW_GET_FUN(__glewInvalidateBufferSubData)
-#define glInvalidateFramebuffer GLEW_GET_FUN(__glewInvalidateFramebuffer)
-#define glInvalidateSubFramebuffer GLEW_GET_FUN(__glewInvalidateSubFramebuffer)
-#define glInvalidateTexImage GLEW_GET_FUN(__glewInvalidateTexImage)
-#define glInvalidateTexSubImage GLEW_GET_FUN(__glewInvalidateTexSubImage)
-
-#define GLEW_ARB_invalidate_subdata GLEW_GET_VAR(__GLEW_ARB_invalidate_subdata)
-
-#endif /* GL_ARB_invalidate_subdata */
-
-/* ---------------------- GL_ARB_map_buffer_alignment ---------------------- */
-
-#ifndef GL_ARB_map_buffer_alignment
-#define GL_ARB_map_buffer_alignment 1
-
-#define GL_MIN_MAP_BUFFER_ALIGNMENT 0x90BC
-
-#define GLEW_ARB_map_buffer_alignment GLEW_GET_VAR(__GLEW_ARB_map_buffer_alignment)
-
-#endif /* GL_ARB_map_buffer_alignment */
-
-/* ------------------------ GL_ARB_map_buffer_range ------------------------ */
-
-#ifndef GL_ARB_map_buffer_range
-#define GL_ARB_map_buffer_range 1
-
-#define GL_MAP_READ_BIT 0x0001
-#define GL_MAP_WRITE_BIT 0x0002
-#define GL_MAP_INVALIDATE_RANGE_BIT 0x0004
-#define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008
-#define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010
-#define GL_MAP_UNSYNCHRONIZED_BIT 0x0020
-
-typedef void (GLAPIENTRY * PFNGLFLUSHMAPPEDBUFFERRANGEPROC) (GLenum target, GLintptr offset, GLsizeiptr length);
-typedef void * (GLAPIENTRY * PFNGLMAPBUFFERRANGEPROC) (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
-
-#define glFlushMappedBufferRange GLEW_GET_FUN(__glewFlushMappedBufferRange)
-#define glMapBufferRange GLEW_GET_FUN(__glewMapBufferRange)
-
-#define GLEW_ARB_map_buffer_range GLEW_GET_VAR(__GLEW_ARB_map_buffer_range)
-
-#endif /* GL_ARB_map_buffer_range */
-
-/* ------------------------- GL_ARB_matrix_palette ------------------------- */
-
-#ifndef GL_ARB_matrix_palette
-#define GL_ARB_matrix_palette 1
-
-#define GL_MATRIX_PALETTE_ARB 0x8840
-#define GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB 0x8841
-#define GL_MAX_PALETTE_MATRICES_ARB 0x8842
-#define GL_CURRENT_PALETTE_MATRIX_ARB 0x8843
-#define GL_MATRIX_INDEX_ARRAY_ARB 0x8844
-#define GL_CURRENT_MATRIX_INDEX_ARB 0x8845
-#define GL_MATRIX_INDEX_ARRAY_SIZE_ARB 0x8846
-#define GL_MATRIX_INDEX_ARRAY_TYPE_ARB 0x8847
-#define GL_MATRIX_INDEX_ARRAY_STRIDE_ARB 0x8848
-#define GL_MATRIX_INDEX_ARRAY_POINTER_ARB 0x8849
-
-typedef void (GLAPIENTRY * PFNGLCURRENTPALETTEMATRIXARBPROC) (GLint index);
-typedef void (GLAPIENTRY * PFNGLMATRIXINDEXPOINTERARBPROC) (GLint size, GLenum type, GLsizei stride, void *pointer);
-typedef void (GLAPIENTRY * PFNGLMATRIXINDEXUBVARBPROC) (GLint size, GLubyte *indices);
-typedef void (GLAPIENTRY * PFNGLMATRIXINDEXUIVARBPROC) (GLint size, GLuint *indices);
-typedef void (GLAPIENTRY * PFNGLMATRIXINDEXUSVARBPROC) (GLint size, GLushort *indices);
-
-#define glCurrentPaletteMatrixARB GLEW_GET_FUN(__glewCurrentPaletteMatrixARB)
-#define glMatrixIndexPointerARB GLEW_GET_FUN(__glewMatrixIndexPointerARB)
-#define glMatrixIndexubvARB GLEW_GET_FUN(__glewMatrixIndexubvARB)
-#define glMatrixIndexuivARB GLEW_GET_FUN(__glewMatrixIndexuivARB)
-#define glMatrixIndexusvARB GLEW_GET_FUN(__glewMatrixIndexusvARB)
-
-#define GLEW_ARB_matrix_palette GLEW_GET_VAR(__GLEW_ARB_matrix_palette)
-
-#endif /* GL_ARB_matrix_palette */
-
-/* --------------------------- GL_ARB_multi_bind --------------------------- */
-
-#ifndef GL_ARB_multi_bind
-#define GL_ARB_multi_bind 1
-
-typedef void (GLAPIENTRY * PFNGLBINDBUFFERSBASEPROC) (GLenum target, GLuint first, GLsizei count, const GLuint* buffers);
-typedef void (GLAPIENTRY * PFNGLBINDBUFFERSRANGEPROC) (GLenum target, GLuint first, GLsizei count, const GLuint* buffers, const GLintptr *offsets, const GLsizeiptr *sizes);
-typedef void (GLAPIENTRY * PFNGLBINDIMAGETEXTURESPROC) (GLuint first, GLsizei count, const GLuint* textures);
-typedef void (GLAPIENTRY * PFNGLBINDSAMPLERSPROC) (GLuint first, GLsizei count, const GLuint* samplers);
-typedef void (GLAPIENTRY * PFNGLBINDTEXTURESPROC) (GLuint first, GLsizei count, const GLuint* textures);
-typedef void (GLAPIENTRY * PFNGLBINDVERTEXBUFFERSPROC) (GLuint first, GLsizei count, const GLuint* buffers, const GLintptr *offsets, const GLsizei *strides);
-
-#define glBindBuffersBase GLEW_GET_FUN(__glewBindBuffersBase)
-#define glBindBuffersRange GLEW_GET_FUN(__glewBindBuffersRange)
-#define glBindImageTextures GLEW_GET_FUN(__glewBindImageTextures)
-#define glBindSamplers GLEW_GET_FUN(__glewBindSamplers)
-#define glBindTextures GLEW_GET_FUN(__glewBindTextures)
-#define glBindVertexBuffers GLEW_GET_FUN(__glewBindVertexBuffers)
-
-#define GLEW_ARB_multi_bind GLEW_GET_VAR(__GLEW_ARB_multi_bind)
-
-#endif /* GL_ARB_multi_bind */
-
-/* ----------------------- GL_ARB_multi_draw_indirect ---------------------- */
-
-#ifndef GL_ARB_multi_draw_indirect
-#define GL_ARB_multi_draw_indirect 1
-
-typedef void (GLAPIENTRY * PFNGLMULTIDRAWARRAYSINDIRECTPROC) (GLenum mode, const void *indirect, GLsizei primcount, GLsizei stride);
-typedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTSINDIRECTPROC) (GLenum mode, GLenum type, const void *indirect, GLsizei primcount, GLsizei stride);
-
-#define glMultiDrawArraysIndirect GLEW_GET_FUN(__glewMultiDrawArraysIndirect)
-#define glMultiDrawElementsIndirect GLEW_GET_FUN(__glewMultiDrawElementsIndirect)
-
-#define GLEW_ARB_multi_draw_indirect GLEW_GET_VAR(__GLEW_ARB_multi_draw_indirect)
-
-#endif /* GL_ARB_multi_draw_indirect */
-
-/* --------------------------- GL_ARB_multisample -------------------------- */
-
-#ifndef GL_ARB_multisample
-#define GL_ARB_multisample 1
-
-#define GL_MULTISAMPLE_ARB 0x809D
-#define GL_SAMPLE_ALPHA_TO_COVERAGE_ARB 0x809E
-#define GL_SAMPLE_ALPHA_TO_ONE_ARB 0x809F
-#define GL_SAMPLE_COVERAGE_ARB 0x80A0
-#define GL_SAMPLE_BUFFERS_ARB 0x80A8
-#define GL_SAMPLES_ARB 0x80A9
-#define GL_SAMPLE_COVERAGE_VALUE_ARB 0x80AA
-#define GL_SAMPLE_COVERAGE_INVERT_ARB 0x80AB
-#define GL_MULTISAMPLE_BIT_ARB 0x20000000
-
-typedef void (GLAPIENTRY * PFNGLSAMPLECOVERAGEARBPROC) (GLclampf value, GLboolean invert);
-
-#define glSampleCoverageARB GLEW_GET_FUN(__glewSampleCoverageARB)
-
-#define GLEW_ARB_multisample GLEW_GET_VAR(__GLEW_ARB_multisample)
-
-#endif /* GL_ARB_multisample */
-
-/* -------------------------- GL_ARB_multitexture -------------------------- */
-
-#ifndef GL_ARB_multitexture
-#define GL_ARB_multitexture 1
-
-#define GL_TEXTURE0_ARB 0x84C0
-#define GL_TEXTURE1_ARB 0x84C1
-#define GL_TEXTURE2_ARB 0x84C2
-#define GL_TEXTURE3_ARB 0x84C3
-#define GL_TEXTURE4_ARB 0x84C4
-#define GL_TEXTURE5_ARB 0x84C5
-#define GL_TEXTURE6_ARB 0x84C6
-#define GL_TEXTURE7_ARB 0x84C7
-#define GL_TEXTURE8_ARB 0x84C8
-#define GL_TEXTURE9_ARB 0x84C9
-#define GL_TEXTURE10_ARB 0x84CA
-#define GL_TEXTURE11_ARB 0x84CB
-#define GL_TEXTURE12_ARB 0x84CC
-#define GL_TEXTURE13_ARB 0x84CD
-#define GL_TEXTURE14_ARB 0x84CE
-#define GL_TEXTURE15_ARB 0x84CF
-#define GL_TEXTURE16_ARB 0x84D0
-#define GL_TEXTURE17_ARB 0x84D1
-#define GL_TEXTURE18_ARB 0x84D2
-#define GL_TEXTURE19_ARB 0x84D3
-#define GL_TEXTURE20_ARB 0x84D4
-#define GL_TEXTURE21_ARB 0x84D5
-#define GL_TEXTURE22_ARB 0x84D6
-#define GL_TEXTURE23_ARB 0x84D7
-#define GL_TEXTURE24_ARB 0x84D8
-#define GL_TEXTURE25_ARB 0x84D9
-#define GL_TEXTURE26_ARB 0x84DA
-#define GL_TEXTURE27_ARB 0x84DB
-#define GL_TEXTURE28_ARB 0x84DC
-#define GL_TEXTURE29_ARB 0x84DD
-#define GL_TEXTURE30_ARB 0x84DE
-#define GL_TEXTURE31_ARB 0x84DF
-#define GL_ACTIVE_TEXTURE_ARB 0x84E0
-#define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1
-#define GL_MAX_TEXTURE_UNITS_ARB 0x84E2
-
-typedef void (GLAPIENTRY * PFNGLACTIVETEXTUREARBPROC) (GLenum texture);
-typedef void (GLAPIENTRY * PFNGLCLIENTACTIVETEXTUREARBPROC) (GLenum texture);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1DARBPROC) (GLenum target, GLdouble s);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1DVARBPROC) (GLenum target, const GLdouble *v);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1FARBPROC) (GLenum target, GLfloat s);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1FVARBPROC) (GLenum target, const GLfloat *v);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1IARBPROC) (GLenum target, GLint s);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1IVARBPROC) (GLenum target, const GLint *v);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1SARBPROC) (GLenum target, GLshort s);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1SVARBPROC) (GLenum target, const GLshort *v);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2DARBPROC) (GLenum target, GLdouble s, GLdouble t);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2DVARBPROC) (GLenum target, const GLdouble *v);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2FARBPROC) (GLenum target, GLfloat s, GLfloat t);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2FVARBPROC) (GLenum target, const GLfloat *v);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2IARBPROC) (GLenum target, GLint s, GLint t);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2IVARBPROC) (GLenum target, const GLint *v);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2SARBPROC) (GLenum target, GLshort s, GLshort t);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2SVARBPROC) (GLenum target, const GLshort *v);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3DVARBPROC) (GLenum target, const GLdouble *v);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3FVARBPROC) (GLenum target, const GLfloat *v);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3IARBPROC) (GLenum target, GLint s, GLint t, GLint r);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3IVARBPROC) (GLenum target, const GLint *v);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3SVARBPROC) (GLenum target, const GLshort *v);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4DVARBPROC) (GLenum target, const GLdouble *v);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4FVARBPROC) (GLenum target, const GLfloat *v);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4IARBPROC) (GLenum target, GLint s, GLint t, GLint r, GLint q);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4IVARBPROC) (GLenum target, const GLint *v);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4SVARBPROC) (GLenum target, const GLshort *v);
-
-#define glActiveTextureARB GLEW_GET_FUN(__glewActiveTextureARB)
-#define glClientActiveTextureARB GLEW_GET_FUN(__glewClientActiveTextureARB)
-#define glMultiTexCoord1dARB GLEW_GET_FUN(__glewMultiTexCoord1dARB)
-#define glMultiTexCoord1dvARB GLEW_GET_FUN(__glewMultiTexCoord1dvARB)
-#define glMultiTexCoord1fARB GLEW_GET_FUN(__glewMultiTexCoord1fARB)
-#define glMultiTexCoord1fvARB GLEW_GET_FUN(__glewMultiTexCoord1fvARB)
-#define glMultiTexCoord1iARB GLEW_GET_FUN(__glewMultiTexCoord1iARB)
-#define glMultiTexCoord1ivARB GLEW_GET_FUN(__glewMultiTexCoord1ivARB)
-#define glMultiTexCoord1sARB GLEW_GET_FUN(__glewMultiTexCoord1sARB)
-#define glMultiTexCoord1svARB GLEW_GET_FUN(__glewMultiTexCoord1svARB)
-#define glMultiTexCoord2dARB GLEW_GET_FUN(__glewMultiTexCoord2dARB)
-#define glMultiTexCoord2dvARB GLEW_GET_FUN(__glewMultiTexCoord2dvARB)
-#define glMultiTexCoord2fARB GLEW_GET_FUN(__glewMultiTexCoord2fARB)
-#define glMultiTexCoord2fvARB GLEW_GET_FUN(__glewMultiTexCoord2fvARB)
-#define glMultiTexCoord2iARB GLEW_GET_FUN(__glewMultiTexCoord2iARB)
-#define glMultiTexCoord2ivARB GLEW_GET_FUN(__glewMultiTexCoord2ivARB)
-#define glMultiTexCoord2sARB GLEW_GET_FUN(__glewMultiTexCoord2sARB)
-#define glMultiTexCoord2svARB GLEW_GET_FUN(__glewMultiTexCoord2svARB)
-#define glMultiTexCoord3dARB GLEW_GET_FUN(__glewMultiTexCoord3dARB)
-#define glMultiTexCoord3dvARB GLEW_GET_FUN(__glewMultiTexCoord3dvARB)
-#define glMultiTexCoord3fARB GLEW_GET_FUN(__glewMultiTexCoord3fARB)
-#define glMultiTexCoord3fvARB GLEW_GET_FUN(__glewMultiTexCoord3fvARB)
-#define glMultiTexCoord3iARB GLEW_GET_FUN(__glewMultiTexCoord3iARB)
-#define glMultiTexCoord3ivARB GLEW_GET_FUN(__glewMultiTexCoord3ivARB)
-#define glMultiTexCoord3sARB GLEW_GET_FUN(__glewMultiTexCoord3sARB)
-#define glMultiTexCoord3svARB GLEW_GET_FUN(__glewMultiTexCoord3svARB)
-#define glMultiTexCoord4dARB GLEW_GET_FUN(__glewMultiTexCoord4dARB)
-#define glMultiTexCoord4dvARB GLEW_GET_FUN(__glewMultiTexCoord4dvARB)
-#define glMultiTexCoord4fARB GLEW_GET_FUN(__glewMultiTexCoord4fARB)
-#define glMultiTexCoord4fvARB GLEW_GET_FUN(__glewMultiTexCoord4fvARB)
-#define glMultiTexCoord4iARB GLEW_GET_FUN(__glewMultiTexCoord4iARB)
-#define glMultiTexCoord4ivARB GLEW_GET_FUN(__glewMultiTexCoord4ivARB)
-#define glMultiTexCoord4sARB GLEW_GET_FUN(__glewMultiTexCoord4sARB)
-#define glMultiTexCoord4svARB GLEW_GET_FUN(__glewMultiTexCoord4svARB)
-
-#define GLEW_ARB_multitexture GLEW_GET_VAR(__GLEW_ARB_multitexture)
-
-#endif /* GL_ARB_multitexture */
-
-/* ------------------------- GL_ARB_occlusion_query ------------------------ */
-
-#ifndef GL_ARB_occlusion_query
-#define GL_ARB_occlusion_query 1
-
-#define GL_QUERY_COUNTER_BITS_ARB 0x8864
-#define GL_CURRENT_QUERY_ARB 0x8865
-#define GL_QUERY_RESULT_ARB 0x8866
-#define GL_QUERY_RESULT_AVAILABLE_ARB 0x8867
-#define GL_SAMPLES_PASSED_ARB 0x8914
-
-typedef void (GLAPIENTRY * PFNGLBEGINQUERYARBPROC) (GLenum target, GLuint id);
-typedef void (GLAPIENTRY * PFNGLDELETEQUERIESARBPROC) (GLsizei n, const GLuint* ids);
-typedef void (GLAPIENTRY * PFNGLENDQUERYARBPROC) (GLenum target);
-typedef void (GLAPIENTRY * PFNGLGENQUERIESARBPROC) (GLsizei n, GLuint* ids);
-typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTIVARBPROC) (GLuint id, GLenum pname, GLint* params);
-typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTUIVARBPROC) (GLuint id, GLenum pname, GLuint* params);
-typedef void (GLAPIENTRY * PFNGLGETQUERYIVARBPROC) (GLenum target, GLenum pname, GLint* params);
-typedef GLboolean (GLAPIENTRY * PFNGLISQUERYARBPROC) (GLuint id);
-
-#define glBeginQueryARB GLEW_GET_FUN(__glewBeginQueryARB)
-#define glDeleteQueriesARB GLEW_GET_FUN(__glewDeleteQueriesARB)
-#define glEndQueryARB GLEW_GET_FUN(__glewEndQueryARB)
-#define glGenQueriesARB GLEW_GET_FUN(__glewGenQueriesARB)
-#define glGetQueryObjectivARB GLEW_GET_FUN(__glewGetQueryObjectivARB)
-#define glGetQueryObjectuivARB GLEW_GET_FUN(__glewGetQueryObjectuivARB)
-#define glGetQueryivARB GLEW_GET_FUN(__glewGetQueryivARB)
-#define glIsQueryARB GLEW_GET_FUN(__glewIsQueryARB)
-
-#define GLEW_ARB_occlusion_query GLEW_GET_VAR(__GLEW_ARB_occlusion_query)
-
-#endif /* GL_ARB_occlusion_query */
-
-/* ------------------------ GL_ARB_occlusion_query2 ------------------------ */
-
-#ifndef GL_ARB_occlusion_query2
-#define GL_ARB_occlusion_query2 1
-
-#define GL_ANY_SAMPLES_PASSED 0x8C2F
-
-#define GLEW_ARB_occlusion_query2 GLEW_GET_VAR(__GLEW_ARB_occlusion_query2)
-
-#endif /* GL_ARB_occlusion_query2 */
-
-/* --------------------- GL_ARB_parallel_shader_compile -------------------- */
-
-#ifndef GL_ARB_parallel_shader_compile
-#define GL_ARB_parallel_shader_compile 1
-
-#define GL_MAX_SHADER_COMPILER_THREADS_ARB 0x91B0
-#define GL_COMPLETION_STATUS_ARB 0x91B1
-
-typedef void (GLAPIENTRY * PFNGLMAXSHADERCOMPILERTHREADSARBPROC) (GLuint count);
-
-#define glMaxShaderCompilerThreadsARB GLEW_GET_FUN(__glewMaxShaderCompilerThreadsARB)
-
-#define GLEW_ARB_parallel_shader_compile GLEW_GET_VAR(__GLEW_ARB_parallel_shader_compile)
-
-#endif /* GL_ARB_parallel_shader_compile */
-
-/* -------------------- GL_ARB_pipeline_statistics_query ------------------- */
-
-#ifndef GL_ARB_pipeline_statistics_query
-#define GL_ARB_pipeline_statistics_query 1
-
-#define GL_VERTICES_SUBMITTED_ARB 0x82EE
-#define GL_PRIMITIVES_SUBMITTED_ARB 0x82EF
-#define GL_VERTEX_SHADER_INVOCATIONS_ARB 0x82F0
-#define GL_TESS_CONTROL_SHADER_PATCHES_ARB 0x82F1
-#define GL_TESS_EVALUATION_SHADER_INVOCATIONS_ARB 0x82F2
-#define GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED_ARB 0x82F3
-#define GL_FRAGMENT_SHADER_INVOCATIONS_ARB 0x82F4
-#define GL_COMPUTE_SHADER_INVOCATIONS_ARB 0x82F5
-#define GL_CLIPPING_INPUT_PRIMITIVES_ARB 0x82F6
-#define GL_CLIPPING_OUTPUT_PRIMITIVES_ARB 0x82F7
-#define GL_GEOMETRY_SHADER_INVOCATIONS 0x887F
-
-#define GLEW_ARB_pipeline_statistics_query GLEW_GET_VAR(__GLEW_ARB_pipeline_statistics_query)
-
-#endif /* GL_ARB_pipeline_statistics_query */
-
-/* ----------------------- GL_ARB_pixel_buffer_object ---------------------- */
-
-#ifndef GL_ARB_pixel_buffer_object
-#define GL_ARB_pixel_buffer_object 1
-
-#define GL_PIXEL_PACK_BUFFER_ARB 0x88EB
-#define GL_PIXEL_UNPACK_BUFFER_ARB 0x88EC
-#define GL_PIXEL_PACK_BUFFER_BINDING_ARB 0x88ED
-#define GL_PIXEL_UNPACK_BUFFER_BINDING_ARB 0x88EF
-
-#define GLEW_ARB_pixel_buffer_object GLEW_GET_VAR(__GLEW_ARB_pixel_buffer_object)
-
-#endif /* GL_ARB_pixel_buffer_object */
-
-/* ------------------------ GL_ARB_point_parameters ------------------------ */
-
-#ifndef GL_ARB_point_parameters
-#define GL_ARB_point_parameters 1
-
-#define GL_POINT_SIZE_MIN_ARB 0x8126
-#define GL_POINT_SIZE_MAX_ARB 0x8127
-#define GL_POINT_FADE_THRESHOLD_SIZE_ARB 0x8128
-#define GL_POINT_DISTANCE_ATTENUATION_ARB 0x8129
-
-typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERFARBPROC) (GLenum pname, GLfloat param);
-typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERFVARBPROC) (GLenum pname, const GLfloat* params);
-
-#define glPointParameterfARB GLEW_GET_FUN(__glewPointParameterfARB)
-#define glPointParameterfvARB GLEW_GET_FUN(__glewPointParameterfvARB)
-
-#define GLEW_ARB_point_parameters GLEW_GET_VAR(__GLEW_ARB_point_parameters)
-
-#endif /* GL_ARB_point_parameters */
-
-/* -------------------------- GL_ARB_point_sprite -------------------------- */
-
-#ifndef GL_ARB_point_sprite
-#define GL_ARB_point_sprite 1
-
-#define GL_POINT_SPRITE_ARB 0x8861
-#define GL_COORD_REPLACE_ARB 0x8862
-
-#define GLEW_ARB_point_sprite GLEW_GET_VAR(__GLEW_ARB_point_sprite)
-
-#endif /* GL_ARB_point_sprite */
-
-/* ----------------------- GL_ARB_post_depth_coverage ---------------------- */
-
-#ifndef GL_ARB_post_depth_coverage
-#define GL_ARB_post_depth_coverage 1
-
-#define GLEW_ARB_post_depth_coverage GLEW_GET_VAR(__GLEW_ARB_post_depth_coverage)
-
-#endif /* GL_ARB_post_depth_coverage */
-
-/* --------------------- GL_ARB_program_interface_query -------------------- */
-
-#ifndef GL_ARB_program_interface_query
-#define GL_ARB_program_interface_query 1
-
-#define GL_UNIFORM 0x92E1
-#define GL_UNIFORM_BLOCK 0x92E2
-#define GL_PROGRAM_INPUT 0x92E3
-#define GL_PROGRAM_OUTPUT 0x92E4
-#define GL_BUFFER_VARIABLE 0x92E5
-#define GL_SHADER_STORAGE_BLOCK 0x92E6
-#define GL_IS_PER_PATCH 0x92E7
-#define GL_VERTEX_SUBROUTINE 0x92E8
-#define GL_TESS_CONTROL_SUBROUTINE 0x92E9
-#define GL_TESS_EVALUATION_SUBROUTINE 0x92EA
-#define GL_GEOMETRY_SUBROUTINE 0x92EB
-#define GL_FRAGMENT_SUBROUTINE 0x92EC
-#define GL_COMPUTE_SUBROUTINE 0x92ED
-#define GL_VERTEX_SUBROUTINE_UNIFORM 0x92EE
-#define GL_TESS_CONTROL_SUBROUTINE_UNIFORM 0x92EF
-#define GL_TESS_EVALUATION_SUBROUTINE_UNIFORM 0x92F0
-#define GL_GEOMETRY_SUBROUTINE_UNIFORM 0x92F1
-#define GL_FRAGMENT_SUBROUTINE_UNIFORM 0x92F2
-#define GL_COMPUTE_SUBROUTINE_UNIFORM 0x92F3
-#define GL_TRANSFORM_FEEDBACK_VARYING 0x92F4
-#define GL_ACTIVE_RESOURCES 0x92F5
-#define GL_MAX_NAME_LENGTH 0x92F6
-#define GL_MAX_NUM_ACTIVE_VARIABLES 0x92F7
-#define GL_MAX_NUM_COMPATIBLE_SUBROUTINES 0x92F8
-#define GL_NAME_LENGTH 0x92F9
-#define GL_TYPE 0x92FA
-#define GL_ARRAY_SIZE 0x92FB
-#define GL_OFFSET 0x92FC
-#define GL_BLOCK_INDEX 0x92FD
-#define GL_ARRAY_STRIDE 0x92FE
-#define GL_MATRIX_STRIDE 0x92FF
-#define GL_IS_ROW_MAJOR 0x9300
-#define GL_ATOMIC_COUNTER_BUFFER_INDEX 0x9301
-#define GL_BUFFER_BINDING 0x9302
-#define GL_BUFFER_DATA_SIZE 0x9303
-#define GL_NUM_ACTIVE_VARIABLES 0x9304
-#define GL_ACTIVE_VARIABLES 0x9305
-#define GL_REFERENCED_BY_VERTEX_SHADER 0x9306
-#define GL_REFERENCED_BY_TESS_CONTROL_SHADER 0x9307
-#define GL_REFERENCED_BY_TESS_EVALUATION_SHADER 0x9308
-#define GL_REFERENCED_BY_GEOMETRY_SHADER 0x9309
-#define GL_REFERENCED_BY_FRAGMENT_SHADER 0x930A
-#define GL_REFERENCED_BY_COMPUTE_SHADER 0x930B
-#define GL_TOP_LEVEL_ARRAY_SIZE 0x930C
-#define GL_TOP_LEVEL_ARRAY_STRIDE 0x930D
-#define GL_LOCATION 0x930E
-#define GL_LOCATION_INDEX 0x930F
-
-typedef void (GLAPIENTRY * PFNGLGETPROGRAMINTERFACEIVPROC) (GLuint program, GLenum programInterface, GLenum pname, GLint* params);
-typedef GLuint (GLAPIENTRY * PFNGLGETPROGRAMRESOURCEINDEXPROC) (GLuint program, GLenum programInterface, const GLchar* name);
-typedef GLint (GLAPIENTRY * PFNGLGETPROGRAMRESOURCELOCATIONPROC) (GLuint program, GLenum programInterface, const GLchar* name);
-typedef GLint (GLAPIENTRY * PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC) (GLuint program, GLenum programInterface, const GLchar* name);
-typedef void (GLAPIENTRY * PFNGLGETPROGRAMRESOURCENAMEPROC) (GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei* length, GLchar *name);
-typedef void (GLAPIENTRY * PFNGLGETPROGRAMRESOURCEIVPROC) (GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum* props, GLsizei bufSize, GLsizei *length, GLint *params);
-
-#define glGetProgramInterfaceiv GLEW_GET_FUN(__glewGetProgramInterfaceiv)
-#define glGetProgramResourceIndex GLEW_GET_FUN(__glewGetProgramResourceIndex)
-#define glGetProgramResourceLocation GLEW_GET_FUN(__glewGetProgramResourceLocation)
-#define glGetProgramResourceLocationIndex GLEW_GET_FUN(__glewGetProgramResourceLocationIndex)
-#define glGetProgramResourceName GLEW_GET_FUN(__glewGetProgramResourceName)
-#define glGetProgramResourceiv GLEW_GET_FUN(__glewGetProgramResourceiv)
-
-#define GLEW_ARB_program_interface_query GLEW_GET_VAR(__GLEW_ARB_program_interface_query)
-
-#endif /* GL_ARB_program_interface_query */
-
-/* ------------------------ GL_ARB_provoking_vertex ------------------------ */
-
-#ifndef GL_ARB_provoking_vertex
-#define GL_ARB_provoking_vertex 1
-
-#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION 0x8E4C
-#define GL_FIRST_VERTEX_CONVENTION 0x8E4D
-#define GL_LAST_VERTEX_CONVENTION 0x8E4E
-#define GL_PROVOKING_VERTEX 0x8E4F
-
-typedef void (GLAPIENTRY * PFNGLPROVOKINGVERTEXPROC) (GLenum mode);
-
-#define glProvokingVertex GLEW_GET_FUN(__glewProvokingVertex)
-
-#define GLEW_ARB_provoking_vertex GLEW_GET_VAR(__GLEW_ARB_provoking_vertex)
-
-#endif /* GL_ARB_provoking_vertex */
-
-/* ----------------------- GL_ARB_query_buffer_object ---------------------- */
-
-#ifndef GL_ARB_query_buffer_object
-#define GL_ARB_query_buffer_object 1
-
-#define GL_QUERY_BUFFER_BARRIER_BIT 0x00008000
-#define GL_QUERY_BUFFER 0x9192
-#define GL_QUERY_BUFFER_BINDING 0x9193
-#define GL_QUERY_RESULT_NO_WAIT 0x9194
-
-#define GLEW_ARB_query_buffer_object GLEW_GET_VAR(__GLEW_ARB_query_buffer_object)
-
-#endif /* GL_ARB_query_buffer_object */
-
-/* ------------------ GL_ARB_robust_buffer_access_behavior ----------------- */
-
-#ifndef GL_ARB_robust_buffer_access_behavior
-#define GL_ARB_robust_buffer_access_behavior 1
-
-#define GLEW_ARB_robust_buffer_access_behavior GLEW_GET_VAR(__GLEW_ARB_robust_buffer_access_behavior)
-
-#endif /* GL_ARB_robust_buffer_access_behavior */
-
-/* --------------------------- GL_ARB_robustness --------------------------- */
-
-#ifndef GL_ARB_robustness
-#define GL_ARB_robustness 1
-
-#define GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB 0x00000004
-#define GL_LOSE_CONTEXT_ON_RESET_ARB 0x8252
-#define GL_GUILTY_CONTEXT_RESET_ARB 0x8253
-#define GL_INNOCENT_CONTEXT_RESET_ARB 0x8254
-#define GL_UNKNOWN_CONTEXT_RESET_ARB 0x8255
-#define GL_RESET_NOTIFICATION_STRATEGY_ARB 0x8256
-#define GL_NO_RESET_NOTIFICATION_ARB 0x8261
-
-typedef GLenum (GLAPIENTRY * PFNGLGETGRAPHICSRESETSTATUSARBPROC) (void);
-typedef void (GLAPIENTRY * PFNGLGETNCOLORTABLEARBPROC) (GLenum target, GLenum format, GLenum type, GLsizei bufSize, void* table);
-typedef void (GLAPIENTRY * PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC) (GLenum target, GLint lod, GLsizei bufSize, void* img);
-typedef void (GLAPIENTRY * PFNGLGETNCONVOLUTIONFILTERARBPROC) (GLenum target, GLenum format, GLenum type, GLsizei bufSize, void* image);
-typedef void (GLAPIENTRY * PFNGLGETNHISTOGRAMARBPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void* values);
-typedef void (GLAPIENTRY * PFNGLGETNMAPDVARBPROC) (GLenum target, GLenum query, GLsizei bufSize, GLdouble* v);
-typedef void (GLAPIENTRY * PFNGLGETNMAPFVARBPROC) (GLenum target, GLenum query, GLsizei bufSize, GLfloat* v);
-typedef void (GLAPIENTRY * PFNGLGETNMAPIVARBPROC) (GLenum target, GLenum query, GLsizei bufSize, GLint* v);
-typedef void (GLAPIENTRY * PFNGLGETNMINMAXARBPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void* values);
-typedef void (GLAPIENTRY * PFNGLGETNPIXELMAPFVARBPROC) (GLenum map, GLsizei bufSize, GLfloat* values);
-typedef void (GLAPIENTRY * PFNGLGETNPIXELMAPUIVARBPROC) (GLenum map, GLsizei bufSize, GLuint* values);
-typedef void (GLAPIENTRY * PFNGLGETNPIXELMAPUSVARBPROC) (GLenum map, GLsizei bufSize, GLushort* values);
-typedef void (GLAPIENTRY * PFNGLGETNPOLYGONSTIPPLEARBPROC) (GLsizei bufSize, GLubyte* pattern);
-typedef void (GLAPIENTRY * PFNGLGETNSEPARABLEFILTERARBPROC) (GLenum target, GLenum format, GLenum type, GLsizei rowBufSize, void* row, GLsizei columnBufSize, void*column, void*span);
-typedef void (GLAPIENTRY * PFNGLGETNTEXIMAGEARBPROC) (GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, void* img);
-typedef void (GLAPIENTRY * PFNGLGETNUNIFORMDVARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLdouble* params);
-typedef void (GLAPIENTRY * PFNGLGETNUNIFORMFVARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLfloat* params);
-typedef void (GLAPIENTRY * PFNGLGETNUNIFORMIVARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLint* params);
-typedef void (GLAPIENTRY * PFNGLGETNUNIFORMUIVARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLuint* params);
-typedef void (GLAPIENTRY * PFNGLREADNPIXELSARBPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void* data);
-
-#define glGetGraphicsResetStatusARB GLEW_GET_FUN(__glewGetGraphicsResetStatusARB)
-#define glGetnColorTableARB GLEW_GET_FUN(__glewGetnColorTableARB)
-#define glGetnCompressedTexImageARB GLEW_GET_FUN(__glewGetnCompressedTexImageARB)
-#define glGetnConvolutionFilterARB GLEW_GET_FUN(__glewGetnConvolutionFilterARB)
-#define glGetnHistogramARB GLEW_GET_FUN(__glewGetnHistogramARB)
-#define glGetnMapdvARB GLEW_GET_FUN(__glewGetnMapdvARB)
-#define glGetnMapfvARB GLEW_GET_FUN(__glewGetnMapfvARB)
-#define glGetnMapivARB GLEW_GET_FUN(__glewGetnMapivARB)
-#define glGetnMinmaxARB GLEW_GET_FUN(__glewGetnMinmaxARB)
-#define glGetnPixelMapfvARB GLEW_GET_FUN(__glewGetnPixelMapfvARB)
-#define glGetnPixelMapuivARB GLEW_GET_FUN(__glewGetnPixelMapuivARB)
-#define glGetnPixelMapusvARB GLEW_GET_FUN(__glewGetnPixelMapusvARB)
-#define glGetnPolygonStippleARB GLEW_GET_FUN(__glewGetnPolygonStippleARB)
-#define glGetnSeparableFilterARB GLEW_GET_FUN(__glewGetnSeparableFilterARB)
-#define glGetnTexImageARB GLEW_GET_FUN(__glewGetnTexImageARB)
-#define glGetnUniformdvARB GLEW_GET_FUN(__glewGetnUniformdvARB)
-#define glGetnUniformfvARB GLEW_GET_FUN(__glewGetnUniformfvARB)
-#define glGetnUniformivARB GLEW_GET_FUN(__glewGetnUniformivARB)
-#define glGetnUniformuivARB GLEW_GET_FUN(__glewGetnUniformuivARB)
-#define glReadnPixelsARB GLEW_GET_FUN(__glewReadnPixelsARB)
-
-#define GLEW_ARB_robustness GLEW_GET_VAR(__GLEW_ARB_robustness)
-
-#endif /* GL_ARB_robustness */
-
-/* ---------------- GL_ARB_robustness_application_isolation ---------------- */
-
-#ifndef GL_ARB_robustness_application_isolation
-#define GL_ARB_robustness_application_isolation 1
-
-#define GLEW_ARB_robustness_application_isolation GLEW_GET_VAR(__GLEW_ARB_robustness_application_isolation)
-
-#endif /* GL_ARB_robustness_application_isolation */
-
-/* ---------------- GL_ARB_robustness_share_group_isolation ---------------- */
-
-#ifndef GL_ARB_robustness_share_group_isolation
-#define GL_ARB_robustness_share_group_isolation 1
-
-#define GLEW_ARB_robustness_share_group_isolation GLEW_GET_VAR(__GLEW_ARB_robustness_share_group_isolation)
-
-#endif /* GL_ARB_robustness_share_group_isolation */
-
-/* ------------------------ GL_ARB_sample_locations ------------------------ */
-
-#ifndef GL_ARB_sample_locations
-#define GL_ARB_sample_locations 1
-
-#define GL_SAMPLE_LOCATION_ARB 0x8E50
-#define GL_SAMPLE_LOCATION_SUBPIXEL_BITS_ARB 0x933D
-#define GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_ARB 0x933E
-#define GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_ARB 0x933F
-#define GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_ARB 0x9340
-#define GL_PROGRAMMABLE_SAMPLE_LOCATION_ARB 0x9341
-#define GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_ARB 0x9342
-#define GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_ARB 0x9343
-
-typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERSAMPLELOCATIONSFVARBPROC) (GLenum target, GLuint start, GLsizei count, const GLfloat* v);
-typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVARBPROC) (GLuint framebuffer, GLuint start, GLsizei count, const GLfloat* v);
-
-#define glFramebufferSampleLocationsfvARB GLEW_GET_FUN(__glewFramebufferSampleLocationsfvARB)
-#define glNamedFramebufferSampleLocationsfvARB GLEW_GET_FUN(__glewNamedFramebufferSampleLocationsfvARB)
-
-#define GLEW_ARB_sample_locations GLEW_GET_VAR(__GLEW_ARB_sample_locations)
-
-#endif /* GL_ARB_sample_locations */
-
-/* ------------------------- GL_ARB_sample_shading ------------------------- */
-
-#ifndef GL_ARB_sample_shading
-#define GL_ARB_sample_shading 1
-
-#define GL_SAMPLE_SHADING_ARB 0x8C36
-#define GL_MIN_SAMPLE_SHADING_VALUE_ARB 0x8C37
-
-typedef void (GLAPIENTRY * PFNGLMINSAMPLESHADINGARBPROC) (GLclampf value);
-
-#define glMinSampleShadingARB GLEW_GET_FUN(__glewMinSampleShadingARB)
-
-#define GLEW_ARB_sample_shading GLEW_GET_VAR(__GLEW_ARB_sample_shading)
-
-#endif /* GL_ARB_sample_shading */
-
-/* ------------------------- GL_ARB_sampler_objects ------------------------ */
-
-#ifndef GL_ARB_sampler_objects
-#define GL_ARB_sampler_objects 1
-
-#define GL_SAMPLER_BINDING 0x8919
-
-typedef void (GLAPIENTRY * PFNGLBINDSAMPLERPROC) (GLuint unit, GLuint sampler);
-typedef void (GLAPIENTRY * PFNGLDELETESAMPLERSPROC) (GLsizei count, const GLuint * samplers);
-typedef void (GLAPIENTRY * PFNGLGENSAMPLERSPROC) (GLsizei count, GLuint* samplers);
-typedef void (GLAPIENTRY * PFNGLGETSAMPLERPARAMETERIIVPROC) (GLuint sampler, GLenum pname, GLint* params);
-typedef void (GLAPIENTRY * PFNGLGETSAMPLERPARAMETERIUIVPROC) (GLuint sampler, GLenum pname, GLuint* params);
-typedef void (GLAPIENTRY * PFNGLGETSAMPLERPARAMETERFVPROC) (GLuint sampler, GLenum pname, GLfloat* params);
-typedef void (GLAPIENTRY * PFNGLGETSAMPLERPARAMETERIVPROC) (GLuint sampler, GLenum pname, GLint* params);
-typedef GLboolean (GLAPIENTRY * PFNGLISSAMPLERPROC) (GLuint sampler);
-typedef void (GLAPIENTRY * PFNGLSAMPLERPARAMETERIIVPROC) (GLuint sampler, GLenum pname, const GLint* params);
-typedef void (GLAPIENTRY * PFNGLSAMPLERPARAMETERIUIVPROC) (GLuint sampler, GLenum pname, const GLuint* params);
-typedef void (GLAPIENTRY * PFNGLSAMPLERPARAMETERFPROC) (GLuint sampler, GLenum pname, GLfloat param);
-typedef void (GLAPIENTRY * PFNGLSAMPLERPARAMETERFVPROC) (GLuint sampler, GLenum pname, const GLfloat* params);
-typedef void (GLAPIENTRY * PFNGLSAMPLERPARAMETERIPROC) (GLuint sampler, GLenum pname, GLint param);
-typedef void (GLAPIENTRY * PFNGLSAMPLERPARAMETERIVPROC) (GLuint sampler, GLenum pname, const GLint* params);
-
-#define glBindSampler GLEW_GET_FUN(__glewBindSampler)
-#define glDeleteSamplers GLEW_GET_FUN(__glewDeleteSamplers)
-#define glGenSamplers GLEW_GET_FUN(__glewGenSamplers)
-#define glGetSamplerParameterIiv GLEW_GET_FUN(__glewGetSamplerParameterIiv)
-#define glGetSamplerParameterIuiv GLEW_GET_FUN(__glewGetSamplerParameterIuiv)
-#define glGetSamplerParameterfv GLEW_GET_FUN(__glewGetSamplerParameterfv)
-#define glGetSamplerParameteriv GLEW_GET_FUN(__glewGetSamplerParameteriv)
-#define glIsSampler GLEW_GET_FUN(__glewIsSampler)
-#define glSamplerParameterIiv GLEW_GET_FUN(__glewSamplerParameterIiv)
-#define glSamplerParameterIuiv GLEW_GET_FUN(__glewSamplerParameterIuiv)
-#define glSamplerParameterf GLEW_GET_FUN(__glewSamplerParameterf)
-#define glSamplerParameterfv GLEW_GET_FUN(__glewSamplerParameterfv)
-#define glSamplerParameteri GLEW_GET_FUN(__glewSamplerParameteri)
-#define glSamplerParameteriv GLEW_GET_FUN(__glewSamplerParameteriv)
-
-#define GLEW_ARB_sampler_objects GLEW_GET_VAR(__GLEW_ARB_sampler_objects)
-
-#endif /* GL_ARB_sampler_objects */
-
-/* ------------------------ GL_ARB_seamless_cube_map ----------------------- */
-
-#ifndef GL_ARB_seamless_cube_map
-#define GL_ARB_seamless_cube_map 1
-
-#define GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F
-
-#define GLEW_ARB_seamless_cube_map GLEW_GET_VAR(__GLEW_ARB_seamless_cube_map)
-
-#endif /* GL_ARB_seamless_cube_map */
-
-/* ------------------ GL_ARB_seamless_cubemap_per_texture ------------------ */
-
-#ifndef GL_ARB_seamless_cubemap_per_texture
-#define GL_ARB_seamless_cubemap_per_texture 1
-
-#define GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F
-
-#define GLEW_ARB_seamless_cubemap_per_texture GLEW_GET_VAR(__GLEW_ARB_seamless_cubemap_per_texture)
-
-#endif /* GL_ARB_seamless_cubemap_per_texture */
-
-/* --------------------- GL_ARB_separate_shader_objects -------------------- */
-
-#ifndef GL_ARB_separate_shader_objects
-#define GL_ARB_separate_shader_objects 1
-
-#define GL_VERTEX_SHADER_BIT 0x00000001
-#define GL_FRAGMENT_SHADER_BIT 0x00000002
-#define GL_GEOMETRY_SHADER_BIT 0x00000004
-#define GL_TESS_CONTROL_SHADER_BIT 0x00000008
-#define GL_TESS_EVALUATION_SHADER_BIT 0x00000010
-#define GL_PROGRAM_SEPARABLE 0x8258
-#define GL_ACTIVE_PROGRAM 0x8259
-#define GL_PROGRAM_PIPELINE_BINDING 0x825A
-#define GL_ALL_SHADER_BITS 0xFFFFFFFF
-
-typedef void (GLAPIENTRY * PFNGLACTIVESHADERPROGRAMPROC) (GLuint pipeline, GLuint program);
-typedef void (GLAPIENTRY * PFNGLBINDPROGRAMPIPELINEPROC) (GLuint pipeline);
-typedef GLuint (GLAPIENTRY * PFNGLCREATESHADERPROGRAMVPROC) (GLenum type, GLsizei count, const GLchar * const * strings);
-typedef void (GLAPIENTRY * PFNGLDELETEPROGRAMPIPELINESPROC) (GLsizei n, const GLuint* pipelines);
-typedef void (GLAPIENTRY * PFNGLGENPROGRAMPIPELINESPROC) (GLsizei n, GLuint* pipelines);
-typedef void (GLAPIENTRY * PFNGLGETPROGRAMPIPELINEINFOLOGPROC) (GLuint pipeline, GLsizei bufSize, GLsizei* length, GLchar *infoLog);
-typedef void (GLAPIENTRY * PFNGLGETPROGRAMPIPELINEIVPROC) (GLuint pipeline, GLenum pname, GLint* params);
-typedef GLboolean (GLAPIENTRY * PFNGLISPROGRAMPIPELINEPROC) (GLuint pipeline);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1DPROC) (GLuint program, GLint location, GLdouble x);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1DVPROC) (GLuint program, GLint location, GLsizei count, const GLdouble* value);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1FPROC) (GLuint program, GLint location, GLfloat x);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat* value);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1IPROC) (GLuint program, GLint location, GLint x);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1IVPROC) (GLuint program, GLint location, GLsizei count, const GLint* value);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1UIPROC) (GLuint program, GLint location, GLuint x);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint* value);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2DPROC) (GLuint program, GLint location, GLdouble x, GLdouble y);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2DVPROC) (GLuint program, GLint location, GLsizei count, const GLdouble* value);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2FPROC) (GLuint program, GLint location, GLfloat x, GLfloat y);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat* value);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2IPROC) (GLuint program, GLint location, GLint x, GLint y);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2IVPROC) (GLuint program, GLint location, GLsizei count, const GLint* value);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2UIPROC) (GLuint program, GLint location, GLuint x, GLuint y);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint* value);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3DPROC) (GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3DVPROC) (GLuint program, GLint location, GLsizei count, const GLdouble* value);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3FPROC) (GLuint program, GLint location, GLfloat x, GLfloat y, GLfloat z);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat* value);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3IPROC) (GLuint program, GLint location, GLint x, GLint y, GLint z);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3IVPROC) (GLuint program, GLint location, GLsizei count, const GLint* value);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3UIPROC) (GLuint program, GLint location, GLuint x, GLuint y, GLuint z);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint* value);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4DPROC) (GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4DVPROC) (GLuint program, GLint location, GLsizei count, const GLdouble* value);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4FPROC) (GLuint program, GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat* value);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4IPROC) (GLuint program, GLint location, GLint x, GLint y, GLint z, GLint w);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4IVPROC) (GLuint program, GLint location, GLsizei count, const GLint* value);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4UIPROC) (GLuint program, GLint location, GLuint x, GLuint y, GLuint z, GLuint w);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint* value);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
-typedef void (GLAPIENTRY * PFNGLUSEPROGRAMSTAGESPROC) (GLuint pipeline, GLbitfield stages, GLuint program);
-typedef void (GLAPIENTRY * PFNGLVALIDATEPROGRAMPIPELINEPROC) (GLuint pipeline);
-
-#define glActiveShaderProgram GLEW_GET_FUN(__glewActiveShaderProgram)
-#define glBindProgramPipeline GLEW_GET_FUN(__glewBindProgramPipeline)
-#define glCreateShaderProgramv GLEW_GET_FUN(__glewCreateShaderProgramv)
-#define glDeleteProgramPipelines GLEW_GET_FUN(__glewDeleteProgramPipelines)
-#define glGenProgramPipelines GLEW_GET_FUN(__glewGenProgramPipelines)
-#define glGetProgramPipelineInfoLog GLEW_GET_FUN(__glewGetProgramPipelineInfoLog)
-#define glGetProgramPipelineiv GLEW_GET_FUN(__glewGetProgramPipelineiv)
-#define glIsProgramPipeline GLEW_GET_FUN(__glewIsProgramPipeline)
-#define glProgramUniform1d GLEW_GET_FUN(__glewProgramUniform1d)
-#define glProgramUniform1dv GLEW_GET_FUN(__glewProgramUniform1dv)
-#define glProgramUniform1f GLEW_GET_FUN(__glewProgramUniform1f)
-#define glProgramUniform1fv GLEW_GET_FUN(__glewProgramUniform1fv)
-#define glProgramUniform1i GLEW_GET_FUN(__glewProgramUniform1i)
-#define glProgramUniform1iv GLEW_GET_FUN(__glewProgramUniform1iv)
-#define glProgramUniform1ui GLEW_GET_FUN(__glewProgramUniform1ui)
-#define glProgramUniform1uiv GLEW_GET_FUN(__glewProgramUniform1uiv)
-#define glProgramUniform2d GLEW_GET_FUN(__glewProgramUniform2d)
-#define glProgramUniform2dv GLEW_GET_FUN(__glewProgramUniform2dv)
-#define glProgramUniform2f GLEW_GET_FUN(__glewProgramUniform2f)
-#define glProgramUniform2fv GLEW_GET_FUN(__glewProgramUniform2fv)
-#define glProgramUniform2i GLEW_GET_FUN(__glewProgramUniform2i)
-#define glProgramUniform2iv GLEW_GET_FUN(__glewProgramUniform2iv)
-#define glProgramUniform2ui GLEW_GET_FUN(__glewProgramUniform2ui)
-#define glProgramUniform2uiv GLEW_GET_FUN(__glewProgramUniform2uiv)
-#define glProgramUniform3d GLEW_GET_FUN(__glewProgramUniform3d)
-#define glProgramUniform3dv GLEW_GET_FUN(__glewProgramUniform3dv)
-#define glProgramUniform3f GLEW_GET_FUN(__glewProgramUniform3f)
-#define glProgramUniform3fv GLEW_GET_FUN(__glewProgramUniform3fv)
-#define glProgramUniform3i GLEW_GET_FUN(__glewProgramUniform3i)
-#define glProgramUniform3iv GLEW_GET_FUN(__glewProgramUniform3iv)
-#define glProgramUniform3ui GLEW_GET_FUN(__glewProgramUniform3ui)
-#define glProgramUniform3uiv GLEW_GET_FUN(__glewProgramUniform3uiv)
-#define glProgramUniform4d GLEW_GET_FUN(__glewProgramUniform4d)
-#define glProgramUniform4dv GLEW_GET_FUN(__glewProgramUniform4dv)
-#define glProgramUniform4f GLEW_GET_FUN(__glewProgramUniform4f)
-#define glProgramUniform4fv GLEW_GET_FUN(__glewProgramUniform4fv)
-#define glProgramUniform4i GLEW_GET_FUN(__glewProgramUniform4i)
-#define glProgramUniform4iv GLEW_GET_FUN(__glewProgramUniform4iv)
-#define glProgramUniform4ui GLEW_GET_FUN(__glewProgramUniform4ui)
-#define glProgramUniform4uiv GLEW_GET_FUN(__glewProgramUniform4uiv)
-#define glProgramUniformMatrix2dv GLEW_GET_FUN(__glewProgramUniformMatrix2dv)
-#define glProgramUniformMatrix2fv GLEW_GET_FUN(__glewProgramUniformMatrix2fv)
-#define glProgramUniformMatrix2x3dv GLEW_GET_FUN(__glewProgramUniformMatrix2x3dv)
-#define glProgramUniformMatrix2x3fv GLEW_GET_FUN(__glewProgramUniformMatrix2x3fv)
-#define glProgramUniformMatrix2x4dv GLEW_GET_FUN(__glewProgramUniformMatrix2x4dv)
-#define glProgramUniformMatrix2x4fv GLEW_GET_FUN(__glewProgramUniformMatrix2x4fv)
-#define glProgramUniformMatrix3dv GLEW_GET_FUN(__glewProgramUniformMatrix3dv)
-#define glProgramUniformMatrix3fv GLEW_GET_FUN(__glewProgramUniformMatrix3fv)
-#define glProgramUniformMatrix3x2dv GLEW_GET_FUN(__glewProgramUniformMatrix3x2dv)
-#define glProgramUniformMatrix3x2fv GLEW_GET_FUN(__glewProgramUniformMatrix3x2fv)
-#define glProgramUniformMatrix3x4dv GLEW_GET_FUN(__glewProgramUniformMatrix3x4dv)
-#define glProgramUniformMatrix3x4fv GLEW_GET_FUN(__glewProgramUniformMatrix3x4fv)
-#define glProgramUniformMatrix4dv GLEW_GET_FUN(__glewProgramUniformMatrix4dv)
-#define glProgramUniformMatrix4fv GLEW_GET_FUN(__glewProgramUniformMatrix4fv)
-#define glProgramUniformMatrix4x2dv GLEW_GET_FUN(__glewProgramUniformMatrix4x2dv)
-#define glProgramUniformMatrix4x2fv GLEW_GET_FUN(__glewProgramUniformMatrix4x2fv)
-#define glProgramUniformMatrix4x3dv GLEW_GET_FUN(__glewProgramUniformMatrix4x3dv)
-#define glProgramUniformMatrix4x3fv GLEW_GET_FUN(__glewProgramUniformMatrix4x3fv)
-#define glUseProgramStages GLEW_GET_FUN(__glewUseProgramStages)
-#define glValidateProgramPipeline GLEW_GET_FUN(__glewValidateProgramPipeline)
-
-#define GLEW_ARB_separate_shader_objects GLEW_GET_VAR(__GLEW_ARB_separate_shader_objects)
-
-#endif /* GL_ARB_separate_shader_objects */
-
-/* -------------------- GL_ARB_shader_atomic_counter_ops ------------------- */
-
-#ifndef GL_ARB_shader_atomic_counter_ops
-#define GL_ARB_shader_atomic_counter_ops 1
-
-#define GLEW_ARB_shader_atomic_counter_ops GLEW_GET_VAR(__GLEW_ARB_shader_atomic_counter_ops)
-
-#endif /* GL_ARB_shader_atomic_counter_ops */
-
-/* --------------------- GL_ARB_shader_atomic_counters --------------------- */
-
-#ifndef GL_ARB_shader_atomic_counters
-#define GL_ARB_shader_atomic_counters 1
-
-#define GL_ATOMIC_COUNTER_BUFFER 0x92C0
-#define GL_ATOMIC_COUNTER_BUFFER_BINDING 0x92C1
-#define GL_ATOMIC_COUNTER_BUFFER_START 0x92C2
-#define GL_ATOMIC_COUNTER_BUFFER_SIZE 0x92C3
-#define GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE 0x92C4
-#define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS 0x92C5
-#define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES 0x92C6
-#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER 0x92C7
-#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER 0x92C8
-#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER 0x92C9
-#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER 0x92CA
-#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER 0x92CB
-#define GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS 0x92CC
-#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS 0x92CD
-#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS 0x92CE
-#define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS 0x92CF
-#define GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS 0x92D0
-#define GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS 0x92D1
-#define GL_MAX_VERTEX_ATOMIC_COUNTERS 0x92D2
-#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS 0x92D3
-#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS 0x92D4
-#define GL_MAX_GEOMETRY_ATOMIC_COUNTERS 0x92D5
-#define GL_MAX_FRAGMENT_ATOMIC_COUNTERS 0x92D6
-#define GL_MAX_COMBINED_ATOMIC_COUNTERS 0x92D7
-#define GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE 0x92D8
-#define GL_ACTIVE_ATOMIC_COUNTER_BUFFERS 0x92D9
-#define GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX 0x92DA
-#define GL_UNSIGNED_INT_ATOMIC_COUNTER 0x92DB
-#define GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS 0x92DC
-
-typedef void (GLAPIENTRY * PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC) (GLuint program, GLuint bufferIndex, GLenum pname, GLint* params);
-
-#define glGetActiveAtomicCounterBufferiv GLEW_GET_FUN(__glewGetActiveAtomicCounterBufferiv)
-
-#define GLEW_ARB_shader_atomic_counters GLEW_GET_VAR(__GLEW_ARB_shader_atomic_counters)
-
-#endif /* GL_ARB_shader_atomic_counters */
-
-/* -------------------------- GL_ARB_shader_ballot ------------------------- */
-
-#ifndef GL_ARB_shader_ballot
-#define GL_ARB_shader_ballot 1
-
-#define GLEW_ARB_shader_ballot GLEW_GET_VAR(__GLEW_ARB_shader_ballot)
-
-#endif /* GL_ARB_shader_ballot */
-
-/* ----------------------- GL_ARB_shader_bit_encoding ---------------------- */
-
-#ifndef GL_ARB_shader_bit_encoding
-#define GL_ARB_shader_bit_encoding 1
-
-#define GLEW_ARB_shader_bit_encoding GLEW_GET_VAR(__GLEW_ARB_shader_bit_encoding)
-
-#endif /* GL_ARB_shader_bit_encoding */
-
-/* -------------------------- GL_ARB_shader_clock -------------------------- */
-
-#ifndef GL_ARB_shader_clock
-#define GL_ARB_shader_clock 1
-
-#define GLEW_ARB_shader_clock GLEW_GET_VAR(__GLEW_ARB_shader_clock)
-
-#endif /* GL_ARB_shader_clock */
-
-/* --------------------- GL_ARB_shader_draw_parameters --------------------- */
-
-#ifndef GL_ARB_shader_draw_parameters
-#define GL_ARB_shader_draw_parameters 1
-
-#define GLEW_ARB_shader_draw_parameters GLEW_GET_VAR(__GLEW_ARB_shader_draw_parameters)
-
-#endif /* GL_ARB_shader_draw_parameters */
-
-/* ------------------------ GL_ARB_shader_group_vote ----------------------- */
-
-#ifndef GL_ARB_shader_group_vote
-#define GL_ARB_shader_group_vote 1
-
-#define GLEW_ARB_shader_group_vote GLEW_GET_VAR(__GLEW_ARB_shader_group_vote)
-
-#endif /* GL_ARB_shader_group_vote */
-
-/* --------------------- GL_ARB_shader_image_load_store -------------------- */
-
-#ifndef GL_ARB_shader_image_load_store
-#define GL_ARB_shader_image_load_store 1
-
-#define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT 0x00000001
-#define GL_ELEMENT_ARRAY_BARRIER_BIT 0x00000002
-#define GL_UNIFORM_BARRIER_BIT 0x00000004
-#define GL_TEXTURE_FETCH_BARRIER_BIT 0x00000008
-#define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT 0x00000020
-#define GL_COMMAND_BARRIER_BIT 0x00000040
-#define GL_PIXEL_BUFFER_BARRIER_BIT 0x00000080
-#define GL_TEXTURE_UPDATE_BARRIER_BIT 0x00000100
-#define GL_BUFFER_UPDATE_BARRIER_BIT 0x00000200
-#define GL_FRAMEBUFFER_BARRIER_BIT 0x00000400
-#define GL_TRANSFORM_FEEDBACK_BARRIER_BIT 0x00000800
-#define GL_ATOMIC_COUNTER_BARRIER_BIT 0x00001000
-#define GL_MAX_IMAGE_UNITS 0x8F38
-#define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS 0x8F39
-#define GL_IMAGE_BINDING_NAME 0x8F3A
-#define GL_IMAGE_BINDING_LEVEL 0x8F3B
-#define GL_IMAGE_BINDING_LAYERED 0x8F3C
-#define GL_IMAGE_BINDING_LAYER 0x8F3D
-#define GL_IMAGE_BINDING_ACCESS 0x8F3E
-#define GL_IMAGE_1D 0x904C
-#define GL_IMAGE_2D 0x904D
-#define GL_IMAGE_3D 0x904E
-#define GL_IMAGE_2D_RECT 0x904F
-#define GL_IMAGE_CUBE 0x9050
-#define GL_IMAGE_BUFFER 0x9051
-#define GL_IMAGE_1D_ARRAY 0x9052
-#define GL_IMAGE_2D_ARRAY 0x9053
-#define GL_IMAGE_CUBE_MAP_ARRAY 0x9054
-#define GL_IMAGE_2D_MULTISAMPLE 0x9055
-#define GL_IMAGE_2D_MULTISAMPLE_ARRAY 0x9056
-#define GL_INT_IMAGE_1D 0x9057
-#define GL_INT_IMAGE_2D 0x9058
-#define GL_INT_IMAGE_3D 0x9059
-#define GL_INT_IMAGE_2D_RECT 0x905A
-#define GL_INT_IMAGE_CUBE 0x905B
-#define GL_INT_IMAGE_BUFFER 0x905C
-#define GL_INT_IMAGE_1D_ARRAY 0x905D
-#define GL_INT_IMAGE_2D_ARRAY 0x905E
-#define GL_INT_IMAGE_CUBE_MAP_ARRAY 0x905F
-#define GL_INT_IMAGE_2D_MULTISAMPLE 0x9060
-#define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x9061
-#define GL_UNSIGNED_INT_IMAGE_1D 0x9062
-#define GL_UNSIGNED_INT_IMAGE_2D 0x9063
-#define GL_UNSIGNED_INT_IMAGE_3D 0x9064
-#define GL_UNSIGNED_INT_IMAGE_2D_RECT 0x9065
-#define GL_UNSIGNED_INT_IMAGE_CUBE 0x9066
-#define GL_UNSIGNED_INT_IMAGE_BUFFER 0x9067
-#define GL_UNSIGNED_INT_IMAGE_1D_ARRAY 0x9068
-#define GL_UNSIGNED_INT_IMAGE_2D_ARRAY 0x9069
-#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY 0x906A
-#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE 0x906B
-#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x906C
-#define GL_MAX_IMAGE_SAMPLES 0x906D
-#define GL_IMAGE_BINDING_FORMAT 0x906E
-#define GL_IMAGE_FORMAT_COMPATIBILITY_TYPE 0x90C7
-#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE 0x90C8
-#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS 0x90C9
-#define GL_MAX_VERTEX_IMAGE_UNIFORMS 0x90CA
-#define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS 0x90CB
-#define GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS 0x90CC
-#define GL_MAX_GEOMETRY_IMAGE_UNIFORMS 0x90CD
-#define GL_MAX_FRAGMENT_IMAGE_UNIFORMS 0x90CE
-#define GL_MAX_COMBINED_IMAGE_UNIFORMS 0x90CF
-#define GL_ALL_BARRIER_BITS 0xFFFFFFFF
-
-typedef void (GLAPIENTRY * PFNGLBINDIMAGETEXTUREPROC) (GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format);
-typedef void (GLAPIENTRY * PFNGLMEMORYBARRIERPROC) (GLbitfield barriers);
-
-#define glBindImageTexture GLEW_GET_FUN(__glewBindImageTexture)
-#define glMemoryBarrier GLEW_GET_FUN(__glewMemoryBarrier)
-
-#define GLEW_ARB_shader_image_load_store GLEW_GET_VAR(__GLEW_ARB_shader_image_load_store)
-
-#endif /* GL_ARB_shader_image_load_store */
-
-/* ------------------------ GL_ARB_shader_image_size ----------------------- */
-
-#ifndef GL_ARB_shader_image_size
-#define GL_ARB_shader_image_size 1
-
-#define GLEW_ARB_shader_image_size GLEW_GET_VAR(__GLEW_ARB_shader_image_size)
-
-#endif /* GL_ARB_shader_image_size */
-
-/* ------------------------- GL_ARB_shader_objects ------------------------- */
-
-#ifndef GL_ARB_shader_objects
-#define GL_ARB_shader_objects 1
-
-#define GL_PROGRAM_OBJECT_ARB 0x8B40
-#define GL_SHADER_OBJECT_ARB 0x8B48
-#define GL_OBJECT_TYPE_ARB 0x8B4E
-#define GL_OBJECT_SUBTYPE_ARB 0x8B4F
-#define GL_FLOAT_VEC2_ARB 0x8B50
-#define GL_FLOAT_VEC3_ARB 0x8B51
-#define GL_FLOAT_VEC4_ARB 0x8B52
-#define GL_INT_VEC2_ARB 0x8B53
-#define GL_INT_VEC3_ARB 0x8B54
-#define GL_INT_VEC4_ARB 0x8B55
-#define GL_BOOL_ARB 0x8B56
-#define GL_BOOL_VEC2_ARB 0x8B57
-#define GL_BOOL_VEC3_ARB 0x8B58
-#define GL_BOOL_VEC4_ARB 0x8B59
-#define GL_FLOAT_MAT2_ARB 0x8B5A
-#define GL_FLOAT_MAT3_ARB 0x8B5B
-#define GL_FLOAT_MAT4_ARB 0x8B5C
-#define GL_SAMPLER_1D_ARB 0x8B5D
-#define GL_SAMPLER_2D_ARB 0x8B5E
-#define GL_SAMPLER_3D_ARB 0x8B5F
-#define GL_SAMPLER_CUBE_ARB 0x8B60
-#define GL_SAMPLER_1D_SHADOW_ARB 0x8B61
-#define GL_SAMPLER_2D_SHADOW_ARB 0x8B62
-#define GL_SAMPLER_2D_RECT_ARB 0x8B63
-#define GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64
-#define GL_OBJECT_DELETE_STATUS_ARB 0x8B80
-#define GL_OBJECT_COMPILE_STATUS_ARB 0x8B81
-#define GL_OBJECT_LINK_STATUS_ARB 0x8B82
-#define GL_OBJECT_VALIDATE_STATUS_ARB 0x8B83
-#define GL_OBJECT_INFO_LOG_LENGTH_ARB 0x8B84
-#define GL_OBJECT_ATTACHED_OBJECTS_ARB 0x8B85
-#define GL_OBJECT_ACTIVE_UNIFORMS_ARB 0x8B86
-#define GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB 0x8B87
-#define GL_OBJECT_SHADER_SOURCE_LENGTH_ARB 0x8B88
-
-typedef char GLcharARB;
-typedef unsigned int GLhandleARB;
-
-typedef void (GLAPIENTRY * PFNGLATTACHOBJECTARBPROC) (GLhandleARB containerObj, GLhandleARB obj);
-typedef void (GLAPIENTRY * PFNGLCOMPILESHADERARBPROC) (GLhandleARB shaderObj);
-typedef GLhandleARB (GLAPIENTRY * PFNGLCREATEPROGRAMOBJECTARBPROC) (void);
-typedef GLhandleARB (GLAPIENTRY * PFNGLCREATESHADEROBJECTARBPROC) (GLenum shaderType);
-typedef void (GLAPIENTRY * PFNGLDELETEOBJECTARBPROC) (GLhandleARB obj);
-typedef void (GLAPIENTRY * PFNGLDETACHOBJECTARBPROC) (GLhandleARB containerObj, GLhandleARB attachedObj);
-typedef void (GLAPIENTRY * PFNGLGETACTIVEUNIFORMARBPROC) (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei* length, GLint *size, GLenum *type, GLcharARB *name);
-typedef void (GLAPIENTRY * PFNGLGETATTACHEDOBJECTSARBPROC) (GLhandleARB containerObj, GLsizei maxCount, GLsizei* count, GLhandleARB *obj);
-typedef GLhandleARB (GLAPIENTRY * PFNGLGETHANDLEARBPROC) (GLenum pname);
-typedef void (GLAPIENTRY * PFNGLGETINFOLOGARBPROC) (GLhandleARB obj, GLsizei maxLength, GLsizei* length, GLcharARB *infoLog);
-typedef void (GLAPIENTRY * PFNGLGETOBJECTPARAMETERFVARBPROC) (GLhandleARB obj, GLenum pname, GLfloat* params);
-typedef void (GLAPIENTRY * PFNGLGETOBJECTPARAMETERIVARBPROC) (GLhandleARB obj, GLenum pname, GLint* params);
-typedef void (GLAPIENTRY * PFNGLGETSHADERSOURCEARBPROC) (GLhandleARB obj, GLsizei maxLength, GLsizei* length, GLcharARB *source);
-typedef GLint (GLAPIENTRY * PFNGLGETUNIFORMLOCATIONARBPROC) (GLhandleARB programObj, const GLcharARB* name);
-typedef void (GLAPIENTRY * PFNGLGETUNIFORMFVARBPROC) (GLhandleARB programObj, GLint location, GLfloat* params);
-typedef void (GLAPIENTRY * PFNGLGETUNIFORMIVARBPROC) (GLhandleARB programObj, GLint location, GLint* params);
-typedef void (GLAPIENTRY * PFNGLLINKPROGRAMARBPROC) (GLhandleARB programObj);
-typedef void (GLAPIENTRY * PFNGLSHADERSOURCEARBPROC) (GLhandleARB shaderObj, GLsizei count, const GLcharARB ** string, const GLint *length);
-typedef void (GLAPIENTRY * PFNGLUNIFORM1FARBPROC) (GLint location, GLfloat v0);
-typedef void (GLAPIENTRY * PFNGLUNIFORM1FVARBPROC) (GLint location, GLsizei count, const GLfloat* value);
-typedef void (GLAPIENTRY * PFNGLUNIFORM1IARBPROC) (GLint location, GLint v0);
-typedef void (GLAPIENTRY * PFNGLUNIFORM1IVARBPROC) (GLint location, GLsizei count, const GLint* value);
-typedef void (GLAPIENTRY * PFNGLUNIFORM2FARBPROC) (GLint location, GLfloat v0, GLfloat v1);
-typedef void (GLAPIENTRY * PFNGLUNIFORM2FVARBPROC) (GLint location, GLsizei count, const GLfloat* value);
-typedef void (GLAPIENTRY * PFNGLUNIFORM2IARBPROC) (GLint location, GLint v0, GLint v1);
-typedef void (GLAPIENTRY * PFNGLUNIFORM2IVARBPROC) (GLint location, GLsizei count, const GLint* value);
-typedef void (GLAPIENTRY * PFNGLUNIFORM3FARBPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
-typedef void (GLAPIENTRY * PFNGLUNIFORM3FVARBPROC) (GLint location, GLsizei count, const GLfloat* value);
-typedef void (GLAPIENTRY * PFNGLUNIFORM3IARBPROC) (GLint location, GLint v0, GLint v1, GLint v2);
-typedef void (GLAPIENTRY * PFNGLUNIFORM3IVARBPROC) (GLint location, GLsizei count, const GLint* value);
-typedef void (GLAPIENTRY * PFNGLUNIFORM4FARBPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
-typedef void (GLAPIENTRY * PFNGLUNIFORM4FVARBPROC) (GLint location, GLsizei count, const GLfloat* value);
-typedef void (GLAPIENTRY * PFNGLUNIFORM4IARBPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
-typedef void (GLAPIENTRY * PFNGLUNIFORM4IVARBPROC) (GLint location, GLsizei count, const GLint* value);
-typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX2FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
-typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX3FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
-typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX4FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
-typedef void (GLAPIENTRY * PFNGLUSEPROGRAMOBJECTARBPROC) (GLhandleARB programObj);
-typedef void (GLAPIENTRY * PFNGLVALIDATEPROGRAMARBPROC) (GLhandleARB programObj);
-
-#define glAttachObjectARB GLEW_GET_FUN(__glewAttachObjectARB)
-#define glCompileShaderARB GLEW_GET_FUN(__glewCompileShaderARB)
-#define glCreateProgramObjectARB GLEW_GET_FUN(__glewCreateProgramObjectARB)
-#define glCreateShaderObjectARB GLEW_GET_FUN(__glewCreateShaderObjectARB)
-#define glDeleteObjectARB GLEW_GET_FUN(__glewDeleteObjectARB)
-#define glDetachObjectARB GLEW_GET_FUN(__glewDetachObjectARB)
-#define glGetActiveUniformARB GLEW_GET_FUN(__glewGetActiveUniformARB)
-#define glGetAttachedObjectsARB GLEW_GET_FUN(__glewGetAttachedObjectsARB)
-#define glGetHandleARB GLEW_GET_FUN(__glewGetHandleARB)
-#define glGetInfoLogARB GLEW_GET_FUN(__glewGetInfoLogARB)
-#define glGetObjectParameterfvARB GLEW_GET_FUN(__glewGetObjectParameterfvARB)
-#define glGetObjectParameterivARB GLEW_GET_FUN(__glewGetObjectParameterivARB)
-#define glGetShaderSourceARB GLEW_GET_FUN(__glewGetShaderSourceARB)
-#define glGetUniformLocationARB GLEW_GET_FUN(__glewGetUniformLocationARB)
-#define glGetUniformfvARB GLEW_GET_FUN(__glewGetUniformfvARB)
-#define glGetUniformivARB GLEW_GET_FUN(__glewGetUniformivARB)
-#define glLinkProgramARB GLEW_GET_FUN(__glewLinkProgramARB)
-#define glShaderSourceARB GLEW_GET_FUN(__glewShaderSourceARB)
-#define glUniform1fARB GLEW_GET_FUN(__glewUniform1fARB)
-#define glUniform1fvARB GLEW_GET_FUN(__glewUniform1fvARB)
-#define glUniform1iARB GLEW_GET_FUN(__glewUniform1iARB)
-#define glUniform1ivARB GLEW_GET_FUN(__glewUniform1ivARB)
-#define glUniform2fARB GLEW_GET_FUN(__glewUniform2fARB)
-#define glUniform2fvARB GLEW_GET_FUN(__glewUniform2fvARB)
-#define glUniform2iARB GLEW_GET_FUN(__glewUniform2iARB)
-#define glUniform2ivARB GLEW_GET_FUN(__glewUniform2ivARB)
-#define glUniform3fARB GLEW_GET_FUN(__glewUniform3fARB)
-#define glUniform3fvARB GLEW_GET_FUN(__glewUniform3fvARB)
-#define glUniform3iARB GLEW_GET_FUN(__glewUniform3iARB)
-#define glUniform3ivARB GLEW_GET_FUN(__glewUniform3ivARB)
-#define glUniform4fARB GLEW_GET_FUN(__glewUniform4fARB)
-#define glUniform4fvARB GLEW_GET_FUN(__glewUniform4fvARB)
-#define glUniform4iARB GLEW_GET_FUN(__glewUniform4iARB)
-#define glUniform4ivARB GLEW_GET_FUN(__glewUniform4ivARB)
-#define glUniformMatrix2fvARB GLEW_GET_FUN(__glewUniformMatrix2fvARB)
-#define glUniformMatrix3fvARB GLEW_GET_FUN(__glewUniformMatrix3fvARB)
-#define glUniformMatrix4fvARB GLEW_GET_FUN(__glewUniformMatrix4fvARB)
-#define glUseProgramObjectARB GLEW_GET_FUN(__glewUseProgramObjectARB)
-#define glValidateProgramARB GLEW_GET_FUN(__glewValidateProgramARB)
-
-#define GLEW_ARB_shader_objects GLEW_GET_VAR(__GLEW_ARB_shader_objects)
-
-#endif /* GL_ARB_shader_objects */
-
-/* ------------------------ GL_ARB_shader_precision ------------------------ */
-
-#ifndef GL_ARB_shader_precision
-#define GL_ARB_shader_precision 1
-
-#define GLEW_ARB_shader_precision GLEW_GET_VAR(__GLEW_ARB_shader_precision)
-
-#endif /* GL_ARB_shader_precision */
-
-/* ---------------------- GL_ARB_shader_stencil_export --------------------- */
-
-#ifndef GL_ARB_shader_stencil_export
-#define GL_ARB_shader_stencil_export 1
-
-#define GLEW_ARB_shader_stencil_export GLEW_GET_VAR(__GLEW_ARB_shader_stencil_export)
-
-#endif /* GL_ARB_shader_stencil_export */
-
-/* ------------------ GL_ARB_shader_storage_buffer_object ------------------ */
-
-#ifndef GL_ARB_shader_storage_buffer_object
-#define GL_ARB_shader_storage_buffer_object 1
-
-#define GL_SHADER_STORAGE_BARRIER_BIT 0x2000
-#define GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES 0x8F39
-#define GL_SHADER_STORAGE_BUFFER 0x90D2
-#define GL_SHADER_STORAGE_BUFFER_BINDING 0x90D3
-#define GL_SHADER_STORAGE_BUFFER_START 0x90D4
-#define GL_SHADER_STORAGE_BUFFER_SIZE 0x90D5
-#define GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS 0x90D6
-#define GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS 0x90D7
-#define GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS 0x90D8
-#define GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS 0x90D9
-#define GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS 0x90DA
-#define GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS 0x90DB
-#define GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS 0x90DC
-#define GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS 0x90DD
-#define GL_MAX_SHADER_STORAGE_BLOCK_SIZE 0x90DE
-#define GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT 0x90DF
-
-typedef void (GLAPIENTRY * PFNGLSHADERSTORAGEBLOCKBINDINGPROC) (GLuint program, GLuint storageBlockIndex, GLuint storageBlockBinding);
-
-#define glShaderStorageBlockBinding GLEW_GET_FUN(__glewShaderStorageBlockBinding)
-
-#define GLEW_ARB_shader_storage_buffer_object GLEW_GET_VAR(__GLEW_ARB_shader_storage_buffer_object)
-
-#endif /* GL_ARB_shader_storage_buffer_object */
-
-/* ------------------------ GL_ARB_shader_subroutine ----------------------- */
-
-#ifndef GL_ARB_shader_subroutine
-#define GL_ARB_shader_subroutine 1
-
-#define GL_ACTIVE_SUBROUTINES 0x8DE5
-#define GL_ACTIVE_SUBROUTINE_UNIFORMS 0x8DE6
-#define GL_MAX_SUBROUTINES 0x8DE7
-#define GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS 0x8DE8
-#define GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS 0x8E47
-#define GL_ACTIVE_SUBROUTINE_MAX_LENGTH 0x8E48
-#define GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH 0x8E49
-#define GL_NUM_COMPATIBLE_SUBROUTINES 0x8E4A
-#define GL_COMPATIBLE_SUBROUTINES 0x8E4B
-
-typedef void (GLAPIENTRY * PFNGLGETACTIVESUBROUTINENAMEPROC) (GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei* length, GLchar *name);
-typedef void (GLAPIENTRY * PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC) (GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei* length, GLchar *name);
-typedef void (GLAPIENTRY * PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC) (GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint* values);
-typedef void (GLAPIENTRY * PFNGLGETPROGRAMSTAGEIVPROC) (GLuint program, GLenum shadertype, GLenum pname, GLint* values);
-typedef GLuint (GLAPIENTRY * PFNGLGETSUBROUTINEINDEXPROC) (GLuint program, GLenum shadertype, const GLchar* name);
-typedef GLint (GLAPIENTRY * PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC) (GLuint program, GLenum shadertype, const GLchar* name);
-typedef void (GLAPIENTRY * PFNGLGETUNIFORMSUBROUTINEUIVPROC) (GLenum shadertype, GLint location, GLuint* params);
-typedef void (GLAPIENTRY * PFNGLUNIFORMSUBROUTINESUIVPROC) (GLenum shadertype, GLsizei count, const GLuint* indices);
-
-#define glGetActiveSubroutineName GLEW_GET_FUN(__glewGetActiveSubroutineName)
-#define glGetActiveSubroutineUniformName GLEW_GET_FUN(__glewGetActiveSubroutineUniformName)
-#define glGetActiveSubroutineUniformiv GLEW_GET_FUN(__glewGetActiveSubroutineUniformiv)
-#define glGetProgramStageiv GLEW_GET_FUN(__glewGetProgramStageiv)
-#define glGetSubroutineIndex GLEW_GET_FUN(__glewGetSubroutineIndex)
-#define glGetSubroutineUniformLocation GLEW_GET_FUN(__glewGetSubroutineUniformLocation)
-#define glGetUniformSubroutineuiv GLEW_GET_FUN(__glewGetUniformSubroutineuiv)
-#define glUniformSubroutinesuiv GLEW_GET_FUN(__glewUniformSubroutinesuiv)
-
-#define GLEW_ARB_shader_subroutine GLEW_GET_VAR(__GLEW_ARB_shader_subroutine)
-
-#endif /* GL_ARB_shader_subroutine */
-
-/* ------------------ GL_ARB_shader_texture_image_samples ------------------ */
-
-#ifndef GL_ARB_shader_texture_image_samples
-#define GL_ARB_shader_texture_image_samples 1
-
-#define GLEW_ARB_shader_texture_image_samples GLEW_GET_VAR(__GLEW_ARB_shader_texture_image_samples)
-
-#endif /* GL_ARB_shader_texture_image_samples */
-
-/* ----------------------- GL_ARB_shader_texture_lod ----------------------- */
-
-#ifndef GL_ARB_shader_texture_lod
-#define GL_ARB_shader_texture_lod 1
-
-#define GLEW_ARB_shader_texture_lod GLEW_GET_VAR(__GLEW_ARB_shader_texture_lod)
-
-#endif /* GL_ARB_shader_texture_lod */
-
-/* ------------------- GL_ARB_shader_viewport_layer_array ------------------ */
-
-#ifndef GL_ARB_shader_viewport_layer_array
-#define GL_ARB_shader_viewport_layer_array 1
-
-#define GLEW_ARB_shader_viewport_layer_array GLEW_GET_VAR(__GLEW_ARB_shader_viewport_layer_array)
-
-#endif /* GL_ARB_shader_viewport_layer_array */
-
-/* ---------------------- GL_ARB_shading_language_100 ---------------------- */
-
-#ifndef GL_ARB_shading_language_100
-#define GL_ARB_shading_language_100 1
-
-#define GL_SHADING_LANGUAGE_VERSION_ARB 0x8B8C
-
-#define GLEW_ARB_shading_language_100 GLEW_GET_VAR(__GLEW_ARB_shading_language_100)
-
-#endif /* GL_ARB_shading_language_100 */
-
-/* -------------------- GL_ARB_shading_language_420pack -------------------- */
-
-#ifndef GL_ARB_shading_language_420pack
-#define GL_ARB_shading_language_420pack 1
-
-#define GLEW_ARB_shading_language_420pack GLEW_GET_VAR(__GLEW_ARB_shading_language_420pack)
-
-#endif /* GL_ARB_shading_language_420pack */
-
-/* -------------------- GL_ARB_shading_language_include -------------------- */
-
-#ifndef GL_ARB_shading_language_include
-#define GL_ARB_shading_language_include 1
-
-#define GL_SHADER_INCLUDE_ARB 0x8DAE
-#define GL_NAMED_STRING_LENGTH_ARB 0x8DE9
-#define GL_NAMED_STRING_TYPE_ARB 0x8DEA
-
-typedef void (GLAPIENTRY * PFNGLCOMPILESHADERINCLUDEARBPROC) (GLuint shader, GLsizei count, const GLchar* const *path, const GLint *length);
-typedef void (GLAPIENTRY * PFNGLDELETENAMEDSTRINGARBPROC) (GLint namelen, const GLchar* name);
-typedef void (GLAPIENTRY * PFNGLGETNAMEDSTRINGARBPROC) (GLint namelen, const GLchar* name, GLsizei bufSize, GLint *stringlen, GLchar *string);
-typedef void (GLAPIENTRY * PFNGLGETNAMEDSTRINGIVARBPROC) (GLint namelen, const GLchar* name, GLenum pname, GLint *params);
-typedef GLboolean (GLAPIENTRY * PFNGLISNAMEDSTRINGARBPROC) (GLint namelen, const GLchar* name);
-typedef void (GLAPIENTRY * PFNGLNAMEDSTRINGARBPROC) (GLenum type, GLint namelen, const GLchar* name, GLint stringlen, const GLchar *string);
-
-#define glCompileShaderIncludeARB GLEW_GET_FUN(__glewCompileShaderIncludeARB)
-#define glDeleteNamedStringARB GLEW_GET_FUN(__glewDeleteNamedStringARB)
-#define glGetNamedStringARB GLEW_GET_FUN(__glewGetNamedStringARB)
-#define glGetNamedStringivARB GLEW_GET_FUN(__glewGetNamedStringivARB)
-#define glIsNamedStringARB GLEW_GET_FUN(__glewIsNamedStringARB)
-#define glNamedStringARB GLEW_GET_FUN(__glewNamedStringARB)
-
-#define GLEW_ARB_shading_language_include GLEW_GET_VAR(__GLEW_ARB_shading_language_include)
-
-#endif /* GL_ARB_shading_language_include */
-
-/* -------------------- GL_ARB_shading_language_packing -------------------- */
-
-#ifndef GL_ARB_shading_language_packing
-#define GL_ARB_shading_language_packing 1
-
-#define GLEW_ARB_shading_language_packing GLEW_GET_VAR(__GLEW_ARB_shading_language_packing)
-
-#endif /* GL_ARB_shading_language_packing */
-
-/* ----------------------------- GL_ARB_shadow ----------------------------- */
-
-#ifndef GL_ARB_shadow
-#define GL_ARB_shadow 1
-
-#define GL_TEXTURE_COMPARE_MODE_ARB 0x884C
-#define GL_TEXTURE_COMPARE_FUNC_ARB 0x884D
-#define GL_COMPARE_R_TO_TEXTURE_ARB 0x884E
-
-#define GLEW_ARB_shadow GLEW_GET_VAR(__GLEW_ARB_shadow)
-
-#endif /* GL_ARB_shadow */
-
-/* ------------------------- GL_ARB_shadow_ambient ------------------------- */
-
-#ifndef GL_ARB_shadow_ambient
-#define GL_ARB_shadow_ambient 1
-
-#define GL_TEXTURE_COMPARE_FAIL_VALUE_ARB 0x80BF
-
-#define GLEW_ARB_shadow_ambient GLEW_GET_VAR(__GLEW_ARB_shadow_ambient)
-
-#endif /* GL_ARB_shadow_ambient */
-
-/* -------------------------- GL_ARB_sparse_buffer ------------------------- */
-
-#ifndef GL_ARB_sparse_buffer
-#define GL_ARB_sparse_buffer 1
-
-#define GL_SPARSE_STORAGE_BIT_ARB 0x0400
-#define GL_SPARSE_BUFFER_PAGE_SIZE_ARB 0x82F8
-
-typedef void (GLAPIENTRY * PFNGLBUFFERPAGECOMMITMENTARBPROC) (GLenum target, GLintptr offset, GLsizeiptr size, GLboolean commit);
-
-#define glBufferPageCommitmentARB GLEW_GET_FUN(__glewBufferPageCommitmentARB)
-
-#define GLEW_ARB_sparse_buffer GLEW_GET_VAR(__GLEW_ARB_sparse_buffer)
-
-#endif /* GL_ARB_sparse_buffer */
-
-/* ------------------------- GL_ARB_sparse_texture ------------------------- */
-
-#ifndef GL_ARB_sparse_texture
-#define GL_ARB_sparse_texture 1
-
-#define GL_VIRTUAL_PAGE_SIZE_X_ARB 0x9195
-#define GL_VIRTUAL_PAGE_SIZE_Y_ARB 0x9196
-#define GL_VIRTUAL_PAGE_SIZE_Z_ARB 0x9197
-#define GL_MAX_SPARSE_TEXTURE_SIZE_ARB 0x9198
-#define GL_MAX_SPARSE_3D_TEXTURE_SIZE_ARB 0x9199
-#define GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_ARB 0x919A
-#define GL_TEXTURE_SPARSE_ARB 0x91A6
-#define GL_VIRTUAL_PAGE_SIZE_INDEX_ARB 0x91A7
-#define GL_NUM_VIRTUAL_PAGE_SIZES_ARB 0x91A8
-#define GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_ARB 0x91A9
-#define GL_NUM_SPARSE_LEVELS_ARB 0x91AA
-
-typedef void (GLAPIENTRY * PFNGLTEXPAGECOMMITMENTARBPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean commit);
-typedef void (GLAPIENTRY * PFNGLTEXTUREPAGECOMMITMENTEXTPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean commit);
-
-#define glTexPageCommitmentARB GLEW_GET_FUN(__glewTexPageCommitmentARB)
-#define glTexturePageCommitmentEXT GLEW_GET_FUN(__glewTexturePageCommitmentEXT)
-
-#define GLEW_ARB_sparse_texture GLEW_GET_VAR(__GLEW_ARB_sparse_texture)
-
-#endif /* GL_ARB_sparse_texture */
-
-/* ------------------------- GL_ARB_sparse_texture2 ------------------------ */
-
-#ifndef GL_ARB_sparse_texture2
-#define GL_ARB_sparse_texture2 1
-
-#define GLEW_ARB_sparse_texture2 GLEW_GET_VAR(__GLEW_ARB_sparse_texture2)
-
-#endif /* GL_ARB_sparse_texture2 */
-
-/* ---------------------- GL_ARB_sparse_texture_clamp ---------------------- */
-
-#ifndef GL_ARB_sparse_texture_clamp
-#define GL_ARB_sparse_texture_clamp 1
-
-#define GLEW_ARB_sparse_texture_clamp GLEW_GET_VAR(__GLEW_ARB_sparse_texture_clamp)
-
-#endif /* GL_ARB_sparse_texture_clamp */
-
-/* ------------------------ GL_ARB_stencil_texturing ----------------------- */
-
-#ifndef GL_ARB_stencil_texturing
-#define GL_ARB_stencil_texturing 1
-
-#define GL_DEPTH_STENCIL_TEXTURE_MODE 0x90EA
-
-#define GLEW_ARB_stencil_texturing GLEW_GET_VAR(__GLEW_ARB_stencil_texturing)
-
-#endif /* GL_ARB_stencil_texturing */
-
-/* ------------------------------ GL_ARB_sync ------------------------------ */
-
-#ifndef GL_ARB_sync
-#define GL_ARB_sync 1
-
-#define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001
-#define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111
-#define GL_OBJECT_TYPE 0x9112
-#define GL_SYNC_CONDITION 0x9113
-#define GL_SYNC_STATUS 0x9114
-#define GL_SYNC_FLAGS 0x9115
-#define GL_SYNC_FENCE 0x9116
-#define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117
-#define GL_UNSIGNALED 0x9118
-#define GL_SIGNALED 0x9119
-#define GL_ALREADY_SIGNALED 0x911A
-#define GL_TIMEOUT_EXPIRED 0x911B
-#define GL_CONDITION_SATISFIED 0x911C
-#define GL_WAIT_FAILED 0x911D
-#define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFFull
-
-typedef GLenum (GLAPIENTRY * PFNGLCLIENTWAITSYNCPROC) (GLsync GLsync,GLbitfield flags,GLuint64 timeout);
-typedef void (GLAPIENTRY * PFNGLDELETESYNCPROC) (GLsync GLsync);
-typedef GLsync (GLAPIENTRY * PFNGLFENCESYNCPROC) (GLenum condition,GLbitfield flags);
-typedef void (GLAPIENTRY * PFNGLGETINTEGER64VPROC) (GLenum pname, GLint64* params);
-typedef void (GLAPIENTRY * PFNGLGETSYNCIVPROC) (GLsync GLsync,GLenum pname,GLsizei bufSize,GLsizei* length, GLint *values);
-typedef GLboolean (GLAPIENTRY * PFNGLISSYNCPROC) (GLsync GLsync);
-typedef void (GLAPIENTRY * PFNGLWAITSYNCPROC) (GLsync GLsync,GLbitfield flags,GLuint64 timeout);
-
-#define glClientWaitSync GLEW_GET_FUN(__glewClientWaitSync)
-#define glDeleteSync GLEW_GET_FUN(__glewDeleteSync)
-#define glFenceSync GLEW_GET_FUN(__glewFenceSync)
-#define glGetInteger64v GLEW_GET_FUN(__glewGetInteger64v)
-#define glGetSynciv GLEW_GET_FUN(__glewGetSynciv)
-#define glIsSync GLEW_GET_FUN(__glewIsSync)
-#define glWaitSync GLEW_GET_FUN(__glewWaitSync)
-
-#define GLEW_ARB_sync GLEW_GET_VAR(__GLEW_ARB_sync)
-
-#endif /* GL_ARB_sync */
-
-/* ----------------------- GL_ARB_tessellation_shader ---------------------- */
-
-#ifndef GL_ARB_tessellation_shader
-#define GL_ARB_tessellation_shader 1
-
-#define GL_PATCHES 0xE
-#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER 0x84F0
-#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER 0x84F1
-#define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS 0x886C
-#define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS 0x886D
-#define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E1E
-#define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E1F
-#define GL_PATCH_VERTICES 0x8E72
-#define GL_PATCH_DEFAULT_INNER_LEVEL 0x8E73
-#define GL_PATCH_DEFAULT_OUTER_LEVEL 0x8E74
-#define GL_TESS_CONTROL_OUTPUT_VERTICES 0x8E75
-#define GL_TESS_GEN_MODE 0x8E76
-#define GL_TESS_GEN_SPACING 0x8E77
-#define GL_TESS_GEN_VERTEX_ORDER 0x8E78
-#define GL_TESS_GEN_POINT_MODE 0x8E79
-#define GL_ISOLINES 0x8E7A
-#define GL_FRACTIONAL_ODD 0x8E7B
-#define GL_FRACTIONAL_EVEN 0x8E7C
-#define GL_MAX_PATCH_VERTICES 0x8E7D
-#define GL_MAX_TESS_GEN_LEVEL 0x8E7E
-#define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E7F
-#define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E80
-#define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS 0x8E81
-#define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS 0x8E82
-#define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS 0x8E83
-#define GL_MAX_TESS_PATCH_COMPONENTS 0x8E84
-#define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS 0x8E85
-#define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS 0x8E86
-#define GL_TESS_EVALUATION_SHADER 0x8E87
-#define GL_TESS_CONTROL_SHADER 0x8E88
-#define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS 0x8E89
-#define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS 0x8E8A
-
-typedef void (GLAPIENTRY * PFNGLPATCHPARAMETERFVPROC) (GLenum pname, const GLfloat* values);
-typedef void (GLAPIENTRY * PFNGLPATCHPARAMETERIPROC) (GLenum pname, GLint value);
-
-#define glPatchParameterfv GLEW_GET_FUN(__glewPatchParameterfv)
-#define glPatchParameteri GLEW_GET_FUN(__glewPatchParameteri)
-
-#define GLEW_ARB_tessellation_shader GLEW_GET_VAR(__GLEW_ARB_tessellation_shader)
-
-#endif /* GL_ARB_tessellation_shader */
-
-/* ------------------------- GL_ARB_texture_barrier ------------------------ */
-
-#ifndef GL_ARB_texture_barrier
-#define GL_ARB_texture_barrier 1
-
-typedef void (GLAPIENTRY * PFNGLTEXTUREBARRIERPROC) (void);
-
-#define glTextureBarrier GLEW_GET_FUN(__glewTextureBarrier)
-
-#define GLEW_ARB_texture_barrier GLEW_GET_VAR(__GLEW_ARB_texture_barrier)
-
-#endif /* GL_ARB_texture_barrier */
-
-/* ---------------------- GL_ARB_texture_border_clamp ---------------------- */
-
-#ifndef GL_ARB_texture_border_clamp
-#define GL_ARB_texture_border_clamp 1
-
-#define GL_CLAMP_TO_BORDER_ARB 0x812D
-
-#define GLEW_ARB_texture_border_clamp GLEW_GET_VAR(__GLEW_ARB_texture_border_clamp)
-
-#endif /* GL_ARB_texture_border_clamp */
-
-/* ---------------------- GL_ARB_texture_buffer_object --------------------- */
-
-#ifndef GL_ARB_texture_buffer_object
-#define GL_ARB_texture_buffer_object 1
-
-#define GL_TEXTURE_BUFFER_ARB 0x8C2A
-#define GL_MAX_TEXTURE_BUFFER_SIZE_ARB 0x8C2B
-#define GL_TEXTURE_BINDING_BUFFER_ARB 0x8C2C
-#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB 0x8C2D
-#define GL_TEXTURE_BUFFER_FORMAT_ARB 0x8C2E
-
-typedef void (GLAPIENTRY * PFNGLTEXBUFFERARBPROC) (GLenum target, GLenum internalformat, GLuint buffer);
-
-#define glTexBufferARB GLEW_GET_FUN(__glewTexBufferARB)
-
-#define GLEW_ARB_texture_buffer_object GLEW_GET_VAR(__GLEW_ARB_texture_buffer_object)
-
-#endif /* GL_ARB_texture_buffer_object */
-
-/* ------------------- GL_ARB_texture_buffer_object_rgb32 ------------------ */
-
-#ifndef GL_ARB_texture_buffer_object_rgb32
-#define GL_ARB_texture_buffer_object_rgb32 1
-
-#define GLEW_ARB_texture_buffer_object_rgb32 GLEW_GET_VAR(__GLEW_ARB_texture_buffer_object_rgb32)
-
-#endif /* GL_ARB_texture_buffer_object_rgb32 */
-
-/* ---------------------- GL_ARB_texture_buffer_range ---------------------- */
-
-#ifndef GL_ARB_texture_buffer_range
-#define GL_ARB_texture_buffer_range 1
-
-#define GL_TEXTURE_BUFFER_OFFSET 0x919D
-#define GL_TEXTURE_BUFFER_SIZE 0x919E
-#define GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT 0x919F
-
-typedef void (GLAPIENTRY * PFNGLTEXBUFFERRANGEPROC) (GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size);
-typedef void (GLAPIENTRY * PFNGLTEXTUREBUFFERRANGEEXTPROC) (GLuint texture, GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size);
-
-#define glTexBufferRange GLEW_GET_FUN(__glewTexBufferRange)
-#define glTextureBufferRangeEXT GLEW_GET_FUN(__glewTextureBufferRangeEXT)
-
-#define GLEW_ARB_texture_buffer_range GLEW_GET_VAR(__GLEW_ARB_texture_buffer_range)
-
-#endif /* GL_ARB_texture_buffer_range */
-
-/* ----------------------- GL_ARB_texture_compression ---------------------- */
-
-#ifndef GL_ARB_texture_compression
-#define GL_ARB_texture_compression 1
-
-#define GL_COMPRESSED_ALPHA_ARB 0x84E9
-#define GL_COMPRESSED_LUMINANCE_ARB 0x84EA
-#define GL_COMPRESSED_LUMINANCE_ALPHA_ARB 0x84EB
-#define GL_COMPRESSED_INTENSITY_ARB 0x84EC
-#define GL_COMPRESSED_RGB_ARB 0x84ED
-#define GL_COMPRESSED_RGBA_ARB 0x84EE
-#define GL_TEXTURE_COMPRESSION_HINT_ARB 0x84EF
-#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB 0x86A0
-#define GL_TEXTURE_COMPRESSED_ARB 0x86A1
-#define GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A2
-#define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3
-
-typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXIMAGE1DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data);
-typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXIMAGE2DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data);
-typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXIMAGE3DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data);
-typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data);
-typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data);
-typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data);
-typedef void (GLAPIENTRY * PFNGLGETCOMPRESSEDTEXIMAGEARBPROC) (GLenum target, GLint lod, void *img);
-
-#define glCompressedTexImage1DARB GLEW_GET_FUN(__glewCompressedTexImage1DARB)
-#define glCompressedTexImage2DARB GLEW_GET_FUN(__glewCompressedTexImage2DARB)
-#define glCompressedTexImage3DARB GLEW_GET_FUN(__glewCompressedTexImage3DARB)
-#define glCompressedTexSubImage1DARB GLEW_GET_FUN(__glewCompressedTexSubImage1DARB)
-#define glCompressedTexSubImage2DARB GLEW_GET_FUN(__glewCompressedTexSubImage2DARB)
-#define glCompressedTexSubImage3DARB GLEW_GET_FUN(__glewCompressedTexSubImage3DARB)
-#define glGetCompressedTexImageARB GLEW_GET_FUN(__glewGetCompressedTexImageARB)
-
-#define GLEW_ARB_texture_compression GLEW_GET_VAR(__GLEW_ARB_texture_compression)
-
-#endif /* GL_ARB_texture_compression */
-
-/* -------------------- GL_ARB_texture_compression_bptc -------------------- */
-
-#ifndef GL_ARB_texture_compression_bptc
-#define GL_ARB_texture_compression_bptc 1
-
-#define GL_COMPRESSED_RGBA_BPTC_UNORM_ARB 0x8E8C
-#define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB 0x8E8D
-#define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB 0x8E8E
-#define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB 0x8E8F
-
-#define GLEW_ARB_texture_compression_bptc GLEW_GET_VAR(__GLEW_ARB_texture_compression_bptc)
-
-#endif /* GL_ARB_texture_compression_bptc */
-
-/* -------------------- GL_ARB_texture_compression_rgtc -------------------- */
-
-#ifndef GL_ARB_texture_compression_rgtc
-#define GL_ARB_texture_compression_rgtc 1
-
-#define GL_COMPRESSED_RED_RGTC1 0x8DBB
-#define GL_COMPRESSED_SIGNED_RED_RGTC1 0x8DBC
-#define GL_COMPRESSED_RG_RGTC2 0x8DBD
-#define GL_COMPRESSED_SIGNED_RG_RGTC2 0x8DBE
-
-#define GLEW_ARB_texture_compression_rgtc GLEW_GET_VAR(__GLEW_ARB_texture_compression_rgtc)
-
-#endif /* GL_ARB_texture_compression_rgtc */
-
-/* ------------------------ GL_ARB_texture_cube_map ------------------------ */
-
-#ifndef GL_ARB_texture_cube_map
-#define GL_ARB_texture_cube_map 1
-
-#define GL_NORMAL_MAP_ARB 0x8511
-#define GL_REFLECTION_MAP_ARB 0x8512
-#define GL_TEXTURE_CUBE_MAP_ARB 0x8513
-#define GL_TEXTURE_BINDING_CUBE_MAP_ARB 0x8514
-#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x8515
-#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x8516
-#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x8517
-#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x8518
-#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x8519
-#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x851A
-#define GL_PROXY_TEXTURE_CUBE_MAP_ARB 0x851B
-#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB 0x851C
-
-#define GLEW_ARB_texture_cube_map GLEW_GET_VAR(__GLEW_ARB_texture_cube_map)
-
-#endif /* GL_ARB_texture_cube_map */
-
-/* --------------------- GL_ARB_texture_cube_map_array --------------------- */
-
-#ifndef GL_ARB_texture_cube_map_array
-#define GL_ARB_texture_cube_map_array 1
-
-#define GL_TEXTURE_CUBE_MAP_ARRAY_ARB 0x9009
-#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB 0x900A
-#define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB 0x900B
-#define GL_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900C
-#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB 0x900D
-#define GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900E
-#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900F
-
-#define GLEW_ARB_texture_cube_map_array GLEW_GET_VAR(__GLEW_ARB_texture_cube_map_array)
-
-#endif /* GL_ARB_texture_cube_map_array */
-
-/* ------------------------- GL_ARB_texture_env_add ------------------------ */
-
-#ifndef GL_ARB_texture_env_add
-#define GL_ARB_texture_env_add 1
-
-#define GLEW_ARB_texture_env_add GLEW_GET_VAR(__GLEW_ARB_texture_env_add)
-
-#endif /* GL_ARB_texture_env_add */
-
-/* ----------------------- GL_ARB_texture_env_combine ---------------------- */
-
-#ifndef GL_ARB_texture_env_combine
-#define GL_ARB_texture_env_combine 1
-
-#define GL_SUBTRACT_ARB 0x84E7
-#define GL_COMBINE_ARB 0x8570
-#define GL_COMBINE_RGB_ARB 0x8571
-#define GL_COMBINE_ALPHA_ARB 0x8572
-#define GL_RGB_SCALE_ARB 0x8573
-#define GL_ADD_SIGNED_ARB 0x8574
-#define GL_INTERPOLATE_ARB 0x8575
-#define GL_CONSTANT_ARB 0x8576
-#define GL_PRIMARY_COLOR_ARB 0x8577
-#define GL_PREVIOUS_ARB 0x8578
-#define GL_SOURCE0_RGB_ARB 0x8580
-#define GL_SOURCE1_RGB_ARB 0x8581
-#define GL_SOURCE2_RGB_ARB 0x8582
-#define GL_SOURCE0_ALPHA_ARB 0x8588
-#define GL_SOURCE1_ALPHA_ARB 0x8589
-#define GL_SOURCE2_ALPHA_ARB 0x858A
-#define GL_OPERAND0_RGB_ARB 0x8590
-#define GL_OPERAND1_RGB_ARB 0x8591
-#define GL_OPERAND2_RGB_ARB 0x8592
-#define GL_OPERAND0_ALPHA_ARB 0x8598
-#define GL_OPERAND1_ALPHA_ARB 0x8599
-#define GL_OPERAND2_ALPHA_ARB 0x859A
-
-#define GLEW_ARB_texture_env_combine GLEW_GET_VAR(__GLEW_ARB_texture_env_combine)
-
-#endif /* GL_ARB_texture_env_combine */
-
-/* ---------------------- GL_ARB_texture_env_crossbar ---------------------- */
-
-#ifndef GL_ARB_texture_env_crossbar
-#define GL_ARB_texture_env_crossbar 1
-
-#define GLEW_ARB_texture_env_crossbar GLEW_GET_VAR(__GLEW_ARB_texture_env_crossbar)
-
-#endif /* GL_ARB_texture_env_crossbar */
-
-/* ------------------------ GL_ARB_texture_env_dot3 ------------------------ */
-
-#ifndef GL_ARB_texture_env_dot3
-#define GL_ARB_texture_env_dot3 1
-
-#define GL_DOT3_RGB_ARB 0x86AE
-#define GL_DOT3_RGBA_ARB 0x86AF
-
-#define GLEW_ARB_texture_env_dot3 GLEW_GET_VAR(__GLEW_ARB_texture_env_dot3)
-
-#endif /* GL_ARB_texture_env_dot3 */
-
-/* ---------------------- GL_ARB_texture_filter_minmax --------------------- */
-
-#ifndef GL_ARB_texture_filter_minmax
-#define GL_ARB_texture_filter_minmax 1
-
-#define GL_TEXTURE_REDUCTION_MODE_ARB 0x9366
-#define GL_WEIGHTED_AVERAGE_ARB 0x9367
-
-#define GLEW_ARB_texture_filter_minmax GLEW_GET_VAR(__GLEW_ARB_texture_filter_minmax)
-
-#endif /* GL_ARB_texture_filter_minmax */
-
-/* -------------------------- GL_ARB_texture_float ------------------------- */
-
-#ifndef GL_ARB_texture_float
-#define GL_ARB_texture_float 1
-
-#define GL_RGBA32F_ARB 0x8814
-#define GL_RGB32F_ARB 0x8815
-#define GL_ALPHA32F_ARB 0x8816
-#define GL_INTENSITY32F_ARB 0x8817
-#define GL_LUMINANCE32F_ARB 0x8818
-#define GL_LUMINANCE_ALPHA32F_ARB 0x8819
-#define GL_RGBA16F_ARB 0x881A
-#define GL_RGB16F_ARB 0x881B
-#define GL_ALPHA16F_ARB 0x881C
-#define GL_INTENSITY16F_ARB 0x881D
-#define GL_LUMINANCE16F_ARB 0x881E
-#define GL_LUMINANCE_ALPHA16F_ARB 0x881F
-#define GL_TEXTURE_RED_TYPE_ARB 0x8C10
-#define GL_TEXTURE_GREEN_TYPE_ARB 0x8C11
-#define GL_TEXTURE_BLUE_TYPE_ARB 0x8C12
-#define GL_TEXTURE_ALPHA_TYPE_ARB 0x8C13
-#define GL_TEXTURE_LUMINANCE_TYPE_ARB 0x8C14
-#define GL_TEXTURE_INTENSITY_TYPE_ARB 0x8C15
-#define GL_TEXTURE_DEPTH_TYPE_ARB 0x8C16
-#define GL_UNSIGNED_NORMALIZED_ARB 0x8C17
-
-#define GLEW_ARB_texture_float GLEW_GET_VAR(__GLEW_ARB_texture_float)
-
-#endif /* GL_ARB_texture_float */
-
-/* ------------------------- GL_ARB_texture_gather ------------------------- */
-
-#ifndef GL_ARB_texture_gather
-#define GL_ARB_texture_gather 1
-
-#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB 0x8E5E
-#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB 0x8E5F
-#define GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB 0x8F9F
-
-#define GLEW_ARB_texture_gather GLEW_GET_VAR(__GLEW_ARB_texture_gather)
-
-#endif /* GL_ARB_texture_gather */
-
-/* ------------------ GL_ARB_texture_mirror_clamp_to_edge ------------------ */
-
-#ifndef GL_ARB_texture_mirror_clamp_to_edge
-#define GL_ARB_texture_mirror_clamp_to_edge 1
-
-#define GL_MIRROR_CLAMP_TO_EDGE 0x8743
-
-#define GLEW_ARB_texture_mirror_clamp_to_edge GLEW_GET_VAR(__GLEW_ARB_texture_mirror_clamp_to_edge)
-
-#endif /* GL_ARB_texture_mirror_clamp_to_edge */
-
-/* --------------------- GL_ARB_texture_mirrored_repeat -------------------- */
-
-#ifndef GL_ARB_texture_mirrored_repeat
-#define GL_ARB_texture_mirrored_repeat 1
-
-#define GL_MIRRORED_REPEAT_ARB 0x8370
-
-#define GLEW_ARB_texture_mirrored_repeat GLEW_GET_VAR(__GLEW_ARB_texture_mirrored_repeat)
-
-#endif /* GL_ARB_texture_mirrored_repeat */
-
-/* ----------------------- GL_ARB_texture_multisample ---------------------- */
-
-#ifndef GL_ARB_texture_multisample
-#define GL_ARB_texture_multisample 1
-
-#define GL_SAMPLE_POSITION 0x8E50
-#define GL_SAMPLE_MASK 0x8E51
-#define GL_SAMPLE_MASK_VALUE 0x8E52
-#define GL_MAX_SAMPLE_MASK_WORDS 0x8E59
-#define GL_TEXTURE_2D_MULTISAMPLE 0x9100
-#define GL_PROXY_TEXTURE_2D_MULTISAMPLE 0x9101
-#define GL_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9102
-#define GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9103
-#define GL_TEXTURE_BINDING_2D_MULTISAMPLE 0x9104
-#define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY 0x9105
-#define GL_TEXTURE_SAMPLES 0x9106
-#define GL_TEXTURE_FIXED_SAMPLE_LOCATIONS 0x9107
-#define GL_SAMPLER_2D_MULTISAMPLE 0x9108
-#define GL_INT_SAMPLER_2D_MULTISAMPLE 0x9109
-#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE 0x910A
-#define GL_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910B
-#define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910C
-#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910D
-#define GL_MAX_COLOR_TEXTURE_SAMPLES 0x910E
-#define GL_MAX_DEPTH_TEXTURE_SAMPLES 0x910F
-#define GL_MAX_INTEGER_SAMPLES 0x9110
-
-typedef void (GLAPIENTRY * PFNGLGETMULTISAMPLEFVPROC) (GLenum pname, GLuint index, GLfloat* val);
-typedef void (GLAPIENTRY * PFNGLSAMPLEMASKIPROC) (GLuint index, GLbitfield mask);
-typedef void (GLAPIENTRY * PFNGLTEXIMAGE2DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
-typedef void (GLAPIENTRY * PFNGLTEXIMAGE3DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);
-
-#define glGetMultisamplefv GLEW_GET_FUN(__glewGetMultisamplefv)
-#define glSampleMaski GLEW_GET_FUN(__glewSampleMaski)
-#define glTexImage2DMultisample GLEW_GET_FUN(__glewTexImage2DMultisample)
-#define glTexImage3DMultisample GLEW_GET_FUN(__glewTexImage3DMultisample)
-
-#define GLEW_ARB_texture_multisample GLEW_GET_VAR(__GLEW_ARB_texture_multisample)
-
-#endif /* GL_ARB_texture_multisample */
-
-/* -------------------- GL_ARB_texture_non_power_of_two -------------------- */
-
-#ifndef GL_ARB_texture_non_power_of_two
-#define GL_ARB_texture_non_power_of_two 1
-
-#define GLEW_ARB_texture_non_power_of_two GLEW_GET_VAR(__GLEW_ARB_texture_non_power_of_two)
-
-#endif /* GL_ARB_texture_non_power_of_two */
-
-/* ---------------------- GL_ARB_texture_query_levels ---------------------- */
-
-#ifndef GL_ARB_texture_query_levels
-#define GL_ARB_texture_query_levels 1
-
-#define GLEW_ARB_texture_query_levels GLEW_GET_VAR(__GLEW_ARB_texture_query_levels)
-
-#endif /* GL_ARB_texture_query_levels */
-
-/* ------------------------ GL_ARB_texture_query_lod ----------------------- */
-
-#ifndef GL_ARB_texture_query_lod
-#define GL_ARB_texture_query_lod 1
-
-#define GLEW_ARB_texture_query_lod GLEW_GET_VAR(__GLEW_ARB_texture_query_lod)
-
-#endif /* GL_ARB_texture_query_lod */
-
-/* ------------------------ GL_ARB_texture_rectangle ----------------------- */
-
-#ifndef GL_ARB_texture_rectangle
-#define GL_ARB_texture_rectangle 1
-
-#define GL_TEXTURE_RECTANGLE_ARB 0x84F5
-#define GL_TEXTURE_BINDING_RECTANGLE_ARB 0x84F6
-#define GL_PROXY_TEXTURE_RECTANGLE_ARB 0x84F7
-#define GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB 0x84F8
-#define GL_SAMPLER_2D_RECT_ARB 0x8B63
-#define GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64
-
-#define GLEW_ARB_texture_rectangle GLEW_GET_VAR(__GLEW_ARB_texture_rectangle)
-
-#endif /* GL_ARB_texture_rectangle */
-
-/* --------------------------- GL_ARB_texture_rg --------------------------- */
-
-#ifndef GL_ARB_texture_rg
-#define GL_ARB_texture_rg 1
-
-#define GL_COMPRESSED_RED 0x8225
-#define GL_COMPRESSED_RG 0x8226
-#define GL_RG 0x8227
-#define GL_RG_INTEGER 0x8228
-#define GL_R8 0x8229
-#define GL_R16 0x822A
-#define GL_RG8 0x822B
-#define GL_RG16 0x822C
-#define GL_R16F 0x822D
-#define GL_R32F 0x822E
-#define GL_RG16F 0x822F
-#define GL_RG32F 0x8230
-#define GL_R8I 0x8231
-#define GL_R8UI 0x8232
-#define GL_R16I 0x8233
-#define GL_R16UI 0x8234
-#define GL_R32I 0x8235
-#define GL_R32UI 0x8236
-#define GL_RG8I 0x8237
-#define GL_RG8UI 0x8238
-#define GL_RG16I 0x8239
-#define GL_RG16UI 0x823A
-#define GL_RG32I 0x823B
-#define GL_RG32UI 0x823C
-
-#define GLEW_ARB_texture_rg GLEW_GET_VAR(__GLEW_ARB_texture_rg)
-
-#endif /* GL_ARB_texture_rg */
-
-/* ----------------------- GL_ARB_texture_rgb10_a2ui ----------------------- */
-
-#ifndef GL_ARB_texture_rgb10_a2ui
-#define GL_ARB_texture_rgb10_a2ui 1
-
-#define GL_RGB10_A2UI 0x906F
-
-#define GLEW_ARB_texture_rgb10_a2ui GLEW_GET_VAR(__GLEW_ARB_texture_rgb10_a2ui)
-
-#endif /* GL_ARB_texture_rgb10_a2ui */
-
-/* ------------------------ GL_ARB_texture_stencil8 ------------------------ */
-
-#ifndef GL_ARB_texture_stencil8
-#define GL_ARB_texture_stencil8 1
-
-#define GL_STENCIL_INDEX 0x1901
-#define GL_STENCIL_INDEX8 0x8D48
-
-#define GLEW_ARB_texture_stencil8 GLEW_GET_VAR(__GLEW_ARB_texture_stencil8)
-
-#endif /* GL_ARB_texture_stencil8 */
-
-/* ------------------------- GL_ARB_texture_storage ------------------------ */
-
-#ifndef GL_ARB_texture_storage
-#define GL_ARB_texture_storage 1
-
-#define GL_TEXTURE_IMMUTABLE_FORMAT 0x912F
-
-typedef void (GLAPIENTRY * PFNGLTEXSTORAGE1DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width);
-typedef void (GLAPIENTRY * PFNGLTEXSTORAGE2DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
-typedef void (GLAPIENTRY * PFNGLTEXSTORAGE3DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
-typedef void (GLAPIENTRY * PFNGLTEXTURESTORAGE1DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width);
-typedef void (GLAPIENTRY * PFNGLTEXTURESTORAGE2DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
-typedef void (GLAPIENTRY * PFNGLTEXTURESTORAGE3DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
-
-#define glTexStorage1D GLEW_GET_FUN(__glewTexStorage1D)
-#define glTexStorage2D GLEW_GET_FUN(__glewTexStorage2D)
-#define glTexStorage3D GLEW_GET_FUN(__glewTexStorage3D)
-#define glTextureStorage1DEXT GLEW_GET_FUN(__glewTextureStorage1DEXT)
-#define glTextureStorage2DEXT GLEW_GET_FUN(__glewTextureStorage2DEXT)
-#define glTextureStorage3DEXT GLEW_GET_FUN(__glewTextureStorage3DEXT)
-
-#define GLEW_ARB_texture_storage GLEW_GET_VAR(__GLEW_ARB_texture_storage)
-
-#endif /* GL_ARB_texture_storage */
-
-/* ------------------- GL_ARB_texture_storage_multisample ------------------ */
-
-#ifndef GL_ARB_texture_storage_multisample
-#define GL_ARB_texture_storage_multisample 1
-
-typedef void (GLAPIENTRY * PFNGLTEXSTORAGE2DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
-typedef void (GLAPIENTRY * PFNGLTEXSTORAGE3DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);
-typedef void (GLAPIENTRY * PFNGLTEXTURESTORAGE2DMULTISAMPLEEXTPROC) (GLuint texture, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
-typedef void (GLAPIENTRY * PFNGLTEXTURESTORAGE3DMULTISAMPLEEXTPROC) (GLuint texture, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);
-
-#define glTexStorage2DMultisample GLEW_GET_FUN(__glewTexStorage2DMultisample)
-#define glTexStorage3DMultisample GLEW_GET_FUN(__glewTexStorage3DMultisample)
-#define glTextureStorage2DMultisampleEXT GLEW_GET_FUN(__glewTextureStorage2DMultisampleEXT)
-#define glTextureStorage3DMultisampleEXT GLEW_GET_FUN(__glewTextureStorage3DMultisampleEXT)
-
-#define GLEW_ARB_texture_storage_multisample GLEW_GET_VAR(__GLEW_ARB_texture_storage_multisample)
-
-#endif /* GL_ARB_texture_storage_multisample */
-
-/* ------------------------- GL_ARB_texture_swizzle ------------------------ */
-
-#ifndef GL_ARB_texture_swizzle
-#define GL_ARB_texture_swizzle 1
-
-#define GL_TEXTURE_SWIZZLE_R 0x8E42
-#define GL_TEXTURE_SWIZZLE_G 0x8E43
-#define GL_TEXTURE_SWIZZLE_B 0x8E44
-#define GL_TEXTURE_SWIZZLE_A 0x8E45
-#define GL_TEXTURE_SWIZZLE_RGBA 0x8E46
-
-#define GLEW_ARB_texture_swizzle GLEW_GET_VAR(__GLEW_ARB_texture_swizzle)
-
-#endif /* GL_ARB_texture_swizzle */
-
-/* -------------------------- GL_ARB_texture_view -------------------------- */
-
-#ifndef GL_ARB_texture_view
-#define GL_ARB_texture_view 1
-
-#define GL_TEXTURE_VIEW_MIN_LEVEL 0x82DB
-#define GL_TEXTURE_VIEW_NUM_LEVELS 0x82DC
-#define GL_TEXTURE_VIEW_MIN_LAYER 0x82DD
-#define GL_TEXTURE_VIEW_NUM_LAYERS 0x82DE
-#define GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF
-
-typedef void (GLAPIENTRY * PFNGLTEXTUREVIEWPROC) (GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers);
-
-#define glTextureView GLEW_GET_FUN(__glewTextureView)
-
-#define GLEW_ARB_texture_view GLEW_GET_VAR(__GLEW_ARB_texture_view)
-
-#endif /* GL_ARB_texture_view */
-
-/* --------------------------- GL_ARB_timer_query -------------------------- */
-
-#ifndef GL_ARB_timer_query
-#define GL_ARB_timer_query 1
-
-#define GL_TIME_ELAPSED 0x88BF
-#define GL_TIMESTAMP 0x8E28
-
-typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTI64VPROC) (GLuint id, GLenum pname, GLint64* params);
-typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTUI64VPROC) (GLuint id, GLenum pname, GLuint64* params);
-typedef void (GLAPIENTRY * PFNGLQUERYCOUNTERPROC) (GLuint id, GLenum target);
-
-#define glGetQueryObjecti64v GLEW_GET_FUN(__glewGetQueryObjecti64v)
-#define glGetQueryObjectui64v GLEW_GET_FUN(__glewGetQueryObjectui64v)
-#define glQueryCounter GLEW_GET_FUN(__glewQueryCounter)
-
-#define GLEW_ARB_timer_query GLEW_GET_VAR(__GLEW_ARB_timer_query)
-
-#endif /* GL_ARB_timer_query */
-
-/* ----------------------- GL_ARB_transform_feedback2 ---------------------- */
-
-#ifndef GL_ARB_transform_feedback2
-#define GL_ARB_transform_feedback2 1
-
-#define GL_TRANSFORM_FEEDBACK 0x8E22
-#define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED 0x8E23
-#define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE 0x8E24
-#define GL_TRANSFORM_FEEDBACK_BINDING 0x8E25
-
-typedef void (GLAPIENTRY * PFNGLBINDTRANSFORMFEEDBACKPROC) (GLenum target, GLuint id);
-typedef void (GLAPIENTRY * PFNGLDELETETRANSFORMFEEDBACKSPROC) (GLsizei n, const GLuint* ids);
-typedef void (GLAPIENTRY * PFNGLDRAWTRANSFORMFEEDBACKPROC) (GLenum mode, GLuint id);
-typedef void (GLAPIENTRY * PFNGLGENTRANSFORMFEEDBACKSPROC) (GLsizei n, GLuint* ids);
-typedef GLboolean (GLAPIENTRY * PFNGLISTRANSFORMFEEDBACKPROC) (GLuint id);
-typedef void (GLAPIENTRY * PFNGLPAUSETRANSFORMFEEDBACKPROC) (void);
-typedef void (GLAPIENTRY * PFNGLRESUMETRANSFORMFEEDBACKPROC) (void);
-
-#define glBindTransformFeedback GLEW_GET_FUN(__glewBindTransformFeedback)
-#define glDeleteTransformFeedbacks GLEW_GET_FUN(__glewDeleteTransformFeedbacks)
-#define glDrawTransformFeedback GLEW_GET_FUN(__glewDrawTransformFeedback)
-#define glGenTransformFeedbacks GLEW_GET_FUN(__glewGenTransformFeedbacks)
-#define glIsTransformFeedback GLEW_GET_FUN(__glewIsTransformFeedback)
-#define glPauseTransformFeedback GLEW_GET_FUN(__glewPauseTransformFeedback)
-#define glResumeTransformFeedback GLEW_GET_FUN(__glewResumeTransformFeedback)
-
-#define GLEW_ARB_transform_feedback2 GLEW_GET_VAR(__GLEW_ARB_transform_feedback2)
-
-#endif /* GL_ARB_transform_feedback2 */
-
-/* ----------------------- GL_ARB_transform_feedback3 ---------------------- */
-
-#ifndef GL_ARB_transform_feedback3
-#define GL_ARB_transform_feedback3 1
-
-#define GL_MAX_TRANSFORM_FEEDBACK_BUFFERS 0x8E70
-#define GL_MAX_VERTEX_STREAMS 0x8E71
-
-typedef void (GLAPIENTRY * PFNGLBEGINQUERYINDEXEDPROC) (GLenum target, GLuint index, GLuint id);
-typedef void (GLAPIENTRY * PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC) (GLenum mode, GLuint id, GLuint stream);
-typedef void (GLAPIENTRY * PFNGLENDQUERYINDEXEDPROC) (GLenum target, GLuint index);
-typedef void (GLAPIENTRY * PFNGLGETQUERYINDEXEDIVPROC) (GLenum target, GLuint index, GLenum pname, GLint* params);
-
-#define glBeginQueryIndexed GLEW_GET_FUN(__glewBeginQueryIndexed)
-#define glDrawTransformFeedbackStream GLEW_GET_FUN(__glewDrawTransformFeedbackStream)
-#define glEndQueryIndexed GLEW_GET_FUN(__glewEndQueryIndexed)
-#define glGetQueryIndexediv GLEW_GET_FUN(__glewGetQueryIndexediv)
-
-#define GLEW_ARB_transform_feedback3 GLEW_GET_VAR(__GLEW_ARB_transform_feedback3)
-
-#endif /* GL_ARB_transform_feedback3 */
-
-/* ------------------ GL_ARB_transform_feedback_instanced ------------------ */
-
-#ifndef GL_ARB_transform_feedback_instanced
-#define GL_ARB_transform_feedback_instanced 1
-
-typedef void (GLAPIENTRY * PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC) (GLenum mode, GLuint id, GLsizei primcount);
-typedef void (GLAPIENTRY * PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC) (GLenum mode, GLuint id, GLuint stream, GLsizei primcount);
-
-#define glDrawTransformFeedbackInstanced GLEW_GET_FUN(__glewDrawTransformFeedbackInstanced)
-#define glDrawTransformFeedbackStreamInstanced GLEW_GET_FUN(__glewDrawTransformFeedbackStreamInstanced)
-
-#define GLEW_ARB_transform_feedback_instanced GLEW_GET_VAR(__GLEW_ARB_transform_feedback_instanced)
-
-#endif /* GL_ARB_transform_feedback_instanced */
-
-/* ---------------- GL_ARB_transform_feedback_overflow_query --------------- */
-
-#ifndef GL_ARB_transform_feedback_overflow_query
-#define GL_ARB_transform_feedback_overflow_query 1
-
-#define GL_TRANSFORM_FEEDBACK_OVERFLOW_ARB 0x82EC
-#define GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW_ARB 0x82ED
-
-#define GLEW_ARB_transform_feedback_overflow_query GLEW_GET_VAR(__GLEW_ARB_transform_feedback_overflow_query)
-
-#endif /* GL_ARB_transform_feedback_overflow_query */
-
-/* ------------------------ GL_ARB_transpose_matrix ------------------------ */
-
-#ifndef GL_ARB_transpose_matrix
-#define GL_ARB_transpose_matrix 1
-
-#define GL_TRANSPOSE_MODELVIEW_MATRIX_ARB 0x84E3
-#define GL_TRANSPOSE_PROJECTION_MATRIX_ARB 0x84E4
-#define GL_TRANSPOSE_TEXTURE_MATRIX_ARB 0x84E5
-#define GL_TRANSPOSE_COLOR_MATRIX_ARB 0x84E6
-
-typedef void (GLAPIENTRY * PFNGLLOADTRANSPOSEMATRIXDARBPROC) (GLdouble m[16]);
-typedef void (GLAPIENTRY * PFNGLLOADTRANSPOSEMATRIXFARBPROC) (GLfloat m[16]);
-typedef void (GLAPIENTRY * PFNGLMULTTRANSPOSEMATRIXDARBPROC) (GLdouble m[16]);
-typedef void (GLAPIENTRY * PFNGLMULTTRANSPOSEMATRIXFARBPROC) (GLfloat m[16]);
-
-#define glLoadTransposeMatrixdARB GLEW_GET_FUN(__glewLoadTransposeMatrixdARB)
-#define glLoadTransposeMatrixfARB GLEW_GET_FUN(__glewLoadTransposeMatrixfARB)
-#define glMultTransposeMatrixdARB GLEW_GET_FUN(__glewMultTransposeMatrixdARB)
-#define glMultTransposeMatrixfARB GLEW_GET_FUN(__glewMultTransposeMatrixfARB)
-
-#define GLEW_ARB_transpose_matrix GLEW_GET_VAR(__GLEW_ARB_transpose_matrix)
-
-#endif /* GL_ARB_transpose_matrix */
-
-/* ---------------------- GL_ARB_uniform_buffer_object --------------------- */
-
-#ifndef GL_ARB_uniform_buffer_object
-#define GL_ARB_uniform_buffer_object 1
-
-#define GL_UNIFORM_BUFFER 0x8A11
-#define GL_UNIFORM_BUFFER_BINDING 0x8A28
-#define GL_UNIFORM_BUFFER_START 0x8A29
-#define GL_UNIFORM_BUFFER_SIZE 0x8A2A
-#define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B
-#define GL_MAX_GEOMETRY_UNIFORM_BLOCKS 0x8A2C
-#define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D
-#define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E
-#define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F
-#define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30
-#define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31
-#define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS 0x8A32
-#define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33
-#define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34
-#define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35
-#define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36
-#define GL_UNIFORM_TYPE 0x8A37
-#define GL_UNIFORM_SIZE 0x8A38
-#define GL_UNIFORM_NAME_LENGTH 0x8A39
-#define GL_UNIFORM_BLOCK_INDEX 0x8A3A
-#define GL_UNIFORM_OFFSET 0x8A3B
-#define GL_UNIFORM_ARRAY_STRIDE 0x8A3C
-#define GL_UNIFORM_MATRIX_STRIDE 0x8A3D
-#define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E
-#define GL_UNIFORM_BLOCK_BINDING 0x8A3F
-#define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40
-#define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41
-#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42
-#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43
-#define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44
-#define GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER 0x8A45
-#define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46
-#define GL_INVALID_INDEX 0xFFFFFFFFu
-
-typedef void (GLAPIENTRY * PFNGLBINDBUFFERBASEPROC) (GLenum target, GLuint index, GLuint buffer);
-typedef void (GLAPIENTRY * PFNGLBINDBUFFERRANGEPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
-typedef void (GLAPIENTRY * PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC) (GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformBlockName);
-typedef void (GLAPIENTRY * PFNGLGETACTIVEUNIFORMBLOCKIVPROC) (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint* params);
-typedef void (GLAPIENTRY * PFNGLGETACTIVEUNIFORMNAMEPROC) (GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformName);
-typedef void (GLAPIENTRY * PFNGLGETACTIVEUNIFORMSIVPROC) (GLuint program, GLsizei uniformCount, const GLuint* uniformIndices, GLenum pname, GLint* params);
-typedef void (GLAPIENTRY * PFNGLGETINTEGERI_VPROC) (GLenum target, GLuint index, GLint* data);
-typedef GLuint (GLAPIENTRY * PFNGLGETUNIFORMBLOCKINDEXPROC) (GLuint program, const GLchar* uniformBlockName);
-typedef void (GLAPIENTRY * PFNGLGETUNIFORMINDICESPROC) (GLuint program, GLsizei uniformCount, const GLchar* const * uniformNames, GLuint* uniformIndices);
-typedef void (GLAPIENTRY * PFNGLUNIFORMBLOCKBINDINGPROC) (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
-
-#define glBindBufferBase GLEW_GET_FUN(__glewBindBufferBase)
-#define glBindBufferRange GLEW_GET_FUN(__glewBindBufferRange)
-#define glGetActiveUniformBlockName GLEW_GET_FUN(__glewGetActiveUniformBlockName)
-#define glGetActiveUniformBlockiv GLEW_GET_FUN(__glewGetActiveUniformBlockiv)
-#define glGetActiveUniformName GLEW_GET_FUN(__glewGetActiveUniformName)
-#define glGetActiveUniformsiv GLEW_GET_FUN(__glewGetActiveUniformsiv)
-#define glGetIntegeri_v GLEW_GET_FUN(__glewGetIntegeri_v)
-#define glGetUniformBlockIndex GLEW_GET_FUN(__glewGetUniformBlockIndex)
-#define glGetUniformIndices GLEW_GET_FUN(__glewGetUniformIndices)
-#define glUniformBlockBinding GLEW_GET_FUN(__glewUniformBlockBinding)
-
-#define GLEW_ARB_uniform_buffer_object GLEW_GET_VAR(__GLEW_ARB_uniform_buffer_object)
-
-#endif /* GL_ARB_uniform_buffer_object */
-
-/* ------------------------ GL_ARB_vertex_array_bgra ----------------------- */
-
-#ifndef GL_ARB_vertex_array_bgra
-#define GL_ARB_vertex_array_bgra 1
-
-#define GL_BGRA 0x80E1
-
-#define GLEW_ARB_vertex_array_bgra GLEW_GET_VAR(__GLEW_ARB_vertex_array_bgra)
-
-#endif /* GL_ARB_vertex_array_bgra */
-
-/* ----------------------- GL_ARB_vertex_array_object ---------------------- */
-
-#ifndef GL_ARB_vertex_array_object
-#define GL_ARB_vertex_array_object 1
-
-#define GL_VERTEX_ARRAY_BINDING 0x85B5
-
-typedef void (GLAPIENTRY * PFNGLBINDVERTEXARRAYPROC) (GLuint array);
-typedef void (GLAPIENTRY * PFNGLDELETEVERTEXARRAYSPROC) (GLsizei n, const GLuint* arrays);
-typedef void (GLAPIENTRY * PFNGLGENVERTEXARRAYSPROC) (GLsizei n, GLuint* arrays);
-typedef GLboolean (GLAPIENTRY * PFNGLISVERTEXARRAYPROC) (GLuint array);
-
-#define glBindVertexArray GLEW_GET_FUN(__glewBindVertexArray)
-#define glDeleteVertexArrays GLEW_GET_FUN(__glewDeleteVertexArrays)
-#define glGenVertexArrays GLEW_GET_FUN(__glewGenVertexArrays)
-#define glIsVertexArray GLEW_GET_FUN(__glewIsVertexArray)
-
-#define GLEW_ARB_vertex_array_object GLEW_GET_VAR(__GLEW_ARB_vertex_array_object)
-
-#endif /* GL_ARB_vertex_array_object */
-
-/* ----------------------- GL_ARB_vertex_attrib_64bit ---------------------- */
-
-#ifndef GL_ARB_vertex_attrib_64bit
-#define GL_ARB_vertex_attrib_64bit 1
-
-typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBLDVPROC) (GLuint index, GLenum pname, GLdouble* params);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL1DPROC) (GLuint index, GLdouble x);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL1DVPROC) (GLuint index, const GLdouble* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL2DPROC) (GLuint index, GLdouble x, GLdouble y);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL2DVPROC) (GLuint index, const GLdouble* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL3DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL3DVPROC) (GLuint index, const GLdouble* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL4DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL4DVPROC) (GLuint index, const GLdouble* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBLPOINTERPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const void* pointer);
-
-#define glGetVertexAttribLdv GLEW_GET_FUN(__glewGetVertexAttribLdv)
-#define glVertexAttribL1d GLEW_GET_FUN(__glewVertexAttribL1d)
-#define glVertexAttribL1dv GLEW_GET_FUN(__glewVertexAttribL1dv)
-#define glVertexAttribL2d GLEW_GET_FUN(__glewVertexAttribL2d)
-#define glVertexAttribL2dv GLEW_GET_FUN(__glewVertexAttribL2dv)
-#define glVertexAttribL3d GLEW_GET_FUN(__glewVertexAttribL3d)
-#define glVertexAttribL3dv GLEW_GET_FUN(__glewVertexAttribL3dv)
-#define glVertexAttribL4d GLEW_GET_FUN(__glewVertexAttribL4d)
-#define glVertexAttribL4dv GLEW_GET_FUN(__glewVertexAttribL4dv)
-#define glVertexAttribLPointer GLEW_GET_FUN(__glewVertexAttribLPointer)
-
-#define GLEW_ARB_vertex_attrib_64bit GLEW_GET_VAR(__GLEW_ARB_vertex_attrib_64bit)
-
-#endif /* GL_ARB_vertex_attrib_64bit */
-
-/* ---------------------- GL_ARB_vertex_attrib_binding --------------------- */
-
-#ifndef GL_ARB_vertex_attrib_binding
-#define GL_ARB_vertex_attrib_binding 1
-
-#define GL_VERTEX_ATTRIB_BINDING 0x82D4
-#define GL_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D5
-#define GL_VERTEX_BINDING_DIVISOR 0x82D6
-#define GL_VERTEX_BINDING_OFFSET 0x82D7
-#define GL_VERTEX_BINDING_STRIDE 0x82D8
-#define GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D9
-#define GL_MAX_VERTEX_ATTRIB_BINDINGS 0x82DA
-#define GL_VERTEX_BINDING_BUFFER 0x8F4F
-
-typedef void (GLAPIENTRY * PFNGLBINDVERTEXBUFFERPROC) (GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride);
-typedef void (GLAPIENTRY * PFNGLVERTEXARRAYBINDVERTEXBUFFEREXTPROC) (GLuint vaobj, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride);
-typedef void (GLAPIENTRY * PFNGLVERTEXARRAYVERTEXATTRIBBINDINGEXTPROC) (GLuint vaobj, GLuint attribindex, GLuint bindingindex);
-typedef void (GLAPIENTRY * PFNGLVERTEXARRAYVERTEXATTRIBFORMATEXTPROC) (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset);
-typedef void (GLAPIENTRY * PFNGLVERTEXARRAYVERTEXATTRIBIFORMATEXTPROC) (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);
-typedef void (GLAPIENTRY * PFNGLVERTEXARRAYVERTEXATTRIBLFORMATEXTPROC) (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);
-typedef void (GLAPIENTRY * PFNGLVERTEXARRAYVERTEXBINDINGDIVISOREXTPROC) (GLuint vaobj, GLuint bindingindex, GLuint divisor);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBBINDINGPROC) (GLuint attribindex, GLuint bindingindex);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBFORMATPROC) (GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBIFORMATPROC) (GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBLFORMATPROC) (GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);
-typedef void (GLAPIENTRY * PFNGLVERTEXBINDINGDIVISORPROC) (GLuint bindingindex, GLuint divisor);
-
-#define glBindVertexBuffer GLEW_GET_FUN(__glewBindVertexBuffer)
-#define glVertexArrayBindVertexBufferEXT GLEW_GET_FUN(__glewVertexArrayBindVertexBufferEXT)
-#define glVertexArrayVertexAttribBindingEXT GLEW_GET_FUN(__glewVertexArrayVertexAttribBindingEXT)
-#define glVertexArrayVertexAttribFormatEXT GLEW_GET_FUN(__glewVertexArrayVertexAttribFormatEXT)
-#define glVertexArrayVertexAttribIFormatEXT GLEW_GET_FUN(__glewVertexArrayVertexAttribIFormatEXT)
-#define glVertexArrayVertexAttribLFormatEXT GLEW_GET_FUN(__glewVertexArrayVertexAttribLFormatEXT)
-#define glVertexArrayVertexBindingDivisorEXT GLEW_GET_FUN(__glewVertexArrayVertexBindingDivisorEXT)
-#define glVertexAttribBinding GLEW_GET_FUN(__glewVertexAttribBinding)
-#define glVertexAttribFormat GLEW_GET_FUN(__glewVertexAttribFormat)
-#define glVertexAttribIFormat GLEW_GET_FUN(__glewVertexAttribIFormat)
-#define glVertexAttribLFormat GLEW_GET_FUN(__glewVertexAttribLFormat)
-#define glVertexBindingDivisor GLEW_GET_FUN(__glewVertexBindingDivisor)
-
-#define GLEW_ARB_vertex_attrib_binding GLEW_GET_VAR(__GLEW_ARB_vertex_attrib_binding)
-
-#endif /* GL_ARB_vertex_attrib_binding */
-
-/* -------------------------- GL_ARB_vertex_blend -------------------------- */
-
-#ifndef GL_ARB_vertex_blend
-#define GL_ARB_vertex_blend 1
-
-#define GL_MODELVIEW0_ARB 0x1700
-#define GL_MODELVIEW1_ARB 0x850A
-#define GL_MAX_VERTEX_UNITS_ARB 0x86A4
-#define GL_ACTIVE_VERTEX_UNITS_ARB 0x86A5
-#define GL_WEIGHT_SUM_UNITY_ARB 0x86A6
-#define GL_VERTEX_BLEND_ARB 0x86A7
-#define GL_CURRENT_WEIGHT_ARB 0x86A8
-#define GL_WEIGHT_ARRAY_TYPE_ARB 0x86A9
-#define GL_WEIGHT_ARRAY_STRIDE_ARB 0x86AA
-#define GL_WEIGHT_ARRAY_SIZE_ARB 0x86AB
-#define GL_WEIGHT_ARRAY_POINTER_ARB 0x86AC
-#define GL_WEIGHT_ARRAY_ARB 0x86AD
-#define GL_MODELVIEW2_ARB 0x8722
-#define GL_MODELVIEW3_ARB 0x8723
-#define GL_MODELVIEW4_ARB 0x8724
-#define GL_MODELVIEW5_ARB 0x8725
-#define GL_MODELVIEW6_ARB 0x8726
-#define GL_MODELVIEW7_ARB 0x8727
-#define GL_MODELVIEW8_ARB 0x8728
-#define GL_MODELVIEW9_ARB 0x8729
-#define GL_MODELVIEW10_ARB 0x872A
-#define GL_MODELVIEW11_ARB 0x872B
-#define GL_MODELVIEW12_ARB 0x872C
-#define GL_MODELVIEW13_ARB 0x872D
-#define GL_MODELVIEW14_ARB 0x872E
-#define GL_MODELVIEW15_ARB 0x872F
-#define GL_MODELVIEW16_ARB 0x8730
-#define GL_MODELVIEW17_ARB 0x8731
-#define GL_MODELVIEW18_ARB 0x8732
-#define GL_MODELVIEW19_ARB 0x8733
-#define GL_MODELVIEW20_ARB 0x8734
-#define GL_MODELVIEW21_ARB 0x8735
-#define GL_MODELVIEW22_ARB 0x8736
-#define GL_MODELVIEW23_ARB 0x8737
-#define GL_MODELVIEW24_ARB 0x8738
-#define GL_MODELVIEW25_ARB 0x8739
-#define GL_MODELVIEW26_ARB 0x873A
-#define GL_MODELVIEW27_ARB 0x873B
-#define GL_MODELVIEW28_ARB 0x873C
-#define GL_MODELVIEW29_ARB 0x873D
-#define GL_MODELVIEW30_ARB 0x873E
-#define GL_MODELVIEW31_ARB 0x873F
-
-typedef void (GLAPIENTRY * PFNGLVERTEXBLENDARBPROC) (GLint count);
-typedef void (GLAPIENTRY * PFNGLWEIGHTPOINTERARBPROC) (GLint size, GLenum type, GLsizei stride, void *pointer);
-typedef void (GLAPIENTRY * PFNGLWEIGHTBVARBPROC) (GLint size, GLbyte *weights);
-typedef void (GLAPIENTRY * PFNGLWEIGHTDVARBPROC) (GLint size, GLdouble *weights);
-typedef void (GLAPIENTRY * PFNGLWEIGHTFVARBPROC) (GLint size, GLfloat *weights);
-typedef void (GLAPIENTRY * PFNGLWEIGHTIVARBPROC) (GLint size, GLint *weights);
-typedef void (GLAPIENTRY * PFNGLWEIGHTSVARBPROC) (GLint size, GLshort *weights);
-typedef void (GLAPIENTRY * PFNGLWEIGHTUBVARBPROC) (GLint size, GLubyte *weights);
-typedef void (GLAPIENTRY * PFNGLWEIGHTUIVARBPROC) (GLint size, GLuint *weights);
-typedef void (GLAPIENTRY * PFNGLWEIGHTUSVARBPROC) (GLint size, GLushort *weights);
-
-#define glVertexBlendARB GLEW_GET_FUN(__glewVertexBlendARB)
-#define glWeightPointerARB GLEW_GET_FUN(__glewWeightPointerARB)
-#define glWeightbvARB GLEW_GET_FUN(__glewWeightbvARB)
-#define glWeightdvARB GLEW_GET_FUN(__glewWeightdvARB)
-#define glWeightfvARB GLEW_GET_FUN(__glewWeightfvARB)
-#define glWeightivARB GLEW_GET_FUN(__glewWeightivARB)
-#define glWeightsvARB GLEW_GET_FUN(__glewWeightsvARB)
-#define glWeightubvARB GLEW_GET_FUN(__glewWeightubvARB)
-#define glWeightuivARB GLEW_GET_FUN(__glewWeightuivARB)
-#define glWeightusvARB GLEW_GET_FUN(__glewWeightusvARB)
-
-#define GLEW_ARB_vertex_blend GLEW_GET_VAR(__GLEW_ARB_vertex_blend)
-
-#endif /* GL_ARB_vertex_blend */
-
-/* ---------------------- GL_ARB_vertex_buffer_object ---------------------- */
-
-#ifndef GL_ARB_vertex_buffer_object
-#define GL_ARB_vertex_buffer_object 1
-
-#define GL_BUFFER_SIZE_ARB 0x8764
-#define GL_BUFFER_USAGE_ARB 0x8765
-#define GL_ARRAY_BUFFER_ARB 0x8892
-#define GL_ELEMENT_ARRAY_BUFFER_ARB 0x8893
-#define GL_ARRAY_BUFFER_BINDING_ARB 0x8894
-#define GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB 0x8895
-#define GL_VERTEX_ARRAY_BUFFER_BINDING_ARB 0x8896
-#define GL_NORMAL_ARRAY_BUFFER_BINDING_ARB 0x8897
-#define GL_COLOR_ARRAY_BUFFER_BINDING_ARB 0x8898
-#define GL_INDEX_ARRAY_BUFFER_BINDING_ARB 0x8899
-#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB 0x889A
-#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB 0x889B
-#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB 0x889C
-#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB 0x889D
-#define GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB 0x889E
-#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB 0x889F
-#define GL_READ_ONLY_ARB 0x88B8
-#define GL_WRITE_ONLY_ARB 0x88B9
-#define GL_READ_WRITE_ARB 0x88BA
-#define GL_BUFFER_ACCESS_ARB 0x88BB
-#define GL_BUFFER_MAPPED_ARB 0x88BC
-#define GL_BUFFER_MAP_POINTER_ARB 0x88BD
-#define GL_STREAM_DRAW_ARB 0x88E0
-#define GL_STREAM_READ_ARB 0x88E1
-#define GL_STREAM_COPY_ARB 0x88E2
-#define GL_STATIC_DRAW_ARB 0x88E4
-#define GL_STATIC_READ_ARB 0x88E5
-#define GL_STATIC_COPY_ARB 0x88E6
-#define GL_DYNAMIC_DRAW_ARB 0x88E8
-#define GL_DYNAMIC_READ_ARB 0x88E9
-#define GL_DYNAMIC_COPY_ARB 0x88EA
-
-typedef ptrdiff_t GLintptrARB;
-typedef ptrdiff_t GLsizeiptrARB;
-
-typedef void (GLAPIENTRY * PFNGLBINDBUFFERARBPROC) (GLenum target, GLuint buffer);
-typedef void (GLAPIENTRY * PFNGLBUFFERDATAARBPROC) (GLenum target, GLsizeiptrARB size, const void *data, GLenum usage);
-typedef void (GLAPIENTRY * PFNGLBUFFERSUBDATAARBPROC) (GLenum target, GLintptrARB offset, GLsizeiptrARB size, const void *data);
-typedef void (GLAPIENTRY * PFNGLDELETEBUFFERSARBPROC) (GLsizei n, const GLuint* buffers);
-typedef void (GLAPIENTRY * PFNGLGENBUFFERSARBPROC) (GLsizei n, GLuint* buffers);
-typedef void (GLAPIENTRY * PFNGLGETBUFFERPARAMETERIVARBPROC) (GLenum target, GLenum pname, GLint* params);
-typedef void (GLAPIENTRY * PFNGLGETBUFFERPOINTERVARBPROC) (GLenum target, GLenum pname, void** params);
-typedef void (GLAPIENTRY * PFNGLGETBUFFERSUBDATAARBPROC) (GLenum target, GLintptrARB offset, GLsizeiptrARB size, void *data);
-typedef GLboolean (GLAPIENTRY * PFNGLISBUFFERARBPROC) (GLuint buffer);
-typedef void * (GLAPIENTRY * PFNGLMAPBUFFERARBPROC) (GLenum target, GLenum access);
-typedef GLboolean (GLAPIENTRY * PFNGLUNMAPBUFFERARBPROC) (GLenum target);
-
-#define glBindBufferARB GLEW_GET_FUN(__glewBindBufferARB)
-#define glBufferDataARB GLEW_GET_FUN(__glewBufferDataARB)
-#define glBufferSubDataARB GLEW_GET_FUN(__glewBufferSubDataARB)
-#define glDeleteBuffersARB GLEW_GET_FUN(__glewDeleteBuffersARB)
-#define glGenBuffersARB GLEW_GET_FUN(__glewGenBuffersARB)
-#define glGetBufferParameterivARB GLEW_GET_FUN(__glewGetBufferParameterivARB)
-#define glGetBufferPointervARB GLEW_GET_FUN(__glewGetBufferPointervARB)
-#define glGetBufferSubDataARB GLEW_GET_FUN(__glewGetBufferSubDataARB)
-#define glIsBufferARB GLEW_GET_FUN(__glewIsBufferARB)
-#define glMapBufferARB GLEW_GET_FUN(__glewMapBufferARB)
-#define glUnmapBufferARB GLEW_GET_FUN(__glewUnmapBufferARB)
-
-#define GLEW_ARB_vertex_buffer_object GLEW_GET_VAR(__GLEW_ARB_vertex_buffer_object)
-
-#endif /* GL_ARB_vertex_buffer_object */
-
-/* ------------------------- GL_ARB_vertex_program ------------------------- */
-
-#ifndef GL_ARB_vertex_program
-#define GL_ARB_vertex_program 1
-
-#define GL_COLOR_SUM_ARB 0x8458
-#define GL_VERTEX_PROGRAM_ARB 0x8620
-#define GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB 0x8622
-#define GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB 0x8623
-#define GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB 0x8624
-#define GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB 0x8625
-#define GL_CURRENT_VERTEX_ATTRIB_ARB 0x8626
-#define GL_PROGRAM_LENGTH_ARB 0x8627
-#define GL_PROGRAM_STRING_ARB 0x8628
-#define GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB 0x862E
-#define GL_MAX_PROGRAM_MATRICES_ARB 0x862F
-#define GL_CURRENT_MATRIX_STACK_DEPTH_ARB 0x8640
-#define GL_CURRENT_MATRIX_ARB 0x8641
-#define GL_VERTEX_PROGRAM_POINT_SIZE_ARB 0x8642
-#define GL_VERTEX_PROGRAM_TWO_SIDE_ARB 0x8643
-#define GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB 0x8645
-#define GL_PROGRAM_ERROR_POSITION_ARB 0x864B
-#define GL_PROGRAM_BINDING_ARB 0x8677
-#define GL_MAX_VERTEX_ATTRIBS_ARB 0x8869
-#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB 0x886A
-#define GL_PROGRAM_ERROR_STRING_ARB 0x8874
-#define GL_PROGRAM_FORMAT_ASCII_ARB 0x8875
-#define GL_PROGRAM_FORMAT_ARB 0x8876
-#define GL_PROGRAM_INSTRUCTIONS_ARB 0x88A0
-#define GL_MAX_PROGRAM_INSTRUCTIONS_ARB 0x88A1
-#define GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A2
-#define GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A3
-#define GL_PROGRAM_TEMPORARIES_ARB 0x88A4
-#define GL_MAX_PROGRAM_TEMPORARIES_ARB 0x88A5
-#define GL_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A6
-#define GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A7
-#define GL_PROGRAM_PARAMETERS_ARB 0x88A8
-#define GL_MAX_PROGRAM_PARAMETERS_ARB 0x88A9
-#define GL_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AA
-#define GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AB
-#define GL_PROGRAM_ATTRIBS_ARB 0x88AC
-#define GL_MAX_PROGRAM_ATTRIBS_ARB 0x88AD
-#define GL_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AE
-#define GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AF
-#define GL_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B0
-#define GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B1
-#define GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B2
-#define GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B3
-#define GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB 0x88B4
-#define GL_MAX_PROGRAM_ENV_PARAMETERS_ARB 0x88B5
-#define GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB 0x88B6
-#define GL_TRANSPOSE_CURRENT_MATRIX_ARB 0x88B7
-#define GL_MATRIX0_ARB 0x88C0
-#define GL_MATRIX1_ARB 0x88C1
-#define GL_MATRIX2_ARB 0x88C2
-#define GL_MATRIX3_ARB 0x88C3
-#define GL_MATRIX4_ARB 0x88C4
-#define GL_MATRIX5_ARB 0x88C5
-#define GL_MATRIX6_ARB 0x88C6
-#define GL_MATRIX7_ARB 0x88C7
-#define GL_MATRIX8_ARB 0x88C8
-#define GL_MATRIX9_ARB 0x88C9
-#define GL_MATRIX10_ARB 0x88CA
-#define GL_MATRIX11_ARB 0x88CB
-#define GL_MATRIX12_ARB 0x88CC
-#define GL_MATRIX13_ARB 0x88CD
-#define GL_MATRIX14_ARB 0x88CE
-#define GL_MATRIX15_ARB 0x88CF
-#define GL_MATRIX16_ARB 0x88D0
-#define GL_MATRIX17_ARB 0x88D1
-#define GL_MATRIX18_ARB 0x88D2
-#define GL_MATRIX19_ARB 0x88D3
-#define GL_MATRIX20_ARB 0x88D4
-#define GL_MATRIX21_ARB 0x88D5
-#define GL_MATRIX22_ARB 0x88D6
-#define GL_MATRIX23_ARB 0x88D7
-#define GL_MATRIX24_ARB 0x88D8
-#define GL_MATRIX25_ARB 0x88D9
-#define GL_MATRIX26_ARB 0x88DA
-#define GL_MATRIX27_ARB 0x88DB
-#define GL_MATRIX28_ARB 0x88DC
-#define GL_MATRIX29_ARB 0x88DD
-#define GL_MATRIX30_ARB 0x88DE
-#define GL_MATRIX31_ARB 0x88DF
-
-typedef void (GLAPIENTRY * PFNGLBINDPROGRAMARBPROC) (GLenum target, GLuint program);
-typedef void (GLAPIENTRY * PFNGLDELETEPROGRAMSARBPROC) (GLsizei n, const GLuint* programs);
-typedef void (GLAPIENTRY * PFNGLDISABLEVERTEXATTRIBARRAYARBPROC) (GLuint index);
-typedef void (GLAPIENTRY * PFNGLENABLEVERTEXATTRIBARRAYARBPROC) (GLuint index);
-typedef void (GLAPIENTRY * PFNGLGENPROGRAMSARBPROC) (GLsizei n, GLuint* programs);
-typedef void (GLAPIENTRY * PFNGLGETPROGRAMENVPARAMETERDVARBPROC) (GLenum target, GLuint index, GLdouble* params);
-typedef void (GLAPIENTRY * PFNGLGETPROGRAMENVPARAMETERFVARBPROC) (GLenum target, GLuint index, GLfloat* params);
-typedef void (GLAPIENTRY * PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC) (GLenum target, GLuint index, GLdouble* params);
-typedef void (GLAPIENTRY * PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC) (GLenum target, GLuint index, GLfloat* params);
-typedef void (GLAPIENTRY * PFNGLGETPROGRAMSTRINGARBPROC) (GLenum target, GLenum pname, void *string);
-typedef void (GLAPIENTRY * PFNGLGETPROGRAMIVARBPROC) (GLenum target, GLenum pname, GLint* params);
-typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBPOINTERVARBPROC) (GLuint index, GLenum pname, void** pointer);
-typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBDVARBPROC) (GLuint index, GLenum pname, GLdouble* params);
-typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBFVARBPROC) (GLuint index, GLenum pname, GLfloat* params);
-typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBIVARBPROC) (GLuint index, GLenum pname, GLint* params);
-typedef GLboolean (GLAPIENTRY * PFNGLISPROGRAMARBPROC) (GLuint program);
-typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETER4DARBPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
-typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETER4DVARBPROC) (GLenum target, GLuint index, const GLdouble* params);
-typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETER4FARBPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
-typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETER4FVARBPROC) (GLenum target, GLuint index, const GLfloat* params);
-typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETER4DARBPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
-typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETER4DVARBPROC) (GLenum target, GLuint index, const GLdouble* params);
-typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETER4FARBPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
-typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETER4FVARBPROC) (GLenum target, GLuint index, const GLfloat* params);
-typedef void (GLAPIENTRY * PFNGLPROGRAMSTRINGARBPROC) (GLenum target, GLenum format, GLsizei len, const void *string);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1DARBPROC) (GLuint index, GLdouble x);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1DVARBPROC) (GLuint index, const GLdouble* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1FARBPROC) (GLuint index, GLfloat x);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1FVARBPROC) (GLuint index, const GLfloat* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1SARBPROC) (GLuint index, GLshort x);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1SVARBPROC) (GLuint index, const GLshort* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2DARBPROC) (GLuint index, GLdouble x, GLdouble y);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2DVARBPROC) (GLuint index, const GLdouble* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2FARBPROC) (GLuint index, GLfloat x, GLfloat y);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2FVARBPROC) (GLuint index, const GLfloat* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2SARBPROC) (GLuint index, GLshort x, GLshort y);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2SVARBPROC) (GLuint index, const GLshort* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3DARBPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3DVARBPROC) (GLuint index, const GLdouble* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3FARBPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3FVARBPROC) (GLuint index, const GLfloat* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3SARBPROC) (GLuint index, GLshort x, GLshort y, GLshort z);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3SVARBPROC) (GLuint index, const GLshort* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NBVARBPROC) (GLuint index, const GLbyte* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NIVARBPROC) (GLuint index, const GLint* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NSVARBPROC) (GLuint index, const GLshort* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NUBARBPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NUBVARBPROC) (GLuint index, const GLubyte* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NUIVARBPROC) (GLuint index, const GLuint* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NUSVARBPROC) (GLuint index, const GLushort* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4BVARBPROC) (GLuint index, const GLbyte* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4DARBPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4DVARBPROC) (GLuint index, const GLdouble* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4FARBPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4FVARBPROC) (GLuint index, const GLfloat* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4IVARBPROC) (GLuint index, const GLint* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4SARBPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4SVARBPROC) (GLuint index, const GLshort* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4UBVARBPROC) (GLuint index, const GLubyte* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4UIVARBPROC) (GLuint index, const GLuint* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4USVARBPROC) (GLuint index, const GLushort* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBPOINTERARBPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer);
-
-#define glBindProgramARB GLEW_GET_FUN(__glewBindProgramARB)
-#define glDeleteProgramsARB GLEW_GET_FUN(__glewDeleteProgramsARB)
-#define glDisableVertexAttribArrayARB GLEW_GET_FUN(__glewDisableVertexAttribArrayARB)
-#define glEnableVertexAttribArrayARB GLEW_GET_FUN(__glewEnableVertexAttribArrayARB)
-#define glGenProgramsARB GLEW_GET_FUN(__glewGenProgramsARB)
-#define glGetProgramEnvParameterdvARB GLEW_GET_FUN(__glewGetProgramEnvParameterdvARB)
-#define glGetProgramEnvParameterfvARB GLEW_GET_FUN(__glewGetProgramEnvParameterfvARB)
-#define glGetProgramLocalParameterdvARB GLEW_GET_FUN(__glewGetProgramLocalParameterdvARB)
-#define glGetProgramLocalParameterfvARB GLEW_GET_FUN(__glewGetProgramLocalParameterfvARB)
-#define glGetProgramStringARB GLEW_GET_FUN(__glewGetProgramStringARB)
-#define glGetProgramivARB GLEW_GET_FUN(__glewGetProgramivARB)
-#define glGetVertexAttribPointervARB GLEW_GET_FUN(__glewGetVertexAttribPointervARB)
-#define glGetVertexAttribdvARB GLEW_GET_FUN(__glewGetVertexAttribdvARB)
-#define glGetVertexAttribfvARB GLEW_GET_FUN(__glewGetVertexAttribfvARB)
-#define glGetVertexAttribivARB GLEW_GET_FUN(__glewGetVertexAttribivARB)
-#define glIsProgramARB GLEW_GET_FUN(__glewIsProgramARB)
-#define glProgramEnvParameter4dARB GLEW_GET_FUN(__glewProgramEnvParameter4dARB)
-#define glProgramEnvParameter4dvARB GLEW_GET_FUN(__glewProgramEnvParameter4dvARB)
-#define glProgramEnvParameter4fARB GLEW_GET_FUN(__glewProgramEnvParameter4fARB)
-#define glProgramEnvParameter4fvARB GLEW_GET_FUN(__glewProgramEnvParameter4fvARB)
-#define glProgramLocalParameter4dARB GLEW_GET_FUN(__glewProgramLocalParameter4dARB)
-#define glProgramLocalParameter4dvARB GLEW_GET_FUN(__glewProgramLocalParameter4dvARB)
-#define glProgramLocalParameter4fARB GLEW_GET_FUN(__glewProgramLocalParameter4fARB)
-#define glProgramLocalParameter4fvARB GLEW_GET_FUN(__glewProgramLocalParameter4fvARB)
-#define glProgramStringARB GLEW_GET_FUN(__glewProgramStringARB)
-#define glVertexAttrib1dARB GLEW_GET_FUN(__glewVertexAttrib1dARB)
-#define glVertexAttrib1dvARB GLEW_GET_FUN(__glewVertexAttrib1dvARB)
-#define glVertexAttrib1fARB GLEW_GET_FUN(__glewVertexAttrib1fARB)
-#define glVertexAttrib1fvARB GLEW_GET_FUN(__glewVertexAttrib1fvARB)
-#define glVertexAttrib1sARB GLEW_GET_FUN(__glewVertexAttrib1sARB)
-#define glVertexAttrib1svARB GLEW_GET_FUN(__glewVertexAttrib1svARB)
-#define glVertexAttrib2dARB GLEW_GET_FUN(__glewVertexAttrib2dARB)
-#define glVertexAttrib2dvARB GLEW_GET_FUN(__glewVertexAttrib2dvARB)
-#define glVertexAttrib2fARB GLEW_GET_FUN(__glewVertexAttrib2fARB)
-#define glVertexAttrib2fvARB GLEW_GET_FUN(__glewVertexAttrib2fvARB)
-#define glVertexAttrib2sARB GLEW_GET_FUN(__glewVertexAttrib2sARB)
-#define glVertexAttrib2svARB GLEW_GET_FUN(__glewVertexAttrib2svARB)
-#define glVertexAttrib3dARB GLEW_GET_FUN(__glewVertexAttrib3dARB)
-#define glVertexAttrib3dvARB GLEW_GET_FUN(__glewVertexAttrib3dvARB)
-#define glVertexAttrib3fARB GLEW_GET_FUN(__glewVertexAttrib3fARB)
-#define glVertexAttrib3fvARB GLEW_GET_FUN(__glewVertexAttrib3fvARB)
-#define glVertexAttrib3sARB GLEW_GET_FUN(__glewVertexAttrib3sARB)
-#define glVertexAttrib3svARB GLEW_GET_FUN(__glewVertexAttrib3svARB)
-#define glVertexAttrib4NbvARB GLEW_GET_FUN(__glewVertexAttrib4NbvARB)
-#define glVertexAttrib4NivARB GLEW_GET_FUN(__glewVertexAttrib4NivARB)
-#define glVertexAttrib4NsvARB GLEW_GET_FUN(__glewVertexAttrib4NsvARB)
-#define glVertexAttrib4NubARB GLEW_GET_FUN(__glewVertexAttrib4NubARB)
-#define glVertexAttrib4NubvARB GLEW_GET_FUN(__glewVertexAttrib4NubvARB)
-#define glVertexAttrib4NuivARB GLEW_GET_FUN(__glewVertexAttrib4NuivARB)
-#define glVertexAttrib4NusvARB GLEW_GET_FUN(__glewVertexAttrib4NusvARB)
-#define glVertexAttrib4bvARB GLEW_GET_FUN(__glewVertexAttrib4bvARB)
-#define glVertexAttrib4dARB GLEW_GET_FUN(__glewVertexAttrib4dARB)
-#define glVertexAttrib4dvARB GLEW_GET_FUN(__glewVertexAttrib4dvARB)
-#define glVertexAttrib4fARB GLEW_GET_FUN(__glewVertexAttrib4fARB)
-#define glVertexAttrib4fvARB GLEW_GET_FUN(__glewVertexAttrib4fvARB)
-#define glVertexAttrib4ivARB GLEW_GET_FUN(__glewVertexAttrib4ivARB)
-#define glVertexAttrib4sARB GLEW_GET_FUN(__glewVertexAttrib4sARB)
-#define glVertexAttrib4svARB GLEW_GET_FUN(__glewVertexAttrib4svARB)
-#define glVertexAttrib4ubvARB GLEW_GET_FUN(__glewVertexAttrib4ubvARB)
-#define glVertexAttrib4uivARB GLEW_GET_FUN(__glewVertexAttrib4uivARB)
-#define glVertexAttrib4usvARB GLEW_GET_FUN(__glewVertexAttrib4usvARB)
-#define glVertexAttribPointerARB GLEW_GET_FUN(__glewVertexAttribPointerARB)
-
-#define GLEW_ARB_vertex_program GLEW_GET_VAR(__GLEW_ARB_vertex_program)
-
-#endif /* GL_ARB_vertex_program */
-
-/* -------------------------- GL_ARB_vertex_shader ------------------------- */
-
-#ifndef GL_ARB_vertex_shader
-#define GL_ARB_vertex_shader 1
-
-#define GL_VERTEX_SHADER_ARB 0x8B31
-#define GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB 0x8B4A
-#define GL_MAX_VARYING_FLOATS_ARB 0x8B4B
-#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C
-#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB 0x8B4D
-#define GL_OBJECT_ACTIVE_ATTRIBUTES_ARB 0x8B89
-#define GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB 0x8B8A
-
-typedef void (GLAPIENTRY * PFNGLBINDATTRIBLOCATIONARBPROC) (GLhandleARB programObj, GLuint index, const GLcharARB* name);
-typedef void (GLAPIENTRY * PFNGLGETACTIVEATTRIBARBPROC) (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei* length, GLint *size, GLenum *type, GLcharARB *name);
-typedef GLint (GLAPIENTRY * PFNGLGETATTRIBLOCATIONARBPROC) (GLhandleARB programObj, const GLcharARB* name);
-
-#define glBindAttribLocationARB GLEW_GET_FUN(__glewBindAttribLocationARB)
-#define glGetActiveAttribARB GLEW_GET_FUN(__glewGetActiveAttribARB)
-#define glGetAttribLocationARB GLEW_GET_FUN(__glewGetAttribLocationARB)
-
-#define GLEW_ARB_vertex_shader GLEW_GET_VAR(__GLEW_ARB_vertex_shader)
-
-#endif /* GL_ARB_vertex_shader */
-
-/* ------------------- GL_ARB_vertex_type_10f_11f_11f_rev ------------------ */
-
-#ifndef GL_ARB_vertex_type_10f_11f_11f_rev
-#define GL_ARB_vertex_type_10f_11f_11f_rev 1
-
-#define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B
-
-#define GLEW_ARB_vertex_type_10f_11f_11f_rev GLEW_GET_VAR(__GLEW_ARB_vertex_type_10f_11f_11f_rev)
-
-#endif /* GL_ARB_vertex_type_10f_11f_11f_rev */
-
-/* ------------------- GL_ARB_vertex_type_2_10_10_10_rev ------------------- */
-
-#ifndef GL_ARB_vertex_type_2_10_10_10_rev
-#define GL_ARB_vertex_type_2_10_10_10_rev 1
-
-#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368
-#define GL_INT_2_10_10_10_REV 0x8D9F
-
-typedef void (GLAPIENTRY * PFNGLCOLORP3UIPROC) (GLenum type, GLuint color);
-typedef void (GLAPIENTRY * PFNGLCOLORP3UIVPROC) (GLenum type, const GLuint* color);
-typedef void (GLAPIENTRY * PFNGLCOLORP4UIPROC) (GLenum type, GLuint color);
-typedef void (GLAPIENTRY * PFNGLCOLORP4UIVPROC) (GLenum type, const GLuint* color);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORDP1UIPROC) (GLenum texture, GLenum type, GLuint coords);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORDP1UIVPROC) (GLenum texture, GLenum type, const GLuint* coords);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORDP2UIPROC) (GLenum texture, GLenum type, GLuint coords);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORDP2UIVPROC) (GLenum texture, GLenum type, const GLuint* coords);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORDP3UIPROC) (GLenum texture, GLenum type, GLuint coords);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORDP3UIVPROC) (GLenum texture, GLenum type, const GLuint* coords);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORDP4UIPROC) (GLenum texture, GLenum type, GLuint coords);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORDP4UIVPROC) (GLenum texture, GLenum type, const GLuint* coords);
-typedef void (GLAPIENTRY * PFNGLNORMALP3UIPROC) (GLenum type, GLuint coords);
-typedef void (GLAPIENTRY * PFNGLNORMALP3UIVPROC) (GLenum type, const GLuint* coords);
-typedef void (GLAPIENTRY * PFNGLSECONDARYCOLORP3UIPROC) (GLenum type, GLuint color);
-typedef void (GLAPIENTRY * PFNGLSECONDARYCOLORP3UIVPROC) (GLenum type, const GLuint* color);
-typedef void (GLAPIENTRY * PFNGLTEXCOORDP1UIPROC) (GLenum type, GLuint coords);
-typedef void (GLAPIENTRY * PFNGLTEXCOORDP1UIVPROC) (GLenum type, const GLuint* coords);
-typedef void (GLAPIENTRY * PFNGLTEXCOORDP2UIPROC) (GLenum type, GLuint coords);
-typedef void (GLAPIENTRY * PFNGLTEXCOORDP2UIVPROC) (GLenum type, const GLuint* coords);
-typedef void (GLAPIENTRY * PFNGLTEXCOORDP3UIPROC) (GLenum type, GLuint coords);
-typedef void (GLAPIENTRY * PFNGLTEXCOORDP3UIVPROC) (GLenum type, const GLuint* coords);
-typedef void (GLAPIENTRY * PFNGLTEXCOORDP4UIPROC) (GLenum type, GLuint coords);
-typedef void (GLAPIENTRY * PFNGLTEXCOORDP4UIVPROC) (GLenum type, const GLuint* coords);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBP1UIPROC) (GLuint index, GLenum type, GLboolean normalized, GLuint value);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBP1UIVPROC) (GLuint index, GLenum type, GLboolean normalized, const GLuint* value);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBP2UIPROC) (GLuint index, GLenum type, GLboolean normalized, GLuint value);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBP2UIVPROC) (GLuint index, GLenum type, GLboolean normalized, const GLuint* value);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBP3UIPROC) (GLuint index, GLenum type, GLboolean normalized, GLuint value);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBP3UIVPROC) (GLuint index, GLenum type, GLboolean normalized, const GLuint* value);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBP4UIPROC) (GLuint index, GLenum type, GLboolean normalized, GLuint value);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBP4UIVPROC) (GLuint index, GLenum type, GLboolean normalized, const GLuint* value);
-typedef void (GLAPIENTRY * PFNGLVERTEXP2UIPROC) (GLenum type, GLuint value);
-typedef void (GLAPIENTRY * PFNGLVERTEXP2UIVPROC) (GLenum type, const GLuint* value);
-typedef void (GLAPIENTRY * PFNGLVERTEXP3UIPROC) (GLenum type, GLuint value);
-typedef void (GLAPIENTRY * PFNGLVERTEXP3UIVPROC) (GLenum type, const GLuint* value);
-typedef void (GLAPIENTRY * PFNGLVERTEXP4UIPROC) (GLenum type, GLuint value);
-typedef void (GLAPIENTRY * PFNGLVERTEXP4UIVPROC) (GLenum type, const GLuint* value);
-
-#define glColorP3ui GLEW_GET_FUN(__glewColorP3ui)
-#define glColorP3uiv GLEW_GET_FUN(__glewColorP3uiv)
-#define glColorP4ui GLEW_GET_FUN(__glewColorP4ui)
-#define glColorP4uiv GLEW_GET_FUN(__glewColorP4uiv)
-#define glMultiTexCoordP1ui GLEW_GET_FUN(__glewMultiTexCoordP1ui)
-#define glMultiTexCoordP1uiv GLEW_GET_FUN(__glewMultiTexCoordP1uiv)
-#define glMultiTexCoordP2ui GLEW_GET_FUN(__glewMultiTexCoordP2ui)
-#define glMultiTexCoordP2uiv GLEW_GET_FUN(__glewMultiTexCoordP2uiv)
-#define glMultiTexCoordP3ui GLEW_GET_FUN(__glewMultiTexCoordP3ui)
-#define glMultiTexCoordP3uiv GLEW_GET_FUN(__glewMultiTexCoordP3uiv)
-#define glMultiTexCoordP4ui GLEW_GET_FUN(__glewMultiTexCoordP4ui)
-#define glMultiTexCoordP4uiv GLEW_GET_FUN(__glewMultiTexCoordP4uiv)
-#define glNormalP3ui GLEW_GET_FUN(__glewNormalP3ui)
-#define glNormalP3uiv GLEW_GET_FUN(__glewNormalP3uiv)
-#define glSecondaryColorP3ui GLEW_GET_FUN(__glewSecondaryColorP3ui)
-#define glSecondaryColorP3uiv GLEW_GET_FUN(__glewSecondaryColorP3uiv)
-#define glTexCoordP1ui GLEW_GET_FUN(__glewTexCoordP1ui)
-#define glTexCoordP1uiv GLEW_GET_FUN(__glewTexCoordP1uiv)
-#define glTexCoordP2ui GLEW_GET_FUN(__glewTexCoordP2ui)
-#define glTexCoordP2uiv GLEW_GET_FUN(__glewTexCoordP2uiv)
-#define glTexCoordP3ui GLEW_GET_FUN(__glewTexCoordP3ui)
-#define glTexCoordP3uiv GLEW_GET_FUN(__glewTexCoordP3uiv)
-#define glTexCoordP4ui GLEW_GET_FUN(__glewTexCoordP4ui)
-#define glTexCoordP4uiv GLEW_GET_FUN(__glewTexCoordP4uiv)
-#define glVertexAttribP1ui GLEW_GET_FUN(__glewVertexAttribP1ui)
-#define glVertexAttribP1uiv GLEW_GET_FUN(__glewVertexAttribP1uiv)
-#define glVertexAttribP2ui GLEW_GET_FUN(__glewVertexAttribP2ui)
-#define glVertexAttribP2uiv GLEW_GET_FUN(__glewVertexAttribP2uiv)
-#define glVertexAttribP3ui GLEW_GET_FUN(__glewVertexAttribP3ui)
-#define glVertexAttribP3uiv GLEW_GET_FUN(__glewVertexAttribP3uiv)
-#define glVertexAttribP4ui GLEW_GET_FUN(__glewVertexAttribP4ui)
-#define glVertexAttribP4uiv GLEW_GET_FUN(__glewVertexAttribP4uiv)
-#define glVertexP2ui GLEW_GET_FUN(__glewVertexP2ui)
-#define glVertexP2uiv GLEW_GET_FUN(__glewVertexP2uiv)
-#define glVertexP3ui GLEW_GET_FUN(__glewVertexP3ui)
-#define glVertexP3uiv GLEW_GET_FUN(__glewVertexP3uiv)
-#define glVertexP4ui GLEW_GET_FUN(__glewVertexP4ui)
-#define glVertexP4uiv GLEW_GET_FUN(__glewVertexP4uiv)
-
-#define GLEW_ARB_vertex_type_2_10_10_10_rev GLEW_GET_VAR(__GLEW_ARB_vertex_type_2_10_10_10_rev)
-
-#endif /* GL_ARB_vertex_type_2_10_10_10_rev */
-
-/* ------------------------- GL_ARB_viewport_array ------------------------- */
-
-#ifndef GL_ARB_viewport_array
-#define GL_ARB_viewport_array 1
-
-#define GL_DEPTH_RANGE 0x0B70
-#define GL_VIEWPORT 0x0BA2
-#define GL_SCISSOR_BOX 0x0C10
-#define GL_SCISSOR_TEST 0x0C11
-#define GL_MAX_VIEWPORTS 0x825B
-#define GL_VIEWPORT_SUBPIXEL_BITS 0x825C
-#define GL_VIEWPORT_BOUNDS_RANGE 0x825D
-#define GL_LAYER_PROVOKING_VERTEX 0x825E
-#define GL_VIEWPORT_INDEX_PROVOKING_VERTEX 0x825F
-#define GL_UNDEFINED_VERTEX 0x8260
-#define GL_FIRST_VERTEX_CONVENTION 0x8E4D
-#define GL_LAST_VERTEX_CONVENTION 0x8E4E
-#define GL_PROVOKING_VERTEX 0x8E4F
-
-typedef void (GLAPIENTRY * PFNGLDEPTHRANGEARRAYVPROC) (GLuint first, GLsizei count, const GLclampd * v);
-typedef void (GLAPIENTRY * PFNGLDEPTHRANGEINDEXEDPROC) (GLuint index, GLclampd n, GLclampd f);
-typedef void (GLAPIENTRY * PFNGLGETDOUBLEI_VPROC) (GLenum target, GLuint index, GLdouble* data);
-typedef void (GLAPIENTRY * PFNGLGETFLOATI_VPROC) (GLenum target, GLuint index, GLfloat* data);
-typedef void (GLAPIENTRY * PFNGLSCISSORARRAYVPROC) (GLuint first, GLsizei count, const GLint * v);
-typedef void (GLAPIENTRY * PFNGLSCISSORINDEXEDPROC) (GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height);
-typedef void (GLAPIENTRY * PFNGLSCISSORINDEXEDVPROC) (GLuint index, const GLint * v);
-typedef void (GLAPIENTRY * PFNGLVIEWPORTARRAYVPROC) (GLuint first, GLsizei count, const GLfloat * v);
-typedef void (GLAPIENTRY * PFNGLVIEWPORTINDEXEDFPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h);
-typedef void (GLAPIENTRY * PFNGLVIEWPORTINDEXEDFVPROC) (GLuint index, const GLfloat * v);
-
-#define glDepthRangeArrayv GLEW_GET_FUN(__glewDepthRangeArrayv)
-#define glDepthRangeIndexed GLEW_GET_FUN(__glewDepthRangeIndexed)
-#define glGetDoublei_v GLEW_GET_FUN(__glewGetDoublei_v)
-#define glGetFloati_v GLEW_GET_FUN(__glewGetFloati_v)
-#define glScissorArrayv GLEW_GET_FUN(__glewScissorArrayv)
-#define glScissorIndexed GLEW_GET_FUN(__glewScissorIndexed)
-#define glScissorIndexedv GLEW_GET_FUN(__glewScissorIndexedv)
-#define glViewportArrayv GLEW_GET_FUN(__glewViewportArrayv)
-#define glViewportIndexedf GLEW_GET_FUN(__glewViewportIndexedf)
-#define glViewportIndexedfv GLEW_GET_FUN(__glewViewportIndexedfv)
-
-#define GLEW_ARB_viewport_array GLEW_GET_VAR(__GLEW_ARB_viewport_array)
-
-#endif /* GL_ARB_viewport_array */
-
-/* --------------------------- GL_ARB_window_pos --------------------------- */
-
-#ifndef GL_ARB_window_pos
-#define GL_ARB_window_pos 1
-
-typedef void (GLAPIENTRY * PFNGLWINDOWPOS2DARBPROC) (GLdouble x, GLdouble y);
-typedef void (GLAPIENTRY * PFNGLWINDOWPOS2DVARBPROC) (const GLdouble* p);
-typedef void (GLAPIENTRY * PFNGLWINDOWPOS2FARBPROC) (GLfloat x, GLfloat y);
-typedef void (GLAPIENTRY * PFNGLWINDOWPOS2FVARBPROC) (const GLfloat* p);
-typedef void (GLAPIENTRY * PFNGLWINDOWPOS2IARBPROC) (GLint x, GLint y);
-typedef void (GLAPIENTRY * PFNGLWINDOWPOS2IVARBPROC) (const GLint* p);
-typedef void (GLAPIENTRY * PFNGLWINDOWPOS2SARBPROC) (GLshort x, GLshort y);
-typedef void (GLAPIENTRY * PFNGLWINDOWPOS2SVARBPROC) (const GLshort* p);
-typedef void (GLAPIENTRY * PFNGLWINDOWPOS3DARBPROC) (GLdouble x, GLdouble y, GLdouble z);
-typedef void (GLAPIENTRY * PFNGLWINDOWPOS3DVARBPROC) (const GLdouble* p);
-typedef void (GLAPIENTRY * PFNGLWINDOWPOS3FARBPROC) (GLfloat x, GLfloat y, GLfloat z);
-typedef void (GLAPIENTRY * PFNGLWINDOWPOS3FVARBPROC) (const GLfloat* p);
-typedef void (GLAPIENTRY * PFNGLWINDOWPOS3IARBPROC) (GLint x, GLint y, GLint z);
-typedef void (GLAPIENTRY * PFNGLWINDOWPOS3IVARBPROC) (const GLint* p);
-typedef void (GLAPIENTRY * PFNGLWINDOWPOS3SARBPROC) (GLshort x, GLshort y, GLshort z);
-typedef void (GLAPIENTRY * PFNGLWINDOWPOS3SVARBPROC) (const GLshort* p);
-
-#define glWindowPos2dARB GLEW_GET_FUN(__glewWindowPos2dARB)
-#define glWindowPos2dvARB GLEW_GET_FUN(__glewWindowPos2dvARB)
-#define glWindowPos2fARB GLEW_GET_FUN(__glewWindowPos2fARB)
-#define glWindowPos2fvARB GLEW_GET_FUN(__glewWindowPos2fvARB)
-#define glWindowPos2iARB GLEW_GET_FUN(__glewWindowPos2iARB)
-#define glWindowPos2ivARB GLEW_GET_FUN(__glewWindowPos2ivARB)
-#define glWindowPos2sARB GLEW_GET_FUN(__glewWindowPos2sARB)
-#define glWindowPos2svARB GLEW_GET_FUN(__glewWindowPos2svARB)
-#define glWindowPos3dARB GLEW_GET_FUN(__glewWindowPos3dARB)
-#define glWindowPos3dvARB GLEW_GET_FUN(__glewWindowPos3dvARB)
-#define glWindowPos3fARB GLEW_GET_FUN(__glewWindowPos3fARB)
-#define glWindowPos3fvARB GLEW_GET_FUN(__glewWindowPos3fvARB)
-#define glWindowPos3iARB GLEW_GET_FUN(__glewWindowPos3iARB)
-#define glWindowPos3ivARB GLEW_GET_FUN(__glewWindowPos3ivARB)
-#define glWindowPos3sARB GLEW_GET_FUN(__glewWindowPos3sARB)
-#define glWindowPos3svARB GLEW_GET_FUN(__glewWindowPos3svARB)
-
-#define GLEW_ARB_window_pos GLEW_GET_VAR(__GLEW_ARB_window_pos)
-
-#endif /* GL_ARB_window_pos */
-
-/* ------------------------- GL_ATIX_point_sprites ------------------------- */
-
-#ifndef GL_ATIX_point_sprites
-#define GL_ATIX_point_sprites 1
-
-#define GL_TEXTURE_POINT_MODE_ATIX 0x60B0
-#define GL_TEXTURE_POINT_ONE_COORD_ATIX 0x60B1
-#define GL_TEXTURE_POINT_SPRITE_ATIX 0x60B2
-#define GL_POINT_SPRITE_CULL_MODE_ATIX 0x60B3
-#define GL_POINT_SPRITE_CULL_CENTER_ATIX 0x60B4
-#define GL_POINT_SPRITE_CULL_CLIP_ATIX 0x60B5
-
-#define GLEW_ATIX_point_sprites GLEW_GET_VAR(__GLEW_ATIX_point_sprites)
-
-#endif /* GL_ATIX_point_sprites */
-
-/* ---------------------- GL_ATIX_texture_env_combine3 --------------------- */
-
-#ifndef GL_ATIX_texture_env_combine3
-#define GL_ATIX_texture_env_combine3 1
-
-#define GL_MODULATE_ADD_ATIX 0x8744
-#define GL_MODULATE_SIGNED_ADD_ATIX 0x8745
-#define GL_MODULATE_SUBTRACT_ATIX 0x8746
-
-#define GLEW_ATIX_texture_env_combine3 GLEW_GET_VAR(__GLEW_ATIX_texture_env_combine3)
-
-#endif /* GL_ATIX_texture_env_combine3 */
-
-/* ----------------------- GL_ATIX_texture_env_route ----------------------- */
-
-#ifndef GL_ATIX_texture_env_route
-#define GL_ATIX_texture_env_route 1
-
-#define GL_SECONDARY_COLOR_ATIX 0x8747
-#define GL_TEXTURE_OUTPUT_RGB_ATIX 0x8748
-#define GL_TEXTURE_OUTPUT_ALPHA_ATIX 0x8749
-
-#define GLEW_ATIX_texture_env_route GLEW_GET_VAR(__GLEW_ATIX_texture_env_route)
-
-#endif /* GL_ATIX_texture_env_route */
-
-/* ---------------- GL_ATIX_vertex_shader_output_point_size ---------------- */
-
-#ifndef GL_ATIX_vertex_shader_output_point_size
-#define GL_ATIX_vertex_shader_output_point_size 1
-
-#define GL_OUTPUT_POINT_SIZE_ATIX 0x610E
-
-#define GLEW_ATIX_vertex_shader_output_point_size GLEW_GET_VAR(__GLEW_ATIX_vertex_shader_output_point_size)
-
-#endif /* GL_ATIX_vertex_shader_output_point_size */
-
-/* -------------------------- GL_ATI_draw_buffers -------------------------- */
-
-#ifndef GL_ATI_draw_buffers
-#define GL_ATI_draw_buffers 1
-
-#define GL_MAX_DRAW_BUFFERS_ATI 0x8824
-#define GL_DRAW_BUFFER0_ATI 0x8825
-#define GL_DRAW_BUFFER1_ATI 0x8826
-#define GL_DRAW_BUFFER2_ATI 0x8827
-#define GL_DRAW_BUFFER3_ATI 0x8828
-#define GL_DRAW_BUFFER4_ATI 0x8829
-#define GL_DRAW_BUFFER5_ATI 0x882A
-#define GL_DRAW_BUFFER6_ATI 0x882B
-#define GL_DRAW_BUFFER7_ATI 0x882C
-#define GL_DRAW_BUFFER8_ATI 0x882D
-#define GL_DRAW_BUFFER9_ATI 0x882E
-#define GL_DRAW_BUFFER10_ATI 0x882F
-#define GL_DRAW_BUFFER11_ATI 0x8830
-#define GL_DRAW_BUFFER12_ATI 0x8831
-#define GL_DRAW_BUFFER13_ATI 0x8832
-#define GL_DRAW_BUFFER14_ATI 0x8833
-#define GL_DRAW_BUFFER15_ATI 0x8834
-
-typedef void (GLAPIENTRY * PFNGLDRAWBUFFERSATIPROC) (GLsizei n, const GLenum* bufs);
-
-#define glDrawBuffersATI GLEW_GET_FUN(__glewDrawBuffersATI)
-
-#define GLEW_ATI_draw_buffers GLEW_GET_VAR(__GLEW_ATI_draw_buffers)
-
-#endif /* GL_ATI_draw_buffers */
-
-/* -------------------------- GL_ATI_element_array ------------------------- */
-
-#ifndef GL_ATI_element_array
-#define GL_ATI_element_array 1
-
-#define GL_ELEMENT_ARRAY_ATI 0x8768
-#define GL_ELEMENT_ARRAY_TYPE_ATI 0x8769
-#define GL_ELEMENT_ARRAY_POINTER_ATI 0x876A
-
-typedef void (GLAPIENTRY * PFNGLDRAWELEMENTARRAYATIPROC) (GLenum mode, GLsizei count);
-typedef void (GLAPIENTRY * PFNGLDRAWRANGEELEMENTARRAYATIPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count);
-typedef void (GLAPIENTRY * PFNGLELEMENTPOINTERATIPROC) (GLenum type, const void *pointer);
-
-#define glDrawElementArrayATI GLEW_GET_FUN(__glewDrawElementArrayATI)
-#define glDrawRangeElementArrayATI GLEW_GET_FUN(__glewDrawRangeElementArrayATI)
-#define glElementPointerATI GLEW_GET_FUN(__glewElementPointerATI)
-
-#define GLEW_ATI_element_array GLEW_GET_VAR(__GLEW_ATI_element_array)
-
-#endif /* GL_ATI_element_array */
-
-/* ------------------------- GL_ATI_envmap_bumpmap ------------------------- */
-
-#ifndef GL_ATI_envmap_bumpmap
-#define GL_ATI_envmap_bumpmap 1
-
-#define GL_BUMP_ROT_MATRIX_ATI 0x8775
-#define GL_BUMP_ROT_MATRIX_SIZE_ATI 0x8776
-#define GL_BUMP_NUM_TEX_UNITS_ATI 0x8777
-#define GL_BUMP_TEX_UNITS_ATI 0x8778
-#define GL_DUDV_ATI 0x8779
-#define GL_DU8DV8_ATI 0x877A
-#define GL_BUMP_ENVMAP_ATI 0x877B
-#define GL_BUMP_TARGET_ATI 0x877C
-
-typedef void (GLAPIENTRY * PFNGLGETTEXBUMPPARAMETERFVATIPROC) (GLenum pname, GLfloat *param);
-typedef void (GLAPIENTRY * PFNGLGETTEXBUMPPARAMETERIVATIPROC) (GLenum pname, GLint *param);
-typedef void (GLAPIENTRY * PFNGLTEXBUMPPARAMETERFVATIPROC) (GLenum pname, GLfloat *param);
-typedef void (GLAPIENTRY * PFNGLTEXBUMPPARAMETERIVATIPROC) (GLenum pname, GLint *param);
-
-#define glGetTexBumpParameterfvATI GLEW_GET_FUN(__glewGetTexBumpParameterfvATI)
-#define glGetTexBumpParameterivATI GLEW_GET_FUN(__glewGetTexBumpParameterivATI)
-#define glTexBumpParameterfvATI GLEW_GET_FUN(__glewTexBumpParameterfvATI)
-#define glTexBumpParameterivATI GLEW_GET_FUN(__glewTexBumpParameterivATI)
-
-#define GLEW_ATI_envmap_bumpmap GLEW_GET_VAR(__GLEW_ATI_envmap_bumpmap)
-
-#endif /* GL_ATI_envmap_bumpmap */
-
-/* ------------------------- GL_ATI_fragment_shader ------------------------ */
-
-#ifndef GL_ATI_fragment_shader
-#define GL_ATI_fragment_shader 1
-
-#define GL_2X_BIT_ATI 0x00000001
-#define GL_RED_BIT_ATI 0x00000001
-#define GL_4X_BIT_ATI 0x00000002
-#define GL_COMP_BIT_ATI 0x00000002
-#define GL_GREEN_BIT_ATI 0x00000002
-#define GL_8X_BIT_ATI 0x00000004
-#define GL_BLUE_BIT_ATI 0x00000004
-#define GL_NEGATE_BIT_ATI 0x00000004
-#define GL_BIAS_BIT_ATI 0x00000008
-#define GL_HALF_BIT_ATI 0x00000008
-#define GL_QUARTER_BIT_ATI 0x00000010
-#define GL_EIGHTH_BIT_ATI 0x00000020
-#define GL_SATURATE_BIT_ATI 0x00000040
-#define GL_FRAGMENT_SHADER_ATI 0x8920
-#define GL_REG_0_ATI 0x8921
-#define GL_REG_1_ATI 0x8922
-#define GL_REG_2_ATI 0x8923
-#define GL_REG_3_ATI 0x8924
-#define GL_REG_4_ATI 0x8925
-#define GL_REG_5_ATI 0x8926
-#define GL_CON_0_ATI 0x8941
-#define GL_CON_1_ATI 0x8942
-#define GL_CON_2_ATI 0x8943
-#define GL_CON_3_ATI 0x8944
-#define GL_CON_4_ATI 0x8945
-#define GL_CON_5_ATI 0x8946
-#define GL_CON_6_ATI 0x8947
-#define GL_CON_7_ATI 0x8948
-#define GL_MOV_ATI 0x8961
-#define GL_ADD_ATI 0x8963
-#define GL_MUL_ATI 0x8964
-#define GL_SUB_ATI 0x8965
-#define GL_DOT3_ATI 0x8966
-#define GL_DOT4_ATI 0x8967
-#define GL_MAD_ATI 0x8968
-#define GL_LERP_ATI 0x8969
-#define GL_CND_ATI 0x896A
-#define GL_CND0_ATI 0x896B
-#define GL_DOT2_ADD_ATI 0x896C
-#define GL_SECONDARY_INTERPOLATOR_ATI 0x896D
-#define GL_NUM_FRAGMENT_REGISTERS_ATI 0x896E
-#define GL_NUM_FRAGMENT_CONSTANTS_ATI 0x896F
-#define GL_NUM_PASSES_ATI 0x8970
-#define GL_NUM_INSTRUCTIONS_PER_PASS_ATI 0x8971
-#define GL_NUM_INSTRUCTIONS_TOTAL_ATI 0x8972
-#define GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI 0x8973
-#define GL_NUM_LOOPBACK_COMPONENTS_ATI 0x8974
-#define GL_COLOR_ALPHA_PAIRING_ATI 0x8975
-#define GL_SWIZZLE_STR_ATI 0x8976
-#define GL_SWIZZLE_STQ_ATI 0x8977
-#define GL_SWIZZLE_STR_DR_ATI 0x8978
-#define GL_SWIZZLE_STQ_DQ_ATI 0x8979
-#define GL_SWIZZLE_STRQ_ATI 0x897A
-#define GL_SWIZZLE_STRQ_DQ_ATI 0x897B
-
-typedef void (GLAPIENTRY * PFNGLALPHAFRAGMENTOP1ATIPROC) (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod);
-typedef void (GLAPIENTRY * PFNGLALPHAFRAGMENTOP2ATIPROC) (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod);
-typedef void (GLAPIENTRY * PFNGLALPHAFRAGMENTOP3ATIPROC) (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod);
-typedef void (GLAPIENTRY * PFNGLBEGINFRAGMENTSHADERATIPROC) (void);
-typedef void (GLAPIENTRY * PFNGLBINDFRAGMENTSHADERATIPROC) (GLuint id);
-typedef void (GLAPIENTRY * PFNGLCOLORFRAGMENTOP1ATIPROC) (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod);
-typedef void (GLAPIENTRY * PFNGLCOLORFRAGMENTOP2ATIPROC) (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod);
-typedef void (GLAPIENTRY * PFNGLCOLORFRAGMENTOP3ATIPROC) (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod);
-typedef void (GLAPIENTRY * PFNGLDELETEFRAGMENTSHADERATIPROC) (GLuint id);
-typedef void (GLAPIENTRY * PFNGLENDFRAGMENTSHADERATIPROC) (void);
-typedef GLuint (GLAPIENTRY * PFNGLGENFRAGMENTSHADERSATIPROC) (GLuint range);
-typedef void (GLAPIENTRY * PFNGLPASSTEXCOORDATIPROC) (GLuint dst, GLuint coord, GLenum swizzle);
-typedef void (GLAPIENTRY * PFNGLSAMPLEMAPATIPROC) (GLuint dst, GLuint interp, GLenum swizzle);
-typedef void (GLAPIENTRY * PFNGLSETFRAGMENTSHADERCONSTANTATIPROC) (GLuint dst, const GLfloat* value);
-
-#define glAlphaFragmentOp1ATI GLEW_GET_FUN(__glewAlphaFragmentOp1ATI)
-#define glAlphaFragmentOp2ATI GLEW_GET_FUN(__glewAlphaFragmentOp2ATI)
-#define glAlphaFragmentOp3ATI GLEW_GET_FUN(__glewAlphaFragmentOp3ATI)
-#define glBeginFragmentShaderATI GLEW_GET_FUN(__glewBeginFragmentShaderATI)
-#define glBindFragmentShaderATI GLEW_GET_FUN(__glewBindFragmentShaderATI)
-#define glColorFragmentOp1ATI GLEW_GET_FUN(__glewColorFragmentOp1ATI)
-#define glColorFragmentOp2ATI GLEW_GET_FUN(__glewColorFragmentOp2ATI)
-#define glColorFragmentOp3ATI GLEW_GET_FUN(__glewColorFragmentOp3ATI)
-#define glDeleteFragmentShaderATI GLEW_GET_FUN(__glewDeleteFragmentShaderATI)
-#define glEndFragmentShaderATI GLEW_GET_FUN(__glewEndFragmentShaderATI)
-#define glGenFragmentShadersATI GLEW_GET_FUN(__glewGenFragmentShadersATI)
-#define glPassTexCoordATI GLEW_GET_FUN(__glewPassTexCoordATI)
-#define glSampleMapATI GLEW_GET_FUN(__glewSampleMapATI)
-#define glSetFragmentShaderConstantATI GLEW_GET_FUN(__glewSetFragmentShaderConstantATI)
-
-#define GLEW_ATI_fragment_shader GLEW_GET_VAR(__GLEW_ATI_fragment_shader)
-
-#endif /* GL_ATI_fragment_shader */
-
-/* ------------------------ GL_ATI_map_object_buffer ----------------------- */
-
-#ifndef GL_ATI_map_object_buffer
-#define GL_ATI_map_object_buffer 1
-
-typedef void * (GLAPIENTRY * PFNGLMAPOBJECTBUFFERATIPROC) (GLuint buffer);
-typedef void (GLAPIENTRY * PFNGLUNMAPOBJECTBUFFERATIPROC) (GLuint buffer);
-
-#define glMapObjectBufferATI GLEW_GET_FUN(__glewMapObjectBufferATI)
-#define glUnmapObjectBufferATI GLEW_GET_FUN(__glewUnmapObjectBufferATI)
-
-#define GLEW_ATI_map_object_buffer GLEW_GET_VAR(__GLEW_ATI_map_object_buffer)
-
-#endif /* GL_ATI_map_object_buffer */
-
-/* ----------------------------- GL_ATI_meminfo ---------------------------- */
-
-#ifndef GL_ATI_meminfo
-#define GL_ATI_meminfo 1
-
-#define GL_VBO_FREE_MEMORY_ATI 0x87FB
-#define GL_TEXTURE_FREE_MEMORY_ATI 0x87FC
-#define GL_RENDERBUFFER_FREE_MEMORY_ATI 0x87FD
-
-#define GLEW_ATI_meminfo GLEW_GET_VAR(__GLEW_ATI_meminfo)
-
-#endif /* GL_ATI_meminfo */
-
-/* -------------------------- GL_ATI_pn_triangles -------------------------- */
-
-#ifndef GL_ATI_pn_triangles
-#define GL_ATI_pn_triangles 1
-
-#define GL_PN_TRIANGLES_ATI 0x87F0
-#define GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F1
-#define GL_PN_TRIANGLES_POINT_MODE_ATI 0x87F2
-#define GL_PN_TRIANGLES_NORMAL_MODE_ATI 0x87F3
-#define GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F4
-#define GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI 0x87F5
-#define GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI 0x87F6
-#define GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI 0x87F7
-#define GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI 0x87F8
-
-typedef void (GLAPIENTRY * PFNGLPNTRIANGLESFATIPROC) (GLenum pname, GLfloat param);
-typedef void (GLAPIENTRY * PFNGLPNTRIANGLESIATIPROC) (GLenum pname, GLint param);
-
-#define glPNTrianglesfATI GLEW_GET_FUN(__glewPNTrianglesfATI)
-#define glPNTrianglesiATI GLEW_GET_FUN(__glewPNTrianglesiATI)
-
-#define GLEW_ATI_pn_triangles GLEW_GET_VAR(__GLEW_ATI_pn_triangles)
-
-#endif /* GL_ATI_pn_triangles */
-
-/* ------------------------ GL_ATI_separate_stencil ------------------------ */
-
-#ifndef GL_ATI_separate_stencil
-#define GL_ATI_separate_stencil 1
-
-#define GL_STENCIL_BACK_FUNC_ATI 0x8800
-#define GL_STENCIL_BACK_FAIL_ATI 0x8801
-#define GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI 0x8802
-#define GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI 0x8803
-
-typedef void (GLAPIENTRY * PFNGLSTENCILFUNCSEPARATEATIPROC) (GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask);
-typedef void (GLAPIENTRY * PFNGLSTENCILOPSEPARATEATIPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
-
-#define glStencilFuncSeparateATI GLEW_GET_FUN(__glewStencilFuncSeparateATI)
-#define glStencilOpSeparateATI GLEW_GET_FUN(__glewStencilOpSeparateATI)
-
-#define GLEW_ATI_separate_stencil GLEW_GET_VAR(__GLEW_ATI_separate_stencil)
-
-#endif /* GL_ATI_separate_stencil */
-
-/* ----------------------- GL_ATI_shader_texture_lod ----------------------- */
-
-#ifndef GL_ATI_shader_texture_lod
-#define GL_ATI_shader_texture_lod 1
-
-#define GLEW_ATI_shader_texture_lod GLEW_GET_VAR(__GLEW_ATI_shader_texture_lod)
-
-#endif /* GL_ATI_shader_texture_lod */
-
-/* ---------------------- GL_ATI_text_fragment_shader ---------------------- */
-
-#ifndef GL_ATI_text_fragment_shader
-#define GL_ATI_text_fragment_shader 1
-
-#define GL_TEXT_FRAGMENT_SHADER_ATI 0x8200
-
-#define GLEW_ATI_text_fragment_shader GLEW_GET_VAR(__GLEW_ATI_text_fragment_shader)
-
-#endif /* GL_ATI_text_fragment_shader */
-
-/* --------------------- GL_ATI_texture_compression_3dc -------------------- */
-
-#ifndef GL_ATI_texture_compression_3dc
-#define GL_ATI_texture_compression_3dc 1
-
-#define GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI 0x8837
-
-#define GLEW_ATI_texture_compression_3dc GLEW_GET_VAR(__GLEW_ATI_texture_compression_3dc)
-
-#endif /* GL_ATI_texture_compression_3dc */
-
-/* ---------------------- GL_ATI_texture_env_combine3 ---------------------- */
-
-#ifndef GL_ATI_texture_env_combine3
-#define GL_ATI_texture_env_combine3 1
-
-#define GL_MODULATE_ADD_ATI 0x8744
-#define GL_MODULATE_SIGNED_ADD_ATI 0x8745
-#define GL_MODULATE_SUBTRACT_ATI 0x8746
-
-#define GLEW_ATI_texture_env_combine3 GLEW_GET_VAR(__GLEW_ATI_texture_env_combine3)
-
-#endif /* GL_ATI_texture_env_combine3 */
-
-/* -------------------------- GL_ATI_texture_float ------------------------- */
-
-#ifndef GL_ATI_texture_float
-#define GL_ATI_texture_float 1
-
-#define GL_RGBA_FLOAT32_ATI 0x8814
-#define GL_RGB_FLOAT32_ATI 0x8815
-#define GL_ALPHA_FLOAT32_ATI 0x8816
-#define GL_INTENSITY_FLOAT32_ATI 0x8817
-#define GL_LUMINANCE_FLOAT32_ATI 0x8818
-#define GL_LUMINANCE_ALPHA_FLOAT32_ATI 0x8819
-#define GL_RGBA_FLOAT16_ATI 0x881A
-#define GL_RGB_FLOAT16_ATI 0x881B
-#define GL_ALPHA_FLOAT16_ATI 0x881C
-#define GL_INTENSITY_FLOAT16_ATI 0x881D
-#define GL_LUMINANCE_FLOAT16_ATI 0x881E
-#define GL_LUMINANCE_ALPHA_FLOAT16_ATI 0x881F
-
-#define GLEW_ATI_texture_float GLEW_GET_VAR(__GLEW_ATI_texture_float)
-
-#endif /* GL_ATI_texture_float */
-
-/* ----------------------- GL_ATI_texture_mirror_once ---------------------- */
-
-#ifndef GL_ATI_texture_mirror_once
-#define GL_ATI_texture_mirror_once 1
-
-#define GL_MIRROR_CLAMP_ATI 0x8742
-#define GL_MIRROR_CLAMP_TO_EDGE_ATI 0x8743
-
-#define GLEW_ATI_texture_mirror_once GLEW_GET_VAR(__GLEW_ATI_texture_mirror_once)
-
-#endif /* GL_ATI_texture_mirror_once */
-
-/* ----------------------- GL_ATI_vertex_array_object ---------------------- */
-
-#ifndef GL_ATI_vertex_array_object
-#define GL_ATI_vertex_array_object 1
-
-#define GL_STATIC_ATI 0x8760
-#define GL_DYNAMIC_ATI 0x8761
-#define GL_PRESERVE_ATI 0x8762
-#define GL_DISCARD_ATI 0x8763
-#define GL_OBJECT_BUFFER_SIZE_ATI 0x8764
-#define GL_OBJECT_BUFFER_USAGE_ATI 0x8765
-#define GL_ARRAY_OBJECT_BUFFER_ATI 0x8766
-#define GL_ARRAY_OBJECT_OFFSET_ATI 0x8767
-
-typedef void (GLAPIENTRY * PFNGLARRAYOBJECTATIPROC) (GLenum array, GLint size, GLenum type, GLsizei stride, GLuint buffer, GLuint offset);
-typedef void (GLAPIENTRY * PFNGLFREEOBJECTBUFFERATIPROC) (GLuint buffer);
-typedef void (GLAPIENTRY * PFNGLGETARRAYOBJECTFVATIPROC) (GLenum array, GLenum pname, GLfloat* params);
-typedef void (GLAPIENTRY * PFNGLGETARRAYOBJECTIVATIPROC) (GLenum array, GLenum pname, GLint* params);
-typedef void (GLAPIENTRY * PFNGLGETOBJECTBUFFERFVATIPROC) (GLuint buffer, GLenum pname, GLfloat* params);
-typedef void (GLAPIENTRY * PFNGLGETOBJECTBUFFERIVATIPROC) (GLuint buffer, GLenum pname, GLint* params);
-typedef void (GLAPIENTRY * PFNGLGETVARIANTARRAYOBJECTFVATIPROC) (GLuint id, GLenum pname, GLfloat* params);
-typedef void (GLAPIENTRY * PFNGLGETVARIANTARRAYOBJECTIVATIPROC) (GLuint id, GLenum pname, GLint* params);
-typedef GLboolean (GLAPIENTRY * PFNGLISOBJECTBUFFERATIPROC) (GLuint buffer);
-typedef GLuint (GLAPIENTRY * PFNGLNEWOBJECTBUFFERATIPROC) (GLsizei size, const void *pointer, GLenum usage);
-typedef void (GLAPIENTRY * PFNGLUPDATEOBJECTBUFFERATIPROC) (GLuint buffer, GLuint offset, GLsizei size, const void *pointer, GLenum preserve);
-typedef void (GLAPIENTRY * PFNGLVARIANTARRAYOBJECTATIPROC) (GLuint id, GLenum type, GLsizei stride, GLuint buffer, GLuint offset);
-
-#define glArrayObjectATI GLEW_GET_FUN(__glewArrayObjectATI)
-#define glFreeObjectBufferATI GLEW_GET_FUN(__glewFreeObjectBufferATI)
-#define glGetArrayObjectfvATI GLEW_GET_FUN(__glewGetArrayObjectfvATI)
-#define glGetArrayObjectivATI GLEW_GET_FUN(__glewGetArrayObjectivATI)
-#define glGetObjectBufferfvATI GLEW_GET_FUN(__glewGetObjectBufferfvATI)
-#define glGetObjectBufferivATI GLEW_GET_FUN(__glewGetObjectBufferivATI)
-#define glGetVariantArrayObjectfvATI GLEW_GET_FUN(__glewGetVariantArrayObjectfvATI)
-#define glGetVariantArrayObjectivATI GLEW_GET_FUN(__glewGetVariantArrayObjectivATI)
-#define glIsObjectBufferATI GLEW_GET_FUN(__glewIsObjectBufferATI)
-#define glNewObjectBufferATI GLEW_GET_FUN(__glewNewObjectBufferATI)
-#define glUpdateObjectBufferATI GLEW_GET_FUN(__glewUpdateObjectBufferATI)
-#define glVariantArrayObjectATI GLEW_GET_FUN(__glewVariantArrayObjectATI)
-
-#define GLEW_ATI_vertex_array_object GLEW_GET_VAR(__GLEW_ATI_vertex_array_object)
-
-#endif /* GL_ATI_vertex_array_object */
-
-/* ------------------- GL_ATI_vertex_attrib_array_object ------------------- */
-
-#ifndef GL_ATI_vertex_attrib_array_object
-#define GL_ATI_vertex_attrib_array_object 1
-
-typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC) (GLuint index, GLenum pname, GLfloat* params);
-typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC) (GLuint index, GLenum pname, GLint* params);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBARRAYOBJECTATIPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLuint buffer, GLuint offset);
-
-#define glGetVertexAttribArrayObjectfvATI GLEW_GET_FUN(__glewGetVertexAttribArrayObjectfvATI)
-#define glGetVertexAttribArrayObjectivATI GLEW_GET_FUN(__glewGetVertexAttribArrayObjectivATI)
-#define glVertexAttribArrayObjectATI GLEW_GET_FUN(__glewVertexAttribArrayObjectATI)
-
-#define GLEW_ATI_vertex_attrib_array_object GLEW_GET_VAR(__GLEW_ATI_vertex_attrib_array_object)
-
-#endif /* GL_ATI_vertex_attrib_array_object */
-
-/* ------------------------- GL_ATI_vertex_streams ------------------------- */
-
-#ifndef GL_ATI_vertex_streams
-#define GL_ATI_vertex_streams 1
-
-#define GL_MAX_VERTEX_STREAMS_ATI 0x876B
-#define GL_VERTEX_SOURCE_ATI 0x876C
-#define GL_VERTEX_STREAM0_ATI 0x876D
-#define GL_VERTEX_STREAM1_ATI 0x876E
-#define GL_VERTEX_STREAM2_ATI 0x876F
-#define GL_VERTEX_STREAM3_ATI 0x8770
-#define GL_VERTEX_STREAM4_ATI 0x8771
-#define GL_VERTEX_STREAM5_ATI 0x8772
-#define GL_VERTEX_STREAM6_ATI 0x8773
-#define GL_VERTEX_STREAM7_ATI 0x8774
-
-typedef void (GLAPIENTRY * PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC) (GLenum stream);
-typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3BATIPROC) (GLenum stream, GLbyte x, GLbyte y, GLbyte z);
-typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3BVATIPROC) (GLenum stream, const GLbyte *coords);
-typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3DATIPROC) (GLenum stream, GLdouble x, GLdouble y, GLdouble z);
-typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3DVATIPROC) (GLenum stream, const GLdouble *coords);
-typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3FATIPROC) (GLenum stream, GLfloat x, GLfloat y, GLfloat z);
-typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3FVATIPROC) (GLenum stream, const GLfloat *coords);
-typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3IATIPROC) (GLenum stream, GLint x, GLint y, GLint z);
-typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3IVATIPROC) (GLenum stream, const GLint *coords);
-typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3SATIPROC) (GLenum stream, GLshort x, GLshort y, GLshort z);
-typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3SVATIPROC) (GLenum stream, const GLshort *coords);
-typedef void (GLAPIENTRY * PFNGLVERTEXBLENDENVFATIPROC) (GLenum pname, GLfloat param);
-typedef void (GLAPIENTRY * PFNGLVERTEXBLENDENVIATIPROC) (GLenum pname, GLint param);
-typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM1DATIPROC) (GLenum stream, GLdouble x);
-typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM1DVATIPROC) (GLenum stream, const GLdouble *coords);
-typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM1FATIPROC) (GLenum stream, GLfloat x);
-typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM1FVATIPROC) (GLenum stream, const GLfloat *coords);
-typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM1IATIPROC) (GLenum stream, GLint x);
-typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM1IVATIPROC) (GLenum stream, const GLint *coords);
-typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM1SATIPROC) (GLenum stream, GLshort x);
-typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM1SVATIPROC) (GLenum stream, const GLshort *coords);
-typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM2DATIPROC) (GLenum stream, GLdouble x, GLdouble y);
-typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM2DVATIPROC) (GLenum stream, const GLdouble *coords);
-typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM2FATIPROC) (GLenum stream, GLfloat x, GLfloat y);
-typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM2FVATIPROC) (GLenum stream, const GLfloat *coords);
-typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM2IATIPROC) (GLenum stream, GLint x, GLint y);
-typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM2IVATIPROC) (GLenum stream, const GLint *coords);
-typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM2SATIPROC) (GLenum stream, GLshort x, GLshort y);
-typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM2SVATIPROC) (GLenum stream, const GLshort *coords);
-typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM3DATIPROC) (GLenum stream, GLdouble x, GLdouble y, GLdouble z);
-typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM3DVATIPROC) (GLenum stream, const GLdouble *coords);
-typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM3FATIPROC) (GLenum stream, GLfloat x, GLfloat y, GLfloat z);
-typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM3FVATIPROC) (GLenum stream, const GLfloat *coords);
-typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM3IATIPROC) (GLenum stream, GLint x, GLint y, GLint z);
-typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM3IVATIPROC) (GLenum stream, const GLint *coords);
-typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM3SATIPROC) (GLenum stream, GLshort x, GLshort y, GLshort z);
-typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM3SVATIPROC) (GLenum stream, const GLshort *coords);
-typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM4DATIPROC) (GLenum stream, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
-typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM4DVATIPROC) (GLenum stream, const GLdouble *coords);
-typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM4FATIPROC) (GLenum stream, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
-typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM4FVATIPROC) (GLenum stream, const GLfloat *coords);
-typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM4IATIPROC) (GLenum stream, GLint x, GLint y, GLint z, GLint w);
-typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM4IVATIPROC) (GLenum stream, const GLint *coords);
-typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM4SATIPROC) (GLenum stream, GLshort x, GLshort y, GLshort z, GLshort w);
-typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM4SVATIPROC) (GLenum stream, const GLshort *coords);
-
-#define glClientActiveVertexStreamATI GLEW_GET_FUN(__glewClientActiveVertexStreamATI)
-#define glNormalStream3bATI GLEW_GET_FUN(__glewNormalStream3bATI)
-#define glNormalStream3bvATI GLEW_GET_FUN(__glewNormalStream3bvATI)
-#define glNormalStream3dATI GLEW_GET_FUN(__glewNormalStream3dATI)
-#define glNormalStream3dvATI GLEW_GET_FUN(__glewNormalStream3dvATI)
-#define glNormalStream3fATI GLEW_GET_FUN(__glewNormalStream3fATI)
-#define glNormalStream3fvATI GLEW_GET_FUN(__glewNormalStream3fvATI)
-#define glNormalStream3iATI GLEW_GET_FUN(__glewNormalStream3iATI)
-#define glNormalStream3ivATI GLEW_GET_FUN(__glewNormalStream3ivATI)
-#define glNormalStream3sATI GLEW_GET_FUN(__glewNormalStream3sATI)
-#define glNormalStream3svATI GLEW_GET_FUN(__glewNormalStream3svATI)
-#define glVertexBlendEnvfATI GLEW_GET_FUN(__glewVertexBlendEnvfATI)
-#define glVertexBlendEnviATI GLEW_GET_FUN(__glewVertexBlendEnviATI)
-#define glVertexStream1dATI GLEW_GET_FUN(__glewVertexStream1dATI)
-#define glVertexStream1dvATI GLEW_GET_FUN(__glewVertexStream1dvATI)
-#define glVertexStream1fATI GLEW_GET_FUN(__glewVertexStream1fATI)
-#define glVertexStream1fvATI GLEW_GET_FUN(__glewVertexStream1fvATI)
-#define glVertexStream1iATI GLEW_GET_FUN(__glewVertexStream1iATI)
-#define glVertexStream1ivATI GLEW_GET_FUN(__glewVertexStream1ivATI)
-#define glVertexStream1sATI GLEW_GET_FUN(__glewVertexStream1sATI)
-#define glVertexStream1svATI GLEW_GET_FUN(__glewVertexStream1svATI)
-#define glVertexStream2dATI GLEW_GET_FUN(__glewVertexStream2dATI)
-#define glVertexStream2dvATI GLEW_GET_FUN(__glewVertexStream2dvATI)
-#define glVertexStream2fATI GLEW_GET_FUN(__glewVertexStream2fATI)
-#define glVertexStream2fvATI GLEW_GET_FUN(__glewVertexStream2fvATI)
-#define glVertexStream2iATI GLEW_GET_FUN(__glewVertexStream2iATI)
-#define glVertexStream2ivATI GLEW_GET_FUN(__glewVertexStream2ivATI)
-#define glVertexStream2sATI GLEW_GET_FUN(__glewVertexStream2sATI)
-#define glVertexStream2svATI GLEW_GET_FUN(__glewVertexStream2svATI)
-#define glVertexStream3dATI GLEW_GET_FUN(__glewVertexStream3dATI)
-#define glVertexStream3dvATI GLEW_GET_FUN(__glewVertexStream3dvATI)
-#define glVertexStream3fATI GLEW_GET_FUN(__glewVertexStream3fATI)
-#define glVertexStream3fvATI GLEW_GET_FUN(__glewVertexStream3fvATI)
-#define glVertexStream3iATI GLEW_GET_FUN(__glewVertexStream3iATI)
-#define glVertexStream3ivATI GLEW_GET_FUN(__glewVertexStream3ivATI)
-#define glVertexStream3sATI GLEW_GET_FUN(__glewVertexStream3sATI)
-#define glVertexStream3svATI GLEW_GET_FUN(__glewVertexStream3svATI)
-#define glVertexStream4dATI GLEW_GET_FUN(__glewVertexStream4dATI)
-#define glVertexStream4dvATI GLEW_GET_FUN(__glewVertexStream4dvATI)
-#define glVertexStream4fATI GLEW_GET_FUN(__glewVertexStream4fATI)
-#define glVertexStream4fvATI GLEW_GET_FUN(__glewVertexStream4fvATI)
-#define glVertexStream4iATI GLEW_GET_FUN(__glewVertexStream4iATI)
-#define glVertexStream4ivATI GLEW_GET_FUN(__glewVertexStream4ivATI)
-#define glVertexStream4sATI GLEW_GET_FUN(__glewVertexStream4sATI)
-#define glVertexStream4svATI GLEW_GET_FUN(__glewVertexStream4svATI)
-
-#define GLEW_ATI_vertex_streams GLEW_GET_VAR(__GLEW_ATI_vertex_streams)
-
-#endif /* GL_ATI_vertex_streams */
-
-/* ---------------- GL_EGL_NV_robustness_video_memory_purge ---------------- */
-
-#ifndef GL_EGL_NV_robustness_video_memory_purge
-#define GL_EGL_NV_robustness_video_memory_purge 1
-
-#define GL_EGL_GENERATE_RESET_ON_VIDEO_MEMORY_PURGE_NV 0x334C
-#define GL_PURGED_CONTEXT_RESET_NV 0x92BB
-
-#define GLEW_EGL_NV_robustness_video_memory_purge GLEW_GET_VAR(__GLEW_EGL_NV_robustness_video_memory_purge)
-
-#endif /* GL_EGL_NV_robustness_video_memory_purge */
-
-/* --------------------------- GL_EXT_422_pixels --------------------------- */
-
-#ifndef GL_EXT_422_pixels
-#define GL_EXT_422_pixels 1
-
-#define GL_422_EXT 0x80CC
-#define GL_422_REV_EXT 0x80CD
-#define GL_422_AVERAGE_EXT 0x80CE
-#define GL_422_REV_AVERAGE_EXT 0x80CF
-
-#define GLEW_EXT_422_pixels GLEW_GET_VAR(__GLEW_EXT_422_pixels)
-
-#endif /* GL_EXT_422_pixels */
-
-/* ---------------------------- GL_EXT_Cg_shader --------------------------- */
-
-#ifndef GL_EXT_Cg_shader
-#define GL_EXT_Cg_shader 1
-
-#define GL_CG_VERTEX_SHADER_EXT 0x890E
-#define GL_CG_FRAGMENT_SHADER_EXT 0x890F
-
-#define GLEW_EXT_Cg_shader GLEW_GET_VAR(__GLEW_EXT_Cg_shader)
-
-#endif /* GL_EXT_Cg_shader */
-
-/* ------------------------------ GL_EXT_abgr ------------------------------ */
-
-#ifndef GL_EXT_abgr
-#define GL_EXT_abgr 1
-
-#define GL_ABGR_EXT 0x8000
-
-#define GLEW_EXT_abgr GLEW_GET_VAR(__GLEW_EXT_abgr)
-
-#endif /* GL_EXT_abgr */
-
-/* ------------------------------ GL_EXT_bgra ------------------------------ */
-
-#ifndef GL_EXT_bgra
-#define GL_EXT_bgra 1
-
-#define GL_BGR_EXT 0x80E0
-#define GL_BGRA_EXT 0x80E1
-
-#define GLEW_EXT_bgra GLEW_GET_VAR(__GLEW_EXT_bgra)
-
-#endif /* GL_EXT_bgra */
-
-/* ------------------------ GL_EXT_bindable_uniform ------------------------ */
-
-#ifndef GL_EXT_bindable_uniform
-#define GL_EXT_bindable_uniform 1
-
-#define GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT 0x8DE2
-#define GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT 0x8DE3
-#define GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT 0x8DE4
-#define GL_MAX_BINDABLE_UNIFORM_SIZE_EXT 0x8DED
-#define GL_UNIFORM_BUFFER_EXT 0x8DEE
-#define GL_UNIFORM_BUFFER_BINDING_EXT 0x8DEF
-
-typedef GLint (GLAPIENTRY * PFNGLGETUNIFORMBUFFERSIZEEXTPROC) (GLuint program, GLint location);
-typedef GLintptr (GLAPIENTRY * PFNGLGETUNIFORMOFFSETEXTPROC) (GLuint program, GLint location);
-typedef void (GLAPIENTRY * PFNGLUNIFORMBUFFEREXTPROC) (GLuint program, GLint location, GLuint buffer);
-
-#define glGetUniformBufferSizeEXT GLEW_GET_FUN(__glewGetUniformBufferSizeEXT)
-#define glGetUniformOffsetEXT GLEW_GET_FUN(__glewGetUniformOffsetEXT)
-#define glUniformBufferEXT GLEW_GET_FUN(__glewUniformBufferEXT)
-
-#define GLEW_EXT_bindable_uniform GLEW_GET_VAR(__GLEW_EXT_bindable_uniform)
-
-#endif /* GL_EXT_bindable_uniform */
-
-/* --------------------------- GL_EXT_blend_color -------------------------- */
-
-#ifndef GL_EXT_blend_color
-#define GL_EXT_blend_color 1
-
-#define GL_CONSTANT_COLOR_EXT 0x8001
-#define GL_ONE_MINUS_CONSTANT_COLOR_EXT 0x8002
-#define GL_CONSTANT_ALPHA_EXT 0x8003
-#define GL_ONE_MINUS_CONSTANT_ALPHA_EXT 0x8004
-#define GL_BLEND_COLOR_EXT 0x8005
-
-typedef void (GLAPIENTRY * PFNGLBLENDCOLOREXTPROC) (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
-
-#define glBlendColorEXT GLEW_GET_FUN(__glewBlendColorEXT)
-
-#define GLEW_EXT_blend_color GLEW_GET_VAR(__GLEW_EXT_blend_color)
-
-#endif /* GL_EXT_blend_color */
-
-/* --------------------- GL_EXT_blend_equation_separate -------------------- */
-
-#ifndef GL_EXT_blend_equation_separate
-#define GL_EXT_blend_equation_separate 1
-
-#define GL_BLEND_EQUATION_RGB_EXT 0x8009
-#define GL_BLEND_EQUATION_ALPHA_EXT 0x883D
-
-typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONSEPARATEEXTPROC) (GLenum modeRGB, GLenum modeAlpha);
-
-#define glBlendEquationSeparateEXT GLEW_GET_FUN(__glewBlendEquationSeparateEXT)
-
-#define GLEW_EXT_blend_equation_separate GLEW_GET_VAR(__GLEW_EXT_blend_equation_separate)
-
-#endif /* GL_EXT_blend_equation_separate */
-
-/* ----------------------- GL_EXT_blend_func_separate ---------------------- */
-
-#ifndef GL_EXT_blend_func_separate
-#define GL_EXT_blend_func_separate 1
-
-#define GL_BLEND_DST_RGB_EXT 0x80C8
-#define GL_BLEND_SRC_RGB_EXT 0x80C9
-#define GL_BLEND_DST_ALPHA_EXT 0x80CA
-#define GL_BLEND_SRC_ALPHA_EXT 0x80CB
-
-typedef void (GLAPIENTRY * PFNGLBLENDFUNCSEPARATEEXTPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
-
-#define glBlendFuncSeparateEXT GLEW_GET_FUN(__glewBlendFuncSeparateEXT)
-
-#define GLEW_EXT_blend_func_separate GLEW_GET_VAR(__GLEW_EXT_blend_func_separate)
-
-#endif /* GL_EXT_blend_func_separate */
-
-/* ------------------------- GL_EXT_blend_logic_op ------------------------- */
-
-#ifndef GL_EXT_blend_logic_op
-#define GL_EXT_blend_logic_op 1
-
-#define GLEW_EXT_blend_logic_op GLEW_GET_VAR(__GLEW_EXT_blend_logic_op)
-
-#endif /* GL_EXT_blend_logic_op */
-
-/* -------------------------- GL_EXT_blend_minmax -------------------------- */
-
-#ifndef GL_EXT_blend_minmax
-#define GL_EXT_blend_minmax 1
-
-#define GL_FUNC_ADD_EXT 0x8006
-#define GL_MIN_EXT 0x8007
-#define GL_MAX_EXT 0x8008
-#define GL_BLEND_EQUATION_EXT 0x8009
-
-typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONEXTPROC) (GLenum mode);
-
-#define glBlendEquationEXT GLEW_GET_FUN(__glewBlendEquationEXT)
-
-#define GLEW_EXT_blend_minmax GLEW_GET_VAR(__GLEW_EXT_blend_minmax)
-
-#endif /* GL_EXT_blend_minmax */
-
-/* ------------------------- GL_EXT_blend_subtract ------------------------- */
-
-#ifndef GL_EXT_blend_subtract
-#define GL_EXT_blend_subtract 1
-
-#define GL_FUNC_SUBTRACT_EXT 0x800A
-#define GL_FUNC_REVERSE_SUBTRACT_EXT 0x800B
-
-#define GLEW_EXT_blend_subtract GLEW_GET_VAR(__GLEW_EXT_blend_subtract)
-
-#endif /* GL_EXT_blend_subtract */
-
-/* ------------------------ GL_EXT_clip_volume_hint ------------------------ */
-
-#ifndef GL_EXT_clip_volume_hint
-#define GL_EXT_clip_volume_hint 1
-
-#define GL_CLIP_VOLUME_CLIPPING_HINT_EXT 0x80F0
-
-#define GLEW_EXT_clip_volume_hint GLEW_GET_VAR(__GLEW_EXT_clip_volume_hint)
-
-#endif /* GL_EXT_clip_volume_hint */
-
-/* ------------------------------ GL_EXT_cmyka ----------------------------- */
-
-#ifndef GL_EXT_cmyka
-#define GL_EXT_cmyka 1
-
-#define GL_CMYK_EXT 0x800C
-#define GL_CMYKA_EXT 0x800D
-#define GL_PACK_CMYK_HINT_EXT 0x800E
-#define GL_UNPACK_CMYK_HINT_EXT 0x800F
-
-#define GLEW_EXT_cmyka GLEW_GET_VAR(__GLEW_EXT_cmyka)
-
-#endif /* GL_EXT_cmyka */
-
-/* ------------------------- GL_EXT_color_subtable ------------------------- */
-
-#ifndef GL_EXT_color_subtable
-#define GL_EXT_color_subtable 1
-
-typedef void (GLAPIENTRY * PFNGLCOLORSUBTABLEEXTPROC) (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const void *data);
-typedef void (GLAPIENTRY * PFNGLCOPYCOLORSUBTABLEEXTPROC) (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width);
-
-#define glColorSubTableEXT GLEW_GET_FUN(__glewColorSubTableEXT)
-#define glCopyColorSubTableEXT GLEW_GET_FUN(__glewCopyColorSubTableEXT)
-
-#define GLEW_EXT_color_subtable GLEW_GET_VAR(__GLEW_EXT_color_subtable)
-
-#endif /* GL_EXT_color_subtable */
-
-/* ---------------------- GL_EXT_compiled_vertex_array --------------------- */
-
-#ifndef GL_EXT_compiled_vertex_array
-#define GL_EXT_compiled_vertex_array 1
-
-#define GL_ARRAY_ELEMENT_LOCK_FIRST_EXT 0x81A8
-#define GL_ARRAY_ELEMENT_LOCK_COUNT_EXT 0x81A9
-
-typedef void (GLAPIENTRY * PFNGLLOCKARRAYSEXTPROC) (GLint first, GLsizei count);
-typedef void (GLAPIENTRY * PFNGLUNLOCKARRAYSEXTPROC) (void);
-
-#define glLockArraysEXT GLEW_GET_FUN(__glewLockArraysEXT)
-#define glUnlockArraysEXT GLEW_GET_FUN(__glewUnlockArraysEXT)
-
-#define GLEW_EXT_compiled_vertex_array GLEW_GET_VAR(__GLEW_EXT_compiled_vertex_array)
-
-#endif /* GL_EXT_compiled_vertex_array */
-
-/* --------------------------- GL_EXT_convolution -------------------------- */
-
-#ifndef GL_EXT_convolution
-#define GL_EXT_convolution 1
-
-#define GL_CONVOLUTION_1D_EXT 0x8010
-#define GL_CONVOLUTION_2D_EXT 0x8011
-#define GL_SEPARABLE_2D_EXT 0x8012
-#define GL_CONVOLUTION_BORDER_MODE_EXT 0x8013
-#define GL_CONVOLUTION_FILTER_SCALE_EXT 0x8014
-#define GL_CONVOLUTION_FILTER_BIAS_EXT 0x8015
-#define GL_REDUCE_EXT 0x8016
-#define GL_CONVOLUTION_FORMAT_EXT 0x8017
-#define GL_CONVOLUTION_WIDTH_EXT 0x8018
-#define GL_CONVOLUTION_HEIGHT_EXT 0x8019
-#define GL_MAX_CONVOLUTION_WIDTH_EXT 0x801A
-#define GL_MAX_CONVOLUTION_HEIGHT_EXT 0x801B
-#define GL_POST_CONVOLUTION_RED_SCALE_EXT 0x801C
-#define GL_POST_CONVOLUTION_GREEN_SCALE_EXT 0x801D
-#define GL_POST_CONVOLUTION_BLUE_SCALE_EXT 0x801E
-#define GL_POST_CONVOLUTION_ALPHA_SCALE_EXT 0x801F
-#define GL_POST_CONVOLUTION_RED_BIAS_EXT 0x8020
-#define GL_POST_CONVOLUTION_GREEN_BIAS_EXT 0x8021
-#define GL_POST_CONVOLUTION_BLUE_BIAS_EXT 0x8022
-#define GL_POST_CONVOLUTION_ALPHA_BIAS_EXT 0x8023
-
-typedef void (GLAPIENTRY * PFNGLCONVOLUTIONFILTER1DEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *image);
-typedef void (GLAPIENTRY * PFNGLCONVOLUTIONFILTER2DEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *image);
-typedef void (GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERFEXTPROC) (GLenum target, GLenum pname, GLfloat param);
-typedef void (GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERFVEXTPROC) (GLenum target, GLenum pname, const GLfloat* params);
-typedef void (GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERIEXTPROC) (GLenum target, GLenum pname, GLint param);
-typedef void (GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERIVEXTPROC) (GLenum target, GLenum pname, const GLint* params);
-typedef void (GLAPIENTRY * PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
-typedef void (GLAPIENTRY * PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height);
-typedef void (GLAPIENTRY * PFNGLGETCONVOLUTIONFILTEREXTPROC) (GLenum target, GLenum format, GLenum type, void *image);
-typedef void (GLAPIENTRY * PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat* params);
-typedef void (GLAPIENTRY * PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint* params);
-typedef void (GLAPIENTRY * PFNGLGETSEPARABLEFILTEREXTPROC) (GLenum target, GLenum format, GLenum type, void *row, void *column, void *span);
-typedef void (GLAPIENTRY * PFNGLSEPARABLEFILTER2DEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *row, const void *column);
-
-#define glConvolutionFilter1DEXT GLEW_GET_FUN(__glewConvolutionFilter1DEXT)
-#define glConvolutionFilter2DEXT GLEW_GET_FUN(__glewConvolutionFilter2DEXT)
-#define glConvolutionParameterfEXT GLEW_GET_FUN(__glewConvolutionParameterfEXT)
-#define glConvolutionParameterfvEXT GLEW_GET_FUN(__glewConvolutionParameterfvEXT)
-#define glConvolutionParameteriEXT GLEW_GET_FUN(__glewConvolutionParameteriEXT)
-#define glConvolutionParameterivEXT GLEW_GET_FUN(__glewConvolutionParameterivEXT)
-#define glCopyConvolutionFilter1DEXT GLEW_GET_FUN(__glewCopyConvolutionFilter1DEXT)
-#define glCopyConvolutionFilter2DEXT GLEW_GET_FUN(__glewCopyConvolutionFilter2DEXT)
-#define glGetConvolutionFilterEXT GLEW_GET_FUN(__glewGetConvolutionFilterEXT)
-#define glGetConvolutionParameterfvEXT GLEW_GET_FUN(__glewGetConvolutionParameterfvEXT)
-#define glGetConvolutionParameterivEXT GLEW_GET_FUN(__glewGetConvolutionParameterivEXT)
-#define glGetSeparableFilterEXT GLEW_GET_FUN(__glewGetSeparableFilterEXT)
-#define glSeparableFilter2DEXT GLEW_GET_FUN(__glewSeparableFilter2DEXT)
-
-#define GLEW_EXT_convolution GLEW_GET_VAR(__GLEW_EXT_convolution)
-
-#endif /* GL_EXT_convolution */
-
-/* ------------------------ GL_EXT_coordinate_frame ------------------------ */
-
-#ifndef GL_EXT_coordinate_frame
-#define GL_EXT_coordinate_frame 1
-
-#define GL_TANGENT_ARRAY_EXT 0x8439
-#define GL_BINORMAL_ARRAY_EXT 0x843A
-#define GL_CURRENT_TANGENT_EXT 0x843B
-#define GL_CURRENT_BINORMAL_EXT 0x843C
-#define GL_TANGENT_ARRAY_TYPE_EXT 0x843E
-#define GL_TANGENT_ARRAY_STRIDE_EXT 0x843F
-#define GL_BINORMAL_ARRAY_TYPE_EXT 0x8440
-#define GL_BINORMAL_ARRAY_STRIDE_EXT 0x8441
-#define GL_TANGENT_ARRAY_POINTER_EXT 0x8442
-#define GL_BINORMAL_ARRAY_POINTER_EXT 0x8443
-#define GL_MAP1_TANGENT_EXT 0x8444
-#define GL_MAP2_TANGENT_EXT 0x8445
-#define GL_MAP1_BINORMAL_EXT 0x8446
-#define GL_MAP2_BINORMAL_EXT 0x8447
-
-typedef void (GLAPIENTRY * PFNGLBINORMALPOINTEREXTPROC) (GLenum type, GLsizei stride, void *pointer);
-typedef void (GLAPIENTRY * PFNGLTANGENTPOINTEREXTPROC) (GLenum type, GLsizei stride, void *pointer);
-
-#define glBinormalPointerEXT GLEW_GET_FUN(__glewBinormalPointerEXT)
-#define glTangentPointerEXT GLEW_GET_FUN(__glewTangentPointerEXT)
-
-#define GLEW_EXT_coordinate_frame GLEW_GET_VAR(__GLEW_EXT_coordinate_frame)
-
-#endif /* GL_EXT_coordinate_frame */
-
-/* -------------------------- GL_EXT_copy_texture -------------------------- */
-
-#ifndef GL_EXT_copy_texture
-#define GL_EXT_copy_texture 1
-
-typedef void (GLAPIENTRY * PFNGLCOPYTEXIMAGE1DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
-typedef void (GLAPIENTRY * PFNGLCOPYTEXIMAGE2DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
-typedef void (GLAPIENTRY * PFNGLCOPYTEXSUBIMAGE1DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
-typedef void (GLAPIENTRY * PFNGLCOPYTEXSUBIMAGE2DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
-typedef void (GLAPIENTRY * PFNGLCOPYTEXSUBIMAGE3DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
-
-#define glCopyTexImage1DEXT GLEW_GET_FUN(__glewCopyTexImage1DEXT)
-#define glCopyTexImage2DEXT GLEW_GET_FUN(__glewCopyTexImage2DEXT)
-#define glCopyTexSubImage1DEXT GLEW_GET_FUN(__glewCopyTexSubImage1DEXT)
-#define glCopyTexSubImage2DEXT GLEW_GET_FUN(__glewCopyTexSubImage2DEXT)
-#define glCopyTexSubImage3DEXT GLEW_GET_FUN(__glewCopyTexSubImage3DEXT)
-
-#define GLEW_EXT_copy_texture GLEW_GET_VAR(__GLEW_EXT_copy_texture)
-
-#endif /* GL_EXT_copy_texture */
-
-/* --------------------------- GL_EXT_cull_vertex -------------------------- */
-
-#ifndef GL_EXT_cull_vertex
-#define GL_EXT_cull_vertex 1
-
-#define GL_CULL_VERTEX_EXT 0x81AA
-#define GL_CULL_VERTEX_EYE_POSITION_EXT 0x81AB
-#define GL_CULL_VERTEX_OBJECT_POSITION_EXT 0x81AC
-
-typedef void (GLAPIENTRY * PFNGLCULLPARAMETERDVEXTPROC) (GLenum pname, GLdouble* params);
-typedef void (GLAPIENTRY * PFNGLCULLPARAMETERFVEXTPROC) (GLenum pname, GLfloat* params);
-
-#define glCullParameterdvEXT GLEW_GET_FUN(__glewCullParameterdvEXT)
-#define glCullParameterfvEXT GLEW_GET_FUN(__glewCullParameterfvEXT)
-
-#define GLEW_EXT_cull_vertex GLEW_GET_VAR(__GLEW_EXT_cull_vertex)
-
-#endif /* GL_EXT_cull_vertex */
-
-/* --------------------------- GL_EXT_debug_label -------------------------- */
-
-#ifndef GL_EXT_debug_label
-#define GL_EXT_debug_label 1
-
-#define GL_PROGRAM_PIPELINE_OBJECT_EXT 0x8A4F
-#define GL_PROGRAM_OBJECT_EXT 0x8B40
-#define GL_SHADER_OBJECT_EXT 0x8B48
-#define GL_BUFFER_OBJECT_EXT 0x9151
-#define GL_QUERY_OBJECT_EXT 0x9153
-#define GL_VERTEX_ARRAY_OBJECT_EXT 0x9154
-
-typedef void (GLAPIENTRY * PFNGLGETOBJECTLABELEXTPROC) (GLenum type, GLuint object, GLsizei bufSize, GLsizei* length, GLchar *label);
-typedef void (GLAPIENTRY * PFNGLLABELOBJECTEXTPROC) (GLenum type, GLuint object, GLsizei length, const GLchar* label);
-
-#define glGetObjectLabelEXT GLEW_GET_FUN(__glewGetObjectLabelEXT)
-#define glLabelObjectEXT GLEW_GET_FUN(__glewLabelObjectEXT)
-
-#define GLEW_EXT_debug_label GLEW_GET_VAR(__GLEW_EXT_debug_label)
-
-#endif /* GL_EXT_debug_label */
-
-/* -------------------------- GL_EXT_debug_marker -------------------------- */
-
-#ifndef GL_EXT_debug_marker
-#define GL_EXT_debug_marker 1
-
-typedef void (GLAPIENTRY * PFNGLINSERTEVENTMARKEREXTPROC) (GLsizei length, const GLchar* marker);
-typedef void (GLAPIENTRY * PFNGLPOPGROUPMARKEREXTPROC) (void);
-typedef void (GLAPIENTRY * PFNGLPUSHGROUPMARKEREXTPROC) (GLsizei length, const GLchar* marker);
-
-#define glInsertEventMarkerEXT GLEW_GET_FUN(__glewInsertEventMarkerEXT)
-#define glPopGroupMarkerEXT GLEW_GET_FUN(__glewPopGroupMarkerEXT)
-#define glPushGroupMarkerEXT GLEW_GET_FUN(__glewPushGroupMarkerEXT)
-
-#define GLEW_EXT_debug_marker GLEW_GET_VAR(__GLEW_EXT_debug_marker)
-
-#endif /* GL_EXT_debug_marker */
-
-/* ------------------------ GL_EXT_depth_bounds_test ----------------------- */
-
-#ifndef GL_EXT_depth_bounds_test
-#define GL_EXT_depth_bounds_test 1
-
-#define GL_DEPTH_BOUNDS_TEST_EXT 0x8890
-#define GL_DEPTH_BOUNDS_EXT 0x8891
-
-typedef void (GLAPIENTRY * PFNGLDEPTHBOUNDSEXTPROC) (GLclampd zmin, GLclampd zmax);
-
-#define glDepthBoundsEXT GLEW_GET_FUN(__glewDepthBoundsEXT)
-
-#define GLEW_EXT_depth_bounds_test GLEW_GET_VAR(__GLEW_EXT_depth_bounds_test)
-
-#endif /* GL_EXT_depth_bounds_test */
-
-/* ----------------------- GL_EXT_direct_state_access ---------------------- */
-
-#ifndef GL_EXT_direct_state_access
-#define GL_EXT_direct_state_access 1
-
-#define GL_PROGRAM_MATRIX_EXT 0x8E2D
-#define GL_TRANSPOSE_PROGRAM_MATRIX_EXT 0x8E2E
-#define GL_PROGRAM_MATRIX_STACK_DEPTH_EXT 0x8E2F
-
-typedef void (GLAPIENTRY * PFNGLBINDMULTITEXTUREEXTPROC) (GLenum texunit, GLenum target, GLuint texture);
-typedef GLenum (GLAPIENTRY * PFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC) (GLuint framebuffer, GLenum target);
-typedef void (GLAPIENTRY * PFNGLCLIENTATTRIBDEFAULTEXTPROC) (GLbitfield mask);
-typedef void (GLAPIENTRY * PFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data);
-typedef void (GLAPIENTRY * PFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data);
-typedef void (GLAPIENTRY * PFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data);
-typedef void (GLAPIENTRY * PFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data);
-typedef void (GLAPIENTRY * PFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data);
-typedef void (GLAPIENTRY * PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data);
-typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data);
-typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data);
-typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data);
-typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data);
-typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data);
-typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data);
-typedef void (GLAPIENTRY * PFNGLCOPYMULTITEXIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
-typedef void (GLAPIENTRY * PFNGLCOPYMULTITEXIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
-typedef void (GLAPIENTRY * PFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
-typedef void (GLAPIENTRY * PFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
-typedef void (GLAPIENTRY * PFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
-typedef void (GLAPIENTRY * PFNGLCOPYTEXTUREIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
-typedef void (GLAPIENTRY * PFNGLCOPYTEXTUREIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
-typedef void (GLAPIENTRY * PFNGLCOPYTEXTURESUBIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
-typedef void (GLAPIENTRY * PFNGLCOPYTEXTURESUBIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
-typedef void (GLAPIENTRY * PFNGLCOPYTEXTURESUBIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
-typedef void (GLAPIENTRY * PFNGLDISABLECLIENTSTATEINDEXEDEXTPROC) (GLenum array, GLuint index);
-typedef void (GLAPIENTRY * PFNGLDISABLECLIENTSTATEIEXTPROC) (GLenum array, GLuint index);
-typedef void (GLAPIENTRY * PFNGLDISABLEVERTEXARRAYATTRIBEXTPROC) (GLuint vaobj, GLuint index);
-typedef void (GLAPIENTRY * PFNGLDISABLEVERTEXARRAYEXTPROC) (GLuint vaobj, GLenum array);
-typedef void (GLAPIENTRY * PFNGLENABLECLIENTSTATEINDEXEDEXTPROC) (GLenum array, GLuint index);
-typedef void (GLAPIENTRY * PFNGLENABLECLIENTSTATEIEXTPROC) (GLenum array, GLuint index);
-typedef void (GLAPIENTRY * PFNGLENABLEVERTEXARRAYATTRIBEXTPROC) (GLuint vaobj, GLuint index);
-typedef void (GLAPIENTRY * PFNGLENABLEVERTEXARRAYEXTPROC) (GLuint vaobj, GLenum array);
-typedef void (GLAPIENTRY * PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr length);
-typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERDRAWBUFFEREXTPROC) (GLuint framebuffer, GLenum mode);
-typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC) (GLuint framebuffer, GLsizei n, const GLenum* bufs);
-typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERREADBUFFEREXTPROC) (GLuint framebuffer, GLenum mode);
-typedef void (GLAPIENTRY * PFNGLGENERATEMULTITEXMIPMAPEXTPROC) (GLenum texunit, GLenum target);
-typedef void (GLAPIENTRY * PFNGLGENERATETEXTUREMIPMAPEXTPROC) (GLuint texture, GLenum target);
-typedef void (GLAPIENTRY * PFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC) (GLenum texunit, GLenum target, GLint level, void *img);
-typedef void (GLAPIENTRY * PFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC) (GLuint texture, GLenum target, GLint level, void *img);
-typedef void (GLAPIENTRY * PFNGLGETDOUBLEINDEXEDVEXTPROC) (GLenum target, GLuint index, GLdouble* params);
-typedef void (GLAPIENTRY * PFNGLGETDOUBLEI_VEXTPROC) (GLenum pname, GLuint index, GLdouble* params);
-typedef void (GLAPIENTRY * PFNGLGETFLOATINDEXEDVEXTPROC) (GLenum target, GLuint index, GLfloat* params);
-typedef void (GLAPIENTRY * PFNGLGETFLOATI_VEXTPROC) (GLenum pname, GLuint index, GLfloat* params);
-typedef void (GLAPIENTRY * PFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC) (GLuint framebuffer, GLenum pname, GLint* param);
-typedef void (GLAPIENTRY * PFNGLGETMULTITEXENVFVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLfloat* params);
-typedef void (GLAPIENTRY * PFNGLGETMULTITEXENVIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint* params);
-typedef void (GLAPIENTRY * PFNGLGETMULTITEXGENDVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLdouble* params);
-typedef void (GLAPIENTRY * PFNGLGETMULTITEXGENFVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLfloat* params);
-typedef void (GLAPIENTRY * PFNGLGETMULTITEXGENIVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLint* params);
-typedef void (GLAPIENTRY * PFNGLGETMULTITEXIMAGEEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum format, GLenum type, void *pixels);
-typedef void (GLAPIENTRY * PFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum pname, GLfloat* params);
-typedef void (GLAPIENTRY * PFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum pname, GLint* params);
-typedef void (GLAPIENTRY * PFNGLGETMULTITEXPARAMETERIIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint* params);
-typedef void (GLAPIENTRY * PFNGLGETMULTITEXPARAMETERIUIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLuint* params);
-typedef void (GLAPIENTRY * PFNGLGETMULTITEXPARAMETERFVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLfloat* params);
-typedef void (GLAPIENTRY * PFNGLGETMULTITEXPARAMETERIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint* params);
-typedef void (GLAPIENTRY * PFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC) (GLuint buffer, GLenum pname, GLint* params);
-typedef void (GLAPIENTRY * PFNGLGETNAMEDBUFFERPOINTERVEXTPROC) (GLuint buffer, GLenum pname, void** params);
-typedef void (GLAPIENTRY * PFNGLGETNAMEDBUFFERSUBDATAEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, void *data);
-typedef void (GLAPIENTRY * PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC) (GLuint framebuffer, GLenum attachment, GLenum pname, GLint* params);
-typedef void (GLAPIENTRY * PFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC) (GLuint program, GLenum target, GLuint index, GLint* params);
-typedef void (GLAPIENTRY * PFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC) (GLuint program, GLenum target, GLuint index, GLuint* params);
-typedef void (GLAPIENTRY * PFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC) (GLuint program, GLenum target, GLuint index, GLdouble* params);
-typedef void (GLAPIENTRY * PFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC) (GLuint program, GLenum target, GLuint index, GLfloat* params);
-typedef void (GLAPIENTRY * PFNGLGETNAMEDPROGRAMSTRINGEXTPROC) (GLuint program, GLenum target, GLenum pname, void *string);
-typedef void (GLAPIENTRY * PFNGLGETNAMEDPROGRAMIVEXTPROC) (GLuint program, GLenum target, GLenum pname, GLint* params);
-typedef void (GLAPIENTRY * PFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC) (GLuint renderbuffer, GLenum pname, GLint* params);
-typedef void (GLAPIENTRY * PFNGLGETPOINTERINDEXEDVEXTPROC) (GLenum target, GLuint index, void** params);
-typedef void (GLAPIENTRY * PFNGLGETPOINTERI_VEXTPROC) (GLenum pname, GLuint index, void** params);
-typedef void (GLAPIENTRY * PFNGLGETTEXTUREIMAGEEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum format, GLenum type, void *pixels);
-typedef void (GLAPIENTRY * PFNGLGETTEXTURELEVELPARAMETERFVEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum pname, GLfloat* params);
-typedef void (GLAPIENTRY * PFNGLGETTEXTURELEVELPARAMETERIVEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum pname, GLint* params);
-typedef void (GLAPIENTRY * PFNGLGETTEXTUREPARAMETERIIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLint* params);
-typedef void (GLAPIENTRY * PFNGLGETTEXTUREPARAMETERIUIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLuint* params);
-typedef void (GLAPIENTRY * PFNGLGETTEXTUREPARAMETERFVEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLfloat* params);
-typedef void (GLAPIENTRY * PFNGLGETTEXTUREPARAMETERIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLint* params);
-typedef void (GLAPIENTRY * PFNGLGETVERTEXARRAYINTEGERI_VEXTPROC) (GLuint vaobj, GLuint index, GLenum pname, GLint* param);
-typedef void (GLAPIENTRY * PFNGLGETVERTEXARRAYINTEGERVEXTPROC) (GLuint vaobj, GLenum pname, GLint* param);
-typedef void (GLAPIENTRY * PFNGLGETVERTEXARRAYPOINTERI_VEXTPROC) (GLuint vaobj, GLuint index, GLenum pname, void** param);
-typedef void (GLAPIENTRY * PFNGLGETVERTEXARRAYPOINTERVEXTPROC) (GLuint vaobj, GLenum pname, void** param);
-typedef void * (GLAPIENTRY * PFNGLMAPNAMEDBUFFEREXTPROC) (GLuint buffer, GLenum access);
-typedef void * (GLAPIENTRY * PFNGLMAPNAMEDBUFFERRANGEEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access);
-typedef void (GLAPIENTRY * PFNGLMATRIXFRUSTUMEXTPROC) (GLenum matrixMode, GLdouble l, GLdouble r, GLdouble b, GLdouble t, GLdouble n, GLdouble f);
-typedef void (GLAPIENTRY * PFNGLMATRIXLOADIDENTITYEXTPROC) (GLenum matrixMode);
-typedef void (GLAPIENTRY * PFNGLMATRIXLOADTRANSPOSEDEXTPROC) (GLenum matrixMode, const GLdouble* m);
-typedef void (GLAPIENTRY * PFNGLMATRIXLOADTRANSPOSEFEXTPROC) (GLenum matrixMode, const GLfloat* m);
-typedef void (GLAPIENTRY * PFNGLMATRIXLOADDEXTPROC) (GLenum matrixMode, const GLdouble* m);
-typedef void (GLAPIENTRY * PFNGLMATRIXLOADFEXTPROC) (GLenum matrixMode, const GLfloat* m);
-typedef void (GLAPIENTRY * PFNGLMATRIXMULTTRANSPOSEDEXTPROC) (GLenum matrixMode, const GLdouble* m);
-typedef void (GLAPIENTRY * PFNGLMATRIXMULTTRANSPOSEFEXTPROC) (GLenum matrixMode, const GLfloat* m);
-typedef void (GLAPIENTRY * PFNGLMATRIXMULTDEXTPROC) (GLenum matrixMode, const GLdouble* m);
-typedef void (GLAPIENTRY * PFNGLMATRIXMULTFEXTPROC) (GLenum matrixMode, const GLfloat* m);
-typedef void (GLAPIENTRY * PFNGLMATRIXORTHOEXTPROC) (GLenum matrixMode, GLdouble l, GLdouble r, GLdouble b, GLdouble t, GLdouble n, GLdouble f);
-typedef void (GLAPIENTRY * PFNGLMATRIXPOPEXTPROC) (GLenum matrixMode);
-typedef void (GLAPIENTRY * PFNGLMATRIXPUSHEXTPROC) (GLenum matrixMode);
-typedef void (GLAPIENTRY * PFNGLMATRIXROTATEDEXTPROC) (GLenum matrixMode, GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
-typedef void (GLAPIENTRY * PFNGLMATRIXROTATEFEXTPROC) (GLenum matrixMode, GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
-typedef void (GLAPIENTRY * PFNGLMATRIXSCALEDEXTPROC) (GLenum matrixMode, GLdouble x, GLdouble y, GLdouble z);
-typedef void (GLAPIENTRY * PFNGLMATRIXSCALEFEXTPROC) (GLenum matrixMode, GLfloat x, GLfloat y, GLfloat z);
-typedef void (GLAPIENTRY * PFNGLMATRIXTRANSLATEDEXTPROC) (GLenum matrixMode, GLdouble x, GLdouble y, GLdouble z);
-typedef void (GLAPIENTRY * PFNGLMATRIXTRANSLATEFEXTPROC) (GLenum matrixMode, GLfloat x, GLfloat y, GLfloat z);
-typedef void (GLAPIENTRY * PFNGLMULTITEXBUFFEREXTPROC) (GLenum texunit, GLenum target, GLenum internalformat, GLuint buffer);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORDPOINTEREXTPROC) (GLenum texunit, GLint size, GLenum type, GLsizei stride, const void *pointer);
-typedef void (GLAPIENTRY * PFNGLMULTITEXENVFEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLfloat param);
-typedef void (GLAPIENTRY * PFNGLMULTITEXENVFVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLfloat* params);
-typedef void (GLAPIENTRY * PFNGLMULTITEXENVIEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint param);
-typedef void (GLAPIENTRY * PFNGLMULTITEXENVIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLint* params);
-typedef void (GLAPIENTRY * PFNGLMULTITEXGENDEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLdouble param);
-typedef void (GLAPIENTRY * PFNGLMULTITEXGENDVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, const GLdouble* params);
-typedef void (GLAPIENTRY * PFNGLMULTITEXGENFEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLfloat param);
-typedef void (GLAPIENTRY * PFNGLMULTITEXGENFVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, const GLfloat* params);
-typedef void (GLAPIENTRY * PFNGLMULTITEXGENIEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLint param);
-typedef void (GLAPIENTRY * PFNGLMULTITEXGENIVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, const GLint* params);
-typedef void (GLAPIENTRY * PFNGLMULTITEXIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels);
-typedef void (GLAPIENTRY * PFNGLMULTITEXIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels);
-typedef void (GLAPIENTRY * PFNGLMULTITEXIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels);
-typedef void (GLAPIENTRY * PFNGLMULTITEXPARAMETERIIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLint* params);
-typedef void (GLAPIENTRY * PFNGLMULTITEXPARAMETERIUIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLuint* params);
-typedef void (GLAPIENTRY * PFNGLMULTITEXPARAMETERFEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLfloat param);
-typedef void (GLAPIENTRY * PFNGLMULTITEXPARAMETERFVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLfloat* param);
-typedef void (GLAPIENTRY * PFNGLMULTITEXPARAMETERIEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint param);
-typedef void (GLAPIENTRY * PFNGLMULTITEXPARAMETERIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLint* param);
-typedef void (GLAPIENTRY * PFNGLMULTITEXRENDERBUFFEREXTPROC) (GLenum texunit, GLenum target, GLuint renderbuffer);
-typedef void (GLAPIENTRY * PFNGLMULTITEXSUBIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels);
-typedef void (GLAPIENTRY * PFNGLMULTITEXSUBIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels);
-typedef void (GLAPIENTRY * PFNGLMULTITEXSUBIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels);
-typedef void (GLAPIENTRY * PFNGLNAMEDBUFFERDATAEXTPROC) (GLuint buffer, GLsizeiptr size, const void *data, GLenum usage);
-typedef void (GLAPIENTRY * PFNGLNAMEDBUFFERSUBDATAEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, const void *data);
-typedef void (GLAPIENTRY * PFNGLNAMEDCOPYBUFFERSUBDATAEXTPROC) (GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
-typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC) (GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
-typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC) (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
-typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC) (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
-typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC) (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
-typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level);
-typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLenum face);
-typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer);
-typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC) (GLuint program, GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
-typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC) (GLuint program, GLenum target, GLuint index, const GLdouble* params);
-typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC) (GLuint program, GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
-typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC) (GLuint program, GLenum target, GLuint index, const GLfloat* params);
-typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC) (GLuint program, GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w);
-typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC) (GLuint program, GLenum target, GLuint index, const GLint* params);
-typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC) (GLuint program, GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
-typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC) (GLuint program, GLenum target, GLuint index, const GLuint* params);
-typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC) (GLuint program, GLenum target, GLuint index, GLsizei count, const GLfloat* params);
-typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC) (GLuint program, GLenum target, GLuint index, GLsizei count, const GLint* params);
-typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC) (GLuint program, GLenum target, GLuint index, GLsizei count, const GLuint* params);
-typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMSTRINGEXTPROC) (GLuint program, GLenum target, GLenum format, GLsizei len, const void *string);
-typedef void (GLAPIENTRY * PFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC) (GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height);
-typedef void (GLAPIENTRY * PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC) (GLuint renderbuffer, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height);
-typedef void (GLAPIENTRY * PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC) (GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1FEXTPROC) (GLuint program, GLint location, GLfloat v0);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat* value);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1IEXTPROC) (GLuint program, GLint location, GLint v0);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint* value);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1UIEXTPROC) (GLuint program, GLint location, GLuint v0);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint* value);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2FEXTPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat* value);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2IEXTPROC) (GLuint program, GLint location, GLint v0, GLint v1);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint* value);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2UIEXTPROC) (GLuint program, GLint location, GLuint v0, GLuint v1);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint* value);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3FEXTPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat* value);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3IEXTPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint* value);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3UIEXTPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint* value);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4FEXTPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat* value);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4IEXTPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint* value);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4UIEXTPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint* value);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
-typedef void (GLAPIENTRY * PFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC) (GLbitfield mask);
-typedef void (GLAPIENTRY * PFNGLTEXTUREBUFFEREXTPROC) (GLuint texture, GLenum target, GLenum internalformat, GLuint buffer);
-typedef void (GLAPIENTRY * PFNGLTEXTUREIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels);
-typedef void (GLAPIENTRY * PFNGLTEXTUREIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels);
-typedef void (GLAPIENTRY * PFNGLTEXTUREIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels);
-typedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERIIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, const GLint* params);
-typedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERIUIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, const GLuint* params);
-typedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERFEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLfloat param);
-typedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERFVEXTPROC) (GLuint texture, GLenum target, GLenum pname, const GLfloat* param);
-typedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERIEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLint param);
-typedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, const GLint* param);
-typedef void (GLAPIENTRY * PFNGLTEXTURERENDERBUFFEREXTPROC) (GLuint texture, GLenum target, GLuint renderbuffer);
-typedef void (GLAPIENTRY * PFNGLTEXTURESUBIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels);
-typedef void (GLAPIENTRY * PFNGLTEXTURESUBIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels);
-typedef void (GLAPIENTRY * PFNGLTEXTURESUBIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels);
-typedef GLboolean (GLAPIENTRY * PFNGLUNMAPNAMEDBUFFEREXTPROC) (GLuint buffer);
-typedef void (GLAPIENTRY * PFNGLVERTEXARRAYCOLOROFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset);
-typedef void (GLAPIENTRY * PFNGLVERTEXARRAYEDGEFLAGOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLsizei stride, GLintptr offset);
-typedef void (GLAPIENTRY * PFNGLVERTEXARRAYFOGCOORDOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset);
-typedef void (GLAPIENTRY * PFNGLVERTEXARRAYINDEXOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset);
-typedef void (GLAPIENTRY * PFNGLVERTEXARRAYMULTITEXCOORDOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLenum texunit, GLint size, GLenum type, GLsizei stride, GLintptr offset);
-typedef void (GLAPIENTRY * PFNGLVERTEXARRAYNORMALOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset);
-typedef void (GLAPIENTRY * PFNGLVERTEXARRAYSECONDARYCOLOROFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset);
-typedef void (GLAPIENTRY * PFNGLVERTEXARRAYTEXCOORDOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset);
-typedef void (GLAPIENTRY * PFNGLVERTEXARRAYVERTEXATTRIBDIVISOREXTPROC) (GLuint vaobj, GLuint index, GLuint divisor);
-typedef void (GLAPIENTRY * PFNGLVERTEXARRAYVERTEXATTRIBIOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr offset);
-typedef void (GLAPIENTRY * PFNGLVERTEXARRAYVERTEXATTRIBOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLintptr offset);
-typedef void (GLAPIENTRY * PFNGLVERTEXARRAYVERTEXOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset);
-
-#define glBindMultiTextureEXT GLEW_GET_FUN(__glewBindMultiTextureEXT)
-#define glCheckNamedFramebufferStatusEXT GLEW_GET_FUN(__glewCheckNamedFramebufferStatusEXT)
-#define glClientAttribDefaultEXT GLEW_GET_FUN(__glewClientAttribDefaultEXT)
-#define glCompressedMultiTexImage1DEXT GLEW_GET_FUN(__glewCompressedMultiTexImage1DEXT)
-#define glCompressedMultiTexImage2DEXT GLEW_GET_FUN(__glewCompressedMultiTexImage2DEXT)
-#define glCompressedMultiTexImage3DEXT GLEW_GET_FUN(__glewCompressedMultiTexImage3DEXT)
-#define glCompressedMultiTexSubImage1DEXT GLEW_GET_FUN(__glewCompressedMultiTexSubImage1DEXT)
-#define glCompressedMultiTexSubImage2DEXT GLEW_GET_FUN(__glewCompressedMultiTexSubImage2DEXT)
-#define glCompressedMultiTexSubImage3DEXT GLEW_GET_FUN(__glewCompressedMultiTexSubImage3DEXT)
-#define glCompressedTextureImage1DEXT GLEW_GET_FUN(__glewCompressedTextureImage1DEXT)
-#define glCompressedTextureImage2DEXT GLEW_GET_FUN(__glewCompressedTextureImage2DEXT)
-#define glCompressedTextureImage3DEXT GLEW_GET_FUN(__glewCompressedTextureImage3DEXT)
-#define glCompressedTextureSubImage1DEXT GLEW_GET_FUN(__glewCompressedTextureSubImage1DEXT)
-#define glCompressedTextureSubImage2DEXT GLEW_GET_FUN(__glewCompressedTextureSubImage2DEXT)
-#define glCompressedTextureSubImage3DEXT GLEW_GET_FUN(__glewCompressedTextureSubImage3DEXT)
-#define glCopyMultiTexImage1DEXT GLEW_GET_FUN(__glewCopyMultiTexImage1DEXT)
-#define glCopyMultiTexImage2DEXT GLEW_GET_FUN(__glewCopyMultiTexImage2DEXT)
-#define glCopyMultiTexSubImage1DEXT GLEW_GET_FUN(__glewCopyMultiTexSubImage1DEXT)
-#define glCopyMultiTexSubImage2DEXT GLEW_GET_FUN(__glewCopyMultiTexSubImage2DEXT)
-#define glCopyMultiTexSubImage3DEXT GLEW_GET_FUN(__glewCopyMultiTexSubImage3DEXT)
-#define glCopyTextureImage1DEXT GLEW_GET_FUN(__glewCopyTextureImage1DEXT)
-#define glCopyTextureImage2DEXT GLEW_GET_FUN(__glewCopyTextureImage2DEXT)
-#define glCopyTextureSubImage1DEXT GLEW_GET_FUN(__glewCopyTextureSubImage1DEXT)
-#define glCopyTextureSubImage2DEXT GLEW_GET_FUN(__glewCopyTextureSubImage2DEXT)
-#define glCopyTextureSubImage3DEXT GLEW_GET_FUN(__glewCopyTextureSubImage3DEXT)
-#define glDisableClientStateIndexedEXT GLEW_GET_FUN(__glewDisableClientStateIndexedEXT)
-#define glDisableClientStateiEXT GLEW_GET_FUN(__glewDisableClientStateiEXT)
-#define glDisableVertexArrayAttribEXT GLEW_GET_FUN(__glewDisableVertexArrayAttribEXT)
-#define glDisableVertexArrayEXT GLEW_GET_FUN(__glewDisableVertexArrayEXT)
-#define glEnableClientStateIndexedEXT GLEW_GET_FUN(__glewEnableClientStateIndexedEXT)
-#define glEnableClientStateiEXT GLEW_GET_FUN(__glewEnableClientStateiEXT)
-#define glEnableVertexArrayAttribEXT GLEW_GET_FUN(__glewEnableVertexArrayAttribEXT)
-#define glEnableVertexArrayEXT GLEW_GET_FUN(__glewEnableVertexArrayEXT)
-#define glFlushMappedNamedBufferRangeEXT GLEW_GET_FUN(__glewFlushMappedNamedBufferRangeEXT)
-#define glFramebufferDrawBufferEXT GLEW_GET_FUN(__glewFramebufferDrawBufferEXT)
-#define glFramebufferDrawBuffersEXT GLEW_GET_FUN(__glewFramebufferDrawBuffersEXT)
-#define glFramebufferReadBufferEXT GLEW_GET_FUN(__glewFramebufferReadBufferEXT)
-#define glGenerateMultiTexMipmapEXT GLEW_GET_FUN(__glewGenerateMultiTexMipmapEXT)
-#define glGenerateTextureMipmapEXT GLEW_GET_FUN(__glewGenerateTextureMipmapEXT)
-#define glGetCompressedMultiTexImageEXT GLEW_GET_FUN(__glewGetCompressedMultiTexImageEXT)
-#define glGetCompressedTextureImageEXT GLEW_GET_FUN(__glewGetCompressedTextureImageEXT)
-#define glGetDoubleIndexedvEXT GLEW_GET_FUN(__glewGetDoubleIndexedvEXT)
-#define glGetDoublei_vEXT GLEW_GET_FUN(__glewGetDoublei_vEXT)
-#define glGetFloatIndexedvEXT GLEW_GET_FUN(__glewGetFloatIndexedvEXT)
-#define glGetFloati_vEXT GLEW_GET_FUN(__glewGetFloati_vEXT)
-#define glGetFramebufferParameterivEXT GLEW_GET_FUN(__glewGetFramebufferParameterivEXT)
-#define glGetMultiTexEnvfvEXT GLEW_GET_FUN(__glewGetMultiTexEnvfvEXT)
-#define glGetMultiTexEnvivEXT GLEW_GET_FUN(__glewGetMultiTexEnvivEXT)
-#define glGetMultiTexGendvEXT GLEW_GET_FUN(__glewGetMultiTexGendvEXT)
-#define glGetMultiTexGenfvEXT GLEW_GET_FUN(__glewGetMultiTexGenfvEXT)
-#define glGetMultiTexGenivEXT GLEW_GET_FUN(__glewGetMultiTexGenivEXT)
-#define glGetMultiTexImageEXT GLEW_GET_FUN(__glewGetMultiTexImageEXT)
-#define glGetMultiTexLevelParameterfvEXT GLEW_GET_FUN(__glewGetMultiTexLevelParameterfvEXT)
-#define glGetMultiTexLevelParameterivEXT GLEW_GET_FUN(__glewGetMultiTexLevelParameterivEXT)
-#define glGetMultiTexParameterIivEXT GLEW_GET_FUN(__glewGetMultiTexParameterIivEXT)
-#define glGetMultiTexParameterIuivEXT GLEW_GET_FUN(__glewGetMultiTexParameterIuivEXT)
-#define glGetMultiTexParameterfvEXT GLEW_GET_FUN(__glewGetMultiTexParameterfvEXT)
-#define glGetMultiTexParameterivEXT GLEW_GET_FUN(__glewGetMultiTexParameterivEXT)
-#define glGetNamedBufferParameterivEXT GLEW_GET_FUN(__glewGetNamedBufferParameterivEXT)
-#define glGetNamedBufferPointervEXT GLEW_GET_FUN(__glewGetNamedBufferPointervEXT)
-#define glGetNamedBufferSubDataEXT GLEW_GET_FUN(__glewGetNamedBufferSubDataEXT)
-#define glGetNamedFramebufferAttachmentParameterivEXT GLEW_GET_FUN(__glewGetNamedFramebufferAttachmentParameterivEXT)
-#define glGetNamedProgramLocalParameterIivEXT GLEW_GET_FUN(__glewGetNamedProgramLocalParameterIivEXT)
-#define glGetNamedProgramLocalParameterIuivEXT GLEW_GET_FUN(__glewGetNamedProgramLocalParameterIuivEXT)
-#define glGetNamedProgramLocalParameterdvEXT GLEW_GET_FUN(__glewGetNamedProgramLocalParameterdvEXT)
-#define glGetNamedProgramLocalParameterfvEXT GLEW_GET_FUN(__glewGetNamedProgramLocalParameterfvEXT)
-#define glGetNamedProgramStringEXT GLEW_GET_FUN(__glewGetNamedProgramStringEXT)
-#define glGetNamedProgramivEXT GLEW_GET_FUN(__glewGetNamedProgramivEXT)
-#define glGetNamedRenderbufferParameterivEXT GLEW_GET_FUN(__glewGetNamedRenderbufferParameterivEXT)
-#define glGetPointerIndexedvEXT GLEW_GET_FUN(__glewGetPointerIndexedvEXT)
-#define glGetPointeri_vEXT GLEW_GET_FUN(__glewGetPointeri_vEXT)
-#define glGetTextureImageEXT GLEW_GET_FUN(__glewGetTextureImageEXT)
-#define glGetTextureLevelParameterfvEXT GLEW_GET_FUN(__glewGetTextureLevelParameterfvEXT)
-#define glGetTextureLevelParameterivEXT GLEW_GET_FUN(__glewGetTextureLevelParameterivEXT)
-#define glGetTextureParameterIivEXT GLEW_GET_FUN(__glewGetTextureParameterIivEXT)
-#define glGetTextureParameterIuivEXT GLEW_GET_FUN(__glewGetTextureParameterIuivEXT)
-#define glGetTextureParameterfvEXT GLEW_GET_FUN(__glewGetTextureParameterfvEXT)
-#define glGetTextureParameterivEXT GLEW_GET_FUN(__glewGetTextureParameterivEXT)
-#define glGetVertexArrayIntegeri_vEXT GLEW_GET_FUN(__glewGetVertexArrayIntegeri_vEXT)
-#define glGetVertexArrayIntegervEXT GLEW_GET_FUN(__glewGetVertexArrayIntegervEXT)
-#define glGetVertexArrayPointeri_vEXT GLEW_GET_FUN(__glewGetVertexArrayPointeri_vEXT)
-#define glGetVertexArrayPointervEXT GLEW_GET_FUN(__glewGetVertexArrayPointervEXT)
-#define glMapNamedBufferEXT GLEW_GET_FUN(__glewMapNamedBufferEXT)
-#define glMapNamedBufferRangeEXT GLEW_GET_FUN(__glewMapNamedBufferRangeEXT)
-#define glMatrixFrustumEXT GLEW_GET_FUN(__glewMatrixFrustumEXT)
-#define glMatrixLoadIdentityEXT GLEW_GET_FUN(__glewMatrixLoadIdentityEXT)
-#define glMatrixLoadTransposedEXT GLEW_GET_FUN(__glewMatrixLoadTransposedEXT)
-#define glMatrixLoadTransposefEXT GLEW_GET_FUN(__glewMatrixLoadTransposefEXT)
-#define glMatrixLoaddEXT GLEW_GET_FUN(__glewMatrixLoaddEXT)
-#define glMatrixLoadfEXT GLEW_GET_FUN(__glewMatrixLoadfEXT)
-#define glMatrixMultTransposedEXT GLEW_GET_FUN(__glewMatrixMultTransposedEXT)
-#define glMatrixMultTransposefEXT GLEW_GET_FUN(__glewMatrixMultTransposefEXT)
-#define glMatrixMultdEXT GLEW_GET_FUN(__glewMatrixMultdEXT)
-#define glMatrixMultfEXT GLEW_GET_FUN(__glewMatrixMultfEXT)
-#define glMatrixOrthoEXT GLEW_GET_FUN(__glewMatrixOrthoEXT)
-#define glMatrixPopEXT GLEW_GET_FUN(__glewMatrixPopEXT)
-#define glMatrixPushEXT GLEW_GET_FUN(__glewMatrixPushEXT)
-#define glMatrixRotatedEXT GLEW_GET_FUN(__glewMatrixRotatedEXT)
-#define glMatrixRotatefEXT GLEW_GET_FUN(__glewMatrixRotatefEXT)
-#define glMatrixScaledEXT GLEW_GET_FUN(__glewMatrixScaledEXT)
-#define glMatrixScalefEXT GLEW_GET_FUN(__glewMatrixScalefEXT)
-#define glMatrixTranslatedEXT GLEW_GET_FUN(__glewMatrixTranslatedEXT)
-#define glMatrixTranslatefEXT GLEW_GET_FUN(__glewMatrixTranslatefEXT)
-#define glMultiTexBufferEXT GLEW_GET_FUN(__glewMultiTexBufferEXT)
-#define glMultiTexCoordPointerEXT GLEW_GET_FUN(__glewMultiTexCoordPointerEXT)
-#define glMultiTexEnvfEXT GLEW_GET_FUN(__glewMultiTexEnvfEXT)
-#define glMultiTexEnvfvEXT GLEW_GET_FUN(__glewMultiTexEnvfvEXT)
-#define glMultiTexEnviEXT GLEW_GET_FUN(__glewMultiTexEnviEXT)
-#define glMultiTexEnvivEXT GLEW_GET_FUN(__glewMultiTexEnvivEXT)
-#define glMultiTexGendEXT GLEW_GET_FUN(__glewMultiTexGendEXT)
-#define glMultiTexGendvEXT GLEW_GET_FUN(__glewMultiTexGendvEXT)
-#define glMultiTexGenfEXT GLEW_GET_FUN(__glewMultiTexGenfEXT)
-#define glMultiTexGenfvEXT GLEW_GET_FUN(__glewMultiTexGenfvEXT)
-#define glMultiTexGeniEXT GLEW_GET_FUN(__glewMultiTexGeniEXT)
-#define glMultiTexGenivEXT GLEW_GET_FUN(__glewMultiTexGenivEXT)
-#define glMultiTexImage1DEXT GLEW_GET_FUN(__glewMultiTexImage1DEXT)
-#define glMultiTexImage2DEXT GLEW_GET_FUN(__glewMultiTexImage2DEXT)
-#define glMultiTexImage3DEXT GLEW_GET_FUN(__glewMultiTexImage3DEXT)
-#define glMultiTexParameterIivEXT GLEW_GET_FUN(__glewMultiTexParameterIivEXT)
-#define glMultiTexParameterIuivEXT GLEW_GET_FUN(__glewMultiTexParameterIuivEXT)
-#define glMultiTexParameterfEXT GLEW_GET_FUN(__glewMultiTexParameterfEXT)
-#define glMultiTexParameterfvEXT GLEW_GET_FUN(__glewMultiTexParameterfvEXT)
-#define glMultiTexParameteriEXT GLEW_GET_FUN(__glewMultiTexParameteriEXT)
-#define glMultiTexParameterivEXT GLEW_GET_FUN(__glewMultiTexParameterivEXT)
-#define glMultiTexRenderbufferEXT GLEW_GET_FUN(__glewMultiTexRenderbufferEXT)
-#define glMultiTexSubImage1DEXT GLEW_GET_FUN(__glewMultiTexSubImage1DEXT)
-#define glMultiTexSubImage2DEXT GLEW_GET_FUN(__glewMultiTexSubImage2DEXT)
-#define glMultiTexSubImage3DEXT GLEW_GET_FUN(__glewMultiTexSubImage3DEXT)
-#define glNamedBufferDataEXT GLEW_GET_FUN(__glewNamedBufferDataEXT)
-#define glNamedBufferSubDataEXT GLEW_GET_FUN(__glewNamedBufferSubDataEXT)
-#define glNamedCopyBufferSubDataEXT GLEW_GET_FUN(__glewNamedCopyBufferSubDataEXT)
-#define glNamedFramebufferRenderbufferEXT GLEW_GET_FUN(__glewNamedFramebufferRenderbufferEXT)
-#define glNamedFramebufferTexture1DEXT GLEW_GET_FUN(__glewNamedFramebufferTexture1DEXT)
-#define glNamedFramebufferTexture2DEXT GLEW_GET_FUN(__glewNamedFramebufferTexture2DEXT)
-#define glNamedFramebufferTexture3DEXT GLEW_GET_FUN(__glewNamedFramebufferTexture3DEXT)
-#define glNamedFramebufferTextureEXT GLEW_GET_FUN(__glewNamedFramebufferTextureEXT)
-#define glNamedFramebufferTextureFaceEXT GLEW_GET_FUN(__glewNamedFramebufferTextureFaceEXT)
-#define glNamedFramebufferTextureLayerEXT GLEW_GET_FUN(__glewNamedFramebufferTextureLayerEXT)
-#define glNamedProgramLocalParameter4dEXT GLEW_GET_FUN(__glewNamedProgramLocalParameter4dEXT)
-#define glNamedProgramLocalParameter4dvEXT GLEW_GET_FUN(__glewNamedProgramLocalParameter4dvEXT)
-#define glNamedProgramLocalParameter4fEXT GLEW_GET_FUN(__glewNamedProgramLocalParameter4fEXT)
-#define glNamedProgramLocalParameter4fvEXT GLEW_GET_FUN(__glewNamedProgramLocalParameter4fvEXT)
-#define glNamedProgramLocalParameterI4iEXT GLEW_GET_FUN(__glewNamedProgramLocalParameterI4iEXT)
-#define glNamedProgramLocalParameterI4ivEXT GLEW_GET_FUN(__glewNamedProgramLocalParameterI4ivEXT)
-#define glNamedProgramLocalParameterI4uiEXT GLEW_GET_FUN(__glewNamedProgramLocalParameterI4uiEXT)
-#define glNamedProgramLocalParameterI4uivEXT GLEW_GET_FUN(__glewNamedProgramLocalParameterI4uivEXT)
-#define glNamedProgramLocalParameters4fvEXT GLEW_GET_FUN(__glewNamedProgramLocalParameters4fvEXT)
-#define glNamedProgramLocalParametersI4ivEXT GLEW_GET_FUN(__glewNamedProgramLocalParametersI4ivEXT)
-#define glNamedProgramLocalParametersI4uivEXT GLEW_GET_FUN(__glewNamedProgramLocalParametersI4uivEXT)
-#define glNamedProgramStringEXT GLEW_GET_FUN(__glewNamedProgramStringEXT)
-#define glNamedRenderbufferStorageEXT GLEW_GET_FUN(__glewNamedRenderbufferStorageEXT)
-#define glNamedRenderbufferStorageMultisampleCoverageEXT GLEW_GET_FUN(__glewNamedRenderbufferStorageMultisampleCoverageEXT)
-#define glNamedRenderbufferStorageMultisampleEXT GLEW_GET_FUN(__glewNamedRenderbufferStorageMultisampleEXT)
-#define glProgramUniform1fEXT GLEW_GET_FUN(__glewProgramUniform1fEXT)
-#define glProgramUniform1fvEXT GLEW_GET_FUN(__glewProgramUniform1fvEXT)
-#define glProgramUniform1iEXT GLEW_GET_FUN(__glewProgramUniform1iEXT)
-#define glProgramUniform1ivEXT GLEW_GET_FUN(__glewProgramUniform1ivEXT)
-#define glProgramUniform1uiEXT GLEW_GET_FUN(__glewProgramUniform1uiEXT)
-#define glProgramUniform1uivEXT GLEW_GET_FUN(__glewProgramUniform1uivEXT)
-#define glProgramUniform2fEXT GLEW_GET_FUN(__glewProgramUniform2fEXT)
-#define glProgramUniform2fvEXT GLEW_GET_FUN(__glewProgramUniform2fvEXT)
-#define glProgramUniform2iEXT GLEW_GET_FUN(__glewProgramUniform2iEXT)
-#define glProgramUniform2ivEXT GLEW_GET_FUN(__glewProgramUniform2ivEXT)
-#define glProgramUniform2uiEXT GLEW_GET_FUN(__glewProgramUniform2uiEXT)
-#define glProgramUniform2uivEXT GLEW_GET_FUN(__glewProgramUniform2uivEXT)
-#define glProgramUniform3fEXT GLEW_GET_FUN(__glewProgramUniform3fEXT)
-#define glProgramUniform3fvEXT GLEW_GET_FUN(__glewProgramUniform3fvEXT)
-#define glProgramUniform3iEXT GLEW_GET_FUN(__glewProgramUniform3iEXT)
-#define glProgramUniform3ivEXT GLEW_GET_FUN(__glewProgramUniform3ivEXT)
-#define glProgramUniform3uiEXT GLEW_GET_FUN(__glewProgramUniform3uiEXT)
-#define glProgramUniform3uivEXT GLEW_GET_FUN(__glewProgramUniform3uivEXT)
-#define glProgramUniform4fEXT GLEW_GET_FUN(__glewProgramUniform4fEXT)
-#define glProgramUniform4fvEXT GLEW_GET_FUN(__glewProgramUniform4fvEXT)
-#define glProgramUniform4iEXT GLEW_GET_FUN(__glewProgramUniform4iEXT)
-#define glProgramUniform4ivEXT GLEW_GET_FUN(__glewProgramUniform4ivEXT)
-#define glProgramUniform4uiEXT GLEW_GET_FUN(__glewProgramUniform4uiEXT)
-#define glProgramUniform4uivEXT GLEW_GET_FUN(__glewProgramUniform4uivEXT)
-#define glProgramUniformMatrix2fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix2fvEXT)
-#define glProgramUniformMatrix2x3fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix2x3fvEXT)
-#define glProgramUniformMatrix2x4fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix2x4fvEXT)
-#define glProgramUniformMatrix3fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix3fvEXT)
-#define glProgramUniformMatrix3x2fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix3x2fvEXT)
-#define glProgramUniformMatrix3x4fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix3x4fvEXT)
-#define glProgramUniformMatrix4fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix4fvEXT)
-#define glProgramUniformMatrix4x2fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix4x2fvEXT)
-#define glProgramUniformMatrix4x3fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix4x3fvEXT)
-#define glPushClientAttribDefaultEXT GLEW_GET_FUN(__glewPushClientAttribDefaultEXT)
-#define glTextureBufferEXT GLEW_GET_FUN(__glewTextureBufferEXT)
-#define glTextureImage1DEXT GLEW_GET_FUN(__glewTextureImage1DEXT)
-#define glTextureImage2DEXT GLEW_GET_FUN(__glewTextureImage2DEXT)
-#define glTextureImage3DEXT GLEW_GET_FUN(__glewTextureImage3DEXT)
-#define glTextureParameterIivEXT GLEW_GET_FUN(__glewTextureParameterIivEXT)
-#define glTextureParameterIuivEXT GLEW_GET_FUN(__glewTextureParameterIuivEXT)
-#define glTextureParameterfEXT GLEW_GET_FUN(__glewTextureParameterfEXT)
-#define glTextureParameterfvEXT GLEW_GET_FUN(__glewTextureParameterfvEXT)
-#define glTextureParameteriEXT GLEW_GET_FUN(__glewTextureParameteriEXT)
-#define glTextureParameterivEXT GLEW_GET_FUN(__glewTextureParameterivEXT)
-#define glTextureRenderbufferEXT GLEW_GET_FUN(__glewTextureRenderbufferEXT)
-#define glTextureSubImage1DEXT GLEW_GET_FUN(__glewTextureSubImage1DEXT)
-#define glTextureSubImage2DEXT GLEW_GET_FUN(__glewTextureSubImage2DEXT)
-#define glTextureSubImage3DEXT GLEW_GET_FUN(__glewTextureSubImage3DEXT)
-#define glUnmapNamedBufferEXT GLEW_GET_FUN(__glewUnmapNamedBufferEXT)
-#define glVertexArrayColorOffsetEXT GLEW_GET_FUN(__glewVertexArrayColorOffsetEXT)
-#define glVertexArrayEdgeFlagOffsetEXT GLEW_GET_FUN(__glewVertexArrayEdgeFlagOffsetEXT)
-#define glVertexArrayFogCoordOffsetEXT GLEW_GET_FUN(__glewVertexArrayFogCoordOffsetEXT)
-#define glVertexArrayIndexOffsetEXT GLEW_GET_FUN(__glewVertexArrayIndexOffsetEXT)
-#define glVertexArrayMultiTexCoordOffsetEXT GLEW_GET_FUN(__glewVertexArrayMultiTexCoordOffsetEXT)
-#define glVertexArrayNormalOffsetEXT GLEW_GET_FUN(__glewVertexArrayNormalOffsetEXT)
-#define glVertexArraySecondaryColorOffsetEXT GLEW_GET_FUN(__glewVertexArraySecondaryColorOffsetEXT)
-#define glVertexArrayTexCoordOffsetEXT GLEW_GET_FUN(__glewVertexArrayTexCoordOffsetEXT)
-#define glVertexArrayVertexAttribDivisorEXT GLEW_GET_FUN(__glewVertexArrayVertexAttribDivisorEXT)
-#define glVertexArrayVertexAttribIOffsetEXT GLEW_GET_FUN(__glewVertexArrayVertexAttribIOffsetEXT)
-#define glVertexArrayVertexAttribOffsetEXT GLEW_GET_FUN(__glewVertexArrayVertexAttribOffsetEXT)
-#define glVertexArrayVertexOffsetEXT GLEW_GET_FUN(__glewVertexArrayVertexOffsetEXT)
-
-#define GLEW_EXT_direct_state_access GLEW_GET_VAR(__GLEW_EXT_direct_state_access)
-
-#endif /* GL_EXT_direct_state_access */
-
-/* -------------------------- GL_EXT_draw_buffers2 ------------------------- */
-
-#ifndef GL_EXT_draw_buffers2
-#define GL_EXT_draw_buffers2 1
-
-typedef void (GLAPIENTRY * PFNGLCOLORMASKINDEXEDEXTPROC) (GLuint buf, GLboolean r, GLboolean g, GLboolean b, GLboolean a);
-typedef void (GLAPIENTRY * PFNGLDISABLEINDEXEDEXTPROC) (GLenum target, GLuint index);
-typedef void (GLAPIENTRY * PFNGLENABLEINDEXEDEXTPROC) (GLenum target, GLuint index);
-typedef void (GLAPIENTRY * PFNGLGETBOOLEANINDEXEDVEXTPROC) (GLenum value, GLuint index, GLboolean* data);
-typedef void (GLAPIENTRY * PFNGLGETINTEGERINDEXEDVEXTPROC) (GLenum value, GLuint index, GLint* data);
-typedef GLboolean (GLAPIENTRY * PFNGLISENABLEDINDEXEDEXTPROC) (GLenum target, GLuint index);
-
-#define glColorMaskIndexedEXT GLEW_GET_FUN(__glewColorMaskIndexedEXT)
-#define glDisableIndexedEXT GLEW_GET_FUN(__glewDisableIndexedEXT)
-#define glEnableIndexedEXT GLEW_GET_FUN(__glewEnableIndexedEXT)
-#define glGetBooleanIndexedvEXT GLEW_GET_FUN(__glewGetBooleanIndexedvEXT)
-#define glGetIntegerIndexedvEXT GLEW_GET_FUN(__glewGetIntegerIndexedvEXT)
-#define glIsEnabledIndexedEXT GLEW_GET_FUN(__glewIsEnabledIndexedEXT)
-
-#define GLEW_EXT_draw_buffers2 GLEW_GET_VAR(__GLEW_EXT_draw_buffers2)
-
-#endif /* GL_EXT_draw_buffers2 */
-
-/* ------------------------- GL_EXT_draw_instanced ------------------------- */
-
-#ifndef GL_EXT_draw_instanced
-#define GL_EXT_draw_instanced 1
-
-typedef void (GLAPIENTRY * PFNGLDRAWARRAYSINSTANCEDEXTPROC) (GLenum mode, GLint start, GLsizei count, GLsizei primcount);
-typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSINSTANCEDEXTPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount);
-
-#define glDrawArraysInstancedEXT GLEW_GET_FUN(__glewDrawArraysInstancedEXT)
-#define glDrawElementsInstancedEXT GLEW_GET_FUN(__glewDrawElementsInstancedEXT)
-
-#define GLEW_EXT_draw_instanced GLEW_GET_VAR(__GLEW_EXT_draw_instanced)
-
-#endif /* GL_EXT_draw_instanced */
-
-/* ----------------------- GL_EXT_draw_range_elements ---------------------- */
-
-#ifndef GL_EXT_draw_range_elements
-#define GL_EXT_draw_range_elements 1
-
-#define GL_MAX_ELEMENTS_VERTICES_EXT 0x80E8
-#define GL_MAX_ELEMENTS_INDICES_EXT 0x80E9
-
-typedef void (GLAPIENTRY * PFNGLDRAWRANGEELEMENTSEXTPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices);
-
-#define glDrawRangeElementsEXT GLEW_GET_FUN(__glewDrawRangeElementsEXT)
-
-#define GLEW_EXT_draw_range_elements GLEW_GET_VAR(__GLEW_EXT_draw_range_elements)
-
-#endif /* GL_EXT_draw_range_elements */
-
-/* ---------------------------- GL_EXT_fog_coord --------------------------- */
-
-#ifndef GL_EXT_fog_coord
-#define GL_EXT_fog_coord 1
-
-#define GL_FOG_COORDINATE_SOURCE_EXT 0x8450
-#define GL_FOG_COORDINATE_EXT 0x8451
-#define GL_FRAGMENT_DEPTH_EXT 0x8452
-#define GL_CURRENT_FOG_COORDINATE_EXT 0x8453
-#define GL_FOG_COORDINATE_ARRAY_TYPE_EXT 0x8454
-#define GL_FOG_COORDINATE_ARRAY_STRIDE_EXT 0x8455
-#define GL_FOG_COORDINATE_ARRAY_POINTER_EXT 0x8456
-#define GL_FOG_COORDINATE_ARRAY_EXT 0x8457
-
-typedef void (GLAPIENTRY * PFNGLFOGCOORDPOINTEREXTPROC) (GLenum type, GLsizei stride, const void *pointer);
-typedef void (GLAPIENTRY * PFNGLFOGCOORDDEXTPROC) (GLdouble coord);
-typedef void (GLAPIENTRY * PFNGLFOGCOORDDVEXTPROC) (const GLdouble *coord);
-typedef void (GLAPIENTRY * PFNGLFOGCOORDFEXTPROC) (GLfloat coord);
-typedef void (GLAPIENTRY * PFNGLFOGCOORDFVEXTPROC) (const GLfloat *coord);
-
-#define glFogCoordPointerEXT GLEW_GET_FUN(__glewFogCoordPointerEXT)
-#define glFogCoorddEXT GLEW_GET_FUN(__glewFogCoorddEXT)
-#define glFogCoorddvEXT GLEW_GET_FUN(__glewFogCoorddvEXT)
-#define glFogCoordfEXT GLEW_GET_FUN(__glewFogCoordfEXT)
-#define glFogCoordfvEXT GLEW_GET_FUN(__glewFogCoordfvEXT)
-
-#define GLEW_EXT_fog_coord GLEW_GET_VAR(__GLEW_EXT_fog_coord)
-
-#endif /* GL_EXT_fog_coord */
-
-/* ------------------------ GL_EXT_fragment_lighting ----------------------- */
-
-#ifndef GL_EXT_fragment_lighting
-#define GL_EXT_fragment_lighting 1
-
-#define GL_FRAGMENT_LIGHTING_EXT 0x8400
-#define GL_FRAGMENT_COLOR_MATERIAL_EXT 0x8401
-#define GL_FRAGMENT_COLOR_MATERIAL_FACE_EXT 0x8402
-#define GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_EXT 0x8403
-#define GL_MAX_FRAGMENT_LIGHTS_EXT 0x8404
-#define GL_MAX_ACTIVE_LIGHTS_EXT 0x8405
-#define GL_CURRENT_RASTER_NORMAL_EXT 0x8406
-#define GL_LIGHT_ENV_MODE_EXT 0x8407
-#define GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_EXT 0x8408
-#define GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_EXT 0x8409
-#define GL_FRAGMENT_LIGHT_MODEL_AMBIENT_EXT 0x840A
-#define GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_EXT 0x840B
-#define GL_FRAGMENT_LIGHT0_EXT 0x840C
-#define GL_FRAGMENT_LIGHT7_EXT 0x8413
-
-typedef void (GLAPIENTRY * PFNGLFRAGMENTCOLORMATERIALEXTPROC) (GLenum face, GLenum mode);
-typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELFEXTPROC) (GLenum pname, GLfloat param);
-typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELFVEXTPROC) (GLenum pname, GLfloat* params);
-typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELIEXTPROC) (GLenum pname, GLint param);
-typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELIVEXTPROC) (GLenum pname, GLint* params);
-typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTFEXTPROC) (GLenum light, GLenum pname, GLfloat param);
-typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTFVEXTPROC) (GLenum light, GLenum pname, GLfloat* params);
-typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTIEXTPROC) (GLenum light, GLenum pname, GLint param);
-typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTIVEXTPROC) (GLenum light, GLenum pname, GLint* params);
-typedef void (GLAPIENTRY * PFNGLFRAGMENTMATERIALFEXTPROC) (GLenum face, GLenum pname, const GLfloat param);
-typedef void (GLAPIENTRY * PFNGLFRAGMENTMATERIALFVEXTPROC) (GLenum face, GLenum pname, const GLfloat* params);
-typedef void (GLAPIENTRY * PFNGLFRAGMENTMATERIALIEXTPROC) (GLenum face, GLenum pname, const GLint param);
-typedef void (GLAPIENTRY * PFNGLFRAGMENTMATERIALIVEXTPROC) (GLenum face, GLenum pname, const GLint* params);
-typedef void (GLAPIENTRY * PFNGLGETFRAGMENTLIGHTFVEXTPROC) (GLenum light, GLenum pname, GLfloat* params);
-typedef void (GLAPIENTRY * PFNGLGETFRAGMENTLIGHTIVEXTPROC) (GLenum light, GLenum pname, GLint* params);
-typedef void (GLAPIENTRY * PFNGLGETFRAGMENTMATERIALFVEXTPROC) (GLenum face, GLenum pname, const GLfloat* params);
-typedef void (GLAPIENTRY * PFNGLGETFRAGMENTMATERIALIVEXTPROC) (GLenum face, GLenum pname, const GLint* params);
-typedef void (GLAPIENTRY * PFNGLLIGHTENVIEXTPROC) (GLenum pname, GLint param);
-
-#define glFragmentColorMaterialEXT GLEW_GET_FUN(__glewFragmentColorMaterialEXT)
-#define glFragmentLightModelfEXT GLEW_GET_FUN(__glewFragmentLightModelfEXT)
-#define glFragmentLightModelfvEXT GLEW_GET_FUN(__glewFragmentLightModelfvEXT)
-#define glFragmentLightModeliEXT GLEW_GET_FUN(__glewFragmentLightModeliEXT)
-#define glFragmentLightModelivEXT GLEW_GET_FUN(__glewFragmentLightModelivEXT)
-#define glFragmentLightfEXT GLEW_GET_FUN(__glewFragmentLightfEXT)
-#define glFragmentLightfvEXT GLEW_GET_FUN(__glewFragmentLightfvEXT)
-#define glFragmentLightiEXT GLEW_GET_FUN(__glewFragmentLightiEXT)
-#define glFragmentLightivEXT GLEW_GET_FUN(__glewFragmentLightivEXT)
-#define glFragmentMaterialfEXT GLEW_GET_FUN(__glewFragmentMaterialfEXT)
-#define glFragmentMaterialfvEXT GLEW_GET_FUN(__glewFragmentMaterialfvEXT)
-#define glFragmentMaterialiEXT GLEW_GET_FUN(__glewFragmentMaterialiEXT)
-#define glFragmentMaterialivEXT GLEW_GET_FUN(__glewFragmentMaterialivEXT)
-#define glGetFragmentLightfvEXT GLEW_GET_FUN(__glewGetFragmentLightfvEXT)
-#define glGetFragmentLightivEXT GLEW_GET_FUN(__glewGetFragmentLightivEXT)
-#define glGetFragmentMaterialfvEXT GLEW_GET_FUN(__glewGetFragmentMaterialfvEXT)
-#define glGetFragmentMaterialivEXT GLEW_GET_FUN(__glewGetFragmentMaterialivEXT)
-#define glLightEnviEXT GLEW_GET_FUN(__glewLightEnviEXT)
-
-#define GLEW_EXT_fragment_lighting GLEW_GET_VAR(__GLEW_EXT_fragment_lighting)
-
-#endif /* GL_EXT_fragment_lighting */
-
-/* ------------------------ GL_EXT_framebuffer_blit ------------------------ */
-
-#ifndef GL_EXT_framebuffer_blit
-#define GL_EXT_framebuffer_blit 1
-
-#define GL_DRAW_FRAMEBUFFER_BINDING_EXT 0x8CA6
-#define GL_READ_FRAMEBUFFER_EXT 0x8CA8
-#define GL_DRAW_FRAMEBUFFER_EXT 0x8CA9
-#define GL_READ_FRAMEBUFFER_BINDING_EXT 0x8CAA
-
-typedef void (GLAPIENTRY * PFNGLBLITFRAMEBUFFEREXTPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
-
-#define glBlitFramebufferEXT GLEW_GET_FUN(__glewBlitFramebufferEXT)
-
-#define GLEW_EXT_framebuffer_blit GLEW_GET_VAR(__GLEW_EXT_framebuffer_blit)
-
-#endif /* GL_EXT_framebuffer_blit */
-
-/* --------------------- GL_EXT_framebuffer_multisample -------------------- */
-
-#ifndef GL_EXT_framebuffer_multisample
-#define GL_EXT_framebuffer_multisample 1
-
-#define GL_RENDERBUFFER_SAMPLES_EXT 0x8CAB
-#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8D56
-#define GL_MAX_SAMPLES_EXT 0x8D57
-
-typedef void (GLAPIENTRY * PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
-
-#define glRenderbufferStorageMultisampleEXT GLEW_GET_FUN(__glewRenderbufferStorageMultisampleEXT)
-
-#define GLEW_EXT_framebuffer_multisample GLEW_GET_VAR(__GLEW_EXT_framebuffer_multisample)
-
-#endif /* GL_EXT_framebuffer_multisample */
-
-/* --------------- GL_EXT_framebuffer_multisample_blit_scaled -------------- */
-
-#ifndef GL_EXT_framebuffer_multisample_blit_scaled
-#define GL_EXT_framebuffer_multisample_blit_scaled 1
-
-#define GL_SCALED_RESOLVE_FASTEST_EXT 0x90BA
-#define GL_SCALED_RESOLVE_NICEST_EXT 0x90BB
-
-#define GLEW_EXT_framebuffer_multisample_blit_scaled GLEW_GET_VAR(__GLEW_EXT_framebuffer_multisample_blit_scaled)
-
-#endif /* GL_EXT_framebuffer_multisample_blit_scaled */
-
-/* ----------------------- GL_EXT_framebuffer_object ----------------------- */
-
-#ifndef GL_EXT_framebuffer_object
-#define GL_EXT_framebuffer_object 1
-
-#define GL_INVALID_FRAMEBUFFER_OPERATION_EXT 0x0506
-#define GL_MAX_RENDERBUFFER_SIZE_EXT 0x84E8
-#define GL_FRAMEBUFFER_BINDING_EXT 0x8CA6
-#define GL_RENDERBUFFER_BINDING_EXT 0x8CA7
-#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT 0x8CD0
-#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT 0x8CD1
-#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT 0x8CD2
-#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT 0x8CD3
-#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT 0x8CD4
-#define GL_FRAMEBUFFER_COMPLETE_EXT 0x8CD5
-#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT 0x8CD6
-#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT 0x8CD7
-#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT 0x8CD9
-#define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT 0x8CDA
-#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT 0x8CDB
-#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT 0x8CDC
-#define GL_FRAMEBUFFER_UNSUPPORTED_EXT 0x8CDD
-#define GL_MAX_COLOR_ATTACHMENTS_EXT 0x8CDF
-#define GL_COLOR_ATTACHMENT0_EXT 0x8CE0
-#define GL_COLOR_ATTACHMENT1_EXT 0x8CE1
-#define GL_COLOR_ATTACHMENT2_EXT 0x8CE2
-#define GL_COLOR_ATTACHMENT3_EXT 0x8CE3
-#define GL_COLOR_ATTACHMENT4_EXT 0x8CE4
-#define GL_COLOR_ATTACHMENT5_EXT 0x8CE5
-#define GL_COLOR_ATTACHMENT6_EXT 0x8CE6
-#define GL_COLOR_ATTACHMENT7_EXT 0x8CE7
-#define GL_COLOR_ATTACHMENT8_EXT 0x8CE8
-#define GL_COLOR_ATTACHMENT9_EXT 0x8CE9
-#define GL_COLOR_ATTACHMENT10_EXT 0x8CEA
-#define GL_COLOR_ATTACHMENT11_EXT 0x8CEB
-#define GL_COLOR_ATTACHMENT12_EXT 0x8CEC
-#define GL_COLOR_ATTACHMENT13_EXT 0x8CED
-#define GL_COLOR_ATTACHMENT14_EXT 0x8CEE
-#define GL_COLOR_ATTACHMENT15_EXT 0x8CEF
-#define GL_DEPTH_ATTACHMENT_EXT 0x8D00
-#define GL_STENCIL_ATTACHMENT_EXT 0x8D20
-#define GL_FRAMEBUFFER_EXT 0x8D40
-#define GL_RENDERBUFFER_EXT 0x8D41
-#define GL_RENDERBUFFER_WIDTH_EXT 0x8D42
-#define GL_RENDERBUFFER_HEIGHT_EXT 0x8D43
-#define GL_RENDERBUFFER_INTERNAL_FORMAT_EXT 0x8D44
-#define GL_STENCIL_INDEX1_EXT 0x8D46
-#define GL_STENCIL_INDEX4_EXT 0x8D47
-#define GL_STENCIL_INDEX8_EXT 0x8D48
-#define GL_STENCIL_INDEX16_EXT 0x8D49
-#define GL_RENDERBUFFER_RED_SIZE_EXT 0x8D50
-#define GL_RENDERBUFFER_GREEN_SIZE_EXT 0x8D51
-#define GL_RENDERBUFFER_BLUE_SIZE_EXT 0x8D52
-#define GL_RENDERBUFFER_ALPHA_SIZE_EXT 0x8D53
-#define GL_RENDERBUFFER_DEPTH_SIZE_EXT 0x8D54
-#define GL_RENDERBUFFER_STENCIL_SIZE_EXT 0x8D55
-
-typedef void (GLAPIENTRY * PFNGLBINDFRAMEBUFFEREXTPROC) (GLenum target, GLuint framebuffer);
-typedef void (GLAPIENTRY * PFNGLBINDRENDERBUFFEREXTPROC) (GLenum target, GLuint renderbuffer);
-typedef GLenum (GLAPIENTRY * PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC) (GLenum target);
-typedef void (GLAPIENTRY * PFNGLDELETEFRAMEBUFFERSEXTPROC) (GLsizei n, const GLuint* framebuffers);
-typedef void (GLAPIENTRY * PFNGLDELETERENDERBUFFERSEXTPROC) (GLsizei n, const GLuint* renderbuffers);
-typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
-typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURE1DEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
-typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURE2DEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
-typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURE3DEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
-typedef void (GLAPIENTRY * PFNGLGENFRAMEBUFFERSEXTPROC) (GLsizei n, GLuint* framebuffers);
-typedef void (GLAPIENTRY * PFNGLGENRENDERBUFFERSEXTPROC) (GLsizei n, GLuint* renderbuffers);
-typedef void (GLAPIENTRY * PFNGLGENERATEMIPMAPEXTPROC) (GLenum target);
-typedef void (GLAPIENTRY * PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC) (GLenum target, GLenum attachment, GLenum pname, GLint* params);
-typedef void (GLAPIENTRY * PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint* params);
-typedef GLboolean (GLAPIENTRY * PFNGLISFRAMEBUFFEREXTPROC) (GLuint framebuffer);
-typedef GLboolean (GLAPIENTRY * PFNGLISRENDERBUFFEREXTPROC) (GLuint renderbuffer);
-typedef void (GLAPIENTRY * PFNGLRENDERBUFFERSTORAGEEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
-
-#define glBindFramebufferEXT GLEW_GET_FUN(__glewBindFramebufferEXT)
-#define glBindRenderbufferEXT GLEW_GET_FUN(__glewBindRenderbufferEXT)
-#define glCheckFramebufferStatusEXT GLEW_GET_FUN(__glewCheckFramebufferStatusEXT)
-#define glDeleteFramebuffersEXT GLEW_GET_FUN(__glewDeleteFramebuffersEXT)
-#define glDeleteRenderbuffersEXT GLEW_GET_FUN(__glewDeleteRenderbuffersEXT)
-#define glFramebufferRenderbufferEXT GLEW_GET_FUN(__glewFramebufferRenderbufferEXT)
-#define glFramebufferTexture1DEXT GLEW_GET_FUN(__glewFramebufferTexture1DEXT)
-#define glFramebufferTexture2DEXT GLEW_GET_FUN(__glewFramebufferTexture2DEXT)
-#define glFramebufferTexture3DEXT GLEW_GET_FUN(__glewFramebufferTexture3DEXT)
-#define glGenFramebuffersEXT GLEW_GET_FUN(__glewGenFramebuffersEXT)
-#define glGenRenderbuffersEXT GLEW_GET_FUN(__glewGenRenderbuffersEXT)
-#define glGenerateMipmapEXT GLEW_GET_FUN(__glewGenerateMipmapEXT)
-#define glGetFramebufferAttachmentParameterivEXT GLEW_GET_FUN(__glewGetFramebufferAttachmentParameterivEXT)
-#define glGetRenderbufferParameterivEXT GLEW_GET_FUN(__glewGetRenderbufferParameterivEXT)
-#define glIsFramebufferEXT GLEW_GET_FUN(__glewIsFramebufferEXT)
-#define glIsRenderbufferEXT GLEW_GET_FUN(__glewIsRenderbufferEXT)
-#define glRenderbufferStorageEXT GLEW_GET_FUN(__glewRenderbufferStorageEXT)
-
-#define GLEW_EXT_framebuffer_object GLEW_GET_VAR(__GLEW_EXT_framebuffer_object)
-
-#endif /* GL_EXT_framebuffer_object */
-
-/* ------------------------ GL_EXT_framebuffer_sRGB ------------------------ */
-
-#ifndef GL_EXT_framebuffer_sRGB
-#define GL_EXT_framebuffer_sRGB 1
-
-#define GL_FRAMEBUFFER_SRGB_EXT 0x8DB9
-#define GL_FRAMEBUFFER_SRGB_CAPABLE_EXT 0x8DBA
-
-#define GLEW_EXT_framebuffer_sRGB GLEW_GET_VAR(__GLEW_EXT_framebuffer_sRGB)
-
-#endif /* GL_EXT_framebuffer_sRGB */
-
-/* ------------------------ GL_EXT_geometry_shader4 ------------------------ */
-
-#ifndef GL_EXT_geometry_shader4
-#define GL_EXT_geometry_shader4 1
-
-#define GL_LINES_ADJACENCY_EXT 0xA
-#define GL_LINE_STRIP_ADJACENCY_EXT 0xB
-#define GL_TRIANGLES_ADJACENCY_EXT 0xC
-#define GL_TRIANGLE_STRIP_ADJACENCY_EXT 0xD
-#define GL_PROGRAM_POINT_SIZE_EXT 0x8642
-#define GL_MAX_VARYING_COMPONENTS_EXT 0x8B4B
-#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT 0x8C29
-#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT 0x8CD4
-#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT 0x8DA7
-#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT 0x8DA8
-#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT 0x8DA9
-#define GL_GEOMETRY_SHADER_EXT 0x8DD9
-#define GL_GEOMETRY_VERTICES_OUT_EXT 0x8DDA
-#define GL_GEOMETRY_INPUT_TYPE_EXT 0x8DDB
-#define GL_GEOMETRY_OUTPUT_TYPE_EXT 0x8DDC
-#define GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT 0x8DDD
-#define GL_MAX_VERTEX_VARYING_COMPONENTS_EXT 0x8DDE
-#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT 0x8DDF
-#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT 0x8DE0
-#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT 0x8DE1
-
-typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTUREEXTPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level);
-typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face);
-typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETERIEXTPROC) (GLuint program, GLenum pname, GLint value);
-
-#define glFramebufferTextureEXT GLEW_GET_FUN(__glewFramebufferTextureEXT)
-#define glFramebufferTextureFaceEXT GLEW_GET_FUN(__glewFramebufferTextureFaceEXT)
-#define glProgramParameteriEXT GLEW_GET_FUN(__glewProgramParameteriEXT)
-
-#define GLEW_EXT_geometry_shader4 GLEW_GET_VAR(__GLEW_EXT_geometry_shader4)
-
-#endif /* GL_EXT_geometry_shader4 */
-
-/* --------------------- GL_EXT_gpu_program_parameters --------------------- */
-
-#ifndef GL_EXT_gpu_program_parameters
-#define GL_EXT_gpu_program_parameters 1
-
-typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETERS4FVEXTPROC) (GLenum target, GLuint index, GLsizei count, const GLfloat* params);
-typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC) (GLenum target, GLuint index, GLsizei count, const GLfloat* params);
-
-#define glProgramEnvParameters4fvEXT GLEW_GET_FUN(__glewProgramEnvParameters4fvEXT)
-#define glProgramLocalParameters4fvEXT GLEW_GET_FUN(__glewProgramLocalParameters4fvEXT)
-
-#define GLEW_EXT_gpu_program_parameters GLEW_GET_VAR(__GLEW_EXT_gpu_program_parameters)
-
-#endif /* GL_EXT_gpu_program_parameters */
-
-/* --------------------------- GL_EXT_gpu_shader4 -------------------------- */
-
-#ifndef GL_EXT_gpu_shader4
-#define GL_EXT_gpu_shader4 1
-
-#define GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT 0x88FD
-#define GL_SAMPLER_1D_ARRAY_EXT 0x8DC0
-#define GL_SAMPLER_2D_ARRAY_EXT 0x8DC1
-#define GL_SAMPLER_BUFFER_EXT 0x8DC2
-#define GL_SAMPLER_1D_ARRAY_SHADOW_EXT 0x8DC3
-#define GL_SAMPLER_2D_ARRAY_SHADOW_EXT 0x8DC4
-#define GL_SAMPLER_CUBE_SHADOW_EXT 0x8DC5
-#define GL_UNSIGNED_INT_VEC2_EXT 0x8DC6
-#define GL_UNSIGNED_INT_VEC3_EXT 0x8DC7
-#define GL_UNSIGNED_INT_VEC4_EXT 0x8DC8
-#define GL_INT_SAMPLER_1D_EXT 0x8DC9
-#define GL_INT_SAMPLER_2D_EXT 0x8DCA
-#define GL_INT_SAMPLER_3D_EXT 0x8DCB
-#define GL_INT_SAMPLER_CUBE_EXT 0x8DCC
-#define GL_INT_SAMPLER_2D_RECT_EXT 0x8DCD
-#define GL_INT_SAMPLER_1D_ARRAY_EXT 0x8DCE
-#define GL_INT_SAMPLER_2D_ARRAY_EXT 0x8DCF
-#define GL_INT_SAMPLER_BUFFER_EXT 0x8DD0
-#define GL_UNSIGNED_INT_SAMPLER_1D_EXT 0x8DD1
-#define GL_UNSIGNED_INT_SAMPLER_2D_EXT 0x8DD2
-#define GL_UNSIGNED_INT_SAMPLER_3D_EXT 0x8DD3
-#define GL_UNSIGNED_INT_SAMPLER_CUBE_EXT 0x8DD4
-#define GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT 0x8DD5
-#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT 0x8DD6
-#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT 0x8DD7
-#define GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT 0x8DD8
-
-typedef void (GLAPIENTRY * PFNGLBINDFRAGDATALOCATIONEXTPROC) (GLuint program, GLuint color, const GLchar *name);
-typedef GLint (GLAPIENTRY * PFNGLGETFRAGDATALOCATIONEXTPROC) (GLuint program, const GLchar *name);
-typedef void (GLAPIENTRY * PFNGLGETUNIFORMUIVEXTPROC) (GLuint program, GLint location, GLuint *params);
-typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBIIVEXTPROC) (GLuint index, GLenum pname, GLint *params);
-typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBIUIVEXTPROC) (GLuint index, GLenum pname, GLuint *params);
-typedef void (GLAPIENTRY * PFNGLUNIFORM1UIEXTPROC) (GLint location, GLuint v0);
-typedef void (GLAPIENTRY * PFNGLUNIFORM1UIVEXTPROC) (GLint location, GLsizei count, const GLuint *value);
-typedef void (GLAPIENTRY * PFNGLUNIFORM2UIEXTPROC) (GLint location, GLuint v0, GLuint v1);
-typedef void (GLAPIENTRY * PFNGLUNIFORM2UIVEXTPROC) (GLint location, GLsizei count, const GLuint *value);
-typedef void (GLAPIENTRY * PFNGLUNIFORM3UIEXTPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2);
-typedef void (GLAPIENTRY * PFNGLUNIFORM3UIVEXTPROC) (GLint location, GLsizei count, const GLuint *value);
-typedef void (GLAPIENTRY * PFNGLUNIFORM4UIEXTPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
-typedef void (GLAPIENTRY * PFNGLUNIFORM4UIVEXTPROC) (GLint location, GLsizei count, const GLuint *value);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI1IEXTPROC) (GLuint index, GLint x);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI1IVEXTPROC) (GLuint index, const GLint *v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI1UIEXTPROC) (GLuint index, GLuint x);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI1UIVEXTPROC) (GLuint index, const GLuint *v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI2IEXTPROC) (GLuint index, GLint x, GLint y);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI2IVEXTPROC) (GLuint index, const GLint *v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI2UIEXTPROC) (GLuint index, GLuint x, GLuint y);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI2UIVEXTPROC) (GLuint index, const GLuint *v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI3IEXTPROC) (GLuint index, GLint x, GLint y, GLint z);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI3IVEXTPROC) (GLuint index, const GLint *v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI3UIEXTPROC) (GLuint index, GLuint x, GLuint y, GLuint z);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI3UIVEXTPROC) (GLuint index, const GLuint *v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4BVEXTPROC) (GLuint index, const GLbyte *v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4IEXTPROC) (GLuint index, GLint x, GLint y, GLint z, GLint w);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4IVEXTPROC) (GLuint index, const GLint *v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4SVEXTPROC) (GLuint index, const GLshort *v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4UBVEXTPROC) (GLuint index, const GLubyte *v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4UIEXTPROC) (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4UIVEXTPROC) (GLuint index, const GLuint *v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4USVEXTPROC) (GLuint index, const GLushort *v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBIPOINTEREXTPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer);
-
-#define glBindFragDataLocationEXT GLEW_GET_FUN(__glewBindFragDataLocationEXT)
-#define glGetFragDataLocationEXT GLEW_GET_FUN(__glewGetFragDataLocationEXT)
-#define glGetUniformuivEXT GLEW_GET_FUN(__glewGetUniformuivEXT)
-#define glGetVertexAttribIivEXT GLEW_GET_FUN(__glewGetVertexAttribIivEXT)
-#define glGetVertexAttribIuivEXT GLEW_GET_FUN(__glewGetVertexAttribIuivEXT)
-#define glUniform1uiEXT GLEW_GET_FUN(__glewUniform1uiEXT)
-#define glUniform1uivEXT GLEW_GET_FUN(__glewUniform1uivEXT)
-#define glUniform2uiEXT GLEW_GET_FUN(__glewUniform2uiEXT)
-#define glUniform2uivEXT GLEW_GET_FUN(__glewUniform2uivEXT)
-#define glUniform3uiEXT GLEW_GET_FUN(__glewUniform3uiEXT)
-#define glUniform3uivEXT GLEW_GET_FUN(__glewUniform3uivEXT)
-#define glUniform4uiEXT GLEW_GET_FUN(__glewUniform4uiEXT)
-#define glUniform4uivEXT GLEW_GET_FUN(__glewUniform4uivEXT)
-#define glVertexAttribI1iEXT GLEW_GET_FUN(__glewVertexAttribI1iEXT)
-#define glVertexAttribI1ivEXT GLEW_GET_FUN(__glewVertexAttribI1ivEXT)
-#define glVertexAttribI1uiEXT GLEW_GET_FUN(__glewVertexAttribI1uiEXT)
-#define glVertexAttribI1uivEXT GLEW_GET_FUN(__glewVertexAttribI1uivEXT)
-#define glVertexAttribI2iEXT GLEW_GET_FUN(__glewVertexAttribI2iEXT)
-#define glVertexAttribI2ivEXT GLEW_GET_FUN(__glewVertexAttribI2ivEXT)
-#define glVertexAttribI2uiEXT GLEW_GET_FUN(__glewVertexAttribI2uiEXT)
-#define glVertexAttribI2uivEXT GLEW_GET_FUN(__glewVertexAttribI2uivEXT)
-#define glVertexAttribI3iEXT GLEW_GET_FUN(__glewVertexAttribI3iEXT)
-#define glVertexAttribI3ivEXT GLEW_GET_FUN(__glewVertexAttribI3ivEXT)
-#define glVertexAttribI3uiEXT GLEW_GET_FUN(__glewVertexAttribI3uiEXT)
-#define glVertexAttribI3uivEXT GLEW_GET_FUN(__glewVertexAttribI3uivEXT)
-#define glVertexAttribI4bvEXT GLEW_GET_FUN(__glewVertexAttribI4bvEXT)
-#define glVertexAttribI4iEXT GLEW_GET_FUN(__glewVertexAttribI4iEXT)
-#define glVertexAttribI4ivEXT GLEW_GET_FUN(__glewVertexAttribI4ivEXT)
-#define glVertexAttribI4svEXT GLEW_GET_FUN(__glewVertexAttribI4svEXT)
-#define glVertexAttribI4ubvEXT GLEW_GET_FUN(__glewVertexAttribI4ubvEXT)
-#define glVertexAttribI4uiEXT GLEW_GET_FUN(__glewVertexAttribI4uiEXT)
-#define glVertexAttribI4uivEXT GLEW_GET_FUN(__glewVertexAttribI4uivEXT)
-#define glVertexAttribI4usvEXT GLEW_GET_FUN(__glewVertexAttribI4usvEXT)
-#define glVertexAttribIPointerEXT GLEW_GET_FUN(__glewVertexAttribIPointerEXT)
-
-#define GLEW_EXT_gpu_shader4 GLEW_GET_VAR(__GLEW_EXT_gpu_shader4)
-
-#endif /* GL_EXT_gpu_shader4 */
-
-/* ---------------------------- GL_EXT_histogram --------------------------- */
-
-#ifndef GL_EXT_histogram
-#define GL_EXT_histogram 1
-
-#define GL_HISTOGRAM_EXT 0x8024
-#define GL_PROXY_HISTOGRAM_EXT 0x8025
-#define GL_HISTOGRAM_WIDTH_EXT 0x8026
-#define GL_HISTOGRAM_FORMAT_EXT 0x8027
-#define GL_HISTOGRAM_RED_SIZE_EXT 0x8028
-#define GL_HISTOGRAM_GREEN_SIZE_EXT 0x8029
-#define GL_HISTOGRAM_BLUE_SIZE_EXT 0x802A
-#define GL_HISTOGRAM_ALPHA_SIZE_EXT 0x802B
-#define GL_HISTOGRAM_LUMINANCE_SIZE_EXT 0x802C
-#define GL_HISTOGRAM_SINK_EXT 0x802D
-#define GL_MINMAX_EXT 0x802E
-#define GL_MINMAX_FORMAT_EXT 0x802F
-#define GL_MINMAX_SINK_EXT 0x8030
-
-typedef void (GLAPIENTRY * PFNGLGETHISTOGRAMEXTPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, void *values);
-typedef void (GLAPIENTRY * PFNGLGETHISTOGRAMPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat* params);
-typedef void (GLAPIENTRY * PFNGLGETHISTOGRAMPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint* params);
-typedef void (GLAPIENTRY * PFNGLGETMINMAXEXTPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, void *values);
-typedef void (GLAPIENTRY * PFNGLGETMINMAXPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat* params);
-typedef void (GLAPIENTRY * PFNGLGETMINMAXPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint* params);
-typedef void (GLAPIENTRY * PFNGLHISTOGRAMEXTPROC) (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink);
-typedef void (GLAPIENTRY * PFNGLMINMAXEXTPROC) (GLenum target, GLenum internalformat, GLboolean sink);
-typedef void (GLAPIENTRY * PFNGLRESETHISTOGRAMEXTPROC) (GLenum target);
-typedef void (GLAPIENTRY * PFNGLRESETMINMAXEXTPROC) (GLenum target);
-
-#define glGetHistogramEXT GLEW_GET_FUN(__glewGetHistogramEXT)
-#define glGetHistogramParameterfvEXT GLEW_GET_FUN(__glewGetHistogramParameterfvEXT)
-#define glGetHistogramParameterivEXT GLEW_GET_FUN(__glewGetHistogramParameterivEXT)
-#define glGetMinmaxEXT GLEW_GET_FUN(__glewGetMinmaxEXT)
-#define glGetMinmaxParameterfvEXT GLEW_GET_FUN(__glewGetMinmaxParameterfvEXT)
-#define glGetMinmaxParameterivEXT GLEW_GET_FUN(__glewGetMinmaxParameterivEXT)
-#define glHistogramEXT GLEW_GET_FUN(__glewHistogramEXT)
-#define glMinmaxEXT GLEW_GET_FUN(__glewMinmaxEXT)
-#define glResetHistogramEXT GLEW_GET_FUN(__glewResetHistogramEXT)
-#define glResetMinmaxEXT GLEW_GET_FUN(__glewResetMinmaxEXT)
-
-#define GLEW_EXT_histogram GLEW_GET_VAR(__GLEW_EXT_histogram)
-
-#endif /* GL_EXT_histogram */
-
-/* ----------------------- GL_EXT_index_array_formats ---------------------- */
-
-#ifndef GL_EXT_index_array_formats
-#define GL_EXT_index_array_formats 1
-
-#define GLEW_EXT_index_array_formats GLEW_GET_VAR(__GLEW_EXT_index_array_formats)
-
-#endif /* GL_EXT_index_array_formats */
-
-/* --------------------------- GL_EXT_index_func --------------------------- */
-
-#ifndef GL_EXT_index_func
-#define GL_EXT_index_func 1
-
-typedef void (GLAPIENTRY * PFNGLINDEXFUNCEXTPROC) (GLenum func, GLfloat ref);
-
-#define glIndexFuncEXT GLEW_GET_FUN(__glewIndexFuncEXT)
-
-#define GLEW_EXT_index_func GLEW_GET_VAR(__GLEW_EXT_index_func)
-
-#endif /* GL_EXT_index_func */
-
-/* ------------------------- GL_EXT_index_material ------------------------- */
-
-#ifndef GL_EXT_index_material
-#define GL_EXT_index_material 1
-
-typedef void (GLAPIENTRY * PFNGLINDEXMATERIALEXTPROC) (GLenum face, GLenum mode);
-
-#define glIndexMaterialEXT GLEW_GET_FUN(__glewIndexMaterialEXT)
-
-#define GLEW_EXT_index_material GLEW_GET_VAR(__GLEW_EXT_index_material)
-
-#endif /* GL_EXT_index_material */
-
-/* -------------------------- GL_EXT_index_texture ------------------------- */
-
-#ifndef GL_EXT_index_texture
-#define GL_EXT_index_texture 1
-
-#define GLEW_EXT_index_texture GLEW_GET_VAR(__GLEW_EXT_index_texture)
-
-#endif /* GL_EXT_index_texture */
-
-/* -------------------------- GL_EXT_light_texture ------------------------- */
-
-#ifndef GL_EXT_light_texture
-#define GL_EXT_light_texture 1
-
-#define GL_FRAGMENT_MATERIAL_EXT 0x8349
-#define GL_FRAGMENT_NORMAL_EXT 0x834A
-#define GL_FRAGMENT_COLOR_EXT 0x834C
-#define GL_ATTENUATION_EXT 0x834D
-#define GL_SHADOW_ATTENUATION_EXT 0x834E
-#define GL_TEXTURE_APPLICATION_MODE_EXT 0x834F
-#define GL_TEXTURE_LIGHT_EXT 0x8350
-#define GL_TEXTURE_MATERIAL_FACE_EXT 0x8351
-#define GL_TEXTURE_MATERIAL_PARAMETER_EXT 0x8352
-
-typedef void (GLAPIENTRY * PFNGLAPPLYTEXTUREEXTPROC) (GLenum mode);
-typedef void (GLAPIENTRY * PFNGLTEXTURELIGHTEXTPROC) (GLenum pname);
-typedef void (GLAPIENTRY * PFNGLTEXTUREMATERIALEXTPROC) (GLenum face, GLenum mode);
-
-#define glApplyTextureEXT GLEW_GET_FUN(__glewApplyTextureEXT)
-#define glTextureLightEXT GLEW_GET_FUN(__glewTextureLightEXT)
-#define glTextureMaterialEXT GLEW_GET_FUN(__glewTextureMaterialEXT)
-
-#define GLEW_EXT_light_texture GLEW_GET_VAR(__GLEW_EXT_light_texture)
-
-#endif /* GL_EXT_light_texture */
-
-/* ------------------------- GL_EXT_misc_attribute ------------------------- */
-
-#ifndef GL_EXT_misc_attribute
-#define GL_EXT_misc_attribute 1
-
-#define GLEW_EXT_misc_attribute GLEW_GET_VAR(__GLEW_EXT_misc_attribute)
-
-#endif /* GL_EXT_misc_attribute */
-
-/* ------------------------ GL_EXT_multi_draw_arrays ----------------------- */
-
-#ifndef GL_EXT_multi_draw_arrays
-#define GL_EXT_multi_draw_arrays 1
-
-typedef void (GLAPIENTRY * PFNGLMULTIDRAWARRAYSEXTPROC) (GLenum mode, const GLint* first, const GLsizei *count, GLsizei primcount);
-typedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTSEXTPROC) (GLenum mode, GLsizei* count, GLenum type, const void *const *indices, GLsizei primcount);
-
-#define glMultiDrawArraysEXT GLEW_GET_FUN(__glewMultiDrawArraysEXT)
-#define glMultiDrawElementsEXT GLEW_GET_FUN(__glewMultiDrawElementsEXT)
-
-#define GLEW_EXT_multi_draw_arrays GLEW_GET_VAR(__GLEW_EXT_multi_draw_arrays)
-
-#endif /* GL_EXT_multi_draw_arrays */
-
-/* --------------------------- GL_EXT_multisample -------------------------- */
-
-#ifndef GL_EXT_multisample
-#define GL_EXT_multisample 1
-
-#define GL_MULTISAMPLE_EXT 0x809D
-#define GL_SAMPLE_ALPHA_TO_MASK_EXT 0x809E
-#define GL_SAMPLE_ALPHA_TO_ONE_EXT 0x809F
-#define GL_SAMPLE_MASK_EXT 0x80A0
-#define GL_1PASS_EXT 0x80A1
-#define GL_2PASS_0_EXT 0x80A2
-#define GL_2PASS_1_EXT 0x80A3
-#define GL_4PASS_0_EXT 0x80A4
-#define GL_4PASS_1_EXT 0x80A5
-#define GL_4PASS_2_EXT 0x80A6
-#define GL_4PASS_3_EXT 0x80A7
-#define GL_SAMPLE_BUFFERS_EXT 0x80A8
-#define GL_SAMPLES_EXT 0x80A9
-#define GL_SAMPLE_MASK_VALUE_EXT 0x80AA
-#define GL_SAMPLE_MASK_INVERT_EXT 0x80AB
-#define GL_SAMPLE_PATTERN_EXT 0x80AC
-#define GL_MULTISAMPLE_BIT_EXT 0x20000000
-
-typedef void (GLAPIENTRY * PFNGLSAMPLEMASKEXTPROC) (GLclampf value, GLboolean invert);
-typedef void (GLAPIENTRY * PFNGLSAMPLEPATTERNEXTPROC) (GLenum pattern);
-
-#define glSampleMaskEXT GLEW_GET_FUN(__glewSampleMaskEXT)
-#define glSamplePatternEXT GLEW_GET_FUN(__glewSamplePatternEXT)
-
-#define GLEW_EXT_multisample GLEW_GET_VAR(__GLEW_EXT_multisample)
-
-#endif /* GL_EXT_multisample */
-
-/* ---------------------- GL_EXT_packed_depth_stencil ---------------------- */
-
-#ifndef GL_EXT_packed_depth_stencil
-#define GL_EXT_packed_depth_stencil 1
-
-#define GL_DEPTH_STENCIL_EXT 0x84F9
-#define GL_UNSIGNED_INT_24_8_EXT 0x84FA
-#define GL_DEPTH24_STENCIL8_EXT 0x88F0
-#define GL_TEXTURE_STENCIL_SIZE_EXT 0x88F1
-
-#define GLEW_EXT_packed_depth_stencil GLEW_GET_VAR(__GLEW_EXT_packed_depth_stencil)
-
-#endif /* GL_EXT_packed_depth_stencil */
-
-/* -------------------------- GL_EXT_packed_float -------------------------- */
-
-#ifndef GL_EXT_packed_float
-#define GL_EXT_packed_float 1
-
-#define GL_R11F_G11F_B10F_EXT 0x8C3A
-#define GL_UNSIGNED_INT_10F_11F_11F_REV_EXT 0x8C3B
-#define GL_RGBA_SIGNED_COMPONENTS_EXT 0x8C3C
-
-#define GLEW_EXT_packed_float GLEW_GET_VAR(__GLEW_EXT_packed_float)
-
-#endif /* GL_EXT_packed_float */
-
-/* -------------------------- GL_EXT_packed_pixels ------------------------- */
-
-#ifndef GL_EXT_packed_pixels
-#define GL_EXT_packed_pixels 1
-
-#define GL_UNSIGNED_BYTE_3_3_2_EXT 0x8032
-#define GL_UNSIGNED_SHORT_4_4_4_4_EXT 0x8033
-#define GL_UNSIGNED_SHORT_5_5_5_1_EXT 0x8034
-#define GL_UNSIGNED_INT_8_8_8_8_EXT 0x8035
-#define GL_UNSIGNED_INT_10_10_10_2_EXT 0x8036
-
-#define GLEW_EXT_packed_pixels GLEW_GET_VAR(__GLEW_EXT_packed_pixels)
-
-#endif /* GL_EXT_packed_pixels */
-
-/* ------------------------ GL_EXT_paletted_texture ------------------------ */
-
-#ifndef GL_EXT_paletted_texture
-#define GL_EXT_paletted_texture 1
-
-#define GL_TEXTURE_1D 0x0DE0
-#define GL_TEXTURE_2D 0x0DE1
-#define GL_PROXY_TEXTURE_1D 0x8063
-#define GL_PROXY_TEXTURE_2D 0x8064
-#define GL_COLOR_TABLE_FORMAT_EXT 0x80D8
-#define GL_COLOR_TABLE_WIDTH_EXT 0x80D9
-#define GL_COLOR_TABLE_RED_SIZE_EXT 0x80DA
-#define GL_COLOR_TABLE_GREEN_SIZE_EXT 0x80DB
-#define GL_COLOR_TABLE_BLUE_SIZE_EXT 0x80DC
-#define GL_COLOR_TABLE_ALPHA_SIZE_EXT 0x80DD
-#define GL_COLOR_TABLE_LUMINANCE_SIZE_EXT 0x80DE
-#define GL_COLOR_TABLE_INTENSITY_SIZE_EXT 0x80DF
-#define GL_COLOR_INDEX1_EXT 0x80E2
-#define GL_COLOR_INDEX2_EXT 0x80E3
-#define GL_COLOR_INDEX4_EXT 0x80E4
-#define GL_COLOR_INDEX8_EXT 0x80E5
-#define GL_COLOR_INDEX12_EXT 0x80E6
-#define GL_COLOR_INDEX16_EXT 0x80E7
-#define GL_TEXTURE_INDEX_SIZE_EXT 0x80ED
-#define GL_TEXTURE_CUBE_MAP_ARB 0x8513
-#define GL_PROXY_TEXTURE_CUBE_MAP_ARB 0x851B
-
-typedef void (GLAPIENTRY * PFNGLCOLORTABLEEXTPROC) (GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum type, const void *data);
-typedef void (GLAPIENTRY * PFNGLGETCOLORTABLEEXTPROC) (GLenum target, GLenum format, GLenum type, void *data);
-typedef void (GLAPIENTRY * PFNGLGETCOLORTABLEPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat* params);
-typedef void (GLAPIENTRY * PFNGLGETCOLORTABLEPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint* params);
-
-#define glColorTableEXT GLEW_GET_FUN(__glewColorTableEXT)
-#define glGetColorTableEXT GLEW_GET_FUN(__glewGetColorTableEXT)
-#define glGetColorTableParameterfvEXT GLEW_GET_FUN(__glewGetColorTableParameterfvEXT)
-#define glGetColorTableParameterivEXT GLEW_GET_FUN(__glewGetColorTableParameterivEXT)
-
-#define GLEW_EXT_paletted_texture GLEW_GET_VAR(__GLEW_EXT_paletted_texture)
-
-#endif /* GL_EXT_paletted_texture */
-
-/* ----------------------- GL_EXT_pixel_buffer_object ---------------------- */
-
-#ifndef GL_EXT_pixel_buffer_object
-#define GL_EXT_pixel_buffer_object 1
-
-#define GL_PIXEL_PACK_BUFFER_EXT 0x88EB
-#define GL_PIXEL_UNPACK_BUFFER_EXT 0x88EC
-#define GL_PIXEL_PACK_BUFFER_BINDING_EXT 0x88ED
-#define GL_PIXEL_UNPACK_BUFFER_BINDING_EXT 0x88EF
-
-#define GLEW_EXT_pixel_buffer_object GLEW_GET_VAR(__GLEW_EXT_pixel_buffer_object)
-
-#endif /* GL_EXT_pixel_buffer_object */
-
-/* ------------------------- GL_EXT_pixel_transform ------------------------ */
-
-#ifndef GL_EXT_pixel_transform
-#define GL_EXT_pixel_transform 1
-
-#define GL_PIXEL_TRANSFORM_2D_EXT 0x8330
-#define GL_PIXEL_MAG_FILTER_EXT 0x8331
-#define GL_PIXEL_MIN_FILTER_EXT 0x8332
-#define GL_PIXEL_CUBIC_WEIGHT_EXT 0x8333
-#define GL_CUBIC_EXT 0x8334
-#define GL_AVERAGE_EXT 0x8335
-#define GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8336
-#define GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8337
-#define GL_PIXEL_TRANSFORM_2D_MATRIX_EXT 0x8338
-
-typedef void (GLAPIENTRY * PFNGLGETPIXELTRANSFORMPARAMETERFVEXTPROC) (GLenum target, GLenum pname, const GLfloat* params);
-typedef void (GLAPIENTRY * PFNGLGETPIXELTRANSFORMPARAMETERIVEXTPROC) (GLenum target, GLenum pname, const GLint* params);
-typedef void (GLAPIENTRY * PFNGLPIXELTRANSFORMPARAMETERFEXTPROC) (GLenum target, GLenum pname, const GLfloat param);
-typedef void (GLAPIENTRY * PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC) (GLenum target, GLenum pname, const GLfloat* params);
-typedef void (GLAPIENTRY * PFNGLPIXELTRANSFORMPARAMETERIEXTPROC) (GLenum target, GLenum pname, const GLint param);
-typedef void (GLAPIENTRY * PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC) (GLenum target, GLenum pname, const GLint* params);
-
-#define glGetPixelTransformParameterfvEXT GLEW_GET_FUN(__glewGetPixelTransformParameterfvEXT)
-#define glGetPixelTransformParameterivEXT GLEW_GET_FUN(__glewGetPixelTransformParameterivEXT)
-#define glPixelTransformParameterfEXT GLEW_GET_FUN(__glewPixelTransformParameterfEXT)
-#define glPixelTransformParameterfvEXT GLEW_GET_FUN(__glewPixelTransformParameterfvEXT)
-#define glPixelTransformParameteriEXT GLEW_GET_FUN(__glewPixelTransformParameteriEXT)
-#define glPixelTransformParameterivEXT GLEW_GET_FUN(__glewPixelTransformParameterivEXT)
-
-#define GLEW_EXT_pixel_transform GLEW_GET_VAR(__GLEW_EXT_pixel_transform)
-
-#endif /* GL_EXT_pixel_transform */
-
-/* ------------------- GL_EXT_pixel_transform_color_table ------------------ */
-
-#ifndef GL_EXT_pixel_transform_color_table
-#define GL_EXT_pixel_transform_color_table 1
-
-#define GLEW_EXT_pixel_transform_color_table GLEW_GET_VAR(__GLEW_EXT_pixel_transform_color_table)
-
-#endif /* GL_EXT_pixel_transform_color_table */
-
-/* ------------------------ GL_EXT_point_parameters ------------------------ */
-
-#ifndef GL_EXT_point_parameters
-#define GL_EXT_point_parameters 1
-
-#define GL_POINT_SIZE_MIN_EXT 0x8126
-#define GL_POINT_SIZE_MAX_EXT 0x8127
-#define GL_POINT_FADE_THRESHOLD_SIZE_EXT 0x8128
-#define GL_DISTANCE_ATTENUATION_EXT 0x8129
-
-typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERFEXTPROC) (GLenum pname, GLfloat param);
-typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERFVEXTPROC) (GLenum pname, const GLfloat* params);
-
-#define glPointParameterfEXT GLEW_GET_FUN(__glewPointParameterfEXT)
-#define glPointParameterfvEXT GLEW_GET_FUN(__glewPointParameterfvEXT)
-
-#define GLEW_EXT_point_parameters GLEW_GET_VAR(__GLEW_EXT_point_parameters)
-
-#endif /* GL_EXT_point_parameters */
-
-/* ------------------------- GL_EXT_polygon_offset ------------------------- */
-
-#ifndef GL_EXT_polygon_offset
-#define GL_EXT_polygon_offset 1
-
-#define GL_POLYGON_OFFSET_EXT 0x8037
-#define GL_POLYGON_OFFSET_FACTOR_EXT 0x8038
-#define GL_POLYGON_OFFSET_BIAS_EXT 0x8039
-
-typedef void (GLAPIENTRY * PFNGLPOLYGONOFFSETEXTPROC) (GLfloat factor, GLfloat bias);
-
-#define glPolygonOffsetEXT GLEW_GET_FUN(__glewPolygonOffsetEXT)
-
-#define GLEW_EXT_polygon_offset GLEW_GET_VAR(__GLEW_EXT_polygon_offset)
-
-#endif /* GL_EXT_polygon_offset */
-
-/* ---------------------- GL_EXT_polygon_offset_clamp ---------------------- */
-
-#ifndef GL_EXT_polygon_offset_clamp
-#define GL_EXT_polygon_offset_clamp 1
-
-#define GL_POLYGON_OFFSET_CLAMP_EXT 0x8E1B
-
-typedef void (GLAPIENTRY * PFNGLPOLYGONOFFSETCLAMPEXTPROC) (GLfloat factor, GLfloat units, GLfloat clamp);
-
-#define glPolygonOffsetClampEXT GLEW_GET_FUN(__glewPolygonOffsetClampEXT)
-
-#define GLEW_EXT_polygon_offset_clamp GLEW_GET_VAR(__GLEW_EXT_polygon_offset_clamp)
-
-#endif /* GL_EXT_polygon_offset_clamp */
-
-/* ----------------------- GL_EXT_post_depth_coverage ---------------------- */
-
-#ifndef GL_EXT_post_depth_coverage
-#define GL_EXT_post_depth_coverage 1
-
-#define GLEW_EXT_post_depth_coverage GLEW_GET_VAR(__GLEW_EXT_post_depth_coverage)
-
-#endif /* GL_EXT_post_depth_coverage */
-
-/* ------------------------ GL_EXT_provoking_vertex ------------------------ */
-
-#ifndef GL_EXT_provoking_vertex
-#define GL_EXT_provoking_vertex 1
-
-#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT 0x8E4C
-#define GL_FIRST_VERTEX_CONVENTION_EXT 0x8E4D
-#define GL_LAST_VERTEX_CONVENTION_EXT 0x8E4E
-#define GL_PROVOKING_VERTEX_EXT 0x8E4F
-
-typedef void (GLAPIENTRY * PFNGLPROVOKINGVERTEXEXTPROC) (GLenum mode);
-
-#define glProvokingVertexEXT GLEW_GET_FUN(__glewProvokingVertexEXT)
-
-#define GLEW_EXT_provoking_vertex GLEW_GET_VAR(__GLEW_EXT_provoking_vertex)
-
-#endif /* GL_EXT_provoking_vertex */
-
-/* ----------------------- GL_EXT_raster_multisample ----------------------- */
-
-#ifndef GL_EXT_raster_multisample
-#define GL_EXT_raster_multisample 1
-
-#define GL_COLOR_SAMPLES_NV 0x8E20
-#define GL_RASTER_MULTISAMPLE_EXT 0x9327
-#define GL_RASTER_SAMPLES_EXT 0x9328
-#define GL_MAX_RASTER_SAMPLES_EXT 0x9329
-#define GL_RASTER_FIXED_SAMPLE_LOCATIONS_EXT 0x932A
-#define GL_MULTISAMPLE_RASTERIZATION_ALLOWED_EXT 0x932B
-#define GL_EFFECTIVE_RASTER_SAMPLES_EXT 0x932C
-#define GL_DEPTH_SAMPLES_NV 0x932D
-#define GL_STENCIL_SAMPLES_NV 0x932E
-#define GL_MIXED_DEPTH_SAMPLES_SUPPORTED_NV 0x932F
-#define GL_MIXED_STENCIL_SAMPLES_SUPPORTED_NV 0x9330
-#define GL_COVERAGE_MODULATION_TABLE_NV 0x9331
-#define GL_COVERAGE_MODULATION_NV 0x9332
-#define GL_COVERAGE_MODULATION_TABLE_SIZE_NV 0x9333
-
-typedef void (GLAPIENTRY * PFNGLCOVERAGEMODULATIONNVPROC) (GLenum components);
-typedef void (GLAPIENTRY * PFNGLCOVERAGEMODULATIONTABLENVPROC) (GLsizei n, const GLfloat* v);
-typedef void (GLAPIENTRY * PFNGLGETCOVERAGEMODULATIONTABLENVPROC) (GLsizei bufsize, GLfloat* v);
-typedef void (GLAPIENTRY * PFNGLRASTERSAMPLESEXTPROC) (GLuint samples, GLboolean fixedsamplelocations);
-
-#define glCoverageModulationNV GLEW_GET_FUN(__glewCoverageModulationNV)
-#define glCoverageModulationTableNV GLEW_GET_FUN(__glewCoverageModulationTableNV)
-#define glGetCoverageModulationTableNV GLEW_GET_FUN(__glewGetCoverageModulationTableNV)
-#define glRasterSamplesEXT GLEW_GET_FUN(__glewRasterSamplesEXT)
-
-#define GLEW_EXT_raster_multisample GLEW_GET_VAR(__GLEW_EXT_raster_multisample)
-
-#endif /* GL_EXT_raster_multisample */
-
-/* ------------------------- GL_EXT_rescale_normal ------------------------- */
-
-#ifndef GL_EXT_rescale_normal
-#define GL_EXT_rescale_normal 1
-
-#define GL_RESCALE_NORMAL_EXT 0x803A
-
-#define GLEW_EXT_rescale_normal GLEW_GET_VAR(__GLEW_EXT_rescale_normal)
-
-#endif /* GL_EXT_rescale_normal */
-
-/* -------------------------- GL_EXT_scene_marker -------------------------- */
-
-#ifndef GL_EXT_scene_marker
-#define GL_EXT_scene_marker 1
-
-typedef void (GLAPIENTRY * PFNGLBEGINSCENEEXTPROC) (void);
-typedef void (GLAPIENTRY * PFNGLENDSCENEEXTPROC) (void);
-
-#define glBeginSceneEXT GLEW_GET_FUN(__glewBeginSceneEXT)
-#define glEndSceneEXT GLEW_GET_FUN(__glewEndSceneEXT)
-
-#define GLEW_EXT_scene_marker GLEW_GET_VAR(__GLEW_EXT_scene_marker)
-
-#endif /* GL_EXT_scene_marker */
-
-/* ------------------------- GL_EXT_secondary_color ------------------------ */
-
-#ifndef GL_EXT_secondary_color
-#define GL_EXT_secondary_color 1
-
-#define GL_COLOR_SUM_EXT 0x8458
-#define GL_CURRENT_SECONDARY_COLOR_EXT 0x8459
-#define GL_SECONDARY_COLOR_ARRAY_SIZE_EXT 0x845A
-#define GL_SECONDARY_COLOR_ARRAY_TYPE_EXT 0x845B
-#define GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT 0x845C
-#define GL_SECONDARY_COLOR_ARRAY_POINTER_EXT 0x845D
-#define GL_SECONDARY_COLOR_ARRAY_EXT 0x845E
-
-typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3BEXTPROC) (GLbyte red, GLbyte green, GLbyte blue);
-typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3BVEXTPROC) (const GLbyte *v);
-typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3DEXTPROC) (GLdouble red, GLdouble green, GLdouble blue);
-typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3DVEXTPROC) (const GLdouble *v);
-typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3FEXTPROC) (GLfloat red, GLfloat green, GLfloat blue);
-typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3FVEXTPROC) (const GLfloat *v);
-typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3IEXTPROC) (GLint red, GLint green, GLint blue);
-typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3IVEXTPROC) (const GLint *v);
-typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3SEXTPROC) (GLshort red, GLshort green, GLshort blue);
-typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3SVEXTPROC) (const GLshort *v);
-typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3UBEXTPROC) (GLubyte red, GLubyte green, GLubyte blue);
-typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3UBVEXTPROC) (const GLubyte *v);
-typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3UIEXTPROC) (GLuint red, GLuint green, GLuint blue);
-typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3UIVEXTPROC) (const GLuint *v);
-typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3USEXTPROC) (GLushort red, GLushort green, GLushort blue);
-typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3USVEXTPROC) (const GLushort *v);
-typedef void (GLAPIENTRY * PFNGLSECONDARYCOLORPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, const void *pointer);
-
-#define glSecondaryColor3bEXT GLEW_GET_FUN(__glewSecondaryColor3bEXT)
-#define glSecondaryColor3bvEXT GLEW_GET_FUN(__glewSecondaryColor3bvEXT)
-#define glSecondaryColor3dEXT GLEW_GET_FUN(__glewSecondaryColor3dEXT)
-#define glSecondaryColor3dvEXT GLEW_GET_FUN(__glewSecondaryColor3dvEXT)
-#define glSecondaryColor3fEXT GLEW_GET_FUN(__glewSecondaryColor3fEXT)
-#define glSecondaryColor3fvEXT GLEW_GET_FUN(__glewSecondaryColor3fvEXT)
-#define glSecondaryColor3iEXT GLEW_GET_FUN(__glewSecondaryColor3iEXT)
-#define glSecondaryColor3ivEXT GLEW_GET_FUN(__glewSecondaryColor3ivEXT)
-#define glSecondaryColor3sEXT GLEW_GET_FUN(__glewSecondaryColor3sEXT)
-#define glSecondaryColor3svEXT GLEW_GET_FUN(__glewSecondaryColor3svEXT)
-#define glSecondaryColor3ubEXT GLEW_GET_FUN(__glewSecondaryColor3ubEXT)
-#define glSecondaryColor3ubvEXT GLEW_GET_FUN(__glewSecondaryColor3ubvEXT)
-#define glSecondaryColor3uiEXT GLEW_GET_FUN(__glewSecondaryColor3uiEXT)
-#define glSecondaryColor3uivEXT GLEW_GET_FUN(__glewSecondaryColor3uivEXT)
-#define glSecondaryColor3usEXT GLEW_GET_FUN(__glewSecondaryColor3usEXT)
-#define glSecondaryColor3usvEXT GLEW_GET_FUN(__glewSecondaryColor3usvEXT)
-#define glSecondaryColorPointerEXT GLEW_GET_FUN(__glewSecondaryColorPointerEXT)
-
-#define GLEW_EXT_secondary_color GLEW_GET_VAR(__GLEW_EXT_secondary_color)
-
-#endif /* GL_EXT_secondary_color */
-
-/* --------------------- GL_EXT_separate_shader_objects -------------------- */
-
-#ifndef GL_EXT_separate_shader_objects
-#define GL_EXT_separate_shader_objects 1
-
-#define GL_ACTIVE_PROGRAM_EXT 0x8B8D
-
-typedef void (GLAPIENTRY * PFNGLACTIVEPROGRAMEXTPROC) (GLuint program);
-typedef GLuint (GLAPIENTRY * PFNGLCREATESHADERPROGRAMEXTPROC) (GLenum type, const GLchar* string);
-typedef void (GLAPIENTRY * PFNGLUSESHADERPROGRAMEXTPROC) (GLenum type, GLuint program);
-
-#define glActiveProgramEXT GLEW_GET_FUN(__glewActiveProgramEXT)
-#define glCreateShaderProgramEXT GLEW_GET_FUN(__glewCreateShaderProgramEXT)
-#define glUseShaderProgramEXT GLEW_GET_FUN(__glewUseShaderProgramEXT)
-
-#define GLEW_EXT_separate_shader_objects GLEW_GET_VAR(__GLEW_EXT_separate_shader_objects)
-
-#endif /* GL_EXT_separate_shader_objects */
-
-/* --------------------- GL_EXT_separate_specular_color -------------------- */
-
-#ifndef GL_EXT_separate_specular_color
-#define GL_EXT_separate_specular_color 1
-
-#define GL_LIGHT_MODEL_COLOR_CONTROL_EXT 0x81F8
-#define GL_SINGLE_COLOR_EXT 0x81F9
-#define GL_SEPARATE_SPECULAR_COLOR_EXT 0x81FA
-
-#define GLEW_EXT_separate_specular_color GLEW_GET_VAR(__GLEW_EXT_separate_specular_color)
-
-#endif /* GL_EXT_separate_specular_color */
-
-/* ------------------- GL_EXT_shader_image_load_formatted ------------------ */
-
-#ifndef GL_EXT_shader_image_load_formatted
-#define GL_EXT_shader_image_load_formatted 1
-
-#define GLEW_EXT_shader_image_load_formatted GLEW_GET_VAR(__GLEW_EXT_shader_image_load_formatted)
-
-#endif /* GL_EXT_shader_image_load_formatted */
-
-/* --------------------- GL_EXT_shader_image_load_store -------------------- */
-
-#ifndef GL_EXT_shader_image_load_store
-#define GL_EXT_shader_image_load_store 1
-
-#define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT 0x00000001
-#define GL_ELEMENT_ARRAY_BARRIER_BIT_EXT 0x00000002
-#define GL_UNIFORM_BARRIER_BIT_EXT 0x00000004
-#define GL_TEXTURE_FETCH_BARRIER_BIT_EXT 0x00000008
-#define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT 0x00000020
-#define GL_COMMAND_BARRIER_BIT_EXT 0x00000040
-#define GL_PIXEL_BUFFER_BARRIER_BIT_EXT 0x00000080
-#define GL_TEXTURE_UPDATE_BARRIER_BIT_EXT 0x00000100
-#define GL_BUFFER_UPDATE_BARRIER_BIT_EXT 0x00000200
-#define GL_FRAMEBUFFER_BARRIER_BIT_EXT 0x00000400
-#define GL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT 0x00000800
-#define GL_ATOMIC_COUNTER_BARRIER_BIT_EXT 0x00001000
-#define GL_MAX_IMAGE_UNITS_EXT 0x8F38
-#define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS_EXT 0x8F39
-#define GL_IMAGE_BINDING_NAME_EXT 0x8F3A
-#define GL_IMAGE_BINDING_LEVEL_EXT 0x8F3B
-#define GL_IMAGE_BINDING_LAYERED_EXT 0x8F3C
-#define GL_IMAGE_BINDING_LAYER_EXT 0x8F3D
-#define GL_IMAGE_BINDING_ACCESS_EXT 0x8F3E
-#define GL_IMAGE_1D_EXT 0x904C
-#define GL_IMAGE_2D_EXT 0x904D
-#define GL_IMAGE_3D_EXT 0x904E
-#define GL_IMAGE_2D_RECT_EXT 0x904F
-#define GL_IMAGE_CUBE_EXT 0x9050
-#define GL_IMAGE_BUFFER_EXT 0x9051
-#define GL_IMAGE_1D_ARRAY_EXT 0x9052
-#define GL_IMAGE_2D_ARRAY_EXT 0x9053
-#define GL_IMAGE_CUBE_MAP_ARRAY_EXT 0x9054
-#define GL_IMAGE_2D_MULTISAMPLE_EXT 0x9055
-#define GL_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x9056
-#define GL_INT_IMAGE_1D_EXT 0x9057
-#define GL_INT_IMAGE_2D_EXT 0x9058
-#define GL_INT_IMAGE_3D_EXT 0x9059
-#define GL_INT_IMAGE_2D_RECT_EXT 0x905A
-#define GL_INT_IMAGE_CUBE_EXT 0x905B
-#define GL_INT_IMAGE_BUFFER_EXT 0x905C
-#define GL_INT_IMAGE_1D_ARRAY_EXT 0x905D
-#define GL_INT_IMAGE_2D_ARRAY_EXT 0x905E
-#define GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x905F
-#define GL_INT_IMAGE_2D_MULTISAMPLE_EXT 0x9060
-#define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x9061
-#define GL_UNSIGNED_INT_IMAGE_1D_EXT 0x9062
-#define GL_UNSIGNED_INT_IMAGE_2D_EXT 0x9063
-#define GL_UNSIGNED_INT_IMAGE_3D_EXT 0x9064
-#define GL_UNSIGNED_INT_IMAGE_2D_RECT_EXT 0x9065
-#define GL_UNSIGNED_INT_IMAGE_CUBE_EXT 0x9066
-#define GL_UNSIGNED_INT_IMAGE_BUFFER_EXT 0x9067
-#define GL_UNSIGNED_INT_IMAGE_1D_ARRAY_EXT 0x9068
-#define GL_UNSIGNED_INT_IMAGE_2D_ARRAY_EXT 0x9069
-#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x906A
-#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_EXT 0x906B
-#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x906C
-#define GL_MAX_IMAGE_SAMPLES_EXT 0x906D
-#define GL_IMAGE_BINDING_FORMAT_EXT 0x906E
-#define GL_ALL_BARRIER_BITS_EXT 0xFFFFFFFF
-
-typedef void (GLAPIENTRY * PFNGLBINDIMAGETEXTUREEXTPROC) (GLuint index, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLint format);
-typedef void (GLAPIENTRY * PFNGLMEMORYBARRIEREXTPROC) (GLbitfield barriers);
-
-#define glBindImageTextureEXT GLEW_GET_FUN(__glewBindImageTextureEXT)
-#define glMemoryBarrierEXT GLEW_GET_FUN(__glewMemoryBarrierEXT)
-
-#define GLEW_EXT_shader_image_load_store GLEW_GET_VAR(__GLEW_EXT_shader_image_load_store)
-
-#endif /* GL_EXT_shader_image_load_store */
-
-/* ----------------------- GL_EXT_shader_integer_mix ----------------------- */
-
-#ifndef GL_EXT_shader_integer_mix
-#define GL_EXT_shader_integer_mix 1
-
-#define GLEW_EXT_shader_integer_mix GLEW_GET_VAR(__GLEW_EXT_shader_integer_mix)
-
-#endif /* GL_EXT_shader_integer_mix */
-
-/* -------------------------- GL_EXT_shadow_funcs -------------------------- */
-
-#ifndef GL_EXT_shadow_funcs
-#define GL_EXT_shadow_funcs 1
-
-#define GLEW_EXT_shadow_funcs GLEW_GET_VAR(__GLEW_EXT_shadow_funcs)
-
-#endif /* GL_EXT_shadow_funcs */
-
-/* --------------------- GL_EXT_shared_texture_palette --------------------- */
-
-#ifndef GL_EXT_shared_texture_palette
-#define GL_EXT_shared_texture_palette 1
-
-#define GL_SHARED_TEXTURE_PALETTE_EXT 0x81FB
-
-#define GLEW_EXT_shared_texture_palette GLEW_GET_VAR(__GLEW_EXT_shared_texture_palette)
-
-#endif /* GL_EXT_shared_texture_palette */
-
-/* ------------------------- GL_EXT_sparse_texture2 ------------------------ */
-
-#ifndef GL_EXT_sparse_texture2
-#define GL_EXT_sparse_texture2 1
-
-#define GLEW_EXT_sparse_texture2 GLEW_GET_VAR(__GLEW_EXT_sparse_texture2)
-
-#endif /* GL_EXT_sparse_texture2 */
-
-/* ------------------------ GL_EXT_stencil_clear_tag ----------------------- */
-
-#ifndef GL_EXT_stencil_clear_tag
-#define GL_EXT_stencil_clear_tag 1
-
-#define GL_STENCIL_TAG_BITS_EXT 0x88F2
-#define GL_STENCIL_CLEAR_TAG_VALUE_EXT 0x88F3
-
-#define GLEW_EXT_stencil_clear_tag GLEW_GET_VAR(__GLEW_EXT_stencil_clear_tag)
-
-#endif /* GL_EXT_stencil_clear_tag */
-
-/* ------------------------ GL_EXT_stencil_two_side ------------------------ */
-
-#ifndef GL_EXT_stencil_two_side
-#define GL_EXT_stencil_two_side 1
-
-#define GL_STENCIL_TEST_TWO_SIDE_EXT 0x8910
-#define GL_ACTIVE_STENCIL_FACE_EXT 0x8911
-
-typedef void (GLAPIENTRY * PFNGLACTIVESTENCILFACEEXTPROC) (GLenum face);
-
-#define glActiveStencilFaceEXT GLEW_GET_FUN(__glewActiveStencilFaceEXT)
-
-#define GLEW_EXT_stencil_two_side GLEW_GET_VAR(__GLEW_EXT_stencil_two_side)
-
-#endif /* GL_EXT_stencil_two_side */
-
-/* -------------------------- GL_EXT_stencil_wrap -------------------------- */
-
-#ifndef GL_EXT_stencil_wrap
-#define GL_EXT_stencil_wrap 1
-
-#define GL_INCR_WRAP_EXT 0x8507
-#define GL_DECR_WRAP_EXT 0x8508
-
-#define GLEW_EXT_stencil_wrap GLEW_GET_VAR(__GLEW_EXT_stencil_wrap)
-
-#endif /* GL_EXT_stencil_wrap */
-
-/* --------------------------- GL_EXT_subtexture --------------------------- */
-
-#ifndef GL_EXT_subtexture
-#define GL_EXT_subtexture 1
-
-typedef void (GLAPIENTRY * PFNGLTEXSUBIMAGE1DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels);
-typedef void (GLAPIENTRY * PFNGLTEXSUBIMAGE2DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels);
-typedef void (GLAPIENTRY * PFNGLTEXSUBIMAGE3DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels);
-
-#define glTexSubImage1DEXT GLEW_GET_FUN(__glewTexSubImage1DEXT)
-#define glTexSubImage2DEXT GLEW_GET_FUN(__glewTexSubImage2DEXT)
-#define glTexSubImage3DEXT GLEW_GET_FUN(__glewTexSubImage3DEXT)
-
-#define GLEW_EXT_subtexture GLEW_GET_VAR(__GLEW_EXT_subtexture)
-
-#endif /* GL_EXT_subtexture */
-
-/* ----------------------------- GL_EXT_texture ---------------------------- */
-
-#ifndef GL_EXT_texture
-#define GL_EXT_texture 1
-
-#define GL_ALPHA4_EXT 0x803B
-#define GL_ALPHA8_EXT 0x803C
-#define GL_ALPHA12_EXT 0x803D
-#define GL_ALPHA16_EXT 0x803E
-#define GL_LUMINANCE4_EXT 0x803F
-#define GL_LUMINANCE8_EXT 0x8040
-#define GL_LUMINANCE12_EXT 0x8041
-#define GL_LUMINANCE16_EXT 0x8042
-#define GL_LUMINANCE4_ALPHA4_EXT 0x8043
-#define GL_LUMINANCE6_ALPHA2_EXT 0x8044
-#define GL_LUMINANCE8_ALPHA8_EXT 0x8045
-#define GL_LUMINANCE12_ALPHA4_EXT 0x8046
-#define GL_LUMINANCE12_ALPHA12_EXT 0x8047
-#define GL_LUMINANCE16_ALPHA16_EXT 0x8048
-#define GL_INTENSITY_EXT 0x8049
-#define GL_INTENSITY4_EXT 0x804A
-#define GL_INTENSITY8_EXT 0x804B
-#define GL_INTENSITY12_EXT 0x804C
-#define GL_INTENSITY16_EXT 0x804D
-#define GL_RGB2_EXT 0x804E
-#define GL_RGB4_EXT 0x804F
-#define GL_RGB5_EXT 0x8050
-#define GL_RGB8_EXT 0x8051
-#define GL_RGB10_EXT 0x8052
-#define GL_RGB12_EXT 0x8053
-#define GL_RGB16_EXT 0x8054
-#define GL_RGBA2_EXT 0x8055
-#define GL_RGBA4_EXT 0x8056
-#define GL_RGB5_A1_EXT 0x8057
-#define GL_RGBA8_EXT 0x8058
-#define GL_RGB10_A2_EXT 0x8059
-#define GL_RGBA12_EXT 0x805A
-#define GL_RGBA16_EXT 0x805B
-#define GL_TEXTURE_RED_SIZE_EXT 0x805C
-#define GL_TEXTURE_GREEN_SIZE_EXT 0x805D
-#define GL_TEXTURE_BLUE_SIZE_EXT 0x805E
-#define GL_TEXTURE_ALPHA_SIZE_EXT 0x805F
-#define GL_TEXTURE_LUMINANCE_SIZE_EXT 0x8060
-#define GL_TEXTURE_INTENSITY_SIZE_EXT 0x8061
-#define GL_REPLACE_EXT 0x8062
-#define GL_PROXY_TEXTURE_1D_EXT 0x8063
-#define GL_PROXY_TEXTURE_2D_EXT 0x8064
-
-#define GLEW_EXT_texture GLEW_GET_VAR(__GLEW_EXT_texture)
-
-#endif /* GL_EXT_texture */
-
-/* ---------------------------- GL_EXT_texture3D --------------------------- */
-
-#ifndef GL_EXT_texture3D
-#define GL_EXT_texture3D 1
-
-#define GL_PACK_SKIP_IMAGES_EXT 0x806B
-#define GL_PACK_IMAGE_HEIGHT_EXT 0x806C
-#define GL_UNPACK_SKIP_IMAGES_EXT 0x806D
-#define GL_UNPACK_IMAGE_HEIGHT_EXT 0x806E
-#define GL_TEXTURE_3D_EXT 0x806F
-#define GL_PROXY_TEXTURE_3D_EXT 0x8070
-#define GL_TEXTURE_DEPTH_EXT 0x8071
-#define GL_TEXTURE_WRAP_R_EXT 0x8072
-#define GL_MAX_3D_TEXTURE_SIZE_EXT 0x8073
-
-typedef void (GLAPIENTRY * PFNGLTEXIMAGE3DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels);
-
-#define glTexImage3DEXT GLEW_GET_FUN(__glewTexImage3DEXT)
-
-#define GLEW_EXT_texture3D GLEW_GET_VAR(__GLEW_EXT_texture3D)
-
-#endif /* GL_EXT_texture3D */
-
-/* -------------------------- GL_EXT_texture_array ------------------------- */
-
-#ifndef GL_EXT_texture_array
-#define GL_EXT_texture_array 1
-
-#define GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT 0x884E
-#define GL_MAX_ARRAY_TEXTURE_LAYERS_EXT 0x88FF
-#define GL_TEXTURE_1D_ARRAY_EXT 0x8C18
-#define GL_PROXY_TEXTURE_1D_ARRAY_EXT 0x8C19
-#define GL_TEXTURE_2D_ARRAY_EXT 0x8C1A
-#define GL_PROXY_TEXTURE_2D_ARRAY_EXT 0x8C1B
-#define GL_TEXTURE_BINDING_1D_ARRAY_EXT 0x8C1C
-#define GL_TEXTURE_BINDING_2D_ARRAY_EXT 0x8C1D
-
-typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
-
-#define glFramebufferTextureLayerEXT GLEW_GET_FUN(__glewFramebufferTextureLayerEXT)
-
-#define GLEW_EXT_texture_array GLEW_GET_VAR(__GLEW_EXT_texture_array)
-
-#endif /* GL_EXT_texture_array */
-
-/* ---------------------- GL_EXT_texture_buffer_object --------------------- */
-
-#ifndef GL_EXT_texture_buffer_object
-#define GL_EXT_texture_buffer_object 1
-
-#define GL_TEXTURE_BUFFER_EXT 0x8C2A
-#define GL_MAX_TEXTURE_BUFFER_SIZE_EXT 0x8C2B
-#define GL_TEXTURE_BINDING_BUFFER_EXT 0x8C2C
-#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT 0x8C2D
-#define GL_TEXTURE_BUFFER_FORMAT_EXT 0x8C2E
-
-typedef void (GLAPIENTRY * PFNGLTEXBUFFEREXTPROC) (GLenum target, GLenum internalformat, GLuint buffer);
-
-#define glTexBufferEXT GLEW_GET_FUN(__glewTexBufferEXT)
-
-#define GLEW_EXT_texture_buffer_object GLEW_GET_VAR(__GLEW_EXT_texture_buffer_object)
-
-#endif /* GL_EXT_texture_buffer_object */
-
-/* -------------------- GL_EXT_texture_compression_dxt1 -------------------- */
-
-#ifndef GL_EXT_texture_compression_dxt1
-#define GL_EXT_texture_compression_dxt1 1
-
-#define GLEW_EXT_texture_compression_dxt1 GLEW_GET_VAR(__GLEW_EXT_texture_compression_dxt1)
-
-#endif /* GL_EXT_texture_compression_dxt1 */
-
-/* -------------------- GL_EXT_texture_compression_latc -------------------- */
-
-#ifndef GL_EXT_texture_compression_latc
-#define GL_EXT_texture_compression_latc 1
-
-#define GL_COMPRESSED_LUMINANCE_LATC1_EXT 0x8C70
-#define GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT 0x8C71
-#define GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT 0x8C72
-#define GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT 0x8C73
-
-#define GLEW_EXT_texture_compression_latc GLEW_GET_VAR(__GLEW_EXT_texture_compression_latc)
-
-#endif /* GL_EXT_texture_compression_latc */
-
-/* -------------------- GL_EXT_texture_compression_rgtc -------------------- */
-
-#ifndef GL_EXT_texture_compression_rgtc
-#define GL_EXT_texture_compression_rgtc 1
-
-#define GL_COMPRESSED_RED_RGTC1_EXT 0x8DBB
-#define GL_COMPRESSED_SIGNED_RED_RGTC1_EXT 0x8DBC
-#define GL_COMPRESSED_RED_GREEN_RGTC2_EXT 0x8DBD
-#define GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT 0x8DBE
-
-#define GLEW_EXT_texture_compression_rgtc GLEW_GET_VAR(__GLEW_EXT_texture_compression_rgtc)
-
-#endif /* GL_EXT_texture_compression_rgtc */
-
-/* -------------------- GL_EXT_texture_compression_s3tc -------------------- */
-
-#ifndef GL_EXT_texture_compression_s3tc
-#define GL_EXT_texture_compression_s3tc 1
-
-#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0
-#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1
-#define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2
-#define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3
-
-#define GLEW_EXT_texture_compression_s3tc GLEW_GET_VAR(__GLEW_EXT_texture_compression_s3tc)
-
-#endif /* GL_EXT_texture_compression_s3tc */
-
-/* ------------------------ GL_EXT_texture_cube_map ------------------------ */
-
-#ifndef GL_EXT_texture_cube_map
-#define GL_EXT_texture_cube_map 1
-
-#define GL_NORMAL_MAP_EXT 0x8511
-#define GL_REFLECTION_MAP_EXT 0x8512
-#define GL_TEXTURE_CUBE_MAP_EXT 0x8513
-#define GL_TEXTURE_BINDING_CUBE_MAP_EXT 0x8514
-#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT 0x8515
-#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT 0x8516
-#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT 0x8517
-#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT 0x8518
-#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT 0x8519
-#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT 0x851A
-#define GL_PROXY_TEXTURE_CUBE_MAP_EXT 0x851B
-#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT 0x851C
-
-#define GLEW_EXT_texture_cube_map GLEW_GET_VAR(__GLEW_EXT_texture_cube_map)
-
-#endif /* GL_EXT_texture_cube_map */
-
-/* ----------------------- GL_EXT_texture_edge_clamp ----------------------- */
-
-#ifndef GL_EXT_texture_edge_clamp
-#define GL_EXT_texture_edge_clamp 1
-
-#define GL_CLAMP_TO_EDGE_EXT 0x812F
-
-#define GLEW_EXT_texture_edge_clamp GLEW_GET_VAR(__GLEW_EXT_texture_edge_clamp)
-
-#endif /* GL_EXT_texture_edge_clamp */
-
-/* --------------------------- GL_EXT_texture_env -------------------------- */
-
-#ifndef GL_EXT_texture_env
-#define GL_EXT_texture_env 1
-
-#define GLEW_EXT_texture_env GLEW_GET_VAR(__GLEW_EXT_texture_env)
-
-#endif /* GL_EXT_texture_env */
-
-/* ------------------------- GL_EXT_texture_env_add ------------------------ */
-
-#ifndef GL_EXT_texture_env_add
-#define GL_EXT_texture_env_add 1
-
-#define GLEW_EXT_texture_env_add GLEW_GET_VAR(__GLEW_EXT_texture_env_add)
-
-#endif /* GL_EXT_texture_env_add */
-
-/* ----------------------- GL_EXT_texture_env_combine ---------------------- */
-
-#ifndef GL_EXT_texture_env_combine
-#define GL_EXT_texture_env_combine 1
-
-#define GL_COMBINE_EXT 0x8570
-#define GL_COMBINE_RGB_EXT 0x8571
-#define GL_COMBINE_ALPHA_EXT 0x8572
-#define GL_RGB_SCALE_EXT 0x8573
-#define GL_ADD_SIGNED_EXT 0x8574
-#define GL_INTERPOLATE_EXT 0x8575
-#define GL_CONSTANT_EXT 0x8576
-#define GL_PRIMARY_COLOR_EXT 0x8577
-#define GL_PREVIOUS_EXT 0x8578
-#define GL_SOURCE0_RGB_EXT 0x8580
-#define GL_SOURCE1_RGB_EXT 0x8581
-#define GL_SOURCE2_RGB_EXT 0x8582
-#define GL_SOURCE0_ALPHA_EXT 0x8588
-#define GL_SOURCE1_ALPHA_EXT 0x8589
-#define GL_SOURCE2_ALPHA_EXT 0x858A
-#define GL_OPERAND0_RGB_EXT 0x8590
-#define GL_OPERAND1_RGB_EXT 0x8591
-#define GL_OPERAND2_RGB_EXT 0x8592
-#define GL_OPERAND0_ALPHA_EXT 0x8598
-#define GL_OPERAND1_ALPHA_EXT 0x8599
-#define GL_OPERAND2_ALPHA_EXT 0x859A
-
-#define GLEW_EXT_texture_env_combine GLEW_GET_VAR(__GLEW_EXT_texture_env_combine)
-
-#endif /* GL_EXT_texture_env_combine */
-
-/* ------------------------ GL_EXT_texture_env_dot3 ------------------------ */
-
-#ifndef GL_EXT_texture_env_dot3
-#define GL_EXT_texture_env_dot3 1
-
-#define GL_DOT3_RGB_EXT 0x8740
-#define GL_DOT3_RGBA_EXT 0x8741
-
-#define GLEW_EXT_texture_env_dot3 GLEW_GET_VAR(__GLEW_EXT_texture_env_dot3)
-
-#endif /* GL_EXT_texture_env_dot3 */
-
-/* ------------------- GL_EXT_texture_filter_anisotropic ------------------- */
-
-#ifndef GL_EXT_texture_filter_anisotropic
-#define GL_EXT_texture_filter_anisotropic 1
-
-#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE
-#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF
-
-#define GLEW_EXT_texture_filter_anisotropic GLEW_GET_VAR(__GLEW_EXT_texture_filter_anisotropic)
-
-#endif /* GL_EXT_texture_filter_anisotropic */
-
-/* ---------------------- GL_EXT_texture_filter_minmax --------------------- */
-
-#ifndef GL_EXT_texture_filter_minmax
-#define GL_EXT_texture_filter_minmax 1
-
-#define GL_TEXTURE_REDUCTION_MODE_EXT 0x9366
-#define GL_WEIGHTED_AVERAGE_EXT 0x9367
-
-#define GLEW_EXT_texture_filter_minmax GLEW_GET_VAR(__GLEW_EXT_texture_filter_minmax)
-
-#endif /* GL_EXT_texture_filter_minmax */
-
-/* ------------------------- GL_EXT_texture_integer ------------------------ */
-
-#ifndef GL_EXT_texture_integer
-#define GL_EXT_texture_integer 1
-
-#define GL_RGBA32UI_EXT 0x8D70
-#define GL_RGB32UI_EXT 0x8D71
-#define GL_ALPHA32UI_EXT 0x8D72
-#define GL_INTENSITY32UI_EXT 0x8D73
-#define GL_LUMINANCE32UI_EXT 0x8D74
-#define GL_LUMINANCE_ALPHA32UI_EXT 0x8D75
-#define GL_RGBA16UI_EXT 0x8D76
-#define GL_RGB16UI_EXT 0x8D77
-#define GL_ALPHA16UI_EXT 0x8D78
-#define GL_INTENSITY16UI_EXT 0x8D79
-#define GL_LUMINANCE16UI_EXT 0x8D7A
-#define GL_LUMINANCE_ALPHA16UI_EXT 0x8D7B
-#define GL_RGBA8UI_EXT 0x8D7C
-#define GL_RGB8UI_EXT 0x8D7D
-#define GL_ALPHA8UI_EXT 0x8D7E
-#define GL_INTENSITY8UI_EXT 0x8D7F
-#define GL_LUMINANCE8UI_EXT 0x8D80
-#define GL_LUMINANCE_ALPHA8UI_EXT 0x8D81
-#define GL_RGBA32I_EXT 0x8D82
-#define GL_RGB32I_EXT 0x8D83
-#define GL_ALPHA32I_EXT 0x8D84
-#define GL_INTENSITY32I_EXT 0x8D85
-#define GL_LUMINANCE32I_EXT 0x8D86
-#define GL_LUMINANCE_ALPHA32I_EXT 0x8D87
-#define GL_RGBA16I_EXT 0x8D88
-#define GL_RGB16I_EXT 0x8D89
-#define GL_ALPHA16I_EXT 0x8D8A
-#define GL_INTENSITY16I_EXT 0x8D8B
-#define GL_LUMINANCE16I_EXT 0x8D8C
-#define GL_LUMINANCE_ALPHA16I_EXT 0x8D8D
-#define GL_RGBA8I_EXT 0x8D8E
-#define GL_RGB8I_EXT 0x8D8F
-#define GL_ALPHA8I_EXT 0x8D90
-#define GL_INTENSITY8I_EXT 0x8D91
-#define GL_LUMINANCE8I_EXT 0x8D92
-#define GL_LUMINANCE_ALPHA8I_EXT 0x8D93
-#define GL_RED_INTEGER_EXT 0x8D94
-#define GL_GREEN_INTEGER_EXT 0x8D95
-#define GL_BLUE_INTEGER_EXT 0x8D96
-#define GL_ALPHA_INTEGER_EXT 0x8D97
-#define GL_RGB_INTEGER_EXT 0x8D98
-#define GL_RGBA_INTEGER_EXT 0x8D99
-#define GL_BGR_INTEGER_EXT 0x8D9A
-#define GL_BGRA_INTEGER_EXT 0x8D9B
-#define GL_LUMINANCE_INTEGER_EXT 0x8D9C
-#define GL_LUMINANCE_ALPHA_INTEGER_EXT 0x8D9D
-#define GL_RGBA_INTEGER_MODE_EXT 0x8D9E
-
-typedef void (GLAPIENTRY * PFNGLCLEARCOLORIIEXTPROC) (GLint red, GLint green, GLint blue, GLint alpha);
-typedef void (GLAPIENTRY * PFNGLCLEARCOLORIUIEXTPROC) (GLuint red, GLuint green, GLuint blue, GLuint alpha);
-typedef void (GLAPIENTRY * PFNGLGETTEXPARAMETERIIVEXTPROC) (GLenum target, GLenum pname, GLint *params);
-typedef void (GLAPIENTRY * PFNGLGETTEXPARAMETERIUIVEXTPROC) (GLenum target, GLenum pname, GLuint *params);
-typedef void (GLAPIENTRY * PFNGLTEXPARAMETERIIVEXTPROC) (GLenum target, GLenum pname, const GLint *params);
-typedef void (GLAPIENTRY * PFNGLTEXPARAMETERIUIVEXTPROC) (GLenum target, GLenum pname, const GLuint *params);
-
-#define glClearColorIiEXT GLEW_GET_FUN(__glewClearColorIiEXT)
-#define glClearColorIuiEXT GLEW_GET_FUN(__glewClearColorIuiEXT)
-#define glGetTexParameterIivEXT GLEW_GET_FUN(__glewGetTexParameterIivEXT)
-#define glGetTexParameterIuivEXT GLEW_GET_FUN(__glewGetTexParameterIuivEXT)
-#define glTexParameterIivEXT GLEW_GET_FUN(__glewTexParameterIivEXT)
-#define glTexParameterIuivEXT GLEW_GET_FUN(__glewTexParameterIuivEXT)
-
-#define GLEW_EXT_texture_integer GLEW_GET_VAR(__GLEW_EXT_texture_integer)
-
-#endif /* GL_EXT_texture_integer */
-
-/* ------------------------ GL_EXT_texture_lod_bias ------------------------ */
-
-#ifndef GL_EXT_texture_lod_bias
-#define GL_EXT_texture_lod_bias 1
-
-#define GL_MAX_TEXTURE_LOD_BIAS_EXT 0x84FD
-#define GL_TEXTURE_FILTER_CONTROL_EXT 0x8500
-#define GL_TEXTURE_LOD_BIAS_EXT 0x8501
-
-#define GLEW_EXT_texture_lod_bias GLEW_GET_VAR(__GLEW_EXT_texture_lod_bias)
-
-#endif /* GL_EXT_texture_lod_bias */
-
-/* ---------------------- GL_EXT_texture_mirror_clamp ---------------------- */
-
-#ifndef GL_EXT_texture_mirror_clamp
-#define GL_EXT_texture_mirror_clamp 1
-
-#define GL_MIRROR_CLAMP_EXT 0x8742
-#define GL_MIRROR_CLAMP_TO_EDGE_EXT 0x8743
-#define GL_MIRROR_CLAMP_TO_BORDER_EXT 0x8912
-
-#define GLEW_EXT_texture_mirror_clamp GLEW_GET_VAR(__GLEW_EXT_texture_mirror_clamp)
-
-#endif /* GL_EXT_texture_mirror_clamp */
-
-/* ------------------------- GL_EXT_texture_object ------------------------- */
-
-#ifndef GL_EXT_texture_object
-#define GL_EXT_texture_object 1
-
-#define GL_TEXTURE_PRIORITY_EXT 0x8066
-#define GL_TEXTURE_RESIDENT_EXT 0x8067
-#define GL_TEXTURE_1D_BINDING_EXT 0x8068
-#define GL_TEXTURE_2D_BINDING_EXT 0x8069
-#define GL_TEXTURE_3D_BINDING_EXT 0x806A
-
-typedef GLboolean (GLAPIENTRY * PFNGLARETEXTURESRESIDENTEXTPROC) (GLsizei n, const GLuint* textures, GLboolean* residences);
-typedef void (GLAPIENTRY * PFNGLBINDTEXTUREEXTPROC) (GLenum target, GLuint texture);
-typedef void (GLAPIENTRY * PFNGLDELETETEXTURESEXTPROC) (GLsizei n, const GLuint* textures);
-typedef void (GLAPIENTRY * PFNGLGENTEXTURESEXTPROC) (GLsizei n, GLuint* textures);
-typedef GLboolean (GLAPIENTRY * PFNGLISTEXTUREEXTPROC) (GLuint texture);
-typedef void (GLAPIENTRY * PFNGLPRIORITIZETEXTURESEXTPROC) (GLsizei n, const GLuint* textures, const GLclampf* priorities);
-
-#define glAreTexturesResidentEXT GLEW_GET_FUN(__glewAreTexturesResidentEXT)
-#define glBindTextureEXT GLEW_GET_FUN(__glewBindTextureEXT)
-#define glDeleteTexturesEXT GLEW_GET_FUN(__glewDeleteTexturesEXT)
-#define glGenTexturesEXT GLEW_GET_FUN(__glewGenTexturesEXT)
-#define glIsTextureEXT GLEW_GET_FUN(__glewIsTextureEXT)
-#define glPrioritizeTexturesEXT GLEW_GET_FUN(__glewPrioritizeTexturesEXT)
-
-#define GLEW_EXT_texture_object GLEW_GET_VAR(__GLEW_EXT_texture_object)
-
-#endif /* GL_EXT_texture_object */
-
-/* --------------------- GL_EXT_texture_perturb_normal --------------------- */
-
-#ifndef GL_EXT_texture_perturb_normal
-#define GL_EXT_texture_perturb_normal 1
-
-#define GL_PERTURB_EXT 0x85AE
-#define GL_TEXTURE_NORMAL_EXT 0x85AF
-
-typedef void (GLAPIENTRY * PFNGLTEXTURENORMALEXTPROC) (GLenum mode);
-
-#define glTextureNormalEXT GLEW_GET_FUN(__glewTextureNormalEXT)
-
-#define GLEW_EXT_texture_perturb_normal GLEW_GET_VAR(__GLEW_EXT_texture_perturb_normal)
-
-#endif /* GL_EXT_texture_perturb_normal */
-
-/* ------------------------ GL_EXT_texture_rectangle ----------------------- */
-
-#ifndef GL_EXT_texture_rectangle
-#define GL_EXT_texture_rectangle 1
-
-#define GL_TEXTURE_RECTANGLE_EXT 0x84F5
-#define GL_TEXTURE_BINDING_RECTANGLE_EXT 0x84F6
-#define GL_PROXY_TEXTURE_RECTANGLE_EXT 0x84F7
-#define GL_MAX_RECTANGLE_TEXTURE_SIZE_EXT 0x84F8
-
-#define GLEW_EXT_texture_rectangle GLEW_GET_VAR(__GLEW_EXT_texture_rectangle)
-
-#endif /* GL_EXT_texture_rectangle */
-
-/* -------------------------- GL_EXT_texture_sRGB -------------------------- */
-
-#ifndef GL_EXT_texture_sRGB
-#define GL_EXT_texture_sRGB 1
-
-#define GL_SRGB_EXT 0x8C40
-#define GL_SRGB8_EXT 0x8C41
-#define GL_SRGB_ALPHA_EXT 0x8C42
-#define GL_SRGB8_ALPHA8_EXT 0x8C43
-#define GL_SLUMINANCE_ALPHA_EXT 0x8C44
-#define GL_SLUMINANCE8_ALPHA8_EXT 0x8C45
-#define GL_SLUMINANCE_EXT 0x8C46
-#define GL_SLUMINANCE8_EXT 0x8C47
-#define GL_COMPRESSED_SRGB_EXT 0x8C48
-#define GL_COMPRESSED_SRGB_ALPHA_EXT 0x8C49
-#define GL_COMPRESSED_SLUMINANCE_EXT 0x8C4A
-#define GL_COMPRESSED_SLUMINANCE_ALPHA_EXT 0x8C4B
-#define GL_COMPRESSED_SRGB_S3TC_DXT1_EXT 0x8C4C
-#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT 0x8C4D
-#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT 0x8C4E
-#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT 0x8C4F
-
-#define GLEW_EXT_texture_sRGB GLEW_GET_VAR(__GLEW_EXT_texture_sRGB)
-
-#endif /* GL_EXT_texture_sRGB */
-
-/* ----------------------- GL_EXT_texture_sRGB_decode ---------------------- */
-
-#ifndef GL_EXT_texture_sRGB_decode
-#define GL_EXT_texture_sRGB_decode 1
-
-#define GL_TEXTURE_SRGB_DECODE_EXT 0x8A48
-#define GL_DECODE_EXT 0x8A49
-#define GL_SKIP_DECODE_EXT 0x8A4A
-
-#define GLEW_EXT_texture_sRGB_decode GLEW_GET_VAR(__GLEW_EXT_texture_sRGB_decode)
-
-#endif /* GL_EXT_texture_sRGB_decode */
-
-/* --------------------- GL_EXT_texture_shared_exponent -------------------- */
-
-#ifndef GL_EXT_texture_shared_exponent
-#define GL_EXT_texture_shared_exponent 1
-
-#define GL_RGB9_E5_EXT 0x8C3D
-#define GL_UNSIGNED_INT_5_9_9_9_REV_EXT 0x8C3E
-#define GL_TEXTURE_SHARED_SIZE_EXT 0x8C3F
-
-#define GLEW_EXT_texture_shared_exponent GLEW_GET_VAR(__GLEW_EXT_texture_shared_exponent)
-
-#endif /* GL_EXT_texture_shared_exponent */
-
-/* -------------------------- GL_EXT_texture_snorm ------------------------- */
-
-#ifndef GL_EXT_texture_snorm
-#define GL_EXT_texture_snorm 1
-
-#define GL_RED_SNORM 0x8F90
-#define GL_RG_SNORM 0x8F91
-#define GL_RGB_SNORM 0x8F92
-#define GL_RGBA_SNORM 0x8F93
-#define GL_R8_SNORM 0x8F94
-#define GL_RG8_SNORM 0x8F95
-#define GL_RGB8_SNORM 0x8F96
-#define GL_RGBA8_SNORM 0x8F97
-#define GL_R16_SNORM 0x8F98
-#define GL_RG16_SNORM 0x8F99
-#define GL_RGB16_SNORM 0x8F9A
-#define GL_RGBA16_SNORM 0x8F9B
-#define GL_SIGNED_NORMALIZED 0x8F9C
-#define GL_ALPHA_SNORM 0x9010
-#define GL_LUMINANCE_SNORM 0x9011
-#define GL_LUMINANCE_ALPHA_SNORM 0x9012
-#define GL_INTENSITY_SNORM 0x9013
-#define GL_ALPHA8_SNORM 0x9014
-#define GL_LUMINANCE8_SNORM 0x9015
-#define GL_LUMINANCE8_ALPHA8_SNORM 0x9016
-#define GL_INTENSITY8_SNORM 0x9017
-#define GL_ALPHA16_SNORM 0x9018
-#define GL_LUMINANCE16_SNORM 0x9019
-#define GL_LUMINANCE16_ALPHA16_SNORM 0x901A
-#define GL_INTENSITY16_SNORM 0x901B
-
-#define GLEW_EXT_texture_snorm GLEW_GET_VAR(__GLEW_EXT_texture_snorm)
-
-#endif /* GL_EXT_texture_snorm */
-
-/* ------------------------- GL_EXT_texture_swizzle ------------------------ */
-
-#ifndef GL_EXT_texture_swizzle
-#define GL_EXT_texture_swizzle 1
-
-#define GL_TEXTURE_SWIZZLE_R_EXT 0x8E42
-#define GL_TEXTURE_SWIZZLE_G_EXT 0x8E43
-#define GL_TEXTURE_SWIZZLE_B_EXT 0x8E44
-#define GL_TEXTURE_SWIZZLE_A_EXT 0x8E45
-#define GL_TEXTURE_SWIZZLE_RGBA_EXT 0x8E46
-
-#define GLEW_EXT_texture_swizzle GLEW_GET_VAR(__GLEW_EXT_texture_swizzle)
-
-#endif /* GL_EXT_texture_swizzle */
-
-/* --------------------------- GL_EXT_timer_query -------------------------- */
-
-#ifndef GL_EXT_timer_query
-#define GL_EXT_timer_query 1
-
-#define GL_TIME_ELAPSED_EXT 0x88BF
-
-typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTI64VEXTPROC) (GLuint id, GLenum pname, GLint64EXT *params);
-typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTUI64VEXTPROC) (GLuint id, GLenum pname, GLuint64EXT *params);
-
-#define glGetQueryObjecti64vEXT GLEW_GET_FUN(__glewGetQueryObjecti64vEXT)
-#define glGetQueryObjectui64vEXT GLEW_GET_FUN(__glewGetQueryObjectui64vEXT)
-
-#define GLEW_EXT_timer_query GLEW_GET_VAR(__GLEW_EXT_timer_query)
-
-#endif /* GL_EXT_timer_query */
-
-/* ----------------------- GL_EXT_transform_feedback ----------------------- */
-
-#ifndef GL_EXT_transform_feedback
-#define GL_EXT_transform_feedback 1
-
-#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT 0x8C76
-#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT 0x8C7F
-#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT 0x8C80
-#define GL_TRANSFORM_FEEDBACK_VARYINGS_EXT 0x8C83
-#define GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT 0x8C84
-#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT 0x8C85
-#define GL_PRIMITIVES_GENERATED_EXT 0x8C87
-#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT 0x8C88
-#define GL_RASTERIZER_DISCARD_EXT 0x8C89
-#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT 0x8C8A
-#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT 0x8C8B
-#define GL_INTERLEAVED_ATTRIBS_EXT 0x8C8C
-#define GL_SEPARATE_ATTRIBS_EXT 0x8C8D
-#define GL_TRANSFORM_FEEDBACK_BUFFER_EXT 0x8C8E
-#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT 0x8C8F
-
-typedef void (GLAPIENTRY * PFNGLBEGINTRANSFORMFEEDBACKEXTPROC) (GLenum primitiveMode);
-typedef void (GLAPIENTRY * PFNGLBINDBUFFERBASEEXTPROC) (GLenum target, GLuint index, GLuint buffer);
-typedef void (GLAPIENTRY * PFNGLBINDBUFFEROFFSETEXTPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset);
-typedef void (GLAPIENTRY * PFNGLBINDBUFFERRANGEEXTPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
-typedef void (GLAPIENTRY * PFNGLENDTRANSFORMFEEDBACKEXTPROC) (void);
-typedef void (GLAPIENTRY * PFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLsizei *size, GLenum *type, GLchar *name);
-typedef void (GLAPIENTRY * PFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC) (GLuint program, GLsizei count, const GLchar * const* varyings, GLenum bufferMode);
-
-#define glBeginTransformFeedbackEXT GLEW_GET_FUN(__glewBeginTransformFeedbackEXT)
-#define glBindBufferBaseEXT GLEW_GET_FUN(__glewBindBufferBaseEXT)
-#define glBindBufferOffsetEXT GLEW_GET_FUN(__glewBindBufferOffsetEXT)
-#define glBindBufferRangeEXT GLEW_GET_FUN(__glewBindBufferRangeEXT)
-#define glEndTransformFeedbackEXT GLEW_GET_FUN(__glewEndTransformFeedbackEXT)
-#define glGetTransformFeedbackVaryingEXT GLEW_GET_FUN(__glewGetTransformFeedbackVaryingEXT)
-#define glTransformFeedbackVaryingsEXT GLEW_GET_FUN(__glewTransformFeedbackVaryingsEXT)
-
-#define GLEW_EXT_transform_feedback GLEW_GET_VAR(__GLEW_EXT_transform_feedback)
-
-#endif /* GL_EXT_transform_feedback */
-
-/* -------------------------- GL_EXT_vertex_array -------------------------- */
-
-#ifndef GL_EXT_vertex_array
-#define GL_EXT_vertex_array 1
-
-#define GL_DOUBLE_EXT 0x140A
-#define GL_VERTEX_ARRAY_EXT 0x8074
-#define GL_NORMAL_ARRAY_EXT 0x8075
-#define GL_COLOR_ARRAY_EXT 0x8076
-#define GL_INDEX_ARRAY_EXT 0x8077
-#define GL_TEXTURE_COORD_ARRAY_EXT 0x8078
-#define GL_EDGE_FLAG_ARRAY_EXT 0x8079
-#define GL_VERTEX_ARRAY_SIZE_EXT 0x807A
-#define GL_VERTEX_ARRAY_TYPE_EXT 0x807B
-#define GL_VERTEX_ARRAY_STRIDE_EXT 0x807C
-#define GL_VERTEX_ARRAY_COUNT_EXT 0x807D
-#define GL_NORMAL_ARRAY_TYPE_EXT 0x807E
-#define GL_NORMAL_ARRAY_STRIDE_EXT 0x807F
-#define GL_NORMAL_ARRAY_COUNT_EXT 0x8080
-#define GL_COLOR_ARRAY_SIZE_EXT 0x8081
-#define GL_COLOR_ARRAY_TYPE_EXT 0x8082
-#define GL_COLOR_ARRAY_STRIDE_EXT 0x8083
-#define GL_COLOR_ARRAY_COUNT_EXT 0x8084
-#define GL_INDEX_ARRAY_TYPE_EXT 0x8085
-#define GL_INDEX_ARRAY_STRIDE_EXT 0x8086
-#define GL_INDEX_ARRAY_COUNT_EXT 0x8087
-#define GL_TEXTURE_COORD_ARRAY_SIZE_EXT 0x8088
-#define GL_TEXTURE_COORD_ARRAY_TYPE_EXT 0x8089
-#define GL_TEXTURE_COORD_ARRAY_STRIDE_EXT 0x808A
-#define GL_TEXTURE_COORD_ARRAY_COUNT_EXT 0x808B
-#define GL_EDGE_FLAG_ARRAY_STRIDE_EXT 0x808C
-#define GL_EDGE_FLAG_ARRAY_COUNT_EXT 0x808D
-#define GL_VERTEX_ARRAY_POINTER_EXT 0x808E
-#define GL_NORMAL_ARRAY_POINTER_EXT 0x808F
-#define GL_COLOR_ARRAY_POINTER_EXT 0x8090
-#define GL_INDEX_ARRAY_POINTER_EXT 0x8091
-#define GL_TEXTURE_COORD_ARRAY_POINTER_EXT 0x8092
-#define GL_EDGE_FLAG_ARRAY_POINTER_EXT 0x8093
-
-typedef void (GLAPIENTRY * PFNGLARRAYELEMENTEXTPROC) (GLint i);
-typedef void (GLAPIENTRY * PFNGLCOLORPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const void *pointer);
-typedef void (GLAPIENTRY * PFNGLDRAWARRAYSEXTPROC) (GLenum mode, GLint first, GLsizei count);
-typedef void (GLAPIENTRY * PFNGLEDGEFLAGPOINTEREXTPROC) (GLsizei stride, GLsizei count, const GLboolean* pointer);
-typedef void (GLAPIENTRY * PFNGLINDEXPOINTEREXTPROC) (GLenum type, GLsizei stride, GLsizei count, const void *pointer);
-typedef void (GLAPIENTRY * PFNGLNORMALPOINTEREXTPROC) (GLenum type, GLsizei stride, GLsizei count, const void *pointer);
-typedef void (GLAPIENTRY * PFNGLTEXCOORDPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const void *pointer);
-typedef void (GLAPIENTRY * PFNGLVERTEXPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const void *pointer);
-
-#define glArrayElementEXT GLEW_GET_FUN(__glewArrayElementEXT)
-#define glColorPointerEXT GLEW_GET_FUN(__glewColorPointerEXT)
-#define glDrawArraysEXT GLEW_GET_FUN(__glewDrawArraysEXT)
-#define glEdgeFlagPointerEXT GLEW_GET_FUN(__glewEdgeFlagPointerEXT)
-#define glIndexPointerEXT GLEW_GET_FUN(__glewIndexPointerEXT)
-#define glNormalPointerEXT GLEW_GET_FUN(__glewNormalPointerEXT)
-#define glTexCoordPointerEXT GLEW_GET_FUN(__glewTexCoordPointerEXT)
-#define glVertexPointerEXT GLEW_GET_FUN(__glewVertexPointerEXT)
-
-#define GLEW_EXT_vertex_array GLEW_GET_VAR(__GLEW_EXT_vertex_array)
-
-#endif /* GL_EXT_vertex_array */
-
-/* ------------------------ GL_EXT_vertex_array_bgra ----------------------- */
-
-#ifndef GL_EXT_vertex_array_bgra
-#define GL_EXT_vertex_array_bgra 1
-
-#define GL_BGRA 0x80E1
-
-#define GLEW_EXT_vertex_array_bgra GLEW_GET_VAR(__GLEW_EXT_vertex_array_bgra)
-
-#endif /* GL_EXT_vertex_array_bgra */
-
-/* ----------------------- GL_EXT_vertex_attrib_64bit ---------------------- */
-
-#ifndef GL_EXT_vertex_attrib_64bit
-#define GL_EXT_vertex_attrib_64bit 1
-
-#define GL_DOUBLE_MAT2_EXT 0x8F46
-#define GL_DOUBLE_MAT3_EXT 0x8F47
-#define GL_DOUBLE_MAT4_EXT 0x8F48
-#define GL_DOUBLE_MAT2x3_EXT 0x8F49
-#define GL_DOUBLE_MAT2x4_EXT 0x8F4A
-#define GL_DOUBLE_MAT3x2_EXT 0x8F4B
-#define GL_DOUBLE_MAT3x4_EXT 0x8F4C
-#define GL_DOUBLE_MAT4x2_EXT 0x8F4D
-#define GL_DOUBLE_MAT4x3_EXT 0x8F4E
-#define GL_DOUBLE_VEC2_EXT 0x8FFC
-#define GL_DOUBLE_VEC3_EXT 0x8FFD
-#define GL_DOUBLE_VEC4_EXT 0x8FFE
-
-typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBLDVEXTPROC) (GLuint index, GLenum pname, GLdouble* params);
-typedef void (GLAPIENTRY * PFNGLVERTEXARRAYVERTEXATTRIBLOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr offset);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL1DEXTPROC) (GLuint index, GLdouble x);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL1DVEXTPROC) (GLuint index, const GLdouble* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL2DEXTPROC) (GLuint index, GLdouble x, GLdouble y);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL2DVEXTPROC) (GLuint index, const GLdouble* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL3DEXTPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL3DVEXTPROC) (GLuint index, const GLdouble* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL4DEXTPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL4DVEXTPROC) (GLuint index, const GLdouble* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBLPOINTEREXTPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer);
-
-#define glGetVertexAttribLdvEXT GLEW_GET_FUN(__glewGetVertexAttribLdvEXT)
-#define glVertexArrayVertexAttribLOffsetEXT GLEW_GET_FUN(__glewVertexArrayVertexAttribLOffsetEXT)
-#define glVertexAttribL1dEXT GLEW_GET_FUN(__glewVertexAttribL1dEXT)
-#define glVertexAttribL1dvEXT GLEW_GET_FUN(__glewVertexAttribL1dvEXT)
-#define glVertexAttribL2dEXT GLEW_GET_FUN(__glewVertexAttribL2dEXT)
-#define glVertexAttribL2dvEXT GLEW_GET_FUN(__glewVertexAttribL2dvEXT)
-#define glVertexAttribL3dEXT GLEW_GET_FUN(__glewVertexAttribL3dEXT)
-#define glVertexAttribL3dvEXT GLEW_GET_FUN(__glewVertexAttribL3dvEXT)
-#define glVertexAttribL4dEXT GLEW_GET_FUN(__glewVertexAttribL4dEXT)
-#define glVertexAttribL4dvEXT GLEW_GET_FUN(__glewVertexAttribL4dvEXT)
-#define glVertexAttribLPointerEXT GLEW_GET_FUN(__glewVertexAttribLPointerEXT)
-
-#define GLEW_EXT_vertex_attrib_64bit GLEW_GET_VAR(__GLEW_EXT_vertex_attrib_64bit)
-
-#endif /* GL_EXT_vertex_attrib_64bit */
-
-/* -------------------------- GL_EXT_vertex_shader ------------------------- */
-
-#ifndef GL_EXT_vertex_shader
-#define GL_EXT_vertex_shader 1
-
-#define GL_VERTEX_SHADER_EXT 0x8780
-#define GL_VERTEX_SHADER_BINDING_EXT 0x8781
-#define GL_OP_INDEX_EXT 0x8782
-#define GL_OP_NEGATE_EXT 0x8783
-#define GL_OP_DOT3_EXT 0x8784
-#define GL_OP_DOT4_EXT 0x8785
-#define GL_OP_MUL_EXT 0x8786
-#define GL_OP_ADD_EXT 0x8787
-#define GL_OP_MADD_EXT 0x8788
-#define GL_OP_FRAC_EXT 0x8789
-#define GL_OP_MAX_EXT 0x878A
-#define GL_OP_MIN_EXT 0x878B
-#define GL_OP_SET_GE_EXT 0x878C
-#define GL_OP_SET_LT_EXT 0x878D
-#define GL_OP_CLAMP_EXT 0x878E
-#define GL_OP_FLOOR_EXT 0x878F
-#define GL_OP_ROUND_EXT 0x8790
-#define GL_OP_EXP_BASE_2_EXT 0x8791
-#define GL_OP_LOG_BASE_2_EXT 0x8792
-#define GL_OP_POWER_EXT 0x8793
-#define GL_OP_RECIP_EXT 0x8794
-#define GL_OP_RECIP_SQRT_EXT 0x8795
-#define GL_OP_SUB_EXT 0x8796
-#define GL_OP_CROSS_PRODUCT_EXT 0x8797
-#define GL_OP_MULTIPLY_MATRIX_EXT 0x8798
-#define GL_OP_MOV_EXT 0x8799
-#define GL_OUTPUT_VERTEX_EXT 0x879A
-#define GL_OUTPUT_COLOR0_EXT 0x879B
-#define GL_OUTPUT_COLOR1_EXT 0x879C
-#define GL_OUTPUT_TEXTURE_COORD0_EXT 0x879D
-#define GL_OUTPUT_TEXTURE_COORD1_EXT 0x879E
-#define GL_OUTPUT_TEXTURE_COORD2_EXT 0x879F
-#define GL_OUTPUT_TEXTURE_COORD3_EXT 0x87A0
-#define GL_OUTPUT_TEXTURE_COORD4_EXT 0x87A1
-#define GL_OUTPUT_TEXTURE_COORD5_EXT 0x87A2
-#define GL_OUTPUT_TEXTURE_COORD6_EXT 0x87A3
-#define GL_OUTPUT_TEXTURE_COORD7_EXT 0x87A4
-#define GL_OUTPUT_TEXTURE_COORD8_EXT 0x87A5
-#define GL_OUTPUT_TEXTURE_COORD9_EXT 0x87A6
-#define GL_OUTPUT_TEXTURE_COORD10_EXT 0x87A7
-#define GL_OUTPUT_TEXTURE_COORD11_EXT 0x87A8
-#define GL_OUTPUT_TEXTURE_COORD12_EXT 0x87A9
-#define GL_OUTPUT_TEXTURE_COORD13_EXT 0x87AA
-#define GL_OUTPUT_TEXTURE_COORD14_EXT 0x87AB
-#define GL_OUTPUT_TEXTURE_COORD15_EXT 0x87AC
-#define GL_OUTPUT_TEXTURE_COORD16_EXT 0x87AD
-#define GL_OUTPUT_TEXTURE_COORD17_EXT 0x87AE
-#define GL_OUTPUT_TEXTURE_COORD18_EXT 0x87AF
-#define GL_OUTPUT_TEXTURE_COORD19_EXT 0x87B0
-#define GL_OUTPUT_TEXTURE_COORD20_EXT 0x87B1
-#define GL_OUTPUT_TEXTURE_COORD21_EXT 0x87B2
-#define GL_OUTPUT_TEXTURE_COORD22_EXT 0x87B3
-#define GL_OUTPUT_TEXTURE_COORD23_EXT 0x87B4
-#define GL_OUTPUT_TEXTURE_COORD24_EXT 0x87B5
-#define GL_OUTPUT_TEXTURE_COORD25_EXT 0x87B6
-#define GL_OUTPUT_TEXTURE_COORD26_EXT 0x87B7
-#define GL_OUTPUT_TEXTURE_COORD27_EXT 0x87B8
-#define GL_OUTPUT_TEXTURE_COORD28_EXT 0x87B9
-#define GL_OUTPUT_TEXTURE_COORD29_EXT 0x87BA
-#define GL_OUTPUT_TEXTURE_COORD30_EXT 0x87BB
-#define GL_OUTPUT_TEXTURE_COORD31_EXT 0x87BC
-#define GL_OUTPUT_FOG_EXT 0x87BD
-#define GL_SCALAR_EXT 0x87BE
-#define GL_VECTOR_EXT 0x87BF
-#define GL_MATRIX_EXT 0x87C0
-#define GL_VARIANT_EXT 0x87C1
-#define GL_INVARIANT_EXT 0x87C2
-#define GL_LOCAL_CONSTANT_EXT 0x87C3
-#define GL_LOCAL_EXT 0x87C4
-#define GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87C5
-#define GL_MAX_VERTEX_SHADER_VARIANTS_EXT 0x87C6
-#define GL_MAX_VERTEX_SHADER_INVARIANTS_EXT 0x87C7
-#define GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87C8
-#define GL_MAX_VERTEX_SHADER_LOCALS_EXT 0x87C9
-#define GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CA
-#define GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT 0x87CB
-#define GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT 0x87CC
-#define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87CD
-#define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT 0x87CE
-#define GL_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CF
-#define GL_VERTEX_SHADER_VARIANTS_EXT 0x87D0
-#define GL_VERTEX_SHADER_INVARIANTS_EXT 0x87D1
-#define GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87D2
-#define GL_VERTEX_SHADER_LOCALS_EXT 0x87D3
-#define GL_VERTEX_SHADER_OPTIMIZED_EXT 0x87D4
-#define GL_X_EXT 0x87D5
-#define GL_Y_EXT 0x87D6
-#define GL_Z_EXT 0x87D7
-#define GL_W_EXT 0x87D8
-#define GL_NEGATIVE_X_EXT 0x87D9
-#define GL_NEGATIVE_Y_EXT 0x87DA
-#define GL_NEGATIVE_Z_EXT 0x87DB
-#define GL_NEGATIVE_W_EXT 0x87DC
-#define GL_ZERO_EXT 0x87DD
-#define GL_ONE_EXT 0x87DE
-#define GL_NEGATIVE_ONE_EXT 0x87DF
-#define GL_NORMALIZED_RANGE_EXT 0x87E0
-#define GL_FULL_RANGE_EXT 0x87E1
-#define GL_CURRENT_VERTEX_EXT 0x87E2
-#define GL_MVP_MATRIX_EXT 0x87E3
-#define GL_VARIANT_VALUE_EXT 0x87E4
-#define GL_VARIANT_DATATYPE_EXT 0x87E5
-#define GL_VARIANT_ARRAY_STRIDE_EXT 0x87E6
-#define GL_VARIANT_ARRAY_TYPE_EXT 0x87E7
-#define GL_VARIANT_ARRAY_EXT 0x87E8
-#define GL_VARIANT_ARRAY_POINTER_EXT 0x87E9
-#define GL_INVARIANT_VALUE_EXT 0x87EA
-#define GL_INVARIANT_DATATYPE_EXT 0x87EB
-#define GL_LOCAL_CONSTANT_VALUE_EXT 0x87EC
-#define GL_LOCAL_CONSTANT_DATATYPE_EXT 0x87ED
-
-typedef void (GLAPIENTRY * PFNGLBEGINVERTEXSHADEREXTPROC) (void);
-typedef GLuint (GLAPIENTRY * PFNGLBINDLIGHTPARAMETEREXTPROC) (GLenum light, GLenum value);
-typedef GLuint (GLAPIENTRY * PFNGLBINDMATERIALPARAMETEREXTPROC) (GLenum face, GLenum value);
-typedef GLuint (GLAPIENTRY * PFNGLBINDPARAMETEREXTPROC) (GLenum value);
-typedef GLuint (GLAPIENTRY * PFNGLBINDTEXGENPARAMETEREXTPROC) (GLenum unit, GLenum coord, GLenum value);
-typedef GLuint (GLAPIENTRY * PFNGLBINDTEXTUREUNITPARAMETEREXTPROC) (GLenum unit, GLenum value);
-typedef void (GLAPIENTRY * PFNGLBINDVERTEXSHADEREXTPROC) (GLuint id);
-typedef void (GLAPIENTRY * PFNGLDELETEVERTEXSHADEREXTPROC) (GLuint id);
-typedef void (GLAPIENTRY * PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC) (GLuint id);
-typedef void (GLAPIENTRY * PFNGLENABLEVARIANTCLIENTSTATEEXTPROC) (GLuint id);
-typedef void (GLAPIENTRY * PFNGLENDVERTEXSHADEREXTPROC) (void);
-typedef void (GLAPIENTRY * PFNGLEXTRACTCOMPONENTEXTPROC) (GLuint res, GLuint src, GLuint num);
-typedef GLuint (GLAPIENTRY * PFNGLGENSYMBOLSEXTPROC) (GLenum dataType, GLenum storageType, GLenum range, GLuint components);
-typedef GLuint (GLAPIENTRY * PFNGLGENVERTEXSHADERSEXTPROC) (GLuint range);
-typedef void (GLAPIENTRY * PFNGLGETINVARIANTBOOLEANVEXTPROC) (GLuint id, GLenum value, GLboolean *data);
-typedef void (GLAPIENTRY * PFNGLGETINVARIANTFLOATVEXTPROC) (GLuint id, GLenum value, GLfloat *data);
-typedef void (GLAPIENTRY * PFNGLGETINVARIANTINTEGERVEXTPROC) (GLuint id, GLenum value, GLint *data);
-typedef void (GLAPIENTRY * PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC) (GLuint id, GLenum value, GLboolean *data);
-typedef void (GLAPIENTRY * PFNGLGETLOCALCONSTANTFLOATVEXTPROC) (GLuint id, GLenum value, GLfloat *data);
-typedef void (GLAPIENTRY * PFNGLGETLOCALCONSTANTINTEGERVEXTPROC) (GLuint id, GLenum value, GLint *data);
-typedef void (GLAPIENTRY * PFNGLGETVARIANTBOOLEANVEXTPROC) (GLuint id, GLenum value, GLboolean *data);
-typedef void (GLAPIENTRY * PFNGLGETVARIANTFLOATVEXTPROC) (GLuint id, GLenum value, GLfloat *data);
-typedef void (GLAPIENTRY * PFNGLGETVARIANTINTEGERVEXTPROC) (GLuint id, GLenum value, GLint *data);
-typedef void (GLAPIENTRY * PFNGLGETVARIANTPOINTERVEXTPROC) (GLuint id, GLenum value, void **data);
-typedef void (GLAPIENTRY * PFNGLINSERTCOMPONENTEXTPROC) (GLuint res, GLuint src, GLuint num);
-typedef GLboolean (GLAPIENTRY * PFNGLISVARIANTENABLEDEXTPROC) (GLuint id, GLenum cap);
-typedef void (GLAPIENTRY * PFNGLSETINVARIANTEXTPROC) (GLuint id, GLenum type, void *addr);
-typedef void (GLAPIENTRY * PFNGLSETLOCALCONSTANTEXTPROC) (GLuint id, GLenum type, void *addr);
-typedef void (GLAPIENTRY * PFNGLSHADEROP1EXTPROC) (GLenum op, GLuint res, GLuint arg1);
-typedef void (GLAPIENTRY * PFNGLSHADEROP2EXTPROC) (GLenum op, GLuint res, GLuint arg1, GLuint arg2);
-typedef void (GLAPIENTRY * PFNGLSHADEROP3EXTPROC) (GLenum op, GLuint res, GLuint arg1, GLuint arg2, GLuint arg3);
-typedef void (GLAPIENTRY * PFNGLSWIZZLEEXTPROC) (GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW);
-typedef void (GLAPIENTRY * PFNGLVARIANTPOINTEREXTPROC) (GLuint id, GLenum type, GLuint stride, void *addr);
-typedef void (GLAPIENTRY * PFNGLVARIANTBVEXTPROC) (GLuint id, GLbyte *addr);
-typedef void (GLAPIENTRY * PFNGLVARIANTDVEXTPROC) (GLuint id, GLdouble *addr);
-typedef void (GLAPIENTRY * PFNGLVARIANTFVEXTPROC) (GLuint id, GLfloat *addr);
-typedef void (GLAPIENTRY * PFNGLVARIANTIVEXTPROC) (GLuint id, GLint *addr);
-typedef void (GLAPIENTRY * PFNGLVARIANTSVEXTPROC) (GLuint id, GLshort *addr);
-typedef void (GLAPIENTRY * PFNGLVARIANTUBVEXTPROC) (GLuint id, GLubyte *addr);
-typedef void (GLAPIENTRY * PFNGLVARIANTUIVEXTPROC) (GLuint id, GLuint *addr);
-typedef void (GLAPIENTRY * PFNGLVARIANTUSVEXTPROC) (GLuint id, GLushort *addr);
-typedef void (GLAPIENTRY * PFNGLWRITEMASKEXTPROC) (GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW);
-
-#define glBeginVertexShaderEXT GLEW_GET_FUN(__glewBeginVertexShaderEXT)
-#define glBindLightParameterEXT GLEW_GET_FUN(__glewBindLightParameterEXT)
-#define glBindMaterialParameterEXT GLEW_GET_FUN(__glewBindMaterialParameterEXT)
-#define glBindParameterEXT GLEW_GET_FUN(__glewBindParameterEXT)
-#define glBindTexGenParameterEXT GLEW_GET_FUN(__glewBindTexGenParameterEXT)
-#define glBindTextureUnitParameterEXT GLEW_GET_FUN(__glewBindTextureUnitParameterEXT)
-#define glBindVertexShaderEXT GLEW_GET_FUN(__glewBindVertexShaderEXT)
-#define glDeleteVertexShaderEXT GLEW_GET_FUN(__glewDeleteVertexShaderEXT)
-#define glDisableVariantClientStateEXT GLEW_GET_FUN(__glewDisableVariantClientStateEXT)
-#define glEnableVariantClientStateEXT GLEW_GET_FUN(__glewEnableVariantClientStateEXT)
-#define glEndVertexShaderEXT GLEW_GET_FUN(__glewEndVertexShaderEXT)
-#define glExtractComponentEXT GLEW_GET_FUN(__glewExtractComponentEXT)
-#define glGenSymbolsEXT GLEW_GET_FUN(__glewGenSymbolsEXT)
-#define glGenVertexShadersEXT GLEW_GET_FUN(__glewGenVertexShadersEXT)
-#define glGetInvariantBooleanvEXT GLEW_GET_FUN(__glewGetInvariantBooleanvEXT)
-#define glGetInvariantFloatvEXT GLEW_GET_FUN(__glewGetInvariantFloatvEXT)
-#define glGetInvariantIntegervEXT GLEW_GET_FUN(__glewGetInvariantIntegervEXT)
-#define glGetLocalConstantBooleanvEXT GLEW_GET_FUN(__glewGetLocalConstantBooleanvEXT)
-#define glGetLocalConstantFloatvEXT GLEW_GET_FUN(__glewGetLocalConstantFloatvEXT)
-#define glGetLocalConstantIntegervEXT GLEW_GET_FUN(__glewGetLocalConstantIntegervEXT)
-#define glGetVariantBooleanvEXT GLEW_GET_FUN(__glewGetVariantBooleanvEXT)
-#define glGetVariantFloatvEXT GLEW_GET_FUN(__glewGetVariantFloatvEXT)
-#define glGetVariantIntegervEXT GLEW_GET_FUN(__glewGetVariantIntegervEXT)
-#define glGetVariantPointervEXT GLEW_GET_FUN(__glewGetVariantPointervEXT)
-#define glInsertComponentEXT GLEW_GET_FUN(__glewInsertComponentEXT)
-#define glIsVariantEnabledEXT GLEW_GET_FUN(__glewIsVariantEnabledEXT)
-#define glSetInvariantEXT GLEW_GET_FUN(__glewSetInvariantEXT)
-#define glSetLocalConstantEXT GLEW_GET_FUN(__glewSetLocalConstantEXT)
-#define glShaderOp1EXT GLEW_GET_FUN(__glewShaderOp1EXT)
-#define glShaderOp2EXT GLEW_GET_FUN(__glewShaderOp2EXT)
-#define glShaderOp3EXT GLEW_GET_FUN(__glewShaderOp3EXT)
-#define glSwizzleEXT GLEW_GET_FUN(__glewSwizzleEXT)
-#define glVariantPointerEXT GLEW_GET_FUN(__glewVariantPointerEXT)
-#define glVariantbvEXT GLEW_GET_FUN(__glewVariantbvEXT)
-#define glVariantdvEXT GLEW_GET_FUN(__glewVariantdvEXT)
-#define glVariantfvEXT GLEW_GET_FUN(__glewVariantfvEXT)
-#define glVariantivEXT GLEW_GET_FUN(__glewVariantivEXT)
-#define glVariantsvEXT GLEW_GET_FUN(__glewVariantsvEXT)
-#define glVariantubvEXT GLEW_GET_FUN(__glewVariantubvEXT)
-#define glVariantuivEXT GLEW_GET_FUN(__glewVariantuivEXT)
-#define glVariantusvEXT GLEW_GET_FUN(__glewVariantusvEXT)
-#define glWriteMaskEXT GLEW_GET_FUN(__glewWriteMaskEXT)
-
-#define GLEW_EXT_vertex_shader GLEW_GET_VAR(__GLEW_EXT_vertex_shader)
-
-#endif /* GL_EXT_vertex_shader */
-
-/* ------------------------ GL_EXT_vertex_weighting ------------------------ */
-
-#ifndef GL_EXT_vertex_weighting
-#define GL_EXT_vertex_weighting 1
-
-#define GL_MODELVIEW0_STACK_DEPTH_EXT 0x0BA3
-#define GL_MODELVIEW0_MATRIX_EXT 0x0BA6
-#define GL_MODELVIEW0_EXT 0x1700
-#define GL_MODELVIEW1_STACK_DEPTH_EXT 0x8502
-#define GL_MODELVIEW1_MATRIX_EXT 0x8506
-#define GL_VERTEX_WEIGHTING_EXT 0x8509
-#define GL_MODELVIEW1_EXT 0x850A
-#define GL_CURRENT_VERTEX_WEIGHT_EXT 0x850B
-#define GL_VERTEX_WEIGHT_ARRAY_EXT 0x850C
-#define GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT 0x850D
-#define GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT 0x850E
-#define GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT 0x850F
-#define GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT 0x8510
-
-typedef void (GLAPIENTRY * PFNGLVERTEXWEIGHTPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, void *pointer);
-typedef void (GLAPIENTRY * PFNGLVERTEXWEIGHTFEXTPROC) (GLfloat weight);
-typedef void (GLAPIENTRY * PFNGLVERTEXWEIGHTFVEXTPROC) (GLfloat* weight);
-
-#define glVertexWeightPointerEXT GLEW_GET_FUN(__glewVertexWeightPointerEXT)
-#define glVertexWeightfEXT GLEW_GET_FUN(__glewVertexWeightfEXT)
-#define glVertexWeightfvEXT GLEW_GET_FUN(__glewVertexWeightfvEXT)
-
-#define GLEW_EXT_vertex_weighting GLEW_GET_VAR(__GLEW_EXT_vertex_weighting)
-
-#endif /* GL_EXT_vertex_weighting */
-
-/* ------------------------ GL_EXT_window_rectangles ----------------------- */
-
-#ifndef GL_EXT_window_rectangles
-#define GL_EXT_window_rectangles 1
-
-#define GL_INCLUSIVE_EXT 0x8F10
-#define GL_EXCLUSIVE_EXT 0x8F11
-#define GL_WINDOW_RECTANGLE_EXT 0x8F12
-#define GL_WINDOW_RECTANGLE_MODE_EXT 0x8F13
-#define GL_MAX_WINDOW_RECTANGLES_EXT 0x8F14
-#define GL_NUM_WINDOW_RECTANGLES_EXT 0x8F15
-
-typedef void (GLAPIENTRY * PFNGLWINDOWRECTANGLESEXTPROC) (GLenum mode, GLsizei count, const GLint box[]);
-
-#define glWindowRectanglesEXT GLEW_GET_FUN(__glewWindowRectanglesEXT)
-
-#define GLEW_EXT_window_rectangles GLEW_GET_VAR(__GLEW_EXT_window_rectangles)
-
-#endif /* GL_EXT_window_rectangles */
-
-/* ------------------------- GL_EXT_x11_sync_object ------------------------ */
-
-#ifndef GL_EXT_x11_sync_object
-#define GL_EXT_x11_sync_object 1
-
-#define GL_SYNC_X11_FENCE_EXT 0x90E1
-
-typedef GLsync (GLAPIENTRY * PFNGLIMPORTSYNCEXTPROC) (GLenum external_sync_type, GLintptr external_sync, GLbitfield flags);
-
-#define glImportSyncEXT GLEW_GET_FUN(__glewImportSyncEXT)
-
-#define GLEW_EXT_x11_sync_object GLEW_GET_VAR(__GLEW_EXT_x11_sync_object)
-
-#endif /* GL_EXT_x11_sync_object */
-
-/* ---------------------- GL_GREMEDY_frame_terminator ---------------------- */
-
-#ifndef GL_GREMEDY_frame_terminator
-#define GL_GREMEDY_frame_terminator 1
-
-typedef void (GLAPIENTRY * PFNGLFRAMETERMINATORGREMEDYPROC) (void);
-
-#define glFrameTerminatorGREMEDY GLEW_GET_FUN(__glewFrameTerminatorGREMEDY)
-
-#define GLEW_GREMEDY_frame_terminator GLEW_GET_VAR(__GLEW_GREMEDY_frame_terminator)
-
-#endif /* GL_GREMEDY_frame_terminator */
-
-/* ------------------------ GL_GREMEDY_string_marker ----------------------- */
-
-#ifndef GL_GREMEDY_string_marker
-#define GL_GREMEDY_string_marker 1
-
-typedef void (GLAPIENTRY * PFNGLSTRINGMARKERGREMEDYPROC) (GLsizei len, const void *string);
-
-#define glStringMarkerGREMEDY GLEW_GET_FUN(__glewStringMarkerGREMEDY)
-
-#define GLEW_GREMEDY_string_marker GLEW_GET_VAR(__GLEW_GREMEDY_string_marker)
-
-#endif /* GL_GREMEDY_string_marker */
-
-/* --------------------- GL_HP_convolution_border_modes -------------------- */
-
-#ifndef GL_HP_convolution_border_modes
-#define GL_HP_convolution_border_modes 1
-
-#define GLEW_HP_convolution_border_modes GLEW_GET_VAR(__GLEW_HP_convolution_border_modes)
-
-#endif /* GL_HP_convolution_border_modes */
-
-/* ------------------------- GL_HP_image_transform ------------------------- */
-
-#ifndef GL_HP_image_transform
-#define GL_HP_image_transform 1
-
-typedef void (GLAPIENTRY * PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC) (GLenum target, GLenum pname, const GLfloat* params);
-typedef void (GLAPIENTRY * PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC) (GLenum target, GLenum pname, const GLint* params);
-typedef void (GLAPIENTRY * PFNGLIMAGETRANSFORMPARAMETERFHPPROC) (GLenum target, GLenum pname, const GLfloat param);
-typedef void (GLAPIENTRY * PFNGLIMAGETRANSFORMPARAMETERFVHPPROC) (GLenum target, GLenum pname, const GLfloat* params);
-typedef void (GLAPIENTRY * PFNGLIMAGETRANSFORMPARAMETERIHPPROC) (GLenum target, GLenum pname, const GLint param);
-typedef void (GLAPIENTRY * PFNGLIMAGETRANSFORMPARAMETERIVHPPROC) (GLenum target, GLenum pname, const GLint* params);
-
-#define glGetImageTransformParameterfvHP GLEW_GET_FUN(__glewGetImageTransformParameterfvHP)
-#define glGetImageTransformParameterivHP GLEW_GET_FUN(__glewGetImageTransformParameterivHP)
-#define glImageTransformParameterfHP GLEW_GET_FUN(__glewImageTransformParameterfHP)
-#define glImageTransformParameterfvHP GLEW_GET_FUN(__glewImageTransformParameterfvHP)
-#define glImageTransformParameteriHP GLEW_GET_FUN(__glewImageTransformParameteriHP)
-#define glImageTransformParameterivHP GLEW_GET_FUN(__glewImageTransformParameterivHP)
-
-#define GLEW_HP_image_transform GLEW_GET_VAR(__GLEW_HP_image_transform)
-
-#endif /* GL_HP_image_transform */
-
-/* -------------------------- GL_HP_occlusion_test ------------------------- */
-
-#ifndef GL_HP_occlusion_test
-#define GL_HP_occlusion_test 1
-
-#define GLEW_HP_occlusion_test GLEW_GET_VAR(__GLEW_HP_occlusion_test)
-
-#endif /* GL_HP_occlusion_test */
-
-/* ------------------------- GL_HP_texture_lighting ------------------------ */
-
-#ifndef GL_HP_texture_lighting
-#define GL_HP_texture_lighting 1
-
-#define GLEW_HP_texture_lighting GLEW_GET_VAR(__GLEW_HP_texture_lighting)
-
-#endif /* GL_HP_texture_lighting */
-
-/* --------------------------- GL_IBM_cull_vertex -------------------------- */
-
-#ifndef GL_IBM_cull_vertex
-#define GL_IBM_cull_vertex 1
-
-#define GL_CULL_VERTEX_IBM 103050
-
-#define GLEW_IBM_cull_vertex GLEW_GET_VAR(__GLEW_IBM_cull_vertex)
-
-#endif /* GL_IBM_cull_vertex */
-
-/* ---------------------- GL_IBM_multimode_draw_arrays --------------------- */
-
-#ifndef GL_IBM_multimode_draw_arrays
-#define GL_IBM_multimode_draw_arrays 1
-
-typedef void (GLAPIENTRY * PFNGLMULTIMODEDRAWARRAYSIBMPROC) (const GLenum* mode, const GLint *first, const GLsizei *count, GLsizei primcount, GLint modestride);
-typedef void (GLAPIENTRY * PFNGLMULTIMODEDRAWELEMENTSIBMPROC) (const GLenum* mode, const GLsizei *count, GLenum type, const void *const *indices, GLsizei primcount, GLint modestride);
-
-#define glMultiModeDrawArraysIBM GLEW_GET_FUN(__glewMultiModeDrawArraysIBM)
-#define glMultiModeDrawElementsIBM GLEW_GET_FUN(__glewMultiModeDrawElementsIBM)
-
-#define GLEW_IBM_multimode_draw_arrays GLEW_GET_VAR(__GLEW_IBM_multimode_draw_arrays)
-
-#endif /* GL_IBM_multimode_draw_arrays */
-
-/* ------------------------- GL_IBM_rasterpos_clip ------------------------- */
-
-#ifndef GL_IBM_rasterpos_clip
-#define GL_IBM_rasterpos_clip 1
-
-#define GL_RASTER_POSITION_UNCLIPPED_IBM 103010
-
-#define GLEW_IBM_rasterpos_clip GLEW_GET_VAR(__GLEW_IBM_rasterpos_clip)
-
-#endif /* GL_IBM_rasterpos_clip */
-
-/* --------------------------- GL_IBM_static_data -------------------------- */
-
-#ifndef GL_IBM_static_data
-#define GL_IBM_static_data 1
-
-#define GL_ALL_STATIC_DATA_IBM 103060
-#define GL_STATIC_VERTEX_ARRAY_IBM 103061
-
-#define GLEW_IBM_static_data GLEW_GET_VAR(__GLEW_IBM_static_data)
-
-#endif /* GL_IBM_static_data */
-
-/* --------------------- GL_IBM_texture_mirrored_repeat -------------------- */
-
-#ifndef GL_IBM_texture_mirrored_repeat
-#define GL_IBM_texture_mirrored_repeat 1
-
-#define GL_MIRRORED_REPEAT_IBM 0x8370
-
-#define GLEW_IBM_texture_mirrored_repeat GLEW_GET_VAR(__GLEW_IBM_texture_mirrored_repeat)
-
-#endif /* GL_IBM_texture_mirrored_repeat */
-
-/* ----------------------- GL_IBM_vertex_array_lists ----------------------- */
-
-#ifndef GL_IBM_vertex_array_lists
-#define GL_IBM_vertex_array_lists 1
-
-#define GL_VERTEX_ARRAY_LIST_IBM 103070
-#define GL_NORMAL_ARRAY_LIST_IBM 103071
-#define GL_COLOR_ARRAY_LIST_IBM 103072
-#define GL_INDEX_ARRAY_LIST_IBM 103073
-#define GL_TEXTURE_COORD_ARRAY_LIST_IBM 103074
-#define GL_EDGE_FLAG_ARRAY_LIST_IBM 103075
-#define GL_FOG_COORDINATE_ARRAY_LIST_IBM 103076
-#define GL_SECONDARY_COLOR_ARRAY_LIST_IBM 103077
-#define GL_VERTEX_ARRAY_LIST_STRIDE_IBM 103080
-#define GL_NORMAL_ARRAY_LIST_STRIDE_IBM 103081
-#define GL_COLOR_ARRAY_LIST_STRIDE_IBM 103082
-#define GL_INDEX_ARRAY_LIST_STRIDE_IBM 103083
-#define GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM 103084
-#define GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM 103085
-#define GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM 103086
-#define GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM 103087
-
-typedef void (GLAPIENTRY * PFNGLCOLORPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const void** pointer, GLint ptrstride);
-typedef void (GLAPIENTRY * PFNGLEDGEFLAGPOINTERLISTIBMPROC) (GLint stride, const GLboolean ** pointer, GLint ptrstride);
-typedef void (GLAPIENTRY * PFNGLFOGCOORDPOINTERLISTIBMPROC) (GLenum type, GLint stride, const void** pointer, GLint ptrstride);
-typedef void (GLAPIENTRY * PFNGLINDEXPOINTERLISTIBMPROC) (GLenum type, GLint stride, const void** pointer, GLint ptrstride);
-typedef void (GLAPIENTRY * PFNGLNORMALPOINTERLISTIBMPROC) (GLenum type, GLint stride, const void** pointer, GLint ptrstride);
-typedef void (GLAPIENTRY * PFNGLSECONDARYCOLORPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const void** pointer, GLint ptrstride);
-typedef void (GLAPIENTRY * PFNGLTEXCOORDPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const void** pointer, GLint ptrstride);
-typedef void (GLAPIENTRY * PFNGLVERTEXPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const void** pointer, GLint ptrstride);
-
-#define glColorPointerListIBM GLEW_GET_FUN(__glewColorPointerListIBM)
-#define glEdgeFlagPointerListIBM GLEW_GET_FUN(__glewEdgeFlagPointerListIBM)
-#define glFogCoordPointerListIBM GLEW_GET_FUN(__glewFogCoordPointerListIBM)
-#define glIndexPointerListIBM GLEW_GET_FUN(__glewIndexPointerListIBM)
-#define glNormalPointerListIBM GLEW_GET_FUN(__glewNormalPointerListIBM)
-#define glSecondaryColorPointerListIBM GLEW_GET_FUN(__glewSecondaryColorPointerListIBM)
-#define glTexCoordPointerListIBM GLEW_GET_FUN(__glewTexCoordPointerListIBM)
-#define glVertexPointerListIBM GLEW_GET_FUN(__glewVertexPointerListIBM)
-
-#define GLEW_IBM_vertex_array_lists GLEW_GET_VAR(__GLEW_IBM_vertex_array_lists)
-
-#endif /* GL_IBM_vertex_array_lists */
-
-/* -------------------------- GL_INGR_color_clamp -------------------------- */
-
-#ifndef GL_INGR_color_clamp
-#define GL_INGR_color_clamp 1
-
-#define GL_RED_MIN_CLAMP_INGR 0x8560
-#define GL_GREEN_MIN_CLAMP_INGR 0x8561
-#define GL_BLUE_MIN_CLAMP_INGR 0x8562
-#define GL_ALPHA_MIN_CLAMP_INGR 0x8563
-#define GL_RED_MAX_CLAMP_INGR 0x8564
-#define GL_GREEN_MAX_CLAMP_INGR 0x8565
-#define GL_BLUE_MAX_CLAMP_INGR 0x8566
-#define GL_ALPHA_MAX_CLAMP_INGR 0x8567
-
-#define GLEW_INGR_color_clamp GLEW_GET_VAR(__GLEW_INGR_color_clamp)
-
-#endif /* GL_INGR_color_clamp */
-
-/* ------------------------- GL_INGR_interlace_read ------------------------ */
-
-#ifndef GL_INGR_interlace_read
-#define GL_INGR_interlace_read 1
-
-#define GL_INTERLACE_READ_INGR 0x8568
-
-#define GLEW_INGR_interlace_read GLEW_GET_VAR(__GLEW_INGR_interlace_read)
-
-#endif /* GL_INGR_interlace_read */
-
-/* ------------------ GL_INTEL_conservative_rasterization ------------------ */
-
-#ifndef GL_INTEL_conservative_rasterization
-#define GL_INTEL_conservative_rasterization 1
-
-#define GL_CONSERVATIVE_RASTERIZATION_INTEL 0x83FE
-
-#define GLEW_INTEL_conservative_rasterization GLEW_GET_VAR(__GLEW_INTEL_conservative_rasterization)
-
-#endif /* GL_INTEL_conservative_rasterization */
-
-/* ------------------- GL_INTEL_fragment_shader_ordering ------------------- */
-
-#ifndef GL_INTEL_fragment_shader_ordering
-#define GL_INTEL_fragment_shader_ordering 1
-
-#define GLEW_INTEL_fragment_shader_ordering GLEW_GET_VAR(__GLEW_INTEL_fragment_shader_ordering)
-
-#endif /* GL_INTEL_fragment_shader_ordering */
-
-/* ----------------------- GL_INTEL_framebuffer_CMAA ----------------------- */
-
-#ifndef GL_INTEL_framebuffer_CMAA
-#define GL_INTEL_framebuffer_CMAA 1
-
-#define GLEW_INTEL_framebuffer_CMAA GLEW_GET_VAR(__GLEW_INTEL_framebuffer_CMAA)
-
-#endif /* GL_INTEL_framebuffer_CMAA */
-
-/* -------------------------- GL_INTEL_map_texture ------------------------- */
-
-#ifndef GL_INTEL_map_texture
-#define GL_INTEL_map_texture 1
-
-#define GL_LAYOUT_DEFAULT_INTEL 0
-#define GL_LAYOUT_LINEAR_INTEL 1
-#define GL_LAYOUT_LINEAR_CPU_CACHED_INTEL 2
-#define GL_TEXTURE_MEMORY_LAYOUT_INTEL 0x83FF
-
-typedef void * (GLAPIENTRY * PFNGLMAPTEXTURE2DINTELPROC) (GLuint texture, GLint level, GLbitfield access, GLint* stride, GLenum *layout);
-typedef void (GLAPIENTRY * PFNGLSYNCTEXTUREINTELPROC) (GLuint texture);
-typedef void (GLAPIENTRY * PFNGLUNMAPTEXTURE2DINTELPROC) (GLuint texture, GLint level);
-
-#define glMapTexture2DINTEL GLEW_GET_FUN(__glewMapTexture2DINTEL)
-#define glSyncTextureINTEL GLEW_GET_FUN(__glewSyncTextureINTEL)
-#define glUnmapTexture2DINTEL GLEW_GET_FUN(__glewUnmapTexture2DINTEL)
-
-#define GLEW_INTEL_map_texture GLEW_GET_VAR(__GLEW_INTEL_map_texture)
-
-#endif /* GL_INTEL_map_texture */
-
-/* ------------------------ GL_INTEL_parallel_arrays ----------------------- */
-
-#ifndef GL_INTEL_parallel_arrays
-#define GL_INTEL_parallel_arrays 1
-
-#define GL_PARALLEL_ARRAYS_INTEL 0x83F4
-#define GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL 0x83F5
-#define GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL 0x83F6
-#define GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL 0x83F7
-#define GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL 0x83F8
-
-typedef void (GLAPIENTRY * PFNGLCOLORPOINTERVINTELPROC) (GLint size, GLenum type, const void** pointer);
-typedef void (GLAPIENTRY * PFNGLNORMALPOINTERVINTELPROC) (GLenum type, const void** pointer);
-typedef void (GLAPIENTRY * PFNGLTEXCOORDPOINTERVINTELPROC) (GLint size, GLenum type, const void** pointer);
-typedef void (GLAPIENTRY * PFNGLVERTEXPOINTERVINTELPROC) (GLint size, GLenum type, const void** pointer);
-
-#define glColorPointervINTEL GLEW_GET_FUN(__glewColorPointervINTEL)
-#define glNormalPointervINTEL GLEW_GET_FUN(__glewNormalPointervINTEL)
-#define glTexCoordPointervINTEL GLEW_GET_FUN(__glewTexCoordPointervINTEL)
-#define glVertexPointervINTEL GLEW_GET_FUN(__glewVertexPointervINTEL)
-
-#define GLEW_INTEL_parallel_arrays GLEW_GET_VAR(__GLEW_INTEL_parallel_arrays)
-
-#endif /* GL_INTEL_parallel_arrays */
-
-/* ----------------------- GL_INTEL_performance_query ---------------------- */
-
-#ifndef GL_INTEL_performance_query
-#define GL_INTEL_performance_query 1
-
-#define GL_PERFQUERY_SINGLE_CONTEXT_INTEL 0x0000
-#define GL_PERFQUERY_GLOBAL_CONTEXT_INTEL 0x0001
-#define GL_PERFQUERY_DONOT_FLUSH_INTEL 0x83F9
-#define GL_PERFQUERY_FLUSH_INTEL 0x83FA
-#define GL_PERFQUERY_WAIT_INTEL 0x83FB
-#define GL_PERFQUERY_COUNTER_EVENT_INTEL 0x94F0
-#define GL_PERFQUERY_COUNTER_DURATION_NORM_INTEL 0x94F1
-#define GL_PERFQUERY_COUNTER_DURATION_RAW_INTEL 0x94F2
-#define GL_PERFQUERY_COUNTER_THROUGHPUT_INTEL 0x94F3
-#define GL_PERFQUERY_COUNTER_RAW_INTEL 0x94F4
-#define GL_PERFQUERY_COUNTER_TIMESTAMP_INTEL 0x94F5
-#define GL_PERFQUERY_COUNTER_DATA_UINT32_INTEL 0x94F8
-#define GL_PERFQUERY_COUNTER_DATA_UINT64_INTEL 0x94F9
-#define GL_PERFQUERY_COUNTER_DATA_FLOAT_INTEL 0x94FA
-#define GL_PERFQUERY_COUNTER_DATA_DOUBLE_INTEL 0x94FB
-#define GL_PERFQUERY_COUNTER_DATA_BOOL32_INTEL 0x94FC
-#define GL_PERFQUERY_QUERY_NAME_LENGTH_MAX_INTEL 0x94FD
-#define GL_PERFQUERY_COUNTER_NAME_LENGTH_MAX_INTEL 0x94FE
-#define GL_PERFQUERY_COUNTER_DESC_LENGTH_MAX_INTEL 0x94FF
-#define GL_PERFQUERY_GPA_EXTENDED_COUNTERS_INTEL 0x9500
-
-typedef void (GLAPIENTRY * PFNGLBEGINPERFQUERYINTELPROC) (GLuint queryHandle);
-typedef void (GLAPIENTRY * PFNGLCREATEPERFQUERYINTELPROC) (GLuint queryId, GLuint* queryHandle);
-typedef void (GLAPIENTRY * PFNGLDELETEPERFQUERYINTELPROC) (GLuint queryHandle);
-typedef void (GLAPIENTRY * PFNGLENDPERFQUERYINTELPROC) (GLuint queryHandle);
-typedef void (GLAPIENTRY * PFNGLGETFIRSTPERFQUERYIDINTELPROC) (GLuint* queryId);
-typedef void (GLAPIENTRY * PFNGLGETNEXTPERFQUERYIDINTELPROC) (GLuint queryId, GLuint* nextQueryId);
-typedef void (GLAPIENTRY * PFNGLGETPERFCOUNTERINFOINTELPROC) (GLuint queryId, GLuint counterId, GLuint counterNameLength, GLchar* counterName, GLuint counterDescLength, GLchar *counterDesc, GLuint *counterOffset, GLuint *counterDataSize, GLuint *counterTypeEnum, GLuint *counterDataTypeEnum, GLuint64 *rawCounterMaxValue);
-typedef void (GLAPIENTRY * PFNGLGETPERFQUERYDATAINTELPROC) (GLuint queryHandle, GLuint flags, GLsizei dataSize, void *data, GLuint *bytesWritten);
-typedef void (GLAPIENTRY * PFNGLGETPERFQUERYIDBYNAMEINTELPROC) (GLchar* queryName, GLuint *queryId);
-typedef void (GLAPIENTRY * PFNGLGETPERFQUERYINFOINTELPROC) (GLuint queryId, GLuint queryNameLength, GLchar* queryName, GLuint *dataSize, GLuint *noCounters, GLuint *noInstances, GLuint *capsMask);
-
-#define glBeginPerfQueryINTEL GLEW_GET_FUN(__glewBeginPerfQueryINTEL)
-#define glCreatePerfQueryINTEL GLEW_GET_FUN(__glewCreatePerfQueryINTEL)
-#define glDeletePerfQueryINTEL GLEW_GET_FUN(__glewDeletePerfQueryINTEL)
-#define glEndPerfQueryINTEL GLEW_GET_FUN(__glewEndPerfQueryINTEL)
-#define glGetFirstPerfQueryIdINTEL GLEW_GET_FUN(__glewGetFirstPerfQueryIdINTEL)
-#define glGetNextPerfQueryIdINTEL GLEW_GET_FUN(__glewGetNextPerfQueryIdINTEL)
-#define glGetPerfCounterInfoINTEL GLEW_GET_FUN(__glewGetPerfCounterInfoINTEL)
-#define glGetPerfQueryDataINTEL GLEW_GET_FUN(__glewGetPerfQueryDataINTEL)
-#define glGetPerfQueryIdByNameINTEL GLEW_GET_FUN(__glewGetPerfQueryIdByNameINTEL)
-#define glGetPerfQueryInfoINTEL GLEW_GET_FUN(__glewGetPerfQueryInfoINTEL)
-
-#define GLEW_INTEL_performance_query GLEW_GET_VAR(__GLEW_INTEL_performance_query)
-
-#endif /* GL_INTEL_performance_query */
-
-/* ------------------------ GL_INTEL_texture_scissor ----------------------- */
-
-#ifndef GL_INTEL_texture_scissor
-#define GL_INTEL_texture_scissor 1
-
-typedef void (GLAPIENTRY * PFNGLTEXSCISSORFUNCINTELPROC) (GLenum target, GLenum lfunc, GLenum hfunc);
-typedef void (GLAPIENTRY * PFNGLTEXSCISSORINTELPROC) (GLenum target, GLclampf tlow, GLclampf thigh);
-
-#define glTexScissorFuncINTEL GLEW_GET_FUN(__glewTexScissorFuncINTEL)
-#define glTexScissorINTEL GLEW_GET_FUN(__glewTexScissorINTEL)
-
-#define GLEW_INTEL_texture_scissor GLEW_GET_VAR(__GLEW_INTEL_texture_scissor)
-
-#endif /* GL_INTEL_texture_scissor */
-
-/* --------------------- GL_KHR_blend_equation_advanced -------------------- */
-
-#ifndef GL_KHR_blend_equation_advanced
-#define GL_KHR_blend_equation_advanced 1
-
-#define GL_BLEND_ADVANCED_COHERENT_KHR 0x9285
-#define GL_MULTIPLY_KHR 0x9294
-#define GL_SCREEN_KHR 0x9295
-#define GL_OVERLAY_KHR 0x9296
-#define GL_DARKEN_KHR 0x9297
-#define GL_LIGHTEN_KHR 0x9298
-#define GL_COLORDODGE_KHR 0x9299
-#define GL_COLORBURN_KHR 0x929A
-#define GL_HARDLIGHT_KHR 0x929B
-#define GL_SOFTLIGHT_KHR 0x929C
-#define GL_DIFFERENCE_KHR 0x929E
-#define GL_EXCLUSION_KHR 0x92A0
-#define GL_HSL_HUE_KHR 0x92AD
-#define GL_HSL_SATURATION_KHR 0x92AE
-#define GL_HSL_COLOR_KHR 0x92AF
-#define GL_HSL_LUMINOSITY_KHR 0x92B0
-
-typedef void (GLAPIENTRY * PFNGLBLENDBARRIERKHRPROC) (void);
-
-#define glBlendBarrierKHR GLEW_GET_FUN(__glewBlendBarrierKHR)
-
-#define GLEW_KHR_blend_equation_advanced GLEW_GET_VAR(__GLEW_KHR_blend_equation_advanced)
-
-#endif /* GL_KHR_blend_equation_advanced */
-
-/* ---------------- GL_KHR_blend_equation_advanced_coherent ---------------- */
-
-#ifndef GL_KHR_blend_equation_advanced_coherent
-#define GL_KHR_blend_equation_advanced_coherent 1
-
-#define GLEW_KHR_blend_equation_advanced_coherent GLEW_GET_VAR(__GLEW_KHR_blend_equation_advanced_coherent)
-
-#endif /* GL_KHR_blend_equation_advanced_coherent */
-
-/* ---------------------- GL_KHR_context_flush_control --------------------- */
-
-#ifndef GL_KHR_context_flush_control
-#define GL_KHR_context_flush_control 1
-
-#define GL_CONTEXT_RELEASE_BEHAVIOR 0x82FB
-#define GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH 0x82FC
-
-#define GLEW_KHR_context_flush_control GLEW_GET_VAR(__GLEW_KHR_context_flush_control)
-
-#endif /* GL_KHR_context_flush_control */
-
-/* ------------------------------ GL_KHR_debug ----------------------------- */
-
-#ifndef GL_KHR_debug
-#define GL_KHR_debug 1
-
-#define GL_CONTEXT_FLAG_DEBUG_BIT 0x00000002
-#define GL_STACK_OVERFLOW 0x0503
-#define GL_STACK_UNDERFLOW 0x0504
-#define GL_DEBUG_OUTPUT_SYNCHRONOUS 0x8242
-#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH 0x8243
-#define GL_DEBUG_CALLBACK_FUNCTION 0x8244
-#define GL_DEBUG_CALLBACK_USER_PARAM 0x8245
-#define GL_DEBUG_SOURCE_API 0x8246
-#define GL_DEBUG_SOURCE_WINDOW_SYSTEM 0x8247
-#define GL_DEBUG_SOURCE_SHADER_COMPILER 0x8248
-#define GL_DEBUG_SOURCE_THIRD_PARTY 0x8249
-#define GL_DEBUG_SOURCE_APPLICATION 0x824A
-#define GL_DEBUG_SOURCE_OTHER 0x824B
-#define GL_DEBUG_TYPE_ERROR 0x824C
-#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR 0x824D
-#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR 0x824E
-#define GL_DEBUG_TYPE_PORTABILITY 0x824F
-#define GL_DEBUG_TYPE_PERFORMANCE 0x8250
-#define GL_DEBUG_TYPE_OTHER 0x8251
-#define GL_DEBUG_TYPE_MARKER 0x8268
-#define GL_DEBUG_TYPE_PUSH_GROUP 0x8269
-#define GL_DEBUG_TYPE_POP_GROUP 0x826A
-#define GL_DEBUG_SEVERITY_NOTIFICATION 0x826B
-#define GL_MAX_DEBUG_GROUP_STACK_DEPTH 0x826C
-#define GL_DEBUG_GROUP_STACK_DEPTH 0x826D
-#define GL_BUFFER 0x82E0
-#define GL_SHADER 0x82E1
-#define GL_PROGRAM 0x82E2
-#define GL_QUERY 0x82E3
-#define GL_PROGRAM_PIPELINE 0x82E4
-#define GL_SAMPLER 0x82E6
-#define GL_DISPLAY_LIST 0x82E7
-#define GL_MAX_LABEL_LENGTH 0x82E8
-#define GL_MAX_DEBUG_MESSAGE_LENGTH 0x9143
-#define GL_MAX_DEBUG_LOGGED_MESSAGES 0x9144
-#define GL_DEBUG_LOGGED_MESSAGES 0x9145
-#define GL_DEBUG_SEVERITY_HIGH 0x9146
-#define GL_DEBUG_SEVERITY_MEDIUM 0x9147
-#define GL_DEBUG_SEVERITY_LOW 0x9148
-#define GL_DEBUG_OUTPUT 0x92E0
-
-typedef void (GLAPIENTRY *GLDEBUGPROC)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar* message, const void* userParam);
-
-typedef void (GLAPIENTRY * PFNGLDEBUGMESSAGECALLBACKPROC) (GLDEBUGPROC callback, const void *userParam);
-typedef void (GLAPIENTRY * PFNGLDEBUGMESSAGECONTROLPROC) (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint* ids, GLboolean enabled);
-typedef void (GLAPIENTRY * PFNGLDEBUGMESSAGEINSERTPROC) (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar* buf);
-typedef GLuint (GLAPIENTRY * PFNGLGETDEBUGMESSAGELOGPROC) (GLuint count, GLsizei bufSize, GLenum* sources, GLenum* types, GLuint* ids, GLenum* severities, GLsizei* lengths, GLchar* messageLog);
-typedef void (GLAPIENTRY * PFNGLGETOBJECTLABELPROC) (GLenum identifier, GLuint name, GLsizei bufSize, GLsizei* length, GLchar *label);
-typedef void (GLAPIENTRY * PFNGLGETOBJECTPTRLABELPROC) (const void *ptr, GLsizei bufSize, GLsizei* length, GLchar *label);
-typedef void (GLAPIENTRY * PFNGLOBJECTLABELPROC) (GLenum identifier, GLuint name, GLsizei length, const GLchar* label);
-typedef void (GLAPIENTRY * PFNGLOBJECTPTRLABELPROC) (const void *ptr, GLsizei length, const GLchar* label);
-typedef void (GLAPIENTRY * PFNGLPOPDEBUGGROUPPROC) (void);
-typedef void (GLAPIENTRY * PFNGLPUSHDEBUGGROUPPROC) (GLenum source, GLuint id, GLsizei length, const GLchar * message);
-
-#define glDebugMessageCallback GLEW_GET_FUN(__glewDebugMessageCallback)
-#define glDebugMessageControl GLEW_GET_FUN(__glewDebugMessageControl)
-#define glDebugMessageInsert GLEW_GET_FUN(__glewDebugMessageInsert)
-#define glGetDebugMessageLog GLEW_GET_FUN(__glewGetDebugMessageLog)
-#define glGetObjectLabel GLEW_GET_FUN(__glewGetObjectLabel)
-#define glGetObjectPtrLabel GLEW_GET_FUN(__glewGetObjectPtrLabel)
-#define glObjectLabel GLEW_GET_FUN(__glewObjectLabel)
-#define glObjectPtrLabel GLEW_GET_FUN(__glewObjectPtrLabel)
-#define glPopDebugGroup GLEW_GET_FUN(__glewPopDebugGroup)
-#define glPushDebugGroup GLEW_GET_FUN(__glewPushDebugGroup)
-
-#define GLEW_KHR_debug GLEW_GET_VAR(__GLEW_KHR_debug)
-
-#endif /* GL_KHR_debug */
-
-/* ---------------------------- GL_KHR_no_error ---------------------------- */
-
-#ifndef GL_KHR_no_error
-#define GL_KHR_no_error 1
-
-#define GL_CONTEXT_FLAG_NO_ERROR_BIT_KHR 0x00000008
-
-#define GLEW_KHR_no_error GLEW_GET_VAR(__GLEW_KHR_no_error)
-
-#endif /* GL_KHR_no_error */
-
-/* ------------------ GL_KHR_robust_buffer_access_behavior ----------------- */
-
-#ifndef GL_KHR_robust_buffer_access_behavior
-#define GL_KHR_robust_buffer_access_behavior 1
-
-#define GLEW_KHR_robust_buffer_access_behavior GLEW_GET_VAR(__GLEW_KHR_robust_buffer_access_behavior)
-
-#endif /* GL_KHR_robust_buffer_access_behavior */
-
-/* --------------------------- GL_KHR_robustness --------------------------- */
-
-#ifndef GL_KHR_robustness
-#define GL_KHR_robustness 1
-
-#define GL_CONTEXT_LOST 0x0507
-#define GL_LOSE_CONTEXT_ON_RESET 0x8252
-#define GL_GUILTY_CONTEXT_RESET 0x8253
-#define GL_INNOCENT_CONTEXT_RESET 0x8254
-#define GL_UNKNOWN_CONTEXT_RESET 0x8255
-#define GL_RESET_NOTIFICATION_STRATEGY 0x8256
-#define GL_NO_RESET_NOTIFICATION 0x8261
-#define GL_CONTEXT_ROBUST_ACCESS 0x90F3
-
-typedef void (GLAPIENTRY * PFNGLGETNUNIFORMFVPROC) (GLuint program, GLint location, GLsizei bufSize, GLfloat* params);
-typedef void (GLAPIENTRY * PFNGLGETNUNIFORMIVPROC) (GLuint program, GLint location, GLsizei bufSize, GLint* params);
-typedef void (GLAPIENTRY * PFNGLGETNUNIFORMUIVPROC) (GLuint program, GLint location, GLsizei bufSize, GLuint* params);
-typedef void (GLAPIENTRY * PFNGLREADNPIXELSPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data);
-
-#define glGetnUniformfv GLEW_GET_FUN(__glewGetnUniformfv)
-#define glGetnUniformiv GLEW_GET_FUN(__glewGetnUniformiv)
-#define glGetnUniformuiv GLEW_GET_FUN(__glewGetnUniformuiv)
-#define glReadnPixels GLEW_GET_FUN(__glewReadnPixels)
-
-#define GLEW_KHR_robustness GLEW_GET_VAR(__GLEW_KHR_robustness)
-
-#endif /* GL_KHR_robustness */
-
-/* ------------------ GL_KHR_texture_compression_astc_hdr ------------------ */
-
-#ifndef GL_KHR_texture_compression_astc_hdr
-#define GL_KHR_texture_compression_astc_hdr 1
-
-#define GL_COMPRESSED_RGBA_ASTC_4x4_KHR 0x93B0
-#define GL_COMPRESSED_RGBA_ASTC_5x4_KHR 0x93B1
-#define GL_COMPRESSED_RGBA_ASTC_5x5_KHR 0x93B2
-#define GL_COMPRESSED_RGBA_ASTC_6x5_KHR 0x93B3
-#define GL_COMPRESSED_RGBA_ASTC_6x6_KHR 0x93B4
-#define GL_COMPRESSED_RGBA_ASTC_8x5_KHR 0x93B5
-#define GL_COMPRESSED_RGBA_ASTC_8x6_KHR 0x93B6
-#define GL_COMPRESSED_RGBA_ASTC_8x8_KHR 0x93B7
-#define GL_COMPRESSED_RGBA_ASTC_10x5_KHR 0x93B8
-#define GL_COMPRESSED_RGBA_ASTC_10x6_KHR 0x93B9
-#define GL_COMPRESSED_RGBA_ASTC_10x8_KHR 0x93BA
-#define GL_COMPRESSED_RGBA_ASTC_10x10_KHR 0x93BB
-#define GL_COMPRESSED_RGBA_ASTC_12x10_KHR 0x93BC
-#define GL_COMPRESSED_RGBA_ASTC_12x12_KHR 0x93BD
-#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR 0x93D0
-#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR 0x93D1
-#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR 0x93D2
-#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR 0x93D3
-#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR 0x93D4
-#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR 0x93D5
-#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR 0x93D6
-#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR 0x93D7
-#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR 0x93D8
-#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR 0x93D9
-#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR 0x93DA
-#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR 0x93DB
-#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR 0x93DC
-#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR 0x93DD
-
-#define GLEW_KHR_texture_compression_astc_hdr GLEW_GET_VAR(__GLEW_KHR_texture_compression_astc_hdr)
-
-#endif /* GL_KHR_texture_compression_astc_hdr */
-
-/* ------------------ GL_KHR_texture_compression_astc_ldr ------------------ */
-
-#ifndef GL_KHR_texture_compression_astc_ldr
-#define GL_KHR_texture_compression_astc_ldr 1
-
-#define GL_COMPRESSED_RGBA_ASTC_4x4_KHR 0x93B0
-#define GL_COMPRESSED_RGBA_ASTC_5x4_KHR 0x93B1
-#define GL_COMPRESSED_RGBA_ASTC_5x5_KHR 0x93B2
-#define GL_COMPRESSED_RGBA_ASTC_6x5_KHR 0x93B3
-#define GL_COMPRESSED_RGBA_ASTC_6x6_KHR 0x93B4
-#define GL_COMPRESSED_RGBA_ASTC_8x5_KHR 0x93B5
-#define GL_COMPRESSED_RGBA_ASTC_8x6_KHR 0x93B6
-#define GL_COMPRESSED_RGBA_ASTC_8x8_KHR 0x93B7
-#define GL_COMPRESSED_RGBA_ASTC_10x5_KHR 0x93B8
-#define GL_COMPRESSED_RGBA_ASTC_10x6_KHR 0x93B9
-#define GL_COMPRESSED_RGBA_ASTC_10x8_KHR 0x93BA
-#define GL_COMPRESSED_RGBA_ASTC_10x10_KHR 0x93BB
-#define GL_COMPRESSED_RGBA_ASTC_12x10_KHR 0x93BC
-#define GL_COMPRESSED_RGBA_ASTC_12x12_KHR 0x93BD
-#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR 0x93D0
-#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR 0x93D1
-#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR 0x93D2
-#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR 0x93D3
-#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR 0x93D4
-#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR 0x93D5
-#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR 0x93D6
-#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR 0x93D7
-#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR 0x93D8
-#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR 0x93D9
-#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR 0x93DA
-#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR 0x93DB
-#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR 0x93DC
-#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR 0x93DD
-
-#define GLEW_KHR_texture_compression_astc_ldr GLEW_GET_VAR(__GLEW_KHR_texture_compression_astc_ldr)
-
-#endif /* GL_KHR_texture_compression_astc_ldr */
-
-/* --------------- GL_KHR_texture_compression_astc_sliced_3d --------------- */
-
-#ifndef GL_KHR_texture_compression_astc_sliced_3d
-#define GL_KHR_texture_compression_astc_sliced_3d 1
-
-#define GLEW_KHR_texture_compression_astc_sliced_3d GLEW_GET_VAR(__GLEW_KHR_texture_compression_astc_sliced_3d)
-
-#endif /* GL_KHR_texture_compression_astc_sliced_3d */
-
-/* -------------------------- GL_KTX_buffer_region ------------------------- */
-
-#ifndef GL_KTX_buffer_region
-#define GL_KTX_buffer_region 1
-
-#define GL_KTX_FRONT_REGION 0x0
-#define GL_KTX_BACK_REGION 0x1
-#define GL_KTX_Z_REGION 0x2
-#define GL_KTX_STENCIL_REGION 0x3
-
-typedef GLuint (GLAPIENTRY * PFNGLBUFFERREGIONENABLEDPROC) (void);
-typedef void (GLAPIENTRY * PFNGLDELETEBUFFERREGIONPROC) (GLenum region);
-typedef void (GLAPIENTRY * PFNGLDRAWBUFFERREGIONPROC) (GLuint region, GLint x, GLint y, GLsizei width, GLsizei height, GLint xDest, GLint yDest);
-typedef GLuint (GLAPIENTRY * PFNGLNEWBUFFERREGIONPROC) (GLenum region);
-typedef void (GLAPIENTRY * PFNGLREADBUFFERREGIONPROC) (GLuint region, GLint x, GLint y, GLsizei width, GLsizei height);
-
-#define glBufferRegionEnabled GLEW_GET_FUN(__glewBufferRegionEnabled)
-#define glDeleteBufferRegion GLEW_GET_FUN(__glewDeleteBufferRegion)
-#define glDrawBufferRegion GLEW_GET_FUN(__glewDrawBufferRegion)
-#define glNewBufferRegion GLEW_GET_FUN(__glewNewBufferRegion)
-#define glReadBufferRegion GLEW_GET_FUN(__glewReadBufferRegion)
-
-#define GLEW_KTX_buffer_region GLEW_GET_VAR(__GLEW_KTX_buffer_region)
-
-#endif /* GL_KTX_buffer_region */
-
-/* ------------------------- GL_MESAX_texture_stack ------------------------ */
-
-#ifndef GL_MESAX_texture_stack
-#define GL_MESAX_texture_stack 1
-
-#define GL_TEXTURE_1D_STACK_MESAX 0x8759
-#define GL_TEXTURE_2D_STACK_MESAX 0x875A
-#define GL_PROXY_TEXTURE_1D_STACK_MESAX 0x875B
-#define GL_PROXY_TEXTURE_2D_STACK_MESAX 0x875C
-#define GL_TEXTURE_1D_STACK_BINDING_MESAX 0x875D
-#define GL_TEXTURE_2D_STACK_BINDING_MESAX 0x875E
-
-#define GLEW_MESAX_texture_stack GLEW_GET_VAR(__GLEW_MESAX_texture_stack)
-
-#endif /* GL_MESAX_texture_stack */
-
-/* -------------------------- GL_MESA_pack_invert -------------------------- */
-
-#ifndef GL_MESA_pack_invert
-#define GL_MESA_pack_invert 1
-
-#define GL_PACK_INVERT_MESA 0x8758
-
-#define GLEW_MESA_pack_invert GLEW_GET_VAR(__GLEW_MESA_pack_invert)
-
-#endif /* GL_MESA_pack_invert */
-
-/* ------------------------- GL_MESA_resize_buffers ------------------------ */
-
-#ifndef GL_MESA_resize_buffers
-#define GL_MESA_resize_buffers 1
-
-typedef void (GLAPIENTRY * PFNGLRESIZEBUFFERSMESAPROC) (void);
-
-#define glResizeBuffersMESA GLEW_GET_FUN(__glewResizeBuffersMESA)
-
-#define GLEW_MESA_resize_buffers GLEW_GET_VAR(__GLEW_MESA_resize_buffers)
-
-#endif /* GL_MESA_resize_buffers */
-
-/* -------------------- GL_MESA_shader_integer_functions ------------------- */
-
-#ifndef GL_MESA_shader_integer_functions
-#define GL_MESA_shader_integer_functions 1
-
-#define GLEW_MESA_shader_integer_functions GLEW_GET_VAR(__GLEW_MESA_shader_integer_functions)
-
-#endif /* GL_MESA_shader_integer_functions */
-
-/* --------------------------- GL_MESA_window_pos -------------------------- */
-
-#ifndef GL_MESA_window_pos
-#define GL_MESA_window_pos 1
-
-typedef void (GLAPIENTRY * PFNGLWINDOWPOS2DMESAPROC) (GLdouble x, GLdouble y);
-typedef void (GLAPIENTRY * PFNGLWINDOWPOS2DVMESAPROC) (const GLdouble* p);
-typedef void (GLAPIENTRY * PFNGLWINDOWPOS2FMESAPROC) (GLfloat x, GLfloat y);
-typedef void (GLAPIENTRY * PFNGLWINDOWPOS2FVMESAPROC) (const GLfloat* p);
-typedef void (GLAPIENTRY * PFNGLWINDOWPOS2IMESAPROC) (GLint x, GLint y);
-typedef void (GLAPIENTRY * PFNGLWINDOWPOS2IVMESAPROC) (const GLint* p);
-typedef void (GLAPIENTRY * PFNGLWINDOWPOS2SMESAPROC) (GLshort x, GLshort y);
-typedef void (GLAPIENTRY * PFNGLWINDOWPOS2SVMESAPROC) (const GLshort* p);
-typedef void (GLAPIENTRY * PFNGLWINDOWPOS3DMESAPROC) (GLdouble x, GLdouble y, GLdouble z);
-typedef void (GLAPIENTRY * PFNGLWINDOWPOS3DVMESAPROC) (const GLdouble* p);
-typedef void (GLAPIENTRY * PFNGLWINDOWPOS3FMESAPROC) (GLfloat x, GLfloat y, GLfloat z);
-typedef void (GLAPIENTRY * PFNGLWINDOWPOS3FVMESAPROC) (const GLfloat* p);
-typedef void (GLAPIENTRY * PFNGLWINDOWPOS3IMESAPROC) (GLint x, GLint y, GLint z);
-typedef void (GLAPIENTRY * PFNGLWINDOWPOS3IVMESAPROC) (const GLint* p);
-typedef void (GLAPIENTRY * PFNGLWINDOWPOS3SMESAPROC) (GLshort x, GLshort y, GLshort z);
-typedef void (GLAPIENTRY * PFNGLWINDOWPOS3SVMESAPROC) (const GLshort* p);
-typedef void (GLAPIENTRY * PFNGLWINDOWPOS4DMESAPROC) (GLdouble x, GLdouble y, GLdouble z, GLdouble);
-typedef void (GLAPIENTRY * PFNGLWINDOWPOS4DVMESAPROC) (const GLdouble* p);
-typedef void (GLAPIENTRY * PFNGLWINDOWPOS4FMESAPROC) (GLfloat x, GLfloat y, GLfloat z, GLfloat w);
-typedef void (GLAPIENTRY * PFNGLWINDOWPOS4FVMESAPROC) (const GLfloat* p);
-typedef void (GLAPIENTRY * PFNGLWINDOWPOS4IMESAPROC) (GLint x, GLint y, GLint z, GLint w);
-typedef void (GLAPIENTRY * PFNGLWINDOWPOS4IVMESAPROC) (const GLint* p);
-typedef void (GLAPIENTRY * PFNGLWINDOWPOS4SMESAPROC) (GLshort x, GLshort y, GLshort z, GLshort w);
-typedef void (GLAPIENTRY * PFNGLWINDOWPOS4SVMESAPROC) (const GLshort* p);
-
-#define glWindowPos2dMESA GLEW_GET_FUN(__glewWindowPos2dMESA)
-#define glWindowPos2dvMESA GLEW_GET_FUN(__glewWindowPos2dvMESA)
-#define glWindowPos2fMESA GLEW_GET_FUN(__glewWindowPos2fMESA)
-#define glWindowPos2fvMESA GLEW_GET_FUN(__glewWindowPos2fvMESA)
-#define glWindowPos2iMESA GLEW_GET_FUN(__glewWindowPos2iMESA)
-#define glWindowPos2ivMESA GLEW_GET_FUN(__glewWindowPos2ivMESA)
-#define glWindowPos2sMESA GLEW_GET_FUN(__glewWindowPos2sMESA)
-#define glWindowPos2svMESA GLEW_GET_FUN(__glewWindowPos2svMESA)
-#define glWindowPos3dMESA GLEW_GET_FUN(__glewWindowPos3dMESA)
-#define glWindowPos3dvMESA GLEW_GET_FUN(__glewWindowPos3dvMESA)
-#define glWindowPos3fMESA GLEW_GET_FUN(__glewWindowPos3fMESA)
-#define glWindowPos3fvMESA GLEW_GET_FUN(__glewWindowPos3fvMESA)
-#define glWindowPos3iMESA GLEW_GET_FUN(__glewWindowPos3iMESA)
-#define glWindowPos3ivMESA GLEW_GET_FUN(__glewWindowPos3ivMESA)
-#define glWindowPos3sMESA GLEW_GET_FUN(__glewWindowPos3sMESA)
-#define glWindowPos3svMESA GLEW_GET_FUN(__glewWindowPos3svMESA)
-#define glWindowPos4dMESA GLEW_GET_FUN(__glewWindowPos4dMESA)
-#define glWindowPos4dvMESA GLEW_GET_FUN(__glewWindowPos4dvMESA)
-#define glWindowPos4fMESA GLEW_GET_FUN(__glewWindowPos4fMESA)
-#define glWindowPos4fvMESA GLEW_GET_FUN(__glewWindowPos4fvMESA)
-#define glWindowPos4iMESA GLEW_GET_FUN(__glewWindowPos4iMESA)
-#define glWindowPos4ivMESA GLEW_GET_FUN(__glewWindowPos4ivMESA)
-#define glWindowPos4sMESA GLEW_GET_FUN(__glewWindowPos4sMESA)
-#define glWindowPos4svMESA GLEW_GET_FUN(__glewWindowPos4svMESA)
-
-#define GLEW_MESA_window_pos GLEW_GET_VAR(__GLEW_MESA_window_pos)
-
-#endif /* GL_MESA_window_pos */
-
-/* ------------------------- GL_MESA_ycbcr_texture ------------------------- */
-
-#ifndef GL_MESA_ycbcr_texture
-#define GL_MESA_ycbcr_texture 1
-
-#define GL_UNSIGNED_SHORT_8_8_MESA 0x85BA
-#define GL_UNSIGNED_SHORT_8_8_REV_MESA 0x85BB
-#define GL_YCBCR_MESA 0x8757
-
-#define GLEW_MESA_ycbcr_texture GLEW_GET_VAR(__GLEW_MESA_ycbcr_texture)
-
-#endif /* GL_MESA_ycbcr_texture */
-
-/* ----------- GL_NVX_blend_equation_advanced_multi_draw_buffers ----------- */
-
-#ifndef GL_NVX_blend_equation_advanced_multi_draw_buffers
-#define GL_NVX_blend_equation_advanced_multi_draw_buffers 1
-
-#define GLEW_NVX_blend_equation_advanced_multi_draw_buffers GLEW_GET_VAR(__GLEW_NVX_blend_equation_advanced_multi_draw_buffers)
-
-#endif /* GL_NVX_blend_equation_advanced_multi_draw_buffers */
-
-/* ----------------------- GL_NVX_conditional_render ----------------------- */
-
-#ifndef GL_NVX_conditional_render
-#define GL_NVX_conditional_render 1
-
-typedef void (GLAPIENTRY * PFNGLBEGINCONDITIONALRENDERNVXPROC) (GLuint id);
-typedef void (GLAPIENTRY * PFNGLENDCONDITIONALRENDERNVXPROC) (void);
-
-#define glBeginConditionalRenderNVX GLEW_GET_FUN(__glewBeginConditionalRenderNVX)
-#define glEndConditionalRenderNVX GLEW_GET_FUN(__glewEndConditionalRenderNVX)
-
-#define GLEW_NVX_conditional_render GLEW_GET_VAR(__GLEW_NVX_conditional_render)
-
-#endif /* GL_NVX_conditional_render */
-
-/* ------------------------- GL_NVX_gpu_memory_info ------------------------ */
-
-#ifndef GL_NVX_gpu_memory_info
-#define GL_NVX_gpu_memory_info 1
-
-#define GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX 0x9047
-#define GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX 0x9048
-#define GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX 0x9049
-#define GL_GPU_MEMORY_INFO_EVICTION_COUNT_NVX 0x904A
-#define GL_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX 0x904B
-
-#define GLEW_NVX_gpu_memory_info GLEW_GET_VAR(__GLEW_NVX_gpu_memory_info)
-
-#endif /* GL_NVX_gpu_memory_info */
-
-/* ---------------------- GL_NVX_linked_gpu_multicast ---------------------- */
-
-#ifndef GL_NVX_linked_gpu_multicast
-#define GL_NVX_linked_gpu_multicast 1
-
-#define GL_LGPU_SEPARATE_STORAGE_BIT_NVX 0x0800
-#define GL_MAX_LGPU_GPUS_NVX 0x92BA
-
-typedef void (GLAPIENTRY * PFNGLLGPUCOPYIMAGESUBDATANVXPROC) (GLuint sourceGpu, GLbitfield destinationGpuMask, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srxY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth);
-typedef void (GLAPIENTRY * PFNGLLGPUINTERLOCKNVXPROC) (void);
-typedef void (GLAPIENTRY * PFNGLLGPUNAMEDBUFFERSUBDATANVXPROC) (GLbitfield gpuMask, GLuint buffer, GLintptr offset, GLsizeiptr size, const void *data);
-
-#define glLGPUCopyImageSubDataNVX GLEW_GET_FUN(__glewLGPUCopyImageSubDataNVX)
-#define glLGPUInterlockNVX GLEW_GET_FUN(__glewLGPUInterlockNVX)
-#define glLGPUNamedBufferSubDataNVX GLEW_GET_FUN(__glewLGPUNamedBufferSubDataNVX)
-
-#define GLEW_NVX_linked_gpu_multicast GLEW_GET_VAR(__GLEW_NVX_linked_gpu_multicast)
-
-#endif /* GL_NVX_linked_gpu_multicast */
-
-/* ------------------- GL_NV_bindless_multi_draw_indirect ------------------ */
-
-#ifndef GL_NV_bindless_multi_draw_indirect
-#define GL_NV_bindless_multi_draw_indirect 1
-
-typedef void (GLAPIENTRY * PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSNVPROC) (GLenum mode, const void *indirect, GLsizei drawCount, GLsizei stride, GLint vertexBufferCount);
-typedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSNVPROC) (GLenum mode, GLenum type, const void *indirect, GLsizei drawCount, GLsizei stride, GLint vertexBufferCount);
-
-#define glMultiDrawArraysIndirectBindlessNV GLEW_GET_FUN(__glewMultiDrawArraysIndirectBindlessNV)
-#define glMultiDrawElementsIndirectBindlessNV GLEW_GET_FUN(__glewMultiDrawElementsIndirectBindlessNV)
-
-#define GLEW_NV_bindless_multi_draw_indirect GLEW_GET_VAR(__GLEW_NV_bindless_multi_draw_indirect)
-
-#endif /* GL_NV_bindless_multi_draw_indirect */
-
-/* ---------------- GL_NV_bindless_multi_draw_indirect_count --------------- */
-
-#ifndef GL_NV_bindless_multi_draw_indirect_count
-#define GL_NV_bindless_multi_draw_indirect_count 1
-
-typedef void (GLAPIENTRY * PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSCOUNTNVPROC) (GLenum mode, const void *indirect, GLintptr drawCount, GLsizei maxDrawCount, GLsizei stride, GLint vertexBufferCount);
-typedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSCOUNTNVPROC) (GLenum mode, GLenum type, const void *indirect, GLintptr drawCount, GLsizei maxDrawCount, GLsizei stride, GLint vertexBufferCount);
-
-#define glMultiDrawArraysIndirectBindlessCountNV GLEW_GET_FUN(__glewMultiDrawArraysIndirectBindlessCountNV)
-#define glMultiDrawElementsIndirectBindlessCountNV GLEW_GET_FUN(__glewMultiDrawElementsIndirectBindlessCountNV)
-
-#define GLEW_NV_bindless_multi_draw_indirect_count GLEW_GET_VAR(__GLEW_NV_bindless_multi_draw_indirect_count)
-
-#endif /* GL_NV_bindless_multi_draw_indirect_count */
-
-/* ------------------------- GL_NV_bindless_texture ------------------------ */
-
-#ifndef GL_NV_bindless_texture
-#define GL_NV_bindless_texture 1
-
-typedef GLuint64 (GLAPIENTRY * PFNGLGETIMAGEHANDLENVPROC) (GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum format);
-typedef GLuint64 (GLAPIENTRY * PFNGLGETTEXTUREHANDLENVPROC) (GLuint texture);
-typedef GLuint64 (GLAPIENTRY * PFNGLGETTEXTURESAMPLERHANDLENVPROC) (GLuint texture, GLuint sampler);
-typedef GLboolean (GLAPIENTRY * PFNGLISIMAGEHANDLERESIDENTNVPROC) (GLuint64 handle);
-typedef GLboolean (GLAPIENTRY * PFNGLISTEXTUREHANDLERESIDENTNVPROC) (GLuint64 handle);
-typedef void (GLAPIENTRY * PFNGLMAKEIMAGEHANDLENONRESIDENTNVPROC) (GLuint64 handle);
-typedef void (GLAPIENTRY * PFNGLMAKEIMAGEHANDLERESIDENTNVPROC) (GLuint64 handle, GLenum access);
-typedef void (GLAPIENTRY * PFNGLMAKETEXTUREHANDLENONRESIDENTNVPROC) (GLuint64 handle);
-typedef void (GLAPIENTRY * PFNGLMAKETEXTUREHANDLERESIDENTNVPROC) (GLuint64 handle);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMHANDLEUI64NVPROC) (GLuint program, GLint location, GLuint64 value);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMHANDLEUI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64* values);
-typedef void (GLAPIENTRY * PFNGLUNIFORMHANDLEUI64NVPROC) (GLint location, GLuint64 value);
-typedef void (GLAPIENTRY * PFNGLUNIFORMHANDLEUI64VNVPROC) (GLint location, GLsizei count, const GLuint64* value);
-
-#define glGetImageHandleNV GLEW_GET_FUN(__glewGetImageHandleNV)
-#define glGetTextureHandleNV GLEW_GET_FUN(__glewGetTextureHandleNV)
-#define glGetTextureSamplerHandleNV GLEW_GET_FUN(__glewGetTextureSamplerHandleNV)
-#define glIsImageHandleResidentNV GLEW_GET_FUN(__glewIsImageHandleResidentNV)
-#define glIsTextureHandleResidentNV GLEW_GET_FUN(__glewIsTextureHandleResidentNV)
-#define glMakeImageHandleNonResidentNV GLEW_GET_FUN(__glewMakeImageHandleNonResidentNV)
-#define glMakeImageHandleResidentNV GLEW_GET_FUN(__glewMakeImageHandleResidentNV)
-#define glMakeTextureHandleNonResidentNV GLEW_GET_FUN(__glewMakeTextureHandleNonResidentNV)
-#define glMakeTextureHandleResidentNV GLEW_GET_FUN(__glewMakeTextureHandleResidentNV)
-#define glProgramUniformHandleui64NV GLEW_GET_FUN(__glewProgramUniformHandleui64NV)
-#define glProgramUniformHandleui64vNV GLEW_GET_FUN(__glewProgramUniformHandleui64vNV)
-#define glUniformHandleui64NV GLEW_GET_FUN(__glewUniformHandleui64NV)
-#define glUniformHandleui64vNV GLEW_GET_FUN(__glewUniformHandleui64vNV)
-
-#define GLEW_NV_bindless_texture GLEW_GET_VAR(__GLEW_NV_bindless_texture)
-
-#endif /* GL_NV_bindless_texture */
-
-/* --------------------- GL_NV_blend_equation_advanced --------------------- */
-
-#ifndef GL_NV_blend_equation_advanced
-#define GL_NV_blend_equation_advanced 1
-
-#define GL_XOR_NV 0x1506
-#define GL_RED_NV 0x1903
-#define GL_GREEN_NV 0x1904
-#define GL_BLUE_NV 0x1905
-#define GL_BLEND_PREMULTIPLIED_SRC_NV 0x9280
-#define GL_BLEND_OVERLAP_NV 0x9281
-#define GL_UNCORRELATED_NV 0x9282
-#define GL_DISJOINT_NV 0x9283
-#define GL_CONJOINT_NV 0x9284
-#define GL_BLEND_ADVANCED_COHERENT_NV 0x9285
-#define GL_SRC_NV 0x9286
-#define GL_DST_NV 0x9287
-#define GL_SRC_OVER_NV 0x9288
-#define GL_DST_OVER_NV 0x9289
-#define GL_SRC_IN_NV 0x928A
-#define GL_DST_IN_NV 0x928B
-#define GL_SRC_OUT_NV 0x928C
-#define GL_DST_OUT_NV 0x928D
-#define GL_SRC_ATOP_NV 0x928E
-#define GL_DST_ATOP_NV 0x928F
-#define GL_PLUS_NV 0x9291
-#define GL_PLUS_DARKER_NV 0x9292
-#define GL_MULTIPLY_NV 0x9294
-#define GL_SCREEN_NV 0x9295
-#define GL_OVERLAY_NV 0x9296
-#define GL_DARKEN_NV 0x9297
-#define GL_LIGHTEN_NV 0x9298
-#define GL_COLORDODGE_NV 0x9299
-#define GL_COLORBURN_NV 0x929A
-#define GL_HARDLIGHT_NV 0x929B
-#define GL_SOFTLIGHT_NV 0x929C
-#define GL_DIFFERENCE_NV 0x929E
-#define GL_MINUS_NV 0x929F
-#define GL_EXCLUSION_NV 0x92A0
-#define GL_CONTRAST_NV 0x92A1
-#define GL_INVERT_RGB_NV 0x92A3
-#define GL_LINEARDODGE_NV 0x92A4
-#define GL_LINEARBURN_NV 0x92A5
-#define GL_VIVIDLIGHT_NV 0x92A6
-#define GL_LINEARLIGHT_NV 0x92A7
-#define GL_PINLIGHT_NV 0x92A8
-#define GL_HARDMIX_NV 0x92A9
-#define GL_HSL_HUE_NV 0x92AD
-#define GL_HSL_SATURATION_NV 0x92AE
-#define GL_HSL_COLOR_NV 0x92AF
-#define GL_HSL_LUMINOSITY_NV 0x92B0
-#define GL_PLUS_CLAMPED_NV 0x92B1
-#define GL_PLUS_CLAMPED_ALPHA_NV 0x92B2
-#define GL_MINUS_CLAMPED_NV 0x92B3
-#define GL_INVERT_OVG_NV 0x92B4
-
-typedef void (GLAPIENTRY * PFNGLBLENDBARRIERNVPROC) (void);
-typedef void (GLAPIENTRY * PFNGLBLENDPARAMETERINVPROC) (GLenum pname, GLint value);
-
-#define glBlendBarrierNV GLEW_GET_FUN(__glewBlendBarrierNV)
-#define glBlendParameteriNV GLEW_GET_FUN(__glewBlendParameteriNV)
-
-#define GLEW_NV_blend_equation_advanced GLEW_GET_VAR(__GLEW_NV_blend_equation_advanced)
-
-#endif /* GL_NV_blend_equation_advanced */
-
-/* ----------------- GL_NV_blend_equation_advanced_coherent ---------------- */
-
-#ifndef GL_NV_blend_equation_advanced_coherent
-#define GL_NV_blend_equation_advanced_coherent 1
-
-#define GLEW_NV_blend_equation_advanced_coherent GLEW_GET_VAR(__GLEW_NV_blend_equation_advanced_coherent)
-
-#endif /* GL_NV_blend_equation_advanced_coherent */
-
-/* --------------------------- GL_NV_blend_square -------------------------- */
-
-#ifndef GL_NV_blend_square
-#define GL_NV_blend_square 1
-
-#define GLEW_NV_blend_square GLEW_GET_VAR(__GLEW_NV_blend_square)
-
-#endif /* GL_NV_blend_square */
-
-/* ----------------------- GL_NV_clip_space_w_scaling ---------------------- */
-
-#ifndef GL_NV_clip_space_w_scaling
-#define GL_NV_clip_space_w_scaling 1
-
-#define GL_VIEWPORT_POSITION_W_SCALE_NV 0x937C
-#define GL_VIEWPORT_POSITION_W_SCALE_X_COEFF_NV 0x937D
-#define GL_VIEWPORT_POSITION_W_SCALE_Y_COEFF_NV 0x937E
-
-typedef void (GLAPIENTRY * PFNGLVIEWPORTPOSITIONWSCALENVPROC) (GLuint index, GLfloat xcoeff, GLfloat ycoeff);
-
-#define glViewportPositionWScaleNV GLEW_GET_FUN(__glewViewportPositionWScaleNV)
-
-#define GLEW_NV_clip_space_w_scaling GLEW_GET_VAR(__GLEW_NV_clip_space_w_scaling)
-
-#endif /* GL_NV_clip_space_w_scaling */
-
-/* --------------------------- GL_NV_command_list -------------------------- */
-
-#ifndef GL_NV_command_list
-#define GL_NV_command_list 1
-
-#define GL_TERMINATE_SEQUENCE_COMMAND_NV 0x0000
-#define GL_NOP_COMMAND_NV 0x0001
-#define GL_DRAW_ELEMENTS_COMMAND_NV 0x0002
-#define GL_DRAW_ARRAYS_COMMAND_NV 0x0003
-#define GL_DRAW_ELEMENTS_STRIP_COMMAND_NV 0x0004
-#define GL_DRAW_ARRAYS_STRIP_COMMAND_NV 0x0005
-#define GL_DRAW_ELEMENTS_INSTANCED_COMMAND_NV 0x0006
-#define GL_DRAW_ARRAYS_INSTANCED_COMMAND_NV 0x0007
-#define GL_ELEMENT_ADDRESS_COMMAND_NV 0x0008
-#define GL_ATTRIBUTE_ADDRESS_COMMAND_NV 0x0009
-#define GL_UNIFORM_ADDRESS_COMMAND_NV 0x000a
-#define GL_BLEND_COLOR_COMMAND_NV 0x000b
-#define GL_STENCIL_REF_COMMAND_NV 0x000c
-#define GL_LINE_WIDTH_COMMAND_NV 0x000d
-#define GL_POLYGON_OFFSET_COMMAND_NV 0x000e
-#define GL_ALPHA_REF_COMMAND_NV 0x000f
-#define GL_VIEWPORT_COMMAND_NV 0x0010
-#define GL_SCISSOR_COMMAND_NV 0x0011
-#define GL_FRONT_FACE_COMMAND_NV 0x0012
-
-typedef void (GLAPIENTRY * PFNGLCALLCOMMANDLISTNVPROC) (GLuint list);
-typedef void (GLAPIENTRY * PFNGLCOMMANDLISTSEGMENTSNVPROC) (GLuint list, GLuint segments);
-typedef void (GLAPIENTRY * PFNGLCOMPILECOMMANDLISTNVPROC) (GLuint list);
-typedef void (GLAPIENTRY * PFNGLCREATECOMMANDLISTSNVPROC) (GLsizei n, GLuint* lists);
-typedef void (GLAPIENTRY * PFNGLCREATESTATESNVPROC) (GLsizei n, GLuint* states);
-typedef void (GLAPIENTRY * PFNGLDELETECOMMANDLISTSNVPROC) (GLsizei n, const GLuint* lists);
-typedef void (GLAPIENTRY * PFNGLDELETESTATESNVPROC) (GLsizei n, const GLuint* states);
-typedef void (GLAPIENTRY * PFNGLDRAWCOMMANDSADDRESSNVPROC) (GLenum primitiveMode, const GLuint64* indirects, const GLsizei* sizes, GLuint count);
-typedef void (GLAPIENTRY * PFNGLDRAWCOMMANDSNVPROC) (GLenum primitiveMode, GLuint buffer, const GLintptr* indirects, const GLsizei* sizes, GLuint count);
-typedef void (GLAPIENTRY * PFNGLDRAWCOMMANDSSTATESADDRESSNVPROC) (const GLuint64* indirects, const GLsizei* sizes, const GLuint* states, const GLuint* fbos, GLuint count);
-typedef void (GLAPIENTRY * PFNGLDRAWCOMMANDSSTATESNVPROC) (GLuint buffer, const GLintptr* indirects, const GLsizei* sizes, const GLuint* states, const GLuint* fbos, GLuint count);
-typedef GLuint (GLAPIENTRY * PFNGLGETCOMMANDHEADERNVPROC) (GLenum tokenID, GLuint size);
-typedef GLushort (GLAPIENTRY * PFNGLGETSTAGEINDEXNVPROC) (GLenum shadertype);
-typedef GLboolean (GLAPIENTRY * PFNGLISCOMMANDLISTNVPROC) (GLuint list);
-typedef GLboolean (GLAPIENTRY * PFNGLISSTATENVPROC) (GLuint state);
-typedef void (GLAPIENTRY * PFNGLLISTDRAWCOMMANDSSTATESCLIENTNVPROC) (GLuint list, GLuint segment, const void** indirects, const GLsizei* sizes, const GLuint* states, const GLuint* fbos, GLuint count);
-typedef void (GLAPIENTRY * PFNGLSTATECAPTURENVPROC) (GLuint state, GLenum mode);
-
-#define glCallCommandListNV GLEW_GET_FUN(__glewCallCommandListNV)
-#define glCommandListSegmentsNV GLEW_GET_FUN(__glewCommandListSegmentsNV)
-#define glCompileCommandListNV GLEW_GET_FUN(__glewCompileCommandListNV)
-#define glCreateCommandListsNV GLEW_GET_FUN(__glewCreateCommandListsNV)
-#define glCreateStatesNV GLEW_GET_FUN(__glewCreateStatesNV)
-#define glDeleteCommandListsNV GLEW_GET_FUN(__glewDeleteCommandListsNV)
-#define glDeleteStatesNV GLEW_GET_FUN(__glewDeleteStatesNV)
-#define glDrawCommandsAddressNV GLEW_GET_FUN(__glewDrawCommandsAddressNV)
-#define glDrawCommandsNV GLEW_GET_FUN(__glewDrawCommandsNV)
-#define glDrawCommandsStatesAddressNV GLEW_GET_FUN(__glewDrawCommandsStatesAddressNV)
-#define glDrawCommandsStatesNV GLEW_GET_FUN(__glewDrawCommandsStatesNV)
-#define glGetCommandHeaderNV GLEW_GET_FUN(__glewGetCommandHeaderNV)
-#define glGetStageIndexNV GLEW_GET_FUN(__glewGetStageIndexNV)
-#define glIsCommandListNV GLEW_GET_FUN(__glewIsCommandListNV)
-#define glIsStateNV GLEW_GET_FUN(__glewIsStateNV)
-#define glListDrawCommandsStatesClientNV GLEW_GET_FUN(__glewListDrawCommandsStatesClientNV)
-#define glStateCaptureNV GLEW_GET_FUN(__glewStateCaptureNV)
-
-#define GLEW_NV_command_list GLEW_GET_VAR(__GLEW_NV_command_list)
-
-#endif /* GL_NV_command_list */
-
-/* ------------------------- GL_NV_compute_program5 ------------------------ */
-
-#ifndef GL_NV_compute_program5
-#define GL_NV_compute_program5 1
-
-#define GL_COMPUTE_PROGRAM_NV 0x90FB
-#define GL_COMPUTE_PROGRAM_PARAMETER_BUFFER_NV 0x90FC
-
-#define GLEW_NV_compute_program5 GLEW_GET_VAR(__GLEW_NV_compute_program5)
-
-#endif /* GL_NV_compute_program5 */
-
-/* ------------------------ GL_NV_conditional_render ----------------------- */
-
-#ifndef GL_NV_conditional_render
-#define GL_NV_conditional_render 1
-
-#define GL_QUERY_WAIT_NV 0x8E13
-#define GL_QUERY_NO_WAIT_NV 0x8E14
-#define GL_QUERY_BY_REGION_WAIT_NV 0x8E15
-#define GL_QUERY_BY_REGION_NO_WAIT_NV 0x8E16
-
-typedef void (GLAPIENTRY * PFNGLBEGINCONDITIONALRENDERNVPROC) (GLuint id, GLenum mode);
-typedef void (GLAPIENTRY * PFNGLENDCONDITIONALRENDERNVPROC) (void);
-
-#define glBeginConditionalRenderNV GLEW_GET_FUN(__glewBeginConditionalRenderNV)
-#define glEndConditionalRenderNV GLEW_GET_FUN(__glewEndConditionalRenderNV)
-
-#define GLEW_NV_conditional_render GLEW_GET_VAR(__GLEW_NV_conditional_render)
-
-#endif /* GL_NV_conditional_render */
-
-/* ----------------------- GL_NV_conservative_raster ----------------------- */
-
-#ifndef GL_NV_conservative_raster
-#define GL_NV_conservative_raster 1
-
-#define GL_CONSERVATIVE_RASTERIZATION_NV 0x9346
-#define GL_SUBPIXEL_PRECISION_BIAS_X_BITS_NV 0x9347
-#define GL_SUBPIXEL_PRECISION_BIAS_Y_BITS_NV 0x9348
-#define GL_MAX_SUBPIXEL_PRECISION_BIAS_BITS_NV 0x9349
-
-typedef void (GLAPIENTRY * PFNGLSUBPIXELPRECISIONBIASNVPROC) (GLuint xbits, GLuint ybits);
-
-#define glSubpixelPrecisionBiasNV GLEW_GET_FUN(__glewSubpixelPrecisionBiasNV)
-
-#define GLEW_NV_conservative_raster GLEW_GET_VAR(__GLEW_NV_conservative_raster)
-
-#endif /* GL_NV_conservative_raster */
-
-/* -------------------- GL_NV_conservative_raster_dilate ------------------- */
-
-#ifndef GL_NV_conservative_raster_dilate
-#define GL_NV_conservative_raster_dilate 1
-
-#define GL_CONSERVATIVE_RASTER_DILATE_NV 0x9379
-#define GL_CONSERVATIVE_RASTER_DILATE_RANGE_NV 0x937A
-#define GL_CONSERVATIVE_RASTER_DILATE_GRANULARITY_NV 0x937B
-
-typedef void (GLAPIENTRY * PFNGLCONSERVATIVERASTERPARAMETERFNVPROC) (GLenum pname, GLfloat value);
-
-#define glConservativeRasterParameterfNV GLEW_GET_FUN(__glewConservativeRasterParameterfNV)
-
-#define GLEW_NV_conservative_raster_dilate GLEW_GET_VAR(__GLEW_NV_conservative_raster_dilate)
-
-#endif /* GL_NV_conservative_raster_dilate */
-
-/* -------------- GL_NV_conservative_raster_pre_snap_triangles ------------- */
-
-#ifndef GL_NV_conservative_raster_pre_snap_triangles
-#define GL_NV_conservative_raster_pre_snap_triangles 1
-
-#define GL_CONSERVATIVE_RASTER_MODE_NV 0x954D
-#define GL_CONSERVATIVE_RASTER_MODE_POST_SNAP_NV 0x954E
-#define GL_CONSERVATIVE_RASTER_MODE_PRE_SNAP_TRIANGLES_NV 0x954F
-
-typedef void (GLAPIENTRY * PFNGLCONSERVATIVERASTERPARAMETERINVPROC) (GLenum pname, GLint param);
-
-#define glConservativeRasterParameteriNV GLEW_GET_FUN(__glewConservativeRasterParameteriNV)
-
-#define GLEW_NV_conservative_raster_pre_snap_triangles GLEW_GET_VAR(__GLEW_NV_conservative_raster_pre_snap_triangles)
-
-#endif /* GL_NV_conservative_raster_pre_snap_triangles */
-
-/* ----------------------- GL_NV_copy_depth_to_color ----------------------- */
-
-#ifndef GL_NV_copy_depth_to_color
-#define GL_NV_copy_depth_to_color 1
-
-#define GL_DEPTH_STENCIL_TO_RGBA_NV 0x886E
-#define GL_DEPTH_STENCIL_TO_BGRA_NV 0x886F
-
-#define GLEW_NV_copy_depth_to_color GLEW_GET_VAR(__GLEW_NV_copy_depth_to_color)
-
-#endif /* GL_NV_copy_depth_to_color */
-
-/* ---------------------------- GL_NV_copy_image --------------------------- */
-
-#ifndef GL_NV_copy_image
-#define GL_NV_copy_image 1
-
-typedef void (GLAPIENTRY * PFNGLCOPYIMAGESUBDATANVPROC) (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth);
-
-#define glCopyImageSubDataNV GLEW_GET_FUN(__glewCopyImageSubDataNV)
-
-#define GLEW_NV_copy_image GLEW_GET_VAR(__GLEW_NV_copy_image)
-
-#endif /* GL_NV_copy_image */
-
-/* -------------------------- GL_NV_deep_texture3D ------------------------- */
-
-#ifndef GL_NV_deep_texture3D
-#define GL_NV_deep_texture3D 1
-
-#define GL_MAX_DEEP_3D_TEXTURE_WIDTH_HEIGHT_NV 0x90D0
-#define GL_MAX_DEEP_3D_TEXTURE_DEPTH_NV 0x90D1
-
-#define GLEW_NV_deep_texture3D GLEW_GET_VAR(__GLEW_NV_deep_texture3D)
-
-#endif /* GL_NV_deep_texture3D */
-
-/* ------------------------ GL_NV_depth_buffer_float ----------------------- */
-
-#ifndef GL_NV_depth_buffer_float
-#define GL_NV_depth_buffer_float 1
-
-#define GL_DEPTH_COMPONENT32F_NV 0x8DAB
-#define GL_DEPTH32F_STENCIL8_NV 0x8DAC
-#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV 0x8DAD
-#define GL_DEPTH_BUFFER_FLOAT_MODE_NV 0x8DAF
-
-typedef void (GLAPIENTRY * PFNGLCLEARDEPTHDNVPROC) (GLdouble depth);
-typedef void (GLAPIENTRY * PFNGLDEPTHBOUNDSDNVPROC) (GLdouble zmin, GLdouble zmax);
-typedef void (GLAPIENTRY * PFNGLDEPTHRANGEDNVPROC) (GLdouble zNear, GLdouble zFar);
-
-#define glClearDepthdNV GLEW_GET_FUN(__glewClearDepthdNV)
-#define glDepthBoundsdNV GLEW_GET_FUN(__glewDepthBoundsdNV)
-#define glDepthRangedNV GLEW_GET_FUN(__glewDepthRangedNV)
-
-#define GLEW_NV_depth_buffer_float GLEW_GET_VAR(__GLEW_NV_depth_buffer_float)
-
-#endif /* GL_NV_depth_buffer_float */
-
-/* --------------------------- GL_NV_depth_clamp --------------------------- */
-
-#ifndef GL_NV_depth_clamp
-#define GL_NV_depth_clamp 1
-
-#define GL_DEPTH_CLAMP_NV 0x864F
-
-#define GLEW_NV_depth_clamp GLEW_GET_VAR(__GLEW_NV_depth_clamp)
-
-#endif /* GL_NV_depth_clamp */
-
-/* ---------------------- GL_NV_depth_range_unclamped ---------------------- */
-
-#ifndef GL_NV_depth_range_unclamped
-#define GL_NV_depth_range_unclamped 1
-
-#define GL_SAMPLE_COUNT_BITS_NV 0x8864
-#define GL_CURRENT_SAMPLE_COUNT_QUERY_NV 0x8865
-#define GL_QUERY_RESULT_NV 0x8866
-#define GL_QUERY_RESULT_AVAILABLE_NV 0x8867
-#define GL_SAMPLE_COUNT_NV 0x8914
-
-#define GLEW_NV_depth_range_unclamped GLEW_GET_VAR(__GLEW_NV_depth_range_unclamped)
-
-#endif /* GL_NV_depth_range_unclamped */
-
-/* --------------------------- GL_NV_draw_texture -------------------------- */
-
-#ifndef GL_NV_draw_texture
-#define GL_NV_draw_texture 1
-
-typedef void (GLAPIENTRY * PFNGLDRAWTEXTURENVPROC) (GLuint texture, GLuint sampler, GLfloat x0, GLfloat y0, GLfloat x1, GLfloat y1, GLfloat z, GLfloat s0, GLfloat t0, GLfloat s1, GLfloat t1);
-
-#define glDrawTextureNV GLEW_GET_FUN(__glewDrawTextureNV)
-
-#define GLEW_NV_draw_texture GLEW_GET_VAR(__GLEW_NV_draw_texture)
-
-#endif /* GL_NV_draw_texture */
-
-/* ------------------------ GL_NV_draw_vulkan_image ------------------------ */
-
-#ifndef GL_NV_draw_vulkan_image
-#define GL_NV_draw_vulkan_image 1
-
-typedef void (APIENTRY *GLVULKANPROCNV)(void);
-
-typedef void (GLAPIENTRY * PFNGLDRAWVKIMAGENVPROC) (GLuint64 vkImage, GLuint sampler, GLfloat x0, GLfloat y0, GLfloat x1, GLfloat y1, GLfloat z, GLfloat s0, GLfloat t0, GLfloat s1, GLfloat t1);
-typedef GLVULKANPROCNV (GLAPIENTRY * PFNGLGETVKPROCADDRNVPROC) (const GLchar* name);
-typedef void (GLAPIENTRY * PFNGLSIGNALVKFENCENVPROC) (GLuint64 vkFence);
-typedef void (GLAPIENTRY * PFNGLSIGNALVKSEMAPHORENVPROC) (GLuint64 vkSemaphore);
-typedef void (GLAPIENTRY * PFNGLWAITVKSEMAPHORENVPROC) (GLuint64 vkSemaphore);
-
-#define glDrawVkImageNV GLEW_GET_FUN(__glewDrawVkImageNV)
-#define glGetVkProcAddrNV GLEW_GET_FUN(__glewGetVkProcAddrNV)
-#define glSignalVkFenceNV GLEW_GET_FUN(__glewSignalVkFenceNV)
-#define glSignalVkSemaphoreNV GLEW_GET_FUN(__glewSignalVkSemaphoreNV)
-#define glWaitVkSemaphoreNV GLEW_GET_FUN(__glewWaitVkSemaphoreNV)
-
-#define GLEW_NV_draw_vulkan_image GLEW_GET_VAR(__GLEW_NV_draw_vulkan_image)
-
-#endif /* GL_NV_draw_vulkan_image */
-
-/* ---------------------------- GL_NV_evaluators --------------------------- */
-
-#ifndef GL_NV_evaluators
-#define GL_NV_evaluators 1
-
-#define GL_EVAL_2D_NV 0x86C0
-#define GL_EVAL_TRIANGULAR_2D_NV 0x86C1
-#define GL_MAP_TESSELLATION_NV 0x86C2
-#define GL_MAP_ATTRIB_U_ORDER_NV 0x86C3
-#define GL_MAP_ATTRIB_V_ORDER_NV 0x86C4
-#define GL_EVAL_FRACTIONAL_TESSELLATION_NV 0x86C5
-#define GL_EVAL_VERTEX_ATTRIB0_NV 0x86C6
-#define GL_EVAL_VERTEX_ATTRIB1_NV 0x86C7
-#define GL_EVAL_VERTEX_ATTRIB2_NV 0x86C8
-#define GL_EVAL_VERTEX_ATTRIB3_NV 0x86C9
-#define GL_EVAL_VERTEX_ATTRIB4_NV 0x86CA
-#define GL_EVAL_VERTEX_ATTRIB5_NV 0x86CB
-#define GL_EVAL_VERTEX_ATTRIB6_NV 0x86CC
-#define GL_EVAL_VERTEX_ATTRIB7_NV 0x86CD
-#define GL_EVAL_VERTEX_ATTRIB8_NV 0x86CE
-#define GL_EVAL_VERTEX_ATTRIB9_NV 0x86CF
-#define GL_EVAL_VERTEX_ATTRIB10_NV 0x86D0
-#define GL_EVAL_VERTEX_ATTRIB11_NV 0x86D1
-#define GL_EVAL_VERTEX_ATTRIB12_NV 0x86D2
-#define GL_EVAL_VERTEX_ATTRIB13_NV 0x86D3
-#define GL_EVAL_VERTEX_ATTRIB14_NV 0x86D4
-#define GL_EVAL_VERTEX_ATTRIB15_NV 0x86D5
-#define GL_MAX_MAP_TESSELLATION_NV 0x86D6
-#define GL_MAX_RATIONAL_EVAL_ORDER_NV 0x86D7
-
-typedef void (GLAPIENTRY * PFNGLEVALMAPSNVPROC) (GLenum target, GLenum mode);
-typedef void (GLAPIENTRY * PFNGLGETMAPATTRIBPARAMETERFVNVPROC) (GLenum target, GLuint index, GLenum pname, GLfloat* params);
-typedef void (GLAPIENTRY * PFNGLGETMAPATTRIBPARAMETERIVNVPROC) (GLenum target, GLuint index, GLenum pname, GLint* params);
-typedef void (GLAPIENTRY * PFNGLGETMAPCONTROLPOINTSNVPROC) (GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLboolean packed, void *points);
-typedef void (GLAPIENTRY * PFNGLGETMAPPARAMETERFVNVPROC) (GLenum target, GLenum pname, GLfloat* params);
-typedef void (GLAPIENTRY * PFNGLGETMAPPARAMETERIVNVPROC) (GLenum target, GLenum pname, GLint* params);
-typedef void (GLAPIENTRY * PFNGLMAPCONTROLPOINTSNVPROC) (GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLint uorder, GLint vorder, GLboolean packed, const void *points);
-typedef void (GLAPIENTRY * PFNGLMAPPARAMETERFVNVPROC) (GLenum target, GLenum pname, const GLfloat* params);
-typedef void (GLAPIENTRY * PFNGLMAPPARAMETERIVNVPROC) (GLenum target, GLenum pname, const GLint* params);
-
-#define glEvalMapsNV GLEW_GET_FUN(__glewEvalMapsNV)
-#define glGetMapAttribParameterfvNV GLEW_GET_FUN(__glewGetMapAttribParameterfvNV)
-#define glGetMapAttribParameterivNV GLEW_GET_FUN(__glewGetMapAttribParameterivNV)
-#define glGetMapControlPointsNV GLEW_GET_FUN(__glewGetMapControlPointsNV)
-#define glGetMapParameterfvNV GLEW_GET_FUN(__glewGetMapParameterfvNV)
-#define glGetMapParameterivNV GLEW_GET_FUN(__glewGetMapParameterivNV)
-#define glMapControlPointsNV GLEW_GET_FUN(__glewMapControlPointsNV)
-#define glMapParameterfvNV GLEW_GET_FUN(__glewMapParameterfvNV)
-#define glMapParameterivNV GLEW_GET_FUN(__glewMapParameterivNV)
-
-#define GLEW_NV_evaluators GLEW_GET_VAR(__GLEW_NV_evaluators)
-
-#endif /* GL_NV_evaluators */
-
-/* ----------------------- GL_NV_explicit_multisample ---------------------- */
-
-#ifndef GL_NV_explicit_multisample
-#define GL_NV_explicit_multisample 1
-
-#define GL_SAMPLE_POSITION_NV 0x8E50
-#define GL_SAMPLE_MASK_NV 0x8E51
-#define GL_SAMPLE_MASK_VALUE_NV 0x8E52
-#define GL_TEXTURE_BINDING_RENDERBUFFER_NV 0x8E53
-#define GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV 0x8E54
-#define GL_TEXTURE_RENDERBUFFER_NV 0x8E55
-#define GL_SAMPLER_RENDERBUFFER_NV 0x8E56
-#define GL_INT_SAMPLER_RENDERBUFFER_NV 0x8E57
-#define GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV 0x8E58
-#define GL_MAX_SAMPLE_MASK_WORDS_NV 0x8E59
-
-typedef void (GLAPIENTRY * PFNGLGETMULTISAMPLEFVNVPROC) (GLenum pname, GLuint index, GLfloat* val);
-typedef void (GLAPIENTRY * PFNGLSAMPLEMASKINDEXEDNVPROC) (GLuint index, GLbitfield mask);
-typedef void (GLAPIENTRY * PFNGLTEXRENDERBUFFERNVPROC) (GLenum target, GLuint renderbuffer);
-
-#define glGetMultisamplefvNV GLEW_GET_FUN(__glewGetMultisamplefvNV)
-#define glSampleMaskIndexedNV GLEW_GET_FUN(__glewSampleMaskIndexedNV)
-#define glTexRenderbufferNV GLEW_GET_FUN(__glewTexRenderbufferNV)
-
-#define GLEW_NV_explicit_multisample GLEW_GET_VAR(__GLEW_NV_explicit_multisample)
-
-#endif /* GL_NV_explicit_multisample */
-
-/* ------------------------------ GL_NV_fence ------------------------------ */
-
-#ifndef GL_NV_fence
-#define GL_NV_fence 1
-
-#define GL_ALL_COMPLETED_NV 0x84F2
-#define GL_FENCE_STATUS_NV 0x84F3
-#define GL_FENCE_CONDITION_NV 0x84F4
-
-typedef void (GLAPIENTRY * PFNGLDELETEFENCESNVPROC) (GLsizei n, const GLuint* fences);
-typedef void (GLAPIENTRY * PFNGLFINISHFENCENVPROC) (GLuint fence);
-typedef void (GLAPIENTRY * PFNGLGENFENCESNVPROC) (GLsizei n, GLuint* fences);
-typedef void (GLAPIENTRY * PFNGLGETFENCEIVNVPROC) (GLuint fence, GLenum pname, GLint* params);
-typedef GLboolean (GLAPIENTRY * PFNGLISFENCENVPROC) (GLuint fence);
-typedef void (GLAPIENTRY * PFNGLSETFENCENVPROC) (GLuint fence, GLenum condition);
-typedef GLboolean (GLAPIENTRY * PFNGLTESTFENCENVPROC) (GLuint fence);
-
-#define glDeleteFencesNV GLEW_GET_FUN(__glewDeleteFencesNV)
-#define glFinishFenceNV GLEW_GET_FUN(__glewFinishFenceNV)
-#define glGenFencesNV GLEW_GET_FUN(__glewGenFencesNV)
-#define glGetFenceivNV GLEW_GET_FUN(__glewGetFenceivNV)
-#define glIsFenceNV GLEW_GET_FUN(__glewIsFenceNV)
-#define glSetFenceNV GLEW_GET_FUN(__glewSetFenceNV)
-#define glTestFenceNV GLEW_GET_FUN(__glewTestFenceNV)
-
-#define GLEW_NV_fence GLEW_GET_VAR(__GLEW_NV_fence)
-
-#endif /* GL_NV_fence */
-
-/* -------------------------- GL_NV_fill_rectangle ------------------------- */
-
-#ifndef GL_NV_fill_rectangle
-#define GL_NV_fill_rectangle 1
-
-#define GL_FILL_RECTANGLE_NV 0x933C
-
-#define GLEW_NV_fill_rectangle GLEW_GET_VAR(__GLEW_NV_fill_rectangle)
-
-#endif /* GL_NV_fill_rectangle */
-
-/* --------------------------- GL_NV_float_buffer -------------------------- */
-
-#ifndef GL_NV_float_buffer
-#define GL_NV_float_buffer 1
-
-#define GL_FLOAT_R_NV 0x8880
-#define GL_FLOAT_RG_NV 0x8881
-#define GL_FLOAT_RGB_NV 0x8882
-#define GL_FLOAT_RGBA_NV 0x8883
-#define GL_FLOAT_R16_NV 0x8884
-#define GL_FLOAT_R32_NV 0x8885
-#define GL_FLOAT_RG16_NV 0x8886
-#define GL_FLOAT_RG32_NV 0x8887
-#define GL_FLOAT_RGB16_NV 0x8888
-#define GL_FLOAT_RGB32_NV 0x8889
-#define GL_FLOAT_RGBA16_NV 0x888A
-#define GL_FLOAT_RGBA32_NV 0x888B
-#define GL_TEXTURE_FLOAT_COMPONENTS_NV 0x888C
-#define GL_FLOAT_CLEAR_COLOR_VALUE_NV 0x888D
-#define GL_FLOAT_RGBA_MODE_NV 0x888E
-
-#define GLEW_NV_float_buffer GLEW_GET_VAR(__GLEW_NV_float_buffer)
-
-#endif /* GL_NV_float_buffer */
-
-/* --------------------------- GL_NV_fog_distance -------------------------- */
-
-#ifndef GL_NV_fog_distance
-#define GL_NV_fog_distance 1
-
-#define GL_FOG_DISTANCE_MODE_NV 0x855A
-#define GL_EYE_RADIAL_NV 0x855B
-#define GL_EYE_PLANE_ABSOLUTE_NV 0x855C
-
-#define GLEW_NV_fog_distance GLEW_GET_VAR(__GLEW_NV_fog_distance)
-
-#endif /* GL_NV_fog_distance */
-
-/* -------------------- GL_NV_fragment_coverage_to_color ------------------- */
-
-#ifndef GL_NV_fragment_coverage_to_color
-#define GL_NV_fragment_coverage_to_color 1
-
-#define GL_FRAGMENT_COVERAGE_TO_COLOR_NV 0x92DD
-#define GL_FRAGMENT_COVERAGE_COLOR_NV 0x92DE
-
-typedef void (GLAPIENTRY * PFNGLFRAGMENTCOVERAGECOLORNVPROC) (GLuint color);
-
-#define glFragmentCoverageColorNV GLEW_GET_FUN(__glewFragmentCoverageColorNV)
-
-#define GLEW_NV_fragment_coverage_to_color GLEW_GET_VAR(__GLEW_NV_fragment_coverage_to_color)
-
-#endif /* GL_NV_fragment_coverage_to_color */
-
-/* ------------------------- GL_NV_fragment_program ------------------------ */
-
-#ifndef GL_NV_fragment_program
-#define GL_NV_fragment_program 1
-
-#define GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV 0x8868
-#define GL_FRAGMENT_PROGRAM_NV 0x8870
-#define GL_MAX_TEXTURE_COORDS_NV 0x8871
-#define GL_MAX_TEXTURE_IMAGE_UNITS_NV 0x8872
-#define GL_FRAGMENT_PROGRAM_BINDING_NV 0x8873
-#define GL_PROGRAM_ERROR_STRING_NV 0x8874
-
-typedef void (GLAPIENTRY * PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC) (GLuint id, GLsizei len, const GLubyte* name, GLdouble *params);
-typedef void (GLAPIENTRY * PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC) (GLuint id, GLsizei len, const GLubyte* name, GLfloat *params);
-typedef void (GLAPIENTRY * PFNGLPROGRAMNAMEDPARAMETER4DNVPROC) (GLuint id, GLsizei len, const GLubyte* name, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
-typedef void (GLAPIENTRY * PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC) (GLuint id, GLsizei len, const GLubyte* name, const GLdouble v[]);
-typedef void (GLAPIENTRY * PFNGLPROGRAMNAMEDPARAMETER4FNVPROC) (GLuint id, GLsizei len, const GLubyte* name, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
-typedef void (GLAPIENTRY * PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC) (GLuint id, GLsizei len, const GLubyte* name, const GLfloat v[]);
-
-#define glGetProgramNamedParameterdvNV GLEW_GET_FUN(__glewGetProgramNamedParameterdvNV)
-#define glGetProgramNamedParameterfvNV GLEW_GET_FUN(__glewGetProgramNamedParameterfvNV)
-#define glProgramNamedParameter4dNV GLEW_GET_FUN(__glewProgramNamedParameter4dNV)
-#define glProgramNamedParameter4dvNV GLEW_GET_FUN(__glewProgramNamedParameter4dvNV)
-#define glProgramNamedParameter4fNV GLEW_GET_FUN(__glewProgramNamedParameter4fNV)
-#define glProgramNamedParameter4fvNV GLEW_GET_FUN(__glewProgramNamedParameter4fvNV)
-
-#define GLEW_NV_fragment_program GLEW_GET_VAR(__GLEW_NV_fragment_program)
-
-#endif /* GL_NV_fragment_program */
-
-/* ------------------------ GL_NV_fragment_program2 ------------------------ */
-
-#ifndef GL_NV_fragment_program2
-#define GL_NV_fragment_program2 1
-
-#define GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV 0x88F4
-#define GL_MAX_PROGRAM_CALL_DEPTH_NV 0x88F5
-#define GL_MAX_PROGRAM_IF_DEPTH_NV 0x88F6
-#define GL_MAX_PROGRAM_LOOP_DEPTH_NV 0x88F7
-#define GL_MAX_PROGRAM_LOOP_COUNT_NV 0x88F8
-
-#define GLEW_NV_fragment_program2 GLEW_GET_VAR(__GLEW_NV_fragment_program2)
-
-#endif /* GL_NV_fragment_program2 */
-
-/* ------------------------ GL_NV_fragment_program4 ------------------------ */
-
-#ifndef GL_NV_fragment_program4
-#define GL_NV_fragment_program4 1
-
-#define GLEW_NV_fragment_program4 GLEW_GET_VAR(__GLEW_NV_fragment_program4)
-
-#endif /* GL_NV_fragment_program4 */
-
-/* --------------------- GL_NV_fragment_program_option --------------------- */
-
-#ifndef GL_NV_fragment_program_option
-#define GL_NV_fragment_program_option 1
-
-#define GLEW_NV_fragment_program_option GLEW_GET_VAR(__GLEW_NV_fragment_program_option)
-
-#endif /* GL_NV_fragment_program_option */
-
-/* -------------------- GL_NV_fragment_shader_interlock -------------------- */
-
-#ifndef GL_NV_fragment_shader_interlock
-#define GL_NV_fragment_shader_interlock 1
-
-#define GLEW_NV_fragment_shader_interlock GLEW_GET_VAR(__GLEW_NV_fragment_shader_interlock)
-
-#endif /* GL_NV_fragment_shader_interlock */
-
-/* -------------------- GL_NV_framebuffer_mixed_samples -------------------- */
-
-#ifndef GL_NV_framebuffer_mixed_samples
-#define GL_NV_framebuffer_mixed_samples 1
-
-#define GL_COLOR_SAMPLES_NV 0x8E20
-#define GL_RASTER_MULTISAMPLE_EXT 0x9327
-#define GL_RASTER_SAMPLES_EXT 0x9328
-#define GL_MAX_RASTER_SAMPLES_EXT 0x9329
-#define GL_RASTER_FIXED_SAMPLE_LOCATIONS_EXT 0x932A
-#define GL_MULTISAMPLE_RASTERIZATION_ALLOWED_EXT 0x932B
-#define GL_EFFECTIVE_RASTER_SAMPLES_EXT 0x932C
-#define GL_DEPTH_SAMPLES_NV 0x932D
-#define GL_STENCIL_SAMPLES_NV 0x932E
-#define GL_MIXED_DEPTH_SAMPLES_SUPPORTED_NV 0x932F
-#define GL_MIXED_STENCIL_SAMPLES_SUPPORTED_NV 0x9330
-#define GL_COVERAGE_MODULATION_TABLE_NV 0x9331
-#define GL_COVERAGE_MODULATION_NV 0x9332
-#define GL_COVERAGE_MODULATION_TABLE_SIZE_NV 0x9333
-
-#define GLEW_NV_framebuffer_mixed_samples GLEW_GET_VAR(__GLEW_NV_framebuffer_mixed_samples)
-
-#endif /* GL_NV_framebuffer_mixed_samples */
-
-/* ----------------- GL_NV_framebuffer_multisample_coverage ---------------- */
-
-#ifndef GL_NV_framebuffer_multisample_coverage
-#define GL_NV_framebuffer_multisample_coverage 1
-
-#define GL_RENDERBUFFER_COVERAGE_SAMPLES_NV 0x8CAB
-#define GL_RENDERBUFFER_COLOR_SAMPLES_NV 0x8E10
-#define GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV 0x8E11
-#define GL_MULTISAMPLE_COVERAGE_MODES_NV 0x8E12
-
-typedef void (GLAPIENTRY * PFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC) (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height);
-
-#define glRenderbufferStorageMultisampleCoverageNV GLEW_GET_FUN(__glewRenderbufferStorageMultisampleCoverageNV)
-
-#define GLEW_NV_framebuffer_multisample_coverage GLEW_GET_VAR(__GLEW_NV_framebuffer_multisample_coverage)
-
-#endif /* GL_NV_framebuffer_multisample_coverage */
-
-/* ------------------------ GL_NV_geometry_program4 ------------------------ */
-
-#ifndef GL_NV_geometry_program4
-#define GL_NV_geometry_program4 1
-
-#define GL_GEOMETRY_PROGRAM_NV 0x8C26
-#define GL_MAX_PROGRAM_OUTPUT_VERTICES_NV 0x8C27
-#define GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV 0x8C28
-
-typedef void (GLAPIENTRY * PFNGLPROGRAMVERTEXLIMITNVPROC) (GLenum target, GLint limit);
-
-#define glProgramVertexLimitNV GLEW_GET_FUN(__glewProgramVertexLimitNV)
-
-#define GLEW_NV_geometry_program4 GLEW_GET_VAR(__GLEW_NV_geometry_program4)
-
-#endif /* GL_NV_geometry_program4 */
-
-/* ------------------------- GL_NV_geometry_shader4 ------------------------ */
-
-#ifndef GL_NV_geometry_shader4
-#define GL_NV_geometry_shader4 1
-
-#define GLEW_NV_geometry_shader4 GLEW_GET_VAR(__GLEW_NV_geometry_shader4)
-
-#endif /* GL_NV_geometry_shader4 */
-
-/* ------------------- GL_NV_geometry_shader_passthrough ------------------- */
-
-#ifndef GL_NV_geometry_shader_passthrough
-#define GL_NV_geometry_shader_passthrough 1
-
-#define GLEW_NV_geometry_shader_passthrough GLEW_GET_VAR(__GLEW_NV_geometry_shader_passthrough)
-
-#endif /* GL_NV_geometry_shader_passthrough */
-
-/* -------------------------- GL_NV_gpu_multicast -------------------------- */
-
-#ifndef GL_NV_gpu_multicast
-#define GL_NV_gpu_multicast 1
-
-#define GL_PER_GPU_STORAGE_BIT_NV 0x0800
-#define GL_MULTICAST_GPUS_NV 0x92BA
-#define GL_PER_GPU_STORAGE_NV 0x9548
-#define GL_MULTICAST_PROGRAMMABLE_SAMPLE_LOCATION_NV 0x9549
-#define GL_RENDER_GPU_MASK_NV 0x9558
-
-typedef void (GLAPIENTRY * PFNGLMULTICASTBARRIERNVPROC) (void);
-typedef void (GLAPIENTRY * PFNGLMULTICASTBLITFRAMEBUFFERNVPROC) (GLuint srcGpu, GLuint dstGpu, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
-typedef void (GLAPIENTRY * PFNGLMULTICASTBUFFERSUBDATANVPROC) (GLbitfield gpuMask, GLuint buffer, GLintptr offset, GLsizeiptr size, const void *data);
-typedef void (GLAPIENTRY * PFNGLMULTICASTCOPYBUFFERSUBDATANVPROC) (GLuint readGpu, GLbitfield writeGpuMask, GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
-typedef void (GLAPIENTRY * PFNGLMULTICASTCOPYIMAGESUBDATANVPROC) (GLuint srcGpu, GLbitfield dstGpuMask, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srxY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth);
-typedef void (GLAPIENTRY * PFNGLMULTICASTFRAMEBUFFERSAMPLELOCATIONSFVNVPROC) (GLuint gpu, GLuint framebuffer, GLuint start, GLsizei count, const GLfloat* v);
-typedef void (GLAPIENTRY * PFNGLMULTICASTGETQUERYOBJECTI64VNVPROC) (GLuint gpu, GLuint id, GLenum pname, GLint64* params);
-typedef void (GLAPIENTRY * PFNGLMULTICASTGETQUERYOBJECTIVNVPROC) (GLuint gpu, GLuint id, GLenum pname, GLint* params);
-typedef void (GLAPIENTRY * PFNGLMULTICASTGETQUERYOBJECTUI64VNVPROC) (GLuint gpu, GLuint id, GLenum pname, GLuint64* params);
-typedef void (GLAPIENTRY * PFNGLMULTICASTGETQUERYOBJECTUIVNVPROC) (GLuint gpu, GLuint id, GLenum pname, GLuint* params);
-typedef void (GLAPIENTRY * PFNGLMULTICASTWAITSYNCNVPROC) (GLuint signalGpu, GLbitfield waitGpuMask);
-typedef void (GLAPIENTRY * PFNGLRENDERGPUMASKNVPROC) (GLbitfield mask);
-
-#define glMulticastBarrierNV GLEW_GET_FUN(__glewMulticastBarrierNV)
-#define glMulticastBlitFramebufferNV GLEW_GET_FUN(__glewMulticastBlitFramebufferNV)
-#define glMulticastBufferSubDataNV GLEW_GET_FUN(__glewMulticastBufferSubDataNV)
-#define glMulticastCopyBufferSubDataNV GLEW_GET_FUN(__glewMulticastCopyBufferSubDataNV)
-#define glMulticastCopyImageSubDataNV GLEW_GET_FUN(__glewMulticastCopyImageSubDataNV)
-#define glMulticastFramebufferSampleLocationsfvNV GLEW_GET_FUN(__glewMulticastFramebufferSampleLocationsfvNV)
-#define glMulticastGetQueryObjecti64vNV GLEW_GET_FUN(__glewMulticastGetQueryObjecti64vNV)
-#define glMulticastGetQueryObjectivNV GLEW_GET_FUN(__glewMulticastGetQueryObjectivNV)
-#define glMulticastGetQueryObjectui64vNV GLEW_GET_FUN(__glewMulticastGetQueryObjectui64vNV)
-#define glMulticastGetQueryObjectuivNV GLEW_GET_FUN(__glewMulticastGetQueryObjectuivNV)
-#define glMulticastWaitSyncNV GLEW_GET_FUN(__glewMulticastWaitSyncNV)
-#define glRenderGpuMaskNV GLEW_GET_FUN(__glewRenderGpuMaskNV)
-
-#define GLEW_NV_gpu_multicast GLEW_GET_VAR(__GLEW_NV_gpu_multicast)
-
-#endif /* GL_NV_gpu_multicast */
-
-/* --------------------------- GL_NV_gpu_program4 -------------------------- */
-
-#ifndef GL_NV_gpu_program4
-#define GL_NV_gpu_program4 1
-
-#define GL_MIN_PROGRAM_TEXEL_OFFSET_NV 0x8904
-#define GL_MAX_PROGRAM_TEXEL_OFFSET_NV 0x8905
-#define GL_PROGRAM_ATTRIB_COMPONENTS_NV 0x8906
-#define GL_PROGRAM_RESULT_COMPONENTS_NV 0x8907
-#define GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV 0x8908
-#define GL_MAX_PROGRAM_RESULT_COMPONENTS_NV 0x8909
-#define GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV 0x8DA5
-#define GL_MAX_PROGRAM_GENERIC_RESULTS_NV 0x8DA6
-
-typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETERI4INVPROC) (GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w);
-typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETERI4IVNVPROC) (GLenum target, GLuint index, const GLint *params);
-typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETERI4UINVPROC) (GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
-typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETERI4UIVNVPROC) (GLenum target, GLuint index, const GLuint *params);
-typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETERSI4IVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLint *params);
-typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETERSI4UIVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLuint *params);
-typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETERI4INVPROC) (GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w);
-typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETERI4IVNVPROC) (GLenum target, GLuint index, const GLint *params);
-typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETERI4UINVPROC) (GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
-typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETERI4UIVNVPROC) (GLenum target, GLuint index, const GLuint *params);
-typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETERSI4IVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLint *params);
-typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETERSI4UIVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLuint *params);
-
-#define glProgramEnvParameterI4iNV GLEW_GET_FUN(__glewProgramEnvParameterI4iNV)
-#define glProgramEnvParameterI4ivNV GLEW_GET_FUN(__glewProgramEnvParameterI4ivNV)
-#define glProgramEnvParameterI4uiNV GLEW_GET_FUN(__glewProgramEnvParameterI4uiNV)
-#define glProgramEnvParameterI4uivNV GLEW_GET_FUN(__glewProgramEnvParameterI4uivNV)
-#define glProgramEnvParametersI4ivNV GLEW_GET_FUN(__glewProgramEnvParametersI4ivNV)
-#define glProgramEnvParametersI4uivNV GLEW_GET_FUN(__glewProgramEnvParametersI4uivNV)
-#define glProgramLocalParameterI4iNV GLEW_GET_FUN(__glewProgramLocalParameterI4iNV)
-#define glProgramLocalParameterI4ivNV GLEW_GET_FUN(__glewProgramLocalParameterI4ivNV)
-#define glProgramLocalParameterI4uiNV GLEW_GET_FUN(__glewProgramLocalParameterI4uiNV)
-#define glProgramLocalParameterI4uivNV GLEW_GET_FUN(__glewProgramLocalParameterI4uivNV)
-#define glProgramLocalParametersI4ivNV GLEW_GET_FUN(__glewProgramLocalParametersI4ivNV)
-#define glProgramLocalParametersI4uivNV GLEW_GET_FUN(__glewProgramLocalParametersI4uivNV)
-
-#define GLEW_NV_gpu_program4 GLEW_GET_VAR(__GLEW_NV_gpu_program4)
-
-#endif /* GL_NV_gpu_program4 */
-
-/* --------------------------- GL_NV_gpu_program5 -------------------------- */
-
-#ifndef GL_NV_gpu_program5
-#define GL_NV_gpu_program5 1
-
-#define GL_MAX_GEOMETRY_PROGRAM_INVOCATIONS_NV 0x8E5A
-#define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_NV 0x8E5B
-#define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_NV 0x8E5C
-#define GL_FRAGMENT_PROGRAM_INTERPOLATION_OFFSET_BITS_NV 0x8E5D
-#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_NV 0x8E5E
-#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_NV 0x8E5F
-
-#define GLEW_NV_gpu_program5 GLEW_GET_VAR(__GLEW_NV_gpu_program5)
-
-#endif /* GL_NV_gpu_program5 */
-
-/* -------------------- GL_NV_gpu_program5_mem_extended -------------------- */
-
-#ifndef GL_NV_gpu_program5_mem_extended
-#define GL_NV_gpu_program5_mem_extended 1
-
-#define GLEW_NV_gpu_program5_mem_extended GLEW_GET_VAR(__GLEW_NV_gpu_program5_mem_extended)
-
-#endif /* GL_NV_gpu_program5_mem_extended */
-
-/* ------------------------- GL_NV_gpu_program_fp64 ------------------------ */
-
-#ifndef GL_NV_gpu_program_fp64
-#define GL_NV_gpu_program_fp64 1
-
-#define GLEW_NV_gpu_program_fp64 GLEW_GET_VAR(__GLEW_NV_gpu_program_fp64)
-
-#endif /* GL_NV_gpu_program_fp64 */
-
-/* --------------------------- GL_NV_gpu_shader5 --------------------------- */
-
-#ifndef GL_NV_gpu_shader5
-#define GL_NV_gpu_shader5 1
-
-#define GL_INT64_NV 0x140E
-#define GL_UNSIGNED_INT64_NV 0x140F
-#define GL_INT8_NV 0x8FE0
-#define GL_INT8_VEC2_NV 0x8FE1
-#define GL_INT8_VEC3_NV 0x8FE2
-#define GL_INT8_VEC4_NV 0x8FE3
-#define GL_INT16_NV 0x8FE4
-#define GL_INT16_VEC2_NV 0x8FE5
-#define GL_INT16_VEC3_NV 0x8FE6
-#define GL_INT16_VEC4_NV 0x8FE7
-#define GL_INT64_VEC2_NV 0x8FE9
-#define GL_INT64_VEC3_NV 0x8FEA
-#define GL_INT64_VEC4_NV 0x8FEB
-#define GL_UNSIGNED_INT8_NV 0x8FEC
-#define GL_UNSIGNED_INT8_VEC2_NV 0x8FED
-#define GL_UNSIGNED_INT8_VEC3_NV 0x8FEE
-#define GL_UNSIGNED_INT8_VEC4_NV 0x8FEF
-#define GL_UNSIGNED_INT16_NV 0x8FF0
-#define GL_UNSIGNED_INT16_VEC2_NV 0x8FF1
-#define GL_UNSIGNED_INT16_VEC3_NV 0x8FF2
-#define GL_UNSIGNED_INT16_VEC4_NV 0x8FF3
-#define GL_UNSIGNED_INT64_VEC2_NV 0x8FF5
-#define GL_UNSIGNED_INT64_VEC3_NV 0x8FF6
-#define GL_UNSIGNED_INT64_VEC4_NV 0x8FF7
-#define GL_FLOAT16_NV 0x8FF8
-#define GL_FLOAT16_VEC2_NV 0x8FF9
-#define GL_FLOAT16_VEC3_NV 0x8FFA
-#define GL_FLOAT16_VEC4_NV 0x8FFB
-
-typedef void (GLAPIENTRY * PFNGLGETUNIFORMI64VNVPROC) (GLuint program, GLint location, GLint64EXT* params);
-typedef void (GLAPIENTRY * PFNGLGETUNIFORMUI64VNVPROC) (GLuint program, GLint location, GLuint64EXT* params);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1I64NVPROC) (GLuint program, GLint location, GLint64EXT x);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT* value);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT* value);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2I64NVPROC) (GLuint program, GLint location, GLint64EXT x, GLint64EXT y);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT* value);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT* value);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3I64NVPROC) (GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT* value);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT* value);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4I64NVPROC) (GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT* value);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT* value);
-typedef void (GLAPIENTRY * PFNGLUNIFORM1I64NVPROC) (GLint location, GLint64EXT x);
-typedef void (GLAPIENTRY * PFNGLUNIFORM1I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT* value);
-typedef void (GLAPIENTRY * PFNGLUNIFORM1UI64NVPROC) (GLint location, GLuint64EXT x);
-typedef void (GLAPIENTRY * PFNGLUNIFORM1UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT* value);
-typedef void (GLAPIENTRY * PFNGLUNIFORM2I64NVPROC) (GLint location, GLint64EXT x, GLint64EXT y);
-typedef void (GLAPIENTRY * PFNGLUNIFORM2I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT* value);
-typedef void (GLAPIENTRY * PFNGLUNIFORM2UI64NVPROC) (GLint location, GLuint64EXT x, GLuint64EXT y);
-typedef void (GLAPIENTRY * PFNGLUNIFORM2UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT* value);
-typedef void (GLAPIENTRY * PFNGLUNIFORM3I64NVPROC) (GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z);
-typedef void (GLAPIENTRY * PFNGLUNIFORM3I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT* value);
-typedef void (GLAPIENTRY * PFNGLUNIFORM3UI64NVPROC) (GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z);
-typedef void (GLAPIENTRY * PFNGLUNIFORM3UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT* value);
-typedef void (GLAPIENTRY * PFNGLUNIFORM4I64NVPROC) (GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w);
-typedef void (GLAPIENTRY * PFNGLUNIFORM4I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT* value);
-typedef void (GLAPIENTRY * PFNGLUNIFORM4UI64NVPROC) (GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w);
-typedef void (GLAPIENTRY * PFNGLUNIFORM4UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT* value);
-
-#define glGetUniformi64vNV GLEW_GET_FUN(__glewGetUniformi64vNV)
-#define glGetUniformui64vNV GLEW_GET_FUN(__glewGetUniformui64vNV)
-#define glProgramUniform1i64NV GLEW_GET_FUN(__glewProgramUniform1i64NV)
-#define glProgramUniform1i64vNV GLEW_GET_FUN(__glewProgramUniform1i64vNV)
-#define glProgramUniform1ui64NV GLEW_GET_FUN(__glewProgramUniform1ui64NV)
-#define glProgramUniform1ui64vNV GLEW_GET_FUN(__glewProgramUniform1ui64vNV)
-#define glProgramUniform2i64NV GLEW_GET_FUN(__glewProgramUniform2i64NV)
-#define glProgramUniform2i64vNV GLEW_GET_FUN(__glewProgramUniform2i64vNV)
-#define glProgramUniform2ui64NV GLEW_GET_FUN(__glewProgramUniform2ui64NV)
-#define glProgramUniform2ui64vNV GLEW_GET_FUN(__glewProgramUniform2ui64vNV)
-#define glProgramUniform3i64NV GLEW_GET_FUN(__glewProgramUniform3i64NV)
-#define glProgramUniform3i64vNV GLEW_GET_FUN(__glewProgramUniform3i64vNV)
-#define glProgramUniform3ui64NV GLEW_GET_FUN(__glewProgramUniform3ui64NV)
-#define glProgramUniform3ui64vNV GLEW_GET_FUN(__glewProgramUniform3ui64vNV)
-#define glProgramUniform4i64NV GLEW_GET_FUN(__glewProgramUniform4i64NV)
-#define glProgramUniform4i64vNV GLEW_GET_FUN(__glewProgramUniform4i64vNV)
-#define glProgramUniform4ui64NV GLEW_GET_FUN(__glewProgramUniform4ui64NV)
-#define glProgramUniform4ui64vNV GLEW_GET_FUN(__glewProgramUniform4ui64vNV)
-#define glUniform1i64NV GLEW_GET_FUN(__glewUniform1i64NV)
-#define glUniform1i64vNV GLEW_GET_FUN(__glewUniform1i64vNV)
-#define glUniform1ui64NV GLEW_GET_FUN(__glewUniform1ui64NV)
-#define glUniform1ui64vNV GLEW_GET_FUN(__glewUniform1ui64vNV)
-#define glUniform2i64NV GLEW_GET_FUN(__glewUniform2i64NV)
-#define glUniform2i64vNV GLEW_GET_FUN(__glewUniform2i64vNV)
-#define glUniform2ui64NV GLEW_GET_FUN(__glewUniform2ui64NV)
-#define glUniform2ui64vNV GLEW_GET_FUN(__glewUniform2ui64vNV)
-#define glUniform3i64NV GLEW_GET_FUN(__glewUniform3i64NV)
-#define glUniform3i64vNV GLEW_GET_FUN(__glewUniform3i64vNV)
-#define glUniform3ui64NV GLEW_GET_FUN(__glewUniform3ui64NV)
-#define glUniform3ui64vNV GLEW_GET_FUN(__glewUniform3ui64vNV)
-#define glUniform4i64NV GLEW_GET_FUN(__glewUniform4i64NV)
-#define glUniform4i64vNV GLEW_GET_FUN(__glewUniform4i64vNV)
-#define glUniform4ui64NV GLEW_GET_FUN(__glewUniform4ui64NV)
-#define glUniform4ui64vNV GLEW_GET_FUN(__glewUniform4ui64vNV)
-
-#define GLEW_NV_gpu_shader5 GLEW_GET_VAR(__GLEW_NV_gpu_shader5)
-
-#endif /* GL_NV_gpu_shader5 */
-
-/* ---------------------------- GL_NV_half_float --------------------------- */
-
-#ifndef GL_NV_half_float
-#define GL_NV_half_float 1
-
-#define GL_HALF_FLOAT_NV 0x140B
-
-typedef unsigned short GLhalf;
-
-typedef void (GLAPIENTRY * PFNGLCOLOR3HNVPROC) (GLhalf red, GLhalf green, GLhalf blue);
-typedef void (GLAPIENTRY * PFNGLCOLOR3HVNVPROC) (const GLhalf* v);
-typedef void (GLAPIENTRY * PFNGLCOLOR4HNVPROC) (GLhalf red, GLhalf green, GLhalf blue, GLhalf alpha);
-typedef void (GLAPIENTRY * PFNGLCOLOR4HVNVPROC) (const GLhalf* v);
-typedef void (GLAPIENTRY * PFNGLFOGCOORDHNVPROC) (GLhalf fog);
-typedef void (GLAPIENTRY * PFNGLFOGCOORDHVNVPROC) (const GLhalf* fog);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1HNVPROC) (GLenum target, GLhalf s);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1HVNVPROC) (GLenum target, const GLhalf* v);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2HNVPROC) (GLenum target, GLhalf s, GLhalf t);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2HVNVPROC) (GLenum target, const GLhalf* v);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3HNVPROC) (GLenum target, GLhalf s, GLhalf t, GLhalf r);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3HVNVPROC) (GLenum target, const GLhalf* v);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4HNVPROC) (GLenum target, GLhalf s, GLhalf t, GLhalf r, GLhalf q);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4HVNVPROC) (GLenum target, const GLhalf* v);
-typedef void (GLAPIENTRY * PFNGLNORMAL3HNVPROC) (GLhalf nx, GLhalf ny, GLhalf nz);
-typedef void (GLAPIENTRY * PFNGLNORMAL3HVNVPROC) (const GLhalf* v);
-typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3HNVPROC) (GLhalf red, GLhalf green, GLhalf blue);
-typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3HVNVPROC) (const GLhalf* v);
-typedef void (GLAPIENTRY * PFNGLTEXCOORD1HNVPROC) (GLhalf s);
-typedef void (GLAPIENTRY * PFNGLTEXCOORD1HVNVPROC) (const GLhalf* v);
-typedef void (GLAPIENTRY * PFNGLTEXCOORD2HNVPROC) (GLhalf s, GLhalf t);
-typedef void (GLAPIENTRY * PFNGLTEXCOORD2HVNVPROC) (const GLhalf* v);
-typedef void (GLAPIENTRY * PFNGLTEXCOORD3HNVPROC) (GLhalf s, GLhalf t, GLhalf r);
-typedef void (GLAPIENTRY * PFNGLTEXCOORD3HVNVPROC) (const GLhalf* v);
-typedef void (GLAPIENTRY * PFNGLTEXCOORD4HNVPROC) (GLhalf s, GLhalf t, GLhalf r, GLhalf q);
-typedef void (GLAPIENTRY * PFNGLTEXCOORD4HVNVPROC) (const GLhalf* v);
-typedef void (GLAPIENTRY * PFNGLVERTEX2HNVPROC) (GLhalf x, GLhalf y);
-typedef void (GLAPIENTRY * PFNGLVERTEX2HVNVPROC) (const GLhalf* v);
-typedef void (GLAPIENTRY * PFNGLVERTEX3HNVPROC) (GLhalf x, GLhalf y, GLhalf z);
-typedef void (GLAPIENTRY * PFNGLVERTEX3HVNVPROC) (const GLhalf* v);
-typedef void (GLAPIENTRY * PFNGLVERTEX4HNVPROC) (GLhalf x, GLhalf y, GLhalf z, GLhalf w);
-typedef void (GLAPIENTRY * PFNGLVERTEX4HVNVPROC) (const GLhalf* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1HNVPROC) (GLuint index, GLhalf x);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1HVNVPROC) (GLuint index, const GLhalf* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2HNVPROC) (GLuint index, GLhalf x, GLhalf y);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2HVNVPROC) (GLuint index, const GLhalf* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3HNVPROC) (GLuint index, GLhalf x, GLhalf y, GLhalf z);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3HVNVPROC) (GLuint index, const GLhalf* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4HNVPROC) (GLuint index, GLhalf x, GLhalf y, GLhalf z, GLhalf w);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4HVNVPROC) (GLuint index, const GLhalf* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS1HVNVPROC) (GLuint index, GLsizei n, const GLhalf* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS2HVNVPROC) (GLuint index, GLsizei n, const GLhalf* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS3HVNVPROC) (GLuint index, GLsizei n, const GLhalf* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS4HVNVPROC) (GLuint index, GLsizei n, const GLhalf* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXWEIGHTHNVPROC) (GLhalf weight);
-typedef void (GLAPIENTRY * PFNGLVERTEXWEIGHTHVNVPROC) (const GLhalf* weight);
-
-#define glColor3hNV GLEW_GET_FUN(__glewColor3hNV)
-#define glColor3hvNV GLEW_GET_FUN(__glewColor3hvNV)
-#define glColor4hNV GLEW_GET_FUN(__glewColor4hNV)
-#define glColor4hvNV GLEW_GET_FUN(__glewColor4hvNV)
-#define glFogCoordhNV GLEW_GET_FUN(__glewFogCoordhNV)
-#define glFogCoordhvNV GLEW_GET_FUN(__glewFogCoordhvNV)
-#define glMultiTexCoord1hNV GLEW_GET_FUN(__glewMultiTexCoord1hNV)
-#define glMultiTexCoord1hvNV GLEW_GET_FUN(__glewMultiTexCoord1hvNV)
-#define glMultiTexCoord2hNV GLEW_GET_FUN(__glewMultiTexCoord2hNV)
-#define glMultiTexCoord2hvNV GLEW_GET_FUN(__glewMultiTexCoord2hvNV)
-#define glMultiTexCoord3hNV GLEW_GET_FUN(__glewMultiTexCoord3hNV)
-#define glMultiTexCoord3hvNV GLEW_GET_FUN(__glewMultiTexCoord3hvNV)
-#define glMultiTexCoord4hNV GLEW_GET_FUN(__glewMultiTexCoord4hNV)
-#define glMultiTexCoord4hvNV GLEW_GET_FUN(__glewMultiTexCoord4hvNV)
-#define glNormal3hNV GLEW_GET_FUN(__glewNormal3hNV)
-#define glNormal3hvNV GLEW_GET_FUN(__glewNormal3hvNV)
-#define glSecondaryColor3hNV GLEW_GET_FUN(__glewSecondaryColor3hNV)
-#define glSecondaryColor3hvNV GLEW_GET_FUN(__glewSecondaryColor3hvNV)
-#define glTexCoord1hNV GLEW_GET_FUN(__glewTexCoord1hNV)
-#define glTexCoord1hvNV GLEW_GET_FUN(__glewTexCoord1hvNV)
-#define glTexCoord2hNV GLEW_GET_FUN(__glewTexCoord2hNV)
-#define glTexCoord2hvNV GLEW_GET_FUN(__glewTexCoord2hvNV)
-#define glTexCoord3hNV GLEW_GET_FUN(__glewTexCoord3hNV)
-#define glTexCoord3hvNV GLEW_GET_FUN(__glewTexCoord3hvNV)
-#define glTexCoord4hNV GLEW_GET_FUN(__glewTexCoord4hNV)
-#define glTexCoord4hvNV GLEW_GET_FUN(__glewTexCoord4hvNV)
-#define glVertex2hNV GLEW_GET_FUN(__glewVertex2hNV)
-#define glVertex2hvNV GLEW_GET_FUN(__glewVertex2hvNV)
-#define glVertex3hNV GLEW_GET_FUN(__glewVertex3hNV)
-#define glVertex3hvNV GLEW_GET_FUN(__glewVertex3hvNV)
-#define glVertex4hNV GLEW_GET_FUN(__glewVertex4hNV)
-#define glVertex4hvNV GLEW_GET_FUN(__glewVertex4hvNV)
-#define glVertexAttrib1hNV GLEW_GET_FUN(__glewVertexAttrib1hNV)
-#define glVertexAttrib1hvNV GLEW_GET_FUN(__glewVertexAttrib1hvNV)
-#define glVertexAttrib2hNV GLEW_GET_FUN(__glewVertexAttrib2hNV)
-#define glVertexAttrib2hvNV GLEW_GET_FUN(__glewVertexAttrib2hvNV)
-#define glVertexAttrib3hNV GLEW_GET_FUN(__glewVertexAttrib3hNV)
-#define glVertexAttrib3hvNV GLEW_GET_FUN(__glewVertexAttrib3hvNV)
-#define glVertexAttrib4hNV GLEW_GET_FUN(__glewVertexAttrib4hNV)
-#define glVertexAttrib4hvNV GLEW_GET_FUN(__glewVertexAttrib4hvNV)
-#define glVertexAttribs1hvNV GLEW_GET_FUN(__glewVertexAttribs1hvNV)
-#define glVertexAttribs2hvNV GLEW_GET_FUN(__glewVertexAttribs2hvNV)
-#define glVertexAttribs3hvNV GLEW_GET_FUN(__glewVertexAttribs3hvNV)
-#define glVertexAttribs4hvNV GLEW_GET_FUN(__glewVertexAttribs4hvNV)
-#define glVertexWeighthNV GLEW_GET_FUN(__glewVertexWeighthNV)
-#define glVertexWeighthvNV GLEW_GET_FUN(__glewVertexWeighthvNV)
-
-#define GLEW_NV_half_float GLEW_GET_VAR(__GLEW_NV_half_float)
-
-#endif /* GL_NV_half_float */
-
-/* ------------------- GL_NV_internalformat_sample_query ------------------- */
-
-#ifndef GL_NV_internalformat_sample_query
-#define GL_NV_internalformat_sample_query 1
-
-#define GL_MULTISAMPLES_NV 0x9371
-#define GL_SUPERSAMPLE_SCALE_X_NV 0x9372
-#define GL_SUPERSAMPLE_SCALE_Y_NV 0x9373
-#define GL_CONFORMANT_NV 0x9374
-
-typedef void (GLAPIENTRY * PFNGLGETINTERNALFORMATSAMPLEIVNVPROC) (GLenum target, GLenum internalformat, GLsizei samples, GLenum pname, GLsizei bufSize, GLint* params);
-
-#define glGetInternalformatSampleivNV GLEW_GET_FUN(__glewGetInternalformatSampleivNV)
-
-#define GLEW_NV_internalformat_sample_query GLEW_GET_VAR(__GLEW_NV_internalformat_sample_query)
-
-#endif /* GL_NV_internalformat_sample_query */
-
-/* ------------------------ GL_NV_light_max_exponent ----------------------- */
-
-#ifndef GL_NV_light_max_exponent
-#define GL_NV_light_max_exponent 1
-
-#define GL_MAX_SHININESS_NV 0x8504
-#define GL_MAX_SPOT_EXPONENT_NV 0x8505
-
-#define GLEW_NV_light_max_exponent GLEW_GET_VAR(__GLEW_NV_light_max_exponent)
-
-#endif /* GL_NV_light_max_exponent */
-
-/* ----------------------- GL_NV_multisample_coverage ---------------------- */
-
-#ifndef GL_NV_multisample_coverage
-#define GL_NV_multisample_coverage 1
-
-#define GL_COLOR_SAMPLES_NV 0x8E20
-
-#define GLEW_NV_multisample_coverage GLEW_GET_VAR(__GLEW_NV_multisample_coverage)
-
-#endif /* GL_NV_multisample_coverage */
-
-/* --------------------- GL_NV_multisample_filter_hint --------------------- */
-
-#ifndef GL_NV_multisample_filter_hint
-#define GL_NV_multisample_filter_hint 1
-
-#define GL_MULTISAMPLE_FILTER_HINT_NV 0x8534
-
-#define GLEW_NV_multisample_filter_hint GLEW_GET_VAR(__GLEW_NV_multisample_filter_hint)
-
-#endif /* GL_NV_multisample_filter_hint */
-
-/* ------------------------- GL_NV_occlusion_query ------------------------- */
-
-#ifndef GL_NV_occlusion_query
-#define GL_NV_occlusion_query 1
-
-#define GL_PIXEL_COUNTER_BITS_NV 0x8864
-#define GL_CURRENT_OCCLUSION_QUERY_ID_NV 0x8865
-#define GL_PIXEL_COUNT_NV 0x8866
-#define GL_PIXEL_COUNT_AVAILABLE_NV 0x8867
-
-typedef void (GLAPIENTRY * PFNGLBEGINOCCLUSIONQUERYNVPROC) (GLuint id);
-typedef void (GLAPIENTRY * PFNGLDELETEOCCLUSIONQUERIESNVPROC) (GLsizei n, const GLuint* ids);
-typedef void (GLAPIENTRY * PFNGLENDOCCLUSIONQUERYNVPROC) (void);
-typedef void (GLAPIENTRY * PFNGLGENOCCLUSIONQUERIESNVPROC) (GLsizei n, GLuint* ids);
-typedef void (GLAPIENTRY * PFNGLGETOCCLUSIONQUERYIVNVPROC) (GLuint id, GLenum pname, GLint* params);
-typedef void (GLAPIENTRY * PFNGLGETOCCLUSIONQUERYUIVNVPROC) (GLuint id, GLenum pname, GLuint* params);
-typedef GLboolean (GLAPIENTRY * PFNGLISOCCLUSIONQUERYNVPROC) (GLuint id);
-
-#define glBeginOcclusionQueryNV GLEW_GET_FUN(__glewBeginOcclusionQueryNV)
-#define glDeleteOcclusionQueriesNV GLEW_GET_FUN(__glewDeleteOcclusionQueriesNV)
-#define glEndOcclusionQueryNV GLEW_GET_FUN(__glewEndOcclusionQueryNV)
-#define glGenOcclusionQueriesNV GLEW_GET_FUN(__glewGenOcclusionQueriesNV)
-#define glGetOcclusionQueryivNV GLEW_GET_FUN(__glewGetOcclusionQueryivNV)
-#define glGetOcclusionQueryuivNV GLEW_GET_FUN(__glewGetOcclusionQueryuivNV)
-#define glIsOcclusionQueryNV GLEW_GET_FUN(__glewIsOcclusionQueryNV)
-
-#define GLEW_NV_occlusion_query GLEW_GET_VAR(__GLEW_NV_occlusion_query)
-
-#endif /* GL_NV_occlusion_query */
-
-/* ----------------------- GL_NV_packed_depth_stencil ---------------------- */
-
-#ifndef GL_NV_packed_depth_stencil
-#define GL_NV_packed_depth_stencil 1
-
-#define GL_DEPTH_STENCIL_NV 0x84F9
-#define GL_UNSIGNED_INT_24_8_NV 0x84FA
-
-#define GLEW_NV_packed_depth_stencil GLEW_GET_VAR(__GLEW_NV_packed_depth_stencil)
-
-#endif /* GL_NV_packed_depth_stencil */
-
-/* --------------------- GL_NV_parameter_buffer_object --------------------- */
-
-#ifndef GL_NV_parameter_buffer_object
-#define GL_NV_parameter_buffer_object 1
-
-#define GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV 0x8DA0
-#define GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV 0x8DA1
-#define GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV 0x8DA2
-#define GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV 0x8DA3
-#define GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV 0x8DA4
-
-typedef void (GLAPIENTRY * PFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC) (GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLint *params);
-typedef void (GLAPIENTRY * PFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC) (GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLuint *params);
-typedef void (GLAPIENTRY * PFNGLPROGRAMBUFFERPARAMETERSFVNVPROC) (GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLfloat *params);
-
-#define glProgramBufferParametersIivNV GLEW_GET_FUN(__glewProgramBufferParametersIivNV)
-#define glProgramBufferParametersIuivNV GLEW_GET_FUN(__glewProgramBufferParametersIuivNV)
-#define glProgramBufferParametersfvNV GLEW_GET_FUN(__glewProgramBufferParametersfvNV)
-
-#define GLEW_NV_parameter_buffer_object GLEW_GET_VAR(__GLEW_NV_parameter_buffer_object)
-
-#endif /* GL_NV_parameter_buffer_object */
-
-/* --------------------- GL_NV_parameter_buffer_object2 -------------------- */
-
-#ifndef GL_NV_parameter_buffer_object2
-#define GL_NV_parameter_buffer_object2 1
-
-#define GLEW_NV_parameter_buffer_object2 GLEW_GET_VAR(__GLEW_NV_parameter_buffer_object2)
-
-#endif /* GL_NV_parameter_buffer_object2 */
-
-/* -------------------------- GL_NV_path_rendering ------------------------- */
-
-#ifndef GL_NV_path_rendering
-#define GL_NV_path_rendering 1
-
-#define GL_CLOSE_PATH_NV 0x00
-#define GL_BOLD_BIT_NV 0x01
-#define GL_GLYPH_WIDTH_BIT_NV 0x01
-#define GL_GLYPH_HEIGHT_BIT_NV 0x02
-#define GL_ITALIC_BIT_NV 0x02
-#define GL_MOVE_TO_NV 0x02
-#define GL_RELATIVE_MOVE_TO_NV 0x03
-#define GL_GLYPH_HORIZONTAL_BEARING_X_BIT_NV 0x04
-#define GL_LINE_TO_NV 0x04
-#define GL_RELATIVE_LINE_TO_NV 0x05
-#define GL_HORIZONTAL_LINE_TO_NV 0x06
-#define GL_RELATIVE_HORIZONTAL_LINE_TO_NV 0x07
-#define GL_GLYPH_HORIZONTAL_BEARING_Y_BIT_NV 0x08
-#define GL_VERTICAL_LINE_TO_NV 0x08
-#define GL_RELATIVE_VERTICAL_LINE_TO_NV 0x09
-#define GL_QUADRATIC_CURVE_TO_NV 0x0A
-#define GL_RELATIVE_QUADRATIC_CURVE_TO_NV 0x0B
-#define GL_CUBIC_CURVE_TO_NV 0x0C
-#define GL_RELATIVE_CUBIC_CURVE_TO_NV 0x0D
-#define GL_SMOOTH_QUADRATIC_CURVE_TO_NV 0x0E
-#define GL_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV 0x0F
-#define GL_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV 0x10
-#define GL_SMOOTH_CUBIC_CURVE_TO_NV 0x10
-#define GL_RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV 0x11
-#define GL_SMALL_CCW_ARC_TO_NV 0x12
-#define GL_RELATIVE_SMALL_CCW_ARC_TO_NV 0x13
-#define GL_SMALL_CW_ARC_TO_NV 0x14
-#define GL_RELATIVE_SMALL_CW_ARC_TO_NV 0x15
-#define GL_LARGE_CCW_ARC_TO_NV 0x16
-#define GL_RELATIVE_LARGE_CCW_ARC_TO_NV 0x17
-#define GL_LARGE_CW_ARC_TO_NV 0x18
-#define GL_RELATIVE_LARGE_CW_ARC_TO_NV 0x19
-#define GL_CONIC_CURVE_TO_NV 0x1A
-#define GL_RELATIVE_CONIC_CURVE_TO_NV 0x1B
-#define GL_GLYPH_VERTICAL_BEARING_X_BIT_NV 0x20
-#define GL_GLYPH_VERTICAL_BEARING_Y_BIT_NV 0x40
-#define GL_GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV 0x80
-#define GL_ROUNDED_RECT_NV 0xE8
-#define GL_RELATIVE_ROUNDED_RECT_NV 0xE9
-#define GL_ROUNDED_RECT2_NV 0xEA
-#define GL_RELATIVE_ROUNDED_RECT2_NV 0xEB
-#define GL_ROUNDED_RECT4_NV 0xEC
-#define GL_RELATIVE_ROUNDED_RECT4_NV 0xED
-#define GL_ROUNDED_RECT8_NV 0xEE
-#define GL_RELATIVE_ROUNDED_RECT8_NV 0xEF
-#define GL_RESTART_PATH_NV 0xF0
-#define GL_DUP_FIRST_CUBIC_CURVE_TO_NV 0xF2
-#define GL_DUP_LAST_CUBIC_CURVE_TO_NV 0xF4
-#define GL_RECT_NV 0xF6
-#define GL_RELATIVE_RECT_NV 0xF7
-#define GL_CIRCULAR_CCW_ARC_TO_NV 0xF8
-#define GL_CIRCULAR_CW_ARC_TO_NV 0xFA
-#define GL_CIRCULAR_TANGENT_ARC_TO_NV 0xFC
-#define GL_ARC_TO_NV 0xFE
-#define GL_RELATIVE_ARC_TO_NV 0xFF
-#define GL_GLYPH_HAS_KERNING_BIT_NV 0x100
-#define GL_PRIMARY_COLOR_NV 0x852C
-#define GL_SECONDARY_COLOR_NV 0x852D
-#define GL_PRIMARY_COLOR 0x8577
-#define GL_PATH_FORMAT_SVG_NV 0x9070
-#define GL_PATH_FORMAT_PS_NV 0x9071
-#define GL_STANDARD_FONT_NAME_NV 0x9072
-#define GL_SYSTEM_FONT_NAME_NV 0x9073
-#define GL_FILE_NAME_NV 0x9074
-#define GL_PATH_STROKE_WIDTH_NV 0x9075
-#define GL_PATH_END_CAPS_NV 0x9076
-#define GL_PATH_INITIAL_END_CAP_NV 0x9077
-#define GL_PATH_TERMINAL_END_CAP_NV 0x9078
-#define GL_PATH_JOIN_STYLE_NV 0x9079
-#define GL_PATH_MITER_LIMIT_NV 0x907A
-#define GL_PATH_DASH_CAPS_NV 0x907B
-#define GL_PATH_INITIAL_DASH_CAP_NV 0x907C
-#define GL_PATH_TERMINAL_DASH_CAP_NV 0x907D
-#define GL_PATH_DASH_OFFSET_NV 0x907E
-#define GL_PATH_CLIENT_LENGTH_NV 0x907F
-#define GL_PATH_FILL_MODE_NV 0x9080
-#define GL_PATH_FILL_MASK_NV 0x9081
-#define GL_PATH_FILL_COVER_MODE_NV 0x9082
-#define GL_PATH_STROKE_COVER_MODE_NV 0x9083
-#define GL_PATH_STROKE_MASK_NV 0x9084
-#define GL_PATH_STROKE_BOUND_NV 0x9086
-#define GL_COUNT_UP_NV 0x9088
-#define GL_COUNT_DOWN_NV 0x9089
-#define GL_PATH_OBJECT_BOUNDING_BOX_NV 0x908A
-#define GL_CONVEX_HULL_NV 0x908B
-#define GL_BOUNDING_BOX_NV 0x908D
-#define GL_TRANSLATE_X_NV 0x908E
-#define GL_TRANSLATE_Y_NV 0x908F
-#define GL_TRANSLATE_2D_NV 0x9090
-#define GL_TRANSLATE_3D_NV 0x9091
-#define GL_AFFINE_2D_NV 0x9092
-#define GL_AFFINE_3D_NV 0x9094
-#define GL_TRANSPOSE_AFFINE_2D_NV 0x9096
-#define GL_TRANSPOSE_AFFINE_3D_NV 0x9098
-#define GL_UTF8_NV 0x909A
-#define GL_UTF16_NV 0x909B
-#define GL_BOUNDING_BOX_OF_BOUNDING_BOXES_NV 0x909C
-#define GL_PATH_COMMAND_COUNT_NV 0x909D
-#define GL_PATH_COORD_COUNT_NV 0x909E
-#define GL_PATH_DASH_ARRAY_COUNT_NV 0x909F
-#define GL_PATH_COMPUTED_LENGTH_NV 0x90A0
-#define GL_PATH_FILL_BOUNDING_BOX_NV 0x90A1
-#define GL_PATH_STROKE_BOUNDING_BOX_NV 0x90A2
-#define GL_SQUARE_NV 0x90A3
-#define GL_ROUND_NV 0x90A4
-#define GL_TRIANGULAR_NV 0x90A5
-#define GL_BEVEL_NV 0x90A6
-#define GL_MITER_REVERT_NV 0x90A7
-#define GL_MITER_TRUNCATE_NV 0x90A8
-#define GL_SKIP_MISSING_GLYPH_NV 0x90A9
-#define GL_USE_MISSING_GLYPH_NV 0x90AA
-#define GL_PATH_ERROR_POSITION_NV 0x90AB
-#define GL_PATH_FOG_GEN_MODE_NV 0x90AC
-#define GL_ACCUM_ADJACENT_PAIRS_NV 0x90AD
-#define GL_ADJACENT_PAIRS_NV 0x90AE
-#define GL_FIRST_TO_REST_NV 0x90AF
-#define GL_PATH_GEN_MODE_NV 0x90B0
-#define GL_PATH_GEN_COEFF_NV 0x90B1
-#define GL_PATH_GEN_COLOR_FORMAT_NV 0x90B2
-#define GL_PATH_GEN_COMPONENTS_NV 0x90B3
-#define GL_PATH_DASH_OFFSET_RESET_NV 0x90B4
-#define GL_MOVE_TO_RESETS_NV 0x90B5
-#define GL_MOVE_TO_CONTINUES_NV 0x90B6
-#define GL_PATH_STENCIL_FUNC_NV 0x90B7
-#define GL_PATH_STENCIL_REF_NV 0x90B8
-#define GL_PATH_STENCIL_VALUE_MASK_NV 0x90B9
-#define GL_PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV 0x90BD
-#define GL_PATH_STENCIL_DEPTH_OFFSET_UNITS_NV 0x90BE
-#define GL_PATH_COVER_DEPTH_FUNC_NV 0x90BF
-#define GL_FONT_GLYPHS_AVAILABLE_NV 0x9368
-#define GL_FONT_TARGET_UNAVAILABLE_NV 0x9369
-#define GL_FONT_UNAVAILABLE_NV 0x936A
-#define GL_FONT_UNINTELLIGIBLE_NV 0x936B
-#define GL_STANDARD_FONT_FORMAT_NV 0x936C
-#define GL_FRAGMENT_INPUT_NV 0x936D
-#define GL_FONT_X_MIN_BOUNDS_BIT_NV 0x00010000
-#define GL_FONT_Y_MIN_BOUNDS_BIT_NV 0x00020000
-#define GL_FONT_X_MAX_BOUNDS_BIT_NV 0x00040000
-#define GL_FONT_Y_MAX_BOUNDS_BIT_NV 0x00080000
-#define GL_FONT_UNITS_PER_EM_BIT_NV 0x00100000
-#define GL_FONT_ASCENDER_BIT_NV 0x00200000
-#define GL_FONT_DESCENDER_BIT_NV 0x00400000
-#define GL_FONT_HEIGHT_BIT_NV 0x00800000
-#define GL_FONT_MAX_ADVANCE_WIDTH_BIT_NV 0x01000000
-#define GL_FONT_MAX_ADVANCE_HEIGHT_BIT_NV 0x02000000
-#define GL_FONT_UNDERLINE_POSITION_BIT_NV 0x04000000
-#define GL_FONT_UNDERLINE_THICKNESS_BIT_NV 0x08000000
-#define GL_FONT_HAS_KERNING_BIT_NV 0x10000000
-#define GL_FONT_NUM_GLYPH_INDICES_BIT_NV 0x20000000
-
-typedef void (GLAPIENTRY * PFNGLCOPYPATHNVPROC) (GLuint resultPath, GLuint srcPath);
-typedef void (GLAPIENTRY * PFNGLCOVERFILLPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues);
-typedef void (GLAPIENTRY * PFNGLCOVERFILLPATHNVPROC) (GLuint path, GLenum coverMode);
-typedef void (GLAPIENTRY * PFNGLCOVERSTROKEPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues);
-typedef void (GLAPIENTRY * PFNGLCOVERSTROKEPATHNVPROC) (GLuint path, GLenum coverMode);
-typedef void (GLAPIENTRY * PFNGLDELETEPATHSNVPROC) (GLuint path, GLsizei range);
-typedef GLuint (GLAPIENTRY * PFNGLGENPATHSNVPROC) (GLsizei range);
-typedef void (GLAPIENTRY * PFNGLGETPATHCOLORGENFVNVPROC) (GLenum color, GLenum pname, GLfloat* value);
-typedef void (GLAPIENTRY * PFNGLGETPATHCOLORGENIVNVPROC) (GLenum color, GLenum pname, GLint* value);
-typedef void (GLAPIENTRY * PFNGLGETPATHCOMMANDSNVPROC) (GLuint path, GLubyte* commands);
-typedef void (GLAPIENTRY * PFNGLGETPATHCOORDSNVPROC) (GLuint path, GLfloat* coords);
-typedef void (GLAPIENTRY * PFNGLGETPATHDASHARRAYNVPROC) (GLuint path, GLfloat* dashArray);
-typedef GLfloat (GLAPIENTRY * PFNGLGETPATHLENGTHNVPROC) (GLuint path, GLsizei startSegment, GLsizei numSegments);
-typedef void (GLAPIENTRY * PFNGLGETPATHMETRICRANGENVPROC) (GLbitfield metricQueryMask, GLuint firstPathName, GLsizei numPaths, GLsizei stride, GLfloat* metrics);
-typedef void (GLAPIENTRY * PFNGLGETPATHMETRICSNVPROC) (GLbitfield metricQueryMask, GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLsizei stride, GLfloat *metrics);
-typedef void (GLAPIENTRY * PFNGLGETPATHPARAMETERFVNVPROC) (GLuint path, GLenum pname, GLfloat* value);
-typedef void (GLAPIENTRY * PFNGLGETPATHPARAMETERIVNVPROC) (GLuint path, GLenum pname, GLint* value);
-typedef void (GLAPIENTRY * PFNGLGETPATHSPACINGNVPROC) (GLenum pathListMode, GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLfloat advanceScale, GLfloat kerningScale, GLenum transformType, GLfloat *returnedSpacing);
-typedef void (GLAPIENTRY * PFNGLGETPATHTEXGENFVNVPROC) (GLenum texCoordSet, GLenum pname, GLfloat* value);
-typedef void (GLAPIENTRY * PFNGLGETPATHTEXGENIVNVPROC) (GLenum texCoordSet, GLenum pname, GLint* value);
-typedef void (GLAPIENTRY * PFNGLGETPROGRAMRESOURCEFVNVPROC) (GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum* props, GLsizei bufSize, GLsizei *length, GLfloat *params);
-typedef void (GLAPIENTRY * PFNGLINTERPOLATEPATHSNVPROC) (GLuint resultPath, GLuint pathA, GLuint pathB, GLfloat weight);
-typedef GLboolean (GLAPIENTRY * PFNGLISPATHNVPROC) (GLuint path);
-typedef GLboolean (GLAPIENTRY * PFNGLISPOINTINFILLPATHNVPROC) (GLuint path, GLuint mask, GLfloat x, GLfloat y);
-typedef GLboolean (GLAPIENTRY * PFNGLISPOINTINSTROKEPATHNVPROC) (GLuint path, GLfloat x, GLfloat y);
-typedef void (GLAPIENTRY * PFNGLMATRIXLOAD3X2FNVPROC) (GLenum matrixMode, const GLfloat* m);
-typedef void (GLAPIENTRY * PFNGLMATRIXLOAD3X3FNVPROC) (GLenum matrixMode, const GLfloat* m);
-typedef void (GLAPIENTRY * PFNGLMATRIXLOADTRANSPOSE3X3FNVPROC) (GLenum matrixMode, const GLfloat* m);
-typedef void (GLAPIENTRY * PFNGLMATRIXMULT3X2FNVPROC) (GLenum matrixMode, const GLfloat* m);
-typedef void (GLAPIENTRY * PFNGLMATRIXMULT3X3FNVPROC) (GLenum matrixMode, const GLfloat* m);
-typedef void (GLAPIENTRY * PFNGLMATRIXMULTTRANSPOSE3X3FNVPROC) (GLenum matrixMode, const GLfloat* m);
-typedef void (GLAPIENTRY * PFNGLPATHCOLORGENNVPROC) (GLenum color, GLenum genMode, GLenum colorFormat, const GLfloat* coeffs);
-typedef void (GLAPIENTRY * PFNGLPATHCOMMANDSNVPROC) (GLuint path, GLsizei numCommands, const GLubyte* commands, GLsizei numCoords, GLenum coordType, const void*coords);
-typedef void (GLAPIENTRY * PFNGLPATHCOORDSNVPROC) (GLuint path, GLsizei numCoords, GLenum coordType, const void *coords);
-typedef void (GLAPIENTRY * PFNGLPATHCOVERDEPTHFUNCNVPROC) (GLenum zfunc);
-typedef void (GLAPIENTRY * PFNGLPATHDASHARRAYNVPROC) (GLuint path, GLsizei dashCount, const GLfloat* dashArray);
-typedef void (GLAPIENTRY * PFNGLPATHFOGGENNVPROC) (GLenum genMode);
-typedef GLenum (GLAPIENTRY * PFNGLPATHGLYPHINDEXARRAYNVPROC) (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint firstGlyphIndex, GLsizei numGlyphs, GLuint pathParameterTemplate, GLfloat emScale);
-typedef GLenum (GLAPIENTRY * PFNGLPATHGLYPHINDEXRANGENVPROC) (GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint pathParameterTemplate, GLfloat emScale, GLuint baseAndCount[2]);
-typedef void (GLAPIENTRY * PFNGLPATHGLYPHRANGENVPROC) (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint firstGlyph, GLsizei numGlyphs, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale);
-typedef void (GLAPIENTRY * PFNGLPATHGLYPHSNVPROC) (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLsizei numGlyphs, GLenum type, const void*charcodes, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale);
-typedef GLenum (GLAPIENTRY * PFNGLPATHMEMORYGLYPHINDEXARRAYNVPROC) (GLuint firstPathName, GLenum fontTarget, GLsizeiptr fontSize, const void *fontData, GLsizei faceIndex, GLuint firstGlyphIndex, GLsizei numGlyphs, GLuint pathParameterTemplate, GLfloat emScale);
-typedef void (GLAPIENTRY * PFNGLPATHPARAMETERFNVPROC) (GLuint path, GLenum pname, GLfloat value);
-typedef void (GLAPIENTRY * PFNGLPATHPARAMETERFVNVPROC) (GLuint path, GLenum pname, const GLfloat* value);
-typedef void (GLAPIENTRY * PFNGLPATHPARAMETERINVPROC) (GLuint path, GLenum pname, GLint value);
-typedef void (GLAPIENTRY * PFNGLPATHPARAMETERIVNVPROC) (GLuint path, GLenum pname, const GLint* value);
-typedef void (GLAPIENTRY * PFNGLPATHSTENCILDEPTHOFFSETNVPROC) (GLfloat factor, GLfloat units);
-typedef void (GLAPIENTRY * PFNGLPATHSTENCILFUNCNVPROC) (GLenum func, GLint ref, GLuint mask);
-typedef void (GLAPIENTRY * PFNGLPATHSTRINGNVPROC) (GLuint path, GLenum format, GLsizei length, const void *pathString);
-typedef void (GLAPIENTRY * PFNGLPATHSUBCOMMANDSNVPROC) (GLuint path, GLsizei commandStart, GLsizei commandsToDelete, GLsizei numCommands, const GLubyte* commands, GLsizei numCoords, GLenum coordType, const void*coords);
-typedef void (GLAPIENTRY * PFNGLPATHSUBCOORDSNVPROC) (GLuint path, GLsizei coordStart, GLsizei numCoords, GLenum coordType, const void *coords);
-typedef void (GLAPIENTRY * PFNGLPATHTEXGENNVPROC) (GLenum texCoordSet, GLenum genMode, GLint components, const GLfloat* coeffs);
-typedef GLboolean (GLAPIENTRY * PFNGLPOINTALONGPATHNVPROC) (GLuint path, GLsizei startSegment, GLsizei numSegments, GLfloat distance, GLfloat* x, GLfloat *y, GLfloat *tangentX, GLfloat *tangentY);
-typedef void (GLAPIENTRY * PFNGLPROGRAMPATHFRAGMENTINPUTGENNVPROC) (GLuint program, GLint location, GLenum genMode, GLint components, const GLfloat* coeffs);
-typedef void (GLAPIENTRY * PFNGLSTENCILFILLPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum transformType, const GLfloat *transformValues);
-typedef void (GLAPIENTRY * PFNGLSTENCILFILLPATHNVPROC) (GLuint path, GLenum fillMode, GLuint mask);
-typedef void (GLAPIENTRY * PFNGLSTENCILSTROKEPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLint reference, GLuint mask, GLenum transformType, const GLfloat *transformValues);
-typedef void (GLAPIENTRY * PFNGLSTENCILSTROKEPATHNVPROC) (GLuint path, GLint reference, GLuint mask);
-typedef void (GLAPIENTRY * PFNGLSTENCILTHENCOVERFILLPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum coverMode, GLenum transformType, const GLfloat *transformValues);
-typedef void (GLAPIENTRY * PFNGLSTENCILTHENCOVERFILLPATHNVPROC) (GLuint path, GLenum fillMode, GLuint mask, GLenum coverMode);
-typedef void (GLAPIENTRY * PFNGLSTENCILTHENCOVERSTROKEPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLint reference, GLuint mask, GLenum coverMode, GLenum transformType, const GLfloat *transformValues);
-typedef void (GLAPIENTRY * PFNGLSTENCILTHENCOVERSTROKEPATHNVPROC) (GLuint path, GLint reference, GLuint mask, GLenum coverMode);
-typedef void (GLAPIENTRY * PFNGLTRANSFORMPATHNVPROC) (GLuint resultPath, GLuint srcPath, GLenum transformType, const GLfloat* transformValues);
-typedef void (GLAPIENTRY * PFNGLWEIGHTPATHSNVPROC) (GLuint resultPath, GLsizei numPaths, const GLuint paths[], const GLfloat weights[]);
-
-#define glCopyPathNV GLEW_GET_FUN(__glewCopyPathNV)
-#define glCoverFillPathInstancedNV GLEW_GET_FUN(__glewCoverFillPathInstancedNV)
-#define glCoverFillPathNV GLEW_GET_FUN(__glewCoverFillPathNV)
-#define glCoverStrokePathInstancedNV GLEW_GET_FUN(__glewCoverStrokePathInstancedNV)
-#define glCoverStrokePathNV GLEW_GET_FUN(__glewCoverStrokePathNV)
-#define glDeletePathsNV GLEW_GET_FUN(__glewDeletePathsNV)
-#define glGenPathsNV GLEW_GET_FUN(__glewGenPathsNV)
-#define glGetPathColorGenfvNV GLEW_GET_FUN(__glewGetPathColorGenfvNV)
-#define glGetPathColorGenivNV GLEW_GET_FUN(__glewGetPathColorGenivNV)
-#define glGetPathCommandsNV GLEW_GET_FUN(__glewGetPathCommandsNV)
-#define glGetPathCoordsNV GLEW_GET_FUN(__glewGetPathCoordsNV)
-#define glGetPathDashArrayNV GLEW_GET_FUN(__glewGetPathDashArrayNV)
-#define glGetPathLengthNV GLEW_GET_FUN(__glewGetPathLengthNV)
-#define glGetPathMetricRangeNV GLEW_GET_FUN(__glewGetPathMetricRangeNV)
-#define glGetPathMetricsNV GLEW_GET_FUN(__glewGetPathMetricsNV)
-#define glGetPathParameterfvNV GLEW_GET_FUN(__glewGetPathParameterfvNV)
-#define glGetPathParameterivNV GLEW_GET_FUN(__glewGetPathParameterivNV)
-#define glGetPathSpacingNV GLEW_GET_FUN(__glewGetPathSpacingNV)
-#define glGetPathTexGenfvNV GLEW_GET_FUN(__glewGetPathTexGenfvNV)
-#define glGetPathTexGenivNV GLEW_GET_FUN(__glewGetPathTexGenivNV)
-#define glGetProgramResourcefvNV GLEW_GET_FUN(__glewGetProgramResourcefvNV)
-#define glInterpolatePathsNV GLEW_GET_FUN(__glewInterpolatePathsNV)
-#define glIsPathNV GLEW_GET_FUN(__glewIsPathNV)
-#define glIsPointInFillPathNV GLEW_GET_FUN(__glewIsPointInFillPathNV)
-#define glIsPointInStrokePathNV GLEW_GET_FUN(__glewIsPointInStrokePathNV)
-#define glMatrixLoad3x2fNV GLEW_GET_FUN(__glewMatrixLoad3x2fNV)
-#define glMatrixLoad3x3fNV GLEW_GET_FUN(__glewMatrixLoad3x3fNV)
-#define glMatrixLoadTranspose3x3fNV GLEW_GET_FUN(__glewMatrixLoadTranspose3x3fNV)
-#define glMatrixMult3x2fNV GLEW_GET_FUN(__glewMatrixMult3x2fNV)
-#define glMatrixMult3x3fNV GLEW_GET_FUN(__glewMatrixMult3x3fNV)
-#define glMatrixMultTranspose3x3fNV GLEW_GET_FUN(__glewMatrixMultTranspose3x3fNV)
-#define glPathColorGenNV GLEW_GET_FUN(__glewPathColorGenNV)
-#define glPathCommandsNV GLEW_GET_FUN(__glewPathCommandsNV)
-#define glPathCoordsNV GLEW_GET_FUN(__glewPathCoordsNV)
-#define glPathCoverDepthFuncNV GLEW_GET_FUN(__glewPathCoverDepthFuncNV)
-#define glPathDashArrayNV GLEW_GET_FUN(__glewPathDashArrayNV)
-#define glPathFogGenNV GLEW_GET_FUN(__glewPathFogGenNV)
-#define glPathGlyphIndexArrayNV GLEW_GET_FUN(__glewPathGlyphIndexArrayNV)
-#define glPathGlyphIndexRangeNV GLEW_GET_FUN(__glewPathGlyphIndexRangeNV)
-#define glPathGlyphRangeNV GLEW_GET_FUN(__glewPathGlyphRangeNV)
-#define glPathGlyphsNV GLEW_GET_FUN(__glewPathGlyphsNV)
-#define glPathMemoryGlyphIndexArrayNV GLEW_GET_FUN(__glewPathMemoryGlyphIndexArrayNV)
-#define glPathParameterfNV GLEW_GET_FUN(__glewPathParameterfNV)
-#define glPathParameterfvNV GLEW_GET_FUN(__glewPathParameterfvNV)
-#define glPathParameteriNV GLEW_GET_FUN(__glewPathParameteriNV)
-#define glPathParameterivNV GLEW_GET_FUN(__glewPathParameterivNV)
-#define glPathStencilDepthOffsetNV GLEW_GET_FUN(__glewPathStencilDepthOffsetNV)
-#define glPathStencilFuncNV GLEW_GET_FUN(__glewPathStencilFuncNV)
-#define glPathStringNV GLEW_GET_FUN(__glewPathStringNV)
-#define glPathSubCommandsNV GLEW_GET_FUN(__glewPathSubCommandsNV)
-#define glPathSubCoordsNV GLEW_GET_FUN(__glewPathSubCoordsNV)
-#define glPathTexGenNV GLEW_GET_FUN(__glewPathTexGenNV)
-#define glPointAlongPathNV GLEW_GET_FUN(__glewPointAlongPathNV)
-#define glProgramPathFragmentInputGenNV GLEW_GET_FUN(__glewProgramPathFragmentInputGenNV)
-#define glStencilFillPathInstancedNV GLEW_GET_FUN(__glewStencilFillPathInstancedNV)
-#define glStencilFillPathNV GLEW_GET_FUN(__glewStencilFillPathNV)
-#define glStencilStrokePathInstancedNV GLEW_GET_FUN(__glewStencilStrokePathInstancedNV)
-#define glStencilStrokePathNV GLEW_GET_FUN(__glewStencilStrokePathNV)
-#define glStencilThenCoverFillPathInstancedNV GLEW_GET_FUN(__glewStencilThenCoverFillPathInstancedNV)
-#define glStencilThenCoverFillPathNV GLEW_GET_FUN(__glewStencilThenCoverFillPathNV)
-#define glStencilThenCoverStrokePathInstancedNV GLEW_GET_FUN(__glewStencilThenCoverStrokePathInstancedNV)
-#define glStencilThenCoverStrokePathNV GLEW_GET_FUN(__glewStencilThenCoverStrokePathNV)
-#define glTransformPathNV GLEW_GET_FUN(__glewTransformPathNV)
-#define glWeightPathsNV GLEW_GET_FUN(__glewWeightPathsNV)
-
-#define GLEW_NV_path_rendering GLEW_GET_VAR(__GLEW_NV_path_rendering)
-
-#endif /* GL_NV_path_rendering */
-
-/* -------------------- GL_NV_path_rendering_shared_edge ------------------- */
-
-#ifndef GL_NV_path_rendering_shared_edge
-#define GL_NV_path_rendering_shared_edge 1
-
-#define GL_SHARED_EDGE_NV 0xC0
-
-#define GLEW_NV_path_rendering_shared_edge GLEW_GET_VAR(__GLEW_NV_path_rendering_shared_edge)
-
-#endif /* GL_NV_path_rendering_shared_edge */
-
-/* ------------------------- GL_NV_pixel_data_range ------------------------ */
-
-#ifndef GL_NV_pixel_data_range
-#define GL_NV_pixel_data_range 1
-
-#define GL_WRITE_PIXEL_DATA_RANGE_NV 0x8878
-#define GL_READ_PIXEL_DATA_RANGE_NV 0x8879
-#define GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV 0x887A
-#define GL_READ_PIXEL_DATA_RANGE_LENGTH_NV 0x887B
-#define GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV 0x887C
-#define GL_READ_PIXEL_DATA_RANGE_POINTER_NV 0x887D
-
-typedef void (GLAPIENTRY * PFNGLFLUSHPIXELDATARANGENVPROC) (GLenum target);
-typedef void (GLAPIENTRY * PFNGLPIXELDATARANGENVPROC) (GLenum target, GLsizei length, void *pointer);
-
-#define glFlushPixelDataRangeNV GLEW_GET_FUN(__glewFlushPixelDataRangeNV)
-#define glPixelDataRangeNV GLEW_GET_FUN(__glewPixelDataRangeNV)
-
-#define GLEW_NV_pixel_data_range GLEW_GET_VAR(__GLEW_NV_pixel_data_range)
-
-#endif /* GL_NV_pixel_data_range */
-
-/* --------------------------- GL_NV_point_sprite -------------------------- */
-
-#ifndef GL_NV_point_sprite
-#define GL_NV_point_sprite 1
-
-#define GL_POINT_SPRITE_NV 0x8861
-#define GL_COORD_REPLACE_NV 0x8862
-#define GL_POINT_SPRITE_R_MODE_NV 0x8863
-
-typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERINVPROC) (GLenum pname, GLint param);
-typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERIVNVPROC) (GLenum pname, const GLint* params);
-
-#define glPointParameteriNV GLEW_GET_FUN(__glewPointParameteriNV)
-#define glPointParameterivNV GLEW_GET_FUN(__glewPointParameterivNV)
-
-#define GLEW_NV_point_sprite GLEW_GET_VAR(__GLEW_NV_point_sprite)
-
-#endif /* GL_NV_point_sprite */
-
-/* -------------------------- GL_NV_present_video -------------------------- */
-
-#ifndef GL_NV_present_video
-#define GL_NV_present_video 1
-
-#define GL_FRAME_NV 0x8E26
-#define GL_FIELDS_NV 0x8E27
-#define GL_CURRENT_TIME_NV 0x8E28
-#define GL_NUM_FILL_STREAMS_NV 0x8E29
-#define GL_PRESENT_TIME_NV 0x8E2A
-#define GL_PRESENT_DURATION_NV 0x8E2B
-
-typedef void (GLAPIENTRY * PFNGLGETVIDEOI64VNVPROC) (GLuint video_slot, GLenum pname, GLint64EXT* params);
-typedef void (GLAPIENTRY * PFNGLGETVIDEOIVNVPROC) (GLuint video_slot, GLenum pname, GLint* params);
-typedef void (GLAPIENTRY * PFNGLGETVIDEOUI64VNVPROC) (GLuint video_slot, GLenum pname, GLuint64EXT* params);
-typedef void (GLAPIENTRY * PFNGLGETVIDEOUIVNVPROC) (GLuint video_slot, GLenum pname, GLuint* params);
-typedef void (GLAPIENTRY * PFNGLPRESENTFRAMEDUALFILLNVPROC) (GLuint video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLenum target1, GLuint fill1, GLenum target2, GLuint fill2, GLenum target3, GLuint fill3);
-typedef void (GLAPIENTRY * PFNGLPRESENTFRAMEKEYEDNVPROC) (GLuint video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLuint key0, GLenum target1, GLuint fill1, GLuint key1);
-
-#define glGetVideoi64vNV GLEW_GET_FUN(__glewGetVideoi64vNV)
-#define glGetVideoivNV GLEW_GET_FUN(__glewGetVideoivNV)
-#define glGetVideoui64vNV GLEW_GET_FUN(__glewGetVideoui64vNV)
-#define glGetVideouivNV GLEW_GET_FUN(__glewGetVideouivNV)
-#define glPresentFrameDualFillNV GLEW_GET_FUN(__glewPresentFrameDualFillNV)
-#define glPresentFrameKeyedNV GLEW_GET_FUN(__glewPresentFrameKeyedNV)
-
-#define GLEW_NV_present_video GLEW_GET_VAR(__GLEW_NV_present_video)
-
-#endif /* GL_NV_present_video */
-
-/* ------------------------ GL_NV_primitive_restart ------------------------ */
-
-#ifndef GL_NV_primitive_restart
-#define GL_NV_primitive_restart 1
-
-#define GL_PRIMITIVE_RESTART_NV 0x8558
-#define GL_PRIMITIVE_RESTART_INDEX_NV 0x8559
-
-typedef void (GLAPIENTRY * PFNGLPRIMITIVERESTARTINDEXNVPROC) (GLuint index);
-typedef void (GLAPIENTRY * PFNGLPRIMITIVERESTARTNVPROC) (void);
-
-#define glPrimitiveRestartIndexNV GLEW_GET_FUN(__glewPrimitiveRestartIndexNV)
-#define glPrimitiveRestartNV GLEW_GET_FUN(__glewPrimitiveRestartNV)
-
-#define GLEW_NV_primitive_restart GLEW_GET_VAR(__GLEW_NV_primitive_restart)
-
-#endif /* GL_NV_primitive_restart */
-
-/* ------------------------ GL_NV_register_combiners ----------------------- */
-
-#ifndef GL_NV_register_combiners
-#define GL_NV_register_combiners 1
-
-#define GL_REGISTER_COMBINERS_NV 0x8522
-#define GL_VARIABLE_A_NV 0x8523
-#define GL_VARIABLE_B_NV 0x8524
-#define GL_VARIABLE_C_NV 0x8525
-#define GL_VARIABLE_D_NV 0x8526
-#define GL_VARIABLE_E_NV 0x8527
-#define GL_VARIABLE_F_NV 0x8528
-#define GL_VARIABLE_G_NV 0x8529
-#define GL_CONSTANT_COLOR0_NV 0x852A
-#define GL_CONSTANT_COLOR1_NV 0x852B
-#define GL_PRIMARY_COLOR_NV 0x852C
-#define GL_SECONDARY_COLOR_NV 0x852D
-#define GL_SPARE0_NV 0x852E
-#define GL_SPARE1_NV 0x852F
-#define GL_DISCARD_NV 0x8530
-#define GL_E_TIMES_F_NV 0x8531
-#define GL_SPARE0_PLUS_SECONDARY_COLOR_NV 0x8532
-#define GL_UNSIGNED_IDENTITY_NV 0x8536
-#define GL_UNSIGNED_INVERT_NV 0x8537
-#define GL_EXPAND_NORMAL_NV 0x8538
-#define GL_EXPAND_NEGATE_NV 0x8539
-#define GL_HALF_BIAS_NORMAL_NV 0x853A
-#define GL_HALF_BIAS_NEGATE_NV 0x853B
-#define GL_SIGNED_IDENTITY_NV 0x853C
-#define GL_SIGNED_NEGATE_NV 0x853D
-#define GL_SCALE_BY_TWO_NV 0x853E
-#define GL_SCALE_BY_FOUR_NV 0x853F
-#define GL_SCALE_BY_ONE_HALF_NV 0x8540
-#define GL_BIAS_BY_NEGATIVE_ONE_HALF_NV 0x8541
-#define GL_COMBINER_INPUT_NV 0x8542
-#define GL_COMBINER_MAPPING_NV 0x8543
-#define GL_COMBINER_COMPONENT_USAGE_NV 0x8544
-#define GL_COMBINER_AB_DOT_PRODUCT_NV 0x8545
-#define GL_COMBINER_CD_DOT_PRODUCT_NV 0x8546
-#define GL_COMBINER_MUX_SUM_NV 0x8547
-#define GL_COMBINER_SCALE_NV 0x8548
-#define GL_COMBINER_BIAS_NV 0x8549
-#define GL_COMBINER_AB_OUTPUT_NV 0x854A
-#define GL_COMBINER_CD_OUTPUT_NV 0x854B
-#define GL_COMBINER_SUM_OUTPUT_NV 0x854C
-#define GL_MAX_GENERAL_COMBINERS_NV 0x854D
-#define GL_NUM_GENERAL_COMBINERS_NV 0x854E
-#define GL_COLOR_SUM_CLAMP_NV 0x854F
-#define GL_COMBINER0_NV 0x8550
-#define GL_COMBINER1_NV 0x8551
-#define GL_COMBINER2_NV 0x8552
-#define GL_COMBINER3_NV 0x8553
-#define GL_COMBINER4_NV 0x8554
-#define GL_COMBINER5_NV 0x8555
-#define GL_COMBINER6_NV 0x8556
-#define GL_COMBINER7_NV 0x8557
-
-typedef void (GLAPIENTRY * PFNGLCOMBINERINPUTNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage);
-typedef void (GLAPIENTRY * PFNGLCOMBINEROUTPUTNVPROC) (GLenum stage, GLenum portion, GLenum abOutput, GLenum cdOutput, GLenum sumOutput, GLenum scale, GLenum bias, GLboolean abDotProduct, GLboolean cdDotProduct, GLboolean muxSum);
-typedef void (GLAPIENTRY * PFNGLCOMBINERPARAMETERFNVPROC) (GLenum pname, GLfloat param);
-typedef void (GLAPIENTRY * PFNGLCOMBINERPARAMETERFVNVPROC) (GLenum pname, const GLfloat* params);
-typedef void (GLAPIENTRY * PFNGLCOMBINERPARAMETERINVPROC) (GLenum pname, GLint param);
-typedef void (GLAPIENTRY * PFNGLCOMBINERPARAMETERIVNVPROC) (GLenum pname, const GLint* params);
-typedef void (GLAPIENTRY * PFNGLFINALCOMBINERINPUTNVPROC) (GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage);
-typedef void (GLAPIENTRY * PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLfloat* params);
-typedef void (GLAPIENTRY * PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLint* params);
-typedef void (GLAPIENTRY * PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC) (GLenum stage, GLenum portion, GLenum pname, GLfloat* params);
-typedef void (GLAPIENTRY * PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC) (GLenum stage, GLenum portion, GLenum pname, GLint* params);
-typedef void (GLAPIENTRY * PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC) (GLenum variable, GLenum pname, GLfloat* params);
-typedef void (GLAPIENTRY * PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC) (GLenum variable, GLenum pname, GLint* params);
-
-#define glCombinerInputNV GLEW_GET_FUN(__glewCombinerInputNV)
-#define glCombinerOutputNV GLEW_GET_FUN(__glewCombinerOutputNV)
-#define glCombinerParameterfNV GLEW_GET_FUN(__glewCombinerParameterfNV)
-#define glCombinerParameterfvNV GLEW_GET_FUN(__glewCombinerParameterfvNV)
-#define glCombinerParameteriNV GLEW_GET_FUN(__glewCombinerParameteriNV)
-#define glCombinerParameterivNV GLEW_GET_FUN(__glewCombinerParameterivNV)
-#define glFinalCombinerInputNV GLEW_GET_FUN(__glewFinalCombinerInputNV)
-#define glGetCombinerInputParameterfvNV GLEW_GET_FUN(__glewGetCombinerInputParameterfvNV)
-#define glGetCombinerInputParameterivNV GLEW_GET_FUN(__glewGetCombinerInputParameterivNV)
-#define glGetCombinerOutputParameterfvNV GLEW_GET_FUN(__glewGetCombinerOutputParameterfvNV)
-#define glGetCombinerOutputParameterivNV GLEW_GET_FUN(__glewGetCombinerOutputParameterivNV)
-#define glGetFinalCombinerInputParameterfvNV GLEW_GET_FUN(__glewGetFinalCombinerInputParameterfvNV)
-#define glGetFinalCombinerInputParameterivNV GLEW_GET_FUN(__glewGetFinalCombinerInputParameterivNV)
-
-#define GLEW_NV_register_combiners GLEW_GET_VAR(__GLEW_NV_register_combiners)
-
-#endif /* GL_NV_register_combiners */
-
-/* ----------------------- GL_NV_register_combiners2 ----------------------- */
-
-#ifndef GL_NV_register_combiners2
-#define GL_NV_register_combiners2 1
-
-#define GL_PER_STAGE_CONSTANTS_NV 0x8535
-
-typedef void (GLAPIENTRY * PFNGLCOMBINERSTAGEPARAMETERFVNVPROC) (GLenum stage, GLenum pname, const GLfloat* params);
-typedef void (GLAPIENTRY * PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC) (GLenum stage, GLenum pname, GLfloat* params);
-
-#define glCombinerStageParameterfvNV GLEW_GET_FUN(__glewCombinerStageParameterfvNV)
-#define glGetCombinerStageParameterfvNV GLEW_GET_FUN(__glewGetCombinerStageParameterfvNV)
-
-#define GLEW_NV_register_combiners2 GLEW_GET_VAR(__GLEW_NV_register_combiners2)
-
-#endif /* GL_NV_register_combiners2 */
-
-/* ------------------ GL_NV_robustness_video_memory_purge ------------------ */
-
-#ifndef GL_NV_robustness_video_memory_purge
-#define GL_NV_robustness_video_memory_purge 1
-
-#define GL_EGL_GENERATE_RESET_ON_VIDEO_MEMORY_PURGE_NV 0x334C
-#define GL_PURGED_CONTEXT_RESET_NV 0x92BB
-
-#define GLEW_NV_robustness_video_memory_purge GLEW_GET_VAR(__GLEW_NV_robustness_video_memory_purge)
-
-#endif /* GL_NV_robustness_video_memory_purge */
-
-/* ------------------------- GL_NV_sample_locations ------------------------ */
-
-#ifndef GL_NV_sample_locations
-#define GL_NV_sample_locations 1
-
-#define GL_SAMPLE_LOCATION_NV 0x8E50
-#define GL_SAMPLE_LOCATION_SUBPIXEL_BITS_NV 0x933D
-#define GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_NV 0x933E
-#define GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_NV 0x933F
-#define GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_NV 0x9340
-#define GL_PROGRAMMABLE_SAMPLE_LOCATION_NV 0x9341
-#define GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_NV 0x9342
-#define GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_NV 0x9343
-
-typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERSAMPLELOCATIONSFVNVPROC) (GLenum target, GLuint start, GLsizei count, const GLfloat* v);
-typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVNVPROC) (GLuint framebuffer, GLuint start, GLsizei count, const GLfloat* v);
-
-#define glFramebufferSampleLocationsfvNV GLEW_GET_FUN(__glewFramebufferSampleLocationsfvNV)
-#define glNamedFramebufferSampleLocationsfvNV GLEW_GET_FUN(__glewNamedFramebufferSampleLocationsfvNV)
-
-#define GLEW_NV_sample_locations GLEW_GET_VAR(__GLEW_NV_sample_locations)
-
-#endif /* GL_NV_sample_locations */
-
-/* ------------------ GL_NV_sample_mask_override_coverage ------------------ */
-
-#ifndef GL_NV_sample_mask_override_coverage
-#define GL_NV_sample_mask_override_coverage 1
-
-#define GLEW_NV_sample_mask_override_coverage GLEW_GET_VAR(__GLEW_NV_sample_mask_override_coverage)
-
-#endif /* GL_NV_sample_mask_override_coverage */
-
-/* ---------------------- GL_NV_shader_atomic_counters --------------------- */
-
-#ifndef GL_NV_shader_atomic_counters
-#define GL_NV_shader_atomic_counters 1
-
-#define GLEW_NV_shader_atomic_counters GLEW_GET_VAR(__GLEW_NV_shader_atomic_counters)
-
-#endif /* GL_NV_shader_atomic_counters */
-
-/* ----------------------- GL_NV_shader_atomic_float ----------------------- */
-
-#ifndef GL_NV_shader_atomic_float
-#define GL_NV_shader_atomic_float 1
-
-#define GLEW_NV_shader_atomic_float GLEW_GET_VAR(__GLEW_NV_shader_atomic_float)
-
-#endif /* GL_NV_shader_atomic_float */
-
-/* ---------------------- GL_NV_shader_atomic_float64 ---------------------- */
-
-#ifndef GL_NV_shader_atomic_float64
-#define GL_NV_shader_atomic_float64 1
-
-#define GLEW_NV_shader_atomic_float64 GLEW_GET_VAR(__GLEW_NV_shader_atomic_float64)
-
-#endif /* GL_NV_shader_atomic_float64 */
-
-/* -------------------- GL_NV_shader_atomic_fp16_vector -------------------- */
-
-#ifndef GL_NV_shader_atomic_fp16_vector
-#define GL_NV_shader_atomic_fp16_vector 1
-
-#define GLEW_NV_shader_atomic_fp16_vector GLEW_GET_VAR(__GLEW_NV_shader_atomic_fp16_vector)
-
-#endif /* GL_NV_shader_atomic_fp16_vector */
-
-/* ----------------------- GL_NV_shader_atomic_int64 ----------------------- */
-
-#ifndef GL_NV_shader_atomic_int64
-#define GL_NV_shader_atomic_int64 1
-
-#define GLEW_NV_shader_atomic_int64 GLEW_GET_VAR(__GLEW_NV_shader_atomic_int64)
-
-#endif /* GL_NV_shader_atomic_int64 */
-
-/* ------------------------ GL_NV_shader_buffer_load ----------------------- */
-
-#ifndef GL_NV_shader_buffer_load
-#define GL_NV_shader_buffer_load 1
-
-#define GL_BUFFER_GPU_ADDRESS_NV 0x8F1D
-#define GL_GPU_ADDRESS_NV 0x8F34
-#define GL_MAX_SHADER_BUFFER_ADDRESS_NV 0x8F35
-
-typedef void (GLAPIENTRY * PFNGLGETBUFFERPARAMETERUI64VNVPROC) (GLenum target, GLenum pname, GLuint64EXT* params);
-typedef void (GLAPIENTRY * PFNGLGETINTEGERUI64VNVPROC) (GLenum value, GLuint64EXT* result);
-typedef void (GLAPIENTRY * PFNGLGETNAMEDBUFFERPARAMETERUI64VNVPROC) (GLuint buffer, GLenum pname, GLuint64EXT* params);
-typedef GLboolean (GLAPIENTRY * PFNGLISBUFFERRESIDENTNVPROC) (GLenum target);
-typedef GLboolean (GLAPIENTRY * PFNGLISNAMEDBUFFERRESIDENTNVPROC) (GLuint buffer);
-typedef void (GLAPIENTRY * PFNGLMAKEBUFFERNONRESIDENTNVPROC) (GLenum target);
-typedef void (GLAPIENTRY * PFNGLMAKEBUFFERRESIDENTNVPROC) (GLenum target, GLenum access);
-typedef void (GLAPIENTRY * PFNGLMAKENAMEDBUFFERNONRESIDENTNVPROC) (GLuint buffer);
-typedef void (GLAPIENTRY * PFNGLMAKENAMEDBUFFERRESIDENTNVPROC) (GLuint buffer, GLenum access);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMUI64NVPROC) (GLuint program, GLint location, GLuint64EXT value);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMUI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT* value);
-typedef void (GLAPIENTRY * PFNGLUNIFORMUI64NVPROC) (GLint location, GLuint64EXT value);
-typedef void (GLAPIENTRY * PFNGLUNIFORMUI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT* value);
-
-#define glGetBufferParameterui64vNV GLEW_GET_FUN(__glewGetBufferParameterui64vNV)
-#define glGetIntegerui64vNV GLEW_GET_FUN(__glewGetIntegerui64vNV)
-#define glGetNamedBufferParameterui64vNV GLEW_GET_FUN(__glewGetNamedBufferParameterui64vNV)
-#define glIsBufferResidentNV GLEW_GET_FUN(__glewIsBufferResidentNV)
-#define glIsNamedBufferResidentNV GLEW_GET_FUN(__glewIsNamedBufferResidentNV)
-#define glMakeBufferNonResidentNV GLEW_GET_FUN(__glewMakeBufferNonResidentNV)
-#define glMakeBufferResidentNV GLEW_GET_FUN(__glewMakeBufferResidentNV)
-#define glMakeNamedBufferNonResidentNV GLEW_GET_FUN(__glewMakeNamedBufferNonResidentNV)
-#define glMakeNamedBufferResidentNV GLEW_GET_FUN(__glewMakeNamedBufferResidentNV)
-#define glProgramUniformui64NV GLEW_GET_FUN(__glewProgramUniformui64NV)
-#define glProgramUniformui64vNV GLEW_GET_FUN(__glewProgramUniformui64vNV)
-#define glUniformui64NV GLEW_GET_FUN(__glewUniformui64NV)
-#define glUniformui64vNV GLEW_GET_FUN(__glewUniformui64vNV)
-
-#define GLEW_NV_shader_buffer_load GLEW_GET_VAR(__GLEW_NV_shader_buffer_load)
-
-#endif /* GL_NV_shader_buffer_load */
-
-/* ------------------- GL_NV_shader_storage_buffer_object ------------------ */
-
-#ifndef GL_NV_shader_storage_buffer_object
-#define GL_NV_shader_storage_buffer_object 1
-
-#define GLEW_NV_shader_storage_buffer_object GLEW_GET_VAR(__GLEW_NV_shader_storage_buffer_object)
-
-#endif /* GL_NV_shader_storage_buffer_object */
-
-/* ----------------------- GL_NV_shader_thread_group ----------------------- */
-
-#ifndef GL_NV_shader_thread_group
-#define GL_NV_shader_thread_group 1
-
-#define GL_WARP_SIZE_NV 0x9339
-#define GL_WARPS_PER_SM_NV 0x933A
-#define GL_SM_COUNT_NV 0x933B
-
-#define GLEW_NV_shader_thread_group GLEW_GET_VAR(__GLEW_NV_shader_thread_group)
-
-#endif /* GL_NV_shader_thread_group */
-
-/* ---------------------- GL_NV_shader_thread_shuffle ---------------------- */
-
-#ifndef GL_NV_shader_thread_shuffle
-#define GL_NV_shader_thread_shuffle 1
-
-#define GLEW_NV_shader_thread_shuffle GLEW_GET_VAR(__GLEW_NV_shader_thread_shuffle)
-
-#endif /* GL_NV_shader_thread_shuffle */
-
-/* ---------------------- GL_NV_stereo_view_rendering ---------------------- */
-
-#ifndef GL_NV_stereo_view_rendering
-#define GL_NV_stereo_view_rendering 1
-
-#define GLEW_NV_stereo_view_rendering GLEW_GET_VAR(__GLEW_NV_stereo_view_rendering)
-
-#endif /* GL_NV_stereo_view_rendering */
-
-/* ---------------------- GL_NV_tessellation_program5 ---------------------- */
-
-#ifndef GL_NV_tessellation_program5
-#define GL_NV_tessellation_program5 1
-
-#define GL_MAX_PROGRAM_PATCH_ATTRIBS_NV 0x86D8
-#define GL_TESS_CONTROL_PROGRAM_NV 0x891E
-#define GL_TESS_EVALUATION_PROGRAM_NV 0x891F
-#define GL_TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV 0x8C74
-#define GL_TESS_EVALUATION_PROGRAM_PARAMETER_BUFFER_NV 0x8C75
-
-#define GLEW_NV_tessellation_program5 GLEW_GET_VAR(__GLEW_NV_tessellation_program5)
-
-#endif /* GL_NV_tessellation_program5 */
-
-/* -------------------------- GL_NV_texgen_emboss -------------------------- */
-
-#ifndef GL_NV_texgen_emboss
-#define GL_NV_texgen_emboss 1
-
-#define GL_EMBOSS_LIGHT_NV 0x855D
-#define GL_EMBOSS_CONSTANT_NV 0x855E
-#define GL_EMBOSS_MAP_NV 0x855F
-
-#define GLEW_NV_texgen_emboss GLEW_GET_VAR(__GLEW_NV_texgen_emboss)
-
-#endif /* GL_NV_texgen_emboss */
-
-/* ------------------------ GL_NV_texgen_reflection ------------------------ */
-
-#ifndef GL_NV_texgen_reflection
-#define GL_NV_texgen_reflection 1
-
-#define GL_NORMAL_MAP_NV 0x8511
-#define GL_REFLECTION_MAP_NV 0x8512
-
-#define GLEW_NV_texgen_reflection GLEW_GET_VAR(__GLEW_NV_texgen_reflection)
-
-#endif /* GL_NV_texgen_reflection */
-
-/* ------------------------- GL_NV_texture_barrier ------------------------- */
-
-#ifndef GL_NV_texture_barrier
-#define GL_NV_texture_barrier 1
-
-typedef void (GLAPIENTRY * PFNGLTEXTUREBARRIERNVPROC) (void);
-
-#define glTextureBarrierNV GLEW_GET_FUN(__glewTextureBarrierNV)
-
-#define GLEW_NV_texture_barrier GLEW_GET_VAR(__GLEW_NV_texture_barrier)
-
-#endif /* GL_NV_texture_barrier */
-
-/* --------------------- GL_NV_texture_compression_vtc --------------------- */
-
-#ifndef GL_NV_texture_compression_vtc
-#define GL_NV_texture_compression_vtc 1
-
-#define GLEW_NV_texture_compression_vtc GLEW_GET_VAR(__GLEW_NV_texture_compression_vtc)
-
-#endif /* GL_NV_texture_compression_vtc */
-
-/* ----------------------- GL_NV_texture_env_combine4 ---------------------- */
-
-#ifndef GL_NV_texture_env_combine4
-#define GL_NV_texture_env_combine4 1
-
-#define GL_COMBINE4_NV 0x8503
-#define GL_SOURCE3_RGB_NV 0x8583
-#define GL_SOURCE3_ALPHA_NV 0x858B
-#define GL_OPERAND3_RGB_NV 0x8593
-#define GL_OPERAND3_ALPHA_NV 0x859B
-
-#define GLEW_NV_texture_env_combine4 GLEW_GET_VAR(__GLEW_NV_texture_env_combine4)
-
-#endif /* GL_NV_texture_env_combine4 */
-
-/* ---------------------- GL_NV_texture_expand_normal ---------------------- */
-
-#ifndef GL_NV_texture_expand_normal
-#define GL_NV_texture_expand_normal 1
-
-#define GL_TEXTURE_UNSIGNED_REMAP_MODE_NV 0x888F
-
-#define GLEW_NV_texture_expand_normal GLEW_GET_VAR(__GLEW_NV_texture_expand_normal)
-
-#endif /* GL_NV_texture_expand_normal */
-
-/* ----------------------- GL_NV_texture_multisample ----------------------- */
-
-#ifndef GL_NV_texture_multisample
-#define GL_NV_texture_multisample 1
-
-#define GL_TEXTURE_COVERAGE_SAMPLES_NV 0x9045
-#define GL_TEXTURE_COLOR_SAMPLES_NV 0x9046
-
-typedef void (GLAPIENTRY * PFNGLTEXIMAGE2DMULTISAMPLECOVERAGENVPROC) (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations);
-typedef void (GLAPIENTRY * PFNGLTEXIMAGE3DMULTISAMPLECOVERAGENVPROC) (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations);
-typedef void (GLAPIENTRY * PFNGLTEXTUREIMAGE2DMULTISAMPLECOVERAGENVPROC) (GLuint texture, GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations);
-typedef void (GLAPIENTRY * PFNGLTEXTUREIMAGE2DMULTISAMPLENVPROC) (GLuint texture, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations);
-typedef void (GLAPIENTRY * PFNGLTEXTUREIMAGE3DMULTISAMPLECOVERAGENVPROC) (GLuint texture, GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations);
-typedef void (GLAPIENTRY * PFNGLTEXTUREIMAGE3DMULTISAMPLENVPROC) (GLuint texture, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations);
-
-#define glTexImage2DMultisampleCoverageNV GLEW_GET_FUN(__glewTexImage2DMultisampleCoverageNV)
-#define glTexImage3DMultisampleCoverageNV GLEW_GET_FUN(__glewTexImage3DMultisampleCoverageNV)
-#define glTextureImage2DMultisampleCoverageNV GLEW_GET_FUN(__glewTextureImage2DMultisampleCoverageNV)
-#define glTextureImage2DMultisampleNV GLEW_GET_FUN(__glewTextureImage2DMultisampleNV)
-#define glTextureImage3DMultisampleCoverageNV GLEW_GET_FUN(__glewTextureImage3DMultisampleCoverageNV)
-#define glTextureImage3DMultisampleNV GLEW_GET_FUN(__glewTextureImage3DMultisampleNV)
-
-#define GLEW_NV_texture_multisample GLEW_GET_VAR(__GLEW_NV_texture_multisample)
-
-#endif /* GL_NV_texture_multisample */
-
-/* ------------------------ GL_NV_texture_rectangle ------------------------ */
-
-#ifndef GL_NV_texture_rectangle
-#define GL_NV_texture_rectangle 1
-
-#define GL_TEXTURE_RECTANGLE_NV 0x84F5
-#define GL_TEXTURE_BINDING_RECTANGLE_NV 0x84F6
-#define GL_PROXY_TEXTURE_RECTANGLE_NV 0x84F7
-#define GL_MAX_RECTANGLE_TEXTURE_SIZE_NV 0x84F8
-
-#define GLEW_NV_texture_rectangle GLEW_GET_VAR(__GLEW_NV_texture_rectangle)
-
-#endif /* GL_NV_texture_rectangle */
-
-/* -------------------------- GL_NV_texture_shader ------------------------- */
-
-#ifndef GL_NV_texture_shader
-#define GL_NV_texture_shader 1
-
-#define GL_OFFSET_TEXTURE_RECTANGLE_NV 0x864C
-#define GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV 0x864D
-#define GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV 0x864E
-#define GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV 0x86D9
-#define GL_UNSIGNED_INT_S8_S8_8_8_NV 0x86DA
-#define GL_UNSIGNED_INT_8_8_S8_S8_REV_NV 0x86DB
-#define GL_DSDT_MAG_INTENSITY_NV 0x86DC
-#define GL_SHADER_CONSISTENT_NV 0x86DD
-#define GL_TEXTURE_SHADER_NV 0x86DE
-#define GL_SHADER_OPERATION_NV 0x86DF
-#define GL_CULL_MODES_NV 0x86E0
-#define GL_OFFSET_TEXTURE_2D_MATRIX_NV 0x86E1
-#define GL_OFFSET_TEXTURE_MATRIX_NV 0x86E1
-#define GL_OFFSET_TEXTURE_2D_SCALE_NV 0x86E2
-#define GL_OFFSET_TEXTURE_SCALE_NV 0x86E2
-#define GL_OFFSET_TEXTURE_2D_BIAS_NV 0x86E3
-#define GL_OFFSET_TEXTURE_BIAS_NV 0x86E3
-#define GL_PREVIOUS_TEXTURE_INPUT_NV 0x86E4
-#define GL_CONST_EYE_NV 0x86E5
-#define GL_PASS_THROUGH_NV 0x86E6
-#define GL_CULL_FRAGMENT_NV 0x86E7
-#define GL_OFFSET_TEXTURE_2D_NV 0x86E8
-#define GL_DEPENDENT_AR_TEXTURE_2D_NV 0x86E9
-#define GL_DEPENDENT_GB_TEXTURE_2D_NV 0x86EA
-#define GL_DOT_PRODUCT_NV 0x86EC
-#define GL_DOT_PRODUCT_DEPTH_REPLACE_NV 0x86ED
-#define GL_DOT_PRODUCT_TEXTURE_2D_NV 0x86EE
-#define GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV 0x86F0
-#define GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV 0x86F1
-#define GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV 0x86F2
-#define GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV 0x86F3
-#define GL_HILO_NV 0x86F4
-#define GL_DSDT_NV 0x86F5
-#define GL_DSDT_MAG_NV 0x86F6
-#define GL_DSDT_MAG_VIB_NV 0x86F7
-#define GL_HILO16_NV 0x86F8
-#define GL_SIGNED_HILO_NV 0x86F9
-#define GL_SIGNED_HILO16_NV 0x86FA
-#define GL_SIGNED_RGBA_NV 0x86FB
-#define GL_SIGNED_RGBA8_NV 0x86FC
-#define GL_SIGNED_RGB_NV 0x86FE
-#define GL_SIGNED_RGB8_NV 0x86FF
-#define GL_SIGNED_LUMINANCE_NV 0x8701
-#define GL_SIGNED_LUMINANCE8_NV 0x8702
-#define GL_SIGNED_LUMINANCE_ALPHA_NV 0x8703
-#define GL_SIGNED_LUMINANCE8_ALPHA8_NV 0x8704
-#define GL_SIGNED_ALPHA_NV 0x8705
-#define GL_SIGNED_ALPHA8_NV 0x8706
-#define GL_SIGNED_INTENSITY_NV 0x8707
-#define GL_SIGNED_INTENSITY8_NV 0x8708
-#define GL_DSDT8_NV 0x8709
-#define GL_DSDT8_MAG8_NV 0x870A
-#define GL_DSDT8_MAG8_INTENSITY8_NV 0x870B
-#define GL_SIGNED_RGB_UNSIGNED_ALPHA_NV 0x870C
-#define GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV 0x870D
-#define GL_HI_SCALE_NV 0x870E
-#define GL_LO_SCALE_NV 0x870F
-#define GL_DS_SCALE_NV 0x8710
-#define GL_DT_SCALE_NV 0x8711
-#define GL_MAGNITUDE_SCALE_NV 0x8712
-#define GL_VIBRANCE_SCALE_NV 0x8713
-#define GL_HI_BIAS_NV 0x8714
-#define GL_LO_BIAS_NV 0x8715
-#define GL_DS_BIAS_NV 0x8716
-#define GL_DT_BIAS_NV 0x8717
-#define GL_MAGNITUDE_BIAS_NV 0x8718
-#define GL_VIBRANCE_BIAS_NV 0x8719
-#define GL_TEXTURE_BORDER_VALUES_NV 0x871A
-#define GL_TEXTURE_HI_SIZE_NV 0x871B
-#define GL_TEXTURE_LO_SIZE_NV 0x871C
-#define GL_TEXTURE_DS_SIZE_NV 0x871D
-#define GL_TEXTURE_DT_SIZE_NV 0x871E
-#define GL_TEXTURE_MAG_SIZE_NV 0x871F
-
-#define GLEW_NV_texture_shader GLEW_GET_VAR(__GLEW_NV_texture_shader)
-
-#endif /* GL_NV_texture_shader */
-
-/* ------------------------- GL_NV_texture_shader2 ------------------------- */
-
-#ifndef GL_NV_texture_shader2
-#define GL_NV_texture_shader2 1
-
-#define GL_UNSIGNED_INT_S8_S8_8_8_NV 0x86DA
-#define GL_UNSIGNED_INT_8_8_S8_S8_REV_NV 0x86DB
-#define GL_DSDT_MAG_INTENSITY_NV 0x86DC
-#define GL_DOT_PRODUCT_TEXTURE_3D_NV 0x86EF
-#define GL_HILO_NV 0x86F4
-#define GL_DSDT_NV 0x86F5
-#define GL_DSDT_MAG_NV 0x86F6
-#define GL_DSDT_MAG_VIB_NV 0x86F7
-#define GL_HILO16_NV 0x86F8
-#define GL_SIGNED_HILO_NV 0x86F9
-#define GL_SIGNED_HILO16_NV 0x86FA
-#define GL_SIGNED_RGBA_NV 0x86FB
-#define GL_SIGNED_RGBA8_NV 0x86FC
-#define GL_SIGNED_RGB_NV 0x86FE
-#define GL_SIGNED_RGB8_NV 0x86FF
-#define GL_SIGNED_LUMINANCE_NV 0x8701
-#define GL_SIGNED_LUMINANCE8_NV 0x8702
-#define GL_SIGNED_LUMINANCE_ALPHA_NV 0x8703
-#define GL_SIGNED_LUMINANCE8_ALPHA8_NV 0x8704
-#define GL_SIGNED_ALPHA_NV 0x8705
-#define GL_SIGNED_ALPHA8_NV 0x8706
-#define GL_SIGNED_INTENSITY_NV 0x8707
-#define GL_SIGNED_INTENSITY8_NV 0x8708
-#define GL_DSDT8_NV 0x8709
-#define GL_DSDT8_MAG8_NV 0x870A
-#define GL_DSDT8_MAG8_INTENSITY8_NV 0x870B
-#define GL_SIGNED_RGB_UNSIGNED_ALPHA_NV 0x870C
-#define GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV 0x870D
-
-#define GLEW_NV_texture_shader2 GLEW_GET_VAR(__GLEW_NV_texture_shader2)
-
-#endif /* GL_NV_texture_shader2 */
-
-/* ------------------------- GL_NV_texture_shader3 ------------------------- */
-
-#ifndef GL_NV_texture_shader3
-#define GL_NV_texture_shader3 1
-
-#define GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV 0x8850
-#define GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV 0x8851
-#define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8852
-#define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV 0x8853
-#define GL_OFFSET_HILO_TEXTURE_2D_NV 0x8854
-#define GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV 0x8855
-#define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV 0x8856
-#define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8857
-#define GL_DEPENDENT_HILO_TEXTURE_2D_NV 0x8858
-#define GL_DEPENDENT_RGB_TEXTURE_3D_NV 0x8859
-#define GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV 0x885A
-#define GL_DOT_PRODUCT_PASS_THROUGH_NV 0x885B
-#define GL_DOT_PRODUCT_TEXTURE_1D_NV 0x885C
-#define GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV 0x885D
-#define GL_HILO8_NV 0x885E
-#define GL_SIGNED_HILO8_NV 0x885F
-#define GL_FORCE_BLUE_TO_ONE_NV 0x8860
-
-#define GLEW_NV_texture_shader3 GLEW_GET_VAR(__GLEW_NV_texture_shader3)
-
-#endif /* GL_NV_texture_shader3 */
-
-/* ------------------------ GL_NV_transform_feedback ----------------------- */
-
-#ifndef GL_NV_transform_feedback
-#define GL_NV_transform_feedback 1
-
-#define GL_BACK_PRIMARY_COLOR_NV 0x8C77
-#define GL_BACK_SECONDARY_COLOR_NV 0x8C78
-#define GL_TEXTURE_COORD_NV 0x8C79
-#define GL_CLIP_DISTANCE_NV 0x8C7A
-#define GL_VERTEX_ID_NV 0x8C7B
-#define GL_PRIMITIVE_ID_NV 0x8C7C
-#define GL_GENERIC_ATTRIB_NV 0x8C7D
-#define GL_TRANSFORM_FEEDBACK_ATTRIBS_NV 0x8C7E
-#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE_NV 0x8C7F
-#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV 0x8C80
-#define GL_ACTIVE_VARYINGS_NV 0x8C81
-#define GL_ACTIVE_VARYING_MAX_LENGTH_NV 0x8C82
-#define GL_TRANSFORM_FEEDBACK_VARYINGS_NV 0x8C83
-#define GL_TRANSFORM_FEEDBACK_BUFFER_START_NV 0x8C84
-#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV 0x8C85
-#define GL_TRANSFORM_FEEDBACK_RECORD_NV 0x8C86
-#define GL_PRIMITIVES_GENERATED_NV 0x8C87
-#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV 0x8C88
-#define GL_RASTERIZER_DISCARD_NV 0x8C89
-#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_NV 0x8C8A
-#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV 0x8C8B
-#define GL_INTERLEAVED_ATTRIBS_NV 0x8C8C
-#define GL_SEPARATE_ATTRIBS_NV 0x8C8D
-#define GL_TRANSFORM_FEEDBACK_BUFFER_NV 0x8C8E
-#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV 0x8C8F
-
-typedef void (GLAPIENTRY * PFNGLACTIVEVARYINGNVPROC) (GLuint program, const GLchar *name);
-typedef void (GLAPIENTRY * PFNGLBEGINTRANSFORMFEEDBACKNVPROC) (GLenum primitiveMode);
-typedef void (GLAPIENTRY * PFNGLBINDBUFFERBASENVPROC) (GLenum target, GLuint index, GLuint buffer);
-typedef void (GLAPIENTRY * PFNGLBINDBUFFEROFFSETNVPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset);
-typedef void (GLAPIENTRY * PFNGLBINDBUFFERRANGENVPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
-typedef void (GLAPIENTRY * PFNGLENDTRANSFORMFEEDBACKNVPROC) (void);
-typedef void (GLAPIENTRY * PFNGLGETACTIVEVARYINGNVPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name);
-typedef void (GLAPIENTRY * PFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC) (GLuint program, GLuint index, GLint *location);
-typedef GLint (GLAPIENTRY * PFNGLGETVARYINGLOCATIONNVPROC) (GLuint program, const GLchar *name);
-typedef void (GLAPIENTRY * PFNGLTRANSFORMFEEDBACKATTRIBSNVPROC) (GLuint count, const GLint *attribs, GLenum bufferMode);
-typedef void (GLAPIENTRY * PFNGLTRANSFORMFEEDBACKVARYINGSNVPROC) (GLuint program, GLsizei count, const GLint *locations, GLenum bufferMode);
-
-#define glActiveVaryingNV GLEW_GET_FUN(__glewActiveVaryingNV)
-#define glBeginTransformFeedbackNV GLEW_GET_FUN(__glewBeginTransformFeedbackNV)
-#define glBindBufferBaseNV GLEW_GET_FUN(__glewBindBufferBaseNV)
-#define glBindBufferOffsetNV GLEW_GET_FUN(__glewBindBufferOffsetNV)
-#define glBindBufferRangeNV GLEW_GET_FUN(__glewBindBufferRangeNV)
-#define glEndTransformFeedbackNV GLEW_GET_FUN(__glewEndTransformFeedbackNV)
-#define glGetActiveVaryingNV GLEW_GET_FUN(__glewGetActiveVaryingNV)
-#define glGetTransformFeedbackVaryingNV GLEW_GET_FUN(__glewGetTransformFeedbackVaryingNV)
-#define glGetVaryingLocationNV GLEW_GET_FUN(__glewGetVaryingLocationNV)
-#define glTransformFeedbackAttribsNV GLEW_GET_FUN(__glewTransformFeedbackAttribsNV)
-#define glTransformFeedbackVaryingsNV GLEW_GET_FUN(__glewTransformFeedbackVaryingsNV)
-
-#define GLEW_NV_transform_feedback GLEW_GET_VAR(__GLEW_NV_transform_feedback)
-
-#endif /* GL_NV_transform_feedback */
-
-/* ----------------------- GL_NV_transform_feedback2 ----------------------- */
-
-#ifndef GL_NV_transform_feedback2
-#define GL_NV_transform_feedback2 1
-
-#define GL_TRANSFORM_FEEDBACK_NV 0x8E22
-#define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED_NV 0x8E23
-#define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE_NV 0x8E24
-#define GL_TRANSFORM_FEEDBACK_BINDING_NV 0x8E25
-
-typedef void (GLAPIENTRY * PFNGLBINDTRANSFORMFEEDBACKNVPROC) (GLenum target, GLuint id);
-typedef void (GLAPIENTRY * PFNGLDELETETRANSFORMFEEDBACKSNVPROC) (GLsizei n, const GLuint* ids);
-typedef void (GLAPIENTRY * PFNGLDRAWTRANSFORMFEEDBACKNVPROC) (GLenum mode, GLuint id);
-typedef void (GLAPIENTRY * PFNGLGENTRANSFORMFEEDBACKSNVPROC) (GLsizei n, GLuint* ids);
-typedef GLboolean (GLAPIENTRY * PFNGLISTRANSFORMFEEDBACKNVPROC) (GLuint id);
-typedef void (GLAPIENTRY * PFNGLPAUSETRANSFORMFEEDBACKNVPROC) (void);
-typedef void (GLAPIENTRY * PFNGLRESUMETRANSFORMFEEDBACKNVPROC) (void);
-
-#define glBindTransformFeedbackNV GLEW_GET_FUN(__glewBindTransformFeedbackNV)
-#define glDeleteTransformFeedbacksNV GLEW_GET_FUN(__glewDeleteTransformFeedbacksNV)
-#define glDrawTransformFeedbackNV GLEW_GET_FUN(__glewDrawTransformFeedbackNV)
-#define glGenTransformFeedbacksNV GLEW_GET_FUN(__glewGenTransformFeedbacksNV)
-#define glIsTransformFeedbackNV GLEW_GET_FUN(__glewIsTransformFeedbackNV)
-#define glPauseTransformFeedbackNV GLEW_GET_FUN(__glewPauseTransformFeedbackNV)
-#define glResumeTransformFeedbackNV GLEW_GET_FUN(__glewResumeTransformFeedbackNV)
-
-#define GLEW_NV_transform_feedback2 GLEW_GET_VAR(__GLEW_NV_transform_feedback2)
-
-#endif /* GL_NV_transform_feedback2 */
-
-/* ------------------ GL_NV_uniform_buffer_unified_memory ------------------ */
-
-#ifndef GL_NV_uniform_buffer_unified_memory
-#define GL_NV_uniform_buffer_unified_memory 1
-
-#define GL_UNIFORM_BUFFER_UNIFIED_NV 0x936E
-#define GL_UNIFORM_BUFFER_ADDRESS_NV 0x936F
-#define GL_UNIFORM_BUFFER_LENGTH_NV 0x9370
-
-#define GLEW_NV_uniform_buffer_unified_memory GLEW_GET_VAR(__GLEW_NV_uniform_buffer_unified_memory)
-
-#endif /* GL_NV_uniform_buffer_unified_memory */
-
-/* -------------------------- GL_NV_vdpau_interop -------------------------- */
-
-#ifndef GL_NV_vdpau_interop
-#define GL_NV_vdpau_interop 1
-
-#define GL_SURFACE_STATE_NV 0x86EB
-#define GL_SURFACE_REGISTERED_NV 0x86FD
-#define GL_SURFACE_MAPPED_NV 0x8700
-#define GL_WRITE_DISCARD_NV 0x88BE
-
-typedef GLintptr GLvdpauSurfaceNV;
-
-typedef void (GLAPIENTRY * PFNGLVDPAUFININVPROC) (void);
-typedef void (GLAPIENTRY * PFNGLVDPAUGETSURFACEIVNVPROC) (GLvdpauSurfaceNV surface, GLenum pname, GLsizei bufSize, GLsizei* length, GLint *values);
-typedef void (GLAPIENTRY * PFNGLVDPAUINITNVPROC) (const void* vdpDevice, const void*getProcAddress);
-typedef void (GLAPIENTRY * PFNGLVDPAUISSURFACENVPROC) (GLvdpauSurfaceNV surface);
-typedef void (GLAPIENTRY * PFNGLVDPAUMAPSURFACESNVPROC) (GLsizei numSurfaces, const GLvdpauSurfaceNV* surfaces);
-typedef GLvdpauSurfaceNV (GLAPIENTRY * PFNGLVDPAUREGISTEROUTPUTSURFACENVPROC) (const void* vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames);
-typedef GLvdpauSurfaceNV (GLAPIENTRY * PFNGLVDPAUREGISTERVIDEOSURFACENVPROC) (const void* vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames);
-typedef void (GLAPIENTRY * PFNGLVDPAUSURFACEACCESSNVPROC) (GLvdpauSurfaceNV surface, GLenum access);
-typedef void (GLAPIENTRY * PFNGLVDPAUUNMAPSURFACESNVPROC) (GLsizei numSurface, const GLvdpauSurfaceNV* surfaces);
-typedef void (GLAPIENTRY * PFNGLVDPAUUNREGISTERSURFACENVPROC) (GLvdpauSurfaceNV surface);
-
-#define glVDPAUFiniNV GLEW_GET_FUN(__glewVDPAUFiniNV)
-#define glVDPAUGetSurfaceivNV GLEW_GET_FUN(__glewVDPAUGetSurfaceivNV)
-#define glVDPAUInitNV GLEW_GET_FUN(__glewVDPAUInitNV)
-#define glVDPAUIsSurfaceNV GLEW_GET_FUN(__glewVDPAUIsSurfaceNV)
-#define glVDPAUMapSurfacesNV GLEW_GET_FUN(__glewVDPAUMapSurfacesNV)
-#define glVDPAURegisterOutputSurfaceNV GLEW_GET_FUN(__glewVDPAURegisterOutputSurfaceNV)
-#define glVDPAURegisterVideoSurfaceNV GLEW_GET_FUN(__glewVDPAURegisterVideoSurfaceNV)
-#define glVDPAUSurfaceAccessNV GLEW_GET_FUN(__glewVDPAUSurfaceAccessNV)
-#define glVDPAUUnmapSurfacesNV GLEW_GET_FUN(__glewVDPAUUnmapSurfacesNV)
-#define glVDPAUUnregisterSurfaceNV GLEW_GET_FUN(__glewVDPAUUnregisterSurfaceNV)
-
-#define GLEW_NV_vdpau_interop GLEW_GET_VAR(__GLEW_NV_vdpau_interop)
-
-#endif /* GL_NV_vdpau_interop */
-
-/* ------------------------ GL_NV_vertex_array_range ----------------------- */
-
-#ifndef GL_NV_vertex_array_range
-#define GL_NV_vertex_array_range 1
-
-#define GL_VERTEX_ARRAY_RANGE_NV 0x851D
-#define GL_VERTEX_ARRAY_RANGE_LENGTH_NV 0x851E
-#define GL_VERTEX_ARRAY_RANGE_VALID_NV 0x851F
-#define GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV 0x8520
-#define GL_VERTEX_ARRAY_RANGE_POINTER_NV 0x8521
-
-typedef void (GLAPIENTRY * PFNGLFLUSHVERTEXARRAYRANGENVPROC) (void);
-typedef void (GLAPIENTRY * PFNGLVERTEXARRAYRANGENVPROC) (GLsizei length, void *pointer);
-
-#define glFlushVertexArrayRangeNV GLEW_GET_FUN(__glewFlushVertexArrayRangeNV)
-#define glVertexArrayRangeNV GLEW_GET_FUN(__glewVertexArrayRangeNV)
-
-#define GLEW_NV_vertex_array_range GLEW_GET_VAR(__GLEW_NV_vertex_array_range)
-
-#endif /* GL_NV_vertex_array_range */
-
-/* ----------------------- GL_NV_vertex_array_range2 ----------------------- */
-
-#ifndef GL_NV_vertex_array_range2
-#define GL_NV_vertex_array_range2 1
-
-#define GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV 0x8533
-
-#define GLEW_NV_vertex_array_range2 GLEW_GET_VAR(__GLEW_NV_vertex_array_range2)
-
-#endif /* GL_NV_vertex_array_range2 */
-
-/* ------------------- GL_NV_vertex_attrib_integer_64bit ------------------- */
-
-#ifndef GL_NV_vertex_attrib_integer_64bit
-#define GL_NV_vertex_attrib_integer_64bit 1
-
-#define GL_INT64_NV 0x140E
-#define GL_UNSIGNED_INT64_NV 0x140F
-
-typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBLI64VNVPROC) (GLuint index, GLenum pname, GLint64EXT* params);
-typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBLUI64VNVPROC) (GLuint index, GLenum pname, GLuint64EXT* params);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL1I64NVPROC) (GLuint index, GLint64EXT x);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL1I64VNVPROC) (GLuint index, const GLint64EXT* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL1UI64NVPROC) (GLuint index, GLuint64EXT x);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL1UI64VNVPROC) (GLuint index, const GLuint64EXT* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL2I64NVPROC) (GLuint index, GLint64EXT x, GLint64EXT y);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL2I64VNVPROC) (GLuint index, const GLint64EXT* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL2UI64NVPROC) (GLuint index, GLuint64EXT x, GLuint64EXT y);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL2UI64VNVPROC) (GLuint index, const GLuint64EXT* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL3I64NVPROC) (GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL3I64VNVPROC) (GLuint index, const GLint64EXT* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL3UI64NVPROC) (GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL3UI64VNVPROC) (GLuint index, const GLuint64EXT* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL4I64NVPROC) (GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL4I64VNVPROC) (GLuint index, const GLint64EXT* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL4UI64NVPROC) (GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL4UI64VNVPROC) (GLuint index, const GLuint64EXT* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBLFORMATNVPROC) (GLuint index, GLint size, GLenum type, GLsizei stride);
-
-#define glGetVertexAttribLi64vNV GLEW_GET_FUN(__glewGetVertexAttribLi64vNV)
-#define glGetVertexAttribLui64vNV GLEW_GET_FUN(__glewGetVertexAttribLui64vNV)
-#define glVertexAttribL1i64NV GLEW_GET_FUN(__glewVertexAttribL1i64NV)
-#define glVertexAttribL1i64vNV GLEW_GET_FUN(__glewVertexAttribL1i64vNV)
-#define glVertexAttribL1ui64NV GLEW_GET_FUN(__glewVertexAttribL1ui64NV)
-#define glVertexAttribL1ui64vNV GLEW_GET_FUN(__glewVertexAttribL1ui64vNV)
-#define glVertexAttribL2i64NV GLEW_GET_FUN(__glewVertexAttribL2i64NV)
-#define glVertexAttribL2i64vNV GLEW_GET_FUN(__glewVertexAttribL2i64vNV)
-#define glVertexAttribL2ui64NV GLEW_GET_FUN(__glewVertexAttribL2ui64NV)
-#define glVertexAttribL2ui64vNV GLEW_GET_FUN(__glewVertexAttribL2ui64vNV)
-#define glVertexAttribL3i64NV GLEW_GET_FUN(__glewVertexAttribL3i64NV)
-#define glVertexAttribL3i64vNV GLEW_GET_FUN(__glewVertexAttribL3i64vNV)
-#define glVertexAttribL3ui64NV GLEW_GET_FUN(__glewVertexAttribL3ui64NV)
-#define glVertexAttribL3ui64vNV GLEW_GET_FUN(__glewVertexAttribL3ui64vNV)
-#define glVertexAttribL4i64NV GLEW_GET_FUN(__glewVertexAttribL4i64NV)
-#define glVertexAttribL4i64vNV GLEW_GET_FUN(__glewVertexAttribL4i64vNV)
-#define glVertexAttribL4ui64NV GLEW_GET_FUN(__glewVertexAttribL4ui64NV)
-#define glVertexAttribL4ui64vNV GLEW_GET_FUN(__glewVertexAttribL4ui64vNV)
-#define glVertexAttribLFormatNV GLEW_GET_FUN(__glewVertexAttribLFormatNV)
-
-#define GLEW_NV_vertex_attrib_integer_64bit GLEW_GET_VAR(__GLEW_NV_vertex_attrib_integer_64bit)
-
-#endif /* GL_NV_vertex_attrib_integer_64bit */
-
-/* ------------------- GL_NV_vertex_buffer_unified_memory ------------------ */
-
-#ifndef GL_NV_vertex_buffer_unified_memory
-#define GL_NV_vertex_buffer_unified_memory 1
-
-#define GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV 0x8F1E
-#define GL_ELEMENT_ARRAY_UNIFIED_NV 0x8F1F
-#define GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV 0x8F20
-#define GL_VERTEX_ARRAY_ADDRESS_NV 0x8F21
-#define GL_NORMAL_ARRAY_ADDRESS_NV 0x8F22
-#define GL_COLOR_ARRAY_ADDRESS_NV 0x8F23
-#define GL_INDEX_ARRAY_ADDRESS_NV 0x8F24
-#define GL_TEXTURE_COORD_ARRAY_ADDRESS_NV 0x8F25
-#define GL_EDGE_FLAG_ARRAY_ADDRESS_NV 0x8F26
-#define GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV 0x8F27
-#define GL_FOG_COORD_ARRAY_ADDRESS_NV 0x8F28
-#define GL_ELEMENT_ARRAY_ADDRESS_NV 0x8F29
-#define GL_VERTEX_ATTRIB_ARRAY_LENGTH_NV 0x8F2A
-#define GL_VERTEX_ARRAY_LENGTH_NV 0x8F2B
-#define GL_NORMAL_ARRAY_LENGTH_NV 0x8F2C
-#define GL_COLOR_ARRAY_LENGTH_NV 0x8F2D
-#define GL_INDEX_ARRAY_LENGTH_NV 0x8F2E
-#define GL_TEXTURE_COORD_ARRAY_LENGTH_NV 0x8F2F
-#define GL_EDGE_FLAG_ARRAY_LENGTH_NV 0x8F30
-#define GL_SECONDARY_COLOR_ARRAY_LENGTH_NV 0x8F31
-#define GL_FOG_COORD_ARRAY_LENGTH_NV 0x8F32
-#define GL_ELEMENT_ARRAY_LENGTH_NV 0x8F33
-#define GL_DRAW_INDIRECT_UNIFIED_NV 0x8F40
-#define GL_DRAW_INDIRECT_ADDRESS_NV 0x8F41
-#define GL_DRAW_INDIRECT_LENGTH_NV 0x8F42
-
-typedef void (GLAPIENTRY * PFNGLBUFFERADDRESSRANGENVPROC) (GLenum pname, GLuint index, GLuint64EXT address, GLsizeiptr length);
-typedef void (GLAPIENTRY * PFNGLCOLORFORMATNVPROC) (GLint size, GLenum type, GLsizei stride);
-typedef void (GLAPIENTRY * PFNGLEDGEFLAGFORMATNVPROC) (GLsizei stride);
-typedef void (GLAPIENTRY * PFNGLFOGCOORDFORMATNVPROC) (GLenum type, GLsizei stride);
-typedef void (GLAPIENTRY * PFNGLGETINTEGERUI64I_VNVPROC) (GLenum value, GLuint index, GLuint64EXT result[]);
-typedef void (GLAPIENTRY * PFNGLINDEXFORMATNVPROC) (GLenum type, GLsizei stride);
-typedef void (GLAPIENTRY * PFNGLNORMALFORMATNVPROC) (GLenum type, GLsizei stride);
-typedef void (GLAPIENTRY * PFNGLSECONDARYCOLORFORMATNVPROC) (GLint size, GLenum type, GLsizei stride);
-typedef void (GLAPIENTRY * PFNGLTEXCOORDFORMATNVPROC) (GLint size, GLenum type, GLsizei stride);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBFORMATNVPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBIFORMATNVPROC) (GLuint index, GLint size, GLenum type, GLsizei stride);
-typedef void (GLAPIENTRY * PFNGLVERTEXFORMATNVPROC) (GLint size, GLenum type, GLsizei stride);
-
-#define glBufferAddressRangeNV GLEW_GET_FUN(__glewBufferAddressRangeNV)
-#define glColorFormatNV GLEW_GET_FUN(__glewColorFormatNV)
-#define glEdgeFlagFormatNV GLEW_GET_FUN(__glewEdgeFlagFormatNV)
-#define glFogCoordFormatNV GLEW_GET_FUN(__glewFogCoordFormatNV)
-#define glGetIntegerui64i_vNV GLEW_GET_FUN(__glewGetIntegerui64i_vNV)
-#define glIndexFormatNV GLEW_GET_FUN(__glewIndexFormatNV)
-#define glNormalFormatNV GLEW_GET_FUN(__glewNormalFormatNV)
-#define glSecondaryColorFormatNV GLEW_GET_FUN(__glewSecondaryColorFormatNV)
-#define glTexCoordFormatNV GLEW_GET_FUN(__glewTexCoordFormatNV)
-#define glVertexAttribFormatNV GLEW_GET_FUN(__glewVertexAttribFormatNV)
-#define glVertexAttribIFormatNV GLEW_GET_FUN(__glewVertexAttribIFormatNV)
-#define glVertexFormatNV GLEW_GET_FUN(__glewVertexFormatNV)
-
-#define GLEW_NV_vertex_buffer_unified_memory GLEW_GET_VAR(__GLEW_NV_vertex_buffer_unified_memory)
-
-#endif /* GL_NV_vertex_buffer_unified_memory */
-
-/* -------------------------- GL_NV_vertex_program ------------------------- */
-
-#ifndef GL_NV_vertex_program
-#define GL_NV_vertex_program 1
-
-#define GL_VERTEX_PROGRAM_NV 0x8620
-#define GL_VERTEX_STATE_PROGRAM_NV 0x8621
-#define GL_ATTRIB_ARRAY_SIZE_NV 0x8623
-#define GL_ATTRIB_ARRAY_STRIDE_NV 0x8624
-#define GL_ATTRIB_ARRAY_TYPE_NV 0x8625
-#define GL_CURRENT_ATTRIB_NV 0x8626
-#define GL_PROGRAM_LENGTH_NV 0x8627
-#define GL_PROGRAM_STRING_NV 0x8628
-#define GL_MODELVIEW_PROJECTION_NV 0x8629
-#define GL_IDENTITY_NV 0x862A
-#define GL_INVERSE_NV 0x862B
-#define GL_TRANSPOSE_NV 0x862C
-#define GL_INVERSE_TRANSPOSE_NV 0x862D
-#define GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV 0x862E
-#define GL_MAX_TRACK_MATRICES_NV 0x862F
-#define GL_MATRIX0_NV 0x8630
-#define GL_MATRIX1_NV 0x8631
-#define GL_MATRIX2_NV 0x8632
-#define GL_MATRIX3_NV 0x8633
-#define GL_MATRIX4_NV 0x8634
-#define GL_MATRIX5_NV 0x8635
-#define GL_MATRIX6_NV 0x8636
-#define GL_MATRIX7_NV 0x8637
-#define GL_CURRENT_MATRIX_STACK_DEPTH_NV 0x8640
-#define GL_CURRENT_MATRIX_NV 0x8641
-#define GL_VERTEX_PROGRAM_POINT_SIZE_NV 0x8642
-#define GL_VERTEX_PROGRAM_TWO_SIDE_NV 0x8643
-#define GL_PROGRAM_PARAMETER_NV 0x8644
-#define GL_ATTRIB_ARRAY_POINTER_NV 0x8645
-#define GL_PROGRAM_TARGET_NV 0x8646
-#define GL_PROGRAM_RESIDENT_NV 0x8647
-#define GL_TRACK_MATRIX_NV 0x8648
-#define GL_TRACK_MATRIX_TRANSFORM_NV 0x8649
-#define GL_VERTEX_PROGRAM_BINDING_NV 0x864A
-#define GL_PROGRAM_ERROR_POSITION_NV 0x864B
-#define GL_VERTEX_ATTRIB_ARRAY0_NV 0x8650
-#define GL_VERTEX_ATTRIB_ARRAY1_NV 0x8651
-#define GL_VERTEX_ATTRIB_ARRAY2_NV 0x8652
-#define GL_VERTEX_ATTRIB_ARRAY3_NV 0x8653
-#define GL_VERTEX_ATTRIB_ARRAY4_NV 0x8654
-#define GL_VERTEX_ATTRIB_ARRAY5_NV 0x8655
-#define GL_VERTEX_ATTRIB_ARRAY6_NV 0x8656
-#define GL_VERTEX_ATTRIB_ARRAY7_NV 0x8657
-#define GL_VERTEX_ATTRIB_ARRAY8_NV 0x8658
-#define GL_VERTEX_ATTRIB_ARRAY9_NV 0x8659
-#define GL_VERTEX_ATTRIB_ARRAY10_NV 0x865A
-#define GL_VERTEX_ATTRIB_ARRAY11_NV 0x865B
-#define GL_VERTEX_ATTRIB_ARRAY12_NV 0x865C
-#define GL_VERTEX_ATTRIB_ARRAY13_NV 0x865D
-#define GL_VERTEX_ATTRIB_ARRAY14_NV 0x865E
-#define GL_VERTEX_ATTRIB_ARRAY15_NV 0x865F
-#define GL_MAP1_VERTEX_ATTRIB0_4_NV 0x8660
-#define GL_MAP1_VERTEX_ATTRIB1_4_NV 0x8661
-#define GL_MAP1_VERTEX_ATTRIB2_4_NV 0x8662
-#define GL_MAP1_VERTEX_ATTRIB3_4_NV 0x8663
-#define GL_MAP1_VERTEX_ATTRIB4_4_NV 0x8664
-#define GL_MAP1_VERTEX_ATTRIB5_4_NV 0x8665
-#define GL_MAP1_VERTEX_ATTRIB6_4_NV 0x8666
-#define GL_MAP1_VERTEX_ATTRIB7_4_NV 0x8667
-#define GL_MAP1_VERTEX_ATTRIB8_4_NV 0x8668
-#define GL_MAP1_VERTEX_ATTRIB9_4_NV 0x8669
-#define GL_MAP1_VERTEX_ATTRIB10_4_NV 0x866A
-#define GL_MAP1_VERTEX_ATTRIB11_4_NV 0x866B
-#define GL_MAP1_VERTEX_ATTRIB12_4_NV 0x866C
-#define GL_MAP1_VERTEX_ATTRIB13_4_NV 0x866D
-#define GL_MAP1_VERTEX_ATTRIB14_4_NV 0x866E
-#define GL_MAP1_VERTEX_ATTRIB15_4_NV 0x866F
-#define GL_MAP2_VERTEX_ATTRIB0_4_NV 0x8670
-#define GL_MAP2_VERTEX_ATTRIB1_4_NV 0x8671
-#define GL_MAP2_VERTEX_ATTRIB2_4_NV 0x8672
-#define GL_MAP2_VERTEX_ATTRIB3_4_NV 0x8673
-#define GL_MAP2_VERTEX_ATTRIB4_4_NV 0x8674
-#define GL_MAP2_VERTEX_ATTRIB5_4_NV 0x8675
-#define GL_MAP2_VERTEX_ATTRIB6_4_NV 0x8676
-#define GL_MAP2_VERTEX_ATTRIB7_4_NV 0x8677
-#define GL_MAP2_VERTEX_ATTRIB8_4_NV 0x8678
-#define GL_MAP2_VERTEX_ATTRIB9_4_NV 0x8679
-#define GL_MAP2_VERTEX_ATTRIB10_4_NV 0x867A
-#define GL_MAP2_VERTEX_ATTRIB11_4_NV 0x867B
-#define GL_MAP2_VERTEX_ATTRIB12_4_NV 0x867C
-#define GL_MAP2_VERTEX_ATTRIB13_4_NV 0x867D
-#define GL_MAP2_VERTEX_ATTRIB14_4_NV 0x867E
-#define GL_MAP2_VERTEX_ATTRIB15_4_NV 0x867F
-
-typedef GLboolean (GLAPIENTRY * PFNGLAREPROGRAMSRESIDENTNVPROC) (GLsizei n, const GLuint* ids, GLboolean *residences);
-typedef void (GLAPIENTRY * PFNGLBINDPROGRAMNVPROC) (GLenum target, GLuint id);
-typedef void (GLAPIENTRY * PFNGLDELETEPROGRAMSNVPROC) (GLsizei n, const GLuint* ids);
-typedef void (GLAPIENTRY * PFNGLEXECUTEPROGRAMNVPROC) (GLenum target, GLuint id, const GLfloat* params);
-typedef void (GLAPIENTRY * PFNGLGENPROGRAMSNVPROC) (GLsizei n, GLuint* ids);
-typedef void (GLAPIENTRY * PFNGLGETPROGRAMPARAMETERDVNVPROC) (GLenum target, GLuint index, GLenum pname, GLdouble* params);
-typedef void (GLAPIENTRY * PFNGLGETPROGRAMPARAMETERFVNVPROC) (GLenum target, GLuint index, GLenum pname, GLfloat* params);
-typedef void (GLAPIENTRY * PFNGLGETPROGRAMSTRINGNVPROC) (GLuint id, GLenum pname, GLubyte* program);
-typedef void (GLAPIENTRY * PFNGLGETPROGRAMIVNVPROC) (GLuint id, GLenum pname, GLint* params);
-typedef void (GLAPIENTRY * PFNGLGETTRACKMATRIXIVNVPROC) (GLenum target, GLuint address, GLenum pname, GLint* params);
-typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBPOINTERVNVPROC) (GLuint index, GLenum pname, void** pointer);
-typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBDVNVPROC) (GLuint index, GLenum pname, GLdouble* params);
-typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBFVNVPROC) (GLuint index, GLenum pname, GLfloat* params);
-typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBIVNVPROC) (GLuint index, GLenum pname, GLint* params);
-typedef GLboolean (GLAPIENTRY * PFNGLISPROGRAMNVPROC) (GLuint id);
-typedef void (GLAPIENTRY * PFNGLLOADPROGRAMNVPROC) (GLenum target, GLuint id, GLsizei len, const GLubyte* program);
-typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETER4DNVPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
-typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETER4DVNVPROC) (GLenum target, GLuint index, const GLdouble* params);
-typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETER4FNVPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
-typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETER4FVNVPROC) (GLenum target, GLuint index, const GLfloat* params);
-typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETERS4DVNVPROC) (GLenum target, GLuint index, GLsizei num, const GLdouble* params);
-typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETERS4FVNVPROC) (GLenum target, GLuint index, GLsizei num, const GLfloat* params);
-typedef void (GLAPIENTRY * PFNGLREQUESTRESIDENTPROGRAMSNVPROC) (GLsizei n, GLuint* ids);
-typedef void (GLAPIENTRY * PFNGLTRACKMATRIXNVPROC) (GLenum target, GLuint address, GLenum matrix, GLenum transform);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1DNVPROC) (GLuint index, GLdouble x);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1DVNVPROC) (GLuint index, const GLdouble* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1FNVPROC) (GLuint index, GLfloat x);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1FVNVPROC) (GLuint index, const GLfloat* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1SNVPROC) (GLuint index, GLshort x);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1SVNVPROC) (GLuint index, const GLshort* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2DNVPROC) (GLuint index, GLdouble x, GLdouble y);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2DVNVPROC) (GLuint index, const GLdouble* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2FNVPROC) (GLuint index, GLfloat x, GLfloat y);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2FVNVPROC) (GLuint index, const GLfloat* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2SNVPROC) (GLuint index, GLshort x, GLshort y);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2SVNVPROC) (GLuint index, const GLshort* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3DNVPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3DVNVPROC) (GLuint index, const GLdouble* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3FNVPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3FVNVPROC) (GLuint index, const GLfloat* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3SNVPROC) (GLuint index, GLshort x, GLshort y, GLshort z);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3SVNVPROC) (GLuint index, const GLshort* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4DNVPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4DVNVPROC) (GLuint index, const GLdouble* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4FNVPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4FVNVPROC) (GLuint index, const GLfloat* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4SNVPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4SVNVPROC) (GLuint index, const GLshort* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4UBNVPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4UBVNVPROC) (GLuint index, const GLubyte* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBPOINTERNVPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS1DVNVPROC) (GLuint index, GLsizei n, const GLdouble* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS1FVNVPROC) (GLuint index, GLsizei n, const GLfloat* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS1SVNVPROC) (GLuint index, GLsizei n, const GLshort* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS2DVNVPROC) (GLuint index, GLsizei n, const GLdouble* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS2FVNVPROC) (GLuint index, GLsizei n, const GLfloat* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS2SVNVPROC) (GLuint index, GLsizei n, const GLshort* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS3DVNVPROC) (GLuint index, GLsizei n, const GLdouble* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS3FVNVPROC) (GLuint index, GLsizei n, const GLfloat* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS3SVNVPROC) (GLuint index, GLsizei n, const GLshort* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS4DVNVPROC) (GLuint index, GLsizei n, const GLdouble* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS4FVNVPROC) (GLuint index, GLsizei n, const GLfloat* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS4SVNVPROC) (GLuint index, GLsizei n, const GLshort* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS4UBVNVPROC) (GLuint index, GLsizei n, const GLubyte* v);
-
-#define glAreProgramsResidentNV GLEW_GET_FUN(__glewAreProgramsResidentNV)
-#define glBindProgramNV GLEW_GET_FUN(__glewBindProgramNV)
-#define glDeleteProgramsNV GLEW_GET_FUN(__glewDeleteProgramsNV)
-#define glExecuteProgramNV GLEW_GET_FUN(__glewExecuteProgramNV)
-#define glGenProgramsNV GLEW_GET_FUN(__glewGenProgramsNV)
-#define glGetProgramParameterdvNV GLEW_GET_FUN(__glewGetProgramParameterdvNV)
-#define glGetProgramParameterfvNV GLEW_GET_FUN(__glewGetProgramParameterfvNV)
-#define glGetProgramStringNV GLEW_GET_FUN(__glewGetProgramStringNV)
-#define glGetProgramivNV GLEW_GET_FUN(__glewGetProgramivNV)
-#define glGetTrackMatrixivNV GLEW_GET_FUN(__glewGetTrackMatrixivNV)
-#define glGetVertexAttribPointervNV GLEW_GET_FUN(__glewGetVertexAttribPointervNV)
-#define glGetVertexAttribdvNV GLEW_GET_FUN(__glewGetVertexAttribdvNV)
-#define glGetVertexAttribfvNV GLEW_GET_FUN(__glewGetVertexAttribfvNV)
-#define glGetVertexAttribivNV GLEW_GET_FUN(__glewGetVertexAttribivNV)
-#define glIsProgramNV GLEW_GET_FUN(__glewIsProgramNV)
-#define glLoadProgramNV GLEW_GET_FUN(__glewLoadProgramNV)
-#define glProgramParameter4dNV GLEW_GET_FUN(__glewProgramParameter4dNV)
-#define glProgramParameter4dvNV GLEW_GET_FUN(__glewProgramParameter4dvNV)
-#define glProgramParameter4fNV GLEW_GET_FUN(__glewProgramParameter4fNV)
-#define glProgramParameter4fvNV GLEW_GET_FUN(__glewProgramParameter4fvNV)
-#define glProgramParameters4dvNV GLEW_GET_FUN(__glewProgramParameters4dvNV)
-#define glProgramParameters4fvNV GLEW_GET_FUN(__glewProgramParameters4fvNV)
-#define glRequestResidentProgramsNV GLEW_GET_FUN(__glewRequestResidentProgramsNV)
-#define glTrackMatrixNV GLEW_GET_FUN(__glewTrackMatrixNV)
-#define glVertexAttrib1dNV GLEW_GET_FUN(__glewVertexAttrib1dNV)
-#define glVertexAttrib1dvNV GLEW_GET_FUN(__glewVertexAttrib1dvNV)
-#define glVertexAttrib1fNV GLEW_GET_FUN(__glewVertexAttrib1fNV)
-#define glVertexAttrib1fvNV GLEW_GET_FUN(__glewVertexAttrib1fvNV)
-#define glVertexAttrib1sNV GLEW_GET_FUN(__glewVertexAttrib1sNV)
-#define glVertexAttrib1svNV GLEW_GET_FUN(__glewVertexAttrib1svNV)
-#define glVertexAttrib2dNV GLEW_GET_FUN(__glewVertexAttrib2dNV)
-#define glVertexAttrib2dvNV GLEW_GET_FUN(__glewVertexAttrib2dvNV)
-#define glVertexAttrib2fNV GLEW_GET_FUN(__glewVertexAttrib2fNV)
-#define glVertexAttrib2fvNV GLEW_GET_FUN(__glewVertexAttrib2fvNV)
-#define glVertexAttrib2sNV GLEW_GET_FUN(__glewVertexAttrib2sNV)
-#define glVertexAttrib2svNV GLEW_GET_FUN(__glewVertexAttrib2svNV)
-#define glVertexAttrib3dNV GLEW_GET_FUN(__glewVertexAttrib3dNV)
-#define glVertexAttrib3dvNV GLEW_GET_FUN(__glewVertexAttrib3dvNV)
-#define glVertexAttrib3fNV GLEW_GET_FUN(__glewVertexAttrib3fNV)
-#define glVertexAttrib3fvNV GLEW_GET_FUN(__glewVertexAttrib3fvNV)
-#define glVertexAttrib3sNV GLEW_GET_FUN(__glewVertexAttrib3sNV)
-#define glVertexAttrib3svNV GLEW_GET_FUN(__glewVertexAttrib3svNV)
-#define glVertexAttrib4dNV GLEW_GET_FUN(__glewVertexAttrib4dNV)
-#define glVertexAttrib4dvNV GLEW_GET_FUN(__glewVertexAttrib4dvNV)
-#define glVertexAttrib4fNV GLEW_GET_FUN(__glewVertexAttrib4fNV)
-#define glVertexAttrib4fvNV GLEW_GET_FUN(__glewVertexAttrib4fvNV)
-#define glVertexAttrib4sNV GLEW_GET_FUN(__glewVertexAttrib4sNV)
-#define glVertexAttrib4svNV GLEW_GET_FUN(__glewVertexAttrib4svNV)
-#define glVertexAttrib4ubNV GLEW_GET_FUN(__glewVertexAttrib4ubNV)
-#define glVertexAttrib4ubvNV GLEW_GET_FUN(__glewVertexAttrib4ubvNV)
-#define glVertexAttribPointerNV GLEW_GET_FUN(__glewVertexAttribPointerNV)
-#define glVertexAttribs1dvNV GLEW_GET_FUN(__glewVertexAttribs1dvNV)
-#define glVertexAttribs1fvNV GLEW_GET_FUN(__glewVertexAttribs1fvNV)
-#define glVertexAttribs1svNV GLEW_GET_FUN(__glewVertexAttribs1svNV)
-#define glVertexAttribs2dvNV GLEW_GET_FUN(__glewVertexAttribs2dvNV)
-#define glVertexAttribs2fvNV GLEW_GET_FUN(__glewVertexAttribs2fvNV)
-#define glVertexAttribs2svNV GLEW_GET_FUN(__glewVertexAttribs2svNV)
-#define glVertexAttribs3dvNV GLEW_GET_FUN(__glewVertexAttribs3dvNV)
-#define glVertexAttribs3fvNV GLEW_GET_FUN(__glewVertexAttribs3fvNV)
-#define glVertexAttribs3svNV GLEW_GET_FUN(__glewVertexAttribs3svNV)
-#define glVertexAttribs4dvNV GLEW_GET_FUN(__glewVertexAttribs4dvNV)
-#define glVertexAttribs4fvNV GLEW_GET_FUN(__glewVertexAttribs4fvNV)
-#define glVertexAttribs4svNV GLEW_GET_FUN(__glewVertexAttribs4svNV)
-#define glVertexAttribs4ubvNV GLEW_GET_FUN(__glewVertexAttribs4ubvNV)
-
-#define GLEW_NV_vertex_program GLEW_GET_VAR(__GLEW_NV_vertex_program)
-
-#endif /* GL_NV_vertex_program */
-
-/* ------------------------ GL_NV_vertex_program1_1 ------------------------ */
-
-#ifndef GL_NV_vertex_program1_1
-#define GL_NV_vertex_program1_1 1
-
-#define GLEW_NV_vertex_program1_1 GLEW_GET_VAR(__GLEW_NV_vertex_program1_1)
-
-#endif /* GL_NV_vertex_program1_1 */
-
-/* ------------------------- GL_NV_vertex_program2 ------------------------- */
-
-#ifndef GL_NV_vertex_program2
-#define GL_NV_vertex_program2 1
-
-#define GLEW_NV_vertex_program2 GLEW_GET_VAR(__GLEW_NV_vertex_program2)
-
-#endif /* GL_NV_vertex_program2 */
-
-/* ---------------------- GL_NV_vertex_program2_option --------------------- */
-
-#ifndef GL_NV_vertex_program2_option
-#define GL_NV_vertex_program2_option 1
-
-#define GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV 0x88F4
-#define GL_MAX_PROGRAM_CALL_DEPTH_NV 0x88F5
-
-#define GLEW_NV_vertex_program2_option GLEW_GET_VAR(__GLEW_NV_vertex_program2_option)
-
-#endif /* GL_NV_vertex_program2_option */
-
-/* ------------------------- GL_NV_vertex_program3 ------------------------- */
-
-#ifndef GL_NV_vertex_program3
-#define GL_NV_vertex_program3 1
-
-#define MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C
-
-#define GLEW_NV_vertex_program3 GLEW_GET_VAR(__GLEW_NV_vertex_program3)
-
-#endif /* GL_NV_vertex_program3 */
-
-/* ------------------------- GL_NV_vertex_program4 ------------------------- */
-
-#ifndef GL_NV_vertex_program4
-#define GL_NV_vertex_program4 1
-
-#define GL_VERTEX_ATTRIB_ARRAY_INTEGER_NV 0x88FD
-
-#define GLEW_NV_vertex_program4 GLEW_GET_VAR(__GLEW_NV_vertex_program4)
-
-#endif /* GL_NV_vertex_program4 */
-
-/* -------------------------- GL_NV_video_capture -------------------------- */
-
-#ifndef GL_NV_video_capture
-#define GL_NV_video_capture 1
-
-#define GL_VIDEO_BUFFER_NV 0x9020
-#define GL_VIDEO_BUFFER_BINDING_NV 0x9021
-#define GL_FIELD_UPPER_NV 0x9022
-#define GL_FIELD_LOWER_NV 0x9023
-#define GL_NUM_VIDEO_CAPTURE_STREAMS_NV 0x9024
-#define GL_NEXT_VIDEO_CAPTURE_BUFFER_STATUS_NV 0x9025
-#define GL_VIDEO_CAPTURE_TO_422_SUPPORTED_NV 0x9026
-#define GL_LAST_VIDEO_CAPTURE_STATUS_NV 0x9027
-#define GL_VIDEO_BUFFER_PITCH_NV 0x9028
-#define GL_VIDEO_COLOR_CONVERSION_MATRIX_NV 0x9029
-#define GL_VIDEO_COLOR_CONVERSION_MAX_NV 0x902A
-#define GL_VIDEO_COLOR_CONVERSION_MIN_NV 0x902B
-#define GL_VIDEO_COLOR_CONVERSION_OFFSET_NV 0x902C
-#define GL_VIDEO_BUFFER_INTERNAL_FORMAT_NV 0x902D
-#define GL_PARTIAL_SUCCESS_NV 0x902E
-#define GL_SUCCESS_NV 0x902F
-#define GL_FAILURE_NV 0x9030
-#define GL_YCBYCR8_422_NV 0x9031
-#define GL_YCBAYCR8A_4224_NV 0x9032
-#define GL_Z6Y10Z6CB10Z6Y10Z6CR10_422_NV 0x9033
-#define GL_Z6Y10Z6CB10Z6A10Z6Y10Z6CR10Z6A10_4224_NV 0x9034
-#define GL_Z4Y12Z4CB12Z4Y12Z4CR12_422_NV 0x9035
-#define GL_Z4Y12Z4CB12Z4A12Z4Y12Z4CR12Z4A12_4224_NV 0x9036
-#define GL_Z4Y12Z4CB12Z4CR12_444_NV 0x9037
-#define GL_VIDEO_CAPTURE_FRAME_WIDTH_NV 0x9038
-#define GL_VIDEO_CAPTURE_FRAME_HEIGHT_NV 0x9039
-#define GL_VIDEO_CAPTURE_FIELD_UPPER_HEIGHT_NV 0x903A
-#define GL_VIDEO_CAPTURE_FIELD_LOWER_HEIGHT_NV 0x903B
-#define GL_VIDEO_CAPTURE_SURFACE_ORIGIN_NV 0x903C
-
-typedef void (GLAPIENTRY * PFNGLBEGINVIDEOCAPTURENVPROC) (GLuint video_capture_slot);
-typedef void (GLAPIENTRY * PFNGLBINDVIDEOCAPTURESTREAMBUFFERNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum frame_region, GLintptrARB offset);
-typedef void (GLAPIENTRY * PFNGLBINDVIDEOCAPTURESTREAMTEXTURENVPROC) (GLuint video_capture_slot, GLuint stream, GLenum frame_region, GLenum target, GLuint texture);
-typedef void (GLAPIENTRY * PFNGLENDVIDEOCAPTURENVPROC) (GLuint video_capture_slot);
-typedef void (GLAPIENTRY * PFNGLGETVIDEOCAPTURESTREAMDVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, GLdouble* params);
-typedef void (GLAPIENTRY * PFNGLGETVIDEOCAPTURESTREAMFVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, GLfloat* params);
-typedef void (GLAPIENTRY * PFNGLGETVIDEOCAPTURESTREAMIVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, GLint* params);
-typedef void (GLAPIENTRY * PFNGLGETVIDEOCAPTUREIVNVPROC) (GLuint video_capture_slot, GLenum pname, GLint* params);
-typedef GLenum (GLAPIENTRY * PFNGLVIDEOCAPTURENVPROC) (GLuint video_capture_slot, GLuint* sequence_num, GLuint64EXT *capture_time);
-typedef void (GLAPIENTRY * PFNGLVIDEOCAPTURESTREAMPARAMETERDVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, const GLdouble* params);
-typedef void (GLAPIENTRY * PFNGLVIDEOCAPTURESTREAMPARAMETERFVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, const GLfloat* params);
-typedef void (GLAPIENTRY * PFNGLVIDEOCAPTURESTREAMPARAMETERIVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, const GLint* params);
-
-#define glBeginVideoCaptureNV GLEW_GET_FUN(__glewBeginVideoCaptureNV)
-#define glBindVideoCaptureStreamBufferNV GLEW_GET_FUN(__glewBindVideoCaptureStreamBufferNV)
-#define glBindVideoCaptureStreamTextureNV GLEW_GET_FUN(__glewBindVideoCaptureStreamTextureNV)
-#define glEndVideoCaptureNV GLEW_GET_FUN(__glewEndVideoCaptureNV)
-#define glGetVideoCaptureStreamdvNV GLEW_GET_FUN(__glewGetVideoCaptureStreamdvNV)
-#define glGetVideoCaptureStreamfvNV GLEW_GET_FUN(__glewGetVideoCaptureStreamfvNV)
-#define glGetVideoCaptureStreamivNV GLEW_GET_FUN(__glewGetVideoCaptureStreamivNV)
-#define glGetVideoCaptureivNV GLEW_GET_FUN(__glewGetVideoCaptureivNV)
-#define glVideoCaptureNV GLEW_GET_FUN(__glewVideoCaptureNV)
-#define glVideoCaptureStreamParameterdvNV GLEW_GET_FUN(__glewVideoCaptureStreamParameterdvNV)
-#define glVideoCaptureStreamParameterfvNV GLEW_GET_FUN(__glewVideoCaptureStreamParameterfvNV)
-#define glVideoCaptureStreamParameterivNV GLEW_GET_FUN(__glewVideoCaptureStreamParameterivNV)
-
-#define GLEW_NV_video_capture GLEW_GET_VAR(__GLEW_NV_video_capture)
-
-#endif /* GL_NV_video_capture */
-
-/* ------------------------- GL_NV_viewport_array2 ------------------------- */
-
-#ifndef GL_NV_viewport_array2
-#define GL_NV_viewport_array2 1
-
-#define GLEW_NV_viewport_array2 GLEW_GET_VAR(__GLEW_NV_viewport_array2)
-
-#endif /* GL_NV_viewport_array2 */
-
-/* ------------------------- GL_NV_viewport_swizzle ------------------------ */
-
-#ifndef GL_NV_viewport_swizzle
-#define GL_NV_viewport_swizzle 1
-
-#define GL_VIEWPORT_SWIZZLE_POSITIVE_X_NV 0x9350
-#define GL_VIEWPORT_SWIZZLE_NEGATIVE_X_NV 0x9351
-#define GL_VIEWPORT_SWIZZLE_POSITIVE_Y_NV 0x9352
-#define GL_VIEWPORT_SWIZZLE_NEGATIVE_Y_NV 0x9353
-#define GL_VIEWPORT_SWIZZLE_POSITIVE_Z_NV 0x9354
-#define GL_VIEWPORT_SWIZZLE_NEGATIVE_Z_NV 0x9355
-#define GL_VIEWPORT_SWIZZLE_POSITIVE_W_NV 0x9356
-#define GL_VIEWPORT_SWIZZLE_NEGATIVE_W_NV 0x9357
-#define GL_VIEWPORT_SWIZZLE_X_NV 0x9358
-#define GL_VIEWPORT_SWIZZLE_Y_NV 0x9359
-#define GL_VIEWPORT_SWIZZLE_Z_NV 0x935A
-#define GL_VIEWPORT_SWIZZLE_W_NV 0x935B
-
-typedef void (GLAPIENTRY * PFNGLVIEWPORTSWIZZLENVPROC) (GLuint index, GLenum swizzlex, GLenum swizzley, GLenum swizzlez, GLenum swizzlew);
-
-#define glViewportSwizzleNV GLEW_GET_FUN(__glewViewportSwizzleNV)
-
-#define GLEW_NV_viewport_swizzle GLEW_GET_VAR(__GLEW_NV_viewport_swizzle)
-
-#endif /* GL_NV_viewport_swizzle */
-
-/* ------------------------ GL_OES_byte_coordinates ------------------------ */
-
-#ifndef GL_OES_byte_coordinates
-#define GL_OES_byte_coordinates 1
-
-#define GLEW_OES_byte_coordinates GLEW_GET_VAR(__GLEW_OES_byte_coordinates)
-
-#endif /* GL_OES_byte_coordinates */
-
-/* ------------------- GL_OES_compressed_paletted_texture ------------------ */
-
-#ifndef GL_OES_compressed_paletted_texture
-#define GL_OES_compressed_paletted_texture 1
-
-#define GL_PALETTE4_RGB8_OES 0x8B90
-#define GL_PALETTE4_RGBA8_OES 0x8B91
-#define GL_PALETTE4_R5_G6_B5_OES 0x8B92
-#define GL_PALETTE4_RGBA4_OES 0x8B93
-#define GL_PALETTE4_RGB5_A1_OES 0x8B94
-#define GL_PALETTE8_RGB8_OES 0x8B95
-#define GL_PALETTE8_RGBA8_OES 0x8B96
-#define GL_PALETTE8_R5_G6_B5_OES 0x8B97
-#define GL_PALETTE8_RGBA4_OES 0x8B98
-#define GL_PALETTE8_RGB5_A1_OES 0x8B99
-
-#define GLEW_OES_compressed_paletted_texture GLEW_GET_VAR(__GLEW_OES_compressed_paletted_texture)
-
-#endif /* GL_OES_compressed_paletted_texture */
-
-/* --------------------------- GL_OES_read_format -------------------------- */
-
-#ifndef GL_OES_read_format
-#define GL_OES_read_format 1
-
-#define GL_IMPLEMENTATION_COLOR_READ_TYPE_OES 0x8B9A
-#define GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES 0x8B9B
-
-#define GLEW_OES_read_format GLEW_GET_VAR(__GLEW_OES_read_format)
-
-#endif /* GL_OES_read_format */
-
-/* ------------------------ GL_OES_single_precision ------------------------ */
-
-#ifndef GL_OES_single_precision
-#define GL_OES_single_precision 1
-
-typedef void (GLAPIENTRY * PFNGLCLEARDEPTHFOESPROC) (GLclampf depth);
-typedef void (GLAPIENTRY * PFNGLCLIPPLANEFOESPROC) (GLenum plane, const GLfloat* equation);
-typedef void (GLAPIENTRY * PFNGLDEPTHRANGEFOESPROC) (GLclampf n, GLclampf f);
-typedef void (GLAPIENTRY * PFNGLFRUSTUMFOESPROC) (GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f);
-typedef void (GLAPIENTRY * PFNGLGETCLIPPLANEFOESPROC) (GLenum plane, GLfloat* equation);
-typedef void (GLAPIENTRY * PFNGLORTHOFOESPROC) (GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f);
-
-#define glClearDepthfOES GLEW_GET_FUN(__glewClearDepthfOES)
-#define glClipPlanefOES GLEW_GET_FUN(__glewClipPlanefOES)
-#define glDepthRangefOES GLEW_GET_FUN(__glewDepthRangefOES)
-#define glFrustumfOES GLEW_GET_FUN(__glewFrustumfOES)
-#define glGetClipPlanefOES GLEW_GET_FUN(__glewGetClipPlanefOES)
-#define glOrthofOES GLEW_GET_FUN(__glewOrthofOES)
-
-#define GLEW_OES_single_precision GLEW_GET_VAR(__GLEW_OES_single_precision)
-
-#endif /* GL_OES_single_precision */
-
-/* ---------------------------- GL_OML_interlace --------------------------- */
-
-#ifndef GL_OML_interlace
-#define GL_OML_interlace 1
-
-#define GL_INTERLACE_OML 0x8980
-#define GL_INTERLACE_READ_OML 0x8981
-
-#define GLEW_OML_interlace GLEW_GET_VAR(__GLEW_OML_interlace)
-
-#endif /* GL_OML_interlace */
-
-/* ---------------------------- GL_OML_resample ---------------------------- */
-
-#ifndef GL_OML_resample
-#define GL_OML_resample 1
-
-#define GL_PACK_RESAMPLE_OML 0x8984
-#define GL_UNPACK_RESAMPLE_OML 0x8985
-#define GL_RESAMPLE_REPLICATE_OML 0x8986
-#define GL_RESAMPLE_ZERO_FILL_OML 0x8987
-#define GL_RESAMPLE_AVERAGE_OML 0x8988
-#define GL_RESAMPLE_DECIMATE_OML 0x8989
-
-#define GLEW_OML_resample GLEW_GET_VAR(__GLEW_OML_resample)
-
-#endif /* GL_OML_resample */
-
-/* ---------------------------- GL_OML_subsample --------------------------- */
-
-#ifndef GL_OML_subsample
-#define GL_OML_subsample 1
-
-#define GL_FORMAT_SUBSAMPLE_24_24_OML 0x8982
-#define GL_FORMAT_SUBSAMPLE_244_244_OML 0x8983
-
-#define GLEW_OML_subsample GLEW_GET_VAR(__GLEW_OML_subsample)
-
-#endif /* GL_OML_subsample */
-
-/* ---------------------------- GL_OVR_multiview --------------------------- */
-
-#ifndef GL_OVR_multiview
-#define GL_OVR_multiview 1
-
-#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_NUM_VIEWS_OVR 0x9630
-#define GL_MAX_VIEWS_OVR 0x9631
-#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_BASE_VIEW_INDEX_OVR 0x9632
-#define GL_FRAMEBUFFER_INCOMPLETE_VIEW_TARGETS_OVR 0x9633
-
-typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVRPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint baseViewIndex, GLsizei numViews);
-
-#define glFramebufferTextureMultiviewOVR GLEW_GET_FUN(__glewFramebufferTextureMultiviewOVR)
-
-#define GLEW_OVR_multiview GLEW_GET_VAR(__GLEW_OVR_multiview)
-
-#endif /* GL_OVR_multiview */
-
-/* --------------------------- GL_OVR_multiview2 --------------------------- */
-
-#ifndef GL_OVR_multiview2
-#define GL_OVR_multiview2 1
-
-#define GLEW_OVR_multiview2 GLEW_GET_VAR(__GLEW_OVR_multiview2)
-
-#endif /* GL_OVR_multiview2 */
-
-/* --------------------------- GL_PGI_misc_hints --------------------------- */
-
-#ifndef GL_PGI_misc_hints
-#define GL_PGI_misc_hints 1
-
-#define GL_PREFER_DOUBLEBUFFER_HINT_PGI 107000
-#define GL_CONSERVE_MEMORY_HINT_PGI 107005
-#define GL_RECLAIM_MEMORY_HINT_PGI 107006
-#define GL_NATIVE_GRAPHICS_HANDLE_PGI 107010
-#define GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI 107011
-#define GL_NATIVE_GRAPHICS_END_HINT_PGI 107012
-#define GL_ALWAYS_FAST_HINT_PGI 107020
-#define GL_ALWAYS_SOFT_HINT_PGI 107021
-#define GL_ALLOW_DRAW_OBJ_HINT_PGI 107022
-#define GL_ALLOW_DRAW_WIN_HINT_PGI 107023
-#define GL_ALLOW_DRAW_FRG_HINT_PGI 107024
-#define GL_ALLOW_DRAW_MEM_HINT_PGI 107025
-#define GL_STRICT_DEPTHFUNC_HINT_PGI 107030
-#define GL_STRICT_LIGHTING_HINT_PGI 107031
-#define GL_STRICT_SCISSOR_HINT_PGI 107032
-#define GL_FULL_STIPPLE_HINT_PGI 107033
-#define GL_CLIP_NEAR_HINT_PGI 107040
-#define GL_CLIP_FAR_HINT_PGI 107041
-#define GL_WIDE_LINE_HINT_PGI 107042
-#define GL_BACK_NORMALS_HINT_PGI 107043
-
-#define GLEW_PGI_misc_hints GLEW_GET_VAR(__GLEW_PGI_misc_hints)
-
-#endif /* GL_PGI_misc_hints */
-
-/* -------------------------- GL_PGI_vertex_hints -------------------------- */
-
-#ifndef GL_PGI_vertex_hints
-#define GL_PGI_vertex_hints 1
-
-#define GL_VERTEX23_BIT_PGI 0x00000004
-#define GL_VERTEX4_BIT_PGI 0x00000008
-#define GL_COLOR3_BIT_PGI 0x00010000
-#define GL_COLOR4_BIT_PGI 0x00020000
-#define GL_EDGEFLAG_BIT_PGI 0x00040000
-#define GL_INDEX_BIT_PGI 0x00080000
-#define GL_MAT_AMBIENT_BIT_PGI 0x00100000
-#define GL_VERTEX_DATA_HINT_PGI 107050
-#define GL_VERTEX_CONSISTENT_HINT_PGI 107051
-#define GL_MATERIAL_SIDE_HINT_PGI 107052
-#define GL_MAX_VERTEX_HINT_PGI 107053
-#define GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI 0x00200000
-#define GL_MAT_DIFFUSE_BIT_PGI 0x00400000
-#define GL_MAT_EMISSION_BIT_PGI 0x00800000
-#define GL_MAT_COLOR_INDEXES_BIT_PGI 0x01000000
-#define GL_MAT_SHININESS_BIT_PGI 0x02000000
-#define GL_MAT_SPECULAR_BIT_PGI 0x04000000
-#define GL_NORMAL_BIT_PGI 0x08000000
-#define GL_TEXCOORD1_BIT_PGI 0x10000000
-#define GL_TEXCOORD2_BIT_PGI 0x20000000
-#define GL_TEXCOORD3_BIT_PGI 0x40000000
-#define GL_TEXCOORD4_BIT_PGI 0x80000000
-
-#define GLEW_PGI_vertex_hints GLEW_GET_VAR(__GLEW_PGI_vertex_hints)
-
-#endif /* GL_PGI_vertex_hints */
-
-/* ---------------------- GL_REGAL_ES1_0_compatibility --------------------- */
-
-#ifndef GL_REGAL_ES1_0_compatibility
-#define GL_REGAL_ES1_0_compatibility 1
-
-typedef int GLclampx;
-
-typedef void (GLAPIENTRY * PFNGLALPHAFUNCXPROC) (GLenum func, GLclampx ref);
-typedef void (GLAPIENTRY * PFNGLCLEARCOLORXPROC) (GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha);
-typedef void (GLAPIENTRY * PFNGLCLEARDEPTHXPROC) (GLclampx depth);
-typedef void (GLAPIENTRY * PFNGLCOLOR4XPROC) (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha);
-typedef void (GLAPIENTRY * PFNGLDEPTHRANGEXPROC) (GLclampx zNear, GLclampx zFar);
-typedef void (GLAPIENTRY * PFNGLFOGXPROC) (GLenum pname, GLfixed param);
-typedef void (GLAPIENTRY * PFNGLFOGXVPROC) (GLenum pname, const GLfixed* params);
-typedef void (GLAPIENTRY * PFNGLFRUSTUMFPROC) (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar);
-typedef void (GLAPIENTRY * PFNGLFRUSTUMXPROC) (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar);
-typedef void (GLAPIENTRY * PFNGLLIGHTMODELXPROC) (GLenum pname, GLfixed param);
-typedef void (GLAPIENTRY * PFNGLLIGHTMODELXVPROC) (GLenum pname, const GLfixed* params);
-typedef void (GLAPIENTRY * PFNGLLIGHTXPROC) (GLenum light, GLenum pname, GLfixed param);
-typedef void (GLAPIENTRY * PFNGLLIGHTXVPROC) (GLenum light, GLenum pname, const GLfixed* params);
-typedef void (GLAPIENTRY * PFNGLLINEWIDTHXPROC) (GLfixed width);
-typedef void (GLAPIENTRY * PFNGLLOADMATRIXXPROC) (const GLfixed* m);
-typedef void (GLAPIENTRY * PFNGLMATERIALXPROC) (GLenum face, GLenum pname, GLfixed param);
-typedef void (GLAPIENTRY * PFNGLMATERIALXVPROC) (GLenum face, GLenum pname, const GLfixed* params);
-typedef void (GLAPIENTRY * PFNGLMULTMATRIXXPROC) (const GLfixed* m);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4XPROC) (GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q);
-typedef void (GLAPIENTRY * PFNGLNORMAL3XPROC) (GLfixed nx, GLfixed ny, GLfixed nz);
-typedef void (GLAPIENTRY * PFNGLORTHOFPROC) (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar);
-typedef void (GLAPIENTRY * PFNGLORTHOXPROC) (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar);
-typedef void (GLAPIENTRY * PFNGLPOINTSIZEXPROC) (GLfixed size);
-typedef void (GLAPIENTRY * PFNGLPOLYGONOFFSETXPROC) (GLfixed factor, GLfixed units);
-typedef void (GLAPIENTRY * PFNGLROTATEXPROC) (GLfixed angle, GLfixed x, GLfixed y, GLfixed z);
-typedef void (GLAPIENTRY * PFNGLSAMPLECOVERAGEXPROC) (GLclampx value, GLboolean invert);
-typedef void (GLAPIENTRY * PFNGLSCALEXPROC) (GLfixed x, GLfixed y, GLfixed z);
-typedef void (GLAPIENTRY * PFNGLTEXENVXPROC) (GLenum target, GLenum pname, GLfixed param);
-typedef void (GLAPIENTRY * PFNGLTEXENVXVPROC) (GLenum target, GLenum pname, const GLfixed* params);
-typedef void (GLAPIENTRY * PFNGLTEXPARAMETERXPROC) (GLenum target, GLenum pname, GLfixed param);
-typedef void (GLAPIENTRY * PFNGLTRANSLATEXPROC) (GLfixed x, GLfixed y, GLfixed z);
-
-#define glAlphaFuncx GLEW_GET_FUN(__glewAlphaFuncx)
-#define glClearColorx GLEW_GET_FUN(__glewClearColorx)
-#define glClearDepthx GLEW_GET_FUN(__glewClearDepthx)
-#define glColor4x GLEW_GET_FUN(__glewColor4x)
-#define glDepthRangex GLEW_GET_FUN(__glewDepthRangex)
-#define glFogx GLEW_GET_FUN(__glewFogx)
-#define glFogxv GLEW_GET_FUN(__glewFogxv)
-#define glFrustumf GLEW_GET_FUN(__glewFrustumf)
-#define glFrustumx GLEW_GET_FUN(__glewFrustumx)
-#define glLightModelx GLEW_GET_FUN(__glewLightModelx)
-#define glLightModelxv GLEW_GET_FUN(__glewLightModelxv)
-#define glLightx GLEW_GET_FUN(__glewLightx)
-#define glLightxv GLEW_GET_FUN(__glewLightxv)
-#define glLineWidthx GLEW_GET_FUN(__glewLineWidthx)
-#define glLoadMatrixx GLEW_GET_FUN(__glewLoadMatrixx)
-#define glMaterialx GLEW_GET_FUN(__glewMaterialx)
-#define glMaterialxv GLEW_GET_FUN(__glewMaterialxv)
-#define glMultMatrixx GLEW_GET_FUN(__glewMultMatrixx)
-#define glMultiTexCoord4x GLEW_GET_FUN(__glewMultiTexCoord4x)
-#define glNormal3x GLEW_GET_FUN(__glewNormal3x)
-#define glOrthof GLEW_GET_FUN(__glewOrthof)
-#define glOrthox GLEW_GET_FUN(__glewOrthox)
-#define glPointSizex GLEW_GET_FUN(__glewPointSizex)
-#define glPolygonOffsetx GLEW_GET_FUN(__glewPolygonOffsetx)
-#define glRotatex GLEW_GET_FUN(__glewRotatex)
-#define glSampleCoveragex GLEW_GET_FUN(__glewSampleCoveragex)
-#define glScalex GLEW_GET_FUN(__glewScalex)
-#define glTexEnvx GLEW_GET_FUN(__glewTexEnvx)
-#define glTexEnvxv GLEW_GET_FUN(__glewTexEnvxv)
-#define glTexParameterx GLEW_GET_FUN(__glewTexParameterx)
-#define glTranslatex GLEW_GET_FUN(__glewTranslatex)
-
-#define GLEW_REGAL_ES1_0_compatibility GLEW_GET_VAR(__GLEW_REGAL_ES1_0_compatibility)
-
-#endif /* GL_REGAL_ES1_0_compatibility */
-
-/* ---------------------- GL_REGAL_ES1_1_compatibility --------------------- */
-
-#ifndef GL_REGAL_ES1_1_compatibility
-#define GL_REGAL_ES1_1_compatibility 1
-
-typedef void (GLAPIENTRY * PFNGLCLIPPLANEFPROC) (GLenum plane, const GLfloat* equation);
-typedef void (GLAPIENTRY * PFNGLCLIPPLANEXPROC) (GLenum plane, const GLfixed* equation);
-typedef void (GLAPIENTRY * PFNGLGETCLIPPLANEFPROC) (GLenum pname, GLfloat eqn[4]);
-typedef void (GLAPIENTRY * PFNGLGETCLIPPLANEXPROC) (GLenum pname, GLfixed eqn[4]);
-typedef void (GLAPIENTRY * PFNGLGETFIXEDVPROC) (GLenum pname, GLfixed* params);
-typedef void (GLAPIENTRY * PFNGLGETLIGHTXVPROC) (GLenum light, GLenum pname, GLfixed* params);
-typedef void (GLAPIENTRY * PFNGLGETMATERIALXVPROC) (GLenum face, GLenum pname, GLfixed* params);
-typedef void (GLAPIENTRY * PFNGLGETTEXENVXVPROC) (GLenum env, GLenum pname, GLfixed* params);
-typedef void (GLAPIENTRY * PFNGLGETTEXPARAMETERXVPROC) (GLenum target, GLenum pname, GLfixed* params);
-typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERXPROC) (GLenum pname, GLfixed param);
-typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERXVPROC) (GLenum pname, const GLfixed* params);
-typedef void (GLAPIENTRY * PFNGLPOINTSIZEPOINTEROESPROC) (GLenum type, GLsizei stride, const void *pointer);
-typedef void (GLAPIENTRY * PFNGLTEXPARAMETERXVPROC) (GLenum target, GLenum pname, const GLfixed* params);
-
-#define glClipPlanef GLEW_GET_FUN(__glewClipPlanef)
-#define glClipPlanex GLEW_GET_FUN(__glewClipPlanex)
-#define glGetClipPlanef GLEW_GET_FUN(__glewGetClipPlanef)
-#define glGetClipPlanex GLEW_GET_FUN(__glewGetClipPlanex)
-#define glGetFixedv GLEW_GET_FUN(__glewGetFixedv)
-#define glGetLightxv GLEW_GET_FUN(__glewGetLightxv)
-#define glGetMaterialxv GLEW_GET_FUN(__glewGetMaterialxv)
-#define glGetTexEnvxv GLEW_GET_FUN(__glewGetTexEnvxv)
-#define glGetTexParameterxv GLEW_GET_FUN(__glewGetTexParameterxv)
-#define glPointParameterx GLEW_GET_FUN(__glewPointParameterx)
-#define glPointParameterxv GLEW_GET_FUN(__glewPointParameterxv)
-#define glPointSizePointerOES GLEW_GET_FUN(__glewPointSizePointerOES)
-#define glTexParameterxv GLEW_GET_FUN(__glewTexParameterxv)
-
-#define GLEW_REGAL_ES1_1_compatibility GLEW_GET_VAR(__GLEW_REGAL_ES1_1_compatibility)
-
-#endif /* GL_REGAL_ES1_1_compatibility */
-
-/* ---------------------------- GL_REGAL_enable ---------------------------- */
-
-#ifndef GL_REGAL_enable
-#define GL_REGAL_enable 1
-
-#define GL_ERROR_REGAL 0x9322
-#define GL_DEBUG_REGAL 0x9323
-#define GL_LOG_REGAL 0x9324
-#define GL_EMULATION_REGAL 0x9325
-#define GL_DRIVER_REGAL 0x9326
-#define GL_MISSING_REGAL 0x9360
-#define GL_TRACE_REGAL 0x9361
-#define GL_CACHE_REGAL 0x9362
-#define GL_CODE_REGAL 0x9363
-#define GL_STATISTICS_REGAL 0x9364
-
-#define GLEW_REGAL_enable GLEW_GET_VAR(__GLEW_REGAL_enable)
-
-#endif /* GL_REGAL_enable */
-
-/* ------------------------- GL_REGAL_error_string ------------------------- */
-
-#ifndef GL_REGAL_error_string
-#define GL_REGAL_error_string 1
-
-typedef const GLchar* (GLAPIENTRY * PFNGLERRORSTRINGREGALPROC) (GLenum error);
-
-#define glErrorStringREGAL GLEW_GET_FUN(__glewErrorStringREGAL)
-
-#define GLEW_REGAL_error_string GLEW_GET_VAR(__GLEW_REGAL_error_string)
-
-#endif /* GL_REGAL_error_string */
-
-/* ------------------------ GL_REGAL_extension_query ----------------------- */
-
-#ifndef GL_REGAL_extension_query
-#define GL_REGAL_extension_query 1
-
-typedef GLboolean (GLAPIENTRY * PFNGLGETEXTENSIONREGALPROC) (const GLchar* ext);
-typedef GLboolean (GLAPIENTRY * PFNGLISSUPPORTEDREGALPROC) (const GLchar* ext);
-
-#define glGetExtensionREGAL GLEW_GET_FUN(__glewGetExtensionREGAL)
-#define glIsSupportedREGAL GLEW_GET_FUN(__glewIsSupportedREGAL)
-
-#define GLEW_REGAL_extension_query GLEW_GET_VAR(__GLEW_REGAL_extension_query)
-
-#endif /* GL_REGAL_extension_query */
-
-/* ------------------------------ GL_REGAL_log ----------------------------- */
-
-#ifndef GL_REGAL_log
-#define GL_REGAL_log 1
-
-#define GL_LOG_ERROR_REGAL 0x9319
-#define GL_LOG_WARNING_REGAL 0x931A
-#define GL_LOG_INFO_REGAL 0x931B
-#define GL_LOG_APP_REGAL 0x931C
-#define GL_LOG_DRIVER_REGAL 0x931D
-#define GL_LOG_INTERNAL_REGAL 0x931E
-#define GL_LOG_DEBUG_REGAL 0x931F
-#define GL_LOG_STATUS_REGAL 0x9320
-#define GL_LOG_HTTP_REGAL 0x9321
-
-typedef void (APIENTRY *GLLOGPROCREGAL)(GLenum stream, GLsizei length, const GLchar *message, void *context);
-
-typedef void (GLAPIENTRY * PFNGLLOGMESSAGECALLBACKREGALPROC) (GLLOGPROCREGAL callback);
-
-#define glLogMessageCallbackREGAL GLEW_GET_FUN(__glewLogMessageCallbackREGAL)
-
-#define GLEW_REGAL_log GLEW_GET_VAR(__GLEW_REGAL_log)
-
-#endif /* GL_REGAL_log */
-
-/* ------------------------- GL_REGAL_proc_address ------------------------- */
-
-#ifndef GL_REGAL_proc_address
-#define GL_REGAL_proc_address 1
-
-typedef void * (GLAPIENTRY * PFNGLGETPROCADDRESSREGALPROC) (const GLchar *name);
-
-#define glGetProcAddressREGAL GLEW_GET_FUN(__glewGetProcAddressREGAL)
-
-#define GLEW_REGAL_proc_address GLEW_GET_VAR(__GLEW_REGAL_proc_address)
-
-#endif /* GL_REGAL_proc_address */
-
-/* ----------------------- GL_REND_screen_coordinates ---------------------- */
-
-#ifndef GL_REND_screen_coordinates
-#define GL_REND_screen_coordinates 1
-
-#define GL_SCREEN_COORDINATES_REND 0x8490
-#define GL_INVERTED_SCREEN_W_REND 0x8491
-
-#define GLEW_REND_screen_coordinates GLEW_GET_VAR(__GLEW_REND_screen_coordinates)
-
-#endif /* GL_REND_screen_coordinates */
-
-/* ------------------------------- GL_S3_s3tc ------------------------------ */
-
-#ifndef GL_S3_s3tc
-#define GL_S3_s3tc 1
-
-#define GL_RGB_S3TC 0x83A0
-#define GL_RGB4_S3TC 0x83A1
-#define GL_RGBA_S3TC 0x83A2
-#define GL_RGBA4_S3TC 0x83A3
-#define GL_RGBA_DXT5_S3TC 0x83A4
-#define GL_RGBA4_DXT5_S3TC 0x83A5
-
-#define GLEW_S3_s3tc GLEW_GET_VAR(__GLEW_S3_s3tc)
-
-#endif /* GL_S3_s3tc */
-
-/* -------------------------- GL_SGIS_color_range -------------------------- */
-
-#ifndef GL_SGIS_color_range
-#define GL_SGIS_color_range 1
-
-#define GL_EXTENDED_RANGE_SGIS 0x85A5
-#define GL_MIN_RED_SGIS 0x85A6
-#define GL_MAX_RED_SGIS 0x85A7
-#define GL_MIN_GREEN_SGIS 0x85A8
-#define GL_MAX_GREEN_SGIS 0x85A9
-#define GL_MIN_BLUE_SGIS 0x85AA
-#define GL_MAX_BLUE_SGIS 0x85AB
-#define GL_MIN_ALPHA_SGIS 0x85AC
-#define GL_MAX_ALPHA_SGIS 0x85AD
-
-#define GLEW_SGIS_color_range GLEW_GET_VAR(__GLEW_SGIS_color_range)
-
-#endif /* GL_SGIS_color_range */
-
-/* ------------------------- GL_SGIS_detail_texture ------------------------ */
-
-#ifndef GL_SGIS_detail_texture
-#define GL_SGIS_detail_texture 1
-
-typedef void (GLAPIENTRY * PFNGLDETAILTEXFUNCSGISPROC) (GLenum target, GLsizei n, const GLfloat* points);
-typedef void (GLAPIENTRY * PFNGLGETDETAILTEXFUNCSGISPROC) (GLenum target, GLfloat* points);
-
-#define glDetailTexFuncSGIS GLEW_GET_FUN(__glewDetailTexFuncSGIS)
-#define glGetDetailTexFuncSGIS GLEW_GET_FUN(__glewGetDetailTexFuncSGIS)
-
-#define GLEW_SGIS_detail_texture GLEW_GET_VAR(__GLEW_SGIS_detail_texture)
-
-#endif /* GL_SGIS_detail_texture */
-
-/* -------------------------- GL_SGIS_fog_function ------------------------- */
-
-#ifndef GL_SGIS_fog_function
-#define GL_SGIS_fog_function 1
-
-typedef void (GLAPIENTRY * PFNGLFOGFUNCSGISPROC) (GLsizei n, const GLfloat* points);
-typedef void (GLAPIENTRY * PFNGLGETFOGFUNCSGISPROC) (GLfloat* points);
-
-#define glFogFuncSGIS GLEW_GET_FUN(__glewFogFuncSGIS)
-#define glGetFogFuncSGIS GLEW_GET_FUN(__glewGetFogFuncSGIS)
-
-#define GLEW_SGIS_fog_function GLEW_GET_VAR(__GLEW_SGIS_fog_function)
-
-#endif /* GL_SGIS_fog_function */
-
-/* ------------------------ GL_SGIS_generate_mipmap ------------------------ */
-
-#ifndef GL_SGIS_generate_mipmap
-#define GL_SGIS_generate_mipmap 1
-
-#define GL_GENERATE_MIPMAP_SGIS 0x8191
-#define GL_GENERATE_MIPMAP_HINT_SGIS 0x8192
-
-#define GLEW_SGIS_generate_mipmap GLEW_GET_VAR(__GLEW_SGIS_generate_mipmap)
-
-#endif /* GL_SGIS_generate_mipmap */
-
-/* -------------------------- GL_SGIS_multisample -------------------------- */
-
-#ifndef GL_SGIS_multisample
-#define GL_SGIS_multisample 1
-
-#define GL_MULTISAMPLE_SGIS 0x809D
-#define GL_SAMPLE_ALPHA_TO_MASK_SGIS 0x809E
-#define GL_SAMPLE_ALPHA_TO_ONE_SGIS 0x809F
-#define GL_SAMPLE_MASK_SGIS 0x80A0
-#define GL_1PASS_SGIS 0x80A1
-#define GL_2PASS_0_SGIS 0x80A2
-#define GL_2PASS_1_SGIS 0x80A3
-#define GL_4PASS_0_SGIS 0x80A4
-#define GL_4PASS_1_SGIS 0x80A5
-#define GL_4PASS_2_SGIS 0x80A6
-#define GL_4PASS_3_SGIS 0x80A7
-#define GL_SAMPLE_BUFFERS_SGIS 0x80A8
-#define GL_SAMPLES_SGIS 0x80A9
-#define GL_SAMPLE_MASK_VALUE_SGIS 0x80AA
-#define GL_SAMPLE_MASK_INVERT_SGIS 0x80AB
-#define GL_SAMPLE_PATTERN_SGIS 0x80AC
-
-typedef void (GLAPIENTRY * PFNGLSAMPLEMASKSGISPROC) (GLclampf value, GLboolean invert);
-typedef void (GLAPIENTRY * PFNGLSAMPLEPATTERNSGISPROC) (GLenum pattern);
-
-#define glSampleMaskSGIS GLEW_GET_FUN(__glewSampleMaskSGIS)
-#define glSamplePatternSGIS GLEW_GET_FUN(__glewSamplePatternSGIS)
-
-#define GLEW_SGIS_multisample GLEW_GET_VAR(__GLEW_SGIS_multisample)
-
-#endif /* GL_SGIS_multisample */
-
-/* ------------------------- GL_SGIS_pixel_texture ------------------------- */
-
-#ifndef GL_SGIS_pixel_texture
-#define GL_SGIS_pixel_texture 1
-
-#define GLEW_SGIS_pixel_texture GLEW_GET_VAR(__GLEW_SGIS_pixel_texture)
-
-#endif /* GL_SGIS_pixel_texture */
-
-/* ----------------------- GL_SGIS_point_line_texgen ----------------------- */
-
-#ifndef GL_SGIS_point_line_texgen
-#define GL_SGIS_point_line_texgen 1
-
-#define GL_EYE_DISTANCE_TO_POINT_SGIS 0x81F0
-#define GL_OBJECT_DISTANCE_TO_POINT_SGIS 0x81F1
-#define GL_EYE_DISTANCE_TO_LINE_SGIS 0x81F2
-#define GL_OBJECT_DISTANCE_TO_LINE_SGIS 0x81F3
-#define GL_EYE_POINT_SGIS 0x81F4
-#define GL_OBJECT_POINT_SGIS 0x81F5
-#define GL_EYE_LINE_SGIS 0x81F6
-#define GL_OBJECT_LINE_SGIS 0x81F7
-
-#define GLEW_SGIS_point_line_texgen GLEW_GET_VAR(__GLEW_SGIS_point_line_texgen)
-
-#endif /* GL_SGIS_point_line_texgen */
-
-/* ------------------------ GL_SGIS_sharpen_texture ------------------------ */
-
-#ifndef GL_SGIS_sharpen_texture
-#define GL_SGIS_sharpen_texture 1
-
-typedef void (GLAPIENTRY * PFNGLGETSHARPENTEXFUNCSGISPROC) (GLenum target, GLfloat* points);
-typedef void (GLAPIENTRY * PFNGLSHARPENTEXFUNCSGISPROC) (GLenum target, GLsizei n, const GLfloat* points);
-
-#define glGetSharpenTexFuncSGIS GLEW_GET_FUN(__glewGetSharpenTexFuncSGIS)
-#define glSharpenTexFuncSGIS GLEW_GET_FUN(__glewSharpenTexFuncSGIS)
-
-#define GLEW_SGIS_sharpen_texture GLEW_GET_VAR(__GLEW_SGIS_sharpen_texture)
-
-#endif /* GL_SGIS_sharpen_texture */
-
-/* --------------------------- GL_SGIS_texture4D --------------------------- */
-
-#ifndef GL_SGIS_texture4D
-#define GL_SGIS_texture4D 1
-
-typedef void (GLAPIENTRY * PFNGLTEXIMAGE4DSGISPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLsizei extent, GLint border, GLenum format, GLenum type, const void *pixels);
-typedef void (GLAPIENTRY * PFNGLTEXSUBIMAGE4DSGISPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint woffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei extent, GLenum format, GLenum type, const void *pixels);
-
-#define glTexImage4DSGIS GLEW_GET_FUN(__glewTexImage4DSGIS)
-#define glTexSubImage4DSGIS GLEW_GET_FUN(__glewTexSubImage4DSGIS)
-
-#define GLEW_SGIS_texture4D GLEW_GET_VAR(__GLEW_SGIS_texture4D)
-
-#endif /* GL_SGIS_texture4D */
-
-/* ---------------------- GL_SGIS_texture_border_clamp --------------------- */
-
-#ifndef GL_SGIS_texture_border_clamp
-#define GL_SGIS_texture_border_clamp 1
-
-#define GL_CLAMP_TO_BORDER_SGIS 0x812D
-
-#define GLEW_SGIS_texture_border_clamp GLEW_GET_VAR(__GLEW_SGIS_texture_border_clamp)
-
-#endif /* GL_SGIS_texture_border_clamp */
-
-/* ----------------------- GL_SGIS_texture_edge_clamp ---------------------- */
-
-#ifndef GL_SGIS_texture_edge_clamp
-#define GL_SGIS_texture_edge_clamp 1
-
-#define GL_CLAMP_TO_EDGE_SGIS 0x812F
-
-#define GLEW_SGIS_texture_edge_clamp GLEW_GET_VAR(__GLEW_SGIS_texture_edge_clamp)
-
-#endif /* GL_SGIS_texture_edge_clamp */
-
-/* ------------------------ GL_SGIS_texture_filter4 ------------------------ */
-
-#ifndef GL_SGIS_texture_filter4
-#define GL_SGIS_texture_filter4 1
-
-typedef void (GLAPIENTRY * PFNGLGETTEXFILTERFUNCSGISPROC) (GLenum target, GLenum filter, GLfloat* weights);
-typedef void (GLAPIENTRY * PFNGLTEXFILTERFUNCSGISPROC) (GLenum target, GLenum filter, GLsizei n, const GLfloat* weights);
-
-#define glGetTexFilterFuncSGIS GLEW_GET_FUN(__glewGetTexFilterFuncSGIS)
-#define glTexFilterFuncSGIS GLEW_GET_FUN(__glewTexFilterFuncSGIS)
-
-#define GLEW_SGIS_texture_filter4 GLEW_GET_VAR(__GLEW_SGIS_texture_filter4)
-
-#endif /* GL_SGIS_texture_filter4 */
-
-/* -------------------------- GL_SGIS_texture_lod -------------------------- */
-
-#ifndef GL_SGIS_texture_lod
-#define GL_SGIS_texture_lod 1
-
-#define GL_TEXTURE_MIN_LOD_SGIS 0x813A
-#define GL_TEXTURE_MAX_LOD_SGIS 0x813B
-#define GL_TEXTURE_BASE_LEVEL_SGIS 0x813C
-#define GL_TEXTURE_MAX_LEVEL_SGIS 0x813D
-
-#define GLEW_SGIS_texture_lod GLEW_GET_VAR(__GLEW_SGIS_texture_lod)
-
-#endif /* GL_SGIS_texture_lod */
-
-/* ------------------------- GL_SGIS_texture_select ------------------------ */
-
-#ifndef GL_SGIS_texture_select
-#define GL_SGIS_texture_select 1
-
-#define GLEW_SGIS_texture_select GLEW_GET_VAR(__GLEW_SGIS_texture_select)
-
-#endif /* GL_SGIS_texture_select */
-
-/* ----------------------------- GL_SGIX_async ----------------------------- */
-
-#ifndef GL_SGIX_async
-#define GL_SGIX_async 1
-
-#define GL_ASYNC_MARKER_SGIX 0x8329
-
-typedef void (GLAPIENTRY * PFNGLASYNCMARKERSGIXPROC) (GLuint marker);
-typedef void (GLAPIENTRY * PFNGLDELETEASYNCMARKERSSGIXPROC) (GLuint marker, GLsizei range);
-typedef GLint (GLAPIENTRY * PFNGLFINISHASYNCSGIXPROC) (GLuint* markerp);
-typedef GLuint (GLAPIENTRY * PFNGLGENASYNCMARKERSSGIXPROC) (GLsizei range);
-typedef GLboolean (GLAPIENTRY * PFNGLISASYNCMARKERSGIXPROC) (GLuint marker);
-typedef GLint (GLAPIENTRY * PFNGLPOLLASYNCSGIXPROC) (GLuint* markerp);
-
-#define glAsyncMarkerSGIX GLEW_GET_FUN(__glewAsyncMarkerSGIX)
-#define glDeleteAsyncMarkersSGIX GLEW_GET_FUN(__glewDeleteAsyncMarkersSGIX)
-#define glFinishAsyncSGIX GLEW_GET_FUN(__glewFinishAsyncSGIX)
-#define glGenAsyncMarkersSGIX GLEW_GET_FUN(__glewGenAsyncMarkersSGIX)
-#define glIsAsyncMarkerSGIX GLEW_GET_FUN(__glewIsAsyncMarkerSGIX)
-#define glPollAsyncSGIX GLEW_GET_FUN(__glewPollAsyncSGIX)
-
-#define GLEW_SGIX_async GLEW_GET_VAR(__GLEW_SGIX_async)
-
-#endif /* GL_SGIX_async */
-
-/* ------------------------ GL_SGIX_async_histogram ------------------------ */
-
-#ifndef GL_SGIX_async_histogram
-#define GL_SGIX_async_histogram 1
-
-#define GL_ASYNC_HISTOGRAM_SGIX 0x832C
-#define GL_MAX_ASYNC_HISTOGRAM_SGIX 0x832D
-
-#define GLEW_SGIX_async_histogram GLEW_GET_VAR(__GLEW_SGIX_async_histogram)
-
-#endif /* GL_SGIX_async_histogram */
-
-/* -------------------------- GL_SGIX_async_pixel -------------------------- */
-
-#ifndef GL_SGIX_async_pixel
-#define GL_SGIX_async_pixel 1
-
-#define GL_ASYNC_TEX_IMAGE_SGIX 0x835C
-#define GL_ASYNC_DRAW_PIXELS_SGIX 0x835D
-#define GL_ASYNC_READ_PIXELS_SGIX 0x835E
-#define GL_MAX_ASYNC_TEX_IMAGE_SGIX 0x835F
-#define GL_MAX_ASYNC_DRAW_PIXELS_SGIX 0x8360
-#define GL_MAX_ASYNC_READ_PIXELS_SGIX 0x8361
-
-#define GLEW_SGIX_async_pixel GLEW_GET_VAR(__GLEW_SGIX_async_pixel)
-
-#endif /* GL_SGIX_async_pixel */
-
-/* ----------------------- GL_SGIX_blend_alpha_minmax ---------------------- */
-
-#ifndef GL_SGIX_blend_alpha_minmax
-#define GL_SGIX_blend_alpha_minmax 1
-
-#define GL_ALPHA_MIN_SGIX 0x8320
-#define GL_ALPHA_MAX_SGIX 0x8321
-
-#define GLEW_SGIX_blend_alpha_minmax GLEW_GET_VAR(__GLEW_SGIX_blend_alpha_minmax)
-
-#endif /* GL_SGIX_blend_alpha_minmax */
-
-/* ---------------------------- GL_SGIX_clipmap ---------------------------- */
-
-#ifndef GL_SGIX_clipmap
-#define GL_SGIX_clipmap 1
-
-#define GLEW_SGIX_clipmap GLEW_GET_VAR(__GLEW_SGIX_clipmap)
-
-#endif /* GL_SGIX_clipmap */
-
-/* ---------------------- GL_SGIX_convolution_accuracy --------------------- */
-
-#ifndef GL_SGIX_convolution_accuracy
-#define GL_SGIX_convolution_accuracy 1
-
-#define GL_CONVOLUTION_HINT_SGIX 0x8316
-
-#define GLEW_SGIX_convolution_accuracy GLEW_GET_VAR(__GLEW_SGIX_convolution_accuracy)
-
-#endif /* GL_SGIX_convolution_accuracy */
-
-/* ------------------------- GL_SGIX_depth_texture ------------------------- */
-
-#ifndef GL_SGIX_depth_texture
-#define GL_SGIX_depth_texture 1
-
-#define GL_DEPTH_COMPONENT16_SGIX 0x81A5
-#define GL_DEPTH_COMPONENT24_SGIX 0x81A6
-#define GL_DEPTH_COMPONENT32_SGIX 0x81A7
-
-#define GLEW_SGIX_depth_texture GLEW_GET_VAR(__GLEW_SGIX_depth_texture)
-
-#endif /* GL_SGIX_depth_texture */
-
-/* -------------------------- GL_SGIX_flush_raster ------------------------- */
-
-#ifndef GL_SGIX_flush_raster
-#define GL_SGIX_flush_raster 1
-
-typedef void (GLAPIENTRY * PFNGLFLUSHRASTERSGIXPROC) (void);
-
-#define glFlushRasterSGIX GLEW_GET_FUN(__glewFlushRasterSGIX)
-
-#define GLEW_SGIX_flush_raster GLEW_GET_VAR(__GLEW_SGIX_flush_raster)
-
-#endif /* GL_SGIX_flush_raster */
-
-/* --------------------------- GL_SGIX_fog_offset -------------------------- */
-
-#ifndef GL_SGIX_fog_offset
-#define GL_SGIX_fog_offset 1
-
-#define GL_FOG_OFFSET_SGIX 0x8198
-#define GL_FOG_OFFSET_VALUE_SGIX 0x8199
-
-#define GLEW_SGIX_fog_offset GLEW_GET_VAR(__GLEW_SGIX_fog_offset)
-
-#endif /* GL_SGIX_fog_offset */
-
-/* -------------------------- GL_SGIX_fog_texture -------------------------- */
-
-#ifndef GL_SGIX_fog_texture
-#define GL_SGIX_fog_texture 1
-
-typedef void (GLAPIENTRY * PFNGLTEXTUREFOGSGIXPROC) (GLenum pname);
-
-#define glTextureFogSGIX GLEW_GET_FUN(__glewTextureFogSGIX)
-
-#define GLEW_SGIX_fog_texture GLEW_GET_VAR(__GLEW_SGIX_fog_texture)
-
-#endif /* GL_SGIX_fog_texture */
-
-/* ------------------- GL_SGIX_fragment_specular_lighting ------------------ */
-
-#ifndef GL_SGIX_fragment_specular_lighting
-#define GL_SGIX_fragment_specular_lighting 1
-
-typedef void (GLAPIENTRY * PFNGLFRAGMENTCOLORMATERIALSGIXPROC) (GLenum face, GLenum mode);
-typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELFSGIXPROC) (GLenum pname, GLfloat param);
-typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELFVSGIXPROC) (GLenum pname, GLfloat* params);
-typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELISGIXPROC) (GLenum pname, GLint param);
-typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELIVSGIXPROC) (GLenum pname, GLint* params);
-typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTFSGIXPROC) (GLenum light, GLenum pname, GLfloat param);
-typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTFVSGIXPROC) (GLenum light, GLenum pname, GLfloat* params);
-typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTISGIXPROC) (GLenum light, GLenum pname, GLint param);
-typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTIVSGIXPROC) (GLenum light, GLenum pname, GLint* params);
-typedef void (GLAPIENTRY * PFNGLFRAGMENTMATERIALFSGIXPROC) (GLenum face, GLenum pname, const GLfloat param);
-typedef void (GLAPIENTRY * PFNGLFRAGMENTMATERIALFVSGIXPROC) (GLenum face, GLenum pname, const GLfloat* params);
-typedef void (GLAPIENTRY * PFNGLFRAGMENTMATERIALISGIXPROC) (GLenum face, GLenum pname, const GLint param);
-typedef void (GLAPIENTRY * PFNGLFRAGMENTMATERIALIVSGIXPROC) (GLenum face, GLenum pname, const GLint* params);
-typedef void (GLAPIENTRY * PFNGLGETFRAGMENTLIGHTFVSGIXPROC) (GLenum light, GLenum value, GLfloat* data);
-typedef void (GLAPIENTRY * PFNGLGETFRAGMENTLIGHTIVSGIXPROC) (GLenum light, GLenum value, GLint* data);
-typedef void (GLAPIENTRY * PFNGLGETFRAGMENTMATERIALFVSGIXPROC) (GLenum face, GLenum pname, const GLfloat* data);
-typedef void (GLAPIENTRY * PFNGLGETFRAGMENTMATERIALIVSGIXPROC) (GLenum face, GLenum pname, const GLint* data);
-
-#define glFragmentColorMaterialSGIX GLEW_GET_FUN(__glewFragmentColorMaterialSGIX)
-#define glFragmentLightModelfSGIX GLEW_GET_FUN(__glewFragmentLightModelfSGIX)
-#define glFragmentLightModelfvSGIX GLEW_GET_FUN(__glewFragmentLightModelfvSGIX)
-#define glFragmentLightModeliSGIX GLEW_GET_FUN(__glewFragmentLightModeliSGIX)
-#define glFragmentLightModelivSGIX GLEW_GET_FUN(__glewFragmentLightModelivSGIX)
-#define glFragmentLightfSGIX GLEW_GET_FUN(__glewFragmentLightfSGIX)
-#define glFragmentLightfvSGIX GLEW_GET_FUN(__glewFragmentLightfvSGIX)
-#define glFragmentLightiSGIX GLEW_GET_FUN(__glewFragmentLightiSGIX)
-#define glFragmentLightivSGIX GLEW_GET_FUN(__glewFragmentLightivSGIX)
-#define glFragmentMaterialfSGIX GLEW_GET_FUN(__glewFragmentMaterialfSGIX)
-#define glFragmentMaterialfvSGIX GLEW_GET_FUN(__glewFragmentMaterialfvSGIX)
-#define glFragmentMaterialiSGIX GLEW_GET_FUN(__glewFragmentMaterialiSGIX)
-#define glFragmentMaterialivSGIX GLEW_GET_FUN(__glewFragmentMaterialivSGIX)
-#define glGetFragmentLightfvSGIX GLEW_GET_FUN(__glewGetFragmentLightfvSGIX)
-#define glGetFragmentLightivSGIX GLEW_GET_FUN(__glewGetFragmentLightivSGIX)
-#define glGetFragmentMaterialfvSGIX GLEW_GET_FUN(__glewGetFragmentMaterialfvSGIX)
-#define glGetFragmentMaterialivSGIX GLEW_GET_FUN(__glewGetFragmentMaterialivSGIX)
-
-#define GLEW_SGIX_fragment_specular_lighting GLEW_GET_VAR(__GLEW_SGIX_fragment_specular_lighting)
-
-#endif /* GL_SGIX_fragment_specular_lighting */
-
-/* --------------------------- GL_SGIX_framezoom --------------------------- */
-
-#ifndef GL_SGIX_framezoom
-#define GL_SGIX_framezoom 1
-
-typedef void (GLAPIENTRY * PFNGLFRAMEZOOMSGIXPROC) (GLint factor);
-
-#define glFrameZoomSGIX GLEW_GET_FUN(__glewFrameZoomSGIX)
-
-#define GLEW_SGIX_framezoom GLEW_GET_VAR(__GLEW_SGIX_framezoom)
-
-#endif /* GL_SGIX_framezoom */
-
-/* --------------------------- GL_SGIX_interlace --------------------------- */
-
-#ifndef GL_SGIX_interlace
-#define GL_SGIX_interlace 1
-
-#define GL_INTERLACE_SGIX 0x8094
-
-#define GLEW_SGIX_interlace GLEW_GET_VAR(__GLEW_SGIX_interlace)
-
-#endif /* GL_SGIX_interlace */
-
-/* ------------------------- GL_SGIX_ir_instrument1 ------------------------ */
-
-#ifndef GL_SGIX_ir_instrument1
-#define GL_SGIX_ir_instrument1 1
-
-#define GLEW_SGIX_ir_instrument1 GLEW_GET_VAR(__GLEW_SGIX_ir_instrument1)
-
-#endif /* GL_SGIX_ir_instrument1 */
-
-/* ------------------------- GL_SGIX_list_priority ------------------------- */
-
-#ifndef GL_SGIX_list_priority
-#define GL_SGIX_list_priority 1
-
-#define GLEW_SGIX_list_priority GLEW_GET_VAR(__GLEW_SGIX_list_priority)
-
-#endif /* GL_SGIX_list_priority */
-
-/* ------------------------- GL_SGIX_pixel_texture ------------------------- */
-
-#ifndef GL_SGIX_pixel_texture
-#define GL_SGIX_pixel_texture 1
-
-typedef void (GLAPIENTRY * PFNGLPIXELTEXGENSGIXPROC) (GLenum mode);
-
-#define glPixelTexGenSGIX GLEW_GET_FUN(__glewPixelTexGenSGIX)
-
-#define GLEW_SGIX_pixel_texture GLEW_GET_VAR(__GLEW_SGIX_pixel_texture)
-
-#endif /* GL_SGIX_pixel_texture */
-
-/* ----------------------- GL_SGIX_pixel_texture_bits ---------------------- */
-
-#ifndef GL_SGIX_pixel_texture_bits
-#define GL_SGIX_pixel_texture_bits 1
-
-#define GLEW_SGIX_pixel_texture_bits GLEW_GET_VAR(__GLEW_SGIX_pixel_texture_bits)
-
-#endif /* GL_SGIX_pixel_texture_bits */
-
-/* ------------------------ GL_SGIX_reference_plane ------------------------ */
-
-#ifndef GL_SGIX_reference_plane
-#define GL_SGIX_reference_plane 1
-
-typedef void (GLAPIENTRY * PFNGLREFERENCEPLANESGIXPROC) (const GLdouble* equation);
-
-#define glReferencePlaneSGIX GLEW_GET_FUN(__glewReferencePlaneSGIX)
-
-#define GLEW_SGIX_reference_plane GLEW_GET_VAR(__GLEW_SGIX_reference_plane)
-
-#endif /* GL_SGIX_reference_plane */
-
-/* ---------------------------- GL_SGIX_resample --------------------------- */
-
-#ifndef GL_SGIX_resample
-#define GL_SGIX_resample 1
-
-#define GL_PACK_RESAMPLE_SGIX 0x842E
-#define GL_UNPACK_RESAMPLE_SGIX 0x842F
-#define GL_RESAMPLE_DECIMATE_SGIX 0x8430
-#define GL_RESAMPLE_REPLICATE_SGIX 0x8433
-#define GL_RESAMPLE_ZERO_FILL_SGIX 0x8434
-
-#define GLEW_SGIX_resample GLEW_GET_VAR(__GLEW_SGIX_resample)
-
-#endif /* GL_SGIX_resample */
-
-/* ----------------------------- GL_SGIX_shadow ---------------------------- */
-
-#ifndef GL_SGIX_shadow
-#define GL_SGIX_shadow 1
-
-#define GL_TEXTURE_COMPARE_SGIX 0x819A
-#define GL_TEXTURE_COMPARE_OPERATOR_SGIX 0x819B
-#define GL_TEXTURE_LEQUAL_R_SGIX 0x819C
-#define GL_TEXTURE_GEQUAL_R_SGIX 0x819D
-
-#define GLEW_SGIX_shadow GLEW_GET_VAR(__GLEW_SGIX_shadow)
-
-#endif /* GL_SGIX_shadow */
-
-/* ------------------------- GL_SGIX_shadow_ambient ------------------------ */
-
-#ifndef GL_SGIX_shadow_ambient
-#define GL_SGIX_shadow_ambient 1
-
-#define GL_SHADOW_AMBIENT_SGIX 0x80BF
-
-#define GLEW_SGIX_shadow_ambient GLEW_GET_VAR(__GLEW_SGIX_shadow_ambient)
-
-#endif /* GL_SGIX_shadow_ambient */
-
-/* ----------------------------- GL_SGIX_sprite ---------------------------- */
-
-#ifndef GL_SGIX_sprite
-#define GL_SGIX_sprite 1
-
-typedef void (GLAPIENTRY * PFNGLSPRITEPARAMETERFSGIXPROC) (GLenum pname, GLfloat param);
-typedef void (GLAPIENTRY * PFNGLSPRITEPARAMETERFVSGIXPROC) (GLenum pname, GLfloat* params);
-typedef void (GLAPIENTRY * PFNGLSPRITEPARAMETERISGIXPROC) (GLenum pname, GLint param);
-typedef void (GLAPIENTRY * PFNGLSPRITEPARAMETERIVSGIXPROC) (GLenum pname, GLint* params);
-
-#define glSpriteParameterfSGIX GLEW_GET_FUN(__glewSpriteParameterfSGIX)
-#define glSpriteParameterfvSGIX GLEW_GET_FUN(__glewSpriteParameterfvSGIX)
-#define glSpriteParameteriSGIX GLEW_GET_FUN(__glewSpriteParameteriSGIX)
-#define glSpriteParameterivSGIX GLEW_GET_FUN(__glewSpriteParameterivSGIX)
-
-#define GLEW_SGIX_sprite GLEW_GET_VAR(__GLEW_SGIX_sprite)
-
-#endif /* GL_SGIX_sprite */
-
-/* ----------------------- GL_SGIX_tag_sample_buffer ----------------------- */
-
-#ifndef GL_SGIX_tag_sample_buffer
-#define GL_SGIX_tag_sample_buffer 1
-
-typedef void (GLAPIENTRY * PFNGLTAGSAMPLEBUFFERSGIXPROC) (void);
-
-#define glTagSampleBufferSGIX GLEW_GET_FUN(__glewTagSampleBufferSGIX)
-
-#define GLEW_SGIX_tag_sample_buffer GLEW_GET_VAR(__GLEW_SGIX_tag_sample_buffer)
-
-#endif /* GL_SGIX_tag_sample_buffer */
-
-/* ------------------------ GL_SGIX_texture_add_env ------------------------ */
-
-#ifndef GL_SGIX_texture_add_env
-#define GL_SGIX_texture_add_env 1
-
-#define GLEW_SGIX_texture_add_env GLEW_GET_VAR(__GLEW_SGIX_texture_add_env)
-
-#endif /* GL_SGIX_texture_add_env */
-
-/* -------------------- GL_SGIX_texture_coordinate_clamp ------------------- */
-
-#ifndef GL_SGIX_texture_coordinate_clamp
-#define GL_SGIX_texture_coordinate_clamp 1
-
-#define GL_TEXTURE_MAX_CLAMP_S_SGIX 0x8369
-#define GL_TEXTURE_MAX_CLAMP_T_SGIX 0x836A
-#define GL_TEXTURE_MAX_CLAMP_R_SGIX 0x836B
-
-#define GLEW_SGIX_texture_coordinate_clamp GLEW_GET_VAR(__GLEW_SGIX_texture_coordinate_clamp)
-
-#endif /* GL_SGIX_texture_coordinate_clamp */
-
-/* ------------------------ GL_SGIX_texture_lod_bias ----------------------- */
-
-#ifndef GL_SGIX_texture_lod_bias
-#define GL_SGIX_texture_lod_bias 1
-
-#define GLEW_SGIX_texture_lod_bias GLEW_GET_VAR(__GLEW_SGIX_texture_lod_bias)
-
-#endif /* GL_SGIX_texture_lod_bias */
-
-/* ---------------------- GL_SGIX_texture_multi_buffer --------------------- */
-
-#ifndef GL_SGIX_texture_multi_buffer
-#define GL_SGIX_texture_multi_buffer 1
-
-#define GL_TEXTURE_MULTI_BUFFER_HINT_SGIX 0x812E
-
-#define GLEW_SGIX_texture_multi_buffer GLEW_GET_VAR(__GLEW_SGIX_texture_multi_buffer)
-
-#endif /* GL_SGIX_texture_multi_buffer */
-
-/* ------------------------- GL_SGIX_texture_range ------------------------- */
-
-#ifndef GL_SGIX_texture_range
-#define GL_SGIX_texture_range 1
-
-#define GL_RGB_SIGNED_SGIX 0x85E0
-#define GL_RGBA_SIGNED_SGIX 0x85E1
-#define GL_ALPHA_SIGNED_SGIX 0x85E2
-#define GL_LUMINANCE_SIGNED_SGIX 0x85E3
-#define GL_INTENSITY_SIGNED_SGIX 0x85E4
-#define GL_LUMINANCE_ALPHA_SIGNED_SGIX 0x85E5
-#define GL_RGB16_SIGNED_SGIX 0x85E6
-#define GL_RGBA16_SIGNED_SGIX 0x85E7
-#define GL_ALPHA16_SIGNED_SGIX 0x85E8
-#define GL_LUMINANCE16_SIGNED_SGIX 0x85E9
-#define GL_INTENSITY16_SIGNED_SGIX 0x85EA
-#define GL_LUMINANCE16_ALPHA16_SIGNED_SGIX 0x85EB
-#define GL_RGB_EXTENDED_RANGE_SGIX 0x85EC
-#define GL_RGBA_EXTENDED_RANGE_SGIX 0x85ED
-#define GL_ALPHA_EXTENDED_RANGE_SGIX 0x85EE
-#define GL_LUMINANCE_EXTENDED_RANGE_SGIX 0x85EF
-#define GL_INTENSITY_EXTENDED_RANGE_SGIX 0x85F0
-#define GL_LUMINANCE_ALPHA_EXTENDED_RANGE_SGIX 0x85F1
-#define GL_RGB16_EXTENDED_RANGE_SGIX 0x85F2
-#define GL_RGBA16_EXTENDED_RANGE_SGIX 0x85F3
-#define GL_ALPHA16_EXTENDED_RANGE_SGIX 0x85F4
-#define GL_LUMINANCE16_EXTENDED_RANGE_SGIX 0x85F5
-#define GL_INTENSITY16_EXTENDED_RANGE_SGIX 0x85F6
-#define GL_LUMINANCE16_ALPHA16_EXTENDED_RANGE_SGIX 0x85F7
-#define GL_MIN_LUMINANCE_SGIS 0x85F8
-#define GL_MAX_LUMINANCE_SGIS 0x85F9
-#define GL_MIN_INTENSITY_SGIS 0x85FA
-#define GL_MAX_INTENSITY_SGIS 0x85FB
-
-#define GLEW_SGIX_texture_range GLEW_GET_VAR(__GLEW_SGIX_texture_range)
-
-#endif /* GL_SGIX_texture_range */
-
-/* ----------------------- GL_SGIX_texture_scale_bias ---------------------- */
-
-#ifndef GL_SGIX_texture_scale_bias
-#define GL_SGIX_texture_scale_bias 1
-
-#define GL_POST_TEXTURE_FILTER_BIAS_SGIX 0x8179
-#define GL_POST_TEXTURE_FILTER_SCALE_SGIX 0x817A
-#define GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX 0x817B
-#define GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX 0x817C
-
-#define GLEW_SGIX_texture_scale_bias GLEW_GET_VAR(__GLEW_SGIX_texture_scale_bias)
-
-#endif /* GL_SGIX_texture_scale_bias */
-
-/* ------------------------- GL_SGIX_vertex_preclip ------------------------ */
-
-#ifndef GL_SGIX_vertex_preclip
-#define GL_SGIX_vertex_preclip 1
-
-#define GL_VERTEX_PRECLIP_SGIX 0x83EE
-#define GL_VERTEX_PRECLIP_HINT_SGIX 0x83EF
-
-#define GLEW_SGIX_vertex_preclip GLEW_GET_VAR(__GLEW_SGIX_vertex_preclip)
-
-#endif /* GL_SGIX_vertex_preclip */
-
-/* ---------------------- GL_SGIX_vertex_preclip_hint ---------------------- */
-
-#ifndef GL_SGIX_vertex_preclip_hint
-#define GL_SGIX_vertex_preclip_hint 1
-
-#define GL_VERTEX_PRECLIP_SGIX 0x83EE
-#define GL_VERTEX_PRECLIP_HINT_SGIX 0x83EF
-
-#define GLEW_SGIX_vertex_preclip_hint GLEW_GET_VAR(__GLEW_SGIX_vertex_preclip_hint)
-
-#endif /* GL_SGIX_vertex_preclip_hint */
-
-/* ----------------------------- GL_SGIX_ycrcb ----------------------------- */
-
-#ifndef GL_SGIX_ycrcb
-#define GL_SGIX_ycrcb 1
-
-#define GLEW_SGIX_ycrcb GLEW_GET_VAR(__GLEW_SGIX_ycrcb)
-
-#endif /* GL_SGIX_ycrcb */
-
-/* -------------------------- GL_SGI_color_matrix -------------------------- */
-
-#ifndef GL_SGI_color_matrix
-#define GL_SGI_color_matrix 1
-
-#define GL_COLOR_MATRIX_SGI 0x80B1
-#define GL_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B2
-#define GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B3
-#define GL_POST_COLOR_MATRIX_RED_SCALE_SGI 0x80B4
-#define GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI 0x80B5
-#define GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI 0x80B6
-#define GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI 0x80B7
-#define GL_POST_COLOR_MATRIX_RED_BIAS_SGI 0x80B8
-#define GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI 0x80B9
-#define GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI 0x80BA
-#define GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI 0x80BB
-
-#define GLEW_SGI_color_matrix GLEW_GET_VAR(__GLEW_SGI_color_matrix)
-
-#endif /* GL_SGI_color_matrix */
-
-/* --------------------------- GL_SGI_color_table -------------------------- */
-
-#ifndef GL_SGI_color_table
-#define GL_SGI_color_table 1
-
-#define GL_COLOR_TABLE_SGI 0x80D0
-#define GL_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D1
-#define GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D2
-#define GL_PROXY_COLOR_TABLE_SGI 0x80D3
-#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D4
-#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D5
-#define GL_COLOR_TABLE_SCALE_SGI 0x80D6
-#define GL_COLOR_TABLE_BIAS_SGI 0x80D7
-#define GL_COLOR_TABLE_FORMAT_SGI 0x80D8
-#define GL_COLOR_TABLE_WIDTH_SGI 0x80D9
-#define GL_COLOR_TABLE_RED_SIZE_SGI 0x80DA
-#define GL_COLOR_TABLE_GREEN_SIZE_SGI 0x80DB
-#define GL_COLOR_TABLE_BLUE_SIZE_SGI 0x80DC
-#define GL_COLOR_TABLE_ALPHA_SIZE_SGI 0x80DD
-#define GL_COLOR_TABLE_LUMINANCE_SIZE_SGI 0x80DE
-#define GL_COLOR_TABLE_INTENSITY_SIZE_SGI 0x80DF
-
-typedef void (GLAPIENTRY * PFNGLCOLORTABLEPARAMETERFVSGIPROC) (GLenum target, GLenum pname, const GLfloat* params);
-typedef void (GLAPIENTRY * PFNGLCOLORTABLEPARAMETERIVSGIPROC) (GLenum target, GLenum pname, const GLint* params);
-typedef void (GLAPIENTRY * PFNGLCOLORTABLESGIPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *table);
-typedef void (GLAPIENTRY * PFNGLCOPYCOLORTABLESGIPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
-typedef void (GLAPIENTRY * PFNGLGETCOLORTABLEPARAMETERFVSGIPROC) (GLenum target, GLenum pname, GLfloat* params);
-typedef void (GLAPIENTRY * PFNGLGETCOLORTABLEPARAMETERIVSGIPROC) (GLenum target, GLenum pname, GLint* params);
-typedef void (GLAPIENTRY * PFNGLGETCOLORTABLESGIPROC) (GLenum target, GLenum format, GLenum type, void *table);
-
-#define glColorTableParameterfvSGI GLEW_GET_FUN(__glewColorTableParameterfvSGI)
-#define glColorTableParameterivSGI GLEW_GET_FUN(__glewColorTableParameterivSGI)
-#define glColorTableSGI GLEW_GET_FUN(__glewColorTableSGI)
-#define glCopyColorTableSGI GLEW_GET_FUN(__glewCopyColorTableSGI)
-#define glGetColorTableParameterfvSGI GLEW_GET_FUN(__glewGetColorTableParameterfvSGI)
-#define glGetColorTableParameterivSGI GLEW_GET_FUN(__glewGetColorTableParameterivSGI)
-#define glGetColorTableSGI GLEW_GET_FUN(__glewGetColorTableSGI)
-
-#define GLEW_SGI_color_table GLEW_GET_VAR(__GLEW_SGI_color_table)
-
-#endif /* GL_SGI_color_table */
-
-/* ----------------------- GL_SGI_texture_color_table ---------------------- */
-
-#ifndef GL_SGI_texture_color_table
-#define GL_SGI_texture_color_table 1
-
-#define GL_TEXTURE_COLOR_TABLE_SGI 0x80BC
-#define GL_PROXY_TEXTURE_COLOR_TABLE_SGI 0x80BD
-
-#define GLEW_SGI_texture_color_table GLEW_GET_VAR(__GLEW_SGI_texture_color_table)
-
-#endif /* GL_SGI_texture_color_table */
-
-/* ------------------------- GL_SUNX_constant_data ------------------------- */
-
-#ifndef GL_SUNX_constant_data
-#define GL_SUNX_constant_data 1
-
-#define GL_UNPACK_CONSTANT_DATA_SUNX 0x81D5
-#define GL_TEXTURE_CONSTANT_DATA_SUNX 0x81D6
-
-typedef void (GLAPIENTRY * PFNGLFINISHTEXTURESUNXPROC) (void);
-
-#define glFinishTextureSUNX GLEW_GET_FUN(__glewFinishTextureSUNX)
-
-#define GLEW_SUNX_constant_data GLEW_GET_VAR(__GLEW_SUNX_constant_data)
-
-#endif /* GL_SUNX_constant_data */
-
-/* -------------------- GL_SUN_convolution_border_modes -------------------- */
-
-#ifndef GL_SUN_convolution_border_modes
-#define GL_SUN_convolution_border_modes 1
-
-#define GL_WRAP_BORDER_SUN 0x81D4
-
-#define GLEW_SUN_convolution_border_modes GLEW_GET_VAR(__GLEW_SUN_convolution_border_modes)
-
-#endif /* GL_SUN_convolution_border_modes */
-
-/* -------------------------- GL_SUN_global_alpha -------------------------- */
-
-#ifndef GL_SUN_global_alpha
-#define GL_SUN_global_alpha 1
-
-#define GL_GLOBAL_ALPHA_SUN 0x81D9
-#define GL_GLOBAL_ALPHA_FACTOR_SUN 0x81DA
-
-typedef void (GLAPIENTRY * PFNGLGLOBALALPHAFACTORBSUNPROC) (GLbyte factor);
-typedef void (GLAPIENTRY * PFNGLGLOBALALPHAFACTORDSUNPROC) (GLdouble factor);
-typedef void (GLAPIENTRY * PFNGLGLOBALALPHAFACTORFSUNPROC) (GLfloat factor);
-typedef void (GLAPIENTRY * PFNGLGLOBALALPHAFACTORISUNPROC) (GLint factor);
-typedef void (GLAPIENTRY * PFNGLGLOBALALPHAFACTORSSUNPROC) (GLshort factor);
-typedef void (GLAPIENTRY * PFNGLGLOBALALPHAFACTORUBSUNPROC) (GLubyte factor);
-typedef void (GLAPIENTRY * PFNGLGLOBALALPHAFACTORUISUNPROC) (GLuint factor);
-typedef void (GLAPIENTRY * PFNGLGLOBALALPHAFACTORUSSUNPROC) (GLushort factor);
-
-#define glGlobalAlphaFactorbSUN GLEW_GET_FUN(__glewGlobalAlphaFactorbSUN)
-#define glGlobalAlphaFactordSUN GLEW_GET_FUN(__glewGlobalAlphaFactordSUN)
-#define glGlobalAlphaFactorfSUN GLEW_GET_FUN(__glewGlobalAlphaFactorfSUN)
-#define glGlobalAlphaFactoriSUN GLEW_GET_FUN(__glewGlobalAlphaFactoriSUN)
-#define glGlobalAlphaFactorsSUN GLEW_GET_FUN(__glewGlobalAlphaFactorsSUN)
-#define glGlobalAlphaFactorubSUN GLEW_GET_FUN(__glewGlobalAlphaFactorubSUN)
-#define glGlobalAlphaFactoruiSUN GLEW_GET_FUN(__glewGlobalAlphaFactoruiSUN)
-#define glGlobalAlphaFactorusSUN GLEW_GET_FUN(__glewGlobalAlphaFactorusSUN)
-
-#define GLEW_SUN_global_alpha GLEW_GET_VAR(__GLEW_SUN_global_alpha)
-
-#endif /* GL_SUN_global_alpha */
-
-/* --------------------------- GL_SUN_mesh_array --------------------------- */
-
-#ifndef GL_SUN_mesh_array
-#define GL_SUN_mesh_array 1
-
-#define GL_QUAD_MESH_SUN 0x8614
-#define GL_TRIANGLE_MESH_SUN 0x8615
-
-#define GLEW_SUN_mesh_array GLEW_GET_VAR(__GLEW_SUN_mesh_array)
-
-#endif /* GL_SUN_mesh_array */
-
-/* ------------------------ GL_SUN_read_video_pixels ----------------------- */
-
-#ifndef GL_SUN_read_video_pixels
-#define GL_SUN_read_video_pixels 1
-
-typedef void (GLAPIENTRY * PFNGLREADVIDEOPIXELSSUNPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void* pixels);
-
-#define glReadVideoPixelsSUN GLEW_GET_FUN(__glewReadVideoPixelsSUN)
-
-#define GLEW_SUN_read_video_pixels GLEW_GET_VAR(__GLEW_SUN_read_video_pixels)
-
-#endif /* GL_SUN_read_video_pixels */
-
-/* --------------------------- GL_SUN_slice_accum -------------------------- */
-
-#ifndef GL_SUN_slice_accum
-#define GL_SUN_slice_accum 1
-
-#define GL_SLICE_ACCUM_SUN 0x85CC
-
-#define GLEW_SUN_slice_accum GLEW_GET_VAR(__GLEW_SUN_slice_accum)
-
-#endif /* GL_SUN_slice_accum */
-
-/* -------------------------- GL_SUN_triangle_list ------------------------- */
-
-#ifndef GL_SUN_triangle_list
-#define GL_SUN_triangle_list 1
-
-#define GL_RESTART_SUN 0x01
-#define GL_REPLACE_MIDDLE_SUN 0x02
-#define GL_REPLACE_OLDEST_SUN 0x03
-#define GL_TRIANGLE_LIST_SUN 0x81D7
-#define GL_REPLACEMENT_CODE_SUN 0x81D8
-#define GL_REPLACEMENT_CODE_ARRAY_SUN 0x85C0
-#define GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN 0x85C1
-#define GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN 0x85C2
-#define GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN 0x85C3
-#define GL_R1UI_V3F_SUN 0x85C4
-#define GL_R1UI_C4UB_V3F_SUN 0x85C5
-#define GL_R1UI_C3F_V3F_SUN 0x85C6
-#define GL_R1UI_N3F_V3F_SUN 0x85C7
-#define GL_R1UI_C4F_N3F_V3F_SUN 0x85C8
-#define GL_R1UI_T2F_V3F_SUN 0x85C9
-#define GL_R1UI_T2F_N3F_V3F_SUN 0x85CA
-#define GL_R1UI_T2F_C4F_N3F_V3F_SUN 0x85CB
-
-typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEPOINTERSUNPROC) (GLenum type, GLsizei stride, const void *pointer);
-typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUBSUNPROC) (GLubyte code);
-typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUBVSUNPROC) (const GLubyte* code);
-typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUISUNPROC) (GLuint code);
-typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUIVSUNPROC) (const GLuint* code);
-typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUSSUNPROC) (GLushort code);
-typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUSVSUNPROC) (const GLushort* code);
-
-#define glReplacementCodePointerSUN GLEW_GET_FUN(__glewReplacementCodePointerSUN)
-#define glReplacementCodeubSUN GLEW_GET_FUN(__glewReplacementCodeubSUN)
-#define glReplacementCodeubvSUN GLEW_GET_FUN(__glewReplacementCodeubvSUN)
-#define glReplacementCodeuiSUN GLEW_GET_FUN(__glewReplacementCodeuiSUN)
-#define glReplacementCodeuivSUN GLEW_GET_FUN(__glewReplacementCodeuivSUN)
-#define glReplacementCodeusSUN GLEW_GET_FUN(__glewReplacementCodeusSUN)
-#define glReplacementCodeusvSUN GLEW_GET_FUN(__glewReplacementCodeusvSUN)
-
-#define GLEW_SUN_triangle_list GLEW_GET_VAR(__GLEW_SUN_triangle_list)
-
-#endif /* GL_SUN_triangle_list */
-
-/* ----------------------------- GL_SUN_vertex ----------------------------- */
-
-#ifndef GL_SUN_vertex
-#define GL_SUN_vertex 1
-
-typedef void (GLAPIENTRY * PFNGLCOLOR3FVERTEX3FSUNPROC) (GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z);
-typedef void (GLAPIENTRY * PFNGLCOLOR3FVERTEX3FVSUNPROC) (const GLfloat* c, const GLfloat *v);
-typedef void (GLAPIENTRY * PFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
-typedef void (GLAPIENTRY * PFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLfloat* c, const GLfloat *n, const GLfloat *v);
-typedef void (GLAPIENTRY * PFNGLCOLOR4UBVERTEX2FSUNPROC) (GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y);
-typedef void (GLAPIENTRY * PFNGLCOLOR4UBVERTEX2FVSUNPROC) (const GLubyte* c, const GLfloat *v);
-typedef void (GLAPIENTRY * PFNGLCOLOR4UBVERTEX3FSUNPROC) (GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z);
-typedef void (GLAPIENTRY * PFNGLCOLOR4UBVERTEX3FVSUNPROC) (const GLubyte* c, const GLfloat *v);
-typedef void (GLAPIENTRY * PFNGLNORMAL3FVERTEX3FSUNPROC) (GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
-typedef void (GLAPIENTRY * PFNGLNORMAL3FVERTEX3FVSUNPROC) (const GLfloat* n, const GLfloat *v);
-typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC) (GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z);
-typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC) (const GLuint* rc, const GLfloat *c, const GLfloat *v);
-typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
-typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLuint* rc, const GLfloat *c, const GLfloat *n, const GLfloat *v);
-typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC) (GLuint rc, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z);
-typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC) (const GLuint* rc, const GLubyte *c, const GLfloat *v);
-typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
-typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC) (const GLuint* rc, const GLfloat *n, const GLfloat *v);
-typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
-typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLuint* rc, const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v);
-typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
-typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC) (const GLuint* rc, const GLfloat *tc, const GLfloat *n, const GLfloat *v);
-typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC) (GLuint rc, GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z);
-typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC) (const GLuint* rc, const GLfloat *tc, const GLfloat *v);
-typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC) (GLuint rc, GLfloat x, GLfloat y, GLfloat z);
-typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC) (const GLuint* rc, const GLfloat *v);
-typedef void (GLAPIENTRY * PFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z);
-typedef void (GLAPIENTRY * PFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC) (const GLfloat* tc, const GLfloat *c, const GLfloat *v);
-typedef void (GLAPIENTRY * PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
-typedef void (GLAPIENTRY * PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLfloat* tc, const GLfloat *c, const GLfloat *n, const GLfloat *v);
-typedef void (GLAPIENTRY * PFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z);
-typedef void (GLAPIENTRY * PFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC) (const GLfloat* tc, const GLubyte *c, const GLfloat *v);
-typedef void (GLAPIENTRY * PFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
-typedef void (GLAPIENTRY * PFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC) (const GLfloat* tc, const GLfloat *n, const GLfloat *v);
-typedef void (GLAPIENTRY * PFNGLTEXCOORD2FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z);
-typedef void (GLAPIENTRY * PFNGLTEXCOORD2FVERTEX3FVSUNPROC) (const GLfloat* tc, const GLfloat *v);
-typedef void (GLAPIENTRY * PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC) (GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
-typedef void (GLAPIENTRY * PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC) (const GLfloat* tc, const GLfloat *c, const GLfloat *n, const GLfloat *v);
-typedef void (GLAPIENTRY * PFNGLTEXCOORD4FVERTEX4FSUNPROC) (GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
-typedef void (GLAPIENTRY * PFNGLTEXCOORD4FVERTEX4FVSUNPROC) (const GLfloat* tc, const GLfloat *v);
-
-#define glColor3fVertex3fSUN GLEW_GET_FUN(__glewColor3fVertex3fSUN)
-#define glColor3fVertex3fvSUN GLEW_GET_FUN(__glewColor3fVertex3fvSUN)
-#define glColor4fNormal3fVertex3fSUN GLEW_GET_FUN(__glewColor4fNormal3fVertex3fSUN)
-#define glColor4fNormal3fVertex3fvSUN GLEW_GET_FUN(__glewColor4fNormal3fVertex3fvSUN)
-#define glColor4ubVertex2fSUN GLEW_GET_FUN(__glewColor4ubVertex2fSUN)
-#define glColor4ubVertex2fvSUN GLEW_GET_FUN(__glewColor4ubVertex2fvSUN)
-#define glColor4ubVertex3fSUN GLEW_GET_FUN(__glewColor4ubVertex3fSUN)
-#define glColor4ubVertex3fvSUN GLEW_GET_FUN(__glewColor4ubVertex3fvSUN)
-#define glNormal3fVertex3fSUN GLEW_GET_FUN(__glewNormal3fVertex3fSUN)
-#define glNormal3fVertex3fvSUN GLEW_GET_FUN(__glewNormal3fVertex3fvSUN)
-#define glReplacementCodeuiColor3fVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiColor3fVertex3fSUN)
-#define glReplacementCodeuiColor3fVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiColor3fVertex3fvSUN)
-#define glReplacementCodeuiColor4fNormal3fVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiColor4fNormal3fVertex3fSUN)
-#define glReplacementCodeuiColor4fNormal3fVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiColor4fNormal3fVertex3fvSUN)
-#define glReplacementCodeuiColor4ubVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiColor4ubVertex3fSUN)
-#define glReplacementCodeuiColor4ubVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiColor4ubVertex3fvSUN)
-#define glReplacementCodeuiNormal3fVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiNormal3fVertex3fSUN)
-#define glReplacementCodeuiNormal3fVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiNormal3fVertex3fvSUN)
-#define glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN)
-#define glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN)
-#define glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiTexCoord2fNormal3fVertex3fSUN)
-#define glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN)
-#define glReplacementCodeuiTexCoord2fVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiTexCoord2fVertex3fSUN)
-#define glReplacementCodeuiTexCoord2fVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiTexCoord2fVertex3fvSUN)
-#define glReplacementCodeuiVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiVertex3fSUN)
-#define glReplacementCodeuiVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiVertex3fvSUN)
-#define glTexCoord2fColor3fVertex3fSUN GLEW_GET_FUN(__glewTexCoord2fColor3fVertex3fSUN)
-#define glTexCoord2fColor3fVertex3fvSUN GLEW_GET_FUN(__glewTexCoord2fColor3fVertex3fvSUN)
-#define glTexCoord2fColor4fNormal3fVertex3fSUN GLEW_GET_FUN(__glewTexCoord2fColor4fNormal3fVertex3fSUN)
-#define glTexCoord2fColor4fNormal3fVertex3fvSUN GLEW_GET_FUN(__glewTexCoord2fColor4fNormal3fVertex3fvSUN)
-#define glTexCoord2fColor4ubVertex3fSUN GLEW_GET_FUN(__glewTexCoord2fColor4ubVertex3fSUN)
-#define glTexCoord2fColor4ubVertex3fvSUN GLEW_GET_FUN(__glewTexCoord2fColor4ubVertex3fvSUN)
-#define glTexCoord2fNormal3fVertex3fSUN GLEW_GET_FUN(__glewTexCoord2fNormal3fVertex3fSUN)
-#define glTexCoord2fNormal3fVertex3fvSUN GLEW_GET_FUN(__glewTexCoord2fNormal3fVertex3fvSUN)
-#define glTexCoord2fVertex3fSUN GLEW_GET_FUN(__glewTexCoord2fVertex3fSUN)
-#define glTexCoord2fVertex3fvSUN GLEW_GET_FUN(__glewTexCoord2fVertex3fvSUN)
-#define glTexCoord4fColor4fNormal3fVertex4fSUN GLEW_GET_FUN(__glewTexCoord4fColor4fNormal3fVertex4fSUN)
-#define glTexCoord4fColor4fNormal3fVertex4fvSUN GLEW_GET_FUN(__glewTexCoord4fColor4fNormal3fVertex4fvSUN)
-#define glTexCoord4fVertex4fSUN GLEW_GET_FUN(__glewTexCoord4fVertex4fSUN)
-#define glTexCoord4fVertex4fvSUN GLEW_GET_FUN(__glewTexCoord4fVertex4fvSUN)
-
-#define GLEW_SUN_vertex GLEW_GET_VAR(__GLEW_SUN_vertex)
-
-#endif /* GL_SUN_vertex */
-
-/* -------------------------- GL_WIN_phong_shading ------------------------- */
-
-#ifndef GL_WIN_phong_shading
-#define GL_WIN_phong_shading 1
-
-#define GL_PHONG_WIN 0x80EA
-#define GL_PHONG_HINT_WIN 0x80EB
-
-#define GLEW_WIN_phong_shading GLEW_GET_VAR(__GLEW_WIN_phong_shading)
-
-#endif /* GL_WIN_phong_shading */
-
-/* -------------------------- GL_WIN_specular_fog -------------------------- */
-
-#ifndef GL_WIN_specular_fog
-#define GL_WIN_specular_fog 1
-
-#define GL_FOG_SPECULAR_TEXTURE_WIN 0x80EC
-
-#define GLEW_WIN_specular_fog GLEW_GET_VAR(__GLEW_WIN_specular_fog)
-
-#endif /* GL_WIN_specular_fog */
-
-/* ---------------------------- GL_WIN_swap_hint --------------------------- */
-
-#ifndef GL_WIN_swap_hint
-#define GL_WIN_swap_hint 1
-
-typedef void (GLAPIENTRY * PFNGLADDSWAPHINTRECTWINPROC) (GLint x, GLint y, GLsizei width, GLsizei height);
-
-#define glAddSwapHintRectWIN GLEW_GET_FUN(__glewAddSwapHintRectWIN)
-
-#define GLEW_WIN_swap_hint GLEW_GET_VAR(__GLEW_WIN_swap_hint)
-
-#endif /* GL_WIN_swap_hint */
-
-/* ------------------------------------------------------------------------- */
-
-
-
-GLEW_FUN_EXPORT PFNGLCOPYTEXSUBIMAGE3DPROC __glewCopyTexSubImage3D;
-GLEW_FUN_EXPORT PFNGLDRAWRANGEELEMENTSPROC __glewDrawRangeElements;
-GLEW_FUN_EXPORT PFNGLTEXIMAGE3DPROC __glewTexImage3D;
-GLEW_FUN_EXPORT PFNGLTEXSUBIMAGE3DPROC __glewTexSubImage3D;
-
-GLEW_FUN_EXPORT PFNGLACTIVETEXTUREPROC __glewActiveTexture;
-GLEW_FUN_EXPORT PFNGLCLIENTACTIVETEXTUREPROC __glewClientActiveTexture;
-GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXIMAGE1DPROC __glewCompressedTexImage1D;
-GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXIMAGE2DPROC __glewCompressedTexImage2D;
-GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXIMAGE3DPROC __glewCompressedTexImage3D;
-GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC __glewCompressedTexSubImage1D;
-GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC __glewCompressedTexSubImage2D;
-GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC __glewCompressedTexSubImage3D;
-GLEW_FUN_EXPORT PFNGLGETCOMPRESSEDTEXIMAGEPROC __glewGetCompressedTexImage;
-GLEW_FUN_EXPORT PFNGLLOADTRANSPOSEMATRIXDPROC __glewLoadTransposeMatrixd;
-GLEW_FUN_EXPORT PFNGLLOADTRANSPOSEMATRIXFPROC __glewLoadTransposeMatrixf;
-GLEW_FUN_EXPORT PFNGLMULTTRANSPOSEMATRIXDPROC __glewMultTransposeMatrixd;
-GLEW_FUN_EXPORT PFNGLMULTTRANSPOSEMATRIXFPROC __glewMultTransposeMatrixf;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1DPROC __glewMultiTexCoord1d;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1DVPROC __glewMultiTexCoord1dv;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1FPROC __glewMultiTexCoord1f;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1FVPROC __glewMultiTexCoord1fv;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1IPROC __glewMultiTexCoord1i;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1IVPROC __glewMultiTexCoord1iv;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1SPROC __glewMultiTexCoord1s;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1SVPROC __glewMultiTexCoord1sv;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2DPROC __glewMultiTexCoord2d;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2DVPROC __glewMultiTexCoord2dv;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2FPROC __glewMultiTexCoord2f;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2FVPROC __glewMultiTexCoord2fv;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2IPROC __glewMultiTexCoord2i;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2IVPROC __glewMultiTexCoord2iv;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2SPROC __glewMultiTexCoord2s;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2SVPROC __glewMultiTexCoord2sv;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3DPROC __glewMultiTexCoord3d;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3DVPROC __glewMultiTexCoord3dv;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3FPROC __glewMultiTexCoord3f;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3FVPROC __glewMultiTexCoord3fv;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3IPROC __glewMultiTexCoord3i;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3IVPROC __glewMultiTexCoord3iv;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3SPROC __glewMultiTexCoord3s;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3SVPROC __glewMultiTexCoord3sv;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4DPROC __glewMultiTexCoord4d;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4DVPROC __glewMultiTexCoord4dv;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4FPROC __glewMultiTexCoord4f;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4FVPROC __glewMultiTexCoord4fv;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4IPROC __glewMultiTexCoord4i;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4IVPROC __glewMultiTexCoord4iv;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4SPROC __glewMultiTexCoord4s;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4SVPROC __glewMultiTexCoord4sv;
-GLEW_FUN_EXPORT PFNGLSAMPLECOVERAGEPROC __glewSampleCoverage;
-
-GLEW_FUN_EXPORT PFNGLBLENDCOLORPROC __glewBlendColor;
-GLEW_FUN_EXPORT PFNGLBLENDEQUATIONPROC __glewBlendEquation;
-GLEW_FUN_EXPORT PFNGLBLENDFUNCSEPARATEPROC __glewBlendFuncSeparate;
-GLEW_FUN_EXPORT PFNGLFOGCOORDPOINTERPROC __glewFogCoordPointer;
-GLEW_FUN_EXPORT PFNGLFOGCOORDDPROC __glewFogCoordd;
-GLEW_FUN_EXPORT PFNGLFOGCOORDDVPROC __glewFogCoorddv;
-GLEW_FUN_EXPORT PFNGLFOGCOORDFPROC __glewFogCoordf;
-GLEW_FUN_EXPORT PFNGLFOGCOORDFVPROC __glewFogCoordfv;
-GLEW_FUN_EXPORT PFNGLMULTIDRAWARRAYSPROC __glewMultiDrawArrays;
-GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTSPROC __glewMultiDrawElements;
-GLEW_FUN_EXPORT PFNGLPOINTPARAMETERFPROC __glewPointParameterf;
-GLEW_FUN_EXPORT PFNGLPOINTPARAMETERFVPROC __glewPointParameterfv;
-GLEW_FUN_EXPORT PFNGLPOINTPARAMETERIPROC __glewPointParameteri;
-GLEW_FUN_EXPORT PFNGLPOINTPARAMETERIVPROC __glewPointParameteriv;
-GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3BPROC __glewSecondaryColor3b;
-GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3BVPROC __glewSecondaryColor3bv;
-GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3DPROC __glewSecondaryColor3d;
-GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3DVPROC __glewSecondaryColor3dv;
-GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3FPROC __glewSecondaryColor3f;
-GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3FVPROC __glewSecondaryColor3fv;
-GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3IPROC __glewSecondaryColor3i;
-GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3IVPROC __glewSecondaryColor3iv;
-GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3SPROC __glewSecondaryColor3s;
-GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3SVPROC __glewSecondaryColor3sv;
-GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UBPROC __glewSecondaryColor3ub;
-GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UBVPROC __glewSecondaryColor3ubv;
-GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UIPROC __glewSecondaryColor3ui;
-GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UIVPROC __glewSecondaryColor3uiv;
-GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3USPROC __glewSecondaryColor3us;
-GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3USVPROC __glewSecondaryColor3usv;
-GLEW_FUN_EXPORT PFNGLSECONDARYCOLORPOINTERPROC __glewSecondaryColorPointer;
-GLEW_FUN_EXPORT PFNGLWINDOWPOS2DPROC __glewWindowPos2d;
-GLEW_FUN_EXPORT PFNGLWINDOWPOS2DVPROC __glewWindowPos2dv;
-GLEW_FUN_EXPORT PFNGLWINDOWPOS2FPROC __glewWindowPos2f;
-GLEW_FUN_EXPORT PFNGLWINDOWPOS2FVPROC __glewWindowPos2fv;
-GLEW_FUN_EXPORT PFNGLWINDOWPOS2IPROC __glewWindowPos2i;
-GLEW_FUN_EXPORT PFNGLWINDOWPOS2IVPROC __glewWindowPos2iv;
-GLEW_FUN_EXPORT PFNGLWINDOWPOS2SPROC __glewWindowPos2s;
-GLEW_FUN_EXPORT PFNGLWINDOWPOS2SVPROC __glewWindowPos2sv;
-GLEW_FUN_EXPORT PFNGLWINDOWPOS3DPROC __glewWindowPos3d;
-GLEW_FUN_EXPORT PFNGLWINDOWPOS3DVPROC __glewWindowPos3dv;
-GLEW_FUN_EXPORT PFNGLWINDOWPOS3FPROC __glewWindowPos3f;
-GLEW_FUN_EXPORT PFNGLWINDOWPOS3FVPROC __glewWindowPos3fv;
-GLEW_FUN_EXPORT PFNGLWINDOWPOS3IPROC __glewWindowPos3i;
-GLEW_FUN_EXPORT PFNGLWINDOWPOS3IVPROC __glewWindowPos3iv;
-GLEW_FUN_EXPORT PFNGLWINDOWPOS3SPROC __glewWindowPos3s;
-GLEW_FUN_EXPORT PFNGLWINDOWPOS3SVPROC __glewWindowPos3sv;
-
-GLEW_FUN_EXPORT PFNGLBEGINQUERYPROC __glewBeginQuery;
-GLEW_FUN_EXPORT PFNGLBINDBUFFERPROC __glewBindBuffer;
-GLEW_FUN_EXPORT PFNGLBUFFERDATAPROC __glewBufferData;
-GLEW_FUN_EXPORT PFNGLBUFFERSUBDATAPROC __glewBufferSubData;
-GLEW_FUN_EXPORT PFNGLDELETEBUFFERSPROC __glewDeleteBuffers;
-GLEW_FUN_EXPORT PFNGLDELETEQUERIESPROC __glewDeleteQueries;
-GLEW_FUN_EXPORT PFNGLENDQUERYPROC __glewEndQuery;
-GLEW_FUN_EXPORT PFNGLGENBUFFERSPROC __glewGenBuffers;
-GLEW_FUN_EXPORT PFNGLGENQUERIESPROC __glewGenQueries;
-GLEW_FUN_EXPORT PFNGLGETBUFFERPARAMETERIVPROC __glewGetBufferParameteriv;
-GLEW_FUN_EXPORT PFNGLGETBUFFERPOINTERVPROC __glewGetBufferPointerv;
-GLEW_FUN_EXPORT PFNGLGETBUFFERSUBDATAPROC __glewGetBufferSubData;
-GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTIVPROC __glewGetQueryObjectiv;
-GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTUIVPROC __glewGetQueryObjectuiv;
-GLEW_FUN_EXPORT PFNGLGETQUERYIVPROC __glewGetQueryiv;
-GLEW_FUN_EXPORT PFNGLISBUFFERPROC __glewIsBuffer;
-GLEW_FUN_EXPORT PFNGLISQUERYPROC __glewIsQuery;
-GLEW_FUN_EXPORT PFNGLMAPBUFFERPROC __glewMapBuffer;
-GLEW_FUN_EXPORT PFNGLUNMAPBUFFERPROC __glewUnmapBuffer;
-
-GLEW_FUN_EXPORT PFNGLATTACHSHADERPROC __glewAttachShader;
-GLEW_FUN_EXPORT PFNGLBINDATTRIBLOCATIONPROC __glewBindAttribLocation;
-GLEW_FUN_EXPORT PFNGLBLENDEQUATIONSEPARATEPROC __glewBlendEquationSeparate;
-GLEW_FUN_EXPORT PFNGLCOMPILESHADERPROC __glewCompileShader;
-GLEW_FUN_EXPORT PFNGLCREATEPROGRAMPROC __glewCreateProgram;
-GLEW_FUN_EXPORT PFNGLCREATESHADERPROC __glewCreateShader;
-GLEW_FUN_EXPORT PFNGLDELETEPROGRAMPROC __glewDeleteProgram;
-GLEW_FUN_EXPORT PFNGLDELETESHADERPROC __glewDeleteShader;
-GLEW_FUN_EXPORT PFNGLDETACHSHADERPROC __glewDetachShader;
-GLEW_FUN_EXPORT PFNGLDISABLEVERTEXATTRIBARRAYPROC __glewDisableVertexAttribArray;
-GLEW_FUN_EXPORT PFNGLDRAWBUFFERSPROC __glewDrawBuffers;
-GLEW_FUN_EXPORT PFNGLENABLEVERTEXATTRIBARRAYPROC __glewEnableVertexAttribArray;
-GLEW_FUN_EXPORT PFNGLGETACTIVEATTRIBPROC __glewGetActiveAttrib;
-GLEW_FUN_EXPORT PFNGLGETACTIVEUNIFORMPROC __glewGetActiveUniform;
-GLEW_FUN_EXPORT PFNGLGETATTACHEDSHADERSPROC __glewGetAttachedShaders;
-GLEW_FUN_EXPORT PFNGLGETATTRIBLOCATIONPROC __glewGetAttribLocation;
-GLEW_FUN_EXPORT PFNGLGETPROGRAMINFOLOGPROC __glewGetProgramInfoLog;
-GLEW_FUN_EXPORT PFNGLGETPROGRAMIVPROC __glewGetProgramiv;
-GLEW_FUN_EXPORT PFNGLGETSHADERINFOLOGPROC __glewGetShaderInfoLog;
-GLEW_FUN_EXPORT PFNGLGETSHADERSOURCEPROC __glewGetShaderSource;
-GLEW_FUN_EXPORT PFNGLGETSHADERIVPROC __glewGetShaderiv;
-GLEW_FUN_EXPORT PFNGLGETUNIFORMLOCATIONPROC __glewGetUniformLocation;
-GLEW_FUN_EXPORT PFNGLGETUNIFORMFVPROC __glewGetUniformfv;
-GLEW_FUN_EXPORT PFNGLGETUNIFORMIVPROC __glewGetUniformiv;
-GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBPOINTERVPROC __glewGetVertexAttribPointerv;
-GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBDVPROC __glewGetVertexAttribdv;
-GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBFVPROC __glewGetVertexAttribfv;
-GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIVPROC __glewGetVertexAttribiv;
-GLEW_FUN_EXPORT PFNGLISPROGRAMPROC __glewIsProgram;
-GLEW_FUN_EXPORT PFNGLISSHADERPROC __glewIsShader;
-GLEW_FUN_EXPORT PFNGLLINKPROGRAMPROC __glewLinkProgram;
-GLEW_FUN_EXPORT PFNGLSHADERSOURCEPROC __glewShaderSource;
-GLEW_FUN_EXPORT PFNGLSTENCILFUNCSEPARATEPROC __glewStencilFuncSeparate;
-GLEW_FUN_EXPORT PFNGLSTENCILMASKSEPARATEPROC __glewStencilMaskSeparate;
-GLEW_FUN_EXPORT PFNGLSTENCILOPSEPARATEPROC __glewStencilOpSeparate;
-GLEW_FUN_EXPORT PFNGLUNIFORM1FPROC __glewUniform1f;
-GLEW_FUN_EXPORT PFNGLUNIFORM1FVPROC __glewUniform1fv;
-GLEW_FUN_EXPORT PFNGLUNIFORM1IPROC __glewUniform1i;
-GLEW_FUN_EXPORT PFNGLUNIFORM1IVPROC __glewUniform1iv;
-GLEW_FUN_EXPORT PFNGLUNIFORM2FPROC __glewUniform2f;
-GLEW_FUN_EXPORT PFNGLUNIFORM2FVPROC __glewUniform2fv;
-GLEW_FUN_EXPORT PFNGLUNIFORM2IPROC __glewUniform2i;
-GLEW_FUN_EXPORT PFNGLUNIFORM2IVPROC __glewUniform2iv;
-GLEW_FUN_EXPORT PFNGLUNIFORM3FPROC __glewUniform3f;
-GLEW_FUN_EXPORT PFNGLUNIFORM3FVPROC __glewUniform3fv;
-GLEW_FUN_EXPORT PFNGLUNIFORM3IPROC __glewUniform3i;
-GLEW_FUN_EXPORT PFNGLUNIFORM3IVPROC __glewUniform3iv;
-GLEW_FUN_EXPORT PFNGLUNIFORM4FPROC __glewUniform4f;
-GLEW_FUN_EXPORT PFNGLUNIFORM4FVPROC __glewUniform4fv;
-GLEW_FUN_EXPORT PFNGLUNIFORM4IPROC __glewUniform4i;
-GLEW_FUN_EXPORT PFNGLUNIFORM4IVPROC __glewUniform4iv;
-GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2FVPROC __glewUniformMatrix2fv;
-GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3FVPROC __glewUniformMatrix3fv;
-GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4FVPROC __glewUniformMatrix4fv;
-GLEW_FUN_EXPORT PFNGLUSEPROGRAMPROC __glewUseProgram;
-GLEW_FUN_EXPORT PFNGLVALIDATEPROGRAMPROC __glewValidateProgram;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1DPROC __glewVertexAttrib1d;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1DVPROC __glewVertexAttrib1dv;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1FPROC __glewVertexAttrib1f;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1FVPROC __glewVertexAttrib1fv;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1SPROC __glewVertexAttrib1s;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1SVPROC __glewVertexAttrib1sv;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2DPROC __glewVertexAttrib2d;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2DVPROC __glewVertexAttrib2dv;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2FPROC __glewVertexAttrib2f;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2FVPROC __glewVertexAttrib2fv;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2SPROC __glewVertexAttrib2s;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2SVPROC __glewVertexAttrib2sv;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3DPROC __glewVertexAttrib3d;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3DVPROC __glewVertexAttrib3dv;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3FPROC __glewVertexAttrib3f;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3FVPROC __glewVertexAttrib3fv;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3SPROC __glewVertexAttrib3s;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3SVPROC __glewVertexAttrib3sv;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NBVPROC __glewVertexAttrib4Nbv;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NIVPROC __glewVertexAttrib4Niv;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NSVPROC __glewVertexAttrib4Nsv;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUBPROC __glewVertexAttrib4Nub;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUBVPROC __glewVertexAttrib4Nubv;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUIVPROC __glewVertexAttrib4Nuiv;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUSVPROC __glewVertexAttrib4Nusv;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4BVPROC __glewVertexAttrib4bv;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4DPROC __glewVertexAttrib4d;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4DVPROC __glewVertexAttrib4dv;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4FPROC __glewVertexAttrib4f;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4FVPROC __glewVertexAttrib4fv;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4IVPROC __glewVertexAttrib4iv;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4SPROC __glewVertexAttrib4s;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4SVPROC __glewVertexAttrib4sv;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4UBVPROC __glewVertexAttrib4ubv;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4UIVPROC __glewVertexAttrib4uiv;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4USVPROC __glewVertexAttrib4usv;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBPOINTERPROC __glewVertexAttribPointer;
-
-GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2X3FVPROC __glewUniformMatrix2x3fv;
-GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2X4FVPROC __glewUniformMatrix2x4fv;
-GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3X2FVPROC __glewUniformMatrix3x2fv;
-GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3X4FVPROC __glewUniformMatrix3x4fv;
-GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4X2FVPROC __glewUniformMatrix4x2fv;
-GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4X3FVPROC __glewUniformMatrix4x3fv;
-
-GLEW_FUN_EXPORT PFNGLBEGINCONDITIONALRENDERPROC __glewBeginConditionalRender;
-GLEW_FUN_EXPORT PFNGLBEGINTRANSFORMFEEDBACKPROC __glewBeginTransformFeedback;
-GLEW_FUN_EXPORT PFNGLBINDFRAGDATALOCATIONPROC __glewBindFragDataLocation;
-GLEW_FUN_EXPORT PFNGLCLAMPCOLORPROC __glewClampColor;
-GLEW_FUN_EXPORT PFNGLCLEARBUFFERFIPROC __glewClearBufferfi;
-GLEW_FUN_EXPORT PFNGLCLEARBUFFERFVPROC __glewClearBufferfv;
-GLEW_FUN_EXPORT PFNGLCLEARBUFFERIVPROC __glewClearBufferiv;
-GLEW_FUN_EXPORT PFNGLCLEARBUFFERUIVPROC __glewClearBufferuiv;
-GLEW_FUN_EXPORT PFNGLCOLORMASKIPROC __glewColorMaski;
-GLEW_FUN_EXPORT PFNGLDISABLEIPROC __glewDisablei;
-GLEW_FUN_EXPORT PFNGLENABLEIPROC __glewEnablei;
-GLEW_FUN_EXPORT PFNGLENDCONDITIONALRENDERPROC __glewEndConditionalRender;
-GLEW_FUN_EXPORT PFNGLENDTRANSFORMFEEDBACKPROC __glewEndTransformFeedback;
-GLEW_FUN_EXPORT PFNGLGETBOOLEANI_VPROC __glewGetBooleani_v;
-GLEW_FUN_EXPORT PFNGLGETFRAGDATALOCATIONPROC __glewGetFragDataLocation;
-GLEW_FUN_EXPORT PFNGLGETSTRINGIPROC __glewGetStringi;
-GLEW_FUN_EXPORT PFNGLGETTEXPARAMETERIIVPROC __glewGetTexParameterIiv;
-GLEW_FUN_EXPORT PFNGLGETTEXPARAMETERIUIVPROC __glewGetTexParameterIuiv;
-GLEW_FUN_EXPORT PFNGLGETTRANSFORMFEEDBACKVARYINGPROC __glewGetTransformFeedbackVarying;
-GLEW_FUN_EXPORT PFNGLGETUNIFORMUIVPROC __glewGetUniformuiv;
-GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIIVPROC __glewGetVertexAttribIiv;
-GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIUIVPROC __glewGetVertexAttribIuiv;
-GLEW_FUN_EXPORT PFNGLISENABLEDIPROC __glewIsEnabledi;
-GLEW_FUN_EXPORT PFNGLTEXPARAMETERIIVPROC __glewTexParameterIiv;
-GLEW_FUN_EXPORT PFNGLTEXPARAMETERIUIVPROC __glewTexParameterIuiv;
-GLEW_FUN_EXPORT PFNGLTRANSFORMFEEDBACKVARYINGSPROC __glewTransformFeedbackVaryings;
-GLEW_FUN_EXPORT PFNGLUNIFORM1UIPROC __glewUniform1ui;
-GLEW_FUN_EXPORT PFNGLUNIFORM1UIVPROC __glewUniform1uiv;
-GLEW_FUN_EXPORT PFNGLUNIFORM2UIPROC __glewUniform2ui;
-GLEW_FUN_EXPORT PFNGLUNIFORM2UIVPROC __glewUniform2uiv;
-GLEW_FUN_EXPORT PFNGLUNIFORM3UIPROC __glewUniform3ui;
-GLEW_FUN_EXPORT PFNGLUNIFORM3UIVPROC __glewUniform3uiv;
-GLEW_FUN_EXPORT PFNGLUNIFORM4UIPROC __glewUniform4ui;
-GLEW_FUN_EXPORT PFNGLUNIFORM4UIVPROC __glewUniform4uiv;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1IPROC __glewVertexAttribI1i;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1IVPROC __glewVertexAttribI1iv;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1UIPROC __glewVertexAttribI1ui;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1UIVPROC __glewVertexAttribI1uiv;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2IPROC __glewVertexAttribI2i;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2IVPROC __glewVertexAttribI2iv;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2UIPROC __glewVertexAttribI2ui;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2UIVPROC __glewVertexAttribI2uiv;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3IPROC __glewVertexAttribI3i;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3IVPROC __glewVertexAttribI3iv;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3UIPROC __glewVertexAttribI3ui;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3UIVPROC __glewVertexAttribI3uiv;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4BVPROC __glewVertexAttribI4bv;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4IPROC __glewVertexAttribI4i;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4IVPROC __glewVertexAttribI4iv;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4SVPROC __glewVertexAttribI4sv;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4UBVPROC __glewVertexAttribI4ubv;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4UIPROC __glewVertexAttribI4ui;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4UIVPROC __glewVertexAttribI4uiv;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4USVPROC __glewVertexAttribI4usv;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBIPOINTERPROC __glewVertexAttribIPointer;
-
-GLEW_FUN_EXPORT PFNGLDRAWARRAYSINSTANCEDPROC __glewDrawArraysInstanced;
-GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINSTANCEDPROC __glewDrawElementsInstanced;
-GLEW_FUN_EXPORT PFNGLPRIMITIVERESTARTINDEXPROC __glewPrimitiveRestartIndex;
-GLEW_FUN_EXPORT PFNGLTEXBUFFERPROC __glewTexBuffer;
-
-GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTUREPROC __glewFramebufferTexture;
-GLEW_FUN_EXPORT PFNGLGETBUFFERPARAMETERI64VPROC __glewGetBufferParameteri64v;
-GLEW_FUN_EXPORT PFNGLGETINTEGER64I_VPROC __glewGetInteger64i_v;
-
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBDIVISORPROC __glewVertexAttribDivisor;
-
-GLEW_FUN_EXPORT PFNGLBLENDEQUATIONSEPARATEIPROC __glewBlendEquationSeparatei;
-GLEW_FUN_EXPORT PFNGLBLENDEQUATIONIPROC __glewBlendEquationi;
-GLEW_FUN_EXPORT PFNGLBLENDFUNCSEPARATEIPROC __glewBlendFuncSeparatei;
-GLEW_FUN_EXPORT PFNGLBLENDFUNCIPROC __glewBlendFunci;
-GLEW_FUN_EXPORT PFNGLMINSAMPLESHADINGPROC __glewMinSampleShading;
-
-GLEW_FUN_EXPORT PFNGLGETGRAPHICSRESETSTATUSPROC __glewGetGraphicsResetStatus;
-GLEW_FUN_EXPORT PFNGLGETNCOMPRESSEDTEXIMAGEPROC __glewGetnCompressedTexImage;
-GLEW_FUN_EXPORT PFNGLGETNTEXIMAGEPROC __glewGetnTexImage;
-GLEW_FUN_EXPORT PFNGLGETNUNIFORMDVPROC __glewGetnUniformdv;
-
-GLEW_FUN_EXPORT PFNGLTBUFFERMASK3DFXPROC __glewTbufferMask3DFX;
-
-GLEW_FUN_EXPORT PFNGLDEBUGMESSAGECALLBACKAMDPROC __glewDebugMessageCallbackAMD;
-GLEW_FUN_EXPORT PFNGLDEBUGMESSAGEENABLEAMDPROC __glewDebugMessageEnableAMD;
-GLEW_FUN_EXPORT PFNGLDEBUGMESSAGEINSERTAMDPROC __glewDebugMessageInsertAMD;
-GLEW_FUN_EXPORT PFNGLGETDEBUGMESSAGELOGAMDPROC __glewGetDebugMessageLogAMD;
-
-GLEW_FUN_EXPORT PFNGLBLENDEQUATIONINDEXEDAMDPROC __glewBlendEquationIndexedAMD;
-GLEW_FUN_EXPORT PFNGLBLENDEQUATIONSEPARATEINDEXEDAMDPROC __glewBlendEquationSeparateIndexedAMD;
-GLEW_FUN_EXPORT PFNGLBLENDFUNCINDEXEDAMDPROC __glewBlendFuncIndexedAMD;
-GLEW_FUN_EXPORT PFNGLBLENDFUNCSEPARATEINDEXEDAMDPROC __glewBlendFuncSeparateIndexedAMD;
-
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBPARAMETERIAMDPROC __glewVertexAttribParameteriAMD;
-
-GLEW_FUN_EXPORT PFNGLMULTIDRAWARRAYSINDIRECTAMDPROC __glewMultiDrawArraysIndirectAMD;
-GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTSINDIRECTAMDPROC __glewMultiDrawElementsIndirectAMD;
-
-GLEW_FUN_EXPORT PFNGLDELETENAMESAMDPROC __glewDeleteNamesAMD;
-GLEW_FUN_EXPORT PFNGLGENNAMESAMDPROC __glewGenNamesAMD;
-GLEW_FUN_EXPORT PFNGLISNAMEAMDPROC __glewIsNameAMD;
-
-GLEW_FUN_EXPORT PFNGLQUERYOBJECTPARAMETERUIAMDPROC __glewQueryObjectParameteruiAMD;
-
-GLEW_FUN_EXPORT PFNGLBEGINPERFMONITORAMDPROC __glewBeginPerfMonitorAMD;
-GLEW_FUN_EXPORT PFNGLDELETEPERFMONITORSAMDPROC __glewDeletePerfMonitorsAMD;
-GLEW_FUN_EXPORT PFNGLENDPERFMONITORAMDPROC __glewEndPerfMonitorAMD;
-GLEW_FUN_EXPORT PFNGLGENPERFMONITORSAMDPROC __glewGenPerfMonitorsAMD;
-GLEW_FUN_EXPORT PFNGLGETPERFMONITORCOUNTERDATAAMDPROC __glewGetPerfMonitorCounterDataAMD;
-GLEW_FUN_EXPORT PFNGLGETPERFMONITORCOUNTERINFOAMDPROC __glewGetPerfMonitorCounterInfoAMD;
-GLEW_FUN_EXPORT PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC __glewGetPerfMonitorCounterStringAMD;
-GLEW_FUN_EXPORT PFNGLGETPERFMONITORCOUNTERSAMDPROC __glewGetPerfMonitorCountersAMD;
-GLEW_FUN_EXPORT PFNGLGETPERFMONITORGROUPSTRINGAMDPROC __glewGetPerfMonitorGroupStringAMD;
-GLEW_FUN_EXPORT PFNGLGETPERFMONITORGROUPSAMDPROC __glewGetPerfMonitorGroupsAMD;
-GLEW_FUN_EXPORT PFNGLSELECTPERFMONITORCOUNTERSAMDPROC __glewSelectPerfMonitorCountersAMD;
-
-GLEW_FUN_EXPORT PFNGLSETMULTISAMPLEFVAMDPROC __glewSetMultisamplefvAMD;
-
-GLEW_FUN_EXPORT PFNGLTEXSTORAGESPARSEAMDPROC __glewTexStorageSparseAMD;
-GLEW_FUN_EXPORT PFNGLTEXTURESTORAGESPARSEAMDPROC __glewTextureStorageSparseAMD;
-
-GLEW_FUN_EXPORT PFNGLSTENCILOPVALUEAMDPROC __glewStencilOpValueAMD;
-
-GLEW_FUN_EXPORT PFNGLTESSELLATIONFACTORAMDPROC __glewTessellationFactorAMD;
-GLEW_FUN_EXPORT PFNGLTESSELLATIONMODEAMDPROC __glewTessellationModeAMD;
-
-GLEW_FUN_EXPORT PFNGLBLITFRAMEBUFFERANGLEPROC __glewBlitFramebufferANGLE;
-
-GLEW_FUN_EXPORT PFNGLRENDERBUFFERSTORAGEMULTISAMPLEANGLEPROC __glewRenderbufferStorageMultisampleANGLE;
-
-GLEW_FUN_EXPORT PFNGLDRAWARRAYSINSTANCEDANGLEPROC __glewDrawArraysInstancedANGLE;
-GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINSTANCEDANGLEPROC __glewDrawElementsInstancedANGLE;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBDIVISORANGLEPROC __glewVertexAttribDivisorANGLE;
-
-GLEW_FUN_EXPORT PFNGLBEGINQUERYANGLEPROC __glewBeginQueryANGLE;
-GLEW_FUN_EXPORT PFNGLDELETEQUERIESANGLEPROC __glewDeleteQueriesANGLE;
-GLEW_FUN_EXPORT PFNGLENDQUERYANGLEPROC __glewEndQueryANGLE;
-GLEW_FUN_EXPORT PFNGLGENQUERIESANGLEPROC __glewGenQueriesANGLE;
-GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTI64VANGLEPROC __glewGetQueryObjecti64vANGLE;
-GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTIVANGLEPROC __glewGetQueryObjectivANGLE;
-GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTUI64VANGLEPROC __glewGetQueryObjectui64vANGLE;
-GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTUIVANGLEPROC __glewGetQueryObjectuivANGLE;
-GLEW_FUN_EXPORT PFNGLGETQUERYIVANGLEPROC __glewGetQueryivANGLE;
-GLEW_FUN_EXPORT PFNGLISQUERYANGLEPROC __glewIsQueryANGLE;
-GLEW_FUN_EXPORT PFNGLQUERYCOUNTERANGLEPROC __glewQueryCounterANGLE;
-
-GLEW_FUN_EXPORT PFNGLGETTRANSLATEDSHADERSOURCEANGLEPROC __glewGetTranslatedShaderSourceANGLE;
-
-GLEW_FUN_EXPORT PFNGLDRAWELEMENTARRAYAPPLEPROC __glewDrawElementArrayAPPLE;
-GLEW_FUN_EXPORT PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC __glewDrawRangeElementArrayAPPLE;
-GLEW_FUN_EXPORT PFNGLELEMENTPOINTERAPPLEPROC __glewElementPointerAPPLE;
-GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC __glewMultiDrawElementArrayAPPLE;
-GLEW_FUN_EXPORT PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC __glewMultiDrawRangeElementArrayAPPLE;
-
-GLEW_FUN_EXPORT PFNGLDELETEFENCESAPPLEPROC __glewDeleteFencesAPPLE;
-GLEW_FUN_EXPORT PFNGLFINISHFENCEAPPLEPROC __glewFinishFenceAPPLE;
-GLEW_FUN_EXPORT PFNGLFINISHOBJECTAPPLEPROC __glewFinishObjectAPPLE;
-GLEW_FUN_EXPORT PFNGLGENFENCESAPPLEPROC __glewGenFencesAPPLE;
-GLEW_FUN_EXPORT PFNGLISFENCEAPPLEPROC __glewIsFenceAPPLE;
-GLEW_FUN_EXPORT PFNGLSETFENCEAPPLEPROC __glewSetFenceAPPLE;
-GLEW_FUN_EXPORT PFNGLTESTFENCEAPPLEPROC __glewTestFenceAPPLE;
-GLEW_FUN_EXPORT PFNGLTESTOBJECTAPPLEPROC __glewTestObjectAPPLE;
-
-GLEW_FUN_EXPORT PFNGLBUFFERPARAMETERIAPPLEPROC __glewBufferParameteriAPPLE;
-GLEW_FUN_EXPORT PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC __glewFlushMappedBufferRangeAPPLE;
-
-GLEW_FUN_EXPORT PFNGLGETOBJECTPARAMETERIVAPPLEPROC __glewGetObjectParameterivAPPLE;
-GLEW_FUN_EXPORT PFNGLOBJECTPURGEABLEAPPLEPROC __glewObjectPurgeableAPPLE;
-GLEW_FUN_EXPORT PFNGLOBJECTUNPURGEABLEAPPLEPROC __glewObjectUnpurgeableAPPLE;
-
-GLEW_FUN_EXPORT PFNGLGETTEXPARAMETERPOINTERVAPPLEPROC __glewGetTexParameterPointervAPPLE;
-GLEW_FUN_EXPORT PFNGLTEXTURERANGEAPPLEPROC __glewTextureRangeAPPLE;
-
-GLEW_FUN_EXPORT PFNGLBINDVERTEXARRAYAPPLEPROC __glewBindVertexArrayAPPLE;
-GLEW_FUN_EXPORT PFNGLDELETEVERTEXARRAYSAPPLEPROC __glewDeleteVertexArraysAPPLE;
-GLEW_FUN_EXPORT PFNGLGENVERTEXARRAYSAPPLEPROC __glewGenVertexArraysAPPLE;
-GLEW_FUN_EXPORT PFNGLISVERTEXARRAYAPPLEPROC __glewIsVertexArrayAPPLE;
-
-GLEW_FUN_EXPORT PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC __glewFlushVertexArrayRangeAPPLE;
-GLEW_FUN_EXPORT PFNGLVERTEXARRAYPARAMETERIAPPLEPROC __glewVertexArrayParameteriAPPLE;
-GLEW_FUN_EXPORT PFNGLVERTEXARRAYRANGEAPPLEPROC __glewVertexArrayRangeAPPLE;
-
-GLEW_FUN_EXPORT PFNGLDISABLEVERTEXATTRIBAPPLEPROC __glewDisableVertexAttribAPPLE;
-GLEW_FUN_EXPORT PFNGLENABLEVERTEXATTRIBAPPLEPROC __glewEnableVertexAttribAPPLE;
-GLEW_FUN_EXPORT PFNGLISVERTEXATTRIBENABLEDAPPLEPROC __glewIsVertexAttribEnabledAPPLE;
-GLEW_FUN_EXPORT PFNGLMAPVERTEXATTRIB1DAPPLEPROC __glewMapVertexAttrib1dAPPLE;
-GLEW_FUN_EXPORT PFNGLMAPVERTEXATTRIB1FAPPLEPROC __glewMapVertexAttrib1fAPPLE;
-GLEW_FUN_EXPORT PFNGLMAPVERTEXATTRIB2DAPPLEPROC __glewMapVertexAttrib2dAPPLE;
-GLEW_FUN_EXPORT PFNGLMAPVERTEXATTRIB2FAPPLEPROC __glewMapVertexAttrib2fAPPLE;
-
-GLEW_FUN_EXPORT PFNGLCLEARDEPTHFPROC __glewClearDepthf;
-GLEW_FUN_EXPORT PFNGLDEPTHRANGEFPROC __glewDepthRangef;
-GLEW_FUN_EXPORT PFNGLGETSHADERPRECISIONFORMATPROC __glewGetShaderPrecisionFormat;
-GLEW_FUN_EXPORT PFNGLRELEASESHADERCOMPILERPROC __glewReleaseShaderCompiler;
-GLEW_FUN_EXPORT PFNGLSHADERBINARYPROC __glewShaderBinary;
-
-GLEW_FUN_EXPORT PFNGLMEMORYBARRIERBYREGIONPROC __glewMemoryBarrierByRegion;
-
-GLEW_FUN_EXPORT PFNGLPRIMITIVEBOUNDINGBOXARBPROC __glewPrimitiveBoundingBoxARB;
-
-GLEW_FUN_EXPORT PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC __glewDrawArraysInstancedBaseInstance;
-GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC __glewDrawElementsInstancedBaseInstance;
-GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC __glewDrawElementsInstancedBaseVertexBaseInstance;
-
-GLEW_FUN_EXPORT PFNGLGETIMAGEHANDLEARBPROC __glewGetImageHandleARB;
-GLEW_FUN_EXPORT PFNGLGETTEXTUREHANDLEARBPROC __glewGetTextureHandleARB;
-GLEW_FUN_EXPORT PFNGLGETTEXTURESAMPLERHANDLEARBPROC __glewGetTextureSamplerHandleARB;
-GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBLUI64VARBPROC __glewGetVertexAttribLui64vARB;
-GLEW_FUN_EXPORT PFNGLISIMAGEHANDLERESIDENTARBPROC __glewIsImageHandleResidentARB;
-GLEW_FUN_EXPORT PFNGLISTEXTUREHANDLERESIDENTARBPROC __glewIsTextureHandleResidentARB;
-GLEW_FUN_EXPORT PFNGLMAKEIMAGEHANDLENONRESIDENTARBPROC __glewMakeImageHandleNonResidentARB;
-GLEW_FUN_EXPORT PFNGLMAKEIMAGEHANDLERESIDENTARBPROC __glewMakeImageHandleResidentARB;
-GLEW_FUN_EXPORT PFNGLMAKETEXTUREHANDLENONRESIDENTARBPROC __glewMakeTextureHandleNonResidentARB;
-GLEW_FUN_EXPORT PFNGLMAKETEXTUREHANDLERESIDENTARBPROC __glewMakeTextureHandleResidentARB;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMHANDLEUI64ARBPROC __glewProgramUniformHandleui64ARB;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMHANDLEUI64VARBPROC __glewProgramUniformHandleui64vARB;
-GLEW_FUN_EXPORT PFNGLUNIFORMHANDLEUI64ARBPROC __glewUniformHandleui64ARB;
-GLEW_FUN_EXPORT PFNGLUNIFORMHANDLEUI64VARBPROC __glewUniformHandleui64vARB;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1UI64ARBPROC __glewVertexAttribL1ui64ARB;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1UI64VARBPROC __glewVertexAttribL1ui64vARB;
-
-GLEW_FUN_EXPORT PFNGLBINDFRAGDATALOCATIONINDEXEDPROC __glewBindFragDataLocationIndexed;
-GLEW_FUN_EXPORT PFNGLGETFRAGDATAINDEXPROC __glewGetFragDataIndex;
-
-GLEW_FUN_EXPORT PFNGLBUFFERSTORAGEPROC __glewBufferStorage;
-GLEW_FUN_EXPORT PFNGLNAMEDBUFFERSTORAGEEXTPROC __glewNamedBufferStorageEXT;
-
-GLEW_FUN_EXPORT PFNGLCREATESYNCFROMCLEVENTARBPROC __glewCreateSyncFromCLeventARB;
-
-GLEW_FUN_EXPORT PFNGLCLEARBUFFERDATAPROC __glewClearBufferData;
-GLEW_FUN_EXPORT PFNGLCLEARBUFFERSUBDATAPROC __glewClearBufferSubData;
-GLEW_FUN_EXPORT PFNGLCLEARNAMEDBUFFERDATAEXTPROC __glewClearNamedBufferDataEXT;
-GLEW_FUN_EXPORT PFNGLCLEARNAMEDBUFFERSUBDATAEXTPROC __glewClearNamedBufferSubDataEXT;
-
-GLEW_FUN_EXPORT PFNGLCLEARTEXIMAGEPROC __glewClearTexImage;
-GLEW_FUN_EXPORT PFNGLCLEARTEXSUBIMAGEPROC __glewClearTexSubImage;
-
-GLEW_FUN_EXPORT PFNGLCLIPCONTROLPROC __glewClipControl;
-
-GLEW_FUN_EXPORT PFNGLCLAMPCOLORARBPROC __glewClampColorARB;
-
-GLEW_FUN_EXPORT PFNGLDISPATCHCOMPUTEPROC __glewDispatchCompute;
-GLEW_FUN_EXPORT PFNGLDISPATCHCOMPUTEINDIRECTPROC __glewDispatchComputeIndirect;
-
-GLEW_FUN_EXPORT PFNGLDISPATCHCOMPUTEGROUPSIZEARBPROC __glewDispatchComputeGroupSizeARB;
-
-GLEW_FUN_EXPORT PFNGLCOPYBUFFERSUBDATAPROC __glewCopyBufferSubData;
-
-GLEW_FUN_EXPORT PFNGLCOPYIMAGESUBDATAPROC __glewCopyImageSubData;
-
-GLEW_FUN_EXPORT PFNGLDEBUGMESSAGECALLBACKARBPROC __glewDebugMessageCallbackARB;
-GLEW_FUN_EXPORT PFNGLDEBUGMESSAGECONTROLARBPROC __glewDebugMessageControlARB;
-GLEW_FUN_EXPORT PFNGLDEBUGMESSAGEINSERTARBPROC __glewDebugMessageInsertARB;
-GLEW_FUN_EXPORT PFNGLGETDEBUGMESSAGELOGARBPROC __glewGetDebugMessageLogARB;
-
-GLEW_FUN_EXPORT PFNGLBINDTEXTUREUNITPROC __glewBindTextureUnit;
-GLEW_FUN_EXPORT PFNGLBLITNAMEDFRAMEBUFFERPROC __glewBlitNamedFramebuffer;
-GLEW_FUN_EXPORT PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC __glewCheckNamedFramebufferStatus;
-GLEW_FUN_EXPORT PFNGLCLEARNAMEDBUFFERDATAPROC __glewClearNamedBufferData;
-GLEW_FUN_EXPORT PFNGLCLEARNAMEDBUFFERSUBDATAPROC __glewClearNamedBufferSubData;
-GLEW_FUN_EXPORT PFNGLCLEARNAMEDFRAMEBUFFERFIPROC __glewClearNamedFramebufferfi;
-GLEW_FUN_EXPORT PFNGLCLEARNAMEDFRAMEBUFFERFVPROC __glewClearNamedFramebufferfv;
-GLEW_FUN_EXPORT PFNGLCLEARNAMEDFRAMEBUFFERIVPROC __glewClearNamedFramebufferiv;
-GLEW_FUN_EXPORT PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC __glewClearNamedFramebufferuiv;
-GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC __glewCompressedTextureSubImage1D;
-GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC __glewCompressedTextureSubImage2D;
-GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC __glewCompressedTextureSubImage3D;
-GLEW_FUN_EXPORT PFNGLCOPYNAMEDBUFFERSUBDATAPROC __glewCopyNamedBufferSubData;
-GLEW_FUN_EXPORT PFNGLCOPYTEXTURESUBIMAGE1DPROC __glewCopyTextureSubImage1D;
-GLEW_FUN_EXPORT PFNGLCOPYTEXTURESUBIMAGE2DPROC __glewCopyTextureSubImage2D;
-GLEW_FUN_EXPORT PFNGLCOPYTEXTURESUBIMAGE3DPROC __glewCopyTextureSubImage3D;
-GLEW_FUN_EXPORT PFNGLCREATEBUFFERSPROC __glewCreateBuffers;
-GLEW_FUN_EXPORT PFNGLCREATEFRAMEBUFFERSPROC __glewCreateFramebuffers;
-GLEW_FUN_EXPORT PFNGLCREATEPROGRAMPIPELINESPROC __glewCreateProgramPipelines;
-GLEW_FUN_EXPORT PFNGLCREATEQUERIESPROC __glewCreateQueries;
-GLEW_FUN_EXPORT PFNGLCREATERENDERBUFFERSPROC __glewCreateRenderbuffers;
-GLEW_FUN_EXPORT PFNGLCREATESAMPLERSPROC __glewCreateSamplers;
-GLEW_FUN_EXPORT PFNGLCREATETEXTURESPROC __glewCreateTextures;
-GLEW_FUN_EXPORT PFNGLCREATETRANSFORMFEEDBACKSPROC __glewCreateTransformFeedbacks;
-GLEW_FUN_EXPORT PFNGLCREATEVERTEXARRAYSPROC __glewCreateVertexArrays;
-GLEW_FUN_EXPORT PFNGLDISABLEVERTEXARRAYATTRIBPROC __glewDisableVertexArrayAttrib;
-GLEW_FUN_EXPORT PFNGLENABLEVERTEXARRAYATTRIBPROC __glewEnableVertexArrayAttrib;
-GLEW_FUN_EXPORT PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC __glewFlushMappedNamedBufferRange;
-GLEW_FUN_EXPORT PFNGLGENERATETEXTUREMIPMAPPROC __glewGenerateTextureMipmap;
-GLEW_FUN_EXPORT PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC __glewGetCompressedTextureImage;
-GLEW_FUN_EXPORT PFNGLGETNAMEDBUFFERPARAMETERI64VPROC __glewGetNamedBufferParameteri64v;
-GLEW_FUN_EXPORT PFNGLGETNAMEDBUFFERPARAMETERIVPROC __glewGetNamedBufferParameteriv;
-GLEW_FUN_EXPORT PFNGLGETNAMEDBUFFERPOINTERVPROC __glewGetNamedBufferPointerv;
-GLEW_FUN_EXPORT PFNGLGETNAMEDBUFFERSUBDATAPROC __glewGetNamedBufferSubData;
-GLEW_FUN_EXPORT PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC __glewGetNamedFramebufferAttachmentParameteriv;
-GLEW_FUN_EXPORT PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC __glewGetNamedFramebufferParameteriv;
-GLEW_FUN_EXPORT PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC __glewGetNamedRenderbufferParameteriv;
-GLEW_FUN_EXPORT PFNGLGETQUERYBUFFEROBJECTI64VPROC __glewGetQueryBufferObjecti64v;
-GLEW_FUN_EXPORT PFNGLGETQUERYBUFFEROBJECTIVPROC __glewGetQueryBufferObjectiv;
-GLEW_FUN_EXPORT PFNGLGETQUERYBUFFEROBJECTUI64VPROC __glewGetQueryBufferObjectui64v;
-GLEW_FUN_EXPORT PFNGLGETQUERYBUFFEROBJECTUIVPROC __glewGetQueryBufferObjectuiv;
-GLEW_FUN_EXPORT PFNGLGETTEXTUREIMAGEPROC __glewGetTextureImage;
-GLEW_FUN_EXPORT PFNGLGETTEXTURELEVELPARAMETERFVPROC __glewGetTextureLevelParameterfv;
-GLEW_FUN_EXPORT PFNGLGETTEXTURELEVELPARAMETERIVPROC __glewGetTextureLevelParameteriv;
-GLEW_FUN_EXPORT PFNGLGETTEXTUREPARAMETERIIVPROC __glewGetTextureParameterIiv;
-GLEW_FUN_EXPORT PFNGLGETTEXTUREPARAMETERIUIVPROC __glewGetTextureParameterIuiv;
-GLEW_FUN_EXPORT PFNGLGETTEXTUREPARAMETERFVPROC __glewGetTextureParameterfv;
-GLEW_FUN_EXPORT PFNGLGETTEXTUREPARAMETERIVPROC __glewGetTextureParameteriv;
-GLEW_FUN_EXPORT PFNGLGETTRANSFORMFEEDBACKI64_VPROC __glewGetTransformFeedbacki64_v;
-GLEW_FUN_EXPORT PFNGLGETTRANSFORMFEEDBACKI_VPROC __glewGetTransformFeedbacki_v;
-GLEW_FUN_EXPORT PFNGLGETTRANSFORMFEEDBACKIVPROC __glewGetTransformFeedbackiv;
-GLEW_FUN_EXPORT PFNGLGETVERTEXARRAYINDEXED64IVPROC __glewGetVertexArrayIndexed64iv;
-GLEW_FUN_EXPORT PFNGLGETVERTEXARRAYINDEXEDIVPROC __glewGetVertexArrayIndexediv;
-GLEW_FUN_EXPORT PFNGLGETVERTEXARRAYIVPROC __glewGetVertexArrayiv;
-GLEW_FUN_EXPORT PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC __glewInvalidateNamedFramebufferData;
-GLEW_FUN_EXPORT PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC __glewInvalidateNamedFramebufferSubData;
-GLEW_FUN_EXPORT PFNGLMAPNAMEDBUFFERPROC __glewMapNamedBuffer;
-GLEW_FUN_EXPORT PFNGLMAPNAMEDBUFFERRANGEPROC __glewMapNamedBufferRange;
-GLEW_FUN_EXPORT PFNGLNAMEDBUFFERDATAPROC __glewNamedBufferData;
-GLEW_FUN_EXPORT PFNGLNAMEDBUFFERSTORAGEPROC __glewNamedBufferStorage;
-GLEW_FUN_EXPORT PFNGLNAMEDBUFFERSUBDATAPROC __glewNamedBufferSubData;
-GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC __glewNamedFramebufferDrawBuffer;
-GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC __glewNamedFramebufferDrawBuffers;
-GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC __glewNamedFramebufferParameteri;
-GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC __glewNamedFramebufferReadBuffer;
-GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC __glewNamedFramebufferRenderbuffer;
-GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERTEXTUREPROC __glewNamedFramebufferTexture;
-GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC __glewNamedFramebufferTextureLayer;
-GLEW_FUN_EXPORT PFNGLNAMEDRENDERBUFFERSTORAGEPROC __glewNamedRenderbufferStorage;
-GLEW_FUN_EXPORT PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC __glewNamedRenderbufferStorageMultisample;
-GLEW_FUN_EXPORT PFNGLTEXTUREBUFFERPROC __glewTextureBuffer;
-GLEW_FUN_EXPORT PFNGLTEXTUREBUFFERRANGEPROC __glewTextureBufferRange;
-GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERIIVPROC __glewTextureParameterIiv;
-GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERIUIVPROC __glewTextureParameterIuiv;
-GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERFPROC __glewTextureParameterf;
-GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERFVPROC __glewTextureParameterfv;
-GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERIPROC __glewTextureParameteri;
-GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERIVPROC __glewTextureParameteriv;
-GLEW_FUN_EXPORT PFNGLTEXTURESTORAGE1DPROC __glewTextureStorage1D;
-GLEW_FUN_EXPORT PFNGLTEXTURESTORAGE2DPROC __glewTextureStorage2D;
-GLEW_FUN_EXPORT PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC __glewTextureStorage2DMultisample;
-GLEW_FUN_EXPORT PFNGLTEXTURESTORAGE3DPROC __glewTextureStorage3D;
-GLEW_FUN_EXPORT PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC __glewTextureStorage3DMultisample;
-GLEW_FUN_EXPORT PFNGLTEXTURESUBIMAGE1DPROC __glewTextureSubImage1D;
-GLEW_FUN_EXPORT PFNGLTEXTURESUBIMAGE2DPROC __glewTextureSubImage2D;
-GLEW_FUN_EXPORT PFNGLTEXTURESUBIMAGE3DPROC __glewTextureSubImage3D;
-GLEW_FUN_EXPORT PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC __glewTransformFeedbackBufferBase;
-GLEW_FUN_EXPORT PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC __glewTransformFeedbackBufferRange;
-GLEW_FUN_EXPORT PFNGLUNMAPNAMEDBUFFERPROC __glewUnmapNamedBuffer;
-GLEW_FUN_EXPORT PFNGLVERTEXARRAYATTRIBBINDINGPROC __glewVertexArrayAttribBinding;
-GLEW_FUN_EXPORT PFNGLVERTEXARRAYATTRIBFORMATPROC __glewVertexArrayAttribFormat;
-GLEW_FUN_EXPORT PFNGLVERTEXARRAYATTRIBIFORMATPROC __glewVertexArrayAttribIFormat;
-GLEW_FUN_EXPORT PFNGLVERTEXARRAYATTRIBLFORMATPROC __glewVertexArrayAttribLFormat;
-GLEW_FUN_EXPORT PFNGLVERTEXARRAYBINDINGDIVISORPROC __glewVertexArrayBindingDivisor;
-GLEW_FUN_EXPORT PFNGLVERTEXARRAYELEMENTBUFFERPROC __glewVertexArrayElementBuffer;
-GLEW_FUN_EXPORT PFNGLVERTEXARRAYVERTEXBUFFERPROC __glewVertexArrayVertexBuffer;
-GLEW_FUN_EXPORT PFNGLVERTEXARRAYVERTEXBUFFERSPROC __glewVertexArrayVertexBuffers;
-
-GLEW_FUN_EXPORT PFNGLDRAWBUFFERSARBPROC __glewDrawBuffersARB;
-
-GLEW_FUN_EXPORT PFNGLBLENDEQUATIONSEPARATEIARBPROC __glewBlendEquationSeparateiARB;
-GLEW_FUN_EXPORT PFNGLBLENDEQUATIONIARBPROC __glewBlendEquationiARB;
-GLEW_FUN_EXPORT PFNGLBLENDFUNCSEPARATEIARBPROC __glewBlendFuncSeparateiARB;
-GLEW_FUN_EXPORT PFNGLBLENDFUNCIARBPROC __glewBlendFunciARB;
-
-GLEW_FUN_EXPORT PFNGLDRAWELEMENTSBASEVERTEXPROC __glewDrawElementsBaseVertex;
-GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC __glewDrawElementsInstancedBaseVertex;
-GLEW_FUN_EXPORT PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC __glewDrawRangeElementsBaseVertex;
-GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC __glewMultiDrawElementsBaseVertex;
-
-GLEW_FUN_EXPORT PFNGLDRAWARRAYSINDIRECTPROC __glewDrawArraysIndirect;
-GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINDIRECTPROC __glewDrawElementsIndirect;
-
-GLEW_FUN_EXPORT PFNGLFRAMEBUFFERPARAMETERIPROC __glewFramebufferParameteri;
-GLEW_FUN_EXPORT PFNGLGETFRAMEBUFFERPARAMETERIVPROC __glewGetFramebufferParameteriv;
-GLEW_FUN_EXPORT PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVEXTPROC __glewGetNamedFramebufferParameterivEXT;
-GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERPARAMETERIEXTPROC __glewNamedFramebufferParameteriEXT;
-
-GLEW_FUN_EXPORT PFNGLBINDFRAMEBUFFERPROC __glewBindFramebuffer;
-GLEW_FUN_EXPORT PFNGLBINDRENDERBUFFERPROC __glewBindRenderbuffer;
-GLEW_FUN_EXPORT PFNGLBLITFRAMEBUFFERPROC __glewBlitFramebuffer;
-GLEW_FUN_EXPORT PFNGLCHECKFRAMEBUFFERSTATUSPROC __glewCheckFramebufferStatus;
-GLEW_FUN_EXPORT PFNGLDELETEFRAMEBUFFERSPROC __glewDeleteFramebuffers;
-GLEW_FUN_EXPORT PFNGLDELETERENDERBUFFERSPROC __glewDeleteRenderbuffers;
-GLEW_FUN_EXPORT PFNGLFRAMEBUFFERRENDERBUFFERPROC __glewFramebufferRenderbuffer;
-GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE1DPROC __glewFramebufferTexture1D;
-GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE2DPROC __glewFramebufferTexture2D;
-GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE3DPROC __glewFramebufferTexture3D;
-GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURELAYERPROC __glewFramebufferTextureLayer;
-GLEW_FUN_EXPORT PFNGLGENFRAMEBUFFERSPROC __glewGenFramebuffers;
-GLEW_FUN_EXPORT PFNGLGENRENDERBUFFERSPROC __glewGenRenderbuffers;
-GLEW_FUN_EXPORT PFNGLGENERATEMIPMAPPROC __glewGenerateMipmap;
-GLEW_FUN_EXPORT PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC __glewGetFramebufferAttachmentParameteriv;
-GLEW_FUN_EXPORT PFNGLGETRENDERBUFFERPARAMETERIVPROC __glewGetRenderbufferParameteriv;
-GLEW_FUN_EXPORT PFNGLISFRAMEBUFFERPROC __glewIsFramebuffer;
-GLEW_FUN_EXPORT PFNGLISRENDERBUFFERPROC __glewIsRenderbuffer;
-GLEW_FUN_EXPORT PFNGLRENDERBUFFERSTORAGEPROC __glewRenderbufferStorage;
-GLEW_FUN_EXPORT PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC __glewRenderbufferStorageMultisample;
-
-GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTUREARBPROC __glewFramebufferTextureARB;
-GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTUREFACEARBPROC __glewFramebufferTextureFaceARB;
-GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURELAYERARBPROC __glewFramebufferTextureLayerARB;
-GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETERIARBPROC __glewProgramParameteriARB;
-
-GLEW_FUN_EXPORT PFNGLGETPROGRAMBINARYPROC __glewGetProgramBinary;
-GLEW_FUN_EXPORT PFNGLPROGRAMBINARYPROC __glewProgramBinary;
-GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETERIPROC __glewProgramParameteri;
-
-GLEW_FUN_EXPORT PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC __glewGetCompressedTextureSubImage;
-GLEW_FUN_EXPORT PFNGLGETTEXTURESUBIMAGEPROC __glewGetTextureSubImage;
-
-GLEW_FUN_EXPORT PFNGLSPECIALIZESHADERARBPROC __glewSpecializeShaderARB;
-
-GLEW_FUN_EXPORT PFNGLGETUNIFORMDVPROC __glewGetUniformdv;
-GLEW_FUN_EXPORT PFNGLUNIFORM1DPROC __glewUniform1d;
-GLEW_FUN_EXPORT PFNGLUNIFORM1DVPROC __glewUniform1dv;
-GLEW_FUN_EXPORT PFNGLUNIFORM2DPROC __glewUniform2d;
-GLEW_FUN_EXPORT PFNGLUNIFORM2DVPROC __glewUniform2dv;
-GLEW_FUN_EXPORT PFNGLUNIFORM3DPROC __glewUniform3d;
-GLEW_FUN_EXPORT PFNGLUNIFORM3DVPROC __glewUniform3dv;
-GLEW_FUN_EXPORT PFNGLUNIFORM4DPROC __glewUniform4d;
-GLEW_FUN_EXPORT PFNGLUNIFORM4DVPROC __glewUniform4dv;
-GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2DVPROC __glewUniformMatrix2dv;
-GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2X3DVPROC __glewUniformMatrix2x3dv;
-GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2X4DVPROC __glewUniformMatrix2x4dv;
-GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3DVPROC __glewUniformMatrix3dv;
-GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3X2DVPROC __glewUniformMatrix3x2dv;
-GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3X4DVPROC __glewUniformMatrix3x4dv;
-GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4DVPROC __glewUniformMatrix4dv;
-GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4X2DVPROC __glewUniformMatrix4x2dv;
-GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4X3DVPROC __glewUniformMatrix4x3dv;
-
-GLEW_FUN_EXPORT PFNGLGETUNIFORMI64VARBPROC __glewGetUniformi64vARB;
-GLEW_FUN_EXPORT PFNGLGETUNIFORMUI64VARBPROC __glewGetUniformui64vARB;
-GLEW_FUN_EXPORT PFNGLGETNUNIFORMI64VARBPROC __glewGetnUniformi64vARB;
-GLEW_FUN_EXPORT PFNGLGETNUNIFORMUI64VARBPROC __glewGetnUniformui64vARB;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1I64ARBPROC __glewProgramUniform1i64ARB;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1I64VARBPROC __glewProgramUniform1i64vARB;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1UI64ARBPROC __glewProgramUniform1ui64ARB;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1UI64VARBPROC __glewProgramUniform1ui64vARB;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2I64ARBPROC __glewProgramUniform2i64ARB;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2I64VARBPROC __glewProgramUniform2i64vARB;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2UI64ARBPROC __glewProgramUniform2ui64ARB;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2UI64VARBPROC __glewProgramUniform2ui64vARB;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3I64ARBPROC __glewProgramUniform3i64ARB;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3I64VARBPROC __glewProgramUniform3i64vARB;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3UI64ARBPROC __glewProgramUniform3ui64ARB;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3UI64VARBPROC __glewProgramUniform3ui64vARB;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4I64ARBPROC __glewProgramUniform4i64ARB;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4I64VARBPROC __glewProgramUniform4i64vARB;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4UI64ARBPROC __glewProgramUniform4ui64ARB;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4UI64VARBPROC __glewProgramUniform4ui64vARB;
-GLEW_FUN_EXPORT PFNGLUNIFORM1I64ARBPROC __glewUniform1i64ARB;
-GLEW_FUN_EXPORT PFNGLUNIFORM1I64VARBPROC __glewUniform1i64vARB;
-GLEW_FUN_EXPORT PFNGLUNIFORM1UI64ARBPROC __glewUniform1ui64ARB;
-GLEW_FUN_EXPORT PFNGLUNIFORM1UI64VARBPROC __glewUniform1ui64vARB;
-GLEW_FUN_EXPORT PFNGLUNIFORM2I64ARBPROC __glewUniform2i64ARB;
-GLEW_FUN_EXPORT PFNGLUNIFORM2I64VARBPROC __glewUniform2i64vARB;
-GLEW_FUN_EXPORT PFNGLUNIFORM2UI64ARBPROC __glewUniform2ui64ARB;
-GLEW_FUN_EXPORT PFNGLUNIFORM2UI64VARBPROC __glewUniform2ui64vARB;
-GLEW_FUN_EXPORT PFNGLUNIFORM3I64ARBPROC __glewUniform3i64ARB;
-GLEW_FUN_EXPORT PFNGLUNIFORM3I64VARBPROC __glewUniform3i64vARB;
-GLEW_FUN_EXPORT PFNGLUNIFORM3UI64ARBPROC __glewUniform3ui64ARB;
-GLEW_FUN_EXPORT PFNGLUNIFORM3UI64VARBPROC __glewUniform3ui64vARB;
-GLEW_FUN_EXPORT PFNGLUNIFORM4I64ARBPROC __glewUniform4i64ARB;
-GLEW_FUN_EXPORT PFNGLUNIFORM4I64VARBPROC __glewUniform4i64vARB;
-GLEW_FUN_EXPORT PFNGLUNIFORM4UI64ARBPROC __glewUniform4ui64ARB;
-GLEW_FUN_EXPORT PFNGLUNIFORM4UI64VARBPROC __glewUniform4ui64vARB;
-
-GLEW_FUN_EXPORT PFNGLCOLORSUBTABLEPROC __glewColorSubTable;
-GLEW_FUN_EXPORT PFNGLCOLORTABLEPROC __glewColorTable;
-GLEW_FUN_EXPORT PFNGLCOLORTABLEPARAMETERFVPROC __glewColorTableParameterfv;
-GLEW_FUN_EXPORT PFNGLCOLORTABLEPARAMETERIVPROC __glewColorTableParameteriv;
-GLEW_FUN_EXPORT PFNGLCONVOLUTIONFILTER1DPROC __glewConvolutionFilter1D;
-GLEW_FUN_EXPORT PFNGLCONVOLUTIONFILTER2DPROC __glewConvolutionFilter2D;
-GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERFPROC __glewConvolutionParameterf;
-GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERFVPROC __glewConvolutionParameterfv;
-GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERIPROC __glewConvolutionParameteri;
-GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERIVPROC __glewConvolutionParameteriv;
-GLEW_FUN_EXPORT PFNGLCOPYCOLORSUBTABLEPROC __glewCopyColorSubTable;
-GLEW_FUN_EXPORT PFNGLCOPYCOLORTABLEPROC __glewCopyColorTable;
-GLEW_FUN_EXPORT PFNGLCOPYCONVOLUTIONFILTER1DPROC __glewCopyConvolutionFilter1D;
-GLEW_FUN_EXPORT PFNGLCOPYCONVOLUTIONFILTER2DPROC __glewCopyConvolutionFilter2D;
-GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPROC __glewGetColorTable;
-GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPARAMETERFVPROC __glewGetColorTableParameterfv;
-GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPARAMETERIVPROC __glewGetColorTableParameteriv;
-GLEW_FUN_EXPORT PFNGLGETCONVOLUTIONFILTERPROC __glewGetConvolutionFilter;
-GLEW_FUN_EXPORT PFNGLGETCONVOLUTIONPARAMETERFVPROC __glewGetConvolutionParameterfv;
-GLEW_FUN_EXPORT PFNGLGETCONVOLUTIONPARAMETERIVPROC __glewGetConvolutionParameteriv;
-GLEW_FUN_EXPORT PFNGLGETHISTOGRAMPROC __glewGetHistogram;
-GLEW_FUN_EXPORT PFNGLGETHISTOGRAMPARAMETERFVPROC __glewGetHistogramParameterfv;
-GLEW_FUN_EXPORT PFNGLGETHISTOGRAMPARAMETERIVPROC __glewGetHistogramParameteriv;
-GLEW_FUN_EXPORT PFNGLGETMINMAXPROC __glewGetMinmax;
-GLEW_FUN_EXPORT PFNGLGETMINMAXPARAMETERFVPROC __glewGetMinmaxParameterfv;
-GLEW_FUN_EXPORT PFNGLGETMINMAXPARAMETERIVPROC __glewGetMinmaxParameteriv;
-GLEW_FUN_EXPORT PFNGLGETSEPARABLEFILTERPROC __glewGetSeparableFilter;
-GLEW_FUN_EXPORT PFNGLHISTOGRAMPROC __glewHistogram;
-GLEW_FUN_EXPORT PFNGLMINMAXPROC __glewMinmax;
-GLEW_FUN_EXPORT PFNGLRESETHISTOGRAMPROC __glewResetHistogram;
-GLEW_FUN_EXPORT PFNGLRESETMINMAXPROC __glewResetMinmax;
-GLEW_FUN_EXPORT PFNGLSEPARABLEFILTER2DPROC __glewSeparableFilter2D;
-
-GLEW_FUN_EXPORT PFNGLMULTIDRAWARRAYSINDIRECTCOUNTARBPROC __glewMultiDrawArraysIndirectCountARB;
-GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTARBPROC __glewMultiDrawElementsIndirectCountARB;
-
-GLEW_FUN_EXPORT PFNGLDRAWARRAYSINSTANCEDARBPROC __glewDrawArraysInstancedARB;
-GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINSTANCEDARBPROC __glewDrawElementsInstancedARB;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBDIVISORARBPROC __glewVertexAttribDivisorARB;
-
-GLEW_FUN_EXPORT PFNGLGETINTERNALFORMATIVPROC __glewGetInternalformativ;
-
-GLEW_FUN_EXPORT PFNGLGETINTERNALFORMATI64VPROC __glewGetInternalformati64v;
-
-GLEW_FUN_EXPORT PFNGLINVALIDATEBUFFERDATAPROC __glewInvalidateBufferData;
-GLEW_FUN_EXPORT PFNGLINVALIDATEBUFFERSUBDATAPROC __glewInvalidateBufferSubData;
-GLEW_FUN_EXPORT PFNGLINVALIDATEFRAMEBUFFERPROC __glewInvalidateFramebuffer;
-GLEW_FUN_EXPORT PFNGLINVALIDATESUBFRAMEBUFFERPROC __glewInvalidateSubFramebuffer;
-GLEW_FUN_EXPORT PFNGLINVALIDATETEXIMAGEPROC __glewInvalidateTexImage;
-GLEW_FUN_EXPORT PFNGLINVALIDATETEXSUBIMAGEPROC __glewInvalidateTexSubImage;
-
-GLEW_FUN_EXPORT PFNGLFLUSHMAPPEDBUFFERRANGEPROC __glewFlushMappedBufferRange;
-GLEW_FUN_EXPORT PFNGLMAPBUFFERRANGEPROC __glewMapBufferRange;
-
-GLEW_FUN_EXPORT PFNGLCURRENTPALETTEMATRIXARBPROC __glewCurrentPaletteMatrixARB;
-GLEW_FUN_EXPORT PFNGLMATRIXINDEXPOINTERARBPROC __glewMatrixIndexPointerARB;
-GLEW_FUN_EXPORT PFNGLMATRIXINDEXUBVARBPROC __glewMatrixIndexubvARB;
-GLEW_FUN_EXPORT PFNGLMATRIXINDEXUIVARBPROC __glewMatrixIndexuivARB;
-GLEW_FUN_EXPORT PFNGLMATRIXINDEXUSVARBPROC __glewMatrixIndexusvARB;
-
-GLEW_FUN_EXPORT PFNGLBINDBUFFERSBASEPROC __glewBindBuffersBase;
-GLEW_FUN_EXPORT PFNGLBINDBUFFERSRANGEPROC __glewBindBuffersRange;
-GLEW_FUN_EXPORT PFNGLBINDIMAGETEXTURESPROC __glewBindImageTextures;
-GLEW_FUN_EXPORT PFNGLBINDSAMPLERSPROC __glewBindSamplers;
-GLEW_FUN_EXPORT PFNGLBINDTEXTURESPROC __glewBindTextures;
-GLEW_FUN_EXPORT PFNGLBINDVERTEXBUFFERSPROC __glewBindVertexBuffers;
-
-GLEW_FUN_EXPORT PFNGLMULTIDRAWARRAYSINDIRECTPROC __glewMultiDrawArraysIndirect;
-GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTSINDIRECTPROC __glewMultiDrawElementsIndirect;
-
-GLEW_FUN_EXPORT PFNGLSAMPLECOVERAGEARBPROC __glewSampleCoverageARB;
-
-GLEW_FUN_EXPORT PFNGLACTIVETEXTUREARBPROC __glewActiveTextureARB;
-GLEW_FUN_EXPORT PFNGLCLIENTACTIVETEXTUREARBPROC __glewClientActiveTextureARB;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1DARBPROC __glewMultiTexCoord1dARB;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1DVARBPROC __glewMultiTexCoord1dvARB;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1FARBPROC __glewMultiTexCoord1fARB;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1FVARBPROC __glewMultiTexCoord1fvARB;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1IARBPROC __glewMultiTexCoord1iARB;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1IVARBPROC __glewMultiTexCoord1ivARB;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1SARBPROC __glewMultiTexCoord1sARB;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1SVARBPROC __glewMultiTexCoord1svARB;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2DARBPROC __glewMultiTexCoord2dARB;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2DVARBPROC __glewMultiTexCoord2dvARB;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2FARBPROC __glewMultiTexCoord2fARB;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2FVARBPROC __glewMultiTexCoord2fvARB;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2IARBPROC __glewMultiTexCoord2iARB;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2IVARBPROC __glewMultiTexCoord2ivARB;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2SARBPROC __glewMultiTexCoord2sARB;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2SVARBPROC __glewMultiTexCoord2svARB;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3DARBPROC __glewMultiTexCoord3dARB;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3DVARBPROC __glewMultiTexCoord3dvARB;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3FARBPROC __glewMultiTexCoord3fARB;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3FVARBPROC __glewMultiTexCoord3fvARB;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3IARBPROC __glewMultiTexCoord3iARB;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3IVARBPROC __glewMultiTexCoord3ivARB;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3SARBPROC __glewMultiTexCoord3sARB;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3SVARBPROC __glewMultiTexCoord3svARB;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4DARBPROC __glewMultiTexCoord4dARB;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4DVARBPROC __glewMultiTexCoord4dvARB;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4FARBPROC __glewMultiTexCoord4fARB;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4FVARBPROC __glewMultiTexCoord4fvARB;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4IARBPROC __glewMultiTexCoord4iARB;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4IVARBPROC __glewMultiTexCoord4ivARB;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4SARBPROC __glewMultiTexCoord4sARB;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4SVARBPROC __glewMultiTexCoord4svARB;
-
-GLEW_FUN_EXPORT PFNGLBEGINQUERYARBPROC __glewBeginQueryARB;
-GLEW_FUN_EXPORT PFNGLDELETEQUERIESARBPROC __glewDeleteQueriesARB;
-GLEW_FUN_EXPORT PFNGLENDQUERYARBPROC __glewEndQueryARB;
-GLEW_FUN_EXPORT PFNGLGENQUERIESARBPROC __glewGenQueriesARB;
-GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTIVARBPROC __glewGetQueryObjectivARB;
-GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTUIVARBPROC __glewGetQueryObjectuivARB;
-GLEW_FUN_EXPORT PFNGLGETQUERYIVARBPROC __glewGetQueryivARB;
-GLEW_FUN_EXPORT PFNGLISQUERYARBPROC __glewIsQueryARB;
-
-GLEW_FUN_EXPORT PFNGLMAXSHADERCOMPILERTHREADSARBPROC __glewMaxShaderCompilerThreadsARB;
-
-GLEW_FUN_EXPORT PFNGLPOINTPARAMETERFARBPROC __glewPointParameterfARB;
-GLEW_FUN_EXPORT PFNGLPOINTPARAMETERFVARBPROC __glewPointParameterfvARB;
-
-GLEW_FUN_EXPORT PFNGLGETPROGRAMINTERFACEIVPROC __glewGetProgramInterfaceiv;
-GLEW_FUN_EXPORT PFNGLGETPROGRAMRESOURCEINDEXPROC __glewGetProgramResourceIndex;
-GLEW_FUN_EXPORT PFNGLGETPROGRAMRESOURCELOCATIONPROC __glewGetProgramResourceLocation;
-GLEW_FUN_EXPORT PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC __glewGetProgramResourceLocationIndex;
-GLEW_FUN_EXPORT PFNGLGETPROGRAMRESOURCENAMEPROC __glewGetProgramResourceName;
-GLEW_FUN_EXPORT PFNGLGETPROGRAMRESOURCEIVPROC __glewGetProgramResourceiv;
-
-GLEW_FUN_EXPORT PFNGLPROVOKINGVERTEXPROC __glewProvokingVertex;
-
-GLEW_FUN_EXPORT PFNGLGETGRAPHICSRESETSTATUSARBPROC __glewGetGraphicsResetStatusARB;
-GLEW_FUN_EXPORT PFNGLGETNCOLORTABLEARBPROC __glewGetnColorTableARB;
-GLEW_FUN_EXPORT PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC __glewGetnCompressedTexImageARB;
-GLEW_FUN_EXPORT PFNGLGETNCONVOLUTIONFILTERARBPROC __glewGetnConvolutionFilterARB;
-GLEW_FUN_EXPORT PFNGLGETNHISTOGRAMARBPROC __glewGetnHistogramARB;
-GLEW_FUN_EXPORT PFNGLGETNMAPDVARBPROC __glewGetnMapdvARB;
-GLEW_FUN_EXPORT PFNGLGETNMAPFVARBPROC __glewGetnMapfvARB;
-GLEW_FUN_EXPORT PFNGLGETNMAPIVARBPROC __glewGetnMapivARB;
-GLEW_FUN_EXPORT PFNGLGETNMINMAXARBPROC __glewGetnMinmaxARB;
-GLEW_FUN_EXPORT PFNGLGETNPIXELMAPFVARBPROC __glewGetnPixelMapfvARB;
-GLEW_FUN_EXPORT PFNGLGETNPIXELMAPUIVARBPROC __glewGetnPixelMapuivARB;
-GLEW_FUN_EXPORT PFNGLGETNPIXELMAPUSVARBPROC __glewGetnPixelMapusvARB;
-GLEW_FUN_EXPORT PFNGLGETNPOLYGONSTIPPLEARBPROC __glewGetnPolygonStippleARB;
-GLEW_FUN_EXPORT PFNGLGETNSEPARABLEFILTERARBPROC __glewGetnSeparableFilterARB;
-GLEW_FUN_EXPORT PFNGLGETNTEXIMAGEARBPROC __glewGetnTexImageARB;
-GLEW_FUN_EXPORT PFNGLGETNUNIFORMDVARBPROC __glewGetnUniformdvARB;
-GLEW_FUN_EXPORT PFNGLGETNUNIFORMFVARBPROC __glewGetnUniformfvARB;
-GLEW_FUN_EXPORT PFNGLGETNUNIFORMIVARBPROC __glewGetnUniformivARB;
-GLEW_FUN_EXPORT PFNGLGETNUNIFORMUIVARBPROC __glewGetnUniformuivARB;
-GLEW_FUN_EXPORT PFNGLREADNPIXELSARBPROC __glewReadnPixelsARB;
-
-GLEW_FUN_EXPORT PFNGLFRAMEBUFFERSAMPLELOCATIONSFVARBPROC __glewFramebufferSampleLocationsfvARB;
-GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVARBPROC __glewNamedFramebufferSampleLocationsfvARB;
-
-GLEW_FUN_EXPORT PFNGLMINSAMPLESHADINGARBPROC __glewMinSampleShadingARB;
-
-GLEW_FUN_EXPORT PFNGLBINDSAMPLERPROC __glewBindSampler;
-GLEW_FUN_EXPORT PFNGLDELETESAMPLERSPROC __glewDeleteSamplers;
-GLEW_FUN_EXPORT PFNGLGENSAMPLERSPROC __glewGenSamplers;
-GLEW_FUN_EXPORT PFNGLGETSAMPLERPARAMETERIIVPROC __glewGetSamplerParameterIiv;
-GLEW_FUN_EXPORT PFNGLGETSAMPLERPARAMETERIUIVPROC __glewGetSamplerParameterIuiv;
-GLEW_FUN_EXPORT PFNGLGETSAMPLERPARAMETERFVPROC __glewGetSamplerParameterfv;
-GLEW_FUN_EXPORT PFNGLGETSAMPLERPARAMETERIVPROC __glewGetSamplerParameteriv;
-GLEW_FUN_EXPORT PFNGLISSAMPLERPROC __glewIsSampler;
-GLEW_FUN_EXPORT PFNGLSAMPLERPARAMETERIIVPROC __glewSamplerParameterIiv;
-GLEW_FUN_EXPORT PFNGLSAMPLERPARAMETERIUIVPROC __glewSamplerParameterIuiv;
-GLEW_FUN_EXPORT PFNGLSAMPLERPARAMETERFPROC __glewSamplerParameterf;
-GLEW_FUN_EXPORT PFNGLSAMPLERPARAMETERFVPROC __glewSamplerParameterfv;
-GLEW_FUN_EXPORT PFNGLSAMPLERPARAMETERIPROC __glewSamplerParameteri;
-GLEW_FUN_EXPORT PFNGLSAMPLERPARAMETERIVPROC __glewSamplerParameteriv;
-
-GLEW_FUN_EXPORT PFNGLACTIVESHADERPROGRAMPROC __glewActiveShaderProgram;
-GLEW_FUN_EXPORT PFNGLBINDPROGRAMPIPELINEPROC __glewBindProgramPipeline;
-GLEW_FUN_EXPORT PFNGLCREATESHADERPROGRAMVPROC __glewCreateShaderProgramv;
-GLEW_FUN_EXPORT PFNGLDELETEPROGRAMPIPELINESPROC __glewDeleteProgramPipelines;
-GLEW_FUN_EXPORT PFNGLGENPROGRAMPIPELINESPROC __glewGenProgramPipelines;
-GLEW_FUN_EXPORT PFNGLGETPROGRAMPIPELINEINFOLOGPROC __glewGetProgramPipelineInfoLog;
-GLEW_FUN_EXPORT PFNGLGETPROGRAMPIPELINEIVPROC __glewGetProgramPipelineiv;
-GLEW_FUN_EXPORT PFNGLISPROGRAMPIPELINEPROC __glewIsProgramPipeline;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1DPROC __glewProgramUniform1d;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1DVPROC __glewProgramUniform1dv;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1FPROC __glewProgramUniform1f;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1FVPROC __glewProgramUniform1fv;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1IPROC __glewProgramUniform1i;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1IVPROC __glewProgramUniform1iv;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1UIPROC __glewProgramUniform1ui;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1UIVPROC __glewProgramUniform1uiv;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2DPROC __glewProgramUniform2d;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2DVPROC __glewProgramUniform2dv;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2FPROC __glewProgramUniform2f;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2FVPROC __glewProgramUniform2fv;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2IPROC __glewProgramUniform2i;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2IVPROC __glewProgramUniform2iv;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2UIPROC __glewProgramUniform2ui;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2UIVPROC __glewProgramUniform2uiv;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3DPROC __glewProgramUniform3d;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3DVPROC __glewProgramUniform3dv;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3FPROC __glewProgramUniform3f;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3FVPROC __glewProgramUniform3fv;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3IPROC __glewProgramUniform3i;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3IVPROC __glewProgramUniform3iv;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3UIPROC __glewProgramUniform3ui;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3UIVPROC __glewProgramUniform3uiv;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4DPROC __glewProgramUniform4d;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4DVPROC __glewProgramUniform4dv;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4FPROC __glewProgramUniform4f;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4FVPROC __glewProgramUniform4fv;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4IPROC __glewProgramUniform4i;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4IVPROC __glewProgramUniform4iv;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4UIPROC __glewProgramUniform4ui;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4UIVPROC __glewProgramUniform4uiv;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2DVPROC __glewProgramUniformMatrix2dv;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2FVPROC __glewProgramUniformMatrix2fv;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC __glewProgramUniformMatrix2x3dv;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC __glewProgramUniformMatrix2x3fv;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC __glewProgramUniformMatrix2x4dv;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC __glewProgramUniformMatrix2x4fv;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3DVPROC __glewProgramUniformMatrix3dv;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3FVPROC __glewProgramUniformMatrix3fv;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC __glewProgramUniformMatrix3x2dv;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC __glewProgramUniformMatrix3x2fv;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC __glewProgramUniformMatrix3x4dv;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC __glewProgramUniformMatrix3x4fv;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4DVPROC __glewProgramUniformMatrix4dv;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4FVPROC __glewProgramUniformMatrix4fv;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC __glewProgramUniformMatrix4x2dv;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC __glewProgramUniformMatrix4x2fv;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC __glewProgramUniformMatrix4x3dv;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC __glewProgramUniformMatrix4x3fv;
-GLEW_FUN_EXPORT PFNGLUSEPROGRAMSTAGESPROC __glewUseProgramStages;
-GLEW_FUN_EXPORT PFNGLVALIDATEPROGRAMPIPELINEPROC __glewValidateProgramPipeline;
-
-GLEW_FUN_EXPORT PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC __glewGetActiveAtomicCounterBufferiv;
-
-GLEW_FUN_EXPORT PFNGLBINDIMAGETEXTUREPROC __glewBindImageTexture;
-GLEW_FUN_EXPORT PFNGLMEMORYBARRIERPROC __glewMemoryBarrier;
-
-GLEW_FUN_EXPORT PFNGLATTACHOBJECTARBPROC __glewAttachObjectARB;
-GLEW_FUN_EXPORT PFNGLCOMPILESHADERARBPROC __glewCompileShaderARB;
-GLEW_FUN_EXPORT PFNGLCREATEPROGRAMOBJECTARBPROC __glewCreateProgramObjectARB;
-GLEW_FUN_EXPORT PFNGLCREATESHADEROBJECTARBPROC __glewCreateShaderObjectARB;
-GLEW_FUN_EXPORT PFNGLDELETEOBJECTARBPROC __glewDeleteObjectARB;
-GLEW_FUN_EXPORT PFNGLDETACHOBJECTARBPROC __glewDetachObjectARB;
-GLEW_FUN_EXPORT PFNGLGETACTIVEUNIFORMARBPROC __glewGetActiveUniformARB;
-GLEW_FUN_EXPORT PFNGLGETATTACHEDOBJECTSARBPROC __glewGetAttachedObjectsARB;
-GLEW_FUN_EXPORT PFNGLGETHANDLEARBPROC __glewGetHandleARB;
-GLEW_FUN_EXPORT PFNGLGETINFOLOGARBPROC __glewGetInfoLogARB;
-GLEW_FUN_EXPORT PFNGLGETOBJECTPARAMETERFVARBPROC __glewGetObjectParameterfvARB;
-GLEW_FUN_EXPORT PFNGLGETOBJECTPARAMETERIVARBPROC __glewGetObjectParameterivARB;
-GLEW_FUN_EXPORT PFNGLGETSHADERSOURCEARBPROC __glewGetShaderSourceARB;
-GLEW_FUN_EXPORT PFNGLGETUNIFORMLOCATIONARBPROC __glewGetUniformLocationARB;
-GLEW_FUN_EXPORT PFNGLGETUNIFORMFVARBPROC __glewGetUniformfvARB;
-GLEW_FUN_EXPORT PFNGLGETUNIFORMIVARBPROC __glewGetUniformivARB;
-GLEW_FUN_EXPORT PFNGLLINKPROGRAMARBPROC __glewLinkProgramARB;
-GLEW_FUN_EXPORT PFNGLSHADERSOURCEARBPROC __glewShaderSourceARB;
-GLEW_FUN_EXPORT PFNGLUNIFORM1FARBPROC __glewUniform1fARB;
-GLEW_FUN_EXPORT PFNGLUNIFORM1FVARBPROC __glewUniform1fvARB;
-GLEW_FUN_EXPORT PFNGLUNIFORM1IARBPROC __glewUniform1iARB;
-GLEW_FUN_EXPORT PFNGLUNIFORM1IVARBPROC __glewUniform1ivARB;
-GLEW_FUN_EXPORT PFNGLUNIFORM2FARBPROC __glewUniform2fARB;
-GLEW_FUN_EXPORT PFNGLUNIFORM2FVARBPROC __glewUniform2fvARB;
-GLEW_FUN_EXPORT PFNGLUNIFORM2IARBPROC __glewUniform2iARB;
-GLEW_FUN_EXPORT PFNGLUNIFORM2IVARBPROC __glewUniform2ivARB;
-GLEW_FUN_EXPORT PFNGLUNIFORM3FARBPROC __glewUniform3fARB;
-GLEW_FUN_EXPORT PFNGLUNIFORM3FVARBPROC __glewUniform3fvARB;
-GLEW_FUN_EXPORT PFNGLUNIFORM3IARBPROC __glewUniform3iARB;
-GLEW_FUN_EXPORT PFNGLUNIFORM3IVARBPROC __glewUniform3ivARB;
-GLEW_FUN_EXPORT PFNGLUNIFORM4FARBPROC __glewUniform4fARB;
-GLEW_FUN_EXPORT PFNGLUNIFORM4FVARBPROC __glewUniform4fvARB;
-GLEW_FUN_EXPORT PFNGLUNIFORM4IARBPROC __glewUniform4iARB;
-GLEW_FUN_EXPORT PFNGLUNIFORM4IVARBPROC __glewUniform4ivARB;
-GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2FVARBPROC __glewUniformMatrix2fvARB;
-GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3FVARBPROC __glewUniformMatrix3fvARB;
-GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4FVARBPROC __glewUniformMatrix4fvARB;
-GLEW_FUN_EXPORT PFNGLUSEPROGRAMOBJECTARBPROC __glewUseProgramObjectARB;
-GLEW_FUN_EXPORT PFNGLVALIDATEPROGRAMARBPROC __glewValidateProgramARB;
-
-GLEW_FUN_EXPORT PFNGLSHADERSTORAGEBLOCKBINDINGPROC __glewShaderStorageBlockBinding;
-
-GLEW_FUN_EXPORT PFNGLGETACTIVESUBROUTINENAMEPROC __glewGetActiveSubroutineName;
-GLEW_FUN_EXPORT PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC __glewGetActiveSubroutineUniformName;
-GLEW_FUN_EXPORT PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC __glewGetActiveSubroutineUniformiv;
-GLEW_FUN_EXPORT PFNGLGETPROGRAMSTAGEIVPROC __glewGetProgramStageiv;
-GLEW_FUN_EXPORT PFNGLGETSUBROUTINEINDEXPROC __glewGetSubroutineIndex;
-GLEW_FUN_EXPORT PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC __glewGetSubroutineUniformLocation;
-GLEW_FUN_EXPORT PFNGLGETUNIFORMSUBROUTINEUIVPROC __glewGetUniformSubroutineuiv;
-GLEW_FUN_EXPORT PFNGLUNIFORMSUBROUTINESUIVPROC __glewUniformSubroutinesuiv;
-
-GLEW_FUN_EXPORT PFNGLCOMPILESHADERINCLUDEARBPROC __glewCompileShaderIncludeARB;
-GLEW_FUN_EXPORT PFNGLDELETENAMEDSTRINGARBPROC __glewDeleteNamedStringARB;
-GLEW_FUN_EXPORT PFNGLGETNAMEDSTRINGARBPROC __glewGetNamedStringARB;
-GLEW_FUN_EXPORT PFNGLGETNAMEDSTRINGIVARBPROC __glewGetNamedStringivARB;
-GLEW_FUN_EXPORT PFNGLISNAMEDSTRINGARBPROC __glewIsNamedStringARB;
-GLEW_FUN_EXPORT PFNGLNAMEDSTRINGARBPROC __glewNamedStringARB;
-
-GLEW_FUN_EXPORT PFNGLBUFFERPAGECOMMITMENTARBPROC __glewBufferPageCommitmentARB;
-
-GLEW_FUN_EXPORT PFNGLTEXPAGECOMMITMENTARBPROC __glewTexPageCommitmentARB;
-GLEW_FUN_EXPORT PFNGLTEXTUREPAGECOMMITMENTEXTPROC __glewTexturePageCommitmentEXT;
-
-GLEW_FUN_EXPORT PFNGLCLIENTWAITSYNCPROC __glewClientWaitSync;
-GLEW_FUN_EXPORT PFNGLDELETESYNCPROC __glewDeleteSync;
-GLEW_FUN_EXPORT PFNGLFENCESYNCPROC __glewFenceSync;
-GLEW_FUN_EXPORT PFNGLGETINTEGER64VPROC __glewGetInteger64v;
-GLEW_FUN_EXPORT PFNGLGETSYNCIVPROC __glewGetSynciv;
-GLEW_FUN_EXPORT PFNGLISSYNCPROC __glewIsSync;
-GLEW_FUN_EXPORT PFNGLWAITSYNCPROC __glewWaitSync;
-
-GLEW_FUN_EXPORT PFNGLPATCHPARAMETERFVPROC __glewPatchParameterfv;
-GLEW_FUN_EXPORT PFNGLPATCHPARAMETERIPROC __glewPatchParameteri;
-
-GLEW_FUN_EXPORT PFNGLTEXTUREBARRIERPROC __glewTextureBarrier;
-
-GLEW_FUN_EXPORT PFNGLTEXBUFFERARBPROC __glewTexBufferARB;
-
-GLEW_FUN_EXPORT PFNGLTEXBUFFERRANGEPROC __glewTexBufferRange;
-GLEW_FUN_EXPORT PFNGLTEXTUREBUFFERRANGEEXTPROC __glewTextureBufferRangeEXT;
-
-GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXIMAGE1DARBPROC __glewCompressedTexImage1DARB;
-GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXIMAGE2DARBPROC __glewCompressedTexImage2DARB;
-GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXIMAGE3DARBPROC __glewCompressedTexImage3DARB;
-GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC __glewCompressedTexSubImage1DARB;
-GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC __glewCompressedTexSubImage2DARB;
-GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC __glewCompressedTexSubImage3DARB;
-GLEW_FUN_EXPORT PFNGLGETCOMPRESSEDTEXIMAGEARBPROC __glewGetCompressedTexImageARB;
-
-GLEW_FUN_EXPORT PFNGLGETMULTISAMPLEFVPROC __glewGetMultisamplefv;
-GLEW_FUN_EXPORT PFNGLSAMPLEMASKIPROC __glewSampleMaski;
-GLEW_FUN_EXPORT PFNGLTEXIMAGE2DMULTISAMPLEPROC __glewTexImage2DMultisample;
-GLEW_FUN_EXPORT PFNGLTEXIMAGE3DMULTISAMPLEPROC __glewTexImage3DMultisample;
-
-GLEW_FUN_EXPORT PFNGLTEXSTORAGE1DPROC __glewTexStorage1D;
-GLEW_FUN_EXPORT PFNGLTEXSTORAGE2DPROC __glewTexStorage2D;
-GLEW_FUN_EXPORT PFNGLTEXSTORAGE3DPROC __glewTexStorage3D;
-GLEW_FUN_EXPORT PFNGLTEXTURESTORAGE1DEXTPROC __glewTextureStorage1DEXT;
-GLEW_FUN_EXPORT PFNGLTEXTURESTORAGE2DEXTPROC __glewTextureStorage2DEXT;
-GLEW_FUN_EXPORT PFNGLTEXTURESTORAGE3DEXTPROC __glewTextureStorage3DEXT;
-
-GLEW_FUN_EXPORT PFNGLTEXSTORAGE2DMULTISAMPLEPROC __glewTexStorage2DMultisample;
-GLEW_FUN_EXPORT PFNGLTEXSTORAGE3DMULTISAMPLEPROC __glewTexStorage3DMultisample;
-GLEW_FUN_EXPORT PFNGLTEXTURESTORAGE2DMULTISAMPLEEXTPROC __glewTextureStorage2DMultisampleEXT;
-GLEW_FUN_EXPORT PFNGLTEXTURESTORAGE3DMULTISAMPLEEXTPROC __glewTextureStorage3DMultisampleEXT;
-
-GLEW_FUN_EXPORT PFNGLTEXTUREVIEWPROC __glewTextureView;
-
-GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTI64VPROC __glewGetQueryObjecti64v;
-GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTUI64VPROC __glewGetQueryObjectui64v;
-GLEW_FUN_EXPORT PFNGLQUERYCOUNTERPROC __glewQueryCounter;
-
-GLEW_FUN_EXPORT PFNGLBINDTRANSFORMFEEDBACKPROC __glewBindTransformFeedback;
-GLEW_FUN_EXPORT PFNGLDELETETRANSFORMFEEDBACKSPROC __glewDeleteTransformFeedbacks;
-GLEW_FUN_EXPORT PFNGLDRAWTRANSFORMFEEDBACKPROC __glewDrawTransformFeedback;
-GLEW_FUN_EXPORT PFNGLGENTRANSFORMFEEDBACKSPROC __glewGenTransformFeedbacks;
-GLEW_FUN_EXPORT PFNGLISTRANSFORMFEEDBACKPROC __glewIsTransformFeedback;
-GLEW_FUN_EXPORT PFNGLPAUSETRANSFORMFEEDBACKPROC __glewPauseTransformFeedback;
-GLEW_FUN_EXPORT PFNGLRESUMETRANSFORMFEEDBACKPROC __glewResumeTransformFeedback;
-
-GLEW_FUN_EXPORT PFNGLBEGINQUERYINDEXEDPROC __glewBeginQueryIndexed;
-GLEW_FUN_EXPORT PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC __glewDrawTransformFeedbackStream;
-GLEW_FUN_EXPORT PFNGLENDQUERYINDEXEDPROC __glewEndQueryIndexed;
-GLEW_FUN_EXPORT PFNGLGETQUERYINDEXEDIVPROC __glewGetQueryIndexediv;
-
-GLEW_FUN_EXPORT PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC __glewDrawTransformFeedbackInstanced;
-GLEW_FUN_EXPORT PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC __glewDrawTransformFeedbackStreamInstanced;
-
-GLEW_FUN_EXPORT PFNGLLOADTRANSPOSEMATRIXDARBPROC __glewLoadTransposeMatrixdARB;
-GLEW_FUN_EXPORT PFNGLLOADTRANSPOSEMATRIXFARBPROC __glewLoadTransposeMatrixfARB;
-GLEW_FUN_EXPORT PFNGLMULTTRANSPOSEMATRIXDARBPROC __glewMultTransposeMatrixdARB;
-GLEW_FUN_EXPORT PFNGLMULTTRANSPOSEMATRIXFARBPROC __glewMultTransposeMatrixfARB;
-
-GLEW_FUN_EXPORT PFNGLBINDBUFFERBASEPROC __glewBindBufferBase;
-GLEW_FUN_EXPORT PFNGLBINDBUFFERRANGEPROC __glewBindBufferRange;
-GLEW_FUN_EXPORT PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC __glewGetActiveUniformBlockName;
-GLEW_FUN_EXPORT PFNGLGETACTIVEUNIFORMBLOCKIVPROC __glewGetActiveUniformBlockiv;
-GLEW_FUN_EXPORT PFNGLGETACTIVEUNIFORMNAMEPROC __glewGetActiveUniformName;
-GLEW_FUN_EXPORT PFNGLGETACTIVEUNIFORMSIVPROC __glewGetActiveUniformsiv;
-GLEW_FUN_EXPORT PFNGLGETINTEGERI_VPROC __glewGetIntegeri_v;
-GLEW_FUN_EXPORT PFNGLGETUNIFORMBLOCKINDEXPROC __glewGetUniformBlockIndex;
-GLEW_FUN_EXPORT PFNGLGETUNIFORMINDICESPROC __glewGetUniformIndices;
-GLEW_FUN_EXPORT PFNGLUNIFORMBLOCKBINDINGPROC __glewUniformBlockBinding;
-
-GLEW_FUN_EXPORT PFNGLBINDVERTEXARRAYPROC __glewBindVertexArray;
-GLEW_FUN_EXPORT PFNGLDELETEVERTEXARRAYSPROC __glewDeleteVertexArrays;
-GLEW_FUN_EXPORT PFNGLGENVERTEXARRAYSPROC __glewGenVertexArrays;
-GLEW_FUN_EXPORT PFNGLISVERTEXARRAYPROC __glewIsVertexArray;
-
-GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBLDVPROC __glewGetVertexAttribLdv;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1DPROC __glewVertexAttribL1d;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1DVPROC __glewVertexAttribL1dv;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL2DPROC __glewVertexAttribL2d;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL2DVPROC __glewVertexAttribL2dv;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL3DPROC __glewVertexAttribL3d;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL3DVPROC __glewVertexAttribL3dv;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL4DPROC __glewVertexAttribL4d;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL4DVPROC __glewVertexAttribL4dv;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBLPOINTERPROC __glewVertexAttribLPointer;
-
-GLEW_FUN_EXPORT PFNGLBINDVERTEXBUFFERPROC __glewBindVertexBuffer;
-GLEW_FUN_EXPORT PFNGLVERTEXARRAYBINDVERTEXBUFFEREXTPROC __glewVertexArrayBindVertexBufferEXT;
-GLEW_FUN_EXPORT PFNGLVERTEXARRAYVERTEXATTRIBBINDINGEXTPROC __glewVertexArrayVertexAttribBindingEXT;
-GLEW_FUN_EXPORT PFNGLVERTEXARRAYVERTEXATTRIBFORMATEXTPROC __glewVertexArrayVertexAttribFormatEXT;
-GLEW_FUN_EXPORT PFNGLVERTEXARRAYVERTEXATTRIBIFORMATEXTPROC __glewVertexArrayVertexAttribIFormatEXT;
-GLEW_FUN_EXPORT PFNGLVERTEXARRAYVERTEXATTRIBLFORMATEXTPROC __glewVertexArrayVertexAttribLFormatEXT;
-GLEW_FUN_EXPORT PFNGLVERTEXARRAYVERTEXBINDINGDIVISOREXTPROC __glewVertexArrayVertexBindingDivisorEXT;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBBINDINGPROC __glewVertexAttribBinding;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBFORMATPROC __glewVertexAttribFormat;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBIFORMATPROC __glewVertexAttribIFormat;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBLFORMATPROC __glewVertexAttribLFormat;
-GLEW_FUN_EXPORT PFNGLVERTEXBINDINGDIVISORPROC __glewVertexBindingDivisor;
-
-GLEW_FUN_EXPORT PFNGLVERTEXBLENDARBPROC __glewVertexBlendARB;
-GLEW_FUN_EXPORT PFNGLWEIGHTPOINTERARBPROC __glewWeightPointerARB;
-GLEW_FUN_EXPORT PFNGLWEIGHTBVARBPROC __glewWeightbvARB;
-GLEW_FUN_EXPORT PFNGLWEIGHTDVARBPROC __glewWeightdvARB;
-GLEW_FUN_EXPORT PFNGLWEIGHTFVARBPROC __glewWeightfvARB;
-GLEW_FUN_EXPORT PFNGLWEIGHTIVARBPROC __glewWeightivARB;
-GLEW_FUN_EXPORT PFNGLWEIGHTSVARBPROC __glewWeightsvARB;
-GLEW_FUN_EXPORT PFNGLWEIGHTUBVARBPROC __glewWeightubvARB;
-GLEW_FUN_EXPORT PFNGLWEIGHTUIVARBPROC __glewWeightuivARB;
-GLEW_FUN_EXPORT PFNGLWEIGHTUSVARBPROC __glewWeightusvARB;
-
-GLEW_FUN_EXPORT PFNGLBINDBUFFERARBPROC __glewBindBufferARB;
-GLEW_FUN_EXPORT PFNGLBUFFERDATAARBPROC __glewBufferDataARB;
-GLEW_FUN_EXPORT PFNGLBUFFERSUBDATAARBPROC __glewBufferSubDataARB;
-GLEW_FUN_EXPORT PFNGLDELETEBUFFERSARBPROC __glewDeleteBuffersARB;
-GLEW_FUN_EXPORT PFNGLGENBUFFERSARBPROC __glewGenBuffersARB;
-GLEW_FUN_EXPORT PFNGLGETBUFFERPARAMETERIVARBPROC __glewGetBufferParameterivARB;
-GLEW_FUN_EXPORT PFNGLGETBUFFERPOINTERVARBPROC __glewGetBufferPointervARB;
-GLEW_FUN_EXPORT PFNGLGETBUFFERSUBDATAARBPROC __glewGetBufferSubDataARB;
-GLEW_FUN_EXPORT PFNGLISBUFFERARBPROC __glewIsBufferARB;
-GLEW_FUN_EXPORT PFNGLMAPBUFFERARBPROC __glewMapBufferARB;
-GLEW_FUN_EXPORT PFNGLUNMAPBUFFERARBPROC __glewUnmapBufferARB;
-
-GLEW_FUN_EXPORT PFNGLBINDPROGRAMARBPROC __glewBindProgramARB;
-GLEW_FUN_EXPORT PFNGLDELETEPROGRAMSARBPROC __glewDeleteProgramsARB;
-GLEW_FUN_EXPORT PFNGLDISABLEVERTEXATTRIBARRAYARBPROC __glewDisableVertexAttribArrayARB;
-GLEW_FUN_EXPORT PFNGLENABLEVERTEXATTRIBARRAYARBPROC __glewEnableVertexAttribArrayARB;
-GLEW_FUN_EXPORT PFNGLGENPROGRAMSARBPROC __glewGenProgramsARB;
-GLEW_FUN_EXPORT PFNGLGETPROGRAMENVPARAMETERDVARBPROC __glewGetProgramEnvParameterdvARB;
-GLEW_FUN_EXPORT PFNGLGETPROGRAMENVPARAMETERFVARBPROC __glewGetProgramEnvParameterfvARB;
-GLEW_FUN_EXPORT PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC __glewGetProgramLocalParameterdvARB;
-GLEW_FUN_EXPORT PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC __glewGetProgramLocalParameterfvARB;
-GLEW_FUN_EXPORT PFNGLGETPROGRAMSTRINGARBPROC __glewGetProgramStringARB;
-GLEW_FUN_EXPORT PFNGLGETPROGRAMIVARBPROC __glewGetProgramivARB;
-GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBPOINTERVARBPROC __glewGetVertexAttribPointervARB;
-GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBDVARBPROC __glewGetVertexAttribdvARB;
-GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBFVARBPROC __glewGetVertexAttribfvARB;
-GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIVARBPROC __glewGetVertexAttribivARB;
-GLEW_FUN_EXPORT PFNGLISPROGRAMARBPROC __glewIsProgramARB;
-GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETER4DARBPROC __glewProgramEnvParameter4dARB;
-GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETER4DVARBPROC __glewProgramEnvParameter4dvARB;
-GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETER4FARBPROC __glewProgramEnvParameter4fARB;
-GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETER4FVARBPROC __glewProgramEnvParameter4fvARB;
-GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETER4DARBPROC __glewProgramLocalParameter4dARB;
-GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETER4DVARBPROC __glewProgramLocalParameter4dvARB;
-GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETER4FARBPROC __glewProgramLocalParameter4fARB;
-GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETER4FVARBPROC __glewProgramLocalParameter4fvARB;
-GLEW_FUN_EXPORT PFNGLPROGRAMSTRINGARBPROC __glewProgramStringARB;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1DARBPROC __glewVertexAttrib1dARB;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1DVARBPROC __glewVertexAttrib1dvARB;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1FARBPROC __glewVertexAttrib1fARB;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1FVARBPROC __glewVertexAttrib1fvARB;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1SARBPROC __glewVertexAttrib1sARB;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1SVARBPROC __glewVertexAttrib1svARB;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2DARBPROC __glewVertexAttrib2dARB;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2DVARBPROC __glewVertexAttrib2dvARB;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2FARBPROC __glewVertexAttrib2fARB;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2FVARBPROC __glewVertexAttrib2fvARB;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2SARBPROC __glewVertexAttrib2sARB;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2SVARBPROC __glewVertexAttrib2svARB;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3DARBPROC __glewVertexAttrib3dARB;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3DVARBPROC __glewVertexAttrib3dvARB;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3FARBPROC __glewVertexAttrib3fARB;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3FVARBPROC __glewVertexAttrib3fvARB;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3SARBPROC __glewVertexAttrib3sARB;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3SVARBPROC __glewVertexAttrib3svARB;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NBVARBPROC __glewVertexAttrib4NbvARB;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NIVARBPROC __glewVertexAttrib4NivARB;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NSVARBPROC __glewVertexAttrib4NsvARB;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUBARBPROC __glewVertexAttrib4NubARB;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUBVARBPROC __glewVertexAttrib4NubvARB;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUIVARBPROC __glewVertexAttrib4NuivARB;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUSVARBPROC __glewVertexAttrib4NusvARB;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4BVARBPROC __glewVertexAttrib4bvARB;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4DARBPROC __glewVertexAttrib4dARB;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4DVARBPROC __glewVertexAttrib4dvARB;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4FARBPROC __glewVertexAttrib4fARB;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4FVARBPROC __glewVertexAttrib4fvARB;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4IVARBPROC __glewVertexAttrib4ivARB;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4SARBPROC __glewVertexAttrib4sARB;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4SVARBPROC __glewVertexAttrib4svARB;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4UBVARBPROC __glewVertexAttrib4ubvARB;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4UIVARBPROC __glewVertexAttrib4uivARB;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4USVARBPROC __glewVertexAttrib4usvARB;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBPOINTERARBPROC __glewVertexAttribPointerARB;
-
-GLEW_FUN_EXPORT PFNGLBINDATTRIBLOCATIONARBPROC __glewBindAttribLocationARB;
-GLEW_FUN_EXPORT PFNGLGETACTIVEATTRIBARBPROC __glewGetActiveAttribARB;
-GLEW_FUN_EXPORT PFNGLGETATTRIBLOCATIONARBPROC __glewGetAttribLocationARB;
-
-GLEW_FUN_EXPORT PFNGLCOLORP3UIPROC __glewColorP3ui;
-GLEW_FUN_EXPORT PFNGLCOLORP3UIVPROC __glewColorP3uiv;
-GLEW_FUN_EXPORT PFNGLCOLORP4UIPROC __glewColorP4ui;
-GLEW_FUN_EXPORT PFNGLCOLORP4UIVPROC __glewColorP4uiv;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORDP1UIPROC __glewMultiTexCoordP1ui;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORDP1UIVPROC __glewMultiTexCoordP1uiv;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORDP2UIPROC __glewMultiTexCoordP2ui;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORDP2UIVPROC __glewMultiTexCoordP2uiv;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORDP3UIPROC __glewMultiTexCoordP3ui;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORDP3UIVPROC __glewMultiTexCoordP3uiv;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORDP4UIPROC __glewMultiTexCoordP4ui;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORDP4UIVPROC __glewMultiTexCoordP4uiv;
-GLEW_FUN_EXPORT PFNGLNORMALP3UIPROC __glewNormalP3ui;
-GLEW_FUN_EXPORT PFNGLNORMALP3UIVPROC __glewNormalP3uiv;
-GLEW_FUN_EXPORT PFNGLSECONDARYCOLORP3UIPROC __glewSecondaryColorP3ui;
-GLEW_FUN_EXPORT PFNGLSECONDARYCOLORP3UIVPROC __glewSecondaryColorP3uiv;
-GLEW_FUN_EXPORT PFNGLTEXCOORDP1UIPROC __glewTexCoordP1ui;
-GLEW_FUN_EXPORT PFNGLTEXCOORDP1UIVPROC __glewTexCoordP1uiv;
-GLEW_FUN_EXPORT PFNGLTEXCOORDP2UIPROC __glewTexCoordP2ui;
-GLEW_FUN_EXPORT PFNGLTEXCOORDP2UIVPROC __glewTexCoordP2uiv;
-GLEW_FUN_EXPORT PFNGLTEXCOORDP3UIPROC __glewTexCoordP3ui;
-GLEW_FUN_EXPORT PFNGLTEXCOORDP3UIVPROC __glewTexCoordP3uiv;
-GLEW_FUN_EXPORT PFNGLTEXCOORDP4UIPROC __glewTexCoordP4ui;
-GLEW_FUN_EXPORT PFNGLTEXCOORDP4UIVPROC __glewTexCoordP4uiv;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBP1UIPROC __glewVertexAttribP1ui;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBP1UIVPROC __glewVertexAttribP1uiv;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBP2UIPROC __glewVertexAttribP2ui;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBP2UIVPROC __glewVertexAttribP2uiv;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBP3UIPROC __glewVertexAttribP3ui;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBP3UIVPROC __glewVertexAttribP3uiv;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBP4UIPROC __glewVertexAttribP4ui;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBP4UIVPROC __glewVertexAttribP4uiv;
-GLEW_FUN_EXPORT PFNGLVERTEXP2UIPROC __glewVertexP2ui;
-GLEW_FUN_EXPORT PFNGLVERTEXP2UIVPROC __glewVertexP2uiv;
-GLEW_FUN_EXPORT PFNGLVERTEXP3UIPROC __glewVertexP3ui;
-GLEW_FUN_EXPORT PFNGLVERTEXP3UIVPROC __glewVertexP3uiv;
-GLEW_FUN_EXPORT PFNGLVERTEXP4UIPROC __glewVertexP4ui;
-GLEW_FUN_EXPORT PFNGLVERTEXP4UIVPROC __glewVertexP4uiv;
-
-GLEW_FUN_EXPORT PFNGLDEPTHRANGEARRAYVPROC __glewDepthRangeArrayv;
-GLEW_FUN_EXPORT PFNGLDEPTHRANGEINDEXEDPROC __glewDepthRangeIndexed;
-GLEW_FUN_EXPORT PFNGLGETDOUBLEI_VPROC __glewGetDoublei_v;
-GLEW_FUN_EXPORT PFNGLGETFLOATI_VPROC __glewGetFloati_v;
-GLEW_FUN_EXPORT PFNGLSCISSORARRAYVPROC __glewScissorArrayv;
-GLEW_FUN_EXPORT PFNGLSCISSORINDEXEDPROC __glewScissorIndexed;
-GLEW_FUN_EXPORT PFNGLSCISSORINDEXEDVPROC __glewScissorIndexedv;
-GLEW_FUN_EXPORT PFNGLVIEWPORTARRAYVPROC __glewViewportArrayv;
-GLEW_FUN_EXPORT PFNGLVIEWPORTINDEXEDFPROC __glewViewportIndexedf;
-GLEW_FUN_EXPORT PFNGLVIEWPORTINDEXEDFVPROC __glewViewportIndexedfv;
-
-GLEW_FUN_EXPORT PFNGLWINDOWPOS2DARBPROC __glewWindowPos2dARB;
-GLEW_FUN_EXPORT PFNGLWINDOWPOS2DVARBPROC __glewWindowPos2dvARB;
-GLEW_FUN_EXPORT PFNGLWINDOWPOS2FARBPROC __glewWindowPos2fARB;
-GLEW_FUN_EXPORT PFNGLWINDOWPOS2FVARBPROC __glewWindowPos2fvARB;
-GLEW_FUN_EXPORT PFNGLWINDOWPOS2IARBPROC __glewWindowPos2iARB;
-GLEW_FUN_EXPORT PFNGLWINDOWPOS2IVARBPROC __glewWindowPos2ivARB;
-GLEW_FUN_EXPORT PFNGLWINDOWPOS2SARBPROC __glewWindowPos2sARB;
-GLEW_FUN_EXPORT PFNGLWINDOWPOS2SVARBPROC __glewWindowPos2svARB;
-GLEW_FUN_EXPORT PFNGLWINDOWPOS3DARBPROC __glewWindowPos3dARB;
-GLEW_FUN_EXPORT PFNGLWINDOWPOS3DVARBPROC __glewWindowPos3dvARB;
-GLEW_FUN_EXPORT PFNGLWINDOWPOS3FARBPROC __glewWindowPos3fARB;
-GLEW_FUN_EXPORT PFNGLWINDOWPOS3FVARBPROC __glewWindowPos3fvARB;
-GLEW_FUN_EXPORT PFNGLWINDOWPOS3IARBPROC __glewWindowPos3iARB;
-GLEW_FUN_EXPORT PFNGLWINDOWPOS3IVARBPROC __glewWindowPos3ivARB;
-GLEW_FUN_EXPORT PFNGLWINDOWPOS3SARBPROC __glewWindowPos3sARB;
-GLEW_FUN_EXPORT PFNGLWINDOWPOS3SVARBPROC __glewWindowPos3svARB;
-
-GLEW_FUN_EXPORT PFNGLDRAWBUFFERSATIPROC __glewDrawBuffersATI;
-
-GLEW_FUN_EXPORT PFNGLDRAWELEMENTARRAYATIPROC __glewDrawElementArrayATI;
-GLEW_FUN_EXPORT PFNGLDRAWRANGEELEMENTARRAYATIPROC __glewDrawRangeElementArrayATI;
-GLEW_FUN_EXPORT PFNGLELEMENTPOINTERATIPROC __glewElementPointerATI;
-
-GLEW_FUN_EXPORT PFNGLGETTEXBUMPPARAMETERFVATIPROC __glewGetTexBumpParameterfvATI;
-GLEW_FUN_EXPORT PFNGLGETTEXBUMPPARAMETERIVATIPROC __glewGetTexBumpParameterivATI;
-GLEW_FUN_EXPORT PFNGLTEXBUMPPARAMETERFVATIPROC __glewTexBumpParameterfvATI;
-GLEW_FUN_EXPORT PFNGLTEXBUMPPARAMETERIVATIPROC __glewTexBumpParameterivATI;
-
-GLEW_FUN_EXPORT PFNGLALPHAFRAGMENTOP1ATIPROC __glewAlphaFragmentOp1ATI;
-GLEW_FUN_EXPORT PFNGLALPHAFRAGMENTOP2ATIPROC __glewAlphaFragmentOp2ATI;
-GLEW_FUN_EXPORT PFNGLALPHAFRAGMENTOP3ATIPROC __glewAlphaFragmentOp3ATI;
-GLEW_FUN_EXPORT PFNGLBEGINFRAGMENTSHADERATIPROC __glewBeginFragmentShaderATI;
-GLEW_FUN_EXPORT PFNGLBINDFRAGMENTSHADERATIPROC __glewBindFragmentShaderATI;
-GLEW_FUN_EXPORT PFNGLCOLORFRAGMENTOP1ATIPROC __glewColorFragmentOp1ATI;
-GLEW_FUN_EXPORT PFNGLCOLORFRAGMENTOP2ATIPROC __glewColorFragmentOp2ATI;
-GLEW_FUN_EXPORT PFNGLCOLORFRAGMENTOP3ATIPROC __glewColorFragmentOp3ATI;
-GLEW_FUN_EXPORT PFNGLDELETEFRAGMENTSHADERATIPROC __glewDeleteFragmentShaderATI;
-GLEW_FUN_EXPORT PFNGLENDFRAGMENTSHADERATIPROC __glewEndFragmentShaderATI;
-GLEW_FUN_EXPORT PFNGLGENFRAGMENTSHADERSATIPROC __glewGenFragmentShadersATI;
-GLEW_FUN_EXPORT PFNGLPASSTEXCOORDATIPROC __glewPassTexCoordATI;
-GLEW_FUN_EXPORT PFNGLSAMPLEMAPATIPROC __glewSampleMapATI;
-GLEW_FUN_EXPORT PFNGLSETFRAGMENTSHADERCONSTANTATIPROC __glewSetFragmentShaderConstantATI;
-
-GLEW_FUN_EXPORT PFNGLMAPOBJECTBUFFERATIPROC __glewMapObjectBufferATI;
-GLEW_FUN_EXPORT PFNGLUNMAPOBJECTBUFFERATIPROC __glewUnmapObjectBufferATI;
-
-GLEW_FUN_EXPORT PFNGLPNTRIANGLESFATIPROC __glewPNTrianglesfATI;
-GLEW_FUN_EXPORT PFNGLPNTRIANGLESIATIPROC __glewPNTrianglesiATI;
-
-GLEW_FUN_EXPORT PFNGLSTENCILFUNCSEPARATEATIPROC __glewStencilFuncSeparateATI;
-GLEW_FUN_EXPORT PFNGLSTENCILOPSEPARATEATIPROC __glewStencilOpSeparateATI;
-
-GLEW_FUN_EXPORT PFNGLARRAYOBJECTATIPROC __glewArrayObjectATI;
-GLEW_FUN_EXPORT PFNGLFREEOBJECTBUFFERATIPROC __glewFreeObjectBufferATI;
-GLEW_FUN_EXPORT PFNGLGETARRAYOBJECTFVATIPROC __glewGetArrayObjectfvATI;
-GLEW_FUN_EXPORT PFNGLGETARRAYOBJECTIVATIPROC __glewGetArrayObjectivATI;
-GLEW_FUN_EXPORT PFNGLGETOBJECTBUFFERFVATIPROC __glewGetObjectBufferfvATI;
-GLEW_FUN_EXPORT PFNGLGETOBJECTBUFFERIVATIPROC __glewGetObjectBufferivATI;
-GLEW_FUN_EXPORT PFNGLGETVARIANTARRAYOBJECTFVATIPROC __glewGetVariantArrayObjectfvATI;
-GLEW_FUN_EXPORT PFNGLGETVARIANTARRAYOBJECTIVATIPROC __glewGetVariantArrayObjectivATI;
-GLEW_FUN_EXPORT PFNGLISOBJECTBUFFERATIPROC __glewIsObjectBufferATI;
-GLEW_FUN_EXPORT PFNGLNEWOBJECTBUFFERATIPROC __glewNewObjectBufferATI;
-GLEW_FUN_EXPORT PFNGLUPDATEOBJECTBUFFERATIPROC __glewUpdateObjectBufferATI;
-GLEW_FUN_EXPORT PFNGLVARIANTARRAYOBJECTATIPROC __glewVariantArrayObjectATI;
-
-GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC __glewGetVertexAttribArrayObjectfvATI;
-GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC __glewGetVertexAttribArrayObjectivATI;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBARRAYOBJECTATIPROC __glewVertexAttribArrayObjectATI;
-
-GLEW_FUN_EXPORT PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC __glewClientActiveVertexStreamATI;
-GLEW_FUN_EXPORT PFNGLNORMALSTREAM3BATIPROC __glewNormalStream3bATI;
-GLEW_FUN_EXPORT PFNGLNORMALSTREAM3BVATIPROC __glewNormalStream3bvATI;
-GLEW_FUN_EXPORT PFNGLNORMALSTREAM3DATIPROC __glewNormalStream3dATI;
-GLEW_FUN_EXPORT PFNGLNORMALSTREAM3DVATIPROC __glewNormalStream3dvATI;
-GLEW_FUN_EXPORT PFNGLNORMALSTREAM3FATIPROC __glewNormalStream3fATI;
-GLEW_FUN_EXPORT PFNGLNORMALSTREAM3FVATIPROC __glewNormalStream3fvATI;
-GLEW_FUN_EXPORT PFNGLNORMALSTREAM3IATIPROC __glewNormalStream3iATI;
-GLEW_FUN_EXPORT PFNGLNORMALSTREAM3IVATIPROC __glewNormalStream3ivATI;
-GLEW_FUN_EXPORT PFNGLNORMALSTREAM3SATIPROC __glewNormalStream3sATI;
-GLEW_FUN_EXPORT PFNGLNORMALSTREAM3SVATIPROC __glewNormalStream3svATI;
-GLEW_FUN_EXPORT PFNGLVERTEXBLENDENVFATIPROC __glewVertexBlendEnvfATI;
-GLEW_FUN_EXPORT PFNGLVERTEXBLENDENVIATIPROC __glewVertexBlendEnviATI;
-GLEW_FUN_EXPORT PFNGLVERTEXSTREAM1DATIPROC __glewVertexStream1dATI;
-GLEW_FUN_EXPORT PFNGLVERTEXSTREAM1DVATIPROC __glewVertexStream1dvATI;
-GLEW_FUN_EXPORT PFNGLVERTEXSTREAM1FATIPROC __glewVertexStream1fATI;
-GLEW_FUN_EXPORT PFNGLVERTEXSTREAM1FVATIPROC __glewVertexStream1fvATI;
-GLEW_FUN_EXPORT PFNGLVERTEXSTREAM1IATIPROC __glewVertexStream1iATI;
-GLEW_FUN_EXPORT PFNGLVERTEXSTREAM1IVATIPROC __glewVertexStream1ivATI;
-GLEW_FUN_EXPORT PFNGLVERTEXSTREAM1SATIPROC __glewVertexStream1sATI;
-GLEW_FUN_EXPORT PFNGLVERTEXSTREAM1SVATIPROC __glewVertexStream1svATI;
-GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2DATIPROC __glewVertexStream2dATI;
-GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2DVATIPROC __glewVertexStream2dvATI;
-GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2FATIPROC __glewVertexStream2fATI;
-GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2FVATIPROC __glewVertexStream2fvATI;
-GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2IATIPROC __glewVertexStream2iATI;
-GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2IVATIPROC __glewVertexStream2ivATI;
-GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2SATIPROC __glewVertexStream2sATI;
-GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2SVATIPROC __glewVertexStream2svATI;
-GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3DATIPROC __glewVertexStream3dATI;
-GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3DVATIPROC __glewVertexStream3dvATI;
-GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3FATIPROC __glewVertexStream3fATI;
-GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3FVATIPROC __glewVertexStream3fvATI;
-GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3IATIPROC __glewVertexStream3iATI;
-GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3IVATIPROC __glewVertexStream3ivATI;
-GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3SATIPROC __glewVertexStream3sATI;
-GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3SVATIPROC __glewVertexStream3svATI;
-GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4DATIPROC __glewVertexStream4dATI;
-GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4DVATIPROC __glewVertexStream4dvATI;
-GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4FATIPROC __glewVertexStream4fATI;
-GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4FVATIPROC __glewVertexStream4fvATI;
-GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4IATIPROC __glewVertexStream4iATI;
-GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4IVATIPROC __glewVertexStream4ivATI;
-GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4SATIPROC __glewVertexStream4sATI;
-GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4SVATIPROC __glewVertexStream4svATI;
-
-GLEW_FUN_EXPORT PFNGLGETUNIFORMBUFFERSIZEEXTPROC __glewGetUniformBufferSizeEXT;
-GLEW_FUN_EXPORT PFNGLGETUNIFORMOFFSETEXTPROC __glewGetUniformOffsetEXT;
-GLEW_FUN_EXPORT PFNGLUNIFORMBUFFEREXTPROC __glewUniformBufferEXT;
-
-GLEW_FUN_EXPORT PFNGLBLENDCOLOREXTPROC __glewBlendColorEXT;
-
-GLEW_FUN_EXPORT PFNGLBLENDEQUATIONSEPARATEEXTPROC __glewBlendEquationSeparateEXT;
-
-GLEW_FUN_EXPORT PFNGLBLENDFUNCSEPARATEEXTPROC __glewBlendFuncSeparateEXT;
-
-GLEW_FUN_EXPORT PFNGLBLENDEQUATIONEXTPROC __glewBlendEquationEXT;
-
-GLEW_FUN_EXPORT PFNGLCOLORSUBTABLEEXTPROC __glewColorSubTableEXT;
-GLEW_FUN_EXPORT PFNGLCOPYCOLORSUBTABLEEXTPROC __glewCopyColorSubTableEXT;
-
-GLEW_FUN_EXPORT PFNGLLOCKARRAYSEXTPROC __glewLockArraysEXT;
-GLEW_FUN_EXPORT PFNGLUNLOCKARRAYSEXTPROC __glewUnlockArraysEXT;
-
-GLEW_FUN_EXPORT PFNGLCONVOLUTIONFILTER1DEXTPROC __glewConvolutionFilter1DEXT;
-GLEW_FUN_EXPORT PFNGLCONVOLUTIONFILTER2DEXTPROC __glewConvolutionFilter2DEXT;
-GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERFEXTPROC __glewConvolutionParameterfEXT;
-GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERFVEXTPROC __glewConvolutionParameterfvEXT;
-GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERIEXTPROC __glewConvolutionParameteriEXT;
-GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERIVEXTPROC __glewConvolutionParameterivEXT;
-GLEW_FUN_EXPORT PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC __glewCopyConvolutionFilter1DEXT;
-GLEW_FUN_EXPORT PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC __glewCopyConvolutionFilter2DEXT;
-GLEW_FUN_EXPORT PFNGLGETCONVOLUTIONFILTEREXTPROC __glewGetConvolutionFilterEXT;
-GLEW_FUN_EXPORT PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC __glewGetConvolutionParameterfvEXT;
-GLEW_FUN_EXPORT PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC __glewGetConvolutionParameterivEXT;
-GLEW_FUN_EXPORT PFNGLGETSEPARABLEFILTEREXTPROC __glewGetSeparableFilterEXT;
-GLEW_FUN_EXPORT PFNGLSEPARABLEFILTER2DEXTPROC __glewSeparableFilter2DEXT;
-
-GLEW_FUN_EXPORT PFNGLBINORMALPOINTEREXTPROC __glewBinormalPointerEXT;
-GLEW_FUN_EXPORT PFNGLTANGENTPOINTEREXTPROC __glewTangentPointerEXT;
-
-GLEW_FUN_EXPORT PFNGLCOPYTEXIMAGE1DEXTPROC __glewCopyTexImage1DEXT;
-GLEW_FUN_EXPORT PFNGLCOPYTEXIMAGE2DEXTPROC __glewCopyTexImage2DEXT;
-GLEW_FUN_EXPORT PFNGLCOPYTEXSUBIMAGE1DEXTPROC __glewCopyTexSubImage1DEXT;
-GLEW_FUN_EXPORT PFNGLCOPYTEXSUBIMAGE2DEXTPROC __glewCopyTexSubImage2DEXT;
-GLEW_FUN_EXPORT PFNGLCOPYTEXSUBIMAGE3DEXTPROC __glewCopyTexSubImage3DEXT;
-
-GLEW_FUN_EXPORT PFNGLCULLPARAMETERDVEXTPROC __glewCullParameterdvEXT;
-GLEW_FUN_EXPORT PFNGLCULLPARAMETERFVEXTPROC __glewCullParameterfvEXT;
-
-GLEW_FUN_EXPORT PFNGLGETOBJECTLABELEXTPROC __glewGetObjectLabelEXT;
-GLEW_FUN_EXPORT PFNGLLABELOBJECTEXTPROC __glewLabelObjectEXT;
-
-GLEW_FUN_EXPORT PFNGLINSERTEVENTMARKEREXTPROC __glewInsertEventMarkerEXT;
-GLEW_FUN_EXPORT PFNGLPOPGROUPMARKEREXTPROC __glewPopGroupMarkerEXT;
-GLEW_FUN_EXPORT PFNGLPUSHGROUPMARKEREXTPROC __glewPushGroupMarkerEXT;
-
-GLEW_FUN_EXPORT PFNGLDEPTHBOUNDSEXTPROC __glewDepthBoundsEXT;
-
-GLEW_FUN_EXPORT PFNGLBINDMULTITEXTUREEXTPROC __glewBindMultiTextureEXT;
-GLEW_FUN_EXPORT PFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC __glewCheckNamedFramebufferStatusEXT;
-GLEW_FUN_EXPORT PFNGLCLIENTATTRIBDEFAULTEXTPROC __glewClientAttribDefaultEXT;
-GLEW_FUN_EXPORT PFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC __glewCompressedMultiTexImage1DEXT;
-GLEW_FUN_EXPORT PFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC __glewCompressedMultiTexImage2DEXT;
-GLEW_FUN_EXPORT PFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC __glewCompressedMultiTexImage3DEXT;
-GLEW_FUN_EXPORT PFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC __glewCompressedMultiTexSubImage1DEXT;
-GLEW_FUN_EXPORT PFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC __glewCompressedMultiTexSubImage2DEXT;
-GLEW_FUN_EXPORT PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC __glewCompressedMultiTexSubImage3DEXT;
-GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC __glewCompressedTextureImage1DEXT;
-GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC __glewCompressedTextureImage2DEXT;
-GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC __glewCompressedTextureImage3DEXT;
-GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC __glewCompressedTextureSubImage1DEXT;
-GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC __glewCompressedTextureSubImage2DEXT;
-GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC __glewCompressedTextureSubImage3DEXT;
-GLEW_FUN_EXPORT PFNGLCOPYMULTITEXIMAGE1DEXTPROC __glewCopyMultiTexImage1DEXT;
-GLEW_FUN_EXPORT PFNGLCOPYMULTITEXIMAGE2DEXTPROC __glewCopyMultiTexImage2DEXT;
-GLEW_FUN_EXPORT PFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC __glewCopyMultiTexSubImage1DEXT;
-GLEW_FUN_EXPORT PFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC __glewCopyMultiTexSubImage2DEXT;
-GLEW_FUN_EXPORT PFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC __glewCopyMultiTexSubImage3DEXT;
-GLEW_FUN_EXPORT PFNGLCOPYTEXTUREIMAGE1DEXTPROC __glewCopyTextureImage1DEXT;
-GLEW_FUN_EXPORT PFNGLCOPYTEXTUREIMAGE2DEXTPROC __glewCopyTextureImage2DEXT;
-GLEW_FUN_EXPORT PFNGLCOPYTEXTURESUBIMAGE1DEXTPROC __glewCopyTextureSubImage1DEXT;
-GLEW_FUN_EXPORT PFNGLCOPYTEXTURESUBIMAGE2DEXTPROC __glewCopyTextureSubImage2DEXT;
-GLEW_FUN_EXPORT PFNGLCOPYTEXTURESUBIMAGE3DEXTPROC __glewCopyTextureSubImage3DEXT;
-GLEW_FUN_EXPORT PFNGLDISABLECLIENTSTATEINDEXEDEXTPROC __glewDisableClientStateIndexedEXT;
-GLEW_FUN_EXPORT PFNGLDISABLECLIENTSTATEIEXTPROC __glewDisableClientStateiEXT;
-GLEW_FUN_EXPORT PFNGLDISABLEVERTEXARRAYATTRIBEXTPROC __glewDisableVertexArrayAttribEXT;
-GLEW_FUN_EXPORT PFNGLDISABLEVERTEXARRAYEXTPROC __glewDisableVertexArrayEXT;
-GLEW_FUN_EXPORT PFNGLENABLECLIENTSTATEINDEXEDEXTPROC __glewEnableClientStateIndexedEXT;
-GLEW_FUN_EXPORT PFNGLENABLECLIENTSTATEIEXTPROC __glewEnableClientStateiEXT;
-GLEW_FUN_EXPORT PFNGLENABLEVERTEXARRAYATTRIBEXTPROC __glewEnableVertexArrayAttribEXT;
-GLEW_FUN_EXPORT PFNGLENABLEVERTEXARRAYEXTPROC __glewEnableVertexArrayEXT;
-GLEW_FUN_EXPORT PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEEXTPROC __glewFlushMappedNamedBufferRangeEXT;
-GLEW_FUN_EXPORT PFNGLFRAMEBUFFERDRAWBUFFEREXTPROC __glewFramebufferDrawBufferEXT;
-GLEW_FUN_EXPORT PFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC __glewFramebufferDrawBuffersEXT;
-GLEW_FUN_EXPORT PFNGLFRAMEBUFFERREADBUFFEREXTPROC __glewFramebufferReadBufferEXT;
-GLEW_FUN_EXPORT PFNGLGENERATEMULTITEXMIPMAPEXTPROC __glewGenerateMultiTexMipmapEXT;
-GLEW_FUN_EXPORT PFNGLGENERATETEXTUREMIPMAPEXTPROC __glewGenerateTextureMipmapEXT;
-GLEW_FUN_EXPORT PFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC __glewGetCompressedMultiTexImageEXT;
-GLEW_FUN_EXPORT PFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC __glewGetCompressedTextureImageEXT;
-GLEW_FUN_EXPORT PFNGLGETDOUBLEINDEXEDVEXTPROC __glewGetDoubleIndexedvEXT;
-GLEW_FUN_EXPORT PFNGLGETDOUBLEI_VEXTPROC __glewGetDoublei_vEXT;
-GLEW_FUN_EXPORT PFNGLGETFLOATINDEXEDVEXTPROC __glewGetFloatIndexedvEXT;
-GLEW_FUN_EXPORT PFNGLGETFLOATI_VEXTPROC __glewGetFloati_vEXT;
-GLEW_FUN_EXPORT PFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC __glewGetFramebufferParameterivEXT;
-GLEW_FUN_EXPORT PFNGLGETMULTITEXENVFVEXTPROC __glewGetMultiTexEnvfvEXT;
-GLEW_FUN_EXPORT PFNGLGETMULTITEXENVIVEXTPROC __glewGetMultiTexEnvivEXT;
-GLEW_FUN_EXPORT PFNGLGETMULTITEXGENDVEXTPROC __glewGetMultiTexGendvEXT;
-GLEW_FUN_EXPORT PFNGLGETMULTITEXGENFVEXTPROC __glewGetMultiTexGenfvEXT;
-GLEW_FUN_EXPORT PFNGLGETMULTITEXGENIVEXTPROC __glewGetMultiTexGenivEXT;
-GLEW_FUN_EXPORT PFNGLGETMULTITEXIMAGEEXTPROC __glewGetMultiTexImageEXT;
-GLEW_FUN_EXPORT PFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC __glewGetMultiTexLevelParameterfvEXT;
-GLEW_FUN_EXPORT PFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC __glewGetMultiTexLevelParameterivEXT;
-GLEW_FUN_EXPORT PFNGLGETMULTITEXPARAMETERIIVEXTPROC __glewGetMultiTexParameterIivEXT;
-GLEW_FUN_EXPORT PFNGLGETMULTITEXPARAMETERIUIVEXTPROC __glewGetMultiTexParameterIuivEXT;
-GLEW_FUN_EXPORT PFNGLGETMULTITEXPARAMETERFVEXTPROC __glewGetMultiTexParameterfvEXT;
-GLEW_FUN_EXPORT PFNGLGETMULTITEXPARAMETERIVEXTPROC __glewGetMultiTexParameterivEXT;
-GLEW_FUN_EXPORT PFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC __glewGetNamedBufferParameterivEXT;
-GLEW_FUN_EXPORT PFNGLGETNAMEDBUFFERPOINTERVEXTPROC __glewGetNamedBufferPointervEXT;
-GLEW_FUN_EXPORT PFNGLGETNAMEDBUFFERSUBDATAEXTPROC __glewGetNamedBufferSubDataEXT;
-GLEW_FUN_EXPORT PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC __glewGetNamedFramebufferAttachmentParameterivEXT;
-GLEW_FUN_EXPORT PFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC __glewGetNamedProgramLocalParameterIivEXT;
-GLEW_FUN_EXPORT PFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC __glewGetNamedProgramLocalParameterIuivEXT;
-GLEW_FUN_EXPORT PFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC __glewGetNamedProgramLocalParameterdvEXT;
-GLEW_FUN_EXPORT PFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC __glewGetNamedProgramLocalParameterfvEXT;
-GLEW_FUN_EXPORT PFNGLGETNAMEDPROGRAMSTRINGEXTPROC __glewGetNamedProgramStringEXT;
-GLEW_FUN_EXPORT PFNGLGETNAMEDPROGRAMIVEXTPROC __glewGetNamedProgramivEXT;
-GLEW_FUN_EXPORT PFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC __glewGetNamedRenderbufferParameterivEXT;
-GLEW_FUN_EXPORT PFNGLGETPOINTERINDEXEDVEXTPROC __glewGetPointerIndexedvEXT;
-GLEW_FUN_EXPORT PFNGLGETPOINTERI_VEXTPROC __glewGetPointeri_vEXT;
-GLEW_FUN_EXPORT PFNGLGETTEXTUREIMAGEEXTPROC __glewGetTextureImageEXT;
-GLEW_FUN_EXPORT PFNGLGETTEXTURELEVELPARAMETERFVEXTPROC __glewGetTextureLevelParameterfvEXT;
-GLEW_FUN_EXPORT PFNGLGETTEXTURELEVELPARAMETERIVEXTPROC __glewGetTextureLevelParameterivEXT;
-GLEW_FUN_EXPORT PFNGLGETTEXTUREPARAMETERIIVEXTPROC __glewGetTextureParameterIivEXT;
-GLEW_FUN_EXPORT PFNGLGETTEXTUREPARAMETERIUIVEXTPROC __glewGetTextureParameterIuivEXT;
-GLEW_FUN_EXPORT PFNGLGETTEXTUREPARAMETERFVEXTPROC __glewGetTextureParameterfvEXT;
-GLEW_FUN_EXPORT PFNGLGETTEXTUREPARAMETERIVEXTPROC __glewGetTextureParameterivEXT;
-GLEW_FUN_EXPORT PFNGLGETVERTEXARRAYINTEGERI_VEXTPROC __glewGetVertexArrayIntegeri_vEXT;
-GLEW_FUN_EXPORT PFNGLGETVERTEXARRAYINTEGERVEXTPROC __glewGetVertexArrayIntegervEXT;
-GLEW_FUN_EXPORT PFNGLGETVERTEXARRAYPOINTERI_VEXTPROC __glewGetVertexArrayPointeri_vEXT;
-GLEW_FUN_EXPORT PFNGLGETVERTEXARRAYPOINTERVEXTPROC __glewGetVertexArrayPointervEXT;
-GLEW_FUN_EXPORT PFNGLMAPNAMEDBUFFEREXTPROC __glewMapNamedBufferEXT;
-GLEW_FUN_EXPORT PFNGLMAPNAMEDBUFFERRANGEEXTPROC __glewMapNamedBufferRangeEXT;
-GLEW_FUN_EXPORT PFNGLMATRIXFRUSTUMEXTPROC __glewMatrixFrustumEXT;
-GLEW_FUN_EXPORT PFNGLMATRIXLOADIDENTITYEXTPROC __glewMatrixLoadIdentityEXT;
-GLEW_FUN_EXPORT PFNGLMATRIXLOADTRANSPOSEDEXTPROC __glewMatrixLoadTransposedEXT;
-GLEW_FUN_EXPORT PFNGLMATRIXLOADTRANSPOSEFEXTPROC __glewMatrixLoadTransposefEXT;
-GLEW_FUN_EXPORT PFNGLMATRIXLOADDEXTPROC __glewMatrixLoaddEXT;
-GLEW_FUN_EXPORT PFNGLMATRIXLOADFEXTPROC __glewMatrixLoadfEXT;
-GLEW_FUN_EXPORT PFNGLMATRIXMULTTRANSPOSEDEXTPROC __glewMatrixMultTransposedEXT;
-GLEW_FUN_EXPORT PFNGLMATRIXMULTTRANSPOSEFEXTPROC __glewMatrixMultTransposefEXT;
-GLEW_FUN_EXPORT PFNGLMATRIXMULTDEXTPROC __glewMatrixMultdEXT;
-GLEW_FUN_EXPORT PFNGLMATRIXMULTFEXTPROC __glewMatrixMultfEXT;
-GLEW_FUN_EXPORT PFNGLMATRIXORTHOEXTPROC __glewMatrixOrthoEXT;
-GLEW_FUN_EXPORT PFNGLMATRIXPOPEXTPROC __glewMatrixPopEXT;
-GLEW_FUN_EXPORT PFNGLMATRIXPUSHEXTPROC __glewMatrixPushEXT;
-GLEW_FUN_EXPORT PFNGLMATRIXROTATEDEXTPROC __glewMatrixRotatedEXT;
-GLEW_FUN_EXPORT PFNGLMATRIXROTATEFEXTPROC __glewMatrixRotatefEXT;
-GLEW_FUN_EXPORT PFNGLMATRIXSCALEDEXTPROC __glewMatrixScaledEXT;
-GLEW_FUN_EXPORT PFNGLMATRIXSCALEFEXTPROC __glewMatrixScalefEXT;
-GLEW_FUN_EXPORT PFNGLMATRIXTRANSLATEDEXTPROC __glewMatrixTranslatedEXT;
-GLEW_FUN_EXPORT PFNGLMATRIXTRANSLATEFEXTPROC __glewMatrixTranslatefEXT;
-GLEW_FUN_EXPORT PFNGLMULTITEXBUFFEREXTPROC __glewMultiTexBufferEXT;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORDPOINTEREXTPROC __glewMultiTexCoordPointerEXT;
-GLEW_FUN_EXPORT PFNGLMULTITEXENVFEXTPROC __glewMultiTexEnvfEXT;
-GLEW_FUN_EXPORT PFNGLMULTITEXENVFVEXTPROC __glewMultiTexEnvfvEXT;
-GLEW_FUN_EXPORT PFNGLMULTITEXENVIEXTPROC __glewMultiTexEnviEXT;
-GLEW_FUN_EXPORT PFNGLMULTITEXENVIVEXTPROC __glewMultiTexEnvivEXT;
-GLEW_FUN_EXPORT PFNGLMULTITEXGENDEXTPROC __glewMultiTexGendEXT;
-GLEW_FUN_EXPORT PFNGLMULTITEXGENDVEXTPROC __glewMultiTexGendvEXT;
-GLEW_FUN_EXPORT PFNGLMULTITEXGENFEXTPROC __glewMultiTexGenfEXT;
-GLEW_FUN_EXPORT PFNGLMULTITEXGENFVEXTPROC __glewMultiTexGenfvEXT;
-GLEW_FUN_EXPORT PFNGLMULTITEXGENIEXTPROC __glewMultiTexGeniEXT;
-GLEW_FUN_EXPORT PFNGLMULTITEXGENIVEXTPROC __glewMultiTexGenivEXT;
-GLEW_FUN_EXPORT PFNGLMULTITEXIMAGE1DEXTPROC __glewMultiTexImage1DEXT;
-GLEW_FUN_EXPORT PFNGLMULTITEXIMAGE2DEXTPROC __glewMultiTexImage2DEXT;
-GLEW_FUN_EXPORT PFNGLMULTITEXIMAGE3DEXTPROC __glewMultiTexImage3DEXT;
-GLEW_FUN_EXPORT PFNGLMULTITEXPARAMETERIIVEXTPROC __glewMultiTexParameterIivEXT;
-GLEW_FUN_EXPORT PFNGLMULTITEXPARAMETERIUIVEXTPROC __glewMultiTexParameterIuivEXT;
-GLEW_FUN_EXPORT PFNGLMULTITEXPARAMETERFEXTPROC __glewMultiTexParameterfEXT;
-GLEW_FUN_EXPORT PFNGLMULTITEXPARAMETERFVEXTPROC __glewMultiTexParameterfvEXT;
-GLEW_FUN_EXPORT PFNGLMULTITEXPARAMETERIEXTPROC __glewMultiTexParameteriEXT;
-GLEW_FUN_EXPORT PFNGLMULTITEXPARAMETERIVEXTPROC __glewMultiTexParameterivEXT;
-GLEW_FUN_EXPORT PFNGLMULTITEXRENDERBUFFEREXTPROC __glewMultiTexRenderbufferEXT;
-GLEW_FUN_EXPORT PFNGLMULTITEXSUBIMAGE1DEXTPROC __glewMultiTexSubImage1DEXT;
-GLEW_FUN_EXPORT PFNGLMULTITEXSUBIMAGE2DEXTPROC __glewMultiTexSubImage2DEXT;
-GLEW_FUN_EXPORT PFNGLMULTITEXSUBIMAGE3DEXTPROC __glewMultiTexSubImage3DEXT;
-GLEW_FUN_EXPORT PFNGLNAMEDBUFFERDATAEXTPROC __glewNamedBufferDataEXT;
-GLEW_FUN_EXPORT PFNGLNAMEDBUFFERSUBDATAEXTPROC __glewNamedBufferSubDataEXT;
-GLEW_FUN_EXPORT PFNGLNAMEDCOPYBUFFERSUBDATAEXTPROC __glewNamedCopyBufferSubDataEXT;
-GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC __glewNamedFramebufferRenderbufferEXT;
-GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC __glewNamedFramebufferTexture1DEXT;
-GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC __glewNamedFramebufferTexture2DEXT;
-GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC __glewNamedFramebufferTexture3DEXT;
-GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC __glewNamedFramebufferTextureEXT;
-GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC __glewNamedFramebufferTextureFaceEXT;
-GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC __glewNamedFramebufferTextureLayerEXT;
-GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC __glewNamedProgramLocalParameter4dEXT;
-GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC __glewNamedProgramLocalParameter4dvEXT;
-GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC __glewNamedProgramLocalParameter4fEXT;
-GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC __glewNamedProgramLocalParameter4fvEXT;
-GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC __glewNamedProgramLocalParameterI4iEXT;
-GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC __glewNamedProgramLocalParameterI4ivEXT;
-GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC __glewNamedProgramLocalParameterI4uiEXT;
-GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC __glewNamedProgramLocalParameterI4uivEXT;
-GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC __glewNamedProgramLocalParameters4fvEXT;
-GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC __glewNamedProgramLocalParametersI4ivEXT;
-GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC __glewNamedProgramLocalParametersI4uivEXT;
-GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMSTRINGEXTPROC __glewNamedProgramStringEXT;
-GLEW_FUN_EXPORT PFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC __glewNamedRenderbufferStorageEXT;
-GLEW_FUN_EXPORT PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC __glewNamedRenderbufferStorageMultisampleCoverageEXT;
-GLEW_FUN_EXPORT PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC __glewNamedRenderbufferStorageMultisampleEXT;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1FEXTPROC __glewProgramUniform1fEXT;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1FVEXTPROC __glewProgramUniform1fvEXT;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1IEXTPROC __glewProgramUniform1iEXT;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1IVEXTPROC __glewProgramUniform1ivEXT;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1UIEXTPROC __glewProgramUniform1uiEXT;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1UIVEXTPROC __glewProgramUniform1uivEXT;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2FEXTPROC __glewProgramUniform2fEXT;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2FVEXTPROC __glewProgramUniform2fvEXT;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2IEXTPROC __glewProgramUniform2iEXT;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2IVEXTPROC __glewProgramUniform2ivEXT;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2UIEXTPROC __glewProgramUniform2uiEXT;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2UIVEXTPROC __glewProgramUniform2uivEXT;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3FEXTPROC __glewProgramUniform3fEXT;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3FVEXTPROC __glewProgramUniform3fvEXT;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3IEXTPROC __glewProgramUniform3iEXT;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3IVEXTPROC __glewProgramUniform3ivEXT;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3UIEXTPROC __glewProgramUniform3uiEXT;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3UIVEXTPROC __glewProgramUniform3uivEXT;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4FEXTPROC __glewProgramUniform4fEXT;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4FVEXTPROC __glewProgramUniform4fvEXT;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4IEXTPROC __glewProgramUniform4iEXT;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4IVEXTPROC __glewProgramUniform4ivEXT;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4UIEXTPROC __glewProgramUniform4uiEXT;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4UIVEXTPROC __glewProgramUniform4uivEXT;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC __glewProgramUniformMatrix2fvEXT;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC __glewProgramUniformMatrix2x3fvEXT;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC __glewProgramUniformMatrix2x4fvEXT;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC __glewProgramUniformMatrix3fvEXT;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC __glewProgramUniformMatrix3x2fvEXT;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC __glewProgramUniformMatrix3x4fvEXT;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC __glewProgramUniformMatrix4fvEXT;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC __glewProgramUniformMatrix4x2fvEXT;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC __glewProgramUniformMatrix4x3fvEXT;
-GLEW_FUN_EXPORT PFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC __glewPushClientAttribDefaultEXT;
-GLEW_FUN_EXPORT PFNGLTEXTUREBUFFEREXTPROC __glewTextureBufferEXT;
-GLEW_FUN_EXPORT PFNGLTEXTUREIMAGE1DEXTPROC __glewTextureImage1DEXT;
-GLEW_FUN_EXPORT PFNGLTEXTUREIMAGE2DEXTPROC __glewTextureImage2DEXT;
-GLEW_FUN_EXPORT PFNGLTEXTUREIMAGE3DEXTPROC __glewTextureImage3DEXT;
-GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERIIVEXTPROC __glewTextureParameterIivEXT;
-GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERIUIVEXTPROC __glewTextureParameterIuivEXT;
-GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERFEXTPROC __glewTextureParameterfEXT;
-GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERFVEXTPROC __glewTextureParameterfvEXT;
-GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERIEXTPROC __glewTextureParameteriEXT;
-GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERIVEXTPROC __glewTextureParameterivEXT;
-GLEW_FUN_EXPORT PFNGLTEXTURERENDERBUFFEREXTPROC __glewTextureRenderbufferEXT;
-GLEW_FUN_EXPORT PFNGLTEXTURESUBIMAGE1DEXTPROC __glewTextureSubImage1DEXT;
-GLEW_FUN_EXPORT PFNGLTEXTURESUBIMAGE2DEXTPROC __glewTextureSubImage2DEXT;
-GLEW_FUN_EXPORT PFNGLTEXTURESUBIMAGE3DEXTPROC __glewTextureSubImage3DEXT;
-GLEW_FUN_EXPORT PFNGLUNMAPNAMEDBUFFEREXTPROC __glewUnmapNamedBufferEXT;
-GLEW_FUN_EXPORT PFNGLVERTEXARRAYCOLOROFFSETEXTPROC __glewVertexArrayColorOffsetEXT;
-GLEW_FUN_EXPORT PFNGLVERTEXARRAYEDGEFLAGOFFSETEXTPROC __glewVertexArrayEdgeFlagOffsetEXT;
-GLEW_FUN_EXPORT PFNGLVERTEXARRAYFOGCOORDOFFSETEXTPROC __glewVertexArrayFogCoordOffsetEXT;
-GLEW_FUN_EXPORT PFNGLVERTEXARRAYINDEXOFFSETEXTPROC __glewVertexArrayIndexOffsetEXT;
-GLEW_FUN_EXPORT PFNGLVERTEXARRAYMULTITEXCOORDOFFSETEXTPROC __glewVertexArrayMultiTexCoordOffsetEXT;
-GLEW_FUN_EXPORT PFNGLVERTEXARRAYNORMALOFFSETEXTPROC __glewVertexArrayNormalOffsetEXT;
-GLEW_FUN_EXPORT PFNGLVERTEXARRAYSECONDARYCOLOROFFSETEXTPROC __glewVertexArraySecondaryColorOffsetEXT;
-GLEW_FUN_EXPORT PFNGLVERTEXARRAYTEXCOORDOFFSETEXTPROC __glewVertexArrayTexCoordOffsetEXT;
-GLEW_FUN_EXPORT PFNGLVERTEXARRAYVERTEXATTRIBDIVISOREXTPROC __glewVertexArrayVertexAttribDivisorEXT;
-GLEW_FUN_EXPORT PFNGLVERTEXARRAYVERTEXATTRIBIOFFSETEXTPROC __glewVertexArrayVertexAttribIOffsetEXT;
-GLEW_FUN_EXPORT PFNGLVERTEXARRAYVERTEXATTRIBOFFSETEXTPROC __glewVertexArrayVertexAttribOffsetEXT;
-GLEW_FUN_EXPORT PFNGLVERTEXARRAYVERTEXOFFSETEXTPROC __glewVertexArrayVertexOffsetEXT;
-
-GLEW_FUN_EXPORT PFNGLCOLORMASKINDEXEDEXTPROC __glewColorMaskIndexedEXT;
-GLEW_FUN_EXPORT PFNGLDISABLEINDEXEDEXTPROC __glewDisableIndexedEXT;
-GLEW_FUN_EXPORT PFNGLENABLEINDEXEDEXTPROC __glewEnableIndexedEXT;
-GLEW_FUN_EXPORT PFNGLGETBOOLEANINDEXEDVEXTPROC __glewGetBooleanIndexedvEXT;
-GLEW_FUN_EXPORT PFNGLGETINTEGERINDEXEDVEXTPROC __glewGetIntegerIndexedvEXT;
-GLEW_FUN_EXPORT PFNGLISENABLEDINDEXEDEXTPROC __glewIsEnabledIndexedEXT;
-
-GLEW_FUN_EXPORT PFNGLDRAWARRAYSINSTANCEDEXTPROC __glewDrawArraysInstancedEXT;
-GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINSTANCEDEXTPROC __glewDrawElementsInstancedEXT;
-
-GLEW_FUN_EXPORT PFNGLDRAWRANGEELEMENTSEXTPROC __glewDrawRangeElementsEXT;
-
-GLEW_FUN_EXPORT PFNGLFOGCOORDPOINTEREXTPROC __glewFogCoordPointerEXT;
-GLEW_FUN_EXPORT PFNGLFOGCOORDDEXTPROC __glewFogCoorddEXT;
-GLEW_FUN_EXPORT PFNGLFOGCOORDDVEXTPROC __glewFogCoorddvEXT;
-GLEW_FUN_EXPORT PFNGLFOGCOORDFEXTPROC __glewFogCoordfEXT;
-GLEW_FUN_EXPORT PFNGLFOGCOORDFVEXTPROC __glewFogCoordfvEXT;
-
-GLEW_FUN_EXPORT PFNGLFRAGMENTCOLORMATERIALEXTPROC __glewFragmentColorMaterialEXT;
-GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELFEXTPROC __glewFragmentLightModelfEXT;
-GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELFVEXTPROC __glewFragmentLightModelfvEXT;
-GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELIEXTPROC __glewFragmentLightModeliEXT;
-GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELIVEXTPROC __glewFragmentLightModelivEXT;
-GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTFEXTPROC __glewFragmentLightfEXT;
-GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTFVEXTPROC __glewFragmentLightfvEXT;
-GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTIEXTPROC __glewFragmentLightiEXT;
-GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTIVEXTPROC __glewFragmentLightivEXT;
-GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALFEXTPROC __glewFragmentMaterialfEXT;
-GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALFVEXTPROC __glewFragmentMaterialfvEXT;
-GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALIEXTPROC __glewFragmentMaterialiEXT;
-GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALIVEXTPROC __glewFragmentMaterialivEXT;
-GLEW_FUN_EXPORT PFNGLGETFRAGMENTLIGHTFVEXTPROC __glewGetFragmentLightfvEXT;
-GLEW_FUN_EXPORT PFNGLGETFRAGMENTLIGHTIVEXTPROC __glewGetFragmentLightivEXT;
-GLEW_FUN_EXPORT PFNGLGETFRAGMENTMATERIALFVEXTPROC __glewGetFragmentMaterialfvEXT;
-GLEW_FUN_EXPORT PFNGLGETFRAGMENTMATERIALIVEXTPROC __glewGetFragmentMaterialivEXT;
-GLEW_FUN_EXPORT PFNGLLIGHTENVIEXTPROC __glewLightEnviEXT;
-
-GLEW_FUN_EXPORT PFNGLBLITFRAMEBUFFEREXTPROC __glewBlitFramebufferEXT;
-
-GLEW_FUN_EXPORT PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC __glewRenderbufferStorageMultisampleEXT;
-
-GLEW_FUN_EXPORT PFNGLBINDFRAMEBUFFEREXTPROC __glewBindFramebufferEXT;
-GLEW_FUN_EXPORT PFNGLBINDRENDERBUFFEREXTPROC __glewBindRenderbufferEXT;
-GLEW_FUN_EXPORT PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC __glewCheckFramebufferStatusEXT;
-GLEW_FUN_EXPORT PFNGLDELETEFRAMEBUFFERSEXTPROC __glewDeleteFramebuffersEXT;
-GLEW_FUN_EXPORT PFNGLDELETERENDERBUFFERSEXTPROC __glewDeleteRenderbuffersEXT;
-GLEW_FUN_EXPORT PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC __glewFramebufferRenderbufferEXT;
-GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE1DEXTPROC __glewFramebufferTexture1DEXT;
-GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE2DEXTPROC __glewFramebufferTexture2DEXT;
-GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE3DEXTPROC __glewFramebufferTexture3DEXT;
-GLEW_FUN_EXPORT PFNGLGENFRAMEBUFFERSEXTPROC __glewGenFramebuffersEXT;
-GLEW_FUN_EXPORT PFNGLGENRENDERBUFFERSEXTPROC __glewGenRenderbuffersEXT;
-GLEW_FUN_EXPORT PFNGLGENERATEMIPMAPEXTPROC __glewGenerateMipmapEXT;
-GLEW_FUN_EXPORT PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC __glewGetFramebufferAttachmentParameterivEXT;
-GLEW_FUN_EXPORT PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC __glewGetRenderbufferParameterivEXT;
-GLEW_FUN_EXPORT PFNGLISFRAMEBUFFEREXTPROC __glewIsFramebufferEXT;
-GLEW_FUN_EXPORT PFNGLISRENDERBUFFEREXTPROC __glewIsRenderbufferEXT;
-GLEW_FUN_EXPORT PFNGLRENDERBUFFERSTORAGEEXTPROC __glewRenderbufferStorageEXT;
-
-GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTUREEXTPROC __glewFramebufferTextureEXT;
-GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC __glewFramebufferTextureFaceEXT;
-GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETERIEXTPROC __glewProgramParameteriEXT;
-
-GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERS4FVEXTPROC __glewProgramEnvParameters4fvEXT;
-GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC __glewProgramLocalParameters4fvEXT;
-
-GLEW_FUN_EXPORT PFNGLBINDFRAGDATALOCATIONEXTPROC __glewBindFragDataLocationEXT;
-GLEW_FUN_EXPORT PFNGLGETFRAGDATALOCATIONEXTPROC __glewGetFragDataLocationEXT;
-GLEW_FUN_EXPORT PFNGLGETUNIFORMUIVEXTPROC __glewGetUniformuivEXT;
-GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIIVEXTPROC __glewGetVertexAttribIivEXT;
-GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIUIVEXTPROC __glewGetVertexAttribIuivEXT;
-GLEW_FUN_EXPORT PFNGLUNIFORM1UIEXTPROC __glewUniform1uiEXT;
-GLEW_FUN_EXPORT PFNGLUNIFORM1UIVEXTPROC __glewUniform1uivEXT;
-GLEW_FUN_EXPORT PFNGLUNIFORM2UIEXTPROC __glewUniform2uiEXT;
-GLEW_FUN_EXPORT PFNGLUNIFORM2UIVEXTPROC __glewUniform2uivEXT;
-GLEW_FUN_EXPORT PFNGLUNIFORM3UIEXTPROC __glewUniform3uiEXT;
-GLEW_FUN_EXPORT PFNGLUNIFORM3UIVEXTPROC __glewUniform3uivEXT;
-GLEW_FUN_EXPORT PFNGLUNIFORM4UIEXTPROC __glewUniform4uiEXT;
-GLEW_FUN_EXPORT PFNGLUNIFORM4UIVEXTPROC __glewUniform4uivEXT;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1IEXTPROC __glewVertexAttribI1iEXT;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1IVEXTPROC __glewVertexAttribI1ivEXT;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1UIEXTPROC __glewVertexAttribI1uiEXT;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1UIVEXTPROC __glewVertexAttribI1uivEXT;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2IEXTPROC __glewVertexAttribI2iEXT;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2IVEXTPROC __glewVertexAttribI2ivEXT;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2UIEXTPROC __glewVertexAttribI2uiEXT;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2UIVEXTPROC __glewVertexAttribI2uivEXT;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3IEXTPROC __glewVertexAttribI3iEXT;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3IVEXTPROC __glewVertexAttribI3ivEXT;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3UIEXTPROC __glewVertexAttribI3uiEXT;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3UIVEXTPROC __glewVertexAttribI3uivEXT;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4BVEXTPROC __glewVertexAttribI4bvEXT;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4IEXTPROC __glewVertexAttribI4iEXT;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4IVEXTPROC __glewVertexAttribI4ivEXT;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4SVEXTPROC __glewVertexAttribI4svEXT;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4UBVEXTPROC __glewVertexAttribI4ubvEXT;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4UIEXTPROC __glewVertexAttribI4uiEXT;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4UIVEXTPROC __glewVertexAttribI4uivEXT;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4USVEXTPROC __glewVertexAttribI4usvEXT;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBIPOINTEREXTPROC __glewVertexAttribIPointerEXT;
-
-GLEW_FUN_EXPORT PFNGLGETHISTOGRAMEXTPROC __glewGetHistogramEXT;
-GLEW_FUN_EXPORT PFNGLGETHISTOGRAMPARAMETERFVEXTPROC __glewGetHistogramParameterfvEXT;
-GLEW_FUN_EXPORT PFNGLGETHISTOGRAMPARAMETERIVEXTPROC __glewGetHistogramParameterivEXT;
-GLEW_FUN_EXPORT PFNGLGETMINMAXEXTPROC __glewGetMinmaxEXT;
-GLEW_FUN_EXPORT PFNGLGETMINMAXPARAMETERFVEXTPROC __glewGetMinmaxParameterfvEXT;
-GLEW_FUN_EXPORT PFNGLGETMINMAXPARAMETERIVEXTPROC __glewGetMinmaxParameterivEXT;
-GLEW_FUN_EXPORT PFNGLHISTOGRAMEXTPROC __glewHistogramEXT;
-GLEW_FUN_EXPORT PFNGLMINMAXEXTPROC __glewMinmaxEXT;
-GLEW_FUN_EXPORT PFNGLRESETHISTOGRAMEXTPROC __glewResetHistogramEXT;
-GLEW_FUN_EXPORT PFNGLRESETMINMAXEXTPROC __glewResetMinmaxEXT;
-
-GLEW_FUN_EXPORT PFNGLINDEXFUNCEXTPROC __glewIndexFuncEXT;
-
-GLEW_FUN_EXPORT PFNGLINDEXMATERIALEXTPROC __glewIndexMaterialEXT;
-
-GLEW_FUN_EXPORT PFNGLAPPLYTEXTUREEXTPROC __glewApplyTextureEXT;
-GLEW_FUN_EXPORT PFNGLTEXTURELIGHTEXTPROC __glewTextureLightEXT;
-GLEW_FUN_EXPORT PFNGLTEXTUREMATERIALEXTPROC __glewTextureMaterialEXT;
-
-GLEW_FUN_EXPORT PFNGLMULTIDRAWARRAYSEXTPROC __glewMultiDrawArraysEXT;
-GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTSEXTPROC __glewMultiDrawElementsEXT;
-
-GLEW_FUN_EXPORT PFNGLSAMPLEMASKEXTPROC __glewSampleMaskEXT;
-GLEW_FUN_EXPORT PFNGLSAMPLEPATTERNEXTPROC __glewSamplePatternEXT;
-
-GLEW_FUN_EXPORT PFNGLCOLORTABLEEXTPROC __glewColorTableEXT;
-GLEW_FUN_EXPORT PFNGLGETCOLORTABLEEXTPROC __glewGetColorTableEXT;
-GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPARAMETERFVEXTPROC __glewGetColorTableParameterfvEXT;
-GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPARAMETERIVEXTPROC __glewGetColorTableParameterivEXT;
-
-GLEW_FUN_EXPORT PFNGLGETPIXELTRANSFORMPARAMETERFVEXTPROC __glewGetPixelTransformParameterfvEXT;
-GLEW_FUN_EXPORT PFNGLGETPIXELTRANSFORMPARAMETERIVEXTPROC __glewGetPixelTransformParameterivEXT;
-GLEW_FUN_EXPORT PFNGLPIXELTRANSFORMPARAMETERFEXTPROC __glewPixelTransformParameterfEXT;
-GLEW_FUN_EXPORT PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC __glewPixelTransformParameterfvEXT;
-GLEW_FUN_EXPORT PFNGLPIXELTRANSFORMPARAMETERIEXTPROC __glewPixelTransformParameteriEXT;
-GLEW_FUN_EXPORT PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC __glewPixelTransformParameterivEXT;
-
-GLEW_FUN_EXPORT PFNGLPOINTPARAMETERFEXTPROC __glewPointParameterfEXT;
-GLEW_FUN_EXPORT PFNGLPOINTPARAMETERFVEXTPROC __glewPointParameterfvEXT;
-
-GLEW_FUN_EXPORT PFNGLPOLYGONOFFSETEXTPROC __glewPolygonOffsetEXT;
-
-GLEW_FUN_EXPORT PFNGLPOLYGONOFFSETCLAMPEXTPROC __glewPolygonOffsetClampEXT;
-
-GLEW_FUN_EXPORT PFNGLPROVOKINGVERTEXEXTPROC __glewProvokingVertexEXT;
-
-GLEW_FUN_EXPORT PFNGLCOVERAGEMODULATIONNVPROC __glewCoverageModulationNV;
-GLEW_FUN_EXPORT PFNGLCOVERAGEMODULATIONTABLENVPROC __glewCoverageModulationTableNV;
-GLEW_FUN_EXPORT PFNGLGETCOVERAGEMODULATIONTABLENVPROC __glewGetCoverageModulationTableNV;
-GLEW_FUN_EXPORT PFNGLRASTERSAMPLESEXTPROC __glewRasterSamplesEXT;
-
-GLEW_FUN_EXPORT PFNGLBEGINSCENEEXTPROC __glewBeginSceneEXT;
-GLEW_FUN_EXPORT PFNGLENDSCENEEXTPROC __glewEndSceneEXT;
-
-GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3BEXTPROC __glewSecondaryColor3bEXT;
-GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3BVEXTPROC __glewSecondaryColor3bvEXT;
-GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3DEXTPROC __glewSecondaryColor3dEXT;
-GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3DVEXTPROC __glewSecondaryColor3dvEXT;
-GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3FEXTPROC __glewSecondaryColor3fEXT;
-GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3FVEXTPROC __glewSecondaryColor3fvEXT;
-GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3IEXTPROC __glewSecondaryColor3iEXT;
-GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3IVEXTPROC __glewSecondaryColor3ivEXT;
-GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3SEXTPROC __glewSecondaryColor3sEXT;
-GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3SVEXTPROC __glewSecondaryColor3svEXT;
-GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UBEXTPROC __glewSecondaryColor3ubEXT;
-GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UBVEXTPROC __glewSecondaryColor3ubvEXT;
-GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UIEXTPROC __glewSecondaryColor3uiEXT;
-GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UIVEXTPROC __glewSecondaryColor3uivEXT;
-GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3USEXTPROC __glewSecondaryColor3usEXT;
-GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3USVEXTPROC __glewSecondaryColor3usvEXT;
-GLEW_FUN_EXPORT PFNGLSECONDARYCOLORPOINTEREXTPROC __glewSecondaryColorPointerEXT;
-
-GLEW_FUN_EXPORT PFNGLACTIVEPROGRAMEXTPROC __glewActiveProgramEXT;
-GLEW_FUN_EXPORT PFNGLCREATESHADERPROGRAMEXTPROC __glewCreateShaderProgramEXT;
-GLEW_FUN_EXPORT PFNGLUSESHADERPROGRAMEXTPROC __glewUseShaderProgramEXT;
-
-GLEW_FUN_EXPORT PFNGLBINDIMAGETEXTUREEXTPROC __glewBindImageTextureEXT;
-GLEW_FUN_EXPORT PFNGLMEMORYBARRIEREXTPROC __glewMemoryBarrierEXT;
-
-GLEW_FUN_EXPORT PFNGLACTIVESTENCILFACEEXTPROC __glewActiveStencilFaceEXT;
-
-GLEW_FUN_EXPORT PFNGLTEXSUBIMAGE1DEXTPROC __glewTexSubImage1DEXT;
-GLEW_FUN_EXPORT PFNGLTEXSUBIMAGE2DEXTPROC __glewTexSubImage2DEXT;
-GLEW_FUN_EXPORT PFNGLTEXSUBIMAGE3DEXTPROC __glewTexSubImage3DEXT;
-
-GLEW_FUN_EXPORT PFNGLTEXIMAGE3DEXTPROC __glewTexImage3DEXT;
-
-GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC __glewFramebufferTextureLayerEXT;
-
-GLEW_FUN_EXPORT PFNGLTEXBUFFEREXTPROC __glewTexBufferEXT;
-
-GLEW_FUN_EXPORT PFNGLCLEARCOLORIIEXTPROC __glewClearColorIiEXT;
-GLEW_FUN_EXPORT PFNGLCLEARCOLORIUIEXTPROC __glewClearColorIuiEXT;
-GLEW_FUN_EXPORT PFNGLGETTEXPARAMETERIIVEXTPROC __glewGetTexParameterIivEXT;
-GLEW_FUN_EXPORT PFNGLGETTEXPARAMETERIUIVEXTPROC __glewGetTexParameterIuivEXT;
-GLEW_FUN_EXPORT PFNGLTEXPARAMETERIIVEXTPROC __glewTexParameterIivEXT;
-GLEW_FUN_EXPORT PFNGLTEXPARAMETERIUIVEXTPROC __glewTexParameterIuivEXT;
-
-GLEW_FUN_EXPORT PFNGLARETEXTURESRESIDENTEXTPROC __glewAreTexturesResidentEXT;
-GLEW_FUN_EXPORT PFNGLBINDTEXTUREEXTPROC __glewBindTextureEXT;
-GLEW_FUN_EXPORT PFNGLDELETETEXTURESEXTPROC __glewDeleteTexturesEXT;
-GLEW_FUN_EXPORT PFNGLGENTEXTURESEXTPROC __glewGenTexturesEXT;
-GLEW_FUN_EXPORT PFNGLISTEXTUREEXTPROC __glewIsTextureEXT;
-GLEW_FUN_EXPORT PFNGLPRIORITIZETEXTURESEXTPROC __glewPrioritizeTexturesEXT;
-
-GLEW_FUN_EXPORT PFNGLTEXTURENORMALEXTPROC __glewTextureNormalEXT;
-
-GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTI64VEXTPROC __glewGetQueryObjecti64vEXT;
-GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTUI64VEXTPROC __glewGetQueryObjectui64vEXT;
-
-GLEW_FUN_EXPORT PFNGLBEGINTRANSFORMFEEDBACKEXTPROC __glewBeginTransformFeedbackEXT;
-GLEW_FUN_EXPORT PFNGLBINDBUFFERBASEEXTPROC __glewBindBufferBaseEXT;
-GLEW_FUN_EXPORT PFNGLBINDBUFFEROFFSETEXTPROC __glewBindBufferOffsetEXT;
-GLEW_FUN_EXPORT PFNGLBINDBUFFERRANGEEXTPROC __glewBindBufferRangeEXT;
-GLEW_FUN_EXPORT PFNGLENDTRANSFORMFEEDBACKEXTPROC __glewEndTransformFeedbackEXT;
-GLEW_FUN_EXPORT PFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC __glewGetTransformFeedbackVaryingEXT;
-GLEW_FUN_EXPORT PFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC __glewTransformFeedbackVaryingsEXT;
-
-GLEW_FUN_EXPORT PFNGLARRAYELEMENTEXTPROC __glewArrayElementEXT;
-GLEW_FUN_EXPORT PFNGLCOLORPOINTEREXTPROC __glewColorPointerEXT;
-GLEW_FUN_EXPORT PFNGLDRAWARRAYSEXTPROC __glewDrawArraysEXT;
-GLEW_FUN_EXPORT PFNGLEDGEFLAGPOINTEREXTPROC __glewEdgeFlagPointerEXT;
-GLEW_FUN_EXPORT PFNGLINDEXPOINTEREXTPROC __glewIndexPointerEXT;
-GLEW_FUN_EXPORT PFNGLNORMALPOINTEREXTPROC __glewNormalPointerEXT;
-GLEW_FUN_EXPORT PFNGLTEXCOORDPOINTEREXTPROC __glewTexCoordPointerEXT;
-GLEW_FUN_EXPORT PFNGLVERTEXPOINTEREXTPROC __glewVertexPointerEXT;
-
-GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBLDVEXTPROC __glewGetVertexAttribLdvEXT;
-GLEW_FUN_EXPORT PFNGLVERTEXARRAYVERTEXATTRIBLOFFSETEXTPROC __glewVertexArrayVertexAttribLOffsetEXT;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1DEXTPROC __glewVertexAttribL1dEXT;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1DVEXTPROC __glewVertexAttribL1dvEXT;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL2DEXTPROC __glewVertexAttribL2dEXT;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL2DVEXTPROC __glewVertexAttribL2dvEXT;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL3DEXTPROC __glewVertexAttribL3dEXT;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL3DVEXTPROC __glewVertexAttribL3dvEXT;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL4DEXTPROC __glewVertexAttribL4dEXT;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL4DVEXTPROC __glewVertexAttribL4dvEXT;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBLPOINTEREXTPROC __glewVertexAttribLPointerEXT;
-
-GLEW_FUN_EXPORT PFNGLBEGINVERTEXSHADEREXTPROC __glewBeginVertexShaderEXT;
-GLEW_FUN_EXPORT PFNGLBINDLIGHTPARAMETEREXTPROC __glewBindLightParameterEXT;
-GLEW_FUN_EXPORT PFNGLBINDMATERIALPARAMETEREXTPROC __glewBindMaterialParameterEXT;
-GLEW_FUN_EXPORT PFNGLBINDPARAMETEREXTPROC __glewBindParameterEXT;
-GLEW_FUN_EXPORT PFNGLBINDTEXGENPARAMETEREXTPROC __glewBindTexGenParameterEXT;
-GLEW_FUN_EXPORT PFNGLBINDTEXTUREUNITPARAMETEREXTPROC __glewBindTextureUnitParameterEXT;
-GLEW_FUN_EXPORT PFNGLBINDVERTEXSHADEREXTPROC __glewBindVertexShaderEXT;
-GLEW_FUN_EXPORT PFNGLDELETEVERTEXSHADEREXTPROC __glewDeleteVertexShaderEXT;
-GLEW_FUN_EXPORT PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC __glewDisableVariantClientStateEXT;
-GLEW_FUN_EXPORT PFNGLENABLEVARIANTCLIENTSTATEEXTPROC __glewEnableVariantClientStateEXT;
-GLEW_FUN_EXPORT PFNGLENDVERTEXSHADEREXTPROC __glewEndVertexShaderEXT;
-GLEW_FUN_EXPORT PFNGLEXTRACTCOMPONENTEXTPROC __glewExtractComponentEXT;
-GLEW_FUN_EXPORT PFNGLGENSYMBOLSEXTPROC __glewGenSymbolsEXT;
-GLEW_FUN_EXPORT PFNGLGENVERTEXSHADERSEXTPROC __glewGenVertexShadersEXT;
-GLEW_FUN_EXPORT PFNGLGETINVARIANTBOOLEANVEXTPROC __glewGetInvariantBooleanvEXT;
-GLEW_FUN_EXPORT PFNGLGETINVARIANTFLOATVEXTPROC __glewGetInvariantFloatvEXT;
-GLEW_FUN_EXPORT PFNGLGETINVARIANTINTEGERVEXTPROC __glewGetInvariantIntegervEXT;
-GLEW_FUN_EXPORT PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC __glewGetLocalConstantBooleanvEXT;
-GLEW_FUN_EXPORT PFNGLGETLOCALCONSTANTFLOATVEXTPROC __glewGetLocalConstantFloatvEXT;
-GLEW_FUN_EXPORT PFNGLGETLOCALCONSTANTINTEGERVEXTPROC __glewGetLocalConstantIntegervEXT;
-GLEW_FUN_EXPORT PFNGLGETVARIANTBOOLEANVEXTPROC __glewGetVariantBooleanvEXT;
-GLEW_FUN_EXPORT PFNGLGETVARIANTFLOATVEXTPROC __glewGetVariantFloatvEXT;
-GLEW_FUN_EXPORT PFNGLGETVARIANTINTEGERVEXTPROC __glewGetVariantIntegervEXT;
-GLEW_FUN_EXPORT PFNGLGETVARIANTPOINTERVEXTPROC __glewGetVariantPointervEXT;
-GLEW_FUN_EXPORT PFNGLINSERTCOMPONENTEXTPROC __glewInsertComponentEXT;
-GLEW_FUN_EXPORT PFNGLISVARIANTENABLEDEXTPROC __glewIsVariantEnabledEXT;
-GLEW_FUN_EXPORT PFNGLSETINVARIANTEXTPROC __glewSetInvariantEXT;
-GLEW_FUN_EXPORT PFNGLSETLOCALCONSTANTEXTPROC __glewSetLocalConstantEXT;
-GLEW_FUN_EXPORT PFNGLSHADEROP1EXTPROC __glewShaderOp1EXT;
-GLEW_FUN_EXPORT PFNGLSHADEROP2EXTPROC __glewShaderOp2EXT;
-GLEW_FUN_EXPORT PFNGLSHADEROP3EXTPROC __glewShaderOp3EXT;
-GLEW_FUN_EXPORT PFNGLSWIZZLEEXTPROC __glewSwizzleEXT;
-GLEW_FUN_EXPORT PFNGLVARIANTPOINTEREXTPROC __glewVariantPointerEXT;
-GLEW_FUN_EXPORT PFNGLVARIANTBVEXTPROC __glewVariantbvEXT;
-GLEW_FUN_EXPORT PFNGLVARIANTDVEXTPROC __glewVariantdvEXT;
-GLEW_FUN_EXPORT PFNGLVARIANTFVEXTPROC __glewVariantfvEXT;
-GLEW_FUN_EXPORT PFNGLVARIANTIVEXTPROC __glewVariantivEXT;
-GLEW_FUN_EXPORT PFNGLVARIANTSVEXTPROC __glewVariantsvEXT;
-GLEW_FUN_EXPORT PFNGLVARIANTUBVEXTPROC __glewVariantubvEXT;
-GLEW_FUN_EXPORT PFNGLVARIANTUIVEXTPROC __glewVariantuivEXT;
-GLEW_FUN_EXPORT PFNGLVARIANTUSVEXTPROC __glewVariantusvEXT;
-GLEW_FUN_EXPORT PFNGLWRITEMASKEXTPROC __glewWriteMaskEXT;
-
-GLEW_FUN_EXPORT PFNGLVERTEXWEIGHTPOINTEREXTPROC __glewVertexWeightPointerEXT;
-GLEW_FUN_EXPORT PFNGLVERTEXWEIGHTFEXTPROC __glewVertexWeightfEXT;
-GLEW_FUN_EXPORT PFNGLVERTEXWEIGHTFVEXTPROC __glewVertexWeightfvEXT;
-
-GLEW_FUN_EXPORT PFNGLWINDOWRECTANGLESEXTPROC __glewWindowRectanglesEXT;
-
-GLEW_FUN_EXPORT PFNGLIMPORTSYNCEXTPROC __glewImportSyncEXT;
-
-GLEW_FUN_EXPORT PFNGLFRAMETERMINATORGREMEDYPROC __glewFrameTerminatorGREMEDY;
-
-GLEW_FUN_EXPORT PFNGLSTRINGMARKERGREMEDYPROC __glewStringMarkerGREMEDY;
-
-GLEW_FUN_EXPORT PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC __glewGetImageTransformParameterfvHP;
-GLEW_FUN_EXPORT PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC __glewGetImageTransformParameterivHP;
-GLEW_FUN_EXPORT PFNGLIMAGETRANSFORMPARAMETERFHPPROC __glewImageTransformParameterfHP;
-GLEW_FUN_EXPORT PFNGLIMAGETRANSFORMPARAMETERFVHPPROC __glewImageTransformParameterfvHP;
-GLEW_FUN_EXPORT PFNGLIMAGETRANSFORMPARAMETERIHPPROC __glewImageTransformParameteriHP;
-GLEW_FUN_EXPORT PFNGLIMAGETRANSFORMPARAMETERIVHPPROC __glewImageTransformParameterivHP;
-
-GLEW_FUN_EXPORT PFNGLMULTIMODEDRAWARRAYSIBMPROC __glewMultiModeDrawArraysIBM;
-GLEW_FUN_EXPORT PFNGLMULTIMODEDRAWELEMENTSIBMPROC __glewMultiModeDrawElementsIBM;
-
-GLEW_FUN_EXPORT PFNGLCOLORPOINTERLISTIBMPROC __glewColorPointerListIBM;
-GLEW_FUN_EXPORT PFNGLEDGEFLAGPOINTERLISTIBMPROC __glewEdgeFlagPointerListIBM;
-GLEW_FUN_EXPORT PFNGLFOGCOORDPOINTERLISTIBMPROC __glewFogCoordPointerListIBM;
-GLEW_FUN_EXPORT PFNGLINDEXPOINTERLISTIBMPROC __glewIndexPointerListIBM;
-GLEW_FUN_EXPORT PFNGLNORMALPOINTERLISTIBMPROC __glewNormalPointerListIBM;
-GLEW_FUN_EXPORT PFNGLSECONDARYCOLORPOINTERLISTIBMPROC __glewSecondaryColorPointerListIBM;
-GLEW_FUN_EXPORT PFNGLTEXCOORDPOINTERLISTIBMPROC __glewTexCoordPointerListIBM;
-GLEW_FUN_EXPORT PFNGLVERTEXPOINTERLISTIBMPROC __glewVertexPointerListIBM;
-
-GLEW_FUN_EXPORT PFNGLMAPTEXTURE2DINTELPROC __glewMapTexture2DINTEL;
-GLEW_FUN_EXPORT PFNGLSYNCTEXTUREINTELPROC __glewSyncTextureINTEL;
-GLEW_FUN_EXPORT PFNGLUNMAPTEXTURE2DINTELPROC __glewUnmapTexture2DINTEL;
-
-GLEW_FUN_EXPORT PFNGLCOLORPOINTERVINTELPROC __glewColorPointervINTEL;
-GLEW_FUN_EXPORT PFNGLNORMALPOINTERVINTELPROC __glewNormalPointervINTEL;
-GLEW_FUN_EXPORT PFNGLTEXCOORDPOINTERVINTELPROC __glewTexCoordPointervINTEL;
-GLEW_FUN_EXPORT PFNGLVERTEXPOINTERVINTELPROC __glewVertexPointervINTEL;
-
-GLEW_FUN_EXPORT PFNGLBEGINPERFQUERYINTELPROC __glewBeginPerfQueryINTEL;
-GLEW_FUN_EXPORT PFNGLCREATEPERFQUERYINTELPROC __glewCreatePerfQueryINTEL;
-GLEW_FUN_EXPORT PFNGLDELETEPERFQUERYINTELPROC __glewDeletePerfQueryINTEL;
-GLEW_FUN_EXPORT PFNGLENDPERFQUERYINTELPROC __glewEndPerfQueryINTEL;
-GLEW_FUN_EXPORT PFNGLGETFIRSTPERFQUERYIDINTELPROC __glewGetFirstPerfQueryIdINTEL;
-GLEW_FUN_EXPORT PFNGLGETNEXTPERFQUERYIDINTELPROC __glewGetNextPerfQueryIdINTEL;
-GLEW_FUN_EXPORT PFNGLGETPERFCOUNTERINFOINTELPROC __glewGetPerfCounterInfoINTEL;
-GLEW_FUN_EXPORT PFNGLGETPERFQUERYDATAINTELPROC __glewGetPerfQueryDataINTEL;
-GLEW_FUN_EXPORT PFNGLGETPERFQUERYIDBYNAMEINTELPROC __glewGetPerfQueryIdByNameINTEL;
-GLEW_FUN_EXPORT PFNGLGETPERFQUERYINFOINTELPROC __glewGetPerfQueryInfoINTEL;
-
-GLEW_FUN_EXPORT PFNGLTEXSCISSORFUNCINTELPROC __glewTexScissorFuncINTEL;
-GLEW_FUN_EXPORT PFNGLTEXSCISSORINTELPROC __glewTexScissorINTEL;
-
-GLEW_FUN_EXPORT PFNGLBLENDBARRIERKHRPROC __glewBlendBarrierKHR;
-
-GLEW_FUN_EXPORT PFNGLDEBUGMESSAGECALLBACKPROC __glewDebugMessageCallback;
-GLEW_FUN_EXPORT PFNGLDEBUGMESSAGECONTROLPROC __glewDebugMessageControl;
-GLEW_FUN_EXPORT PFNGLDEBUGMESSAGEINSERTPROC __glewDebugMessageInsert;
-GLEW_FUN_EXPORT PFNGLGETDEBUGMESSAGELOGPROC __glewGetDebugMessageLog;
-GLEW_FUN_EXPORT PFNGLGETOBJECTLABELPROC __glewGetObjectLabel;
-GLEW_FUN_EXPORT PFNGLGETOBJECTPTRLABELPROC __glewGetObjectPtrLabel;
-GLEW_FUN_EXPORT PFNGLOBJECTLABELPROC __glewObjectLabel;
-GLEW_FUN_EXPORT PFNGLOBJECTPTRLABELPROC __glewObjectPtrLabel;
-GLEW_FUN_EXPORT PFNGLPOPDEBUGGROUPPROC __glewPopDebugGroup;
-GLEW_FUN_EXPORT PFNGLPUSHDEBUGGROUPPROC __glewPushDebugGroup;
-
-GLEW_FUN_EXPORT PFNGLGETNUNIFORMFVPROC __glewGetnUniformfv;
-GLEW_FUN_EXPORT PFNGLGETNUNIFORMIVPROC __glewGetnUniformiv;
-GLEW_FUN_EXPORT PFNGLGETNUNIFORMUIVPROC __glewGetnUniformuiv;
-GLEW_FUN_EXPORT PFNGLREADNPIXELSPROC __glewReadnPixels;
-
-GLEW_FUN_EXPORT PFNGLBUFFERREGIONENABLEDPROC __glewBufferRegionEnabled;
-GLEW_FUN_EXPORT PFNGLDELETEBUFFERREGIONPROC __glewDeleteBufferRegion;
-GLEW_FUN_EXPORT PFNGLDRAWBUFFERREGIONPROC __glewDrawBufferRegion;
-GLEW_FUN_EXPORT PFNGLNEWBUFFERREGIONPROC __glewNewBufferRegion;
-GLEW_FUN_EXPORT PFNGLREADBUFFERREGIONPROC __glewReadBufferRegion;
-
-GLEW_FUN_EXPORT PFNGLRESIZEBUFFERSMESAPROC __glewResizeBuffersMESA;
-
-GLEW_FUN_EXPORT PFNGLWINDOWPOS2DMESAPROC __glewWindowPos2dMESA;
-GLEW_FUN_EXPORT PFNGLWINDOWPOS2DVMESAPROC __glewWindowPos2dvMESA;
-GLEW_FUN_EXPORT PFNGLWINDOWPOS2FMESAPROC __glewWindowPos2fMESA;
-GLEW_FUN_EXPORT PFNGLWINDOWPOS2FVMESAPROC __glewWindowPos2fvMESA;
-GLEW_FUN_EXPORT PFNGLWINDOWPOS2IMESAPROC __glewWindowPos2iMESA;
-GLEW_FUN_EXPORT PFNGLWINDOWPOS2IVMESAPROC __glewWindowPos2ivMESA;
-GLEW_FUN_EXPORT PFNGLWINDOWPOS2SMESAPROC __glewWindowPos2sMESA;
-GLEW_FUN_EXPORT PFNGLWINDOWPOS2SVMESAPROC __glewWindowPos2svMESA;
-GLEW_FUN_EXPORT PFNGLWINDOWPOS3DMESAPROC __glewWindowPos3dMESA;
-GLEW_FUN_EXPORT PFNGLWINDOWPOS3DVMESAPROC __glewWindowPos3dvMESA;
-GLEW_FUN_EXPORT PFNGLWINDOWPOS3FMESAPROC __glewWindowPos3fMESA;
-GLEW_FUN_EXPORT PFNGLWINDOWPOS3FVMESAPROC __glewWindowPos3fvMESA;
-GLEW_FUN_EXPORT PFNGLWINDOWPOS3IMESAPROC __glewWindowPos3iMESA;
-GLEW_FUN_EXPORT PFNGLWINDOWPOS3IVMESAPROC __glewWindowPos3ivMESA;
-GLEW_FUN_EXPORT PFNGLWINDOWPOS3SMESAPROC __glewWindowPos3sMESA;
-GLEW_FUN_EXPORT PFNGLWINDOWPOS3SVMESAPROC __glewWindowPos3svMESA;
-GLEW_FUN_EXPORT PFNGLWINDOWPOS4DMESAPROC __glewWindowPos4dMESA;
-GLEW_FUN_EXPORT PFNGLWINDOWPOS4DVMESAPROC __glewWindowPos4dvMESA;
-GLEW_FUN_EXPORT PFNGLWINDOWPOS4FMESAPROC __glewWindowPos4fMESA;
-GLEW_FUN_EXPORT PFNGLWINDOWPOS4FVMESAPROC __glewWindowPos4fvMESA;
-GLEW_FUN_EXPORT PFNGLWINDOWPOS4IMESAPROC __glewWindowPos4iMESA;
-GLEW_FUN_EXPORT PFNGLWINDOWPOS4IVMESAPROC __glewWindowPos4ivMESA;
-GLEW_FUN_EXPORT PFNGLWINDOWPOS4SMESAPROC __glewWindowPos4sMESA;
-GLEW_FUN_EXPORT PFNGLWINDOWPOS4SVMESAPROC __glewWindowPos4svMESA;
-
-GLEW_FUN_EXPORT PFNGLBEGINCONDITIONALRENDERNVXPROC __glewBeginConditionalRenderNVX;
-GLEW_FUN_EXPORT PFNGLENDCONDITIONALRENDERNVXPROC __glewEndConditionalRenderNVX;
-
-GLEW_FUN_EXPORT PFNGLLGPUCOPYIMAGESUBDATANVXPROC __glewLGPUCopyImageSubDataNVX;
-GLEW_FUN_EXPORT PFNGLLGPUINTERLOCKNVXPROC __glewLGPUInterlockNVX;
-GLEW_FUN_EXPORT PFNGLLGPUNAMEDBUFFERSUBDATANVXPROC __glewLGPUNamedBufferSubDataNVX;
-
-GLEW_FUN_EXPORT PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSNVPROC __glewMultiDrawArraysIndirectBindlessNV;
-GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSNVPROC __glewMultiDrawElementsIndirectBindlessNV;
-
-GLEW_FUN_EXPORT PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSCOUNTNVPROC __glewMultiDrawArraysIndirectBindlessCountNV;
-GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSCOUNTNVPROC __glewMultiDrawElementsIndirectBindlessCountNV;
-
-GLEW_FUN_EXPORT PFNGLGETIMAGEHANDLENVPROC __glewGetImageHandleNV;
-GLEW_FUN_EXPORT PFNGLGETTEXTUREHANDLENVPROC __glewGetTextureHandleNV;
-GLEW_FUN_EXPORT PFNGLGETTEXTURESAMPLERHANDLENVPROC __glewGetTextureSamplerHandleNV;
-GLEW_FUN_EXPORT PFNGLISIMAGEHANDLERESIDENTNVPROC __glewIsImageHandleResidentNV;
-GLEW_FUN_EXPORT PFNGLISTEXTUREHANDLERESIDENTNVPROC __glewIsTextureHandleResidentNV;
-GLEW_FUN_EXPORT PFNGLMAKEIMAGEHANDLENONRESIDENTNVPROC __glewMakeImageHandleNonResidentNV;
-GLEW_FUN_EXPORT PFNGLMAKEIMAGEHANDLERESIDENTNVPROC __glewMakeImageHandleResidentNV;
-GLEW_FUN_EXPORT PFNGLMAKETEXTUREHANDLENONRESIDENTNVPROC __glewMakeTextureHandleNonResidentNV;
-GLEW_FUN_EXPORT PFNGLMAKETEXTUREHANDLERESIDENTNVPROC __glewMakeTextureHandleResidentNV;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMHANDLEUI64NVPROC __glewProgramUniformHandleui64NV;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMHANDLEUI64VNVPROC __glewProgramUniformHandleui64vNV;
-GLEW_FUN_EXPORT PFNGLUNIFORMHANDLEUI64NVPROC __glewUniformHandleui64NV;
-GLEW_FUN_EXPORT PFNGLUNIFORMHANDLEUI64VNVPROC __glewUniformHandleui64vNV;
-
-GLEW_FUN_EXPORT PFNGLBLENDBARRIERNVPROC __glewBlendBarrierNV;
-GLEW_FUN_EXPORT PFNGLBLENDPARAMETERINVPROC __glewBlendParameteriNV;
-
-GLEW_FUN_EXPORT PFNGLVIEWPORTPOSITIONWSCALENVPROC __glewViewportPositionWScaleNV;
-
-GLEW_FUN_EXPORT PFNGLCALLCOMMANDLISTNVPROC __glewCallCommandListNV;
-GLEW_FUN_EXPORT PFNGLCOMMANDLISTSEGMENTSNVPROC __glewCommandListSegmentsNV;
-GLEW_FUN_EXPORT PFNGLCOMPILECOMMANDLISTNVPROC __glewCompileCommandListNV;
-GLEW_FUN_EXPORT PFNGLCREATECOMMANDLISTSNVPROC __glewCreateCommandListsNV;
-GLEW_FUN_EXPORT PFNGLCREATESTATESNVPROC __glewCreateStatesNV;
-GLEW_FUN_EXPORT PFNGLDELETECOMMANDLISTSNVPROC __glewDeleteCommandListsNV;
-GLEW_FUN_EXPORT PFNGLDELETESTATESNVPROC __glewDeleteStatesNV;
-GLEW_FUN_EXPORT PFNGLDRAWCOMMANDSADDRESSNVPROC __glewDrawCommandsAddressNV;
-GLEW_FUN_EXPORT PFNGLDRAWCOMMANDSNVPROC __glewDrawCommandsNV;
-GLEW_FUN_EXPORT PFNGLDRAWCOMMANDSSTATESADDRESSNVPROC __glewDrawCommandsStatesAddressNV;
-GLEW_FUN_EXPORT PFNGLDRAWCOMMANDSSTATESNVPROC __glewDrawCommandsStatesNV;
-GLEW_FUN_EXPORT PFNGLGETCOMMANDHEADERNVPROC __glewGetCommandHeaderNV;
-GLEW_FUN_EXPORT PFNGLGETSTAGEINDEXNVPROC __glewGetStageIndexNV;
-GLEW_FUN_EXPORT PFNGLISCOMMANDLISTNVPROC __glewIsCommandListNV;
-GLEW_FUN_EXPORT PFNGLISSTATENVPROC __glewIsStateNV;
-GLEW_FUN_EXPORT PFNGLLISTDRAWCOMMANDSSTATESCLIENTNVPROC __glewListDrawCommandsStatesClientNV;
-GLEW_FUN_EXPORT PFNGLSTATECAPTURENVPROC __glewStateCaptureNV;
-
-GLEW_FUN_EXPORT PFNGLBEGINCONDITIONALRENDERNVPROC __glewBeginConditionalRenderNV;
-GLEW_FUN_EXPORT PFNGLENDCONDITIONALRENDERNVPROC __glewEndConditionalRenderNV;
-
-GLEW_FUN_EXPORT PFNGLSUBPIXELPRECISIONBIASNVPROC __glewSubpixelPrecisionBiasNV;
-
-GLEW_FUN_EXPORT PFNGLCONSERVATIVERASTERPARAMETERFNVPROC __glewConservativeRasterParameterfNV;
-
-GLEW_FUN_EXPORT PFNGLCONSERVATIVERASTERPARAMETERINVPROC __glewConservativeRasterParameteriNV;
-
-GLEW_FUN_EXPORT PFNGLCOPYIMAGESUBDATANVPROC __glewCopyImageSubDataNV;
-
-GLEW_FUN_EXPORT PFNGLCLEARDEPTHDNVPROC __glewClearDepthdNV;
-GLEW_FUN_EXPORT PFNGLDEPTHBOUNDSDNVPROC __glewDepthBoundsdNV;
-GLEW_FUN_EXPORT PFNGLDEPTHRANGEDNVPROC __glewDepthRangedNV;
-
-GLEW_FUN_EXPORT PFNGLDRAWTEXTURENVPROC __glewDrawTextureNV;
-
-GLEW_FUN_EXPORT PFNGLDRAWVKIMAGENVPROC __glewDrawVkImageNV;
-GLEW_FUN_EXPORT PFNGLGETVKPROCADDRNVPROC __glewGetVkProcAddrNV;
-GLEW_FUN_EXPORT PFNGLSIGNALVKFENCENVPROC __glewSignalVkFenceNV;
-GLEW_FUN_EXPORT PFNGLSIGNALVKSEMAPHORENVPROC __glewSignalVkSemaphoreNV;
-GLEW_FUN_EXPORT PFNGLWAITVKSEMAPHORENVPROC __glewWaitVkSemaphoreNV;
-
-GLEW_FUN_EXPORT PFNGLEVALMAPSNVPROC __glewEvalMapsNV;
-GLEW_FUN_EXPORT PFNGLGETMAPATTRIBPARAMETERFVNVPROC __glewGetMapAttribParameterfvNV;
-GLEW_FUN_EXPORT PFNGLGETMAPATTRIBPARAMETERIVNVPROC __glewGetMapAttribParameterivNV;
-GLEW_FUN_EXPORT PFNGLGETMAPCONTROLPOINTSNVPROC __glewGetMapControlPointsNV;
-GLEW_FUN_EXPORT PFNGLGETMAPPARAMETERFVNVPROC __glewGetMapParameterfvNV;
-GLEW_FUN_EXPORT PFNGLGETMAPPARAMETERIVNVPROC __glewGetMapParameterivNV;
-GLEW_FUN_EXPORT PFNGLMAPCONTROLPOINTSNVPROC __glewMapControlPointsNV;
-GLEW_FUN_EXPORT PFNGLMAPPARAMETERFVNVPROC __glewMapParameterfvNV;
-GLEW_FUN_EXPORT PFNGLMAPPARAMETERIVNVPROC __glewMapParameterivNV;
-
-GLEW_FUN_EXPORT PFNGLGETMULTISAMPLEFVNVPROC __glewGetMultisamplefvNV;
-GLEW_FUN_EXPORT PFNGLSAMPLEMASKINDEXEDNVPROC __glewSampleMaskIndexedNV;
-GLEW_FUN_EXPORT PFNGLTEXRENDERBUFFERNVPROC __glewTexRenderbufferNV;
-
-GLEW_FUN_EXPORT PFNGLDELETEFENCESNVPROC __glewDeleteFencesNV;
-GLEW_FUN_EXPORT PFNGLFINISHFENCENVPROC __glewFinishFenceNV;
-GLEW_FUN_EXPORT PFNGLGENFENCESNVPROC __glewGenFencesNV;
-GLEW_FUN_EXPORT PFNGLGETFENCEIVNVPROC __glewGetFenceivNV;
-GLEW_FUN_EXPORT PFNGLISFENCENVPROC __glewIsFenceNV;
-GLEW_FUN_EXPORT PFNGLSETFENCENVPROC __glewSetFenceNV;
-GLEW_FUN_EXPORT PFNGLTESTFENCENVPROC __glewTestFenceNV;
-
-GLEW_FUN_EXPORT PFNGLFRAGMENTCOVERAGECOLORNVPROC __glewFragmentCoverageColorNV;
-
-GLEW_FUN_EXPORT PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC __glewGetProgramNamedParameterdvNV;
-GLEW_FUN_EXPORT PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC __glewGetProgramNamedParameterfvNV;
-GLEW_FUN_EXPORT PFNGLPROGRAMNAMEDPARAMETER4DNVPROC __glewProgramNamedParameter4dNV;
-GLEW_FUN_EXPORT PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC __glewProgramNamedParameter4dvNV;
-GLEW_FUN_EXPORT PFNGLPROGRAMNAMEDPARAMETER4FNVPROC __glewProgramNamedParameter4fNV;
-GLEW_FUN_EXPORT PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC __glewProgramNamedParameter4fvNV;
-
-GLEW_FUN_EXPORT PFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC __glewRenderbufferStorageMultisampleCoverageNV;
-
-GLEW_FUN_EXPORT PFNGLPROGRAMVERTEXLIMITNVPROC __glewProgramVertexLimitNV;
-
-GLEW_FUN_EXPORT PFNGLMULTICASTBARRIERNVPROC __glewMulticastBarrierNV;
-GLEW_FUN_EXPORT PFNGLMULTICASTBLITFRAMEBUFFERNVPROC __glewMulticastBlitFramebufferNV;
-GLEW_FUN_EXPORT PFNGLMULTICASTBUFFERSUBDATANVPROC __glewMulticastBufferSubDataNV;
-GLEW_FUN_EXPORT PFNGLMULTICASTCOPYBUFFERSUBDATANVPROC __glewMulticastCopyBufferSubDataNV;
-GLEW_FUN_EXPORT PFNGLMULTICASTCOPYIMAGESUBDATANVPROC __glewMulticastCopyImageSubDataNV;
-GLEW_FUN_EXPORT PFNGLMULTICASTFRAMEBUFFERSAMPLELOCATIONSFVNVPROC __glewMulticastFramebufferSampleLocationsfvNV;
-GLEW_FUN_EXPORT PFNGLMULTICASTGETQUERYOBJECTI64VNVPROC __glewMulticastGetQueryObjecti64vNV;
-GLEW_FUN_EXPORT PFNGLMULTICASTGETQUERYOBJECTIVNVPROC __glewMulticastGetQueryObjectivNV;
-GLEW_FUN_EXPORT PFNGLMULTICASTGETQUERYOBJECTUI64VNVPROC __glewMulticastGetQueryObjectui64vNV;
-GLEW_FUN_EXPORT PFNGLMULTICASTGETQUERYOBJECTUIVNVPROC __glewMulticastGetQueryObjectuivNV;
-GLEW_FUN_EXPORT PFNGLMULTICASTWAITSYNCNVPROC __glewMulticastWaitSyncNV;
-GLEW_FUN_EXPORT PFNGLRENDERGPUMASKNVPROC __glewRenderGpuMaskNV;
-
-GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERI4INVPROC __glewProgramEnvParameterI4iNV;
-GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERI4IVNVPROC __glewProgramEnvParameterI4ivNV;
-GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERI4UINVPROC __glewProgramEnvParameterI4uiNV;
-GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERI4UIVNVPROC __glewProgramEnvParameterI4uivNV;
-GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERSI4IVNVPROC __glewProgramEnvParametersI4ivNV;
-GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERSI4UIVNVPROC __glewProgramEnvParametersI4uivNV;
-GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERI4INVPROC __glewProgramLocalParameterI4iNV;
-GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERI4IVNVPROC __glewProgramLocalParameterI4ivNV;
-GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERI4UINVPROC __glewProgramLocalParameterI4uiNV;
-GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERI4UIVNVPROC __glewProgramLocalParameterI4uivNV;
-GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERSI4IVNVPROC __glewProgramLocalParametersI4ivNV;
-GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERSI4UIVNVPROC __glewProgramLocalParametersI4uivNV;
-
-GLEW_FUN_EXPORT PFNGLGETUNIFORMI64VNVPROC __glewGetUniformi64vNV;
-GLEW_FUN_EXPORT PFNGLGETUNIFORMUI64VNVPROC __glewGetUniformui64vNV;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1I64NVPROC __glewProgramUniform1i64NV;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1I64VNVPROC __glewProgramUniform1i64vNV;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1UI64NVPROC __glewProgramUniform1ui64NV;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1UI64VNVPROC __glewProgramUniform1ui64vNV;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2I64NVPROC __glewProgramUniform2i64NV;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2I64VNVPROC __glewProgramUniform2i64vNV;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2UI64NVPROC __glewProgramUniform2ui64NV;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2UI64VNVPROC __glewProgramUniform2ui64vNV;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3I64NVPROC __glewProgramUniform3i64NV;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3I64VNVPROC __glewProgramUniform3i64vNV;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3UI64NVPROC __glewProgramUniform3ui64NV;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3UI64VNVPROC __glewProgramUniform3ui64vNV;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4I64NVPROC __glewProgramUniform4i64NV;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4I64VNVPROC __glewProgramUniform4i64vNV;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4UI64NVPROC __glewProgramUniform4ui64NV;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4UI64VNVPROC __glewProgramUniform4ui64vNV;
-GLEW_FUN_EXPORT PFNGLUNIFORM1I64NVPROC __glewUniform1i64NV;
-GLEW_FUN_EXPORT PFNGLUNIFORM1I64VNVPROC __glewUniform1i64vNV;
-GLEW_FUN_EXPORT PFNGLUNIFORM1UI64NVPROC __glewUniform1ui64NV;
-GLEW_FUN_EXPORT PFNGLUNIFORM1UI64VNVPROC __glewUniform1ui64vNV;
-GLEW_FUN_EXPORT PFNGLUNIFORM2I64NVPROC __glewUniform2i64NV;
-GLEW_FUN_EXPORT PFNGLUNIFORM2I64VNVPROC __glewUniform2i64vNV;
-GLEW_FUN_EXPORT PFNGLUNIFORM2UI64NVPROC __glewUniform2ui64NV;
-GLEW_FUN_EXPORT PFNGLUNIFORM2UI64VNVPROC __glewUniform2ui64vNV;
-GLEW_FUN_EXPORT PFNGLUNIFORM3I64NVPROC __glewUniform3i64NV;
-GLEW_FUN_EXPORT PFNGLUNIFORM3I64VNVPROC __glewUniform3i64vNV;
-GLEW_FUN_EXPORT PFNGLUNIFORM3UI64NVPROC __glewUniform3ui64NV;
-GLEW_FUN_EXPORT PFNGLUNIFORM3UI64VNVPROC __glewUniform3ui64vNV;
-GLEW_FUN_EXPORT PFNGLUNIFORM4I64NVPROC __glewUniform4i64NV;
-GLEW_FUN_EXPORT PFNGLUNIFORM4I64VNVPROC __glewUniform4i64vNV;
-GLEW_FUN_EXPORT PFNGLUNIFORM4UI64NVPROC __glewUniform4ui64NV;
-GLEW_FUN_EXPORT PFNGLUNIFORM4UI64VNVPROC __glewUniform4ui64vNV;
-
-GLEW_FUN_EXPORT PFNGLCOLOR3HNVPROC __glewColor3hNV;
-GLEW_FUN_EXPORT PFNGLCOLOR3HVNVPROC __glewColor3hvNV;
-GLEW_FUN_EXPORT PFNGLCOLOR4HNVPROC __glewColor4hNV;
-GLEW_FUN_EXPORT PFNGLCOLOR4HVNVPROC __glewColor4hvNV;
-GLEW_FUN_EXPORT PFNGLFOGCOORDHNVPROC __glewFogCoordhNV;
-GLEW_FUN_EXPORT PFNGLFOGCOORDHVNVPROC __glewFogCoordhvNV;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1HNVPROC __glewMultiTexCoord1hNV;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1HVNVPROC __glewMultiTexCoord1hvNV;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2HNVPROC __glewMultiTexCoord2hNV;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2HVNVPROC __glewMultiTexCoord2hvNV;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3HNVPROC __glewMultiTexCoord3hNV;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3HVNVPROC __glewMultiTexCoord3hvNV;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4HNVPROC __glewMultiTexCoord4hNV;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4HVNVPROC __glewMultiTexCoord4hvNV;
-GLEW_FUN_EXPORT PFNGLNORMAL3HNVPROC __glewNormal3hNV;
-GLEW_FUN_EXPORT PFNGLNORMAL3HVNVPROC __glewNormal3hvNV;
-GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3HNVPROC __glewSecondaryColor3hNV;
-GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3HVNVPROC __glewSecondaryColor3hvNV;
-GLEW_FUN_EXPORT PFNGLTEXCOORD1HNVPROC __glewTexCoord1hNV;
-GLEW_FUN_EXPORT PFNGLTEXCOORD1HVNVPROC __glewTexCoord1hvNV;
-GLEW_FUN_EXPORT PFNGLTEXCOORD2HNVPROC __glewTexCoord2hNV;
-GLEW_FUN_EXPORT PFNGLTEXCOORD2HVNVPROC __glewTexCoord2hvNV;
-GLEW_FUN_EXPORT PFNGLTEXCOORD3HNVPROC __glewTexCoord3hNV;
-GLEW_FUN_EXPORT PFNGLTEXCOORD3HVNVPROC __glewTexCoord3hvNV;
-GLEW_FUN_EXPORT PFNGLTEXCOORD4HNVPROC __glewTexCoord4hNV;
-GLEW_FUN_EXPORT PFNGLTEXCOORD4HVNVPROC __glewTexCoord4hvNV;
-GLEW_FUN_EXPORT PFNGLVERTEX2HNVPROC __glewVertex2hNV;
-GLEW_FUN_EXPORT PFNGLVERTEX2HVNVPROC __glewVertex2hvNV;
-GLEW_FUN_EXPORT PFNGLVERTEX3HNVPROC __glewVertex3hNV;
-GLEW_FUN_EXPORT PFNGLVERTEX3HVNVPROC __glewVertex3hvNV;
-GLEW_FUN_EXPORT PFNGLVERTEX4HNVPROC __glewVertex4hNV;
-GLEW_FUN_EXPORT PFNGLVERTEX4HVNVPROC __glewVertex4hvNV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1HNVPROC __glewVertexAttrib1hNV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1HVNVPROC __glewVertexAttrib1hvNV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2HNVPROC __glewVertexAttrib2hNV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2HVNVPROC __glewVertexAttrib2hvNV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3HNVPROC __glewVertexAttrib3hNV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3HVNVPROC __glewVertexAttrib3hvNV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4HNVPROC __glewVertexAttrib4hNV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4HVNVPROC __glewVertexAttrib4hvNV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS1HVNVPROC __glewVertexAttribs1hvNV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS2HVNVPROC __glewVertexAttribs2hvNV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS3HVNVPROC __glewVertexAttribs3hvNV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS4HVNVPROC __glewVertexAttribs4hvNV;
-GLEW_FUN_EXPORT PFNGLVERTEXWEIGHTHNVPROC __glewVertexWeighthNV;
-GLEW_FUN_EXPORT PFNGLVERTEXWEIGHTHVNVPROC __glewVertexWeighthvNV;
-
-GLEW_FUN_EXPORT PFNGLGETINTERNALFORMATSAMPLEIVNVPROC __glewGetInternalformatSampleivNV;
-
-GLEW_FUN_EXPORT PFNGLBEGINOCCLUSIONQUERYNVPROC __glewBeginOcclusionQueryNV;
-GLEW_FUN_EXPORT PFNGLDELETEOCCLUSIONQUERIESNVPROC __glewDeleteOcclusionQueriesNV;
-GLEW_FUN_EXPORT PFNGLENDOCCLUSIONQUERYNVPROC __glewEndOcclusionQueryNV;
-GLEW_FUN_EXPORT PFNGLGENOCCLUSIONQUERIESNVPROC __glewGenOcclusionQueriesNV;
-GLEW_FUN_EXPORT PFNGLGETOCCLUSIONQUERYIVNVPROC __glewGetOcclusionQueryivNV;
-GLEW_FUN_EXPORT PFNGLGETOCCLUSIONQUERYUIVNVPROC __glewGetOcclusionQueryuivNV;
-GLEW_FUN_EXPORT PFNGLISOCCLUSIONQUERYNVPROC __glewIsOcclusionQueryNV;
-
-GLEW_FUN_EXPORT PFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC __glewProgramBufferParametersIivNV;
-GLEW_FUN_EXPORT PFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC __glewProgramBufferParametersIuivNV;
-GLEW_FUN_EXPORT PFNGLPROGRAMBUFFERPARAMETERSFVNVPROC __glewProgramBufferParametersfvNV;
-
-GLEW_FUN_EXPORT PFNGLCOPYPATHNVPROC __glewCopyPathNV;
-GLEW_FUN_EXPORT PFNGLCOVERFILLPATHINSTANCEDNVPROC __glewCoverFillPathInstancedNV;
-GLEW_FUN_EXPORT PFNGLCOVERFILLPATHNVPROC __glewCoverFillPathNV;
-GLEW_FUN_EXPORT PFNGLCOVERSTROKEPATHINSTANCEDNVPROC __glewCoverStrokePathInstancedNV;
-GLEW_FUN_EXPORT PFNGLCOVERSTROKEPATHNVPROC __glewCoverStrokePathNV;
-GLEW_FUN_EXPORT PFNGLDELETEPATHSNVPROC __glewDeletePathsNV;
-GLEW_FUN_EXPORT PFNGLGENPATHSNVPROC __glewGenPathsNV;
-GLEW_FUN_EXPORT PFNGLGETPATHCOLORGENFVNVPROC __glewGetPathColorGenfvNV;
-GLEW_FUN_EXPORT PFNGLGETPATHCOLORGENIVNVPROC __glewGetPathColorGenivNV;
-GLEW_FUN_EXPORT PFNGLGETPATHCOMMANDSNVPROC __glewGetPathCommandsNV;
-GLEW_FUN_EXPORT PFNGLGETPATHCOORDSNVPROC __glewGetPathCoordsNV;
-GLEW_FUN_EXPORT PFNGLGETPATHDASHARRAYNVPROC __glewGetPathDashArrayNV;
-GLEW_FUN_EXPORT PFNGLGETPATHLENGTHNVPROC __glewGetPathLengthNV;
-GLEW_FUN_EXPORT PFNGLGETPATHMETRICRANGENVPROC __glewGetPathMetricRangeNV;
-GLEW_FUN_EXPORT PFNGLGETPATHMETRICSNVPROC __glewGetPathMetricsNV;
-GLEW_FUN_EXPORT PFNGLGETPATHPARAMETERFVNVPROC __glewGetPathParameterfvNV;
-GLEW_FUN_EXPORT PFNGLGETPATHPARAMETERIVNVPROC __glewGetPathParameterivNV;
-GLEW_FUN_EXPORT PFNGLGETPATHSPACINGNVPROC __glewGetPathSpacingNV;
-GLEW_FUN_EXPORT PFNGLGETPATHTEXGENFVNVPROC __glewGetPathTexGenfvNV;
-GLEW_FUN_EXPORT PFNGLGETPATHTEXGENIVNVPROC __glewGetPathTexGenivNV;
-GLEW_FUN_EXPORT PFNGLGETPROGRAMRESOURCEFVNVPROC __glewGetProgramResourcefvNV;
-GLEW_FUN_EXPORT PFNGLINTERPOLATEPATHSNVPROC __glewInterpolatePathsNV;
-GLEW_FUN_EXPORT PFNGLISPATHNVPROC __glewIsPathNV;
-GLEW_FUN_EXPORT PFNGLISPOINTINFILLPATHNVPROC __glewIsPointInFillPathNV;
-GLEW_FUN_EXPORT PFNGLISPOINTINSTROKEPATHNVPROC __glewIsPointInStrokePathNV;
-GLEW_FUN_EXPORT PFNGLMATRIXLOAD3X2FNVPROC __glewMatrixLoad3x2fNV;
-GLEW_FUN_EXPORT PFNGLMATRIXLOAD3X3FNVPROC __glewMatrixLoad3x3fNV;
-GLEW_FUN_EXPORT PFNGLMATRIXLOADTRANSPOSE3X3FNVPROC __glewMatrixLoadTranspose3x3fNV;
-GLEW_FUN_EXPORT PFNGLMATRIXMULT3X2FNVPROC __glewMatrixMult3x2fNV;
-GLEW_FUN_EXPORT PFNGLMATRIXMULT3X3FNVPROC __glewMatrixMult3x3fNV;
-GLEW_FUN_EXPORT PFNGLMATRIXMULTTRANSPOSE3X3FNVPROC __glewMatrixMultTranspose3x3fNV;
-GLEW_FUN_EXPORT PFNGLPATHCOLORGENNVPROC __glewPathColorGenNV;
-GLEW_FUN_EXPORT PFNGLPATHCOMMANDSNVPROC __glewPathCommandsNV;
-GLEW_FUN_EXPORT PFNGLPATHCOORDSNVPROC __glewPathCoordsNV;
-GLEW_FUN_EXPORT PFNGLPATHCOVERDEPTHFUNCNVPROC __glewPathCoverDepthFuncNV;
-GLEW_FUN_EXPORT PFNGLPATHDASHARRAYNVPROC __glewPathDashArrayNV;
-GLEW_FUN_EXPORT PFNGLPATHFOGGENNVPROC __glewPathFogGenNV;
-GLEW_FUN_EXPORT PFNGLPATHGLYPHINDEXARRAYNVPROC __glewPathGlyphIndexArrayNV;
-GLEW_FUN_EXPORT PFNGLPATHGLYPHINDEXRANGENVPROC __glewPathGlyphIndexRangeNV;
-GLEW_FUN_EXPORT PFNGLPATHGLYPHRANGENVPROC __glewPathGlyphRangeNV;
-GLEW_FUN_EXPORT PFNGLPATHGLYPHSNVPROC __glewPathGlyphsNV;
-GLEW_FUN_EXPORT PFNGLPATHMEMORYGLYPHINDEXARRAYNVPROC __glewPathMemoryGlyphIndexArrayNV;
-GLEW_FUN_EXPORT PFNGLPATHPARAMETERFNVPROC __glewPathParameterfNV;
-GLEW_FUN_EXPORT PFNGLPATHPARAMETERFVNVPROC __glewPathParameterfvNV;
-GLEW_FUN_EXPORT PFNGLPATHPARAMETERINVPROC __glewPathParameteriNV;
-GLEW_FUN_EXPORT PFNGLPATHPARAMETERIVNVPROC __glewPathParameterivNV;
-GLEW_FUN_EXPORT PFNGLPATHSTENCILDEPTHOFFSETNVPROC __glewPathStencilDepthOffsetNV;
-GLEW_FUN_EXPORT PFNGLPATHSTENCILFUNCNVPROC __glewPathStencilFuncNV;
-GLEW_FUN_EXPORT PFNGLPATHSTRINGNVPROC __glewPathStringNV;
-GLEW_FUN_EXPORT PFNGLPATHSUBCOMMANDSNVPROC __glewPathSubCommandsNV;
-GLEW_FUN_EXPORT PFNGLPATHSUBCOORDSNVPROC __glewPathSubCoordsNV;
-GLEW_FUN_EXPORT PFNGLPATHTEXGENNVPROC __glewPathTexGenNV;
-GLEW_FUN_EXPORT PFNGLPOINTALONGPATHNVPROC __glewPointAlongPathNV;
-GLEW_FUN_EXPORT PFNGLPROGRAMPATHFRAGMENTINPUTGENNVPROC __glewProgramPathFragmentInputGenNV;
-GLEW_FUN_EXPORT PFNGLSTENCILFILLPATHINSTANCEDNVPROC __glewStencilFillPathInstancedNV;
-GLEW_FUN_EXPORT PFNGLSTENCILFILLPATHNVPROC __glewStencilFillPathNV;
-GLEW_FUN_EXPORT PFNGLSTENCILSTROKEPATHINSTANCEDNVPROC __glewStencilStrokePathInstancedNV;
-GLEW_FUN_EXPORT PFNGLSTENCILSTROKEPATHNVPROC __glewStencilStrokePathNV;
-GLEW_FUN_EXPORT PFNGLSTENCILTHENCOVERFILLPATHINSTANCEDNVPROC __glewStencilThenCoverFillPathInstancedNV;
-GLEW_FUN_EXPORT PFNGLSTENCILTHENCOVERFILLPATHNVPROC __glewStencilThenCoverFillPathNV;
-GLEW_FUN_EXPORT PFNGLSTENCILTHENCOVERSTROKEPATHINSTANCEDNVPROC __glewStencilThenCoverStrokePathInstancedNV;
-GLEW_FUN_EXPORT PFNGLSTENCILTHENCOVERSTROKEPATHNVPROC __glewStencilThenCoverStrokePathNV;
-GLEW_FUN_EXPORT PFNGLTRANSFORMPATHNVPROC __glewTransformPathNV;
-GLEW_FUN_EXPORT PFNGLWEIGHTPATHSNVPROC __glewWeightPathsNV;
-
-GLEW_FUN_EXPORT PFNGLFLUSHPIXELDATARANGENVPROC __glewFlushPixelDataRangeNV;
-GLEW_FUN_EXPORT PFNGLPIXELDATARANGENVPROC __glewPixelDataRangeNV;
-
-GLEW_FUN_EXPORT PFNGLPOINTPARAMETERINVPROC __glewPointParameteriNV;
-GLEW_FUN_EXPORT PFNGLPOINTPARAMETERIVNVPROC __glewPointParameterivNV;
-
-GLEW_FUN_EXPORT PFNGLGETVIDEOI64VNVPROC __glewGetVideoi64vNV;
-GLEW_FUN_EXPORT PFNGLGETVIDEOIVNVPROC __glewGetVideoivNV;
-GLEW_FUN_EXPORT PFNGLGETVIDEOUI64VNVPROC __glewGetVideoui64vNV;
-GLEW_FUN_EXPORT PFNGLGETVIDEOUIVNVPROC __glewGetVideouivNV;
-GLEW_FUN_EXPORT PFNGLPRESENTFRAMEDUALFILLNVPROC __glewPresentFrameDualFillNV;
-GLEW_FUN_EXPORT PFNGLPRESENTFRAMEKEYEDNVPROC __glewPresentFrameKeyedNV;
-
-GLEW_FUN_EXPORT PFNGLPRIMITIVERESTARTINDEXNVPROC __glewPrimitiveRestartIndexNV;
-GLEW_FUN_EXPORT PFNGLPRIMITIVERESTARTNVPROC __glewPrimitiveRestartNV;
-
-GLEW_FUN_EXPORT PFNGLCOMBINERINPUTNVPROC __glewCombinerInputNV;
-GLEW_FUN_EXPORT PFNGLCOMBINEROUTPUTNVPROC __glewCombinerOutputNV;
-GLEW_FUN_EXPORT PFNGLCOMBINERPARAMETERFNVPROC __glewCombinerParameterfNV;
-GLEW_FUN_EXPORT PFNGLCOMBINERPARAMETERFVNVPROC __glewCombinerParameterfvNV;
-GLEW_FUN_EXPORT PFNGLCOMBINERPARAMETERINVPROC __glewCombinerParameteriNV;
-GLEW_FUN_EXPORT PFNGLCOMBINERPARAMETERIVNVPROC __glewCombinerParameterivNV;
-GLEW_FUN_EXPORT PFNGLFINALCOMBINERINPUTNVPROC __glewFinalCombinerInputNV;
-GLEW_FUN_EXPORT PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC __glewGetCombinerInputParameterfvNV;
-GLEW_FUN_EXPORT PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC __glewGetCombinerInputParameterivNV;
-GLEW_FUN_EXPORT PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC __glewGetCombinerOutputParameterfvNV;
-GLEW_FUN_EXPORT PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC __glewGetCombinerOutputParameterivNV;
-GLEW_FUN_EXPORT PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC __glewGetFinalCombinerInputParameterfvNV;
-GLEW_FUN_EXPORT PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC __glewGetFinalCombinerInputParameterivNV;
-
-GLEW_FUN_EXPORT PFNGLCOMBINERSTAGEPARAMETERFVNVPROC __glewCombinerStageParameterfvNV;
-GLEW_FUN_EXPORT PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC __glewGetCombinerStageParameterfvNV;
-
-GLEW_FUN_EXPORT PFNGLFRAMEBUFFERSAMPLELOCATIONSFVNVPROC __glewFramebufferSampleLocationsfvNV;
-GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVNVPROC __glewNamedFramebufferSampleLocationsfvNV;
-
-GLEW_FUN_EXPORT PFNGLGETBUFFERPARAMETERUI64VNVPROC __glewGetBufferParameterui64vNV;
-GLEW_FUN_EXPORT PFNGLGETINTEGERUI64VNVPROC __glewGetIntegerui64vNV;
-GLEW_FUN_EXPORT PFNGLGETNAMEDBUFFERPARAMETERUI64VNVPROC __glewGetNamedBufferParameterui64vNV;
-GLEW_FUN_EXPORT PFNGLISBUFFERRESIDENTNVPROC __glewIsBufferResidentNV;
-GLEW_FUN_EXPORT PFNGLISNAMEDBUFFERRESIDENTNVPROC __glewIsNamedBufferResidentNV;
-GLEW_FUN_EXPORT PFNGLMAKEBUFFERNONRESIDENTNVPROC __glewMakeBufferNonResidentNV;
-GLEW_FUN_EXPORT PFNGLMAKEBUFFERRESIDENTNVPROC __glewMakeBufferResidentNV;
-GLEW_FUN_EXPORT PFNGLMAKENAMEDBUFFERNONRESIDENTNVPROC __glewMakeNamedBufferNonResidentNV;
-GLEW_FUN_EXPORT PFNGLMAKENAMEDBUFFERRESIDENTNVPROC __glewMakeNamedBufferResidentNV;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMUI64NVPROC __glewProgramUniformui64NV;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMUI64VNVPROC __glewProgramUniformui64vNV;
-GLEW_FUN_EXPORT PFNGLUNIFORMUI64NVPROC __glewUniformui64NV;
-GLEW_FUN_EXPORT PFNGLUNIFORMUI64VNVPROC __glewUniformui64vNV;
-
-GLEW_FUN_EXPORT PFNGLTEXTUREBARRIERNVPROC __glewTextureBarrierNV;
-
-GLEW_FUN_EXPORT PFNGLTEXIMAGE2DMULTISAMPLECOVERAGENVPROC __glewTexImage2DMultisampleCoverageNV;
-GLEW_FUN_EXPORT PFNGLTEXIMAGE3DMULTISAMPLECOVERAGENVPROC __glewTexImage3DMultisampleCoverageNV;
-GLEW_FUN_EXPORT PFNGLTEXTUREIMAGE2DMULTISAMPLECOVERAGENVPROC __glewTextureImage2DMultisampleCoverageNV;
-GLEW_FUN_EXPORT PFNGLTEXTUREIMAGE2DMULTISAMPLENVPROC __glewTextureImage2DMultisampleNV;
-GLEW_FUN_EXPORT PFNGLTEXTUREIMAGE3DMULTISAMPLECOVERAGENVPROC __glewTextureImage3DMultisampleCoverageNV;
-GLEW_FUN_EXPORT PFNGLTEXTUREIMAGE3DMULTISAMPLENVPROC __glewTextureImage3DMultisampleNV;
-
-GLEW_FUN_EXPORT PFNGLACTIVEVARYINGNVPROC __glewActiveVaryingNV;
-GLEW_FUN_EXPORT PFNGLBEGINTRANSFORMFEEDBACKNVPROC __glewBeginTransformFeedbackNV;
-GLEW_FUN_EXPORT PFNGLBINDBUFFERBASENVPROC __glewBindBufferBaseNV;
-GLEW_FUN_EXPORT PFNGLBINDBUFFEROFFSETNVPROC __glewBindBufferOffsetNV;
-GLEW_FUN_EXPORT PFNGLBINDBUFFERRANGENVPROC __glewBindBufferRangeNV;
-GLEW_FUN_EXPORT PFNGLENDTRANSFORMFEEDBACKNVPROC __glewEndTransformFeedbackNV;
-GLEW_FUN_EXPORT PFNGLGETACTIVEVARYINGNVPROC __glewGetActiveVaryingNV;
-GLEW_FUN_EXPORT PFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC __glewGetTransformFeedbackVaryingNV;
-GLEW_FUN_EXPORT PFNGLGETVARYINGLOCATIONNVPROC __glewGetVaryingLocationNV;
-GLEW_FUN_EXPORT PFNGLTRANSFORMFEEDBACKATTRIBSNVPROC __glewTransformFeedbackAttribsNV;
-GLEW_FUN_EXPORT PFNGLTRANSFORMFEEDBACKVARYINGSNVPROC __glewTransformFeedbackVaryingsNV;
-
-GLEW_FUN_EXPORT PFNGLBINDTRANSFORMFEEDBACKNVPROC __glewBindTransformFeedbackNV;
-GLEW_FUN_EXPORT PFNGLDELETETRANSFORMFEEDBACKSNVPROC __glewDeleteTransformFeedbacksNV;
-GLEW_FUN_EXPORT PFNGLDRAWTRANSFORMFEEDBACKNVPROC __glewDrawTransformFeedbackNV;
-GLEW_FUN_EXPORT PFNGLGENTRANSFORMFEEDBACKSNVPROC __glewGenTransformFeedbacksNV;
-GLEW_FUN_EXPORT PFNGLISTRANSFORMFEEDBACKNVPROC __glewIsTransformFeedbackNV;
-GLEW_FUN_EXPORT PFNGLPAUSETRANSFORMFEEDBACKNVPROC __glewPauseTransformFeedbackNV;
-GLEW_FUN_EXPORT PFNGLRESUMETRANSFORMFEEDBACKNVPROC __glewResumeTransformFeedbackNV;
-
-GLEW_FUN_EXPORT PFNGLVDPAUFININVPROC __glewVDPAUFiniNV;
-GLEW_FUN_EXPORT PFNGLVDPAUGETSURFACEIVNVPROC __glewVDPAUGetSurfaceivNV;
-GLEW_FUN_EXPORT PFNGLVDPAUINITNVPROC __glewVDPAUInitNV;
-GLEW_FUN_EXPORT PFNGLVDPAUISSURFACENVPROC __glewVDPAUIsSurfaceNV;
-GLEW_FUN_EXPORT PFNGLVDPAUMAPSURFACESNVPROC __glewVDPAUMapSurfacesNV;
-GLEW_FUN_EXPORT PFNGLVDPAUREGISTEROUTPUTSURFACENVPROC __glewVDPAURegisterOutputSurfaceNV;
-GLEW_FUN_EXPORT PFNGLVDPAUREGISTERVIDEOSURFACENVPROC __glewVDPAURegisterVideoSurfaceNV;
-GLEW_FUN_EXPORT PFNGLVDPAUSURFACEACCESSNVPROC __glewVDPAUSurfaceAccessNV;
-GLEW_FUN_EXPORT PFNGLVDPAUUNMAPSURFACESNVPROC __glewVDPAUUnmapSurfacesNV;
-GLEW_FUN_EXPORT PFNGLVDPAUUNREGISTERSURFACENVPROC __glewVDPAUUnregisterSurfaceNV;
-
-GLEW_FUN_EXPORT PFNGLFLUSHVERTEXARRAYRANGENVPROC __glewFlushVertexArrayRangeNV;
-GLEW_FUN_EXPORT PFNGLVERTEXARRAYRANGENVPROC __glewVertexArrayRangeNV;
-
-GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBLI64VNVPROC __glewGetVertexAttribLi64vNV;
-GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBLUI64VNVPROC __glewGetVertexAttribLui64vNV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1I64NVPROC __glewVertexAttribL1i64NV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1I64VNVPROC __glewVertexAttribL1i64vNV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1UI64NVPROC __glewVertexAttribL1ui64NV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1UI64VNVPROC __glewVertexAttribL1ui64vNV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL2I64NVPROC __glewVertexAttribL2i64NV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL2I64VNVPROC __glewVertexAttribL2i64vNV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL2UI64NVPROC __glewVertexAttribL2ui64NV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL2UI64VNVPROC __glewVertexAttribL2ui64vNV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL3I64NVPROC __glewVertexAttribL3i64NV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL3I64VNVPROC __glewVertexAttribL3i64vNV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL3UI64NVPROC __glewVertexAttribL3ui64NV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL3UI64VNVPROC __glewVertexAttribL3ui64vNV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL4I64NVPROC __glewVertexAttribL4i64NV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL4I64VNVPROC __glewVertexAttribL4i64vNV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL4UI64NVPROC __glewVertexAttribL4ui64NV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL4UI64VNVPROC __glewVertexAttribL4ui64vNV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBLFORMATNVPROC __glewVertexAttribLFormatNV;
-
-GLEW_FUN_EXPORT PFNGLBUFFERADDRESSRANGENVPROC __glewBufferAddressRangeNV;
-GLEW_FUN_EXPORT PFNGLCOLORFORMATNVPROC __glewColorFormatNV;
-GLEW_FUN_EXPORT PFNGLEDGEFLAGFORMATNVPROC __glewEdgeFlagFormatNV;
-GLEW_FUN_EXPORT PFNGLFOGCOORDFORMATNVPROC __glewFogCoordFormatNV;
-GLEW_FUN_EXPORT PFNGLGETINTEGERUI64I_VNVPROC __glewGetIntegerui64i_vNV;
-GLEW_FUN_EXPORT PFNGLINDEXFORMATNVPROC __glewIndexFormatNV;
-GLEW_FUN_EXPORT PFNGLNORMALFORMATNVPROC __glewNormalFormatNV;
-GLEW_FUN_EXPORT PFNGLSECONDARYCOLORFORMATNVPROC __glewSecondaryColorFormatNV;
-GLEW_FUN_EXPORT PFNGLTEXCOORDFORMATNVPROC __glewTexCoordFormatNV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBFORMATNVPROC __glewVertexAttribFormatNV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBIFORMATNVPROC __glewVertexAttribIFormatNV;
-GLEW_FUN_EXPORT PFNGLVERTEXFORMATNVPROC __glewVertexFormatNV;
-
-GLEW_FUN_EXPORT PFNGLAREPROGRAMSRESIDENTNVPROC __glewAreProgramsResidentNV;
-GLEW_FUN_EXPORT PFNGLBINDPROGRAMNVPROC __glewBindProgramNV;
-GLEW_FUN_EXPORT PFNGLDELETEPROGRAMSNVPROC __glewDeleteProgramsNV;
-GLEW_FUN_EXPORT PFNGLEXECUTEPROGRAMNVPROC __glewExecuteProgramNV;
-GLEW_FUN_EXPORT PFNGLGENPROGRAMSNVPROC __glewGenProgramsNV;
-GLEW_FUN_EXPORT PFNGLGETPROGRAMPARAMETERDVNVPROC __glewGetProgramParameterdvNV;
-GLEW_FUN_EXPORT PFNGLGETPROGRAMPARAMETERFVNVPROC __glewGetProgramParameterfvNV;
-GLEW_FUN_EXPORT PFNGLGETPROGRAMSTRINGNVPROC __glewGetProgramStringNV;
-GLEW_FUN_EXPORT PFNGLGETPROGRAMIVNVPROC __glewGetProgramivNV;
-GLEW_FUN_EXPORT PFNGLGETTRACKMATRIXIVNVPROC __glewGetTrackMatrixivNV;
-GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBPOINTERVNVPROC __glewGetVertexAttribPointervNV;
-GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBDVNVPROC __glewGetVertexAttribdvNV;
-GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBFVNVPROC __glewGetVertexAttribfvNV;
-GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIVNVPROC __glewGetVertexAttribivNV;
-GLEW_FUN_EXPORT PFNGLISPROGRAMNVPROC __glewIsProgramNV;
-GLEW_FUN_EXPORT PFNGLLOADPROGRAMNVPROC __glewLoadProgramNV;
-GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETER4DNVPROC __glewProgramParameter4dNV;
-GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETER4DVNVPROC __glewProgramParameter4dvNV;
-GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETER4FNVPROC __glewProgramParameter4fNV;
-GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETER4FVNVPROC __glewProgramParameter4fvNV;
-GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETERS4DVNVPROC __glewProgramParameters4dvNV;
-GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETERS4FVNVPROC __glewProgramParameters4fvNV;
-GLEW_FUN_EXPORT PFNGLREQUESTRESIDENTPROGRAMSNVPROC __glewRequestResidentProgramsNV;
-GLEW_FUN_EXPORT PFNGLTRACKMATRIXNVPROC __glewTrackMatrixNV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1DNVPROC __glewVertexAttrib1dNV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1DVNVPROC __glewVertexAttrib1dvNV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1FNVPROC __glewVertexAttrib1fNV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1FVNVPROC __glewVertexAttrib1fvNV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1SNVPROC __glewVertexAttrib1sNV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1SVNVPROC __glewVertexAttrib1svNV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2DNVPROC __glewVertexAttrib2dNV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2DVNVPROC __glewVertexAttrib2dvNV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2FNVPROC __glewVertexAttrib2fNV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2FVNVPROC __glewVertexAttrib2fvNV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2SNVPROC __glewVertexAttrib2sNV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2SVNVPROC __glewVertexAttrib2svNV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3DNVPROC __glewVertexAttrib3dNV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3DVNVPROC __glewVertexAttrib3dvNV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3FNVPROC __glewVertexAttrib3fNV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3FVNVPROC __glewVertexAttrib3fvNV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3SNVPROC __glewVertexAttrib3sNV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3SVNVPROC __glewVertexAttrib3svNV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4DNVPROC __glewVertexAttrib4dNV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4DVNVPROC __glewVertexAttrib4dvNV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4FNVPROC __glewVertexAttrib4fNV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4FVNVPROC __glewVertexAttrib4fvNV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4SNVPROC __glewVertexAttrib4sNV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4SVNVPROC __glewVertexAttrib4svNV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4UBNVPROC __glewVertexAttrib4ubNV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4UBVNVPROC __glewVertexAttrib4ubvNV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBPOINTERNVPROC __glewVertexAttribPointerNV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS1DVNVPROC __glewVertexAttribs1dvNV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS1FVNVPROC __glewVertexAttribs1fvNV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS1SVNVPROC __glewVertexAttribs1svNV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS2DVNVPROC __glewVertexAttribs2dvNV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS2FVNVPROC __glewVertexAttribs2fvNV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS2SVNVPROC __glewVertexAttribs2svNV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS3DVNVPROC __glewVertexAttribs3dvNV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS3FVNVPROC __glewVertexAttribs3fvNV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS3SVNVPROC __glewVertexAttribs3svNV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS4DVNVPROC __glewVertexAttribs4dvNV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS4FVNVPROC __glewVertexAttribs4fvNV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS4SVNVPROC __glewVertexAttribs4svNV;
-GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS4UBVNVPROC __glewVertexAttribs4ubvNV;
-
-GLEW_FUN_EXPORT PFNGLBEGINVIDEOCAPTURENVPROC __glewBeginVideoCaptureNV;
-GLEW_FUN_EXPORT PFNGLBINDVIDEOCAPTURESTREAMBUFFERNVPROC __glewBindVideoCaptureStreamBufferNV;
-GLEW_FUN_EXPORT PFNGLBINDVIDEOCAPTURESTREAMTEXTURENVPROC __glewBindVideoCaptureStreamTextureNV;
-GLEW_FUN_EXPORT PFNGLENDVIDEOCAPTURENVPROC __glewEndVideoCaptureNV;
-GLEW_FUN_EXPORT PFNGLGETVIDEOCAPTURESTREAMDVNVPROC __glewGetVideoCaptureStreamdvNV;
-GLEW_FUN_EXPORT PFNGLGETVIDEOCAPTURESTREAMFVNVPROC __glewGetVideoCaptureStreamfvNV;
-GLEW_FUN_EXPORT PFNGLGETVIDEOCAPTURESTREAMIVNVPROC __glewGetVideoCaptureStreamivNV;
-GLEW_FUN_EXPORT PFNGLGETVIDEOCAPTUREIVNVPROC __glewGetVideoCaptureivNV;
-GLEW_FUN_EXPORT PFNGLVIDEOCAPTURENVPROC __glewVideoCaptureNV;
-GLEW_FUN_EXPORT PFNGLVIDEOCAPTURESTREAMPARAMETERDVNVPROC __glewVideoCaptureStreamParameterdvNV;
-GLEW_FUN_EXPORT PFNGLVIDEOCAPTURESTREAMPARAMETERFVNVPROC __glewVideoCaptureStreamParameterfvNV;
-GLEW_FUN_EXPORT PFNGLVIDEOCAPTURESTREAMPARAMETERIVNVPROC __glewVideoCaptureStreamParameterivNV;
-
-GLEW_FUN_EXPORT PFNGLVIEWPORTSWIZZLENVPROC __glewViewportSwizzleNV;
-
-GLEW_FUN_EXPORT PFNGLCLEARDEPTHFOESPROC __glewClearDepthfOES;
-GLEW_FUN_EXPORT PFNGLCLIPPLANEFOESPROC __glewClipPlanefOES;
-GLEW_FUN_EXPORT PFNGLDEPTHRANGEFOESPROC __glewDepthRangefOES;
-GLEW_FUN_EXPORT PFNGLFRUSTUMFOESPROC __glewFrustumfOES;
-GLEW_FUN_EXPORT PFNGLGETCLIPPLANEFOESPROC __glewGetClipPlanefOES;
-GLEW_FUN_EXPORT PFNGLORTHOFOESPROC __glewOrthofOES;
-
-GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVRPROC __glewFramebufferTextureMultiviewOVR;
-
-GLEW_FUN_EXPORT PFNGLALPHAFUNCXPROC __glewAlphaFuncx;
-GLEW_FUN_EXPORT PFNGLCLEARCOLORXPROC __glewClearColorx;
-GLEW_FUN_EXPORT PFNGLCLEARDEPTHXPROC __glewClearDepthx;
-GLEW_FUN_EXPORT PFNGLCOLOR4XPROC __glewColor4x;
-GLEW_FUN_EXPORT PFNGLDEPTHRANGEXPROC __glewDepthRangex;
-GLEW_FUN_EXPORT PFNGLFOGXPROC __glewFogx;
-GLEW_FUN_EXPORT PFNGLFOGXVPROC __glewFogxv;
-GLEW_FUN_EXPORT PFNGLFRUSTUMFPROC __glewFrustumf;
-GLEW_FUN_EXPORT PFNGLFRUSTUMXPROC __glewFrustumx;
-GLEW_FUN_EXPORT PFNGLLIGHTMODELXPROC __glewLightModelx;
-GLEW_FUN_EXPORT PFNGLLIGHTMODELXVPROC __glewLightModelxv;
-GLEW_FUN_EXPORT PFNGLLIGHTXPROC __glewLightx;
-GLEW_FUN_EXPORT PFNGLLIGHTXVPROC __glewLightxv;
-GLEW_FUN_EXPORT PFNGLLINEWIDTHXPROC __glewLineWidthx;
-GLEW_FUN_EXPORT PFNGLLOADMATRIXXPROC __glewLoadMatrixx;
-GLEW_FUN_EXPORT PFNGLMATERIALXPROC __glewMaterialx;
-GLEW_FUN_EXPORT PFNGLMATERIALXVPROC __glewMaterialxv;
-GLEW_FUN_EXPORT PFNGLMULTMATRIXXPROC __glewMultMatrixx;
-GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4XPROC __glewMultiTexCoord4x;
-GLEW_FUN_EXPORT PFNGLNORMAL3XPROC __glewNormal3x;
-GLEW_FUN_EXPORT PFNGLORTHOFPROC __glewOrthof;
-GLEW_FUN_EXPORT PFNGLORTHOXPROC __glewOrthox;
-GLEW_FUN_EXPORT PFNGLPOINTSIZEXPROC __glewPointSizex;
-GLEW_FUN_EXPORT PFNGLPOLYGONOFFSETXPROC __glewPolygonOffsetx;
-GLEW_FUN_EXPORT PFNGLROTATEXPROC __glewRotatex;
-GLEW_FUN_EXPORT PFNGLSAMPLECOVERAGEXPROC __glewSampleCoveragex;
-GLEW_FUN_EXPORT PFNGLSCALEXPROC __glewScalex;
-GLEW_FUN_EXPORT PFNGLTEXENVXPROC __glewTexEnvx;
-GLEW_FUN_EXPORT PFNGLTEXENVXVPROC __glewTexEnvxv;
-GLEW_FUN_EXPORT PFNGLTEXPARAMETERXPROC __glewTexParameterx;
-GLEW_FUN_EXPORT PFNGLTRANSLATEXPROC __glewTranslatex;
-
-GLEW_FUN_EXPORT PFNGLCLIPPLANEFPROC __glewClipPlanef;
-GLEW_FUN_EXPORT PFNGLCLIPPLANEXPROC __glewClipPlanex;
-GLEW_FUN_EXPORT PFNGLGETCLIPPLANEFPROC __glewGetClipPlanef;
-GLEW_FUN_EXPORT PFNGLGETCLIPPLANEXPROC __glewGetClipPlanex;
-GLEW_FUN_EXPORT PFNGLGETFIXEDVPROC __glewGetFixedv;
-GLEW_FUN_EXPORT PFNGLGETLIGHTXVPROC __glewGetLightxv;
-GLEW_FUN_EXPORT PFNGLGETMATERIALXVPROC __glewGetMaterialxv;
-GLEW_FUN_EXPORT PFNGLGETTEXENVXVPROC __glewGetTexEnvxv;
-GLEW_FUN_EXPORT PFNGLGETTEXPARAMETERXVPROC __glewGetTexParameterxv;
-GLEW_FUN_EXPORT PFNGLPOINTPARAMETERXPROC __glewPointParameterx;
-GLEW_FUN_EXPORT PFNGLPOINTPARAMETERXVPROC __glewPointParameterxv;
-GLEW_FUN_EXPORT PFNGLPOINTSIZEPOINTEROESPROC __glewPointSizePointerOES;
-GLEW_FUN_EXPORT PFNGLTEXPARAMETERXVPROC __glewTexParameterxv;
-
-GLEW_FUN_EXPORT PFNGLERRORSTRINGREGALPROC __glewErrorStringREGAL;
-
-GLEW_FUN_EXPORT PFNGLGETEXTENSIONREGALPROC __glewGetExtensionREGAL;
-GLEW_FUN_EXPORT PFNGLISSUPPORTEDREGALPROC __glewIsSupportedREGAL;
-
-GLEW_FUN_EXPORT PFNGLLOGMESSAGECALLBACKREGALPROC __glewLogMessageCallbackREGAL;
-
-GLEW_FUN_EXPORT PFNGLGETPROCADDRESSREGALPROC __glewGetProcAddressREGAL;
-
-GLEW_FUN_EXPORT PFNGLDETAILTEXFUNCSGISPROC __glewDetailTexFuncSGIS;
-GLEW_FUN_EXPORT PFNGLGETDETAILTEXFUNCSGISPROC __glewGetDetailTexFuncSGIS;
-
-GLEW_FUN_EXPORT PFNGLFOGFUNCSGISPROC __glewFogFuncSGIS;
-GLEW_FUN_EXPORT PFNGLGETFOGFUNCSGISPROC __glewGetFogFuncSGIS;
-
-GLEW_FUN_EXPORT PFNGLSAMPLEMASKSGISPROC __glewSampleMaskSGIS;
-GLEW_FUN_EXPORT PFNGLSAMPLEPATTERNSGISPROC __glewSamplePatternSGIS;
-
-GLEW_FUN_EXPORT PFNGLGETSHARPENTEXFUNCSGISPROC __glewGetSharpenTexFuncSGIS;
-GLEW_FUN_EXPORT PFNGLSHARPENTEXFUNCSGISPROC __glewSharpenTexFuncSGIS;
-
-GLEW_FUN_EXPORT PFNGLTEXIMAGE4DSGISPROC __glewTexImage4DSGIS;
-GLEW_FUN_EXPORT PFNGLTEXSUBIMAGE4DSGISPROC __glewTexSubImage4DSGIS;
-
-GLEW_FUN_EXPORT PFNGLGETTEXFILTERFUNCSGISPROC __glewGetTexFilterFuncSGIS;
-GLEW_FUN_EXPORT PFNGLTEXFILTERFUNCSGISPROC __glewTexFilterFuncSGIS;
-
-GLEW_FUN_EXPORT PFNGLASYNCMARKERSGIXPROC __glewAsyncMarkerSGIX;
-GLEW_FUN_EXPORT PFNGLDELETEASYNCMARKERSSGIXPROC __glewDeleteAsyncMarkersSGIX;
-GLEW_FUN_EXPORT PFNGLFINISHASYNCSGIXPROC __glewFinishAsyncSGIX;
-GLEW_FUN_EXPORT PFNGLGENASYNCMARKERSSGIXPROC __glewGenAsyncMarkersSGIX;
-GLEW_FUN_EXPORT PFNGLISASYNCMARKERSGIXPROC __glewIsAsyncMarkerSGIX;
-GLEW_FUN_EXPORT PFNGLPOLLASYNCSGIXPROC __glewPollAsyncSGIX;
-
-GLEW_FUN_EXPORT PFNGLFLUSHRASTERSGIXPROC __glewFlushRasterSGIX;
-
-GLEW_FUN_EXPORT PFNGLTEXTUREFOGSGIXPROC __glewTextureFogSGIX;
-
-GLEW_FUN_EXPORT PFNGLFRAGMENTCOLORMATERIALSGIXPROC __glewFragmentColorMaterialSGIX;
-GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELFSGIXPROC __glewFragmentLightModelfSGIX;
-GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELFVSGIXPROC __glewFragmentLightModelfvSGIX;
-GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELISGIXPROC __glewFragmentLightModeliSGIX;
-GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELIVSGIXPROC __glewFragmentLightModelivSGIX;
-GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTFSGIXPROC __glewFragmentLightfSGIX;
-GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTFVSGIXPROC __glewFragmentLightfvSGIX;
-GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTISGIXPROC __glewFragmentLightiSGIX;
-GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTIVSGIXPROC __glewFragmentLightivSGIX;
-GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALFSGIXPROC __glewFragmentMaterialfSGIX;
-GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALFVSGIXPROC __glewFragmentMaterialfvSGIX;
-GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALISGIXPROC __glewFragmentMaterialiSGIX;
-GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALIVSGIXPROC __glewFragmentMaterialivSGIX;
-GLEW_FUN_EXPORT PFNGLGETFRAGMENTLIGHTFVSGIXPROC __glewGetFragmentLightfvSGIX;
-GLEW_FUN_EXPORT PFNGLGETFRAGMENTLIGHTIVSGIXPROC __glewGetFragmentLightivSGIX;
-GLEW_FUN_EXPORT PFNGLGETFRAGMENTMATERIALFVSGIXPROC __glewGetFragmentMaterialfvSGIX;
-GLEW_FUN_EXPORT PFNGLGETFRAGMENTMATERIALIVSGIXPROC __glewGetFragmentMaterialivSGIX;
-
-GLEW_FUN_EXPORT PFNGLFRAMEZOOMSGIXPROC __glewFrameZoomSGIX;
-
-GLEW_FUN_EXPORT PFNGLPIXELTEXGENSGIXPROC __glewPixelTexGenSGIX;
-
-GLEW_FUN_EXPORT PFNGLREFERENCEPLANESGIXPROC __glewReferencePlaneSGIX;
-
-GLEW_FUN_EXPORT PFNGLSPRITEPARAMETERFSGIXPROC __glewSpriteParameterfSGIX;
-GLEW_FUN_EXPORT PFNGLSPRITEPARAMETERFVSGIXPROC __glewSpriteParameterfvSGIX;
-GLEW_FUN_EXPORT PFNGLSPRITEPARAMETERISGIXPROC __glewSpriteParameteriSGIX;
-GLEW_FUN_EXPORT PFNGLSPRITEPARAMETERIVSGIXPROC __glewSpriteParameterivSGIX;
-
-GLEW_FUN_EXPORT PFNGLTAGSAMPLEBUFFERSGIXPROC __glewTagSampleBufferSGIX;
-
-GLEW_FUN_EXPORT PFNGLCOLORTABLEPARAMETERFVSGIPROC __glewColorTableParameterfvSGI;
-GLEW_FUN_EXPORT PFNGLCOLORTABLEPARAMETERIVSGIPROC __glewColorTableParameterivSGI;
-GLEW_FUN_EXPORT PFNGLCOLORTABLESGIPROC __glewColorTableSGI;
-GLEW_FUN_EXPORT PFNGLCOPYCOLORTABLESGIPROC __glewCopyColorTableSGI;
-GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPARAMETERFVSGIPROC __glewGetColorTableParameterfvSGI;
-GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPARAMETERIVSGIPROC __glewGetColorTableParameterivSGI;
-GLEW_FUN_EXPORT PFNGLGETCOLORTABLESGIPROC __glewGetColorTableSGI;
-
-GLEW_FUN_EXPORT PFNGLFINISHTEXTURESUNXPROC __glewFinishTextureSUNX;
-
-GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORBSUNPROC __glewGlobalAlphaFactorbSUN;
-GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORDSUNPROC __glewGlobalAlphaFactordSUN;
-GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORFSUNPROC __glewGlobalAlphaFactorfSUN;
-GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORISUNPROC __glewGlobalAlphaFactoriSUN;
-GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORSSUNPROC __glewGlobalAlphaFactorsSUN;
-GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORUBSUNPROC __glewGlobalAlphaFactorubSUN;
-GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORUISUNPROC __glewGlobalAlphaFactoruiSUN;
-GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORUSSUNPROC __glewGlobalAlphaFactorusSUN;
-
-GLEW_FUN_EXPORT PFNGLREADVIDEOPIXELSSUNPROC __glewReadVideoPixelsSUN;
-
-GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEPOINTERSUNPROC __glewReplacementCodePointerSUN;
-GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUBSUNPROC __glewReplacementCodeubSUN;
-GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUBVSUNPROC __glewReplacementCodeubvSUN;
-GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUISUNPROC __glewReplacementCodeuiSUN;
-GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUIVSUNPROC __glewReplacementCodeuivSUN;
-GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUSSUNPROC __glewReplacementCodeusSUN;
-GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUSVSUNPROC __glewReplacementCodeusvSUN;
-
-GLEW_FUN_EXPORT PFNGLCOLOR3FVERTEX3FSUNPROC __glewColor3fVertex3fSUN;
-GLEW_FUN_EXPORT PFNGLCOLOR3FVERTEX3FVSUNPROC __glewColor3fVertex3fvSUN;
-GLEW_FUN_EXPORT PFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC __glewColor4fNormal3fVertex3fSUN;
-GLEW_FUN_EXPORT PFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewColor4fNormal3fVertex3fvSUN;
-GLEW_FUN_EXPORT PFNGLCOLOR4UBVERTEX2FSUNPROC __glewColor4ubVertex2fSUN;
-GLEW_FUN_EXPORT PFNGLCOLOR4UBVERTEX2FVSUNPROC __glewColor4ubVertex2fvSUN;
-GLEW_FUN_EXPORT PFNGLCOLOR4UBVERTEX3FSUNPROC __glewColor4ubVertex3fSUN;
-GLEW_FUN_EXPORT PFNGLCOLOR4UBVERTEX3FVSUNPROC __glewColor4ubVertex3fvSUN;
-GLEW_FUN_EXPORT PFNGLNORMAL3FVERTEX3FSUNPROC __glewNormal3fVertex3fSUN;
-GLEW_FUN_EXPORT PFNGLNORMAL3FVERTEX3FVSUNPROC __glewNormal3fVertex3fvSUN;
-GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC __glewReplacementCodeuiColor3fVertex3fSUN;
-GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC __glewReplacementCodeuiColor3fVertex3fvSUN;
-GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiColor4fNormal3fVertex3fSUN;
-GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiColor4fNormal3fVertex3fvSUN;
-GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC __glewReplacementCodeuiColor4ubVertex3fSUN;
-GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC __glewReplacementCodeuiColor4ubVertex3fvSUN;
-GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiNormal3fVertex3fSUN;
-GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiNormal3fVertex3fvSUN;
-GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN;
-GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN;
-GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiTexCoord2fNormal3fVertex3fSUN;
-GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN;
-GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC __glewReplacementCodeuiTexCoord2fVertex3fSUN;
-GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC __glewReplacementCodeuiTexCoord2fVertex3fvSUN;
-GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC __glewReplacementCodeuiVertex3fSUN;
-GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC __glewReplacementCodeuiVertex3fvSUN;
-GLEW_FUN_EXPORT PFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC __glewTexCoord2fColor3fVertex3fSUN;
-GLEW_FUN_EXPORT PFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC __glewTexCoord2fColor3fVertex3fvSUN;
-GLEW_FUN_EXPORT PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC __glewTexCoord2fColor4fNormal3fVertex3fSUN;
-GLEW_FUN_EXPORT PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewTexCoord2fColor4fNormal3fVertex3fvSUN;
-GLEW_FUN_EXPORT PFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC __glewTexCoord2fColor4ubVertex3fSUN;
-GLEW_FUN_EXPORT PFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC __glewTexCoord2fColor4ubVertex3fvSUN;
-GLEW_FUN_EXPORT PFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC __glewTexCoord2fNormal3fVertex3fSUN;
-GLEW_FUN_EXPORT PFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC __glewTexCoord2fNormal3fVertex3fvSUN;
-GLEW_FUN_EXPORT PFNGLTEXCOORD2FVERTEX3FSUNPROC __glewTexCoord2fVertex3fSUN;
-GLEW_FUN_EXPORT PFNGLTEXCOORD2FVERTEX3FVSUNPROC __glewTexCoord2fVertex3fvSUN;
-GLEW_FUN_EXPORT PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC __glewTexCoord4fColor4fNormal3fVertex4fSUN;
-GLEW_FUN_EXPORT PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC __glewTexCoord4fColor4fNormal3fVertex4fvSUN;
-GLEW_FUN_EXPORT PFNGLTEXCOORD4FVERTEX4FSUNPROC __glewTexCoord4fVertex4fSUN;
-GLEW_FUN_EXPORT PFNGLTEXCOORD4FVERTEX4FVSUNPROC __glewTexCoord4fVertex4fvSUN;
-
-GLEW_FUN_EXPORT PFNGLADDSWAPHINTRECTWINPROC __glewAddSwapHintRectWIN;
-GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_1_1;
-GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_1_2;
-GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_1_2_1;
-GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_1_3;
-GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_1_4;
-GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_1_5;
-GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_2_0;
-GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_2_1;
-GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_3_0;
-GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_3_1;
-GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_3_2;
-GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_3_3;
-GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_4_0;
-GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_4_1;
-GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_4_2;
-GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_4_3;
-GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_4_4;
-GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_4_5;
-GLEW_VAR_EXPORT GLboolean __GLEW_3DFX_multisample;
-GLEW_VAR_EXPORT GLboolean __GLEW_3DFX_tbuffer;
-GLEW_VAR_EXPORT GLboolean __GLEW_3DFX_texture_compression_FXT1;
-GLEW_VAR_EXPORT GLboolean __GLEW_AMD_blend_minmax_factor;
-GLEW_VAR_EXPORT GLboolean __GLEW_AMD_conservative_depth;
-GLEW_VAR_EXPORT GLboolean __GLEW_AMD_debug_output;
-GLEW_VAR_EXPORT GLboolean __GLEW_AMD_depth_clamp_separate;
-GLEW_VAR_EXPORT GLboolean __GLEW_AMD_draw_buffers_blend;
-GLEW_VAR_EXPORT GLboolean __GLEW_AMD_gcn_shader;
-GLEW_VAR_EXPORT GLboolean __GLEW_AMD_gpu_shader_int64;
-GLEW_VAR_EXPORT GLboolean __GLEW_AMD_interleaved_elements;
-GLEW_VAR_EXPORT GLboolean __GLEW_AMD_multi_draw_indirect;
-GLEW_VAR_EXPORT GLboolean __GLEW_AMD_name_gen_delete;
-GLEW_VAR_EXPORT GLboolean __GLEW_AMD_occlusion_query_event;
-GLEW_VAR_EXPORT GLboolean __GLEW_AMD_performance_monitor;
-GLEW_VAR_EXPORT GLboolean __GLEW_AMD_pinned_memory;
-GLEW_VAR_EXPORT GLboolean __GLEW_AMD_query_buffer_object;
-GLEW_VAR_EXPORT GLboolean __GLEW_AMD_sample_positions;
-GLEW_VAR_EXPORT GLboolean __GLEW_AMD_seamless_cubemap_per_texture;
-GLEW_VAR_EXPORT GLboolean __GLEW_AMD_shader_atomic_counter_ops;
-GLEW_VAR_EXPORT GLboolean __GLEW_AMD_shader_explicit_vertex_parameter;
-GLEW_VAR_EXPORT GLboolean __GLEW_AMD_shader_stencil_export;
-GLEW_VAR_EXPORT GLboolean __GLEW_AMD_shader_stencil_value_export;
-GLEW_VAR_EXPORT GLboolean __GLEW_AMD_shader_trinary_minmax;
-GLEW_VAR_EXPORT GLboolean __GLEW_AMD_sparse_texture;
-GLEW_VAR_EXPORT GLboolean __GLEW_AMD_stencil_operation_extended;
-GLEW_VAR_EXPORT GLboolean __GLEW_AMD_texture_texture4;
-GLEW_VAR_EXPORT GLboolean __GLEW_AMD_transform_feedback3_lines_triangles;
-GLEW_VAR_EXPORT GLboolean __GLEW_AMD_transform_feedback4;
-GLEW_VAR_EXPORT GLboolean __GLEW_AMD_vertex_shader_layer;
-GLEW_VAR_EXPORT GLboolean __GLEW_AMD_vertex_shader_tessellator;
-GLEW_VAR_EXPORT GLboolean __GLEW_AMD_vertex_shader_viewport_index;
-GLEW_VAR_EXPORT GLboolean __GLEW_ANGLE_depth_texture;
-GLEW_VAR_EXPORT GLboolean __GLEW_ANGLE_framebuffer_blit;
-GLEW_VAR_EXPORT GLboolean __GLEW_ANGLE_framebuffer_multisample;
-GLEW_VAR_EXPORT GLboolean __GLEW_ANGLE_instanced_arrays;
-GLEW_VAR_EXPORT GLboolean __GLEW_ANGLE_pack_reverse_row_order;
-GLEW_VAR_EXPORT GLboolean __GLEW_ANGLE_program_binary;
-GLEW_VAR_EXPORT GLboolean __GLEW_ANGLE_texture_compression_dxt1;
-GLEW_VAR_EXPORT GLboolean __GLEW_ANGLE_texture_compression_dxt3;
-GLEW_VAR_EXPORT GLboolean __GLEW_ANGLE_texture_compression_dxt5;
-GLEW_VAR_EXPORT GLboolean __GLEW_ANGLE_texture_usage;
-GLEW_VAR_EXPORT GLboolean __GLEW_ANGLE_timer_query;
-GLEW_VAR_EXPORT GLboolean __GLEW_ANGLE_translated_shader_source;
-GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_aux_depth_stencil;
-GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_client_storage;
-GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_element_array;
-GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_fence;
-GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_float_pixels;
-GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_flush_buffer_range;
-GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_object_purgeable;
-GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_pixel_buffer;
-GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_rgb_422;
-GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_row_bytes;
-GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_specular_vector;
-GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_texture_range;
-GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_transform_hint;
-GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_vertex_array_object;
-GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_vertex_array_range;
-GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_vertex_program_evaluators;
-GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_ycbcr_422;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_ES2_compatibility;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_ES3_1_compatibility;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_ES3_2_compatibility;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_ES3_compatibility;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_arrays_of_arrays;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_base_instance;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_bindless_texture;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_blend_func_extended;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_buffer_storage;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_cl_event;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_clear_buffer_object;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_clear_texture;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_clip_control;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_color_buffer_float;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_compatibility;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_compressed_texture_pixel_storage;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_compute_shader;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_compute_variable_group_size;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_conditional_render_inverted;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_conservative_depth;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_copy_buffer;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_copy_image;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_cull_distance;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_debug_output;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_depth_buffer_float;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_depth_clamp;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_depth_texture;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_derivative_control;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_direct_state_access;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_draw_buffers;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_draw_buffers_blend;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_draw_elements_base_vertex;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_draw_indirect;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_draw_instanced;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_enhanced_layouts;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_explicit_attrib_location;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_explicit_uniform_location;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_fragment_coord_conventions;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_fragment_layer_viewport;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_fragment_program;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_fragment_program_shadow;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_fragment_shader;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_fragment_shader_interlock;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_framebuffer_no_attachments;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_framebuffer_object;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_framebuffer_sRGB;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_geometry_shader4;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_get_program_binary;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_get_texture_sub_image;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_gl_spirv;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_gpu_shader5;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_gpu_shader_fp64;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_gpu_shader_int64;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_half_float_pixel;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_half_float_vertex;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_imaging;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_indirect_parameters;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_instanced_arrays;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_internalformat_query;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_internalformat_query2;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_invalidate_subdata;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_map_buffer_alignment;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_map_buffer_range;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_matrix_palette;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_multi_bind;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_multi_draw_indirect;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_multisample;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_multitexture;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_occlusion_query;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_occlusion_query2;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_parallel_shader_compile;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_pipeline_statistics_query;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_pixel_buffer_object;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_point_parameters;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_point_sprite;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_post_depth_coverage;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_program_interface_query;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_provoking_vertex;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_query_buffer_object;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_robust_buffer_access_behavior;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_robustness;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_robustness_application_isolation;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_robustness_share_group_isolation;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_sample_locations;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_sample_shading;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_sampler_objects;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_seamless_cube_map;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_seamless_cubemap_per_texture;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_separate_shader_objects;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_atomic_counter_ops;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_atomic_counters;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_ballot;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_bit_encoding;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_clock;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_draw_parameters;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_group_vote;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_image_load_store;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_image_size;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_objects;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_precision;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_stencil_export;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_storage_buffer_object;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_subroutine;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_texture_image_samples;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_texture_lod;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_viewport_layer_array;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shading_language_100;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shading_language_420pack;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shading_language_include;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shading_language_packing;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shadow;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shadow_ambient;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_sparse_buffer;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_sparse_texture;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_sparse_texture2;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_sparse_texture_clamp;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_stencil_texturing;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_sync;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_tessellation_shader;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_barrier;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_border_clamp;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_buffer_object;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_buffer_object_rgb32;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_buffer_range;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_compression;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_compression_bptc;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_compression_rgtc;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_cube_map;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_cube_map_array;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_env_add;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_env_combine;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_env_crossbar;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_env_dot3;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_filter_minmax;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_float;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_gather;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_mirror_clamp_to_edge;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_mirrored_repeat;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_multisample;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_non_power_of_two;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_query_levels;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_query_lod;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_rectangle;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_rg;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_rgb10_a2ui;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_stencil8;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_storage;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_storage_multisample;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_swizzle;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_view;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_timer_query;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_transform_feedback2;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_transform_feedback3;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_transform_feedback_instanced;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_transform_feedback_overflow_query;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_transpose_matrix;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_uniform_buffer_object;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_array_bgra;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_array_object;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_attrib_64bit;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_attrib_binding;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_blend;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_buffer_object;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_program;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_shader;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_type_10f_11f_11f_rev;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_type_2_10_10_10_rev;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_viewport_array;
-GLEW_VAR_EXPORT GLboolean __GLEW_ARB_window_pos;
-GLEW_VAR_EXPORT GLboolean __GLEW_ATIX_point_sprites;
-GLEW_VAR_EXPORT GLboolean __GLEW_ATIX_texture_env_combine3;
-GLEW_VAR_EXPORT GLboolean __GLEW_ATIX_texture_env_route;
-GLEW_VAR_EXPORT GLboolean __GLEW_ATIX_vertex_shader_output_point_size;
-GLEW_VAR_EXPORT GLboolean __GLEW_ATI_draw_buffers;
-GLEW_VAR_EXPORT GLboolean __GLEW_ATI_element_array;
-GLEW_VAR_EXPORT GLboolean __GLEW_ATI_envmap_bumpmap;
-GLEW_VAR_EXPORT GLboolean __GLEW_ATI_fragment_shader;
-GLEW_VAR_EXPORT GLboolean __GLEW_ATI_map_object_buffer;
-GLEW_VAR_EXPORT GLboolean __GLEW_ATI_meminfo;
-GLEW_VAR_EXPORT GLboolean __GLEW_ATI_pn_triangles;
-GLEW_VAR_EXPORT GLboolean __GLEW_ATI_separate_stencil;
-GLEW_VAR_EXPORT GLboolean __GLEW_ATI_shader_texture_lod;
-GLEW_VAR_EXPORT GLboolean __GLEW_ATI_text_fragment_shader;
-GLEW_VAR_EXPORT GLboolean __GLEW_ATI_texture_compression_3dc;
-GLEW_VAR_EXPORT GLboolean __GLEW_ATI_texture_env_combine3;
-GLEW_VAR_EXPORT GLboolean __GLEW_ATI_texture_float;
-GLEW_VAR_EXPORT GLboolean __GLEW_ATI_texture_mirror_once;
-GLEW_VAR_EXPORT GLboolean __GLEW_ATI_vertex_array_object;
-GLEW_VAR_EXPORT GLboolean __GLEW_ATI_vertex_attrib_array_object;
-GLEW_VAR_EXPORT GLboolean __GLEW_ATI_vertex_streams;
-GLEW_VAR_EXPORT GLboolean __GLEW_EGL_NV_robustness_video_memory_purge;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_422_pixels;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_Cg_shader;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_abgr;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_bgra;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_bindable_uniform;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_blend_color;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_blend_equation_separate;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_blend_func_separate;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_blend_logic_op;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_blend_minmax;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_blend_subtract;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_clip_volume_hint;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_cmyka;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_color_subtable;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_compiled_vertex_array;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_convolution;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_coordinate_frame;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_copy_texture;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_cull_vertex;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_debug_label;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_debug_marker;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_depth_bounds_test;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_direct_state_access;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_draw_buffers2;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_draw_instanced;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_draw_range_elements;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_fog_coord;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_fragment_lighting;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_framebuffer_blit;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_framebuffer_multisample;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_framebuffer_multisample_blit_scaled;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_framebuffer_object;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_framebuffer_sRGB;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_geometry_shader4;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_gpu_program_parameters;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_gpu_shader4;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_histogram;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_index_array_formats;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_index_func;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_index_material;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_index_texture;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_light_texture;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_misc_attribute;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_multi_draw_arrays;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_multisample;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_packed_depth_stencil;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_packed_float;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_packed_pixels;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_paletted_texture;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_pixel_buffer_object;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_pixel_transform;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_pixel_transform_color_table;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_point_parameters;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_polygon_offset;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_polygon_offset_clamp;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_post_depth_coverage;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_provoking_vertex;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_raster_multisample;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_rescale_normal;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_scene_marker;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_secondary_color;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_separate_shader_objects;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_separate_specular_color;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_shader_image_load_formatted;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_shader_image_load_store;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_shader_integer_mix;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_shadow_funcs;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_shared_texture_palette;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_sparse_texture2;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_stencil_clear_tag;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_stencil_two_side;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_stencil_wrap;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_subtexture;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture3D;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_array;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_buffer_object;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_compression_dxt1;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_compression_latc;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_compression_rgtc;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_compression_s3tc;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_cube_map;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_edge_clamp;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_env;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_env_add;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_env_combine;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_env_dot3;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_filter_anisotropic;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_filter_minmax;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_integer;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_lod_bias;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_mirror_clamp;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_object;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_perturb_normal;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_rectangle;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_sRGB;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_sRGB_decode;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_shared_exponent;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_snorm;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_swizzle;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_timer_query;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_transform_feedback;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_vertex_array;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_vertex_array_bgra;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_vertex_attrib_64bit;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_vertex_shader;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_vertex_weighting;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_window_rectangles;
-GLEW_VAR_EXPORT GLboolean __GLEW_EXT_x11_sync_object;
-GLEW_VAR_EXPORT GLboolean __GLEW_GREMEDY_frame_terminator;
-GLEW_VAR_EXPORT GLboolean __GLEW_GREMEDY_string_marker;
-GLEW_VAR_EXPORT GLboolean __GLEW_HP_convolution_border_modes;
-GLEW_VAR_EXPORT GLboolean __GLEW_HP_image_transform;
-GLEW_VAR_EXPORT GLboolean __GLEW_HP_occlusion_test;
-GLEW_VAR_EXPORT GLboolean __GLEW_HP_texture_lighting;
-GLEW_VAR_EXPORT GLboolean __GLEW_IBM_cull_vertex;
-GLEW_VAR_EXPORT GLboolean __GLEW_IBM_multimode_draw_arrays;
-GLEW_VAR_EXPORT GLboolean __GLEW_IBM_rasterpos_clip;
-GLEW_VAR_EXPORT GLboolean __GLEW_IBM_static_data;
-GLEW_VAR_EXPORT GLboolean __GLEW_IBM_texture_mirrored_repeat;
-GLEW_VAR_EXPORT GLboolean __GLEW_IBM_vertex_array_lists;
-GLEW_VAR_EXPORT GLboolean __GLEW_INGR_color_clamp;
-GLEW_VAR_EXPORT GLboolean __GLEW_INGR_interlace_read;
-GLEW_VAR_EXPORT GLboolean __GLEW_INTEL_conservative_rasterization;
-GLEW_VAR_EXPORT GLboolean __GLEW_INTEL_fragment_shader_ordering;
-GLEW_VAR_EXPORT GLboolean __GLEW_INTEL_framebuffer_CMAA;
-GLEW_VAR_EXPORT GLboolean __GLEW_INTEL_map_texture;
-GLEW_VAR_EXPORT GLboolean __GLEW_INTEL_parallel_arrays;
-GLEW_VAR_EXPORT GLboolean __GLEW_INTEL_performance_query;
-GLEW_VAR_EXPORT GLboolean __GLEW_INTEL_texture_scissor;
-GLEW_VAR_EXPORT GLboolean __GLEW_KHR_blend_equation_advanced;
-GLEW_VAR_EXPORT GLboolean __GLEW_KHR_blend_equation_advanced_coherent;
-GLEW_VAR_EXPORT GLboolean __GLEW_KHR_context_flush_control;
-GLEW_VAR_EXPORT GLboolean __GLEW_KHR_debug;
-GLEW_VAR_EXPORT GLboolean __GLEW_KHR_no_error;
-GLEW_VAR_EXPORT GLboolean __GLEW_KHR_robust_buffer_access_behavior;
-GLEW_VAR_EXPORT GLboolean __GLEW_KHR_robustness;
-GLEW_VAR_EXPORT GLboolean __GLEW_KHR_texture_compression_astc_hdr;
-GLEW_VAR_EXPORT GLboolean __GLEW_KHR_texture_compression_astc_ldr;
-GLEW_VAR_EXPORT GLboolean __GLEW_KHR_texture_compression_astc_sliced_3d;
-GLEW_VAR_EXPORT GLboolean __GLEW_KTX_buffer_region;
-GLEW_VAR_EXPORT GLboolean __GLEW_MESAX_texture_stack;
-GLEW_VAR_EXPORT GLboolean __GLEW_MESA_pack_invert;
-GLEW_VAR_EXPORT GLboolean __GLEW_MESA_resize_buffers;
-GLEW_VAR_EXPORT GLboolean __GLEW_MESA_shader_integer_functions;
-GLEW_VAR_EXPORT GLboolean __GLEW_MESA_window_pos;
-GLEW_VAR_EXPORT GLboolean __GLEW_MESA_ycbcr_texture;
-GLEW_VAR_EXPORT GLboolean __GLEW_NVX_blend_equation_advanced_multi_draw_buffers;
-GLEW_VAR_EXPORT GLboolean __GLEW_NVX_conditional_render;
-GLEW_VAR_EXPORT GLboolean __GLEW_NVX_gpu_memory_info;
-GLEW_VAR_EXPORT GLboolean __GLEW_NVX_linked_gpu_multicast;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_bindless_multi_draw_indirect;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_bindless_multi_draw_indirect_count;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_bindless_texture;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_blend_equation_advanced;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_blend_equation_advanced_coherent;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_blend_square;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_clip_space_w_scaling;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_command_list;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_compute_program5;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_conditional_render;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_conservative_raster;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_conservative_raster_dilate;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_conservative_raster_pre_snap_triangles;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_copy_depth_to_color;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_copy_image;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_deep_texture3D;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_depth_buffer_float;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_depth_clamp;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_depth_range_unclamped;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_draw_texture;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_draw_vulkan_image;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_evaluators;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_explicit_multisample;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_fence;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_fill_rectangle;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_float_buffer;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_fog_distance;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_fragment_coverage_to_color;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_fragment_program;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_fragment_program2;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_fragment_program4;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_fragment_program_option;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_fragment_shader_interlock;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_framebuffer_mixed_samples;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_framebuffer_multisample_coverage;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_geometry_program4;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_geometry_shader4;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_geometry_shader_passthrough;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_gpu_multicast;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_gpu_program4;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_gpu_program5;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_gpu_program5_mem_extended;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_gpu_program_fp64;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_gpu_shader5;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_half_float;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_internalformat_sample_query;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_light_max_exponent;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_multisample_coverage;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_multisample_filter_hint;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_occlusion_query;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_packed_depth_stencil;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_parameter_buffer_object;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_parameter_buffer_object2;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_path_rendering;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_path_rendering_shared_edge;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_pixel_data_range;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_point_sprite;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_present_video;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_primitive_restart;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_register_combiners;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_register_combiners2;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_robustness_video_memory_purge;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_sample_locations;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_sample_mask_override_coverage;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_shader_atomic_counters;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_shader_atomic_float;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_shader_atomic_float64;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_shader_atomic_fp16_vector;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_shader_atomic_int64;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_shader_buffer_load;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_shader_storage_buffer_object;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_shader_thread_group;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_shader_thread_shuffle;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_stereo_view_rendering;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_tessellation_program5;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_texgen_emboss;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_texgen_reflection;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_barrier;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_compression_vtc;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_env_combine4;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_expand_normal;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_multisample;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_rectangle;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_shader;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_shader2;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_shader3;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_transform_feedback;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_transform_feedback2;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_uniform_buffer_unified_memory;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_vdpau_interop;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_array_range;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_array_range2;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_attrib_integer_64bit;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_buffer_unified_memory;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_program;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_program1_1;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_program2;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_program2_option;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_program3;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_program4;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_video_capture;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_viewport_array2;
-GLEW_VAR_EXPORT GLboolean __GLEW_NV_viewport_swizzle;
-GLEW_VAR_EXPORT GLboolean __GLEW_OES_byte_coordinates;
-GLEW_VAR_EXPORT GLboolean __GLEW_OES_compressed_paletted_texture;
-GLEW_VAR_EXPORT GLboolean __GLEW_OES_read_format;
-GLEW_VAR_EXPORT GLboolean __GLEW_OES_single_precision;
-GLEW_VAR_EXPORT GLboolean __GLEW_OML_interlace;
-GLEW_VAR_EXPORT GLboolean __GLEW_OML_resample;
-GLEW_VAR_EXPORT GLboolean __GLEW_OML_subsample;
-GLEW_VAR_EXPORT GLboolean __GLEW_OVR_multiview;
-GLEW_VAR_EXPORT GLboolean __GLEW_OVR_multiview2;
-GLEW_VAR_EXPORT GLboolean __GLEW_PGI_misc_hints;
-GLEW_VAR_EXPORT GLboolean __GLEW_PGI_vertex_hints;
-GLEW_VAR_EXPORT GLboolean __GLEW_REGAL_ES1_0_compatibility;
-GLEW_VAR_EXPORT GLboolean __GLEW_REGAL_ES1_1_compatibility;
-GLEW_VAR_EXPORT GLboolean __GLEW_REGAL_enable;
-GLEW_VAR_EXPORT GLboolean __GLEW_REGAL_error_string;
-GLEW_VAR_EXPORT GLboolean __GLEW_REGAL_extension_query;
-GLEW_VAR_EXPORT GLboolean __GLEW_REGAL_log;
-GLEW_VAR_EXPORT GLboolean __GLEW_REGAL_proc_address;
-GLEW_VAR_EXPORT GLboolean __GLEW_REND_screen_coordinates;
-GLEW_VAR_EXPORT GLboolean __GLEW_S3_s3tc;
-GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_color_range;
-GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_detail_texture;
-GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_fog_function;
-GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_generate_mipmap;
-GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_multisample;
-GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_pixel_texture;
-GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_point_line_texgen;
-GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_sharpen_texture;
-GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_texture4D;
-GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_texture_border_clamp;
-GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_texture_edge_clamp;
-GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_texture_filter4;
-GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_texture_lod;
-GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_texture_select;
-GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_async;
-GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_async_histogram;
-GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_async_pixel;
-GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_blend_alpha_minmax;
-GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_clipmap;
-GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_convolution_accuracy;
-GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_depth_texture;
-GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_flush_raster;
-GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_fog_offset;
-GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_fog_texture;
-GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_fragment_specular_lighting;
-GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_framezoom;
-GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_interlace;
-GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_ir_instrument1;
-GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_list_priority;
-GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_pixel_texture;
-GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_pixel_texture_bits;
-GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_reference_plane;
-GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_resample;
-GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_shadow;
-GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_shadow_ambient;
-GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_sprite;
-GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_tag_sample_buffer;
-GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_texture_add_env;
-GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_texture_coordinate_clamp;
-GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_texture_lod_bias;
-GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_texture_multi_buffer;
-GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_texture_range;
-GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_texture_scale_bias;
-GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_vertex_preclip;
-GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_vertex_preclip_hint;
-GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_ycrcb;
-GLEW_VAR_EXPORT GLboolean __GLEW_SGI_color_matrix;
-GLEW_VAR_EXPORT GLboolean __GLEW_SGI_color_table;
-GLEW_VAR_EXPORT GLboolean __GLEW_SGI_texture_color_table;
-GLEW_VAR_EXPORT GLboolean __GLEW_SUNX_constant_data;
-GLEW_VAR_EXPORT GLboolean __GLEW_SUN_convolution_border_modes;
-GLEW_VAR_EXPORT GLboolean __GLEW_SUN_global_alpha;
-GLEW_VAR_EXPORT GLboolean __GLEW_SUN_mesh_array;
-GLEW_VAR_EXPORT GLboolean __GLEW_SUN_read_video_pixels;
-GLEW_VAR_EXPORT GLboolean __GLEW_SUN_slice_accum;
-GLEW_VAR_EXPORT GLboolean __GLEW_SUN_triangle_list;
-GLEW_VAR_EXPORT GLboolean __GLEW_SUN_vertex;
-GLEW_VAR_EXPORT GLboolean __GLEW_WIN_phong_shading;
-GLEW_VAR_EXPORT GLboolean __GLEW_WIN_specular_fog;
-GLEW_VAR_EXPORT GLboolean __GLEW_WIN_swap_hint;
-/* ------------------------------------------------------------------------- */
-
-/* error codes */
-#define GLEW_OK 0
-#define GLEW_NO_ERROR 0
-#define GLEW_ERROR_NO_GL_VERSION 1 /* missing GL version */
-#define GLEW_ERROR_GL_VERSION_10_ONLY 2 /* Need at least OpenGL 1.1 */
-#define GLEW_ERROR_GLX_VERSION_11_ONLY 3 /* Need at least GLX 1.2 */
-
-/* string codes */
-#define GLEW_VERSION 1
-#define GLEW_VERSION_MAJOR 2
-#define GLEW_VERSION_MINOR 3
-#define GLEW_VERSION_MICRO 4
-
-/* ------------------------------------------------------------------------- */
-
-/* GLEW version info */
-
-/*
-VERSION 2.0.0
-VERSION_MAJOR 2
-VERSION_MINOR 0
-VERSION_MICRO 0
-*/
-
-/* API */
-GLEWAPI GLenum GLEWAPIENTRY glewInit (void);
-GLEWAPI GLboolean GLEWAPIENTRY glewIsSupported (const char *name);
-#define glewIsExtensionSupported(x) glewIsSupported(x)
-
-#ifndef GLEW_GET_VAR
-#define GLEW_GET_VAR(x) (*(const GLboolean*)&x)
-#endif
-
-#ifndef GLEW_GET_FUN
-#define GLEW_GET_FUN(x) x
-#endif
-
-GLEWAPI GLboolean glewExperimental;
-GLEWAPI GLboolean GLEWAPIENTRY glewGetExtension (const char *name);
-GLEWAPI const GLubyte * GLEWAPIENTRY glewGetErrorString (GLenum error);
-GLEWAPI const GLubyte * GLEWAPIENTRY glewGetString (GLenum name);
-
-#ifdef __cplusplus
-}
-#endif
-
-#ifdef GLEW_APIENTRY_DEFINED
-#undef GLEW_APIENTRY_DEFINED
-#undef APIENTRY
-#endif
-
-#ifdef GLEW_CALLBACK_DEFINED
-#undef GLEW_CALLBACK_DEFINED
-#undef CALLBACK
-#endif
-
-#ifdef GLEW_WINGDIAPI_DEFINED
-#undef GLEW_WINGDIAPI_DEFINED
-#undef WINGDIAPI
-#endif
-
-#undef GLAPI
-/* #undef GLEWAPI */
-
-#endif /* __glew_h__ */
diff --git a/thirdparty/glew/GL/glxew.h b/thirdparty/glew/GL/glxew.h
deleted file mode 100644
index 1e2596d662..0000000000
--- a/thirdparty/glew/GL/glxew.h
+++ /dev/null
@@ -1,1769 +0,0 @@
-/*
-** The OpenGL Extension Wrangler Library
-** Copyright (C) 2008-2015, Nigel Stewart <nigels[]users sourceforge net>
-** Copyright (C) 2002-2008, Milan Ikits <milan ikits[]ieee org>
-** Copyright (C) 2002-2008, Marcelo E. Magallon <mmagallo[]debian org>
-** Copyright (C) 2002, Lev Povalahev
-** All rights reserved.
-**
-** Redistribution and use in source and binary forms, with or without
-** modification, are permitted provided that the following conditions are met:
-**
-** * Redistributions of source code must retain the above copyright notice,
-** this list of conditions and the following disclaimer.
-** * Redistributions in binary form must reproduce the above copyright notice,
-** this list of conditions and the following disclaimer in the documentation
-** and/or other materials provided with the distribution.
-** * The name of the author may be used to endorse or promote products
-** derived from this software without specific prior written permission.
-**
-** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
-** AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
-** IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
-** ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
-** LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
-** CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
-** SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
-** INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
-** CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
-** ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
-** THE POSSIBILITY OF SUCH DAMAGE.
-*/
-
-/*
- * Mesa 3-D graphics library
- * Version: 7.0
- *
- * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-/*
-** Copyright (c) 2007 The Khronos Group Inc.
-**
-** Permission is hereby granted, free of charge, to any person obtaining a
-** copy of this software and/or associated documentation files (the
-** "Materials"), to deal in the Materials without restriction, including
-** without limitation the rights to use, copy, modify, merge, publish,
-** distribute, sublicense, and/or sell copies of the Materials, and to
-** permit persons to whom the Materials are furnished to do so, subject to
-** the following conditions:
-**
-** The above copyright notice and this permission notice shall be included
-** in all copies or substantial portions of the Materials.
-**
-** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
-** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
-** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
-** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
-** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
-** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
-** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
-*/
-
-#ifndef __glxew_h__
-#define __glxew_h__
-#define __GLXEW_H__
-
-#ifdef __glxext_h_
-#error glxext.h included before glxew.h
-#endif
-
-#if defined(GLX_H) || defined(__GLX_glx_h__) || defined(__glx_h__)
-#error glx.h included before glxew.h
-#endif
-
-#define __glxext_h_
-
-#define GLX_H
-#define __GLX_glx_h__
-#define __glx_h__
-
-#include <X11/Xlib.h>
-#include <X11/Xutil.h>
-#include <X11/Xmd.h>
-#include <GL/glew.h>
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-/* ---------------------------- GLX_VERSION_1_0 --------------------------- */
-
-#ifndef GLX_VERSION_1_0
-#define GLX_VERSION_1_0 1
-
-#define GLX_USE_GL 1
-#define GLX_BUFFER_SIZE 2
-#define GLX_LEVEL 3
-#define GLX_RGBA 4
-#define GLX_DOUBLEBUFFER 5
-#define GLX_STEREO 6
-#define GLX_AUX_BUFFERS 7
-#define GLX_RED_SIZE 8
-#define GLX_GREEN_SIZE 9
-#define GLX_BLUE_SIZE 10
-#define GLX_ALPHA_SIZE 11
-#define GLX_DEPTH_SIZE 12
-#define GLX_STENCIL_SIZE 13
-#define GLX_ACCUM_RED_SIZE 14
-#define GLX_ACCUM_GREEN_SIZE 15
-#define GLX_ACCUM_BLUE_SIZE 16
-#define GLX_ACCUM_ALPHA_SIZE 17
-#define GLX_BAD_SCREEN 1
-#define GLX_BAD_ATTRIBUTE 2
-#define GLX_NO_EXTENSION 3
-#define GLX_BAD_VISUAL 4
-#define GLX_BAD_CONTEXT 5
-#define GLX_BAD_VALUE 6
-#define GLX_BAD_ENUM 7
-
-typedef XID GLXDrawable;
-typedef XID GLXPixmap;
-#ifdef __sun
-typedef struct __glXContextRec *GLXContext;
-#else
-typedef struct __GLXcontextRec *GLXContext;
-#endif
-
-typedef unsigned int GLXVideoDeviceNV;
-
-extern Bool glXQueryExtension (Display *dpy, int *errorBase, int *eventBase);
-extern Bool glXQueryVersion (Display *dpy, int *major, int *minor);
-extern int glXGetConfig (Display *dpy, XVisualInfo *vis, int attrib, int *value);
-extern XVisualInfo* glXChooseVisual (Display *dpy, int screen, int *attribList);
-extern GLXPixmap glXCreateGLXPixmap (Display *dpy, XVisualInfo *vis, Pixmap pixmap);
-extern void glXDestroyGLXPixmap (Display *dpy, GLXPixmap pix);
-extern GLXContext glXCreateContext (Display *dpy, XVisualInfo *vis, GLXContext shareList, Bool direct);
-extern void glXDestroyContext (Display *dpy, GLXContext ctx);
-extern Bool glXIsDirect (Display *dpy, GLXContext ctx);
-extern void glXCopyContext (Display *dpy, GLXContext src, GLXContext dst, GLulong mask);
-extern Bool glXMakeCurrent (Display *dpy, GLXDrawable drawable, GLXContext ctx);
-extern GLXContext glXGetCurrentContext (void);
-extern GLXDrawable glXGetCurrentDrawable (void);
-extern void glXWaitGL (void);
-extern void glXWaitX (void);
-extern void glXSwapBuffers (Display *dpy, GLXDrawable drawable);
-extern void glXUseXFont (Font font, int first, int count, int listBase);
-
-#define GLXEW_VERSION_1_0 GLXEW_GET_VAR(__GLXEW_VERSION_1_0)
-
-#endif /* GLX_VERSION_1_0 */
-
-/* ---------------------------- GLX_VERSION_1_1 --------------------------- */
-
-#ifndef GLX_VERSION_1_1
-#define GLX_VERSION_1_1
-
-#define GLX_VENDOR 0x1
-#define GLX_VERSION 0x2
-#define GLX_EXTENSIONS 0x3
-
-extern const char* glXQueryExtensionsString (Display *dpy, int screen);
-extern const char* glXGetClientString (Display *dpy, int name);
-extern const char* glXQueryServerString (Display *dpy, int screen, int name);
-
-#define GLXEW_VERSION_1_1 GLXEW_GET_VAR(__GLXEW_VERSION_1_1)
-
-#endif /* GLX_VERSION_1_1 */
-
-/* ---------------------------- GLX_VERSION_1_2 ---------------------------- */
-
-#ifndef GLX_VERSION_1_2
-#define GLX_VERSION_1_2 1
-
-typedef Display* ( * PFNGLXGETCURRENTDISPLAYPROC) (void);
-
-#define glXGetCurrentDisplay GLXEW_GET_FUN(__glewXGetCurrentDisplay)
-
-#define GLXEW_VERSION_1_2 GLXEW_GET_VAR(__GLXEW_VERSION_1_2)
-
-#endif /* GLX_VERSION_1_2 */
-
-/* ---------------------------- GLX_VERSION_1_3 ---------------------------- */
-
-#ifndef GLX_VERSION_1_3
-#define GLX_VERSION_1_3 1
-
-#define GLX_FRONT_LEFT_BUFFER_BIT 0x00000001
-#define GLX_RGBA_BIT 0x00000001
-#define GLX_WINDOW_BIT 0x00000001
-#define GLX_COLOR_INDEX_BIT 0x00000002
-#define GLX_FRONT_RIGHT_BUFFER_BIT 0x00000002
-#define GLX_PIXMAP_BIT 0x00000002
-#define GLX_BACK_LEFT_BUFFER_BIT 0x00000004
-#define GLX_PBUFFER_BIT 0x00000004
-#define GLX_BACK_RIGHT_BUFFER_BIT 0x00000008
-#define GLX_AUX_BUFFERS_BIT 0x00000010
-#define GLX_CONFIG_CAVEAT 0x20
-#define GLX_DEPTH_BUFFER_BIT 0x00000020
-#define GLX_X_VISUAL_TYPE 0x22
-#define GLX_TRANSPARENT_TYPE 0x23
-#define GLX_TRANSPARENT_INDEX_VALUE 0x24
-#define GLX_TRANSPARENT_RED_VALUE 0x25
-#define GLX_TRANSPARENT_GREEN_VALUE 0x26
-#define GLX_TRANSPARENT_BLUE_VALUE 0x27
-#define GLX_TRANSPARENT_ALPHA_VALUE 0x28
-#define GLX_STENCIL_BUFFER_BIT 0x00000040
-#define GLX_ACCUM_BUFFER_BIT 0x00000080
-#define GLX_NONE 0x8000
-#define GLX_SLOW_CONFIG 0x8001
-#define GLX_TRUE_COLOR 0x8002
-#define GLX_DIRECT_COLOR 0x8003
-#define GLX_PSEUDO_COLOR 0x8004
-#define GLX_STATIC_COLOR 0x8005
-#define GLX_GRAY_SCALE 0x8006
-#define GLX_STATIC_GRAY 0x8007
-#define GLX_TRANSPARENT_RGB 0x8008
-#define GLX_TRANSPARENT_INDEX 0x8009
-#define GLX_VISUAL_ID 0x800B
-#define GLX_SCREEN 0x800C
-#define GLX_NON_CONFORMANT_CONFIG 0x800D
-#define GLX_DRAWABLE_TYPE 0x8010
-#define GLX_RENDER_TYPE 0x8011
-#define GLX_X_RENDERABLE 0x8012
-#define GLX_FBCONFIG_ID 0x8013
-#define GLX_RGBA_TYPE 0x8014
-#define GLX_COLOR_INDEX_TYPE 0x8015
-#define GLX_MAX_PBUFFER_WIDTH 0x8016
-#define GLX_MAX_PBUFFER_HEIGHT 0x8017
-#define GLX_MAX_PBUFFER_PIXELS 0x8018
-#define GLX_PRESERVED_CONTENTS 0x801B
-#define GLX_LARGEST_PBUFFER 0x801C
-#define GLX_WIDTH 0x801D
-#define GLX_HEIGHT 0x801E
-#define GLX_EVENT_MASK 0x801F
-#define GLX_DAMAGED 0x8020
-#define GLX_SAVED 0x8021
-#define GLX_WINDOW 0x8022
-#define GLX_PBUFFER 0x8023
-#define GLX_PBUFFER_HEIGHT 0x8040
-#define GLX_PBUFFER_WIDTH 0x8041
-#define GLX_PBUFFER_CLOBBER_MASK 0x08000000
-#define GLX_DONT_CARE 0xFFFFFFFF
-
-typedef XID GLXFBConfigID;
-typedef XID GLXPbuffer;
-typedef XID GLXWindow;
-typedef struct __GLXFBConfigRec *GLXFBConfig;
-
-typedef struct {
- int event_type;
- int draw_type;
- unsigned long serial;
- Bool send_event;
- Display *display;
- GLXDrawable drawable;
- unsigned int buffer_mask;
- unsigned int aux_buffer;
- int x, y;
- int width, height;
- int count;
-} GLXPbufferClobberEvent;
-typedef union __GLXEvent {
- GLXPbufferClobberEvent glxpbufferclobber;
- long pad[24];
-} GLXEvent;
-
-typedef GLXFBConfig* ( * PFNGLXCHOOSEFBCONFIGPROC) (Display *dpy, int screen, const int *attrib_list, int *nelements);
-typedef GLXContext ( * PFNGLXCREATENEWCONTEXTPROC) (Display *dpy, GLXFBConfig config, int render_type, GLXContext share_list, Bool direct);
-typedef GLXPbuffer ( * PFNGLXCREATEPBUFFERPROC) (Display *dpy, GLXFBConfig config, const int *attrib_list);
-typedef GLXPixmap ( * PFNGLXCREATEPIXMAPPROC) (Display *dpy, GLXFBConfig config, Pixmap pixmap, const int *attrib_list);
-typedef GLXWindow ( * PFNGLXCREATEWINDOWPROC) (Display *dpy, GLXFBConfig config, Window win, const int *attrib_list);
-typedef void ( * PFNGLXDESTROYPBUFFERPROC) (Display *dpy, GLXPbuffer pbuf);
-typedef void ( * PFNGLXDESTROYPIXMAPPROC) (Display *dpy, GLXPixmap pixmap);
-typedef void ( * PFNGLXDESTROYWINDOWPROC) (Display *dpy, GLXWindow win);
-typedef GLXDrawable ( * PFNGLXGETCURRENTREADDRAWABLEPROC) (void);
-typedef int ( * PFNGLXGETFBCONFIGATTRIBPROC) (Display *dpy, GLXFBConfig config, int attribute, int *value);
-typedef GLXFBConfig* ( * PFNGLXGETFBCONFIGSPROC) (Display *dpy, int screen, int *nelements);
-typedef void ( * PFNGLXGETSELECTEDEVENTPROC) (Display *dpy, GLXDrawable draw, unsigned long *event_mask);
-typedef XVisualInfo* ( * PFNGLXGETVISUALFROMFBCONFIGPROC) (Display *dpy, GLXFBConfig config);
-typedef Bool ( * PFNGLXMAKECONTEXTCURRENTPROC) (Display *display, GLXDrawable draw, GLXDrawable read, GLXContext ctx);
-typedef int ( * PFNGLXQUERYCONTEXTPROC) (Display *dpy, GLXContext ctx, int attribute, int *value);
-typedef void ( * PFNGLXQUERYDRAWABLEPROC) (Display *dpy, GLXDrawable draw, int attribute, unsigned int *value);
-typedef void ( * PFNGLXSELECTEVENTPROC) (Display *dpy, GLXDrawable draw, unsigned long event_mask);
-
-#define glXChooseFBConfig GLXEW_GET_FUN(__glewXChooseFBConfig)
-#define glXCreateNewContext GLXEW_GET_FUN(__glewXCreateNewContext)
-#define glXCreatePbuffer GLXEW_GET_FUN(__glewXCreatePbuffer)
-#define glXCreatePixmap GLXEW_GET_FUN(__glewXCreatePixmap)
-#define glXCreateWindow GLXEW_GET_FUN(__glewXCreateWindow)
-#define glXDestroyPbuffer GLXEW_GET_FUN(__glewXDestroyPbuffer)
-#define glXDestroyPixmap GLXEW_GET_FUN(__glewXDestroyPixmap)
-#define glXDestroyWindow GLXEW_GET_FUN(__glewXDestroyWindow)
-#define glXGetCurrentReadDrawable GLXEW_GET_FUN(__glewXGetCurrentReadDrawable)
-#define glXGetFBConfigAttrib GLXEW_GET_FUN(__glewXGetFBConfigAttrib)
-#define glXGetFBConfigs GLXEW_GET_FUN(__glewXGetFBConfigs)
-#define glXGetSelectedEvent GLXEW_GET_FUN(__glewXGetSelectedEvent)
-#define glXGetVisualFromFBConfig GLXEW_GET_FUN(__glewXGetVisualFromFBConfig)
-#define glXMakeContextCurrent GLXEW_GET_FUN(__glewXMakeContextCurrent)
-#define glXQueryContext GLXEW_GET_FUN(__glewXQueryContext)
-#define glXQueryDrawable GLXEW_GET_FUN(__glewXQueryDrawable)
-#define glXSelectEvent GLXEW_GET_FUN(__glewXSelectEvent)
-
-#define GLXEW_VERSION_1_3 GLXEW_GET_VAR(__GLXEW_VERSION_1_3)
-
-#endif /* GLX_VERSION_1_3 */
-
-/* ---------------------------- GLX_VERSION_1_4 ---------------------------- */
-
-#ifndef GLX_VERSION_1_4
-#define GLX_VERSION_1_4 1
-
-#define GLX_SAMPLE_BUFFERS 100000
-#define GLX_SAMPLES 100001
-
-extern void ( * glXGetProcAddress (const GLubyte *procName)) (void);
-
-#define GLXEW_VERSION_1_4 GLXEW_GET_VAR(__GLXEW_VERSION_1_4)
-
-#endif /* GLX_VERSION_1_4 */
-
-/* -------------------------- GLX_3DFX_multisample ------------------------- */
-
-#ifndef GLX_3DFX_multisample
-#define GLX_3DFX_multisample 1
-
-#define GLX_SAMPLE_BUFFERS_3DFX 0x8050
-#define GLX_SAMPLES_3DFX 0x8051
-
-#define GLXEW_3DFX_multisample GLXEW_GET_VAR(__GLXEW_3DFX_multisample)
-
-#endif /* GLX_3DFX_multisample */
-
-/* ------------------------ GLX_AMD_gpu_association ------------------------ */
-
-#ifndef GLX_AMD_gpu_association
-#define GLX_AMD_gpu_association 1
-
-#define GLX_GPU_VENDOR_AMD 0x1F00
-#define GLX_GPU_RENDERER_STRING_AMD 0x1F01
-#define GLX_GPU_OPENGL_VERSION_STRING_AMD 0x1F02
-#define GLX_GPU_FASTEST_TARGET_GPUS_AMD 0x21A2
-#define GLX_GPU_RAM_AMD 0x21A3
-#define GLX_GPU_CLOCK_AMD 0x21A4
-#define GLX_GPU_NUM_PIPES_AMD 0x21A5
-#define GLX_GPU_NUM_SIMD_AMD 0x21A6
-#define GLX_GPU_NUM_RB_AMD 0x21A7
-#define GLX_GPU_NUM_SPI_AMD 0x21A8
-
-typedef void ( * PFNGLXBLITCONTEXTFRAMEBUFFERAMDPROC) (GLXContext dstCtx, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
-typedef GLXContext ( * PFNGLXCREATEASSOCIATEDCONTEXTAMDPROC) (unsigned int id, GLXContext share_list);
-typedef GLXContext ( * PFNGLXCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC) (unsigned int id, GLXContext share_context, const int* attribList);
-typedef Bool ( * PFNGLXDELETEASSOCIATEDCONTEXTAMDPROC) (GLXContext ctx);
-typedef unsigned int ( * PFNGLXGETCONTEXTGPUIDAMDPROC) (GLXContext ctx);
-typedef GLXContext ( * PFNGLXGETCURRENTASSOCIATEDCONTEXTAMDPROC) (void);
-typedef unsigned int ( * PFNGLXGETGPUIDSAMDPROC) (unsigned int maxCount, unsigned int* ids);
-typedef int ( * PFNGLXGETGPUINFOAMDPROC) (unsigned int id, int property, GLenum dataType, unsigned int size, void* data);
-typedef Bool ( * PFNGLXMAKEASSOCIATEDCONTEXTCURRENTAMDPROC) (GLXContext ctx);
-
-#define glXBlitContextFramebufferAMD GLXEW_GET_FUN(__glewXBlitContextFramebufferAMD)
-#define glXCreateAssociatedContextAMD GLXEW_GET_FUN(__glewXCreateAssociatedContextAMD)
-#define glXCreateAssociatedContextAttribsAMD GLXEW_GET_FUN(__glewXCreateAssociatedContextAttribsAMD)
-#define glXDeleteAssociatedContextAMD GLXEW_GET_FUN(__glewXDeleteAssociatedContextAMD)
-#define glXGetContextGPUIDAMD GLXEW_GET_FUN(__glewXGetContextGPUIDAMD)
-#define glXGetCurrentAssociatedContextAMD GLXEW_GET_FUN(__glewXGetCurrentAssociatedContextAMD)
-#define glXGetGPUIDsAMD GLXEW_GET_FUN(__glewXGetGPUIDsAMD)
-#define glXGetGPUInfoAMD GLXEW_GET_FUN(__glewXGetGPUInfoAMD)
-#define glXMakeAssociatedContextCurrentAMD GLXEW_GET_FUN(__glewXMakeAssociatedContextCurrentAMD)
-
-#define GLXEW_AMD_gpu_association GLXEW_GET_VAR(__GLXEW_AMD_gpu_association)
-
-#endif /* GLX_AMD_gpu_association */
-
-/* --------------------- GLX_ARB_context_flush_control --------------------- */
-
-#ifndef GLX_ARB_context_flush_control
-#define GLX_ARB_context_flush_control 1
-
-#define GLX_CONTEXT_RELEASE_BEHAVIOR_NONE_ARB 0x0000
-#define GLX_CONTEXT_RELEASE_BEHAVIOR_ARB 0x2097
-#define GLX_CONTEXT_RELEASE_BEHAVIOR_FLUSH_ARB 0x2098
-
-#define GLXEW_ARB_context_flush_control GLXEW_GET_VAR(__GLXEW_ARB_context_flush_control)
-
-#endif /* GLX_ARB_context_flush_control */
-
-/* ------------------------- GLX_ARB_create_context ------------------------ */
-
-#ifndef GLX_ARB_create_context
-#define GLX_ARB_create_context 1
-
-#define GLX_CONTEXT_DEBUG_BIT_ARB 0x0001
-#define GLX_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB 0x0002
-#define GLX_CONTEXT_MAJOR_VERSION_ARB 0x2091
-#define GLX_CONTEXT_MINOR_VERSION_ARB 0x2092
-#define GLX_CONTEXT_FLAGS_ARB 0x2094
-
-typedef GLXContext ( * PFNGLXCREATECONTEXTATTRIBSARBPROC) (Display* dpy, GLXFBConfig config, GLXContext share_context, Bool direct, const int *attrib_list);
-
-#define glXCreateContextAttribsARB GLXEW_GET_FUN(__glewXCreateContextAttribsARB)
-
-#define GLXEW_ARB_create_context GLXEW_GET_VAR(__GLXEW_ARB_create_context)
-
-#endif /* GLX_ARB_create_context */
-
-/* --------------------- GLX_ARB_create_context_profile -------------------- */
-
-#ifndef GLX_ARB_create_context_profile
-#define GLX_ARB_create_context_profile 1
-
-#define GLX_CONTEXT_CORE_PROFILE_BIT_ARB 0x00000001
-#define GLX_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB 0x00000002
-#define GLX_CONTEXT_PROFILE_MASK_ARB 0x9126
-
-#define GLXEW_ARB_create_context_profile GLXEW_GET_VAR(__GLXEW_ARB_create_context_profile)
-
-#endif /* GLX_ARB_create_context_profile */
-
-/* ------------------- GLX_ARB_create_context_robustness ------------------- */
-
-#ifndef GLX_ARB_create_context_robustness
-#define GLX_ARB_create_context_robustness 1
-
-#define GLX_CONTEXT_ROBUST_ACCESS_BIT_ARB 0x00000004
-#define GLX_LOSE_CONTEXT_ON_RESET_ARB 0x8252
-#define GLX_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB 0x8256
-#define GLX_NO_RESET_NOTIFICATION_ARB 0x8261
-
-#define GLXEW_ARB_create_context_robustness GLXEW_GET_VAR(__GLXEW_ARB_create_context_robustness)
-
-#endif /* GLX_ARB_create_context_robustness */
-
-/* ------------------------- GLX_ARB_fbconfig_float ------------------------ */
-
-#ifndef GLX_ARB_fbconfig_float
-#define GLX_ARB_fbconfig_float 1
-
-#define GLX_RGBA_FLOAT_BIT_ARB 0x00000004
-#define GLX_RGBA_FLOAT_TYPE_ARB 0x20B9
-
-#define GLXEW_ARB_fbconfig_float GLXEW_GET_VAR(__GLXEW_ARB_fbconfig_float)
-
-#endif /* GLX_ARB_fbconfig_float */
-
-/* ------------------------ GLX_ARB_framebuffer_sRGB ----------------------- */
-
-#ifndef GLX_ARB_framebuffer_sRGB
-#define GLX_ARB_framebuffer_sRGB 1
-
-#define GLX_FRAMEBUFFER_SRGB_CAPABLE_ARB 0x20B2
-
-#define GLXEW_ARB_framebuffer_sRGB GLXEW_GET_VAR(__GLXEW_ARB_framebuffer_sRGB)
-
-#endif /* GLX_ARB_framebuffer_sRGB */
-
-/* ------------------------ GLX_ARB_get_proc_address ----------------------- */
-
-#ifndef GLX_ARB_get_proc_address
-#define GLX_ARB_get_proc_address 1
-
-extern void ( * glXGetProcAddressARB (const GLubyte *procName)) (void);
-
-#define GLXEW_ARB_get_proc_address GLXEW_GET_VAR(__GLXEW_ARB_get_proc_address)
-
-#endif /* GLX_ARB_get_proc_address */
-
-/* -------------------------- GLX_ARB_multisample -------------------------- */
-
-#ifndef GLX_ARB_multisample
-#define GLX_ARB_multisample 1
-
-#define GLX_SAMPLE_BUFFERS_ARB 100000
-#define GLX_SAMPLES_ARB 100001
-
-#define GLXEW_ARB_multisample GLXEW_GET_VAR(__GLXEW_ARB_multisample)
-
-#endif /* GLX_ARB_multisample */
-
-/* ---------------- GLX_ARB_robustness_application_isolation --------------- */
-
-#ifndef GLX_ARB_robustness_application_isolation
-#define GLX_ARB_robustness_application_isolation 1
-
-#define GLX_CONTEXT_RESET_ISOLATION_BIT_ARB 0x00000008
-
-#define GLXEW_ARB_robustness_application_isolation GLXEW_GET_VAR(__GLXEW_ARB_robustness_application_isolation)
-
-#endif /* GLX_ARB_robustness_application_isolation */
-
-/* ---------------- GLX_ARB_robustness_share_group_isolation --------------- */
-
-#ifndef GLX_ARB_robustness_share_group_isolation
-#define GLX_ARB_robustness_share_group_isolation 1
-
-#define GLX_CONTEXT_RESET_ISOLATION_BIT_ARB 0x00000008
-
-#define GLXEW_ARB_robustness_share_group_isolation GLXEW_GET_VAR(__GLXEW_ARB_robustness_share_group_isolation)
-
-#endif /* GLX_ARB_robustness_share_group_isolation */
-
-/* ---------------------- GLX_ARB_vertex_buffer_object --------------------- */
-
-#ifndef GLX_ARB_vertex_buffer_object
-#define GLX_ARB_vertex_buffer_object 1
-
-#define GLX_CONTEXT_ALLOW_BUFFER_BYTE_ORDER_MISMATCH_ARB 0x2095
-
-#define GLXEW_ARB_vertex_buffer_object GLXEW_GET_VAR(__GLXEW_ARB_vertex_buffer_object)
-
-#endif /* GLX_ARB_vertex_buffer_object */
-
-/* ----------------------- GLX_ATI_pixel_format_float ---------------------- */
-
-#ifndef GLX_ATI_pixel_format_float
-#define GLX_ATI_pixel_format_float 1
-
-#define GLX_RGBA_FLOAT_ATI_BIT 0x00000100
-
-#define GLXEW_ATI_pixel_format_float GLXEW_GET_VAR(__GLXEW_ATI_pixel_format_float)
-
-#endif /* GLX_ATI_pixel_format_float */
-
-/* ------------------------- GLX_ATI_render_texture ------------------------ */
-
-#ifndef GLX_ATI_render_texture
-#define GLX_ATI_render_texture 1
-
-#define GLX_BIND_TO_TEXTURE_RGB_ATI 0x9800
-#define GLX_BIND_TO_TEXTURE_RGBA_ATI 0x9801
-#define GLX_TEXTURE_FORMAT_ATI 0x9802
-#define GLX_TEXTURE_TARGET_ATI 0x9803
-#define GLX_MIPMAP_TEXTURE_ATI 0x9804
-#define GLX_TEXTURE_RGB_ATI 0x9805
-#define GLX_TEXTURE_RGBA_ATI 0x9806
-#define GLX_NO_TEXTURE_ATI 0x9807
-#define GLX_TEXTURE_CUBE_MAP_ATI 0x9808
-#define GLX_TEXTURE_1D_ATI 0x9809
-#define GLX_TEXTURE_2D_ATI 0x980A
-#define GLX_MIPMAP_LEVEL_ATI 0x980B
-#define GLX_CUBE_MAP_FACE_ATI 0x980C
-#define GLX_TEXTURE_CUBE_MAP_POSITIVE_X_ATI 0x980D
-#define GLX_TEXTURE_CUBE_MAP_NEGATIVE_X_ATI 0x980E
-#define GLX_TEXTURE_CUBE_MAP_POSITIVE_Y_ATI 0x980F
-#define GLX_TEXTURE_CUBE_MAP_NEGATIVE_Y_ATI 0x9810
-#define GLX_TEXTURE_CUBE_MAP_POSITIVE_Z_ATI 0x9811
-#define GLX_TEXTURE_CUBE_MAP_NEGATIVE_Z_ATI 0x9812
-#define GLX_FRONT_LEFT_ATI 0x9813
-#define GLX_FRONT_RIGHT_ATI 0x9814
-#define GLX_BACK_LEFT_ATI 0x9815
-#define GLX_BACK_RIGHT_ATI 0x9816
-#define GLX_AUX0_ATI 0x9817
-#define GLX_AUX1_ATI 0x9818
-#define GLX_AUX2_ATI 0x9819
-#define GLX_AUX3_ATI 0x981A
-#define GLX_AUX4_ATI 0x981B
-#define GLX_AUX5_ATI 0x981C
-#define GLX_AUX6_ATI 0x981D
-#define GLX_AUX7_ATI 0x981E
-#define GLX_AUX8_ATI 0x981F
-#define GLX_AUX9_ATI 0x9820
-#define GLX_BIND_TO_TEXTURE_LUMINANCE_ATI 0x9821
-#define GLX_BIND_TO_TEXTURE_INTENSITY_ATI 0x9822
-
-typedef void ( * PFNGLXBINDTEXIMAGEATIPROC) (Display *dpy, GLXPbuffer pbuf, int buffer);
-typedef void ( * PFNGLXDRAWABLEATTRIBATIPROC) (Display *dpy, GLXDrawable draw, const int *attrib_list);
-typedef void ( * PFNGLXRELEASETEXIMAGEATIPROC) (Display *dpy, GLXPbuffer pbuf, int buffer);
-
-#define glXBindTexImageATI GLXEW_GET_FUN(__glewXBindTexImageATI)
-#define glXDrawableAttribATI GLXEW_GET_FUN(__glewXDrawableAttribATI)
-#define glXReleaseTexImageATI GLXEW_GET_FUN(__glewXReleaseTexImageATI)
-
-#define GLXEW_ATI_render_texture GLXEW_GET_VAR(__GLXEW_ATI_render_texture)
-
-#endif /* GLX_ATI_render_texture */
-
-/* --------------------------- GLX_EXT_buffer_age -------------------------- */
-
-#ifndef GLX_EXT_buffer_age
-#define GLX_EXT_buffer_age 1
-
-#define GLX_BACK_BUFFER_AGE_EXT 0x20F4
-
-#define GLXEW_EXT_buffer_age GLXEW_GET_VAR(__GLXEW_EXT_buffer_age)
-
-#endif /* GLX_EXT_buffer_age */
-
-/* ------------------- GLX_EXT_create_context_es2_profile ------------------ */
-
-#ifndef GLX_EXT_create_context_es2_profile
-#define GLX_EXT_create_context_es2_profile 1
-
-#define GLX_CONTEXT_ES2_PROFILE_BIT_EXT 0x00000004
-
-#define GLXEW_EXT_create_context_es2_profile GLXEW_GET_VAR(__GLXEW_EXT_create_context_es2_profile)
-
-#endif /* GLX_EXT_create_context_es2_profile */
-
-/* ------------------- GLX_EXT_create_context_es_profile ------------------- */
-
-#ifndef GLX_EXT_create_context_es_profile
-#define GLX_EXT_create_context_es_profile 1
-
-#define GLX_CONTEXT_ES_PROFILE_BIT_EXT 0x00000004
-
-#define GLXEW_EXT_create_context_es_profile GLXEW_GET_VAR(__GLXEW_EXT_create_context_es_profile)
-
-#endif /* GLX_EXT_create_context_es_profile */
-
-/* --------------------- GLX_EXT_fbconfig_packed_float --------------------- */
-
-#ifndef GLX_EXT_fbconfig_packed_float
-#define GLX_EXT_fbconfig_packed_float 1
-
-#define GLX_RGBA_UNSIGNED_FLOAT_BIT_EXT 0x00000008
-#define GLX_RGBA_UNSIGNED_FLOAT_TYPE_EXT 0x20B1
-
-#define GLXEW_EXT_fbconfig_packed_float GLXEW_GET_VAR(__GLXEW_EXT_fbconfig_packed_float)
-
-#endif /* GLX_EXT_fbconfig_packed_float */
-
-/* ------------------------ GLX_EXT_framebuffer_sRGB ----------------------- */
-
-#ifndef GLX_EXT_framebuffer_sRGB
-#define GLX_EXT_framebuffer_sRGB 1
-
-#define GLX_FRAMEBUFFER_SRGB_CAPABLE_EXT 0x20B2
-
-#define GLXEW_EXT_framebuffer_sRGB GLXEW_GET_VAR(__GLXEW_EXT_framebuffer_sRGB)
-
-#endif /* GLX_EXT_framebuffer_sRGB */
-
-/* ------------------------- GLX_EXT_import_context ------------------------ */
-
-#ifndef GLX_EXT_import_context
-#define GLX_EXT_import_context 1
-
-#define GLX_SHARE_CONTEXT_EXT 0x800A
-#define GLX_VISUAL_ID_EXT 0x800B
-#define GLX_SCREEN_EXT 0x800C
-
-typedef XID GLXContextID;
-
-typedef void ( * PFNGLXFREECONTEXTEXTPROC) (Display* dpy, GLXContext context);
-typedef GLXContextID ( * PFNGLXGETCONTEXTIDEXTPROC) (const GLXContext context);
-typedef GLXContext ( * PFNGLXIMPORTCONTEXTEXTPROC) (Display* dpy, GLXContextID contextID);
-typedef int ( * PFNGLXQUERYCONTEXTINFOEXTPROC) (Display* dpy, GLXContext context, int attribute,int *value);
-
-#define glXFreeContextEXT GLXEW_GET_FUN(__glewXFreeContextEXT)
-#define glXGetContextIDEXT GLXEW_GET_FUN(__glewXGetContextIDEXT)
-#define glXImportContextEXT GLXEW_GET_FUN(__glewXImportContextEXT)
-#define glXQueryContextInfoEXT GLXEW_GET_FUN(__glewXQueryContextInfoEXT)
-
-#define GLXEW_EXT_import_context GLXEW_GET_VAR(__GLXEW_EXT_import_context)
-
-#endif /* GLX_EXT_import_context */
-
-/* ---------------------------- GLX_EXT_libglvnd --------------------------- */
-
-#ifndef GLX_EXT_libglvnd
-#define GLX_EXT_libglvnd 1
-
-#define GLX_VENDOR_NAMES_EXT 0x20F6
-
-#define GLXEW_EXT_libglvnd GLXEW_GET_VAR(__GLXEW_EXT_libglvnd)
-
-#endif /* GLX_EXT_libglvnd */
-
-/* -------------------------- GLX_EXT_scene_marker ------------------------- */
-
-#ifndef GLX_EXT_scene_marker
-#define GLX_EXT_scene_marker 1
-
-#define GLXEW_EXT_scene_marker GLXEW_GET_VAR(__GLXEW_EXT_scene_marker)
-
-#endif /* GLX_EXT_scene_marker */
-
-/* -------------------------- GLX_EXT_stereo_tree -------------------------- */
-
-#ifndef GLX_EXT_stereo_tree
-#define GLX_EXT_stereo_tree 1
-
-#define GLX_STEREO_NOTIFY_EXT 0x00000000
-#define GLX_STEREO_NOTIFY_MASK_EXT 0x00000001
-#define GLX_STEREO_TREE_EXT 0x20F5
-
-#define GLXEW_EXT_stereo_tree GLXEW_GET_VAR(__GLXEW_EXT_stereo_tree)
-
-#endif /* GLX_EXT_stereo_tree */
-
-/* -------------------------- GLX_EXT_swap_control ------------------------- */
-
-#ifndef GLX_EXT_swap_control
-#define GLX_EXT_swap_control 1
-
-#define GLX_SWAP_INTERVAL_EXT 0x20F1
-#define GLX_MAX_SWAP_INTERVAL_EXT 0x20F2
-
-typedef void ( * PFNGLXSWAPINTERVALEXTPROC) (Display* dpy, GLXDrawable drawable, int interval);
-
-#define glXSwapIntervalEXT GLXEW_GET_FUN(__glewXSwapIntervalEXT)
-
-#define GLXEW_EXT_swap_control GLXEW_GET_VAR(__GLXEW_EXT_swap_control)
-
-#endif /* GLX_EXT_swap_control */
-
-/* ----------------------- GLX_EXT_swap_control_tear ----------------------- */
-
-#ifndef GLX_EXT_swap_control_tear
-#define GLX_EXT_swap_control_tear 1
-
-#define GLX_LATE_SWAPS_TEAR_EXT 0x20F3
-
-#define GLXEW_EXT_swap_control_tear GLXEW_GET_VAR(__GLXEW_EXT_swap_control_tear)
-
-#endif /* GLX_EXT_swap_control_tear */
-
-/* ---------------------- GLX_EXT_texture_from_pixmap ---------------------- */
-
-#ifndef GLX_EXT_texture_from_pixmap
-#define GLX_EXT_texture_from_pixmap 1
-
-#define GLX_TEXTURE_1D_BIT_EXT 0x00000001
-#define GLX_TEXTURE_2D_BIT_EXT 0x00000002
-#define GLX_TEXTURE_RECTANGLE_BIT_EXT 0x00000004
-#define GLX_BIND_TO_TEXTURE_RGB_EXT 0x20D0
-#define GLX_BIND_TO_TEXTURE_RGBA_EXT 0x20D1
-#define GLX_BIND_TO_MIPMAP_TEXTURE_EXT 0x20D2
-#define GLX_BIND_TO_TEXTURE_TARGETS_EXT 0x20D3
-#define GLX_Y_INVERTED_EXT 0x20D4
-#define GLX_TEXTURE_FORMAT_EXT 0x20D5
-#define GLX_TEXTURE_TARGET_EXT 0x20D6
-#define GLX_MIPMAP_TEXTURE_EXT 0x20D7
-#define GLX_TEXTURE_FORMAT_NONE_EXT 0x20D8
-#define GLX_TEXTURE_FORMAT_RGB_EXT 0x20D9
-#define GLX_TEXTURE_FORMAT_RGBA_EXT 0x20DA
-#define GLX_TEXTURE_1D_EXT 0x20DB
-#define GLX_TEXTURE_2D_EXT 0x20DC
-#define GLX_TEXTURE_RECTANGLE_EXT 0x20DD
-#define GLX_FRONT_LEFT_EXT 0x20DE
-#define GLX_FRONT_RIGHT_EXT 0x20DF
-#define GLX_BACK_LEFT_EXT 0x20E0
-#define GLX_BACK_RIGHT_EXT 0x20E1
-#define GLX_AUX0_EXT 0x20E2
-#define GLX_AUX1_EXT 0x20E3
-#define GLX_AUX2_EXT 0x20E4
-#define GLX_AUX3_EXT 0x20E5
-#define GLX_AUX4_EXT 0x20E6
-#define GLX_AUX5_EXT 0x20E7
-#define GLX_AUX6_EXT 0x20E8
-#define GLX_AUX7_EXT 0x20E9
-#define GLX_AUX8_EXT 0x20EA
-#define GLX_AUX9_EXT 0x20EB
-
-typedef void ( * PFNGLXBINDTEXIMAGEEXTPROC) (Display* display, GLXDrawable drawable, int buffer, const int *attrib_list);
-typedef void ( * PFNGLXRELEASETEXIMAGEEXTPROC) (Display* display, GLXDrawable drawable, int buffer);
-
-#define glXBindTexImageEXT GLXEW_GET_FUN(__glewXBindTexImageEXT)
-#define glXReleaseTexImageEXT GLXEW_GET_FUN(__glewXReleaseTexImageEXT)
-
-#define GLXEW_EXT_texture_from_pixmap GLXEW_GET_VAR(__GLXEW_EXT_texture_from_pixmap)
-
-#endif /* GLX_EXT_texture_from_pixmap */
-
-/* -------------------------- GLX_EXT_visual_info -------------------------- */
-
-#ifndef GLX_EXT_visual_info
-#define GLX_EXT_visual_info 1
-
-#define GLX_X_VISUAL_TYPE_EXT 0x22
-#define GLX_TRANSPARENT_TYPE_EXT 0x23
-#define GLX_TRANSPARENT_INDEX_VALUE_EXT 0x24
-#define GLX_TRANSPARENT_RED_VALUE_EXT 0x25
-#define GLX_TRANSPARENT_GREEN_VALUE_EXT 0x26
-#define GLX_TRANSPARENT_BLUE_VALUE_EXT 0x27
-#define GLX_TRANSPARENT_ALPHA_VALUE_EXT 0x28
-#define GLX_NONE_EXT 0x8000
-#define GLX_TRUE_COLOR_EXT 0x8002
-#define GLX_DIRECT_COLOR_EXT 0x8003
-#define GLX_PSEUDO_COLOR_EXT 0x8004
-#define GLX_STATIC_COLOR_EXT 0x8005
-#define GLX_GRAY_SCALE_EXT 0x8006
-#define GLX_STATIC_GRAY_EXT 0x8007
-#define GLX_TRANSPARENT_RGB_EXT 0x8008
-#define GLX_TRANSPARENT_INDEX_EXT 0x8009
-
-#define GLXEW_EXT_visual_info GLXEW_GET_VAR(__GLXEW_EXT_visual_info)
-
-#endif /* GLX_EXT_visual_info */
-
-/* ------------------------- GLX_EXT_visual_rating ------------------------- */
-
-#ifndef GLX_EXT_visual_rating
-#define GLX_EXT_visual_rating 1
-
-#define GLX_VISUAL_CAVEAT_EXT 0x20
-#define GLX_SLOW_VISUAL_EXT 0x8001
-#define GLX_NON_CONFORMANT_VISUAL_EXT 0x800D
-
-#define GLXEW_EXT_visual_rating GLXEW_GET_VAR(__GLXEW_EXT_visual_rating)
-
-#endif /* GLX_EXT_visual_rating */
-
-/* -------------------------- GLX_INTEL_swap_event ------------------------- */
-
-#ifndef GLX_INTEL_swap_event
-#define GLX_INTEL_swap_event 1
-
-#define GLX_EXCHANGE_COMPLETE_INTEL 0x8180
-#define GLX_COPY_COMPLETE_INTEL 0x8181
-#define GLX_FLIP_COMPLETE_INTEL 0x8182
-#define GLX_BUFFER_SWAP_COMPLETE_INTEL_MASK 0x04000000
-
-#define GLXEW_INTEL_swap_event GLXEW_GET_VAR(__GLXEW_INTEL_swap_event)
-
-#endif /* GLX_INTEL_swap_event */
-
-/* -------------------------- GLX_MESA_agp_offset -------------------------- */
-
-#ifndef GLX_MESA_agp_offset
-#define GLX_MESA_agp_offset 1
-
-typedef unsigned int ( * PFNGLXGETAGPOFFSETMESAPROC) (const void* pointer);
-
-#define glXGetAGPOffsetMESA GLXEW_GET_FUN(__glewXGetAGPOffsetMESA)
-
-#define GLXEW_MESA_agp_offset GLXEW_GET_VAR(__GLXEW_MESA_agp_offset)
-
-#endif /* GLX_MESA_agp_offset */
-
-/* ------------------------ GLX_MESA_copy_sub_buffer ----------------------- */
-
-#ifndef GLX_MESA_copy_sub_buffer
-#define GLX_MESA_copy_sub_buffer 1
-
-typedef void ( * PFNGLXCOPYSUBBUFFERMESAPROC) (Display* dpy, GLXDrawable drawable, int x, int y, int width, int height);
-
-#define glXCopySubBufferMESA GLXEW_GET_FUN(__glewXCopySubBufferMESA)
-
-#define GLXEW_MESA_copy_sub_buffer GLXEW_GET_VAR(__GLXEW_MESA_copy_sub_buffer)
-
-#endif /* GLX_MESA_copy_sub_buffer */
-
-/* ------------------------ GLX_MESA_pixmap_colormap ----------------------- */
-
-#ifndef GLX_MESA_pixmap_colormap
-#define GLX_MESA_pixmap_colormap 1
-
-typedef GLXPixmap ( * PFNGLXCREATEGLXPIXMAPMESAPROC) (Display* dpy, XVisualInfo *visual, Pixmap pixmap, Colormap cmap);
-
-#define glXCreateGLXPixmapMESA GLXEW_GET_FUN(__glewXCreateGLXPixmapMESA)
-
-#define GLXEW_MESA_pixmap_colormap GLXEW_GET_VAR(__GLXEW_MESA_pixmap_colormap)
-
-#endif /* GLX_MESA_pixmap_colormap */
-
-/* ------------------------ GLX_MESA_query_renderer ------------------------ */
-
-#ifndef GLX_MESA_query_renderer
-#define GLX_MESA_query_renderer 1
-
-#define GLX_RENDERER_VENDOR_ID_MESA 0x8183
-#define GLX_RENDERER_DEVICE_ID_MESA 0x8184
-#define GLX_RENDERER_VERSION_MESA 0x8185
-#define GLX_RENDERER_ACCELERATED_MESA 0x8186
-#define GLX_RENDERER_VIDEO_MEMORY_MESA 0x8187
-#define GLX_RENDERER_UNIFIED_MEMORY_ARCHITECTURE_MESA 0x8188
-#define GLX_RENDERER_PREFERRED_PROFILE_MESA 0x8189
-#define GLX_RENDERER_OPENGL_CORE_PROFILE_VERSION_MESA 0x818A
-#define GLX_RENDERER_OPENGL_COMPATIBILITY_PROFILE_VERSION_MESA 0x818B
-#define GLX_RENDERER_OPENGL_ES_PROFILE_VERSION_MESA 0x818C
-#define GLX_RENDERER_OPENGL_ES2_PROFILE_VERSION_MESA 0x818D
-#define GLX_RENDERER_ID_MESA 0x818E
-
-typedef Bool ( * PFNGLXQUERYCURRENTRENDERERINTEGERMESAPROC) (int attribute, unsigned int* value);
-typedef const char* ( * PFNGLXQUERYCURRENTRENDERERSTRINGMESAPROC) (int attribute);
-typedef Bool ( * PFNGLXQUERYRENDERERINTEGERMESAPROC) (Display* dpy, int screen, int renderer, int attribute, unsigned int *value);
-typedef const char* ( * PFNGLXQUERYRENDERERSTRINGMESAPROC) (Display *dpy, int screen, int renderer, int attribute);
-
-#define glXQueryCurrentRendererIntegerMESA GLXEW_GET_FUN(__glewXQueryCurrentRendererIntegerMESA)
-#define glXQueryCurrentRendererStringMESA GLXEW_GET_FUN(__glewXQueryCurrentRendererStringMESA)
-#define glXQueryRendererIntegerMESA GLXEW_GET_FUN(__glewXQueryRendererIntegerMESA)
-#define glXQueryRendererStringMESA GLXEW_GET_FUN(__glewXQueryRendererStringMESA)
-
-#define GLXEW_MESA_query_renderer GLXEW_GET_VAR(__GLXEW_MESA_query_renderer)
-
-#endif /* GLX_MESA_query_renderer */
-
-/* ------------------------ GLX_MESA_release_buffers ----------------------- */
-
-#ifndef GLX_MESA_release_buffers
-#define GLX_MESA_release_buffers 1
-
-typedef Bool ( * PFNGLXRELEASEBUFFERSMESAPROC) (Display* dpy, GLXDrawable d);
-
-#define glXReleaseBuffersMESA GLXEW_GET_FUN(__glewXReleaseBuffersMESA)
-
-#define GLXEW_MESA_release_buffers GLXEW_GET_VAR(__GLXEW_MESA_release_buffers)
-
-#endif /* GLX_MESA_release_buffers */
-
-/* ------------------------- GLX_MESA_set_3dfx_mode ------------------------ */
-
-#ifndef GLX_MESA_set_3dfx_mode
-#define GLX_MESA_set_3dfx_mode 1
-
-#define GLX_3DFX_WINDOW_MODE_MESA 0x1
-#define GLX_3DFX_FULLSCREEN_MODE_MESA 0x2
-
-typedef GLboolean ( * PFNGLXSET3DFXMODEMESAPROC) (GLint mode);
-
-#define glXSet3DfxModeMESA GLXEW_GET_FUN(__glewXSet3DfxModeMESA)
-
-#define GLXEW_MESA_set_3dfx_mode GLXEW_GET_VAR(__GLXEW_MESA_set_3dfx_mode)
-
-#endif /* GLX_MESA_set_3dfx_mode */
-
-/* ------------------------- GLX_MESA_swap_control ------------------------- */
-
-#ifndef GLX_MESA_swap_control
-#define GLX_MESA_swap_control 1
-
-typedef int ( * PFNGLXGETSWAPINTERVALMESAPROC) (void);
-typedef int ( * PFNGLXSWAPINTERVALMESAPROC) (unsigned int interval);
-
-#define glXGetSwapIntervalMESA GLXEW_GET_FUN(__glewXGetSwapIntervalMESA)
-#define glXSwapIntervalMESA GLXEW_GET_FUN(__glewXSwapIntervalMESA)
-
-#define GLXEW_MESA_swap_control GLXEW_GET_VAR(__GLXEW_MESA_swap_control)
-
-#endif /* GLX_MESA_swap_control */
-
-/* --------------------------- GLX_NV_copy_buffer -------------------------- */
-
-#ifndef GLX_NV_copy_buffer
-#define GLX_NV_copy_buffer 1
-
-typedef void ( * PFNGLXCOPYBUFFERSUBDATANVPROC) (Display* dpy, GLXContext readCtx, GLXContext writeCtx, GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
-typedef void ( * PFNGLXNAMEDCOPYBUFFERSUBDATANVPROC) (Display* dpy, GLXContext readCtx, GLXContext writeCtx, GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
-
-#define glXCopyBufferSubDataNV GLXEW_GET_FUN(__glewXCopyBufferSubDataNV)
-#define glXNamedCopyBufferSubDataNV GLXEW_GET_FUN(__glewXNamedCopyBufferSubDataNV)
-
-#define GLXEW_NV_copy_buffer GLXEW_GET_VAR(__GLXEW_NV_copy_buffer)
-
-#endif /* GLX_NV_copy_buffer */
-
-/* --------------------------- GLX_NV_copy_image --------------------------- */
-
-#ifndef GLX_NV_copy_image
-#define GLX_NV_copy_image 1
-
-typedef void ( * PFNGLXCOPYIMAGESUBDATANVPROC) (Display *dpy, GLXContext srcCtx, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLXContext dstCtx, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth);
-
-#define glXCopyImageSubDataNV GLXEW_GET_FUN(__glewXCopyImageSubDataNV)
-
-#define GLXEW_NV_copy_image GLXEW_GET_VAR(__GLXEW_NV_copy_image)
-
-#endif /* GLX_NV_copy_image */
-
-/* ------------------------ GLX_NV_delay_before_swap ----------------------- */
-
-#ifndef GLX_NV_delay_before_swap
-#define GLX_NV_delay_before_swap 1
-
-typedef Bool ( * PFNGLXDELAYBEFORESWAPNVPROC) (Display* dpy, GLXDrawable drawable, GLfloat seconds);
-
-#define glXDelayBeforeSwapNV GLXEW_GET_FUN(__glewXDelayBeforeSwapNV)
-
-#define GLXEW_NV_delay_before_swap GLXEW_GET_VAR(__GLXEW_NV_delay_before_swap)
-
-#endif /* GLX_NV_delay_before_swap */
-
-/* -------------------------- GLX_NV_float_buffer -------------------------- */
-
-#ifndef GLX_NV_float_buffer
-#define GLX_NV_float_buffer 1
-
-#define GLX_FLOAT_COMPONENTS_NV 0x20B0
-
-#define GLXEW_NV_float_buffer GLXEW_GET_VAR(__GLXEW_NV_float_buffer)
-
-#endif /* GLX_NV_float_buffer */
-
-/* ---------------------- GLX_NV_multisample_coverage ---------------------- */
-
-#ifndef GLX_NV_multisample_coverage
-#define GLX_NV_multisample_coverage 1
-
-#define GLX_COLOR_SAMPLES_NV 0x20B3
-#define GLX_COVERAGE_SAMPLES_NV 100001
-
-#define GLXEW_NV_multisample_coverage GLXEW_GET_VAR(__GLXEW_NV_multisample_coverage)
-
-#endif /* GLX_NV_multisample_coverage */
-
-/* -------------------------- GLX_NV_present_video ------------------------- */
-
-#ifndef GLX_NV_present_video
-#define GLX_NV_present_video 1
-
-#define GLX_NUM_VIDEO_SLOTS_NV 0x20F0
-
-typedef int ( * PFNGLXBINDVIDEODEVICENVPROC) (Display* dpy, unsigned int video_slot, unsigned int video_device, const int *attrib_list);
-typedef unsigned int* ( * PFNGLXENUMERATEVIDEODEVICESNVPROC) (Display *dpy, int screen, int *nelements);
-
-#define glXBindVideoDeviceNV GLXEW_GET_FUN(__glewXBindVideoDeviceNV)
-#define glXEnumerateVideoDevicesNV GLXEW_GET_FUN(__glewXEnumerateVideoDevicesNV)
-
-#define GLXEW_NV_present_video GLXEW_GET_VAR(__GLXEW_NV_present_video)
-
-#endif /* GLX_NV_present_video */
-
-/* ------------------ GLX_NV_robustness_video_memory_purge ----------------- */
-
-#ifndef GLX_NV_robustness_video_memory_purge
-#define GLX_NV_robustness_video_memory_purge 1
-
-#define GLX_GENERATE_RESET_ON_VIDEO_MEMORY_PURGE_NV 0x20F7
-
-#define GLXEW_NV_robustness_video_memory_purge GLXEW_GET_VAR(__GLXEW_NV_robustness_video_memory_purge)
-
-#endif /* GLX_NV_robustness_video_memory_purge */
-
-/* --------------------------- GLX_NV_swap_group --------------------------- */
-
-#ifndef GLX_NV_swap_group
-#define GLX_NV_swap_group 1
-
-typedef Bool ( * PFNGLXBINDSWAPBARRIERNVPROC) (Display* dpy, GLuint group, GLuint barrier);
-typedef Bool ( * PFNGLXJOINSWAPGROUPNVPROC) (Display* dpy, GLXDrawable drawable, GLuint group);
-typedef Bool ( * PFNGLXQUERYFRAMECOUNTNVPROC) (Display* dpy, int screen, GLuint *count);
-typedef Bool ( * PFNGLXQUERYMAXSWAPGROUPSNVPROC) (Display* dpy, int screen, GLuint *maxGroups, GLuint *maxBarriers);
-typedef Bool ( * PFNGLXQUERYSWAPGROUPNVPROC) (Display* dpy, GLXDrawable drawable, GLuint *group, GLuint *barrier);
-typedef Bool ( * PFNGLXRESETFRAMECOUNTNVPROC) (Display* dpy, int screen);
-
-#define glXBindSwapBarrierNV GLXEW_GET_FUN(__glewXBindSwapBarrierNV)
-#define glXJoinSwapGroupNV GLXEW_GET_FUN(__glewXJoinSwapGroupNV)
-#define glXQueryFrameCountNV GLXEW_GET_FUN(__glewXQueryFrameCountNV)
-#define glXQueryMaxSwapGroupsNV GLXEW_GET_FUN(__glewXQueryMaxSwapGroupsNV)
-#define glXQuerySwapGroupNV GLXEW_GET_FUN(__glewXQuerySwapGroupNV)
-#define glXResetFrameCountNV GLXEW_GET_FUN(__glewXResetFrameCountNV)
-
-#define GLXEW_NV_swap_group GLXEW_GET_VAR(__GLXEW_NV_swap_group)
-
-#endif /* GLX_NV_swap_group */
-
-/* ----------------------- GLX_NV_vertex_array_range ----------------------- */
-
-#ifndef GLX_NV_vertex_array_range
-#define GLX_NV_vertex_array_range 1
-
-typedef void * ( * PFNGLXALLOCATEMEMORYNVPROC) (GLsizei size, GLfloat readFrequency, GLfloat writeFrequency, GLfloat priority);
-typedef void ( * PFNGLXFREEMEMORYNVPROC) (void *pointer);
-
-#define glXAllocateMemoryNV GLXEW_GET_FUN(__glewXAllocateMemoryNV)
-#define glXFreeMemoryNV GLXEW_GET_FUN(__glewXFreeMemoryNV)
-
-#define GLXEW_NV_vertex_array_range GLXEW_GET_VAR(__GLXEW_NV_vertex_array_range)
-
-#endif /* GLX_NV_vertex_array_range */
-
-/* -------------------------- GLX_NV_video_capture ------------------------- */
-
-#ifndef GLX_NV_video_capture
-#define GLX_NV_video_capture 1
-
-#define GLX_DEVICE_ID_NV 0x20CD
-#define GLX_UNIQUE_ID_NV 0x20CE
-#define GLX_NUM_VIDEO_CAPTURE_SLOTS_NV 0x20CF
-
-typedef XID GLXVideoCaptureDeviceNV;
-
-typedef int ( * PFNGLXBINDVIDEOCAPTUREDEVICENVPROC) (Display* dpy, unsigned int video_capture_slot, GLXVideoCaptureDeviceNV device);
-typedef GLXVideoCaptureDeviceNV * ( * PFNGLXENUMERATEVIDEOCAPTUREDEVICESNVPROC) (Display* dpy, int screen, int *nelements);
-typedef void ( * PFNGLXLOCKVIDEOCAPTUREDEVICENVPROC) (Display* dpy, GLXVideoCaptureDeviceNV device);
-typedef int ( * PFNGLXQUERYVIDEOCAPTUREDEVICENVPROC) (Display* dpy, GLXVideoCaptureDeviceNV device, int attribute, int *value);
-typedef void ( * PFNGLXRELEASEVIDEOCAPTUREDEVICENVPROC) (Display* dpy, GLXVideoCaptureDeviceNV device);
-
-#define glXBindVideoCaptureDeviceNV GLXEW_GET_FUN(__glewXBindVideoCaptureDeviceNV)
-#define glXEnumerateVideoCaptureDevicesNV GLXEW_GET_FUN(__glewXEnumerateVideoCaptureDevicesNV)
-#define glXLockVideoCaptureDeviceNV GLXEW_GET_FUN(__glewXLockVideoCaptureDeviceNV)
-#define glXQueryVideoCaptureDeviceNV GLXEW_GET_FUN(__glewXQueryVideoCaptureDeviceNV)
-#define glXReleaseVideoCaptureDeviceNV GLXEW_GET_FUN(__glewXReleaseVideoCaptureDeviceNV)
-
-#define GLXEW_NV_video_capture GLXEW_GET_VAR(__GLXEW_NV_video_capture)
-
-#endif /* GLX_NV_video_capture */
-
-/* ---------------------------- GLX_NV_video_out --------------------------- */
-
-#ifndef GLX_NV_video_out
-#define GLX_NV_video_out 1
-
-#define GLX_VIDEO_OUT_COLOR_NV 0x20C3
-#define GLX_VIDEO_OUT_ALPHA_NV 0x20C4
-#define GLX_VIDEO_OUT_DEPTH_NV 0x20C5
-#define GLX_VIDEO_OUT_COLOR_AND_ALPHA_NV 0x20C6
-#define GLX_VIDEO_OUT_COLOR_AND_DEPTH_NV 0x20C7
-#define GLX_VIDEO_OUT_FRAME_NV 0x20C8
-#define GLX_VIDEO_OUT_FIELD_1_NV 0x20C9
-#define GLX_VIDEO_OUT_FIELD_2_NV 0x20CA
-#define GLX_VIDEO_OUT_STACKED_FIELDS_1_2_NV 0x20CB
-#define GLX_VIDEO_OUT_STACKED_FIELDS_2_1_NV 0x20CC
-
-typedef int ( * PFNGLXBINDVIDEOIMAGENVPROC) (Display* dpy, GLXVideoDeviceNV VideoDevice, GLXPbuffer pbuf, int iVideoBuffer);
-typedef int ( * PFNGLXGETVIDEODEVICENVPROC) (Display* dpy, int screen, int numVideoDevices, GLXVideoDeviceNV *pVideoDevice);
-typedef int ( * PFNGLXGETVIDEOINFONVPROC) (Display* dpy, int screen, GLXVideoDeviceNV VideoDevice, unsigned long *pulCounterOutputPbuffer, unsigned long *pulCounterOutputVideo);
-typedef int ( * PFNGLXRELEASEVIDEODEVICENVPROC) (Display* dpy, int screen, GLXVideoDeviceNV VideoDevice);
-typedef int ( * PFNGLXRELEASEVIDEOIMAGENVPROC) (Display* dpy, GLXPbuffer pbuf);
-typedef int ( * PFNGLXSENDPBUFFERTOVIDEONVPROC) (Display* dpy, GLXPbuffer pbuf, int iBufferType, unsigned long *pulCounterPbuffer, GLboolean bBlock);
-
-#define glXBindVideoImageNV GLXEW_GET_FUN(__glewXBindVideoImageNV)
-#define glXGetVideoDeviceNV GLXEW_GET_FUN(__glewXGetVideoDeviceNV)
-#define glXGetVideoInfoNV GLXEW_GET_FUN(__glewXGetVideoInfoNV)
-#define glXReleaseVideoDeviceNV GLXEW_GET_FUN(__glewXReleaseVideoDeviceNV)
-#define glXReleaseVideoImageNV GLXEW_GET_FUN(__glewXReleaseVideoImageNV)
-#define glXSendPbufferToVideoNV GLXEW_GET_FUN(__glewXSendPbufferToVideoNV)
-
-#define GLXEW_NV_video_out GLXEW_GET_VAR(__GLXEW_NV_video_out)
-
-#endif /* GLX_NV_video_out */
-
-/* -------------------------- GLX_OML_swap_method -------------------------- */
-
-#ifndef GLX_OML_swap_method
-#define GLX_OML_swap_method 1
-
-#define GLX_SWAP_METHOD_OML 0x8060
-#define GLX_SWAP_EXCHANGE_OML 0x8061
-#define GLX_SWAP_COPY_OML 0x8062
-#define GLX_SWAP_UNDEFINED_OML 0x8063
-
-#define GLXEW_OML_swap_method GLXEW_GET_VAR(__GLXEW_OML_swap_method)
-
-#endif /* GLX_OML_swap_method */
-
-/* -------------------------- GLX_OML_sync_control ------------------------- */
-
-#ifndef GLX_OML_sync_control
-#define GLX_OML_sync_control 1
-
-typedef Bool ( * PFNGLXGETMSCRATEOMLPROC) (Display* dpy, GLXDrawable drawable, int32_t* numerator, int32_t* denominator);
-typedef Bool ( * PFNGLXGETSYNCVALUESOMLPROC) (Display* dpy, GLXDrawable drawable, int64_t* ust, int64_t* msc, int64_t* sbc);
-typedef int64_t ( * PFNGLXSWAPBUFFERSMSCOMLPROC) (Display* dpy, GLXDrawable drawable, int64_t target_msc, int64_t divisor, int64_t remainder);
-typedef Bool ( * PFNGLXWAITFORMSCOMLPROC) (Display* dpy, GLXDrawable drawable, int64_t target_msc, int64_t divisor, int64_t remainder, int64_t* ust, int64_t* msc, int64_t* sbc);
-typedef Bool ( * PFNGLXWAITFORSBCOMLPROC) (Display* dpy, GLXDrawable drawable, int64_t target_sbc, int64_t* ust, int64_t* msc, int64_t* sbc);
-
-#define glXGetMscRateOML GLXEW_GET_FUN(__glewXGetMscRateOML)
-#define glXGetSyncValuesOML GLXEW_GET_FUN(__glewXGetSyncValuesOML)
-#define glXSwapBuffersMscOML GLXEW_GET_FUN(__glewXSwapBuffersMscOML)
-#define glXWaitForMscOML GLXEW_GET_FUN(__glewXWaitForMscOML)
-#define glXWaitForSbcOML GLXEW_GET_FUN(__glewXWaitForSbcOML)
-
-#define GLXEW_OML_sync_control GLXEW_GET_VAR(__GLXEW_OML_sync_control)
-
-#endif /* GLX_OML_sync_control */
-
-/* ------------------------ GLX_SGIS_blended_overlay ----------------------- */
-
-#ifndef GLX_SGIS_blended_overlay
-#define GLX_SGIS_blended_overlay 1
-
-#define GLX_BLENDED_RGBA_SGIS 0x8025
-
-#define GLXEW_SGIS_blended_overlay GLXEW_GET_VAR(__GLXEW_SGIS_blended_overlay)
-
-#endif /* GLX_SGIS_blended_overlay */
-
-/* -------------------------- GLX_SGIS_color_range ------------------------- */
-
-#ifndef GLX_SGIS_color_range
-#define GLX_SGIS_color_range 1
-
-#define GLXEW_SGIS_color_range GLXEW_GET_VAR(__GLXEW_SGIS_color_range)
-
-#endif /* GLX_SGIS_color_range */
-
-/* -------------------------- GLX_SGIS_multisample ------------------------- */
-
-#ifndef GLX_SGIS_multisample
-#define GLX_SGIS_multisample 1
-
-#define GLX_SAMPLE_BUFFERS_SGIS 100000
-#define GLX_SAMPLES_SGIS 100001
-
-#define GLXEW_SGIS_multisample GLXEW_GET_VAR(__GLXEW_SGIS_multisample)
-
-#endif /* GLX_SGIS_multisample */
-
-/* ---------------------- GLX_SGIS_shared_multisample ---------------------- */
-
-#ifndef GLX_SGIS_shared_multisample
-#define GLX_SGIS_shared_multisample 1
-
-#define GLX_MULTISAMPLE_SUB_RECT_WIDTH_SGIS 0x8026
-#define GLX_MULTISAMPLE_SUB_RECT_HEIGHT_SGIS 0x8027
-
-#define GLXEW_SGIS_shared_multisample GLXEW_GET_VAR(__GLXEW_SGIS_shared_multisample)
-
-#endif /* GLX_SGIS_shared_multisample */
-
-/* --------------------------- GLX_SGIX_fbconfig --------------------------- */
-
-#ifndef GLX_SGIX_fbconfig
-#define GLX_SGIX_fbconfig 1
-
-#define GLX_RGBA_BIT_SGIX 0x00000001
-#define GLX_WINDOW_BIT_SGIX 0x00000001
-#define GLX_COLOR_INDEX_BIT_SGIX 0x00000002
-#define GLX_PIXMAP_BIT_SGIX 0x00000002
-#define GLX_SCREEN_EXT 0x800C
-#define GLX_DRAWABLE_TYPE_SGIX 0x8010
-#define GLX_RENDER_TYPE_SGIX 0x8011
-#define GLX_X_RENDERABLE_SGIX 0x8012
-#define GLX_FBCONFIG_ID_SGIX 0x8013
-#define GLX_RGBA_TYPE_SGIX 0x8014
-#define GLX_COLOR_INDEX_TYPE_SGIX 0x8015
-
-typedef XID GLXFBConfigIDSGIX;
-typedef struct __GLXFBConfigRec *GLXFBConfigSGIX;
-
-typedef GLXFBConfigSGIX* ( * PFNGLXCHOOSEFBCONFIGSGIXPROC) (Display *dpy, int screen, const int *attrib_list, int *nelements);
-typedef GLXContext ( * PFNGLXCREATECONTEXTWITHCONFIGSGIXPROC) (Display* dpy, GLXFBConfig config, int render_type, GLXContext share_list, Bool direct);
-typedef GLXPixmap ( * PFNGLXCREATEGLXPIXMAPWITHCONFIGSGIXPROC) (Display* dpy, GLXFBConfig config, Pixmap pixmap);
-typedef int ( * PFNGLXGETFBCONFIGATTRIBSGIXPROC) (Display* dpy, GLXFBConfigSGIX config, int attribute, int *value);
-typedef GLXFBConfigSGIX ( * PFNGLXGETFBCONFIGFROMVISUALSGIXPROC) (Display* dpy, XVisualInfo *vis);
-typedef XVisualInfo* ( * PFNGLXGETVISUALFROMFBCONFIGSGIXPROC) (Display *dpy, GLXFBConfig config);
-
-#define glXChooseFBConfigSGIX GLXEW_GET_FUN(__glewXChooseFBConfigSGIX)
-#define glXCreateContextWithConfigSGIX GLXEW_GET_FUN(__glewXCreateContextWithConfigSGIX)
-#define glXCreateGLXPixmapWithConfigSGIX GLXEW_GET_FUN(__glewXCreateGLXPixmapWithConfigSGIX)
-#define glXGetFBConfigAttribSGIX GLXEW_GET_FUN(__glewXGetFBConfigAttribSGIX)
-#define glXGetFBConfigFromVisualSGIX GLXEW_GET_FUN(__glewXGetFBConfigFromVisualSGIX)
-#define glXGetVisualFromFBConfigSGIX GLXEW_GET_FUN(__glewXGetVisualFromFBConfigSGIX)
-
-#define GLXEW_SGIX_fbconfig GLXEW_GET_VAR(__GLXEW_SGIX_fbconfig)
-
-#endif /* GLX_SGIX_fbconfig */
-
-/* --------------------------- GLX_SGIX_hyperpipe -------------------------- */
-
-#ifndef GLX_SGIX_hyperpipe
-#define GLX_SGIX_hyperpipe 1
-
-#define GLX_HYPERPIPE_DISPLAY_PIPE_SGIX 0x00000001
-#define GLX_PIPE_RECT_SGIX 0x00000001
-#define GLX_HYPERPIPE_RENDER_PIPE_SGIX 0x00000002
-#define GLX_PIPE_RECT_LIMITS_SGIX 0x00000002
-#define GLX_HYPERPIPE_STEREO_SGIX 0x00000003
-#define GLX_HYPERPIPE_PIXEL_AVERAGE_SGIX 0x00000004
-#define GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX 80
-#define GLX_BAD_HYPERPIPE_CONFIG_SGIX 91
-#define GLX_BAD_HYPERPIPE_SGIX 92
-#define GLX_HYPERPIPE_ID_SGIX 0x8030
-
-typedef struct {
- char pipeName[GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX];
- int networkId;
-} GLXHyperpipeNetworkSGIX;
-typedef struct {
- char pipeName[GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX];
- int XOrigin;
- int YOrigin;
- int maxHeight;
- int maxWidth;
-} GLXPipeRectLimits;
-typedef struct {
- char pipeName[GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX];
- int channel;
- unsigned int participationType;
- int timeSlice;
-} GLXHyperpipeConfigSGIX;
-typedef struct {
- char pipeName[GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX];
- int srcXOrigin;
- int srcYOrigin;
- int srcWidth;
- int srcHeight;
- int destXOrigin;
- int destYOrigin;
- int destWidth;
- int destHeight;
-} GLXPipeRect;
-
-typedef int ( * PFNGLXBINDHYPERPIPESGIXPROC) (Display *dpy, int hpId);
-typedef int ( * PFNGLXDESTROYHYPERPIPECONFIGSGIXPROC) (Display *dpy, int hpId);
-typedef int ( * PFNGLXHYPERPIPEATTRIBSGIXPROC) (Display *dpy, int timeSlice, int attrib, int size, void *attribList);
-typedef int ( * PFNGLXHYPERPIPECONFIGSGIXPROC) (Display *dpy, int networkId, int npipes, GLXHyperpipeConfigSGIX *cfg, int *hpId);
-typedef int ( * PFNGLXQUERYHYPERPIPEATTRIBSGIXPROC) (Display *dpy, int timeSlice, int attrib, int size, void *returnAttribList);
-typedef int ( * PFNGLXQUERYHYPERPIPEBESTATTRIBSGIXPROC) (Display *dpy, int timeSlice, int attrib, int size, void *attribList, void *returnAttribList);
-typedef GLXHyperpipeConfigSGIX * ( * PFNGLXQUERYHYPERPIPECONFIGSGIXPROC) (Display *dpy, int hpId, int *npipes);
-typedef GLXHyperpipeNetworkSGIX * ( * PFNGLXQUERYHYPERPIPENETWORKSGIXPROC) (Display *dpy, int *npipes);
-
-#define glXBindHyperpipeSGIX GLXEW_GET_FUN(__glewXBindHyperpipeSGIX)
-#define glXDestroyHyperpipeConfigSGIX GLXEW_GET_FUN(__glewXDestroyHyperpipeConfigSGIX)
-#define glXHyperpipeAttribSGIX GLXEW_GET_FUN(__glewXHyperpipeAttribSGIX)
-#define glXHyperpipeConfigSGIX GLXEW_GET_FUN(__glewXHyperpipeConfigSGIX)
-#define glXQueryHyperpipeAttribSGIX GLXEW_GET_FUN(__glewXQueryHyperpipeAttribSGIX)
-#define glXQueryHyperpipeBestAttribSGIX GLXEW_GET_FUN(__glewXQueryHyperpipeBestAttribSGIX)
-#define glXQueryHyperpipeConfigSGIX GLXEW_GET_FUN(__glewXQueryHyperpipeConfigSGIX)
-#define glXQueryHyperpipeNetworkSGIX GLXEW_GET_FUN(__glewXQueryHyperpipeNetworkSGIX)
-
-#define GLXEW_SGIX_hyperpipe GLXEW_GET_VAR(__GLXEW_SGIX_hyperpipe)
-
-#endif /* GLX_SGIX_hyperpipe */
-
-/* ---------------------------- GLX_SGIX_pbuffer --------------------------- */
-
-#ifndef GLX_SGIX_pbuffer
-#define GLX_SGIX_pbuffer 1
-
-#define GLX_FRONT_LEFT_BUFFER_BIT_SGIX 0x00000001
-#define GLX_FRONT_RIGHT_BUFFER_BIT_SGIX 0x00000002
-#define GLX_BACK_LEFT_BUFFER_BIT_SGIX 0x00000004
-#define GLX_PBUFFER_BIT_SGIX 0x00000004
-#define GLX_BACK_RIGHT_BUFFER_BIT_SGIX 0x00000008
-#define GLX_AUX_BUFFERS_BIT_SGIX 0x00000010
-#define GLX_DEPTH_BUFFER_BIT_SGIX 0x00000020
-#define GLX_STENCIL_BUFFER_BIT_SGIX 0x00000040
-#define GLX_ACCUM_BUFFER_BIT_SGIX 0x00000080
-#define GLX_SAMPLE_BUFFERS_BIT_SGIX 0x00000100
-#define GLX_MAX_PBUFFER_WIDTH_SGIX 0x8016
-#define GLX_MAX_PBUFFER_HEIGHT_SGIX 0x8017
-#define GLX_MAX_PBUFFER_PIXELS_SGIX 0x8018
-#define GLX_OPTIMAL_PBUFFER_WIDTH_SGIX 0x8019
-#define GLX_OPTIMAL_PBUFFER_HEIGHT_SGIX 0x801A
-#define GLX_PRESERVED_CONTENTS_SGIX 0x801B
-#define GLX_LARGEST_PBUFFER_SGIX 0x801C
-#define GLX_WIDTH_SGIX 0x801D
-#define GLX_HEIGHT_SGIX 0x801E
-#define GLX_EVENT_MASK_SGIX 0x801F
-#define GLX_DAMAGED_SGIX 0x8020
-#define GLX_SAVED_SGIX 0x8021
-#define GLX_WINDOW_SGIX 0x8022
-#define GLX_PBUFFER_SGIX 0x8023
-#define GLX_BUFFER_CLOBBER_MASK_SGIX 0x08000000
-
-typedef XID GLXPbufferSGIX;
-typedef struct { int type; unsigned long serial; Bool send_event; Display *display; GLXDrawable drawable; int event_type; int draw_type; unsigned int mask; int x, y; int width, height; int count; } GLXBufferClobberEventSGIX;
-
-typedef GLXPbuffer ( * PFNGLXCREATEGLXPBUFFERSGIXPROC) (Display* dpy, GLXFBConfig config, unsigned int width, unsigned int height, int *attrib_list);
-typedef void ( * PFNGLXDESTROYGLXPBUFFERSGIXPROC) (Display* dpy, GLXPbuffer pbuf);
-typedef void ( * PFNGLXGETSELECTEDEVENTSGIXPROC) (Display* dpy, GLXDrawable drawable, unsigned long *mask);
-typedef void ( * PFNGLXQUERYGLXPBUFFERSGIXPROC) (Display* dpy, GLXPbuffer pbuf, int attribute, unsigned int *value);
-typedef void ( * PFNGLXSELECTEVENTSGIXPROC) (Display* dpy, GLXDrawable drawable, unsigned long mask);
-
-#define glXCreateGLXPbufferSGIX GLXEW_GET_FUN(__glewXCreateGLXPbufferSGIX)
-#define glXDestroyGLXPbufferSGIX GLXEW_GET_FUN(__glewXDestroyGLXPbufferSGIX)
-#define glXGetSelectedEventSGIX GLXEW_GET_FUN(__glewXGetSelectedEventSGIX)
-#define glXQueryGLXPbufferSGIX GLXEW_GET_FUN(__glewXQueryGLXPbufferSGIX)
-#define glXSelectEventSGIX GLXEW_GET_FUN(__glewXSelectEventSGIX)
-
-#define GLXEW_SGIX_pbuffer GLXEW_GET_VAR(__GLXEW_SGIX_pbuffer)
-
-#endif /* GLX_SGIX_pbuffer */
-
-/* ------------------------- GLX_SGIX_swap_barrier ------------------------- */
-
-#ifndef GLX_SGIX_swap_barrier
-#define GLX_SGIX_swap_barrier 1
-
-typedef void ( * PFNGLXBINDSWAPBARRIERSGIXPROC) (Display *dpy, GLXDrawable drawable, int barrier);
-typedef Bool ( * PFNGLXQUERYMAXSWAPBARRIERSSGIXPROC) (Display *dpy, int screen, int *max);
-
-#define glXBindSwapBarrierSGIX GLXEW_GET_FUN(__glewXBindSwapBarrierSGIX)
-#define glXQueryMaxSwapBarriersSGIX GLXEW_GET_FUN(__glewXQueryMaxSwapBarriersSGIX)
-
-#define GLXEW_SGIX_swap_barrier GLXEW_GET_VAR(__GLXEW_SGIX_swap_barrier)
-
-#endif /* GLX_SGIX_swap_barrier */
-
-/* -------------------------- GLX_SGIX_swap_group -------------------------- */
-
-#ifndef GLX_SGIX_swap_group
-#define GLX_SGIX_swap_group 1
-
-typedef void ( * PFNGLXJOINSWAPGROUPSGIXPROC) (Display *dpy, GLXDrawable drawable, GLXDrawable member);
-
-#define glXJoinSwapGroupSGIX GLXEW_GET_FUN(__glewXJoinSwapGroupSGIX)
-
-#define GLXEW_SGIX_swap_group GLXEW_GET_VAR(__GLXEW_SGIX_swap_group)
-
-#endif /* GLX_SGIX_swap_group */
-
-/* ------------------------- GLX_SGIX_video_resize ------------------------- */
-
-#ifndef GLX_SGIX_video_resize
-#define GLX_SGIX_video_resize 1
-
-#define GLX_SYNC_FRAME_SGIX 0x00000000
-#define GLX_SYNC_SWAP_SGIX 0x00000001
-
-typedef int ( * PFNGLXBINDCHANNELTOWINDOWSGIXPROC) (Display* display, int screen, int channel, Window window);
-typedef int ( * PFNGLXCHANNELRECTSGIXPROC) (Display* display, int screen, int channel, int x, int y, int w, int h);
-typedef int ( * PFNGLXCHANNELRECTSYNCSGIXPROC) (Display* display, int screen, int channel, GLenum synctype);
-typedef int ( * PFNGLXQUERYCHANNELDELTASSGIXPROC) (Display* display, int screen, int channel, int *x, int *y, int *w, int *h);
-typedef int ( * PFNGLXQUERYCHANNELRECTSGIXPROC) (Display* display, int screen, int channel, int *dx, int *dy, int *dw, int *dh);
-
-#define glXBindChannelToWindowSGIX GLXEW_GET_FUN(__glewXBindChannelToWindowSGIX)
-#define glXChannelRectSGIX GLXEW_GET_FUN(__glewXChannelRectSGIX)
-#define glXChannelRectSyncSGIX GLXEW_GET_FUN(__glewXChannelRectSyncSGIX)
-#define glXQueryChannelDeltasSGIX GLXEW_GET_FUN(__glewXQueryChannelDeltasSGIX)
-#define glXQueryChannelRectSGIX GLXEW_GET_FUN(__glewXQueryChannelRectSGIX)
-
-#define GLXEW_SGIX_video_resize GLXEW_GET_VAR(__GLXEW_SGIX_video_resize)
-
-#endif /* GLX_SGIX_video_resize */
-
-/* ---------------------- GLX_SGIX_visual_select_group --------------------- */
-
-#ifndef GLX_SGIX_visual_select_group
-#define GLX_SGIX_visual_select_group 1
-
-#define GLX_VISUAL_SELECT_GROUP_SGIX 0x8028
-
-#define GLXEW_SGIX_visual_select_group GLXEW_GET_VAR(__GLXEW_SGIX_visual_select_group)
-
-#endif /* GLX_SGIX_visual_select_group */
-
-/* ---------------------------- GLX_SGI_cushion ---------------------------- */
-
-#ifndef GLX_SGI_cushion
-#define GLX_SGI_cushion 1
-
-typedef void ( * PFNGLXCUSHIONSGIPROC) (Display* dpy, Window window, float cushion);
-
-#define glXCushionSGI GLXEW_GET_FUN(__glewXCushionSGI)
-
-#define GLXEW_SGI_cushion GLXEW_GET_VAR(__GLXEW_SGI_cushion)
-
-#endif /* GLX_SGI_cushion */
-
-/* ----------------------- GLX_SGI_make_current_read ----------------------- */
-
-#ifndef GLX_SGI_make_current_read
-#define GLX_SGI_make_current_read 1
-
-typedef GLXDrawable ( * PFNGLXGETCURRENTREADDRAWABLESGIPROC) (void);
-typedef Bool ( * PFNGLXMAKECURRENTREADSGIPROC) (Display* dpy, GLXDrawable draw, GLXDrawable read, GLXContext ctx);
-
-#define glXGetCurrentReadDrawableSGI GLXEW_GET_FUN(__glewXGetCurrentReadDrawableSGI)
-#define glXMakeCurrentReadSGI GLXEW_GET_FUN(__glewXMakeCurrentReadSGI)
-
-#define GLXEW_SGI_make_current_read GLXEW_GET_VAR(__GLXEW_SGI_make_current_read)
-
-#endif /* GLX_SGI_make_current_read */
-
-/* -------------------------- GLX_SGI_swap_control ------------------------- */
-
-#ifndef GLX_SGI_swap_control
-#define GLX_SGI_swap_control 1
-
-typedef int ( * PFNGLXSWAPINTERVALSGIPROC) (int interval);
-
-#define glXSwapIntervalSGI GLXEW_GET_FUN(__glewXSwapIntervalSGI)
-
-#define GLXEW_SGI_swap_control GLXEW_GET_VAR(__GLXEW_SGI_swap_control)
-
-#endif /* GLX_SGI_swap_control */
-
-/* --------------------------- GLX_SGI_video_sync -------------------------- */
-
-#ifndef GLX_SGI_video_sync
-#define GLX_SGI_video_sync 1
-
-typedef int ( * PFNGLXGETVIDEOSYNCSGIPROC) (unsigned int* count);
-typedef int ( * PFNGLXWAITVIDEOSYNCSGIPROC) (int divisor, int remainder, unsigned int* count);
-
-#define glXGetVideoSyncSGI GLXEW_GET_FUN(__glewXGetVideoSyncSGI)
-#define glXWaitVideoSyncSGI GLXEW_GET_FUN(__glewXWaitVideoSyncSGI)
-
-#define GLXEW_SGI_video_sync GLXEW_GET_VAR(__GLXEW_SGI_video_sync)
-
-#endif /* GLX_SGI_video_sync */
-
-/* --------------------- GLX_SUN_get_transparent_index --------------------- */
-
-#ifndef GLX_SUN_get_transparent_index
-#define GLX_SUN_get_transparent_index 1
-
-typedef Status ( * PFNGLXGETTRANSPARENTINDEXSUNPROC) (Display* dpy, Window overlay, Window underlay, unsigned long *pTransparentIndex);
-
-#define glXGetTransparentIndexSUN GLXEW_GET_FUN(__glewXGetTransparentIndexSUN)
-
-#define GLXEW_SUN_get_transparent_index GLXEW_GET_VAR(__GLXEW_SUN_get_transparent_index)
-
-#endif /* GLX_SUN_get_transparent_index */
-
-/* -------------------------- GLX_SUN_video_resize ------------------------- */
-
-#ifndef GLX_SUN_video_resize
-#define GLX_SUN_video_resize 1
-
-#define GLX_VIDEO_RESIZE_SUN 0x8171
-#define GL_VIDEO_RESIZE_COMPENSATION_SUN 0x85CD
-
-typedef int ( * PFNGLXGETVIDEORESIZESUNPROC) (Display* display, GLXDrawable window, float* factor);
-typedef int ( * PFNGLXVIDEORESIZESUNPROC) (Display* display, GLXDrawable window, float factor);
-
-#define glXGetVideoResizeSUN GLXEW_GET_FUN(__glewXGetVideoResizeSUN)
-#define glXVideoResizeSUN GLXEW_GET_FUN(__glewXVideoResizeSUN)
-
-#define GLXEW_SUN_video_resize GLXEW_GET_VAR(__GLXEW_SUN_video_resize)
-
-#endif /* GLX_SUN_video_resize */
-
-/* ------------------------------------------------------------------------- */
-
-#define GLXEW_FUN_EXPORT GLEW_FUN_EXPORT
-#define GLXEW_VAR_EXPORT GLEW_VAR_EXPORT
-
-GLXEW_FUN_EXPORT PFNGLXGETCURRENTDISPLAYPROC __glewXGetCurrentDisplay;
-
-GLXEW_FUN_EXPORT PFNGLXCHOOSEFBCONFIGPROC __glewXChooseFBConfig;
-GLXEW_FUN_EXPORT PFNGLXCREATENEWCONTEXTPROC __glewXCreateNewContext;
-GLXEW_FUN_EXPORT PFNGLXCREATEPBUFFERPROC __glewXCreatePbuffer;
-GLXEW_FUN_EXPORT PFNGLXCREATEPIXMAPPROC __glewXCreatePixmap;
-GLXEW_FUN_EXPORT PFNGLXCREATEWINDOWPROC __glewXCreateWindow;
-GLXEW_FUN_EXPORT PFNGLXDESTROYPBUFFERPROC __glewXDestroyPbuffer;
-GLXEW_FUN_EXPORT PFNGLXDESTROYPIXMAPPROC __glewXDestroyPixmap;
-GLXEW_FUN_EXPORT PFNGLXDESTROYWINDOWPROC __glewXDestroyWindow;
-GLXEW_FUN_EXPORT PFNGLXGETCURRENTREADDRAWABLEPROC __glewXGetCurrentReadDrawable;
-GLXEW_FUN_EXPORT PFNGLXGETFBCONFIGATTRIBPROC __glewXGetFBConfigAttrib;
-GLXEW_FUN_EXPORT PFNGLXGETFBCONFIGSPROC __glewXGetFBConfigs;
-GLXEW_FUN_EXPORT PFNGLXGETSELECTEDEVENTPROC __glewXGetSelectedEvent;
-GLXEW_FUN_EXPORT PFNGLXGETVISUALFROMFBCONFIGPROC __glewXGetVisualFromFBConfig;
-GLXEW_FUN_EXPORT PFNGLXMAKECONTEXTCURRENTPROC __glewXMakeContextCurrent;
-GLXEW_FUN_EXPORT PFNGLXQUERYCONTEXTPROC __glewXQueryContext;
-GLXEW_FUN_EXPORT PFNGLXQUERYDRAWABLEPROC __glewXQueryDrawable;
-GLXEW_FUN_EXPORT PFNGLXSELECTEVENTPROC __glewXSelectEvent;
-
-GLXEW_FUN_EXPORT PFNGLXBLITCONTEXTFRAMEBUFFERAMDPROC __glewXBlitContextFramebufferAMD;
-GLXEW_FUN_EXPORT PFNGLXCREATEASSOCIATEDCONTEXTAMDPROC __glewXCreateAssociatedContextAMD;
-GLXEW_FUN_EXPORT PFNGLXCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC __glewXCreateAssociatedContextAttribsAMD;
-GLXEW_FUN_EXPORT PFNGLXDELETEASSOCIATEDCONTEXTAMDPROC __glewXDeleteAssociatedContextAMD;
-GLXEW_FUN_EXPORT PFNGLXGETCONTEXTGPUIDAMDPROC __glewXGetContextGPUIDAMD;
-GLXEW_FUN_EXPORT PFNGLXGETCURRENTASSOCIATEDCONTEXTAMDPROC __glewXGetCurrentAssociatedContextAMD;
-GLXEW_FUN_EXPORT PFNGLXGETGPUIDSAMDPROC __glewXGetGPUIDsAMD;
-GLXEW_FUN_EXPORT PFNGLXGETGPUINFOAMDPROC __glewXGetGPUInfoAMD;
-GLXEW_FUN_EXPORT PFNGLXMAKEASSOCIATEDCONTEXTCURRENTAMDPROC __glewXMakeAssociatedContextCurrentAMD;
-
-GLXEW_FUN_EXPORT PFNGLXCREATECONTEXTATTRIBSARBPROC __glewXCreateContextAttribsARB;
-
-GLXEW_FUN_EXPORT PFNGLXBINDTEXIMAGEATIPROC __glewXBindTexImageATI;
-GLXEW_FUN_EXPORT PFNGLXDRAWABLEATTRIBATIPROC __glewXDrawableAttribATI;
-GLXEW_FUN_EXPORT PFNGLXRELEASETEXIMAGEATIPROC __glewXReleaseTexImageATI;
-
-GLXEW_FUN_EXPORT PFNGLXFREECONTEXTEXTPROC __glewXFreeContextEXT;
-GLXEW_FUN_EXPORT PFNGLXGETCONTEXTIDEXTPROC __glewXGetContextIDEXT;
-GLXEW_FUN_EXPORT PFNGLXIMPORTCONTEXTEXTPROC __glewXImportContextEXT;
-GLXEW_FUN_EXPORT PFNGLXQUERYCONTEXTINFOEXTPROC __glewXQueryContextInfoEXT;
-
-GLXEW_FUN_EXPORT PFNGLXSWAPINTERVALEXTPROC __glewXSwapIntervalEXT;
-
-GLXEW_FUN_EXPORT PFNGLXBINDTEXIMAGEEXTPROC __glewXBindTexImageEXT;
-GLXEW_FUN_EXPORT PFNGLXRELEASETEXIMAGEEXTPROC __glewXReleaseTexImageEXT;
-
-GLXEW_FUN_EXPORT PFNGLXGETAGPOFFSETMESAPROC __glewXGetAGPOffsetMESA;
-
-GLXEW_FUN_EXPORT PFNGLXCOPYSUBBUFFERMESAPROC __glewXCopySubBufferMESA;
-
-GLXEW_FUN_EXPORT PFNGLXCREATEGLXPIXMAPMESAPROC __glewXCreateGLXPixmapMESA;
-
-GLXEW_FUN_EXPORT PFNGLXQUERYCURRENTRENDERERINTEGERMESAPROC __glewXQueryCurrentRendererIntegerMESA;
-GLXEW_FUN_EXPORT PFNGLXQUERYCURRENTRENDERERSTRINGMESAPROC __glewXQueryCurrentRendererStringMESA;
-GLXEW_FUN_EXPORT PFNGLXQUERYRENDERERINTEGERMESAPROC __glewXQueryRendererIntegerMESA;
-GLXEW_FUN_EXPORT PFNGLXQUERYRENDERERSTRINGMESAPROC __glewXQueryRendererStringMESA;
-
-GLXEW_FUN_EXPORT PFNGLXRELEASEBUFFERSMESAPROC __glewXReleaseBuffersMESA;
-
-GLXEW_FUN_EXPORT PFNGLXSET3DFXMODEMESAPROC __glewXSet3DfxModeMESA;
-
-GLXEW_FUN_EXPORT PFNGLXGETSWAPINTERVALMESAPROC __glewXGetSwapIntervalMESA;
-GLXEW_FUN_EXPORT PFNGLXSWAPINTERVALMESAPROC __glewXSwapIntervalMESA;
-
-GLXEW_FUN_EXPORT PFNGLXCOPYBUFFERSUBDATANVPROC __glewXCopyBufferSubDataNV;
-GLXEW_FUN_EXPORT PFNGLXNAMEDCOPYBUFFERSUBDATANVPROC __glewXNamedCopyBufferSubDataNV;
-
-GLXEW_FUN_EXPORT PFNGLXCOPYIMAGESUBDATANVPROC __glewXCopyImageSubDataNV;
-
-GLXEW_FUN_EXPORT PFNGLXDELAYBEFORESWAPNVPROC __glewXDelayBeforeSwapNV;
-
-GLXEW_FUN_EXPORT PFNGLXBINDVIDEODEVICENVPROC __glewXBindVideoDeviceNV;
-GLXEW_FUN_EXPORT PFNGLXENUMERATEVIDEODEVICESNVPROC __glewXEnumerateVideoDevicesNV;
-
-GLXEW_FUN_EXPORT PFNGLXBINDSWAPBARRIERNVPROC __glewXBindSwapBarrierNV;
-GLXEW_FUN_EXPORT PFNGLXJOINSWAPGROUPNVPROC __glewXJoinSwapGroupNV;
-GLXEW_FUN_EXPORT PFNGLXQUERYFRAMECOUNTNVPROC __glewXQueryFrameCountNV;
-GLXEW_FUN_EXPORT PFNGLXQUERYMAXSWAPGROUPSNVPROC __glewXQueryMaxSwapGroupsNV;
-GLXEW_FUN_EXPORT PFNGLXQUERYSWAPGROUPNVPROC __glewXQuerySwapGroupNV;
-GLXEW_FUN_EXPORT PFNGLXRESETFRAMECOUNTNVPROC __glewXResetFrameCountNV;
-
-GLXEW_FUN_EXPORT PFNGLXALLOCATEMEMORYNVPROC __glewXAllocateMemoryNV;
-GLXEW_FUN_EXPORT PFNGLXFREEMEMORYNVPROC __glewXFreeMemoryNV;
-
-GLXEW_FUN_EXPORT PFNGLXBINDVIDEOCAPTUREDEVICENVPROC __glewXBindVideoCaptureDeviceNV;
-GLXEW_FUN_EXPORT PFNGLXENUMERATEVIDEOCAPTUREDEVICESNVPROC __glewXEnumerateVideoCaptureDevicesNV;
-GLXEW_FUN_EXPORT PFNGLXLOCKVIDEOCAPTUREDEVICENVPROC __glewXLockVideoCaptureDeviceNV;
-GLXEW_FUN_EXPORT PFNGLXQUERYVIDEOCAPTUREDEVICENVPROC __glewXQueryVideoCaptureDeviceNV;
-GLXEW_FUN_EXPORT PFNGLXRELEASEVIDEOCAPTUREDEVICENVPROC __glewXReleaseVideoCaptureDeviceNV;
-
-GLXEW_FUN_EXPORT PFNGLXBINDVIDEOIMAGENVPROC __glewXBindVideoImageNV;
-GLXEW_FUN_EXPORT PFNGLXGETVIDEODEVICENVPROC __glewXGetVideoDeviceNV;
-GLXEW_FUN_EXPORT PFNGLXGETVIDEOINFONVPROC __glewXGetVideoInfoNV;
-GLXEW_FUN_EXPORT PFNGLXRELEASEVIDEODEVICENVPROC __glewXReleaseVideoDeviceNV;
-GLXEW_FUN_EXPORT PFNGLXRELEASEVIDEOIMAGENVPROC __glewXReleaseVideoImageNV;
-GLXEW_FUN_EXPORT PFNGLXSENDPBUFFERTOVIDEONVPROC __glewXSendPbufferToVideoNV;
-
-GLXEW_FUN_EXPORT PFNGLXGETMSCRATEOMLPROC __glewXGetMscRateOML;
-GLXEW_FUN_EXPORT PFNGLXGETSYNCVALUESOMLPROC __glewXGetSyncValuesOML;
-GLXEW_FUN_EXPORT PFNGLXSWAPBUFFERSMSCOMLPROC __glewXSwapBuffersMscOML;
-GLXEW_FUN_EXPORT PFNGLXWAITFORMSCOMLPROC __glewXWaitForMscOML;
-GLXEW_FUN_EXPORT PFNGLXWAITFORSBCOMLPROC __glewXWaitForSbcOML;
-
-GLXEW_FUN_EXPORT PFNGLXCHOOSEFBCONFIGSGIXPROC __glewXChooseFBConfigSGIX;
-GLXEW_FUN_EXPORT PFNGLXCREATECONTEXTWITHCONFIGSGIXPROC __glewXCreateContextWithConfigSGIX;
-GLXEW_FUN_EXPORT PFNGLXCREATEGLXPIXMAPWITHCONFIGSGIXPROC __glewXCreateGLXPixmapWithConfigSGIX;
-GLXEW_FUN_EXPORT PFNGLXGETFBCONFIGATTRIBSGIXPROC __glewXGetFBConfigAttribSGIX;
-GLXEW_FUN_EXPORT PFNGLXGETFBCONFIGFROMVISUALSGIXPROC __glewXGetFBConfigFromVisualSGIX;
-GLXEW_FUN_EXPORT PFNGLXGETVISUALFROMFBCONFIGSGIXPROC __glewXGetVisualFromFBConfigSGIX;
-
-GLXEW_FUN_EXPORT PFNGLXBINDHYPERPIPESGIXPROC __glewXBindHyperpipeSGIX;
-GLXEW_FUN_EXPORT PFNGLXDESTROYHYPERPIPECONFIGSGIXPROC __glewXDestroyHyperpipeConfigSGIX;
-GLXEW_FUN_EXPORT PFNGLXHYPERPIPEATTRIBSGIXPROC __glewXHyperpipeAttribSGIX;
-GLXEW_FUN_EXPORT PFNGLXHYPERPIPECONFIGSGIXPROC __glewXHyperpipeConfigSGIX;
-GLXEW_FUN_EXPORT PFNGLXQUERYHYPERPIPEATTRIBSGIXPROC __glewXQueryHyperpipeAttribSGIX;
-GLXEW_FUN_EXPORT PFNGLXQUERYHYPERPIPEBESTATTRIBSGIXPROC __glewXQueryHyperpipeBestAttribSGIX;
-GLXEW_FUN_EXPORT PFNGLXQUERYHYPERPIPECONFIGSGIXPROC __glewXQueryHyperpipeConfigSGIX;
-GLXEW_FUN_EXPORT PFNGLXQUERYHYPERPIPENETWORKSGIXPROC __glewXQueryHyperpipeNetworkSGIX;
-
-GLXEW_FUN_EXPORT PFNGLXCREATEGLXPBUFFERSGIXPROC __glewXCreateGLXPbufferSGIX;
-GLXEW_FUN_EXPORT PFNGLXDESTROYGLXPBUFFERSGIXPROC __glewXDestroyGLXPbufferSGIX;
-GLXEW_FUN_EXPORT PFNGLXGETSELECTEDEVENTSGIXPROC __glewXGetSelectedEventSGIX;
-GLXEW_FUN_EXPORT PFNGLXQUERYGLXPBUFFERSGIXPROC __glewXQueryGLXPbufferSGIX;
-GLXEW_FUN_EXPORT PFNGLXSELECTEVENTSGIXPROC __glewXSelectEventSGIX;
-
-GLXEW_FUN_EXPORT PFNGLXBINDSWAPBARRIERSGIXPROC __glewXBindSwapBarrierSGIX;
-GLXEW_FUN_EXPORT PFNGLXQUERYMAXSWAPBARRIERSSGIXPROC __glewXQueryMaxSwapBarriersSGIX;
-
-GLXEW_FUN_EXPORT PFNGLXJOINSWAPGROUPSGIXPROC __glewXJoinSwapGroupSGIX;
-
-GLXEW_FUN_EXPORT PFNGLXBINDCHANNELTOWINDOWSGIXPROC __glewXBindChannelToWindowSGIX;
-GLXEW_FUN_EXPORT PFNGLXCHANNELRECTSGIXPROC __glewXChannelRectSGIX;
-GLXEW_FUN_EXPORT PFNGLXCHANNELRECTSYNCSGIXPROC __glewXChannelRectSyncSGIX;
-GLXEW_FUN_EXPORT PFNGLXQUERYCHANNELDELTASSGIXPROC __glewXQueryChannelDeltasSGIX;
-GLXEW_FUN_EXPORT PFNGLXQUERYCHANNELRECTSGIXPROC __glewXQueryChannelRectSGIX;
-
-GLXEW_FUN_EXPORT PFNGLXCUSHIONSGIPROC __glewXCushionSGI;
-
-GLXEW_FUN_EXPORT PFNGLXGETCURRENTREADDRAWABLESGIPROC __glewXGetCurrentReadDrawableSGI;
-GLXEW_FUN_EXPORT PFNGLXMAKECURRENTREADSGIPROC __glewXMakeCurrentReadSGI;
-
-GLXEW_FUN_EXPORT PFNGLXSWAPINTERVALSGIPROC __glewXSwapIntervalSGI;
-
-GLXEW_FUN_EXPORT PFNGLXGETVIDEOSYNCSGIPROC __glewXGetVideoSyncSGI;
-GLXEW_FUN_EXPORT PFNGLXWAITVIDEOSYNCSGIPROC __glewXWaitVideoSyncSGI;
-
-GLXEW_FUN_EXPORT PFNGLXGETTRANSPARENTINDEXSUNPROC __glewXGetTransparentIndexSUN;
-
-GLXEW_FUN_EXPORT PFNGLXGETVIDEORESIZESUNPROC __glewXGetVideoResizeSUN;
-GLXEW_FUN_EXPORT PFNGLXVIDEORESIZESUNPROC __glewXVideoResizeSUN;
-GLXEW_VAR_EXPORT GLboolean __GLXEW_VERSION_1_0;
-GLXEW_VAR_EXPORT GLboolean __GLXEW_VERSION_1_1;
-GLXEW_VAR_EXPORT GLboolean __GLXEW_VERSION_1_2;
-GLXEW_VAR_EXPORT GLboolean __GLXEW_VERSION_1_3;
-GLXEW_VAR_EXPORT GLboolean __GLXEW_VERSION_1_4;
-GLXEW_VAR_EXPORT GLboolean __GLXEW_3DFX_multisample;
-GLXEW_VAR_EXPORT GLboolean __GLXEW_AMD_gpu_association;
-GLXEW_VAR_EXPORT GLboolean __GLXEW_ARB_context_flush_control;
-GLXEW_VAR_EXPORT GLboolean __GLXEW_ARB_create_context;
-GLXEW_VAR_EXPORT GLboolean __GLXEW_ARB_create_context_profile;
-GLXEW_VAR_EXPORT GLboolean __GLXEW_ARB_create_context_robustness;
-GLXEW_VAR_EXPORT GLboolean __GLXEW_ARB_fbconfig_float;
-GLXEW_VAR_EXPORT GLboolean __GLXEW_ARB_framebuffer_sRGB;
-GLXEW_VAR_EXPORT GLboolean __GLXEW_ARB_get_proc_address;
-GLXEW_VAR_EXPORT GLboolean __GLXEW_ARB_multisample;
-GLXEW_VAR_EXPORT GLboolean __GLXEW_ARB_robustness_application_isolation;
-GLXEW_VAR_EXPORT GLboolean __GLXEW_ARB_robustness_share_group_isolation;
-GLXEW_VAR_EXPORT GLboolean __GLXEW_ARB_vertex_buffer_object;
-GLXEW_VAR_EXPORT GLboolean __GLXEW_ATI_pixel_format_float;
-GLXEW_VAR_EXPORT GLboolean __GLXEW_ATI_render_texture;
-GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_buffer_age;
-GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_create_context_es2_profile;
-GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_create_context_es_profile;
-GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_fbconfig_packed_float;
-GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_framebuffer_sRGB;
-GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_import_context;
-GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_libglvnd;
-GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_scene_marker;
-GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_stereo_tree;
-GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_swap_control;
-GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_swap_control_tear;
-GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_texture_from_pixmap;
-GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_visual_info;
-GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_visual_rating;
-GLXEW_VAR_EXPORT GLboolean __GLXEW_INTEL_swap_event;
-GLXEW_VAR_EXPORT GLboolean __GLXEW_MESA_agp_offset;
-GLXEW_VAR_EXPORT GLboolean __GLXEW_MESA_copy_sub_buffer;
-GLXEW_VAR_EXPORT GLboolean __GLXEW_MESA_pixmap_colormap;
-GLXEW_VAR_EXPORT GLboolean __GLXEW_MESA_query_renderer;
-GLXEW_VAR_EXPORT GLboolean __GLXEW_MESA_release_buffers;
-GLXEW_VAR_EXPORT GLboolean __GLXEW_MESA_set_3dfx_mode;
-GLXEW_VAR_EXPORT GLboolean __GLXEW_MESA_swap_control;
-GLXEW_VAR_EXPORT GLboolean __GLXEW_NV_copy_buffer;
-GLXEW_VAR_EXPORT GLboolean __GLXEW_NV_copy_image;
-GLXEW_VAR_EXPORT GLboolean __GLXEW_NV_delay_before_swap;
-GLXEW_VAR_EXPORT GLboolean __GLXEW_NV_float_buffer;
-GLXEW_VAR_EXPORT GLboolean __GLXEW_NV_multisample_coverage;
-GLXEW_VAR_EXPORT GLboolean __GLXEW_NV_present_video;
-GLXEW_VAR_EXPORT GLboolean __GLXEW_NV_robustness_video_memory_purge;
-GLXEW_VAR_EXPORT GLboolean __GLXEW_NV_swap_group;
-GLXEW_VAR_EXPORT GLboolean __GLXEW_NV_vertex_array_range;
-GLXEW_VAR_EXPORT GLboolean __GLXEW_NV_video_capture;
-GLXEW_VAR_EXPORT GLboolean __GLXEW_NV_video_out;
-GLXEW_VAR_EXPORT GLboolean __GLXEW_OML_swap_method;
-GLXEW_VAR_EXPORT GLboolean __GLXEW_OML_sync_control;
-GLXEW_VAR_EXPORT GLboolean __GLXEW_SGIS_blended_overlay;
-GLXEW_VAR_EXPORT GLboolean __GLXEW_SGIS_color_range;
-GLXEW_VAR_EXPORT GLboolean __GLXEW_SGIS_multisample;
-GLXEW_VAR_EXPORT GLboolean __GLXEW_SGIS_shared_multisample;
-GLXEW_VAR_EXPORT GLboolean __GLXEW_SGIX_fbconfig;
-GLXEW_VAR_EXPORT GLboolean __GLXEW_SGIX_hyperpipe;
-GLXEW_VAR_EXPORT GLboolean __GLXEW_SGIX_pbuffer;
-GLXEW_VAR_EXPORT GLboolean __GLXEW_SGIX_swap_barrier;
-GLXEW_VAR_EXPORT GLboolean __GLXEW_SGIX_swap_group;
-GLXEW_VAR_EXPORT GLboolean __GLXEW_SGIX_video_resize;
-GLXEW_VAR_EXPORT GLboolean __GLXEW_SGIX_visual_select_group;
-GLXEW_VAR_EXPORT GLboolean __GLXEW_SGI_cushion;
-GLXEW_VAR_EXPORT GLboolean __GLXEW_SGI_make_current_read;
-GLXEW_VAR_EXPORT GLboolean __GLXEW_SGI_swap_control;
-GLXEW_VAR_EXPORT GLboolean __GLXEW_SGI_video_sync;
-GLXEW_VAR_EXPORT GLboolean __GLXEW_SUN_get_transparent_index;
-GLXEW_VAR_EXPORT GLboolean __GLXEW_SUN_video_resize;
-/* ------------------------------------------------------------------------ */
-
-GLEWAPI GLenum GLEWAPIENTRY glxewInit ();
-GLEWAPI GLboolean GLEWAPIENTRY glxewIsSupported (const char *name);
-
-#ifndef GLXEW_GET_VAR
-#define GLXEW_GET_VAR(x) (*(const GLboolean*)&x)
-#endif
-
-#ifndef GLXEW_GET_FUN
-#define GLXEW_GET_FUN(x) x
-#endif
-
-GLEWAPI GLboolean GLEWAPIENTRY glxewGetExtension (const char *name);
-
-#ifdef __cplusplus
-}
-#endif
-
-#endif /* __glxew_h__ */
diff --git a/thirdparty/glew/GL/wglew.h b/thirdparty/glew/GL/wglew.h
deleted file mode 100644
index 71ee0f3013..0000000000
--- a/thirdparty/glew/GL/wglew.h
+++ /dev/null
@@ -1,1427 +0,0 @@
-/*
-** The OpenGL Extension Wrangler Library
-** Copyright (C) 2008-2015, Nigel Stewart <nigels[]users sourceforge net>
-** Copyright (C) 2002-2008, Milan Ikits <milan ikits[]ieee org>
-** Copyright (C) 2002-2008, Marcelo E. Magallon <mmagallo[]debian org>
-** Copyright (C) 2002, Lev Povalahev
-** All rights reserved.
-**
-** Redistribution and use in source and binary forms, with or without
-** modification, are permitted provided that the following conditions are met:
-**
-** * Redistributions of source code must retain the above copyright notice,
-** this list of conditions and the following disclaimer.
-** * Redistributions in binary form must reproduce the above copyright notice,
-** this list of conditions and the following disclaimer in the documentation
-** and/or other materials provided with the distribution.
-** * The name of the author may be used to endorse or promote products
-** derived from this software without specific prior written permission.
-**
-** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
-** AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
-** IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
-** ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
-** LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
-** CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
-** SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
-** INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
-** CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
-** ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
-** THE POSSIBILITY OF SUCH DAMAGE.
-*/
-
-/*
-** Copyright (c) 2007 The Khronos Group Inc.
-**
-** Permission is hereby granted, free of charge, to any person obtaining a
-** copy of this software and/or associated documentation files (the
-** "Materials"), to deal in the Materials without restriction, including
-** without limitation the rights to use, copy, modify, merge, publish,
-** distribute, sublicense, and/or sell copies of the Materials, and to
-** permit persons to whom the Materials are furnished to do so, subject to
-** the following conditions:
-**
-** The above copyright notice and this permission notice shall be included
-** in all copies or substantial portions of the Materials.
-**
-** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
-** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
-** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
-** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
-** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
-** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
-** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
-*/
-
-#ifndef __wglew_h__
-#define __wglew_h__
-#define __WGLEW_H__
-
-#ifdef __wglext_h_
-#error wglext.h included before wglew.h
-#endif
-
-#define __wglext_h_
-
-#if !defined(WINAPI)
-# ifndef WIN32_LEAN_AND_MEAN
-# define WIN32_LEAN_AND_MEAN 1
-# endif
-#include <windows.h>
-# undef WIN32_LEAN_AND_MEAN
-#endif
-
-/*
- * GLEW_STATIC needs to be set when using the static version.
- * GLEW_BUILD is set when building the DLL version.
- */
-#ifdef GLEW_STATIC
-# define GLEWAPI extern
-#else
-# ifdef GLEW_BUILD
-# define GLEWAPI extern __declspec(dllexport)
-# else
-# define GLEWAPI extern __declspec(dllimport)
-# endif
-#endif
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-/* -------------------------- WGL_3DFX_multisample ------------------------- */
-
-#ifndef WGL_3DFX_multisample
-#define WGL_3DFX_multisample 1
-
-#define WGL_SAMPLE_BUFFERS_3DFX 0x2060
-#define WGL_SAMPLES_3DFX 0x2061
-
-#define WGLEW_3DFX_multisample WGLEW_GET_VAR(__WGLEW_3DFX_multisample)
-
-#endif /* WGL_3DFX_multisample */
-
-/* ------------------------- WGL_3DL_stereo_control ------------------------ */
-
-#ifndef WGL_3DL_stereo_control
-#define WGL_3DL_stereo_control 1
-
-#define WGL_STEREO_EMITTER_ENABLE_3DL 0x2055
-#define WGL_STEREO_EMITTER_DISABLE_3DL 0x2056
-#define WGL_STEREO_POLARITY_NORMAL_3DL 0x2057
-#define WGL_STEREO_POLARITY_INVERT_3DL 0x2058
-
-typedef BOOL (WINAPI * PFNWGLSETSTEREOEMITTERSTATE3DLPROC) (HDC hDC, UINT uState);
-
-#define wglSetStereoEmitterState3DL WGLEW_GET_FUN(__wglewSetStereoEmitterState3DL)
-
-#define WGLEW_3DL_stereo_control WGLEW_GET_VAR(__WGLEW_3DL_stereo_control)
-
-#endif /* WGL_3DL_stereo_control */
-
-/* ------------------------ WGL_AMD_gpu_association ------------------------ */
-
-#ifndef WGL_AMD_gpu_association
-#define WGL_AMD_gpu_association 1
-
-#define WGL_GPU_VENDOR_AMD 0x1F00
-#define WGL_GPU_RENDERER_STRING_AMD 0x1F01
-#define WGL_GPU_OPENGL_VERSION_STRING_AMD 0x1F02
-#define WGL_GPU_FASTEST_TARGET_GPUS_AMD 0x21A2
-#define WGL_GPU_RAM_AMD 0x21A3
-#define WGL_GPU_CLOCK_AMD 0x21A4
-#define WGL_GPU_NUM_PIPES_AMD 0x21A5
-#define WGL_GPU_NUM_SIMD_AMD 0x21A6
-#define WGL_GPU_NUM_RB_AMD 0x21A7
-#define WGL_GPU_NUM_SPI_AMD 0x21A8
-
-typedef VOID (WINAPI * PFNWGLBLITCONTEXTFRAMEBUFFERAMDPROC) (HGLRC dstCtx, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
-typedef HGLRC (WINAPI * PFNWGLCREATEASSOCIATEDCONTEXTAMDPROC) (UINT id);
-typedef HGLRC (WINAPI * PFNWGLCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC) (UINT id, HGLRC hShareContext, const int* attribList);
-typedef BOOL (WINAPI * PFNWGLDELETEASSOCIATEDCONTEXTAMDPROC) (HGLRC hglrc);
-typedef UINT (WINAPI * PFNWGLGETCONTEXTGPUIDAMDPROC) (HGLRC hglrc);
-typedef HGLRC (WINAPI * PFNWGLGETCURRENTASSOCIATEDCONTEXTAMDPROC) (void);
-typedef UINT (WINAPI * PFNWGLGETGPUIDSAMDPROC) (UINT maxCount, UINT* ids);
-typedef INT (WINAPI * PFNWGLGETGPUINFOAMDPROC) (UINT id, INT property, GLenum dataType, UINT size, void* data);
-typedef BOOL (WINAPI * PFNWGLMAKEASSOCIATEDCONTEXTCURRENTAMDPROC) (HGLRC hglrc);
-
-#define wglBlitContextFramebufferAMD WGLEW_GET_FUN(__wglewBlitContextFramebufferAMD)
-#define wglCreateAssociatedContextAMD WGLEW_GET_FUN(__wglewCreateAssociatedContextAMD)
-#define wglCreateAssociatedContextAttribsAMD WGLEW_GET_FUN(__wglewCreateAssociatedContextAttribsAMD)
-#define wglDeleteAssociatedContextAMD WGLEW_GET_FUN(__wglewDeleteAssociatedContextAMD)
-#define wglGetContextGPUIDAMD WGLEW_GET_FUN(__wglewGetContextGPUIDAMD)
-#define wglGetCurrentAssociatedContextAMD WGLEW_GET_FUN(__wglewGetCurrentAssociatedContextAMD)
-#define wglGetGPUIDsAMD WGLEW_GET_FUN(__wglewGetGPUIDsAMD)
-#define wglGetGPUInfoAMD WGLEW_GET_FUN(__wglewGetGPUInfoAMD)
-#define wglMakeAssociatedContextCurrentAMD WGLEW_GET_FUN(__wglewMakeAssociatedContextCurrentAMD)
-
-#define WGLEW_AMD_gpu_association WGLEW_GET_VAR(__WGLEW_AMD_gpu_association)
-
-#endif /* WGL_AMD_gpu_association */
-
-/* ------------------------- WGL_ARB_buffer_region ------------------------- */
-
-#ifndef WGL_ARB_buffer_region
-#define WGL_ARB_buffer_region 1
-
-#define WGL_FRONT_COLOR_BUFFER_BIT_ARB 0x00000001
-#define WGL_BACK_COLOR_BUFFER_BIT_ARB 0x00000002
-#define WGL_DEPTH_BUFFER_BIT_ARB 0x00000004
-#define WGL_STENCIL_BUFFER_BIT_ARB 0x00000008
-
-typedef HANDLE (WINAPI * PFNWGLCREATEBUFFERREGIONARBPROC) (HDC hDC, int iLayerPlane, UINT uType);
-typedef VOID (WINAPI * PFNWGLDELETEBUFFERREGIONARBPROC) (HANDLE hRegion);
-typedef BOOL (WINAPI * PFNWGLRESTOREBUFFERREGIONARBPROC) (HANDLE hRegion, int x, int y, int width, int height, int xSrc, int ySrc);
-typedef BOOL (WINAPI * PFNWGLSAVEBUFFERREGIONARBPROC) (HANDLE hRegion, int x, int y, int width, int height);
-
-#define wglCreateBufferRegionARB WGLEW_GET_FUN(__wglewCreateBufferRegionARB)
-#define wglDeleteBufferRegionARB WGLEW_GET_FUN(__wglewDeleteBufferRegionARB)
-#define wglRestoreBufferRegionARB WGLEW_GET_FUN(__wglewRestoreBufferRegionARB)
-#define wglSaveBufferRegionARB WGLEW_GET_FUN(__wglewSaveBufferRegionARB)
-
-#define WGLEW_ARB_buffer_region WGLEW_GET_VAR(__WGLEW_ARB_buffer_region)
-
-#endif /* WGL_ARB_buffer_region */
-
-/* --------------------- WGL_ARB_context_flush_control --------------------- */
-
-#ifndef WGL_ARB_context_flush_control
-#define WGL_ARB_context_flush_control 1
-
-#define WGL_CONTEXT_RELEASE_BEHAVIOR_NONE_ARB 0x0000
-#define WGL_CONTEXT_RELEASE_BEHAVIOR_ARB 0x2097
-#define WGL_CONTEXT_RELEASE_BEHAVIOR_FLUSH_ARB 0x2098
-
-#define WGLEW_ARB_context_flush_control WGLEW_GET_VAR(__WGLEW_ARB_context_flush_control)
-
-#endif /* WGL_ARB_context_flush_control */
-
-/* ------------------------- WGL_ARB_create_context ------------------------ */
-
-#ifndef WGL_ARB_create_context
-#define WGL_ARB_create_context 1
-
-#define WGL_CONTEXT_DEBUG_BIT_ARB 0x0001
-#define WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB 0x0002
-#define WGL_CONTEXT_MAJOR_VERSION_ARB 0x2091
-#define WGL_CONTEXT_MINOR_VERSION_ARB 0x2092
-#define WGL_CONTEXT_LAYER_PLANE_ARB 0x2093
-#define WGL_CONTEXT_FLAGS_ARB 0x2094
-#define ERROR_INVALID_VERSION_ARB 0x2095
-#define ERROR_INVALID_PROFILE_ARB 0x2096
-
-typedef HGLRC (WINAPI * PFNWGLCREATECONTEXTATTRIBSARBPROC) (HDC hDC, HGLRC hShareContext, const int* attribList);
-
-#define wglCreateContextAttribsARB WGLEW_GET_FUN(__wglewCreateContextAttribsARB)
-
-#define WGLEW_ARB_create_context WGLEW_GET_VAR(__WGLEW_ARB_create_context)
-
-#endif /* WGL_ARB_create_context */
-
-/* --------------------- WGL_ARB_create_context_profile -------------------- */
-
-#ifndef WGL_ARB_create_context_profile
-#define WGL_ARB_create_context_profile 1
-
-#define WGL_CONTEXT_CORE_PROFILE_BIT_ARB 0x00000001
-#define WGL_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB 0x00000002
-#define WGL_CONTEXT_PROFILE_MASK_ARB 0x9126
-
-#define WGLEW_ARB_create_context_profile WGLEW_GET_VAR(__WGLEW_ARB_create_context_profile)
-
-#endif /* WGL_ARB_create_context_profile */
-
-/* ------------------- WGL_ARB_create_context_robustness ------------------- */
-
-#ifndef WGL_ARB_create_context_robustness
-#define WGL_ARB_create_context_robustness 1
-
-#define WGL_CONTEXT_ROBUST_ACCESS_BIT_ARB 0x00000004
-#define WGL_LOSE_CONTEXT_ON_RESET_ARB 0x8252
-#define WGL_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB 0x8256
-#define WGL_NO_RESET_NOTIFICATION_ARB 0x8261
-
-#define WGLEW_ARB_create_context_robustness WGLEW_GET_VAR(__WGLEW_ARB_create_context_robustness)
-
-#endif /* WGL_ARB_create_context_robustness */
-
-/* ----------------------- WGL_ARB_extensions_string ----------------------- */
-
-#ifndef WGL_ARB_extensions_string
-#define WGL_ARB_extensions_string 1
-
-typedef const char* (WINAPI * PFNWGLGETEXTENSIONSSTRINGARBPROC) (HDC hdc);
-
-#define wglGetExtensionsStringARB WGLEW_GET_FUN(__wglewGetExtensionsStringARB)
-
-#define WGLEW_ARB_extensions_string WGLEW_GET_VAR(__WGLEW_ARB_extensions_string)
-
-#endif /* WGL_ARB_extensions_string */
-
-/* ------------------------ WGL_ARB_framebuffer_sRGB ----------------------- */
-
-#ifndef WGL_ARB_framebuffer_sRGB
-#define WGL_ARB_framebuffer_sRGB 1
-
-#define WGL_FRAMEBUFFER_SRGB_CAPABLE_ARB 0x20A9
-
-#define WGLEW_ARB_framebuffer_sRGB WGLEW_GET_VAR(__WGLEW_ARB_framebuffer_sRGB)
-
-#endif /* WGL_ARB_framebuffer_sRGB */
-
-/* ----------------------- WGL_ARB_make_current_read ----------------------- */
-
-#ifndef WGL_ARB_make_current_read
-#define WGL_ARB_make_current_read 1
-
-#define ERROR_INVALID_PIXEL_TYPE_ARB 0x2043
-#define ERROR_INCOMPATIBLE_DEVICE_CONTEXTS_ARB 0x2054
-
-typedef HDC (WINAPI * PFNWGLGETCURRENTREADDCARBPROC) (VOID);
-typedef BOOL (WINAPI * PFNWGLMAKECONTEXTCURRENTARBPROC) (HDC hDrawDC, HDC hReadDC, HGLRC hglrc);
-
-#define wglGetCurrentReadDCARB WGLEW_GET_FUN(__wglewGetCurrentReadDCARB)
-#define wglMakeContextCurrentARB WGLEW_GET_FUN(__wglewMakeContextCurrentARB)
-
-#define WGLEW_ARB_make_current_read WGLEW_GET_VAR(__WGLEW_ARB_make_current_read)
-
-#endif /* WGL_ARB_make_current_read */
-
-/* -------------------------- WGL_ARB_multisample -------------------------- */
-
-#ifndef WGL_ARB_multisample
-#define WGL_ARB_multisample 1
-
-#define WGL_SAMPLE_BUFFERS_ARB 0x2041
-#define WGL_SAMPLES_ARB 0x2042
-
-#define WGLEW_ARB_multisample WGLEW_GET_VAR(__WGLEW_ARB_multisample)
-
-#endif /* WGL_ARB_multisample */
-
-/* ---------------------------- WGL_ARB_pbuffer ---------------------------- */
-
-#ifndef WGL_ARB_pbuffer
-#define WGL_ARB_pbuffer 1
-
-#define WGL_DRAW_TO_PBUFFER_ARB 0x202D
-#define WGL_MAX_PBUFFER_PIXELS_ARB 0x202E
-#define WGL_MAX_PBUFFER_WIDTH_ARB 0x202F
-#define WGL_MAX_PBUFFER_HEIGHT_ARB 0x2030
-#define WGL_PBUFFER_LARGEST_ARB 0x2033
-#define WGL_PBUFFER_WIDTH_ARB 0x2034
-#define WGL_PBUFFER_HEIGHT_ARB 0x2035
-#define WGL_PBUFFER_LOST_ARB 0x2036
-
-DECLARE_HANDLE(HPBUFFERARB);
-
-typedef HPBUFFERARB (WINAPI * PFNWGLCREATEPBUFFERARBPROC) (HDC hDC, int iPixelFormat, int iWidth, int iHeight, const int* piAttribList);
-typedef BOOL (WINAPI * PFNWGLDESTROYPBUFFERARBPROC) (HPBUFFERARB hPbuffer);
-typedef HDC (WINAPI * PFNWGLGETPBUFFERDCARBPROC) (HPBUFFERARB hPbuffer);
-typedef BOOL (WINAPI * PFNWGLQUERYPBUFFERARBPROC) (HPBUFFERARB hPbuffer, int iAttribute, int* piValue);
-typedef int (WINAPI * PFNWGLRELEASEPBUFFERDCARBPROC) (HPBUFFERARB hPbuffer, HDC hDC);
-
-#define wglCreatePbufferARB WGLEW_GET_FUN(__wglewCreatePbufferARB)
-#define wglDestroyPbufferARB WGLEW_GET_FUN(__wglewDestroyPbufferARB)
-#define wglGetPbufferDCARB WGLEW_GET_FUN(__wglewGetPbufferDCARB)
-#define wglQueryPbufferARB WGLEW_GET_FUN(__wglewQueryPbufferARB)
-#define wglReleasePbufferDCARB WGLEW_GET_FUN(__wglewReleasePbufferDCARB)
-
-#define WGLEW_ARB_pbuffer WGLEW_GET_VAR(__WGLEW_ARB_pbuffer)
-
-#endif /* WGL_ARB_pbuffer */
-
-/* -------------------------- WGL_ARB_pixel_format ------------------------- */
-
-#ifndef WGL_ARB_pixel_format
-#define WGL_ARB_pixel_format 1
-
-#define WGL_NUMBER_PIXEL_FORMATS_ARB 0x2000
-#define WGL_DRAW_TO_WINDOW_ARB 0x2001
-#define WGL_DRAW_TO_BITMAP_ARB 0x2002
-#define WGL_ACCELERATION_ARB 0x2003
-#define WGL_NEED_PALETTE_ARB 0x2004
-#define WGL_NEED_SYSTEM_PALETTE_ARB 0x2005
-#define WGL_SWAP_LAYER_BUFFERS_ARB 0x2006
-#define WGL_SWAP_METHOD_ARB 0x2007
-#define WGL_NUMBER_OVERLAYS_ARB 0x2008
-#define WGL_NUMBER_UNDERLAYS_ARB 0x2009
-#define WGL_TRANSPARENT_ARB 0x200A
-#define WGL_SHARE_DEPTH_ARB 0x200C
-#define WGL_SHARE_STENCIL_ARB 0x200D
-#define WGL_SHARE_ACCUM_ARB 0x200E
-#define WGL_SUPPORT_GDI_ARB 0x200F
-#define WGL_SUPPORT_OPENGL_ARB 0x2010
-#define WGL_DOUBLE_BUFFER_ARB 0x2011
-#define WGL_STEREO_ARB 0x2012
-#define WGL_PIXEL_TYPE_ARB 0x2013
-#define WGL_COLOR_BITS_ARB 0x2014
-#define WGL_RED_BITS_ARB 0x2015
-#define WGL_RED_SHIFT_ARB 0x2016
-#define WGL_GREEN_BITS_ARB 0x2017
-#define WGL_GREEN_SHIFT_ARB 0x2018
-#define WGL_BLUE_BITS_ARB 0x2019
-#define WGL_BLUE_SHIFT_ARB 0x201A
-#define WGL_ALPHA_BITS_ARB 0x201B
-#define WGL_ALPHA_SHIFT_ARB 0x201C
-#define WGL_ACCUM_BITS_ARB 0x201D
-#define WGL_ACCUM_RED_BITS_ARB 0x201E
-#define WGL_ACCUM_GREEN_BITS_ARB 0x201F
-#define WGL_ACCUM_BLUE_BITS_ARB 0x2020
-#define WGL_ACCUM_ALPHA_BITS_ARB 0x2021
-#define WGL_DEPTH_BITS_ARB 0x2022
-#define WGL_STENCIL_BITS_ARB 0x2023
-#define WGL_AUX_BUFFERS_ARB 0x2024
-#define WGL_NO_ACCELERATION_ARB 0x2025
-#define WGL_GENERIC_ACCELERATION_ARB 0x2026
-#define WGL_FULL_ACCELERATION_ARB 0x2027
-#define WGL_SWAP_EXCHANGE_ARB 0x2028
-#define WGL_SWAP_COPY_ARB 0x2029
-#define WGL_SWAP_UNDEFINED_ARB 0x202A
-#define WGL_TYPE_RGBA_ARB 0x202B
-#define WGL_TYPE_COLORINDEX_ARB 0x202C
-#define WGL_TRANSPARENT_RED_VALUE_ARB 0x2037
-#define WGL_TRANSPARENT_GREEN_VALUE_ARB 0x2038
-#define WGL_TRANSPARENT_BLUE_VALUE_ARB 0x2039
-#define WGL_TRANSPARENT_ALPHA_VALUE_ARB 0x203A
-#define WGL_TRANSPARENT_INDEX_VALUE_ARB 0x203B
-
-typedef BOOL (WINAPI * PFNWGLCHOOSEPIXELFORMATARBPROC) (HDC hdc, const int* piAttribIList, const FLOAT *pfAttribFList, UINT nMaxFormats, int *piFormats, UINT *nNumFormats);
-typedef BOOL (WINAPI * PFNWGLGETPIXELFORMATATTRIBFVARBPROC) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int* piAttributes, FLOAT *pfValues);
-typedef BOOL (WINAPI * PFNWGLGETPIXELFORMATATTRIBIVARBPROC) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int* piAttributes, int *piValues);
-
-#define wglChoosePixelFormatARB WGLEW_GET_FUN(__wglewChoosePixelFormatARB)
-#define wglGetPixelFormatAttribfvARB WGLEW_GET_FUN(__wglewGetPixelFormatAttribfvARB)
-#define wglGetPixelFormatAttribivARB WGLEW_GET_FUN(__wglewGetPixelFormatAttribivARB)
-
-#define WGLEW_ARB_pixel_format WGLEW_GET_VAR(__WGLEW_ARB_pixel_format)
-
-#endif /* WGL_ARB_pixel_format */
-
-/* ----------------------- WGL_ARB_pixel_format_float ---------------------- */
-
-#ifndef WGL_ARB_pixel_format_float
-#define WGL_ARB_pixel_format_float 1
-
-#define WGL_TYPE_RGBA_FLOAT_ARB 0x21A0
-
-#define WGLEW_ARB_pixel_format_float WGLEW_GET_VAR(__WGLEW_ARB_pixel_format_float)
-
-#endif /* WGL_ARB_pixel_format_float */
-
-/* ------------------------- WGL_ARB_render_texture ------------------------ */
-
-#ifndef WGL_ARB_render_texture
-#define WGL_ARB_render_texture 1
-
-#define WGL_BIND_TO_TEXTURE_RGB_ARB 0x2070
-#define WGL_BIND_TO_TEXTURE_RGBA_ARB 0x2071
-#define WGL_TEXTURE_FORMAT_ARB 0x2072
-#define WGL_TEXTURE_TARGET_ARB 0x2073
-#define WGL_MIPMAP_TEXTURE_ARB 0x2074
-#define WGL_TEXTURE_RGB_ARB 0x2075
-#define WGL_TEXTURE_RGBA_ARB 0x2076
-#define WGL_NO_TEXTURE_ARB 0x2077
-#define WGL_TEXTURE_CUBE_MAP_ARB 0x2078
-#define WGL_TEXTURE_1D_ARB 0x2079
-#define WGL_TEXTURE_2D_ARB 0x207A
-#define WGL_MIPMAP_LEVEL_ARB 0x207B
-#define WGL_CUBE_MAP_FACE_ARB 0x207C
-#define WGL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x207D
-#define WGL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x207E
-#define WGL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x207F
-#define WGL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x2080
-#define WGL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x2081
-#define WGL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x2082
-#define WGL_FRONT_LEFT_ARB 0x2083
-#define WGL_FRONT_RIGHT_ARB 0x2084
-#define WGL_BACK_LEFT_ARB 0x2085
-#define WGL_BACK_RIGHT_ARB 0x2086
-#define WGL_AUX0_ARB 0x2087
-#define WGL_AUX1_ARB 0x2088
-#define WGL_AUX2_ARB 0x2089
-#define WGL_AUX3_ARB 0x208A
-#define WGL_AUX4_ARB 0x208B
-#define WGL_AUX5_ARB 0x208C
-#define WGL_AUX6_ARB 0x208D
-#define WGL_AUX7_ARB 0x208E
-#define WGL_AUX8_ARB 0x208F
-#define WGL_AUX9_ARB 0x2090
-
-typedef BOOL (WINAPI * PFNWGLBINDTEXIMAGEARBPROC) (HPBUFFERARB hPbuffer, int iBuffer);
-typedef BOOL (WINAPI * PFNWGLRELEASETEXIMAGEARBPROC) (HPBUFFERARB hPbuffer, int iBuffer);
-typedef BOOL (WINAPI * PFNWGLSETPBUFFERATTRIBARBPROC) (HPBUFFERARB hPbuffer, const int* piAttribList);
-
-#define wglBindTexImageARB WGLEW_GET_FUN(__wglewBindTexImageARB)
-#define wglReleaseTexImageARB WGLEW_GET_FUN(__wglewReleaseTexImageARB)
-#define wglSetPbufferAttribARB WGLEW_GET_FUN(__wglewSetPbufferAttribARB)
-
-#define WGLEW_ARB_render_texture WGLEW_GET_VAR(__WGLEW_ARB_render_texture)
-
-#endif /* WGL_ARB_render_texture */
-
-/* ---------------- WGL_ARB_robustness_application_isolation --------------- */
-
-#ifndef WGL_ARB_robustness_application_isolation
-#define WGL_ARB_robustness_application_isolation 1
-
-#define WGL_CONTEXT_RESET_ISOLATION_BIT_ARB 0x00000008
-
-#define WGLEW_ARB_robustness_application_isolation WGLEW_GET_VAR(__WGLEW_ARB_robustness_application_isolation)
-
-#endif /* WGL_ARB_robustness_application_isolation */
-
-/* ---------------- WGL_ARB_robustness_share_group_isolation --------------- */
-
-#ifndef WGL_ARB_robustness_share_group_isolation
-#define WGL_ARB_robustness_share_group_isolation 1
-
-#define WGL_CONTEXT_RESET_ISOLATION_BIT_ARB 0x00000008
-
-#define WGLEW_ARB_robustness_share_group_isolation WGLEW_GET_VAR(__WGLEW_ARB_robustness_share_group_isolation)
-
-#endif /* WGL_ARB_robustness_share_group_isolation */
-
-/* ----------------------- WGL_ATI_pixel_format_float ---------------------- */
-
-#ifndef WGL_ATI_pixel_format_float
-#define WGL_ATI_pixel_format_float 1
-
-#define WGL_TYPE_RGBA_FLOAT_ATI 0x21A0
-#define GL_RGBA_FLOAT_MODE_ATI 0x8820
-#define GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI 0x8835
-
-#define WGLEW_ATI_pixel_format_float WGLEW_GET_VAR(__WGLEW_ATI_pixel_format_float)
-
-#endif /* WGL_ATI_pixel_format_float */
-
-/* -------------------- WGL_ATI_render_texture_rectangle ------------------- */
-
-#ifndef WGL_ATI_render_texture_rectangle
-#define WGL_ATI_render_texture_rectangle 1
-
-#define WGL_TEXTURE_RECTANGLE_ATI 0x21A5
-
-#define WGLEW_ATI_render_texture_rectangle WGLEW_GET_VAR(__WGLEW_ATI_render_texture_rectangle)
-
-#endif /* WGL_ATI_render_texture_rectangle */
-
-/* ------------------- WGL_EXT_create_context_es2_profile ------------------ */
-
-#ifndef WGL_EXT_create_context_es2_profile
-#define WGL_EXT_create_context_es2_profile 1
-
-#define WGL_CONTEXT_ES2_PROFILE_BIT_EXT 0x00000004
-
-#define WGLEW_EXT_create_context_es2_profile WGLEW_GET_VAR(__WGLEW_EXT_create_context_es2_profile)
-
-#endif /* WGL_EXT_create_context_es2_profile */
-
-/* ------------------- WGL_EXT_create_context_es_profile ------------------- */
-
-#ifndef WGL_EXT_create_context_es_profile
-#define WGL_EXT_create_context_es_profile 1
-
-#define WGL_CONTEXT_ES_PROFILE_BIT_EXT 0x00000004
-
-#define WGLEW_EXT_create_context_es_profile WGLEW_GET_VAR(__WGLEW_EXT_create_context_es_profile)
-
-#endif /* WGL_EXT_create_context_es_profile */
-
-/* -------------------------- WGL_EXT_depth_float -------------------------- */
-
-#ifndef WGL_EXT_depth_float
-#define WGL_EXT_depth_float 1
-
-#define WGL_DEPTH_FLOAT_EXT 0x2040
-
-#define WGLEW_EXT_depth_float WGLEW_GET_VAR(__WGLEW_EXT_depth_float)
-
-#endif /* WGL_EXT_depth_float */
-
-/* ---------------------- WGL_EXT_display_color_table ---------------------- */
-
-#ifndef WGL_EXT_display_color_table
-#define WGL_EXT_display_color_table 1
-
-typedef GLboolean (WINAPI * PFNWGLBINDDISPLAYCOLORTABLEEXTPROC) (GLushort id);
-typedef GLboolean (WINAPI * PFNWGLCREATEDISPLAYCOLORTABLEEXTPROC) (GLushort id);
-typedef void (WINAPI * PFNWGLDESTROYDISPLAYCOLORTABLEEXTPROC) (GLushort id);
-typedef GLboolean (WINAPI * PFNWGLLOADDISPLAYCOLORTABLEEXTPROC) (GLushort* table, GLuint length);
-
-#define wglBindDisplayColorTableEXT WGLEW_GET_FUN(__wglewBindDisplayColorTableEXT)
-#define wglCreateDisplayColorTableEXT WGLEW_GET_FUN(__wglewCreateDisplayColorTableEXT)
-#define wglDestroyDisplayColorTableEXT WGLEW_GET_FUN(__wglewDestroyDisplayColorTableEXT)
-#define wglLoadDisplayColorTableEXT WGLEW_GET_FUN(__wglewLoadDisplayColorTableEXT)
-
-#define WGLEW_EXT_display_color_table WGLEW_GET_VAR(__WGLEW_EXT_display_color_table)
-
-#endif /* WGL_EXT_display_color_table */
-
-/* ----------------------- WGL_EXT_extensions_string ----------------------- */
-
-#ifndef WGL_EXT_extensions_string
-#define WGL_EXT_extensions_string 1
-
-typedef const char* (WINAPI * PFNWGLGETEXTENSIONSSTRINGEXTPROC) (void);
-
-#define wglGetExtensionsStringEXT WGLEW_GET_FUN(__wglewGetExtensionsStringEXT)
-
-#define WGLEW_EXT_extensions_string WGLEW_GET_VAR(__WGLEW_EXT_extensions_string)
-
-#endif /* WGL_EXT_extensions_string */
-
-/* ------------------------ WGL_EXT_framebuffer_sRGB ----------------------- */
-
-#ifndef WGL_EXT_framebuffer_sRGB
-#define WGL_EXT_framebuffer_sRGB 1
-
-#define WGL_FRAMEBUFFER_SRGB_CAPABLE_EXT 0x20A9
-
-#define WGLEW_EXT_framebuffer_sRGB WGLEW_GET_VAR(__WGLEW_EXT_framebuffer_sRGB)
-
-#endif /* WGL_EXT_framebuffer_sRGB */
-
-/* ----------------------- WGL_EXT_make_current_read ----------------------- */
-
-#ifndef WGL_EXT_make_current_read
-#define WGL_EXT_make_current_read 1
-
-#define ERROR_INVALID_PIXEL_TYPE_EXT 0x2043
-
-typedef HDC (WINAPI * PFNWGLGETCURRENTREADDCEXTPROC) (VOID);
-typedef BOOL (WINAPI * PFNWGLMAKECONTEXTCURRENTEXTPROC) (HDC hDrawDC, HDC hReadDC, HGLRC hglrc);
-
-#define wglGetCurrentReadDCEXT WGLEW_GET_FUN(__wglewGetCurrentReadDCEXT)
-#define wglMakeContextCurrentEXT WGLEW_GET_FUN(__wglewMakeContextCurrentEXT)
-
-#define WGLEW_EXT_make_current_read WGLEW_GET_VAR(__WGLEW_EXT_make_current_read)
-
-#endif /* WGL_EXT_make_current_read */
-
-/* -------------------------- WGL_EXT_multisample -------------------------- */
-
-#ifndef WGL_EXT_multisample
-#define WGL_EXT_multisample 1
-
-#define WGL_SAMPLE_BUFFERS_EXT 0x2041
-#define WGL_SAMPLES_EXT 0x2042
-
-#define WGLEW_EXT_multisample WGLEW_GET_VAR(__WGLEW_EXT_multisample)
-
-#endif /* WGL_EXT_multisample */
-
-/* ---------------------------- WGL_EXT_pbuffer ---------------------------- */
-
-#ifndef WGL_EXT_pbuffer
-#define WGL_EXT_pbuffer 1
-
-#define WGL_DRAW_TO_PBUFFER_EXT 0x202D
-#define WGL_MAX_PBUFFER_PIXELS_EXT 0x202E
-#define WGL_MAX_PBUFFER_WIDTH_EXT 0x202F
-#define WGL_MAX_PBUFFER_HEIGHT_EXT 0x2030
-#define WGL_OPTIMAL_PBUFFER_WIDTH_EXT 0x2031
-#define WGL_OPTIMAL_PBUFFER_HEIGHT_EXT 0x2032
-#define WGL_PBUFFER_LARGEST_EXT 0x2033
-#define WGL_PBUFFER_WIDTH_EXT 0x2034
-#define WGL_PBUFFER_HEIGHT_EXT 0x2035
-
-DECLARE_HANDLE(HPBUFFEREXT);
-
-typedef HPBUFFEREXT (WINAPI * PFNWGLCREATEPBUFFEREXTPROC) (HDC hDC, int iPixelFormat, int iWidth, int iHeight, const int* piAttribList);
-typedef BOOL (WINAPI * PFNWGLDESTROYPBUFFEREXTPROC) (HPBUFFEREXT hPbuffer);
-typedef HDC (WINAPI * PFNWGLGETPBUFFERDCEXTPROC) (HPBUFFEREXT hPbuffer);
-typedef BOOL (WINAPI * PFNWGLQUERYPBUFFEREXTPROC) (HPBUFFEREXT hPbuffer, int iAttribute, int* piValue);
-typedef int (WINAPI * PFNWGLRELEASEPBUFFERDCEXTPROC) (HPBUFFEREXT hPbuffer, HDC hDC);
-
-#define wglCreatePbufferEXT WGLEW_GET_FUN(__wglewCreatePbufferEXT)
-#define wglDestroyPbufferEXT WGLEW_GET_FUN(__wglewDestroyPbufferEXT)
-#define wglGetPbufferDCEXT WGLEW_GET_FUN(__wglewGetPbufferDCEXT)
-#define wglQueryPbufferEXT WGLEW_GET_FUN(__wglewQueryPbufferEXT)
-#define wglReleasePbufferDCEXT WGLEW_GET_FUN(__wglewReleasePbufferDCEXT)
-
-#define WGLEW_EXT_pbuffer WGLEW_GET_VAR(__WGLEW_EXT_pbuffer)
-
-#endif /* WGL_EXT_pbuffer */
-
-/* -------------------------- WGL_EXT_pixel_format ------------------------- */
-
-#ifndef WGL_EXT_pixel_format
-#define WGL_EXT_pixel_format 1
-
-#define WGL_NUMBER_PIXEL_FORMATS_EXT 0x2000
-#define WGL_DRAW_TO_WINDOW_EXT 0x2001
-#define WGL_DRAW_TO_BITMAP_EXT 0x2002
-#define WGL_ACCELERATION_EXT 0x2003
-#define WGL_NEED_PALETTE_EXT 0x2004
-#define WGL_NEED_SYSTEM_PALETTE_EXT 0x2005
-#define WGL_SWAP_LAYER_BUFFERS_EXT 0x2006
-#define WGL_SWAP_METHOD_EXT 0x2007
-#define WGL_NUMBER_OVERLAYS_EXT 0x2008
-#define WGL_NUMBER_UNDERLAYS_EXT 0x2009
-#define WGL_TRANSPARENT_EXT 0x200A
-#define WGL_TRANSPARENT_VALUE_EXT 0x200B
-#define WGL_SHARE_DEPTH_EXT 0x200C
-#define WGL_SHARE_STENCIL_EXT 0x200D
-#define WGL_SHARE_ACCUM_EXT 0x200E
-#define WGL_SUPPORT_GDI_EXT 0x200F
-#define WGL_SUPPORT_OPENGL_EXT 0x2010
-#define WGL_DOUBLE_BUFFER_EXT 0x2011
-#define WGL_STEREO_EXT 0x2012
-#define WGL_PIXEL_TYPE_EXT 0x2013
-#define WGL_COLOR_BITS_EXT 0x2014
-#define WGL_RED_BITS_EXT 0x2015
-#define WGL_RED_SHIFT_EXT 0x2016
-#define WGL_GREEN_BITS_EXT 0x2017
-#define WGL_GREEN_SHIFT_EXT 0x2018
-#define WGL_BLUE_BITS_EXT 0x2019
-#define WGL_BLUE_SHIFT_EXT 0x201A
-#define WGL_ALPHA_BITS_EXT 0x201B
-#define WGL_ALPHA_SHIFT_EXT 0x201C
-#define WGL_ACCUM_BITS_EXT 0x201D
-#define WGL_ACCUM_RED_BITS_EXT 0x201E
-#define WGL_ACCUM_GREEN_BITS_EXT 0x201F
-#define WGL_ACCUM_BLUE_BITS_EXT 0x2020
-#define WGL_ACCUM_ALPHA_BITS_EXT 0x2021
-#define WGL_DEPTH_BITS_EXT 0x2022
-#define WGL_STENCIL_BITS_EXT 0x2023
-#define WGL_AUX_BUFFERS_EXT 0x2024
-#define WGL_NO_ACCELERATION_EXT 0x2025
-#define WGL_GENERIC_ACCELERATION_EXT 0x2026
-#define WGL_FULL_ACCELERATION_EXT 0x2027
-#define WGL_SWAP_EXCHANGE_EXT 0x2028
-#define WGL_SWAP_COPY_EXT 0x2029
-#define WGL_SWAP_UNDEFINED_EXT 0x202A
-#define WGL_TYPE_RGBA_EXT 0x202B
-#define WGL_TYPE_COLORINDEX_EXT 0x202C
-
-typedef BOOL (WINAPI * PFNWGLCHOOSEPIXELFORMATEXTPROC) (HDC hdc, const int* piAttribIList, const FLOAT *pfAttribFList, UINT nMaxFormats, int *piFormats, UINT *nNumFormats);
-typedef BOOL (WINAPI * PFNWGLGETPIXELFORMATATTRIBFVEXTPROC) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, int* piAttributes, FLOAT *pfValues);
-typedef BOOL (WINAPI * PFNWGLGETPIXELFORMATATTRIBIVEXTPROC) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, int* piAttributes, int *piValues);
-
-#define wglChoosePixelFormatEXT WGLEW_GET_FUN(__wglewChoosePixelFormatEXT)
-#define wglGetPixelFormatAttribfvEXT WGLEW_GET_FUN(__wglewGetPixelFormatAttribfvEXT)
-#define wglGetPixelFormatAttribivEXT WGLEW_GET_FUN(__wglewGetPixelFormatAttribivEXT)
-
-#define WGLEW_EXT_pixel_format WGLEW_GET_VAR(__WGLEW_EXT_pixel_format)
-
-#endif /* WGL_EXT_pixel_format */
-
-/* ------------------- WGL_EXT_pixel_format_packed_float ------------------- */
-
-#ifndef WGL_EXT_pixel_format_packed_float
-#define WGL_EXT_pixel_format_packed_float 1
-
-#define WGL_TYPE_RGBA_UNSIGNED_FLOAT_EXT 0x20A8
-
-#define WGLEW_EXT_pixel_format_packed_float WGLEW_GET_VAR(__WGLEW_EXT_pixel_format_packed_float)
-
-#endif /* WGL_EXT_pixel_format_packed_float */
-
-/* -------------------------- WGL_EXT_swap_control ------------------------- */
-
-#ifndef WGL_EXT_swap_control
-#define WGL_EXT_swap_control 1
-
-typedef int (WINAPI * PFNWGLGETSWAPINTERVALEXTPROC) (void);
-typedef BOOL (WINAPI * PFNWGLSWAPINTERVALEXTPROC) (int interval);
-
-#define wglGetSwapIntervalEXT WGLEW_GET_FUN(__wglewGetSwapIntervalEXT)
-#define wglSwapIntervalEXT WGLEW_GET_FUN(__wglewSwapIntervalEXT)
-
-#define WGLEW_EXT_swap_control WGLEW_GET_VAR(__WGLEW_EXT_swap_control)
-
-#endif /* WGL_EXT_swap_control */
-
-/* ----------------------- WGL_EXT_swap_control_tear ----------------------- */
-
-#ifndef WGL_EXT_swap_control_tear
-#define WGL_EXT_swap_control_tear 1
-
-#define WGLEW_EXT_swap_control_tear WGLEW_GET_VAR(__WGLEW_EXT_swap_control_tear)
-
-#endif /* WGL_EXT_swap_control_tear */
-
-/* --------------------- WGL_I3D_digital_video_control --------------------- */
-
-#ifndef WGL_I3D_digital_video_control
-#define WGL_I3D_digital_video_control 1
-
-#define WGL_DIGITAL_VIDEO_CURSOR_ALPHA_FRAMEBUFFER_I3D 0x2050
-#define WGL_DIGITAL_VIDEO_CURSOR_ALPHA_VALUE_I3D 0x2051
-#define WGL_DIGITAL_VIDEO_CURSOR_INCLUDED_I3D 0x2052
-#define WGL_DIGITAL_VIDEO_GAMMA_CORRECTED_I3D 0x2053
-
-typedef BOOL (WINAPI * PFNWGLGETDIGITALVIDEOPARAMETERSI3DPROC) (HDC hDC, int iAttribute, int* piValue);
-typedef BOOL (WINAPI * PFNWGLSETDIGITALVIDEOPARAMETERSI3DPROC) (HDC hDC, int iAttribute, const int* piValue);
-
-#define wglGetDigitalVideoParametersI3D WGLEW_GET_FUN(__wglewGetDigitalVideoParametersI3D)
-#define wglSetDigitalVideoParametersI3D WGLEW_GET_FUN(__wglewSetDigitalVideoParametersI3D)
-
-#define WGLEW_I3D_digital_video_control WGLEW_GET_VAR(__WGLEW_I3D_digital_video_control)
-
-#endif /* WGL_I3D_digital_video_control */
-
-/* ----------------------------- WGL_I3D_gamma ----------------------------- */
-
-#ifndef WGL_I3D_gamma
-#define WGL_I3D_gamma 1
-
-#define WGL_GAMMA_TABLE_SIZE_I3D 0x204E
-#define WGL_GAMMA_EXCLUDE_DESKTOP_I3D 0x204F
-
-typedef BOOL (WINAPI * PFNWGLGETGAMMATABLEI3DPROC) (HDC hDC, int iEntries, USHORT* puRed, USHORT *puGreen, USHORT *puBlue);
-typedef BOOL (WINAPI * PFNWGLGETGAMMATABLEPARAMETERSI3DPROC) (HDC hDC, int iAttribute, int* piValue);
-typedef BOOL (WINAPI * PFNWGLSETGAMMATABLEI3DPROC) (HDC hDC, int iEntries, const USHORT* puRed, const USHORT *puGreen, const USHORT *puBlue);
-typedef BOOL (WINAPI * PFNWGLSETGAMMATABLEPARAMETERSI3DPROC) (HDC hDC, int iAttribute, const int* piValue);
-
-#define wglGetGammaTableI3D WGLEW_GET_FUN(__wglewGetGammaTableI3D)
-#define wglGetGammaTableParametersI3D WGLEW_GET_FUN(__wglewGetGammaTableParametersI3D)
-#define wglSetGammaTableI3D WGLEW_GET_FUN(__wglewSetGammaTableI3D)
-#define wglSetGammaTableParametersI3D WGLEW_GET_FUN(__wglewSetGammaTableParametersI3D)
-
-#define WGLEW_I3D_gamma WGLEW_GET_VAR(__WGLEW_I3D_gamma)
-
-#endif /* WGL_I3D_gamma */
-
-/* ---------------------------- WGL_I3D_genlock ---------------------------- */
-
-#ifndef WGL_I3D_genlock
-#define WGL_I3D_genlock 1
-
-#define WGL_GENLOCK_SOURCE_MULTIVIEW_I3D 0x2044
-#define WGL_GENLOCK_SOURCE_EXTERNAL_SYNC_I3D 0x2045
-#define WGL_GENLOCK_SOURCE_EXTERNAL_FIELD_I3D 0x2046
-#define WGL_GENLOCK_SOURCE_EXTERNAL_TTL_I3D 0x2047
-#define WGL_GENLOCK_SOURCE_DIGITAL_SYNC_I3D 0x2048
-#define WGL_GENLOCK_SOURCE_DIGITAL_FIELD_I3D 0x2049
-#define WGL_GENLOCK_SOURCE_EDGE_FALLING_I3D 0x204A
-#define WGL_GENLOCK_SOURCE_EDGE_RISING_I3D 0x204B
-#define WGL_GENLOCK_SOURCE_EDGE_BOTH_I3D 0x204C
-
-typedef BOOL (WINAPI * PFNWGLDISABLEGENLOCKI3DPROC) (HDC hDC);
-typedef BOOL (WINAPI * PFNWGLENABLEGENLOCKI3DPROC) (HDC hDC);
-typedef BOOL (WINAPI * PFNWGLGENLOCKSAMPLERATEI3DPROC) (HDC hDC, UINT uRate);
-typedef BOOL (WINAPI * PFNWGLGENLOCKSOURCEDELAYI3DPROC) (HDC hDC, UINT uDelay);
-typedef BOOL (WINAPI * PFNWGLGENLOCKSOURCEEDGEI3DPROC) (HDC hDC, UINT uEdge);
-typedef BOOL (WINAPI * PFNWGLGENLOCKSOURCEI3DPROC) (HDC hDC, UINT uSource);
-typedef BOOL (WINAPI * PFNWGLGETGENLOCKSAMPLERATEI3DPROC) (HDC hDC, UINT* uRate);
-typedef BOOL (WINAPI * PFNWGLGETGENLOCKSOURCEDELAYI3DPROC) (HDC hDC, UINT* uDelay);
-typedef BOOL (WINAPI * PFNWGLGETGENLOCKSOURCEEDGEI3DPROC) (HDC hDC, UINT* uEdge);
-typedef BOOL (WINAPI * PFNWGLGETGENLOCKSOURCEI3DPROC) (HDC hDC, UINT* uSource);
-typedef BOOL (WINAPI * PFNWGLISENABLEDGENLOCKI3DPROC) (HDC hDC, BOOL* pFlag);
-typedef BOOL (WINAPI * PFNWGLQUERYGENLOCKMAXSOURCEDELAYI3DPROC) (HDC hDC, UINT* uMaxLineDelay, UINT *uMaxPixelDelay);
-
-#define wglDisableGenlockI3D WGLEW_GET_FUN(__wglewDisableGenlockI3D)
-#define wglEnableGenlockI3D WGLEW_GET_FUN(__wglewEnableGenlockI3D)
-#define wglGenlockSampleRateI3D WGLEW_GET_FUN(__wglewGenlockSampleRateI3D)
-#define wglGenlockSourceDelayI3D WGLEW_GET_FUN(__wglewGenlockSourceDelayI3D)
-#define wglGenlockSourceEdgeI3D WGLEW_GET_FUN(__wglewGenlockSourceEdgeI3D)
-#define wglGenlockSourceI3D WGLEW_GET_FUN(__wglewGenlockSourceI3D)
-#define wglGetGenlockSampleRateI3D WGLEW_GET_FUN(__wglewGetGenlockSampleRateI3D)
-#define wglGetGenlockSourceDelayI3D WGLEW_GET_FUN(__wglewGetGenlockSourceDelayI3D)
-#define wglGetGenlockSourceEdgeI3D WGLEW_GET_FUN(__wglewGetGenlockSourceEdgeI3D)
-#define wglGetGenlockSourceI3D WGLEW_GET_FUN(__wglewGetGenlockSourceI3D)
-#define wglIsEnabledGenlockI3D WGLEW_GET_FUN(__wglewIsEnabledGenlockI3D)
-#define wglQueryGenlockMaxSourceDelayI3D WGLEW_GET_FUN(__wglewQueryGenlockMaxSourceDelayI3D)
-
-#define WGLEW_I3D_genlock WGLEW_GET_VAR(__WGLEW_I3D_genlock)
-
-#endif /* WGL_I3D_genlock */
-
-/* -------------------------- WGL_I3D_image_buffer ------------------------- */
-
-#ifndef WGL_I3D_image_buffer
-#define WGL_I3D_image_buffer 1
-
-#define WGL_IMAGE_BUFFER_MIN_ACCESS_I3D 0x00000001
-#define WGL_IMAGE_BUFFER_LOCK_I3D 0x00000002
-
-typedef BOOL (WINAPI * PFNWGLASSOCIATEIMAGEBUFFEREVENTSI3DPROC) (HDC hdc, HANDLE* pEvent, LPVOID *pAddress, DWORD *pSize, UINT count);
-typedef LPVOID (WINAPI * PFNWGLCREATEIMAGEBUFFERI3DPROC) (HDC hDC, DWORD dwSize, UINT uFlags);
-typedef BOOL (WINAPI * PFNWGLDESTROYIMAGEBUFFERI3DPROC) (HDC hDC, LPVOID pAddress);
-typedef BOOL (WINAPI * PFNWGLRELEASEIMAGEBUFFEREVENTSI3DPROC) (HDC hdc, LPVOID* pAddress, UINT count);
-
-#define wglAssociateImageBufferEventsI3D WGLEW_GET_FUN(__wglewAssociateImageBufferEventsI3D)
-#define wglCreateImageBufferI3D WGLEW_GET_FUN(__wglewCreateImageBufferI3D)
-#define wglDestroyImageBufferI3D WGLEW_GET_FUN(__wglewDestroyImageBufferI3D)
-#define wglReleaseImageBufferEventsI3D WGLEW_GET_FUN(__wglewReleaseImageBufferEventsI3D)
-
-#define WGLEW_I3D_image_buffer WGLEW_GET_VAR(__WGLEW_I3D_image_buffer)
-
-#endif /* WGL_I3D_image_buffer */
-
-/* ------------------------ WGL_I3D_swap_frame_lock ------------------------ */
-
-#ifndef WGL_I3D_swap_frame_lock
-#define WGL_I3D_swap_frame_lock 1
-
-typedef BOOL (WINAPI * PFNWGLDISABLEFRAMELOCKI3DPROC) (VOID);
-typedef BOOL (WINAPI * PFNWGLENABLEFRAMELOCKI3DPROC) (VOID);
-typedef BOOL (WINAPI * PFNWGLISENABLEDFRAMELOCKI3DPROC) (BOOL* pFlag);
-typedef BOOL (WINAPI * PFNWGLQUERYFRAMELOCKMASTERI3DPROC) (BOOL* pFlag);
-
-#define wglDisableFrameLockI3D WGLEW_GET_FUN(__wglewDisableFrameLockI3D)
-#define wglEnableFrameLockI3D WGLEW_GET_FUN(__wglewEnableFrameLockI3D)
-#define wglIsEnabledFrameLockI3D WGLEW_GET_FUN(__wglewIsEnabledFrameLockI3D)
-#define wglQueryFrameLockMasterI3D WGLEW_GET_FUN(__wglewQueryFrameLockMasterI3D)
-
-#define WGLEW_I3D_swap_frame_lock WGLEW_GET_VAR(__WGLEW_I3D_swap_frame_lock)
-
-#endif /* WGL_I3D_swap_frame_lock */
-
-/* ------------------------ WGL_I3D_swap_frame_usage ----------------------- */
-
-#ifndef WGL_I3D_swap_frame_usage
-#define WGL_I3D_swap_frame_usage 1
-
-typedef BOOL (WINAPI * PFNWGLBEGINFRAMETRACKINGI3DPROC) (void);
-typedef BOOL (WINAPI * PFNWGLENDFRAMETRACKINGI3DPROC) (void);
-typedef BOOL (WINAPI * PFNWGLGETFRAMEUSAGEI3DPROC) (float* pUsage);
-typedef BOOL (WINAPI * PFNWGLQUERYFRAMETRACKINGI3DPROC) (DWORD* pFrameCount, DWORD *pMissedFrames, float *pLastMissedUsage);
-
-#define wglBeginFrameTrackingI3D WGLEW_GET_FUN(__wglewBeginFrameTrackingI3D)
-#define wglEndFrameTrackingI3D WGLEW_GET_FUN(__wglewEndFrameTrackingI3D)
-#define wglGetFrameUsageI3D WGLEW_GET_FUN(__wglewGetFrameUsageI3D)
-#define wglQueryFrameTrackingI3D WGLEW_GET_FUN(__wglewQueryFrameTrackingI3D)
-
-#define WGLEW_I3D_swap_frame_usage WGLEW_GET_VAR(__WGLEW_I3D_swap_frame_usage)
-
-#endif /* WGL_I3D_swap_frame_usage */
-
-/* --------------------------- WGL_NV_DX_interop --------------------------- */
-
-#ifndef WGL_NV_DX_interop
-#define WGL_NV_DX_interop 1
-
-#define WGL_ACCESS_READ_ONLY_NV 0x0000
-#define WGL_ACCESS_READ_WRITE_NV 0x0001
-#define WGL_ACCESS_WRITE_DISCARD_NV 0x0002
-
-typedef BOOL (WINAPI * PFNWGLDXCLOSEDEVICENVPROC) (HANDLE hDevice);
-typedef BOOL (WINAPI * PFNWGLDXLOCKOBJECTSNVPROC) (HANDLE hDevice, GLint count, HANDLE* hObjects);
-typedef BOOL (WINAPI * PFNWGLDXOBJECTACCESSNVPROC) (HANDLE hObject, GLenum access);
-typedef HANDLE (WINAPI * PFNWGLDXOPENDEVICENVPROC) (void* dxDevice);
-typedef HANDLE (WINAPI * PFNWGLDXREGISTEROBJECTNVPROC) (HANDLE hDevice, void* dxObject, GLuint name, GLenum type, GLenum access);
-typedef BOOL (WINAPI * PFNWGLDXSETRESOURCESHAREHANDLENVPROC) (void* dxObject, HANDLE shareHandle);
-typedef BOOL (WINAPI * PFNWGLDXUNLOCKOBJECTSNVPROC) (HANDLE hDevice, GLint count, HANDLE* hObjects);
-typedef BOOL (WINAPI * PFNWGLDXUNREGISTEROBJECTNVPROC) (HANDLE hDevice, HANDLE hObject);
-
-#define wglDXCloseDeviceNV WGLEW_GET_FUN(__wglewDXCloseDeviceNV)
-#define wglDXLockObjectsNV WGLEW_GET_FUN(__wglewDXLockObjectsNV)
-#define wglDXObjectAccessNV WGLEW_GET_FUN(__wglewDXObjectAccessNV)
-#define wglDXOpenDeviceNV WGLEW_GET_FUN(__wglewDXOpenDeviceNV)
-#define wglDXRegisterObjectNV WGLEW_GET_FUN(__wglewDXRegisterObjectNV)
-#define wglDXSetResourceShareHandleNV WGLEW_GET_FUN(__wglewDXSetResourceShareHandleNV)
-#define wglDXUnlockObjectsNV WGLEW_GET_FUN(__wglewDXUnlockObjectsNV)
-#define wglDXUnregisterObjectNV WGLEW_GET_FUN(__wglewDXUnregisterObjectNV)
-
-#define WGLEW_NV_DX_interop WGLEW_GET_VAR(__WGLEW_NV_DX_interop)
-
-#endif /* WGL_NV_DX_interop */
-
-/* --------------------------- WGL_NV_DX_interop2 -------------------------- */
-
-#ifndef WGL_NV_DX_interop2
-#define WGL_NV_DX_interop2 1
-
-#define WGLEW_NV_DX_interop2 WGLEW_GET_VAR(__WGLEW_NV_DX_interop2)
-
-#endif /* WGL_NV_DX_interop2 */
-
-/* --------------------------- WGL_NV_copy_image --------------------------- */
-
-#ifndef WGL_NV_copy_image
-#define WGL_NV_copy_image 1
-
-typedef BOOL (WINAPI * PFNWGLCOPYIMAGESUBDATANVPROC) (HGLRC hSrcRC, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, HGLRC hDstRC, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth);
-
-#define wglCopyImageSubDataNV WGLEW_GET_FUN(__wglewCopyImageSubDataNV)
-
-#define WGLEW_NV_copy_image WGLEW_GET_VAR(__WGLEW_NV_copy_image)
-
-#endif /* WGL_NV_copy_image */
-
-/* ------------------------ WGL_NV_delay_before_swap ----------------------- */
-
-#ifndef WGL_NV_delay_before_swap
-#define WGL_NV_delay_before_swap 1
-
-typedef BOOL (WINAPI * PFNWGLDELAYBEFORESWAPNVPROC) (HDC hDC, GLfloat seconds);
-
-#define wglDelayBeforeSwapNV WGLEW_GET_FUN(__wglewDelayBeforeSwapNV)
-
-#define WGLEW_NV_delay_before_swap WGLEW_GET_VAR(__WGLEW_NV_delay_before_swap)
-
-#endif /* WGL_NV_delay_before_swap */
-
-/* -------------------------- WGL_NV_float_buffer -------------------------- */
-
-#ifndef WGL_NV_float_buffer
-#define WGL_NV_float_buffer 1
-
-#define WGL_FLOAT_COMPONENTS_NV 0x20B0
-#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_R_NV 0x20B1
-#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RG_NV 0x20B2
-#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGB_NV 0x20B3
-#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGBA_NV 0x20B4
-#define WGL_TEXTURE_FLOAT_R_NV 0x20B5
-#define WGL_TEXTURE_FLOAT_RG_NV 0x20B6
-#define WGL_TEXTURE_FLOAT_RGB_NV 0x20B7
-#define WGL_TEXTURE_FLOAT_RGBA_NV 0x20B8
-
-#define WGLEW_NV_float_buffer WGLEW_GET_VAR(__WGLEW_NV_float_buffer)
-
-#endif /* WGL_NV_float_buffer */
-
-/* -------------------------- WGL_NV_gpu_affinity -------------------------- */
-
-#ifndef WGL_NV_gpu_affinity
-#define WGL_NV_gpu_affinity 1
-
-#define WGL_ERROR_INCOMPATIBLE_AFFINITY_MASKS_NV 0x20D0
-#define WGL_ERROR_MISSING_AFFINITY_MASK_NV 0x20D1
-
-DECLARE_HANDLE(HGPUNV);
-typedef struct _GPU_DEVICE {
- DWORD cb;
- CHAR DeviceName[32];
- CHAR DeviceString[128];
- DWORD Flags;
- RECT rcVirtualScreen;
-} GPU_DEVICE, *PGPU_DEVICE;
-
-typedef HDC (WINAPI * PFNWGLCREATEAFFINITYDCNVPROC) (const HGPUNV *phGpuList);
-typedef BOOL (WINAPI * PFNWGLDELETEDCNVPROC) (HDC hdc);
-typedef BOOL (WINAPI * PFNWGLENUMGPUDEVICESNVPROC) (HGPUNV hGpu, UINT iDeviceIndex, PGPU_DEVICE lpGpuDevice);
-typedef BOOL (WINAPI * PFNWGLENUMGPUSFROMAFFINITYDCNVPROC) (HDC hAffinityDC, UINT iGpuIndex, HGPUNV *hGpu);
-typedef BOOL (WINAPI * PFNWGLENUMGPUSNVPROC) (UINT iGpuIndex, HGPUNV *phGpu);
-
-#define wglCreateAffinityDCNV WGLEW_GET_FUN(__wglewCreateAffinityDCNV)
-#define wglDeleteDCNV WGLEW_GET_FUN(__wglewDeleteDCNV)
-#define wglEnumGpuDevicesNV WGLEW_GET_FUN(__wglewEnumGpuDevicesNV)
-#define wglEnumGpusFromAffinityDCNV WGLEW_GET_FUN(__wglewEnumGpusFromAffinityDCNV)
-#define wglEnumGpusNV WGLEW_GET_FUN(__wglewEnumGpusNV)
-
-#define WGLEW_NV_gpu_affinity WGLEW_GET_VAR(__WGLEW_NV_gpu_affinity)
-
-#endif /* WGL_NV_gpu_affinity */
-
-/* ---------------------- WGL_NV_multisample_coverage ---------------------- */
-
-#ifndef WGL_NV_multisample_coverage
-#define WGL_NV_multisample_coverage 1
-
-#define WGL_COVERAGE_SAMPLES_NV 0x2042
-#define WGL_COLOR_SAMPLES_NV 0x20B9
-
-#define WGLEW_NV_multisample_coverage WGLEW_GET_VAR(__WGLEW_NV_multisample_coverage)
-
-#endif /* WGL_NV_multisample_coverage */
-
-/* -------------------------- WGL_NV_present_video ------------------------- */
-
-#ifndef WGL_NV_present_video
-#define WGL_NV_present_video 1
-
-#define WGL_NUM_VIDEO_SLOTS_NV 0x20F0
-
-DECLARE_HANDLE(HVIDEOOUTPUTDEVICENV);
-
-typedef BOOL (WINAPI * PFNWGLBINDVIDEODEVICENVPROC) (HDC hDc, unsigned int uVideoSlot, HVIDEOOUTPUTDEVICENV hVideoDevice, const int* piAttribList);
-typedef int (WINAPI * PFNWGLENUMERATEVIDEODEVICESNVPROC) (HDC hDc, HVIDEOOUTPUTDEVICENV* phDeviceList);
-typedef BOOL (WINAPI * PFNWGLQUERYCURRENTCONTEXTNVPROC) (int iAttribute, int* piValue);
-
-#define wglBindVideoDeviceNV WGLEW_GET_FUN(__wglewBindVideoDeviceNV)
-#define wglEnumerateVideoDevicesNV WGLEW_GET_FUN(__wglewEnumerateVideoDevicesNV)
-#define wglQueryCurrentContextNV WGLEW_GET_FUN(__wglewQueryCurrentContextNV)
-
-#define WGLEW_NV_present_video WGLEW_GET_VAR(__WGLEW_NV_present_video)
-
-#endif /* WGL_NV_present_video */
-
-/* ---------------------- WGL_NV_render_depth_texture ---------------------- */
-
-#ifndef WGL_NV_render_depth_texture
-#define WGL_NV_render_depth_texture 1
-
-#define WGL_NO_TEXTURE_ARB 0x2077
-#define WGL_BIND_TO_TEXTURE_DEPTH_NV 0x20A3
-#define WGL_BIND_TO_TEXTURE_RECTANGLE_DEPTH_NV 0x20A4
-#define WGL_DEPTH_TEXTURE_FORMAT_NV 0x20A5
-#define WGL_TEXTURE_DEPTH_COMPONENT_NV 0x20A6
-#define WGL_DEPTH_COMPONENT_NV 0x20A7
-
-#define WGLEW_NV_render_depth_texture WGLEW_GET_VAR(__WGLEW_NV_render_depth_texture)
-
-#endif /* WGL_NV_render_depth_texture */
-
-/* -------------------- WGL_NV_render_texture_rectangle -------------------- */
-
-#ifndef WGL_NV_render_texture_rectangle
-#define WGL_NV_render_texture_rectangle 1
-
-#define WGL_BIND_TO_TEXTURE_RECTANGLE_RGB_NV 0x20A0
-#define WGL_BIND_TO_TEXTURE_RECTANGLE_RGBA_NV 0x20A1
-#define WGL_TEXTURE_RECTANGLE_NV 0x20A2
-
-#define WGLEW_NV_render_texture_rectangle WGLEW_GET_VAR(__WGLEW_NV_render_texture_rectangle)
-
-#endif /* WGL_NV_render_texture_rectangle */
-
-/* --------------------------- WGL_NV_swap_group --------------------------- */
-
-#ifndef WGL_NV_swap_group
-#define WGL_NV_swap_group 1
-
-typedef BOOL (WINAPI * PFNWGLBINDSWAPBARRIERNVPROC) (GLuint group, GLuint barrier);
-typedef BOOL (WINAPI * PFNWGLJOINSWAPGROUPNVPROC) (HDC hDC, GLuint group);
-typedef BOOL (WINAPI * PFNWGLQUERYFRAMECOUNTNVPROC) (HDC hDC, GLuint* count);
-typedef BOOL (WINAPI * PFNWGLQUERYMAXSWAPGROUPSNVPROC) (HDC hDC, GLuint* maxGroups, GLuint *maxBarriers);
-typedef BOOL (WINAPI * PFNWGLQUERYSWAPGROUPNVPROC) (HDC hDC, GLuint* group, GLuint *barrier);
-typedef BOOL (WINAPI * PFNWGLRESETFRAMECOUNTNVPROC) (HDC hDC);
-
-#define wglBindSwapBarrierNV WGLEW_GET_FUN(__wglewBindSwapBarrierNV)
-#define wglJoinSwapGroupNV WGLEW_GET_FUN(__wglewJoinSwapGroupNV)
-#define wglQueryFrameCountNV WGLEW_GET_FUN(__wglewQueryFrameCountNV)
-#define wglQueryMaxSwapGroupsNV WGLEW_GET_FUN(__wglewQueryMaxSwapGroupsNV)
-#define wglQuerySwapGroupNV WGLEW_GET_FUN(__wglewQuerySwapGroupNV)
-#define wglResetFrameCountNV WGLEW_GET_FUN(__wglewResetFrameCountNV)
-
-#define WGLEW_NV_swap_group WGLEW_GET_VAR(__WGLEW_NV_swap_group)
-
-#endif /* WGL_NV_swap_group */
-
-/* ----------------------- WGL_NV_vertex_array_range ----------------------- */
-
-#ifndef WGL_NV_vertex_array_range
-#define WGL_NV_vertex_array_range 1
-
-typedef void * (WINAPI * PFNWGLALLOCATEMEMORYNVPROC) (GLsizei size, GLfloat readFrequency, GLfloat writeFrequency, GLfloat priority);
-typedef void (WINAPI * PFNWGLFREEMEMORYNVPROC) (void *pointer);
-
-#define wglAllocateMemoryNV WGLEW_GET_FUN(__wglewAllocateMemoryNV)
-#define wglFreeMemoryNV WGLEW_GET_FUN(__wglewFreeMemoryNV)
-
-#define WGLEW_NV_vertex_array_range WGLEW_GET_VAR(__WGLEW_NV_vertex_array_range)
-
-#endif /* WGL_NV_vertex_array_range */
-
-/* -------------------------- WGL_NV_video_capture ------------------------- */
-
-#ifndef WGL_NV_video_capture
-#define WGL_NV_video_capture 1
-
-#define WGL_UNIQUE_ID_NV 0x20CE
-#define WGL_NUM_VIDEO_CAPTURE_SLOTS_NV 0x20CF
-
-DECLARE_HANDLE(HVIDEOINPUTDEVICENV);
-
-typedef BOOL (WINAPI * PFNWGLBINDVIDEOCAPTUREDEVICENVPROC) (UINT uVideoSlot, HVIDEOINPUTDEVICENV hDevice);
-typedef UINT (WINAPI * PFNWGLENUMERATEVIDEOCAPTUREDEVICESNVPROC) (HDC hDc, HVIDEOINPUTDEVICENV* phDeviceList);
-typedef BOOL (WINAPI * PFNWGLLOCKVIDEOCAPTUREDEVICENVPROC) (HDC hDc, HVIDEOINPUTDEVICENV hDevice);
-typedef BOOL (WINAPI * PFNWGLQUERYVIDEOCAPTUREDEVICENVPROC) (HDC hDc, HVIDEOINPUTDEVICENV hDevice, int iAttribute, int* piValue);
-typedef BOOL (WINAPI * PFNWGLRELEASEVIDEOCAPTUREDEVICENVPROC) (HDC hDc, HVIDEOINPUTDEVICENV hDevice);
-
-#define wglBindVideoCaptureDeviceNV WGLEW_GET_FUN(__wglewBindVideoCaptureDeviceNV)
-#define wglEnumerateVideoCaptureDevicesNV WGLEW_GET_FUN(__wglewEnumerateVideoCaptureDevicesNV)
-#define wglLockVideoCaptureDeviceNV WGLEW_GET_FUN(__wglewLockVideoCaptureDeviceNV)
-#define wglQueryVideoCaptureDeviceNV WGLEW_GET_FUN(__wglewQueryVideoCaptureDeviceNV)
-#define wglReleaseVideoCaptureDeviceNV WGLEW_GET_FUN(__wglewReleaseVideoCaptureDeviceNV)
-
-#define WGLEW_NV_video_capture WGLEW_GET_VAR(__WGLEW_NV_video_capture)
-
-#endif /* WGL_NV_video_capture */
-
-/* -------------------------- WGL_NV_video_output -------------------------- */
-
-#ifndef WGL_NV_video_output
-#define WGL_NV_video_output 1
-
-#define WGL_BIND_TO_VIDEO_RGB_NV 0x20C0
-#define WGL_BIND_TO_VIDEO_RGBA_NV 0x20C1
-#define WGL_BIND_TO_VIDEO_RGB_AND_DEPTH_NV 0x20C2
-#define WGL_VIDEO_OUT_COLOR_NV 0x20C3
-#define WGL_VIDEO_OUT_ALPHA_NV 0x20C4
-#define WGL_VIDEO_OUT_DEPTH_NV 0x20C5
-#define WGL_VIDEO_OUT_COLOR_AND_ALPHA_NV 0x20C6
-#define WGL_VIDEO_OUT_COLOR_AND_DEPTH_NV 0x20C7
-#define WGL_VIDEO_OUT_FRAME 0x20C8
-#define WGL_VIDEO_OUT_FIELD_1 0x20C9
-#define WGL_VIDEO_OUT_FIELD_2 0x20CA
-#define WGL_VIDEO_OUT_STACKED_FIELDS_1_2 0x20CB
-#define WGL_VIDEO_OUT_STACKED_FIELDS_2_1 0x20CC
-
-DECLARE_HANDLE(HPVIDEODEV);
-
-typedef BOOL (WINAPI * PFNWGLBINDVIDEOIMAGENVPROC) (HPVIDEODEV hVideoDevice, HPBUFFERARB hPbuffer, int iVideoBuffer);
-typedef BOOL (WINAPI * PFNWGLGETVIDEODEVICENVPROC) (HDC hDC, int numDevices, HPVIDEODEV* hVideoDevice);
-typedef BOOL (WINAPI * PFNWGLGETVIDEOINFONVPROC) (HPVIDEODEV hpVideoDevice, unsigned long* pulCounterOutputPbuffer, unsigned long *pulCounterOutputVideo);
-typedef BOOL (WINAPI * PFNWGLRELEASEVIDEODEVICENVPROC) (HPVIDEODEV hVideoDevice);
-typedef BOOL (WINAPI * PFNWGLRELEASEVIDEOIMAGENVPROC) (HPBUFFERARB hPbuffer, int iVideoBuffer);
-typedef BOOL (WINAPI * PFNWGLSENDPBUFFERTOVIDEONVPROC) (HPBUFFERARB hPbuffer, int iBufferType, unsigned long* pulCounterPbuffer, BOOL bBlock);
-
-#define wglBindVideoImageNV WGLEW_GET_FUN(__wglewBindVideoImageNV)
-#define wglGetVideoDeviceNV WGLEW_GET_FUN(__wglewGetVideoDeviceNV)
-#define wglGetVideoInfoNV WGLEW_GET_FUN(__wglewGetVideoInfoNV)
-#define wglReleaseVideoDeviceNV WGLEW_GET_FUN(__wglewReleaseVideoDeviceNV)
-#define wglReleaseVideoImageNV WGLEW_GET_FUN(__wglewReleaseVideoImageNV)
-#define wglSendPbufferToVideoNV WGLEW_GET_FUN(__wglewSendPbufferToVideoNV)
-
-#define WGLEW_NV_video_output WGLEW_GET_VAR(__WGLEW_NV_video_output)
-
-#endif /* WGL_NV_video_output */
-
-/* -------------------------- WGL_OML_sync_control ------------------------- */
-
-#ifndef WGL_OML_sync_control
-#define WGL_OML_sync_control 1
-
-typedef BOOL (WINAPI * PFNWGLGETMSCRATEOMLPROC) (HDC hdc, INT32* numerator, INT32 *denominator);
-typedef BOOL (WINAPI * PFNWGLGETSYNCVALUESOMLPROC) (HDC hdc, INT64* ust, INT64 *msc, INT64 *sbc);
-typedef INT64 (WINAPI * PFNWGLSWAPBUFFERSMSCOMLPROC) (HDC hdc, INT64 target_msc, INT64 divisor, INT64 remainder);
-typedef INT64 (WINAPI * PFNWGLSWAPLAYERBUFFERSMSCOMLPROC) (HDC hdc, INT fuPlanes, INT64 target_msc, INT64 divisor, INT64 remainder);
-typedef BOOL (WINAPI * PFNWGLWAITFORMSCOMLPROC) (HDC hdc, INT64 target_msc, INT64 divisor, INT64 remainder, INT64* ust, INT64 *msc, INT64 *sbc);
-typedef BOOL (WINAPI * PFNWGLWAITFORSBCOMLPROC) (HDC hdc, INT64 target_sbc, INT64* ust, INT64 *msc, INT64 *sbc);
-
-#define wglGetMscRateOML WGLEW_GET_FUN(__wglewGetMscRateOML)
-#define wglGetSyncValuesOML WGLEW_GET_FUN(__wglewGetSyncValuesOML)
-#define wglSwapBuffersMscOML WGLEW_GET_FUN(__wglewSwapBuffersMscOML)
-#define wglSwapLayerBuffersMscOML WGLEW_GET_FUN(__wglewSwapLayerBuffersMscOML)
-#define wglWaitForMscOML WGLEW_GET_FUN(__wglewWaitForMscOML)
-#define wglWaitForSbcOML WGLEW_GET_FUN(__wglewWaitForSbcOML)
-
-#define WGLEW_OML_sync_control WGLEW_GET_VAR(__WGLEW_OML_sync_control)
-
-#endif /* WGL_OML_sync_control */
-
-/* ------------------------------------------------------------------------- */
-
-#define WGLEW_FUN_EXPORT GLEW_FUN_EXPORT
-#define WGLEW_VAR_EXPORT GLEW_VAR_EXPORT
-
-WGLEW_FUN_EXPORT PFNWGLSETSTEREOEMITTERSTATE3DLPROC __wglewSetStereoEmitterState3DL;
-
-WGLEW_FUN_EXPORT PFNWGLBLITCONTEXTFRAMEBUFFERAMDPROC __wglewBlitContextFramebufferAMD;
-WGLEW_FUN_EXPORT PFNWGLCREATEASSOCIATEDCONTEXTAMDPROC __wglewCreateAssociatedContextAMD;
-WGLEW_FUN_EXPORT PFNWGLCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC __wglewCreateAssociatedContextAttribsAMD;
-WGLEW_FUN_EXPORT PFNWGLDELETEASSOCIATEDCONTEXTAMDPROC __wglewDeleteAssociatedContextAMD;
-WGLEW_FUN_EXPORT PFNWGLGETCONTEXTGPUIDAMDPROC __wglewGetContextGPUIDAMD;
-WGLEW_FUN_EXPORT PFNWGLGETCURRENTASSOCIATEDCONTEXTAMDPROC __wglewGetCurrentAssociatedContextAMD;
-WGLEW_FUN_EXPORT PFNWGLGETGPUIDSAMDPROC __wglewGetGPUIDsAMD;
-WGLEW_FUN_EXPORT PFNWGLGETGPUINFOAMDPROC __wglewGetGPUInfoAMD;
-WGLEW_FUN_EXPORT PFNWGLMAKEASSOCIATEDCONTEXTCURRENTAMDPROC __wglewMakeAssociatedContextCurrentAMD;
-
-WGLEW_FUN_EXPORT PFNWGLCREATEBUFFERREGIONARBPROC __wglewCreateBufferRegionARB;
-WGLEW_FUN_EXPORT PFNWGLDELETEBUFFERREGIONARBPROC __wglewDeleteBufferRegionARB;
-WGLEW_FUN_EXPORT PFNWGLRESTOREBUFFERREGIONARBPROC __wglewRestoreBufferRegionARB;
-WGLEW_FUN_EXPORT PFNWGLSAVEBUFFERREGIONARBPROC __wglewSaveBufferRegionARB;
-
-WGLEW_FUN_EXPORT PFNWGLCREATECONTEXTATTRIBSARBPROC __wglewCreateContextAttribsARB;
-
-WGLEW_FUN_EXPORT PFNWGLGETEXTENSIONSSTRINGARBPROC __wglewGetExtensionsStringARB;
-
-WGLEW_FUN_EXPORT PFNWGLGETCURRENTREADDCARBPROC __wglewGetCurrentReadDCARB;
-WGLEW_FUN_EXPORT PFNWGLMAKECONTEXTCURRENTARBPROC __wglewMakeContextCurrentARB;
-
-WGLEW_FUN_EXPORT PFNWGLCREATEPBUFFERARBPROC __wglewCreatePbufferARB;
-WGLEW_FUN_EXPORT PFNWGLDESTROYPBUFFERARBPROC __wglewDestroyPbufferARB;
-WGLEW_FUN_EXPORT PFNWGLGETPBUFFERDCARBPROC __wglewGetPbufferDCARB;
-WGLEW_FUN_EXPORT PFNWGLQUERYPBUFFERARBPROC __wglewQueryPbufferARB;
-WGLEW_FUN_EXPORT PFNWGLRELEASEPBUFFERDCARBPROC __wglewReleasePbufferDCARB;
-
-WGLEW_FUN_EXPORT PFNWGLCHOOSEPIXELFORMATARBPROC __wglewChoosePixelFormatARB;
-WGLEW_FUN_EXPORT PFNWGLGETPIXELFORMATATTRIBFVARBPROC __wglewGetPixelFormatAttribfvARB;
-WGLEW_FUN_EXPORT PFNWGLGETPIXELFORMATATTRIBIVARBPROC __wglewGetPixelFormatAttribivARB;
-
-WGLEW_FUN_EXPORT PFNWGLBINDTEXIMAGEARBPROC __wglewBindTexImageARB;
-WGLEW_FUN_EXPORT PFNWGLRELEASETEXIMAGEARBPROC __wglewReleaseTexImageARB;
-WGLEW_FUN_EXPORT PFNWGLSETPBUFFERATTRIBARBPROC __wglewSetPbufferAttribARB;
-
-WGLEW_FUN_EXPORT PFNWGLBINDDISPLAYCOLORTABLEEXTPROC __wglewBindDisplayColorTableEXT;
-WGLEW_FUN_EXPORT PFNWGLCREATEDISPLAYCOLORTABLEEXTPROC __wglewCreateDisplayColorTableEXT;
-WGLEW_FUN_EXPORT PFNWGLDESTROYDISPLAYCOLORTABLEEXTPROC __wglewDestroyDisplayColorTableEXT;
-WGLEW_FUN_EXPORT PFNWGLLOADDISPLAYCOLORTABLEEXTPROC __wglewLoadDisplayColorTableEXT;
-
-WGLEW_FUN_EXPORT PFNWGLGETEXTENSIONSSTRINGEXTPROC __wglewGetExtensionsStringEXT;
-
-WGLEW_FUN_EXPORT PFNWGLGETCURRENTREADDCEXTPROC __wglewGetCurrentReadDCEXT;
-WGLEW_FUN_EXPORT PFNWGLMAKECONTEXTCURRENTEXTPROC __wglewMakeContextCurrentEXT;
-
-WGLEW_FUN_EXPORT PFNWGLCREATEPBUFFEREXTPROC __wglewCreatePbufferEXT;
-WGLEW_FUN_EXPORT PFNWGLDESTROYPBUFFEREXTPROC __wglewDestroyPbufferEXT;
-WGLEW_FUN_EXPORT PFNWGLGETPBUFFERDCEXTPROC __wglewGetPbufferDCEXT;
-WGLEW_FUN_EXPORT PFNWGLQUERYPBUFFEREXTPROC __wglewQueryPbufferEXT;
-WGLEW_FUN_EXPORT PFNWGLRELEASEPBUFFERDCEXTPROC __wglewReleasePbufferDCEXT;
-
-WGLEW_FUN_EXPORT PFNWGLCHOOSEPIXELFORMATEXTPROC __wglewChoosePixelFormatEXT;
-WGLEW_FUN_EXPORT PFNWGLGETPIXELFORMATATTRIBFVEXTPROC __wglewGetPixelFormatAttribfvEXT;
-WGLEW_FUN_EXPORT PFNWGLGETPIXELFORMATATTRIBIVEXTPROC __wglewGetPixelFormatAttribivEXT;
-
-WGLEW_FUN_EXPORT PFNWGLGETSWAPINTERVALEXTPROC __wglewGetSwapIntervalEXT;
-WGLEW_FUN_EXPORT PFNWGLSWAPINTERVALEXTPROC __wglewSwapIntervalEXT;
-
-WGLEW_FUN_EXPORT PFNWGLGETDIGITALVIDEOPARAMETERSI3DPROC __wglewGetDigitalVideoParametersI3D;
-WGLEW_FUN_EXPORT PFNWGLSETDIGITALVIDEOPARAMETERSI3DPROC __wglewSetDigitalVideoParametersI3D;
-
-WGLEW_FUN_EXPORT PFNWGLGETGAMMATABLEI3DPROC __wglewGetGammaTableI3D;
-WGLEW_FUN_EXPORT PFNWGLGETGAMMATABLEPARAMETERSI3DPROC __wglewGetGammaTableParametersI3D;
-WGLEW_FUN_EXPORT PFNWGLSETGAMMATABLEI3DPROC __wglewSetGammaTableI3D;
-WGLEW_FUN_EXPORT PFNWGLSETGAMMATABLEPARAMETERSI3DPROC __wglewSetGammaTableParametersI3D;
-
-WGLEW_FUN_EXPORT PFNWGLDISABLEGENLOCKI3DPROC __wglewDisableGenlockI3D;
-WGLEW_FUN_EXPORT PFNWGLENABLEGENLOCKI3DPROC __wglewEnableGenlockI3D;
-WGLEW_FUN_EXPORT PFNWGLGENLOCKSAMPLERATEI3DPROC __wglewGenlockSampleRateI3D;
-WGLEW_FUN_EXPORT PFNWGLGENLOCKSOURCEDELAYI3DPROC __wglewGenlockSourceDelayI3D;
-WGLEW_FUN_EXPORT PFNWGLGENLOCKSOURCEEDGEI3DPROC __wglewGenlockSourceEdgeI3D;
-WGLEW_FUN_EXPORT PFNWGLGENLOCKSOURCEI3DPROC __wglewGenlockSourceI3D;
-WGLEW_FUN_EXPORT PFNWGLGETGENLOCKSAMPLERATEI3DPROC __wglewGetGenlockSampleRateI3D;
-WGLEW_FUN_EXPORT PFNWGLGETGENLOCKSOURCEDELAYI3DPROC __wglewGetGenlockSourceDelayI3D;
-WGLEW_FUN_EXPORT PFNWGLGETGENLOCKSOURCEEDGEI3DPROC __wglewGetGenlockSourceEdgeI3D;
-WGLEW_FUN_EXPORT PFNWGLGETGENLOCKSOURCEI3DPROC __wglewGetGenlockSourceI3D;
-WGLEW_FUN_EXPORT PFNWGLISENABLEDGENLOCKI3DPROC __wglewIsEnabledGenlockI3D;
-WGLEW_FUN_EXPORT PFNWGLQUERYGENLOCKMAXSOURCEDELAYI3DPROC __wglewQueryGenlockMaxSourceDelayI3D;
-
-WGLEW_FUN_EXPORT PFNWGLASSOCIATEIMAGEBUFFEREVENTSI3DPROC __wglewAssociateImageBufferEventsI3D;
-WGLEW_FUN_EXPORT PFNWGLCREATEIMAGEBUFFERI3DPROC __wglewCreateImageBufferI3D;
-WGLEW_FUN_EXPORT PFNWGLDESTROYIMAGEBUFFERI3DPROC __wglewDestroyImageBufferI3D;
-WGLEW_FUN_EXPORT PFNWGLRELEASEIMAGEBUFFEREVENTSI3DPROC __wglewReleaseImageBufferEventsI3D;
-
-WGLEW_FUN_EXPORT PFNWGLDISABLEFRAMELOCKI3DPROC __wglewDisableFrameLockI3D;
-WGLEW_FUN_EXPORT PFNWGLENABLEFRAMELOCKI3DPROC __wglewEnableFrameLockI3D;
-WGLEW_FUN_EXPORT PFNWGLISENABLEDFRAMELOCKI3DPROC __wglewIsEnabledFrameLockI3D;
-WGLEW_FUN_EXPORT PFNWGLQUERYFRAMELOCKMASTERI3DPROC __wglewQueryFrameLockMasterI3D;
-
-WGLEW_FUN_EXPORT PFNWGLBEGINFRAMETRACKINGI3DPROC __wglewBeginFrameTrackingI3D;
-WGLEW_FUN_EXPORT PFNWGLENDFRAMETRACKINGI3DPROC __wglewEndFrameTrackingI3D;
-WGLEW_FUN_EXPORT PFNWGLGETFRAMEUSAGEI3DPROC __wglewGetFrameUsageI3D;
-WGLEW_FUN_EXPORT PFNWGLQUERYFRAMETRACKINGI3DPROC __wglewQueryFrameTrackingI3D;
-
-WGLEW_FUN_EXPORT PFNWGLDXCLOSEDEVICENVPROC __wglewDXCloseDeviceNV;
-WGLEW_FUN_EXPORT PFNWGLDXLOCKOBJECTSNVPROC __wglewDXLockObjectsNV;
-WGLEW_FUN_EXPORT PFNWGLDXOBJECTACCESSNVPROC __wglewDXObjectAccessNV;
-WGLEW_FUN_EXPORT PFNWGLDXOPENDEVICENVPROC __wglewDXOpenDeviceNV;
-WGLEW_FUN_EXPORT PFNWGLDXREGISTEROBJECTNVPROC __wglewDXRegisterObjectNV;
-WGLEW_FUN_EXPORT PFNWGLDXSETRESOURCESHAREHANDLENVPROC __wglewDXSetResourceShareHandleNV;
-WGLEW_FUN_EXPORT PFNWGLDXUNLOCKOBJECTSNVPROC __wglewDXUnlockObjectsNV;
-WGLEW_FUN_EXPORT PFNWGLDXUNREGISTEROBJECTNVPROC __wglewDXUnregisterObjectNV;
-
-WGLEW_FUN_EXPORT PFNWGLCOPYIMAGESUBDATANVPROC __wglewCopyImageSubDataNV;
-
-WGLEW_FUN_EXPORT PFNWGLDELAYBEFORESWAPNVPROC __wglewDelayBeforeSwapNV;
-
-WGLEW_FUN_EXPORT PFNWGLCREATEAFFINITYDCNVPROC __wglewCreateAffinityDCNV;
-WGLEW_FUN_EXPORT PFNWGLDELETEDCNVPROC __wglewDeleteDCNV;
-WGLEW_FUN_EXPORT PFNWGLENUMGPUDEVICESNVPROC __wglewEnumGpuDevicesNV;
-WGLEW_FUN_EXPORT PFNWGLENUMGPUSFROMAFFINITYDCNVPROC __wglewEnumGpusFromAffinityDCNV;
-WGLEW_FUN_EXPORT PFNWGLENUMGPUSNVPROC __wglewEnumGpusNV;
-
-WGLEW_FUN_EXPORT PFNWGLBINDVIDEODEVICENVPROC __wglewBindVideoDeviceNV;
-WGLEW_FUN_EXPORT PFNWGLENUMERATEVIDEODEVICESNVPROC __wglewEnumerateVideoDevicesNV;
-WGLEW_FUN_EXPORT PFNWGLQUERYCURRENTCONTEXTNVPROC __wglewQueryCurrentContextNV;
-
-WGLEW_FUN_EXPORT PFNWGLBINDSWAPBARRIERNVPROC __wglewBindSwapBarrierNV;
-WGLEW_FUN_EXPORT PFNWGLJOINSWAPGROUPNVPROC __wglewJoinSwapGroupNV;
-WGLEW_FUN_EXPORT PFNWGLQUERYFRAMECOUNTNVPROC __wglewQueryFrameCountNV;
-WGLEW_FUN_EXPORT PFNWGLQUERYMAXSWAPGROUPSNVPROC __wglewQueryMaxSwapGroupsNV;
-WGLEW_FUN_EXPORT PFNWGLQUERYSWAPGROUPNVPROC __wglewQuerySwapGroupNV;
-WGLEW_FUN_EXPORT PFNWGLRESETFRAMECOUNTNVPROC __wglewResetFrameCountNV;
-
-WGLEW_FUN_EXPORT PFNWGLALLOCATEMEMORYNVPROC __wglewAllocateMemoryNV;
-WGLEW_FUN_EXPORT PFNWGLFREEMEMORYNVPROC __wglewFreeMemoryNV;
-
-WGLEW_FUN_EXPORT PFNWGLBINDVIDEOCAPTUREDEVICENVPROC __wglewBindVideoCaptureDeviceNV;
-WGLEW_FUN_EXPORT PFNWGLENUMERATEVIDEOCAPTUREDEVICESNVPROC __wglewEnumerateVideoCaptureDevicesNV;
-WGLEW_FUN_EXPORT PFNWGLLOCKVIDEOCAPTUREDEVICENVPROC __wglewLockVideoCaptureDeviceNV;
-WGLEW_FUN_EXPORT PFNWGLQUERYVIDEOCAPTUREDEVICENVPROC __wglewQueryVideoCaptureDeviceNV;
-WGLEW_FUN_EXPORT PFNWGLRELEASEVIDEOCAPTUREDEVICENVPROC __wglewReleaseVideoCaptureDeviceNV;
-
-WGLEW_FUN_EXPORT PFNWGLBINDVIDEOIMAGENVPROC __wglewBindVideoImageNV;
-WGLEW_FUN_EXPORT PFNWGLGETVIDEODEVICENVPROC __wglewGetVideoDeviceNV;
-WGLEW_FUN_EXPORT PFNWGLGETVIDEOINFONVPROC __wglewGetVideoInfoNV;
-WGLEW_FUN_EXPORT PFNWGLRELEASEVIDEODEVICENVPROC __wglewReleaseVideoDeviceNV;
-WGLEW_FUN_EXPORT PFNWGLRELEASEVIDEOIMAGENVPROC __wglewReleaseVideoImageNV;
-WGLEW_FUN_EXPORT PFNWGLSENDPBUFFERTOVIDEONVPROC __wglewSendPbufferToVideoNV;
-
-WGLEW_FUN_EXPORT PFNWGLGETMSCRATEOMLPROC __wglewGetMscRateOML;
-WGLEW_FUN_EXPORT PFNWGLGETSYNCVALUESOMLPROC __wglewGetSyncValuesOML;
-WGLEW_FUN_EXPORT PFNWGLSWAPBUFFERSMSCOMLPROC __wglewSwapBuffersMscOML;
-WGLEW_FUN_EXPORT PFNWGLSWAPLAYERBUFFERSMSCOMLPROC __wglewSwapLayerBuffersMscOML;
-WGLEW_FUN_EXPORT PFNWGLWAITFORMSCOMLPROC __wglewWaitForMscOML;
-WGLEW_FUN_EXPORT PFNWGLWAITFORSBCOMLPROC __wglewWaitForSbcOML;
-WGLEW_VAR_EXPORT GLboolean __WGLEW_3DFX_multisample;
-WGLEW_VAR_EXPORT GLboolean __WGLEW_3DL_stereo_control;
-WGLEW_VAR_EXPORT GLboolean __WGLEW_AMD_gpu_association;
-WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_buffer_region;
-WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_context_flush_control;
-WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_create_context;
-WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_create_context_profile;
-WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_create_context_robustness;
-WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_extensions_string;
-WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_framebuffer_sRGB;
-WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_make_current_read;
-WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_multisample;
-WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_pbuffer;
-WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_pixel_format;
-WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_pixel_format_float;
-WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_render_texture;
-WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_robustness_application_isolation;
-WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_robustness_share_group_isolation;
-WGLEW_VAR_EXPORT GLboolean __WGLEW_ATI_pixel_format_float;
-WGLEW_VAR_EXPORT GLboolean __WGLEW_ATI_render_texture_rectangle;
-WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_create_context_es2_profile;
-WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_create_context_es_profile;
-WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_depth_float;
-WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_display_color_table;
-WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_extensions_string;
-WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_framebuffer_sRGB;
-WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_make_current_read;
-WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_multisample;
-WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_pbuffer;
-WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_pixel_format;
-WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_pixel_format_packed_float;
-WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_swap_control;
-WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_swap_control_tear;
-WGLEW_VAR_EXPORT GLboolean __WGLEW_I3D_digital_video_control;
-WGLEW_VAR_EXPORT GLboolean __WGLEW_I3D_gamma;
-WGLEW_VAR_EXPORT GLboolean __WGLEW_I3D_genlock;
-WGLEW_VAR_EXPORT GLboolean __WGLEW_I3D_image_buffer;
-WGLEW_VAR_EXPORT GLboolean __WGLEW_I3D_swap_frame_lock;
-WGLEW_VAR_EXPORT GLboolean __WGLEW_I3D_swap_frame_usage;
-WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_DX_interop;
-WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_DX_interop2;
-WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_copy_image;
-WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_delay_before_swap;
-WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_float_buffer;
-WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_gpu_affinity;
-WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_multisample_coverage;
-WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_present_video;
-WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_render_depth_texture;
-WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_render_texture_rectangle;
-WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_swap_group;
-WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_vertex_array_range;
-WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_video_capture;
-WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_video_output;
-WGLEW_VAR_EXPORT GLboolean __WGLEW_OML_sync_control;
-/* ------------------------------------------------------------------------- */
-
-GLEWAPI GLenum GLEWAPIENTRY wglewInit ();
-GLEWAPI GLboolean GLEWAPIENTRY wglewIsSupported (const char *name);
-
-#ifndef WGLEW_GET_VAR
-#define WGLEW_GET_VAR(x) (*(const GLboolean*)&x)
-#endif
-
-#ifndef WGLEW_GET_FUN
-#define WGLEW_GET_FUN(x) x
-#endif
-
-GLEWAPI GLboolean GLEWAPIENTRY wglewGetExtension (const char *name);
-
-#ifdef __cplusplus
-}
-#endif
-
-#undef GLEWAPI
-
-#endif /* __wglew_h__ */
diff --git a/thirdparty/glew/LICENSE.txt b/thirdparty/glew/LICENSE.txt
deleted file mode 100644
index f7078042e9..0000000000
--- a/thirdparty/glew/LICENSE.txt
+++ /dev/null
@@ -1,73 +0,0 @@
-The OpenGL Extension Wrangler Library
-Copyright (C) 2002-2007, Milan Ikits <milan ikits[]ieee org>
-Copyright (C) 2002-2007, Marcelo E. Magallon <mmagallo[]debian org>
-Copyright (C) 2002, Lev Povalahev
-All rights reserved.
-
-Redistribution and use in source and binary forms, with or without
-modification, are permitted provided that the following conditions are met:
-
-* Redistributions of source code must retain the above copyright notice,
- this list of conditions and the following disclaimer.
-* Redistributions in binary form must reproduce the above copyright notice,
- this list of conditions and the following disclaimer in the documentation
- and/or other materials provided with the distribution.
-* The name of the author may be used to endorse or promote products
- derived from this software without specific prior written permission.
-
-THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
-AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
-IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
-ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
-LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
-CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
-SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
-INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
-CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
-ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
-THE POSSIBILITY OF SUCH DAMAGE.
-
-
-Mesa 3-D graphics library
-Version: 7.0
-
-Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
-
-Permission is hereby granted, free of charge, to any person obtaining a
-copy of this software and associated documentation files (the "Software"),
-to deal in the Software without restriction, including without limitation
-the rights to use, copy, modify, merge, publish, distribute, sublicense,
-and/or sell copies of the Software, and to permit persons to whom the
-Software is furnished to do so, subject to the following conditions:
-
-The above copyright notice and this permission notice shall be included
-in all copies or substantial portions of the Software.
-
-THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
-OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
-BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
-AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
-CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
-
-
-Copyright (c) 2007 The Khronos Group Inc.
-
-Permission is hereby granted, free of charge, to any person obtaining a
-copy of this software and/or associated documentation files (the
-"Materials"), to deal in the Materials without restriction, including
-without limitation the rights to use, copy, modify, merge, publish,
-distribute, sublicense, and/or sell copies of the Materials, and to
-permit persons to whom the Materials are furnished to do so, subject to
-the following conditions:
-
-The above copyright notice and this permission notice shall be included
-in all copies or substantial portions of the Materials.
-
-THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
-EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
-MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
-IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
-CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
-TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
-MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
diff --git a/thirdparty/glew/glew.c b/thirdparty/glew/glew.c
deleted file mode 100644
index 6c93c07e46..0000000000
--- a/thirdparty/glew/glew.c
+++ /dev/null
@@ -1,23952 +0,0 @@
-/*
-** The OpenGL Extension Wrangler Library
-** Copyright (C) 2008-2015, Nigel Stewart <nigels[]users sourceforge net>
-** Copyright (C) 2002-2008, Milan Ikits <milan ikits[]ieee org>
-** Copyright (C) 2002-2008, Marcelo E. Magallon <mmagallo[]debian org>
-** Copyright (C) 2002, Lev Povalahev
-** All rights reserved.
-**
-** Redistribution and use in source and binary forms, with or without
-** modification, are permitted provided that the following conditions are met:
-**
-** * Redistributions of source code must retain the above copyright notice,
-** this list of conditions and the following disclaimer.
-** * Redistributions in binary form must reproduce the above copyright notice,
-** this list of conditions and the following disclaimer in the documentation
-** and/or other materials provided with the distribution.
-** * The name of the author may be used to endorse or promote products
-** derived from this software without specific prior written permission.
-**
-** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
-** AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
-** IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
-** ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
-** LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
-** CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
-** SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
-** INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
-** CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
-** ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
-** THE POSSIBILITY OF SUCH DAMAGE.
-*/
-
-#include <GL/glew.h>
-
-#if defined(GLEW_OSMESA)
-# define GLAPI extern
-# include <GL/osmesa.h>
-#elif defined(GLEW_EGL)
-# include <GL/eglew.h>
-#elif defined(_WIN32)
-# include <GL/wglew.h>
-#elif !defined(__ANDROID__) && !defined(__native_client__) && !defined(__HAIKU__) && (!defined(__APPLE__) || defined(GLEW_APPLE_GLX))
-# include <GL/glxew.h>
-#endif
-
-#include <stddef.h> /* For size_t */
-
-#if defined(GLEW_EGL)
-#elif defined(GLEW_REGAL)
-
-/* In GLEW_REGAL mode we call direcly into the linked
- libRegal.so glGetProcAddressREGAL for looking up
- the GL function pointers. */
-
-# undef glGetProcAddressREGAL
-# ifdef WIN32
-extern void * __stdcall glGetProcAddressREGAL(const GLchar *name);
-static void * (__stdcall * regalGetProcAddress) (const GLchar *) = glGetProcAddressREGAL;
-# else
-extern void * glGetProcAddressREGAL(const GLchar *name);
-static void * (*regalGetProcAddress) (const GLchar *) = glGetProcAddressREGAL;
-# endif
-# define glGetProcAddressREGAL GLEW_GET_FUN(__glewGetProcAddressREGAL)
-
-#elif defined(__sgi) || defined (__sun) || defined(__HAIKU__) || defined(GLEW_APPLE_GLX)
-#include <dlfcn.h>
-#include <stdio.h>
-#include <stdlib.h>
-
-void* dlGetProcAddress (const GLubyte* name)
-{
- static void* h = NULL;
- static void* gpa;
-
- if (h == NULL)
- {
- if ((h = dlopen(NULL, RTLD_LAZY | RTLD_LOCAL)) == NULL) return NULL;
- gpa = dlsym(h, "glXGetProcAddress");
- }
-
- if (gpa != NULL)
- return ((void*(*)(const GLubyte*))gpa)(name);
- else
- return dlsym(h, (const char*)name);
-}
-#endif /* __sgi || __sun || GLEW_APPLE_GLX */
-
-#if defined(__APPLE__)
-#include <stdlib.h>
-#include <string.h>
-#include <AvailabilityMacros.h>
-
-#ifdef MAC_OS_X_VERSION_10_3
-
-#include <dlfcn.h>
-
-void* NSGLGetProcAddress (const GLubyte *name)
-{
- static void* image = NULL;
- void* addr;
- if (NULL == image)
- {
- image = dlopen("/System/Library/Frameworks/OpenGL.framework/Versions/Current/OpenGL", RTLD_LAZY);
- }
- if( !image ) return NULL;
- addr = dlsym(image, (const char*)name);
- if( addr ) return addr;
-#ifdef GLEW_APPLE_GLX
- return dlGetProcAddress( name ); // try next for glx symbols
-#else
- return NULL;
-#endif
-}
-#else
-
-#include <mach-o/dyld.h>
-
-void* NSGLGetProcAddress (const GLubyte *name)
-{
- static const struct mach_header* image = NULL;
- NSSymbol symbol;
- char* symbolName;
- if (NULL == image)
- {
- image = NSAddImage("/System/Library/Frameworks/OpenGL.framework/Versions/Current/OpenGL", NSADDIMAGE_OPTION_RETURN_ON_ERROR);
- }
- /* prepend a '_' for the Unix C symbol mangling convention */
- symbolName = malloc(strlen((const char*)name) + 2);
- strcpy(symbolName+1, (const char*)name);
- symbolName[0] = '_';
- symbol = NULL;
- /* if (NSIsSymbolNameDefined(symbolName))
- symbol = NSLookupAndBindSymbol(symbolName); */
- symbol = image ? NSLookupSymbolInImage(image, symbolName, NSLOOKUPSYMBOLINIMAGE_OPTION_BIND | NSLOOKUPSYMBOLINIMAGE_OPTION_RETURN_ON_ERROR) : NULL;
- free(symbolName);
- if( symbol ) return NSAddressOfSymbol(symbol);
-#ifdef GLEW_APPLE_GLX
- return dlGetProcAddress( name ); // try next for glx symbols
-#else
- return NULL;
-#endif
-}
-#endif /* MAC_OS_X_VERSION_10_3 */
-#endif /* __APPLE__ */
-
-/*
- * Define glewGetProcAddress.
- */
-#if defined(GLEW_REGAL)
-# define glewGetProcAddress(name) regalGetProcAddress((const GLchar *)name)
-#elif defined(GLEW_OSMESA)
-# define glewGetProcAddress(name) OSMesaGetProcAddress((const char *)name)
-#elif defined(GLEW_EGL)
-# define glewGetProcAddress(name) eglGetProcAddress((const char *)name)
-#elif defined(_WIN32)
-# define glewGetProcAddress(name) wglGetProcAddress((LPCSTR)name)
-#elif defined(__APPLE__) && !defined(GLEW_APPLE_GLX)
-# define glewGetProcAddress(name) NSGLGetProcAddress(name)
-#elif defined(__sgi) || defined(__sun) || defined(__HAIKU__)
-# define glewGetProcAddress(name) dlGetProcAddress(name)
-#elif defined(__ANDROID__)
-# define glewGetProcAddress(name) NULL /* TODO */
-#elif defined(__native_client__)
-# define glewGetProcAddress(name) NULL /* TODO */
-#else /* __linux */
-# define glewGetProcAddress(name) (*glXGetProcAddressARB)(name)
-#endif
-
-/*
- * Redefine GLEW_GET_VAR etc without const cast
- */
-
-#undef GLEW_GET_VAR
-# define GLEW_GET_VAR(x) (x)
-
-#ifdef WGLEW_GET_VAR
-# undef WGLEW_GET_VAR
-# define WGLEW_GET_VAR(x) (x)
-#endif /* WGLEW_GET_VAR */
-
-#ifdef GLXEW_GET_VAR
-# undef GLXEW_GET_VAR
-# define GLXEW_GET_VAR(x) (x)
-#endif /* GLXEW_GET_VAR */
-
-#ifdef EGLEW_GET_VAR
-# undef EGLEW_GET_VAR
-# define EGLEW_GET_VAR(x) (x)
-#endif /* EGLEW_GET_VAR */
-
-/*
- * GLEW, just like OpenGL or GLU, does not rely on the standard C library.
- * These functions implement the functionality required in this file.
- */
-
-static GLuint _glewStrLen (const GLubyte* s)
-{
- GLuint i=0;
- if (s == NULL) return 0;
- while (s[i] != '\0') i++;
- return i;
-}
-
-static GLuint _glewStrCLen (const GLubyte* s, GLubyte c)
-{
- GLuint i=0;
- if (s == NULL) return 0;
- while (s[i] != '\0' && s[i] != c) i++;
- return i;
-}
-
-static GLuint _glewStrCopy(char *d, const char *s, char c)
-{
- GLuint i=0;
- if (s == NULL) return 0;
- while (s[i] != '\0' && s[i] != c) { d[i] = s[i]; i++; }
- d[i] = '\0';
- return i;
-}
-
-#if !defined(GLEW_OSMESA)
-#if !defined(__APPLE__) || defined(GLEW_APPLE_GLX)
-static GLboolean _glewStrSame (const GLubyte* a, const GLubyte* b, GLuint n)
-{
- GLuint i=0;
- if(a == NULL || b == NULL)
- return (a == NULL && b == NULL && n == 0) ? GL_TRUE : GL_FALSE;
- while (i < n && a[i] != '\0' && b[i] != '\0' && a[i] == b[i]) i++;
- return i == n ? GL_TRUE : GL_FALSE;
-}
-#endif
-#endif
-
-static GLboolean _glewStrSame1 (const GLubyte** a, GLuint* na, const GLubyte* b, GLuint nb)
-{
- while (*na > 0 && (**a == ' ' || **a == '\n' || **a == '\r' || **a == '\t'))
- {
- (*a)++;
- (*na)--;
- }
- if(*na >= nb)
- {
- GLuint i=0;
- while (i < nb && (*a)+i != NULL && b+i != NULL && (*a)[i] == b[i]) i++;
- if(i == nb)
- {
- *a = *a + nb;
- *na = *na - nb;
- return GL_TRUE;
- }
- }
- return GL_FALSE;
-}
-
-static GLboolean _glewStrSame2 (const GLubyte** a, GLuint* na, const GLubyte* b, GLuint nb)
-{
- if(*na >= nb)
- {
- GLuint i=0;
- while (i < nb && (*a)+i != NULL && b+i != NULL && (*a)[i] == b[i]) i++;
- if(i == nb)
- {
- *a = *a + nb;
- *na = *na - nb;
- return GL_TRUE;
- }
- }
- return GL_FALSE;
-}
-
-static GLboolean _glewStrSame3 (const GLubyte** a, GLuint* na, const GLubyte* b, GLuint nb)
-{
- if(*na >= nb)
- {
- GLuint i=0;
- while (i < nb && (*a)+i != NULL && b+i != NULL && (*a)[i] == b[i]) i++;
- if (i == nb && (*na == nb || (*a)[i] == ' ' || (*a)[i] == '\n' || (*a)[i] == '\r' || (*a)[i] == '\t'))
- {
- *a = *a + nb;
- *na = *na - nb;
- return GL_TRUE;
- }
- }
- return GL_FALSE;
-}
-
-/*
- * Search for name in the extensions string. Use of strstr()
- * is not sufficient because extension names can be prefixes of
- * other extension names. Could use strtok() but the constant
- * string returned by glGetString might be in read-only memory.
- */
-#if !defined(GLEW_OSMESA)
-#if !defined(__APPLE__) || defined(GLEW_APPLE_GLX)
-static GLboolean _glewSearchExtension (const char* name, const GLubyte *start, const GLubyte *end)
-{
- const GLubyte* p;
- GLuint len = _glewStrLen((const GLubyte*)name);
- p = start;
- while (p < end)
- {
- GLuint n = _glewStrCLen(p, ' ');
- if (len == n && _glewStrSame((const GLubyte*)name, p, n)) return GL_TRUE;
- p += n+1;
- }
- return GL_FALSE;
-}
-#endif
-#endif
-
-PFNGLCOPYTEXSUBIMAGE3DPROC __glewCopyTexSubImage3D = NULL;
-PFNGLDRAWRANGEELEMENTSPROC __glewDrawRangeElements = NULL;
-PFNGLTEXIMAGE3DPROC __glewTexImage3D = NULL;
-PFNGLTEXSUBIMAGE3DPROC __glewTexSubImage3D = NULL;
-
-PFNGLACTIVETEXTUREPROC __glewActiveTexture = NULL;
-PFNGLCLIENTACTIVETEXTUREPROC __glewClientActiveTexture = NULL;
-PFNGLCOMPRESSEDTEXIMAGE1DPROC __glewCompressedTexImage1D = NULL;
-PFNGLCOMPRESSEDTEXIMAGE2DPROC __glewCompressedTexImage2D = NULL;
-PFNGLCOMPRESSEDTEXIMAGE3DPROC __glewCompressedTexImage3D = NULL;
-PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC __glewCompressedTexSubImage1D = NULL;
-PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC __glewCompressedTexSubImage2D = NULL;
-PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC __glewCompressedTexSubImage3D = NULL;
-PFNGLGETCOMPRESSEDTEXIMAGEPROC __glewGetCompressedTexImage = NULL;
-PFNGLLOADTRANSPOSEMATRIXDPROC __glewLoadTransposeMatrixd = NULL;
-PFNGLLOADTRANSPOSEMATRIXFPROC __glewLoadTransposeMatrixf = NULL;
-PFNGLMULTTRANSPOSEMATRIXDPROC __glewMultTransposeMatrixd = NULL;
-PFNGLMULTTRANSPOSEMATRIXFPROC __glewMultTransposeMatrixf = NULL;
-PFNGLMULTITEXCOORD1DPROC __glewMultiTexCoord1d = NULL;
-PFNGLMULTITEXCOORD1DVPROC __glewMultiTexCoord1dv = NULL;
-PFNGLMULTITEXCOORD1FPROC __glewMultiTexCoord1f = NULL;
-PFNGLMULTITEXCOORD1FVPROC __glewMultiTexCoord1fv = NULL;
-PFNGLMULTITEXCOORD1IPROC __glewMultiTexCoord1i = NULL;
-PFNGLMULTITEXCOORD1IVPROC __glewMultiTexCoord1iv = NULL;
-PFNGLMULTITEXCOORD1SPROC __glewMultiTexCoord1s = NULL;
-PFNGLMULTITEXCOORD1SVPROC __glewMultiTexCoord1sv = NULL;
-PFNGLMULTITEXCOORD2DPROC __glewMultiTexCoord2d = NULL;
-PFNGLMULTITEXCOORD2DVPROC __glewMultiTexCoord2dv = NULL;
-PFNGLMULTITEXCOORD2FPROC __glewMultiTexCoord2f = NULL;
-PFNGLMULTITEXCOORD2FVPROC __glewMultiTexCoord2fv = NULL;
-PFNGLMULTITEXCOORD2IPROC __glewMultiTexCoord2i = NULL;
-PFNGLMULTITEXCOORD2IVPROC __glewMultiTexCoord2iv = NULL;
-PFNGLMULTITEXCOORD2SPROC __glewMultiTexCoord2s = NULL;
-PFNGLMULTITEXCOORD2SVPROC __glewMultiTexCoord2sv = NULL;
-PFNGLMULTITEXCOORD3DPROC __glewMultiTexCoord3d = NULL;
-PFNGLMULTITEXCOORD3DVPROC __glewMultiTexCoord3dv = NULL;
-PFNGLMULTITEXCOORD3FPROC __glewMultiTexCoord3f = NULL;
-PFNGLMULTITEXCOORD3FVPROC __glewMultiTexCoord3fv = NULL;
-PFNGLMULTITEXCOORD3IPROC __glewMultiTexCoord3i = NULL;
-PFNGLMULTITEXCOORD3IVPROC __glewMultiTexCoord3iv = NULL;
-PFNGLMULTITEXCOORD3SPROC __glewMultiTexCoord3s = NULL;
-PFNGLMULTITEXCOORD3SVPROC __glewMultiTexCoord3sv = NULL;
-PFNGLMULTITEXCOORD4DPROC __glewMultiTexCoord4d = NULL;
-PFNGLMULTITEXCOORD4DVPROC __glewMultiTexCoord4dv = NULL;
-PFNGLMULTITEXCOORD4FPROC __glewMultiTexCoord4f = NULL;
-PFNGLMULTITEXCOORD4FVPROC __glewMultiTexCoord4fv = NULL;
-PFNGLMULTITEXCOORD4IPROC __glewMultiTexCoord4i = NULL;
-PFNGLMULTITEXCOORD4IVPROC __glewMultiTexCoord4iv = NULL;
-PFNGLMULTITEXCOORD4SPROC __glewMultiTexCoord4s = NULL;
-PFNGLMULTITEXCOORD4SVPROC __glewMultiTexCoord4sv = NULL;
-PFNGLSAMPLECOVERAGEPROC __glewSampleCoverage = NULL;
-
-PFNGLBLENDCOLORPROC __glewBlendColor = NULL;
-PFNGLBLENDEQUATIONPROC __glewBlendEquation = NULL;
-PFNGLBLENDFUNCSEPARATEPROC __glewBlendFuncSeparate = NULL;
-PFNGLFOGCOORDPOINTERPROC __glewFogCoordPointer = NULL;
-PFNGLFOGCOORDDPROC __glewFogCoordd = NULL;
-PFNGLFOGCOORDDVPROC __glewFogCoorddv = NULL;
-PFNGLFOGCOORDFPROC __glewFogCoordf = NULL;
-PFNGLFOGCOORDFVPROC __glewFogCoordfv = NULL;
-PFNGLMULTIDRAWARRAYSPROC __glewMultiDrawArrays = NULL;
-PFNGLMULTIDRAWELEMENTSPROC __glewMultiDrawElements = NULL;
-PFNGLPOINTPARAMETERFPROC __glewPointParameterf = NULL;
-PFNGLPOINTPARAMETERFVPROC __glewPointParameterfv = NULL;
-PFNGLPOINTPARAMETERIPROC __glewPointParameteri = NULL;
-PFNGLPOINTPARAMETERIVPROC __glewPointParameteriv = NULL;
-PFNGLSECONDARYCOLOR3BPROC __glewSecondaryColor3b = NULL;
-PFNGLSECONDARYCOLOR3BVPROC __glewSecondaryColor3bv = NULL;
-PFNGLSECONDARYCOLOR3DPROC __glewSecondaryColor3d = NULL;
-PFNGLSECONDARYCOLOR3DVPROC __glewSecondaryColor3dv = NULL;
-PFNGLSECONDARYCOLOR3FPROC __glewSecondaryColor3f = NULL;
-PFNGLSECONDARYCOLOR3FVPROC __glewSecondaryColor3fv = NULL;
-PFNGLSECONDARYCOLOR3IPROC __glewSecondaryColor3i = NULL;
-PFNGLSECONDARYCOLOR3IVPROC __glewSecondaryColor3iv = NULL;
-PFNGLSECONDARYCOLOR3SPROC __glewSecondaryColor3s = NULL;
-PFNGLSECONDARYCOLOR3SVPROC __glewSecondaryColor3sv = NULL;
-PFNGLSECONDARYCOLOR3UBPROC __glewSecondaryColor3ub = NULL;
-PFNGLSECONDARYCOLOR3UBVPROC __glewSecondaryColor3ubv = NULL;
-PFNGLSECONDARYCOLOR3UIPROC __glewSecondaryColor3ui = NULL;
-PFNGLSECONDARYCOLOR3UIVPROC __glewSecondaryColor3uiv = NULL;
-PFNGLSECONDARYCOLOR3USPROC __glewSecondaryColor3us = NULL;
-PFNGLSECONDARYCOLOR3USVPROC __glewSecondaryColor3usv = NULL;
-PFNGLSECONDARYCOLORPOINTERPROC __glewSecondaryColorPointer = NULL;
-PFNGLWINDOWPOS2DPROC __glewWindowPos2d = NULL;
-PFNGLWINDOWPOS2DVPROC __glewWindowPos2dv = NULL;
-PFNGLWINDOWPOS2FPROC __glewWindowPos2f = NULL;
-PFNGLWINDOWPOS2FVPROC __glewWindowPos2fv = NULL;
-PFNGLWINDOWPOS2IPROC __glewWindowPos2i = NULL;
-PFNGLWINDOWPOS2IVPROC __glewWindowPos2iv = NULL;
-PFNGLWINDOWPOS2SPROC __glewWindowPos2s = NULL;
-PFNGLWINDOWPOS2SVPROC __glewWindowPos2sv = NULL;
-PFNGLWINDOWPOS3DPROC __glewWindowPos3d = NULL;
-PFNGLWINDOWPOS3DVPROC __glewWindowPos3dv = NULL;
-PFNGLWINDOWPOS3FPROC __glewWindowPos3f = NULL;
-PFNGLWINDOWPOS3FVPROC __glewWindowPos3fv = NULL;
-PFNGLWINDOWPOS3IPROC __glewWindowPos3i = NULL;
-PFNGLWINDOWPOS3IVPROC __glewWindowPos3iv = NULL;
-PFNGLWINDOWPOS3SPROC __glewWindowPos3s = NULL;
-PFNGLWINDOWPOS3SVPROC __glewWindowPos3sv = NULL;
-
-PFNGLBEGINQUERYPROC __glewBeginQuery = NULL;
-PFNGLBINDBUFFERPROC __glewBindBuffer = NULL;
-PFNGLBUFFERDATAPROC __glewBufferData = NULL;
-PFNGLBUFFERSUBDATAPROC __glewBufferSubData = NULL;
-PFNGLDELETEBUFFERSPROC __glewDeleteBuffers = NULL;
-PFNGLDELETEQUERIESPROC __glewDeleteQueries = NULL;
-PFNGLENDQUERYPROC __glewEndQuery = NULL;
-PFNGLGENBUFFERSPROC __glewGenBuffers = NULL;
-PFNGLGENQUERIESPROC __glewGenQueries = NULL;
-PFNGLGETBUFFERPARAMETERIVPROC __glewGetBufferParameteriv = NULL;
-PFNGLGETBUFFERPOINTERVPROC __glewGetBufferPointerv = NULL;
-PFNGLGETBUFFERSUBDATAPROC __glewGetBufferSubData = NULL;
-PFNGLGETQUERYOBJECTIVPROC __glewGetQueryObjectiv = NULL;
-PFNGLGETQUERYOBJECTUIVPROC __glewGetQueryObjectuiv = NULL;
-PFNGLGETQUERYIVPROC __glewGetQueryiv = NULL;
-PFNGLISBUFFERPROC __glewIsBuffer = NULL;
-PFNGLISQUERYPROC __glewIsQuery = NULL;
-PFNGLMAPBUFFERPROC __glewMapBuffer = NULL;
-PFNGLUNMAPBUFFERPROC __glewUnmapBuffer = NULL;
-
-PFNGLATTACHSHADERPROC __glewAttachShader = NULL;
-PFNGLBINDATTRIBLOCATIONPROC __glewBindAttribLocation = NULL;
-PFNGLBLENDEQUATIONSEPARATEPROC __glewBlendEquationSeparate = NULL;
-PFNGLCOMPILESHADERPROC __glewCompileShader = NULL;
-PFNGLCREATEPROGRAMPROC __glewCreateProgram = NULL;
-PFNGLCREATESHADERPROC __glewCreateShader = NULL;
-PFNGLDELETEPROGRAMPROC __glewDeleteProgram = NULL;
-PFNGLDELETESHADERPROC __glewDeleteShader = NULL;
-PFNGLDETACHSHADERPROC __glewDetachShader = NULL;
-PFNGLDISABLEVERTEXATTRIBARRAYPROC __glewDisableVertexAttribArray = NULL;
-PFNGLDRAWBUFFERSPROC __glewDrawBuffers = NULL;
-PFNGLENABLEVERTEXATTRIBARRAYPROC __glewEnableVertexAttribArray = NULL;
-PFNGLGETACTIVEATTRIBPROC __glewGetActiveAttrib = NULL;
-PFNGLGETACTIVEUNIFORMPROC __glewGetActiveUniform = NULL;
-PFNGLGETATTACHEDSHADERSPROC __glewGetAttachedShaders = NULL;
-PFNGLGETATTRIBLOCATIONPROC __glewGetAttribLocation = NULL;
-PFNGLGETPROGRAMINFOLOGPROC __glewGetProgramInfoLog = NULL;
-PFNGLGETPROGRAMIVPROC __glewGetProgramiv = NULL;
-PFNGLGETSHADERINFOLOGPROC __glewGetShaderInfoLog = NULL;
-PFNGLGETSHADERSOURCEPROC __glewGetShaderSource = NULL;
-PFNGLGETSHADERIVPROC __glewGetShaderiv = NULL;
-PFNGLGETUNIFORMLOCATIONPROC __glewGetUniformLocation = NULL;
-PFNGLGETUNIFORMFVPROC __glewGetUniformfv = NULL;
-PFNGLGETUNIFORMIVPROC __glewGetUniformiv = NULL;
-PFNGLGETVERTEXATTRIBPOINTERVPROC __glewGetVertexAttribPointerv = NULL;
-PFNGLGETVERTEXATTRIBDVPROC __glewGetVertexAttribdv = NULL;
-PFNGLGETVERTEXATTRIBFVPROC __glewGetVertexAttribfv = NULL;
-PFNGLGETVERTEXATTRIBIVPROC __glewGetVertexAttribiv = NULL;
-PFNGLISPROGRAMPROC __glewIsProgram = NULL;
-PFNGLISSHADERPROC __glewIsShader = NULL;
-PFNGLLINKPROGRAMPROC __glewLinkProgram = NULL;
-PFNGLSHADERSOURCEPROC __glewShaderSource = NULL;
-PFNGLSTENCILFUNCSEPARATEPROC __glewStencilFuncSeparate = NULL;
-PFNGLSTENCILMASKSEPARATEPROC __glewStencilMaskSeparate = NULL;
-PFNGLSTENCILOPSEPARATEPROC __glewStencilOpSeparate = NULL;
-PFNGLUNIFORM1FPROC __glewUniform1f = NULL;
-PFNGLUNIFORM1FVPROC __glewUniform1fv = NULL;
-PFNGLUNIFORM1IPROC __glewUniform1i = NULL;
-PFNGLUNIFORM1IVPROC __glewUniform1iv = NULL;
-PFNGLUNIFORM2FPROC __glewUniform2f = NULL;
-PFNGLUNIFORM2FVPROC __glewUniform2fv = NULL;
-PFNGLUNIFORM2IPROC __glewUniform2i = NULL;
-PFNGLUNIFORM2IVPROC __glewUniform2iv = NULL;
-PFNGLUNIFORM3FPROC __glewUniform3f = NULL;
-PFNGLUNIFORM3FVPROC __glewUniform3fv = NULL;
-PFNGLUNIFORM3IPROC __glewUniform3i = NULL;
-PFNGLUNIFORM3IVPROC __glewUniform3iv = NULL;
-PFNGLUNIFORM4FPROC __glewUniform4f = NULL;
-PFNGLUNIFORM4FVPROC __glewUniform4fv = NULL;
-PFNGLUNIFORM4IPROC __glewUniform4i = NULL;
-PFNGLUNIFORM4IVPROC __glewUniform4iv = NULL;
-PFNGLUNIFORMMATRIX2FVPROC __glewUniformMatrix2fv = NULL;
-PFNGLUNIFORMMATRIX3FVPROC __glewUniformMatrix3fv = NULL;
-PFNGLUNIFORMMATRIX4FVPROC __glewUniformMatrix4fv = NULL;
-PFNGLUSEPROGRAMPROC __glewUseProgram = NULL;
-PFNGLVALIDATEPROGRAMPROC __glewValidateProgram = NULL;
-PFNGLVERTEXATTRIB1DPROC __glewVertexAttrib1d = NULL;
-PFNGLVERTEXATTRIB1DVPROC __glewVertexAttrib1dv = NULL;
-PFNGLVERTEXATTRIB1FPROC __glewVertexAttrib1f = NULL;
-PFNGLVERTEXATTRIB1FVPROC __glewVertexAttrib1fv = NULL;
-PFNGLVERTEXATTRIB1SPROC __glewVertexAttrib1s = NULL;
-PFNGLVERTEXATTRIB1SVPROC __glewVertexAttrib1sv = NULL;
-PFNGLVERTEXATTRIB2DPROC __glewVertexAttrib2d = NULL;
-PFNGLVERTEXATTRIB2DVPROC __glewVertexAttrib2dv = NULL;
-PFNGLVERTEXATTRIB2FPROC __glewVertexAttrib2f = NULL;
-PFNGLVERTEXATTRIB2FVPROC __glewVertexAttrib2fv = NULL;
-PFNGLVERTEXATTRIB2SPROC __glewVertexAttrib2s = NULL;
-PFNGLVERTEXATTRIB2SVPROC __glewVertexAttrib2sv = NULL;
-PFNGLVERTEXATTRIB3DPROC __glewVertexAttrib3d = NULL;
-PFNGLVERTEXATTRIB3DVPROC __glewVertexAttrib3dv = NULL;
-PFNGLVERTEXATTRIB3FPROC __glewVertexAttrib3f = NULL;
-PFNGLVERTEXATTRIB3FVPROC __glewVertexAttrib3fv = NULL;
-PFNGLVERTEXATTRIB3SPROC __glewVertexAttrib3s = NULL;
-PFNGLVERTEXATTRIB3SVPROC __glewVertexAttrib3sv = NULL;
-PFNGLVERTEXATTRIB4NBVPROC __glewVertexAttrib4Nbv = NULL;
-PFNGLVERTEXATTRIB4NIVPROC __glewVertexAttrib4Niv = NULL;
-PFNGLVERTEXATTRIB4NSVPROC __glewVertexAttrib4Nsv = NULL;
-PFNGLVERTEXATTRIB4NUBPROC __glewVertexAttrib4Nub = NULL;
-PFNGLVERTEXATTRIB4NUBVPROC __glewVertexAttrib4Nubv = NULL;
-PFNGLVERTEXATTRIB4NUIVPROC __glewVertexAttrib4Nuiv = NULL;
-PFNGLVERTEXATTRIB4NUSVPROC __glewVertexAttrib4Nusv = NULL;
-PFNGLVERTEXATTRIB4BVPROC __glewVertexAttrib4bv = NULL;
-PFNGLVERTEXATTRIB4DPROC __glewVertexAttrib4d = NULL;
-PFNGLVERTEXATTRIB4DVPROC __glewVertexAttrib4dv = NULL;
-PFNGLVERTEXATTRIB4FPROC __glewVertexAttrib4f = NULL;
-PFNGLVERTEXATTRIB4FVPROC __glewVertexAttrib4fv = NULL;
-PFNGLVERTEXATTRIB4IVPROC __glewVertexAttrib4iv = NULL;
-PFNGLVERTEXATTRIB4SPROC __glewVertexAttrib4s = NULL;
-PFNGLVERTEXATTRIB4SVPROC __glewVertexAttrib4sv = NULL;
-PFNGLVERTEXATTRIB4UBVPROC __glewVertexAttrib4ubv = NULL;
-PFNGLVERTEXATTRIB4UIVPROC __glewVertexAttrib4uiv = NULL;
-PFNGLVERTEXATTRIB4USVPROC __glewVertexAttrib4usv = NULL;
-PFNGLVERTEXATTRIBPOINTERPROC __glewVertexAttribPointer = NULL;
-
-PFNGLUNIFORMMATRIX2X3FVPROC __glewUniformMatrix2x3fv = NULL;
-PFNGLUNIFORMMATRIX2X4FVPROC __glewUniformMatrix2x4fv = NULL;
-PFNGLUNIFORMMATRIX3X2FVPROC __glewUniformMatrix3x2fv = NULL;
-PFNGLUNIFORMMATRIX3X4FVPROC __glewUniformMatrix3x4fv = NULL;
-PFNGLUNIFORMMATRIX4X2FVPROC __glewUniformMatrix4x2fv = NULL;
-PFNGLUNIFORMMATRIX4X3FVPROC __glewUniformMatrix4x3fv = NULL;
-
-PFNGLBEGINCONDITIONALRENDERPROC __glewBeginConditionalRender = NULL;
-PFNGLBEGINTRANSFORMFEEDBACKPROC __glewBeginTransformFeedback = NULL;
-PFNGLBINDFRAGDATALOCATIONPROC __glewBindFragDataLocation = NULL;
-PFNGLCLAMPCOLORPROC __glewClampColor = NULL;
-PFNGLCLEARBUFFERFIPROC __glewClearBufferfi = NULL;
-PFNGLCLEARBUFFERFVPROC __glewClearBufferfv = NULL;
-PFNGLCLEARBUFFERIVPROC __glewClearBufferiv = NULL;
-PFNGLCLEARBUFFERUIVPROC __glewClearBufferuiv = NULL;
-PFNGLCOLORMASKIPROC __glewColorMaski = NULL;
-PFNGLDISABLEIPROC __glewDisablei = NULL;
-PFNGLENABLEIPROC __glewEnablei = NULL;
-PFNGLENDCONDITIONALRENDERPROC __glewEndConditionalRender = NULL;
-PFNGLENDTRANSFORMFEEDBACKPROC __glewEndTransformFeedback = NULL;
-PFNGLGETBOOLEANI_VPROC __glewGetBooleani_v = NULL;
-PFNGLGETFRAGDATALOCATIONPROC __glewGetFragDataLocation = NULL;
-PFNGLGETSTRINGIPROC __glewGetStringi = NULL;
-PFNGLGETTEXPARAMETERIIVPROC __glewGetTexParameterIiv = NULL;
-PFNGLGETTEXPARAMETERIUIVPROC __glewGetTexParameterIuiv = NULL;
-PFNGLGETTRANSFORMFEEDBACKVARYINGPROC __glewGetTransformFeedbackVarying = NULL;
-PFNGLGETUNIFORMUIVPROC __glewGetUniformuiv = NULL;
-PFNGLGETVERTEXATTRIBIIVPROC __glewGetVertexAttribIiv = NULL;
-PFNGLGETVERTEXATTRIBIUIVPROC __glewGetVertexAttribIuiv = NULL;
-PFNGLISENABLEDIPROC __glewIsEnabledi = NULL;
-PFNGLTEXPARAMETERIIVPROC __glewTexParameterIiv = NULL;
-PFNGLTEXPARAMETERIUIVPROC __glewTexParameterIuiv = NULL;
-PFNGLTRANSFORMFEEDBACKVARYINGSPROC __glewTransformFeedbackVaryings = NULL;
-PFNGLUNIFORM1UIPROC __glewUniform1ui = NULL;
-PFNGLUNIFORM1UIVPROC __glewUniform1uiv = NULL;
-PFNGLUNIFORM2UIPROC __glewUniform2ui = NULL;
-PFNGLUNIFORM2UIVPROC __glewUniform2uiv = NULL;
-PFNGLUNIFORM3UIPROC __glewUniform3ui = NULL;
-PFNGLUNIFORM3UIVPROC __glewUniform3uiv = NULL;
-PFNGLUNIFORM4UIPROC __glewUniform4ui = NULL;
-PFNGLUNIFORM4UIVPROC __glewUniform4uiv = NULL;
-PFNGLVERTEXATTRIBI1IPROC __glewVertexAttribI1i = NULL;
-PFNGLVERTEXATTRIBI1IVPROC __glewVertexAttribI1iv = NULL;
-PFNGLVERTEXATTRIBI1UIPROC __glewVertexAttribI1ui = NULL;
-PFNGLVERTEXATTRIBI1UIVPROC __glewVertexAttribI1uiv = NULL;
-PFNGLVERTEXATTRIBI2IPROC __glewVertexAttribI2i = NULL;
-PFNGLVERTEXATTRIBI2IVPROC __glewVertexAttribI2iv = NULL;
-PFNGLVERTEXATTRIBI2UIPROC __glewVertexAttribI2ui = NULL;
-PFNGLVERTEXATTRIBI2UIVPROC __glewVertexAttribI2uiv = NULL;
-PFNGLVERTEXATTRIBI3IPROC __glewVertexAttribI3i = NULL;
-PFNGLVERTEXATTRIBI3IVPROC __glewVertexAttribI3iv = NULL;
-PFNGLVERTEXATTRIBI3UIPROC __glewVertexAttribI3ui = NULL;
-PFNGLVERTEXATTRIBI3UIVPROC __glewVertexAttribI3uiv = NULL;
-PFNGLVERTEXATTRIBI4BVPROC __glewVertexAttribI4bv = NULL;
-PFNGLVERTEXATTRIBI4IPROC __glewVertexAttribI4i = NULL;
-PFNGLVERTEXATTRIBI4IVPROC __glewVertexAttribI4iv = NULL;
-PFNGLVERTEXATTRIBI4SVPROC __glewVertexAttribI4sv = NULL;
-PFNGLVERTEXATTRIBI4UBVPROC __glewVertexAttribI4ubv = NULL;
-PFNGLVERTEXATTRIBI4UIPROC __glewVertexAttribI4ui = NULL;
-PFNGLVERTEXATTRIBI4UIVPROC __glewVertexAttribI4uiv = NULL;
-PFNGLVERTEXATTRIBI4USVPROC __glewVertexAttribI4usv = NULL;
-PFNGLVERTEXATTRIBIPOINTERPROC __glewVertexAttribIPointer = NULL;
-
-PFNGLDRAWARRAYSINSTANCEDPROC __glewDrawArraysInstanced = NULL;
-PFNGLDRAWELEMENTSINSTANCEDPROC __glewDrawElementsInstanced = NULL;
-PFNGLPRIMITIVERESTARTINDEXPROC __glewPrimitiveRestartIndex = NULL;
-PFNGLTEXBUFFERPROC __glewTexBuffer = NULL;
-
-PFNGLFRAMEBUFFERTEXTUREPROC __glewFramebufferTexture = NULL;
-PFNGLGETBUFFERPARAMETERI64VPROC __glewGetBufferParameteri64v = NULL;
-PFNGLGETINTEGER64I_VPROC __glewGetInteger64i_v = NULL;
-
-PFNGLVERTEXATTRIBDIVISORPROC __glewVertexAttribDivisor = NULL;
-
-PFNGLBLENDEQUATIONSEPARATEIPROC __glewBlendEquationSeparatei = NULL;
-PFNGLBLENDEQUATIONIPROC __glewBlendEquationi = NULL;
-PFNGLBLENDFUNCSEPARATEIPROC __glewBlendFuncSeparatei = NULL;
-PFNGLBLENDFUNCIPROC __glewBlendFunci = NULL;
-PFNGLMINSAMPLESHADINGPROC __glewMinSampleShading = NULL;
-
-PFNGLGETGRAPHICSRESETSTATUSPROC __glewGetGraphicsResetStatus = NULL;
-PFNGLGETNCOMPRESSEDTEXIMAGEPROC __glewGetnCompressedTexImage = NULL;
-PFNGLGETNTEXIMAGEPROC __glewGetnTexImage = NULL;
-PFNGLGETNUNIFORMDVPROC __glewGetnUniformdv = NULL;
-
-PFNGLTBUFFERMASK3DFXPROC __glewTbufferMask3DFX = NULL;
-
-PFNGLDEBUGMESSAGECALLBACKAMDPROC __glewDebugMessageCallbackAMD = NULL;
-PFNGLDEBUGMESSAGEENABLEAMDPROC __glewDebugMessageEnableAMD = NULL;
-PFNGLDEBUGMESSAGEINSERTAMDPROC __glewDebugMessageInsertAMD = NULL;
-PFNGLGETDEBUGMESSAGELOGAMDPROC __glewGetDebugMessageLogAMD = NULL;
-
-PFNGLBLENDEQUATIONINDEXEDAMDPROC __glewBlendEquationIndexedAMD = NULL;
-PFNGLBLENDEQUATIONSEPARATEINDEXEDAMDPROC __glewBlendEquationSeparateIndexedAMD = NULL;
-PFNGLBLENDFUNCINDEXEDAMDPROC __glewBlendFuncIndexedAMD = NULL;
-PFNGLBLENDFUNCSEPARATEINDEXEDAMDPROC __glewBlendFuncSeparateIndexedAMD = NULL;
-
-PFNGLVERTEXATTRIBPARAMETERIAMDPROC __glewVertexAttribParameteriAMD = NULL;
-
-PFNGLMULTIDRAWARRAYSINDIRECTAMDPROC __glewMultiDrawArraysIndirectAMD = NULL;
-PFNGLMULTIDRAWELEMENTSINDIRECTAMDPROC __glewMultiDrawElementsIndirectAMD = NULL;
-
-PFNGLDELETENAMESAMDPROC __glewDeleteNamesAMD = NULL;
-PFNGLGENNAMESAMDPROC __glewGenNamesAMD = NULL;
-PFNGLISNAMEAMDPROC __glewIsNameAMD = NULL;
-
-PFNGLQUERYOBJECTPARAMETERUIAMDPROC __glewQueryObjectParameteruiAMD = NULL;
-
-PFNGLBEGINPERFMONITORAMDPROC __glewBeginPerfMonitorAMD = NULL;
-PFNGLDELETEPERFMONITORSAMDPROC __glewDeletePerfMonitorsAMD = NULL;
-PFNGLENDPERFMONITORAMDPROC __glewEndPerfMonitorAMD = NULL;
-PFNGLGENPERFMONITORSAMDPROC __glewGenPerfMonitorsAMD = NULL;
-PFNGLGETPERFMONITORCOUNTERDATAAMDPROC __glewGetPerfMonitorCounterDataAMD = NULL;
-PFNGLGETPERFMONITORCOUNTERINFOAMDPROC __glewGetPerfMonitorCounterInfoAMD = NULL;
-PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC __glewGetPerfMonitorCounterStringAMD = NULL;
-PFNGLGETPERFMONITORCOUNTERSAMDPROC __glewGetPerfMonitorCountersAMD = NULL;
-PFNGLGETPERFMONITORGROUPSTRINGAMDPROC __glewGetPerfMonitorGroupStringAMD = NULL;
-PFNGLGETPERFMONITORGROUPSAMDPROC __glewGetPerfMonitorGroupsAMD = NULL;
-PFNGLSELECTPERFMONITORCOUNTERSAMDPROC __glewSelectPerfMonitorCountersAMD = NULL;
-
-PFNGLSETMULTISAMPLEFVAMDPROC __glewSetMultisamplefvAMD = NULL;
-
-PFNGLTEXSTORAGESPARSEAMDPROC __glewTexStorageSparseAMD = NULL;
-PFNGLTEXTURESTORAGESPARSEAMDPROC __glewTextureStorageSparseAMD = NULL;
-
-PFNGLSTENCILOPVALUEAMDPROC __glewStencilOpValueAMD = NULL;
-
-PFNGLTESSELLATIONFACTORAMDPROC __glewTessellationFactorAMD = NULL;
-PFNGLTESSELLATIONMODEAMDPROC __glewTessellationModeAMD = NULL;
-
-PFNGLBLITFRAMEBUFFERANGLEPROC __glewBlitFramebufferANGLE = NULL;
-
-PFNGLRENDERBUFFERSTORAGEMULTISAMPLEANGLEPROC __glewRenderbufferStorageMultisampleANGLE = NULL;
-
-PFNGLDRAWARRAYSINSTANCEDANGLEPROC __glewDrawArraysInstancedANGLE = NULL;
-PFNGLDRAWELEMENTSINSTANCEDANGLEPROC __glewDrawElementsInstancedANGLE = NULL;
-PFNGLVERTEXATTRIBDIVISORANGLEPROC __glewVertexAttribDivisorANGLE = NULL;
-
-PFNGLBEGINQUERYANGLEPROC __glewBeginQueryANGLE = NULL;
-PFNGLDELETEQUERIESANGLEPROC __glewDeleteQueriesANGLE = NULL;
-PFNGLENDQUERYANGLEPROC __glewEndQueryANGLE = NULL;
-PFNGLGENQUERIESANGLEPROC __glewGenQueriesANGLE = NULL;
-PFNGLGETQUERYOBJECTI64VANGLEPROC __glewGetQueryObjecti64vANGLE = NULL;
-PFNGLGETQUERYOBJECTIVANGLEPROC __glewGetQueryObjectivANGLE = NULL;
-PFNGLGETQUERYOBJECTUI64VANGLEPROC __glewGetQueryObjectui64vANGLE = NULL;
-PFNGLGETQUERYOBJECTUIVANGLEPROC __glewGetQueryObjectuivANGLE = NULL;
-PFNGLGETQUERYIVANGLEPROC __glewGetQueryivANGLE = NULL;
-PFNGLISQUERYANGLEPROC __glewIsQueryANGLE = NULL;
-PFNGLQUERYCOUNTERANGLEPROC __glewQueryCounterANGLE = NULL;
-
-PFNGLGETTRANSLATEDSHADERSOURCEANGLEPROC __glewGetTranslatedShaderSourceANGLE = NULL;
-
-PFNGLDRAWELEMENTARRAYAPPLEPROC __glewDrawElementArrayAPPLE = NULL;
-PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC __glewDrawRangeElementArrayAPPLE = NULL;
-PFNGLELEMENTPOINTERAPPLEPROC __glewElementPointerAPPLE = NULL;
-PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC __glewMultiDrawElementArrayAPPLE = NULL;
-PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC __glewMultiDrawRangeElementArrayAPPLE = NULL;
-
-PFNGLDELETEFENCESAPPLEPROC __glewDeleteFencesAPPLE = NULL;
-PFNGLFINISHFENCEAPPLEPROC __glewFinishFenceAPPLE = NULL;
-PFNGLFINISHOBJECTAPPLEPROC __glewFinishObjectAPPLE = NULL;
-PFNGLGENFENCESAPPLEPROC __glewGenFencesAPPLE = NULL;
-PFNGLISFENCEAPPLEPROC __glewIsFenceAPPLE = NULL;
-PFNGLSETFENCEAPPLEPROC __glewSetFenceAPPLE = NULL;
-PFNGLTESTFENCEAPPLEPROC __glewTestFenceAPPLE = NULL;
-PFNGLTESTOBJECTAPPLEPROC __glewTestObjectAPPLE = NULL;
-
-PFNGLBUFFERPARAMETERIAPPLEPROC __glewBufferParameteriAPPLE = NULL;
-PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC __glewFlushMappedBufferRangeAPPLE = NULL;
-
-PFNGLGETOBJECTPARAMETERIVAPPLEPROC __glewGetObjectParameterivAPPLE = NULL;
-PFNGLOBJECTPURGEABLEAPPLEPROC __glewObjectPurgeableAPPLE = NULL;
-PFNGLOBJECTUNPURGEABLEAPPLEPROC __glewObjectUnpurgeableAPPLE = NULL;
-
-PFNGLGETTEXPARAMETERPOINTERVAPPLEPROC __glewGetTexParameterPointervAPPLE = NULL;
-PFNGLTEXTURERANGEAPPLEPROC __glewTextureRangeAPPLE = NULL;
-
-PFNGLBINDVERTEXARRAYAPPLEPROC __glewBindVertexArrayAPPLE = NULL;
-PFNGLDELETEVERTEXARRAYSAPPLEPROC __glewDeleteVertexArraysAPPLE = NULL;
-PFNGLGENVERTEXARRAYSAPPLEPROC __glewGenVertexArraysAPPLE = NULL;
-PFNGLISVERTEXARRAYAPPLEPROC __glewIsVertexArrayAPPLE = NULL;
-
-PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC __glewFlushVertexArrayRangeAPPLE = NULL;
-PFNGLVERTEXARRAYPARAMETERIAPPLEPROC __glewVertexArrayParameteriAPPLE = NULL;
-PFNGLVERTEXARRAYRANGEAPPLEPROC __glewVertexArrayRangeAPPLE = NULL;
-
-PFNGLDISABLEVERTEXATTRIBAPPLEPROC __glewDisableVertexAttribAPPLE = NULL;
-PFNGLENABLEVERTEXATTRIBAPPLEPROC __glewEnableVertexAttribAPPLE = NULL;
-PFNGLISVERTEXATTRIBENABLEDAPPLEPROC __glewIsVertexAttribEnabledAPPLE = NULL;
-PFNGLMAPVERTEXATTRIB1DAPPLEPROC __glewMapVertexAttrib1dAPPLE = NULL;
-PFNGLMAPVERTEXATTRIB1FAPPLEPROC __glewMapVertexAttrib1fAPPLE = NULL;
-PFNGLMAPVERTEXATTRIB2DAPPLEPROC __glewMapVertexAttrib2dAPPLE = NULL;
-PFNGLMAPVERTEXATTRIB2FAPPLEPROC __glewMapVertexAttrib2fAPPLE = NULL;
-
-PFNGLCLEARDEPTHFPROC __glewClearDepthf = NULL;
-PFNGLDEPTHRANGEFPROC __glewDepthRangef = NULL;
-PFNGLGETSHADERPRECISIONFORMATPROC __glewGetShaderPrecisionFormat = NULL;
-PFNGLRELEASESHADERCOMPILERPROC __glewReleaseShaderCompiler = NULL;
-PFNGLSHADERBINARYPROC __glewShaderBinary = NULL;
-
-PFNGLMEMORYBARRIERBYREGIONPROC __glewMemoryBarrierByRegion = NULL;
-
-PFNGLPRIMITIVEBOUNDINGBOXARBPROC __glewPrimitiveBoundingBoxARB = NULL;
-
-PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC __glewDrawArraysInstancedBaseInstance = NULL;
-PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC __glewDrawElementsInstancedBaseInstance = NULL;
-PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC __glewDrawElementsInstancedBaseVertexBaseInstance = NULL;
-
-PFNGLGETIMAGEHANDLEARBPROC __glewGetImageHandleARB = NULL;
-PFNGLGETTEXTUREHANDLEARBPROC __glewGetTextureHandleARB = NULL;
-PFNGLGETTEXTURESAMPLERHANDLEARBPROC __glewGetTextureSamplerHandleARB = NULL;
-PFNGLGETVERTEXATTRIBLUI64VARBPROC __glewGetVertexAttribLui64vARB = NULL;
-PFNGLISIMAGEHANDLERESIDENTARBPROC __glewIsImageHandleResidentARB = NULL;
-PFNGLISTEXTUREHANDLERESIDENTARBPROC __glewIsTextureHandleResidentARB = NULL;
-PFNGLMAKEIMAGEHANDLENONRESIDENTARBPROC __glewMakeImageHandleNonResidentARB = NULL;
-PFNGLMAKEIMAGEHANDLERESIDENTARBPROC __glewMakeImageHandleResidentARB = NULL;
-PFNGLMAKETEXTUREHANDLENONRESIDENTARBPROC __glewMakeTextureHandleNonResidentARB = NULL;
-PFNGLMAKETEXTUREHANDLERESIDENTARBPROC __glewMakeTextureHandleResidentARB = NULL;
-PFNGLPROGRAMUNIFORMHANDLEUI64ARBPROC __glewProgramUniformHandleui64ARB = NULL;
-PFNGLPROGRAMUNIFORMHANDLEUI64VARBPROC __glewProgramUniformHandleui64vARB = NULL;
-PFNGLUNIFORMHANDLEUI64ARBPROC __glewUniformHandleui64ARB = NULL;
-PFNGLUNIFORMHANDLEUI64VARBPROC __glewUniformHandleui64vARB = NULL;
-PFNGLVERTEXATTRIBL1UI64ARBPROC __glewVertexAttribL1ui64ARB = NULL;
-PFNGLVERTEXATTRIBL1UI64VARBPROC __glewVertexAttribL1ui64vARB = NULL;
-
-PFNGLBINDFRAGDATALOCATIONINDEXEDPROC __glewBindFragDataLocationIndexed = NULL;
-PFNGLGETFRAGDATAINDEXPROC __glewGetFragDataIndex = NULL;
-
-PFNGLBUFFERSTORAGEPROC __glewBufferStorage = NULL;
-PFNGLNAMEDBUFFERSTORAGEEXTPROC __glewNamedBufferStorageEXT = NULL;
-
-PFNGLCREATESYNCFROMCLEVENTARBPROC __glewCreateSyncFromCLeventARB = NULL;
-
-PFNGLCLEARBUFFERDATAPROC __glewClearBufferData = NULL;
-PFNGLCLEARBUFFERSUBDATAPROC __glewClearBufferSubData = NULL;
-PFNGLCLEARNAMEDBUFFERDATAEXTPROC __glewClearNamedBufferDataEXT = NULL;
-PFNGLCLEARNAMEDBUFFERSUBDATAEXTPROC __glewClearNamedBufferSubDataEXT = NULL;
-
-PFNGLCLEARTEXIMAGEPROC __glewClearTexImage = NULL;
-PFNGLCLEARTEXSUBIMAGEPROC __glewClearTexSubImage = NULL;
-
-PFNGLCLIPCONTROLPROC __glewClipControl = NULL;
-
-PFNGLCLAMPCOLORARBPROC __glewClampColorARB = NULL;
-
-PFNGLDISPATCHCOMPUTEPROC __glewDispatchCompute = NULL;
-PFNGLDISPATCHCOMPUTEINDIRECTPROC __glewDispatchComputeIndirect = NULL;
-
-PFNGLDISPATCHCOMPUTEGROUPSIZEARBPROC __glewDispatchComputeGroupSizeARB = NULL;
-
-PFNGLCOPYBUFFERSUBDATAPROC __glewCopyBufferSubData = NULL;
-
-PFNGLCOPYIMAGESUBDATAPROC __glewCopyImageSubData = NULL;
-
-PFNGLDEBUGMESSAGECALLBACKARBPROC __glewDebugMessageCallbackARB = NULL;
-PFNGLDEBUGMESSAGECONTROLARBPROC __glewDebugMessageControlARB = NULL;
-PFNGLDEBUGMESSAGEINSERTARBPROC __glewDebugMessageInsertARB = NULL;
-PFNGLGETDEBUGMESSAGELOGARBPROC __glewGetDebugMessageLogARB = NULL;
-
-PFNGLBINDTEXTUREUNITPROC __glewBindTextureUnit = NULL;
-PFNGLBLITNAMEDFRAMEBUFFERPROC __glewBlitNamedFramebuffer = NULL;
-PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC __glewCheckNamedFramebufferStatus = NULL;
-PFNGLCLEARNAMEDBUFFERDATAPROC __glewClearNamedBufferData = NULL;
-PFNGLCLEARNAMEDBUFFERSUBDATAPROC __glewClearNamedBufferSubData = NULL;
-PFNGLCLEARNAMEDFRAMEBUFFERFIPROC __glewClearNamedFramebufferfi = NULL;
-PFNGLCLEARNAMEDFRAMEBUFFERFVPROC __glewClearNamedFramebufferfv = NULL;
-PFNGLCLEARNAMEDFRAMEBUFFERIVPROC __glewClearNamedFramebufferiv = NULL;
-PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC __glewClearNamedFramebufferuiv = NULL;
-PFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC __glewCompressedTextureSubImage1D = NULL;
-PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC __glewCompressedTextureSubImage2D = NULL;
-PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC __glewCompressedTextureSubImage3D = NULL;
-PFNGLCOPYNAMEDBUFFERSUBDATAPROC __glewCopyNamedBufferSubData = NULL;
-PFNGLCOPYTEXTURESUBIMAGE1DPROC __glewCopyTextureSubImage1D = NULL;
-PFNGLCOPYTEXTURESUBIMAGE2DPROC __glewCopyTextureSubImage2D = NULL;
-PFNGLCOPYTEXTURESUBIMAGE3DPROC __glewCopyTextureSubImage3D = NULL;
-PFNGLCREATEBUFFERSPROC __glewCreateBuffers = NULL;
-PFNGLCREATEFRAMEBUFFERSPROC __glewCreateFramebuffers = NULL;
-PFNGLCREATEPROGRAMPIPELINESPROC __glewCreateProgramPipelines = NULL;
-PFNGLCREATEQUERIESPROC __glewCreateQueries = NULL;
-PFNGLCREATERENDERBUFFERSPROC __glewCreateRenderbuffers = NULL;
-PFNGLCREATESAMPLERSPROC __glewCreateSamplers = NULL;
-PFNGLCREATETEXTURESPROC __glewCreateTextures = NULL;
-PFNGLCREATETRANSFORMFEEDBACKSPROC __glewCreateTransformFeedbacks = NULL;
-PFNGLCREATEVERTEXARRAYSPROC __glewCreateVertexArrays = NULL;
-PFNGLDISABLEVERTEXARRAYATTRIBPROC __glewDisableVertexArrayAttrib = NULL;
-PFNGLENABLEVERTEXARRAYATTRIBPROC __glewEnableVertexArrayAttrib = NULL;
-PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC __glewFlushMappedNamedBufferRange = NULL;
-PFNGLGENERATETEXTUREMIPMAPPROC __glewGenerateTextureMipmap = NULL;
-PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC __glewGetCompressedTextureImage = NULL;
-PFNGLGETNAMEDBUFFERPARAMETERI64VPROC __glewGetNamedBufferParameteri64v = NULL;
-PFNGLGETNAMEDBUFFERPARAMETERIVPROC __glewGetNamedBufferParameteriv = NULL;
-PFNGLGETNAMEDBUFFERPOINTERVPROC __glewGetNamedBufferPointerv = NULL;
-PFNGLGETNAMEDBUFFERSUBDATAPROC __glewGetNamedBufferSubData = NULL;
-PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC __glewGetNamedFramebufferAttachmentParameteriv = NULL;
-PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC __glewGetNamedFramebufferParameteriv = NULL;
-PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC __glewGetNamedRenderbufferParameteriv = NULL;
-PFNGLGETQUERYBUFFEROBJECTI64VPROC __glewGetQueryBufferObjecti64v = NULL;
-PFNGLGETQUERYBUFFEROBJECTIVPROC __glewGetQueryBufferObjectiv = NULL;
-PFNGLGETQUERYBUFFEROBJECTUI64VPROC __glewGetQueryBufferObjectui64v = NULL;
-PFNGLGETQUERYBUFFEROBJECTUIVPROC __glewGetQueryBufferObjectuiv = NULL;
-PFNGLGETTEXTUREIMAGEPROC __glewGetTextureImage = NULL;
-PFNGLGETTEXTURELEVELPARAMETERFVPROC __glewGetTextureLevelParameterfv = NULL;
-PFNGLGETTEXTURELEVELPARAMETERIVPROC __glewGetTextureLevelParameteriv = NULL;
-PFNGLGETTEXTUREPARAMETERIIVPROC __glewGetTextureParameterIiv = NULL;
-PFNGLGETTEXTUREPARAMETERIUIVPROC __glewGetTextureParameterIuiv = NULL;
-PFNGLGETTEXTUREPARAMETERFVPROC __glewGetTextureParameterfv = NULL;
-PFNGLGETTEXTUREPARAMETERIVPROC __glewGetTextureParameteriv = NULL;
-PFNGLGETTRANSFORMFEEDBACKI64_VPROC __glewGetTransformFeedbacki64_v = NULL;
-PFNGLGETTRANSFORMFEEDBACKI_VPROC __glewGetTransformFeedbacki_v = NULL;
-PFNGLGETTRANSFORMFEEDBACKIVPROC __glewGetTransformFeedbackiv = NULL;
-PFNGLGETVERTEXARRAYINDEXED64IVPROC __glewGetVertexArrayIndexed64iv = NULL;
-PFNGLGETVERTEXARRAYINDEXEDIVPROC __glewGetVertexArrayIndexediv = NULL;
-PFNGLGETVERTEXARRAYIVPROC __glewGetVertexArrayiv = NULL;
-PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC __glewInvalidateNamedFramebufferData = NULL;
-PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC __glewInvalidateNamedFramebufferSubData = NULL;
-PFNGLMAPNAMEDBUFFERPROC __glewMapNamedBuffer = NULL;
-PFNGLMAPNAMEDBUFFERRANGEPROC __glewMapNamedBufferRange = NULL;
-PFNGLNAMEDBUFFERDATAPROC __glewNamedBufferData = NULL;
-PFNGLNAMEDBUFFERSTORAGEPROC __glewNamedBufferStorage = NULL;
-PFNGLNAMEDBUFFERSUBDATAPROC __glewNamedBufferSubData = NULL;
-PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC __glewNamedFramebufferDrawBuffer = NULL;
-PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC __glewNamedFramebufferDrawBuffers = NULL;
-PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC __glewNamedFramebufferParameteri = NULL;
-PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC __glewNamedFramebufferReadBuffer = NULL;
-PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC __glewNamedFramebufferRenderbuffer = NULL;
-PFNGLNAMEDFRAMEBUFFERTEXTUREPROC __glewNamedFramebufferTexture = NULL;
-PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC __glewNamedFramebufferTextureLayer = NULL;
-PFNGLNAMEDRENDERBUFFERSTORAGEPROC __glewNamedRenderbufferStorage = NULL;
-PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC __glewNamedRenderbufferStorageMultisample = NULL;
-PFNGLTEXTUREBUFFERPROC __glewTextureBuffer = NULL;
-PFNGLTEXTUREBUFFERRANGEPROC __glewTextureBufferRange = NULL;
-PFNGLTEXTUREPARAMETERIIVPROC __glewTextureParameterIiv = NULL;
-PFNGLTEXTUREPARAMETERIUIVPROC __glewTextureParameterIuiv = NULL;
-PFNGLTEXTUREPARAMETERFPROC __glewTextureParameterf = NULL;
-PFNGLTEXTUREPARAMETERFVPROC __glewTextureParameterfv = NULL;
-PFNGLTEXTUREPARAMETERIPROC __glewTextureParameteri = NULL;
-PFNGLTEXTUREPARAMETERIVPROC __glewTextureParameteriv = NULL;
-PFNGLTEXTURESTORAGE1DPROC __glewTextureStorage1D = NULL;
-PFNGLTEXTURESTORAGE2DPROC __glewTextureStorage2D = NULL;
-PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC __glewTextureStorage2DMultisample = NULL;
-PFNGLTEXTURESTORAGE3DPROC __glewTextureStorage3D = NULL;
-PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC __glewTextureStorage3DMultisample = NULL;
-PFNGLTEXTURESUBIMAGE1DPROC __glewTextureSubImage1D = NULL;
-PFNGLTEXTURESUBIMAGE2DPROC __glewTextureSubImage2D = NULL;
-PFNGLTEXTURESUBIMAGE3DPROC __glewTextureSubImage3D = NULL;
-PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC __glewTransformFeedbackBufferBase = NULL;
-PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC __glewTransformFeedbackBufferRange = NULL;
-PFNGLUNMAPNAMEDBUFFERPROC __glewUnmapNamedBuffer = NULL;
-PFNGLVERTEXARRAYATTRIBBINDINGPROC __glewVertexArrayAttribBinding = NULL;
-PFNGLVERTEXARRAYATTRIBFORMATPROC __glewVertexArrayAttribFormat = NULL;
-PFNGLVERTEXARRAYATTRIBIFORMATPROC __glewVertexArrayAttribIFormat = NULL;
-PFNGLVERTEXARRAYATTRIBLFORMATPROC __glewVertexArrayAttribLFormat = NULL;
-PFNGLVERTEXARRAYBINDINGDIVISORPROC __glewVertexArrayBindingDivisor = NULL;
-PFNGLVERTEXARRAYELEMENTBUFFERPROC __glewVertexArrayElementBuffer = NULL;
-PFNGLVERTEXARRAYVERTEXBUFFERPROC __glewVertexArrayVertexBuffer = NULL;
-PFNGLVERTEXARRAYVERTEXBUFFERSPROC __glewVertexArrayVertexBuffers = NULL;
-
-PFNGLDRAWBUFFERSARBPROC __glewDrawBuffersARB = NULL;
-
-PFNGLBLENDEQUATIONSEPARATEIARBPROC __glewBlendEquationSeparateiARB = NULL;
-PFNGLBLENDEQUATIONIARBPROC __glewBlendEquationiARB = NULL;
-PFNGLBLENDFUNCSEPARATEIARBPROC __glewBlendFuncSeparateiARB = NULL;
-PFNGLBLENDFUNCIARBPROC __glewBlendFunciARB = NULL;
-
-PFNGLDRAWELEMENTSBASEVERTEXPROC __glewDrawElementsBaseVertex = NULL;
-PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC __glewDrawElementsInstancedBaseVertex = NULL;
-PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC __glewDrawRangeElementsBaseVertex = NULL;
-PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC __glewMultiDrawElementsBaseVertex = NULL;
-
-PFNGLDRAWARRAYSINDIRECTPROC __glewDrawArraysIndirect = NULL;
-PFNGLDRAWELEMENTSINDIRECTPROC __glewDrawElementsIndirect = NULL;
-
-PFNGLFRAMEBUFFERPARAMETERIPROC __glewFramebufferParameteri = NULL;
-PFNGLGETFRAMEBUFFERPARAMETERIVPROC __glewGetFramebufferParameteriv = NULL;
-PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVEXTPROC __glewGetNamedFramebufferParameterivEXT = NULL;
-PFNGLNAMEDFRAMEBUFFERPARAMETERIEXTPROC __glewNamedFramebufferParameteriEXT = NULL;
-
-PFNGLBINDFRAMEBUFFERPROC __glewBindFramebuffer = NULL;
-PFNGLBINDRENDERBUFFERPROC __glewBindRenderbuffer = NULL;
-PFNGLBLITFRAMEBUFFERPROC __glewBlitFramebuffer = NULL;
-PFNGLCHECKFRAMEBUFFERSTATUSPROC __glewCheckFramebufferStatus = NULL;
-PFNGLDELETEFRAMEBUFFERSPROC __glewDeleteFramebuffers = NULL;
-PFNGLDELETERENDERBUFFERSPROC __glewDeleteRenderbuffers = NULL;
-PFNGLFRAMEBUFFERRENDERBUFFERPROC __glewFramebufferRenderbuffer = NULL;
-PFNGLFRAMEBUFFERTEXTURE1DPROC __glewFramebufferTexture1D = NULL;
-PFNGLFRAMEBUFFERTEXTURE2DPROC __glewFramebufferTexture2D = NULL;
-PFNGLFRAMEBUFFERTEXTURE3DPROC __glewFramebufferTexture3D = NULL;
-PFNGLFRAMEBUFFERTEXTURELAYERPROC __glewFramebufferTextureLayer = NULL;
-PFNGLGENFRAMEBUFFERSPROC __glewGenFramebuffers = NULL;
-PFNGLGENRENDERBUFFERSPROC __glewGenRenderbuffers = NULL;
-PFNGLGENERATEMIPMAPPROC __glewGenerateMipmap = NULL;
-PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC __glewGetFramebufferAttachmentParameteriv = NULL;
-PFNGLGETRENDERBUFFERPARAMETERIVPROC __glewGetRenderbufferParameteriv = NULL;
-PFNGLISFRAMEBUFFERPROC __glewIsFramebuffer = NULL;
-PFNGLISRENDERBUFFERPROC __glewIsRenderbuffer = NULL;
-PFNGLRENDERBUFFERSTORAGEPROC __glewRenderbufferStorage = NULL;
-PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC __glewRenderbufferStorageMultisample = NULL;
-
-PFNGLFRAMEBUFFERTEXTUREARBPROC __glewFramebufferTextureARB = NULL;
-PFNGLFRAMEBUFFERTEXTUREFACEARBPROC __glewFramebufferTextureFaceARB = NULL;
-PFNGLFRAMEBUFFERTEXTURELAYERARBPROC __glewFramebufferTextureLayerARB = NULL;
-PFNGLPROGRAMPARAMETERIARBPROC __glewProgramParameteriARB = NULL;
-
-PFNGLGETPROGRAMBINARYPROC __glewGetProgramBinary = NULL;
-PFNGLPROGRAMBINARYPROC __glewProgramBinary = NULL;
-PFNGLPROGRAMPARAMETERIPROC __glewProgramParameteri = NULL;
-
-PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC __glewGetCompressedTextureSubImage = NULL;
-PFNGLGETTEXTURESUBIMAGEPROC __glewGetTextureSubImage = NULL;
-
-PFNGLSPECIALIZESHADERARBPROC __glewSpecializeShaderARB = NULL;
-
-PFNGLGETUNIFORMDVPROC __glewGetUniformdv = NULL;
-PFNGLUNIFORM1DPROC __glewUniform1d = NULL;
-PFNGLUNIFORM1DVPROC __glewUniform1dv = NULL;
-PFNGLUNIFORM2DPROC __glewUniform2d = NULL;
-PFNGLUNIFORM2DVPROC __glewUniform2dv = NULL;
-PFNGLUNIFORM3DPROC __glewUniform3d = NULL;
-PFNGLUNIFORM3DVPROC __glewUniform3dv = NULL;
-PFNGLUNIFORM4DPROC __glewUniform4d = NULL;
-PFNGLUNIFORM4DVPROC __glewUniform4dv = NULL;
-PFNGLUNIFORMMATRIX2DVPROC __glewUniformMatrix2dv = NULL;
-PFNGLUNIFORMMATRIX2X3DVPROC __glewUniformMatrix2x3dv = NULL;
-PFNGLUNIFORMMATRIX2X4DVPROC __glewUniformMatrix2x4dv = NULL;
-PFNGLUNIFORMMATRIX3DVPROC __glewUniformMatrix3dv = NULL;
-PFNGLUNIFORMMATRIX3X2DVPROC __glewUniformMatrix3x2dv = NULL;
-PFNGLUNIFORMMATRIX3X4DVPROC __glewUniformMatrix3x4dv = NULL;
-PFNGLUNIFORMMATRIX4DVPROC __glewUniformMatrix4dv = NULL;
-PFNGLUNIFORMMATRIX4X2DVPROC __glewUniformMatrix4x2dv = NULL;
-PFNGLUNIFORMMATRIX4X3DVPROC __glewUniformMatrix4x3dv = NULL;
-
-PFNGLGETUNIFORMI64VARBPROC __glewGetUniformi64vARB = NULL;
-PFNGLGETUNIFORMUI64VARBPROC __glewGetUniformui64vARB = NULL;
-PFNGLGETNUNIFORMI64VARBPROC __glewGetnUniformi64vARB = NULL;
-PFNGLGETNUNIFORMUI64VARBPROC __glewGetnUniformui64vARB = NULL;
-PFNGLPROGRAMUNIFORM1I64ARBPROC __glewProgramUniform1i64ARB = NULL;
-PFNGLPROGRAMUNIFORM1I64VARBPROC __glewProgramUniform1i64vARB = NULL;
-PFNGLPROGRAMUNIFORM1UI64ARBPROC __glewProgramUniform1ui64ARB = NULL;
-PFNGLPROGRAMUNIFORM1UI64VARBPROC __glewProgramUniform1ui64vARB = NULL;
-PFNGLPROGRAMUNIFORM2I64ARBPROC __glewProgramUniform2i64ARB = NULL;
-PFNGLPROGRAMUNIFORM2I64VARBPROC __glewProgramUniform2i64vARB = NULL;
-PFNGLPROGRAMUNIFORM2UI64ARBPROC __glewProgramUniform2ui64ARB = NULL;
-PFNGLPROGRAMUNIFORM2UI64VARBPROC __glewProgramUniform2ui64vARB = NULL;
-PFNGLPROGRAMUNIFORM3I64ARBPROC __glewProgramUniform3i64ARB = NULL;
-PFNGLPROGRAMUNIFORM3I64VARBPROC __glewProgramUniform3i64vARB = NULL;
-PFNGLPROGRAMUNIFORM3UI64ARBPROC __glewProgramUniform3ui64ARB = NULL;
-PFNGLPROGRAMUNIFORM3UI64VARBPROC __glewProgramUniform3ui64vARB = NULL;
-PFNGLPROGRAMUNIFORM4I64ARBPROC __glewProgramUniform4i64ARB = NULL;
-PFNGLPROGRAMUNIFORM4I64VARBPROC __glewProgramUniform4i64vARB = NULL;
-PFNGLPROGRAMUNIFORM4UI64ARBPROC __glewProgramUniform4ui64ARB = NULL;
-PFNGLPROGRAMUNIFORM4UI64VARBPROC __glewProgramUniform4ui64vARB = NULL;
-PFNGLUNIFORM1I64ARBPROC __glewUniform1i64ARB = NULL;
-PFNGLUNIFORM1I64VARBPROC __glewUniform1i64vARB = NULL;
-PFNGLUNIFORM1UI64ARBPROC __glewUniform1ui64ARB = NULL;
-PFNGLUNIFORM1UI64VARBPROC __glewUniform1ui64vARB = NULL;
-PFNGLUNIFORM2I64ARBPROC __glewUniform2i64ARB = NULL;
-PFNGLUNIFORM2I64VARBPROC __glewUniform2i64vARB = NULL;
-PFNGLUNIFORM2UI64ARBPROC __glewUniform2ui64ARB = NULL;
-PFNGLUNIFORM2UI64VARBPROC __glewUniform2ui64vARB = NULL;
-PFNGLUNIFORM3I64ARBPROC __glewUniform3i64ARB = NULL;
-PFNGLUNIFORM3I64VARBPROC __glewUniform3i64vARB = NULL;
-PFNGLUNIFORM3UI64ARBPROC __glewUniform3ui64ARB = NULL;
-PFNGLUNIFORM3UI64VARBPROC __glewUniform3ui64vARB = NULL;
-PFNGLUNIFORM4I64ARBPROC __glewUniform4i64ARB = NULL;
-PFNGLUNIFORM4I64VARBPROC __glewUniform4i64vARB = NULL;
-PFNGLUNIFORM4UI64ARBPROC __glewUniform4ui64ARB = NULL;
-PFNGLUNIFORM4UI64VARBPROC __glewUniform4ui64vARB = NULL;
-
-PFNGLCOLORSUBTABLEPROC __glewColorSubTable = NULL;
-PFNGLCOLORTABLEPROC __glewColorTable = NULL;
-PFNGLCOLORTABLEPARAMETERFVPROC __glewColorTableParameterfv = NULL;
-PFNGLCOLORTABLEPARAMETERIVPROC __glewColorTableParameteriv = NULL;
-PFNGLCONVOLUTIONFILTER1DPROC __glewConvolutionFilter1D = NULL;
-PFNGLCONVOLUTIONFILTER2DPROC __glewConvolutionFilter2D = NULL;
-PFNGLCONVOLUTIONPARAMETERFPROC __glewConvolutionParameterf = NULL;
-PFNGLCONVOLUTIONPARAMETERFVPROC __glewConvolutionParameterfv = NULL;
-PFNGLCONVOLUTIONPARAMETERIPROC __glewConvolutionParameteri = NULL;
-PFNGLCONVOLUTIONPARAMETERIVPROC __glewConvolutionParameteriv = NULL;
-PFNGLCOPYCOLORSUBTABLEPROC __glewCopyColorSubTable = NULL;
-PFNGLCOPYCOLORTABLEPROC __glewCopyColorTable = NULL;
-PFNGLCOPYCONVOLUTIONFILTER1DPROC __glewCopyConvolutionFilter1D = NULL;
-PFNGLCOPYCONVOLUTIONFILTER2DPROC __glewCopyConvolutionFilter2D = NULL;
-PFNGLGETCOLORTABLEPROC __glewGetColorTable = NULL;
-PFNGLGETCOLORTABLEPARAMETERFVPROC __glewGetColorTableParameterfv = NULL;
-PFNGLGETCOLORTABLEPARAMETERIVPROC __glewGetColorTableParameteriv = NULL;
-PFNGLGETCONVOLUTIONFILTERPROC __glewGetConvolutionFilter = NULL;
-PFNGLGETCONVOLUTIONPARAMETERFVPROC __glewGetConvolutionParameterfv = NULL;
-PFNGLGETCONVOLUTIONPARAMETERIVPROC __glewGetConvolutionParameteriv = NULL;
-PFNGLGETHISTOGRAMPROC __glewGetHistogram = NULL;
-PFNGLGETHISTOGRAMPARAMETERFVPROC __glewGetHistogramParameterfv = NULL;
-PFNGLGETHISTOGRAMPARAMETERIVPROC __glewGetHistogramParameteriv = NULL;
-PFNGLGETMINMAXPROC __glewGetMinmax = NULL;
-PFNGLGETMINMAXPARAMETERFVPROC __glewGetMinmaxParameterfv = NULL;
-PFNGLGETMINMAXPARAMETERIVPROC __glewGetMinmaxParameteriv = NULL;
-PFNGLGETSEPARABLEFILTERPROC __glewGetSeparableFilter = NULL;
-PFNGLHISTOGRAMPROC __glewHistogram = NULL;
-PFNGLMINMAXPROC __glewMinmax = NULL;
-PFNGLRESETHISTOGRAMPROC __glewResetHistogram = NULL;
-PFNGLRESETMINMAXPROC __glewResetMinmax = NULL;
-PFNGLSEPARABLEFILTER2DPROC __glewSeparableFilter2D = NULL;
-
-PFNGLMULTIDRAWARRAYSINDIRECTCOUNTARBPROC __glewMultiDrawArraysIndirectCountARB = NULL;
-PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTARBPROC __glewMultiDrawElementsIndirectCountARB = NULL;
-
-PFNGLDRAWARRAYSINSTANCEDARBPROC __glewDrawArraysInstancedARB = NULL;
-PFNGLDRAWELEMENTSINSTANCEDARBPROC __glewDrawElementsInstancedARB = NULL;
-PFNGLVERTEXATTRIBDIVISORARBPROC __glewVertexAttribDivisorARB = NULL;
-
-PFNGLGETINTERNALFORMATIVPROC __glewGetInternalformativ = NULL;
-
-PFNGLGETINTERNALFORMATI64VPROC __glewGetInternalformati64v = NULL;
-
-PFNGLINVALIDATEBUFFERDATAPROC __glewInvalidateBufferData = NULL;
-PFNGLINVALIDATEBUFFERSUBDATAPROC __glewInvalidateBufferSubData = NULL;
-PFNGLINVALIDATEFRAMEBUFFERPROC __glewInvalidateFramebuffer = NULL;
-PFNGLINVALIDATESUBFRAMEBUFFERPROC __glewInvalidateSubFramebuffer = NULL;
-PFNGLINVALIDATETEXIMAGEPROC __glewInvalidateTexImage = NULL;
-PFNGLINVALIDATETEXSUBIMAGEPROC __glewInvalidateTexSubImage = NULL;
-
-PFNGLFLUSHMAPPEDBUFFERRANGEPROC __glewFlushMappedBufferRange = NULL;
-PFNGLMAPBUFFERRANGEPROC __glewMapBufferRange = NULL;
-
-PFNGLCURRENTPALETTEMATRIXARBPROC __glewCurrentPaletteMatrixARB = NULL;
-PFNGLMATRIXINDEXPOINTERARBPROC __glewMatrixIndexPointerARB = NULL;
-PFNGLMATRIXINDEXUBVARBPROC __glewMatrixIndexubvARB = NULL;
-PFNGLMATRIXINDEXUIVARBPROC __glewMatrixIndexuivARB = NULL;
-PFNGLMATRIXINDEXUSVARBPROC __glewMatrixIndexusvARB = NULL;
-
-PFNGLBINDBUFFERSBASEPROC __glewBindBuffersBase = NULL;
-PFNGLBINDBUFFERSRANGEPROC __glewBindBuffersRange = NULL;
-PFNGLBINDIMAGETEXTURESPROC __glewBindImageTextures = NULL;
-PFNGLBINDSAMPLERSPROC __glewBindSamplers = NULL;
-PFNGLBINDTEXTURESPROC __glewBindTextures = NULL;
-PFNGLBINDVERTEXBUFFERSPROC __glewBindVertexBuffers = NULL;
-
-PFNGLMULTIDRAWARRAYSINDIRECTPROC __glewMultiDrawArraysIndirect = NULL;
-PFNGLMULTIDRAWELEMENTSINDIRECTPROC __glewMultiDrawElementsIndirect = NULL;
-
-PFNGLSAMPLECOVERAGEARBPROC __glewSampleCoverageARB = NULL;
-
-PFNGLACTIVETEXTUREARBPROC __glewActiveTextureARB = NULL;
-PFNGLCLIENTACTIVETEXTUREARBPROC __glewClientActiveTextureARB = NULL;
-PFNGLMULTITEXCOORD1DARBPROC __glewMultiTexCoord1dARB = NULL;
-PFNGLMULTITEXCOORD1DVARBPROC __glewMultiTexCoord1dvARB = NULL;
-PFNGLMULTITEXCOORD1FARBPROC __glewMultiTexCoord1fARB = NULL;
-PFNGLMULTITEXCOORD1FVARBPROC __glewMultiTexCoord1fvARB = NULL;
-PFNGLMULTITEXCOORD1IARBPROC __glewMultiTexCoord1iARB = NULL;
-PFNGLMULTITEXCOORD1IVARBPROC __glewMultiTexCoord1ivARB = NULL;
-PFNGLMULTITEXCOORD1SARBPROC __glewMultiTexCoord1sARB = NULL;
-PFNGLMULTITEXCOORD1SVARBPROC __glewMultiTexCoord1svARB = NULL;
-PFNGLMULTITEXCOORD2DARBPROC __glewMultiTexCoord2dARB = NULL;
-PFNGLMULTITEXCOORD2DVARBPROC __glewMultiTexCoord2dvARB = NULL;
-PFNGLMULTITEXCOORD2FARBPROC __glewMultiTexCoord2fARB = NULL;
-PFNGLMULTITEXCOORD2FVARBPROC __glewMultiTexCoord2fvARB = NULL;
-PFNGLMULTITEXCOORD2IARBPROC __glewMultiTexCoord2iARB = NULL;
-PFNGLMULTITEXCOORD2IVARBPROC __glewMultiTexCoord2ivARB = NULL;
-PFNGLMULTITEXCOORD2SARBPROC __glewMultiTexCoord2sARB = NULL;
-PFNGLMULTITEXCOORD2SVARBPROC __glewMultiTexCoord2svARB = NULL;
-PFNGLMULTITEXCOORD3DARBPROC __glewMultiTexCoord3dARB = NULL;
-PFNGLMULTITEXCOORD3DVARBPROC __glewMultiTexCoord3dvARB = NULL;
-PFNGLMULTITEXCOORD3FARBPROC __glewMultiTexCoord3fARB = NULL;
-PFNGLMULTITEXCOORD3FVARBPROC __glewMultiTexCoord3fvARB = NULL;
-PFNGLMULTITEXCOORD3IARBPROC __glewMultiTexCoord3iARB = NULL;
-PFNGLMULTITEXCOORD3IVARBPROC __glewMultiTexCoord3ivARB = NULL;
-PFNGLMULTITEXCOORD3SARBPROC __glewMultiTexCoord3sARB = NULL;
-PFNGLMULTITEXCOORD3SVARBPROC __glewMultiTexCoord3svARB = NULL;
-PFNGLMULTITEXCOORD4DARBPROC __glewMultiTexCoord4dARB = NULL;
-PFNGLMULTITEXCOORD4DVARBPROC __glewMultiTexCoord4dvARB = NULL;
-PFNGLMULTITEXCOORD4FARBPROC __glewMultiTexCoord4fARB = NULL;
-PFNGLMULTITEXCOORD4FVARBPROC __glewMultiTexCoord4fvARB = NULL;
-PFNGLMULTITEXCOORD4IARBPROC __glewMultiTexCoord4iARB = NULL;
-PFNGLMULTITEXCOORD4IVARBPROC __glewMultiTexCoord4ivARB = NULL;
-PFNGLMULTITEXCOORD4SARBPROC __glewMultiTexCoord4sARB = NULL;
-PFNGLMULTITEXCOORD4SVARBPROC __glewMultiTexCoord4svARB = NULL;
-
-PFNGLBEGINQUERYARBPROC __glewBeginQueryARB = NULL;
-PFNGLDELETEQUERIESARBPROC __glewDeleteQueriesARB = NULL;
-PFNGLENDQUERYARBPROC __glewEndQueryARB = NULL;
-PFNGLGENQUERIESARBPROC __glewGenQueriesARB = NULL;
-PFNGLGETQUERYOBJECTIVARBPROC __glewGetQueryObjectivARB = NULL;
-PFNGLGETQUERYOBJECTUIVARBPROC __glewGetQueryObjectuivARB = NULL;
-PFNGLGETQUERYIVARBPROC __glewGetQueryivARB = NULL;
-PFNGLISQUERYARBPROC __glewIsQueryARB = NULL;
-
-PFNGLMAXSHADERCOMPILERTHREADSARBPROC __glewMaxShaderCompilerThreadsARB = NULL;
-
-PFNGLPOINTPARAMETERFARBPROC __glewPointParameterfARB = NULL;
-PFNGLPOINTPARAMETERFVARBPROC __glewPointParameterfvARB = NULL;
-
-PFNGLGETPROGRAMINTERFACEIVPROC __glewGetProgramInterfaceiv = NULL;
-PFNGLGETPROGRAMRESOURCEINDEXPROC __glewGetProgramResourceIndex = NULL;
-PFNGLGETPROGRAMRESOURCELOCATIONPROC __glewGetProgramResourceLocation = NULL;
-PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC __glewGetProgramResourceLocationIndex = NULL;
-PFNGLGETPROGRAMRESOURCENAMEPROC __glewGetProgramResourceName = NULL;
-PFNGLGETPROGRAMRESOURCEIVPROC __glewGetProgramResourceiv = NULL;
-
-PFNGLPROVOKINGVERTEXPROC __glewProvokingVertex = NULL;
-
-PFNGLGETGRAPHICSRESETSTATUSARBPROC __glewGetGraphicsResetStatusARB = NULL;
-PFNGLGETNCOLORTABLEARBPROC __glewGetnColorTableARB = NULL;
-PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC __glewGetnCompressedTexImageARB = NULL;
-PFNGLGETNCONVOLUTIONFILTERARBPROC __glewGetnConvolutionFilterARB = NULL;
-PFNGLGETNHISTOGRAMARBPROC __glewGetnHistogramARB = NULL;
-PFNGLGETNMAPDVARBPROC __glewGetnMapdvARB = NULL;
-PFNGLGETNMAPFVARBPROC __glewGetnMapfvARB = NULL;
-PFNGLGETNMAPIVARBPROC __glewGetnMapivARB = NULL;
-PFNGLGETNMINMAXARBPROC __glewGetnMinmaxARB = NULL;
-PFNGLGETNPIXELMAPFVARBPROC __glewGetnPixelMapfvARB = NULL;
-PFNGLGETNPIXELMAPUIVARBPROC __glewGetnPixelMapuivARB = NULL;
-PFNGLGETNPIXELMAPUSVARBPROC __glewGetnPixelMapusvARB = NULL;
-PFNGLGETNPOLYGONSTIPPLEARBPROC __glewGetnPolygonStippleARB = NULL;
-PFNGLGETNSEPARABLEFILTERARBPROC __glewGetnSeparableFilterARB = NULL;
-PFNGLGETNTEXIMAGEARBPROC __glewGetnTexImageARB = NULL;
-PFNGLGETNUNIFORMDVARBPROC __glewGetnUniformdvARB = NULL;
-PFNGLGETNUNIFORMFVARBPROC __glewGetnUniformfvARB = NULL;
-PFNGLGETNUNIFORMIVARBPROC __glewGetnUniformivARB = NULL;
-PFNGLGETNUNIFORMUIVARBPROC __glewGetnUniformuivARB = NULL;
-PFNGLREADNPIXELSARBPROC __glewReadnPixelsARB = NULL;
-
-PFNGLFRAMEBUFFERSAMPLELOCATIONSFVARBPROC __glewFramebufferSampleLocationsfvARB = NULL;
-PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVARBPROC __glewNamedFramebufferSampleLocationsfvARB = NULL;
-
-PFNGLMINSAMPLESHADINGARBPROC __glewMinSampleShadingARB = NULL;
-
-PFNGLBINDSAMPLERPROC __glewBindSampler = NULL;
-PFNGLDELETESAMPLERSPROC __glewDeleteSamplers = NULL;
-PFNGLGENSAMPLERSPROC __glewGenSamplers = NULL;
-PFNGLGETSAMPLERPARAMETERIIVPROC __glewGetSamplerParameterIiv = NULL;
-PFNGLGETSAMPLERPARAMETERIUIVPROC __glewGetSamplerParameterIuiv = NULL;
-PFNGLGETSAMPLERPARAMETERFVPROC __glewGetSamplerParameterfv = NULL;
-PFNGLGETSAMPLERPARAMETERIVPROC __glewGetSamplerParameteriv = NULL;
-PFNGLISSAMPLERPROC __glewIsSampler = NULL;
-PFNGLSAMPLERPARAMETERIIVPROC __glewSamplerParameterIiv = NULL;
-PFNGLSAMPLERPARAMETERIUIVPROC __glewSamplerParameterIuiv = NULL;
-PFNGLSAMPLERPARAMETERFPROC __glewSamplerParameterf = NULL;
-PFNGLSAMPLERPARAMETERFVPROC __glewSamplerParameterfv = NULL;
-PFNGLSAMPLERPARAMETERIPROC __glewSamplerParameteri = NULL;
-PFNGLSAMPLERPARAMETERIVPROC __glewSamplerParameteriv = NULL;
-
-PFNGLACTIVESHADERPROGRAMPROC __glewActiveShaderProgram = NULL;
-PFNGLBINDPROGRAMPIPELINEPROC __glewBindProgramPipeline = NULL;
-PFNGLCREATESHADERPROGRAMVPROC __glewCreateShaderProgramv = NULL;
-PFNGLDELETEPROGRAMPIPELINESPROC __glewDeleteProgramPipelines = NULL;
-PFNGLGENPROGRAMPIPELINESPROC __glewGenProgramPipelines = NULL;
-PFNGLGETPROGRAMPIPELINEINFOLOGPROC __glewGetProgramPipelineInfoLog = NULL;
-PFNGLGETPROGRAMPIPELINEIVPROC __glewGetProgramPipelineiv = NULL;
-PFNGLISPROGRAMPIPELINEPROC __glewIsProgramPipeline = NULL;
-PFNGLPROGRAMUNIFORM1DPROC __glewProgramUniform1d = NULL;
-PFNGLPROGRAMUNIFORM1DVPROC __glewProgramUniform1dv = NULL;
-PFNGLPROGRAMUNIFORM1FPROC __glewProgramUniform1f = NULL;
-PFNGLPROGRAMUNIFORM1FVPROC __glewProgramUniform1fv = NULL;
-PFNGLPROGRAMUNIFORM1IPROC __glewProgramUniform1i = NULL;
-PFNGLPROGRAMUNIFORM1IVPROC __glewProgramUniform1iv = NULL;
-PFNGLPROGRAMUNIFORM1UIPROC __glewProgramUniform1ui = NULL;
-PFNGLPROGRAMUNIFORM1UIVPROC __glewProgramUniform1uiv = NULL;
-PFNGLPROGRAMUNIFORM2DPROC __glewProgramUniform2d = NULL;
-PFNGLPROGRAMUNIFORM2DVPROC __glewProgramUniform2dv = NULL;
-PFNGLPROGRAMUNIFORM2FPROC __glewProgramUniform2f = NULL;
-PFNGLPROGRAMUNIFORM2FVPROC __glewProgramUniform2fv = NULL;
-PFNGLPROGRAMUNIFORM2IPROC __glewProgramUniform2i = NULL;
-PFNGLPROGRAMUNIFORM2IVPROC __glewProgramUniform2iv = NULL;
-PFNGLPROGRAMUNIFORM2UIPROC __glewProgramUniform2ui = NULL;
-PFNGLPROGRAMUNIFORM2UIVPROC __glewProgramUniform2uiv = NULL;
-PFNGLPROGRAMUNIFORM3DPROC __glewProgramUniform3d = NULL;
-PFNGLPROGRAMUNIFORM3DVPROC __glewProgramUniform3dv = NULL;
-PFNGLPROGRAMUNIFORM3FPROC __glewProgramUniform3f = NULL;
-PFNGLPROGRAMUNIFORM3FVPROC __glewProgramUniform3fv = NULL;
-PFNGLPROGRAMUNIFORM3IPROC __glewProgramUniform3i = NULL;
-PFNGLPROGRAMUNIFORM3IVPROC __glewProgramUniform3iv = NULL;
-PFNGLPROGRAMUNIFORM3UIPROC __glewProgramUniform3ui = NULL;
-PFNGLPROGRAMUNIFORM3UIVPROC __glewProgramUniform3uiv = NULL;
-PFNGLPROGRAMUNIFORM4DPROC __glewProgramUniform4d = NULL;
-PFNGLPROGRAMUNIFORM4DVPROC __glewProgramUniform4dv = NULL;
-PFNGLPROGRAMUNIFORM4FPROC __glewProgramUniform4f = NULL;
-PFNGLPROGRAMUNIFORM4FVPROC __glewProgramUniform4fv = NULL;
-PFNGLPROGRAMUNIFORM4IPROC __glewProgramUniform4i = NULL;
-PFNGLPROGRAMUNIFORM4IVPROC __glewProgramUniform4iv = NULL;
-PFNGLPROGRAMUNIFORM4UIPROC __glewProgramUniform4ui = NULL;
-PFNGLPROGRAMUNIFORM4UIVPROC __glewProgramUniform4uiv = NULL;
-PFNGLPROGRAMUNIFORMMATRIX2DVPROC __glewProgramUniformMatrix2dv = NULL;
-PFNGLPROGRAMUNIFORMMATRIX2FVPROC __glewProgramUniformMatrix2fv = NULL;
-PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC __glewProgramUniformMatrix2x3dv = NULL;
-PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC __glewProgramUniformMatrix2x3fv = NULL;
-PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC __glewProgramUniformMatrix2x4dv = NULL;
-PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC __glewProgramUniformMatrix2x4fv = NULL;
-PFNGLPROGRAMUNIFORMMATRIX3DVPROC __glewProgramUniformMatrix3dv = NULL;
-PFNGLPROGRAMUNIFORMMATRIX3FVPROC __glewProgramUniformMatrix3fv = NULL;
-PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC __glewProgramUniformMatrix3x2dv = NULL;
-PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC __glewProgramUniformMatrix3x2fv = NULL;
-PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC __glewProgramUniformMatrix3x4dv = NULL;
-PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC __glewProgramUniformMatrix3x4fv = NULL;
-PFNGLPROGRAMUNIFORMMATRIX4DVPROC __glewProgramUniformMatrix4dv = NULL;
-PFNGLPROGRAMUNIFORMMATRIX4FVPROC __glewProgramUniformMatrix4fv = NULL;
-PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC __glewProgramUniformMatrix4x2dv = NULL;
-PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC __glewProgramUniformMatrix4x2fv = NULL;
-PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC __glewProgramUniformMatrix4x3dv = NULL;
-PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC __glewProgramUniformMatrix4x3fv = NULL;
-PFNGLUSEPROGRAMSTAGESPROC __glewUseProgramStages = NULL;
-PFNGLVALIDATEPROGRAMPIPELINEPROC __glewValidateProgramPipeline = NULL;
-
-PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC __glewGetActiveAtomicCounterBufferiv = NULL;
-
-PFNGLBINDIMAGETEXTUREPROC __glewBindImageTexture = NULL;
-PFNGLMEMORYBARRIERPROC __glewMemoryBarrier = NULL;
-
-PFNGLATTACHOBJECTARBPROC __glewAttachObjectARB = NULL;
-PFNGLCOMPILESHADERARBPROC __glewCompileShaderARB = NULL;
-PFNGLCREATEPROGRAMOBJECTARBPROC __glewCreateProgramObjectARB = NULL;
-PFNGLCREATESHADEROBJECTARBPROC __glewCreateShaderObjectARB = NULL;
-PFNGLDELETEOBJECTARBPROC __glewDeleteObjectARB = NULL;
-PFNGLDETACHOBJECTARBPROC __glewDetachObjectARB = NULL;
-PFNGLGETACTIVEUNIFORMARBPROC __glewGetActiveUniformARB = NULL;
-PFNGLGETATTACHEDOBJECTSARBPROC __glewGetAttachedObjectsARB = NULL;
-PFNGLGETHANDLEARBPROC __glewGetHandleARB = NULL;
-PFNGLGETINFOLOGARBPROC __glewGetInfoLogARB = NULL;
-PFNGLGETOBJECTPARAMETERFVARBPROC __glewGetObjectParameterfvARB = NULL;
-PFNGLGETOBJECTPARAMETERIVARBPROC __glewGetObjectParameterivARB = NULL;
-PFNGLGETSHADERSOURCEARBPROC __glewGetShaderSourceARB = NULL;
-PFNGLGETUNIFORMLOCATIONARBPROC __glewGetUniformLocationARB = NULL;
-PFNGLGETUNIFORMFVARBPROC __glewGetUniformfvARB = NULL;
-PFNGLGETUNIFORMIVARBPROC __glewGetUniformivARB = NULL;
-PFNGLLINKPROGRAMARBPROC __glewLinkProgramARB = NULL;
-PFNGLSHADERSOURCEARBPROC __glewShaderSourceARB = NULL;
-PFNGLUNIFORM1FARBPROC __glewUniform1fARB = NULL;
-PFNGLUNIFORM1FVARBPROC __glewUniform1fvARB = NULL;
-PFNGLUNIFORM1IARBPROC __glewUniform1iARB = NULL;
-PFNGLUNIFORM1IVARBPROC __glewUniform1ivARB = NULL;
-PFNGLUNIFORM2FARBPROC __glewUniform2fARB = NULL;
-PFNGLUNIFORM2FVARBPROC __glewUniform2fvARB = NULL;
-PFNGLUNIFORM2IARBPROC __glewUniform2iARB = NULL;
-PFNGLUNIFORM2IVARBPROC __glewUniform2ivARB = NULL;
-PFNGLUNIFORM3FARBPROC __glewUniform3fARB = NULL;
-PFNGLUNIFORM3FVARBPROC __glewUniform3fvARB = NULL;
-PFNGLUNIFORM3IARBPROC __glewUniform3iARB = NULL;
-PFNGLUNIFORM3IVARBPROC __glewUniform3ivARB = NULL;
-PFNGLUNIFORM4FARBPROC __glewUniform4fARB = NULL;
-PFNGLUNIFORM4FVARBPROC __glewUniform4fvARB = NULL;
-PFNGLUNIFORM4IARBPROC __glewUniform4iARB = NULL;
-PFNGLUNIFORM4IVARBPROC __glewUniform4ivARB = NULL;
-PFNGLUNIFORMMATRIX2FVARBPROC __glewUniformMatrix2fvARB = NULL;
-PFNGLUNIFORMMATRIX3FVARBPROC __glewUniformMatrix3fvARB = NULL;
-PFNGLUNIFORMMATRIX4FVARBPROC __glewUniformMatrix4fvARB = NULL;
-PFNGLUSEPROGRAMOBJECTARBPROC __glewUseProgramObjectARB = NULL;
-PFNGLVALIDATEPROGRAMARBPROC __glewValidateProgramARB = NULL;
-
-PFNGLSHADERSTORAGEBLOCKBINDINGPROC __glewShaderStorageBlockBinding = NULL;
-
-PFNGLGETACTIVESUBROUTINENAMEPROC __glewGetActiveSubroutineName = NULL;
-PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC __glewGetActiveSubroutineUniformName = NULL;
-PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC __glewGetActiveSubroutineUniformiv = NULL;
-PFNGLGETPROGRAMSTAGEIVPROC __glewGetProgramStageiv = NULL;
-PFNGLGETSUBROUTINEINDEXPROC __glewGetSubroutineIndex = NULL;
-PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC __glewGetSubroutineUniformLocation = NULL;
-PFNGLGETUNIFORMSUBROUTINEUIVPROC __glewGetUniformSubroutineuiv = NULL;
-PFNGLUNIFORMSUBROUTINESUIVPROC __glewUniformSubroutinesuiv = NULL;
-
-PFNGLCOMPILESHADERINCLUDEARBPROC __glewCompileShaderIncludeARB = NULL;
-PFNGLDELETENAMEDSTRINGARBPROC __glewDeleteNamedStringARB = NULL;
-PFNGLGETNAMEDSTRINGARBPROC __glewGetNamedStringARB = NULL;
-PFNGLGETNAMEDSTRINGIVARBPROC __glewGetNamedStringivARB = NULL;
-PFNGLISNAMEDSTRINGARBPROC __glewIsNamedStringARB = NULL;
-PFNGLNAMEDSTRINGARBPROC __glewNamedStringARB = NULL;
-
-PFNGLBUFFERPAGECOMMITMENTARBPROC __glewBufferPageCommitmentARB = NULL;
-
-PFNGLTEXPAGECOMMITMENTARBPROC __glewTexPageCommitmentARB = NULL;
-PFNGLTEXTUREPAGECOMMITMENTEXTPROC __glewTexturePageCommitmentEXT = NULL;
-
-PFNGLCLIENTWAITSYNCPROC __glewClientWaitSync = NULL;
-PFNGLDELETESYNCPROC __glewDeleteSync = NULL;
-PFNGLFENCESYNCPROC __glewFenceSync = NULL;
-PFNGLGETINTEGER64VPROC __glewGetInteger64v = NULL;
-PFNGLGETSYNCIVPROC __glewGetSynciv = NULL;
-PFNGLISSYNCPROC __glewIsSync = NULL;
-PFNGLWAITSYNCPROC __glewWaitSync = NULL;
-
-PFNGLPATCHPARAMETERFVPROC __glewPatchParameterfv = NULL;
-PFNGLPATCHPARAMETERIPROC __glewPatchParameteri = NULL;
-
-PFNGLTEXTUREBARRIERPROC __glewTextureBarrier = NULL;
-
-PFNGLTEXBUFFERARBPROC __glewTexBufferARB = NULL;
-
-PFNGLTEXBUFFERRANGEPROC __glewTexBufferRange = NULL;
-PFNGLTEXTUREBUFFERRANGEEXTPROC __glewTextureBufferRangeEXT = NULL;
-
-PFNGLCOMPRESSEDTEXIMAGE1DARBPROC __glewCompressedTexImage1DARB = NULL;
-PFNGLCOMPRESSEDTEXIMAGE2DARBPROC __glewCompressedTexImage2DARB = NULL;
-PFNGLCOMPRESSEDTEXIMAGE3DARBPROC __glewCompressedTexImage3DARB = NULL;
-PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC __glewCompressedTexSubImage1DARB = NULL;
-PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC __glewCompressedTexSubImage2DARB = NULL;
-PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC __glewCompressedTexSubImage3DARB = NULL;
-PFNGLGETCOMPRESSEDTEXIMAGEARBPROC __glewGetCompressedTexImageARB = NULL;
-
-PFNGLGETMULTISAMPLEFVPROC __glewGetMultisamplefv = NULL;
-PFNGLSAMPLEMASKIPROC __glewSampleMaski = NULL;
-PFNGLTEXIMAGE2DMULTISAMPLEPROC __glewTexImage2DMultisample = NULL;
-PFNGLTEXIMAGE3DMULTISAMPLEPROC __glewTexImage3DMultisample = NULL;
-
-PFNGLTEXSTORAGE1DPROC __glewTexStorage1D = NULL;
-PFNGLTEXSTORAGE2DPROC __glewTexStorage2D = NULL;
-PFNGLTEXSTORAGE3DPROC __glewTexStorage3D = NULL;
-PFNGLTEXTURESTORAGE1DEXTPROC __glewTextureStorage1DEXT = NULL;
-PFNGLTEXTURESTORAGE2DEXTPROC __glewTextureStorage2DEXT = NULL;
-PFNGLTEXTURESTORAGE3DEXTPROC __glewTextureStorage3DEXT = NULL;
-
-PFNGLTEXSTORAGE2DMULTISAMPLEPROC __glewTexStorage2DMultisample = NULL;
-PFNGLTEXSTORAGE3DMULTISAMPLEPROC __glewTexStorage3DMultisample = NULL;
-PFNGLTEXTURESTORAGE2DMULTISAMPLEEXTPROC __glewTextureStorage2DMultisampleEXT = NULL;
-PFNGLTEXTURESTORAGE3DMULTISAMPLEEXTPROC __glewTextureStorage3DMultisampleEXT = NULL;
-
-PFNGLTEXTUREVIEWPROC __glewTextureView = NULL;
-
-PFNGLGETQUERYOBJECTI64VPROC __glewGetQueryObjecti64v = NULL;
-PFNGLGETQUERYOBJECTUI64VPROC __glewGetQueryObjectui64v = NULL;
-PFNGLQUERYCOUNTERPROC __glewQueryCounter = NULL;
-
-PFNGLBINDTRANSFORMFEEDBACKPROC __glewBindTransformFeedback = NULL;
-PFNGLDELETETRANSFORMFEEDBACKSPROC __glewDeleteTransformFeedbacks = NULL;
-PFNGLDRAWTRANSFORMFEEDBACKPROC __glewDrawTransformFeedback = NULL;
-PFNGLGENTRANSFORMFEEDBACKSPROC __glewGenTransformFeedbacks = NULL;
-PFNGLISTRANSFORMFEEDBACKPROC __glewIsTransformFeedback = NULL;
-PFNGLPAUSETRANSFORMFEEDBACKPROC __glewPauseTransformFeedback = NULL;
-PFNGLRESUMETRANSFORMFEEDBACKPROC __glewResumeTransformFeedback = NULL;
-
-PFNGLBEGINQUERYINDEXEDPROC __glewBeginQueryIndexed = NULL;
-PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC __glewDrawTransformFeedbackStream = NULL;
-PFNGLENDQUERYINDEXEDPROC __glewEndQueryIndexed = NULL;
-PFNGLGETQUERYINDEXEDIVPROC __glewGetQueryIndexediv = NULL;
-
-PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC __glewDrawTransformFeedbackInstanced = NULL;
-PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC __glewDrawTransformFeedbackStreamInstanced = NULL;
-
-PFNGLLOADTRANSPOSEMATRIXDARBPROC __glewLoadTransposeMatrixdARB = NULL;
-PFNGLLOADTRANSPOSEMATRIXFARBPROC __glewLoadTransposeMatrixfARB = NULL;
-PFNGLMULTTRANSPOSEMATRIXDARBPROC __glewMultTransposeMatrixdARB = NULL;
-PFNGLMULTTRANSPOSEMATRIXFARBPROC __glewMultTransposeMatrixfARB = NULL;
-
-PFNGLBINDBUFFERBASEPROC __glewBindBufferBase = NULL;
-PFNGLBINDBUFFERRANGEPROC __glewBindBufferRange = NULL;
-PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC __glewGetActiveUniformBlockName = NULL;
-PFNGLGETACTIVEUNIFORMBLOCKIVPROC __glewGetActiveUniformBlockiv = NULL;
-PFNGLGETACTIVEUNIFORMNAMEPROC __glewGetActiveUniformName = NULL;
-PFNGLGETACTIVEUNIFORMSIVPROC __glewGetActiveUniformsiv = NULL;
-PFNGLGETINTEGERI_VPROC __glewGetIntegeri_v = NULL;
-PFNGLGETUNIFORMBLOCKINDEXPROC __glewGetUniformBlockIndex = NULL;
-PFNGLGETUNIFORMINDICESPROC __glewGetUniformIndices = NULL;
-PFNGLUNIFORMBLOCKBINDINGPROC __glewUniformBlockBinding = NULL;
-
-PFNGLBINDVERTEXARRAYPROC __glewBindVertexArray = NULL;
-PFNGLDELETEVERTEXARRAYSPROC __glewDeleteVertexArrays = NULL;
-PFNGLGENVERTEXARRAYSPROC __glewGenVertexArrays = NULL;
-PFNGLISVERTEXARRAYPROC __glewIsVertexArray = NULL;
-
-PFNGLGETVERTEXATTRIBLDVPROC __glewGetVertexAttribLdv = NULL;
-PFNGLVERTEXATTRIBL1DPROC __glewVertexAttribL1d = NULL;
-PFNGLVERTEXATTRIBL1DVPROC __glewVertexAttribL1dv = NULL;
-PFNGLVERTEXATTRIBL2DPROC __glewVertexAttribL2d = NULL;
-PFNGLVERTEXATTRIBL2DVPROC __glewVertexAttribL2dv = NULL;
-PFNGLVERTEXATTRIBL3DPROC __glewVertexAttribL3d = NULL;
-PFNGLVERTEXATTRIBL3DVPROC __glewVertexAttribL3dv = NULL;
-PFNGLVERTEXATTRIBL4DPROC __glewVertexAttribL4d = NULL;
-PFNGLVERTEXATTRIBL4DVPROC __glewVertexAttribL4dv = NULL;
-PFNGLVERTEXATTRIBLPOINTERPROC __glewVertexAttribLPointer = NULL;
-
-PFNGLBINDVERTEXBUFFERPROC __glewBindVertexBuffer = NULL;
-PFNGLVERTEXARRAYBINDVERTEXBUFFEREXTPROC __glewVertexArrayBindVertexBufferEXT = NULL;
-PFNGLVERTEXARRAYVERTEXATTRIBBINDINGEXTPROC __glewVertexArrayVertexAttribBindingEXT = NULL;
-PFNGLVERTEXARRAYVERTEXATTRIBFORMATEXTPROC __glewVertexArrayVertexAttribFormatEXT = NULL;
-PFNGLVERTEXARRAYVERTEXATTRIBIFORMATEXTPROC __glewVertexArrayVertexAttribIFormatEXT = NULL;
-PFNGLVERTEXARRAYVERTEXATTRIBLFORMATEXTPROC __glewVertexArrayVertexAttribLFormatEXT = NULL;
-PFNGLVERTEXARRAYVERTEXBINDINGDIVISOREXTPROC __glewVertexArrayVertexBindingDivisorEXT = NULL;
-PFNGLVERTEXATTRIBBINDINGPROC __glewVertexAttribBinding = NULL;
-PFNGLVERTEXATTRIBFORMATPROC __glewVertexAttribFormat = NULL;
-PFNGLVERTEXATTRIBIFORMATPROC __glewVertexAttribIFormat = NULL;
-PFNGLVERTEXATTRIBLFORMATPROC __glewVertexAttribLFormat = NULL;
-PFNGLVERTEXBINDINGDIVISORPROC __glewVertexBindingDivisor = NULL;
-
-PFNGLVERTEXBLENDARBPROC __glewVertexBlendARB = NULL;
-PFNGLWEIGHTPOINTERARBPROC __glewWeightPointerARB = NULL;
-PFNGLWEIGHTBVARBPROC __glewWeightbvARB = NULL;
-PFNGLWEIGHTDVARBPROC __glewWeightdvARB = NULL;
-PFNGLWEIGHTFVARBPROC __glewWeightfvARB = NULL;
-PFNGLWEIGHTIVARBPROC __glewWeightivARB = NULL;
-PFNGLWEIGHTSVARBPROC __glewWeightsvARB = NULL;
-PFNGLWEIGHTUBVARBPROC __glewWeightubvARB = NULL;
-PFNGLWEIGHTUIVARBPROC __glewWeightuivARB = NULL;
-PFNGLWEIGHTUSVARBPROC __glewWeightusvARB = NULL;
-
-PFNGLBINDBUFFERARBPROC __glewBindBufferARB = NULL;
-PFNGLBUFFERDATAARBPROC __glewBufferDataARB = NULL;
-PFNGLBUFFERSUBDATAARBPROC __glewBufferSubDataARB = NULL;
-PFNGLDELETEBUFFERSARBPROC __glewDeleteBuffersARB = NULL;
-PFNGLGENBUFFERSARBPROC __glewGenBuffersARB = NULL;
-PFNGLGETBUFFERPARAMETERIVARBPROC __glewGetBufferParameterivARB = NULL;
-PFNGLGETBUFFERPOINTERVARBPROC __glewGetBufferPointervARB = NULL;
-PFNGLGETBUFFERSUBDATAARBPROC __glewGetBufferSubDataARB = NULL;
-PFNGLISBUFFERARBPROC __glewIsBufferARB = NULL;
-PFNGLMAPBUFFERARBPROC __glewMapBufferARB = NULL;
-PFNGLUNMAPBUFFERARBPROC __glewUnmapBufferARB = NULL;
-
-PFNGLBINDPROGRAMARBPROC __glewBindProgramARB = NULL;
-PFNGLDELETEPROGRAMSARBPROC __glewDeleteProgramsARB = NULL;
-PFNGLDISABLEVERTEXATTRIBARRAYARBPROC __glewDisableVertexAttribArrayARB = NULL;
-PFNGLENABLEVERTEXATTRIBARRAYARBPROC __glewEnableVertexAttribArrayARB = NULL;
-PFNGLGENPROGRAMSARBPROC __glewGenProgramsARB = NULL;
-PFNGLGETPROGRAMENVPARAMETERDVARBPROC __glewGetProgramEnvParameterdvARB = NULL;
-PFNGLGETPROGRAMENVPARAMETERFVARBPROC __glewGetProgramEnvParameterfvARB = NULL;
-PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC __glewGetProgramLocalParameterdvARB = NULL;
-PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC __glewGetProgramLocalParameterfvARB = NULL;
-PFNGLGETPROGRAMSTRINGARBPROC __glewGetProgramStringARB = NULL;
-PFNGLGETPROGRAMIVARBPROC __glewGetProgramivARB = NULL;
-PFNGLGETVERTEXATTRIBPOINTERVARBPROC __glewGetVertexAttribPointervARB = NULL;
-PFNGLGETVERTEXATTRIBDVARBPROC __glewGetVertexAttribdvARB = NULL;
-PFNGLGETVERTEXATTRIBFVARBPROC __glewGetVertexAttribfvARB = NULL;
-PFNGLGETVERTEXATTRIBIVARBPROC __glewGetVertexAttribivARB = NULL;
-PFNGLISPROGRAMARBPROC __glewIsProgramARB = NULL;
-PFNGLPROGRAMENVPARAMETER4DARBPROC __glewProgramEnvParameter4dARB = NULL;
-PFNGLPROGRAMENVPARAMETER4DVARBPROC __glewProgramEnvParameter4dvARB = NULL;
-PFNGLPROGRAMENVPARAMETER4FARBPROC __glewProgramEnvParameter4fARB = NULL;
-PFNGLPROGRAMENVPARAMETER4FVARBPROC __glewProgramEnvParameter4fvARB = NULL;
-PFNGLPROGRAMLOCALPARAMETER4DARBPROC __glewProgramLocalParameter4dARB = NULL;
-PFNGLPROGRAMLOCALPARAMETER4DVARBPROC __glewProgramLocalParameter4dvARB = NULL;
-PFNGLPROGRAMLOCALPARAMETER4FARBPROC __glewProgramLocalParameter4fARB = NULL;
-PFNGLPROGRAMLOCALPARAMETER4FVARBPROC __glewProgramLocalParameter4fvARB = NULL;
-PFNGLPROGRAMSTRINGARBPROC __glewProgramStringARB = NULL;
-PFNGLVERTEXATTRIB1DARBPROC __glewVertexAttrib1dARB = NULL;
-PFNGLVERTEXATTRIB1DVARBPROC __glewVertexAttrib1dvARB = NULL;
-PFNGLVERTEXATTRIB1FARBPROC __glewVertexAttrib1fARB = NULL;
-PFNGLVERTEXATTRIB1FVARBPROC __glewVertexAttrib1fvARB = NULL;
-PFNGLVERTEXATTRIB1SARBPROC __glewVertexAttrib1sARB = NULL;
-PFNGLVERTEXATTRIB1SVARBPROC __glewVertexAttrib1svARB = NULL;
-PFNGLVERTEXATTRIB2DARBPROC __glewVertexAttrib2dARB = NULL;
-PFNGLVERTEXATTRIB2DVARBPROC __glewVertexAttrib2dvARB = NULL;
-PFNGLVERTEXATTRIB2FARBPROC __glewVertexAttrib2fARB = NULL;
-PFNGLVERTEXATTRIB2FVARBPROC __glewVertexAttrib2fvARB = NULL;
-PFNGLVERTEXATTRIB2SARBPROC __glewVertexAttrib2sARB = NULL;
-PFNGLVERTEXATTRIB2SVARBPROC __glewVertexAttrib2svARB = NULL;
-PFNGLVERTEXATTRIB3DARBPROC __glewVertexAttrib3dARB = NULL;
-PFNGLVERTEXATTRIB3DVARBPROC __glewVertexAttrib3dvARB = NULL;
-PFNGLVERTEXATTRIB3FARBPROC __glewVertexAttrib3fARB = NULL;
-PFNGLVERTEXATTRIB3FVARBPROC __glewVertexAttrib3fvARB = NULL;
-PFNGLVERTEXATTRIB3SARBPROC __glewVertexAttrib3sARB = NULL;
-PFNGLVERTEXATTRIB3SVARBPROC __glewVertexAttrib3svARB = NULL;
-PFNGLVERTEXATTRIB4NBVARBPROC __glewVertexAttrib4NbvARB = NULL;
-PFNGLVERTEXATTRIB4NIVARBPROC __glewVertexAttrib4NivARB = NULL;
-PFNGLVERTEXATTRIB4NSVARBPROC __glewVertexAttrib4NsvARB = NULL;
-PFNGLVERTEXATTRIB4NUBARBPROC __glewVertexAttrib4NubARB = NULL;
-PFNGLVERTEXATTRIB4NUBVARBPROC __glewVertexAttrib4NubvARB = NULL;
-PFNGLVERTEXATTRIB4NUIVARBPROC __glewVertexAttrib4NuivARB = NULL;
-PFNGLVERTEXATTRIB4NUSVARBPROC __glewVertexAttrib4NusvARB = NULL;
-PFNGLVERTEXATTRIB4BVARBPROC __glewVertexAttrib4bvARB = NULL;
-PFNGLVERTEXATTRIB4DARBPROC __glewVertexAttrib4dARB = NULL;
-PFNGLVERTEXATTRIB4DVARBPROC __glewVertexAttrib4dvARB = NULL;
-PFNGLVERTEXATTRIB4FARBPROC __glewVertexAttrib4fARB = NULL;
-PFNGLVERTEXATTRIB4FVARBPROC __glewVertexAttrib4fvARB = NULL;
-PFNGLVERTEXATTRIB4IVARBPROC __glewVertexAttrib4ivARB = NULL;
-PFNGLVERTEXATTRIB4SARBPROC __glewVertexAttrib4sARB = NULL;
-PFNGLVERTEXATTRIB4SVARBPROC __glewVertexAttrib4svARB = NULL;
-PFNGLVERTEXATTRIB4UBVARBPROC __glewVertexAttrib4ubvARB = NULL;
-PFNGLVERTEXATTRIB4UIVARBPROC __glewVertexAttrib4uivARB = NULL;
-PFNGLVERTEXATTRIB4USVARBPROC __glewVertexAttrib4usvARB = NULL;
-PFNGLVERTEXATTRIBPOINTERARBPROC __glewVertexAttribPointerARB = NULL;
-
-PFNGLBINDATTRIBLOCATIONARBPROC __glewBindAttribLocationARB = NULL;
-PFNGLGETACTIVEATTRIBARBPROC __glewGetActiveAttribARB = NULL;
-PFNGLGETATTRIBLOCATIONARBPROC __glewGetAttribLocationARB = NULL;
-
-PFNGLCOLORP3UIPROC __glewColorP3ui = NULL;
-PFNGLCOLORP3UIVPROC __glewColorP3uiv = NULL;
-PFNGLCOLORP4UIPROC __glewColorP4ui = NULL;
-PFNGLCOLORP4UIVPROC __glewColorP4uiv = NULL;
-PFNGLMULTITEXCOORDP1UIPROC __glewMultiTexCoordP1ui = NULL;
-PFNGLMULTITEXCOORDP1UIVPROC __glewMultiTexCoordP1uiv = NULL;
-PFNGLMULTITEXCOORDP2UIPROC __glewMultiTexCoordP2ui = NULL;
-PFNGLMULTITEXCOORDP2UIVPROC __glewMultiTexCoordP2uiv = NULL;
-PFNGLMULTITEXCOORDP3UIPROC __glewMultiTexCoordP3ui = NULL;
-PFNGLMULTITEXCOORDP3UIVPROC __glewMultiTexCoordP3uiv = NULL;
-PFNGLMULTITEXCOORDP4UIPROC __glewMultiTexCoordP4ui = NULL;
-PFNGLMULTITEXCOORDP4UIVPROC __glewMultiTexCoordP4uiv = NULL;
-PFNGLNORMALP3UIPROC __glewNormalP3ui = NULL;
-PFNGLNORMALP3UIVPROC __glewNormalP3uiv = NULL;
-PFNGLSECONDARYCOLORP3UIPROC __glewSecondaryColorP3ui = NULL;
-PFNGLSECONDARYCOLORP3UIVPROC __glewSecondaryColorP3uiv = NULL;
-PFNGLTEXCOORDP1UIPROC __glewTexCoordP1ui = NULL;
-PFNGLTEXCOORDP1UIVPROC __glewTexCoordP1uiv = NULL;
-PFNGLTEXCOORDP2UIPROC __glewTexCoordP2ui = NULL;
-PFNGLTEXCOORDP2UIVPROC __glewTexCoordP2uiv = NULL;
-PFNGLTEXCOORDP3UIPROC __glewTexCoordP3ui = NULL;
-PFNGLTEXCOORDP3UIVPROC __glewTexCoordP3uiv = NULL;
-PFNGLTEXCOORDP4UIPROC __glewTexCoordP4ui = NULL;
-PFNGLTEXCOORDP4UIVPROC __glewTexCoordP4uiv = NULL;
-PFNGLVERTEXATTRIBP1UIPROC __glewVertexAttribP1ui = NULL;
-PFNGLVERTEXATTRIBP1UIVPROC __glewVertexAttribP1uiv = NULL;
-PFNGLVERTEXATTRIBP2UIPROC __glewVertexAttribP2ui = NULL;
-PFNGLVERTEXATTRIBP2UIVPROC __glewVertexAttribP2uiv = NULL;
-PFNGLVERTEXATTRIBP3UIPROC __glewVertexAttribP3ui = NULL;
-PFNGLVERTEXATTRIBP3UIVPROC __glewVertexAttribP3uiv = NULL;
-PFNGLVERTEXATTRIBP4UIPROC __glewVertexAttribP4ui = NULL;
-PFNGLVERTEXATTRIBP4UIVPROC __glewVertexAttribP4uiv = NULL;
-PFNGLVERTEXP2UIPROC __glewVertexP2ui = NULL;
-PFNGLVERTEXP2UIVPROC __glewVertexP2uiv = NULL;
-PFNGLVERTEXP3UIPROC __glewVertexP3ui = NULL;
-PFNGLVERTEXP3UIVPROC __glewVertexP3uiv = NULL;
-PFNGLVERTEXP4UIPROC __glewVertexP4ui = NULL;
-PFNGLVERTEXP4UIVPROC __glewVertexP4uiv = NULL;
-
-PFNGLDEPTHRANGEARRAYVPROC __glewDepthRangeArrayv = NULL;
-PFNGLDEPTHRANGEINDEXEDPROC __glewDepthRangeIndexed = NULL;
-PFNGLGETDOUBLEI_VPROC __glewGetDoublei_v = NULL;
-PFNGLGETFLOATI_VPROC __glewGetFloati_v = NULL;
-PFNGLSCISSORARRAYVPROC __glewScissorArrayv = NULL;
-PFNGLSCISSORINDEXEDPROC __glewScissorIndexed = NULL;
-PFNGLSCISSORINDEXEDVPROC __glewScissorIndexedv = NULL;
-PFNGLVIEWPORTARRAYVPROC __glewViewportArrayv = NULL;
-PFNGLVIEWPORTINDEXEDFPROC __glewViewportIndexedf = NULL;
-PFNGLVIEWPORTINDEXEDFVPROC __glewViewportIndexedfv = NULL;
-
-PFNGLWINDOWPOS2DARBPROC __glewWindowPos2dARB = NULL;
-PFNGLWINDOWPOS2DVARBPROC __glewWindowPos2dvARB = NULL;
-PFNGLWINDOWPOS2FARBPROC __glewWindowPos2fARB = NULL;
-PFNGLWINDOWPOS2FVARBPROC __glewWindowPos2fvARB = NULL;
-PFNGLWINDOWPOS2IARBPROC __glewWindowPos2iARB = NULL;
-PFNGLWINDOWPOS2IVARBPROC __glewWindowPos2ivARB = NULL;
-PFNGLWINDOWPOS2SARBPROC __glewWindowPos2sARB = NULL;
-PFNGLWINDOWPOS2SVARBPROC __glewWindowPos2svARB = NULL;
-PFNGLWINDOWPOS3DARBPROC __glewWindowPos3dARB = NULL;
-PFNGLWINDOWPOS3DVARBPROC __glewWindowPos3dvARB = NULL;
-PFNGLWINDOWPOS3FARBPROC __glewWindowPos3fARB = NULL;
-PFNGLWINDOWPOS3FVARBPROC __glewWindowPos3fvARB = NULL;
-PFNGLWINDOWPOS3IARBPROC __glewWindowPos3iARB = NULL;
-PFNGLWINDOWPOS3IVARBPROC __glewWindowPos3ivARB = NULL;
-PFNGLWINDOWPOS3SARBPROC __glewWindowPos3sARB = NULL;
-PFNGLWINDOWPOS3SVARBPROC __glewWindowPos3svARB = NULL;
-
-PFNGLDRAWBUFFERSATIPROC __glewDrawBuffersATI = NULL;
-
-PFNGLDRAWELEMENTARRAYATIPROC __glewDrawElementArrayATI = NULL;
-PFNGLDRAWRANGEELEMENTARRAYATIPROC __glewDrawRangeElementArrayATI = NULL;
-PFNGLELEMENTPOINTERATIPROC __glewElementPointerATI = NULL;
-
-PFNGLGETTEXBUMPPARAMETERFVATIPROC __glewGetTexBumpParameterfvATI = NULL;
-PFNGLGETTEXBUMPPARAMETERIVATIPROC __glewGetTexBumpParameterivATI = NULL;
-PFNGLTEXBUMPPARAMETERFVATIPROC __glewTexBumpParameterfvATI = NULL;
-PFNGLTEXBUMPPARAMETERIVATIPROC __glewTexBumpParameterivATI = NULL;
-
-PFNGLALPHAFRAGMENTOP1ATIPROC __glewAlphaFragmentOp1ATI = NULL;
-PFNGLALPHAFRAGMENTOP2ATIPROC __glewAlphaFragmentOp2ATI = NULL;
-PFNGLALPHAFRAGMENTOP3ATIPROC __glewAlphaFragmentOp3ATI = NULL;
-PFNGLBEGINFRAGMENTSHADERATIPROC __glewBeginFragmentShaderATI = NULL;
-PFNGLBINDFRAGMENTSHADERATIPROC __glewBindFragmentShaderATI = NULL;
-PFNGLCOLORFRAGMENTOP1ATIPROC __glewColorFragmentOp1ATI = NULL;
-PFNGLCOLORFRAGMENTOP2ATIPROC __glewColorFragmentOp2ATI = NULL;
-PFNGLCOLORFRAGMENTOP3ATIPROC __glewColorFragmentOp3ATI = NULL;
-PFNGLDELETEFRAGMENTSHADERATIPROC __glewDeleteFragmentShaderATI = NULL;
-PFNGLENDFRAGMENTSHADERATIPROC __glewEndFragmentShaderATI = NULL;
-PFNGLGENFRAGMENTSHADERSATIPROC __glewGenFragmentShadersATI = NULL;
-PFNGLPASSTEXCOORDATIPROC __glewPassTexCoordATI = NULL;
-PFNGLSAMPLEMAPATIPROC __glewSampleMapATI = NULL;
-PFNGLSETFRAGMENTSHADERCONSTANTATIPROC __glewSetFragmentShaderConstantATI = NULL;
-
-PFNGLMAPOBJECTBUFFERATIPROC __glewMapObjectBufferATI = NULL;
-PFNGLUNMAPOBJECTBUFFERATIPROC __glewUnmapObjectBufferATI = NULL;
-
-PFNGLPNTRIANGLESFATIPROC __glewPNTrianglesfATI = NULL;
-PFNGLPNTRIANGLESIATIPROC __glewPNTrianglesiATI = NULL;
-
-PFNGLSTENCILFUNCSEPARATEATIPROC __glewStencilFuncSeparateATI = NULL;
-PFNGLSTENCILOPSEPARATEATIPROC __glewStencilOpSeparateATI = NULL;
-
-PFNGLARRAYOBJECTATIPROC __glewArrayObjectATI = NULL;
-PFNGLFREEOBJECTBUFFERATIPROC __glewFreeObjectBufferATI = NULL;
-PFNGLGETARRAYOBJECTFVATIPROC __glewGetArrayObjectfvATI = NULL;
-PFNGLGETARRAYOBJECTIVATIPROC __glewGetArrayObjectivATI = NULL;
-PFNGLGETOBJECTBUFFERFVATIPROC __glewGetObjectBufferfvATI = NULL;
-PFNGLGETOBJECTBUFFERIVATIPROC __glewGetObjectBufferivATI = NULL;
-PFNGLGETVARIANTARRAYOBJECTFVATIPROC __glewGetVariantArrayObjectfvATI = NULL;
-PFNGLGETVARIANTARRAYOBJECTIVATIPROC __glewGetVariantArrayObjectivATI = NULL;
-PFNGLISOBJECTBUFFERATIPROC __glewIsObjectBufferATI = NULL;
-PFNGLNEWOBJECTBUFFERATIPROC __glewNewObjectBufferATI = NULL;
-PFNGLUPDATEOBJECTBUFFERATIPROC __glewUpdateObjectBufferATI = NULL;
-PFNGLVARIANTARRAYOBJECTATIPROC __glewVariantArrayObjectATI = NULL;
-
-PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC __glewGetVertexAttribArrayObjectfvATI = NULL;
-PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC __glewGetVertexAttribArrayObjectivATI = NULL;
-PFNGLVERTEXATTRIBARRAYOBJECTATIPROC __glewVertexAttribArrayObjectATI = NULL;
-
-PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC __glewClientActiveVertexStreamATI = NULL;
-PFNGLNORMALSTREAM3BATIPROC __glewNormalStream3bATI = NULL;
-PFNGLNORMALSTREAM3BVATIPROC __glewNormalStream3bvATI = NULL;
-PFNGLNORMALSTREAM3DATIPROC __glewNormalStream3dATI = NULL;
-PFNGLNORMALSTREAM3DVATIPROC __glewNormalStream3dvATI = NULL;
-PFNGLNORMALSTREAM3FATIPROC __glewNormalStream3fATI = NULL;
-PFNGLNORMALSTREAM3FVATIPROC __glewNormalStream3fvATI = NULL;
-PFNGLNORMALSTREAM3IATIPROC __glewNormalStream3iATI = NULL;
-PFNGLNORMALSTREAM3IVATIPROC __glewNormalStream3ivATI = NULL;
-PFNGLNORMALSTREAM3SATIPROC __glewNormalStream3sATI = NULL;
-PFNGLNORMALSTREAM3SVATIPROC __glewNormalStream3svATI = NULL;
-PFNGLVERTEXBLENDENVFATIPROC __glewVertexBlendEnvfATI = NULL;
-PFNGLVERTEXBLENDENVIATIPROC __glewVertexBlendEnviATI = NULL;
-PFNGLVERTEXSTREAM1DATIPROC __glewVertexStream1dATI = NULL;
-PFNGLVERTEXSTREAM1DVATIPROC __glewVertexStream1dvATI = NULL;
-PFNGLVERTEXSTREAM1FATIPROC __glewVertexStream1fATI = NULL;
-PFNGLVERTEXSTREAM1FVATIPROC __glewVertexStream1fvATI = NULL;
-PFNGLVERTEXSTREAM1IATIPROC __glewVertexStream1iATI = NULL;
-PFNGLVERTEXSTREAM1IVATIPROC __glewVertexStream1ivATI = NULL;
-PFNGLVERTEXSTREAM1SATIPROC __glewVertexStream1sATI = NULL;
-PFNGLVERTEXSTREAM1SVATIPROC __glewVertexStream1svATI = NULL;
-PFNGLVERTEXSTREAM2DATIPROC __glewVertexStream2dATI = NULL;
-PFNGLVERTEXSTREAM2DVATIPROC __glewVertexStream2dvATI = NULL;
-PFNGLVERTEXSTREAM2FATIPROC __glewVertexStream2fATI = NULL;
-PFNGLVERTEXSTREAM2FVATIPROC __glewVertexStream2fvATI = NULL;
-PFNGLVERTEXSTREAM2IATIPROC __glewVertexStream2iATI = NULL;
-PFNGLVERTEXSTREAM2IVATIPROC __glewVertexStream2ivATI = NULL;
-PFNGLVERTEXSTREAM2SATIPROC __glewVertexStream2sATI = NULL;
-PFNGLVERTEXSTREAM2SVATIPROC __glewVertexStream2svATI = NULL;
-PFNGLVERTEXSTREAM3DATIPROC __glewVertexStream3dATI = NULL;
-PFNGLVERTEXSTREAM3DVATIPROC __glewVertexStream3dvATI = NULL;
-PFNGLVERTEXSTREAM3FATIPROC __glewVertexStream3fATI = NULL;
-PFNGLVERTEXSTREAM3FVATIPROC __glewVertexStream3fvATI = NULL;
-PFNGLVERTEXSTREAM3IATIPROC __glewVertexStream3iATI = NULL;
-PFNGLVERTEXSTREAM3IVATIPROC __glewVertexStream3ivATI = NULL;
-PFNGLVERTEXSTREAM3SATIPROC __glewVertexStream3sATI = NULL;
-PFNGLVERTEXSTREAM3SVATIPROC __glewVertexStream3svATI = NULL;
-PFNGLVERTEXSTREAM4DATIPROC __glewVertexStream4dATI = NULL;
-PFNGLVERTEXSTREAM4DVATIPROC __glewVertexStream4dvATI = NULL;
-PFNGLVERTEXSTREAM4FATIPROC __glewVertexStream4fATI = NULL;
-PFNGLVERTEXSTREAM4FVATIPROC __glewVertexStream4fvATI = NULL;
-PFNGLVERTEXSTREAM4IATIPROC __glewVertexStream4iATI = NULL;
-PFNGLVERTEXSTREAM4IVATIPROC __glewVertexStream4ivATI = NULL;
-PFNGLVERTEXSTREAM4SATIPROC __glewVertexStream4sATI = NULL;
-PFNGLVERTEXSTREAM4SVATIPROC __glewVertexStream4svATI = NULL;
-
-PFNGLGETUNIFORMBUFFERSIZEEXTPROC __glewGetUniformBufferSizeEXT = NULL;
-PFNGLGETUNIFORMOFFSETEXTPROC __glewGetUniformOffsetEXT = NULL;
-PFNGLUNIFORMBUFFEREXTPROC __glewUniformBufferEXT = NULL;
-
-PFNGLBLENDCOLOREXTPROC __glewBlendColorEXT = NULL;
-
-PFNGLBLENDEQUATIONSEPARATEEXTPROC __glewBlendEquationSeparateEXT = NULL;
-
-PFNGLBLENDFUNCSEPARATEEXTPROC __glewBlendFuncSeparateEXT = NULL;
-
-PFNGLBLENDEQUATIONEXTPROC __glewBlendEquationEXT = NULL;
-
-PFNGLCOLORSUBTABLEEXTPROC __glewColorSubTableEXT = NULL;
-PFNGLCOPYCOLORSUBTABLEEXTPROC __glewCopyColorSubTableEXT = NULL;
-
-PFNGLLOCKARRAYSEXTPROC __glewLockArraysEXT = NULL;
-PFNGLUNLOCKARRAYSEXTPROC __glewUnlockArraysEXT = NULL;
-
-PFNGLCONVOLUTIONFILTER1DEXTPROC __glewConvolutionFilter1DEXT = NULL;
-PFNGLCONVOLUTIONFILTER2DEXTPROC __glewConvolutionFilter2DEXT = NULL;
-PFNGLCONVOLUTIONPARAMETERFEXTPROC __glewConvolutionParameterfEXT = NULL;
-PFNGLCONVOLUTIONPARAMETERFVEXTPROC __glewConvolutionParameterfvEXT = NULL;
-PFNGLCONVOLUTIONPARAMETERIEXTPROC __glewConvolutionParameteriEXT = NULL;
-PFNGLCONVOLUTIONPARAMETERIVEXTPROC __glewConvolutionParameterivEXT = NULL;
-PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC __glewCopyConvolutionFilter1DEXT = NULL;
-PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC __glewCopyConvolutionFilter2DEXT = NULL;
-PFNGLGETCONVOLUTIONFILTEREXTPROC __glewGetConvolutionFilterEXT = NULL;
-PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC __glewGetConvolutionParameterfvEXT = NULL;
-PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC __glewGetConvolutionParameterivEXT = NULL;
-PFNGLGETSEPARABLEFILTEREXTPROC __glewGetSeparableFilterEXT = NULL;
-PFNGLSEPARABLEFILTER2DEXTPROC __glewSeparableFilter2DEXT = NULL;
-
-PFNGLBINORMALPOINTEREXTPROC __glewBinormalPointerEXT = NULL;
-PFNGLTANGENTPOINTEREXTPROC __glewTangentPointerEXT = NULL;
-
-PFNGLCOPYTEXIMAGE1DEXTPROC __glewCopyTexImage1DEXT = NULL;
-PFNGLCOPYTEXIMAGE2DEXTPROC __glewCopyTexImage2DEXT = NULL;
-PFNGLCOPYTEXSUBIMAGE1DEXTPROC __glewCopyTexSubImage1DEXT = NULL;
-PFNGLCOPYTEXSUBIMAGE2DEXTPROC __glewCopyTexSubImage2DEXT = NULL;
-PFNGLCOPYTEXSUBIMAGE3DEXTPROC __glewCopyTexSubImage3DEXT = NULL;
-
-PFNGLCULLPARAMETERDVEXTPROC __glewCullParameterdvEXT = NULL;
-PFNGLCULLPARAMETERFVEXTPROC __glewCullParameterfvEXT = NULL;
-
-PFNGLGETOBJECTLABELEXTPROC __glewGetObjectLabelEXT = NULL;
-PFNGLLABELOBJECTEXTPROC __glewLabelObjectEXT = NULL;
-
-PFNGLINSERTEVENTMARKEREXTPROC __glewInsertEventMarkerEXT = NULL;
-PFNGLPOPGROUPMARKEREXTPROC __glewPopGroupMarkerEXT = NULL;
-PFNGLPUSHGROUPMARKEREXTPROC __glewPushGroupMarkerEXT = NULL;
-
-PFNGLDEPTHBOUNDSEXTPROC __glewDepthBoundsEXT = NULL;
-
-PFNGLBINDMULTITEXTUREEXTPROC __glewBindMultiTextureEXT = NULL;
-PFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC __glewCheckNamedFramebufferStatusEXT = NULL;
-PFNGLCLIENTATTRIBDEFAULTEXTPROC __glewClientAttribDefaultEXT = NULL;
-PFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC __glewCompressedMultiTexImage1DEXT = NULL;
-PFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC __glewCompressedMultiTexImage2DEXT = NULL;
-PFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC __glewCompressedMultiTexImage3DEXT = NULL;
-PFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC __glewCompressedMultiTexSubImage1DEXT = NULL;
-PFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC __glewCompressedMultiTexSubImage2DEXT = NULL;
-PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC __glewCompressedMultiTexSubImage3DEXT = NULL;
-PFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC __glewCompressedTextureImage1DEXT = NULL;
-PFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC __glewCompressedTextureImage2DEXT = NULL;
-PFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC __glewCompressedTextureImage3DEXT = NULL;
-PFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC __glewCompressedTextureSubImage1DEXT = NULL;
-PFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC __glewCompressedTextureSubImage2DEXT = NULL;
-PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC __glewCompressedTextureSubImage3DEXT = NULL;
-PFNGLCOPYMULTITEXIMAGE1DEXTPROC __glewCopyMultiTexImage1DEXT = NULL;
-PFNGLCOPYMULTITEXIMAGE2DEXTPROC __glewCopyMultiTexImage2DEXT = NULL;
-PFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC __glewCopyMultiTexSubImage1DEXT = NULL;
-PFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC __glewCopyMultiTexSubImage2DEXT = NULL;
-PFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC __glewCopyMultiTexSubImage3DEXT = NULL;
-PFNGLCOPYTEXTUREIMAGE1DEXTPROC __glewCopyTextureImage1DEXT = NULL;
-PFNGLCOPYTEXTUREIMAGE2DEXTPROC __glewCopyTextureImage2DEXT = NULL;
-PFNGLCOPYTEXTURESUBIMAGE1DEXTPROC __glewCopyTextureSubImage1DEXT = NULL;
-PFNGLCOPYTEXTURESUBIMAGE2DEXTPROC __glewCopyTextureSubImage2DEXT = NULL;
-PFNGLCOPYTEXTURESUBIMAGE3DEXTPROC __glewCopyTextureSubImage3DEXT = NULL;
-PFNGLDISABLECLIENTSTATEINDEXEDEXTPROC __glewDisableClientStateIndexedEXT = NULL;
-PFNGLDISABLECLIENTSTATEIEXTPROC __glewDisableClientStateiEXT = NULL;
-PFNGLDISABLEVERTEXARRAYATTRIBEXTPROC __glewDisableVertexArrayAttribEXT = NULL;
-PFNGLDISABLEVERTEXARRAYEXTPROC __glewDisableVertexArrayEXT = NULL;
-PFNGLENABLECLIENTSTATEINDEXEDEXTPROC __glewEnableClientStateIndexedEXT = NULL;
-PFNGLENABLECLIENTSTATEIEXTPROC __glewEnableClientStateiEXT = NULL;
-PFNGLENABLEVERTEXARRAYATTRIBEXTPROC __glewEnableVertexArrayAttribEXT = NULL;
-PFNGLENABLEVERTEXARRAYEXTPROC __glewEnableVertexArrayEXT = NULL;
-PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEEXTPROC __glewFlushMappedNamedBufferRangeEXT = NULL;
-PFNGLFRAMEBUFFERDRAWBUFFEREXTPROC __glewFramebufferDrawBufferEXT = NULL;
-PFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC __glewFramebufferDrawBuffersEXT = NULL;
-PFNGLFRAMEBUFFERREADBUFFEREXTPROC __glewFramebufferReadBufferEXT = NULL;
-PFNGLGENERATEMULTITEXMIPMAPEXTPROC __glewGenerateMultiTexMipmapEXT = NULL;
-PFNGLGENERATETEXTUREMIPMAPEXTPROC __glewGenerateTextureMipmapEXT = NULL;
-PFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC __glewGetCompressedMultiTexImageEXT = NULL;
-PFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC __glewGetCompressedTextureImageEXT = NULL;
-PFNGLGETDOUBLEINDEXEDVEXTPROC __glewGetDoubleIndexedvEXT = NULL;
-PFNGLGETDOUBLEI_VEXTPROC __glewGetDoublei_vEXT = NULL;
-PFNGLGETFLOATINDEXEDVEXTPROC __glewGetFloatIndexedvEXT = NULL;
-PFNGLGETFLOATI_VEXTPROC __glewGetFloati_vEXT = NULL;
-PFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC __glewGetFramebufferParameterivEXT = NULL;
-PFNGLGETMULTITEXENVFVEXTPROC __glewGetMultiTexEnvfvEXT = NULL;
-PFNGLGETMULTITEXENVIVEXTPROC __glewGetMultiTexEnvivEXT = NULL;
-PFNGLGETMULTITEXGENDVEXTPROC __glewGetMultiTexGendvEXT = NULL;
-PFNGLGETMULTITEXGENFVEXTPROC __glewGetMultiTexGenfvEXT = NULL;
-PFNGLGETMULTITEXGENIVEXTPROC __glewGetMultiTexGenivEXT = NULL;
-PFNGLGETMULTITEXIMAGEEXTPROC __glewGetMultiTexImageEXT = NULL;
-PFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC __glewGetMultiTexLevelParameterfvEXT = NULL;
-PFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC __glewGetMultiTexLevelParameterivEXT = NULL;
-PFNGLGETMULTITEXPARAMETERIIVEXTPROC __glewGetMultiTexParameterIivEXT = NULL;
-PFNGLGETMULTITEXPARAMETERIUIVEXTPROC __glewGetMultiTexParameterIuivEXT = NULL;
-PFNGLGETMULTITEXPARAMETERFVEXTPROC __glewGetMultiTexParameterfvEXT = NULL;
-PFNGLGETMULTITEXPARAMETERIVEXTPROC __glewGetMultiTexParameterivEXT = NULL;
-PFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC __glewGetNamedBufferParameterivEXT = NULL;
-PFNGLGETNAMEDBUFFERPOINTERVEXTPROC __glewGetNamedBufferPointervEXT = NULL;
-PFNGLGETNAMEDBUFFERSUBDATAEXTPROC __glewGetNamedBufferSubDataEXT = NULL;
-PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC __glewGetNamedFramebufferAttachmentParameterivEXT = NULL;
-PFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC __glewGetNamedProgramLocalParameterIivEXT = NULL;
-PFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC __glewGetNamedProgramLocalParameterIuivEXT = NULL;
-PFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC __glewGetNamedProgramLocalParameterdvEXT = NULL;
-PFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC __glewGetNamedProgramLocalParameterfvEXT = NULL;
-PFNGLGETNAMEDPROGRAMSTRINGEXTPROC __glewGetNamedProgramStringEXT = NULL;
-PFNGLGETNAMEDPROGRAMIVEXTPROC __glewGetNamedProgramivEXT = NULL;
-PFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC __glewGetNamedRenderbufferParameterivEXT = NULL;
-PFNGLGETPOINTERINDEXEDVEXTPROC __glewGetPointerIndexedvEXT = NULL;
-PFNGLGETPOINTERI_VEXTPROC __glewGetPointeri_vEXT = NULL;
-PFNGLGETTEXTUREIMAGEEXTPROC __glewGetTextureImageEXT = NULL;
-PFNGLGETTEXTURELEVELPARAMETERFVEXTPROC __glewGetTextureLevelParameterfvEXT = NULL;
-PFNGLGETTEXTURELEVELPARAMETERIVEXTPROC __glewGetTextureLevelParameterivEXT = NULL;
-PFNGLGETTEXTUREPARAMETERIIVEXTPROC __glewGetTextureParameterIivEXT = NULL;
-PFNGLGETTEXTUREPARAMETERIUIVEXTPROC __glewGetTextureParameterIuivEXT = NULL;
-PFNGLGETTEXTUREPARAMETERFVEXTPROC __glewGetTextureParameterfvEXT = NULL;
-PFNGLGETTEXTUREPARAMETERIVEXTPROC __glewGetTextureParameterivEXT = NULL;
-PFNGLGETVERTEXARRAYINTEGERI_VEXTPROC __glewGetVertexArrayIntegeri_vEXT = NULL;
-PFNGLGETVERTEXARRAYINTEGERVEXTPROC __glewGetVertexArrayIntegervEXT = NULL;
-PFNGLGETVERTEXARRAYPOINTERI_VEXTPROC __glewGetVertexArrayPointeri_vEXT = NULL;
-PFNGLGETVERTEXARRAYPOINTERVEXTPROC __glewGetVertexArrayPointervEXT = NULL;
-PFNGLMAPNAMEDBUFFEREXTPROC __glewMapNamedBufferEXT = NULL;
-PFNGLMAPNAMEDBUFFERRANGEEXTPROC __glewMapNamedBufferRangeEXT = NULL;
-PFNGLMATRIXFRUSTUMEXTPROC __glewMatrixFrustumEXT = NULL;
-PFNGLMATRIXLOADIDENTITYEXTPROC __glewMatrixLoadIdentityEXT = NULL;
-PFNGLMATRIXLOADTRANSPOSEDEXTPROC __glewMatrixLoadTransposedEXT = NULL;
-PFNGLMATRIXLOADTRANSPOSEFEXTPROC __glewMatrixLoadTransposefEXT = NULL;
-PFNGLMATRIXLOADDEXTPROC __glewMatrixLoaddEXT = NULL;
-PFNGLMATRIXLOADFEXTPROC __glewMatrixLoadfEXT = NULL;
-PFNGLMATRIXMULTTRANSPOSEDEXTPROC __glewMatrixMultTransposedEXT = NULL;
-PFNGLMATRIXMULTTRANSPOSEFEXTPROC __glewMatrixMultTransposefEXT = NULL;
-PFNGLMATRIXMULTDEXTPROC __glewMatrixMultdEXT = NULL;
-PFNGLMATRIXMULTFEXTPROC __glewMatrixMultfEXT = NULL;
-PFNGLMATRIXORTHOEXTPROC __glewMatrixOrthoEXT = NULL;
-PFNGLMATRIXPOPEXTPROC __glewMatrixPopEXT = NULL;
-PFNGLMATRIXPUSHEXTPROC __glewMatrixPushEXT = NULL;
-PFNGLMATRIXROTATEDEXTPROC __glewMatrixRotatedEXT = NULL;
-PFNGLMATRIXROTATEFEXTPROC __glewMatrixRotatefEXT = NULL;
-PFNGLMATRIXSCALEDEXTPROC __glewMatrixScaledEXT = NULL;
-PFNGLMATRIXSCALEFEXTPROC __glewMatrixScalefEXT = NULL;
-PFNGLMATRIXTRANSLATEDEXTPROC __glewMatrixTranslatedEXT = NULL;
-PFNGLMATRIXTRANSLATEFEXTPROC __glewMatrixTranslatefEXT = NULL;
-PFNGLMULTITEXBUFFEREXTPROC __glewMultiTexBufferEXT = NULL;
-PFNGLMULTITEXCOORDPOINTEREXTPROC __glewMultiTexCoordPointerEXT = NULL;
-PFNGLMULTITEXENVFEXTPROC __glewMultiTexEnvfEXT = NULL;
-PFNGLMULTITEXENVFVEXTPROC __glewMultiTexEnvfvEXT = NULL;
-PFNGLMULTITEXENVIEXTPROC __glewMultiTexEnviEXT = NULL;
-PFNGLMULTITEXENVIVEXTPROC __glewMultiTexEnvivEXT = NULL;
-PFNGLMULTITEXGENDEXTPROC __glewMultiTexGendEXT = NULL;
-PFNGLMULTITEXGENDVEXTPROC __glewMultiTexGendvEXT = NULL;
-PFNGLMULTITEXGENFEXTPROC __glewMultiTexGenfEXT = NULL;
-PFNGLMULTITEXGENFVEXTPROC __glewMultiTexGenfvEXT = NULL;
-PFNGLMULTITEXGENIEXTPROC __glewMultiTexGeniEXT = NULL;
-PFNGLMULTITEXGENIVEXTPROC __glewMultiTexGenivEXT = NULL;
-PFNGLMULTITEXIMAGE1DEXTPROC __glewMultiTexImage1DEXT = NULL;
-PFNGLMULTITEXIMAGE2DEXTPROC __glewMultiTexImage2DEXT = NULL;
-PFNGLMULTITEXIMAGE3DEXTPROC __glewMultiTexImage3DEXT = NULL;
-PFNGLMULTITEXPARAMETERIIVEXTPROC __glewMultiTexParameterIivEXT = NULL;
-PFNGLMULTITEXPARAMETERIUIVEXTPROC __glewMultiTexParameterIuivEXT = NULL;
-PFNGLMULTITEXPARAMETERFEXTPROC __glewMultiTexParameterfEXT = NULL;
-PFNGLMULTITEXPARAMETERFVEXTPROC __glewMultiTexParameterfvEXT = NULL;
-PFNGLMULTITEXPARAMETERIEXTPROC __glewMultiTexParameteriEXT = NULL;
-PFNGLMULTITEXPARAMETERIVEXTPROC __glewMultiTexParameterivEXT = NULL;
-PFNGLMULTITEXRENDERBUFFEREXTPROC __glewMultiTexRenderbufferEXT = NULL;
-PFNGLMULTITEXSUBIMAGE1DEXTPROC __glewMultiTexSubImage1DEXT = NULL;
-PFNGLMULTITEXSUBIMAGE2DEXTPROC __glewMultiTexSubImage2DEXT = NULL;
-PFNGLMULTITEXSUBIMAGE3DEXTPROC __glewMultiTexSubImage3DEXT = NULL;
-PFNGLNAMEDBUFFERDATAEXTPROC __glewNamedBufferDataEXT = NULL;
-PFNGLNAMEDBUFFERSUBDATAEXTPROC __glewNamedBufferSubDataEXT = NULL;
-PFNGLNAMEDCOPYBUFFERSUBDATAEXTPROC __glewNamedCopyBufferSubDataEXT = NULL;
-PFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC __glewNamedFramebufferRenderbufferEXT = NULL;
-PFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC __glewNamedFramebufferTexture1DEXT = NULL;
-PFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC __glewNamedFramebufferTexture2DEXT = NULL;
-PFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC __glewNamedFramebufferTexture3DEXT = NULL;
-PFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC __glewNamedFramebufferTextureEXT = NULL;
-PFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC __glewNamedFramebufferTextureFaceEXT = NULL;
-PFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC __glewNamedFramebufferTextureLayerEXT = NULL;
-PFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC __glewNamedProgramLocalParameter4dEXT = NULL;
-PFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC __glewNamedProgramLocalParameter4dvEXT = NULL;
-PFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC __glewNamedProgramLocalParameter4fEXT = NULL;
-PFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC __glewNamedProgramLocalParameter4fvEXT = NULL;
-PFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC __glewNamedProgramLocalParameterI4iEXT = NULL;
-PFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC __glewNamedProgramLocalParameterI4ivEXT = NULL;
-PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC __glewNamedProgramLocalParameterI4uiEXT = NULL;
-PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC __glewNamedProgramLocalParameterI4uivEXT = NULL;
-PFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC __glewNamedProgramLocalParameters4fvEXT = NULL;
-PFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC __glewNamedProgramLocalParametersI4ivEXT = NULL;
-PFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC __glewNamedProgramLocalParametersI4uivEXT = NULL;
-PFNGLNAMEDPROGRAMSTRINGEXTPROC __glewNamedProgramStringEXT = NULL;
-PFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC __glewNamedRenderbufferStorageEXT = NULL;
-PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC __glewNamedRenderbufferStorageMultisampleCoverageEXT = NULL;
-PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC __glewNamedRenderbufferStorageMultisampleEXT = NULL;
-PFNGLPROGRAMUNIFORM1FEXTPROC __glewProgramUniform1fEXT = NULL;
-PFNGLPROGRAMUNIFORM1FVEXTPROC __glewProgramUniform1fvEXT = NULL;
-PFNGLPROGRAMUNIFORM1IEXTPROC __glewProgramUniform1iEXT = NULL;
-PFNGLPROGRAMUNIFORM1IVEXTPROC __glewProgramUniform1ivEXT = NULL;
-PFNGLPROGRAMUNIFORM1UIEXTPROC __glewProgramUniform1uiEXT = NULL;
-PFNGLPROGRAMUNIFORM1UIVEXTPROC __glewProgramUniform1uivEXT = NULL;
-PFNGLPROGRAMUNIFORM2FEXTPROC __glewProgramUniform2fEXT = NULL;
-PFNGLPROGRAMUNIFORM2FVEXTPROC __glewProgramUniform2fvEXT = NULL;
-PFNGLPROGRAMUNIFORM2IEXTPROC __glewProgramUniform2iEXT = NULL;
-PFNGLPROGRAMUNIFORM2IVEXTPROC __glewProgramUniform2ivEXT = NULL;
-PFNGLPROGRAMUNIFORM2UIEXTPROC __glewProgramUniform2uiEXT = NULL;
-PFNGLPROGRAMUNIFORM2UIVEXTPROC __glewProgramUniform2uivEXT = NULL;
-PFNGLPROGRAMUNIFORM3FEXTPROC __glewProgramUniform3fEXT = NULL;
-PFNGLPROGRAMUNIFORM3FVEXTPROC __glewProgramUniform3fvEXT = NULL;
-PFNGLPROGRAMUNIFORM3IEXTPROC __glewProgramUniform3iEXT = NULL;
-PFNGLPROGRAMUNIFORM3IVEXTPROC __glewProgramUniform3ivEXT = NULL;
-PFNGLPROGRAMUNIFORM3UIEXTPROC __glewProgramUniform3uiEXT = NULL;
-PFNGLPROGRAMUNIFORM3UIVEXTPROC __glewProgramUniform3uivEXT = NULL;
-PFNGLPROGRAMUNIFORM4FEXTPROC __glewProgramUniform4fEXT = NULL;
-PFNGLPROGRAMUNIFORM4FVEXTPROC __glewProgramUniform4fvEXT = NULL;
-PFNGLPROGRAMUNIFORM4IEXTPROC __glewProgramUniform4iEXT = NULL;
-PFNGLPROGRAMUNIFORM4IVEXTPROC __glewProgramUniform4ivEXT = NULL;
-PFNGLPROGRAMUNIFORM4UIEXTPROC __glewProgramUniform4uiEXT = NULL;
-PFNGLPROGRAMUNIFORM4UIVEXTPROC __glewProgramUniform4uivEXT = NULL;
-PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC __glewProgramUniformMatrix2fvEXT = NULL;
-PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC __glewProgramUniformMatrix2x3fvEXT = NULL;
-PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC __glewProgramUniformMatrix2x4fvEXT = NULL;
-PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC __glewProgramUniformMatrix3fvEXT = NULL;
-PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC __glewProgramUniformMatrix3x2fvEXT = NULL;
-PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC __glewProgramUniformMatrix3x4fvEXT = NULL;
-PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC __glewProgramUniformMatrix4fvEXT = NULL;
-PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC __glewProgramUniformMatrix4x2fvEXT = NULL;
-PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC __glewProgramUniformMatrix4x3fvEXT = NULL;
-PFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC __glewPushClientAttribDefaultEXT = NULL;
-PFNGLTEXTUREBUFFEREXTPROC __glewTextureBufferEXT = NULL;
-PFNGLTEXTUREIMAGE1DEXTPROC __glewTextureImage1DEXT = NULL;
-PFNGLTEXTUREIMAGE2DEXTPROC __glewTextureImage2DEXT = NULL;
-PFNGLTEXTUREIMAGE3DEXTPROC __glewTextureImage3DEXT = NULL;
-PFNGLTEXTUREPARAMETERIIVEXTPROC __glewTextureParameterIivEXT = NULL;
-PFNGLTEXTUREPARAMETERIUIVEXTPROC __glewTextureParameterIuivEXT = NULL;
-PFNGLTEXTUREPARAMETERFEXTPROC __glewTextureParameterfEXT = NULL;
-PFNGLTEXTUREPARAMETERFVEXTPROC __glewTextureParameterfvEXT = NULL;
-PFNGLTEXTUREPARAMETERIEXTPROC __glewTextureParameteriEXT = NULL;
-PFNGLTEXTUREPARAMETERIVEXTPROC __glewTextureParameterivEXT = NULL;
-PFNGLTEXTURERENDERBUFFEREXTPROC __glewTextureRenderbufferEXT = NULL;
-PFNGLTEXTURESUBIMAGE1DEXTPROC __glewTextureSubImage1DEXT = NULL;
-PFNGLTEXTURESUBIMAGE2DEXTPROC __glewTextureSubImage2DEXT = NULL;
-PFNGLTEXTURESUBIMAGE3DEXTPROC __glewTextureSubImage3DEXT = NULL;
-PFNGLUNMAPNAMEDBUFFEREXTPROC __glewUnmapNamedBufferEXT = NULL;
-PFNGLVERTEXARRAYCOLOROFFSETEXTPROC __glewVertexArrayColorOffsetEXT = NULL;
-PFNGLVERTEXARRAYEDGEFLAGOFFSETEXTPROC __glewVertexArrayEdgeFlagOffsetEXT = NULL;
-PFNGLVERTEXARRAYFOGCOORDOFFSETEXTPROC __glewVertexArrayFogCoordOffsetEXT = NULL;
-PFNGLVERTEXARRAYINDEXOFFSETEXTPROC __glewVertexArrayIndexOffsetEXT = NULL;
-PFNGLVERTEXARRAYMULTITEXCOORDOFFSETEXTPROC __glewVertexArrayMultiTexCoordOffsetEXT = NULL;
-PFNGLVERTEXARRAYNORMALOFFSETEXTPROC __glewVertexArrayNormalOffsetEXT = NULL;
-PFNGLVERTEXARRAYSECONDARYCOLOROFFSETEXTPROC __glewVertexArraySecondaryColorOffsetEXT = NULL;
-PFNGLVERTEXARRAYTEXCOORDOFFSETEXTPROC __glewVertexArrayTexCoordOffsetEXT = NULL;
-PFNGLVERTEXARRAYVERTEXATTRIBDIVISOREXTPROC __glewVertexArrayVertexAttribDivisorEXT = NULL;
-PFNGLVERTEXARRAYVERTEXATTRIBIOFFSETEXTPROC __glewVertexArrayVertexAttribIOffsetEXT = NULL;
-PFNGLVERTEXARRAYVERTEXATTRIBOFFSETEXTPROC __glewVertexArrayVertexAttribOffsetEXT = NULL;
-PFNGLVERTEXARRAYVERTEXOFFSETEXTPROC __glewVertexArrayVertexOffsetEXT = NULL;
-
-PFNGLCOLORMASKINDEXEDEXTPROC __glewColorMaskIndexedEXT = NULL;
-PFNGLDISABLEINDEXEDEXTPROC __glewDisableIndexedEXT = NULL;
-PFNGLENABLEINDEXEDEXTPROC __glewEnableIndexedEXT = NULL;
-PFNGLGETBOOLEANINDEXEDVEXTPROC __glewGetBooleanIndexedvEXT = NULL;
-PFNGLGETINTEGERINDEXEDVEXTPROC __glewGetIntegerIndexedvEXT = NULL;
-PFNGLISENABLEDINDEXEDEXTPROC __glewIsEnabledIndexedEXT = NULL;
-
-PFNGLDRAWARRAYSINSTANCEDEXTPROC __glewDrawArraysInstancedEXT = NULL;
-PFNGLDRAWELEMENTSINSTANCEDEXTPROC __glewDrawElementsInstancedEXT = NULL;
-
-PFNGLDRAWRANGEELEMENTSEXTPROC __glewDrawRangeElementsEXT = NULL;
-
-PFNGLFOGCOORDPOINTEREXTPROC __glewFogCoordPointerEXT = NULL;
-PFNGLFOGCOORDDEXTPROC __glewFogCoorddEXT = NULL;
-PFNGLFOGCOORDDVEXTPROC __glewFogCoorddvEXT = NULL;
-PFNGLFOGCOORDFEXTPROC __glewFogCoordfEXT = NULL;
-PFNGLFOGCOORDFVEXTPROC __glewFogCoordfvEXT = NULL;
-
-PFNGLFRAGMENTCOLORMATERIALEXTPROC __glewFragmentColorMaterialEXT = NULL;
-PFNGLFRAGMENTLIGHTMODELFEXTPROC __glewFragmentLightModelfEXT = NULL;
-PFNGLFRAGMENTLIGHTMODELFVEXTPROC __glewFragmentLightModelfvEXT = NULL;
-PFNGLFRAGMENTLIGHTMODELIEXTPROC __glewFragmentLightModeliEXT = NULL;
-PFNGLFRAGMENTLIGHTMODELIVEXTPROC __glewFragmentLightModelivEXT = NULL;
-PFNGLFRAGMENTLIGHTFEXTPROC __glewFragmentLightfEXT = NULL;
-PFNGLFRAGMENTLIGHTFVEXTPROC __glewFragmentLightfvEXT = NULL;
-PFNGLFRAGMENTLIGHTIEXTPROC __glewFragmentLightiEXT = NULL;
-PFNGLFRAGMENTLIGHTIVEXTPROC __glewFragmentLightivEXT = NULL;
-PFNGLFRAGMENTMATERIALFEXTPROC __glewFragmentMaterialfEXT = NULL;
-PFNGLFRAGMENTMATERIALFVEXTPROC __glewFragmentMaterialfvEXT = NULL;
-PFNGLFRAGMENTMATERIALIEXTPROC __glewFragmentMaterialiEXT = NULL;
-PFNGLFRAGMENTMATERIALIVEXTPROC __glewFragmentMaterialivEXT = NULL;
-PFNGLGETFRAGMENTLIGHTFVEXTPROC __glewGetFragmentLightfvEXT = NULL;
-PFNGLGETFRAGMENTLIGHTIVEXTPROC __glewGetFragmentLightivEXT = NULL;
-PFNGLGETFRAGMENTMATERIALFVEXTPROC __glewGetFragmentMaterialfvEXT = NULL;
-PFNGLGETFRAGMENTMATERIALIVEXTPROC __glewGetFragmentMaterialivEXT = NULL;
-PFNGLLIGHTENVIEXTPROC __glewLightEnviEXT = NULL;
-
-PFNGLBLITFRAMEBUFFEREXTPROC __glewBlitFramebufferEXT = NULL;
-
-PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC __glewRenderbufferStorageMultisampleEXT = NULL;
-
-PFNGLBINDFRAMEBUFFEREXTPROC __glewBindFramebufferEXT = NULL;
-PFNGLBINDRENDERBUFFEREXTPROC __glewBindRenderbufferEXT = NULL;
-PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC __glewCheckFramebufferStatusEXT = NULL;
-PFNGLDELETEFRAMEBUFFERSEXTPROC __glewDeleteFramebuffersEXT = NULL;
-PFNGLDELETERENDERBUFFERSEXTPROC __glewDeleteRenderbuffersEXT = NULL;
-PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC __glewFramebufferRenderbufferEXT = NULL;
-PFNGLFRAMEBUFFERTEXTURE1DEXTPROC __glewFramebufferTexture1DEXT = NULL;
-PFNGLFRAMEBUFFERTEXTURE2DEXTPROC __glewFramebufferTexture2DEXT = NULL;
-PFNGLFRAMEBUFFERTEXTURE3DEXTPROC __glewFramebufferTexture3DEXT = NULL;
-PFNGLGENFRAMEBUFFERSEXTPROC __glewGenFramebuffersEXT = NULL;
-PFNGLGENRENDERBUFFERSEXTPROC __glewGenRenderbuffersEXT = NULL;
-PFNGLGENERATEMIPMAPEXTPROC __glewGenerateMipmapEXT = NULL;
-PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC __glewGetFramebufferAttachmentParameterivEXT = NULL;
-PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC __glewGetRenderbufferParameterivEXT = NULL;
-PFNGLISFRAMEBUFFEREXTPROC __glewIsFramebufferEXT = NULL;
-PFNGLISRENDERBUFFEREXTPROC __glewIsRenderbufferEXT = NULL;
-PFNGLRENDERBUFFERSTORAGEEXTPROC __glewRenderbufferStorageEXT = NULL;
-
-PFNGLFRAMEBUFFERTEXTUREEXTPROC __glewFramebufferTextureEXT = NULL;
-PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC __glewFramebufferTextureFaceEXT = NULL;
-PFNGLPROGRAMPARAMETERIEXTPROC __glewProgramParameteriEXT = NULL;
-
-PFNGLPROGRAMENVPARAMETERS4FVEXTPROC __glewProgramEnvParameters4fvEXT = NULL;
-PFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC __glewProgramLocalParameters4fvEXT = NULL;
-
-PFNGLBINDFRAGDATALOCATIONEXTPROC __glewBindFragDataLocationEXT = NULL;
-PFNGLGETFRAGDATALOCATIONEXTPROC __glewGetFragDataLocationEXT = NULL;
-PFNGLGETUNIFORMUIVEXTPROC __glewGetUniformuivEXT = NULL;
-PFNGLGETVERTEXATTRIBIIVEXTPROC __glewGetVertexAttribIivEXT = NULL;
-PFNGLGETVERTEXATTRIBIUIVEXTPROC __glewGetVertexAttribIuivEXT = NULL;
-PFNGLUNIFORM1UIEXTPROC __glewUniform1uiEXT = NULL;
-PFNGLUNIFORM1UIVEXTPROC __glewUniform1uivEXT = NULL;
-PFNGLUNIFORM2UIEXTPROC __glewUniform2uiEXT = NULL;
-PFNGLUNIFORM2UIVEXTPROC __glewUniform2uivEXT = NULL;
-PFNGLUNIFORM3UIEXTPROC __glewUniform3uiEXT = NULL;
-PFNGLUNIFORM3UIVEXTPROC __glewUniform3uivEXT = NULL;
-PFNGLUNIFORM4UIEXTPROC __glewUniform4uiEXT = NULL;
-PFNGLUNIFORM4UIVEXTPROC __glewUniform4uivEXT = NULL;
-PFNGLVERTEXATTRIBI1IEXTPROC __glewVertexAttribI1iEXT = NULL;
-PFNGLVERTEXATTRIBI1IVEXTPROC __glewVertexAttribI1ivEXT = NULL;
-PFNGLVERTEXATTRIBI1UIEXTPROC __glewVertexAttribI1uiEXT = NULL;
-PFNGLVERTEXATTRIBI1UIVEXTPROC __glewVertexAttribI1uivEXT = NULL;
-PFNGLVERTEXATTRIBI2IEXTPROC __glewVertexAttribI2iEXT = NULL;
-PFNGLVERTEXATTRIBI2IVEXTPROC __glewVertexAttribI2ivEXT = NULL;
-PFNGLVERTEXATTRIBI2UIEXTPROC __glewVertexAttribI2uiEXT = NULL;
-PFNGLVERTEXATTRIBI2UIVEXTPROC __glewVertexAttribI2uivEXT = NULL;
-PFNGLVERTEXATTRIBI3IEXTPROC __glewVertexAttribI3iEXT = NULL;
-PFNGLVERTEXATTRIBI3IVEXTPROC __glewVertexAttribI3ivEXT = NULL;
-PFNGLVERTEXATTRIBI3UIEXTPROC __glewVertexAttribI3uiEXT = NULL;
-PFNGLVERTEXATTRIBI3UIVEXTPROC __glewVertexAttribI3uivEXT = NULL;
-PFNGLVERTEXATTRIBI4BVEXTPROC __glewVertexAttribI4bvEXT = NULL;
-PFNGLVERTEXATTRIBI4IEXTPROC __glewVertexAttribI4iEXT = NULL;
-PFNGLVERTEXATTRIBI4IVEXTPROC __glewVertexAttribI4ivEXT = NULL;
-PFNGLVERTEXATTRIBI4SVEXTPROC __glewVertexAttribI4svEXT = NULL;
-PFNGLVERTEXATTRIBI4UBVEXTPROC __glewVertexAttribI4ubvEXT = NULL;
-PFNGLVERTEXATTRIBI4UIEXTPROC __glewVertexAttribI4uiEXT = NULL;
-PFNGLVERTEXATTRIBI4UIVEXTPROC __glewVertexAttribI4uivEXT = NULL;
-PFNGLVERTEXATTRIBI4USVEXTPROC __glewVertexAttribI4usvEXT = NULL;
-PFNGLVERTEXATTRIBIPOINTEREXTPROC __glewVertexAttribIPointerEXT = NULL;
-
-PFNGLGETHISTOGRAMEXTPROC __glewGetHistogramEXT = NULL;
-PFNGLGETHISTOGRAMPARAMETERFVEXTPROC __glewGetHistogramParameterfvEXT = NULL;
-PFNGLGETHISTOGRAMPARAMETERIVEXTPROC __glewGetHistogramParameterivEXT = NULL;
-PFNGLGETMINMAXEXTPROC __glewGetMinmaxEXT = NULL;
-PFNGLGETMINMAXPARAMETERFVEXTPROC __glewGetMinmaxParameterfvEXT = NULL;
-PFNGLGETMINMAXPARAMETERIVEXTPROC __glewGetMinmaxParameterivEXT = NULL;
-PFNGLHISTOGRAMEXTPROC __glewHistogramEXT = NULL;
-PFNGLMINMAXEXTPROC __glewMinmaxEXT = NULL;
-PFNGLRESETHISTOGRAMEXTPROC __glewResetHistogramEXT = NULL;
-PFNGLRESETMINMAXEXTPROC __glewResetMinmaxEXT = NULL;
-
-PFNGLINDEXFUNCEXTPROC __glewIndexFuncEXT = NULL;
-
-PFNGLINDEXMATERIALEXTPROC __glewIndexMaterialEXT = NULL;
-
-PFNGLAPPLYTEXTUREEXTPROC __glewApplyTextureEXT = NULL;
-PFNGLTEXTURELIGHTEXTPROC __glewTextureLightEXT = NULL;
-PFNGLTEXTUREMATERIALEXTPROC __glewTextureMaterialEXT = NULL;
-
-PFNGLMULTIDRAWARRAYSEXTPROC __glewMultiDrawArraysEXT = NULL;
-PFNGLMULTIDRAWELEMENTSEXTPROC __glewMultiDrawElementsEXT = NULL;
-
-PFNGLSAMPLEMASKEXTPROC __glewSampleMaskEXT = NULL;
-PFNGLSAMPLEPATTERNEXTPROC __glewSamplePatternEXT = NULL;
-
-PFNGLCOLORTABLEEXTPROC __glewColorTableEXT = NULL;
-PFNGLGETCOLORTABLEEXTPROC __glewGetColorTableEXT = NULL;
-PFNGLGETCOLORTABLEPARAMETERFVEXTPROC __glewGetColorTableParameterfvEXT = NULL;
-PFNGLGETCOLORTABLEPARAMETERIVEXTPROC __glewGetColorTableParameterivEXT = NULL;
-
-PFNGLGETPIXELTRANSFORMPARAMETERFVEXTPROC __glewGetPixelTransformParameterfvEXT = NULL;
-PFNGLGETPIXELTRANSFORMPARAMETERIVEXTPROC __glewGetPixelTransformParameterivEXT = NULL;
-PFNGLPIXELTRANSFORMPARAMETERFEXTPROC __glewPixelTransformParameterfEXT = NULL;
-PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC __glewPixelTransformParameterfvEXT = NULL;
-PFNGLPIXELTRANSFORMPARAMETERIEXTPROC __glewPixelTransformParameteriEXT = NULL;
-PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC __glewPixelTransformParameterivEXT = NULL;
-
-PFNGLPOINTPARAMETERFEXTPROC __glewPointParameterfEXT = NULL;
-PFNGLPOINTPARAMETERFVEXTPROC __glewPointParameterfvEXT = NULL;
-
-PFNGLPOLYGONOFFSETEXTPROC __glewPolygonOffsetEXT = NULL;
-
-PFNGLPOLYGONOFFSETCLAMPEXTPROC __glewPolygonOffsetClampEXT = NULL;
-
-PFNGLPROVOKINGVERTEXEXTPROC __glewProvokingVertexEXT = NULL;
-
-PFNGLCOVERAGEMODULATIONNVPROC __glewCoverageModulationNV = NULL;
-PFNGLCOVERAGEMODULATIONTABLENVPROC __glewCoverageModulationTableNV = NULL;
-PFNGLGETCOVERAGEMODULATIONTABLENVPROC __glewGetCoverageModulationTableNV = NULL;
-PFNGLRASTERSAMPLESEXTPROC __glewRasterSamplesEXT = NULL;
-
-PFNGLBEGINSCENEEXTPROC __glewBeginSceneEXT = NULL;
-PFNGLENDSCENEEXTPROC __glewEndSceneEXT = NULL;
-
-PFNGLSECONDARYCOLOR3BEXTPROC __glewSecondaryColor3bEXT = NULL;
-PFNGLSECONDARYCOLOR3BVEXTPROC __glewSecondaryColor3bvEXT = NULL;
-PFNGLSECONDARYCOLOR3DEXTPROC __glewSecondaryColor3dEXT = NULL;
-PFNGLSECONDARYCOLOR3DVEXTPROC __glewSecondaryColor3dvEXT = NULL;
-PFNGLSECONDARYCOLOR3FEXTPROC __glewSecondaryColor3fEXT = NULL;
-PFNGLSECONDARYCOLOR3FVEXTPROC __glewSecondaryColor3fvEXT = NULL;
-PFNGLSECONDARYCOLOR3IEXTPROC __glewSecondaryColor3iEXT = NULL;
-PFNGLSECONDARYCOLOR3IVEXTPROC __glewSecondaryColor3ivEXT = NULL;
-PFNGLSECONDARYCOLOR3SEXTPROC __glewSecondaryColor3sEXT = NULL;
-PFNGLSECONDARYCOLOR3SVEXTPROC __glewSecondaryColor3svEXT = NULL;
-PFNGLSECONDARYCOLOR3UBEXTPROC __glewSecondaryColor3ubEXT = NULL;
-PFNGLSECONDARYCOLOR3UBVEXTPROC __glewSecondaryColor3ubvEXT = NULL;
-PFNGLSECONDARYCOLOR3UIEXTPROC __glewSecondaryColor3uiEXT = NULL;
-PFNGLSECONDARYCOLOR3UIVEXTPROC __glewSecondaryColor3uivEXT = NULL;
-PFNGLSECONDARYCOLOR3USEXTPROC __glewSecondaryColor3usEXT = NULL;
-PFNGLSECONDARYCOLOR3USVEXTPROC __glewSecondaryColor3usvEXT = NULL;
-PFNGLSECONDARYCOLORPOINTEREXTPROC __glewSecondaryColorPointerEXT = NULL;
-
-PFNGLACTIVEPROGRAMEXTPROC __glewActiveProgramEXT = NULL;
-PFNGLCREATESHADERPROGRAMEXTPROC __glewCreateShaderProgramEXT = NULL;
-PFNGLUSESHADERPROGRAMEXTPROC __glewUseShaderProgramEXT = NULL;
-
-PFNGLBINDIMAGETEXTUREEXTPROC __glewBindImageTextureEXT = NULL;
-PFNGLMEMORYBARRIEREXTPROC __glewMemoryBarrierEXT = NULL;
-
-PFNGLACTIVESTENCILFACEEXTPROC __glewActiveStencilFaceEXT = NULL;
-
-PFNGLTEXSUBIMAGE1DEXTPROC __glewTexSubImage1DEXT = NULL;
-PFNGLTEXSUBIMAGE2DEXTPROC __glewTexSubImage2DEXT = NULL;
-PFNGLTEXSUBIMAGE3DEXTPROC __glewTexSubImage3DEXT = NULL;
-
-PFNGLTEXIMAGE3DEXTPROC __glewTexImage3DEXT = NULL;
-
-PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC __glewFramebufferTextureLayerEXT = NULL;
-
-PFNGLTEXBUFFEREXTPROC __glewTexBufferEXT = NULL;
-
-PFNGLCLEARCOLORIIEXTPROC __glewClearColorIiEXT = NULL;
-PFNGLCLEARCOLORIUIEXTPROC __glewClearColorIuiEXT = NULL;
-PFNGLGETTEXPARAMETERIIVEXTPROC __glewGetTexParameterIivEXT = NULL;
-PFNGLGETTEXPARAMETERIUIVEXTPROC __glewGetTexParameterIuivEXT = NULL;
-PFNGLTEXPARAMETERIIVEXTPROC __glewTexParameterIivEXT = NULL;
-PFNGLTEXPARAMETERIUIVEXTPROC __glewTexParameterIuivEXT = NULL;
-
-PFNGLARETEXTURESRESIDENTEXTPROC __glewAreTexturesResidentEXT = NULL;
-PFNGLBINDTEXTUREEXTPROC __glewBindTextureEXT = NULL;
-PFNGLDELETETEXTURESEXTPROC __glewDeleteTexturesEXT = NULL;
-PFNGLGENTEXTURESEXTPROC __glewGenTexturesEXT = NULL;
-PFNGLISTEXTUREEXTPROC __glewIsTextureEXT = NULL;
-PFNGLPRIORITIZETEXTURESEXTPROC __glewPrioritizeTexturesEXT = NULL;
-
-PFNGLTEXTURENORMALEXTPROC __glewTextureNormalEXT = NULL;
-
-PFNGLGETQUERYOBJECTI64VEXTPROC __glewGetQueryObjecti64vEXT = NULL;
-PFNGLGETQUERYOBJECTUI64VEXTPROC __glewGetQueryObjectui64vEXT = NULL;
-
-PFNGLBEGINTRANSFORMFEEDBACKEXTPROC __glewBeginTransformFeedbackEXT = NULL;
-PFNGLBINDBUFFERBASEEXTPROC __glewBindBufferBaseEXT = NULL;
-PFNGLBINDBUFFEROFFSETEXTPROC __glewBindBufferOffsetEXT = NULL;
-PFNGLBINDBUFFERRANGEEXTPROC __glewBindBufferRangeEXT = NULL;
-PFNGLENDTRANSFORMFEEDBACKEXTPROC __glewEndTransformFeedbackEXT = NULL;
-PFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC __glewGetTransformFeedbackVaryingEXT = NULL;
-PFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC __glewTransformFeedbackVaryingsEXT = NULL;
-
-PFNGLARRAYELEMENTEXTPROC __glewArrayElementEXT = NULL;
-PFNGLCOLORPOINTEREXTPROC __glewColorPointerEXT = NULL;
-PFNGLDRAWARRAYSEXTPROC __glewDrawArraysEXT = NULL;
-PFNGLEDGEFLAGPOINTEREXTPROC __glewEdgeFlagPointerEXT = NULL;
-PFNGLINDEXPOINTEREXTPROC __glewIndexPointerEXT = NULL;
-PFNGLNORMALPOINTEREXTPROC __glewNormalPointerEXT = NULL;
-PFNGLTEXCOORDPOINTEREXTPROC __glewTexCoordPointerEXT = NULL;
-PFNGLVERTEXPOINTEREXTPROC __glewVertexPointerEXT = NULL;
-
-PFNGLGETVERTEXATTRIBLDVEXTPROC __glewGetVertexAttribLdvEXT = NULL;
-PFNGLVERTEXARRAYVERTEXATTRIBLOFFSETEXTPROC __glewVertexArrayVertexAttribLOffsetEXT = NULL;
-PFNGLVERTEXATTRIBL1DEXTPROC __glewVertexAttribL1dEXT = NULL;
-PFNGLVERTEXATTRIBL1DVEXTPROC __glewVertexAttribL1dvEXT = NULL;
-PFNGLVERTEXATTRIBL2DEXTPROC __glewVertexAttribL2dEXT = NULL;
-PFNGLVERTEXATTRIBL2DVEXTPROC __glewVertexAttribL2dvEXT = NULL;
-PFNGLVERTEXATTRIBL3DEXTPROC __glewVertexAttribL3dEXT = NULL;
-PFNGLVERTEXATTRIBL3DVEXTPROC __glewVertexAttribL3dvEXT = NULL;
-PFNGLVERTEXATTRIBL4DEXTPROC __glewVertexAttribL4dEXT = NULL;
-PFNGLVERTEXATTRIBL4DVEXTPROC __glewVertexAttribL4dvEXT = NULL;
-PFNGLVERTEXATTRIBLPOINTEREXTPROC __glewVertexAttribLPointerEXT = NULL;
-
-PFNGLBEGINVERTEXSHADEREXTPROC __glewBeginVertexShaderEXT = NULL;
-PFNGLBINDLIGHTPARAMETEREXTPROC __glewBindLightParameterEXT = NULL;
-PFNGLBINDMATERIALPARAMETEREXTPROC __glewBindMaterialParameterEXT = NULL;
-PFNGLBINDPARAMETEREXTPROC __glewBindParameterEXT = NULL;
-PFNGLBINDTEXGENPARAMETEREXTPROC __glewBindTexGenParameterEXT = NULL;
-PFNGLBINDTEXTUREUNITPARAMETEREXTPROC __glewBindTextureUnitParameterEXT = NULL;
-PFNGLBINDVERTEXSHADEREXTPROC __glewBindVertexShaderEXT = NULL;
-PFNGLDELETEVERTEXSHADEREXTPROC __glewDeleteVertexShaderEXT = NULL;
-PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC __glewDisableVariantClientStateEXT = NULL;
-PFNGLENABLEVARIANTCLIENTSTATEEXTPROC __glewEnableVariantClientStateEXT = NULL;
-PFNGLENDVERTEXSHADEREXTPROC __glewEndVertexShaderEXT = NULL;
-PFNGLEXTRACTCOMPONENTEXTPROC __glewExtractComponentEXT = NULL;
-PFNGLGENSYMBOLSEXTPROC __glewGenSymbolsEXT = NULL;
-PFNGLGENVERTEXSHADERSEXTPROC __glewGenVertexShadersEXT = NULL;
-PFNGLGETINVARIANTBOOLEANVEXTPROC __glewGetInvariantBooleanvEXT = NULL;
-PFNGLGETINVARIANTFLOATVEXTPROC __glewGetInvariantFloatvEXT = NULL;
-PFNGLGETINVARIANTINTEGERVEXTPROC __glewGetInvariantIntegervEXT = NULL;
-PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC __glewGetLocalConstantBooleanvEXT = NULL;
-PFNGLGETLOCALCONSTANTFLOATVEXTPROC __glewGetLocalConstantFloatvEXT = NULL;
-PFNGLGETLOCALCONSTANTINTEGERVEXTPROC __glewGetLocalConstantIntegervEXT = NULL;
-PFNGLGETVARIANTBOOLEANVEXTPROC __glewGetVariantBooleanvEXT = NULL;
-PFNGLGETVARIANTFLOATVEXTPROC __glewGetVariantFloatvEXT = NULL;
-PFNGLGETVARIANTINTEGERVEXTPROC __glewGetVariantIntegervEXT = NULL;
-PFNGLGETVARIANTPOINTERVEXTPROC __glewGetVariantPointervEXT = NULL;
-PFNGLINSERTCOMPONENTEXTPROC __glewInsertComponentEXT = NULL;
-PFNGLISVARIANTENABLEDEXTPROC __glewIsVariantEnabledEXT = NULL;
-PFNGLSETINVARIANTEXTPROC __glewSetInvariantEXT = NULL;
-PFNGLSETLOCALCONSTANTEXTPROC __glewSetLocalConstantEXT = NULL;
-PFNGLSHADEROP1EXTPROC __glewShaderOp1EXT = NULL;
-PFNGLSHADEROP2EXTPROC __glewShaderOp2EXT = NULL;
-PFNGLSHADEROP3EXTPROC __glewShaderOp3EXT = NULL;
-PFNGLSWIZZLEEXTPROC __glewSwizzleEXT = NULL;
-PFNGLVARIANTPOINTEREXTPROC __glewVariantPointerEXT = NULL;
-PFNGLVARIANTBVEXTPROC __glewVariantbvEXT = NULL;
-PFNGLVARIANTDVEXTPROC __glewVariantdvEXT = NULL;
-PFNGLVARIANTFVEXTPROC __glewVariantfvEXT = NULL;
-PFNGLVARIANTIVEXTPROC __glewVariantivEXT = NULL;
-PFNGLVARIANTSVEXTPROC __glewVariantsvEXT = NULL;
-PFNGLVARIANTUBVEXTPROC __glewVariantubvEXT = NULL;
-PFNGLVARIANTUIVEXTPROC __glewVariantuivEXT = NULL;
-PFNGLVARIANTUSVEXTPROC __glewVariantusvEXT = NULL;
-PFNGLWRITEMASKEXTPROC __glewWriteMaskEXT = NULL;
-
-PFNGLVERTEXWEIGHTPOINTEREXTPROC __glewVertexWeightPointerEXT = NULL;
-PFNGLVERTEXWEIGHTFEXTPROC __glewVertexWeightfEXT = NULL;
-PFNGLVERTEXWEIGHTFVEXTPROC __glewVertexWeightfvEXT = NULL;
-
-PFNGLWINDOWRECTANGLESEXTPROC __glewWindowRectanglesEXT = NULL;
-
-PFNGLIMPORTSYNCEXTPROC __glewImportSyncEXT = NULL;
-
-PFNGLFRAMETERMINATORGREMEDYPROC __glewFrameTerminatorGREMEDY = NULL;
-
-PFNGLSTRINGMARKERGREMEDYPROC __glewStringMarkerGREMEDY = NULL;
-
-PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC __glewGetImageTransformParameterfvHP = NULL;
-PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC __glewGetImageTransformParameterivHP = NULL;
-PFNGLIMAGETRANSFORMPARAMETERFHPPROC __glewImageTransformParameterfHP = NULL;
-PFNGLIMAGETRANSFORMPARAMETERFVHPPROC __glewImageTransformParameterfvHP = NULL;
-PFNGLIMAGETRANSFORMPARAMETERIHPPROC __glewImageTransformParameteriHP = NULL;
-PFNGLIMAGETRANSFORMPARAMETERIVHPPROC __glewImageTransformParameterivHP = NULL;
-
-PFNGLMULTIMODEDRAWARRAYSIBMPROC __glewMultiModeDrawArraysIBM = NULL;
-PFNGLMULTIMODEDRAWELEMENTSIBMPROC __glewMultiModeDrawElementsIBM = NULL;
-
-PFNGLCOLORPOINTERLISTIBMPROC __glewColorPointerListIBM = NULL;
-PFNGLEDGEFLAGPOINTERLISTIBMPROC __glewEdgeFlagPointerListIBM = NULL;
-PFNGLFOGCOORDPOINTERLISTIBMPROC __glewFogCoordPointerListIBM = NULL;
-PFNGLINDEXPOINTERLISTIBMPROC __glewIndexPointerListIBM = NULL;
-PFNGLNORMALPOINTERLISTIBMPROC __glewNormalPointerListIBM = NULL;
-PFNGLSECONDARYCOLORPOINTERLISTIBMPROC __glewSecondaryColorPointerListIBM = NULL;
-PFNGLTEXCOORDPOINTERLISTIBMPROC __glewTexCoordPointerListIBM = NULL;
-PFNGLVERTEXPOINTERLISTIBMPROC __glewVertexPointerListIBM = NULL;
-
-PFNGLMAPTEXTURE2DINTELPROC __glewMapTexture2DINTEL = NULL;
-PFNGLSYNCTEXTUREINTELPROC __glewSyncTextureINTEL = NULL;
-PFNGLUNMAPTEXTURE2DINTELPROC __glewUnmapTexture2DINTEL = NULL;
-
-PFNGLCOLORPOINTERVINTELPROC __glewColorPointervINTEL = NULL;
-PFNGLNORMALPOINTERVINTELPROC __glewNormalPointervINTEL = NULL;
-PFNGLTEXCOORDPOINTERVINTELPROC __glewTexCoordPointervINTEL = NULL;
-PFNGLVERTEXPOINTERVINTELPROC __glewVertexPointervINTEL = NULL;
-
-PFNGLBEGINPERFQUERYINTELPROC __glewBeginPerfQueryINTEL = NULL;
-PFNGLCREATEPERFQUERYINTELPROC __glewCreatePerfQueryINTEL = NULL;
-PFNGLDELETEPERFQUERYINTELPROC __glewDeletePerfQueryINTEL = NULL;
-PFNGLENDPERFQUERYINTELPROC __glewEndPerfQueryINTEL = NULL;
-PFNGLGETFIRSTPERFQUERYIDINTELPROC __glewGetFirstPerfQueryIdINTEL = NULL;
-PFNGLGETNEXTPERFQUERYIDINTELPROC __glewGetNextPerfQueryIdINTEL = NULL;
-PFNGLGETPERFCOUNTERINFOINTELPROC __glewGetPerfCounterInfoINTEL = NULL;
-PFNGLGETPERFQUERYDATAINTELPROC __glewGetPerfQueryDataINTEL = NULL;
-PFNGLGETPERFQUERYIDBYNAMEINTELPROC __glewGetPerfQueryIdByNameINTEL = NULL;
-PFNGLGETPERFQUERYINFOINTELPROC __glewGetPerfQueryInfoINTEL = NULL;
-
-PFNGLTEXSCISSORFUNCINTELPROC __glewTexScissorFuncINTEL = NULL;
-PFNGLTEXSCISSORINTELPROC __glewTexScissorINTEL = NULL;
-
-PFNGLBLENDBARRIERKHRPROC __glewBlendBarrierKHR = NULL;
-
-PFNGLDEBUGMESSAGECALLBACKPROC __glewDebugMessageCallback = NULL;
-PFNGLDEBUGMESSAGECONTROLPROC __glewDebugMessageControl = NULL;
-PFNGLDEBUGMESSAGEINSERTPROC __glewDebugMessageInsert = NULL;
-PFNGLGETDEBUGMESSAGELOGPROC __glewGetDebugMessageLog = NULL;
-PFNGLGETOBJECTLABELPROC __glewGetObjectLabel = NULL;
-PFNGLGETOBJECTPTRLABELPROC __glewGetObjectPtrLabel = NULL;
-PFNGLOBJECTLABELPROC __glewObjectLabel = NULL;
-PFNGLOBJECTPTRLABELPROC __glewObjectPtrLabel = NULL;
-PFNGLPOPDEBUGGROUPPROC __glewPopDebugGroup = NULL;
-PFNGLPUSHDEBUGGROUPPROC __glewPushDebugGroup = NULL;
-
-PFNGLGETNUNIFORMFVPROC __glewGetnUniformfv = NULL;
-PFNGLGETNUNIFORMIVPROC __glewGetnUniformiv = NULL;
-PFNGLGETNUNIFORMUIVPROC __glewGetnUniformuiv = NULL;
-PFNGLREADNPIXELSPROC __glewReadnPixels = NULL;
-
-PFNGLBUFFERREGIONENABLEDPROC __glewBufferRegionEnabled = NULL;
-PFNGLDELETEBUFFERREGIONPROC __glewDeleteBufferRegion = NULL;
-PFNGLDRAWBUFFERREGIONPROC __glewDrawBufferRegion = NULL;
-PFNGLNEWBUFFERREGIONPROC __glewNewBufferRegion = NULL;
-PFNGLREADBUFFERREGIONPROC __glewReadBufferRegion = NULL;
-
-PFNGLRESIZEBUFFERSMESAPROC __glewResizeBuffersMESA = NULL;
-
-PFNGLWINDOWPOS2DMESAPROC __glewWindowPos2dMESA = NULL;
-PFNGLWINDOWPOS2DVMESAPROC __glewWindowPos2dvMESA = NULL;
-PFNGLWINDOWPOS2FMESAPROC __glewWindowPos2fMESA = NULL;
-PFNGLWINDOWPOS2FVMESAPROC __glewWindowPos2fvMESA = NULL;
-PFNGLWINDOWPOS2IMESAPROC __glewWindowPos2iMESA = NULL;
-PFNGLWINDOWPOS2IVMESAPROC __glewWindowPos2ivMESA = NULL;
-PFNGLWINDOWPOS2SMESAPROC __glewWindowPos2sMESA = NULL;
-PFNGLWINDOWPOS2SVMESAPROC __glewWindowPos2svMESA = NULL;
-PFNGLWINDOWPOS3DMESAPROC __glewWindowPos3dMESA = NULL;
-PFNGLWINDOWPOS3DVMESAPROC __glewWindowPos3dvMESA = NULL;
-PFNGLWINDOWPOS3FMESAPROC __glewWindowPos3fMESA = NULL;
-PFNGLWINDOWPOS3FVMESAPROC __glewWindowPos3fvMESA = NULL;
-PFNGLWINDOWPOS3IMESAPROC __glewWindowPos3iMESA = NULL;
-PFNGLWINDOWPOS3IVMESAPROC __glewWindowPos3ivMESA = NULL;
-PFNGLWINDOWPOS3SMESAPROC __glewWindowPos3sMESA = NULL;
-PFNGLWINDOWPOS3SVMESAPROC __glewWindowPos3svMESA = NULL;
-PFNGLWINDOWPOS4DMESAPROC __glewWindowPos4dMESA = NULL;
-PFNGLWINDOWPOS4DVMESAPROC __glewWindowPos4dvMESA = NULL;
-PFNGLWINDOWPOS4FMESAPROC __glewWindowPos4fMESA = NULL;
-PFNGLWINDOWPOS4FVMESAPROC __glewWindowPos4fvMESA = NULL;
-PFNGLWINDOWPOS4IMESAPROC __glewWindowPos4iMESA = NULL;
-PFNGLWINDOWPOS4IVMESAPROC __glewWindowPos4ivMESA = NULL;
-PFNGLWINDOWPOS4SMESAPROC __glewWindowPos4sMESA = NULL;
-PFNGLWINDOWPOS4SVMESAPROC __glewWindowPos4svMESA = NULL;
-
-PFNGLBEGINCONDITIONALRENDERNVXPROC __glewBeginConditionalRenderNVX = NULL;
-PFNGLENDCONDITIONALRENDERNVXPROC __glewEndConditionalRenderNVX = NULL;
-
-PFNGLLGPUCOPYIMAGESUBDATANVXPROC __glewLGPUCopyImageSubDataNVX = NULL;
-PFNGLLGPUINTERLOCKNVXPROC __glewLGPUInterlockNVX = NULL;
-PFNGLLGPUNAMEDBUFFERSUBDATANVXPROC __glewLGPUNamedBufferSubDataNVX = NULL;
-
-PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSNVPROC __glewMultiDrawArraysIndirectBindlessNV = NULL;
-PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSNVPROC __glewMultiDrawElementsIndirectBindlessNV = NULL;
-
-PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSCOUNTNVPROC __glewMultiDrawArraysIndirectBindlessCountNV = NULL;
-PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSCOUNTNVPROC __glewMultiDrawElementsIndirectBindlessCountNV = NULL;
-
-PFNGLGETIMAGEHANDLENVPROC __glewGetImageHandleNV = NULL;
-PFNGLGETTEXTUREHANDLENVPROC __glewGetTextureHandleNV = NULL;
-PFNGLGETTEXTURESAMPLERHANDLENVPROC __glewGetTextureSamplerHandleNV = NULL;
-PFNGLISIMAGEHANDLERESIDENTNVPROC __glewIsImageHandleResidentNV = NULL;
-PFNGLISTEXTUREHANDLERESIDENTNVPROC __glewIsTextureHandleResidentNV = NULL;
-PFNGLMAKEIMAGEHANDLENONRESIDENTNVPROC __glewMakeImageHandleNonResidentNV = NULL;
-PFNGLMAKEIMAGEHANDLERESIDENTNVPROC __glewMakeImageHandleResidentNV = NULL;
-PFNGLMAKETEXTUREHANDLENONRESIDENTNVPROC __glewMakeTextureHandleNonResidentNV = NULL;
-PFNGLMAKETEXTUREHANDLERESIDENTNVPROC __glewMakeTextureHandleResidentNV = NULL;
-PFNGLPROGRAMUNIFORMHANDLEUI64NVPROC __glewProgramUniformHandleui64NV = NULL;
-PFNGLPROGRAMUNIFORMHANDLEUI64VNVPROC __glewProgramUniformHandleui64vNV = NULL;
-PFNGLUNIFORMHANDLEUI64NVPROC __glewUniformHandleui64NV = NULL;
-PFNGLUNIFORMHANDLEUI64VNVPROC __glewUniformHandleui64vNV = NULL;
-
-PFNGLBLENDBARRIERNVPROC __glewBlendBarrierNV = NULL;
-PFNGLBLENDPARAMETERINVPROC __glewBlendParameteriNV = NULL;
-
-PFNGLVIEWPORTPOSITIONWSCALENVPROC __glewViewportPositionWScaleNV = NULL;
-
-PFNGLCALLCOMMANDLISTNVPROC __glewCallCommandListNV = NULL;
-PFNGLCOMMANDLISTSEGMENTSNVPROC __glewCommandListSegmentsNV = NULL;
-PFNGLCOMPILECOMMANDLISTNVPROC __glewCompileCommandListNV = NULL;
-PFNGLCREATECOMMANDLISTSNVPROC __glewCreateCommandListsNV = NULL;
-PFNGLCREATESTATESNVPROC __glewCreateStatesNV = NULL;
-PFNGLDELETECOMMANDLISTSNVPROC __glewDeleteCommandListsNV = NULL;
-PFNGLDELETESTATESNVPROC __glewDeleteStatesNV = NULL;
-PFNGLDRAWCOMMANDSADDRESSNVPROC __glewDrawCommandsAddressNV = NULL;
-PFNGLDRAWCOMMANDSNVPROC __glewDrawCommandsNV = NULL;
-PFNGLDRAWCOMMANDSSTATESADDRESSNVPROC __glewDrawCommandsStatesAddressNV = NULL;
-PFNGLDRAWCOMMANDSSTATESNVPROC __glewDrawCommandsStatesNV = NULL;
-PFNGLGETCOMMANDHEADERNVPROC __glewGetCommandHeaderNV = NULL;
-PFNGLGETSTAGEINDEXNVPROC __glewGetStageIndexNV = NULL;
-PFNGLISCOMMANDLISTNVPROC __glewIsCommandListNV = NULL;
-PFNGLISSTATENVPROC __glewIsStateNV = NULL;
-PFNGLLISTDRAWCOMMANDSSTATESCLIENTNVPROC __glewListDrawCommandsStatesClientNV = NULL;
-PFNGLSTATECAPTURENVPROC __glewStateCaptureNV = NULL;
-
-PFNGLBEGINCONDITIONALRENDERNVPROC __glewBeginConditionalRenderNV = NULL;
-PFNGLENDCONDITIONALRENDERNVPROC __glewEndConditionalRenderNV = NULL;
-
-PFNGLSUBPIXELPRECISIONBIASNVPROC __glewSubpixelPrecisionBiasNV = NULL;
-
-PFNGLCONSERVATIVERASTERPARAMETERFNVPROC __glewConservativeRasterParameterfNV = NULL;
-
-PFNGLCONSERVATIVERASTERPARAMETERINVPROC __glewConservativeRasterParameteriNV = NULL;
-
-PFNGLCOPYIMAGESUBDATANVPROC __glewCopyImageSubDataNV = NULL;
-
-PFNGLCLEARDEPTHDNVPROC __glewClearDepthdNV = NULL;
-PFNGLDEPTHBOUNDSDNVPROC __glewDepthBoundsdNV = NULL;
-PFNGLDEPTHRANGEDNVPROC __glewDepthRangedNV = NULL;
-
-PFNGLDRAWTEXTURENVPROC __glewDrawTextureNV = NULL;
-
-PFNGLDRAWVKIMAGENVPROC __glewDrawVkImageNV = NULL;
-PFNGLGETVKPROCADDRNVPROC __glewGetVkProcAddrNV = NULL;
-PFNGLSIGNALVKFENCENVPROC __glewSignalVkFenceNV = NULL;
-PFNGLSIGNALVKSEMAPHORENVPROC __glewSignalVkSemaphoreNV = NULL;
-PFNGLWAITVKSEMAPHORENVPROC __glewWaitVkSemaphoreNV = NULL;
-
-PFNGLEVALMAPSNVPROC __glewEvalMapsNV = NULL;
-PFNGLGETMAPATTRIBPARAMETERFVNVPROC __glewGetMapAttribParameterfvNV = NULL;
-PFNGLGETMAPATTRIBPARAMETERIVNVPROC __glewGetMapAttribParameterivNV = NULL;
-PFNGLGETMAPCONTROLPOINTSNVPROC __glewGetMapControlPointsNV = NULL;
-PFNGLGETMAPPARAMETERFVNVPROC __glewGetMapParameterfvNV = NULL;
-PFNGLGETMAPPARAMETERIVNVPROC __glewGetMapParameterivNV = NULL;
-PFNGLMAPCONTROLPOINTSNVPROC __glewMapControlPointsNV = NULL;
-PFNGLMAPPARAMETERFVNVPROC __glewMapParameterfvNV = NULL;
-PFNGLMAPPARAMETERIVNVPROC __glewMapParameterivNV = NULL;
-
-PFNGLGETMULTISAMPLEFVNVPROC __glewGetMultisamplefvNV = NULL;
-PFNGLSAMPLEMASKINDEXEDNVPROC __glewSampleMaskIndexedNV = NULL;
-PFNGLTEXRENDERBUFFERNVPROC __glewTexRenderbufferNV = NULL;
-
-PFNGLDELETEFENCESNVPROC __glewDeleteFencesNV = NULL;
-PFNGLFINISHFENCENVPROC __glewFinishFenceNV = NULL;
-PFNGLGENFENCESNVPROC __glewGenFencesNV = NULL;
-PFNGLGETFENCEIVNVPROC __glewGetFenceivNV = NULL;
-PFNGLISFENCENVPROC __glewIsFenceNV = NULL;
-PFNGLSETFENCENVPROC __glewSetFenceNV = NULL;
-PFNGLTESTFENCENVPROC __glewTestFenceNV = NULL;
-
-PFNGLFRAGMENTCOVERAGECOLORNVPROC __glewFragmentCoverageColorNV = NULL;
-
-PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC __glewGetProgramNamedParameterdvNV = NULL;
-PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC __glewGetProgramNamedParameterfvNV = NULL;
-PFNGLPROGRAMNAMEDPARAMETER4DNVPROC __glewProgramNamedParameter4dNV = NULL;
-PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC __glewProgramNamedParameter4dvNV = NULL;
-PFNGLPROGRAMNAMEDPARAMETER4FNVPROC __glewProgramNamedParameter4fNV = NULL;
-PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC __glewProgramNamedParameter4fvNV = NULL;
-
-PFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC __glewRenderbufferStorageMultisampleCoverageNV = NULL;
-
-PFNGLPROGRAMVERTEXLIMITNVPROC __glewProgramVertexLimitNV = NULL;
-
-PFNGLMULTICASTBARRIERNVPROC __glewMulticastBarrierNV = NULL;
-PFNGLMULTICASTBLITFRAMEBUFFERNVPROC __glewMulticastBlitFramebufferNV = NULL;
-PFNGLMULTICASTBUFFERSUBDATANVPROC __glewMulticastBufferSubDataNV = NULL;
-PFNGLMULTICASTCOPYBUFFERSUBDATANVPROC __glewMulticastCopyBufferSubDataNV = NULL;
-PFNGLMULTICASTCOPYIMAGESUBDATANVPROC __glewMulticastCopyImageSubDataNV = NULL;
-PFNGLMULTICASTFRAMEBUFFERSAMPLELOCATIONSFVNVPROC __glewMulticastFramebufferSampleLocationsfvNV = NULL;
-PFNGLMULTICASTGETQUERYOBJECTI64VNVPROC __glewMulticastGetQueryObjecti64vNV = NULL;
-PFNGLMULTICASTGETQUERYOBJECTIVNVPROC __glewMulticastGetQueryObjectivNV = NULL;
-PFNGLMULTICASTGETQUERYOBJECTUI64VNVPROC __glewMulticastGetQueryObjectui64vNV = NULL;
-PFNGLMULTICASTGETQUERYOBJECTUIVNVPROC __glewMulticastGetQueryObjectuivNV = NULL;
-PFNGLMULTICASTWAITSYNCNVPROC __glewMulticastWaitSyncNV = NULL;
-PFNGLRENDERGPUMASKNVPROC __glewRenderGpuMaskNV = NULL;
-
-PFNGLPROGRAMENVPARAMETERI4INVPROC __glewProgramEnvParameterI4iNV = NULL;
-PFNGLPROGRAMENVPARAMETERI4IVNVPROC __glewProgramEnvParameterI4ivNV = NULL;
-PFNGLPROGRAMENVPARAMETERI4UINVPROC __glewProgramEnvParameterI4uiNV = NULL;
-PFNGLPROGRAMENVPARAMETERI4UIVNVPROC __glewProgramEnvParameterI4uivNV = NULL;
-PFNGLPROGRAMENVPARAMETERSI4IVNVPROC __glewProgramEnvParametersI4ivNV = NULL;
-PFNGLPROGRAMENVPARAMETERSI4UIVNVPROC __glewProgramEnvParametersI4uivNV = NULL;
-PFNGLPROGRAMLOCALPARAMETERI4INVPROC __glewProgramLocalParameterI4iNV = NULL;
-PFNGLPROGRAMLOCALPARAMETERI4IVNVPROC __glewProgramLocalParameterI4ivNV = NULL;
-PFNGLPROGRAMLOCALPARAMETERI4UINVPROC __glewProgramLocalParameterI4uiNV = NULL;
-PFNGLPROGRAMLOCALPARAMETERI4UIVNVPROC __glewProgramLocalParameterI4uivNV = NULL;
-PFNGLPROGRAMLOCALPARAMETERSI4IVNVPROC __glewProgramLocalParametersI4ivNV = NULL;
-PFNGLPROGRAMLOCALPARAMETERSI4UIVNVPROC __glewProgramLocalParametersI4uivNV = NULL;
-
-PFNGLGETUNIFORMI64VNVPROC __glewGetUniformi64vNV = NULL;
-PFNGLGETUNIFORMUI64VNVPROC __glewGetUniformui64vNV = NULL;
-PFNGLPROGRAMUNIFORM1I64NVPROC __glewProgramUniform1i64NV = NULL;
-PFNGLPROGRAMUNIFORM1I64VNVPROC __glewProgramUniform1i64vNV = NULL;
-PFNGLPROGRAMUNIFORM1UI64NVPROC __glewProgramUniform1ui64NV = NULL;
-PFNGLPROGRAMUNIFORM1UI64VNVPROC __glewProgramUniform1ui64vNV = NULL;
-PFNGLPROGRAMUNIFORM2I64NVPROC __glewProgramUniform2i64NV = NULL;
-PFNGLPROGRAMUNIFORM2I64VNVPROC __glewProgramUniform2i64vNV = NULL;
-PFNGLPROGRAMUNIFORM2UI64NVPROC __glewProgramUniform2ui64NV = NULL;
-PFNGLPROGRAMUNIFORM2UI64VNVPROC __glewProgramUniform2ui64vNV = NULL;
-PFNGLPROGRAMUNIFORM3I64NVPROC __glewProgramUniform3i64NV = NULL;
-PFNGLPROGRAMUNIFORM3I64VNVPROC __glewProgramUniform3i64vNV = NULL;
-PFNGLPROGRAMUNIFORM3UI64NVPROC __glewProgramUniform3ui64NV = NULL;
-PFNGLPROGRAMUNIFORM3UI64VNVPROC __glewProgramUniform3ui64vNV = NULL;
-PFNGLPROGRAMUNIFORM4I64NVPROC __glewProgramUniform4i64NV = NULL;
-PFNGLPROGRAMUNIFORM4I64VNVPROC __glewProgramUniform4i64vNV = NULL;
-PFNGLPROGRAMUNIFORM4UI64NVPROC __glewProgramUniform4ui64NV = NULL;
-PFNGLPROGRAMUNIFORM4UI64VNVPROC __glewProgramUniform4ui64vNV = NULL;
-PFNGLUNIFORM1I64NVPROC __glewUniform1i64NV = NULL;
-PFNGLUNIFORM1I64VNVPROC __glewUniform1i64vNV = NULL;
-PFNGLUNIFORM1UI64NVPROC __glewUniform1ui64NV = NULL;
-PFNGLUNIFORM1UI64VNVPROC __glewUniform1ui64vNV = NULL;
-PFNGLUNIFORM2I64NVPROC __glewUniform2i64NV = NULL;
-PFNGLUNIFORM2I64VNVPROC __glewUniform2i64vNV = NULL;
-PFNGLUNIFORM2UI64NVPROC __glewUniform2ui64NV = NULL;
-PFNGLUNIFORM2UI64VNVPROC __glewUniform2ui64vNV = NULL;
-PFNGLUNIFORM3I64NVPROC __glewUniform3i64NV = NULL;
-PFNGLUNIFORM3I64VNVPROC __glewUniform3i64vNV = NULL;
-PFNGLUNIFORM3UI64NVPROC __glewUniform3ui64NV = NULL;
-PFNGLUNIFORM3UI64VNVPROC __glewUniform3ui64vNV = NULL;
-PFNGLUNIFORM4I64NVPROC __glewUniform4i64NV = NULL;
-PFNGLUNIFORM4I64VNVPROC __glewUniform4i64vNV = NULL;
-PFNGLUNIFORM4UI64NVPROC __glewUniform4ui64NV = NULL;
-PFNGLUNIFORM4UI64VNVPROC __glewUniform4ui64vNV = NULL;
-
-PFNGLCOLOR3HNVPROC __glewColor3hNV = NULL;
-PFNGLCOLOR3HVNVPROC __glewColor3hvNV = NULL;
-PFNGLCOLOR4HNVPROC __glewColor4hNV = NULL;
-PFNGLCOLOR4HVNVPROC __glewColor4hvNV = NULL;
-PFNGLFOGCOORDHNVPROC __glewFogCoordhNV = NULL;
-PFNGLFOGCOORDHVNVPROC __glewFogCoordhvNV = NULL;
-PFNGLMULTITEXCOORD1HNVPROC __glewMultiTexCoord1hNV = NULL;
-PFNGLMULTITEXCOORD1HVNVPROC __glewMultiTexCoord1hvNV = NULL;
-PFNGLMULTITEXCOORD2HNVPROC __glewMultiTexCoord2hNV = NULL;
-PFNGLMULTITEXCOORD2HVNVPROC __glewMultiTexCoord2hvNV = NULL;
-PFNGLMULTITEXCOORD3HNVPROC __glewMultiTexCoord3hNV = NULL;
-PFNGLMULTITEXCOORD3HVNVPROC __glewMultiTexCoord3hvNV = NULL;
-PFNGLMULTITEXCOORD4HNVPROC __glewMultiTexCoord4hNV = NULL;
-PFNGLMULTITEXCOORD4HVNVPROC __glewMultiTexCoord4hvNV = NULL;
-PFNGLNORMAL3HNVPROC __glewNormal3hNV = NULL;
-PFNGLNORMAL3HVNVPROC __glewNormal3hvNV = NULL;
-PFNGLSECONDARYCOLOR3HNVPROC __glewSecondaryColor3hNV = NULL;
-PFNGLSECONDARYCOLOR3HVNVPROC __glewSecondaryColor3hvNV = NULL;
-PFNGLTEXCOORD1HNVPROC __glewTexCoord1hNV = NULL;
-PFNGLTEXCOORD1HVNVPROC __glewTexCoord1hvNV = NULL;
-PFNGLTEXCOORD2HNVPROC __glewTexCoord2hNV = NULL;
-PFNGLTEXCOORD2HVNVPROC __glewTexCoord2hvNV = NULL;
-PFNGLTEXCOORD3HNVPROC __glewTexCoord3hNV = NULL;
-PFNGLTEXCOORD3HVNVPROC __glewTexCoord3hvNV = NULL;
-PFNGLTEXCOORD4HNVPROC __glewTexCoord4hNV = NULL;
-PFNGLTEXCOORD4HVNVPROC __glewTexCoord4hvNV = NULL;
-PFNGLVERTEX2HNVPROC __glewVertex2hNV = NULL;
-PFNGLVERTEX2HVNVPROC __glewVertex2hvNV = NULL;
-PFNGLVERTEX3HNVPROC __glewVertex3hNV = NULL;
-PFNGLVERTEX3HVNVPROC __glewVertex3hvNV = NULL;
-PFNGLVERTEX4HNVPROC __glewVertex4hNV = NULL;
-PFNGLVERTEX4HVNVPROC __glewVertex4hvNV = NULL;
-PFNGLVERTEXATTRIB1HNVPROC __glewVertexAttrib1hNV = NULL;
-PFNGLVERTEXATTRIB1HVNVPROC __glewVertexAttrib1hvNV = NULL;
-PFNGLVERTEXATTRIB2HNVPROC __glewVertexAttrib2hNV = NULL;
-PFNGLVERTEXATTRIB2HVNVPROC __glewVertexAttrib2hvNV = NULL;
-PFNGLVERTEXATTRIB3HNVPROC __glewVertexAttrib3hNV = NULL;
-PFNGLVERTEXATTRIB3HVNVPROC __glewVertexAttrib3hvNV = NULL;
-PFNGLVERTEXATTRIB4HNVPROC __glewVertexAttrib4hNV = NULL;
-PFNGLVERTEXATTRIB4HVNVPROC __glewVertexAttrib4hvNV = NULL;
-PFNGLVERTEXATTRIBS1HVNVPROC __glewVertexAttribs1hvNV = NULL;
-PFNGLVERTEXATTRIBS2HVNVPROC __glewVertexAttribs2hvNV = NULL;
-PFNGLVERTEXATTRIBS3HVNVPROC __glewVertexAttribs3hvNV = NULL;
-PFNGLVERTEXATTRIBS4HVNVPROC __glewVertexAttribs4hvNV = NULL;
-PFNGLVERTEXWEIGHTHNVPROC __glewVertexWeighthNV = NULL;
-PFNGLVERTEXWEIGHTHVNVPROC __glewVertexWeighthvNV = NULL;
-
-PFNGLGETINTERNALFORMATSAMPLEIVNVPROC __glewGetInternalformatSampleivNV = NULL;
-
-PFNGLBEGINOCCLUSIONQUERYNVPROC __glewBeginOcclusionQueryNV = NULL;
-PFNGLDELETEOCCLUSIONQUERIESNVPROC __glewDeleteOcclusionQueriesNV = NULL;
-PFNGLENDOCCLUSIONQUERYNVPROC __glewEndOcclusionQueryNV = NULL;
-PFNGLGENOCCLUSIONQUERIESNVPROC __glewGenOcclusionQueriesNV = NULL;
-PFNGLGETOCCLUSIONQUERYIVNVPROC __glewGetOcclusionQueryivNV = NULL;
-PFNGLGETOCCLUSIONQUERYUIVNVPROC __glewGetOcclusionQueryuivNV = NULL;
-PFNGLISOCCLUSIONQUERYNVPROC __glewIsOcclusionQueryNV = NULL;
-
-PFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC __glewProgramBufferParametersIivNV = NULL;
-PFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC __glewProgramBufferParametersIuivNV = NULL;
-PFNGLPROGRAMBUFFERPARAMETERSFVNVPROC __glewProgramBufferParametersfvNV = NULL;
-
-PFNGLCOPYPATHNVPROC __glewCopyPathNV = NULL;
-PFNGLCOVERFILLPATHINSTANCEDNVPROC __glewCoverFillPathInstancedNV = NULL;
-PFNGLCOVERFILLPATHNVPROC __glewCoverFillPathNV = NULL;
-PFNGLCOVERSTROKEPATHINSTANCEDNVPROC __glewCoverStrokePathInstancedNV = NULL;
-PFNGLCOVERSTROKEPATHNVPROC __glewCoverStrokePathNV = NULL;
-PFNGLDELETEPATHSNVPROC __glewDeletePathsNV = NULL;
-PFNGLGENPATHSNVPROC __glewGenPathsNV = NULL;
-PFNGLGETPATHCOLORGENFVNVPROC __glewGetPathColorGenfvNV = NULL;
-PFNGLGETPATHCOLORGENIVNVPROC __glewGetPathColorGenivNV = NULL;
-PFNGLGETPATHCOMMANDSNVPROC __glewGetPathCommandsNV = NULL;
-PFNGLGETPATHCOORDSNVPROC __glewGetPathCoordsNV = NULL;
-PFNGLGETPATHDASHARRAYNVPROC __glewGetPathDashArrayNV = NULL;
-PFNGLGETPATHLENGTHNVPROC __glewGetPathLengthNV = NULL;
-PFNGLGETPATHMETRICRANGENVPROC __glewGetPathMetricRangeNV = NULL;
-PFNGLGETPATHMETRICSNVPROC __glewGetPathMetricsNV = NULL;
-PFNGLGETPATHPARAMETERFVNVPROC __glewGetPathParameterfvNV = NULL;
-PFNGLGETPATHPARAMETERIVNVPROC __glewGetPathParameterivNV = NULL;
-PFNGLGETPATHSPACINGNVPROC __glewGetPathSpacingNV = NULL;
-PFNGLGETPATHTEXGENFVNVPROC __glewGetPathTexGenfvNV = NULL;
-PFNGLGETPATHTEXGENIVNVPROC __glewGetPathTexGenivNV = NULL;
-PFNGLGETPROGRAMRESOURCEFVNVPROC __glewGetProgramResourcefvNV = NULL;
-PFNGLINTERPOLATEPATHSNVPROC __glewInterpolatePathsNV = NULL;
-PFNGLISPATHNVPROC __glewIsPathNV = NULL;
-PFNGLISPOINTINFILLPATHNVPROC __glewIsPointInFillPathNV = NULL;
-PFNGLISPOINTINSTROKEPATHNVPROC __glewIsPointInStrokePathNV = NULL;
-PFNGLMATRIXLOAD3X2FNVPROC __glewMatrixLoad3x2fNV = NULL;
-PFNGLMATRIXLOAD3X3FNVPROC __glewMatrixLoad3x3fNV = NULL;
-PFNGLMATRIXLOADTRANSPOSE3X3FNVPROC __glewMatrixLoadTranspose3x3fNV = NULL;
-PFNGLMATRIXMULT3X2FNVPROC __glewMatrixMult3x2fNV = NULL;
-PFNGLMATRIXMULT3X3FNVPROC __glewMatrixMult3x3fNV = NULL;
-PFNGLMATRIXMULTTRANSPOSE3X3FNVPROC __glewMatrixMultTranspose3x3fNV = NULL;
-PFNGLPATHCOLORGENNVPROC __glewPathColorGenNV = NULL;
-PFNGLPATHCOMMANDSNVPROC __glewPathCommandsNV = NULL;
-PFNGLPATHCOORDSNVPROC __glewPathCoordsNV = NULL;
-PFNGLPATHCOVERDEPTHFUNCNVPROC __glewPathCoverDepthFuncNV = NULL;
-PFNGLPATHDASHARRAYNVPROC __glewPathDashArrayNV = NULL;
-PFNGLPATHFOGGENNVPROC __glewPathFogGenNV = NULL;
-PFNGLPATHGLYPHINDEXARRAYNVPROC __glewPathGlyphIndexArrayNV = NULL;
-PFNGLPATHGLYPHINDEXRANGENVPROC __glewPathGlyphIndexRangeNV = NULL;
-PFNGLPATHGLYPHRANGENVPROC __glewPathGlyphRangeNV = NULL;
-PFNGLPATHGLYPHSNVPROC __glewPathGlyphsNV = NULL;
-PFNGLPATHMEMORYGLYPHINDEXARRAYNVPROC __glewPathMemoryGlyphIndexArrayNV = NULL;
-PFNGLPATHPARAMETERFNVPROC __glewPathParameterfNV = NULL;
-PFNGLPATHPARAMETERFVNVPROC __glewPathParameterfvNV = NULL;
-PFNGLPATHPARAMETERINVPROC __glewPathParameteriNV = NULL;
-PFNGLPATHPARAMETERIVNVPROC __glewPathParameterivNV = NULL;
-PFNGLPATHSTENCILDEPTHOFFSETNVPROC __glewPathStencilDepthOffsetNV = NULL;
-PFNGLPATHSTENCILFUNCNVPROC __glewPathStencilFuncNV = NULL;
-PFNGLPATHSTRINGNVPROC __glewPathStringNV = NULL;
-PFNGLPATHSUBCOMMANDSNVPROC __glewPathSubCommandsNV = NULL;
-PFNGLPATHSUBCOORDSNVPROC __glewPathSubCoordsNV = NULL;
-PFNGLPATHTEXGENNVPROC __glewPathTexGenNV = NULL;
-PFNGLPOINTALONGPATHNVPROC __glewPointAlongPathNV = NULL;
-PFNGLPROGRAMPATHFRAGMENTINPUTGENNVPROC __glewProgramPathFragmentInputGenNV = NULL;
-PFNGLSTENCILFILLPATHINSTANCEDNVPROC __glewStencilFillPathInstancedNV = NULL;
-PFNGLSTENCILFILLPATHNVPROC __glewStencilFillPathNV = NULL;
-PFNGLSTENCILSTROKEPATHINSTANCEDNVPROC __glewStencilStrokePathInstancedNV = NULL;
-PFNGLSTENCILSTROKEPATHNVPROC __glewStencilStrokePathNV = NULL;
-PFNGLSTENCILTHENCOVERFILLPATHINSTANCEDNVPROC __glewStencilThenCoverFillPathInstancedNV = NULL;
-PFNGLSTENCILTHENCOVERFILLPATHNVPROC __glewStencilThenCoverFillPathNV = NULL;
-PFNGLSTENCILTHENCOVERSTROKEPATHINSTANCEDNVPROC __glewStencilThenCoverStrokePathInstancedNV = NULL;
-PFNGLSTENCILTHENCOVERSTROKEPATHNVPROC __glewStencilThenCoverStrokePathNV = NULL;
-PFNGLTRANSFORMPATHNVPROC __glewTransformPathNV = NULL;
-PFNGLWEIGHTPATHSNVPROC __glewWeightPathsNV = NULL;
-
-PFNGLFLUSHPIXELDATARANGENVPROC __glewFlushPixelDataRangeNV = NULL;
-PFNGLPIXELDATARANGENVPROC __glewPixelDataRangeNV = NULL;
-
-PFNGLPOINTPARAMETERINVPROC __glewPointParameteriNV = NULL;
-PFNGLPOINTPARAMETERIVNVPROC __glewPointParameterivNV = NULL;
-
-PFNGLGETVIDEOI64VNVPROC __glewGetVideoi64vNV = NULL;
-PFNGLGETVIDEOIVNVPROC __glewGetVideoivNV = NULL;
-PFNGLGETVIDEOUI64VNVPROC __glewGetVideoui64vNV = NULL;
-PFNGLGETVIDEOUIVNVPROC __glewGetVideouivNV = NULL;
-PFNGLPRESENTFRAMEDUALFILLNVPROC __glewPresentFrameDualFillNV = NULL;
-PFNGLPRESENTFRAMEKEYEDNVPROC __glewPresentFrameKeyedNV = NULL;
-
-PFNGLPRIMITIVERESTARTINDEXNVPROC __glewPrimitiveRestartIndexNV = NULL;
-PFNGLPRIMITIVERESTARTNVPROC __glewPrimitiveRestartNV = NULL;
-
-PFNGLCOMBINERINPUTNVPROC __glewCombinerInputNV = NULL;
-PFNGLCOMBINEROUTPUTNVPROC __glewCombinerOutputNV = NULL;
-PFNGLCOMBINERPARAMETERFNVPROC __glewCombinerParameterfNV = NULL;
-PFNGLCOMBINERPARAMETERFVNVPROC __glewCombinerParameterfvNV = NULL;
-PFNGLCOMBINERPARAMETERINVPROC __glewCombinerParameteriNV = NULL;
-PFNGLCOMBINERPARAMETERIVNVPROC __glewCombinerParameterivNV = NULL;
-PFNGLFINALCOMBINERINPUTNVPROC __glewFinalCombinerInputNV = NULL;
-PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC __glewGetCombinerInputParameterfvNV = NULL;
-PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC __glewGetCombinerInputParameterivNV = NULL;
-PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC __glewGetCombinerOutputParameterfvNV = NULL;
-PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC __glewGetCombinerOutputParameterivNV = NULL;
-PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC __glewGetFinalCombinerInputParameterfvNV = NULL;
-PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC __glewGetFinalCombinerInputParameterivNV = NULL;
-
-PFNGLCOMBINERSTAGEPARAMETERFVNVPROC __glewCombinerStageParameterfvNV = NULL;
-PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC __glewGetCombinerStageParameterfvNV = NULL;
-
-PFNGLFRAMEBUFFERSAMPLELOCATIONSFVNVPROC __glewFramebufferSampleLocationsfvNV = NULL;
-PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVNVPROC __glewNamedFramebufferSampleLocationsfvNV = NULL;
-
-PFNGLGETBUFFERPARAMETERUI64VNVPROC __glewGetBufferParameterui64vNV = NULL;
-PFNGLGETINTEGERUI64VNVPROC __glewGetIntegerui64vNV = NULL;
-PFNGLGETNAMEDBUFFERPARAMETERUI64VNVPROC __glewGetNamedBufferParameterui64vNV = NULL;
-PFNGLISBUFFERRESIDENTNVPROC __glewIsBufferResidentNV = NULL;
-PFNGLISNAMEDBUFFERRESIDENTNVPROC __glewIsNamedBufferResidentNV = NULL;
-PFNGLMAKEBUFFERNONRESIDENTNVPROC __glewMakeBufferNonResidentNV = NULL;
-PFNGLMAKEBUFFERRESIDENTNVPROC __glewMakeBufferResidentNV = NULL;
-PFNGLMAKENAMEDBUFFERNONRESIDENTNVPROC __glewMakeNamedBufferNonResidentNV = NULL;
-PFNGLMAKENAMEDBUFFERRESIDENTNVPROC __glewMakeNamedBufferResidentNV = NULL;
-PFNGLPROGRAMUNIFORMUI64NVPROC __glewProgramUniformui64NV = NULL;
-PFNGLPROGRAMUNIFORMUI64VNVPROC __glewProgramUniformui64vNV = NULL;
-PFNGLUNIFORMUI64NVPROC __glewUniformui64NV = NULL;
-PFNGLUNIFORMUI64VNVPROC __glewUniformui64vNV = NULL;
-
-PFNGLTEXTUREBARRIERNVPROC __glewTextureBarrierNV = NULL;
-
-PFNGLTEXIMAGE2DMULTISAMPLECOVERAGENVPROC __glewTexImage2DMultisampleCoverageNV = NULL;
-PFNGLTEXIMAGE3DMULTISAMPLECOVERAGENVPROC __glewTexImage3DMultisampleCoverageNV = NULL;
-PFNGLTEXTUREIMAGE2DMULTISAMPLECOVERAGENVPROC __glewTextureImage2DMultisampleCoverageNV = NULL;
-PFNGLTEXTUREIMAGE2DMULTISAMPLENVPROC __glewTextureImage2DMultisampleNV = NULL;
-PFNGLTEXTUREIMAGE3DMULTISAMPLECOVERAGENVPROC __glewTextureImage3DMultisampleCoverageNV = NULL;
-PFNGLTEXTUREIMAGE3DMULTISAMPLENVPROC __glewTextureImage3DMultisampleNV = NULL;
-
-PFNGLACTIVEVARYINGNVPROC __glewActiveVaryingNV = NULL;
-PFNGLBEGINTRANSFORMFEEDBACKNVPROC __glewBeginTransformFeedbackNV = NULL;
-PFNGLBINDBUFFERBASENVPROC __glewBindBufferBaseNV = NULL;
-PFNGLBINDBUFFEROFFSETNVPROC __glewBindBufferOffsetNV = NULL;
-PFNGLBINDBUFFERRANGENVPROC __glewBindBufferRangeNV = NULL;
-PFNGLENDTRANSFORMFEEDBACKNVPROC __glewEndTransformFeedbackNV = NULL;
-PFNGLGETACTIVEVARYINGNVPROC __glewGetActiveVaryingNV = NULL;
-PFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC __glewGetTransformFeedbackVaryingNV = NULL;
-PFNGLGETVARYINGLOCATIONNVPROC __glewGetVaryingLocationNV = NULL;
-PFNGLTRANSFORMFEEDBACKATTRIBSNVPROC __glewTransformFeedbackAttribsNV = NULL;
-PFNGLTRANSFORMFEEDBACKVARYINGSNVPROC __glewTransformFeedbackVaryingsNV = NULL;
-
-PFNGLBINDTRANSFORMFEEDBACKNVPROC __glewBindTransformFeedbackNV = NULL;
-PFNGLDELETETRANSFORMFEEDBACKSNVPROC __glewDeleteTransformFeedbacksNV = NULL;
-PFNGLDRAWTRANSFORMFEEDBACKNVPROC __glewDrawTransformFeedbackNV = NULL;
-PFNGLGENTRANSFORMFEEDBACKSNVPROC __glewGenTransformFeedbacksNV = NULL;
-PFNGLISTRANSFORMFEEDBACKNVPROC __glewIsTransformFeedbackNV = NULL;
-PFNGLPAUSETRANSFORMFEEDBACKNVPROC __glewPauseTransformFeedbackNV = NULL;
-PFNGLRESUMETRANSFORMFEEDBACKNVPROC __glewResumeTransformFeedbackNV = NULL;
-
-PFNGLVDPAUFININVPROC __glewVDPAUFiniNV = NULL;
-PFNGLVDPAUGETSURFACEIVNVPROC __glewVDPAUGetSurfaceivNV = NULL;
-PFNGLVDPAUINITNVPROC __glewVDPAUInitNV = NULL;
-PFNGLVDPAUISSURFACENVPROC __glewVDPAUIsSurfaceNV = NULL;
-PFNGLVDPAUMAPSURFACESNVPROC __glewVDPAUMapSurfacesNV = NULL;
-PFNGLVDPAUREGISTEROUTPUTSURFACENVPROC __glewVDPAURegisterOutputSurfaceNV = NULL;
-PFNGLVDPAUREGISTERVIDEOSURFACENVPROC __glewVDPAURegisterVideoSurfaceNV = NULL;
-PFNGLVDPAUSURFACEACCESSNVPROC __glewVDPAUSurfaceAccessNV = NULL;
-PFNGLVDPAUUNMAPSURFACESNVPROC __glewVDPAUUnmapSurfacesNV = NULL;
-PFNGLVDPAUUNREGISTERSURFACENVPROC __glewVDPAUUnregisterSurfaceNV = NULL;
-
-PFNGLFLUSHVERTEXARRAYRANGENVPROC __glewFlushVertexArrayRangeNV = NULL;
-PFNGLVERTEXARRAYRANGENVPROC __glewVertexArrayRangeNV = NULL;
-
-PFNGLGETVERTEXATTRIBLI64VNVPROC __glewGetVertexAttribLi64vNV = NULL;
-PFNGLGETVERTEXATTRIBLUI64VNVPROC __glewGetVertexAttribLui64vNV = NULL;
-PFNGLVERTEXATTRIBL1I64NVPROC __glewVertexAttribL1i64NV = NULL;
-PFNGLVERTEXATTRIBL1I64VNVPROC __glewVertexAttribL1i64vNV = NULL;
-PFNGLVERTEXATTRIBL1UI64NVPROC __glewVertexAttribL1ui64NV = NULL;
-PFNGLVERTEXATTRIBL1UI64VNVPROC __glewVertexAttribL1ui64vNV = NULL;
-PFNGLVERTEXATTRIBL2I64NVPROC __glewVertexAttribL2i64NV = NULL;
-PFNGLVERTEXATTRIBL2I64VNVPROC __glewVertexAttribL2i64vNV = NULL;
-PFNGLVERTEXATTRIBL2UI64NVPROC __glewVertexAttribL2ui64NV = NULL;
-PFNGLVERTEXATTRIBL2UI64VNVPROC __glewVertexAttribL2ui64vNV = NULL;
-PFNGLVERTEXATTRIBL3I64NVPROC __glewVertexAttribL3i64NV = NULL;
-PFNGLVERTEXATTRIBL3I64VNVPROC __glewVertexAttribL3i64vNV = NULL;
-PFNGLVERTEXATTRIBL3UI64NVPROC __glewVertexAttribL3ui64NV = NULL;
-PFNGLVERTEXATTRIBL3UI64VNVPROC __glewVertexAttribL3ui64vNV = NULL;
-PFNGLVERTEXATTRIBL4I64NVPROC __glewVertexAttribL4i64NV = NULL;
-PFNGLVERTEXATTRIBL4I64VNVPROC __glewVertexAttribL4i64vNV = NULL;
-PFNGLVERTEXATTRIBL4UI64NVPROC __glewVertexAttribL4ui64NV = NULL;
-PFNGLVERTEXATTRIBL4UI64VNVPROC __glewVertexAttribL4ui64vNV = NULL;
-PFNGLVERTEXATTRIBLFORMATNVPROC __glewVertexAttribLFormatNV = NULL;
-
-PFNGLBUFFERADDRESSRANGENVPROC __glewBufferAddressRangeNV = NULL;
-PFNGLCOLORFORMATNVPROC __glewColorFormatNV = NULL;
-PFNGLEDGEFLAGFORMATNVPROC __glewEdgeFlagFormatNV = NULL;
-PFNGLFOGCOORDFORMATNVPROC __glewFogCoordFormatNV = NULL;
-PFNGLGETINTEGERUI64I_VNVPROC __glewGetIntegerui64i_vNV = NULL;
-PFNGLINDEXFORMATNVPROC __glewIndexFormatNV = NULL;
-PFNGLNORMALFORMATNVPROC __glewNormalFormatNV = NULL;
-PFNGLSECONDARYCOLORFORMATNVPROC __glewSecondaryColorFormatNV = NULL;
-PFNGLTEXCOORDFORMATNVPROC __glewTexCoordFormatNV = NULL;
-PFNGLVERTEXATTRIBFORMATNVPROC __glewVertexAttribFormatNV = NULL;
-PFNGLVERTEXATTRIBIFORMATNVPROC __glewVertexAttribIFormatNV = NULL;
-PFNGLVERTEXFORMATNVPROC __glewVertexFormatNV = NULL;
-
-PFNGLAREPROGRAMSRESIDENTNVPROC __glewAreProgramsResidentNV = NULL;
-PFNGLBINDPROGRAMNVPROC __glewBindProgramNV = NULL;
-PFNGLDELETEPROGRAMSNVPROC __glewDeleteProgramsNV = NULL;
-PFNGLEXECUTEPROGRAMNVPROC __glewExecuteProgramNV = NULL;
-PFNGLGENPROGRAMSNVPROC __glewGenProgramsNV = NULL;
-PFNGLGETPROGRAMPARAMETERDVNVPROC __glewGetProgramParameterdvNV = NULL;
-PFNGLGETPROGRAMPARAMETERFVNVPROC __glewGetProgramParameterfvNV = NULL;
-PFNGLGETPROGRAMSTRINGNVPROC __glewGetProgramStringNV = NULL;
-PFNGLGETPROGRAMIVNVPROC __glewGetProgramivNV = NULL;
-PFNGLGETTRACKMATRIXIVNVPROC __glewGetTrackMatrixivNV = NULL;
-PFNGLGETVERTEXATTRIBPOINTERVNVPROC __glewGetVertexAttribPointervNV = NULL;
-PFNGLGETVERTEXATTRIBDVNVPROC __glewGetVertexAttribdvNV = NULL;
-PFNGLGETVERTEXATTRIBFVNVPROC __glewGetVertexAttribfvNV = NULL;
-PFNGLGETVERTEXATTRIBIVNVPROC __glewGetVertexAttribivNV = NULL;
-PFNGLISPROGRAMNVPROC __glewIsProgramNV = NULL;
-PFNGLLOADPROGRAMNVPROC __glewLoadProgramNV = NULL;
-PFNGLPROGRAMPARAMETER4DNVPROC __glewProgramParameter4dNV = NULL;
-PFNGLPROGRAMPARAMETER4DVNVPROC __glewProgramParameter4dvNV = NULL;
-PFNGLPROGRAMPARAMETER4FNVPROC __glewProgramParameter4fNV = NULL;
-PFNGLPROGRAMPARAMETER4FVNVPROC __glewProgramParameter4fvNV = NULL;
-PFNGLPROGRAMPARAMETERS4DVNVPROC __glewProgramParameters4dvNV = NULL;
-PFNGLPROGRAMPARAMETERS4FVNVPROC __glewProgramParameters4fvNV = NULL;
-PFNGLREQUESTRESIDENTPROGRAMSNVPROC __glewRequestResidentProgramsNV = NULL;
-PFNGLTRACKMATRIXNVPROC __glewTrackMatrixNV = NULL;
-PFNGLVERTEXATTRIB1DNVPROC __glewVertexAttrib1dNV = NULL;
-PFNGLVERTEXATTRIB1DVNVPROC __glewVertexAttrib1dvNV = NULL;
-PFNGLVERTEXATTRIB1FNVPROC __glewVertexAttrib1fNV = NULL;
-PFNGLVERTEXATTRIB1FVNVPROC __glewVertexAttrib1fvNV = NULL;
-PFNGLVERTEXATTRIB1SNVPROC __glewVertexAttrib1sNV = NULL;
-PFNGLVERTEXATTRIB1SVNVPROC __glewVertexAttrib1svNV = NULL;
-PFNGLVERTEXATTRIB2DNVPROC __glewVertexAttrib2dNV = NULL;
-PFNGLVERTEXATTRIB2DVNVPROC __glewVertexAttrib2dvNV = NULL;
-PFNGLVERTEXATTRIB2FNVPROC __glewVertexAttrib2fNV = NULL;
-PFNGLVERTEXATTRIB2FVNVPROC __glewVertexAttrib2fvNV = NULL;
-PFNGLVERTEXATTRIB2SNVPROC __glewVertexAttrib2sNV = NULL;
-PFNGLVERTEXATTRIB2SVNVPROC __glewVertexAttrib2svNV = NULL;
-PFNGLVERTEXATTRIB3DNVPROC __glewVertexAttrib3dNV = NULL;
-PFNGLVERTEXATTRIB3DVNVPROC __glewVertexAttrib3dvNV = NULL;
-PFNGLVERTEXATTRIB3FNVPROC __glewVertexAttrib3fNV = NULL;
-PFNGLVERTEXATTRIB3FVNVPROC __glewVertexAttrib3fvNV = NULL;
-PFNGLVERTEXATTRIB3SNVPROC __glewVertexAttrib3sNV = NULL;
-PFNGLVERTEXATTRIB3SVNVPROC __glewVertexAttrib3svNV = NULL;
-PFNGLVERTEXATTRIB4DNVPROC __glewVertexAttrib4dNV = NULL;
-PFNGLVERTEXATTRIB4DVNVPROC __glewVertexAttrib4dvNV = NULL;
-PFNGLVERTEXATTRIB4FNVPROC __glewVertexAttrib4fNV = NULL;
-PFNGLVERTEXATTRIB4FVNVPROC __glewVertexAttrib4fvNV = NULL;
-PFNGLVERTEXATTRIB4SNVPROC __glewVertexAttrib4sNV = NULL;
-PFNGLVERTEXATTRIB4SVNVPROC __glewVertexAttrib4svNV = NULL;
-PFNGLVERTEXATTRIB4UBNVPROC __glewVertexAttrib4ubNV = NULL;
-PFNGLVERTEXATTRIB4UBVNVPROC __glewVertexAttrib4ubvNV = NULL;
-PFNGLVERTEXATTRIBPOINTERNVPROC __glewVertexAttribPointerNV = NULL;
-PFNGLVERTEXATTRIBS1DVNVPROC __glewVertexAttribs1dvNV = NULL;
-PFNGLVERTEXATTRIBS1FVNVPROC __glewVertexAttribs1fvNV = NULL;
-PFNGLVERTEXATTRIBS1SVNVPROC __glewVertexAttribs1svNV = NULL;
-PFNGLVERTEXATTRIBS2DVNVPROC __glewVertexAttribs2dvNV = NULL;
-PFNGLVERTEXATTRIBS2FVNVPROC __glewVertexAttribs2fvNV = NULL;
-PFNGLVERTEXATTRIBS2SVNVPROC __glewVertexAttribs2svNV = NULL;
-PFNGLVERTEXATTRIBS3DVNVPROC __glewVertexAttribs3dvNV = NULL;
-PFNGLVERTEXATTRIBS3FVNVPROC __glewVertexAttribs3fvNV = NULL;
-PFNGLVERTEXATTRIBS3SVNVPROC __glewVertexAttribs3svNV = NULL;
-PFNGLVERTEXATTRIBS4DVNVPROC __glewVertexAttribs4dvNV = NULL;
-PFNGLVERTEXATTRIBS4FVNVPROC __glewVertexAttribs4fvNV = NULL;
-PFNGLVERTEXATTRIBS4SVNVPROC __glewVertexAttribs4svNV = NULL;
-PFNGLVERTEXATTRIBS4UBVNVPROC __glewVertexAttribs4ubvNV = NULL;
-
-PFNGLBEGINVIDEOCAPTURENVPROC __glewBeginVideoCaptureNV = NULL;
-PFNGLBINDVIDEOCAPTURESTREAMBUFFERNVPROC __glewBindVideoCaptureStreamBufferNV = NULL;
-PFNGLBINDVIDEOCAPTURESTREAMTEXTURENVPROC __glewBindVideoCaptureStreamTextureNV = NULL;
-PFNGLENDVIDEOCAPTURENVPROC __glewEndVideoCaptureNV = NULL;
-PFNGLGETVIDEOCAPTURESTREAMDVNVPROC __glewGetVideoCaptureStreamdvNV = NULL;
-PFNGLGETVIDEOCAPTURESTREAMFVNVPROC __glewGetVideoCaptureStreamfvNV = NULL;
-PFNGLGETVIDEOCAPTURESTREAMIVNVPROC __glewGetVideoCaptureStreamivNV = NULL;
-PFNGLGETVIDEOCAPTUREIVNVPROC __glewGetVideoCaptureivNV = NULL;
-PFNGLVIDEOCAPTURENVPROC __glewVideoCaptureNV = NULL;
-PFNGLVIDEOCAPTURESTREAMPARAMETERDVNVPROC __glewVideoCaptureStreamParameterdvNV = NULL;
-PFNGLVIDEOCAPTURESTREAMPARAMETERFVNVPROC __glewVideoCaptureStreamParameterfvNV = NULL;
-PFNGLVIDEOCAPTURESTREAMPARAMETERIVNVPROC __glewVideoCaptureStreamParameterivNV = NULL;
-
-PFNGLVIEWPORTSWIZZLENVPROC __glewViewportSwizzleNV = NULL;
-
-PFNGLCLEARDEPTHFOESPROC __glewClearDepthfOES = NULL;
-PFNGLCLIPPLANEFOESPROC __glewClipPlanefOES = NULL;
-PFNGLDEPTHRANGEFOESPROC __glewDepthRangefOES = NULL;
-PFNGLFRUSTUMFOESPROC __glewFrustumfOES = NULL;
-PFNGLGETCLIPPLANEFOESPROC __glewGetClipPlanefOES = NULL;
-PFNGLORTHOFOESPROC __glewOrthofOES = NULL;
-
-PFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVRPROC __glewFramebufferTextureMultiviewOVR = NULL;
-
-PFNGLALPHAFUNCXPROC __glewAlphaFuncx = NULL;
-PFNGLCLEARCOLORXPROC __glewClearColorx = NULL;
-PFNGLCLEARDEPTHXPROC __glewClearDepthx = NULL;
-PFNGLCOLOR4XPROC __glewColor4x = NULL;
-PFNGLDEPTHRANGEXPROC __glewDepthRangex = NULL;
-PFNGLFOGXPROC __glewFogx = NULL;
-PFNGLFOGXVPROC __glewFogxv = NULL;
-PFNGLFRUSTUMFPROC __glewFrustumf = NULL;
-PFNGLFRUSTUMXPROC __glewFrustumx = NULL;
-PFNGLLIGHTMODELXPROC __glewLightModelx = NULL;
-PFNGLLIGHTMODELXVPROC __glewLightModelxv = NULL;
-PFNGLLIGHTXPROC __glewLightx = NULL;
-PFNGLLIGHTXVPROC __glewLightxv = NULL;
-PFNGLLINEWIDTHXPROC __glewLineWidthx = NULL;
-PFNGLLOADMATRIXXPROC __glewLoadMatrixx = NULL;
-PFNGLMATERIALXPROC __glewMaterialx = NULL;
-PFNGLMATERIALXVPROC __glewMaterialxv = NULL;
-PFNGLMULTMATRIXXPROC __glewMultMatrixx = NULL;
-PFNGLMULTITEXCOORD4XPROC __glewMultiTexCoord4x = NULL;
-PFNGLNORMAL3XPROC __glewNormal3x = NULL;
-PFNGLORTHOFPROC __glewOrthof = NULL;
-PFNGLORTHOXPROC __glewOrthox = NULL;
-PFNGLPOINTSIZEXPROC __glewPointSizex = NULL;
-PFNGLPOLYGONOFFSETXPROC __glewPolygonOffsetx = NULL;
-PFNGLROTATEXPROC __glewRotatex = NULL;
-PFNGLSAMPLECOVERAGEXPROC __glewSampleCoveragex = NULL;
-PFNGLSCALEXPROC __glewScalex = NULL;
-PFNGLTEXENVXPROC __glewTexEnvx = NULL;
-PFNGLTEXENVXVPROC __glewTexEnvxv = NULL;
-PFNGLTEXPARAMETERXPROC __glewTexParameterx = NULL;
-PFNGLTRANSLATEXPROC __glewTranslatex = NULL;
-
-PFNGLCLIPPLANEFPROC __glewClipPlanef = NULL;
-PFNGLCLIPPLANEXPROC __glewClipPlanex = NULL;
-PFNGLGETCLIPPLANEFPROC __glewGetClipPlanef = NULL;
-PFNGLGETCLIPPLANEXPROC __glewGetClipPlanex = NULL;
-PFNGLGETFIXEDVPROC __glewGetFixedv = NULL;
-PFNGLGETLIGHTXVPROC __glewGetLightxv = NULL;
-PFNGLGETMATERIALXVPROC __glewGetMaterialxv = NULL;
-PFNGLGETTEXENVXVPROC __glewGetTexEnvxv = NULL;
-PFNGLGETTEXPARAMETERXVPROC __glewGetTexParameterxv = NULL;
-PFNGLPOINTPARAMETERXPROC __glewPointParameterx = NULL;
-PFNGLPOINTPARAMETERXVPROC __glewPointParameterxv = NULL;
-PFNGLPOINTSIZEPOINTEROESPROC __glewPointSizePointerOES = NULL;
-PFNGLTEXPARAMETERXVPROC __glewTexParameterxv = NULL;
-
-PFNGLERRORSTRINGREGALPROC __glewErrorStringREGAL = NULL;
-
-PFNGLGETEXTENSIONREGALPROC __glewGetExtensionREGAL = NULL;
-PFNGLISSUPPORTEDREGALPROC __glewIsSupportedREGAL = NULL;
-
-PFNGLLOGMESSAGECALLBACKREGALPROC __glewLogMessageCallbackREGAL = NULL;
-
-PFNGLGETPROCADDRESSREGALPROC __glewGetProcAddressREGAL = NULL;
-
-PFNGLDETAILTEXFUNCSGISPROC __glewDetailTexFuncSGIS = NULL;
-PFNGLGETDETAILTEXFUNCSGISPROC __glewGetDetailTexFuncSGIS = NULL;
-
-PFNGLFOGFUNCSGISPROC __glewFogFuncSGIS = NULL;
-PFNGLGETFOGFUNCSGISPROC __glewGetFogFuncSGIS = NULL;
-
-PFNGLSAMPLEMASKSGISPROC __glewSampleMaskSGIS = NULL;
-PFNGLSAMPLEPATTERNSGISPROC __glewSamplePatternSGIS = NULL;
-
-PFNGLGETSHARPENTEXFUNCSGISPROC __glewGetSharpenTexFuncSGIS = NULL;
-PFNGLSHARPENTEXFUNCSGISPROC __glewSharpenTexFuncSGIS = NULL;
-
-PFNGLTEXIMAGE4DSGISPROC __glewTexImage4DSGIS = NULL;
-PFNGLTEXSUBIMAGE4DSGISPROC __glewTexSubImage4DSGIS = NULL;
-
-PFNGLGETTEXFILTERFUNCSGISPROC __glewGetTexFilterFuncSGIS = NULL;
-PFNGLTEXFILTERFUNCSGISPROC __glewTexFilterFuncSGIS = NULL;
-
-PFNGLASYNCMARKERSGIXPROC __glewAsyncMarkerSGIX = NULL;
-PFNGLDELETEASYNCMARKERSSGIXPROC __glewDeleteAsyncMarkersSGIX = NULL;
-PFNGLFINISHASYNCSGIXPROC __glewFinishAsyncSGIX = NULL;
-PFNGLGENASYNCMARKERSSGIXPROC __glewGenAsyncMarkersSGIX = NULL;
-PFNGLISASYNCMARKERSGIXPROC __glewIsAsyncMarkerSGIX = NULL;
-PFNGLPOLLASYNCSGIXPROC __glewPollAsyncSGIX = NULL;
-
-PFNGLFLUSHRASTERSGIXPROC __glewFlushRasterSGIX = NULL;
-
-PFNGLTEXTUREFOGSGIXPROC __glewTextureFogSGIX = NULL;
-
-PFNGLFRAGMENTCOLORMATERIALSGIXPROC __glewFragmentColorMaterialSGIX = NULL;
-PFNGLFRAGMENTLIGHTMODELFSGIXPROC __glewFragmentLightModelfSGIX = NULL;
-PFNGLFRAGMENTLIGHTMODELFVSGIXPROC __glewFragmentLightModelfvSGIX = NULL;
-PFNGLFRAGMENTLIGHTMODELISGIXPROC __glewFragmentLightModeliSGIX = NULL;
-PFNGLFRAGMENTLIGHTMODELIVSGIXPROC __glewFragmentLightModelivSGIX = NULL;
-PFNGLFRAGMENTLIGHTFSGIXPROC __glewFragmentLightfSGIX = NULL;
-PFNGLFRAGMENTLIGHTFVSGIXPROC __glewFragmentLightfvSGIX = NULL;
-PFNGLFRAGMENTLIGHTISGIXPROC __glewFragmentLightiSGIX = NULL;
-PFNGLFRAGMENTLIGHTIVSGIXPROC __glewFragmentLightivSGIX = NULL;
-PFNGLFRAGMENTMATERIALFSGIXPROC __glewFragmentMaterialfSGIX = NULL;
-PFNGLFRAGMENTMATERIALFVSGIXPROC __glewFragmentMaterialfvSGIX = NULL;
-PFNGLFRAGMENTMATERIALISGIXPROC __glewFragmentMaterialiSGIX = NULL;
-PFNGLFRAGMENTMATERIALIVSGIXPROC __glewFragmentMaterialivSGIX = NULL;
-PFNGLGETFRAGMENTLIGHTFVSGIXPROC __glewGetFragmentLightfvSGIX = NULL;
-PFNGLGETFRAGMENTLIGHTIVSGIXPROC __glewGetFragmentLightivSGIX = NULL;
-PFNGLGETFRAGMENTMATERIALFVSGIXPROC __glewGetFragmentMaterialfvSGIX = NULL;
-PFNGLGETFRAGMENTMATERIALIVSGIXPROC __glewGetFragmentMaterialivSGIX = NULL;
-
-PFNGLFRAMEZOOMSGIXPROC __glewFrameZoomSGIX = NULL;
-
-PFNGLPIXELTEXGENSGIXPROC __glewPixelTexGenSGIX = NULL;
-
-PFNGLREFERENCEPLANESGIXPROC __glewReferencePlaneSGIX = NULL;
-
-PFNGLSPRITEPARAMETERFSGIXPROC __glewSpriteParameterfSGIX = NULL;
-PFNGLSPRITEPARAMETERFVSGIXPROC __glewSpriteParameterfvSGIX = NULL;
-PFNGLSPRITEPARAMETERISGIXPROC __glewSpriteParameteriSGIX = NULL;
-PFNGLSPRITEPARAMETERIVSGIXPROC __glewSpriteParameterivSGIX = NULL;
-
-PFNGLTAGSAMPLEBUFFERSGIXPROC __glewTagSampleBufferSGIX = NULL;
-
-PFNGLCOLORTABLEPARAMETERFVSGIPROC __glewColorTableParameterfvSGI = NULL;
-PFNGLCOLORTABLEPARAMETERIVSGIPROC __glewColorTableParameterivSGI = NULL;
-PFNGLCOLORTABLESGIPROC __glewColorTableSGI = NULL;
-PFNGLCOPYCOLORTABLESGIPROC __glewCopyColorTableSGI = NULL;
-PFNGLGETCOLORTABLEPARAMETERFVSGIPROC __glewGetColorTableParameterfvSGI = NULL;
-PFNGLGETCOLORTABLEPARAMETERIVSGIPROC __glewGetColorTableParameterivSGI = NULL;
-PFNGLGETCOLORTABLESGIPROC __glewGetColorTableSGI = NULL;
-
-PFNGLFINISHTEXTURESUNXPROC __glewFinishTextureSUNX = NULL;
-
-PFNGLGLOBALALPHAFACTORBSUNPROC __glewGlobalAlphaFactorbSUN = NULL;
-PFNGLGLOBALALPHAFACTORDSUNPROC __glewGlobalAlphaFactordSUN = NULL;
-PFNGLGLOBALALPHAFACTORFSUNPROC __glewGlobalAlphaFactorfSUN = NULL;
-PFNGLGLOBALALPHAFACTORISUNPROC __glewGlobalAlphaFactoriSUN = NULL;
-PFNGLGLOBALALPHAFACTORSSUNPROC __glewGlobalAlphaFactorsSUN = NULL;
-PFNGLGLOBALALPHAFACTORUBSUNPROC __glewGlobalAlphaFactorubSUN = NULL;
-PFNGLGLOBALALPHAFACTORUISUNPROC __glewGlobalAlphaFactoruiSUN = NULL;
-PFNGLGLOBALALPHAFACTORUSSUNPROC __glewGlobalAlphaFactorusSUN = NULL;
-
-PFNGLREADVIDEOPIXELSSUNPROC __glewReadVideoPixelsSUN = NULL;
-
-PFNGLREPLACEMENTCODEPOINTERSUNPROC __glewReplacementCodePointerSUN = NULL;
-PFNGLREPLACEMENTCODEUBSUNPROC __glewReplacementCodeubSUN = NULL;
-PFNGLREPLACEMENTCODEUBVSUNPROC __glewReplacementCodeubvSUN = NULL;
-PFNGLREPLACEMENTCODEUISUNPROC __glewReplacementCodeuiSUN = NULL;
-PFNGLREPLACEMENTCODEUIVSUNPROC __glewReplacementCodeuivSUN = NULL;
-PFNGLREPLACEMENTCODEUSSUNPROC __glewReplacementCodeusSUN = NULL;
-PFNGLREPLACEMENTCODEUSVSUNPROC __glewReplacementCodeusvSUN = NULL;
-
-PFNGLCOLOR3FVERTEX3FSUNPROC __glewColor3fVertex3fSUN = NULL;
-PFNGLCOLOR3FVERTEX3FVSUNPROC __glewColor3fVertex3fvSUN = NULL;
-PFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC __glewColor4fNormal3fVertex3fSUN = NULL;
-PFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewColor4fNormal3fVertex3fvSUN = NULL;
-PFNGLCOLOR4UBVERTEX2FSUNPROC __glewColor4ubVertex2fSUN = NULL;
-PFNGLCOLOR4UBVERTEX2FVSUNPROC __glewColor4ubVertex2fvSUN = NULL;
-PFNGLCOLOR4UBVERTEX3FSUNPROC __glewColor4ubVertex3fSUN = NULL;
-PFNGLCOLOR4UBVERTEX3FVSUNPROC __glewColor4ubVertex3fvSUN = NULL;
-PFNGLNORMAL3FVERTEX3FSUNPROC __glewNormal3fVertex3fSUN = NULL;
-PFNGLNORMAL3FVERTEX3FVSUNPROC __glewNormal3fVertex3fvSUN = NULL;
-PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC __glewReplacementCodeuiColor3fVertex3fSUN = NULL;
-PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC __glewReplacementCodeuiColor3fVertex3fvSUN = NULL;
-PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiColor4fNormal3fVertex3fSUN = NULL;
-PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiColor4fNormal3fVertex3fvSUN = NULL;
-PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC __glewReplacementCodeuiColor4ubVertex3fSUN = NULL;
-PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC __glewReplacementCodeuiColor4ubVertex3fvSUN = NULL;
-PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiNormal3fVertex3fSUN = NULL;
-PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiNormal3fVertex3fvSUN = NULL;
-PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN = NULL;
-PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN = NULL;
-PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiTexCoord2fNormal3fVertex3fSUN = NULL;
-PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN = NULL;
-PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC __glewReplacementCodeuiTexCoord2fVertex3fSUN = NULL;
-PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC __glewReplacementCodeuiTexCoord2fVertex3fvSUN = NULL;
-PFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC __glewReplacementCodeuiVertex3fSUN = NULL;
-PFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC __glewReplacementCodeuiVertex3fvSUN = NULL;
-PFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC __glewTexCoord2fColor3fVertex3fSUN = NULL;
-PFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC __glewTexCoord2fColor3fVertex3fvSUN = NULL;
-PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC __glewTexCoord2fColor4fNormal3fVertex3fSUN = NULL;
-PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewTexCoord2fColor4fNormal3fVertex3fvSUN = NULL;
-PFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC __glewTexCoord2fColor4ubVertex3fSUN = NULL;
-PFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC __glewTexCoord2fColor4ubVertex3fvSUN = NULL;
-PFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC __glewTexCoord2fNormal3fVertex3fSUN = NULL;
-PFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC __glewTexCoord2fNormal3fVertex3fvSUN = NULL;
-PFNGLTEXCOORD2FVERTEX3FSUNPROC __glewTexCoord2fVertex3fSUN = NULL;
-PFNGLTEXCOORD2FVERTEX3FVSUNPROC __glewTexCoord2fVertex3fvSUN = NULL;
-PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC __glewTexCoord4fColor4fNormal3fVertex4fSUN = NULL;
-PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC __glewTexCoord4fColor4fNormal3fVertex4fvSUN = NULL;
-PFNGLTEXCOORD4FVERTEX4FSUNPROC __glewTexCoord4fVertex4fSUN = NULL;
-PFNGLTEXCOORD4FVERTEX4FVSUNPROC __glewTexCoord4fVertex4fvSUN = NULL;
-
-PFNGLADDSWAPHINTRECTWINPROC __glewAddSwapHintRectWIN = NULL;
-
-GLboolean __GLEW_VERSION_1_1 = GL_FALSE;
-GLboolean __GLEW_VERSION_1_2 = GL_FALSE;
-GLboolean __GLEW_VERSION_1_2_1 = GL_FALSE;
-GLboolean __GLEW_VERSION_1_3 = GL_FALSE;
-GLboolean __GLEW_VERSION_1_4 = GL_FALSE;
-GLboolean __GLEW_VERSION_1_5 = GL_FALSE;
-GLboolean __GLEW_VERSION_2_0 = GL_FALSE;
-GLboolean __GLEW_VERSION_2_1 = GL_FALSE;
-GLboolean __GLEW_VERSION_3_0 = GL_FALSE;
-GLboolean __GLEW_VERSION_3_1 = GL_FALSE;
-GLboolean __GLEW_VERSION_3_2 = GL_FALSE;
-GLboolean __GLEW_VERSION_3_3 = GL_FALSE;
-GLboolean __GLEW_VERSION_4_0 = GL_FALSE;
-GLboolean __GLEW_VERSION_4_1 = GL_FALSE;
-GLboolean __GLEW_VERSION_4_2 = GL_FALSE;
-GLboolean __GLEW_VERSION_4_3 = GL_FALSE;
-GLboolean __GLEW_VERSION_4_4 = GL_FALSE;
-GLboolean __GLEW_VERSION_4_5 = GL_FALSE;
-GLboolean __GLEW_3DFX_multisample = GL_FALSE;
-GLboolean __GLEW_3DFX_tbuffer = GL_FALSE;
-GLboolean __GLEW_3DFX_texture_compression_FXT1 = GL_FALSE;
-GLboolean __GLEW_AMD_blend_minmax_factor = GL_FALSE;
-GLboolean __GLEW_AMD_conservative_depth = GL_FALSE;
-GLboolean __GLEW_AMD_debug_output = GL_FALSE;
-GLboolean __GLEW_AMD_depth_clamp_separate = GL_FALSE;
-GLboolean __GLEW_AMD_draw_buffers_blend = GL_FALSE;
-GLboolean __GLEW_AMD_gcn_shader = GL_FALSE;
-GLboolean __GLEW_AMD_gpu_shader_int64 = GL_FALSE;
-GLboolean __GLEW_AMD_interleaved_elements = GL_FALSE;
-GLboolean __GLEW_AMD_multi_draw_indirect = GL_FALSE;
-GLboolean __GLEW_AMD_name_gen_delete = GL_FALSE;
-GLboolean __GLEW_AMD_occlusion_query_event = GL_FALSE;
-GLboolean __GLEW_AMD_performance_monitor = GL_FALSE;
-GLboolean __GLEW_AMD_pinned_memory = GL_FALSE;
-GLboolean __GLEW_AMD_query_buffer_object = GL_FALSE;
-GLboolean __GLEW_AMD_sample_positions = GL_FALSE;
-GLboolean __GLEW_AMD_seamless_cubemap_per_texture = GL_FALSE;
-GLboolean __GLEW_AMD_shader_atomic_counter_ops = GL_FALSE;
-GLboolean __GLEW_AMD_shader_explicit_vertex_parameter = GL_FALSE;
-GLboolean __GLEW_AMD_shader_stencil_export = GL_FALSE;
-GLboolean __GLEW_AMD_shader_stencil_value_export = GL_FALSE;
-GLboolean __GLEW_AMD_shader_trinary_minmax = GL_FALSE;
-GLboolean __GLEW_AMD_sparse_texture = GL_FALSE;
-GLboolean __GLEW_AMD_stencil_operation_extended = GL_FALSE;
-GLboolean __GLEW_AMD_texture_texture4 = GL_FALSE;
-GLboolean __GLEW_AMD_transform_feedback3_lines_triangles = GL_FALSE;
-GLboolean __GLEW_AMD_transform_feedback4 = GL_FALSE;
-GLboolean __GLEW_AMD_vertex_shader_layer = GL_FALSE;
-GLboolean __GLEW_AMD_vertex_shader_tessellator = GL_FALSE;
-GLboolean __GLEW_AMD_vertex_shader_viewport_index = GL_FALSE;
-GLboolean __GLEW_ANGLE_depth_texture = GL_FALSE;
-GLboolean __GLEW_ANGLE_framebuffer_blit = GL_FALSE;
-GLboolean __GLEW_ANGLE_framebuffer_multisample = GL_FALSE;
-GLboolean __GLEW_ANGLE_instanced_arrays = GL_FALSE;
-GLboolean __GLEW_ANGLE_pack_reverse_row_order = GL_FALSE;
-GLboolean __GLEW_ANGLE_program_binary = GL_FALSE;
-GLboolean __GLEW_ANGLE_texture_compression_dxt1 = GL_FALSE;
-GLboolean __GLEW_ANGLE_texture_compression_dxt3 = GL_FALSE;
-GLboolean __GLEW_ANGLE_texture_compression_dxt5 = GL_FALSE;
-GLboolean __GLEW_ANGLE_texture_usage = GL_FALSE;
-GLboolean __GLEW_ANGLE_timer_query = GL_FALSE;
-GLboolean __GLEW_ANGLE_translated_shader_source = GL_FALSE;
-GLboolean __GLEW_APPLE_aux_depth_stencil = GL_FALSE;
-GLboolean __GLEW_APPLE_client_storage = GL_FALSE;
-GLboolean __GLEW_APPLE_element_array = GL_FALSE;
-GLboolean __GLEW_APPLE_fence = GL_FALSE;
-GLboolean __GLEW_APPLE_float_pixels = GL_FALSE;
-GLboolean __GLEW_APPLE_flush_buffer_range = GL_FALSE;
-GLboolean __GLEW_APPLE_object_purgeable = GL_FALSE;
-GLboolean __GLEW_APPLE_pixel_buffer = GL_FALSE;
-GLboolean __GLEW_APPLE_rgb_422 = GL_FALSE;
-GLboolean __GLEW_APPLE_row_bytes = GL_FALSE;
-GLboolean __GLEW_APPLE_specular_vector = GL_FALSE;
-GLboolean __GLEW_APPLE_texture_range = GL_FALSE;
-GLboolean __GLEW_APPLE_transform_hint = GL_FALSE;
-GLboolean __GLEW_APPLE_vertex_array_object = GL_FALSE;
-GLboolean __GLEW_APPLE_vertex_array_range = GL_FALSE;
-GLboolean __GLEW_APPLE_vertex_program_evaluators = GL_FALSE;
-GLboolean __GLEW_APPLE_ycbcr_422 = GL_FALSE;
-GLboolean __GLEW_ARB_ES2_compatibility = GL_FALSE;
-GLboolean __GLEW_ARB_ES3_1_compatibility = GL_FALSE;
-GLboolean __GLEW_ARB_ES3_2_compatibility = GL_FALSE;
-GLboolean __GLEW_ARB_ES3_compatibility = GL_FALSE;
-GLboolean __GLEW_ARB_arrays_of_arrays = GL_FALSE;
-GLboolean __GLEW_ARB_base_instance = GL_FALSE;
-GLboolean __GLEW_ARB_bindless_texture = GL_FALSE;
-GLboolean __GLEW_ARB_blend_func_extended = GL_FALSE;
-GLboolean __GLEW_ARB_buffer_storage = GL_FALSE;
-GLboolean __GLEW_ARB_cl_event = GL_FALSE;
-GLboolean __GLEW_ARB_clear_buffer_object = GL_FALSE;
-GLboolean __GLEW_ARB_clear_texture = GL_FALSE;
-GLboolean __GLEW_ARB_clip_control = GL_FALSE;
-GLboolean __GLEW_ARB_color_buffer_float = GL_FALSE;
-GLboolean __GLEW_ARB_compatibility = GL_FALSE;
-GLboolean __GLEW_ARB_compressed_texture_pixel_storage = GL_FALSE;
-GLboolean __GLEW_ARB_compute_shader = GL_FALSE;
-GLboolean __GLEW_ARB_compute_variable_group_size = GL_FALSE;
-GLboolean __GLEW_ARB_conditional_render_inverted = GL_FALSE;
-GLboolean __GLEW_ARB_conservative_depth = GL_FALSE;
-GLboolean __GLEW_ARB_copy_buffer = GL_FALSE;
-GLboolean __GLEW_ARB_copy_image = GL_FALSE;
-GLboolean __GLEW_ARB_cull_distance = GL_FALSE;
-GLboolean __GLEW_ARB_debug_output = GL_FALSE;
-GLboolean __GLEW_ARB_depth_buffer_float = GL_FALSE;
-GLboolean __GLEW_ARB_depth_clamp = GL_FALSE;
-GLboolean __GLEW_ARB_depth_texture = GL_FALSE;
-GLboolean __GLEW_ARB_derivative_control = GL_FALSE;
-GLboolean __GLEW_ARB_direct_state_access = GL_FALSE;
-GLboolean __GLEW_ARB_draw_buffers = GL_FALSE;
-GLboolean __GLEW_ARB_draw_buffers_blend = GL_FALSE;
-GLboolean __GLEW_ARB_draw_elements_base_vertex = GL_FALSE;
-GLboolean __GLEW_ARB_draw_indirect = GL_FALSE;
-GLboolean __GLEW_ARB_draw_instanced = GL_FALSE;
-GLboolean __GLEW_ARB_enhanced_layouts = GL_FALSE;
-GLboolean __GLEW_ARB_explicit_attrib_location = GL_FALSE;
-GLboolean __GLEW_ARB_explicit_uniform_location = GL_FALSE;
-GLboolean __GLEW_ARB_fragment_coord_conventions = GL_FALSE;
-GLboolean __GLEW_ARB_fragment_layer_viewport = GL_FALSE;
-GLboolean __GLEW_ARB_fragment_program = GL_FALSE;
-GLboolean __GLEW_ARB_fragment_program_shadow = GL_FALSE;
-GLboolean __GLEW_ARB_fragment_shader = GL_FALSE;
-GLboolean __GLEW_ARB_fragment_shader_interlock = GL_FALSE;
-GLboolean __GLEW_ARB_framebuffer_no_attachments = GL_FALSE;
-GLboolean __GLEW_ARB_framebuffer_object = GL_FALSE;
-GLboolean __GLEW_ARB_framebuffer_sRGB = GL_FALSE;
-GLboolean __GLEW_ARB_geometry_shader4 = GL_FALSE;
-GLboolean __GLEW_ARB_get_program_binary = GL_FALSE;
-GLboolean __GLEW_ARB_get_texture_sub_image = GL_FALSE;
-GLboolean __GLEW_ARB_gl_spirv = GL_FALSE;
-GLboolean __GLEW_ARB_gpu_shader5 = GL_FALSE;
-GLboolean __GLEW_ARB_gpu_shader_fp64 = GL_FALSE;
-GLboolean __GLEW_ARB_gpu_shader_int64 = GL_FALSE;
-GLboolean __GLEW_ARB_half_float_pixel = GL_FALSE;
-GLboolean __GLEW_ARB_half_float_vertex = GL_FALSE;
-GLboolean __GLEW_ARB_imaging = GL_FALSE;
-GLboolean __GLEW_ARB_indirect_parameters = GL_FALSE;
-GLboolean __GLEW_ARB_instanced_arrays = GL_FALSE;
-GLboolean __GLEW_ARB_internalformat_query = GL_FALSE;
-GLboolean __GLEW_ARB_internalformat_query2 = GL_FALSE;
-GLboolean __GLEW_ARB_invalidate_subdata = GL_FALSE;
-GLboolean __GLEW_ARB_map_buffer_alignment = GL_FALSE;
-GLboolean __GLEW_ARB_map_buffer_range = GL_FALSE;
-GLboolean __GLEW_ARB_matrix_palette = GL_FALSE;
-GLboolean __GLEW_ARB_multi_bind = GL_FALSE;
-GLboolean __GLEW_ARB_multi_draw_indirect = GL_FALSE;
-GLboolean __GLEW_ARB_multisample = GL_FALSE;
-GLboolean __GLEW_ARB_multitexture = GL_FALSE;
-GLboolean __GLEW_ARB_occlusion_query = GL_FALSE;
-GLboolean __GLEW_ARB_occlusion_query2 = GL_FALSE;
-GLboolean __GLEW_ARB_parallel_shader_compile = GL_FALSE;
-GLboolean __GLEW_ARB_pipeline_statistics_query = GL_FALSE;
-GLboolean __GLEW_ARB_pixel_buffer_object = GL_FALSE;
-GLboolean __GLEW_ARB_point_parameters = GL_FALSE;
-GLboolean __GLEW_ARB_point_sprite = GL_FALSE;
-GLboolean __GLEW_ARB_post_depth_coverage = GL_FALSE;
-GLboolean __GLEW_ARB_program_interface_query = GL_FALSE;
-GLboolean __GLEW_ARB_provoking_vertex = GL_FALSE;
-GLboolean __GLEW_ARB_query_buffer_object = GL_FALSE;
-GLboolean __GLEW_ARB_robust_buffer_access_behavior = GL_FALSE;
-GLboolean __GLEW_ARB_robustness = GL_FALSE;
-GLboolean __GLEW_ARB_robustness_application_isolation = GL_FALSE;
-GLboolean __GLEW_ARB_robustness_share_group_isolation = GL_FALSE;
-GLboolean __GLEW_ARB_sample_locations = GL_FALSE;
-GLboolean __GLEW_ARB_sample_shading = GL_FALSE;
-GLboolean __GLEW_ARB_sampler_objects = GL_FALSE;
-GLboolean __GLEW_ARB_seamless_cube_map = GL_FALSE;
-GLboolean __GLEW_ARB_seamless_cubemap_per_texture = GL_FALSE;
-GLboolean __GLEW_ARB_separate_shader_objects = GL_FALSE;
-GLboolean __GLEW_ARB_shader_atomic_counter_ops = GL_FALSE;
-GLboolean __GLEW_ARB_shader_atomic_counters = GL_FALSE;
-GLboolean __GLEW_ARB_shader_ballot = GL_FALSE;
-GLboolean __GLEW_ARB_shader_bit_encoding = GL_FALSE;
-GLboolean __GLEW_ARB_shader_clock = GL_FALSE;
-GLboolean __GLEW_ARB_shader_draw_parameters = GL_FALSE;
-GLboolean __GLEW_ARB_shader_group_vote = GL_FALSE;
-GLboolean __GLEW_ARB_shader_image_load_store = GL_FALSE;
-GLboolean __GLEW_ARB_shader_image_size = GL_FALSE;
-GLboolean __GLEW_ARB_shader_objects = GL_FALSE;
-GLboolean __GLEW_ARB_shader_precision = GL_FALSE;
-GLboolean __GLEW_ARB_shader_stencil_export = GL_FALSE;
-GLboolean __GLEW_ARB_shader_storage_buffer_object = GL_FALSE;
-GLboolean __GLEW_ARB_shader_subroutine = GL_FALSE;
-GLboolean __GLEW_ARB_shader_texture_image_samples = GL_FALSE;
-GLboolean __GLEW_ARB_shader_texture_lod = GL_FALSE;
-GLboolean __GLEW_ARB_shader_viewport_layer_array = GL_FALSE;
-GLboolean __GLEW_ARB_shading_language_100 = GL_FALSE;
-GLboolean __GLEW_ARB_shading_language_420pack = GL_FALSE;
-GLboolean __GLEW_ARB_shading_language_include = GL_FALSE;
-GLboolean __GLEW_ARB_shading_language_packing = GL_FALSE;
-GLboolean __GLEW_ARB_shadow = GL_FALSE;
-GLboolean __GLEW_ARB_shadow_ambient = GL_FALSE;
-GLboolean __GLEW_ARB_sparse_buffer = GL_FALSE;
-GLboolean __GLEW_ARB_sparse_texture = GL_FALSE;
-GLboolean __GLEW_ARB_sparse_texture2 = GL_FALSE;
-GLboolean __GLEW_ARB_sparse_texture_clamp = GL_FALSE;
-GLboolean __GLEW_ARB_stencil_texturing = GL_FALSE;
-GLboolean __GLEW_ARB_sync = GL_FALSE;
-GLboolean __GLEW_ARB_tessellation_shader = GL_FALSE;
-GLboolean __GLEW_ARB_texture_barrier = GL_FALSE;
-GLboolean __GLEW_ARB_texture_border_clamp = GL_FALSE;
-GLboolean __GLEW_ARB_texture_buffer_object = GL_FALSE;
-GLboolean __GLEW_ARB_texture_buffer_object_rgb32 = GL_FALSE;
-GLboolean __GLEW_ARB_texture_buffer_range = GL_FALSE;
-GLboolean __GLEW_ARB_texture_compression = GL_FALSE;
-GLboolean __GLEW_ARB_texture_compression_bptc = GL_FALSE;
-GLboolean __GLEW_ARB_texture_compression_rgtc = GL_FALSE;
-GLboolean __GLEW_ARB_texture_cube_map = GL_FALSE;
-GLboolean __GLEW_ARB_texture_cube_map_array = GL_FALSE;
-GLboolean __GLEW_ARB_texture_env_add = GL_FALSE;
-GLboolean __GLEW_ARB_texture_env_combine = GL_FALSE;
-GLboolean __GLEW_ARB_texture_env_crossbar = GL_FALSE;
-GLboolean __GLEW_ARB_texture_env_dot3 = GL_FALSE;
-GLboolean __GLEW_ARB_texture_filter_minmax = GL_FALSE;
-GLboolean __GLEW_ARB_texture_float = GL_FALSE;
-GLboolean __GLEW_ARB_texture_gather = GL_FALSE;
-GLboolean __GLEW_ARB_texture_mirror_clamp_to_edge = GL_FALSE;
-GLboolean __GLEW_ARB_texture_mirrored_repeat = GL_FALSE;
-GLboolean __GLEW_ARB_texture_multisample = GL_FALSE;
-GLboolean __GLEW_ARB_texture_non_power_of_two = GL_FALSE;
-GLboolean __GLEW_ARB_texture_query_levels = GL_FALSE;
-GLboolean __GLEW_ARB_texture_query_lod = GL_FALSE;
-GLboolean __GLEW_ARB_texture_rectangle = GL_FALSE;
-GLboolean __GLEW_ARB_texture_rg = GL_FALSE;
-GLboolean __GLEW_ARB_texture_rgb10_a2ui = GL_FALSE;
-GLboolean __GLEW_ARB_texture_stencil8 = GL_FALSE;
-GLboolean __GLEW_ARB_texture_storage = GL_FALSE;
-GLboolean __GLEW_ARB_texture_storage_multisample = GL_FALSE;
-GLboolean __GLEW_ARB_texture_swizzle = GL_FALSE;
-GLboolean __GLEW_ARB_texture_view = GL_FALSE;
-GLboolean __GLEW_ARB_timer_query = GL_FALSE;
-GLboolean __GLEW_ARB_transform_feedback2 = GL_FALSE;
-GLboolean __GLEW_ARB_transform_feedback3 = GL_FALSE;
-GLboolean __GLEW_ARB_transform_feedback_instanced = GL_FALSE;
-GLboolean __GLEW_ARB_transform_feedback_overflow_query = GL_FALSE;
-GLboolean __GLEW_ARB_transpose_matrix = GL_FALSE;
-GLboolean __GLEW_ARB_uniform_buffer_object = GL_FALSE;
-GLboolean __GLEW_ARB_vertex_array_bgra = GL_FALSE;
-GLboolean __GLEW_ARB_vertex_array_object = GL_FALSE;
-GLboolean __GLEW_ARB_vertex_attrib_64bit = GL_FALSE;
-GLboolean __GLEW_ARB_vertex_attrib_binding = GL_FALSE;
-GLboolean __GLEW_ARB_vertex_blend = GL_FALSE;
-GLboolean __GLEW_ARB_vertex_buffer_object = GL_FALSE;
-GLboolean __GLEW_ARB_vertex_program = GL_FALSE;
-GLboolean __GLEW_ARB_vertex_shader = GL_FALSE;
-GLboolean __GLEW_ARB_vertex_type_10f_11f_11f_rev = GL_FALSE;
-GLboolean __GLEW_ARB_vertex_type_2_10_10_10_rev = GL_FALSE;
-GLboolean __GLEW_ARB_viewport_array = GL_FALSE;
-GLboolean __GLEW_ARB_window_pos = GL_FALSE;
-GLboolean __GLEW_ATIX_point_sprites = GL_FALSE;
-GLboolean __GLEW_ATIX_texture_env_combine3 = GL_FALSE;
-GLboolean __GLEW_ATIX_texture_env_route = GL_FALSE;
-GLboolean __GLEW_ATIX_vertex_shader_output_point_size = GL_FALSE;
-GLboolean __GLEW_ATI_draw_buffers = GL_FALSE;
-GLboolean __GLEW_ATI_element_array = GL_FALSE;
-GLboolean __GLEW_ATI_envmap_bumpmap = GL_FALSE;
-GLboolean __GLEW_ATI_fragment_shader = GL_FALSE;
-GLboolean __GLEW_ATI_map_object_buffer = GL_FALSE;
-GLboolean __GLEW_ATI_meminfo = GL_FALSE;
-GLboolean __GLEW_ATI_pn_triangles = GL_FALSE;
-GLboolean __GLEW_ATI_separate_stencil = GL_FALSE;
-GLboolean __GLEW_ATI_shader_texture_lod = GL_FALSE;
-GLboolean __GLEW_ATI_text_fragment_shader = GL_FALSE;
-GLboolean __GLEW_ATI_texture_compression_3dc = GL_FALSE;
-GLboolean __GLEW_ATI_texture_env_combine3 = GL_FALSE;
-GLboolean __GLEW_ATI_texture_float = GL_FALSE;
-GLboolean __GLEW_ATI_texture_mirror_once = GL_FALSE;
-GLboolean __GLEW_ATI_vertex_array_object = GL_FALSE;
-GLboolean __GLEW_ATI_vertex_attrib_array_object = GL_FALSE;
-GLboolean __GLEW_ATI_vertex_streams = GL_FALSE;
-GLboolean __GLEW_EGL_NV_robustness_video_memory_purge = GL_FALSE;
-GLboolean __GLEW_EXT_422_pixels = GL_FALSE;
-GLboolean __GLEW_EXT_Cg_shader = GL_FALSE;
-GLboolean __GLEW_EXT_abgr = GL_FALSE;
-GLboolean __GLEW_EXT_bgra = GL_FALSE;
-GLboolean __GLEW_EXT_bindable_uniform = GL_FALSE;
-GLboolean __GLEW_EXT_blend_color = GL_FALSE;
-GLboolean __GLEW_EXT_blend_equation_separate = GL_FALSE;
-GLboolean __GLEW_EXT_blend_func_separate = GL_FALSE;
-GLboolean __GLEW_EXT_blend_logic_op = GL_FALSE;
-GLboolean __GLEW_EXT_blend_minmax = GL_FALSE;
-GLboolean __GLEW_EXT_blend_subtract = GL_FALSE;
-GLboolean __GLEW_EXT_clip_volume_hint = GL_FALSE;
-GLboolean __GLEW_EXT_cmyka = GL_FALSE;
-GLboolean __GLEW_EXT_color_subtable = GL_FALSE;
-GLboolean __GLEW_EXT_compiled_vertex_array = GL_FALSE;
-GLboolean __GLEW_EXT_convolution = GL_FALSE;
-GLboolean __GLEW_EXT_coordinate_frame = GL_FALSE;
-GLboolean __GLEW_EXT_copy_texture = GL_FALSE;
-GLboolean __GLEW_EXT_cull_vertex = GL_FALSE;
-GLboolean __GLEW_EXT_debug_label = GL_FALSE;
-GLboolean __GLEW_EXT_debug_marker = GL_FALSE;
-GLboolean __GLEW_EXT_depth_bounds_test = GL_FALSE;
-GLboolean __GLEW_EXT_direct_state_access = GL_FALSE;
-GLboolean __GLEW_EXT_draw_buffers2 = GL_FALSE;
-GLboolean __GLEW_EXT_draw_instanced = GL_FALSE;
-GLboolean __GLEW_EXT_draw_range_elements = GL_FALSE;
-GLboolean __GLEW_EXT_fog_coord = GL_FALSE;
-GLboolean __GLEW_EXT_fragment_lighting = GL_FALSE;
-GLboolean __GLEW_EXT_framebuffer_blit = GL_FALSE;
-GLboolean __GLEW_EXT_framebuffer_multisample = GL_FALSE;
-GLboolean __GLEW_EXT_framebuffer_multisample_blit_scaled = GL_FALSE;
-GLboolean __GLEW_EXT_framebuffer_object = GL_FALSE;
-GLboolean __GLEW_EXT_framebuffer_sRGB = GL_FALSE;
-GLboolean __GLEW_EXT_geometry_shader4 = GL_FALSE;
-GLboolean __GLEW_EXT_gpu_program_parameters = GL_FALSE;
-GLboolean __GLEW_EXT_gpu_shader4 = GL_FALSE;
-GLboolean __GLEW_EXT_histogram = GL_FALSE;
-GLboolean __GLEW_EXT_index_array_formats = GL_FALSE;
-GLboolean __GLEW_EXT_index_func = GL_FALSE;
-GLboolean __GLEW_EXT_index_material = GL_FALSE;
-GLboolean __GLEW_EXT_index_texture = GL_FALSE;
-GLboolean __GLEW_EXT_light_texture = GL_FALSE;
-GLboolean __GLEW_EXT_misc_attribute = GL_FALSE;
-GLboolean __GLEW_EXT_multi_draw_arrays = GL_FALSE;
-GLboolean __GLEW_EXT_multisample = GL_FALSE;
-GLboolean __GLEW_EXT_packed_depth_stencil = GL_FALSE;
-GLboolean __GLEW_EXT_packed_float = GL_FALSE;
-GLboolean __GLEW_EXT_packed_pixels = GL_FALSE;
-GLboolean __GLEW_EXT_paletted_texture = GL_FALSE;
-GLboolean __GLEW_EXT_pixel_buffer_object = GL_FALSE;
-GLboolean __GLEW_EXT_pixel_transform = GL_FALSE;
-GLboolean __GLEW_EXT_pixel_transform_color_table = GL_FALSE;
-GLboolean __GLEW_EXT_point_parameters = GL_FALSE;
-GLboolean __GLEW_EXT_polygon_offset = GL_FALSE;
-GLboolean __GLEW_EXT_polygon_offset_clamp = GL_FALSE;
-GLboolean __GLEW_EXT_post_depth_coverage = GL_FALSE;
-GLboolean __GLEW_EXT_provoking_vertex = GL_FALSE;
-GLboolean __GLEW_EXT_raster_multisample = GL_FALSE;
-GLboolean __GLEW_EXT_rescale_normal = GL_FALSE;
-GLboolean __GLEW_EXT_scene_marker = GL_FALSE;
-GLboolean __GLEW_EXT_secondary_color = GL_FALSE;
-GLboolean __GLEW_EXT_separate_shader_objects = GL_FALSE;
-GLboolean __GLEW_EXT_separate_specular_color = GL_FALSE;
-GLboolean __GLEW_EXT_shader_image_load_formatted = GL_FALSE;
-GLboolean __GLEW_EXT_shader_image_load_store = GL_FALSE;
-GLboolean __GLEW_EXT_shader_integer_mix = GL_FALSE;
-GLboolean __GLEW_EXT_shadow_funcs = GL_FALSE;
-GLboolean __GLEW_EXT_shared_texture_palette = GL_FALSE;
-GLboolean __GLEW_EXT_sparse_texture2 = GL_FALSE;
-GLboolean __GLEW_EXT_stencil_clear_tag = GL_FALSE;
-GLboolean __GLEW_EXT_stencil_two_side = GL_FALSE;
-GLboolean __GLEW_EXT_stencil_wrap = GL_FALSE;
-GLboolean __GLEW_EXT_subtexture = GL_FALSE;
-GLboolean __GLEW_EXT_texture = GL_FALSE;
-GLboolean __GLEW_EXT_texture3D = GL_FALSE;
-GLboolean __GLEW_EXT_texture_array = GL_FALSE;
-GLboolean __GLEW_EXT_texture_buffer_object = GL_FALSE;
-GLboolean __GLEW_EXT_texture_compression_dxt1 = GL_FALSE;
-GLboolean __GLEW_EXT_texture_compression_latc = GL_FALSE;
-GLboolean __GLEW_EXT_texture_compression_rgtc = GL_FALSE;
-GLboolean __GLEW_EXT_texture_compression_s3tc = GL_FALSE;
-GLboolean __GLEW_EXT_texture_cube_map = GL_FALSE;
-GLboolean __GLEW_EXT_texture_edge_clamp = GL_FALSE;
-GLboolean __GLEW_EXT_texture_env = GL_FALSE;
-GLboolean __GLEW_EXT_texture_env_add = GL_FALSE;
-GLboolean __GLEW_EXT_texture_env_combine = GL_FALSE;
-GLboolean __GLEW_EXT_texture_env_dot3 = GL_FALSE;
-GLboolean __GLEW_EXT_texture_filter_anisotropic = GL_FALSE;
-GLboolean __GLEW_EXT_texture_filter_minmax = GL_FALSE;
-GLboolean __GLEW_EXT_texture_integer = GL_FALSE;
-GLboolean __GLEW_EXT_texture_lod_bias = GL_FALSE;
-GLboolean __GLEW_EXT_texture_mirror_clamp = GL_FALSE;
-GLboolean __GLEW_EXT_texture_object = GL_FALSE;
-GLboolean __GLEW_EXT_texture_perturb_normal = GL_FALSE;
-GLboolean __GLEW_EXT_texture_rectangle = GL_FALSE;
-GLboolean __GLEW_EXT_texture_sRGB = GL_FALSE;
-GLboolean __GLEW_EXT_texture_sRGB_decode = GL_FALSE;
-GLboolean __GLEW_EXT_texture_shared_exponent = GL_FALSE;
-GLboolean __GLEW_EXT_texture_snorm = GL_FALSE;
-GLboolean __GLEW_EXT_texture_swizzle = GL_FALSE;
-GLboolean __GLEW_EXT_timer_query = GL_FALSE;
-GLboolean __GLEW_EXT_transform_feedback = GL_FALSE;
-GLboolean __GLEW_EXT_vertex_array = GL_FALSE;
-GLboolean __GLEW_EXT_vertex_array_bgra = GL_FALSE;
-GLboolean __GLEW_EXT_vertex_attrib_64bit = GL_FALSE;
-GLboolean __GLEW_EXT_vertex_shader = GL_FALSE;
-GLboolean __GLEW_EXT_vertex_weighting = GL_FALSE;
-GLboolean __GLEW_EXT_window_rectangles = GL_FALSE;
-GLboolean __GLEW_EXT_x11_sync_object = GL_FALSE;
-GLboolean __GLEW_GREMEDY_frame_terminator = GL_FALSE;
-GLboolean __GLEW_GREMEDY_string_marker = GL_FALSE;
-GLboolean __GLEW_HP_convolution_border_modes = GL_FALSE;
-GLboolean __GLEW_HP_image_transform = GL_FALSE;
-GLboolean __GLEW_HP_occlusion_test = GL_FALSE;
-GLboolean __GLEW_HP_texture_lighting = GL_FALSE;
-GLboolean __GLEW_IBM_cull_vertex = GL_FALSE;
-GLboolean __GLEW_IBM_multimode_draw_arrays = GL_FALSE;
-GLboolean __GLEW_IBM_rasterpos_clip = GL_FALSE;
-GLboolean __GLEW_IBM_static_data = GL_FALSE;
-GLboolean __GLEW_IBM_texture_mirrored_repeat = GL_FALSE;
-GLboolean __GLEW_IBM_vertex_array_lists = GL_FALSE;
-GLboolean __GLEW_INGR_color_clamp = GL_FALSE;
-GLboolean __GLEW_INGR_interlace_read = GL_FALSE;
-GLboolean __GLEW_INTEL_conservative_rasterization = GL_FALSE;
-GLboolean __GLEW_INTEL_fragment_shader_ordering = GL_FALSE;
-GLboolean __GLEW_INTEL_framebuffer_CMAA = GL_FALSE;
-GLboolean __GLEW_INTEL_map_texture = GL_FALSE;
-GLboolean __GLEW_INTEL_parallel_arrays = GL_FALSE;
-GLboolean __GLEW_INTEL_performance_query = GL_FALSE;
-GLboolean __GLEW_INTEL_texture_scissor = GL_FALSE;
-GLboolean __GLEW_KHR_blend_equation_advanced = GL_FALSE;
-GLboolean __GLEW_KHR_blend_equation_advanced_coherent = GL_FALSE;
-GLboolean __GLEW_KHR_context_flush_control = GL_FALSE;
-GLboolean __GLEW_KHR_debug = GL_FALSE;
-GLboolean __GLEW_KHR_no_error = GL_FALSE;
-GLboolean __GLEW_KHR_robust_buffer_access_behavior = GL_FALSE;
-GLboolean __GLEW_KHR_robustness = GL_FALSE;
-GLboolean __GLEW_KHR_texture_compression_astc_hdr = GL_FALSE;
-GLboolean __GLEW_KHR_texture_compression_astc_ldr = GL_FALSE;
-GLboolean __GLEW_KHR_texture_compression_astc_sliced_3d = GL_FALSE;
-GLboolean __GLEW_KTX_buffer_region = GL_FALSE;
-GLboolean __GLEW_MESAX_texture_stack = GL_FALSE;
-GLboolean __GLEW_MESA_pack_invert = GL_FALSE;
-GLboolean __GLEW_MESA_resize_buffers = GL_FALSE;
-GLboolean __GLEW_MESA_shader_integer_functions = GL_FALSE;
-GLboolean __GLEW_MESA_window_pos = GL_FALSE;
-GLboolean __GLEW_MESA_ycbcr_texture = GL_FALSE;
-GLboolean __GLEW_NVX_blend_equation_advanced_multi_draw_buffers = GL_FALSE;
-GLboolean __GLEW_NVX_conditional_render = GL_FALSE;
-GLboolean __GLEW_NVX_gpu_memory_info = GL_FALSE;
-GLboolean __GLEW_NVX_linked_gpu_multicast = GL_FALSE;
-GLboolean __GLEW_NV_bindless_multi_draw_indirect = GL_FALSE;
-GLboolean __GLEW_NV_bindless_multi_draw_indirect_count = GL_FALSE;
-GLboolean __GLEW_NV_bindless_texture = GL_FALSE;
-GLboolean __GLEW_NV_blend_equation_advanced = GL_FALSE;
-GLboolean __GLEW_NV_blend_equation_advanced_coherent = GL_FALSE;
-GLboolean __GLEW_NV_blend_square = GL_FALSE;
-GLboolean __GLEW_NV_clip_space_w_scaling = GL_FALSE;
-GLboolean __GLEW_NV_command_list = GL_FALSE;
-GLboolean __GLEW_NV_compute_program5 = GL_FALSE;
-GLboolean __GLEW_NV_conditional_render = GL_FALSE;
-GLboolean __GLEW_NV_conservative_raster = GL_FALSE;
-GLboolean __GLEW_NV_conservative_raster_dilate = GL_FALSE;
-GLboolean __GLEW_NV_conservative_raster_pre_snap_triangles = GL_FALSE;
-GLboolean __GLEW_NV_copy_depth_to_color = GL_FALSE;
-GLboolean __GLEW_NV_copy_image = GL_FALSE;
-GLboolean __GLEW_NV_deep_texture3D = GL_FALSE;
-GLboolean __GLEW_NV_depth_buffer_float = GL_FALSE;
-GLboolean __GLEW_NV_depth_clamp = GL_FALSE;
-GLboolean __GLEW_NV_depth_range_unclamped = GL_FALSE;
-GLboolean __GLEW_NV_draw_texture = GL_FALSE;
-GLboolean __GLEW_NV_draw_vulkan_image = GL_FALSE;
-GLboolean __GLEW_NV_evaluators = GL_FALSE;
-GLboolean __GLEW_NV_explicit_multisample = GL_FALSE;
-GLboolean __GLEW_NV_fence = GL_FALSE;
-GLboolean __GLEW_NV_fill_rectangle = GL_FALSE;
-GLboolean __GLEW_NV_float_buffer = GL_FALSE;
-GLboolean __GLEW_NV_fog_distance = GL_FALSE;
-GLboolean __GLEW_NV_fragment_coverage_to_color = GL_FALSE;
-GLboolean __GLEW_NV_fragment_program = GL_FALSE;
-GLboolean __GLEW_NV_fragment_program2 = GL_FALSE;
-GLboolean __GLEW_NV_fragment_program4 = GL_FALSE;
-GLboolean __GLEW_NV_fragment_program_option = GL_FALSE;
-GLboolean __GLEW_NV_fragment_shader_interlock = GL_FALSE;
-GLboolean __GLEW_NV_framebuffer_mixed_samples = GL_FALSE;
-GLboolean __GLEW_NV_framebuffer_multisample_coverage = GL_FALSE;
-GLboolean __GLEW_NV_geometry_program4 = GL_FALSE;
-GLboolean __GLEW_NV_geometry_shader4 = GL_FALSE;
-GLboolean __GLEW_NV_geometry_shader_passthrough = GL_FALSE;
-GLboolean __GLEW_NV_gpu_multicast = GL_FALSE;
-GLboolean __GLEW_NV_gpu_program4 = GL_FALSE;
-GLboolean __GLEW_NV_gpu_program5 = GL_FALSE;
-GLboolean __GLEW_NV_gpu_program5_mem_extended = GL_FALSE;
-GLboolean __GLEW_NV_gpu_program_fp64 = GL_FALSE;
-GLboolean __GLEW_NV_gpu_shader5 = GL_FALSE;
-GLboolean __GLEW_NV_half_float = GL_FALSE;
-GLboolean __GLEW_NV_internalformat_sample_query = GL_FALSE;
-GLboolean __GLEW_NV_light_max_exponent = GL_FALSE;
-GLboolean __GLEW_NV_multisample_coverage = GL_FALSE;
-GLboolean __GLEW_NV_multisample_filter_hint = GL_FALSE;
-GLboolean __GLEW_NV_occlusion_query = GL_FALSE;
-GLboolean __GLEW_NV_packed_depth_stencil = GL_FALSE;
-GLboolean __GLEW_NV_parameter_buffer_object = GL_FALSE;
-GLboolean __GLEW_NV_parameter_buffer_object2 = GL_FALSE;
-GLboolean __GLEW_NV_path_rendering = GL_FALSE;
-GLboolean __GLEW_NV_path_rendering_shared_edge = GL_FALSE;
-GLboolean __GLEW_NV_pixel_data_range = GL_FALSE;
-GLboolean __GLEW_NV_point_sprite = GL_FALSE;
-GLboolean __GLEW_NV_present_video = GL_FALSE;
-GLboolean __GLEW_NV_primitive_restart = GL_FALSE;
-GLboolean __GLEW_NV_register_combiners = GL_FALSE;
-GLboolean __GLEW_NV_register_combiners2 = GL_FALSE;
-GLboolean __GLEW_NV_robustness_video_memory_purge = GL_FALSE;
-GLboolean __GLEW_NV_sample_locations = GL_FALSE;
-GLboolean __GLEW_NV_sample_mask_override_coverage = GL_FALSE;
-GLboolean __GLEW_NV_shader_atomic_counters = GL_FALSE;
-GLboolean __GLEW_NV_shader_atomic_float = GL_FALSE;
-GLboolean __GLEW_NV_shader_atomic_float64 = GL_FALSE;
-GLboolean __GLEW_NV_shader_atomic_fp16_vector = GL_FALSE;
-GLboolean __GLEW_NV_shader_atomic_int64 = GL_FALSE;
-GLboolean __GLEW_NV_shader_buffer_load = GL_FALSE;
-GLboolean __GLEW_NV_shader_storage_buffer_object = GL_FALSE;
-GLboolean __GLEW_NV_shader_thread_group = GL_FALSE;
-GLboolean __GLEW_NV_shader_thread_shuffle = GL_FALSE;
-GLboolean __GLEW_NV_stereo_view_rendering = GL_FALSE;
-GLboolean __GLEW_NV_tessellation_program5 = GL_FALSE;
-GLboolean __GLEW_NV_texgen_emboss = GL_FALSE;
-GLboolean __GLEW_NV_texgen_reflection = GL_FALSE;
-GLboolean __GLEW_NV_texture_barrier = GL_FALSE;
-GLboolean __GLEW_NV_texture_compression_vtc = GL_FALSE;
-GLboolean __GLEW_NV_texture_env_combine4 = GL_FALSE;
-GLboolean __GLEW_NV_texture_expand_normal = GL_FALSE;
-GLboolean __GLEW_NV_texture_multisample = GL_FALSE;
-GLboolean __GLEW_NV_texture_rectangle = GL_FALSE;
-GLboolean __GLEW_NV_texture_shader = GL_FALSE;
-GLboolean __GLEW_NV_texture_shader2 = GL_FALSE;
-GLboolean __GLEW_NV_texture_shader3 = GL_FALSE;
-GLboolean __GLEW_NV_transform_feedback = GL_FALSE;
-GLboolean __GLEW_NV_transform_feedback2 = GL_FALSE;
-GLboolean __GLEW_NV_uniform_buffer_unified_memory = GL_FALSE;
-GLboolean __GLEW_NV_vdpau_interop = GL_FALSE;
-GLboolean __GLEW_NV_vertex_array_range = GL_FALSE;
-GLboolean __GLEW_NV_vertex_array_range2 = GL_FALSE;
-GLboolean __GLEW_NV_vertex_attrib_integer_64bit = GL_FALSE;
-GLboolean __GLEW_NV_vertex_buffer_unified_memory = GL_FALSE;
-GLboolean __GLEW_NV_vertex_program = GL_FALSE;
-GLboolean __GLEW_NV_vertex_program1_1 = GL_FALSE;
-GLboolean __GLEW_NV_vertex_program2 = GL_FALSE;
-GLboolean __GLEW_NV_vertex_program2_option = GL_FALSE;
-GLboolean __GLEW_NV_vertex_program3 = GL_FALSE;
-GLboolean __GLEW_NV_vertex_program4 = GL_FALSE;
-GLboolean __GLEW_NV_video_capture = GL_FALSE;
-GLboolean __GLEW_NV_viewport_array2 = GL_FALSE;
-GLboolean __GLEW_NV_viewport_swizzle = GL_FALSE;
-GLboolean __GLEW_OES_byte_coordinates = GL_FALSE;
-GLboolean __GLEW_OES_compressed_paletted_texture = GL_FALSE;
-GLboolean __GLEW_OES_read_format = GL_FALSE;
-GLboolean __GLEW_OES_single_precision = GL_FALSE;
-GLboolean __GLEW_OML_interlace = GL_FALSE;
-GLboolean __GLEW_OML_resample = GL_FALSE;
-GLboolean __GLEW_OML_subsample = GL_FALSE;
-GLboolean __GLEW_OVR_multiview = GL_FALSE;
-GLboolean __GLEW_OVR_multiview2 = GL_FALSE;
-GLboolean __GLEW_PGI_misc_hints = GL_FALSE;
-GLboolean __GLEW_PGI_vertex_hints = GL_FALSE;
-GLboolean __GLEW_REGAL_ES1_0_compatibility = GL_FALSE;
-GLboolean __GLEW_REGAL_ES1_1_compatibility = GL_FALSE;
-GLboolean __GLEW_REGAL_enable = GL_FALSE;
-GLboolean __GLEW_REGAL_error_string = GL_FALSE;
-GLboolean __GLEW_REGAL_extension_query = GL_FALSE;
-GLboolean __GLEW_REGAL_log = GL_FALSE;
-GLboolean __GLEW_REGAL_proc_address = GL_FALSE;
-GLboolean __GLEW_REND_screen_coordinates = GL_FALSE;
-GLboolean __GLEW_S3_s3tc = GL_FALSE;
-GLboolean __GLEW_SGIS_color_range = GL_FALSE;
-GLboolean __GLEW_SGIS_detail_texture = GL_FALSE;
-GLboolean __GLEW_SGIS_fog_function = GL_FALSE;
-GLboolean __GLEW_SGIS_generate_mipmap = GL_FALSE;
-GLboolean __GLEW_SGIS_multisample = GL_FALSE;
-GLboolean __GLEW_SGIS_pixel_texture = GL_FALSE;
-GLboolean __GLEW_SGIS_point_line_texgen = GL_FALSE;
-GLboolean __GLEW_SGIS_sharpen_texture = GL_FALSE;
-GLboolean __GLEW_SGIS_texture4D = GL_FALSE;
-GLboolean __GLEW_SGIS_texture_border_clamp = GL_FALSE;
-GLboolean __GLEW_SGIS_texture_edge_clamp = GL_FALSE;
-GLboolean __GLEW_SGIS_texture_filter4 = GL_FALSE;
-GLboolean __GLEW_SGIS_texture_lod = GL_FALSE;
-GLboolean __GLEW_SGIS_texture_select = GL_FALSE;
-GLboolean __GLEW_SGIX_async = GL_FALSE;
-GLboolean __GLEW_SGIX_async_histogram = GL_FALSE;
-GLboolean __GLEW_SGIX_async_pixel = GL_FALSE;
-GLboolean __GLEW_SGIX_blend_alpha_minmax = GL_FALSE;
-GLboolean __GLEW_SGIX_clipmap = GL_FALSE;
-GLboolean __GLEW_SGIX_convolution_accuracy = GL_FALSE;
-GLboolean __GLEW_SGIX_depth_texture = GL_FALSE;
-GLboolean __GLEW_SGIX_flush_raster = GL_FALSE;
-GLboolean __GLEW_SGIX_fog_offset = GL_FALSE;
-GLboolean __GLEW_SGIX_fog_texture = GL_FALSE;
-GLboolean __GLEW_SGIX_fragment_specular_lighting = GL_FALSE;
-GLboolean __GLEW_SGIX_framezoom = GL_FALSE;
-GLboolean __GLEW_SGIX_interlace = GL_FALSE;
-GLboolean __GLEW_SGIX_ir_instrument1 = GL_FALSE;
-GLboolean __GLEW_SGIX_list_priority = GL_FALSE;
-GLboolean __GLEW_SGIX_pixel_texture = GL_FALSE;
-GLboolean __GLEW_SGIX_pixel_texture_bits = GL_FALSE;
-GLboolean __GLEW_SGIX_reference_plane = GL_FALSE;
-GLboolean __GLEW_SGIX_resample = GL_FALSE;
-GLboolean __GLEW_SGIX_shadow = GL_FALSE;
-GLboolean __GLEW_SGIX_shadow_ambient = GL_FALSE;
-GLboolean __GLEW_SGIX_sprite = GL_FALSE;
-GLboolean __GLEW_SGIX_tag_sample_buffer = GL_FALSE;
-GLboolean __GLEW_SGIX_texture_add_env = GL_FALSE;
-GLboolean __GLEW_SGIX_texture_coordinate_clamp = GL_FALSE;
-GLboolean __GLEW_SGIX_texture_lod_bias = GL_FALSE;
-GLboolean __GLEW_SGIX_texture_multi_buffer = GL_FALSE;
-GLboolean __GLEW_SGIX_texture_range = GL_FALSE;
-GLboolean __GLEW_SGIX_texture_scale_bias = GL_FALSE;
-GLboolean __GLEW_SGIX_vertex_preclip = GL_FALSE;
-GLboolean __GLEW_SGIX_vertex_preclip_hint = GL_FALSE;
-GLboolean __GLEW_SGIX_ycrcb = GL_FALSE;
-GLboolean __GLEW_SGI_color_matrix = GL_FALSE;
-GLboolean __GLEW_SGI_color_table = GL_FALSE;
-GLboolean __GLEW_SGI_texture_color_table = GL_FALSE;
-GLboolean __GLEW_SUNX_constant_data = GL_FALSE;
-GLboolean __GLEW_SUN_convolution_border_modes = GL_FALSE;
-GLboolean __GLEW_SUN_global_alpha = GL_FALSE;
-GLboolean __GLEW_SUN_mesh_array = GL_FALSE;
-GLboolean __GLEW_SUN_read_video_pixels = GL_FALSE;
-GLboolean __GLEW_SUN_slice_accum = GL_FALSE;
-GLboolean __GLEW_SUN_triangle_list = GL_FALSE;
-GLboolean __GLEW_SUN_vertex = GL_FALSE;
-GLboolean __GLEW_WIN_phong_shading = GL_FALSE;
-GLboolean __GLEW_WIN_specular_fog = GL_FALSE;
-GLboolean __GLEW_WIN_swap_hint = GL_FALSE;
-
-static const char * _glewExtensionLookup[] = {
-#ifdef GL_VERSION_1_2
- "GL_VERSION_1_2",
-#endif
-#ifdef GL_VERSION_1_2_1
- "GL_VERSION_1_2_1",
-#endif
-#ifdef GL_VERSION_1_3
- "GL_VERSION_1_3",
-#endif
-#ifdef GL_VERSION_1_4
- "GL_VERSION_1_4",
-#endif
-#ifdef GL_VERSION_1_5
- "GL_VERSION_1_5",
-#endif
-#ifdef GL_VERSION_2_0
- "GL_VERSION_2_0",
-#endif
-#ifdef GL_VERSION_2_1
- "GL_VERSION_2_1",
-#endif
-#ifdef GL_VERSION_3_0
- "GL_VERSION_3_0",
-#endif
-#ifdef GL_VERSION_3_1
- "GL_VERSION_3_1",
-#endif
-#ifdef GL_VERSION_3_2
- "GL_VERSION_3_2",
-#endif
-#ifdef GL_VERSION_3_3
- "GL_VERSION_3_3",
-#endif
-#ifdef GL_VERSION_4_0
- "GL_VERSION_4_0",
-#endif
-#ifdef GL_VERSION_4_1
- "GL_VERSION_4_1",
-#endif
-#ifdef GL_VERSION_4_2
- "GL_VERSION_4_2",
-#endif
-#ifdef GL_VERSION_4_3
- "GL_VERSION_4_3",
-#endif
-#ifdef GL_VERSION_4_4
- "GL_VERSION_4_4",
-#endif
-#ifdef GL_VERSION_4_5
- "GL_VERSION_4_5",
-#endif
-#ifdef GL_3DFX_multisample
- "GL_3DFX_multisample",
-#endif
-#ifdef GL_3DFX_tbuffer
- "GL_3DFX_tbuffer",
-#endif
-#ifdef GL_3DFX_texture_compression_FXT1
- "GL_3DFX_texture_compression_FXT1",
-#endif
-#ifdef GL_AMD_blend_minmax_factor
- "GL_AMD_blend_minmax_factor",
-#endif
-#ifdef GL_AMD_conservative_depth
- "GL_AMD_conservative_depth",
-#endif
-#ifdef GL_AMD_debug_output
- "GL_AMD_debug_output",
-#endif
-#ifdef GL_AMD_depth_clamp_separate
- "GL_AMD_depth_clamp_separate",
-#endif
-#ifdef GL_AMD_draw_buffers_blend
- "GL_AMD_draw_buffers_blend",
-#endif
-#ifdef GL_AMD_gcn_shader
- "GL_AMD_gcn_shader",
-#endif
-#ifdef GL_AMD_gpu_shader_int64
- "GL_AMD_gpu_shader_int64",
-#endif
-#ifdef GL_AMD_interleaved_elements
- "GL_AMD_interleaved_elements",
-#endif
-#ifdef GL_AMD_multi_draw_indirect
- "GL_AMD_multi_draw_indirect",
-#endif
-#ifdef GL_AMD_name_gen_delete
- "GL_AMD_name_gen_delete",
-#endif
-#ifdef GL_AMD_occlusion_query_event
- "GL_AMD_occlusion_query_event",
-#endif
-#ifdef GL_AMD_performance_monitor
- "GL_AMD_performance_monitor",
-#endif
-#ifdef GL_AMD_pinned_memory
- "GL_AMD_pinned_memory",
-#endif
-#ifdef GL_AMD_query_buffer_object
- "GL_AMD_query_buffer_object",
-#endif
-#ifdef GL_AMD_sample_positions
- "GL_AMD_sample_positions",
-#endif
-#ifdef GL_AMD_seamless_cubemap_per_texture
- "GL_AMD_seamless_cubemap_per_texture",
-#endif
-#ifdef GL_AMD_shader_atomic_counter_ops
- "GL_AMD_shader_atomic_counter_ops",
-#endif
-#ifdef GL_AMD_shader_explicit_vertex_parameter
- "GL_AMD_shader_explicit_vertex_parameter",
-#endif
-#ifdef GL_AMD_shader_stencil_export
- "GL_AMD_shader_stencil_export",
-#endif
-#ifdef GL_AMD_shader_stencil_value_export
- "GL_AMD_shader_stencil_value_export",
-#endif
-#ifdef GL_AMD_shader_trinary_minmax
- "GL_AMD_shader_trinary_minmax",
-#endif
-#ifdef GL_AMD_sparse_texture
- "GL_AMD_sparse_texture",
-#endif
-#ifdef GL_AMD_stencil_operation_extended
- "GL_AMD_stencil_operation_extended",
-#endif
-#ifdef GL_AMD_texture_texture4
- "GL_AMD_texture_texture4",
-#endif
-#ifdef GL_AMD_transform_feedback3_lines_triangles
- "GL_AMD_transform_feedback3_lines_triangles",
-#endif
-#ifdef GL_AMD_transform_feedback4
- "GL_AMD_transform_feedback4",
-#endif
-#ifdef GL_AMD_vertex_shader_layer
- "GL_AMD_vertex_shader_layer",
-#endif
-#ifdef GL_AMD_vertex_shader_tessellator
- "GL_AMD_vertex_shader_tessellator",
-#endif
-#ifdef GL_AMD_vertex_shader_viewport_index
- "GL_AMD_vertex_shader_viewport_index",
-#endif
-#ifdef GL_ANGLE_depth_texture
- "GL_ANGLE_depth_texture",
-#endif
-#ifdef GL_ANGLE_framebuffer_blit
- "GL_ANGLE_framebuffer_blit",
-#endif
-#ifdef GL_ANGLE_framebuffer_multisample
- "GL_ANGLE_framebuffer_multisample",
-#endif
-#ifdef GL_ANGLE_instanced_arrays
- "GL_ANGLE_instanced_arrays",
-#endif
-#ifdef GL_ANGLE_pack_reverse_row_order
- "GL_ANGLE_pack_reverse_row_order",
-#endif
-#ifdef GL_ANGLE_program_binary
- "GL_ANGLE_program_binary",
-#endif
-#ifdef GL_ANGLE_texture_compression_dxt1
- "GL_ANGLE_texture_compression_dxt1",
-#endif
-#ifdef GL_ANGLE_texture_compression_dxt3
- "GL_ANGLE_texture_compression_dxt3",
-#endif
-#ifdef GL_ANGLE_texture_compression_dxt5
- "GL_ANGLE_texture_compression_dxt5",
-#endif
-#ifdef GL_ANGLE_texture_usage
- "GL_ANGLE_texture_usage",
-#endif
-#ifdef GL_ANGLE_timer_query
- "GL_ANGLE_timer_query",
-#endif
-#ifdef GL_ANGLE_translated_shader_source
- "GL_ANGLE_translated_shader_source",
-#endif
-#ifdef GL_APPLE_aux_depth_stencil
- "GL_APPLE_aux_depth_stencil",
-#endif
-#ifdef GL_APPLE_client_storage
- "GL_APPLE_client_storage",
-#endif
-#ifdef GL_APPLE_element_array
- "GL_APPLE_element_array",
-#endif
-#ifdef GL_APPLE_fence
- "GL_APPLE_fence",
-#endif
-#ifdef GL_APPLE_float_pixels
- "GL_APPLE_float_pixels",
-#endif
-#ifdef GL_APPLE_flush_buffer_range
- "GL_APPLE_flush_buffer_range",
-#endif
-#ifdef GL_APPLE_object_purgeable
- "GL_APPLE_object_purgeable",
-#endif
-#ifdef GL_APPLE_pixel_buffer
- "GL_APPLE_pixel_buffer",
-#endif
-#ifdef GL_APPLE_rgb_422
- "GL_APPLE_rgb_422",
-#endif
-#ifdef GL_APPLE_row_bytes
- "GL_APPLE_row_bytes",
-#endif
-#ifdef GL_APPLE_specular_vector
- "GL_APPLE_specular_vector",
-#endif
-#ifdef GL_APPLE_texture_range
- "GL_APPLE_texture_range",
-#endif
-#ifdef GL_APPLE_transform_hint
- "GL_APPLE_transform_hint",
-#endif
-#ifdef GL_APPLE_vertex_array_object
- "GL_APPLE_vertex_array_object",
-#endif
-#ifdef GL_APPLE_vertex_array_range
- "GL_APPLE_vertex_array_range",
-#endif
-#ifdef GL_APPLE_vertex_program_evaluators
- "GL_APPLE_vertex_program_evaluators",
-#endif
-#ifdef GL_APPLE_ycbcr_422
- "GL_APPLE_ycbcr_422",
-#endif
-#ifdef GL_ARB_ES2_compatibility
- "GL_ARB_ES2_compatibility",
-#endif
-#ifdef GL_ARB_ES3_1_compatibility
- "GL_ARB_ES3_1_compatibility",
-#endif
-#ifdef GL_ARB_ES3_2_compatibility
- "GL_ARB_ES3_2_compatibility",
-#endif
-#ifdef GL_ARB_ES3_compatibility
- "GL_ARB_ES3_compatibility",
-#endif
-#ifdef GL_ARB_arrays_of_arrays
- "GL_ARB_arrays_of_arrays",
-#endif
-#ifdef GL_ARB_base_instance
- "GL_ARB_base_instance",
-#endif
-#ifdef GL_ARB_bindless_texture
- "GL_ARB_bindless_texture",
-#endif
-#ifdef GL_ARB_blend_func_extended
- "GL_ARB_blend_func_extended",
-#endif
-#ifdef GL_ARB_buffer_storage
- "GL_ARB_buffer_storage",
-#endif
-#ifdef GL_ARB_cl_event
- "GL_ARB_cl_event",
-#endif
-#ifdef GL_ARB_clear_buffer_object
- "GL_ARB_clear_buffer_object",
-#endif
-#ifdef GL_ARB_clear_texture
- "GL_ARB_clear_texture",
-#endif
-#ifdef GL_ARB_clip_control
- "GL_ARB_clip_control",
-#endif
-#ifdef GL_ARB_color_buffer_float
- "GL_ARB_color_buffer_float",
-#endif
-#ifdef GL_ARB_compatibility
- "GL_ARB_compatibility",
-#endif
-#ifdef GL_ARB_compressed_texture_pixel_storage
- "GL_ARB_compressed_texture_pixel_storage",
-#endif
-#ifdef GL_ARB_compute_shader
- "GL_ARB_compute_shader",
-#endif
-#ifdef GL_ARB_compute_variable_group_size
- "GL_ARB_compute_variable_group_size",
-#endif
-#ifdef GL_ARB_conditional_render_inverted
- "GL_ARB_conditional_render_inverted",
-#endif
-#ifdef GL_ARB_conservative_depth
- "GL_ARB_conservative_depth",
-#endif
-#ifdef GL_ARB_copy_buffer
- "GL_ARB_copy_buffer",
-#endif
-#ifdef GL_ARB_copy_image
- "GL_ARB_copy_image",
-#endif
-#ifdef GL_ARB_cull_distance
- "GL_ARB_cull_distance",
-#endif
-#ifdef GL_ARB_debug_output
- "GL_ARB_debug_output",
-#endif
-#ifdef GL_ARB_depth_buffer_float
- "GL_ARB_depth_buffer_float",
-#endif
-#ifdef GL_ARB_depth_clamp
- "GL_ARB_depth_clamp",
-#endif
-#ifdef GL_ARB_depth_texture
- "GL_ARB_depth_texture",
-#endif
-#ifdef GL_ARB_derivative_control
- "GL_ARB_derivative_control",
-#endif
-#ifdef GL_ARB_direct_state_access
- "GL_ARB_direct_state_access",
-#endif
-#ifdef GL_ARB_draw_buffers
- "GL_ARB_draw_buffers",
-#endif
-#ifdef GL_ARB_draw_buffers_blend
- "GL_ARB_draw_buffers_blend",
-#endif
-#ifdef GL_ARB_draw_elements_base_vertex
- "GL_ARB_draw_elements_base_vertex",
-#endif
-#ifdef GL_ARB_draw_indirect
- "GL_ARB_draw_indirect",
-#endif
-#ifdef GL_ARB_draw_instanced
- "GL_ARB_draw_instanced",
-#endif
-#ifdef GL_ARB_enhanced_layouts
- "GL_ARB_enhanced_layouts",
-#endif
-#ifdef GL_ARB_explicit_attrib_location
- "GL_ARB_explicit_attrib_location",
-#endif
-#ifdef GL_ARB_explicit_uniform_location
- "GL_ARB_explicit_uniform_location",
-#endif
-#ifdef GL_ARB_fragment_coord_conventions
- "GL_ARB_fragment_coord_conventions",
-#endif
-#ifdef GL_ARB_fragment_layer_viewport
- "GL_ARB_fragment_layer_viewport",
-#endif
-#ifdef GL_ARB_fragment_program
- "GL_ARB_fragment_program",
-#endif
-#ifdef GL_ARB_fragment_program_shadow
- "GL_ARB_fragment_program_shadow",
-#endif
-#ifdef GL_ARB_fragment_shader
- "GL_ARB_fragment_shader",
-#endif
-#ifdef GL_ARB_fragment_shader_interlock
- "GL_ARB_fragment_shader_interlock",
-#endif
-#ifdef GL_ARB_framebuffer_no_attachments
- "GL_ARB_framebuffer_no_attachments",
-#endif
-#ifdef GL_ARB_framebuffer_object
- "GL_ARB_framebuffer_object",
-#endif
-#ifdef GL_ARB_framebuffer_sRGB
- "GL_ARB_framebuffer_sRGB",
-#endif
-#ifdef GL_ARB_geometry_shader4
- "GL_ARB_geometry_shader4",
-#endif
-#ifdef GL_ARB_get_program_binary
- "GL_ARB_get_program_binary",
-#endif
-#ifdef GL_ARB_get_texture_sub_image
- "GL_ARB_get_texture_sub_image",
-#endif
-#ifdef GL_ARB_gl_spirv
- "GL_ARB_gl_spirv",
-#endif
-#ifdef GL_ARB_gpu_shader5
- "GL_ARB_gpu_shader5",
-#endif
-#ifdef GL_ARB_gpu_shader_fp64
- "GL_ARB_gpu_shader_fp64",
-#endif
-#ifdef GL_ARB_gpu_shader_int64
- "GL_ARB_gpu_shader_int64",
-#endif
-#ifdef GL_ARB_half_float_pixel
- "GL_ARB_half_float_pixel",
-#endif
-#ifdef GL_ARB_half_float_vertex
- "GL_ARB_half_float_vertex",
-#endif
-#ifdef GL_ARB_imaging
- "GL_ARB_imaging",
-#endif
-#ifdef GL_ARB_indirect_parameters
- "GL_ARB_indirect_parameters",
-#endif
-#ifdef GL_ARB_instanced_arrays
- "GL_ARB_instanced_arrays",
-#endif
-#ifdef GL_ARB_internalformat_query
- "GL_ARB_internalformat_query",
-#endif
-#ifdef GL_ARB_internalformat_query2
- "GL_ARB_internalformat_query2",
-#endif
-#ifdef GL_ARB_invalidate_subdata
- "GL_ARB_invalidate_subdata",
-#endif
-#ifdef GL_ARB_map_buffer_alignment
- "GL_ARB_map_buffer_alignment",
-#endif
-#ifdef GL_ARB_map_buffer_range
- "GL_ARB_map_buffer_range",
-#endif
-#ifdef GL_ARB_matrix_palette
- "GL_ARB_matrix_palette",
-#endif
-#ifdef GL_ARB_multi_bind
- "GL_ARB_multi_bind",
-#endif
-#ifdef GL_ARB_multi_draw_indirect
- "GL_ARB_multi_draw_indirect",
-#endif
-#ifdef GL_ARB_multisample
- "GL_ARB_multisample",
-#endif
-#ifdef GL_ARB_multitexture
- "GL_ARB_multitexture",
-#endif
-#ifdef GL_ARB_occlusion_query
- "GL_ARB_occlusion_query",
-#endif
-#ifdef GL_ARB_occlusion_query2
- "GL_ARB_occlusion_query2",
-#endif
-#ifdef GL_ARB_parallel_shader_compile
- "GL_ARB_parallel_shader_compile",
-#endif
-#ifdef GL_ARB_pipeline_statistics_query
- "GL_ARB_pipeline_statistics_query",
-#endif
-#ifdef GL_ARB_pixel_buffer_object
- "GL_ARB_pixel_buffer_object",
-#endif
-#ifdef GL_ARB_point_parameters
- "GL_ARB_point_parameters",
-#endif
-#ifdef GL_ARB_point_sprite
- "GL_ARB_point_sprite",
-#endif
-#ifdef GL_ARB_post_depth_coverage
- "GL_ARB_post_depth_coverage",
-#endif
-#ifdef GL_ARB_program_interface_query
- "GL_ARB_program_interface_query",
-#endif
-#ifdef GL_ARB_provoking_vertex
- "GL_ARB_provoking_vertex",
-#endif
-#ifdef GL_ARB_query_buffer_object
- "GL_ARB_query_buffer_object",
-#endif
-#ifdef GL_ARB_robust_buffer_access_behavior
- "GL_ARB_robust_buffer_access_behavior",
-#endif
-#ifdef GL_ARB_robustness
- "GL_ARB_robustness",
-#endif
-#ifdef GL_ARB_robustness_application_isolation
- "GL_ARB_robustness_application_isolation",
-#endif
-#ifdef GL_ARB_robustness_share_group_isolation
- "GL_ARB_robustness_share_group_isolation",
-#endif
-#ifdef GL_ARB_sample_locations
- "GL_ARB_sample_locations",
-#endif
-#ifdef GL_ARB_sample_shading
- "GL_ARB_sample_shading",
-#endif
-#ifdef GL_ARB_sampler_objects
- "GL_ARB_sampler_objects",
-#endif
-#ifdef GL_ARB_seamless_cube_map
- "GL_ARB_seamless_cube_map",
-#endif
-#ifdef GL_ARB_seamless_cubemap_per_texture
- "GL_ARB_seamless_cubemap_per_texture",
-#endif
-#ifdef GL_ARB_separate_shader_objects
- "GL_ARB_separate_shader_objects",
-#endif
-#ifdef GL_ARB_shader_atomic_counter_ops
- "GL_ARB_shader_atomic_counter_ops",
-#endif
-#ifdef GL_ARB_shader_atomic_counters
- "GL_ARB_shader_atomic_counters",
-#endif
-#ifdef GL_ARB_shader_ballot
- "GL_ARB_shader_ballot",
-#endif
-#ifdef GL_ARB_shader_bit_encoding
- "GL_ARB_shader_bit_encoding",
-#endif
-#ifdef GL_ARB_shader_clock
- "GL_ARB_shader_clock",
-#endif
-#ifdef GL_ARB_shader_draw_parameters
- "GL_ARB_shader_draw_parameters",
-#endif
-#ifdef GL_ARB_shader_group_vote
- "GL_ARB_shader_group_vote",
-#endif
-#ifdef GL_ARB_shader_image_load_store
- "GL_ARB_shader_image_load_store",
-#endif
-#ifdef GL_ARB_shader_image_size
- "GL_ARB_shader_image_size",
-#endif
-#ifdef GL_ARB_shader_objects
- "GL_ARB_shader_objects",
-#endif
-#ifdef GL_ARB_shader_precision
- "GL_ARB_shader_precision",
-#endif
-#ifdef GL_ARB_shader_stencil_export
- "GL_ARB_shader_stencil_export",
-#endif
-#ifdef GL_ARB_shader_storage_buffer_object
- "GL_ARB_shader_storage_buffer_object",
-#endif
-#ifdef GL_ARB_shader_subroutine
- "GL_ARB_shader_subroutine",
-#endif
-#ifdef GL_ARB_shader_texture_image_samples
- "GL_ARB_shader_texture_image_samples",
-#endif
-#ifdef GL_ARB_shader_texture_lod
- "GL_ARB_shader_texture_lod",
-#endif
-#ifdef GL_ARB_shader_viewport_layer_array
- "GL_ARB_shader_viewport_layer_array",
-#endif
-#ifdef GL_ARB_shading_language_100
- "GL_ARB_shading_language_100",
-#endif
-#ifdef GL_ARB_shading_language_420pack
- "GL_ARB_shading_language_420pack",
-#endif
-#ifdef GL_ARB_shading_language_include
- "GL_ARB_shading_language_include",
-#endif
-#ifdef GL_ARB_shading_language_packing
- "GL_ARB_shading_language_packing",
-#endif
-#ifdef GL_ARB_shadow
- "GL_ARB_shadow",
-#endif
-#ifdef GL_ARB_shadow_ambient
- "GL_ARB_shadow_ambient",
-#endif
-#ifdef GL_ARB_sparse_buffer
- "GL_ARB_sparse_buffer",
-#endif
-#ifdef GL_ARB_sparse_texture
- "GL_ARB_sparse_texture",
-#endif
-#ifdef GL_ARB_sparse_texture2
- "GL_ARB_sparse_texture2",
-#endif
-#ifdef GL_ARB_sparse_texture_clamp
- "GL_ARB_sparse_texture_clamp",
-#endif
-#ifdef GL_ARB_stencil_texturing
- "GL_ARB_stencil_texturing",
-#endif
-#ifdef GL_ARB_sync
- "GL_ARB_sync",
-#endif
-#ifdef GL_ARB_tessellation_shader
- "GL_ARB_tessellation_shader",
-#endif
-#ifdef GL_ARB_texture_barrier
- "GL_ARB_texture_barrier",
-#endif
-#ifdef GL_ARB_texture_border_clamp
- "GL_ARB_texture_border_clamp",
-#endif
-#ifdef GL_ARB_texture_buffer_object
- "GL_ARB_texture_buffer_object",
-#endif
-#ifdef GL_ARB_texture_buffer_object_rgb32
- "GL_ARB_texture_buffer_object_rgb32",
-#endif
-#ifdef GL_ARB_texture_buffer_range
- "GL_ARB_texture_buffer_range",
-#endif
-#ifdef GL_ARB_texture_compression
- "GL_ARB_texture_compression",
-#endif
-#ifdef GL_ARB_texture_compression_bptc
- "GL_ARB_texture_compression_bptc",
-#endif
-#ifdef GL_ARB_texture_compression_rgtc
- "GL_ARB_texture_compression_rgtc",
-#endif
-#ifdef GL_ARB_texture_cube_map
- "GL_ARB_texture_cube_map",
-#endif
-#ifdef GL_ARB_texture_cube_map_array
- "GL_ARB_texture_cube_map_array",
-#endif
-#ifdef GL_ARB_texture_env_add
- "GL_ARB_texture_env_add",
-#endif
-#ifdef GL_ARB_texture_env_combine
- "GL_ARB_texture_env_combine",
-#endif
-#ifdef GL_ARB_texture_env_crossbar
- "GL_ARB_texture_env_crossbar",
-#endif
-#ifdef GL_ARB_texture_env_dot3
- "GL_ARB_texture_env_dot3",
-#endif
-#ifdef GL_ARB_texture_filter_minmax
- "GL_ARB_texture_filter_minmax",
-#endif
-#ifdef GL_ARB_texture_float
- "GL_ARB_texture_float",
-#endif
-#ifdef GL_ARB_texture_gather
- "GL_ARB_texture_gather",
-#endif
-#ifdef GL_ARB_texture_mirror_clamp_to_edge
- "GL_ARB_texture_mirror_clamp_to_edge",
-#endif
-#ifdef GL_ARB_texture_mirrored_repeat
- "GL_ARB_texture_mirrored_repeat",
-#endif
-#ifdef GL_ARB_texture_multisample
- "GL_ARB_texture_multisample",
-#endif
-#ifdef GL_ARB_texture_non_power_of_two
- "GL_ARB_texture_non_power_of_two",
-#endif
-#ifdef GL_ARB_texture_query_levels
- "GL_ARB_texture_query_levels",
-#endif
-#ifdef GL_ARB_texture_query_lod
- "GL_ARB_texture_query_lod",
-#endif
-#ifdef GL_ARB_texture_rectangle
- "GL_ARB_texture_rectangle",
-#endif
-#ifdef GL_ARB_texture_rg
- "GL_ARB_texture_rg",
-#endif
-#ifdef GL_ARB_texture_rgb10_a2ui
- "GL_ARB_texture_rgb10_a2ui",
-#endif
-#ifdef GL_ARB_texture_stencil8
- "GL_ARB_texture_stencil8",
-#endif
-#ifdef GL_ARB_texture_storage
- "GL_ARB_texture_storage",
-#endif
-#ifdef GL_ARB_texture_storage_multisample
- "GL_ARB_texture_storage_multisample",
-#endif
-#ifdef GL_ARB_texture_swizzle
- "GL_ARB_texture_swizzle",
-#endif
-#ifdef GL_ARB_texture_view
- "GL_ARB_texture_view",
-#endif
-#ifdef GL_ARB_timer_query
- "GL_ARB_timer_query",
-#endif
-#ifdef GL_ARB_transform_feedback2
- "GL_ARB_transform_feedback2",
-#endif
-#ifdef GL_ARB_transform_feedback3
- "GL_ARB_transform_feedback3",
-#endif
-#ifdef GL_ARB_transform_feedback_instanced
- "GL_ARB_transform_feedback_instanced",
-#endif
-#ifdef GL_ARB_transform_feedback_overflow_query
- "GL_ARB_transform_feedback_overflow_query",
-#endif
-#ifdef GL_ARB_transpose_matrix
- "GL_ARB_transpose_matrix",
-#endif
-#ifdef GL_ARB_uniform_buffer_object
- "GL_ARB_uniform_buffer_object",
-#endif
-#ifdef GL_ARB_vertex_array_bgra
- "GL_ARB_vertex_array_bgra",
-#endif
-#ifdef GL_ARB_vertex_array_object
- "GL_ARB_vertex_array_object",
-#endif
-#ifdef GL_ARB_vertex_attrib_64bit
- "GL_ARB_vertex_attrib_64bit",
-#endif
-#ifdef GL_ARB_vertex_attrib_binding
- "GL_ARB_vertex_attrib_binding",
-#endif
-#ifdef GL_ARB_vertex_blend
- "GL_ARB_vertex_blend",
-#endif
-#ifdef GL_ARB_vertex_buffer_object
- "GL_ARB_vertex_buffer_object",
-#endif
-#ifdef GL_ARB_vertex_program
- "GL_ARB_vertex_program",
-#endif
-#ifdef GL_ARB_vertex_shader
- "GL_ARB_vertex_shader",
-#endif
-#ifdef GL_ARB_vertex_type_10f_11f_11f_rev
- "GL_ARB_vertex_type_10f_11f_11f_rev",
-#endif
-#ifdef GL_ARB_vertex_type_2_10_10_10_rev
- "GL_ARB_vertex_type_2_10_10_10_rev",
-#endif
-#ifdef GL_ARB_viewport_array
- "GL_ARB_viewport_array",
-#endif
-#ifdef GL_ARB_window_pos
- "GL_ARB_window_pos",
-#endif
-#ifdef GL_ATIX_point_sprites
- "GL_ATIX_point_sprites",
-#endif
-#ifdef GL_ATIX_texture_env_combine3
- "GL_ATIX_texture_env_combine3",
-#endif
-#ifdef GL_ATIX_texture_env_route
- "GL_ATIX_texture_env_route",
-#endif
-#ifdef GL_ATIX_vertex_shader_output_point_size
- "GL_ATIX_vertex_shader_output_point_size",
-#endif
-#ifdef GL_ATI_draw_buffers
- "GL_ATI_draw_buffers",
-#endif
-#ifdef GL_ATI_element_array
- "GL_ATI_element_array",
-#endif
-#ifdef GL_ATI_envmap_bumpmap
- "GL_ATI_envmap_bumpmap",
-#endif
-#ifdef GL_ATI_fragment_shader
- "GL_ATI_fragment_shader",
-#endif
-#ifdef GL_ATI_map_object_buffer
- "GL_ATI_map_object_buffer",
-#endif
-#ifdef GL_ATI_meminfo
- "GL_ATI_meminfo",
-#endif
-#ifdef GL_ATI_pn_triangles
- "GL_ATI_pn_triangles",
-#endif
-#ifdef GL_ATI_separate_stencil
- "GL_ATI_separate_stencil",
-#endif
-#ifdef GL_ATI_shader_texture_lod
- "GL_ATI_shader_texture_lod",
-#endif
-#ifdef GL_ATI_text_fragment_shader
- "GL_ATI_text_fragment_shader",
-#endif
-#ifdef GL_ATI_texture_compression_3dc
- "GL_ATI_texture_compression_3dc",
-#endif
-#ifdef GL_ATI_texture_env_combine3
- "GL_ATI_texture_env_combine3",
-#endif
-#ifdef GL_ATI_texture_float
- "GL_ATI_texture_float",
-#endif
-#ifdef GL_ATI_texture_mirror_once
- "GL_ATI_texture_mirror_once",
-#endif
-#ifdef GL_ATI_vertex_array_object
- "GL_ATI_vertex_array_object",
-#endif
-#ifdef GL_ATI_vertex_attrib_array_object
- "GL_ATI_vertex_attrib_array_object",
-#endif
-#ifdef GL_ATI_vertex_streams
- "GL_ATI_vertex_streams",
-#endif
-#ifdef GL_EGL_NV_robustness_video_memory_purge
- "GL_EGL_NV_robustness_video_memory_purge",
-#endif
-#ifdef GL_EXT_422_pixels
- "GL_EXT_422_pixels",
-#endif
-#ifdef GL_EXT_Cg_shader
- "GL_EXT_Cg_shader",
-#endif
-#ifdef GL_EXT_abgr
- "GL_EXT_abgr",
-#endif
-#ifdef GL_EXT_bgra
- "GL_EXT_bgra",
-#endif
-#ifdef GL_EXT_bindable_uniform
- "GL_EXT_bindable_uniform",
-#endif
-#ifdef GL_EXT_blend_color
- "GL_EXT_blend_color",
-#endif
-#ifdef GL_EXT_blend_equation_separate
- "GL_EXT_blend_equation_separate",
-#endif
-#ifdef GL_EXT_blend_func_separate
- "GL_EXT_blend_func_separate",
-#endif
-#ifdef GL_EXT_blend_logic_op
- "GL_EXT_blend_logic_op",
-#endif
-#ifdef GL_EXT_blend_minmax
- "GL_EXT_blend_minmax",
-#endif
-#ifdef GL_EXT_blend_subtract
- "GL_EXT_blend_subtract",
-#endif
-#ifdef GL_EXT_clip_volume_hint
- "GL_EXT_clip_volume_hint",
-#endif
-#ifdef GL_EXT_cmyka
- "GL_EXT_cmyka",
-#endif
-#ifdef GL_EXT_color_subtable
- "GL_EXT_color_subtable",
-#endif
-#ifdef GL_EXT_compiled_vertex_array
- "GL_EXT_compiled_vertex_array",
-#endif
-#ifdef GL_EXT_convolution
- "GL_EXT_convolution",
-#endif
-#ifdef GL_EXT_coordinate_frame
- "GL_EXT_coordinate_frame",
-#endif
-#ifdef GL_EXT_copy_texture
- "GL_EXT_copy_texture",
-#endif
-#ifdef GL_EXT_cull_vertex
- "GL_EXT_cull_vertex",
-#endif
-#ifdef GL_EXT_debug_label
- "GL_EXT_debug_label",
-#endif
-#ifdef GL_EXT_debug_marker
- "GL_EXT_debug_marker",
-#endif
-#ifdef GL_EXT_depth_bounds_test
- "GL_EXT_depth_bounds_test",
-#endif
-#ifdef GL_EXT_direct_state_access
- "GL_EXT_direct_state_access",
-#endif
-#ifdef GL_EXT_draw_buffers2
- "GL_EXT_draw_buffers2",
-#endif
-#ifdef GL_EXT_draw_instanced
- "GL_EXT_draw_instanced",
-#endif
-#ifdef GL_EXT_draw_range_elements
- "GL_EXT_draw_range_elements",
-#endif
-#ifdef GL_EXT_fog_coord
- "GL_EXT_fog_coord",
-#endif
-#ifdef GL_EXT_fragment_lighting
- "GL_EXT_fragment_lighting",
-#endif
-#ifdef GL_EXT_framebuffer_blit
- "GL_EXT_framebuffer_blit",
-#endif
-#ifdef GL_EXT_framebuffer_multisample
- "GL_EXT_framebuffer_multisample",
-#endif
-#ifdef GL_EXT_framebuffer_multisample_blit_scaled
- "GL_EXT_framebuffer_multisample_blit_scaled",
-#endif
-#ifdef GL_EXT_framebuffer_object
- "GL_EXT_framebuffer_object",
-#endif
-#ifdef GL_EXT_framebuffer_sRGB
- "GL_EXT_framebuffer_sRGB",
-#endif
-#ifdef GL_EXT_geometry_shader4
- "GL_EXT_geometry_shader4",
-#endif
-#ifdef GL_EXT_gpu_program_parameters
- "GL_EXT_gpu_program_parameters",
-#endif
-#ifdef GL_EXT_gpu_shader4
- "GL_EXT_gpu_shader4",
-#endif
-#ifdef GL_EXT_histogram
- "GL_EXT_histogram",
-#endif
-#ifdef GL_EXT_index_array_formats
- "GL_EXT_index_array_formats",
-#endif
-#ifdef GL_EXT_index_func
- "GL_EXT_index_func",
-#endif
-#ifdef GL_EXT_index_material
- "GL_EXT_index_material",
-#endif
-#ifdef GL_EXT_index_texture
- "GL_EXT_index_texture",
-#endif
-#ifdef GL_EXT_light_texture
- "GL_EXT_light_texture",
-#endif
-#ifdef GL_EXT_misc_attribute
- "GL_EXT_misc_attribute",
-#endif
-#ifdef GL_EXT_multi_draw_arrays
- "GL_EXT_multi_draw_arrays",
-#endif
-#ifdef GL_EXT_multisample
- "GL_EXT_multisample",
-#endif
-#ifdef GL_EXT_packed_depth_stencil
- "GL_EXT_packed_depth_stencil",
-#endif
-#ifdef GL_EXT_packed_float
- "GL_EXT_packed_float",
-#endif
-#ifdef GL_EXT_packed_pixels
- "GL_EXT_packed_pixels",
-#endif
-#ifdef GL_EXT_paletted_texture
- "GL_EXT_paletted_texture",
-#endif
-#ifdef GL_EXT_pixel_buffer_object
- "GL_EXT_pixel_buffer_object",
-#endif
-#ifdef GL_EXT_pixel_transform
- "GL_EXT_pixel_transform",
-#endif
-#ifdef GL_EXT_pixel_transform_color_table
- "GL_EXT_pixel_transform_color_table",
-#endif
-#ifdef GL_EXT_point_parameters
- "GL_EXT_point_parameters",
-#endif
-#ifdef GL_EXT_polygon_offset
- "GL_EXT_polygon_offset",
-#endif
-#ifdef GL_EXT_polygon_offset_clamp
- "GL_EXT_polygon_offset_clamp",
-#endif
-#ifdef GL_EXT_post_depth_coverage
- "GL_EXT_post_depth_coverage",
-#endif
-#ifdef GL_EXT_provoking_vertex
- "GL_EXT_provoking_vertex",
-#endif
-#ifdef GL_EXT_raster_multisample
- "GL_EXT_raster_multisample",
-#endif
-#ifdef GL_EXT_rescale_normal
- "GL_EXT_rescale_normal",
-#endif
-#ifdef GL_EXT_scene_marker
- "GL_EXT_scene_marker",
-#endif
-#ifdef GL_EXT_secondary_color
- "GL_EXT_secondary_color",
-#endif
-#ifdef GL_EXT_separate_shader_objects
- "GL_EXT_separate_shader_objects",
-#endif
-#ifdef GL_EXT_separate_specular_color
- "GL_EXT_separate_specular_color",
-#endif
-#ifdef GL_EXT_shader_image_load_formatted
- "GL_EXT_shader_image_load_formatted",
-#endif
-#ifdef GL_EXT_shader_image_load_store
- "GL_EXT_shader_image_load_store",
-#endif
-#ifdef GL_EXT_shader_integer_mix
- "GL_EXT_shader_integer_mix",
-#endif
-#ifdef GL_EXT_shadow_funcs
- "GL_EXT_shadow_funcs",
-#endif
-#ifdef GL_EXT_shared_texture_palette
- "GL_EXT_shared_texture_palette",
-#endif
-#ifdef GL_EXT_sparse_texture2
- "GL_EXT_sparse_texture2",
-#endif
-#ifdef GL_EXT_stencil_clear_tag
- "GL_EXT_stencil_clear_tag",
-#endif
-#ifdef GL_EXT_stencil_two_side
- "GL_EXT_stencil_two_side",
-#endif
-#ifdef GL_EXT_stencil_wrap
- "GL_EXT_stencil_wrap",
-#endif
-#ifdef GL_EXT_subtexture
- "GL_EXT_subtexture",
-#endif
-#ifdef GL_EXT_texture
- "GL_EXT_texture",
-#endif
-#ifdef GL_EXT_texture3D
- "GL_EXT_texture3D",
-#endif
-#ifdef GL_EXT_texture_array
- "GL_EXT_texture_array",
-#endif
-#ifdef GL_EXT_texture_buffer_object
- "GL_EXT_texture_buffer_object",
-#endif
-#ifdef GL_EXT_texture_compression_dxt1
- "GL_EXT_texture_compression_dxt1",
-#endif
-#ifdef GL_EXT_texture_compression_latc
- "GL_EXT_texture_compression_latc",
-#endif
-#ifdef GL_EXT_texture_compression_rgtc
- "GL_EXT_texture_compression_rgtc",
-#endif
-#ifdef GL_EXT_texture_compression_s3tc
- "GL_EXT_texture_compression_s3tc",
-#endif
-#ifdef GL_EXT_texture_cube_map
- "GL_EXT_texture_cube_map",
-#endif
-#ifdef GL_EXT_texture_edge_clamp
- "GL_EXT_texture_edge_clamp",
-#endif
-#ifdef GL_EXT_texture_env
- "GL_EXT_texture_env",
-#endif
-#ifdef GL_EXT_texture_env_add
- "GL_EXT_texture_env_add",
-#endif
-#ifdef GL_EXT_texture_env_combine
- "GL_EXT_texture_env_combine",
-#endif
-#ifdef GL_EXT_texture_env_dot3
- "GL_EXT_texture_env_dot3",
-#endif
-#ifdef GL_EXT_texture_filter_anisotropic
- "GL_EXT_texture_filter_anisotropic",
-#endif
-#ifdef GL_EXT_texture_filter_minmax
- "GL_EXT_texture_filter_minmax",
-#endif
-#ifdef GL_EXT_texture_integer
- "GL_EXT_texture_integer",
-#endif
-#ifdef GL_EXT_texture_lod_bias
- "GL_EXT_texture_lod_bias",
-#endif
-#ifdef GL_EXT_texture_mirror_clamp
- "GL_EXT_texture_mirror_clamp",
-#endif
-#ifdef GL_EXT_texture_object
- "GL_EXT_texture_object",
-#endif
-#ifdef GL_EXT_texture_perturb_normal
- "GL_EXT_texture_perturb_normal",
-#endif
-#ifdef GL_EXT_texture_rectangle
- "GL_EXT_texture_rectangle",
-#endif
-#ifdef GL_EXT_texture_sRGB
- "GL_EXT_texture_sRGB",
-#endif
-#ifdef GL_EXT_texture_sRGB_decode
- "GL_EXT_texture_sRGB_decode",
-#endif
-#ifdef GL_EXT_texture_shared_exponent
- "GL_EXT_texture_shared_exponent",
-#endif
-#ifdef GL_EXT_texture_snorm
- "GL_EXT_texture_snorm",
-#endif
-#ifdef GL_EXT_texture_swizzle
- "GL_EXT_texture_swizzle",
-#endif
-#ifdef GL_EXT_timer_query
- "GL_EXT_timer_query",
-#endif
-#ifdef GL_EXT_transform_feedback
- "GL_EXT_transform_feedback",
-#endif
-#ifdef GL_EXT_vertex_array
- "GL_EXT_vertex_array",
-#endif
-#ifdef GL_EXT_vertex_array_bgra
- "GL_EXT_vertex_array_bgra",
-#endif
-#ifdef GL_EXT_vertex_attrib_64bit
- "GL_EXT_vertex_attrib_64bit",
-#endif
-#ifdef GL_EXT_vertex_shader
- "GL_EXT_vertex_shader",
-#endif
-#ifdef GL_EXT_vertex_weighting
- "GL_EXT_vertex_weighting",
-#endif
-#ifdef GL_EXT_window_rectangles
- "GL_EXT_window_rectangles",
-#endif
-#ifdef GL_EXT_x11_sync_object
- "GL_EXT_x11_sync_object",
-#endif
-#ifdef GL_GREMEDY_frame_terminator
- "GL_GREMEDY_frame_terminator",
-#endif
-#ifdef GL_GREMEDY_string_marker
- "GL_GREMEDY_string_marker",
-#endif
-#ifdef GL_HP_convolution_border_modes
- "GL_HP_convolution_border_modes",
-#endif
-#ifdef GL_HP_image_transform
- "GL_HP_image_transform",
-#endif
-#ifdef GL_HP_occlusion_test
- "GL_HP_occlusion_test",
-#endif
-#ifdef GL_HP_texture_lighting
- "GL_HP_texture_lighting",
-#endif
-#ifdef GL_IBM_cull_vertex
- "GL_IBM_cull_vertex",
-#endif
-#ifdef GL_IBM_multimode_draw_arrays
- "GL_IBM_multimode_draw_arrays",
-#endif
-#ifdef GL_IBM_rasterpos_clip
- "GL_IBM_rasterpos_clip",
-#endif
-#ifdef GL_IBM_static_data
- "GL_IBM_static_data",
-#endif
-#ifdef GL_IBM_texture_mirrored_repeat
- "GL_IBM_texture_mirrored_repeat",
-#endif
-#ifdef GL_IBM_vertex_array_lists
- "GL_IBM_vertex_array_lists",
-#endif
-#ifdef GL_INGR_color_clamp
- "GL_INGR_color_clamp",
-#endif
-#ifdef GL_INGR_interlace_read
- "GL_INGR_interlace_read",
-#endif
-#ifdef GL_INTEL_conservative_rasterization
- "GL_INTEL_conservative_rasterization",
-#endif
-#ifdef GL_INTEL_fragment_shader_ordering
- "GL_INTEL_fragment_shader_ordering",
-#endif
-#ifdef GL_INTEL_framebuffer_CMAA
- "GL_INTEL_framebuffer_CMAA",
-#endif
-#ifdef GL_INTEL_map_texture
- "GL_INTEL_map_texture",
-#endif
-#ifdef GL_INTEL_parallel_arrays
- "GL_INTEL_parallel_arrays",
-#endif
-#ifdef GL_INTEL_performance_query
- "GL_INTEL_performance_query",
-#endif
-#ifdef GL_INTEL_texture_scissor
- "GL_INTEL_texture_scissor",
-#endif
-#ifdef GL_KHR_blend_equation_advanced
- "GL_KHR_blend_equation_advanced",
-#endif
-#ifdef GL_KHR_blend_equation_advanced_coherent
- "GL_KHR_blend_equation_advanced_coherent",
-#endif
-#ifdef GL_KHR_context_flush_control
- "GL_KHR_context_flush_control",
-#endif
-#ifdef GL_KHR_debug
- "GL_KHR_debug",
-#endif
-#ifdef GL_KHR_no_error
- "GL_KHR_no_error",
-#endif
-#ifdef GL_KHR_robust_buffer_access_behavior
- "GL_KHR_robust_buffer_access_behavior",
-#endif
-#ifdef GL_KHR_robustness
- "GL_KHR_robustness",
-#endif
-#ifdef GL_KHR_texture_compression_astc_hdr
- "GL_KHR_texture_compression_astc_hdr",
-#endif
-#ifdef GL_KHR_texture_compression_astc_ldr
- "GL_KHR_texture_compression_astc_ldr",
-#endif
-#ifdef GL_KHR_texture_compression_astc_sliced_3d
- "GL_KHR_texture_compression_astc_sliced_3d",
-#endif
-#ifdef GL_KTX_buffer_region
- "GL_KTX_buffer_region",
-#endif
-#ifdef GL_MESAX_texture_stack
- "GL_MESAX_texture_stack",
-#endif
-#ifdef GL_MESA_pack_invert
- "GL_MESA_pack_invert",
-#endif
-#ifdef GL_MESA_resize_buffers
- "GL_MESA_resize_buffers",
-#endif
-#ifdef GL_MESA_shader_integer_functions
- "GL_MESA_shader_integer_functions",
-#endif
-#ifdef GL_MESA_window_pos
- "GL_MESA_window_pos",
-#endif
-#ifdef GL_MESA_ycbcr_texture
- "GL_MESA_ycbcr_texture",
-#endif
-#ifdef GL_NVX_blend_equation_advanced_multi_draw_buffers
- "GL_NVX_blend_equation_advanced_multi_draw_buffers",
-#endif
-#ifdef GL_NVX_conditional_render
- "GL_NVX_conditional_render",
-#endif
-#ifdef GL_NVX_gpu_memory_info
- "GL_NVX_gpu_memory_info",
-#endif
-#ifdef GL_NVX_linked_gpu_multicast
- "GL_NVX_linked_gpu_multicast",
-#endif
-#ifdef GL_NV_bindless_multi_draw_indirect
- "GL_NV_bindless_multi_draw_indirect",
-#endif
-#ifdef GL_NV_bindless_multi_draw_indirect_count
- "GL_NV_bindless_multi_draw_indirect_count",
-#endif
-#ifdef GL_NV_bindless_texture
- "GL_NV_bindless_texture",
-#endif
-#ifdef GL_NV_blend_equation_advanced
- "GL_NV_blend_equation_advanced",
-#endif
-#ifdef GL_NV_blend_equation_advanced_coherent
- "GL_NV_blend_equation_advanced_coherent",
-#endif
-#ifdef GL_NV_blend_square
- "GL_NV_blend_square",
-#endif
-#ifdef GL_NV_clip_space_w_scaling
- "GL_NV_clip_space_w_scaling",
-#endif
-#ifdef GL_NV_command_list
- "GL_NV_command_list",
-#endif
-#ifdef GL_NV_compute_program5
- "GL_NV_compute_program5",
-#endif
-#ifdef GL_NV_conditional_render
- "GL_NV_conditional_render",
-#endif
-#ifdef GL_NV_conservative_raster
- "GL_NV_conservative_raster",
-#endif
-#ifdef GL_NV_conservative_raster_dilate
- "GL_NV_conservative_raster_dilate",
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-#ifdef GL_NV_conservative_raster_pre_snap_triangles
- "GL_NV_conservative_raster_pre_snap_triangles",
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-#ifdef GL_NV_copy_depth_to_color
- "GL_NV_copy_depth_to_color",
-#endif
-#ifdef GL_NV_copy_image
- "GL_NV_copy_image",
-#endif
-#ifdef GL_NV_deep_texture3D
- "GL_NV_deep_texture3D",
-#endif
-#ifdef GL_NV_depth_buffer_float
- "GL_NV_depth_buffer_float",
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-#ifdef GL_NV_depth_clamp
- "GL_NV_depth_clamp",
-#endif
-#ifdef GL_NV_depth_range_unclamped
- "GL_NV_depth_range_unclamped",
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-#ifdef GL_NV_draw_texture
- "GL_NV_draw_texture",
-#endif
-#ifdef GL_NV_draw_vulkan_image
- "GL_NV_draw_vulkan_image",
-#endif
-#ifdef GL_NV_evaluators
- "GL_NV_evaluators",
-#endif
-#ifdef GL_NV_explicit_multisample
- "GL_NV_explicit_multisample",
-#endif
-#ifdef GL_NV_fence
- "GL_NV_fence",
-#endif
-#ifdef GL_NV_fill_rectangle
- "GL_NV_fill_rectangle",
-#endif
-#ifdef GL_NV_float_buffer
- "GL_NV_float_buffer",
-#endif
-#ifdef GL_NV_fog_distance
- "GL_NV_fog_distance",
-#endif
-#ifdef GL_NV_fragment_coverage_to_color
- "GL_NV_fragment_coverage_to_color",
-#endif
-#ifdef GL_NV_fragment_program
- "GL_NV_fragment_program",
-#endif
-#ifdef GL_NV_fragment_program2
- "GL_NV_fragment_program2",
-#endif
-#ifdef GL_NV_fragment_program4
- "GL_NV_fragment_program4",
-#endif
-#ifdef GL_NV_fragment_program_option
- "GL_NV_fragment_program_option",
-#endif
-#ifdef GL_NV_fragment_shader_interlock
- "GL_NV_fragment_shader_interlock",
-#endif
-#ifdef GL_NV_framebuffer_mixed_samples
- "GL_NV_framebuffer_mixed_samples",
-#endif
-#ifdef GL_NV_framebuffer_multisample_coverage
- "GL_NV_framebuffer_multisample_coverage",
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-#ifdef GL_NV_geometry_program4
- "GL_NV_geometry_program4",
-#endif
-#ifdef GL_NV_geometry_shader4
- "GL_NV_geometry_shader4",
-#endif
-#ifdef GL_NV_geometry_shader_passthrough
- "GL_NV_geometry_shader_passthrough",
-#endif
-#ifdef GL_NV_gpu_multicast
- "GL_NV_gpu_multicast",
-#endif
-#ifdef GL_NV_gpu_program4
- "GL_NV_gpu_program4",
-#endif
-#ifdef GL_NV_gpu_program5
- "GL_NV_gpu_program5",
-#endif
-#ifdef GL_NV_gpu_program5_mem_extended
- "GL_NV_gpu_program5_mem_extended",
-#endif
-#ifdef GL_NV_gpu_program_fp64
- "GL_NV_gpu_program_fp64",
-#endif
-#ifdef GL_NV_gpu_shader5
- "GL_NV_gpu_shader5",
-#endif
-#ifdef GL_NV_half_float
- "GL_NV_half_float",
-#endif
-#ifdef GL_NV_internalformat_sample_query
- "GL_NV_internalformat_sample_query",
-#endif
-#ifdef GL_NV_light_max_exponent
- "GL_NV_light_max_exponent",
-#endif
-#ifdef GL_NV_multisample_coverage
- "GL_NV_multisample_coverage",
-#endif
-#ifdef GL_NV_multisample_filter_hint
- "GL_NV_multisample_filter_hint",
-#endif
-#ifdef GL_NV_occlusion_query
- "GL_NV_occlusion_query",
-#endif
-#ifdef GL_NV_packed_depth_stencil
- "GL_NV_packed_depth_stencil",
-#endif
-#ifdef GL_NV_parameter_buffer_object
- "GL_NV_parameter_buffer_object",
-#endif
-#ifdef GL_NV_parameter_buffer_object2
- "GL_NV_parameter_buffer_object2",
-#endif
-#ifdef GL_NV_path_rendering
- "GL_NV_path_rendering",
-#endif
-#ifdef GL_NV_path_rendering_shared_edge
- "GL_NV_path_rendering_shared_edge",
-#endif
-#ifdef GL_NV_pixel_data_range
- "GL_NV_pixel_data_range",
-#endif
-#ifdef GL_NV_point_sprite
- "GL_NV_point_sprite",
-#endif
-#ifdef GL_NV_present_video
- "GL_NV_present_video",
-#endif
-#ifdef GL_NV_primitive_restart
- "GL_NV_primitive_restart",
-#endif
-#ifdef GL_NV_register_combiners
- "GL_NV_register_combiners",
-#endif
-#ifdef GL_NV_register_combiners2
- "GL_NV_register_combiners2",
-#endif
-#ifdef GL_NV_robustness_video_memory_purge
- "GL_NV_robustness_video_memory_purge",
-#endif
-#ifdef GL_NV_sample_locations
- "GL_NV_sample_locations",
-#endif
-#ifdef GL_NV_sample_mask_override_coverage
- "GL_NV_sample_mask_override_coverage",
-#endif
-#ifdef GL_NV_shader_atomic_counters
- "GL_NV_shader_atomic_counters",
-#endif
-#ifdef GL_NV_shader_atomic_float
- "GL_NV_shader_atomic_float",
-#endif
-#ifdef GL_NV_shader_atomic_float64
- "GL_NV_shader_atomic_float64",
-#endif
-#ifdef GL_NV_shader_atomic_fp16_vector
- "GL_NV_shader_atomic_fp16_vector",
-#endif
-#ifdef GL_NV_shader_atomic_int64
- "GL_NV_shader_atomic_int64",
-#endif
-#ifdef GL_NV_shader_buffer_load
- "GL_NV_shader_buffer_load",
-#endif
-#ifdef GL_NV_shader_storage_buffer_object
- "GL_NV_shader_storage_buffer_object",
-#endif
-#ifdef GL_NV_shader_thread_group
- "GL_NV_shader_thread_group",
-#endif
-#ifdef GL_NV_shader_thread_shuffle
- "GL_NV_shader_thread_shuffle",
-#endif
-#ifdef GL_NV_stereo_view_rendering
- "GL_NV_stereo_view_rendering",
-#endif
-#ifdef GL_NV_tessellation_program5
- "GL_NV_tessellation_program5",
-#endif
-#ifdef GL_NV_texgen_emboss
- "GL_NV_texgen_emboss",
-#endif
-#ifdef GL_NV_texgen_reflection
- "GL_NV_texgen_reflection",
-#endif
-#ifdef GL_NV_texture_barrier
- "GL_NV_texture_barrier",
-#endif
-#ifdef GL_NV_texture_compression_vtc
- "GL_NV_texture_compression_vtc",
-#endif
-#ifdef GL_NV_texture_env_combine4
- "GL_NV_texture_env_combine4",
-#endif
-#ifdef GL_NV_texture_expand_normal
- "GL_NV_texture_expand_normal",
-#endif
-#ifdef GL_NV_texture_multisample
- "GL_NV_texture_multisample",
-#endif
-#ifdef GL_NV_texture_rectangle
- "GL_NV_texture_rectangle",
-#endif
-#ifdef GL_NV_texture_shader
- "GL_NV_texture_shader",
-#endif
-#ifdef GL_NV_texture_shader2
- "GL_NV_texture_shader2",
-#endif
-#ifdef GL_NV_texture_shader3
- "GL_NV_texture_shader3",
-#endif
-#ifdef GL_NV_transform_feedback
- "GL_NV_transform_feedback",
-#endif
-#ifdef GL_NV_transform_feedback2
- "GL_NV_transform_feedback2",
-#endif
-#ifdef GL_NV_uniform_buffer_unified_memory
- "GL_NV_uniform_buffer_unified_memory",
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-#ifdef GL_NV_vdpau_interop
- "GL_NV_vdpau_interop",
-#endif
-#ifdef GL_NV_vertex_array_range
- "GL_NV_vertex_array_range",
-#endif
-#ifdef GL_NV_vertex_array_range2
- "GL_NV_vertex_array_range2",
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-#ifdef GL_NV_vertex_attrib_integer_64bit
- "GL_NV_vertex_attrib_integer_64bit",
-#endif
-#ifdef GL_NV_vertex_buffer_unified_memory
- "GL_NV_vertex_buffer_unified_memory",
-#endif
-#ifdef GL_NV_vertex_program
- "GL_NV_vertex_program",
-#endif
-#ifdef GL_NV_vertex_program1_1
- "GL_NV_vertex_program1_1",
-#endif
-#ifdef GL_NV_vertex_program2
- "GL_NV_vertex_program2",
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-#ifdef GL_NV_vertex_program2_option
- "GL_NV_vertex_program2_option",
-#endif
-#ifdef GL_NV_vertex_program3
- "GL_NV_vertex_program3",
-#endif
-#ifdef GL_NV_vertex_program4
- "GL_NV_vertex_program4",
-#endif
-#ifdef GL_NV_video_capture
- "GL_NV_video_capture",
-#endif
-#ifdef GL_NV_viewport_array2
- "GL_NV_viewport_array2",
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-#ifdef GL_NV_viewport_swizzle
- "GL_NV_viewport_swizzle",
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-#ifdef GL_OES_byte_coordinates
- "GL_OES_byte_coordinates",
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-#ifdef GL_OES_compressed_paletted_texture
- "GL_OES_compressed_paletted_texture",
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-#ifdef GL_OES_read_format
- "GL_OES_read_format",
-#endif
-#ifdef GL_OES_single_precision
- "GL_OES_single_precision",
-#endif
-#ifdef GL_OML_interlace
- "GL_OML_interlace",
-#endif
-#ifdef GL_OML_resample
- "GL_OML_resample",
-#endif
-#ifdef GL_OML_subsample
- "GL_OML_subsample",
-#endif
-#ifdef GL_OVR_multiview
- "GL_OVR_multiview",
-#endif
-#ifdef GL_OVR_multiview2
- "GL_OVR_multiview2",
-#endif
-#ifdef GL_PGI_misc_hints
- "GL_PGI_misc_hints",
-#endif
-#ifdef GL_PGI_vertex_hints
- "GL_PGI_vertex_hints",
-#endif
-#ifdef GL_REGAL_ES1_0_compatibility
- "GL_REGAL_ES1_0_compatibility",
-#endif
-#ifdef GL_REGAL_ES1_1_compatibility
- "GL_REGAL_ES1_1_compatibility",
-#endif
-#ifdef GL_REGAL_enable
- "GL_REGAL_enable",
-#endif
-#ifdef GL_REGAL_error_string
- "GL_REGAL_error_string",
-#endif
-#ifdef GL_REGAL_extension_query
- "GL_REGAL_extension_query",
-#endif
-#ifdef GL_REGAL_log
- "GL_REGAL_log",
-#endif
-#ifdef GL_REGAL_proc_address
- "GL_REGAL_proc_address",
-#endif
-#ifdef GL_REND_screen_coordinates
- "GL_REND_screen_coordinates",
-#endif
-#ifdef GL_S3_s3tc
- "GL_S3_s3tc",
-#endif
-#ifdef GL_SGIS_color_range
- "GL_SGIS_color_range",
-#endif
-#ifdef GL_SGIS_detail_texture
- "GL_SGIS_detail_texture",
-#endif
-#ifdef GL_SGIS_fog_function
- "GL_SGIS_fog_function",
-#endif
-#ifdef GL_SGIS_generate_mipmap
- "GL_SGIS_generate_mipmap",
-#endif
-#ifdef GL_SGIS_multisample
- "GL_SGIS_multisample",
-#endif
-#ifdef GL_SGIS_pixel_texture
- "GL_SGIS_pixel_texture",
-#endif
-#ifdef GL_SGIS_point_line_texgen
- "GL_SGIS_point_line_texgen",
-#endif
-#ifdef GL_SGIS_sharpen_texture
- "GL_SGIS_sharpen_texture",
-#endif
-#ifdef GL_SGIS_texture4D
- "GL_SGIS_texture4D",
-#endif
-#ifdef GL_SGIS_texture_border_clamp
- "GL_SGIS_texture_border_clamp",
-#endif
-#ifdef GL_SGIS_texture_edge_clamp
- "GL_SGIS_texture_edge_clamp",
-#endif
-#ifdef GL_SGIS_texture_filter4
- "GL_SGIS_texture_filter4",
-#endif
-#ifdef GL_SGIS_texture_lod
- "GL_SGIS_texture_lod",
-#endif
-#ifdef GL_SGIS_texture_select
- "GL_SGIS_texture_select",
-#endif
-#ifdef GL_SGIX_async
- "GL_SGIX_async",
-#endif
-#ifdef GL_SGIX_async_histogram
- "GL_SGIX_async_histogram",
-#endif
-#ifdef GL_SGIX_async_pixel
- "GL_SGIX_async_pixel",
-#endif
-#ifdef GL_SGIX_blend_alpha_minmax
- "GL_SGIX_blend_alpha_minmax",
-#endif
-#ifdef GL_SGIX_clipmap
- "GL_SGIX_clipmap",
-#endif
-#ifdef GL_SGIX_convolution_accuracy
- "GL_SGIX_convolution_accuracy",
-#endif
-#ifdef GL_SGIX_depth_texture
- "GL_SGIX_depth_texture",
-#endif
-#ifdef GL_SGIX_flush_raster
- "GL_SGIX_flush_raster",
-#endif
-#ifdef GL_SGIX_fog_offset
- "GL_SGIX_fog_offset",
-#endif
-#ifdef GL_SGIX_fog_texture
- "GL_SGIX_fog_texture",
-#endif
-#ifdef GL_SGIX_fragment_specular_lighting
- "GL_SGIX_fragment_specular_lighting",
-#endif
-#ifdef GL_SGIX_framezoom
- "GL_SGIX_framezoom",
-#endif
-#ifdef GL_SGIX_interlace
- "GL_SGIX_interlace",
-#endif
-#ifdef GL_SGIX_ir_instrument1
- "GL_SGIX_ir_instrument1",
-#endif
-#ifdef GL_SGIX_list_priority
- "GL_SGIX_list_priority",
-#endif
-#ifdef GL_SGIX_pixel_texture
- "GL_SGIX_pixel_texture",
-#endif
-#ifdef GL_SGIX_pixel_texture_bits
- "GL_SGIX_pixel_texture_bits",
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-#ifdef GL_SGIX_reference_plane
- "GL_SGIX_reference_plane",
-#endif
-#ifdef GL_SGIX_resample
- "GL_SGIX_resample",
-#endif
-#ifdef GL_SGIX_shadow
- "GL_SGIX_shadow",
-#endif
-#ifdef GL_SGIX_shadow_ambient
- "GL_SGIX_shadow_ambient",
-#endif
-#ifdef GL_SGIX_sprite
- "GL_SGIX_sprite",
-#endif
-#ifdef GL_SGIX_tag_sample_buffer
- "GL_SGIX_tag_sample_buffer",
-#endif
-#ifdef GL_SGIX_texture_add_env
- "GL_SGIX_texture_add_env",
-#endif
-#ifdef GL_SGIX_texture_coordinate_clamp
- "GL_SGIX_texture_coordinate_clamp",
-#endif
-#ifdef GL_SGIX_texture_lod_bias
- "GL_SGIX_texture_lod_bias",
-#endif
-#ifdef GL_SGIX_texture_multi_buffer
- "GL_SGIX_texture_multi_buffer",
-#endif
-#ifdef GL_SGIX_texture_range
- "GL_SGIX_texture_range",
-#endif
-#ifdef GL_SGIX_texture_scale_bias
- "GL_SGIX_texture_scale_bias",
-#endif
-#ifdef GL_SGIX_vertex_preclip
- "GL_SGIX_vertex_preclip",
-#endif
-#ifdef GL_SGIX_vertex_preclip_hint
- "GL_SGIX_vertex_preclip_hint",
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-#ifdef GL_SGIX_ycrcb
- "GL_SGIX_ycrcb",
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-#ifdef GL_SGI_color_matrix
- "GL_SGI_color_matrix",
-#endif
-#ifdef GL_SGI_color_table
- "GL_SGI_color_table",
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-#ifdef GL_SGI_texture_color_table
- "GL_SGI_texture_color_table",
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-#ifdef GL_SUNX_constant_data
- "GL_SUNX_constant_data",
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-#ifdef GL_SUN_convolution_border_modes
- "GL_SUN_convolution_border_modes",
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-#ifdef GL_SUN_global_alpha
- "GL_SUN_global_alpha",
-#endif
-#ifdef GL_SUN_mesh_array
- "GL_SUN_mesh_array",
-#endif
-#ifdef GL_SUN_read_video_pixels
- "GL_SUN_read_video_pixels",
-#endif
-#ifdef GL_SUN_slice_accum
- "GL_SUN_slice_accum",
-#endif
-#ifdef GL_SUN_triangle_list
- "GL_SUN_triangle_list",
-#endif
-#ifdef GL_SUN_vertex
- "GL_SUN_vertex",
-#endif
-#ifdef GL_WIN_phong_shading
- "GL_WIN_phong_shading",
-#endif
-#ifdef GL_WIN_specular_fog
- "GL_WIN_specular_fog",
-#endif
-#ifdef GL_WIN_swap_hint
- "GL_WIN_swap_hint",
-#endif
- NULL
-};
-
-/* Detected in the extension string or strings */
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- &__GLEW_APPLE_fence,
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-#ifdef GL_APPLE_float_pixels
- &__GLEW_APPLE_float_pixels,
-#endif
-#ifdef GL_APPLE_flush_buffer_range
- &__GLEW_APPLE_flush_buffer_range,
-#endif
-#ifdef GL_APPLE_object_purgeable
- &__GLEW_APPLE_object_purgeable,
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-#ifdef GL_APPLE_pixel_buffer
- &__GLEW_APPLE_pixel_buffer,
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-#ifdef GL_APPLE_rgb_422
- &__GLEW_APPLE_rgb_422,
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-#ifdef GL_APPLE_row_bytes
- &__GLEW_APPLE_row_bytes,
-#endif
-#ifdef GL_APPLE_specular_vector
- &__GLEW_APPLE_specular_vector,
-#endif
-#ifdef GL_APPLE_texture_range
- &__GLEW_APPLE_texture_range,
-#endif
-#ifdef GL_APPLE_transform_hint
- &__GLEW_APPLE_transform_hint,
-#endif
-#ifdef GL_APPLE_vertex_array_object
- &__GLEW_APPLE_vertex_array_object,
-#endif
-#ifdef GL_APPLE_vertex_array_range
- &__GLEW_APPLE_vertex_array_range,
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-#ifdef GL_APPLE_vertex_program_evaluators
- &__GLEW_APPLE_vertex_program_evaluators,
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-#ifdef GL_APPLE_ycbcr_422
- &__GLEW_APPLE_ycbcr_422,
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-#ifdef GL_ARB_ES2_compatibility
- &__GLEW_ARB_ES2_compatibility,
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-#ifdef GL_ARB_ES3_1_compatibility
- &__GLEW_ARB_ES3_1_compatibility,
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-#ifdef GL_ARB_ES3_2_compatibility
- &__GLEW_ARB_ES3_2_compatibility,
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-#ifdef GL_ARB_ES3_compatibility
- &__GLEW_ARB_ES3_compatibility,
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-#ifdef GL_ARB_arrays_of_arrays
- &__GLEW_ARB_arrays_of_arrays,
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-#ifdef GL_ARB_base_instance
- &__GLEW_ARB_base_instance,
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-#ifdef GL_ARB_bindless_texture
- &__GLEW_ARB_bindless_texture,
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-#ifdef GL_ARB_blend_func_extended
- &__GLEW_ARB_blend_func_extended,
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-#ifdef GL_ARB_buffer_storage
- &__GLEW_ARB_buffer_storage,
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-#ifdef GL_ARB_cl_event
- &__GLEW_ARB_cl_event,
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-#ifdef GL_ARB_clear_buffer_object
- &__GLEW_ARB_clear_buffer_object,
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-#ifdef GL_ARB_clear_texture
- &__GLEW_ARB_clear_texture,
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-#ifdef GL_ARB_clip_control
- &__GLEW_ARB_clip_control,
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-#ifdef GL_ARB_color_buffer_float
- &__GLEW_ARB_color_buffer_float,
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-#ifdef GL_ARB_compatibility
- &__GLEW_ARB_compatibility,
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-#ifdef GL_ARB_compressed_texture_pixel_storage
- &__GLEW_ARB_compressed_texture_pixel_storage,
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-#ifdef GL_ARB_compute_shader
- &__GLEW_ARB_compute_shader,
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-#ifdef GL_ARB_compute_variable_group_size
- &__GLEW_ARB_compute_variable_group_size,
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-#ifdef GL_ARB_conditional_render_inverted
- &__GLEW_ARB_conditional_render_inverted,
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-#ifdef GL_ARB_conservative_depth
- &__GLEW_ARB_conservative_depth,
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-#ifdef GL_ARB_copy_buffer
- &__GLEW_ARB_copy_buffer,
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-#ifdef GL_ARB_copy_image
- &__GLEW_ARB_copy_image,
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-#ifdef GL_ARB_cull_distance
- &__GLEW_ARB_cull_distance,
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-#ifdef GL_ARB_debug_output
- &__GLEW_ARB_debug_output,
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-#ifdef GL_ARB_depth_buffer_float
- &__GLEW_ARB_depth_buffer_float,
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-#ifdef GL_ARB_depth_clamp
- &__GLEW_ARB_depth_clamp,
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-#ifdef GL_ARB_depth_texture
- &__GLEW_ARB_depth_texture,
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-#ifdef GL_ARB_derivative_control
- &__GLEW_ARB_derivative_control,
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-#ifdef GL_ARB_direct_state_access
- &__GLEW_ARB_direct_state_access,
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-#ifdef GL_ARB_draw_buffers
- &__GLEW_ARB_draw_buffers,
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-#ifdef GL_ARB_draw_buffers_blend
- &__GLEW_ARB_draw_buffers_blend,
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-#ifdef GL_ARB_draw_elements_base_vertex
- &__GLEW_ARB_draw_elements_base_vertex,
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-#ifdef GL_ARB_draw_indirect
- &__GLEW_ARB_draw_indirect,
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-#ifdef GL_ARB_draw_instanced
- &__GLEW_ARB_draw_instanced,
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-#ifdef GL_ARB_enhanced_layouts
- &__GLEW_ARB_enhanced_layouts,
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-#ifdef GL_ARB_explicit_attrib_location
- &__GLEW_ARB_explicit_attrib_location,
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-#ifdef GL_ARB_explicit_uniform_location
- &__GLEW_ARB_explicit_uniform_location,
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-#ifdef GL_ARB_fragment_coord_conventions
- &__GLEW_ARB_fragment_coord_conventions,
-#endif
-#ifdef GL_ARB_fragment_layer_viewport
- &__GLEW_ARB_fragment_layer_viewport,
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-#ifdef GL_ARB_fragment_program
- &__GLEW_ARB_fragment_program,
-#endif
-#ifdef GL_ARB_fragment_program_shadow
- &__GLEW_ARB_fragment_program_shadow,
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-#ifdef GL_ARB_fragment_shader
- &__GLEW_ARB_fragment_shader,
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-#ifdef GL_ARB_fragment_shader_interlock
- &__GLEW_ARB_fragment_shader_interlock,
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-#ifdef GL_ARB_framebuffer_no_attachments
- &__GLEW_ARB_framebuffer_no_attachments,
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-#ifdef GL_ARB_framebuffer_object
- &__GLEW_ARB_framebuffer_object,
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-#ifdef GL_ARB_framebuffer_sRGB
- &__GLEW_ARB_framebuffer_sRGB,
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-#ifdef GL_ARB_geometry_shader4
- &__GLEW_ARB_geometry_shader4,
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-#ifdef GL_ARB_get_program_binary
- &__GLEW_ARB_get_program_binary,
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-#ifdef GL_ARB_get_texture_sub_image
- &__GLEW_ARB_get_texture_sub_image,
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-#ifdef GL_ARB_gl_spirv
- &__GLEW_ARB_gl_spirv,
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-#ifdef GL_ARB_gpu_shader5
- &__GLEW_ARB_gpu_shader5,
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-#ifdef GL_ARB_gpu_shader_fp64
- &__GLEW_ARB_gpu_shader_fp64,
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-#ifdef GL_ARB_gpu_shader_int64
- &__GLEW_ARB_gpu_shader_int64,
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-#ifdef GL_ARB_half_float_pixel
- &__GLEW_ARB_half_float_pixel,
-#endif
-#ifdef GL_ARB_half_float_vertex
- &__GLEW_ARB_half_float_vertex,
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-#ifdef GL_ARB_imaging
- &__GLEW_ARB_imaging,
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-#ifdef GL_ARB_indirect_parameters
- &__GLEW_ARB_indirect_parameters,
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-#ifdef GL_ARB_instanced_arrays
- &__GLEW_ARB_instanced_arrays,
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-#ifdef GL_ARB_internalformat_query
- &__GLEW_ARB_internalformat_query,
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-#ifdef GL_ARB_internalformat_query2
- &__GLEW_ARB_internalformat_query2,
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-#ifdef GL_ARB_invalidate_subdata
- &__GLEW_ARB_invalidate_subdata,
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-#ifdef GL_ARB_map_buffer_alignment
- &__GLEW_ARB_map_buffer_alignment,
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-#ifdef GL_ARB_map_buffer_range
- &__GLEW_ARB_map_buffer_range,
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-#ifdef GL_ARB_matrix_palette
- &__GLEW_ARB_matrix_palette,
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-#ifdef GL_ARB_multi_bind
- &__GLEW_ARB_multi_bind,
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-#ifdef GL_ARB_multi_draw_indirect
- &__GLEW_ARB_multi_draw_indirect,
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-#ifdef GL_ARB_multisample
- &__GLEW_ARB_multisample,
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-#ifdef GL_ARB_multitexture
- &__GLEW_ARB_multitexture,
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-#ifdef GL_ARB_occlusion_query
- &__GLEW_ARB_occlusion_query,
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-#ifdef GL_ARB_occlusion_query2
- &__GLEW_ARB_occlusion_query2,
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-#ifdef GL_ARB_parallel_shader_compile
- &__GLEW_ARB_parallel_shader_compile,
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-#ifdef GL_ARB_pipeline_statistics_query
- &__GLEW_ARB_pipeline_statistics_query,
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-#ifdef GL_ARB_pixel_buffer_object
- &__GLEW_ARB_pixel_buffer_object,
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-#ifdef GL_ARB_point_parameters
- &__GLEW_ARB_point_parameters,
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-#ifdef GL_ARB_point_sprite
- &__GLEW_ARB_point_sprite,
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-#ifdef GL_ARB_post_depth_coverage
- &__GLEW_ARB_post_depth_coverage,
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-#ifdef GL_ARB_program_interface_query
- &__GLEW_ARB_program_interface_query,
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-#ifdef GL_ARB_provoking_vertex
- &__GLEW_ARB_provoking_vertex,
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-#ifdef GL_ARB_query_buffer_object
- &__GLEW_ARB_query_buffer_object,
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-#ifdef GL_ARB_robust_buffer_access_behavior
- &__GLEW_ARB_robust_buffer_access_behavior,
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-#ifdef GL_ARB_robustness
- &__GLEW_ARB_robustness,
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-#ifdef GL_ARB_robustness_application_isolation
- &__GLEW_ARB_robustness_application_isolation,
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-#ifdef GL_ARB_robustness_share_group_isolation
- &__GLEW_ARB_robustness_share_group_isolation,
-#endif
-#ifdef GL_ARB_sample_locations
- &__GLEW_ARB_sample_locations,
-#endif
-#ifdef GL_ARB_sample_shading
- &__GLEW_ARB_sample_shading,
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-#ifdef GL_ARB_sampler_objects
- &__GLEW_ARB_sampler_objects,
-#endif
-#ifdef GL_ARB_seamless_cube_map
- &__GLEW_ARB_seamless_cube_map,
-#endif
-#ifdef GL_ARB_seamless_cubemap_per_texture
- &__GLEW_ARB_seamless_cubemap_per_texture,
-#endif
-#ifdef GL_ARB_separate_shader_objects
- &__GLEW_ARB_separate_shader_objects,
-#endif
-#ifdef GL_ARB_shader_atomic_counter_ops
- &__GLEW_ARB_shader_atomic_counter_ops,
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-#ifdef GL_ARB_shader_atomic_counters
- &__GLEW_ARB_shader_atomic_counters,
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-#ifdef GL_ARB_shader_ballot
- &__GLEW_ARB_shader_ballot,
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-#ifdef GL_ARB_shader_bit_encoding
- &__GLEW_ARB_shader_bit_encoding,
-#endif
-#ifdef GL_ARB_shader_clock
- &__GLEW_ARB_shader_clock,
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-#ifdef GL_ARB_shader_draw_parameters
- &__GLEW_ARB_shader_draw_parameters,
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-#ifdef GL_ARB_shader_group_vote
- &__GLEW_ARB_shader_group_vote,
-#endif
-#ifdef GL_ARB_shader_image_load_store
- &__GLEW_ARB_shader_image_load_store,
-#endif
-#ifdef GL_ARB_shader_image_size
- &__GLEW_ARB_shader_image_size,
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-#ifdef GL_ARB_shader_objects
- &__GLEW_ARB_shader_objects,
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-#ifdef GL_ARB_shader_precision
- &__GLEW_ARB_shader_precision,
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-#ifdef GL_ARB_shader_stencil_export
- &__GLEW_ARB_shader_stencil_export,
-#endif
-#ifdef GL_ARB_shader_storage_buffer_object
- &__GLEW_ARB_shader_storage_buffer_object,
-#endif
-#ifdef GL_ARB_shader_subroutine
- &__GLEW_ARB_shader_subroutine,
-#endif
-#ifdef GL_ARB_shader_texture_image_samples
- &__GLEW_ARB_shader_texture_image_samples,
-#endif
-#ifdef GL_ARB_shader_texture_lod
- &__GLEW_ARB_shader_texture_lod,
-#endif
-#ifdef GL_ARB_shader_viewport_layer_array
- &__GLEW_ARB_shader_viewport_layer_array,
-#endif
-#ifdef GL_ARB_shading_language_100
- &__GLEW_ARB_shading_language_100,
-#endif
-#ifdef GL_ARB_shading_language_420pack
- &__GLEW_ARB_shading_language_420pack,
-#endif
-#ifdef GL_ARB_shading_language_include
- &__GLEW_ARB_shading_language_include,
-#endif
-#ifdef GL_ARB_shading_language_packing
- &__GLEW_ARB_shading_language_packing,
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-#ifdef GL_ARB_shadow
- &__GLEW_ARB_shadow,
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-#ifdef GL_ARB_shadow_ambient
- &__GLEW_ARB_shadow_ambient,
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-#ifdef GL_ARB_sparse_buffer
- &__GLEW_ARB_sparse_buffer,
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-#ifdef GL_ARB_sparse_texture
- &__GLEW_ARB_sparse_texture,
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-#ifdef GL_ARB_sparse_texture2
- &__GLEW_ARB_sparse_texture2,
-#endif
-#ifdef GL_ARB_sparse_texture_clamp
- &__GLEW_ARB_sparse_texture_clamp,
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-#ifdef GL_ARB_stencil_texturing
- &__GLEW_ARB_stencil_texturing,
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-#ifdef GL_ARB_sync
- &__GLEW_ARB_sync,
-#endif
-#ifdef GL_ARB_tessellation_shader
- &__GLEW_ARB_tessellation_shader,
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-#ifdef GL_ARB_texture_barrier
- &__GLEW_ARB_texture_barrier,
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-#ifdef GL_ARB_texture_border_clamp
- &__GLEW_ARB_texture_border_clamp,
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-#ifdef GL_ARB_texture_buffer_object
- &__GLEW_ARB_texture_buffer_object,
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-#ifdef GL_ARB_texture_buffer_object_rgb32
- &__GLEW_ARB_texture_buffer_object_rgb32,
-#endif
-#ifdef GL_ARB_texture_buffer_range
- &__GLEW_ARB_texture_buffer_range,
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-#ifdef GL_ARB_texture_compression
- &__GLEW_ARB_texture_compression,
-#endif
-#ifdef GL_ARB_texture_compression_bptc
- &__GLEW_ARB_texture_compression_bptc,
-#endif
-#ifdef GL_ARB_texture_compression_rgtc
- &__GLEW_ARB_texture_compression_rgtc,
-#endif
-#ifdef GL_ARB_texture_cube_map
- &__GLEW_ARB_texture_cube_map,
-#endif
-#ifdef GL_ARB_texture_cube_map_array
- &__GLEW_ARB_texture_cube_map_array,
-#endif
-#ifdef GL_ARB_texture_env_add
- &__GLEW_ARB_texture_env_add,
-#endif
-#ifdef GL_ARB_texture_env_combine
- &__GLEW_ARB_texture_env_combine,
-#endif
-#ifdef GL_ARB_texture_env_crossbar
- &__GLEW_ARB_texture_env_crossbar,
-#endif
-#ifdef GL_ARB_texture_env_dot3
- &__GLEW_ARB_texture_env_dot3,
-#endif
-#ifdef GL_ARB_texture_filter_minmax
- &__GLEW_ARB_texture_filter_minmax,
-#endif
-#ifdef GL_ARB_texture_float
- &__GLEW_ARB_texture_float,
-#endif
-#ifdef GL_ARB_texture_gather
- &__GLEW_ARB_texture_gather,
-#endif
-#ifdef GL_ARB_texture_mirror_clamp_to_edge
- &__GLEW_ARB_texture_mirror_clamp_to_edge,
-#endif
-#ifdef GL_ARB_texture_mirrored_repeat
- &__GLEW_ARB_texture_mirrored_repeat,
-#endif
-#ifdef GL_ARB_texture_multisample
- &__GLEW_ARB_texture_multisample,
-#endif
-#ifdef GL_ARB_texture_non_power_of_two
- &__GLEW_ARB_texture_non_power_of_two,
-#endif
-#ifdef GL_ARB_texture_query_levels
- &__GLEW_ARB_texture_query_levels,
-#endif
-#ifdef GL_ARB_texture_query_lod
- &__GLEW_ARB_texture_query_lod,
-#endif
-#ifdef GL_ARB_texture_rectangle
- &__GLEW_ARB_texture_rectangle,
-#endif
-#ifdef GL_ARB_texture_rg
- &__GLEW_ARB_texture_rg,
-#endif
-#ifdef GL_ARB_texture_rgb10_a2ui
- &__GLEW_ARB_texture_rgb10_a2ui,
-#endif
-#ifdef GL_ARB_texture_stencil8
- &__GLEW_ARB_texture_stencil8,
-#endif
-#ifdef GL_ARB_texture_storage
- &__GLEW_ARB_texture_storage,
-#endif
-#ifdef GL_ARB_texture_storage_multisample
- &__GLEW_ARB_texture_storage_multisample,
-#endif
-#ifdef GL_ARB_texture_swizzle
- &__GLEW_ARB_texture_swizzle,
-#endif
-#ifdef GL_ARB_texture_view
- &__GLEW_ARB_texture_view,
-#endif
-#ifdef GL_ARB_timer_query
- &__GLEW_ARB_timer_query,
-#endif
-#ifdef GL_ARB_transform_feedback2
- &__GLEW_ARB_transform_feedback2,
-#endif
-#ifdef GL_ARB_transform_feedback3
- &__GLEW_ARB_transform_feedback3,
-#endif
-#ifdef GL_ARB_transform_feedback_instanced
- &__GLEW_ARB_transform_feedback_instanced,
-#endif
-#ifdef GL_ARB_transform_feedback_overflow_query
- &__GLEW_ARB_transform_feedback_overflow_query,
-#endif
-#ifdef GL_ARB_transpose_matrix
- &__GLEW_ARB_transpose_matrix,
-#endif
-#ifdef GL_ARB_uniform_buffer_object
- &__GLEW_ARB_uniform_buffer_object,
-#endif
-#ifdef GL_ARB_vertex_array_bgra
- &__GLEW_ARB_vertex_array_bgra,
-#endif
-#ifdef GL_ARB_vertex_array_object
- &__GLEW_ARB_vertex_array_object,
-#endif
-#ifdef GL_ARB_vertex_attrib_64bit
- &__GLEW_ARB_vertex_attrib_64bit,
-#endif
-#ifdef GL_ARB_vertex_attrib_binding
- &__GLEW_ARB_vertex_attrib_binding,
-#endif
-#ifdef GL_ARB_vertex_blend
- &__GLEW_ARB_vertex_blend,
-#endif
-#ifdef GL_ARB_vertex_buffer_object
- &__GLEW_ARB_vertex_buffer_object,
-#endif
-#ifdef GL_ARB_vertex_program
- &__GLEW_ARB_vertex_program,
-#endif
-#ifdef GL_ARB_vertex_shader
- &__GLEW_ARB_vertex_shader,
-#endif
-#ifdef GL_ARB_vertex_type_10f_11f_11f_rev
- &__GLEW_ARB_vertex_type_10f_11f_11f_rev,
-#endif
-#ifdef GL_ARB_vertex_type_2_10_10_10_rev
- &__GLEW_ARB_vertex_type_2_10_10_10_rev,
-#endif
-#ifdef GL_ARB_viewport_array
- &__GLEW_ARB_viewport_array,
-#endif
-#ifdef GL_ARB_window_pos
- &__GLEW_ARB_window_pos,
-#endif
-#ifdef GL_ATIX_point_sprites
- &__GLEW_ATIX_point_sprites,
-#endif
-#ifdef GL_ATIX_texture_env_combine3
- &__GLEW_ATIX_texture_env_combine3,
-#endif
-#ifdef GL_ATIX_texture_env_route
- &__GLEW_ATIX_texture_env_route,
-#endif
-#ifdef GL_ATIX_vertex_shader_output_point_size
- &__GLEW_ATIX_vertex_shader_output_point_size,
-#endif
-#ifdef GL_ATI_draw_buffers
- &__GLEW_ATI_draw_buffers,
-#endif
-#ifdef GL_ATI_element_array
- &__GLEW_ATI_element_array,
-#endif
-#ifdef GL_ATI_envmap_bumpmap
- &__GLEW_ATI_envmap_bumpmap,
-#endif
-#ifdef GL_ATI_fragment_shader
- &__GLEW_ATI_fragment_shader,
-#endif
-#ifdef GL_ATI_map_object_buffer
- &__GLEW_ATI_map_object_buffer,
-#endif
-#ifdef GL_ATI_meminfo
- &__GLEW_ATI_meminfo,
-#endif
-#ifdef GL_ATI_pn_triangles
- &__GLEW_ATI_pn_triangles,
-#endif
-#ifdef GL_ATI_separate_stencil
- &__GLEW_ATI_separate_stencil,
-#endif
-#ifdef GL_ATI_shader_texture_lod
- &__GLEW_ATI_shader_texture_lod,
-#endif
-#ifdef GL_ATI_text_fragment_shader
- &__GLEW_ATI_text_fragment_shader,
-#endif
-#ifdef GL_ATI_texture_compression_3dc
- &__GLEW_ATI_texture_compression_3dc,
-#endif
-#ifdef GL_ATI_texture_env_combine3
- &__GLEW_ATI_texture_env_combine3,
-#endif
-#ifdef GL_ATI_texture_float
- &__GLEW_ATI_texture_float,
-#endif
-#ifdef GL_ATI_texture_mirror_once
- &__GLEW_ATI_texture_mirror_once,
-#endif
-#ifdef GL_ATI_vertex_array_object
- &__GLEW_ATI_vertex_array_object,
-#endif
-#ifdef GL_ATI_vertex_attrib_array_object
- &__GLEW_ATI_vertex_attrib_array_object,
-#endif
-#ifdef GL_ATI_vertex_streams
- &__GLEW_ATI_vertex_streams,
-#endif
-#ifdef GL_EGL_NV_robustness_video_memory_purge
- &__GLEW_EGL_NV_robustness_video_memory_purge,
-#endif
-#ifdef GL_EXT_422_pixels
- &__GLEW_EXT_422_pixels,
-#endif
-#ifdef GL_EXT_Cg_shader
- &__GLEW_EXT_Cg_shader,
-#endif
-#ifdef GL_EXT_abgr
- &__GLEW_EXT_abgr,
-#endif
-#ifdef GL_EXT_bgra
- &__GLEW_EXT_bgra,
-#endif
-#ifdef GL_EXT_bindable_uniform
- &__GLEW_EXT_bindable_uniform,
-#endif
-#ifdef GL_EXT_blend_color
- &__GLEW_EXT_blend_color,
-#endif
-#ifdef GL_EXT_blend_equation_separate
- &__GLEW_EXT_blend_equation_separate,
-#endif
-#ifdef GL_EXT_blend_func_separate
- &__GLEW_EXT_blend_func_separate,
-#endif
-#ifdef GL_EXT_blend_logic_op
- &__GLEW_EXT_blend_logic_op,
-#endif
-#ifdef GL_EXT_blend_minmax
- &__GLEW_EXT_blend_minmax,
-#endif
-#ifdef GL_EXT_blend_subtract
- &__GLEW_EXT_blend_subtract,
-#endif
-#ifdef GL_EXT_clip_volume_hint
- &__GLEW_EXT_clip_volume_hint,
-#endif
-#ifdef GL_EXT_cmyka
- &__GLEW_EXT_cmyka,
-#endif
-#ifdef GL_EXT_color_subtable
- &__GLEW_EXT_color_subtable,
-#endif
-#ifdef GL_EXT_compiled_vertex_array
- &__GLEW_EXT_compiled_vertex_array,
-#endif
-#ifdef GL_EXT_convolution
- &__GLEW_EXT_convolution,
-#endif
-#ifdef GL_EXT_coordinate_frame
- &__GLEW_EXT_coordinate_frame,
-#endif
-#ifdef GL_EXT_copy_texture
- &__GLEW_EXT_copy_texture,
-#endif
-#ifdef GL_EXT_cull_vertex
- &__GLEW_EXT_cull_vertex,
-#endif
-#ifdef GL_EXT_debug_label
- &__GLEW_EXT_debug_label,
-#endif
-#ifdef GL_EXT_debug_marker
- &__GLEW_EXT_debug_marker,
-#endif
-#ifdef GL_EXT_depth_bounds_test
- &__GLEW_EXT_depth_bounds_test,
-#endif
-#ifdef GL_EXT_direct_state_access
- &__GLEW_EXT_direct_state_access,
-#endif
-#ifdef GL_EXT_draw_buffers2
- &__GLEW_EXT_draw_buffers2,
-#endif
-#ifdef GL_EXT_draw_instanced
- &__GLEW_EXT_draw_instanced,
-#endif
-#ifdef GL_EXT_draw_range_elements
- &__GLEW_EXT_draw_range_elements,
-#endif
-#ifdef GL_EXT_fog_coord
- &__GLEW_EXT_fog_coord,
-#endif
-#ifdef GL_EXT_fragment_lighting
- &__GLEW_EXT_fragment_lighting,
-#endif
-#ifdef GL_EXT_framebuffer_blit
- &__GLEW_EXT_framebuffer_blit,
-#endif
-#ifdef GL_EXT_framebuffer_multisample
- &__GLEW_EXT_framebuffer_multisample,
-#endif
-#ifdef GL_EXT_framebuffer_multisample_blit_scaled
- &__GLEW_EXT_framebuffer_multisample_blit_scaled,
-#endif
-#ifdef GL_EXT_framebuffer_object
- &__GLEW_EXT_framebuffer_object,
-#endif
-#ifdef GL_EXT_framebuffer_sRGB
- &__GLEW_EXT_framebuffer_sRGB,
-#endif
-#ifdef GL_EXT_geometry_shader4
- &__GLEW_EXT_geometry_shader4,
-#endif
-#ifdef GL_EXT_gpu_program_parameters
- &__GLEW_EXT_gpu_program_parameters,
-#endif
-#ifdef GL_EXT_gpu_shader4
- &__GLEW_EXT_gpu_shader4,
-#endif
-#ifdef GL_EXT_histogram
- &__GLEW_EXT_histogram,
-#endif
-#ifdef GL_EXT_index_array_formats
- &__GLEW_EXT_index_array_formats,
-#endif
-#ifdef GL_EXT_index_func
- &__GLEW_EXT_index_func,
-#endif
-#ifdef GL_EXT_index_material
- &__GLEW_EXT_index_material,
-#endif
-#ifdef GL_EXT_index_texture
- &__GLEW_EXT_index_texture,
-#endif
-#ifdef GL_EXT_light_texture
- &__GLEW_EXT_light_texture,
-#endif
-#ifdef GL_EXT_misc_attribute
- &__GLEW_EXT_misc_attribute,
-#endif
-#ifdef GL_EXT_multi_draw_arrays
- &__GLEW_EXT_multi_draw_arrays,
-#endif
-#ifdef GL_EXT_multisample
- &__GLEW_EXT_multisample,
-#endif
-#ifdef GL_EXT_packed_depth_stencil
- &__GLEW_EXT_packed_depth_stencil,
-#endif
-#ifdef GL_EXT_packed_float
- &__GLEW_EXT_packed_float,
-#endif
-#ifdef GL_EXT_packed_pixels
- &__GLEW_EXT_packed_pixels,
-#endif
-#ifdef GL_EXT_paletted_texture
- &__GLEW_EXT_paletted_texture,
-#endif
-#ifdef GL_EXT_pixel_buffer_object
- &__GLEW_EXT_pixel_buffer_object,
-#endif
-#ifdef GL_EXT_pixel_transform
- &__GLEW_EXT_pixel_transform,
-#endif
-#ifdef GL_EXT_pixel_transform_color_table
- &__GLEW_EXT_pixel_transform_color_table,
-#endif
-#ifdef GL_EXT_point_parameters
- &__GLEW_EXT_point_parameters,
-#endif
-#ifdef GL_EXT_polygon_offset
- &__GLEW_EXT_polygon_offset,
-#endif
-#ifdef GL_EXT_polygon_offset_clamp
- &__GLEW_EXT_polygon_offset_clamp,
-#endif
-#ifdef GL_EXT_post_depth_coverage
- &__GLEW_EXT_post_depth_coverage,
-#endif
-#ifdef GL_EXT_provoking_vertex
- &__GLEW_EXT_provoking_vertex,
-#endif
-#ifdef GL_EXT_raster_multisample
- &__GLEW_EXT_raster_multisample,
-#endif
-#ifdef GL_EXT_rescale_normal
- &__GLEW_EXT_rescale_normal,
-#endif
-#ifdef GL_EXT_scene_marker
- &__GLEW_EXT_scene_marker,
-#endif
-#ifdef GL_EXT_secondary_color
- &__GLEW_EXT_secondary_color,
-#endif
-#ifdef GL_EXT_separate_shader_objects
- &__GLEW_EXT_separate_shader_objects,
-#endif
-#ifdef GL_EXT_separate_specular_color
- &__GLEW_EXT_separate_specular_color,
-#endif
-#ifdef GL_EXT_shader_image_load_formatted
- &__GLEW_EXT_shader_image_load_formatted,
-#endif
-#ifdef GL_EXT_shader_image_load_store
- &__GLEW_EXT_shader_image_load_store,
-#endif
-#ifdef GL_EXT_shader_integer_mix
- &__GLEW_EXT_shader_integer_mix,
-#endif
-#ifdef GL_EXT_shadow_funcs
- &__GLEW_EXT_shadow_funcs,
-#endif
-#ifdef GL_EXT_shared_texture_palette
- &__GLEW_EXT_shared_texture_palette,
-#endif
-#ifdef GL_EXT_sparse_texture2
- &__GLEW_EXT_sparse_texture2,
-#endif
-#ifdef GL_EXT_stencil_clear_tag
- &__GLEW_EXT_stencil_clear_tag,
-#endif
-#ifdef GL_EXT_stencil_two_side
- &__GLEW_EXT_stencil_two_side,
-#endif
-#ifdef GL_EXT_stencil_wrap
- &__GLEW_EXT_stencil_wrap,
-#endif
-#ifdef GL_EXT_subtexture
- &__GLEW_EXT_subtexture,
-#endif
-#ifdef GL_EXT_texture
- &__GLEW_EXT_texture,
-#endif
-#ifdef GL_EXT_texture3D
- &__GLEW_EXT_texture3D,
-#endif
-#ifdef GL_EXT_texture_array
- &__GLEW_EXT_texture_array,
-#endif
-#ifdef GL_EXT_texture_buffer_object
- &__GLEW_EXT_texture_buffer_object,
-#endif
-#ifdef GL_EXT_texture_compression_dxt1
- &__GLEW_EXT_texture_compression_dxt1,
-#endif
-#ifdef GL_EXT_texture_compression_latc
- &__GLEW_EXT_texture_compression_latc,
-#endif
-#ifdef GL_EXT_texture_compression_rgtc
- &__GLEW_EXT_texture_compression_rgtc,
-#endif
-#ifdef GL_EXT_texture_compression_s3tc
- &__GLEW_EXT_texture_compression_s3tc,
-#endif
-#ifdef GL_EXT_texture_cube_map
- &__GLEW_EXT_texture_cube_map,
-#endif
-#ifdef GL_EXT_texture_edge_clamp
- &__GLEW_EXT_texture_edge_clamp,
-#endif
-#ifdef GL_EXT_texture_env
- &__GLEW_EXT_texture_env,
-#endif
-#ifdef GL_EXT_texture_env_add
- &__GLEW_EXT_texture_env_add,
-#endif
-#ifdef GL_EXT_texture_env_combine
- &__GLEW_EXT_texture_env_combine,
-#endif
-#ifdef GL_EXT_texture_env_dot3
- &__GLEW_EXT_texture_env_dot3,
-#endif
-#ifdef GL_EXT_texture_filter_anisotropic
- &__GLEW_EXT_texture_filter_anisotropic,
-#endif
-#ifdef GL_EXT_texture_filter_minmax
- &__GLEW_EXT_texture_filter_minmax,
-#endif
-#ifdef GL_EXT_texture_integer
- &__GLEW_EXT_texture_integer,
-#endif
-#ifdef GL_EXT_texture_lod_bias
- &__GLEW_EXT_texture_lod_bias,
-#endif
-#ifdef GL_EXT_texture_mirror_clamp
- &__GLEW_EXT_texture_mirror_clamp,
-#endif
-#ifdef GL_EXT_texture_object
- &__GLEW_EXT_texture_object,
-#endif
-#ifdef GL_EXT_texture_perturb_normal
- &__GLEW_EXT_texture_perturb_normal,
-#endif
-#ifdef GL_EXT_texture_rectangle
- &__GLEW_EXT_texture_rectangle,
-#endif
-#ifdef GL_EXT_texture_sRGB
- &__GLEW_EXT_texture_sRGB,
-#endif
-#ifdef GL_EXT_texture_sRGB_decode
- &__GLEW_EXT_texture_sRGB_decode,
-#endif
-#ifdef GL_EXT_texture_shared_exponent
- &__GLEW_EXT_texture_shared_exponent,
-#endif
-#ifdef GL_EXT_texture_snorm
- &__GLEW_EXT_texture_snorm,
-#endif
-#ifdef GL_EXT_texture_swizzle
- &__GLEW_EXT_texture_swizzle,
-#endif
-#ifdef GL_EXT_timer_query
- &__GLEW_EXT_timer_query,
-#endif
-#ifdef GL_EXT_transform_feedback
- &__GLEW_EXT_transform_feedback,
-#endif
-#ifdef GL_EXT_vertex_array
- &__GLEW_EXT_vertex_array,
-#endif
-#ifdef GL_EXT_vertex_array_bgra
- &__GLEW_EXT_vertex_array_bgra,
-#endif
-#ifdef GL_EXT_vertex_attrib_64bit
- &__GLEW_EXT_vertex_attrib_64bit,
-#endif
-#ifdef GL_EXT_vertex_shader
- &__GLEW_EXT_vertex_shader,
-#endif
-#ifdef GL_EXT_vertex_weighting
- &__GLEW_EXT_vertex_weighting,
-#endif
-#ifdef GL_EXT_window_rectangles
- &__GLEW_EXT_window_rectangles,
-#endif
-#ifdef GL_EXT_x11_sync_object
- &__GLEW_EXT_x11_sync_object,
-#endif
-#ifdef GL_GREMEDY_frame_terminator
- &__GLEW_GREMEDY_frame_terminator,
-#endif
-#ifdef GL_GREMEDY_string_marker
- &__GLEW_GREMEDY_string_marker,
-#endif
-#ifdef GL_HP_convolution_border_modes
- &__GLEW_HP_convolution_border_modes,
-#endif
-#ifdef GL_HP_image_transform
- &__GLEW_HP_image_transform,
-#endif
-#ifdef GL_HP_occlusion_test
- &__GLEW_HP_occlusion_test,
-#endif
-#ifdef GL_HP_texture_lighting
- &__GLEW_HP_texture_lighting,
-#endif
-#ifdef GL_IBM_cull_vertex
- &__GLEW_IBM_cull_vertex,
-#endif
-#ifdef GL_IBM_multimode_draw_arrays
- &__GLEW_IBM_multimode_draw_arrays,
-#endif
-#ifdef GL_IBM_rasterpos_clip
- &__GLEW_IBM_rasterpos_clip,
-#endif
-#ifdef GL_IBM_static_data
- &__GLEW_IBM_static_data,
-#endif
-#ifdef GL_IBM_texture_mirrored_repeat
- &__GLEW_IBM_texture_mirrored_repeat,
-#endif
-#ifdef GL_IBM_vertex_array_lists
- &__GLEW_IBM_vertex_array_lists,
-#endif
-#ifdef GL_INGR_color_clamp
- &__GLEW_INGR_color_clamp,
-#endif
-#ifdef GL_INGR_interlace_read
- &__GLEW_INGR_interlace_read,
-#endif
-#ifdef GL_INTEL_conservative_rasterization
- &__GLEW_INTEL_conservative_rasterization,
-#endif
-#ifdef GL_INTEL_fragment_shader_ordering
- &__GLEW_INTEL_fragment_shader_ordering,
-#endif
-#ifdef GL_INTEL_framebuffer_CMAA
- &__GLEW_INTEL_framebuffer_CMAA,
-#endif
-#ifdef GL_INTEL_map_texture
- &__GLEW_INTEL_map_texture,
-#endif
-#ifdef GL_INTEL_parallel_arrays
- &__GLEW_INTEL_parallel_arrays,
-#endif
-#ifdef GL_INTEL_performance_query
- &__GLEW_INTEL_performance_query,
-#endif
-#ifdef GL_INTEL_texture_scissor
- &__GLEW_INTEL_texture_scissor,
-#endif
-#ifdef GL_KHR_blend_equation_advanced
- &__GLEW_KHR_blend_equation_advanced,
-#endif
-#ifdef GL_KHR_blend_equation_advanced_coherent
- &__GLEW_KHR_blend_equation_advanced_coherent,
-#endif
-#ifdef GL_KHR_context_flush_control
- &__GLEW_KHR_context_flush_control,
-#endif
-#ifdef GL_KHR_debug
- &__GLEW_KHR_debug,
-#endif
-#ifdef GL_KHR_no_error
- &__GLEW_KHR_no_error,
-#endif
-#ifdef GL_KHR_robust_buffer_access_behavior
- &__GLEW_KHR_robust_buffer_access_behavior,
-#endif
-#ifdef GL_KHR_robustness
- &__GLEW_KHR_robustness,
-#endif
-#ifdef GL_KHR_texture_compression_astc_hdr
- &__GLEW_KHR_texture_compression_astc_hdr,
-#endif
-#ifdef GL_KHR_texture_compression_astc_ldr
- &__GLEW_KHR_texture_compression_astc_ldr,
-#endif
-#ifdef GL_KHR_texture_compression_astc_sliced_3d
- &__GLEW_KHR_texture_compression_astc_sliced_3d,
-#endif
-#ifdef GL_KTX_buffer_region
- &__GLEW_KTX_buffer_region,
-#endif
-#ifdef GL_MESAX_texture_stack
- &__GLEW_MESAX_texture_stack,
-#endif
-#ifdef GL_MESA_pack_invert
- &__GLEW_MESA_pack_invert,
-#endif
-#ifdef GL_MESA_resize_buffers
- &__GLEW_MESA_resize_buffers,
-#endif
-#ifdef GL_MESA_shader_integer_functions
- &__GLEW_MESA_shader_integer_functions,
-#endif
-#ifdef GL_MESA_window_pos
- &__GLEW_MESA_window_pos,
-#endif
-#ifdef GL_MESA_ycbcr_texture
- &__GLEW_MESA_ycbcr_texture,
-#endif
-#ifdef GL_NVX_blend_equation_advanced_multi_draw_buffers
- &__GLEW_NVX_blend_equation_advanced_multi_draw_buffers,
-#endif
-#ifdef GL_NVX_conditional_render
- &__GLEW_NVX_conditional_render,
-#endif
-#ifdef GL_NVX_gpu_memory_info
- &__GLEW_NVX_gpu_memory_info,
-#endif
-#ifdef GL_NVX_linked_gpu_multicast
- &__GLEW_NVX_linked_gpu_multicast,
-#endif
-#ifdef GL_NV_bindless_multi_draw_indirect
- &__GLEW_NV_bindless_multi_draw_indirect,
-#endif
-#ifdef GL_NV_bindless_multi_draw_indirect_count
- &__GLEW_NV_bindless_multi_draw_indirect_count,
-#endif
-#ifdef GL_NV_bindless_texture
- &__GLEW_NV_bindless_texture,
-#endif
-#ifdef GL_NV_blend_equation_advanced
- &__GLEW_NV_blend_equation_advanced,
-#endif
-#ifdef GL_NV_blend_equation_advanced_coherent
- &__GLEW_NV_blend_equation_advanced_coherent,
-#endif
-#ifdef GL_NV_blend_square
- &__GLEW_NV_blend_square,
-#endif
-#ifdef GL_NV_clip_space_w_scaling
- &__GLEW_NV_clip_space_w_scaling,
-#endif
-#ifdef GL_NV_command_list
- &__GLEW_NV_command_list,
-#endif
-#ifdef GL_NV_compute_program5
- &__GLEW_NV_compute_program5,
-#endif
-#ifdef GL_NV_conditional_render
- &__GLEW_NV_conditional_render,
-#endif
-#ifdef GL_NV_conservative_raster
- &__GLEW_NV_conservative_raster,
-#endif
-#ifdef GL_NV_conservative_raster_dilate
- &__GLEW_NV_conservative_raster_dilate,
-#endif
-#ifdef GL_NV_conservative_raster_pre_snap_triangles
- &__GLEW_NV_conservative_raster_pre_snap_triangles,
-#endif
-#ifdef GL_NV_copy_depth_to_color
- &__GLEW_NV_copy_depth_to_color,
-#endif
-#ifdef GL_NV_copy_image
- &__GLEW_NV_copy_image,
-#endif
-#ifdef GL_NV_deep_texture3D
- &__GLEW_NV_deep_texture3D,
-#endif
-#ifdef GL_NV_depth_buffer_float
- &__GLEW_NV_depth_buffer_float,
-#endif
-#ifdef GL_NV_depth_clamp
- &__GLEW_NV_depth_clamp,
-#endif
-#ifdef GL_NV_depth_range_unclamped
- &__GLEW_NV_depth_range_unclamped,
-#endif
-#ifdef GL_NV_draw_texture
- &__GLEW_NV_draw_texture,
-#endif
-#ifdef GL_NV_draw_vulkan_image
- &__GLEW_NV_draw_vulkan_image,
-#endif
-#ifdef GL_NV_evaluators
- &__GLEW_NV_evaluators,
-#endif
-#ifdef GL_NV_explicit_multisample
- &__GLEW_NV_explicit_multisample,
-#endif
-#ifdef GL_NV_fence
- &__GLEW_NV_fence,
-#endif
-#ifdef GL_NV_fill_rectangle
- &__GLEW_NV_fill_rectangle,
-#endif
-#ifdef GL_NV_float_buffer
- &__GLEW_NV_float_buffer,
-#endif
-#ifdef GL_NV_fog_distance
- &__GLEW_NV_fog_distance,
-#endif
-#ifdef GL_NV_fragment_coverage_to_color
- &__GLEW_NV_fragment_coverage_to_color,
-#endif
-#ifdef GL_NV_fragment_program
- &__GLEW_NV_fragment_program,
-#endif
-#ifdef GL_NV_fragment_program2
- &__GLEW_NV_fragment_program2,
-#endif
-#ifdef GL_NV_fragment_program4
- &__GLEW_NV_fragment_program4,
-#endif
-#ifdef GL_NV_fragment_program_option
- &__GLEW_NV_fragment_program_option,
-#endif
-#ifdef GL_NV_fragment_shader_interlock
- &__GLEW_NV_fragment_shader_interlock,
-#endif
-#ifdef GL_NV_framebuffer_mixed_samples
- &__GLEW_NV_framebuffer_mixed_samples,
-#endif
-#ifdef GL_NV_framebuffer_multisample_coverage
- &__GLEW_NV_framebuffer_multisample_coverage,
-#endif
-#ifdef GL_NV_geometry_program4
- &__GLEW_NV_geometry_program4,
-#endif
-#ifdef GL_NV_geometry_shader4
- &__GLEW_NV_geometry_shader4,
-#endif
-#ifdef GL_NV_geometry_shader_passthrough
- &__GLEW_NV_geometry_shader_passthrough,
-#endif
-#ifdef GL_NV_gpu_multicast
- &__GLEW_NV_gpu_multicast,
-#endif
-#ifdef GL_NV_gpu_program4
- &__GLEW_NV_gpu_program4,
-#endif
-#ifdef GL_NV_gpu_program5
- &__GLEW_NV_gpu_program5,
-#endif
-#ifdef GL_NV_gpu_program5_mem_extended
- &__GLEW_NV_gpu_program5_mem_extended,
-#endif
-#ifdef GL_NV_gpu_program_fp64
- &__GLEW_NV_gpu_program_fp64,
-#endif
-#ifdef GL_NV_gpu_shader5
- &__GLEW_NV_gpu_shader5,
-#endif
-#ifdef GL_NV_half_float
- &__GLEW_NV_half_float,
-#endif
-#ifdef GL_NV_internalformat_sample_query
- &__GLEW_NV_internalformat_sample_query,
-#endif
-#ifdef GL_NV_light_max_exponent
- &__GLEW_NV_light_max_exponent,
-#endif
-#ifdef GL_NV_multisample_coverage
- &__GLEW_NV_multisample_coverage,
-#endif
-#ifdef GL_NV_multisample_filter_hint
- &__GLEW_NV_multisample_filter_hint,
-#endif
-#ifdef GL_NV_occlusion_query
- &__GLEW_NV_occlusion_query,
-#endif
-#ifdef GL_NV_packed_depth_stencil
- &__GLEW_NV_packed_depth_stencil,
-#endif
-#ifdef GL_NV_parameter_buffer_object
- &__GLEW_NV_parameter_buffer_object,
-#endif
-#ifdef GL_NV_parameter_buffer_object2
- &__GLEW_NV_parameter_buffer_object2,
-#endif
-#ifdef GL_NV_path_rendering
- &__GLEW_NV_path_rendering,
-#endif
-#ifdef GL_NV_path_rendering_shared_edge
- &__GLEW_NV_path_rendering_shared_edge,
-#endif
-#ifdef GL_NV_pixel_data_range
- &__GLEW_NV_pixel_data_range,
-#endif
-#ifdef GL_NV_point_sprite
- &__GLEW_NV_point_sprite,
-#endif
-#ifdef GL_NV_present_video
- &__GLEW_NV_present_video,
-#endif
-#ifdef GL_NV_primitive_restart
- &__GLEW_NV_primitive_restart,
-#endif
-#ifdef GL_NV_register_combiners
- &__GLEW_NV_register_combiners,
-#endif
-#ifdef GL_NV_register_combiners2
- &__GLEW_NV_register_combiners2,
-#endif
-#ifdef GL_NV_robustness_video_memory_purge
- &__GLEW_NV_robustness_video_memory_purge,
-#endif
-#ifdef GL_NV_sample_locations
- &__GLEW_NV_sample_locations,
-#endif
-#ifdef GL_NV_sample_mask_override_coverage
- &__GLEW_NV_sample_mask_override_coverage,
-#endif
-#ifdef GL_NV_shader_atomic_counters
- &__GLEW_NV_shader_atomic_counters,
-#endif
-#ifdef GL_NV_shader_atomic_float
- &__GLEW_NV_shader_atomic_float,
-#endif
-#ifdef GL_NV_shader_atomic_float64
- &__GLEW_NV_shader_atomic_float64,
-#endif
-#ifdef GL_NV_shader_atomic_fp16_vector
- &__GLEW_NV_shader_atomic_fp16_vector,
-#endif
-#ifdef GL_NV_shader_atomic_int64
- &__GLEW_NV_shader_atomic_int64,
-#endif
-#ifdef GL_NV_shader_buffer_load
- &__GLEW_NV_shader_buffer_load,
-#endif
-#ifdef GL_NV_shader_storage_buffer_object
- &__GLEW_NV_shader_storage_buffer_object,
-#endif
-#ifdef GL_NV_shader_thread_group
- &__GLEW_NV_shader_thread_group,
-#endif
-#ifdef GL_NV_shader_thread_shuffle
- &__GLEW_NV_shader_thread_shuffle,
-#endif
-#ifdef GL_NV_stereo_view_rendering
- &__GLEW_NV_stereo_view_rendering,
-#endif
-#ifdef GL_NV_tessellation_program5
- &__GLEW_NV_tessellation_program5,
-#endif
-#ifdef GL_NV_texgen_emboss
- &__GLEW_NV_texgen_emboss,
-#endif
-#ifdef GL_NV_texgen_reflection
- &__GLEW_NV_texgen_reflection,
-#endif
-#ifdef GL_NV_texture_barrier
- &__GLEW_NV_texture_barrier,
-#endif
-#ifdef GL_NV_texture_compression_vtc
- &__GLEW_NV_texture_compression_vtc,
-#endif
-#ifdef GL_NV_texture_env_combine4
- &__GLEW_NV_texture_env_combine4,
-#endif
-#ifdef GL_NV_texture_expand_normal
- &__GLEW_NV_texture_expand_normal,
-#endif
-#ifdef GL_NV_texture_multisample
- &__GLEW_NV_texture_multisample,
-#endif
-#ifdef GL_NV_texture_rectangle
- &__GLEW_NV_texture_rectangle,
-#endif
-#ifdef GL_NV_texture_shader
- &__GLEW_NV_texture_shader,
-#endif
-#ifdef GL_NV_texture_shader2
- &__GLEW_NV_texture_shader2,
-#endif
-#ifdef GL_NV_texture_shader3
- &__GLEW_NV_texture_shader3,
-#endif
-#ifdef GL_NV_transform_feedback
- &__GLEW_NV_transform_feedback,
-#endif
-#ifdef GL_NV_transform_feedback2
- &__GLEW_NV_transform_feedback2,
-#endif
-#ifdef GL_NV_uniform_buffer_unified_memory
- &__GLEW_NV_uniform_buffer_unified_memory,
-#endif
-#ifdef GL_NV_vdpau_interop
- &__GLEW_NV_vdpau_interop,
-#endif
-#ifdef GL_NV_vertex_array_range
- &__GLEW_NV_vertex_array_range,
-#endif
-#ifdef GL_NV_vertex_array_range2
- &__GLEW_NV_vertex_array_range2,
-#endif
-#ifdef GL_NV_vertex_attrib_integer_64bit
- &__GLEW_NV_vertex_attrib_integer_64bit,
-#endif
-#ifdef GL_NV_vertex_buffer_unified_memory
- &__GLEW_NV_vertex_buffer_unified_memory,
-#endif
-#ifdef GL_NV_vertex_program
- &__GLEW_NV_vertex_program,
-#endif
-#ifdef GL_NV_vertex_program1_1
- &__GLEW_NV_vertex_program1_1,
-#endif
-#ifdef GL_NV_vertex_program2
- &__GLEW_NV_vertex_program2,
-#endif
-#ifdef GL_NV_vertex_program2_option
- &__GLEW_NV_vertex_program2_option,
-#endif
-#ifdef GL_NV_vertex_program3
- &__GLEW_NV_vertex_program3,
-#endif
-#ifdef GL_NV_vertex_program4
- &__GLEW_NV_vertex_program4,
-#endif
-#ifdef GL_NV_video_capture
- &__GLEW_NV_video_capture,
-#endif
-#ifdef GL_NV_viewport_array2
- &__GLEW_NV_viewport_array2,
-#endif
-#ifdef GL_NV_viewport_swizzle
- &__GLEW_NV_viewport_swizzle,
-#endif
-#ifdef GL_OES_byte_coordinates
- &__GLEW_OES_byte_coordinates,
-#endif
-#ifdef GL_OES_compressed_paletted_texture
- &__GLEW_OES_compressed_paletted_texture,
-#endif
-#ifdef GL_OES_read_format
- &__GLEW_OES_read_format,
-#endif
-#ifdef GL_OES_single_precision
- &__GLEW_OES_single_precision,
-#endif
-#ifdef GL_OML_interlace
- &__GLEW_OML_interlace,
-#endif
-#ifdef GL_OML_resample
- &__GLEW_OML_resample,
-#endif
-#ifdef GL_OML_subsample
- &__GLEW_OML_subsample,
-#endif
-#ifdef GL_OVR_multiview
- &__GLEW_OVR_multiview,
-#endif
-#ifdef GL_OVR_multiview2
- &__GLEW_OVR_multiview2,
-#endif
-#ifdef GL_PGI_misc_hints
- &__GLEW_PGI_misc_hints,
-#endif
-#ifdef GL_PGI_vertex_hints
- &__GLEW_PGI_vertex_hints,
-#endif
-#ifdef GL_REGAL_ES1_0_compatibility
- &__GLEW_REGAL_ES1_0_compatibility,
-#endif
-#ifdef GL_REGAL_ES1_1_compatibility
- &__GLEW_REGAL_ES1_1_compatibility,
-#endif
-#ifdef GL_REGAL_enable
- &__GLEW_REGAL_enable,
-#endif
-#ifdef GL_REGAL_error_string
- &__GLEW_REGAL_error_string,
-#endif
-#ifdef GL_REGAL_extension_query
- &__GLEW_REGAL_extension_query,
-#endif
-#ifdef GL_REGAL_log
- &__GLEW_REGAL_log,
-#endif
-#ifdef GL_REGAL_proc_address
- &__GLEW_REGAL_proc_address,
-#endif
-#ifdef GL_REND_screen_coordinates
- &__GLEW_REND_screen_coordinates,
-#endif
-#ifdef GL_S3_s3tc
- &__GLEW_S3_s3tc,
-#endif
-#ifdef GL_SGIS_color_range
- &__GLEW_SGIS_color_range,
-#endif
-#ifdef GL_SGIS_detail_texture
- &__GLEW_SGIS_detail_texture,
-#endif
-#ifdef GL_SGIS_fog_function
- &__GLEW_SGIS_fog_function,
-#endif
-#ifdef GL_SGIS_generate_mipmap
- &__GLEW_SGIS_generate_mipmap,
-#endif
-#ifdef GL_SGIS_multisample
- &__GLEW_SGIS_multisample,
-#endif
-#ifdef GL_SGIS_pixel_texture
- &__GLEW_SGIS_pixel_texture,
-#endif
-#ifdef GL_SGIS_point_line_texgen
- &__GLEW_SGIS_point_line_texgen,
-#endif
-#ifdef GL_SGIS_sharpen_texture
- &__GLEW_SGIS_sharpen_texture,
-#endif
-#ifdef GL_SGIS_texture4D
- &__GLEW_SGIS_texture4D,
-#endif
-#ifdef GL_SGIS_texture_border_clamp
- &__GLEW_SGIS_texture_border_clamp,
-#endif
-#ifdef GL_SGIS_texture_edge_clamp
- &__GLEW_SGIS_texture_edge_clamp,
-#endif
-#ifdef GL_SGIS_texture_filter4
- &__GLEW_SGIS_texture_filter4,
-#endif
-#ifdef GL_SGIS_texture_lod
- &__GLEW_SGIS_texture_lod,
-#endif
-#ifdef GL_SGIS_texture_select
- &__GLEW_SGIS_texture_select,
-#endif
-#ifdef GL_SGIX_async
- &__GLEW_SGIX_async,
-#endif
-#ifdef GL_SGIX_async_histogram
- &__GLEW_SGIX_async_histogram,
-#endif
-#ifdef GL_SGIX_async_pixel
- &__GLEW_SGIX_async_pixel,
-#endif
-#ifdef GL_SGIX_blend_alpha_minmax
- &__GLEW_SGIX_blend_alpha_minmax,
-#endif
-#ifdef GL_SGIX_clipmap
- &__GLEW_SGIX_clipmap,
-#endif
-#ifdef GL_SGIX_convolution_accuracy
- &__GLEW_SGIX_convolution_accuracy,
-#endif
-#ifdef GL_SGIX_depth_texture
- &__GLEW_SGIX_depth_texture,
-#endif
-#ifdef GL_SGIX_flush_raster
- &__GLEW_SGIX_flush_raster,
-#endif
-#ifdef GL_SGIX_fog_offset
- &__GLEW_SGIX_fog_offset,
-#endif
-#ifdef GL_SGIX_fog_texture
- &__GLEW_SGIX_fog_texture,
-#endif
-#ifdef GL_SGIX_fragment_specular_lighting
- &__GLEW_SGIX_fragment_specular_lighting,
-#endif
-#ifdef GL_SGIX_framezoom
- &__GLEW_SGIX_framezoom,
-#endif
-#ifdef GL_SGIX_interlace
- &__GLEW_SGIX_interlace,
-#endif
-#ifdef GL_SGIX_ir_instrument1
- &__GLEW_SGIX_ir_instrument1,
-#endif
-#ifdef GL_SGIX_list_priority
- &__GLEW_SGIX_list_priority,
-#endif
-#ifdef GL_SGIX_pixel_texture
- &__GLEW_SGIX_pixel_texture,
-#endif
-#ifdef GL_SGIX_pixel_texture_bits
- &__GLEW_SGIX_pixel_texture_bits,
-#endif
-#ifdef GL_SGIX_reference_plane
- &__GLEW_SGIX_reference_plane,
-#endif
-#ifdef GL_SGIX_resample
- &__GLEW_SGIX_resample,
-#endif
-#ifdef GL_SGIX_shadow
- &__GLEW_SGIX_shadow,
-#endif
-#ifdef GL_SGIX_shadow_ambient
- &__GLEW_SGIX_shadow_ambient,
-#endif
-#ifdef GL_SGIX_sprite
- &__GLEW_SGIX_sprite,
-#endif
-#ifdef GL_SGIX_tag_sample_buffer
- &__GLEW_SGIX_tag_sample_buffer,
-#endif
-#ifdef GL_SGIX_texture_add_env
- &__GLEW_SGIX_texture_add_env,
-#endif
-#ifdef GL_SGIX_texture_coordinate_clamp
- &__GLEW_SGIX_texture_coordinate_clamp,
-#endif
-#ifdef GL_SGIX_texture_lod_bias
- &__GLEW_SGIX_texture_lod_bias,
-#endif
-#ifdef GL_SGIX_texture_multi_buffer
- &__GLEW_SGIX_texture_multi_buffer,
-#endif
-#ifdef GL_SGIX_texture_range
- &__GLEW_SGIX_texture_range,
-#endif
-#ifdef GL_SGIX_texture_scale_bias
- &__GLEW_SGIX_texture_scale_bias,
-#endif
-#ifdef GL_SGIX_vertex_preclip
- &__GLEW_SGIX_vertex_preclip,
-#endif
-#ifdef GL_SGIX_vertex_preclip_hint
- &__GLEW_SGIX_vertex_preclip_hint,
-#endif
-#ifdef GL_SGIX_ycrcb
- &__GLEW_SGIX_ycrcb,
-#endif
-#ifdef GL_SGI_color_matrix
- &__GLEW_SGI_color_matrix,
-#endif
-#ifdef GL_SGI_color_table
- &__GLEW_SGI_color_table,
-#endif
-#ifdef GL_SGI_texture_color_table
- &__GLEW_SGI_texture_color_table,
-#endif
-#ifdef GL_SUNX_constant_data
- &__GLEW_SUNX_constant_data,
-#endif
-#ifdef GL_SUN_convolution_border_modes
- &__GLEW_SUN_convolution_border_modes,
-#endif
-#ifdef GL_SUN_global_alpha
- &__GLEW_SUN_global_alpha,
-#endif
-#ifdef GL_SUN_mesh_array
- &__GLEW_SUN_mesh_array,
-#endif
-#ifdef GL_SUN_read_video_pixels
- &__GLEW_SUN_read_video_pixels,
-#endif
-#ifdef GL_SUN_slice_accum
- &__GLEW_SUN_slice_accum,
-#endif
-#ifdef GL_SUN_triangle_list
- &__GLEW_SUN_triangle_list,
-#endif
-#ifdef GL_SUN_vertex
- &__GLEW_SUN_vertex,
-#endif
-#ifdef GL_WIN_phong_shading
- &__GLEW_WIN_phong_shading,
-#endif
-#ifdef GL_WIN_specular_fog
- &__GLEW_WIN_specular_fog,
-#endif
-#ifdef GL_WIN_swap_hint
- &__GLEW_WIN_swap_hint,
-#endif
- NULL
-};
-static GLboolean _glewInit_GL_VERSION_1_2 ();
-static GLboolean _glewInit_GL_VERSION_1_3 ();
-static GLboolean _glewInit_GL_VERSION_1_4 ();
-static GLboolean _glewInit_GL_VERSION_1_5 ();
-static GLboolean _glewInit_GL_VERSION_2_0 ();
-static GLboolean _glewInit_GL_VERSION_2_1 ();
-static GLboolean _glewInit_GL_VERSION_3_0 ();
-static GLboolean _glewInit_GL_VERSION_3_1 ();
-static GLboolean _glewInit_GL_VERSION_3_2 ();
-static GLboolean _glewInit_GL_VERSION_3_3 ();
-static GLboolean _glewInit_GL_VERSION_4_0 ();
-static GLboolean _glewInit_GL_VERSION_4_5 ();
-static GLboolean _glewInit_GL_3DFX_tbuffer ();
-static GLboolean _glewInit_GL_AMD_debug_output ();
-static GLboolean _glewInit_GL_AMD_draw_buffers_blend ();
-static GLboolean _glewInit_GL_AMD_interleaved_elements ();
-static GLboolean _glewInit_GL_AMD_multi_draw_indirect ();
-static GLboolean _glewInit_GL_AMD_name_gen_delete ();
-static GLboolean _glewInit_GL_AMD_occlusion_query_event ();
-static GLboolean _glewInit_GL_AMD_performance_monitor ();
-static GLboolean _glewInit_GL_AMD_sample_positions ();
-static GLboolean _glewInit_GL_AMD_sparse_texture ();
-static GLboolean _glewInit_GL_AMD_stencil_operation_extended ();
-static GLboolean _glewInit_GL_AMD_vertex_shader_tessellator ();
-static GLboolean _glewInit_GL_ANGLE_framebuffer_blit ();
-static GLboolean _glewInit_GL_ANGLE_framebuffer_multisample ();
-static GLboolean _glewInit_GL_ANGLE_instanced_arrays ();
-static GLboolean _glewInit_GL_ANGLE_timer_query ();
-static GLboolean _glewInit_GL_ANGLE_translated_shader_source ();
-static GLboolean _glewInit_GL_APPLE_element_array ();
-static GLboolean _glewInit_GL_APPLE_fence ();
-static GLboolean _glewInit_GL_APPLE_flush_buffer_range ();
-static GLboolean _glewInit_GL_APPLE_object_purgeable ();
-static GLboolean _glewInit_GL_APPLE_texture_range ();
-static GLboolean _glewInit_GL_APPLE_vertex_array_object ();
-static GLboolean _glewInit_GL_APPLE_vertex_array_range ();
-static GLboolean _glewInit_GL_APPLE_vertex_program_evaluators ();
-static GLboolean _glewInit_GL_ARB_ES2_compatibility ();
-static GLboolean _glewInit_GL_ARB_ES3_1_compatibility ();
-static GLboolean _glewInit_GL_ARB_ES3_2_compatibility ();
-static GLboolean _glewInit_GL_ARB_base_instance ();
-static GLboolean _glewInit_GL_ARB_bindless_texture ();
-static GLboolean _glewInit_GL_ARB_blend_func_extended ();
-static GLboolean _glewInit_GL_ARB_buffer_storage ();
-static GLboolean _glewInit_GL_ARB_cl_event ();
-static GLboolean _glewInit_GL_ARB_clear_buffer_object ();
-static GLboolean _glewInit_GL_ARB_clear_texture ();
-static GLboolean _glewInit_GL_ARB_clip_control ();
-static GLboolean _glewInit_GL_ARB_color_buffer_float ();
-static GLboolean _glewInit_GL_ARB_compute_shader ();
-static GLboolean _glewInit_GL_ARB_compute_variable_group_size ();
-static GLboolean _glewInit_GL_ARB_copy_buffer ();
-static GLboolean _glewInit_GL_ARB_copy_image ();
-static GLboolean _glewInit_GL_ARB_debug_output ();
-static GLboolean _glewInit_GL_ARB_direct_state_access ();
-static GLboolean _glewInit_GL_ARB_draw_buffers ();
-static GLboolean _glewInit_GL_ARB_draw_buffers_blend ();
-static GLboolean _glewInit_GL_ARB_draw_elements_base_vertex ();
-static GLboolean _glewInit_GL_ARB_draw_indirect ();
-static GLboolean _glewInit_GL_ARB_framebuffer_no_attachments ();
-static GLboolean _glewInit_GL_ARB_framebuffer_object ();
-static GLboolean _glewInit_GL_ARB_geometry_shader4 ();
-static GLboolean _glewInit_GL_ARB_get_program_binary ();
-static GLboolean _glewInit_GL_ARB_get_texture_sub_image ();
-static GLboolean _glewInit_GL_ARB_gl_spirv ();
-static GLboolean _glewInit_GL_ARB_gpu_shader_fp64 ();
-static GLboolean _glewInit_GL_ARB_gpu_shader_int64 ();
-static GLboolean _glewInit_GL_ARB_imaging ();
-static GLboolean _glewInit_GL_ARB_indirect_parameters ();
-static GLboolean _glewInit_GL_ARB_instanced_arrays ();
-static GLboolean _glewInit_GL_ARB_internalformat_query ();
-static GLboolean _glewInit_GL_ARB_internalformat_query2 ();
-static GLboolean _glewInit_GL_ARB_invalidate_subdata ();
-static GLboolean _glewInit_GL_ARB_map_buffer_range ();
-static GLboolean _glewInit_GL_ARB_matrix_palette ();
-static GLboolean _glewInit_GL_ARB_multi_bind ();
-static GLboolean _glewInit_GL_ARB_multi_draw_indirect ();
-static GLboolean _glewInit_GL_ARB_multisample ();
-static GLboolean _glewInit_GL_ARB_multitexture ();
-static GLboolean _glewInit_GL_ARB_occlusion_query ();
-static GLboolean _glewInit_GL_ARB_parallel_shader_compile ();
-static GLboolean _glewInit_GL_ARB_point_parameters ();
-static GLboolean _glewInit_GL_ARB_program_interface_query ();
-static GLboolean _glewInit_GL_ARB_provoking_vertex ();
-static GLboolean _glewInit_GL_ARB_robustness ();
-static GLboolean _glewInit_GL_ARB_sample_locations ();
-static GLboolean _glewInit_GL_ARB_sample_shading ();
-static GLboolean _glewInit_GL_ARB_sampler_objects ();
-static GLboolean _glewInit_GL_ARB_separate_shader_objects ();
-static GLboolean _glewInit_GL_ARB_shader_atomic_counters ();
-static GLboolean _glewInit_GL_ARB_shader_image_load_store ();
-static GLboolean _glewInit_GL_ARB_shader_objects ();
-static GLboolean _glewInit_GL_ARB_shader_storage_buffer_object ();
-static GLboolean _glewInit_GL_ARB_shader_subroutine ();
-static GLboolean _glewInit_GL_ARB_shading_language_include ();
-static GLboolean _glewInit_GL_ARB_sparse_buffer ();
-static GLboolean _glewInit_GL_ARB_sparse_texture ();
-static GLboolean _glewInit_GL_ARB_sync ();
-static GLboolean _glewInit_GL_ARB_tessellation_shader ();
-static GLboolean _glewInit_GL_ARB_texture_barrier ();
-static GLboolean _glewInit_GL_ARB_texture_buffer_object ();
-static GLboolean _glewInit_GL_ARB_texture_buffer_range ();
-static GLboolean _glewInit_GL_ARB_texture_compression ();
-static GLboolean _glewInit_GL_ARB_texture_multisample ();
-static GLboolean _glewInit_GL_ARB_texture_storage ();
-static GLboolean _glewInit_GL_ARB_texture_storage_multisample ();
-static GLboolean _glewInit_GL_ARB_texture_view ();
-static GLboolean _glewInit_GL_ARB_timer_query ();
-static GLboolean _glewInit_GL_ARB_transform_feedback2 ();
-static GLboolean _glewInit_GL_ARB_transform_feedback3 ();
-static GLboolean _glewInit_GL_ARB_transform_feedback_instanced ();
-static GLboolean _glewInit_GL_ARB_transpose_matrix ();
-static GLboolean _glewInit_GL_ARB_uniform_buffer_object ();
-static GLboolean _glewInit_GL_ARB_vertex_array_object ();
-static GLboolean _glewInit_GL_ARB_vertex_attrib_64bit ();
-static GLboolean _glewInit_GL_ARB_vertex_attrib_binding ();
-static GLboolean _glewInit_GL_ARB_vertex_blend ();
-static GLboolean _glewInit_GL_ARB_vertex_buffer_object ();
-static GLboolean _glewInit_GL_ARB_vertex_program ();
-static GLboolean _glewInit_GL_ARB_vertex_shader ();
-static GLboolean _glewInit_GL_ARB_vertex_type_2_10_10_10_rev ();
-static GLboolean _glewInit_GL_ARB_viewport_array ();
-static GLboolean _glewInit_GL_ARB_window_pos ();
-static GLboolean _glewInit_GL_ATI_draw_buffers ();
-static GLboolean _glewInit_GL_ATI_element_array ();
-static GLboolean _glewInit_GL_ATI_envmap_bumpmap ();
-static GLboolean _glewInit_GL_ATI_fragment_shader ();
-static GLboolean _glewInit_GL_ATI_map_object_buffer ();
-static GLboolean _glewInit_GL_ATI_pn_triangles ();
-static GLboolean _glewInit_GL_ATI_separate_stencil ();
-static GLboolean _glewInit_GL_ATI_vertex_array_object ();
-static GLboolean _glewInit_GL_ATI_vertex_attrib_array_object ();
-static GLboolean _glewInit_GL_ATI_vertex_streams ();
-static GLboolean _glewInit_GL_EXT_bindable_uniform ();
-static GLboolean _glewInit_GL_EXT_blend_color ();
-static GLboolean _glewInit_GL_EXT_blend_equation_separate ();
-static GLboolean _glewInit_GL_EXT_blend_func_separate ();
-static GLboolean _glewInit_GL_EXT_blend_minmax ();
-static GLboolean _glewInit_GL_EXT_color_subtable ();
-static GLboolean _glewInit_GL_EXT_compiled_vertex_array ();
-static GLboolean _glewInit_GL_EXT_convolution ();
-static GLboolean _glewInit_GL_EXT_coordinate_frame ();
-static GLboolean _glewInit_GL_EXT_copy_texture ();
-static GLboolean _glewInit_GL_EXT_cull_vertex ();
-static GLboolean _glewInit_GL_EXT_debug_label ();
-static GLboolean _glewInit_GL_EXT_debug_marker ();
-static GLboolean _glewInit_GL_EXT_depth_bounds_test ();
-static GLboolean _glewInit_GL_EXT_direct_state_access ();
-static GLboolean _glewInit_GL_EXT_draw_buffers2 ();
-static GLboolean _glewInit_GL_EXT_draw_instanced ();
-static GLboolean _glewInit_GL_EXT_draw_range_elements ();
-static GLboolean _glewInit_GL_EXT_fog_coord ();
-static GLboolean _glewInit_GL_EXT_fragment_lighting ();
-static GLboolean _glewInit_GL_EXT_framebuffer_blit ();
-static GLboolean _glewInit_GL_EXT_framebuffer_multisample ();
-static GLboolean _glewInit_GL_EXT_framebuffer_object ();
-static GLboolean _glewInit_GL_EXT_geometry_shader4 ();
-static GLboolean _glewInit_GL_EXT_gpu_program_parameters ();
-static GLboolean _glewInit_GL_EXT_gpu_shader4 ();
-static GLboolean _glewInit_GL_EXT_histogram ();
-static GLboolean _glewInit_GL_EXT_index_func ();
-static GLboolean _glewInit_GL_EXT_index_material ();
-static GLboolean _glewInit_GL_EXT_light_texture ();
-static GLboolean _glewInit_GL_EXT_multi_draw_arrays ();
-static GLboolean _glewInit_GL_EXT_multisample ();
-static GLboolean _glewInit_GL_EXT_paletted_texture ();
-static GLboolean _glewInit_GL_EXT_pixel_transform ();
-static GLboolean _glewInit_GL_EXT_point_parameters ();
-static GLboolean _glewInit_GL_EXT_polygon_offset ();
-static GLboolean _glewInit_GL_EXT_polygon_offset_clamp ();
-static GLboolean _glewInit_GL_EXT_provoking_vertex ();
-static GLboolean _glewInit_GL_EXT_raster_multisample ();
-static GLboolean _glewInit_GL_EXT_scene_marker ();
-static GLboolean _glewInit_GL_EXT_secondary_color ();
-static GLboolean _glewInit_GL_EXT_separate_shader_objects ();
-static GLboolean _glewInit_GL_EXT_shader_image_load_store ();
-static GLboolean _glewInit_GL_EXT_stencil_two_side ();
-static GLboolean _glewInit_GL_EXT_subtexture ();
-static GLboolean _glewInit_GL_EXT_texture3D ();
-static GLboolean _glewInit_GL_EXT_texture_array ();
-static GLboolean _glewInit_GL_EXT_texture_buffer_object ();
-static GLboolean _glewInit_GL_EXT_texture_integer ();
-static GLboolean _glewInit_GL_EXT_texture_object ();
-static GLboolean _glewInit_GL_EXT_texture_perturb_normal ();
-static GLboolean _glewInit_GL_EXT_timer_query ();
-static GLboolean _glewInit_GL_EXT_transform_feedback ();
-static GLboolean _glewInit_GL_EXT_vertex_array ();
-static GLboolean _glewInit_GL_EXT_vertex_attrib_64bit ();
-static GLboolean _glewInit_GL_EXT_vertex_shader ();
-static GLboolean _glewInit_GL_EXT_vertex_weighting ();
-static GLboolean _glewInit_GL_EXT_window_rectangles ();
-static GLboolean _glewInit_GL_EXT_x11_sync_object ();
-static GLboolean _glewInit_GL_GREMEDY_frame_terminator ();
-static GLboolean _glewInit_GL_GREMEDY_string_marker ();
-static GLboolean _glewInit_GL_HP_image_transform ();
-static GLboolean _glewInit_GL_IBM_multimode_draw_arrays ();
-static GLboolean _glewInit_GL_IBM_vertex_array_lists ();
-static GLboolean _glewInit_GL_INTEL_map_texture ();
-static GLboolean _glewInit_GL_INTEL_parallel_arrays ();
-static GLboolean _glewInit_GL_INTEL_performance_query ();
-static GLboolean _glewInit_GL_INTEL_texture_scissor ();
-static GLboolean _glewInit_GL_KHR_blend_equation_advanced ();
-static GLboolean _glewInit_GL_KHR_debug ();
-static GLboolean _glewInit_GL_KHR_robustness ();
-static GLboolean _glewInit_GL_KTX_buffer_region ();
-static GLboolean _glewInit_GL_MESA_resize_buffers ();
-static GLboolean _glewInit_GL_MESA_window_pos ();
-static GLboolean _glewInit_GL_NVX_conditional_render ();
-static GLboolean _glewInit_GL_NVX_linked_gpu_multicast ();
-static GLboolean _glewInit_GL_NV_bindless_multi_draw_indirect ();
-static GLboolean _glewInit_GL_NV_bindless_multi_draw_indirect_count ();
-static GLboolean _glewInit_GL_NV_bindless_texture ();
-static GLboolean _glewInit_GL_NV_blend_equation_advanced ();
-static GLboolean _glewInit_GL_NV_clip_space_w_scaling ();
-static GLboolean _glewInit_GL_NV_command_list ();
-static GLboolean _glewInit_GL_NV_conditional_render ();
-static GLboolean _glewInit_GL_NV_conservative_raster ();
-static GLboolean _glewInit_GL_NV_conservative_raster_dilate ();
-static GLboolean _glewInit_GL_NV_conservative_raster_pre_snap_triangles ();
-static GLboolean _glewInit_GL_NV_copy_image ();
-static GLboolean _glewInit_GL_NV_depth_buffer_float ();
-static GLboolean _glewInit_GL_NV_draw_texture ();
-static GLboolean _glewInit_GL_NV_draw_vulkan_image ();
-static GLboolean _glewInit_GL_NV_evaluators ();
-static GLboolean _glewInit_GL_NV_explicit_multisample ();
-static GLboolean _glewInit_GL_NV_fence ();
-static GLboolean _glewInit_GL_NV_fragment_coverage_to_color ();
-static GLboolean _glewInit_GL_NV_fragment_program ();
-static GLboolean _glewInit_GL_NV_framebuffer_multisample_coverage ();
-static GLboolean _glewInit_GL_NV_geometry_program4 ();
-static GLboolean _glewInit_GL_NV_gpu_multicast ();
-static GLboolean _glewInit_GL_NV_gpu_program4 ();
-static GLboolean _glewInit_GL_NV_gpu_shader5 ();
-static GLboolean _glewInit_GL_NV_half_float ();
-static GLboolean _glewInit_GL_NV_internalformat_sample_query ();
-static GLboolean _glewInit_GL_NV_occlusion_query ();
-static GLboolean _glewInit_GL_NV_parameter_buffer_object ();
-static GLboolean _glewInit_GL_NV_path_rendering ();
-static GLboolean _glewInit_GL_NV_pixel_data_range ();
-static GLboolean _glewInit_GL_NV_point_sprite ();
-static GLboolean _glewInit_GL_NV_present_video ();
-static GLboolean _glewInit_GL_NV_primitive_restart ();
-static GLboolean _glewInit_GL_NV_register_combiners ();
-static GLboolean _glewInit_GL_NV_register_combiners2 ();
-static GLboolean _glewInit_GL_NV_sample_locations ();
-static GLboolean _glewInit_GL_NV_shader_buffer_load ();
-static GLboolean _glewInit_GL_NV_texture_barrier ();
-static GLboolean _glewInit_GL_NV_texture_multisample ();
-static GLboolean _glewInit_GL_NV_transform_feedback ();
-static GLboolean _glewInit_GL_NV_transform_feedback2 ();
-static GLboolean _glewInit_GL_NV_vdpau_interop ();
-static GLboolean _glewInit_GL_NV_vertex_array_range ();
-static GLboolean _glewInit_GL_NV_vertex_attrib_integer_64bit ();
-static GLboolean _glewInit_GL_NV_vertex_buffer_unified_memory ();
-static GLboolean _glewInit_GL_NV_vertex_program ();
-static GLboolean _glewInit_GL_NV_video_capture ();
-static GLboolean _glewInit_GL_NV_viewport_swizzle ();
-static GLboolean _glewInit_GL_OES_single_precision ();
-static GLboolean _glewInit_GL_OVR_multiview ();
-static GLboolean _glewInit_GL_REGAL_ES1_0_compatibility ();
-static GLboolean _glewInit_GL_REGAL_ES1_1_compatibility ();
-static GLboolean _glewInit_GL_REGAL_error_string ();
-static GLboolean _glewInit_GL_REGAL_extension_query ();
-static GLboolean _glewInit_GL_REGAL_log ();
-static GLboolean _glewInit_GL_REGAL_proc_address ();
-static GLboolean _glewInit_GL_SGIS_detail_texture ();
-static GLboolean _glewInit_GL_SGIS_fog_function ();
-static GLboolean _glewInit_GL_SGIS_multisample ();
-static GLboolean _glewInit_GL_SGIS_sharpen_texture ();
-static GLboolean _glewInit_GL_SGIS_texture4D ();
-static GLboolean _glewInit_GL_SGIS_texture_filter4 ();
-static GLboolean _glewInit_GL_SGIX_async ();
-static GLboolean _glewInit_GL_SGIX_flush_raster ();
-static GLboolean _glewInit_GL_SGIX_fog_texture ();
-static GLboolean _glewInit_GL_SGIX_fragment_specular_lighting ();
-static GLboolean _glewInit_GL_SGIX_framezoom ();
-static GLboolean _glewInit_GL_SGIX_pixel_texture ();
-static GLboolean _glewInit_GL_SGIX_reference_plane ();
-static GLboolean _glewInit_GL_SGIX_sprite ();
-static GLboolean _glewInit_GL_SGIX_tag_sample_buffer ();
-static GLboolean _glewInit_GL_SGI_color_table ();
-static GLboolean _glewInit_GL_SUNX_constant_data ();
-static GLboolean _glewInit_GL_SUN_global_alpha ();
-static GLboolean _glewInit_GL_SUN_read_video_pixels ();
-static GLboolean _glewInit_GL_SUN_triangle_list ();
-static GLboolean _glewInit_GL_SUN_vertex ();
-static GLboolean _glewInit_GL_WIN_swap_hint ();
-
-#ifdef GL_VERSION_1_2
-
-static GLboolean _glewInit_GL_VERSION_1_2 ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glCopyTexSubImage3D = (PFNGLCOPYTEXSUBIMAGE3DPROC)glewGetProcAddress((const GLubyte*)"glCopyTexSubImage3D")) == NULL) || r;
- r = ((glDrawRangeElements = (PFNGLDRAWRANGEELEMENTSPROC)glewGetProcAddress((const GLubyte*)"glDrawRangeElements")) == NULL) || r;
- r = ((glTexImage3D = (PFNGLTEXIMAGE3DPROC)glewGetProcAddress((const GLubyte*)"glTexImage3D")) == NULL) || r;
- r = ((glTexSubImage3D = (PFNGLTEXSUBIMAGE3DPROC)glewGetProcAddress((const GLubyte*)"glTexSubImage3D")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_VERSION_1_2 */
-
-#ifdef GL_VERSION_1_3
-
-static GLboolean _glewInit_GL_VERSION_1_3 ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glActiveTexture = (PFNGLACTIVETEXTUREPROC)glewGetProcAddress((const GLubyte*)"glActiveTexture")) == NULL) || r;
- r = ((glClientActiveTexture = (PFNGLCLIENTACTIVETEXTUREPROC)glewGetProcAddress((const GLubyte*)"glClientActiveTexture")) == NULL) || r;
- r = ((glCompressedTexImage1D = (PFNGLCOMPRESSEDTEXIMAGE1DPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexImage1D")) == NULL) || r;
- r = ((glCompressedTexImage2D = (PFNGLCOMPRESSEDTEXIMAGE2DPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexImage2D")) == NULL) || r;
- r = ((glCompressedTexImage3D = (PFNGLCOMPRESSEDTEXIMAGE3DPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexImage3D")) == NULL) || r;
- r = ((glCompressedTexSubImage1D = (PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexSubImage1D")) == NULL) || r;
- r = ((glCompressedTexSubImage2D = (PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexSubImage2D")) == NULL) || r;
- r = ((glCompressedTexSubImage3D = (PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexSubImage3D")) == NULL) || r;
- r = ((glGetCompressedTexImage = (PFNGLGETCOMPRESSEDTEXIMAGEPROC)glewGetProcAddress((const GLubyte*)"glGetCompressedTexImage")) == NULL) || r;
- r = ((glLoadTransposeMatrixd = (PFNGLLOADTRANSPOSEMATRIXDPROC)glewGetProcAddress((const GLubyte*)"glLoadTransposeMatrixd")) == NULL) || r;
- r = ((glLoadTransposeMatrixf = (PFNGLLOADTRANSPOSEMATRIXFPROC)glewGetProcAddress((const GLubyte*)"glLoadTransposeMatrixf")) == NULL) || r;
- r = ((glMultTransposeMatrixd = (PFNGLMULTTRANSPOSEMATRIXDPROC)glewGetProcAddress((const GLubyte*)"glMultTransposeMatrixd")) == NULL) || r;
- r = ((glMultTransposeMatrixf = (PFNGLMULTTRANSPOSEMATRIXFPROC)glewGetProcAddress((const GLubyte*)"glMultTransposeMatrixf")) == NULL) || r;
- r = ((glMultiTexCoord1d = (PFNGLMULTITEXCOORD1DPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1d")) == NULL) || r;
- r = ((glMultiTexCoord1dv = (PFNGLMULTITEXCOORD1DVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1dv")) == NULL) || r;
- r = ((glMultiTexCoord1f = (PFNGLMULTITEXCOORD1FPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1f")) == NULL) || r;
- r = ((glMultiTexCoord1fv = (PFNGLMULTITEXCOORD1FVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1fv")) == NULL) || r;
- r = ((glMultiTexCoord1i = (PFNGLMULTITEXCOORD1IPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1i")) == NULL) || r;
- r = ((glMultiTexCoord1iv = (PFNGLMULTITEXCOORD1IVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1iv")) == NULL) || r;
- r = ((glMultiTexCoord1s = (PFNGLMULTITEXCOORD1SPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1s")) == NULL) || r;
- r = ((glMultiTexCoord1sv = (PFNGLMULTITEXCOORD1SVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1sv")) == NULL) || r;
- r = ((glMultiTexCoord2d = (PFNGLMULTITEXCOORD2DPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2d")) == NULL) || r;
- r = ((glMultiTexCoord2dv = (PFNGLMULTITEXCOORD2DVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2dv")) == NULL) || r;
- r = ((glMultiTexCoord2f = (PFNGLMULTITEXCOORD2FPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2f")) == NULL) || r;
- r = ((glMultiTexCoord2fv = (PFNGLMULTITEXCOORD2FVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2fv")) == NULL) || r;
- r = ((glMultiTexCoord2i = (PFNGLMULTITEXCOORD2IPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2i")) == NULL) || r;
- r = ((glMultiTexCoord2iv = (PFNGLMULTITEXCOORD2IVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2iv")) == NULL) || r;
- r = ((glMultiTexCoord2s = (PFNGLMULTITEXCOORD2SPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2s")) == NULL) || r;
- r = ((glMultiTexCoord2sv = (PFNGLMULTITEXCOORD2SVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2sv")) == NULL) || r;
- r = ((glMultiTexCoord3d = (PFNGLMULTITEXCOORD3DPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3d")) == NULL) || r;
- r = ((glMultiTexCoord3dv = (PFNGLMULTITEXCOORD3DVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3dv")) == NULL) || r;
- r = ((glMultiTexCoord3f = (PFNGLMULTITEXCOORD3FPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3f")) == NULL) || r;
- r = ((glMultiTexCoord3fv = (PFNGLMULTITEXCOORD3FVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3fv")) == NULL) || r;
- r = ((glMultiTexCoord3i = (PFNGLMULTITEXCOORD3IPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3i")) == NULL) || r;
- r = ((glMultiTexCoord3iv = (PFNGLMULTITEXCOORD3IVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3iv")) == NULL) || r;
- r = ((glMultiTexCoord3s = (PFNGLMULTITEXCOORD3SPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3s")) == NULL) || r;
- r = ((glMultiTexCoord3sv = (PFNGLMULTITEXCOORD3SVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3sv")) == NULL) || r;
- r = ((glMultiTexCoord4d = (PFNGLMULTITEXCOORD4DPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4d")) == NULL) || r;
- r = ((glMultiTexCoord4dv = (PFNGLMULTITEXCOORD4DVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4dv")) == NULL) || r;
- r = ((glMultiTexCoord4f = (PFNGLMULTITEXCOORD4FPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4f")) == NULL) || r;
- r = ((glMultiTexCoord4fv = (PFNGLMULTITEXCOORD4FVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4fv")) == NULL) || r;
- r = ((glMultiTexCoord4i = (PFNGLMULTITEXCOORD4IPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4i")) == NULL) || r;
- r = ((glMultiTexCoord4iv = (PFNGLMULTITEXCOORD4IVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4iv")) == NULL) || r;
- r = ((glMultiTexCoord4s = (PFNGLMULTITEXCOORD4SPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4s")) == NULL) || r;
- r = ((glMultiTexCoord4sv = (PFNGLMULTITEXCOORD4SVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4sv")) == NULL) || r;
- r = ((glSampleCoverage = (PFNGLSAMPLECOVERAGEPROC)glewGetProcAddress((const GLubyte*)"glSampleCoverage")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_VERSION_1_3 */
-
-#ifdef GL_VERSION_1_4
-
-static GLboolean _glewInit_GL_VERSION_1_4 ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glBlendColor = (PFNGLBLENDCOLORPROC)glewGetProcAddress((const GLubyte*)"glBlendColor")) == NULL) || r;
- r = ((glBlendEquation = (PFNGLBLENDEQUATIONPROC)glewGetProcAddress((const GLubyte*)"glBlendEquation")) == NULL) || r;
- r = ((glBlendFuncSeparate = (PFNGLBLENDFUNCSEPARATEPROC)glewGetProcAddress((const GLubyte*)"glBlendFuncSeparate")) == NULL) || r;
- r = ((glFogCoordPointer = (PFNGLFOGCOORDPOINTERPROC)glewGetProcAddress((const GLubyte*)"glFogCoordPointer")) == NULL) || r;
- r = ((glFogCoordd = (PFNGLFOGCOORDDPROC)glewGetProcAddress((const GLubyte*)"glFogCoordd")) == NULL) || r;
- r = ((glFogCoorddv = (PFNGLFOGCOORDDVPROC)glewGetProcAddress((const GLubyte*)"glFogCoorddv")) == NULL) || r;
- r = ((glFogCoordf = (PFNGLFOGCOORDFPROC)glewGetProcAddress((const GLubyte*)"glFogCoordf")) == NULL) || r;
- r = ((glFogCoordfv = (PFNGLFOGCOORDFVPROC)glewGetProcAddress((const GLubyte*)"glFogCoordfv")) == NULL) || r;
- r = ((glMultiDrawArrays = (PFNGLMULTIDRAWARRAYSPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawArrays")) == NULL) || r;
- r = ((glMultiDrawElements = (PFNGLMULTIDRAWELEMENTSPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawElements")) == NULL) || r;
- r = ((glPointParameterf = (PFNGLPOINTPARAMETERFPROC)glewGetProcAddress((const GLubyte*)"glPointParameterf")) == NULL) || r;
- r = ((glPointParameterfv = (PFNGLPOINTPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glPointParameterfv")) == NULL) || r;
- r = ((glPointParameteri = (PFNGLPOINTPARAMETERIPROC)glewGetProcAddress((const GLubyte*)"glPointParameteri")) == NULL) || r;
- r = ((glPointParameteriv = (PFNGLPOINTPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glPointParameteriv")) == NULL) || r;
- r = ((glSecondaryColor3b = (PFNGLSECONDARYCOLOR3BPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3b")) == NULL) || r;
- r = ((glSecondaryColor3bv = (PFNGLSECONDARYCOLOR3BVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3bv")) == NULL) || r;
- r = ((glSecondaryColor3d = (PFNGLSECONDARYCOLOR3DPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3d")) == NULL) || r;
- r = ((glSecondaryColor3dv = (PFNGLSECONDARYCOLOR3DVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3dv")) == NULL) || r;
- r = ((glSecondaryColor3f = (PFNGLSECONDARYCOLOR3FPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3f")) == NULL) || r;
- r = ((glSecondaryColor3fv = (PFNGLSECONDARYCOLOR3FVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3fv")) == NULL) || r;
- r = ((glSecondaryColor3i = (PFNGLSECONDARYCOLOR3IPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3i")) == NULL) || r;
- r = ((glSecondaryColor3iv = (PFNGLSECONDARYCOLOR3IVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3iv")) == NULL) || r;
- r = ((glSecondaryColor3s = (PFNGLSECONDARYCOLOR3SPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3s")) == NULL) || r;
- r = ((glSecondaryColor3sv = (PFNGLSECONDARYCOLOR3SVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3sv")) == NULL) || r;
- r = ((glSecondaryColor3ub = (PFNGLSECONDARYCOLOR3UBPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3ub")) == NULL) || r;
- r = ((glSecondaryColor3ubv = (PFNGLSECONDARYCOLOR3UBVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3ubv")) == NULL) || r;
- r = ((glSecondaryColor3ui = (PFNGLSECONDARYCOLOR3UIPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3ui")) == NULL) || r;
- r = ((glSecondaryColor3uiv = (PFNGLSECONDARYCOLOR3UIVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3uiv")) == NULL) || r;
- r = ((glSecondaryColor3us = (PFNGLSECONDARYCOLOR3USPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3us")) == NULL) || r;
- r = ((glSecondaryColor3usv = (PFNGLSECONDARYCOLOR3USVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3usv")) == NULL) || r;
- r = ((glSecondaryColorPointer = (PFNGLSECONDARYCOLORPOINTERPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColorPointer")) == NULL) || r;
- r = ((glWindowPos2d = (PFNGLWINDOWPOS2DPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2d")) == NULL) || r;
- r = ((glWindowPos2dv = (PFNGLWINDOWPOS2DVPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2dv")) == NULL) || r;
- r = ((glWindowPos2f = (PFNGLWINDOWPOS2FPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2f")) == NULL) || r;
- r = ((glWindowPos2fv = (PFNGLWINDOWPOS2FVPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2fv")) == NULL) || r;
- r = ((glWindowPos2i = (PFNGLWINDOWPOS2IPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2i")) == NULL) || r;
- r = ((glWindowPos2iv = (PFNGLWINDOWPOS2IVPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2iv")) == NULL) || r;
- r = ((glWindowPos2s = (PFNGLWINDOWPOS2SPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2s")) == NULL) || r;
- r = ((glWindowPos2sv = (PFNGLWINDOWPOS2SVPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2sv")) == NULL) || r;
- r = ((glWindowPos3d = (PFNGLWINDOWPOS3DPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3d")) == NULL) || r;
- r = ((glWindowPos3dv = (PFNGLWINDOWPOS3DVPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3dv")) == NULL) || r;
- r = ((glWindowPos3f = (PFNGLWINDOWPOS3FPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3f")) == NULL) || r;
- r = ((glWindowPos3fv = (PFNGLWINDOWPOS3FVPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3fv")) == NULL) || r;
- r = ((glWindowPos3i = (PFNGLWINDOWPOS3IPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3i")) == NULL) || r;
- r = ((glWindowPos3iv = (PFNGLWINDOWPOS3IVPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3iv")) == NULL) || r;
- r = ((glWindowPos3s = (PFNGLWINDOWPOS3SPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3s")) == NULL) || r;
- r = ((glWindowPos3sv = (PFNGLWINDOWPOS3SVPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3sv")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_VERSION_1_4 */
-
-#ifdef GL_VERSION_1_5
-
-static GLboolean _glewInit_GL_VERSION_1_5 ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glBeginQuery = (PFNGLBEGINQUERYPROC)glewGetProcAddress((const GLubyte*)"glBeginQuery")) == NULL) || r;
- r = ((glBindBuffer = (PFNGLBINDBUFFERPROC)glewGetProcAddress((const GLubyte*)"glBindBuffer")) == NULL) || r;
- r = ((glBufferData = (PFNGLBUFFERDATAPROC)glewGetProcAddress((const GLubyte*)"glBufferData")) == NULL) || r;
- r = ((glBufferSubData = (PFNGLBUFFERSUBDATAPROC)glewGetProcAddress((const GLubyte*)"glBufferSubData")) == NULL) || r;
- r = ((glDeleteBuffers = (PFNGLDELETEBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glDeleteBuffers")) == NULL) || r;
- r = ((glDeleteQueries = (PFNGLDELETEQUERIESPROC)glewGetProcAddress((const GLubyte*)"glDeleteQueries")) == NULL) || r;
- r = ((glEndQuery = (PFNGLENDQUERYPROC)glewGetProcAddress((const GLubyte*)"glEndQuery")) == NULL) || r;
- r = ((glGenBuffers = (PFNGLGENBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glGenBuffers")) == NULL) || r;
- r = ((glGenQueries = (PFNGLGENQUERIESPROC)glewGetProcAddress((const GLubyte*)"glGenQueries")) == NULL) || r;
- r = ((glGetBufferParameteriv = (PFNGLGETBUFFERPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetBufferParameteriv")) == NULL) || r;
- r = ((glGetBufferPointerv = (PFNGLGETBUFFERPOINTERVPROC)glewGetProcAddress((const GLubyte*)"glGetBufferPointerv")) == NULL) || r;
- r = ((glGetBufferSubData = (PFNGLGETBUFFERSUBDATAPROC)glewGetProcAddress((const GLubyte*)"glGetBufferSubData")) == NULL) || r;
- r = ((glGetQueryObjectiv = (PFNGLGETQUERYOBJECTIVPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjectiv")) == NULL) || r;
- r = ((glGetQueryObjectuiv = (PFNGLGETQUERYOBJECTUIVPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjectuiv")) == NULL) || r;
- r = ((glGetQueryiv = (PFNGLGETQUERYIVPROC)glewGetProcAddress((const GLubyte*)"glGetQueryiv")) == NULL) || r;
- r = ((glIsBuffer = (PFNGLISBUFFERPROC)glewGetProcAddress((const GLubyte*)"glIsBuffer")) == NULL) || r;
- r = ((glIsQuery = (PFNGLISQUERYPROC)glewGetProcAddress((const GLubyte*)"glIsQuery")) == NULL) || r;
- r = ((glMapBuffer = (PFNGLMAPBUFFERPROC)glewGetProcAddress((const GLubyte*)"glMapBuffer")) == NULL) || r;
- r = ((glUnmapBuffer = (PFNGLUNMAPBUFFERPROC)glewGetProcAddress((const GLubyte*)"glUnmapBuffer")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_VERSION_1_5 */
-
-#ifdef GL_VERSION_2_0
-
-static GLboolean _glewInit_GL_VERSION_2_0 ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glAttachShader = (PFNGLATTACHSHADERPROC)glewGetProcAddress((const GLubyte*)"glAttachShader")) == NULL) || r;
- r = ((glBindAttribLocation = (PFNGLBINDATTRIBLOCATIONPROC)glewGetProcAddress((const GLubyte*)"glBindAttribLocation")) == NULL) || r;
- r = ((glBlendEquationSeparate = (PFNGLBLENDEQUATIONSEPARATEPROC)glewGetProcAddress((const GLubyte*)"glBlendEquationSeparate")) == NULL) || r;
- r = ((glCompileShader = (PFNGLCOMPILESHADERPROC)glewGetProcAddress((const GLubyte*)"glCompileShader")) == NULL) || r;
- r = ((glCreateProgram = (PFNGLCREATEPROGRAMPROC)glewGetProcAddress((const GLubyte*)"glCreateProgram")) == NULL) || r;
- r = ((glCreateShader = (PFNGLCREATESHADERPROC)glewGetProcAddress((const GLubyte*)"glCreateShader")) == NULL) || r;
- r = ((glDeleteProgram = (PFNGLDELETEPROGRAMPROC)glewGetProcAddress((const GLubyte*)"glDeleteProgram")) == NULL) || r;
- r = ((glDeleteShader = (PFNGLDELETESHADERPROC)glewGetProcAddress((const GLubyte*)"glDeleteShader")) == NULL) || r;
- r = ((glDetachShader = (PFNGLDETACHSHADERPROC)glewGetProcAddress((const GLubyte*)"glDetachShader")) == NULL) || r;
- r = ((glDisableVertexAttribArray = (PFNGLDISABLEVERTEXATTRIBARRAYPROC)glewGetProcAddress((const GLubyte*)"glDisableVertexAttribArray")) == NULL) || r;
- r = ((glDrawBuffers = (PFNGLDRAWBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glDrawBuffers")) == NULL) || r;
- r = ((glEnableVertexAttribArray = (PFNGLENABLEVERTEXATTRIBARRAYPROC)glewGetProcAddress((const GLubyte*)"glEnableVertexAttribArray")) == NULL) || r;
- r = ((glGetActiveAttrib = (PFNGLGETACTIVEATTRIBPROC)glewGetProcAddress((const GLubyte*)"glGetActiveAttrib")) == NULL) || r;
- r = ((glGetActiveUniform = (PFNGLGETACTIVEUNIFORMPROC)glewGetProcAddress((const GLubyte*)"glGetActiveUniform")) == NULL) || r;
- r = ((glGetAttachedShaders = (PFNGLGETATTACHEDSHADERSPROC)glewGetProcAddress((const GLubyte*)"glGetAttachedShaders")) == NULL) || r;
- r = ((glGetAttribLocation = (PFNGLGETATTRIBLOCATIONPROC)glewGetProcAddress((const GLubyte*)"glGetAttribLocation")) == NULL) || r;
- r = ((glGetProgramInfoLog = (PFNGLGETPROGRAMINFOLOGPROC)glewGetProcAddress((const GLubyte*)"glGetProgramInfoLog")) == NULL) || r;
- r = ((glGetProgramiv = (PFNGLGETPROGRAMIVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramiv")) == NULL) || r;
- r = ((glGetShaderInfoLog = (PFNGLGETSHADERINFOLOGPROC)glewGetProcAddress((const GLubyte*)"glGetShaderInfoLog")) == NULL) || r;
- r = ((glGetShaderSource = (PFNGLGETSHADERSOURCEPROC)glewGetProcAddress((const GLubyte*)"glGetShaderSource")) == NULL) || r;
- r = ((glGetShaderiv = (PFNGLGETSHADERIVPROC)glewGetProcAddress((const GLubyte*)"glGetShaderiv")) == NULL) || r;
- r = ((glGetUniformLocation = (PFNGLGETUNIFORMLOCATIONPROC)glewGetProcAddress((const GLubyte*)"glGetUniformLocation")) == NULL) || r;
- r = ((glGetUniformfv = (PFNGLGETUNIFORMFVPROC)glewGetProcAddress((const GLubyte*)"glGetUniformfv")) == NULL) || r;
- r = ((glGetUniformiv = (PFNGLGETUNIFORMIVPROC)glewGetProcAddress((const GLubyte*)"glGetUniformiv")) == NULL) || r;
- r = ((glGetVertexAttribPointerv = (PFNGLGETVERTEXATTRIBPOINTERVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribPointerv")) == NULL) || r;
- r = ((glGetVertexAttribdv = (PFNGLGETVERTEXATTRIBDVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribdv")) == NULL) || r;
- r = ((glGetVertexAttribfv = (PFNGLGETVERTEXATTRIBFVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribfv")) == NULL) || r;
- r = ((glGetVertexAttribiv = (PFNGLGETVERTEXATTRIBIVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribiv")) == NULL) || r;
- r = ((glIsProgram = (PFNGLISPROGRAMPROC)glewGetProcAddress((const GLubyte*)"glIsProgram")) == NULL) || r;
- r = ((glIsShader = (PFNGLISSHADERPROC)glewGetProcAddress((const GLubyte*)"glIsShader")) == NULL) || r;
- r = ((glLinkProgram = (PFNGLLINKPROGRAMPROC)glewGetProcAddress((const GLubyte*)"glLinkProgram")) == NULL) || r;
- r = ((glShaderSource = (PFNGLSHADERSOURCEPROC)glewGetProcAddress((const GLubyte*)"glShaderSource")) == NULL) || r;
- r = ((glStencilFuncSeparate = (PFNGLSTENCILFUNCSEPARATEPROC)glewGetProcAddress((const GLubyte*)"glStencilFuncSeparate")) == NULL) || r;
- r = ((glStencilMaskSeparate = (PFNGLSTENCILMASKSEPARATEPROC)glewGetProcAddress((const GLubyte*)"glStencilMaskSeparate")) == NULL) || r;
- r = ((glStencilOpSeparate = (PFNGLSTENCILOPSEPARATEPROC)glewGetProcAddress((const GLubyte*)"glStencilOpSeparate")) == NULL) || r;
- r = ((glUniform1f = (PFNGLUNIFORM1FPROC)glewGetProcAddress((const GLubyte*)"glUniform1f")) == NULL) || r;
- r = ((glUniform1fv = (PFNGLUNIFORM1FVPROC)glewGetProcAddress((const GLubyte*)"glUniform1fv")) == NULL) || r;
- r = ((glUniform1i = (PFNGLUNIFORM1IPROC)glewGetProcAddress((const GLubyte*)"glUniform1i")) == NULL) || r;
- r = ((glUniform1iv = (PFNGLUNIFORM1IVPROC)glewGetProcAddress((const GLubyte*)"glUniform1iv")) == NULL) || r;
- r = ((glUniform2f = (PFNGLUNIFORM2FPROC)glewGetProcAddress((const GLubyte*)"glUniform2f")) == NULL) || r;
- r = ((glUniform2fv = (PFNGLUNIFORM2FVPROC)glewGetProcAddress((const GLubyte*)"glUniform2fv")) == NULL) || r;
- r = ((glUniform2i = (PFNGLUNIFORM2IPROC)glewGetProcAddress((const GLubyte*)"glUniform2i")) == NULL) || r;
- r = ((glUniform2iv = (PFNGLUNIFORM2IVPROC)glewGetProcAddress((const GLubyte*)"glUniform2iv")) == NULL) || r;
- r = ((glUniform3f = (PFNGLUNIFORM3FPROC)glewGetProcAddress((const GLubyte*)"glUniform3f")) == NULL) || r;
- r = ((glUniform3fv = (PFNGLUNIFORM3FVPROC)glewGetProcAddress((const GLubyte*)"glUniform3fv")) == NULL) || r;
- r = ((glUniform3i = (PFNGLUNIFORM3IPROC)glewGetProcAddress((const GLubyte*)"glUniform3i")) == NULL) || r;
- r = ((glUniform3iv = (PFNGLUNIFORM3IVPROC)glewGetProcAddress((const GLubyte*)"glUniform3iv")) == NULL) || r;
- r = ((glUniform4f = (PFNGLUNIFORM4FPROC)glewGetProcAddress((const GLubyte*)"glUniform4f")) == NULL) || r;
- r = ((glUniform4fv = (PFNGLUNIFORM4FVPROC)glewGetProcAddress((const GLubyte*)"glUniform4fv")) == NULL) || r;
- r = ((glUniform4i = (PFNGLUNIFORM4IPROC)glewGetProcAddress((const GLubyte*)"glUniform4i")) == NULL) || r;
- r = ((glUniform4iv = (PFNGLUNIFORM4IVPROC)glewGetProcAddress((const GLubyte*)"glUniform4iv")) == NULL) || r;
- r = ((glUniformMatrix2fv = (PFNGLUNIFORMMATRIX2FVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix2fv")) == NULL) || r;
- r = ((glUniformMatrix3fv = (PFNGLUNIFORMMATRIX3FVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix3fv")) == NULL) || r;
- r = ((glUniformMatrix4fv = (PFNGLUNIFORMMATRIX4FVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix4fv")) == NULL) || r;
- r = ((glUseProgram = (PFNGLUSEPROGRAMPROC)glewGetProcAddress((const GLubyte*)"glUseProgram")) == NULL) || r;
- r = ((glValidateProgram = (PFNGLVALIDATEPROGRAMPROC)glewGetProcAddress((const GLubyte*)"glValidateProgram")) == NULL) || r;
- r = ((glVertexAttrib1d = (PFNGLVERTEXATTRIB1DPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1d")) == NULL) || r;
- r = ((glVertexAttrib1dv = (PFNGLVERTEXATTRIB1DVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1dv")) == NULL) || r;
- r = ((glVertexAttrib1f = (PFNGLVERTEXATTRIB1FPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1f")) == NULL) || r;
- r = ((glVertexAttrib1fv = (PFNGLVERTEXATTRIB1FVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1fv")) == NULL) || r;
- r = ((glVertexAttrib1s = (PFNGLVERTEXATTRIB1SPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1s")) == NULL) || r;
- r = ((glVertexAttrib1sv = (PFNGLVERTEXATTRIB1SVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1sv")) == NULL) || r;
- r = ((glVertexAttrib2d = (PFNGLVERTEXATTRIB2DPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2d")) == NULL) || r;
- r = ((glVertexAttrib2dv = (PFNGLVERTEXATTRIB2DVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2dv")) == NULL) || r;
- r = ((glVertexAttrib2f = (PFNGLVERTEXATTRIB2FPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2f")) == NULL) || r;
- r = ((glVertexAttrib2fv = (PFNGLVERTEXATTRIB2FVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2fv")) == NULL) || r;
- r = ((glVertexAttrib2s = (PFNGLVERTEXATTRIB2SPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2s")) == NULL) || r;
- r = ((glVertexAttrib2sv = (PFNGLVERTEXATTRIB2SVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2sv")) == NULL) || r;
- r = ((glVertexAttrib3d = (PFNGLVERTEXATTRIB3DPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3d")) == NULL) || r;
- r = ((glVertexAttrib3dv = (PFNGLVERTEXATTRIB3DVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3dv")) == NULL) || r;
- r = ((glVertexAttrib3f = (PFNGLVERTEXATTRIB3FPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3f")) == NULL) || r;
- r = ((glVertexAttrib3fv = (PFNGLVERTEXATTRIB3FVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3fv")) == NULL) || r;
- r = ((glVertexAttrib3s = (PFNGLVERTEXATTRIB3SPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3s")) == NULL) || r;
- r = ((glVertexAttrib3sv = (PFNGLVERTEXATTRIB3SVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3sv")) == NULL) || r;
- r = ((glVertexAttrib4Nbv = (PFNGLVERTEXATTRIB4NBVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4Nbv")) == NULL) || r;
- r = ((glVertexAttrib4Niv = (PFNGLVERTEXATTRIB4NIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4Niv")) == NULL) || r;
- r = ((glVertexAttrib4Nsv = (PFNGLVERTEXATTRIB4NSVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4Nsv")) == NULL) || r;
- r = ((glVertexAttrib4Nub = (PFNGLVERTEXATTRIB4NUBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4Nub")) == NULL) || r;
- r = ((glVertexAttrib4Nubv = (PFNGLVERTEXATTRIB4NUBVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4Nubv")) == NULL) || r;
- r = ((glVertexAttrib4Nuiv = (PFNGLVERTEXATTRIB4NUIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4Nuiv")) == NULL) || r;
- r = ((glVertexAttrib4Nusv = (PFNGLVERTEXATTRIB4NUSVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4Nusv")) == NULL) || r;
- r = ((glVertexAttrib4bv = (PFNGLVERTEXATTRIB4BVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4bv")) == NULL) || r;
- r = ((glVertexAttrib4d = (PFNGLVERTEXATTRIB4DPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4d")) == NULL) || r;
- r = ((glVertexAttrib4dv = (PFNGLVERTEXATTRIB4DVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4dv")) == NULL) || r;
- r = ((glVertexAttrib4f = (PFNGLVERTEXATTRIB4FPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4f")) == NULL) || r;
- r = ((glVertexAttrib4fv = (PFNGLVERTEXATTRIB4FVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4fv")) == NULL) || r;
- r = ((glVertexAttrib4iv = (PFNGLVERTEXATTRIB4IVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4iv")) == NULL) || r;
- r = ((glVertexAttrib4s = (PFNGLVERTEXATTRIB4SPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4s")) == NULL) || r;
- r = ((glVertexAttrib4sv = (PFNGLVERTEXATTRIB4SVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4sv")) == NULL) || r;
- r = ((glVertexAttrib4ubv = (PFNGLVERTEXATTRIB4UBVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4ubv")) == NULL) || r;
- r = ((glVertexAttrib4uiv = (PFNGLVERTEXATTRIB4UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4uiv")) == NULL) || r;
- r = ((glVertexAttrib4usv = (PFNGLVERTEXATTRIB4USVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4usv")) == NULL) || r;
- r = ((glVertexAttribPointer = (PFNGLVERTEXATTRIBPOINTERPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribPointer")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_VERSION_2_0 */
-
-#ifdef GL_VERSION_2_1
-
-static GLboolean _glewInit_GL_VERSION_2_1 ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glUniformMatrix2x3fv = (PFNGLUNIFORMMATRIX2X3FVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix2x3fv")) == NULL) || r;
- r = ((glUniformMatrix2x4fv = (PFNGLUNIFORMMATRIX2X4FVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix2x4fv")) == NULL) || r;
- r = ((glUniformMatrix3x2fv = (PFNGLUNIFORMMATRIX3X2FVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix3x2fv")) == NULL) || r;
- r = ((glUniformMatrix3x4fv = (PFNGLUNIFORMMATRIX3X4FVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix3x4fv")) == NULL) || r;
- r = ((glUniformMatrix4x2fv = (PFNGLUNIFORMMATRIX4X2FVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix4x2fv")) == NULL) || r;
- r = ((glUniformMatrix4x3fv = (PFNGLUNIFORMMATRIX4X3FVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix4x3fv")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_VERSION_2_1 */
-
-#ifdef GL_VERSION_3_0
-
-static GLboolean _glewInit_GL_VERSION_3_0 ()
-{
- GLboolean r = GL_FALSE;
-
- r = _glewInit_GL_ARB_framebuffer_object() || r;
- r = _glewInit_GL_ARB_map_buffer_range() || r;
- r = _glewInit_GL_ARB_uniform_buffer_object() || r;
- r = _glewInit_GL_ARB_vertex_array_object() || r;
-
- r = ((glBeginConditionalRender = (PFNGLBEGINCONDITIONALRENDERPROC)glewGetProcAddress((const GLubyte*)"glBeginConditionalRender")) == NULL) || r;
- r = ((glBeginTransformFeedback = (PFNGLBEGINTRANSFORMFEEDBACKPROC)glewGetProcAddress((const GLubyte*)"glBeginTransformFeedback")) == NULL) || r;
- r = ((glBindFragDataLocation = (PFNGLBINDFRAGDATALOCATIONPROC)glewGetProcAddress((const GLubyte*)"glBindFragDataLocation")) == NULL) || r;
- r = ((glClampColor = (PFNGLCLAMPCOLORPROC)glewGetProcAddress((const GLubyte*)"glClampColor")) == NULL) || r;
- r = ((glClearBufferfi = (PFNGLCLEARBUFFERFIPROC)glewGetProcAddress((const GLubyte*)"glClearBufferfi")) == NULL) || r;
- r = ((glClearBufferfv = (PFNGLCLEARBUFFERFVPROC)glewGetProcAddress((const GLubyte*)"glClearBufferfv")) == NULL) || r;
- r = ((glClearBufferiv = (PFNGLCLEARBUFFERIVPROC)glewGetProcAddress((const GLubyte*)"glClearBufferiv")) == NULL) || r;
- r = ((glClearBufferuiv = (PFNGLCLEARBUFFERUIVPROC)glewGetProcAddress((const GLubyte*)"glClearBufferuiv")) == NULL) || r;
- r = ((glColorMaski = (PFNGLCOLORMASKIPROC)glewGetProcAddress((const GLubyte*)"glColorMaski")) == NULL) || r;
- r = ((glDisablei = (PFNGLDISABLEIPROC)glewGetProcAddress((const GLubyte*)"glDisablei")) == NULL) || r;
- r = ((glEnablei = (PFNGLENABLEIPROC)glewGetProcAddress((const GLubyte*)"glEnablei")) == NULL) || r;
- r = ((glEndConditionalRender = (PFNGLENDCONDITIONALRENDERPROC)glewGetProcAddress((const GLubyte*)"glEndConditionalRender")) == NULL) || r;
- r = ((glEndTransformFeedback = (PFNGLENDTRANSFORMFEEDBACKPROC)glewGetProcAddress((const GLubyte*)"glEndTransformFeedback")) == NULL) || r;
- r = ((glGetBooleani_v = (PFNGLGETBOOLEANI_VPROC)glewGetProcAddress((const GLubyte*)"glGetBooleani_v")) == NULL) || r;
- r = ((glGetFragDataLocation = (PFNGLGETFRAGDATALOCATIONPROC)glewGetProcAddress((const GLubyte*)"glGetFragDataLocation")) == NULL) || r;
- r = ((glGetStringi = (PFNGLGETSTRINGIPROC)glewGetProcAddress((const GLubyte*)"glGetStringi")) == NULL) || r;
- r = ((glGetTexParameterIiv = (PFNGLGETTEXPARAMETERIIVPROC)glewGetProcAddress((const GLubyte*)"glGetTexParameterIiv")) == NULL) || r;
- r = ((glGetTexParameterIuiv = (PFNGLGETTEXPARAMETERIUIVPROC)glewGetProcAddress((const GLubyte*)"glGetTexParameterIuiv")) == NULL) || r;
- r = ((glGetTransformFeedbackVarying = (PFNGLGETTRANSFORMFEEDBACKVARYINGPROC)glewGetProcAddress((const GLubyte*)"glGetTransformFeedbackVarying")) == NULL) || r;
- r = ((glGetUniformuiv = (PFNGLGETUNIFORMUIVPROC)glewGetProcAddress((const GLubyte*)"glGetUniformuiv")) == NULL) || r;
- r = ((glGetVertexAttribIiv = (PFNGLGETVERTEXATTRIBIIVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribIiv")) == NULL) || r;
- r = ((glGetVertexAttribIuiv = (PFNGLGETVERTEXATTRIBIUIVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribIuiv")) == NULL) || r;
- r = ((glIsEnabledi = (PFNGLISENABLEDIPROC)glewGetProcAddress((const GLubyte*)"glIsEnabledi")) == NULL) || r;
- r = ((glTexParameterIiv = (PFNGLTEXPARAMETERIIVPROC)glewGetProcAddress((const GLubyte*)"glTexParameterIiv")) == NULL) || r;
- r = ((glTexParameterIuiv = (PFNGLTEXPARAMETERIUIVPROC)glewGetProcAddress((const GLubyte*)"glTexParameterIuiv")) == NULL) || r;
- r = ((glTransformFeedbackVaryings = (PFNGLTRANSFORMFEEDBACKVARYINGSPROC)glewGetProcAddress((const GLubyte*)"glTransformFeedbackVaryings")) == NULL) || r;
- r = ((glUniform1ui = (PFNGLUNIFORM1UIPROC)glewGetProcAddress((const GLubyte*)"glUniform1ui")) == NULL) || r;
- r = ((glUniform1uiv = (PFNGLUNIFORM1UIVPROC)glewGetProcAddress((const GLubyte*)"glUniform1uiv")) == NULL) || r;
- r = ((glUniform2ui = (PFNGLUNIFORM2UIPROC)glewGetProcAddress((const GLubyte*)"glUniform2ui")) == NULL) || r;
- r = ((glUniform2uiv = (PFNGLUNIFORM2UIVPROC)glewGetProcAddress((const GLubyte*)"glUniform2uiv")) == NULL) || r;
- r = ((glUniform3ui = (PFNGLUNIFORM3UIPROC)glewGetProcAddress((const GLubyte*)"glUniform3ui")) == NULL) || r;
- r = ((glUniform3uiv = (PFNGLUNIFORM3UIVPROC)glewGetProcAddress((const GLubyte*)"glUniform3uiv")) == NULL) || r;
- r = ((glUniform4ui = (PFNGLUNIFORM4UIPROC)glewGetProcAddress((const GLubyte*)"glUniform4ui")) == NULL) || r;
- r = ((glUniform4uiv = (PFNGLUNIFORM4UIVPROC)glewGetProcAddress((const GLubyte*)"glUniform4uiv")) == NULL) || r;
- r = ((glVertexAttribI1i = (PFNGLVERTEXATTRIBI1IPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI1i")) == NULL) || r;
- r = ((glVertexAttribI1iv = (PFNGLVERTEXATTRIBI1IVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI1iv")) == NULL) || r;
- r = ((glVertexAttribI1ui = (PFNGLVERTEXATTRIBI1UIPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI1ui")) == NULL) || r;
- r = ((glVertexAttribI1uiv = (PFNGLVERTEXATTRIBI1UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI1uiv")) == NULL) || r;
- r = ((glVertexAttribI2i = (PFNGLVERTEXATTRIBI2IPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI2i")) == NULL) || r;
- r = ((glVertexAttribI2iv = (PFNGLVERTEXATTRIBI2IVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI2iv")) == NULL) || r;
- r = ((glVertexAttribI2ui = (PFNGLVERTEXATTRIBI2UIPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI2ui")) == NULL) || r;
- r = ((glVertexAttribI2uiv = (PFNGLVERTEXATTRIBI2UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI2uiv")) == NULL) || r;
- r = ((glVertexAttribI3i = (PFNGLVERTEXATTRIBI3IPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI3i")) == NULL) || r;
- r = ((glVertexAttribI3iv = (PFNGLVERTEXATTRIBI3IVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI3iv")) == NULL) || r;
- r = ((glVertexAttribI3ui = (PFNGLVERTEXATTRIBI3UIPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI3ui")) == NULL) || r;
- r = ((glVertexAttribI3uiv = (PFNGLVERTEXATTRIBI3UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI3uiv")) == NULL) || r;
- r = ((glVertexAttribI4bv = (PFNGLVERTEXATTRIBI4BVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4bv")) == NULL) || r;
- r = ((glVertexAttribI4i = (PFNGLVERTEXATTRIBI4IPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4i")) == NULL) || r;
- r = ((glVertexAttribI4iv = (PFNGLVERTEXATTRIBI4IVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4iv")) == NULL) || r;
- r = ((glVertexAttribI4sv = (PFNGLVERTEXATTRIBI4SVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4sv")) == NULL) || r;
- r = ((glVertexAttribI4ubv = (PFNGLVERTEXATTRIBI4UBVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4ubv")) == NULL) || r;
- r = ((glVertexAttribI4ui = (PFNGLVERTEXATTRIBI4UIPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4ui")) == NULL) || r;
- r = ((glVertexAttribI4uiv = (PFNGLVERTEXATTRIBI4UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4uiv")) == NULL) || r;
- r = ((glVertexAttribI4usv = (PFNGLVERTEXATTRIBI4USVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4usv")) == NULL) || r;
- r = ((glVertexAttribIPointer = (PFNGLVERTEXATTRIBIPOINTERPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribIPointer")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_VERSION_3_0 */
-
-#ifdef GL_VERSION_3_1
-
-static GLboolean _glewInit_GL_VERSION_3_1 ()
-{
- GLboolean r = GL_FALSE;
-
- r = _glewInit_GL_ARB_copy_buffer() || r;
-
- r = ((glDrawArraysInstanced = (PFNGLDRAWARRAYSINSTANCEDPROC)glewGetProcAddress((const GLubyte*)"glDrawArraysInstanced")) == NULL) || r;
- r = ((glDrawElementsInstanced = (PFNGLDRAWELEMENTSINSTANCEDPROC)glewGetProcAddress((const GLubyte*)"glDrawElementsInstanced")) == NULL) || r;
- r = ((glPrimitiveRestartIndex = (PFNGLPRIMITIVERESTARTINDEXPROC)glewGetProcAddress((const GLubyte*)"glPrimitiveRestartIndex")) == NULL) || r;
- r = ((glTexBuffer = (PFNGLTEXBUFFERPROC)glewGetProcAddress((const GLubyte*)"glTexBuffer")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_VERSION_3_1 */
-
-#ifdef GL_VERSION_3_2
-
-static GLboolean _glewInit_GL_VERSION_3_2 ()
-{
- GLboolean r = GL_FALSE;
-
- r = _glewInit_GL_ARB_draw_elements_base_vertex() || r;
- r = _glewInit_GL_ARB_provoking_vertex() || r;
- r = _glewInit_GL_ARB_sync() || r;
- r = _glewInit_GL_ARB_texture_multisample() || r;
-
- r = ((glFramebufferTexture = (PFNGLFRAMEBUFFERTEXTUREPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTexture")) == NULL) || r;
- r = ((glGetBufferParameteri64v = (PFNGLGETBUFFERPARAMETERI64VPROC)glewGetProcAddress((const GLubyte*)"glGetBufferParameteri64v")) == NULL) || r;
- r = ((glGetInteger64i_v = (PFNGLGETINTEGER64I_VPROC)glewGetProcAddress((const GLubyte*)"glGetInteger64i_v")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_VERSION_3_2 */
-
-#ifdef GL_VERSION_3_3
-
-static GLboolean _glewInit_GL_VERSION_3_3 ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glVertexAttribDivisor = (PFNGLVERTEXATTRIBDIVISORPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribDivisor")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_VERSION_3_3 */
-
-#ifdef GL_VERSION_4_0
-
-static GLboolean _glewInit_GL_VERSION_4_0 ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glBlendEquationSeparatei = (PFNGLBLENDEQUATIONSEPARATEIPROC)glewGetProcAddress((const GLubyte*)"glBlendEquationSeparatei")) == NULL) || r;
- r = ((glBlendEquationi = (PFNGLBLENDEQUATIONIPROC)glewGetProcAddress((const GLubyte*)"glBlendEquationi")) == NULL) || r;
- r = ((glBlendFuncSeparatei = (PFNGLBLENDFUNCSEPARATEIPROC)glewGetProcAddress((const GLubyte*)"glBlendFuncSeparatei")) == NULL) || r;
- r = ((glBlendFunci = (PFNGLBLENDFUNCIPROC)glewGetProcAddress((const GLubyte*)"glBlendFunci")) == NULL) || r;
- r = ((glMinSampleShading = (PFNGLMINSAMPLESHADINGPROC)glewGetProcAddress((const GLubyte*)"glMinSampleShading")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_VERSION_4_0 */
-
-#ifdef GL_VERSION_4_5
-
-static GLboolean _glewInit_GL_VERSION_4_5 ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glGetGraphicsResetStatus = (PFNGLGETGRAPHICSRESETSTATUSPROC)glewGetProcAddress((const GLubyte*)"glGetGraphicsResetStatus")) == NULL) || r;
- r = ((glGetnCompressedTexImage = (PFNGLGETNCOMPRESSEDTEXIMAGEPROC)glewGetProcAddress((const GLubyte*)"glGetnCompressedTexImage")) == NULL) || r;
- r = ((glGetnTexImage = (PFNGLGETNTEXIMAGEPROC)glewGetProcAddress((const GLubyte*)"glGetnTexImage")) == NULL) || r;
- r = ((glGetnUniformdv = (PFNGLGETNUNIFORMDVPROC)glewGetProcAddress((const GLubyte*)"glGetnUniformdv")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_VERSION_4_5 */
-
-#ifdef GL_3DFX_tbuffer
-
-static GLboolean _glewInit_GL_3DFX_tbuffer ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glTbufferMask3DFX = (PFNGLTBUFFERMASK3DFXPROC)glewGetProcAddress((const GLubyte*)"glTbufferMask3DFX")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_3DFX_tbuffer */
-
-#ifdef GL_AMD_debug_output
-
-static GLboolean _glewInit_GL_AMD_debug_output ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glDebugMessageCallbackAMD = (PFNGLDEBUGMESSAGECALLBACKAMDPROC)glewGetProcAddress((const GLubyte*)"glDebugMessageCallbackAMD")) == NULL) || r;
- r = ((glDebugMessageEnableAMD = (PFNGLDEBUGMESSAGEENABLEAMDPROC)glewGetProcAddress((const GLubyte*)"glDebugMessageEnableAMD")) == NULL) || r;
- r = ((glDebugMessageInsertAMD = (PFNGLDEBUGMESSAGEINSERTAMDPROC)glewGetProcAddress((const GLubyte*)"glDebugMessageInsertAMD")) == NULL) || r;
- r = ((glGetDebugMessageLogAMD = (PFNGLGETDEBUGMESSAGELOGAMDPROC)glewGetProcAddress((const GLubyte*)"glGetDebugMessageLogAMD")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_AMD_debug_output */
-
-#ifdef GL_AMD_draw_buffers_blend
-
-static GLboolean _glewInit_GL_AMD_draw_buffers_blend ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glBlendEquationIndexedAMD = (PFNGLBLENDEQUATIONINDEXEDAMDPROC)glewGetProcAddress((const GLubyte*)"glBlendEquationIndexedAMD")) == NULL) || r;
- r = ((glBlendEquationSeparateIndexedAMD = (PFNGLBLENDEQUATIONSEPARATEINDEXEDAMDPROC)glewGetProcAddress((const GLubyte*)"glBlendEquationSeparateIndexedAMD")) == NULL) || r;
- r = ((glBlendFuncIndexedAMD = (PFNGLBLENDFUNCINDEXEDAMDPROC)glewGetProcAddress((const GLubyte*)"glBlendFuncIndexedAMD")) == NULL) || r;
- r = ((glBlendFuncSeparateIndexedAMD = (PFNGLBLENDFUNCSEPARATEINDEXEDAMDPROC)glewGetProcAddress((const GLubyte*)"glBlendFuncSeparateIndexedAMD")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_AMD_draw_buffers_blend */
-
-#ifdef GL_AMD_interleaved_elements
-
-static GLboolean _glewInit_GL_AMD_interleaved_elements ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glVertexAttribParameteriAMD = (PFNGLVERTEXATTRIBPARAMETERIAMDPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribParameteriAMD")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_AMD_interleaved_elements */
-
-#ifdef GL_AMD_multi_draw_indirect
-
-static GLboolean _glewInit_GL_AMD_multi_draw_indirect ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glMultiDrawArraysIndirectAMD = (PFNGLMULTIDRAWARRAYSINDIRECTAMDPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawArraysIndirectAMD")) == NULL) || r;
- r = ((glMultiDrawElementsIndirectAMD = (PFNGLMULTIDRAWELEMENTSINDIRECTAMDPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawElementsIndirectAMD")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_AMD_multi_draw_indirect */
-
-#ifdef GL_AMD_name_gen_delete
-
-static GLboolean _glewInit_GL_AMD_name_gen_delete ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glDeleteNamesAMD = (PFNGLDELETENAMESAMDPROC)glewGetProcAddress((const GLubyte*)"glDeleteNamesAMD")) == NULL) || r;
- r = ((glGenNamesAMD = (PFNGLGENNAMESAMDPROC)glewGetProcAddress((const GLubyte*)"glGenNamesAMD")) == NULL) || r;
- r = ((glIsNameAMD = (PFNGLISNAMEAMDPROC)glewGetProcAddress((const GLubyte*)"glIsNameAMD")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_AMD_name_gen_delete */
-
-#ifdef GL_AMD_occlusion_query_event
-
-static GLboolean _glewInit_GL_AMD_occlusion_query_event ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glQueryObjectParameteruiAMD = (PFNGLQUERYOBJECTPARAMETERUIAMDPROC)glewGetProcAddress((const GLubyte*)"glQueryObjectParameteruiAMD")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_AMD_occlusion_query_event */
-
-#ifdef GL_AMD_performance_monitor
-
-static GLboolean _glewInit_GL_AMD_performance_monitor ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glBeginPerfMonitorAMD = (PFNGLBEGINPERFMONITORAMDPROC)glewGetProcAddress((const GLubyte*)"glBeginPerfMonitorAMD")) == NULL) || r;
- r = ((glDeletePerfMonitorsAMD = (PFNGLDELETEPERFMONITORSAMDPROC)glewGetProcAddress((const GLubyte*)"glDeletePerfMonitorsAMD")) == NULL) || r;
- r = ((glEndPerfMonitorAMD = (PFNGLENDPERFMONITORAMDPROC)glewGetProcAddress((const GLubyte*)"glEndPerfMonitorAMD")) == NULL) || r;
- r = ((glGenPerfMonitorsAMD = (PFNGLGENPERFMONITORSAMDPROC)glewGetProcAddress((const GLubyte*)"glGenPerfMonitorsAMD")) == NULL) || r;
- r = ((glGetPerfMonitorCounterDataAMD = (PFNGLGETPERFMONITORCOUNTERDATAAMDPROC)glewGetProcAddress((const GLubyte*)"glGetPerfMonitorCounterDataAMD")) == NULL) || r;
- r = ((glGetPerfMonitorCounterInfoAMD = (PFNGLGETPERFMONITORCOUNTERINFOAMDPROC)glewGetProcAddress((const GLubyte*)"glGetPerfMonitorCounterInfoAMD")) == NULL) || r;
- r = ((glGetPerfMonitorCounterStringAMD = (PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC)glewGetProcAddress((const GLubyte*)"glGetPerfMonitorCounterStringAMD")) == NULL) || r;
- r = ((glGetPerfMonitorCountersAMD = (PFNGLGETPERFMONITORCOUNTERSAMDPROC)glewGetProcAddress((const GLubyte*)"glGetPerfMonitorCountersAMD")) == NULL) || r;
- r = ((glGetPerfMonitorGroupStringAMD = (PFNGLGETPERFMONITORGROUPSTRINGAMDPROC)glewGetProcAddress((const GLubyte*)"glGetPerfMonitorGroupStringAMD")) == NULL) || r;
- r = ((glGetPerfMonitorGroupsAMD = (PFNGLGETPERFMONITORGROUPSAMDPROC)glewGetProcAddress((const GLubyte*)"glGetPerfMonitorGroupsAMD")) == NULL) || r;
- r = ((glSelectPerfMonitorCountersAMD = (PFNGLSELECTPERFMONITORCOUNTERSAMDPROC)glewGetProcAddress((const GLubyte*)"glSelectPerfMonitorCountersAMD")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_AMD_performance_monitor */
-
-#ifdef GL_AMD_sample_positions
-
-static GLboolean _glewInit_GL_AMD_sample_positions ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glSetMultisamplefvAMD = (PFNGLSETMULTISAMPLEFVAMDPROC)glewGetProcAddress((const GLubyte*)"glSetMultisamplefvAMD")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_AMD_sample_positions */
-
-#ifdef GL_AMD_sparse_texture
-
-static GLboolean _glewInit_GL_AMD_sparse_texture ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glTexStorageSparseAMD = (PFNGLTEXSTORAGESPARSEAMDPROC)glewGetProcAddress((const GLubyte*)"glTexStorageSparseAMD")) == NULL) || r;
- r = ((glTextureStorageSparseAMD = (PFNGLTEXTURESTORAGESPARSEAMDPROC)glewGetProcAddress((const GLubyte*)"glTextureStorageSparseAMD")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_AMD_sparse_texture */
-
-#ifdef GL_AMD_stencil_operation_extended
-
-static GLboolean _glewInit_GL_AMD_stencil_operation_extended ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glStencilOpValueAMD = (PFNGLSTENCILOPVALUEAMDPROC)glewGetProcAddress((const GLubyte*)"glStencilOpValueAMD")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_AMD_stencil_operation_extended */
-
-#ifdef GL_AMD_vertex_shader_tessellator
-
-static GLboolean _glewInit_GL_AMD_vertex_shader_tessellator ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glTessellationFactorAMD = (PFNGLTESSELLATIONFACTORAMDPROC)glewGetProcAddress((const GLubyte*)"glTessellationFactorAMD")) == NULL) || r;
- r = ((glTessellationModeAMD = (PFNGLTESSELLATIONMODEAMDPROC)glewGetProcAddress((const GLubyte*)"glTessellationModeAMD")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_AMD_vertex_shader_tessellator */
-
-#ifdef GL_ANGLE_framebuffer_blit
-
-static GLboolean _glewInit_GL_ANGLE_framebuffer_blit ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glBlitFramebufferANGLE = (PFNGLBLITFRAMEBUFFERANGLEPROC)glewGetProcAddress((const GLubyte*)"glBlitFramebufferANGLE")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ANGLE_framebuffer_blit */
-
-#ifdef GL_ANGLE_framebuffer_multisample
-
-static GLboolean _glewInit_GL_ANGLE_framebuffer_multisample ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glRenderbufferStorageMultisampleANGLE = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEANGLEPROC)glewGetProcAddress((const GLubyte*)"glRenderbufferStorageMultisampleANGLE")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ANGLE_framebuffer_multisample */
-
-#ifdef GL_ANGLE_instanced_arrays
-
-static GLboolean _glewInit_GL_ANGLE_instanced_arrays ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glDrawArraysInstancedANGLE = (PFNGLDRAWARRAYSINSTANCEDANGLEPROC)glewGetProcAddress((const GLubyte*)"glDrawArraysInstancedANGLE")) == NULL) || r;
- r = ((glDrawElementsInstancedANGLE = (PFNGLDRAWELEMENTSINSTANCEDANGLEPROC)glewGetProcAddress((const GLubyte*)"glDrawElementsInstancedANGLE")) == NULL) || r;
- r = ((glVertexAttribDivisorANGLE = (PFNGLVERTEXATTRIBDIVISORANGLEPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribDivisorANGLE")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ANGLE_instanced_arrays */
-
-#ifdef GL_ANGLE_timer_query
-
-static GLboolean _glewInit_GL_ANGLE_timer_query ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glBeginQueryANGLE = (PFNGLBEGINQUERYANGLEPROC)glewGetProcAddress((const GLubyte*)"glBeginQueryANGLE")) == NULL) || r;
- r = ((glDeleteQueriesANGLE = (PFNGLDELETEQUERIESANGLEPROC)glewGetProcAddress((const GLubyte*)"glDeleteQueriesANGLE")) == NULL) || r;
- r = ((glEndQueryANGLE = (PFNGLENDQUERYANGLEPROC)glewGetProcAddress((const GLubyte*)"glEndQueryANGLE")) == NULL) || r;
- r = ((glGenQueriesANGLE = (PFNGLGENQUERIESANGLEPROC)glewGetProcAddress((const GLubyte*)"glGenQueriesANGLE")) == NULL) || r;
- r = ((glGetQueryObjecti64vANGLE = (PFNGLGETQUERYOBJECTI64VANGLEPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjecti64vANGLE")) == NULL) || r;
- r = ((glGetQueryObjectivANGLE = (PFNGLGETQUERYOBJECTIVANGLEPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjectivANGLE")) == NULL) || r;
- r = ((glGetQueryObjectui64vANGLE = (PFNGLGETQUERYOBJECTUI64VANGLEPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjectui64vANGLE")) == NULL) || r;
- r = ((glGetQueryObjectuivANGLE = (PFNGLGETQUERYOBJECTUIVANGLEPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjectuivANGLE")) == NULL) || r;
- r = ((glGetQueryivANGLE = (PFNGLGETQUERYIVANGLEPROC)glewGetProcAddress((const GLubyte*)"glGetQueryivANGLE")) == NULL) || r;
- r = ((glIsQueryANGLE = (PFNGLISQUERYANGLEPROC)glewGetProcAddress((const GLubyte*)"glIsQueryANGLE")) == NULL) || r;
- r = ((glQueryCounterANGLE = (PFNGLQUERYCOUNTERANGLEPROC)glewGetProcAddress((const GLubyte*)"glQueryCounterANGLE")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ANGLE_timer_query */
-
-#ifdef GL_ANGLE_translated_shader_source
-
-static GLboolean _glewInit_GL_ANGLE_translated_shader_source ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glGetTranslatedShaderSourceANGLE = (PFNGLGETTRANSLATEDSHADERSOURCEANGLEPROC)glewGetProcAddress((const GLubyte*)"glGetTranslatedShaderSourceANGLE")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ANGLE_translated_shader_source */
-
-#ifdef GL_APPLE_element_array
-
-static GLboolean _glewInit_GL_APPLE_element_array ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glDrawElementArrayAPPLE = (PFNGLDRAWELEMENTARRAYAPPLEPROC)glewGetProcAddress((const GLubyte*)"glDrawElementArrayAPPLE")) == NULL) || r;
- r = ((glDrawRangeElementArrayAPPLE = (PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC)glewGetProcAddress((const GLubyte*)"glDrawRangeElementArrayAPPLE")) == NULL) || r;
- r = ((glElementPointerAPPLE = (PFNGLELEMENTPOINTERAPPLEPROC)glewGetProcAddress((const GLubyte*)"glElementPointerAPPLE")) == NULL) || r;
- r = ((glMultiDrawElementArrayAPPLE = (PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawElementArrayAPPLE")) == NULL) || r;
- r = ((glMultiDrawRangeElementArrayAPPLE = (PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawRangeElementArrayAPPLE")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_APPLE_element_array */
-
-#ifdef GL_APPLE_fence
-
-static GLboolean _glewInit_GL_APPLE_fence ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glDeleteFencesAPPLE = (PFNGLDELETEFENCESAPPLEPROC)glewGetProcAddress((const GLubyte*)"glDeleteFencesAPPLE")) == NULL) || r;
- r = ((glFinishFenceAPPLE = (PFNGLFINISHFENCEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glFinishFenceAPPLE")) == NULL) || r;
- r = ((glFinishObjectAPPLE = (PFNGLFINISHOBJECTAPPLEPROC)glewGetProcAddress((const GLubyte*)"glFinishObjectAPPLE")) == NULL) || r;
- r = ((glGenFencesAPPLE = (PFNGLGENFENCESAPPLEPROC)glewGetProcAddress((const GLubyte*)"glGenFencesAPPLE")) == NULL) || r;
- r = ((glIsFenceAPPLE = (PFNGLISFENCEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glIsFenceAPPLE")) == NULL) || r;
- r = ((glSetFenceAPPLE = (PFNGLSETFENCEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glSetFenceAPPLE")) == NULL) || r;
- r = ((glTestFenceAPPLE = (PFNGLTESTFENCEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glTestFenceAPPLE")) == NULL) || r;
- r = ((glTestObjectAPPLE = (PFNGLTESTOBJECTAPPLEPROC)glewGetProcAddress((const GLubyte*)"glTestObjectAPPLE")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_APPLE_fence */
-
-#ifdef GL_APPLE_flush_buffer_range
-
-static GLboolean _glewInit_GL_APPLE_flush_buffer_range ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glBufferParameteriAPPLE = (PFNGLBUFFERPARAMETERIAPPLEPROC)glewGetProcAddress((const GLubyte*)"glBufferParameteriAPPLE")) == NULL) || r;
- r = ((glFlushMappedBufferRangeAPPLE = (PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glFlushMappedBufferRangeAPPLE")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_APPLE_flush_buffer_range */
-
-#ifdef GL_APPLE_object_purgeable
-
-static GLboolean _glewInit_GL_APPLE_object_purgeable ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glGetObjectParameterivAPPLE = (PFNGLGETOBJECTPARAMETERIVAPPLEPROC)glewGetProcAddress((const GLubyte*)"glGetObjectParameterivAPPLE")) == NULL) || r;
- r = ((glObjectPurgeableAPPLE = (PFNGLOBJECTPURGEABLEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glObjectPurgeableAPPLE")) == NULL) || r;
- r = ((glObjectUnpurgeableAPPLE = (PFNGLOBJECTUNPURGEABLEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glObjectUnpurgeableAPPLE")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_APPLE_object_purgeable */
-
-#ifdef GL_APPLE_texture_range
-
-static GLboolean _glewInit_GL_APPLE_texture_range ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glGetTexParameterPointervAPPLE = (PFNGLGETTEXPARAMETERPOINTERVAPPLEPROC)glewGetProcAddress((const GLubyte*)"glGetTexParameterPointervAPPLE")) == NULL) || r;
- r = ((glTextureRangeAPPLE = (PFNGLTEXTURERANGEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glTextureRangeAPPLE")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_APPLE_texture_range */
-
-#ifdef GL_APPLE_vertex_array_object
-
-static GLboolean _glewInit_GL_APPLE_vertex_array_object ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glBindVertexArrayAPPLE = (PFNGLBINDVERTEXARRAYAPPLEPROC)glewGetProcAddress((const GLubyte*)"glBindVertexArrayAPPLE")) == NULL) || r;
- r = ((glDeleteVertexArraysAPPLE = (PFNGLDELETEVERTEXARRAYSAPPLEPROC)glewGetProcAddress((const GLubyte*)"glDeleteVertexArraysAPPLE")) == NULL) || r;
- r = ((glGenVertexArraysAPPLE = (PFNGLGENVERTEXARRAYSAPPLEPROC)glewGetProcAddress((const GLubyte*)"glGenVertexArraysAPPLE")) == NULL) || r;
- r = ((glIsVertexArrayAPPLE = (PFNGLISVERTEXARRAYAPPLEPROC)glewGetProcAddress((const GLubyte*)"glIsVertexArrayAPPLE")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_APPLE_vertex_array_object */
-
-#ifdef GL_APPLE_vertex_array_range
-
-static GLboolean _glewInit_GL_APPLE_vertex_array_range ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glFlushVertexArrayRangeAPPLE = (PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glFlushVertexArrayRangeAPPLE")) == NULL) || r;
- r = ((glVertexArrayParameteriAPPLE = (PFNGLVERTEXARRAYPARAMETERIAPPLEPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayParameteriAPPLE")) == NULL) || r;
- r = ((glVertexArrayRangeAPPLE = (PFNGLVERTEXARRAYRANGEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayRangeAPPLE")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_APPLE_vertex_array_range */
-
-#ifdef GL_APPLE_vertex_program_evaluators
-
-static GLboolean _glewInit_GL_APPLE_vertex_program_evaluators ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glDisableVertexAttribAPPLE = (PFNGLDISABLEVERTEXATTRIBAPPLEPROC)glewGetProcAddress((const GLubyte*)"glDisableVertexAttribAPPLE")) == NULL) || r;
- r = ((glEnableVertexAttribAPPLE = (PFNGLENABLEVERTEXATTRIBAPPLEPROC)glewGetProcAddress((const GLubyte*)"glEnableVertexAttribAPPLE")) == NULL) || r;
- r = ((glIsVertexAttribEnabledAPPLE = (PFNGLISVERTEXATTRIBENABLEDAPPLEPROC)glewGetProcAddress((const GLubyte*)"glIsVertexAttribEnabledAPPLE")) == NULL) || r;
- r = ((glMapVertexAttrib1dAPPLE = (PFNGLMAPVERTEXATTRIB1DAPPLEPROC)glewGetProcAddress((const GLubyte*)"glMapVertexAttrib1dAPPLE")) == NULL) || r;
- r = ((glMapVertexAttrib1fAPPLE = (PFNGLMAPVERTEXATTRIB1FAPPLEPROC)glewGetProcAddress((const GLubyte*)"glMapVertexAttrib1fAPPLE")) == NULL) || r;
- r = ((glMapVertexAttrib2dAPPLE = (PFNGLMAPVERTEXATTRIB2DAPPLEPROC)glewGetProcAddress((const GLubyte*)"glMapVertexAttrib2dAPPLE")) == NULL) || r;
- r = ((glMapVertexAttrib2fAPPLE = (PFNGLMAPVERTEXATTRIB2FAPPLEPROC)glewGetProcAddress((const GLubyte*)"glMapVertexAttrib2fAPPLE")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_APPLE_vertex_program_evaluators */
-
-#ifdef GL_ARB_ES2_compatibility
-
-static GLboolean _glewInit_GL_ARB_ES2_compatibility ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glClearDepthf = (PFNGLCLEARDEPTHFPROC)glewGetProcAddress((const GLubyte*)"glClearDepthf")) == NULL) || r;
- r = ((glDepthRangef = (PFNGLDEPTHRANGEFPROC)glewGetProcAddress((const GLubyte*)"glDepthRangef")) == NULL) || r;
- r = ((glGetShaderPrecisionFormat = (PFNGLGETSHADERPRECISIONFORMATPROC)glewGetProcAddress((const GLubyte*)"glGetShaderPrecisionFormat")) == NULL) || r;
- r = ((glReleaseShaderCompiler = (PFNGLRELEASESHADERCOMPILERPROC)glewGetProcAddress((const GLubyte*)"glReleaseShaderCompiler")) == NULL) || r;
- r = ((glShaderBinary = (PFNGLSHADERBINARYPROC)glewGetProcAddress((const GLubyte*)"glShaderBinary")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ARB_ES2_compatibility */
-
-#ifdef GL_ARB_ES3_1_compatibility
-
-static GLboolean _glewInit_GL_ARB_ES3_1_compatibility ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glMemoryBarrierByRegion = (PFNGLMEMORYBARRIERBYREGIONPROC)glewGetProcAddress((const GLubyte*)"glMemoryBarrierByRegion")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ARB_ES3_1_compatibility */
-
-#ifdef GL_ARB_ES3_2_compatibility
-
-static GLboolean _glewInit_GL_ARB_ES3_2_compatibility ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glPrimitiveBoundingBoxARB = (PFNGLPRIMITIVEBOUNDINGBOXARBPROC)glewGetProcAddress((const GLubyte*)"glPrimitiveBoundingBoxARB")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ARB_ES3_2_compatibility */
-
-#ifdef GL_ARB_base_instance
-
-static GLboolean _glewInit_GL_ARB_base_instance ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glDrawArraysInstancedBaseInstance = (PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC)glewGetProcAddress((const GLubyte*)"glDrawArraysInstancedBaseInstance")) == NULL) || r;
- r = ((glDrawElementsInstancedBaseInstance = (PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC)glewGetProcAddress((const GLubyte*)"glDrawElementsInstancedBaseInstance")) == NULL) || r;
- r = ((glDrawElementsInstancedBaseVertexBaseInstance = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC)glewGetProcAddress((const GLubyte*)"glDrawElementsInstancedBaseVertexBaseInstance")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ARB_base_instance */
-
-#ifdef GL_ARB_bindless_texture
-
-static GLboolean _glewInit_GL_ARB_bindless_texture ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glGetImageHandleARB = (PFNGLGETIMAGEHANDLEARBPROC)glewGetProcAddress((const GLubyte*)"glGetImageHandleARB")) == NULL) || r;
- r = ((glGetTextureHandleARB = (PFNGLGETTEXTUREHANDLEARBPROC)glewGetProcAddress((const GLubyte*)"glGetTextureHandleARB")) == NULL) || r;
- r = ((glGetTextureSamplerHandleARB = (PFNGLGETTEXTURESAMPLERHANDLEARBPROC)glewGetProcAddress((const GLubyte*)"glGetTextureSamplerHandleARB")) == NULL) || r;
- r = ((glGetVertexAttribLui64vARB = (PFNGLGETVERTEXATTRIBLUI64VARBPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribLui64vARB")) == NULL) || r;
- r = ((glIsImageHandleResidentARB = (PFNGLISIMAGEHANDLERESIDENTARBPROC)glewGetProcAddress((const GLubyte*)"glIsImageHandleResidentARB")) == NULL) || r;
- r = ((glIsTextureHandleResidentARB = (PFNGLISTEXTUREHANDLERESIDENTARBPROC)glewGetProcAddress((const GLubyte*)"glIsTextureHandleResidentARB")) == NULL) || r;
- r = ((glMakeImageHandleNonResidentARB = (PFNGLMAKEIMAGEHANDLENONRESIDENTARBPROC)glewGetProcAddress((const GLubyte*)"glMakeImageHandleNonResidentARB")) == NULL) || r;
- r = ((glMakeImageHandleResidentARB = (PFNGLMAKEIMAGEHANDLERESIDENTARBPROC)glewGetProcAddress((const GLubyte*)"glMakeImageHandleResidentARB")) == NULL) || r;
- r = ((glMakeTextureHandleNonResidentARB = (PFNGLMAKETEXTUREHANDLENONRESIDENTARBPROC)glewGetProcAddress((const GLubyte*)"glMakeTextureHandleNonResidentARB")) == NULL) || r;
- r = ((glMakeTextureHandleResidentARB = (PFNGLMAKETEXTUREHANDLERESIDENTARBPROC)glewGetProcAddress((const GLubyte*)"glMakeTextureHandleResidentARB")) == NULL) || r;
- r = ((glProgramUniformHandleui64ARB = (PFNGLPROGRAMUNIFORMHANDLEUI64ARBPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformHandleui64ARB")) == NULL) || r;
- r = ((glProgramUniformHandleui64vARB = (PFNGLPROGRAMUNIFORMHANDLEUI64VARBPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformHandleui64vARB")) == NULL) || r;
- r = ((glUniformHandleui64ARB = (PFNGLUNIFORMHANDLEUI64ARBPROC)glewGetProcAddress((const GLubyte*)"glUniformHandleui64ARB")) == NULL) || r;
- r = ((glUniformHandleui64vARB = (PFNGLUNIFORMHANDLEUI64VARBPROC)glewGetProcAddress((const GLubyte*)"glUniformHandleui64vARB")) == NULL) || r;
- r = ((glVertexAttribL1ui64ARB = (PFNGLVERTEXATTRIBL1UI64ARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL1ui64ARB")) == NULL) || r;
- r = ((glVertexAttribL1ui64vARB = (PFNGLVERTEXATTRIBL1UI64VARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL1ui64vARB")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ARB_bindless_texture */
-
-#ifdef GL_ARB_blend_func_extended
-
-static GLboolean _glewInit_GL_ARB_blend_func_extended ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glBindFragDataLocationIndexed = (PFNGLBINDFRAGDATALOCATIONINDEXEDPROC)glewGetProcAddress((const GLubyte*)"glBindFragDataLocationIndexed")) == NULL) || r;
- r = ((glGetFragDataIndex = (PFNGLGETFRAGDATAINDEXPROC)glewGetProcAddress((const GLubyte*)"glGetFragDataIndex")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ARB_blend_func_extended */
-
-#ifdef GL_ARB_buffer_storage
-
-static GLboolean _glewInit_GL_ARB_buffer_storage ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glBufferStorage = (PFNGLBUFFERSTORAGEPROC)glewGetProcAddress((const GLubyte*)"glBufferStorage")) == NULL) || r;
- r = ((glNamedBufferStorageEXT = (PFNGLNAMEDBUFFERSTORAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedBufferStorageEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ARB_buffer_storage */
-
-#ifdef GL_ARB_cl_event
-
-static GLboolean _glewInit_GL_ARB_cl_event ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glCreateSyncFromCLeventARB = (PFNGLCREATESYNCFROMCLEVENTARBPROC)glewGetProcAddress((const GLubyte*)"glCreateSyncFromCLeventARB")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ARB_cl_event */
-
-#ifdef GL_ARB_clear_buffer_object
-
-static GLboolean _glewInit_GL_ARB_clear_buffer_object ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glClearBufferData = (PFNGLCLEARBUFFERDATAPROC)glewGetProcAddress((const GLubyte*)"glClearBufferData")) == NULL) || r;
- r = ((glClearBufferSubData = (PFNGLCLEARBUFFERSUBDATAPROC)glewGetProcAddress((const GLubyte*)"glClearBufferSubData")) == NULL) || r;
- r = ((glClearNamedBufferDataEXT = (PFNGLCLEARNAMEDBUFFERDATAEXTPROC)glewGetProcAddress((const GLubyte*)"glClearNamedBufferDataEXT")) == NULL) || r;
- r = ((glClearNamedBufferSubDataEXT = (PFNGLCLEARNAMEDBUFFERSUBDATAEXTPROC)glewGetProcAddress((const GLubyte*)"glClearNamedBufferSubDataEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ARB_clear_buffer_object */
-
-#ifdef GL_ARB_clear_texture
-
-static GLboolean _glewInit_GL_ARB_clear_texture ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glClearTexImage = (PFNGLCLEARTEXIMAGEPROC)glewGetProcAddress((const GLubyte*)"glClearTexImage")) == NULL) || r;
- r = ((glClearTexSubImage = (PFNGLCLEARTEXSUBIMAGEPROC)glewGetProcAddress((const GLubyte*)"glClearTexSubImage")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ARB_clear_texture */
-
-#ifdef GL_ARB_clip_control
-
-static GLboolean _glewInit_GL_ARB_clip_control ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glClipControl = (PFNGLCLIPCONTROLPROC)glewGetProcAddress((const GLubyte*)"glClipControl")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ARB_clip_control */
-
-#ifdef GL_ARB_color_buffer_float
-
-static GLboolean _glewInit_GL_ARB_color_buffer_float ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glClampColorARB = (PFNGLCLAMPCOLORARBPROC)glewGetProcAddress((const GLubyte*)"glClampColorARB")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ARB_color_buffer_float */
-
-#ifdef GL_ARB_compute_shader
-
-static GLboolean _glewInit_GL_ARB_compute_shader ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glDispatchCompute = (PFNGLDISPATCHCOMPUTEPROC)glewGetProcAddress((const GLubyte*)"glDispatchCompute")) == NULL) || r;
- r = ((glDispatchComputeIndirect = (PFNGLDISPATCHCOMPUTEINDIRECTPROC)glewGetProcAddress((const GLubyte*)"glDispatchComputeIndirect")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ARB_compute_shader */
-
-#ifdef GL_ARB_compute_variable_group_size
-
-static GLboolean _glewInit_GL_ARB_compute_variable_group_size ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glDispatchComputeGroupSizeARB = (PFNGLDISPATCHCOMPUTEGROUPSIZEARBPROC)glewGetProcAddress((const GLubyte*)"glDispatchComputeGroupSizeARB")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ARB_compute_variable_group_size */
-
-#ifdef GL_ARB_copy_buffer
-
-static GLboolean _glewInit_GL_ARB_copy_buffer ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glCopyBufferSubData = (PFNGLCOPYBUFFERSUBDATAPROC)glewGetProcAddress((const GLubyte*)"glCopyBufferSubData")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ARB_copy_buffer */
-
-#ifdef GL_ARB_copy_image
-
-static GLboolean _glewInit_GL_ARB_copy_image ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glCopyImageSubData = (PFNGLCOPYIMAGESUBDATAPROC)glewGetProcAddress((const GLubyte*)"glCopyImageSubData")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ARB_copy_image */
-
-#ifdef GL_ARB_debug_output
-
-static GLboolean _glewInit_GL_ARB_debug_output ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glDebugMessageCallbackARB = (PFNGLDEBUGMESSAGECALLBACKARBPROC)glewGetProcAddress((const GLubyte*)"glDebugMessageCallbackARB")) == NULL) || r;
- r = ((glDebugMessageControlARB = (PFNGLDEBUGMESSAGECONTROLARBPROC)glewGetProcAddress((const GLubyte*)"glDebugMessageControlARB")) == NULL) || r;
- r = ((glDebugMessageInsertARB = (PFNGLDEBUGMESSAGEINSERTARBPROC)glewGetProcAddress((const GLubyte*)"glDebugMessageInsertARB")) == NULL) || r;
- r = ((glGetDebugMessageLogARB = (PFNGLGETDEBUGMESSAGELOGARBPROC)glewGetProcAddress((const GLubyte*)"glGetDebugMessageLogARB")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ARB_debug_output */
-
-#ifdef GL_ARB_direct_state_access
-
-static GLboolean _glewInit_GL_ARB_direct_state_access ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glBindTextureUnit = (PFNGLBINDTEXTUREUNITPROC)glewGetProcAddress((const GLubyte*)"glBindTextureUnit")) == NULL) || r;
- r = ((glBlitNamedFramebuffer = (PFNGLBLITNAMEDFRAMEBUFFERPROC)glewGetProcAddress((const GLubyte*)"glBlitNamedFramebuffer")) == NULL) || r;
- r = ((glCheckNamedFramebufferStatus = (PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC)glewGetProcAddress((const GLubyte*)"glCheckNamedFramebufferStatus")) == NULL) || r;
- r = ((glClearNamedBufferData = (PFNGLCLEARNAMEDBUFFERDATAPROC)glewGetProcAddress((const GLubyte*)"glClearNamedBufferData")) == NULL) || r;
- r = ((glClearNamedBufferSubData = (PFNGLCLEARNAMEDBUFFERSUBDATAPROC)glewGetProcAddress((const GLubyte*)"glClearNamedBufferSubData")) == NULL) || r;
- r = ((glClearNamedFramebufferfi = (PFNGLCLEARNAMEDFRAMEBUFFERFIPROC)glewGetProcAddress((const GLubyte*)"glClearNamedFramebufferfi")) == NULL) || r;
- r = ((glClearNamedFramebufferfv = (PFNGLCLEARNAMEDFRAMEBUFFERFVPROC)glewGetProcAddress((const GLubyte*)"glClearNamedFramebufferfv")) == NULL) || r;
- r = ((glClearNamedFramebufferiv = (PFNGLCLEARNAMEDFRAMEBUFFERIVPROC)glewGetProcAddress((const GLubyte*)"glClearNamedFramebufferiv")) == NULL) || r;
- r = ((glClearNamedFramebufferuiv = (PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC)glewGetProcAddress((const GLubyte*)"glClearNamedFramebufferuiv")) == NULL) || r;
- r = ((glCompressedTextureSubImage1D = (PFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC)glewGetProcAddress((const GLubyte*)"glCompressedTextureSubImage1D")) == NULL) || r;
- r = ((glCompressedTextureSubImage2D = (PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC)glewGetProcAddress((const GLubyte*)"glCompressedTextureSubImage2D")) == NULL) || r;
- r = ((glCompressedTextureSubImage3D = (PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC)glewGetProcAddress((const GLubyte*)"glCompressedTextureSubImage3D")) == NULL) || r;
- r = ((glCopyNamedBufferSubData = (PFNGLCOPYNAMEDBUFFERSUBDATAPROC)glewGetProcAddress((const GLubyte*)"glCopyNamedBufferSubData")) == NULL) || r;
- r = ((glCopyTextureSubImage1D = (PFNGLCOPYTEXTURESUBIMAGE1DPROC)glewGetProcAddress((const GLubyte*)"glCopyTextureSubImage1D")) == NULL) || r;
- r = ((glCopyTextureSubImage2D = (PFNGLCOPYTEXTURESUBIMAGE2DPROC)glewGetProcAddress((const GLubyte*)"glCopyTextureSubImage2D")) == NULL) || r;
- r = ((glCopyTextureSubImage3D = (PFNGLCOPYTEXTURESUBIMAGE3DPROC)glewGetProcAddress((const GLubyte*)"glCopyTextureSubImage3D")) == NULL) || r;
- r = ((glCreateBuffers = (PFNGLCREATEBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glCreateBuffers")) == NULL) || r;
- r = ((glCreateFramebuffers = (PFNGLCREATEFRAMEBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glCreateFramebuffers")) == NULL) || r;
- r = ((glCreateProgramPipelines = (PFNGLCREATEPROGRAMPIPELINESPROC)glewGetProcAddress((const GLubyte*)"glCreateProgramPipelines")) == NULL) || r;
- r = ((glCreateQueries = (PFNGLCREATEQUERIESPROC)glewGetProcAddress((const GLubyte*)"glCreateQueries")) == NULL) || r;
- r = ((glCreateRenderbuffers = (PFNGLCREATERENDERBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glCreateRenderbuffers")) == NULL) || r;
- r = ((glCreateSamplers = (PFNGLCREATESAMPLERSPROC)glewGetProcAddress((const GLubyte*)"glCreateSamplers")) == NULL) || r;
- r = ((glCreateTextures = (PFNGLCREATETEXTURESPROC)glewGetProcAddress((const GLubyte*)"glCreateTextures")) == NULL) || r;
- r = ((glCreateTransformFeedbacks = (PFNGLCREATETRANSFORMFEEDBACKSPROC)glewGetProcAddress((const GLubyte*)"glCreateTransformFeedbacks")) == NULL) || r;
- r = ((glCreateVertexArrays = (PFNGLCREATEVERTEXARRAYSPROC)glewGetProcAddress((const GLubyte*)"glCreateVertexArrays")) == NULL) || r;
- r = ((glDisableVertexArrayAttrib = (PFNGLDISABLEVERTEXARRAYATTRIBPROC)glewGetProcAddress((const GLubyte*)"glDisableVertexArrayAttrib")) == NULL) || r;
- r = ((glEnableVertexArrayAttrib = (PFNGLENABLEVERTEXARRAYATTRIBPROC)glewGetProcAddress((const GLubyte*)"glEnableVertexArrayAttrib")) == NULL) || r;
- r = ((glFlushMappedNamedBufferRange = (PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC)glewGetProcAddress((const GLubyte*)"glFlushMappedNamedBufferRange")) == NULL) || r;
- r = ((glGenerateTextureMipmap = (PFNGLGENERATETEXTUREMIPMAPPROC)glewGetProcAddress((const GLubyte*)"glGenerateTextureMipmap")) == NULL) || r;
- r = ((glGetCompressedTextureImage = (PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC)glewGetProcAddress((const GLubyte*)"glGetCompressedTextureImage")) == NULL) || r;
- r = ((glGetNamedBufferParameteri64v = (PFNGLGETNAMEDBUFFERPARAMETERI64VPROC)glewGetProcAddress((const GLubyte*)"glGetNamedBufferParameteri64v")) == NULL) || r;
- r = ((glGetNamedBufferParameteriv = (PFNGLGETNAMEDBUFFERPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetNamedBufferParameteriv")) == NULL) || r;
- r = ((glGetNamedBufferPointerv = (PFNGLGETNAMEDBUFFERPOINTERVPROC)glewGetProcAddress((const GLubyte*)"glGetNamedBufferPointerv")) == NULL) || r;
- r = ((glGetNamedBufferSubData = (PFNGLGETNAMEDBUFFERSUBDATAPROC)glewGetProcAddress((const GLubyte*)"glGetNamedBufferSubData")) == NULL) || r;
- r = ((glGetNamedFramebufferAttachmentParameteriv = (PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetNamedFramebufferAttachmentParameteriv")) == NULL) || r;
- r = ((glGetNamedFramebufferParameteriv = (PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetNamedFramebufferParameteriv")) == NULL) || r;
- r = ((glGetNamedRenderbufferParameteriv = (PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetNamedRenderbufferParameteriv")) == NULL) || r;
- r = ((glGetQueryBufferObjecti64v = (PFNGLGETQUERYBUFFEROBJECTI64VPROC)glewGetProcAddress((const GLubyte*)"glGetQueryBufferObjecti64v")) == NULL) || r;
- r = ((glGetQueryBufferObjectiv = (PFNGLGETQUERYBUFFEROBJECTIVPROC)glewGetProcAddress((const GLubyte*)"glGetQueryBufferObjectiv")) == NULL) || r;
- r = ((glGetQueryBufferObjectui64v = (PFNGLGETQUERYBUFFEROBJECTUI64VPROC)glewGetProcAddress((const GLubyte*)"glGetQueryBufferObjectui64v")) == NULL) || r;
- r = ((glGetQueryBufferObjectuiv = (PFNGLGETQUERYBUFFEROBJECTUIVPROC)glewGetProcAddress((const GLubyte*)"glGetQueryBufferObjectuiv")) == NULL) || r;
- r = ((glGetTextureImage = (PFNGLGETTEXTUREIMAGEPROC)glewGetProcAddress((const GLubyte*)"glGetTextureImage")) == NULL) || r;
- r = ((glGetTextureLevelParameterfv = (PFNGLGETTEXTURELEVELPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glGetTextureLevelParameterfv")) == NULL) || r;
- r = ((glGetTextureLevelParameteriv = (PFNGLGETTEXTURELEVELPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetTextureLevelParameteriv")) == NULL) || r;
- r = ((glGetTextureParameterIiv = (PFNGLGETTEXTUREPARAMETERIIVPROC)glewGetProcAddress((const GLubyte*)"glGetTextureParameterIiv")) == NULL) || r;
- r = ((glGetTextureParameterIuiv = (PFNGLGETTEXTUREPARAMETERIUIVPROC)glewGetProcAddress((const GLubyte*)"glGetTextureParameterIuiv")) == NULL) || r;
- r = ((glGetTextureParameterfv = (PFNGLGETTEXTUREPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glGetTextureParameterfv")) == NULL) || r;
- r = ((glGetTextureParameteriv = (PFNGLGETTEXTUREPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetTextureParameteriv")) == NULL) || r;
- r = ((glGetTransformFeedbacki64_v = (PFNGLGETTRANSFORMFEEDBACKI64_VPROC)glewGetProcAddress((const GLubyte*)"glGetTransformFeedbacki64_v")) == NULL) || r;
- r = ((glGetTransformFeedbacki_v = (PFNGLGETTRANSFORMFEEDBACKI_VPROC)glewGetProcAddress((const GLubyte*)"glGetTransformFeedbacki_v")) == NULL) || r;
- r = ((glGetTransformFeedbackiv = (PFNGLGETTRANSFORMFEEDBACKIVPROC)glewGetProcAddress((const GLubyte*)"glGetTransformFeedbackiv")) == NULL) || r;
- r = ((glGetVertexArrayIndexed64iv = (PFNGLGETVERTEXARRAYINDEXED64IVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexArrayIndexed64iv")) == NULL) || r;
- r = ((glGetVertexArrayIndexediv = (PFNGLGETVERTEXARRAYINDEXEDIVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexArrayIndexediv")) == NULL) || r;
- r = ((glGetVertexArrayiv = (PFNGLGETVERTEXARRAYIVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexArrayiv")) == NULL) || r;
- r = ((glInvalidateNamedFramebufferData = (PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC)glewGetProcAddress((const GLubyte*)"glInvalidateNamedFramebufferData")) == NULL) || r;
- r = ((glInvalidateNamedFramebufferSubData = (PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC)glewGetProcAddress((const GLubyte*)"glInvalidateNamedFramebufferSubData")) == NULL) || r;
- r = ((glMapNamedBuffer = (PFNGLMAPNAMEDBUFFERPROC)glewGetProcAddress((const GLubyte*)"glMapNamedBuffer")) == NULL) || r;
- r = ((glMapNamedBufferRange = (PFNGLMAPNAMEDBUFFERRANGEPROC)glewGetProcAddress((const GLubyte*)"glMapNamedBufferRange")) == NULL) || r;
- r = ((glNamedBufferData = (PFNGLNAMEDBUFFERDATAPROC)glewGetProcAddress((const GLubyte*)"glNamedBufferData")) == NULL) || r;
- r = ((glNamedBufferStorage = (PFNGLNAMEDBUFFERSTORAGEPROC)glewGetProcAddress((const GLubyte*)"glNamedBufferStorage")) == NULL) || r;
- r = ((glNamedBufferSubData = (PFNGLNAMEDBUFFERSUBDATAPROC)glewGetProcAddress((const GLubyte*)"glNamedBufferSubData")) == NULL) || r;
- r = ((glNamedFramebufferDrawBuffer = (PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferDrawBuffer")) == NULL) || r;
- r = ((glNamedFramebufferDrawBuffers = (PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferDrawBuffers")) == NULL) || r;
- r = ((glNamedFramebufferParameteri = (PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferParameteri")) == NULL) || r;
- r = ((glNamedFramebufferReadBuffer = (PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferReadBuffer")) == NULL) || r;
- r = ((glNamedFramebufferRenderbuffer = (PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferRenderbuffer")) == NULL) || r;
- r = ((glNamedFramebufferTexture = (PFNGLNAMEDFRAMEBUFFERTEXTUREPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferTexture")) == NULL) || r;
- r = ((glNamedFramebufferTextureLayer = (PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferTextureLayer")) == NULL) || r;
- r = ((glNamedRenderbufferStorage = (PFNGLNAMEDRENDERBUFFERSTORAGEPROC)glewGetProcAddress((const GLubyte*)"glNamedRenderbufferStorage")) == NULL) || r;
- r = ((glNamedRenderbufferStorageMultisample = (PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC)glewGetProcAddress((const GLubyte*)"glNamedRenderbufferStorageMultisample")) == NULL) || r;
- r = ((glTextureBuffer = (PFNGLTEXTUREBUFFERPROC)glewGetProcAddress((const GLubyte*)"glTextureBuffer")) == NULL) || r;
- r = ((glTextureBufferRange = (PFNGLTEXTUREBUFFERRANGEPROC)glewGetProcAddress((const GLubyte*)"glTextureBufferRange")) == NULL) || r;
- r = ((glTextureParameterIiv = (PFNGLTEXTUREPARAMETERIIVPROC)glewGetProcAddress((const GLubyte*)"glTextureParameterIiv")) == NULL) || r;
- r = ((glTextureParameterIuiv = (PFNGLTEXTUREPARAMETERIUIVPROC)glewGetProcAddress((const GLubyte*)"glTextureParameterIuiv")) == NULL) || r;
- r = ((glTextureParameterf = (PFNGLTEXTUREPARAMETERFPROC)glewGetProcAddress((const GLubyte*)"glTextureParameterf")) == NULL) || r;
- r = ((glTextureParameterfv = (PFNGLTEXTUREPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glTextureParameterfv")) == NULL) || r;
- r = ((glTextureParameteri = (PFNGLTEXTUREPARAMETERIPROC)glewGetProcAddress((const GLubyte*)"glTextureParameteri")) == NULL) || r;
- r = ((glTextureParameteriv = (PFNGLTEXTUREPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glTextureParameteriv")) == NULL) || r;
- r = ((glTextureStorage1D = (PFNGLTEXTURESTORAGE1DPROC)glewGetProcAddress((const GLubyte*)"glTextureStorage1D")) == NULL) || r;
- r = ((glTextureStorage2D = (PFNGLTEXTURESTORAGE2DPROC)glewGetProcAddress((const GLubyte*)"glTextureStorage2D")) == NULL) || r;
- r = ((glTextureStorage2DMultisample = (PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC)glewGetProcAddress((const GLubyte*)"glTextureStorage2DMultisample")) == NULL) || r;
- r = ((glTextureStorage3D = (PFNGLTEXTURESTORAGE3DPROC)glewGetProcAddress((const GLubyte*)"glTextureStorage3D")) == NULL) || r;
- r = ((glTextureStorage3DMultisample = (PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC)glewGetProcAddress((const GLubyte*)"glTextureStorage3DMultisample")) == NULL) || r;
- r = ((glTextureSubImage1D = (PFNGLTEXTURESUBIMAGE1DPROC)glewGetProcAddress((const GLubyte*)"glTextureSubImage1D")) == NULL) || r;
- r = ((glTextureSubImage2D = (PFNGLTEXTURESUBIMAGE2DPROC)glewGetProcAddress((const GLubyte*)"glTextureSubImage2D")) == NULL) || r;
- r = ((glTextureSubImage3D = (PFNGLTEXTURESUBIMAGE3DPROC)glewGetProcAddress((const GLubyte*)"glTextureSubImage3D")) == NULL) || r;
- r = ((glTransformFeedbackBufferBase = (PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC)glewGetProcAddress((const GLubyte*)"glTransformFeedbackBufferBase")) == NULL) || r;
- r = ((glTransformFeedbackBufferRange = (PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC)glewGetProcAddress((const GLubyte*)"glTransformFeedbackBufferRange")) == NULL) || r;
- r = ((glUnmapNamedBuffer = (PFNGLUNMAPNAMEDBUFFERPROC)glewGetProcAddress((const GLubyte*)"glUnmapNamedBuffer")) == NULL) || r;
- r = ((glVertexArrayAttribBinding = (PFNGLVERTEXARRAYATTRIBBINDINGPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayAttribBinding")) == NULL) || r;
- r = ((glVertexArrayAttribFormat = (PFNGLVERTEXARRAYATTRIBFORMATPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayAttribFormat")) == NULL) || r;
- r = ((glVertexArrayAttribIFormat = (PFNGLVERTEXARRAYATTRIBIFORMATPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayAttribIFormat")) == NULL) || r;
- r = ((glVertexArrayAttribLFormat = (PFNGLVERTEXARRAYATTRIBLFORMATPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayAttribLFormat")) == NULL) || r;
- r = ((glVertexArrayBindingDivisor = (PFNGLVERTEXARRAYBINDINGDIVISORPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayBindingDivisor")) == NULL) || r;
- r = ((glVertexArrayElementBuffer = (PFNGLVERTEXARRAYELEMENTBUFFERPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayElementBuffer")) == NULL) || r;
- r = ((glVertexArrayVertexBuffer = (PFNGLVERTEXARRAYVERTEXBUFFERPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayVertexBuffer")) == NULL) || r;
- r = ((glVertexArrayVertexBuffers = (PFNGLVERTEXARRAYVERTEXBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayVertexBuffers")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ARB_direct_state_access */
-
-#ifdef GL_ARB_draw_buffers
-
-static GLboolean _glewInit_GL_ARB_draw_buffers ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glDrawBuffersARB = (PFNGLDRAWBUFFERSARBPROC)glewGetProcAddress((const GLubyte*)"glDrawBuffersARB")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ARB_draw_buffers */
-
-#ifdef GL_ARB_draw_buffers_blend
-
-static GLboolean _glewInit_GL_ARB_draw_buffers_blend ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glBlendEquationSeparateiARB = (PFNGLBLENDEQUATIONSEPARATEIARBPROC)glewGetProcAddress((const GLubyte*)"glBlendEquationSeparateiARB")) == NULL) || r;
- r = ((glBlendEquationiARB = (PFNGLBLENDEQUATIONIARBPROC)glewGetProcAddress((const GLubyte*)"glBlendEquationiARB")) == NULL) || r;
- r = ((glBlendFuncSeparateiARB = (PFNGLBLENDFUNCSEPARATEIARBPROC)glewGetProcAddress((const GLubyte*)"glBlendFuncSeparateiARB")) == NULL) || r;
- r = ((glBlendFunciARB = (PFNGLBLENDFUNCIARBPROC)glewGetProcAddress((const GLubyte*)"glBlendFunciARB")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ARB_draw_buffers_blend */
-
-#ifdef GL_ARB_draw_elements_base_vertex
-
-static GLboolean _glewInit_GL_ARB_draw_elements_base_vertex ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glDrawElementsBaseVertex = (PFNGLDRAWELEMENTSBASEVERTEXPROC)glewGetProcAddress((const GLubyte*)"glDrawElementsBaseVertex")) == NULL) || r;
- r = ((glDrawElementsInstancedBaseVertex = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC)glewGetProcAddress((const GLubyte*)"glDrawElementsInstancedBaseVertex")) == NULL) || r;
- r = ((glDrawRangeElementsBaseVertex = (PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC)glewGetProcAddress((const GLubyte*)"glDrawRangeElementsBaseVertex")) == NULL) || r;
- r = ((glMultiDrawElementsBaseVertex = (PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawElementsBaseVertex")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ARB_draw_elements_base_vertex */
-
-#ifdef GL_ARB_draw_indirect
-
-static GLboolean _glewInit_GL_ARB_draw_indirect ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glDrawArraysIndirect = (PFNGLDRAWARRAYSINDIRECTPROC)glewGetProcAddress((const GLubyte*)"glDrawArraysIndirect")) == NULL) || r;
- r = ((glDrawElementsIndirect = (PFNGLDRAWELEMENTSINDIRECTPROC)glewGetProcAddress((const GLubyte*)"glDrawElementsIndirect")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ARB_draw_indirect */
-
-#ifdef GL_ARB_framebuffer_no_attachments
-
-static GLboolean _glewInit_GL_ARB_framebuffer_no_attachments ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glFramebufferParameteri = (PFNGLFRAMEBUFFERPARAMETERIPROC)glewGetProcAddress((const GLubyte*)"glFramebufferParameteri")) == NULL) || r;
- r = ((glGetFramebufferParameteriv = (PFNGLGETFRAMEBUFFERPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetFramebufferParameteriv")) == NULL) || r;
- r = ((glGetNamedFramebufferParameterivEXT = (PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedFramebufferParameterivEXT")) == NULL) || r;
- r = ((glNamedFramebufferParameteriEXT = (PFNGLNAMEDFRAMEBUFFERPARAMETERIEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferParameteriEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ARB_framebuffer_no_attachments */
-
-#ifdef GL_ARB_framebuffer_object
-
-static GLboolean _glewInit_GL_ARB_framebuffer_object ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glBindFramebuffer = (PFNGLBINDFRAMEBUFFERPROC)glewGetProcAddress((const GLubyte*)"glBindFramebuffer")) == NULL) || r;
- r = ((glBindRenderbuffer = (PFNGLBINDRENDERBUFFERPROC)glewGetProcAddress((const GLubyte*)"glBindRenderbuffer")) == NULL) || r;
- r = ((glBlitFramebuffer = (PFNGLBLITFRAMEBUFFERPROC)glewGetProcAddress((const GLubyte*)"glBlitFramebuffer")) == NULL) || r;
- r = ((glCheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSPROC)glewGetProcAddress((const GLubyte*)"glCheckFramebufferStatus")) == NULL) || r;
- r = ((glDeleteFramebuffers = (PFNGLDELETEFRAMEBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glDeleteFramebuffers")) == NULL) || r;
- r = ((glDeleteRenderbuffers = (PFNGLDELETERENDERBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glDeleteRenderbuffers")) == NULL) || r;
- r = ((glFramebufferRenderbuffer = (PFNGLFRAMEBUFFERRENDERBUFFERPROC)glewGetProcAddress((const GLubyte*)"glFramebufferRenderbuffer")) == NULL) || r;
- r = ((glFramebufferTexture1D = (PFNGLFRAMEBUFFERTEXTURE1DPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTexture1D")) == NULL) || r;
- r = ((glFramebufferTexture2D = (PFNGLFRAMEBUFFERTEXTURE2DPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTexture2D")) == NULL) || r;
- r = ((glFramebufferTexture3D = (PFNGLFRAMEBUFFERTEXTURE3DPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTexture3D")) == NULL) || r;
- r = ((glFramebufferTextureLayer = (PFNGLFRAMEBUFFERTEXTURELAYERPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTextureLayer")) == NULL) || r;
- r = ((glGenFramebuffers = (PFNGLGENFRAMEBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glGenFramebuffers")) == NULL) || r;
- r = ((glGenRenderbuffers = (PFNGLGENRENDERBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glGenRenderbuffers")) == NULL) || r;
- r = ((glGenerateMipmap = (PFNGLGENERATEMIPMAPPROC)glewGetProcAddress((const GLubyte*)"glGenerateMipmap")) == NULL) || r;
- r = ((glGetFramebufferAttachmentParameteriv = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetFramebufferAttachmentParameteriv")) == NULL) || r;
- r = ((glGetRenderbufferParameteriv = (PFNGLGETRENDERBUFFERPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetRenderbufferParameteriv")) == NULL) || r;
- r = ((glIsFramebuffer = (PFNGLISFRAMEBUFFERPROC)glewGetProcAddress((const GLubyte*)"glIsFramebuffer")) == NULL) || r;
- r = ((glIsRenderbuffer = (PFNGLISRENDERBUFFERPROC)glewGetProcAddress((const GLubyte*)"glIsRenderbuffer")) == NULL) || r;
- r = ((glRenderbufferStorage = (PFNGLRENDERBUFFERSTORAGEPROC)glewGetProcAddress((const GLubyte*)"glRenderbufferStorage")) == NULL) || r;
- r = ((glRenderbufferStorageMultisample = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC)glewGetProcAddress((const GLubyte*)"glRenderbufferStorageMultisample")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ARB_framebuffer_object */
-
-#ifdef GL_ARB_geometry_shader4
-
-static GLboolean _glewInit_GL_ARB_geometry_shader4 ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glFramebufferTextureARB = (PFNGLFRAMEBUFFERTEXTUREARBPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTextureARB")) == NULL) || r;
- r = ((glFramebufferTextureFaceARB = (PFNGLFRAMEBUFFERTEXTUREFACEARBPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTextureFaceARB")) == NULL) || r;
- r = ((glFramebufferTextureLayerARB = (PFNGLFRAMEBUFFERTEXTURELAYERARBPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTextureLayerARB")) == NULL) || r;
- r = ((glProgramParameteriARB = (PFNGLPROGRAMPARAMETERIARBPROC)glewGetProcAddress((const GLubyte*)"glProgramParameteriARB")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ARB_geometry_shader4 */
-
-#ifdef GL_ARB_get_program_binary
-
-static GLboolean _glewInit_GL_ARB_get_program_binary ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glGetProgramBinary = (PFNGLGETPROGRAMBINARYPROC)glewGetProcAddress((const GLubyte*)"glGetProgramBinary")) == NULL) || r;
- r = ((glProgramBinary = (PFNGLPROGRAMBINARYPROC)glewGetProcAddress((const GLubyte*)"glProgramBinary")) == NULL) || r;
- r = ((glProgramParameteri = (PFNGLPROGRAMPARAMETERIPROC)glewGetProcAddress((const GLubyte*)"glProgramParameteri")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ARB_get_program_binary */
-
-#ifdef GL_ARB_get_texture_sub_image
-
-static GLboolean _glewInit_GL_ARB_get_texture_sub_image ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glGetCompressedTextureSubImage = (PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC)glewGetProcAddress((const GLubyte*)"glGetCompressedTextureSubImage")) == NULL) || r;
- r = ((glGetTextureSubImage = (PFNGLGETTEXTURESUBIMAGEPROC)glewGetProcAddress((const GLubyte*)"glGetTextureSubImage")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ARB_get_texture_sub_image */
-
-#ifdef GL_ARB_gl_spirv
-
-static GLboolean _glewInit_GL_ARB_gl_spirv ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glSpecializeShaderARB = (PFNGLSPECIALIZESHADERARBPROC)glewGetProcAddress((const GLubyte*)"glSpecializeShaderARB")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ARB_gl_spirv */
-
-#ifdef GL_ARB_gpu_shader_fp64
-
-static GLboolean _glewInit_GL_ARB_gpu_shader_fp64 ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glGetUniformdv = (PFNGLGETUNIFORMDVPROC)glewGetProcAddress((const GLubyte*)"glGetUniformdv")) == NULL) || r;
- r = ((glUniform1d = (PFNGLUNIFORM1DPROC)glewGetProcAddress((const GLubyte*)"glUniform1d")) == NULL) || r;
- r = ((glUniform1dv = (PFNGLUNIFORM1DVPROC)glewGetProcAddress((const GLubyte*)"glUniform1dv")) == NULL) || r;
- r = ((glUniform2d = (PFNGLUNIFORM2DPROC)glewGetProcAddress((const GLubyte*)"glUniform2d")) == NULL) || r;
- r = ((glUniform2dv = (PFNGLUNIFORM2DVPROC)glewGetProcAddress((const GLubyte*)"glUniform2dv")) == NULL) || r;
- r = ((glUniform3d = (PFNGLUNIFORM3DPROC)glewGetProcAddress((const GLubyte*)"glUniform3d")) == NULL) || r;
- r = ((glUniform3dv = (PFNGLUNIFORM3DVPROC)glewGetProcAddress((const GLubyte*)"glUniform3dv")) == NULL) || r;
- r = ((glUniform4d = (PFNGLUNIFORM4DPROC)glewGetProcAddress((const GLubyte*)"glUniform4d")) == NULL) || r;
- r = ((glUniform4dv = (PFNGLUNIFORM4DVPROC)glewGetProcAddress((const GLubyte*)"glUniform4dv")) == NULL) || r;
- r = ((glUniformMatrix2dv = (PFNGLUNIFORMMATRIX2DVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix2dv")) == NULL) || r;
- r = ((glUniformMatrix2x3dv = (PFNGLUNIFORMMATRIX2X3DVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix2x3dv")) == NULL) || r;
- r = ((glUniformMatrix2x4dv = (PFNGLUNIFORMMATRIX2X4DVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix2x4dv")) == NULL) || r;
- r = ((glUniformMatrix3dv = (PFNGLUNIFORMMATRIX3DVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix3dv")) == NULL) || r;
- r = ((glUniformMatrix3x2dv = (PFNGLUNIFORMMATRIX3X2DVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix3x2dv")) == NULL) || r;
- r = ((glUniformMatrix3x4dv = (PFNGLUNIFORMMATRIX3X4DVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix3x4dv")) == NULL) || r;
- r = ((glUniformMatrix4dv = (PFNGLUNIFORMMATRIX4DVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix4dv")) == NULL) || r;
- r = ((glUniformMatrix4x2dv = (PFNGLUNIFORMMATRIX4X2DVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix4x2dv")) == NULL) || r;
- r = ((glUniformMatrix4x3dv = (PFNGLUNIFORMMATRIX4X3DVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix4x3dv")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ARB_gpu_shader_fp64 */
-
-#ifdef GL_ARB_gpu_shader_int64
-
-static GLboolean _glewInit_GL_ARB_gpu_shader_int64 ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glGetUniformi64vARB = (PFNGLGETUNIFORMI64VARBPROC)glewGetProcAddress((const GLubyte*)"glGetUniformi64vARB")) == NULL) || r;
- r = ((glGetUniformui64vARB = (PFNGLGETUNIFORMUI64VARBPROC)glewGetProcAddress((const GLubyte*)"glGetUniformui64vARB")) == NULL) || r;
- r = ((glGetnUniformi64vARB = (PFNGLGETNUNIFORMI64VARBPROC)glewGetProcAddress((const GLubyte*)"glGetnUniformi64vARB")) == NULL) || r;
- r = ((glGetnUniformui64vARB = (PFNGLGETNUNIFORMUI64VARBPROC)glewGetProcAddress((const GLubyte*)"glGetnUniformui64vARB")) == NULL) || r;
- r = ((glProgramUniform1i64ARB = (PFNGLPROGRAMUNIFORM1I64ARBPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1i64ARB")) == NULL) || r;
- r = ((glProgramUniform1i64vARB = (PFNGLPROGRAMUNIFORM1I64VARBPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1i64vARB")) == NULL) || r;
- r = ((glProgramUniform1ui64ARB = (PFNGLPROGRAMUNIFORM1UI64ARBPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1ui64ARB")) == NULL) || r;
- r = ((glProgramUniform1ui64vARB = (PFNGLPROGRAMUNIFORM1UI64VARBPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1ui64vARB")) == NULL) || r;
- r = ((glProgramUniform2i64ARB = (PFNGLPROGRAMUNIFORM2I64ARBPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2i64ARB")) == NULL) || r;
- r = ((glProgramUniform2i64vARB = (PFNGLPROGRAMUNIFORM2I64VARBPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2i64vARB")) == NULL) || r;
- r = ((glProgramUniform2ui64ARB = (PFNGLPROGRAMUNIFORM2UI64ARBPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2ui64ARB")) == NULL) || r;
- r = ((glProgramUniform2ui64vARB = (PFNGLPROGRAMUNIFORM2UI64VARBPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2ui64vARB")) == NULL) || r;
- r = ((glProgramUniform3i64ARB = (PFNGLPROGRAMUNIFORM3I64ARBPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3i64ARB")) == NULL) || r;
- r = ((glProgramUniform3i64vARB = (PFNGLPROGRAMUNIFORM3I64VARBPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3i64vARB")) == NULL) || r;
- r = ((glProgramUniform3ui64ARB = (PFNGLPROGRAMUNIFORM3UI64ARBPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3ui64ARB")) == NULL) || r;
- r = ((glProgramUniform3ui64vARB = (PFNGLPROGRAMUNIFORM3UI64VARBPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3ui64vARB")) == NULL) || r;
- r = ((glProgramUniform4i64ARB = (PFNGLPROGRAMUNIFORM4I64ARBPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4i64ARB")) == NULL) || r;
- r = ((glProgramUniform4i64vARB = (PFNGLPROGRAMUNIFORM4I64VARBPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4i64vARB")) == NULL) || r;
- r = ((glProgramUniform4ui64ARB = (PFNGLPROGRAMUNIFORM4UI64ARBPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4ui64ARB")) == NULL) || r;
- r = ((glProgramUniform4ui64vARB = (PFNGLPROGRAMUNIFORM4UI64VARBPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4ui64vARB")) == NULL) || r;
- r = ((glUniform1i64ARB = (PFNGLUNIFORM1I64ARBPROC)glewGetProcAddress((const GLubyte*)"glUniform1i64ARB")) == NULL) || r;
- r = ((glUniform1i64vARB = (PFNGLUNIFORM1I64VARBPROC)glewGetProcAddress((const GLubyte*)"glUniform1i64vARB")) == NULL) || r;
- r = ((glUniform1ui64ARB = (PFNGLUNIFORM1UI64ARBPROC)glewGetProcAddress((const GLubyte*)"glUniform1ui64ARB")) == NULL) || r;
- r = ((glUniform1ui64vARB = (PFNGLUNIFORM1UI64VARBPROC)glewGetProcAddress((const GLubyte*)"glUniform1ui64vARB")) == NULL) || r;
- r = ((glUniform2i64ARB = (PFNGLUNIFORM2I64ARBPROC)glewGetProcAddress((const GLubyte*)"glUniform2i64ARB")) == NULL) || r;
- r = ((glUniform2i64vARB = (PFNGLUNIFORM2I64VARBPROC)glewGetProcAddress((const GLubyte*)"glUniform2i64vARB")) == NULL) || r;
- r = ((glUniform2ui64ARB = (PFNGLUNIFORM2UI64ARBPROC)glewGetProcAddress((const GLubyte*)"glUniform2ui64ARB")) == NULL) || r;
- r = ((glUniform2ui64vARB = (PFNGLUNIFORM2UI64VARBPROC)glewGetProcAddress((const GLubyte*)"glUniform2ui64vARB")) == NULL) || r;
- r = ((glUniform3i64ARB = (PFNGLUNIFORM3I64ARBPROC)glewGetProcAddress((const GLubyte*)"glUniform3i64ARB")) == NULL) || r;
- r = ((glUniform3i64vARB = (PFNGLUNIFORM3I64VARBPROC)glewGetProcAddress((const GLubyte*)"glUniform3i64vARB")) == NULL) || r;
- r = ((glUniform3ui64ARB = (PFNGLUNIFORM3UI64ARBPROC)glewGetProcAddress((const GLubyte*)"glUniform3ui64ARB")) == NULL) || r;
- r = ((glUniform3ui64vARB = (PFNGLUNIFORM3UI64VARBPROC)glewGetProcAddress((const GLubyte*)"glUniform3ui64vARB")) == NULL) || r;
- r = ((glUniform4i64ARB = (PFNGLUNIFORM4I64ARBPROC)glewGetProcAddress((const GLubyte*)"glUniform4i64ARB")) == NULL) || r;
- r = ((glUniform4i64vARB = (PFNGLUNIFORM4I64VARBPROC)glewGetProcAddress((const GLubyte*)"glUniform4i64vARB")) == NULL) || r;
- r = ((glUniform4ui64ARB = (PFNGLUNIFORM4UI64ARBPROC)glewGetProcAddress((const GLubyte*)"glUniform4ui64ARB")) == NULL) || r;
- r = ((glUniform4ui64vARB = (PFNGLUNIFORM4UI64VARBPROC)glewGetProcAddress((const GLubyte*)"glUniform4ui64vARB")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ARB_gpu_shader_int64 */
-
-#ifdef GL_ARB_imaging
-
-static GLboolean _glewInit_GL_ARB_imaging ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glBlendEquation = (PFNGLBLENDEQUATIONPROC)glewGetProcAddress((const GLubyte*)"glBlendEquation")) == NULL) || r;
- r = ((glColorSubTable = (PFNGLCOLORSUBTABLEPROC)glewGetProcAddress((const GLubyte*)"glColorSubTable")) == NULL) || r;
- r = ((glColorTable = (PFNGLCOLORTABLEPROC)glewGetProcAddress((const GLubyte*)"glColorTable")) == NULL) || r;
- r = ((glColorTableParameterfv = (PFNGLCOLORTABLEPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glColorTableParameterfv")) == NULL) || r;
- r = ((glColorTableParameteriv = (PFNGLCOLORTABLEPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glColorTableParameteriv")) == NULL) || r;
- r = ((glConvolutionFilter1D = (PFNGLCONVOLUTIONFILTER1DPROC)glewGetProcAddress((const GLubyte*)"glConvolutionFilter1D")) == NULL) || r;
- r = ((glConvolutionFilter2D = (PFNGLCONVOLUTIONFILTER2DPROC)glewGetProcAddress((const GLubyte*)"glConvolutionFilter2D")) == NULL) || r;
- r = ((glConvolutionParameterf = (PFNGLCONVOLUTIONPARAMETERFPROC)glewGetProcAddress((const GLubyte*)"glConvolutionParameterf")) == NULL) || r;
- r = ((glConvolutionParameterfv = (PFNGLCONVOLUTIONPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glConvolutionParameterfv")) == NULL) || r;
- r = ((glConvolutionParameteri = (PFNGLCONVOLUTIONPARAMETERIPROC)glewGetProcAddress((const GLubyte*)"glConvolutionParameteri")) == NULL) || r;
- r = ((glConvolutionParameteriv = (PFNGLCONVOLUTIONPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glConvolutionParameteriv")) == NULL) || r;
- r = ((glCopyColorSubTable = (PFNGLCOPYCOLORSUBTABLEPROC)glewGetProcAddress((const GLubyte*)"glCopyColorSubTable")) == NULL) || r;
- r = ((glCopyColorTable = (PFNGLCOPYCOLORTABLEPROC)glewGetProcAddress((const GLubyte*)"glCopyColorTable")) == NULL) || r;
- r = ((glCopyConvolutionFilter1D = (PFNGLCOPYCONVOLUTIONFILTER1DPROC)glewGetProcAddress((const GLubyte*)"glCopyConvolutionFilter1D")) == NULL) || r;
- r = ((glCopyConvolutionFilter2D = (PFNGLCOPYCONVOLUTIONFILTER2DPROC)glewGetProcAddress((const GLubyte*)"glCopyConvolutionFilter2D")) == NULL) || r;
- r = ((glGetColorTable = (PFNGLGETCOLORTABLEPROC)glewGetProcAddress((const GLubyte*)"glGetColorTable")) == NULL) || r;
- r = ((glGetColorTableParameterfv = (PFNGLGETCOLORTABLEPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glGetColorTableParameterfv")) == NULL) || r;
- r = ((glGetColorTableParameteriv = (PFNGLGETCOLORTABLEPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetColorTableParameteriv")) == NULL) || r;
- r = ((glGetConvolutionFilter = (PFNGLGETCONVOLUTIONFILTERPROC)glewGetProcAddress((const GLubyte*)"glGetConvolutionFilter")) == NULL) || r;
- r = ((glGetConvolutionParameterfv = (PFNGLGETCONVOLUTIONPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glGetConvolutionParameterfv")) == NULL) || r;
- r = ((glGetConvolutionParameteriv = (PFNGLGETCONVOLUTIONPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetConvolutionParameteriv")) == NULL) || r;
- r = ((glGetHistogram = (PFNGLGETHISTOGRAMPROC)glewGetProcAddress((const GLubyte*)"glGetHistogram")) == NULL) || r;
- r = ((glGetHistogramParameterfv = (PFNGLGETHISTOGRAMPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glGetHistogramParameterfv")) == NULL) || r;
- r = ((glGetHistogramParameteriv = (PFNGLGETHISTOGRAMPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetHistogramParameteriv")) == NULL) || r;
- r = ((glGetMinmax = (PFNGLGETMINMAXPROC)glewGetProcAddress((const GLubyte*)"glGetMinmax")) == NULL) || r;
- r = ((glGetMinmaxParameterfv = (PFNGLGETMINMAXPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glGetMinmaxParameterfv")) == NULL) || r;
- r = ((glGetMinmaxParameteriv = (PFNGLGETMINMAXPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetMinmaxParameteriv")) == NULL) || r;
- r = ((glGetSeparableFilter = (PFNGLGETSEPARABLEFILTERPROC)glewGetProcAddress((const GLubyte*)"glGetSeparableFilter")) == NULL) || r;
- r = ((glHistogram = (PFNGLHISTOGRAMPROC)glewGetProcAddress((const GLubyte*)"glHistogram")) == NULL) || r;
- r = ((glMinmax = (PFNGLMINMAXPROC)glewGetProcAddress((const GLubyte*)"glMinmax")) == NULL) || r;
- r = ((glResetHistogram = (PFNGLRESETHISTOGRAMPROC)glewGetProcAddress((const GLubyte*)"glResetHistogram")) == NULL) || r;
- r = ((glResetMinmax = (PFNGLRESETMINMAXPROC)glewGetProcAddress((const GLubyte*)"glResetMinmax")) == NULL) || r;
- r = ((glSeparableFilter2D = (PFNGLSEPARABLEFILTER2DPROC)glewGetProcAddress((const GLubyte*)"glSeparableFilter2D")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ARB_imaging */
-
-#ifdef GL_ARB_indirect_parameters
-
-static GLboolean _glewInit_GL_ARB_indirect_parameters ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glMultiDrawArraysIndirectCountARB = (PFNGLMULTIDRAWARRAYSINDIRECTCOUNTARBPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawArraysIndirectCountARB")) == NULL) || r;
- r = ((glMultiDrawElementsIndirectCountARB = (PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTARBPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawElementsIndirectCountARB")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ARB_indirect_parameters */
-
-#ifdef GL_ARB_instanced_arrays
-
-static GLboolean _glewInit_GL_ARB_instanced_arrays ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glDrawArraysInstancedARB = (PFNGLDRAWARRAYSINSTANCEDARBPROC)glewGetProcAddress((const GLubyte*)"glDrawArraysInstancedARB")) == NULL) || r;
- r = ((glDrawElementsInstancedARB = (PFNGLDRAWELEMENTSINSTANCEDARBPROC)glewGetProcAddress((const GLubyte*)"glDrawElementsInstancedARB")) == NULL) || r;
- r = ((glVertexAttribDivisorARB = (PFNGLVERTEXATTRIBDIVISORARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribDivisorARB")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ARB_instanced_arrays */
-
-#ifdef GL_ARB_internalformat_query
-
-static GLboolean _glewInit_GL_ARB_internalformat_query ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glGetInternalformativ = (PFNGLGETINTERNALFORMATIVPROC)glewGetProcAddress((const GLubyte*)"glGetInternalformativ")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ARB_internalformat_query */
-
-#ifdef GL_ARB_internalformat_query2
-
-static GLboolean _glewInit_GL_ARB_internalformat_query2 ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glGetInternalformati64v = (PFNGLGETINTERNALFORMATI64VPROC)glewGetProcAddress((const GLubyte*)"glGetInternalformati64v")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ARB_internalformat_query2 */
-
-#ifdef GL_ARB_invalidate_subdata
-
-static GLboolean _glewInit_GL_ARB_invalidate_subdata ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glInvalidateBufferData = (PFNGLINVALIDATEBUFFERDATAPROC)glewGetProcAddress((const GLubyte*)"glInvalidateBufferData")) == NULL) || r;
- r = ((glInvalidateBufferSubData = (PFNGLINVALIDATEBUFFERSUBDATAPROC)glewGetProcAddress((const GLubyte*)"glInvalidateBufferSubData")) == NULL) || r;
- r = ((glInvalidateFramebuffer = (PFNGLINVALIDATEFRAMEBUFFERPROC)glewGetProcAddress((const GLubyte*)"glInvalidateFramebuffer")) == NULL) || r;
- r = ((glInvalidateSubFramebuffer = (PFNGLINVALIDATESUBFRAMEBUFFERPROC)glewGetProcAddress((const GLubyte*)"glInvalidateSubFramebuffer")) == NULL) || r;
- r = ((glInvalidateTexImage = (PFNGLINVALIDATETEXIMAGEPROC)glewGetProcAddress((const GLubyte*)"glInvalidateTexImage")) == NULL) || r;
- r = ((glInvalidateTexSubImage = (PFNGLINVALIDATETEXSUBIMAGEPROC)glewGetProcAddress((const GLubyte*)"glInvalidateTexSubImage")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ARB_invalidate_subdata */
-
-#ifdef GL_ARB_map_buffer_range
-
-static GLboolean _glewInit_GL_ARB_map_buffer_range ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glFlushMappedBufferRange = (PFNGLFLUSHMAPPEDBUFFERRANGEPROC)glewGetProcAddress((const GLubyte*)"glFlushMappedBufferRange")) == NULL) || r;
- r = ((glMapBufferRange = (PFNGLMAPBUFFERRANGEPROC)glewGetProcAddress((const GLubyte*)"glMapBufferRange")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ARB_map_buffer_range */
-
-#ifdef GL_ARB_matrix_palette
-
-static GLboolean _glewInit_GL_ARB_matrix_palette ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glCurrentPaletteMatrixARB = (PFNGLCURRENTPALETTEMATRIXARBPROC)glewGetProcAddress((const GLubyte*)"glCurrentPaletteMatrixARB")) == NULL) || r;
- r = ((glMatrixIndexPointerARB = (PFNGLMATRIXINDEXPOINTERARBPROC)glewGetProcAddress((const GLubyte*)"glMatrixIndexPointerARB")) == NULL) || r;
- r = ((glMatrixIndexubvARB = (PFNGLMATRIXINDEXUBVARBPROC)glewGetProcAddress((const GLubyte*)"glMatrixIndexubvARB")) == NULL) || r;
- r = ((glMatrixIndexuivARB = (PFNGLMATRIXINDEXUIVARBPROC)glewGetProcAddress((const GLubyte*)"glMatrixIndexuivARB")) == NULL) || r;
- r = ((glMatrixIndexusvARB = (PFNGLMATRIXINDEXUSVARBPROC)glewGetProcAddress((const GLubyte*)"glMatrixIndexusvARB")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ARB_matrix_palette */
-
-#ifdef GL_ARB_multi_bind
-
-static GLboolean _glewInit_GL_ARB_multi_bind ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glBindBuffersBase = (PFNGLBINDBUFFERSBASEPROC)glewGetProcAddress((const GLubyte*)"glBindBuffersBase")) == NULL) || r;
- r = ((glBindBuffersRange = (PFNGLBINDBUFFERSRANGEPROC)glewGetProcAddress((const GLubyte*)"glBindBuffersRange")) == NULL) || r;
- r = ((glBindImageTextures = (PFNGLBINDIMAGETEXTURESPROC)glewGetProcAddress((const GLubyte*)"glBindImageTextures")) == NULL) || r;
- r = ((glBindSamplers = (PFNGLBINDSAMPLERSPROC)glewGetProcAddress((const GLubyte*)"glBindSamplers")) == NULL) || r;
- r = ((glBindTextures = (PFNGLBINDTEXTURESPROC)glewGetProcAddress((const GLubyte*)"glBindTextures")) == NULL) || r;
- r = ((glBindVertexBuffers = (PFNGLBINDVERTEXBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glBindVertexBuffers")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ARB_multi_bind */
-
-#ifdef GL_ARB_multi_draw_indirect
-
-static GLboolean _glewInit_GL_ARB_multi_draw_indirect ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glMultiDrawArraysIndirect = (PFNGLMULTIDRAWARRAYSINDIRECTPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawArraysIndirect")) == NULL) || r;
- r = ((glMultiDrawElementsIndirect = (PFNGLMULTIDRAWELEMENTSINDIRECTPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawElementsIndirect")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ARB_multi_draw_indirect */
-
-#ifdef GL_ARB_multisample
-
-static GLboolean _glewInit_GL_ARB_multisample ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glSampleCoverageARB = (PFNGLSAMPLECOVERAGEARBPROC)glewGetProcAddress((const GLubyte*)"glSampleCoverageARB")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ARB_multisample */
-
-#ifdef GL_ARB_multitexture
-
-static GLboolean _glewInit_GL_ARB_multitexture ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glActiveTextureARB = (PFNGLACTIVETEXTUREARBPROC)glewGetProcAddress((const GLubyte*)"glActiveTextureARB")) == NULL) || r;
- r = ((glClientActiveTextureARB = (PFNGLCLIENTACTIVETEXTUREARBPROC)glewGetProcAddress((const GLubyte*)"glClientActiveTextureARB")) == NULL) || r;
- r = ((glMultiTexCoord1dARB = (PFNGLMULTITEXCOORD1DARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1dARB")) == NULL) || r;
- r = ((glMultiTexCoord1dvARB = (PFNGLMULTITEXCOORD1DVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1dvARB")) == NULL) || r;
- r = ((glMultiTexCoord1fARB = (PFNGLMULTITEXCOORD1FARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1fARB")) == NULL) || r;
- r = ((glMultiTexCoord1fvARB = (PFNGLMULTITEXCOORD1FVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1fvARB")) == NULL) || r;
- r = ((glMultiTexCoord1iARB = (PFNGLMULTITEXCOORD1IARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1iARB")) == NULL) || r;
- r = ((glMultiTexCoord1ivARB = (PFNGLMULTITEXCOORD1IVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1ivARB")) == NULL) || r;
- r = ((glMultiTexCoord1sARB = (PFNGLMULTITEXCOORD1SARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1sARB")) == NULL) || r;
- r = ((glMultiTexCoord1svARB = (PFNGLMULTITEXCOORD1SVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1svARB")) == NULL) || r;
- r = ((glMultiTexCoord2dARB = (PFNGLMULTITEXCOORD2DARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2dARB")) == NULL) || r;
- r = ((glMultiTexCoord2dvARB = (PFNGLMULTITEXCOORD2DVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2dvARB")) == NULL) || r;
- r = ((glMultiTexCoord2fARB = (PFNGLMULTITEXCOORD2FARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2fARB")) == NULL) || r;
- r = ((glMultiTexCoord2fvARB = (PFNGLMULTITEXCOORD2FVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2fvARB")) == NULL) || r;
- r = ((glMultiTexCoord2iARB = (PFNGLMULTITEXCOORD2IARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2iARB")) == NULL) || r;
- r = ((glMultiTexCoord2ivARB = (PFNGLMULTITEXCOORD2IVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2ivARB")) == NULL) || r;
- r = ((glMultiTexCoord2sARB = (PFNGLMULTITEXCOORD2SARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2sARB")) == NULL) || r;
- r = ((glMultiTexCoord2svARB = (PFNGLMULTITEXCOORD2SVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2svARB")) == NULL) || r;
- r = ((glMultiTexCoord3dARB = (PFNGLMULTITEXCOORD3DARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3dARB")) == NULL) || r;
- r = ((glMultiTexCoord3dvARB = (PFNGLMULTITEXCOORD3DVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3dvARB")) == NULL) || r;
- r = ((glMultiTexCoord3fARB = (PFNGLMULTITEXCOORD3FARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3fARB")) == NULL) || r;
- r = ((glMultiTexCoord3fvARB = (PFNGLMULTITEXCOORD3FVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3fvARB")) == NULL) || r;
- r = ((glMultiTexCoord3iARB = (PFNGLMULTITEXCOORD3IARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3iARB")) == NULL) || r;
- r = ((glMultiTexCoord3ivARB = (PFNGLMULTITEXCOORD3IVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3ivARB")) == NULL) || r;
- r = ((glMultiTexCoord3sARB = (PFNGLMULTITEXCOORD3SARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3sARB")) == NULL) || r;
- r = ((glMultiTexCoord3svARB = (PFNGLMULTITEXCOORD3SVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3svARB")) == NULL) || r;
- r = ((glMultiTexCoord4dARB = (PFNGLMULTITEXCOORD4DARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4dARB")) == NULL) || r;
- r = ((glMultiTexCoord4dvARB = (PFNGLMULTITEXCOORD4DVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4dvARB")) == NULL) || r;
- r = ((glMultiTexCoord4fARB = (PFNGLMULTITEXCOORD4FARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4fARB")) == NULL) || r;
- r = ((glMultiTexCoord4fvARB = (PFNGLMULTITEXCOORD4FVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4fvARB")) == NULL) || r;
- r = ((glMultiTexCoord4iARB = (PFNGLMULTITEXCOORD4IARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4iARB")) == NULL) || r;
- r = ((glMultiTexCoord4ivARB = (PFNGLMULTITEXCOORD4IVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4ivARB")) == NULL) || r;
- r = ((glMultiTexCoord4sARB = (PFNGLMULTITEXCOORD4SARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4sARB")) == NULL) || r;
- r = ((glMultiTexCoord4svARB = (PFNGLMULTITEXCOORD4SVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4svARB")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ARB_multitexture */
-
-#ifdef GL_ARB_occlusion_query
-
-static GLboolean _glewInit_GL_ARB_occlusion_query ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glBeginQueryARB = (PFNGLBEGINQUERYARBPROC)glewGetProcAddress((const GLubyte*)"glBeginQueryARB")) == NULL) || r;
- r = ((glDeleteQueriesARB = (PFNGLDELETEQUERIESARBPROC)glewGetProcAddress((const GLubyte*)"glDeleteQueriesARB")) == NULL) || r;
- r = ((glEndQueryARB = (PFNGLENDQUERYARBPROC)glewGetProcAddress((const GLubyte*)"glEndQueryARB")) == NULL) || r;
- r = ((glGenQueriesARB = (PFNGLGENQUERIESARBPROC)glewGetProcAddress((const GLubyte*)"glGenQueriesARB")) == NULL) || r;
- r = ((glGetQueryObjectivARB = (PFNGLGETQUERYOBJECTIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjectivARB")) == NULL) || r;
- r = ((glGetQueryObjectuivARB = (PFNGLGETQUERYOBJECTUIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjectuivARB")) == NULL) || r;
- r = ((glGetQueryivARB = (PFNGLGETQUERYIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetQueryivARB")) == NULL) || r;
- r = ((glIsQueryARB = (PFNGLISQUERYARBPROC)glewGetProcAddress((const GLubyte*)"glIsQueryARB")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ARB_occlusion_query */
-
-#ifdef GL_ARB_parallel_shader_compile
-
-static GLboolean _glewInit_GL_ARB_parallel_shader_compile ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glMaxShaderCompilerThreadsARB = (PFNGLMAXSHADERCOMPILERTHREADSARBPROC)glewGetProcAddress((const GLubyte*)"glMaxShaderCompilerThreadsARB")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ARB_parallel_shader_compile */
-
-#ifdef GL_ARB_point_parameters
-
-static GLboolean _glewInit_GL_ARB_point_parameters ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glPointParameterfARB = (PFNGLPOINTPARAMETERFARBPROC)glewGetProcAddress((const GLubyte*)"glPointParameterfARB")) == NULL) || r;
- r = ((glPointParameterfvARB = (PFNGLPOINTPARAMETERFVARBPROC)glewGetProcAddress((const GLubyte*)"glPointParameterfvARB")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ARB_point_parameters */
-
-#ifdef GL_ARB_program_interface_query
-
-static GLboolean _glewInit_GL_ARB_program_interface_query ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glGetProgramInterfaceiv = (PFNGLGETPROGRAMINTERFACEIVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramInterfaceiv")) == NULL) || r;
- r = ((glGetProgramResourceIndex = (PFNGLGETPROGRAMRESOURCEINDEXPROC)glewGetProcAddress((const GLubyte*)"glGetProgramResourceIndex")) == NULL) || r;
- r = ((glGetProgramResourceLocation = (PFNGLGETPROGRAMRESOURCELOCATIONPROC)glewGetProcAddress((const GLubyte*)"glGetProgramResourceLocation")) == NULL) || r;
- r = ((glGetProgramResourceLocationIndex = (PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC)glewGetProcAddress((const GLubyte*)"glGetProgramResourceLocationIndex")) == NULL) || r;
- r = ((glGetProgramResourceName = (PFNGLGETPROGRAMRESOURCENAMEPROC)glewGetProcAddress((const GLubyte*)"glGetProgramResourceName")) == NULL) || r;
- r = ((glGetProgramResourceiv = (PFNGLGETPROGRAMRESOURCEIVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramResourceiv")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ARB_program_interface_query */
-
-#ifdef GL_ARB_provoking_vertex
-
-static GLboolean _glewInit_GL_ARB_provoking_vertex ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glProvokingVertex = (PFNGLPROVOKINGVERTEXPROC)glewGetProcAddress((const GLubyte*)"glProvokingVertex")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ARB_provoking_vertex */
-
-#ifdef GL_ARB_robustness
-
-static GLboolean _glewInit_GL_ARB_robustness ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glGetGraphicsResetStatusARB = (PFNGLGETGRAPHICSRESETSTATUSARBPROC)glewGetProcAddress((const GLubyte*)"glGetGraphicsResetStatusARB")) == NULL) || r;
- r = ((glGetnColorTableARB = (PFNGLGETNCOLORTABLEARBPROC)glewGetProcAddress((const GLubyte*)"glGetnColorTableARB")) == NULL) || r;
- r = ((glGetnCompressedTexImageARB = (PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC)glewGetProcAddress((const GLubyte*)"glGetnCompressedTexImageARB")) == NULL) || r;
- r = ((glGetnConvolutionFilterARB = (PFNGLGETNCONVOLUTIONFILTERARBPROC)glewGetProcAddress((const GLubyte*)"glGetnConvolutionFilterARB")) == NULL) || r;
- r = ((glGetnHistogramARB = (PFNGLGETNHISTOGRAMARBPROC)glewGetProcAddress((const GLubyte*)"glGetnHistogramARB")) == NULL) || r;
- r = ((glGetnMapdvARB = (PFNGLGETNMAPDVARBPROC)glewGetProcAddress((const GLubyte*)"glGetnMapdvARB")) == NULL) || r;
- r = ((glGetnMapfvARB = (PFNGLGETNMAPFVARBPROC)glewGetProcAddress((const GLubyte*)"glGetnMapfvARB")) == NULL) || r;
- r = ((glGetnMapivARB = (PFNGLGETNMAPIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetnMapivARB")) == NULL) || r;
- r = ((glGetnMinmaxARB = (PFNGLGETNMINMAXARBPROC)glewGetProcAddress((const GLubyte*)"glGetnMinmaxARB")) == NULL) || r;
- r = ((glGetnPixelMapfvARB = (PFNGLGETNPIXELMAPFVARBPROC)glewGetProcAddress((const GLubyte*)"glGetnPixelMapfvARB")) == NULL) || r;
- r = ((glGetnPixelMapuivARB = (PFNGLGETNPIXELMAPUIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetnPixelMapuivARB")) == NULL) || r;
- r = ((glGetnPixelMapusvARB = (PFNGLGETNPIXELMAPUSVARBPROC)glewGetProcAddress((const GLubyte*)"glGetnPixelMapusvARB")) == NULL) || r;
- r = ((glGetnPolygonStippleARB = (PFNGLGETNPOLYGONSTIPPLEARBPROC)glewGetProcAddress((const GLubyte*)"glGetnPolygonStippleARB")) == NULL) || r;
- r = ((glGetnSeparableFilterARB = (PFNGLGETNSEPARABLEFILTERARBPROC)glewGetProcAddress((const GLubyte*)"glGetnSeparableFilterARB")) == NULL) || r;
- r = ((glGetnTexImageARB = (PFNGLGETNTEXIMAGEARBPROC)glewGetProcAddress((const GLubyte*)"glGetnTexImageARB")) == NULL) || r;
- r = ((glGetnUniformdvARB = (PFNGLGETNUNIFORMDVARBPROC)glewGetProcAddress((const GLubyte*)"glGetnUniformdvARB")) == NULL) || r;
- r = ((glGetnUniformfvARB = (PFNGLGETNUNIFORMFVARBPROC)glewGetProcAddress((const GLubyte*)"glGetnUniformfvARB")) == NULL) || r;
- r = ((glGetnUniformivARB = (PFNGLGETNUNIFORMIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetnUniformivARB")) == NULL) || r;
- r = ((glGetnUniformuivARB = (PFNGLGETNUNIFORMUIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetnUniformuivARB")) == NULL) || r;
- r = ((glReadnPixelsARB = (PFNGLREADNPIXELSARBPROC)glewGetProcAddress((const GLubyte*)"glReadnPixelsARB")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ARB_robustness */
-
-#ifdef GL_ARB_sample_locations
-
-static GLboolean _glewInit_GL_ARB_sample_locations ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glFramebufferSampleLocationsfvARB = (PFNGLFRAMEBUFFERSAMPLELOCATIONSFVARBPROC)glewGetProcAddress((const GLubyte*)"glFramebufferSampleLocationsfvARB")) == NULL) || r;
- r = ((glNamedFramebufferSampleLocationsfvARB = (PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVARBPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferSampleLocationsfvARB")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ARB_sample_locations */
-
-#ifdef GL_ARB_sample_shading
-
-static GLboolean _glewInit_GL_ARB_sample_shading ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glMinSampleShadingARB = (PFNGLMINSAMPLESHADINGARBPROC)glewGetProcAddress((const GLubyte*)"glMinSampleShadingARB")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ARB_sample_shading */
-
-#ifdef GL_ARB_sampler_objects
-
-static GLboolean _glewInit_GL_ARB_sampler_objects ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glBindSampler = (PFNGLBINDSAMPLERPROC)glewGetProcAddress((const GLubyte*)"glBindSampler")) == NULL) || r;
- r = ((glDeleteSamplers = (PFNGLDELETESAMPLERSPROC)glewGetProcAddress((const GLubyte*)"glDeleteSamplers")) == NULL) || r;
- r = ((glGenSamplers = (PFNGLGENSAMPLERSPROC)glewGetProcAddress((const GLubyte*)"glGenSamplers")) == NULL) || r;
- r = ((glGetSamplerParameterIiv = (PFNGLGETSAMPLERPARAMETERIIVPROC)glewGetProcAddress((const GLubyte*)"glGetSamplerParameterIiv")) == NULL) || r;
- r = ((glGetSamplerParameterIuiv = (PFNGLGETSAMPLERPARAMETERIUIVPROC)glewGetProcAddress((const GLubyte*)"glGetSamplerParameterIuiv")) == NULL) || r;
- r = ((glGetSamplerParameterfv = (PFNGLGETSAMPLERPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glGetSamplerParameterfv")) == NULL) || r;
- r = ((glGetSamplerParameteriv = (PFNGLGETSAMPLERPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetSamplerParameteriv")) == NULL) || r;
- r = ((glIsSampler = (PFNGLISSAMPLERPROC)glewGetProcAddress((const GLubyte*)"glIsSampler")) == NULL) || r;
- r = ((glSamplerParameterIiv = (PFNGLSAMPLERPARAMETERIIVPROC)glewGetProcAddress((const GLubyte*)"glSamplerParameterIiv")) == NULL) || r;
- r = ((glSamplerParameterIuiv = (PFNGLSAMPLERPARAMETERIUIVPROC)glewGetProcAddress((const GLubyte*)"glSamplerParameterIuiv")) == NULL) || r;
- r = ((glSamplerParameterf = (PFNGLSAMPLERPARAMETERFPROC)glewGetProcAddress((const GLubyte*)"glSamplerParameterf")) == NULL) || r;
- r = ((glSamplerParameterfv = (PFNGLSAMPLERPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glSamplerParameterfv")) == NULL) || r;
- r = ((glSamplerParameteri = (PFNGLSAMPLERPARAMETERIPROC)glewGetProcAddress((const GLubyte*)"glSamplerParameteri")) == NULL) || r;
- r = ((glSamplerParameteriv = (PFNGLSAMPLERPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glSamplerParameteriv")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ARB_sampler_objects */
-
-#ifdef GL_ARB_separate_shader_objects
-
-static GLboolean _glewInit_GL_ARB_separate_shader_objects ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glActiveShaderProgram = (PFNGLACTIVESHADERPROGRAMPROC)glewGetProcAddress((const GLubyte*)"glActiveShaderProgram")) == NULL) || r;
- r = ((glBindProgramPipeline = (PFNGLBINDPROGRAMPIPELINEPROC)glewGetProcAddress((const GLubyte*)"glBindProgramPipeline")) == NULL) || r;
- r = ((glCreateShaderProgramv = (PFNGLCREATESHADERPROGRAMVPROC)glewGetProcAddress((const GLubyte*)"glCreateShaderProgramv")) == NULL) || r;
- r = ((glDeleteProgramPipelines = (PFNGLDELETEPROGRAMPIPELINESPROC)glewGetProcAddress((const GLubyte*)"glDeleteProgramPipelines")) == NULL) || r;
- r = ((glGenProgramPipelines = (PFNGLGENPROGRAMPIPELINESPROC)glewGetProcAddress((const GLubyte*)"glGenProgramPipelines")) == NULL) || r;
- r = ((glGetProgramPipelineInfoLog = (PFNGLGETPROGRAMPIPELINEINFOLOGPROC)glewGetProcAddress((const GLubyte*)"glGetProgramPipelineInfoLog")) == NULL) || r;
- r = ((glGetProgramPipelineiv = (PFNGLGETPROGRAMPIPELINEIVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramPipelineiv")) == NULL) || r;
- r = ((glIsProgramPipeline = (PFNGLISPROGRAMPIPELINEPROC)glewGetProcAddress((const GLubyte*)"glIsProgramPipeline")) == NULL) || r;
- r = ((glProgramUniform1d = (PFNGLPROGRAMUNIFORM1DPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1d")) == NULL) || r;
- r = ((glProgramUniform1dv = (PFNGLPROGRAMUNIFORM1DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1dv")) == NULL) || r;
- r = ((glProgramUniform1f = (PFNGLPROGRAMUNIFORM1FPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1f")) == NULL) || r;
- r = ((glProgramUniform1fv = (PFNGLPROGRAMUNIFORM1FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1fv")) == NULL) || r;
- r = ((glProgramUniform1i = (PFNGLPROGRAMUNIFORM1IPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1i")) == NULL) || r;
- r = ((glProgramUniform1iv = (PFNGLPROGRAMUNIFORM1IVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1iv")) == NULL) || r;
- r = ((glProgramUniform1ui = (PFNGLPROGRAMUNIFORM1UIPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1ui")) == NULL) || r;
- r = ((glProgramUniform1uiv = (PFNGLPROGRAMUNIFORM1UIVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1uiv")) == NULL) || r;
- r = ((glProgramUniform2d = (PFNGLPROGRAMUNIFORM2DPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2d")) == NULL) || r;
- r = ((glProgramUniform2dv = (PFNGLPROGRAMUNIFORM2DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2dv")) == NULL) || r;
- r = ((glProgramUniform2f = (PFNGLPROGRAMUNIFORM2FPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2f")) == NULL) || r;
- r = ((glProgramUniform2fv = (PFNGLPROGRAMUNIFORM2FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2fv")) == NULL) || r;
- r = ((glProgramUniform2i = (PFNGLPROGRAMUNIFORM2IPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2i")) == NULL) || r;
- r = ((glProgramUniform2iv = (PFNGLPROGRAMUNIFORM2IVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2iv")) == NULL) || r;
- r = ((glProgramUniform2ui = (PFNGLPROGRAMUNIFORM2UIPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2ui")) == NULL) || r;
- r = ((glProgramUniform2uiv = (PFNGLPROGRAMUNIFORM2UIVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2uiv")) == NULL) || r;
- r = ((glProgramUniform3d = (PFNGLPROGRAMUNIFORM3DPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3d")) == NULL) || r;
- r = ((glProgramUniform3dv = (PFNGLPROGRAMUNIFORM3DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3dv")) == NULL) || r;
- r = ((glProgramUniform3f = (PFNGLPROGRAMUNIFORM3FPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3f")) == NULL) || r;
- r = ((glProgramUniform3fv = (PFNGLPROGRAMUNIFORM3FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3fv")) == NULL) || r;
- r = ((glProgramUniform3i = (PFNGLPROGRAMUNIFORM3IPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3i")) == NULL) || r;
- r = ((glProgramUniform3iv = (PFNGLPROGRAMUNIFORM3IVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3iv")) == NULL) || r;
- r = ((glProgramUniform3ui = (PFNGLPROGRAMUNIFORM3UIPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3ui")) == NULL) || r;
- r = ((glProgramUniform3uiv = (PFNGLPROGRAMUNIFORM3UIVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3uiv")) == NULL) || r;
- r = ((glProgramUniform4d = (PFNGLPROGRAMUNIFORM4DPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4d")) == NULL) || r;
- r = ((glProgramUniform4dv = (PFNGLPROGRAMUNIFORM4DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4dv")) == NULL) || r;
- r = ((glProgramUniform4f = (PFNGLPROGRAMUNIFORM4FPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4f")) == NULL) || r;
- r = ((glProgramUniform4fv = (PFNGLPROGRAMUNIFORM4FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4fv")) == NULL) || r;
- r = ((glProgramUniform4i = (PFNGLPROGRAMUNIFORM4IPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4i")) == NULL) || r;
- r = ((glProgramUniform4iv = (PFNGLPROGRAMUNIFORM4IVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4iv")) == NULL) || r;
- r = ((glProgramUniform4ui = (PFNGLPROGRAMUNIFORM4UIPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4ui")) == NULL) || r;
- r = ((glProgramUniform4uiv = (PFNGLPROGRAMUNIFORM4UIVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4uiv")) == NULL) || r;
- r = ((glProgramUniformMatrix2dv = (PFNGLPROGRAMUNIFORMMATRIX2DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix2dv")) == NULL) || r;
- r = ((glProgramUniformMatrix2fv = (PFNGLPROGRAMUNIFORMMATRIX2FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix2fv")) == NULL) || r;
- r = ((glProgramUniformMatrix2x3dv = (PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix2x3dv")) == NULL) || r;
- r = ((glProgramUniformMatrix2x3fv = (PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix2x3fv")) == NULL) || r;
- r = ((glProgramUniformMatrix2x4dv = (PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix2x4dv")) == NULL) || r;
- r = ((glProgramUniformMatrix2x4fv = (PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix2x4fv")) == NULL) || r;
- r = ((glProgramUniformMatrix3dv = (PFNGLPROGRAMUNIFORMMATRIX3DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix3dv")) == NULL) || r;
- r = ((glProgramUniformMatrix3fv = (PFNGLPROGRAMUNIFORMMATRIX3FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix3fv")) == NULL) || r;
- r = ((glProgramUniformMatrix3x2dv = (PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix3x2dv")) == NULL) || r;
- r = ((glProgramUniformMatrix3x2fv = (PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix3x2fv")) == NULL) || r;
- r = ((glProgramUniformMatrix3x4dv = (PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix3x4dv")) == NULL) || r;
- r = ((glProgramUniformMatrix3x4fv = (PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix3x4fv")) == NULL) || r;
- r = ((glProgramUniformMatrix4dv = (PFNGLPROGRAMUNIFORMMATRIX4DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix4dv")) == NULL) || r;
- r = ((glProgramUniformMatrix4fv = (PFNGLPROGRAMUNIFORMMATRIX4FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix4fv")) == NULL) || r;
- r = ((glProgramUniformMatrix4x2dv = (PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix4x2dv")) == NULL) || r;
- r = ((glProgramUniformMatrix4x2fv = (PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix4x2fv")) == NULL) || r;
- r = ((glProgramUniformMatrix4x3dv = (PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix4x3dv")) == NULL) || r;
- r = ((glProgramUniformMatrix4x3fv = (PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix4x3fv")) == NULL) || r;
- r = ((glUseProgramStages = (PFNGLUSEPROGRAMSTAGESPROC)glewGetProcAddress((const GLubyte*)"glUseProgramStages")) == NULL) || r;
- r = ((glValidateProgramPipeline = (PFNGLVALIDATEPROGRAMPIPELINEPROC)glewGetProcAddress((const GLubyte*)"glValidateProgramPipeline")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ARB_separate_shader_objects */
-
-#ifdef GL_ARB_shader_atomic_counters
-
-static GLboolean _glewInit_GL_ARB_shader_atomic_counters ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glGetActiveAtomicCounterBufferiv = (PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC)glewGetProcAddress((const GLubyte*)"glGetActiveAtomicCounterBufferiv")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ARB_shader_atomic_counters */
-
-#ifdef GL_ARB_shader_image_load_store
-
-static GLboolean _glewInit_GL_ARB_shader_image_load_store ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glBindImageTexture = (PFNGLBINDIMAGETEXTUREPROC)glewGetProcAddress((const GLubyte*)"glBindImageTexture")) == NULL) || r;
- r = ((glMemoryBarrier = (PFNGLMEMORYBARRIERPROC)glewGetProcAddress((const GLubyte*)"glMemoryBarrier")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ARB_shader_image_load_store */
-
-#ifdef GL_ARB_shader_objects
-
-static GLboolean _glewInit_GL_ARB_shader_objects ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glAttachObjectARB = (PFNGLATTACHOBJECTARBPROC)glewGetProcAddress((const GLubyte*)"glAttachObjectARB")) == NULL) || r;
- r = ((glCompileShaderARB = (PFNGLCOMPILESHADERARBPROC)glewGetProcAddress((const GLubyte*)"glCompileShaderARB")) == NULL) || r;
- r = ((glCreateProgramObjectARB = (PFNGLCREATEPROGRAMOBJECTARBPROC)glewGetProcAddress((const GLubyte*)"glCreateProgramObjectARB")) == NULL) || r;
- r = ((glCreateShaderObjectARB = (PFNGLCREATESHADEROBJECTARBPROC)glewGetProcAddress((const GLubyte*)"glCreateShaderObjectARB")) == NULL) || r;
- r = ((glDeleteObjectARB = (PFNGLDELETEOBJECTARBPROC)glewGetProcAddress((const GLubyte*)"glDeleteObjectARB")) == NULL) || r;
- r = ((glDetachObjectARB = (PFNGLDETACHOBJECTARBPROC)glewGetProcAddress((const GLubyte*)"glDetachObjectARB")) == NULL) || r;
- r = ((glGetActiveUniformARB = (PFNGLGETACTIVEUNIFORMARBPROC)glewGetProcAddress((const GLubyte*)"glGetActiveUniformARB")) == NULL) || r;
- r = ((glGetAttachedObjectsARB = (PFNGLGETATTACHEDOBJECTSARBPROC)glewGetProcAddress((const GLubyte*)"glGetAttachedObjectsARB")) == NULL) || r;
- r = ((glGetHandleARB = (PFNGLGETHANDLEARBPROC)glewGetProcAddress((const GLubyte*)"glGetHandleARB")) == NULL) || r;
- r = ((glGetInfoLogARB = (PFNGLGETINFOLOGARBPROC)glewGetProcAddress((const GLubyte*)"glGetInfoLogARB")) == NULL) || r;
- r = ((glGetObjectParameterfvARB = (PFNGLGETOBJECTPARAMETERFVARBPROC)glewGetProcAddress((const GLubyte*)"glGetObjectParameterfvARB")) == NULL) || r;
- r = ((glGetObjectParameterivARB = (PFNGLGETOBJECTPARAMETERIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetObjectParameterivARB")) == NULL) || r;
- r = ((glGetShaderSourceARB = (PFNGLGETSHADERSOURCEARBPROC)glewGetProcAddress((const GLubyte*)"glGetShaderSourceARB")) == NULL) || r;
- r = ((glGetUniformLocationARB = (PFNGLGETUNIFORMLOCATIONARBPROC)glewGetProcAddress((const GLubyte*)"glGetUniformLocationARB")) == NULL) || r;
- r = ((glGetUniformfvARB = (PFNGLGETUNIFORMFVARBPROC)glewGetProcAddress((const GLubyte*)"glGetUniformfvARB")) == NULL) || r;
- r = ((glGetUniformivARB = (PFNGLGETUNIFORMIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetUniformivARB")) == NULL) || r;
- r = ((glLinkProgramARB = (PFNGLLINKPROGRAMARBPROC)glewGetProcAddress((const GLubyte*)"glLinkProgramARB")) == NULL) || r;
- r = ((glShaderSourceARB = (PFNGLSHADERSOURCEARBPROC)glewGetProcAddress((const GLubyte*)"glShaderSourceARB")) == NULL) || r;
- r = ((glUniform1fARB = (PFNGLUNIFORM1FARBPROC)glewGetProcAddress((const GLubyte*)"glUniform1fARB")) == NULL) || r;
- r = ((glUniform1fvARB = (PFNGLUNIFORM1FVARBPROC)glewGetProcAddress((const GLubyte*)"glUniform1fvARB")) == NULL) || r;
- r = ((glUniform1iARB = (PFNGLUNIFORM1IARBPROC)glewGetProcAddress((const GLubyte*)"glUniform1iARB")) == NULL) || r;
- r = ((glUniform1ivARB = (PFNGLUNIFORM1IVARBPROC)glewGetProcAddress((const GLubyte*)"glUniform1ivARB")) == NULL) || r;
- r = ((glUniform2fARB = (PFNGLUNIFORM2FARBPROC)glewGetProcAddress((const GLubyte*)"glUniform2fARB")) == NULL) || r;
- r = ((glUniform2fvARB = (PFNGLUNIFORM2FVARBPROC)glewGetProcAddress((const GLubyte*)"glUniform2fvARB")) == NULL) || r;
- r = ((glUniform2iARB = (PFNGLUNIFORM2IARBPROC)glewGetProcAddress((const GLubyte*)"glUniform2iARB")) == NULL) || r;
- r = ((glUniform2ivARB = (PFNGLUNIFORM2IVARBPROC)glewGetProcAddress((const GLubyte*)"glUniform2ivARB")) == NULL) || r;
- r = ((glUniform3fARB = (PFNGLUNIFORM3FARBPROC)glewGetProcAddress((const GLubyte*)"glUniform3fARB")) == NULL) || r;
- r = ((glUniform3fvARB = (PFNGLUNIFORM3FVARBPROC)glewGetProcAddress((const GLubyte*)"glUniform3fvARB")) == NULL) || r;
- r = ((glUniform3iARB = (PFNGLUNIFORM3IARBPROC)glewGetProcAddress((const GLubyte*)"glUniform3iARB")) == NULL) || r;
- r = ((glUniform3ivARB = (PFNGLUNIFORM3IVARBPROC)glewGetProcAddress((const GLubyte*)"glUniform3ivARB")) == NULL) || r;
- r = ((glUniform4fARB = (PFNGLUNIFORM4FARBPROC)glewGetProcAddress((const GLubyte*)"glUniform4fARB")) == NULL) || r;
- r = ((glUniform4fvARB = (PFNGLUNIFORM4FVARBPROC)glewGetProcAddress((const GLubyte*)"glUniform4fvARB")) == NULL) || r;
- r = ((glUniform4iARB = (PFNGLUNIFORM4IARBPROC)glewGetProcAddress((const GLubyte*)"glUniform4iARB")) == NULL) || r;
- r = ((glUniform4ivARB = (PFNGLUNIFORM4IVARBPROC)glewGetProcAddress((const GLubyte*)"glUniform4ivARB")) == NULL) || r;
- r = ((glUniformMatrix2fvARB = (PFNGLUNIFORMMATRIX2FVARBPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix2fvARB")) == NULL) || r;
- r = ((glUniformMatrix3fvARB = (PFNGLUNIFORMMATRIX3FVARBPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix3fvARB")) == NULL) || r;
- r = ((glUniformMatrix4fvARB = (PFNGLUNIFORMMATRIX4FVARBPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix4fvARB")) == NULL) || r;
- r = ((glUseProgramObjectARB = (PFNGLUSEPROGRAMOBJECTARBPROC)glewGetProcAddress((const GLubyte*)"glUseProgramObjectARB")) == NULL) || r;
- r = ((glValidateProgramARB = (PFNGLVALIDATEPROGRAMARBPROC)glewGetProcAddress((const GLubyte*)"glValidateProgramARB")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ARB_shader_objects */
-
-#ifdef GL_ARB_shader_storage_buffer_object
-
-static GLboolean _glewInit_GL_ARB_shader_storage_buffer_object ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glShaderStorageBlockBinding = (PFNGLSHADERSTORAGEBLOCKBINDINGPROC)glewGetProcAddress((const GLubyte*)"glShaderStorageBlockBinding")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ARB_shader_storage_buffer_object */
-
-#ifdef GL_ARB_shader_subroutine
-
-static GLboolean _glewInit_GL_ARB_shader_subroutine ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glGetActiveSubroutineName = (PFNGLGETACTIVESUBROUTINENAMEPROC)glewGetProcAddress((const GLubyte*)"glGetActiveSubroutineName")) == NULL) || r;
- r = ((glGetActiveSubroutineUniformName = (PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC)glewGetProcAddress((const GLubyte*)"glGetActiveSubroutineUniformName")) == NULL) || r;
- r = ((glGetActiveSubroutineUniformiv = (PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC)glewGetProcAddress((const GLubyte*)"glGetActiveSubroutineUniformiv")) == NULL) || r;
- r = ((glGetProgramStageiv = (PFNGLGETPROGRAMSTAGEIVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramStageiv")) == NULL) || r;
- r = ((glGetSubroutineIndex = (PFNGLGETSUBROUTINEINDEXPROC)glewGetProcAddress((const GLubyte*)"glGetSubroutineIndex")) == NULL) || r;
- r = ((glGetSubroutineUniformLocation = (PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC)glewGetProcAddress((const GLubyte*)"glGetSubroutineUniformLocation")) == NULL) || r;
- r = ((glGetUniformSubroutineuiv = (PFNGLGETUNIFORMSUBROUTINEUIVPROC)glewGetProcAddress((const GLubyte*)"glGetUniformSubroutineuiv")) == NULL) || r;
- r = ((glUniformSubroutinesuiv = (PFNGLUNIFORMSUBROUTINESUIVPROC)glewGetProcAddress((const GLubyte*)"glUniformSubroutinesuiv")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ARB_shader_subroutine */
-
-#ifdef GL_ARB_shading_language_include
-
-static GLboolean _glewInit_GL_ARB_shading_language_include ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glCompileShaderIncludeARB = (PFNGLCOMPILESHADERINCLUDEARBPROC)glewGetProcAddress((const GLubyte*)"glCompileShaderIncludeARB")) == NULL) || r;
- r = ((glDeleteNamedStringARB = (PFNGLDELETENAMEDSTRINGARBPROC)glewGetProcAddress((const GLubyte*)"glDeleteNamedStringARB")) == NULL) || r;
- r = ((glGetNamedStringARB = (PFNGLGETNAMEDSTRINGARBPROC)glewGetProcAddress((const GLubyte*)"glGetNamedStringARB")) == NULL) || r;
- r = ((glGetNamedStringivARB = (PFNGLGETNAMEDSTRINGIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetNamedStringivARB")) == NULL) || r;
- r = ((glIsNamedStringARB = (PFNGLISNAMEDSTRINGARBPROC)glewGetProcAddress((const GLubyte*)"glIsNamedStringARB")) == NULL) || r;
- r = ((glNamedStringARB = (PFNGLNAMEDSTRINGARBPROC)glewGetProcAddress((const GLubyte*)"glNamedStringARB")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ARB_shading_language_include */
-
-#ifdef GL_ARB_sparse_buffer
-
-static GLboolean _glewInit_GL_ARB_sparse_buffer ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glBufferPageCommitmentARB = (PFNGLBUFFERPAGECOMMITMENTARBPROC)glewGetProcAddress((const GLubyte*)"glBufferPageCommitmentARB")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ARB_sparse_buffer */
-
-#ifdef GL_ARB_sparse_texture
-
-static GLboolean _glewInit_GL_ARB_sparse_texture ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glTexPageCommitmentARB = (PFNGLTEXPAGECOMMITMENTARBPROC)glewGetProcAddress((const GLubyte*)"glTexPageCommitmentARB")) == NULL) || r;
- r = ((glTexturePageCommitmentEXT = (PFNGLTEXTUREPAGECOMMITMENTEXTPROC)glewGetProcAddress((const GLubyte*)"glTexturePageCommitmentEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ARB_sparse_texture */
-
-#ifdef GL_ARB_sync
-
-static GLboolean _glewInit_GL_ARB_sync ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glClientWaitSync = (PFNGLCLIENTWAITSYNCPROC)glewGetProcAddress((const GLubyte*)"glClientWaitSync")) == NULL) || r;
- r = ((glDeleteSync = (PFNGLDELETESYNCPROC)glewGetProcAddress((const GLubyte*)"glDeleteSync")) == NULL) || r;
- r = ((glFenceSync = (PFNGLFENCESYNCPROC)glewGetProcAddress((const GLubyte*)"glFenceSync")) == NULL) || r;
- r = ((glGetInteger64v = (PFNGLGETINTEGER64VPROC)glewGetProcAddress((const GLubyte*)"glGetInteger64v")) == NULL) || r;
- r = ((glGetSynciv = (PFNGLGETSYNCIVPROC)glewGetProcAddress((const GLubyte*)"glGetSynciv")) == NULL) || r;
- r = ((glIsSync = (PFNGLISSYNCPROC)glewGetProcAddress((const GLubyte*)"glIsSync")) == NULL) || r;
- r = ((glWaitSync = (PFNGLWAITSYNCPROC)glewGetProcAddress((const GLubyte*)"glWaitSync")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ARB_sync */
-
-#ifdef GL_ARB_tessellation_shader
-
-static GLboolean _glewInit_GL_ARB_tessellation_shader ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glPatchParameterfv = (PFNGLPATCHPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glPatchParameterfv")) == NULL) || r;
- r = ((glPatchParameteri = (PFNGLPATCHPARAMETERIPROC)glewGetProcAddress((const GLubyte*)"glPatchParameteri")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ARB_tessellation_shader */
-
-#ifdef GL_ARB_texture_barrier
-
-static GLboolean _glewInit_GL_ARB_texture_barrier ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glTextureBarrier = (PFNGLTEXTUREBARRIERPROC)glewGetProcAddress((const GLubyte*)"glTextureBarrier")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ARB_texture_barrier */
-
-#ifdef GL_ARB_texture_buffer_object
-
-static GLboolean _glewInit_GL_ARB_texture_buffer_object ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glTexBufferARB = (PFNGLTEXBUFFERARBPROC)glewGetProcAddress((const GLubyte*)"glTexBufferARB")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ARB_texture_buffer_object */
-
-#ifdef GL_ARB_texture_buffer_range
-
-static GLboolean _glewInit_GL_ARB_texture_buffer_range ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glTexBufferRange = (PFNGLTEXBUFFERRANGEPROC)glewGetProcAddress((const GLubyte*)"glTexBufferRange")) == NULL) || r;
- r = ((glTextureBufferRangeEXT = (PFNGLTEXTUREBUFFERRANGEEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureBufferRangeEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ARB_texture_buffer_range */
-
-#ifdef GL_ARB_texture_compression
-
-static GLboolean _glewInit_GL_ARB_texture_compression ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glCompressedTexImage1DARB = (PFNGLCOMPRESSEDTEXIMAGE1DARBPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexImage1DARB")) == NULL) || r;
- r = ((glCompressedTexImage2DARB = (PFNGLCOMPRESSEDTEXIMAGE2DARBPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexImage2DARB")) == NULL) || r;
- r = ((glCompressedTexImage3DARB = (PFNGLCOMPRESSEDTEXIMAGE3DARBPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexImage3DARB")) == NULL) || r;
- r = ((glCompressedTexSubImage1DARB = (PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexSubImage1DARB")) == NULL) || r;
- r = ((glCompressedTexSubImage2DARB = (PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexSubImage2DARB")) == NULL) || r;
- r = ((glCompressedTexSubImage3DARB = (PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexSubImage3DARB")) == NULL) || r;
- r = ((glGetCompressedTexImageARB = (PFNGLGETCOMPRESSEDTEXIMAGEARBPROC)glewGetProcAddress((const GLubyte*)"glGetCompressedTexImageARB")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ARB_texture_compression */
-
-#ifdef GL_ARB_texture_multisample
-
-static GLboolean _glewInit_GL_ARB_texture_multisample ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glGetMultisamplefv = (PFNGLGETMULTISAMPLEFVPROC)glewGetProcAddress((const GLubyte*)"glGetMultisamplefv")) == NULL) || r;
- r = ((glSampleMaski = (PFNGLSAMPLEMASKIPROC)glewGetProcAddress((const GLubyte*)"glSampleMaski")) == NULL) || r;
- r = ((glTexImage2DMultisample = (PFNGLTEXIMAGE2DMULTISAMPLEPROC)glewGetProcAddress((const GLubyte*)"glTexImage2DMultisample")) == NULL) || r;
- r = ((glTexImage3DMultisample = (PFNGLTEXIMAGE3DMULTISAMPLEPROC)glewGetProcAddress((const GLubyte*)"glTexImage3DMultisample")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ARB_texture_multisample */
-
-#ifdef GL_ARB_texture_storage
-
-static GLboolean _glewInit_GL_ARB_texture_storage ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glTexStorage1D = (PFNGLTEXSTORAGE1DPROC)glewGetProcAddress((const GLubyte*)"glTexStorage1D")) == NULL) || r;
- r = ((glTexStorage2D = (PFNGLTEXSTORAGE2DPROC)glewGetProcAddress((const GLubyte*)"glTexStorage2D")) == NULL) || r;
- r = ((glTexStorage3D = (PFNGLTEXSTORAGE3DPROC)glewGetProcAddress((const GLubyte*)"glTexStorage3D")) == NULL) || r;
- r = ((glTextureStorage1DEXT = (PFNGLTEXTURESTORAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureStorage1DEXT")) == NULL) || r;
- r = ((glTextureStorage2DEXT = (PFNGLTEXTURESTORAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureStorage2DEXT")) == NULL) || r;
- r = ((glTextureStorage3DEXT = (PFNGLTEXTURESTORAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureStorage3DEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ARB_texture_storage */
-
-#ifdef GL_ARB_texture_storage_multisample
-
-static GLboolean _glewInit_GL_ARB_texture_storage_multisample ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glTexStorage2DMultisample = (PFNGLTEXSTORAGE2DMULTISAMPLEPROC)glewGetProcAddress((const GLubyte*)"glTexStorage2DMultisample")) == NULL) || r;
- r = ((glTexStorage3DMultisample = (PFNGLTEXSTORAGE3DMULTISAMPLEPROC)glewGetProcAddress((const GLubyte*)"glTexStorage3DMultisample")) == NULL) || r;
- r = ((glTextureStorage2DMultisampleEXT = (PFNGLTEXTURESTORAGE2DMULTISAMPLEEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureStorage2DMultisampleEXT")) == NULL) || r;
- r = ((glTextureStorage3DMultisampleEXT = (PFNGLTEXTURESTORAGE3DMULTISAMPLEEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureStorage3DMultisampleEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ARB_texture_storage_multisample */
-
-#ifdef GL_ARB_texture_view
-
-static GLboolean _glewInit_GL_ARB_texture_view ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glTextureView = (PFNGLTEXTUREVIEWPROC)glewGetProcAddress((const GLubyte*)"glTextureView")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ARB_texture_view */
-
-#ifdef GL_ARB_timer_query
-
-static GLboolean _glewInit_GL_ARB_timer_query ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glGetQueryObjecti64v = (PFNGLGETQUERYOBJECTI64VPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjecti64v")) == NULL) || r;
- r = ((glGetQueryObjectui64v = (PFNGLGETQUERYOBJECTUI64VPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjectui64v")) == NULL) || r;
- r = ((glQueryCounter = (PFNGLQUERYCOUNTERPROC)glewGetProcAddress((const GLubyte*)"glQueryCounter")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ARB_timer_query */
-
-#ifdef GL_ARB_transform_feedback2
-
-static GLboolean _glewInit_GL_ARB_transform_feedback2 ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glBindTransformFeedback = (PFNGLBINDTRANSFORMFEEDBACKPROC)glewGetProcAddress((const GLubyte*)"glBindTransformFeedback")) == NULL) || r;
- r = ((glDeleteTransformFeedbacks = (PFNGLDELETETRANSFORMFEEDBACKSPROC)glewGetProcAddress((const GLubyte*)"glDeleteTransformFeedbacks")) == NULL) || r;
- r = ((glDrawTransformFeedback = (PFNGLDRAWTRANSFORMFEEDBACKPROC)glewGetProcAddress((const GLubyte*)"glDrawTransformFeedback")) == NULL) || r;
- r = ((glGenTransformFeedbacks = (PFNGLGENTRANSFORMFEEDBACKSPROC)glewGetProcAddress((const GLubyte*)"glGenTransformFeedbacks")) == NULL) || r;
- r = ((glIsTransformFeedback = (PFNGLISTRANSFORMFEEDBACKPROC)glewGetProcAddress((const GLubyte*)"glIsTransformFeedback")) == NULL) || r;
- r = ((glPauseTransformFeedback = (PFNGLPAUSETRANSFORMFEEDBACKPROC)glewGetProcAddress((const GLubyte*)"glPauseTransformFeedback")) == NULL) || r;
- r = ((glResumeTransformFeedback = (PFNGLRESUMETRANSFORMFEEDBACKPROC)glewGetProcAddress((const GLubyte*)"glResumeTransformFeedback")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ARB_transform_feedback2 */
-
-#ifdef GL_ARB_transform_feedback3
-
-static GLboolean _glewInit_GL_ARB_transform_feedback3 ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glBeginQueryIndexed = (PFNGLBEGINQUERYINDEXEDPROC)glewGetProcAddress((const GLubyte*)"glBeginQueryIndexed")) == NULL) || r;
- r = ((glDrawTransformFeedbackStream = (PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC)glewGetProcAddress((const GLubyte*)"glDrawTransformFeedbackStream")) == NULL) || r;
- r = ((glEndQueryIndexed = (PFNGLENDQUERYINDEXEDPROC)glewGetProcAddress((const GLubyte*)"glEndQueryIndexed")) == NULL) || r;
- r = ((glGetQueryIndexediv = (PFNGLGETQUERYINDEXEDIVPROC)glewGetProcAddress((const GLubyte*)"glGetQueryIndexediv")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ARB_transform_feedback3 */
-
-#ifdef GL_ARB_transform_feedback_instanced
-
-static GLboolean _glewInit_GL_ARB_transform_feedback_instanced ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glDrawTransformFeedbackInstanced = (PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC)glewGetProcAddress((const GLubyte*)"glDrawTransformFeedbackInstanced")) == NULL) || r;
- r = ((glDrawTransformFeedbackStreamInstanced = (PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC)glewGetProcAddress((const GLubyte*)"glDrawTransformFeedbackStreamInstanced")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ARB_transform_feedback_instanced */
-
-#ifdef GL_ARB_transpose_matrix
-
-static GLboolean _glewInit_GL_ARB_transpose_matrix ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glLoadTransposeMatrixdARB = (PFNGLLOADTRANSPOSEMATRIXDARBPROC)glewGetProcAddress((const GLubyte*)"glLoadTransposeMatrixdARB")) == NULL) || r;
- r = ((glLoadTransposeMatrixfARB = (PFNGLLOADTRANSPOSEMATRIXFARBPROC)glewGetProcAddress((const GLubyte*)"glLoadTransposeMatrixfARB")) == NULL) || r;
- r = ((glMultTransposeMatrixdARB = (PFNGLMULTTRANSPOSEMATRIXDARBPROC)glewGetProcAddress((const GLubyte*)"glMultTransposeMatrixdARB")) == NULL) || r;
- r = ((glMultTransposeMatrixfARB = (PFNGLMULTTRANSPOSEMATRIXFARBPROC)glewGetProcAddress((const GLubyte*)"glMultTransposeMatrixfARB")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ARB_transpose_matrix */
-
-#ifdef GL_ARB_uniform_buffer_object
-
-static GLboolean _glewInit_GL_ARB_uniform_buffer_object ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glBindBufferBase = (PFNGLBINDBUFFERBASEPROC)glewGetProcAddress((const GLubyte*)"glBindBufferBase")) == NULL) || r;
- r = ((glBindBufferRange = (PFNGLBINDBUFFERRANGEPROC)glewGetProcAddress((const GLubyte*)"glBindBufferRange")) == NULL) || r;
- r = ((glGetActiveUniformBlockName = (PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC)glewGetProcAddress((const GLubyte*)"glGetActiveUniformBlockName")) == NULL) || r;
- r = ((glGetActiveUniformBlockiv = (PFNGLGETACTIVEUNIFORMBLOCKIVPROC)glewGetProcAddress((const GLubyte*)"glGetActiveUniformBlockiv")) == NULL) || r;
- r = ((glGetActiveUniformName = (PFNGLGETACTIVEUNIFORMNAMEPROC)glewGetProcAddress((const GLubyte*)"glGetActiveUniformName")) == NULL) || r;
- r = ((glGetActiveUniformsiv = (PFNGLGETACTIVEUNIFORMSIVPROC)glewGetProcAddress((const GLubyte*)"glGetActiveUniformsiv")) == NULL) || r;
- r = ((glGetIntegeri_v = (PFNGLGETINTEGERI_VPROC)glewGetProcAddress((const GLubyte*)"glGetIntegeri_v")) == NULL) || r;
- r = ((glGetUniformBlockIndex = (PFNGLGETUNIFORMBLOCKINDEXPROC)glewGetProcAddress((const GLubyte*)"glGetUniformBlockIndex")) == NULL) || r;
- r = ((glGetUniformIndices = (PFNGLGETUNIFORMINDICESPROC)glewGetProcAddress((const GLubyte*)"glGetUniformIndices")) == NULL) || r;
- r = ((glUniformBlockBinding = (PFNGLUNIFORMBLOCKBINDINGPROC)glewGetProcAddress((const GLubyte*)"glUniformBlockBinding")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ARB_uniform_buffer_object */
-
-#ifdef GL_ARB_vertex_array_object
-
-static GLboolean _glewInit_GL_ARB_vertex_array_object ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glBindVertexArray = (PFNGLBINDVERTEXARRAYPROC)glewGetProcAddress((const GLubyte*)"glBindVertexArray")) == NULL) || r;
- r = ((glDeleteVertexArrays = (PFNGLDELETEVERTEXARRAYSPROC)glewGetProcAddress((const GLubyte*)"glDeleteVertexArrays")) == NULL) || r;
- r = ((glGenVertexArrays = (PFNGLGENVERTEXARRAYSPROC)glewGetProcAddress((const GLubyte*)"glGenVertexArrays")) == NULL) || r;
- r = ((glIsVertexArray = (PFNGLISVERTEXARRAYPROC)glewGetProcAddress((const GLubyte*)"glIsVertexArray")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ARB_vertex_array_object */
-
-#ifdef GL_ARB_vertex_attrib_64bit
-
-static GLboolean _glewInit_GL_ARB_vertex_attrib_64bit ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glGetVertexAttribLdv = (PFNGLGETVERTEXATTRIBLDVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribLdv")) == NULL) || r;
- r = ((glVertexAttribL1d = (PFNGLVERTEXATTRIBL1DPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL1d")) == NULL) || r;
- r = ((glVertexAttribL1dv = (PFNGLVERTEXATTRIBL1DVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL1dv")) == NULL) || r;
- r = ((glVertexAttribL2d = (PFNGLVERTEXATTRIBL2DPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL2d")) == NULL) || r;
- r = ((glVertexAttribL2dv = (PFNGLVERTEXATTRIBL2DVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL2dv")) == NULL) || r;
- r = ((glVertexAttribL3d = (PFNGLVERTEXATTRIBL3DPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL3d")) == NULL) || r;
- r = ((glVertexAttribL3dv = (PFNGLVERTEXATTRIBL3DVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL3dv")) == NULL) || r;
- r = ((glVertexAttribL4d = (PFNGLVERTEXATTRIBL4DPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL4d")) == NULL) || r;
- r = ((glVertexAttribL4dv = (PFNGLVERTEXATTRIBL4DVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL4dv")) == NULL) || r;
- r = ((glVertexAttribLPointer = (PFNGLVERTEXATTRIBLPOINTERPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribLPointer")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ARB_vertex_attrib_64bit */
-
-#ifdef GL_ARB_vertex_attrib_binding
-
-static GLboolean _glewInit_GL_ARB_vertex_attrib_binding ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glBindVertexBuffer = (PFNGLBINDVERTEXBUFFERPROC)glewGetProcAddress((const GLubyte*)"glBindVertexBuffer")) == NULL) || r;
- r = ((glVertexArrayBindVertexBufferEXT = (PFNGLVERTEXARRAYBINDVERTEXBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayBindVertexBufferEXT")) == NULL) || r;
- r = ((glVertexArrayVertexAttribBindingEXT = (PFNGLVERTEXARRAYVERTEXATTRIBBINDINGEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayVertexAttribBindingEXT")) == NULL) || r;
- r = ((glVertexArrayVertexAttribFormatEXT = (PFNGLVERTEXARRAYVERTEXATTRIBFORMATEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayVertexAttribFormatEXT")) == NULL) || r;
- r = ((glVertexArrayVertexAttribIFormatEXT = (PFNGLVERTEXARRAYVERTEXATTRIBIFORMATEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayVertexAttribIFormatEXT")) == NULL) || r;
- r = ((glVertexArrayVertexAttribLFormatEXT = (PFNGLVERTEXARRAYVERTEXATTRIBLFORMATEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayVertexAttribLFormatEXT")) == NULL) || r;
- r = ((glVertexArrayVertexBindingDivisorEXT = (PFNGLVERTEXARRAYVERTEXBINDINGDIVISOREXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayVertexBindingDivisorEXT")) == NULL) || r;
- r = ((glVertexAttribBinding = (PFNGLVERTEXATTRIBBINDINGPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribBinding")) == NULL) || r;
- r = ((glVertexAttribFormat = (PFNGLVERTEXATTRIBFORMATPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribFormat")) == NULL) || r;
- r = ((glVertexAttribIFormat = (PFNGLVERTEXATTRIBIFORMATPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribIFormat")) == NULL) || r;
- r = ((glVertexAttribLFormat = (PFNGLVERTEXATTRIBLFORMATPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribLFormat")) == NULL) || r;
- r = ((glVertexBindingDivisor = (PFNGLVERTEXBINDINGDIVISORPROC)glewGetProcAddress((const GLubyte*)"glVertexBindingDivisor")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ARB_vertex_attrib_binding */
-
-#ifdef GL_ARB_vertex_blend
-
-static GLboolean _glewInit_GL_ARB_vertex_blend ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glVertexBlendARB = (PFNGLVERTEXBLENDARBPROC)glewGetProcAddress((const GLubyte*)"glVertexBlendARB")) == NULL) || r;
- r = ((glWeightPointerARB = (PFNGLWEIGHTPOINTERARBPROC)glewGetProcAddress((const GLubyte*)"glWeightPointerARB")) == NULL) || r;
- r = ((glWeightbvARB = (PFNGLWEIGHTBVARBPROC)glewGetProcAddress((const GLubyte*)"glWeightbvARB")) == NULL) || r;
- r = ((glWeightdvARB = (PFNGLWEIGHTDVARBPROC)glewGetProcAddress((const GLubyte*)"glWeightdvARB")) == NULL) || r;
- r = ((glWeightfvARB = (PFNGLWEIGHTFVARBPROC)glewGetProcAddress((const GLubyte*)"glWeightfvARB")) == NULL) || r;
- r = ((glWeightivARB = (PFNGLWEIGHTIVARBPROC)glewGetProcAddress((const GLubyte*)"glWeightivARB")) == NULL) || r;
- r = ((glWeightsvARB = (PFNGLWEIGHTSVARBPROC)glewGetProcAddress((const GLubyte*)"glWeightsvARB")) == NULL) || r;
- r = ((glWeightubvARB = (PFNGLWEIGHTUBVARBPROC)glewGetProcAddress((const GLubyte*)"glWeightubvARB")) == NULL) || r;
- r = ((glWeightuivARB = (PFNGLWEIGHTUIVARBPROC)glewGetProcAddress((const GLubyte*)"glWeightuivARB")) == NULL) || r;
- r = ((glWeightusvARB = (PFNGLWEIGHTUSVARBPROC)glewGetProcAddress((const GLubyte*)"glWeightusvARB")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ARB_vertex_blend */
-
-#ifdef GL_ARB_vertex_buffer_object
-
-static GLboolean _glewInit_GL_ARB_vertex_buffer_object ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glBindBufferARB = (PFNGLBINDBUFFERARBPROC)glewGetProcAddress((const GLubyte*)"glBindBufferARB")) == NULL) || r;
- r = ((glBufferDataARB = (PFNGLBUFFERDATAARBPROC)glewGetProcAddress((const GLubyte*)"glBufferDataARB")) == NULL) || r;
- r = ((glBufferSubDataARB = (PFNGLBUFFERSUBDATAARBPROC)glewGetProcAddress((const GLubyte*)"glBufferSubDataARB")) == NULL) || r;
- r = ((glDeleteBuffersARB = (PFNGLDELETEBUFFERSARBPROC)glewGetProcAddress((const GLubyte*)"glDeleteBuffersARB")) == NULL) || r;
- r = ((glGenBuffersARB = (PFNGLGENBUFFERSARBPROC)glewGetProcAddress((const GLubyte*)"glGenBuffersARB")) == NULL) || r;
- r = ((glGetBufferParameterivARB = (PFNGLGETBUFFERPARAMETERIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetBufferParameterivARB")) == NULL) || r;
- r = ((glGetBufferPointervARB = (PFNGLGETBUFFERPOINTERVARBPROC)glewGetProcAddress((const GLubyte*)"glGetBufferPointervARB")) == NULL) || r;
- r = ((glGetBufferSubDataARB = (PFNGLGETBUFFERSUBDATAARBPROC)glewGetProcAddress((const GLubyte*)"glGetBufferSubDataARB")) == NULL) || r;
- r = ((glIsBufferARB = (PFNGLISBUFFERARBPROC)glewGetProcAddress((const GLubyte*)"glIsBufferARB")) == NULL) || r;
- r = ((glMapBufferARB = (PFNGLMAPBUFFERARBPROC)glewGetProcAddress((const GLubyte*)"glMapBufferARB")) == NULL) || r;
- r = ((glUnmapBufferARB = (PFNGLUNMAPBUFFERARBPROC)glewGetProcAddress((const GLubyte*)"glUnmapBufferARB")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ARB_vertex_buffer_object */
-
-#ifdef GL_ARB_vertex_program
-
-static GLboolean _glewInit_GL_ARB_vertex_program ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glBindProgramARB = (PFNGLBINDPROGRAMARBPROC)glewGetProcAddress((const GLubyte*)"glBindProgramARB")) == NULL) || r;
- r = ((glDeleteProgramsARB = (PFNGLDELETEPROGRAMSARBPROC)glewGetProcAddress((const GLubyte*)"glDeleteProgramsARB")) == NULL) || r;
- r = ((glDisableVertexAttribArrayARB = (PFNGLDISABLEVERTEXATTRIBARRAYARBPROC)glewGetProcAddress((const GLubyte*)"glDisableVertexAttribArrayARB")) == NULL) || r;
- r = ((glEnableVertexAttribArrayARB = (PFNGLENABLEVERTEXATTRIBARRAYARBPROC)glewGetProcAddress((const GLubyte*)"glEnableVertexAttribArrayARB")) == NULL) || r;
- r = ((glGenProgramsARB = (PFNGLGENPROGRAMSARBPROC)glewGetProcAddress((const GLubyte*)"glGenProgramsARB")) == NULL) || r;
- r = ((glGetProgramEnvParameterdvARB = (PFNGLGETPROGRAMENVPARAMETERDVARBPROC)glewGetProcAddress((const GLubyte*)"glGetProgramEnvParameterdvARB")) == NULL) || r;
- r = ((glGetProgramEnvParameterfvARB = (PFNGLGETPROGRAMENVPARAMETERFVARBPROC)glewGetProcAddress((const GLubyte*)"glGetProgramEnvParameterfvARB")) == NULL) || r;
- r = ((glGetProgramLocalParameterdvARB = (PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC)glewGetProcAddress((const GLubyte*)"glGetProgramLocalParameterdvARB")) == NULL) || r;
- r = ((glGetProgramLocalParameterfvARB = (PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC)glewGetProcAddress((const GLubyte*)"glGetProgramLocalParameterfvARB")) == NULL) || r;
- r = ((glGetProgramStringARB = (PFNGLGETPROGRAMSTRINGARBPROC)glewGetProcAddress((const GLubyte*)"glGetProgramStringARB")) == NULL) || r;
- r = ((glGetProgramivARB = (PFNGLGETPROGRAMIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetProgramivARB")) == NULL) || r;
- r = ((glGetVertexAttribPointervARB = (PFNGLGETVERTEXATTRIBPOINTERVARBPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribPointervARB")) == NULL) || r;
- r = ((glGetVertexAttribdvARB = (PFNGLGETVERTEXATTRIBDVARBPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribdvARB")) == NULL) || r;
- r = ((glGetVertexAttribfvARB = (PFNGLGETVERTEXATTRIBFVARBPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribfvARB")) == NULL) || r;
- r = ((glGetVertexAttribivARB = (PFNGLGETVERTEXATTRIBIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribivARB")) == NULL) || r;
- r = ((glIsProgramARB = (PFNGLISPROGRAMARBPROC)glewGetProcAddress((const GLubyte*)"glIsProgramARB")) == NULL) || r;
- r = ((glProgramEnvParameter4dARB = (PFNGLPROGRAMENVPARAMETER4DARBPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParameter4dARB")) == NULL) || r;
- r = ((glProgramEnvParameter4dvARB = (PFNGLPROGRAMENVPARAMETER4DVARBPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParameter4dvARB")) == NULL) || r;
- r = ((glProgramEnvParameter4fARB = (PFNGLPROGRAMENVPARAMETER4FARBPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParameter4fARB")) == NULL) || r;
- r = ((glProgramEnvParameter4fvARB = (PFNGLPROGRAMENVPARAMETER4FVARBPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParameter4fvARB")) == NULL) || r;
- r = ((glProgramLocalParameter4dARB = (PFNGLPROGRAMLOCALPARAMETER4DARBPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParameter4dARB")) == NULL) || r;
- r = ((glProgramLocalParameter4dvARB = (PFNGLPROGRAMLOCALPARAMETER4DVARBPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParameter4dvARB")) == NULL) || r;
- r = ((glProgramLocalParameter4fARB = (PFNGLPROGRAMLOCALPARAMETER4FARBPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParameter4fARB")) == NULL) || r;
- r = ((glProgramLocalParameter4fvARB = (PFNGLPROGRAMLOCALPARAMETER4FVARBPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParameter4fvARB")) == NULL) || r;
- r = ((glProgramStringARB = (PFNGLPROGRAMSTRINGARBPROC)glewGetProcAddress((const GLubyte*)"glProgramStringARB")) == NULL) || r;
- r = ((glVertexAttrib1dARB = (PFNGLVERTEXATTRIB1DARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1dARB")) == NULL) || r;
- r = ((glVertexAttrib1dvARB = (PFNGLVERTEXATTRIB1DVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1dvARB")) == NULL) || r;
- r = ((glVertexAttrib1fARB = (PFNGLVERTEXATTRIB1FARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1fARB")) == NULL) || r;
- r = ((glVertexAttrib1fvARB = (PFNGLVERTEXATTRIB1FVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1fvARB")) == NULL) || r;
- r = ((glVertexAttrib1sARB = (PFNGLVERTEXATTRIB1SARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1sARB")) == NULL) || r;
- r = ((glVertexAttrib1svARB = (PFNGLVERTEXATTRIB1SVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1svARB")) == NULL) || r;
- r = ((glVertexAttrib2dARB = (PFNGLVERTEXATTRIB2DARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2dARB")) == NULL) || r;
- r = ((glVertexAttrib2dvARB = (PFNGLVERTEXATTRIB2DVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2dvARB")) == NULL) || r;
- r = ((glVertexAttrib2fARB = (PFNGLVERTEXATTRIB2FARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2fARB")) == NULL) || r;
- r = ((glVertexAttrib2fvARB = (PFNGLVERTEXATTRIB2FVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2fvARB")) == NULL) || r;
- r = ((glVertexAttrib2sARB = (PFNGLVERTEXATTRIB2SARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2sARB")) == NULL) || r;
- r = ((glVertexAttrib2svARB = (PFNGLVERTEXATTRIB2SVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2svARB")) == NULL) || r;
- r = ((glVertexAttrib3dARB = (PFNGLVERTEXATTRIB3DARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3dARB")) == NULL) || r;
- r = ((glVertexAttrib3dvARB = (PFNGLVERTEXATTRIB3DVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3dvARB")) == NULL) || r;
- r = ((glVertexAttrib3fARB = (PFNGLVERTEXATTRIB3FARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3fARB")) == NULL) || r;
- r = ((glVertexAttrib3fvARB = (PFNGLVERTEXATTRIB3FVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3fvARB")) == NULL) || r;
- r = ((glVertexAttrib3sARB = (PFNGLVERTEXATTRIB3SARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3sARB")) == NULL) || r;
- r = ((glVertexAttrib3svARB = (PFNGLVERTEXATTRIB3SVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3svARB")) == NULL) || r;
- r = ((glVertexAttrib4NbvARB = (PFNGLVERTEXATTRIB4NBVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4NbvARB")) == NULL) || r;
- r = ((glVertexAttrib4NivARB = (PFNGLVERTEXATTRIB4NIVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4NivARB")) == NULL) || r;
- r = ((glVertexAttrib4NsvARB = (PFNGLVERTEXATTRIB4NSVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4NsvARB")) == NULL) || r;
- r = ((glVertexAttrib4NubARB = (PFNGLVERTEXATTRIB4NUBARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4NubARB")) == NULL) || r;
- r = ((glVertexAttrib4NubvARB = (PFNGLVERTEXATTRIB4NUBVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4NubvARB")) == NULL) || r;
- r = ((glVertexAttrib4NuivARB = (PFNGLVERTEXATTRIB4NUIVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4NuivARB")) == NULL) || r;
- r = ((glVertexAttrib4NusvARB = (PFNGLVERTEXATTRIB4NUSVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4NusvARB")) == NULL) || r;
- r = ((glVertexAttrib4bvARB = (PFNGLVERTEXATTRIB4BVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4bvARB")) == NULL) || r;
- r = ((glVertexAttrib4dARB = (PFNGLVERTEXATTRIB4DARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4dARB")) == NULL) || r;
- r = ((glVertexAttrib4dvARB = (PFNGLVERTEXATTRIB4DVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4dvARB")) == NULL) || r;
- r = ((glVertexAttrib4fARB = (PFNGLVERTEXATTRIB4FARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4fARB")) == NULL) || r;
- r = ((glVertexAttrib4fvARB = (PFNGLVERTEXATTRIB4FVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4fvARB")) == NULL) || r;
- r = ((glVertexAttrib4ivARB = (PFNGLVERTEXATTRIB4IVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4ivARB")) == NULL) || r;
- r = ((glVertexAttrib4sARB = (PFNGLVERTEXATTRIB4SARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4sARB")) == NULL) || r;
- r = ((glVertexAttrib4svARB = (PFNGLVERTEXATTRIB4SVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4svARB")) == NULL) || r;
- r = ((glVertexAttrib4ubvARB = (PFNGLVERTEXATTRIB4UBVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4ubvARB")) == NULL) || r;
- r = ((glVertexAttrib4uivARB = (PFNGLVERTEXATTRIB4UIVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4uivARB")) == NULL) || r;
- r = ((glVertexAttrib4usvARB = (PFNGLVERTEXATTRIB4USVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4usvARB")) == NULL) || r;
- r = ((glVertexAttribPointerARB = (PFNGLVERTEXATTRIBPOINTERARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribPointerARB")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ARB_vertex_program */
-
-#ifdef GL_ARB_vertex_shader
-
-static GLboolean _glewInit_GL_ARB_vertex_shader ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glBindAttribLocationARB = (PFNGLBINDATTRIBLOCATIONARBPROC)glewGetProcAddress((const GLubyte*)"glBindAttribLocationARB")) == NULL) || r;
- r = ((glGetActiveAttribARB = (PFNGLGETACTIVEATTRIBARBPROC)glewGetProcAddress((const GLubyte*)"glGetActiveAttribARB")) == NULL) || r;
- r = ((glGetAttribLocationARB = (PFNGLGETATTRIBLOCATIONARBPROC)glewGetProcAddress((const GLubyte*)"glGetAttribLocationARB")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ARB_vertex_shader */
-
-#ifdef GL_ARB_vertex_type_2_10_10_10_rev
-
-static GLboolean _glewInit_GL_ARB_vertex_type_2_10_10_10_rev ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glColorP3ui = (PFNGLCOLORP3UIPROC)glewGetProcAddress((const GLubyte*)"glColorP3ui")) == NULL) || r;
- r = ((glColorP3uiv = (PFNGLCOLORP3UIVPROC)glewGetProcAddress((const GLubyte*)"glColorP3uiv")) == NULL) || r;
- r = ((glColorP4ui = (PFNGLCOLORP4UIPROC)glewGetProcAddress((const GLubyte*)"glColorP4ui")) == NULL) || r;
- r = ((glColorP4uiv = (PFNGLCOLORP4UIVPROC)glewGetProcAddress((const GLubyte*)"glColorP4uiv")) == NULL) || r;
- r = ((glMultiTexCoordP1ui = (PFNGLMULTITEXCOORDP1UIPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoordP1ui")) == NULL) || r;
- r = ((glMultiTexCoordP1uiv = (PFNGLMULTITEXCOORDP1UIVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoordP1uiv")) == NULL) || r;
- r = ((glMultiTexCoordP2ui = (PFNGLMULTITEXCOORDP2UIPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoordP2ui")) == NULL) || r;
- r = ((glMultiTexCoordP2uiv = (PFNGLMULTITEXCOORDP2UIVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoordP2uiv")) == NULL) || r;
- r = ((glMultiTexCoordP3ui = (PFNGLMULTITEXCOORDP3UIPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoordP3ui")) == NULL) || r;
- r = ((glMultiTexCoordP3uiv = (PFNGLMULTITEXCOORDP3UIVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoordP3uiv")) == NULL) || r;
- r = ((glMultiTexCoordP4ui = (PFNGLMULTITEXCOORDP4UIPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoordP4ui")) == NULL) || r;
- r = ((glMultiTexCoordP4uiv = (PFNGLMULTITEXCOORDP4UIVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoordP4uiv")) == NULL) || r;
- r = ((glNormalP3ui = (PFNGLNORMALP3UIPROC)glewGetProcAddress((const GLubyte*)"glNormalP3ui")) == NULL) || r;
- r = ((glNormalP3uiv = (PFNGLNORMALP3UIVPROC)glewGetProcAddress((const GLubyte*)"glNormalP3uiv")) == NULL) || r;
- r = ((glSecondaryColorP3ui = (PFNGLSECONDARYCOLORP3UIPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColorP3ui")) == NULL) || r;
- r = ((glSecondaryColorP3uiv = (PFNGLSECONDARYCOLORP3UIVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColorP3uiv")) == NULL) || r;
- r = ((glTexCoordP1ui = (PFNGLTEXCOORDP1UIPROC)glewGetProcAddress((const GLubyte*)"glTexCoordP1ui")) == NULL) || r;
- r = ((glTexCoordP1uiv = (PFNGLTEXCOORDP1UIVPROC)glewGetProcAddress((const GLubyte*)"glTexCoordP1uiv")) == NULL) || r;
- r = ((glTexCoordP2ui = (PFNGLTEXCOORDP2UIPROC)glewGetProcAddress((const GLubyte*)"glTexCoordP2ui")) == NULL) || r;
- r = ((glTexCoordP2uiv = (PFNGLTEXCOORDP2UIVPROC)glewGetProcAddress((const GLubyte*)"glTexCoordP2uiv")) == NULL) || r;
- r = ((glTexCoordP3ui = (PFNGLTEXCOORDP3UIPROC)glewGetProcAddress((const GLubyte*)"glTexCoordP3ui")) == NULL) || r;
- r = ((glTexCoordP3uiv = (PFNGLTEXCOORDP3UIVPROC)glewGetProcAddress((const GLubyte*)"glTexCoordP3uiv")) == NULL) || r;
- r = ((glTexCoordP4ui = (PFNGLTEXCOORDP4UIPROC)glewGetProcAddress((const GLubyte*)"glTexCoordP4ui")) == NULL) || r;
- r = ((glTexCoordP4uiv = (PFNGLTEXCOORDP4UIVPROC)glewGetProcAddress((const GLubyte*)"glTexCoordP4uiv")) == NULL) || r;
- r = ((glVertexAttribP1ui = (PFNGLVERTEXATTRIBP1UIPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribP1ui")) == NULL) || r;
- r = ((glVertexAttribP1uiv = (PFNGLVERTEXATTRIBP1UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribP1uiv")) == NULL) || r;
- r = ((glVertexAttribP2ui = (PFNGLVERTEXATTRIBP2UIPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribP2ui")) == NULL) || r;
- r = ((glVertexAttribP2uiv = (PFNGLVERTEXATTRIBP2UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribP2uiv")) == NULL) || r;
- r = ((glVertexAttribP3ui = (PFNGLVERTEXATTRIBP3UIPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribP3ui")) == NULL) || r;
- r = ((glVertexAttribP3uiv = (PFNGLVERTEXATTRIBP3UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribP3uiv")) == NULL) || r;
- r = ((glVertexAttribP4ui = (PFNGLVERTEXATTRIBP4UIPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribP4ui")) == NULL) || r;
- r = ((glVertexAttribP4uiv = (PFNGLVERTEXATTRIBP4UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribP4uiv")) == NULL) || r;
- r = ((glVertexP2ui = (PFNGLVERTEXP2UIPROC)glewGetProcAddress((const GLubyte*)"glVertexP2ui")) == NULL) || r;
- r = ((glVertexP2uiv = (PFNGLVERTEXP2UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexP2uiv")) == NULL) || r;
- r = ((glVertexP3ui = (PFNGLVERTEXP3UIPROC)glewGetProcAddress((const GLubyte*)"glVertexP3ui")) == NULL) || r;
- r = ((glVertexP3uiv = (PFNGLVERTEXP3UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexP3uiv")) == NULL) || r;
- r = ((glVertexP4ui = (PFNGLVERTEXP4UIPROC)glewGetProcAddress((const GLubyte*)"glVertexP4ui")) == NULL) || r;
- r = ((glVertexP4uiv = (PFNGLVERTEXP4UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexP4uiv")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ARB_vertex_type_2_10_10_10_rev */
-
-#ifdef GL_ARB_viewport_array
-
-static GLboolean _glewInit_GL_ARB_viewport_array ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glDepthRangeArrayv = (PFNGLDEPTHRANGEARRAYVPROC)glewGetProcAddress((const GLubyte*)"glDepthRangeArrayv")) == NULL) || r;
- r = ((glDepthRangeIndexed = (PFNGLDEPTHRANGEINDEXEDPROC)glewGetProcAddress((const GLubyte*)"glDepthRangeIndexed")) == NULL) || r;
- r = ((glGetDoublei_v = (PFNGLGETDOUBLEI_VPROC)glewGetProcAddress((const GLubyte*)"glGetDoublei_v")) == NULL) || r;
- r = ((glGetFloati_v = (PFNGLGETFLOATI_VPROC)glewGetProcAddress((const GLubyte*)"glGetFloati_v")) == NULL) || r;
- r = ((glScissorArrayv = (PFNGLSCISSORARRAYVPROC)glewGetProcAddress((const GLubyte*)"glScissorArrayv")) == NULL) || r;
- r = ((glScissorIndexed = (PFNGLSCISSORINDEXEDPROC)glewGetProcAddress((const GLubyte*)"glScissorIndexed")) == NULL) || r;
- r = ((glScissorIndexedv = (PFNGLSCISSORINDEXEDVPROC)glewGetProcAddress((const GLubyte*)"glScissorIndexedv")) == NULL) || r;
- r = ((glViewportArrayv = (PFNGLVIEWPORTARRAYVPROC)glewGetProcAddress((const GLubyte*)"glViewportArrayv")) == NULL) || r;
- r = ((glViewportIndexedf = (PFNGLVIEWPORTINDEXEDFPROC)glewGetProcAddress((const GLubyte*)"glViewportIndexedf")) == NULL) || r;
- r = ((glViewportIndexedfv = (PFNGLVIEWPORTINDEXEDFVPROC)glewGetProcAddress((const GLubyte*)"glViewportIndexedfv")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ARB_viewport_array */
-
-#ifdef GL_ARB_window_pos
-
-static GLboolean _glewInit_GL_ARB_window_pos ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glWindowPos2dARB = (PFNGLWINDOWPOS2DARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2dARB")) == NULL) || r;
- r = ((glWindowPos2dvARB = (PFNGLWINDOWPOS2DVARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2dvARB")) == NULL) || r;
- r = ((glWindowPos2fARB = (PFNGLWINDOWPOS2FARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2fARB")) == NULL) || r;
- r = ((glWindowPos2fvARB = (PFNGLWINDOWPOS2FVARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2fvARB")) == NULL) || r;
- r = ((glWindowPos2iARB = (PFNGLWINDOWPOS2IARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2iARB")) == NULL) || r;
- r = ((glWindowPos2ivARB = (PFNGLWINDOWPOS2IVARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2ivARB")) == NULL) || r;
- r = ((glWindowPos2sARB = (PFNGLWINDOWPOS2SARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2sARB")) == NULL) || r;
- r = ((glWindowPos2svARB = (PFNGLWINDOWPOS2SVARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2svARB")) == NULL) || r;
- r = ((glWindowPos3dARB = (PFNGLWINDOWPOS3DARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3dARB")) == NULL) || r;
- r = ((glWindowPos3dvARB = (PFNGLWINDOWPOS3DVARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3dvARB")) == NULL) || r;
- r = ((glWindowPos3fARB = (PFNGLWINDOWPOS3FARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3fARB")) == NULL) || r;
- r = ((glWindowPos3fvARB = (PFNGLWINDOWPOS3FVARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3fvARB")) == NULL) || r;
- r = ((glWindowPos3iARB = (PFNGLWINDOWPOS3IARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3iARB")) == NULL) || r;
- r = ((glWindowPos3ivARB = (PFNGLWINDOWPOS3IVARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3ivARB")) == NULL) || r;
- r = ((glWindowPos3sARB = (PFNGLWINDOWPOS3SARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3sARB")) == NULL) || r;
- r = ((glWindowPos3svARB = (PFNGLWINDOWPOS3SVARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3svARB")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ARB_window_pos */
-
-#ifdef GL_ATI_draw_buffers
-
-static GLboolean _glewInit_GL_ATI_draw_buffers ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glDrawBuffersATI = (PFNGLDRAWBUFFERSATIPROC)glewGetProcAddress((const GLubyte*)"glDrawBuffersATI")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ATI_draw_buffers */
-
-#ifdef GL_ATI_element_array
-
-static GLboolean _glewInit_GL_ATI_element_array ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glDrawElementArrayATI = (PFNGLDRAWELEMENTARRAYATIPROC)glewGetProcAddress((const GLubyte*)"glDrawElementArrayATI")) == NULL) || r;
- r = ((glDrawRangeElementArrayATI = (PFNGLDRAWRANGEELEMENTARRAYATIPROC)glewGetProcAddress((const GLubyte*)"glDrawRangeElementArrayATI")) == NULL) || r;
- r = ((glElementPointerATI = (PFNGLELEMENTPOINTERATIPROC)glewGetProcAddress((const GLubyte*)"glElementPointerATI")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ATI_element_array */
-
-#ifdef GL_ATI_envmap_bumpmap
-
-static GLboolean _glewInit_GL_ATI_envmap_bumpmap ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glGetTexBumpParameterfvATI = (PFNGLGETTEXBUMPPARAMETERFVATIPROC)glewGetProcAddress((const GLubyte*)"glGetTexBumpParameterfvATI")) == NULL) || r;
- r = ((glGetTexBumpParameterivATI = (PFNGLGETTEXBUMPPARAMETERIVATIPROC)glewGetProcAddress((const GLubyte*)"glGetTexBumpParameterivATI")) == NULL) || r;
- r = ((glTexBumpParameterfvATI = (PFNGLTEXBUMPPARAMETERFVATIPROC)glewGetProcAddress((const GLubyte*)"glTexBumpParameterfvATI")) == NULL) || r;
- r = ((glTexBumpParameterivATI = (PFNGLTEXBUMPPARAMETERIVATIPROC)glewGetProcAddress((const GLubyte*)"glTexBumpParameterivATI")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ATI_envmap_bumpmap */
-
-#ifdef GL_ATI_fragment_shader
-
-static GLboolean _glewInit_GL_ATI_fragment_shader ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glAlphaFragmentOp1ATI = (PFNGLALPHAFRAGMENTOP1ATIPROC)glewGetProcAddress((const GLubyte*)"glAlphaFragmentOp1ATI")) == NULL) || r;
- r = ((glAlphaFragmentOp2ATI = (PFNGLALPHAFRAGMENTOP2ATIPROC)glewGetProcAddress((const GLubyte*)"glAlphaFragmentOp2ATI")) == NULL) || r;
- r = ((glAlphaFragmentOp3ATI = (PFNGLALPHAFRAGMENTOP3ATIPROC)glewGetProcAddress((const GLubyte*)"glAlphaFragmentOp3ATI")) == NULL) || r;
- r = ((glBeginFragmentShaderATI = (PFNGLBEGINFRAGMENTSHADERATIPROC)glewGetProcAddress((const GLubyte*)"glBeginFragmentShaderATI")) == NULL) || r;
- r = ((glBindFragmentShaderATI = (PFNGLBINDFRAGMENTSHADERATIPROC)glewGetProcAddress((const GLubyte*)"glBindFragmentShaderATI")) == NULL) || r;
- r = ((glColorFragmentOp1ATI = (PFNGLCOLORFRAGMENTOP1ATIPROC)glewGetProcAddress((const GLubyte*)"glColorFragmentOp1ATI")) == NULL) || r;
- r = ((glColorFragmentOp2ATI = (PFNGLCOLORFRAGMENTOP2ATIPROC)glewGetProcAddress((const GLubyte*)"glColorFragmentOp2ATI")) == NULL) || r;
- r = ((glColorFragmentOp3ATI = (PFNGLCOLORFRAGMENTOP3ATIPROC)glewGetProcAddress((const GLubyte*)"glColorFragmentOp3ATI")) == NULL) || r;
- r = ((glDeleteFragmentShaderATI = (PFNGLDELETEFRAGMENTSHADERATIPROC)glewGetProcAddress((const GLubyte*)"glDeleteFragmentShaderATI")) == NULL) || r;
- r = ((glEndFragmentShaderATI = (PFNGLENDFRAGMENTSHADERATIPROC)glewGetProcAddress((const GLubyte*)"glEndFragmentShaderATI")) == NULL) || r;
- r = ((glGenFragmentShadersATI = (PFNGLGENFRAGMENTSHADERSATIPROC)glewGetProcAddress((const GLubyte*)"glGenFragmentShadersATI")) == NULL) || r;
- r = ((glPassTexCoordATI = (PFNGLPASSTEXCOORDATIPROC)glewGetProcAddress((const GLubyte*)"glPassTexCoordATI")) == NULL) || r;
- r = ((glSampleMapATI = (PFNGLSAMPLEMAPATIPROC)glewGetProcAddress((const GLubyte*)"glSampleMapATI")) == NULL) || r;
- r = ((glSetFragmentShaderConstantATI = (PFNGLSETFRAGMENTSHADERCONSTANTATIPROC)glewGetProcAddress((const GLubyte*)"glSetFragmentShaderConstantATI")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ATI_fragment_shader */
-
-#ifdef GL_ATI_map_object_buffer
-
-static GLboolean _glewInit_GL_ATI_map_object_buffer ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glMapObjectBufferATI = (PFNGLMAPOBJECTBUFFERATIPROC)glewGetProcAddress((const GLubyte*)"glMapObjectBufferATI")) == NULL) || r;
- r = ((glUnmapObjectBufferATI = (PFNGLUNMAPOBJECTBUFFERATIPROC)glewGetProcAddress((const GLubyte*)"glUnmapObjectBufferATI")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ATI_map_object_buffer */
-
-#ifdef GL_ATI_pn_triangles
-
-static GLboolean _glewInit_GL_ATI_pn_triangles ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glPNTrianglesfATI = (PFNGLPNTRIANGLESFATIPROC)glewGetProcAddress((const GLubyte*)"glPNTrianglesfATI")) == NULL) || r;
- r = ((glPNTrianglesiATI = (PFNGLPNTRIANGLESIATIPROC)glewGetProcAddress((const GLubyte*)"glPNTrianglesiATI")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ATI_pn_triangles */
-
-#ifdef GL_ATI_separate_stencil
-
-static GLboolean _glewInit_GL_ATI_separate_stencil ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glStencilFuncSeparateATI = (PFNGLSTENCILFUNCSEPARATEATIPROC)glewGetProcAddress((const GLubyte*)"glStencilFuncSeparateATI")) == NULL) || r;
- r = ((glStencilOpSeparateATI = (PFNGLSTENCILOPSEPARATEATIPROC)glewGetProcAddress((const GLubyte*)"glStencilOpSeparateATI")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ATI_separate_stencil */
-
-#ifdef GL_ATI_vertex_array_object
-
-static GLboolean _glewInit_GL_ATI_vertex_array_object ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glArrayObjectATI = (PFNGLARRAYOBJECTATIPROC)glewGetProcAddress((const GLubyte*)"glArrayObjectATI")) == NULL) || r;
- r = ((glFreeObjectBufferATI = (PFNGLFREEOBJECTBUFFERATIPROC)glewGetProcAddress((const GLubyte*)"glFreeObjectBufferATI")) == NULL) || r;
- r = ((glGetArrayObjectfvATI = (PFNGLGETARRAYOBJECTFVATIPROC)glewGetProcAddress((const GLubyte*)"glGetArrayObjectfvATI")) == NULL) || r;
- r = ((glGetArrayObjectivATI = (PFNGLGETARRAYOBJECTIVATIPROC)glewGetProcAddress((const GLubyte*)"glGetArrayObjectivATI")) == NULL) || r;
- r = ((glGetObjectBufferfvATI = (PFNGLGETOBJECTBUFFERFVATIPROC)glewGetProcAddress((const GLubyte*)"glGetObjectBufferfvATI")) == NULL) || r;
- r = ((glGetObjectBufferivATI = (PFNGLGETOBJECTBUFFERIVATIPROC)glewGetProcAddress((const GLubyte*)"glGetObjectBufferivATI")) == NULL) || r;
- r = ((glGetVariantArrayObjectfvATI = (PFNGLGETVARIANTARRAYOBJECTFVATIPROC)glewGetProcAddress((const GLubyte*)"glGetVariantArrayObjectfvATI")) == NULL) || r;
- r = ((glGetVariantArrayObjectivATI = (PFNGLGETVARIANTARRAYOBJECTIVATIPROC)glewGetProcAddress((const GLubyte*)"glGetVariantArrayObjectivATI")) == NULL) || r;
- r = ((glIsObjectBufferATI = (PFNGLISOBJECTBUFFERATIPROC)glewGetProcAddress((const GLubyte*)"glIsObjectBufferATI")) == NULL) || r;
- r = ((glNewObjectBufferATI = (PFNGLNEWOBJECTBUFFERATIPROC)glewGetProcAddress((const GLubyte*)"glNewObjectBufferATI")) == NULL) || r;
- r = ((glUpdateObjectBufferATI = (PFNGLUPDATEOBJECTBUFFERATIPROC)glewGetProcAddress((const GLubyte*)"glUpdateObjectBufferATI")) == NULL) || r;
- r = ((glVariantArrayObjectATI = (PFNGLVARIANTARRAYOBJECTATIPROC)glewGetProcAddress((const GLubyte*)"glVariantArrayObjectATI")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ATI_vertex_array_object */
-
-#ifdef GL_ATI_vertex_attrib_array_object
-
-static GLboolean _glewInit_GL_ATI_vertex_attrib_array_object ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glGetVertexAttribArrayObjectfvATI = (PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribArrayObjectfvATI")) == NULL) || r;
- r = ((glGetVertexAttribArrayObjectivATI = (PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribArrayObjectivATI")) == NULL) || r;
- r = ((glVertexAttribArrayObjectATI = (PFNGLVERTEXATTRIBARRAYOBJECTATIPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribArrayObjectATI")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ATI_vertex_attrib_array_object */
-
-#ifdef GL_ATI_vertex_streams
-
-static GLboolean _glewInit_GL_ATI_vertex_streams ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glClientActiveVertexStreamATI = (PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC)glewGetProcAddress((const GLubyte*)"glClientActiveVertexStreamATI")) == NULL) || r;
- r = ((glNormalStream3bATI = (PFNGLNORMALSTREAM3BATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3bATI")) == NULL) || r;
- r = ((glNormalStream3bvATI = (PFNGLNORMALSTREAM3BVATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3bvATI")) == NULL) || r;
- r = ((glNormalStream3dATI = (PFNGLNORMALSTREAM3DATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3dATI")) == NULL) || r;
- r = ((glNormalStream3dvATI = (PFNGLNORMALSTREAM3DVATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3dvATI")) == NULL) || r;
- r = ((glNormalStream3fATI = (PFNGLNORMALSTREAM3FATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3fATI")) == NULL) || r;
- r = ((glNormalStream3fvATI = (PFNGLNORMALSTREAM3FVATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3fvATI")) == NULL) || r;
- r = ((glNormalStream3iATI = (PFNGLNORMALSTREAM3IATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3iATI")) == NULL) || r;
- r = ((glNormalStream3ivATI = (PFNGLNORMALSTREAM3IVATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3ivATI")) == NULL) || r;
- r = ((glNormalStream3sATI = (PFNGLNORMALSTREAM3SATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3sATI")) == NULL) || r;
- r = ((glNormalStream3svATI = (PFNGLNORMALSTREAM3SVATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3svATI")) == NULL) || r;
- r = ((glVertexBlendEnvfATI = (PFNGLVERTEXBLENDENVFATIPROC)glewGetProcAddress((const GLubyte*)"glVertexBlendEnvfATI")) == NULL) || r;
- r = ((glVertexBlendEnviATI = (PFNGLVERTEXBLENDENVIATIPROC)glewGetProcAddress((const GLubyte*)"glVertexBlendEnviATI")) == NULL) || r;
- r = ((glVertexStream1dATI = (PFNGLVERTEXSTREAM1DATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream1dATI")) == NULL) || r;
- r = ((glVertexStream1dvATI = (PFNGLVERTEXSTREAM1DVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream1dvATI")) == NULL) || r;
- r = ((glVertexStream1fATI = (PFNGLVERTEXSTREAM1FATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream1fATI")) == NULL) || r;
- r = ((glVertexStream1fvATI = (PFNGLVERTEXSTREAM1FVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream1fvATI")) == NULL) || r;
- r = ((glVertexStream1iATI = (PFNGLVERTEXSTREAM1IATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream1iATI")) == NULL) || r;
- r = ((glVertexStream1ivATI = (PFNGLVERTEXSTREAM1IVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream1ivATI")) == NULL) || r;
- r = ((glVertexStream1sATI = (PFNGLVERTEXSTREAM1SATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream1sATI")) == NULL) || r;
- r = ((glVertexStream1svATI = (PFNGLVERTEXSTREAM1SVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream1svATI")) == NULL) || r;
- r = ((glVertexStream2dATI = (PFNGLVERTEXSTREAM2DATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream2dATI")) == NULL) || r;
- r = ((glVertexStream2dvATI = (PFNGLVERTEXSTREAM2DVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream2dvATI")) == NULL) || r;
- r = ((glVertexStream2fATI = (PFNGLVERTEXSTREAM2FATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream2fATI")) == NULL) || r;
- r = ((glVertexStream2fvATI = (PFNGLVERTEXSTREAM2FVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream2fvATI")) == NULL) || r;
- r = ((glVertexStream2iATI = (PFNGLVERTEXSTREAM2IATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream2iATI")) == NULL) || r;
- r = ((glVertexStream2ivATI = (PFNGLVERTEXSTREAM2IVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream2ivATI")) == NULL) || r;
- r = ((glVertexStream2sATI = (PFNGLVERTEXSTREAM2SATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream2sATI")) == NULL) || r;
- r = ((glVertexStream2svATI = (PFNGLVERTEXSTREAM2SVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream2svATI")) == NULL) || r;
- r = ((glVertexStream3dATI = (PFNGLVERTEXSTREAM3DATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream3dATI")) == NULL) || r;
- r = ((glVertexStream3dvATI = (PFNGLVERTEXSTREAM3DVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream3dvATI")) == NULL) || r;
- r = ((glVertexStream3fATI = (PFNGLVERTEXSTREAM3FATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream3fATI")) == NULL) || r;
- r = ((glVertexStream3fvATI = (PFNGLVERTEXSTREAM3FVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream3fvATI")) == NULL) || r;
- r = ((glVertexStream3iATI = (PFNGLVERTEXSTREAM3IATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream3iATI")) == NULL) || r;
- r = ((glVertexStream3ivATI = (PFNGLVERTEXSTREAM3IVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream3ivATI")) == NULL) || r;
- r = ((glVertexStream3sATI = (PFNGLVERTEXSTREAM3SATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream3sATI")) == NULL) || r;
- r = ((glVertexStream3svATI = (PFNGLVERTEXSTREAM3SVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream3svATI")) == NULL) || r;
- r = ((glVertexStream4dATI = (PFNGLVERTEXSTREAM4DATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream4dATI")) == NULL) || r;
- r = ((glVertexStream4dvATI = (PFNGLVERTEXSTREAM4DVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream4dvATI")) == NULL) || r;
- r = ((glVertexStream4fATI = (PFNGLVERTEXSTREAM4FATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream4fATI")) == NULL) || r;
- r = ((glVertexStream4fvATI = (PFNGLVERTEXSTREAM4FVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream4fvATI")) == NULL) || r;
- r = ((glVertexStream4iATI = (PFNGLVERTEXSTREAM4IATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream4iATI")) == NULL) || r;
- r = ((glVertexStream4ivATI = (PFNGLVERTEXSTREAM4IVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream4ivATI")) == NULL) || r;
- r = ((glVertexStream4sATI = (PFNGLVERTEXSTREAM4SATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream4sATI")) == NULL) || r;
- r = ((glVertexStream4svATI = (PFNGLVERTEXSTREAM4SVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream4svATI")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ATI_vertex_streams */
-
-#ifdef GL_EXT_bindable_uniform
-
-static GLboolean _glewInit_GL_EXT_bindable_uniform ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glGetUniformBufferSizeEXT = (PFNGLGETUNIFORMBUFFERSIZEEXTPROC)glewGetProcAddress((const GLubyte*)"glGetUniformBufferSizeEXT")) == NULL) || r;
- r = ((glGetUniformOffsetEXT = (PFNGLGETUNIFORMOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glGetUniformOffsetEXT")) == NULL) || r;
- r = ((glUniformBufferEXT = (PFNGLUNIFORMBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glUniformBufferEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_EXT_bindable_uniform */
-
-#ifdef GL_EXT_blend_color
-
-static GLboolean _glewInit_GL_EXT_blend_color ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glBlendColorEXT = (PFNGLBLENDCOLOREXTPROC)glewGetProcAddress((const GLubyte*)"glBlendColorEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_EXT_blend_color */
-
-#ifdef GL_EXT_blend_equation_separate
-
-static GLboolean _glewInit_GL_EXT_blend_equation_separate ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glBlendEquationSeparateEXT = (PFNGLBLENDEQUATIONSEPARATEEXTPROC)glewGetProcAddress((const GLubyte*)"glBlendEquationSeparateEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_EXT_blend_equation_separate */
-
-#ifdef GL_EXT_blend_func_separate
-
-static GLboolean _glewInit_GL_EXT_blend_func_separate ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glBlendFuncSeparateEXT = (PFNGLBLENDFUNCSEPARATEEXTPROC)glewGetProcAddress((const GLubyte*)"glBlendFuncSeparateEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_EXT_blend_func_separate */
-
-#ifdef GL_EXT_blend_minmax
-
-static GLboolean _glewInit_GL_EXT_blend_minmax ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glBlendEquationEXT = (PFNGLBLENDEQUATIONEXTPROC)glewGetProcAddress((const GLubyte*)"glBlendEquationEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_EXT_blend_minmax */
-
-#ifdef GL_EXT_color_subtable
-
-static GLboolean _glewInit_GL_EXT_color_subtable ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glColorSubTableEXT = (PFNGLCOLORSUBTABLEEXTPROC)glewGetProcAddress((const GLubyte*)"glColorSubTableEXT")) == NULL) || r;
- r = ((glCopyColorSubTableEXT = (PFNGLCOPYCOLORSUBTABLEEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyColorSubTableEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_EXT_color_subtable */
-
-#ifdef GL_EXT_compiled_vertex_array
-
-static GLboolean _glewInit_GL_EXT_compiled_vertex_array ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glLockArraysEXT = (PFNGLLOCKARRAYSEXTPROC)glewGetProcAddress((const GLubyte*)"glLockArraysEXT")) == NULL) || r;
- r = ((glUnlockArraysEXT = (PFNGLUNLOCKARRAYSEXTPROC)glewGetProcAddress((const GLubyte*)"glUnlockArraysEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_EXT_compiled_vertex_array */
-
-#ifdef GL_EXT_convolution
-
-static GLboolean _glewInit_GL_EXT_convolution ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glConvolutionFilter1DEXT = (PFNGLCONVOLUTIONFILTER1DEXTPROC)glewGetProcAddress((const GLubyte*)"glConvolutionFilter1DEXT")) == NULL) || r;
- r = ((glConvolutionFilter2DEXT = (PFNGLCONVOLUTIONFILTER2DEXTPROC)glewGetProcAddress((const GLubyte*)"glConvolutionFilter2DEXT")) == NULL) || r;
- r = ((glConvolutionParameterfEXT = (PFNGLCONVOLUTIONPARAMETERFEXTPROC)glewGetProcAddress((const GLubyte*)"glConvolutionParameterfEXT")) == NULL) || r;
- r = ((glConvolutionParameterfvEXT = (PFNGLCONVOLUTIONPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glConvolutionParameterfvEXT")) == NULL) || r;
- r = ((glConvolutionParameteriEXT = (PFNGLCONVOLUTIONPARAMETERIEXTPROC)glewGetProcAddress((const GLubyte*)"glConvolutionParameteriEXT")) == NULL) || r;
- r = ((glConvolutionParameterivEXT = (PFNGLCONVOLUTIONPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glConvolutionParameterivEXT")) == NULL) || r;
- r = ((glCopyConvolutionFilter1DEXT = (PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyConvolutionFilter1DEXT")) == NULL) || r;
- r = ((glCopyConvolutionFilter2DEXT = (PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyConvolutionFilter2DEXT")) == NULL) || r;
- r = ((glGetConvolutionFilterEXT = (PFNGLGETCONVOLUTIONFILTEREXTPROC)glewGetProcAddress((const GLubyte*)"glGetConvolutionFilterEXT")) == NULL) || r;
- r = ((glGetConvolutionParameterfvEXT = (PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetConvolutionParameterfvEXT")) == NULL) || r;
- r = ((glGetConvolutionParameterivEXT = (PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetConvolutionParameterivEXT")) == NULL) || r;
- r = ((glGetSeparableFilterEXT = (PFNGLGETSEPARABLEFILTEREXTPROC)glewGetProcAddress((const GLubyte*)"glGetSeparableFilterEXT")) == NULL) || r;
- r = ((glSeparableFilter2DEXT = (PFNGLSEPARABLEFILTER2DEXTPROC)glewGetProcAddress((const GLubyte*)"glSeparableFilter2DEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_EXT_convolution */
-
-#ifdef GL_EXT_coordinate_frame
-
-static GLboolean _glewInit_GL_EXT_coordinate_frame ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glBinormalPointerEXT = (PFNGLBINORMALPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glBinormalPointerEXT")) == NULL) || r;
- r = ((glTangentPointerEXT = (PFNGLTANGENTPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glTangentPointerEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_EXT_coordinate_frame */
-
-#ifdef GL_EXT_copy_texture
-
-static GLboolean _glewInit_GL_EXT_copy_texture ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glCopyTexImage1DEXT = (PFNGLCOPYTEXIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTexImage1DEXT")) == NULL) || r;
- r = ((glCopyTexImage2DEXT = (PFNGLCOPYTEXIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTexImage2DEXT")) == NULL) || r;
- r = ((glCopyTexSubImage1DEXT = (PFNGLCOPYTEXSUBIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTexSubImage1DEXT")) == NULL) || r;
- r = ((glCopyTexSubImage2DEXT = (PFNGLCOPYTEXSUBIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTexSubImage2DEXT")) == NULL) || r;
- r = ((glCopyTexSubImage3DEXT = (PFNGLCOPYTEXSUBIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTexSubImage3DEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_EXT_copy_texture */
-
-#ifdef GL_EXT_cull_vertex
-
-static GLboolean _glewInit_GL_EXT_cull_vertex ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glCullParameterdvEXT = (PFNGLCULLPARAMETERDVEXTPROC)glewGetProcAddress((const GLubyte*)"glCullParameterdvEXT")) == NULL) || r;
- r = ((glCullParameterfvEXT = (PFNGLCULLPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glCullParameterfvEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_EXT_cull_vertex */
-
-#ifdef GL_EXT_debug_label
-
-static GLboolean _glewInit_GL_EXT_debug_label ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glGetObjectLabelEXT = (PFNGLGETOBJECTLABELEXTPROC)glewGetProcAddress((const GLubyte*)"glGetObjectLabelEXT")) == NULL) || r;
- r = ((glLabelObjectEXT = (PFNGLLABELOBJECTEXTPROC)glewGetProcAddress((const GLubyte*)"glLabelObjectEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_EXT_debug_label */
-
-#ifdef GL_EXT_debug_marker
-
-static GLboolean _glewInit_GL_EXT_debug_marker ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glInsertEventMarkerEXT = (PFNGLINSERTEVENTMARKEREXTPROC)glewGetProcAddress((const GLubyte*)"glInsertEventMarkerEXT")) == NULL) || r;
- r = ((glPopGroupMarkerEXT = (PFNGLPOPGROUPMARKEREXTPROC)glewGetProcAddress((const GLubyte*)"glPopGroupMarkerEXT")) == NULL) || r;
- r = ((glPushGroupMarkerEXT = (PFNGLPUSHGROUPMARKEREXTPROC)glewGetProcAddress((const GLubyte*)"glPushGroupMarkerEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_EXT_debug_marker */
-
-#ifdef GL_EXT_depth_bounds_test
-
-static GLboolean _glewInit_GL_EXT_depth_bounds_test ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glDepthBoundsEXT = (PFNGLDEPTHBOUNDSEXTPROC)glewGetProcAddress((const GLubyte*)"glDepthBoundsEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_EXT_depth_bounds_test */
-
-#ifdef GL_EXT_direct_state_access
-
-static GLboolean _glewInit_GL_EXT_direct_state_access ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glBindMultiTextureEXT = (PFNGLBINDMULTITEXTUREEXTPROC)glewGetProcAddress((const GLubyte*)"glBindMultiTextureEXT")) == NULL) || r;
- r = ((glCheckNamedFramebufferStatusEXT = (PFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC)glewGetProcAddress((const GLubyte*)"glCheckNamedFramebufferStatusEXT")) == NULL) || r;
- r = ((glClientAttribDefaultEXT = (PFNGLCLIENTATTRIBDEFAULTEXTPROC)glewGetProcAddress((const GLubyte*)"glClientAttribDefaultEXT")) == NULL) || r;
- r = ((glCompressedMultiTexImage1DEXT = (PFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedMultiTexImage1DEXT")) == NULL) || r;
- r = ((glCompressedMultiTexImage2DEXT = (PFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedMultiTexImage2DEXT")) == NULL) || r;
- r = ((glCompressedMultiTexImage3DEXT = (PFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedMultiTexImage3DEXT")) == NULL) || r;
- r = ((glCompressedMultiTexSubImage1DEXT = (PFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedMultiTexSubImage1DEXT")) == NULL) || r;
- r = ((glCompressedMultiTexSubImage2DEXT = (PFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedMultiTexSubImage2DEXT")) == NULL) || r;
- r = ((glCompressedMultiTexSubImage3DEXT = (PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedMultiTexSubImage3DEXT")) == NULL) || r;
- r = ((glCompressedTextureImage1DEXT = (PFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedTextureImage1DEXT")) == NULL) || r;
- r = ((glCompressedTextureImage2DEXT = (PFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedTextureImage2DEXT")) == NULL) || r;
- r = ((glCompressedTextureImage3DEXT = (PFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedTextureImage3DEXT")) == NULL) || r;
- r = ((glCompressedTextureSubImage1DEXT = (PFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedTextureSubImage1DEXT")) == NULL) || r;
- r = ((glCompressedTextureSubImage2DEXT = (PFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedTextureSubImage2DEXT")) == NULL) || r;
- r = ((glCompressedTextureSubImage3DEXT = (PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedTextureSubImage3DEXT")) == NULL) || r;
- r = ((glCopyMultiTexImage1DEXT = (PFNGLCOPYMULTITEXIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyMultiTexImage1DEXT")) == NULL) || r;
- r = ((glCopyMultiTexImage2DEXT = (PFNGLCOPYMULTITEXIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyMultiTexImage2DEXT")) == NULL) || r;
- r = ((glCopyMultiTexSubImage1DEXT = (PFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyMultiTexSubImage1DEXT")) == NULL) || r;
- r = ((glCopyMultiTexSubImage2DEXT = (PFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyMultiTexSubImage2DEXT")) == NULL) || r;
- r = ((glCopyMultiTexSubImage3DEXT = (PFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyMultiTexSubImage3DEXT")) == NULL) || r;
- r = ((glCopyTextureImage1DEXT = (PFNGLCOPYTEXTUREIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTextureImage1DEXT")) == NULL) || r;
- r = ((glCopyTextureImage2DEXT = (PFNGLCOPYTEXTUREIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTextureImage2DEXT")) == NULL) || r;
- r = ((glCopyTextureSubImage1DEXT = (PFNGLCOPYTEXTURESUBIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTextureSubImage1DEXT")) == NULL) || r;
- r = ((glCopyTextureSubImage2DEXT = (PFNGLCOPYTEXTURESUBIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTextureSubImage2DEXT")) == NULL) || r;
- r = ((glCopyTextureSubImage3DEXT = (PFNGLCOPYTEXTURESUBIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTextureSubImage3DEXT")) == NULL) || r;
- r = ((glDisableClientStateIndexedEXT = (PFNGLDISABLECLIENTSTATEINDEXEDEXTPROC)glewGetProcAddress((const GLubyte*)"glDisableClientStateIndexedEXT")) == NULL) || r;
- r = ((glDisableClientStateiEXT = (PFNGLDISABLECLIENTSTATEIEXTPROC)glewGetProcAddress((const GLubyte*)"glDisableClientStateiEXT")) == NULL) || r;
- r = ((glDisableVertexArrayAttribEXT = (PFNGLDISABLEVERTEXARRAYATTRIBEXTPROC)glewGetProcAddress((const GLubyte*)"glDisableVertexArrayAttribEXT")) == NULL) || r;
- r = ((glDisableVertexArrayEXT = (PFNGLDISABLEVERTEXARRAYEXTPROC)glewGetProcAddress((const GLubyte*)"glDisableVertexArrayEXT")) == NULL) || r;
- r = ((glEnableClientStateIndexedEXT = (PFNGLENABLECLIENTSTATEINDEXEDEXTPROC)glewGetProcAddress((const GLubyte*)"glEnableClientStateIndexedEXT")) == NULL) || r;
- r = ((glEnableClientStateiEXT = (PFNGLENABLECLIENTSTATEIEXTPROC)glewGetProcAddress((const GLubyte*)"glEnableClientStateiEXT")) == NULL) || r;
- r = ((glEnableVertexArrayAttribEXT = (PFNGLENABLEVERTEXARRAYATTRIBEXTPROC)glewGetProcAddress((const GLubyte*)"glEnableVertexArrayAttribEXT")) == NULL) || r;
- r = ((glEnableVertexArrayEXT = (PFNGLENABLEVERTEXARRAYEXTPROC)glewGetProcAddress((const GLubyte*)"glEnableVertexArrayEXT")) == NULL) || r;
- r = ((glFlushMappedNamedBufferRangeEXT = (PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEEXTPROC)glewGetProcAddress((const GLubyte*)"glFlushMappedNamedBufferRangeEXT")) == NULL) || r;
- r = ((glFramebufferDrawBufferEXT = (PFNGLFRAMEBUFFERDRAWBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferDrawBufferEXT")) == NULL) || r;
- r = ((glFramebufferDrawBuffersEXT = (PFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferDrawBuffersEXT")) == NULL) || r;
- r = ((glFramebufferReadBufferEXT = (PFNGLFRAMEBUFFERREADBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferReadBufferEXT")) == NULL) || r;
- r = ((glGenerateMultiTexMipmapEXT = (PFNGLGENERATEMULTITEXMIPMAPEXTPROC)glewGetProcAddress((const GLubyte*)"glGenerateMultiTexMipmapEXT")) == NULL) || r;
- r = ((glGenerateTextureMipmapEXT = (PFNGLGENERATETEXTUREMIPMAPEXTPROC)glewGetProcAddress((const GLubyte*)"glGenerateTextureMipmapEXT")) == NULL) || r;
- r = ((glGetCompressedMultiTexImageEXT = (PFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glGetCompressedMultiTexImageEXT")) == NULL) || r;
- r = ((glGetCompressedTextureImageEXT = (PFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glGetCompressedTextureImageEXT")) == NULL) || r;
- r = ((glGetDoubleIndexedvEXT = (PFNGLGETDOUBLEINDEXEDVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetDoubleIndexedvEXT")) == NULL) || r;
- r = ((glGetDoublei_vEXT = (PFNGLGETDOUBLEI_VEXTPROC)glewGetProcAddress((const GLubyte*)"glGetDoublei_vEXT")) == NULL) || r;
- r = ((glGetFloatIndexedvEXT = (PFNGLGETFLOATINDEXEDVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFloatIndexedvEXT")) == NULL) || r;
- r = ((glGetFloati_vEXT = (PFNGLGETFLOATI_VEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFloati_vEXT")) == NULL) || r;
- r = ((glGetFramebufferParameterivEXT = (PFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFramebufferParameterivEXT")) == NULL) || r;
- r = ((glGetMultiTexEnvfvEXT = (PFNGLGETMULTITEXENVFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexEnvfvEXT")) == NULL) || r;
- r = ((glGetMultiTexEnvivEXT = (PFNGLGETMULTITEXENVIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexEnvivEXT")) == NULL) || r;
- r = ((glGetMultiTexGendvEXT = (PFNGLGETMULTITEXGENDVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexGendvEXT")) == NULL) || r;
- r = ((glGetMultiTexGenfvEXT = (PFNGLGETMULTITEXGENFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexGenfvEXT")) == NULL) || r;
- r = ((glGetMultiTexGenivEXT = (PFNGLGETMULTITEXGENIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexGenivEXT")) == NULL) || r;
- r = ((glGetMultiTexImageEXT = (PFNGLGETMULTITEXIMAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexImageEXT")) == NULL) || r;
- r = ((glGetMultiTexLevelParameterfvEXT = (PFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexLevelParameterfvEXT")) == NULL) || r;
- r = ((glGetMultiTexLevelParameterivEXT = (PFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexLevelParameterivEXT")) == NULL) || r;
- r = ((glGetMultiTexParameterIivEXT = (PFNGLGETMULTITEXPARAMETERIIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexParameterIivEXT")) == NULL) || r;
- r = ((glGetMultiTexParameterIuivEXT = (PFNGLGETMULTITEXPARAMETERIUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexParameterIuivEXT")) == NULL) || r;
- r = ((glGetMultiTexParameterfvEXT = (PFNGLGETMULTITEXPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexParameterfvEXT")) == NULL) || r;
- r = ((glGetMultiTexParameterivEXT = (PFNGLGETMULTITEXPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexParameterivEXT")) == NULL) || r;
- r = ((glGetNamedBufferParameterivEXT = (PFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedBufferParameterivEXT")) == NULL) || r;
- r = ((glGetNamedBufferPointervEXT = (PFNGLGETNAMEDBUFFERPOINTERVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedBufferPointervEXT")) == NULL) || r;
- r = ((glGetNamedBufferSubDataEXT = (PFNGLGETNAMEDBUFFERSUBDATAEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedBufferSubDataEXT")) == NULL) || r;
- r = ((glGetNamedFramebufferAttachmentParameterivEXT = (PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedFramebufferAttachmentParameterivEXT")) == NULL) || r;
- r = ((glGetNamedProgramLocalParameterIivEXT = (PFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedProgramLocalParameterIivEXT")) == NULL) || r;
- r = ((glGetNamedProgramLocalParameterIuivEXT = (PFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedProgramLocalParameterIuivEXT")) == NULL) || r;
- r = ((glGetNamedProgramLocalParameterdvEXT = (PFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedProgramLocalParameterdvEXT")) == NULL) || r;
- r = ((glGetNamedProgramLocalParameterfvEXT = (PFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedProgramLocalParameterfvEXT")) == NULL) || r;
- r = ((glGetNamedProgramStringEXT = (PFNGLGETNAMEDPROGRAMSTRINGEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedProgramStringEXT")) == NULL) || r;
- r = ((glGetNamedProgramivEXT = (PFNGLGETNAMEDPROGRAMIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedProgramivEXT")) == NULL) || r;
- r = ((glGetNamedRenderbufferParameterivEXT = (PFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedRenderbufferParameterivEXT")) == NULL) || r;
- r = ((glGetPointerIndexedvEXT = (PFNGLGETPOINTERINDEXEDVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetPointerIndexedvEXT")) == NULL) || r;
- r = ((glGetPointeri_vEXT = (PFNGLGETPOINTERI_VEXTPROC)glewGetProcAddress((const GLubyte*)"glGetPointeri_vEXT")) == NULL) || r;
- r = ((glGetTextureImageEXT = (PFNGLGETTEXTUREIMAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTextureImageEXT")) == NULL) || r;
- r = ((glGetTextureLevelParameterfvEXT = (PFNGLGETTEXTURELEVELPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTextureLevelParameterfvEXT")) == NULL) || r;
- r = ((glGetTextureLevelParameterivEXT = (PFNGLGETTEXTURELEVELPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTextureLevelParameterivEXT")) == NULL) || r;
- r = ((glGetTextureParameterIivEXT = (PFNGLGETTEXTUREPARAMETERIIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTextureParameterIivEXT")) == NULL) || r;
- r = ((glGetTextureParameterIuivEXT = (PFNGLGETTEXTUREPARAMETERIUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTextureParameterIuivEXT")) == NULL) || r;
- r = ((glGetTextureParameterfvEXT = (PFNGLGETTEXTUREPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTextureParameterfvEXT")) == NULL) || r;
- r = ((glGetTextureParameterivEXT = (PFNGLGETTEXTUREPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTextureParameterivEXT")) == NULL) || r;
- r = ((glGetVertexArrayIntegeri_vEXT = (PFNGLGETVERTEXARRAYINTEGERI_VEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVertexArrayIntegeri_vEXT")) == NULL) || r;
- r = ((glGetVertexArrayIntegervEXT = (PFNGLGETVERTEXARRAYINTEGERVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVertexArrayIntegervEXT")) == NULL) || r;
- r = ((glGetVertexArrayPointeri_vEXT = (PFNGLGETVERTEXARRAYPOINTERI_VEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVertexArrayPointeri_vEXT")) == NULL) || r;
- r = ((glGetVertexArrayPointervEXT = (PFNGLGETVERTEXARRAYPOINTERVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVertexArrayPointervEXT")) == NULL) || r;
- r = ((glMapNamedBufferEXT = (PFNGLMAPNAMEDBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glMapNamedBufferEXT")) == NULL) || r;
- r = ((glMapNamedBufferRangeEXT = (PFNGLMAPNAMEDBUFFERRANGEEXTPROC)glewGetProcAddress((const GLubyte*)"glMapNamedBufferRangeEXT")) == NULL) || r;
- r = ((glMatrixFrustumEXT = (PFNGLMATRIXFRUSTUMEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixFrustumEXT")) == NULL) || r;
- r = ((glMatrixLoadIdentityEXT = (PFNGLMATRIXLOADIDENTITYEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixLoadIdentityEXT")) == NULL) || r;
- r = ((glMatrixLoadTransposedEXT = (PFNGLMATRIXLOADTRANSPOSEDEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixLoadTransposedEXT")) == NULL) || r;
- r = ((glMatrixLoadTransposefEXT = (PFNGLMATRIXLOADTRANSPOSEFEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixLoadTransposefEXT")) == NULL) || r;
- r = ((glMatrixLoaddEXT = (PFNGLMATRIXLOADDEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixLoaddEXT")) == NULL) || r;
- r = ((glMatrixLoadfEXT = (PFNGLMATRIXLOADFEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixLoadfEXT")) == NULL) || r;
- r = ((glMatrixMultTransposedEXT = (PFNGLMATRIXMULTTRANSPOSEDEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixMultTransposedEXT")) == NULL) || r;
- r = ((glMatrixMultTransposefEXT = (PFNGLMATRIXMULTTRANSPOSEFEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixMultTransposefEXT")) == NULL) || r;
- r = ((glMatrixMultdEXT = (PFNGLMATRIXMULTDEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixMultdEXT")) == NULL) || r;
- r = ((glMatrixMultfEXT = (PFNGLMATRIXMULTFEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixMultfEXT")) == NULL) || r;
- r = ((glMatrixOrthoEXT = (PFNGLMATRIXORTHOEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixOrthoEXT")) == NULL) || r;
- r = ((glMatrixPopEXT = (PFNGLMATRIXPOPEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixPopEXT")) == NULL) || r;
- r = ((glMatrixPushEXT = (PFNGLMATRIXPUSHEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixPushEXT")) == NULL) || r;
- r = ((glMatrixRotatedEXT = (PFNGLMATRIXROTATEDEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixRotatedEXT")) == NULL) || r;
- r = ((glMatrixRotatefEXT = (PFNGLMATRIXROTATEFEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixRotatefEXT")) == NULL) || r;
- r = ((glMatrixScaledEXT = (PFNGLMATRIXSCALEDEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixScaledEXT")) == NULL) || r;
- r = ((glMatrixScalefEXT = (PFNGLMATRIXSCALEFEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixScalefEXT")) == NULL) || r;
- r = ((glMatrixTranslatedEXT = (PFNGLMATRIXTRANSLATEDEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixTranslatedEXT")) == NULL) || r;
- r = ((glMatrixTranslatefEXT = (PFNGLMATRIXTRANSLATEFEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixTranslatefEXT")) == NULL) || r;
- r = ((glMultiTexBufferEXT = (PFNGLMULTITEXBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexBufferEXT")) == NULL) || r;
- r = ((glMultiTexCoordPointerEXT = (PFNGLMULTITEXCOORDPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoordPointerEXT")) == NULL) || r;
- r = ((glMultiTexEnvfEXT = (PFNGLMULTITEXENVFEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexEnvfEXT")) == NULL) || r;
- r = ((glMultiTexEnvfvEXT = (PFNGLMULTITEXENVFVEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexEnvfvEXT")) == NULL) || r;
- r = ((glMultiTexEnviEXT = (PFNGLMULTITEXENVIEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexEnviEXT")) == NULL) || r;
- r = ((glMultiTexEnvivEXT = (PFNGLMULTITEXENVIVEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexEnvivEXT")) == NULL) || r;
- r = ((glMultiTexGendEXT = (PFNGLMULTITEXGENDEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexGendEXT")) == NULL) || r;
- r = ((glMultiTexGendvEXT = (PFNGLMULTITEXGENDVEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexGendvEXT")) == NULL) || r;
- r = ((glMultiTexGenfEXT = (PFNGLMULTITEXGENFEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexGenfEXT")) == NULL) || r;
- r = ((glMultiTexGenfvEXT = (PFNGLMULTITEXGENFVEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexGenfvEXT")) == NULL) || r;
- r = ((glMultiTexGeniEXT = (PFNGLMULTITEXGENIEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexGeniEXT")) == NULL) || r;
- r = ((glMultiTexGenivEXT = (PFNGLMULTITEXGENIVEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexGenivEXT")) == NULL) || r;
- r = ((glMultiTexImage1DEXT = (PFNGLMULTITEXIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexImage1DEXT")) == NULL) || r;
- r = ((glMultiTexImage2DEXT = (PFNGLMULTITEXIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexImage2DEXT")) == NULL) || r;
- r = ((glMultiTexImage3DEXT = (PFNGLMULTITEXIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexImage3DEXT")) == NULL) || r;
- r = ((glMultiTexParameterIivEXT = (PFNGLMULTITEXPARAMETERIIVEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexParameterIivEXT")) == NULL) || r;
- r = ((glMultiTexParameterIuivEXT = (PFNGLMULTITEXPARAMETERIUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexParameterIuivEXT")) == NULL) || r;
- r = ((glMultiTexParameterfEXT = (PFNGLMULTITEXPARAMETERFEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexParameterfEXT")) == NULL) || r;
- r = ((glMultiTexParameterfvEXT = (PFNGLMULTITEXPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexParameterfvEXT")) == NULL) || r;
- r = ((glMultiTexParameteriEXT = (PFNGLMULTITEXPARAMETERIEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexParameteriEXT")) == NULL) || r;
- r = ((glMultiTexParameterivEXT = (PFNGLMULTITEXPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexParameterivEXT")) == NULL) || r;
- r = ((glMultiTexRenderbufferEXT = (PFNGLMULTITEXRENDERBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexRenderbufferEXT")) == NULL) || r;
- r = ((glMultiTexSubImage1DEXT = (PFNGLMULTITEXSUBIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexSubImage1DEXT")) == NULL) || r;
- r = ((glMultiTexSubImage2DEXT = (PFNGLMULTITEXSUBIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexSubImage2DEXT")) == NULL) || r;
- r = ((glMultiTexSubImage3DEXT = (PFNGLMULTITEXSUBIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexSubImage3DEXT")) == NULL) || r;
- r = ((glNamedBufferDataEXT = (PFNGLNAMEDBUFFERDATAEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedBufferDataEXT")) == NULL) || r;
- r = ((glNamedBufferSubDataEXT = (PFNGLNAMEDBUFFERSUBDATAEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedBufferSubDataEXT")) == NULL) || r;
- r = ((glNamedCopyBufferSubDataEXT = (PFNGLNAMEDCOPYBUFFERSUBDATAEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedCopyBufferSubDataEXT")) == NULL) || r;
- r = ((glNamedFramebufferRenderbufferEXT = (PFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferRenderbufferEXT")) == NULL) || r;
- r = ((glNamedFramebufferTexture1DEXT = (PFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferTexture1DEXT")) == NULL) || r;
- r = ((glNamedFramebufferTexture2DEXT = (PFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferTexture2DEXT")) == NULL) || r;
- r = ((glNamedFramebufferTexture3DEXT = (PFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferTexture3DEXT")) == NULL) || r;
- r = ((glNamedFramebufferTextureEXT = (PFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferTextureEXT")) == NULL) || r;
- r = ((glNamedFramebufferTextureFaceEXT = (PFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferTextureFaceEXT")) == NULL) || r;
- r = ((glNamedFramebufferTextureLayerEXT = (PFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferTextureLayerEXT")) == NULL) || r;
- r = ((glNamedProgramLocalParameter4dEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParameter4dEXT")) == NULL) || r;
- r = ((glNamedProgramLocalParameter4dvEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParameter4dvEXT")) == NULL) || r;
- r = ((glNamedProgramLocalParameter4fEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParameter4fEXT")) == NULL) || r;
- r = ((glNamedProgramLocalParameter4fvEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParameter4fvEXT")) == NULL) || r;
- r = ((glNamedProgramLocalParameterI4iEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParameterI4iEXT")) == NULL) || r;
- r = ((glNamedProgramLocalParameterI4ivEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParameterI4ivEXT")) == NULL) || r;
- r = ((glNamedProgramLocalParameterI4uiEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParameterI4uiEXT")) == NULL) || r;
- r = ((glNamedProgramLocalParameterI4uivEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParameterI4uivEXT")) == NULL) || r;
- r = ((glNamedProgramLocalParameters4fvEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParameters4fvEXT")) == NULL) || r;
- r = ((glNamedProgramLocalParametersI4ivEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParametersI4ivEXT")) == NULL) || r;
- r = ((glNamedProgramLocalParametersI4uivEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParametersI4uivEXT")) == NULL) || r;
- r = ((glNamedProgramStringEXT = (PFNGLNAMEDPROGRAMSTRINGEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramStringEXT")) == NULL) || r;
- r = ((glNamedRenderbufferStorageEXT = (PFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedRenderbufferStorageEXT")) == NULL) || r;
- r = ((glNamedRenderbufferStorageMultisampleCoverageEXT = (PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedRenderbufferStorageMultisampleCoverageEXT")) == NULL) || r;
- r = ((glNamedRenderbufferStorageMultisampleEXT = (PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedRenderbufferStorageMultisampleEXT")) == NULL) || r;
- r = ((glProgramUniform1fEXT = (PFNGLPROGRAMUNIFORM1FEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1fEXT")) == NULL) || r;
- r = ((glProgramUniform1fvEXT = (PFNGLPROGRAMUNIFORM1FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1fvEXT")) == NULL) || r;
- r = ((glProgramUniform1iEXT = (PFNGLPROGRAMUNIFORM1IEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1iEXT")) == NULL) || r;
- r = ((glProgramUniform1ivEXT = (PFNGLPROGRAMUNIFORM1IVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1ivEXT")) == NULL) || r;
- r = ((glProgramUniform1uiEXT = (PFNGLPROGRAMUNIFORM1UIEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1uiEXT")) == NULL) || r;
- r = ((glProgramUniform1uivEXT = (PFNGLPROGRAMUNIFORM1UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1uivEXT")) == NULL) || r;
- r = ((glProgramUniform2fEXT = (PFNGLPROGRAMUNIFORM2FEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2fEXT")) == NULL) || r;
- r = ((glProgramUniform2fvEXT = (PFNGLPROGRAMUNIFORM2FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2fvEXT")) == NULL) || r;
- r = ((glProgramUniform2iEXT = (PFNGLPROGRAMUNIFORM2IEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2iEXT")) == NULL) || r;
- r = ((glProgramUniform2ivEXT = (PFNGLPROGRAMUNIFORM2IVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2ivEXT")) == NULL) || r;
- r = ((glProgramUniform2uiEXT = (PFNGLPROGRAMUNIFORM2UIEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2uiEXT")) == NULL) || r;
- r = ((glProgramUniform2uivEXT = (PFNGLPROGRAMUNIFORM2UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2uivEXT")) == NULL) || r;
- r = ((glProgramUniform3fEXT = (PFNGLPROGRAMUNIFORM3FEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3fEXT")) == NULL) || r;
- r = ((glProgramUniform3fvEXT = (PFNGLPROGRAMUNIFORM3FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3fvEXT")) == NULL) || r;
- r = ((glProgramUniform3iEXT = (PFNGLPROGRAMUNIFORM3IEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3iEXT")) == NULL) || r;
- r = ((glProgramUniform3ivEXT = (PFNGLPROGRAMUNIFORM3IVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3ivEXT")) == NULL) || r;
- r = ((glProgramUniform3uiEXT = (PFNGLPROGRAMUNIFORM3UIEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3uiEXT")) == NULL) || r;
- r = ((glProgramUniform3uivEXT = (PFNGLPROGRAMUNIFORM3UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3uivEXT")) == NULL) || r;
- r = ((glProgramUniform4fEXT = (PFNGLPROGRAMUNIFORM4FEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4fEXT")) == NULL) || r;
- r = ((glProgramUniform4fvEXT = (PFNGLPROGRAMUNIFORM4FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4fvEXT")) == NULL) || r;
- r = ((glProgramUniform4iEXT = (PFNGLPROGRAMUNIFORM4IEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4iEXT")) == NULL) || r;
- r = ((glProgramUniform4ivEXT = (PFNGLPROGRAMUNIFORM4IVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4ivEXT")) == NULL) || r;
- r = ((glProgramUniform4uiEXT = (PFNGLPROGRAMUNIFORM4UIEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4uiEXT")) == NULL) || r;
- r = ((glProgramUniform4uivEXT = (PFNGLPROGRAMUNIFORM4UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4uivEXT")) == NULL) || r;
- r = ((glProgramUniformMatrix2fvEXT = (PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix2fvEXT")) == NULL) || r;
- r = ((glProgramUniformMatrix2x3fvEXT = (PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix2x3fvEXT")) == NULL) || r;
- r = ((glProgramUniformMatrix2x4fvEXT = (PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix2x4fvEXT")) == NULL) || r;
- r = ((glProgramUniformMatrix3fvEXT = (PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix3fvEXT")) == NULL) || r;
- r = ((glProgramUniformMatrix3x2fvEXT = (PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix3x2fvEXT")) == NULL) || r;
- r = ((glProgramUniformMatrix3x4fvEXT = (PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix3x4fvEXT")) == NULL) || r;
- r = ((glProgramUniformMatrix4fvEXT = (PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix4fvEXT")) == NULL) || r;
- r = ((glProgramUniformMatrix4x2fvEXT = (PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix4x2fvEXT")) == NULL) || r;
- r = ((glProgramUniformMatrix4x3fvEXT = (PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix4x3fvEXT")) == NULL) || r;
- r = ((glPushClientAttribDefaultEXT = (PFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC)glewGetProcAddress((const GLubyte*)"glPushClientAttribDefaultEXT")) == NULL) || r;
- r = ((glTextureBufferEXT = (PFNGLTEXTUREBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glTextureBufferEXT")) == NULL) || r;
- r = ((glTextureImage1DEXT = (PFNGLTEXTUREIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureImage1DEXT")) == NULL) || r;
- r = ((glTextureImage2DEXT = (PFNGLTEXTUREIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureImage2DEXT")) == NULL) || r;
- r = ((glTextureImage3DEXT = (PFNGLTEXTUREIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureImage3DEXT")) == NULL) || r;
- r = ((glTextureParameterIivEXT = (PFNGLTEXTUREPARAMETERIIVEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureParameterIivEXT")) == NULL) || r;
- r = ((glTextureParameterIuivEXT = (PFNGLTEXTUREPARAMETERIUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureParameterIuivEXT")) == NULL) || r;
- r = ((glTextureParameterfEXT = (PFNGLTEXTUREPARAMETERFEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureParameterfEXT")) == NULL) || r;
- r = ((glTextureParameterfvEXT = (PFNGLTEXTUREPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureParameterfvEXT")) == NULL) || r;
- r = ((glTextureParameteriEXT = (PFNGLTEXTUREPARAMETERIEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureParameteriEXT")) == NULL) || r;
- r = ((glTextureParameterivEXT = (PFNGLTEXTUREPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureParameterivEXT")) == NULL) || r;
- r = ((glTextureRenderbufferEXT = (PFNGLTEXTURERENDERBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glTextureRenderbufferEXT")) == NULL) || r;
- r = ((glTextureSubImage1DEXT = (PFNGLTEXTURESUBIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureSubImage1DEXT")) == NULL) || r;
- r = ((glTextureSubImage2DEXT = (PFNGLTEXTURESUBIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureSubImage2DEXT")) == NULL) || r;
- r = ((glTextureSubImage3DEXT = (PFNGLTEXTURESUBIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureSubImage3DEXT")) == NULL) || r;
- r = ((glUnmapNamedBufferEXT = (PFNGLUNMAPNAMEDBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glUnmapNamedBufferEXT")) == NULL) || r;
- r = ((glVertexArrayColorOffsetEXT = (PFNGLVERTEXARRAYCOLOROFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayColorOffsetEXT")) == NULL) || r;
- r = ((glVertexArrayEdgeFlagOffsetEXT = (PFNGLVERTEXARRAYEDGEFLAGOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayEdgeFlagOffsetEXT")) == NULL) || r;
- r = ((glVertexArrayFogCoordOffsetEXT = (PFNGLVERTEXARRAYFOGCOORDOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayFogCoordOffsetEXT")) == NULL) || r;
- r = ((glVertexArrayIndexOffsetEXT = (PFNGLVERTEXARRAYINDEXOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayIndexOffsetEXT")) == NULL) || r;
- r = ((glVertexArrayMultiTexCoordOffsetEXT = (PFNGLVERTEXARRAYMULTITEXCOORDOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayMultiTexCoordOffsetEXT")) == NULL) || r;
- r = ((glVertexArrayNormalOffsetEXT = (PFNGLVERTEXARRAYNORMALOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayNormalOffsetEXT")) == NULL) || r;
- r = ((glVertexArraySecondaryColorOffsetEXT = (PFNGLVERTEXARRAYSECONDARYCOLOROFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArraySecondaryColorOffsetEXT")) == NULL) || r;
- r = ((glVertexArrayTexCoordOffsetEXT = (PFNGLVERTEXARRAYTEXCOORDOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayTexCoordOffsetEXT")) == NULL) || r;
- r = ((glVertexArrayVertexAttribDivisorEXT = (PFNGLVERTEXARRAYVERTEXATTRIBDIVISOREXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayVertexAttribDivisorEXT")) == NULL) || r;
- r = ((glVertexArrayVertexAttribIOffsetEXT = (PFNGLVERTEXARRAYVERTEXATTRIBIOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayVertexAttribIOffsetEXT")) == NULL) || r;
- r = ((glVertexArrayVertexAttribOffsetEXT = (PFNGLVERTEXARRAYVERTEXATTRIBOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayVertexAttribOffsetEXT")) == NULL) || r;
- r = ((glVertexArrayVertexOffsetEXT = (PFNGLVERTEXARRAYVERTEXOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayVertexOffsetEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_EXT_direct_state_access */
-
-#ifdef GL_EXT_draw_buffers2
-
-static GLboolean _glewInit_GL_EXT_draw_buffers2 ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glColorMaskIndexedEXT = (PFNGLCOLORMASKINDEXEDEXTPROC)glewGetProcAddress((const GLubyte*)"glColorMaskIndexedEXT")) == NULL) || r;
- r = ((glDisableIndexedEXT = (PFNGLDISABLEINDEXEDEXTPROC)glewGetProcAddress((const GLubyte*)"glDisableIndexedEXT")) == NULL) || r;
- r = ((glEnableIndexedEXT = (PFNGLENABLEINDEXEDEXTPROC)glewGetProcAddress((const GLubyte*)"glEnableIndexedEXT")) == NULL) || r;
- r = ((glGetBooleanIndexedvEXT = (PFNGLGETBOOLEANINDEXEDVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetBooleanIndexedvEXT")) == NULL) || r;
- r = ((glGetIntegerIndexedvEXT = (PFNGLGETINTEGERINDEXEDVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetIntegerIndexedvEXT")) == NULL) || r;
- r = ((glIsEnabledIndexedEXT = (PFNGLISENABLEDINDEXEDEXTPROC)glewGetProcAddress((const GLubyte*)"glIsEnabledIndexedEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_EXT_draw_buffers2 */
-
-#ifdef GL_EXT_draw_instanced
-
-static GLboolean _glewInit_GL_EXT_draw_instanced ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glDrawArraysInstancedEXT = (PFNGLDRAWARRAYSINSTANCEDEXTPROC)glewGetProcAddress((const GLubyte*)"glDrawArraysInstancedEXT")) == NULL) || r;
- r = ((glDrawElementsInstancedEXT = (PFNGLDRAWELEMENTSINSTANCEDEXTPROC)glewGetProcAddress((const GLubyte*)"glDrawElementsInstancedEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_EXT_draw_instanced */
-
-#ifdef GL_EXT_draw_range_elements
-
-static GLboolean _glewInit_GL_EXT_draw_range_elements ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glDrawRangeElementsEXT = (PFNGLDRAWRANGEELEMENTSEXTPROC)glewGetProcAddress((const GLubyte*)"glDrawRangeElementsEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_EXT_draw_range_elements */
-
-#ifdef GL_EXT_fog_coord
-
-static GLboolean _glewInit_GL_EXT_fog_coord ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glFogCoordPointerEXT = (PFNGLFOGCOORDPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glFogCoordPointerEXT")) == NULL) || r;
- r = ((glFogCoorddEXT = (PFNGLFOGCOORDDEXTPROC)glewGetProcAddress((const GLubyte*)"glFogCoorddEXT")) == NULL) || r;
- r = ((glFogCoorddvEXT = (PFNGLFOGCOORDDVEXTPROC)glewGetProcAddress((const GLubyte*)"glFogCoorddvEXT")) == NULL) || r;
- r = ((glFogCoordfEXT = (PFNGLFOGCOORDFEXTPROC)glewGetProcAddress((const GLubyte*)"glFogCoordfEXT")) == NULL) || r;
- r = ((glFogCoordfvEXT = (PFNGLFOGCOORDFVEXTPROC)glewGetProcAddress((const GLubyte*)"glFogCoordfvEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_EXT_fog_coord */
-
-#ifdef GL_EXT_fragment_lighting
-
-static GLboolean _glewInit_GL_EXT_fragment_lighting ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glFragmentColorMaterialEXT = (PFNGLFRAGMENTCOLORMATERIALEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentColorMaterialEXT")) == NULL) || r;
- r = ((glFragmentLightModelfEXT = (PFNGLFRAGMENTLIGHTMODELFEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightModelfEXT")) == NULL) || r;
- r = ((glFragmentLightModelfvEXT = (PFNGLFRAGMENTLIGHTMODELFVEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightModelfvEXT")) == NULL) || r;
- r = ((glFragmentLightModeliEXT = (PFNGLFRAGMENTLIGHTMODELIEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightModeliEXT")) == NULL) || r;
- r = ((glFragmentLightModelivEXT = (PFNGLFRAGMENTLIGHTMODELIVEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightModelivEXT")) == NULL) || r;
- r = ((glFragmentLightfEXT = (PFNGLFRAGMENTLIGHTFEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightfEXT")) == NULL) || r;
- r = ((glFragmentLightfvEXT = (PFNGLFRAGMENTLIGHTFVEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightfvEXT")) == NULL) || r;
- r = ((glFragmentLightiEXT = (PFNGLFRAGMENTLIGHTIEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightiEXT")) == NULL) || r;
- r = ((glFragmentLightivEXT = (PFNGLFRAGMENTLIGHTIVEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightivEXT")) == NULL) || r;
- r = ((glFragmentMaterialfEXT = (PFNGLFRAGMENTMATERIALFEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentMaterialfEXT")) == NULL) || r;
- r = ((glFragmentMaterialfvEXT = (PFNGLFRAGMENTMATERIALFVEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentMaterialfvEXT")) == NULL) || r;
- r = ((glFragmentMaterialiEXT = (PFNGLFRAGMENTMATERIALIEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentMaterialiEXT")) == NULL) || r;
- r = ((glFragmentMaterialivEXT = (PFNGLFRAGMENTMATERIALIVEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentMaterialivEXT")) == NULL) || r;
- r = ((glGetFragmentLightfvEXT = (PFNGLGETFRAGMENTLIGHTFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFragmentLightfvEXT")) == NULL) || r;
- r = ((glGetFragmentLightivEXT = (PFNGLGETFRAGMENTLIGHTIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFragmentLightivEXT")) == NULL) || r;
- r = ((glGetFragmentMaterialfvEXT = (PFNGLGETFRAGMENTMATERIALFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFragmentMaterialfvEXT")) == NULL) || r;
- r = ((glGetFragmentMaterialivEXT = (PFNGLGETFRAGMENTMATERIALIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFragmentMaterialivEXT")) == NULL) || r;
- r = ((glLightEnviEXT = (PFNGLLIGHTENVIEXTPROC)glewGetProcAddress((const GLubyte*)"glLightEnviEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_EXT_fragment_lighting */
-
-#ifdef GL_EXT_framebuffer_blit
-
-static GLboolean _glewInit_GL_EXT_framebuffer_blit ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glBlitFramebufferEXT = (PFNGLBLITFRAMEBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glBlitFramebufferEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_EXT_framebuffer_blit */
-
-#ifdef GL_EXT_framebuffer_multisample
-
-static GLboolean _glewInit_GL_EXT_framebuffer_multisample ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glRenderbufferStorageMultisampleEXT = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC)glewGetProcAddress((const GLubyte*)"glRenderbufferStorageMultisampleEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_EXT_framebuffer_multisample */
-
-#ifdef GL_EXT_framebuffer_object
-
-static GLboolean _glewInit_GL_EXT_framebuffer_object ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glBindFramebufferEXT = (PFNGLBINDFRAMEBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glBindFramebufferEXT")) == NULL) || r;
- r = ((glBindRenderbufferEXT = (PFNGLBINDRENDERBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glBindRenderbufferEXT")) == NULL) || r;
- r = ((glCheckFramebufferStatusEXT = (PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC)glewGetProcAddress((const GLubyte*)"glCheckFramebufferStatusEXT")) == NULL) || r;
- r = ((glDeleteFramebuffersEXT = (PFNGLDELETEFRAMEBUFFERSEXTPROC)glewGetProcAddress((const GLubyte*)"glDeleteFramebuffersEXT")) == NULL) || r;
- r = ((glDeleteRenderbuffersEXT = (PFNGLDELETERENDERBUFFERSEXTPROC)glewGetProcAddress((const GLubyte*)"glDeleteRenderbuffersEXT")) == NULL) || r;
- r = ((glFramebufferRenderbufferEXT = (PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferRenderbufferEXT")) == NULL) || r;
- r = ((glFramebufferTexture1DEXT = (PFNGLFRAMEBUFFERTEXTURE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTexture1DEXT")) == NULL) || r;
- r = ((glFramebufferTexture2DEXT = (PFNGLFRAMEBUFFERTEXTURE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTexture2DEXT")) == NULL) || r;
- r = ((glFramebufferTexture3DEXT = (PFNGLFRAMEBUFFERTEXTURE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTexture3DEXT")) == NULL) || r;
- r = ((glGenFramebuffersEXT = (PFNGLGENFRAMEBUFFERSEXTPROC)glewGetProcAddress((const GLubyte*)"glGenFramebuffersEXT")) == NULL) || r;
- r = ((glGenRenderbuffersEXT = (PFNGLGENRENDERBUFFERSEXTPROC)glewGetProcAddress((const GLubyte*)"glGenRenderbuffersEXT")) == NULL) || r;
- r = ((glGenerateMipmapEXT = (PFNGLGENERATEMIPMAPEXTPROC)glewGetProcAddress((const GLubyte*)"glGenerateMipmapEXT")) == NULL) || r;
- r = ((glGetFramebufferAttachmentParameterivEXT = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFramebufferAttachmentParameterivEXT")) == NULL) || r;
- r = ((glGetRenderbufferParameterivEXT = (PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetRenderbufferParameterivEXT")) == NULL) || r;
- r = ((glIsFramebufferEXT = (PFNGLISFRAMEBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glIsFramebufferEXT")) == NULL) || r;
- r = ((glIsRenderbufferEXT = (PFNGLISRENDERBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glIsRenderbufferEXT")) == NULL) || r;
- r = ((glRenderbufferStorageEXT = (PFNGLRENDERBUFFERSTORAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glRenderbufferStorageEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_EXT_framebuffer_object */
-
-#ifdef GL_EXT_geometry_shader4
-
-static GLboolean _glewInit_GL_EXT_geometry_shader4 ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glFramebufferTextureEXT = (PFNGLFRAMEBUFFERTEXTUREEXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTextureEXT")) == NULL) || r;
- r = ((glFramebufferTextureFaceEXT = (PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTextureFaceEXT")) == NULL) || r;
- r = ((glProgramParameteriEXT = (PFNGLPROGRAMPARAMETERIEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramParameteriEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_EXT_geometry_shader4 */
-
-#ifdef GL_EXT_gpu_program_parameters
-
-static GLboolean _glewInit_GL_EXT_gpu_program_parameters ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glProgramEnvParameters4fvEXT = (PFNGLPROGRAMENVPARAMETERS4FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParameters4fvEXT")) == NULL) || r;
- r = ((glProgramLocalParameters4fvEXT = (PFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParameters4fvEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_EXT_gpu_program_parameters */
-
-#ifdef GL_EXT_gpu_shader4
-
-static GLboolean _glewInit_GL_EXT_gpu_shader4 ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glBindFragDataLocationEXT = (PFNGLBINDFRAGDATALOCATIONEXTPROC)glewGetProcAddress((const GLubyte*)"glBindFragDataLocationEXT")) == NULL) || r;
- r = ((glGetFragDataLocationEXT = (PFNGLGETFRAGDATALOCATIONEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFragDataLocationEXT")) == NULL) || r;
- r = ((glGetUniformuivEXT = (PFNGLGETUNIFORMUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetUniformuivEXT")) == NULL) || r;
- r = ((glGetVertexAttribIivEXT = (PFNGLGETVERTEXATTRIBIIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribIivEXT")) == NULL) || r;
- r = ((glGetVertexAttribIuivEXT = (PFNGLGETVERTEXATTRIBIUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribIuivEXT")) == NULL) || r;
- r = ((glUniform1uiEXT = (PFNGLUNIFORM1UIEXTPROC)glewGetProcAddress((const GLubyte*)"glUniform1uiEXT")) == NULL) || r;
- r = ((glUniform1uivEXT = (PFNGLUNIFORM1UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glUniform1uivEXT")) == NULL) || r;
- r = ((glUniform2uiEXT = (PFNGLUNIFORM2UIEXTPROC)glewGetProcAddress((const GLubyte*)"glUniform2uiEXT")) == NULL) || r;
- r = ((glUniform2uivEXT = (PFNGLUNIFORM2UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glUniform2uivEXT")) == NULL) || r;
- r = ((glUniform3uiEXT = (PFNGLUNIFORM3UIEXTPROC)glewGetProcAddress((const GLubyte*)"glUniform3uiEXT")) == NULL) || r;
- r = ((glUniform3uivEXT = (PFNGLUNIFORM3UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glUniform3uivEXT")) == NULL) || r;
- r = ((glUniform4uiEXT = (PFNGLUNIFORM4UIEXTPROC)glewGetProcAddress((const GLubyte*)"glUniform4uiEXT")) == NULL) || r;
- r = ((glUniform4uivEXT = (PFNGLUNIFORM4UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glUniform4uivEXT")) == NULL) || r;
- r = ((glVertexAttribI1iEXT = (PFNGLVERTEXATTRIBI1IEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI1iEXT")) == NULL) || r;
- r = ((glVertexAttribI1ivEXT = (PFNGLVERTEXATTRIBI1IVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI1ivEXT")) == NULL) || r;
- r = ((glVertexAttribI1uiEXT = (PFNGLVERTEXATTRIBI1UIEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI1uiEXT")) == NULL) || r;
- r = ((glVertexAttribI1uivEXT = (PFNGLVERTEXATTRIBI1UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI1uivEXT")) == NULL) || r;
- r = ((glVertexAttribI2iEXT = (PFNGLVERTEXATTRIBI2IEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI2iEXT")) == NULL) || r;
- r = ((glVertexAttribI2ivEXT = (PFNGLVERTEXATTRIBI2IVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI2ivEXT")) == NULL) || r;
- r = ((glVertexAttribI2uiEXT = (PFNGLVERTEXATTRIBI2UIEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI2uiEXT")) == NULL) || r;
- r = ((glVertexAttribI2uivEXT = (PFNGLVERTEXATTRIBI2UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI2uivEXT")) == NULL) || r;
- r = ((glVertexAttribI3iEXT = (PFNGLVERTEXATTRIBI3IEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI3iEXT")) == NULL) || r;
- r = ((glVertexAttribI3ivEXT = (PFNGLVERTEXATTRIBI3IVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI3ivEXT")) == NULL) || r;
- r = ((glVertexAttribI3uiEXT = (PFNGLVERTEXATTRIBI3UIEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI3uiEXT")) == NULL) || r;
- r = ((glVertexAttribI3uivEXT = (PFNGLVERTEXATTRIBI3UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI3uivEXT")) == NULL) || r;
- r = ((glVertexAttribI4bvEXT = (PFNGLVERTEXATTRIBI4BVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4bvEXT")) == NULL) || r;
- r = ((glVertexAttribI4iEXT = (PFNGLVERTEXATTRIBI4IEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4iEXT")) == NULL) || r;
- r = ((glVertexAttribI4ivEXT = (PFNGLVERTEXATTRIBI4IVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4ivEXT")) == NULL) || r;
- r = ((glVertexAttribI4svEXT = (PFNGLVERTEXATTRIBI4SVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4svEXT")) == NULL) || r;
- r = ((glVertexAttribI4ubvEXT = (PFNGLVERTEXATTRIBI4UBVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4ubvEXT")) == NULL) || r;
- r = ((glVertexAttribI4uiEXT = (PFNGLVERTEXATTRIBI4UIEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4uiEXT")) == NULL) || r;
- r = ((glVertexAttribI4uivEXT = (PFNGLVERTEXATTRIBI4UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4uivEXT")) == NULL) || r;
- r = ((glVertexAttribI4usvEXT = (PFNGLVERTEXATTRIBI4USVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4usvEXT")) == NULL) || r;
- r = ((glVertexAttribIPointerEXT = (PFNGLVERTEXATTRIBIPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribIPointerEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_EXT_gpu_shader4 */
-
-#ifdef GL_EXT_histogram
-
-static GLboolean _glewInit_GL_EXT_histogram ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glGetHistogramEXT = (PFNGLGETHISTOGRAMEXTPROC)glewGetProcAddress((const GLubyte*)"glGetHistogramEXT")) == NULL) || r;
- r = ((glGetHistogramParameterfvEXT = (PFNGLGETHISTOGRAMPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetHistogramParameterfvEXT")) == NULL) || r;
- r = ((glGetHistogramParameterivEXT = (PFNGLGETHISTOGRAMPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetHistogramParameterivEXT")) == NULL) || r;
- r = ((glGetMinmaxEXT = (PFNGLGETMINMAXEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMinmaxEXT")) == NULL) || r;
- r = ((glGetMinmaxParameterfvEXT = (PFNGLGETMINMAXPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMinmaxParameterfvEXT")) == NULL) || r;
- r = ((glGetMinmaxParameterivEXT = (PFNGLGETMINMAXPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMinmaxParameterivEXT")) == NULL) || r;
- r = ((glHistogramEXT = (PFNGLHISTOGRAMEXTPROC)glewGetProcAddress((const GLubyte*)"glHistogramEXT")) == NULL) || r;
- r = ((glMinmaxEXT = (PFNGLMINMAXEXTPROC)glewGetProcAddress((const GLubyte*)"glMinmaxEXT")) == NULL) || r;
- r = ((glResetHistogramEXT = (PFNGLRESETHISTOGRAMEXTPROC)glewGetProcAddress((const GLubyte*)"glResetHistogramEXT")) == NULL) || r;
- r = ((glResetMinmaxEXT = (PFNGLRESETMINMAXEXTPROC)glewGetProcAddress((const GLubyte*)"glResetMinmaxEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_EXT_histogram */
-
-#ifdef GL_EXT_index_func
-
-static GLboolean _glewInit_GL_EXT_index_func ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glIndexFuncEXT = (PFNGLINDEXFUNCEXTPROC)glewGetProcAddress((const GLubyte*)"glIndexFuncEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_EXT_index_func */
-
-#ifdef GL_EXT_index_material
-
-static GLboolean _glewInit_GL_EXT_index_material ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glIndexMaterialEXT = (PFNGLINDEXMATERIALEXTPROC)glewGetProcAddress((const GLubyte*)"glIndexMaterialEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_EXT_index_material */
-
-#ifdef GL_EXT_light_texture
-
-static GLboolean _glewInit_GL_EXT_light_texture ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glApplyTextureEXT = (PFNGLAPPLYTEXTUREEXTPROC)glewGetProcAddress((const GLubyte*)"glApplyTextureEXT")) == NULL) || r;
- r = ((glTextureLightEXT = (PFNGLTEXTURELIGHTEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureLightEXT")) == NULL) || r;
- r = ((glTextureMaterialEXT = (PFNGLTEXTUREMATERIALEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureMaterialEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_EXT_light_texture */
-
-#ifdef GL_EXT_multi_draw_arrays
-
-static GLboolean _glewInit_GL_EXT_multi_draw_arrays ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glMultiDrawArraysEXT = (PFNGLMULTIDRAWARRAYSEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawArraysEXT")) == NULL) || r;
- r = ((glMultiDrawElementsEXT = (PFNGLMULTIDRAWELEMENTSEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawElementsEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_EXT_multi_draw_arrays */
-
-#ifdef GL_EXT_multisample
-
-static GLboolean _glewInit_GL_EXT_multisample ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glSampleMaskEXT = (PFNGLSAMPLEMASKEXTPROC)glewGetProcAddress((const GLubyte*)"glSampleMaskEXT")) == NULL) || r;
- r = ((glSamplePatternEXT = (PFNGLSAMPLEPATTERNEXTPROC)glewGetProcAddress((const GLubyte*)"glSamplePatternEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_EXT_multisample */
-
-#ifdef GL_EXT_paletted_texture
-
-static GLboolean _glewInit_GL_EXT_paletted_texture ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glColorTableEXT = (PFNGLCOLORTABLEEXTPROC)glewGetProcAddress((const GLubyte*)"glColorTableEXT")) == NULL) || r;
- r = ((glGetColorTableEXT = (PFNGLGETCOLORTABLEEXTPROC)glewGetProcAddress((const GLubyte*)"glGetColorTableEXT")) == NULL) || r;
- r = ((glGetColorTableParameterfvEXT = (PFNGLGETCOLORTABLEPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetColorTableParameterfvEXT")) == NULL) || r;
- r = ((glGetColorTableParameterivEXT = (PFNGLGETCOLORTABLEPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetColorTableParameterivEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_EXT_paletted_texture */
-
-#ifdef GL_EXT_pixel_transform
-
-static GLboolean _glewInit_GL_EXT_pixel_transform ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glGetPixelTransformParameterfvEXT = (PFNGLGETPIXELTRANSFORMPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetPixelTransformParameterfvEXT")) == NULL) || r;
- r = ((glGetPixelTransformParameterivEXT = (PFNGLGETPIXELTRANSFORMPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetPixelTransformParameterivEXT")) == NULL) || r;
- r = ((glPixelTransformParameterfEXT = (PFNGLPIXELTRANSFORMPARAMETERFEXTPROC)glewGetProcAddress((const GLubyte*)"glPixelTransformParameterfEXT")) == NULL) || r;
- r = ((glPixelTransformParameterfvEXT = (PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glPixelTransformParameterfvEXT")) == NULL) || r;
- r = ((glPixelTransformParameteriEXT = (PFNGLPIXELTRANSFORMPARAMETERIEXTPROC)glewGetProcAddress((const GLubyte*)"glPixelTransformParameteriEXT")) == NULL) || r;
- r = ((glPixelTransformParameterivEXT = (PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glPixelTransformParameterivEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_EXT_pixel_transform */
-
-#ifdef GL_EXT_point_parameters
-
-static GLboolean _glewInit_GL_EXT_point_parameters ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glPointParameterfEXT = (PFNGLPOINTPARAMETERFEXTPROC)glewGetProcAddress((const GLubyte*)"glPointParameterfEXT")) == NULL) || r;
- r = ((glPointParameterfvEXT = (PFNGLPOINTPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glPointParameterfvEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_EXT_point_parameters */
-
-#ifdef GL_EXT_polygon_offset
-
-static GLboolean _glewInit_GL_EXT_polygon_offset ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glPolygonOffsetEXT = (PFNGLPOLYGONOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glPolygonOffsetEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_EXT_polygon_offset */
-
-#ifdef GL_EXT_polygon_offset_clamp
-
-static GLboolean _glewInit_GL_EXT_polygon_offset_clamp ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glPolygonOffsetClampEXT = (PFNGLPOLYGONOFFSETCLAMPEXTPROC)glewGetProcAddress((const GLubyte*)"glPolygonOffsetClampEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_EXT_polygon_offset_clamp */
-
-#ifdef GL_EXT_provoking_vertex
-
-static GLboolean _glewInit_GL_EXT_provoking_vertex ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glProvokingVertexEXT = (PFNGLPROVOKINGVERTEXEXTPROC)glewGetProcAddress((const GLubyte*)"glProvokingVertexEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_EXT_provoking_vertex */
-
-#ifdef GL_EXT_raster_multisample
-
-static GLboolean _glewInit_GL_EXT_raster_multisample ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glCoverageModulationNV = (PFNGLCOVERAGEMODULATIONNVPROC)glewGetProcAddress((const GLubyte*)"glCoverageModulationNV")) == NULL) || r;
- r = ((glCoverageModulationTableNV = (PFNGLCOVERAGEMODULATIONTABLENVPROC)glewGetProcAddress((const GLubyte*)"glCoverageModulationTableNV")) == NULL) || r;
- r = ((glGetCoverageModulationTableNV = (PFNGLGETCOVERAGEMODULATIONTABLENVPROC)glewGetProcAddress((const GLubyte*)"glGetCoverageModulationTableNV")) == NULL) || r;
- r = ((glRasterSamplesEXT = (PFNGLRASTERSAMPLESEXTPROC)glewGetProcAddress((const GLubyte*)"glRasterSamplesEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_EXT_raster_multisample */
-
-#ifdef GL_EXT_scene_marker
-
-static GLboolean _glewInit_GL_EXT_scene_marker ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glBeginSceneEXT = (PFNGLBEGINSCENEEXTPROC)glewGetProcAddress((const GLubyte*)"glBeginSceneEXT")) == NULL) || r;
- r = ((glEndSceneEXT = (PFNGLENDSCENEEXTPROC)glewGetProcAddress((const GLubyte*)"glEndSceneEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_EXT_scene_marker */
-
-#ifdef GL_EXT_secondary_color
-
-static GLboolean _glewInit_GL_EXT_secondary_color ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glSecondaryColor3bEXT = (PFNGLSECONDARYCOLOR3BEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3bEXT")) == NULL) || r;
- r = ((glSecondaryColor3bvEXT = (PFNGLSECONDARYCOLOR3BVEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3bvEXT")) == NULL) || r;
- r = ((glSecondaryColor3dEXT = (PFNGLSECONDARYCOLOR3DEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3dEXT")) == NULL) || r;
- r = ((glSecondaryColor3dvEXT = (PFNGLSECONDARYCOLOR3DVEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3dvEXT")) == NULL) || r;
- r = ((glSecondaryColor3fEXT = (PFNGLSECONDARYCOLOR3FEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3fEXT")) == NULL) || r;
- r = ((glSecondaryColor3fvEXT = (PFNGLSECONDARYCOLOR3FVEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3fvEXT")) == NULL) || r;
- r = ((glSecondaryColor3iEXT = (PFNGLSECONDARYCOLOR3IEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3iEXT")) == NULL) || r;
- r = ((glSecondaryColor3ivEXT = (PFNGLSECONDARYCOLOR3IVEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3ivEXT")) == NULL) || r;
- r = ((glSecondaryColor3sEXT = (PFNGLSECONDARYCOLOR3SEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3sEXT")) == NULL) || r;
- r = ((glSecondaryColor3svEXT = (PFNGLSECONDARYCOLOR3SVEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3svEXT")) == NULL) || r;
- r = ((glSecondaryColor3ubEXT = (PFNGLSECONDARYCOLOR3UBEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3ubEXT")) == NULL) || r;
- r = ((glSecondaryColor3ubvEXT = (PFNGLSECONDARYCOLOR3UBVEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3ubvEXT")) == NULL) || r;
- r = ((glSecondaryColor3uiEXT = (PFNGLSECONDARYCOLOR3UIEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3uiEXT")) == NULL) || r;
- r = ((glSecondaryColor3uivEXT = (PFNGLSECONDARYCOLOR3UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3uivEXT")) == NULL) || r;
- r = ((glSecondaryColor3usEXT = (PFNGLSECONDARYCOLOR3USEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3usEXT")) == NULL) || r;
- r = ((glSecondaryColor3usvEXT = (PFNGLSECONDARYCOLOR3USVEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3usvEXT")) == NULL) || r;
- r = ((glSecondaryColorPointerEXT = (PFNGLSECONDARYCOLORPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColorPointerEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_EXT_secondary_color */
-
-#ifdef GL_EXT_separate_shader_objects
-
-static GLboolean _glewInit_GL_EXT_separate_shader_objects ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glActiveProgramEXT = (PFNGLACTIVEPROGRAMEXTPROC)glewGetProcAddress((const GLubyte*)"glActiveProgramEXT")) == NULL) || r;
- r = ((glCreateShaderProgramEXT = (PFNGLCREATESHADERPROGRAMEXTPROC)glewGetProcAddress((const GLubyte*)"glCreateShaderProgramEXT")) == NULL) || r;
- r = ((glUseShaderProgramEXT = (PFNGLUSESHADERPROGRAMEXTPROC)glewGetProcAddress((const GLubyte*)"glUseShaderProgramEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_EXT_separate_shader_objects */
-
-#ifdef GL_EXT_shader_image_load_store
-
-static GLboolean _glewInit_GL_EXT_shader_image_load_store ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glBindImageTextureEXT = (PFNGLBINDIMAGETEXTUREEXTPROC)glewGetProcAddress((const GLubyte*)"glBindImageTextureEXT")) == NULL) || r;
- r = ((glMemoryBarrierEXT = (PFNGLMEMORYBARRIEREXTPROC)glewGetProcAddress((const GLubyte*)"glMemoryBarrierEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_EXT_shader_image_load_store */
-
-#ifdef GL_EXT_stencil_two_side
-
-static GLboolean _glewInit_GL_EXT_stencil_two_side ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glActiveStencilFaceEXT = (PFNGLACTIVESTENCILFACEEXTPROC)glewGetProcAddress((const GLubyte*)"glActiveStencilFaceEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_EXT_stencil_two_side */
-
-#ifdef GL_EXT_subtexture
-
-static GLboolean _glewInit_GL_EXT_subtexture ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glTexSubImage1DEXT = (PFNGLTEXSUBIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glTexSubImage1DEXT")) == NULL) || r;
- r = ((glTexSubImage2DEXT = (PFNGLTEXSUBIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glTexSubImage2DEXT")) == NULL) || r;
- r = ((glTexSubImage3DEXT = (PFNGLTEXSUBIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glTexSubImage3DEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_EXT_subtexture */
-
-#ifdef GL_EXT_texture3D
-
-static GLboolean _glewInit_GL_EXT_texture3D ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glTexImage3DEXT = (PFNGLTEXIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glTexImage3DEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_EXT_texture3D */
-
-#ifdef GL_EXT_texture_array
-
-static GLboolean _glewInit_GL_EXT_texture_array ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glFramebufferTextureLayerEXT = (PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTextureLayerEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_EXT_texture_array */
-
-#ifdef GL_EXT_texture_buffer_object
-
-static GLboolean _glewInit_GL_EXT_texture_buffer_object ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glTexBufferEXT = (PFNGLTEXBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glTexBufferEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_EXT_texture_buffer_object */
-
-#ifdef GL_EXT_texture_integer
-
-static GLboolean _glewInit_GL_EXT_texture_integer ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glClearColorIiEXT = (PFNGLCLEARCOLORIIEXTPROC)glewGetProcAddress((const GLubyte*)"glClearColorIiEXT")) == NULL) || r;
- r = ((glClearColorIuiEXT = (PFNGLCLEARCOLORIUIEXTPROC)glewGetProcAddress((const GLubyte*)"glClearColorIuiEXT")) == NULL) || r;
- r = ((glGetTexParameterIivEXT = (PFNGLGETTEXPARAMETERIIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTexParameterIivEXT")) == NULL) || r;
- r = ((glGetTexParameterIuivEXT = (PFNGLGETTEXPARAMETERIUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTexParameterIuivEXT")) == NULL) || r;
- r = ((glTexParameterIivEXT = (PFNGLTEXPARAMETERIIVEXTPROC)glewGetProcAddress((const GLubyte*)"glTexParameterIivEXT")) == NULL) || r;
- r = ((glTexParameterIuivEXT = (PFNGLTEXPARAMETERIUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glTexParameterIuivEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_EXT_texture_integer */
-
-#ifdef GL_EXT_texture_object
-
-static GLboolean _glewInit_GL_EXT_texture_object ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glAreTexturesResidentEXT = (PFNGLARETEXTURESRESIDENTEXTPROC)glewGetProcAddress((const GLubyte*)"glAreTexturesResidentEXT")) == NULL) || r;
- r = ((glBindTextureEXT = (PFNGLBINDTEXTUREEXTPROC)glewGetProcAddress((const GLubyte*)"glBindTextureEXT")) == NULL) || r;
- r = ((glDeleteTexturesEXT = (PFNGLDELETETEXTURESEXTPROC)glewGetProcAddress((const GLubyte*)"glDeleteTexturesEXT")) == NULL) || r;
- r = ((glGenTexturesEXT = (PFNGLGENTEXTURESEXTPROC)glewGetProcAddress((const GLubyte*)"glGenTexturesEXT")) == NULL) || r;
- r = ((glIsTextureEXT = (PFNGLISTEXTUREEXTPROC)glewGetProcAddress((const GLubyte*)"glIsTextureEXT")) == NULL) || r;
- r = ((glPrioritizeTexturesEXT = (PFNGLPRIORITIZETEXTURESEXTPROC)glewGetProcAddress((const GLubyte*)"glPrioritizeTexturesEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_EXT_texture_object */
-
-#ifdef GL_EXT_texture_perturb_normal
-
-static GLboolean _glewInit_GL_EXT_texture_perturb_normal ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glTextureNormalEXT = (PFNGLTEXTURENORMALEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureNormalEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_EXT_texture_perturb_normal */
-
-#ifdef GL_EXT_timer_query
-
-static GLboolean _glewInit_GL_EXT_timer_query ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glGetQueryObjecti64vEXT = (PFNGLGETQUERYOBJECTI64VEXTPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjecti64vEXT")) == NULL) || r;
- r = ((glGetQueryObjectui64vEXT = (PFNGLGETQUERYOBJECTUI64VEXTPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjectui64vEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_EXT_timer_query */
-
-#ifdef GL_EXT_transform_feedback
-
-static GLboolean _glewInit_GL_EXT_transform_feedback ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glBeginTransformFeedbackEXT = (PFNGLBEGINTRANSFORMFEEDBACKEXTPROC)glewGetProcAddress((const GLubyte*)"glBeginTransformFeedbackEXT")) == NULL) || r;
- r = ((glBindBufferBaseEXT = (PFNGLBINDBUFFERBASEEXTPROC)glewGetProcAddress((const GLubyte*)"glBindBufferBaseEXT")) == NULL) || r;
- r = ((glBindBufferOffsetEXT = (PFNGLBINDBUFFEROFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glBindBufferOffsetEXT")) == NULL) || r;
- r = ((glBindBufferRangeEXT = (PFNGLBINDBUFFERRANGEEXTPROC)glewGetProcAddress((const GLubyte*)"glBindBufferRangeEXT")) == NULL) || r;
- r = ((glEndTransformFeedbackEXT = (PFNGLENDTRANSFORMFEEDBACKEXTPROC)glewGetProcAddress((const GLubyte*)"glEndTransformFeedbackEXT")) == NULL) || r;
- r = ((glGetTransformFeedbackVaryingEXT = (PFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTransformFeedbackVaryingEXT")) == NULL) || r;
- r = ((glTransformFeedbackVaryingsEXT = (PFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC)glewGetProcAddress((const GLubyte*)"glTransformFeedbackVaryingsEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_EXT_transform_feedback */
-
-#ifdef GL_EXT_vertex_array
-
-static GLboolean _glewInit_GL_EXT_vertex_array ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glArrayElementEXT = (PFNGLARRAYELEMENTEXTPROC)glewGetProcAddress((const GLubyte*)"glArrayElementEXT")) == NULL) || r;
- r = ((glColorPointerEXT = (PFNGLCOLORPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glColorPointerEXT")) == NULL) || r;
- r = ((glDrawArraysEXT = (PFNGLDRAWARRAYSEXTPROC)glewGetProcAddress((const GLubyte*)"glDrawArraysEXT")) == NULL) || r;
- r = ((glEdgeFlagPointerEXT = (PFNGLEDGEFLAGPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glEdgeFlagPointerEXT")) == NULL) || r;
- r = ((glIndexPointerEXT = (PFNGLINDEXPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glIndexPointerEXT")) == NULL) || r;
- r = ((glNormalPointerEXT = (PFNGLNORMALPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glNormalPointerEXT")) == NULL) || r;
- r = ((glTexCoordPointerEXT = (PFNGLTEXCOORDPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glTexCoordPointerEXT")) == NULL) || r;
- r = ((glVertexPointerEXT = (PFNGLVERTEXPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glVertexPointerEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_EXT_vertex_array */
-
-#ifdef GL_EXT_vertex_attrib_64bit
-
-static GLboolean _glewInit_GL_EXT_vertex_attrib_64bit ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glGetVertexAttribLdvEXT = (PFNGLGETVERTEXATTRIBLDVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribLdvEXT")) == NULL) || r;
- r = ((glVertexArrayVertexAttribLOffsetEXT = (PFNGLVERTEXARRAYVERTEXATTRIBLOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayVertexAttribLOffsetEXT")) == NULL) || r;
- r = ((glVertexAttribL1dEXT = (PFNGLVERTEXATTRIBL1DEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL1dEXT")) == NULL) || r;
- r = ((glVertexAttribL1dvEXT = (PFNGLVERTEXATTRIBL1DVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL1dvEXT")) == NULL) || r;
- r = ((glVertexAttribL2dEXT = (PFNGLVERTEXATTRIBL2DEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL2dEXT")) == NULL) || r;
- r = ((glVertexAttribL2dvEXT = (PFNGLVERTEXATTRIBL2DVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL2dvEXT")) == NULL) || r;
- r = ((glVertexAttribL3dEXT = (PFNGLVERTEXATTRIBL3DEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL3dEXT")) == NULL) || r;
- r = ((glVertexAttribL3dvEXT = (PFNGLVERTEXATTRIBL3DVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL3dvEXT")) == NULL) || r;
- r = ((glVertexAttribL4dEXT = (PFNGLVERTEXATTRIBL4DEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL4dEXT")) == NULL) || r;
- r = ((glVertexAttribL4dvEXT = (PFNGLVERTEXATTRIBL4DVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL4dvEXT")) == NULL) || r;
- r = ((glVertexAttribLPointerEXT = (PFNGLVERTEXATTRIBLPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribLPointerEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_EXT_vertex_attrib_64bit */
-
-#ifdef GL_EXT_vertex_shader
-
-static GLboolean _glewInit_GL_EXT_vertex_shader ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glBeginVertexShaderEXT = (PFNGLBEGINVERTEXSHADEREXTPROC)glewGetProcAddress((const GLubyte*)"glBeginVertexShaderEXT")) == NULL) || r;
- r = ((glBindLightParameterEXT = (PFNGLBINDLIGHTPARAMETEREXTPROC)glewGetProcAddress((const GLubyte*)"glBindLightParameterEXT")) == NULL) || r;
- r = ((glBindMaterialParameterEXT = (PFNGLBINDMATERIALPARAMETEREXTPROC)glewGetProcAddress((const GLubyte*)"glBindMaterialParameterEXT")) == NULL) || r;
- r = ((glBindParameterEXT = (PFNGLBINDPARAMETEREXTPROC)glewGetProcAddress((const GLubyte*)"glBindParameterEXT")) == NULL) || r;
- r = ((glBindTexGenParameterEXT = (PFNGLBINDTEXGENPARAMETEREXTPROC)glewGetProcAddress((const GLubyte*)"glBindTexGenParameterEXT")) == NULL) || r;
- r = ((glBindTextureUnitParameterEXT = (PFNGLBINDTEXTUREUNITPARAMETEREXTPROC)glewGetProcAddress((const GLubyte*)"glBindTextureUnitParameterEXT")) == NULL) || r;
- r = ((glBindVertexShaderEXT = (PFNGLBINDVERTEXSHADEREXTPROC)glewGetProcAddress((const GLubyte*)"glBindVertexShaderEXT")) == NULL) || r;
- r = ((glDeleteVertexShaderEXT = (PFNGLDELETEVERTEXSHADEREXTPROC)glewGetProcAddress((const GLubyte*)"glDeleteVertexShaderEXT")) == NULL) || r;
- r = ((glDisableVariantClientStateEXT = (PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC)glewGetProcAddress((const GLubyte*)"glDisableVariantClientStateEXT")) == NULL) || r;
- r = ((glEnableVariantClientStateEXT = (PFNGLENABLEVARIANTCLIENTSTATEEXTPROC)glewGetProcAddress((const GLubyte*)"glEnableVariantClientStateEXT")) == NULL) || r;
- r = ((glEndVertexShaderEXT = (PFNGLENDVERTEXSHADEREXTPROC)glewGetProcAddress((const GLubyte*)"glEndVertexShaderEXT")) == NULL) || r;
- r = ((glExtractComponentEXT = (PFNGLEXTRACTCOMPONENTEXTPROC)glewGetProcAddress((const GLubyte*)"glExtractComponentEXT")) == NULL) || r;
- r = ((glGenSymbolsEXT = (PFNGLGENSYMBOLSEXTPROC)glewGetProcAddress((const GLubyte*)"glGenSymbolsEXT")) == NULL) || r;
- r = ((glGenVertexShadersEXT = (PFNGLGENVERTEXSHADERSEXTPROC)glewGetProcAddress((const GLubyte*)"glGenVertexShadersEXT")) == NULL) || r;
- r = ((glGetInvariantBooleanvEXT = (PFNGLGETINVARIANTBOOLEANVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetInvariantBooleanvEXT")) == NULL) || r;
- r = ((glGetInvariantFloatvEXT = (PFNGLGETINVARIANTFLOATVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetInvariantFloatvEXT")) == NULL) || r;
- r = ((glGetInvariantIntegervEXT = (PFNGLGETINVARIANTINTEGERVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetInvariantIntegervEXT")) == NULL) || r;
- r = ((glGetLocalConstantBooleanvEXT = (PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetLocalConstantBooleanvEXT")) == NULL) || r;
- r = ((glGetLocalConstantFloatvEXT = (PFNGLGETLOCALCONSTANTFLOATVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetLocalConstantFloatvEXT")) == NULL) || r;
- r = ((glGetLocalConstantIntegervEXT = (PFNGLGETLOCALCONSTANTINTEGERVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetLocalConstantIntegervEXT")) == NULL) || r;
- r = ((glGetVariantBooleanvEXT = (PFNGLGETVARIANTBOOLEANVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVariantBooleanvEXT")) == NULL) || r;
- r = ((glGetVariantFloatvEXT = (PFNGLGETVARIANTFLOATVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVariantFloatvEXT")) == NULL) || r;
- r = ((glGetVariantIntegervEXT = (PFNGLGETVARIANTINTEGERVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVariantIntegervEXT")) == NULL) || r;
- r = ((glGetVariantPointervEXT = (PFNGLGETVARIANTPOINTERVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVariantPointervEXT")) == NULL) || r;
- r = ((glInsertComponentEXT = (PFNGLINSERTCOMPONENTEXTPROC)glewGetProcAddress((const GLubyte*)"glInsertComponentEXT")) == NULL) || r;
- r = ((glIsVariantEnabledEXT = (PFNGLISVARIANTENABLEDEXTPROC)glewGetProcAddress((const GLubyte*)"glIsVariantEnabledEXT")) == NULL) || r;
- r = ((glSetInvariantEXT = (PFNGLSETINVARIANTEXTPROC)glewGetProcAddress((const GLubyte*)"glSetInvariantEXT")) == NULL) || r;
- r = ((glSetLocalConstantEXT = (PFNGLSETLOCALCONSTANTEXTPROC)glewGetProcAddress((const GLubyte*)"glSetLocalConstantEXT")) == NULL) || r;
- r = ((glShaderOp1EXT = (PFNGLSHADEROP1EXTPROC)glewGetProcAddress((const GLubyte*)"glShaderOp1EXT")) == NULL) || r;
- r = ((glShaderOp2EXT = (PFNGLSHADEROP2EXTPROC)glewGetProcAddress((const GLubyte*)"glShaderOp2EXT")) == NULL) || r;
- r = ((glShaderOp3EXT = (PFNGLSHADEROP3EXTPROC)glewGetProcAddress((const GLubyte*)"glShaderOp3EXT")) == NULL) || r;
- r = ((glSwizzleEXT = (PFNGLSWIZZLEEXTPROC)glewGetProcAddress((const GLubyte*)"glSwizzleEXT")) == NULL) || r;
- r = ((glVariantPointerEXT = (PFNGLVARIANTPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glVariantPointerEXT")) == NULL) || r;
- r = ((glVariantbvEXT = (PFNGLVARIANTBVEXTPROC)glewGetProcAddress((const GLubyte*)"glVariantbvEXT")) == NULL) || r;
- r = ((glVariantdvEXT = (PFNGLVARIANTDVEXTPROC)glewGetProcAddress((const GLubyte*)"glVariantdvEXT")) == NULL) || r;
- r = ((glVariantfvEXT = (PFNGLVARIANTFVEXTPROC)glewGetProcAddress((const GLubyte*)"glVariantfvEXT")) == NULL) || r;
- r = ((glVariantivEXT = (PFNGLVARIANTIVEXTPROC)glewGetProcAddress((const GLubyte*)"glVariantivEXT")) == NULL) || r;
- r = ((glVariantsvEXT = (PFNGLVARIANTSVEXTPROC)glewGetProcAddress((const GLubyte*)"glVariantsvEXT")) == NULL) || r;
- r = ((glVariantubvEXT = (PFNGLVARIANTUBVEXTPROC)glewGetProcAddress((const GLubyte*)"glVariantubvEXT")) == NULL) || r;
- r = ((glVariantuivEXT = (PFNGLVARIANTUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glVariantuivEXT")) == NULL) || r;
- r = ((glVariantusvEXT = (PFNGLVARIANTUSVEXTPROC)glewGetProcAddress((const GLubyte*)"glVariantusvEXT")) == NULL) || r;
- r = ((glWriteMaskEXT = (PFNGLWRITEMASKEXTPROC)glewGetProcAddress((const GLubyte*)"glWriteMaskEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_EXT_vertex_shader */
-
-#ifdef GL_EXT_vertex_weighting
-
-static GLboolean _glewInit_GL_EXT_vertex_weighting ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glVertexWeightPointerEXT = (PFNGLVERTEXWEIGHTPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glVertexWeightPointerEXT")) == NULL) || r;
- r = ((glVertexWeightfEXT = (PFNGLVERTEXWEIGHTFEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexWeightfEXT")) == NULL) || r;
- r = ((glVertexWeightfvEXT = (PFNGLVERTEXWEIGHTFVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexWeightfvEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_EXT_vertex_weighting */
-
-#ifdef GL_EXT_window_rectangles
-
-static GLboolean _glewInit_GL_EXT_window_rectangles ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glWindowRectanglesEXT = (PFNGLWINDOWRECTANGLESEXTPROC)glewGetProcAddress((const GLubyte*)"glWindowRectanglesEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_EXT_window_rectangles */
-
-#ifdef GL_EXT_x11_sync_object
-
-static GLboolean _glewInit_GL_EXT_x11_sync_object ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glImportSyncEXT = (PFNGLIMPORTSYNCEXTPROC)glewGetProcAddress((const GLubyte*)"glImportSyncEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_EXT_x11_sync_object */
-
-#ifdef GL_GREMEDY_frame_terminator
-
-static GLboolean _glewInit_GL_GREMEDY_frame_terminator ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glFrameTerminatorGREMEDY = (PFNGLFRAMETERMINATORGREMEDYPROC)glewGetProcAddress((const GLubyte*)"glFrameTerminatorGREMEDY")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_GREMEDY_frame_terminator */
-
-#ifdef GL_GREMEDY_string_marker
-
-static GLboolean _glewInit_GL_GREMEDY_string_marker ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glStringMarkerGREMEDY = (PFNGLSTRINGMARKERGREMEDYPROC)glewGetProcAddress((const GLubyte*)"glStringMarkerGREMEDY")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_GREMEDY_string_marker */
-
-#ifdef GL_HP_image_transform
-
-static GLboolean _glewInit_GL_HP_image_transform ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glGetImageTransformParameterfvHP = (PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC)glewGetProcAddress((const GLubyte*)"glGetImageTransformParameterfvHP")) == NULL) || r;
- r = ((glGetImageTransformParameterivHP = (PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC)glewGetProcAddress((const GLubyte*)"glGetImageTransformParameterivHP")) == NULL) || r;
- r = ((glImageTransformParameterfHP = (PFNGLIMAGETRANSFORMPARAMETERFHPPROC)glewGetProcAddress((const GLubyte*)"glImageTransformParameterfHP")) == NULL) || r;
- r = ((glImageTransformParameterfvHP = (PFNGLIMAGETRANSFORMPARAMETERFVHPPROC)glewGetProcAddress((const GLubyte*)"glImageTransformParameterfvHP")) == NULL) || r;
- r = ((glImageTransformParameteriHP = (PFNGLIMAGETRANSFORMPARAMETERIHPPROC)glewGetProcAddress((const GLubyte*)"glImageTransformParameteriHP")) == NULL) || r;
- r = ((glImageTransformParameterivHP = (PFNGLIMAGETRANSFORMPARAMETERIVHPPROC)glewGetProcAddress((const GLubyte*)"glImageTransformParameterivHP")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_HP_image_transform */
-
-#ifdef GL_IBM_multimode_draw_arrays
-
-static GLboolean _glewInit_GL_IBM_multimode_draw_arrays ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glMultiModeDrawArraysIBM = (PFNGLMULTIMODEDRAWARRAYSIBMPROC)glewGetProcAddress((const GLubyte*)"glMultiModeDrawArraysIBM")) == NULL) || r;
- r = ((glMultiModeDrawElementsIBM = (PFNGLMULTIMODEDRAWELEMENTSIBMPROC)glewGetProcAddress((const GLubyte*)"glMultiModeDrawElementsIBM")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_IBM_multimode_draw_arrays */
-
-#ifdef GL_IBM_vertex_array_lists
-
-static GLboolean _glewInit_GL_IBM_vertex_array_lists ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glColorPointerListIBM = (PFNGLCOLORPOINTERLISTIBMPROC)glewGetProcAddress((const GLubyte*)"glColorPointerListIBM")) == NULL) || r;
- r = ((glEdgeFlagPointerListIBM = (PFNGLEDGEFLAGPOINTERLISTIBMPROC)glewGetProcAddress((const GLubyte*)"glEdgeFlagPointerListIBM")) == NULL) || r;
- r = ((glFogCoordPointerListIBM = (PFNGLFOGCOORDPOINTERLISTIBMPROC)glewGetProcAddress((const GLubyte*)"glFogCoordPointerListIBM")) == NULL) || r;
- r = ((glIndexPointerListIBM = (PFNGLINDEXPOINTERLISTIBMPROC)glewGetProcAddress((const GLubyte*)"glIndexPointerListIBM")) == NULL) || r;
- r = ((glNormalPointerListIBM = (PFNGLNORMALPOINTERLISTIBMPROC)glewGetProcAddress((const GLubyte*)"glNormalPointerListIBM")) == NULL) || r;
- r = ((glSecondaryColorPointerListIBM = (PFNGLSECONDARYCOLORPOINTERLISTIBMPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColorPointerListIBM")) == NULL) || r;
- r = ((glTexCoordPointerListIBM = (PFNGLTEXCOORDPOINTERLISTIBMPROC)glewGetProcAddress((const GLubyte*)"glTexCoordPointerListIBM")) == NULL) || r;
- r = ((glVertexPointerListIBM = (PFNGLVERTEXPOINTERLISTIBMPROC)glewGetProcAddress((const GLubyte*)"glVertexPointerListIBM")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_IBM_vertex_array_lists */
-
-#ifdef GL_INTEL_map_texture
-
-static GLboolean _glewInit_GL_INTEL_map_texture ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glMapTexture2DINTEL = (PFNGLMAPTEXTURE2DINTELPROC)glewGetProcAddress((const GLubyte*)"glMapTexture2DINTEL")) == NULL) || r;
- r = ((glSyncTextureINTEL = (PFNGLSYNCTEXTUREINTELPROC)glewGetProcAddress((const GLubyte*)"glSyncTextureINTEL")) == NULL) || r;
- r = ((glUnmapTexture2DINTEL = (PFNGLUNMAPTEXTURE2DINTELPROC)glewGetProcAddress((const GLubyte*)"glUnmapTexture2DINTEL")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_INTEL_map_texture */
-
-#ifdef GL_INTEL_parallel_arrays
-
-static GLboolean _glewInit_GL_INTEL_parallel_arrays ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glColorPointervINTEL = (PFNGLCOLORPOINTERVINTELPROC)glewGetProcAddress((const GLubyte*)"glColorPointervINTEL")) == NULL) || r;
- r = ((glNormalPointervINTEL = (PFNGLNORMALPOINTERVINTELPROC)glewGetProcAddress((const GLubyte*)"glNormalPointervINTEL")) == NULL) || r;
- r = ((glTexCoordPointervINTEL = (PFNGLTEXCOORDPOINTERVINTELPROC)glewGetProcAddress((const GLubyte*)"glTexCoordPointervINTEL")) == NULL) || r;
- r = ((glVertexPointervINTEL = (PFNGLVERTEXPOINTERVINTELPROC)glewGetProcAddress((const GLubyte*)"glVertexPointervINTEL")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_INTEL_parallel_arrays */
-
-#ifdef GL_INTEL_performance_query
-
-static GLboolean _glewInit_GL_INTEL_performance_query ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glBeginPerfQueryINTEL = (PFNGLBEGINPERFQUERYINTELPROC)glewGetProcAddress((const GLubyte*)"glBeginPerfQueryINTEL")) == NULL) || r;
- r = ((glCreatePerfQueryINTEL = (PFNGLCREATEPERFQUERYINTELPROC)glewGetProcAddress((const GLubyte*)"glCreatePerfQueryINTEL")) == NULL) || r;
- r = ((glDeletePerfQueryINTEL = (PFNGLDELETEPERFQUERYINTELPROC)glewGetProcAddress((const GLubyte*)"glDeletePerfQueryINTEL")) == NULL) || r;
- r = ((glEndPerfQueryINTEL = (PFNGLENDPERFQUERYINTELPROC)glewGetProcAddress((const GLubyte*)"glEndPerfQueryINTEL")) == NULL) || r;
- r = ((glGetFirstPerfQueryIdINTEL = (PFNGLGETFIRSTPERFQUERYIDINTELPROC)glewGetProcAddress((const GLubyte*)"glGetFirstPerfQueryIdINTEL")) == NULL) || r;
- r = ((glGetNextPerfQueryIdINTEL = (PFNGLGETNEXTPERFQUERYIDINTELPROC)glewGetProcAddress((const GLubyte*)"glGetNextPerfQueryIdINTEL")) == NULL) || r;
- r = ((glGetPerfCounterInfoINTEL = (PFNGLGETPERFCOUNTERINFOINTELPROC)glewGetProcAddress((const GLubyte*)"glGetPerfCounterInfoINTEL")) == NULL) || r;
- r = ((glGetPerfQueryDataINTEL = (PFNGLGETPERFQUERYDATAINTELPROC)glewGetProcAddress((const GLubyte*)"glGetPerfQueryDataINTEL")) == NULL) || r;
- r = ((glGetPerfQueryIdByNameINTEL = (PFNGLGETPERFQUERYIDBYNAMEINTELPROC)glewGetProcAddress((const GLubyte*)"glGetPerfQueryIdByNameINTEL")) == NULL) || r;
- r = ((glGetPerfQueryInfoINTEL = (PFNGLGETPERFQUERYINFOINTELPROC)glewGetProcAddress((const GLubyte*)"glGetPerfQueryInfoINTEL")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_INTEL_performance_query */
-
-#ifdef GL_INTEL_texture_scissor
-
-static GLboolean _glewInit_GL_INTEL_texture_scissor ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glTexScissorFuncINTEL = (PFNGLTEXSCISSORFUNCINTELPROC)glewGetProcAddress((const GLubyte*)"glTexScissorFuncINTEL")) == NULL) || r;
- r = ((glTexScissorINTEL = (PFNGLTEXSCISSORINTELPROC)glewGetProcAddress((const GLubyte*)"glTexScissorINTEL")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_INTEL_texture_scissor */
-
-#ifdef GL_KHR_blend_equation_advanced
-
-static GLboolean _glewInit_GL_KHR_blend_equation_advanced ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glBlendBarrierKHR = (PFNGLBLENDBARRIERKHRPROC)glewGetProcAddress((const GLubyte*)"glBlendBarrierKHR")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_KHR_blend_equation_advanced */
-
-#ifdef GL_KHR_debug
-
-static GLboolean _glewInit_GL_KHR_debug ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glDebugMessageCallback = (PFNGLDEBUGMESSAGECALLBACKPROC)glewGetProcAddress((const GLubyte*)"glDebugMessageCallback")) == NULL) || r;
- r = ((glDebugMessageControl = (PFNGLDEBUGMESSAGECONTROLPROC)glewGetProcAddress((const GLubyte*)"glDebugMessageControl")) == NULL) || r;
- r = ((glDebugMessageInsert = (PFNGLDEBUGMESSAGEINSERTPROC)glewGetProcAddress((const GLubyte*)"glDebugMessageInsert")) == NULL) || r;
- r = ((glGetDebugMessageLog = (PFNGLGETDEBUGMESSAGELOGPROC)glewGetProcAddress((const GLubyte*)"glGetDebugMessageLog")) == NULL) || r;
- r = ((glGetObjectLabel = (PFNGLGETOBJECTLABELPROC)glewGetProcAddress((const GLubyte*)"glGetObjectLabel")) == NULL) || r;
- r = ((glGetObjectPtrLabel = (PFNGLGETOBJECTPTRLABELPROC)glewGetProcAddress((const GLubyte*)"glGetObjectPtrLabel")) == NULL) || r;
- r = ((glObjectLabel = (PFNGLOBJECTLABELPROC)glewGetProcAddress((const GLubyte*)"glObjectLabel")) == NULL) || r;
- r = ((glObjectPtrLabel = (PFNGLOBJECTPTRLABELPROC)glewGetProcAddress((const GLubyte*)"glObjectPtrLabel")) == NULL) || r;
- r = ((glPopDebugGroup = (PFNGLPOPDEBUGGROUPPROC)glewGetProcAddress((const GLubyte*)"glPopDebugGroup")) == NULL) || r;
- r = ((glPushDebugGroup = (PFNGLPUSHDEBUGGROUPPROC)glewGetProcAddress((const GLubyte*)"glPushDebugGroup")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_KHR_debug */
-
-#ifdef GL_KHR_robustness
-
-static GLboolean _glewInit_GL_KHR_robustness ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glGetnUniformfv = (PFNGLGETNUNIFORMFVPROC)glewGetProcAddress((const GLubyte*)"glGetnUniformfv")) == NULL) || r;
- r = ((glGetnUniformiv = (PFNGLGETNUNIFORMIVPROC)glewGetProcAddress((const GLubyte*)"glGetnUniformiv")) == NULL) || r;
- r = ((glGetnUniformuiv = (PFNGLGETNUNIFORMUIVPROC)glewGetProcAddress((const GLubyte*)"glGetnUniformuiv")) == NULL) || r;
- r = ((glReadnPixels = (PFNGLREADNPIXELSPROC)glewGetProcAddress((const GLubyte*)"glReadnPixels")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_KHR_robustness */
-
-#ifdef GL_KTX_buffer_region
-
-static GLboolean _glewInit_GL_KTX_buffer_region ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glBufferRegionEnabled = (PFNGLBUFFERREGIONENABLEDPROC)glewGetProcAddress((const GLubyte*)"glBufferRegionEnabled")) == NULL) || r;
- r = ((glDeleteBufferRegion = (PFNGLDELETEBUFFERREGIONPROC)glewGetProcAddress((const GLubyte*)"glDeleteBufferRegion")) == NULL) || r;
- r = ((glDrawBufferRegion = (PFNGLDRAWBUFFERREGIONPROC)glewGetProcAddress((const GLubyte*)"glDrawBufferRegion")) == NULL) || r;
- r = ((glNewBufferRegion = (PFNGLNEWBUFFERREGIONPROC)glewGetProcAddress((const GLubyte*)"glNewBufferRegion")) == NULL) || r;
- r = ((glReadBufferRegion = (PFNGLREADBUFFERREGIONPROC)glewGetProcAddress((const GLubyte*)"glReadBufferRegion")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_KTX_buffer_region */
-
-#ifdef GL_MESA_resize_buffers
-
-static GLboolean _glewInit_GL_MESA_resize_buffers ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glResizeBuffersMESA = (PFNGLRESIZEBUFFERSMESAPROC)glewGetProcAddress((const GLubyte*)"glResizeBuffersMESA")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_MESA_resize_buffers */
-
-#ifdef GL_MESA_window_pos
-
-static GLboolean _glewInit_GL_MESA_window_pos ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glWindowPos2dMESA = (PFNGLWINDOWPOS2DMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2dMESA")) == NULL) || r;
- r = ((glWindowPos2dvMESA = (PFNGLWINDOWPOS2DVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2dvMESA")) == NULL) || r;
- r = ((glWindowPos2fMESA = (PFNGLWINDOWPOS2FMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2fMESA")) == NULL) || r;
- r = ((glWindowPos2fvMESA = (PFNGLWINDOWPOS2FVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2fvMESA")) == NULL) || r;
- r = ((glWindowPos2iMESA = (PFNGLWINDOWPOS2IMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2iMESA")) == NULL) || r;
- r = ((glWindowPos2ivMESA = (PFNGLWINDOWPOS2IVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2ivMESA")) == NULL) || r;
- r = ((glWindowPos2sMESA = (PFNGLWINDOWPOS2SMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2sMESA")) == NULL) || r;
- r = ((glWindowPos2svMESA = (PFNGLWINDOWPOS2SVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2svMESA")) == NULL) || r;
- r = ((glWindowPos3dMESA = (PFNGLWINDOWPOS3DMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3dMESA")) == NULL) || r;
- r = ((glWindowPos3dvMESA = (PFNGLWINDOWPOS3DVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3dvMESA")) == NULL) || r;
- r = ((glWindowPos3fMESA = (PFNGLWINDOWPOS3FMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3fMESA")) == NULL) || r;
- r = ((glWindowPos3fvMESA = (PFNGLWINDOWPOS3FVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3fvMESA")) == NULL) || r;
- r = ((glWindowPos3iMESA = (PFNGLWINDOWPOS3IMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3iMESA")) == NULL) || r;
- r = ((glWindowPos3ivMESA = (PFNGLWINDOWPOS3IVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3ivMESA")) == NULL) || r;
- r = ((glWindowPos3sMESA = (PFNGLWINDOWPOS3SMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3sMESA")) == NULL) || r;
- r = ((glWindowPos3svMESA = (PFNGLWINDOWPOS3SVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3svMESA")) == NULL) || r;
- r = ((glWindowPos4dMESA = (PFNGLWINDOWPOS4DMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos4dMESA")) == NULL) || r;
- r = ((glWindowPos4dvMESA = (PFNGLWINDOWPOS4DVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos4dvMESA")) == NULL) || r;
- r = ((glWindowPos4fMESA = (PFNGLWINDOWPOS4FMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos4fMESA")) == NULL) || r;
- r = ((glWindowPos4fvMESA = (PFNGLWINDOWPOS4FVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos4fvMESA")) == NULL) || r;
- r = ((glWindowPos4iMESA = (PFNGLWINDOWPOS4IMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos4iMESA")) == NULL) || r;
- r = ((glWindowPos4ivMESA = (PFNGLWINDOWPOS4IVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos4ivMESA")) == NULL) || r;
- r = ((glWindowPos4sMESA = (PFNGLWINDOWPOS4SMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos4sMESA")) == NULL) || r;
- r = ((glWindowPos4svMESA = (PFNGLWINDOWPOS4SVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos4svMESA")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_MESA_window_pos */
-
-#ifdef GL_NVX_conditional_render
-
-static GLboolean _glewInit_GL_NVX_conditional_render ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glBeginConditionalRenderNVX = (PFNGLBEGINCONDITIONALRENDERNVXPROC)glewGetProcAddress((const GLubyte*)"glBeginConditionalRenderNVX")) == NULL) || r;
- r = ((glEndConditionalRenderNVX = (PFNGLENDCONDITIONALRENDERNVXPROC)glewGetProcAddress((const GLubyte*)"glEndConditionalRenderNVX")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_NVX_conditional_render */
-
-#ifdef GL_NVX_linked_gpu_multicast
-
-static GLboolean _glewInit_GL_NVX_linked_gpu_multicast ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glLGPUCopyImageSubDataNVX = (PFNGLLGPUCOPYIMAGESUBDATANVXPROC)glewGetProcAddress((const GLubyte*)"glLGPUCopyImageSubDataNVX")) == NULL) || r;
- r = ((glLGPUInterlockNVX = (PFNGLLGPUINTERLOCKNVXPROC)glewGetProcAddress((const GLubyte*)"glLGPUInterlockNVX")) == NULL) || r;
- r = ((glLGPUNamedBufferSubDataNVX = (PFNGLLGPUNAMEDBUFFERSUBDATANVXPROC)glewGetProcAddress((const GLubyte*)"glLGPUNamedBufferSubDataNVX")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_NVX_linked_gpu_multicast */
-
-#ifdef GL_NV_bindless_multi_draw_indirect
-
-static GLboolean _glewInit_GL_NV_bindless_multi_draw_indirect ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glMultiDrawArraysIndirectBindlessNV = (PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSNVPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawArraysIndirectBindlessNV")) == NULL) || r;
- r = ((glMultiDrawElementsIndirectBindlessNV = (PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSNVPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawElementsIndirectBindlessNV")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_NV_bindless_multi_draw_indirect */
-
-#ifdef GL_NV_bindless_multi_draw_indirect_count
-
-static GLboolean _glewInit_GL_NV_bindless_multi_draw_indirect_count ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glMultiDrawArraysIndirectBindlessCountNV = (PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSCOUNTNVPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawArraysIndirectBindlessCountNV")) == NULL) || r;
- r = ((glMultiDrawElementsIndirectBindlessCountNV = (PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSCOUNTNVPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawElementsIndirectBindlessCountNV")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_NV_bindless_multi_draw_indirect_count */
-
-#ifdef GL_NV_bindless_texture
-
-static GLboolean _glewInit_GL_NV_bindless_texture ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glGetImageHandleNV = (PFNGLGETIMAGEHANDLENVPROC)glewGetProcAddress((const GLubyte*)"glGetImageHandleNV")) == NULL) || r;
- r = ((glGetTextureHandleNV = (PFNGLGETTEXTUREHANDLENVPROC)glewGetProcAddress((const GLubyte*)"glGetTextureHandleNV")) == NULL) || r;
- r = ((glGetTextureSamplerHandleNV = (PFNGLGETTEXTURESAMPLERHANDLENVPROC)glewGetProcAddress((const GLubyte*)"glGetTextureSamplerHandleNV")) == NULL) || r;
- r = ((glIsImageHandleResidentNV = (PFNGLISIMAGEHANDLERESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glIsImageHandleResidentNV")) == NULL) || r;
- r = ((glIsTextureHandleResidentNV = (PFNGLISTEXTUREHANDLERESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glIsTextureHandleResidentNV")) == NULL) || r;
- r = ((glMakeImageHandleNonResidentNV = (PFNGLMAKEIMAGEHANDLENONRESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glMakeImageHandleNonResidentNV")) == NULL) || r;
- r = ((glMakeImageHandleResidentNV = (PFNGLMAKEIMAGEHANDLERESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glMakeImageHandleResidentNV")) == NULL) || r;
- r = ((glMakeTextureHandleNonResidentNV = (PFNGLMAKETEXTUREHANDLENONRESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glMakeTextureHandleNonResidentNV")) == NULL) || r;
- r = ((glMakeTextureHandleResidentNV = (PFNGLMAKETEXTUREHANDLERESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glMakeTextureHandleResidentNV")) == NULL) || r;
- r = ((glProgramUniformHandleui64NV = (PFNGLPROGRAMUNIFORMHANDLEUI64NVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformHandleui64NV")) == NULL) || r;
- r = ((glProgramUniformHandleui64vNV = (PFNGLPROGRAMUNIFORMHANDLEUI64VNVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformHandleui64vNV")) == NULL) || r;
- r = ((glUniformHandleui64NV = (PFNGLUNIFORMHANDLEUI64NVPROC)glewGetProcAddress((const GLubyte*)"glUniformHandleui64NV")) == NULL) || r;
- r = ((glUniformHandleui64vNV = (PFNGLUNIFORMHANDLEUI64VNVPROC)glewGetProcAddress((const GLubyte*)"glUniformHandleui64vNV")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_NV_bindless_texture */
-
-#ifdef GL_NV_blend_equation_advanced
-
-static GLboolean _glewInit_GL_NV_blend_equation_advanced ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glBlendBarrierNV = (PFNGLBLENDBARRIERNVPROC)glewGetProcAddress((const GLubyte*)"glBlendBarrierNV")) == NULL) || r;
- r = ((glBlendParameteriNV = (PFNGLBLENDPARAMETERINVPROC)glewGetProcAddress((const GLubyte*)"glBlendParameteriNV")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_NV_blend_equation_advanced */
-
-#ifdef GL_NV_clip_space_w_scaling
-
-static GLboolean _glewInit_GL_NV_clip_space_w_scaling ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glViewportPositionWScaleNV = (PFNGLVIEWPORTPOSITIONWSCALENVPROC)glewGetProcAddress((const GLubyte*)"glViewportPositionWScaleNV")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_NV_clip_space_w_scaling */
-
-#ifdef GL_NV_command_list
-
-static GLboolean _glewInit_GL_NV_command_list ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glCallCommandListNV = (PFNGLCALLCOMMANDLISTNVPROC)glewGetProcAddress((const GLubyte*)"glCallCommandListNV")) == NULL) || r;
- r = ((glCommandListSegmentsNV = (PFNGLCOMMANDLISTSEGMENTSNVPROC)glewGetProcAddress((const GLubyte*)"glCommandListSegmentsNV")) == NULL) || r;
- r = ((glCompileCommandListNV = (PFNGLCOMPILECOMMANDLISTNVPROC)glewGetProcAddress((const GLubyte*)"glCompileCommandListNV")) == NULL) || r;
- r = ((glCreateCommandListsNV = (PFNGLCREATECOMMANDLISTSNVPROC)glewGetProcAddress((const GLubyte*)"glCreateCommandListsNV")) == NULL) || r;
- r = ((glCreateStatesNV = (PFNGLCREATESTATESNVPROC)glewGetProcAddress((const GLubyte*)"glCreateStatesNV")) == NULL) || r;
- r = ((glDeleteCommandListsNV = (PFNGLDELETECOMMANDLISTSNVPROC)glewGetProcAddress((const GLubyte*)"glDeleteCommandListsNV")) == NULL) || r;
- r = ((glDeleteStatesNV = (PFNGLDELETESTATESNVPROC)glewGetProcAddress((const GLubyte*)"glDeleteStatesNV")) == NULL) || r;
- r = ((glDrawCommandsAddressNV = (PFNGLDRAWCOMMANDSADDRESSNVPROC)glewGetProcAddress((const GLubyte*)"glDrawCommandsAddressNV")) == NULL) || r;
- r = ((glDrawCommandsNV = (PFNGLDRAWCOMMANDSNVPROC)glewGetProcAddress((const GLubyte*)"glDrawCommandsNV")) == NULL) || r;
- r = ((glDrawCommandsStatesAddressNV = (PFNGLDRAWCOMMANDSSTATESADDRESSNVPROC)glewGetProcAddress((const GLubyte*)"glDrawCommandsStatesAddressNV")) == NULL) || r;
- r = ((glDrawCommandsStatesNV = (PFNGLDRAWCOMMANDSSTATESNVPROC)glewGetProcAddress((const GLubyte*)"glDrawCommandsStatesNV")) == NULL) || r;
- r = ((glGetCommandHeaderNV = (PFNGLGETCOMMANDHEADERNVPROC)glewGetProcAddress((const GLubyte*)"glGetCommandHeaderNV")) == NULL) || r;
- r = ((glGetStageIndexNV = (PFNGLGETSTAGEINDEXNVPROC)glewGetProcAddress((const GLubyte*)"glGetStageIndexNV")) == NULL) || r;
- r = ((glIsCommandListNV = (PFNGLISCOMMANDLISTNVPROC)glewGetProcAddress((const GLubyte*)"glIsCommandListNV")) == NULL) || r;
- r = ((glIsStateNV = (PFNGLISSTATENVPROC)glewGetProcAddress((const GLubyte*)"glIsStateNV")) == NULL) || r;
- r = ((glListDrawCommandsStatesClientNV = (PFNGLLISTDRAWCOMMANDSSTATESCLIENTNVPROC)glewGetProcAddress((const GLubyte*)"glListDrawCommandsStatesClientNV")) == NULL) || r;
- r = ((glStateCaptureNV = (PFNGLSTATECAPTURENVPROC)glewGetProcAddress((const GLubyte*)"glStateCaptureNV")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_NV_command_list */
-
-#ifdef GL_NV_conditional_render
-
-static GLboolean _glewInit_GL_NV_conditional_render ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glBeginConditionalRenderNV = (PFNGLBEGINCONDITIONALRENDERNVPROC)glewGetProcAddress((const GLubyte*)"glBeginConditionalRenderNV")) == NULL) || r;
- r = ((glEndConditionalRenderNV = (PFNGLENDCONDITIONALRENDERNVPROC)glewGetProcAddress((const GLubyte*)"glEndConditionalRenderNV")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_NV_conditional_render */
-
-#ifdef GL_NV_conservative_raster
-
-static GLboolean _glewInit_GL_NV_conservative_raster ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glSubpixelPrecisionBiasNV = (PFNGLSUBPIXELPRECISIONBIASNVPROC)glewGetProcAddress((const GLubyte*)"glSubpixelPrecisionBiasNV")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_NV_conservative_raster */
-
-#ifdef GL_NV_conservative_raster_dilate
-
-static GLboolean _glewInit_GL_NV_conservative_raster_dilate ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glConservativeRasterParameterfNV = (PFNGLCONSERVATIVERASTERPARAMETERFNVPROC)glewGetProcAddress((const GLubyte*)"glConservativeRasterParameterfNV")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_NV_conservative_raster_dilate */
-
-#ifdef GL_NV_conservative_raster_pre_snap_triangles
-
-static GLboolean _glewInit_GL_NV_conservative_raster_pre_snap_triangles ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glConservativeRasterParameteriNV = (PFNGLCONSERVATIVERASTERPARAMETERINVPROC)glewGetProcAddress((const GLubyte*)"glConservativeRasterParameteriNV")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_NV_conservative_raster_pre_snap_triangles */
-
-#ifdef GL_NV_copy_image
-
-static GLboolean _glewInit_GL_NV_copy_image ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glCopyImageSubDataNV = (PFNGLCOPYIMAGESUBDATANVPROC)glewGetProcAddress((const GLubyte*)"glCopyImageSubDataNV")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_NV_copy_image */
-
-#ifdef GL_NV_depth_buffer_float
-
-static GLboolean _glewInit_GL_NV_depth_buffer_float ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glClearDepthdNV = (PFNGLCLEARDEPTHDNVPROC)glewGetProcAddress((const GLubyte*)"glClearDepthdNV")) == NULL) || r;
- r = ((glDepthBoundsdNV = (PFNGLDEPTHBOUNDSDNVPROC)glewGetProcAddress((const GLubyte*)"glDepthBoundsdNV")) == NULL) || r;
- r = ((glDepthRangedNV = (PFNGLDEPTHRANGEDNVPROC)glewGetProcAddress((const GLubyte*)"glDepthRangedNV")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_NV_depth_buffer_float */
-
-#ifdef GL_NV_draw_texture
-
-static GLboolean _glewInit_GL_NV_draw_texture ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glDrawTextureNV = (PFNGLDRAWTEXTURENVPROC)glewGetProcAddress((const GLubyte*)"glDrawTextureNV")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_NV_draw_texture */
-
-#ifdef GL_NV_draw_vulkan_image
-
-static GLboolean _glewInit_GL_NV_draw_vulkan_image ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glDrawVkImageNV = (PFNGLDRAWVKIMAGENVPROC)glewGetProcAddress((const GLubyte*)"glDrawVkImageNV")) == NULL) || r;
- r = ((glGetVkProcAddrNV = (PFNGLGETVKPROCADDRNVPROC)glewGetProcAddress((const GLubyte*)"glGetVkProcAddrNV")) == NULL) || r;
- r = ((glSignalVkFenceNV = (PFNGLSIGNALVKFENCENVPROC)glewGetProcAddress((const GLubyte*)"glSignalVkFenceNV")) == NULL) || r;
- r = ((glSignalVkSemaphoreNV = (PFNGLSIGNALVKSEMAPHORENVPROC)glewGetProcAddress((const GLubyte*)"glSignalVkSemaphoreNV")) == NULL) || r;
- r = ((glWaitVkSemaphoreNV = (PFNGLWAITVKSEMAPHORENVPROC)glewGetProcAddress((const GLubyte*)"glWaitVkSemaphoreNV")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_NV_draw_vulkan_image */
-
-#ifdef GL_NV_evaluators
-
-static GLboolean _glewInit_GL_NV_evaluators ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glEvalMapsNV = (PFNGLEVALMAPSNVPROC)glewGetProcAddress((const GLubyte*)"glEvalMapsNV")) == NULL) || r;
- r = ((glGetMapAttribParameterfvNV = (PFNGLGETMAPATTRIBPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetMapAttribParameterfvNV")) == NULL) || r;
- r = ((glGetMapAttribParameterivNV = (PFNGLGETMAPATTRIBPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetMapAttribParameterivNV")) == NULL) || r;
- r = ((glGetMapControlPointsNV = (PFNGLGETMAPCONTROLPOINTSNVPROC)glewGetProcAddress((const GLubyte*)"glGetMapControlPointsNV")) == NULL) || r;
- r = ((glGetMapParameterfvNV = (PFNGLGETMAPPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetMapParameterfvNV")) == NULL) || r;
- r = ((glGetMapParameterivNV = (PFNGLGETMAPPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetMapParameterivNV")) == NULL) || r;
- r = ((glMapControlPointsNV = (PFNGLMAPCONTROLPOINTSNVPROC)glewGetProcAddress((const GLubyte*)"glMapControlPointsNV")) == NULL) || r;
- r = ((glMapParameterfvNV = (PFNGLMAPPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glMapParameterfvNV")) == NULL) || r;
- r = ((glMapParameterivNV = (PFNGLMAPPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glMapParameterivNV")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_NV_evaluators */
-
-#ifdef GL_NV_explicit_multisample
-
-static GLboolean _glewInit_GL_NV_explicit_multisample ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glGetMultisamplefvNV = (PFNGLGETMULTISAMPLEFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetMultisamplefvNV")) == NULL) || r;
- r = ((glSampleMaskIndexedNV = (PFNGLSAMPLEMASKINDEXEDNVPROC)glewGetProcAddress((const GLubyte*)"glSampleMaskIndexedNV")) == NULL) || r;
- r = ((glTexRenderbufferNV = (PFNGLTEXRENDERBUFFERNVPROC)glewGetProcAddress((const GLubyte*)"glTexRenderbufferNV")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_NV_explicit_multisample */
-
-#ifdef GL_NV_fence
-
-static GLboolean _glewInit_GL_NV_fence ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glDeleteFencesNV = (PFNGLDELETEFENCESNVPROC)glewGetProcAddress((const GLubyte*)"glDeleteFencesNV")) == NULL) || r;
- r = ((glFinishFenceNV = (PFNGLFINISHFENCENVPROC)glewGetProcAddress((const GLubyte*)"glFinishFenceNV")) == NULL) || r;
- r = ((glGenFencesNV = (PFNGLGENFENCESNVPROC)glewGetProcAddress((const GLubyte*)"glGenFencesNV")) == NULL) || r;
- r = ((glGetFenceivNV = (PFNGLGETFENCEIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetFenceivNV")) == NULL) || r;
- r = ((glIsFenceNV = (PFNGLISFENCENVPROC)glewGetProcAddress((const GLubyte*)"glIsFenceNV")) == NULL) || r;
- r = ((glSetFenceNV = (PFNGLSETFENCENVPROC)glewGetProcAddress((const GLubyte*)"glSetFenceNV")) == NULL) || r;
- r = ((glTestFenceNV = (PFNGLTESTFENCENVPROC)glewGetProcAddress((const GLubyte*)"glTestFenceNV")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_NV_fence */
-
-#ifdef GL_NV_fragment_coverage_to_color
-
-static GLboolean _glewInit_GL_NV_fragment_coverage_to_color ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glFragmentCoverageColorNV = (PFNGLFRAGMENTCOVERAGECOLORNVPROC)glewGetProcAddress((const GLubyte*)"glFragmentCoverageColorNV")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_NV_fragment_coverage_to_color */
-
-#ifdef GL_NV_fragment_program
-
-static GLboolean _glewInit_GL_NV_fragment_program ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glGetProgramNamedParameterdvNV = (PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramNamedParameterdvNV")) == NULL) || r;
- r = ((glGetProgramNamedParameterfvNV = (PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramNamedParameterfvNV")) == NULL) || r;
- r = ((glProgramNamedParameter4dNV = (PFNGLPROGRAMNAMEDPARAMETER4DNVPROC)glewGetProcAddress((const GLubyte*)"glProgramNamedParameter4dNV")) == NULL) || r;
- r = ((glProgramNamedParameter4dvNV = (PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramNamedParameter4dvNV")) == NULL) || r;
- r = ((glProgramNamedParameter4fNV = (PFNGLPROGRAMNAMEDPARAMETER4FNVPROC)glewGetProcAddress((const GLubyte*)"glProgramNamedParameter4fNV")) == NULL) || r;
- r = ((glProgramNamedParameter4fvNV = (PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramNamedParameter4fvNV")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_NV_fragment_program */
-
-#ifdef GL_NV_framebuffer_multisample_coverage
-
-static GLboolean _glewInit_GL_NV_framebuffer_multisample_coverage ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glRenderbufferStorageMultisampleCoverageNV = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC)glewGetProcAddress((const GLubyte*)"glRenderbufferStorageMultisampleCoverageNV")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_NV_framebuffer_multisample_coverage */
-
-#ifdef GL_NV_geometry_program4
-
-static GLboolean _glewInit_GL_NV_geometry_program4 ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glProgramVertexLimitNV = (PFNGLPROGRAMVERTEXLIMITNVPROC)glewGetProcAddress((const GLubyte*)"glProgramVertexLimitNV")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_NV_geometry_program4 */
-
-#ifdef GL_NV_gpu_multicast
-
-static GLboolean _glewInit_GL_NV_gpu_multicast ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glMulticastBarrierNV = (PFNGLMULTICASTBARRIERNVPROC)glewGetProcAddress((const GLubyte*)"glMulticastBarrierNV")) == NULL) || r;
- r = ((glMulticastBlitFramebufferNV = (PFNGLMULTICASTBLITFRAMEBUFFERNVPROC)glewGetProcAddress((const GLubyte*)"glMulticastBlitFramebufferNV")) == NULL) || r;
- r = ((glMulticastBufferSubDataNV = (PFNGLMULTICASTBUFFERSUBDATANVPROC)glewGetProcAddress((const GLubyte*)"glMulticastBufferSubDataNV")) == NULL) || r;
- r = ((glMulticastCopyBufferSubDataNV = (PFNGLMULTICASTCOPYBUFFERSUBDATANVPROC)glewGetProcAddress((const GLubyte*)"glMulticastCopyBufferSubDataNV")) == NULL) || r;
- r = ((glMulticastCopyImageSubDataNV = (PFNGLMULTICASTCOPYIMAGESUBDATANVPROC)glewGetProcAddress((const GLubyte*)"glMulticastCopyImageSubDataNV")) == NULL) || r;
- r = ((glMulticastFramebufferSampleLocationsfvNV = (PFNGLMULTICASTFRAMEBUFFERSAMPLELOCATIONSFVNVPROC)glewGetProcAddress((const GLubyte*)"glMulticastFramebufferSampleLocationsfvNV")) == NULL) || r;
- r = ((glMulticastGetQueryObjecti64vNV = (PFNGLMULTICASTGETQUERYOBJECTI64VNVPROC)glewGetProcAddress((const GLubyte*)"glMulticastGetQueryObjecti64vNV")) == NULL) || r;
- r = ((glMulticastGetQueryObjectivNV = (PFNGLMULTICASTGETQUERYOBJECTIVNVPROC)glewGetProcAddress((const GLubyte*)"glMulticastGetQueryObjectivNV")) == NULL) || r;
- r = ((glMulticastGetQueryObjectui64vNV = (PFNGLMULTICASTGETQUERYOBJECTUI64VNVPROC)glewGetProcAddress((const GLubyte*)"glMulticastGetQueryObjectui64vNV")) == NULL) || r;
- r = ((glMulticastGetQueryObjectuivNV = (PFNGLMULTICASTGETQUERYOBJECTUIVNVPROC)glewGetProcAddress((const GLubyte*)"glMulticastGetQueryObjectuivNV")) == NULL) || r;
- r = ((glMulticastWaitSyncNV = (PFNGLMULTICASTWAITSYNCNVPROC)glewGetProcAddress((const GLubyte*)"glMulticastWaitSyncNV")) == NULL) || r;
- r = ((glRenderGpuMaskNV = (PFNGLRENDERGPUMASKNVPROC)glewGetProcAddress((const GLubyte*)"glRenderGpuMaskNV")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_NV_gpu_multicast */
-
-#ifdef GL_NV_gpu_program4
-
-static GLboolean _glewInit_GL_NV_gpu_program4 ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glProgramEnvParameterI4iNV = (PFNGLPROGRAMENVPARAMETERI4INVPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParameterI4iNV")) == NULL) || r;
- r = ((glProgramEnvParameterI4ivNV = (PFNGLPROGRAMENVPARAMETERI4IVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParameterI4ivNV")) == NULL) || r;
- r = ((glProgramEnvParameterI4uiNV = (PFNGLPROGRAMENVPARAMETERI4UINVPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParameterI4uiNV")) == NULL) || r;
- r = ((glProgramEnvParameterI4uivNV = (PFNGLPROGRAMENVPARAMETERI4UIVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParameterI4uivNV")) == NULL) || r;
- r = ((glProgramEnvParametersI4ivNV = (PFNGLPROGRAMENVPARAMETERSI4IVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParametersI4ivNV")) == NULL) || r;
- r = ((glProgramEnvParametersI4uivNV = (PFNGLPROGRAMENVPARAMETERSI4UIVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParametersI4uivNV")) == NULL) || r;
- r = ((glProgramLocalParameterI4iNV = (PFNGLPROGRAMLOCALPARAMETERI4INVPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParameterI4iNV")) == NULL) || r;
- r = ((glProgramLocalParameterI4ivNV = (PFNGLPROGRAMLOCALPARAMETERI4IVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParameterI4ivNV")) == NULL) || r;
- r = ((glProgramLocalParameterI4uiNV = (PFNGLPROGRAMLOCALPARAMETERI4UINVPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParameterI4uiNV")) == NULL) || r;
- r = ((glProgramLocalParameterI4uivNV = (PFNGLPROGRAMLOCALPARAMETERI4UIVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParameterI4uivNV")) == NULL) || r;
- r = ((glProgramLocalParametersI4ivNV = (PFNGLPROGRAMLOCALPARAMETERSI4IVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParametersI4ivNV")) == NULL) || r;
- r = ((glProgramLocalParametersI4uivNV = (PFNGLPROGRAMLOCALPARAMETERSI4UIVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParametersI4uivNV")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_NV_gpu_program4 */
-
-#ifdef GL_NV_gpu_shader5
-
-static GLboolean _glewInit_GL_NV_gpu_shader5 ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glGetUniformi64vNV = (PFNGLGETUNIFORMI64VNVPROC)glewGetProcAddress((const GLubyte*)"glGetUniformi64vNV")) == NULL) || r;
- r = ((glGetUniformui64vNV = (PFNGLGETUNIFORMUI64VNVPROC)glewGetProcAddress((const GLubyte*)"glGetUniformui64vNV")) == NULL) || r;
- r = ((glProgramUniform1i64NV = (PFNGLPROGRAMUNIFORM1I64NVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1i64NV")) == NULL) || r;
- r = ((glProgramUniform1i64vNV = (PFNGLPROGRAMUNIFORM1I64VNVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1i64vNV")) == NULL) || r;
- r = ((glProgramUniform1ui64NV = (PFNGLPROGRAMUNIFORM1UI64NVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1ui64NV")) == NULL) || r;
- r = ((glProgramUniform1ui64vNV = (PFNGLPROGRAMUNIFORM1UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1ui64vNV")) == NULL) || r;
- r = ((glProgramUniform2i64NV = (PFNGLPROGRAMUNIFORM2I64NVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2i64NV")) == NULL) || r;
- r = ((glProgramUniform2i64vNV = (PFNGLPROGRAMUNIFORM2I64VNVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2i64vNV")) == NULL) || r;
- r = ((glProgramUniform2ui64NV = (PFNGLPROGRAMUNIFORM2UI64NVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2ui64NV")) == NULL) || r;
- r = ((glProgramUniform2ui64vNV = (PFNGLPROGRAMUNIFORM2UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2ui64vNV")) == NULL) || r;
- r = ((glProgramUniform3i64NV = (PFNGLPROGRAMUNIFORM3I64NVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3i64NV")) == NULL) || r;
- r = ((glProgramUniform3i64vNV = (PFNGLPROGRAMUNIFORM3I64VNVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3i64vNV")) == NULL) || r;
- r = ((glProgramUniform3ui64NV = (PFNGLPROGRAMUNIFORM3UI64NVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3ui64NV")) == NULL) || r;
- r = ((glProgramUniform3ui64vNV = (PFNGLPROGRAMUNIFORM3UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3ui64vNV")) == NULL) || r;
- r = ((glProgramUniform4i64NV = (PFNGLPROGRAMUNIFORM4I64NVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4i64NV")) == NULL) || r;
- r = ((glProgramUniform4i64vNV = (PFNGLPROGRAMUNIFORM4I64VNVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4i64vNV")) == NULL) || r;
- r = ((glProgramUniform4ui64NV = (PFNGLPROGRAMUNIFORM4UI64NVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4ui64NV")) == NULL) || r;
- r = ((glProgramUniform4ui64vNV = (PFNGLPROGRAMUNIFORM4UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4ui64vNV")) == NULL) || r;
- r = ((glUniform1i64NV = (PFNGLUNIFORM1I64NVPROC)glewGetProcAddress((const GLubyte*)"glUniform1i64NV")) == NULL) || r;
- r = ((glUniform1i64vNV = (PFNGLUNIFORM1I64VNVPROC)glewGetProcAddress((const GLubyte*)"glUniform1i64vNV")) == NULL) || r;
- r = ((glUniform1ui64NV = (PFNGLUNIFORM1UI64NVPROC)glewGetProcAddress((const GLubyte*)"glUniform1ui64NV")) == NULL) || r;
- r = ((glUniform1ui64vNV = (PFNGLUNIFORM1UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glUniform1ui64vNV")) == NULL) || r;
- r = ((glUniform2i64NV = (PFNGLUNIFORM2I64NVPROC)glewGetProcAddress((const GLubyte*)"glUniform2i64NV")) == NULL) || r;
- r = ((glUniform2i64vNV = (PFNGLUNIFORM2I64VNVPROC)glewGetProcAddress((const GLubyte*)"glUniform2i64vNV")) == NULL) || r;
- r = ((glUniform2ui64NV = (PFNGLUNIFORM2UI64NVPROC)glewGetProcAddress((const GLubyte*)"glUniform2ui64NV")) == NULL) || r;
- r = ((glUniform2ui64vNV = (PFNGLUNIFORM2UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glUniform2ui64vNV")) == NULL) || r;
- r = ((glUniform3i64NV = (PFNGLUNIFORM3I64NVPROC)glewGetProcAddress((const GLubyte*)"glUniform3i64NV")) == NULL) || r;
- r = ((glUniform3i64vNV = (PFNGLUNIFORM3I64VNVPROC)glewGetProcAddress((const GLubyte*)"glUniform3i64vNV")) == NULL) || r;
- r = ((glUniform3ui64NV = (PFNGLUNIFORM3UI64NVPROC)glewGetProcAddress((const GLubyte*)"glUniform3ui64NV")) == NULL) || r;
- r = ((glUniform3ui64vNV = (PFNGLUNIFORM3UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glUniform3ui64vNV")) == NULL) || r;
- r = ((glUniform4i64NV = (PFNGLUNIFORM4I64NVPROC)glewGetProcAddress((const GLubyte*)"glUniform4i64NV")) == NULL) || r;
- r = ((glUniform4i64vNV = (PFNGLUNIFORM4I64VNVPROC)glewGetProcAddress((const GLubyte*)"glUniform4i64vNV")) == NULL) || r;
- r = ((glUniform4ui64NV = (PFNGLUNIFORM4UI64NVPROC)glewGetProcAddress((const GLubyte*)"glUniform4ui64NV")) == NULL) || r;
- r = ((glUniform4ui64vNV = (PFNGLUNIFORM4UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glUniform4ui64vNV")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_NV_gpu_shader5 */
-
-#ifdef GL_NV_half_float
-
-static GLboolean _glewInit_GL_NV_half_float ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glColor3hNV = (PFNGLCOLOR3HNVPROC)glewGetProcAddress((const GLubyte*)"glColor3hNV")) == NULL) || r;
- r = ((glColor3hvNV = (PFNGLCOLOR3HVNVPROC)glewGetProcAddress((const GLubyte*)"glColor3hvNV")) == NULL) || r;
- r = ((glColor4hNV = (PFNGLCOLOR4HNVPROC)glewGetProcAddress((const GLubyte*)"glColor4hNV")) == NULL) || r;
- r = ((glColor4hvNV = (PFNGLCOLOR4HVNVPROC)glewGetProcAddress((const GLubyte*)"glColor4hvNV")) == NULL) || r;
- r = ((glFogCoordhNV = (PFNGLFOGCOORDHNVPROC)glewGetProcAddress((const GLubyte*)"glFogCoordhNV")) == NULL) || r;
- r = ((glFogCoordhvNV = (PFNGLFOGCOORDHVNVPROC)glewGetProcAddress((const GLubyte*)"glFogCoordhvNV")) == NULL) || r;
- r = ((glMultiTexCoord1hNV = (PFNGLMULTITEXCOORD1HNVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1hNV")) == NULL) || r;
- r = ((glMultiTexCoord1hvNV = (PFNGLMULTITEXCOORD1HVNVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1hvNV")) == NULL) || r;
- r = ((glMultiTexCoord2hNV = (PFNGLMULTITEXCOORD2HNVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2hNV")) == NULL) || r;
- r = ((glMultiTexCoord2hvNV = (PFNGLMULTITEXCOORD2HVNVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2hvNV")) == NULL) || r;
- r = ((glMultiTexCoord3hNV = (PFNGLMULTITEXCOORD3HNVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3hNV")) == NULL) || r;
- r = ((glMultiTexCoord3hvNV = (PFNGLMULTITEXCOORD3HVNVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3hvNV")) == NULL) || r;
- r = ((glMultiTexCoord4hNV = (PFNGLMULTITEXCOORD4HNVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4hNV")) == NULL) || r;
- r = ((glMultiTexCoord4hvNV = (PFNGLMULTITEXCOORD4HVNVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4hvNV")) == NULL) || r;
- r = ((glNormal3hNV = (PFNGLNORMAL3HNVPROC)glewGetProcAddress((const GLubyte*)"glNormal3hNV")) == NULL) || r;
- r = ((glNormal3hvNV = (PFNGLNORMAL3HVNVPROC)glewGetProcAddress((const GLubyte*)"glNormal3hvNV")) == NULL) || r;
- r = ((glSecondaryColor3hNV = (PFNGLSECONDARYCOLOR3HNVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3hNV")) == NULL) || r;
- r = ((glSecondaryColor3hvNV = (PFNGLSECONDARYCOLOR3HVNVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3hvNV")) == NULL) || r;
- r = ((glTexCoord1hNV = (PFNGLTEXCOORD1HNVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord1hNV")) == NULL) || r;
- r = ((glTexCoord1hvNV = (PFNGLTEXCOORD1HVNVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord1hvNV")) == NULL) || r;
- r = ((glTexCoord2hNV = (PFNGLTEXCOORD2HNVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2hNV")) == NULL) || r;
- r = ((glTexCoord2hvNV = (PFNGLTEXCOORD2HVNVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2hvNV")) == NULL) || r;
- r = ((glTexCoord3hNV = (PFNGLTEXCOORD3HNVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord3hNV")) == NULL) || r;
- r = ((glTexCoord3hvNV = (PFNGLTEXCOORD3HVNVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord3hvNV")) == NULL) || r;
- r = ((glTexCoord4hNV = (PFNGLTEXCOORD4HNVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord4hNV")) == NULL) || r;
- r = ((glTexCoord4hvNV = (PFNGLTEXCOORD4HVNVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord4hvNV")) == NULL) || r;
- r = ((glVertex2hNV = (PFNGLVERTEX2HNVPROC)glewGetProcAddress((const GLubyte*)"glVertex2hNV")) == NULL) || r;
- r = ((glVertex2hvNV = (PFNGLVERTEX2HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertex2hvNV")) == NULL) || r;
- r = ((glVertex3hNV = (PFNGLVERTEX3HNVPROC)glewGetProcAddress((const GLubyte*)"glVertex3hNV")) == NULL) || r;
- r = ((glVertex3hvNV = (PFNGLVERTEX3HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertex3hvNV")) == NULL) || r;
- r = ((glVertex4hNV = (PFNGLVERTEX4HNVPROC)glewGetProcAddress((const GLubyte*)"glVertex4hNV")) == NULL) || r;
- r = ((glVertex4hvNV = (PFNGLVERTEX4HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertex4hvNV")) == NULL) || r;
- r = ((glVertexAttrib1hNV = (PFNGLVERTEXATTRIB1HNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1hNV")) == NULL) || r;
- r = ((glVertexAttrib1hvNV = (PFNGLVERTEXATTRIB1HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1hvNV")) == NULL) || r;
- r = ((glVertexAttrib2hNV = (PFNGLVERTEXATTRIB2HNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2hNV")) == NULL) || r;
- r = ((glVertexAttrib2hvNV = (PFNGLVERTEXATTRIB2HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2hvNV")) == NULL) || r;
- r = ((glVertexAttrib3hNV = (PFNGLVERTEXATTRIB3HNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3hNV")) == NULL) || r;
- r = ((glVertexAttrib3hvNV = (PFNGLVERTEXATTRIB3HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3hvNV")) == NULL) || r;
- r = ((glVertexAttrib4hNV = (PFNGLVERTEXATTRIB4HNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4hNV")) == NULL) || r;
- r = ((glVertexAttrib4hvNV = (PFNGLVERTEXATTRIB4HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4hvNV")) == NULL) || r;
- r = ((glVertexAttribs1hvNV = (PFNGLVERTEXATTRIBS1HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs1hvNV")) == NULL) || r;
- r = ((glVertexAttribs2hvNV = (PFNGLVERTEXATTRIBS2HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs2hvNV")) == NULL) || r;
- r = ((glVertexAttribs3hvNV = (PFNGLVERTEXATTRIBS3HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs3hvNV")) == NULL) || r;
- r = ((glVertexAttribs4hvNV = (PFNGLVERTEXATTRIBS4HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs4hvNV")) == NULL) || r;
- r = ((glVertexWeighthNV = (PFNGLVERTEXWEIGHTHNVPROC)glewGetProcAddress((const GLubyte*)"glVertexWeighthNV")) == NULL) || r;
- r = ((glVertexWeighthvNV = (PFNGLVERTEXWEIGHTHVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexWeighthvNV")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_NV_half_float */
-
-#ifdef GL_NV_internalformat_sample_query
-
-static GLboolean _glewInit_GL_NV_internalformat_sample_query ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glGetInternalformatSampleivNV = (PFNGLGETINTERNALFORMATSAMPLEIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetInternalformatSampleivNV")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_NV_internalformat_sample_query */
-
-#ifdef GL_NV_occlusion_query
-
-static GLboolean _glewInit_GL_NV_occlusion_query ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glBeginOcclusionQueryNV = (PFNGLBEGINOCCLUSIONQUERYNVPROC)glewGetProcAddress((const GLubyte*)"glBeginOcclusionQueryNV")) == NULL) || r;
- r = ((glDeleteOcclusionQueriesNV = (PFNGLDELETEOCCLUSIONQUERIESNVPROC)glewGetProcAddress((const GLubyte*)"glDeleteOcclusionQueriesNV")) == NULL) || r;
- r = ((glEndOcclusionQueryNV = (PFNGLENDOCCLUSIONQUERYNVPROC)glewGetProcAddress((const GLubyte*)"glEndOcclusionQueryNV")) == NULL) || r;
- r = ((glGenOcclusionQueriesNV = (PFNGLGENOCCLUSIONQUERIESNVPROC)glewGetProcAddress((const GLubyte*)"glGenOcclusionQueriesNV")) == NULL) || r;
- r = ((glGetOcclusionQueryivNV = (PFNGLGETOCCLUSIONQUERYIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetOcclusionQueryivNV")) == NULL) || r;
- r = ((glGetOcclusionQueryuivNV = (PFNGLGETOCCLUSIONQUERYUIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetOcclusionQueryuivNV")) == NULL) || r;
- r = ((glIsOcclusionQueryNV = (PFNGLISOCCLUSIONQUERYNVPROC)glewGetProcAddress((const GLubyte*)"glIsOcclusionQueryNV")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_NV_occlusion_query */
-
-#ifdef GL_NV_parameter_buffer_object
-
-static GLboolean _glewInit_GL_NV_parameter_buffer_object ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glProgramBufferParametersIivNV = (PFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramBufferParametersIivNV")) == NULL) || r;
- r = ((glProgramBufferParametersIuivNV = (PFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramBufferParametersIuivNV")) == NULL) || r;
- r = ((glProgramBufferParametersfvNV = (PFNGLPROGRAMBUFFERPARAMETERSFVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramBufferParametersfvNV")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_NV_parameter_buffer_object */
-
-#ifdef GL_NV_path_rendering
-
-static GLboolean _glewInit_GL_NV_path_rendering ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glCopyPathNV = (PFNGLCOPYPATHNVPROC)glewGetProcAddress((const GLubyte*)"glCopyPathNV")) == NULL) || r;
- r = ((glCoverFillPathInstancedNV = (PFNGLCOVERFILLPATHINSTANCEDNVPROC)glewGetProcAddress((const GLubyte*)"glCoverFillPathInstancedNV")) == NULL) || r;
- r = ((glCoverFillPathNV = (PFNGLCOVERFILLPATHNVPROC)glewGetProcAddress((const GLubyte*)"glCoverFillPathNV")) == NULL) || r;
- r = ((glCoverStrokePathInstancedNV = (PFNGLCOVERSTROKEPATHINSTANCEDNVPROC)glewGetProcAddress((const GLubyte*)"glCoverStrokePathInstancedNV")) == NULL) || r;
- r = ((glCoverStrokePathNV = (PFNGLCOVERSTROKEPATHNVPROC)glewGetProcAddress((const GLubyte*)"glCoverStrokePathNV")) == NULL) || r;
- r = ((glDeletePathsNV = (PFNGLDELETEPATHSNVPROC)glewGetProcAddress((const GLubyte*)"glDeletePathsNV")) == NULL) || r;
- r = ((glGenPathsNV = (PFNGLGENPATHSNVPROC)glewGetProcAddress((const GLubyte*)"glGenPathsNV")) == NULL) || r;
- r = ((glGetPathColorGenfvNV = (PFNGLGETPATHCOLORGENFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetPathColorGenfvNV")) == NULL) || r;
- r = ((glGetPathColorGenivNV = (PFNGLGETPATHCOLORGENIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetPathColorGenivNV")) == NULL) || r;
- r = ((glGetPathCommandsNV = (PFNGLGETPATHCOMMANDSNVPROC)glewGetProcAddress((const GLubyte*)"glGetPathCommandsNV")) == NULL) || r;
- r = ((glGetPathCoordsNV = (PFNGLGETPATHCOORDSNVPROC)glewGetProcAddress((const GLubyte*)"glGetPathCoordsNV")) == NULL) || r;
- r = ((glGetPathDashArrayNV = (PFNGLGETPATHDASHARRAYNVPROC)glewGetProcAddress((const GLubyte*)"glGetPathDashArrayNV")) == NULL) || r;
- r = ((glGetPathLengthNV = (PFNGLGETPATHLENGTHNVPROC)glewGetProcAddress((const GLubyte*)"glGetPathLengthNV")) == NULL) || r;
- r = ((glGetPathMetricRangeNV = (PFNGLGETPATHMETRICRANGENVPROC)glewGetProcAddress((const GLubyte*)"glGetPathMetricRangeNV")) == NULL) || r;
- r = ((glGetPathMetricsNV = (PFNGLGETPATHMETRICSNVPROC)glewGetProcAddress((const GLubyte*)"glGetPathMetricsNV")) == NULL) || r;
- r = ((glGetPathParameterfvNV = (PFNGLGETPATHPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetPathParameterfvNV")) == NULL) || r;
- r = ((glGetPathParameterivNV = (PFNGLGETPATHPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetPathParameterivNV")) == NULL) || r;
- r = ((glGetPathSpacingNV = (PFNGLGETPATHSPACINGNVPROC)glewGetProcAddress((const GLubyte*)"glGetPathSpacingNV")) == NULL) || r;
- r = ((glGetPathTexGenfvNV = (PFNGLGETPATHTEXGENFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetPathTexGenfvNV")) == NULL) || r;
- r = ((glGetPathTexGenivNV = (PFNGLGETPATHTEXGENIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetPathTexGenivNV")) == NULL) || r;
- r = ((glGetProgramResourcefvNV = (PFNGLGETPROGRAMRESOURCEFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramResourcefvNV")) == NULL) || r;
- r = ((glInterpolatePathsNV = (PFNGLINTERPOLATEPATHSNVPROC)glewGetProcAddress((const GLubyte*)"glInterpolatePathsNV")) == NULL) || r;
- r = ((glIsPathNV = (PFNGLISPATHNVPROC)glewGetProcAddress((const GLubyte*)"glIsPathNV")) == NULL) || r;
- r = ((glIsPointInFillPathNV = (PFNGLISPOINTINFILLPATHNVPROC)glewGetProcAddress((const GLubyte*)"glIsPointInFillPathNV")) == NULL) || r;
- r = ((glIsPointInStrokePathNV = (PFNGLISPOINTINSTROKEPATHNVPROC)glewGetProcAddress((const GLubyte*)"glIsPointInStrokePathNV")) == NULL) || r;
- r = ((glMatrixLoad3x2fNV = (PFNGLMATRIXLOAD3X2FNVPROC)glewGetProcAddress((const GLubyte*)"glMatrixLoad3x2fNV")) == NULL) || r;
- r = ((glMatrixLoad3x3fNV = (PFNGLMATRIXLOAD3X3FNVPROC)glewGetProcAddress((const GLubyte*)"glMatrixLoad3x3fNV")) == NULL) || r;
- r = ((glMatrixLoadTranspose3x3fNV = (PFNGLMATRIXLOADTRANSPOSE3X3FNVPROC)glewGetProcAddress((const GLubyte*)"glMatrixLoadTranspose3x3fNV")) == NULL) || r;
- r = ((glMatrixMult3x2fNV = (PFNGLMATRIXMULT3X2FNVPROC)glewGetProcAddress((const GLubyte*)"glMatrixMult3x2fNV")) == NULL) || r;
- r = ((glMatrixMult3x3fNV = (PFNGLMATRIXMULT3X3FNVPROC)glewGetProcAddress((const GLubyte*)"glMatrixMult3x3fNV")) == NULL) || r;
- r = ((glMatrixMultTranspose3x3fNV = (PFNGLMATRIXMULTTRANSPOSE3X3FNVPROC)glewGetProcAddress((const GLubyte*)"glMatrixMultTranspose3x3fNV")) == NULL) || r;
- r = ((glPathColorGenNV = (PFNGLPATHCOLORGENNVPROC)glewGetProcAddress((const GLubyte*)"glPathColorGenNV")) == NULL) || r;
- r = ((glPathCommandsNV = (PFNGLPATHCOMMANDSNVPROC)glewGetProcAddress((const GLubyte*)"glPathCommandsNV")) == NULL) || r;
- r = ((glPathCoordsNV = (PFNGLPATHCOORDSNVPROC)glewGetProcAddress((const GLubyte*)"glPathCoordsNV")) == NULL) || r;
- r = ((glPathCoverDepthFuncNV = (PFNGLPATHCOVERDEPTHFUNCNVPROC)glewGetProcAddress((const GLubyte*)"glPathCoverDepthFuncNV")) == NULL) || r;
- r = ((glPathDashArrayNV = (PFNGLPATHDASHARRAYNVPROC)glewGetProcAddress((const GLubyte*)"glPathDashArrayNV")) == NULL) || r;
- r = ((glPathFogGenNV = (PFNGLPATHFOGGENNVPROC)glewGetProcAddress((const GLubyte*)"glPathFogGenNV")) == NULL) || r;
- r = ((glPathGlyphIndexArrayNV = (PFNGLPATHGLYPHINDEXARRAYNVPROC)glewGetProcAddress((const GLubyte*)"glPathGlyphIndexArrayNV")) == NULL) || r;
- r = ((glPathGlyphIndexRangeNV = (PFNGLPATHGLYPHINDEXRANGENVPROC)glewGetProcAddress((const GLubyte*)"glPathGlyphIndexRangeNV")) == NULL) || r;
- r = ((glPathGlyphRangeNV = (PFNGLPATHGLYPHRANGENVPROC)glewGetProcAddress((const GLubyte*)"glPathGlyphRangeNV")) == NULL) || r;
- r = ((glPathGlyphsNV = (PFNGLPATHGLYPHSNVPROC)glewGetProcAddress((const GLubyte*)"glPathGlyphsNV")) == NULL) || r;
- r = ((glPathMemoryGlyphIndexArrayNV = (PFNGLPATHMEMORYGLYPHINDEXARRAYNVPROC)glewGetProcAddress((const GLubyte*)"glPathMemoryGlyphIndexArrayNV")) == NULL) || r;
- r = ((glPathParameterfNV = (PFNGLPATHPARAMETERFNVPROC)glewGetProcAddress((const GLubyte*)"glPathParameterfNV")) == NULL) || r;
- r = ((glPathParameterfvNV = (PFNGLPATHPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glPathParameterfvNV")) == NULL) || r;
- r = ((glPathParameteriNV = (PFNGLPATHPARAMETERINVPROC)glewGetProcAddress((const GLubyte*)"glPathParameteriNV")) == NULL) || r;
- r = ((glPathParameterivNV = (PFNGLPATHPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glPathParameterivNV")) == NULL) || r;
- r = ((glPathStencilDepthOffsetNV = (PFNGLPATHSTENCILDEPTHOFFSETNVPROC)glewGetProcAddress((const GLubyte*)"glPathStencilDepthOffsetNV")) == NULL) || r;
- r = ((glPathStencilFuncNV = (PFNGLPATHSTENCILFUNCNVPROC)glewGetProcAddress((const GLubyte*)"glPathStencilFuncNV")) == NULL) || r;
- r = ((glPathStringNV = (PFNGLPATHSTRINGNVPROC)glewGetProcAddress((const GLubyte*)"glPathStringNV")) == NULL) || r;
- r = ((glPathSubCommandsNV = (PFNGLPATHSUBCOMMANDSNVPROC)glewGetProcAddress((const GLubyte*)"glPathSubCommandsNV")) == NULL) || r;
- r = ((glPathSubCoordsNV = (PFNGLPATHSUBCOORDSNVPROC)glewGetProcAddress((const GLubyte*)"glPathSubCoordsNV")) == NULL) || r;
- r = ((glPathTexGenNV = (PFNGLPATHTEXGENNVPROC)glewGetProcAddress((const GLubyte*)"glPathTexGenNV")) == NULL) || r;
- r = ((glPointAlongPathNV = (PFNGLPOINTALONGPATHNVPROC)glewGetProcAddress((const GLubyte*)"glPointAlongPathNV")) == NULL) || r;
- r = ((glProgramPathFragmentInputGenNV = (PFNGLPROGRAMPATHFRAGMENTINPUTGENNVPROC)glewGetProcAddress((const GLubyte*)"glProgramPathFragmentInputGenNV")) == NULL) || r;
- r = ((glStencilFillPathInstancedNV = (PFNGLSTENCILFILLPATHINSTANCEDNVPROC)glewGetProcAddress((const GLubyte*)"glStencilFillPathInstancedNV")) == NULL) || r;
- r = ((glStencilFillPathNV = (PFNGLSTENCILFILLPATHNVPROC)glewGetProcAddress((const GLubyte*)"glStencilFillPathNV")) == NULL) || r;
- r = ((glStencilStrokePathInstancedNV = (PFNGLSTENCILSTROKEPATHINSTANCEDNVPROC)glewGetProcAddress((const GLubyte*)"glStencilStrokePathInstancedNV")) == NULL) || r;
- r = ((glStencilStrokePathNV = (PFNGLSTENCILSTROKEPATHNVPROC)glewGetProcAddress((const GLubyte*)"glStencilStrokePathNV")) == NULL) || r;
- r = ((glStencilThenCoverFillPathInstancedNV = (PFNGLSTENCILTHENCOVERFILLPATHINSTANCEDNVPROC)glewGetProcAddress((const GLubyte*)"glStencilThenCoverFillPathInstancedNV")) == NULL) || r;
- r = ((glStencilThenCoverFillPathNV = (PFNGLSTENCILTHENCOVERFILLPATHNVPROC)glewGetProcAddress((const GLubyte*)"glStencilThenCoverFillPathNV")) == NULL) || r;
- r = ((glStencilThenCoverStrokePathInstancedNV = (PFNGLSTENCILTHENCOVERSTROKEPATHINSTANCEDNVPROC)glewGetProcAddress((const GLubyte*)"glStencilThenCoverStrokePathInstancedNV")) == NULL) || r;
- r = ((glStencilThenCoverStrokePathNV = (PFNGLSTENCILTHENCOVERSTROKEPATHNVPROC)glewGetProcAddress((const GLubyte*)"glStencilThenCoverStrokePathNV")) == NULL) || r;
- r = ((glTransformPathNV = (PFNGLTRANSFORMPATHNVPROC)glewGetProcAddress((const GLubyte*)"glTransformPathNV")) == NULL) || r;
- r = ((glWeightPathsNV = (PFNGLWEIGHTPATHSNVPROC)glewGetProcAddress((const GLubyte*)"glWeightPathsNV")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_NV_path_rendering */
-
-#ifdef GL_NV_pixel_data_range
-
-static GLboolean _glewInit_GL_NV_pixel_data_range ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glFlushPixelDataRangeNV = (PFNGLFLUSHPIXELDATARANGENVPROC)glewGetProcAddress((const GLubyte*)"glFlushPixelDataRangeNV")) == NULL) || r;
- r = ((glPixelDataRangeNV = (PFNGLPIXELDATARANGENVPROC)glewGetProcAddress((const GLubyte*)"glPixelDataRangeNV")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_NV_pixel_data_range */
-
-#ifdef GL_NV_point_sprite
-
-static GLboolean _glewInit_GL_NV_point_sprite ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glPointParameteriNV = (PFNGLPOINTPARAMETERINVPROC)glewGetProcAddress((const GLubyte*)"glPointParameteriNV")) == NULL) || r;
- r = ((glPointParameterivNV = (PFNGLPOINTPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glPointParameterivNV")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_NV_point_sprite */
-
-#ifdef GL_NV_present_video
-
-static GLboolean _glewInit_GL_NV_present_video ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glGetVideoi64vNV = (PFNGLGETVIDEOI64VNVPROC)glewGetProcAddress((const GLubyte*)"glGetVideoi64vNV")) == NULL) || r;
- r = ((glGetVideoivNV = (PFNGLGETVIDEOIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetVideoivNV")) == NULL) || r;
- r = ((glGetVideoui64vNV = (PFNGLGETVIDEOUI64VNVPROC)glewGetProcAddress((const GLubyte*)"glGetVideoui64vNV")) == NULL) || r;
- r = ((glGetVideouivNV = (PFNGLGETVIDEOUIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetVideouivNV")) == NULL) || r;
- r = ((glPresentFrameDualFillNV = (PFNGLPRESENTFRAMEDUALFILLNVPROC)glewGetProcAddress((const GLubyte*)"glPresentFrameDualFillNV")) == NULL) || r;
- r = ((glPresentFrameKeyedNV = (PFNGLPRESENTFRAMEKEYEDNVPROC)glewGetProcAddress((const GLubyte*)"glPresentFrameKeyedNV")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_NV_present_video */
-
-#ifdef GL_NV_primitive_restart
-
-static GLboolean _glewInit_GL_NV_primitive_restart ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glPrimitiveRestartIndexNV = (PFNGLPRIMITIVERESTARTINDEXNVPROC)glewGetProcAddress((const GLubyte*)"glPrimitiveRestartIndexNV")) == NULL) || r;
- r = ((glPrimitiveRestartNV = (PFNGLPRIMITIVERESTARTNVPROC)glewGetProcAddress((const GLubyte*)"glPrimitiveRestartNV")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_NV_primitive_restart */
-
-#ifdef GL_NV_register_combiners
-
-static GLboolean _glewInit_GL_NV_register_combiners ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glCombinerInputNV = (PFNGLCOMBINERINPUTNVPROC)glewGetProcAddress((const GLubyte*)"glCombinerInputNV")) == NULL) || r;
- r = ((glCombinerOutputNV = (PFNGLCOMBINEROUTPUTNVPROC)glewGetProcAddress((const GLubyte*)"glCombinerOutputNV")) == NULL) || r;
- r = ((glCombinerParameterfNV = (PFNGLCOMBINERPARAMETERFNVPROC)glewGetProcAddress((const GLubyte*)"glCombinerParameterfNV")) == NULL) || r;
- r = ((glCombinerParameterfvNV = (PFNGLCOMBINERPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glCombinerParameterfvNV")) == NULL) || r;
- r = ((glCombinerParameteriNV = (PFNGLCOMBINERPARAMETERINVPROC)glewGetProcAddress((const GLubyte*)"glCombinerParameteriNV")) == NULL) || r;
- r = ((glCombinerParameterivNV = (PFNGLCOMBINERPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glCombinerParameterivNV")) == NULL) || r;
- r = ((glFinalCombinerInputNV = (PFNGLFINALCOMBINERINPUTNVPROC)glewGetProcAddress((const GLubyte*)"glFinalCombinerInputNV")) == NULL) || r;
- r = ((glGetCombinerInputParameterfvNV = (PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetCombinerInputParameterfvNV")) == NULL) || r;
- r = ((glGetCombinerInputParameterivNV = (PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetCombinerInputParameterivNV")) == NULL) || r;
- r = ((glGetCombinerOutputParameterfvNV = (PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetCombinerOutputParameterfvNV")) == NULL) || r;
- r = ((glGetCombinerOutputParameterivNV = (PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetCombinerOutputParameterivNV")) == NULL) || r;
- r = ((glGetFinalCombinerInputParameterfvNV = (PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetFinalCombinerInputParameterfvNV")) == NULL) || r;
- r = ((glGetFinalCombinerInputParameterivNV = (PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetFinalCombinerInputParameterivNV")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_NV_register_combiners */
-
-#ifdef GL_NV_register_combiners2
-
-static GLboolean _glewInit_GL_NV_register_combiners2 ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glCombinerStageParameterfvNV = (PFNGLCOMBINERSTAGEPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glCombinerStageParameterfvNV")) == NULL) || r;
- r = ((glGetCombinerStageParameterfvNV = (PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetCombinerStageParameterfvNV")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_NV_register_combiners2 */
-
-#ifdef GL_NV_sample_locations
-
-static GLboolean _glewInit_GL_NV_sample_locations ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glFramebufferSampleLocationsfvNV = (PFNGLFRAMEBUFFERSAMPLELOCATIONSFVNVPROC)glewGetProcAddress((const GLubyte*)"glFramebufferSampleLocationsfvNV")) == NULL) || r;
- r = ((glNamedFramebufferSampleLocationsfvNV = (PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVNVPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferSampleLocationsfvNV")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_NV_sample_locations */
-
-#ifdef GL_NV_shader_buffer_load
-
-static GLboolean _glewInit_GL_NV_shader_buffer_load ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glGetBufferParameterui64vNV = (PFNGLGETBUFFERPARAMETERUI64VNVPROC)glewGetProcAddress((const GLubyte*)"glGetBufferParameterui64vNV")) == NULL) || r;
- r = ((glGetIntegerui64vNV = (PFNGLGETINTEGERUI64VNVPROC)glewGetProcAddress((const GLubyte*)"glGetIntegerui64vNV")) == NULL) || r;
- r = ((glGetNamedBufferParameterui64vNV = (PFNGLGETNAMEDBUFFERPARAMETERUI64VNVPROC)glewGetProcAddress((const GLubyte*)"glGetNamedBufferParameterui64vNV")) == NULL) || r;
- r = ((glIsBufferResidentNV = (PFNGLISBUFFERRESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glIsBufferResidentNV")) == NULL) || r;
- r = ((glIsNamedBufferResidentNV = (PFNGLISNAMEDBUFFERRESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glIsNamedBufferResidentNV")) == NULL) || r;
- r = ((glMakeBufferNonResidentNV = (PFNGLMAKEBUFFERNONRESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glMakeBufferNonResidentNV")) == NULL) || r;
- r = ((glMakeBufferResidentNV = (PFNGLMAKEBUFFERRESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glMakeBufferResidentNV")) == NULL) || r;
- r = ((glMakeNamedBufferNonResidentNV = (PFNGLMAKENAMEDBUFFERNONRESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glMakeNamedBufferNonResidentNV")) == NULL) || r;
- r = ((glMakeNamedBufferResidentNV = (PFNGLMAKENAMEDBUFFERRESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glMakeNamedBufferResidentNV")) == NULL) || r;
- r = ((glProgramUniformui64NV = (PFNGLPROGRAMUNIFORMUI64NVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformui64NV")) == NULL) || r;
- r = ((glProgramUniformui64vNV = (PFNGLPROGRAMUNIFORMUI64VNVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformui64vNV")) == NULL) || r;
- r = ((glUniformui64NV = (PFNGLUNIFORMUI64NVPROC)glewGetProcAddress((const GLubyte*)"glUniformui64NV")) == NULL) || r;
- r = ((glUniformui64vNV = (PFNGLUNIFORMUI64VNVPROC)glewGetProcAddress((const GLubyte*)"glUniformui64vNV")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_NV_shader_buffer_load */
-
-#ifdef GL_NV_texture_barrier
-
-static GLboolean _glewInit_GL_NV_texture_barrier ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glTextureBarrierNV = (PFNGLTEXTUREBARRIERNVPROC)glewGetProcAddress((const GLubyte*)"glTextureBarrierNV")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_NV_texture_barrier */
-
-#ifdef GL_NV_texture_multisample
-
-static GLboolean _glewInit_GL_NV_texture_multisample ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glTexImage2DMultisampleCoverageNV = (PFNGLTEXIMAGE2DMULTISAMPLECOVERAGENVPROC)glewGetProcAddress((const GLubyte*)"glTexImage2DMultisampleCoverageNV")) == NULL) || r;
- r = ((glTexImage3DMultisampleCoverageNV = (PFNGLTEXIMAGE3DMULTISAMPLECOVERAGENVPROC)glewGetProcAddress((const GLubyte*)"glTexImage3DMultisampleCoverageNV")) == NULL) || r;
- r = ((glTextureImage2DMultisampleCoverageNV = (PFNGLTEXTUREIMAGE2DMULTISAMPLECOVERAGENVPROC)glewGetProcAddress((const GLubyte*)"glTextureImage2DMultisampleCoverageNV")) == NULL) || r;
- r = ((glTextureImage2DMultisampleNV = (PFNGLTEXTUREIMAGE2DMULTISAMPLENVPROC)glewGetProcAddress((const GLubyte*)"glTextureImage2DMultisampleNV")) == NULL) || r;
- r = ((glTextureImage3DMultisampleCoverageNV = (PFNGLTEXTUREIMAGE3DMULTISAMPLECOVERAGENVPROC)glewGetProcAddress((const GLubyte*)"glTextureImage3DMultisampleCoverageNV")) == NULL) || r;
- r = ((glTextureImage3DMultisampleNV = (PFNGLTEXTUREIMAGE3DMULTISAMPLENVPROC)glewGetProcAddress((const GLubyte*)"glTextureImage3DMultisampleNV")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_NV_texture_multisample */
-
-#ifdef GL_NV_transform_feedback
-
-static GLboolean _glewInit_GL_NV_transform_feedback ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glActiveVaryingNV = (PFNGLACTIVEVARYINGNVPROC)glewGetProcAddress((const GLubyte*)"glActiveVaryingNV")) == NULL) || r;
- r = ((glBeginTransformFeedbackNV = (PFNGLBEGINTRANSFORMFEEDBACKNVPROC)glewGetProcAddress((const GLubyte*)"glBeginTransformFeedbackNV")) == NULL) || r;
- r = ((glBindBufferBaseNV = (PFNGLBINDBUFFERBASENVPROC)glewGetProcAddress((const GLubyte*)"glBindBufferBaseNV")) == NULL) || r;
- r = ((glBindBufferOffsetNV = (PFNGLBINDBUFFEROFFSETNVPROC)glewGetProcAddress((const GLubyte*)"glBindBufferOffsetNV")) == NULL) || r;
- r = ((glBindBufferRangeNV = (PFNGLBINDBUFFERRANGENVPROC)glewGetProcAddress((const GLubyte*)"glBindBufferRangeNV")) == NULL) || r;
- r = ((glEndTransformFeedbackNV = (PFNGLENDTRANSFORMFEEDBACKNVPROC)glewGetProcAddress((const GLubyte*)"glEndTransformFeedbackNV")) == NULL) || r;
- r = ((glGetActiveVaryingNV = (PFNGLGETACTIVEVARYINGNVPROC)glewGetProcAddress((const GLubyte*)"glGetActiveVaryingNV")) == NULL) || r;
- r = ((glGetTransformFeedbackVaryingNV = (PFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC)glewGetProcAddress((const GLubyte*)"glGetTransformFeedbackVaryingNV")) == NULL) || r;
- r = ((glGetVaryingLocationNV = (PFNGLGETVARYINGLOCATIONNVPROC)glewGetProcAddress((const GLubyte*)"glGetVaryingLocationNV")) == NULL) || r;
- r = ((glTransformFeedbackAttribsNV = (PFNGLTRANSFORMFEEDBACKATTRIBSNVPROC)glewGetProcAddress((const GLubyte*)"glTransformFeedbackAttribsNV")) == NULL) || r;
- r = ((glTransformFeedbackVaryingsNV = (PFNGLTRANSFORMFEEDBACKVARYINGSNVPROC)glewGetProcAddress((const GLubyte*)"glTransformFeedbackVaryingsNV")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_NV_transform_feedback */
-
-#ifdef GL_NV_transform_feedback2
-
-static GLboolean _glewInit_GL_NV_transform_feedback2 ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glBindTransformFeedbackNV = (PFNGLBINDTRANSFORMFEEDBACKNVPROC)glewGetProcAddress((const GLubyte*)"glBindTransformFeedbackNV")) == NULL) || r;
- r = ((glDeleteTransformFeedbacksNV = (PFNGLDELETETRANSFORMFEEDBACKSNVPROC)glewGetProcAddress((const GLubyte*)"glDeleteTransformFeedbacksNV")) == NULL) || r;
- r = ((glDrawTransformFeedbackNV = (PFNGLDRAWTRANSFORMFEEDBACKNVPROC)glewGetProcAddress((const GLubyte*)"glDrawTransformFeedbackNV")) == NULL) || r;
- r = ((glGenTransformFeedbacksNV = (PFNGLGENTRANSFORMFEEDBACKSNVPROC)glewGetProcAddress((const GLubyte*)"glGenTransformFeedbacksNV")) == NULL) || r;
- r = ((glIsTransformFeedbackNV = (PFNGLISTRANSFORMFEEDBACKNVPROC)glewGetProcAddress((const GLubyte*)"glIsTransformFeedbackNV")) == NULL) || r;
- r = ((glPauseTransformFeedbackNV = (PFNGLPAUSETRANSFORMFEEDBACKNVPROC)glewGetProcAddress((const GLubyte*)"glPauseTransformFeedbackNV")) == NULL) || r;
- r = ((glResumeTransformFeedbackNV = (PFNGLRESUMETRANSFORMFEEDBACKNVPROC)glewGetProcAddress((const GLubyte*)"glResumeTransformFeedbackNV")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_NV_transform_feedback2 */
-
-#ifdef GL_NV_vdpau_interop
-
-static GLboolean _glewInit_GL_NV_vdpau_interop ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glVDPAUFiniNV = (PFNGLVDPAUFININVPROC)glewGetProcAddress((const GLubyte*)"glVDPAUFiniNV")) == NULL) || r;
- r = ((glVDPAUGetSurfaceivNV = (PFNGLVDPAUGETSURFACEIVNVPROC)glewGetProcAddress((const GLubyte*)"glVDPAUGetSurfaceivNV")) == NULL) || r;
- r = ((glVDPAUInitNV = (PFNGLVDPAUINITNVPROC)glewGetProcAddress((const GLubyte*)"glVDPAUInitNV")) == NULL) || r;
- r = ((glVDPAUIsSurfaceNV = (PFNGLVDPAUISSURFACENVPROC)glewGetProcAddress((const GLubyte*)"glVDPAUIsSurfaceNV")) == NULL) || r;
- r = ((glVDPAUMapSurfacesNV = (PFNGLVDPAUMAPSURFACESNVPROC)glewGetProcAddress((const GLubyte*)"glVDPAUMapSurfacesNV")) == NULL) || r;
- r = ((glVDPAURegisterOutputSurfaceNV = (PFNGLVDPAUREGISTEROUTPUTSURFACENVPROC)glewGetProcAddress((const GLubyte*)"glVDPAURegisterOutputSurfaceNV")) == NULL) || r;
- r = ((glVDPAURegisterVideoSurfaceNV = (PFNGLVDPAUREGISTERVIDEOSURFACENVPROC)glewGetProcAddress((const GLubyte*)"glVDPAURegisterVideoSurfaceNV")) == NULL) || r;
- r = ((glVDPAUSurfaceAccessNV = (PFNGLVDPAUSURFACEACCESSNVPROC)glewGetProcAddress((const GLubyte*)"glVDPAUSurfaceAccessNV")) == NULL) || r;
- r = ((glVDPAUUnmapSurfacesNV = (PFNGLVDPAUUNMAPSURFACESNVPROC)glewGetProcAddress((const GLubyte*)"glVDPAUUnmapSurfacesNV")) == NULL) || r;
- r = ((glVDPAUUnregisterSurfaceNV = (PFNGLVDPAUUNREGISTERSURFACENVPROC)glewGetProcAddress((const GLubyte*)"glVDPAUUnregisterSurfaceNV")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_NV_vdpau_interop */
-
-#ifdef GL_NV_vertex_array_range
-
-static GLboolean _glewInit_GL_NV_vertex_array_range ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glFlushVertexArrayRangeNV = (PFNGLFLUSHVERTEXARRAYRANGENVPROC)glewGetProcAddress((const GLubyte*)"glFlushVertexArrayRangeNV")) == NULL) || r;
- r = ((glVertexArrayRangeNV = (PFNGLVERTEXARRAYRANGENVPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayRangeNV")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_NV_vertex_array_range */
-
-#ifdef GL_NV_vertex_attrib_integer_64bit
-
-static GLboolean _glewInit_GL_NV_vertex_attrib_integer_64bit ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glGetVertexAttribLi64vNV = (PFNGLGETVERTEXATTRIBLI64VNVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribLi64vNV")) == NULL) || r;
- r = ((glGetVertexAttribLui64vNV = (PFNGLGETVERTEXATTRIBLUI64VNVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribLui64vNV")) == NULL) || r;
- r = ((glVertexAttribL1i64NV = (PFNGLVERTEXATTRIBL1I64NVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL1i64NV")) == NULL) || r;
- r = ((glVertexAttribL1i64vNV = (PFNGLVERTEXATTRIBL1I64VNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL1i64vNV")) == NULL) || r;
- r = ((glVertexAttribL1ui64NV = (PFNGLVERTEXATTRIBL1UI64NVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL1ui64NV")) == NULL) || r;
- r = ((glVertexAttribL1ui64vNV = (PFNGLVERTEXATTRIBL1UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL1ui64vNV")) == NULL) || r;
- r = ((glVertexAttribL2i64NV = (PFNGLVERTEXATTRIBL2I64NVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL2i64NV")) == NULL) || r;
- r = ((glVertexAttribL2i64vNV = (PFNGLVERTEXATTRIBL2I64VNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL2i64vNV")) == NULL) || r;
- r = ((glVertexAttribL2ui64NV = (PFNGLVERTEXATTRIBL2UI64NVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL2ui64NV")) == NULL) || r;
- r = ((glVertexAttribL2ui64vNV = (PFNGLVERTEXATTRIBL2UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL2ui64vNV")) == NULL) || r;
- r = ((glVertexAttribL3i64NV = (PFNGLVERTEXATTRIBL3I64NVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL3i64NV")) == NULL) || r;
- r = ((glVertexAttribL3i64vNV = (PFNGLVERTEXATTRIBL3I64VNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL3i64vNV")) == NULL) || r;
- r = ((glVertexAttribL3ui64NV = (PFNGLVERTEXATTRIBL3UI64NVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL3ui64NV")) == NULL) || r;
- r = ((glVertexAttribL3ui64vNV = (PFNGLVERTEXATTRIBL3UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL3ui64vNV")) == NULL) || r;
- r = ((glVertexAttribL4i64NV = (PFNGLVERTEXATTRIBL4I64NVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL4i64NV")) == NULL) || r;
- r = ((glVertexAttribL4i64vNV = (PFNGLVERTEXATTRIBL4I64VNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL4i64vNV")) == NULL) || r;
- r = ((glVertexAttribL4ui64NV = (PFNGLVERTEXATTRIBL4UI64NVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL4ui64NV")) == NULL) || r;
- r = ((glVertexAttribL4ui64vNV = (PFNGLVERTEXATTRIBL4UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL4ui64vNV")) == NULL) || r;
- r = ((glVertexAttribLFormatNV = (PFNGLVERTEXATTRIBLFORMATNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribLFormatNV")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_NV_vertex_attrib_integer_64bit */
-
-#ifdef GL_NV_vertex_buffer_unified_memory
-
-static GLboolean _glewInit_GL_NV_vertex_buffer_unified_memory ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glBufferAddressRangeNV = (PFNGLBUFFERADDRESSRANGENVPROC)glewGetProcAddress((const GLubyte*)"glBufferAddressRangeNV")) == NULL) || r;
- r = ((glColorFormatNV = (PFNGLCOLORFORMATNVPROC)glewGetProcAddress((const GLubyte*)"glColorFormatNV")) == NULL) || r;
- r = ((glEdgeFlagFormatNV = (PFNGLEDGEFLAGFORMATNVPROC)glewGetProcAddress((const GLubyte*)"glEdgeFlagFormatNV")) == NULL) || r;
- r = ((glFogCoordFormatNV = (PFNGLFOGCOORDFORMATNVPROC)glewGetProcAddress((const GLubyte*)"glFogCoordFormatNV")) == NULL) || r;
- r = ((glGetIntegerui64i_vNV = (PFNGLGETINTEGERUI64I_VNVPROC)glewGetProcAddress((const GLubyte*)"glGetIntegerui64i_vNV")) == NULL) || r;
- r = ((glIndexFormatNV = (PFNGLINDEXFORMATNVPROC)glewGetProcAddress((const GLubyte*)"glIndexFormatNV")) == NULL) || r;
- r = ((glNormalFormatNV = (PFNGLNORMALFORMATNVPROC)glewGetProcAddress((const GLubyte*)"glNormalFormatNV")) == NULL) || r;
- r = ((glSecondaryColorFormatNV = (PFNGLSECONDARYCOLORFORMATNVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColorFormatNV")) == NULL) || r;
- r = ((glTexCoordFormatNV = (PFNGLTEXCOORDFORMATNVPROC)glewGetProcAddress((const GLubyte*)"glTexCoordFormatNV")) == NULL) || r;
- r = ((glVertexAttribFormatNV = (PFNGLVERTEXATTRIBFORMATNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribFormatNV")) == NULL) || r;
- r = ((glVertexAttribIFormatNV = (PFNGLVERTEXATTRIBIFORMATNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribIFormatNV")) == NULL) || r;
- r = ((glVertexFormatNV = (PFNGLVERTEXFORMATNVPROC)glewGetProcAddress((const GLubyte*)"glVertexFormatNV")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_NV_vertex_buffer_unified_memory */
-
-#ifdef GL_NV_vertex_program
-
-static GLboolean _glewInit_GL_NV_vertex_program ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glAreProgramsResidentNV = (PFNGLAREPROGRAMSRESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glAreProgramsResidentNV")) == NULL) || r;
- r = ((glBindProgramNV = (PFNGLBINDPROGRAMNVPROC)glewGetProcAddress((const GLubyte*)"glBindProgramNV")) == NULL) || r;
- r = ((glDeleteProgramsNV = (PFNGLDELETEPROGRAMSNVPROC)glewGetProcAddress((const GLubyte*)"glDeleteProgramsNV")) == NULL) || r;
- r = ((glExecuteProgramNV = (PFNGLEXECUTEPROGRAMNVPROC)glewGetProcAddress((const GLubyte*)"glExecuteProgramNV")) == NULL) || r;
- r = ((glGenProgramsNV = (PFNGLGENPROGRAMSNVPROC)glewGetProcAddress((const GLubyte*)"glGenProgramsNV")) == NULL) || r;
- r = ((glGetProgramParameterdvNV = (PFNGLGETPROGRAMPARAMETERDVNVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramParameterdvNV")) == NULL) || r;
- r = ((glGetProgramParameterfvNV = (PFNGLGETPROGRAMPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramParameterfvNV")) == NULL) || r;
- r = ((glGetProgramStringNV = (PFNGLGETPROGRAMSTRINGNVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramStringNV")) == NULL) || r;
- r = ((glGetProgramivNV = (PFNGLGETPROGRAMIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramivNV")) == NULL) || r;
- r = ((glGetTrackMatrixivNV = (PFNGLGETTRACKMATRIXIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetTrackMatrixivNV")) == NULL) || r;
- r = ((glGetVertexAttribPointervNV = (PFNGLGETVERTEXATTRIBPOINTERVNVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribPointervNV")) == NULL) || r;
- r = ((glGetVertexAttribdvNV = (PFNGLGETVERTEXATTRIBDVNVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribdvNV")) == NULL) || r;
- r = ((glGetVertexAttribfvNV = (PFNGLGETVERTEXATTRIBFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribfvNV")) == NULL) || r;
- r = ((glGetVertexAttribivNV = (PFNGLGETVERTEXATTRIBIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribivNV")) == NULL) || r;
- r = ((glIsProgramNV = (PFNGLISPROGRAMNVPROC)glewGetProcAddress((const GLubyte*)"glIsProgramNV")) == NULL) || r;
- r = ((glLoadProgramNV = (PFNGLLOADPROGRAMNVPROC)glewGetProcAddress((const GLubyte*)"glLoadProgramNV")) == NULL) || r;
- r = ((glProgramParameter4dNV = (PFNGLPROGRAMPARAMETER4DNVPROC)glewGetProcAddress((const GLubyte*)"glProgramParameter4dNV")) == NULL) || r;
- r = ((glProgramParameter4dvNV = (PFNGLPROGRAMPARAMETER4DVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramParameter4dvNV")) == NULL) || r;
- r = ((glProgramParameter4fNV = (PFNGLPROGRAMPARAMETER4FNVPROC)glewGetProcAddress((const GLubyte*)"glProgramParameter4fNV")) == NULL) || r;
- r = ((glProgramParameter4fvNV = (PFNGLPROGRAMPARAMETER4FVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramParameter4fvNV")) == NULL) || r;
- r = ((glProgramParameters4dvNV = (PFNGLPROGRAMPARAMETERS4DVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramParameters4dvNV")) == NULL) || r;
- r = ((glProgramParameters4fvNV = (PFNGLPROGRAMPARAMETERS4FVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramParameters4fvNV")) == NULL) || r;
- r = ((glRequestResidentProgramsNV = (PFNGLREQUESTRESIDENTPROGRAMSNVPROC)glewGetProcAddress((const GLubyte*)"glRequestResidentProgramsNV")) == NULL) || r;
- r = ((glTrackMatrixNV = (PFNGLTRACKMATRIXNVPROC)glewGetProcAddress((const GLubyte*)"glTrackMatrixNV")) == NULL) || r;
- r = ((glVertexAttrib1dNV = (PFNGLVERTEXATTRIB1DNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1dNV")) == NULL) || r;
- r = ((glVertexAttrib1dvNV = (PFNGLVERTEXATTRIB1DVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1dvNV")) == NULL) || r;
- r = ((glVertexAttrib1fNV = (PFNGLVERTEXATTRIB1FNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1fNV")) == NULL) || r;
- r = ((glVertexAttrib1fvNV = (PFNGLVERTEXATTRIB1FVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1fvNV")) == NULL) || r;
- r = ((glVertexAttrib1sNV = (PFNGLVERTEXATTRIB1SNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1sNV")) == NULL) || r;
- r = ((glVertexAttrib1svNV = (PFNGLVERTEXATTRIB1SVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1svNV")) == NULL) || r;
- r = ((glVertexAttrib2dNV = (PFNGLVERTEXATTRIB2DNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2dNV")) == NULL) || r;
- r = ((glVertexAttrib2dvNV = (PFNGLVERTEXATTRIB2DVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2dvNV")) == NULL) || r;
- r = ((glVertexAttrib2fNV = (PFNGLVERTEXATTRIB2FNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2fNV")) == NULL) || r;
- r = ((glVertexAttrib2fvNV = (PFNGLVERTEXATTRIB2FVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2fvNV")) == NULL) || r;
- r = ((glVertexAttrib2sNV = (PFNGLVERTEXATTRIB2SNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2sNV")) == NULL) || r;
- r = ((glVertexAttrib2svNV = (PFNGLVERTEXATTRIB2SVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2svNV")) == NULL) || r;
- r = ((glVertexAttrib3dNV = (PFNGLVERTEXATTRIB3DNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3dNV")) == NULL) || r;
- r = ((glVertexAttrib3dvNV = (PFNGLVERTEXATTRIB3DVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3dvNV")) == NULL) || r;
- r = ((glVertexAttrib3fNV = (PFNGLVERTEXATTRIB3FNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3fNV")) == NULL) || r;
- r = ((glVertexAttrib3fvNV = (PFNGLVERTEXATTRIB3FVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3fvNV")) == NULL) || r;
- r = ((glVertexAttrib3sNV = (PFNGLVERTEXATTRIB3SNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3sNV")) == NULL) || r;
- r = ((glVertexAttrib3svNV = (PFNGLVERTEXATTRIB3SVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3svNV")) == NULL) || r;
- r = ((glVertexAttrib4dNV = (PFNGLVERTEXATTRIB4DNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4dNV")) == NULL) || r;
- r = ((glVertexAttrib4dvNV = (PFNGLVERTEXATTRIB4DVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4dvNV")) == NULL) || r;
- r = ((glVertexAttrib4fNV = (PFNGLVERTEXATTRIB4FNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4fNV")) == NULL) || r;
- r = ((glVertexAttrib4fvNV = (PFNGLVERTEXATTRIB4FVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4fvNV")) == NULL) || r;
- r = ((glVertexAttrib4sNV = (PFNGLVERTEXATTRIB4SNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4sNV")) == NULL) || r;
- r = ((glVertexAttrib4svNV = (PFNGLVERTEXATTRIB4SVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4svNV")) == NULL) || r;
- r = ((glVertexAttrib4ubNV = (PFNGLVERTEXATTRIB4UBNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4ubNV")) == NULL) || r;
- r = ((glVertexAttrib4ubvNV = (PFNGLVERTEXATTRIB4UBVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4ubvNV")) == NULL) || r;
- r = ((glVertexAttribPointerNV = (PFNGLVERTEXATTRIBPOINTERNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribPointerNV")) == NULL) || r;
- r = ((glVertexAttribs1dvNV = (PFNGLVERTEXATTRIBS1DVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs1dvNV")) == NULL) || r;
- r = ((glVertexAttribs1fvNV = (PFNGLVERTEXATTRIBS1FVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs1fvNV")) == NULL) || r;
- r = ((glVertexAttribs1svNV = (PFNGLVERTEXATTRIBS1SVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs1svNV")) == NULL) || r;
- r = ((glVertexAttribs2dvNV = (PFNGLVERTEXATTRIBS2DVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs2dvNV")) == NULL) || r;
- r = ((glVertexAttribs2fvNV = (PFNGLVERTEXATTRIBS2FVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs2fvNV")) == NULL) || r;
- r = ((glVertexAttribs2svNV = (PFNGLVERTEXATTRIBS2SVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs2svNV")) == NULL) || r;
- r = ((glVertexAttribs3dvNV = (PFNGLVERTEXATTRIBS3DVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs3dvNV")) == NULL) || r;
- r = ((glVertexAttribs3fvNV = (PFNGLVERTEXATTRIBS3FVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs3fvNV")) == NULL) || r;
- r = ((glVertexAttribs3svNV = (PFNGLVERTEXATTRIBS3SVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs3svNV")) == NULL) || r;
- r = ((glVertexAttribs4dvNV = (PFNGLVERTEXATTRIBS4DVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs4dvNV")) == NULL) || r;
- r = ((glVertexAttribs4fvNV = (PFNGLVERTEXATTRIBS4FVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs4fvNV")) == NULL) || r;
- r = ((glVertexAttribs4svNV = (PFNGLVERTEXATTRIBS4SVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs4svNV")) == NULL) || r;
- r = ((glVertexAttribs4ubvNV = (PFNGLVERTEXATTRIBS4UBVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs4ubvNV")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_NV_vertex_program */
-
-#ifdef GL_NV_video_capture
-
-static GLboolean _glewInit_GL_NV_video_capture ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glBeginVideoCaptureNV = (PFNGLBEGINVIDEOCAPTURENVPROC)glewGetProcAddress((const GLubyte*)"glBeginVideoCaptureNV")) == NULL) || r;
- r = ((glBindVideoCaptureStreamBufferNV = (PFNGLBINDVIDEOCAPTURESTREAMBUFFERNVPROC)glewGetProcAddress((const GLubyte*)"glBindVideoCaptureStreamBufferNV")) == NULL) || r;
- r = ((glBindVideoCaptureStreamTextureNV = (PFNGLBINDVIDEOCAPTURESTREAMTEXTURENVPROC)glewGetProcAddress((const GLubyte*)"glBindVideoCaptureStreamTextureNV")) == NULL) || r;
- r = ((glEndVideoCaptureNV = (PFNGLENDVIDEOCAPTURENVPROC)glewGetProcAddress((const GLubyte*)"glEndVideoCaptureNV")) == NULL) || r;
- r = ((glGetVideoCaptureStreamdvNV = (PFNGLGETVIDEOCAPTURESTREAMDVNVPROC)glewGetProcAddress((const GLubyte*)"glGetVideoCaptureStreamdvNV")) == NULL) || r;
- r = ((glGetVideoCaptureStreamfvNV = (PFNGLGETVIDEOCAPTURESTREAMFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetVideoCaptureStreamfvNV")) == NULL) || r;
- r = ((glGetVideoCaptureStreamivNV = (PFNGLGETVIDEOCAPTURESTREAMIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetVideoCaptureStreamivNV")) == NULL) || r;
- r = ((glGetVideoCaptureivNV = (PFNGLGETVIDEOCAPTUREIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetVideoCaptureivNV")) == NULL) || r;
- r = ((glVideoCaptureNV = (PFNGLVIDEOCAPTURENVPROC)glewGetProcAddress((const GLubyte*)"glVideoCaptureNV")) == NULL) || r;
- r = ((glVideoCaptureStreamParameterdvNV = (PFNGLVIDEOCAPTURESTREAMPARAMETERDVNVPROC)glewGetProcAddress((const GLubyte*)"glVideoCaptureStreamParameterdvNV")) == NULL) || r;
- r = ((glVideoCaptureStreamParameterfvNV = (PFNGLVIDEOCAPTURESTREAMPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glVideoCaptureStreamParameterfvNV")) == NULL) || r;
- r = ((glVideoCaptureStreamParameterivNV = (PFNGLVIDEOCAPTURESTREAMPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glVideoCaptureStreamParameterivNV")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_NV_video_capture */
-
-#ifdef GL_NV_viewport_swizzle
-
-static GLboolean _glewInit_GL_NV_viewport_swizzle ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glViewportSwizzleNV = (PFNGLVIEWPORTSWIZZLENVPROC)glewGetProcAddress((const GLubyte*)"glViewportSwizzleNV")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_NV_viewport_swizzle */
-
-#ifdef GL_OES_single_precision
-
-static GLboolean _glewInit_GL_OES_single_precision ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glClearDepthfOES = (PFNGLCLEARDEPTHFOESPROC)glewGetProcAddress((const GLubyte*)"glClearDepthfOES")) == NULL) || r;
- r = ((glClipPlanefOES = (PFNGLCLIPPLANEFOESPROC)glewGetProcAddress((const GLubyte*)"glClipPlanefOES")) == NULL) || r;
- r = ((glDepthRangefOES = (PFNGLDEPTHRANGEFOESPROC)glewGetProcAddress((const GLubyte*)"glDepthRangefOES")) == NULL) || r;
- r = ((glFrustumfOES = (PFNGLFRUSTUMFOESPROC)glewGetProcAddress((const GLubyte*)"glFrustumfOES")) == NULL) || r;
- r = ((glGetClipPlanefOES = (PFNGLGETCLIPPLANEFOESPROC)glewGetProcAddress((const GLubyte*)"glGetClipPlanefOES")) == NULL) || r;
- r = ((glOrthofOES = (PFNGLORTHOFOESPROC)glewGetProcAddress((const GLubyte*)"glOrthofOES")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_OES_single_precision */
-
-#ifdef GL_OVR_multiview
-
-static GLboolean _glewInit_GL_OVR_multiview ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glFramebufferTextureMultiviewOVR = (PFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVRPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTextureMultiviewOVR")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_OVR_multiview */
-
-#ifdef GL_REGAL_ES1_0_compatibility
-
-static GLboolean _glewInit_GL_REGAL_ES1_0_compatibility ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glAlphaFuncx = (PFNGLALPHAFUNCXPROC)glewGetProcAddress((const GLubyte*)"glAlphaFuncx")) == NULL) || r;
- r = ((glClearColorx = (PFNGLCLEARCOLORXPROC)glewGetProcAddress((const GLubyte*)"glClearColorx")) == NULL) || r;
- r = ((glClearDepthx = (PFNGLCLEARDEPTHXPROC)glewGetProcAddress((const GLubyte*)"glClearDepthx")) == NULL) || r;
- r = ((glColor4x = (PFNGLCOLOR4XPROC)glewGetProcAddress((const GLubyte*)"glColor4x")) == NULL) || r;
- r = ((glDepthRangex = (PFNGLDEPTHRANGEXPROC)glewGetProcAddress((const GLubyte*)"glDepthRangex")) == NULL) || r;
- r = ((glFogx = (PFNGLFOGXPROC)glewGetProcAddress((const GLubyte*)"glFogx")) == NULL) || r;
- r = ((glFogxv = (PFNGLFOGXVPROC)glewGetProcAddress((const GLubyte*)"glFogxv")) == NULL) || r;
- r = ((glFrustumf = (PFNGLFRUSTUMFPROC)glewGetProcAddress((const GLubyte*)"glFrustumf")) == NULL) || r;
- r = ((glFrustumx = (PFNGLFRUSTUMXPROC)glewGetProcAddress((const GLubyte*)"glFrustumx")) == NULL) || r;
- r = ((glLightModelx = (PFNGLLIGHTMODELXPROC)glewGetProcAddress((const GLubyte*)"glLightModelx")) == NULL) || r;
- r = ((glLightModelxv = (PFNGLLIGHTMODELXVPROC)glewGetProcAddress((const GLubyte*)"glLightModelxv")) == NULL) || r;
- r = ((glLightx = (PFNGLLIGHTXPROC)glewGetProcAddress((const GLubyte*)"glLightx")) == NULL) || r;
- r = ((glLightxv = (PFNGLLIGHTXVPROC)glewGetProcAddress((const GLubyte*)"glLightxv")) == NULL) || r;
- r = ((glLineWidthx = (PFNGLLINEWIDTHXPROC)glewGetProcAddress((const GLubyte*)"glLineWidthx")) == NULL) || r;
- r = ((glLoadMatrixx = (PFNGLLOADMATRIXXPROC)glewGetProcAddress((const GLubyte*)"glLoadMatrixx")) == NULL) || r;
- r = ((glMaterialx = (PFNGLMATERIALXPROC)glewGetProcAddress((const GLubyte*)"glMaterialx")) == NULL) || r;
- r = ((glMaterialxv = (PFNGLMATERIALXVPROC)glewGetProcAddress((const GLubyte*)"glMaterialxv")) == NULL) || r;
- r = ((glMultMatrixx = (PFNGLMULTMATRIXXPROC)glewGetProcAddress((const GLubyte*)"glMultMatrixx")) == NULL) || r;
- r = ((glMultiTexCoord4x = (PFNGLMULTITEXCOORD4XPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4x")) == NULL) || r;
- r = ((glNormal3x = (PFNGLNORMAL3XPROC)glewGetProcAddress((const GLubyte*)"glNormal3x")) == NULL) || r;
- r = ((glOrthof = (PFNGLORTHOFPROC)glewGetProcAddress((const GLubyte*)"glOrthof")) == NULL) || r;
- r = ((glOrthox = (PFNGLORTHOXPROC)glewGetProcAddress((const GLubyte*)"glOrthox")) == NULL) || r;
- r = ((glPointSizex = (PFNGLPOINTSIZEXPROC)glewGetProcAddress((const GLubyte*)"glPointSizex")) == NULL) || r;
- r = ((glPolygonOffsetx = (PFNGLPOLYGONOFFSETXPROC)glewGetProcAddress((const GLubyte*)"glPolygonOffsetx")) == NULL) || r;
- r = ((glRotatex = (PFNGLROTATEXPROC)glewGetProcAddress((const GLubyte*)"glRotatex")) == NULL) || r;
- r = ((glSampleCoveragex = (PFNGLSAMPLECOVERAGEXPROC)glewGetProcAddress((const GLubyte*)"glSampleCoveragex")) == NULL) || r;
- r = ((glScalex = (PFNGLSCALEXPROC)glewGetProcAddress((const GLubyte*)"glScalex")) == NULL) || r;
- r = ((glTexEnvx = (PFNGLTEXENVXPROC)glewGetProcAddress((const GLubyte*)"glTexEnvx")) == NULL) || r;
- r = ((glTexEnvxv = (PFNGLTEXENVXVPROC)glewGetProcAddress((const GLubyte*)"glTexEnvxv")) == NULL) || r;
- r = ((glTexParameterx = (PFNGLTEXPARAMETERXPROC)glewGetProcAddress((const GLubyte*)"glTexParameterx")) == NULL) || r;
- r = ((glTranslatex = (PFNGLTRANSLATEXPROC)glewGetProcAddress((const GLubyte*)"glTranslatex")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_REGAL_ES1_0_compatibility */
-
-#ifdef GL_REGAL_ES1_1_compatibility
-
-static GLboolean _glewInit_GL_REGAL_ES1_1_compatibility ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glClipPlanef = (PFNGLCLIPPLANEFPROC)glewGetProcAddress((const GLubyte*)"glClipPlanef")) == NULL) || r;
- r = ((glClipPlanex = (PFNGLCLIPPLANEXPROC)glewGetProcAddress((const GLubyte*)"glClipPlanex")) == NULL) || r;
- r = ((glGetClipPlanef = (PFNGLGETCLIPPLANEFPROC)glewGetProcAddress((const GLubyte*)"glGetClipPlanef")) == NULL) || r;
- r = ((glGetClipPlanex = (PFNGLGETCLIPPLANEXPROC)glewGetProcAddress((const GLubyte*)"glGetClipPlanex")) == NULL) || r;
- r = ((glGetFixedv = (PFNGLGETFIXEDVPROC)glewGetProcAddress((const GLubyte*)"glGetFixedv")) == NULL) || r;
- r = ((glGetLightxv = (PFNGLGETLIGHTXVPROC)glewGetProcAddress((const GLubyte*)"glGetLightxv")) == NULL) || r;
- r = ((glGetMaterialxv = (PFNGLGETMATERIALXVPROC)glewGetProcAddress((const GLubyte*)"glGetMaterialxv")) == NULL) || r;
- r = ((glGetTexEnvxv = (PFNGLGETTEXENVXVPROC)glewGetProcAddress((const GLubyte*)"glGetTexEnvxv")) == NULL) || r;
- r = ((glGetTexParameterxv = (PFNGLGETTEXPARAMETERXVPROC)glewGetProcAddress((const GLubyte*)"glGetTexParameterxv")) == NULL) || r;
- r = ((glPointParameterx = (PFNGLPOINTPARAMETERXPROC)glewGetProcAddress((const GLubyte*)"glPointParameterx")) == NULL) || r;
- r = ((glPointParameterxv = (PFNGLPOINTPARAMETERXVPROC)glewGetProcAddress((const GLubyte*)"glPointParameterxv")) == NULL) || r;
- r = ((glPointSizePointerOES = (PFNGLPOINTSIZEPOINTEROESPROC)glewGetProcAddress((const GLubyte*)"glPointSizePointerOES")) == NULL) || r;
- r = ((glTexParameterxv = (PFNGLTEXPARAMETERXVPROC)glewGetProcAddress((const GLubyte*)"glTexParameterxv")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_REGAL_ES1_1_compatibility */
-
-#ifdef GL_REGAL_error_string
-
-static GLboolean _glewInit_GL_REGAL_error_string ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glErrorStringREGAL = (PFNGLERRORSTRINGREGALPROC)glewGetProcAddress((const GLubyte*)"glErrorStringREGAL")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_REGAL_error_string */
-
-#ifdef GL_REGAL_extension_query
-
-static GLboolean _glewInit_GL_REGAL_extension_query ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glGetExtensionREGAL = (PFNGLGETEXTENSIONREGALPROC)glewGetProcAddress((const GLubyte*)"glGetExtensionREGAL")) == NULL) || r;
- r = ((glIsSupportedREGAL = (PFNGLISSUPPORTEDREGALPROC)glewGetProcAddress((const GLubyte*)"glIsSupportedREGAL")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_REGAL_extension_query */
-
-#ifdef GL_REGAL_log
-
-static GLboolean _glewInit_GL_REGAL_log ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glLogMessageCallbackREGAL = (PFNGLLOGMESSAGECALLBACKREGALPROC)glewGetProcAddress((const GLubyte*)"glLogMessageCallbackREGAL")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_REGAL_log */
-
-#ifdef GL_REGAL_proc_address
-
-static GLboolean _glewInit_GL_REGAL_proc_address ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glGetProcAddressREGAL = (PFNGLGETPROCADDRESSREGALPROC)glewGetProcAddress((const GLubyte*)"glGetProcAddressREGAL")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_REGAL_proc_address */
-
-#ifdef GL_SGIS_detail_texture
-
-static GLboolean _glewInit_GL_SGIS_detail_texture ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glDetailTexFuncSGIS = (PFNGLDETAILTEXFUNCSGISPROC)glewGetProcAddress((const GLubyte*)"glDetailTexFuncSGIS")) == NULL) || r;
- r = ((glGetDetailTexFuncSGIS = (PFNGLGETDETAILTEXFUNCSGISPROC)glewGetProcAddress((const GLubyte*)"glGetDetailTexFuncSGIS")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_SGIS_detail_texture */
-
-#ifdef GL_SGIS_fog_function
-
-static GLboolean _glewInit_GL_SGIS_fog_function ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glFogFuncSGIS = (PFNGLFOGFUNCSGISPROC)glewGetProcAddress((const GLubyte*)"glFogFuncSGIS")) == NULL) || r;
- r = ((glGetFogFuncSGIS = (PFNGLGETFOGFUNCSGISPROC)glewGetProcAddress((const GLubyte*)"glGetFogFuncSGIS")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_SGIS_fog_function */
-
-#ifdef GL_SGIS_multisample
-
-static GLboolean _glewInit_GL_SGIS_multisample ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glSampleMaskSGIS = (PFNGLSAMPLEMASKSGISPROC)glewGetProcAddress((const GLubyte*)"glSampleMaskSGIS")) == NULL) || r;
- r = ((glSamplePatternSGIS = (PFNGLSAMPLEPATTERNSGISPROC)glewGetProcAddress((const GLubyte*)"glSamplePatternSGIS")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_SGIS_multisample */
-
-#ifdef GL_SGIS_sharpen_texture
-
-static GLboolean _glewInit_GL_SGIS_sharpen_texture ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glGetSharpenTexFuncSGIS = (PFNGLGETSHARPENTEXFUNCSGISPROC)glewGetProcAddress((const GLubyte*)"glGetSharpenTexFuncSGIS")) == NULL) || r;
- r = ((glSharpenTexFuncSGIS = (PFNGLSHARPENTEXFUNCSGISPROC)glewGetProcAddress((const GLubyte*)"glSharpenTexFuncSGIS")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_SGIS_sharpen_texture */
-
-#ifdef GL_SGIS_texture4D
-
-static GLboolean _glewInit_GL_SGIS_texture4D ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glTexImage4DSGIS = (PFNGLTEXIMAGE4DSGISPROC)glewGetProcAddress((const GLubyte*)"glTexImage4DSGIS")) == NULL) || r;
- r = ((glTexSubImage4DSGIS = (PFNGLTEXSUBIMAGE4DSGISPROC)glewGetProcAddress((const GLubyte*)"glTexSubImage4DSGIS")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_SGIS_texture4D */
-
-#ifdef GL_SGIS_texture_filter4
-
-static GLboolean _glewInit_GL_SGIS_texture_filter4 ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glGetTexFilterFuncSGIS = (PFNGLGETTEXFILTERFUNCSGISPROC)glewGetProcAddress((const GLubyte*)"glGetTexFilterFuncSGIS")) == NULL) || r;
- r = ((glTexFilterFuncSGIS = (PFNGLTEXFILTERFUNCSGISPROC)glewGetProcAddress((const GLubyte*)"glTexFilterFuncSGIS")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_SGIS_texture_filter4 */
-
-#ifdef GL_SGIX_async
-
-static GLboolean _glewInit_GL_SGIX_async ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glAsyncMarkerSGIX = (PFNGLASYNCMARKERSGIXPROC)glewGetProcAddress((const GLubyte*)"glAsyncMarkerSGIX")) == NULL) || r;
- r = ((glDeleteAsyncMarkersSGIX = (PFNGLDELETEASYNCMARKERSSGIXPROC)glewGetProcAddress((const GLubyte*)"glDeleteAsyncMarkersSGIX")) == NULL) || r;
- r = ((glFinishAsyncSGIX = (PFNGLFINISHASYNCSGIXPROC)glewGetProcAddress((const GLubyte*)"glFinishAsyncSGIX")) == NULL) || r;
- r = ((glGenAsyncMarkersSGIX = (PFNGLGENASYNCMARKERSSGIXPROC)glewGetProcAddress((const GLubyte*)"glGenAsyncMarkersSGIX")) == NULL) || r;
- r = ((glIsAsyncMarkerSGIX = (PFNGLISASYNCMARKERSGIXPROC)glewGetProcAddress((const GLubyte*)"glIsAsyncMarkerSGIX")) == NULL) || r;
- r = ((glPollAsyncSGIX = (PFNGLPOLLASYNCSGIXPROC)glewGetProcAddress((const GLubyte*)"glPollAsyncSGIX")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_SGIX_async */
-
-#ifdef GL_SGIX_flush_raster
-
-static GLboolean _glewInit_GL_SGIX_flush_raster ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glFlushRasterSGIX = (PFNGLFLUSHRASTERSGIXPROC)glewGetProcAddress((const GLubyte*)"glFlushRasterSGIX")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_SGIX_flush_raster */
-
-#ifdef GL_SGIX_fog_texture
-
-static GLboolean _glewInit_GL_SGIX_fog_texture ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glTextureFogSGIX = (PFNGLTEXTUREFOGSGIXPROC)glewGetProcAddress((const GLubyte*)"glTextureFogSGIX")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_SGIX_fog_texture */
-
-#ifdef GL_SGIX_fragment_specular_lighting
-
-static GLboolean _glewInit_GL_SGIX_fragment_specular_lighting ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glFragmentColorMaterialSGIX = (PFNGLFRAGMENTCOLORMATERIALSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentColorMaterialSGIX")) == NULL) || r;
- r = ((glFragmentLightModelfSGIX = (PFNGLFRAGMENTLIGHTMODELFSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightModelfSGIX")) == NULL) || r;
- r = ((glFragmentLightModelfvSGIX = (PFNGLFRAGMENTLIGHTMODELFVSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightModelfvSGIX")) == NULL) || r;
- r = ((glFragmentLightModeliSGIX = (PFNGLFRAGMENTLIGHTMODELISGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightModeliSGIX")) == NULL) || r;
- r = ((glFragmentLightModelivSGIX = (PFNGLFRAGMENTLIGHTMODELIVSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightModelivSGIX")) == NULL) || r;
- r = ((glFragmentLightfSGIX = (PFNGLFRAGMENTLIGHTFSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightfSGIX")) == NULL) || r;
- r = ((glFragmentLightfvSGIX = (PFNGLFRAGMENTLIGHTFVSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightfvSGIX")) == NULL) || r;
- r = ((glFragmentLightiSGIX = (PFNGLFRAGMENTLIGHTISGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightiSGIX")) == NULL) || r;
- r = ((glFragmentLightivSGIX = (PFNGLFRAGMENTLIGHTIVSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightivSGIX")) == NULL) || r;
- r = ((glFragmentMaterialfSGIX = (PFNGLFRAGMENTMATERIALFSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentMaterialfSGIX")) == NULL) || r;
- r = ((glFragmentMaterialfvSGIX = (PFNGLFRAGMENTMATERIALFVSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentMaterialfvSGIX")) == NULL) || r;
- r = ((glFragmentMaterialiSGIX = (PFNGLFRAGMENTMATERIALISGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentMaterialiSGIX")) == NULL) || r;
- r = ((glFragmentMaterialivSGIX = (PFNGLFRAGMENTMATERIALIVSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentMaterialivSGIX")) == NULL) || r;
- r = ((glGetFragmentLightfvSGIX = (PFNGLGETFRAGMENTLIGHTFVSGIXPROC)glewGetProcAddress((const GLubyte*)"glGetFragmentLightfvSGIX")) == NULL) || r;
- r = ((glGetFragmentLightivSGIX = (PFNGLGETFRAGMENTLIGHTIVSGIXPROC)glewGetProcAddress((const GLubyte*)"glGetFragmentLightivSGIX")) == NULL) || r;
- r = ((glGetFragmentMaterialfvSGIX = (PFNGLGETFRAGMENTMATERIALFVSGIXPROC)glewGetProcAddress((const GLubyte*)"glGetFragmentMaterialfvSGIX")) == NULL) || r;
- r = ((glGetFragmentMaterialivSGIX = (PFNGLGETFRAGMENTMATERIALIVSGIXPROC)glewGetProcAddress((const GLubyte*)"glGetFragmentMaterialivSGIX")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_SGIX_fragment_specular_lighting */
-
-#ifdef GL_SGIX_framezoom
-
-static GLboolean _glewInit_GL_SGIX_framezoom ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glFrameZoomSGIX = (PFNGLFRAMEZOOMSGIXPROC)glewGetProcAddress((const GLubyte*)"glFrameZoomSGIX")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_SGIX_framezoom */
-
-#ifdef GL_SGIX_pixel_texture
-
-static GLboolean _glewInit_GL_SGIX_pixel_texture ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glPixelTexGenSGIX = (PFNGLPIXELTEXGENSGIXPROC)glewGetProcAddress((const GLubyte*)"glPixelTexGenSGIX")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_SGIX_pixel_texture */
-
-#ifdef GL_SGIX_reference_plane
-
-static GLboolean _glewInit_GL_SGIX_reference_plane ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glReferencePlaneSGIX = (PFNGLREFERENCEPLANESGIXPROC)glewGetProcAddress((const GLubyte*)"glReferencePlaneSGIX")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_SGIX_reference_plane */
-
-#ifdef GL_SGIX_sprite
-
-static GLboolean _glewInit_GL_SGIX_sprite ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glSpriteParameterfSGIX = (PFNGLSPRITEPARAMETERFSGIXPROC)glewGetProcAddress((const GLubyte*)"glSpriteParameterfSGIX")) == NULL) || r;
- r = ((glSpriteParameterfvSGIX = (PFNGLSPRITEPARAMETERFVSGIXPROC)glewGetProcAddress((const GLubyte*)"glSpriteParameterfvSGIX")) == NULL) || r;
- r = ((glSpriteParameteriSGIX = (PFNGLSPRITEPARAMETERISGIXPROC)glewGetProcAddress((const GLubyte*)"glSpriteParameteriSGIX")) == NULL) || r;
- r = ((glSpriteParameterivSGIX = (PFNGLSPRITEPARAMETERIVSGIXPROC)glewGetProcAddress((const GLubyte*)"glSpriteParameterivSGIX")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_SGIX_sprite */
-
-#ifdef GL_SGIX_tag_sample_buffer
-
-static GLboolean _glewInit_GL_SGIX_tag_sample_buffer ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glTagSampleBufferSGIX = (PFNGLTAGSAMPLEBUFFERSGIXPROC)glewGetProcAddress((const GLubyte*)"glTagSampleBufferSGIX")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_SGIX_tag_sample_buffer */
-
-#ifdef GL_SGI_color_table
-
-static GLboolean _glewInit_GL_SGI_color_table ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glColorTableParameterfvSGI = (PFNGLCOLORTABLEPARAMETERFVSGIPROC)glewGetProcAddress((const GLubyte*)"glColorTableParameterfvSGI")) == NULL) || r;
- r = ((glColorTableParameterivSGI = (PFNGLCOLORTABLEPARAMETERIVSGIPROC)glewGetProcAddress((const GLubyte*)"glColorTableParameterivSGI")) == NULL) || r;
- r = ((glColorTableSGI = (PFNGLCOLORTABLESGIPROC)glewGetProcAddress((const GLubyte*)"glColorTableSGI")) == NULL) || r;
- r = ((glCopyColorTableSGI = (PFNGLCOPYCOLORTABLESGIPROC)glewGetProcAddress((const GLubyte*)"glCopyColorTableSGI")) == NULL) || r;
- r = ((glGetColorTableParameterfvSGI = (PFNGLGETCOLORTABLEPARAMETERFVSGIPROC)glewGetProcAddress((const GLubyte*)"glGetColorTableParameterfvSGI")) == NULL) || r;
- r = ((glGetColorTableParameterivSGI = (PFNGLGETCOLORTABLEPARAMETERIVSGIPROC)glewGetProcAddress((const GLubyte*)"glGetColorTableParameterivSGI")) == NULL) || r;
- r = ((glGetColorTableSGI = (PFNGLGETCOLORTABLESGIPROC)glewGetProcAddress((const GLubyte*)"glGetColorTableSGI")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_SGI_color_table */
-
-#ifdef GL_SUNX_constant_data
-
-static GLboolean _glewInit_GL_SUNX_constant_data ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glFinishTextureSUNX = (PFNGLFINISHTEXTURESUNXPROC)glewGetProcAddress((const GLubyte*)"glFinishTextureSUNX")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_SUNX_constant_data */
-
-#ifdef GL_SUN_global_alpha
-
-static GLboolean _glewInit_GL_SUN_global_alpha ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glGlobalAlphaFactorbSUN = (PFNGLGLOBALALPHAFACTORBSUNPROC)glewGetProcAddress((const GLubyte*)"glGlobalAlphaFactorbSUN")) == NULL) || r;
- r = ((glGlobalAlphaFactordSUN = (PFNGLGLOBALALPHAFACTORDSUNPROC)glewGetProcAddress((const GLubyte*)"glGlobalAlphaFactordSUN")) == NULL) || r;
- r = ((glGlobalAlphaFactorfSUN = (PFNGLGLOBALALPHAFACTORFSUNPROC)glewGetProcAddress((const GLubyte*)"glGlobalAlphaFactorfSUN")) == NULL) || r;
- r = ((glGlobalAlphaFactoriSUN = (PFNGLGLOBALALPHAFACTORISUNPROC)glewGetProcAddress((const GLubyte*)"glGlobalAlphaFactoriSUN")) == NULL) || r;
- r = ((glGlobalAlphaFactorsSUN = (PFNGLGLOBALALPHAFACTORSSUNPROC)glewGetProcAddress((const GLubyte*)"glGlobalAlphaFactorsSUN")) == NULL) || r;
- r = ((glGlobalAlphaFactorubSUN = (PFNGLGLOBALALPHAFACTORUBSUNPROC)glewGetProcAddress((const GLubyte*)"glGlobalAlphaFactorubSUN")) == NULL) || r;
- r = ((glGlobalAlphaFactoruiSUN = (PFNGLGLOBALALPHAFACTORUISUNPROC)glewGetProcAddress((const GLubyte*)"glGlobalAlphaFactoruiSUN")) == NULL) || r;
- r = ((glGlobalAlphaFactorusSUN = (PFNGLGLOBALALPHAFACTORUSSUNPROC)glewGetProcAddress((const GLubyte*)"glGlobalAlphaFactorusSUN")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_SUN_global_alpha */
-
-#ifdef GL_SUN_read_video_pixels
-
-static GLboolean _glewInit_GL_SUN_read_video_pixels ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glReadVideoPixelsSUN = (PFNGLREADVIDEOPIXELSSUNPROC)glewGetProcAddress((const GLubyte*)"glReadVideoPixelsSUN")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_SUN_read_video_pixels */
-
-#ifdef GL_SUN_triangle_list
-
-static GLboolean _glewInit_GL_SUN_triangle_list ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glReplacementCodePointerSUN = (PFNGLREPLACEMENTCODEPOINTERSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodePointerSUN")) == NULL) || r;
- r = ((glReplacementCodeubSUN = (PFNGLREPLACEMENTCODEUBSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeubSUN")) == NULL) || r;
- r = ((glReplacementCodeubvSUN = (PFNGLREPLACEMENTCODEUBVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeubvSUN")) == NULL) || r;
- r = ((glReplacementCodeuiSUN = (PFNGLREPLACEMENTCODEUISUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiSUN")) == NULL) || r;
- r = ((glReplacementCodeuivSUN = (PFNGLREPLACEMENTCODEUIVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuivSUN")) == NULL) || r;
- r = ((glReplacementCodeusSUN = (PFNGLREPLACEMENTCODEUSSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeusSUN")) == NULL) || r;
- r = ((glReplacementCodeusvSUN = (PFNGLREPLACEMENTCODEUSVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeusvSUN")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_SUN_triangle_list */
-
-#ifdef GL_SUN_vertex
-
-static GLboolean _glewInit_GL_SUN_vertex ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glColor3fVertex3fSUN = (PFNGLCOLOR3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glColor3fVertex3fSUN")) == NULL) || r;
- r = ((glColor3fVertex3fvSUN = (PFNGLCOLOR3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glColor3fVertex3fvSUN")) == NULL) || r;
- r = ((glColor4fNormal3fVertex3fSUN = (PFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glColor4fNormal3fVertex3fSUN")) == NULL) || r;
- r = ((glColor4fNormal3fVertex3fvSUN = (PFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glColor4fNormal3fVertex3fvSUN")) == NULL) || r;
- r = ((glColor4ubVertex2fSUN = (PFNGLCOLOR4UBVERTEX2FSUNPROC)glewGetProcAddress((const GLubyte*)"glColor4ubVertex2fSUN")) == NULL) || r;
- r = ((glColor4ubVertex2fvSUN = (PFNGLCOLOR4UBVERTEX2FVSUNPROC)glewGetProcAddress((const GLubyte*)"glColor4ubVertex2fvSUN")) == NULL) || r;
- r = ((glColor4ubVertex3fSUN = (PFNGLCOLOR4UBVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glColor4ubVertex3fSUN")) == NULL) || r;
- r = ((glColor4ubVertex3fvSUN = (PFNGLCOLOR4UBVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glColor4ubVertex3fvSUN")) == NULL) || r;
- r = ((glNormal3fVertex3fSUN = (PFNGLNORMAL3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glNormal3fVertex3fSUN")) == NULL) || r;
- r = ((glNormal3fVertex3fvSUN = (PFNGLNORMAL3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glNormal3fVertex3fvSUN")) == NULL) || r;
- r = ((glReplacementCodeuiColor3fVertex3fSUN = (PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiColor3fVertex3fSUN")) == NULL) || r;
- r = ((glReplacementCodeuiColor3fVertex3fvSUN = (PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiColor3fVertex3fvSUN")) == NULL) || r;
- r = ((glReplacementCodeuiColor4fNormal3fVertex3fSUN = (PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiColor4fNormal3fVertex3fSUN")) == NULL) || r;
- r = ((glReplacementCodeuiColor4fNormal3fVertex3fvSUN = (PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiColor4fNormal3fVertex3fvSUN")) == NULL) || r;
- r = ((glReplacementCodeuiColor4ubVertex3fSUN = (PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiColor4ubVertex3fSUN")) == NULL) || r;
- r = ((glReplacementCodeuiColor4ubVertex3fvSUN = (PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiColor4ubVertex3fvSUN")) == NULL) || r;
- r = ((glReplacementCodeuiNormal3fVertex3fSUN = (PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiNormal3fVertex3fSUN")) == NULL) || r;
- r = ((glReplacementCodeuiNormal3fVertex3fvSUN = (PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiNormal3fVertex3fvSUN")) == NULL) || r;
- r = ((glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN = (PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN")) == NULL) || r;
- r = ((glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN = (PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN")) == NULL) || r;
- r = ((glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN = (PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN")) == NULL) || r;
- r = ((glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN = (PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN")) == NULL) || r;
- r = ((glReplacementCodeuiTexCoord2fVertex3fSUN = (PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiTexCoord2fVertex3fSUN")) == NULL) || r;
- r = ((glReplacementCodeuiTexCoord2fVertex3fvSUN = (PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiTexCoord2fVertex3fvSUN")) == NULL) || r;
- r = ((glReplacementCodeuiVertex3fSUN = (PFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiVertex3fSUN")) == NULL) || r;
- r = ((glReplacementCodeuiVertex3fvSUN = (PFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiVertex3fvSUN")) == NULL) || r;
- r = ((glTexCoord2fColor3fVertex3fSUN = (PFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fColor3fVertex3fSUN")) == NULL) || r;
- r = ((glTexCoord2fColor3fVertex3fvSUN = (PFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fColor3fVertex3fvSUN")) == NULL) || r;
- r = ((glTexCoord2fColor4fNormal3fVertex3fSUN = (PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fColor4fNormal3fVertex3fSUN")) == NULL) || r;
- r = ((glTexCoord2fColor4fNormal3fVertex3fvSUN = (PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fColor4fNormal3fVertex3fvSUN")) == NULL) || r;
- r = ((glTexCoord2fColor4ubVertex3fSUN = (PFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fColor4ubVertex3fSUN")) == NULL) || r;
- r = ((glTexCoord2fColor4ubVertex3fvSUN = (PFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fColor4ubVertex3fvSUN")) == NULL) || r;
- r = ((glTexCoord2fNormal3fVertex3fSUN = (PFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fNormal3fVertex3fSUN")) == NULL) || r;
- r = ((glTexCoord2fNormal3fVertex3fvSUN = (PFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fNormal3fVertex3fvSUN")) == NULL) || r;
- r = ((glTexCoord2fVertex3fSUN = (PFNGLTEXCOORD2FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fVertex3fSUN")) == NULL) || r;
- r = ((glTexCoord2fVertex3fvSUN = (PFNGLTEXCOORD2FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fVertex3fvSUN")) == NULL) || r;
- r = ((glTexCoord4fColor4fNormal3fVertex4fSUN = (PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord4fColor4fNormal3fVertex4fSUN")) == NULL) || r;
- r = ((glTexCoord4fColor4fNormal3fVertex4fvSUN = (PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord4fColor4fNormal3fVertex4fvSUN")) == NULL) || r;
- r = ((glTexCoord4fVertex4fSUN = (PFNGLTEXCOORD4FVERTEX4FSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord4fVertex4fSUN")) == NULL) || r;
- r = ((glTexCoord4fVertex4fvSUN = (PFNGLTEXCOORD4FVERTEX4FVSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord4fVertex4fvSUN")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_SUN_vertex */
-
-#ifdef GL_WIN_swap_hint
-
-static GLboolean _glewInit_GL_WIN_swap_hint ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glAddSwapHintRectWIN = (PFNGLADDSWAPHINTRECTWINPROC)glewGetProcAddress((const GLubyte*)"glAddSwapHintRectWIN")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_WIN_swap_hint */
-
-/* ------------------------------------------------------------------------- */
-
-static int _glewExtensionCompare(const char *s1, const char *s2)
-{
- /* http://www.chanduthedev.com/2012/07/strcmp-implementation-in-c.html */
- while (*s1 || *s2)
- {
- if (*s1 > *s2)
- return 1;
- if (*s1 < *s2)
- return -1;
- s1++;
- s2++;
- }
- return 0;
-}
-
-static ptrdiff_t _glewBsearchExtension(const char* name)
-{
- ptrdiff_t lo = 0, hi = sizeof(_glewExtensionLookup) / sizeof(char*) - 2;
-
- while (lo <= hi)
- {
- ptrdiff_t mid = (lo + hi) / 2;
- const int cmp = _glewExtensionCompare(name, _glewExtensionLookup[mid]);
- if (cmp < 0) hi = mid - 1;
- else if (cmp > 0) lo = mid + 1;
- else return mid;
- }
- return -1;
-}
-
-static GLboolean *_glewGetExtensionString(const char *name)
-{
- ptrdiff_t n = _glewBsearchExtension(name);
- if (n >= 0) return &_glewExtensionString[n];
- return NULL;
-}
-
-static GLboolean *_glewGetExtensionEnable(const char *name)
-{
- ptrdiff_t n = _glewBsearchExtension(name);
- if (n >= 0) return _glewExtensionEnabled[n];
- return NULL;
-}
-
-static const char *_glewNextSpace(const char *i)
-{
- const char *j = i;
- if (j)
- while (*j!=' ' && *j) ++j;
- return j;
-}
-
-static const char *_glewNextNonSpace(const char *i)
-{
- const char *j = i;
- if (j)
- while (*j==' ') ++j;
- return j;
-}
-
-GLboolean GLEWAPIENTRY glewGetExtension (const char* name)
-{
- GLboolean *enable = _glewGetExtensionString(name);
- if (enable)
- return *enable;
- return GL_FALSE;
-}
-
-/* ------------------------------------------------------------------------- */
-
-typedef const GLubyte* (GLAPIENTRY * PFNGLGETSTRINGPROC) (GLenum name);
-typedef void (GLAPIENTRY * PFNGLGETINTEGERVPROC) (GLenum pname, GLint *params);
-
-static GLenum GLEWAPIENTRY glewContextInit ()
-{
- PFNGLGETSTRINGPROC getString;
- const GLubyte* s;
- GLuint dot;
- GLint major, minor;
- size_t n;
-
- #ifdef _WIN32
- getString = glGetString;
- #else
- getString = (PFNGLGETSTRINGPROC) glewGetProcAddress((const GLubyte*)"glGetString");
- if (!getString)
- return GLEW_ERROR_NO_GL_VERSION;
- #endif
-
- /* query opengl version */
- s = getString(GL_VERSION);
- dot = _glewStrCLen(s, '.');
- if (dot == 0)
- return GLEW_ERROR_NO_GL_VERSION;
-
- major = s[dot-1]-'0';
- minor = s[dot+1]-'0';
-
- if (minor < 0 || minor > 9)
- minor = 0;
- if (major<0 || major>9)
- return GLEW_ERROR_NO_GL_VERSION;
-
- if (major == 1 && minor == 0)
- {
- return GLEW_ERROR_GL_VERSION_10_ONLY;
- }
- else
- {
- GLEW_VERSION_4_5 = ( major > 4 ) || ( major == 4 && minor >= 5 ) ? GL_TRUE : GL_FALSE;
- GLEW_VERSION_4_4 = GLEW_VERSION_4_5 == GL_TRUE || ( major == 4 && minor >= 4 ) ? GL_TRUE : GL_FALSE;
- GLEW_VERSION_4_3 = GLEW_VERSION_4_4 == GL_TRUE || ( major == 4 && minor >= 3 ) ? GL_TRUE : GL_FALSE;
- GLEW_VERSION_4_2 = GLEW_VERSION_4_3 == GL_TRUE || ( major == 4 && minor >= 2 ) ? GL_TRUE : GL_FALSE;
- GLEW_VERSION_4_1 = GLEW_VERSION_4_2 == GL_TRUE || ( major == 4 && minor >= 1 ) ? GL_TRUE : GL_FALSE;
- GLEW_VERSION_4_0 = GLEW_VERSION_4_1 == GL_TRUE || ( major == 4 ) ? GL_TRUE : GL_FALSE;
- GLEW_VERSION_3_3 = GLEW_VERSION_4_0 == GL_TRUE || ( major == 3 && minor >= 3 ) ? GL_TRUE : GL_FALSE;
- GLEW_VERSION_3_2 = GLEW_VERSION_3_3 == GL_TRUE || ( major == 3 && minor >= 2 ) ? GL_TRUE : GL_FALSE;
- GLEW_VERSION_3_1 = GLEW_VERSION_3_2 == GL_TRUE || ( major == 3 && minor >= 1 ) ? GL_TRUE : GL_FALSE;
- GLEW_VERSION_3_0 = GLEW_VERSION_3_1 == GL_TRUE || ( major == 3 ) ? GL_TRUE : GL_FALSE;
- GLEW_VERSION_2_1 = GLEW_VERSION_3_0 == GL_TRUE || ( major == 2 && minor >= 1 ) ? GL_TRUE : GL_FALSE;
- GLEW_VERSION_2_0 = GLEW_VERSION_2_1 == GL_TRUE || ( major == 2 ) ? GL_TRUE : GL_FALSE;
- GLEW_VERSION_1_5 = GLEW_VERSION_2_0 == GL_TRUE || ( major == 1 && minor >= 5 ) ? GL_TRUE : GL_FALSE;
- GLEW_VERSION_1_4 = GLEW_VERSION_1_5 == GL_TRUE || ( major == 1 && minor >= 4 ) ? GL_TRUE : GL_FALSE;
- GLEW_VERSION_1_3 = GLEW_VERSION_1_4 == GL_TRUE || ( major == 1 && minor >= 3 ) ? GL_TRUE : GL_FALSE;
- GLEW_VERSION_1_2_1 = GLEW_VERSION_1_3 == GL_TRUE ? GL_TRUE : GL_FALSE;
- GLEW_VERSION_1_2 = GLEW_VERSION_1_2_1 == GL_TRUE || ( major == 1 && minor >= 2 ) ? GL_TRUE : GL_FALSE;
- GLEW_VERSION_1_1 = GLEW_VERSION_1_2 == GL_TRUE || ( major == 1 && minor >= 1 ) ? GL_TRUE : GL_FALSE;
- }
-
- for (n = 0; n < sizeof(_glewExtensionString) / sizeof(_glewExtensionString[0]); ++n)
- _glewExtensionString[n] = GL_FALSE;
-
- if (GLEW_VERSION_3_0)
- {
- GLint n = 0;
- GLint i;
- PFNGLGETINTEGERVPROC getIntegerv;
- PFNGLGETSTRINGIPROC getStringi;
- const char *ext;
- GLboolean *enable;
-
- #ifdef _WIN32
- getIntegerv = glGetIntegerv;
- #else
- getIntegerv = (PFNGLGETINTEGERVPROC) glewGetProcAddress((const GLubyte*)"glGetIntegerv");
- #endif
-
- if (getIntegerv)
- getIntegerv(GL_NUM_EXTENSIONS, &n);
-
- /* glGetStringi is OpenGL 3.0 */
- getStringi = (PFNGLGETSTRINGIPROC) glewGetProcAddress((const GLubyte*)"glGetStringi");
- if (getStringi)
- for (i = 0; i<n; ++i)
- {
- ext = (const char *) getStringi(GL_EXTENSIONS, i);
-
- /* Based on extension string(s), glewGetExtension purposes */
- enable = _glewGetExtensionString(ext);
- if (enable)
- *enable = GL_TRUE;
-
- /* Based on extension string(s), experimental mode, glewIsSupported purposes */
- enable = _glewGetExtensionEnable(ext);
- if (enable)
- *enable = GL_TRUE;
- }
- }
- else
- {
- const char *extensions;
- const char *end;
- const char *i;
- const char *j;
- char ext[128];
- GLboolean *enable;
-
- extensions = (const char *) getString(GL_EXTENSIONS);
-
- if (extensions)
- {
- end = extensions + _glewStrLen((const GLubyte *) extensions);
- for (i=extensions; i<end; i = j + 1)
- {
- i = _glewNextNonSpace(i);
- j = _glewNextSpace(i);
-
- /* Copy extension into NUL terminated string */
- if (j-i >= (ptrdiff_t) sizeof(ext))
- continue;
- _glewStrCopy(ext, i, ' ');
-
- /* Based on extension string(s), glewGetExtension purposes */
- enable = _glewGetExtensionString(ext);
- if (enable)
- *enable = GL_TRUE;
-
- /* Based on extension string(s), experimental mode, glewIsSupported purposes */
- enable = _glewGetExtensionEnable(ext);
- if (enable)
- *enable = GL_TRUE;
- }
- }
- }
-#ifdef GL_VERSION_1_2
- if (glewExperimental || GLEW_VERSION_1_2) GLEW_VERSION_1_2 = !_glewInit_GL_VERSION_1_2();
-#endif /* GL_VERSION_1_2 */
-#ifdef GL_VERSION_1_3
- if (glewExperimental || GLEW_VERSION_1_3) GLEW_VERSION_1_3 = !_glewInit_GL_VERSION_1_3();
-#endif /* GL_VERSION_1_3 */
-#ifdef GL_VERSION_1_4
- if (glewExperimental || GLEW_VERSION_1_4) GLEW_VERSION_1_4 = !_glewInit_GL_VERSION_1_4();
-#endif /* GL_VERSION_1_4 */
-#ifdef GL_VERSION_1_5
- if (glewExperimental || GLEW_VERSION_1_5) GLEW_VERSION_1_5 = !_glewInit_GL_VERSION_1_5();
-#endif /* GL_VERSION_1_5 */
-#ifdef GL_VERSION_2_0
- if (glewExperimental || GLEW_VERSION_2_0) GLEW_VERSION_2_0 = !_glewInit_GL_VERSION_2_0();
-#endif /* GL_VERSION_2_0 */
-#ifdef GL_VERSION_2_1
- if (glewExperimental || GLEW_VERSION_2_1) GLEW_VERSION_2_1 = !_glewInit_GL_VERSION_2_1();
-#endif /* GL_VERSION_2_1 */
-#ifdef GL_VERSION_3_0
- if (glewExperimental || GLEW_VERSION_3_0) GLEW_VERSION_3_0 = !_glewInit_GL_VERSION_3_0();
-#endif /* GL_VERSION_3_0 */
-#ifdef GL_VERSION_3_1
- if (glewExperimental || GLEW_VERSION_3_1) GLEW_VERSION_3_1 = !_glewInit_GL_VERSION_3_1();
-#endif /* GL_VERSION_3_1 */
-#ifdef GL_VERSION_3_2
- if (glewExperimental || GLEW_VERSION_3_2) GLEW_VERSION_3_2 = !_glewInit_GL_VERSION_3_2();
-#endif /* GL_VERSION_3_2 */
-#ifdef GL_VERSION_3_3
- if (glewExperimental || GLEW_VERSION_3_3) GLEW_VERSION_3_3 = !_glewInit_GL_VERSION_3_3();
-#endif /* GL_VERSION_3_3 */
-#ifdef GL_VERSION_4_0
- if (glewExperimental || GLEW_VERSION_4_0) GLEW_VERSION_4_0 = !_glewInit_GL_VERSION_4_0();
-#endif /* GL_VERSION_4_0 */
-#ifdef GL_VERSION_4_5
- if (glewExperimental || GLEW_VERSION_4_5) GLEW_VERSION_4_5 = !_glewInit_GL_VERSION_4_5();
-#endif /* GL_VERSION_4_5 */
-#ifdef GL_3DFX_tbuffer
- if (glewExperimental || GLEW_3DFX_tbuffer) GLEW_3DFX_tbuffer = !_glewInit_GL_3DFX_tbuffer();
-#endif /* GL_3DFX_tbuffer */
-#ifdef GL_AMD_debug_output
- if (glewExperimental || GLEW_AMD_debug_output) GLEW_AMD_debug_output = !_glewInit_GL_AMD_debug_output();
-#endif /* GL_AMD_debug_output */
-#ifdef GL_AMD_draw_buffers_blend
- if (glewExperimental || GLEW_AMD_draw_buffers_blend) GLEW_AMD_draw_buffers_blend = !_glewInit_GL_AMD_draw_buffers_blend();
-#endif /* GL_AMD_draw_buffers_blend */
-#ifdef GL_AMD_interleaved_elements
- if (glewExperimental || GLEW_AMD_interleaved_elements) GLEW_AMD_interleaved_elements = !_glewInit_GL_AMD_interleaved_elements();
-#endif /* GL_AMD_interleaved_elements */
-#ifdef GL_AMD_multi_draw_indirect
- if (glewExperimental || GLEW_AMD_multi_draw_indirect) GLEW_AMD_multi_draw_indirect = !_glewInit_GL_AMD_multi_draw_indirect();
-#endif /* GL_AMD_multi_draw_indirect */
-#ifdef GL_AMD_name_gen_delete
- if (glewExperimental || GLEW_AMD_name_gen_delete) GLEW_AMD_name_gen_delete = !_glewInit_GL_AMD_name_gen_delete();
-#endif /* GL_AMD_name_gen_delete */
-#ifdef GL_AMD_occlusion_query_event
- if (glewExperimental || GLEW_AMD_occlusion_query_event) GLEW_AMD_occlusion_query_event = !_glewInit_GL_AMD_occlusion_query_event();
-#endif /* GL_AMD_occlusion_query_event */
-#ifdef GL_AMD_performance_monitor
- if (glewExperimental || GLEW_AMD_performance_monitor) GLEW_AMD_performance_monitor = !_glewInit_GL_AMD_performance_monitor();
-#endif /* GL_AMD_performance_monitor */
-#ifdef GL_AMD_sample_positions
- if (glewExperimental || GLEW_AMD_sample_positions) GLEW_AMD_sample_positions = !_glewInit_GL_AMD_sample_positions();
-#endif /* GL_AMD_sample_positions */
-#ifdef GL_AMD_sparse_texture
- if (glewExperimental || GLEW_AMD_sparse_texture) GLEW_AMD_sparse_texture = !_glewInit_GL_AMD_sparse_texture();
-#endif /* GL_AMD_sparse_texture */
-#ifdef GL_AMD_stencil_operation_extended
- if (glewExperimental || GLEW_AMD_stencil_operation_extended) GLEW_AMD_stencil_operation_extended = !_glewInit_GL_AMD_stencil_operation_extended();
-#endif /* GL_AMD_stencil_operation_extended */
-#ifdef GL_AMD_vertex_shader_tessellator
- if (glewExperimental || GLEW_AMD_vertex_shader_tessellator) GLEW_AMD_vertex_shader_tessellator = !_glewInit_GL_AMD_vertex_shader_tessellator();
-#endif /* GL_AMD_vertex_shader_tessellator */
-#ifdef GL_ANGLE_framebuffer_blit
- if (glewExperimental || GLEW_ANGLE_framebuffer_blit) GLEW_ANGLE_framebuffer_blit = !_glewInit_GL_ANGLE_framebuffer_blit();
-#endif /* GL_ANGLE_framebuffer_blit */
-#ifdef GL_ANGLE_framebuffer_multisample
- if (glewExperimental || GLEW_ANGLE_framebuffer_multisample) GLEW_ANGLE_framebuffer_multisample = !_glewInit_GL_ANGLE_framebuffer_multisample();
-#endif /* GL_ANGLE_framebuffer_multisample */
-#ifdef GL_ANGLE_instanced_arrays
- if (glewExperimental || GLEW_ANGLE_instanced_arrays) GLEW_ANGLE_instanced_arrays = !_glewInit_GL_ANGLE_instanced_arrays();
-#endif /* GL_ANGLE_instanced_arrays */
-#ifdef GL_ANGLE_timer_query
- if (glewExperimental || GLEW_ANGLE_timer_query) GLEW_ANGLE_timer_query = !_glewInit_GL_ANGLE_timer_query();
-#endif /* GL_ANGLE_timer_query */
-#ifdef GL_ANGLE_translated_shader_source
- if (glewExperimental || GLEW_ANGLE_translated_shader_source) GLEW_ANGLE_translated_shader_source = !_glewInit_GL_ANGLE_translated_shader_source();
-#endif /* GL_ANGLE_translated_shader_source */
-#ifdef GL_APPLE_element_array
- if (glewExperimental || GLEW_APPLE_element_array) GLEW_APPLE_element_array = !_glewInit_GL_APPLE_element_array();
-#endif /* GL_APPLE_element_array */
-#ifdef GL_APPLE_fence
- if (glewExperimental || GLEW_APPLE_fence) GLEW_APPLE_fence = !_glewInit_GL_APPLE_fence();
-#endif /* GL_APPLE_fence */
-#ifdef GL_APPLE_flush_buffer_range
- if (glewExperimental || GLEW_APPLE_flush_buffer_range) GLEW_APPLE_flush_buffer_range = !_glewInit_GL_APPLE_flush_buffer_range();
-#endif /* GL_APPLE_flush_buffer_range */
-#ifdef GL_APPLE_object_purgeable
- if (glewExperimental || GLEW_APPLE_object_purgeable) GLEW_APPLE_object_purgeable = !_glewInit_GL_APPLE_object_purgeable();
-#endif /* GL_APPLE_object_purgeable */
-#ifdef GL_APPLE_texture_range
- if (glewExperimental || GLEW_APPLE_texture_range) GLEW_APPLE_texture_range = !_glewInit_GL_APPLE_texture_range();
-#endif /* GL_APPLE_texture_range */
-#ifdef GL_APPLE_vertex_array_object
- if (glewExperimental || GLEW_APPLE_vertex_array_object) GLEW_APPLE_vertex_array_object = !_glewInit_GL_APPLE_vertex_array_object();
-#endif /* GL_APPLE_vertex_array_object */
-#ifdef GL_APPLE_vertex_array_range
- if (glewExperimental || GLEW_APPLE_vertex_array_range) GLEW_APPLE_vertex_array_range = !_glewInit_GL_APPLE_vertex_array_range();
-#endif /* GL_APPLE_vertex_array_range */
-#ifdef GL_APPLE_vertex_program_evaluators
- if (glewExperimental || GLEW_APPLE_vertex_program_evaluators) GLEW_APPLE_vertex_program_evaluators = !_glewInit_GL_APPLE_vertex_program_evaluators();
-#endif /* GL_APPLE_vertex_program_evaluators */
-#ifdef GL_ARB_ES2_compatibility
- if (glewExperimental || GLEW_ARB_ES2_compatibility) GLEW_ARB_ES2_compatibility = !_glewInit_GL_ARB_ES2_compatibility();
-#endif /* GL_ARB_ES2_compatibility */
-#ifdef GL_ARB_ES3_1_compatibility
- if (glewExperimental || GLEW_ARB_ES3_1_compatibility) GLEW_ARB_ES3_1_compatibility = !_glewInit_GL_ARB_ES3_1_compatibility();
-#endif /* GL_ARB_ES3_1_compatibility */
-#ifdef GL_ARB_ES3_2_compatibility
- if (glewExperimental || GLEW_ARB_ES3_2_compatibility) GLEW_ARB_ES3_2_compatibility = !_glewInit_GL_ARB_ES3_2_compatibility();
-#endif /* GL_ARB_ES3_2_compatibility */
-#ifdef GL_ARB_base_instance
- if (glewExperimental || GLEW_ARB_base_instance) GLEW_ARB_base_instance = !_glewInit_GL_ARB_base_instance();
-#endif /* GL_ARB_base_instance */
-#ifdef GL_ARB_bindless_texture
- if (glewExperimental || GLEW_ARB_bindless_texture) GLEW_ARB_bindless_texture = !_glewInit_GL_ARB_bindless_texture();
-#endif /* GL_ARB_bindless_texture */
-#ifdef GL_ARB_blend_func_extended
- if (glewExperimental || GLEW_ARB_blend_func_extended) GLEW_ARB_blend_func_extended = !_glewInit_GL_ARB_blend_func_extended();
-#endif /* GL_ARB_blend_func_extended */
-#ifdef GL_ARB_buffer_storage
- if (glewExperimental || GLEW_ARB_buffer_storage) GLEW_ARB_buffer_storage = !_glewInit_GL_ARB_buffer_storage();
-#endif /* GL_ARB_buffer_storage */
-#ifdef GL_ARB_cl_event
- if (glewExperimental || GLEW_ARB_cl_event) GLEW_ARB_cl_event = !_glewInit_GL_ARB_cl_event();
-#endif /* GL_ARB_cl_event */
-#ifdef GL_ARB_clear_buffer_object
- if (glewExperimental || GLEW_ARB_clear_buffer_object) GLEW_ARB_clear_buffer_object = !_glewInit_GL_ARB_clear_buffer_object();
-#endif /* GL_ARB_clear_buffer_object */
-#ifdef GL_ARB_clear_texture
- if (glewExperimental || GLEW_ARB_clear_texture) GLEW_ARB_clear_texture = !_glewInit_GL_ARB_clear_texture();
-#endif /* GL_ARB_clear_texture */
-#ifdef GL_ARB_clip_control
- if (glewExperimental || GLEW_ARB_clip_control) GLEW_ARB_clip_control = !_glewInit_GL_ARB_clip_control();
-#endif /* GL_ARB_clip_control */
-#ifdef GL_ARB_color_buffer_float
- if (glewExperimental || GLEW_ARB_color_buffer_float) GLEW_ARB_color_buffer_float = !_glewInit_GL_ARB_color_buffer_float();
-#endif /* GL_ARB_color_buffer_float */
-#ifdef GL_ARB_compute_shader
- if (glewExperimental || GLEW_ARB_compute_shader) GLEW_ARB_compute_shader = !_glewInit_GL_ARB_compute_shader();
-#endif /* GL_ARB_compute_shader */
-#ifdef GL_ARB_compute_variable_group_size
- if (glewExperimental || GLEW_ARB_compute_variable_group_size) GLEW_ARB_compute_variable_group_size = !_glewInit_GL_ARB_compute_variable_group_size();
-#endif /* GL_ARB_compute_variable_group_size */
-#ifdef GL_ARB_copy_buffer
- if (glewExperimental || GLEW_ARB_copy_buffer) GLEW_ARB_copy_buffer = !_glewInit_GL_ARB_copy_buffer();
-#endif /* GL_ARB_copy_buffer */
-#ifdef GL_ARB_copy_image
- if (glewExperimental || GLEW_ARB_copy_image) GLEW_ARB_copy_image = !_glewInit_GL_ARB_copy_image();
-#endif /* GL_ARB_copy_image */
-#ifdef GL_ARB_debug_output
- if (glewExperimental || GLEW_ARB_debug_output) GLEW_ARB_debug_output = !_glewInit_GL_ARB_debug_output();
-#endif /* GL_ARB_debug_output */
-#ifdef GL_ARB_direct_state_access
- if (glewExperimental || GLEW_ARB_direct_state_access) GLEW_ARB_direct_state_access = !_glewInit_GL_ARB_direct_state_access();
-#endif /* GL_ARB_direct_state_access */
-#ifdef GL_ARB_draw_buffers
- if (glewExperimental || GLEW_ARB_draw_buffers) GLEW_ARB_draw_buffers = !_glewInit_GL_ARB_draw_buffers();
-#endif /* GL_ARB_draw_buffers */
-#ifdef GL_ARB_draw_buffers_blend
- if (glewExperimental || GLEW_ARB_draw_buffers_blend) GLEW_ARB_draw_buffers_blend = !_glewInit_GL_ARB_draw_buffers_blend();
-#endif /* GL_ARB_draw_buffers_blend */
-#ifdef GL_ARB_draw_elements_base_vertex
- if (glewExperimental || GLEW_ARB_draw_elements_base_vertex) GLEW_ARB_draw_elements_base_vertex = !_glewInit_GL_ARB_draw_elements_base_vertex();
-#endif /* GL_ARB_draw_elements_base_vertex */
-#ifdef GL_ARB_draw_indirect
- if (glewExperimental || GLEW_ARB_draw_indirect) GLEW_ARB_draw_indirect = !_glewInit_GL_ARB_draw_indirect();
-#endif /* GL_ARB_draw_indirect */
-#ifdef GL_ARB_framebuffer_no_attachments
- if (glewExperimental || GLEW_ARB_framebuffer_no_attachments) GLEW_ARB_framebuffer_no_attachments = !_glewInit_GL_ARB_framebuffer_no_attachments();
-#endif /* GL_ARB_framebuffer_no_attachments */
-#ifdef GL_ARB_framebuffer_object
- if (glewExperimental || GLEW_ARB_framebuffer_object) GLEW_ARB_framebuffer_object = !_glewInit_GL_ARB_framebuffer_object();
-#endif /* GL_ARB_framebuffer_object */
-#ifdef GL_ARB_geometry_shader4
- if (glewExperimental || GLEW_ARB_geometry_shader4) GLEW_ARB_geometry_shader4 = !_glewInit_GL_ARB_geometry_shader4();
-#endif /* GL_ARB_geometry_shader4 */
-#ifdef GL_ARB_get_program_binary
- if (glewExperimental || GLEW_ARB_get_program_binary) GLEW_ARB_get_program_binary = !_glewInit_GL_ARB_get_program_binary();
-#endif /* GL_ARB_get_program_binary */
-#ifdef GL_ARB_get_texture_sub_image
- if (glewExperimental || GLEW_ARB_get_texture_sub_image) GLEW_ARB_get_texture_sub_image = !_glewInit_GL_ARB_get_texture_sub_image();
-#endif /* GL_ARB_get_texture_sub_image */
-#ifdef GL_ARB_gl_spirv
- if (glewExperimental || GLEW_ARB_gl_spirv) GLEW_ARB_gl_spirv = !_glewInit_GL_ARB_gl_spirv();
-#endif /* GL_ARB_gl_spirv */
-#ifdef GL_ARB_gpu_shader_fp64
- if (glewExperimental || GLEW_ARB_gpu_shader_fp64) GLEW_ARB_gpu_shader_fp64 = !_glewInit_GL_ARB_gpu_shader_fp64();
-#endif /* GL_ARB_gpu_shader_fp64 */
-#ifdef GL_ARB_gpu_shader_int64
- if (glewExperimental || GLEW_ARB_gpu_shader_int64) GLEW_ARB_gpu_shader_int64 = !_glewInit_GL_ARB_gpu_shader_int64();
-#endif /* GL_ARB_gpu_shader_int64 */
-#ifdef GL_ARB_imaging
- if (glewExperimental || GLEW_ARB_imaging) GLEW_ARB_imaging = !_glewInit_GL_ARB_imaging();
-#endif /* GL_ARB_imaging */
-#ifdef GL_ARB_indirect_parameters
- if (glewExperimental || GLEW_ARB_indirect_parameters) GLEW_ARB_indirect_parameters = !_glewInit_GL_ARB_indirect_parameters();
-#endif /* GL_ARB_indirect_parameters */
-#ifdef GL_ARB_instanced_arrays
- if (glewExperimental || GLEW_ARB_instanced_arrays) GLEW_ARB_instanced_arrays = !_glewInit_GL_ARB_instanced_arrays();
-#endif /* GL_ARB_instanced_arrays */
-#ifdef GL_ARB_internalformat_query
- if (glewExperimental || GLEW_ARB_internalformat_query) GLEW_ARB_internalformat_query = !_glewInit_GL_ARB_internalformat_query();
-#endif /* GL_ARB_internalformat_query */
-#ifdef GL_ARB_internalformat_query2
- if (glewExperimental || GLEW_ARB_internalformat_query2) GLEW_ARB_internalformat_query2 = !_glewInit_GL_ARB_internalformat_query2();
-#endif /* GL_ARB_internalformat_query2 */
-#ifdef GL_ARB_invalidate_subdata
- if (glewExperimental || GLEW_ARB_invalidate_subdata) GLEW_ARB_invalidate_subdata = !_glewInit_GL_ARB_invalidate_subdata();
-#endif /* GL_ARB_invalidate_subdata */
-#ifdef GL_ARB_map_buffer_range
- if (glewExperimental || GLEW_ARB_map_buffer_range) GLEW_ARB_map_buffer_range = !_glewInit_GL_ARB_map_buffer_range();
-#endif /* GL_ARB_map_buffer_range */
-#ifdef GL_ARB_matrix_palette
- if (glewExperimental || GLEW_ARB_matrix_palette) GLEW_ARB_matrix_palette = !_glewInit_GL_ARB_matrix_palette();
-#endif /* GL_ARB_matrix_palette */
-#ifdef GL_ARB_multi_bind
- if (glewExperimental || GLEW_ARB_multi_bind) GLEW_ARB_multi_bind = !_glewInit_GL_ARB_multi_bind();
-#endif /* GL_ARB_multi_bind */
-#ifdef GL_ARB_multi_draw_indirect
- if (glewExperimental || GLEW_ARB_multi_draw_indirect) GLEW_ARB_multi_draw_indirect = !_glewInit_GL_ARB_multi_draw_indirect();
-#endif /* GL_ARB_multi_draw_indirect */
-#ifdef GL_ARB_multisample
- if (glewExperimental || GLEW_ARB_multisample) GLEW_ARB_multisample = !_glewInit_GL_ARB_multisample();
-#endif /* GL_ARB_multisample */
-#ifdef GL_ARB_multitexture
- if (glewExperimental || GLEW_ARB_multitexture) GLEW_ARB_multitexture = !_glewInit_GL_ARB_multitexture();
-#endif /* GL_ARB_multitexture */
-#ifdef GL_ARB_occlusion_query
- if (glewExperimental || GLEW_ARB_occlusion_query) GLEW_ARB_occlusion_query = !_glewInit_GL_ARB_occlusion_query();
-#endif /* GL_ARB_occlusion_query */
-#ifdef GL_ARB_parallel_shader_compile
- if (glewExperimental || GLEW_ARB_parallel_shader_compile) GLEW_ARB_parallel_shader_compile = !_glewInit_GL_ARB_parallel_shader_compile();
-#endif /* GL_ARB_parallel_shader_compile */
-#ifdef GL_ARB_point_parameters
- if (glewExperimental || GLEW_ARB_point_parameters) GLEW_ARB_point_parameters = !_glewInit_GL_ARB_point_parameters();
-#endif /* GL_ARB_point_parameters */
-#ifdef GL_ARB_program_interface_query
- if (glewExperimental || GLEW_ARB_program_interface_query) GLEW_ARB_program_interface_query = !_glewInit_GL_ARB_program_interface_query();
-#endif /* GL_ARB_program_interface_query */
-#ifdef GL_ARB_provoking_vertex
- if (glewExperimental || GLEW_ARB_provoking_vertex) GLEW_ARB_provoking_vertex = !_glewInit_GL_ARB_provoking_vertex();
-#endif /* GL_ARB_provoking_vertex */
-#ifdef GL_ARB_robustness
- if (glewExperimental || GLEW_ARB_robustness) GLEW_ARB_robustness = !_glewInit_GL_ARB_robustness();
-#endif /* GL_ARB_robustness */
-#ifdef GL_ARB_sample_locations
- if (glewExperimental || GLEW_ARB_sample_locations) GLEW_ARB_sample_locations = !_glewInit_GL_ARB_sample_locations();
-#endif /* GL_ARB_sample_locations */
-#ifdef GL_ARB_sample_shading
- if (glewExperimental || GLEW_ARB_sample_shading) GLEW_ARB_sample_shading = !_glewInit_GL_ARB_sample_shading();
-#endif /* GL_ARB_sample_shading */
-#ifdef GL_ARB_sampler_objects
- if (glewExperimental || GLEW_ARB_sampler_objects) GLEW_ARB_sampler_objects = !_glewInit_GL_ARB_sampler_objects();
-#endif /* GL_ARB_sampler_objects */
-#ifdef GL_ARB_separate_shader_objects
- if (glewExperimental || GLEW_ARB_separate_shader_objects) GLEW_ARB_separate_shader_objects = !_glewInit_GL_ARB_separate_shader_objects();
-#endif /* GL_ARB_separate_shader_objects */
-#ifdef GL_ARB_shader_atomic_counters
- if (glewExperimental || GLEW_ARB_shader_atomic_counters) GLEW_ARB_shader_atomic_counters = !_glewInit_GL_ARB_shader_atomic_counters();
-#endif /* GL_ARB_shader_atomic_counters */
-#ifdef GL_ARB_shader_image_load_store
- if (glewExperimental || GLEW_ARB_shader_image_load_store) GLEW_ARB_shader_image_load_store = !_glewInit_GL_ARB_shader_image_load_store();
-#endif /* GL_ARB_shader_image_load_store */
-#ifdef GL_ARB_shader_objects
- if (glewExperimental || GLEW_ARB_shader_objects) GLEW_ARB_shader_objects = !_glewInit_GL_ARB_shader_objects();
-#endif /* GL_ARB_shader_objects */
-#ifdef GL_ARB_shader_storage_buffer_object
- if (glewExperimental || GLEW_ARB_shader_storage_buffer_object) GLEW_ARB_shader_storage_buffer_object = !_glewInit_GL_ARB_shader_storage_buffer_object();
-#endif /* GL_ARB_shader_storage_buffer_object */
-#ifdef GL_ARB_shader_subroutine
- if (glewExperimental || GLEW_ARB_shader_subroutine) GLEW_ARB_shader_subroutine = !_glewInit_GL_ARB_shader_subroutine();
-#endif /* GL_ARB_shader_subroutine */
-#ifdef GL_ARB_shading_language_include
- if (glewExperimental || GLEW_ARB_shading_language_include) GLEW_ARB_shading_language_include = !_glewInit_GL_ARB_shading_language_include();
-#endif /* GL_ARB_shading_language_include */
-#ifdef GL_ARB_sparse_buffer
- if (glewExperimental || GLEW_ARB_sparse_buffer) GLEW_ARB_sparse_buffer = !_glewInit_GL_ARB_sparse_buffer();
-#endif /* GL_ARB_sparse_buffer */
-#ifdef GL_ARB_sparse_texture
- if (glewExperimental || GLEW_ARB_sparse_texture) GLEW_ARB_sparse_texture = !_glewInit_GL_ARB_sparse_texture();
-#endif /* GL_ARB_sparse_texture */
-#ifdef GL_ARB_sync
- if (glewExperimental || GLEW_ARB_sync) GLEW_ARB_sync = !_glewInit_GL_ARB_sync();
-#endif /* GL_ARB_sync */
-#ifdef GL_ARB_tessellation_shader
- if (glewExperimental || GLEW_ARB_tessellation_shader) GLEW_ARB_tessellation_shader = !_glewInit_GL_ARB_tessellation_shader();
-#endif /* GL_ARB_tessellation_shader */
-#ifdef GL_ARB_texture_barrier
- if (glewExperimental || GLEW_ARB_texture_barrier) GLEW_ARB_texture_barrier = !_glewInit_GL_ARB_texture_barrier();
-#endif /* GL_ARB_texture_barrier */
-#ifdef GL_ARB_texture_buffer_object
- if (glewExperimental || GLEW_ARB_texture_buffer_object) GLEW_ARB_texture_buffer_object = !_glewInit_GL_ARB_texture_buffer_object();
-#endif /* GL_ARB_texture_buffer_object */
-#ifdef GL_ARB_texture_buffer_range
- if (glewExperimental || GLEW_ARB_texture_buffer_range) GLEW_ARB_texture_buffer_range = !_glewInit_GL_ARB_texture_buffer_range();
-#endif /* GL_ARB_texture_buffer_range */
-#ifdef GL_ARB_texture_compression
- if (glewExperimental || GLEW_ARB_texture_compression) GLEW_ARB_texture_compression = !_glewInit_GL_ARB_texture_compression();
-#endif /* GL_ARB_texture_compression */
-#ifdef GL_ARB_texture_multisample
- if (glewExperimental || GLEW_ARB_texture_multisample) GLEW_ARB_texture_multisample = !_glewInit_GL_ARB_texture_multisample();
-#endif /* GL_ARB_texture_multisample */
-#ifdef GL_ARB_texture_storage
- if (glewExperimental || GLEW_ARB_texture_storage) GLEW_ARB_texture_storage = !_glewInit_GL_ARB_texture_storage();
-#endif /* GL_ARB_texture_storage */
-#ifdef GL_ARB_texture_storage_multisample
- if (glewExperimental || GLEW_ARB_texture_storage_multisample) GLEW_ARB_texture_storage_multisample = !_glewInit_GL_ARB_texture_storage_multisample();
-#endif /* GL_ARB_texture_storage_multisample */
-#ifdef GL_ARB_texture_view
- if (glewExperimental || GLEW_ARB_texture_view) GLEW_ARB_texture_view = !_glewInit_GL_ARB_texture_view();
-#endif /* GL_ARB_texture_view */
-#ifdef GL_ARB_timer_query
- if (glewExperimental || GLEW_ARB_timer_query) GLEW_ARB_timer_query = !_glewInit_GL_ARB_timer_query();
-#endif /* GL_ARB_timer_query */
-#ifdef GL_ARB_transform_feedback2
- if (glewExperimental || GLEW_ARB_transform_feedback2) GLEW_ARB_transform_feedback2 = !_glewInit_GL_ARB_transform_feedback2();
-#endif /* GL_ARB_transform_feedback2 */
-#ifdef GL_ARB_transform_feedback3
- if (glewExperimental || GLEW_ARB_transform_feedback3) GLEW_ARB_transform_feedback3 = !_glewInit_GL_ARB_transform_feedback3();
-#endif /* GL_ARB_transform_feedback3 */
-#ifdef GL_ARB_transform_feedback_instanced
- if (glewExperimental || GLEW_ARB_transform_feedback_instanced) GLEW_ARB_transform_feedback_instanced = !_glewInit_GL_ARB_transform_feedback_instanced();
-#endif /* GL_ARB_transform_feedback_instanced */
-#ifdef GL_ARB_transpose_matrix
- if (glewExperimental || GLEW_ARB_transpose_matrix) GLEW_ARB_transpose_matrix = !_glewInit_GL_ARB_transpose_matrix();
-#endif /* GL_ARB_transpose_matrix */
-#ifdef GL_ARB_uniform_buffer_object
- if (glewExperimental || GLEW_ARB_uniform_buffer_object) GLEW_ARB_uniform_buffer_object = !_glewInit_GL_ARB_uniform_buffer_object();
-#endif /* GL_ARB_uniform_buffer_object */
-#ifdef GL_ARB_vertex_array_object
- if (glewExperimental || GLEW_ARB_vertex_array_object) GLEW_ARB_vertex_array_object = !_glewInit_GL_ARB_vertex_array_object();
-#endif /* GL_ARB_vertex_array_object */
-#ifdef GL_ARB_vertex_attrib_64bit
- if (glewExperimental || GLEW_ARB_vertex_attrib_64bit) GLEW_ARB_vertex_attrib_64bit = !_glewInit_GL_ARB_vertex_attrib_64bit();
-#endif /* GL_ARB_vertex_attrib_64bit */
-#ifdef GL_ARB_vertex_attrib_binding
- if (glewExperimental || GLEW_ARB_vertex_attrib_binding) GLEW_ARB_vertex_attrib_binding = !_glewInit_GL_ARB_vertex_attrib_binding();
-#endif /* GL_ARB_vertex_attrib_binding */
-#ifdef GL_ARB_vertex_blend
- if (glewExperimental || GLEW_ARB_vertex_blend) GLEW_ARB_vertex_blend = !_glewInit_GL_ARB_vertex_blend();
-#endif /* GL_ARB_vertex_blend */
-#ifdef GL_ARB_vertex_buffer_object
- if (glewExperimental || GLEW_ARB_vertex_buffer_object) GLEW_ARB_vertex_buffer_object = !_glewInit_GL_ARB_vertex_buffer_object();
-#endif /* GL_ARB_vertex_buffer_object */
-#ifdef GL_ARB_vertex_program
- if (glewExperimental || GLEW_ARB_vertex_program) GLEW_ARB_vertex_program = !_glewInit_GL_ARB_vertex_program();
-#endif /* GL_ARB_vertex_program */
-#ifdef GL_ARB_vertex_shader
- if (glewExperimental || GLEW_ARB_vertex_shader) { GLEW_ARB_vertex_shader = !_glewInit_GL_ARB_vertex_shader(); _glewInit_GL_ARB_vertex_program(); }
-#endif /* GL_ARB_vertex_shader */
-#ifdef GL_ARB_vertex_type_2_10_10_10_rev
- if (glewExperimental || GLEW_ARB_vertex_type_2_10_10_10_rev) GLEW_ARB_vertex_type_2_10_10_10_rev = !_glewInit_GL_ARB_vertex_type_2_10_10_10_rev();
-#endif /* GL_ARB_vertex_type_2_10_10_10_rev */
-#ifdef GL_ARB_viewport_array
- if (glewExperimental || GLEW_ARB_viewport_array) GLEW_ARB_viewport_array = !_glewInit_GL_ARB_viewport_array();
-#endif /* GL_ARB_viewport_array */
-#ifdef GL_ARB_window_pos
- if (glewExperimental || GLEW_ARB_window_pos) GLEW_ARB_window_pos = !_glewInit_GL_ARB_window_pos();
-#endif /* GL_ARB_window_pos */
-#ifdef GL_ATI_draw_buffers
- if (glewExperimental || GLEW_ATI_draw_buffers) GLEW_ATI_draw_buffers = !_glewInit_GL_ATI_draw_buffers();
-#endif /* GL_ATI_draw_buffers */
-#ifdef GL_ATI_element_array
- if (glewExperimental || GLEW_ATI_element_array) GLEW_ATI_element_array = !_glewInit_GL_ATI_element_array();
-#endif /* GL_ATI_element_array */
-#ifdef GL_ATI_envmap_bumpmap
- if (glewExperimental || GLEW_ATI_envmap_bumpmap) GLEW_ATI_envmap_bumpmap = !_glewInit_GL_ATI_envmap_bumpmap();
-#endif /* GL_ATI_envmap_bumpmap */
-#ifdef GL_ATI_fragment_shader
- if (glewExperimental || GLEW_ATI_fragment_shader) GLEW_ATI_fragment_shader = !_glewInit_GL_ATI_fragment_shader();
-#endif /* GL_ATI_fragment_shader */
-#ifdef GL_ATI_map_object_buffer
- if (glewExperimental || GLEW_ATI_map_object_buffer) GLEW_ATI_map_object_buffer = !_glewInit_GL_ATI_map_object_buffer();
-#endif /* GL_ATI_map_object_buffer */
-#ifdef GL_ATI_pn_triangles
- if (glewExperimental || GLEW_ATI_pn_triangles) GLEW_ATI_pn_triangles = !_glewInit_GL_ATI_pn_triangles();
-#endif /* GL_ATI_pn_triangles */
-#ifdef GL_ATI_separate_stencil
- if (glewExperimental || GLEW_ATI_separate_stencil) GLEW_ATI_separate_stencil = !_glewInit_GL_ATI_separate_stencil();
-#endif /* GL_ATI_separate_stencil */
-#ifdef GL_ATI_vertex_array_object
- if (glewExperimental || GLEW_ATI_vertex_array_object) GLEW_ATI_vertex_array_object = !_glewInit_GL_ATI_vertex_array_object();
-#endif /* GL_ATI_vertex_array_object */
-#ifdef GL_ATI_vertex_attrib_array_object
- if (glewExperimental || GLEW_ATI_vertex_attrib_array_object) GLEW_ATI_vertex_attrib_array_object = !_glewInit_GL_ATI_vertex_attrib_array_object();
-#endif /* GL_ATI_vertex_attrib_array_object */
-#ifdef GL_ATI_vertex_streams
- if (glewExperimental || GLEW_ATI_vertex_streams) GLEW_ATI_vertex_streams = !_glewInit_GL_ATI_vertex_streams();
-#endif /* GL_ATI_vertex_streams */
-#ifdef GL_EXT_bindable_uniform
- if (glewExperimental || GLEW_EXT_bindable_uniform) GLEW_EXT_bindable_uniform = !_glewInit_GL_EXT_bindable_uniform();
-#endif /* GL_EXT_bindable_uniform */
-#ifdef GL_EXT_blend_color
- if (glewExperimental || GLEW_EXT_blend_color) GLEW_EXT_blend_color = !_glewInit_GL_EXT_blend_color();
-#endif /* GL_EXT_blend_color */
-#ifdef GL_EXT_blend_equation_separate
- if (glewExperimental || GLEW_EXT_blend_equation_separate) GLEW_EXT_blend_equation_separate = !_glewInit_GL_EXT_blend_equation_separate();
-#endif /* GL_EXT_blend_equation_separate */
-#ifdef GL_EXT_blend_func_separate
- if (glewExperimental || GLEW_EXT_blend_func_separate) GLEW_EXT_blend_func_separate = !_glewInit_GL_EXT_blend_func_separate();
-#endif /* GL_EXT_blend_func_separate */
-#ifdef GL_EXT_blend_minmax
- if (glewExperimental || GLEW_EXT_blend_minmax) GLEW_EXT_blend_minmax = !_glewInit_GL_EXT_blend_minmax();
-#endif /* GL_EXT_blend_minmax */
-#ifdef GL_EXT_color_subtable
- if (glewExperimental || GLEW_EXT_color_subtable) GLEW_EXT_color_subtable = !_glewInit_GL_EXT_color_subtable();
-#endif /* GL_EXT_color_subtable */
-#ifdef GL_EXT_compiled_vertex_array
- if (glewExperimental || GLEW_EXT_compiled_vertex_array) GLEW_EXT_compiled_vertex_array = !_glewInit_GL_EXT_compiled_vertex_array();
-#endif /* GL_EXT_compiled_vertex_array */
-#ifdef GL_EXT_convolution
- if (glewExperimental || GLEW_EXT_convolution) GLEW_EXT_convolution = !_glewInit_GL_EXT_convolution();
-#endif /* GL_EXT_convolution */
-#ifdef GL_EXT_coordinate_frame
- if (glewExperimental || GLEW_EXT_coordinate_frame) GLEW_EXT_coordinate_frame = !_glewInit_GL_EXT_coordinate_frame();
-#endif /* GL_EXT_coordinate_frame */
-#ifdef GL_EXT_copy_texture
- if (glewExperimental || GLEW_EXT_copy_texture) GLEW_EXT_copy_texture = !_glewInit_GL_EXT_copy_texture();
-#endif /* GL_EXT_copy_texture */
-#ifdef GL_EXT_cull_vertex
- if (glewExperimental || GLEW_EXT_cull_vertex) GLEW_EXT_cull_vertex = !_glewInit_GL_EXT_cull_vertex();
-#endif /* GL_EXT_cull_vertex */
-#ifdef GL_EXT_debug_label
- if (glewExperimental || GLEW_EXT_debug_label) GLEW_EXT_debug_label = !_glewInit_GL_EXT_debug_label();
-#endif /* GL_EXT_debug_label */
-#ifdef GL_EXT_debug_marker
- if (glewExperimental || GLEW_EXT_debug_marker) GLEW_EXT_debug_marker = !_glewInit_GL_EXT_debug_marker();
-#endif /* GL_EXT_debug_marker */
-#ifdef GL_EXT_depth_bounds_test
- if (glewExperimental || GLEW_EXT_depth_bounds_test) GLEW_EXT_depth_bounds_test = !_glewInit_GL_EXT_depth_bounds_test();
-#endif /* GL_EXT_depth_bounds_test */
-#ifdef GL_EXT_direct_state_access
- if (glewExperimental || GLEW_EXT_direct_state_access) GLEW_EXT_direct_state_access = !_glewInit_GL_EXT_direct_state_access();
-#endif /* GL_EXT_direct_state_access */
-#ifdef GL_EXT_draw_buffers2
- if (glewExperimental || GLEW_EXT_draw_buffers2) GLEW_EXT_draw_buffers2 = !_glewInit_GL_EXT_draw_buffers2();
-#endif /* GL_EXT_draw_buffers2 */
-#ifdef GL_EXT_draw_instanced
- if (glewExperimental || GLEW_EXT_draw_instanced) GLEW_EXT_draw_instanced = !_glewInit_GL_EXT_draw_instanced();
-#endif /* GL_EXT_draw_instanced */
-#ifdef GL_EXT_draw_range_elements
- if (glewExperimental || GLEW_EXT_draw_range_elements) GLEW_EXT_draw_range_elements = !_glewInit_GL_EXT_draw_range_elements();
-#endif /* GL_EXT_draw_range_elements */
-#ifdef GL_EXT_fog_coord
- if (glewExperimental || GLEW_EXT_fog_coord) GLEW_EXT_fog_coord = !_glewInit_GL_EXT_fog_coord();
-#endif /* GL_EXT_fog_coord */
-#ifdef GL_EXT_fragment_lighting
- if (glewExperimental || GLEW_EXT_fragment_lighting) GLEW_EXT_fragment_lighting = !_glewInit_GL_EXT_fragment_lighting();
-#endif /* GL_EXT_fragment_lighting */
-#ifdef GL_EXT_framebuffer_blit
- if (glewExperimental || GLEW_EXT_framebuffer_blit) GLEW_EXT_framebuffer_blit = !_glewInit_GL_EXT_framebuffer_blit();
-#endif /* GL_EXT_framebuffer_blit */
-#ifdef GL_EXT_framebuffer_multisample
- if (glewExperimental || GLEW_EXT_framebuffer_multisample) GLEW_EXT_framebuffer_multisample = !_glewInit_GL_EXT_framebuffer_multisample();
-#endif /* GL_EXT_framebuffer_multisample */
-#ifdef GL_EXT_framebuffer_object
- if (glewExperimental || GLEW_EXT_framebuffer_object) GLEW_EXT_framebuffer_object = !_glewInit_GL_EXT_framebuffer_object();
-#endif /* GL_EXT_framebuffer_object */
-#ifdef GL_EXT_geometry_shader4
- if (glewExperimental || GLEW_EXT_geometry_shader4) GLEW_EXT_geometry_shader4 = !_glewInit_GL_EXT_geometry_shader4();
-#endif /* GL_EXT_geometry_shader4 */
-#ifdef GL_EXT_gpu_program_parameters
- if (glewExperimental || GLEW_EXT_gpu_program_parameters) GLEW_EXT_gpu_program_parameters = !_glewInit_GL_EXT_gpu_program_parameters();
-#endif /* GL_EXT_gpu_program_parameters */
-#ifdef GL_EXT_gpu_shader4
- if (glewExperimental || GLEW_EXT_gpu_shader4) GLEW_EXT_gpu_shader4 = !_glewInit_GL_EXT_gpu_shader4();
-#endif /* GL_EXT_gpu_shader4 */
-#ifdef GL_EXT_histogram
- if (glewExperimental || GLEW_EXT_histogram) GLEW_EXT_histogram = !_glewInit_GL_EXT_histogram();
-#endif /* GL_EXT_histogram */
-#ifdef GL_EXT_index_func
- if (glewExperimental || GLEW_EXT_index_func) GLEW_EXT_index_func = !_glewInit_GL_EXT_index_func();
-#endif /* GL_EXT_index_func */
-#ifdef GL_EXT_index_material
- if (glewExperimental || GLEW_EXT_index_material) GLEW_EXT_index_material = !_glewInit_GL_EXT_index_material();
-#endif /* GL_EXT_index_material */
-#ifdef GL_EXT_light_texture
- if (glewExperimental || GLEW_EXT_light_texture) GLEW_EXT_light_texture = !_glewInit_GL_EXT_light_texture();
-#endif /* GL_EXT_light_texture */
-#ifdef GL_EXT_multi_draw_arrays
- if (glewExperimental || GLEW_EXT_multi_draw_arrays) GLEW_EXT_multi_draw_arrays = !_glewInit_GL_EXT_multi_draw_arrays();
-#endif /* GL_EXT_multi_draw_arrays */
-#ifdef GL_EXT_multisample
- if (glewExperimental || GLEW_EXT_multisample) GLEW_EXT_multisample = !_glewInit_GL_EXT_multisample();
-#endif /* GL_EXT_multisample */
-#ifdef GL_EXT_paletted_texture
- if (glewExperimental || GLEW_EXT_paletted_texture) GLEW_EXT_paletted_texture = !_glewInit_GL_EXT_paletted_texture();
-#endif /* GL_EXT_paletted_texture */
-#ifdef GL_EXT_pixel_transform
- if (glewExperimental || GLEW_EXT_pixel_transform) GLEW_EXT_pixel_transform = !_glewInit_GL_EXT_pixel_transform();
-#endif /* GL_EXT_pixel_transform */
-#ifdef GL_EXT_point_parameters
- if (glewExperimental || GLEW_EXT_point_parameters) GLEW_EXT_point_parameters = !_glewInit_GL_EXT_point_parameters();
-#endif /* GL_EXT_point_parameters */
-#ifdef GL_EXT_polygon_offset
- if (glewExperimental || GLEW_EXT_polygon_offset) GLEW_EXT_polygon_offset = !_glewInit_GL_EXT_polygon_offset();
-#endif /* GL_EXT_polygon_offset */
-#ifdef GL_EXT_polygon_offset_clamp
- if (glewExperimental || GLEW_EXT_polygon_offset_clamp) GLEW_EXT_polygon_offset_clamp = !_glewInit_GL_EXT_polygon_offset_clamp();
-#endif /* GL_EXT_polygon_offset_clamp */
-#ifdef GL_EXT_provoking_vertex
- if (glewExperimental || GLEW_EXT_provoking_vertex) GLEW_EXT_provoking_vertex = !_glewInit_GL_EXT_provoking_vertex();
-#endif /* GL_EXT_provoking_vertex */
-#ifdef GL_EXT_raster_multisample
- if (glewExperimental || GLEW_EXT_raster_multisample) GLEW_EXT_raster_multisample = !_glewInit_GL_EXT_raster_multisample();
-#endif /* GL_EXT_raster_multisample */
-#ifdef GL_EXT_scene_marker
- if (glewExperimental || GLEW_EXT_scene_marker) GLEW_EXT_scene_marker = !_glewInit_GL_EXT_scene_marker();
-#endif /* GL_EXT_scene_marker */
-#ifdef GL_EXT_secondary_color
- if (glewExperimental || GLEW_EXT_secondary_color) GLEW_EXT_secondary_color = !_glewInit_GL_EXT_secondary_color();
-#endif /* GL_EXT_secondary_color */
-#ifdef GL_EXT_separate_shader_objects
- if (glewExperimental || GLEW_EXT_separate_shader_objects) GLEW_EXT_separate_shader_objects = !_glewInit_GL_EXT_separate_shader_objects();
-#endif /* GL_EXT_separate_shader_objects */
-#ifdef GL_EXT_shader_image_load_store
- if (glewExperimental || GLEW_EXT_shader_image_load_store) GLEW_EXT_shader_image_load_store = !_glewInit_GL_EXT_shader_image_load_store();
-#endif /* GL_EXT_shader_image_load_store */
-#ifdef GL_EXT_stencil_two_side
- if (glewExperimental || GLEW_EXT_stencil_two_side) GLEW_EXT_stencil_two_side = !_glewInit_GL_EXT_stencil_two_side();
-#endif /* GL_EXT_stencil_two_side */
-#ifdef GL_EXT_subtexture
- if (glewExperimental || GLEW_EXT_subtexture) GLEW_EXT_subtexture = !_glewInit_GL_EXT_subtexture();
-#endif /* GL_EXT_subtexture */
-#ifdef GL_EXT_texture3D
- if (glewExperimental || GLEW_EXT_texture3D) GLEW_EXT_texture3D = !_glewInit_GL_EXT_texture3D();
-#endif /* GL_EXT_texture3D */
-#ifdef GL_EXT_texture_array
- if (glewExperimental || GLEW_EXT_texture_array) GLEW_EXT_texture_array = !_glewInit_GL_EXT_texture_array();
-#endif /* GL_EXT_texture_array */
-#ifdef GL_EXT_texture_buffer_object
- if (glewExperimental || GLEW_EXT_texture_buffer_object) GLEW_EXT_texture_buffer_object = !_glewInit_GL_EXT_texture_buffer_object();
-#endif /* GL_EXT_texture_buffer_object */
-#ifdef GL_EXT_texture_integer
- if (glewExperimental || GLEW_EXT_texture_integer) GLEW_EXT_texture_integer = !_glewInit_GL_EXT_texture_integer();
-#endif /* GL_EXT_texture_integer */
-#ifdef GL_EXT_texture_object
- if (glewExperimental || GLEW_EXT_texture_object) GLEW_EXT_texture_object = !_glewInit_GL_EXT_texture_object();
-#endif /* GL_EXT_texture_object */
-#ifdef GL_EXT_texture_perturb_normal
- if (glewExperimental || GLEW_EXT_texture_perturb_normal) GLEW_EXT_texture_perturb_normal = !_glewInit_GL_EXT_texture_perturb_normal();
-#endif /* GL_EXT_texture_perturb_normal */
-#ifdef GL_EXT_timer_query
- if (glewExperimental || GLEW_EXT_timer_query) GLEW_EXT_timer_query = !_glewInit_GL_EXT_timer_query();
-#endif /* GL_EXT_timer_query */
-#ifdef GL_EXT_transform_feedback
- if (glewExperimental || GLEW_EXT_transform_feedback) GLEW_EXT_transform_feedback = !_glewInit_GL_EXT_transform_feedback();
-#endif /* GL_EXT_transform_feedback */
-#ifdef GL_EXT_vertex_array
- if (glewExperimental || GLEW_EXT_vertex_array) GLEW_EXT_vertex_array = !_glewInit_GL_EXT_vertex_array();
-#endif /* GL_EXT_vertex_array */
-#ifdef GL_EXT_vertex_attrib_64bit
- if (glewExperimental || GLEW_EXT_vertex_attrib_64bit) GLEW_EXT_vertex_attrib_64bit = !_glewInit_GL_EXT_vertex_attrib_64bit();
-#endif /* GL_EXT_vertex_attrib_64bit */
-#ifdef GL_EXT_vertex_shader
- if (glewExperimental || GLEW_EXT_vertex_shader) GLEW_EXT_vertex_shader = !_glewInit_GL_EXT_vertex_shader();
-#endif /* GL_EXT_vertex_shader */
-#ifdef GL_EXT_vertex_weighting
- if (glewExperimental || GLEW_EXT_vertex_weighting) GLEW_EXT_vertex_weighting = !_glewInit_GL_EXT_vertex_weighting();
-#endif /* GL_EXT_vertex_weighting */
-#ifdef GL_EXT_window_rectangles
- if (glewExperimental || GLEW_EXT_window_rectangles) GLEW_EXT_window_rectangles = !_glewInit_GL_EXT_window_rectangles();
-#endif /* GL_EXT_window_rectangles */
-#ifdef GL_EXT_x11_sync_object
- if (glewExperimental || GLEW_EXT_x11_sync_object) GLEW_EXT_x11_sync_object = !_glewInit_GL_EXT_x11_sync_object();
-#endif /* GL_EXT_x11_sync_object */
-#ifdef GL_GREMEDY_frame_terminator
- if (glewExperimental || GLEW_GREMEDY_frame_terminator) GLEW_GREMEDY_frame_terminator = !_glewInit_GL_GREMEDY_frame_terminator();
-#endif /* GL_GREMEDY_frame_terminator */
-#ifdef GL_GREMEDY_string_marker
- if (glewExperimental || GLEW_GREMEDY_string_marker) GLEW_GREMEDY_string_marker = !_glewInit_GL_GREMEDY_string_marker();
-#endif /* GL_GREMEDY_string_marker */
-#ifdef GL_HP_image_transform
- if (glewExperimental || GLEW_HP_image_transform) GLEW_HP_image_transform = !_glewInit_GL_HP_image_transform();
-#endif /* GL_HP_image_transform */
-#ifdef GL_IBM_multimode_draw_arrays
- if (glewExperimental || GLEW_IBM_multimode_draw_arrays) GLEW_IBM_multimode_draw_arrays = !_glewInit_GL_IBM_multimode_draw_arrays();
-#endif /* GL_IBM_multimode_draw_arrays */
-#ifdef GL_IBM_vertex_array_lists
- if (glewExperimental || GLEW_IBM_vertex_array_lists) GLEW_IBM_vertex_array_lists = !_glewInit_GL_IBM_vertex_array_lists();
-#endif /* GL_IBM_vertex_array_lists */
-#ifdef GL_INTEL_map_texture
- if (glewExperimental || GLEW_INTEL_map_texture) GLEW_INTEL_map_texture = !_glewInit_GL_INTEL_map_texture();
-#endif /* GL_INTEL_map_texture */
-#ifdef GL_INTEL_parallel_arrays
- if (glewExperimental || GLEW_INTEL_parallel_arrays) GLEW_INTEL_parallel_arrays = !_glewInit_GL_INTEL_parallel_arrays();
-#endif /* GL_INTEL_parallel_arrays */
-#ifdef GL_INTEL_performance_query
- if (glewExperimental || GLEW_INTEL_performance_query) GLEW_INTEL_performance_query = !_glewInit_GL_INTEL_performance_query();
-#endif /* GL_INTEL_performance_query */
-#ifdef GL_INTEL_texture_scissor
- if (glewExperimental || GLEW_INTEL_texture_scissor) GLEW_INTEL_texture_scissor = !_glewInit_GL_INTEL_texture_scissor();
-#endif /* GL_INTEL_texture_scissor */
-#ifdef GL_KHR_blend_equation_advanced
- if (glewExperimental || GLEW_KHR_blend_equation_advanced) GLEW_KHR_blend_equation_advanced = !_glewInit_GL_KHR_blend_equation_advanced();
-#endif /* GL_KHR_blend_equation_advanced */
-#ifdef GL_KHR_debug
- if (glewExperimental || GLEW_KHR_debug) GLEW_KHR_debug = !_glewInit_GL_KHR_debug();
-#endif /* GL_KHR_debug */
-#ifdef GL_KHR_robustness
- if (glewExperimental || GLEW_KHR_robustness) GLEW_KHR_robustness = !_glewInit_GL_KHR_robustness();
-#endif /* GL_KHR_robustness */
-#ifdef GL_KTX_buffer_region
- if (glewExperimental || GLEW_KTX_buffer_region) GLEW_KTX_buffer_region = !_glewInit_GL_KTX_buffer_region();
-#endif /* GL_KTX_buffer_region */
-#ifdef GL_MESA_resize_buffers
- if (glewExperimental || GLEW_MESA_resize_buffers) GLEW_MESA_resize_buffers = !_glewInit_GL_MESA_resize_buffers();
-#endif /* GL_MESA_resize_buffers */
-#ifdef GL_MESA_window_pos
- if (glewExperimental || GLEW_MESA_window_pos) GLEW_MESA_window_pos = !_glewInit_GL_MESA_window_pos();
-#endif /* GL_MESA_window_pos */
-#ifdef GL_NVX_conditional_render
- if (glewExperimental || GLEW_NVX_conditional_render) GLEW_NVX_conditional_render = !_glewInit_GL_NVX_conditional_render();
-#endif /* GL_NVX_conditional_render */
-#ifdef GL_NVX_linked_gpu_multicast
- if (glewExperimental || GLEW_NVX_linked_gpu_multicast) GLEW_NVX_linked_gpu_multicast = !_glewInit_GL_NVX_linked_gpu_multicast();
-#endif /* GL_NVX_linked_gpu_multicast */
-#ifdef GL_NV_bindless_multi_draw_indirect
- if (glewExperimental || GLEW_NV_bindless_multi_draw_indirect) GLEW_NV_bindless_multi_draw_indirect = !_glewInit_GL_NV_bindless_multi_draw_indirect();
-#endif /* GL_NV_bindless_multi_draw_indirect */
-#ifdef GL_NV_bindless_multi_draw_indirect_count
- if (glewExperimental || GLEW_NV_bindless_multi_draw_indirect_count) GLEW_NV_bindless_multi_draw_indirect_count = !_glewInit_GL_NV_bindless_multi_draw_indirect_count();
-#endif /* GL_NV_bindless_multi_draw_indirect_count */
-#ifdef GL_NV_bindless_texture
- if (glewExperimental || GLEW_NV_bindless_texture) GLEW_NV_bindless_texture = !_glewInit_GL_NV_bindless_texture();
-#endif /* GL_NV_bindless_texture */
-#ifdef GL_NV_blend_equation_advanced
- if (glewExperimental || GLEW_NV_blend_equation_advanced) GLEW_NV_blend_equation_advanced = !_glewInit_GL_NV_blend_equation_advanced();
-#endif /* GL_NV_blend_equation_advanced */
-#ifdef GL_NV_clip_space_w_scaling
- if (glewExperimental || GLEW_NV_clip_space_w_scaling) GLEW_NV_clip_space_w_scaling = !_glewInit_GL_NV_clip_space_w_scaling();
-#endif /* GL_NV_clip_space_w_scaling */
-#ifdef GL_NV_command_list
- if (glewExperimental || GLEW_NV_command_list) GLEW_NV_command_list = !_glewInit_GL_NV_command_list();
-#endif /* GL_NV_command_list */
-#ifdef GL_NV_conditional_render
- if (glewExperimental || GLEW_NV_conditional_render) GLEW_NV_conditional_render = !_glewInit_GL_NV_conditional_render();
-#endif /* GL_NV_conditional_render */
-#ifdef GL_NV_conservative_raster
- if (glewExperimental || GLEW_NV_conservative_raster) GLEW_NV_conservative_raster = !_glewInit_GL_NV_conservative_raster();
-#endif /* GL_NV_conservative_raster */
-#ifdef GL_NV_conservative_raster_dilate
- if (glewExperimental || GLEW_NV_conservative_raster_dilate) GLEW_NV_conservative_raster_dilate = !_glewInit_GL_NV_conservative_raster_dilate();
-#endif /* GL_NV_conservative_raster_dilate */
-#ifdef GL_NV_conservative_raster_pre_snap_triangles
- if (glewExperimental || GLEW_NV_conservative_raster_pre_snap_triangles) GLEW_NV_conservative_raster_pre_snap_triangles = !_glewInit_GL_NV_conservative_raster_pre_snap_triangles();
-#endif /* GL_NV_conservative_raster_pre_snap_triangles */
-#ifdef GL_NV_copy_image
- if (glewExperimental || GLEW_NV_copy_image) GLEW_NV_copy_image = !_glewInit_GL_NV_copy_image();
-#endif /* GL_NV_copy_image */
-#ifdef GL_NV_depth_buffer_float
- if (glewExperimental || GLEW_NV_depth_buffer_float) GLEW_NV_depth_buffer_float = !_glewInit_GL_NV_depth_buffer_float();
-#endif /* GL_NV_depth_buffer_float */
-#ifdef GL_NV_draw_texture
- if (glewExperimental || GLEW_NV_draw_texture) GLEW_NV_draw_texture = !_glewInit_GL_NV_draw_texture();
-#endif /* GL_NV_draw_texture */
-#ifdef GL_NV_draw_vulkan_image
- if (glewExperimental || GLEW_NV_draw_vulkan_image) GLEW_NV_draw_vulkan_image = !_glewInit_GL_NV_draw_vulkan_image();
-#endif /* GL_NV_draw_vulkan_image */
-#ifdef GL_NV_evaluators
- if (glewExperimental || GLEW_NV_evaluators) GLEW_NV_evaluators = !_glewInit_GL_NV_evaluators();
-#endif /* GL_NV_evaluators */
-#ifdef GL_NV_explicit_multisample
- if (glewExperimental || GLEW_NV_explicit_multisample) GLEW_NV_explicit_multisample = !_glewInit_GL_NV_explicit_multisample();
-#endif /* GL_NV_explicit_multisample */
-#ifdef GL_NV_fence
- if (glewExperimental || GLEW_NV_fence) GLEW_NV_fence = !_glewInit_GL_NV_fence();
-#endif /* GL_NV_fence */
-#ifdef GL_NV_fragment_coverage_to_color
- if (glewExperimental || GLEW_NV_fragment_coverage_to_color) GLEW_NV_fragment_coverage_to_color = !_glewInit_GL_NV_fragment_coverage_to_color();
-#endif /* GL_NV_fragment_coverage_to_color */
-#ifdef GL_NV_fragment_program
- if (glewExperimental || GLEW_NV_fragment_program) GLEW_NV_fragment_program = !_glewInit_GL_NV_fragment_program();
-#endif /* GL_NV_fragment_program */
-#ifdef GL_NV_framebuffer_multisample_coverage
- if (glewExperimental || GLEW_NV_framebuffer_multisample_coverage) GLEW_NV_framebuffer_multisample_coverage = !_glewInit_GL_NV_framebuffer_multisample_coverage();
-#endif /* GL_NV_framebuffer_multisample_coverage */
-#ifdef GL_NV_geometry_program4
- if (glewExperimental || GLEW_NV_geometry_program4) GLEW_NV_geometry_program4 = !_glewInit_GL_NV_geometry_program4();
-#endif /* GL_NV_geometry_program4 */
-#ifdef GL_NV_gpu_multicast
- if (glewExperimental || GLEW_NV_gpu_multicast) GLEW_NV_gpu_multicast = !_glewInit_GL_NV_gpu_multicast();
-#endif /* GL_NV_gpu_multicast */
-#ifdef GL_NV_gpu_program4
- if (glewExperimental || GLEW_NV_gpu_program4) GLEW_NV_gpu_program4 = !_glewInit_GL_NV_gpu_program4();
-#endif /* GL_NV_gpu_program4 */
-#ifdef GL_NV_gpu_shader5
- if (glewExperimental || GLEW_NV_gpu_shader5) GLEW_NV_gpu_shader5 = !_glewInit_GL_NV_gpu_shader5();
-#endif /* GL_NV_gpu_shader5 */
-#ifdef GL_NV_half_float
- if (glewExperimental || GLEW_NV_half_float) GLEW_NV_half_float = !_glewInit_GL_NV_half_float();
-#endif /* GL_NV_half_float */
-#ifdef GL_NV_internalformat_sample_query
- if (glewExperimental || GLEW_NV_internalformat_sample_query) GLEW_NV_internalformat_sample_query = !_glewInit_GL_NV_internalformat_sample_query();
-#endif /* GL_NV_internalformat_sample_query */
-#ifdef GL_NV_occlusion_query
- if (glewExperimental || GLEW_NV_occlusion_query) GLEW_NV_occlusion_query = !_glewInit_GL_NV_occlusion_query();
-#endif /* GL_NV_occlusion_query */
-#ifdef GL_NV_parameter_buffer_object
- if (glewExperimental || GLEW_NV_parameter_buffer_object) GLEW_NV_parameter_buffer_object = !_glewInit_GL_NV_parameter_buffer_object();
-#endif /* GL_NV_parameter_buffer_object */
-#ifdef GL_NV_path_rendering
- if (glewExperimental || GLEW_NV_path_rendering) GLEW_NV_path_rendering = !_glewInit_GL_NV_path_rendering();
-#endif /* GL_NV_path_rendering */
-#ifdef GL_NV_pixel_data_range
- if (glewExperimental || GLEW_NV_pixel_data_range) GLEW_NV_pixel_data_range = !_glewInit_GL_NV_pixel_data_range();
-#endif /* GL_NV_pixel_data_range */
-#ifdef GL_NV_point_sprite
- if (glewExperimental || GLEW_NV_point_sprite) GLEW_NV_point_sprite = !_glewInit_GL_NV_point_sprite();
-#endif /* GL_NV_point_sprite */
-#ifdef GL_NV_present_video
- if (glewExperimental || GLEW_NV_present_video) GLEW_NV_present_video = !_glewInit_GL_NV_present_video();
-#endif /* GL_NV_present_video */
-#ifdef GL_NV_primitive_restart
- if (glewExperimental || GLEW_NV_primitive_restart) GLEW_NV_primitive_restart = !_glewInit_GL_NV_primitive_restart();
-#endif /* GL_NV_primitive_restart */
-#ifdef GL_NV_register_combiners
- if (glewExperimental || GLEW_NV_register_combiners) GLEW_NV_register_combiners = !_glewInit_GL_NV_register_combiners();
-#endif /* GL_NV_register_combiners */
-#ifdef GL_NV_register_combiners2
- if (glewExperimental || GLEW_NV_register_combiners2) GLEW_NV_register_combiners2 = !_glewInit_GL_NV_register_combiners2();
-#endif /* GL_NV_register_combiners2 */
-#ifdef GL_NV_sample_locations
- if (glewExperimental || GLEW_NV_sample_locations) GLEW_NV_sample_locations = !_glewInit_GL_NV_sample_locations();
-#endif /* GL_NV_sample_locations */
-#ifdef GL_NV_shader_buffer_load
- if (glewExperimental || GLEW_NV_shader_buffer_load) GLEW_NV_shader_buffer_load = !_glewInit_GL_NV_shader_buffer_load();
-#endif /* GL_NV_shader_buffer_load */
-#ifdef GL_NV_texture_barrier
- if (glewExperimental || GLEW_NV_texture_barrier) GLEW_NV_texture_barrier = !_glewInit_GL_NV_texture_barrier();
-#endif /* GL_NV_texture_barrier */
-#ifdef GL_NV_texture_multisample
- if (glewExperimental || GLEW_NV_texture_multisample) GLEW_NV_texture_multisample = !_glewInit_GL_NV_texture_multisample();
-#endif /* GL_NV_texture_multisample */
-#ifdef GL_NV_transform_feedback
- if (glewExperimental || GLEW_NV_transform_feedback) GLEW_NV_transform_feedback = !_glewInit_GL_NV_transform_feedback();
-#endif /* GL_NV_transform_feedback */
-#ifdef GL_NV_transform_feedback2
- if (glewExperimental || GLEW_NV_transform_feedback2) GLEW_NV_transform_feedback2 = !_glewInit_GL_NV_transform_feedback2();
-#endif /* GL_NV_transform_feedback2 */
-#ifdef GL_NV_vdpau_interop
- if (glewExperimental || GLEW_NV_vdpau_interop) GLEW_NV_vdpau_interop = !_glewInit_GL_NV_vdpau_interop();
-#endif /* GL_NV_vdpau_interop */
-#ifdef GL_NV_vertex_array_range
- if (glewExperimental || GLEW_NV_vertex_array_range) GLEW_NV_vertex_array_range = !_glewInit_GL_NV_vertex_array_range();
-#endif /* GL_NV_vertex_array_range */
-#ifdef GL_NV_vertex_attrib_integer_64bit
- if (glewExperimental || GLEW_NV_vertex_attrib_integer_64bit) GLEW_NV_vertex_attrib_integer_64bit = !_glewInit_GL_NV_vertex_attrib_integer_64bit();
-#endif /* GL_NV_vertex_attrib_integer_64bit */
-#ifdef GL_NV_vertex_buffer_unified_memory
- if (glewExperimental || GLEW_NV_vertex_buffer_unified_memory) GLEW_NV_vertex_buffer_unified_memory = !_glewInit_GL_NV_vertex_buffer_unified_memory();
-#endif /* GL_NV_vertex_buffer_unified_memory */
-#ifdef GL_NV_vertex_program
- if (glewExperimental || GLEW_NV_vertex_program) GLEW_NV_vertex_program = !_glewInit_GL_NV_vertex_program();
-#endif /* GL_NV_vertex_program */
-#ifdef GL_NV_video_capture
- if (glewExperimental || GLEW_NV_video_capture) GLEW_NV_video_capture = !_glewInit_GL_NV_video_capture();
-#endif /* GL_NV_video_capture */
-#ifdef GL_NV_viewport_swizzle
- if (glewExperimental || GLEW_NV_viewport_swizzle) GLEW_NV_viewport_swizzle = !_glewInit_GL_NV_viewport_swizzle();
-#endif /* GL_NV_viewport_swizzle */
-#ifdef GL_OES_single_precision
- if (glewExperimental || GLEW_OES_single_precision) GLEW_OES_single_precision = !_glewInit_GL_OES_single_precision();
-#endif /* GL_OES_single_precision */
-#ifdef GL_OVR_multiview
- if (glewExperimental || GLEW_OVR_multiview) GLEW_OVR_multiview = !_glewInit_GL_OVR_multiview();
-#endif /* GL_OVR_multiview */
-#ifdef GL_REGAL_ES1_0_compatibility
- if (glewExperimental || GLEW_REGAL_ES1_0_compatibility) GLEW_REGAL_ES1_0_compatibility = !_glewInit_GL_REGAL_ES1_0_compatibility();
-#endif /* GL_REGAL_ES1_0_compatibility */
-#ifdef GL_REGAL_ES1_1_compatibility
- if (glewExperimental || GLEW_REGAL_ES1_1_compatibility) GLEW_REGAL_ES1_1_compatibility = !_glewInit_GL_REGAL_ES1_1_compatibility();
-#endif /* GL_REGAL_ES1_1_compatibility */
-#ifdef GL_REGAL_error_string
- if (glewExperimental || GLEW_REGAL_error_string) GLEW_REGAL_error_string = !_glewInit_GL_REGAL_error_string();
-#endif /* GL_REGAL_error_string */
-#ifdef GL_REGAL_extension_query
- if (glewExperimental || GLEW_REGAL_extension_query) GLEW_REGAL_extension_query = !_glewInit_GL_REGAL_extension_query();
-#endif /* GL_REGAL_extension_query */
-#ifdef GL_REGAL_log
- if (glewExperimental || GLEW_REGAL_log) GLEW_REGAL_log = !_glewInit_GL_REGAL_log();
-#endif /* GL_REGAL_log */
-#ifdef GL_REGAL_proc_address
- if (glewExperimental || GLEW_REGAL_proc_address) GLEW_REGAL_proc_address = !_glewInit_GL_REGAL_proc_address();
-#endif /* GL_REGAL_proc_address */
-#ifdef GL_SGIS_detail_texture
- if (glewExperimental || GLEW_SGIS_detail_texture) GLEW_SGIS_detail_texture = !_glewInit_GL_SGIS_detail_texture();
-#endif /* GL_SGIS_detail_texture */
-#ifdef GL_SGIS_fog_function
- if (glewExperimental || GLEW_SGIS_fog_function) GLEW_SGIS_fog_function = !_glewInit_GL_SGIS_fog_function();
-#endif /* GL_SGIS_fog_function */
-#ifdef GL_SGIS_multisample
- if (glewExperimental || GLEW_SGIS_multisample) GLEW_SGIS_multisample = !_glewInit_GL_SGIS_multisample();
-#endif /* GL_SGIS_multisample */
-#ifdef GL_SGIS_sharpen_texture
- if (glewExperimental || GLEW_SGIS_sharpen_texture) GLEW_SGIS_sharpen_texture = !_glewInit_GL_SGIS_sharpen_texture();
-#endif /* GL_SGIS_sharpen_texture */
-#ifdef GL_SGIS_texture4D
- if (glewExperimental || GLEW_SGIS_texture4D) GLEW_SGIS_texture4D = !_glewInit_GL_SGIS_texture4D();
-#endif /* GL_SGIS_texture4D */
-#ifdef GL_SGIS_texture_filter4
- if (glewExperimental || GLEW_SGIS_texture_filter4) GLEW_SGIS_texture_filter4 = !_glewInit_GL_SGIS_texture_filter4();
-#endif /* GL_SGIS_texture_filter4 */
-#ifdef GL_SGIX_async
- if (glewExperimental || GLEW_SGIX_async) GLEW_SGIX_async = !_glewInit_GL_SGIX_async();
-#endif /* GL_SGIX_async */
-#ifdef GL_SGIX_flush_raster
- if (glewExperimental || GLEW_SGIX_flush_raster) GLEW_SGIX_flush_raster = !_glewInit_GL_SGIX_flush_raster();
-#endif /* GL_SGIX_flush_raster */
-#ifdef GL_SGIX_fog_texture
- if (glewExperimental || GLEW_SGIX_fog_texture) GLEW_SGIX_fog_texture = !_glewInit_GL_SGIX_fog_texture();
-#endif /* GL_SGIX_fog_texture */
-#ifdef GL_SGIX_fragment_specular_lighting
- if (glewExperimental || GLEW_SGIX_fragment_specular_lighting) GLEW_SGIX_fragment_specular_lighting = !_glewInit_GL_SGIX_fragment_specular_lighting();
-#endif /* GL_SGIX_fragment_specular_lighting */
-#ifdef GL_SGIX_framezoom
- if (glewExperimental || GLEW_SGIX_framezoom) GLEW_SGIX_framezoom = !_glewInit_GL_SGIX_framezoom();
-#endif /* GL_SGIX_framezoom */
-#ifdef GL_SGIX_pixel_texture
- if (glewExperimental || GLEW_SGIX_pixel_texture) GLEW_SGIX_pixel_texture = !_glewInit_GL_SGIX_pixel_texture();
-#endif /* GL_SGIX_pixel_texture */
-#ifdef GL_SGIX_reference_plane
- if (glewExperimental || GLEW_SGIX_reference_plane) GLEW_SGIX_reference_plane = !_glewInit_GL_SGIX_reference_plane();
-#endif /* GL_SGIX_reference_plane */
-#ifdef GL_SGIX_sprite
- if (glewExperimental || GLEW_SGIX_sprite) GLEW_SGIX_sprite = !_glewInit_GL_SGIX_sprite();
-#endif /* GL_SGIX_sprite */
-#ifdef GL_SGIX_tag_sample_buffer
- if (glewExperimental || GLEW_SGIX_tag_sample_buffer) GLEW_SGIX_tag_sample_buffer = !_glewInit_GL_SGIX_tag_sample_buffer();
-#endif /* GL_SGIX_tag_sample_buffer */
-#ifdef GL_SGI_color_table
- if (glewExperimental || GLEW_SGI_color_table) GLEW_SGI_color_table = !_glewInit_GL_SGI_color_table();
-#endif /* GL_SGI_color_table */
-#ifdef GL_SUNX_constant_data
- if (glewExperimental || GLEW_SUNX_constant_data) GLEW_SUNX_constant_data = !_glewInit_GL_SUNX_constant_data();
-#endif /* GL_SUNX_constant_data */
-#ifdef GL_SUN_global_alpha
- if (glewExperimental || GLEW_SUN_global_alpha) GLEW_SUN_global_alpha = !_glewInit_GL_SUN_global_alpha();
-#endif /* GL_SUN_global_alpha */
-#ifdef GL_SUN_read_video_pixels
- if (glewExperimental || GLEW_SUN_read_video_pixels) GLEW_SUN_read_video_pixels = !_glewInit_GL_SUN_read_video_pixels();
-#endif /* GL_SUN_read_video_pixels */
-#ifdef GL_SUN_triangle_list
- if (glewExperimental || GLEW_SUN_triangle_list) GLEW_SUN_triangle_list = !_glewInit_GL_SUN_triangle_list();
-#endif /* GL_SUN_triangle_list */
-#ifdef GL_SUN_vertex
- if (glewExperimental || GLEW_SUN_vertex) GLEW_SUN_vertex = !_glewInit_GL_SUN_vertex();
-#endif /* GL_SUN_vertex */
-#ifdef GL_WIN_swap_hint
- if (glewExperimental || GLEW_WIN_swap_hint) GLEW_WIN_swap_hint = !_glewInit_GL_WIN_swap_hint();
-#endif /* GL_WIN_swap_hint */
-#ifdef GL_NV_fragment_program4
- GLEW_NV_fragment_program4 = GLEW_NV_gpu_program4;
-#endif /* GL_NV_fragment_program4 */
-#ifdef GL_NV_geometry_program4
- GLEW_NV_geometry_program4 = GLEW_NV_gpu_program4;
-#endif /* GL_NV_geometry_program4 */
-#ifdef GL_NV_tessellation_program5
- GLEW_NV_tessellation_program5 = GLEW_NV_gpu_program5;
-#endif /* GL_NV_tessellation_program5 */
-#ifdef GL_NV_vertex_program4
- GLEW_NV_vertex_program4 = GLEW_NV_gpu_program4;
-#endif /* GL_NV_vertex_program4 */
-
- return GLEW_OK;
-}
-
-
-#if defined(GLEW_OSMESA)
-
-#elif defined(GLEW_EGL)
-
-PFNEGLCHOOSECONFIGPROC __eglewChooseConfig = NULL;
-PFNEGLCOPYBUFFERSPROC __eglewCopyBuffers = NULL;
-PFNEGLCREATECONTEXTPROC __eglewCreateContext = NULL;
-PFNEGLCREATEPBUFFERSURFACEPROC __eglewCreatePbufferSurface = NULL;
-PFNEGLCREATEPIXMAPSURFACEPROC __eglewCreatePixmapSurface = NULL;
-PFNEGLCREATEWINDOWSURFACEPROC __eglewCreateWindowSurface = NULL;
-PFNEGLDESTROYCONTEXTPROC __eglewDestroyContext = NULL;
-PFNEGLDESTROYSURFACEPROC __eglewDestroySurface = NULL;
-PFNEGLGETCONFIGATTRIBPROC __eglewGetConfigAttrib = NULL;
-PFNEGLGETCONFIGSPROC __eglewGetConfigs = NULL;
-PFNEGLGETCURRENTDISPLAYPROC __eglewGetCurrentDisplay = NULL;
-PFNEGLGETCURRENTSURFACEPROC __eglewGetCurrentSurface = NULL;
-PFNEGLGETDISPLAYPROC __eglewGetDisplay = NULL;
-PFNEGLGETERRORPROC __eglewGetError = NULL;
-PFNEGLINITIALIZEPROC __eglewInitialize = NULL;
-PFNEGLMAKECURRENTPROC __eglewMakeCurrent = NULL;
-PFNEGLQUERYCONTEXTPROC __eglewQueryContext = NULL;
-PFNEGLQUERYSTRINGPROC __eglewQueryString = NULL;
-PFNEGLQUERYSURFACEPROC __eglewQuerySurface = NULL;
-PFNEGLSWAPBUFFERSPROC __eglewSwapBuffers = NULL;
-PFNEGLTERMINATEPROC __eglewTerminate = NULL;
-PFNEGLWAITGLPROC __eglewWaitGL = NULL;
-PFNEGLWAITNATIVEPROC __eglewWaitNative = NULL;
-
-PFNEGLBINDTEXIMAGEPROC __eglewBindTexImage = NULL;
-PFNEGLRELEASETEXIMAGEPROC __eglewReleaseTexImage = NULL;
-PFNEGLSURFACEATTRIBPROC __eglewSurfaceAttrib = NULL;
-PFNEGLSWAPINTERVALPROC __eglewSwapInterval = NULL;
-
-PFNEGLBINDAPIPROC __eglewBindAPI = NULL;
-PFNEGLCREATEPBUFFERFROMCLIENTBUFFERPROC __eglewCreatePbufferFromClientBuffer = NULL;
-PFNEGLQUERYAPIPROC __eglewQueryAPI = NULL;
-PFNEGLRELEASETHREADPROC __eglewReleaseThread = NULL;
-PFNEGLWAITCLIENTPROC __eglewWaitClient = NULL;
-
-PFNEGLGETCURRENTCONTEXTPROC __eglewGetCurrentContext = NULL;
-
-PFNEGLCLIENTWAITSYNCPROC __eglewClientWaitSync = NULL;
-PFNEGLCREATEIMAGEPROC __eglewCreateImage = NULL;
-PFNEGLCREATEPLATFORMPIXMAPSURFACEPROC __eglewCreatePlatformPixmapSurface = NULL;
-PFNEGLCREATEPLATFORMWINDOWSURFACEPROC __eglewCreatePlatformWindowSurface = NULL;
-PFNEGLCREATESYNCPROC __eglewCreateSync = NULL;
-PFNEGLDESTROYIMAGEPROC __eglewDestroyImage = NULL;
-PFNEGLDESTROYSYNCPROC __eglewDestroySync = NULL;
-PFNEGLGETPLATFORMDISPLAYPROC __eglewGetPlatformDisplay = NULL;
-PFNEGLGETSYNCATTRIBPROC __eglewGetSyncAttrib = NULL;
-PFNEGLWAITSYNCPROC __eglewWaitSync = NULL;
-
-PFNEGLSETBLOBCACHEFUNCSANDROIDPROC __eglewSetBlobCacheFuncsANDROID = NULL;
-
-PFNEGLCREATENATIVECLIENTBUFFERANDROIDPROC __eglewCreateNativeClientBufferANDROID = NULL;
-
-PFNEGLDUPNATIVEFENCEFDANDROIDPROC __eglewDupNativeFenceFDANDROID = NULL;
-
-PFNEGLPRESENTATIONTIMEANDROIDPROC __eglewPresentationTimeANDROID = NULL;
-
-PFNEGLQUERYSURFACEPOINTERANGLEPROC __eglewQuerySurfacePointerANGLE = NULL;
-
-PFNEGLQUERYDEVICESEXTPROC __eglewQueryDevicesEXT = NULL;
-
-PFNEGLQUERYDEVICEATTRIBEXTPROC __eglewQueryDeviceAttribEXT = NULL;
-PFNEGLQUERYDEVICESTRINGEXTPROC __eglewQueryDeviceStringEXT = NULL;
-PFNEGLQUERYDISPLAYATTRIBEXTPROC __eglewQueryDisplayAttribEXT = NULL;
-
-PFNEGLGETOUTPUTLAYERSEXTPROC __eglewGetOutputLayersEXT = NULL;
-PFNEGLGETOUTPUTPORTSEXTPROC __eglewGetOutputPortsEXT = NULL;
-PFNEGLOUTPUTLAYERATTRIBEXTPROC __eglewOutputLayerAttribEXT = NULL;
-PFNEGLOUTPUTPORTATTRIBEXTPROC __eglewOutputPortAttribEXT = NULL;
-PFNEGLQUERYOUTPUTLAYERATTRIBEXTPROC __eglewQueryOutputLayerAttribEXT = NULL;
-PFNEGLQUERYOUTPUTLAYERSTRINGEXTPROC __eglewQueryOutputLayerStringEXT = NULL;
-PFNEGLQUERYOUTPUTPORTATTRIBEXTPROC __eglewQueryOutputPortAttribEXT = NULL;
-PFNEGLQUERYOUTPUTPORTSTRINGEXTPROC __eglewQueryOutputPortStringEXT = NULL;
-
-PFNEGLCREATEPLATFORMPIXMAPSURFACEEXTPROC __eglewCreatePlatformPixmapSurfaceEXT = NULL;
-PFNEGLCREATEPLATFORMWINDOWSURFACEEXTPROC __eglewCreatePlatformWindowSurfaceEXT = NULL;
-PFNEGLGETPLATFORMDISPLAYEXTPROC __eglewGetPlatformDisplayEXT = NULL;
-
-PFNEGLSTREAMCONSUMEROUTPUTEXTPROC __eglewStreamConsumerOutputEXT = NULL;
-
-PFNEGLSWAPBUFFERSWITHDAMAGEEXTPROC __eglewSwapBuffersWithDamageEXT = NULL;
-
-PFNEGLCREATEPIXMAPSURFACEHIPROC __eglewCreatePixmapSurfaceHI = NULL;
-
-PFNEGLCREATESYNC64KHRPROC __eglewCreateSync64KHR = NULL;
-
-PFNEGLDEBUGMESSAGECONTROLKHRPROC __eglewDebugMessageControlKHR = NULL;
-PFNEGLLABELOBJECTKHRPROC __eglewLabelObjectKHR = NULL;
-PFNEGLQUERYDEBUGKHRPROC __eglewQueryDebugKHR = NULL;
-
-PFNEGLCREATEIMAGEKHRPROC __eglewCreateImageKHR = NULL;
-PFNEGLDESTROYIMAGEKHRPROC __eglewDestroyImageKHR = NULL;
-
-PFNEGLLOCKSURFACEKHRPROC __eglewLockSurfaceKHR = NULL;
-PFNEGLUNLOCKSURFACEKHRPROC __eglewUnlockSurfaceKHR = NULL;
-
-PFNEGLQUERYSURFACE64KHRPROC __eglewQuerySurface64KHR = NULL;
-
-PFNEGLSETDAMAGEREGIONKHRPROC __eglewSetDamageRegionKHR = NULL;
-
-PFNEGLCLIENTWAITSYNCKHRPROC __eglewClientWaitSyncKHR = NULL;
-PFNEGLCREATESYNCKHRPROC __eglewCreateSyncKHR = NULL;
-PFNEGLDESTROYSYNCKHRPROC __eglewDestroySyncKHR = NULL;
-PFNEGLGETSYNCATTRIBKHRPROC __eglewGetSyncAttribKHR = NULL;
-PFNEGLSIGNALSYNCKHRPROC __eglewSignalSyncKHR = NULL;
-
-PFNEGLCREATESTREAMKHRPROC __eglewCreateStreamKHR = NULL;
-PFNEGLDESTROYSTREAMKHRPROC __eglewDestroyStreamKHR = NULL;
-PFNEGLQUERYSTREAMKHRPROC __eglewQueryStreamKHR = NULL;
-PFNEGLQUERYSTREAMU64KHRPROC __eglewQueryStreamu64KHR = NULL;
-PFNEGLSTREAMATTRIBKHRPROC __eglewStreamAttribKHR = NULL;
-
-PFNEGLSTREAMCONSUMERACQUIREKHRPROC __eglewStreamConsumerAcquireKHR = NULL;
-PFNEGLSTREAMCONSUMERGLTEXTUREEXTERNALKHRPROC __eglewStreamConsumerGLTextureExternalKHR = NULL;
-PFNEGLSTREAMCONSUMERRELEASEKHRPROC __eglewStreamConsumerReleaseKHR = NULL;
-
-PFNEGLCREATESTREAMFROMFILEDESCRIPTORKHRPROC __eglewCreateStreamFromFileDescriptorKHR = NULL;
-PFNEGLGETSTREAMFILEDESCRIPTORKHRPROC __eglewGetStreamFileDescriptorKHR = NULL;
-
-PFNEGLQUERYSTREAMTIMEKHRPROC __eglewQueryStreamTimeKHR = NULL;
-
-PFNEGLCREATESTREAMPRODUCERSURFACEKHRPROC __eglewCreateStreamProducerSurfaceKHR = NULL;
-
-PFNEGLSWAPBUFFERSWITHDAMAGEKHRPROC __eglewSwapBuffersWithDamageKHR = NULL;
-
-PFNEGLWAITSYNCKHRPROC __eglewWaitSyncKHR = NULL;
-
-PFNEGLCREATEDRMIMAGEMESAPROC __eglewCreateDRMImageMESA = NULL;
-PFNEGLEXPORTDRMIMAGEMESAPROC __eglewExportDRMImageMESA = NULL;
-
-PFNEGLEXPORTDMABUFIMAGEMESAPROC __eglewExportDMABUFImageMESA = NULL;
-PFNEGLEXPORTDMABUFIMAGEQUERYMESAPROC __eglewExportDMABUFImageQueryMESA = NULL;
-
-PFNEGLSWAPBUFFERSREGIONNOKPROC __eglewSwapBuffersRegionNOK = NULL;
-
-PFNEGLSWAPBUFFERSREGION2NOKPROC __eglewSwapBuffersRegion2NOK = NULL;
-
-PFNEGLQUERYNATIVEDISPLAYNVPROC __eglewQueryNativeDisplayNV = NULL;
-PFNEGLQUERYNATIVEPIXMAPNVPROC __eglewQueryNativePixmapNV = NULL;
-PFNEGLQUERYNATIVEWINDOWNVPROC __eglewQueryNativeWindowNV = NULL;
-
-PFNEGLPOSTSUBBUFFERNVPROC __eglewPostSubBufferNV = NULL;
-
-PFNEGLSTREAMCONSUMERGLTEXTUREEXTERNALATTRIBSNVPROC __eglewStreamConsumerGLTextureExternalAttribsNV = NULL;
-
-PFNEGLQUERYDISPLAYATTRIBNVPROC __eglewQueryDisplayAttribNV = NULL;
-PFNEGLQUERYSTREAMMETADATANVPROC __eglewQueryStreamMetadataNV = NULL;
-PFNEGLSETSTREAMMETADATANVPROC __eglewSetStreamMetadataNV = NULL;
-
-PFNEGLCREATESTREAMSYNCNVPROC __eglewCreateStreamSyncNV = NULL;
-
-PFNEGLCLIENTWAITSYNCNVPROC __eglewClientWaitSyncNV = NULL;
-PFNEGLCREATEFENCESYNCNVPROC __eglewCreateFenceSyncNV = NULL;
-PFNEGLDESTROYSYNCNVPROC __eglewDestroySyncNV = NULL;
-PFNEGLFENCENVPROC __eglewFenceNV = NULL;
-PFNEGLGETSYNCATTRIBNVPROC __eglewGetSyncAttribNV = NULL;
-PFNEGLSIGNALSYNCNVPROC __eglewSignalSyncNV = NULL;
-
-PFNEGLGETSYSTEMTIMEFREQUENCYNVPROC __eglewGetSystemTimeFrequencyNV = NULL;
-PFNEGLGETSYSTEMTIMENVPROC __eglewGetSystemTimeNV = NULL;
-GLboolean __EGLEW_VERSION_1_0 = GL_FALSE;
-GLboolean __EGLEW_VERSION_1_1 = GL_FALSE;
-GLboolean __EGLEW_VERSION_1_2 = GL_FALSE;
-GLboolean __EGLEW_VERSION_1_3 = GL_FALSE;
-GLboolean __EGLEW_VERSION_1_4 = GL_FALSE;
-GLboolean __EGLEW_VERSION_1_5 = GL_FALSE;
-GLboolean __EGLEW_ANDROID_blob_cache = GL_FALSE;
-GLboolean __EGLEW_ANDROID_create_native_client_buffer = GL_FALSE;
-GLboolean __EGLEW_ANDROID_framebuffer_target = GL_FALSE;
-GLboolean __EGLEW_ANDROID_front_buffer_auto_refresh = GL_FALSE;
-GLboolean __EGLEW_ANDROID_image_native_buffer = GL_FALSE;
-GLboolean __EGLEW_ANDROID_native_fence_sync = GL_FALSE;
-GLboolean __EGLEW_ANDROID_presentation_time = GL_FALSE;
-GLboolean __EGLEW_ANDROID_recordable = GL_FALSE;
-GLboolean __EGLEW_ANGLE_d3d_share_handle_client_buffer = GL_FALSE;
-GLboolean __EGLEW_ANGLE_device_d3d = GL_FALSE;
-GLboolean __EGLEW_ANGLE_query_surface_pointer = GL_FALSE;
-GLboolean __EGLEW_ANGLE_surface_d3d_texture_2d_share_handle = GL_FALSE;
-GLboolean __EGLEW_ANGLE_window_fixed_size = GL_FALSE;
-GLboolean __EGLEW_ARM_pixmap_multisample_discard = GL_FALSE;
-GLboolean __EGLEW_EXT_buffer_age = GL_FALSE;
-GLboolean __EGLEW_EXT_client_extensions = GL_FALSE;
-GLboolean __EGLEW_EXT_create_context_robustness = GL_FALSE;
-GLboolean __EGLEW_EXT_device_base = GL_FALSE;
-GLboolean __EGLEW_EXT_device_drm = GL_FALSE;
-GLboolean __EGLEW_EXT_device_enumeration = GL_FALSE;
-GLboolean __EGLEW_EXT_device_openwf = GL_FALSE;
-GLboolean __EGLEW_EXT_device_query = GL_FALSE;
-GLboolean __EGLEW_EXT_image_dma_buf_import = GL_FALSE;
-GLboolean __EGLEW_EXT_multiview_window = GL_FALSE;
-GLboolean __EGLEW_EXT_output_base = GL_FALSE;
-GLboolean __EGLEW_EXT_output_drm = GL_FALSE;
-GLboolean __EGLEW_EXT_output_openwf = GL_FALSE;
-GLboolean __EGLEW_EXT_platform_base = GL_FALSE;
-GLboolean __EGLEW_EXT_platform_device = GL_FALSE;
-GLboolean __EGLEW_EXT_platform_wayland = GL_FALSE;
-GLboolean __EGLEW_EXT_platform_x11 = GL_FALSE;
-GLboolean __EGLEW_EXT_protected_content = GL_FALSE;
-GLboolean __EGLEW_EXT_protected_surface = GL_FALSE;
-GLboolean __EGLEW_EXT_stream_consumer_egloutput = GL_FALSE;
-GLboolean __EGLEW_EXT_swap_buffers_with_damage = GL_FALSE;
-GLboolean __EGLEW_EXT_yuv_surface = GL_FALSE;
-GLboolean __EGLEW_HI_clientpixmap = GL_FALSE;
-GLboolean __EGLEW_HI_colorformats = GL_FALSE;
-GLboolean __EGLEW_IMG_context_priority = GL_FALSE;
-GLboolean __EGLEW_IMG_image_plane_attribs = GL_FALSE;
-GLboolean __EGLEW_KHR_cl_event = GL_FALSE;
-GLboolean __EGLEW_KHR_cl_event2 = GL_FALSE;
-GLboolean __EGLEW_KHR_client_get_all_proc_addresses = GL_FALSE;
-GLboolean __EGLEW_KHR_config_attribs = GL_FALSE;
-GLboolean __EGLEW_KHR_create_context = GL_FALSE;
-GLboolean __EGLEW_KHR_create_context_no_error = GL_FALSE;
-GLboolean __EGLEW_KHR_debug = GL_FALSE;
-GLboolean __EGLEW_KHR_fence_sync = GL_FALSE;
-GLboolean __EGLEW_KHR_get_all_proc_addresses = GL_FALSE;
-GLboolean __EGLEW_KHR_gl_colorspace = GL_FALSE;
-GLboolean __EGLEW_KHR_gl_renderbuffer_image = GL_FALSE;
-GLboolean __EGLEW_KHR_gl_texture_2D_image = GL_FALSE;
-GLboolean __EGLEW_KHR_gl_texture_3D_image = GL_FALSE;
-GLboolean __EGLEW_KHR_gl_texture_cubemap_image = GL_FALSE;
-GLboolean __EGLEW_KHR_image = GL_FALSE;
-GLboolean __EGLEW_KHR_image_base = GL_FALSE;
-GLboolean __EGLEW_KHR_image_pixmap = GL_FALSE;
-GLboolean __EGLEW_KHR_lock_surface = GL_FALSE;
-GLboolean __EGLEW_KHR_lock_surface2 = GL_FALSE;
-GLboolean __EGLEW_KHR_lock_surface3 = GL_FALSE;
-GLboolean __EGLEW_KHR_mutable_render_buffer = GL_FALSE;
-GLboolean __EGLEW_KHR_partial_update = GL_FALSE;
-GLboolean __EGLEW_KHR_platform_android = GL_FALSE;
-GLboolean __EGLEW_KHR_platform_gbm = GL_FALSE;
-GLboolean __EGLEW_KHR_platform_wayland = GL_FALSE;
-GLboolean __EGLEW_KHR_platform_x11 = GL_FALSE;
-GLboolean __EGLEW_KHR_reusable_sync = GL_FALSE;
-GLboolean __EGLEW_KHR_stream = GL_FALSE;
-GLboolean __EGLEW_KHR_stream_consumer_gltexture = GL_FALSE;
-GLboolean __EGLEW_KHR_stream_cross_process_fd = GL_FALSE;
-GLboolean __EGLEW_KHR_stream_fifo = GL_FALSE;
-GLboolean __EGLEW_KHR_stream_producer_aldatalocator = GL_FALSE;
-GLboolean __EGLEW_KHR_stream_producer_eglsurface = GL_FALSE;
-GLboolean __EGLEW_KHR_surfaceless_context = GL_FALSE;
-GLboolean __EGLEW_KHR_swap_buffers_with_damage = GL_FALSE;
-GLboolean __EGLEW_KHR_vg_parent_image = GL_FALSE;
-GLboolean __EGLEW_KHR_wait_sync = GL_FALSE;
-GLboolean __EGLEW_MESA_drm_image = GL_FALSE;
-GLboolean __EGLEW_MESA_image_dma_buf_export = GL_FALSE;
-GLboolean __EGLEW_MESA_platform_gbm = GL_FALSE;
-GLboolean __EGLEW_NOK_swap_region = GL_FALSE;
-GLboolean __EGLEW_NOK_swap_region2 = GL_FALSE;
-GLboolean __EGLEW_NOK_texture_from_pixmap = GL_FALSE;
-GLboolean __EGLEW_NV_3dvision_surface = GL_FALSE;
-GLboolean __EGLEW_NV_coverage_sample = GL_FALSE;
-GLboolean __EGLEW_NV_coverage_sample_resolve = GL_FALSE;
-GLboolean __EGLEW_NV_cuda_event = GL_FALSE;
-GLboolean __EGLEW_NV_depth_nonlinear = GL_FALSE;
-GLboolean __EGLEW_NV_device_cuda = GL_FALSE;
-GLboolean __EGLEW_NV_native_query = GL_FALSE;
-GLboolean __EGLEW_NV_post_convert_rounding = GL_FALSE;
-GLboolean __EGLEW_NV_post_sub_buffer = GL_FALSE;
-GLboolean __EGLEW_NV_robustness_video_memory_purge = GL_FALSE;
-GLboolean __EGLEW_NV_stream_consumer_gltexture_yuv = GL_FALSE;
-GLboolean __EGLEW_NV_stream_metadata = GL_FALSE;
-GLboolean __EGLEW_NV_stream_sync = GL_FALSE;
-GLboolean __EGLEW_NV_sync = GL_FALSE;
-GLboolean __EGLEW_NV_system_time = GL_FALSE;
-GLboolean __EGLEW_TIZEN_image_native_buffer = GL_FALSE;
-GLboolean __EGLEW_TIZEN_image_native_surface = GL_FALSE;
-#ifdef EGL_VERSION_1_0
-
-static GLboolean _glewInit_EGL_VERSION_1_0 ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((eglChooseConfig = (PFNEGLCHOOSECONFIGPROC)glewGetProcAddress((const GLubyte*)"eglChooseConfig")) == NULL) || r;
- r = ((eglCopyBuffers = (PFNEGLCOPYBUFFERSPROC)glewGetProcAddress((const GLubyte*)"eglCopyBuffers")) == NULL) || r;
- r = ((eglCreateContext = (PFNEGLCREATECONTEXTPROC)glewGetProcAddress((const GLubyte*)"eglCreateContext")) == NULL) || r;
- r = ((eglCreatePbufferSurface = (PFNEGLCREATEPBUFFERSURFACEPROC)glewGetProcAddress((const GLubyte*)"eglCreatePbufferSurface")) == NULL) || r;
- r = ((eglCreatePixmapSurface = (PFNEGLCREATEPIXMAPSURFACEPROC)glewGetProcAddress((const GLubyte*)"eglCreatePixmapSurface")) == NULL) || r;
- r = ((eglCreateWindowSurface = (PFNEGLCREATEWINDOWSURFACEPROC)glewGetProcAddress((const GLubyte*)"eglCreateWindowSurface")) == NULL) || r;
- r = ((eglDestroyContext = (PFNEGLDESTROYCONTEXTPROC)glewGetProcAddress((const GLubyte*)"eglDestroyContext")) == NULL) || r;
- r = ((eglDestroySurface = (PFNEGLDESTROYSURFACEPROC)glewGetProcAddress((const GLubyte*)"eglDestroySurface")) == NULL) || r;
- r = ((eglGetConfigAttrib = (PFNEGLGETCONFIGATTRIBPROC)glewGetProcAddress((const GLubyte*)"eglGetConfigAttrib")) == NULL) || r;
- r = ((eglGetConfigs = (PFNEGLGETCONFIGSPROC)glewGetProcAddress((const GLubyte*)"eglGetConfigs")) == NULL) || r;
- r = ((eglGetCurrentDisplay = (PFNEGLGETCURRENTDISPLAYPROC)glewGetProcAddress((const GLubyte*)"eglGetCurrentDisplay")) == NULL) || r;
- r = ((eglGetCurrentSurface = (PFNEGLGETCURRENTSURFACEPROC)glewGetProcAddress((const GLubyte*)"eglGetCurrentSurface")) == NULL) || r;
- r = ((eglGetDisplay = (PFNEGLGETDISPLAYPROC)glewGetProcAddress((const GLubyte*)"eglGetDisplay")) == NULL) || r;
- r = ((eglGetError = (PFNEGLGETERRORPROC)glewGetProcAddress((const GLubyte*)"eglGetError")) == NULL) || r;
- r = ((eglInitialize = (PFNEGLINITIALIZEPROC)glewGetProcAddress((const GLubyte*)"eglInitialize")) == NULL) || r;
- r = ((eglMakeCurrent = (PFNEGLMAKECURRENTPROC)glewGetProcAddress((const GLubyte*)"eglMakeCurrent")) == NULL) || r;
- r = ((eglQueryContext = (PFNEGLQUERYCONTEXTPROC)glewGetProcAddress((const GLubyte*)"eglQueryContext")) == NULL) || r;
- r = ((eglQueryString = (PFNEGLQUERYSTRINGPROC)glewGetProcAddress((const GLubyte*)"eglQueryString")) == NULL) || r;
- r = ((eglQuerySurface = (PFNEGLQUERYSURFACEPROC)glewGetProcAddress((const GLubyte*)"eglQuerySurface")) == NULL) || r;
- r = ((eglSwapBuffers = (PFNEGLSWAPBUFFERSPROC)glewGetProcAddress((const GLubyte*)"eglSwapBuffers")) == NULL) || r;
- r = ((eglTerminate = (PFNEGLTERMINATEPROC)glewGetProcAddress((const GLubyte*)"eglTerminate")) == NULL) || r;
- r = ((eglWaitGL = (PFNEGLWAITGLPROC)glewGetProcAddress((const GLubyte*)"eglWaitGL")) == NULL) || r;
- r = ((eglWaitNative = (PFNEGLWAITNATIVEPROC)glewGetProcAddress((const GLubyte*)"eglWaitNative")) == NULL) || r;
-
- return r;
-}
-
-#endif /* EGL_VERSION_1_0 */
-
-#ifdef EGL_VERSION_1_1
-
-static GLboolean _glewInit_EGL_VERSION_1_1 ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((eglBindTexImage = (PFNEGLBINDTEXIMAGEPROC)glewGetProcAddress((const GLubyte*)"eglBindTexImage")) == NULL) || r;
- r = ((eglReleaseTexImage = (PFNEGLRELEASETEXIMAGEPROC)glewGetProcAddress((const GLubyte*)"eglReleaseTexImage")) == NULL) || r;
- r = ((eglSurfaceAttrib = (PFNEGLSURFACEATTRIBPROC)glewGetProcAddress((const GLubyte*)"eglSurfaceAttrib")) == NULL) || r;
- r = ((eglSwapInterval = (PFNEGLSWAPINTERVALPROC)glewGetProcAddress((const GLubyte*)"eglSwapInterval")) == NULL) || r;
-
- return r;
-}
-
-#endif /* EGL_VERSION_1_1 */
-
-#ifdef EGL_VERSION_1_2
-
-static GLboolean _glewInit_EGL_VERSION_1_2 ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((eglBindAPI = (PFNEGLBINDAPIPROC)glewGetProcAddress((const GLubyte*)"eglBindAPI")) == NULL) || r;
- r = ((eglCreatePbufferFromClientBuffer = (PFNEGLCREATEPBUFFERFROMCLIENTBUFFERPROC)glewGetProcAddress((const GLubyte*)"eglCreatePbufferFromClientBuffer")) == NULL) || r;
- r = ((eglQueryAPI = (PFNEGLQUERYAPIPROC)glewGetProcAddress((const GLubyte*)"eglQueryAPI")) == NULL) || r;
- r = ((eglReleaseThread = (PFNEGLRELEASETHREADPROC)glewGetProcAddress((const GLubyte*)"eglReleaseThread")) == NULL) || r;
- r = ((eglWaitClient = (PFNEGLWAITCLIENTPROC)glewGetProcAddress((const GLubyte*)"eglWaitClient")) == NULL) || r;
-
- return r;
-}
-
-#endif /* EGL_VERSION_1_2 */
-
-#ifdef EGL_VERSION_1_4
-
-static GLboolean _glewInit_EGL_VERSION_1_4 ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((eglGetCurrentContext = (PFNEGLGETCURRENTCONTEXTPROC)glewGetProcAddress((const GLubyte*)"eglGetCurrentContext")) == NULL) || r;
-
- return r;
-}
-
-#endif /* EGL_VERSION_1_4 */
-
-#ifdef EGL_VERSION_1_5
-
-static GLboolean _glewInit_EGL_VERSION_1_5 ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((eglClientWaitSync = (PFNEGLCLIENTWAITSYNCPROC)glewGetProcAddress((const GLubyte*)"eglClientWaitSync")) == NULL) || r;
- r = ((eglCreateImage = (PFNEGLCREATEIMAGEPROC)glewGetProcAddress((const GLubyte*)"eglCreateImage")) == NULL) || r;
- r = ((eglCreatePlatformPixmapSurface = (PFNEGLCREATEPLATFORMPIXMAPSURFACEPROC)glewGetProcAddress((const GLubyte*)"eglCreatePlatformPixmapSurface")) == NULL) || r;
- r = ((eglCreatePlatformWindowSurface = (PFNEGLCREATEPLATFORMWINDOWSURFACEPROC)glewGetProcAddress((const GLubyte*)"eglCreatePlatformWindowSurface")) == NULL) || r;
- r = ((eglCreateSync = (PFNEGLCREATESYNCPROC)glewGetProcAddress((const GLubyte*)"eglCreateSync")) == NULL) || r;
- r = ((eglDestroyImage = (PFNEGLDESTROYIMAGEPROC)glewGetProcAddress((const GLubyte*)"eglDestroyImage")) == NULL) || r;
- r = ((eglDestroySync = (PFNEGLDESTROYSYNCPROC)glewGetProcAddress((const GLubyte*)"eglDestroySync")) == NULL) || r;
- r = ((eglGetPlatformDisplay = (PFNEGLGETPLATFORMDISPLAYPROC)glewGetProcAddress((const GLubyte*)"eglGetPlatformDisplay")) == NULL) || r;
- r = ((eglGetSyncAttrib = (PFNEGLGETSYNCATTRIBPROC)glewGetProcAddress((const GLubyte*)"eglGetSyncAttrib")) == NULL) || r;
- r = ((eglWaitSync = (PFNEGLWAITSYNCPROC)glewGetProcAddress((const GLubyte*)"eglWaitSync")) == NULL) || r;
-
- return r;
-}
-
-#endif /* EGL_VERSION_1_5 */
-
-#ifdef EGL_ANDROID_blob_cache
-
-static GLboolean _glewInit_EGL_ANDROID_blob_cache ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((eglSetBlobCacheFuncsANDROID = (PFNEGLSETBLOBCACHEFUNCSANDROIDPROC)glewGetProcAddress((const GLubyte*)"eglSetBlobCacheFuncsANDROID")) == NULL) || r;
-
- return r;
-}
-
-#endif /* EGL_ANDROID_blob_cache */
-
-#ifdef EGL_ANDROID_create_native_client_buffer
-
-static GLboolean _glewInit_EGL_ANDROID_create_native_client_buffer ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((eglCreateNativeClientBufferANDROID = (PFNEGLCREATENATIVECLIENTBUFFERANDROIDPROC)glewGetProcAddress((const GLubyte*)"eglCreateNativeClientBufferANDROID")) == NULL) || r;
-
- return r;
-}
-
-#endif /* EGL_ANDROID_create_native_client_buffer */
-
-#ifdef EGL_ANDROID_native_fence_sync
-
-static GLboolean _glewInit_EGL_ANDROID_native_fence_sync ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((eglDupNativeFenceFDANDROID = (PFNEGLDUPNATIVEFENCEFDANDROIDPROC)glewGetProcAddress((const GLubyte*)"eglDupNativeFenceFDANDROID")) == NULL) || r;
-
- return r;
-}
-
-#endif /* EGL_ANDROID_native_fence_sync */
-
-#ifdef EGL_ANDROID_presentation_time
-
-static GLboolean _glewInit_EGL_ANDROID_presentation_time ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((eglPresentationTimeANDROID = (PFNEGLPRESENTATIONTIMEANDROIDPROC)glewGetProcAddress((const GLubyte*)"eglPresentationTimeANDROID")) == NULL) || r;
-
- return r;
-}
-
-#endif /* EGL_ANDROID_presentation_time */
-
-#ifdef EGL_ANGLE_query_surface_pointer
-
-static GLboolean _glewInit_EGL_ANGLE_query_surface_pointer ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((eglQuerySurfacePointerANGLE = (PFNEGLQUERYSURFACEPOINTERANGLEPROC)glewGetProcAddress((const GLubyte*)"eglQuerySurfacePointerANGLE")) == NULL) || r;
-
- return r;
-}
-
-#endif /* EGL_ANGLE_query_surface_pointer */
-
-#ifdef EGL_EXT_device_enumeration
-
-static GLboolean _glewInit_EGL_EXT_device_enumeration ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((eglQueryDevicesEXT = (PFNEGLQUERYDEVICESEXTPROC)glewGetProcAddress((const GLubyte*)"eglQueryDevicesEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* EGL_EXT_device_enumeration */
-
-#ifdef EGL_EXT_device_query
-
-static GLboolean _glewInit_EGL_EXT_device_query ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((eglQueryDeviceAttribEXT = (PFNEGLQUERYDEVICEATTRIBEXTPROC)glewGetProcAddress((const GLubyte*)"eglQueryDeviceAttribEXT")) == NULL) || r;
- r = ((eglQueryDeviceStringEXT = (PFNEGLQUERYDEVICESTRINGEXTPROC)glewGetProcAddress((const GLubyte*)"eglQueryDeviceStringEXT")) == NULL) || r;
- r = ((eglQueryDisplayAttribEXT = (PFNEGLQUERYDISPLAYATTRIBEXTPROC)glewGetProcAddress((const GLubyte*)"eglQueryDisplayAttribEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* EGL_EXT_device_query */
-
-#ifdef EGL_EXT_output_base
-
-static GLboolean _glewInit_EGL_EXT_output_base ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((eglGetOutputLayersEXT = (PFNEGLGETOUTPUTLAYERSEXTPROC)glewGetProcAddress((const GLubyte*)"eglGetOutputLayersEXT")) == NULL) || r;
- r = ((eglGetOutputPortsEXT = (PFNEGLGETOUTPUTPORTSEXTPROC)glewGetProcAddress((const GLubyte*)"eglGetOutputPortsEXT")) == NULL) || r;
- r = ((eglOutputLayerAttribEXT = (PFNEGLOUTPUTLAYERATTRIBEXTPROC)glewGetProcAddress((const GLubyte*)"eglOutputLayerAttribEXT")) == NULL) || r;
- r = ((eglOutputPortAttribEXT = (PFNEGLOUTPUTPORTATTRIBEXTPROC)glewGetProcAddress((const GLubyte*)"eglOutputPortAttribEXT")) == NULL) || r;
- r = ((eglQueryOutputLayerAttribEXT = (PFNEGLQUERYOUTPUTLAYERATTRIBEXTPROC)glewGetProcAddress((const GLubyte*)"eglQueryOutputLayerAttribEXT")) == NULL) || r;
- r = ((eglQueryOutputLayerStringEXT = (PFNEGLQUERYOUTPUTLAYERSTRINGEXTPROC)glewGetProcAddress((const GLubyte*)"eglQueryOutputLayerStringEXT")) == NULL) || r;
- r = ((eglQueryOutputPortAttribEXT = (PFNEGLQUERYOUTPUTPORTATTRIBEXTPROC)glewGetProcAddress((const GLubyte*)"eglQueryOutputPortAttribEXT")) == NULL) || r;
- r = ((eglQueryOutputPortStringEXT = (PFNEGLQUERYOUTPUTPORTSTRINGEXTPROC)glewGetProcAddress((const GLubyte*)"eglQueryOutputPortStringEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* EGL_EXT_output_base */
-
-#ifdef EGL_EXT_platform_base
-
-static GLboolean _glewInit_EGL_EXT_platform_base ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((eglCreatePlatformPixmapSurfaceEXT = (PFNEGLCREATEPLATFORMPIXMAPSURFACEEXTPROC)glewGetProcAddress((const GLubyte*)"eglCreatePlatformPixmapSurfaceEXT")) == NULL) || r;
- r = ((eglCreatePlatformWindowSurfaceEXT = (PFNEGLCREATEPLATFORMWINDOWSURFACEEXTPROC)glewGetProcAddress((const GLubyte*)"eglCreatePlatformWindowSurfaceEXT")) == NULL) || r;
- r = ((eglGetPlatformDisplayEXT = (PFNEGLGETPLATFORMDISPLAYEXTPROC)glewGetProcAddress((const GLubyte*)"eglGetPlatformDisplayEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* EGL_EXT_platform_base */
-
-#ifdef EGL_EXT_stream_consumer_egloutput
-
-static GLboolean _glewInit_EGL_EXT_stream_consumer_egloutput ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((eglStreamConsumerOutputEXT = (PFNEGLSTREAMCONSUMEROUTPUTEXTPROC)glewGetProcAddress((const GLubyte*)"eglStreamConsumerOutputEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* EGL_EXT_stream_consumer_egloutput */
-
-#ifdef EGL_EXT_swap_buffers_with_damage
-
-static GLboolean _glewInit_EGL_EXT_swap_buffers_with_damage ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((eglSwapBuffersWithDamageEXT = (PFNEGLSWAPBUFFERSWITHDAMAGEEXTPROC)glewGetProcAddress((const GLubyte*)"eglSwapBuffersWithDamageEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* EGL_EXT_swap_buffers_with_damage */
-
-#ifdef EGL_HI_clientpixmap
-
-static GLboolean _glewInit_EGL_HI_clientpixmap ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((eglCreatePixmapSurfaceHI = (PFNEGLCREATEPIXMAPSURFACEHIPROC)glewGetProcAddress((const GLubyte*)"eglCreatePixmapSurfaceHI")) == NULL) || r;
-
- return r;
-}
-
-#endif /* EGL_HI_clientpixmap */
-
-#ifdef EGL_KHR_cl_event2
-
-static GLboolean _glewInit_EGL_KHR_cl_event2 ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((eglCreateSync64KHR = (PFNEGLCREATESYNC64KHRPROC)glewGetProcAddress((const GLubyte*)"eglCreateSync64KHR")) == NULL) || r;
-
- return r;
-}
-
-#endif /* EGL_KHR_cl_event2 */
-
-#ifdef EGL_KHR_debug
-
-static GLboolean _glewInit_EGL_KHR_debug ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((eglDebugMessageControlKHR = (PFNEGLDEBUGMESSAGECONTROLKHRPROC)glewGetProcAddress((const GLubyte*)"eglDebugMessageControlKHR")) == NULL) || r;
- r = ((eglLabelObjectKHR = (PFNEGLLABELOBJECTKHRPROC)glewGetProcAddress((const GLubyte*)"eglLabelObjectKHR")) == NULL) || r;
- r = ((eglQueryDebugKHR = (PFNEGLQUERYDEBUGKHRPROC)glewGetProcAddress((const GLubyte*)"eglQueryDebugKHR")) == NULL) || r;
-
- return r;
-}
-
-#endif /* EGL_KHR_debug */
-
-#ifdef EGL_KHR_image
-
-static GLboolean _glewInit_EGL_KHR_image ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((eglCreateImageKHR = (PFNEGLCREATEIMAGEKHRPROC)glewGetProcAddress((const GLubyte*)"eglCreateImageKHR")) == NULL) || r;
- r = ((eglDestroyImageKHR = (PFNEGLDESTROYIMAGEKHRPROC)glewGetProcAddress((const GLubyte*)"eglDestroyImageKHR")) == NULL) || r;
-
- return r;
-}
-
-#endif /* EGL_KHR_image */
-
-#ifdef EGL_KHR_lock_surface
-
-static GLboolean _glewInit_EGL_KHR_lock_surface ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((eglLockSurfaceKHR = (PFNEGLLOCKSURFACEKHRPROC)glewGetProcAddress((const GLubyte*)"eglLockSurfaceKHR")) == NULL) || r;
- r = ((eglUnlockSurfaceKHR = (PFNEGLUNLOCKSURFACEKHRPROC)glewGetProcAddress((const GLubyte*)"eglUnlockSurfaceKHR")) == NULL) || r;
-
- return r;
-}
-
-#endif /* EGL_KHR_lock_surface */
-
-#ifdef EGL_KHR_lock_surface3
-
-static GLboolean _glewInit_EGL_KHR_lock_surface3 ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((eglQuerySurface64KHR = (PFNEGLQUERYSURFACE64KHRPROC)glewGetProcAddress((const GLubyte*)"eglQuerySurface64KHR")) == NULL) || r;
-
- return r;
-}
-
-#endif /* EGL_KHR_lock_surface3 */
-
-#ifdef EGL_KHR_partial_update
-
-static GLboolean _glewInit_EGL_KHR_partial_update ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((eglSetDamageRegionKHR = (PFNEGLSETDAMAGEREGIONKHRPROC)glewGetProcAddress((const GLubyte*)"eglSetDamageRegionKHR")) == NULL) || r;
-
- return r;
-}
-
-#endif /* EGL_KHR_partial_update */
-
-#ifdef EGL_KHR_reusable_sync
-
-static GLboolean _glewInit_EGL_KHR_reusable_sync ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((eglClientWaitSyncKHR = (PFNEGLCLIENTWAITSYNCKHRPROC)glewGetProcAddress((const GLubyte*)"eglClientWaitSyncKHR")) == NULL) || r;
- r = ((eglCreateSyncKHR = (PFNEGLCREATESYNCKHRPROC)glewGetProcAddress((const GLubyte*)"eglCreateSyncKHR")) == NULL) || r;
- r = ((eglDestroySyncKHR = (PFNEGLDESTROYSYNCKHRPROC)glewGetProcAddress((const GLubyte*)"eglDestroySyncKHR")) == NULL) || r;
- r = ((eglGetSyncAttribKHR = (PFNEGLGETSYNCATTRIBKHRPROC)glewGetProcAddress((const GLubyte*)"eglGetSyncAttribKHR")) == NULL) || r;
- r = ((eglSignalSyncKHR = (PFNEGLSIGNALSYNCKHRPROC)glewGetProcAddress((const GLubyte*)"eglSignalSyncKHR")) == NULL) || r;
-
- return r;
-}
-
-#endif /* EGL_KHR_reusable_sync */
-
-#ifdef EGL_KHR_stream
-
-static GLboolean _glewInit_EGL_KHR_stream ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((eglCreateStreamKHR = (PFNEGLCREATESTREAMKHRPROC)glewGetProcAddress((const GLubyte*)"eglCreateStreamKHR")) == NULL) || r;
- r = ((eglDestroyStreamKHR = (PFNEGLDESTROYSTREAMKHRPROC)glewGetProcAddress((const GLubyte*)"eglDestroyStreamKHR")) == NULL) || r;
- r = ((eglQueryStreamKHR = (PFNEGLQUERYSTREAMKHRPROC)glewGetProcAddress((const GLubyte*)"eglQueryStreamKHR")) == NULL) || r;
- r = ((eglQueryStreamu64KHR = (PFNEGLQUERYSTREAMU64KHRPROC)glewGetProcAddress((const GLubyte*)"eglQueryStreamu64KHR")) == NULL) || r;
- r = ((eglStreamAttribKHR = (PFNEGLSTREAMATTRIBKHRPROC)glewGetProcAddress((const GLubyte*)"eglStreamAttribKHR")) == NULL) || r;
-
- return r;
-}
-
-#endif /* EGL_KHR_stream */
-
-#ifdef EGL_KHR_stream_consumer_gltexture
-
-static GLboolean _glewInit_EGL_KHR_stream_consumer_gltexture ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((eglStreamConsumerAcquireKHR = (PFNEGLSTREAMCONSUMERACQUIREKHRPROC)glewGetProcAddress((const GLubyte*)"eglStreamConsumerAcquireKHR")) == NULL) || r;
- r = ((eglStreamConsumerGLTextureExternalKHR = (PFNEGLSTREAMCONSUMERGLTEXTUREEXTERNALKHRPROC)glewGetProcAddress((const GLubyte*)"eglStreamConsumerGLTextureExternalKHR")) == NULL) || r;
- r = ((eglStreamConsumerReleaseKHR = (PFNEGLSTREAMCONSUMERRELEASEKHRPROC)glewGetProcAddress((const GLubyte*)"eglStreamConsumerReleaseKHR")) == NULL) || r;
-
- return r;
-}
-
-#endif /* EGL_KHR_stream_consumer_gltexture */
-
-#ifdef EGL_KHR_stream_cross_process_fd
-
-static GLboolean _glewInit_EGL_KHR_stream_cross_process_fd ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((eglCreateStreamFromFileDescriptorKHR = (PFNEGLCREATESTREAMFROMFILEDESCRIPTORKHRPROC)glewGetProcAddress((const GLubyte*)"eglCreateStreamFromFileDescriptorKHR")) == NULL) || r;
- r = ((eglGetStreamFileDescriptorKHR = (PFNEGLGETSTREAMFILEDESCRIPTORKHRPROC)glewGetProcAddress((const GLubyte*)"eglGetStreamFileDescriptorKHR")) == NULL) || r;
-
- return r;
-}
-
-#endif /* EGL_KHR_stream_cross_process_fd */
-
-#ifdef EGL_KHR_stream_fifo
-
-static GLboolean _glewInit_EGL_KHR_stream_fifo ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((eglQueryStreamTimeKHR = (PFNEGLQUERYSTREAMTIMEKHRPROC)glewGetProcAddress((const GLubyte*)"eglQueryStreamTimeKHR")) == NULL) || r;
-
- return r;
-}
-
-#endif /* EGL_KHR_stream_fifo */
-
-#ifdef EGL_KHR_stream_producer_eglsurface
-
-static GLboolean _glewInit_EGL_KHR_stream_producer_eglsurface ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((eglCreateStreamProducerSurfaceKHR = (PFNEGLCREATESTREAMPRODUCERSURFACEKHRPROC)glewGetProcAddress((const GLubyte*)"eglCreateStreamProducerSurfaceKHR")) == NULL) || r;
-
- return r;
-}
-
-#endif /* EGL_KHR_stream_producer_eglsurface */
-
-#ifdef EGL_KHR_swap_buffers_with_damage
-
-static GLboolean _glewInit_EGL_KHR_swap_buffers_with_damage ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((eglSwapBuffersWithDamageKHR = (PFNEGLSWAPBUFFERSWITHDAMAGEKHRPROC)glewGetProcAddress((const GLubyte*)"eglSwapBuffersWithDamageKHR")) == NULL) || r;
-
- return r;
-}
-
-#endif /* EGL_KHR_swap_buffers_with_damage */
-
-#ifdef EGL_KHR_wait_sync
-
-static GLboolean _glewInit_EGL_KHR_wait_sync ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((eglWaitSyncKHR = (PFNEGLWAITSYNCKHRPROC)glewGetProcAddress((const GLubyte*)"eglWaitSyncKHR")) == NULL) || r;
-
- return r;
-}
-
-#endif /* EGL_KHR_wait_sync */
-
-#ifdef EGL_MESA_drm_image
-
-static GLboolean _glewInit_EGL_MESA_drm_image ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((eglCreateDRMImageMESA = (PFNEGLCREATEDRMIMAGEMESAPROC)glewGetProcAddress((const GLubyte*)"eglCreateDRMImageMESA")) == NULL) || r;
- r = ((eglExportDRMImageMESA = (PFNEGLEXPORTDRMIMAGEMESAPROC)glewGetProcAddress((const GLubyte*)"eglExportDRMImageMESA")) == NULL) || r;
-
- return r;
-}
-
-#endif /* EGL_MESA_drm_image */
-
-#ifdef EGL_MESA_image_dma_buf_export
-
-static GLboolean _glewInit_EGL_MESA_image_dma_buf_export ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((eglExportDMABUFImageMESA = (PFNEGLEXPORTDMABUFIMAGEMESAPROC)glewGetProcAddress((const GLubyte*)"eglExportDMABUFImageMESA")) == NULL) || r;
- r = ((eglExportDMABUFImageQueryMESA = (PFNEGLEXPORTDMABUFIMAGEQUERYMESAPROC)glewGetProcAddress((const GLubyte*)"eglExportDMABUFImageQueryMESA")) == NULL) || r;
-
- return r;
-}
-
-#endif /* EGL_MESA_image_dma_buf_export */
-
-#ifdef EGL_NOK_swap_region
-
-static GLboolean _glewInit_EGL_NOK_swap_region ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((eglSwapBuffersRegionNOK = (PFNEGLSWAPBUFFERSREGIONNOKPROC)glewGetProcAddress((const GLubyte*)"eglSwapBuffersRegionNOK")) == NULL) || r;
-
- return r;
-}
-
-#endif /* EGL_NOK_swap_region */
-
-#ifdef EGL_NOK_swap_region2
-
-static GLboolean _glewInit_EGL_NOK_swap_region2 ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((eglSwapBuffersRegion2NOK = (PFNEGLSWAPBUFFERSREGION2NOKPROC)glewGetProcAddress((const GLubyte*)"eglSwapBuffersRegion2NOK")) == NULL) || r;
-
- return r;
-}
-
-#endif /* EGL_NOK_swap_region2 */
-
-#ifdef EGL_NV_native_query
-
-static GLboolean _glewInit_EGL_NV_native_query ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((eglQueryNativeDisplayNV = (PFNEGLQUERYNATIVEDISPLAYNVPROC)glewGetProcAddress((const GLubyte*)"eglQueryNativeDisplayNV")) == NULL) || r;
- r = ((eglQueryNativePixmapNV = (PFNEGLQUERYNATIVEPIXMAPNVPROC)glewGetProcAddress((const GLubyte*)"eglQueryNativePixmapNV")) == NULL) || r;
- r = ((eglQueryNativeWindowNV = (PFNEGLQUERYNATIVEWINDOWNVPROC)glewGetProcAddress((const GLubyte*)"eglQueryNativeWindowNV")) == NULL) || r;
-
- return r;
-}
-
-#endif /* EGL_NV_native_query */
-
-#ifdef EGL_NV_post_sub_buffer
-
-static GLboolean _glewInit_EGL_NV_post_sub_buffer ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((eglPostSubBufferNV = (PFNEGLPOSTSUBBUFFERNVPROC)glewGetProcAddress((const GLubyte*)"eglPostSubBufferNV")) == NULL) || r;
-
- return r;
-}
-
-#endif /* EGL_NV_post_sub_buffer */
-
-#ifdef EGL_NV_stream_consumer_gltexture_yuv
-
-static GLboolean _glewInit_EGL_NV_stream_consumer_gltexture_yuv ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((eglStreamConsumerGLTextureExternalAttribsNV = (PFNEGLSTREAMCONSUMERGLTEXTUREEXTERNALATTRIBSNVPROC)glewGetProcAddress((const GLubyte*)"eglStreamConsumerGLTextureExternalAttribsNV")) == NULL) || r;
-
- return r;
-}
-
-#endif /* EGL_NV_stream_consumer_gltexture_yuv */
-
-#ifdef EGL_NV_stream_metadata
-
-static GLboolean _glewInit_EGL_NV_stream_metadata ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((eglQueryDisplayAttribNV = (PFNEGLQUERYDISPLAYATTRIBNVPROC)glewGetProcAddress((const GLubyte*)"eglQueryDisplayAttribNV")) == NULL) || r;
- r = ((eglQueryStreamMetadataNV = (PFNEGLQUERYSTREAMMETADATANVPROC)glewGetProcAddress((const GLubyte*)"eglQueryStreamMetadataNV")) == NULL) || r;
- r = ((eglSetStreamMetadataNV = (PFNEGLSETSTREAMMETADATANVPROC)glewGetProcAddress((const GLubyte*)"eglSetStreamMetadataNV")) == NULL) || r;
-
- return r;
-}
-
-#endif /* EGL_NV_stream_metadata */
-
-#ifdef EGL_NV_stream_sync
-
-static GLboolean _glewInit_EGL_NV_stream_sync ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((eglCreateStreamSyncNV = (PFNEGLCREATESTREAMSYNCNVPROC)glewGetProcAddress((const GLubyte*)"eglCreateStreamSyncNV")) == NULL) || r;
-
- return r;
-}
-
-#endif /* EGL_NV_stream_sync */
-
-#ifdef EGL_NV_sync
-
-static GLboolean _glewInit_EGL_NV_sync ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((eglClientWaitSyncNV = (PFNEGLCLIENTWAITSYNCNVPROC)glewGetProcAddress((const GLubyte*)"eglClientWaitSyncNV")) == NULL) || r;
- r = ((eglCreateFenceSyncNV = (PFNEGLCREATEFENCESYNCNVPROC)glewGetProcAddress((const GLubyte*)"eglCreateFenceSyncNV")) == NULL) || r;
- r = ((eglDestroySyncNV = (PFNEGLDESTROYSYNCNVPROC)glewGetProcAddress((const GLubyte*)"eglDestroySyncNV")) == NULL) || r;
- r = ((eglFenceNV = (PFNEGLFENCENVPROC)glewGetProcAddress((const GLubyte*)"eglFenceNV")) == NULL) || r;
- r = ((eglGetSyncAttribNV = (PFNEGLGETSYNCATTRIBNVPROC)glewGetProcAddress((const GLubyte*)"eglGetSyncAttribNV")) == NULL) || r;
- r = ((eglSignalSyncNV = (PFNEGLSIGNALSYNCNVPROC)glewGetProcAddress((const GLubyte*)"eglSignalSyncNV")) == NULL) || r;
-
- return r;
-}
-
-#endif /* EGL_NV_sync */
-
-#ifdef EGL_NV_system_time
-
-static GLboolean _glewInit_EGL_NV_system_time ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((eglGetSystemTimeFrequencyNV = (PFNEGLGETSYSTEMTIMEFREQUENCYNVPROC)glewGetProcAddress((const GLubyte*)"eglGetSystemTimeFrequencyNV")) == NULL) || r;
- r = ((eglGetSystemTimeNV = (PFNEGLGETSYSTEMTIMENVPROC)glewGetProcAddress((const GLubyte*)"eglGetSystemTimeNV")) == NULL) || r;
-
- return r;
-}
-
-#endif /* EGL_NV_system_time */
-
- /* ------------------------------------------------------------------------ */
-
-GLboolean eglewGetExtension (const char* name)
-{
- const GLubyte* start;
- const GLubyte* end;
-
- start = (const GLubyte*) eglQueryString(eglGetCurrentDisplay(), EGL_EXTENSIONS);
- if (0 == start) return GL_FALSE;
- end = start + _glewStrLen(start);
- return _glewSearchExtension(name, start, end);
-}
-
-GLenum eglewInit (EGLDisplay display)
-{
- EGLint major, minor;
- const GLubyte* extStart;
- const GLubyte* extEnd;
- PFNEGLINITIALIZEPROC initialize = NULL;
- PFNEGLQUERYSTRINGPROC queryString = NULL;
-
- /* Load necessary entry points */
- initialize = (PFNEGLINITIALIZEPROC) glewGetProcAddress("eglInitialize");
- queryString = (PFNEGLQUERYSTRINGPROC) glewGetProcAddress("eglQueryString");
- if (!initialize || !queryString)
- return 1;
-
- /* query EGK version */
- if (initialize(display, &major, &minor) != EGL_TRUE)
- return 1;
-
- EGLEW_VERSION_1_5 = ( major > 1 ) || ( major == 1 && minor >= 5 ) ? GL_TRUE : GL_FALSE;
- EGLEW_VERSION_1_4 = EGLEW_VERSION_1_5 == GL_TRUE || ( major == 1 && minor >= 4 ) ? GL_TRUE : GL_FALSE;
- EGLEW_VERSION_1_3 = EGLEW_VERSION_1_4 == GL_TRUE || ( major == 1 && minor >= 3 ) ? GL_TRUE : GL_FALSE;
- EGLEW_VERSION_1_2 = EGLEW_VERSION_1_3 == GL_TRUE || ( major == 1 && minor >= 2 ) ? GL_TRUE : GL_FALSE;
- EGLEW_VERSION_1_1 = EGLEW_VERSION_1_2 == GL_TRUE || ( major == 1 && minor >= 1 ) ? GL_TRUE : GL_FALSE;
- EGLEW_VERSION_1_0 = EGLEW_VERSION_1_1 == GL_TRUE || ( major == 1 && minor >= 0 ) ? GL_TRUE : GL_FALSE;
-
- /* query EGL extension string */
- extStart = (const GLubyte*) queryString(display, EGL_EXTENSIONS);
- if (extStart == 0)
- extStart = (const GLubyte *)"";
- extEnd = extStart + _glewStrLen(extStart);
-
- /* initialize extensions */
-#ifdef EGL_VERSION_1_0
- if (glewExperimental || EGLEW_VERSION_1_0) EGLEW_VERSION_1_0 = !_glewInit_EGL_VERSION_1_0();
-#endif /* EGL_VERSION_1_0 */
-#ifdef EGL_VERSION_1_1
- if (glewExperimental || EGLEW_VERSION_1_1) EGLEW_VERSION_1_1 = !_glewInit_EGL_VERSION_1_1();
-#endif /* EGL_VERSION_1_1 */
-#ifdef EGL_VERSION_1_2
- if (glewExperimental || EGLEW_VERSION_1_2) EGLEW_VERSION_1_2 = !_glewInit_EGL_VERSION_1_2();
-#endif /* EGL_VERSION_1_2 */
-#ifdef EGL_VERSION_1_4
- if (glewExperimental || EGLEW_VERSION_1_4) EGLEW_VERSION_1_4 = !_glewInit_EGL_VERSION_1_4();
-#endif /* EGL_VERSION_1_4 */
-#ifdef EGL_VERSION_1_5
- if (glewExperimental || EGLEW_VERSION_1_5) EGLEW_VERSION_1_5 = !_glewInit_EGL_VERSION_1_5();
-#endif /* EGL_VERSION_1_5 */
-#ifdef EGL_ANDROID_blob_cache
- EGLEW_ANDROID_blob_cache = _glewSearchExtension("EGL_ANDROID_blob_cache", extStart, extEnd);
- if (glewExperimental || EGLEW_ANDROID_blob_cache) EGLEW_ANDROID_blob_cache = !_glewInit_EGL_ANDROID_blob_cache();
-#endif /* EGL_ANDROID_blob_cache */
-#ifdef EGL_ANDROID_create_native_client_buffer
- EGLEW_ANDROID_create_native_client_buffer = _glewSearchExtension("EGL_ANDROID_create_native_client_buffer", extStart, extEnd);
- if (glewExperimental || EGLEW_ANDROID_create_native_client_buffer) EGLEW_ANDROID_create_native_client_buffer = !_glewInit_EGL_ANDROID_create_native_client_buffer();
-#endif /* EGL_ANDROID_create_native_client_buffer */
-#ifdef EGL_ANDROID_framebuffer_target
- EGLEW_ANDROID_framebuffer_target = _glewSearchExtension("EGL_ANDROID_framebuffer_target", extStart, extEnd);
-#endif /* EGL_ANDROID_framebuffer_target */
-#ifdef EGL_ANDROID_front_buffer_auto_refresh
- EGLEW_ANDROID_front_buffer_auto_refresh = _glewSearchExtension("EGL_ANDROID_front_buffer_auto_refresh", extStart, extEnd);
-#endif /* EGL_ANDROID_front_buffer_auto_refresh */
-#ifdef EGL_ANDROID_image_native_buffer
- EGLEW_ANDROID_image_native_buffer = _glewSearchExtension("EGL_ANDROID_image_native_buffer", extStart, extEnd);
-#endif /* EGL_ANDROID_image_native_buffer */
-#ifdef EGL_ANDROID_native_fence_sync
- EGLEW_ANDROID_native_fence_sync = _glewSearchExtension("EGL_ANDROID_native_fence_sync", extStart, extEnd);
- if (glewExperimental || EGLEW_ANDROID_native_fence_sync) EGLEW_ANDROID_native_fence_sync = !_glewInit_EGL_ANDROID_native_fence_sync();
-#endif /* EGL_ANDROID_native_fence_sync */
-#ifdef EGL_ANDROID_presentation_time
- EGLEW_ANDROID_presentation_time = _glewSearchExtension("EGL_ANDROID_presentation_time", extStart, extEnd);
- if (glewExperimental || EGLEW_ANDROID_presentation_time) EGLEW_ANDROID_presentation_time = !_glewInit_EGL_ANDROID_presentation_time();
-#endif /* EGL_ANDROID_presentation_time */
-#ifdef EGL_ANDROID_recordable
- EGLEW_ANDROID_recordable = _glewSearchExtension("EGL_ANDROID_recordable", extStart, extEnd);
-#endif /* EGL_ANDROID_recordable */
-#ifdef EGL_ANGLE_d3d_share_handle_client_buffer
- EGLEW_ANGLE_d3d_share_handle_client_buffer = _glewSearchExtension("EGL_ANGLE_d3d_share_handle_client_buffer", extStart, extEnd);
-#endif /* EGL_ANGLE_d3d_share_handle_client_buffer */
-#ifdef EGL_ANGLE_device_d3d
- EGLEW_ANGLE_device_d3d = _glewSearchExtension("EGL_ANGLE_device_d3d", extStart, extEnd);
-#endif /* EGL_ANGLE_device_d3d */
-#ifdef EGL_ANGLE_query_surface_pointer
- EGLEW_ANGLE_query_surface_pointer = _glewSearchExtension("EGL_ANGLE_query_surface_pointer", extStart, extEnd);
- if (glewExperimental || EGLEW_ANGLE_query_surface_pointer) EGLEW_ANGLE_query_surface_pointer = !_glewInit_EGL_ANGLE_query_surface_pointer();
-#endif /* EGL_ANGLE_query_surface_pointer */
-#ifdef EGL_ANGLE_surface_d3d_texture_2d_share_handle
- EGLEW_ANGLE_surface_d3d_texture_2d_share_handle = _glewSearchExtension("EGL_ANGLE_surface_d3d_texture_2d_share_handle", extStart, extEnd);
-#endif /* EGL_ANGLE_surface_d3d_texture_2d_share_handle */
-#ifdef EGL_ANGLE_window_fixed_size
- EGLEW_ANGLE_window_fixed_size = _glewSearchExtension("EGL_ANGLE_window_fixed_size", extStart, extEnd);
-#endif /* EGL_ANGLE_window_fixed_size */
-#ifdef EGL_ARM_pixmap_multisample_discard
- EGLEW_ARM_pixmap_multisample_discard = _glewSearchExtension("EGL_ARM_pixmap_multisample_discard", extStart, extEnd);
-#endif /* EGL_ARM_pixmap_multisample_discard */
-#ifdef EGL_EXT_buffer_age
- EGLEW_EXT_buffer_age = _glewSearchExtension("EGL_EXT_buffer_age", extStart, extEnd);
-#endif /* EGL_EXT_buffer_age */
-#ifdef EGL_EXT_client_extensions
- EGLEW_EXT_client_extensions = _glewSearchExtension("EGL_EXT_client_extensions", extStart, extEnd);
-#endif /* EGL_EXT_client_extensions */
-#ifdef EGL_EXT_create_context_robustness
- EGLEW_EXT_create_context_robustness = _glewSearchExtension("EGL_EXT_create_context_robustness", extStart, extEnd);
-#endif /* EGL_EXT_create_context_robustness */
-#ifdef EGL_EXT_device_base
- EGLEW_EXT_device_base = _glewSearchExtension("EGL_EXT_device_base", extStart, extEnd);
-#endif /* EGL_EXT_device_base */
-#ifdef EGL_EXT_device_drm
- EGLEW_EXT_device_drm = _glewSearchExtension("EGL_EXT_device_drm", extStart, extEnd);
-#endif /* EGL_EXT_device_drm */
-#ifdef EGL_EXT_device_enumeration
- EGLEW_EXT_device_enumeration = _glewSearchExtension("EGL_EXT_device_enumeration", extStart, extEnd);
- if (glewExperimental || EGLEW_EXT_device_enumeration) EGLEW_EXT_device_enumeration = !_glewInit_EGL_EXT_device_enumeration();
-#endif /* EGL_EXT_device_enumeration */
-#ifdef EGL_EXT_device_openwf
- EGLEW_EXT_device_openwf = _glewSearchExtension("EGL_EXT_device_openwf", extStart, extEnd);
-#endif /* EGL_EXT_device_openwf */
-#ifdef EGL_EXT_device_query
- EGLEW_EXT_device_query = _glewSearchExtension("EGL_EXT_device_query", extStart, extEnd);
- if (glewExperimental || EGLEW_EXT_device_query) EGLEW_EXT_device_query = !_glewInit_EGL_EXT_device_query();
-#endif /* EGL_EXT_device_query */
-#ifdef EGL_EXT_image_dma_buf_import
- EGLEW_EXT_image_dma_buf_import = _glewSearchExtension("EGL_EXT_image_dma_buf_import", extStart, extEnd);
-#endif /* EGL_EXT_image_dma_buf_import */
-#ifdef EGL_EXT_multiview_window
- EGLEW_EXT_multiview_window = _glewSearchExtension("EGL_EXT_multiview_window", extStart, extEnd);
-#endif /* EGL_EXT_multiview_window */
-#ifdef EGL_EXT_output_base
- EGLEW_EXT_output_base = _glewSearchExtension("EGL_EXT_output_base", extStart, extEnd);
- if (glewExperimental || EGLEW_EXT_output_base) EGLEW_EXT_output_base = !_glewInit_EGL_EXT_output_base();
-#endif /* EGL_EXT_output_base */
-#ifdef EGL_EXT_output_drm
- EGLEW_EXT_output_drm = _glewSearchExtension("EGL_EXT_output_drm", extStart, extEnd);
-#endif /* EGL_EXT_output_drm */
-#ifdef EGL_EXT_output_openwf
- EGLEW_EXT_output_openwf = _glewSearchExtension("EGL_EXT_output_openwf", extStart, extEnd);
-#endif /* EGL_EXT_output_openwf */
-#ifdef EGL_EXT_platform_base
- EGLEW_EXT_platform_base = _glewSearchExtension("EGL_EXT_platform_base", extStart, extEnd);
- if (glewExperimental || EGLEW_EXT_platform_base) EGLEW_EXT_platform_base = !_glewInit_EGL_EXT_platform_base();
-#endif /* EGL_EXT_platform_base */
-#ifdef EGL_EXT_platform_device
- EGLEW_EXT_platform_device = _glewSearchExtension("EGL_EXT_platform_device", extStart, extEnd);
-#endif /* EGL_EXT_platform_device */
-#ifdef EGL_EXT_platform_wayland
- EGLEW_EXT_platform_wayland = _glewSearchExtension("EGL_EXT_platform_wayland", extStart, extEnd);
-#endif /* EGL_EXT_platform_wayland */
-#ifdef EGL_EXT_platform_x11
- EGLEW_EXT_platform_x11 = _glewSearchExtension("EGL_EXT_platform_x11", extStart, extEnd);
-#endif /* EGL_EXT_platform_x11 */
-#ifdef EGL_EXT_protected_content
- EGLEW_EXT_protected_content = _glewSearchExtension("EGL_EXT_protected_content", extStart, extEnd);
-#endif /* EGL_EXT_protected_content */
-#ifdef EGL_EXT_protected_surface
- EGLEW_EXT_protected_surface = _glewSearchExtension("EGL_EXT_protected_surface", extStart, extEnd);
-#endif /* EGL_EXT_protected_surface */
-#ifdef EGL_EXT_stream_consumer_egloutput
- EGLEW_EXT_stream_consumer_egloutput = _glewSearchExtension("EGL_EXT_stream_consumer_egloutput", extStart, extEnd);
- if (glewExperimental || EGLEW_EXT_stream_consumer_egloutput) EGLEW_EXT_stream_consumer_egloutput = !_glewInit_EGL_EXT_stream_consumer_egloutput();
-#endif /* EGL_EXT_stream_consumer_egloutput */
-#ifdef EGL_EXT_swap_buffers_with_damage
- EGLEW_EXT_swap_buffers_with_damage = _glewSearchExtension("EGL_EXT_swap_buffers_with_damage", extStart, extEnd);
- if (glewExperimental || EGLEW_EXT_swap_buffers_with_damage) EGLEW_EXT_swap_buffers_with_damage = !_glewInit_EGL_EXT_swap_buffers_with_damage();
-#endif /* EGL_EXT_swap_buffers_with_damage */
-#ifdef EGL_EXT_yuv_surface
- EGLEW_EXT_yuv_surface = _glewSearchExtension("EGL_EXT_yuv_surface", extStart, extEnd);
-#endif /* EGL_EXT_yuv_surface */
-#ifdef EGL_HI_clientpixmap
- EGLEW_HI_clientpixmap = _glewSearchExtension("EGL_HI_clientpixmap", extStart, extEnd);
- if (glewExperimental || EGLEW_HI_clientpixmap) EGLEW_HI_clientpixmap = !_glewInit_EGL_HI_clientpixmap();
-#endif /* EGL_HI_clientpixmap */
-#ifdef EGL_HI_colorformats
- EGLEW_HI_colorformats = _glewSearchExtension("EGL_HI_colorformats", extStart, extEnd);
-#endif /* EGL_HI_colorformats */
-#ifdef EGL_IMG_context_priority
- EGLEW_IMG_context_priority = _glewSearchExtension("EGL_IMG_context_priority", extStart, extEnd);
-#endif /* EGL_IMG_context_priority */
-#ifdef EGL_IMG_image_plane_attribs
- EGLEW_IMG_image_plane_attribs = _glewSearchExtension("EGL_IMG_image_plane_attribs", extStart, extEnd);
-#endif /* EGL_IMG_image_plane_attribs */
-#ifdef EGL_KHR_cl_event
- EGLEW_KHR_cl_event = _glewSearchExtension("EGL_KHR_cl_event", extStart, extEnd);
-#endif /* EGL_KHR_cl_event */
-#ifdef EGL_KHR_cl_event2
- EGLEW_KHR_cl_event2 = _glewSearchExtension("EGL_KHR_cl_event2", extStart, extEnd);
- if (glewExperimental || EGLEW_KHR_cl_event2) EGLEW_KHR_cl_event2 = !_glewInit_EGL_KHR_cl_event2();
-#endif /* EGL_KHR_cl_event2 */
-#ifdef EGL_KHR_client_get_all_proc_addresses
- EGLEW_KHR_client_get_all_proc_addresses = _glewSearchExtension("EGL_KHR_client_get_all_proc_addresses", extStart, extEnd);
-#endif /* EGL_KHR_client_get_all_proc_addresses */
-#ifdef EGL_KHR_config_attribs
- EGLEW_KHR_config_attribs = _glewSearchExtension("EGL_KHR_config_attribs", extStart, extEnd);
-#endif /* EGL_KHR_config_attribs */
-#ifdef EGL_KHR_create_context
- EGLEW_KHR_create_context = _glewSearchExtension("EGL_KHR_create_context", extStart, extEnd);
-#endif /* EGL_KHR_create_context */
-#ifdef EGL_KHR_create_context_no_error
- EGLEW_KHR_create_context_no_error = _glewSearchExtension("EGL_KHR_create_context_no_error", extStart, extEnd);
-#endif /* EGL_KHR_create_context_no_error */
-#ifdef EGL_KHR_debug
- EGLEW_KHR_debug = _glewSearchExtension("EGL_KHR_debug", extStart, extEnd);
- if (glewExperimental || EGLEW_KHR_debug) EGLEW_KHR_debug = !_glewInit_EGL_KHR_debug();
-#endif /* EGL_KHR_debug */
-#ifdef EGL_KHR_fence_sync
- EGLEW_KHR_fence_sync = _glewSearchExtension("EGL_KHR_fence_sync", extStart, extEnd);
-#endif /* EGL_KHR_fence_sync */
-#ifdef EGL_KHR_get_all_proc_addresses
- EGLEW_KHR_get_all_proc_addresses = _glewSearchExtension("EGL_KHR_get_all_proc_addresses", extStart, extEnd);
-#endif /* EGL_KHR_get_all_proc_addresses */
-#ifdef EGL_KHR_gl_colorspace
- EGLEW_KHR_gl_colorspace = _glewSearchExtension("EGL_KHR_gl_colorspace", extStart, extEnd);
-#endif /* EGL_KHR_gl_colorspace */
-#ifdef EGL_KHR_gl_renderbuffer_image
- EGLEW_KHR_gl_renderbuffer_image = _glewSearchExtension("EGL_KHR_gl_renderbuffer_image", extStart, extEnd);
-#endif /* EGL_KHR_gl_renderbuffer_image */
-#ifdef EGL_KHR_gl_texture_2D_image
- EGLEW_KHR_gl_texture_2D_image = _glewSearchExtension("EGL_KHR_gl_texture_2D_image", extStart, extEnd);
-#endif /* EGL_KHR_gl_texture_2D_image */
-#ifdef EGL_KHR_gl_texture_3D_image
- EGLEW_KHR_gl_texture_3D_image = _glewSearchExtension("EGL_KHR_gl_texture_3D_image", extStart, extEnd);
-#endif /* EGL_KHR_gl_texture_3D_image */
-#ifdef EGL_KHR_gl_texture_cubemap_image
- EGLEW_KHR_gl_texture_cubemap_image = _glewSearchExtension("EGL_KHR_gl_texture_cubemap_image", extStart, extEnd);
-#endif /* EGL_KHR_gl_texture_cubemap_image */
-#ifdef EGL_KHR_image
- EGLEW_KHR_image = _glewSearchExtension("EGL_KHR_image", extStart, extEnd);
- if (glewExperimental || EGLEW_KHR_image) EGLEW_KHR_image = !_glewInit_EGL_KHR_image();
-#endif /* EGL_KHR_image */
-#ifdef EGL_KHR_image_base
- EGLEW_KHR_image_base = _glewSearchExtension("EGL_KHR_image_base", extStart, extEnd);
-#endif /* EGL_KHR_image_base */
-#ifdef EGL_KHR_image_pixmap
- EGLEW_KHR_image_pixmap = _glewSearchExtension("EGL_KHR_image_pixmap", extStart, extEnd);
-#endif /* EGL_KHR_image_pixmap */
-#ifdef EGL_KHR_lock_surface
- EGLEW_KHR_lock_surface = _glewSearchExtension("EGL_KHR_lock_surface", extStart, extEnd);
- if (glewExperimental || EGLEW_KHR_lock_surface) EGLEW_KHR_lock_surface = !_glewInit_EGL_KHR_lock_surface();
-#endif /* EGL_KHR_lock_surface */
-#ifdef EGL_KHR_lock_surface2
- EGLEW_KHR_lock_surface2 = _glewSearchExtension("EGL_KHR_lock_surface2", extStart, extEnd);
-#endif /* EGL_KHR_lock_surface2 */
-#ifdef EGL_KHR_lock_surface3
- EGLEW_KHR_lock_surface3 = _glewSearchExtension("EGL_KHR_lock_surface3", extStart, extEnd);
- if (glewExperimental || EGLEW_KHR_lock_surface3) EGLEW_KHR_lock_surface3 = !_glewInit_EGL_KHR_lock_surface3();
-#endif /* EGL_KHR_lock_surface3 */
-#ifdef EGL_KHR_mutable_render_buffer
- EGLEW_KHR_mutable_render_buffer = _glewSearchExtension("EGL_KHR_mutable_render_buffer", extStart, extEnd);
-#endif /* EGL_KHR_mutable_render_buffer */
-#ifdef EGL_KHR_partial_update
- EGLEW_KHR_partial_update = _glewSearchExtension("EGL_KHR_partial_update", extStart, extEnd);
- if (glewExperimental || EGLEW_KHR_partial_update) EGLEW_KHR_partial_update = !_glewInit_EGL_KHR_partial_update();
-#endif /* EGL_KHR_partial_update */
-#ifdef EGL_KHR_platform_android
- EGLEW_KHR_platform_android = _glewSearchExtension("EGL_KHR_platform_android", extStart, extEnd);
-#endif /* EGL_KHR_platform_android */
-#ifdef EGL_KHR_platform_gbm
- EGLEW_KHR_platform_gbm = _glewSearchExtension("EGL_KHR_platform_gbm", extStart, extEnd);
-#endif /* EGL_KHR_platform_gbm */
-#ifdef EGL_KHR_platform_wayland
- EGLEW_KHR_platform_wayland = _glewSearchExtension("EGL_KHR_platform_wayland", extStart, extEnd);
-#endif /* EGL_KHR_platform_wayland */
-#ifdef EGL_KHR_platform_x11
- EGLEW_KHR_platform_x11 = _glewSearchExtension("EGL_KHR_platform_x11", extStart, extEnd);
-#endif /* EGL_KHR_platform_x11 */
-#ifdef EGL_KHR_reusable_sync
- EGLEW_KHR_reusable_sync = _glewSearchExtension("EGL_KHR_reusable_sync", extStart, extEnd);
- if (glewExperimental || EGLEW_KHR_reusable_sync) EGLEW_KHR_reusable_sync = !_glewInit_EGL_KHR_reusable_sync();
-#endif /* EGL_KHR_reusable_sync */
-#ifdef EGL_KHR_stream
- EGLEW_KHR_stream = _glewSearchExtension("EGL_KHR_stream", extStart, extEnd);
- if (glewExperimental || EGLEW_KHR_stream) EGLEW_KHR_stream = !_glewInit_EGL_KHR_stream();
-#endif /* EGL_KHR_stream */
-#ifdef EGL_KHR_stream_consumer_gltexture
- EGLEW_KHR_stream_consumer_gltexture = _glewSearchExtension("EGL_KHR_stream_consumer_gltexture", extStart, extEnd);
- if (glewExperimental || EGLEW_KHR_stream_consumer_gltexture) EGLEW_KHR_stream_consumer_gltexture = !_glewInit_EGL_KHR_stream_consumer_gltexture();
-#endif /* EGL_KHR_stream_consumer_gltexture */
-#ifdef EGL_KHR_stream_cross_process_fd
- EGLEW_KHR_stream_cross_process_fd = _glewSearchExtension("EGL_KHR_stream_cross_process_fd", extStart, extEnd);
- if (glewExperimental || EGLEW_KHR_stream_cross_process_fd) EGLEW_KHR_stream_cross_process_fd = !_glewInit_EGL_KHR_stream_cross_process_fd();
-#endif /* EGL_KHR_stream_cross_process_fd */
-#ifdef EGL_KHR_stream_fifo
- EGLEW_KHR_stream_fifo = _glewSearchExtension("EGL_KHR_stream_fifo", extStart, extEnd);
- if (glewExperimental || EGLEW_KHR_stream_fifo) EGLEW_KHR_stream_fifo = !_glewInit_EGL_KHR_stream_fifo();
-#endif /* EGL_KHR_stream_fifo */
-#ifdef EGL_KHR_stream_producer_aldatalocator
- EGLEW_KHR_stream_producer_aldatalocator = _glewSearchExtension("EGL_KHR_stream_producer_aldatalocator", extStart, extEnd);
-#endif /* EGL_KHR_stream_producer_aldatalocator */
-#ifdef EGL_KHR_stream_producer_eglsurface
- EGLEW_KHR_stream_producer_eglsurface = _glewSearchExtension("EGL_KHR_stream_producer_eglsurface", extStart, extEnd);
- if (glewExperimental || EGLEW_KHR_stream_producer_eglsurface) EGLEW_KHR_stream_producer_eglsurface = !_glewInit_EGL_KHR_stream_producer_eglsurface();
-#endif /* EGL_KHR_stream_producer_eglsurface */
-#ifdef EGL_KHR_surfaceless_context
- EGLEW_KHR_surfaceless_context = _glewSearchExtension("EGL_KHR_surfaceless_context", extStart, extEnd);
-#endif /* EGL_KHR_surfaceless_context */
-#ifdef EGL_KHR_swap_buffers_with_damage
- EGLEW_KHR_swap_buffers_with_damage = _glewSearchExtension("EGL_KHR_swap_buffers_with_damage", extStart, extEnd);
- if (glewExperimental || EGLEW_KHR_swap_buffers_with_damage) EGLEW_KHR_swap_buffers_with_damage = !_glewInit_EGL_KHR_swap_buffers_with_damage();
-#endif /* EGL_KHR_swap_buffers_with_damage */
-#ifdef EGL_KHR_vg_parent_image
- EGLEW_KHR_vg_parent_image = _glewSearchExtension("EGL_KHR_vg_parent_image", extStart, extEnd);
-#endif /* EGL_KHR_vg_parent_image */
-#ifdef EGL_KHR_wait_sync
- EGLEW_KHR_wait_sync = _glewSearchExtension("EGL_KHR_wait_sync", extStart, extEnd);
- if (glewExperimental || EGLEW_KHR_wait_sync) EGLEW_KHR_wait_sync = !_glewInit_EGL_KHR_wait_sync();
-#endif /* EGL_KHR_wait_sync */
-#ifdef EGL_MESA_drm_image
- EGLEW_MESA_drm_image = _glewSearchExtension("EGL_MESA_drm_image", extStart, extEnd);
- if (glewExperimental || EGLEW_MESA_drm_image) EGLEW_MESA_drm_image = !_glewInit_EGL_MESA_drm_image();
-#endif /* EGL_MESA_drm_image */
-#ifdef EGL_MESA_image_dma_buf_export
- EGLEW_MESA_image_dma_buf_export = _glewSearchExtension("EGL_MESA_image_dma_buf_export", extStart, extEnd);
- if (glewExperimental || EGLEW_MESA_image_dma_buf_export) EGLEW_MESA_image_dma_buf_export = !_glewInit_EGL_MESA_image_dma_buf_export();
-#endif /* EGL_MESA_image_dma_buf_export */
-#ifdef EGL_MESA_platform_gbm
- EGLEW_MESA_platform_gbm = _glewSearchExtension("EGL_MESA_platform_gbm", extStart, extEnd);
-#endif /* EGL_MESA_platform_gbm */
-#ifdef EGL_NOK_swap_region
- EGLEW_NOK_swap_region = _glewSearchExtension("EGL_NOK_swap_region", extStart, extEnd);
- if (glewExperimental || EGLEW_NOK_swap_region) EGLEW_NOK_swap_region = !_glewInit_EGL_NOK_swap_region();
-#endif /* EGL_NOK_swap_region */
-#ifdef EGL_NOK_swap_region2
- EGLEW_NOK_swap_region2 = _glewSearchExtension("EGL_NOK_swap_region2", extStart, extEnd);
- if (glewExperimental || EGLEW_NOK_swap_region2) EGLEW_NOK_swap_region2 = !_glewInit_EGL_NOK_swap_region2();
-#endif /* EGL_NOK_swap_region2 */
-#ifdef EGL_NOK_texture_from_pixmap
- EGLEW_NOK_texture_from_pixmap = _glewSearchExtension("EGL_NOK_texture_from_pixmap", extStart, extEnd);
-#endif /* EGL_NOK_texture_from_pixmap */
-#ifdef EGL_NV_3dvision_surface
- EGLEW_NV_3dvision_surface = _glewSearchExtension("EGL_NV_3dvision_surface", extStart, extEnd);
-#endif /* EGL_NV_3dvision_surface */
-#ifdef EGL_NV_coverage_sample
- EGLEW_NV_coverage_sample = _glewSearchExtension("EGL_NV_coverage_sample", extStart, extEnd);
-#endif /* EGL_NV_coverage_sample */
-#ifdef EGL_NV_coverage_sample_resolve
- EGLEW_NV_coverage_sample_resolve = _glewSearchExtension("EGL_NV_coverage_sample_resolve", extStart, extEnd);
-#endif /* EGL_NV_coverage_sample_resolve */
-#ifdef EGL_NV_cuda_event
- EGLEW_NV_cuda_event = _glewSearchExtension("EGL_NV_cuda_event", extStart, extEnd);
-#endif /* EGL_NV_cuda_event */
-#ifdef EGL_NV_depth_nonlinear
- EGLEW_NV_depth_nonlinear = _glewSearchExtension("EGL_NV_depth_nonlinear", extStart, extEnd);
-#endif /* EGL_NV_depth_nonlinear */
-#ifdef EGL_NV_device_cuda
- EGLEW_NV_device_cuda = _glewSearchExtension("EGL_NV_device_cuda", extStart, extEnd);
-#endif /* EGL_NV_device_cuda */
-#ifdef EGL_NV_native_query
- EGLEW_NV_native_query = _glewSearchExtension("EGL_NV_native_query", extStart, extEnd);
- if (glewExperimental || EGLEW_NV_native_query) EGLEW_NV_native_query = !_glewInit_EGL_NV_native_query();
-#endif /* EGL_NV_native_query */
-#ifdef EGL_NV_post_convert_rounding
- EGLEW_NV_post_convert_rounding = _glewSearchExtension("EGL_NV_post_convert_rounding", extStart, extEnd);
-#endif /* EGL_NV_post_convert_rounding */
-#ifdef EGL_NV_post_sub_buffer
- EGLEW_NV_post_sub_buffer = _glewSearchExtension("EGL_NV_post_sub_buffer", extStart, extEnd);
- if (glewExperimental || EGLEW_NV_post_sub_buffer) EGLEW_NV_post_sub_buffer = !_glewInit_EGL_NV_post_sub_buffer();
-#endif /* EGL_NV_post_sub_buffer */
-#ifdef EGL_NV_robustness_video_memory_purge
- EGLEW_NV_robustness_video_memory_purge = _glewSearchExtension("EGL_NV_robustness_video_memory_purge", extStart, extEnd);
-#endif /* EGL_NV_robustness_video_memory_purge */
-#ifdef EGL_NV_stream_consumer_gltexture_yuv
- EGLEW_NV_stream_consumer_gltexture_yuv = _glewSearchExtension("EGL_NV_stream_consumer_gltexture_yuv", extStart, extEnd);
- if (glewExperimental || EGLEW_NV_stream_consumer_gltexture_yuv) EGLEW_NV_stream_consumer_gltexture_yuv = !_glewInit_EGL_NV_stream_consumer_gltexture_yuv();
-#endif /* EGL_NV_stream_consumer_gltexture_yuv */
-#ifdef EGL_NV_stream_metadata
- EGLEW_NV_stream_metadata = _glewSearchExtension("EGL_NV_stream_metadata", extStart, extEnd);
- if (glewExperimental || EGLEW_NV_stream_metadata) EGLEW_NV_stream_metadata = !_glewInit_EGL_NV_stream_metadata();
-#endif /* EGL_NV_stream_metadata */
-#ifdef EGL_NV_stream_sync
- EGLEW_NV_stream_sync = _glewSearchExtension("EGL_NV_stream_sync", extStart, extEnd);
- if (glewExperimental || EGLEW_NV_stream_sync) EGLEW_NV_stream_sync = !_glewInit_EGL_NV_stream_sync();
-#endif /* EGL_NV_stream_sync */
-#ifdef EGL_NV_sync
- EGLEW_NV_sync = _glewSearchExtension("EGL_NV_sync", extStart, extEnd);
- if (glewExperimental || EGLEW_NV_sync) EGLEW_NV_sync = !_glewInit_EGL_NV_sync();
-#endif /* EGL_NV_sync */
-#ifdef EGL_NV_system_time
- EGLEW_NV_system_time = _glewSearchExtension("EGL_NV_system_time", extStart, extEnd);
- if (glewExperimental || EGLEW_NV_system_time) EGLEW_NV_system_time = !_glewInit_EGL_NV_system_time();
-#endif /* EGL_NV_system_time */
-#ifdef EGL_TIZEN_image_native_buffer
- EGLEW_TIZEN_image_native_buffer = _glewSearchExtension("EGL_TIZEN_image_native_buffer", extStart, extEnd);
-#endif /* EGL_TIZEN_image_native_buffer */
-#ifdef EGL_TIZEN_image_native_surface
- EGLEW_TIZEN_image_native_surface = _glewSearchExtension("EGL_TIZEN_image_native_surface", extStart, extEnd);
-#endif /* EGL_TIZEN_image_native_surface */
-
- return GLEW_OK;
-}
-
-#elif defined(_WIN32)
-
-PFNWGLSETSTEREOEMITTERSTATE3DLPROC __wglewSetStereoEmitterState3DL = NULL;
-
-PFNWGLBLITCONTEXTFRAMEBUFFERAMDPROC __wglewBlitContextFramebufferAMD = NULL;
-PFNWGLCREATEASSOCIATEDCONTEXTAMDPROC __wglewCreateAssociatedContextAMD = NULL;
-PFNWGLCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC __wglewCreateAssociatedContextAttribsAMD = NULL;
-PFNWGLDELETEASSOCIATEDCONTEXTAMDPROC __wglewDeleteAssociatedContextAMD = NULL;
-PFNWGLGETCONTEXTGPUIDAMDPROC __wglewGetContextGPUIDAMD = NULL;
-PFNWGLGETCURRENTASSOCIATEDCONTEXTAMDPROC __wglewGetCurrentAssociatedContextAMD = NULL;
-PFNWGLGETGPUIDSAMDPROC __wglewGetGPUIDsAMD = NULL;
-PFNWGLGETGPUINFOAMDPROC __wglewGetGPUInfoAMD = NULL;
-PFNWGLMAKEASSOCIATEDCONTEXTCURRENTAMDPROC __wglewMakeAssociatedContextCurrentAMD = NULL;
-
-PFNWGLCREATEBUFFERREGIONARBPROC __wglewCreateBufferRegionARB = NULL;
-PFNWGLDELETEBUFFERREGIONARBPROC __wglewDeleteBufferRegionARB = NULL;
-PFNWGLRESTOREBUFFERREGIONARBPROC __wglewRestoreBufferRegionARB = NULL;
-PFNWGLSAVEBUFFERREGIONARBPROC __wglewSaveBufferRegionARB = NULL;
-
-PFNWGLCREATECONTEXTATTRIBSARBPROC __wglewCreateContextAttribsARB = NULL;
-
-PFNWGLGETEXTENSIONSSTRINGARBPROC __wglewGetExtensionsStringARB = NULL;
-
-PFNWGLGETCURRENTREADDCARBPROC __wglewGetCurrentReadDCARB = NULL;
-PFNWGLMAKECONTEXTCURRENTARBPROC __wglewMakeContextCurrentARB = NULL;
-
-PFNWGLCREATEPBUFFERARBPROC __wglewCreatePbufferARB = NULL;
-PFNWGLDESTROYPBUFFERARBPROC __wglewDestroyPbufferARB = NULL;
-PFNWGLGETPBUFFERDCARBPROC __wglewGetPbufferDCARB = NULL;
-PFNWGLQUERYPBUFFERARBPROC __wglewQueryPbufferARB = NULL;
-PFNWGLRELEASEPBUFFERDCARBPROC __wglewReleasePbufferDCARB = NULL;
-
-PFNWGLCHOOSEPIXELFORMATARBPROC __wglewChoosePixelFormatARB = NULL;
-PFNWGLGETPIXELFORMATATTRIBFVARBPROC __wglewGetPixelFormatAttribfvARB = NULL;
-PFNWGLGETPIXELFORMATATTRIBIVARBPROC __wglewGetPixelFormatAttribivARB = NULL;
-
-PFNWGLBINDTEXIMAGEARBPROC __wglewBindTexImageARB = NULL;
-PFNWGLRELEASETEXIMAGEARBPROC __wglewReleaseTexImageARB = NULL;
-PFNWGLSETPBUFFERATTRIBARBPROC __wglewSetPbufferAttribARB = NULL;
-
-PFNWGLBINDDISPLAYCOLORTABLEEXTPROC __wglewBindDisplayColorTableEXT = NULL;
-PFNWGLCREATEDISPLAYCOLORTABLEEXTPROC __wglewCreateDisplayColorTableEXT = NULL;
-PFNWGLDESTROYDISPLAYCOLORTABLEEXTPROC __wglewDestroyDisplayColorTableEXT = NULL;
-PFNWGLLOADDISPLAYCOLORTABLEEXTPROC __wglewLoadDisplayColorTableEXT = NULL;
-
-PFNWGLGETEXTENSIONSSTRINGEXTPROC __wglewGetExtensionsStringEXT = NULL;
-
-PFNWGLGETCURRENTREADDCEXTPROC __wglewGetCurrentReadDCEXT = NULL;
-PFNWGLMAKECONTEXTCURRENTEXTPROC __wglewMakeContextCurrentEXT = NULL;
-
-PFNWGLCREATEPBUFFEREXTPROC __wglewCreatePbufferEXT = NULL;
-PFNWGLDESTROYPBUFFEREXTPROC __wglewDestroyPbufferEXT = NULL;
-PFNWGLGETPBUFFERDCEXTPROC __wglewGetPbufferDCEXT = NULL;
-PFNWGLQUERYPBUFFEREXTPROC __wglewQueryPbufferEXT = NULL;
-PFNWGLRELEASEPBUFFERDCEXTPROC __wglewReleasePbufferDCEXT = NULL;
-
-PFNWGLCHOOSEPIXELFORMATEXTPROC __wglewChoosePixelFormatEXT = NULL;
-PFNWGLGETPIXELFORMATATTRIBFVEXTPROC __wglewGetPixelFormatAttribfvEXT = NULL;
-PFNWGLGETPIXELFORMATATTRIBIVEXTPROC __wglewGetPixelFormatAttribivEXT = NULL;
-
-PFNWGLGETSWAPINTERVALEXTPROC __wglewGetSwapIntervalEXT = NULL;
-PFNWGLSWAPINTERVALEXTPROC __wglewSwapIntervalEXT = NULL;
-
-PFNWGLGETDIGITALVIDEOPARAMETERSI3DPROC __wglewGetDigitalVideoParametersI3D = NULL;
-PFNWGLSETDIGITALVIDEOPARAMETERSI3DPROC __wglewSetDigitalVideoParametersI3D = NULL;
-
-PFNWGLGETGAMMATABLEI3DPROC __wglewGetGammaTableI3D = NULL;
-PFNWGLGETGAMMATABLEPARAMETERSI3DPROC __wglewGetGammaTableParametersI3D = NULL;
-PFNWGLSETGAMMATABLEI3DPROC __wglewSetGammaTableI3D = NULL;
-PFNWGLSETGAMMATABLEPARAMETERSI3DPROC __wglewSetGammaTableParametersI3D = NULL;
-
-PFNWGLDISABLEGENLOCKI3DPROC __wglewDisableGenlockI3D = NULL;
-PFNWGLENABLEGENLOCKI3DPROC __wglewEnableGenlockI3D = NULL;
-PFNWGLGENLOCKSAMPLERATEI3DPROC __wglewGenlockSampleRateI3D = NULL;
-PFNWGLGENLOCKSOURCEDELAYI3DPROC __wglewGenlockSourceDelayI3D = NULL;
-PFNWGLGENLOCKSOURCEEDGEI3DPROC __wglewGenlockSourceEdgeI3D = NULL;
-PFNWGLGENLOCKSOURCEI3DPROC __wglewGenlockSourceI3D = NULL;
-PFNWGLGETGENLOCKSAMPLERATEI3DPROC __wglewGetGenlockSampleRateI3D = NULL;
-PFNWGLGETGENLOCKSOURCEDELAYI3DPROC __wglewGetGenlockSourceDelayI3D = NULL;
-PFNWGLGETGENLOCKSOURCEEDGEI3DPROC __wglewGetGenlockSourceEdgeI3D = NULL;
-PFNWGLGETGENLOCKSOURCEI3DPROC __wglewGetGenlockSourceI3D = NULL;
-PFNWGLISENABLEDGENLOCKI3DPROC __wglewIsEnabledGenlockI3D = NULL;
-PFNWGLQUERYGENLOCKMAXSOURCEDELAYI3DPROC __wglewQueryGenlockMaxSourceDelayI3D = NULL;
-
-PFNWGLASSOCIATEIMAGEBUFFEREVENTSI3DPROC __wglewAssociateImageBufferEventsI3D = NULL;
-PFNWGLCREATEIMAGEBUFFERI3DPROC __wglewCreateImageBufferI3D = NULL;
-PFNWGLDESTROYIMAGEBUFFERI3DPROC __wglewDestroyImageBufferI3D = NULL;
-PFNWGLRELEASEIMAGEBUFFEREVENTSI3DPROC __wglewReleaseImageBufferEventsI3D = NULL;
-
-PFNWGLDISABLEFRAMELOCKI3DPROC __wglewDisableFrameLockI3D = NULL;
-PFNWGLENABLEFRAMELOCKI3DPROC __wglewEnableFrameLockI3D = NULL;
-PFNWGLISENABLEDFRAMELOCKI3DPROC __wglewIsEnabledFrameLockI3D = NULL;
-PFNWGLQUERYFRAMELOCKMASTERI3DPROC __wglewQueryFrameLockMasterI3D = NULL;
-
-PFNWGLBEGINFRAMETRACKINGI3DPROC __wglewBeginFrameTrackingI3D = NULL;
-PFNWGLENDFRAMETRACKINGI3DPROC __wglewEndFrameTrackingI3D = NULL;
-PFNWGLGETFRAMEUSAGEI3DPROC __wglewGetFrameUsageI3D = NULL;
-PFNWGLQUERYFRAMETRACKINGI3DPROC __wglewQueryFrameTrackingI3D = NULL;
-
-PFNWGLDXCLOSEDEVICENVPROC __wglewDXCloseDeviceNV = NULL;
-PFNWGLDXLOCKOBJECTSNVPROC __wglewDXLockObjectsNV = NULL;
-PFNWGLDXOBJECTACCESSNVPROC __wglewDXObjectAccessNV = NULL;
-PFNWGLDXOPENDEVICENVPROC __wglewDXOpenDeviceNV = NULL;
-PFNWGLDXREGISTEROBJECTNVPROC __wglewDXRegisterObjectNV = NULL;
-PFNWGLDXSETRESOURCESHAREHANDLENVPROC __wglewDXSetResourceShareHandleNV = NULL;
-PFNWGLDXUNLOCKOBJECTSNVPROC __wglewDXUnlockObjectsNV = NULL;
-PFNWGLDXUNREGISTEROBJECTNVPROC __wglewDXUnregisterObjectNV = NULL;
-
-PFNWGLCOPYIMAGESUBDATANVPROC __wglewCopyImageSubDataNV = NULL;
-
-PFNWGLDELAYBEFORESWAPNVPROC __wglewDelayBeforeSwapNV = NULL;
-
-PFNWGLCREATEAFFINITYDCNVPROC __wglewCreateAffinityDCNV = NULL;
-PFNWGLDELETEDCNVPROC __wglewDeleteDCNV = NULL;
-PFNWGLENUMGPUDEVICESNVPROC __wglewEnumGpuDevicesNV = NULL;
-PFNWGLENUMGPUSFROMAFFINITYDCNVPROC __wglewEnumGpusFromAffinityDCNV = NULL;
-PFNWGLENUMGPUSNVPROC __wglewEnumGpusNV = NULL;
-
-PFNWGLBINDVIDEODEVICENVPROC __wglewBindVideoDeviceNV = NULL;
-PFNWGLENUMERATEVIDEODEVICESNVPROC __wglewEnumerateVideoDevicesNV = NULL;
-PFNWGLQUERYCURRENTCONTEXTNVPROC __wglewQueryCurrentContextNV = NULL;
-
-PFNWGLBINDSWAPBARRIERNVPROC __wglewBindSwapBarrierNV = NULL;
-PFNWGLJOINSWAPGROUPNVPROC __wglewJoinSwapGroupNV = NULL;
-PFNWGLQUERYFRAMECOUNTNVPROC __wglewQueryFrameCountNV = NULL;
-PFNWGLQUERYMAXSWAPGROUPSNVPROC __wglewQueryMaxSwapGroupsNV = NULL;
-PFNWGLQUERYSWAPGROUPNVPROC __wglewQuerySwapGroupNV = NULL;
-PFNWGLRESETFRAMECOUNTNVPROC __wglewResetFrameCountNV = NULL;
-
-PFNWGLALLOCATEMEMORYNVPROC __wglewAllocateMemoryNV = NULL;
-PFNWGLFREEMEMORYNVPROC __wglewFreeMemoryNV = NULL;
-
-PFNWGLBINDVIDEOCAPTUREDEVICENVPROC __wglewBindVideoCaptureDeviceNV = NULL;
-PFNWGLENUMERATEVIDEOCAPTUREDEVICESNVPROC __wglewEnumerateVideoCaptureDevicesNV = NULL;
-PFNWGLLOCKVIDEOCAPTUREDEVICENVPROC __wglewLockVideoCaptureDeviceNV = NULL;
-PFNWGLQUERYVIDEOCAPTUREDEVICENVPROC __wglewQueryVideoCaptureDeviceNV = NULL;
-PFNWGLRELEASEVIDEOCAPTUREDEVICENVPROC __wglewReleaseVideoCaptureDeviceNV = NULL;
-
-PFNWGLBINDVIDEOIMAGENVPROC __wglewBindVideoImageNV = NULL;
-PFNWGLGETVIDEODEVICENVPROC __wglewGetVideoDeviceNV = NULL;
-PFNWGLGETVIDEOINFONVPROC __wglewGetVideoInfoNV = NULL;
-PFNWGLRELEASEVIDEODEVICENVPROC __wglewReleaseVideoDeviceNV = NULL;
-PFNWGLRELEASEVIDEOIMAGENVPROC __wglewReleaseVideoImageNV = NULL;
-PFNWGLSENDPBUFFERTOVIDEONVPROC __wglewSendPbufferToVideoNV = NULL;
-
-PFNWGLGETMSCRATEOMLPROC __wglewGetMscRateOML = NULL;
-PFNWGLGETSYNCVALUESOMLPROC __wglewGetSyncValuesOML = NULL;
-PFNWGLSWAPBUFFERSMSCOMLPROC __wglewSwapBuffersMscOML = NULL;
-PFNWGLSWAPLAYERBUFFERSMSCOMLPROC __wglewSwapLayerBuffersMscOML = NULL;
-PFNWGLWAITFORMSCOMLPROC __wglewWaitForMscOML = NULL;
-PFNWGLWAITFORSBCOMLPROC __wglewWaitForSbcOML = NULL;
-GLboolean __WGLEW_3DFX_multisample = GL_FALSE;
-GLboolean __WGLEW_3DL_stereo_control = GL_FALSE;
-GLboolean __WGLEW_AMD_gpu_association = GL_FALSE;
-GLboolean __WGLEW_ARB_buffer_region = GL_FALSE;
-GLboolean __WGLEW_ARB_context_flush_control = GL_FALSE;
-GLboolean __WGLEW_ARB_create_context = GL_FALSE;
-GLboolean __WGLEW_ARB_create_context_profile = GL_FALSE;
-GLboolean __WGLEW_ARB_create_context_robustness = GL_FALSE;
-GLboolean __WGLEW_ARB_extensions_string = GL_FALSE;
-GLboolean __WGLEW_ARB_framebuffer_sRGB = GL_FALSE;
-GLboolean __WGLEW_ARB_make_current_read = GL_FALSE;
-GLboolean __WGLEW_ARB_multisample = GL_FALSE;
-GLboolean __WGLEW_ARB_pbuffer = GL_FALSE;
-GLboolean __WGLEW_ARB_pixel_format = GL_FALSE;
-GLboolean __WGLEW_ARB_pixel_format_float = GL_FALSE;
-GLboolean __WGLEW_ARB_render_texture = GL_FALSE;
-GLboolean __WGLEW_ARB_robustness_application_isolation = GL_FALSE;
-GLboolean __WGLEW_ARB_robustness_share_group_isolation = GL_FALSE;
-GLboolean __WGLEW_ATI_pixel_format_float = GL_FALSE;
-GLboolean __WGLEW_ATI_render_texture_rectangle = GL_FALSE;
-GLboolean __WGLEW_EXT_create_context_es2_profile = GL_FALSE;
-GLboolean __WGLEW_EXT_create_context_es_profile = GL_FALSE;
-GLboolean __WGLEW_EXT_depth_float = GL_FALSE;
-GLboolean __WGLEW_EXT_display_color_table = GL_FALSE;
-GLboolean __WGLEW_EXT_extensions_string = GL_FALSE;
-GLboolean __WGLEW_EXT_framebuffer_sRGB = GL_FALSE;
-GLboolean __WGLEW_EXT_make_current_read = GL_FALSE;
-GLboolean __WGLEW_EXT_multisample = GL_FALSE;
-GLboolean __WGLEW_EXT_pbuffer = GL_FALSE;
-GLboolean __WGLEW_EXT_pixel_format = GL_FALSE;
-GLboolean __WGLEW_EXT_pixel_format_packed_float = GL_FALSE;
-GLboolean __WGLEW_EXT_swap_control = GL_FALSE;
-GLboolean __WGLEW_EXT_swap_control_tear = GL_FALSE;
-GLboolean __WGLEW_I3D_digital_video_control = GL_FALSE;
-GLboolean __WGLEW_I3D_gamma = GL_FALSE;
-GLboolean __WGLEW_I3D_genlock = GL_FALSE;
-GLboolean __WGLEW_I3D_image_buffer = GL_FALSE;
-GLboolean __WGLEW_I3D_swap_frame_lock = GL_FALSE;
-GLboolean __WGLEW_I3D_swap_frame_usage = GL_FALSE;
-GLboolean __WGLEW_NV_DX_interop = GL_FALSE;
-GLboolean __WGLEW_NV_DX_interop2 = GL_FALSE;
-GLboolean __WGLEW_NV_copy_image = GL_FALSE;
-GLboolean __WGLEW_NV_delay_before_swap = GL_FALSE;
-GLboolean __WGLEW_NV_float_buffer = GL_FALSE;
-GLboolean __WGLEW_NV_gpu_affinity = GL_FALSE;
-GLboolean __WGLEW_NV_multisample_coverage = GL_FALSE;
-GLboolean __WGLEW_NV_present_video = GL_FALSE;
-GLboolean __WGLEW_NV_render_depth_texture = GL_FALSE;
-GLboolean __WGLEW_NV_render_texture_rectangle = GL_FALSE;
-GLboolean __WGLEW_NV_swap_group = GL_FALSE;
-GLboolean __WGLEW_NV_vertex_array_range = GL_FALSE;
-GLboolean __WGLEW_NV_video_capture = GL_FALSE;
-GLboolean __WGLEW_NV_video_output = GL_FALSE;
-GLboolean __WGLEW_OML_sync_control = GL_FALSE;
-#ifdef WGL_3DL_stereo_control
-
-static GLboolean _glewInit_WGL_3DL_stereo_control ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((wglSetStereoEmitterState3DL = (PFNWGLSETSTEREOEMITTERSTATE3DLPROC)glewGetProcAddress((const GLubyte*)"wglSetStereoEmitterState3DL")) == NULL) || r;
-
- return r;
-}
-
-#endif /* WGL_3DL_stereo_control */
-
-#ifdef WGL_AMD_gpu_association
-
-static GLboolean _glewInit_WGL_AMD_gpu_association ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((wglBlitContextFramebufferAMD = (PFNWGLBLITCONTEXTFRAMEBUFFERAMDPROC)glewGetProcAddress((const GLubyte*)"wglBlitContextFramebufferAMD")) == NULL) || r;
- r = ((wglCreateAssociatedContextAMD = (PFNWGLCREATEASSOCIATEDCONTEXTAMDPROC)glewGetProcAddress((const GLubyte*)"wglCreateAssociatedContextAMD")) == NULL) || r;
- r = ((wglCreateAssociatedContextAttribsAMD = (PFNWGLCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC)glewGetProcAddress((const GLubyte*)"wglCreateAssociatedContextAttribsAMD")) == NULL) || r;
- r = ((wglDeleteAssociatedContextAMD = (PFNWGLDELETEASSOCIATEDCONTEXTAMDPROC)glewGetProcAddress((const GLubyte*)"wglDeleteAssociatedContextAMD")) == NULL) || r;
- r = ((wglGetContextGPUIDAMD = (PFNWGLGETCONTEXTGPUIDAMDPROC)glewGetProcAddress((const GLubyte*)"wglGetContextGPUIDAMD")) == NULL) || r;
- r = ((wglGetCurrentAssociatedContextAMD = (PFNWGLGETCURRENTASSOCIATEDCONTEXTAMDPROC)glewGetProcAddress((const GLubyte*)"wglGetCurrentAssociatedContextAMD")) == NULL) || r;
- r = ((wglGetGPUIDsAMD = (PFNWGLGETGPUIDSAMDPROC)glewGetProcAddress((const GLubyte*)"wglGetGPUIDsAMD")) == NULL) || r;
- r = ((wglGetGPUInfoAMD = (PFNWGLGETGPUINFOAMDPROC)glewGetProcAddress((const GLubyte*)"wglGetGPUInfoAMD")) == NULL) || r;
- r = ((wglMakeAssociatedContextCurrentAMD = (PFNWGLMAKEASSOCIATEDCONTEXTCURRENTAMDPROC)glewGetProcAddress((const GLubyte*)"wglMakeAssociatedContextCurrentAMD")) == NULL) || r;
-
- return r;
-}
-
-#endif /* WGL_AMD_gpu_association */
-
-#ifdef WGL_ARB_buffer_region
-
-static GLboolean _glewInit_WGL_ARB_buffer_region ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((wglCreateBufferRegionARB = (PFNWGLCREATEBUFFERREGIONARBPROC)glewGetProcAddress((const GLubyte*)"wglCreateBufferRegionARB")) == NULL) || r;
- r = ((wglDeleteBufferRegionARB = (PFNWGLDELETEBUFFERREGIONARBPROC)glewGetProcAddress((const GLubyte*)"wglDeleteBufferRegionARB")) == NULL) || r;
- r = ((wglRestoreBufferRegionARB = (PFNWGLRESTOREBUFFERREGIONARBPROC)glewGetProcAddress((const GLubyte*)"wglRestoreBufferRegionARB")) == NULL) || r;
- r = ((wglSaveBufferRegionARB = (PFNWGLSAVEBUFFERREGIONARBPROC)glewGetProcAddress((const GLubyte*)"wglSaveBufferRegionARB")) == NULL) || r;
-
- return r;
-}
-
-#endif /* WGL_ARB_buffer_region */
-
-#ifdef WGL_ARB_create_context
-
-static GLboolean _glewInit_WGL_ARB_create_context ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((wglCreateContextAttribsARB = (PFNWGLCREATECONTEXTATTRIBSARBPROC)glewGetProcAddress((const GLubyte*)"wglCreateContextAttribsARB")) == NULL) || r;
-
- return r;
-}
-
-#endif /* WGL_ARB_create_context */
-
-#ifdef WGL_ARB_extensions_string
-
-static GLboolean _glewInit_WGL_ARB_extensions_string ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((wglGetExtensionsStringARB = (PFNWGLGETEXTENSIONSSTRINGARBPROC)glewGetProcAddress((const GLubyte*)"wglGetExtensionsStringARB")) == NULL) || r;
-
- return r;
-}
-
-#endif /* WGL_ARB_extensions_string */
-
-#ifdef WGL_ARB_make_current_read
-
-static GLboolean _glewInit_WGL_ARB_make_current_read ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((wglGetCurrentReadDCARB = (PFNWGLGETCURRENTREADDCARBPROC)glewGetProcAddress((const GLubyte*)"wglGetCurrentReadDCARB")) == NULL) || r;
- r = ((wglMakeContextCurrentARB = (PFNWGLMAKECONTEXTCURRENTARBPROC)glewGetProcAddress((const GLubyte*)"wglMakeContextCurrentARB")) == NULL) || r;
-
- return r;
-}
-
-#endif /* WGL_ARB_make_current_read */
-
-#ifdef WGL_ARB_pbuffer
-
-static GLboolean _glewInit_WGL_ARB_pbuffer ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((wglCreatePbufferARB = (PFNWGLCREATEPBUFFERARBPROC)glewGetProcAddress((const GLubyte*)"wglCreatePbufferARB")) == NULL) || r;
- r = ((wglDestroyPbufferARB = (PFNWGLDESTROYPBUFFERARBPROC)glewGetProcAddress((const GLubyte*)"wglDestroyPbufferARB")) == NULL) || r;
- r = ((wglGetPbufferDCARB = (PFNWGLGETPBUFFERDCARBPROC)glewGetProcAddress((const GLubyte*)"wglGetPbufferDCARB")) == NULL) || r;
- r = ((wglQueryPbufferARB = (PFNWGLQUERYPBUFFERARBPROC)glewGetProcAddress((const GLubyte*)"wglQueryPbufferARB")) == NULL) || r;
- r = ((wglReleasePbufferDCARB = (PFNWGLRELEASEPBUFFERDCARBPROC)glewGetProcAddress((const GLubyte*)"wglReleasePbufferDCARB")) == NULL) || r;
-
- return r;
-}
-
-#endif /* WGL_ARB_pbuffer */
-
-#ifdef WGL_ARB_pixel_format
-
-static GLboolean _glewInit_WGL_ARB_pixel_format ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((wglChoosePixelFormatARB = (PFNWGLCHOOSEPIXELFORMATARBPROC)glewGetProcAddress((const GLubyte*)"wglChoosePixelFormatARB")) == NULL) || r;
- r = ((wglGetPixelFormatAttribfvARB = (PFNWGLGETPIXELFORMATATTRIBFVARBPROC)glewGetProcAddress((const GLubyte*)"wglGetPixelFormatAttribfvARB")) == NULL) || r;
- r = ((wglGetPixelFormatAttribivARB = (PFNWGLGETPIXELFORMATATTRIBIVARBPROC)glewGetProcAddress((const GLubyte*)"wglGetPixelFormatAttribivARB")) == NULL) || r;
-
- return r;
-}
-
-#endif /* WGL_ARB_pixel_format */
-
-#ifdef WGL_ARB_render_texture
-
-static GLboolean _glewInit_WGL_ARB_render_texture ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((wglBindTexImageARB = (PFNWGLBINDTEXIMAGEARBPROC)glewGetProcAddress((const GLubyte*)"wglBindTexImageARB")) == NULL) || r;
- r = ((wglReleaseTexImageARB = (PFNWGLRELEASETEXIMAGEARBPROC)glewGetProcAddress((const GLubyte*)"wglReleaseTexImageARB")) == NULL) || r;
- r = ((wglSetPbufferAttribARB = (PFNWGLSETPBUFFERATTRIBARBPROC)glewGetProcAddress((const GLubyte*)"wglSetPbufferAttribARB")) == NULL) || r;
-
- return r;
-}
-
-#endif /* WGL_ARB_render_texture */
-
-#ifdef WGL_EXT_display_color_table
-
-static GLboolean _glewInit_WGL_EXT_display_color_table ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((wglBindDisplayColorTableEXT = (PFNWGLBINDDISPLAYCOLORTABLEEXTPROC)glewGetProcAddress((const GLubyte*)"wglBindDisplayColorTableEXT")) == NULL) || r;
- r = ((wglCreateDisplayColorTableEXT = (PFNWGLCREATEDISPLAYCOLORTABLEEXTPROC)glewGetProcAddress((const GLubyte*)"wglCreateDisplayColorTableEXT")) == NULL) || r;
- r = ((wglDestroyDisplayColorTableEXT = (PFNWGLDESTROYDISPLAYCOLORTABLEEXTPROC)glewGetProcAddress((const GLubyte*)"wglDestroyDisplayColorTableEXT")) == NULL) || r;
- r = ((wglLoadDisplayColorTableEXT = (PFNWGLLOADDISPLAYCOLORTABLEEXTPROC)glewGetProcAddress((const GLubyte*)"wglLoadDisplayColorTableEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* WGL_EXT_display_color_table */
-
-#ifdef WGL_EXT_extensions_string
-
-static GLboolean _glewInit_WGL_EXT_extensions_string ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((wglGetExtensionsStringEXT = (PFNWGLGETEXTENSIONSSTRINGEXTPROC)glewGetProcAddress((const GLubyte*)"wglGetExtensionsStringEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* WGL_EXT_extensions_string */
-
-#ifdef WGL_EXT_make_current_read
-
-static GLboolean _glewInit_WGL_EXT_make_current_read ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((wglGetCurrentReadDCEXT = (PFNWGLGETCURRENTREADDCEXTPROC)glewGetProcAddress((const GLubyte*)"wglGetCurrentReadDCEXT")) == NULL) || r;
- r = ((wglMakeContextCurrentEXT = (PFNWGLMAKECONTEXTCURRENTEXTPROC)glewGetProcAddress((const GLubyte*)"wglMakeContextCurrentEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* WGL_EXT_make_current_read */
-
-#ifdef WGL_EXT_pbuffer
-
-static GLboolean _glewInit_WGL_EXT_pbuffer ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((wglCreatePbufferEXT = (PFNWGLCREATEPBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"wglCreatePbufferEXT")) == NULL) || r;
- r = ((wglDestroyPbufferEXT = (PFNWGLDESTROYPBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"wglDestroyPbufferEXT")) == NULL) || r;
- r = ((wglGetPbufferDCEXT = (PFNWGLGETPBUFFERDCEXTPROC)glewGetProcAddress((const GLubyte*)"wglGetPbufferDCEXT")) == NULL) || r;
- r = ((wglQueryPbufferEXT = (PFNWGLQUERYPBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"wglQueryPbufferEXT")) == NULL) || r;
- r = ((wglReleasePbufferDCEXT = (PFNWGLRELEASEPBUFFERDCEXTPROC)glewGetProcAddress((const GLubyte*)"wglReleasePbufferDCEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* WGL_EXT_pbuffer */
-
-#ifdef WGL_EXT_pixel_format
-
-static GLboolean _glewInit_WGL_EXT_pixel_format ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((wglChoosePixelFormatEXT = (PFNWGLCHOOSEPIXELFORMATEXTPROC)glewGetProcAddress((const GLubyte*)"wglChoosePixelFormatEXT")) == NULL) || r;
- r = ((wglGetPixelFormatAttribfvEXT = (PFNWGLGETPIXELFORMATATTRIBFVEXTPROC)glewGetProcAddress((const GLubyte*)"wglGetPixelFormatAttribfvEXT")) == NULL) || r;
- r = ((wglGetPixelFormatAttribivEXT = (PFNWGLGETPIXELFORMATATTRIBIVEXTPROC)glewGetProcAddress((const GLubyte*)"wglGetPixelFormatAttribivEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* WGL_EXT_pixel_format */
-
-#ifdef WGL_EXT_swap_control
-
-static GLboolean _glewInit_WGL_EXT_swap_control ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((wglGetSwapIntervalEXT = (PFNWGLGETSWAPINTERVALEXTPROC)glewGetProcAddress((const GLubyte*)"wglGetSwapIntervalEXT")) == NULL) || r;
- r = ((wglSwapIntervalEXT = (PFNWGLSWAPINTERVALEXTPROC)glewGetProcAddress((const GLubyte*)"wglSwapIntervalEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* WGL_EXT_swap_control */
-
-#ifdef WGL_I3D_digital_video_control
-
-static GLboolean _glewInit_WGL_I3D_digital_video_control ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((wglGetDigitalVideoParametersI3D = (PFNWGLGETDIGITALVIDEOPARAMETERSI3DPROC)glewGetProcAddress((const GLubyte*)"wglGetDigitalVideoParametersI3D")) == NULL) || r;
- r = ((wglSetDigitalVideoParametersI3D = (PFNWGLSETDIGITALVIDEOPARAMETERSI3DPROC)glewGetProcAddress((const GLubyte*)"wglSetDigitalVideoParametersI3D")) == NULL) || r;
-
- return r;
-}
-
-#endif /* WGL_I3D_digital_video_control */
-
-#ifdef WGL_I3D_gamma
-
-static GLboolean _glewInit_WGL_I3D_gamma ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((wglGetGammaTableI3D = (PFNWGLGETGAMMATABLEI3DPROC)glewGetProcAddress((const GLubyte*)"wglGetGammaTableI3D")) == NULL) || r;
- r = ((wglGetGammaTableParametersI3D = (PFNWGLGETGAMMATABLEPARAMETERSI3DPROC)glewGetProcAddress((const GLubyte*)"wglGetGammaTableParametersI3D")) == NULL) || r;
- r = ((wglSetGammaTableI3D = (PFNWGLSETGAMMATABLEI3DPROC)glewGetProcAddress((const GLubyte*)"wglSetGammaTableI3D")) == NULL) || r;
- r = ((wglSetGammaTableParametersI3D = (PFNWGLSETGAMMATABLEPARAMETERSI3DPROC)glewGetProcAddress((const GLubyte*)"wglSetGammaTableParametersI3D")) == NULL) || r;
-
- return r;
-}
-
-#endif /* WGL_I3D_gamma */
-
-#ifdef WGL_I3D_genlock
-
-static GLboolean _glewInit_WGL_I3D_genlock ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((wglDisableGenlockI3D = (PFNWGLDISABLEGENLOCKI3DPROC)glewGetProcAddress((const GLubyte*)"wglDisableGenlockI3D")) == NULL) || r;
- r = ((wglEnableGenlockI3D = (PFNWGLENABLEGENLOCKI3DPROC)glewGetProcAddress((const GLubyte*)"wglEnableGenlockI3D")) == NULL) || r;
- r = ((wglGenlockSampleRateI3D = (PFNWGLGENLOCKSAMPLERATEI3DPROC)glewGetProcAddress((const GLubyte*)"wglGenlockSampleRateI3D")) == NULL) || r;
- r = ((wglGenlockSourceDelayI3D = (PFNWGLGENLOCKSOURCEDELAYI3DPROC)glewGetProcAddress((const GLubyte*)"wglGenlockSourceDelayI3D")) == NULL) || r;
- r = ((wglGenlockSourceEdgeI3D = (PFNWGLGENLOCKSOURCEEDGEI3DPROC)glewGetProcAddress((const GLubyte*)"wglGenlockSourceEdgeI3D")) == NULL) || r;
- r = ((wglGenlockSourceI3D = (PFNWGLGENLOCKSOURCEI3DPROC)glewGetProcAddress((const GLubyte*)"wglGenlockSourceI3D")) == NULL) || r;
- r = ((wglGetGenlockSampleRateI3D = (PFNWGLGETGENLOCKSAMPLERATEI3DPROC)glewGetProcAddress((const GLubyte*)"wglGetGenlockSampleRateI3D")) == NULL) || r;
- r = ((wglGetGenlockSourceDelayI3D = (PFNWGLGETGENLOCKSOURCEDELAYI3DPROC)glewGetProcAddress((const GLubyte*)"wglGetGenlockSourceDelayI3D")) == NULL) || r;
- r = ((wglGetGenlockSourceEdgeI3D = (PFNWGLGETGENLOCKSOURCEEDGEI3DPROC)glewGetProcAddress((const GLubyte*)"wglGetGenlockSourceEdgeI3D")) == NULL) || r;
- r = ((wglGetGenlockSourceI3D = (PFNWGLGETGENLOCKSOURCEI3DPROC)glewGetProcAddress((const GLubyte*)"wglGetGenlockSourceI3D")) == NULL) || r;
- r = ((wglIsEnabledGenlockI3D = (PFNWGLISENABLEDGENLOCKI3DPROC)glewGetProcAddress((const GLubyte*)"wglIsEnabledGenlockI3D")) == NULL) || r;
- r = ((wglQueryGenlockMaxSourceDelayI3D = (PFNWGLQUERYGENLOCKMAXSOURCEDELAYI3DPROC)glewGetProcAddress((const GLubyte*)"wglQueryGenlockMaxSourceDelayI3D")) == NULL) || r;
-
- return r;
-}
-
-#endif /* WGL_I3D_genlock */
-
-#ifdef WGL_I3D_image_buffer
-
-static GLboolean _glewInit_WGL_I3D_image_buffer ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((wglAssociateImageBufferEventsI3D = (PFNWGLASSOCIATEIMAGEBUFFEREVENTSI3DPROC)glewGetProcAddress((const GLubyte*)"wglAssociateImageBufferEventsI3D")) == NULL) || r;
- r = ((wglCreateImageBufferI3D = (PFNWGLCREATEIMAGEBUFFERI3DPROC)glewGetProcAddress((const GLubyte*)"wglCreateImageBufferI3D")) == NULL) || r;
- r = ((wglDestroyImageBufferI3D = (PFNWGLDESTROYIMAGEBUFFERI3DPROC)glewGetProcAddress((const GLubyte*)"wglDestroyImageBufferI3D")) == NULL) || r;
- r = ((wglReleaseImageBufferEventsI3D = (PFNWGLRELEASEIMAGEBUFFEREVENTSI3DPROC)glewGetProcAddress((const GLubyte*)"wglReleaseImageBufferEventsI3D")) == NULL) || r;
-
- return r;
-}
-
-#endif /* WGL_I3D_image_buffer */
-
-#ifdef WGL_I3D_swap_frame_lock
-
-static GLboolean _glewInit_WGL_I3D_swap_frame_lock ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((wglDisableFrameLockI3D = (PFNWGLDISABLEFRAMELOCKI3DPROC)glewGetProcAddress((const GLubyte*)"wglDisableFrameLockI3D")) == NULL) || r;
- r = ((wglEnableFrameLockI3D = (PFNWGLENABLEFRAMELOCKI3DPROC)glewGetProcAddress((const GLubyte*)"wglEnableFrameLockI3D")) == NULL) || r;
- r = ((wglIsEnabledFrameLockI3D = (PFNWGLISENABLEDFRAMELOCKI3DPROC)glewGetProcAddress((const GLubyte*)"wglIsEnabledFrameLockI3D")) == NULL) || r;
- r = ((wglQueryFrameLockMasterI3D = (PFNWGLQUERYFRAMELOCKMASTERI3DPROC)glewGetProcAddress((const GLubyte*)"wglQueryFrameLockMasterI3D")) == NULL) || r;
-
- return r;
-}
-
-#endif /* WGL_I3D_swap_frame_lock */
-
-#ifdef WGL_I3D_swap_frame_usage
-
-static GLboolean _glewInit_WGL_I3D_swap_frame_usage ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((wglBeginFrameTrackingI3D = (PFNWGLBEGINFRAMETRACKINGI3DPROC)glewGetProcAddress((const GLubyte*)"wglBeginFrameTrackingI3D")) == NULL) || r;
- r = ((wglEndFrameTrackingI3D = (PFNWGLENDFRAMETRACKINGI3DPROC)glewGetProcAddress((const GLubyte*)"wglEndFrameTrackingI3D")) == NULL) || r;
- r = ((wglGetFrameUsageI3D = (PFNWGLGETFRAMEUSAGEI3DPROC)glewGetProcAddress((const GLubyte*)"wglGetFrameUsageI3D")) == NULL) || r;
- r = ((wglQueryFrameTrackingI3D = (PFNWGLQUERYFRAMETRACKINGI3DPROC)glewGetProcAddress((const GLubyte*)"wglQueryFrameTrackingI3D")) == NULL) || r;
-
- return r;
-}
-
-#endif /* WGL_I3D_swap_frame_usage */
-
-#ifdef WGL_NV_DX_interop
-
-static GLboolean _glewInit_WGL_NV_DX_interop ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((wglDXCloseDeviceNV = (PFNWGLDXCLOSEDEVICENVPROC)glewGetProcAddress((const GLubyte*)"wglDXCloseDeviceNV")) == NULL) || r;
- r = ((wglDXLockObjectsNV = (PFNWGLDXLOCKOBJECTSNVPROC)glewGetProcAddress((const GLubyte*)"wglDXLockObjectsNV")) == NULL) || r;
- r = ((wglDXObjectAccessNV = (PFNWGLDXOBJECTACCESSNVPROC)glewGetProcAddress((const GLubyte*)"wglDXObjectAccessNV")) == NULL) || r;
- r = ((wglDXOpenDeviceNV = (PFNWGLDXOPENDEVICENVPROC)glewGetProcAddress((const GLubyte*)"wglDXOpenDeviceNV")) == NULL) || r;
- r = ((wglDXRegisterObjectNV = (PFNWGLDXREGISTEROBJECTNVPROC)glewGetProcAddress((const GLubyte*)"wglDXRegisterObjectNV")) == NULL) || r;
- r = ((wglDXSetResourceShareHandleNV = (PFNWGLDXSETRESOURCESHAREHANDLENVPROC)glewGetProcAddress((const GLubyte*)"wglDXSetResourceShareHandleNV")) == NULL) || r;
- r = ((wglDXUnlockObjectsNV = (PFNWGLDXUNLOCKOBJECTSNVPROC)glewGetProcAddress((const GLubyte*)"wglDXUnlockObjectsNV")) == NULL) || r;
- r = ((wglDXUnregisterObjectNV = (PFNWGLDXUNREGISTEROBJECTNVPROC)glewGetProcAddress((const GLubyte*)"wglDXUnregisterObjectNV")) == NULL) || r;
-
- return r;
-}
-
-#endif /* WGL_NV_DX_interop */
-
-#ifdef WGL_NV_copy_image
-
-static GLboolean _glewInit_WGL_NV_copy_image ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((wglCopyImageSubDataNV = (PFNWGLCOPYIMAGESUBDATANVPROC)glewGetProcAddress((const GLubyte*)"wglCopyImageSubDataNV")) == NULL) || r;
-
- return r;
-}
-
-#endif /* WGL_NV_copy_image */
-
-#ifdef WGL_NV_delay_before_swap
-
-static GLboolean _glewInit_WGL_NV_delay_before_swap ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((wglDelayBeforeSwapNV = (PFNWGLDELAYBEFORESWAPNVPROC)glewGetProcAddress((const GLubyte*)"wglDelayBeforeSwapNV")) == NULL) || r;
-
- return r;
-}
-
-#endif /* WGL_NV_delay_before_swap */
-
-#ifdef WGL_NV_gpu_affinity
-
-static GLboolean _glewInit_WGL_NV_gpu_affinity ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((wglCreateAffinityDCNV = (PFNWGLCREATEAFFINITYDCNVPROC)glewGetProcAddress((const GLubyte*)"wglCreateAffinityDCNV")) == NULL) || r;
- r = ((wglDeleteDCNV = (PFNWGLDELETEDCNVPROC)glewGetProcAddress((const GLubyte*)"wglDeleteDCNV")) == NULL) || r;
- r = ((wglEnumGpuDevicesNV = (PFNWGLENUMGPUDEVICESNVPROC)glewGetProcAddress((const GLubyte*)"wglEnumGpuDevicesNV")) == NULL) || r;
- r = ((wglEnumGpusFromAffinityDCNV = (PFNWGLENUMGPUSFROMAFFINITYDCNVPROC)glewGetProcAddress((const GLubyte*)"wglEnumGpusFromAffinityDCNV")) == NULL) || r;
- r = ((wglEnumGpusNV = (PFNWGLENUMGPUSNVPROC)glewGetProcAddress((const GLubyte*)"wglEnumGpusNV")) == NULL) || r;
-
- return r;
-}
-
-#endif /* WGL_NV_gpu_affinity */
-
-#ifdef WGL_NV_present_video
-
-static GLboolean _glewInit_WGL_NV_present_video ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((wglBindVideoDeviceNV = (PFNWGLBINDVIDEODEVICENVPROC)glewGetProcAddress((const GLubyte*)"wglBindVideoDeviceNV")) == NULL) || r;
- r = ((wglEnumerateVideoDevicesNV = (PFNWGLENUMERATEVIDEODEVICESNVPROC)glewGetProcAddress((const GLubyte*)"wglEnumerateVideoDevicesNV")) == NULL) || r;
- r = ((wglQueryCurrentContextNV = (PFNWGLQUERYCURRENTCONTEXTNVPROC)glewGetProcAddress((const GLubyte*)"wglQueryCurrentContextNV")) == NULL) || r;
-
- return r;
-}
-
-#endif /* WGL_NV_present_video */
-
-#ifdef WGL_NV_swap_group
-
-static GLboolean _glewInit_WGL_NV_swap_group ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((wglBindSwapBarrierNV = (PFNWGLBINDSWAPBARRIERNVPROC)glewGetProcAddress((const GLubyte*)"wglBindSwapBarrierNV")) == NULL) || r;
- r = ((wglJoinSwapGroupNV = (PFNWGLJOINSWAPGROUPNVPROC)glewGetProcAddress((const GLubyte*)"wglJoinSwapGroupNV")) == NULL) || r;
- r = ((wglQueryFrameCountNV = (PFNWGLQUERYFRAMECOUNTNVPROC)glewGetProcAddress((const GLubyte*)"wglQueryFrameCountNV")) == NULL) || r;
- r = ((wglQueryMaxSwapGroupsNV = (PFNWGLQUERYMAXSWAPGROUPSNVPROC)glewGetProcAddress((const GLubyte*)"wglQueryMaxSwapGroupsNV")) == NULL) || r;
- r = ((wglQuerySwapGroupNV = (PFNWGLQUERYSWAPGROUPNVPROC)glewGetProcAddress((const GLubyte*)"wglQuerySwapGroupNV")) == NULL) || r;
- r = ((wglResetFrameCountNV = (PFNWGLRESETFRAMECOUNTNVPROC)glewGetProcAddress((const GLubyte*)"wglResetFrameCountNV")) == NULL) || r;
-
- return r;
-}
-
-#endif /* WGL_NV_swap_group */
-
-#ifdef WGL_NV_vertex_array_range
-
-static GLboolean _glewInit_WGL_NV_vertex_array_range ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((wglAllocateMemoryNV = (PFNWGLALLOCATEMEMORYNVPROC)glewGetProcAddress((const GLubyte*)"wglAllocateMemoryNV")) == NULL) || r;
- r = ((wglFreeMemoryNV = (PFNWGLFREEMEMORYNVPROC)glewGetProcAddress((const GLubyte*)"wglFreeMemoryNV")) == NULL) || r;
-
- return r;
-}
-
-#endif /* WGL_NV_vertex_array_range */
-
-#ifdef WGL_NV_video_capture
-
-static GLboolean _glewInit_WGL_NV_video_capture ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((wglBindVideoCaptureDeviceNV = (PFNWGLBINDVIDEOCAPTUREDEVICENVPROC)glewGetProcAddress((const GLubyte*)"wglBindVideoCaptureDeviceNV")) == NULL) || r;
- r = ((wglEnumerateVideoCaptureDevicesNV = (PFNWGLENUMERATEVIDEOCAPTUREDEVICESNVPROC)glewGetProcAddress((const GLubyte*)"wglEnumerateVideoCaptureDevicesNV")) == NULL) || r;
- r = ((wglLockVideoCaptureDeviceNV = (PFNWGLLOCKVIDEOCAPTUREDEVICENVPROC)glewGetProcAddress((const GLubyte*)"wglLockVideoCaptureDeviceNV")) == NULL) || r;
- r = ((wglQueryVideoCaptureDeviceNV = (PFNWGLQUERYVIDEOCAPTUREDEVICENVPROC)glewGetProcAddress((const GLubyte*)"wglQueryVideoCaptureDeviceNV")) == NULL) || r;
- r = ((wglReleaseVideoCaptureDeviceNV = (PFNWGLRELEASEVIDEOCAPTUREDEVICENVPROC)glewGetProcAddress((const GLubyte*)"wglReleaseVideoCaptureDeviceNV")) == NULL) || r;
-
- return r;
-}
-
-#endif /* WGL_NV_video_capture */
-
-#ifdef WGL_NV_video_output
-
-static GLboolean _glewInit_WGL_NV_video_output ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((wglBindVideoImageNV = (PFNWGLBINDVIDEOIMAGENVPROC)glewGetProcAddress((const GLubyte*)"wglBindVideoImageNV")) == NULL) || r;
- r = ((wglGetVideoDeviceNV = (PFNWGLGETVIDEODEVICENVPROC)glewGetProcAddress((const GLubyte*)"wglGetVideoDeviceNV")) == NULL) || r;
- r = ((wglGetVideoInfoNV = (PFNWGLGETVIDEOINFONVPROC)glewGetProcAddress((const GLubyte*)"wglGetVideoInfoNV")) == NULL) || r;
- r = ((wglReleaseVideoDeviceNV = (PFNWGLRELEASEVIDEODEVICENVPROC)glewGetProcAddress((const GLubyte*)"wglReleaseVideoDeviceNV")) == NULL) || r;
- r = ((wglReleaseVideoImageNV = (PFNWGLRELEASEVIDEOIMAGENVPROC)glewGetProcAddress((const GLubyte*)"wglReleaseVideoImageNV")) == NULL) || r;
- r = ((wglSendPbufferToVideoNV = (PFNWGLSENDPBUFFERTOVIDEONVPROC)glewGetProcAddress((const GLubyte*)"wglSendPbufferToVideoNV")) == NULL) || r;
-
- return r;
-}
-
-#endif /* WGL_NV_video_output */
-
-#ifdef WGL_OML_sync_control
-
-static GLboolean _glewInit_WGL_OML_sync_control ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((wglGetMscRateOML = (PFNWGLGETMSCRATEOMLPROC)glewGetProcAddress((const GLubyte*)"wglGetMscRateOML")) == NULL) || r;
- r = ((wglGetSyncValuesOML = (PFNWGLGETSYNCVALUESOMLPROC)glewGetProcAddress((const GLubyte*)"wglGetSyncValuesOML")) == NULL) || r;
- r = ((wglSwapBuffersMscOML = (PFNWGLSWAPBUFFERSMSCOMLPROC)glewGetProcAddress((const GLubyte*)"wglSwapBuffersMscOML")) == NULL) || r;
- r = ((wglSwapLayerBuffersMscOML = (PFNWGLSWAPLAYERBUFFERSMSCOMLPROC)glewGetProcAddress((const GLubyte*)"wglSwapLayerBuffersMscOML")) == NULL) || r;
- r = ((wglWaitForMscOML = (PFNWGLWAITFORMSCOMLPROC)glewGetProcAddress((const GLubyte*)"wglWaitForMscOML")) == NULL) || r;
- r = ((wglWaitForSbcOML = (PFNWGLWAITFORSBCOMLPROC)glewGetProcAddress((const GLubyte*)"wglWaitForSbcOML")) == NULL) || r;
-
- return r;
-}
-
-#endif /* WGL_OML_sync_control */
-
-/* ------------------------------------------------------------------------- */
-
-static PFNWGLGETEXTENSIONSSTRINGARBPROC _wglewGetExtensionsStringARB = NULL;
-static PFNWGLGETEXTENSIONSSTRINGEXTPROC _wglewGetExtensionsStringEXT = NULL;
-
-GLboolean GLEWAPIENTRY wglewGetExtension (const char* name)
-{
- const GLubyte* start;
- const GLubyte* end;
- if (_wglewGetExtensionsStringARB == NULL)
- if (_wglewGetExtensionsStringEXT == NULL)
- return GL_FALSE;
- else
- start = (const GLubyte*)_wglewGetExtensionsStringEXT();
- else
- start = (const GLubyte*)_wglewGetExtensionsStringARB(wglGetCurrentDC());
- if (start == 0)
- return GL_FALSE;
- end = start + _glewStrLen(start);
- return _glewSearchExtension(name, start, end);
-}
-
-GLenum GLEWAPIENTRY wglewInit ()
-{
- GLboolean crippled;
- const GLubyte* extStart;
- const GLubyte* extEnd;
- /* find wgl extension string query functions */
- _wglewGetExtensionsStringARB = (PFNWGLGETEXTENSIONSSTRINGARBPROC)glewGetProcAddress((const GLubyte*)"wglGetExtensionsStringARB");
- _wglewGetExtensionsStringEXT = (PFNWGLGETEXTENSIONSSTRINGEXTPROC)glewGetProcAddress((const GLubyte*)"wglGetExtensionsStringEXT");
- /* query wgl extension string */
- if (_wglewGetExtensionsStringARB == NULL)
- if (_wglewGetExtensionsStringEXT == NULL)
- extStart = (const GLubyte*)"";
- else
- extStart = (const GLubyte*)_wglewGetExtensionsStringEXT();
- else
- extStart = (const GLubyte*)_wglewGetExtensionsStringARB(wglGetCurrentDC());
- extEnd = extStart + _glewStrLen(extStart);
- /* initialize extensions */
- crippled = _wglewGetExtensionsStringARB == NULL && _wglewGetExtensionsStringEXT == NULL;
-#ifdef WGL_3DFX_multisample
- WGLEW_3DFX_multisample = _glewSearchExtension("WGL_3DFX_multisample", extStart, extEnd);
-#endif /* WGL_3DFX_multisample */
-#ifdef WGL_3DL_stereo_control
- WGLEW_3DL_stereo_control = _glewSearchExtension("WGL_3DL_stereo_control", extStart, extEnd);
- if (glewExperimental || WGLEW_3DL_stereo_control|| crippled) WGLEW_3DL_stereo_control= !_glewInit_WGL_3DL_stereo_control();
-#endif /* WGL_3DL_stereo_control */
-#ifdef WGL_AMD_gpu_association
- WGLEW_AMD_gpu_association = _glewSearchExtension("WGL_AMD_gpu_association", extStart, extEnd);
- if (glewExperimental || WGLEW_AMD_gpu_association|| crippled) WGLEW_AMD_gpu_association= !_glewInit_WGL_AMD_gpu_association();
-#endif /* WGL_AMD_gpu_association */
-#ifdef WGL_ARB_buffer_region
- WGLEW_ARB_buffer_region = _glewSearchExtension("WGL_ARB_buffer_region", extStart, extEnd);
- if (glewExperimental || WGLEW_ARB_buffer_region|| crippled) WGLEW_ARB_buffer_region= !_glewInit_WGL_ARB_buffer_region();
-#endif /* WGL_ARB_buffer_region */
-#ifdef WGL_ARB_context_flush_control
- WGLEW_ARB_context_flush_control = _glewSearchExtension("WGL_ARB_context_flush_control", extStart, extEnd);
-#endif /* WGL_ARB_context_flush_control */
-#ifdef WGL_ARB_create_context
- WGLEW_ARB_create_context = _glewSearchExtension("WGL_ARB_create_context", extStart, extEnd);
- if (glewExperimental || WGLEW_ARB_create_context|| crippled) WGLEW_ARB_create_context= !_glewInit_WGL_ARB_create_context();
-#endif /* WGL_ARB_create_context */
-#ifdef WGL_ARB_create_context_profile
- WGLEW_ARB_create_context_profile = _glewSearchExtension("WGL_ARB_create_context_profile", extStart, extEnd);
-#endif /* WGL_ARB_create_context_profile */
-#ifdef WGL_ARB_create_context_robustness
- WGLEW_ARB_create_context_robustness = _glewSearchExtension("WGL_ARB_create_context_robustness", extStart, extEnd);
-#endif /* WGL_ARB_create_context_robustness */
-#ifdef WGL_ARB_extensions_string
- WGLEW_ARB_extensions_string = _glewSearchExtension("WGL_ARB_extensions_string", extStart, extEnd);
- if (glewExperimental || WGLEW_ARB_extensions_string|| crippled) WGLEW_ARB_extensions_string= !_glewInit_WGL_ARB_extensions_string();
-#endif /* WGL_ARB_extensions_string */
-#ifdef WGL_ARB_framebuffer_sRGB
- WGLEW_ARB_framebuffer_sRGB = _glewSearchExtension("WGL_ARB_framebuffer_sRGB", extStart, extEnd);
-#endif /* WGL_ARB_framebuffer_sRGB */
-#ifdef WGL_ARB_make_current_read
- WGLEW_ARB_make_current_read = _glewSearchExtension("WGL_ARB_make_current_read", extStart, extEnd);
- if (glewExperimental || WGLEW_ARB_make_current_read|| crippled) WGLEW_ARB_make_current_read= !_glewInit_WGL_ARB_make_current_read();
-#endif /* WGL_ARB_make_current_read */
-#ifdef WGL_ARB_multisample
- WGLEW_ARB_multisample = _glewSearchExtension("WGL_ARB_multisample", extStart, extEnd);
-#endif /* WGL_ARB_multisample */
-#ifdef WGL_ARB_pbuffer
- WGLEW_ARB_pbuffer = _glewSearchExtension("WGL_ARB_pbuffer", extStart, extEnd);
- if (glewExperimental || WGLEW_ARB_pbuffer|| crippled) WGLEW_ARB_pbuffer= !_glewInit_WGL_ARB_pbuffer();
-#endif /* WGL_ARB_pbuffer */
-#ifdef WGL_ARB_pixel_format
- WGLEW_ARB_pixel_format = _glewSearchExtension("WGL_ARB_pixel_format", extStart, extEnd);
- if (glewExperimental || WGLEW_ARB_pixel_format|| crippled) WGLEW_ARB_pixel_format= !_glewInit_WGL_ARB_pixel_format();
-#endif /* WGL_ARB_pixel_format */
-#ifdef WGL_ARB_pixel_format_float
- WGLEW_ARB_pixel_format_float = _glewSearchExtension("WGL_ARB_pixel_format_float", extStart, extEnd);
-#endif /* WGL_ARB_pixel_format_float */
-#ifdef WGL_ARB_render_texture
- WGLEW_ARB_render_texture = _glewSearchExtension("WGL_ARB_render_texture", extStart, extEnd);
- if (glewExperimental || WGLEW_ARB_render_texture|| crippled) WGLEW_ARB_render_texture= !_glewInit_WGL_ARB_render_texture();
-#endif /* WGL_ARB_render_texture */
-#ifdef WGL_ARB_robustness_application_isolation
- WGLEW_ARB_robustness_application_isolation = _glewSearchExtension("WGL_ARB_robustness_application_isolation", extStart, extEnd);
-#endif /* WGL_ARB_robustness_application_isolation */
-#ifdef WGL_ARB_robustness_share_group_isolation
- WGLEW_ARB_robustness_share_group_isolation = _glewSearchExtension("WGL_ARB_robustness_share_group_isolation", extStart, extEnd);
-#endif /* WGL_ARB_robustness_share_group_isolation */
-#ifdef WGL_ATI_pixel_format_float
- WGLEW_ATI_pixel_format_float = _glewSearchExtension("WGL_ATI_pixel_format_float", extStart, extEnd);
-#endif /* WGL_ATI_pixel_format_float */
-#ifdef WGL_ATI_render_texture_rectangle
- WGLEW_ATI_render_texture_rectangle = _glewSearchExtension("WGL_ATI_render_texture_rectangle", extStart, extEnd);
-#endif /* WGL_ATI_render_texture_rectangle */
-#ifdef WGL_EXT_create_context_es2_profile
- WGLEW_EXT_create_context_es2_profile = _glewSearchExtension("WGL_EXT_create_context_es2_profile", extStart, extEnd);
-#endif /* WGL_EXT_create_context_es2_profile */
-#ifdef WGL_EXT_create_context_es_profile
- WGLEW_EXT_create_context_es_profile = _glewSearchExtension("WGL_EXT_create_context_es_profile", extStart, extEnd);
-#endif /* WGL_EXT_create_context_es_profile */
-#ifdef WGL_EXT_depth_float
- WGLEW_EXT_depth_float = _glewSearchExtension("WGL_EXT_depth_float", extStart, extEnd);
-#endif /* WGL_EXT_depth_float */
-#ifdef WGL_EXT_display_color_table
- WGLEW_EXT_display_color_table = _glewSearchExtension("WGL_EXT_display_color_table", extStart, extEnd);
- if (glewExperimental || WGLEW_EXT_display_color_table|| crippled) WGLEW_EXT_display_color_table= !_glewInit_WGL_EXT_display_color_table();
-#endif /* WGL_EXT_display_color_table */
-#ifdef WGL_EXT_extensions_string
- WGLEW_EXT_extensions_string = _glewSearchExtension("WGL_EXT_extensions_string", extStart, extEnd);
- if (glewExperimental || WGLEW_EXT_extensions_string|| crippled) WGLEW_EXT_extensions_string= !_glewInit_WGL_EXT_extensions_string();
-#endif /* WGL_EXT_extensions_string */
-#ifdef WGL_EXT_framebuffer_sRGB
- WGLEW_EXT_framebuffer_sRGB = _glewSearchExtension("WGL_EXT_framebuffer_sRGB", extStart, extEnd);
-#endif /* WGL_EXT_framebuffer_sRGB */
-#ifdef WGL_EXT_make_current_read
- WGLEW_EXT_make_current_read = _glewSearchExtension("WGL_EXT_make_current_read", extStart, extEnd);
- if (glewExperimental || WGLEW_EXT_make_current_read|| crippled) WGLEW_EXT_make_current_read= !_glewInit_WGL_EXT_make_current_read();
-#endif /* WGL_EXT_make_current_read */
-#ifdef WGL_EXT_multisample
- WGLEW_EXT_multisample = _glewSearchExtension("WGL_EXT_multisample", extStart, extEnd);
-#endif /* WGL_EXT_multisample */
-#ifdef WGL_EXT_pbuffer
- WGLEW_EXT_pbuffer = _glewSearchExtension("WGL_EXT_pbuffer", extStart, extEnd);
- if (glewExperimental || WGLEW_EXT_pbuffer|| crippled) WGLEW_EXT_pbuffer= !_glewInit_WGL_EXT_pbuffer();
-#endif /* WGL_EXT_pbuffer */
-#ifdef WGL_EXT_pixel_format
- WGLEW_EXT_pixel_format = _glewSearchExtension("WGL_EXT_pixel_format", extStart, extEnd);
- if (glewExperimental || WGLEW_EXT_pixel_format|| crippled) WGLEW_EXT_pixel_format= !_glewInit_WGL_EXT_pixel_format();
-#endif /* WGL_EXT_pixel_format */
-#ifdef WGL_EXT_pixel_format_packed_float
- WGLEW_EXT_pixel_format_packed_float = _glewSearchExtension("WGL_EXT_pixel_format_packed_float", extStart, extEnd);
-#endif /* WGL_EXT_pixel_format_packed_float */
-#ifdef WGL_EXT_swap_control
- WGLEW_EXT_swap_control = _glewSearchExtension("WGL_EXT_swap_control", extStart, extEnd);
- if (glewExperimental || WGLEW_EXT_swap_control|| crippled) WGLEW_EXT_swap_control= !_glewInit_WGL_EXT_swap_control();
-#endif /* WGL_EXT_swap_control */
-#ifdef WGL_EXT_swap_control_tear
- WGLEW_EXT_swap_control_tear = _glewSearchExtension("WGL_EXT_swap_control_tear", extStart, extEnd);
-#endif /* WGL_EXT_swap_control_tear */
-#ifdef WGL_I3D_digital_video_control
- WGLEW_I3D_digital_video_control = _glewSearchExtension("WGL_I3D_digital_video_control", extStart, extEnd);
- if (glewExperimental || WGLEW_I3D_digital_video_control|| crippled) WGLEW_I3D_digital_video_control= !_glewInit_WGL_I3D_digital_video_control();
-#endif /* WGL_I3D_digital_video_control */
-#ifdef WGL_I3D_gamma
- WGLEW_I3D_gamma = _glewSearchExtension("WGL_I3D_gamma", extStart, extEnd);
- if (glewExperimental || WGLEW_I3D_gamma|| crippled) WGLEW_I3D_gamma= !_glewInit_WGL_I3D_gamma();
-#endif /* WGL_I3D_gamma */
-#ifdef WGL_I3D_genlock
- WGLEW_I3D_genlock = _glewSearchExtension("WGL_I3D_genlock", extStart, extEnd);
- if (glewExperimental || WGLEW_I3D_genlock|| crippled) WGLEW_I3D_genlock= !_glewInit_WGL_I3D_genlock();
-#endif /* WGL_I3D_genlock */
-#ifdef WGL_I3D_image_buffer
- WGLEW_I3D_image_buffer = _glewSearchExtension("WGL_I3D_image_buffer", extStart, extEnd);
- if (glewExperimental || WGLEW_I3D_image_buffer|| crippled) WGLEW_I3D_image_buffer= !_glewInit_WGL_I3D_image_buffer();
-#endif /* WGL_I3D_image_buffer */
-#ifdef WGL_I3D_swap_frame_lock
- WGLEW_I3D_swap_frame_lock = _glewSearchExtension("WGL_I3D_swap_frame_lock", extStart, extEnd);
- if (glewExperimental || WGLEW_I3D_swap_frame_lock|| crippled) WGLEW_I3D_swap_frame_lock= !_glewInit_WGL_I3D_swap_frame_lock();
-#endif /* WGL_I3D_swap_frame_lock */
-#ifdef WGL_I3D_swap_frame_usage
- WGLEW_I3D_swap_frame_usage = _glewSearchExtension("WGL_I3D_swap_frame_usage", extStart, extEnd);
- if (glewExperimental || WGLEW_I3D_swap_frame_usage|| crippled) WGLEW_I3D_swap_frame_usage= !_glewInit_WGL_I3D_swap_frame_usage();
-#endif /* WGL_I3D_swap_frame_usage */
-#ifdef WGL_NV_DX_interop
- WGLEW_NV_DX_interop = _glewSearchExtension("WGL_NV_DX_interop", extStart, extEnd);
- if (glewExperimental || WGLEW_NV_DX_interop|| crippled) WGLEW_NV_DX_interop= !_glewInit_WGL_NV_DX_interop();
-#endif /* WGL_NV_DX_interop */
-#ifdef WGL_NV_DX_interop2
- WGLEW_NV_DX_interop2 = _glewSearchExtension("WGL_NV_DX_interop2", extStart, extEnd);
-#endif /* WGL_NV_DX_interop2 */
-#ifdef WGL_NV_copy_image
- WGLEW_NV_copy_image = _glewSearchExtension("WGL_NV_copy_image", extStart, extEnd);
- if (glewExperimental || WGLEW_NV_copy_image|| crippled) WGLEW_NV_copy_image= !_glewInit_WGL_NV_copy_image();
-#endif /* WGL_NV_copy_image */
-#ifdef WGL_NV_delay_before_swap
- WGLEW_NV_delay_before_swap = _glewSearchExtension("WGL_NV_delay_before_swap", extStart, extEnd);
- if (glewExperimental || WGLEW_NV_delay_before_swap|| crippled) WGLEW_NV_delay_before_swap= !_glewInit_WGL_NV_delay_before_swap();
-#endif /* WGL_NV_delay_before_swap */
-#ifdef WGL_NV_float_buffer
- WGLEW_NV_float_buffer = _glewSearchExtension("WGL_NV_float_buffer", extStart, extEnd);
-#endif /* WGL_NV_float_buffer */
-#ifdef WGL_NV_gpu_affinity
- WGLEW_NV_gpu_affinity = _glewSearchExtension("WGL_NV_gpu_affinity", extStart, extEnd);
- if (glewExperimental || WGLEW_NV_gpu_affinity|| crippled) WGLEW_NV_gpu_affinity= !_glewInit_WGL_NV_gpu_affinity();
-#endif /* WGL_NV_gpu_affinity */
-#ifdef WGL_NV_multisample_coverage
- WGLEW_NV_multisample_coverage = _glewSearchExtension("WGL_NV_multisample_coverage", extStart, extEnd);
-#endif /* WGL_NV_multisample_coverage */
-#ifdef WGL_NV_present_video
- WGLEW_NV_present_video = _glewSearchExtension("WGL_NV_present_video", extStart, extEnd);
- if (glewExperimental || WGLEW_NV_present_video|| crippled) WGLEW_NV_present_video= !_glewInit_WGL_NV_present_video();
-#endif /* WGL_NV_present_video */
-#ifdef WGL_NV_render_depth_texture
- WGLEW_NV_render_depth_texture = _glewSearchExtension("WGL_NV_render_depth_texture", extStart, extEnd);
-#endif /* WGL_NV_render_depth_texture */
-#ifdef WGL_NV_render_texture_rectangle
- WGLEW_NV_render_texture_rectangle = _glewSearchExtension("WGL_NV_render_texture_rectangle", extStart, extEnd);
-#endif /* WGL_NV_render_texture_rectangle */
-#ifdef WGL_NV_swap_group
- WGLEW_NV_swap_group = _glewSearchExtension("WGL_NV_swap_group", extStart, extEnd);
- if (glewExperimental || WGLEW_NV_swap_group|| crippled) WGLEW_NV_swap_group= !_glewInit_WGL_NV_swap_group();
-#endif /* WGL_NV_swap_group */
-#ifdef WGL_NV_vertex_array_range
- WGLEW_NV_vertex_array_range = _glewSearchExtension("WGL_NV_vertex_array_range", extStart, extEnd);
- if (glewExperimental || WGLEW_NV_vertex_array_range|| crippled) WGLEW_NV_vertex_array_range= !_glewInit_WGL_NV_vertex_array_range();
-#endif /* WGL_NV_vertex_array_range */
-#ifdef WGL_NV_video_capture
- WGLEW_NV_video_capture = _glewSearchExtension("WGL_NV_video_capture", extStart, extEnd);
- if (glewExperimental || WGLEW_NV_video_capture|| crippled) WGLEW_NV_video_capture= !_glewInit_WGL_NV_video_capture();
-#endif /* WGL_NV_video_capture */
-#ifdef WGL_NV_video_output
- WGLEW_NV_video_output = _glewSearchExtension("WGL_NV_video_output", extStart, extEnd);
- if (glewExperimental || WGLEW_NV_video_output|| crippled) WGLEW_NV_video_output= !_glewInit_WGL_NV_video_output();
-#endif /* WGL_NV_video_output */
-#ifdef WGL_OML_sync_control
- WGLEW_OML_sync_control = _glewSearchExtension("WGL_OML_sync_control", extStart, extEnd);
- if (glewExperimental || WGLEW_OML_sync_control|| crippled) WGLEW_OML_sync_control= !_glewInit_WGL_OML_sync_control();
-#endif /* WGL_OML_sync_control */
-
- return GLEW_OK;
-}
-
-#elif !defined(__ANDROID__) && !defined(__native_client__) && !defined(__HAIKU__) && (!defined(__APPLE__) || defined(GLEW_APPLE_GLX))
-
-PFNGLXGETCURRENTDISPLAYPROC __glewXGetCurrentDisplay = NULL;
-
-PFNGLXCHOOSEFBCONFIGPROC __glewXChooseFBConfig = NULL;
-PFNGLXCREATENEWCONTEXTPROC __glewXCreateNewContext = NULL;
-PFNGLXCREATEPBUFFERPROC __glewXCreatePbuffer = NULL;
-PFNGLXCREATEPIXMAPPROC __glewXCreatePixmap = NULL;
-PFNGLXCREATEWINDOWPROC __glewXCreateWindow = NULL;
-PFNGLXDESTROYPBUFFERPROC __glewXDestroyPbuffer = NULL;
-PFNGLXDESTROYPIXMAPPROC __glewXDestroyPixmap = NULL;
-PFNGLXDESTROYWINDOWPROC __glewXDestroyWindow = NULL;
-PFNGLXGETCURRENTREADDRAWABLEPROC __glewXGetCurrentReadDrawable = NULL;
-PFNGLXGETFBCONFIGATTRIBPROC __glewXGetFBConfigAttrib = NULL;
-PFNGLXGETFBCONFIGSPROC __glewXGetFBConfigs = NULL;
-PFNGLXGETSELECTEDEVENTPROC __glewXGetSelectedEvent = NULL;
-PFNGLXGETVISUALFROMFBCONFIGPROC __glewXGetVisualFromFBConfig = NULL;
-PFNGLXMAKECONTEXTCURRENTPROC __glewXMakeContextCurrent = NULL;
-PFNGLXQUERYCONTEXTPROC __glewXQueryContext = NULL;
-PFNGLXQUERYDRAWABLEPROC __glewXQueryDrawable = NULL;
-PFNGLXSELECTEVENTPROC __glewXSelectEvent = NULL;
-
-PFNGLXBLITCONTEXTFRAMEBUFFERAMDPROC __glewXBlitContextFramebufferAMD = NULL;
-PFNGLXCREATEASSOCIATEDCONTEXTAMDPROC __glewXCreateAssociatedContextAMD = NULL;
-PFNGLXCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC __glewXCreateAssociatedContextAttribsAMD = NULL;
-PFNGLXDELETEASSOCIATEDCONTEXTAMDPROC __glewXDeleteAssociatedContextAMD = NULL;
-PFNGLXGETCONTEXTGPUIDAMDPROC __glewXGetContextGPUIDAMD = NULL;
-PFNGLXGETCURRENTASSOCIATEDCONTEXTAMDPROC __glewXGetCurrentAssociatedContextAMD = NULL;
-PFNGLXGETGPUIDSAMDPROC __glewXGetGPUIDsAMD = NULL;
-PFNGLXGETGPUINFOAMDPROC __glewXGetGPUInfoAMD = NULL;
-PFNGLXMAKEASSOCIATEDCONTEXTCURRENTAMDPROC __glewXMakeAssociatedContextCurrentAMD = NULL;
-
-PFNGLXCREATECONTEXTATTRIBSARBPROC __glewXCreateContextAttribsARB = NULL;
-
-PFNGLXBINDTEXIMAGEATIPROC __glewXBindTexImageATI = NULL;
-PFNGLXDRAWABLEATTRIBATIPROC __glewXDrawableAttribATI = NULL;
-PFNGLXRELEASETEXIMAGEATIPROC __glewXReleaseTexImageATI = NULL;
-
-PFNGLXFREECONTEXTEXTPROC __glewXFreeContextEXT = NULL;
-PFNGLXGETCONTEXTIDEXTPROC __glewXGetContextIDEXT = NULL;
-PFNGLXIMPORTCONTEXTEXTPROC __glewXImportContextEXT = NULL;
-PFNGLXQUERYCONTEXTINFOEXTPROC __glewXQueryContextInfoEXT = NULL;
-
-PFNGLXSWAPINTERVALEXTPROC __glewXSwapIntervalEXT = NULL;
-
-PFNGLXBINDTEXIMAGEEXTPROC __glewXBindTexImageEXT = NULL;
-PFNGLXRELEASETEXIMAGEEXTPROC __glewXReleaseTexImageEXT = NULL;
-
-PFNGLXGETAGPOFFSETMESAPROC __glewXGetAGPOffsetMESA = NULL;
-
-PFNGLXCOPYSUBBUFFERMESAPROC __glewXCopySubBufferMESA = NULL;
-
-PFNGLXCREATEGLXPIXMAPMESAPROC __glewXCreateGLXPixmapMESA = NULL;
-
-PFNGLXQUERYCURRENTRENDERERINTEGERMESAPROC __glewXQueryCurrentRendererIntegerMESA = NULL;
-PFNGLXQUERYCURRENTRENDERERSTRINGMESAPROC __glewXQueryCurrentRendererStringMESA = NULL;
-PFNGLXQUERYRENDERERINTEGERMESAPROC __glewXQueryRendererIntegerMESA = NULL;
-PFNGLXQUERYRENDERERSTRINGMESAPROC __glewXQueryRendererStringMESA = NULL;
-
-PFNGLXRELEASEBUFFERSMESAPROC __glewXReleaseBuffersMESA = NULL;
-
-PFNGLXSET3DFXMODEMESAPROC __glewXSet3DfxModeMESA = NULL;
-
-PFNGLXGETSWAPINTERVALMESAPROC __glewXGetSwapIntervalMESA = NULL;
-PFNGLXSWAPINTERVALMESAPROC __glewXSwapIntervalMESA = NULL;
-
-PFNGLXCOPYBUFFERSUBDATANVPROC __glewXCopyBufferSubDataNV = NULL;
-PFNGLXNAMEDCOPYBUFFERSUBDATANVPROC __glewXNamedCopyBufferSubDataNV = NULL;
-
-PFNGLXCOPYIMAGESUBDATANVPROC __glewXCopyImageSubDataNV = NULL;
-
-PFNGLXDELAYBEFORESWAPNVPROC __glewXDelayBeforeSwapNV = NULL;
-
-PFNGLXBINDVIDEODEVICENVPROC __glewXBindVideoDeviceNV = NULL;
-PFNGLXENUMERATEVIDEODEVICESNVPROC __glewXEnumerateVideoDevicesNV = NULL;
-
-PFNGLXBINDSWAPBARRIERNVPROC __glewXBindSwapBarrierNV = NULL;
-PFNGLXJOINSWAPGROUPNVPROC __glewXJoinSwapGroupNV = NULL;
-PFNGLXQUERYFRAMECOUNTNVPROC __glewXQueryFrameCountNV = NULL;
-PFNGLXQUERYMAXSWAPGROUPSNVPROC __glewXQueryMaxSwapGroupsNV = NULL;
-PFNGLXQUERYSWAPGROUPNVPROC __glewXQuerySwapGroupNV = NULL;
-PFNGLXRESETFRAMECOUNTNVPROC __glewXResetFrameCountNV = NULL;
-
-PFNGLXALLOCATEMEMORYNVPROC __glewXAllocateMemoryNV = NULL;
-PFNGLXFREEMEMORYNVPROC __glewXFreeMemoryNV = NULL;
-
-PFNGLXBINDVIDEOCAPTUREDEVICENVPROC __glewXBindVideoCaptureDeviceNV = NULL;
-PFNGLXENUMERATEVIDEOCAPTUREDEVICESNVPROC __glewXEnumerateVideoCaptureDevicesNV = NULL;
-PFNGLXLOCKVIDEOCAPTUREDEVICENVPROC __glewXLockVideoCaptureDeviceNV = NULL;
-PFNGLXQUERYVIDEOCAPTUREDEVICENVPROC __glewXQueryVideoCaptureDeviceNV = NULL;
-PFNGLXRELEASEVIDEOCAPTUREDEVICENVPROC __glewXReleaseVideoCaptureDeviceNV = NULL;
-
-PFNGLXBINDVIDEOIMAGENVPROC __glewXBindVideoImageNV = NULL;
-PFNGLXGETVIDEODEVICENVPROC __glewXGetVideoDeviceNV = NULL;
-PFNGLXGETVIDEOINFONVPROC __glewXGetVideoInfoNV = NULL;
-PFNGLXRELEASEVIDEODEVICENVPROC __glewXReleaseVideoDeviceNV = NULL;
-PFNGLXRELEASEVIDEOIMAGENVPROC __glewXReleaseVideoImageNV = NULL;
-PFNGLXSENDPBUFFERTOVIDEONVPROC __glewXSendPbufferToVideoNV = NULL;
-
-PFNGLXGETMSCRATEOMLPROC __glewXGetMscRateOML = NULL;
-PFNGLXGETSYNCVALUESOMLPROC __glewXGetSyncValuesOML = NULL;
-PFNGLXSWAPBUFFERSMSCOMLPROC __glewXSwapBuffersMscOML = NULL;
-PFNGLXWAITFORMSCOMLPROC __glewXWaitForMscOML = NULL;
-PFNGLXWAITFORSBCOMLPROC __glewXWaitForSbcOML = NULL;
-
-PFNGLXCHOOSEFBCONFIGSGIXPROC __glewXChooseFBConfigSGIX = NULL;
-PFNGLXCREATECONTEXTWITHCONFIGSGIXPROC __glewXCreateContextWithConfigSGIX = NULL;
-PFNGLXCREATEGLXPIXMAPWITHCONFIGSGIXPROC __glewXCreateGLXPixmapWithConfigSGIX = NULL;
-PFNGLXGETFBCONFIGATTRIBSGIXPROC __glewXGetFBConfigAttribSGIX = NULL;
-PFNGLXGETFBCONFIGFROMVISUALSGIXPROC __glewXGetFBConfigFromVisualSGIX = NULL;
-PFNGLXGETVISUALFROMFBCONFIGSGIXPROC __glewXGetVisualFromFBConfigSGIX = NULL;
-
-PFNGLXBINDHYPERPIPESGIXPROC __glewXBindHyperpipeSGIX = NULL;
-PFNGLXDESTROYHYPERPIPECONFIGSGIXPROC __glewXDestroyHyperpipeConfigSGIX = NULL;
-PFNGLXHYPERPIPEATTRIBSGIXPROC __glewXHyperpipeAttribSGIX = NULL;
-PFNGLXHYPERPIPECONFIGSGIXPROC __glewXHyperpipeConfigSGIX = NULL;
-PFNGLXQUERYHYPERPIPEATTRIBSGIXPROC __glewXQueryHyperpipeAttribSGIX = NULL;
-PFNGLXQUERYHYPERPIPEBESTATTRIBSGIXPROC __glewXQueryHyperpipeBestAttribSGIX = NULL;
-PFNGLXQUERYHYPERPIPECONFIGSGIXPROC __glewXQueryHyperpipeConfigSGIX = NULL;
-PFNGLXQUERYHYPERPIPENETWORKSGIXPROC __glewXQueryHyperpipeNetworkSGIX = NULL;
-
-PFNGLXCREATEGLXPBUFFERSGIXPROC __glewXCreateGLXPbufferSGIX = NULL;
-PFNGLXDESTROYGLXPBUFFERSGIXPROC __glewXDestroyGLXPbufferSGIX = NULL;
-PFNGLXGETSELECTEDEVENTSGIXPROC __glewXGetSelectedEventSGIX = NULL;
-PFNGLXQUERYGLXPBUFFERSGIXPROC __glewXQueryGLXPbufferSGIX = NULL;
-PFNGLXSELECTEVENTSGIXPROC __glewXSelectEventSGIX = NULL;
-
-PFNGLXBINDSWAPBARRIERSGIXPROC __glewXBindSwapBarrierSGIX = NULL;
-PFNGLXQUERYMAXSWAPBARRIERSSGIXPROC __glewXQueryMaxSwapBarriersSGIX = NULL;
-
-PFNGLXJOINSWAPGROUPSGIXPROC __glewXJoinSwapGroupSGIX = NULL;
-
-PFNGLXBINDCHANNELTOWINDOWSGIXPROC __glewXBindChannelToWindowSGIX = NULL;
-PFNGLXCHANNELRECTSGIXPROC __glewXChannelRectSGIX = NULL;
-PFNGLXCHANNELRECTSYNCSGIXPROC __glewXChannelRectSyncSGIX = NULL;
-PFNGLXQUERYCHANNELDELTASSGIXPROC __glewXQueryChannelDeltasSGIX = NULL;
-PFNGLXQUERYCHANNELRECTSGIXPROC __glewXQueryChannelRectSGIX = NULL;
-
-PFNGLXCUSHIONSGIPROC __glewXCushionSGI = NULL;
-
-PFNGLXGETCURRENTREADDRAWABLESGIPROC __glewXGetCurrentReadDrawableSGI = NULL;
-PFNGLXMAKECURRENTREADSGIPROC __glewXMakeCurrentReadSGI = NULL;
-
-PFNGLXSWAPINTERVALSGIPROC __glewXSwapIntervalSGI = NULL;
-
-PFNGLXGETVIDEOSYNCSGIPROC __glewXGetVideoSyncSGI = NULL;
-PFNGLXWAITVIDEOSYNCSGIPROC __glewXWaitVideoSyncSGI = NULL;
-
-PFNGLXGETTRANSPARENTINDEXSUNPROC __glewXGetTransparentIndexSUN = NULL;
-
-PFNGLXGETVIDEORESIZESUNPROC __glewXGetVideoResizeSUN = NULL;
-PFNGLXVIDEORESIZESUNPROC __glewXVideoResizeSUN = NULL;
-
-GLboolean __GLXEW_VERSION_1_0 = GL_FALSE;
-GLboolean __GLXEW_VERSION_1_1 = GL_FALSE;
-GLboolean __GLXEW_VERSION_1_2 = GL_FALSE;
-GLboolean __GLXEW_VERSION_1_3 = GL_FALSE;
-GLboolean __GLXEW_VERSION_1_4 = GL_FALSE;
-GLboolean __GLXEW_3DFX_multisample = GL_FALSE;
-GLboolean __GLXEW_AMD_gpu_association = GL_FALSE;
-GLboolean __GLXEW_ARB_context_flush_control = GL_FALSE;
-GLboolean __GLXEW_ARB_create_context = GL_FALSE;
-GLboolean __GLXEW_ARB_create_context_profile = GL_FALSE;
-GLboolean __GLXEW_ARB_create_context_robustness = GL_FALSE;
-GLboolean __GLXEW_ARB_fbconfig_float = GL_FALSE;
-GLboolean __GLXEW_ARB_framebuffer_sRGB = GL_FALSE;
-GLboolean __GLXEW_ARB_get_proc_address = GL_FALSE;
-GLboolean __GLXEW_ARB_multisample = GL_FALSE;
-GLboolean __GLXEW_ARB_robustness_application_isolation = GL_FALSE;
-GLboolean __GLXEW_ARB_robustness_share_group_isolation = GL_FALSE;
-GLboolean __GLXEW_ARB_vertex_buffer_object = GL_FALSE;
-GLboolean __GLXEW_ATI_pixel_format_float = GL_FALSE;
-GLboolean __GLXEW_ATI_render_texture = GL_FALSE;
-GLboolean __GLXEW_EXT_buffer_age = GL_FALSE;
-GLboolean __GLXEW_EXT_create_context_es2_profile = GL_FALSE;
-GLboolean __GLXEW_EXT_create_context_es_profile = GL_FALSE;
-GLboolean __GLXEW_EXT_fbconfig_packed_float = GL_FALSE;
-GLboolean __GLXEW_EXT_framebuffer_sRGB = GL_FALSE;
-GLboolean __GLXEW_EXT_import_context = GL_FALSE;
-GLboolean __GLXEW_EXT_libglvnd = GL_FALSE;
-GLboolean __GLXEW_EXT_scene_marker = GL_FALSE;
-GLboolean __GLXEW_EXT_stereo_tree = GL_FALSE;
-GLboolean __GLXEW_EXT_swap_control = GL_FALSE;
-GLboolean __GLXEW_EXT_swap_control_tear = GL_FALSE;
-GLboolean __GLXEW_EXT_texture_from_pixmap = GL_FALSE;
-GLboolean __GLXEW_EXT_visual_info = GL_FALSE;
-GLboolean __GLXEW_EXT_visual_rating = GL_FALSE;
-GLboolean __GLXEW_INTEL_swap_event = GL_FALSE;
-GLboolean __GLXEW_MESA_agp_offset = GL_FALSE;
-GLboolean __GLXEW_MESA_copy_sub_buffer = GL_FALSE;
-GLboolean __GLXEW_MESA_pixmap_colormap = GL_FALSE;
-GLboolean __GLXEW_MESA_query_renderer = GL_FALSE;
-GLboolean __GLXEW_MESA_release_buffers = GL_FALSE;
-GLboolean __GLXEW_MESA_set_3dfx_mode = GL_FALSE;
-GLboolean __GLXEW_MESA_swap_control = GL_FALSE;
-GLboolean __GLXEW_NV_copy_buffer = GL_FALSE;
-GLboolean __GLXEW_NV_copy_image = GL_FALSE;
-GLboolean __GLXEW_NV_delay_before_swap = GL_FALSE;
-GLboolean __GLXEW_NV_float_buffer = GL_FALSE;
-GLboolean __GLXEW_NV_multisample_coverage = GL_FALSE;
-GLboolean __GLXEW_NV_present_video = GL_FALSE;
-GLboolean __GLXEW_NV_robustness_video_memory_purge = GL_FALSE;
-GLboolean __GLXEW_NV_swap_group = GL_FALSE;
-GLboolean __GLXEW_NV_vertex_array_range = GL_FALSE;
-GLboolean __GLXEW_NV_video_capture = GL_FALSE;
-GLboolean __GLXEW_NV_video_out = GL_FALSE;
-GLboolean __GLXEW_OML_swap_method = GL_FALSE;
-GLboolean __GLXEW_OML_sync_control = GL_FALSE;
-GLboolean __GLXEW_SGIS_blended_overlay = GL_FALSE;
-GLboolean __GLXEW_SGIS_color_range = GL_FALSE;
-GLboolean __GLXEW_SGIS_multisample = GL_FALSE;
-GLboolean __GLXEW_SGIS_shared_multisample = GL_FALSE;
-GLboolean __GLXEW_SGIX_fbconfig = GL_FALSE;
-GLboolean __GLXEW_SGIX_hyperpipe = GL_FALSE;
-GLboolean __GLXEW_SGIX_pbuffer = GL_FALSE;
-GLboolean __GLXEW_SGIX_swap_barrier = GL_FALSE;
-GLboolean __GLXEW_SGIX_swap_group = GL_FALSE;
-GLboolean __GLXEW_SGIX_video_resize = GL_FALSE;
-GLboolean __GLXEW_SGIX_visual_select_group = GL_FALSE;
-GLboolean __GLXEW_SGI_cushion = GL_FALSE;
-GLboolean __GLXEW_SGI_make_current_read = GL_FALSE;
-GLboolean __GLXEW_SGI_swap_control = GL_FALSE;
-GLboolean __GLXEW_SGI_video_sync = GL_FALSE;
-GLboolean __GLXEW_SUN_get_transparent_index = GL_FALSE;
-GLboolean __GLXEW_SUN_video_resize = GL_FALSE;
-#ifdef GLX_VERSION_1_2
-
-static GLboolean _glewInit_GLX_VERSION_1_2 ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glXGetCurrentDisplay = (PFNGLXGETCURRENTDISPLAYPROC)glewGetProcAddress((const GLubyte*)"glXGetCurrentDisplay")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GLX_VERSION_1_2 */
-
-#ifdef GLX_VERSION_1_3
-
-static GLboolean _glewInit_GLX_VERSION_1_3 ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glXChooseFBConfig = (PFNGLXCHOOSEFBCONFIGPROC)glewGetProcAddress((const GLubyte*)"glXChooseFBConfig")) == NULL) || r;
- r = ((glXCreateNewContext = (PFNGLXCREATENEWCONTEXTPROC)glewGetProcAddress((const GLubyte*)"glXCreateNewContext")) == NULL) || r;
- r = ((glXCreatePbuffer = (PFNGLXCREATEPBUFFERPROC)glewGetProcAddress((const GLubyte*)"glXCreatePbuffer")) == NULL) || r;
- r = ((glXCreatePixmap = (PFNGLXCREATEPIXMAPPROC)glewGetProcAddress((const GLubyte*)"glXCreatePixmap")) == NULL) || r;
- r = ((glXCreateWindow = (PFNGLXCREATEWINDOWPROC)glewGetProcAddress((const GLubyte*)"glXCreateWindow")) == NULL) || r;
- r = ((glXDestroyPbuffer = (PFNGLXDESTROYPBUFFERPROC)glewGetProcAddress((const GLubyte*)"glXDestroyPbuffer")) == NULL) || r;
- r = ((glXDestroyPixmap = (PFNGLXDESTROYPIXMAPPROC)glewGetProcAddress((const GLubyte*)"glXDestroyPixmap")) == NULL) || r;
- r = ((glXDestroyWindow = (PFNGLXDESTROYWINDOWPROC)glewGetProcAddress((const GLubyte*)"glXDestroyWindow")) == NULL) || r;
- r = ((glXGetCurrentReadDrawable = (PFNGLXGETCURRENTREADDRAWABLEPROC)glewGetProcAddress((const GLubyte*)"glXGetCurrentReadDrawable")) == NULL) || r;
- r = ((glXGetFBConfigAttrib = (PFNGLXGETFBCONFIGATTRIBPROC)glewGetProcAddress((const GLubyte*)"glXGetFBConfigAttrib")) == NULL) || r;
- r = ((glXGetFBConfigs = (PFNGLXGETFBCONFIGSPROC)glewGetProcAddress((const GLubyte*)"glXGetFBConfigs")) == NULL) || r;
- r = ((glXGetSelectedEvent = (PFNGLXGETSELECTEDEVENTPROC)glewGetProcAddress((const GLubyte*)"glXGetSelectedEvent")) == NULL) || r;
- r = ((glXGetVisualFromFBConfig = (PFNGLXGETVISUALFROMFBCONFIGPROC)glewGetProcAddress((const GLubyte*)"glXGetVisualFromFBConfig")) == NULL) || r;
- r = ((glXMakeContextCurrent = (PFNGLXMAKECONTEXTCURRENTPROC)glewGetProcAddress((const GLubyte*)"glXMakeContextCurrent")) == NULL) || r;
- r = ((glXQueryContext = (PFNGLXQUERYCONTEXTPROC)glewGetProcAddress((const GLubyte*)"glXQueryContext")) == NULL) || r;
- r = ((glXQueryDrawable = (PFNGLXQUERYDRAWABLEPROC)glewGetProcAddress((const GLubyte*)"glXQueryDrawable")) == NULL) || r;
- r = ((glXSelectEvent = (PFNGLXSELECTEVENTPROC)glewGetProcAddress((const GLubyte*)"glXSelectEvent")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GLX_VERSION_1_3 */
-
-#ifdef GLX_AMD_gpu_association
-
-static GLboolean _glewInit_GLX_AMD_gpu_association ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glXBlitContextFramebufferAMD = (PFNGLXBLITCONTEXTFRAMEBUFFERAMDPROC)glewGetProcAddress((const GLubyte*)"glXBlitContextFramebufferAMD")) == NULL) || r;
- r = ((glXCreateAssociatedContextAMD = (PFNGLXCREATEASSOCIATEDCONTEXTAMDPROC)glewGetProcAddress((const GLubyte*)"glXCreateAssociatedContextAMD")) == NULL) || r;
- r = ((glXCreateAssociatedContextAttribsAMD = (PFNGLXCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC)glewGetProcAddress((const GLubyte*)"glXCreateAssociatedContextAttribsAMD")) == NULL) || r;
- r = ((glXDeleteAssociatedContextAMD = (PFNGLXDELETEASSOCIATEDCONTEXTAMDPROC)glewGetProcAddress((const GLubyte*)"glXDeleteAssociatedContextAMD")) == NULL) || r;
- r = ((glXGetContextGPUIDAMD = (PFNGLXGETCONTEXTGPUIDAMDPROC)glewGetProcAddress((const GLubyte*)"glXGetContextGPUIDAMD")) == NULL) || r;
- r = ((glXGetCurrentAssociatedContextAMD = (PFNGLXGETCURRENTASSOCIATEDCONTEXTAMDPROC)glewGetProcAddress((const GLubyte*)"glXGetCurrentAssociatedContextAMD")) == NULL) || r;
- r = ((glXGetGPUIDsAMD = (PFNGLXGETGPUIDSAMDPROC)glewGetProcAddress((const GLubyte*)"glXGetGPUIDsAMD")) == NULL) || r;
- r = ((glXGetGPUInfoAMD = (PFNGLXGETGPUINFOAMDPROC)glewGetProcAddress((const GLubyte*)"glXGetGPUInfoAMD")) == NULL) || r;
- r = ((glXMakeAssociatedContextCurrentAMD = (PFNGLXMAKEASSOCIATEDCONTEXTCURRENTAMDPROC)glewGetProcAddress((const GLubyte*)"glXMakeAssociatedContextCurrentAMD")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GLX_AMD_gpu_association */
-
-#ifdef GLX_ARB_create_context
-
-static GLboolean _glewInit_GLX_ARB_create_context ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glXCreateContextAttribsARB = (PFNGLXCREATECONTEXTATTRIBSARBPROC)glewGetProcAddress((const GLubyte*)"glXCreateContextAttribsARB")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GLX_ARB_create_context */
-
-#ifdef GLX_ATI_render_texture
-
-static GLboolean _glewInit_GLX_ATI_render_texture ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glXBindTexImageATI = (PFNGLXBINDTEXIMAGEATIPROC)glewGetProcAddress((const GLubyte*)"glXBindTexImageATI")) == NULL) || r;
- r = ((glXDrawableAttribATI = (PFNGLXDRAWABLEATTRIBATIPROC)glewGetProcAddress((const GLubyte*)"glXDrawableAttribATI")) == NULL) || r;
- r = ((glXReleaseTexImageATI = (PFNGLXRELEASETEXIMAGEATIPROC)glewGetProcAddress((const GLubyte*)"glXReleaseTexImageATI")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GLX_ATI_render_texture */
-
-#ifdef GLX_EXT_import_context
-
-static GLboolean _glewInit_GLX_EXT_import_context ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glXFreeContextEXT = (PFNGLXFREECONTEXTEXTPROC)glewGetProcAddress((const GLubyte*)"glXFreeContextEXT")) == NULL) || r;
- r = ((glXGetContextIDEXT = (PFNGLXGETCONTEXTIDEXTPROC)glewGetProcAddress((const GLubyte*)"glXGetContextIDEXT")) == NULL) || r;
- r = ((glXImportContextEXT = (PFNGLXIMPORTCONTEXTEXTPROC)glewGetProcAddress((const GLubyte*)"glXImportContextEXT")) == NULL) || r;
- r = ((glXQueryContextInfoEXT = (PFNGLXQUERYCONTEXTINFOEXTPROC)glewGetProcAddress((const GLubyte*)"glXQueryContextInfoEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GLX_EXT_import_context */
-
-#ifdef GLX_EXT_swap_control
-
-static GLboolean _glewInit_GLX_EXT_swap_control ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glXSwapIntervalEXT = (PFNGLXSWAPINTERVALEXTPROC)glewGetProcAddress((const GLubyte*)"glXSwapIntervalEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GLX_EXT_swap_control */
-
-#ifdef GLX_EXT_texture_from_pixmap
-
-static GLboolean _glewInit_GLX_EXT_texture_from_pixmap ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glXBindTexImageEXT = (PFNGLXBINDTEXIMAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glXBindTexImageEXT")) == NULL) || r;
- r = ((glXReleaseTexImageEXT = (PFNGLXRELEASETEXIMAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glXReleaseTexImageEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GLX_EXT_texture_from_pixmap */
-
-#ifdef GLX_MESA_agp_offset
-
-static GLboolean _glewInit_GLX_MESA_agp_offset ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glXGetAGPOffsetMESA = (PFNGLXGETAGPOFFSETMESAPROC)glewGetProcAddress((const GLubyte*)"glXGetAGPOffsetMESA")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GLX_MESA_agp_offset */
-
-#ifdef GLX_MESA_copy_sub_buffer
-
-static GLboolean _glewInit_GLX_MESA_copy_sub_buffer ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glXCopySubBufferMESA = (PFNGLXCOPYSUBBUFFERMESAPROC)glewGetProcAddress((const GLubyte*)"glXCopySubBufferMESA")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GLX_MESA_copy_sub_buffer */
-
-#ifdef GLX_MESA_pixmap_colormap
-
-static GLboolean _glewInit_GLX_MESA_pixmap_colormap ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glXCreateGLXPixmapMESA = (PFNGLXCREATEGLXPIXMAPMESAPROC)glewGetProcAddress((const GLubyte*)"glXCreateGLXPixmapMESA")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GLX_MESA_pixmap_colormap */
-
-#ifdef GLX_MESA_query_renderer
-
-static GLboolean _glewInit_GLX_MESA_query_renderer ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glXQueryCurrentRendererIntegerMESA = (PFNGLXQUERYCURRENTRENDERERINTEGERMESAPROC)glewGetProcAddress((const GLubyte*)"glXQueryCurrentRendererIntegerMESA")) == NULL) || r;
- r = ((glXQueryCurrentRendererStringMESA = (PFNGLXQUERYCURRENTRENDERERSTRINGMESAPROC)glewGetProcAddress((const GLubyte*)"glXQueryCurrentRendererStringMESA")) == NULL) || r;
- r = ((glXQueryRendererIntegerMESA = (PFNGLXQUERYRENDERERINTEGERMESAPROC)glewGetProcAddress((const GLubyte*)"glXQueryRendererIntegerMESA")) == NULL) || r;
- r = ((glXQueryRendererStringMESA = (PFNGLXQUERYRENDERERSTRINGMESAPROC)glewGetProcAddress((const GLubyte*)"glXQueryRendererStringMESA")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GLX_MESA_query_renderer */
-
-#ifdef GLX_MESA_release_buffers
-
-static GLboolean _glewInit_GLX_MESA_release_buffers ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glXReleaseBuffersMESA = (PFNGLXRELEASEBUFFERSMESAPROC)glewGetProcAddress((const GLubyte*)"glXReleaseBuffersMESA")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GLX_MESA_release_buffers */
-
-#ifdef GLX_MESA_set_3dfx_mode
-
-static GLboolean _glewInit_GLX_MESA_set_3dfx_mode ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glXSet3DfxModeMESA = (PFNGLXSET3DFXMODEMESAPROC)glewGetProcAddress((const GLubyte*)"glXSet3DfxModeMESA")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GLX_MESA_set_3dfx_mode */
-
-#ifdef GLX_MESA_swap_control
-
-static GLboolean _glewInit_GLX_MESA_swap_control ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glXGetSwapIntervalMESA = (PFNGLXGETSWAPINTERVALMESAPROC)glewGetProcAddress((const GLubyte*)"glXGetSwapIntervalMESA")) == NULL) || r;
- r = ((glXSwapIntervalMESA = (PFNGLXSWAPINTERVALMESAPROC)glewGetProcAddress((const GLubyte*)"glXSwapIntervalMESA")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GLX_MESA_swap_control */
-
-#ifdef GLX_NV_copy_buffer
-
-static GLboolean _glewInit_GLX_NV_copy_buffer ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glXCopyBufferSubDataNV = (PFNGLXCOPYBUFFERSUBDATANVPROC)glewGetProcAddress((const GLubyte*)"glXCopyBufferSubDataNV")) == NULL) || r;
- r = ((glXNamedCopyBufferSubDataNV = (PFNGLXNAMEDCOPYBUFFERSUBDATANVPROC)glewGetProcAddress((const GLubyte*)"glXNamedCopyBufferSubDataNV")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GLX_NV_copy_buffer */
-
-#ifdef GLX_NV_copy_image
-
-static GLboolean _glewInit_GLX_NV_copy_image ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glXCopyImageSubDataNV = (PFNGLXCOPYIMAGESUBDATANVPROC)glewGetProcAddress((const GLubyte*)"glXCopyImageSubDataNV")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GLX_NV_copy_image */
-
-#ifdef GLX_NV_delay_before_swap
-
-static GLboolean _glewInit_GLX_NV_delay_before_swap ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glXDelayBeforeSwapNV = (PFNGLXDELAYBEFORESWAPNVPROC)glewGetProcAddress((const GLubyte*)"glXDelayBeforeSwapNV")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GLX_NV_delay_before_swap */
-
-#ifdef GLX_NV_present_video
-
-static GLboolean _glewInit_GLX_NV_present_video ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glXBindVideoDeviceNV = (PFNGLXBINDVIDEODEVICENVPROC)glewGetProcAddress((const GLubyte*)"glXBindVideoDeviceNV")) == NULL) || r;
- r = ((glXEnumerateVideoDevicesNV = (PFNGLXENUMERATEVIDEODEVICESNVPROC)glewGetProcAddress((const GLubyte*)"glXEnumerateVideoDevicesNV")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GLX_NV_present_video */
-
-#ifdef GLX_NV_swap_group
-
-static GLboolean _glewInit_GLX_NV_swap_group ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glXBindSwapBarrierNV = (PFNGLXBINDSWAPBARRIERNVPROC)glewGetProcAddress((const GLubyte*)"glXBindSwapBarrierNV")) == NULL) || r;
- r = ((glXJoinSwapGroupNV = (PFNGLXJOINSWAPGROUPNVPROC)glewGetProcAddress((const GLubyte*)"glXJoinSwapGroupNV")) == NULL) || r;
- r = ((glXQueryFrameCountNV = (PFNGLXQUERYFRAMECOUNTNVPROC)glewGetProcAddress((const GLubyte*)"glXQueryFrameCountNV")) == NULL) || r;
- r = ((glXQueryMaxSwapGroupsNV = (PFNGLXQUERYMAXSWAPGROUPSNVPROC)glewGetProcAddress((const GLubyte*)"glXQueryMaxSwapGroupsNV")) == NULL) || r;
- r = ((glXQuerySwapGroupNV = (PFNGLXQUERYSWAPGROUPNVPROC)glewGetProcAddress((const GLubyte*)"glXQuerySwapGroupNV")) == NULL) || r;
- r = ((glXResetFrameCountNV = (PFNGLXRESETFRAMECOUNTNVPROC)glewGetProcAddress((const GLubyte*)"glXResetFrameCountNV")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GLX_NV_swap_group */
-
-#ifdef GLX_NV_vertex_array_range
-
-static GLboolean _glewInit_GLX_NV_vertex_array_range ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glXAllocateMemoryNV = (PFNGLXALLOCATEMEMORYNVPROC)glewGetProcAddress((const GLubyte*)"glXAllocateMemoryNV")) == NULL) || r;
- r = ((glXFreeMemoryNV = (PFNGLXFREEMEMORYNVPROC)glewGetProcAddress((const GLubyte*)"glXFreeMemoryNV")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GLX_NV_vertex_array_range */
-
-#ifdef GLX_NV_video_capture
-
-static GLboolean _glewInit_GLX_NV_video_capture ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glXBindVideoCaptureDeviceNV = (PFNGLXBINDVIDEOCAPTUREDEVICENVPROC)glewGetProcAddress((const GLubyte*)"glXBindVideoCaptureDeviceNV")) == NULL) || r;
- r = ((glXEnumerateVideoCaptureDevicesNV = (PFNGLXENUMERATEVIDEOCAPTUREDEVICESNVPROC)glewGetProcAddress((const GLubyte*)"glXEnumerateVideoCaptureDevicesNV")) == NULL) || r;
- r = ((glXLockVideoCaptureDeviceNV = (PFNGLXLOCKVIDEOCAPTUREDEVICENVPROC)glewGetProcAddress((const GLubyte*)"glXLockVideoCaptureDeviceNV")) == NULL) || r;
- r = ((glXQueryVideoCaptureDeviceNV = (PFNGLXQUERYVIDEOCAPTUREDEVICENVPROC)glewGetProcAddress((const GLubyte*)"glXQueryVideoCaptureDeviceNV")) == NULL) || r;
- r = ((glXReleaseVideoCaptureDeviceNV = (PFNGLXRELEASEVIDEOCAPTUREDEVICENVPROC)glewGetProcAddress((const GLubyte*)"glXReleaseVideoCaptureDeviceNV")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GLX_NV_video_capture */
-
-#ifdef GLX_NV_video_out
-
-static GLboolean _glewInit_GLX_NV_video_out ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glXBindVideoImageNV = (PFNGLXBINDVIDEOIMAGENVPROC)glewGetProcAddress((const GLubyte*)"glXBindVideoImageNV")) == NULL) || r;
- r = ((glXGetVideoDeviceNV = (PFNGLXGETVIDEODEVICENVPROC)glewGetProcAddress((const GLubyte*)"glXGetVideoDeviceNV")) == NULL) || r;
- r = ((glXGetVideoInfoNV = (PFNGLXGETVIDEOINFONVPROC)glewGetProcAddress((const GLubyte*)"glXGetVideoInfoNV")) == NULL) || r;
- r = ((glXReleaseVideoDeviceNV = (PFNGLXRELEASEVIDEODEVICENVPROC)glewGetProcAddress((const GLubyte*)"glXReleaseVideoDeviceNV")) == NULL) || r;
- r = ((glXReleaseVideoImageNV = (PFNGLXRELEASEVIDEOIMAGENVPROC)glewGetProcAddress((const GLubyte*)"glXReleaseVideoImageNV")) == NULL) || r;
- r = ((glXSendPbufferToVideoNV = (PFNGLXSENDPBUFFERTOVIDEONVPROC)glewGetProcAddress((const GLubyte*)"glXSendPbufferToVideoNV")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GLX_NV_video_out */
-
-#ifdef GLX_OML_sync_control
-
-static GLboolean _glewInit_GLX_OML_sync_control ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glXGetMscRateOML = (PFNGLXGETMSCRATEOMLPROC)glewGetProcAddress((const GLubyte*)"glXGetMscRateOML")) == NULL) || r;
- r = ((glXGetSyncValuesOML = (PFNGLXGETSYNCVALUESOMLPROC)glewGetProcAddress((const GLubyte*)"glXGetSyncValuesOML")) == NULL) || r;
- r = ((glXSwapBuffersMscOML = (PFNGLXSWAPBUFFERSMSCOMLPROC)glewGetProcAddress((const GLubyte*)"glXSwapBuffersMscOML")) == NULL) || r;
- r = ((glXWaitForMscOML = (PFNGLXWAITFORMSCOMLPROC)glewGetProcAddress((const GLubyte*)"glXWaitForMscOML")) == NULL) || r;
- r = ((glXWaitForSbcOML = (PFNGLXWAITFORSBCOMLPROC)glewGetProcAddress((const GLubyte*)"glXWaitForSbcOML")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GLX_OML_sync_control */
-
-#ifdef GLX_SGIX_fbconfig
-
-static GLboolean _glewInit_GLX_SGIX_fbconfig ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glXChooseFBConfigSGIX = (PFNGLXCHOOSEFBCONFIGSGIXPROC)glewGetProcAddress((const GLubyte*)"glXChooseFBConfigSGIX")) == NULL) || r;
- r = ((glXCreateContextWithConfigSGIX = (PFNGLXCREATECONTEXTWITHCONFIGSGIXPROC)glewGetProcAddress((const GLubyte*)"glXCreateContextWithConfigSGIX")) == NULL) || r;
- r = ((glXCreateGLXPixmapWithConfigSGIX = (PFNGLXCREATEGLXPIXMAPWITHCONFIGSGIXPROC)glewGetProcAddress((const GLubyte*)"glXCreateGLXPixmapWithConfigSGIX")) == NULL) || r;
- r = ((glXGetFBConfigAttribSGIX = (PFNGLXGETFBCONFIGATTRIBSGIXPROC)glewGetProcAddress((const GLubyte*)"glXGetFBConfigAttribSGIX")) == NULL) || r;
- r = ((glXGetFBConfigFromVisualSGIX = (PFNGLXGETFBCONFIGFROMVISUALSGIXPROC)glewGetProcAddress((const GLubyte*)"glXGetFBConfigFromVisualSGIX")) == NULL) || r;
- r = ((glXGetVisualFromFBConfigSGIX = (PFNGLXGETVISUALFROMFBCONFIGSGIXPROC)glewGetProcAddress((const GLubyte*)"glXGetVisualFromFBConfigSGIX")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GLX_SGIX_fbconfig */
-
-#ifdef GLX_SGIX_hyperpipe
-
-static GLboolean _glewInit_GLX_SGIX_hyperpipe ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glXBindHyperpipeSGIX = (PFNGLXBINDHYPERPIPESGIXPROC)glewGetProcAddress((const GLubyte*)"glXBindHyperpipeSGIX")) == NULL) || r;
- r = ((glXDestroyHyperpipeConfigSGIX = (PFNGLXDESTROYHYPERPIPECONFIGSGIXPROC)glewGetProcAddress((const GLubyte*)"glXDestroyHyperpipeConfigSGIX")) == NULL) || r;
- r = ((glXHyperpipeAttribSGIX = (PFNGLXHYPERPIPEATTRIBSGIXPROC)glewGetProcAddress((const GLubyte*)"glXHyperpipeAttribSGIX")) == NULL) || r;
- r = ((glXHyperpipeConfigSGIX = (PFNGLXHYPERPIPECONFIGSGIXPROC)glewGetProcAddress((const GLubyte*)"glXHyperpipeConfigSGIX")) == NULL) || r;
- r = ((glXQueryHyperpipeAttribSGIX = (PFNGLXQUERYHYPERPIPEATTRIBSGIXPROC)glewGetProcAddress((const GLubyte*)"glXQueryHyperpipeAttribSGIX")) == NULL) || r;
- r = ((glXQueryHyperpipeBestAttribSGIX = (PFNGLXQUERYHYPERPIPEBESTATTRIBSGIXPROC)glewGetProcAddress((const GLubyte*)"glXQueryHyperpipeBestAttribSGIX")) == NULL) || r;
- r = ((glXQueryHyperpipeConfigSGIX = (PFNGLXQUERYHYPERPIPECONFIGSGIXPROC)glewGetProcAddress((const GLubyte*)"glXQueryHyperpipeConfigSGIX")) == NULL) || r;
- r = ((glXQueryHyperpipeNetworkSGIX = (PFNGLXQUERYHYPERPIPENETWORKSGIXPROC)glewGetProcAddress((const GLubyte*)"glXQueryHyperpipeNetworkSGIX")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GLX_SGIX_hyperpipe */
-
-#ifdef GLX_SGIX_pbuffer
-
-static GLboolean _glewInit_GLX_SGIX_pbuffer ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glXCreateGLXPbufferSGIX = (PFNGLXCREATEGLXPBUFFERSGIXPROC)glewGetProcAddress((const GLubyte*)"glXCreateGLXPbufferSGIX")) == NULL) || r;
- r = ((glXDestroyGLXPbufferSGIX = (PFNGLXDESTROYGLXPBUFFERSGIXPROC)glewGetProcAddress((const GLubyte*)"glXDestroyGLXPbufferSGIX")) == NULL) || r;
- r = ((glXGetSelectedEventSGIX = (PFNGLXGETSELECTEDEVENTSGIXPROC)glewGetProcAddress((const GLubyte*)"glXGetSelectedEventSGIX")) == NULL) || r;
- r = ((glXQueryGLXPbufferSGIX = (PFNGLXQUERYGLXPBUFFERSGIXPROC)glewGetProcAddress((const GLubyte*)"glXQueryGLXPbufferSGIX")) == NULL) || r;
- r = ((glXSelectEventSGIX = (PFNGLXSELECTEVENTSGIXPROC)glewGetProcAddress((const GLubyte*)"glXSelectEventSGIX")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GLX_SGIX_pbuffer */
-
-#ifdef GLX_SGIX_swap_barrier
-
-static GLboolean _glewInit_GLX_SGIX_swap_barrier ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glXBindSwapBarrierSGIX = (PFNGLXBINDSWAPBARRIERSGIXPROC)glewGetProcAddress((const GLubyte*)"glXBindSwapBarrierSGIX")) == NULL) || r;
- r = ((glXQueryMaxSwapBarriersSGIX = (PFNGLXQUERYMAXSWAPBARRIERSSGIXPROC)glewGetProcAddress((const GLubyte*)"glXQueryMaxSwapBarriersSGIX")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GLX_SGIX_swap_barrier */
-
-#ifdef GLX_SGIX_swap_group
-
-static GLboolean _glewInit_GLX_SGIX_swap_group ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glXJoinSwapGroupSGIX = (PFNGLXJOINSWAPGROUPSGIXPROC)glewGetProcAddress((const GLubyte*)"glXJoinSwapGroupSGIX")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GLX_SGIX_swap_group */
-
-#ifdef GLX_SGIX_video_resize
-
-static GLboolean _glewInit_GLX_SGIX_video_resize ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glXBindChannelToWindowSGIX = (PFNGLXBINDCHANNELTOWINDOWSGIXPROC)glewGetProcAddress((const GLubyte*)"glXBindChannelToWindowSGIX")) == NULL) || r;
- r = ((glXChannelRectSGIX = (PFNGLXCHANNELRECTSGIXPROC)glewGetProcAddress((const GLubyte*)"glXChannelRectSGIX")) == NULL) || r;
- r = ((glXChannelRectSyncSGIX = (PFNGLXCHANNELRECTSYNCSGIXPROC)glewGetProcAddress((const GLubyte*)"glXChannelRectSyncSGIX")) == NULL) || r;
- r = ((glXQueryChannelDeltasSGIX = (PFNGLXQUERYCHANNELDELTASSGIXPROC)glewGetProcAddress((const GLubyte*)"glXQueryChannelDeltasSGIX")) == NULL) || r;
- r = ((glXQueryChannelRectSGIX = (PFNGLXQUERYCHANNELRECTSGIXPROC)glewGetProcAddress((const GLubyte*)"glXQueryChannelRectSGIX")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GLX_SGIX_video_resize */
-
-#ifdef GLX_SGI_cushion
-
-static GLboolean _glewInit_GLX_SGI_cushion ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glXCushionSGI = (PFNGLXCUSHIONSGIPROC)glewGetProcAddress((const GLubyte*)"glXCushionSGI")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GLX_SGI_cushion */
-
-#ifdef GLX_SGI_make_current_read
-
-static GLboolean _glewInit_GLX_SGI_make_current_read ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glXGetCurrentReadDrawableSGI = (PFNGLXGETCURRENTREADDRAWABLESGIPROC)glewGetProcAddress((const GLubyte*)"glXGetCurrentReadDrawableSGI")) == NULL) || r;
- r = ((glXMakeCurrentReadSGI = (PFNGLXMAKECURRENTREADSGIPROC)glewGetProcAddress((const GLubyte*)"glXMakeCurrentReadSGI")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GLX_SGI_make_current_read */
-
-#ifdef GLX_SGI_swap_control
-
-static GLboolean _glewInit_GLX_SGI_swap_control ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glXSwapIntervalSGI = (PFNGLXSWAPINTERVALSGIPROC)glewGetProcAddress((const GLubyte*)"glXSwapIntervalSGI")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GLX_SGI_swap_control */
-
-#ifdef GLX_SGI_video_sync
-
-static GLboolean _glewInit_GLX_SGI_video_sync ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glXGetVideoSyncSGI = (PFNGLXGETVIDEOSYNCSGIPROC)glewGetProcAddress((const GLubyte*)"glXGetVideoSyncSGI")) == NULL) || r;
- r = ((glXWaitVideoSyncSGI = (PFNGLXWAITVIDEOSYNCSGIPROC)glewGetProcAddress((const GLubyte*)"glXWaitVideoSyncSGI")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GLX_SGI_video_sync */
-
-#ifdef GLX_SUN_get_transparent_index
-
-static GLboolean _glewInit_GLX_SUN_get_transparent_index ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glXGetTransparentIndexSUN = (PFNGLXGETTRANSPARENTINDEXSUNPROC)glewGetProcAddress((const GLubyte*)"glXGetTransparentIndexSUN")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GLX_SUN_get_transparent_index */
-
-#ifdef GLX_SUN_video_resize
-
-static GLboolean _glewInit_GLX_SUN_video_resize ()
-{
- GLboolean r = GL_FALSE;
-
- r = ((glXGetVideoResizeSUN = (PFNGLXGETVIDEORESIZESUNPROC)glewGetProcAddress((const GLubyte*)"glXGetVideoResizeSUN")) == NULL) || r;
- r = ((glXVideoResizeSUN = (PFNGLXVIDEORESIZESUNPROC)glewGetProcAddress((const GLubyte*)"glXVideoResizeSUN")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GLX_SUN_video_resize */
-
-/* ------------------------------------------------------------------------ */
-
-GLboolean glxewGetExtension (const char* name)
-{
- const GLubyte* start;
- const GLubyte* end;
-
- if (glXGetCurrentDisplay == NULL) return GL_FALSE;
- start = (const GLubyte*)glXGetClientString(glXGetCurrentDisplay(), GLX_EXTENSIONS);
- if (0 == start) return GL_FALSE;
- end = start + _glewStrLen(start);
- return _glewSearchExtension(name, start, end);
-}
-
-GLenum glxewInit ()
-{
- int major, minor;
- const GLubyte* extStart;
- const GLubyte* extEnd;
- /* initialize core GLX 1.2 */
- if (_glewInit_GLX_VERSION_1_2()) return GLEW_ERROR_GLX_VERSION_11_ONLY;
- /* initialize flags */
- GLXEW_VERSION_1_0 = GL_TRUE;
- GLXEW_VERSION_1_1 = GL_TRUE;
- GLXEW_VERSION_1_2 = GL_TRUE;
- GLXEW_VERSION_1_3 = GL_TRUE;
- GLXEW_VERSION_1_4 = GL_TRUE;
- /* query GLX version */
- glXQueryVersion(glXGetCurrentDisplay(), &major, &minor);
- if (major == 1 && minor <= 3)
- {
- switch (minor)
- {
- case 3:
- GLXEW_VERSION_1_4 = GL_FALSE;
- break;
- case 2:
- GLXEW_VERSION_1_4 = GL_FALSE;
- GLXEW_VERSION_1_3 = GL_FALSE;
- break;
- default:
- return GLEW_ERROR_GLX_VERSION_11_ONLY;
- break;
- }
- }
- /* query GLX extension string */
- extStart = 0;
- if (glXGetCurrentDisplay != NULL)
- extStart = (const GLubyte*)glXGetClientString(glXGetCurrentDisplay(), GLX_EXTENSIONS);
- if (extStart == 0)
- extStart = (const GLubyte *)"";
- extEnd = extStart + _glewStrLen(extStart);
- /* initialize extensions */
-#ifdef GLX_VERSION_1_3
- if (glewExperimental || GLXEW_VERSION_1_3) GLXEW_VERSION_1_3 = !_glewInit_GLX_VERSION_1_3();
-#endif /* GLX_VERSION_1_3 */
-#ifdef GLX_3DFX_multisample
- GLXEW_3DFX_multisample = _glewSearchExtension("GLX_3DFX_multisample", extStart, extEnd);
-#endif /* GLX_3DFX_multisample */
-#ifdef GLX_AMD_gpu_association
- GLXEW_AMD_gpu_association = _glewSearchExtension("GLX_AMD_gpu_association", extStart, extEnd);
- if (glewExperimental || GLXEW_AMD_gpu_association) GLXEW_AMD_gpu_association = !_glewInit_GLX_AMD_gpu_association();
-#endif /* GLX_AMD_gpu_association */
-#ifdef GLX_ARB_context_flush_control
- GLXEW_ARB_context_flush_control = _glewSearchExtension("GLX_ARB_context_flush_control", extStart, extEnd);
-#endif /* GLX_ARB_context_flush_control */
-#ifdef GLX_ARB_create_context
- GLXEW_ARB_create_context = _glewSearchExtension("GLX_ARB_create_context", extStart, extEnd);
- if (glewExperimental || GLXEW_ARB_create_context) GLXEW_ARB_create_context = !_glewInit_GLX_ARB_create_context();
-#endif /* GLX_ARB_create_context */
-#ifdef GLX_ARB_create_context_profile
- GLXEW_ARB_create_context_profile = _glewSearchExtension("GLX_ARB_create_context_profile", extStart, extEnd);
-#endif /* GLX_ARB_create_context_profile */
-#ifdef GLX_ARB_create_context_robustness
- GLXEW_ARB_create_context_robustness = _glewSearchExtension("GLX_ARB_create_context_robustness", extStart, extEnd);
-#endif /* GLX_ARB_create_context_robustness */
-#ifdef GLX_ARB_fbconfig_float
- GLXEW_ARB_fbconfig_float = _glewSearchExtension("GLX_ARB_fbconfig_float", extStart, extEnd);
-#endif /* GLX_ARB_fbconfig_float */
-#ifdef GLX_ARB_framebuffer_sRGB
- GLXEW_ARB_framebuffer_sRGB = _glewSearchExtension("GLX_ARB_framebuffer_sRGB", extStart, extEnd);
-#endif /* GLX_ARB_framebuffer_sRGB */
-#ifdef GLX_ARB_get_proc_address
- GLXEW_ARB_get_proc_address = _glewSearchExtension("GLX_ARB_get_proc_address", extStart, extEnd);
-#endif /* GLX_ARB_get_proc_address */
-#ifdef GLX_ARB_multisample
- GLXEW_ARB_multisample = _glewSearchExtension("GLX_ARB_multisample", extStart, extEnd);
-#endif /* GLX_ARB_multisample */
-#ifdef GLX_ARB_robustness_application_isolation
- GLXEW_ARB_robustness_application_isolation = _glewSearchExtension("GLX_ARB_robustness_application_isolation", extStart, extEnd);
-#endif /* GLX_ARB_robustness_application_isolation */
-#ifdef GLX_ARB_robustness_share_group_isolation
- GLXEW_ARB_robustness_share_group_isolation = _glewSearchExtension("GLX_ARB_robustness_share_group_isolation", extStart, extEnd);
-#endif /* GLX_ARB_robustness_share_group_isolation */
-#ifdef GLX_ARB_vertex_buffer_object
- GLXEW_ARB_vertex_buffer_object = _glewSearchExtension("GLX_ARB_vertex_buffer_object", extStart, extEnd);
-#endif /* GLX_ARB_vertex_buffer_object */
-#ifdef GLX_ATI_pixel_format_float
- GLXEW_ATI_pixel_format_float = _glewSearchExtension("GLX_ATI_pixel_format_float", extStart, extEnd);
-#endif /* GLX_ATI_pixel_format_float */
-#ifdef GLX_ATI_render_texture
- GLXEW_ATI_render_texture = _glewSearchExtension("GLX_ATI_render_texture", extStart, extEnd);
- if (glewExperimental || GLXEW_ATI_render_texture) GLXEW_ATI_render_texture = !_glewInit_GLX_ATI_render_texture();
-#endif /* GLX_ATI_render_texture */
-#ifdef GLX_EXT_buffer_age
- GLXEW_EXT_buffer_age = _glewSearchExtension("GLX_EXT_buffer_age", extStart, extEnd);
-#endif /* GLX_EXT_buffer_age */
-#ifdef GLX_EXT_create_context_es2_profile
- GLXEW_EXT_create_context_es2_profile = _glewSearchExtension("GLX_EXT_create_context_es2_profile", extStart, extEnd);
-#endif /* GLX_EXT_create_context_es2_profile */
-#ifdef GLX_EXT_create_context_es_profile
- GLXEW_EXT_create_context_es_profile = _glewSearchExtension("GLX_EXT_create_context_es_profile", extStart, extEnd);
-#endif /* GLX_EXT_create_context_es_profile */
-#ifdef GLX_EXT_fbconfig_packed_float
- GLXEW_EXT_fbconfig_packed_float = _glewSearchExtension("GLX_EXT_fbconfig_packed_float", extStart, extEnd);
-#endif /* GLX_EXT_fbconfig_packed_float */
-#ifdef GLX_EXT_framebuffer_sRGB
- GLXEW_EXT_framebuffer_sRGB = _glewSearchExtension("GLX_EXT_framebuffer_sRGB", extStart, extEnd);
-#endif /* GLX_EXT_framebuffer_sRGB */
-#ifdef GLX_EXT_import_context
- GLXEW_EXT_import_context = _glewSearchExtension("GLX_EXT_import_context", extStart, extEnd);
- if (glewExperimental || GLXEW_EXT_import_context) GLXEW_EXT_import_context = !_glewInit_GLX_EXT_import_context();
-#endif /* GLX_EXT_import_context */
-#ifdef GLX_EXT_libglvnd
- GLXEW_EXT_libglvnd = _glewSearchExtension("GLX_EXT_libglvnd", extStart, extEnd);
-#endif /* GLX_EXT_libglvnd */
-#ifdef GLX_EXT_scene_marker
- GLXEW_EXT_scene_marker = _glewSearchExtension("GLX_EXT_scene_marker", extStart, extEnd);
-#endif /* GLX_EXT_scene_marker */
-#ifdef GLX_EXT_stereo_tree
- GLXEW_EXT_stereo_tree = _glewSearchExtension("GLX_EXT_stereo_tree", extStart, extEnd);
-#endif /* GLX_EXT_stereo_tree */
-#ifdef GLX_EXT_swap_control
- GLXEW_EXT_swap_control = _glewSearchExtension("GLX_EXT_swap_control", extStart, extEnd);
- if (glewExperimental || GLXEW_EXT_swap_control) GLXEW_EXT_swap_control = !_glewInit_GLX_EXT_swap_control();
-#endif /* GLX_EXT_swap_control */
-#ifdef GLX_EXT_swap_control_tear
- GLXEW_EXT_swap_control_tear = _glewSearchExtension("GLX_EXT_swap_control_tear", extStart, extEnd);
-#endif /* GLX_EXT_swap_control_tear */
-#ifdef GLX_EXT_texture_from_pixmap
- GLXEW_EXT_texture_from_pixmap = _glewSearchExtension("GLX_EXT_texture_from_pixmap", extStart, extEnd);
- if (glewExperimental || GLXEW_EXT_texture_from_pixmap) GLXEW_EXT_texture_from_pixmap = !_glewInit_GLX_EXT_texture_from_pixmap();
-#endif /* GLX_EXT_texture_from_pixmap */
-#ifdef GLX_EXT_visual_info
- GLXEW_EXT_visual_info = _glewSearchExtension("GLX_EXT_visual_info", extStart, extEnd);
-#endif /* GLX_EXT_visual_info */
-#ifdef GLX_EXT_visual_rating
- GLXEW_EXT_visual_rating = _glewSearchExtension("GLX_EXT_visual_rating", extStart, extEnd);
-#endif /* GLX_EXT_visual_rating */
-#ifdef GLX_INTEL_swap_event
- GLXEW_INTEL_swap_event = _glewSearchExtension("GLX_INTEL_swap_event", extStart, extEnd);
-#endif /* GLX_INTEL_swap_event */
-#ifdef GLX_MESA_agp_offset
- GLXEW_MESA_agp_offset = _glewSearchExtension("GLX_MESA_agp_offset", extStart, extEnd);
- if (glewExperimental || GLXEW_MESA_agp_offset) GLXEW_MESA_agp_offset = !_glewInit_GLX_MESA_agp_offset();
-#endif /* GLX_MESA_agp_offset */
-#ifdef GLX_MESA_copy_sub_buffer
- GLXEW_MESA_copy_sub_buffer = _glewSearchExtension("GLX_MESA_copy_sub_buffer", extStart, extEnd);
- if (glewExperimental || GLXEW_MESA_copy_sub_buffer) GLXEW_MESA_copy_sub_buffer = !_glewInit_GLX_MESA_copy_sub_buffer();
-#endif /* GLX_MESA_copy_sub_buffer */
-#ifdef GLX_MESA_pixmap_colormap
- GLXEW_MESA_pixmap_colormap = _glewSearchExtension("GLX_MESA_pixmap_colormap", extStart, extEnd);
- if (glewExperimental || GLXEW_MESA_pixmap_colormap) GLXEW_MESA_pixmap_colormap = !_glewInit_GLX_MESA_pixmap_colormap();
-#endif /* GLX_MESA_pixmap_colormap */
-#ifdef GLX_MESA_query_renderer
- GLXEW_MESA_query_renderer = _glewSearchExtension("GLX_MESA_query_renderer", extStart, extEnd);
- if (glewExperimental || GLXEW_MESA_query_renderer) GLXEW_MESA_query_renderer = !_glewInit_GLX_MESA_query_renderer();
-#endif /* GLX_MESA_query_renderer */
-#ifdef GLX_MESA_release_buffers
- GLXEW_MESA_release_buffers = _glewSearchExtension("GLX_MESA_release_buffers", extStart, extEnd);
- if (glewExperimental || GLXEW_MESA_release_buffers) GLXEW_MESA_release_buffers = !_glewInit_GLX_MESA_release_buffers();
-#endif /* GLX_MESA_release_buffers */
-#ifdef GLX_MESA_set_3dfx_mode
- GLXEW_MESA_set_3dfx_mode = _glewSearchExtension("GLX_MESA_set_3dfx_mode", extStart, extEnd);
- if (glewExperimental || GLXEW_MESA_set_3dfx_mode) GLXEW_MESA_set_3dfx_mode = !_glewInit_GLX_MESA_set_3dfx_mode();
-#endif /* GLX_MESA_set_3dfx_mode */
-#ifdef GLX_MESA_swap_control
- GLXEW_MESA_swap_control = _glewSearchExtension("GLX_MESA_swap_control", extStart, extEnd);
- if (glewExperimental || GLXEW_MESA_swap_control) GLXEW_MESA_swap_control = !_glewInit_GLX_MESA_swap_control();
-#endif /* GLX_MESA_swap_control */
-#ifdef GLX_NV_copy_buffer
- GLXEW_NV_copy_buffer = _glewSearchExtension("GLX_NV_copy_buffer", extStart, extEnd);
- if (glewExperimental || GLXEW_NV_copy_buffer) GLXEW_NV_copy_buffer = !_glewInit_GLX_NV_copy_buffer();
-#endif /* GLX_NV_copy_buffer */
-#ifdef GLX_NV_copy_image
- GLXEW_NV_copy_image = _glewSearchExtension("GLX_NV_copy_image", extStart, extEnd);
- if (glewExperimental || GLXEW_NV_copy_image) GLXEW_NV_copy_image = !_glewInit_GLX_NV_copy_image();
-#endif /* GLX_NV_copy_image */
-#ifdef GLX_NV_delay_before_swap
- GLXEW_NV_delay_before_swap = _glewSearchExtension("GLX_NV_delay_before_swap", extStart, extEnd);
- if (glewExperimental || GLXEW_NV_delay_before_swap) GLXEW_NV_delay_before_swap = !_glewInit_GLX_NV_delay_before_swap();
-#endif /* GLX_NV_delay_before_swap */
-#ifdef GLX_NV_float_buffer
- GLXEW_NV_float_buffer = _glewSearchExtension("GLX_NV_float_buffer", extStart, extEnd);
-#endif /* GLX_NV_float_buffer */
-#ifdef GLX_NV_multisample_coverage
- GLXEW_NV_multisample_coverage = _glewSearchExtension("GLX_NV_multisample_coverage", extStart, extEnd);
-#endif /* GLX_NV_multisample_coverage */
-#ifdef GLX_NV_present_video
- GLXEW_NV_present_video = _glewSearchExtension("GLX_NV_present_video", extStart, extEnd);
- if (glewExperimental || GLXEW_NV_present_video) GLXEW_NV_present_video = !_glewInit_GLX_NV_present_video();
-#endif /* GLX_NV_present_video */
-#ifdef GLX_NV_robustness_video_memory_purge
- GLXEW_NV_robustness_video_memory_purge = _glewSearchExtension("GLX_NV_robustness_video_memory_purge", extStart, extEnd);
-#endif /* GLX_NV_robustness_video_memory_purge */
-#ifdef GLX_NV_swap_group
- GLXEW_NV_swap_group = _glewSearchExtension("GLX_NV_swap_group", extStart, extEnd);
- if (glewExperimental || GLXEW_NV_swap_group) GLXEW_NV_swap_group = !_glewInit_GLX_NV_swap_group();
-#endif /* GLX_NV_swap_group */
-#ifdef GLX_NV_vertex_array_range
- GLXEW_NV_vertex_array_range = _glewSearchExtension("GLX_NV_vertex_array_range", extStart, extEnd);
- if (glewExperimental || GLXEW_NV_vertex_array_range) GLXEW_NV_vertex_array_range = !_glewInit_GLX_NV_vertex_array_range();
-#endif /* GLX_NV_vertex_array_range */
-#ifdef GLX_NV_video_capture
- GLXEW_NV_video_capture = _glewSearchExtension("GLX_NV_video_capture", extStart, extEnd);
- if (glewExperimental || GLXEW_NV_video_capture) GLXEW_NV_video_capture = !_glewInit_GLX_NV_video_capture();
-#endif /* GLX_NV_video_capture */
-#ifdef GLX_NV_video_out
- GLXEW_NV_video_out = _glewSearchExtension("GLX_NV_video_out", extStart, extEnd);
- if (glewExperimental || GLXEW_NV_video_out) GLXEW_NV_video_out = !_glewInit_GLX_NV_video_out();
-#endif /* GLX_NV_video_out */
-#ifdef GLX_OML_swap_method
- GLXEW_OML_swap_method = _glewSearchExtension("GLX_OML_swap_method", extStart, extEnd);
-#endif /* GLX_OML_swap_method */
-#ifdef GLX_OML_sync_control
- GLXEW_OML_sync_control = _glewSearchExtension("GLX_OML_sync_control", extStart, extEnd);
- if (glewExperimental || GLXEW_OML_sync_control) GLXEW_OML_sync_control = !_glewInit_GLX_OML_sync_control();
-#endif /* GLX_OML_sync_control */
-#ifdef GLX_SGIS_blended_overlay
- GLXEW_SGIS_blended_overlay = _glewSearchExtension("GLX_SGIS_blended_overlay", extStart, extEnd);
-#endif /* GLX_SGIS_blended_overlay */
-#ifdef GLX_SGIS_color_range
- GLXEW_SGIS_color_range = _glewSearchExtension("GLX_SGIS_color_range", extStart, extEnd);
-#endif /* GLX_SGIS_color_range */
-#ifdef GLX_SGIS_multisample
- GLXEW_SGIS_multisample = _glewSearchExtension("GLX_SGIS_multisample", extStart, extEnd);
-#endif /* GLX_SGIS_multisample */
-#ifdef GLX_SGIS_shared_multisample
- GLXEW_SGIS_shared_multisample = _glewSearchExtension("GLX_SGIS_shared_multisample", extStart, extEnd);
-#endif /* GLX_SGIS_shared_multisample */
-#ifdef GLX_SGIX_fbconfig
- GLXEW_SGIX_fbconfig = _glewSearchExtension("GLX_SGIX_fbconfig", extStart, extEnd);
- if (glewExperimental || GLXEW_SGIX_fbconfig) GLXEW_SGIX_fbconfig = !_glewInit_GLX_SGIX_fbconfig();
-#endif /* GLX_SGIX_fbconfig */
-#ifdef GLX_SGIX_hyperpipe
- GLXEW_SGIX_hyperpipe = _glewSearchExtension("GLX_SGIX_hyperpipe", extStart, extEnd);
- if (glewExperimental || GLXEW_SGIX_hyperpipe) GLXEW_SGIX_hyperpipe = !_glewInit_GLX_SGIX_hyperpipe();
-#endif /* GLX_SGIX_hyperpipe */
-#ifdef GLX_SGIX_pbuffer
- GLXEW_SGIX_pbuffer = _glewSearchExtension("GLX_SGIX_pbuffer", extStart, extEnd);
- if (glewExperimental || GLXEW_SGIX_pbuffer) GLXEW_SGIX_pbuffer = !_glewInit_GLX_SGIX_pbuffer();
-#endif /* GLX_SGIX_pbuffer */
-#ifdef GLX_SGIX_swap_barrier
- GLXEW_SGIX_swap_barrier = _glewSearchExtension("GLX_SGIX_swap_barrier", extStart, extEnd);
- if (glewExperimental || GLXEW_SGIX_swap_barrier) GLXEW_SGIX_swap_barrier = !_glewInit_GLX_SGIX_swap_barrier();
-#endif /* GLX_SGIX_swap_barrier */
-#ifdef GLX_SGIX_swap_group
- GLXEW_SGIX_swap_group = _glewSearchExtension("GLX_SGIX_swap_group", extStart, extEnd);
- if (glewExperimental || GLXEW_SGIX_swap_group) GLXEW_SGIX_swap_group = !_glewInit_GLX_SGIX_swap_group();
-#endif /* GLX_SGIX_swap_group */
-#ifdef GLX_SGIX_video_resize
- GLXEW_SGIX_video_resize = _glewSearchExtension("GLX_SGIX_video_resize", extStart, extEnd);
- if (glewExperimental || GLXEW_SGIX_video_resize) GLXEW_SGIX_video_resize = !_glewInit_GLX_SGIX_video_resize();
-#endif /* GLX_SGIX_video_resize */
-#ifdef GLX_SGIX_visual_select_group
- GLXEW_SGIX_visual_select_group = _glewSearchExtension("GLX_SGIX_visual_select_group", extStart, extEnd);
-#endif /* GLX_SGIX_visual_select_group */
-#ifdef GLX_SGI_cushion
- GLXEW_SGI_cushion = _glewSearchExtension("GLX_SGI_cushion", extStart, extEnd);
- if (glewExperimental || GLXEW_SGI_cushion) GLXEW_SGI_cushion = !_glewInit_GLX_SGI_cushion();
-#endif /* GLX_SGI_cushion */
-#ifdef GLX_SGI_make_current_read
- GLXEW_SGI_make_current_read = _glewSearchExtension("GLX_SGI_make_current_read", extStart, extEnd);
- if (glewExperimental || GLXEW_SGI_make_current_read) GLXEW_SGI_make_current_read = !_glewInit_GLX_SGI_make_current_read();
-#endif /* GLX_SGI_make_current_read */
-#ifdef GLX_SGI_swap_control
- GLXEW_SGI_swap_control = _glewSearchExtension("GLX_SGI_swap_control", extStart, extEnd);
- if (glewExperimental || GLXEW_SGI_swap_control) GLXEW_SGI_swap_control = !_glewInit_GLX_SGI_swap_control();
-#endif /* GLX_SGI_swap_control */
-#ifdef GLX_SGI_video_sync
- GLXEW_SGI_video_sync = _glewSearchExtension("GLX_SGI_video_sync", extStart, extEnd);
- if (glewExperimental || GLXEW_SGI_video_sync) GLXEW_SGI_video_sync = !_glewInit_GLX_SGI_video_sync();
-#endif /* GLX_SGI_video_sync */
-#ifdef GLX_SUN_get_transparent_index
- GLXEW_SUN_get_transparent_index = _glewSearchExtension("GLX_SUN_get_transparent_index", extStart, extEnd);
- if (glewExperimental || GLXEW_SUN_get_transparent_index) GLXEW_SUN_get_transparent_index = !_glewInit_GLX_SUN_get_transparent_index();
-#endif /* GLX_SUN_get_transparent_index */
-#ifdef GLX_SUN_video_resize
- GLXEW_SUN_video_resize = _glewSearchExtension("GLX_SUN_video_resize", extStart, extEnd);
- if (glewExperimental || GLXEW_SUN_video_resize) GLXEW_SUN_video_resize = !_glewInit_GLX_SUN_video_resize();
-#endif /* GLX_SUN_video_resize */
-
- return GLEW_OK;
-}
-
-#endif /* !defined(__ANDROID__) && !defined(__native_client__) && !defined(__HAIKU__) && (!defined(__APPLE__) || defined(GLEW_APPLE_GLX)) */
-
-/* ------------------------------------------------------------------------ */
-
-const GLubyte * GLEWAPIENTRY glewGetErrorString (GLenum error)
-{
- static const GLubyte* _glewErrorString[] =
- {
- (const GLubyte*)"No error",
- (const GLubyte*)"Missing GL version",
- (const GLubyte*)"GL 1.1 and up are not supported",
- (const GLubyte*)"GLX 1.2 and up are not supported",
- (const GLubyte*)"Unknown error"
- };
- const size_t max_error = sizeof(_glewErrorString)/sizeof(*_glewErrorString) - 1;
- return _glewErrorString[(size_t)error > max_error ? max_error : (size_t)error];
-}
-
-const GLubyte * GLEWAPIENTRY glewGetString (GLenum name)
-{
- static const GLubyte* _glewString[] =
- {
- (const GLubyte*)NULL,
- (const GLubyte*)"2.0.0",
- (const GLubyte*)"2",
- (const GLubyte*)"0",
- (const GLubyte*)"0"
- };
- const size_t max_string = sizeof(_glewString)/sizeof(*_glewString) - 1;
- return _glewString[(size_t)name > max_string ? 0 : (size_t)name];
-}
-
-/* ------------------------------------------------------------------------ */
-
-GLboolean glewExperimental = GL_FALSE;
-
-GLenum GLEWAPIENTRY glewInit (void)
-{
- GLenum r;
-#if defined(GLEW_EGL)
- PFNEGLGETCURRENTDISPLAYPROC getCurrentDisplay = NULL;
-#endif
- r = glewContextInit();
- if ( r != 0 ) return r;
-#if defined(GLEW_EGL)
- getCurrentDisplay = (PFNEGLGETCURRENTDISPLAYPROC) glewGetProcAddress("eglGetCurrentDisplay");
- return eglewInit(getCurrentDisplay());
-#elif defined(GLEW_OSMESA) || defined(__ANDROID__) || defined(__native_client__) || defined(__HAIKU__)
- return r;
-#elif defined(_WIN32)
- return wglewInit();
-#elif !defined(__APPLE__) || defined(GLEW_APPLE_GLX) /* _UNIX */
- return glxewInit();
-#else
- return r;
-#endif /* _WIN32 */
-}
-
-#if defined(_WIN32) && defined(GLEW_BUILD) && defined(__GNUC__)
-/* GCC requires a DLL entry point even without any standard library included. */
-/* Types extracted from windows.h to avoid polluting the rest of the file. */
-int __stdcall DllMainCRTStartup(void* instance, unsigned reason, void* reserved)
-{
- (void) instance;
- (void) reason;
- (void) reserved;
- return 1;
-}
-#endif
-GLboolean GLEWAPIENTRY glewIsSupported (const char* name)
-{
- const GLubyte* pos = (const GLubyte*)name;
- GLuint len = _glewStrLen(pos);
- GLboolean ret = GL_TRUE;
- while (ret && len > 0)
- {
- if (_glewStrSame1(&pos, &len, (const GLubyte*)"GL_", 3))
- {
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"VERSION_", 8))
- {
-#ifdef GL_VERSION_1_2
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_2", 3))
- {
- ret = GLEW_VERSION_1_2;
- continue;
- }
-#endif
-#ifdef GL_VERSION_1_2_1
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_2_1", 5))
- {
- ret = GLEW_VERSION_1_2_1;
- continue;
- }
-#endif
-#ifdef GL_VERSION_1_3
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_3", 3))
- {
- ret = GLEW_VERSION_1_3;
- continue;
- }
-#endif
-#ifdef GL_VERSION_1_4
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_4", 3))
- {
- ret = GLEW_VERSION_1_4;
- continue;
- }
-#endif
-#ifdef GL_VERSION_1_5
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_5", 3))
- {
- ret = GLEW_VERSION_1_5;
- continue;
- }
-#endif
-#ifdef GL_VERSION_2_0
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"2_0", 3))
- {
- ret = GLEW_VERSION_2_0;
- continue;
- }
-#endif
-#ifdef GL_VERSION_2_1
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"2_1", 3))
- {
- ret = GLEW_VERSION_2_1;
- continue;
- }
-#endif
-#ifdef GL_VERSION_3_0
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"3_0", 3))
- {
- ret = GLEW_VERSION_3_0;
- continue;
- }
-#endif
-#ifdef GL_VERSION_3_1
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"3_1", 3))
- {
- ret = GLEW_VERSION_3_1;
- continue;
- }
-#endif
-#ifdef GL_VERSION_3_2
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"3_2", 3))
- {
- ret = GLEW_VERSION_3_2;
- continue;
- }
-#endif
-#ifdef GL_VERSION_3_3
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"3_3", 3))
- {
- ret = GLEW_VERSION_3_3;
- continue;
- }
-#endif
-#ifdef GL_VERSION_4_0
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"4_0", 3))
- {
- ret = GLEW_VERSION_4_0;
- continue;
- }
-#endif
-#ifdef GL_VERSION_4_1
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"4_1", 3))
- {
- ret = GLEW_VERSION_4_1;
- continue;
- }
-#endif
-#ifdef GL_VERSION_4_2
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"4_2", 3))
- {
- ret = GLEW_VERSION_4_2;
- continue;
- }
-#endif
-#ifdef GL_VERSION_4_3
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"4_3", 3))
- {
- ret = GLEW_VERSION_4_3;
- continue;
- }
-#endif
-#ifdef GL_VERSION_4_4
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"4_4", 3))
- {
- ret = GLEW_VERSION_4_4;
- continue;
- }
-#endif
-#ifdef GL_VERSION_4_5
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"4_5", 3))
- {
- ret = GLEW_VERSION_4_5;
- continue;
- }
-#endif
- }
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"3DFX_", 5))
- {
-#ifdef GL_3DFX_multisample
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11))
- {
- ret = GLEW_3DFX_multisample;
- continue;
- }
-#endif
-#ifdef GL_3DFX_tbuffer
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"tbuffer", 7))
- {
- ret = GLEW_3DFX_tbuffer;
- continue;
- }
-#endif
-#ifdef GL_3DFX_texture_compression_FXT1
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_FXT1", 24))
- {
- ret = GLEW_3DFX_texture_compression_FXT1;
- continue;
- }
-#endif
- }
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"AMD_", 4))
- {
-#ifdef GL_AMD_blend_minmax_factor
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_minmax_factor", 19))
- {
- ret = GLEW_AMD_blend_minmax_factor;
- continue;
- }
-#endif
-#ifdef GL_AMD_conservative_depth
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"conservative_depth", 18))
- {
- ret = GLEW_AMD_conservative_depth;
- continue;
- }
-#endif
-#ifdef GL_AMD_debug_output
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"debug_output", 12))
- {
- ret = GLEW_AMD_debug_output;
- continue;
- }
-#endif
-#ifdef GL_AMD_depth_clamp_separate
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_clamp_separate", 20))
- {
- ret = GLEW_AMD_depth_clamp_separate;
- continue;
- }
-#endif
-#ifdef GL_AMD_draw_buffers_blend
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_buffers_blend", 18))
- {
- ret = GLEW_AMD_draw_buffers_blend;
- continue;
- }
-#endif
-#ifdef GL_AMD_gcn_shader
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"gcn_shader", 10))
- {
- ret = GLEW_AMD_gcn_shader;
- continue;
- }
-#endif
-#ifdef GL_AMD_gpu_shader_int64
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_shader_int64", 16))
- {
- ret = GLEW_AMD_gpu_shader_int64;
- continue;
- }
-#endif
-#ifdef GL_AMD_interleaved_elements
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"interleaved_elements", 20))
- {
- ret = GLEW_AMD_interleaved_elements;
- continue;
- }
-#endif
-#ifdef GL_AMD_multi_draw_indirect
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"multi_draw_indirect", 19))
- {
- ret = GLEW_AMD_multi_draw_indirect;
- continue;
- }
-#endif
-#ifdef GL_AMD_name_gen_delete
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"name_gen_delete", 15))
- {
- ret = GLEW_AMD_name_gen_delete;
- continue;
- }
-#endif
-#ifdef GL_AMD_occlusion_query_event
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"occlusion_query_event", 21))
- {
- ret = GLEW_AMD_occlusion_query_event;
- continue;
- }
-#endif
-#ifdef GL_AMD_performance_monitor
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"performance_monitor", 19))
- {
- ret = GLEW_AMD_performance_monitor;
- continue;
- }
-#endif
-#ifdef GL_AMD_pinned_memory
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"pinned_memory", 13))
- {
- ret = GLEW_AMD_pinned_memory;
- continue;
- }
-#endif
-#ifdef GL_AMD_query_buffer_object
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"query_buffer_object", 19))
- {
- ret = GLEW_AMD_query_buffer_object;
- continue;
- }
-#endif
-#ifdef GL_AMD_sample_positions
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"sample_positions", 16))
- {
- ret = GLEW_AMD_sample_positions;
- continue;
- }
-#endif
-#ifdef GL_AMD_seamless_cubemap_per_texture
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"seamless_cubemap_per_texture", 28))
- {
- ret = GLEW_AMD_seamless_cubemap_per_texture;
- continue;
- }
-#endif
-#ifdef GL_AMD_shader_atomic_counter_ops
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_atomic_counter_ops", 25))
- {
- ret = GLEW_AMD_shader_atomic_counter_ops;
- continue;
- }
-#endif
-#ifdef GL_AMD_shader_explicit_vertex_parameter
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_explicit_vertex_parameter", 32))
- {
- ret = GLEW_AMD_shader_explicit_vertex_parameter;
- continue;
- }
-#endif
-#ifdef GL_AMD_shader_stencil_export
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_stencil_export", 21))
- {
- ret = GLEW_AMD_shader_stencil_export;
- continue;
- }
-#endif
-#ifdef GL_AMD_shader_stencil_value_export
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_stencil_value_export", 27))
- {
- ret = GLEW_AMD_shader_stencil_value_export;
- continue;
- }
-#endif
-#ifdef GL_AMD_shader_trinary_minmax
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_trinary_minmax", 21))
- {
- ret = GLEW_AMD_shader_trinary_minmax;
- continue;
- }
-#endif
-#ifdef GL_AMD_sparse_texture
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"sparse_texture", 14))
- {
- ret = GLEW_AMD_sparse_texture;
- continue;
- }
-#endif
-#ifdef GL_AMD_stencil_operation_extended
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"stencil_operation_extended", 26))
- {
- ret = GLEW_AMD_stencil_operation_extended;
- continue;
- }
-#endif
-#ifdef GL_AMD_texture_texture4
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_texture4", 16))
- {
- ret = GLEW_AMD_texture_texture4;
- continue;
- }
-#endif
-#ifdef GL_AMD_transform_feedback3_lines_triangles
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"transform_feedback3_lines_triangles", 35))
- {
- ret = GLEW_AMD_transform_feedback3_lines_triangles;
- continue;
- }
-#endif
-#ifdef GL_AMD_transform_feedback4
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"transform_feedback4", 19))
- {
- ret = GLEW_AMD_transform_feedback4;
- continue;
- }
-#endif
-#ifdef GL_AMD_vertex_shader_layer
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_shader_layer", 19))
- {
- ret = GLEW_AMD_vertex_shader_layer;
- continue;
- }
-#endif
-#ifdef GL_AMD_vertex_shader_tessellator
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_shader_tessellator", 25))
- {
- ret = GLEW_AMD_vertex_shader_tessellator;
- continue;
- }
-#endif
-#ifdef GL_AMD_vertex_shader_viewport_index
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_shader_viewport_index", 28))
- {
- ret = GLEW_AMD_vertex_shader_viewport_index;
- continue;
- }
-#endif
- }
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"ANGLE_", 6))
- {
-#ifdef GL_ANGLE_depth_texture
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_texture", 13))
- {
- ret = GLEW_ANGLE_depth_texture;
- continue;
- }
-#endif
-#ifdef GL_ANGLE_framebuffer_blit
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_blit", 16))
- {
- ret = GLEW_ANGLE_framebuffer_blit;
- continue;
- }
-#endif
-#ifdef GL_ANGLE_framebuffer_multisample
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_multisample", 23))
- {
- ret = GLEW_ANGLE_framebuffer_multisample;
- continue;
- }
-#endif
-#ifdef GL_ANGLE_instanced_arrays
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"instanced_arrays", 16))
- {
- ret = GLEW_ANGLE_instanced_arrays;
- continue;
- }
-#endif
-#ifdef GL_ANGLE_pack_reverse_row_order
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"pack_reverse_row_order", 22))
- {
- ret = GLEW_ANGLE_pack_reverse_row_order;
- continue;
- }
-#endif
-#ifdef GL_ANGLE_program_binary
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"program_binary", 14))
- {
- ret = GLEW_ANGLE_program_binary;
- continue;
- }
-#endif
-#ifdef GL_ANGLE_texture_compression_dxt1
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_dxt1", 24))
- {
- ret = GLEW_ANGLE_texture_compression_dxt1;
- continue;
- }
-#endif
-#ifdef GL_ANGLE_texture_compression_dxt3
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_dxt3", 24))
- {
- ret = GLEW_ANGLE_texture_compression_dxt3;
- continue;
- }
-#endif
-#ifdef GL_ANGLE_texture_compression_dxt5
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_dxt5", 24))
- {
- ret = GLEW_ANGLE_texture_compression_dxt5;
- continue;
- }
-#endif
-#ifdef GL_ANGLE_texture_usage
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_usage", 13))
- {
- ret = GLEW_ANGLE_texture_usage;
- continue;
- }
-#endif
-#ifdef GL_ANGLE_timer_query
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"timer_query", 11))
- {
- ret = GLEW_ANGLE_timer_query;
- continue;
- }
-#endif
-#ifdef GL_ANGLE_translated_shader_source
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"translated_shader_source", 24))
- {
- ret = GLEW_ANGLE_translated_shader_source;
- continue;
- }
-#endif
- }
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"APPLE_", 6))
- {
-#ifdef GL_APPLE_aux_depth_stencil
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"aux_depth_stencil", 17))
- {
- ret = GLEW_APPLE_aux_depth_stencil;
- continue;
- }
-#endif
-#ifdef GL_APPLE_client_storage
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"client_storage", 14))
- {
- ret = GLEW_APPLE_client_storage;
- continue;
- }
-#endif
-#ifdef GL_APPLE_element_array
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"element_array", 13))
- {
- ret = GLEW_APPLE_element_array;
- continue;
- }
-#endif
-#ifdef GL_APPLE_fence
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"fence", 5))
- {
- ret = GLEW_APPLE_fence;
- continue;
- }
-#endif
-#ifdef GL_APPLE_float_pixels
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"float_pixels", 12))
- {
- ret = GLEW_APPLE_float_pixels;
- continue;
- }
-#endif
-#ifdef GL_APPLE_flush_buffer_range
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"flush_buffer_range", 18))
- {
- ret = GLEW_APPLE_flush_buffer_range;
- continue;
- }
-#endif
-#ifdef GL_APPLE_object_purgeable
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"object_purgeable", 16))
- {
- ret = GLEW_APPLE_object_purgeable;
- continue;
- }
-#endif
-#ifdef GL_APPLE_pixel_buffer
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_buffer", 12))
- {
- ret = GLEW_APPLE_pixel_buffer;
- continue;
- }
-#endif
-#ifdef GL_APPLE_rgb_422
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"rgb_422", 7))
- {
- ret = GLEW_APPLE_rgb_422;
- continue;
- }
-#endif
-#ifdef GL_APPLE_row_bytes
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"row_bytes", 9))
- {
- ret = GLEW_APPLE_row_bytes;
- continue;
- }
-#endif
-#ifdef GL_APPLE_specular_vector
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"specular_vector", 15))
- {
- ret = GLEW_APPLE_specular_vector;
- continue;
- }
-#endif
-#ifdef GL_APPLE_texture_range
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_range", 13))
- {
- ret = GLEW_APPLE_texture_range;
- continue;
- }
-#endif
-#ifdef GL_APPLE_transform_hint
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"transform_hint", 14))
- {
- ret = GLEW_APPLE_transform_hint;
- continue;
- }
-#endif
-#ifdef GL_APPLE_vertex_array_object
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_object", 19))
- {
- ret = GLEW_APPLE_vertex_array_object;
- continue;
- }
-#endif
-#ifdef GL_APPLE_vertex_array_range
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_range", 18))
- {
- ret = GLEW_APPLE_vertex_array_range;
- continue;
- }
-#endif
-#ifdef GL_APPLE_vertex_program_evaluators
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_program_evaluators", 25))
- {
- ret = GLEW_APPLE_vertex_program_evaluators;
- continue;
- }
-#endif
-#ifdef GL_APPLE_ycbcr_422
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"ycbcr_422", 9))
- {
- ret = GLEW_APPLE_ycbcr_422;
- continue;
- }
-#endif
- }
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"ARB_", 4))
- {
-#ifdef GL_ARB_ES2_compatibility
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"ES2_compatibility", 17))
- {
- ret = GLEW_ARB_ES2_compatibility;
- continue;
- }
-#endif
-#ifdef GL_ARB_ES3_1_compatibility
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"ES3_1_compatibility", 19))
- {
- ret = GLEW_ARB_ES3_1_compatibility;
- continue;
- }
-#endif
-#ifdef GL_ARB_ES3_2_compatibility
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"ES3_2_compatibility", 19))
- {
- ret = GLEW_ARB_ES3_2_compatibility;
- continue;
- }
-#endif
-#ifdef GL_ARB_ES3_compatibility
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"ES3_compatibility", 17))
- {
- ret = GLEW_ARB_ES3_compatibility;
- continue;
- }
-#endif
-#ifdef GL_ARB_arrays_of_arrays
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"arrays_of_arrays", 16))
- {
- ret = GLEW_ARB_arrays_of_arrays;
- continue;
- }
-#endif
-#ifdef GL_ARB_base_instance
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"base_instance", 13))
- {
- ret = GLEW_ARB_base_instance;
- continue;
- }
-#endif
-#ifdef GL_ARB_bindless_texture
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"bindless_texture", 16))
- {
- ret = GLEW_ARB_bindless_texture;
- continue;
- }
-#endif
-#ifdef GL_ARB_blend_func_extended
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_func_extended", 19))
- {
- ret = GLEW_ARB_blend_func_extended;
- continue;
- }
-#endif
-#ifdef GL_ARB_buffer_storage
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"buffer_storage", 14))
- {
- ret = GLEW_ARB_buffer_storage;
- continue;
- }
-#endif
-#ifdef GL_ARB_cl_event
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"cl_event", 8))
- {
- ret = GLEW_ARB_cl_event;
- continue;
- }
-#endif
-#ifdef GL_ARB_clear_buffer_object
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"clear_buffer_object", 19))
- {
- ret = GLEW_ARB_clear_buffer_object;
- continue;
- }
-#endif
-#ifdef GL_ARB_clear_texture
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"clear_texture", 13))
- {
- ret = GLEW_ARB_clear_texture;
- continue;
- }
-#endif
-#ifdef GL_ARB_clip_control
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"clip_control", 12))
- {
- ret = GLEW_ARB_clip_control;
- continue;
- }
-#endif
-#ifdef GL_ARB_color_buffer_float
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"color_buffer_float", 18))
- {
- ret = GLEW_ARB_color_buffer_float;
- continue;
- }
-#endif
-#ifdef GL_ARB_compatibility
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"compatibility", 13))
- {
- ret = GLEW_ARB_compatibility;
- continue;
- }
-#endif
-#ifdef GL_ARB_compressed_texture_pixel_storage
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"compressed_texture_pixel_storage", 32))
- {
- ret = GLEW_ARB_compressed_texture_pixel_storage;
- continue;
- }
-#endif
-#ifdef GL_ARB_compute_shader
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"compute_shader", 14))
- {
- ret = GLEW_ARB_compute_shader;
- continue;
- }
-#endif
-#ifdef GL_ARB_compute_variable_group_size
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"compute_variable_group_size", 27))
- {
- ret = GLEW_ARB_compute_variable_group_size;
- continue;
- }
-#endif
-#ifdef GL_ARB_conditional_render_inverted
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"conditional_render_inverted", 27))
- {
- ret = GLEW_ARB_conditional_render_inverted;
- continue;
- }
-#endif
-#ifdef GL_ARB_conservative_depth
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"conservative_depth", 18))
- {
- ret = GLEW_ARB_conservative_depth;
- continue;
- }
-#endif
-#ifdef GL_ARB_copy_buffer
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"copy_buffer", 11))
- {
- ret = GLEW_ARB_copy_buffer;
- continue;
- }
-#endif
-#ifdef GL_ARB_copy_image
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"copy_image", 10))
- {
- ret = GLEW_ARB_copy_image;
- continue;
- }
-#endif
-#ifdef GL_ARB_cull_distance
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"cull_distance", 13))
- {
- ret = GLEW_ARB_cull_distance;
- continue;
- }
-#endif
-#ifdef GL_ARB_debug_output
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"debug_output", 12))
- {
- ret = GLEW_ARB_debug_output;
- continue;
- }
-#endif
-#ifdef GL_ARB_depth_buffer_float
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_buffer_float", 18))
- {
- ret = GLEW_ARB_depth_buffer_float;
- continue;
- }
-#endif
-#ifdef GL_ARB_depth_clamp
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_clamp", 11))
- {
- ret = GLEW_ARB_depth_clamp;
- continue;
- }
-#endif
-#ifdef GL_ARB_depth_texture
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_texture", 13))
- {
- ret = GLEW_ARB_depth_texture;
- continue;
- }
-#endif
-#ifdef GL_ARB_derivative_control
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"derivative_control", 18))
- {
- ret = GLEW_ARB_derivative_control;
- continue;
- }
-#endif
-#ifdef GL_ARB_direct_state_access
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"direct_state_access", 19))
- {
- ret = GLEW_ARB_direct_state_access;
- continue;
- }
-#endif
-#ifdef GL_ARB_draw_buffers
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_buffers", 12))
- {
- ret = GLEW_ARB_draw_buffers;
- continue;
- }
-#endif
-#ifdef GL_ARB_draw_buffers_blend
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_buffers_blend", 18))
- {
- ret = GLEW_ARB_draw_buffers_blend;
- continue;
- }
-#endif
-#ifdef GL_ARB_draw_elements_base_vertex
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_elements_base_vertex", 25))
- {
- ret = GLEW_ARB_draw_elements_base_vertex;
- continue;
- }
-#endif
-#ifdef GL_ARB_draw_indirect
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_indirect", 13))
- {
- ret = GLEW_ARB_draw_indirect;
- continue;
- }
-#endif
-#ifdef GL_ARB_draw_instanced
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_instanced", 14))
- {
- ret = GLEW_ARB_draw_instanced;
- continue;
- }
-#endif
-#ifdef GL_ARB_enhanced_layouts
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"enhanced_layouts", 16))
- {
- ret = GLEW_ARB_enhanced_layouts;
- continue;
- }
-#endif
-#ifdef GL_ARB_explicit_attrib_location
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"explicit_attrib_location", 24))
- {
- ret = GLEW_ARB_explicit_attrib_location;
- continue;
- }
-#endif
-#ifdef GL_ARB_explicit_uniform_location
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"explicit_uniform_location", 25))
- {
- ret = GLEW_ARB_explicit_uniform_location;
- continue;
- }
-#endif
-#ifdef GL_ARB_fragment_coord_conventions
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_coord_conventions", 26))
- {
- ret = GLEW_ARB_fragment_coord_conventions;
- continue;
- }
-#endif
-#ifdef GL_ARB_fragment_layer_viewport
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_layer_viewport", 23))
- {
- ret = GLEW_ARB_fragment_layer_viewport;
- continue;
- }
-#endif
-#ifdef GL_ARB_fragment_program
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_program", 16))
- {
- ret = GLEW_ARB_fragment_program;
- continue;
- }
-#endif
-#ifdef GL_ARB_fragment_program_shadow
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_program_shadow", 23))
- {
- ret = GLEW_ARB_fragment_program_shadow;
- continue;
- }
-#endif
-#ifdef GL_ARB_fragment_shader
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_shader", 15))
- {
- ret = GLEW_ARB_fragment_shader;
- continue;
- }
-#endif
-#ifdef GL_ARB_fragment_shader_interlock
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_shader_interlock", 25))
- {
- ret = GLEW_ARB_fragment_shader_interlock;
- continue;
- }
-#endif
-#ifdef GL_ARB_framebuffer_no_attachments
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_no_attachments", 26))
- {
- ret = GLEW_ARB_framebuffer_no_attachments;
- continue;
- }
-#endif
-#ifdef GL_ARB_framebuffer_object
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_object", 18))
- {
- ret = GLEW_ARB_framebuffer_object;
- continue;
- }
-#endif
-#ifdef GL_ARB_framebuffer_sRGB
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_sRGB", 16))
- {
- ret = GLEW_ARB_framebuffer_sRGB;
- continue;
- }
-#endif
-#ifdef GL_ARB_geometry_shader4
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"geometry_shader4", 16))
- {
- ret = GLEW_ARB_geometry_shader4;
- continue;
- }
-#endif
-#ifdef GL_ARB_get_program_binary
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"get_program_binary", 18))
- {
- ret = GLEW_ARB_get_program_binary;
- continue;
- }
-#endif
-#ifdef GL_ARB_get_texture_sub_image
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"get_texture_sub_image", 21))
- {
- ret = GLEW_ARB_get_texture_sub_image;
- continue;
- }
-#endif
-#ifdef GL_ARB_gl_spirv
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"gl_spirv", 8))
- {
- ret = GLEW_ARB_gl_spirv;
- continue;
- }
-#endif
-#ifdef GL_ARB_gpu_shader5
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_shader5", 11))
- {
- ret = GLEW_ARB_gpu_shader5;
- continue;
- }
-#endif
-#ifdef GL_ARB_gpu_shader_fp64
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_shader_fp64", 15))
- {
- ret = GLEW_ARB_gpu_shader_fp64;
- continue;
- }
-#endif
-#ifdef GL_ARB_gpu_shader_int64
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_shader_int64", 16))
- {
- ret = GLEW_ARB_gpu_shader_int64;
- continue;
- }
-#endif
-#ifdef GL_ARB_half_float_pixel
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"half_float_pixel", 16))
- {
- ret = GLEW_ARB_half_float_pixel;
- continue;
- }
-#endif
-#ifdef GL_ARB_half_float_vertex
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"half_float_vertex", 17))
- {
- ret = GLEW_ARB_half_float_vertex;
- continue;
- }
-#endif
-#ifdef GL_ARB_imaging
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"imaging", 7))
- {
- ret = GLEW_ARB_imaging;
- continue;
- }
-#endif
-#ifdef GL_ARB_indirect_parameters
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"indirect_parameters", 19))
- {
- ret = GLEW_ARB_indirect_parameters;
- continue;
- }
-#endif
-#ifdef GL_ARB_instanced_arrays
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"instanced_arrays", 16))
- {
- ret = GLEW_ARB_instanced_arrays;
- continue;
- }
-#endif
-#ifdef GL_ARB_internalformat_query
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"internalformat_query", 20))
- {
- ret = GLEW_ARB_internalformat_query;
- continue;
- }
-#endif
-#ifdef GL_ARB_internalformat_query2
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"internalformat_query2", 21))
- {
- ret = GLEW_ARB_internalformat_query2;
- continue;
- }
-#endif
-#ifdef GL_ARB_invalidate_subdata
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"invalidate_subdata", 18))
- {
- ret = GLEW_ARB_invalidate_subdata;
- continue;
- }
-#endif
-#ifdef GL_ARB_map_buffer_alignment
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"map_buffer_alignment", 20))
- {
- ret = GLEW_ARB_map_buffer_alignment;
- continue;
- }
-#endif
-#ifdef GL_ARB_map_buffer_range
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"map_buffer_range", 16))
- {
- ret = GLEW_ARB_map_buffer_range;
- continue;
- }
-#endif
-#ifdef GL_ARB_matrix_palette
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"matrix_palette", 14))
- {
- ret = GLEW_ARB_matrix_palette;
- continue;
- }
-#endif
-#ifdef GL_ARB_multi_bind
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"multi_bind", 10))
- {
- ret = GLEW_ARB_multi_bind;
- continue;
- }
-#endif
-#ifdef GL_ARB_multi_draw_indirect
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"multi_draw_indirect", 19))
- {
- ret = GLEW_ARB_multi_draw_indirect;
- continue;
- }
-#endif
-#ifdef GL_ARB_multisample
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11))
- {
- ret = GLEW_ARB_multisample;
- continue;
- }
-#endif
-#ifdef GL_ARB_multitexture
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"multitexture", 12))
- {
- ret = GLEW_ARB_multitexture;
- continue;
- }
-#endif
-#ifdef GL_ARB_occlusion_query
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"occlusion_query", 15))
- {
- ret = GLEW_ARB_occlusion_query;
- continue;
- }
-#endif
-#ifdef GL_ARB_occlusion_query2
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"occlusion_query2", 16))
- {
- ret = GLEW_ARB_occlusion_query2;
- continue;
- }
-#endif
-#ifdef GL_ARB_parallel_shader_compile
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"parallel_shader_compile", 23))
- {
- ret = GLEW_ARB_parallel_shader_compile;
- continue;
- }
-#endif
-#ifdef GL_ARB_pipeline_statistics_query
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"pipeline_statistics_query", 25))
- {
- ret = GLEW_ARB_pipeline_statistics_query;
- continue;
- }
-#endif
-#ifdef GL_ARB_pixel_buffer_object
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_buffer_object", 19))
- {
- ret = GLEW_ARB_pixel_buffer_object;
- continue;
- }
-#endif
-#ifdef GL_ARB_point_parameters
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"point_parameters", 16))
- {
- ret = GLEW_ARB_point_parameters;
- continue;
- }
-#endif
-#ifdef GL_ARB_point_sprite
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"point_sprite", 12))
- {
- ret = GLEW_ARB_point_sprite;
- continue;
- }
-#endif
-#ifdef GL_ARB_post_depth_coverage
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"post_depth_coverage", 19))
- {
- ret = GLEW_ARB_post_depth_coverage;
- continue;
- }
-#endif
-#ifdef GL_ARB_program_interface_query
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"program_interface_query", 23))
- {
- ret = GLEW_ARB_program_interface_query;
- continue;
- }
-#endif
-#ifdef GL_ARB_provoking_vertex
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"provoking_vertex", 16))
- {
- ret = GLEW_ARB_provoking_vertex;
- continue;
- }
-#endif
-#ifdef GL_ARB_query_buffer_object
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"query_buffer_object", 19))
- {
- ret = GLEW_ARB_query_buffer_object;
- continue;
- }
-#endif
-#ifdef GL_ARB_robust_buffer_access_behavior
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"robust_buffer_access_behavior", 29))
- {
- ret = GLEW_ARB_robust_buffer_access_behavior;
- continue;
- }
-#endif
-#ifdef GL_ARB_robustness
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"robustness", 10))
- {
- ret = GLEW_ARB_robustness;
- continue;
- }
-#endif
-#ifdef GL_ARB_robustness_application_isolation
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"robustness_application_isolation", 32))
- {
- ret = GLEW_ARB_robustness_application_isolation;
- continue;
- }
-#endif
-#ifdef GL_ARB_robustness_share_group_isolation
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"robustness_share_group_isolation", 32))
- {
- ret = GLEW_ARB_robustness_share_group_isolation;
- continue;
- }
-#endif
-#ifdef GL_ARB_sample_locations
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"sample_locations", 16))
- {
- ret = GLEW_ARB_sample_locations;
- continue;
- }
-#endif
-#ifdef GL_ARB_sample_shading
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"sample_shading", 14))
- {
- ret = GLEW_ARB_sample_shading;
- continue;
- }
-#endif
-#ifdef GL_ARB_sampler_objects
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"sampler_objects", 15))
- {
- ret = GLEW_ARB_sampler_objects;
- continue;
- }
-#endif
-#ifdef GL_ARB_seamless_cube_map
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"seamless_cube_map", 17))
- {
- ret = GLEW_ARB_seamless_cube_map;
- continue;
- }
-#endif
-#ifdef GL_ARB_seamless_cubemap_per_texture
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"seamless_cubemap_per_texture", 28))
- {
- ret = GLEW_ARB_seamless_cubemap_per_texture;
- continue;
- }
-#endif
-#ifdef GL_ARB_separate_shader_objects
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"separate_shader_objects", 23))
- {
- ret = GLEW_ARB_separate_shader_objects;
- continue;
- }
-#endif
-#ifdef GL_ARB_shader_atomic_counter_ops
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_atomic_counter_ops", 25))
- {
- ret = GLEW_ARB_shader_atomic_counter_ops;
- continue;
- }
-#endif
-#ifdef GL_ARB_shader_atomic_counters
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_atomic_counters", 22))
- {
- ret = GLEW_ARB_shader_atomic_counters;
- continue;
- }
-#endif
-#ifdef GL_ARB_shader_ballot
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_ballot", 13))
- {
- ret = GLEW_ARB_shader_ballot;
- continue;
- }
-#endif
-#ifdef GL_ARB_shader_bit_encoding
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_bit_encoding", 19))
- {
- ret = GLEW_ARB_shader_bit_encoding;
- continue;
- }
-#endif
-#ifdef GL_ARB_shader_clock
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_clock", 12))
- {
- ret = GLEW_ARB_shader_clock;
- continue;
- }
-#endif
-#ifdef GL_ARB_shader_draw_parameters
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_draw_parameters", 22))
- {
- ret = GLEW_ARB_shader_draw_parameters;
- continue;
- }
-#endif
-#ifdef GL_ARB_shader_group_vote
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_group_vote", 17))
- {
- ret = GLEW_ARB_shader_group_vote;
- continue;
- }
-#endif
-#ifdef GL_ARB_shader_image_load_store
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_image_load_store", 23))
- {
- ret = GLEW_ARB_shader_image_load_store;
- continue;
- }
-#endif
-#ifdef GL_ARB_shader_image_size
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_image_size", 17))
- {
- ret = GLEW_ARB_shader_image_size;
- continue;
- }
-#endif
-#ifdef GL_ARB_shader_objects
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_objects", 14))
- {
- ret = GLEW_ARB_shader_objects;
- continue;
- }
-#endif
-#ifdef GL_ARB_shader_precision
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_precision", 16))
- {
- ret = GLEW_ARB_shader_precision;
- continue;
- }
-#endif
-#ifdef GL_ARB_shader_stencil_export
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_stencil_export", 21))
- {
- ret = GLEW_ARB_shader_stencil_export;
- continue;
- }
-#endif
-#ifdef GL_ARB_shader_storage_buffer_object
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_storage_buffer_object", 28))
- {
- ret = GLEW_ARB_shader_storage_buffer_object;
- continue;
- }
-#endif
-#ifdef GL_ARB_shader_subroutine
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_subroutine", 17))
- {
- ret = GLEW_ARB_shader_subroutine;
- continue;
- }
-#endif
-#ifdef GL_ARB_shader_texture_image_samples
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_texture_image_samples", 28))
- {
- ret = GLEW_ARB_shader_texture_image_samples;
- continue;
- }
-#endif
-#ifdef GL_ARB_shader_texture_lod
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_texture_lod", 18))
- {
- ret = GLEW_ARB_shader_texture_lod;
- continue;
- }
-#endif
-#ifdef GL_ARB_shader_viewport_layer_array
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_viewport_layer_array", 27))
- {
- ret = GLEW_ARB_shader_viewport_layer_array;
- continue;
- }
-#endif
-#ifdef GL_ARB_shading_language_100
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"shading_language_100", 20))
- {
- ret = GLEW_ARB_shading_language_100;
- continue;
- }
-#endif
-#ifdef GL_ARB_shading_language_420pack
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"shading_language_420pack", 24))
- {
- ret = GLEW_ARB_shading_language_420pack;
- continue;
- }
-#endif
-#ifdef GL_ARB_shading_language_include
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"shading_language_include", 24))
- {
- ret = GLEW_ARB_shading_language_include;
- continue;
- }
-#endif
-#ifdef GL_ARB_shading_language_packing
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"shading_language_packing", 24))
- {
- ret = GLEW_ARB_shading_language_packing;
- continue;
- }
-#endif
-#ifdef GL_ARB_shadow
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"shadow", 6))
- {
- ret = GLEW_ARB_shadow;
- continue;
- }
-#endif
-#ifdef GL_ARB_shadow_ambient
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"shadow_ambient", 14))
- {
- ret = GLEW_ARB_shadow_ambient;
- continue;
- }
-#endif
-#ifdef GL_ARB_sparse_buffer
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"sparse_buffer", 13))
- {
- ret = GLEW_ARB_sparse_buffer;
- continue;
- }
-#endif
-#ifdef GL_ARB_sparse_texture
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"sparse_texture", 14))
- {
- ret = GLEW_ARB_sparse_texture;
- continue;
- }
-#endif
-#ifdef GL_ARB_sparse_texture2
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"sparse_texture2", 15))
- {
- ret = GLEW_ARB_sparse_texture2;
- continue;
- }
-#endif
-#ifdef GL_ARB_sparse_texture_clamp
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"sparse_texture_clamp", 20))
- {
- ret = GLEW_ARB_sparse_texture_clamp;
- continue;
- }
-#endif
-#ifdef GL_ARB_stencil_texturing
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"stencil_texturing", 17))
- {
- ret = GLEW_ARB_stencil_texturing;
- continue;
- }
-#endif
-#ifdef GL_ARB_sync
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"sync", 4))
- {
- ret = GLEW_ARB_sync;
- continue;
- }
-#endif
-#ifdef GL_ARB_tessellation_shader
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"tessellation_shader", 19))
- {
- ret = GLEW_ARB_tessellation_shader;
- continue;
- }
-#endif
-#ifdef GL_ARB_texture_barrier
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_barrier", 15))
- {
- ret = GLEW_ARB_texture_barrier;
- continue;
- }
-#endif
-#ifdef GL_ARB_texture_border_clamp
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_border_clamp", 20))
- {
- ret = GLEW_ARB_texture_border_clamp;
- continue;
- }
-#endif
-#ifdef GL_ARB_texture_buffer_object
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_buffer_object", 21))
- {
- ret = GLEW_ARB_texture_buffer_object;
- continue;
- }
-#endif
-#ifdef GL_ARB_texture_buffer_object_rgb32
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_buffer_object_rgb32", 27))
- {
- ret = GLEW_ARB_texture_buffer_object_rgb32;
- continue;
- }
-#endif
-#ifdef GL_ARB_texture_buffer_range
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_buffer_range", 20))
- {
- ret = GLEW_ARB_texture_buffer_range;
- continue;
- }
-#endif
-#ifdef GL_ARB_texture_compression
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression", 19))
- {
- ret = GLEW_ARB_texture_compression;
- continue;
- }
-#endif
-#ifdef GL_ARB_texture_compression_bptc
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_bptc", 24))
- {
- ret = GLEW_ARB_texture_compression_bptc;
- continue;
- }
-#endif
-#ifdef GL_ARB_texture_compression_rgtc
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_rgtc", 24))
- {
- ret = GLEW_ARB_texture_compression_rgtc;
- continue;
- }
-#endif
-#ifdef GL_ARB_texture_cube_map
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_cube_map", 16))
- {
- ret = GLEW_ARB_texture_cube_map;
- continue;
- }
-#endif
-#ifdef GL_ARB_texture_cube_map_array
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_cube_map_array", 22))
- {
- ret = GLEW_ARB_texture_cube_map_array;
- continue;
- }
-#endif
-#ifdef GL_ARB_texture_env_add
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_add", 15))
- {
- ret = GLEW_ARB_texture_env_add;
- continue;
- }
-#endif
-#ifdef GL_ARB_texture_env_combine
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_combine", 19))
- {
- ret = GLEW_ARB_texture_env_combine;
- continue;
- }
-#endif
-#ifdef GL_ARB_texture_env_crossbar
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_crossbar", 20))
- {
- ret = GLEW_ARB_texture_env_crossbar;
- continue;
- }
-#endif
-#ifdef GL_ARB_texture_env_dot3
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_dot3", 16))
- {
- ret = GLEW_ARB_texture_env_dot3;
- continue;
- }
-#endif
-#ifdef GL_ARB_texture_filter_minmax
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_filter_minmax", 21))
- {
- ret = GLEW_ARB_texture_filter_minmax;
- continue;
- }
-#endif
-#ifdef GL_ARB_texture_float
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_float", 13))
- {
- ret = GLEW_ARB_texture_float;
- continue;
- }
-#endif
-#ifdef GL_ARB_texture_gather
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_gather", 14))
- {
- ret = GLEW_ARB_texture_gather;
- continue;
- }
-#endif
-#ifdef GL_ARB_texture_mirror_clamp_to_edge
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_mirror_clamp_to_edge", 28))
- {
- ret = GLEW_ARB_texture_mirror_clamp_to_edge;
- continue;
- }
-#endif
-#ifdef GL_ARB_texture_mirrored_repeat
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_mirrored_repeat", 23))
- {
- ret = GLEW_ARB_texture_mirrored_repeat;
- continue;
- }
-#endif
-#ifdef GL_ARB_texture_multisample
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_multisample", 19))
- {
- ret = GLEW_ARB_texture_multisample;
- continue;
- }
-#endif
-#ifdef GL_ARB_texture_non_power_of_two
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_non_power_of_two", 24))
- {
- ret = GLEW_ARB_texture_non_power_of_two;
- continue;
- }
-#endif
-#ifdef GL_ARB_texture_query_levels
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_query_levels", 20))
- {
- ret = GLEW_ARB_texture_query_levels;
- continue;
- }
-#endif
-#ifdef GL_ARB_texture_query_lod
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_query_lod", 17))
- {
- ret = GLEW_ARB_texture_query_lod;
- continue;
- }
-#endif
-#ifdef GL_ARB_texture_rectangle
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_rectangle", 17))
- {
- ret = GLEW_ARB_texture_rectangle;
- continue;
- }
-#endif
-#ifdef GL_ARB_texture_rg
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_rg", 10))
- {
- ret = GLEW_ARB_texture_rg;
- continue;
- }
-#endif
-#ifdef GL_ARB_texture_rgb10_a2ui
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_rgb10_a2ui", 18))
- {
- ret = GLEW_ARB_texture_rgb10_a2ui;
- continue;
- }
-#endif
-#ifdef GL_ARB_texture_stencil8
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_stencil8", 16))
- {
- ret = GLEW_ARB_texture_stencil8;
- continue;
- }
-#endif
-#ifdef GL_ARB_texture_storage
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_storage", 15))
- {
- ret = GLEW_ARB_texture_storage;
- continue;
- }
-#endif
-#ifdef GL_ARB_texture_storage_multisample
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_storage_multisample", 27))
- {
- ret = GLEW_ARB_texture_storage_multisample;
- continue;
- }
-#endif
-#ifdef GL_ARB_texture_swizzle
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_swizzle", 15))
- {
- ret = GLEW_ARB_texture_swizzle;
- continue;
- }
-#endif
-#ifdef GL_ARB_texture_view
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_view", 12))
- {
- ret = GLEW_ARB_texture_view;
- continue;
- }
-#endif
-#ifdef GL_ARB_timer_query
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"timer_query", 11))
- {
- ret = GLEW_ARB_timer_query;
- continue;
- }
-#endif
-#ifdef GL_ARB_transform_feedback2
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"transform_feedback2", 19))
- {
- ret = GLEW_ARB_transform_feedback2;
- continue;
- }
-#endif
-#ifdef GL_ARB_transform_feedback3
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"transform_feedback3", 19))
- {
- ret = GLEW_ARB_transform_feedback3;
- continue;
- }
-#endif
-#ifdef GL_ARB_transform_feedback_instanced
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"transform_feedback_instanced", 28))
- {
- ret = GLEW_ARB_transform_feedback_instanced;
- continue;
- }
-#endif
-#ifdef GL_ARB_transform_feedback_overflow_query
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"transform_feedback_overflow_query", 33))
- {
- ret = GLEW_ARB_transform_feedback_overflow_query;
- continue;
- }
-#endif
-#ifdef GL_ARB_transpose_matrix
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"transpose_matrix", 16))
- {
- ret = GLEW_ARB_transpose_matrix;
- continue;
- }
-#endif
-#ifdef GL_ARB_uniform_buffer_object
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"uniform_buffer_object", 21))
- {
- ret = GLEW_ARB_uniform_buffer_object;
- continue;
- }
-#endif
-#ifdef GL_ARB_vertex_array_bgra
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_bgra", 17))
- {
- ret = GLEW_ARB_vertex_array_bgra;
- continue;
- }
-#endif
-#ifdef GL_ARB_vertex_array_object
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_object", 19))
- {
- ret = GLEW_ARB_vertex_array_object;
- continue;
- }
-#endif
-#ifdef GL_ARB_vertex_attrib_64bit
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_attrib_64bit", 19))
- {
- ret = GLEW_ARB_vertex_attrib_64bit;
- continue;
- }
-#endif
-#ifdef GL_ARB_vertex_attrib_binding
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_attrib_binding", 21))
- {
- ret = GLEW_ARB_vertex_attrib_binding;
- continue;
- }
-#endif
-#ifdef GL_ARB_vertex_blend
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_blend", 12))
- {
- ret = GLEW_ARB_vertex_blend;
- continue;
- }
-#endif
-#ifdef GL_ARB_vertex_buffer_object
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_buffer_object", 20))
- {
- ret = GLEW_ARB_vertex_buffer_object;
- continue;
- }
-#endif
-#ifdef GL_ARB_vertex_program
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_program", 14))
- {
- ret = GLEW_ARB_vertex_program;
- continue;
- }
-#endif
-#ifdef GL_ARB_vertex_shader
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_shader", 13))
- {
- ret = GLEW_ARB_vertex_shader;
- continue;
- }
-#endif
-#ifdef GL_ARB_vertex_type_10f_11f_11f_rev
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_type_10f_11f_11f_rev", 27))
- {
- ret = GLEW_ARB_vertex_type_10f_11f_11f_rev;
- continue;
- }
-#endif
-#ifdef GL_ARB_vertex_type_2_10_10_10_rev
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_type_2_10_10_10_rev", 26))
- {
- ret = GLEW_ARB_vertex_type_2_10_10_10_rev;
- continue;
- }
-#endif
-#ifdef GL_ARB_viewport_array
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"viewport_array", 14))
- {
- ret = GLEW_ARB_viewport_array;
- continue;
- }
-#endif
-#ifdef GL_ARB_window_pos
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"window_pos", 10))
- {
- ret = GLEW_ARB_window_pos;
- continue;
- }
-#endif
- }
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"ATIX_", 5))
- {
-#ifdef GL_ATIX_point_sprites
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"point_sprites", 13))
- {
- ret = GLEW_ATIX_point_sprites;
- continue;
- }
-#endif
-#ifdef GL_ATIX_texture_env_combine3
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_combine3", 20))
- {
- ret = GLEW_ATIX_texture_env_combine3;
- continue;
- }
-#endif
-#ifdef GL_ATIX_texture_env_route
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_route", 17))
- {
- ret = GLEW_ATIX_texture_env_route;
- continue;
- }
-#endif
-#ifdef GL_ATIX_vertex_shader_output_point_size
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_shader_output_point_size", 31))
- {
- ret = GLEW_ATIX_vertex_shader_output_point_size;
- continue;
- }
-#endif
- }
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"ATI_", 4))
- {
-#ifdef GL_ATI_draw_buffers
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_buffers", 12))
- {
- ret = GLEW_ATI_draw_buffers;
- continue;
- }
-#endif
-#ifdef GL_ATI_element_array
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"element_array", 13))
- {
- ret = GLEW_ATI_element_array;
- continue;
- }
-#endif
-#ifdef GL_ATI_envmap_bumpmap
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"envmap_bumpmap", 14))
- {
- ret = GLEW_ATI_envmap_bumpmap;
- continue;
- }
-#endif
-#ifdef GL_ATI_fragment_shader
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_shader", 15))
- {
- ret = GLEW_ATI_fragment_shader;
- continue;
- }
-#endif
-#ifdef GL_ATI_map_object_buffer
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"map_object_buffer", 17))
- {
- ret = GLEW_ATI_map_object_buffer;
- continue;
- }
-#endif
-#ifdef GL_ATI_meminfo
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"meminfo", 7))
- {
- ret = GLEW_ATI_meminfo;
- continue;
- }
-#endif
-#ifdef GL_ATI_pn_triangles
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"pn_triangles", 12))
- {
- ret = GLEW_ATI_pn_triangles;
- continue;
- }
-#endif
-#ifdef GL_ATI_separate_stencil
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"separate_stencil", 16))
- {
- ret = GLEW_ATI_separate_stencil;
- continue;
- }
-#endif
-#ifdef GL_ATI_shader_texture_lod
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_texture_lod", 18))
- {
- ret = GLEW_ATI_shader_texture_lod;
- continue;
- }
-#endif
-#ifdef GL_ATI_text_fragment_shader
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"text_fragment_shader", 20))
- {
- ret = GLEW_ATI_text_fragment_shader;
- continue;
- }
-#endif
-#ifdef GL_ATI_texture_compression_3dc
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_3dc", 23))
- {
- ret = GLEW_ATI_texture_compression_3dc;
- continue;
- }
-#endif
-#ifdef GL_ATI_texture_env_combine3
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_combine3", 20))
- {
- ret = GLEW_ATI_texture_env_combine3;
- continue;
- }
-#endif
-#ifdef GL_ATI_texture_float
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_float", 13))
- {
- ret = GLEW_ATI_texture_float;
- continue;
- }
-#endif
-#ifdef GL_ATI_texture_mirror_once
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_mirror_once", 19))
- {
- ret = GLEW_ATI_texture_mirror_once;
- continue;
- }
-#endif
-#ifdef GL_ATI_vertex_array_object
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_object", 19))
- {
- ret = GLEW_ATI_vertex_array_object;
- continue;
- }
-#endif
-#ifdef GL_ATI_vertex_attrib_array_object
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_attrib_array_object", 26))
- {
- ret = GLEW_ATI_vertex_attrib_array_object;
- continue;
- }
-#endif
-#ifdef GL_ATI_vertex_streams
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_streams", 14))
- {
- ret = GLEW_ATI_vertex_streams;
- continue;
- }
-#endif
- }
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"EGL_", 4))
- {
-#ifdef GL_EGL_NV_robustness_video_memory_purge
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"NV_robustness_video_memory_purge", 32))
- {
- ret = GLEW_EGL_NV_robustness_video_memory_purge;
- continue;
- }
-#endif
- }
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"EXT_", 4))
- {
-#ifdef GL_EXT_422_pixels
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"422_pixels", 10))
- {
- ret = GLEW_EXT_422_pixels;
- continue;
- }
-#endif
-#ifdef GL_EXT_Cg_shader
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"Cg_shader", 9))
- {
- ret = GLEW_EXT_Cg_shader;
- continue;
- }
-#endif
-#ifdef GL_EXT_abgr
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"abgr", 4))
- {
- ret = GLEW_EXT_abgr;
- continue;
- }
-#endif
-#ifdef GL_EXT_bgra
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"bgra", 4))
- {
- ret = GLEW_EXT_bgra;
- continue;
- }
-#endif
-#ifdef GL_EXT_bindable_uniform
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"bindable_uniform", 16))
- {
- ret = GLEW_EXT_bindable_uniform;
- continue;
- }
-#endif
-#ifdef GL_EXT_blend_color
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_color", 11))
- {
- ret = GLEW_EXT_blend_color;
- continue;
- }
-#endif
-#ifdef GL_EXT_blend_equation_separate
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_equation_separate", 23))
- {
- ret = GLEW_EXT_blend_equation_separate;
- continue;
- }
-#endif
-#ifdef GL_EXT_blend_func_separate
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_func_separate", 19))
- {
- ret = GLEW_EXT_blend_func_separate;
- continue;
- }
-#endif
-#ifdef GL_EXT_blend_logic_op
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_logic_op", 14))
- {
- ret = GLEW_EXT_blend_logic_op;
- continue;
- }
-#endif
-#ifdef GL_EXT_blend_minmax
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_minmax", 12))
- {
- ret = GLEW_EXT_blend_minmax;
- continue;
- }
-#endif
-#ifdef GL_EXT_blend_subtract
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_subtract", 14))
- {
- ret = GLEW_EXT_blend_subtract;
- continue;
- }
-#endif
-#ifdef GL_EXT_clip_volume_hint
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"clip_volume_hint", 16))
- {
- ret = GLEW_EXT_clip_volume_hint;
- continue;
- }
-#endif
-#ifdef GL_EXT_cmyka
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"cmyka", 5))
- {
- ret = GLEW_EXT_cmyka;
- continue;
- }
-#endif
-#ifdef GL_EXT_color_subtable
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"color_subtable", 14))
- {
- ret = GLEW_EXT_color_subtable;
- continue;
- }
-#endif
-#ifdef GL_EXT_compiled_vertex_array
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"compiled_vertex_array", 21))
- {
- ret = GLEW_EXT_compiled_vertex_array;
- continue;
- }
-#endif
-#ifdef GL_EXT_convolution
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"convolution", 11))
- {
- ret = GLEW_EXT_convolution;
- continue;
- }
-#endif
-#ifdef GL_EXT_coordinate_frame
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"coordinate_frame", 16))
- {
- ret = GLEW_EXT_coordinate_frame;
- continue;
- }
-#endif
-#ifdef GL_EXT_copy_texture
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"copy_texture", 12))
- {
- ret = GLEW_EXT_copy_texture;
- continue;
- }
-#endif
-#ifdef GL_EXT_cull_vertex
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"cull_vertex", 11))
- {
- ret = GLEW_EXT_cull_vertex;
- continue;
- }
-#endif
-#ifdef GL_EXT_debug_label
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"debug_label", 11))
- {
- ret = GLEW_EXT_debug_label;
- continue;
- }
-#endif
-#ifdef GL_EXT_debug_marker
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"debug_marker", 12))
- {
- ret = GLEW_EXT_debug_marker;
- continue;
- }
-#endif
-#ifdef GL_EXT_depth_bounds_test
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_bounds_test", 17))
- {
- ret = GLEW_EXT_depth_bounds_test;
- continue;
- }
-#endif
-#ifdef GL_EXT_direct_state_access
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"direct_state_access", 19))
- {
- ret = GLEW_EXT_direct_state_access;
- continue;
- }
-#endif
-#ifdef GL_EXT_draw_buffers2
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_buffers2", 13))
- {
- ret = GLEW_EXT_draw_buffers2;
- continue;
- }
-#endif
-#ifdef GL_EXT_draw_instanced
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_instanced", 14))
- {
- ret = GLEW_EXT_draw_instanced;
- continue;
- }
-#endif
-#ifdef GL_EXT_draw_range_elements
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_range_elements", 19))
- {
- ret = GLEW_EXT_draw_range_elements;
- continue;
- }
-#endif
-#ifdef GL_EXT_fog_coord
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"fog_coord", 9))
- {
- ret = GLEW_EXT_fog_coord;
- continue;
- }
-#endif
-#ifdef GL_EXT_fragment_lighting
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_lighting", 17))
- {
- ret = GLEW_EXT_fragment_lighting;
- continue;
- }
-#endif
-#ifdef GL_EXT_framebuffer_blit
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_blit", 16))
- {
- ret = GLEW_EXT_framebuffer_blit;
- continue;
- }
-#endif
-#ifdef GL_EXT_framebuffer_multisample
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_multisample", 23))
- {
- ret = GLEW_EXT_framebuffer_multisample;
- continue;
- }
-#endif
-#ifdef GL_EXT_framebuffer_multisample_blit_scaled
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_multisample_blit_scaled", 35))
- {
- ret = GLEW_EXT_framebuffer_multisample_blit_scaled;
- continue;
- }
-#endif
-#ifdef GL_EXT_framebuffer_object
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_object", 18))
- {
- ret = GLEW_EXT_framebuffer_object;
- continue;
- }
-#endif
-#ifdef GL_EXT_framebuffer_sRGB
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_sRGB", 16))
- {
- ret = GLEW_EXT_framebuffer_sRGB;
- continue;
- }
-#endif
-#ifdef GL_EXT_geometry_shader4
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"geometry_shader4", 16))
- {
- ret = GLEW_EXT_geometry_shader4;
- continue;
- }
-#endif
-#ifdef GL_EXT_gpu_program_parameters
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_program_parameters", 22))
- {
- ret = GLEW_EXT_gpu_program_parameters;
- continue;
- }
-#endif
-#ifdef GL_EXT_gpu_shader4
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_shader4", 11))
- {
- ret = GLEW_EXT_gpu_shader4;
- continue;
- }
-#endif
-#ifdef GL_EXT_histogram
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"histogram", 9))
- {
- ret = GLEW_EXT_histogram;
- continue;
- }
-#endif
-#ifdef GL_EXT_index_array_formats
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"index_array_formats", 19))
- {
- ret = GLEW_EXT_index_array_formats;
- continue;
- }
-#endif
-#ifdef GL_EXT_index_func
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"index_func", 10))
- {
- ret = GLEW_EXT_index_func;
- continue;
- }
-#endif
-#ifdef GL_EXT_index_material
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"index_material", 14))
- {
- ret = GLEW_EXT_index_material;
- continue;
- }
-#endif
-#ifdef GL_EXT_index_texture
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"index_texture", 13))
- {
- ret = GLEW_EXT_index_texture;
- continue;
- }
-#endif
-#ifdef GL_EXT_light_texture
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"light_texture", 13))
- {
- ret = GLEW_EXT_light_texture;
- continue;
- }
-#endif
-#ifdef GL_EXT_misc_attribute
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"misc_attribute", 14))
- {
- ret = GLEW_EXT_misc_attribute;
- continue;
- }
-#endif
-#ifdef GL_EXT_multi_draw_arrays
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"multi_draw_arrays", 17))
- {
- ret = GLEW_EXT_multi_draw_arrays;
- continue;
- }
-#endif
-#ifdef GL_EXT_multisample
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11))
- {
- ret = GLEW_EXT_multisample;
- continue;
- }
-#endif
-#ifdef GL_EXT_packed_depth_stencil
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"packed_depth_stencil", 20))
- {
- ret = GLEW_EXT_packed_depth_stencil;
- continue;
- }
-#endif
-#ifdef GL_EXT_packed_float
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"packed_float", 12))
- {
- ret = GLEW_EXT_packed_float;
- continue;
- }
-#endif
-#ifdef GL_EXT_packed_pixels
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"packed_pixels", 13))
- {
- ret = GLEW_EXT_packed_pixels;
- continue;
- }
-#endif
-#ifdef GL_EXT_paletted_texture
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"paletted_texture", 16))
- {
- ret = GLEW_EXT_paletted_texture;
- continue;
- }
-#endif
-#ifdef GL_EXT_pixel_buffer_object
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_buffer_object", 19))
- {
- ret = GLEW_EXT_pixel_buffer_object;
- continue;
- }
-#endif
-#ifdef GL_EXT_pixel_transform
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_transform", 15))
- {
- ret = GLEW_EXT_pixel_transform;
- continue;
- }
-#endif
-#ifdef GL_EXT_pixel_transform_color_table
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_transform_color_table", 27))
- {
- ret = GLEW_EXT_pixel_transform_color_table;
- continue;
- }
-#endif
-#ifdef GL_EXT_point_parameters
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"point_parameters", 16))
- {
- ret = GLEW_EXT_point_parameters;
- continue;
- }
-#endif
-#ifdef GL_EXT_polygon_offset
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"polygon_offset", 14))
- {
- ret = GLEW_EXT_polygon_offset;
- continue;
- }
-#endif
-#ifdef GL_EXT_polygon_offset_clamp
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"polygon_offset_clamp", 20))
- {
- ret = GLEW_EXT_polygon_offset_clamp;
- continue;
- }
-#endif
-#ifdef GL_EXT_post_depth_coverage
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"post_depth_coverage", 19))
- {
- ret = GLEW_EXT_post_depth_coverage;
- continue;
- }
-#endif
-#ifdef GL_EXT_provoking_vertex
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"provoking_vertex", 16))
- {
- ret = GLEW_EXT_provoking_vertex;
- continue;
- }
-#endif
-#ifdef GL_EXT_raster_multisample
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"raster_multisample", 18))
- {
- ret = GLEW_EXT_raster_multisample;
- continue;
- }
-#endif
-#ifdef GL_EXT_rescale_normal
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"rescale_normal", 14))
- {
- ret = GLEW_EXT_rescale_normal;
- continue;
- }
-#endif
-#ifdef GL_EXT_scene_marker
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"scene_marker", 12))
- {
- ret = GLEW_EXT_scene_marker;
- continue;
- }
-#endif
-#ifdef GL_EXT_secondary_color
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"secondary_color", 15))
- {
- ret = GLEW_EXT_secondary_color;
- continue;
- }
-#endif
-#ifdef GL_EXT_separate_shader_objects
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"separate_shader_objects", 23))
- {
- ret = GLEW_EXT_separate_shader_objects;
- continue;
- }
-#endif
-#ifdef GL_EXT_separate_specular_color
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"separate_specular_color", 23))
- {
- ret = GLEW_EXT_separate_specular_color;
- continue;
- }
-#endif
-#ifdef GL_EXT_shader_image_load_formatted
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_image_load_formatted", 27))
- {
- ret = GLEW_EXT_shader_image_load_formatted;
- continue;
- }
-#endif
-#ifdef GL_EXT_shader_image_load_store
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_image_load_store", 23))
- {
- ret = GLEW_EXT_shader_image_load_store;
- continue;
- }
-#endif
-#ifdef GL_EXT_shader_integer_mix
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_integer_mix", 18))
- {
- ret = GLEW_EXT_shader_integer_mix;
- continue;
- }
-#endif
-#ifdef GL_EXT_shadow_funcs
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"shadow_funcs", 12))
- {
- ret = GLEW_EXT_shadow_funcs;
- continue;
- }
-#endif
-#ifdef GL_EXT_shared_texture_palette
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"shared_texture_palette", 22))
- {
- ret = GLEW_EXT_shared_texture_palette;
- continue;
- }
-#endif
-#ifdef GL_EXT_sparse_texture2
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"sparse_texture2", 15))
- {
- ret = GLEW_EXT_sparse_texture2;
- continue;
- }
-#endif
-#ifdef GL_EXT_stencil_clear_tag
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"stencil_clear_tag", 17))
- {
- ret = GLEW_EXT_stencil_clear_tag;
- continue;
- }
-#endif
-#ifdef GL_EXT_stencil_two_side
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"stencil_two_side", 16))
- {
- ret = GLEW_EXT_stencil_two_side;
- continue;
- }
-#endif
-#ifdef GL_EXT_stencil_wrap
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"stencil_wrap", 12))
- {
- ret = GLEW_EXT_stencil_wrap;
- continue;
- }
-#endif
-#ifdef GL_EXT_subtexture
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"subtexture", 10))
- {
- ret = GLEW_EXT_subtexture;
- continue;
- }
-#endif
-#ifdef GL_EXT_texture
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture", 7))
- {
- ret = GLEW_EXT_texture;
- continue;
- }
-#endif
-#ifdef GL_EXT_texture3D
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture3D", 9))
- {
- ret = GLEW_EXT_texture3D;
- continue;
- }
-#endif
-#ifdef GL_EXT_texture_array
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_array", 13))
- {
- ret = GLEW_EXT_texture_array;
- continue;
- }
-#endif
-#ifdef GL_EXT_texture_buffer_object
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_buffer_object", 21))
- {
- ret = GLEW_EXT_texture_buffer_object;
- continue;
- }
-#endif
-#ifdef GL_EXT_texture_compression_dxt1
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_dxt1", 24))
- {
- ret = GLEW_EXT_texture_compression_dxt1;
- continue;
- }
-#endif
-#ifdef GL_EXT_texture_compression_latc
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_latc", 24))
- {
- ret = GLEW_EXT_texture_compression_latc;
- continue;
- }
-#endif
-#ifdef GL_EXT_texture_compression_rgtc
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_rgtc", 24))
- {
- ret = GLEW_EXT_texture_compression_rgtc;
- continue;
- }
-#endif
-#ifdef GL_EXT_texture_compression_s3tc
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_s3tc", 24))
- {
- ret = GLEW_EXT_texture_compression_s3tc;
- continue;
- }
-#endif
-#ifdef GL_EXT_texture_cube_map
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_cube_map", 16))
- {
- ret = GLEW_EXT_texture_cube_map;
- continue;
- }
-#endif
-#ifdef GL_EXT_texture_edge_clamp
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_edge_clamp", 18))
- {
- ret = GLEW_EXT_texture_edge_clamp;
- continue;
- }
-#endif
-#ifdef GL_EXT_texture_env
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env", 11))
- {
- ret = GLEW_EXT_texture_env;
- continue;
- }
-#endif
-#ifdef GL_EXT_texture_env_add
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_add", 15))
- {
- ret = GLEW_EXT_texture_env_add;
- continue;
- }
-#endif
-#ifdef GL_EXT_texture_env_combine
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_combine", 19))
- {
- ret = GLEW_EXT_texture_env_combine;
- continue;
- }
-#endif
-#ifdef GL_EXT_texture_env_dot3
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_dot3", 16))
- {
- ret = GLEW_EXT_texture_env_dot3;
- continue;
- }
-#endif
-#ifdef GL_EXT_texture_filter_anisotropic
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_filter_anisotropic", 26))
- {
- ret = GLEW_EXT_texture_filter_anisotropic;
- continue;
- }
-#endif
-#ifdef GL_EXT_texture_filter_minmax
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_filter_minmax", 21))
- {
- ret = GLEW_EXT_texture_filter_minmax;
- continue;
- }
-#endif
-#ifdef GL_EXT_texture_integer
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_integer", 15))
- {
- ret = GLEW_EXT_texture_integer;
- continue;
- }
-#endif
-#ifdef GL_EXT_texture_lod_bias
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_lod_bias", 16))
- {
- ret = GLEW_EXT_texture_lod_bias;
- continue;
- }
-#endif
-#ifdef GL_EXT_texture_mirror_clamp
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_mirror_clamp", 20))
- {
- ret = GLEW_EXT_texture_mirror_clamp;
- continue;
- }
-#endif
-#ifdef GL_EXT_texture_object
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_object", 14))
- {
- ret = GLEW_EXT_texture_object;
- continue;
- }
-#endif
-#ifdef GL_EXT_texture_perturb_normal
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_perturb_normal", 22))
- {
- ret = GLEW_EXT_texture_perturb_normal;
- continue;
- }
-#endif
-#ifdef GL_EXT_texture_rectangle
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_rectangle", 17))
- {
- ret = GLEW_EXT_texture_rectangle;
- continue;
- }
-#endif
-#ifdef GL_EXT_texture_sRGB
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_sRGB", 12))
- {
- ret = GLEW_EXT_texture_sRGB;
- continue;
- }
-#endif
-#ifdef GL_EXT_texture_sRGB_decode
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_sRGB_decode", 19))
- {
- ret = GLEW_EXT_texture_sRGB_decode;
- continue;
- }
-#endif
-#ifdef GL_EXT_texture_shared_exponent
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_shared_exponent", 23))
- {
- ret = GLEW_EXT_texture_shared_exponent;
- continue;
- }
-#endif
-#ifdef GL_EXT_texture_snorm
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_snorm", 13))
- {
- ret = GLEW_EXT_texture_snorm;
- continue;
- }
-#endif
-#ifdef GL_EXT_texture_swizzle
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_swizzle", 15))
- {
- ret = GLEW_EXT_texture_swizzle;
- continue;
- }
-#endif
-#ifdef GL_EXT_timer_query
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"timer_query", 11))
- {
- ret = GLEW_EXT_timer_query;
- continue;
- }
-#endif
-#ifdef GL_EXT_transform_feedback
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"transform_feedback", 18))
- {
- ret = GLEW_EXT_transform_feedback;
- continue;
- }
-#endif
-#ifdef GL_EXT_vertex_array
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array", 12))
- {
- ret = GLEW_EXT_vertex_array;
- continue;
- }
-#endif
-#ifdef GL_EXT_vertex_array_bgra
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_bgra", 17))
- {
- ret = GLEW_EXT_vertex_array_bgra;
- continue;
- }
-#endif
-#ifdef GL_EXT_vertex_attrib_64bit
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_attrib_64bit", 19))
- {
- ret = GLEW_EXT_vertex_attrib_64bit;
- continue;
- }
-#endif
-#ifdef GL_EXT_vertex_shader
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_shader", 13))
- {
- ret = GLEW_EXT_vertex_shader;
- continue;
- }
-#endif
-#ifdef GL_EXT_vertex_weighting
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_weighting", 16))
- {
- ret = GLEW_EXT_vertex_weighting;
- continue;
- }
-#endif
-#ifdef GL_EXT_window_rectangles
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"window_rectangles", 17))
- {
- ret = GLEW_EXT_window_rectangles;
- continue;
- }
-#endif
-#ifdef GL_EXT_x11_sync_object
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"x11_sync_object", 15))
- {
- ret = GLEW_EXT_x11_sync_object;
- continue;
- }
-#endif
- }
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"GREMEDY_", 8))
- {
-#ifdef GL_GREMEDY_frame_terminator
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"frame_terminator", 16))
- {
- ret = GLEW_GREMEDY_frame_terminator;
- continue;
- }
-#endif
-#ifdef GL_GREMEDY_string_marker
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"string_marker", 13))
- {
- ret = GLEW_GREMEDY_string_marker;
- continue;
- }
-#endif
- }
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"HP_", 3))
- {
-#ifdef GL_HP_convolution_border_modes
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"convolution_border_modes", 24))
- {
- ret = GLEW_HP_convolution_border_modes;
- continue;
- }
-#endif
-#ifdef GL_HP_image_transform
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"image_transform", 15))
- {
- ret = GLEW_HP_image_transform;
- continue;
- }
-#endif
-#ifdef GL_HP_occlusion_test
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"occlusion_test", 14))
- {
- ret = GLEW_HP_occlusion_test;
- continue;
- }
-#endif
-#ifdef GL_HP_texture_lighting
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_lighting", 16))
- {
- ret = GLEW_HP_texture_lighting;
- continue;
- }
-#endif
- }
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"IBM_", 4))
- {
-#ifdef GL_IBM_cull_vertex
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"cull_vertex", 11))
- {
- ret = GLEW_IBM_cull_vertex;
- continue;
- }
-#endif
-#ifdef GL_IBM_multimode_draw_arrays
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"multimode_draw_arrays", 21))
- {
- ret = GLEW_IBM_multimode_draw_arrays;
- continue;
- }
-#endif
-#ifdef GL_IBM_rasterpos_clip
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"rasterpos_clip", 14))
- {
- ret = GLEW_IBM_rasterpos_clip;
- continue;
- }
-#endif
-#ifdef GL_IBM_static_data
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"static_data", 11))
- {
- ret = GLEW_IBM_static_data;
- continue;
- }
-#endif
-#ifdef GL_IBM_texture_mirrored_repeat
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_mirrored_repeat", 23))
- {
- ret = GLEW_IBM_texture_mirrored_repeat;
- continue;
- }
-#endif
-#ifdef GL_IBM_vertex_array_lists
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_lists", 18))
- {
- ret = GLEW_IBM_vertex_array_lists;
- continue;
- }
-#endif
- }
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"INGR_", 5))
- {
-#ifdef GL_INGR_color_clamp
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"color_clamp", 11))
- {
- ret = GLEW_INGR_color_clamp;
- continue;
- }
-#endif
-#ifdef GL_INGR_interlace_read
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"interlace_read", 14))
- {
- ret = GLEW_INGR_interlace_read;
- continue;
- }
-#endif
- }
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"INTEL_", 6))
- {
-#ifdef GL_INTEL_conservative_rasterization
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"conservative_rasterization", 26))
- {
- ret = GLEW_INTEL_conservative_rasterization;
- continue;
- }
-#endif
-#ifdef GL_INTEL_fragment_shader_ordering
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_shader_ordering", 24))
- {
- ret = GLEW_INTEL_fragment_shader_ordering;
- continue;
- }
-#endif
-#ifdef GL_INTEL_framebuffer_CMAA
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_CMAA", 16))
- {
- ret = GLEW_INTEL_framebuffer_CMAA;
- continue;
- }
-#endif
-#ifdef GL_INTEL_map_texture
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"map_texture", 11))
- {
- ret = GLEW_INTEL_map_texture;
- continue;
- }
-#endif
-#ifdef GL_INTEL_parallel_arrays
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"parallel_arrays", 15))
- {
- ret = GLEW_INTEL_parallel_arrays;
- continue;
- }
-#endif
-#ifdef GL_INTEL_performance_query
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"performance_query", 17))
- {
- ret = GLEW_INTEL_performance_query;
- continue;
- }
-#endif
-#ifdef GL_INTEL_texture_scissor
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_scissor", 15))
- {
- ret = GLEW_INTEL_texture_scissor;
- continue;
- }
-#endif
- }
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"KHR_", 4))
- {
-#ifdef GL_KHR_blend_equation_advanced
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_equation_advanced", 23))
- {
- ret = GLEW_KHR_blend_equation_advanced;
- continue;
- }
-#endif
-#ifdef GL_KHR_blend_equation_advanced_coherent
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_equation_advanced_coherent", 32))
- {
- ret = GLEW_KHR_blend_equation_advanced_coherent;
- continue;
- }
-#endif
-#ifdef GL_KHR_context_flush_control
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"context_flush_control", 21))
- {
- ret = GLEW_KHR_context_flush_control;
- continue;
- }
-#endif
-#ifdef GL_KHR_debug
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"debug", 5))
- {
- ret = GLEW_KHR_debug;
- continue;
- }
-#endif
-#ifdef GL_KHR_no_error
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"no_error", 8))
- {
- ret = GLEW_KHR_no_error;
- continue;
- }
-#endif
-#ifdef GL_KHR_robust_buffer_access_behavior
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"robust_buffer_access_behavior", 29))
- {
- ret = GLEW_KHR_robust_buffer_access_behavior;
- continue;
- }
-#endif
-#ifdef GL_KHR_robustness
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"robustness", 10))
- {
- ret = GLEW_KHR_robustness;
- continue;
- }
-#endif
-#ifdef GL_KHR_texture_compression_astc_hdr
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_astc_hdr", 28))
- {
- ret = GLEW_KHR_texture_compression_astc_hdr;
- continue;
- }
-#endif
-#ifdef GL_KHR_texture_compression_astc_ldr
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_astc_ldr", 28))
- {
- ret = GLEW_KHR_texture_compression_astc_ldr;
- continue;
- }
-#endif
-#ifdef GL_KHR_texture_compression_astc_sliced_3d
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_astc_sliced_3d", 34))
- {
- ret = GLEW_KHR_texture_compression_astc_sliced_3d;
- continue;
- }
-#endif
- }
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"KTX_", 4))
- {
-#ifdef GL_KTX_buffer_region
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"buffer_region", 13))
- {
- ret = GLEW_KTX_buffer_region;
- continue;
- }
-#endif
- }
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"MESAX_", 6))
- {
-#ifdef GL_MESAX_texture_stack
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_stack", 13))
- {
- ret = GLEW_MESAX_texture_stack;
- continue;
- }
-#endif
- }
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"MESA_", 5))
- {
-#ifdef GL_MESA_pack_invert
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"pack_invert", 11))
- {
- ret = GLEW_MESA_pack_invert;
- continue;
- }
-#endif
-#ifdef GL_MESA_resize_buffers
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"resize_buffers", 14))
- {
- ret = GLEW_MESA_resize_buffers;
- continue;
- }
-#endif
-#ifdef GL_MESA_shader_integer_functions
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_integer_functions", 24))
- {
- ret = GLEW_MESA_shader_integer_functions;
- continue;
- }
-#endif
-#ifdef GL_MESA_window_pos
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"window_pos", 10))
- {
- ret = GLEW_MESA_window_pos;
- continue;
- }
-#endif
-#ifdef GL_MESA_ycbcr_texture
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"ycbcr_texture", 13))
- {
- ret = GLEW_MESA_ycbcr_texture;
- continue;
- }
-#endif
- }
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"NVX_", 4))
- {
-#ifdef GL_NVX_blend_equation_advanced_multi_draw_buffers
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_equation_advanced_multi_draw_buffers", 42))
- {
- ret = GLEW_NVX_blend_equation_advanced_multi_draw_buffers;
- continue;
- }
-#endif
-#ifdef GL_NVX_conditional_render
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"conditional_render", 18))
- {
- ret = GLEW_NVX_conditional_render;
- continue;
- }
-#endif
-#ifdef GL_NVX_gpu_memory_info
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_memory_info", 15))
- {
- ret = GLEW_NVX_gpu_memory_info;
- continue;
- }
-#endif
-#ifdef GL_NVX_linked_gpu_multicast
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"linked_gpu_multicast", 20))
- {
- ret = GLEW_NVX_linked_gpu_multicast;
- continue;
- }
-#endif
- }
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"NV_", 3))
- {
-#ifdef GL_NV_bindless_multi_draw_indirect
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"bindless_multi_draw_indirect", 28))
- {
- ret = GLEW_NV_bindless_multi_draw_indirect;
- continue;
- }
-#endif
-#ifdef GL_NV_bindless_multi_draw_indirect_count
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"bindless_multi_draw_indirect_count", 34))
- {
- ret = GLEW_NV_bindless_multi_draw_indirect_count;
- continue;
- }
-#endif
-#ifdef GL_NV_bindless_texture
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"bindless_texture", 16))
- {
- ret = GLEW_NV_bindless_texture;
- continue;
- }
-#endif
-#ifdef GL_NV_blend_equation_advanced
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_equation_advanced", 23))
- {
- ret = GLEW_NV_blend_equation_advanced;
- continue;
- }
-#endif
-#ifdef GL_NV_blend_equation_advanced_coherent
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_equation_advanced_coherent", 32))
- {
- ret = GLEW_NV_blend_equation_advanced_coherent;
- continue;
- }
-#endif
-#ifdef GL_NV_blend_square
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_square", 12))
- {
- ret = GLEW_NV_blend_square;
- continue;
- }
-#endif
-#ifdef GL_NV_clip_space_w_scaling
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"clip_space_w_scaling", 20))
- {
- ret = GLEW_NV_clip_space_w_scaling;
- continue;
- }
-#endif
-#ifdef GL_NV_command_list
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"command_list", 12))
- {
- ret = GLEW_NV_command_list;
- continue;
- }
-#endif
-#ifdef GL_NV_compute_program5
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"compute_program5", 16))
- {
- ret = GLEW_NV_compute_program5;
- continue;
- }
-#endif
-#ifdef GL_NV_conditional_render
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"conditional_render", 18))
- {
- ret = GLEW_NV_conditional_render;
- continue;
- }
-#endif
-#ifdef GL_NV_conservative_raster
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"conservative_raster", 19))
- {
- ret = GLEW_NV_conservative_raster;
- continue;
- }
-#endif
-#ifdef GL_NV_conservative_raster_dilate
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"conservative_raster_dilate", 26))
- {
- ret = GLEW_NV_conservative_raster_dilate;
- continue;
- }
-#endif
-#ifdef GL_NV_conservative_raster_pre_snap_triangles
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"conservative_raster_pre_snap_triangles", 38))
- {
- ret = GLEW_NV_conservative_raster_pre_snap_triangles;
- continue;
- }
-#endif
-#ifdef GL_NV_copy_depth_to_color
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"copy_depth_to_color", 19))
- {
- ret = GLEW_NV_copy_depth_to_color;
- continue;
- }
-#endif
-#ifdef GL_NV_copy_image
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"copy_image", 10))
- {
- ret = GLEW_NV_copy_image;
- continue;
- }
-#endif
-#ifdef GL_NV_deep_texture3D
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"deep_texture3D", 14))
- {
- ret = GLEW_NV_deep_texture3D;
- continue;
- }
-#endif
-#ifdef GL_NV_depth_buffer_float
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_buffer_float", 18))
- {
- ret = GLEW_NV_depth_buffer_float;
- continue;
- }
-#endif
-#ifdef GL_NV_depth_clamp
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_clamp", 11))
- {
- ret = GLEW_NV_depth_clamp;
- continue;
- }
-#endif
-#ifdef GL_NV_depth_range_unclamped
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_range_unclamped", 21))
- {
- ret = GLEW_NV_depth_range_unclamped;
- continue;
- }
-#endif
-#ifdef GL_NV_draw_texture
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_texture", 12))
- {
- ret = GLEW_NV_draw_texture;
- continue;
- }
-#endif
-#ifdef GL_NV_draw_vulkan_image
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_vulkan_image", 17))
- {
- ret = GLEW_NV_draw_vulkan_image;
- continue;
- }
-#endif
-#ifdef GL_NV_evaluators
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"evaluators", 10))
- {
- ret = GLEW_NV_evaluators;
- continue;
- }
-#endif
-#ifdef GL_NV_explicit_multisample
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"explicit_multisample", 20))
- {
- ret = GLEW_NV_explicit_multisample;
- continue;
- }
-#endif
-#ifdef GL_NV_fence
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"fence", 5))
- {
- ret = GLEW_NV_fence;
- continue;
- }
-#endif
-#ifdef GL_NV_fill_rectangle
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"fill_rectangle", 14))
- {
- ret = GLEW_NV_fill_rectangle;
- continue;
- }
-#endif
-#ifdef GL_NV_float_buffer
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"float_buffer", 12))
- {
- ret = GLEW_NV_float_buffer;
- continue;
- }
-#endif
-#ifdef GL_NV_fog_distance
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"fog_distance", 12))
- {
- ret = GLEW_NV_fog_distance;
- continue;
- }
-#endif
-#ifdef GL_NV_fragment_coverage_to_color
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_coverage_to_color", 26))
- {
- ret = GLEW_NV_fragment_coverage_to_color;
- continue;
- }
-#endif
-#ifdef GL_NV_fragment_program
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_program", 16))
- {
- ret = GLEW_NV_fragment_program;
- continue;
- }
-#endif
-#ifdef GL_NV_fragment_program2
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_program2", 17))
- {
- ret = GLEW_NV_fragment_program2;
- continue;
- }
-#endif
-#ifdef GL_NV_fragment_program4
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_program4", 17))
- {
- ret = GLEW_NV_fragment_program4;
- continue;
- }
-#endif
-#ifdef GL_NV_fragment_program_option
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_program_option", 23))
- {
- ret = GLEW_NV_fragment_program_option;
- continue;
- }
-#endif
-#ifdef GL_NV_fragment_shader_interlock
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_shader_interlock", 25))
- {
- ret = GLEW_NV_fragment_shader_interlock;
- continue;
- }
-#endif
-#ifdef GL_NV_framebuffer_mixed_samples
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_mixed_samples", 25))
- {
- ret = GLEW_NV_framebuffer_mixed_samples;
- continue;
- }
-#endif
-#ifdef GL_NV_framebuffer_multisample_coverage
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_multisample_coverage", 32))
- {
- ret = GLEW_NV_framebuffer_multisample_coverage;
- continue;
- }
-#endif
-#ifdef GL_NV_geometry_program4
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"geometry_program4", 17))
- {
- ret = GLEW_NV_geometry_program4;
- continue;
- }
-#endif
-#ifdef GL_NV_geometry_shader4
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"geometry_shader4", 16))
- {
- ret = GLEW_NV_geometry_shader4;
- continue;
- }
-#endif
-#ifdef GL_NV_geometry_shader_passthrough
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"geometry_shader_passthrough", 27))
- {
- ret = GLEW_NV_geometry_shader_passthrough;
- continue;
- }
-#endif
-#ifdef GL_NV_gpu_multicast
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_multicast", 13))
- {
- ret = GLEW_NV_gpu_multicast;
- continue;
- }
-#endif
-#ifdef GL_NV_gpu_program4
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_program4", 12))
- {
- ret = GLEW_NV_gpu_program4;
- continue;
- }
-#endif
-#ifdef GL_NV_gpu_program5
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_program5", 12))
- {
- ret = GLEW_NV_gpu_program5;
- continue;
- }
-#endif
-#ifdef GL_NV_gpu_program5_mem_extended
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_program5_mem_extended", 25))
- {
- ret = GLEW_NV_gpu_program5_mem_extended;
- continue;
- }
-#endif
-#ifdef GL_NV_gpu_program_fp64
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_program_fp64", 16))
- {
- ret = GLEW_NV_gpu_program_fp64;
- continue;
- }
-#endif
-#ifdef GL_NV_gpu_shader5
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_shader5", 11))
- {
- ret = GLEW_NV_gpu_shader5;
- continue;
- }
-#endif
-#ifdef GL_NV_half_float
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"half_float", 10))
- {
- ret = GLEW_NV_half_float;
- continue;
- }
-#endif
-#ifdef GL_NV_internalformat_sample_query
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"internalformat_sample_query", 27))
- {
- ret = GLEW_NV_internalformat_sample_query;
- continue;
- }
-#endif
-#ifdef GL_NV_light_max_exponent
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"light_max_exponent", 18))
- {
- ret = GLEW_NV_light_max_exponent;
- continue;
- }
-#endif
-#ifdef GL_NV_multisample_coverage
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample_coverage", 20))
- {
- ret = GLEW_NV_multisample_coverage;
- continue;
- }
-#endif
-#ifdef GL_NV_multisample_filter_hint
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample_filter_hint", 23))
- {
- ret = GLEW_NV_multisample_filter_hint;
- continue;
- }
-#endif
-#ifdef GL_NV_occlusion_query
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"occlusion_query", 15))
- {
- ret = GLEW_NV_occlusion_query;
- continue;
- }
-#endif
-#ifdef GL_NV_packed_depth_stencil
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"packed_depth_stencil", 20))
- {
- ret = GLEW_NV_packed_depth_stencil;
- continue;
- }
-#endif
-#ifdef GL_NV_parameter_buffer_object
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"parameter_buffer_object", 23))
- {
- ret = GLEW_NV_parameter_buffer_object;
- continue;
- }
-#endif
-#ifdef GL_NV_parameter_buffer_object2
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"parameter_buffer_object2", 24))
- {
- ret = GLEW_NV_parameter_buffer_object2;
- continue;
- }
-#endif
-#ifdef GL_NV_path_rendering
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"path_rendering", 14))
- {
- ret = GLEW_NV_path_rendering;
- continue;
- }
-#endif
-#ifdef GL_NV_path_rendering_shared_edge
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"path_rendering_shared_edge", 26))
- {
- ret = GLEW_NV_path_rendering_shared_edge;
- continue;
- }
-#endif
-#ifdef GL_NV_pixel_data_range
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_data_range", 16))
- {
- ret = GLEW_NV_pixel_data_range;
- continue;
- }
-#endif
-#ifdef GL_NV_point_sprite
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"point_sprite", 12))
- {
- ret = GLEW_NV_point_sprite;
- continue;
- }
-#endif
-#ifdef GL_NV_present_video
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"present_video", 13))
- {
- ret = GLEW_NV_present_video;
- continue;
- }
-#endif
-#ifdef GL_NV_primitive_restart
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"primitive_restart", 17))
- {
- ret = GLEW_NV_primitive_restart;
- continue;
- }
-#endif
-#ifdef GL_NV_register_combiners
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"register_combiners", 18))
- {
- ret = GLEW_NV_register_combiners;
- continue;
- }
-#endif
-#ifdef GL_NV_register_combiners2
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"register_combiners2", 19))
- {
- ret = GLEW_NV_register_combiners2;
- continue;
- }
-#endif
-#ifdef GL_NV_robustness_video_memory_purge
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"robustness_video_memory_purge", 29))
- {
- ret = GLEW_NV_robustness_video_memory_purge;
- continue;
- }
-#endif
-#ifdef GL_NV_sample_locations
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"sample_locations", 16))
- {
- ret = GLEW_NV_sample_locations;
- continue;
- }
-#endif
-#ifdef GL_NV_sample_mask_override_coverage
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"sample_mask_override_coverage", 29))
- {
- ret = GLEW_NV_sample_mask_override_coverage;
- continue;
- }
-#endif
-#ifdef GL_NV_shader_atomic_counters
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_atomic_counters", 22))
- {
- ret = GLEW_NV_shader_atomic_counters;
- continue;
- }
-#endif
-#ifdef GL_NV_shader_atomic_float
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_atomic_float", 19))
- {
- ret = GLEW_NV_shader_atomic_float;
- continue;
- }
-#endif
-#ifdef GL_NV_shader_atomic_float64
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_atomic_float64", 21))
- {
- ret = GLEW_NV_shader_atomic_float64;
- continue;
- }
-#endif
-#ifdef GL_NV_shader_atomic_fp16_vector
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_atomic_fp16_vector", 25))
- {
- ret = GLEW_NV_shader_atomic_fp16_vector;
- continue;
- }
-#endif
-#ifdef GL_NV_shader_atomic_int64
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_atomic_int64", 19))
- {
- ret = GLEW_NV_shader_atomic_int64;
- continue;
- }
-#endif
-#ifdef GL_NV_shader_buffer_load
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_buffer_load", 18))
- {
- ret = GLEW_NV_shader_buffer_load;
- continue;
- }
-#endif
-#ifdef GL_NV_shader_storage_buffer_object
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_storage_buffer_object", 28))
- {
- ret = GLEW_NV_shader_storage_buffer_object;
- continue;
- }
-#endif
-#ifdef GL_NV_shader_thread_group
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_thread_group", 19))
- {
- ret = GLEW_NV_shader_thread_group;
- continue;
- }
-#endif
-#ifdef GL_NV_shader_thread_shuffle
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_thread_shuffle", 21))
- {
- ret = GLEW_NV_shader_thread_shuffle;
- continue;
- }
-#endif
-#ifdef GL_NV_stereo_view_rendering
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"stereo_view_rendering", 21))
- {
- ret = GLEW_NV_stereo_view_rendering;
- continue;
- }
-#endif
-#ifdef GL_NV_tessellation_program5
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"tessellation_program5", 21))
- {
- ret = GLEW_NV_tessellation_program5;
- continue;
- }
-#endif
-#ifdef GL_NV_texgen_emboss
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texgen_emboss", 13))
- {
- ret = GLEW_NV_texgen_emboss;
- continue;
- }
-#endif
-#ifdef GL_NV_texgen_reflection
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texgen_reflection", 17))
- {
- ret = GLEW_NV_texgen_reflection;
- continue;
- }
-#endif
-#ifdef GL_NV_texture_barrier
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_barrier", 15))
- {
- ret = GLEW_NV_texture_barrier;
- continue;
- }
-#endif
-#ifdef GL_NV_texture_compression_vtc
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_vtc", 23))
- {
- ret = GLEW_NV_texture_compression_vtc;
- continue;
- }
-#endif
-#ifdef GL_NV_texture_env_combine4
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_combine4", 20))
- {
- ret = GLEW_NV_texture_env_combine4;
- continue;
- }
-#endif
-#ifdef GL_NV_texture_expand_normal
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_expand_normal", 21))
- {
- ret = GLEW_NV_texture_expand_normal;
- continue;
- }
-#endif
-#ifdef GL_NV_texture_multisample
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_multisample", 19))
- {
- ret = GLEW_NV_texture_multisample;
- continue;
- }
-#endif
-#ifdef GL_NV_texture_rectangle
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_rectangle", 17))
- {
- ret = GLEW_NV_texture_rectangle;
- continue;
- }
-#endif
-#ifdef GL_NV_texture_shader
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_shader", 14))
- {
- ret = GLEW_NV_texture_shader;
- continue;
- }
-#endif
-#ifdef GL_NV_texture_shader2
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_shader2", 15))
- {
- ret = GLEW_NV_texture_shader2;
- continue;
- }
-#endif
-#ifdef GL_NV_texture_shader3
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_shader3", 15))
- {
- ret = GLEW_NV_texture_shader3;
- continue;
- }
-#endif
-#ifdef GL_NV_transform_feedback
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"transform_feedback", 18))
- {
- ret = GLEW_NV_transform_feedback;
- continue;
- }
-#endif
-#ifdef GL_NV_transform_feedback2
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"transform_feedback2", 19))
- {
- ret = GLEW_NV_transform_feedback2;
- continue;
- }
-#endif
-#ifdef GL_NV_uniform_buffer_unified_memory
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"uniform_buffer_unified_memory", 29))
- {
- ret = GLEW_NV_uniform_buffer_unified_memory;
- continue;
- }
-#endif
-#ifdef GL_NV_vdpau_interop
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"vdpau_interop", 13))
- {
- ret = GLEW_NV_vdpau_interop;
- continue;
- }
-#endif
-#ifdef GL_NV_vertex_array_range
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_range", 18))
- {
- ret = GLEW_NV_vertex_array_range;
- continue;
- }
-#endif
-#ifdef GL_NV_vertex_array_range2
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_range2", 19))
- {
- ret = GLEW_NV_vertex_array_range2;
- continue;
- }
-#endif
-#ifdef GL_NV_vertex_attrib_integer_64bit
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_attrib_integer_64bit", 27))
- {
- ret = GLEW_NV_vertex_attrib_integer_64bit;
- continue;
- }
-#endif
-#ifdef GL_NV_vertex_buffer_unified_memory
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_buffer_unified_memory", 28))
- {
- ret = GLEW_NV_vertex_buffer_unified_memory;
- continue;
- }
-#endif
-#ifdef GL_NV_vertex_program
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_program", 14))
- {
- ret = GLEW_NV_vertex_program;
- continue;
- }
-#endif
-#ifdef GL_NV_vertex_program1_1
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_program1_1", 17))
- {
- ret = GLEW_NV_vertex_program1_1;
- continue;
- }
-#endif
-#ifdef GL_NV_vertex_program2
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_program2", 15))
- {
- ret = GLEW_NV_vertex_program2;
- continue;
- }
-#endif
-#ifdef GL_NV_vertex_program2_option
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_program2_option", 22))
- {
- ret = GLEW_NV_vertex_program2_option;
- continue;
- }
-#endif
-#ifdef GL_NV_vertex_program3
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_program3", 15))
- {
- ret = GLEW_NV_vertex_program3;
- continue;
- }
-#endif
-#ifdef GL_NV_vertex_program4
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_program4", 15))
- {
- ret = GLEW_NV_vertex_program4;
- continue;
- }
-#endif
-#ifdef GL_NV_video_capture
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"video_capture", 13))
- {
- ret = GLEW_NV_video_capture;
- continue;
- }
-#endif
-#ifdef GL_NV_viewport_array2
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"viewport_array2", 15))
- {
- ret = GLEW_NV_viewport_array2;
- continue;
- }
-#endif
-#ifdef GL_NV_viewport_swizzle
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"viewport_swizzle", 16))
- {
- ret = GLEW_NV_viewport_swizzle;
- continue;
- }
-#endif
- }
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"OES_", 4))
- {
-#ifdef GL_OES_byte_coordinates
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"byte_coordinates", 16))
- {
- ret = GLEW_OES_byte_coordinates;
- continue;
- }
-#endif
-#ifdef GL_OES_compressed_paletted_texture
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"compressed_paletted_texture", 27))
- {
- ret = GLEW_OES_compressed_paletted_texture;
- continue;
- }
-#endif
-#ifdef GL_OES_read_format
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"read_format", 11))
- {
- ret = GLEW_OES_read_format;
- continue;
- }
-#endif
-#ifdef GL_OES_single_precision
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"single_precision", 16))
- {
- ret = GLEW_OES_single_precision;
- continue;
- }
-#endif
- }
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"OML_", 4))
- {
-#ifdef GL_OML_interlace
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"interlace", 9))
- {
- ret = GLEW_OML_interlace;
- continue;
- }
-#endif
-#ifdef GL_OML_resample
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"resample", 8))
- {
- ret = GLEW_OML_resample;
- continue;
- }
-#endif
-#ifdef GL_OML_subsample
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"subsample", 9))
- {
- ret = GLEW_OML_subsample;
- continue;
- }
-#endif
- }
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"OVR_", 4))
- {
-#ifdef GL_OVR_multiview
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"multiview", 9))
- {
- ret = GLEW_OVR_multiview;
- continue;
- }
-#endif
-#ifdef GL_OVR_multiview2
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"multiview2", 10))
- {
- ret = GLEW_OVR_multiview2;
- continue;
- }
-#endif
- }
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"PGI_", 4))
- {
-#ifdef GL_PGI_misc_hints
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"misc_hints", 10))
- {
- ret = GLEW_PGI_misc_hints;
- continue;
- }
-#endif
-#ifdef GL_PGI_vertex_hints
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_hints", 12))
- {
- ret = GLEW_PGI_vertex_hints;
- continue;
- }
-#endif
- }
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"REGAL_", 6))
- {
-#ifdef GL_REGAL_ES1_0_compatibility
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"ES1_0_compatibility", 19))
- {
- ret = GLEW_REGAL_ES1_0_compatibility;
- continue;
- }
-#endif
-#ifdef GL_REGAL_ES1_1_compatibility
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"ES1_1_compatibility", 19))
- {
- ret = GLEW_REGAL_ES1_1_compatibility;
- continue;
- }
-#endif
-#ifdef GL_REGAL_enable
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"enable", 6))
- {
- ret = GLEW_REGAL_enable;
- continue;
- }
-#endif
-#ifdef GL_REGAL_error_string
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"error_string", 12))
- {
- ret = GLEW_REGAL_error_string;
- continue;
- }
-#endif
-#ifdef GL_REGAL_extension_query
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"extension_query", 15))
- {
- ret = GLEW_REGAL_extension_query;
- continue;
- }
-#endif
-#ifdef GL_REGAL_log
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"log", 3))
- {
- ret = GLEW_REGAL_log;
- continue;
- }
-#endif
-#ifdef GL_REGAL_proc_address
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"proc_address", 12))
- {
- ret = GLEW_REGAL_proc_address;
- continue;
- }
-#endif
- }
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"REND_", 5))
- {
-#ifdef GL_REND_screen_coordinates
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"screen_coordinates", 18))
- {
- ret = GLEW_REND_screen_coordinates;
- continue;
- }
-#endif
- }
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"S3_", 3))
- {
-#ifdef GL_S3_s3tc
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"s3tc", 4))
- {
- ret = GLEW_S3_s3tc;
- continue;
- }
-#endif
- }
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"SGIS_", 5))
- {
-#ifdef GL_SGIS_color_range
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"color_range", 11))
- {
- ret = GLEW_SGIS_color_range;
- continue;
- }
-#endif
-#ifdef GL_SGIS_detail_texture
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"detail_texture", 14))
- {
- ret = GLEW_SGIS_detail_texture;
- continue;
- }
-#endif
-#ifdef GL_SGIS_fog_function
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"fog_function", 12))
- {
- ret = GLEW_SGIS_fog_function;
- continue;
- }
-#endif
-#ifdef GL_SGIS_generate_mipmap
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"generate_mipmap", 15))
- {
- ret = GLEW_SGIS_generate_mipmap;
- continue;
- }
-#endif
-#ifdef GL_SGIS_multisample
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11))
- {
- ret = GLEW_SGIS_multisample;
- continue;
- }
-#endif
-#ifdef GL_SGIS_pixel_texture
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_texture", 13))
- {
- ret = GLEW_SGIS_pixel_texture;
- continue;
- }
-#endif
-#ifdef GL_SGIS_point_line_texgen
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"point_line_texgen", 17))
- {
- ret = GLEW_SGIS_point_line_texgen;
- continue;
- }
-#endif
-#ifdef GL_SGIS_sharpen_texture
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"sharpen_texture", 15))
- {
- ret = GLEW_SGIS_sharpen_texture;
- continue;
- }
-#endif
-#ifdef GL_SGIS_texture4D
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture4D", 9))
- {
- ret = GLEW_SGIS_texture4D;
- continue;
- }
-#endif
-#ifdef GL_SGIS_texture_border_clamp
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_border_clamp", 20))
- {
- ret = GLEW_SGIS_texture_border_clamp;
- continue;
- }
-#endif
-#ifdef GL_SGIS_texture_edge_clamp
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_edge_clamp", 18))
- {
- ret = GLEW_SGIS_texture_edge_clamp;
- continue;
- }
-#endif
-#ifdef GL_SGIS_texture_filter4
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_filter4", 15))
- {
- ret = GLEW_SGIS_texture_filter4;
- continue;
- }
-#endif
-#ifdef GL_SGIS_texture_lod
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_lod", 11))
- {
- ret = GLEW_SGIS_texture_lod;
- continue;
- }
-#endif
-#ifdef GL_SGIS_texture_select
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_select", 14))
- {
- ret = GLEW_SGIS_texture_select;
- continue;
- }
-#endif
- }
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"SGIX_", 5))
- {
-#ifdef GL_SGIX_async
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"async", 5))
- {
- ret = GLEW_SGIX_async;
- continue;
- }
-#endif
-#ifdef GL_SGIX_async_histogram
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"async_histogram", 15))
- {
- ret = GLEW_SGIX_async_histogram;
- continue;
- }
-#endif
-#ifdef GL_SGIX_async_pixel
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"async_pixel", 11))
- {
- ret = GLEW_SGIX_async_pixel;
- continue;
- }
-#endif
-#ifdef GL_SGIX_blend_alpha_minmax
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_alpha_minmax", 18))
- {
- ret = GLEW_SGIX_blend_alpha_minmax;
- continue;
- }
-#endif
-#ifdef GL_SGIX_clipmap
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"clipmap", 7))
- {
- ret = GLEW_SGIX_clipmap;
- continue;
- }
-#endif
-#ifdef GL_SGIX_convolution_accuracy
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"convolution_accuracy", 20))
- {
- ret = GLEW_SGIX_convolution_accuracy;
- continue;
- }
-#endif
-#ifdef GL_SGIX_depth_texture
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_texture", 13))
- {
- ret = GLEW_SGIX_depth_texture;
- continue;
- }
-#endif
-#ifdef GL_SGIX_flush_raster
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"flush_raster", 12))
- {
- ret = GLEW_SGIX_flush_raster;
- continue;
- }
-#endif
-#ifdef GL_SGIX_fog_offset
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"fog_offset", 10))
- {
- ret = GLEW_SGIX_fog_offset;
- continue;
- }
-#endif
-#ifdef GL_SGIX_fog_texture
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"fog_texture", 11))
- {
- ret = GLEW_SGIX_fog_texture;
- continue;
- }
-#endif
-#ifdef GL_SGIX_fragment_specular_lighting
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_specular_lighting", 26))
- {
- ret = GLEW_SGIX_fragment_specular_lighting;
- continue;
- }
-#endif
-#ifdef GL_SGIX_framezoom
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"framezoom", 9))
- {
- ret = GLEW_SGIX_framezoom;
- continue;
- }
-#endif
-#ifdef GL_SGIX_interlace
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"interlace", 9))
- {
- ret = GLEW_SGIX_interlace;
- continue;
- }
-#endif
-#ifdef GL_SGIX_ir_instrument1
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"ir_instrument1", 14))
- {
- ret = GLEW_SGIX_ir_instrument1;
- continue;
- }
-#endif
-#ifdef GL_SGIX_list_priority
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"list_priority", 13))
- {
- ret = GLEW_SGIX_list_priority;
- continue;
- }
-#endif
-#ifdef GL_SGIX_pixel_texture
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_texture", 13))
- {
- ret = GLEW_SGIX_pixel_texture;
- continue;
- }
-#endif
-#ifdef GL_SGIX_pixel_texture_bits
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_texture_bits", 18))
- {
- ret = GLEW_SGIX_pixel_texture_bits;
- continue;
- }
-#endif
-#ifdef GL_SGIX_reference_plane
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"reference_plane", 15))
- {
- ret = GLEW_SGIX_reference_plane;
- continue;
- }
-#endif
-#ifdef GL_SGIX_resample
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"resample", 8))
- {
- ret = GLEW_SGIX_resample;
- continue;
- }
-#endif
-#ifdef GL_SGIX_shadow
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"shadow", 6))
- {
- ret = GLEW_SGIX_shadow;
- continue;
- }
-#endif
-#ifdef GL_SGIX_shadow_ambient
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"shadow_ambient", 14))
- {
- ret = GLEW_SGIX_shadow_ambient;
- continue;
- }
-#endif
-#ifdef GL_SGIX_sprite
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"sprite", 6))
- {
- ret = GLEW_SGIX_sprite;
- continue;
- }
-#endif
-#ifdef GL_SGIX_tag_sample_buffer
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"tag_sample_buffer", 17))
- {
- ret = GLEW_SGIX_tag_sample_buffer;
- continue;
- }
-#endif
-#ifdef GL_SGIX_texture_add_env
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_add_env", 15))
- {
- ret = GLEW_SGIX_texture_add_env;
- continue;
- }
-#endif
-#ifdef GL_SGIX_texture_coordinate_clamp
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_coordinate_clamp", 24))
- {
- ret = GLEW_SGIX_texture_coordinate_clamp;
- continue;
- }
-#endif
-#ifdef GL_SGIX_texture_lod_bias
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_lod_bias", 16))
- {
- ret = GLEW_SGIX_texture_lod_bias;
- continue;
- }
-#endif
-#ifdef GL_SGIX_texture_multi_buffer
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_multi_buffer", 20))
- {
- ret = GLEW_SGIX_texture_multi_buffer;
- continue;
- }
-#endif
-#ifdef GL_SGIX_texture_range
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_range", 13))
- {
- ret = GLEW_SGIX_texture_range;
- continue;
- }
-#endif
-#ifdef GL_SGIX_texture_scale_bias
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_scale_bias", 18))
- {
- ret = GLEW_SGIX_texture_scale_bias;
- continue;
- }
-#endif
-#ifdef GL_SGIX_vertex_preclip
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_preclip", 14))
- {
- ret = GLEW_SGIX_vertex_preclip;
- continue;
- }
-#endif
-#ifdef GL_SGIX_vertex_preclip_hint
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_preclip_hint", 19))
- {
- ret = GLEW_SGIX_vertex_preclip_hint;
- continue;
- }
-#endif
-#ifdef GL_SGIX_ycrcb
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"ycrcb", 5))
- {
- ret = GLEW_SGIX_ycrcb;
- continue;
- }
-#endif
- }
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"SGI_", 4))
- {
-#ifdef GL_SGI_color_matrix
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"color_matrix", 12))
- {
- ret = GLEW_SGI_color_matrix;
- continue;
- }
-#endif
-#ifdef GL_SGI_color_table
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"color_table", 11))
- {
- ret = GLEW_SGI_color_table;
- continue;
- }
-#endif
-#ifdef GL_SGI_texture_color_table
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_color_table", 19))
- {
- ret = GLEW_SGI_texture_color_table;
- continue;
- }
-#endif
- }
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"SUNX_", 5))
- {
-#ifdef GL_SUNX_constant_data
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"constant_data", 13))
- {
- ret = GLEW_SUNX_constant_data;
- continue;
- }
-#endif
- }
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"SUN_", 4))
- {
-#ifdef GL_SUN_convolution_border_modes
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"convolution_border_modes", 24))
- {
- ret = GLEW_SUN_convolution_border_modes;
- continue;
- }
-#endif
-#ifdef GL_SUN_global_alpha
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"global_alpha", 12))
- {
- ret = GLEW_SUN_global_alpha;
- continue;
- }
-#endif
-#ifdef GL_SUN_mesh_array
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"mesh_array", 10))
- {
- ret = GLEW_SUN_mesh_array;
- continue;
- }
-#endif
-#ifdef GL_SUN_read_video_pixels
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"read_video_pixels", 17))
- {
- ret = GLEW_SUN_read_video_pixels;
- continue;
- }
-#endif
-#ifdef GL_SUN_slice_accum
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"slice_accum", 11))
- {
- ret = GLEW_SUN_slice_accum;
- continue;
- }
-#endif
-#ifdef GL_SUN_triangle_list
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"triangle_list", 13))
- {
- ret = GLEW_SUN_triangle_list;
- continue;
- }
-#endif
-#ifdef GL_SUN_vertex
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex", 6))
- {
- ret = GLEW_SUN_vertex;
- continue;
- }
-#endif
- }
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"WIN_", 4))
- {
-#ifdef GL_WIN_phong_shading
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"phong_shading", 13))
- {
- ret = GLEW_WIN_phong_shading;
- continue;
- }
-#endif
-#ifdef GL_WIN_specular_fog
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"specular_fog", 12))
- {
- ret = GLEW_WIN_specular_fog;
- continue;
- }
-#endif
-#ifdef GL_WIN_swap_hint
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_hint", 9))
- {
- ret = GLEW_WIN_swap_hint;
- continue;
- }
-#endif
- }
- }
- ret = (len == 0);
- }
- return ret;
-}
-
-#if defined(_WIN32) && !defined(GLEW_EGL) && !defined(GLEW_OSMESA)
-
-GLboolean GLEWAPIENTRY wglewIsSupported (const char* name)
-{
- const GLubyte* pos = (const GLubyte*)name;
- GLuint len = _glewStrLen(pos);
- GLboolean ret = GL_TRUE;
- while (ret && len > 0)
- {
- if (_glewStrSame1(&pos, &len, (const GLubyte*)"WGL_", 4))
- {
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"3DFX_", 5))
- {
-#ifdef WGL_3DFX_multisample
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11))
- {
- ret = WGLEW_3DFX_multisample;
- continue;
- }
-#endif
- }
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"3DL_", 4))
- {
-#ifdef WGL_3DL_stereo_control
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"stereo_control", 14))
- {
- ret = WGLEW_3DL_stereo_control;
- continue;
- }
-#endif
- }
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"AMD_", 4))
- {
-#ifdef WGL_AMD_gpu_association
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_association", 15))
- {
- ret = WGLEW_AMD_gpu_association;
- continue;
- }
-#endif
- }
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"ARB_", 4))
- {
-#ifdef WGL_ARB_buffer_region
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"buffer_region", 13))
- {
- ret = WGLEW_ARB_buffer_region;
- continue;
- }
-#endif
-#ifdef WGL_ARB_context_flush_control
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"context_flush_control", 21))
- {
- ret = WGLEW_ARB_context_flush_control;
- continue;
- }
-#endif
-#ifdef WGL_ARB_create_context
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context", 14))
- {
- ret = WGLEW_ARB_create_context;
- continue;
- }
-#endif
-#ifdef WGL_ARB_create_context_profile
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context_profile", 22))
- {
- ret = WGLEW_ARB_create_context_profile;
- continue;
- }
-#endif
-#ifdef WGL_ARB_create_context_robustness
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context_robustness", 25))
- {
- ret = WGLEW_ARB_create_context_robustness;
- continue;
- }
-#endif
-#ifdef WGL_ARB_extensions_string
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"extensions_string", 17))
- {
- ret = WGLEW_ARB_extensions_string;
- continue;
- }
-#endif
-#ifdef WGL_ARB_framebuffer_sRGB
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_sRGB", 16))
- {
- ret = WGLEW_ARB_framebuffer_sRGB;
- continue;
- }
-#endif
-#ifdef WGL_ARB_make_current_read
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"make_current_read", 17))
- {
- ret = WGLEW_ARB_make_current_read;
- continue;
- }
-#endif
-#ifdef WGL_ARB_multisample
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11))
- {
- ret = WGLEW_ARB_multisample;
- continue;
- }
-#endif
-#ifdef WGL_ARB_pbuffer
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"pbuffer", 7))
- {
- ret = WGLEW_ARB_pbuffer;
- continue;
- }
-#endif
-#ifdef WGL_ARB_pixel_format
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_format", 12))
- {
- ret = WGLEW_ARB_pixel_format;
- continue;
- }
-#endif
-#ifdef WGL_ARB_pixel_format_float
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_format_float", 18))
- {
- ret = WGLEW_ARB_pixel_format_float;
- continue;
- }
-#endif
-#ifdef WGL_ARB_render_texture
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"render_texture", 14))
- {
- ret = WGLEW_ARB_render_texture;
- continue;
- }
-#endif
-#ifdef WGL_ARB_robustness_application_isolation
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"robustness_application_isolation", 32))
- {
- ret = WGLEW_ARB_robustness_application_isolation;
- continue;
- }
-#endif
-#ifdef WGL_ARB_robustness_share_group_isolation
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"robustness_share_group_isolation", 32))
- {
- ret = WGLEW_ARB_robustness_share_group_isolation;
- continue;
- }
-#endif
- }
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"ATI_", 4))
- {
-#ifdef WGL_ATI_pixel_format_float
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_format_float", 18))
- {
- ret = WGLEW_ATI_pixel_format_float;
- continue;
- }
-#endif
-#ifdef WGL_ATI_render_texture_rectangle
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"render_texture_rectangle", 24))
- {
- ret = WGLEW_ATI_render_texture_rectangle;
- continue;
- }
-#endif
- }
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"EXT_", 4))
- {
-#ifdef WGL_EXT_create_context_es2_profile
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context_es2_profile", 26))
- {
- ret = WGLEW_EXT_create_context_es2_profile;
- continue;
- }
-#endif
-#ifdef WGL_EXT_create_context_es_profile
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context_es_profile", 25))
- {
- ret = WGLEW_EXT_create_context_es_profile;
- continue;
- }
-#endif
-#ifdef WGL_EXT_depth_float
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_float", 11))
- {
- ret = WGLEW_EXT_depth_float;
- continue;
- }
-#endif
-#ifdef WGL_EXT_display_color_table
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"display_color_table", 19))
- {
- ret = WGLEW_EXT_display_color_table;
- continue;
- }
-#endif
-#ifdef WGL_EXT_extensions_string
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"extensions_string", 17))
- {
- ret = WGLEW_EXT_extensions_string;
- continue;
- }
-#endif
-#ifdef WGL_EXT_framebuffer_sRGB
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_sRGB", 16))
- {
- ret = WGLEW_EXT_framebuffer_sRGB;
- continue;
- }
-#endif
-#ifdef WGL_EXT_make_current_read
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"make_current_read", 17))
- {
- ret = WGLEW_EXT_make_current_read;
- continue;
- }
-#endif
-#ifdef WGL_EXT_multisample
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11))
- {
- ret = WGLEW_EXT_multisample;
- continue;
- }
-#endif
-#ifdef WGL_EXT_pbuffer
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"pbuffer", 7))
- {
- ret = WGLEW_EXT_pbuffer;
- continue;
- }
-#endif
-#ifdef WGL_EXT_pixel_format
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_format", 12))
- {
- ret = WGLEW_EXT_pixel_format;
- continue;
- }
-#endif
-#ifdef WGL_EXT_pixel_format_packed_float
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_format_packed_float", 25))
- {
- ret = WGLEW_EXT_pixel_format_packed_float;
- continue;
- }
-#endif
-#ifdef WGL_EXT_swap_control
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_control", 12))
- {
- ret = WGLEW_EXT_swap_control;
- continue;
- }
-#endif
-#ifdef WGL_EXT_swap_control_tear
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_control_tear", 17))
- {
- ret = WGLEW_EXT_swap_control_tear;
- continue;
- }
-#endif
- }
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"I3D_", 4))
- {
-#ifdef WGL_I3D_digital_video_control
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"digital_video_control", 21))
- {
- ret = WGLEW_I3D_digital_video_control;
- continue;
- }
-#endif
-#ifdef WGL_I3D_gamma
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"gamma", 5))
- {
- ret = WGLEW_I3D_gamma;
- continue;
- }
-#endif
-#ifdef WGL_I3D_genlock
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"genlock", 7))
- {
- ret = WGLEW_I3D_genlock;
- continue;
- }
-#endif
-#ifdef WGL_I3D_image_buffer
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"image_buffer", 12))
- {
- ret = WGLEW_I3D_image_buffer;
- continue;
- }
-#endif
-#ifdef WGL_I3D_swap_frame_lock
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_frame_lock", 15))
- {
- ret = WGLEW_I3D_swap_frame_lock;
- continue;
- }
-#endif
-#ifdef WGL_I3D_swap_frame_usage
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_frame_usage", 16))
- {
- ret = WGLEW_I3D_swap_frame_usage;
- continue;
- }
-#endif
- }
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"NV_", 3))
- {
-#ifdef WGL_NV_DX_interop
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"DX_interop", 10))
- {
- ret = WGLEW_NV_DX_interop;
- continue;
- }
-#endif
-#ifdef WGL_NV_DX_interop2
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"DX_interop2", 11))
- {
- ret = WGLEW_NV_DX_interop2;
- continue;
- }
-#endif
-#ifdef WGL_NV_copy_image
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"copy_image", 10))
- {
- ret = WGLEW_NV_copy_image;
- continue;
- }
-#endif
-#ifdef WGL_NV_delay_before_swap
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"delay_before_swap", 17))
- {
- ret = WGLEW_NV_delay_before_swap;
- continue;
- }
-#endif
-#ifdef WGL_NV_float_buffer
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"float_buffer", 12))
- {
- ret = WGLEW_NV_float_buffer;
- continue;
- }
-#endif
-#ifdef WGL_NV_gpu_affinity
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_affinity", 12))
- {
- ret = WGLEW_NV_gpu_affinity;
- continue;
- }
-#endif
-#ifdef WGL_NV_multisample_coverage
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample_coverage", 20))
- {
- ret = WGLEW_NV_multisample_coverage;
- continue;
- }
-#endif
-#ifdef WGL_NV_present_video
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"present_video", 13))
- {
- ret = WGLEW_NV_present_video;
- continue;
- }
-#endif
-#ifdef WGL_NV_render_depth_texture
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"render_depth_texture", 20))
- {
- ret = WGLEW_NV_render_depth_texture;
- continue;
- }
-#endif
-#ifdef WGL_NV_render_texture_rectangle
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"render_texture_rectangle", 24))
- {
- ret = WGLEW_NV_render_texture_rectangle;
- continue;
- }
-#endif
-#ifdef WGL_NV_swap_group
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_group", 10))
- {
- ret = WGLEW_NV_swap_group;
- continue;
- }
-#endif
-#ifdef WGL_NV_vertex_array_range
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_range", 18))
- {
- ret = WGLEW_NV_vertex_array_range;
- continue;
- }
-#endif
-#ifdef WGL_NV_video_capture
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"video_capture", 13))
- {
- ret = WGLEW_NV_video_capture;
- continue;
- }
-#endif
-#ifdef WGL_NV_video_output
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"video_output", 12))
- {
- ret = WGLEW_NV_video_output;
- continue;
- }
-#endif
- }
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"OML_", 4))
- {
-#ifdef WGL_OML_sync_control
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"sync_control", 12))
- {
- ret = WGLEW_OML_sync_control;
- continue;
- }
-#endif
- }
- }
- ret = (len == 0);
- }
- return ret;
-}
-
-#elif !defined(GLEW_OSMESA) && !defined(GLEW_EGL) && !defined(__ANDROID__) && !defined(__native_client__) && !defined(__HAIKU__) && !defined(__APPLE__) || defined(GLEW_APPLE_GLX)
-
-GLboolean glxewIsSupported (const char* name)
-{
- const GLubyte* pos = (const GLubyte*)name;
- GLuint len = _glewStrLen(pos);
- GLboolean ret = GL_TRUE;
- while (ret && len > 0)
- {
- if(_glewStrSame1(&pos, &len, (const GLubyte*)"GLX_", 4))
- {
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"VERSION_", 8))
- {
-#ifdef GLX_VERSION_1_2
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_2", 3))
- {
- ret = GLXEW_VERSION_1_2;
- continue;
- }
-#endif
-#ifdef GLX_VERSION_1_3
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_3", 3))
- {
- ret = GLXEW_VERSION_1_3;
- continue;
- }
-#endif
-#ifdef GLX_VERSION_1_4
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_4", 3))
- {
- ret = GLXEW_VERSION_1_4;
- continue;
- }
-#endif
- }
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"3DFX_", 5))
- {
-#ifdef GLX_3DFX_multisample
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11))
- {
- ret = GLXEW_3DFX_multisample;
- continue;
- }
-#endif
- }
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"AMD_", 4))
- {
-#ifdef GLX_AMD_gpu_association
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_association", 15))
- {
- ret = GLXEW_AMD_gpu_association;
- continue;
- }
-#endif
- }
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"ARB_", 4))
- {
-#ifdef GLX_ARB_context_flush_control
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"context_flush_control", 21))
- {
- ret = GLXEW_ARB_context_flush_control;
- continue;
- }
-#endif
-#ifdef GLX_ARB_create_context
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context", 14))
- {
- ret = GLXEW_ARB_create_context;
- continue;
- }
-#endif
-#ifdef GLX_ARB_create_context_profile
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context_profile", 22))
- {
- ret = GLXEW_ARB_create_context_profile;
- continue;
- }
-#endif
-#ifdef GLX_ARB_create_context_robustness
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context_robustness", 25))
- {
- ret = GLXEW_ARB_create_context_robustness;
- continue;
- }
-#endif
-#ifdef GLX_ARB_fbconfig_float
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"fbconfig_float", 14))
- {
- ret = GLXEW_ARB_fbconfig_float;
- continue;
- }
-#endif
-#ifdef GLX_ARB_framebuffer_sRGB
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_sRGB", 16))
- {
- ret = GLXEW_ARB_framebuffer_sRGB;
- continue;
- }
-#endif
-#ifdef GLX_ARB_get_proc_address
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"get_proc_address", 16))
- {
- ret = GLXEW_ARB_get_proc_address;
- continue;
- }
-#endif
-#ifdef GLX_ARB_multisample
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11))
- {
- ret = GLXEW_ARB_multisample;
- continue;
- }
-#endif
-#ifdef GLX_ARB_robustness_application_isolation
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"robustness_application_isolation", 32))
- {
- ret = GLXEW_ARB_robustness_application_isolation;
- continue;
- }
-#endif
-#ifdef GLX_ARB_robustness_share_group_isolation
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"robustness_share_group_isolation", 32))
- {
- ret = GLXEW_ARB_robustness_share_group_isolation;
- continue;
- }
-#endif
-#ifdef GLX_ARB_vertex_buffer_object
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_buffer_object", 20))
- {
- ret = GLXEW_ARB_vertex_buffer_object;
- continue;
- }
-#endif
- }
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"ATI_", 4))
- {
-#ifdef GLX_ATI_pixel_format_float
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_format_float", 18))
- {
- ret = GLXEW_ATI_pixel_format_float;
- continue;
- }
-#endif
-#ifdef GLX_ATI_render_texture
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"render_texture", 14))
- {
- ret = GLXEW_ATI_render_texture;
- continue;
- }
-#endif
- }
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"EXT_", 4))
- {
-#ifdef GLX_EXT_buffer_age
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"buffer_age", 10))
- {
- ret = GLXEW_EXT_buffer_age;
- continue;
- }
-#endif
-#ifdef GLX_EXT_create_context_es2_profile
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context_es2_profile", 26))
- {
- ret = GLXEW_EXT_create_context_es2_profile;
- continue;
- }
-#endif
-#ifdef GLX_EXT_create_context_es_profile
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context_es_profile", 25))
- {
- ret = GLXEW_EXT_create_context_es_profile;
- continue;
- }
-#endif
-#ifdef GLX_EXT_fbconfig_packed_float
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"fbconfig_packed_float", 21))
- {
- ret = GLXEW_EXT_fbconfig_packed_float;
- continue;
- }
-#endif
-#ifdef GLX_EXT_framebuffer_sRGB
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_sRGB", 16))
- {
- ret = GLXEW_EXT_framebuffer_sRGB;
- continue;
- }
-#endif
-#ifdef GLX_EXT_import_context
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"import_context", 14))
- {
- ret = GLXEW_EXT_import_context;
- continue;
- }
-#endif
-#ifdef GLX_EXT_libglvnd
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"libglvnd", 8))
- {
- ret = GLXEW_EXT_libglvnd;
- continue;
- }
-#endif
-#ifdef GLX_EXT_scene_marker
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"scene_marker", 12))
- {
- ret = GLXEW_EXT_scene_marker;
- continue;
- }
-#endif
-#ifdef GLX_EXT_stereo_tree
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"stereo_tree", 11))
- {
- ret = GLXEW_EXT_stereo_tree;
- continue;
- }
-#endif
-#ifdef GLX_EXT_swap_control
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_control", 12))
- {
- ret = GLXEW_EXT_swap_control;
- continue;
- }
-#endif
-#ifdef GLX_EXT_swap_control_tear
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_control_tear", 17))
- {
- ret = GLXEW_EXT_swap_control_tear;
- continue;
- }
-#endif
-#ifdef GLX_EXT_texture_from_pixmap
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_from_pixmap", 19))
- {
- ret = GLXEW_EXT_texture_from_pixmap;
- continue;
- }
-#endif
-#ifdef GLX_EXT_visual_info
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"visual_info", 11))
- {
- ret = GLXEW_EXT_visual_info;
- continue;
- }
-#endif
-#ifdef GLX_EXT_visual_rating
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"visual_rating", 13))
- {
- ret = GLXEW_EXT_visual_rating;
- continue;
- }
-#endif
- }
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"INTEL_", 6))
- {
-#ifdef GLX_INTEL_swap_event
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_event", 10))
- {
- ret = GLXEW_INTEL_swap_event;
- continue;
- }
-#endif
- }
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"MESA_", 5))
- {
-#ifdef GLX_MESA_agp_offset
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"agp_offset", 10))
- {
- ret = GLXEW_MESA_agp_offset;
- continue;
- }
-#endif
-#ifdef GLX_MESA_copy_sub_buffer
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"copy_sub_buffer", 15))
- {
- ret = GLXEW_MESA_copy_sub_buffer;
- continue;
- }
-#endif
-#ifdef GLX_MESA_pixmap_colormap
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixmap_colormap", 15))
- {
- ret = GLXEW_MESA_pixmap_colormap;
- continue;
- }
-#endif
-#ifdef GLX_MESA_query_renderer
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"query_renderer", 14))
- {
- ret = GLXEW_MESA_query_renderer;
- continue;
- }
-#endif
-#ifdef GLX_MESA_release_buffers
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"release_buffers", 15))
- {
- ret = GLXEW_MESA_release_buffers;
- continue;
- }
-#endif
-#ifdef GLX_MESA_set_3dfx_mode
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"set_3dfx_mode", 13))
- {
- ret = GLXEW_MESA_set_3dfx_mode;
- continue;
- }
-#endif
-#ifdef GLX_MESA_swap_control
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_control", 12))
- {
- ret = GLXEW_MESA_swap_control;
- continue;
- }
-#endif
- }
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"NV_", 3))
- {
-#ifdef GLX_NV_copy_buffer
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"copy_buffer", 11))
- {
- ret = GLXEW_NV_copy_buffer;
- continue;
- }
-#endif
-#ifdef GLX_NV_copy_image
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"copy_image", 10))
- {
- ret = GLXEW_NV_copy_image;
- continue;
- }
-#endif
-#ifdef GLX_NV_delay_before_swap
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"delay_before_swap", 17))
- {
- ret = GLXEW_NV_delay_before_swap;
- continue;
- }
-#endif
-#ifdef GLX_NV_float_buffer
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"float_buffer", 12))
- {
- ret = GLXEW_NV_float_buffer;
- continue;
- }
-#endif
-#ifdef GLX_NV_multisample_coverage
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample_coverage", 20))
- {
- ret = GLXEW_NV_multisample_coverage;
- continue;
- }
-#endif
-#ifdef GLX_NV_present_video
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"present_video", 13))
- {
- ret = GLXEW_NV_present_video;
- continue;
- }
-#endif
-#ifdef GLX_NV_robustness_video_memory_purge
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"robustness_video_memory_purge", 29))
- {
- ret = GLXEW_NV_robustness_video_memory_purge;
- continue;
- }
-#endif
-#ifdef GLX_NV_swap_group
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_group", 10))
- {
- ret = GLXEW_NV_swap_group;
- continue;
- }
-#endif
-#ifdef GLX_NV_vertex_array_range
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_range", 18))
- {
- ret = GLXEW_NV_vertex_array_range;
- continue;
- }
-#endif
-#ifdef GLX_NV_video_capture
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"video_capture", 13))
- {
- ret = GLXEW_NV_video_capture;
- continue;
- }
-#endif
-#ifdef GLX_NV_video_out
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"video_out", 9))
- {
- ret = GLXEW_NV_video_out;
- continue;
- }
-#endif
- }
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"OML_", 4))
- {
-#ifdef GLX_OML_swap_method
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_method", 11))
- {
- ret = GLXEW_OML_swap_method;
- continue;
- }
-#endif
-#ifdef GLX_OML_sync_control
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"sync_control", 12))
- {
- ret = GLXEW_OML_sync_control;
- continue;
- }
-#endif
- }
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"SGIS_", 5))
- {
-#ifdef GLX_SGIS_blended_overlay
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"blended_overlay", 15))
- {
- ret = GLXEW_SGIS_blended_overlay;
- continue;
- }
-#endif
-#ifdef GLX_SGIS_color_range
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"color_range", 11))
- {
- ret = GLXEW_SGIS_color_range;
- continue;
- }
-#endif
-#ifdef GLX_SGIS_multisample
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11))
- {
- ret = GLXEW_SGIS_multisample;
- continue;
- }
-#endif
-#ifdef GLX_SGIS_shared_multisample
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"shared_multisample", 18))
- {
- ret = GLXEW_SGIS_shared_multisample;
- continue;
- }
-#endif
- }
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"SGIX_", 5))
- {
-#ifdef GLX_SGIX_fbconfig
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"fbconfig", 8))
- {
- ret = GLXEW_SGIX_fbconfig;
- continue;
- }
-#endif
-#ifdef GLX_SGIX_hyperpipe
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"hyperpipe", 9))
- {
- ret = GLXEW_SGIX_hyperpipe;
- continue;
- }
-#endif
-#ifdef GLX_SGIX_pbuffer
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"pbuffer", 7))
- {
- ret = GLXEW_SGIX_pbuffer;
- continue;
- }
-#endif
-#ifdef GLX_SGIX_swap_barrier
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_barrier", 12))
- {
- ret = GLXEW_SGIX_swap_barrier;
- continue;
- }
-#endif
-#ifdef GLX_SGIX_swap_group
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_group", 10))
- {
- ret = GLXEW_SGIX_swap_group;
- continue;
- }
-#endif
-#ifdef GLX_SGIX_video_resize
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"video_resize", 12))
- {
- ret = GLXEW_SGIX_video_resize;
- continue;
- }
-#endif
-#ifdef GLX_SGIX_visual_select_group
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"visual_select_group", 19))
- {
- ret = GLXEW_SGIX_visual_select_group;
- continue;
- }
-#endif
- }
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"SGI_", 4))
- {
-#ifdef GLX_SGI_cushion
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"cushion", 7))
- {
- ret = GLXEW_SGI_cushion;
- continue;
- }
-#endif
-#ifdef GLX_SGI_make_current_read
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"make_current_read", 17))
- {
- ret = GLXEW_SGI_make_current_read;
- continue;
- }
-#endif
-#ifdef GLX_SGI_swap_control
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_control", 12))
- {
- ret = GLXEW_SGI_swap_control;
- continue;
- }
-#endif
-#ifdef GLX_SGI_video_sync
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"video_sync", 10))
- {
- ret = GLXEW_SGI_video_sync;
- continue;
- }
-#endif
- }
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"SUN_", 4))
- {
-#ifdef GLX_SUN_get_transparent_index
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"get_transparent_index", 21))
- {
- ret = GLXEW_SUN_get_transparent_index;
- continue;
- }
-#endif
-#ifdef GLX_SUN_video_resize
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"video_resize", 12))
- {
- ret = GLXEW_SUN_video_resize;
- continue;
- }
-#endif
- }
- }
- ret = (len == 0);
- }
- return ret;
-}
-
-#elif defined(GLEW_EGL)
-
-GLboolean eglewIsSupported (const char* name)
-{
- const GLubyte* pos = (const GLubyte*)name;
- GLuint len = _glewStrLen(pos);
- GLboolean ret = GL_TRUE;
- while (ret && len > 0)
- {
- if(_glewStrSame1(&pos, &len, (const GLubyte*)"EGL_", 4))
- {
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"VERSION_", 8))
- {
-#ifdef EGL_VERSION_1_0
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_0", 3))
- {
- ret = EGLEW_VERSION_1_0;
- continue;
- }
-#endif
-#ifdef EGL_VERSION_1_1
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_1", 3))
- {
- ret = EGLEW_VERSION_1_1;
- continue;
- }
-#endif
-#ifdef EGL_VERSION_1_2
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_2", 3))
- {
- ret = EGLEW_VERSION_1_2;
- continue;
- }
-#endif
-#ifdef EGL_VERSION_1_3
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_3", 3))
- {
- ret = EGLEW_VERSION_1_3;
- continue;
- }
-#endif
-#ifdef EGL_VERSION_1_4
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_4", 3))
- {
- ret = EGLEW_VERSION_1_4;
- continue;
- }
-#endif
-#ifdef EGL_VERSION_1_5
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_5", 3))
- {
- ret = EGLEW_VERSION_1_5;
- continue;
- }
-#endif
- }
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"ANDROID_", 8))
- {
-#ifdef EGL_ANDROID_blob_cache
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"blob_cache", 10))
- {
- ret = EGLEW_ANDROID_blob_cache;
- continue;
- }
-#endif
-#ifdef EGL_ANDROID_create_native_client_buffer
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_native_client_buffer", 27))
- {
- ret = EGLEW_ANDROID_create_native_client_buffer;
- continue;
- }
-#endif
-#ifdef EGL_ANDROID_framebuffer_target
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_target", 18))
- {
- ret = EGLEW_ANDROID_framebuffer_target;
- continue;
- }
-#endif
-#ifdef EGL_ANDROID_front_buffer_auto_refresh
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"front_buffer_auto_refresh", 25))
- {
- ret = EGLEW_ANDROID_front_buffer_auto_refresh;
- continue;
- }
-#endif
-#ifdef EGL_ANDROID_image_native_buffer
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"image_native_buffer", 19))
- {
- ret = EGLEW_ANDROID_image_native_buffer;
- continue;
- }
-#endif
-#ifdef EGL_ANDROID_native_fence_sync
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"native_fence_sync", 17))
- {
- ret = EGLEW_ANDROID_native_fence_sync;
- continue;
- }
-#endif
-#ifdef EGL_ANDROID_presentation_time
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"presentation_time", 17))
- {
- ret = EGLEW_ANDROID_presentation_time;
- continue;
- }
-#endif
-#ifdef EGL_ANDROID_recordable
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"recordable", 10))
- {
- ret = EGLEW_ANDROID_recordable;
- continue;
- }
-#endif
- }
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"ANGLE_", 6))
- {
-#ifdef EGL_ANGLE_d3d_share_handle_client_buffer
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"d3d_share_handle_client_buffer", 30))
- {
- ret = EGLEW_ANGLE_d3d_share_handle_client_buffer;
- continue;
- }
-#endif
-#ifdef EGL_ANGLE_device_d3d
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"device_d3d", 10))
- {
- ret = EGLEW_ANGLE_device_d3d;
- continue;
- }
-#endif
-#ifdef EGL_ANGLE_query_surface_pointer
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"query_surface_pointer", 21))
- {
- ret = EGLEW_ANGLE_query_surface_pointer;
- continue;
- }
-#endif
-#ifdef EGL_ANGLE_surface_d3d_texture_2d_share_handle
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"surface_d3d_texture_2d_share_handle", 35))
- {
- ret = EGLEW_ANGLE_surface_d3d_texture_2d_share_handle;
- continue;
- }
-#endif
-#ifdef EGL_ANGLE_window_fixed_size
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"window_fixed_size", 17))
- {
- ret = EGLEW_ANGLE_window_fixed_size;
- continue;
- }
-#endif
- }
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"ARM_", 4))
- {
-#ifdef EGL_ARM_pixmap_multisample_discard
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixmap_multisample_discard", 26))
- {
- ret = EGLEW_ARM_pixmap_multisample_discard;
- continue;
- }
-#endif
- }
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"EXT_", 4))
- {
-#ifdef EGL_EXT_buffer_age
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"buffer_age", 10))
- {
- ret = EGLEW_EXT_buffer_age;
- continue;
- }
-#endif
-#ifdef EGL_EXT_client_extensions
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"client_extensions", 17))
- {
- ret = EGLEW_EXT_client_extensions;
- continue;
- }
-#endif
-#ifdef EGL_EXT_create_context_robustness
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context_robustness", 25))
- {
- ret = EGLEW_EXT_create_context_robustness;
- continue;
- }
-#endif
-#ifdef EGL_EXT_device_base
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"device_base", 11))
- {
- ret = EGLEW_EXT_device_base;
- continue;
- }
-#endif
-#ifdef EGL_EXT_device_drm
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"device_drm", 10))
- {
- ret = EGLEW_EXT_device_drm;
- continue;
- }
-#endif
-#ifdef EGL_EXT_device_enumeration
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"device_enumeration", 18))
- {
- ret = EGLEW_EXT_device_enumeration;
- continue;
- }
-#endif
-#ifdef EGL_EXT_device_openwf
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"device_openwf", 13))
- {
- ret = EGLEW_EXT_device_openwf;
- continue;
- }
-#endif
-#ifdef EGL_EXT_device_query
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"device_query", 12))
- {
- ret = EGLEW_EXT_device_query;
- continue;
- }
-#endif
-#ifdef EGL_EXT_image_dma_buf_import
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"image_dma_buf_import", 20))
- {
- ret = EGLEW_EXT_image_dma_buf_import;
- continue;
- }
-#endif
-#ifdef EGL_EXT_multiview_window
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"multiview_window", 16))
- {
- ret = EGLEW_EXT_multiview_window;
- continue;
- }
-#endif
-#ifdef EGL_EXT_output_base
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"output_base", 11))
- {
- ret = EGLEW_EXT_output_base;
- continue;
- }
-#endif
-#ifdef EGL_EXT_output_drm
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"output_drm", 10))
- {
- ret = EGLEW_EXT_output_drm;
- continue;
- }
-#endif
-#ifdef EGL_EXT_output_openwf
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"output_openwf", 13))
- {
- ret = EGLEW_EXT_output_openwf;
- continue;
- }
-#endif
-#ifdef EGL_EXT_platform_base
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"platform_base", 13))
- {
- ret = EGLEW_EXT_platform_base;
- continue;
- }
-#endif
-#ifdef EGL_EXT_platform_device
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"platform_device", 15))
- {
- ret = EGLEW_EXT_platform_device;
- continue;
- }
-#endif
-#ifdef EGL_EXT_platform_wayland
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"platform_wayland", 16))
- {
- ret = EGLEW_EXT_platform_wayland;
- continue;
- }
-#endif
-#ifdef EGL_EXT_platform_x11
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"platform_x11", 12))
- {
- ret = EGLEW_EXT_platform_x11;
- continue;
- }
-#endif
-#ifdef EGL_EXT_protected_content
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"protected_content", 17))
- {
- ret = EGLEW_EXT_protected_content;
- continue;
- }
-#endif
-#ifdef EGL_EXT_protected_surface
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"protected_surface", 17))
- {
- ret = EGLEW_EXT_protected_surface;
- continue;
- }
-#endif
-#ifdef EGL_EXT_stream_consumer_egloutput
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"stream_consumer_egloutput", 25))
- {
- ret = EGLEW_EXT_stream_consumer_egloutput;
- continue;
- }
-#endif
-#ifdef EGL_EXT_swap_buffers_with_damage
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_buffers_with_damage", 24))
- {
- ret = EGLEW_EXT_swap_buffers_with_damage;
- continue;
- }
-#endif
-#ifdef EGL_EXT_yuv_surface
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"yuv_surface", 11))
- {
- ret = EGLEW_EXT_yuv_surface;
- continue;
- }
-#endif
- }
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"HI_", 3))
- {
-#ifdef EGL_HI_clientpixmap
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"clientpixmap", 12))
- {
- ret = EGLEW_HI_clientpixmap;
- continue;
- }
-#endif
-#ifdef EGL_HI_colorformats
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"colorformats", 12))
- {
- ret = EGLEW_HI_colorformats;
- continue;
- }
-#endif
- }
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"IMG_", 4))
- {
-#ifdef EGL_IMG_context_priority
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"context_priority", 16))
- {
- ret = EGLEW_IMG_context_priority;
- continue;
- }
-#endif
-#ifdef EGL_IMG_image_plane_attribs
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"image_plane_attribs", 19))
- {
- ret = EGLEW_IMG_image_plane_attribs;
- continue;
- }
-#endif
- }
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"KHR_", 4))
- {
-#ifdef EGL_KHR_cl_event
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"cl_event", 8))
- {
- ret = EGLEW_KHR_cl_event;
- continue;
- }
-#endif
-#ifdef EGL_KHR_cl_event2
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"cl_event2", 9))
- {
- ret = EGLEW_KHR_cl_event2;
- continue;
- }
-#endif
-#ifdef EGL_KHR_client_get_all_proc_addresses
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"client_get_all_proc_addresses", 29))
- {
- ret = EGLEW_KHR_client_get_all_proc_addresses;
- continue;
- }
-#endif
-#ifdef EGL_KHR_config_attribs
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"config_attribs", 14))
- {
- ret = EGLEW_KHR_config_attribs;
- continue;
- }
-#endif
-#ifdef EGL_KHR_create_context
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context", 14))
- {
- ret = EGLEW_KHR_create_context;
- continue;
- }
-#endif
-#ifdef EGL_KHR_create_context_no_error
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context_no_error", 23))
- {
- ret = EGLEW_KHR_create_context_no_error;
- continue;
- }
-#endif
-#ifdef EGL_KHR_debug
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"debug", 5))
- {
- ret = EGLEW_KHR_debug;
- continue;
- }
-#endif
-#ifdef EGL_KHR_fence_sync
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"fence_sync", 10))
- {
- ret = EGLEW_KHR_fence_sync;
- continue;
- }
-#endif
-#ifdef EGL_KHR_get_all_proc_addresses
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"get_all_proc_addresses", 22))
- {
- ret = EGLEW_KHR_get_all_proc_addresses;
- continue;
- }
-#endif
-#ifdef EGL_KHR_gl_colorspace
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"gl_colorspace", 13))
- {
- ret = EGLEW_KHR_gl_colorspace;
- continue;
- }
-#endif
-#ifdef EGL_KHR_gl_renderbuffer_image
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"gl_renderbuffer_image", 21))
- {
- ret = EGLEW_KHR_gl_renderbuffer_image;
- continue;
- }
-#endif
-#ifdef EGL_KHR_gl_texture_2D_image
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"gl_texture_2D_image", 19))
- {
- ret = EGLEW_KHR_gl_texture_2D_image;
- continue;
- }
-#endif
-#ifdef EGL_KHR_gl_texture_3D_image
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"gl_texture_3D_image", 19))
- {
- ret = EGLEW_KHR_gl_texture_3D_image;
- continue;
- }
-#endif
-#ifdef EGL_KHR_gl_texture_cubemap_image
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"gl_texture_cubemap_image", 24))
- {
- ret = EGLEW_KHR_gl_texture_cubemap_image;
- continue;
- }
-#endif
-#ifdef EGL_KHR_image
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"image", 5))
- {
- ret = EGLEW_KHR_image;
- continue;
- }
-#endif
-#ifdef EGL_KHR_image_base
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"image_base", 10))
- {
- ret = EGLEW_KHR_image_base;
- continue;
- }
-#endif
-#ifdef EGL_KHR_image_pixmap
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"image_pixmap", 12))
- {
- ret = EGLEW_KHR_image_pixmap;
- continue;
- }
-#endif
-#ifdef EGL_KHR_lock_surface
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"lock_surface", 12))
- {
- ret = EGLEW_KHR_lock_surface;
- continue;
- }
-#endif
-#ifdef EGL_KHR_lock_surface2
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"lock_surface2", 13))
- {
- ret = EGLEW_KHR_lock_surface2;
- continue;
- }
-#endif
-#ifdef EGL_KHR_lock_surface3
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"lock_surface3", 13))
- {
- ret = EGLEW_KHR_lock_surface3;
- continue;
- }
-#endif
-#ifdef EGL_KHR_mutable_render_buffer
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"mutable_render_buffer", 21))
- {
- ret = EGLEW_KHR_mutable_render_buffer;
- continue;
- }
-#endif
-#ifdef EGL_KHR_partial_update
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"partial_update", 14))
- {
- ret = EGLEW_KHR_partial_update;
- continue;
- }
-#endif
-#ifdef EGL_KHR_platform_android
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"platform_android", 16))
- {
- ret = EGLEW_KHR_platform_android;
- continue;
- }
-#endif
-#ifdef EGL_KHR_platform_gbm
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"platform_gbm", 12))
- {
- ret = EGLEW_KHR_platform_gbm;
- continue;
- }
-#endif
-#ifdef EGL_KHR_platform_wayland
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"platform_wayland", 16))
- {
- ret = EGLEW_KHR_platform_wayland;
- continue;
- }
-#endif
-#ifdef EGL_KHR_platform_x11
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"platform_x11", 12))
- {
- ret = EGLEW_KHR_platform_x11;
- continue;
- }
-#endif
-#ifdef EGL_KHR_reusable_sync
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"reusable_sync", 13))
- {
- ret = EGLEW_KHR_reusable_sync;
- continue;
- }
-#endif
-#ifdef EGL_KHR_stream
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"stream", 6))
- {
- ret = EGLEW_KHR_stream;
- continue;
- }
-#endif
-#ifdef EGL_KHR_stream_consumer_gltexture
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"stream_consumer_gltexture", 25))
- {
- ret = EGLEW_KHR_stream_consumer_gltexture;
- continue;
- }
-#endif
-#ifdef EGL_KHR_stream_cross_process_fd
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"stream_cross_process_fd", 23))
- {
- ret = EGLEW_KHR_stream_cross_process_fd;
- continue;
- }
-#endif
-#ifdef EGL_KHR_stream_fifo
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"stream_fifo", 11))
- {
- ret = EGLEW_KHR_stream_fifo;
- continue;
- }
-#endif
-#ifdef EGL_KHR_stream_producer_aldatalocator
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"stream_producer_aldatalocator", 29))
- {
- ret = EGLEW_KHR_stream_producer_aldatalocator;
- continue;
- }
-#endif
-#ifdef EGL_KHR_stream_producer_eglsurface
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"stream_producer_eglsurface", 26))
- {
- ret = EGLEW_KHR_stream_producer_eglsurface;
- continue;
- }
-#endif
-#ifdef EGL_KHR_surfaceless_context
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"surfaceless_context", 19))
- {
- ret = EGLEW_KHR_surfaceless_context;
- continue;
- }
-#endif
-#ifdef EGL_KHR_swap_buffers_with_damage
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_buffers_with_damage", 24))
- {
- ret = EGLEW_KHR_swap_buffers_with_damage;
- continue;
- }
-#endif
-#ifdef EGL_KHR_vg_parent_image
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"vg_parent_image", 15))
- {
- ret = EGLEW_KHR_vg_parent_image;
- continue;
- }
-#endif
-#ifdef EGL_KHR_wait_sync
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"wait_sync", 9))
- {
- ret = EGLEW_KHR_wait_sync;
- continue;
- }
-#endif
- }
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"MESA_", 5))
- {
-#ifdef EGL_MESA_drm_image
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"drm_image", 9))
- {
- ret = EGLEW_MESA_drm_image;
- continue;
- }
-#endif
-#ifdef EGL_MESA_image_dma_buf_export
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"image_dma_buf_export", 20))
- {
- ret = EGLEW_MESA_image_dma_buf_export;
- continue;
- }
-#endif
-#ifdef EGL_MESA_platform_gbm
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"platform_gbm", 12))
- {
- ret = EGLEW_MESA_platform_gbm;
- continue;
- }
-#endif
- }
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"NOK_", 4))
- {
-#ifdef EGL_NOK_swap_region
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_region", 11))
- {
- ret = EGLEW_NOK_swap_region;
- continue;
- }
-#endif
-#ifdef EGL_NOK_swap_region2
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_region2", 12))
- {
- ret = EGLEW_NOK_swap_region2;
- continue;
- }
-#endif
-#ifdef EGL_NOK_texture_from_pixmap
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_from_pixmap", 19))
- {
- ret = EGLEW_NOK_texture_from_pixmap;
- continue;
- }
-#endif
- }
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"NV_", 3))
- {
-#ifdef EGL_NV_3dvision_surface
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"3dvision_surface", 16))
- {
- ret = EGLEW_NV_3dvision_surface;
- continue;
- }
-#endif
-#ifdef EGL_NV_coverage_sample
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"coverage_sample", 15))
- {
- ret = EGLEW_NV_coverage_sample;
- continue;
- }
-#endif
-#ifdef EGL_NV_coverage_sample_resolve
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"coverage_sample_resolve", 23))
- {
- ret = EGLEW_NV_coverage_sample_resolve;
- continue;
- }
-#endif
-#ifdef EGL_NV_cuda_event
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"cuda_event", 10))
- {
- ret = EGLEW_NV_cuda_event;
- continue;
- }
-#endif
-#ifdef EGL_NV_depth_nonlinear
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_nonlinear", 15))
- {
- ret = EGLEW_NV_depth_nonlinear;
- continue;
- }
-#endif
-#ifdef EGL_NV_device_cuda
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"device_cuda", 11))
- {
- ret = EGLEW_NV_device_cuda;
- continue;
- }
-#endif
-#ifdef EGL_NV_native_query
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"native_query", 12))
- {
- ret = EGLEW_NV_native_query;
- continue;
- }
-#endif
-#ifdef EGL_NV_post_convert_rounding
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"post_convert_rounding", 21))
- {
- ret = EGLEW_NV_post_convert_rounding;
- continue;
- }
-#endif
-#ifdef EGL_NV_post_sub_buffer
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"post_sub_buffer", 15))
- {
- ret = EGLEW_NV_post_sub_buffer;
- continue;
- }
-#endif
-#ifdef EGL_NV_robustness_video_memory_purge
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"robustness_video_memory_purge", 29))
- {
- ret = EGLEW_NV_robustness_video_memory_purge;
- continue;
- }
-#endif
-#ifdef EGL_NV_stream_consumer_gltexture_yuv
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"stream_consumer_gltexture_yuv", 29))
- {
- ret = EGLEW_NV_stream_consumer_gltexture_yuv;
- continue;
- }
-#endif
-#ifdef EGL_NV_stream_metadata
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"stream_metadata", 15))
- {
- ret = EGLEW_NV_stream_metadata;
- continue;
- }
-#endif
-#ifdef EGL_NV_stream_sync
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"stream_sync", 11))
- {
- ret = EGLEW_NV_stream_sync;
- continue;
- }
-#endif
-#ifdef EGL_NV_sync
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"sync", 4))
- {
- ret = EGLEW_NV_sync;
- continue;
- }
-#endif
-#ifdef EGL_NV_system_time
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"system_time", 11))
- {
- ret = EGLEW_NV_system_time;
- continue;
- }
-#endif
- }
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"TIZEN_", 6))
- {
-#ifdef EGL_TIZEN_image_native_buffer
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"image_native_buffer", 19))
- {
- ret = EGLEW_TIZEN_image_native_buffer;
- continue;
- }
-#endif
-#ifdef EGL_TIZEN_image_native_surface
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"image_native_surface", 20))
- {
- ret = EGLEW_TIZEN_image_native_surface;
- continue;
- }
-#endif
- }
- }
- ret = (len == 0);
- }
- return ret;
-}
-
-#endif /* _WIN32 */
diff --git a/thirdparty/libpng/png.c b/thirdparty/libpng/png.c
index 6d5633cc09..78ce39f46d 100644
--- a/thirdparty/libpng/png.c
+++ b/thirdparty/libpng/png.c
@@ -1,8 +1,8 @@
/* png.c - location for general purpose libpng functions
*
- * Last changed in libpng 1.6.26 [October 20, 2016]
- * Copyright (c) 1998-2002,2004,2006-2016 Glenn Randers-Pehrson
+ * Last changed in libpng 1.6.28 [January 5, 2017]
+ * Copyright (c) 1998-2002,2004,2006-2017 Glenn Randers-Pehrson
* (Version 0.96 Copyright (c) 1996, 1997 Andreas Dilger)
* (Version 0.88 Copyright (c) 1995, 1996 Guy Eric Schalnat, Group 42, Inc.)
*
@@ -14,7 +14,7 @@
#include "pngpriv.h"
/* Generate a compiler error if there is an old png.h in the search path. */
-typedef png_libpng_version_1_6_26 Your_png_h_is_not_version_1_6_26;
+typedef png_libpng_version_1_6_28 Your_png_h_is_not_version_1_6_28;
/* Tells libpng that we have already handled the first "num_bytes" bytes
* of the PNG file signature. If the PNG data is embedded into another
@@ -477,6 +477,7 @@ png_free_data(png_const_structrp png_ptr, png_inforp info_ptr, png_uint_32 mask,
png_free(png_ptr, info_ptr->text);
info_ptr->text = NULL;
info_ptr->num_text = 0;
+ info_ptr->max_text = 0;
}
}
#endif
@@ -775,15 +776,15 @@ png_get_copyright(png_const_structrp png_ptr)
#else
# ifdef __STDC__
return PNG_STRING_NEWLINE \
- "libpng version 1.6.26 - October 20, 2016" PNG_STRING_NEWLINE \
- "Copyright (c) 1998-2002,2004,2006-2016 Glenn Randers-Pehrson" \
+ "libpng version 1.6.28 - January 5, 2017" PNG_STRING_NEWLINE \
+ "Copyright (c) 1998-2002,2004,2006-2017 Glenn Randers-Pehrson" \
PNG_STRING_NEWLINE \
"Copyright (c) 1996-1997 Andreas Dilger" PNG_STRING_NEWLINE \
"Copyright (c) 1995-1996 Guy Eric Schalnat, Group 42, Inc." \
PNG_STRING_NEWLINE;
# else
- return "libpng version 1.6.26 - October 20, 2016\
- Copyright (c) 1998-2002,2004,2006-2016 Glenn Randers-Pehrson\
+ return "libpng version 1.6.28 - January 5, 2017\
+ Copyright (c) 1998-2002,2004,2006-2017 Glenn Randers-Pehrson\
Copyright (c) 1996-1997 Andreas Dilger\
Copyright (c) 1995-1996 Guy Eric Schalnat, Group 42, Inc.";
# endif
@@ -4259,11 +4260,11 @@ png_set_option(png_structrp png_ptr, int option, int onoff)
if (png_ptr != NULL && option >= 0 && option < PNG_OPTION_NEXT &&
(option & 1) == 0)
{
- int mask = 3 << option;
- int setting = (2 + (onoff != 0)) << option;
- int current = png_ptr->options;
+ png_uint_32 mask = 3 << option;
+ png_uint_32 setting = (2 + (onoff != 0)) << option;
+ png_uint_32 current = png_ptr->options;
- png_ptr->options = (png_byte)(((current & ~mask) | setting) & 0xff);
+ png_ptr->options = (png_uint_32)(((current & ~mask) | setting) & 0xff);
return (current & mask) >> option;
}
diff --git a/thirdparty/libpng/png.h b/thirdparty/libpng/png.h
index f0944631e0..e4cf032816 100644
--- a/thirdparty/libpng/png.h
+++ b/thirdparty/libpng/png.h
@@ -1,9 +1,9 @@
/* png.h - header file for PNG reference library
*
- * libpng version 1.6.26, October 20, 2016
+ * libpng version 1.6.28, January 5, 2017
*
- * Copyright (c) 1998-2002,2004,2006-2016 Glenn Randers-Pehrson
+ * Copyright (c) 1998-2002,2004,2006-2017 Glenn Randers-Pehrson
* (Version 0.96 Copyright (c) 1996, 1997 Andreas Dilger)
* (Version 0.88 Copyright (c) 1995, 1996 Guy Eric Schalnat, Group 42, Inc.)
*
@@ -12,7 +12,7 @@
* Authors and maintainers:
* libpng versions 0.71, May 1995, through 0.88, January 1996: Guy Schalnat
* libpng versions 0.89, June 1996, through 0.96, May 1997: Andreas Dilger
- * libpng versions 0.97, January 1998, through 1.6.26, October 20, 2016:
+ * libpng versions 0.97, January 1998, through 1.6.28, January 5, 2017:
* Glenn Randers-Pehrson.
* See also "Contributing Authors", below.
*/
@@ -25,12 +25,8 @@
*
* This code is released under the libpng license.
*
- * Some files in the "contrib" directory and some configure-generated
- * files that are distributed with libpng have other copyright owners and
- * are released under other open source licenses.
- *
- * libpng versions 1.0.7, July 1, 2000 through 1.6.26, October 20, 2016 are
- * Copyright (c) 2000-2002, 2004, 2006-2016 Glenn Randers-Pehrson, are
+ * libpng versions 1.0.7, July 1, 2000 through 1.6.28, January 5, 2017 are
+ * Copyright (c) 2000-2002, 2004, 2006-2017 Glenn Randers-Pehrson, are
* derived from libpng-1.0.6, and are distributed according to the same
* disclaimer and license as libpng-1.0.6 with the following individuals
* added to the list of Contributing Authors:
@@ -52,10 +48,10 @@
* risk of satisfactory quality, performance, accuracy, and effort is with
* the user.
*
- * Some files in the "contrib" directory have other copyright owners and
+ * Some files in the "contrib" directory and some configure-generated
+ * files that are distributed with libpng have other copyright owners and
* are released under other open source licenses.
*
- *
* libpng versions 0.97, January 1998, through 1.0.6, March 20, 2000, are
* Copyright (c) 1998-2000 Glenn Randers-Pehrson, are derived from
* libpng-0.96, and are distributed according to the same disclaimer and
@@ -66,9 +62,6 @@
* Glenn Randers-Pehrson
* Willem van Schaik
*
- * Some files in the "scripts" directory have different copyright owners
- * but are also released under this license.
- *
* libpng versions 0.89, June 1996, through 0.96, May 1997, are
* Copyright (c) 1996-1997 Andreas Dilger, are derived from libpng-0.88,
* and are distributed according to the same disclaimer and license as
@@ -214,11 +207,11 @@
* ...
* 1.0.19 10 10019 10.so.0.19[.0]
* ...
- * 1.2.56 13 10256 12.so.0.56[.0]
+ * 1.2.57 13 10257 12.so.0.57[.0]
* ...
- * 1.5.27 15 10527 15.so.15.27[.0]
+ * 1.5.28 15 10527 15.so.15.28[.0]
* ...
- * 1.6.26 16 10626 16.so.16.26[.0]
+ * 1.6.28 16 10628 16.so.16.28[.0]
*
* Henceforth the source version will match the shared-library major
* and minor numbers; the shared-library major version number will be
@@ -246,13 +239,13 @@
* Y2K compliance in libpng:
* =========================
*
- * October 20, 2016
+ * January 5, 2017
*
* Since the PNG Development group is an ad-hoc body, we can't make
* an official declaration.
*
* This is your unofficial assurance that libpng from version 0.71 and
- * upward through 1.6.26 are Y2K compliant. It is my belief that
+ * upward through 1.6.28 are Y2K compliant. It is my belief that
* earlier versions were also Y2K compliant.
*
* Libpng only has two year fields. One is a 2-byte unsigned integer
@@ -314,8 +307,8 @@
*/
/* Version information for png.h - this should match the version in png.c */
-#define PNG_LIBPNG_VER_STRING "1.6.26"
-#define PNG_HEADER_VERSION_STRING " libpng version 1.6.26 - October 20, 2016\n"
+#define PNG_LIBPNG_VER_STRING "1.6.28"
+#define PNG_HEADER_VERSION_STRING " libpng version 1.6.28 - January 5, 2017\n"
#define PNG_LIBPNG_VER_SONUM 16
#define PNG_LIBPNG_VER_DLLNUM 16
@@ -323,7 +316,7 @@
/* These should match the first 3 components of PNG_LIBPNG_VER_STRING: */
#define PNG_LIBPNG_VER_MAJOR 1
#define PNG_LIBPNG_VER_MINOR 6
-#define PNG_LIBPNG_VER_RELEASE 26
+#define PNG_LIBPNG_VER_RELEASE 28
/* This should match the numeric part of the final component of
* PNG_LIBPNG_VER_STRING, omitting any leading zero:
@@ -354,7 +347,7 @@
* version 1.0.0 was mis-numbered 100 instead of 10000). From
* version 1.0.1 it's xxyyzz, where x=major, y=minor, z=release
*/
-#define PNG_LIBPNG_VER 10626 /* 1.6.26 */
+#define PNG_LIBPNG_VER 10628 /* 1.6.28 */
/* Library configuration: these options cannot be changed after
* the library has been built.
@@ -464,7 +457,7 @@ extern "C" {
/* This triggers a compiler error in png.c, if png.c and png.h
* do not agree upon the version number.
*/
-typedef char* png_libpng_version_1_6_26;
+typedef char* png_libpng_version_1_6_28;
/* Basic control structions. Read libpng-manual.txt or libpng.3 for more info.
*
@@ -3230,7 +3223,8 @@ PNG_EXPORT(245, int, png_image_write_to_memory, (png_imagep image, void *memory,
#ifdef PNG_MIPS_MSA_API_SUPPORTED
# define PNG_MIPS_MSA 6 /* HARDWARE: MIPS Msa SIMD instructions supported */
#endif
-#define PNG_OPTION_NEXT 8 /* Next option - numbers must be even */
+#define PNG_IGNORE_ADLER32 8
+#define PNG_OPTION_NEXT 10 /* Next option - numbers must be even */
/* Return values: NOTE: there are four values and 'off' is *not* zero */
#define PNG_OPTION_UNSET 0 /* Unset - defaults to off */
diff --git a/thirdparty/libpng/pngconf.h b/thirdparty/libpng/pngconf.h
index 5c891eb8b8..5e8b40bcfb 100644
--- a/thirdparty/libpng/pngconf.h
+++ b/thirdparty/libpng/pngconf.h
@@ -1,7 +1,7 @@
/* pngconf.h - machine configurable file for libpng
*
- * libpng version 1.6.26, October 20, 2016
+ * libpng version 1.6.28, January 5, 2017
*
* Copyright (c) 1998-2002,2004,2006-2016 Glenn Randers-Pehrson
* (Version 0.96 Copyright (c) 1996, 1997 Andreas Dilger)
diff --git a/thirdparty/libpng/pnglibconf.h b/thirdparty/libpng/pnglibconf.h
index ba7805ff59..ee70573605 100644
--- a/thirdparty/libpng/pnglibconf.h
+++ b/thirdparty/libpng/pnglibconf.h
@@ -1,8 +1,8 @@
-/* libpng 1.6.26 STANDARD API DEFINITION */
+/* libpng 1.6.28 STANDARD API DEFINITION */
/* pnglibconf.h - library build configuration */
-/* Libpng version 1.6.26 - October 20, 2016 */
+/* Libpng version 1.6.28 - January 5, 2017 */
/* Copyright (c) 1998-2015 Glenn Randers-Pehrson */
diff --git a/thirdparty/libpng/pngrutil.c b/thirdparty/libpng/pngrutil.c
index fb5f5f083d..bee0ea1158 100644
--- a/thirdparty/libpng/pngrutil.c
+++ b/thirdparty/libpng/pngrutil.c
@@ -1,7 +1,7 @@
/* pngrutil.c - utilities to read a PNG file
*
- * Last changed in libpng 1.6.26 [October 20, 2016]
+ * Last changed in libpng 1.6.27 [January 5, 2017]
* Copyright (c) 1998-2002,2004,2006-2016 Glenn Randers-Pehrson
* (Version 0.96 Copyright (c) 1996, 1997 Andreas Dilger)
* (Version 0.88 Copyright (c) 1995, 1996 Guy Eric Schalnat, Group 42, Inc.)
@@ -418,9 +418,10 @@ png_inflate_claim(png_structrp png_ptr, png_uint_32 owner)
png_ptr->flags |= PNG_FLAG_ZSTREAM_INITIALIZED;
}
-#if ZLIB_VERNUM >= 0x1281
- /* Turn off validation of the ADLER32 checksum */
- if ((png_ptr->flags & PNG_FLAG_CRC_CRITICAL_IGNORE) != 0)
+#if ZLIB_VERNUM >= 0x1281 && \
+ defined(PNG_SET_OPTION_SUPPORTED) && defined(PNG_IGNORE_ADLER32)
+ if (((png_ptr->options >> PNG_IGNORE_ADLER32) & 3) == PNG_OPTION_ON)
+ /* Turn off validation of the ADLER32 checksum in IDAT chunks */
ret = inflateValidate(&png_ptr->zstream, 0);
#endif
@@ -716,7 +717,7 @@ png_decompress_chunk(png_structrp png_ptr,
* the extra space may otherwise be used as a Trojan Horse.
*/
if (ret == Z_STREAM_END &&
- chunklength - prefix_size != lzsize)
+ chunklength - prefix_size != lzsize)
png_chunk_benign_error(png_ptr, "extra compressed data");
}
@@ -826,7 +827,7 @@ png_inflate_read(png_structrp png_ptr, png_bytep read_buffer, uInt read_size,
return Z_STREAM_ERROR;
}
}
-#endif
+#endif /* READ_iCCP */
/* Read and check the IDHR chunk */
@@ -4107,15 +4108,7 @@ png_read_IDAT_data(png_structrp png_ptr, png_bytep output,
png_zstream_error(png_ptr, ret);
if (output != NULL)
- {
- if(!strncmp(png_ptr->zstream.msg,"incorrect data check",20))
- {
- png_chunk_benign_error(png_ptr, "ADLER32 checksum mismatch");
- continue;
- }
- else
- png_chunk_error(png_ptr, png_ptr->zstream.msg);
- }
+ png_chunk_error(png_ptr, png_ptr->zstream.msg);
else /* checking */
{
diff --git a/thirdparty/libpng/pngstruct.h b/thirdparty/libpng/pngstruct.h
index 55516eaaa1..749d7e35b1 100644
--- a/thirdparty/libpng/pngstruct.h
+++ b/thirdparty/libpng/pngstruct.h
@@ -1,8 +1,8 @@
/* pngstruct.h - header file for PNG reference library
*
- * Last changed in libpng 1.6.24 [August 4, 2016]
- * Copyright (c) 1998-2002,2004,2006-2016 Glenn Randers-Pehrson
+ * Last changed in libpng 1.6.28 [January 5, 2017]
+ * Copyright (c) 1998-2002,2004,2006-2017 Glenn Randers-Pehrson
* (Version 0.96 Copyright (c) 1996, 1997 Andreas Dilger)
* (Version 0.88 Copyright (c) 1995, 1996 Guy Eric Schalnat, Group 42, Inc.)
*
@@ -353,7 +353,7 @@ struct png_struct_def
/* Options */
#ifdef PNG_SET_OPTION_SUPPORTED
- png_byte options; /* On/off state (up to 4 options) */
+ png_uint_32 options; /* On/off state (up to 16 options) */
#endif
#if PNG_LIBPNG_VER < 10700
diff --git a/thirdparty/opus/COPYING b/thirdparty/opus/COPYING
index 7b53d665df..9c739c34a3 100644
--- a/thirdparty/opus/COPYING
+++ b/thirdparty/opus/COPYING
@@ -1,4 +1,7 @@
-Copyright (c) 1994-2013 Xiph.Org Foundation and contributors
+Copyright 2001-2011 Xiph.Org, Skype Limited, Octasic,
+ Jean-Marc Valin, Timothy B. Terriberry,
+ CSIRO, Gregory Maxwell, Mark Borgerding,
+ Erik de Castro Lopo
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions
@@ -11,18 +14,31 @@ notice, this list of conditions and the following disclaimer.
notice, this list of conditions and the following disclaimer in the
documentation and/or other materials provided with the distribution.
-- Neither the name of the Xiph.Org Foundation nor the names of its
-contributors may be used to endorse or promote products derived from
-this software without specific prior written permission.
+- Neither the name of Internet Society, IETF or IETF Trust, nor the
+names of specific contributors, may be used to endorse or promote
+products derived from this software without specific prior written
+permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE FOUNDATION
-OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER
+OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
+EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
+PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
+PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
+LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
+NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+Opus is subject to the royalty-free patent licenses which are
+specified at:
+
+Xiph.Org Foundation:
+https://datatracker.ietf.org/ipr/1524/
+
+Microsoft Corporation:
+https://datatracker.ietf.org/ipr/1914/
+
+Broadcom Corporation:
+https://datatracker.ietf.org/ipr/1526/
diff --git a/thirdparty/opus/analysis.c b/thirdparty/opus/analysis.c
index 360ebcc8dd..663431a436 100644
--- a/thirdparty/opus/analysis.c
+++ b/thirdparty/opus/analysis.c
@@ -540,17 +540,14 @@ static void tonality_analysis(TonalityAnalysisState *tonal, const CELTMode *celt
/* Instantaneous probability of speech and music, with beta pre-applied. */
float speech0;
float music0;
+ float p, q;
/* One transition every 3 minutes of active audio */
tau = .00005f*frame_probs[1];
- beta = .05f;
- if (1) {
- /* Adapt beta based on how "unexpected" the new prob is */
- float p, q;
- p = MAX16(.05f,MIN16(.95f,frame_probs[0]));
- q = MAX16(.05f,MIN16(.95f,tonal->music_prob));
- beta = .01f+.05f*ABS16(p-q)/(p*(1-q)+q*(1-p));
- }
+ /* Adapt beta based on how "unexpected" the new prob is */
+ p = MAX16(.05f,MIN16(.95f,frame_probs[0]));
+ q = MAX16(.05f,MIN16(.95f,tonal->music_prob));
+ beta = .01f+.05f*ABS16(p-q)/(p*(1-q)+q*(1-p));
/* p0 and p1 are the probabilities of speech and music at this frame
using only information from previous frame and applying the
state transition model */
diff --git a/thirdparty/opus/http.c b/thirdparty/opus/http.c
index cfd4e626a4..99fa8c08e0 100644
--- a/thirdparty/opus/http.c
+++ b/thirdparty/opus/http.c
@@ -231,7 +231,7 @@ typedef SOCKET op_sock;
# define POLLRDBAND (0x0200)
/*There is data to read.*/
# define POLLIN (POLLRDNORM|POLLRDBAND)
-/* There is urgent data to read.*/
+/*There is urgent data to read.*/
# define POLLPRI (0x0400)
/*Equivalent to POLLOUT.*/
# define POLLWRNORM (0x0010)
@@ -894,7 +894,7 @@ static void op_http_stream_init(OpusHTTPStream *_stream){
/*Close the connection and move it to the free list.
_stream: The stream containing the free list.
_conn: The connection to close.
- _penxt: The linked-list pointer currently pointing to this connection.
+ _pnext: The linked-list pointer currently pointing to this connection.
_gracefully: Whether or not to shut down cleanly.*/
static void op_http_conn_close(OpusHTTPStream *_stream,OpusHTTPConn *_conn,
OpusHTTPConn **_pnext,int _gracefully){
@@ -1517,10 +1517,17 @@ static long op_bio_retry_ctrl(BIO *_b,int _cmd,long _num,void *_ptr){
return ret;
}
+# if OPENSSL_VERSION_NUMBER<0x10100000L
+# define BIO_set_data(_b,_ptr) ((_b)->ptr=(_ptr))
+# define BIO_set_init(_b,_init) ((_b)->init=(_init))
+# endif
+
static int op_bio_retry_new(BIO *_b){
- _b->init=1;
+ BIO_set_init(_b,1);
+# if OPENSSL_VERSION_NUMBER<0x10100000L
_b->num=0;
- _b->ptr=NULL;
+# endif
+ BIO_set_data(_b,NULL);
return 1;
}
@@ -1528,6 +1535,7 @@ static int op_bio_retry_free(BIO *_b){
return _b!=NULL;
}
+# if OPENSSL_VERSION_NUMBER<0x10100000L
/*This is not const because OpenSSL doesn't allow it, even though it won't
write to it.*/
static BIO_METHOD op_bio_retry_method={
@@ -1542,11 +1550,15 @@ static BIO_METHOD op_bio_retry_method={
op_bio_retry_free,
NULL
};
+# endif
/*Establish a CONNECT tunnel and pipeline the start of the TLS handshake for
proxying https URL requests.*/
static int op_http_conn_establish_tunnel(OpusHTTPStream *_stream,
OpusHTTPConn *_conn,op_sock _fd,SSL *_ssl_conn,BIO *_ssl_bio){
+# if OPENSSL_VERSION_NUMBER>=0x10100000L
+ BIO_METHOD *bio_retry_method;
+# endif
BIO *retry_bio;
char *status_code;
char *next;
@@ -1557,13 +1569,32 @@ static int op_http_conn_establish_tunnel(OpusHTTPStream *_stream,
ret=op_http_conn_write_fully(_conn,
_stream->proxy_connect.buf,_stream->proxy_connect.nbuf);
if(OP_UNLIKELY(ret<0))return ret;
+# if OPENSSL_VERSION_NUMBER>=0x10100000L
+ bio_retry_method=BIO_meth_new(BIO_TYPE_NULL,"retry");
+ if(bio_retry_method==NULL)return OP_EFAULT;
+ BIO_meth_set_write(bio_retry_method,op_bio_retry_write);
+ BIO_meth_set_read(bio_retry_method,op_bio_retry_read);
+ BIO_meth_set_puts(bio_retry_method,op_bio_retry_puts);
+ BIO_meth_set_ctrl(bio_retry_method,op_bio_retry_ctrl);
+ BIO_meth_set_create(bio_retry_method,op_bio_retry_new);
+ BIO_meth_set_destroy(bio_retry_method,op_bio_retry_free);
+ retry_bio=BIO_new(bio_retry_method);
+ if(OP_UNLIKELY(retry_bio==NULL)){
+ BIO_meth_free(bio_retry_method);
+ return OP_EFAULT;
+ }
+# else
retry_bio=BIO_new(&op_bio_retry_method);
if(OP_UNLIKELY(retry_bio==NULL))return OP_EFAULT;
+# endif
SSL_set_bio(_ssl_conn,retry_bio,_ssl_bio);
SSL_set_connect_state(_ssl_conn);
/*This shouldn't succeed, since we can't read yet.*/
OP_ALWAYS_TRUE(SSL_connect(_ssl_conn)<0);
SSL_set_bio(_ssl_conn,_ssl_bio,_ssl_bio);
+# if OPENSSL_VERSION_NUMBER>=0x10100000L
+ BIO_meth_free(bio_retry_method);
+# endif
/*Only now do we disable write coalescing, to allow the CONNECT
request and the start of the TLS handshake to be combined.*/
op_sock_set_tcp_nodelay(_fd,1);
@@ -2200,7 +2231,8 @@ static int op_http_stream_open(OpusHTTPStream *_stream,const char *_url,
/*Initialize the SSL library if necessary.*/
if(OP_URL_IS_SSL(&_stream->url)&&_stream->ssl_ctx==NULL){
SSL_CTX *ssl_ctx;
-# if !defined(OPENSSL_NO_LOCKING)
+# if OPENSSL_VERSION_NUMBER<0x10100000L
+# if !defined(OPENSSL_NO_LOCKING)
/*The documentation says SSL_library_init() is not reentrant.
We don't want to add our own depenencies on a threading library, and it
appears that it's safe to call OpenSSL's locking functions before the
@@ -2210,12 +2242,16 @@ static int op_http_stream_open(OpusHTTPStream *_stream,const char *_url,
calling SSL_library_init() at the same time, but there's not much we
can do about that.*/
CRYPTO_w_lock(CRYPTO_LOCK_SSL);
-# endif
+# endif
SSL_library_init();
/*Needed to get SHA2 algorithms with old OpenSSL versions.*/
OpenSSL_add_ssl_algorithms();
-# if !defined(OPENSSL_NO_LOCKING)
+# if !defined(OPENSSL_NO_LOCKING)
CRYPTO_w_unlock(CRYPTO_LOCK_SSL);
+# endif
+# else
+ /*Finally, OpenSSL does this for us, but as penance, it can now fail.*/
+ if(!OPENSSL_init_ssl(0,NULL))return OP_EFAULT;
# endif
ssl_ctx=SSL_CTX_new(SSLv23_client_method());
if(ssl_ctx==NULL)return OP_EFAULT;
@@ -2779,7 +2815,7 @@ static int op_http_conn_read_body(OpusHTTPStream *_stream,
Otherwise, we'd need a _pnext pointer if we needed to close the connection,
and re-opening it would re-organize the lists.*/
OP_ASSERT(_stream->lru_head==_conn);
- /*We should have filterd out empty reads by this point.*/
+ /*We should have filtered out empty reads by this point.*/
OP_ASSERT(_buf_size>0);
pos=_conn->pos;
end_pos=_conn->end_pos;
diff --git a/thirdparty/opus/info.c b/thirdparty/opus/info.c
index 55e2906d5f..c36f9a9ee1 100644
--- a/thirdparty/opus/info.c
+++ b/thirdparty/opus/info.c
@@ -199,16 +199,21 @@ static int opus_tags_parse_impl(OpusTags *_tags,
if(_tags->user_comments[ci]==NULL)return OP_EFAULT;
_tags->comment_lengths[ci]=(int)count;
_tags->comments=ci+1;
+ /*Needed by opus_tags_clear() if we fail before parsing the (optional)
+ binary metadata.*/
+ _tags->user_comments[ci+1]=NULL;
}
_data+=count;
len-=count;
}
if(len>0&&(_data[0]&1)){
if(len>(opus_uint32)INT_MAX)return OP_EFAULT;
- _tags->user_comments[ncomments]=(char *)_ogg_malloc(len);
- if(OP_UNLIKELY(_tags->user_comments[ncomments]==NULL))return OP_EFAULT;
- memcpy(_tags->user_comments[ncomments],_data,len);
- _tags->comment_lengths[ncomments]=(int)len;
+ if(_tags!=NULL){
+ _tags->user_comments[ncomments]=(char *)_ogg_malloc(len);
+ if(OP_UNLIKELY(_tags->user_comments[ncomments]==NULL))return OP_EFAULT;
+ memcpy(_tags->user_comments[ncomments],_data,len);
+ _tags->comment_lengths[ncomments]=(int)len;
+ }
}
return 0;
}
@@ -306,7 +311,7 @@ int opus_tags_add_comment(OpusTags *_tags,const char *_comment){
if(OP_UNLIKELY(ret<0))return ret;
comment_len=(int)strlen(_comment);
comment=op_strdup_with_len(_comment,comment_len);
- if(OP_UNLIKELY(_tags->user_comments[ncomments]==NULL))return OP_EFAULT;
+ if(OP_UNLIKELY(comment==NULL))return OP_EFAULT;
_tags->user_comments[ncomments]=comment;
_tags->comment_lengths[ncomments]=comment_len;
_tags->comments=ncomments+1;
diff --git a/thirdparty/opus/opus.c b/thirdparty/opus/opus.c
index e9ce93b308..f76f125cfa 100644
--- a/thirdparty/opus/opus.c
+++ b/thirdparty/opus/opus.c
@@ -104,6 +104,10 @@ OPUS_EXPORT void opus_pcm_soft_clip(float *_x, int N, int C, float *declip_mem)
/* Compute a such that maxval + a*maxval^2 = 1 */
a=(maxval-1)/(maxval*maxval);
+ /* Slightly boost "a" by 2^-22. This is just enough to ensure -ffast-math
+ does not cause output values larger than +/-1, but small enough not
+ to matter even for 24-bit output. */
+ a += a*2.4e-7;
if (x[i*C]>0)
a = -a;
/* Apply soft clipping */
@@ -201,8 +205,10 @@ int opus_packet_parse_impl(const unsigned char *data, opus_int32 len,
opus_int32 pad = 0;
const unsigned char *data0 = data;
- if (size==NULL)
+ if (size==NULL || len<0)
return OPUS_BAD_ARG;
+ if (len==0)
+ return OPUS_INVALID_PACKET;
framesize = opus_packet_get_samples_per_frame(data, 48000);
diff --git a/thirdparty/opus/opus/opus.h b/thirdparty/opus/opus/opus.h
index b0bdf6f2df..5be73ddf4e 100644
--- a/thirdparty/opus/opus/opus.h
+++ b/thirdparty/opus/opus/opus.h
@@ -142,7 +142,7 @@ extern "C" {
*
* opus_encode() and opus_encode_float() return the number of bytes actually written to the packet.
* The return value <b>can be negative</b>, which indicates that an error has occurred. If the return value
- * is 1 byte, then the packet does not need to be transmitted (DTX).
+ * is 2 bytes or less, then the packet does not need to be transmitted (DTX).
*
* Once the encoder state if no longer needed, it can be destroyed with
*
diff --git a/thirdparty/opus/opus/opus_defines.h b/thirdparty/opus/opus/opus_defines.h
index 647ed5d6f2..315412dd1d 100644
--- a/thirdparty/opus/opus/opus_defines.h
+++ b/thirdparty/opus/opus/opus_defines.h
@@ -65,7 +65,7 @@ extern "C" {
#ifndef OPUS_EXPORT
# if defined(WIN32)
-# ifdef OPUS_BUILD
+# if defined(OPUS_BUILD) && defined(DLL_EXPORT)
# define OPUS_EXPORT __declspec(dllexport)
# else
# define OPUS_EXPORT
diff --git a/thirdparty/opus/opus/opus_multistream.h b/thirdparty/opus/opus/opus_multistream.h
index 47e03900bd..3622e009fb 100644
--- a/thirdparty/opus/opus/opus_multistream.h
+++ b/thirdparty/opus/opus/opus_multistream.h
@@ -110,10 +110,10 @@ extern "C" {
* packets produced by the encoder. Some basic information, such as packet
* duration, can be computed without any special negotiation.
*
- * The format for multistream Opus packets is defined in the
- * <a href="https://tools.ietf.org/html/draft-ietf-codec-oggopus">Ogg
- * encapsulation specification</a> and is based on the self-delimited Opus
- * framing described in Appendix B of <a href="https://tools.ietf.org/html/rfc6716">RFC 6716</a>.
+ * The format for multistream Opus packets is defined in
+ * <a href="https://tools.ietf.org/html/rfc7845">RFC 7845</a>
+ * and is based on the self-delimited Opus framing described in Appendix B of
+ * <a href="https://tools.ietf.org/html/rfc6716">RFC 6716</a>.
* Normal Opus packets are just a degenerate case of multistream Opus packets,
* and can be encoded or decoded with the multistream API by setting
* <code>streams</code> to <code>1</code> when initializing the encoder or
diff --git a/thirdparty/opus/opus/opusfile.h b/thirdparty/opus/opus/opusfile.h
index 3604115c31..4bf2fba926 100644
--- a/thirdparty/opus/opus/opusfile.h
+++ b/thirdparty/opus/opus/opusfile.h
@@ -1713,11 +1713,11 @@ int op_pcm_seek(OggOpusFile *_of,ogg_int64_t _pcm_offset) OP_ARG_NONNULL(1);
These downmix multichannel files to two channels, so they can always return
samples in the same format for every link in a chained file.
- If the rest of your audio processing chain can handle floating point, those
- routines should be preferred, as floating point output avoids introducing
- clipping and other issues which might be avoided entirely if, e.g., you
- scale down the volume at some other stage.
- However, if you intend to direct consume 16-bit samples, the conversion in
+ If the rest of your audio processing chain can handle floating point, the
+ floating-point routines should be preferred, as they prevent clipping and
+ other issues which might be avoided entirely if, e.g., you scale down the
+ volume at some other stage.
+ However, if you intend to consume 16-bit samples directly, the conversion in
<tt>libopusfile</tt> provides noise-shaping dithering and, if compiled
against <tt>libopus</tt>&nbsp;1.1 or later, soft-clipping prevention.
@@ -1770,26 +1770,35 @@ int op_pcm_seek(OggOpusFile *_of,ogg_int64_t _pcm_offset) OP_ARG_NONNULL(1);
#OP_DEC_FORMAT_FLOAT.
\param _li The index of the link from which this packet was decoded.
\return A non-negative value on success, or a negative value on error.
- The error codes should be the same as those returned by
+ Any error codes should be the same as those returned by
opus_multistream_decode() or opus_multistream_decode_float().
+ Success codes are as follows:
\retval 0 Decoding was successful.
The application has filled the buffer with
exactly <code>\a _nsamples*\a
_nchannels</code> samples in the requested
format.
\retval #OP_DEC_USE_DEFAULT No decoding was done.
- <tt>libopusfile</tt> should decode normally
- instead.*/
+ <tt>libopusfile</tt> should do the decoding
+ by itself instead.*/
typedef int (*op_decode_cb_func)(void *_ctx,OpusMSDecoder *_decoder,void *_pcm,
const ogg_packet *_op,int _nsamples,int _nchannels,int _format,int _li);
/**Sets the packet decode callback function.
- This is called once for each packet that needs to be decoded.
+ If set, this is called once for each packet that needs to be decoded.
+ This can be used by advanced applications to do additional processing on the
+ compressed or uncompressed data.
+ For example, an application might save the final entropy coder state for
+ debugging and testing purposes, or it might apply additional filters
+ before the downmixing, dithering, or soft-clipping performed by
+ <tt>libopusfile</tt>, so long as these filters do not introduce any
+ latency.
+
A call to this function is no guarantee that the audio will eventually be
delivered to the application.
- Some or all of the data from the packet may be discarded (i.e., at the
- beginning or end of a link, or after a seek), however the callback is
- required to provide all of it.
+ <tt>libopusfile</tt> may discard some or all of the decoded audio data
+ (i.e., at the beginning or end of a link, or after a seek), however the
+ callback is still required to provide all of it.
\param _of The \c OggOpusFile on which to set the decode callback.
\param _decode_cb The callback function to call.
This may be <code>NULL</code> to disable calling the
diff --git a/thirdparty/opus/opus_encoder.c b/thirdparty/opus/opus_encoder.c
index a7e19127d6..9a516a884a 100644
--- a/thirdparty/opus/opus_encoder.c
+++ b/thirdparty/opus/opus_encoder.c
@@ -860,9 +860,6 @@ opus_int32 compute_frame_size(const void *analysis_pcm, int frame_size,
opus_val16 compute_stereo_width(const opus_val16 *pcm, int frame_size, opus_int32 Fs, StereoWidthState *mem)
{
- opus_val16 corr;
- opus_val16 ldiff;
- opus_val16 width;
opus_val32 xx, xy, yy;
opus_val16 sqrt_xx, sqrt_yy;
opus_val16 qrrt_xx, qrrt_yy;
@@ -871,9 +868,12 @@ opus_val16 compute_stereo_width(const opus_val16 *pcm, int frame_size, opus_int3
opus_val16 short_alpha;
frame_rate = Fs/frame_size;
- short_alpha = Q15ONE - 25*Q15ONE/IMAX(50,frame_rate);
+ short_alpha = Q15ONE - MULT16_16(25, Q15ONE)/IMAX(50,frame_rate);
xx=xy=yy=0;
- for (i=0;i<frame_size;i+=4)
+ /* Unroll by 4. The frame size is always a multiple of 4 *except* for
+ 2.5 ms frames at 12 kHz. Since this setting is very rare (and very
+ stupid), we just discard the last two samples. */
+ for (i=0;i<frame_size-3;i+=4)
{
opus_val32 pxx=0;
opus_val32 pxy=0;
@@ -912,6 +912,9 @@ opus_val16 compute_stereo_width(const opus_val16 *pcm, int frame_size, opus_int3
mem->YY = MAX32(0, mem->YY);
if (MAX32(mem->XX, mem->YY)>QCONST16(8e-4f, 18))
{
+ opus_val16 corr;
+ opus_val16 ldiff;
+ opus_val16 width;
sqrt_xx = celt_sqrt(mem->XX);
sqrt_yy = celt_sqrt(mem->YY);
qrrt_xx = celt_sqrt(sqrt_xx);
@@ -920,19 +923,15 @@ opus_val16 compute_stereo_width(const opus_val16 *pcm, int frame_size, opus_int3
mem->XY = MIN32(mem->XY, sqrt_xx*sqrt_yy);
corr = SHR32(frac_div32(mem->XY,EPSILON+MULT16_16(sqrt_xx,sqrt_yy)),16);
/* Approximate loudness difference */
- ldiff = Q15ONE*ABS16(qrrt_xx-qrrt_yy)/(EPSILON+qrrt_xx+qrrt_yy);
+ ldiff = MULT16_16(Q15ONE, ABS16(qrrt_xx-qrrt_yy))/(EPSILON+qrrt_xx+qrrt_yy);
width = MULT16_16_Q15(celt_sqrt(QCONST32(1.f,30)-MULT16_16(corr,corr)), ldiff);
/* Smoothing over one second */
mem->smoothed_width += (width-mem->smoothed_width)/frame_rate;
/* Peak follower */
mem->max_follower = MAX16(mem->max_follower-QCONST16(.02f,15)/frame_rate, mem->smoothed_width);
- } else {
- width = 0;
- corr=Q15ONE;
- ldiff=0;
}
/*printf("%f %f %f %f %f ", corr/(float)Q15ONE, ldiff/(float)Q15ONE, width/(float)Q15ONE, mem->smoothed_width/(float)Q15ONE, mem->max_follower/(float)Q15ONE);*/
- return EXTRACT16(MIN32(Q15ONE,20*mem->max_follower));
+ return EXTRACT16(MIN32(Q15ONE, MULT16_16(20, mem->max_follower)));
}
opus_int32 opus_encode_native(OpusEncoder *st, const opus_val16 *pcm, int frame_size,
@@ -1050,6 +1049,16 @@ opus_int32 opus_encode_native(OpusEncoder *st, const opus_val16 *pcm, int frame_
st->bitrate_bps = user_bitrate_to_bitrate(st, frame_size, max_data_bytes);
frame_rate = st->Fs/frame_size;
+ if (!st->use_vbr)
+ {
+ int cbrBytes;
+ /* Multiply by 3 to make sure the division is exact. */
+ int frame_rate3 = 3*st->Fs/frame_size;
+ /* We need to make sure that "int" values always fit in 16 bits. */
+ cbrBytes = IMIN( (3*st->bitrate_bps/8 + frame_rate3/2)/frame_rate3, max_data_bytes);
+ st->bitrate_bps = cbrBytes*(opus_int32)frame_rate3*8/3;
+ max_data_bytes = cbrBytes;
+ }
if (max_data_bytes<3 || st->bitrate_bps < 3*frame_rate*8
|| (frame_rate<50 && (max_data_bytes*frame_rate<300 || st->bitrate_bps < 2400)))
{
@@ -1066,18 +1075,18 @@ opus_int32 opus_encode_native(OpusEncoder *st, const opus_val16 *pcm, int frame_
bw=OPUS_BANDWIDTH_WIDEBAND;
else if (tocmode==MODE_CELT_ONLY&&bw==OPUS_BANDWIDTH_MEDIUMBAND)
bw=OPUS_BANDWIDTH_NARROWBAND;
- else if (bw<=OPUS_BANDWIDTH_SUPERWIDEBAND)
+ else if (tocmode==MODE_HYBRID&&bw<=OPUS_BANDWIDTH_SUPERWIDEBAND)
bw=OPUS_BANDWIDTH_SUPERWIDEBAND;
data[0] = gen_toc(tocmode, frame_rate, bw, st->stream_channels);
+ ret = 1;
+ if (!st->use_vbr)
+ {
+ ret = opus_packet_pad(data, ret, max_data_bytes);
+ if (ret == OPUS_OK)
+ ret = max_data_bytes;
+ }
RESTORE_STACK;
- return 1;
- }
- if (!st->use_vbr)
- {
- int cbrBytes;
- cbrBytes = IMIN( (st->bitrate_bps + 4*frame_rate)/(8*frame_rate) , max_data_bytes);
- st->bitrate_bps = cbrBytes * (8*frame_rate);
- max_data_bytes = cbrBytes;
+ return ret;
}
max_rate = frame_rate*max_data_bytes*8;
@@ -1513,7 +1522,7 @@ opus_int32 opus_encode_native(OpusEncoder *st, const opus_val16 *pcm, int frame_
celt_rate = total_bitRate - st->silk_mode.bitRate;
HB_gain_ref = (curr_bandwidth == OPUS_BANDWIDTH_SUPERWIDEBAND) ? 3000 : 3600;
HB_gain = SHL32((opus_val32)celt_rate, 9) / SHR32((opus_val32)celt_rate + st->stream_channels * HB_gain_ref, 6);
- HB_gain = HB_gain < Q15ONE*6/7 ? HB_gain + Q15ONE/7 : Q15ONE;
+ HB_gain = HB_gain < (opus_val32)Q15ONE*6/7 ? HB_gain + Q15ONE/7 : Q15ONE;
}
} else {
/* SILK gets all bits */
diff --git a/thirdparty/opus/opus_multistream_encoder.c b/thirdparty/opus/opus_multistream_encoder.c
index 9e85773573..e722e31ab8 100644
--- a/thirdparty/opus/opus_multistream_encoder.c
+++ b/thirdparty/opus/opus_multistream_encoder.c
@@ -70,13 +70,22 @@ typedef void (*opus_copy_channel_in_func)(
int frame_size
);
+typedef enum {
+ MAPPING_TYPE_NONE,
+ MAPPING_TYPE_SURROUND
+#ifdef ENABLE_EXPERIMENTAL_AMBISONICS
+ , /* Do not include comma at end of enumerator list */
+ MAPPING_TYPE_AMBISONICS
+#endif
+} MappingType;
+
struct OpusMSEncoder {
ChannelLayout layout;
int arch;
int lfe_stream;
int application;
int variable_duration;
- int surround;
+ MappingType mapping_type;
opus_int32 bitrate_bps;
float subframe_mem[3];
/* Encoder states go here */
@@ -242,6 +251,7 @@ void surround_analysis(const CELTMode *celt_mode, const void *pcm, opus_val16 *b
upsample = resampling_factor(rate);
frame_size = len*upsample;
+ /* LM = log2(frame_size / 120) */
for (LM=0;LM<celt_mode->maxLM;LM++)
if (celt_mode->shortMdctSize<<LM==frame_size)
break;
@@ -398,6 +408,12 @@ opus_int32 opus_multistream_surround_encoder_get_size(int channels, int mapping_
{
nb_streams=channels;
nb_coupled_streams=0;
+#ifdef ENABLE_EXPERIMENTAL_AMBISONICS
+ } else if (mapping_family==254)
+ {
+ nb_streams=channels;
+ nb_coupled_streams=0;
+#endif
} else
return 0;
size = opus_multistream_encoder_get_size(nb_streams, nb_coupled_streams);
@@ -408,7 +424,6 @@ opus_int32 opus_multistream_surround_encoder_get_size(int channels, int mapping_
return size;
}
-
static int opus_multistream_encoder_init_impl(
OpusMSEncoder *st,
opus_int32 Fs,
@@ -417,7 +432,7 @@ static int opus_multistream_encoder_init_impl(
int coupled_streams,
const unsigned char *mapping,
int application,
- int surround
+ MappingType mapping_type
)
{
int coupled_size;
@@ -434,7 +449,7 @@ static int opus_multistream_encoder_init_impl(
st->layout.nb_streams = streams;
st->layout.nb_coupled_streams = coupled_streams;
st->subframe_mem[0]=st->subframe_mem[1]=st->subframe_mem[2]=0;
- if (!surround)
+ if (mapping_type != MAPPING_TYPE_SURROUND)
st->lfe_stream = -1;
st->bitrate_bps = OPUS_AUTO;
st->application = application;
@@ -463,12 +478,12 @@ static int opus_multistream_encoder_init_impl(
if(ret!=OPUS_OK)return ret;
ptr += align(mono_size);
}
- if (surround)
+ if (mapping_type == MAPPING_TYPE_SURROUND)
{
OPUS_CLEAR(ms_get_preemph_mem(st), channels);
OPUS_CLEAR(ms_get_window_mem(st), channels*120);
}
- st->surround = surround;
+ st->mapping_type = mapping_type;
return OPUS_OK;
}
@@ -482,7 +497,9 @@ int opus_multistream_encoder_init(
int application
)
{
- return opus_multistream_encoder_init_impl(st, Fs, channels, streams, coupled_streams, mapping, application, 0);
+ return opus_multistream_encoder_init_impl(st, Fs, channels, streams,
+ coupled_streams, mapping,
+ application, MAPPING_TYPE_NONE);
}
int opus_multistream_surround_encoder_init(
@@ -496,6 +513,8 @@ int opus_multistream_surround_encoder_init(
int application
)
{
+ MappingType mapping_type;
+
if ((channels>255) || (channels<1))
return OPUS_BAD_ARG;
st->lfe_stream = -1;
@@ -530,10 +549,32 @@ int opus_multistream_surround_encoder_init(
*coupled_streams=0;
for(i=0;i<channels;i++)
mapping[i] = i;
+#ifdef ENABLE_EXPERIMENTAL_AMBISONICS
+ } else if (mapping_family==254)
+ {
+ int i;
+ *streams=channels;
+ *coupled_streams=0;
+ for(i=0;i<channels;i++)
+ mapping[i] = i;
+#endif
} else
return OPUS_UNIMPLEMENTED;
- return opus_multistream_encoder_init_impl(st, Fs, channels, *streams, *coupled_streams,
- mapping, application, channels>2&&mapping_family==1);
+
+ if (channels>2 && mapping_family==1) {
+ mapping_type = MAPPING_TYPE_SURROUND;
+#ifdef ENABLE_EXPERIMENTAL_AMBISONICS
+ } else if (mapping_family==254)
+ {
+ mapping_type = MAPPING_TYPE_AMBISONICS;
+#endif
+ } else
+ {
+ mapping_type = MAPPING_TYPE_NONE;
+ }
+ return opus_multistream_encoder_init_impl(st, Fs, channels, *streams,
+ *coupled_streams, mapping,
+ application, mapping_type);
}
OpusMSEncoder *opus_multistream_encoder_create(
@@ -618,24 +659,19 @@ OpusMSEncoder *opus_multistream_surround_encoder_create(
return st;
}
-static opus_int32 surround_rate_allocation(
+static void surround_rate_allocation(
OpusMSEncoder *st,
opus_int32 *rate,
- int frame_size
+ int frame_size,
+ opus_int32 Fs
)
{
int i;
opus_int32 channel_rate;
- opus_int32 Fs;
- char *ptr;
int stream_offset;
int lfe_offset;
int coupled_ratio; /* Q8 */
int lfe_ratio; /* Q8 */
- opus_int32 rate_sum=0;
-
- ptr = (char*)st + align(sizeof(OpusMSEncoder));
- opus_encoder_ctl((OpusEncoder*)ptr, OPUS_GET_SAMPLE_RATE(&Fs));
if (st->bitrate_bps > st->layout.nb_channels*40000)
stream_offset = 20000;
@@ -688,6 +724,88 @@ static opus_int32 surround_rate_allocation(
rate[i] = stream_offset+channel_rate;
else
rate[i] = lfe_offset+(channel_rate*lfe_ratio>>8);
+ }
+}
+
+#ifdef ENABLE_EXPERIMENTAL_AMBISONICS
+static void ambisonics_rate_allocation(
+ OpusMSEncoder *st,
+ opus_int32 *rate,
+ int frame_size,
+ opus_int32 Fs
+ )
+{
+ int i;
+ int non_mono_rate;
+ int total_rate;
+
+ /* The mono channel gets (rate_ratio_num / rate_ratio_den) times as many bits
+ * as all other channels */
+ const int rate_ratio_num = 4;
+ const int rate_ratio_den = 3;
+ const int num_channels = st->layout.nb_streams;
+
+ if (st->bitrate_bps==OPUS_AUTO)
+ {
+ total_rate = num_channels * (20000 + st->layout.nb_streams*(Fs+60*Fs/frame_size));
+ } else if (st->bitrate_bps==OPUS_BITRATE_MAX)
+ {
+ total_rate = num_channels * 320000;
+ } else {
+ total_rate = st->bitrate_bps;
+ }
+
+ /* Let y be the non-mono rate and let p, q be integers such that the mono
+ * channel rate is (p/q) * y.
+ * Also let T be the total bitrate to allocate. Then
+ * (n - 1) y + (p/q) y = T
+ * y = (T q) / (qn - q + p)
+ */
+ non_mono_rate =
+ total_rate * rate_ratio_den
+ / (rate_ratio_den*num_channels + rate_ratio_num - rate_ratio_den);
+
+#ifndef FIXED_POINT
+ if (st->variable_duration==OPUS_FRAMESIZE_VARIABLE && frame_size != Fs/50)
+ {
+ opus_int32 bonus = 60*(Fs/frame_size-50);
+ non_mono_rate += bonus;
+ }
+#endif
+
+ rate[0] = total_rate - (num_channels - 1) * non_mono_rate;
+ for (i=1;i<st->layout.nb_streams;i++)
+ {
+ rate[i] = non_mono_rate;
+ }
+}
+#endif /* ENABLE_EXPERIMENTAL_AMBISONICS */
+
+static opus_int32 rate_allocation(
+ OpusMSEncoder *st,
+ opus_int32 *rate,
+ int frame_size
+ )
+{
+ int i;
+ opus_int32 rate_sum=0;
+ opus_int32 Fs;
+ char *ptr;
+
+ ptr = (char*)st + align(sizeof(OpusMSEncoder));
+ opus_encoder_ctl((OpusEncoder*)ptr, OPUS_GET_SAMPLE_RATE(&Fs));
+
+#ifdef ENABLE_EXPERIMENTAL_AMBISONICS
+ if (st->mapping_type == MAPPING_TYPE_AMBISONICS) {
+ ambisonics_rate_allocation(st, rate, frame_size, Fs);
+ } else
+#endif
+ {
+ surround_rate_allocation(st, rate, frame_size, Fs);
+ }
+
+ for (i=0;i<st->layout.nb_streams;i++)
+ {
rate[i] = IMAX(rate[i], 500);
rate_sum += rate[i];
}
@@ -730,7 +848,7 @@ static int opus_multistream_encode_native
opus_int32 smallest_packet;
ALLOC_STACK;
- if (st->surround)
+ if (st->mapping_type == MAPPING_TYPE_SURROUND)
{
preemph_mem = ms_get_preemph_mem(st);
mem = ms_get_window_mem(st);
@@ -784,13 +902,13 @@ static int opus_multistream_encode_native
mono_size = opus_encoder_get_size(1);
ALLOC(bandSMR, 21*st->layout.nb_channels, opus_val16);
- if (st->surround)
+ if (st->mapping_type == MAPPING_TYPE_SURROUND)
{
surround_analysis(celt_mode, pcm, bandSMR, mem, preemph_mem, frame_size, 120, st->layout.nb_channels, Fs, copy_channel_in, st->arch);
}
/* Compute bitrate allocation between streams (this could be a lot better) */
- rate_sum = surround_rate_allocation(st, bitrates, frame_size);
+ rate_sum = rate_allocation(st, bitrates, frame_size);
if (!vbr)
{
@@ -813,7 +931,7 @@ static int opus_multistream_encode_native
else
ptr += align(mono_size);
opus_encoder_ctl(enc, OPUS_SET_BITRATE(bitrates[s]));
- if (st->surround)
+ if (st->mapping_type == MAPPING_TYPE_SURROUND)
{
opus_int32 equiv_rate;
equiv_rate = st->bitrate_bps;
@@ -834,6 +952,11 @@ static int opus_multistream_encode_native
opus_encoder_ctl(enc, OPUS_SET_FORCE_CHANNELS(2));
}
}
+#ifdef ENABLE_EXPERIMENTAL_AMBISONICS
+ else if (st->mapping_type == MAPPING_TYPE_AMBISONICS) {
+ opus_encoder_ctl(enc, OPUS_SET_FORCE_MODE(MODE_CELT_ONLY));
+ }
+#endif
}
ptr = (char*)st + align(sizeof(OpusMSEncoder));
@@ -845,6 +968,7 @@ static int opus_multistream_encode_native
int len;
int curr_max;
int c1, c2;
+ int ret;
opus_repacketizer_init(&rp);
enc = (OpusEncoder*)ptr;
@@ -859,7 +983,7 @@ static int opus_multistream_encode_native
(*copy_channel_in)(buf+1, 2,
pcm, st->layout.nb_channels, right, frame_size);
ptr += align(coupled_size);
- if (st->surround)
+ if (st->mapping_type == MAPPING_TYPE_SURROUND)
{
for (i=0;i<21;i++)
{
@@ -875,7 +999,7 @@ static int opus_multistream_encode_native
(*copy_channel_in)(buf, 1,
pcm, st->layout.nb_channels, chan, frame_size);
ptr += align(mono_size);
- if (st->surround)
+ if (st->mapping_type == MAPPING_TYPE_SURROUND)
{
for (i=0;i<21;i++)
bandLogE[i] = bandSMR[21*chan+i];
@@ -883,7 +1007,7 @@ static int opus_multistream_encode_native
c1 = chan;
c2 = -1;
}
- if (st->surround)
+ if (st->mapping_type == MAPPING_TYPE_SURROUND)
opus_encoder_ctl(enc, OPUS_SET_ENERGY_MASK(bandLogE));
/* number of bytes left (+Toc) */
curr_max = max_data_bytes - tot_size;
@@ -904,7 +1028,14 @@ static int opus_multistream_encode_native
/* We need to use the repacketizer to add the self-delimiting lengths
while taking into account the fact that the encoder can now return
more than one frame at a time (e.g. 60 ms CELT-only) */
- opus_repacketizer_cat(&rp, tmp_data, len);
+ ret = opus_repacketizer_cat(&rp, tmp_data, len);
+ /* If the opus_repacketizer_cat() fails, then something's seriously wrong
+ with the encoder. */
+ if (ret != OPUS_OK)
+ {
+ RESTORE_STACK;
+ return OPUS_INTERNAL_ERROR;
+ }
len = opus_repacketizer_out_range_impl(&rp, 0, opus_repacketizer_get_nb_frames(&rp),
data, max_data_bytes-tot_size, s != st->layout.nb_streams-1, !vbr && s == st->layout.nb_streams-1);
data += len;
@@ -1183,7 +1314,7 @@ int opus_multistream_encoder_ctl(OpusMSEncoder *st, int request, ...)
{
int s;
st->subframe_mem[0] = st->subframe_mem[1] = st->subframe_mem[2] = 0;
- if (st->surround)
+ if (st->mapping_type == MAPPING_TYPE_SURROUND)
{
OPUS_CLEAR(ms_get_preemph_mem(st), st->layout.nb_channels);
OPUS_CLEAR(ms_get_window_mem(st), st->layout.nb_channels*120);
diff --git a/thirdparty/opus/opusfile.c b/thirdparty/opus/opusfile.c
index 9c9b684ca4..b8b3a354cf 100644
--- a/thirdparty/opus/opusfile.c
+++ b/thirdparty/opus/opusfile.c
@@ -505,6 +505,7 @@ static int op_fetch_headers_impl(OggOpusFile *_of,OpusHead *_head,
Everything else is fatal.*/
else if(ret!=OP_ENOTFORMAT)return ret;
}
+ /*TODO: Should a BOS page with no packets be an error?*/
}
/*Get the next page.
No need to clamp the boundary offset against _of->end, as all errors
@@ -1823,14 +1824,11 @@ opus_int32 op_bitrate_instant(OggOpusFile *_of){
This handles the case where we're at a bitstream boundary and dumps the
decoding machine.
If the decoding machine is unloaded, it loads it.
- It also keeps prev_packet_gp up to date (seek and read both use this; seek
- uses a special hack with _readp).
+ It also keeps prev_packet_gp up to date (seek and read both use this).
Return: <0) Error, OP_HOLE (lost packet), or OP_EOF.
- 0) Need more data (only if _readp==0).
- 1) Got at least one audio data packet.*/
+ 0) Got at least one audio data packet.*/
static int op_fetch_and_process_page(OggOpusFile *_of,
- ogg_page *_og,opus_int64 _page_offset,
- int _readp,int _spanp,int _ignore_holes){
+ ogg_page *_og,opus_int64 _page_offset,int _spanp,int _ignore_holes){
OggOpusLink *links;
ogg_uint32_t cur_serialno;
int seekable;
@@ -1838,7 +1836,6 @@ static int op_fetch_and_process_page(OggOpusFile *_of,
int ret;
/*We shouldn't get here if we have unprocessed packets.*/
OP_ASSERT(_of->ready_state<OP_INITSET||_of->op_pos>=_of->op_count);
- if(!_readp)return 0;
seekable=_of->seekable;
links=_of->links;
cur_link=seekable?_of->cur_link:0;
@@ -1847,36 +1844,27 @@ static int op_fetch_and_process_page(OggOpusFile *_of,
for(;;){
ogg_page og;
OP_ASSERT(_of->ready_state>=OP_OPENED);
- /*This loop is not strictly necessary, but there's no sense in doing the
- extra checks of the larger loop for the common case in a multiplexed
- bistream where the page is simply part of a different logical
- bitstream.*/
- do{
- /*If we were given a page to use, use it.*/
- if(_og!=NULL){
- *&og=*_og;
- _og=NULL;
- }
- /*Keep reading until we get a page with the correct serialno.*/
- else _page_offset=op_get_next_page(_of,&og,_of->end);
- /*EOF: Leave uninitialized.*/
- if(_page_offset<0)return _page_offset<OP_FALSE?(int)_page_offset:OP_EOF;
- if(OP_LIKELY(_of->ready_state>=OP_STREAMSET)){
- if(cur_serialno!=(ogg_uint32_t)ogg_page_serialno(&og)){
- /*Two possibilities:
- 1) Another stream is multiplexed into this logical section, or*/
- if(OP_LIKELY(!ogg_page_bos(&og)))continue;
- /* 2) Our decoding just traversed a bitstream boundary.*/
- if(!_spanp)return OP_EOF;
- if(OP_LIKELY(_of->ready_state>=OP_INITSET))op_decode_clear(_of);
- break;
- }
- }
- /*Bitrate tracking: add the header's bytes here.
- The body bytes are counted when we consume the packets.*/
- _of->bytes_tracked+=og.header_len;
+ /*If we were given a page to use, use it.*/
+ if(_og!=NULL){
+ *&og=*_og;
+ _og=NULL;
+ }
+ /*Keep reading until we get a page with the correct serialno.*/
+ else _page_offset=op_get_next_page(_of,&og,_of->end);
+ /*EOF: Leave uninitialized.*/
+ if(_page_offset<0)return _page_offset<OP_FALSE?(int)_page_offset:OP_EOF;
+ if(OP_LIKELY(_of->ready_state>=OP_STREAMSET)
+ &&cur_serialno!=(ogg_uint32_t)ogg_page_serialno(&og)){
+ /*Two possibilities:
+ 1) Another stream is multiplexed into this logical section, or*/
+ if(OP_LIKELY(!ogg_page_bos(&og)))continue;
+ /* 2) Our decoding just traversed a bitstream boundary.*/
+ if(!_spanp)return OP_EOF;
+ if(OP_LIKELY(_of->ready_state>=OP_INITSET))op_decode_clear(_of);
}
- while(0);
+ /*Bitrate tracking: add the header's bytes here.
+ The body bytes are counted when we consume the packets.*/
+ else _of->bytes_tracked+=og.header_len;
/*Do we need to load a new machine before submitting the page?
This is different in the seekable and non-seekable cases.
In the seekable case, we already have all the header information loaded
@@ -1934,10 +1922,12 @@ static int op_fetch_and_process_page(OggOpusFile *_of,
/*If we didn't get any packets out of op_find_initial_pcm_offset(),
keep going (this is possible if end-trimming trimmed them all).*/
if(_of->op_count<=0)continue;
- /*Otherwise, we're done.*/
+ /*Otherwise, we're done.
+ TODO: This resets bytes_tracked, which misses the header bytes
+ already processed by op_find_initial_pcm_offset().*/
ret=op_make_decode_ready(_of);
if(OP_UNLIKELY(ret<0))return ret;
- return 1;
+ return 0;
}
}
/*The buffered page is the data we want, and we're ready for it.
@@ -2088,7 +2078,7 @@ static int op_fetch_and_process_page(OggOpusFile *_of,
_of->prev_page_offset=_page_offset;
_of->op_count=pi;
/*If end-trimming didn't trim all the packets, we're done.*/
- if(OP_LIKELY(pi>0))return 1;
+ if(OP_LIKELY(pi>0))return 0;
}
}
}
@@ -2106,7 +2096,7 @@ int op_raw_seek(OggOpusFile *_of,opus_int64 _pos){
_of->samples_tracked=0;
ret=op_seek_helper(_of,_pos);
if(OP_UNLIKELY(ret<0))return OP_EREAD;
- ret=op_fetch_and_process_page(_of,NULL,-1,1,1,1);
+ ret=op_fetch_and_process_page(_of,NULL,-1,1,1);
/*If we hit EOF, op_fetch_and_process_page() leaves us uninitialized.
Instead, jump to the end.*/
if(ret==OP_EOF){
@@ -2118,7 +2108,6 @@ int op_raw_seek(OggOpusFile *_of,opus_int64 _pos){
_of->cur_discard_count=0;
ret=0;
}
- else if(ret>0)ret=0;
return ret;
}
@@ -2506,8 +2495,8 @@ static int op_pcm_seek_page(OggOpusFile *_of,
/*Update prev_packet_gp to allow per-packet granule position assignment.*/
_of->prev_packet_gp=best_gp;
_of->prev_page_offset=best_start;
- ret=op_fetch_and_process_page(_of,page_offset<0?NULL:&og,page_offset,1,0,1);
- if(OP_UNLIKELY(ret<=0))return OP_EBADLINK;
+ ret=op_fetch_and_process_page(_of,page_offset<0?NULL:&og,page_offset,0,1);
+ if(OP_UNLIKELY(ret<0))return OP_EBADLINK;
/*Verify result.*/
if(OP_UNLIKELY(op_granpos_cmp(_of->prev_packet_gp,_target_gp)>0)){
return OP_EBADLINK;
@@ -2589,8 +2578,8 @@ int op_pcm_seek(OggOpusFile *_of,ogg_int64_t _pcm_offset){
if(op_pos<op_count)break;
/*We skipped all the packets on this page.
Fetch another.*/
- ret=op_fetch_and_process_page(_of,NULL,-1,1,0,1);
- if(OP_UNLIKELY(ret<=0))return OP_EBADLINK;
+ ret=op_fetch_and_process_page(_of,NULL,-1,0,1);
+ if(OP_UNLIKELY(ret<0))return OP_EBADLINK;
}
OP_ALWAYS_TRUE(!op_granpos_diff(&diff,prev_packet_gp,pcm_start));
/*We skipped too far.
@@ -2854,7 +2843,7 @@ static int op_read_native(OggOpusFile *_of,
}
}
/*Suck in another page.*/
- ret=op_fetch_and_process_page(_of,NULL,-1,1,1,0);
+ ret=op_fetch_and_process_page(_of,NULL,-1,1,0);
if(OP_UNLIKELY(ret==OP_EOF)){
if(_li!=NULL)*_li=_of->cur_link;
return 0;
diff --git a/thirdparty/opus/repacketizer.c b/thirdparty/opus/repacketizer.c
index f27e9ab958..c80ee7f001 100644
--- a/thirdparty/opus/repacketizer.c
+++ b/thirdparty/opus/repacketizer.c
@@ -249,7 +249,9 @@ int opus_packet_pad(unsigned char *data, opus_int32 len, opus_int32 new_len)
opus_repacketizer_init(&rp);
/* Moving payload to the end of the packet so we can do in-place padding */
OPUS_MOVE(data+new_len-len, data, len);
- opus_repacketizer_cat(&rp, data+new_len-len, len);
+ ret = opus_repacketizer_cat(&rp, data+new_len-len, len);
+ if (ret != OPUS_OK)
+ return ret;
ret = opus_repacketizer_out_range_impl(&rp, 0, rp.nb_frames, data, new_len, 0, 1);
if (ret > 0)
return OPUS_OK;
diff --git a/thirdparty/zlib/adler32.c b/thirdparty/zlib/adler32.c
index a868f073d8..d0be4380a3 100644
--- a/thirdparty/zlib/adler32.c
+++ b/thirdparty/zlib/adler32.c
@@ -1,5 +1,5 @@
/* adler32.c -- compute the Adler-32 checksum of a data stream
- * Copyright (C) 1995-2011 Mark Adler
+ * Copyright (C) 1995-2011, 2016 Mark Adler
* For conditions of distribution and use, see copyright notice in zlib.h
*/
@@ -7,11 +7,9 @@
#include "zutil.h"
-#define local static
-
local uLong adler32_combine_ OF((uLong adler1, uLong adler2, z_off64_t len2));
-#define BASE 65521 /* largest prime smaller than 65536 */
+#define BASE 65521U /* largest prime smaller than 65536 */
#define NMAX 5552
/* NMAX is the largest n such that 255n(n+1)/2 + (n+1)(BASE-1) <= 2^32-1 */
@@ -62,10 +60,10 @@ local uLong adler32_combine_ OF((uLong adler1, uLong adler2, z_off64_t len2));
#endif
/* ========================================================================= */
-uLong ZEXPORT adler32(adler, buf, len)
+uLong ZEXPORT adler32_z(adler, buf, len)
uLong adler;
const Bytef *buf;
- uInt len;
+ z_size_t len;
{
unsigned long sum2;
unsigned n;
@@ -133,6 +131,15 @@ uLong ZEXPORT adler32(adler, buf, len)
}
/* ========================================================================= */
+uLong ZEXPORT adler32(adler, buf, len)
+ uLong adler;
+ const Bytef *buf;
+ uInt len;
+{
+ return adler32_z(adler, buf, len);
+}
+
+/* ========================================================================= */
local uLong adler32_combine_(adler1, adler2, len2)
uLong adler1;
uLong adler2;
@@ -156,7 +163,7 @@ local uLong adler32_combine_(adler1, adler2, len2)
sum2 += ((adler1 >> 16) & 0xffff) + ((adler2 >> 16) & 0xffff) + BASE - rem;
if (sum1 >= BASE) sum1 -= BASE;
if (sum1 >= BASE) sum1 -= BASE;
- if (sum2 >= (BASE << 1)) sum2 -= (BASE << 1);
+ if (sum2 >= ((unsigned long)BASE << 1)) sum2 -= ((unsigned long)BASE << 1);
if (sum2 >= BASE) sum2 -= BASE;
return sum1 | (sum2 << 16);
}
diff --git a/thirdparty/zlib/compress.c b/thirdparty/zlib/compress.c
index 6e9762676a..e2db404abf 100644
--- a/thirdparty/zlib/compress.c
+++ b/thirdparty/zlib/compress.c
@@ -1,5 +1,5 @@
/* compress.c -- compress a memory buffer
- * Copyright (C) 1995-2005 Jean-loup Gailly.
+ * Copyright (C) 1995-2005, 2014, 2016 Jean-loup Gailly, Mark Adler
* For conditions of distribution and use, see copyright notice in zlib.h
*/
@@ -28,16 +28,11 @@ int ZEXPORT compress2 (dest, destLen, source, sourceLen, level)
{
z_stream stream;
int err;
+ const uInt max = (uInt)-1;
+ uLong left;
- stream.next_in = (z_const Bytef *)source;
- stream.avail_in = (uInt)sourceLen;
-#ifdef MAXSEG_64K
- /* Check for source > 64K on 16-bit machine: */
- if ((uLong)stream.avail_in != sourceLen) return Z_BUF_ERROR;
-#endif
- stream.next_out = dest;
- stream.avail_out = (uInt)*destLen;
- if ((uLong)stream.avail_out != *destLen) return Z_BUF_ERROR;
+ left = *destLen;
+ *destLen = 0;
stream.zalloc = (alloc_func)0;
stream.zfree = (free_func)0;
@@ -46,15 +41,26 @@ int ZEXPORT compress2 (dest, destLen, source, sourceLen, level)
err = deflateInit(&stream, level);
if (err != Z_OK) return err;
- err = deflate(&stream, Z_FINISH);
- if (err != Z_STREAM_END) {
- deflateEnd(&stream);
- return err == Z_OK ? Z_BUF_ERROR : err;
- }
- *destLen = stream.total_out;
+ stream.next_out = dest;
+ stream.avail_out = 0;
+ stream.next_in = (z_const Bytef *)source;
+ stream.avail_in = 0;
+
+ do {
+ if (stream.avail_out == 0) {
+ stream.avail_out = left > (uLong)max ? max : (uInt)left;
+ left -= stream.avail_out;
+ }
+ if (stream.avail_in == 0) {
+ stream.avail_in = sourceLen > (uLong)max ? max : (uInt)sourceLen;
+ sourceLen -= stream.avail_in;
+ }
+ err = deflate(&stream, sourceLen ? Z_NO_FLUSH : Z_FINISH);
+ } while (err == Z_OK);
- err = deflateEnd(&stream);
- return err;
+ *destLen = stream.total_out;
+ deflateEnd(&stream);
+ return err == Z_STREAM_END ? Z_OK : err;
}
/* ===========================================================================
diff --git a/thirdparty/zlib/crc32.c b/thirdparty/zlib/crc32.c
index 979a7190a3..9580440c0e 100644
--- a/thirdparty/zlib/crc32.c
+++ b/thirdparty/zlib/crc32.c
@@ -1,5 +1,5 @@
/* crc32.c -- compute the CRC-32 of a data stream
- * Copyright (C) 1995-2006, 2010, 2011, 2012 Mark Adler
+ * Copyright (C) 1995-2006, 2010, 2011, 2012, 2016 Mark Adler
* For conditions of distribution and use, see copyright notice in zlib.h
*
* Thanks to Rodney Brown <rbrown64@csc.com.au> for his contribution of faster
@@ -30,17 +30,15 @@
#include "zutil.h" /* for STDC and FAR definitions */
-#define local static
-
/* Definitions for doing the crc four data bytes at a time. */
#if !defined(NOBYFOUR) && defined(Z_U4)
# define BYFOUR
#endif
#ifdef BYFOUR
local unsigned long crc32_little OF((unsigned long,
- const unsigned char FAR *, unsigned));
+ const unsigned char FAR *, z_size_t));
local unsigned long crc32_big OF((unsigned long,
- const unsigned char FAR *, unsigned));
+ const unsigned char FAR *, z_size_t));
# define TBLS 8
#else
# define TBLS 1
@@ -201,10 +199,10 @@ const z_crc_t FAR * ZEXPORT get_crc_table()
#define DO8 DO1; DO1; DO1; DO1; DO1; DO1; DO1; DO1
/* ========================================================================= */
-unsigned long ZEXPORT crc32(crc, buf, len)
+unsigned long ZEXPORT crc32_z(crc, buf, len)
unsigned long crc;
const unsigned char FAR *buf;
- uInt len;
+ z_size_t len;
{
if (buf == Z_NULL) return 0UL;
@@ -235,8 +233,29 @@ unsigned long ZEXPORT crc32(crc, buf, len)
return crc ^ 0xffffffffUL;
}
+/* ========================================================================= */
+unsigned long ZEXPORT crc32(crc, buf, len)
+ unsigned long crc;
+ const unsigned char FAR *buf;
+ uInt len;
+{
+ return crc32_z(crc, buf, len);
+}
+
#ifdef BYFOUR
+/*
+ This BYFOUR code accesses the passed unsigned char * buffer with a 32-bit
+ integer pointer type. This violates the strict aliasing rule, where a
+ compiler can assume, for optimization purposes, that two pointers to
+ fundamentally different types won't ever point to the same memory. This can
+ manifest as a problem only if one of the pointers is written to. This code
+ only reads from those pointers. So long as this code remains isolated in
+ this compilation unit, there won't be a problem. For this reason, this code
+ should not be copied and pasted into a compilation unit in which other code
+ writes to the buffer that is passed to these routines.
+ */
+
/* ========================================================================= */
#define DOLIT4 c ^= *buf4++; \
c = crc_table[3][c & 0xff] ^ crc_table[2][(c >> 8) & 0xff] ^ \
@@ -247,7 +266,7 @@ unsigned long ZEXPORT crc32(crc, buf, len)
local unsigned long crc32_little(crc, buf, len)
unsigned long crc;
const unsigned char FAR *buf;
- unsigned len;
+ z_size_t len;
{
register z_crc_t c;
register const z_crc_t FAR *buf4;
@@ -278,7 +297,7 @@ local unsigned long crc32_little(crc, buf, len)
}
/* ========================================================================= */
-#define DOBIG4 c ^= *++buf4; \
+#define DOBIG4 c ^= *buf4++; \
c = crc_table[4][c & 0xff] ^ crc_table[5][(c >> 8) & 0xff] ^ \
crc_table[6][(c >> 16) & 0xff] ^ crc_table[7][c >> 24]
#define DOBIG32 DOBIG4; DOBIG4; DOBIG4; DOBIG4; DOBIG4; DOBIG4; DOBIG4; DOBIG4
@@ -287,7 +306,7 @@ local unsigned long crc32_little(crc, buf, len)
local unsigned long crc32_big(crc, buf, len)
unsigned long crc;
const unsigned char FAR *buf;
- unsigned len;
+ z_size_t len;
{
register z_crc_t c;
register const z_crc_t FAR *buf4;
@@ -300,7 +319,6 @@ local unsigned long crc32_big(crc, buf, len)
}
buf4 = (const z_crc_t FAR *)(const void FAR *)buf;
- buf4--;
while (len >= 32) {
DOBIG32;
len -= 32;
@@ -309,7 +327,6 @@ local unsigned long crc32_big(crc, buf, len)
DOBIG4;
len -= 4;
}
- buf4++;
buf = (const unsigned char FAR *)buf4;
if (len) do {
diff --git a/thirdparty/zlib/deflate.c b/thirdparty/zlib/deflate.c
index 696957705b..2ad890e354 100644
--- a/thirdparty/zlib/deflate.c
+++ b/thirdparty/zlib/deflate.c
@@ -1,5 +1,5 @@
/* deflate.c -- compress data using the deflation algorithm
- * Copyright (C) 1995-2013 Jean-loup Gailly and Mark Adler
+ * Copyright (C) 1995-2017 Jean-loup Gailly and Mark Adler
* For conditions of distribution and use, see copyright notice in zlib.h
*/
@@ -52,7 +52,7 @@
#include "deflate.h"
const char deflate_copyright[] =
- " deflate 1.2.8 Copyright 1995-2013 Jean-loup Gailly and Mark Adler ";
+ " deflate 1.2.10 Copyright 1995-2017 Jean-loup Gailly and Mark Adler ";
/*
If you use the zlib library in a product, an acknowledgment is welcome
in the documentation of your product. If for some reason you cannot
@@ -73,6 +73,8 @@ typedef enum {
typedef block_state (*compress_func) OF((deflate_state *s, int flush));
/* Compression function. Returns the block state after the call. */
+local int deflateStateCheck OF((z_streamp strm));
+local void slide_hash OF((deflate_state *s));
local void fill_window OF((deflate_state *s));
local block_state deflate_stored OF((deflate_state *s, int flush));
local block_state deflate_fast OF((deflate_state *s, int flush));
@@ -84,15 +86,16 @@ local block_state deflate_huff OF((deflate_state *s, int flush));
local void lm_init OF((deflate_state *s));
local void putShortMSB OF((deflate_state *s, uInt b));
local void flush_pending OF((z_streamp strm));
-local int read_buf OF((z_streamp strm, Bytef *buf, unsigned size));
+local unsigned read_buf OF((z_streamp strm, Bytef *buf, unsigned size));
#ifdef ASMV
+# pragma message("Assembler code may have bugs -- use at your own risk")
void match_init OF((void)); /* asm code initialization */
uInt longest_match OF((deflate_state *s, IPos cur_match));
#else
local uInt longest_match OF((deflate_state *s, IPos cur_match));
#endif
-#ifdef DEBUG
+#ifdef ZLIB_DEBUG
local void check_match OF((deflate_state *s, IPos start, IPos match,
int length));
#endif
@@ -148,21 +151,14 @@ local const config configuration_table[10] = {
* meaning.
*/
-#define EQUAL 0
-/* result of memcmp for equal strings */
-
-#ifndef NO_DUMMY_DECL
-struct static_tree_desc_s {int dummy;}; /* for buggy compilers */
-#endif
-
/* rank Z_BLOCK between Z_NO_FLUSH and Z_PARTIAL_FLUSH */
-#define RANK(f) (((f) << 1) - ((f) > 4 ? 9 : 0))
+#define RANK(f) (((f) * 2) - ((f) > 4 ? 9 : 0))
/* ===========================================================================
* Update a hash value with the given input byte
- * IN assertion: all calls to to UPDATE_HASH are made with consecutive
- * input characters, so that a running hash key can be computed from the
- * previous key instead of complete recalculation each time.
+ * IN assertion: all calls to UPDATE_HASH are made with consecutive input
+ * characters, so that a running hash key can be computed from the previous
+ * key instead of complete recalculation each time.
*/
#define UPDATE_HASH(s,h,c) (h = (((h)<<s->hash_shift) ^ (c)) & s->hash_mask)
@@ -173,9 +169,9 @@ struct static_tree_desc_s {int dummy;}; /* for buggy compilers */
* the previous length of the hash chain.
* If this file is compiled with -DFASTEST, the compression level is forced
* to 1, and no hash chains are maintained.
- * IN assertion: all calls to to INSERT_STRING are made with consecutive
- * input characters and the first MIN_MATCH bytes of str are valid
- * (except for the last MIN_MATCH-1 bytes of the input file).
+ * IN assertion: all calls to INSERT_STRING are made with consecutive input
+ * characters and the first MIN_MATCH bytes of str are valid (except for
+ * the last MIN_MATCH-1 bytes of the input file).
*/
#ifdef FASTEST
#define INSERT_STRING(s, str, match_head) \
@@ -197,6 +193,37 @@ struct static_tree_desc_s {int dummy;}; /* for buggy compilers */
s->head[s->hash_size-1] = NIL; \
zmemzero((Bytef *)s->head, (unsigned)(s->hash_size-1)*sizeof(*s->head));
+/* ===========================================================================
+ * Slide the hash table when sliding the window down (could be avoided with 32
+ * bit values at the expense of memory usage). We slide even when level == 0 to
+ * keep the hash table consistent if we switch back to level > 0 later.
+ */
+local void slide_hash(s)
+ deflate_state *s;
+{
+ unsigned n, m;
+ Posf *p;
+ uInt wsize = s->w_size;
+
+ n = s->hash_size;
+ p = &s->head[n];
+ do {
+ m = *--p;
+ *p = (Pos)(m >= wsize ? m - wsize : NIL);
+ } while (--n);
+ n = wsize;
+#ifndef FASTEST
+ p = &s->prev[n];
+ do {
+ m = *--p;
+ *p = (Pos)(m >= wsize ? m - wsize : NIL);
+ /* If n is not on any hash chain, prev[n] is garbage but
+ * its value will never be used.
+ */
+ } while (--n);
+#endif
+}
+
/* ========================================================================= */
int ZEXPORT deflateInit_(strm, level, version, stream_size)
z_streamp strm;
@@ -270,7 +297,7 @@ int ZEXPORT deflateInit2_(strm, level, method, windowBits, memLevel, strategy,
#endif
if (memLevel < 1 || memLevel > MAX_MEM_LEVEL || method != Z_DEFLATED ||
windowBits < 8 || windowBits > 15 || level < 0 || level > 9 ||
- strategy < 0 || strategy > Z_FIXED) {
+ strategy < 0 || strategy > Z_FIXED || (windowBits == 8 && wrap != 1)) {
return Z_STREAM_ERROR;
}
if (windowBits == 8) windowBits = 9; /* until 256-byte window bug fixed */
@@ -278,14 +305,15 @@ int ZEXPORT deflateInit2_(strm, level, method, windowBits, memLevel, strategy,
if (s == Z_NULL) return Z_MEM_ERROR;
strm->state = (struct internal_state FAR *)s;
s->strm = strm;
+ s->status = INIT_STATE; /* to pass state test in deflateReset() */
s->wrap = wrap;
s->gzhead = Z_NULL;
- s->w_bits = windowBits;
+ s->w_bits = (uInt)windowBits;
s->w_size = 1 << s->w_bits;
s->w_mask = s->w_size - 1;
- s->hash_bits = memLevel + 7;
+ s->hash_bits = (uInt)memLevel + 7;
s->hash_size = 1 << s->hash_bits;
s->hash_mask = s->hash_size - 1;
s->hash_shift = ((s->hash_bits+MIN_MATCH-1)/MIN_MATCH);
@@ -319,6 +347,31 @@ int ZEXPORT deflateInit2_(strm, level, method, windowBits, memLevel, strategy,
return deflateReset(strm);
}
+/* =========================================================================
+ * Check for a valid deflate stream state. Return 0 if ok, 1 if not.
+ */
+local int deflateStateCheck (strm)
+ z_streamp strm;
+{
+ deflate_state *s;
+ if (strm == Z_NULL ||
+ strm->zalloc == (alloc_func)0 || strm->zfree == (free_func)0)
+ return 1;
+ s = strm->state;
+ if (s == Z_NULL || s->strm != strm || (s->status != INIT_STATE &&
+#ifdef GZIP
+ s->status != GZIP_STATE &&
+#endif
+ s->status != EXTRA_STATE &&
+ s->status != NAME_STATE &&
+ s->status != COMMENT_STATE &&
+ s->status != HCRC_STATE &&
+ s->status != BUSY_STATE &&
+ s->status != FINISH_STATE))
+ return 1;
+ return 0;
+}
+
/* ========================================================================= */
int ZEXPORT deflateSetDictionary (strm, dictionary, dictLength)
z_streamp strm;
@@ -331,7 +384,7 @@ int ZEXPORT deflateSetDictionary (strm, dictionary, dictLength)
unsigned avail;
z_const unsigned char *next;
- if (strm == Z_NULL || strm->state == Z_NULL || dictionary == Z_NULL)
+ if (deflateStateCheck(strm) || dictionary == Z_NULL)
return Z_STREAM_ERROR;
s = strm->state;
wrap = s->wrap;
@@ -389,13 +442,34 @@ int ZEXPORT deflateSetDictionary (strm, dictionary, dictLength)
}
/* ========================================================================= */
+int ZEXPORT deflateGetDictionary (strm, dictionary, dictLength)
+ z_streamp strm;
+ Bytef *dictionary;
+ uInt *dictLength;
+{
+ deflate_state *s;
+ uInt len;
+
+ if (deflateStateCheck(strm))
+ return Z_STREAM_ERROR;
+ s = strm->state;
+ len = s->strstart + s->lookahead;
+ if (len > s->w_size)
+ len = s->w_size;
+ if (dictionary != Z_NULL && len)
+ zmemcpy(dictionary, s->window + s->strstart + s->lookahead - len, len);
+ if (dictLength != Z_NULL)
+ *dictLength = len;
+ return Z_OK;
+}
+
+/* ========================================================================= */
int ZEXPORT deflateResetKeep (strm)
z_streamp strm;
{
deflate_state *s;
- if (strm == Z_NULL || strm->state == Z_NULL ||
- strm->zalloc == (alloc_func)0 || strm->zfree == (free_func)0) {
+ if (deflateStateCheck(strm)) {
return Z_STREAM_ERROR;
}
@@ -410,7 +484,11 @@ int ZEXPORT deflateResetKeep (strm)
if (s->wrap < 0) {
s->wrap = -s->wrap; /* was made negative by deflate(..., Z_FINISH); */
}
- s->status = s->wrap ? INIT_STATE : BUSY_STATE;
+ s->status =
+#ifdef GZIP
+ s->wrap == 2 ? GZIP_STATE :
+#endif
+ s->wrap ? INIT_STATE : BUSY_STATE;
strm->adler =
#ifdef GZIP
s->wrap == 2 ? crc32(0L, Z_NULL, 0) :
@@ -440,8 +518,8 @@ int ZEXPORT deflateSetHeader (strm, head)
z_streamp strm;
gz_headerp head;
{
- if (strm == Z_NULL || strm->state == Z_NULL) return Z_STREAM_ERROR;
- if (strm->state->wrap != 2) return Z_STREAM_ERROR;
+ if (deflateStateCheck(strm) || strm->state->wrap != 2)
+ return Z_STREAM_ERROR;
strm->state->gzhead = head;
return Z_OK;
}
@@ -452,7 +530,7 @@ int ZEXPORT deflatePending (strm, pending, bits)
int *bits;
z_streamp strm;
{
- if (strm == Z_NULL || strm->state == Z_NULL) return Z_STREAM_ERROR;
+ if (deflateStateCheck(strm)) return Z_STREAM_ERROR;
if (pending != Z_NULL)
*pending = strm->state->pending;
if (bits != Z_NULL)
@@ -469,7 +547,7 @@ int ZEXPORT deflatePrime (strm, bits, value)
deflate_state *s;
int put;
- if (strm == Z_NULL || strm->state == Z_NULL) return Z_STREAM_ERROR;
+ if (deflateStateCheck(strm)) return Z_STREAM_ERROR;
s = strm->state;
if ((Bytef *)(s->d_buf) < s->pending_out + ((Buf_size + 7) >> 3))
return Z_BUF_ERROR;
@@ -494,9 +572,8 @@ int ZEXPORT deflateParams(strm, level, strategy)
{
deflate_state *s;
compress_func func;
- int err = Z_OK;
- if (strm == Z_NULL || strm->state == Z_NULL) return Z_STREAM_ERROR;
+ if (deflateStateCheck(strm)) return Z_STREAM_ERROR;
s = strm->state;
#ifdef FASTEST
@@ -509,14 +586,22 @@ int ZEXPORT deflateParams(strm, level, strategy)
}
func = configuration_table[s->level].func;
- if ((strategy != s->strategy || func != configuration_table[level].func) &&
- strm->total_in != 0) {
+ if ((strategy != s->strategy || func != configuration_table[level].func)) {
/* Flush the last buffer: */
- err = deflate(strm, Z_BLOCK);
- if (err == Z_BUF_ERROR && s->pending == 0)
- err = Z_OK;
+ int err = deflate(strm, Z_BLOCK);
+ if (err == Z_STREAM_ERROR)
+ return err;
+ if (strm->avail_out == 0)
+ return Z_BUF_ERROR;
}
if (s->level != level) {
+ if (s->level == 0 && s->matches != 0) {
+ if (s->matches == 1)
+ slide_hash(s);
+ else
+ CLEAR_HASH(s);
+ s->matches = 0;
+ }
s->level = level;
s->max_lazy_match = configuration_table[level].max_lazy;
s->good_match = configuration_table[level].good_length;
@@ -524,7 +609,7 @@ int ZEXPORT deflateParams(strm, level, strategy)
s->max_chain_length = configuration_table[level].max_chain;
}
s->strategy = strategy;
- return err;
+ return Z_OK;
}
/* ========================================================================= */
@@ -537,12 +622,12 @@ int ZEXPORT deflateTune(strm, good_length, max_lazy, nice_length, max_chain)
{
deflate_state *s;
- if (strm == Z_NULL || strm->state == Z_NULL) return Z_STREAM_ERROR;
+ if (deflateStateCheck(strm)) return Z_STREAM_ERROR;
s = strm->state;
- s->good_match = good_length;
- s->max_lazy_match = max_lazy;
+ s->good_match = (uInt)good_length;
+ s->max_lazy_match = (uInt)max_lazy;
s->nice_match = nice_length;
- s->max_chain_length = max_chain;
+ s->max_chain_length = (uInt)max_chain;
return Z_OK;
}
@@ -569,14 +654,13 @@ uLong ZEXPORT deflateBound(strm, sourceLen)
{
deflate_state *s;
uLong complen, wraplen;
- Bytef *str;
/* conservative upper bound for compressed data */
complen = sourceLen +
((sourceLen + 7) >> 3) + ((sourceLen + 63) >> 6) + 5;
/* if can't get parameters, return conservative bound plus zlib wrapper */
- if (strm == Z_NULL || strm->state == Z_NULL)
+ if (deflateStateCheck(strm))
return complen + 6;
/* compute wrapper length */
@@ -588,9 +672,11 @@ uLong ZEXPORT deflateBound(strm, sourceLen)
case 1: /* zlib wrapper */
wraplen = 6 + (s->strstart ? 4 : 0);
break;
+#ifdef GZIP
case 2: /* gzip wrapper */
wraplen = 18;
if (s->gzhead != Z_NULL) { /* user-supplied gzip header */
+ Bytef *str;
if (s->gzhead->extra != Z_NULL)
wraplen += 2 + s->gzhead->extra_len;
str = s->gzhead->name;
@@ -607,6 +693,7 @@ uLong ZEXPORT deflateBound(strm, sourceLen)
wraplen += 2;
}
break;
+#endif
default: /* for compiler happiness */
wraplen = 6;
}
@@ -634,10 +721,10 @@ local void putShortMSB (s, b)
}
/* =========================================================================
- * Flush as much pending output as possible. All deflate() output goes
- * through this function so some applications may wish to modify it
- * to avoid allocating a large strm->next_out buffer and copying into it.
- * (See also read_buf()).
+ * Flush as much pending output as possible. All deflate() output, except for
+ * some deflate_stored() output, goes through this function so some
+ * applications may wish to modify it to avoid allocating a large
+ * strm->next_out buffer and copying into it. (See also read_buf()).
*/
local void flush_pending(strm)
z_streamp strm;
@@ -654,13 +741,23 @@ local void flush_pending(strm)
strm->next_out += len;
s->pending_out += len;
strm->total_out += len;
- strm->avail_out -= len;
- s->pending -= len;
+ strm->avail_out -= len;
+ s->pending -= len;
if (s->pending == 0) {
s->pending_out = s->pending_buf;
}
}
+/* ===========================================================================
+ * Update the header CRC with the bytes s->pending_buf[beg..s->pending - 1].
+ */
+#define HCRC_UPDATE(beg) \
+ do { \
+ if (s->gzhead->hcrc && s->pending > (beg)) \
+ strm->adler = crc32(strm->adler, s->pending_buf + (beg), \
+ s->pending - (beg)); \
+ } while (0)
+
/* ========================================================================= */
int ZEXPORT deflate (strm, flush)
z_streamp strm;
@@ -669,230 +766,229 @@ int ZEXPORT deflate (strm, flush)
int old_flush; /* value of flush param for previous deflate call */
deflate_state *s;
- if (strm == Z_NULL || strm->state == Z_NULL ||
- flush > Z_BLOCK || flush < 0) {
+ if (deflateStateCheck(strm) || flush > Z_BLOCK || flush < 0) {
return Z_STREAM_ERROR;
}
s = strm->state;
if (strm->next_out == Z_NULL ||
- (strm->next_in == Z_NULL && strm->avail_in != 0) ||
+ (strm->avail_in != 0 && strm->next_in == Z_NULL) ||
(s->status == FINISH_STATE && flush != Z_FINISH)) {
ERR_RETURN(strm, Z_STREAM_ERROR);
}
if (strm->avail_out == 0) ERR_RETURN(strm, Z_BUF_ERROR);
- s->strm = strm; /* just in case */
old_flush = s->last_flush;
s->last_flush = flush;
+ /* Flush as much pending output as possible */
+ if (s->pending != 0) {
+ flush_pending(strm);
+ if (strm->avail_out == 0) {
+ /* Since avail_out is 0, deflate will be called again with
+ * more output space, but possibly with both pending and
+ * avail_in equal to zero. There won't be anything to do,
+ * but this is not an error situation so make sure we
+ * return OK instead of BUF_ERROR at next call of deflate:
+ */
+ s->last_flush = -1;
+ return Z_OK;
+ }
+
+ /* Make sure there is something to do and avoid duplicate consecutive
+ * flushes. For repeated and useless calls with Z_FINISH, we keep
+ * returning Z_STREAM_END instead of Z_BUF_ERROR.
+ */
+ } else if (strm->avail_in == 0 && RANK(flush) <= RANK(old_flush) &&
+ flush != Z_FINISH) {
+ ERR_RETURN(strm, Z_BUF_ERROR);
+ }
+
+ /* User must not provide more input after the first FINISH: */
+ if (s->status == FINISH_STATE && strm->avail_in != 0) {
+ ERR_RETURN(strm, Z_BUF_ERROR);
+ }
+
/* Write the header */
if (s->status == INIT_STATE) {
-#ifdef GZIP
- if (s->wrap == 2) {
- strm->adler = crc32(0L, Z_NULL, 0);
- put_byte(s, 31);
- put_byte(s, 139);
- put_byte(s, 8);
- if (s->gzhead == Z_NULL) {
- put_byte(s, 0);
- put_byte(s, 0);
- put_byte(s, 0);
- put_byte(s, 0);
- put_byte(s, 0);
- put_byte(s, s->level == 9 ? 2 :
- (s->strategy >= Z_HUFFMAN_ONLY || s->level < 2 ?
- 4 : 0));
- put_byte(s, OS_CODE);
- s->status = BUSY_STATE;
- }
- else {
- put_byte(s, (s->gzhead->text ? 1 : 0) +
- (s->gzhead->hcrc ? 2 : 0) +
- (s->gzhead->extra == Z_NULL ? 0 : 4) +
- (s->gzhead->name == Z_NULL ? 0 : 8) +
- (s->gzhead->comment == Z_NULL ? 0 : 16)
- );
- put_byte(s, (Byte)(s->gzhead->time & 0xff));
- put_byte(s, (Byte)((s->gzhead->time >> 8) & 0xff));
- put_byte(s, (Byte)((s->gzhead->time >> 16) & 0xff));
- put_byte(s, (Byte)((s->gzhead->time >> 24) & 0xff));
- put_byte(s, s->level == 9 ? 2 :
- (s->strategy >= Z_HUFFMAN_ONLY || s->level < 2 ?
- 4 : 0));
- put_byte(s, s->gzhead->os & 0xff);
- if (s->gzhead->extra != Z_NULL) {
- put_byte(s, s->gzhead->extra_len & 0xff);
- put_byte(s, (s->gzhead->extra_len >> 8) & 0xff);
- }
- if (s->gzhead->hcrc)
- strm->adler = crc32(strm->adler, s->pending_buf,
- s->pending);
- s->gzindex = 0;
- s->status = EXTRA_STATE;
- }
- }
+ /* zlib header */
+ uInt header = (Z_DEFLATED + ((s->w_bits-8)<<4)) << 8;
+ uInt level_flags;
+
+ if (s->strategy >= Z_HUFFMAN_ONLY || s->level < 2)
+ level_flags = 0;
+ else if (s->level < 6)
+ level_flags = 1;
+ else if (s->level == 6)
+ level_flags = 2;
else
-#endif
- {
- uInt header = (Z_DEFLATED + ((s->w_bits-8)<<4)) << 8;
- uInt level_flags;
-
- if (s->strategy >= Z_HUFFMAN_ONLY || s->level < 2)
- level_flags = 0;
- else if (s->level < 6)
- level_flags = 1;
- else if (s->level == 6)
- level_flags = 2;
- else
- level_flags = 3;
- header |= (level_flags << 6);
- if (s->strstart != 0) header |= PRESET_DICT;
- header += 31 - (header % 31);
+ level_flags = 3;
+ header |= (level_flags << 6);
+ if (s->strstart != 0) header |= PRESET_DICT;
+ header += 31 - (header % 31);
+
+ putShortMSB(s, header);
+ /* Save the adler32 of the preset dictionary: */
+ if (s->strstart != 0) {
+ putShortMSB(s, (uInt)(strm->adler >> 16));
+ putShortMSB(s, (uInt)(strm->adler & 0xffff));
+ }
+ strm->adler = adler32(0L, Z_NULL, 0);
+ s->status = BUSY_STATE;
+
+ /* Compression must start with an empty pending buffer */
+ flush_pending(strm);
+ if (s->pending != 0) {
+ s->last_flush = -1;
+ return Z_OK;
+ }
+ }
+#ifdef GZIP
+ if (s->status == GZIP_STATE) {
+ /* gzip header */
+ strm->adler = crc32(0L, Z_NULL, 0);
+ put_byte(s, 31);
+ put_byte(s, 139);
+ put_byte(s, 8);
+ if (s->gzhead == Z_NULL) {
+ put_byte(s, 0);
+ put_byte(s, 0);
+ put_byte(s, 0);
+ put_byte(s, 0);
+ put_byte(s, 0);
+ put_byte(s, s->level == 9 ? 2 :
+ (s->strategy >= Z_HUFFMAN_ONLY || s->level < 2 ?
+ 4 : 0));
+ put_byte(s, OS_CODE);
s->status = BUSY_STATE;
- putShortMSB(s, header);
- /* Save the adler32 of the preset dictionary: */
- if (s->strstart != 0) {
- putShortMSB(s, (uInt)(strm->adler >> 16));
- putShortMSB(s, (uInt)(strm->adler & 0xffff));
+ /* Compression must start with an empty pending buffer */
+ flush_pending(strm);
+ if (s->pending != 0) {
+ s->last_flush = -1;
+ return Z_OK;
+ }
+ }
+ else {
+ put_byte(s, (s->gzhead->text ? 1 : 0) +
+ (s->gzhead->hcrc ? 2 : 0) +
+ (s->gzhead->extra == Z_NULL ? 0 : 4) +
+ (s->gzhead->name == Z_NULL ? 0 : 8) +
+ (s->gzhead->comment == Z_NULL ? 0 : 16)
+ );
+ put_byte(s, (Byte)(s->gzhead->time & 0xff));
+ put_byte(s, (Byte)((s->gzhead->time >> 8) & 0xff));
+ put_byte(s, (Byte)((s->gzhead->time >> 16) & 0xff));
+ put_byte(s, (Byte)((s->gzhead->time >> 24) & 0xff));
+ put_byte(s, s->level == 9 ? 2 :
+ (s->strategy >= Z_HUFFMAN_ONLY || s->level < 2 ?
+ 4 : 0));
+ put_byte(s, s->gzhead->os & 0xff);
+ if (s->gzhead->extra != Z_NULL) {
+ put_byte(s, s->gzhead->extra_len & 0xff);
+ put_byte(s, (s->gzhead->extra_len >> 8) & 0xff);
}
- strm->adler = adler32(0L, Z_NULL, 0);
+ if (s->gzhead->hcrc)
+ strm->adler = crc32(strm->adler, s->pending_buf,
+ s->pending);
+ s->gzindex = 0;
+ s->status = EXTRA_STATE;
}
}
-#ifdef GZIP
if (s->status == EXTRA_STATE) {
if (s->gzhead->extra != Z_NULL) {
- uInt beg = s->pending; /* start of bytes to update crc */
-
- while (s->gzindex < (s->gzhead->extra_len & 0xffff)) {
- if (s->pending == s->pending_buf_size) {
- if (s->gzhead->hcrc && s->pending > beg)
- strm->adler = crc32(strm->adler, s->pending_buf + beg,
- s->pending - beg);
- flush_pending(strm);
- beg = s->pending;
- if (s->pending == s->pending_buf_size)
- break;
+ ulg beg = s->pending; /* start of bytes to update crc */
+ uInt left = (s->gzhead->extra_len & 0xffff) - s->gzindex;
+ while (s->pending + left > s->pending_buf_size) {
+ uInt copy = s->pending_buf_size - s->pending;
+ zmemcpy(s->pending_buf + s->pending,
+ s->gzhead->extra + s->gzindex, copy);
+ s->pending = s->pending_buf_size;
+ HCRC_UPDATE(beg);
+ s->gzindex += copy;
+ flush_pending(strm);
+ if (s->pending != 0) {
+ s->last_flush = -1;
+ return Z_OK;
}
- put_byte(s, s->gzhead->extra[s->gzindex]);
- s->gzindex++;
- }
- if (s->gzhead->hcrc && s->pending > beg)
- strm->adler = crc32(strm->adler, s->pending_buf + beg,
- s->pending - beg);
- if (s->gzindex == s->gzhead->extra_len) {
- s->gzindex = 0;
- s->status = NAME_STATE;
+ beg = 0;
+ left -= copy;
}
+ zmemcpy(s->pending_buf + s->pending,
+ s->gzhead->extra + s->gzindex, left);
+ s->pending += left;
+ HCRC_UPDATE(beg);
+ s->gzindex = 0;
}
- else
- s->status = NAME_STATE;
+ s->status = NAME_STATE;
}
if (s->status == NAME_STATE) {
if (s->gzhead->name != Z_NULL) {
- uInt beg = s->pending; /* start of bytes to update crc */
+ ulg beg = s->pending; /* start of bytes to update crc */
int val;
-
do {
if (s->pending == s->pending_buf_size) {
- if (s->gzhead->hcrc && s->pending > beg)
- strm->adler = crc32(strm->adler, s->pending_buf + beg,
- s->pending - beg);
+ HCRC_UPDATE(beg);
flush_pending(strm);
- beg = s->pending;
- if (s->pending == s->pending_buf_size) {
- val = 1;
- break;
+ if (s->pending != 0) {
+ s->last_flush = -1;
+ return Z_OK;
}
+ beg = 0;
}
val = s->gzhead->name[s->gzindex++];
put_byte(s, val);
} while (val != 0);
- if (s->gzhead->hcrc && s->pending > beg)
- strm->adler = crc32(strm->adler, s->pending_buf + beg,
- s->pending - beg);
- if (val == 0) {
- s->gzindex = 0;
- s->status = COMMENT_STATE;
- }
+ HCRC_UPDATE(beg);
+ s->gzindex = 0;
}
- else
- s->status = COMMENT_STATE;
+ s->status = COMMENT_STATE;
}
if (s->status == COMMENT_STATE) {
if (s->gzhead->comment != Z_NULL) {
- uInt beg = s->pending; /* start of bytes to update crc */
+ ulg beg = s->pending; /* start of bytes to update crc */
int val;
-
do {
if (s->pending == s->pending_buf_size) {
- if (s->gzhead->hcrc && s->pending > beg)
- strm->adler = crc32(strm->adler, s->pending_buf + beg,
- s->pending - beg);
+ HCRC_UPDATE(beg);
flush_pending(strm);
- beg = s->pending;
- if (s->pending == s->pending_buf_size) {
- val = 1;
- break;
+ if (s->pending != 0) {
+ s->last_flush = -1;
+ return Z_OK;
}
+ beg = 0;
}
val = s->gzhead->comment[s->gzindex++];
put_byte(s, val);
} while (val != 0);
- if (s->gzhead->hcrc && s->pending > beg)
- strm->adler = crc32(strm->adler, s->pending_buf + beg,
- s->pending - beg);
- if (val == 0)
- s->status = HCRC_STATE;
+ HCRC_UPDATE(beg);
}
- else
- s->status = HCRC_STATE;
+ s->status = HCRC_STATE;
}
if (s->status == HCRC_STATE) {
if (s->gzhead->hcrc) {
- if (s->pending + 2 > s->pending_buf_size)
+ if (s->pending + 2 > s->pending_buf_size) {
flush_pending(strm);
- if (s->pending + 2 <= s->pending_buf_size) {
- put_byte(s, (Byte)(strm->adler & 0xff));
- put_byte(s, (Byte)((strm->adler >> 8) & 0xff));
- strm->adler = crc32(0L, Z_NULL, 0);
- s->status = BUSY_STATE;
+ if (s->pending != 0) {
+ s->last_flush = -1;
+ return Z_OK;
+ }
}
+ put_byte(s, (Byte)(strm->adler & 0xff));
+ put_byte(s, (Byte)((strm->adler >> 8) & 0xff));
+ strm->adler = crc32(0L, Z_NULL, 0);
}
- else
- s->status = BUSY_STATE;
- }
-#endif
+ s->status = BUSY_STATE;
- /* Flush as much pending output as possible */
- if (s->pending != 0) {
+ /* Compression must start with an empty pending buffer */
flush_pending(strm);
- if (strm->avail_out == 0) {
- /* Since avail_out is 0, deflate will be called again with
- * more output space, but possibly with both pending and
- * avail_in equal to zero. There won't be anything to do,
- * but this is not an error situation so make sure we
- * return OK instead of BUF_ERROR at next call of deflate:
- */
+ if (s->pending != 0) {
s->last_flush = -1;
return Z_OK;
}
-
- /* Make sure there is something to do and avoid duplicate consecutive
- * flushes. For repeated and useless calls with Z_FINISH, we keep
- * returning Z_STREAM_END instead of Z_BUF_ERROR.
- */
- } else if (strm->avail_in == 0 && RANK(flush) <= RANK(old_flush) &&
- flush != Z_FINISH) {
- ERR_RETURN(strm, Z_BUF_ERROR);
- }
-
- /* User must not provide more input after the first FINISH: */
- if (s->status == FINISH_STATE && strm->avail_in != 0) {
- ERR_RETURN(strm, Z_BUF_ERROR);
}
+#endif
/* Start a new block or continue the current one.
*/
@@ -900,9 +996,10 @@ int ZEXPORT deflate (strm, flush)
(flush != Z_NO_FLUSH && s->status != FINISH_STATE)) {
block_state bstate;
- bstate = s->strategy == Z_HUFFMAN_ONLY ? deflate_huff(s, flush) :
- (s->strategy == Z_RLE ? deflate_rle(s, flush) :
- (*(configuration_table[s->level].func))(s, flush));
+ bstate = s->level == 0 ? deflate_stored(s, flush) :
+ s->strategy == Z_HUFFMAN_ONLY ? deflate_huff(s, flush) :
+ s->strategy == Z_RLE ? deflate_rle(s, flush) :
+ (*(configuration_table[s->level].func))(s, flush);
if (bstate == finish_started || bstate == finish_done) {
s->status = FINISH_STATE;
@@ -944,7 +1041,6 @@ int ZEXPORT deflate (strm, flush)
}
}
}
- Assert(strm->avail_out > 0, "bug2");
if (flush != Z_FINISH) return Z_OK;
if (s->wrap <= 0) return Z_STREAM_END;
@@ -981,18 +1077,9 @@ int ZEXPORT deflateEnd (strm)
{
int status;
- if (strm == Z_NULL || strm->state == Z_NULL) return Z_STREAM_ERROR;
+ if (deflateStateCheck(strm)) return Z_STREAM_ERROR;
status = strm->state->status;
- if (status != INIT_STATE &&
- status != EXTRA_STATE &&
- status != NAME_STATE &&
- status != COMMENT_STATE &&
- status != HCRC_STATE &&
- status != BUSY_STATE &&
- status != FINISH_STATE) {
- return Z_STREAM_ERROR;
- }
/* Deallocate in reverse order of allocations: */
TRY_FREE(strm, strm->state->pending_buf);
@@ -1023,7 +1110,7 @@ int ZEXPORT deflateCopy (dest, source)
ushf *overlay;
- if (source == Z_NULL || dest == Z_NULL || source->state == Z_NULL) {
+ if (deflateStateCheck(source) || dest == Z_NULL) {
return Z_STREAM_ERROR;
}
@@ -1073,7 +1160,7 @@ int ZEXPORT deflateCopy (dest, source)
* allocating a large strm->next_in buffer and copying from it.
* (See also flush_pending()).
*/
-local int read_buf(strm, buf, size)
+local unsigned read_buf(strm, buf, size)
z_streamp strm;
Bytef *buf;
unsigned size;
@@ -1097,7 +1184,7 @@ local int read_buf(strm, buf, size)
strm->next_in += len;
strm->total_in += len;
- return (int)len;
+ return len;
}
/* ===========================================================================
@@ -1151,9 +1238,9 @@ local uInt longest_match(s, cur_match)
{
unsigned chain_length = s->max_chain_length;/* max hash chain length */
register Bytef *scan = s->window + s->strstart; /* current string */
- register Bytef *match; /* matched string */
+ register Bytef *match; /* matched string */
register int len; /* length of current match */
- int best_len = s->prev_length; /* best match length so far */
+ int best_len = (int)s->prev_length; /* best match length so far */
int nice_match = s->nice_match; /* stop if match long enough */
IPos limit = s->strstart > (IPos)MAX_DIST(s) ?
s->strstart - (IPos)MAX_DIST(s) : NIL;
@@ -1188,7 +1275,7 @@ local uInt longest_match(s, cur_match)
/* Do not look for matches beyond the end of the input. This is necessary
* to make deflate deterministic.
*/
- if ((uInt)nice_match > s->lookahead) nice_match = s->lookahead;
+ if ((uInt)nice_match > s->lookahead) nice_match = (int)s->lookahead;
Assert((ulg)s->strstart <= s->window_size-MIN_LOOKAHEAD, "need lookahead");
@@ -1349,7 +1436,11 @@ local uInt longest_match(s, cur_match)
#endif /* FASTEST */
-#ifdef DEBUG
+#ifdef ZLIB_DEBUG
+
+#define EQUAL 0
+/* result of memcmp for equal strings */
+
/* ===========================================================================
* Check that the match at match_start is indeed a match.
*/
@@ -1375,7 +1466,7 @@ local void check_match(s, start, match, length)
}
#else
# define check_match(s, start, match, length)
-#endif /* DEBUG */
+#endif /* ZLIB_DEBUG */
/* ===========================================================================
* Fill the window when the lookahead becomes insufficient.
@@ -1390,8 +1481,7 @@ local void check_match(s, start, match, length)
local void fill_window(s)
deflate_state *s;
{
- register unsigned n, m;
- register Posf *p;
+ unsigned n;
unsigned more; /* Amount of free space at the end of the window. */
uInt wsize = s->w_size;
@@ -1418,35 +1508,11 @@ local void fill_window(s)
*/
if (s->strstart >= wsize+MAX_DIST(s)) {
- zmemcpy(s->window, s->window+wsize, (unsigned)wsize);
+ zmemcpy(s->window, s->window+wsize, (unsigned)wsize - more);
s->match_start -= wsize;
s->strstart -= wsize; /* we now have strstart >= MAX_DIST */
s->block_start -= (long) wsize;
-
- /* Slide the hash table (could be avoided with 32 bit values
- at the expense of memory usage). We slide even when level == 0
- to keep the hash table consistent if we switch back to level > 0
- later. (Using level 0 permanently is not an optimal usage of
- zlib, so we don't care about this pathological case.)
- */
- n = s->hash_size;
- p = &s->head[n];
- do {
- m = *--p;
- *p = (Pos)(m >= wsize ? m-wsize : NIL);
- } while (--n);
-
- n = wsize;
-#ifndef FASTEST
- p = &s->prev[n];
- do {
- m = *--p;
- *p = (Pos)(m >= wsize ? m-wsize : NIL);
- /* If n is not on any hash chain, prev[n] is garbage but
- * its value will never be used.
- */
- } while (--n);
-#endif
+ slide_hash(s);
more += wsize;
}
if (s->strm->avail_in == 0) break;
@@ -1552,70 +1618,195 @@ local void fill_window(s)
if (s->strm->avail_out == 0) return (last) ? finish_started : need_more; \
}
+/* Maximum stored block length in deflate format (not including header). */
+#define MAX_STORED 65535
+
+/* Minimum of a and b. */
+#define MIN(a, b) ((a) > (b) ? (b) : (a))
+
/* ===========================================================================
* Copy without compression as much as possible from the input stream, return
* the current block state.
- * This function does not insert new strings in the dictionary since
- * uncompressible data is probably not useful. This function is used
- * only for the level=0 compression option.
- * NOTE: this function should be optimized to avoid extra copying from
- * window to pending_buf.
+ *
+ * In case deflateParams() is used to later switch to a non-zero compression
+ * level, s->matches (otherwise unused when storing) keeps track of the number
+ * of hash table slides to perform. If s->matches is 1, then one hash table
+ * slide will be done when switching. If s->matches is 2, the maximum value
+ * allowed here, then the hash table will be cleared, since two or more slides
+ * is the same as a clear.
+ *
+ * deflate_stored() is written to minimize the number of times an input byte is
+ * copied. It is most efficient with large input and output buffers, which
+ * maximizes the opportunites to have a single copy from next_in to next_out.
*/
local block_state deflate_stored(s, flush)
deflate_state *s;
int flush;
{
- /* Stored blocks are limited to 0xffff bytes, pending_buf is limited
- * to pending_buf_size, and each stored block has a 5 byte header:
+ /* Smallest worthy block size when not flushing or finishing. By default
+ * this is 32K. This can be as small as 507 bytes for memLevel == 1. For
+ * large input and output buffers, the stored block size will be larger.
*/
- ulg max_block_size = 0xffff;
- ulg max_start;
-
- if (max_block_size > s->pending_buf_size - 5) {
- max_block_size = s->pending_buf_size - 5;
- }
+ unsigned min_block = MIN(s->pending_buf_size - 5, s->w_size);
- /* Copy as much as possible from input to output: */
- for (;;) {
- /* Fill the window as much as possible: */
- if (s->lookahead <= 1) {
-
- Assert(s->strstart < s->w_size+MAX_DIST(s) ||
- s->block_start >= (long)s->w_size, "slide too late");
+ /* Copy as many min_block or larger stored blocks directly to next_out as
+ * possible. If flushing, copy the remaining available input to next_out as
+ * stored blocks, if there is enough space.
+ */
+ unsigned len, left, have, last = 0;
+ unsigned used = s->strm->avail_in;
+ do {
+ /* Set len to the maximum size block that we can copy directly with the
+ * available input data and output space. Set left to how much of that
+ * would be copied from what's left in the window.
+ */
+ len = MAX_STORED; /* maximum deflate stored block length */
+ have = (s->bi_valid + 42) >> 3; /* number of header bytes */
+ if (s->strm->avail_out < have) /* need room for header */
+ break;
+ /* maximum stored block length that will fit in avail_out: */
+ have = s->strm->avail_out - have;
+ left = s->strstart - s->block_start; /* bytes left in window */
+ if (len > (ulg)left + s->strm->avail_in)
+ len = left + s->strm->avail_in; /* limit len to the input */
+ if (len > have)
+ len = have; /* limit len to the output */
+ if (left > len)
+ left = len; /* limit window pull to len */
+
+ /* If the stored block would be less than min_block in length, or if
+ * unable to copy all of the available input when flushing, then try
+ * copying to the window and the pending buffer instead. Also don't
+ * write an empty block when flushing -- deflate() does that.
+ */
+ if (len < min_block && ((len == 0 && flush != Z_FINISH) ||
+ flush == Z_NO_FLUSH ||
+ len - left != s->strm->avail_in))
+ break;
- fill_window(s);
- if (s->lookahead == 0 && flush == Z_NO_FLUSH) return need_more;
+ /* Make a dummy stored block in pending to get the header bytes,
+ * including any pending bits. This also updates the debugging counts.
+ */
+ last = flush == Z_FINISH && len - left == s->strm->avail_in ? 1 : 0;
+ _tr_stored_block(s, (char *)0, 0L, last);
+
+ /* Replace the lengths in the dummy stored block with len. */
+ s->pending_buf[s->pending - 4] = len;
+ s->pending_buf[s->pending - 3] = len >> 8;
+ s->pending_buf[s->pending - 2] = ~len;
+ s->pending_buf[s->pending - 1] = ~len >> 8;
+
+ /* Write the stored block header bytes. */
+ flush_pending(s->strm);
+
+ /* Update debugging counts for the data about to be copied. */
+#ifdef ZLIB_DEBUG
+ s->compressed_len += len << 3;
+ s->bits_sent += len << 3;
+#endif
- if (s->lookahead == 0) break; /* flush the current block */
+ /* Copy uncompressed bytes from the window to next_out. */
+ if (left) {
+ zmemcpy(s->strm->next_out, s->window + s->block_start, left);
+ s->strm->next_out += left;
+ s->strm->avail_out -= left;
+ s->strm->total_out += left;
+ s->block_start += left;
+ len -= left;
}
- Assert(s->block_start >= 0L, "block gone");
-
- s->strstart += s->lookahead;
- s->lookahead = 0;
-
- /* Emit a stored block if pending_buf will be full: */
- max_start = s->block_start + max_block_size;
- if (s->strstart == 0 || (ulg)s->strstart >= max_start) {
- /* strstart == 0 is possible when wraparound on 16-bit machine */
- s->lookahead = (uInt)(s->strstart - max_start);
- s->strstart = (uInt)max_start;
- FLUSH_BLOCK(s, 0);
+
+ /* Copy uncompressed bytes directly from next_in to next_out, updating
+ * the check value.
+ */
+ if (len) {
+ read_buf(s->strm, s->strm->next_out, len);
+ s->strm->next_out += len;
+ s->strm->avail_out -= len;
+ s->strm->total_out += len;
}
- /* Flush if we may have to slide, otherwise block_start may become
- * negative and the data will be gone:
+ } while (last == 0);
+
+ /* Update the sliding window with the last s->w_size bytes of the copied
+ * data, or append all of the copied data to the existing window if less
+ * than s->w_size bytes were copied. Also update the number of bytes to
+ * insert in the hash tables, in the event that deflateParams() switches to
+ * a non-zero compression level.
+ */
+ used -= s->strm->avail_in; /* number of input bytes directly copied */
+ if (used) {
+ /* If any input was used, then no unused input remains in the window,
+ * therefore s->block_start == s->strstart.
*/
- if (s->strstart - (uInt)s->block_start >= MAX_DIST(s)) {
- FLUSH_BLOCK(s, 0);
+ if (used >= s->w_size) { /* supplant the previous history */
+ s->matches = 2; /* clear hash */
+ zmemcpy(s->window, s->strm->next_in - s->w_size, s->w_size);
+ s->strstart = s->w_size;
}
+ else {
+ if (s->window_size - s->strstart <= used) {
+ /* Slide the window down. */
+ s->strstart -= s->w_size;
+ zmemcpy(s->window, s->window + s->w_size, s->strstart);
+ if (s->matches < 2)
+ s->matches++; /* add a pending slide_hash() */
+ }
+ zmemcpy(s->window + s->strstart, s->strm->next_in - used, used);
+ s->strstart += used;
+ }
+ s->block_start = s->strstart;
+ s->insert += MIN(used, s->w_size - s->insert);
}
- s->insert = 0;
- if (flush == Z_FINISH) {
- FLUSH_BLOCK(s, 1);
+
+ /* If the last block was written to next_out, then done. */
+ if (last)
return finish_done;
+
+ /* If flushing and all input has been consumed, then done. */
+ if (flush != Z_NO_FLUSH && flush != Z_FINISH &&
+ s->strm->avail_in == 0 && (long)s->strstart == s->block_start)
+ return block_done;
+
+ /* Fill the window with any remaining input. */
+ have = s->window_size - s->strstart - 1;
+ if (s->strm->avail_in > have && s->block_start >= (long)s->w_size) {
+ /* Slide the window down. */
+ s->block_start -= s->w_size;
+ s->strstart -= s->w_size;
+ zmemcpy(s->window, s->window + s->w_size, s->strstart);
+ if (s->matches < 2)
+ s->matches++; /* add a pending slide_hash() */
+ have += s->w_size; /* more space now */
}
- if ((long)s->strstart > s->block_start)
- FLUSH_BLOCK(s, 0);
- return block_done;
+ if (have > s->strm->avail_in)
+ have = s->strm->avail_in;
+ if (have) {
+ read_buf(s->strm, s->window + s->strstart, have);
+ s->strstart += have;
+ }
+
+ /* There was not enough avail_out to write a complete worthy or flushed
+ * stored block to next_out. Write a stored block to pending instead, if we
+ * have enough input for a worthy block, or if flushing and there is enough
+ * room for the remaining input as a stored block in the pending buffer.
+ */
+ have = (s->bi_valid + 42) >> 3; /* number of header bytes */
+ /* maximum stored block length that will fit in pending: */
+ have = MIN(s->pending_buf_size - have, MAX_STORED);
+ min_block = MIN(have, s->w_size);
+ left = s->strstart - s->block_start;
+ if (left >= min_block ||
+ ((left || flush == Z_FINISH) && flush != Z_NO_FLUSH &&
+ s->strm->avail_in == 0 && left <= have)) {
+ len = MIN(left, have);
+ last = flush == Z_FINISH && s->strm->avail_in == 0 &&
+ len == left ? 1 : 0;
+ _tr_stored_block(s, (charf *)s->window + s->block_start, len, last);
+ s->block_start += len;
+ flush_pending(s->strm);
+ }
+
+ /* We've done all we can with the available input and output. */
+ return last ? finish_started : need_more;
}
/* ===========================================================================
@@ -1892,7 +2083,7 @@ local block_state deflate_rle(s, flush)
prev == *++scan && prev == *++scan &&
prev == *++scan && prev == *++scan &&
scan < strend);
- s->match_length = MAX_MATCH - (int)(strend - scan);
+ s->match_length = MAX_MATCH - (uInt)(strend - scan);
if (s->match_length > s->lookahead)
s->match_length = s->lookahead;
}
diff --git a/thirdparty/zlib/deflate.h b/thirdparty/zlib/deflate.h
index ce0299edd1..23ecdd312b 100644
--- a/thirdparty/zlib/deflate.h
+++ b/thirdparty/zlib/deflate.h
@@ -1,5 +1,5 @@
/* deflate.h -- internal compression state
- * Copyright (C) 1995-2012 Jean-loup Gailly
+ * Copyright (C) 1995-2016 Jean-loup Gailly
* For conditions of distribution and use, see copyright notice in zlib.h
*/
@@ -51,13 +51,16 @@
#define Buf_size 16
/* size of bit buffer in bi_buf */
-#define INIT_STATE 42
-#define EXTRA_STATE 69
-#define NAME_STATE 73
-#define COMMENT_STATE 91
-#define HCRC_STATE 103
-#define BUSY_STATE 113
-#define FINISH_STATE 666
+#define INIT_STATE 42 /* zlib header -> BUSY_STATE */
+#ifdef GZIP
+# define GZIP_STATE 57 /* gzip header -> BUSY_STATE | EXTRA_STATE */
+#endif
+#define EXTRA_STATE 69 /* gzip extra block -> NAME_STATE */
+#define NAME_STATE 73 /* gzip file name -> COMMENT_STATE */
+#define COMMENT_STATE 91 /* gzip comment -> HCRC_STATE */
+#define HCRC_STATE 103 /* gzip header CRC -> BUSY_STATE */
+#define BUSY_STATE 113 /* deflate -> FINISH_STATE */
+#define FINISH_STATE 666 /* stream complete */
/* Stream status */
@@ -83,7 +86,7 @@ typedef struct static_tree_desc_s static_tree_desc;
typedef struct tree_desc_s {
ct_data *dyn_tree; /* the dynamic tree */
int max_code; /* largest code with non zero frequency */
- static_tree_desc *stat_desc; /* the corresponding static tree */
+ const static_tree_desc *stat_desc; /* the corresponding static tree */
} FAR tree_desc;
typedef ush Pos;
@@ -100,10 +103,10 @@ typedef struct internal_state {
Bytef *pending_buf; /* output still pending */
ulg pending_buf_size; /* size of pending_buf */
Bytef *pending_out; /* next pending byte to output to the stream */
- uInt pending; /* nb of bytes in the pending buffer */
+ ulg pending; /* nb of bytes in the pending buffer */
int wrap; /* bit 0 true for zlib, bit 1 true for gzip */
gz_headerp gzhead; /* gzip header information to write */
- uInt gzindex; /* where in extra, name, or comment */
+ ulg gzindex; /* where in extra, name, or comment */
Byte method; /* can only be DEFLATED */
int last_flush; /* value of flush param for previous deflate call */
@@ -249,7 +252,7 @@ typedef struct internal_state {
uInt matches; /* number of string matches in current block */
uInt insert; /* bytes at end of window left to insert */
-#ifdef DEBUG
+#ifdef ZLIB_DEBUG
ulg compressed_len; /* total bit length of compressed file mod 2^32 */
ulg bits_sent; /* bit length of compressed data sent mod 2^32 */
#endif
@@ -275,7 +278,7 @@ typedef struct internal_state {
/* Output a byte on the stream.
* IN assertion: there is enough room in pending_buf.
*/
-#define put_byte(s, c) {s->pending_buf[s->pending++] = (c);}
+#define put_byte(s, c) {s->pending_buf[s->pending++] = (Bytef)(c);}
#define MIN_LOOKAHEAD (MAX_MATCH+MIN_MATCH+1)
@@ -309,7 +312,7 @@ void ZLIB_INTERNAL _tr_stored_block OF((deflate_state *s, charf *buf,
* used.
*/
-#ifndef DEBUG
+#ifndef ZLIB_DEBUG
/* Inline versions of _tr_tally for speed: */
#if defined(GEN_TREES_H) || !defined(STDC)
@@ -328,8 +331,8 @@ void ZLIB_INTERNAL _tr_stored_block OF((deflate_state *s, charf *buf,
flush = (s->last_lit == s->lit_bufsize-1); \
}
# define _tr_tally_dist(s, distance, length, flush) \
- { uch len = (length); \
- ush dist = (distance); \
+ { uch len = (uch)(length); \
+ ush dist = (ush)(distance); \
s->d_buf[s->last_lit] = dist; \
s->l_buf[s->last_lit++] = len; \
dist--; \
diff --git a/thirdparty/zlib/gzclose.c b/thirdparty/zlib/gzclose.c
new file mode 100644
index 0000000000..caeb99a317
--- /dev/null
+++ b/thirdparty/zlib/gzclose.c
@@ -0,0 +1,25 @@
+/* gzclose.c -- zlib gzclose() function
+ * Copyright (C) 2004, 2010 Mark Adler
+ * For conditions of distribution and use, see copyright notice in zlib.h
+ */
+
+#include "gzguts.h"
+
+/* gzclose() is in a separate file so that it is linked in only if it is used.
+ That way the other gzclose functions can be used instead to avoid linking in
+ unneeded compression or decompression routines. */
+int ZEXPORT gzclose(file)
+ gzFile file;
+{
+#ifndef NO_GZCOMPRESS
+ gz_statep state;
+
+ if (file == NULL)
+ return Z_STREAM_ERROR;
+ state = (gz_statep)file;
+
+ return state->mode == GZ_READ ? gzclose_r(file) : gzclose_w(file);
+#else
+ return gzclose_r(file);
+#endif
+}
diff --git a/thirdparty/zlib/gzguts.h b/thirdparty/zlib/gzguts.h
new file mode 100644
index 0000000000..990a4d2514
--- /dev/null
+++ b/thirdparty/zlib/gzguts.h
@@ -0,0 +1,218 @@
+/* gzguts.h -- zlib internal header definitions for gz* operations
+ * Copyright (C) 2004, 2005, 2010, 2011, 2012, 2013, 2016 Mark Adler
+ * For conditions of distribution and use, see copyright notice in zlib.h
+ */
+
+#ifdef _LARGEFILE64_SOURCE
+# ifndef _LARGEFILE_SOURCE
+# define _LARGEFILE_SOURCE 1
+# endif
+# ifdef _FILE_OFFSET_BITS
+# undef _FILE_OFFSET_BITS
+# endif
+#endif
+
+#ifdef HAVE_HIDDEN
+# define ZLIB_INTERNAL __attribute__((visibility ("hidden")))
+#else
+# define ZLIB_INTERNAL
+#endif
+
+#include <stdio.h>
+#include "zlib.h"
+#ifdef STDC
+# include <string.h>
+# include <stdlib.h>
+# include <limits.h>
+#endif
+
+#ifndef _POSIX_SOURCE
+# define _POSIX_SOURCE
+#endif
+#include <fcntl.h>
+
+#ifdef _WIN32
+# include <stddef.h>
+#endif
+
+#if defined(__TURBOC__) || defined(_MSC_VER) || defined(_WIN32)
+# include <io.h>
+#endif
+
+#if defined(_WIN32) || defined(__CYGWIN__)
+# define WIDECHAR
+#endif
+
+#ifdef WINAPI_FAMILY
+# define open _open
+# define read _read
+# define write _write
+# define close _close
+#endif
+
+#ifdef NO_DEFLATE /* for compatibility with old definition */
+# define NO_GZCOMPRESS
+#endif
+
+#if defined(STDC99) || (defined(__TURBOC__) && __TURBOC__ >= 0x550)
+# ifndef HAVE_VSNPRINTF
+# define HAVE_VSNPRINTF
+# endif
+#endif
+
+#if defined(__CYGWIN__)
+# ifndef HAVE_VSNPRINTF
+# define HAVE_VSNPRINTF
+# endif
+#endif
+
+#if defined(MSDOS) && defined(__BORLANDC__) && (BORLANDC > 0x410)
+# ifndef HAVE_VSNPRINTF
+# define HAVE_VSNPRINTF
+# endif
+#endif
+
+#ifndef HAVE_VSNPRINTF
+# ifdef MSDOS
+/* vsnprintf may exist on some MS-DOS compilers (DJGPP?),
+ but for now we just assume it doesn't. */
+# define NO_vsnprintf
+# endif
+# ifdef __TURBOC__
+# define NO_vsnprintf
+# endif
+# ifdef WIN32
+/* In Win32, vsnprintf is available as the "non-ANSI" _vsnprintf. */
+# if !defined(vsnprintf) && !defined(NO_vsnprintf)
+# if !defined(_MSC_VER) || ( defined(_MSC_VER) && _MSC_VER < 1500 )
+# define vsnprintf _vsnprintf
+# endif
+# endif
+# endif
+# ifdef __SASC
+# define NO_vsnprintf
+# endif
+# ifdef VMS
+# define NO_vsnprintf
+# endif
+# ifdef __OS400__
+# define NO_vsnprintf
+# endif
+# ifdef __MVS__
+# define NO_vsnprintf
+# endif
+#endif
+
+/* unlike snprintf (which is required in C99), _snprintf does not guarantee
+ null termination of the result -- however this is only used in gzlib.c where
+ the result is assured to fit in the space provided */
+#if defined(_MSC_VER) && _MSC_VER < 1900
+# define snprintf _snprintf
+#endif
+
+#ifndef local
+# define local static
+#endif
+/* since "static" is used to mean two completely different things in C, we
+ define "local" for the non-static meaning of "static", for readability
+ (compile with -Dlocal if your debugger can't find static symbols) */
+
+/* gz* functions always use library allocation functions */
+#ifndef STDC
+ extern voidp malloc OF((uInt size));
+ extern void free OF((voidpf ptr));
+#endif
+
+/* get errno and strerror definition */
+#if defined UNDER_CE
+# include <windows.h>
+# define zstrerror() gz_strwinerror((DWORD)GetLastError())
+#else
+# ifndef NO_STRERROR
+# include <errno.h>
+# define zstrerror() strerror(errno)
+# else
+# define zstrerror() "stdio error (consult errno)"
+# endif
+#endif
+
+/* provide prototypes for these when building zlib without LFS */
+#if !defined(_LARGEFILE64_SOURCE) || _LFS64_LARGEFILE-0 == 0
+ ZEXTERN gzFile ZEXPORT gzopen64 OF((const char *, const char *));
+ ZEXTERN z_off64_t ZEXPORT gzseek64 OF((gzFile, z_off64_t, int));
+ ZEXTERN z_off64_t ZEXPORT gztell64 OF((gzFile));
+ ZEXTERN z_off64_t ZEXPORT gzoffset64 OF((gzFile));
+#endif
+
+/* default memLevel */
+#if MAX_MEM_LEVEL >= 8
+# define DEF_MEM_LEVEL 8
+#else
+# define DEF_MEM_LEVEL MAX_MEM_LEVEL
+#endif
+
+/* default i/o buffer size -- double this for output when reading (this and
+ twice this must be able to fit in an unsigned type) */
+#define GZBUFSIZE 8192
+
+/* gzip modes, also provide a little integrity check on the passed structure */
+#define GZ_NONE 0
+#define GZ_READ 7247
+#define GZ_WRITE 31153
+#define GZ_APPEND 1 /* mode set to GZ_WRITE after the file is opened */
+
+/* values for gz_state how */
+#define LOOK 0 /* look for a gzip header */
+#define COPY 1 /* copy input directly */
+#define GZIP 2 /* decompress a gzip stream */
+
+/* internal gzip file state data structure */
+typedef struct {
+ /* exposed contents for gzgetc() macro */
+ struct gzFile_s x; /* "x" for exposed */
+ /* x.have: number of bytes available at x.next */
+ /* x.next: next output data to deliver or write */
+ /* x.pos: current position in uncompressed data */
+ /* used for both reading and writing */
+ int mode; /* see gzip modes above */
+ int fd; /* file descriptor */
+ char *path; /* path or fd for error messages */
+ unsigned size; /* buffer size, zero if not allocated yet */
+ unsigned want; /* requested buffer size, default is GZBUFSIZE */
+ unsigned char *in; /* input buffer (double-sized when writing) */
+ unsigned char *out; /* output buffer (double-sized when reading) */
+ int direct; /* 0 if processing gzip, 1 if transparent */
+ /* just for reading */
+ int how; /* 0: get header, 1: copy, 2: decompress */
+ z_off64_t start; /* where the gzip data started, for rewinding */
+ int eof; /* true if end of input file reached */
+ int past; /* true if read requested past end */
+ /* just for writing */
+ int level; /* compression level */
+ int strategy; /* compression strategy */
+ /* seek request */
+ z_off64_t skip; /* amount to skip (already rewound if backwards) */
+ int seek; /* true if seek request pending */
+ /* error information */
+ int err; /* error code */
+ char *msg; /* error message */
+ /* zlib inflate or deflate stream */
+ z_stream strm; /* stream structure in-place (not a pointer) */
+} gz_state;
+typedef gz_state FAR *gz_statep;
+
+/* shared functions */
+void ZLIB_INTERNAL gz_error OF((gz_statep, int, const char *));
+#if defined UNDER_CE
+char ZLIB_INTERNAL *gz_strwinerror OF((DWORD error));
+#endif
+
+/* GT_OFF(x), where x is an unsigned value, is true if x > maximum z_off64_t
+ value -- needed when comparing unsigned to z_off64_t, which is signed
+ (possible z_off64_t types off_t, off64_t, and long are all signed) */
+#ifdef INT_MAX
+# define GT_OFF(x) (sizeof(int) == sizeof(z_off64_t) && (x) > INT_MAX)
+#else
+unsigned ZLIB_INTERNAL gz_intmax OF((void));
+# define GT_OFF(x) (sizeof(int) == sizeof(z_off64_t) && (x) > gz_intmax())
+#endif
diff --git a/thirdparty/zlib/gzlib.c b/thirdparty/zlib/gzlib.c
new file mode 100644
index 0000000000..e142ffb3d7
--- /dev/null
+++ b/thirdparty/zlib/gzlib.c
@@ -0,0 +1,637 @@
+/* gzlib.c -- zlib functions common to reading and writing gzip files
+ * Copyright (C) 2004, 2010, 2011, 2012, 2013, 2016 Mark Adler
+ * For conditions of distribution and use, see copyright notice in zlib.h
+ */
+
+#include "gzguts.h"
+
+#if defined(_WIN32) && !defined(__BORLANDC__) && !defined(__MINGW32__)
+# define LSEEK _lseeki64
+#else
+#if defined(_LARGEFILE64_SOURCE) && _LFS64_LARGEFILE-0
+# define LSEEK lseek64
+#else
+# define LSEEK lseek
+#endif
+#endif
+
+/* Local functions */
+local void gz_reset OF((gz_statep));
+local gzFile gz_open OF((const void *, int, const char *));
+
+#if defined UNDER_CE
+
+/* Map the Windows error number in ERROR to a locale-dependent error message
+ string and return a pointer to it. Typically, the values for ERROR come
+ from GetLastError.
+
+ The string pointed to shall not be modified by the application, but may be
+ overwritten by a subsequent call to gz_strwinerror
+
+ The gz_strwinerror function does not change the current setting of
+ GetLastError. */
+char ZLIB_INTERNAL *gz_strwinerror (error)
+ DWORD error;
+{
+ static char buf[1024];
+
+ wchar_t *msgbuf;
+ DWORD lasterr = GetLastError();
+ DWORD chars = FormatMessage(FORMAT_MESSAGE_FROM_SYSTEM
+ | FORMAT_MESSAGE_ALLOCATE_BUFFER,
+ NULL,
+ error,
+ 0, /* Default language */
+ (LPVOID)&msgbuf,
+ 0,
+ NULL);
+ if (chars != 0) {
+ /* If there is an \r\n appended, zap it. */
+ if (chars >= 2
+ && msgbuf[chars - 2] == '\r' && msgbuf[chars - 1] == '\n') {
+ chars -= 2;
+ msgbuf[chars] = 0;
+ }
+
+ if (chars > sizeof (buf) - 1) {
+ chars = sizeof (buf) - 1;
+ msgbuf[chars] = 0;
+ }
+
+ wcstombs(buf, msgbuf, chars + 1);
+ LocalFree(msgbuf);
+ }
+ else {
+ sprintf(buf, "unknown win32 error (%ld)", error);
+ }
+
+ SetLastError(lasterr);
+ return buf;
+}
+
+#endif /* UNDER_CE */
+
+/* Reset gzip file state */
+local void gz_reset(state)
+ gz_statep state;
+{
+ state->x.have = 0; /* no output data available */
+ if (state->mode == GZ_READ) { /* for reading ... */
+ state->eof = 0; /* not at end of file */
+ state->past = 0; /* have not read past end yet */
+ state->how = LOOK; /* look for gzip header */
+ }
+ state->seek = 0; /* no seek request pending */
+ gz_error(state, Z_OK, NULL); /* clear error */
+ state->x.pos = 0; /* no uncompressed data yet */
+ state->strm.avail_in = 0; /* no input data yet */
+}
+
+/* Open a gzip file either by name or file descriptor. */
+local gzFile gz_open(path, fd, mode)
+ const void *path;
+ int fd;
+ const char *mode;
+{
+ gz_statep state;
+ z_size_t len;
+ int oflag;
+#ifdef O_CLOEXEC
+ int cloexec = 0;
+#endif
+#ifdef O_EXCL
+ int exclusive = 0;
+#endif
+
+ /* check input */
+ if (path == NULL)
+ return NULL;
+
+ /* allocate gzFile structure to return */
+ state = (gz_statep)malloc(sizeof(gz_state));
+ if (state == NULL)
+ return NULL;
+ state->size = 0; /* no buffers allocated yet */
+ state->want = GZBUFSIZE; /* requested buffer size */
+ state->msg = NULL; /* no error message yet */
+
+ /* interpret mode */
+ state->mode = GZ_NONE;
+ state->level = Z_DEFAULT_COMPRESSION;
+ state->strategy = Z_DEFAULT_STRATEGY;
+ state->direct = 0;
+ while (*mode) {
+ if (*mode >= '0' && *mode <= '9')
+ state->level = *mode - '0';
+ else
+ switch (*mode) {
+ case 'r':
+ state->mode = GZ_READ;
+ break;
+#ifndef NO_GZCOMPRESS
+ case 'w':
+ state->mode = GZ_WRITE;
+ break;
+ case 'a':
+ state->mode = GZ_APPEND;
+ break;
+#endif
+ case '+': /* can't read and write at the same time */
+ free(state);
+ return NULL;
+ case 'b': /* ignore -- will request binary anyway */
+ break;
+#ifdef O_CLOEXEC
+ case 'e':
+ cloexec = 1;
+ break;
+#endif
+#ifdef O_EXCL
+ case 'x':
+ exclusive = 1;
+ break;
+#endif
+ case 'f':
+ state->strategy = Z_FILTERED;
+ break;
+ case 'h':
+ state->strategy = Z_HUFFMAN_ONLY;
+ break;
+ case 'R':
+ state->strategy = Z_RLE;
+ break;
+ case 'F':
+ state->strategy = Z_FIXED;
+ break;
+ case 'T':
+ state->direct = 1;
+ break;
+ default: /* could consider as an error, but just ignore */
+ ;
+ }
+ mode++;
+ }
+
+ /* must provide an "r", "w", or "a" */
+ if (state->mode == GZ_NONE) {
+ free(state);
+ return NULL;
+ }
+
+ /* can't force transparent read */
+ if (state->mode == GZ_READ) {
+ if (state->direct) {
+ free(state);
+ return NULL;
+ }
+ state->direct = 1; /* for empty file */
+ }
+
+ /* save the path name for error messages */
+#ifdef WIDECHAR
+ if (fd == -2) {
+ len = wcstombs(NULL, path, 0);
+ if (len == (z_size_t)-1)
+ len = 0;
+ }
+ else
+#endif
+ len = strlen((const char *)path);
+ state->path = (char *)malloc(len + 1);
+ if (state->path == NULL) {
+ free(state);
+ return NULL;
+ }
+#ifdef WIDECHAR
+ if (fd == -2)
+ if (len)
+ wcstombs(state->path, path, len + 1);
+ else
+ *(state->path) = 0;
+ else
+#endif
+#if !defined(NO_snprintf) && !defined(NO_vsnprintf)
+ (void)snprintf(state->path, len + 1, "%s", (const char *)path);
+#else
+ strcpy(state->path, path);
+#endif
+
+ /* compute the flags for open() */
+ oflag =
+#ifdef O_LARGEFILE
+ O_LARGEFILE |
+#endif
+#ifdef O_BINARY
+ O_BINARY |
+#endif
+#ifdef O_CLOEXEC
+ (cloexec ? O_CLOEXEC : 0) |
+#endif
+ (state->mode == GZ_READ ?
+ O_RDONLY :
+ (O_WRONLY | O_CREAT |
+#ifdef O_EXCL
+ (exclusive ? O_EXCL : 0) |
+#endif
+ (state->mode == GZ_WRITE ?
+ O_TRUNC :
+ O_APPEND)));
+
+ /* open the file with the appropriate flags (or just use fd) */
+ state->fd = fd > -1 ? fd : (
+#ifdef WIDECHAR
+ fd == -2 ? _wopen(path, oflag, 0666) :
+#endif
+ open((const char *)path, oflag, 0666));
+ if (state->fd == -1) {
+ free(state->path);
+ free(state);
+ return NULL;
+ }
+ if (state->mode == GZ_APPEND) {
+ LSEEK(state->fd, 0, SEEK_END); /* so gzoffset() is correct */
+ state->mode = GZ_WRITE; /* simplify later checks */
+ }
+
+ /* save the current position for rewinding (only if reading) */
+ if (state->mode == GZ_READ) {
+ state->start = LSEEK(state->fd, 0, SEEK_CUR);
+ if (state->start == -1) state->start = 0;
+ }
+
+ /* initialize stream */
+ gz_reset(state);
+
+ /* return stream */
+ return (gzFile)state;
+}
+
+/* -- see zlib.h -- */
+gzFile ZEXPORT gzopen(path, mode)
+ const char *path;
+ const char *mode;
+{
+ return gz_open(path, -1, mode);
+}
+
+/* -- see zlib.h -- */
+gzFile ZEXPORT gzopen64(path, mode)
+ const char *path;
+ const char *mode;
+{
+ return gz_open(path, -1, mode);
+}
+
+/* -- see zlib.h -- */
+gzFile ZEXPORT gzdopen(fd, mode)
+ int fd;
+ const char *mode;
+{
+ char *path; /* identifier for error messages */
+ gzFile gz;
+
+ if (fd == -1 || (path = (char *)malloc(7 + 3 * sizeof(int))) == NULL)
+ return NULL;
+#if !defined(NO_snprintf) && !defined(NO_vsnprintf)
+ (void)snprintf(path, 7 + 3 * sizeof(int), "<fd:%d>", fd);
+#else
+ sprintf(path, "<fd:%d>", fd); /* for debugging */
+#endif
+ gz = gz_open(path, fd, mode);
+ free(path);
+ return gz;
+}
+
+/* -- see zlib.h -- */
+#ifdef WIDECHAR
+gzFile ZEXPORT gzopen_w(path, mode)
+ const wchar_t *path;
+ const char *mode;
+{
+ return gz_open(path, -2, mode);
+}
+#endif
+
+/* -- see zlib.h -- */
+int ZEXPORT gzbuffer(file, size)
+ gzFile file;
+ unsigned size;
+{
+ gz_statep state;
+
+ /* get internal structure and check integrity */
+ if (file == NULL)
+ return -1;
+ state = (gz_statep)file;
+ if (state->mode != GZ_READ && state->mode != GZ_WRITE)
+ return -1;
+
+ /* make sure we haven't already allocated memory */
+ if (state->size != 0)
+ return -1;
+
+ /* check and set requested size */
+ if ((size << 1) < size)
+ return -1; /* need to be able to double it */
+ if (size < 2)
+ size = 2; /* need two bytes to check magic header */
+ state->want = size;
+ return 0;
+}
+
+/* -- see zlib.h -- */
+int ZEXPORT gzrewind(file)
+ gzFile file;
+{
+ gz_statep state;
+
+ /* get internal structure */
+ if (file == NULL)
+ return -1;
+ state = (gz_statep)file;
+
+ /* check that we're reading and that there's no error */
+ if (state->mode != GZ_READ ||
+ (state->err != Z_OK && state->err != Z_BUF_ERROR))
+ return -1;
+
+ /* back up and start over */
+ if (LSEEK(state->fd, state->start, SEEK_SET) == -1)
+ return -1;
+ gz_reset(state);
+ return 0;
+}
+
+/* -- see zlib.h -- */
+z_off64_t ZEXPORT gzseek64(file, offset, whence)
+ gzFile file;
+ z_off64_t offset;
+ int whence;
+{
+ unsigned n;
+ z_off64_t ret;
+ gz_statep state;
+
+ /* get internal structure and check integrity */
+ if (file == NULL)
+ return -1;
+ state = (gz_statep)file;
+ if (state->mode != GZ_READ && state->mode != GZ_WRITE)
+ return -1;
+
+ /* check that there's no error */
+ if (state->err != Z_OK && state->err != Z_BUF_ERROR)
+ return -1;
+
+ /* can only seek from start or relative to current position */
+ if (whence != SEEK_SET && whence != SEEK_CUR)
+ return -1;
+
+ /* normalize offset to a SEEK_CUR specification */
+ if (whence == SEEK_SET)
+ offset -= state->x.pos;
+ else if (state->seek)
+ offset += state->skip;
+ state->seek = 0;
+
+ /* if within raw area while reading, just go there */
+ if (state->mode == GZ_READ && state->how == COPY &&
+ state->x.pos + offset >= 0) {
+ ret = LSEEK(state->fd, offset - state->x.have, SEEK_CUR);
+ if (ret == -1)
+ return -1;
+ state->x.have = 0;
+ state->eof = 0;
+ state->past = 0;
+ state->seek = 0;
+ gz_error(state, Z_OK, NULL);
+ state->strm.avail_in = 0;
+ state->x.pos += offset;
+ return state->x.pos;
+ }
+
+ /* calculate skip amount, rewinding if needed for back seek when reading */
+ if (offset < 0) {
+ if (state->mode != GZ_READ) /* writing -- can't go backwards */
+ return -1;
+ offset += state->x.pos;
+ if (offset < 0) /* before start of file! */
+ return -1;
+ if (gzrewind(file) == -1) /* rewind, then skip to offset */
+ return -1;
+ }
+
+ /* if reading, skip what's in output buffer (one less gzgetc() check) */
+ if (state->mode == GZ_READ) {
+ n = GT_OFF(state->x.have) || (z_off64_t)state->x.have > offset ?
+ (unsigned)offset : state->x.have;
+ state->x.have -= n;
+ state->x.next += n;
+ state->x.pos += n;
+ offset -= n;
+ }
+
+ /* request skip (if not zero) */
+ if (offset) {
+ state->seek = 1;
+ state->skip = offset;
+ }
+ return state->x.pos + offset;
+}
+
+/* -- see zlib.h -- */
+z_off_t ZEXPORT gzseek(file, offset, whence)
+ gzFile file;
+ z_off_t offset;
+ int whence;
+{
+ z_off64_t ret;
+
+ ret = gzseek64(file, (z_off64_t)offset, whence);
+ return ret == (z_off_t)ret ? (z_off_t)ret : -1;
+}
+
+/* -- see zlib.h -- */
+z_off64_t ZEXPORT gztell64(file)
+ gzFile file;
+{
+ gz_statep state;
+
+ /* get internal structure and check integrity */
+ if (file == NULL)
+ return -1;
+ state = (gz_statep)file;
+ if (state->mode != GZ_READ && state->mode != GZ_WRITE)
+ return -1;
+
+ /* return position */
+ return state->x.pos + (state->seek ? state->skip : 0);
+}
+
+/* -- see zlib.h -- */
+z_off_t ZEXPORT gztell(file)
+ gzFile file;
+{
+ z_off64_t ret;
+
+ ret = gztell64(file);
+ return ret == (z_off_t)ret ? (z_off_t)ret : -1;
+}
+
+/* -- see zlib.h -- */
+z_off64_t ZEXPORT gzoffset64(file)
+ gzFile file;
+{
+ z_off64_t offset;
+ gz_statep state;
+
+ /* get internal structure and check integrity */
+ if (file == NULL)
+ return -1;
+ state = (gz_statep)file;
+ if (state->mode != GZ_READ && state->mode != GZ_WRITE)
+ return -1;
+
+ /* compute and return effective offset in file */
+ offset = LSEEK(state->fd, 0, SEEK_CUR);
+ if (offset == -1)
+ return -1;
+ if (state->mode == GZ_READ) /* reading */
+ offset -= state->strm.avail_in; /* don't count buffered input */
+ return offset;
+}
+
+/* -- see zlib.h -- */
+z_off_t ZEXPORT gzoffset(file)
+ gzFile file;
+{
+ z_off64_t ret;
+
+ ret = gzoffset64(file);
+ return ret == (z_off_t)ret ? (z_off_t)ret : -1;
+}
+
+/* -- see zlib.h -- */
+int ZEXPORT gzeof(file)
+ gzFile file;
+{
+ gz_statep state;
+
+ /* get internal structure and check integrity */
+ if (file == NULL)
+ return 0;
+ state = (gz_statep)file;
+ if (state->mode != GZ_READ && state->mode != GZ_WRITE)
+ return 0;
+
+ /* return end-of-file state */
+ return state->mode == GZ_READ ? state->past : 0;
+}
+
+/* -- see zlib.h -- */
+const char * ZEXPORT gzerror(file, errnum)
+ gzFile file;
+ int *errnum;
+{
+ gz_statep state;
+
+ /* get internal structure and check integrity */
+ if (file == NULL)
+ return NULL;
+ state = (gz_statep)file;
+ if (state->mode != GZ_READ && state->mode != GZ_WRITE)
+ return NULL;
+
+ /* return error information */
+ if (errnum != NULL)
+ *errnum = state->err;
+ return state->err == Z_MEM_ERROR ? "out of memory" :
+ (state->msg == NULL ? "" : state->msg);
+}
+
+/* -- see zlib.h -- */
+void ZEXPORT gzclearerr(file)
+ gzFile file;
+{
+ gz_statep state;
+
+ /* get internal structure and check integrity */
+ if (file == NULL)
+ return;
+ state = (gz_statep)file;
+ if (state->mode != GZ_READ && state->mode != GZ_WRITE)
+ return;
+
+ /* clear error and end-of-file */
+ if (state->mode == GZ_READ) {
+ state->eof = 0;
+ state->past = 0;
+ }
+ gz_error(state, Z_OK, NULL);
+}
+
+/* Create an error message in allocated memory and set state->err and
+ state->msg accordingly. Free any previous error message already there. Do
+ not try to free or allocate space if the error is Z_MEM_ERROR (out of
+ memory). Simply save the error message as a static string. If there is an
+ allocation failure constructing the error message, then convert the error to
+ out of memory. */
+void ZLIB_INTERNAL gz_error(state, err, msg)
+ gz_statep state;
+ int err;
+ const char *msg;
+{
+ /* free previously allocated message and clear */
+ if (state->msg != NULL) {
+ if (state->err != Z_MEM_ERROR)
+ free(state->msg);
+ state->msg = NULL;
+ }
+
+ /* if fatal, set state->x.have to 0 so that the gzgetc() macro fails */
+ if (err != Z_OK && err != Z_BUF_ERROR)
+ state->x.have = 0;
+
+ /* set error code, and if no message, then done */
+ state->err = err;
+ if (msg == NULL)
+ return;
+
+ /* for an out of memory error, return literal string when requested */
+ if (err == Z_MEM_ERROR)
+ return;
+
+ /* construct error message with path */
+ if ((state->msg = (char *)malloc(strlen(state->path) + strlen(msg) + 3)) ==
+ NULL) {
+ state->err = Z_MEM_ERROR;
+ return;
+ }
+#if !defined(NO_snprintf) && !defined(NO_vsnprintf)
+ (void)snprintf(state->msg, strlen(state->path) + strlen(msg) + 3,
+ "%s%s%s", state->path, ": ", msg);
+#else
+ strcpy(state->msg, state->path);
+ strcat(state->msg, ": ");
+ strcat(state->msg, msg);
+#endif
+}
+
+#ifndef INT_MAX
+/* portably return maximum value for an int (when limits.h presumed not
+ available) -- we need to do this to cover cases where 2's complement not
+ used, since C standard permits 1's complement and sign-bit representations,
+ otherwise we could just use ((unsigned)-1) >> 1 */
+unsigned ZLIB_INTERNAL gz_intmax()
+{
+ unsigned p, q;
+
+ p = 1;
+ do {
+ q = p;
+ p <<= 1;
+ p++;
+ } while (p > q);
+ return q >> 1;
+}
+#endif
diff --git a/thirdparty/zlib/gzread.c b/thirdparty/zlib/gzread.c
new file mode 100644
index 0000000000..956b91ea7d
--- /dev/null
+++ b/thirdparty/zlib/gzread.c
@@ -0,0 +1,654 @@
+/* gzread.c -- zlib functions for reading gzip files
+ * Copyright (C) 2004, 2005, 2010, 2011, 2012, 2013, 2016 Mark Adler
+ * For conditions of distribution and use, see copyright notice in zlib.h
+ */
+
+#include "gzguts.h"
+
+/* Local functions */
+local int gz_load OF((gz_statep, unsigned char *, unsigned, unsigned *));
+local int gz_avail OF((gz_statep));
+local int gz_look OF((gz_statep));
+local int gz_decomp OF((gz_statep));
+local int gz_fetch OF((gz_statep));
+local int gz_skip OF((gz_statep, z_off64_t));
+local z_size_t gz_read OF((gz_statep, voidp, z_size_t));
+
+/* Use read() to load a buffer -- return -1 on error, otherwise 0. Read from
+ state->fd, and update state->eof, state->err, and state->msg as appropriate.
+ This function needs to loop on read(), since read() is not guaranteed to
+ read the number of bytes requested, depending on the type of descriptor. */
+local int gz_load(state, buf, len, have)
+ gz_statep state;
+ unsigned char *buf;
+ unsigned len;
+ unsigned *have;
+{
+ int ret;
+ unsigned get, max = ((unsigned)-1 >> 2) + 1;
+
+ *have = 0;
+ do {
+ get = len - *have;
+ if (get > max)
+ get = max;
+ ret = read(state->fd, buf + *have, get);
+ if (ret <= 0)
+ break;
+ *have += (unsigned)ret;
+ } while (*have < len);
+ if (ret < 0) {
+ gz_error(state, Z_ERRNO, zstrerror());
+ return -1;
+ }
+ if (ret == 0)
+ state->eof = 1;
+ return 0;
+}
+
+/* Load up input buffer and set eof flag if last data loaded -- return -1 on
+ error, 0 otherwise. Note that the eof flag is set when the end of the input
+ file is reached, even though there may be unused data in the buffer. Once
+ that data has been used, no more attempts will be made to read the file.
+ If strm->avail_in != 0, then the current data is moved to the beginning of
+ the input buffer, and then the remainder of the buffer is loaded with the
+ available data from the input file. */
+local int gz_avail(state)
+ gz_statep state;
+{
+ unsigned got;
+ z_streamp strm = &(state->strm);
+
+ if (state->err != Z_OK && state->err != Z_BUF_ERROR)
+ return -1;
+ if (state->eof == 0) {
+ if (strm->avail_in) { /* copy what's there to the start */
+ unsigned char *p = state->in;
+ unsigned const char *q = strm->next_in;
+ unsigned n = strm->avail_in;
+ do {
+ *p++ = *q++;
+ } while (--n);
+ }
+ if (gz_load(state, state->in + strm->avail_in,
+ state->size - strm->avail_in, &got) == -1)
+ return -1;
+ strm->avail_in += got;
+ strm->next_in = state->in;
+ }
+ return 0;
+}
+
+/* Look for gzip header, set up for inflate or copy. state->x.have must be 0.
+ If this is the first time in, allocate required memory. state->how will be
+ left unchanged if there is no more input data available, will be set to COPY
+ if there is no gzip header and direct copying will be performed, or it will
+ be set to GZIP for decompression. If direct copying, then leftover input
+ data from the input buffer will be copied to the output buffer. In that
+ case, all further file reads will be directly to either the output buffer or
+ a user buffer. If decompressing, the inflate state will be initialized.
+ gz_look() will return 0 on success or -1 on failure. */
+local int gz_look(state)
+ gz_statep state;
+{
+ z_streamp strm = &(state->strm);
+
+ /* allocate read buffers and inflate memory */
+ if (state->size == 0) {
+ /* allocate buffers */
+ state->in = (unsigned char *)malloc(state->want);
+ state->out = (unsigned char *)malloc(state->want << 1);
+ if (state->in == NULL || state->out == NULL) {
+ free(state->out);
+ free(state->in);
+ gz_error(state, Z_MEM_ERROR, "out of memory");
+ return -1;
+ }
+ state->size = state->want;
+
+ /* allocate inflate memory */
+ state->strm.zalloc = Z_NULL;
+ state->strm.zfree = Z_NULL;
+ state->strm.opaque = Z_NULL;
+ state->strm.avail_in = 0;
+ state->strm.next_in = Z_NULL;
+ if (inflateInit2(&(state->strm), 15 + 16) != Z_OK) { /* gunzip */
+ free(state->out);
+ free(state->in);
+ state->size = 0;
+ gz_error(state, Z_MEM_ERROR, "out of memory");
+ return -1;
+ }
+ }
+
+ /* get at least the magic bytes in the input buffer */
+ if (strm->avail_in < 2) {
+ if (gz_avail(state) == -1)
+ return -1;
+ if (strm->avail_in == 0)
+ return 0;
+ }
+
+ /* look for gzip magic bytes -- if there, do gzip decoding (note: there is
+ a logical dilemma here when considering the case of a partially written
+ gzip file, to wit, if a single 31 byte is written, then we cannot tell
+ whether this is a single-byte file, or just a partially written gzip
+ file -- for here we assume that if a gzip file is being written, then
+ the header will be written in a single operation, so that reading a
+ single byte is sufficient indication that it is not a gzip file) */
+ if (strm->avail_in > 1 &&
+ strm->next_in[0] == 31 && strm->next_in[1] == 139) {
+ inflateReset(strm);
+ state->how = GZIP;
+ state->direct = 0;
+ return 0;
+ }
+
+ /* no gzip header -- if we were decoding gzip before, then this is trailing
+ garbage. Ignore the trailing garbage and finish. */
+ if (state->direct == 0) {
+ strm->avail_in = 0;
+ state->eof = 1;
+ state->x.have = 0;
+ return 0;
+ }
+
+ /* doing raw i/o, copy any leftover input to output -- this assumes that
+ the output buffer is larger than the input buffer, which also assures
+ space for gzungetc() */
+ state->x.next = state->out;
+ if (strm->avail_in) {
+ memcpy(state->x.next, strm->next_in, strm->avail_in);
+ state->x.have = strm->avail_in;
+ strm->avail_in = 0;
+ }
+ state->how = COPY;
+ state->direct = 1;
+ return 0;
+}
+
+/* Decompress from input to the provided next_out and avail_out in the state.
+ On return, state->x.have and state->x.next point to the just decompressed
+ data. If the gzip stream completes, state->how is reset to LOOK to look for
+ the next gzip stream or raw data, once state->x.have is depleted. Returns 0
+ on success, -1 on failure. */
+local int gz_decomp(state)
+ gz_statep state;
+{
+ int ret = Z_OK;
+ unsigned had;
+ z_streamp strm = &(state->strm);
+
+ /* fill output buffer up to end of deflate stream */
+ had = strm->avail_out;
+ do {
+ /* get more input for inflate() */
+ if (strm->avail_in == 0 && gz_avail(state) == -1)
+ return -1;
+ if (strm->avail_in == 0) {
+ gz_error(state, Z_BUF_ERROR, "unexpected end of file");
+ break;
+ }
+
+ /* decompress and handle errors */
+ ret = inflate(strm, Z_NO_FLUSH);
+ if (ret == Z_STREAM_ERROR || ret == Z_NEED_DICT) {
+ gz_error(state, Z_STREAM_ERROR,
+ "internal error: inflate stream corrupt");
+ return -1;
+ }
+ if (ret == Z_MEM_ERROR) {
+ gz_error(state, Z_MEM_ERROR, "out of memory");
+ return -1;
+ }
+ if (ret == Z_DATA_ERROR) { /* deflate stream invalid */
+ gz_error(state, Z_DATA_ERROR,
+ strm->msg == NULL ? "compressed data error" : strm->msg);
+ return -1;
+ }
+ } while (strm->avail_out && ret != Z_STREAM_END);
+
+ /* update available output */
+ state->x.have = had - strm->avail_out;
+ state->x.next = strm->next_out - state->x.have;
+
+ /* if the gzip stream completed successfully, look for another */
+ if (ret == Z_STREAM_END)
+ state->how = LOOK;
+
+ /* good decompression */
+ return 0;
+}
+
+/* Fetch data and put it in the output buffer. Assumes state->x.have is 0.
+ Data is either copied from the input file or decompressed from the input
+ file depending on state->how. If state->how is LOOK, then a gzip header is
+ looked for to determine whether to copy or decompress. Returns -1 on error,
+ otherwise 0. gz_fetch() will leave state->how as COPY or GZIP unless the
+ end of the input file has been reached and all data has been processed. */
+local int gz_fetch(state)
+ gz_statep state;
+{
+ z_streamp strm = &(state->strm);
+
+ do {
+ switch(state->how) {
+ case LOOK: /* -> LOOK, COPY (only if never GZIP), or GZIP */
+ if (gz_look(state) == -1)
+ return -1;
+ if (state->how == LOOK)
+ return 0;
+ break;
+ case COPY: /* -> COPY */
+ if (gz_load(state, state->out, state->size << 1, &(state->x.have))
+ == -1)
+ return -1;
+ state->x.next = state->out;
+ return 0;
+ case GZIP: /* -> GZIP or LOOK (if end of gzip stream) */
+ strm->avail_out = state->size << 1;
+ strm->next_out = state->out;
+ if (gz_decomp(state) == -1)
+ return -1;
+ }
+ } while (state->x.have == 0 && (!state->eof || strm->avail_in));
+ return 0;
+}
+
+/* Skip len uncompressed bytes of output. Return -1 on error, 0 on success. */
+local int gz_skip(state, len)
+ gz_statep state;
+ z_off64_t len;
+{
+ unsigned n;
+
+ /* skip over len bytes or reach end-of-file, whichever comes first */
+ while (len)
+ /* skip over whatever is in output buffer */
+ if (state->x.have) {
+ n = GT_OFF(state->x.have) || (z_off64_t)state->x.have > len ?
+ (unsigned)len : state->x.have;
+ state->x.have -= n;
+ state->x.next += n;
+ state->x.pos += n;
+ len -= n;
+ }
+
+ /* output buffer empty -- return if we're at the end of the input */
+ else if (state->eof && state->strm.avail_in == 0)
+ break;
+
+ /* need more data to skip -- load up output buffer */
+ else {
+ /* get more output, looking for header if required */
+ if (gz_fetch(state) == -1)
+ return -1;
+ }
+ return 0;
+}
+
+/* Read len bytes into buf from file, or less than len up to the end of the
+ input. Return the number of bytes read. If zero is returned, either the
+ end of file was reached, or there was an error. state->err must be
+ consulted in that case to determine which. */
+local z_size_t gz_read(state, buf, len)
+ gz_statep state;
+ voidp buf;
+ z_size_t len;
+{
+ z_size_t got;
+ unsigned n;
+
+ /* if len is zero, avoid unnecessary operations */
+ if (len == 0)
+ return 0;
+
+ /* process a skip request */
+ if (state->seek) {
+ state->seek = 0;
+ if (gz_skip(state, state->skip) == -1)
+ return 0;
+ }
+
+ /* get len bytes to buf, or less than len if at the end */
+ got = 0;
+ do {
+ /* set n to the maximum amount of len that fits in an unsigned int */
+ n = -1;
+ if (n > len)
+ n = len;
+
+ /* first just try copying data from the output buffer */
+ if (state->x.have) {
+ if (state->x.have < n)
+ n = state->x.have;
+ memcpy(buf, state->x.next, n);
+ state->x.next += n;
+ state->x.have -= n;
+ }
+
+ /* output buffer empty -- return if we're at the end of the input */
+ else if (state->eof && state->strm.avail_in == 0) {
+ state->past = 1; /* tried to read past end */
+ break;
+ }
+
+ /* need output data -- for small len or new stream load up our output
+ buffer */
+ else if (state->how == LOOK || n < (state->size << 1)) {
+ /* get more output, looking for header if required */
+ if (gz_fetch(state) == -1)
+ return 0;
+ continue; /* no progress yet -- go back to copy above */
+ /* the copy above assures that we will leave with space in the
+ output buffer, allowing at least one gzungetc() to succeed */
+ }
+
+ /* large len -- read directly into user buffer */
+ else if (state->how == COPY) { /* read directly */
+ if (gz_load(state, (unsigned char *)buf, n, &n) == -1)
+ return 0;
+ }
+
+ /* large len -- decompress directly into user buffer */
+ else { /* state->how == GZIP */
+ state->strm.avail_out = n;
+ state->strm.next_out = (unsigned char *)buf;
+ if (gz_decomp(state) == -1)
+ return 0;
+ n = state->x.have;
+ state->x.have = 0;
+ }
+
+ /* update progress */
+ len -= n;
+ buf = (char *)buf + n;
+ got += n;
+ state->x.pos += n;
+ } while (len);
+
+ /* return number of bytes read into user buffer */
+ return got;
+}
+
+/* -- see zlib.h -- */
+int ZEXPORT gzread(file, buf, len)
+ gzFile file;
+ voidp buf;
+ unsigned len;
+{
+ gz_statep state;
+
+ /* get internal structure */
+ if (file == NULL)
+ return -1;
+ state = (gz_statep)file;
+
+ /* check that we're reading and that there's no (serious) error */
+ if (state->mode != GZ_READ ||
+ (state->err != Z_OK && state->err != Z_BUF_ERROR))
+ return -1;
+
+ /* since an int is returned, make sure len fits in one, otherwise return
+ with an error (this avoids a flaw in the interface) */
+ if ((int)len < 0) {
+ gz_error(state, Z_STREAM_ERROR, "request does not fit in an int");
+ return -1;
+ }
+
+ /* read len or fewer bytes to buf */
+ len = gz_read(state, buf, len);
+
+ /* check for an error */
+ if (len == 0 && state->err != Z_OK && state->err != Z_BUF_ERROR)
+ return -1;
+
+ /* return the number of bytes read (this is assured to fit in an int) */
+ return (int)len;
+}
+
+/* -- see zlib.h -- */
+z_size_t ZEXPORT gzfread(buf, size, nitems, file)
+ voidp buf;
+ z_size_t size;
+ z_size_t nitems;
+ gzFile file;
+{
+ z_size_t len;
+ gz_statep state;
+
+ /* get internal structure */
+ if (file == NULL)
+ return 0;
+ state = (gz_statep)file;
+
+ /* check that we're reading and that there's no (serious) error */
+ if (state->mode != GZ_READ ||
+ (state->err != Z_OK && state->err != Z_BUF_ERROR))
+ return 0;
+
+ /* compute bytes to read -- error on overflow */
+ len = nitems * size;
+ if (size && len / size != nitems) {
+ gz_error(state, Z_STREAM_ERROR, "request does not fit in a size_t");
+ return 0;
+ }
+
+ /* read len or fewer bytes to buf, return the number of full items read */
+ return len ? gz_read(state, buf, len) / size : 0;
+}
+
+/* -- see zlib.h -- */
+#ifdef Z_PREFIX_SET
+# undef z_gzgetc
+#else
+# undef gzgetc
+#endif
+int ZEXPORT gzgetc(file)
+ gzFile file;
+{
+ int ret;
+ unsigned char buf[1];
+ gz_statep state;
+
+ /* get internal structure */
+ if (file == NULL)
+ return -1;
+ state = (gz_statep)file;
+
+ /* check that we're reading and that there's no (serious) error */
+ if (state->mode != GZ_READ ||
+ (state->err != Z_OK && state->err != Z_BUF_ERROR))
+ return -1;
+
+ /* try output buffer (no need to check for skip request) */
+ if (state->x.have) {
+ state->x.have--;
+ state->x.pos++;
+ return *(state->x.next)++;
+ }
+
+ /* nothing there -- try gz_read() */
+ ret = gz_read(state, buf, 1);
+ return ret < 1 ? -1 : buf[0];
+}
+
+int ZEXPORT gzgetc_(file)
+gzFile file;
+{
+ return gzgetc(file);
+}
+
+/* -- see zlib.h -- */
+int ZEXPORT gzungetc(c, file)
+ int c;
+ gzFile file;
+{
+ gz_statep state;
+
+ /* get internal structure */
+ if (file == NULL)
+ return -1;
+ state = (gz_statep)file;
+
+ /* check that we're reading and that there's no (serious) error */
+ if (state->mode != GZ_READ ||
+ (state->err != Z_OK && state->err != Z_BUF_ERROR))
+ return -1;
+
+ /* process a skip request */
+ if (state->seek) {
+ state->seek = 0;
+ if (gz_skip(state, state->skip) == -1)
+ return -1;
+ }
+
+ /* can't push EOF */
+ if (c < 0)
+ return -1;
+
+ /* if output buffer empty, put byte at end (allows more pushing) */
+ if (state->x.have == 0) {
+ state->x.have = 1;
+ state->x.next = state->out + (state->size << 1) - 1;
+ state->x.next[0] = (unsigned char)c;
+ state->x.pos--;
+ state->past = 0;
+ return c;
+ }
+
+ /* if no room, give up (must have already done a gzungetc()) */
+ if (state->x.have == (state->size << 1)) {
+ gz_error(state, Z_DATA_ERROR, "out of room to push characters");
+ return -1;
+ }
+
+ /* slide output data if needed and insert byte before existing data */
+ if (state->x.next == state->out) {
+ unsigned char *src = state->out + state->x.have;
+ unsigned char *dest = state->out + (state->size << 1);
+ while (src > state->out)
+ *--dest = *--src;
+ state->x.next = dest;
+ }
+ state->x.have++;
+ state->x.next--;
+ state->x.next[0] = (unsigned char)c;
+ state->x.pos--;
+ state->past = 0;
+ return c;
+}
+
+/* -- see zlib.h -- */
+char * ZEXPORT gzgets(file, buf, len)
+ gzFile file;
+ char *buf;
+ int len;
+{
+ unsigned left, n;
+ char *str;
+ unsigned char *eol;
+ gz_statep state;
+
+ /* check parameters and get internal structure */
+ if (file == NULL || buf == NULL || len < 1)
+ return NULL;
+ state = (gz_statep)file;
+
+ /* check that we're reading and that there's no (serious) error */
+ if (state->mode != GZ_READ ||
+ (state->err != Z_OK && state->err != Z_BUF_ERROR))
+ return NULL;
+
+ /* process a skip request */
+ if (state->seek) {
+ state->seek = 0;
+ if (gz_skip(state, state->skip) == -1)
+ return NULL;
+ }
+
+ /* copy output bytes up to new line or len - 1, whichever comes first --
+ append a terminating zero to the string (we don't check for a zero in
+ the contents, let the user worry about that) */
+ str = buf;
+ left = (unsigned)len - 1;
+ if (left) do {
+ /* assure that something is in the output buffer */
+ if (state->x.have == 0 && gz_fetch(state) == -1)
+ return NULL; /* error */
+ if (state->x.have == 0) { /* end of file */
+ state->past = 1; /* read past end */
+ break; /* return what we have */
+ }
+
+ /* look for end-of-line in current output buffer */
+ n = state->x.have > left ? left : state->x.have;
+ eol = (unsigned char *)memchr(state->x.next, '\n', n);
+ if (eol != NULL)
+ n = (unsigned)(eol - state->x.next) + 1;
+
+ /* copy through end-of-line, or remainder if not found */
+ memcpy(buf, state->x.next, n);
+ state->x.have -= n;
+ state->x.next += n;
+ state->x.pos += n;
+ left -= n;
+ buf += n;
+ } while (left && eol == NULL);
+
+ /* return terminated string, or if nothing, end of file */
+ if (buf == str)
+ return NULL;
+ buf[0] = 0;
+ return str;
+}
+
+/* -- see zlib.h -- */
+int ZEXPORT gzdirect(file)
+ gzFile file;
+{
+ gz_statep state;
+
+ /* get internal structure */
+ if (file == NULL)
+ return 0;
+ state = (gz_statep)file;
+
+ /* if the state is not known, but we can find out, then do so (this is
+ mainly for right after a gzopen() or gzdopen()) */
+ if (state->mode == GZ_READ && state->how == LOOK && state->x.have == 0)
+ (void)gz_look(state);
+
+ /* return 1 if transparent, 0 if processing a gzip stream */
+ return state->direct;
+}
+
+/* -- see zlib.h -- */
+int ZEXPORT gzclose_r(file)
+ gzFile file;
+{
+ int ret, err;
+ gz_statep state;
+
+ /* get internal structure */
+ if (file == NULL)
+ return Z_STREAM_ERROR;
+ state = (gz_statep)file;
+
+ /* check that we're reading */
+ if (state->mode != GZ_READ)
+ return Z_STREAM_ERROR;
+
+ /* free memory and close file */
+ if (state->size) {
+ inflateEnd(&(state->strm));
+ free(state->out);
+ free(state->in);
+ }
+ err = state->err == Z_BUF_ERROR ? Z_BUF_ERROR : Z_OK;
+ gz_error(state, Z_OK, NULL);
+ free(state->path);
+ ret = close(state->fd);
+ free(state);
+ return ret ? Z_ERRNO : err;
+}
diff --git a/thirdparty/zlib/gzwrite.c b/thirdparty/zlib/gzwrite.c
new file mode 100644
index 0000000000..1ec1da4095
--- /dev/null
+++ b/thirdparty/zlib/gzwrite.c
@@ -0,0 +1,665 @@
+/* gzwrite.c -- zlib functions for writing gzip files
+ * Copyright (C) 2004, 2005, 2010, 2011, 2012, 2013, 2016 Mark Adler
+ * For conditions of distribution and use, see copyright notice in zlib.h
+ */
+
+#include "gzguts.h"
+
+/* Local functions */
+local int gz_init OF((gz_statep));
+local int gz_comp OF((gz_statep, int));
+local int gz_zero OF((gz_statep, z_off64_t));
+local z_size_t gz_write OF((gz_statep, voidpc, z_size_t));
+
+/* Initialize state for writing a gzip file. Mark initialization by setting
+ state->size to non-zero. Return -1 on a memory allocation failure, or 0 on
+ success. */
+local int gz_init(state)
+ gz_statep state;
+{
+ int ret;
+ z_streamp strm = &(state->strm);
+
+ /* allocate input buffer (double size for gzprintf) */
+ state->in = (unsigned char *)malloc(state->want << 1);
+ if (state->in == NULL) {
+ gz_error(state, Z_MEM_ERROR, "out of memory");
+ return -1;
+ }
+
+ /* only need output buffer and deflate state if compressing */
+ if (!state->direct) {
+ /* allocate output buffer */
+ state->out = (unsigned char *)malloc(state->want);
+ if (state->out == NULL) {
+ free(state->in);
+ gz_error(state, Z_MEM_ERROR, "out of memory");
+ return -1;
+ }
+
+ /* allocate deflate memory, set up for gzip compression */
+ strm->zalloc = Z_NULL;
+ strm->zfree = Z_NULL;
+ strm->opaque = Z_NULL;
+ ret = deflateInit2(strm, state->level, Z_DEFLATED,
+ MAX_WBITS + 16, DEF_MEM_LEVEL, state->strategy);
+ if (ret != Z_OK) {
+ free(state->out);
+ free(state->in);
+ gz_error(state, Z_MEM_ERROR, "out of memory");
+ return -1;
+ }
+ strm->next_in = NULL;
+ }
+
+ /* mark state as initialized */
+ state->size = state->want;
+
+ /* initialize write buffer if compressing */
+ if (!state->direct) {
+ strm->avail_out = state->size;
+ strm->next_out = state->out;
+ state->x.next = strm->next_out;
+ }
+ return 0;
+}
+
+/* Compress whatever is at avail_in and next_in and write to the output file.
+ Return -1 if there is an error writing to the output file or if gz_init()
+ fails to allocate memory, otherwise 0. flush is assumed to be a valid
+ deflate() flush value. If flush is Z_FINISH, then the deflate() state is
+ reset to start a new gzip stream. If gz->direct is true, then simply write
+ to the output file without compressing, and ignore flush. */
+local int gz_comp(state, flush)
+ gz_statep state;
+ int flush;
+{
+ int ret, writ;
+ unsigned have, put, max = ((unsigned)-1 >> 2) + 1;
+ z_streamp strm = &(state->strm);
+
+ /* allocate memory if this is the first time through */
+ if (state->size == 0 && gz_init(state) == -1)
+ return -1;
+
+ /* write directly if requested */
+ if (state->direct) {
+ while (strm->avail_in) {
+ put = strm->avail_in > max ? max : strm->avail_in;
+ writ = write(state->fd, strm->next_in, put);
+ if (writ < 0) {
+ gz_error(state, Z_ERRNO, zstrerror());
+ return -1;
+ }
+ strm->avail_in -= (unsigned)writ;
+ strm->next_in += writ;
+ }
+ return 0;
+ }
+
+ /* run deflate() on provided input until it produces no more output */
+ ret = Z_OK;
+ do {
+ /* write out current buffer contents if full, or if flushing, but if
+ doing Z_FINISH then don't write until we get to Z_STREAM_END */
+ if (strm->avail_out == 0 || (flush != Z_NO_FLUSH &&
+ (flush != Z_FINISH || ret == Z_STREAM_END))) {
+ while (strm->next_out > state->x.next) {
+ put = strm->next_out - state->x.next > (int)max ? max :
+ (unsigned)(strm->next_out - state->x.next);
+ writ = write(state->fd, state->x.next, put);
+ if (writ < 0) {
+ gz_error(state, Z_ERRNO, zstrerror());
+ return -1;
+ }
+ state->x.next += writ;
+ }
+ if (strm->avail_out == 0) {
+ strm->avail_out = state->size;
+ strm->next_out = state->out;
+ state->x.next = state->out;
+ }
+ }
+
+ /* compress */
+ have = strm->avail_out;
+ ret = deflate(strm, flush);
+ if (ret == Z_STREAM_ERROR) {
+ gz_error(state, Z_STREAM_ERROR,
+ "internal error: deflate stream corrupt");
+ return -1;
+ }
+ have -= strm->avail_out;
+ } while (have);
+
+ /* if that completed a deflate stream, allow another to start */
+ if (flush == Z_FINISH)
+ deflateReset(strm);
+
+ /* all done, no errors */
+ return 0;
+}
+
+/* Compress len zeros to output. Return -1 on a write error or memory
+ allocation failure by gz_comp(), or 0 on success. */
+local int gz_zero(state, len)
+ gz_statep state;
+ z_off64_t len;
+{
+ int first;
+ unsigned n;
+ z_streamp strm = &(state->strm);
+
+ /* consume whatever's left in the input buffer */
+ if (strm->avail_in && gz_comp(state, Z_NO_FLUSH) == -1)
+ return -1;
+
+ /* compress len zeros (len guaranteed > 0) */
+ first = 1;
+ while (len) {
+ n = GT_OFF(state->size) || (z_off64_t)state->size > len ?
+ (unsigned)len : state->size;
+ if (first) {
+ memset(state->in, 0, n);
+ first = 0;
+ }
+ strm->avail_in = n;
+ strm->next_in = state->in;
+ state->x.pos += n;
+ if (gz_comp(state, Z_NO_FLUSH) == -1)
+ return -1;
+ len -= n;
+ }
+ return 0;
+}
+
+/* Write len bytes from buf to file. Return the number of bytes written. If
+ the returned value is less than len, then there was an error. */
+local z_size_t gz_write(state, buf, len)
+ gz_statep state;
+ voidpc buf;
+ z_size_t len;
+{
+ z_size_t put = len;
+
+ /* if len is zero, avoid unnecessary operations */
+ if (len == 0)
+ return 0;
+
+ /* allocate memory if this is the first time through */
+ if (state->size == 0 && gz_init(state) == -1)
+ return 0;
+
+ /* check for seek request */
+ if (state->seek) {
+ state->seek = 0;
+ if (gz_zero(state, state->skip) == -1)
+ return 0;
+ }
+
+ /* for small len, copy to input buffer, otherwise compress directly */
+ if (len < state->size) {
+ /* copy to input buffer, compress when full */
+ do {
+ unsigned have, copy;
+
+ if (state->strm.avail_in == 0)
+ state->strm.next_in = state->in;
+ have = (unsigned)((state->strm.next_in + state->strm.avail_in) -
+ state->in);
+ copy = state->size - have;
+ if (copy > len)
+ copy = len;
+ memcpy(state->in + have, buf, copy);
+ state->strm.avail_in += copy;
+ state->x.pos += copy;
+ buf = (const char *)buf + copy;
+ len -= copy;
+ if (len && gz_comp(state, Z_NO_FLUSH) == -1)
+ return 0;
+ } while (len);
+ }
+ else {
+ /* consume whatever's left in the input buffer */
+ if (state->strm.avail_in && gz_comp(state, Z_NO_FLUSH) == -1)
+ return 0;
+
+ /* directly compress user buffer to file */
+ state->strm.next_in = (z_const Bytef *)buf;
+ do {
+ unsigned n = (unsigned)-1;
+ if (n > len)
+ n = len;
+ state->strm.avail_in = n;
+ state->x.pos += n;
+ if (gz_comp(state, Z_NO_FLUSH) == -1)
+ return 0;
+ len -= n;
+ } while (len);
+ }
+
+ /* input was all buffered or compressed */
+ return put;
+}
+
+/* -- see zlib.h -- */
+int ZEXPORT gzwrite(file, buf, len)
+ gzFile file;
+ voidpc buf;
+ unsigned len;
+{
+ gz_statep state;
+
+ /* get internal structure */
+ if (file == NULL)
+ return 0;
+ state = (gz_statep)file;
+
+ /* check that we're writing and that there's no error */
+ if (state->mode != GZ_WRITE || state->err != Z_OK)
+ return 0;
+
+ /* since an int is returned, make sure len fits in one, otherwise return
+ with an error (this avoids a flaw in the interface) */
+ if ((int)len < 0) {
+ gz_error(state, Z_DATA_ERROR, "requested length does not fit in int");
+ return 0;
+ }
+
+ /* write len bytes from buf (the return value will fit in an int) */
+ return (int)gz_write(state, buf, len);
+}
+
+/* -- see zlib.h -- */
+z_size_t ZEXPORT gzfwrite(buf, size, nitems, file)
+ voidpc buf;
+ z_size_t size;
+ z_size_t nitems;
+ gzFile file;
+{
+ z_size_t len;
+ gz_statep state;
+
+ /* get internal structure */
+ if (file == NULL)
+ return 0;
+ state = (gz_statep)file;
+
+ /* check that we're writing and that there's no error */
+ if (state->mode != GZ_WRITE || state->err != Z_OK)
+ return 0;
+
+ /* compute bytes to read -- error on overflow */
+ len = nitems * size;
+ if (size && len / size != nitems) {
+ gz_error(state, Z_STREAM_ERROR, "request does not fit in a size_t");
+ return 0;
+ }
+
+ /* write len bytes to buf, return the number of full items written */
+ return len ? gz_write(state, buf, len) / size : 0;
+}
+
+/* -- see zlib.h -- */
+int ZEXPORT gzputc(file, c)
+ gzFile file;
+ int c;
+{
+ unsigned have;
+ unsigned char buf[1];
+ gz_statep state;
+ z_streamp strm;
+
+ /* get internal structure */
+ if (file == NULL)
+ return -1;
+ state = (gz_statep)file;
+ strm = &(state->strm);
+
+ /* check that we're writing and that there's no error */
+ if (state->mode != GZ_WRITE || state->err != Z_OK)
+ return -1;
+
+ /* check for seek request */
+ if (state->seek) {
+ state->seek = 0;
+ if (gz_zero(state, state->skip) == -1)
+ return -1;
+ }
+
+ /* try writing to input buffer for speed (state->size == 0 if buffer not
+ initialized) */
+ if (state->size) {
+ if (strm->avail_in == 0)
+ strm->next_in = state->in;
+ have = (unsigned)((strm->next_in + strm->avail_in) - state->in);
+ if (have < state->size) {
+ state->in[have] = (unsigned char)c;
+ strm->avail_in++;
+ state->x.pos++;
+ return c & 0xff;
+ }
+ }
+
+ /* no room in buffer or not initialized, use gz_write() */
+ buf[0] = (unsigned char)c;
+ if (gz_write(state, buf, 1) != 1)
+ return -1;
+ return c & 0xff;
+}
+
+/* -- see zlib.h -- */
+int ZEXPORT gzputs(file, str)
+ gzFile file;
+ const char *str;
+{
+ int ret;
+ z_size_t len;
+ gz_statep state;
+
+ /* get internal structure */
+ if (file == NULL)
+ return -1;
+ state = (gz_statep)file;
+
+ /* check that we're writing and that there's no error */
+ if (state->mode != GZ_WRITE || state->err != Z_OK)
+ return -1;
+
+ /* write string */
+ len = strlen(str);
+ ret = gz_write(state, str, len);
+ return ret == 0 && len != 0 ? -1 : ret;
+}
+
+#if defined(STDC) || defined(Z_HAVE_STDARG_H)
+#include <stdarg.h>
+
+/* -- see zlib.h -- */
+int ZEXPORTVA gzvprintf(gzFile file, const char *format, va_list va)
+{
+ int len;
+ unsigned left;
+ char *next;
+ gz_statep state;
+ z_streamp strm;
+
+ /* get internal structure */
+ if (file == NULL)
+ return Z_STREAM_ERROR;
+ state = (gz_statep)file;
+ strm = &(state->strm);
+
+ /* check that we're writing and that there's no error */
+ if (state->mode != GZ_WRITE || state->err != Z_OK)
+ return Z_STREAM_ERROR;
+
+ /* make sure we have some buffer space */
+ if (state->size == 0 && gz_init(state) == -1)
+ return state->err;
+
+ /* check for seek request */
+ if (state->seek) {
+ state->seek = 0;
+ if (gz_zero(state, state->skip) == -1)
+ return state->err;
+ }
+
+ /* do the printf() into the input buffer, put length in len -- the input
+ buffer is double-sized just for this function, so there is guaranteed to
+ be state->size bytes available after the current contents */
+ if (strm->avail_in == 0)
+ strm->next_in = state->in;
+ next = (char *)(state->in + (strm->next_in - state->in) + strm->avail_in);
+ next[state->size - 1] = 0;
+#ifdef NO_vsnprintf
+# ifdef HAS_vsprintf_void
+ (void)vsprintf(next, format, va);
+ for (len = 0; len < state->size; len++)
+ if (next[len] == 0) break;
+# else
+ len = vsprintf(next, format, va);
+# endif
+#else
+# ifdef HAS_vsnprintf_void
+ (void)vsnprintf(next, state->size, format, va);
+ len = strlen(next);
+# else
+ len = vsnprintf(next, state->size, format, va);
+# endif
+#endif
+
+ /* check that printf() results fit in buffer */
+ if (len == 0 || (unsigned)len >= state->size || next[state->size - 1] != 0)
+ return 0;
+
+ /* update buffer and position, compress first half if past that */
+ strm->avail_in += (unsigned)len;
+ state->x.pos += len;
+ if (strm->avail_in >= state->size) {
+ left = strm->avail_in - state->size;
+ strm->avail_in = state->size;
+ if (gz_comp(state, Z_NO_FLUSH) == -1)
+ return state->err;
+ memcpy(state->in, state->in + state->size, left);
+ strm->next_in = state->in;
+ strm->avail_in = left;
+ }
+ return len;
+}
+
+int ZEXPORTVA gzprintf(gzFile file, const char *format, ...)
+{
+ va_list va;
+ int ret;
+
+ va_start(va, format);
+ ret = gzvprintf(file, format, va);
+ va_end(va);
+ return ret;
+}
+
+#else /* !STDC && !Z_HAVE_STDARG_H */
+
+/* -- see zlib.h -- */
+int ZEXPORTVA gzprintf (file, format, a1, a2, a3, a4, a5, a6, a7, a8, a9, a10,
+ a11, a12, a13, a14, a15, a16, a17, a18, a19, a20)
+ gzFile file;
+ const char *format;
+ int a1, a2, a3, a4, a5, a6, a7, a8, a9, a10,
+ a11, a12, a13, a14, a15, a16, a17, a18, a19, a20;
+{
+ unsigned len, left;
+ char *next;
+ gz_statep state;
+ z_streamp strm;
+
+ /* get internal structure */
+ if (file == NULL)
+ return Z_STREAM_ERROR;
+ state = (gz_statep)file;
+ strm = &(state->strm);
+
+ /* check that can really pass pointer in ints */
+ if (sizeof(int) != sizeof(void *))
+ return Z_STREAM_ERROR;
+
+ /* check that we're writing and that there's no error */
+ if (state->mode != GZ_WRITE || state->err != Z_OK)
+ return Z_STREAM_ERROR;
+
+ /* make sure we have some buffer space */
+ if (state->size == 0 && gz_init(state) == -1)
+ return state->error;
+
+ /* check for seek request */
+ if (state->seek) {
+ state->seek = 0;
+ if (gz_zero(state, state->skip) == -1)
+ return state->error;
+ }
+
+ /* do the printf() into the input buffer, put length in len -- the input
+ buffer is double-sized just for this function, so there is guaranteed to
+ be state->size bytes available after the current contents */
+ if (strm->avail_in == 0)
+ strm->next_in = state->in;
+ next = (char *)(strm->next_in + strm->avail_in);
+ next[state->size - 1] = 0;
+#ifdef NO_snprintf
+# ifdef HAS_sprintf_void
+ sprintf(next, format, a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11, a12,
+ a13, a14, a15, a16, a17, a18, a19, a20);
+ for (len = 0; len < size; len++)
+ if (next[len] == 0)
+ break;
+# else
+ len = sprintf(next, format, a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11,
+ a12, a13, a14, a15, a16, a17, a18, a19, a20);
+# endif
+#else
+# ifdef HAS_snprintf_void
+ snprintf(next, state->size, format, a1, a2, a3, a4, a5, a6, a7, a8, a9,
+ a10, a11, a12, a13, a14, a15, a16, a17, a18, a19, a20);
+ len = strlen(next);
+# else
+ len = snprintf(next, state->size, format, a1, a2, a3, a4, a5, a6, a7, a8,
+ a9, a10, a11, a12, a13, a14, a15, a16, a17, a18, a19, a20);
+# endif
+#endif
+
+ /* check that printf() results fit in buffer */
+ if (len == 0 || len >= state->size || next[state->size - 1] != 0)
+ return 0;
+
+ /* update buffer and position, compress first half if past that */
+ strm->avail_in += len;
+ state->x.pos += len;
+ if (strm->avail_in >= state->size) {
+ left = strm->avail_in - state->size;
+ strm->avail_in = state->size;
+ if (gz_comp(state, Z_NO_FLUSH) == -1)
+ return state->err;
+ memcpy(state->in, state->in + state->size, left);
+ strm->next_in = state->in;
+ strm->avail_in = left;
+ }
+ return (int)len;
+}
+
+#endif
+
+/* -- see zlib.h -- */
+int ZEXPORT gzflush(file, flush)
+ gzFile file;
+ int flush;
+{
+ gz_statep state;
+
+ /* get internal structure */
+ if (file == NULL)
+ return Z_STREAM_ERROR;
+ state = (gz_statep)file;
+
+ /* check that we're writing and that there's no error */
+ if (state->mode != GZ_WRITE || state->err != Z_OK)
+ return Z_STREAM_ERROR;
+
+ /* check flush parameter */
+ if (flush < 0 || flush > Z_FINISH)
+ return Z_STREAM_ERROR;
+
+ /* check for seek request */
+ if (state->seek) {
+ state->seek = 0;
+ if (gz_zero(state, state->skip) == -1)
+ return state->err;
+ }
+
+ /* compress remaining data with requested flush */
+ (void)gz_comp(state, flush);
+ return state->err;
+}
+
+/* -- see zlib.h -- */
+int ZEXPORT gzsetparams(file, level, strategy)
+ gzFile file;
+ int level;
+ int strategy;
+{
+ gz_statep state;
+ z_streamp strm;
+
+ /* get internal structure */
+ if (file == NULL)
+ return Z_STREAM_ERROR;
+ state = (gz_statep)file;
+ strm = &(state->strm);
+
+ /* check that we're writing and that there's no error */
+ if (state->mode != GZ_WRITE || state->err != Z_OK)
+ return Z_STREAM_ERROR;
+
+ /* if no change is requested, then do nothing */
+ if (level == state->level && strategy == state->strategy)
+ return Z_OK;
+
+ /* check for seek request */
+ if (state->seek) {
+ state->seek = 0;
+ if (gz_zero(state, state->skip) == -1)
+ return state->err;
+ }
+
+ /* change compression parameters for subsequent input */
+ if (state->size) {
+ /* flush previous input with previous parameters before changing */
+ if (strm->avail_in && gz_comp(state, Z_BLOCK) == -1)
+ return state->err;
+ deflateParams(strm, level, strategy);
+ }
+ state->level = level;
+ state->strategy = strategy;
+ return Z_OK;
+}
+
+/* -- see zlib.h -- */
+int ZEXPORT gzclose_w(file)
+ gzFile file;
+{
+ int ret = Z_OK;
+ gz_statep state;
+
+ /* get internal structure */
+ if (file == NULL)
+ return Z_STREAM_ERROR;
+ state = (gz_statep)file;
+
+ /* check that we're writing */
+ if (state->mode != GZ_WRITE)
+ return Z_STREAM_ERROR;
+
+ /* check for seek request */
+ if (state->seek) {
+ state->seek = 0;
+ if (gz_zero(state, state->skip) == -1)
+ ret = state->err;
+ }
+
+ /* flush, free memory, and close file */
+ if (gz_comp(state, Z_FINISH) == -1)
+ ret = state->err;
+ if (state->size) {
+ if (!state->direct) {
+ (void)deflateEnd(&(state->strm));
+ free(state->out);
+ }
+ free(state->in);
+ }
+ gz_error(state, Z_OK, NULL);
+ free(state->path);
+ if (close(state->fd) == -1)
+ ret = Z_ERRNO;
+ free(state);
+ return ret;
+}
diff --git a/thirdparty/zlib/infback.c b/thirdparty/zlib/infback.c
index f3833c2e43..59679ecbfc 100644
--- a/thirdparty/zlib/infback.c
+++ b/thirdparty/zlib/infback.c
@@ -1,5 +1,5 @@
/* infback.c -- inflate using a call-back interface
- * Copyright (C) 1995-2011 Mark Adler
+ * Copyright (C) 1995-2016 Mark Adler
* For conditions of distribution and use, see copyright notice in zlib.h
*/
@@ -61,7 +61,7 @@ int stream_size;
Tracev((stderr, "inflate: allocated\n"));
strm->state = (struct internal_state FAR *)state;
state->dmax = 32768U;
- state->wbits = windowBits;
+ state->wbits = (uInt)windowBits;
state->wsize = 1U << windowBits;
state->window = window;
state->wnext = 0;
diff --git a/thirdparty/zlib/inffast.c b/thirdparty/zlib/inffast.c
index bda59ceb6a..29eb7d8244 100644
--- a/thirdparty/zlib/inffast.c
+++ b/thirdparty/zlib/inffast.c
@@ -1,5 +1,5 @@
/* inffast.c -- fast decoding
- * Copyright (C) 1995-2008, 2010, 2013 Mark Adler
+ * Copyright (C) 1995-2008, 2010, 2013, 2016 Mark Adler
* For conditions of distribution and use, see copyright notice in zlib.h
*/
@@ -8,26 +8,9 @@
#include "inflate.h"
#include "inffast.h"
-#ifndef ASMINF
-
-/* Allow machine dependent optimization for post-increment or pre-increment.
- Based on testing to date,
- Pre-increment preferred for:
- - PowerPC G3 (Adler)
- - MIPS R5000 (Randers-Pehrson)
- Post-increment preferred for:
- - none
- No measurable difference:
- - Pentium III (Anderson)
- - M68060 (Nikl)
- */
-#ifdef POSTINC
-# define OFF 0
-# define PUP(a) *(a)++
+#ifdef ASMINF
+# pragma message("Assembler code may have bugs -- use at your own risk")
#else
-# define OFF 1
-# define PUP(a) *++(a)
-#endif
/*
Decode literal, length, and distance codes and write out the resulting
@@ -96,9 +79,9 @@ unsigned start; /* inflate()'s starting value for strm->avail_out */
/* copy state to local variables */
state = (struct inflate_state FAR *)strm->state;
- in = strm->next_in - OFF;
+ in = strm->next_in;
last = in + (strm->avail_in - 5);
- out = strm->next_out - OFF;
+ out = strm->next_out;
beg = out - (start - strm->avail_out);
end = out + (strm->avail_out - 257);
#ifdef INFLATE_STRICT
@@ -119,9 +102,9 @@ unsigned start; /* inflate()'s starting value for strm->avail_out */
input data or output space */
do {
if (bits < 15) {
- hold += (unsigned long)(PUP(in)) << bits;
+ hold += (unsigned long)(*in++) << bits;
bits += 8;
- hold += (unsigned long)(PUP(in)) << bits;
+ hold += (unsigned long)(*in++) << bits;
bits += 8;
}
here = lcode[hold & lmask];
@@ -134,14 +117,14 @@ unsigned start; /* inflate()'s starting value for strm->avail_out */
Tracevv((stderr, here.val >= 0x20 && here.val < 0x7f ?
"inflate: literal '%c'\n" :
"inflate: literal 0x%02x\n", here.val));
- PUP(out) = (unsigned char)(here.val);
+ *out++ = (unsigned char)(here.val);
}
else if (op & 16) { /* length base */
len = (unsigned)(here.val);
op &= 15; /* number of extra bits */
if (op) {
if (bits < op) {
- hold += (unsigned long)(PUP(in)) << bits;
+ hold += (unsigned long)(*in++) << bits;
bits += 8;
}
len += (unsigned)hold & ((1U << op) - 1);
@@ -150,9 +133,9 @@ unsigned start; /* inflate()'s starting value for strm->avail_out */
}
Tracevv((stderr, "inflate: length %u\n", len));
if (bits < 15) {
- hold += (unsigned long)(PUP(in)) << bits;
+ hold += (unsigned long)(*in++) << bits;
bits += 8;
- hold += (unsigned long)(PUP(in)) << bits;
+ hold += (unsigned long)(*in++) << bits;
bits += 8;
}
here = dcode[hold & dmask];
@@ -165,10 +148,10 @@ unsigned start; /* inflate()'s starting value for strm->avail_out */
dist = (unsigned)(here.val);
op &= 15; /* number of extra bits */
if (bits < op) {
- hold += (unsigned long)(PUP(in)) << bits;
+ hold += (unsigned long)(*in++) << bits;
bits += 8;
if (bits < op) {
- hold += (unsigned long)(PUP(in)) << bits;
+ hold += (unsigned long)(*in++) << bits;
bits += 8;
}
}
@@ -196,30 +179,30 @@ unsigned start; /* inflate()'s starting value for strm->avail_out */
#ifdef INFLATE_ALLOW_INVALID_DISTANCE_TOOFAR_ARRR
if (len <= op - whave) {
do {
- PUP(out) = 0;
+ *out++ = 0;
} while (--len);
continue;
}
len -= op - whave;
do {
- PUP(out) = 0;
+ *out++ = 0;
} while (--op > whave);
if (op == 0) {
from = out - dist;
do {
- PUP(out) = PUP(from);
+ *out++ = *from++;
} while (--len);
continue;
}
#endif
}
- from = window - OFF;
+ from = window;
if (wnext == 0) { /* very common case */
from += wsize - op;
if (op < len) { /* some from window */
len -= op;
do {
- PUP(out) = PUP(from);
+ *out++ = *from++;
} while (--op);
from = out - dist; /* rest from output */
}
@@ -230,14 +213,14 @@ unsigned start; /* inflate()'s starting value for strm->avail_out */
if (op < len) { /* some from end of window */
len -= op;
do {
- PUP(out) = PUP(from);
+ *out++ = *from++;
} while (--op);
- from = window - OFF;
+ from = window;
if (wnext < len) { /* some from start of window */
op = wnext;
len -= op;
do {
- PUP(out) = PUP(from);
+ *out++ = *from++;
} while (--op);
from = out - dist; /* rest from output */
}
@@ -248,35 +231,35 @@ unsigned start; /* inflate()'s starting value for strm->avail_out */
if (op < len) { /* some from window */
len -= op;
do {
- PUP(out) = PUP(from);
+ *out++ = *from++;
} while (--op);
from = out - dist; /* rest from output */
}
}
while (len > 2) {
- PUP(out) = PUP(from);
- PUP(out) = PUP(from);
- PUP(out) = PUP(from);
+ *out++ = *from++;
+ *out++ = *from++;
+ *out++ = *from++;
len -= 3;
}
if (len) {
- PUP(out) = PUP(from);
+ *out++ = *from++;
if (len > 1)
- PUP(out) = PUP(from);
+ *out++ = *from++;
}
}
else {
from = out - dist; /* copy direct from output */
do { /* minimum length is three */
- PUP(out) = PUP(from);
- PUP(out) = PUP(from);
- PUP(out) = PUP(from);
+ *out++ = *from++;
+ *out++ = *from++;
+ *out++ = *from++;
len -= 3;
} while (len > 2);
if (len) {
- PUP(out) = PUP(from);
+ *out++ = *from++;
if (len > 1)
- PUP(out) = PUP(from);
+ *out++ = *from++;
}
}
}
@@ -313,8 +296,8 @@ unsigned start; /* inflate()'s starting value for strm->avail_out */
hold &= (1U << bits) - 1;
/* update state and return */
- strm->next_in = in + OFF;
- strm->next_out = out + OFF;
+ strm->next_in = in;
+ strm->next_out = out;
strm->avail_in = (unsigned)(in < last ? 5 + (last - in) : 5 - (in - last));
strm->avail_out = (unsigned)(out < end ?
257 + (end - out) : 257 - (out - end));
diff --git a/thirdparty/zlib/inflate.c b/thirdparty/zlib/inflate.c
index 870f89bb4d..ac333e8c2e 100644
--- a/thirdparty/zlib/inflate.c
+++ b/thirdparty/zlib/inflate.c
@@ -1,5 +1,5 @@
/* inflate.c -- zlib decompression
- * Copyright (C) 1995-2012 Mark Adler
+ * Copyright (C) 1995-2016 Mark Adler
* For conditions of distribution and use, see copyright notice in zlib.h
*/
@@ -92,6 +92,7 @@
#endif
/* function prototypes */
+local int inflateStateCheck OF((z_streamp strm));
local void fixedtables OF((struct inflate_state FAR *state));
local int updatewindow OF((z_streamp strm, const unsigned char FAR *end,
unsigned copy));
@@ -101,12 +102,26 @@ local int updatewindow OF((z_streamp strm, const unsigned char FAR *end,
local unsigned syncsearch OF((unsigned FAR *have, const unsigned char FAR *buf,
unsigned len));
+local int inflateStateCheck(strm)
+z_streamp strm;
+{
+ struct inflate_state FAR *state;
+ if (strm == Z_NULL ||
+ strm->zalloc == (alloc_func)0 || strm->zfree == (free_func)0)
+ return 1;
+ state = (struct inflate_state FAR *)strm->state;
+ if (state == Z_NULL || state->strm != strm ||
+ state->mode < HEAD || state->mode > SYNC)
+ return 1;
+ return 0;
+}
+
int ZEXPORT inflateResetKeep(strm)
z_streamp strm;
{
struct inflate_state FAR *state;
- if (strm == Z_NULL || strm->state == Z_NULL) return Z_STREAM_ERROR;
+ if (inflateStateCheck(strm)) return Z_STREAM_ERROR;
state = (struct inflate_state FAR *)strm->state;
strm->total_in = strm->total_out = state->total = 0;
strm->msg = Z_NULL;
@@ -131,7 +146,7 @@ z_streamp strm;
{
struct inflate_state FAR *state;
- if (strm == Z_NULL || strm->state == Z_NULL) return Z_STREAM_ERROR;
+ if (inflateStateCheck(strm)) return Z_STREAM_ERROR;
state = (struct inflate_state FAR *)strm->state;
state->wsize = 0;
state->whave = 0;
@@ -147,7 +162,7 @@ int windowBits;
struct inflate_state FAR *state;
/* get the state */
- if (strm == Z_NULL || strm->state == Z_NULL) return Z_STREAM_ERROR;
+ if (inflateStateCheck(strm)) return Z_STREAM_ERROR;
state = (struct inflate_state FAR *)strm->state;
/* extract wrap request from windowBits parameter */
@@ -156,7 +171,7 @@ int windowBits;
windowBits = -windowBits;
}
else {
- wrap = (windowBits >> 4) + 1;
+ wrap = (windowBits >> 4) + 5;
#ifdef GUNZIP
if (windowBits < 48)
windowBits &= 15;
@@ -210,7 +225,9 @@ int stream_size;
if (state == Z_NULL) return Z_MEM_ERROR;
Tracev((stderr, "inflate: allocated\n"));
strm->state = (struct internal_state FAR *)state;
+ state->strm = strm;
state->window = Z_NULL;
+ state->mode = HEAD; /* to pass state test in inflateReset2() */
ret = inflateReset2(strm, windowBits);
if (ret != Z_OK) {
ZFREE(strm, state);
@@ -234,17 +251,17 @@ int value;
{
struct inflate_state FAR *state;
- if (strm == Z_NULL || strm->state == Z_NULL) return Z_STREAM_ERROR;
+ if (inflateStateCheck(strm)) return Z_STREAM_ERROR;
state = (struct inflate_state FAR *)strm->state;
if (bits < 0) {
state->hold = 0;
state->bits = 0;
return Z_OK;
}
- if (bits > 16 || state->bits + bits > 32) return Z_STREAM_ERROR;
+ if (bits > 16 || state->bits + (uInt)bits > 32) return Z_STREAM_ERROR;
value &= (1L << bits) - 1;
- state->hold += value << state->bits;
- state->bits += bits;
+ state->hold += (unsigned)value << state->bits;
+ state->bits += (uInt)bits;
return Z_OK;
}
@@ -625,7 +642,7 @@ int flush;
static const unsigned short order[19] = /* permutation of code lengths */
{16, 17, 18, 0, 8, 7, 9, 6, 10, 5, 11, 4, 12, 3, 13, 2, 14, 1, 15};
- if (strm == Z_NULL || strm->state == Z_NULL || strm->next_out == Z_NULL ||
+ if (inflateStateCheck(strm) || strm->next_out == Z_NULL ||
(strm->next_in == Z_NULL && strm->avail_in != 0))
return Z_STREAM_ERROR;
@@ -645,6 +662,8 @@ int flush;
NEEDBITS(16);
#ifdef GUNZIP
if ((state->wrap & 2) && hold == 0x8b1f) { /* gzip header */
+ if (state->wbits == 0)
+ state->wbits = 15;
state->check = crc32(0L, Z_NULL, 0);
CRC2(state->check, hold);
INITBITS();
@@ -672,7 +691,7 @@ int flush;
len = BITS(4) + 8;
if (state->wbits == 0)
state->wbits = len;
- else if (len > state->wbits) {
+ if (len > 15 || len > state->wbits) {
strm->msg = (char *)"invalid window size";
state->mode = BAD;
break;
@@ -699,14 +718,16 @@ int flush;
}
if (state->head != Z_NULL)
state->head->text = (int)((hold >> 8) & 1);
- if (state->flags & 0x0200) CRC2(state->check, hold);
+ if ((state->flags & 0x0200) && (state->wrap & 4))
+ CRC2(state->check, hold);
INITBITS();
state->mode = TIME;
case TIME:
NEEDBITS(32);
if (state->head != Z_NULL)
state->head->time = hold;
- if (state->flags & 0x0200) CRC4(state->check, hold);
+ if ((state->flags & 0x0200) && (state->wrap & 4))
+ CRC4(state->check, hold);
INITBITS();
state->mode = OS;
case OS:
@@ -715,7 +736,8 @@ int flush;
state->head->xflags = (int)(hold & 0xff);
state->head->os = (int)(hold >> 8);
}
- if (state->flags & 0x0200) CRC2(state->check, hold);
+ if ((state->flags & 0x0200) && (state->wrap & 4))
+ CRC2(state->check, hold);
INITBITS();
state->mode = EXLEN;
case EXLEN:
@@ -724,7 +746,8 @@ int flush;
state->length = (unsigned)(hold);
if (state->head != Z_NULL)
state->head->extra_len = (unsigned)hold;
- if (state->flags & 0x0200) CRC2(state->check, hold);
+ if ((state->flags & 0x0200) && (state->wrap & 4))
+ CRC2(state->check, hold);
INITBITS();
}
else if (state->head != Z_NULL)
@@ -742,7 +765,7 @@ int flush;
len + copy > state->head->extra_max ?
state->head->extra_max - len : copy);
}
- if (state->flags & 0x0200)
+ if ((state->flags & 0x0200) && (state->wrap & 4))
state->check = crc32(state->check, next, copy);
have -= copy;
next += copy;
@@ -761,9 +784,9 @@ int flush;
if (state->head != Z_NULL &&
state->head->name != Z_NULL &&
state->length < state->head->name_max)
- state->head->name[state->length++] = len;
+ state->head->name[state->length++] = (Bytef)len;
} while (len && copy < have);
- if (state->flags & 0x0200)
+ if ((state->flags & 0x0200) && (state->wrap & 4))
state->check = crc32(state->check, next, copy);
have -= copy;
next += copy;
@@ -782,9 +805,9 @@ int flush;
if (state->head != Z_NULL &&
state->head->comment != Z_NULL &&
state->length < state->head->comm_max)
- state->head->comment[state->length++] = len;
+ state->head->comment[state->length++] = (Bytef)len;
} while (len && copy < have);
- if (state->flags & 0x0200)
+ if ((state->flags & 0x0200) && (state->wrap & 4))
state->check = crc32(state->check, next, copy);
have -= copy;
next += copy;
@@ -796,7 +819,7 @@ int flush;
case HCRC:
if (state->flags & 0x0200) {
NEEDBITS(16);
- if (hold != (state->check & 0xffff)) {
+ if ((state->wrap & 4) && hold != (state->check & 0xffff)) {
strm->msg = (char *)"header crc mismatch";
state->mode = BAD;
break;
@@ -1177,11 +1200,11 @@ int flush;
out -= left;
strm->total_out += out;
state->total += out;
- if (out)
+ if ((state->wrap & 4) && out)
strm->adler = state->check =
UPDATE(state->check, put - out, out);
out = left;
- if ((
+ if ((state->wrap & 4) && (
#ifdef GUNZIP
state->flags ? hold :
#endif
@@ -1240,10 +1263,10 @@ int flush;
strm->total_in += in;
strm->total_out += out;
state->total += out;
- if (state->wrap && out)
+ if ((state->wrap & 4) && out)
strm->adler = state->check =
UPDATE(state->check, strm->next_out - out, out);
- strm->data_type = state->bits + (state->last ? 64 : 0) +
+ strm->data_type = (int)state->bits + (state->last ? 64 : 0) +
(state->mode == TYPE ? 128 : 0) +
(state->mode == LEN_ || state->mode == COPY_ ? 256 : 0);
if (((in == 0 && out == 0) || flush == Z_FINISH) && ret == Z_OK)
@@ -1255,7 +1278,7 @@ int ZEXPORT inflateEnd(strm)
z_streamp strm;
{
struct inflate_state FAR *state;
- if (strm == Z_NULL || strm->state == Z_NULL || strm->zfree == (free_func)0)
+ if (inflateStateCheck(strm))
return Z_STREAM_ERROR;
state = (struct inflate_state FAR *)strm->state;
if (state->window != Z_NULL) ZFREE(strm, state->window);
@@ -1273,7 +1296,7 @@ uInt *dictLength;
struct inflate_state FAR *state;
/* check state */
- if (strm == Z_NULL || strm->state == Z_NULL) return Z_STREAM_ERROR;
+ if (inflateStateCheck(strm)) return Z_STREAM_ERROR;
state = (struct inflate_state FAR *)strm->state;
/* copy dictionary */
@@ -1298,7 +1321,7 @@ uInt dictLength;
int ret;
/* check state */
- if (strm == Z_NULL || strm->state == Z_NULL) return Z_STREAM_ERROR;
+ if (inflateStateCheck(strm)) return Z_STREAM_ERROR;
state = (struct inflate_state FAR *)strm->state;
if (state->wrap != 0 && state->mode != DICT)
return Z_STREAM_ERROR;
@@ -1330,7 +1353,7 @@ gz_headerp head;
struct inflate_state FAR *state;
/* check state */
- if (strm == Z_NULL || strm->state == Z_NULL) return Z_STREAM_ERROR;
+ if (inflateStateCheck(strm)) return Z_STREAM_ERROR;
state = (struct inflate_state FAR *)strm->state;
if ((state->wrap & 2) == 0) return Z_STREAM_ERROR;
@@ -1383,7 +1406,7 @@ z_streamp strm;
struct inflate_state FAR *state;
/* check parameters */
- if (strm == Z_NULL || strm->state == Z_NULL) return Z_STREAM_ERROR;
+ if (inflateStateCheck(strm)) return Z_STREAM_ERROR;
state = (struct inflate_state FAR *)strm->state;
if (strm->avail_in == 0 && state->bits < 8) return Z_BUF_ERROR;
@@ -1430,7 +1453,7 @@ z_streamp strm;
{
struct inflate_state FAR *state;
- if (strm == Z_NULL || strm->state == Z_NULL) return Z_STREAM_ERROR;
+ if (inflateStateCheck(strm)) return Z_STREAM_ERROR;
state = (struct inflate_state FAR *)strm->state;
return state->mode == STORED && state->bits == 0;
}
@@ -1445,8 +1468,7 @@ z_streamp source;
unsigned wsize;
/* check input */
- if (dest == Z_NULL || source == Z_NULL || source->state == Z_NULL ||
- source->zalloc == (alloc_func)0 || source->zfree == (free_func)0)
+ if (inflateStateCheck(source) || dest == Z_NULL)
return Z_STREAM_ERROR;
state = (struct inflate_state FAR *)source->state;
@@ -1467,6 +1489,7 @@ z_streamp source;
/* copy state */
zmemcpy((voidpf)dest, (voidpf)source, sizeof(z_stream));
zmemcpy((voidpf)copy, (voidpf)state, sizeof(struct inflate_state));
+ copy->strm = dest;
if (state->lencode >= state->codes &&
state->lencode <= state->codes + ENOUGH - 1) {
copy->lencode = copy->codes + (state->lencode - state->codes);
@@ -1488,25 +1511,51 @@ int subvert;
{
struct inflate_state FAR *state;
- if (strm == Z_NULL || strm->state == Z_NULL) return Z_STREAM_ERROR;
+ if (inflateStateCheck(strm)) return Z_STREAM_ERROR;
state = (struct inflate_state FAR *)strm->state;
- state->sane = !subvert;
#ifdef INFLATE_ALLOW_INVALID_DISTANCE_TOOFAR_ARRR
+ state->sane = !subvert;
return Z_OK;
#else
+ (void)subvert;
state->sane = 1;
return Z_DATA_ERROR;
#endif
}
+int ZEXPORT inflateValidate(strm, check)
+z_streamp strm;
+int check;
+{
+ struct inflate_state FAR *state;
+
+ if (inflateStateCheck(strm)) return Z_STREAM_ERROR;
+ state = (struct inflate_state FAR *)strm->state;
+ if (check)
+ state->wrap |= 4;
+ else
+ state->wrap &= ~4;
+ return Z_OK;
+}
+
long ZEXPORT inflateMark(strm)
z_streamp strm;
{
struct inflate_state FAR *state;
- if (strm == Z_NULL || strm->state == Z_NULL) return -1L << 16;
+ if (inflateStateCheck(strm))
+ return -(1L << 16);
state = (struct inflate_state FAR *)strm->state;
- return ((long)(state->back) << 16) +
+ return (long)(((unsigned long)((long)state->back)) << 16) +
(state->mode == COPY ? state->length :
(state->mode == MATCH ? state->was - state->length : 0));
}
+
+unsigned long ZEXPORT inflateCodesUsed(strm)
+z_streamp strm;
+{
+ struct inflate_state FAR *state;
+ if (inflateStateCheck(strm)) return (unsigned long)-1;
+ state = (struct inflate_state FAR *)strm->state;
+ return (unsigned long)(state->next - state->codes);
+}
diff --git a/thirdparty/zlib/inflate.h b/thirdparty/zlib/inflate.h
index 95f4986d40..a46cce6b6d 100644
--- a/thirdparty/zlib/inflate.h
+++ b/thirdparty/zlib/inflate.h
@@ -1,5 +1,5 @@
/* inflate.h -- internal inflate state definition
- * Copyright (C) 1995-2009 Mark Adler
+ * Copyright (C) 1995-2016 Mark Adler
* For conditions of distribution and use, see copyright notice in zlib.h
*/
@@ -18,7 +18,7 @@
/* Possible inflate modes between inflate() calls */
typedef enum {
- HEAD, /* i: waiting for magic header */
+ HEAD = 16180, /* i: waiting for magic header */
FLAGS, /* i: waiting for method and flags (gzip) */
TIME, /* i: waiting for modification time (gzip) */
OS, /* i: waiting for extra flags and operating system (gzip) */
@@ -77,11 +77,14 @@ typedef enum {
CHECK -> LENGTH -> DONE
*/
-/* state maintained between inflate() calls. Approximately 10K bytes. */
+/* State maintained between inflate() calls -- approximately 7K bytes, not
+ including the allocated sliding window, which is up to 32K bytes. */
struct inflate_state {
+ z_streamp strm; /* pointer back to this zlib stream */
inflate_mode mode; /* current inflate mode */
int last; /* true if processing last block */
- int wrap; /* bit 0 true for zlib, bit 1 true for gzip */
+ int wrap; /* bit 0 true for zlib, bit 1 true for gzip,
+ bit 2 true to validate check value */
int havedict; /* true if dictionary provided */
int flags; /* gzip header method and flags (0 if zlib) */
unsigned dmax; /* zlib header max distance (INFLATE_STRICT) */
diff --git a/thirdparty/zlib/inftrees.c b/thirdparty/zlib/inftrees.c
index 44d89cf24e..8a904ddbce 100644
--- a/thirdparty/zlib/inftrees.c
+++ b/thirdparty/zlib/inftrees.c
@@ -1,5 +1,5 @@
/* inftrees.c -- generate Huffman trees for efficient decoding
- * Copyright (C) 1995-2013 Mark Adler
+ * Copyright (C) 1995-2017 Mark Adler
* For conditions of distribution and use, see copyright notice in zlib.h
*/
@@ -9,7 +9,7 @@
#define MAXBITS 15
const char inflate_copyright[] =
- " inflate 1.2.8 Copyright 1995-2013 Mark Adler ";
+ " inflate 1.2.10 Copyright 1995-2017 Mark Adler ";
/*
If you use the zlib library in a product, an acknowledgment is welcome
in the documentation of your product. If for some reason you cannot
@@ -54,7 +54,7 @@ unsigned short FAR *work;
code FAR *next; /* next available space in table */
const unsigned short FAR *base; /* base value table to use */
const unsigned short FAR *extra; /* extra bits table to use */
- int end; /* use base and extra for symbol > end */
+ unsigned match; /* use base and extra for symbol >= match */
unsigned short count[MAXBITS+1]; /* number of codes of each length */
unsigned short offs[MAXBITS+1]; /* offsets in table for each length */
static const unsigned short lbase[31] = { /* Length codes 257..285 base */
@@ -62,7 +62,7 @@ unsigned short FAR *work;
35, 43, 51, 59, 67, 83, 99, 115, 131, 163, 195, 227, 258, 0, 0};
static const unsigned short lext[31] = { /* Length codes 257..285 extra */
16, 16, 16, 16, 16, 16, 16, 16, 17, 17, 17, 17, 18, 18, 18, 18,
- 19, 19, 19, 19, 20, 20, 20, 20, 21, 21, 21, 21, 16, 72, 78};
+ 19, 19, 19, 19, 20, 20, 20, 20, 21, 21, 21, 21, 16, 192, 202};
static const unsigned short dbase[32] = { /* Distance codes 0..29 base */
1, 2, 3, 4, 5, 7, 9, 13, 17, 25, 33, 49, 65, 97, 129, 193,
257, 385, 513, 769, 1025, 1537, 2049, 3073, 4097, 6145,
@@ -181,19 +181,17 @@ unsigned short FAR *work;
switch (type) {
case CODES:
base = extra = work; /* dummy value--not used */
- end = 19;
+ match = 20;
break;
case LENS:
base = lbase;
- base -= 257;
extra = lext;
- extra -= 257;
- end = 256;
+ match = 257;
break;
- default: /* DISTS */
+ default: /* DISTS */
base = dbase;
extra = dext;
- end = -1;
+ match = 0;
}
/* initialize state for loop */
@@ -216,13 +214,13 @@ unsigned short FAR *work;
for (;;) {
/* create table entry */
here.bits = (unsigned char)(len - drop);
- if ((int)(work[sym]) < end) {
+ if (work[sym] + 1U < match) {
here.op = (unsigned char)0;
here.val = work[sym];
}
- else if ((int)(work[sym]) > end) {
- here.op = (unsigned char)(extra[work[sym]]);
- here.val = base[work[sym]];
+ else if (work[sym] >= match) {
+ here.op = (unsigned char)(extra[work[sym] - match]);
+ here.val = base[work[sym] - match];
}
else {
here.op = (unsigned char)(32 + 64); /* end of block */
diff --git a/thirdparty/zlib/trees.c b/thirdparty/zlib/trees.c
index 1fd7759ef0..357f313925 100644
--- a/thirdparty/zlib/trees.c
+++ b/thirdparty/zlib/trees.c
@@ -1,5 +1,5 @@
/* trees.c -- output deflated data using Huffman coding
- * Copyright (C) 1995-2012 Jean-loup Gailly
+ * Copyright (C) 1995-2016 Jean-loup Gailly
* detect_data_type() function provided freely by Cosmin Truta, 2006
* For conditions of distribution and use, see copyright notice in zlib.h
*/
@@ -36,7 +36,7 @@
#include "deflate.h"
-#ifdef DEBUG
+#ifdef ZLIB_DEBUG
# include <ctype.h>
#endif
@@ -122,13 +122,13 @@ struct static_tree_desc_s {
int max_length; /* max bit length for the codes */
};
-local static_tree_desc static_l_desc =
+local const static_tree_desc static_l_desc =
{static_ltree, extra_lbits, LITERALS+1, L_CODES, MAX_BITS};
-local static_tree_desc static_d_desc =
+local const static_tree_desc static_d_desc =
{static_dtree, extra_dbits, 0, D_CODES, MAX_BITS};
-local static_tree_desc static_bl_desc =
+local const static_tree_desc static_bl_desc =
{(const ct_data *)0, extra_blbits, 0, BL_CODES, MAX_BL_BITS};
/* ===========================================================================
@@ -152,18 +152,16 @@ local int detect_data_type OF((deflate_state *s));
local unsigned bi_reverse OF((unsigned value, int length));
local void bi_windup OF((deflate_state *s));
local void bi_flush OF((deflate_state *s));
-local void copy_block OF((deflate_state *s, charf *buf, unsigned len,
- int header));
#ifdef GEN_TREES_H
local void gen_trees_header OF((void));
#endif
-#ifndef DEBUG
+#ifndef ZLIB_DEBUG
# define send_code(s, c, tree) send_bits(s, tree[c].Code, tree[c].Len)
/* Send a code of the given tree. c and tree must not have side effects */
-#else /* DEBUG */
+#else /* !ZLIB_DEBUG */
# define send_code(s, c, tree) \
{ if (z_verbose>2) fprintf(stderr,"\ncd %3d ",(c)); \
send_bits(s, tree[c].Code, tree[c].Len); }
@@ -182,7 +180,7 @@ local void gen_trees_header OF((void));
* Send a value on a given number of bits.
* IN assertion: length <= 16 and value fits in length bits.
*/
-#ifdef DEBUG
+#ifdef ZLIB_DEBUG
local void send_bits OF((deflate_state *s, int value, int length));
local void send_bits(s, value, length)
@@ -208,12 +206,12 @@ local void send_bits(s, value, length)
s->bi_valid += length;
}
}
-#else /* !DEBUG */
+#else /* !ZLIB_DEBUG */
#define send_bits(s, value, length) \
{ int len = length;\
if (s->bi_valid > (int)Buf_size - len) {\
- int val = value;\
+ int val = (int)value;\
s->bi_buf |= (ush)val << s->bi_valid;\
put_short(s, s->bi_buf);\
s->bi_buf = (ush)val >> (Buf_size - s->bi_valid);\
@@ -223,7 +221,7 @@ local void send_bits(s, value, length)
s->bi_valid += len;\
}\
}
-#endif /* DEBUG */
+#endif /* ZLIB_DEBUG */
/* the arguments must not have side effects */
@@ -317,7 +315,7 @@ local void tr_static_init()
* Genererate the file trees.h describing the static trees.
*/
#ifdef GEN_TREES_H
-# ifndef DEBUG
+# ifndef ZLIB_DEBUG
# include <stdio.h>
# endif
@@ -394,7 +392,7 @@ void ZLIB_INTERNAL _tr_init(s)
s->bi_buf = 0;
s->bi_valid = 0;
-#ifdef DEBUG
+#ifdef ZLIB_DEBUG
s->compressed_len = 0L;
s->bits_sent = 0L;
#endif
@@ -522,12 +520,12 @@ local void gen_bitlen(s, desc)
xbits = 0;
if (n >= base) xbits = extra[n-base];
f = tree[n].Freq;
- s->opt_len += (ulg)f * (bits + xbits);
- if (stree) s->static_len += (ulg)f * (stree[n].Len + xbits);
+ s->opt_len += (ulg)f * (unsigned)(bits + xbits);
+ if (stree) s->static_len += (ulg)f * (unsigned)(stree[n].Len + xbits);
}
if (overflow == 0) return;
- Trace((stderr,"\nbit length overflow\n"));
+ Tracev((stderr,"\nbit length overflow\n"));
/* This happens for example on obj2 and pic of the Calgary corpus */
/* Find the first bit length which could increase: */
@@ -554,9 +552,8 @@ local void gen_bitlen(s, desc)
m = s->heap[--h];
if (m > max_code) continue;
if ((unsigned) tree[m].Len != (unsigned) bits) {
- Trace((stderr,"code %d bits %d->%d\n", m, tree[m].Len, bits));
- s->opt_len += ((long)bits - (long)tree[m].Len)
- *(long)tree[m].Freq;
+ Tracev((stderr,"code %d bits %d->%d\n", m, tree[m].Len, bits));
+ s->opt_len += ((ulg)bits - tree[m].Len) * tree[m].Freq;
tree[m].Len = (ush)bits;
}
n--;
@@ -578,7 +575,7 @@ local void gen_codes (tree, max_code, bl_count)
ushf *bl_count; /* number of codes at each bit length */
{
ush next_code[MAX_BITS+1]; /* next code value for each bit length */
- ush code = 0; /* running code value */
+ unsigned code = 0; /* running code value */
int bits; /* bit index */
int n; /* code index */
@@ -586,7 +583,8 @@ local void gen_codes (tree, max_code, bl_count)
* without bit reversal.
*/
for (bits = 1; bits <= MAX_BITS; bits++) {
- next_code[bits] = code = (code + bl_count[bits-1]) << 1;
+ code = (code + bl_count[bits-1]) << 1;
+ next_code[bits] = (ush)code;
}
/* Check that the bit counts in bl_count are consistent. The last code
* must be all ones.
@@ -599,7 +597,7 @@ local void gen_codes (tree, max_code, bl_count)
int len = tree[n].Len;
if (len == 0) continue;
/* Now reverse the bits */
- tree[n].Code = bi_reverse(next_code[len]++, len);
+ tree[n].Code = (ush)bi_reverse(next_code[len]++, len);
Tracecv(tree != static_ltree, (stderr,"\nn %3d %c l %2d c %4x (%x) ",
n, (isgraph(n) ? n : ' '), len, tree[n].Code, next_code[len]-1));
@@ -821,7 +819,7 @@ local int build_bl_tree(s)
if (s->bl_tree[bl_order[max_blindex]].Len != 0) break;
}
/* Update opt_len to include the bit length tree and counts */
- s->opt_len += 3*(max_blindex+1) + 5+5+4;
+ s->opt_len += 3*((ulg)max_blindex+1) + 5+5+4;
Tracev((stderr, "\ndyn trees: dyn %ld, stat %ld",
s->opt_len, s->static_len));
@@ -869,11 +867,17 @@ void ZLIB_INTERNAL _tr_stored_block(s, buf, stored_len, last)
int last; /* one if this is the last block for a file */
{
send_bits(s, (STORED_BLOCK<<1)+last, 3); /* send block type */
-#ifdef DEBUG
+ bi_windup(s); /* align on byte boundary */
+ put_short(s, (ush)stored_len);
+ put_short(s, (ush)~stored_len);
+ zmemcpy(s->pending_buf + s->pending, (Bytef *)buf, stored_len);
+ s->pending += stored_len;
+#ifdef ZLIB_DEBUG
s->compressed_len = (s->compressed_len + 3 + 7) & (ulg)~7L;
s->compressed_len += (stored_len + 4) << 3;
+ s->bits_sent += 2*16;
+ s->bits_sent += stored_len<<3;
#endif
- copy_block(s, buf, (unsigned)stored_len, 1); /* with header */
}
/* ===========================================================================
@@ -894,7 +898,7 @@ void ZLIB_INTERNAL _tr_align(s)
{
send_bits(s, STATIC_TREES<<1, 3);
send_code(s, END_BLOCK, static_ltree);
-#ifdef DEBUG
+#ifdef ZLIB_DEBUG
s->compressed_len += 10L; /* 3 for block type, 7 for EOB */
#endif
bi_flush(s);
@@ -974,7 +978,7 @@ void ZLIB_INTERNAL _tr_flush_block(s, buf, stored_len, last)
send_bits(s, (STATIC_TREES<<1)+last, 3);
compress_block(s, (const ct_data *)static_ltree,
(const ct_data *)static_dtree);
-#ifdef DEBUG
+#ifdef ZLIB_DEBUG
s->compressed_len += 3 + s->static_len;
#endif
} else {
@@ -983,7 +987,7 @@ void ZLIB_INTERNAL _tr_flush_block(s, buf, stored_len, last)
max_blindex+1);
compress_block(s, (const ct_data *)s->dyn_ltree,
(const ct_data *)s->dyn_dtree);
-#ifdef DEBUG
+#ifdef ZLIB_DEBUG
s->compressed_len += 3 + s->opt_len;
#endif
}
@@ -995,7 +999,7 @@ void ZLIB_INTERNAL _tr_flush_block(s, buf, stored_len, last)
if (last) {
bi_windup(s);
-#ifdef DEBUG
+#ifdef ZLIB_DEBUG
s->compressed_len += 7; /* align on byte boundary */
#endif
}
@@ -1090,7 +1094,7 @@ local void compress_block(s, ltree, dtree)
send_code(s, code, dtree); /* send the distance code */
extra = extra_dbits[code];
if (extra != 0) {
- dist -= base_dist[code];
+ dist -= (unsigned)base_dist[code];
send_bits(s, dist, extra); /* send the extra distance bits */
}
} /* literal or match pair ? */
@@ -1193,34 +1197,7 @@ local void bi_windup(s)
}
s->bi_buf = 0;
s->bi_valid = 0;
-#ifdef DEBUG
+#ifdef ZLIB_DEBUG
s->bits_sent = (s->bits_sent+7) & ~7;
#endif
}
-
-/* ===========================================================================
- * Copy a stored block, storing first the length and its
- * one's complement if requested.
- */
-local void copy_block(s, buf, len, header)
- deflate_state *s;
- charf *buf; /* the input data */
- unsigned len; /* its length */
- int header; /* true if block header must be written */
-{
- bi_windup(s); /* align on byte boundary */
-
- if (header) {
- put_short(s, (ush)len);
- put_short(s, (ush)~len);
-#ifdef DEBUG
- s->bits_sent += 2*16;
-#endif
- }
-#ifdef DEBUG
- s->bits_sent += (ulg)len<<3;
-#endif
- while (len--) {
- put_byte(s, *buf++);
- }
-}
diff --git a/thirdparty/zlib/uncompr.c b/thirdparty/zlib/uncompr.c
index 242e9493df..f03a1a865e 100644
--- a/thirdparty/zlib/uncompr.c
+++ b/thirdparty/zlib/uncompr.c
@@ -1,5 +1,5 @@
/* uncompr.c -- decompress a memory buffer
- * Copyright (C) 1995-2003, 2010 Jean-loup Gailly.
+ * Copyright (C) 1995-2003, 2010, 2014, 2016 Jean-loup Gailly, Mark Adler
* For conditions of distribution and use, see copyright notice in zlib.h
*/
@@ -9,51 +9,85 @@
#include "zlib.h"
/* ===========================================================================
- Decompresses the source buffer into the destination buffer. sourceLen is
- the byte length of the source buffer. Upon entry, destLen is the total
- size of the destination buffer, which must be large enough to hold the
- entire uncompressed data. (The size of the uncompressed data must have
- been saved previously by the compressor and transmitted to the decompressor
- by some mechanism outside the scope of this compression library.)
- Upon exit, destLen is the actual size of the compressed buffer.
-
- uncompress returns Z_OK if success, Z_MEM_ERROR if there was not
- enough memory, Z_BUF_ERROR if there was not enough room in the output
- buffer, or Z_DATA_ERROR if the input data was corrupted.
+ Decompresses the source buffer into the destination buffer. *sourceLen is
+ the byte length of the source buffer. Upon entry, *destLen is the total size
+ of the destination buffer, which must be large enough to hold the entire
+ uncompressed data. (The size of the uncompressed data must have been saved
+ previously by the compressor and transmitted to the decompressor by some
+ mechanism outside the scope of this compression library.) Upon exit,
+ *destLen is the size of the decompressed data and *sourceLen is the number
+ of source bytes consumed. Upon return, source + *sourceLen points to the
+ first unused input byte.
+
+ uncompress returns Z_OK if success, Z_MEM_ERROR if there was not enough
+ memory, Z_BUF_ERROR if there was not enough room in the output buffer, or
+ Z_DATA_ERROR if the input data was corrupted, including if the input data is
+ an incomplete zlib stream.
*/
-int ZEXPORT uncompress (dest, destLen, source, sourceLen)
+int ZEXPORT uncompress2 (dest, destLen, source, sourceLen)
Bytef *dest;
uLongf *destLen;
const Bytef *source;
- uLong sourceLen;
+ uLong *sourceLen;
{
z_stream stream;
int err;
+ const uInt max = (uInt)-1;
+ uLong len, left;
+ Byte buf[1]; /* for detection of incomplete stream when *destLen == 0 */
- stream.next_in = (z_const Bytef *)source;
- stream.avail_in = (uInt)sourceLen;
- /* Check for source > 64K on 16-bit machine: */
- if ((uLong)stream.avail_in != sourceLen) return Z_BUF_ERROR;
-
- stream.next_out = dest;
- stream.avail_out = (uInt)*destLen;
- if ((uLong)stream.avail_out != *destLen) return Z_BUF_ERROR;
+ len = *sourceLen;
+ if (*destLen) {
+ left = *destLen;
+ *destLen = 0;
+ }
+ else {
+ left = 1;
+ dest = buf;
+ }
+ stream.next_in = (z_const Bytef *)source;
+ stream.avail_in = 0;
stream.zalloc = (alloc_func)0;
stream.zfree = (free_func)0;
+ stream.opaque = (voidpf)0;
err = inflateInit(&stream);
if (err != Z_OK) return err;
- err = inflate(&stream, Z_FINISH);
- if (err != Z_STREAM_END) {
- inflateEnd(&stream);
- if (err == Z_NEED_DICT || (err == Z_BUF_ERROR && stream.avail_in == 0))
- return Z_DATA_ERROR;
- return err;
- }
- *destLen = stream.total_out;
+ stream.next_out = dest;
+ stream.avail_out = 0;
- err = inflateEnd(&stream);
- return err;
+ do {
+ if (stream.avail_out == 0) {
+ stream.avail_out = left > (uLong)max ? max : (uInt)left;
+ left -= stream.avail_out;
+ }
+ if (stream.avail_in == 0) {
+ stream.avail_in = len > (uLong)max ? max : (uInt)len;
+ len -= stream.avail_in;
+ }
+ err = inflate(&stream, Z_NO_FLUSH);
+ } while (err == Z_OK);
+
+ *sourceLen -= len + stream.avail_in;
+ if (dest != buf)
+ *destLen = stream.total_out;
+ else if (stream.total_out && err == Z_BUF_ERROR)
+ left = 1;
+
+ inflateEnd(&stream);
+ return err == Z_STREAM_END ? Z_OK :
+ err == Z_NEED_DICT ? Z_DATA_ERROR :
+ err == Z_BUF_ERROR && left + stream.avail_out ? Z_DATA_ERROR :
+ err;
+}
+
+int ZEXPORT uncompress (dest, destLen, source, sourceLen)
+ Bytef *dest;
+ uLongf *destLen;
+ const Bytef *source;
+ uLong sourceLen;
+{
+ return uncompress2(dest, destLen, source, &sourceLen);
}
diff --git a/thirdparty/zlib/zconf.h b/thirdparty/zlib/zconf.h
index f44af82fc2..5e1d68a004 100644
--- a/thirdparty/zlib/zconf.h
+++ b/thirdparty/zlib/zconf.h
@@ -1,5 +1,5 @@
/* zconf.h -- configuration of the zlib compression library
- * Copyright (C) 1995-2013 Jean-loup Gailly.
+ * Copyright (C) 1995-2016 Jean-loup Gailly, Mark Adler
* For conditions of distribution and use, see copyright notice in zlib.h
*/
@@ -14,14 +14,10 @@
* Even better than compiling with -DZ_PREFIX would be to use configure to set
* this permanently in zconf.h using "./configure --zprefix".
*/
-
-#define Z_PREFIX
-#define Z_SOLO
-
#ifdef Z_PREFIX /* may be set to #if 1 by ./configure */
# define Z_PREFIX_SET
-/* all linked symbols */
+/* all linked symbols and init macros */
# define _dist_code z__dist_code
# define _length_code z__length_code
# define _tr_align z__tr_align
@@ -33,6 +29,7 @@
# define adler32 z_adler32
# define adler32_combine z_adler32_combine
# define adler32_combine64 z_adler32_combine64
+# define adler32_z z_adler32_z
# ifndef Z_SOLO
# define compress z_compress
# define compress2 z_compress2
@@ -41,10 +38,14 @@
# define crc32 z_crc32
# define crc32_combine z_crc32_combine
# define crc32_combine64 z_crc32_combine64
+# define crc32_z z_crc32_z
# define deflate z_deflate
# define deflateBound z_deflateBound
# define deflateCopy z_deflateCopy
# define deflateEnd z_deflateEnd
+# define deflateGetDictionary z_deflateGetDictionary
+# define deflateInit z_deflateInit
+# define deflateInit2 z_deflateInit2
# define deflateInit2_ z_deflateInit2_
# define deflateInit_ z_deflateInit_
# define deflateParams z_deflateParams
@@ -71,6 +72,8 @@
# define gzeof z_gzeof
# define gzerror z_gzerror
# define gzflush z_gzflush
+# define gzfread z_gzfread
+# define gzfwrite z_gzfwrite
# define gzgetc z_gzgetc
# define gzgetc_ z_gzgetc_
# define gzgets z_gzgets
@@ -82,7 +85,6 @@
# define gzopen_w z_gzopen_w
# endif
# define gzprintf z_gzprintf
-# define gzvprintf z_gzvprintf
# define gzputc z_gzputc
# define gzputs z_gzputs
# define gzread z_gzread
@@ -93,32 +95,39 @@
# define gztell z_gztell
# define gztell64 z_gztell64
# define gzungetc z_gzungetc
+# define gzvprintf z_gzvprintf
# define gzwrite z_gzwrite
# endif
# define inflate z_inflate
# define inflateBack z_inflateBack
# define inflateBackEnd z_inflateBackEnd
+# define inflateBackInit z_inflateBackInit
# define inflateBackInit_ z_inflateBackInit_
+# define inflateCodesUsed z_inflateCodesUsed
# define inflateCopy z_inflateCopy
# define inflateEnd z_inflateEnd
+# define inflateGetDictionary z_inflateGetDictionary
# define inflateGetHeader z_inflateGetHeader
+# define inflateInit z_inflateInit
+# define inflateInit2 z_inflateInit2
# define inflateInit2_ z_inflateInit2_
# define inflateInit_ z_inflateInit_
# define inflateMark z_inflateMark
# define inflatePrime z_inflatePrime
# define inflateReset z_inflateReset
# define inflateReset2 z_inflateReset2
+# define inflateResetKeep z_inflateResetKeep
# define inflateSetDictionary z_inflateSetDictionary
-# define inflateGetDictionary z_inflateGetDictionary
# define inflateSync z_inflateSync
# define inflateSyncPoint z_inflateSyncPoint
# define inflateUndermine z_inflateUndermine
-# define inflateResetKeep z_inflateResetKeep
+# define inflateValidate z_inflateValidate
# define inflate_copyright z_inflate_copyright
# define inflate_fast z_inflate_fast
# define inflate_table z_inflate_table
# ifndef Z_SOLO
# define uncompress z_uncompress
+# define uncompress2 z_uncompress2
# endif
# define zError z_zError
# ifndef Z_SOLO
@@ -228,9 +237,19 @@
# define z_const
#endif
-/* Some Mac compilers merge all .h files incorrectly: */
-#if defined(__MWERKS__)||defined(applec)||defined(THINK_C)||defined(__SC__)
-# define NO_DUMMY_DECL
+#ifdef Z_SOLO
+ typedef unsigned long z_size_t;
+#else
+# define z_longlong long long
+# if defined(NO_SIZE_T)
+ typedef unsigned NO_SIZE_T z_size_t;
+# elif defined(STDC)
+# include <stddef.h>
+ typedef size_t z_size_t;
+# else
+ typedef unsigned long z_size_t;
+# endif
+# undef z_longlong
#endif
/* Maximum value for memLevel in deflateInit2 */
@@ -260,7 +279,7 @@
Of course this will generally degrade compression (there's no free lunch).
The memory requirements for inflate are (in bytes) 1 << windowBits
- that is, 32K for windowBits=15 (default value) plus a few kilobytes
+ that is, 32K for windowBits=15 (default value) plus about 7 kilobytes
for small objects.
*/
diff --git a/thirdparty/zlib/zlib.h b/thirdparty/zlib/zlib.h
index 3e0c7672ac..dc90dc8d22 100644
--- a/thirdparty/zlib/zlib.h
+++ b/thirdparty/zlib/zlib.h
@@ -1,7 +1,7 @@
/* zlib.h -- interface of the 'zlib' general purpose compression library
- version 1.2.8, April 28th, 2013
+ version 1.2.10, January 2nd, 2017
- Copyright (C) 1995-2013 Jean-loup Gailly and Mark Adler
+ Copyright (C) 1995-2017 Jean-loup Gailly and Mark Adler
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
@@ -37,11 +37,11 @@
extern "C" {
#endif
-#define ZLIB_VERSION "1.2.8"
-#define ZLIB_VERNUM 0x1280
+#define ZLIB_VERSION "1.2.10"
+#define ZLIB_VERNUM 0x12a0
#define ZLIB_VER_MAJOR 1
#define ZLIB_VER_MINOR 2
-#define ZLIB_VER_REVISION 8
+#define ZLIB_VER_REVISION 10
#define ZLIB_VER_SUBREVISION 0
/*
@@ -65,7 +65,8 @@ extern "C" {
with "gz". The gzip format is different from the zlib format. gzip is a
gzip wrapper, documented in RFC 1952, wrapped around a deflate stream.
- This library can optionally read and write gzip streams in memory as well.
+ This library can optionally read and write gzip and raw deflate streams in
+ memory as well.
The zlib format was designed to be compact and fast for use in memory
and on communications channels. The gzip format was designed for single-
@@ -74,7 +75,7 @@ extern "C" {
The library does not install any signal handler. The decoder checks
the consistency of the compressed data, so the library should never crash
- even in case of corrupted input.
+ even in the case of corrupted input.
*/
typedef voidpf (*alloc_func) OF((voidpf opaque, uInt items, uInt size));
@@ -87,7 +88,7 @@ typedef struct z_stream_s {
uInt avail_in; /* number of bytes available at next_in */
uLong total_in; /* total number of input bytes read so far */
- Bytef *next_out; /* next output byte should be put there */
+ Bytef *next_out; /* next output byte will go here */
uInt avail_out; /* remaining free space at next_out */
uLong total_out; /* total number of bytes output so far */
@@ -98,8 +99,9 @@ typedef struct z_stream_s {
free_func zfree; /* used to free the internal state */
voidpf opaque; /* private data object passed to zalloc and zfree */
- int data_type; /* best guess about the data type: binary or text */
- uLong adler; /* adler32 value of the uncompressed data */
+ int data_type; /* best guess about the data type: binary or text
+ for deflate, or the decoding state for inflate */
+ uLong adler; /* Adler-32 or CRC-32 value of the uncompressed data */
uLong reserved; /* reserved for future use */
} z_stream;
@@ -142,7 +144,9 @@ typedef gz_header FAR *gz_headerp;
zalloc must return Z_NULL if there is not enough memory for the object.
If zlib is used in a multi-threaded application, zalloc and zfree must be
- thread safe.
+ thread safe. In that case, zlib is thread-safe. When zalloc and zfree are
+ Z_NULL on entry to the initialization function, they are set to internal
+ routines that use the standard library functions malloc() and free().
On 16-bit systems, the functions zalloc and zfree must be able to allocate
exactly 65536 bytes, but will not be required to allocate more than this if
@@ -155,7 +159,7 @@ typedef gz_header FAR *gz_headerp;
The fields total_in and total_out can be used for statistics or progress
reports. After compression, total_in holds the total size of the
- uncompressed data and may be saved for use in the decompressor (particularly
+ uncompressed data and may be saved for use by the decompressor (particularly
if the decompressor wants to decompress everything in a single step).
*/
@@ -200,7 +204,7 @@ typedef gz_header FAR *gz_headerp;
#define Z_TEXT 1
#define Z_ASCII Z_TEXT /* for compatibility with 1.2.2 and earlier */
#define Z_UNKNOWN 2
-/* Possible values of the data_type field (though see inflate()) */
+/* Possible values of the data_type field for deflate() */
#define Z_DEFLATED 8
/* The deflate compression method (the only one supported in this version) */
@@ -258,11 +262,11 @@ ZEXTERN int ZEXPORT deflate OF((z_streamp strm, int flush));
enough room in the output buffer), next_in and avail_in are updated and
processing will resume at this point for the next call of deflate().
- - Provide more output starting at next_out and update next_out and avail_out
+ - Generate more output starting at next_out and update next_out and avail_out
accordingly. This action is forced if the parameter flush is non zero.
Forcing flush frequently degrades the compression ratio, so this parameter
- should be set only when necessary (in interactive applications). Some
- output may be provided even if flush is not set.
+ should be set only when necessary. Some output may be provided even if
+ flush is zero.
Before the call of deflate(), the application should ensure that at least
one of the actions is possible, by providing more input and/or consuming more
@@ -271,7 +275,9 @@ ZEXTERN int ZEXPORT deflate OF((z_streamp strm, int flush));
output when it wants, for example when the output buffer is full (avail_out
== 0), or after each call of deflate(). If deflate returns Z_OK and with
zero avail_out, it must be called again after making room in the output
- buffer because there might be more output pending.
+ buffer because there might be more output pending. See deflatePending(),
+ which can be used if desired to determine whether or not there is more ouput
+ in that case.
Normally the parameter flush is set to Z_NO_FLUSH, which allows deflate to
decide how much data to accumulate before producing output, in order to
@@ -292,8 +298,8 @@ ZEXTERN int ZEXPORT deflate OF((z_streamp strm, int flush));
input data so far will be available to the decompressor, as for Z_SYNC_FLUSH.
This completes the current deflate block and follows it with an empty fixed
codes block that is 10 bits long. This assures that enough bytes are output
- in order for the decompressor to finish the block before the empty fixed code
- block.
+ in order for the decompressor to finish the block before the empty fixed
+ codes block.
If flush is set to Z_BLOCK, a deflate block is completed and emitted, as
for Z_SYNC_FLUSH, but the output is not aligned on a byte boundary, and up to
@@ -319,34 +325,38 @@ ZEXTERN int ZEXPORT deflate OF((z_streamp strm, int flush));
If the parameter flush is set to Z_FINISH, pending input is processed,
pending output is flushed and deflate returns with Z_STREAM_END if there was
- enough output space; if deflate returns with Z_OK, this function must be
- called again with Z_FINISH and more output space (updated avail_out) but no
- more input data, until it returns with Z_STREAM_END or an error. After
- deflate has returned Z_STREAM_END, the only possible operations on the stream
- are deflateReset or deflateEnd.
-
- Z_FINISH can be used immediately after deflateInit if all the compression
- is to be done in a single step. In this case, avail_out must be at least the
- value returned by deflateBound (see below). Then deflate is guaranteed to
- return Z_STREAM_END. If not enough output space is provided, deflate will
- not return Z_STREAM_END, and it must be called again as described above.
-
- deflate() sets strm->adler to the adler32 checksum of all input read
- so far (that is, total_in bytes).
+ enough output space. If deflate returns with Z_OK or Z_BUF_ERROR, this
+ function must be called again with Z_FINISH and more output space (updated
+ avail_out) but no more input data, until it returns with Z_STREAM_END or an
+ error. After deflate has returned Z_STREAM_END, the only possible operations
+ on the stream are deflateReset or deflateEnd.
+
+ Z_FINISH can be used in the first deflate call after deflateInit if all the
+ compression is to be done in a single step. In order to complete in one
+ call, avail_out must be at least the value returned by deflateBound (see
+ below). Then deflate is guaranteed to return Z_STREAM_END. If not enough
+ output space is provided, deflate will not return Z_STREAM_END, and it must
+ be called again as described above.
+
+ deflate() sets strm->adler to the Adler-32 checksum of all input read
+ so far (that is, total_in bytes). If a gzip stream is being generated, then
+ strm->adler will be the CRC-32 checksum of the input read so far. (See
+ deflateInit2 below.)
deflate() may update strm->data_type if it can make a good guess about
- the input data type (Z_BINARY or Z_TEXT). In doubt, the data is considered
- binary. This field is only for information purposes and does not affect the
- compression algorithm in any manner.
+ the input data type (Z_BINARY or Z_TEXT). If in doubt, the data is
+ considered binary. This field is only for information purposes and does not
+ affect the compression algorithm in any manner.
deflate() returns Z_OK if some progress has been made (more input
processed or more output produced), Z_STREAM_END if all input has been
consumed and all output has been produced (only when flush is set to
Z_FINISH), Z_STREAM_ERROR if the stream state was inconsistent (for example
- if next_in or next_out was Z_NULL), Z_BUF_ERROR if no progress is possible
- (for example avail_in or avail_out was zero). Note that Z_BUF_ERROR is not
- fatal, and deflate() can be called again with more input and more output
- space to continue compressing.
+ if next_in or next_out was Z_NULL or the state was inadvertently written over
+ by the application), or Z_BUF_ERROR if no progress is possible (for example
+ avail_in or avail_out was zero). Note that Z_BUF_ERROR is not fatal, and
+ deflate() can be called again with more input and more output space to
+ continue compressing.
*/
@@ -369,23 +379,21 @@ ZEXTERN int ZEXPORT inflateInit OF((z_streamp strm));
Initializes the internal stream state for decompression. The fields
next_in, avail_in, zalloc, zfree and opaque must be initialized before by
- the caller. If next_in is not Z_NULL and avail_in is large enough (the
- exact value depends on the compression method), inflateInit determines the
- compression method from the zlib header and allocates all data structures
- accordingly; otherwise the allocation will be deferred to the first call of
- inflate. If zalloc and zfree are set to Z_NULL, inflateInit updates them to
- use default allocation functions.
+ the caller. In the current version of inflate, the provided input is not
+ read or consumed. The allocation of a sliding window will be deferred to
+ the first call of inflate (if the decompression does not complete on the
+ first call). If zalloc and zfree are set to Z_NULL, inflateInit updates
+ them to use default allocation functions.
inflateInit returns Z_OK if success, Z_MEM_ERROR if there was not enough
memory, Z_VERSION_ERROR if the zlib library version is incompatible with the
version assumed by the caller, or Z_STREAM_ERROR if the parameters are
invalid, such as a null pointer to the structure. msg is set to null if
- there is no error message. inflateInit does not perform any decompression
- apart from possibly reading the zlib header if present: actual decompression
- will be done by inflate(). (So next_in and avail_in may be modified, but
- next_out and avail_out are unused and unchanged.) The current implementation
- of inflateInit() does not process any header information -- that is deferred
- until inflate() is called.
+ there is no error message. inflateInit does not perform any decompression.
+ Actual decompression will be done by inflate(). So next_in, and avail_in,
+ next_out, and avail_out are unused and unchanged. The current
+ implementation of inflateInit() does not process any header information --
+ that is deferred until inflate() is called.
*/
@@ -401,17 +409,20 @@ ZEXTERN int ZEXPORT inflate OF((z_streamp strm, int flush));
- Decompress more input starting at next_in and update next_in and avail_in
accordingly. If not all input can be processed (because there is not
- enough room in the output buffer), next_in is updated and processing will
- resume at this point for the next call of inflate().
+ enough room in the output buffer), then next_in and avail_in are updated
+ accordingly, and processing will resume at this point for the next call of
+ inflate().
- - Provide more output starting at next_out and update next_out and avail_out
+ - Generate more output starting at next_out and update next_out and avail_out
accordingly. inflate() provides as much output as possible, until there is
no more input data or no more space in the output buffer (see below about
the flush parameter).
Before the call of inflate(), the application should ensure that at least
one of the actions is possible, by providing more input and/or consuming more
- output, and updating the next_* and avail_* values accordingly. The
+ output, and updating the next_* and avail_* values accordingly. If the
+ caller of inflate() does not provide both available input and available
+ output space, it is possible that there will be no progress made. The
application can consume the uncompressed output when it wants, for example
when the output buffer is full (avail_out == 0), or after each call of
inflate(). If inflate returns Z_OK and with zero avail_out, it must be
@@ -428,7 +439,7 @@ ZEXTERN int ZEXPORT inflate OF((z_streamp strm, int flush));
gets to the end of that block, or when it runs out of data.
The Z_BLOCK option assists in appending to or combining deflate streams.
- Also to assist in this, on return inflate() will set strm->data_type to the
+ To assist in this, on return inflate() always sets strm->data_type to the
number of unused bits in the last byte taken from strm->next_in, plus 64 if
inflate() is currently decoding the last block in the deflate stream, plus
128 if inflate() returned immediately after decoding an end-of-block code or
@@ -454,7 +465,7 @@ ZEXTERN int ZEXPORT inflate OF((z_streamp strm, int flush));
this case all pending input is processed and all pending output is flushed;
avail_out must be large enough to hold all of the uncompressed data for the
operation to complete. (The size of the uncompressed data may have been
- saved by the compressor for this purpose.) The use of Z_FINISH is not
+ saved by the compressor for this purpose.) The use of Z_FINISH is not
required to perform an inflation in one step. However it may be used to
inform inflate that a faster approach can be used for the single inflate()
call. Z_FINISH also informs inflate to not maintain a sliding window if the
@@ -476,32 +487,33 @@ ZEXTERN int ZEXPORT inflate OF((z_streamp strm, int flush));
chosen by the compressor and returns Z_NEED_DICT; otherwise it sets
strm->adler to the Adler-32 checksum of all output produced so far (that is,
total_out bytes) and returns Z_OK, Z_STREAM_END or an error code as described
- below. At the end of the stream, inflate() checks that its computed adler32
+ below. At the end of the stream, inflate() checks that its computed Adler-32
checksum is equal to that saved by the compressor and returns Z_STREAM_END
only if the checksum is correct.
inflate() can decompress and check either zlib-wrapped or gzip-wrapped
deflate data. The header type is detected automatically, if requested when
initializing with inflateInit2(). Any information contained in the gzip
- header is not retained, so applications that need that information should
- instead use raw inflate, see inflateInit2() below, or inflateBack() and
- perform their own processing of the gzip header and trailer. When processing
+ header is not retained unless inflateGetHeader() is used. When processing
gzip-wrapped deflate data, strm->adler32 is set to the CRC-32 of the output
- producted so far. The CRC-32 is checked against the gzip trailer.
+ produced so far. The CRC-32 is checked against the gzip trailer, as is the
+ uncompressed length, modulo 2^32.
inflate() returns Z_OK if some progress has been made (more input processed
or more output produced), Z_STREAM_END if the end of the compressed data has
been reached and all uncompressed output has been produced, Z_NEED_DICT if a
preset dictionary is needed at this point, Z_DATA_ERROR if the input data was
corrupted (input stream not conforming to the zlib format or incorrect check
- value), Z_STREAM_ERROR if the stream structure was inconsistent (for example
- next_in or next_out was Z_NULL), Z_MEM_ERROR if there was not enough memory,
- Z_BUF_ERROR if no progress is possible or if there was not enough room in the
- output buffer when Z_FINISH is used. Note that Z_BUF_ERROR is not fatal, and
+ value, in which case strm->msg points to a string with a more specific
+ error), Z_STREAM_ERROR if the stream structure was inconsistent (for example
+ next_in or next_out was Z_NULL, or the state was inadvertently written over
+ by the application), Z_MEM_ERROR if there was not enough memory, Z_BUF_ERROR
+ if no progress was possible or if there was not enough room in the output
+ buffer when Z_FINISH is used. Note that Z_BUF_ERROR is not fatal, and
inflate() can be called again with more input and more output space to
continue decompressing. If Z_DATA_ERROR is returned, the application may
then call inflateSync() to look for a good compression block if a partial
- recovery of the data is desired.
+ recovery of the data is to be attempted.
*/
@@ -511,9 +523,8 @@ ZEXTERN int ZEXPORT inflateEnd OF((z_streamp strm));
This function discards any unprocessed input and does not flush any pending
output.
- inflateEnd returns Z_OK if success, Z_STREAM_ERROR if the stream state
- was inconsistent. In the error case, msg may be set but then points to a
- static string (which must not be deallocated).
+ inflateEnd returns Z_OK if success, or Z_STREAM_ERROR if the stream state
+ was inconsistent.
*/
@@ -544,16 +555,29 @@ ZEXTERN int ZEXPORT deflateInit2 OF((z_streamp strm,
compression at the expense of memory usage. The default value is 15 if
deflateInit is used instead.
+ For the current implementation of deflate(), a windowBits value of 8 (a
+ window size of 256 bytes) is not supported. As a result, a request for 8
+ will result in 9 (a 512-byte window). In that case, providing 8 to
+ inflateInit2() will result in an error when the zlib header with 9 is
+ checked against the initialization of inflate(). The remedy is to not use 8
+ with deflateInit2() with this initialization, or at least in that case use 9
+ with inflateInit2().
+
windowBits can also be -8..-15 for raw deflate. In this case, -windowBits
determines the window size. deflate() will then generate raw deflate data
- with no zlib header or trailer, and will not compute an adler32 check value.
+ with no zlib header or trailer, and will not compute a check value.
windowBits can also be greater than 15 for optional gzip encoding. Add
16 to windowBits to write a simple gzip header and trailer around the
compressed data instead of a zlib wrapper. The gzip header will have no
file name, no extra data, no comment, no modification time (set to zero), no
- header crc, and the operating system will be set to 255 (unknown). If a
- gzip stream is being written, strm->adler is a crc32 instead of an adler32.
+ header crc, and the operating system will be set to the appropriate value,
+ if the operating system was determined at compile time. If a gzip stream is
+ being written, strm->adler is a CRC-32 instead of an Adler-32.
+
+ For raw deflate or gzip encoding, a request for a 256-byte window is
+ rejected as invalid, since only the zlib header provides a means of
+ transmitting the window size to the decompressor.
The memLevel parameter specifies how much memory should be allocated
for the internal compression state. memLevel=1 uses minimum memory but is
@@ -614,12 +638,12 @@ ZEXTERN int ZEXPORT deflateSetDictionary OF((z_streamp strm,
addition, the current implementation of deflate will use at most the window
size minus 262 bytes of the provided dictionary.
- Upon return of this function, strm->adler is set to the adler32 value
+ Upon return of this function, strm->adler is set to the Adler-32 value
of the dictionary; the decompressor may later use this value to determine
- which dictionary has been used by the compressor. (The adler32 value
+ which dictionary has been used by the compressor. (The Adler-32 value
applies to the whole dictionary even if only a subset of the dictionary is
actually used by the compressor.) If a raw deflate was requested, then the
- adler32 value is not computed and strm->adler is not set.
+ Adler-32 value is not computed and strm->adler is not set.
deflateSetDictionary returns Z_OK if success, or Z_STREAM_ERROR if a
parameter is invalid (e.g. dictionary being Z_NULL) or the stream state is
@@ -628,6 +652,28 @@ ZEXTERN int ZEXPORT deflateSetDictionary OF((z_streamp strm,
not perform any compression: this will be done by deflate().
*/
+ZEXTERN int ZEXPORT deflateGetDictionary OF((z_streamp strm,
+ Bytef *dictionary,
+ uInt *dictLength));
+/*
+ Returns the sliding dictionary being maintained by deflate. dictLength is
+ set to the number of bytes in the dictionary, and that many bytes are copied
+ to dictionary. dictionary must have enough space, where 32768 bytes is
+ always enough. If deflateGetDictionary() is called with dictionary equal to
+ Z_NULL, then only the dictionary length is returned, and nothing is copied.
+ Similary, if dictLength is Z_NULL, then it is not set.
+
+ deflateGetDictionary() may return a length less than the window size, even
+ when more than the window size in input has been provided. It may return up
+ to 258 bytes less in that case, due to how zlib's implementation of deflate
+ manages the sliding window and lookahead for matches, where matches can be
+ up to 258 bytes long. If the application needs the last window-size bytes of
+ input, then that would need to be saved by the application outside of zlib.
+
+ deflateGetDictionary returns Z_OK on success, or Z_STREAM_ERROR if the
+ stream state is inconsistent.
+*/
+
ZEXTERN int ZEXPORT deflateCopy OF((z_streamp dest,
z_streamp source));
/*
@@ -648,10 +694,10 @@ ZEXTERN int ZEXPORT deflateCopy OF((z_streamp dest,
ZEXTERN int ZEXPORT deflateReset OF((z_streamp strm));
/*
- This function is equivalent to deflateEnd followed by deflateInit,
- but does not free and reallocate all the internal compression state. The
- stream will keep the same compression level and any other attributes that
- may have been set by deflateInit2.
+ This function is equivalent to deflateEnd followed by deflateInit, but
+ does not free and reallocate the internal compression state. The stream
+ will leave the compression level and any other attributes that may have been
+ set unchanged.
deflateReset returns Z_OK if success, or Z_STREAM_ERROR if the source
stream state was inconsistent (such as zalloc or state being Z_NULL).
@@ -662,20 +708,35 @@ ZEXTERN int ZEXPORT deflateParams OF((z_streamp strm,
int strategy));
/*
Dynamically update the compression level and compression strategy. The
- interpretation of level and strategy is as in deflateInit2. This can be
+ interpretation of level and strategy is as in deflateInit2(). This can be
used to switch between compression and straight copy of the input data, or
to switch to a different kind of input data requiring a different strategy.
- If the compression level is changed, the input available so far is
- compressed with the old level (and may be flushed); the new level will take
- effect only at the next call of deflate().
-
- Before the call of deflateParams, the stream state must be set as for
- a call of deflate(), since the currently available input may have to be
- compressed and flushed. In particular, strm->avail_out must be non-zero.
-
- deflateParams returns Z_OK if success, Z_STREAM_ERROR if the source
- stream state was inconsistent or if a parameter was invalid, Z_BUF_ERROR if
- strm->avail_out was zero.
+ If the compression approach (which is a function of the level) or the
+ strategy is changed, then the input available so far is compressed with the
+ old level and strategy using deflate(strm, Z_BLOCK). There are three
+ approaches for the compression levels 0, 1..3, and 4..9 respectively. The
+ new level and strategy will take effect at the next call of deflate().
+
+ If a deflate(strm, Z_BLOCK) is performed by deflateParams(), and it does
+ not have enough output space to complete, then the parameter change will not
+ take effect. In this case, deflateParams() can be called again with the
+ same parameters and more output space to try again.
+
+ In order to assure a change in the parameters on the first try, the
+ deflate stream should be flushed using deflate() with Z_BLOCK or other flush
+ request until strm.avail_out is not zero, before calling deflateParams().
+ Then no more input data should be provided before the deflateParams() call.
+ If this is done, the old level and strategy will be applied to the data
+ compressed before deflateParams(), and the new level and strategy will be
+ applied to the the data compressed after deflateParams().
+
+ deflateParams returns Z_OK on success, Z_STREAM_ERROR if the source stream
+ state was inconsistent or if a parameter was invalid, or Z_BUF_ERROR if
+ there was not enough output space to complete the compression of the
+ available input data before a change in the strategy or approach. Note that
+ in the case of a Z_BUF_ERROR, the parameters are not changed. A return
+ value of Z_BUF_ERROR is not fatal, in which case deflateParams() can be
+ retried with more output space.
*/
ZEXTERN int ZEXPORT deflateTune OF((z_streamp strm,
@@ -793,7 +854,7 @@ ZEXTERN int ZEXPORT inflateInit2 OF((z_streamp strm,
is for use with other formats that use the deflate compressed data format
such as zip. Those formats provide their own check values. If a custom
format is developed using the raw deflate format for compressed data, it is
- recommended that a check value such as an adler32 or a crc32 be applied to
+ recommended that a check value such as an Adler-32 or a CRC-32 be applied to
the uncompressed data as is done in the zlib, gzip, and zip formats. For
most applications, the zlib format should be used as is. Note that comments
above on the use in deflateInit2() applies to the magnitude of windowBits.
@@ -802,7 +863,10 @@ ZEXTERN int ZEXPORT inflateInit2 OF((z_streamp strm,
32 to windowBits to enable zlib and gzip decoding with automatic header
detection, or add 16 to decode only the gzip format (the zlib format will
return a Z_DATA_ERROR). If a gzip stream is being decoded, strm->adler is a
- crc32 instead of an adler32.
+ CRC-32 instead of an Adler-32. Unlike the gunzip utility and gzread() (see
+ below), inflate() will not automatically decode concatenated gzip streams.
+ inflate() will return Z_STREAM_END at the end of the gzip stream. The state
+ would need to be reset to continue decoding a subsequent gzip stream.
inflateInit2 returns Z_OK if success, Z_MEM_ERROR if there was not enough
memory, Z_VERSION_ERROR if the zlib library version is incompatible with the
@@ -823,7 +887,7 @@ ZEXTERN int ZEXPORT inflateSetDictionary OF((z_streamp strm,
Initializes the decompression dictionary from the given uncompressed byte
sequence. This function must be called immediately after a call of inflate,
if that call returned Z_NEED_DICT. The dictionary chosen by the compressor
- can be determined from the adler32 value returned by that call of inflate.
+ can be determined from the Adler-32 value returned by that call of inflate.
The compressor and decompressor must use exactly the same dictionary (see
deflateSetDictionary). For raw inflate, this function can be called at any
time to set the dictionary. If the provided dictionary is smaller than the
@@ -834,7 +898,7 @@ ZEXTERN int ZEXPORT inflateSetDictionary OF((z_streamp strm,
inflateSetDictionary returns Z_OK if success, Z_STREAM_ERROR if a
parameter is invalid (e.g. dictionary being Z_NULL) or the stream state is
inconsistent, Z_DATA_ERROR if the given dictionary doesn't match the
- expected one (incorrect adler32 value). inflateSetDictionary does not
+ expected one (incorrect Adler-32 value). inflateSetDictionary does not
perform any decompression: this will be done by subsequent calls of
inflate().
*/
@@ -892,7 +956,7 @@ ZEXTERN int ZEXPORT inflateCopy OF((z_streamp dest,
ZEXTERN int ZEXPORT inflateReset OF((z_streamp strm));
/*
This function is equivalent to inflateEnd followed by inflateInit,
- but does not free and reallocate all the internal decompression state. The
+ but does not free and reallocate the internal decompression state. The
stream will keep attributes that may have been set by inflateInit2.
inflateReset returns Z_OK if success, or Z_STREAM_ERROR if the source
@@ -904,7 +968,9 @@ ZEXTERN int ZEXPORT inflateReset2 OF((z_streamp strm,
/*
This function is the same as inflateReset, but it also permits changing
the wrap and window size requests. The windowBits parameter is interpreted
- the same as it is for inflateInit2.
+ the same as it is for inflateInit2. If the window size is changed, then the
+ memory allocated for the window is freed, and the window will be reallocated
+ by inflate() if needed.
inflateReset2 returns Z_OK if success, or Z_STREAM_ERROR if the source
stream state was inconsistent (such as zalloc or state being Z_NULL), or if
@@ -956,7 +1022,7 @@ ZEXTERN long ZEXPORT inflateMark OF((z_streamp strm));
location in the input stream can be determined from avail_in and data_type
as noted in the description for the Z_BLOCK flush parameter for inflate.
- inflateMark returns the value noted above or -1 << 16 if the provided
+ inflateMark returns the value noted above, or -65536 if the provided
source stream state was inconsistent.
*/
@@ -1048,9 +1114,9 @@ ZEXTERN int ZEXPORT inflateBack OF((z_streamp strm,
This routine would normally be used in a utility that reads zip or gzip
files and writes out uncompressed files. The utility would decode the
header and process the trailer on its own, hence this routine expects only
- the raw deflate stream to decompress. This is different from the normal
- behavior of inflate(), which expects either a zlib or gzip header and
- trailer around the deflate stream.
+ the raw deflate stream to decompress. This is different from the default
+ behavior of inflate(), which expects a zlib header and trailer around the
+ deflate stream.
inflateBack() uses two subroutines supplied by the caller that are then
called by inflateBack() for input and output. inflateBack() calls those
@@ -1059,12 +1125,12 @@ ZEXTERN int ZEXPORT inflateBack OF((z_streamp strm,
parameters and return types are defined above in the in_func and out_func
typedefs. inflateBack() will call in(in_desc, &buf) which should return the
number of bytes of provided input, and a pointer to that input in buf. If
- there is no input available, in() must return zero--buf is ignored in that
- case--and inflateBack() will return a buffer error. inflateBack() will call
- out(out_desc, buf, len) to write the uncompressed data buf[0..len-1]. out()
- should return zero on success, or non-zero on failure. If out() returns
- non-zero, inflateBack() will return with an error. Neither in() nor out()
- are permitted to change the contents of the window provided to
+ there is no input available, in() must return zero -- buf is ignored in that
+ case -- and inflateBack() will return a buffer error. inflateBack() will
+ call out(out_desc, buf, len) to write the uncompressed data buf[0..len-1].
+ out() should return zero on success, or non-zero on failure. If out()
+ returns non-zero, inflateBack() will return with an error. Neither in() nor
+ out() are permitted to change the contents of the window provided to
inflateBackInit(), which is also the buffer that out() uses to write from.
The length written by out() will be at most the window size. Any non-zero
amount of input may be provided by in().
@@ -1092,7 +1158,7 @@ ZEXTERN int ZEXPORT inflateBack OF((z_streamp strm,
using strm->next_in which will be Z_NULL only if in() returned an error. If
strm->next_in is not Z_NULL, then the Z_BUF_ERROR was due to out() returning
non-zero. (in() will always be called before out(), so strm->next_in is
- assured to be defined if out() returns non-zero.) Note that inflateBack()
+ assured to be defined if out() returns non-zero.) Note that inflateBack()
cannot return Z_OK.
*/
@@ -1114,7 +1180,7 @@ ZEXTERN uLong ZEXPORT zlibCompileFlags OF((void));
7.6: size of z_off_t
Compiler, assembler, and debug options:
- 8: DEBUG
+ 8: ZLIB_DEBUG
9: ASMV or ASMINF -- use ASM code
10: ZLIB_WINAPI -- exported functions use the WINAPI calling convention
11: 0 (reserved)
@@ -1164,7 +1230,8 @@ ZEXTERN int ZEXPORT compress OF((Bytef *dest, uLongf *destLen,
the byte length of the source buffer. Upon entry, destLen is the total size
of the destination buffer, which must be at least the value returned by
compressBound(sourceLen). Upon exit, destLen is the actual size of the
- compressed buffer.
+ compressed data. compress() is equivalent to compress2() with a level
+ parameter of Z_DEFAULT_COMPRESSION.
compress returns Z_OK if success, Z_MEM_ERROR if there was not
enough memory, Z_BUF_ERROR if there was not enough room in the output
@@ -1180,7 +1247,7 @@ ZEXTERN int ZEXPORT compress2 OF((Bytef *dest, uLongf *destLen,
length of the source buffer. Upon entry, destLen is the total size of the
destination buffer, which must be at least the value returned by
compressBound(sourceLen). Upon exit, destLen is the actual size of the
- compressed buffer.
+ compressed data.
compress2 returns Z_OK if success, Z_MEM_ERROR if there was not enough
memory, Z_BUF_ERROR if there was not enough room in the output buffer,
@@ -1203,7 +1270,7 @@ ZEXTERN int ZEXPORT uncompress OF((Bytef *dest, uLongf *destLen,
uncompressed data. (The size of the uncompressed data must have been saved
previously by the compressor and transmitted to the decompressor by some
mechanism outside the scope of this compression library.) Upon exit, destLen
- is the actual size of the uncompressed buffer.
+ is the actual size of the uncompressed data.
uncompress returns Z_OK if success, Z_MEM_ERROR if there was not
enough memory, Z_BUF_ERROR if there was not enough room in the output
@@ -1212,6 +1279,14 @@ ZEXTERN int ZEXPORT uncompress OF((Bytef *dest, uLongf *destLen,
buffer with the uncompressed data up to that point.
*/
+ZEXTERN int ZEXPORT uncompress2 OF((Bytef *dest, uLongf *destLen,
+ const Bytef *source, uLong *sourceLen));
+/*
+ Same as uncompress, except that sourceLen is a pointer, where the
+ length of the source is *sourceLen. On return, *sourceLen is the number of
+ source bytes consumed.
+*/
+
/* gzip file access functions */
/*
@@ -1290,10 +1365,9 @@ ZEXTERN int ZEXPORT gzbuffer OF((gzFile file, unsigned size));
default buffer size is 8192 bytes. This function must be called after
gzopen() or gzdopen(), and before any other calls that read or write the
file. The buffer memory allocation is always deferred to the first read or
- write. Two buffers are allocated, either both of the specified size when
- writing, or one of the specified size and the other twice that size when
- reading. A larger buffer size of, for example, 64K or 128K bytes will
- noticeably increase the speed of decompression (reading).
+ write. Three times that size in buffer space is allocated. A larger buffer
+ size of, for example, 64K or 128K bytes will noticeably increase the speed
+ of decompression (reading).
The new buffer size also affects the maximum length for gzprintf().
@@ -1304,10 +1378,12 @@ ZEXTERN int ZEXPORT gzbuffer OF((gzFile file, unsigned size));
ZEXTERN int ZEXPORT gzsetparams OF((gzFile file, int level, int strategy));
/*
Dynamically update the compression level or strategy. See the description
- of deflateInit2 for the meaning of these parameters.
+ of deflateInit2 for the meaning of these parameters. Previously provided
+ data is flushed before the parameter change.
- gzsetparams returns Z_OK if success, or Z_STREAM_ERROR if the file was not
- opened for writing.
+ gzsetparams returns Z_OK if success, Z_STREAM_ERROR if the file was not
+ opened for writing, Z_ERRNO if there is an error writing the flushed data,
+ or Z_MEM_ERROR if there is a memory allocation error.
*/
ZEXTERN int ZEXPORT gzread OF((gzFile file, voidp buf, unsigned len));
@@ -1335,7 +1411,35 @@ ZEXTERN int ZEXPORT gzread OF((gzFile file, voidp buf, unsigned len));
case.
gzread returns the number of uncompressed bytes actually read, less than
- len for end of file, or -1 for error.
+ len for end of file, or -1 for error. If len is too large to fit in an int,
+ then nothing is read, -1 is returned, and the error state is set to
+ Z_STREAM_ERROR.
+*/
+
+ZEXTERN z_size_t ZEXPORT gzfread OF((voidp buf, z_size_t size, z_size_t nitems,
+ gzFile file));
+/*
+ Read up to nitems items of size size from file to buf, otherwise operating
+ as gzread() does. This duplicates the interface of stdio's fread(), with
+ size_t request and return types. If the library defines size_t, then
+ z_size_t is identical to size_t. If not, then z_size_t is an unsigned
+ integer type that can contain a pointer.
+
+ gzfread() returns the number of full items read of size size, or zero if
+ the end of the file was reached and a full item could not be read, or if
+ there was an error. gzerror() must be consulted if zero is returned in
+ order to determine if there was an error. If the multiplication of size and
+ nitems overflows, i.e. the product does not fit in a z_size_t, then nothing
+ is read, zero is returned, and the error state is set to Z_STREAM_ERROR.
+
+ In the event that the end of file is reached and only a partial item is
+ available at the end, i.e. the remaining uncompressed data length is not a
+ multiple of size, then the final partial item is nevetheless read into buf
+ and the end-of-file flag is set. The length of the partial item read is not
+ provided, but could be inferred from the result of gztell(). This behavior
+ is the same as the behavior of fread() implementations in common libraries,
+ but it prevents the direct use of gzfread() to read a concurrently written
+ file, reseting and retrying on end-of-file, when size is not 1.
*/
ZEXTERN int ZEXPORT gzwrite OF((gzFile file,
@@ -1346,19 +1450,33 @@ ZEXTERN int ZEXPORT gzwrite OF((gzFile file,
error.
*/
+ZEXTERN z_size_t ZEXPORT gzfwrite OF((voidpc buf, z_size_t size,
+ z_size_t nitems, gzFile file));
+/*
+ gzfwrite() writes nitems items of size size from buf to file, duplicating
+ the interface of stdio's fwrite(), with size_t request and return types. If
+ the library defines size_t, then z_size_t is identical to size_t. If not,
+ then z_size_t is an unsigned integer type that can contain a pointer.
+
+ gzfwrite() returns the number of full items written of size size, or zero
+ if there was an error. If the multiplication of size and nitems overflows,
+ i.e. the product does not fit in a z_size_t, then nothing is written, zero
+ is returned, and the error state is set to Z_STREAM_ERROR.
+*/
+
ZEXTERN int ZEXPORTVA gzprintf Z_ARG((gzFile file, const char *format, ...));
/*
Converts, formats, and writes the arguments to the compressed file under
control of the format string, as in fprintf. gzprintf returns the number of
- uncompressed bytes actually written, or 0 in case of error. The number of
- uncompressed bytes written is limited to 8191, or one less than the buffer
- size given to gzbuffer(). The caller should assure that this limit is not
- exceeded. If it is exceeded, then gzprintf() will return an error (0) with
- nothing written. In this case, there may also be a buffer overflow with
- unpredictable consequences, which is possible only if zlib was compiled with
- the insecure functions sprintf() or vsprintf() because the secure snprintf()
- or vsnprintf() functions were not available. This can be determined using
- zlibCompileFlags().
+ uncompressed bytes actually written, or a negative zlib error code in case
+ of error. The number of uncompressed bytes written is limited to 8191, or
+ one less than the buffer size given to gzbuffer(). The caller should assure
+ that this limit is not exceeded. If it is exceeded, then gzprintf() will
+ return an error (0) with nothing written. In this case, there may also be a
+ buffer overflow with unpredictable consequences, which is possible only if
+ zlib was compiled with the insecure functions sprintf() or vsprintf()
+ because the secure snprintf() or vsnprintf() functions were not available.
+ This can be determined using zlibCompileFlags().
*/
ZEXTERN int ZEXPORT gzputs OF((gzFile file, const char *s));
@@ -1418,7 +1536,7 @@ ZEXTERN int ZEXPORT gzflush OF((gzFile file, int flush));
If the flush parameter is Z_FINISH, the remaining data is written and the
gzip stream is completed in the output. If gzwrite() is called again, a new
gzip stream will be started in the output. gzread() is able to read such
- concatented gzip streams.
+ concatenated gzip streams.
gzflush should be called only when strictly necessary because it will
degrade compression if called too often.
@@ -1572,7 +1690,7 @@ ZEXTERN uLong ZEXPORT adler32 OF((uLong adler, const Bytef *buf, uInt len));
return the updated checksum. If buf is Z_NULL, this function returns the
required initial value for the checksum.
- An Adler-32 checksum is almost as reliable as a CRC32 but can be computed
+ An Adler-32 checksum is almost as reliable as a CRC-32 but can be computed
much faster.
Usage example:
@@ -1585,6 +1703,12 @@ ZEXTERN uLong ZEXPORT adler32 OF((uLong adler, const Bytef *buf, uInt len));
if (adler != original_adler) error();
*/
+ZEXTERN uLong ZEXPORT adler32_z OF((uLong adler, const Bytef *buf,
+ z_size_t len));
+/*
+ Same as adler32(), but with a size_t length.
+*/
+
/*
ZEXTERN uLong ZEXPORT adler32_combine OF((uLong adler1, uLong adler2,
z_off_t len2));
@@ -1614,6 +1738,12 @@ ZEXTERN uLong ZEXPORT crc32 OF((uLong crc, const Bytef *buf, uInt len));
if (crc != original_crc) error();
*/
+ZEXTERN uLong ZEXPORT crc32_z OF((uLong adler, const Bytef *buf,
+ z_size_t len));
+/*
+ Same as crc32(), but with a size_t length.
+*/
+
/*
ZEXTERN uLong ZEXPORT crc32_combine OF((uLong crc1, uLong crc2, z_off_t len2));
@@ -1644,19 +1774,35 @@ ZEXTERN int ZEXPORT inflateBackInit_ OF((z_streamp strm, int windowBits,
unsigned char FAR *window,
const char *version,
int stream_size));
-#define deflateInit(strm, level) \
- deflateInit_((strm), (level), ZLIB_VERSION, (int)sizeof(z_stream))
-#define inflateInit(strm) \
- inflateInit_((strm), ZLIB_VERSION, (int)sizeof(z_stream))
-#define deflateInit2(strm, level, method, windowBits, memLevel, strategy) \
- deflateInit2_((strm),(level),(method),(windowBits),(memLevel),\
- (strategy), ZLIB_VERSION, (int)sizeof(z_stream))
-#define inflateInit2(strm, windowBits) \
- inflateInit2_((strm), (windowBits), ZLIB_VERSION, \
- (int)sizeof(z_stream))
-#define inflateBackInit(strm, windowBits, window) \
- inflateBackInit_((strm), (windowBits), (window), \
- ZLIB_VERSION, (int)sizeof(z_stream))
+#ifdef Z_PREFIX_SET
+# define z_deflateInit(strm, level) \
+ deflateInit_((strm), (level), ZLIB_VERSION, (int)sizeof(z_stream))
+# define z_inflateInit(strm) \
+ inflateInit_((strm), ZLIB_VERSION, (int)sizeof(z_stream))
+# define z_deflateInit2(strm, level, method, windowBits, memLevel, strategy) \
+ deflateInit2_((strm),(level),(method),(windowBits),(memLevel),\
+ (strategy), ZLIB_VERSION, (int)sizeof(z_stream))
+# define z_inflateInit2(strm, windowBits) \
+ inflateInit2_((strm), (windowBits), ZLIB_VERSION, \
+ (int)sizeof(z_stream))
+# define z_inflateBackInit(strm, windowBits, window) \
+ inflateBackInit_((strm), (windowBits), (window), \
+ ZLIB_VERSION, (int)sizeof(z_stream))
+#else
+# define deflateInit(strm, level) \
+ deflateInit_((strm), (level), ZLIB_VERSION, (int)sizeof(z_stream))
+# define inflateInit(strm) \
+ inflateInit_((strm), ZLIB_VERSION, (int)sizeof(z_stream))
+# define deflateInit2(strm, level, method, windowBits, memLevel, strategy) \
+ deflateInit2_((strm),(level),(method),(windowBits),(memLevel),\
+ (strategy), ZLIB_VERSION, (int)sizeof(z_stream))
+# define inflateInit2(strm, windowBits) \
+ inflateInit2_((strm), (windowBits), ZLIB_VERSION, \
+ (int)sizeof(z_stream))
+# define inflateBackInit(strm, windowBits, window) \
+ inflateBackInit_((strm), (windowBits), (window), \
+ ZLIB_VERSION, (int)sizeof(z_stream))
+#endif
#ifndef Z_SOLO
@@ -1676,10 +1822,10 @@ ZEXTERN int ZEXPORT gzgetc_ OF((gzFile file)); /* backward compatibility */
#ifdef Z_PREFIX_SET
# undef z_gzgetc
# define z_gzgetc(g) \
- ((g)->have ? ((g)->have--, (g)->pos++, *((g)->next)++) : gzgetc(g))
+ ((g)->have ? ((g)->have--, (g)->pos++, *((g)->next)++) : (gzgetc)(g))
#else
# define gzgetc(g) \
- ((g)->have ? ((g)->have--, (g)->pos++, *((g)->next)++) : gzgetc(g))
+ ((g)->have ? ((g)->have--, (g)->pos++, *((g)->next)++) : (gzgetc)(g))
#endif
/* provide 64-bit offset functions if _LARGEFILE64_SOURCE defined, and/or
@@ -1737,19 +1883,16 @@ ZEXTERN int ZEXPORT gzgetc_ OF((gzFile file)); /* backward compatibility */
#endif /* !Z_SOLO */
-/* hack for buggy compilers */
-#if !defined(ZUTIL_H) && !defined(NO_DUMMY_DECL)
- struct internal_state {int dummy;};
-#endif
-
/* undocumented functions */
ZEXTERN const char * ZEXPORT zError OF((int));
ZEXTERN int ZEXPORT inflateSyncPoint OF((z_streamp));
ZEXTERN const z_crc_t FAR * ZEXPORT get_crc_table OF((void));
ZEXTERN int ZEXPORT inflateUndermine OF((z_streamp, int));
+ZEXTERN int ZEXPORT inflateValidate OF((z_streamp, int));
+ZEXTERN unsigned long ZEXPORT inflateCodesUsed OF ((z_streamp));
ZEXTERN int ZEXPORT inflateResetKeep OF((z_streamp));
ZEXTERN int ZEXPORT deflateResetKeep OF((z_streamp));
-#if defined(_WIN32) && !defined(Z_SOLO)
+#if (defined(_WIN32) || defined(__CYGWIN__)) && !defined(Z_SOLO)
ZEXTERN gzFile ZEXPORT gzopen_w OF((const wchar_t *path,
const char *mode));
#endif
diff --git a/thirdparty/zlib/zutil.c b/thirdparty/zlib/zutil.c
index 23d2ebef00..56534fba0f 100644
--- a/thirdparty/zlib/zutil.c
+++ b/thirdparty/zlib/zutil.c
@@ -1,5 +1,5 @@
/* zutil.c -- target dependent utility functions for the compression library
- * Copyright (C) 1995-2005, 2010, 2011, 2012 Jean-loup Gailly.
+ * Copyright (C) 1995-2005, 2010, 2011, 2012, 2016 Jean-loup Gailly
* For conditions of distribution and use, see copyright notice in zlib.h
*/
@@ -10,21 +10,18 @@
# include "gzguts.h"
#endif
-#ifndef NO_DUMMY_DECL
-struct internal_state {int dummy;}; /* for buggy compilers */
-#endif
-
z_const char * const z_errmsg[10] = {
-"need dictionary", /* Z_NEED_DICT 2 */
-"stream end", /* Z_STREAM_END 1 */
-"", /* Z_OK 0 */
-"file error", /* Z_ERRNO (-1) */
-"stream error", /* Z_STREAM_ERROR (-2) */
-"data error", /* Z_DATA_ERROR (-3) */
-"insufficient memory", /* Z_MEM_ERROR (-4) */
-"buffer error", /* Z_BUF_ERROR (-5) */
-"incompatible version",/* Z_VERSION_ERROR (-6) */
-""};
+ (z_const char *)"need dictionary", /* Z_NEED_DICT 2 */
+ (z_const char *)"stream end", /* Z_STREAM_END 1 */
+ (z_const char *)"", /* Z_OK 0 */
+ (z_const char *)"file error", /* Z_ERRNO (-1) */
+ (z_const char *)"stream error", /* Z_STREAM_ERROR (-2) */
+ (z_const char *)"data error", /* Z_DATA_ERROR (-3) */
+ (z_const char *)"insufficient memory", /* Z_MEM_ERROR (-4) */
+ (z_const char *)"buffer error", /* Z_BUF_ERROR (-5) */
+ (z_const char *)"incompatible version",/* Z_VERSION_ERROR (-6) */
+ (z_const char *)""
+};
const char * ZEXPORT zlibVersion()
@@ -61,7 +58,7 @@ uLong ZEXPORT zlibCompileFlags()
case 8: flags += 2 << 6; break;
default: flags += 3 << 6;
}
-#ifdef DEBUG
+#ifdef ZLIB_DEBUG
flags += 1 << 8;
#endif
#if defined(ASMV) || defined(ASMINF)
@@ -115,8 +112,8 @@ uLong ZEXPORT zlibCompileFlags()
return flags;
}
-#ifdef DEBUG
-
+#ifdef ZLIB_DEBUG
+#include <stdlib.h>
# ifndef verbose
# define verbose 0
# endif
@@ -219,9 +216,11 @@ local ptr_table table[MAX_PTR];
voidpf ZLIB_INTERNAL zcalloc (voidpf opaque, unsigned items, unsigned size)
{
- voidpf buf = opaque; /* just to make some compilers happy */
+ voidpf buf;
ulg bsize = (ulg)items*size;
+ (void)opaque;
+
/* If we allocate less than 65520 bytes, we assume that farmalloc
* will return a usable pointer which doesn't have to be normalized.
*/
@@ -244,6 +243,9 @@ voidpf ZLIB_INTERNAL zcalloc (voidpf opaque, unsigned items, unsigned size)
void ZLIB_INTERNAL zcfree (voidpf opaque, voidpf ptr)
{
int n;
+
+ (void)opaque;
+
if (*(ush*)&ptr != 0) { /* object < 64K */
farfree(ptr);
return;
@@ -259,7 +261,6 @@ void ZLIB_INTERNAL zcfree (voidpf opaque, voidpf ptr)
next_ptr--;
return;
}
- ptr = opaque; /* just to make some compilers happy */
Assert(0, "zcfree: ptr not found");
}
@@ -278,13 +279,13 @@ void ZLIB_INTERNAL zcfree (voidpf opaque, voidpf ptr)
voidpf ZLIB_INTERNAL zcalloc (voidpf opaque, uInt items, uInt size)
{
- if (opaque) opaque = 0; /* to make compiler happy */
+ (void)opaque;
return _halloc((long)items, size);
}
void ZLIB_INTERNAL zcfree (voidpf opaque, voidpf ptr)
{
- if (opaque) opaque = 0; /* to make compiler happy */
+ (void)opaque;
_hfree(ptr);
}
@@ -306,7 +307,7 @@ voidpf ZLIB_INTERNAL zcalloc (opaque, items, size)
unsigned items;
unsigned size;
{
- if (opaque) items += size - size; /* make compiler happy */
+ (void)opaque;
return sizeof(uInt) > 2 ? (voidpf)malloc(items * size) :
(voidpf)calloc(items, size);
}
@@ -315,8 +316,8 @@ void ZLIB_INTERNAL zcfree (opaque, ptr)
voidpf opaque;
voidpf ptr;
{
+ (void)opaque;
free(ptr);
- if (opaque) return; /* make compiler happy */
}
#endif /* MY_ZCALLOC */
diff --git a/thirdparty/zlib/zutil.h b/thirdparty/zlib/zutil.h
index 24ab06b1cf..b079ea6a80 100644
--- a/thirdparty/zlib/zutil.h
+++ b/thirdparty/zlib/zutil.h
@@ -1,5 +1,5 @@
/* zutil.h -- internal interface and configuration of the compression library
- * Copyright (C) 1995-2013 Jean-loup Gailly.
+ * Copyright (C) 1995-2016 Jean-loup Gailly, Mark Adler
* For conditions of distribution and use, see copyright notice in zlib.h
*/
@@ -36,7 +36,9 @@
#ifndef local
# define local static
#endif
-/* compile with -Dlocal if your debugger can't find static symbols */
+/* since "static" is used to mean two completely different things in C, we
+ define "local" for the non-static meaning of "static", for readability
+ (compile with -Dlocal if your debugger can't find static symbols) */
typedef unsigned char uch;
typedef uch FAR uchf;
@@ -98,28 +100,38 @@ extern z_const char * const z_errmsg[10]; /* indexed by 2-zlib_error */
#endif
#ifdef AMIGA
-# define OS_CODE 0x01
+# define OS_CODE 1
#endif
#if defined(VAXC) || defined(VMS)
-# define OS_CODE 0x02
+# define OS_CODE 2
# define F_OPEN(name, mode) \
fopen((name), (mode), "mbc=60", "ctx=stm", "rfm=fix", "mrs=512")
#endif
+#ifdef __370__
+# if __TARGET_LIB__ < 0x20000000
+# define OS_CODE 4
+# elif __TARGET_LIB__ < 0x40000000
+# define OS_CODE 11
+# else
+# define OS_CODE 8
+# endif
+#endif
+
#if defined(ATARI) || defined(atarist)
-# define OS_CODE 0x05
+# define OS_CODE 5
#endif
#ifdef OS2
-# define OS_CODE 0x06
+# define OS_CODE 6
# if defined(M_I86) && !defined(Z_SOLO)
# include <malloc.h>
# endif
#endif
#if defined(MACOS) || defined(TARGET_OS_MAC)
-# define OS_CODE 0x07
+# define OS_CODE 7
# ifndef Z_SOLO
# if defined(__MWERKS__) && __dest_os != __be_os && __dest_os != __win32_os
# include <unix.h> /* for fdopen */
@@ -131,18 +143,24 @@ extern z_const char * const z_errmsg[10]; /* indexed by 2-zlib_error */
# endif
#endif
-#ifdef TOPS20
-# define OS_CODE 0x0a
+#ifdef __acorn
+# define OS_CODE 13
#endif
-#ifdef WIN32
-# ifndef __CYGWIN__ /* Cygwin is Unix, not Win32 */
-# define OS_CODE 0x0b
-# endif
+#if defined(WIN32) && !defined(__CYGWIN__)
+# define OS_CODE 10
+#endif
+
+#ifdef _BEOS_
+# define OS_CODE 16
+#endif
+
+#ifdef __TOS_OS400__
+# define OS_CODE 18
#endif
-#ifdef __50SERIES /* Prime/PRIMOS */
-# define OS_CODE 0x0f
+#ifdef __APPLE__
+# define OS_CODE 19
#endif
#if defined(_BEOS_) || defined(RISCOS)
@@ -177,7 +195,7 @@ extern z_const char * const z_errmsg[10]; /* indexed by 2-zlib_error */
/* common defaults */
#ifndef OS_CODE
-# define OS_CODE 0x03 /* assume Unix */
+# define OS_CODE 3 /* assume Unix */
#endif
#ifndef F_OPEN
@@ -216,7 +234,7 @@ extern z_const char * const z_errmsg[10]; /* indexed by 2-zlib_error */
#endif
/* Diagnostic functions */
-#ifdef DEBUG
+#ifdef ZLIB_DEBUG
# include <stdio.h>
extern int ZLIB_INTERNAL z_verbose;
extern void ZLIB_INTERNAL z_error OF((char *m));
diff --git a/tools/collada/collada.cpp b/tools/collada/collada.cpp
index 204de45082..9f2416223e 100644
--- a/tools/collada/collada.cpp
+++ b/tools/collada/collada.cpp
@@ -322,7 +322,7 @@ void Collada::_parse_image(XMLParser& parser) {
String path = parser.get_attribute_value("source").strip_edges();
if (path.find("://")==-1 && path.is_rel_path()) {
// path is relative to file being loaded, so convert to a resource path
- image.path=Globals::get_singleton()->localize_path(state.local_path.get_base_dir()+"/"+path.percent_decode());
+ image.path=GlobalConfig::get_singleton()->localize_path(state.local_path.get_base_dir()+"/"+path.percent_decode());
}
} else {
@@ -342,11 +342,11 @@ void Collada::_parse_image(XMLParser& parser) {
if (path.find("://")==-1 && path.is_rel_path()) {
// path is relative to file being loaded, so convert to a resource path
- path=Globals::get_singleton()->localize_path(state.local_path.get_base_dir()+"/"+path);
+ path=GlobalConfig::get_singleton()->localize_path(state.local_path.get_base_dir()+"/"+path);
} else if (path.find("file:///")==0) {
path=path.replace_first("file:///","");
- path=Globals::get_singleton()->localize_path(path);
+ path=GlobalConfig::get_singleton()->localize_path(path);
}
image.path=path;
@@ -2720,7 +2720,7 @@ Error Collada::load(const String& p_path, int p_flags) {
Error err = parser.open(p_path);
ERR_FAIL_COND_V(err,err);
- state.local_path = Globals::get_singleton()->localize_path(p_path);
+ state.local_path = GlobalConfig::get_singleton()->localize_path(p_path);
state.import_flags=p_flags;
/* Skip headers */
err=OK;
diff --git a/tools/doc/doc_data.cpp b/tools/doc/doc_data.cpp
index 10d4b6461d..c6953c82be 100644
--- a/tools/doc/doc_data.cpp
+++ b/tools/doc/doc_data.cpp
@@ -503,7 +503,7 @@ void DocData::generate(bool p_basic_types) {
if (i==Variant::INPUT_EVENT) {
static const char* ie_type[InputEvent::TYPE_MAX]={
- "","Key","MouseMotion","MouseButton","JoystickMotion","JoystickButton","ScreenTouch","ScreenDrag","Action"
+ "","Key","MouseMotion","MouseButton","JoypadMotion","JoypadButton","ScreenTouch","ScreenDrag","Action"
};
cname+=ie_type[j];
}
@@ -608,14 +608,14 @@ void DocData::generate(bool p_basic_types) {
c.constants.push_back(cd);
}
- List<Globals::Singleton> singletons;
- Globals::get_singleton()->get_singletons(&singletons);
+ List<GlobalConfig::Singleton> singletons;
+ GlobalConfig::get_singleton()->get_singletons(&singletons);
//servers (this is kind of hackish)
- for(List<Globals::Singleton>::Element *E=singletons.front();E;E=E->next()) {
+ for(List<GlobalConfig::Singleton>::Element *E=singletons.front();E;E=E->next()) {
PropertyDoc pd;
- Globals::Singleton &s=E->get();
+ GlobalConfig::Singleton &s=E->get();
pd.name=s.name;
pd.type=s.ptr->get_class();
while (String(ClassDB::get_parent_class(pd.type))!="Object")
diff --git a/tools/editor/animation_editor.cpp b/tools/editor/animation_editor.cpp
index 89b24f2fd4..ba18d382ce 100644
--- a/tools/editor/animation_editor.cpp
+++ b/tools/editor/animation_editor.cpp
@@ -157,7 +157,7 @@ private:
}
}
- void _input_event(const InputEvent& p_ev) {
+ void _gui_input(const InputEvent& p_ev) {
if (p_ev.type==InputEvent::MOUSE_MOTION && p_ev.mouse_motion.button_mask&BUTTON_MASK_LEFT) {
if (mode==MODE_DISABLED)
@@ -199,7 +199,7 @@ public:
static void _bind_methods() {
// ClassDB::bind_method("_update_obj",&AnimationKeyEdit::_update_obj);
- ClassDB::bind_method("_input_event",&AnimationCurveEdit::_input_event);
+ ClassDB::bind_method("_gui_input",&AnimationCurveEdit::_gui_input);
ADD_SIGNAL(MethodInfo("transition_changed"));
}
@@ -1090,7 +1090,6 @@ void AnimationKeyEditor::_track_pos_draw() {
void AnimationKeyEditor::_track_editor_draw() {
- VisualServer::get_singleton()->canvas_item_set_clip(track_editor->get_canvas_item(),true);
if (animation.is_valid() && animation->get_track_count()) {
if (selected_track < 0)
@@ -1157,6 +1156,12 @@ void AnimationKeyEditor::_track_editor_draw() {
Ref<Texture> add_key_icon = get_icon("TrackAddKey","EditorIcons");
Ref<Texture> add_key_icon_hl = get_icon("TrackAddKeyHl","EditorIcons");
Ref<Texture> down_icon = get_icon("select_arrow","Tree");
+
+ Ref<Texture> wrap_icon[2]={
+ get_icon("InterpWrapClamp","EditorIcons"),
+ get_icon("InterpWrapLoop","EditorIcons"),
+ };
+
Ref<Texture> interp_icon[3]={
get_icon("InterpRaw","EditorIcons"),
get_icon("InterpLinear","EditorIcons"),
@@ -1181,7 +1186,7 @@ void AnimationKeyEditor::_track_editor_draw() {
Ref<Texture> type_hover=get_icon("KeyHover","EditorIcons");
Ref<Texture> type_selected=get_icon("KeySelected","EditorIcons");
- int right_separator_ofs = down_icon->get_width() *2 + add_key_icon->get_width() + interp_icon[0]->get_width() + cont_icon[0]->get_width() + hsep*7;
+ int right_separator_ofs = down_icon->get_width() *3 + add_key_icon->get_width() + interp_icon[0]->get_width() + wrap_icon[0]->get_width() + cont_icon[0]->get_width() + hsep*9;
int h = font->get_height()+sep;
@@ -1421,6 +1426,20 @@ void AnimationKeyEditor::_track_editor_draw() {
icon_ofs.x-=hsep;
*/
+ track_ofs[0]=size.width-icon_ofs.x;
+ icon_ofs.x-=down_icon->get_width();
+ te->draw_texture(down_icon,icon_ofs);
+
+ int wrap_type = animation->track_get_interpolation_loop_wrap(idx)?1:0;
+ icon_ofs.x-=hsep;
+ icon_ofs.x-=wrap_icon[wrap_type]->get_width();
+ te->draw_texture(wrap_icon[wrap_type],icon_ofs);
+
+ icon_ofs.x-=hsep;
+ te->draw_line(Point2(icon_ofs.x,ofs.y+y),Point2(icon_ofs.x,ofs.y+y+h),sepcolor);
+
+ track_ofs[1]=size.width-icon_ofs.x;
+
icon_ofs.x-=down_icon->get_width();
te->draw_texture(down_icon,icon_ofs);
@@ -1433,6 +1452,8 @@ void AnimationKeyEditor::_track_editor_draw() {
icon_ofs.x-=hsep;
te->draw_line(Point2(icon_ofs.x,ofs.y+y),Point2(icon_ofs.x,ofs.y+y+h),sepcolor);
+ track_ofs[2]=size.width-icon_ofs.x;
+
if (animation->track_get_type(idx)==Animation::TYPE_VALUE) {
@@ -1453,10 +1474,14 @@ void AnimationKeyEditor::_track_editor_draw() {
icon_ofs.x-=hsep;
te->draw_line(Point2(icon_ofs.x,ofs.y+y),Point2(icon_ofs.x,ofs.y+y+h),sepcolor);
+ track_ofs[3]=size.width-icon_ofs.x;
+
icon_ofs.x-=hsep;
icon_ofs.x-=add_key_icon->get_width();
te->draw_texture((mouse_over.over==MouseOver::OVER_ADD_KEY && mouse_over.track==idx)?add_key_icon_hl:add_key_icon,icon_ofs);
+ track_ofs[4]=size.width-icon_ofs.x;
+
//draw the keys;
int tt = animation->track_get_type(idx);
float key_vofs = Math::floor((h - type_icon[tt]->get_height())/2);
@@ -1621,6 +1646,14 @@ void AnimationKeyEditor::_track_menu_selected(int p_idx) {
undo_redo->add_do_method(animation.ptr(),"value_track_set_update_mode",cont_editing,p_idx);
undo_redo->add_undo_method(animation.ptr(),"value_track_set_update_mode",cont_editing,animation->value_track_get_update_mode(cont_editing));
undo_redo->commit_action();
+ } else if (wrap_editing!=-1) {
+
+ ERR_FAIL_INDEX(wrap_editing,animation->get_track_count());
+
+ undo_redo->create_action(TTR("Anim Track Change Wrap Mode"));
+ undo_redo->add_do_method(animation.ptr(),"track_set_interpolation_loop_wrap",wrap_editing,p_idx?true:false);
+ undo_redo->add_undo_method(animation.ptr(),"track_set_interpolation_loop_wrap",wrap_editing,animation->track_get_interpolation_loop_wrap(wrap_editing));
+ undo_redo->commit_action();
} else {
switch (p_idx) {
@@ -1811,7 +1844,7 @@ void AnimationKeyEditor::_anim_delete_keys() {
}
}
-void AnimationKeyEditor::_track_editor_input_event(const InputEvent& p_input) {
+void AnimationKeyEditor::_track_editor_gui_input(const InputEvent& p_input) {
Control *te=track_editor;
Ref<StyleBox> style = get_stylebox("normal","TextEdit");
@@ -1833,6 +1866,10 @@ void AnimationKeyEditor::_track_editor_input_event(const InputEvent& p_input) {
Ref<Texture> hsize_icon = get_icon("Hsize","EditorIcons");
Ref<Texture> add_key_icon = get_icon("TrackAddKey","EditorIcons");
+ Ref<Texture> wrap_icon[2]={
+ get_icon("InterpWrapClamp","EditorIcons"),
+ get_icon("InterpWrapLoop","EditorIcons"),
+ };
Ref<Texture> interp_icon[3]={
get_icon("InterpRaw","EditorIcons"),
get_icon("InterpLinear","EditorIcons"),
@@ -1848,7 +1885,7 @@ void AnimationKeyEditor::_track_editor_input_event(const InputEvent& p_input) {
get_icon("KeyXform","EditorIcons"),
get_icon("KeyCall","EditorIcons")
};
- int right_separator_ofs = down_icon->get_width() *2 + add_key_icon->get_width() + interp_icon[0]->get_width() + cont_icon[0]->get_width() + hsep*7;
+ int right_separator_ofs = down_icon->get_width() *3 + add_key_icon->get_width() + interp_icon[0]->get_width() + wrap_icon[0]->get_width() + cont_icon[0]->get_width() + hsep*9;
int h = font->get_height()+sep;
@@ -2054,6 +2091,7 @@ void AnimationKeyEditor::_track_editor_input_event(const InputEvent& p_input) {
interp_editing=-1;
cont_editing=-1;
+ wrap_editing=-1;
track_menu->popup();
}
@@ -2277,7 +2315,33 @@ void AnimationKeyEditor::_track_editor_input_event(const InputEvent& p_input) {
ofsx-=hsep*3+move_up_icon->get_width();
*/
- if (ofsx < down_icon->get_width() + interp_icon[0]->get_width() + hsep*2) {
+
+ if (ofsx < track_ofs[1]) {
+
+ track_menu->clear();
+ track_menu->set_size(Point2(1,1));
+ static const char *interp_name[2]={"Clamp Loop Interp","Wrap Loop Interp"};
+ for(int i=0;i<2;i++) {
+ track_menu->add_icon_item(wrap_icon[i],interp_name[i]);
+ }
+
+ int popup_y = ofs.y+((int(mpos.y)/h)+2)*h;
+ int popup_x = size.width-track_ofs[1];
+
+ track_menu->set_pos(te->get_global_pos()+Point2(popup_x,popup_y));
+
+
+ wrap_editing=idx;
+ interp_editing=-1;
+ cont_editing=-1;
+
+ track_menu->popup();
+
+ return;
+ }
+
+
+ if (ofsx < track_ofs[2]) {
track_menu->clear();
track_menu->set_size(Point2(1,1));
@@ -2286,24 +2350,22 @@ void AnimationKeyEditor::_track_editor_input_event(const InputEvent& p_input) {
track_menu->add_icon_item(interp_icon[i],interp_name[i]);
}
- int lofs = remove_icon->get_width() + move_up_icon->get_width() + move_down_icon->get_width() + down_icon->get_width() *2 + hsep*7;//interp_icon[0]->get_width() + cont_icon[0]->get_width() ;
int popup_y = ofs.y+((int(mpos.y)/h)+2)*h;
- int popup_x = ofs.x+size.width-lofs;
+ int popup_x = size.width-track_ofs[2];
track_menu->set_pos(te->get_global_pos()+Point2(popup_x,popup_y));
interp_editing=idx;
cont_editing=-1;
+ wrap_editing=-1;
track_menu->popup();
return;
}
- ofsx-=hsep*2+interp_icon[0]->get_width()+down_icon->get_width();
-
- if (ofsx < down_icon->get_width() + cont_icon[0]->get_width()) {
+ if (ofsx < track_ofs[3]) {
track_menu->clear();
track_menu->set_size(Point2(1,1));
@@ -2312,13 +2374,14 @@ void AnimationKeyEditor::_track_editor_input_event(const InputEvent& p_input) {
track_menu->add_icon_item(cont_icon[i],cont_name[i]);
}
- int lofs = settings_limit;
+
int popup_y = ofs.y+((int(mpos.y)/h)+2)*h;
- int popup_x = ofs.x+lofs;
+ int popup_x = size.width-track_ofs[3];
track_menu->set_pos(te->get_global_pos()+Point2(popup_x,popup_y));
interp_editing=-1;
+ wrap_editing=-1;
cont_editing=idx;
track_menu->popup();
@@ -2326,9 +2389,7 @@ void AnimationKeyEditor::_track_editor_input_event(const InputEvent& p_input) {
return;
}
- ofsx-=hsep*3+cont_icon[0]->get_width()+down_icon->get_width();
-
- if (ofsx < add_key_icon->get_width()) {
+ if (ofsx < track_ofs[4]) {
Animation::TrackType tt = animation->track_get_type(idx);
@@ -2940,7 +3001,15 @@ void AnimationKeyEditor::_track_editor_input_event(const InputEvent& p_input) {
*/
- if (ofsx < down_icon->get_width() + interp_icon[0]->get_width() + hsep*2) {
+ if (ofsx < down_icon->get_width() + wrap_icon[0]->get_width() + hsep*3) {
+
+ mouse_over.over=MouseOver::OVER_WRAP;
+ return;
+ }
+
+ ofsx-=hsep*3+wrap_icon[0]->get_width() + down_icon->get_width();
+
+ if (ofsx < down_icon->get_width() + interp_icon[0]->get_width() + hsep*3) {
mouse_over.over=MouseOver::OVER_INTERP;
return;
@@ -3012,7 +3081,7 @@ void AnimationKeyEditor::_notification(int p_what) {
tpp->add_item(TTR("In-Out"),TRACK_MENU_SET_ALL_TRANS_INOUT);
tpp->add_item(TTR("Out-In"),TRACK_MENU_SET_ALL_TRANS_OUTIN);
tpp->set_name(TTR("Transitions"));
- tpp->connect("item_pressed",this,"_menu_track");
+ tpp->connect("id_pressed",this,"_menu_track");
optimize_dialog->connect("confirmed",this,"_animation_optimize");
menu_track->get_popup()->add_child(tpp);
@@ -3068,8 +3137,13 @@ void AnimationKeyEditor::_notification(int p_what) {
get_icon("TrackTrigger","EditorIcons")
};
+ Ref<Texture> wrap_icon[2]={
+ get_icon("InterpWrapClamp","EditorIcons"),
+ get_icon("InterpWrapLoop","EditorIcons"),
+ };
+
//right_data_size_cache = remove_icon->get_width() + move_up_icon->get_width() + move_down_icon->get_width() + down_icon->get_width() *2 + interp_icon[0]->get_width() + cont_icon[0]->get_width() + add_key_icon->get_width() + hsep*11;
- right_data_size_cache = down_icon->get_width() *2 + add_key_icon->get_width() + interp_icon[0]->get_width() + cont_icon[0]->get_width() + hsep*7;
+ right_data_size_cache = down_icon->get_width() *3 + add_key_icon->get_width() + interp_icon[0]->get_width() + cont_icon[0]->get_width() + wrap_icon[0]->get_width() + hsep*8;
}
@@ -3233,7 +3307,7 @@ void AnimationKeyEditor::_query_insert(const InsertData& p_id) {
insert_data.push_back(p_id);
if (p_id.track_idx==-1) {
- if (bool(EDITOR_DEF("animation/confirm_insert_track",true))) {
+ if (bool(EDITOR_DEF("editors/animation/confirm_insert_track",true))) {
//potential new key, does not exist
if (insert_data.size()==1)
insert_confirm->set_text(vformat(TTR("Create NEW track for %s and insert key?"),p_id.query));
@@ -3859,7 +3933,7 @@ void AnimationKeyEditor::_bind_methods() {
ClassDB::bind_method(_MD("_animation_changed"),&AnimationKeyEditor::_animation_changed);
ClassDB::bind_method(_MD("_scroll_changed"),&AnimationKeyEditor::_scroll_changed);
- ClassDB::bind_method(_MD("_track_editor_input_event"),&AnimationKeyEditor::_track_editor_input_event);
+ ClassDB::bind_method(_MD("_track_editor_gui_input"),&AnimationKeyEditor::_track_editor_gui_input);
ClassDB::bind_method(_MD("_track_name_changed"),&AnimationKeyEditor::_track_name_changed);
ClassDB::bind_method(_MD("_track_menu_selected"),&AnimationKeyEditor::_track_menu_selected);
ClassDB::bind_method(_MD("_menu_add_track"),&AnimationKeyEditor::_menu_add_track);
@@ -3986,7 +4060,7 @@ AnimationKeyEditor::AnimationKeyEditor() {
menu_add_track = memnew( MenuButton );
hb->add_child(menu_add_track);
- menu_add_track->get_popup()->connect("item_pressed",this,"_menu_add_track");
+ menu_add_track->get_popup()->connect("id_pressed",this,"_menu_add_track");
menu_add_track->set_tooltip(TTR("Add new tracks."));
move_up_button = memnew( ToolButton );
@@ -4014,7 +4088,7 @@ AnimationKeyEditor::AnimationKeyEditor() {
menu_track = memnew( MenuButton );
hb->add_child(menu_track);
- menu_track->get_popup()->connect("item_pressed",this,"_menu_track");
+ menu_track->get_popup()->connect("id_pressed",this,"_menu_track");
menu_track->set_tooltip(TTR("Track tools"));
edit_button = memnew( ToolButton );
@@ -4030,7 +4104,7 @@ AnimationKeyEditor::AnimationKeyEditor() {
optimize_dialog->set_title(TTR("Anim. Optimizer"));
VBoxContainer *optimize_vb = memnew( VBoxContainer );
optimize_dialog->add_child(optimize_vb);
- optimize_dialog->set_child_rect(optimize_vb);
+
optimize_linear_error = memnew( SpinBox );
optimize_linear_error->set_max(1.0);
optimize_linear_error->set_min(0.001);
@@ -4071,7 +4145,7 @@ AnimationKeyEditor::AnimationKeyEditor() {
l->set_pos(Point2(0,3));
// dr_panel->add_child(l);*/
-// menu->get_popup()->connect("item_pressed",this,"_menu_callback");
+// menu->get_popup()->connect("id_pressed",this,"_menu_callback");
hb = memnew( HBoxContainer);
@@ -4082,7 +4156,7 @@ AnimationKeyEditor::AnimationKeyEditor() {
track_editor = memnew( Control );
track_editor->connect("draw",this,"_track_editor_draw");
hb->add_child(track_editor);
- track_editor->connect("input_event",this,"_track_editor_input_event");
+ track_editor->connect("gui_input",this,"_track_editor_gui_input");
track_editor->set_focus_mode(Control::FOCUS_ALL);
track_editor->set_h_size_flags(SIZE_EXPAND_FILL);
@@ -4090,7 +4164,7 @@ AnimationKeyEditor::AnimationKeyEditor() {
track_pos = memnew( Control );
track_pos->set_area_as_parent_rect();
- track_pos->set_ignore_mouse(true);
+ track_pos->set_mouse_filter(MOUSE_FILTER_IGNORE);
track_editor->add_child(track_pos);
track_pos->connect("draw",this,"_track_pos_draw");
@@ -4127,7 +4201,7 @@ AnimationKeyEditor::AnimationKeyEditor() {
add_child(type_menu);
for(int i=0;i<Variant::VARIANT_MAX;i++)
type_menu->add_item(Variant::get_type_name(Variant::Type(i)),i);
- type_menu->connect("item_pressed",this,"_create_value_item");
+ type_menu->connect("id_pressed",this,"_create_value_item");
VBoxContainer *curve_vb = memnew( VBoxContainer );
curve_vb->set_name(TTR("Transition"));
@@ -4166,7 +4240,7 @@ AnimationKeyEditor::AnimationKeyEditor() {
track_name->connect("text_entered",this,"_track_name_changed");
track_menu = memnew( PopupMenu );
add_child(track_menu);
- track_menu->connect("item_pressed",this,"_track_menu_selected");
+ track_menu->connect("id_pressed",this,"_track_menu_selected");
key_editor_tab->hide();
@@ -4198,7 +4272,7 @@ AnimationKeyEditor::AnimationKeyEditor() {
scale_dialog = memnew( ConfirmationDialog );
VBoxContainer *vbc = memnew( VBoxContainer );
scale_dialog->add_child(vbc);
- scale_dialog->set_child_rect(vbc);
+
scale = memnew( SpinBox );
scale->set_min(-99999);
scale->set_max(99999);
@@ -4215,7 +4289,7 @@ AnimationKeyEditor::AnimationKeyEditor() {
add_child(cleanup_dialog);
VBoxContainer *cleanup_vb = memnew( VBoxContainer );
cleanup_dialog->add_child(cleanup_vb);
- cleanup_dialog->set_child_rect(cleanup_vb);
+
cleanup_keys = memnew( CheckButton );
cleanup_keys->set_text(TTR("Remove invalid keys"));
cleanup_keys->set_pressed(true);
@@ -4237,6 +4311,7 @@ AnimationKeyEditor::AnimationKeyEditor() {
add_constant_override("separation",get_constant("separation","VBoxContainer"));
+ track_editor->set_clip_contents(true);
}
diff --git a/tools/editor/animation_editor.h b/tools/editor/animation_editor.h
index 8113853920..0c9b0b5ac6 100644
--- a/tools/editor/animation_editor.h
+++ b/tools/editor/animation_editor.h
@@ -113,6 +113,7 @@ class AnimationKeyEditor : public VBoxContainer {
OVER_KEY,
OVER_VALUE,
OVER_INTERP,
+ OVER_WRAP,
OVER_UP,
OVER_DOWN,
OVER_REMOVE,
@@ -166,7 +167,9 @@ class AnimationKeyEditor : public VBoxContainer {
int track_name_editing;
int interp_editing;
int cont_editing;
+ int wrap_editing;
int selected_track;
+ int track_ofs[5];
int last_menu_track_opt;
LineEdit *track_name;
@@ -274,7 +277,7 @@ class AnimationKeyEditor : public VBoxContainer {
float _get_zoom_scale() const;
void _track_editor_draw();
- void _track_editor_input_event(const InputEvent& p_input);
+ void _track_editor_gui_input(const InputEvent& p_input);
void _track_pos_draw();
diff --git a/tools/editor/asset_library_editor_plugin.cpp b/tools/editor/asset_library_editor_plugin.cpp
index 11eef69638..422bc0db58 100644
--- a/tools/editor/asset_library_editor_plugin.cpp
+++ b/tools/editor/asset_library_editor_plugin.cpp
@@ -29,7 +29,7 @@
#include "asset_library_editor_plugin.h"
#include "editor_node.h"
#include "editor_settings.h"
-
+#include "io/json.h"
@@ -157,7 +157,7 @@ EditorAssetLibraryItem::EditorAssetLibraryItem() {
set_custom_minimum_size(Size2(250,100));
set_h_size_flags(SIZE_EXPAND_FILL);
- set_stop_mouse(false);
+ set_mouse_filter(MOUSE_FILTER_PASS);
}
//////////////////////////////////////////////////////////////////////////////
@@ -270,7 +270,7 @@ EditorAssetLibraryItemDescription::EditorAssetLibraryItemDescription() {
VBoxContainer *vbox = memnew( VBoxContainer );
add_child(vbox);
- set_child_rect(vbox);
+
HBoxContainer *hbox = memnew( HBoxContainer);
@@ -1076,8 +1076,16 @@ void EditorAssetLibrary::_http_request_completed(int p_status, int p_code, const
}
print_line("response: "+itos(p_status)+" code: "+itos(p_code));
+
Dictionary d;
- d.parse_json(str);
+ {
+ Variant js;
+ String errs;
+ int errl;
+ JSON::parse(str,js,errs,errl);
+ d=js;
+ }
+
print_line(Variant(d).get_construct_string());
@@ -1418,7 +1426,7 @@ EditorAssetLibrary::EditorAssetLibrary(bool p_templates_only) {
support->get_popup()->add_check_item(TTR("Testing"),SUPPORT_TESTING);
support->get_popup()->set_item_checked(SUPPORT_OFFICIAL,true);
support->get_popup()->set_item_checked(SUPPORT_COMMUNITY,true);
- support->get_popup()->connect("item_pressed",this,"_support_toggled");
+ support->get_popup()->connect("id_pressed",this,"_support_toggled");
/////////
@@ -1446,7 +1454,7 @@ EditorAssetLibrary::EditorAssetLibrary(bool p_templates_only) {
library_scroll->add_child(library_vb_border);
library_vb_border->add_style_override("panel",border2);
library_vb_border->set_h_size_flags(SIZE_EXPAND_FILL);
- library_vb_border->set_stop_mouse(false);
+ library_vb_border->set_mouse_filter(MOUSE_FILTER_PASS);
diff --git a/tools/editor/call_dialog.cpp b/tools/editor/call_dialog.cpp
index 7e8ce1a37a..054a5098f0 100644
--- a/tools/editor/call_dialog.cpp
+++ b/tools/editor/call_dialog.cpp
@@ -28,6 +28,7 @@
/*************************************************************************/
#include "call_dialog.h"
+#if 0
#include "scene/gui/label.h"
#include "object_type_db.h"
#include "print_string.h"
@@ -268,7 +269,6 @@ CallDialog::CallDialog() {
tree = memnew( Tree );
- tree->set_anchor( MARGIN_RIGHT, ANCHOR_RATIO );
tree->set_anchor( MARGIN_BOTTOM, ANCHOR_END );
tree->set_begin( Point2( 20,50 ) );
tree->set_margin(MARGIN_BOTTOM, 44 );
@@ -283,7 +283,7 @@ CallDialog::CallDialog() {
property_editor->set_anchor_and_margin( MARGIN_RIGHT, ANCHOR_END, 15 );
property_editor->set_anchor_and_margin( MARGIN_TOP, ANCHOR_BEGIN, 50 );
- property_editor->set_anchor_and_margin( MARGIN_LEFT, ANCHOR_RATIO, 0.55 );
+// property_editor->set_anchor_and_margin( MARGIN_LEFT, ANCHOR_RATIO, 0.55 );
property_editor->set_anchor_and_margin( MARGIN_BOTTOM, ANCHOR_END, 90 );
property_editor->get_scene_tree()->set_hide_root( true );
property_editor->hide_top_label();
@@ -296,21 +296,21 @@ CallDialog::CallDialog() {
add_child(method_label);
Label *label = memnew( Label );
- label->set_anchor_and_margin( MARGIN_LEFT, ANCHOR_RATIO, 0.53 );
+ //label->set_anchor_and_margin( MARGIN_LEFT, ANCHOR_RATIO, 0.53 );
label->set_anchor_and_margin( MARGIN_TOP, ANCHOR_BEGIN, 25 );
label->set_text(TTR("Arguments:"));
add_child(label);
return_label = memnew( Label );
- return_label->set_anchor_and_margin( MARGIN_LEFT, ANCHOR_RATIO, 0.53 );
+ //return_label->set_anchor_and_margin( MARGIN_LEFT, ANCHOR_RATIO, 0.53 );
return_label->set_anchor_and_margin( MARGIN_TOP, ANCHOR_END, 85 );
return_label->set_text(TTR("Return:"));
add_child(return_label);
return_value = memnew( LineEdit );
- return_value->set_anchor_and_margin( MARGIN_LEFT, ANCHOR_RATIO, 0.55 );
+ //return_value->set_anchor_and_margin( MARGIN_LEFT, ANCHOR_RATIO, 0.55 );
return_value->set_anchor_and_margin( MARGIN_RIGHT, ANCHOR_END, 15 );
return_value->set_anchor_and_margin( MARGIN_TOP, ANCHOR_END, 65 );
@@ -338,3 +338,4 @@ CallDialog::~CallDialog()
{
memdelete(call_params);
}
+#endif
diff --git a/tools/editor/call_dialog.h b/tools/editor/call_dialog.h
index 928ee74567..b0ebe68d86 100644
--- a/tools/editor/call_dialog.h
+++ b/tools/editor/call_dialog.h
@@ -39,6 +39,7 @@
@author Juan Linietsky <reduzio@gmail.com>
*/
+#if 0
class CallDialogParams;
@@ -81,3 +82,4 @@ public:
};
#endif
+#endif
diff --git a/tools/editor/code_editor.cpp b/tools/editor/code_editor.cpp
index e3ceb20880..0d7dc558ac 100644
--- a/tools/editor/code_editor.cpp
+++ b/tools/editor/code_editor.cpp
@@ -899,7 +899,7 @@ FindReplaceDialog::FindReplaceDialog() {
VBoxContainer *vb = memnew( VBoxContainer );
add_child(vb);
- set_child_rect(vb);
+
search_text = memnew( LineEdit );
@@ -995,7 +995,7 @@ FindReplaceDialog::FindReplaceDialog() {
/*** CODE EDITOR ****/
-void CodeTextEditor::_text_editor_input_event(const InputEvent& p_event) {
+void CodeTextEditor::_text_editor_gui_input(const InputEvent& p_event) {
if (p_event.type==InputEvent::MOUSE_BUTTON) {
@@ -1043,7 +1043,7 @@ void CodeTextEditor::_reset_zoom() {
Ref<DynamicFont> font = text_editor->get_font("font"); // reset source font size to default
if (font.is_valid()) {
- EditorSettings::get_singleton()->set("global/source_font_size",14);
+ EditorSettings::get_singleton()->set("interface/source_font_size",14);
font->set_size(14);
}
}
@@ -1097,7 +1097,7 @@ void CodeTextEditor::_font_resize_timeout() {
int size=font->get_size()+font_resize_val;
if (size>=8 && size<=96) {
- EditorSettings::get_singleton()->set("global/source_font_size",size);
+ EditorSettings::get_singleton()->set("interface/source_font_size",size);
font->set_size(size);
}
@@ -1107,20 +1107,20 @@ void CodeTextEditor::_font_resize_timeout() {
void CodeTextEditor::update_editor_settings() {
- text_editor->set_auto_brace_completion(EditorSettings::get_singleton()->get("text_editor/auto_brace_complete"));
- text_editor->set_scroll_pass_end_of_file(EditorSettings::get_singleton()->get("text_editor/scroll_past_end_of_file"));
- text_editor->set_tab_size(EditorSettings::get_singleton()->get("text_editor/tab_size"));
- text_editor->set_draw_tabs(EditorSettings::get_singleton()->get("text_editor/draw_tabs"));
- text_editor->set_show_line_numbers(EditorSettings::get_singleton()->get("text_editor/show_line_numbers"));
- text_editor->set_line_numbers_zero_padded(EditorSettings::get_singleton()->get("text_editor/line_numbers_zero_padded"));
- text_editor->set_show_line_length_guideline(EditorSettings::get_singleton()->get("text_editor/show_line_length_guideline"));
- text_editor->set_line_length_guideline_column(EditorSettings::get_singleton()->get("text_editor/line_length_guideline_column"));
- text_editor->set_syntax_coloring(EditorSettings::get_singleton()->get("text_editor/syntax_highlighting"));
- text_editor->set_highlight_all_occurrences(EditorSettings::get_singleton()->get("text_editor/highlight_all_occurrences"));
- text_editor->cursor_set_blink_enabled(EditorSettings::get_singleton()->get("text_editor/caret_blink"));
- text_editor->cursor_set_blink_speed(EditorSettings::get_singleton()->get("text_editor/caret_blink_speed"));
- text_editor->set_draw_breakpoint_gutter(EditorSettings::get_singleton()->get("text_editor/show_breakpoint_gutter"));
- text_editor->cursor_set_block_mode(EditorSettings::get_singleton()->get("text_editor/block_caret"));
+ text_editor->set_auto_brace_completion(EditorSettings::get_singleton()->get("text_editor/completion/auto_brace_complete"));
+ text_editor->set_scroll_pass_end_of_file(EditorSettings::get_singleton()->get("text_editor/cursor/scroll_past_end_of_file"));
+ text_editor->set_tab_size(EditorSettings::get_singleton()->get("text_editor/indent/tab_size"));
+ text_editor->set_draw_tabs(EditorSettings::get_singleton()->get("text_editor/indent/draw_tabs"));
+ text_editor->set_show_line_numbers(EditorSettings::get_singleton()->get("text_editor/line_numbers/show_line_numbers"));
+ text_editor->set_line_numbers_zero_padded(EditorSettings::get_singleton()->get("text_editor/line_numbers/line_numbers_zero_padded"));
+ text_editor->set_show_line_length_guideline(EditorSettings::get_singleton()->get("text_editor/line_numbers/show_line_length_guideline"));
+ text_editor->set_line_length_guideline_column(EditorSettings::get_singleton()->get("text_editor/line_numbers/line_length_guideline_column"));
+ text_editor->set_syntax_coloring(EditorSettings::get_singleton()->get("text_editor/highlighting/syntax_highlighting"));
+ text_editor->set_highlight_all_occurrences(EditorSettings::get_singleton()->get("text_editor/highlighting/highlight_all_occurrences"));
+ text_editor->cursor_set_blink_enabled(EditorSettings::get_singleton()->get("text_editor/cursor/caret_blink"));
+ text_editor->cursor_set_blink_speed(EditorSettings::get_singleton()->get("text_editor/cursor/caret_blink_speed"));
+ text_editor->set_draw_breakpoint_gutter(EditorSettings::get_singleton()->get("text_editor/line_numbers/show_breakpoint_gutter"));
+ text_editor->cursor_set_block_mode(EditorSettings::get_singleton()->get("text_editor/cursor/block_caret"));
}
void CodeTextEditor::set_error(const String& p_error) {
@@ -1137,7 +1137,7 @@ void CodeTextEditor::set_error(const String& p_error) {
void CodeTextEditor::_update_font() {
// FONTS
- String editor_font = EDITOR_DEF("text_editor/font", "");
+ String editor_font = EDITOR_DEF("text_editor/theme/font", "");
bool font_overridden = false;
if (editor_font!="") {
Ref<Font> fnt = ResourceLoader::load(editor_font);
@@ -1158,19 +1158,19 @@ void CodeTextEditor::_on_settings_change() {
// AUTO BRACE COMPLETION
text_editor->set_auto_brace_completion(
- EDITOR_DEF("text_editor/auto_brace_complete", true)
+ EDITOR_DEF("text_editor/completion/auto_brace_complete", true)
);
code_complete_timer->set_wait_time(
- EDITOR_DEF("text_editor/code_complete_delay",.3f)
+ EDITOR_DEF("text_editor/completion/code_complete_delay",.3f)
);
- enable_complete_timer = EDITOR_DEF("text_editor/enable_code_completion_delay",true);
+ enable_complete_timer = EDITOR_DEF("text_editor/completion/enable_code_completion_delay",true);
// call hint settings
text_editor->set_callhint_settings(
- EDITOR_DEF("text_editor/put_callhint_tooltip_below_current_line", true),
- EDITOR_DEF("text_editor/callhint_tooltip_offset", Vector2())
+ EDITOR_DEF("text_editor/completion/put_callhint_tooltip_below_current_line", true),
+ EDITOR_DEF("text_editor/completion/callhint_tooltip_offset", Vector2())
);
}
@@ -1195,7 +1195,7 @@ void CodeTextEditor::_notification(int p_what) {
void CodeTextEditor::_bind_methods() {
- ClassDB::bind_method("_text_editor_input_event",&CodeTextEditor::_text_editor_input_event);
+ ClassDB::bind_method("_text_editor_gui_input",&CodeTextEditor::_text_editor_gui_input);
ClassDB::bind_method("_line_col_changed",&CodeTextEditor::_line_col_changed);
ClassDB::bind_method("_text_changed",&CodeTextEditor::_text_changed);
ClassDB::bind_method("_on_settings_change",&CodeTextEditor::_on_settings_change);
@@ -1252,14 +1252,14 @@ CodeTextEditor::CodeTextEditor() {
idle = memnew( Timer );
add_child(idle);
idle->set_one_shot(true);
- idle->set_wait_time(EDITOR_DEF("text_editor/idle_parse_delay",2));
+ idle->set_wait_time(EDITOR_DEF("text_editor/completion/idle_parse_delay",2));
code_complete_timer = memnew(Timer);
add_child(code_complete_timer);
code_complete_timer->set_one_shot(true);
- enable_complete_timer = EDITOR_DEF("text_editor/enable_code_completion_delay",true);
+ enable_complete_timer = EDITOR_DEF("text_editor/completion/enable_code_completion_delay",true);
- code_complete_timer->set_wait_time(EDITOR_DEF("text_editor/code_complete_delay",.3f));
+ code_complete_timer->set_wait_time(EDITOR_DEF("text_editor/completion/code_complete_delay",.3f));
error = memnew( Label );
status_bar->add_child(error);
@@ -1297,7 +1297,7 @@ CodeTextEditor::CodeTextEditor() {
col_nb->set_autowrap(true); // workaround to prevent resizing the label on each change
col_nb->set_custom_minimum_size(Size2(40,1)*EDSCALE);
- text_editor->connect("input_event", this,"_text_editor_input_event");
+ text_editor->connect("gui_input", this,"_text_editor_gui_input");
text_editor->connect("cursor_changed", this,"_line_col_changed");
text_editor->connect("text_changed", this,"_text_changed");
text_editor->connect("request_completion", this,"_complete_request");
@@ -1305,6 +1305,7 @@ CodeTextEditor::CodeTextEditor() {
cs.push_back(".");
cs.push_back(",");
cs.push_back("(");
+ cs.push_back("$");
text_editor->set_completion(true,cs);
idle->connect("timeout", this,"_text_changed_idle_timeout");
diff --git a/tools/editor/code_editor.h b/tools/editor/code_editor.h
index 75bad24483..a000f02010 100644
--- a/tools/editor/code_editor.h
+++ b/tools/editor/code_editor.h
@@ -217,7 +217,7 @@ class CodeTextEditor : public VBoxContainer {
void _complete_request();
void _font_resize_timeout();
- void _text_editor_input_event(const InputEvent& p_event);
+ void _text_editor_gui_input(const InputEvent& p_event);
void _zoom_in();
void _zoom_out();
void _reset_zoom();
diff --git a/tools/editor/connections_dialog.cpp b/tools/editor/connections_dialog.cpp
index f60dfff49c..33612293d0 100644
--- a/tools/editor/connections_dialog.cpp
+++ b/tools/editor/connections_dialog.cpp
@@ -305,7 +305,7 @@ ConnectDialog::ConnectDialog() {
VBoxContainer *vbc = memnew( VBoxContainer );
add_child(vbc);
- set_child_rect(vbc);
+
HBoxContainer *main_hb = memnew( HBoxContainer );
vbc->add_child(main_hb);
@@ -395,7 +395,7 @@ ConnectDialog::ConnectDialog() {
make_callback = memnew( CheckButton );
make_callback->set_toggle_mode(true);
- make_callback->set_pressed( EDITOR_DEF("text_editor/create_signal_callbacks",true));
+ make_callback->set_pressed( EDITOR_DEF("text_editor/tools/create_signal_callbacks",true));
make_callback->set_text(TTR("Make Function"));
dstm_hb->add_child(make_callback);
@@ -421,7 +421,7 @@ ConnectDialog::ConnectDialog() {
-// dst_method_list->get_popup()->connect("item_pressed", this,"_dst_method_list_selected");
+// dst_method_list->get_popup()->connect("id_pressed", this,"_dst_method_list_selected");
tree->connect("node_selected", this,"_tree_node_selected");
set_as_toplevel(true);
diff --git a/tools/editor/create_dialog.cpp b/tools/editor/create_dialog.cpp
index e1d21e4cd9..3e057ecf90 100644
--- a/tools/editor/create_dialog.cpp
+++ b/tools/editor/create_dialog.cpp
@@ -141,7 +141,7 @@ void CreateDialog::_sbox_input(const InputEvent& p_ie) {
p_ie.key.scancode == KEY_PAGEUP ||
p_ie.key.scancode == KEY_PAGEDOWN ) ) {
- search_options->call("_input_event",p_ie);
+ search_options->call("_gui_input",p_ie);
search_box->accept_event();
}
@@ -183,7 +183,7 @@ void CreateDialog::add_type(const String& p_type,HashMap<String,TreeItem*>& p_ty
}
- if (bool(EditorSettings::get_singleton()->get("scenetree_editor/start_create_dialog_fully_expanded"))) {
+ if (bool(EditorSettings::get_singleton()->get("docks/scene_tree/start_create_dialog_fully_expanded"))) {
item->set_collapsed(false);
} else {
// don't collapse search results
@@ -400,8 +400,11 @@ Object *CreateDialog::instance_selected() {
if (selected) {
- String custom = selected->get_metadata(0);
+ Variant md = selected->get_metadata(0);
+ String custom;
+ if (md.get_type()!=Variant::NIL)
+ custom=md;
if (custom!=String()) {
if (EditorNode::get_editor_data().get_custom_types().has(custom)) {
@@ -646,7 +649,7 @@ CreateDialog::CreateDialog() {
HSplitContainer *hbc = memnew( HSplitContainer );
add_child(hbc);
- set_child_rect(hbc);
+
VBoxContainer *lvbc = memnew( VBoxContainer);
hbc->add_child(lvbc);
@@ -682,7 +685,7 @@ CreateDialog::CreateDialog() {
favorite->connect("pressed",this,"_favorite_toggled");
vbc->add_margin_child(TTR("Search:"),search_hb);
search_box->connect("text_changed",this,"_text_changed");
- search_box->connect("input_event",this,"_sbox_input");
+ search_box->connect("gui_input",this,"_sbox_input");
search_options = memnew( Tree );
vbc->add_margin_child(TTR("Matches:"),search_options,true);
get_ok()->set_text(TTR("Create"));
@@ -929,7 +932,7 @@ CreateDialog::CreateDialog() {
VBoxContainer *vbc = memnew( VBoxContainer );
add_child(vbc);
- set_child_rect(vbc);
+
get_ok()->set_text("Create");
diff --git a/tools/editor/dependency_editor.cpp b/tools/editor/dependency_editor.cpp
index 39a7a3620a..20e185104b 100644
--- a/tools/editor/dependency_editor.cpp
+++ b/tools/editor/dependency_editor.cpp
@@ -261,7 +261,7 @@ DependencyEditor::DependencyEditor() {
VBoxContainer *vb = memnew( VBoxContainer );
vb->set_name(TTR("Dependencies"));
add_child(vb);
- set_child_rect(vb);
+
tree = memnew( Tree );
tree->set_columns(2);
@@ -354,7 +354,7 @@ DependencyEditorOwners::DependencyEditorOwners() {
owners = memnew( ItemList );
add_child(owners);
- set_child_rect(owners);
+
}
@@ -459,7 +459,7 @@ DependencyRemoveDialog::DependencyRemoveDialog() {
VBoxContainer *vb = memnew( VBoxContainer );
add_child(vb);
- set_child_rect(vb);
+
text = memnew( Label );
vb->add_child(text);
@@ -522,7 +522,7 @@ DependencyErrorDialog::DependencyErrorDialog() {
VBoxContainer *vb = memnew( VBoxContainer );
add_child(vb);
- set_child_rect(vb);
+
files = memnew( Tree );
@@ -699,7 +699,7 @@ OrphanResourcesDialog::OrphanResourcesDialog(){
VBoxContainer *vbc = memnew( VBoxContainer );
add_child(vbc);
- set_child_rect(vbc);
+
files = memnew( Tree );
files->set_columns(2);
files->set_column_titles_visible(true);
diff --git a/tools/editor/editor_asset_installer.cpp b/tools/editor/editor_asset_installer.cpp
index 553fa6b600..54099ddce5 100644
--- a/tools/editor/editor_asset_installer.cpp
+++ b/tools/editor/editor_asset_installer.cpp
@@ -339,7 +339,7 @@ EditorAssetInstaller::EditorAssetInstaller() {
VBoxContainer *vb = memnew( VBoxContainer );
add_child(vb);
- set_child_rect(vb);
+
tree = memnew( Tree );
vb->add_margin_child("Package Contents:",tree,true);
diff --git a/tools/editor/editor_autoload_settings.cpp b/tools/editor/editor_autoload_settings.cpp
index e5758e41ee..516863eae2 100644
--- a/tools/editor/editor_autoload_settings.cpp
+++ b/tools/editor/editor_autoload_settings.cpp
@@ -116,13 +116,12 @@ void EditorAutoloadSettings::_autoload_add() {
UndoRedo* undo_redo = EditorNode::get_singleton()->get_undo_redo();
undo_redo->create_action(TTR("Add AutoLoad"));
- undo_redo->add_do_property(Globals::get_singleton(), name, "*" + path);
- undo_redo->add_do_method(Globals::get_singleton(), "set_persisting", name, true);
+ undo_redo->add_do_property(GlobalConfig::get_singleton(), name, "*" + path);
- if (Globals::get_singleton()->has(name)) {
- undo_redo->add_undo_property(Globals::get_singleton(), name, Globals::get_singleton()->get(name));
+ if (GlobalConfig::get_singleton()->has(name)) {
+ undo_redo->add_undo_property(GlobalConfig::get_singleton(), name, GlobalConfig::get_singleton()->get(name));
} else {
- undo_redo->add_undo_property(Globals::get_singleton(), name, Variant());
+ undo_redo->add_undo_property(GlobalConfig::get_singleton(), name, Variant());
}
undo_redo->add_do_method(this, "update_autoload");
@@ -171,7 +170,7 @@ void EditorAutoloadSettings::_autoload_edited() {
return;
}
- if (Globals::get_singleton()->has("autoload/" + name)) {
+ if (GlobalConfig::get_singleton()->has("autoload/" + name)) {
ti->set_text(0, old_name);
EditorNode::get_singleton()->show_warning(vformat(TTR("Autoload '%s' already exists!"), name));
return;
@@ -181,21 +180,18 @@ void EditorAutoloadSettings::_autoload_edited() {
name = "autoload/" + name;
- bool persisting = Globals::get_singleton()->get(selected_autoload);
- int order = Globals::get_singleton()->get(selected_autoload);
- String path = Globals::get_singleton()->get(selected_autoload);
+ int order = GlobalConfig::get_singleton()->get_order(selected_autoload);
+ String path = GlobalConfig::get_singleton()->get(selected_autoload);
undo_redo->create_action(TTR("Rename Autoload"));
- undo_redo->add_do_property(Globals::get_singleton(), name, path);
- undo_redo->add_do_method(Globals::get_singleton(), "set_persisting", name, persisting);
- undo_redo->add_do_method(Globals::get_singleton(), "set_order", name, order);
- undo_redo->add_do_method(Globals::get_singleton(), "clear", selected_autoload);
+ undo_redo->add_do_property(GlobalConfig::get_singleton(), name, path);
+ undo_redo->add_do_method(GlobalConfig::get_singleton(), "set_order", name, order);
+ undo_redo->add_do_method(GlobalConfig::get_singleton(), "clear", selected_autoload);
- undo_redo->add_undo_property(Globals::get_singleton(), selected_autoload, path);
- undo_redo->add_undo_method(Globals::get_singleton(), "set_persisting", selected_autoload, persisting);
- undo_redo->add_undo_method(Globals::get_singleton(), "set_order", selected_autoload, order);
- undo_redo->add_undo_method(Globals::get_singleton(), "clear", name);
+ undo_redo->add_undo_property(GlobalConfig::get_singleton(), selected_autoload, path);
+ undo_redo->add_undo_method(GlobalConfig::get_singleton(), "set_order", selected_autoload, order);
+ undo_redo->add_undo_method(GlobalConfig::get_singleton(), "clear", name);
undo_redo->add_do_method(this, "update_autoload");
undo_redo->add_undo_method(this, "update_autoload");
@@ -212,8 +208,8 @@ void EditorAutoloadSettings::_autoload_edited() {
bool checked = ti->is_checked(2);
String base = "autoload/" + ti->get_text(0);
- int order = Globals::get_singleton()->get_order(base);
- String path = Globals::get_singleton()->get(base);
+ int order = GlobalConfig::get_singleton()->get_order(base);
+ String path = GlobalConfig::get_singleton()->get(base);
if (path.begins_with("*"))
path = path.substr(1, path.length());
@@ -223,11 +219,11 @@ void EditorAutoloadSettings::_autoload_edited() {
undo_redo->create_action(TTR("Toggle AutoLoad Globals"));
- undo_redo->add_do_property(Globals::get_singleton(), base, path);
- undo_redo->add_undo_property(Globals::get_singleton(), base, Globals::get_singleton()->get(base));
+ undo_redo->add_do_property(GlobalConfig::get_singleton(), base, path);
+ undo_redo->add_undo_property(GlobalConfig::get_singleton(), base, GlobalConfig::get_singleton()->get(base));
- undo_redo->add_do_method(Globals::get_singleton(),"set_order", base, order);
- undo_redo->add_undo_method(Globals::get_singleton(),"set_order", base, order);
+ undo_redo->add_do_method(GlobalConfig::get_singleton(),"set_order", base, order);
+ undo_redo->add_undo_method(GlobalConfig::get_singleton(),"set_order", base, order);
undo_redo->add_do_method(this, "update_autoload");
undo_redo->add_undo_method(this, "update_autoload");
@@ -267,16 +263,16 @@ void EditorAutoloadSettings::_autoload_button_pressed(Object *p_item, int p_colu
String swap_name = "autoload/" + swap->get_text(0);
- int order = Globals::get_singleton()->get_order(name);
- int swap_order = Globals::get_singleton()->get_order(swap_name);
+ int order = GlobalConfig::get_singleton()->get_order(name);
+ int swap_order = GlobalConfig::get_singleton()->get_order(swap_name);
undo_redo->create_action(TTR("Move Autoload"));
- undo_redo->add_do_method(Globals::get_singleton(), "set_order", name, swap_order);
- undo_redo->add_undo_method(Globals::get_singleton(), "set_order", name, order);
+ undo_redo->add_do_method(GlobalConfig::get_singleton(), "set_order", name, swap_order);
+ undo_redo->add_undo_method(GlobalConfig::get_singleton(), "set_order", name, order);
- undo_redo->add_do_method(Globals::get_singleton(), "set_order", swap_name, order);
- undo_redo->add_undo_method(Globals::get_singleton(), "set_order", swap_name, swap_order);
+ undo_redo->add_do_method(GlobalConfig::get_singleton(), "set_order", swap_name, order);
+ undo_redo->add_undo_method(GlobalConfig::get_singleton(), "set_order", swap_name, swap_order);
undo_redo->add_do_method(this, "update_autoload");
undo_redo->add_undo_method(this, "update_autoload");
@@ -288,15 +284,15 @@ void EditorAutoloadSettings::_autoload_button_pressed(Object *p_item, int p_colu
} break;
case BUTTON_DELETE: {
- int order = Globals::get_singleton()->get_order(name);
+ int order = GlobalConfig::get_singleton()->get_order(name);
undo_redo->create_action(TTR("Remove Autoload"));
- undo_redo->add_do_property(Globals::get_singleton(), name, Variant());
+ undo_redo->add_do_property(GlobalConfig::get_singleton(), name, Variant());
- undo_redo->add_undo_property(Globals::get_singleton(), name, Globals::get_singleton()->get(name));
- undo_redo->add_undo_method(Globals::get_singleton(), "set_persisting", name, true);
- undo_redo->add_undo_method(Globals::get_singleton(), "set_order", order);
+ undo_redo->add_undo_property(GlobalConfig::get_singleton(), name, GlobalConfig::get_singleton()->get(name));
+ undo_redo->add_undo_method(GlobalConfig::get_singleton(), "set_persisting", name, true);
+ undo_redo->add_undo_method(GlobalConfig::get_singleton(), "set_order", order);
undo_redo->add_do_method(this, "update_autoload");
undo_redo->add_undo_method(this, "update_autoload");
@@ -327,7 +323,7 @@ void EditorAutoloadSettings::update_autoload() {
TreeItem *root = tree->create_item();
List<PropertyInfo> props;
- Globals::get_singleton()->get_property_list(&props);
+ GlobalConfig::get_singleton()->get_property_list(&props);
for (List<PropertyInfo>::Element *E = props.front(); E; E = E->next()) {
@@ -337,14 +333,14 @@ void EditorAutoloadSettings::update_autoload() {
continue;
String name = pi.name.get_slice("/", 1);
- String path = Globals::get_singleton()->get(pi.name);
+ String path = GlobalConfig::get_singleton()->get(pi.name);
if (name.empty())
continue;
AutoLoadInfo info;
info.name = pi.name;
- info.order = Globals::get_singleton()->get_order(pi.name);
+ info.order = GlobalConfig::get_singleton()->get_order(pi.name);
autoload_cache.push_back(info);
@@ -464,7 +460,7 @@ void EditorAutoloadSettings::drop_data_fw(const Point2& p_point, const Variant&
move_to_back = true;
}
- int order = Globals::get_singleton()->get_order("autoload/" + name);
+ int order = GlobalConfig::get_singleton()->get_order("autoload/" + name);
AutoLoadInfo aux;
List<AutoLoadInfo>::Element *E = NULL;
@@ -481,7 +477,7 @@ void EditorAutoloadSettings::drop_data_fw(const Point2& p_point, const Variant&
orders.resize(autoload_cache.size());
for (int i = 0; i < autoloads.size(); i++) {
- aux.order = Globals::get_singleton()->get_order("autoload/" + autoloads[i]);
+ aux.order = GlobalConfig::get_singleton()->get_order("autoload/" + autoloads[i]);
List<AutoLoadInfo>::Element *I = autoload_cache.find(aux);
@@ -511,8 +507,8 @@ void EditorAutoloadSettings::drop_data_fw(const Point2& p_point, const Variant&
i = 0;
for (List<AutoLoadInfo>::Element *E = autoload_cache.front(); E; E = E->next()) {
- undo_redo->add_do_method(Globals::get_singleton(), "set_order", E->get().name, orders[i++]);
- undo_redo->add_undo_method(Globals::get_singleton(), "set_order", E->get().name, E->get().order);
+ undo_redo->add_do_method(GlobalConfig::get_singleton(), "set_order", E->get().name, orders[i++]);
+ undo_redo->add_undo_method(GlobalConfig::get_singleton(), "set_order", E->get().name, E->get().order);
}
orders.clear();
diff --git a/tools/editor/editor_data.cpp b/tools/editor/editor_data.cpp
index 11ba30f4f0..f27fe79a85 100644
--- a/tools/editor/editor_data.cpp
+++ b/tools/editor/editor_data.cpp
@@ -584,7 +584,7 @@ bool EditorData::check_and_update_scene(int p_idx) {
Error err = pscene->pack(edited_scene[p_idx].root);
ERR_FAIL_COND_V(err!=OK,false);
ep.step(TTR("Updating scene.."),1);
- Node *new_scene = pscene->instance(true);
+ Node *new_scene = pscene->instance(PackedScene::GEN_EDIT_STATE_MAIN);
ERR_FAIL_COND_V(!new_scene,false);
//transfer selection
diff --git a/tools/editor/editor_dir_dialog.cpp b/tools/editor/editor_dir_dialog.cpp
index 46eafa0266..56f9a0fb0b 100644
--- a/tools/editor/editor_dir_dialog.cpp
+++ b/tools/editor/editor_dir_dialog.cpp
@@ -46,7 +46,7 @@ void EditorDirDialog::_update_dir(TreeItem* p_item) {
List<String> dirs;
bool ishidden;
- bool show_hidden = EditorSettings::get_singleton()->get("file_dialog/show_hidden_files");
+ bool show_hidden = EditorSettings::get_singleton()->get("filesystem/file_dialog/show_hidden_files");
while(p!="") {
@@ -243,7 +243,7 @@ EditorDirDialog::EditorDirDialog() {
tree = memnew( Tree );
add_child(tree);
- set_child_rect(tree);
+
tree->connect("item_activated",this,"_ok");
makedir = add_button(TTR("Create Folder"),OS::get_singleton()->get_swap_ok_cancel()?true:false,"makedir");
@@ -255,7 +255,7 @@ EditorDirDialog::EditorDirDialog() {
VBoxContainer *makevb= memnew( VBoxContainer );
makedialog->add_child(makevb);
- makedialog->set_child_rect(makevb);
+// makedialog->set_child_rect(makevb);
makedirname = memnew( LineEdit );
makevb->add_margin_child(TTR("Name:"),makedirname);
diff --git a/tools/editor/editor_file_dialog.cpp b/tools/editor/editor_file_dialog.cpp
index e2202bbc21..99165c6ed6 100644
--- a/tools/editor/editor_file_dialog.cpp
+++ b/tools/editor/editor_file_dialog.cpp
@@ -87,10 +87,10 @@ void EditorFileDialog::_notification(int p_what) {
} else if (p_what==EditorSettings::NOTIFICATION_EDITOR_SETTINGS_CHANGED) {
- bool show_hidden=EditorSettings::get_singleton()->get("file_dialog/show_hidden_files");
+ bool show_hidden=EditorSettings::get_singleton()->get("filesystem/file_dialog/show_hidden_files");
if (show_hidden_files!=show_hidden)
set_show_hidden_files(show_hidden);
- set_display_mode((DisplayMode)EditorSettings::get_singleton()->get("file_dialog/display_mode").operator int());
+ set_display_mode((DisplayMode)EditorSettings::get_singleton()->get("filesystem/file_dialog/display_mode").operator int());
}
}
@@ -121,7 +121,7 @@ void EditorFileDialog::_unhandled_input(const InputEvent& p_event) {
if (ED_IS_SHORTCUT("file_dialog/toggle_hidden_files", p_event)) {
bool show=!show_hidden_files;
set_show_hidden_files(show);
- EditorSettings::get_singleton()->set("file_dialog/show_hidden_files",show);
+ EditorSettings::get_singleton()->set("filesystem/file_dialog/show_hidden_files",show);
handled=true;
}
if (ED_IS_SHORTCUT("file_dialog/toggle_favorite", p_event)) {
@@ -313,7 +313,7 @@ void EditorFileDialog::_action_pressed() {
String fbase=dir_access->get_current_dir();
- DVector<String> files;
+ PoolVector<String> files;
for(int i=0;i<item_list->get_item_count();i++) {
if (item_list->is_selected(i))
files.push_back( fbase.plus_file(item_list->get_item_text(i) ));
@@ -490,7 +490,7 @@ void EditorFileDialog::_item_dc_selected(int p_item) {
void EditorFileDialog::update_file_list() {
- int thumbnail_size = EditorSettings::get_singleton()->get("file_dialog/thumbnail_size");
+ int thumbnail_size = EditorSettings::get_singleton()->get("filesystem/file_dialog/thumbnail_size");
thumbnail_size*=EDSCALE;
Ref<Texture> folder_thumbnail;
Ref<Texture> file_thumbnail;
@@ -1289,7 +1289,6 @@ EditorFileDialog::EditorFileDialog() {
disable_overwrite_warning=false;
VBoxContainer *vbc = memnew( VBoxContainer );
add_child(vbc);
- set_child_rect(vbc);
mode=MODE_SAVE_FILE;
set_title(TTR("Save a File"));
@@ -1446,7 +1445,7 @@ EditorFileDialog::EditorFileDialog() {
makedialog->set_title(TTR("Create Folder"));
VBoxContainer *makevb= memnew( VBoxContainer );
makedialog->add_child(makevb);
- makedialog->set_child_rect(makevb);
+
makedirname = memnew( LineEdit );
makevb->add_margin_child(TTR("Name:"),makedirname);
add_child(makedialog);
diff --git a/tools/editor/editor_file_system.cpp b/tools/editor/editor_file_system.cpp
index 496ebf383c..5fb274f38f 100644
--- a/tools/editor/editor_file_system.cpp
+++ b/tools/editor/editor_file_system.cpp
@@ -286,7 +286,7 @@ void EditorFileSystem::_scan_filesystem() {
sources_changed.clear();
file_cache.clear();
- String project=Globals::get_singleton()->get_resource_path();
+ String project=GlobalConfig::get_singleton()->get_resource_path();
String fscache = EditorSettings::get_singleton()->get_project_settings_path().plus_file("filesystem_cache");
FileAccess *f =FileAccess::open(fscache,FileAccess::READ);
@@ -488,7 +488,7 @@ bool EditorFileSystem::_update_scan_actions() {
void EditorFileSystem::scan() {
- if (bool(Globals::get_singleton()->get("debug/disable_scan")))
+ if (false /*&& bool(Globals::get_singleton()->get("debug/disable_scan"))*/)
return;
if (scanning || scanning_sources|| thread)
@@ -1088,7 +1088,7 @@ bool EditorFileSystem::_find_file(const String& p_file,EditorFileSystemDirectory
return false;
- String f = Globals::get_singleton()->localize_path(p_file);
+ String f = GlobalConfig::get_singleton()->localize_path(p_file);
if (!f.begins_with("res://"))
return false;
@@ -1204,7 +1204,7 @@ EditorFileSystemDirectory *EditorFileSystem::get_path(const String& p_path) {
return NULL;
- String f = Globals::get_singleton()->localize_path(p_path);
+ String f = GlobalConfig::get_singleton()->localize_path(p_path);
if (!f.begins_with("res://"))
return NULL;
diff --git a/tools/editor/editor_fonts.cpp b/tools/editor/editor_fonts.cpp
index 49b1ccc397..3e128e7759 100644
--- a/tools/editor/editor_fonts.cpp
+++ b/tools/editor/editor_fonts.cpp
@@ -122,7 +122,7 @@ void editor_register_fonts(Ref<Theme> p_theme) {
dfmono->set_font_ptr(_font_source_code_pro,_font_source_code_pro_size);
//dfd->set_force_autohinter(true); //just looks better..i think?
- MAKE_DROID_SANS(df,int(EditorSettings::get_singleton()->get("global/font_size"))*EDSCALE);
+ MAKE_DROID_SANS(df,int(EditorSettings::get_singleton()->get("interface/font_size"))*EDSCALE);
p_theme->set_default_theme_font(df);
@@ -131,9 +131,9 @@ void editor_register_fonts(Ref<Theme> p_theme) {
// Ref<BitmapFont> doc_title_font = make_font(_bi_font_doc_title_font_height,_bi_font_doc_title_font_ascent,0,_bi_font_doc_title_font_charcount,_bi_font_doc_title_font_characters,p_theme->get_icon("DocTitleFont","EditorIcons"));
// Ref<BitmapFont> doc_code_font = make_font(_bi_font_doc_code_font_height,_bi_font_doc_code_font_ascent,0,_bi_font_doc_code_font_charcount,_bi_font_doc_code_font_characters,p_theme->get_icon("DocCodeFont","EditorIcons"));
- MAKE_DROID_SANS(df_title,int(EDITOR_DEF("help/help_title_font_size",18))*EDSCALE);
+ MAKE_DROID_SANS(df_title,int(EDITOR_DEF("text_editor/help/help_title_font_size",18))*EDSCALE);
- MAKE_DROID_SANS(df_doc,int(EDITOR_DEF("help/help_font_size",16))*EDSCALE);
+ MAKE_DROID_SANS(df_doc,int(EDITOR_DEF("text_editor/help/help_font_size",16))*EDSCALE);
p_theme->set_font("doc","EditorFonts",df_doc);
@@ -142,7 +142,7 @@ void editor_register_fonts(Ref<Theme> p_theme) {
Ref<DynamicFont> df_code;
df_code.instance();
- df_code->set_size(int(EditorSettings::get_singleton()->get("global/source_font_size"))*EDSCALE);
+ df_code->set_size(int(EditorSettings::get_singleton()->get("interface/source_font_size"))*EDSCALE);
df_code->set_font_data(dfmono);
MAKE_FALLBACKS(df_code);
@@ -150,7 +150,7 @@ void editor_register_fonts(Ref<Theme> p_theme) {
Ref<DynamicFont> df_doc_code;
df_doc_code.instance();
- df_doc_code->set_size(int(EDITOR_DEF("help/help_source_font_size",14))*EDSCALE);
+ df_doc_code->set_size(int(EDITOR_DEF("text_editor/help/help_source_font_size",14))*EDSCALE);
df_doc_code->set_font_data(dfmono);
MAKE_FALLBACKS(df_doc_code);
diff --git a/tools/editor/editor_help.cpp b/tools/editor/editor_help.cpp
index a276eefbdf..11eeaffdb6 100644
--- a/tools/editor/editor_help.cpp
+++ b/tools/editor/editor_help.cpp
@@ -71,7 +71,7 @@ void EditorHelpSearch::_sbox_input(const InputEvent& p_ie) {
p_ie.key.scancode == KEY_PAGEUP ||
p_ie.key.scancode == KEY_PAGEDOWN ) ) {
- search_options->call("_input_event",p_ie);
+ search_options->call("_gui_input",p_ie);
search_box->accept_event();
}
@@ -314,7 +314,7 @@ EditorHelpSearch::EditorHelpSearch() {
editor=EditorNode::get_singleton();
VBoxContainer *vbc = memnew( VBoxContainer );
add_child(vbc);
- set_child_rect(vbc);
+
HBoxContainer *sb_hb = memnew( HBoxContainer);
search_box = memnew( LineEdit );
sb_hb->add_child(search_box);
@@ -324,7 +324,7 @@ EditorHelpSearch::EditorHelpSearch() {
sb_hb->add_child(sb);
vbc->add_margin_child(TTR("Search:"),sb_hb);
search_box->connect("text_changed",this,"_text_changed");
- search_box->connect("input_event",this,"_sbox_input");
+ search_box->connect("gui_input",this,"_sbox_input");
search_options = memnew( Tree );
vbc->add_margin_child(TTR("Matches:"),search_options,true);
get_ok()->set_text(TTR("Open"));
@@ -488,7 +488,7 @@ void EditorHelpIndex::_sbox_input(const InputEvent& p_ie) {
p_ie.key.scancode == KEY_PAGEUP ||
p_ie.key.scancode == KEY_PAGEDOWN ) ) {
- class_list->call("_input_event",p_ie);
+ class_list->call("_gui_input",p_ie);
search_box->accept_event();
}
}
@@ -508,7 +508,6 @@ EditorHelpIndex::EditorHelpIndex() {
VBoxContainer *vbc = memnew( VBoxContainer );
add_child(vbc);
- set_child_rect(vbc);
search_box = memnew( LineEdit );
vbc->add_margin_child(TTR("Search:"), search_box);
@@ -517,7 +516,7 @@ EditorHelpIndex::EditorHelpIndex() {
register_text_enter(search_box);
search_box->connect("text_changed", this, "_text_changed");
- search_box->connect("input_event", this, "_sbox_input");
+ search_box->connect("gui_input", this, "_sbox_input");
class_list = memnew( Tree );
vbc->add_margin_child(TTR("Class List:")+" ", class_list, true);
@@ -660,7 +659,7 @@ void EditorHelp::_add_type(const String& p_type) {
t="void";
bool can_ref = (t!="int" && t!="real" && t!="bool" && t!="void");
- class_desc->push_color(EditorSettings::get_singleton()->get("text_editor/base_type_color"));
+ class_desc->push_color(EditorSettings::get_singleton()->get("text_editor/highlighting/base_type_color"));
if (can_ref)
class_desc->push_meta("#"+t); //class
class_desc->add_text(t);
@@ -719,9 +718,9 @@ Error EditorHelp::_goto_desc(const String& p_class,int p_vscr) {
h_color=Color(1,1,1,1);
class_desc->push_font(doc_title_font);
- class_desc->push_color(EditorSettings::get_singleton()->get("text_editor/keyword_color"));
+ class_desc->push_color(EditorSettings::get_singleton()->get("text_editor/highlighting/keyword_color"));
class_desc->add_text(TTR("Class:")+" ");
- class_desc->push_color(EditorSettings::get_singleton()->get("text_editor/base_type_color"));
+ class_desc->push_color(EditorSettings::get_singleton()->get("text_editor/highlighting/base_type_color"));
_add_text(p_class);
class_desc->pop();
class_desc->pop();
@@ -730,7 +729,7 @@ Error EditorHelp::_goto_desc(const String& p_class,int p_vscr) {
if (cd.inherits!="") {
- class_desc->push_color(EditorSettings::get_singleton()->get("text_editor/keyword_color"));
+ class_desc->push_color(EditorSettings::get_singleton()->get("text_editor/highlighting/keyword_color"));
class_desc->push_font(doc_title_font);
class_desc->add_text(TTR("Inherits:")+" ");
class_desc->pop();
@@ -764,7 +763,7 @@ Error EditorHelp::_goto_desc(const String& p_class,int p_vscr) {
if (E->get().inherits == cd.name) {
if (!found) {
- class_desc->push_color(EditorSettings::get_singleton()->get("text_editor/keyword_color"));
+ class_desc->push_color(EditorSettings::get_singleton()->get("text_editor/highlighting/keyword_color"));
class_desc->push_font(doc_title_font);
class_desc->add_text(TTR("Inherited by:")+" ");
class_desc->pop();
@@ -795,7 +794,7 @@ Error EditorHelp::_goto_desc(const String& p_class,int p_vscr) {
if (cd.brief_description!="") {
- class_desc->push_color(EditorSettings::get_singleton()->get("text_editor/keyword_color"));
+ class_desc->push_color(EditorSettings::get_singleton()->get("text_editor/highlighting/keyword_color"));
class_desc->push_font(doc_title_font);
class_desc->add_text(TTR("Brief Description:"));
class_desc->pop();
@@ -803,7 +802,7 @@ Error EditorHelp::_goto_desc(const String& p_class,int p_vscr) {
//class_desc->add_newline();
class_desc->add_newline();
- class_desc->push_color(EditorSettings::get_singleton()->get("text_editor/text_color"));
+ class_desc->push_color(EditorSettings::get_singleton()->get("text_editor/highlighting/text_color"));
class_desc->push_font( doc_font );
class_desc->push_indent(1);
_add_text(cd.brief_description);
@@ -820,7 +819,7 @@ Error EditorHelp::_goto_desc(const String& p_class,int p_vscr) {
if (cd.properties.size()) {
- class_desc->push_color(EditorSettings::get_singleton()->get("text_editor/keyword_color"));
+ class_desc->push_color(EditorSettings::get_singleton()->get("text_editor/highlighting/keyword_color"));
class_desc->push_font(doc_title_font);
class_desc->add_text(TTR("Members:"));
class_desc->pop();
@@ -865,7 +864,7 @@ Error EditorHelp::_goto_desc(const String& p_class,int p_vscr) {
}
class_desc->push_font(doc_code_font);
- class_desc->push_color(EditorSettings::get_singleton()->get("text_editor/text_color"));
+ class_desc->push_color(EditorSettings::get_singleton()->get("text_editor/highlighting/text_color"));
_add_text(cd.properties[i].name);
if (describe) {
@@ -876,7 +875,7 @@ Error EditorHelp::_goto_desc(const String& p_class,int p_vscr) {
if (cd.properties[i].brief_description!="") {
class_desc->push_font(doc_font);
class_desc->add_text(" ");
- class_desc->push_color(EditorSettings::get_singleton()->get("text_editor/comment_color"));
+ class_desc->push_color(EditorSettings::get_singleton()->get("text_editor/highlighting/comment_color"));
_add_text(cd.properties[i].description);
class_desc->pop();
class_desc->pop();
@@ -903,7 +902,7 @@ Error EditorHelp::_goto_desc(const String& p_class,int p_vscr) {
bool method_descr=false;
- bool sort_methods = EditorSettings::get_singleton()->get("help/sort_functions_alphabetically");
+ bool sort_methods = EditorSettings::get_singleton()->get("text_editor/help/sort_functions_alphabetically");
Vector<DocData::MethodDoc> methods;
@@ -918,7 +917,7 @@ Error EditorHelp::_goto_desc(const String& p_class,int p_vscr) {
if (sort_methods)
methods.sort();
- class_desc->push_color(EditorSettings::get_singleton()->get("text_editor/keyword_color"));
+ class_desc->push_color(EditorSettings::get_singleton()->get("text_editor/highlighting/keyword_color"));
class_desc->push_font(doc_title_font);
class_desc->add_text(TTR("Public Methods:"));
class_desc->pop();
@@ -951,16 +950,16 @@ Error EditorHelp::_goto_desc(const String& p_class,int p_vscr) {
method_descr=true;
class_desc->push_meta("@"+methods[i].name);
}
- class_desc->push_color(EditorSettings::get_singleton()->get("text_editor/text_color"));
+ class_desc->push_color(EditorSettings::get_singleton()->get("text_editor/highlighting/text_color"));
_add_text(methods[i].name);
class_desc->pop();
if (methods[i].description!="")
class_desc->pop();
- class_desc->push_color(EditorSettings::get_singleton()->get("text_editor/symbol_color"));
+ class_desc->push_color(EditorSettings::get_singleton()->get("text_editor/highlighting/symbol_color"));
class_desc->add_text(methods[i].arguments.size()?"( ":"(");
class_desc->pop();
for(int j=0;j<methods[i].arguments.size();j++) {
- class_desc->push_color(EditorSettings::get_singleton()->get("text_editor/text_color"));
+ class_desc->push_color(EditorSettings::get_singleton()->get("text_editor/highlighting/text_color"));
if (j>0)
class_desc->add_text(", ");
_add_type(methods[i].arguments[j].type);
@@ -968,7 +967,7 @@ Error EditorHelp::_goto_desc(const String& p_class,int p_vscr) {
_add_text(methods[i].arguments[j].name);
if (methods[i].arguments[j].default_value!="") {
- class_desc->push_color(EditorSettings::get_singleton()->get("text_editor/symbol_color"));
+ class_desc->push_color(EditorSettings::get_singleton()->get("text_editor/highlighting/symbol_color"));
class_desc->add_text("=");
class_desc->pop();
_add_text(methods[i].arguments[j].default_value);
@@ -978,20 +977,20 @@ Error EditorHelp::_goto_desc(const String& p_class,int p_vscr) {
}
if (methods[i].qualifiers.find("vararg")!=-1) {
- class_desc->push_color(EditorSettings::get_singleton()->get("text_editor/text_color"));
+ class_desc->push_color(EditorSettings::get_singleton()->get("text_editor/highlighting/text_color"));
class_desc->add_text(",");
- class_desc->push_color(EditorSettings::get_singleton()->get("text_editor/symbol_color"));
+ class_desc->push_color(EditorSettings::get_singleton()->get("text_editor/highlighting/symbol_color"));
class_desc->add_text(" ... ");
class_desc->pop();
class_desc->pop();
}
- class_desc->push_color(EditorSettings::get_singleton()->get("text_editor/symbol_color"));
+ class_desc->push_color(EditorSettings::get_singleton()->get("text_editor/highlighting/symbol_color"));
class_desc->add_text(methods[i].arguments.size()?" )":")");
class_desc->pop();
if (methods[i].qualifiers!="") {
- class_desc->push_color(EditorSettings::get_singleton()->get("text_editor/keyword_color"));
+ class_desc->push_color(EditorSettings::get_singleton()->get("text_editor/highlighting/keyword_color"));
class_desc->add_text(" ");
_add_text(methods[i].qualifiers);
class_desc->pop();
@@ -1013,7 +1012,7 @@ Error EditorHelp::_goto_desc(const String& p_class,int p_vscr) {
if (cd.theme_properties.size()) {
- class_desc->push_color(EditorSettings::get_singleton()->get("text_editor/keyword_color"));
+ class_desc->push_color(EditorSettings::get_singleton()->get("text_editor/highlighting/keyword_color"));
class_desc->push_font(doc_title_font);
class_desc->add_text(TTR("GUI Theme Items:"));
class_desc->pop();
@@ -1029,7 +1028,7 @@ Error EditorHelp::_goto_desc(const String& p_class,int p_vscr) {
theme_property_line[cd.theme_properties[i].name]=class_desc->get_line_count()-2; //gets overriden if description
class_desc->push_font(doc_code_font);
_add_type(cd.theme_properties[i].type);
- class_desc->push_color(EditorSettings::get_singleton()->get("text_editor/text_color"));
+ class_desc->push_color(EditorSettings::get_singleton()->get("text_editor/highlighting/text_color"));
class_desc->add_text(" ");
_add_text(cd.theme_properties[i].name);
class_desc->pop();
@@ -1038,7 +1037,7 @@ Error EditorHelp::_goto_desc(const String& p_class,int p_vscr) {
if (cd.theme_properties[i].description!="") {
class_desc->push_font(doc_font);
class_desc->add_text(" ");
- class_desc->push_color(EditorSettings::get_singleton()->get("text_editor/comment_color"));
+ class_desc->push_color(EditorSettings::get_singleton()->get("text_editor/highlighting/comment_color"));
_add_text(cd.theme_properties[i].description);
class_desc->pop();
class_desc->pop();
@@ -1057,7 +1056,7 @@ Error EditorHelp::_goto_desc(const String& p_class,int p_vscr) {
if (sort_methods) {
cd.signals.sort();
}
- class_desc->push_color(EditorSettings::get_singleton()->get("text_editor/keyword_color"));
+ class_desc->push_color(EditorSettings::get_singleton()->get("text_editor/highlighting/keyword_color"));
class_desc->push_font(doc_title_font);
class_desc->add_text(TTR("Signals:"));
class_desc->pop();
@@ -1074,14 +1073,14 @@ Error EditorHelp::_goto_desc(const String& p_class,int p_vscr) {
class_desc->push_font(doc_code_font); // monofont
//_add_type("void");
//class_desc->add_text(" ");
- class_desc->push_color(EditorSettings::get_singleton()->get("text_editor/text_color"));
+ class_desc->push_color(EditorSettings::get_singleton()->get("text_editor/highlighting/text_color"));
_add_text(cd.signals[i].name);
class_desc->pop();
- class_desc->push_color(EditorSettings::get_singleton()->get("text_editor/symbol_color"));
+ class_desc->push_color(EditorSettings::get_singleton()->get("text_editor/highlighting/symbol_color"));
class_desc->add_text(cd.signals[i].arguments.size()?"( ":"(");
class_desc->pop();
for(int j=0;j<cd.signals[i].arguments.size();j++) {
- class_desc->push_color(EditorSettings::get_singleton()->get("text_editor/text_color"));
+ class_desc->push_color(EditorSettings::get_singleton()->get("text_editor/highlighting/text_color"));
if (j>0)
class_desc->add_text(", ");
_add_type(cd.signals[i].arguments[j].type);
@@ -1089,7 +1088,7 @@ Error EditorHelp::_goto_desc(const String& p_class,int p_vscr) {
_add_text(cd.signals[i].arguments[j].name);
if (cd.signals[i].arguments[j].default_value!="") {
- class_desc->push_color(EditorSettings::get_singleton()->get("text_editor/symbol_color"));
+ class_desc->push_color(EditorSettings::get_singleton()->get("text_editor/highlighting/symbol_color"));
class_desc->add_text("=");
class_desc->pop();
_add_text(cd.signals[i].arguments[j].default_value);
@@ -1098,13 +1097,13 @@ Error EditorHelp::_goto_desc(const String& p_class,int p_vscr) {
class_desc->pop();
}
- class_desc->push_color(EditorSettings::get_singleton()->get("text_editor/symbol_color"));
+ class_desc->push_color(EditorSettings::get_singleton()->get("text_editor/highlighting/symbol_color"));
class_desc->add_text(cd.signals[i].arguments.size()?" )":")");
class_desc->pop();
class_desc->pop(); // end monofont
if (cd.signals[i].description!="") {
- class_desc->push_color(EditorSettings::get_singleton()->get("text_editor/comment_color"));
+ class_desc->push_color(EditorSettings::get_singleton()->get("text_editor/highlighting/comment_color"));
class_desc->add_text(" ");
_add_text(cd.signals[i].description);
class_desc->pop();
@@ -1122,7 +1121,7 @@ Error EditorHelp::_goto_desc(const String& p_class,int p_vscr) {
if (cd.constants.size()) {
- class_desc->push_color(EditorSettings::get_singleton()->get("text_editor/keyword_color"));
+ class_desc->push_color(EditorSettings::get_singleton()->get("text_editor/highlighting/keyword_color"));
class_desc->push_font(doc_title_font);
class_desc->add_text(TTR("Constants:"));
class_desc->pop();
@@ -1136,20 +1135,20 @@ Error EditorHelp::_goto_desc(const String& p_class,int p_vscr) {
constant_line[cd.constants[i].name]=class_desc->get_line_count()-2;
class_desc->push_font(doc_code_font);
- class_desc->push_color(EditorSettings::get_singleton()->get("text_editor/base_type_color"));
+ class_desc->push_color(EditorSettings::get_singleton()->get("text_editor/highlighting/base_type_color"));
_add_text(cd.constants[i].name);
class_desc->pop();
- class_desc->push_color(EditorSettings::get_singleton()->get("text_editor/symbol_color"));
+ class_desc->push_color(EditorSettings::get_singleton()->get("text_editor/highlighting/symbol_color"));
class_desc->add_text(" = ");
class_desc->pop();
- class_desc->push_color(EditorSettings::get_singleton()->get("text_editor/keyword_color"));
+ class_desc->push_color(EditorSettings::get_singleton()->get("text_editor/highlighting/keyword_color"));
_add_text(cd.constants[i].value);
class_desc->pop();
class_desc->pop();
if (cd.constants[i].description!="") {
class_desc->push_font(doc_font);
class_desc->add_text(" ");
- class_desc->push_color(EditorSettings::get_singleton()->get("text_editor/comment_color"));
+ class_desc->push_color(EditorSettings::get_singleton()->get("text_editor/highlighting/comment_color"));
_add_text(cd.constants[i].description);
class_desc->pop();
class_desc->pop();
@@ -1167,7 +1166,7 @@ Error EditorHelp::_goto_desc(const String& p_class,int p_vscr) {
if (cd.description!="") {
description_line=class_desc->get_line_count()-2;
- class_desc->push_color(EditorSettings::get_singleton()->get("text_editor/keyword_color"));
+ class_desc->push_color(EditorSettings::get_singleton()->get("text_editor/highlighting/keyword_color"));
class_desc->push_font(doc_title_font);
class_desc->add_text(TTR("Description:"));
class_desc->pop();
@@ -1175,7 +1174,7 @@ Error EditorHelp::_goto_desc(const String& p_class,int p_vscr) {
class_desc->add_newline();
class_desc->add_newline();
- class_desc->push_color(EditorSettings::get_singleton()->get("text_editor/text_color"));
+ class_desc->push_color(EditorSettings::get_singleton()->get("text_editor/highlighting/text_color"));
class_desc->push_font( doc_font );
class_desc->push_indent(1);
_add_text(cd.description);
@@ -1188,7 +1187,7 @@ Error EditorHelp::_goto_desc(const String& p_class,int p_vscr) {
if (property_descr) {
- class_desc->push_color(EditorSettings::get_singleton()->get("text_editor/keyword_color"));
+ class_desc->push_color(EditorSettings::get_singleton()->get("text_editor/highlighting/keyword_color"));
class_desc->push_font(doc_title_font);
class_desc->add_text(TTR("Property Description:"));
class_desc->pop();
@@ -1206,7 +1205,7 @@ Error EditorHelp::_goto_desc(const String& p_class,int p_vscr) {
_add_type(cd.properties[i].type);
class_desc->add_text(" ");
- class_desc->push_color(EditorSettings::get_singleton()->get("text_editor/text_color"));
+ class_desc->push_color(EditorSettings::get_singleton()->get("text_editor/highlighting/text_color"));
_add_text(cd.properties[i].name);
class_desc->pop(); //color
@@ -1219,11 +1218,11 @@ Error EditorHelp::_goto_desc(const String& p_class,int p_vscr) {
class_desc->push_font( doc_font );
class_desc->push_indent(2);
- class_desc->push_color(EditorSettings::get_singleton()->get("text_editor/keyword_color"));
+ class_desc->push_color(EditorSettings::get_singleton()->get("text_editor/highlighting/keyword_color"));
class_desc->add_text("Setter: ");
class_desc->pop();
- class_desc->push_color(EditorSettings::get_singleton()->get("text_editor/text_color"));
+ class_desc->push_color(EditorSettings::get_singleton()->get("text_editor/highlighting/text_color"));
class_desc->add_text(cd.properties[i].setter+"(value)");
class_desc->pop(); //color
@@ -1238,11 +1237,11 @@ Error EditorHelp::_goto_desc(const String& p_class,int p_vscr) {
class_desc->push_font( doc_font );
class_desc->push_indent(2);
- class_desc->push_color(EditorSettings::get_singleton()->get("text_editor/keyword_color"));
+ class_desc->push_color(EditorSettings::get_singleton()->get("text_editor/highlighting/keyword_color"));
class_desc->add_text("Getter: ");
class_desc->pop();
- class_desc->push_color(EditorSettings::get_singleton()->get("text_editor/text_color"));
+ class_desc->push_color(EditorSettings::get_singleton()->get("text_editor/highlighting/text_color"));
class_desc->add_text(cd.properties[i].getter+"()");
class_desc->pop(); //color
@@ -1254,7 +1253,7 @@ Error EditorHelp::_goto_desc(const String& p_class,int p_vscr) {
class_desc->add_newline();
- class_desc->push_color(EditorSettings::get_singleton()->get("text_editor/text_color"));
+ class_desc->push_color(EditorSettings::get_singleton()->get("text_editor/highlighting/text_color"));
class_desc->push_font( doc_font );
class_desc->push_indent(1);
_add_text(cd.properties[i].description);
@@ -1271,7 +1270,7 @@ Error EditorHelp::_goto_desc(const String& p_class,int p_vscr) {
if (method_descr) {
- class_desc->push_color(EditorSettings::get_singleton()->get("text_editor/keyword_color"));
+ class_desc->push_color(EditorSettings::get_singleton()->get("text_editor/highlighting/keyword_color"));
class_desc->push_font(doc_title_font);
class_desc->add_text(TTR("Method Description:"));
class_desc->pop();
@@ -1289,14 +1288,14 @@ Error EditorHelp::_goto_desc(const String& p_class,int p_vscr) {
_add_type(methods[i].return_type);
class_desc->add_text(" ");
- class_desc->push_color(EditorSettings::get_singleton()->get("text_editor/text_color"));
+ class_desc->push_color(EditorSettings::get_singleton()->get("text_editor/highlighting/text_color"));
_add_text(methods[i].name);
class_desc->pop();
- class_desc->push_color(EditorSettings::get_singleton()->get("text_editor/symbol_color"));
+ class_desc->push_color(EditorSettings::get_singleton()->get("text_editor/highlighting/symbol_color"));
class_desc->add_text(methods[i].arguments.size()?"( ":"(");
class_desc->pop();
for(int j=0;j<methods[i].arguments.size();j++) {
- class_desc->push_color(EditorSettings::get_singleton()->get("text_editor/text_color"));
+ class_desc->push_color(EditorSettings::get_singleton()->get("text_editor/highlighting/text_color"));
if (j>0)
class_desc->add_text(", ");
_add_type(methods[i].arguments[j].type);
@@ -1304,7 +1303,7 @@ Error EditorHelp::_goto_desc(const String& p_class,int p_vscr) {
_add_text(methods[i].arguments[j].name);
if (methods[i].arguments[j].default_value!="") {
- class_desc->push_color(EditorSettings::get_singleton()->get("text_editor/symbol_color"));
+ class_desc->push_color(EditorSettings::get_singleton()->get("text_editor/highlighting/symbol_color"));
class_desc->add_text("=");
class_desc->pop();
_add_text(methods[i].arguments[j].default_value);
@@ -1313,12 +1312,12 @@ Error EditorHelp::_goto_desc(const String& p_class,int p_vscr) {
class_desc->pop();
}
- class_desc->push_color(EditorSettings::get_singleton()->get("text_editor/symbol_color"));
+ class_desc->push_color(EditorSettings::get_singleton()->get("text_editor/highlighting/symbol_color"));
class_desc->add_text(methods[i].arguments.size()?" )":")");
class_desc->pop();
if (methods[i].qualifiers!="") {
- class_desc->push_color(EditorSettings::get_singleton()->get("text_editor/keyword_color"));
+ class_desc->push_color(EditorSettings::get_singleton()->get("text_editor/highlighting/keyword_color"));
class_desc->add_text(" ");
_add_text(methods[i].qualifiers);
class_desc->pop();
@@ -1328,7 +1327,7 @@ Error EditorHelp::_goto_desc(const String& p_class,int p_vscr) {
class_desc->pop();
class_desc->add_newline();
- class_desc->push_color(EditorSettings::get_singleton()->get("text_editor/text_color"));
+ class_desc->push_color(EditorSettings::get_singleton()->get("text_editor/highlighting/text_color"));
class_desc->push_font( doc_font );
class_desc->push_indent(1);
_add_text(methods[i].description);
@@ -1408,7 +1407,7 @@ static void _add_text_to_rt(const String& p_bbcode,RichTextLabel *p_rt) {
DocData *doc = EditorHelp::get_doc_data();
String base_path;
- /*p_rt->push_color(EditorSettings::get_singleton()->get("text_editor/text_color"));
+ /*p_rt->push_color(EditorSettings::get_singleton()->get("text_editor/highlighting/text_color"));
p_rt->push_font( get_font("normal","Fonts") );
p_rt->push_indent(1);*/
int pos = 0;
@@ -1524,7 +1523,7 @@ static void _add_text_to_rt(const String& p_bbcode,RichTextLabel *p_rt) {
} else if (tag.begins_with("method ")) {
String m = tag.substr(7,tag.length());
- p_rt->push_color(EditorSettings::get_singleton()->get("text_editor/keyword_color"));
+ p_rt->push_color(EditorSettings::get_singleton()->get("text_editor/highlighting/keyword_color"));
p_rt->push_meta("@"+m);
p_rt->add_text(m+"()");
p_rt->pop();
@@ -1534,7 +1533,7 @@ static void _add_text_to_rt(const String& p_bbcode,RichTextLabel *p_rt) {
} else if (doc->class_list.has(tag)) {
- p_rt->push_color(EditorSettings::get_singleton()->get("text_editor/keyword_color"));
+ p_rt->push_color(EditorSettings::get_singleton()->get("text_editor/highlighting/keyword_color"));
p_rt->push_meta("#"+tag);
p_rt->add_text(tag);
p_rt->pop();
@@ -1550,7 +1549,7 @@ static void _add_text_to_rt(const String& p_bbcode,RichTextLabel *p_rt) {
} else if (tag=="i") {
//use italics font
- Color text_color = EditorSettings::get_singleton()->get("text_editor/text_color");
+ Color text_color = EditorSettings::get_singleton()->get("text_editor/highlighting/text_color");
//no italics so emphasize with color
text_color.r*=1.1;
text_color.g*=1.1;
@@ -1808,7 +1807,7 @@ EditorHelp::EditorHelp() {
VBoxContainer *vbc = this;
- EDITOR_DEF("help/sort_functions_alphabetically",true);
+ EDITOR_DEF("text_editor/help/sort_functions_alphabetically",true);
//class_list->connect("meta_clicked",this,"_class_list_select");
//class_list->set_selection_enabled(true);
@@ -1816,7 +1815,7 @@ EditorHelp::EditorHelp() {
{
Panel *pc = memnew( Panel );
Ref<StyleBoxFlat> style( memnew( StyleBoxFlat ) );
- style->set_bg_color( EditorSettings::get_singleton()->get("text_editor/background_color") );
+ style->set_bg_color( EditorSettings::get_singleton()->get("text_editor/highlighting/background_color") );
pc->set_v_size_flags(SIZE_EXPAND_FILL);
pc->add_style_override("panel", style); //get_stylebox("normal","TextEdit"));
vbc->add_child(pc);
@@ -1824,7 +1823,7 @@ EditorHelp::EditorHelp() {
pc->add_child(class_desc);
class_desc->set_area_as_parent_rect(8);
class_desc->connect("meta_clicked",this,"_class_desc_select");
- class_desc->connect("input_event",this,"_class_desc_input");
+ class_desc->connect("gui_input",this,"_class_desc_input");
}
class_desc->get_v_scroll()->connect("value_changed",this,"_scroll_changed");
@@ -1839,7 +1838,7 @@ EditorHelp::EditorHelp() {
add_child(search_dialog);
VBoxContainer *search_vb = memnew( VBoxContainer );
search_dialog->add_child(search_vb);
- search_dialog->set_child_rect(search_vb);
+
search = memnew( LineEdit );
search_dialog->register_text_enter(search);
search_vb->add_margin_child(TTR("Search Text"),search);
diff --git a/tools/editor/editor_import_export.cpp b/tools/editor/editor_import_export.cpp
index e921fd49b9..1804016f47 100644
--- a/tools/editor/editor_import_export.cpp
+++ b/tools/editor/editor_import_export.cpp
@@ -46,8 +46,8 @@
String EditorImportPlugin::validate_source_path(const String& p_path) {
- String gp = Globals::get_singleton()->globalize_path(p_path);
- String rp = Globals::get_singleton()->get_resource_path();
+ String gp = GlobalConfig::get_singleton()->globalize_path(p_path);
+ String rp = GlobalConfig::get_singleton()->get_resource_path();
if (!rp.ends_with("/"))
rp+="/";
@@ -57,7 +57,7 @@ String EditorImportPlugin::validate_source_path(const String& p_path) {
String EditorImportPlugin::expand_source_path(const String& p_path) {
if (p_path.is_rel_path()) {
- return Globals::get_singleton()->get_resource_path().plus_file(p_path).simplify_path();
+ return GlobalConfig::get_singleton()->get_resource_path().plus_file(p_path).simplify_path();
} else {
return p_path;
}
@@ -765,7 +765,7 @@ Error EditorExportPlatform::export_project_files(EditorExportSaveFunction p_func
{
MD5_CTX ctx;
MD5Init(&ctx);
- String path = Globals::get_singleton()->get_resource_path()+"::"+String(E->get())+"::"+get_name();
+ String path = GlobalConfig::get_singleton()->get_resource_path()+"::"+String(E->get())+"::"+get_name();
MD5Update(&ctx,(unsigned char*)path.utf8().get_data(),path.utf8().length());
MD5Final(&ctx);
md5 = String::md5(ctx.digest);
@@ -783,7 +783,7 @@ Error EditorExportPlatform::export_project_files(EditorExportSaveFunction p_func
if (atlas_valid) {
//compare options
- Dictionary options;
+ /*Dictionary options;
options.parse_json(f->get_line());
if (!options.has("lossy_quality") || float(options["lossy_quality"])!=group_lossy_quality)
atlas_valid=false;
@@ -794,7 +794,7 @@ Error EditorExportPlatform::export_project_files(EditorExportSaveFunction p_func
if (!atlas_valid)
print_line("JSON INVALID");
-
+*/
}
@@ -874,11 +874,11 @@ Error EditorExportPlatform::export_project_files(EditorExportSaveFunction p_func
int flags=0;
- if (Globals::get_singleton()->get("image_loader/filter"))
+ if (GlobalConfig::get_singleton()->get("image_loader/filter"))
flags|=EditorTextureImportPlugin::IMAGE_FLAG_FILTER;
- if (!Globals::get_singleton()->get("image_loader/gen_mipmaps"))
+ if (!GlobalConfig::get_singleton()->get("image_loader/gen_mipmaps"))
flags|=EditorTextureImportPlugin::IMAGE_FLAG_NO_MIPMAPS;
- if (!Globals::get_singleton()->get("image_loader/repeat"))
+ if (!GlobalConfig::get_singleton()->get("image_loader/repeat"))
flags|=EditorTextureImportPlugin::IMAGE_FLAG_REPEAT;
flags|=EditorTextureImportPlugin::IMAGE_FLAG_FIX_BORDER_ALPHA;
@@ -921,7 +921,7 @@ Error EditorExportPlatform::export_project_files(EditorExportSaveFunction p_func
options["lossy_quality"]=group_lossy_quality;
options["shrink"]=EditorImportExport::get_singleton()->image_export_group_get_shrink(E->get());
options["image_format"]=group_format;
- f->store_line(options.to_json());
+// f->store_line(options.to_json());
f->store_line(image_list_md5);
}
@@ -987,7 +987,7 @@ Error EditorExportPlatform::export_project_files(EditorExportSaveFunction p_func
StringName engine_cfg="res://engine.cfg";
StringName boot_splash;
{
- String splash=Globals::get_singleton()->get("application/boot_splash"); //avoid splash from being converted
+ String splash=GlobalConfig::get_singleton()->get("application/boot_splash"); //avoid splash from being converted
splash=splash.strip_edges();
if (splash!=String()) {
if (!splash.begins_with("res://"))
@@ -998,7 +998,7 @@ Error EditorExportPlatform::export_project_files(EditorExportSaveFunction p_func
}
StringName custom_cursor;
{
- String splash=Globals::get_singleton()->get("display/custom_mouse_cursor"); //avoid splash from being converted
+ String splash=GlobalConfig::get_singleton()->get("display/custom_mouse_cursor"); //avoid splash from being converted
splash=splash.strip_edges();
if (splash!=String()) {
if (!splash.begins_with("res://"))
@@ -1084,7 +1084,7 @@ Error EditorExportPlatform::export_project_files(EditorExportSaveFunction p_func
String remap_file="engine.cfb";
String engine_cfb =EditorSettings::get_singleton()->get_settings_path()+"/tmp/tmp"+remap_file;
- Globals::get_singleton()->save_custom(engine_cfb,custom);
+ GlobalConfig::get_singleton()->save_custom(engine_cfb,custom);
Vector<uint8_t> data = FileAccess::get_file_as_array(engine_cfb);
Error err = p_func(p_udata,"res://"+remap_file,data,counter,files.size());
@@ -1115,8 +1115,8 @@ void EditorExportPlatform::gen_export_flags(Vector<String> &r_flags, int p_flags
host="localhost";
if (p_flags&EXPORT_DUMB_CLIENT) {
- int port = EditorSettings::get_singleton()->get("file_server/port");
- String passwd = EditorSettings::get_singleton()->get("file_server/password");
+ int port = EditorSettings::get_singleton()->get("filesystem/file_server/port");
+ String passwd = EditorSettings::get_singleton()->get("filesystem/file_server/password");
r_flags.push_back("-rfs");
r_flags.push_back(host+":"+itos(port));
if (passwd!="") {
@@ -1129,7 +1129,7 @@ void EditorExportPlatform::gen_export_flags(Vector<String> &r_flags, int p_flags
r_flags.push_back("-rdebug");
- r_flags.push_back(host+":"+String::num(GLOBAL_DEF("debug/debug_port", 6007)));
+ r_flags.push_back(host+":"+String::num(GLOBAL_DEF("network/debug/remote_port", 6007)));
List<String> breakpoints;
ScriptEditor::get_singleton()->get_breakpoints(&breakpoints);
@@ -2174,9 +2174,9 @@ bool EditorImportExport::sample_get_trim() const{
return sample_action_trim;
}
-DVector<String> EditorImportExport::_get_export_file_list() {
+PoolVector<String> EditorImportExport::_get_export_file_list() {
- DVector<String> fl;
+ PoolVector<String> fl;
for (Map<StringName,FileAction>::Element *E=files.front();E;E=E->next()) {
fl.push_back(E->key());
@@ -2185,9 +2185,9 @@ DVector<String> EditorImportExport::_get_export_file_list() {
return fl;
}
-DVector<String> EditorImportExport::_get_export_platforms() {
+PoolVector<String> EditorImportExport::_get_export_platforms() {
- DVector<String> ep;
+ PoolVector<String> ep;
for (Map<StringName,Ref<EditorExportPlatform> >::Element *E=exporters.front();E;E=E->next()) {
ep.push_back(E->key());
diff --git a/tools/editor/editor_import_export.h b/tools/editor/editor_import_export.h
index 9109e9ae9f..fb75373f17 100644
--- a/tools/editor/editor_import_export.h
+++ b/tools/editor/editor_import_export.h
@@ -321,8 +321,8 @@ protected:
static EditorImportExport* singleton;
- DVector<String> _get_export_file_list();
- DVector<String> _get_export_platforms();
+ PoolVector<String> _get_export_file_list();
+ PoolVector<String> _get_export_platforms();
static void _bind_methods();
public:
diff --git a/tools/editor/editor_name_dialog.cpp b/tools/editor/editor_name_dialog.cpp
index 49e44a55c2..e7dcea4d40 100644
--- a/tools/editor/editor_name_dialog.cpp
+++ b/tools/editor/editor_name_dialog.cpp
@@ -31,7 +31,7 @@
#include "object_type_db.h"
#include "os/keyboard.h"
-void EditorNameDialog::_line_input_event(const InputEvent& p_event) {
+void EditorNameDialog::_line_gui_input(const InputEvent& p_event) {
if (p_event.type == InputEvent::KEY) {
@@ -72,7 +72,7 @@ void EditorNameDialog::ok_pressed() {
void EditorNameDialog::_bind_methods() {
- ClassDB::bind_method("_line_input_event",&EditorNameDialog::_line_input_event);
+ ClassDB::bind_method("_line_gui_input",&EditorNameDialog::_line_gui_input);
ADD_SIGNAL(MethodInfo("name_confirmed",PropertyInfo( Variant::STRING,"name")));
}
@@ -85,5 +85,5 @@ EditorNameDialog::EditorNameDialog()
name->set_margin(MARGIN_TOP,5);
name->set_anchor_and_margin(MARGIN_LEFT,ANCHOR_BEGIN,5);
name->set_anchor_and_margin(MARGIN_RIGHT,ANCHOR_END,5);
- name->connect("input_event", this, "_line_input_event");
+ name->connect("gui_input", this, "_line_gui_input");
}
diff --git a/tools/editor/editor_name_dialog.h b/tools/editor/editor_name_dialog.h
index f4bac7f1d9..d6bc7eca94 100644
--- a/tools/editor/editor_name_dialog.h
+++ b/tools/editor/editor_name_dialog.h
@@ -39,7 +39,7 @@ class EditorNameDialog : public ConfirmationDialog {
LineEdit *name;
- void _line_input_event(const InputEvent& p_event);
+ void _line_gui_input(const InputEvent& p_event);
protected:
diff --git a/tools/editor/editor_node.cpp b/tools/editor/editor_node.cpp
index cac8195a24..5fd8f244f7 100644
--- a/tools/editor/editor_node.cpp
+++ b/tools/editor/editor_node.cpp
@@ -120,7 +120,7 @@ EditorNode *EditorNode::singleton=NULL;
void EditorNode::_update_scene_tabs() {
- bool show_rb = EditorSettings::get_singleton()->get("global/show_script_in_scene_tabs");
+ bool show_rb = EditorSettings::get_singleton()->get("interface/show_script_in_scene_tabs");
scene_tabs->clear_tabs();
Ref<Texture> script_icon = gui_base->get_icon("Script","EditorIcons");
@@ -157,7 +157,7 @@ void EditorNode::_update_scene_tabs() {
void EditorNode::_update_title() {
- String appname = Globals::get_singleton()->get("application/name");
+ String appname = GlobalConfig::get_singleton()->get("application/name");
String title = appname.empty()?String(VERSION_FULL_NAME):String(_MKSTR(VERSION_NAME) + String(" - ") + appname);
String edited = editor_data.get_edited_scene_root()?editor_data.get_edited_scene_root()->get_filename():String();
if (!edited.empty())
@@ -391,7 +391,7 @@ void EditorNode::_notification(int p_what) {
}
*/
- if (bool(EDITOR_DEF("resources/auto_reload_modified_images",true))) {
+ if (bool(EDITOR_DEF("filesystem/resources/auto_reload_modified_images",true))) {
_menu_option_confirm(DEPENDENCY_LOAD_CHANGED_IMAGES,true);
}
@@ -407,7 +407,7 @@ void EditorNode::_notification(int p_what) {
};
if (p_what == EditorSettings::NOTIFICATION_EDITOR_SETTINGS_CHANGED) {
- scene_tabs->set_tab_close_display_policy( (bool(EDITOR_DEF("global/always_show_close_button_in_scene_tabs", false)) ? Tabs::CLOSE_BUTTON_SHOW_ALWAYS : Tabs::CLOSE_BUTTON_SHOW_ACTIVE_ONLY) );
+ scene_tabs->set_tab_close_display_policy( (bool(EDITOR_DEF("interface/always_show_close_button_in_scene_tabs", false)) ? Tabs::CLOSE_BUTTON_SHOW_ALWAYS : Tabs::CLOSE_BUTTON_SHOW_ACTIVE_ONLY) );
}
}
@@ -434,7 +434,7 @@ void EditorNode::_fs_changed() {
void EditorNode::_sources_changed(bool p_exist) {
- if (p_exist && bool(EditorSettings::get_singleton()->get("import/automatic_reimport_on_sources_changed"))) {
+ if (p_exist && bool(EditorSettings::get_singleton()->get("filesystem/import/automatic_reimport_on_sources_changed"))) {
p_exist=false;
List<String> changed_sources;
@@ -555,12 +555,12 @@ void EditorNode::save_resource_in_path(const Ref<Resource>& p_resource,const Str
editor_data.apply_changes_in_editors();
int flg=0;
- if (EditorSettings::get_singleton()->get("on_save/compress_binary_resources"))
+ if (EditorSettings::get_singleton()->get("filesystem/on_save/compress_binary_resources"))
flg|=ResourceSaver::FLAG_COMPRESS;
- //if (EditorSettings::get_singleton()->get("on_save/save_paths_as_relative"))
+ //if (EditorSettings::get_singleton()->get("filesystem/on_save/save_paths_as_relative"))
// flg|=ResourceSaver::FLAG_RELATIVE_PATHS;
- String path = Globals::get_singleton()->localize_path(p_path);
+ String path = GlobalConfig::get_singleton()->localize_path(p_path);
Error err = ResourceSaver::save(path,p_resource,flg|ResourceSaver::FLAG_REPLACE_SUBRESOURCE_PATHS);
if (err!=OK) {
@@ -914,7 +914,7 @@ void EditorNode::_save_scene_with_preview(String p_file) {
save.step(TTR("Creating Thumbnail"),3);
#if 0
Image img = VS::get_singleton()->viewport_texture(scree_capture(viewport);
- int preview_size = EditorSettings::get_singleton()->get("file_dialog/thumbnail_size");;
+ int preview_size = EditorSettings::get_singleton()->get("filesystem/file_dialog/thumbnail_size");;
preview_size*=EDSCALE;
int width,height;
if (img.get_width() > preview_size && img.get_width() >= img.get_height()) {
@@ -1003,9 +1003,9 @@ void EditorNode::_save_scene(String p_file, int idx) {
sdata->set_import_metadata(editor_data.get_edited_scene_import_metadata(idx));
int flg=0;
- if (EditorSettings::get_singleton()->get("on_save/compress_binary_resources"))
+ if (EditorSettings::get_singleton()->get("filesystem/on_save/compress_binary_resources"))
flg|=ResourceSaver::FLAG_COMPRESS;
- //if (EditorSettings::get_singleton()->get("on_save/save_paths_as_relative"))
+ //if (EditorSettings::get_singleton()->get("filesystem/on_save/save_paths_as_relative"))
// flg|=ResourceSaver::FLAG_RELATIVE_PATHS;
flg|=ResourceSaver::FLAG_REPLACE_SUBRESOURCE_PATHS;
@@ -1015,7 +1015,7 @@ void EditorNode::_save_scene(String p_file, int idx) {
_save_edited_subresources(scene,processed,flg);
editor_data.save_editor_external_data();
if (err==OK) {
- scene->set_filename( Globals::get_singleton()->localize_path(p_file) );
+ scene->set_filename( GlobalConfig::get_singleton()->localize_path(p_file) );
//EditorFileSystem::get_singleton()->update_file(p_file,sdata->get_type());
if (idx < 0 || idx == editor_data.get_edited_scene())
set_current_version(editor_data.get_undo_redo().get_version());
@@ -1059,7 +1059,7 @@ void EditorNode::_import_action(const String& p_action) {
EditorImport::generate_version_hashes(src);
- Node *dst = SceneLoader::load(editor_data.get_imported_scene(Globals::get_singleton()->localize_path(_tmp_import_path)));
+ Node *dst = SceneLoader::load(editor_data.get_imported_scene(GlobalConfig::get_singleton()->localize_path(_tmp_import_path)));
if (!dst) {
@@ -1167,9 +1167,8 @@ void EditorNode::_dialog_action(String p_file) {
} break;
case SETTINGS_PICK_MAIN_SCENE: {
- Globals::get_singleton()->set("application/main_scene",p_file);
- Globals::get_singleton()->set_persisting("application/main_scene",true);
- Globals::get_singleton()->save();
+ GlobalConfig::get_singleton()->set("application/main_scene",p_file);
+ GlobalConfig::get_singleton()->save();
//would be nice to show the project manager opened with the hilighted field..
} break;
case FILE_SAVE_OPTIMIZED: {
@@ -1668,7 +1667,7 @@ void EditorNode::_edit_current() {
if (main_plugin) {
// special case if use of external editor is true
- if (main_plugin->get_name() == "Script" && bool(EditorSettings::get_singleton()->get("external_editor/use_external_editor"))){
+ if (main_plugin->get_name() == "Script" && bool(EditorSettings::get_singleton()->get("text_editor/external/use_external_editor"))){
main_plugin->edit(current_obj);
}
@@ -1892,7 +1891,7 @@ void EditorNode::_run(bool p_current,const String& p_custom) {
}
- if (bool(EDITOR_DEF("run/auto_save_before_running",true))) {
+ if (bool(EDITOR_DEF("run/auto_save/save_before_running",true))) {
if (unsaved_cache) {
@@ -1929,7 +1928,7 @@ void EditorNode::_run(bool p_current,const String& p_custom) {
List<String> breakpoints;
editor_data.get_editor_breakpoints(&breakpoints);
- args = Globals::get_singleton()->get("editor/main_run_args");
+ args = GlobalConfig::get_singleton()->get("editor/main_run_args");
Error error = editor_run.run(run_filename,args,breakpoints,current_filename);
@@ -2498,7 +2497,7 @@ void EditorNode::_menu_option_confirm(int p_option,bool p_confirmed) {
}
instanced_scene->generate_instance_state();
- instanced_scene->set_filename( Globals::get_singleton()->localize_path(external_file) );
+ instanced_scene->set_filename( GlobalConfig::get_singleton()->localize_path(external_file) );
editor_data.get_undo_redo().create_action("Instance Scene");
editor_data.get_undo_redo().add_do_method(parent,"add_child",instanced_scene);
@@ -2639,12 +2638,6 @@ void EditorNode::_menu_option_confirm(int p_option,bool p_confirmed) {
_set_editing_top_editors(current);
} break;
- case OBJECT_CALL_METHOD: {
-
- editor_data.apply_changes_in_editors();;
- call_dialog->set_object(current);
- call_dialog->popup_centered_ratio();
- } break;
case RUN_PLAY: {
_menu_option_confirm(RUN_STOP,true);
_call_build();
@@ -2689,7 +2682,7 @@ void EditorNode::_menu_option_confirm(int p_option,bool p_confirmed) {
} break;
case RUN_PLAY_NATIVE: {
- bool autosave = EDITOR_DEF("run/auto_save_before_running",true);
+ bool autosave = EDITOR_DEF("run/auto_save/save_before_running",true);
if (autosave) {
_menu_option_confirm(FILE_SAVE_ALL_SCENES, false);
}
@@ -3082,11 +3075,9 @@ void EditorNode::_update_addon_config() {
}
if (enabled_addons.size()==0) {
- Globals::get_singleton()->set("editor_plugins/enabled",Variant());
- Globals::get_singleton()->set_persisting("editor_plugins/enabled",false);
+ GlobalConfig::get_singleton()->set("editor_plugins/enabled",Variant());
} else {
- Globals::get_singleton()->set("editor_plugins/enabled",enabled_addons);
- Globals::get_singleton()->set_persisting("editor_plugins/enabled",true);
+ GlobalConfig::get_singleton()->set("editor_plugins/enabled",enabled_addons);
}
project_settings->queue_save();
@@ -3351,7 +3342,7 @@ Error EditorNode::save_optimized_copy(const String& p_scene,const String& p_pres
}
- String src_scene=Globals::get_singleton()->localize_path(get_edited_scene()->get_filename());
+ String src_scene=GlobalConfig::get_singleton()->localize_path(get_edited_scene()->get_filename());
String path=p_scene;
@@ -3362,13 +3353,13 @@ Error EditorNode::save_optimized_copy(const String& p_scene,const String& p_pres
print_line("rel path!?");
path=src_scene.get_base_dir()+"/"+path;
}
- path = Globals::get_singleton()->localize_path(path);
+ path = GlobalConfig::get_singleton()->localize_path(path);
print_line("path: "+path);
String preset = "optimizer_presets/"+p_preset;
- if (!Globals::get_singleton()->has(preset)) {
+ if (!GlobalConfig::get_singleton()->has(preset)) {
//accept->"()->hide();
accept->get_ok()->set_text("I see..");
@@ -3379,7 +3370,7 @@ Error EditorNode::save_optimized_copy(const String& p_scene,const String& p_pres
}
- Dictionary d = Globals::get_singleton()->get(preset);
+ Dictionary d = GlobalConfig::get_singleton()->get(preset);
ERR_FAIL_COND_V(!d.has("__type__"),ERR_INVALID_DATA);
String type=d["__type__"];
@@ -3665,7 +3656,7 @@ Error EditorNode::load_scene(const String& p_scene, bool p_ignore_broken_deps,bo
if (p_clear_errors)
load_errors->clear();
- String lpath = Globals::get_singleton()->localize_path(p_scene);
+ String lpath = GlobalConfig::get_singleton()->localize_path(p_scene);
if (!lpath.begins_with("res://")) {
@@ -3754,7 +3745,7 @@ Error EditorNode::load_scene(const String& p_scene, bool p_ignore_broken_deps,bo
sdata->set_path(lpath,true); //take over path
}
- Node*new_scene=sdata->instance(true);
+ Node*new_scene=sdata->instance(PackedScene::GEN_EDIT_STATE_MAIN);
if (!new_scene) {
@@ -3956,7 +3947,7 @@ void EditorNode::animation_editor_make_visible(bool p_visible) {
#endif
void EditorNode::_add_to_recent_scenes(const String& p_scene) {
- String base="_"+Globals::get_singleton()->get_resource_path().replace("\\","::").replace("/","::");
+ String base="_"+GlobalConfig::get_singleton()->get_resource_path().replace("\\","::").replace("/","::");
Vector<String> rc = EDITOR_DEF(base+"/_recent_scenes",Array());
String name = p_scene;
name=name.replace("res://","");
@@ -3974,7 +3965,7 @@ void EditorNode::_add_to_recent_scenes(const String& p_scene) {
void EditorNode::_open_recent_scene(int p_idx) {
- String base="_"+Globals::get_singleton()->get_resource_path().replace("\\","::").replace("/","::");
+ String base="_"+GlobalConfig::get_singleton()->get_resource_path().replace("\\","::").replace("/","::");
Vector<String> rc = EDITOR_DEF(base+"/_recent_scenes",Array());
ERR_FAIL_INDEX(p_idx,rc.size());
@@ -4030,13 +4021,13 @@ void EditorNode::_save_optimized() {
}
- project_settings->add_remapped_path(Globals::get_singleton()->localize_path(get_edited_scene()->get_filename()),Globals::get_singleton()->localize_path(path),platform);
+ project_settings->add_remapped_path(GlobalConfig::get_singleton()->localize_path(get_edited_scene()->get_filename()),GlobalConfig::get_singleton()->localize_path(path),platform);
#endif
}
void EditorNode::_update_recent_scenes() {
- String base="_"+Globals::get_singleton()->get_resource_path().replace("\\","::").replace("/","::");
+ String base="_"+GlobalConfig::get_singleton()->get_resource_path().replace("\\","::").replace("/","::");
Vector<String> rc = EDITOR_DEF(base+"/_recent_scenes",Array());
recent_scenes->clear();
for(int i=0;i<rc.size();i++) {
@@ -5374,8 +5365,15 @@ void EditorNode::_bind_methods() {
}
+static Node* _resource_get_edited_scene() {
+
+ return EditorNode::get_singleton()->get_edited_scene();
+}
+
EditorNode::EditorNode() {
+ Resource::_get_local_scene_func=_resource_get_edited_scene;
+
VisualServer::get_singleton()->textures_keep_original(true);
EditorHelp::generate_doc(); //before any editor classes are crated
@@ -5412,7 +5410,7 @@ EditorNode::EditorNode() {
bool use_single_dock_column = false;
{
- int dpi_mode = EditorSettings::get_singleton()->get("global/hidpi_mode");
+ int dpi_mode = EditorSettings::get_singleton()->get("interface/hidpi_mode");
if (dpi_mode==0) {
editor_set_scale( OS::get_singleton()->get_screen_dpi(0) > 150 && OS::get_singleton()->get_screen_size(OS::get_singleton()->get_current_screen()).x>2000 ? 2.0 : 1.0 );
@@ -5431,9 +5429,9 @@ EditorNode::EditorNode() {
ResourceLoader::set_abort_on_missing_resources(false);
- FileDialog::set_default_show_hidden_files(EditorSettings::get_singleton()->get("file_dialog/show_hidden_files"));
- EditorFileDialog::set_default_show_hidden_files(EditorSettings::get_singleton()->get("file_dialog/show_hidden_files"));
- EditorFileDialog::set_default_display_mode((EditorFileDialog::DisplayMode)EditorSettings::get_singleton()->get("file_dialog/display_mode").operator int());
+ FileDialog::set_default_show_hidden_files(EditorSettings::get_singleton()->get("filesystem/file_dialog/show_hidden_files"));
+ EditorFileDialog::set_default_show_hidden_files(EditorSettings::get_singleton()->get("filesystem/file_dialog/show_hidden_files"));
+ EditorFileDialog::set_default_display_mode((EditorFileDialog::DisplayMode)EditorSettings::get_singleton()->get("filesystem/file_dialog/display_mode").operator int());
ResourceLoader::set_error_notify_func(this,_load_error_notify);
ResourceLoader::set_dependency_error_notify_func(this,_dependency_error_report);
@@ -5621,14 +5619,14 @@ EditorNode::EditorNode() {
dock_select = memnew( Control );
dock_select->set_custom_minimum_size(Size2(128,64)*EDSCALE);
- dock_select->connect("input_event",this,"_dock_select_input");
+ dock_select->connect("gui_input",this,"_dock_select_input");
dock_select->connect("draw",this,"_dock_select_draw");
dock_select->connect("mouse_exit",this,"_dock_popup_exit");
dock_select->set_v_size_flags(Control::SIZE_EXPAND_FILL);
dock_vb->add_child(dock_select);
- dock_select_popoup->set_child_rect(dock_vb);
+
dock_select_popoup->set_as_minsize();
dock_select_rect_over=-1;
dock_popup_selected=-1;
@@ -5667,7 +5665,7 @@ EditorNode::EditorNode() {
scene_tabs=memnew( Tabs );
scene_tabs->add_tab("unsaved");
scene_tabs->set_tab_align(Tabs::ALIGN_CENTER);
- scene_tabs->set_tab_close_display_policy( (bool(EDITOR_DEF("global/always_show_close_button_in_scene_tabs", false)) ? Tabs::CLOSE_BUTTON_SHOW_ALWAYS : Tabs::CLOSE_BUTTON_SHOW_ACTIVE_ONLY) );
+ scene_tabs->set_tab_close_display_policy( (bool(EDITOR_DEF("interface/always_show_close_button_in_scene_tabs", false)) ? Tabs::CLOSE_BUTTON_SHOW_ALWAYS : Tabs::CLOSE_BUTTON_SHOW_ACTIVE_ONLY) );
scene_tabs->connect("tab_changed",this,"_scene_tab_changed");
scene_tabs->connect("right_button_pressed",this,"_scene_tab_script_edited");
scene_tabs->connect("tab_close", this, "_scene_tab_closed");
@@ -5701,7 +5699,7 @@ EditorNode::EditorNode() {
VisualServer::get_singleton()->viewport_set_hide_scenario(scene_root->get_viewport(),true);
scene_root->set_disable_input(true);
scene_root->set_as_audio_listener_2d(true);
- //scene_root->set_size_override(true,Size2(Globals::get_singleton()->get("display/width"),Globals::get_singleton()->get("display/height")));
+ //scene_root->set_size_override(true,Size2(GlobalConfig::get_singleton()->get("display/width"),GlobalConfig::get_singleton()->get("display/height")));
// scene_root->set_world_2d( Ref<World2D>( memnew( World2D )) );
@@ -5774,11 +5772,11 @@ EditorNode::EditorNode() {
pm_export->add_separator();
pm_export->add_shortcut(ED_SHORTCUT("editor/convert_to_MeshLibrary", TTR("MeshLibrary..")), FILE_EXPORT_MESH_LIBRARY);
pm_export->add_shortcut(ED_SHORTCUT("editor/convert_to_TileSet", TTR("TileSet..")), FILE_EXPORT_TILESET);
- pm_export->connect("item_pressed",this,"_menu_option");
+ pm_export->connect("id_pressed",this,"_menu_option");
p->add_separator();
- p->add_item(TTR("Undo"),EDIT_UNDO,KEY_MASK_CMD+KEY_Z);
- p->add_item(TTR("Redo"),EDIT_REDO,KEY_MASK_CMD+KEY_MASK_SHIFT+KEY_Z);
+ p->add_shortcut(ED_SHORTCUT("editor/undo", TTR("Undo"),KEY_MASK_CMD+KEY_Z),EDIT_UNDO,true);
+ p->add_shortcut(ED_SHORTCUT("editor/redo", TTR("Redo"),KEY_MASK_SHIFT+KEY_MASK_CMD+KEY_Z),EDIT_REDO,true);
p->add_separator();
p->add_item(TTR("Run Script"),FILE_RUN_SCRIPT,KEY_MASK_SHIFT+KEY_MASK_CMD+KEY_R);
p->add_separator();
@@ -5796,7 +5794,7 @@ EditorNode::EditorNode() {
recent_scenes = memnew( PopupMenu );
recent_scenes->set_name("RecentScenes");
p->add_child(recent_scenes);
- recent_scenes->connect("item_pressed",this,"_open_recent_scene");
+ recent_scenes->connect("id_pressed",this,"_open_recent_scene");
{
Control *sp = memnew( Control );
@@ -5853,7 +5851,7 @@ EditorNode::EditorNode() {
left_menu_hb->add_child( import_menu );
p=import_menu->get_popup();
- p->connect("item_pressed",this,"_menu_option");
+ p->connect("id_pressed",this,"_menu_option");
tool_menu = memnew( MenuButton );
tool_menu->set_tooltip(TTR("Miscellaneous project or scene-wide tools."));
@@ -5863,7 +5861,7 @@ EditorNode::EditorNode() {
left_menu_hb->add_child( tool_menu );
p=tool_menu->get_popup();
- p->connect("item_pressed",this,"_menu_option");
+ p->connect("id_pressed",this,"_menu_option");
p->add_item(TTR("Orphan Resource Explorer"),TOOLS_ORPHAN_RESOURCES);
export_button = memnew( ToolButton );
@@ -5882,7 +5880,7 @@ EditorNode::EditorNode() {
play_cc = memnew( CenterContainer );
- play_cc->set_ignore_mouse(true);
+ play_cc->set_mouse_filter(Control::MOUSE_FILTER_IGNORE);
gui_base->add_child( play_cc );
play_cc->set_area_as_parent_rect();
play_cc->set_anchor_and_margin(MARGIN_BOTTOM,Control::ANCHOR_BEGIN,10);
@@ -5933,7 +5931,7 @@ EditorNode::EditorNode() {
native_play_button->set_text("NTV");
menu_hb->add_child(native_play_button);
native_play_button->hide();
- native_play_button->get_popup()->connect("item_pressed",this,"_run_in_device");
+ native_play_button->get_popup()->connect("id_pressed",this,"_run_in_device");
run_native->connect("native_run",this,"_menu_option",varray(RUN_PLAY_NATIVE));
// VSeparator *s1 = memnew( VSeparator );
@@ -5982,7 +5980,7 @@ EditorNode::EditorNode() {
p->set_item_tooltip(p->get_item_count()-1,TTR("When this option is turned on, any changes made to the scene in the editor will be replicated in the running game.\nWhen used remotely on a device, this is more efficient with network filesystem."));
p->add_check_item(TTR("Sync Script Changes"),RUN_RELOAD_SCRIPTS);
p->set_item_tooltip(p->get_item_count()-1,TTR("When this option is turned on, any script that is saved will be reloaded on the running game.\nWhen used remotely on a device, this is more efficient with network filesystem."));
- p->connect("item_pressed",this,"_menu_option");
+ p->connect("id_pressed",this,"_menu_option");
/*
run_settings_button = memnew( ToolButton );
@@ -6056,7 +6054,7 @@ EditorNode::EditorNode() {
editor_layouts = memnew( PopupMenu );
editor_layouts->set_name("Layouts");
p->add_child(editor_layouts);
- editor_layouts->connect("item_pressed",this,"_layout_menu_option");
+ editor_layouts->connect("id_pressed",this,"_layout_menu_option");
p->add_submenu_item(TTR("Editor Layout"), "Layouts");
p->add_shortcut(ED_SHORTCUT("editor/fullscreen_mode",TTR("Toggle Fullscreen"),KEY_MASK_SHIFT|KEY_F11),SETTINGS_TOGGLE_FULLSCREN);
@@ -6168,7 +6166,7 @@ EditorNode::EditorNode() {
prop_editor_hb->add_child(resource_save_button);
resource_save_button->get_popup()->add_item(TTR("Save"),RESOURCE_SAVE);
resource_save_button->get_popup()->add_item(TTR("Save As.."),RESOURCE_SAVE_AS);
- resource_save_button->get_popup()->connect("item_pressed",this,"_menu_option");
+ resource_save_button->get_popup()->connect("id_pressed",this,"_menu_option");
resource_save_button->set_focus_mode(Control::FOCUS_NONE);
resource_save_button->set_disabled(true);
@@ -6196,7 +6194,7 @@ EditorNode::EditorNode() {
editor_history_menu->set_icon( gui_base->get_icon("History","EditorIcons"));
prop_editor_hb->add_child(editor_history_menu);
editor_history_menu->connect("about_to_show",this,"_prepare_history");
- editor_history_menu->get_popup()->connect("item_pressed",this,"_select_history");
+ editor_history_menu->get_popup()->connect("id_pressed",this,"_select_history");
prop_editor_hb = memnew( HBoxContainer ); //again...
@@ -6263,7 +6261,7 @@ EditorNode::EditorNode() {
scenes_dock = memnew( FileSystemDock(this) );
scenes_dock->set_name(TTR("FileSystem"));
- scenes_dock->set_display_mode(int(EditorSettings::get_singleton()->get("filesystem_dock/display_mode")));
+ scenes_dock->set_display_mode(int(EditorSettings::get_singleton()->get("docks/filesystem/display_mode")));
if (use_single_dock_column) {
dock_slot[DOCK_SLOT_RIGHT_BL]->add_child(scenes_dock);
@@ -6349,9 +6347,7 @@ EditorNode::EditorNode() {
- call_dialog = memnew( CallDialog );
- call_dialog->hide();
- gui_base->add_child( call_dialog );
+
@@ -6507,11 +6503,11 @@ EditorNode::EditorNode() {
- file_menu->get_popup()->connect("item_pressed", this,"_menu_option");
- object_menu->get_popup()->connect("item_pressed", this,"_menu_option");
+ file_menu->get_popup()->connect("id_pressed", this,"_menu_option");
+ object_menu->get_popup()->connect("id_pressed", this,"_menu_option");
- update_menu->get_popup()->connect("item_pressed", this,"_menu_option");
- settings_menu->get_popup()->connect("item_pressed", this,"_menu_option");
+ update_menu->get_popup()->connect("id_pressed", this,"_menu_option");
+ settings_menu->get_popup()->connect("id_pressed", this,"_menu_option");
file->connect("file_selected", this,"_dialog_action");
@@ -6634,8 +6630,8 @@ EditorNode::EditorNode() {
Physics2DServer::get_singleton()->set_active(false); // no physics by default if editor
ScriptServer::set_scripting_enabled(false); // no scripting by default if editor
- Globals::get_singleton()->set("debug/indicators_enabled",true);
- Globals::get_singleton()->set("render/room_cull_enabled",false);
+
+// GlobalConfig::get_singleton()->set("render/room_cull_enabled",false);
reference_resource_mem=true;
save_external_resources_mem=true;
@@ -6649,7 +6645,7 @@ EditorNode::EditorNode() {
//store project name in ssettings
String project_name;
//figure it out from path
- project_name=Globals::get_singleton()->get_resource_path().replace("\\","/");
+ project_name=GlobalConfig::get_singleton()->get_resource_path().replace("\\","/");
print_line("path: "+project_name);
if (project_name.length() && project_name[project_name.length()-1]=='/')
project_name=project_name.substr(0,project_name.length()-1);
@@ -6657,7 +6653,7 @@ EditorNode::EditorNode() {
project_name=project_name.replace("/","::");
if (project_name!="") {
- EditorSettings::get_singleton()->set("projects/"+project_name,Globals::get_singleton()->get_resource_path());
+ EditorSettings::get_singleton()->set("projects/"+project_name,GlobalConfig::get_singleton()->get_resource_path());
EditorSettings::get_singleton()->raise_order("projects/"+project_name);
EditorSettings::get_singleton()->save();
}
@@ -6694,7 +6690,7 @@ EditorNode::EditorNode() {
load_error_dialog = memnew( AcceptDialog );
load_error_dialog->add_child(load_errors);
load_error_dialog->set_title(TTR("Load Errors"));
- load_error_dialog->set_child_rect(load_errors);
+ //load_error_dialog->set_child_rect(load_errors);
gui_base->add_child(load_error_dialog);
@@ -6739,7 +6735,7 @@ EditorNode::EditorNode() {
{
_initializing_addons=true;
- Vector<String> addons = Globals::get_singleton()->get("editor_plugins/enabled");
+ Vector<String> addons = GlobalConfig::get_singleton()->get("editor_plugins/enabled");
for(int i=0;i<addons.size();i++) {
set_addon_plugin_enabled(addons[i],true);
@@ -6788,12 +6784,12 @@ void EditorPluginList::edit(Object* p_object) {
}
-bool EditorPluginList::forward_input_event(const Matrix32& p_canvas_xform,const InputEvent& p_event) {
+bool EditorPluginList::forward_gui_input(const Matrix32& p_canvas_xform,const InputEvent& p_event) {
bool discard = false;
for (int i = 0; i < plugins_list.size(); i++) {
- if (plugins_list[i]->forward_canvas_input_event(p_canvas_xform,p_event)) {
+ if (plugins_list[i]->forward_canvas_gui_input(p_canvas_xform,p_event)) {
discard = true;
}
}
@@ -6801,11 +6797,11 @@ bool EditorPluginList::forward_input_event(const Matrix32& p_canvas_xform,const
return discard;
}
-bool EditorPluginList::forward_spatial_input_event(Camera* p_camera, const InputEvent& p_event) {
+bool EditorPluginList::forward_spatial_gui_input(Camera* p_camera, const InputEvent& p_event) {
bool discard = false;
for (int i = 0; i < plugins_list.size(); i++) {
- if (plugins_list[i]->forward_spatial_input_event(p_camera, p_event)) {
+ if (plugins_list[i]->forward_spatial_gui_input(p_camera, p_event)) {
discard = true;
}
}
diff --git a/tools/editor/editor_node.h b/tools/editor/editor_node.h
index 8eebaf3d5c..fcfd5ca389 100644
--- a/tools/editor/editor_node.h
+++ b/tools/editor/editor_node.h
@@ -159,7 +159,6 @@ private:
OBJECT_COPY_PARAMS,
OBJECT_PASTE_PARAMS,
OBJECT_UNIQUE_RESOURCES,
- OBJECT_CALL_METHOD,
OBJECT_REQUEST_HELP,
RUN_PLAY,
@@ -287,7 +286,7 @@ private:
CreateDialog *create_dialog;
- CallDialog *call_dialog;
+// CallDialog *call_dialog;
ConfirmationDialog *confirmation;
ConfirmationDialog *import_confirmation;
ConfirmationDialog *open_recent_confirmation;
@@ -793,8 +792,8 @@ public:
void make_visible(bool p_visible);
void edit(Object *p_object);
- bool forward_input_event(const Matrix32& p_canvas_xform,const InputEvent& p_event);
- bool forward_spatial_input_event(Camera* p_camera, const InputEvent& p_event);
+ bool forward_gui_input(const Matrix32& p_canvas_xform,const InputEvent& p_event);
+ bool forward_spatial_gui_input(Camera* p_camera, const InputEvent& p_event);
void forward_draw_over_canvas(const Matrix32& p_canvas_xform,Control* p_canvas);
void clear();
bool empty();
diff --git a/tools/editor/editor_path.cpp b/tools/editor/editor_path.cpp
index 9053d9bde0..b359522e4f 100644
--- a/tools/editor/editor_path.cpp
+++ b/tools/editor/editor_path.cpp
@@ -67,7 +67,7 @@ void EditorPath::_add_children_to_popup(Object* p_obj,int p_depth) {
}
}
-void EditorPath::_input_event(const InputEvent& p_event) {
+void EditorPath::_gui_input(const InputEvent& p_event) {
if (p_event.type==InputEvent::MOUSE_BUTTON && p_event.mouse_button.button_index==BUTTON_LEFT && p_event.mouse_button.pressed) {
@@ -198,7 +198,7 @@ void EditorPath::_popup_select(int p_idx) {
void EditorPath::_bind_methods() {
- ClassDB::bind_method("_input_event",&EditorPath::_input_event);
+ ClassDB::bind_method("_gui_input",&EditorPath::_gui_input);
ClassDB::bind_method("_popup_select",&EditorPath::_popup_select);
}
@@ -207,7 +207,7 @@ EditorPath::EditorPath(EditorHistory *p_history) {
history=p_history;
mouse_over=false;
popup = memnew( PopupMenu );
- popup->connect("item_pressed",this,"_popup_select");
+ popup->connect("id_pressed",this,"_popup_select");
add_child(popup);
diff --git a/tools/editor/editor_path.h b/tools/editor/editor_path.h
index 47ba4ea3de..fd5b469d07 100644
--- a/tools/editor/editor_path.h
+++ b/tools/editor/editor_path.h
@@ -46,7 +46,7 @@ class EditorPath : public Control {
EditorPath();
void _popup_select(int p_idx);
- void _input_event(const InputEvent& p_event);
+ void _gui_input(const InputEvent& p_event);
void _add_children_to_popup(Object* p_obj,int p_depth=0);
protected:
diff --git a/tools/editor/editor_plugin.cpp b/tools/editor/editor_plugin.cpp
index a19e520c1a..5722fc556a 100644
--- a/tools/editor/editor_plugin.cpp
+++ b/tools/editor/editor_plugin.cpp
@@ -141,10 +141,10 @@ Ref<SpatialEditorGizmo> EditorPlugin::create_spatial_gizmo(Spatial* p_spatial) {
return Ref<SpatialEditorGizmo>();
}
-bool EditorPlugin::forward_canvas_input_event(const Matrix32& p_canvas_xform,const InputEvent& p_event) {
+bool EditorPlugin::forward_canvas_gui_input(const Matrix32& p_canvas_xform,const InputEvent& p_event) {
- if (get_script_instance() && get_script_instance()->has_method("forward_canvas_input_event")) {
- return get_script_instance()->call("forward_canvas_input_event",p_canvas_xform,p_event);
+ if (get_script_instance() && get_script_instance()->has_method("forward_canvas_gui_input")) {
+ return get_script_instance()->call("forward_canvas_gui_input",p_canvas_xform,p_event);
}
return false;
}
@@ -160,10 +160,10 @@ void EditorPlugin::update_canvas() {
CanvasItemEditor::get_singleton()->get_viewport_control()->update();
}
-bool EditorPlugin::forward_spatial_input_event(Camera* p_camera,const InputEvent& p_event) {
+bool EditorPlugin::forward_spatial_gui_input(Camera* p_camera,const InputEvent& p_event) {
- if (get_script_instance() && get_script_instance()->has_method("forward_spatial_input_event")) {
- return get_script_instance()->call("forward_spatial_input_event",p_camera,p_event);
+ if (get_script_instance() && get_script_instance()->has_method("forward_spatial_gui_input")) {
+ return get_script_instance()->call("forward_spatial_gui_input",p_camera,p_event);
}
return false;
@@ -377,9 +377,9 @@ void EditorPlugin::_bind_methods() {
ClassDB::bind_method(_MD("queue_save_layout"),&EditorPlugin::queue_save_layout);
ClassDB::bind_method(_MD("edit_resource"),&EditorPlugin::edit_resource);
- ClassDB::add_virtual_method(get_class_static(),MethodInfo(Variant::BOOL,"forward_canvas_input_event",PropertyInfo(Variant::MATRIX32,"canvas_xform"),PropertyInfo(Variant::INPUT_EVENT,"event")));
+ ClassDB::add_virtual_method(get_class_static(),MethodInfo(Variant::BOOL,"forward_canvas_gui_input",PropertyInfo(Variant::MATRIX32,"canvas_xform"),PropertyInfo(Variant::INPUT_EVENT,"event")));
ClassDB::add_virtual_method(get_class_static(),MethodInfo("forward_draw_over_canvas",PropertyInfo(Variant::MATRIX32,"canvas_xform"),PropertyInfo(Variant::OBJECT,"canvas:Control")));
- ClassDB::add_virtual_method(get_class_static(),MethodInfo(Variant::BOOL,"forward_spatial_input_event",PropertyInfo(Variant::OBJECT,"camera",PROPERTY_HINT_RESOURCE_TYPE,"Camera"),PropertyInfo(Variant::INPUT_EVENT,"event")));
+ ClassDB::add_virtual_method(get_class_static(),MethodInfo(Variant::BOOL,"forward_spatial_gui_input",PropertyInfo(Variant::OBJECT,"camera",PROPERTY_HINT_RESOURCE_TYPE,"Camera"),PropertyInfo(Variant::INPUT_EVENT,"event")));
MethodInfo gizmo = MethodInfo(Variant::OBJECT,"create_spatial_gizmo",PropertyInfo(Variant::OBJECT,"for_spatial:Spatial"));
gizmo.return_val.hint=PROPERTY_HINT_RESOURCE_TYPE;
gizmo.return_val.hint_string="EditorSpatialGizmo";
diff --git a/tools/editor/editor_plugin.h b/tools/editor/editor_plugin.h
index c8fd1c2256..cfa309be11 100644
--- a/tools/editor/editor_plugin.h
+++ b/tools/editor/editor_plugin.h
@@ -104,9 +104,9 @@ public:
void edit_resource(const Ref<Resource>& p_resource);
virtual Ref<SpatialEditorGizmo> create_spatial_gizmo(Spatial* p_spatial);
- virtual bool forward_canvas_input_event(const Matrix32& p_canvas_xform, const InputEvent& p_event);
+ virtual bool forward_canvas_gui_input(const Matrix32& p_canvas_xform, const InputEvent& p_event);
virtual void forward_draw_over_canvas(const Matrix32& p_canvas_xform,Control *p_canvas);
- virtual bool forward_spatial_input_event(Camera* p_camera,const InputEvent& p_event);
+ virtual bool forward_spatial_gui_input(Camera* p_camera,const InputEvent& p_event);
virtual String get_name() const;
virtual bool has_main_screen() const;
virtual void make_visible(bool p_visible);
diff --git a/tools/editor/editor_plugin_settings.cpp b/tools/editor/editor_plugin_settings.cpp
index 6031448bbd..208e576a8a 100644
--- a/tools/editor/editor_plugin_settings.cpp
+++ b/tools/editor/editor_plugin_settings.cpp
@@ -81,7 +81,7 @@ void EditorPluginSettings::update_plugins() {
plugins.sort();
- Vector<String> active_plugins = Globals::get_singleton()->get("plugins/active");
+ Vector<String> active_plugins = GlobalConfig::get_singleton()->get("plugins/active");
for(int i=0;i<plugins.size();i++) {
diff --git a/tools/editor/editor_profiler.cpp b/tools/editor/editor_profiler.cpp
index 5c7b7407b4..162e1d05f5 100644
--- a/tools/editor/editor_profiler.cpp
+++ b/tools/editor/editor_profiler.cpp
@@ -154,7 +154,7 @@ void EditorProfiler::_update_plot() {
}
- DVector<uint8_t>::Write wr = graph_image.write();
+ PoolVector<uint8_t>::Write wr = graph_image.write();
@@ -336,7 +336,7 @@ void EditorProfiler::_update_plot() {
}
- wr = DVector<uint8_t>::Write();
+ wr = PoolVector<uint8_t>::Write();
Image img(w,h,0,Image::FORMAT_RGBA8,graph_image);
@@ -710,10 +710,10 @@ EditorProfiler::EditorProfiler()
graph = memnew( TextureFrame );
graph->set_expand(true);
- graph->set_stop_mouse(true);
- graph->set_ignore_mouse(false);
+ graph->set_mouse_filter(MOUSE_FILTER_STOP);
+ //graph->set_ignore_mouse(false);
graph->connect("draw",this,"_graph_tex_draw");
- graph->connect("input_event",this,"_graph_tex_input");
+ graph->connect("gui_input",this,"_graph_tex_input");
graph->connect("mouse_exit",this,"_graph_tex_mouse_exit");
h_split->add_child(graph);
diff --git a/tools/editor/editor_profiler.h b/tools/editor/editor_profiler.h
index 4e18f2e29a..233bc2e0fd 100644
--- a/tools/editor/editor_profiler.h
+++ b/tools/editor/editor_profiler.h
@@ -73,7 +73,7 @@ private:
Button *activate;
TextureFrame *graph;
Ref<ImageTexture> graph_texture;
- DVector<uint8_t> graph_image;
+ PoolVector<uint8_t> graph_image;
Tree *variables;
HSplitContainer *h_split;
diff --git a/tools/editor/editor_reimport_dialog.cpp b/tools/editor/editor_reimport_dialog.cpp
index 7cb4e76729..c6a8f13dc7 100644
--- a/tools/editor/editor_reimport_dialog.cpp
+++ b/tools/editor/editor_reimport_dialog.cpp
@@ -135,7 +135,7 @@ EditorReImportDialog::EditorReImportDialog() {
tree = memnew( Tree );
add_child(tree);
tree->set_hide_root(true);
- set_child_rect(tree);
+ //set_child_rect(tree);
set_title(TTR("Re-Import Changed Resources"));
error = memnew( AcceptDialog);
add_child(error);
diff --git a/tools/editor/editor_resource_preview.cpp b/tools/editor/editor_resource_preview.cpp
index 5f7157781d..76ae53d821 100644
--- a/tools/editor/editor_resource_preview.cpp
+++ b/tools/editor/editor_resource_preview.cpp
@@ -154,7 +154,7 @@ Ref<Texture> EditorResourcePreview::_generate_preview(const QueueItem& p_item,co
// cache the preview in case it's a resource on disk
if (generated.is_valid()) {
//print_line("was generated");
- int thumbnail_size = EditorSettings::get_singleton()->get("file_dialog/thumbnail_size");
+ int thumbnail_size = EditorSettings::get_singleton()->get("filesystem/file_dialog/thumbnail_size");
thumbnail_size*=EDSCALE;
//wow it generated a preview... save cache
ResourceSaver::save(cache_base+".png",generated);
@@ -207,7 +207,7 @@ void EditorResourcePreview::_thread() {
//print_line("pop from queue "+item.path);
- int thumbnail_size = EditorSettings::get_singleton()->get("file_dialog/thumbnail_size");
+ int thumbnail_size = EditorSettings::get_singleton()->get("filesystem/file_dialog/thumbnail_size");
thumbnail_size*=EDSCALE;
@@ -221,7 +221,7 @@ void EditorResourcePreview::_thread() {
String temp_path=EditorSettings::get_singleton()->get_settings_path().plus_file("tmp");
- String cache_base = Globals::get_singleton()->globalize_path(item.path).md5_text();
+ String cache_base = GlobalConfig::get_singleton()->globalize_path(item.path).md5_text();
cache_base = temp_path.plus_file("resthumb-"+cache_base);
//does not have it, try to load a cached thumbnail
diff --git a/tools/editor/editor_run.cpp b/tools/editor/editor_run.cpp
index d408291531..7d79412b3b 100644
--- a/tools/editor/editor_run.cpp
+++ b/tools/editor/editor_run.cpp
@@ -39,7 +39,7 @@ Error EditorRun::run(const String& p_scene,const String p_custom_args,const List
List<String> args;
- String resource_path = Globals::get_singleton()->get_resource_path();
+ String resource_path = GlobalConfig::get_singleton()->get_resource_path();
if (resource_path!="") {
args.push_back("-path");
@@ -49,7 +49,7 @@ Error EditorRun::run(const String& p_scene,const String p_custom_args,const List
if (true) {
args.push_back("-rdebug");
- args.push_back("localhost:"+String::num(GLOBAL_DEF("debug/debug_port", 6007)));
+ args.push_back("localhost:"+String::num(GLOBAL_GET("network/debug/remote_port")));
}
args.push_back("-epid");
@@ -63,7 +63,7 @@ Error EditorRun::run(const String& p_scene,const String p_custom_args,const List
args.push_back("-debugnav");
}
- int screen = EditorSettings::get_singleton()->get("game_window_placement/screen");
+ int screen = EditorSettings::get_singleton()->get("run/window_placement/screen");
if (screen==0) {
screen=OS::get_singleton()->get_current_screen();
@@ -78,19 +78,19 @@ Error EditorRun::run(const String& p_scene,const String p_custom_args,const List
Size2 desired_size;
- desired_size.x=Globals::get_singleton()->get("display/width");
- desired_size.y=Globals::get_singleton()->get("display/height");
+ desired_size.x=GlobalConfig::get_singleton()->get("display/width");
+ desired_size.y=GlobalConfig::get_singleton()->get("display/height");
Size2 test_size;
- test_size.x=Globals::get_singleton()->get("display/test_width");
- test_size.y=Globals::get_singleton()->get("display/test_height");
+ test_size.x=GlobalConfig::get_singleton()->get("display/test_width");
+ test_size.y=GlobalConfig::get_singleton()->get("display/test_height");
if (test_size.x>0 && test_size.y>0) {
desired_size=test_size;
}
- int window_placement=EditorSettings::get_singleton()->get("game_window_placement/rect");
+ int window_placement=EditorSettings::get_singleton()->get("run/window_placement/rect");
switch(window_placement) {
case 0: { // default
@@ -104,7 +104,7 @@ Error EditorRun::run(const String& p_scene,const String p_custom_args,const List
args.push_back(itos(pos.x)+"x"+itos(pos.y));
} break;
case 2: { // custom pos
- Vector2 pos = EditorSettings::get_singleton()->get("game_window_placement/rect_custom_position");
+ Vector2 pos = EditorSettings::get_singleton()->get("run/window_placement/rect_custom_position");
pos+=screen_rect.pos;
args.push_back("-p");
args.push_back(itos(pos.x)+"x"+itos(pos.y));
diff --git a/tools/editor/editor_run_native.cpp b/tools/editor/editor_run_native.cpp
index f41db62787..caa1bf5db7 100644
--- a/tools/editor/editor_run_native.cpp
+++ b/tools/editor/editor_run_native.cpp
@@ -54,7 +54,7 @@ void EditorRunNative::_notification(int p_what) {
Ref<ImageTexture> small_icon = memnew( ImageTexture);
small_icon->create_from_image(im);
MenuButton *mb = memnew( MenuButton );
- mb->get_popup()->connect("item_pressed",this,"_run_native",varray(E->get()));
+ mb->get_popup()->connect("id_pressed",this,"_run_native",varray(E->get()));
mb->connect("pressed",this,"_run_native",varray(-1, E->get()));
mb->set_icon(small_icon);
add_child(mb);
diff --git a/tools/editor/editor_settings.cpp b/tools/editor/editor_settings.cpp
index e7de62e4cb..ef2aaeda53 100644
--- a/tools/editor/editor_settings.cpp
+++ b/tools/editor/editor_settings.cpp
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* http:/www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* */
@@ -123,8 +123,10 @@ bool EditorSettings::_get(const StringName& p_name,Variant &r_ret) const {
}
const VariantContainer *v=props.getptr(p_name);
- if (!v)
+ if (!v) {
+ //print_line("WARNING NOT FOUND: "+String(p_name));
return false;
+ }
r_ret = v->variant;
return true;
}
@@ -307,7 +309,7 @@ void EditorSettings::create() {
dir->change_dir("config");
- String pcp=Globals::get_singleton()->get_resource_path();
+ String pcp=GlobalConfig::get_singleton()->get_resource_path();
if (pcp.ends_with("/"))
pcp=config_path.substr(0,pcp.size()-1);
pcp=pcp.get_file()+"-"+pcp.md5_text();
@@ -323,20 +325,13 @@ void EditorSettings::create() {
// path at least is validated, so validate config file
- config_file_path = config_path+"/"+config_dir+"/editor_settings.tres";
+ config_file_path = config_path+"/"+config_dir+"/editor_config.tres";
String open_path = config_file_path;
- if (!dir->file_exists("editor_settings.tres")) {
-
- open_path = config_path+"/"+config_dir+"/editor_settings.xml";
-
- if (!dir->file_exists("editor_settings.xml")) {
+ if (!dir->file_exists("editor_config.tres")) {
- memdelete(dir);
- WARN_PRINT("Config file does not exist, creating.");
- goto fail;
- }
+ goto fail;
}
memdelete(dir);
@@ -402,9 +397,9 @@ String EditorSettings::get_settings_path() const {
void EditorSettings::setup_language() {
- String lang = get("global/editor_language");
+ String lang = get("interface/editor_language");
if (lang=="en")
- return; //none to do
+ return;//none to do
for(int i=0;i<translations.size();i++) {
if (translations[i]->get_locale()==lang) {
@@ -506,158 +501,159 @@ void EditorSettings::_load_defaults(Ref<ConfigFile> p_extra_config) {
best="en";
}
- set("global/editor_language",best);
- hints["global/editor_language"]=PropertyInfo(Variant::STRING,"global/editor_language",PROPERTY_HINT_ENUM,lang_hint,PROPERTY_USAGE_DEFAULT|PROPERTY_USAGE_RESTART_IF_CHANGED);
+ set("interface/editor_language",best);
+ hints["interface/editor_language"]=PropertyInfo(Variant::STRING,"interface/editor_language",PROPERTY_HINT_ENUM,lang_hint,PROPERTY_USAGE_DEFAULT|PROPERTY_USAGE_RESTART_IF_CHANGED);
}
- set("global/hidpi_mode",0);
- hints["global/hidpi_mode"]=PropertyInfo(Variant::INT,"global/hidpi_mode",PROPERTY_HINT_ENUM,"Auto,VeryLoDPI,LoDPI,MidDPI,HiDPI",PROPERTY_USAGE_DEFAULT|PROPERTY_USAGE_RESTART_IF_CHANGED);
- set("global/show_script_in_scene_tabs",false);
- set("global/font_size",14);
- hints["global/font_size"]=PropertyInfo(Variant::INT,"global/font_size",PROPERTY_HINT_RANGE,"10,40,1",PROPERTY_USAGE_DEFAULT|PROPERTY_USAGE_RESTART_IF_CHANGED);
- set("global/source_font_size",14);
- hints["global/source_font_size"]=PropertyInfo(Variant::INT,"global/source_font_size",PROPERTY_HINT_RANGE,"8,96,1",PROPERTY_USAGE_DEFAULT|PROPERTY_USAGE_RESTART_IF_CHANGED);
- set("global/custom_font","");
- hints["global/custom_font"]=PropertyInfo(Variant::STRING,"global/custom_font",PROPERTY_HINT_GLOBAL_FILE,"*.fnt",PROPERTY_USAGE_DEFAULT|PROPERTY_USAGE_RESTART_IF_CHANGED);
- set("global/custom_theme","");
- hints["global/custom_theme"]=PropertyInfo(Variant::STRING,"global/custom_theme",PROPERTY_HINT_GLOBAL_FILE,"*.res,*.tres,*.theme",PROPERTY_USAGE_DEFAULT|PROPERTY_USAGE_RESTART_IF_CHANGED);
-
-
- set("global/autoscan_project_path","");
- hints["global/autoscan_project_path"]=PropertyInfo(Variant::STRING,"global/autoscan_project_path",PROPERTY_HINT_GLOBAL_DIR);
- set("global/default_project_path","");
- hints["global/default_project_path"]=PropertyInfo(Variant::STRING,"global/default_project_path",PROPERTY_HINT_GLOBAL_DIR);
- set("global/default_project_export_path","");
+ set("interface/hidpi_mode",0);
+ hints["interface/hidpi_mode"]=PropertyInfo(Variant::INT,"interface/hidpi_mode",PROPERTY_HINT_ENUM,"Auto,VeryLoDPI,LoDPI,MidDPI,HiDPI",PROPERTY_USAGE_DEFAULT|PROPERTY_USAGE_RESTART_IF_CHANGED);
+ set("interface/show_script_in_scene_tabs",false);
+ set("interface/font_size",14);
+ hints["interface/font_size"]=PropertyInfo(Variant::INT,"interface/font_size",PROPERTY_HINT_RANGE,"10,40,1",PROPERTY_USAGE_DEFAULT|PROPERTY_USAGE_RESTART_IF_CHANGED);
+ set("interface/source_font_size",14);
+ hints["interface/source_font_size"]=PropertyInfo(Variant::INT,"interface/source_font_size",PROPERTY_HINT_RANGE,"8,96,1",PROPERTY_USAGE_DEFAULT|PROPERTY_USAGE_RESTART_IF_CHANGED);
+ set("interface/custom_font","");
+ hints["interface/custom_font"]=PropertyInfo(Variant::STRING,"interface/custom_font",PROPERTY_HINT_GLOBAL_FILE,"*.fnt",PROPERTY_USAGE_DEFAULT|PROPERTY_USAGE_RESTART_IF_CHANGED);
+ set("interface/custom_theme","");
+ hints["interface/custom_theme"]=PropertyInfo(Variant::STRING,"interface/custom_theme",PROPERTY_HINT_GLOBAL_FILE,"*.res,*.tres,*.theme",PROPERTY_USAGE_DEFAULT|PROPERTY_USAGE_RESTART_IF_CHANGED);
+
+
+ set("filesystem/directories/autoscan_project_path","");
+ hints["filesystem/directories/autoscan_project_path"]=PropertyInfo(Variant::STRING,"filesystem/directories/autoscan_project_path",PROPERTY_HINT_GLOBAL_DIR);
+ set("filesystem/directories/default_project_path","");
+ hints["filesystem/directories/default_project_path"]=PropertyInfo(Variant::STRING,"filesystem/directories/default_project_path",PROPERTY_HINT_GLOBAL_DIR);
+ set("filesystem/directories/default_project_export_path","");
hints["global/default_project_export_path"]=PropertyInfo(Variant::STRING,"global/default_project_export_path",PROPERTY_HINT_GLOBAL_DIR);
- set("global/show_script_in_scene_tabs",false);
-
-
- set("text_editor/color_theme","Default");
- hints["text_editor/color_theme"]=PropertyInfo(Variant::STRING,"text_editor/color_theme",PROPERTY_HINT_ENUM,"Default");
-
- _load_default_text_editor_theme();
-
- set("text_editor/syntax_highlighting", true);
+ set("interface/show_script_in_scene_tabs",false);
- set("text_editor/highlight_all_occurrences", true);
- set("text_editor/scroll_past_end_of_file", false);
- set("text_editor/tab_size", 4);
- hints["text_editor/tab_size"]=PropertyInfo(Variant::INT,"text_editor/tab_size",PROPERTY_HINT_RANGE,"1, 64, 1"); // size of 0 crashes.
- set("text_editor/draw_tabs", true);
+ set("text_editor/theme/color_theme","Default");
+ hints["text_editor/theme/color_theme"]=PropertyInfo(Variant::STRING,"text_editor/theme/color_theme",PROPERTY_HINT_ENUM,"Default");
- set("text_editor/line_numbers_zero_padded", false);
+ set("text_editor/theme/line_spacing",4);
- set("text_editor/show_line_numbers", true);
- set("text_editor/show_breakpoint_gutter", true);
- set("text_editor/show_line_length_guideline", false);
- set("text_editor/line_length_guideline_column", 80);
- hints["text_editor/line_length_guideline_column"]=PropertyInfo(Variant::INT,"text_editor/line_length_guideline_column",PROPERTY_HINT_RANGE,"20, 160, 10");
-
- set("text_editor/trim_trailing_whitespace_on_save", false);
- set("text_editor/idle_parse_delay",2);
- set("text_editor/create_signal_callbacks",true);
- set("text_editor/autosave_interval_secs",0);
-
- set("text_editor/block_caret", false);
- set("text_editor/caret_blink", false);
- set("text_editor/caret_blink_speed", 0.65);
- hints["text_editor/caret_blink_speed"]=PropertyInfo(Variant::REAL,"text_editor/caret_blink_speed",PROPERTY_HINT_RANGE,"0.1, 10, 0.1");
-
- set("text_editor/font","");
- hints["text_editor/font"]=PropertyInfo(Variant::STRING,"text_editor/font",PROPERTY_HINT_GLOBAL_FILE,"*.fnt");
- set("text_editor/auto_brace_complete", false);
- set("text_editor/restore_scripts_on_load",true);
-
-
- //set("scenetree_editor/display_old_action_buttons",false);
- set("scenetree_editor/start_create_dialog_fully_expanded",false);
- set("scenetree_editor/draw_relationship_lines",false);
- set("scenetree_editor/relationship_line_color",Color::html("464646"));
-
- set("grid_map/pick_distance", 5000.0);
-
- set("3d_editor/grid_color",Color(0,1,0,0.2));
- hints["3d_editor/grid_color"]=PropertyInfo(Variant::COLOR,"3d_editor/grid_color", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT|PROPERTY_USAGE_RESTART_IF_CHANGED);
-
- set("3d_editor/default_fov",45.0);
- set("3d_editor/default_z_near",0.1);
- set("3d_editor/default_z_far",500.0);
-
- set("3d_editor/navigation_scheme",0);
- hints["3d_editor/navigation_scheme"]=PropertyInfo(Variant::INT,"3d_editor/navigation_scheme",PROPERTY_HINT_ENUM,"Godot,Maya,Modo");
- set("3d_editor/zoom_style",0);
- hints["3d_editor/zoom_style"]=PropertyInfo(Variant::INT,"3d_editor/zoom_style",PROPERTY_HINT_ENUM,"Vertical, Horizontal");
- set("3d_editor/orbit_modifier",0);
- hints["3d_editor/orbit_modifier"]=PropertyInfo(Variant::INT,"3d_editor/orbit_modifier",PROPERTY_HINT_ENUM,"None,Shift,Alt,Meta,Ctrl");
- set("3d_editor/pan_modifier",1);
- hints["3d_editor/pan_modifier"]=PropertyInfo(Variant::INT,"3d_editor/pan_modifier",PROPERTY_HINT_ENUM,"None,Shift,Alt,Meta,Ctrl");
- set("3d_editor/zoom_modifier",4);
- hints["3d_editor/zoom_modifier"]=PropertyInfo(Variant::INT,"3d_editor/zoom_modifier",PROPERTY_HINT_ENUM,"None,Shift,Alt,Meta,Ctrl");
- set("3d_editor/emulate_numpad",false);
- set("3d_editor/emulate_3_button_mouse", false);
-
- set("2d_editor/bone_width",5);
- set("2d_editor/bone_color1",Color(1.0,1.0,1.0,0.9));
- set("2d_editor/bone_color2",Color(0.75,0.75,0.75,0.9));
- set("2d_editor/bone_selected_color",Color(0.9,0.45,0.45,0.9));
- set("2d_editor/bone_ik_color",Color(0.9,0.9,0.45,0.9));
-
- set("2d_editor/keep_margins_when_changing_anchors", false);
+ _load_default_text_editor_theme();
- set("game_window_placement/rect",0);
- hints["game_window_placement/rect"]=PropertyInfo(Variant::INT,"game_window_placement/rect",PROPERTY_HINT_ENUM,"Default,Centered,Custom Position,Force Maximized,Force Full Screen");
+ set("text_editor/highlighting/syntax_highlighting", true);
+
+ set("text_editor/highlighting/highlight_all_occurrences", true);
+ set("text_editor/cursor/scroll_past_end_of_file", false);
+
+ set("text_editor/indent/tab_size", 4);
+ hints["text_editor/indent/tab_size"]=PropertyInfo(Variant::INT,"text_editor/indent/tab_size",PROPERTY_HINT_RANGE,"1, 64, 1"); // size of 0 crashes.
+ set("text_editor/indent/draw_tabs", true);
+
+ set("text_editor/line_numbers/show_line_numbers", true);
+ set("text_editor/line_numbers/line_numbers_zero_padded", false);
+ set("text_editor/line_numbers/show_breakpoint_gutter", true);
+ set("text_editor/line_numbers/show_line_length_guideline", false);
+ set("text_editor/line_numbers/line_length_guideline_column", 80);
+ hints["text_editor/line_numbers/line_length_guideline_column"]=PropertyInfo(Variant::INT,"text_editor/line_numbers/line_length_guideline_column",PROPERTY_HINT_RANGE,"20, 160, 10");
+
+ set("text_editor/files/trim_trailing_whitespace_on_save", false);
+ set("text_editor/completion/idle_parse_delay",2);
+ set("text_editor/tools/create_signal_callbacks",true);
+ set("text_editor/files/autosave_interval_secs",0);
+
+ set("text_editor/cursor/block_caret", false);
+ set("text_editor/cursor/caret_blink", false);
+ set("text_editor/cursor/caret_blink_speed", 0.65);
+ hints["text_editor/cursor/caret_blink_speed"]=PropertyInfo(Variant::REAL,"text_editor/cursor/caret_blink_speed",PROPERTY_HINT_RANGE,"0.1, 10, 0.1");
+
+ set("text_editor/theme/font","");
+ hints["text_editor/theme/font"]=PropertyInfo(Variant::STRING,"text_editor/theme/font",PROPERTY_HINT_GLOBAL_FILE,"*.fnt");
+ set("text_editor/completion/auto_brace_complete", false);
+ set("text_editor/files/restore_scripts_on_load",true);
+
+
+ //set("docks/scene_tree/display_old_action_buttons",false);
+ set("docks/scene_tree/start_create_dialog_fully_expanded",false);
+ set("docks/scene_tree/draw_relationship_lines",false);
+ set("docks/scene_tree/relationship_line_color",Color::html("464646"));
+
+ set("editors/grid_map/pick_distance", 5000.0);
+
+ set("editors/3d/grid_color",Color(0,1,0,0.2));
+ hints["editors/3d/grid_color"]=PropertyInfo(Variant::COLOR,"editors/3d/grid_color", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT|PROPERTY_USAGE_RESTART_IF_CHANGED);
+
+ set("editors/3d/default_fov",45.0);
+ set("editors/3d/default_z_near",0.1);
+ set("editors/3d/default_z_far",500.0);
+
+ set("editors/3d/navigation_scheme",0);
+ hints["editors/3d/navigation_scheme"]=PropertyInfo(Variant::INT,"editors/3d/navigation_scheme",PROPERTY_HINT_ENUM,"Godot,Maya,Modo");
+ set("editors/3d/zoom_style",0);
+ hints["editors/3d/zoom_style"]=PropertyInfo(Variant::INT,"editors/3d/zoom_style",PROPERTY_HINT_ENUM,"Vertical, Horizontal");
+ set("editors/3d/orbit_modifier",0);
+ hints["editors/3d/orbit_modifier"]=PropertyInfo(Variant::INT,"editors/3d/orbit_modifier",PROPERTY_HINT_ENUM,"None,Shift,Alt,Meta,Ctrl");
+ set("editors/3d/pan_modifier",1);
+ hints["editors/3d/pan_modifier"]=PropertyInfo(Variant::INT,"editors/3d/pan_modifier",PROPERTY_HINT_ENUM,"None,Shift,Alt,Meta,Ctrl");
+ set("editors/3d/zoom_modifier",4);
+ hints["editors/3d/zoom_modifier"]=PropertyInfo(Variant::INT,"editors/3d/zoom_modifier",PROPERTY_HINT_ENUM,"None,Shift,Alt,Meta,Ctrl");
+ set("editors/3d/emulate_numpad",false);
+ set("editors/3d/emulate_3_button_mouse", false);
+
+ set("editors/2d/bone_width",5);
+ set("editors/2d/bone_color1",Color(1.0,1.0,1.0,0.9));
+ set("editors/2d/bone_color2",Color(0.75,0.75,0.75,0.9));
+ set("editors/2d/bone_selected_color",Color(0.9,0.45,0.45,0.9));
+ set("editors/2d/bone_ik_color",Color(0.9,0.9,0.45,0.9));
+
+ set("editors/2d/keep_margins_when_changing_anchors", false);
+
+ set("run/window_placement/rect",0);
+ hints["run/window_placement/rect"]=PropertyInfo(Variant::INT,"run/window_placement/rect",PROPERTY_HINT_ENUM,"Default,Centered,Custom Position,Force Maximized,Force Full Screen");
String screen_hints=TTR("Default (Same as Editor)");
for(int i=0;i<OS::get_singleton()->get_screen_count();i++) {
screen_hints+=",Monitor "+itos(i+1);
}
- set("game_window_placement/rect_custom_position",Vector2());
- set("game_window_placement/screen",0);
- hints["game_window_placement/screen"]=PropertyInfo(Variant::INT,"game_window_placement/screen",PROPERTY_HINT_ENUM,screen_hints);
+ set("run/window_placement/rect_custom_position",Vector2());
+ set("run/window_placement/screen",0);
+ hints["run/window_placement/screen"]=PropertyInfo(Variant::INT,"run/window_placement/screen",PROPERTY_HINT_ENUM,screen_hints);
- set("on_save/compress_binary_resources",true);
- set("on_save/save_modified_external_resources",true);
- //set("on_save/save_paths_as_relative",false);
- //set("on_save/save_paths_without_extension",false);
+ set("filesystem/on_save/compress_binary_resources",true);
+ set("filesystem/on_save/save_modified_external_resources",true);
+ //set("filesystem/on_save/save_paths_as_relative",false);
+ //set("filesystem/on_save/save_paths_without_extension",false);
- set("text_editor/create_signal_callbacks",true);
+ set("text_editor/tools/create_signal_callbacks",true);
- set("file_dialog/show_hidden_files", false);
- set("file_dialog/display_mode", 0);
- hints["file_dialog/display_mode"]=PropertyInfo(Variant::INT,"file_dialog/display_mode",PROPERTY_HINT_ENUM,"Thumbnails,List");
- set("file_dialog/thumbnail_size", 64);
- hints["file_dialog/thumbnail_size"]=PropertyInfo(Variant::INT,"file_dialog/thumbnail_size",PROPERTY_HINT_RANGE,"32,128,16");
+ set("filesystem/file_dialog/show_hidden_files", false);
+ set("filesystem/file_dialog/display_mode", 0);
+ hints["filesystem/file_dialog/display_mode"]=PropertyInfo(Variant::INT,"filesystem/file_dialog/display_mode",PROPERTY_HINT_ENUM,"Thumbnails,List");
+ set("filesystem/file_dialog/thumbnail_size", 64);
+ hints["filesystem/file_dialog/thumbnail_size"]=PropertyInfo(Variant::INT,"filesystem/file_dialog/thumbnail_size",PROPERTY_HINT_RANGE,"32,128,16");
- set("filesystem_dock/display_mode", 0);
- hints["filesystem_dock/display_mode"]=PropertyInfo(Variant::INT,"filesystem_dock/display_mode",PROPERTY_HINT_ENUM,"Thumbnails,List");
- set("filesystem_dock/thumbnail_size", 64);
- hints["filesystem_dock/thumbnail_size"]=PropertyInfo(Variant::INT,"filesystem_dock/thumbnail_size",PROPERTY_HINT_RANGE,"32,128,16");
+ set("docks/filesystem/display_mode", 0);
+ hints["docks/filesystem/display_mode"]=PropertyInfo(Variant::INT,"docks/filesystem/display_mode",PROPERTY_HINT_ENUM,"Thumbnails,List");
+ set("docks/filesystem/thumbnail_size", 64);
+ hints["docks/filesystem/thumbnail_size"]=PropertyInfo(Variant::INT,"docks/filesystem/thumbnail_size",PROPERTY_HINT_RANGE,"32,128,16");
- set("animation/autorename_animation_tracks",true);
- set("animation/confirm_insert_track",true);
+ set("editors/animation/autorename_animation_tracks",true);
+ set("editors/animation/confirm_insert_track",true);
- set("property_editor/texture_preview_width",48);
- set("property_editor/auto_refresh_interval",0.3);
- set("help/doc_path","");
+ set("docks/property_editor/texture_preview_width",48);
+ set("docks/property_editor/auto_refresh_interval",0.3);
+ set("text_editor/help/doc_path","");
- set("import/ask_save_before_reimport",false);
+ set("filesystem/import/ask_save_before_reimport",false);
- set("import/pvrtc_texture_tool","");
+ set("filesystem/import/pvrtc_texture_tool","");
#ifdef WINDOWS_ENABLED
- hints["import/pvrtc_texture_tool"]=PropertyInfo(Variant::STRING,"import/pvrtc_texture_tool",PROPERTY_HINT_GLOBAL_FILE,"*.exe");
+ hints["filesystem/import/pvrtc_texture_tool"]=PropertyInfo(Variant::STRING,"import/pvrtc_texture_tool",PROPERTY_HINT_GLOBAL_FILE,"*.exe");
#else
hints["import/pvrtc_texture_tool"]=PropertyInfo(Variant::STRING,"import/pvrtc_texture_tool",PROPERTY_HINT_GLOBAL_FILE,"");
#endif
- // TODO: Rename to "import/pvrtc_fast_conversion" to match other names?
- set("PVRTC/fast_conversion",false);
+ // TODO: Rename to "filesystem/import/pvrtc_fast_conversion" to match other names?
+ set("filesystem/import/pvrtc_fast_conversion",false);
- set("run/auto_save_before_running",true);
- set("resources/save_compressed_resources",true);
- set("resources/auto_reload_modified_images",true);
+ set("run/auto_save/save_before_running",true);
+ set("filesystem/resources/save_compressed_resources",true);
+ set("filesystem/resources/auto_reload_modified_images",true);
- set("import/automatic_reimport_on_sources_changed",true);
+ set("filesystem/import/automatic_reimport_on_sources_changed",true);
if (p_extra_config.is_valid()) {
@@ -691,34 +687,34 @@ void EditorSettings::_load_defaults(Ref<ConfigFile> p_extra_config) {
}
void EditorSettings::_load_default_text_editor_theme() {
- set("text_editor/background_color",Color::html("3b000000"));
- set("text_editor/completion_background_color", Color::html("2C2A32"));
- set("text_editor/completion_selected_color", Color::html("434244"));
- set("text_editor/completion_existing_color", Color::html("21dfdfdf"));
- set("text_editor/completion_scroll_color", Color::html("ffffff"));
- set("text_editor/completion_font_color", Color::html("aaaaaa"));
- set("text_editor/caret_color",Color::html("aaaaaa"));
- set("text_editor/caret_background_color", Color::html("000000"));
- set("text_editor/line_number_color",Color::html("66aaaaaa"));
- set("text_editor/text_color",Color::html("aaaaaa"));
- set("text_editor/text_selected_color",Color::html("000000"));
- set("text_editor/keyword_color",Color::html("ffffb3"));
- set("text_editor/base_type_color",Color::html("a4ffd4"));
- set("text_editor/engine_type_color",Color::html("83d3ff"));
- set("text_editor/function_color",Color::html("66a2ce"));
- set("text_editor/member_variable_color",Color::html("e64e59"));
- set("text_editor/comment_color",Color::html("676767"));
- set("text_editor/string_color",Color::html("ef6ebe"));
- set("text_editor/number_color",Color::html("EB9532"));
- set("text_editor/symbol_color",Color::html("badfff"));
- set("text_editor/selection_color",Color::html("7b5dbe"));
- set("text_editor/brace_mismatch_color",Color(1,0.2,0.2));
- set("text_editor/current_line_color",Color(0.3,0.5,0.8,0.15));
- set("text_editor/mark_color", Color(1.0,0.4,0.4,0.4));
- set("text_editor/breakpoint_color", Color(0.8,0.8,0.4,0.2));
- set("text_editor/word_highlighted_color",Color(0.8,0.9,0.9,0.15));
- set("text_editor/search_result_color",Color(0.05,0.25,0.05,1));
- set("text_editor/search_result_border_color",Color(0.1,0.45,0.1,1));
+ set("text_editor/highlighting/background_color",Color::html("3b000000"));
+ set("text_editor/highlighting/completion_background_color", Color::html("2C2A32"));
+ set("text_editor/highlighting/completion_selected_color", Color::html("434244"));
+ set("text_editor/highlighting/completion_existing_color", Color::html("21dfdfdf"));
+ set("text_editor/highlighting/completion_scroll_color", Color::html("ffffff"));
+ set("text_editor/highlighting/completion_font_color", Color::html("aaaaaa"));
+ set("text_editor/highlighting/caret_color",Color::html("aaaaaa"));
+ set("text_editor/highlighting/caret_background_color", Color::html("000000"));
+ set("text_editor/highlighting/line_number_color",Color::html("66aaaaaa"));
+ set("text_editor/highlighting/text_color",Color::html("aaaaaa"));
+ set("text_editor/highlighting/text_selected_color",Color::html("000000"));
+ set("text_editor/highlighting/keyword_color",Color::html("ffffb3"));
+ set("text_editor/highlighting/base_type_color",Color::html("a4ffd4"));
+ set("text_editor/highlighting/engine_type_color",Color::html("83d3ff"));
+ set("text_editor/highlighting/function_color",Color::html("66a2ce"));
+ set("text_editor/highlighting/member_variable_color",Color::html("e64e59"));
+ set("text_editor/highlighting/comment_color",Color::html("676767"));
+ set("text_editor/highlighting/string_color",Color::html("ef6ebe"));
+ set("text_editor/highlighting/number_color",Color::html("EB9532"));
+ set("text_editor/highlighting/symbol_color",Color::html("badfff"));
+ set("text_editor/highlighting/selection_color",Color::html("7b5dbe"));
+ set("text_editor/highlighting/brace_mismatch_color",Color(1,0.2,0.2));
+ set("text_editor/highlighting/current_line_color",Color(0.3,0.5,0.8,0.15));
+ set("text_editor/highlighting/mark_color", Color(1.0,0.4,0.4,0.4));
+ set("text_editor/highlighting/breakpoint_color", Color(0.8,0.8,0.4,0.2));
+ set("text_editor/highlighting/word_highlighted_color",Color(0.8,0.9,0.9,0.15));
+ set("text_editor/highlighting/search_result_color",Color(0.05,0.25,0.05,1));
+ set("text_editor/highlighting/search_result_border_color",Color(0.1,0.45,0.1,1));
}
void EditorSettings::notify_changes() {
@@ -854,16 +850,16 @@ void EditorSettings::list_text_editor_themes() {
d->list_dir_end();
memdelete(d);
}
- add_property_hint(PropertyInfo(Variant::STRING,"text_editor/color_theme",PROPERTY_HINT_ENUM,themes));
+ add_property_hint(PropertyInfo(Variant::STRING,"text_editor/theme/color_theme",PROPERTY_HINT_ENUM,themes));
}
void EditorSettings::load_text_editor_theme() {
- if (get("text_editor/color_theme") == "Default") {
+ if (get("text_editor/theme/color_theme") == "Default") {
_load_default_text_editor_theme(); // sorry for "Settings changed" console spam
return;
}
- String theme_path = get_settings_path() + "/text_editor_themes/" + get("text_editor/color_theme") + ".tet";
+ String theme_path = get_settings_path() + "/text_editor_themes/" + get("text_editor/theme/color_theme") + ".tet";
Ref<ConfigFile> cf = memnew( ConfigFile );
Error err = cf->load(theme_path);
@@ -913,7 +909,7 @@ bool EditorSettings::import_text_editor_theme(String p_file) {
bool EditorSettings::save_text_editor_theme() {
- String p_file = get("text_editor/color_theme");
+ String p_file = get("text_editor/theme/color_theme");
if (p_file.get_file().to_lower() == "default") {
return false;
@@ -937,7 +933,7 @@ bool EditorSettings::save_text_editor_theme_as(String p_file) {
String theme_name = p_file.substr(0, p_file.length() - 4).get_file();
if (p_file.get_base_dir() == get_settings_path() + "/text_editor_themes") {
- set("text_editor/color_theme", theme_name);
+ set("text_editor/theme/color_theme", theme_name);
load_text_editor_theme();
}
return true;
diff --git a/tools/editor/editor_sub_scene.cpp b/tools/editor/editor_sub_scene.cpp
index f60e0ff11a..8f1f24f769 100644
--- a/tools/editor/editor_sub_scene.cpp
+++ b/tools/editor/editor_sub_scene.cpp
@@ -203,7 +203,7 @@ EditorSubScene::EditorSubScene() {
VBoxContainer *vb = memnew( VBoxContainer );
add_child(vb);
- set_child_rect(vb);
+// set_child_rect(vb);
HBoxContainer *hb = memnew( HBoxContainer );
path = memnew( LineEdit );
diff --git a/tools/editor/editor_themes.cpp b/tools/editor/editor_themes.cpp
index fd71c80a4f..56654cad7a 100644
--- a/tools/editor/editor_themes.cpp
+++ b/tools/editor/editor_themes.cpp
@@ -62,12 +62,12 @@ Ref<Theme> create_custom_theme()
{
Ref<Theme> theme;
- String custom_theme = EditorSettings::get_singleton()->get("global/custom_theme");
+ String custom_theme = EditorSettings::get_singleton()->get("interface/custom_theme");
if (custom_theme!="") {
theme = ResourceLoader::load(custom_theme);
}
- String global_font = EditorSettings::get_singleton()->get("global/custom_font");
+ String global_font = EditorSettings::get_singleton()->get("interface/custom_font");
if (global_font!="") {
Ref<Font> fnt = ResourceLoader::load(global_font);
if (fnt.is_valid()) {
diff --git a/tools/editor/file_type_cache.cpp b/tools/editor/file_type_cache.cpp
index d9b6f36783..176205a7df 100644
--- a/tools/editor/file_type_cache.cpp
+++ b/tools/editor/file_type_cache.cpp
@@ -55,7 +55,7 @@ void FileTypeCache::set_file_type(const String& p_path,const String& p_type){
void FileTypeCache::load() {
GLOBAL_LOCK_FUNCTION
- String project=Globals::get_singleton()->get_resource_path();
+ String project=GlobalConfig::get_singleton()->get_resource_path();
FileAccess *f =FileAccess::open(project+"/file_type_cache.cch",FileAccess::READ);
if (!f) {
@@ -81,7 +81,7 @@ void FileTypeCache::load() {
void FileTypeCache::save() {
GLOBAL_LOCK_FUNCTION
- String project=Globals::get_singleton()->get_resource_path();
+ String project=GlobalConfig::get_singleton()->get_resource_path();
FileAccess *f =FileAccess::open(project+"/file_type_cache.cch",FileAccess::WRITE);
if (!f) {
diff --git a/tools/editor/fileserver/editor_file_server.cpp b/tools/editor/fileserver/editor_file_server.cpp
index 727deef0b8..d640b0ad1d 100644
--- a/tools/editor/fileserver/editor_file_server.cpp
+++ b/tools/editor/fileserver/editor_file_server.cpp
@@ -321,8 +321,8 @@ void EditorFileServer::start() {
stop();
- port=EDITOR_DEF("file_server/port",6010);
- password=EDITOR_DEF("file_server/password","");
+ port=EDITOR_DEF("filesystem/file_server/port",6010);
+ password=EDITOR_DEF("filesystem/file_server/password","");
cmd=CMD_ACTIVATE;
}
@@ -346,8 +346,8 @@ EditorFileServer::EditorFileServer() {
cmd=CMD_NONE;
thread=Thread::create(_thread_start,this);
- EDITOR_DEF("file_server/port",6010);
- EDITOR_DEF("file_server/password","");
+ EDITOR_DEF("filesystem/file_server/port",6010);
+ EDITOR_DEF("filesystem/file_server/password","");
}
EditorFileServer::~EditorFileServer() {
diff --git a/tools/editor/filesystem_dock.cpp b/tools/editor/filesystem_dock.cpp
index 2b117812fb..d52247573e 100644
--- a/tools/editor/filesystem_dock.cpp
+++ b/tools/editor/filesystem_dock.cpp
@@ -38,14 +38,16 @@
#include "editor_settings.h"
#include "scene/main/viewport.h"
-
bool FileSystemDock::_create_tree(TreeItem *p_parent,EditorFileSystemDirectory *p_dir) {
-
TreeItem *item = tree->create_item(p_parent);
String dname=p_dir->get_name();
if (dname=="")
dname="res://";
+ else {
+ // collapse every tree item but the root folder
+ item->set_collapsed(true);
+ }
item->set_text(0,dname);
item->set_icon(0,get_icon("Folder","EditorIcons"));
@@ -160,7 +162,8 @@ void FileSystemDock::_notification(int p_what) {
button_hist_next->set_icon( get_icon("Forward","EditorIcons"));
button_hist_prev->set_icon( get_icon("Back","EditorIcons"));
- file_options->connect("item_pressed",this,"_file_option");
+ file_options->connect("id_pressed",this,"_file_option");
+ folder_options->connect("id_pressed",this,"_folder_option");
button_back->connect("pressed",this,"_go_to_tree",varray(),CONNECT_DEFERRED);
@@ -201,7 +204,7 @@ void FileSystemDock::_notification(int p_what) {
} break;
case EditorSettings::NOTIFICATION_EDITOR_SETTINGS_CHANGED: {
- int new_mode = int(EditorSettings::get_singleton()->get("filesystem_dock/display_mode"));
+ int new_mode = int(EditorSettings::get_singleton()->get("docks/filesystem/display_mode"));
if (new_mode != display_mode) {
set_display_mode(new_mode);
@@ -323,7 +326,7 @@ void FileSystemDock::_change_file_display() {
button_display_mode->set_icon( get_icon("FileList","EditorIcons"));
}
- EditorSettings::get_singleton()->set("filesystem_dock/display_mode", display_mode);
+ EditorSettings::get_singleton()->set("docks/filesystem/display_mode", display_mode);
_update_files(true);
}
@@ -397,7 +400,7 @@ void FileSystemDock::_update_files(bool p_keep_selection) {
if (!efd)
return;
- int thumbnail_size = EditorSettings::get_singleton()->get("filesystem_dock/thumbnail_size");
+ int thumbnail_size = EditorSettings::get_singleton()->get("docks/filesystem/thumbnail_size");
thumbnail_size*=EDSCALE;
Ref<Texture> folder_thumbnail;
Ref<Texture> file_thumbnail;
@@ -927,7 +930,7 @@ void FileSystemDock::_file_option(int p_option) {
String path = files->get_item_metadata(idx);
if (p_option == FILE_SHOW_IN_EXPLORER) {
- String dir = Globals::get_singleton()->globalize_path(path);
+ String dir = GlobalConfig::get_singleton()->globalize_path(path);
dir = dir.substr(0, dir.find_last("/"));
OS::get_singleton()->shell_open(String("file://")+dir);
return;
@@ -1096,6 +1099,30 @@ void FileSystemDock::_file_option(int p_option) {
}
}
+void FileSystemDock::_folder_option(int p_option) {
+
+ TreeItem *item = tree->get_selected();
+ TreeItem *child = item->get_children();
+
+ switch(p_option) {
+
+ case FOLDER_EXPAND_ALL:
+ item->set_collapsed(false);
+ while(child) {
+ child->set_collapsed(false);
+ child = child->get_next();
+ }
+ break;
+
+ case FOLDER_COLLAPSE_ALL:
+ while(child) {
+ child->set_collapsed(true);
+ child = child->get_next();
+ }
+ break;
+ }
+}
+
void FileSystemDock::_open_pressed(){
@@ -1126,6 +1153,17 @@ void FileSystemDock::_open_pressed(){
}
+void FileSystemDock::_dir_rmb_pressed(const Vector2& p_pos) {
+ folder_options->clear();
+ folder_options->set_size(Size2(1,1));
+
+ folder_options->add_item(TTR("Expand all"),FOLDER_EXPAND_ALL);
+ folder_options->add_item(TTR("Collapse all"),FOLDER_COLLAPSE_ALL);
+
+ folder_options->set_pos(files->get_global_pos() + p_pos);
+ folder_options->popup();
+}
+
void FileSystemDock::_search_changed(const String& p_text) {
@@ -1586,6 +1624,7 @@ void FileSystemDock::_bind_methods() {
ClassDB::bind_method(_MD("_favorites_pressed"),&FileSystemDock::_favorites_pressed);
// ClassDB::bind_method(_MD("_instance_pressed"),&ScenesDock::_instance_pressed);
ClassDB::bind_method(_MD("_open_pressed"),&FileSystemDock::_open_pressed);
+ ClassDB::bind_method(_MD("_dir_rmb_pressed"),&FileSystemDock::_dir_rmb_pressed);
ClassDB::bind_method(_MD("_thumbnail_done"),&FileSystemDock::_thumbnail_done);
ClassDB::bind_method(_MD("_select_file"), &FileSystemDock::_select_file);
@@ -1597,6 +1636,7 @@ void FileSystemDock::_bind_methods() {
ClassDB::bind_method(_MD("_fs_changed"), &FileSystemDock::_fs_changed);
ClassDB::bind_method(_MD("_dir_selected"), &FileSystemDock::_dir_selected);
ClassDB::bind_method(_MD("_file_option"), &FileSystemDock::_file_option);
+ ClassDB::bind_method(_MD("_folder_option"), &FileSystemDock::_folder_option);
ClassDB::bind_method(_MD("_move_operation"), &FileSystemDock::_move_operation);
ClassDB::bind_method(_MD("_rename_operation"), &FileSystemDock::_rename_operation);
@@ -1686,6 +1726,9 @@ FileSystemDock::FileSystemDock(EditorNode *p_editor) {
file_options = memnew( PopupMenu );
add_child(file_options);
+ folder_options = memnew ( PopupMenu );
+ add_child(folder_options);
+
split_box = memnew( VSplitContainer );
add_child(split_box);
split_box->set_v_size_flags(SIZE_EXPAND_FILL);
@@ -1695,12 +1738,14 @@ FileSystemDock::FileSystemDock(EditorNode *p_editor) {
tree->set_hide_root(true);
split_box->add_child(tree);
tree->set_drag_forwarding(this);
+ tree->set_allow_rmb_select(true);
//tree->set_v_size_flags(SIZE_EXPAND_FILL);
tree->connect("item_edited",this,"_favorite_toggled");
tree->connect("item_activated",this,"_open_pressed");
tree->connect("cell_selected",this,"_dir_selected");
+ tree->connect("item_rmb_selected",this,"_dir_rmb_pressed");
files = memnew( ItemList );
files->set_v_size_flags(SIZE_EXPAND_FILL);
diff --git a/tools/editor/filesystem_dock.h b/tools/editor/filesystem_dock.h
index 12fc36bff0..804017be73 100644
--- a/tools/editor/filesystem_dock.h
+++ b/tools/editor/filesystem_dock.h
@@ -73,6 +73,11 @@ private:
FILE_COPY_PATH
};
+ enum FolderMenu {
+ FOLDER_EXPAND_ALL,
+ FOLDER_COLLAPSE_ALL
+ };
+
VBoxContainer *scanning_vb;
ProgressBar *scanning_progress;
@@ -97,6 +102,7 @@ private:
DisplayMode display_mode;
PopupMenu *file_options;
+ PopupMenu *folder_options;
DependencyEditor *deps_editor;
DependencyEditorOwners *owners_editor;
@@ -134,6 +140,7 @@ private:
void _file_option(int p_option);
+ void _folder_option(int p_option);
void _update_files(bool p_keep_selection);
void _change_file_display();
@@ -151,6 +158,7 @@ private:
void _favorites_pressed();
void _open_pressed();
+ void _dir_rmb_pressed(const Vector2& local_mouse_pos);
void _search_changed(const String& p_text);
diff --git a/tools/editor/icons/2x/icon_bit_map.png b/tools/editor/icons/2x/icon_bit_map.png
new file mode 100644
index 0000000000..7372b85944
--- /dev/null
+++ b/tools/editor/icons/2x/icon_bit_map.png
Binary files differ
diff --git a/tools/editor/icons/2x/icon_cube_map.png b/tools/editor/icons/2x/icon_cube_map.png
new file mode 100644
index 0000000000..0edf82a88e
--- /dev/null
+++ b/tools/editor/icons/2x/icon_cube_map.png
Binary files differ
diff --git a/tools/editor/icons/2x/icon_curve_2d.png b/tools/editor/icons/2x/icon_curve_2d.png
new file mode 100644
index 0000000000..69a6f9a9dc
--- /dev/null
+++ b/tools/editor/icons/2x/icon_curve_2d.png
Binary files differ
diff --git a/tools/editor/icons/2x/icon_curve_3d.png b/tools/editor/icons/2x/icon_curve_3d.png
new file mode 100644
index 0000000000..e989df4769
--- /dev/null
+++ b/tools/editor/icons/2x/icon_curve_3d.png
Binary files differ
diff --git a/tools/editor/icons/2x/icon_environment.png b/tools/editor/icons/2x/icon_environment.png
new file mode 100644
index 0000000000..4c4c30b0e5
--- /dev/null
+++ b/tools/editor/icons/2x/icon_environment.png
Binary files differ
diff --git a/tools/editor/icons/2x/icon_fixed_spatial_material.png b/tools/editor/icons/2x/icon_fixed_spatial_material.png
new file mode 100644
index 0000000000..b95e78d6cc
--- /dev/null
+++ b/tools/editor/icons/2x/icon_fixed_spatial_material.png
Binary files differ
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new file mode 100644
index 0000000000..bfca46331b
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new file mode 100644
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new file mode 100644
index 0000000000..64b6493d6d
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diff --git a/tools/editor/icons/source/icon_sample_library.svg b/tools/editor/icons/source/icon_sample_library.svg
new file mode 100644
index 0000000000..78b01430c2
--- /dev/null
+++ b/tools/editor/icons/source/icon_sample_library.svg
@@ -0,0 +1,87 @@
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+ xmlns:svg="http://www.w3.org/2000/svg"
+ xmlns="http://www.w3.org/2000/svg"
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+ inkscape:version="0.91 r13725"
+ inkscape:export-filename="/home/djrm/Projects/godot/tools/editor/icons/icon_dependency_changed_hl.png"
+ inkscape:export-xdpi="45"
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diff --git a/tools/editor/icons/source/icon_script_create.svg b/tools/editor/icons/source/icon_script_create.svg
index c3f69c4601..0cf16a9c3b 100644
--- a/tools/editor/icons/source/icon_script_create.svg
+++ b/tools/editor/icons/source/icon_script_create.svg
@@ -28,9 +28,9 @@
borderopacity="1.0"
inkscape:pageopacity="0.0"
inkscape:pageshadow="2"
- inkscape:zoom="29.966667"
- inkscape:cx="5.495872"
- inkscape:cy="2.1206692"
+ inkscape:zoom="21.189633"
+ inkscape:cx="7.8202901"
+ inkscape:cy="11.917121"
inkscape:document-units="px"
inkscape:current-layer="layer1"
showgrid="true"
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inkscape:snap-object-midpoints="true"
inkscape:snap-center="true"
inkscape:window-width="1920"
- inkscape:window-height="1119"
+ inkscape:window-height="1016"
inkscape:window-x="0"
- inkscape:window-y="26"
+ inkscape:window-y="27"
inkscape:window-maximized="1"
- showguides="false">
+ showguides="false"
+ inkscape:snap-smooth-nodes="true"
+ inkscape:object-nodes="true">
<inkscape:grid
type="xygrid"
id="grid3336"
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<dc:format>image/svg+xml</dc:format>
<dc:type
rdf:resource="http://purl.org/dc/dcmitype/StillImage" />
- <dc:title></dc:title>
+ <dc:title />
</cc:Work>
</rdf:RDF>
</metadata>
@@ -72,14 +74,14 @@
transform="translate(0,-1036.3622)">
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style="opacity:1;fill:#e0e0e0;fill-opacity:1;stroke:none;stroke-width:2;stroke-linecap:butt;stroke-linejoin:bevel;stroke-miterlimit:4;stroke-dasharray:none;stroke-dashoffset:0;stroke-opacity:0.99607843"
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+ d="M 6 1 L 6 2 C 5.4477153 2 5 2.4477153 5 3 L 5 13 L 4 13 L 4 11 L 2 11 L 2 13 C 2.0002826 13.356983 2.1908437 13.686743 2.5 13.865234 C 2.6519425 13.953279 2.8243914 13.999759 3 14 L 3 15 L 8 15 L 9 15 L 9 14 L 8 14 L 8 10 L 10 10 L 10 8 L 12 8 L 12 5 L 15 5 L 15 3 C 15 1.8954305 14.104569 1 13 1 L 6 1 z "
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<path
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- id="path4265" />
+ id="path4265"
+ transform="translate(0,1036.3622)" />
<circle
cy="1048.3622"
cx="3"
@@ -88,9 +90,10 @@
ry="1.0000174"
rx="1" />
<path
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- d="m 13,1049.3622 3,0 0,-2 -3,0 0,-3 -2,0 0,3 -3,0 0,2 3,0 0,3 2,0 z"
+ style="fill:#84ffb1;fill-opacity:1;fill-rule:evenodd;stroke:none;stroke-width:1px;stroke-linecap:butt;stroke-linejoin:miter;stroke-opacity:1"
+ d="m 13,1049.3622 2,0 0,-2 -2,0 0,-2 -2,0 0,2 -2,0 0,2 2,0 0,2 2,0 z"
id="path8069"
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+ inkscape:connector-curvature="0"
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</svg>
diff --git a/tools/editor/icons/source/icon_shader.svg b/tools/editor/icons/source/icon_shader.svg
index 4c7b5aafc1..ba12b007ad 100644
--- a/tools/editor/icons/source/icon_shader.svg
+++ b/tools/editor/icons/source/icon_shader.svg
@@ -7,7 +7,6 @@
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xmlns:svg="http://www.w3.org/2000/svg"
xmlns="http://www.w3.org/2000/svg"
- xmlns:xlink="http://www.w3.org/1999/xlink"
xmlns:sodipodi="http://sodipodi.sourceforge.net/DTD/sodipodi-0.dtd"
xmlns:inkscape="http://www.inkscape.org/namespaces/inkscape"
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sodipodi:docname="icon_shader.svg">
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- offset="0.29999271"
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- offset="0.55557561"
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- <stop
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- </linearGradient>
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clipPathUnits="userSpaceOnUse"
id="clipPath4253">
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<clipPath
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inkscape:pageshadow="2"
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+ inkscape:zoom="31.999999"
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diff --git a/tools/editor/icons/source/icon_short_cut.svg b/tools/editor/icons/source/icon_short_cut.svg
new file mode 100644
index 0000000000..05069e8ea1
--- /dev/null
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diff --git a/tools/editor/icons/source/icon_world.svg b/tools/editor/icons/source/icon_world.svg
new file mode 100644
index 0000000000..b2be396217
--- /dev/null
+++ b/tools/editor/icons/source/icon_world.svg
@@ -0,0 +1,89 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<!-- Created with Inkscape (http://www.inkscape.org/) -->
+
+<svg
+ xmlns:dc="http://purl.org/dc/elements/1.1/"
+ xmlns:cc="http://creativecommons.org/ns#"
+ xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"
+ xmlns:svg="http://www.w3.org/2000/svg"
+ xmlns="http://www.w3.org/2000/svg"
+ xmlns:sodipodi="http://sodipodi.sourceforge.net/DTD/sodipodi-0.dtd"
+ xmlns:inkscape="http://www.inkscape.org/namespaces/inkscape"
+ width="16"
+ height="16"
+ viewBox="0 0 16 16"
+ id="svg2"
+ version="1.1"
+ inkscape:version="0.91 r13725"
+ inkscape:export-filename="/home/djrm/Projects/godot/tools/editor/icons/icon_collision_shape.png"
+ inkscape:export-xdpi="90"
+ inkscape:export-ydpi="90"
+ sodipodi:docname="icon_world.svg">
+ <defs
+ id="defs4" />
+ <sodipodi:namedview
+ id="base"
+ pagecolor="#ffffff"
+ bordercolor="#666666"
+ borderopacity="1.0"
+ inkscape:pageopacity="0.0"
+ inkscape:pageshadow="2"
+ inkscape:zoom="45.254834"
+ inkscape:cx="10.207753"
+ inkscape:cy="6.6325397"
+ inkscape:document-units="px"
+ inkscape:current-layer="layer1"
+ showgrid="true"
+ units="px"
+ inkscape:snap-bbox="true"
+ inkscape:bbox-paths="true"
+ inkscape:bbox-nodes="true"
+ inkscape:snap-bbox-edge-midpoints="true"
+ inkscape:snap-bbox-midpoints="true"
+ inkscape:snap-object-midpoints="true"
+ inkscape:snap-center="true"
+ inkscape:window-width="1920"
+ inkscape:window-height="1016"
+ inkscape:window-x="0"
+ inkscape:window-y="27"
+ inkscape:window-maximized="1"
+ inkscape:object-paths="false"
+ inkscape:snap-intersection-paths="false"
+ inkscape:object-nodes="true"
+ inkscape:snap-smooth-nodes="true"
+ inkscape:snap-midpoints="true">
+ <inkscape:grid
+ type="xygrid"
+ id="grid3336" />
+ </sodipodi:namedview>
+ <metadata
+ id="metadata7">
+ <rdf:RDF>
+ <cc:Work
+ rdf:about="">
+ <dc:format>image/svg+xml</dc:format>
+ <dc:type
+ rdf:resource="http://purl.org/dc/dcmitype/StillImage" />
+ <dc:title></dc:title>
+ </cc:Work>
+ </rdf:RDF>
+ </metadata>
+ <g
+ inkscape:label="Layer 1"
+ inkscape:groupmode="layer"
+ id="layer1"
+ transform="translate(0,-1036.3622)">
+ <circle
+ style="opacity:1;fill:#e0e0e0;fill-opacity:1;stroke:none;stroke-width:2;stroke-linecap:round;stroke-linejoin:round;stroke-miterlimit:4;stroke-dasharray:none;stroke-opacity:1"
+ id="path4219"
+ cx="5.9999828"
+ cy="1046.3622"
+ r="4.9999828" />
+ <circle
+ style="opacity:1;fill:#e0e0e0;fill-opacity:1;stroke:none;stroke-width:2;stroke-linecap:round;stroke-linejoin:round;stroke-miterlimit:4;stroke-dasharray:none;stroke-opacity:1"
+ id="path4221"
+ cx="12"
+ cy="1039.3622"
+ r="1" />
+ </g>
+</svg>
diff --git a/tools/editor/icons/source/icon_world_2d.svg b/tools/editor/icons/source/icon_world_2d.svg
new file mode 100644
index 0000000000..cb4427808a
--- /dev/null
+++ b/tools/editor/icons/source/icon_world_2d.svg
@@ -0,0 +1,82 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<!-- Created with Inkscape (http://www.inkscape.org/) -->
+
+<svg
+ xmlns:dc="http://purl.org/dc/elements/1.1/"
+ xmlns:cc="http://creativecommons.org/ns#"
+ xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"
+ xmlns:svg="http://www.w3.org/2000/svg"
+ xmlns="http://www.w3.org/2000/svg"
+ xmlns:sodipodi="http://sodipodi.sourceforge.net/DTD/sodipodi-0.dtd"
+ xmlns:inkscape="http://www.inkscape.org/namespaces/inkscape"
+ width="16"
+ height="16"
+ viewBox="0 0 16 16"
+ id="svg2"
+ version="1.1"
+ inkscape:version="0.91 r13725"
+ inkscape:export-filename="/home/djrm/Projects/godot/tools/editor/icons/icon_collision_shape.png"
+ inkscape:export-xdpi="90"
+ inkscape:export-ydpi="90"
+ sodipodi:docname="icon_world_2d.svg">
+ <defs
+ id="defs4" />
+ <sodipodi:namedview
+ id="base"
+ pagecolor="#ffffff"
+ bordercolor="#666666"
+ borderopacity="1.0"
+ inkscape:pageopacity="0.0"
+ inkscape:pageshadow="2"
+ inkscape:zoom="22.627417"
+ inkscape:cx="17.648364"
+ inkscape:cy="4.8796811"
+ inkscape:document-units="px"
+ inkscape:current-layer="layer1"
+ showgrid="true"
+ units="px"
+ inkscape:snap-bbox="true"
+ inkscape:bbox-paths="true"
+ inkscape:bbox-nodes="true"
+ inkscape:snap-bbox-edge-midpoints="true"
+ inkscape:snap-bbox-midpoints="true"
+ inkscape:snap-object-midpoints="true"
+ inkscape:snap-center="true"
+ inkscape:window-width="1920"
+ inkscape:window-height="1016"
+ inkscape:window-x="0"
+ inkscape:window-y="27"
+ inkscape:window-maximized="1"
+ inkscape:object-paths="false"
+ inkscape:snap-intersection-paths="false"
+ inkscape:object-nodes="true"
+ inkscape:snap-smooth-nodes="true"
+ inkscape:snap-midpoints="true">
+ <inkscape:grid
+ type="xygrid"
+ id="grid3336" />
+ </sodipodi:namedview>
+ <metadata
+ id="metadata7">
+ <rdf:RDF>
+ <cc:Work
+ rdf:about="">
+ <dc:format>image/svg+xml</dc:format>
+ <dc:type
+ rdf:resource="http://purl.org/dc/dcmitype/StillImage" />
+ <dc:title></dc:title>
+ </cc:Work>
+ </rdf:RDF>
+ </metadata>
+ <g
+ inkscape:label="Layer 1"
+ inkscape:groupmode="layer"
+ id="layer1"
+ transform="translate(0,-1036.3622)">
+ <path
+ style="color:#000000;font-style:normal;font-variant:normal;font-weight:normal;font-stretch:normal;font-size:medium;line-height:normal;font-family:sans-serif;text-indent:0;text-align:start;text-decoration:none;text-decoration-line:none;text-decoration-style:solid;text-decoration-color:#000000;letter-spacing:normal;word-spacing:normal;text-transform:none;direction:ltr;block-progression:tb;writing-mode:lr-tb;baseline-shift:baseline;text-anchor:start;white-space:normal;clip-rule:nonzero;display:inline;overflow:visible;visibility:visible;opacity:1;isolation:auto;mix-blend-mode:normal;color-interpolation:sRGB;color-interpolation-filters:linearRGB;solid-color:#000000;solid-opacity:1;fill:#e0e0e0;fill-opacity:1;fill-rule:evenodd;stroke:none;stroke-width:2;stroke-linecap:butt;stroke-linejoin:round;stroke-miterlimit:4;stroke-dasharray:none;stroke-dashoffset:0;stroke-opacity:1;color-rendering:auto;image-rendering:auto;shape-rendering:auto;text-rendering:auto;enable-background:accumulate"
+ d="m 2,1037.3613 a 1.0001,1.0001 0 0 0 -1,1 l 0,10 a 1.0001,1.0001 0 0 0 1,1 c 2.3666667,0 3.9746094,0.4629 5.7246094,0.9629 1.75,0.5 3.6420576,1.0371 6.2753906,1.0371 a 1.0001,1.0001 0 0 0 1,-1 l 0,-10 a 1.0001,1.0001 0 0 0 -1,-1 c -2.366667,0 -3.974609,-0.4609 -5.7246094,-0.9609 -1.75,-0.5 -3.6420573,-1.0391 -6.2753906,-1.0391 z m 1,2.0957 c 1.798426,0.1158 3.2574477,0.448 4.7246094,0.8672 1.4977347,0.4279 3.1940466,0.8188 5.2753906,0.9414 l 0,8.002 c -1.79849,-0.1158 -3.2574125,-0.448 -4.7246094,-0.8672 C 6.7776425,1047.9725 5.0813715,1047.5796 3,1047.457 l 0,-8 z"
+ id="path4157"
+ inkscape:connector-curvature="0" />
+ </g>
+</svg>
diff --git a/tools/editor/io_plugins/editor_bitmask_import_plugin.cpp b/tools/editor/io_plugins/editor_bitmask_import_plugin.cpp
index dd36ce6dbd..b4e0c4b82a 100644
--- a/tools/editor/io_plugins/editor_bitmask_import_plugin.cpp
+++ b/tools/editor/io_plugins/editor_bitmask_import_plugin.cpp
@@ -179,7 +179,7 @@ public:
VBoxContainer *vbc = memnew(VBoxContainer);
add_child(vbc);
- set_child_rect(vbc);
+ //set_child_rect(vbc);
HBoxContainer *hbc = memnew(HBoxContainer);
diff --git a/tools/editor/io_plugins/editor_export_scene.cpp b/tools/editor/io_plugins/editor_export_scene.cpp
index a88643d53b..c2e037cfd7 100644
--- a/tools/editor/io_plugins/editor_export_scene.cpp
+++ b/tools/editor/io_plugins/editor_export_scene.cpp
@@ -61,7 +61,7 @@ Vector<uint8_t> EditorSceneExportPlugin::custom_export(String& p_path,const Ref<
uint64_t sd=0;
String smd5;
- String gp = Globals::get_singleton()->globalize_path(p_path);
+ String gp = GlobalConfig::get_singleton()->globalize_path(p_path);
String md5=gp.md5_text();
String tmp_path = EditorSettings::get_singleton()->get_settings_path().plus_file("tmp/");
diff --git a/tools/editor/io_plugins/editor_font_import_plugin.cpp b/tools/editor/io_plugins/editor_font_import_plugin.cpp
index 2bc29039ea..388ca4ca89 100644
--- a/tools/editor/io_plugins/editor_font_import_plugin.cpp
+++ b/tools/editor/io_plugins/editor_font_import_plugin.cpp
@@ -634,7 +634,7 @@ public:
plugin=p_plugin;
VBoxContainer *vbc = memnew( VBoxContainer );
add_child(vbc);
- set_child_rect(vbc);
+ //set_child_rect(vbc);
HBoxContainer *hbc = memnew( HBoxContainer);
vbc->add_child(hbc);
VBoxContainer *vbl = memnew( VBoxContainer );
@@ -1380,10 +1380,10 @@ Ref<BitmapFont> EditorFontImportPlugin::generate_font(const Ref<ResourceImportMe
int ow=font_data_list[i]->width;
int oh=font_data_list[i]->height;
- DVector<uint8_t> pixels;
+ PoolVector<uint8_t> pixels;
pixels.resize(s.x*s.y*4);
- DVector<uint8_t>::Write w = pixels.write();
+ PoolVector<uint8_t>::Write w = pixels.write();
//print_line("val: "+itos(font_data_list[i]->valign));
for(int y=0;y<s.height;y++) {
@@ -1512,7 +1512,7 @@ Ref<BitmapFont> EditorFontImportPlugin::generate_font(const Ref<ResourceImportMe
}
- w=DVector<uint8_t>::Write();
+ w=PoolVector<uint8_t>::Write();
Image img(s.width,s.height,0,Image::FORMAT_RGBA8,pixels);
@@ -1552,10 +1552,10 @@ Ref<BitmapFont> EditorFontImportPlugin::generate_font(const Ref<ResourceImportMe
if (from->has_option("advanced/premultiply_alpha") && bool(from->get_option("advanced/premultiply_alpha"))) {
- DVector<uint8_t> data = atlas.get_data();
+ PoolVector<uint8_t> data = atlas.get_data();
int dl = data.size();
{
- DVector<uint8_t>::Write w = data.write();
+ PoolVector<uint8_t>::Write w = data.write();
for(int i=0;i<dl;i+=4) {
diff --git a/tools/editor/io_plugins/editor_import_collada.cpp b/tools/editor/io_plugins/editor_import_collada.cpp
index c1830bf118..5720e15caa 100644
--- a/tools/editor/io_plugins/editor_import_collada.cpp
+++ b/tools/editor/io_plugins/editor_import_collada.cpp
@@ -485,15 +485,15 @@ Error ColladaImport::_create_material(const String& p_target) {
}
-static void _generate_normals(const DVector<int>& p_indices,const DVector<Vector3>& p_vertices,DVector<Vector3>&r_normals) {
+static void _generate_normals(const PoolVector<int>& p_indices,const PoolVector<Vector3>& p_vertices,PoolVector<Vector3>&r_normals) {
r_normals.resize(p_vertices.size());
- DVector<Vector3>::Write narrayw = r_normals.write();
+ PoolVector<Vector3>::Write narrayw = r_normals.write();
int iacount=p_indices.size()/3;
- DVector<int>::Read index_arrayr = p_indices.read();
- DVector<Vector3>::Read vertex_arrayr = p_vertices.read();
+ PoolVector<int>::Read index_arrayr = p_indices.read();
+ PoolVector<Vector3>::Read vertex_arrayr = p_vertices.read();
for(int idx=0;idx<iacount;idx++) {
@@ -519,7 +519,7 @@ static void _generate_normals(const DVector<int>& p_indices,const DVector<Vector
}
-static void _generate_tangents_and_binormals(const DVector<int>& p_indices,const DVector<Vector3>& p_vertices,const DVector<Vector3>& p_uvs,const DVector<Vector3>& p_normals,DVector<real_t>&r_tangents) {
+static void _generate_tangents_and_binormals(const PoolVector<int>& p_indices,const PoolVector<Vector3>& p_vertices,const PoolVector<Vector3>& p_uvs,const PoolVector<Vector3>& p_normals,PoolVector<real_t>&r_tangents) {
int vlen=p_vertices.size();
@@ -531,10 +531,10 @@ static void _generate_tangents_and_binormals(const DVector<int>& p_indices,const
int iacount=p_indices.size()/3;
- DVector<int>::Read index_arrayr = p_indices.read();
- DVector<Vector3>::Read vertex_arrayr = p_vertices.read();
- DVector<Vector3>::Read narrayr = p_normals.read();
- DVector<Vector3>::Read uvarrayr = p_uvs.read();
+ PoolVector<int>::Read index_arrayr = p_indices.read();
+ PoolVector<Vector3>::Read vertex_arrayr = p_vertices.read();
+ PoolVector<Vector3>::Read narrayr = p_normals.read();
+ PoolVector<Vector3>::Read uvarrayr = p_uvs.read();
for(int idx=0;idx<iacount;idx++) {
@@ -588,7 +588,7 @@ static void _generate_tangents_and_binormals(const DVector<int>& p_indices,const
}
r_tangents.resize(vlen*4);
- DVector<real_t>::Write tarrayw = r_tangents.write();
+ PoolVector<real_t>::Write tarrayw = r_tangents.write();
for(int idx=0;idx<vlen;idx++) {
Vector3 tangent = tangents[idx];
@@ -1031,9 +1031,9 @@ Error ColladaImport::_create_mesh_surfaces(bool p_optimize,Ref<Mesh>& p_mesh,con
}
- DVector<int> index_array;
+ PoolVector<int> index_array;
index_array.resize(indices_list.size());
- DVector<int>::Write index_arrayw = index_array.write();
+ PoolVector<int>::Write index_arrayw = index_array.write();
int iidx=0;
for(List<int>::Element *F=indices_list.front();F;F=F->next()) {
@@ -1041,7 +1041,7 @@ Error ColladaImport::_create_mesh_surfaces(bool p_optimize,Ref<Mesh>& p_mesh,con
index_arrayw[iidx++]=F->get();
}
- index_arrayw=DVector<int>::Write();
+ index_arrayw=PoolVector<int>::Write();
/*****************/
@@ -1075,14 +1075,14 @@ Error ColladaImport::_create_mesh_surfaces(bool p_optimize,Ref<Mesh>& p_mesh,con
- DVector<Vector3> final_vertex_array;
- DVector<Vector3> final_normal_array;
- DVector<float> final_tangent_array;
- DVector<Color> final_color_array;
- DVector<Vector3> final_uv_array;
- DVector<Vector3> final_uv2_array;
- DVector<int> final_bone_array;
- DVector<float> final_weight_array;
+ PoolVector<Vector3> final_vertex_array;
+ PoolVector<Vector3> final_normal_array;
+ PoolVector<float> final_tangent_array;
+ PoolVector<Color> final_color_array;
+ PoolVector<Vector3> final_uv_array;
+ PoolVector<Vector3> final_uv2_array;
+ PoolVector<int> final_bone_array;
+ PoolVector<float> final_weight_array;
uint32_t final_format=0;
@@ -1117,61 +1117,61 @@ Error ColladaImport::_create_mesh_surfaces(bool p_optimize,Ref<Mesh>& p_mesh,con
int vlen = vertex_array.size();
{ //vertices
- DVector<Vector3> varray;
+ PoolVector<Vector3> varray;
varray.resize(vertex_array.size());
- DVector<Vector3>::Write varrayw = varray.write();
+ PoolVector<Vector3>::Write varrayw = varray.write();
for(int k=0;k<vlen;k++)
varrayw[k]=vertex_array[k].vertex;
- varrayw = DVector<Vector3>::Write();
+ varrayw = PoolVector<Vector3>::Write();
final_vertex_array=varray;
}
if (uv_src) { //compute uv first, may be needed for computing tangent/bionrmal
- DVector<Vector3> uvarray;
+ PoolVector<Vector3> uvarray;
uvarray.resize(vertex_array.size());
- DVector<Vector3>::Write uvarrayw = uvarray.write();
+ PoolVector<Vector3>::Write uvarrayw = uvarray.write();
for(int k=0;k<vlen;k++) {
uvarrayw[k]=vertex_array[k].uv;
}
- uvarrayw = DVector<Vector3>::Write();
+ uvarrayw = PoolVector<Vector3>::Write();
final_uv_array=uvarray;
}
if (uv2_src) { //compute uv first, may be needed for computing tangent/bionrmal
- DVector<Vector3> uv2array;
+ PoolVector<Vector3> uv2array;
uv2array.resize(vertex_array.size());
- DVector<Vector3>::Write uv2arrayw = uv2array.write();
+ PoolVector<Vector3>::Write uv2arrayw = uv2array.write();
for(int k=0;k<vlen;k++) {
uv2arrayw[k]=vertex_array[k].uv2;
}
- uv2arrayw = DVector<Vector3>::Write();
+ uv2arrayw = PoolVector<Vector3>::Write();
final_uv2_array=uv2array;
}
if (normal_src) {
- DVector<Vector3> narray;
+ PoolVector<Vector3> narray;
narray.resize(vertex_array.size());
- DVector<Vector3>::Write narrayw = narray.write();
+ PoolVector<Vector3>::Write narrayw = narray.write();
for(int k=0;k<vlen;k++) {
narrayw[k]=vertex_array[k].normal;
}
- narrayw = DVector<Vector3>::Write();
+ narrayw = PoolVector<Vector3>::Write();
final_normal_array=narray;
- //DVector<Vector3> altnaray;
+ //PoolVector<Vector3> altnaray;
//_generate_normals(index_array,final_vertex_array,altnaray);
//for(int i=0;i<altnaray.size();i++)
@@ -1189,9 +1189,9 @@ Error ColladaImport::_create_mesh_surfaces(bool p_optimize,Ref<Mesh>& p_mesh,con
if (final_normal_array.size() && uv_src && binormal_src && tangent_src && !force_make_tangents) {
- DVector<real_t> tarray;
+ PoolVector<real_t> tarray;
tarray.resize(vertex_array.size()*4);
- DVector<real_t>::Write tarrayw = tarray.write();
+ PoolVector<real_t>::Write tarrayw = tarray.write();
for(int k=0;k<vlen;k++) {
@@ -1202,7 +1202,7 @@ Error ColladaImport::_create_mesh_surfaces(bool p_optimize,Ref<Mesh>& p_mesh,con
}
- tarrayw = DVector<real_t>::Write();
+ tarrayw = PoolVector<real_t>::Write();
final_tangent_array=tarray;
} else if (final_normal_array.size() && primitive==Mesh::PRIMITIVE_TRIANGLES && final_uv_array.size() && (force_make_tangents || (material.is_valid()))){
@@ -1217,27 +1217,27 @@ Error ColladaImport::_create_mesh_surfaces(bool p_optimize,Ref<Mesh>& p_mesh,con
if (color_src) {
- DVector<Color> colorarray;
+ PoolVector<Color> colorarray;
colorarray.resize(vertex_array.size());
- DVector<Color>::Write colorarrayw = colorarray.write();
+ PoolVector<Color>::Write colorarrayw = colorarray.write();
for(int k=0;k<vlen;k++) {
colorarrayw[k]=vertex_array[k].color;
}
- colorarrayw = DVector<Color>::Write();
+ colorarrayw = PoolVector<Color>::Write();
final_color_array=colorarray;
}
if (has_weights) {
- DVector<float> weightarray;
- DVector<int> bonearray;
+ PoolVector<float> weightarray;
+ PoolVector<int> bonearray;
weightarray.resize(vertex_array.size()*4);
- DVector<float>::Write weightarrayw = weightarray.write();
+ PoolVector<float>::Write weightarrayw = weightarray.write();
bonearray.resize(vertex_array.size()*4);
- DVector<int>::Write bonearrayw = bonearray.write();
+ PoolVector<int>::Write bonearrayw = bonearray.write();
for(int k=0;k<vlen;k++) {
float sum=0;
@@ -1262,8 +1262,8 @@ Error ColladaImport::_create_mesh_surfaces(bool p_optimize,Ref<Mesh>& p_mesh,con
}
- weightarrayw = DVector<float>::Write();
- bonearrayw = DVector<int>::Write();
+ weightarrayw = PoolVector<float>::Write();
+ bonearrayw = PoolVector<int>::Write();
final_weight_array = weightarray;
final_bone_array = bonearray;
@@ -1326,7 +1326,7 @@ Error ColladaImport::_create_mesh_surfaces(bool p_optimize,Ref<Mesh>& p_mesh,con
// morph anything but "POSITIONS" seem to exit. Because of this, normals and binormals/tangents have to be regenerated here,
// which may result in inaccurate (but most of the time good enough) results.
- DVector<Vector3> vertices;
+ PoolVector<Vector3> vertices;
vertices.resize(vlen);
ERR_FAIL_COND_V( md.vertices.size() != 1, ERR_INVALID_DATA);
@@ -1345,7 +1345,7 @@ Error ColladaImport::_create_mesh_surfaces(bool p_optimize,Ref<Mesh>& p_mesh,con
//read vertices from morph target
- DVector<Vector3>::Write vertw = vertices.write();
+ PoolVector<Vector3>::Write vertw = vertices.write();
for(int m_i=0;m_i<m->array.size()/stride;m_i++) {
@@ -1381,9 +1381,9 @@ Error ColladaImport::_create_mesh_surfaces(bool p_optimize,Ref<Mesh>& p_mesh,con
//vertices are in place, now generate everything else
- vertw = DVector<Vector3>::Write();
- DVector<Vector3> normals;
- DVector<float> tangents;
+ vertw = PoolVector<Vector3>::Write();
+ PoolVector<Vector3> normals;
+ PoolVector<float> tangents;
print_line("vertex source id: "+vertex_src_id);
if(md.vertices[vertex_src_id].sources.has("NORMAL")){
//has normals
@@ -1402,7 +1402,7 @@ Error ColladaImport::_create_mesh_surfaces(bool p_optimize,Ref<Mesh>& p_mesh,con
//read normals from morph target
- DVector<Vector3>::Write vertw = normals.write();
+ PoolVector<Vector3>::Write vertw = normals.write();
for(int m_i=0;m_i<m->array.size()/stride;m_i++) {
diff --git a/tools/editor/io_plugins/editor_mesh_import_plugin.cpp b/tools/editor/io_plugins/editor_mesh_import_plugin.cpp
index 819984e210..f33693c304 100644
--- a/tools/editor/io_plugins/editor_mesh_import_plugin.cpp
+++ b/tools/editor/io_plugins/editor_mesh_import_plugin.cpp
@@ -294,7 +294,7 @@ public:
VBoxContainer *vbc = memnew( VBoxContainer );
add_child(vbc);
- set_child_rect(vbc);
+ //set_child_rect(vbc);
HBoxContainer *hbc = memnew( HBoxContainer );
vbc->add_margin_child(TTR("Source Mesh(es):"),hbc);
diff --git a/tools/editor/io_plugins/editor_sample_import_plugin.cpp b/tools/editor/io_plugins/editor_sample_import_plugin.cpp
index b776fdeec0..da4e24dc84 100644
--- a/tools/editor/io_plugins/editor_sample_import_plugin.cpp
+++ b/tools/editor/io_plugins/editor_sample_import_plugin.cpp
@@ -335,7 +335,7 @@ public:
VBoxContainer *vbc = memnew( VBoxContainer );
add_child(vbc);
- set_child_rect(vbc);
+ //set_child_rect(vbc);
HBoxContainer *hbc = memnew( HBoxContainer );
@@ -443,8 +443,8 @@ Error EditorSampleImportPlugin::import(const String& p_path, const Ref<ResourceI
data.resize(len*chans);
{
- DVector<uint8_t> src_data = smp->get_data();
- DVector<uint8_t>::Read sr = src_data.read();
+ PoolVector<uint8_t> src_data = smp->get_data();
+ PoolVector<uint8_t>::Read sr = src_data.read();
for(int i=0;i<len*chans;i++) {
@@ -602,7 +602,7 @@ Error EditorSampleImportPlugin::import(const String& p_path, const Ref<ResourceI
}
- DVector<uint8_t> dst_data;
+ PoolVector<uint8_t> dst_data;
Sample::Format dst_format;
if ( compression == _EditorSampleImportOptions::COMPRESS_MODE_RAM) {
@@ -629,8 +629,8 @@ Error EditorSampleImportPlugin::import(const String& p_path, const Ref<ResourceI
right[i]=data[i*2+1];
}
- DVector<uint8_t> bleft;
- DVector<uint8_t> bright;
+ PoolVector<uint8_t> bleft;
+ PoolVector<uint8_t> bright;
_compress_ima_adpcm(left,bleft);
_compress_ima_adpcm(right,bright);
@@ -638,9 +638,9 @@ Error EditorSampleImportPlugin::import(const String& p_path, const Ref<ResourceI
int dl = bleft.size();
dst_data.resize( dl *2 );
- DVector<uint8_t>::Write w=dst_data.write();
- DVector<uint8_t>::Read rl=bleft.read();
- DVector<uint8_t>::Read rr=bright.read();
+ PoolVector<uint8_t>::Write w=dst_data.write();
+ PoolVector<uint8_t>::Read rl=bleft.read();
+ PoolVector<uint8_t>::Read rr=bright.read();
for(int i=0;i<dl;i++) {
w[i*2+0]=rl[i];
@@ -655,7 +655,7 @@ Error EditorSampleImportPlugin::import(const String& p_path, const Ref<ResourceI
dst_format=is16?Sample::FORMAT_PCM16:Sample::FORMAT_PCM8;
dst_data.resize( data.size() * (is16?2:1));
{
- DVector<uint8_t>::Write w = dst_data.write();
+ PoolVector<uint8_t>::Write w = dst_data.write();
int ds=data.size();
for(int i=0;i<ds;i++) {
@@ -700,7 +700,7 @@ Error EditorSampleImportPlugin::import(const String& p_path, const Ref<ResourceI
}
-void EditorSampleImportPlugin::_compress_ima_adpcm(const Vector<float>& p_data,DVector<uint8_t>& dst_data) {
+void EditorSampleImportPlugin::_compress_ima_adpcm(const Vector<float>& p_data,PoolVector<uint8_t>& dst_data) {
/*p_sample_data->data = (void*)malloc(len);
@@ -730,7 +730,7 @@ void EditorSampleImportPlugin::_compress_ima_adpcm(const Vector<float>& p_data,D
datalen++;
dst_data.resize(datalen/2+4);
- DVector<uint8_t>::Write w = dst_data.write();
+ PoolVector<uint8_t>::Write w = dst_data.write();
int i,step_idx=0,prev=0;
diff --git a/tools/editor/io_plugins/editor_sample_import_plugin.h b/tools/editor/io_plugins/editor_sample_import_plugin.h
index 915ca3883c..6d781756b2 100644
--- a/tools/editor/io_plugins/editor_sample_import_plugin.h
+++ b/tools/editor/io_plugins/editor_sample_import_plugin.h
@@ -40,7 +40,7 @@ class EditorSampleImportPlugin : public EditorImportPlugin {
GDCLASS(EditorSampleImportPlugin,EditorImportPlugin);
EditorSampleImportDialog *dialog;
- void _compress_ima_adpcm(const Vector<float>& p_data,DVector<uint8_t>& dst_data);
+ void _compress_ima_adpcm(const Vector<float>& p_data,PoolVector<uint8_t>& dst_data);
public:
static EditorSampleImportPlugin *singleton;
diff --git a/tools/editor/io_plugins/editor_scene_import_plugin.cpp b/tools/editor/io_plugins/editor_scene_import_plugin.cpp
index 972076f106..4a1270c1ca 100644
--- a/tools/editor/io_plugins/editor_scene_import_plugin.cpp
+++ b/tools/editor/io_plugins/editor_scene_import_plugin.cpp
@@ -670,9 +670,9 @@ void EditorSceneImportDialog::_choose_save_file(const String& p_path) {
void EditorSceneImportDialog::_choose_script(const String& p_path) {
- String p = Globals::get_singleton()->localize_path(p_path);
+ String p = GlobalConfig::get_singleton()->localize_path(p_path);
if (!p.is_resource_file())
- p=Globals::get_singleton()->get_resource_path().path_to(p_path.get_base_dir())+p_path.get_file();
+ p=GlobalConfig::get_singleton()->get_resource_path().path_to(p_path.get_base_dir())+p_path.get_file();
script_path->set_text(p);
}
@@ -725,7 +725,7 @@ void EditorSceneImportDialog::_import(bool p_and_open) {
if (texture_action->get_selected()==0)
dst_path=save_path->get_text();//.get_base_dir();
else
- dst_path=Globals::get_singleton()->get("import/shared_textures");
+ dst_path=GlobalConfig::get_singleton()->get("import/shared_textures");
uint32_t flags=0;
@@ -1115,7 +1115,7 @@ EditorSceneImportDialog::EditorSceneImportDialog(EditorNode *p_editor, EditorSce
set_title(TTR("Import 3D Scene"));
HBoxContainer *import_hb = memnew( HBoxContainer );
add_child(import_hb);
- set_child_rect(import_hb);
+ //set_child_rect(import_hb);
VBoxContainer *vbc = memnew( VBoxContainer );
import_hb->add_child(vbc);
@@ -1275,7 +1275,7 @@ EditorSceneImportDialog::EditorSceneImportDialog(EditorNode *p_editor, EditorSce
set_hide_on_ok(false);
GLOBAL_DEF("import/shared_textures","res://");
- Globals::get_singleton()->set_custom_property_info("import/shared_textures",PropertyInfo(Variant::STRING,"import/shared_textures",PROPERTY_HINT_DIR));
+ GlobalConfig::get_singleton()->set_custom_property_info("import/shared_textures",PropertyInfo(Variant::STRING,"import/shared_textures",PROPERTY_HINT_DIR));
import_hb->add_constant_override("separation",30);
@@ -1302,7 +1302,7 @@ EditorSceneImportDialog::EditorSceneImportDialog(EditorNode *p_editor, EditorSce
add_child(confirm_import);
VBoxContainer *cvb = memnew( VBoxContainer );
confirm_import->add_child(cvb);
- confirm_import->set_child_rect(cvb);
+// confirm_import->set_child_rect(cvb);
PanelContainer *pc = memnew( PanelContainer );
pc->add_style_override("panel",get_stylebox("normal","TextEdit"));
@@ -1897,7 +1897,7 @@ Node* EditorSceneImportPlugin::_fix_node(Node *p_node,Node *p_root,Map<Ref<Mesh>
return p_node;
MeshInstance *mi = p_node->cast_to<MeshInstance>();
- DVector<Face3> faces = mi->get_faces(VisualInstance::FACES_SOLID);
+ PoolVector<Face3> faces = mi->get_faces(VisualInstance::FACES_SOLID);
BSP_Tree bsptree(faces);
@@ -1940,7 +1940,7 @@ Node* EditorSceneImportPlugin::_fix_node(Node *p_node,Node *p_root,Map<Ref<Mesh>
return p_node;
MeshInstance *mi = p_node->cast_to<MeshInstance>();
- DVector<Face3> faces = mi->get_faces(VisualInstance::FACES_SOLID);
+ PoolVector<Face3> faces = mi->get_faces(VisualInstance::FACES_SOLID);
ERR_FAIL_COND_V(faces.size()==0,NULL);
//step 1 compute the plane
@@ -2801,7 +2801,7 @@ Error EditorSceneImportPlugin::import2(Node *scene, const String& p_dest_path, c
String path = texture->get_path();
String fname= path.get_file();
- String target_path = Globals::get_singleton()->localize_path(target_res_path.plus_file(fname));
+ String target_path = GlobalConfig::get_singleton()->localize_path(target_res_path.plus_file(fname));
progress.step(TTR("Import Image:")+" "+fname,3+(idx)*100/imagemap.size());
idx++;
diff --git a/tools/editor/io_plugins/editor_scene_importer_fbxconv.cpp b/tools/editor/io_plugins/editor_scene_importer_fbxconv.cpp
index 1cb16843c5..e1b0719941 100644
--- a/tools/editor/io_plugins/editor_scene_importer_fbxconv.cpp
+++ b/tools/editor/io_plugins/editor_scene_importer_fbxconv.cpp
@@ -336,7 +336,7 @@ void EditorSceneImporterFBXConv::_add_surface(State& state,Ref<Mesh>& m,const Di
int idx = m->get_surface_count();
Array array = state.surface_cache[id].array;
- DVector<float> indices = array[Mesh::ARRAY_BONES];
+ PoolVector<float> indices = array[Mesh::ARRAY_BONES];
if (indices.size() && part.has("bones")) {
@@ -361,7 +361,7 @@ void EditorSceneImporterFBXConv::_add_surface(State& state,Ref<Mesh>& m,const Di
int ilen=indices.size();
{
- DVector<float>::Write iw=indices.write();
+ PoolVector<float>::Write iw=indices.write();
for(int j=0;j<ilen;j++) {
int b = iw[j];
ERR_CONTINUE(!index_map.has(b));
@@ -680,11 +680,11 @@ void EditorSceneImporterFBXConv::_parse_surfaces(State& state) {
case Mesh::ARRAY_VERTEX:
case Mesh::ARRAY_NORMAL: {
- DVector<Vector3> vtx;
+ PoolVector<Vector3> vtx;
vtx.resize(array.size());
{
int len=array.size();
- DVector<Vector3>::Write w = vtx.write();
+ PoolVector<Vector3>::Write w = vtx.write();
for(int l=0;l<len;l++) {
int pos = array[l];
@@ -701,12 +701,12 @@ void EditorSceneImporterFBXConv::_parse_surfaces(State& state) {
if (binormal_ofs<0)
break;
- DVector<float> tangents;
+ PoolVector<float> tangents;
tangents.resize(array.size()*4);
{
int len=array.size();
- DVector<float>::Write w = tangents.write();
+ PoolVector<float>::Write w = tangents.write();
for(int l=0;l<len;l++) {
int pos = array[l];
@@ -736,11 +736,11 @@ void EditorSceneImporterFBXConv::_parse_surfaces(State& state) {
} break;
case Mesh::ARRAY_COLOR: {
- DVector<Color> cols;
+ PoolVector<Color> cols;
cols.resize(array.size());
{
int len=array.size();
- DVector<Color>::Write w = cols.write();
+ PoolVector<Color>::Write w = cols.write();
for(int l=0;l<len;l++) {
int pos = array[l];
@@ -756,11 +756,11 @@ void EditorSceneImporterFBXConv::_parse_surfaces(State& state) {
case Mesh::ARRAY_TEX_UV:
case Mesh::ARRAY_TEX_UV2: {
- DVector<Vector2> uvs;
+ PoolVector<Vector2> uvs;
uvs.resize(array.size());
{
int len=array.size();
- DVector<Vector2>::Write w = uvs.write();
+ PoolVector<Vector2>::Write w = uvs.write();
for(int l=0;l<len;l++) {
int pos = array[l];
@@ -775,14 +775,14 @@ void EditorSceneImporterFBXConv::_parse_surfaces(State& state) {
case Mesh::ARRAY_BONES:
case Mesh::ARRAY_WEIGHTS: {
- DVector<float> arr;
+ PoolVector<float> arr;
arr.resize(array.size()*4);
int po=k==Mesh::ARRAY_WEIGHTS?1:0;
lofs=ofs[Mesh::ARRAY_BONES];
{
int len=array.size();
- DVector<float>::Write w = arr.write();
+ PoolVector<float>::Write w = arr.write();
for(int l=0;l<len;l++) {
int pos = array[l];
@@ -801,12 +801,12 @@ void EditorSceneImporterFBXConv::_parse_surfaces(State& state) {
} break;
case Mesh::ARRAY_INDEX: {
- DVector<int> arr;
+ PoolVector<int> arr;
arr.resize(indices.size());
{
int len=indices.size();
- DVector<int>::Write w = arr.write();
+ PoolVector<int>::Write w = arr.write();
for(int l=0;l<len;l++) {
w[l]=iarray[ indices[l] ];
@@ -838,10 +838,10 @@ void EditorSceneImporterFBXConv::_parse_surfaces(State& state) {
}
if (pt==Mesh::PRIMITIVE_TRIANGLES) {
- DVector<int> ia=arrays[Mesh::ARRAY_INDEX];
+ PoolVector<int> ia=arrays[Mesh::ARRAY_INDEX];
int len=ia.size();
{
- DVector<int>::Write w=ia.write();
+ PoolVector<int>::Write w=ia.write();
for(int l=0;l<len;l+=3) {
SWAP(w[l+1],w[l+2]);
}
diff --git a/tools/editor/io_plugins/editor_texture_import_plugin.cpp b/tools/editor/io_plugins/editor_texture_import_plugin.cpp
index bab11d7a93..fd18dc6cb8 100644
--- a/tools/editor/io_plugins/editor_texture_import_plugin.cpp
+++ b/tools/editor/io_plugins/editor_texture_import_plugin.cpp
@@ -657,14 +657,14 @@ EditorTextureImportDialog::EditorTextureImportDialog(EditorTextureImportPlugin*
mode_hb = memnew( HBoxContainer );
add_child(mode_hb);
- set_child_rect(mode_hb);
+ //set_child_rect(mode_hb);
VBoxContainer *vbcg = memnew( VBoxContainer);
mode_hb->add_child(vbcg);
mode_hb->add_constant_override("separation",15);
- ButtonGroup *bg = memnew( ButtonGroup );
+ VBoxContainer *bg = memnew( VBoxContainer );
vbcg->add_margin_child("Import Mode",bg);
for(int i=0;i<EditorTextureImportPlugin::MODE_MAX;i++) {
@@ -1199,9 +1199,9 @@ Error EditorTextureImportPlugin::import2(const String& p_path, const Ref<Resourc
src.convert(Image::FORMAT_RGB8);
}
- DVector<uint8_t> data = src.get_data();
+ PoolVector<uint8_t> data = src.get_data();
MD5_CTX md5;
- DVector<uint8_t>::Read r=data.read();
+ PoolVector<uint8_t>::Read r=data.read();
MD5Init(&md5);
int len=data.size();
for(int j=0;j<len;j++) {
@@ -1639,7 +1639,7 @@ Vector<uint8_t> EditorTextureImportPlugin::custom_export(const String& p_path, c
uint8_t f4[4];
encode_uint32(flags,&f4[0]);
MD5Init(&ctx);
- String gp = Globals::get_singleton()->globalize_path(p_path);
+ String gp = GlobalConfig::get_singleton()->globalize_path(p_path);
CharString cs = gp.utf8();
MD5Update(&ctx,(unsigned char*)cs.get_data(),cs.length());
MD5Update(&ctx,f4,4);
diff --git a/tools/editor/io_plugins/editor_translation_import_plugin.cpp b/tools/editor/io_plugins/editor_translation_import_plugin.cpp
index d05bab968d..73d9e989ac 100644
--- a/tools/editor/io_plugins/editor_translation_import_plugin.cpp
+++ b/tools/editor/io_plugins/editor_translation_import_plugin.cpp
@@ -299,7 +299,7 @@ public:
VBoxContainer *vbc = memnew( VBoxContainer );
add_child(vbc);
- set_child_rect(vbc);
+ //set_child_rect(vbc);
diff --git a/tools/editor/pane_drag.cpp b/tools/editor/pane_drag.cpp
index f328f88b6f..122abd37b9 100644
--- a/tools/editor/pane_drag.cpp
+++ b/tools/editor/pane_drag.cpp
@@ -29,7 +29,7 @@
#include "pane_drag.h"
-void PaneDrag::_input_event(const InputEvent& p_input) {
+void PaneDrag::_gui_input(const InputEvent& p_input) {
if (p_input.type==InputEvent::MOUSE_MOTION && p_input.mouse_motion.button_mask&BUTTON_MASK_LEFT) {
@@ -64,7 +64,7 @@ Size2 PaneDrag::get_minimum_size() const {
void PaneDrag::_bind_methods() {
- ClassDB::bind_method("_input_event",&PaneDrag::_input_event);
+ ClassDB::bind_method("_gui_input",&PaneDrag::_gui_input);
ADD_SIGNAL(MethodInfo("dragged",PropertyInfo(Variant::VECTOR2,"amount")));
}
diff --git a/tools/editor/pane_drag.h b/tools/editor/pane_drag.h
index 83b145e2e6..8796fc2594 100644
--- a/tools/editor/pane_drag.h
+++ b/tools/editor/pane_drag.h
@@ -40,7 +40,7 @@ class PaneDrag : public Control {
protected:
- void _input_event(const InputEvent& p_input);
+ void _gui_input(const InputEvent& p_input);
void _notification(int p_what);
virtual Size2 get_minimum_size() const;
static void _bind_methods();
diff --git a/tools/editor/plugins/animation_player_editor_plugin.cpp b/tools/editor/plugins/animation_player_editor_plugin.cpp
index 17ed3842b2..3201db1116 100644
--- a/tools/editor/plugins/animation_player_editor_plugin.cpp
+++ b/tools/editor/plugins/animation_player_editor_plugin.cpp
@@ -50,7 +50,7 @@ void AnimationPlayerEditor::_node_removed(Node *p_node) {
}
}
-void AnimationPlayerEditor::_input_event(InputEvent p_event) {
+void AnimationPlayerEditor::_gui_input(InputEvent p_event) {
}
@@ -101,7 +101,7 @@ void AnimationPlayerEditor::_notification(int p_what) {
autoplay->set_icon( get_icon("AutoPlay","EditorIcons") );
load_anim->set_icon( get_icon("Folder","EditorIcons") );
save_anim->set_icon(get_icon("Save", "EditorIcons"));
- save_anim->get_popup()->connect("item_pressed", this, "_animation_save_menu");
+ save_anim->get_popup()->connect("id_pressed", this, "_animation_save_menu");
remove_anim->set_icon( get_icon("Remove","EditorIcons") );
blend_anim->set_icon( get_icon("Blend","EditorIcons") );
@@ -115,7 +115,7 @@ void AnimationPlayerEditor::_notification(int p_what) {
resource_edit_anim->set_icon( get_icon("EditResource","EditorIcons") );
pin->set_icon(get_icon("Pin","EditorIcons") );
tool_anim->set_icon(get_icon("Tools","EditorIcons"));
- tool_anim->get_popup()->connect("item_pressed",this,"_animation_tool_menu");
+ tool_anim->get_popup()->connect("id_pressed",this,"_animation_tool_menu");
blend_editor.next->connect("item_selected", this, "_blend_editor_next_changed");
@@ -375,12 +375,12 @@ void AnimationPlayerEditor::_animation_load() {
void AnimationPlayerEditor::_animation_save_in_path(const Ref<Resource>& p_resource, const String& p_path) {
int flg = 0;
- if (EditorSettings::get_singleton()->get("on_save/compress_binary_resources"))
+ if (EditorSettings::get_singleton()->get("filesystem/on_save/compress_binary_resources"))
flg |= ResourceSaver::FLAG_COMPRESS;
- //if (EditorSettings::get_singleton()->get("on_save/save_paths_as_relative"))
+ //if (EditorSettings::get_singleton()->get("filesystem/on_save/save_paths_as_relative"))
// flg |= ResourceSaver::FLAG_RELATIVE_PATHS;
- String path = Globals::get_singleton()->localize_path(p_path);
+ String path = GlobalConfig::get_singleton()->localize_path(p_path);
Error err = ResourceSaver::save(path, p_resource, flg | ResourceSaver::FLAG_REPLACE_SUBRESOURCE_PATHS);
if (err != OK) {
@@ -1245,7 +1245,7 @@ void AnimationPlayerEditor::_unhandled_key_input(const InputEvent& p_ev) {
void AnimationPlayerEditor::_bind_methods() {
- ClassDB::bind_method(_MD("_input_event"),&AnimationPlayerEditor::_input_event);
+ ClassDB::bind_method(_MD("_gui_input"),&AnimationPlayerEditor::_gui_input);
ClassDB::bind_method(_MD("_node_removed"),&AnimationPlayerEditor::_node_removed);
ClassDB::bind_method(_MD("_play_pressed"),&AnimationPlayerEditor::_play_pressed);
ClassDB::bind_method(_MD("_play_from_pressed"),&AnimationPlayerEditor::_play_from_pressed);
@@ -1477,7 +1477,7 @@ AnimationPlayerEditor::AnimationPlayerEditor(EditorNode *p_editor) {
blend_editor.dialog->set_hide_on_ok(true);
VBoxContainer *blend_vb = memnew( VBoxContainer);
blend_editor.dialog->add_child(blend_vb);
- blend_editor.dialog->set_child_rect(blend_vb);
+ //blend_editor.dialog->set_child_rect(blend_vb);
blend_editor.tree = memnew( Tree );
blend_editor.tree->set_columns(2);
blend_vb->add_margin_child(TTR("Blend Times:"),blend_editor.tree,true);
diff --git a/tools/editor/plugins/animation_player_editor_plugin.h b/tools/editor/plugins/animation_player_editor_plugin.h
index dc37c77701..9074eb127b 100644
--- a/tools/editor/plugins/animation_player_editor_plugin.h
+++ b/tools/editor/plugins/animation_player_editor_plugin.h
@@ -171,7 +171,7 @@ class AnimationPlayerEditor : public VBoxContainer {
protected:
void _notification(int p_what);
- void _input_event(InputEvent p_event);
+ void _gui_input(InputEvent p_event);
void _node_removed(Node *p_node);
static void _bind_methods();
public:
diff --git a/tools/editor/plugins/animation_tree_editor_plugin.cpp b/tools/editor/plugins/animation_tree_editor_plugin.cpp
index d1933d3286..3b28e8610b 100644
--- a/tools/editor/plugins/animation_tree_editor_plugin.cpp
+++ b/tools/editor/plugins/animation_tree_editor_plugin.cpp
@@ -759,7 +759,7 @@ void AnimationTreeEditor::_node_edit_property(const StringName& p_node) {
}
#endif
-void AnimationTreeEditor::_input_event(InputEvent p_event) {
+void AnimationTreeEditor::_gui_input(InputEvent p_event) {
switch(p_event.type) {
@@ -947,7 +947,6 @@ void AnimationTreeEditor::_notification(int p_what) {
_update_scrollbars();
//VisualServer::get_singleton()->canvas_item_add_rect(get_canvas_item(),Rect2(Point2(),get_size()),Color(0,0,0,1));
get_stylebox("bg","Tree")->draw(get_canvas_item(),Rect2(Point2(),get_size()));
- VisualServer::get_singleton()->canvas_item_set_clip(get_canvas_item(),true);
for(List<StringName>::Element *E=order.front();E;E=E->next()) {
@@ -1325,7 +1324,7 @@ void AnimationTreeEditor::_bind_methods() {
ClassDB::bind_method( "_add_menu_item", &AnimationTreeEditor::_add_menu_item );
ClassDB::bind_method( "_node_menu_item", &AnimationTreeEditor::_node_menu_item );
- ClassDB::bind_method( "_input_event", &AnimationTreeEditor::_input_event );
+ ClassDB::bind_method( "_gui_input", &AnimationTreeEditor::_gui_input );
// ClassDB::bind_method( "_node_param_changed", &AnimationTreeEditor::_node_param_changed );
ClassDB::bind_method( "_scroll_moved", &AnimationTreeEditor::_scroll_moved );
ClassDB::bind_method( "_edit_dialog_changeds", &AnimationTreeEditor::_edit_dialog_changeds );
@@ -1371,7 +1370,7 @@ AnimationTreeEditor::AnimationTreeEditor() {
p->add_separator();
p->add_item(TTR("Clear"),MENU_GRAPH_CLEAR);
- p->connect("item_pressed", this,"_add_menu_item");
+ p->connect("id_pressed", this,"_add_menu_item");
play_button = memnew(Button);
play_button->set_pos(Point2(25,0));
@@ -1407,10 +1406,10 @@ AnimationTreeEditor::AnimationTreeEditor() {
master_anim_popup = memnew( PopupMenu );
add_child(master_anim_popup);
- master_anim_popup->connect("item_pressed",this,"_master_anim_menu_item");
+ master_anim_popup->connect("id_pressed",this,"_master_anim_menu_item");
- node_popup->connect("item_pressed", this,"_node_menu_item");
+ node_popup->connect("id_pressed", this,"_node_menu_item");
updating_edit=false;
@@ -1464,7 +1463,7 @@ AnimationTreeEditor::AnimationTreeEditor() {
file_dialog = memnew( EditorFileDialog );
file_dialog->set_enable_multiple_selection(true);
- file_dialog->set_current_dir(Globals::get_singleton()->get_resource_path());
+ file_dialog->set_current_dir(GlobalConfig::get_singleton()->get_resource_path());
add_child(file_dialog);
file_dialog->connect("file_selected", this, "_file_dialog_selected");
@@ -1474,7 +1473,7 @@ AnimationTreeEditor::AnimationTreeEditor() {
filter = memnew( Tree );
filter_dialog->add_child(filter);
- filter_dialog->set_child_rect(filter);
+ //filter_dialog->set_child_rect(filter);
filter->connect("item_edited",this,"_filter_edited");
filter_button = memnew( Button );
@@ -1485,6 +1484,7 @@ AnimationTreeEditor::AnimationTreeEditor() {
filter_button->set_text(TTR("Filters.."));
filter_button->connect("pressed", this,"_edit_filters");
+ set_clip_contents(true);
}
diff --git a/tools/editor/plugins/animation_tree_editor_plugin.h b/tools/editor/plugins/animation_tree_editor_plugin.h
index 36c64bfcd5..253ad1878d 100644
--- a/tools/editor/plugins/animation_tree_editor_plugin.h
+++ b/tools/editor/plugins/animation_tree_editor_plugin.h
@@ -160,7 +160,7 @@ class AnimationTreeEditor : public Control {
protected:
void _notification(int p_what);
- void _input_event(InputEvent p_event);
+ void _gui_input(InputEvent p_event);
static void _bind_methods();
public:
diff --git a/tools/editor/plugins/baked_light_baker.cpp b/tools/editor/plugins/baked_light_baker.cpp
index 2b660c4f94..2d91524ef9 100644
--- a/tools/editor/plugins/baked_light_baker.cpp
+++ b/tools/editor/plugins/baked_light_baker.cpp
@@ -108,8 +108,8 @@ BakedLightBaker::MeshTexture* BakedLightBaker::_get_mat_tex(const Ref<Texture>&
image=copy;
}
- DVector<uint8_t> dvt=image.get_data();
- DVector<uint8_t>::Read r=dvt.read();
+ PoolVector<uint8_t> dvt=image.get_data();
+ PoolVector<uint8_t>::Read r=dvt.read();
MeshTexture mt;
mt.tex_w=image.get_width();
mt.tex_h=image.get_height();
@@ -194,14 +194,14 @@ void BakedLightBaker::_add_mesh(const Ref<Mesh>& p_mesh,const Ref<Material>& p_m
Array a = p_mesh->surface_get_arrays(i);
- DVector<Vector3> vertices = a[Mesh::ARRAY_VERTEX];
- DVector<Vector3>::Read vr=vertices.read();
- DVector<Vector2> uv;
- DVector<Vector2>::Read uvr;
- DVector<Vector2> uv2;
- DVector<Vector2>::Read uv2r;
- DVector<Vector3> normal;
- DVector<Vector3>::Read normalr;
+ PoolVector<Vector3> vertices = a[Mesh::ARRAY_VERTEX];
+ PoolVector<Vector3>::Read vr=vertices.read();
+ PoolVector<Vector2> uv;
+ PoolVector<Vector2>::Read uvr;
+ PoolVector<Vector2> uv2;
+ PoolVector<Vector2>::Read uv2r;
+ PoolVector<Vector3> normal;
+ PoolVector<Vector3>::Read normalr;
bool read_uv=false;
bool read_normal=false;
@@ -236,8 +236,8 @@ void BakedLightBaker::_add_mesh(const Ref<Mesh>& p_mesh,const Ref<Material>& p_m
if (p_mesh->surface_get_format(i)&Mesh::ARRAY_FORMAT_INDEX) {
- DVector<int> indices = a[Mesh::ARRAY_INDEX];
- DVector<int>::Read ir = indices.read();
+ PoolVector<int> indices = a[Mesh::ARRAY_INDEX];
+ PoolVector<int>::Read ir = indices.read();
for(int i=0;i<facecount;i++) {
Triangle &t=triangles[tbase+i];
@@ -1788,7 +1788,7 @@ void BakedLightBaker::bake(const Ref<BakedLight> &p_light, Node* p_node) {
}
-void BakedLightBaker::update_octree_sampler(DVector<int> &p_sampler) {
+void BakedLightBaker::update_octree_sampler(PoolVector<int> &p_sampler) {
BakedLightBaker::Octant *octants=octant_pool.ptr();
double norm = 1.0/double(total_rays);
@@ -1845,7 +1845,7 @@ void BakedLightBaker::update_octree_sampler(DVector<int> &p_sampler) {
}
p_sampler.resize(tmp_smp.size());
- DVector<int>::Write w = p_sampler.write();
+ PoolVector<int>::Write w = p_sampler.write();
int ss = tmp_smp.size();
for(int i=0;i<ss;i++) {
w[i]=tmp_smp[i];
@@ -1859,7 +1859,7 @@ void BakedLightBaker::update_octree_sampler(DVector<int> &p_sampler) {
double mult = baked_light->get_energy_multiplier();
float saturation = baked_light->get_saturation();
- DVector<int>::Write w = p_sampler.write();
+ PoolVector<int>::Write w = p_sampler.write();
encode_uint32(octree_depth,(uint8_t*)&w[2]);
encode_uint32(linear_color,(uint8_t*)&w[3]);
@@ -1900,7 +1900,7 @@ void BakedLightBaker::update_octree_sampler(DVector<int> &p_sampler) {
}
-void BakedLightBaker::update_octree_images(DVector<uint8_t> &p_octree,DVector<uint8_t> &p_light) {
+void BakedLightBaker::update_octree_images(PoolVector<uint8_t> &p_octree,PoolVector<uint8_t> &p_light) {
int len = baked_octree_texture_w*baked_octree_texture_h*4;
@@ -1910,10 +1910,10 @@ void BakedLightBaker::update_octree_images(DVector<uint8_t> &p_octree,DVector<ui
p_light.resize(ilen);
- DVector<uint8_t>::Write w = p_octree.write();
+ PoolVector<uint8_t>::Write w = p_octree.write();
zeromem(w.ptr(),len);
- DVector<uint8_t>::Write iw = p_light.write();
+ PoolVector<uint8_t>::Write iw = p_light.write();
zeromem(iw.ptr(),ilen);
float gamma = baked_light->get_gamma_adjust();
@@ -2612,10 +2612,10 @@ Error BakedLightBaker::transfer_to_lightmaps() {
}
}
- DVector<uint8_t> dv;
+ PoolVector<uint8_t> dv;
dv.resize(baked_textures[i].data.size());
{
- DVector<uint8_t>::Write w = dv.write();
+ PoolVector<uint8_t>::Write w = dv.write();
copymem(w.ptr(),baked_textures[i].data.ptr(),baked_textures[i].data.size());
}
diff --git a/tools/editor/plugins/baked_light_baker.h b/tools/editor/plugins/baked_light_baker.h
index 5616183cb1..6fcf78dd0a 100644
--- a/tools/editor/plugins/baked_light_baker.h
+++ b/tools/editor/plugins/baked_light_baker.h
@@ -364,8 +364,8 @@ public:
Error transfer_to_lightmaps();
- void update_octree_sampler(DVector<int> &p_sampler);
- void update_octree_images(DVector<uint8_t> &p_octree,DVector<uint8_t> &p_light);
+ void update_octree_sampler(PoolVector<int> &p_sampler);
+ void update_octree_images(PoolVector<uint8_t> &p_octree,PoolVector<uint8_t> &p_light);
Ref<BakedLight> get_baked_light() { return baked_light; }
diff --git a/tools/editor/plugins/baked_light_editor_plugin.cpp b/tools/editor/plugins/baked_light_editor_plugin.cpp
index e6d969c399..8f564a3247 100644
--- a/tools/editor/plugins/baked_light_editor_plugin.cpp
+++ b/tools/editor/plugins/baked_light_editor_plugin.cpp
@@ -88,7 +88,7 @@ void BakedLightEditor::_notification(int p_option) {
float max_lum=0;
{
- DVector<Color>::Write cw=colors.write();
+ PoolVector<Color>::Write cw=colors.write();
BakedLightBaker::Octant *octants=baker->octant_pool.ptr();
BakedLightBaker::Octant *oct = &octants[baker->leaf_list];
int vert_idx=0;
diff --git a/tools/editor/plugins/baked_light_editor_plugin.h b/tools/editor/plugins/baked_light_editor_plugin.h
index 82310dc07e..e311fe9f17 100644
--- a/tools/editor/plugins/baked_light_editor_plugin.h
+++ b/tools/editor/plugins/baked_light_editor_plugin.h
@@ -50,9 +50,9 @@ class BakedLightEditor : public Control {
float update_timeout;
- DVector<uint8_t> octree_texture;
- DVector<uint8_t> light_texture;
- DVector<int> octree_sampler;
+ PoolVector<uint8_t> octree_texture;
+ PoolVector<uint8_t> light_texture;
+ PoolVector<int> octree_sampler;
BakedLightBaker *baker;
AcceptDialog *err_dialog;
diff --git a/tools/editor/plugins/canvas_item_editor_plugin.cpp b/tools/editor/plugins/canvas_item_editor_plugin.cpp
index ef43992c3a..531be2d195 100644
--- a/tools/editor/plugins/canvas_item_editor_plugin.cpp
+++ b/tools/editor/plugins/canvas_item_editor_plugin.cpp
@@ -79,7 +79,7 @@ public:
container = memnew( VBoxContainer );
add_child(container);
- set_child_rect(container);
+ // set_child_rect(container);
child_container = memnew( GridContainer );
child_container->set_columns(3);
@@ -1064,7 +1064,7 @@ void CanvasItemEditor::_list_select(const InputEventMouseButton& b) {
}
-void CanvasItemEditor::_viewport_input_event(const InputEvent& p_event) {
+void CanvasItemEditor::_viewport_gui_input(const InputEvent& p_event) {
{
@@ -1072,7 +1072,7 @@ void CanvasItemEditor::_viewport_input_event(const InputEvent& p_event) {
EditorPluginList *over_plugin_list = en->get_editor_plugins_over();
if (!over_plugin_list->empty()) {
- bool discard = over_plugin_list->forward_input_event(transform,p_event);
+ bool discard = over_plugin_list->forward_gui_input(transform,p_event);
if (discard) {
accept_event();
return;
@@ -1317,7 +1317,7 @@ void CanvasItemEditor::_viewport_input_event(const InputEvent& p_event) {
{
bone_ik_list.clear();
float closest_dist=1e20;
- int bone_width = EditorSettings::get_singleton()->get("2d_editor/bone_width");
+ int bone_width = EditorSettings::get_singleton()->get("editors/2dbone_width");
for(Map<ObjectID,BoneList>::Element *E=bone_list.front();E;E=E->next()) {
if (E->get().from == E->get().to)
@@ -1962,7 +1962,6 @@ void CanvasItemEditor::_viewport_draw() {
Ref<Texture> lock = get_icon("Lock","EditorIcons");
Ref<Texture> group = get_icon("Group","EditorIcons");
- VisualServer::get_singleton()->canvas_item_set_clip(ci,true);
bool single = get_single_item()!=NULL;
@@ -2074,7 +2073,7 @@ void CanvasItemEditor::_viewport_draw() {
VisualServer::get_singleton()->canvas_item_add_line(ci,transform.xform(display_rotate_from), transform.xform(display_rotate_to),rotate_color);
}
- Size2 screen_size = Size2( Globals::get_singleton()->get("display/width"), Globals::get_singleton()->get("display/height") );
+ Size2 screen_size = Size2( GlobalConfig::get_singleton()->get("display/width"), GlobalConfig::get_singleton()->get("display/height") );
Vector2 screen_endpoints[4]= {
transform.xform(Vector2(0,0)),
@@ -2117,11 +2116,11 @@ void CanvasItemEditor::_viewport_draw() {
}
if (skeleton_show_bones) {
- int bone_width = EditorSettings::get_singleton()->get("2d_editor/bone_width");
- Color bone_color1 = EditorSettings::get_singleton()->get("2d_editor/bone_color1");
- Color bone_color2 = EditorSettings::get_singleton()->get("2d_editor/bone_color2");
- Color bone_ik_color = EditorSettings::get_singleton()->get("2d_editor/bone_ik_color");
- Color bone_selected_color = EditorSettings::get_singleton()->get("2d_editor/bone_selected_color");
+ int bone_width = EditorSettings::get_singleton()->get("editors/2dbone_width");
+ Color bone_color1 = EditorSettings::get_singleton()->get("editors/2dbone_color1");
+ Color bone_color2 = EditorSettings::get_singleton()->get("editors/2dbone_color2");
+ Color bone_ik_color = EditorSettings::get_singleton()->get("editors/2dbone_ik_color");
+ Color bone_selected_color = EditorSettings::get_singleton()->get("editors/2dbone_selected_color");
for(Map<ObjectID,BoneList>::Element*E=bone_list.front();E;E=E->next()) {
@@ -2409,7 +2408,7 @@ void CanvasItemEditor::_update_scrollbars() {
h_scroll->set_end( Point2(size.width-vmin.width, size.height) );
- Size2 screen_rect = Size2( Globals::get_singleton()->get("display/width"), Globals::get_singleton()->get("display/height") );
+ Size2 screen_rect = Size2( GlobalConfig::get_singleton()->get("display/width"), GlobalConfig::get_singleton()->get("display/height") );
Rect2 local_rect = Rect2(Point2(),viewport->get_size()-Size2(vmin.width,hmin.height));
@@ -3209,7 +3208,7 @@ void CanvasItemEditor::_bind_methods() {
ClassDB::bind_method("_keying_changed",&CanvasItemEditor::_keying_changed);
ClassDB::bind_method("_unhandled_key_input",&CanvasItemEditor::_unhandled_key_input);
ClassDB::bind_method("_viewport_draw",&CanvasItemEditor::_viewport_draw);
- ClassDB::bind_method("_viewport_input_event",&CanvasItemEditor::_viewport_input_event);
+ ClassDB::bind_method("_viewport_gui_input",&CanvasItemEditor::_viewport_gui_input);
ClassDB::bind_method("_snap_changed",&CanvasItemEditor::_snap_changed);
ClassDB::bind_method(_MD("_selection_result_pressed"),&CanvasItemEditor::_selection_result_pressed);
ClassDB::bind_method(_MD("_selection_menu_hide"),&CanvasItemEditor::_selection_menu_hide);
@@ -3344,6 +3343,7 @@ CanvasItemEditor::CanvasItemEditor(EditorNode *p_editor) {
viewport = memnew( CanvasItemEditorViewport(p_editor, this) );
vp_base->add_child(viewport);
viewport->set_area_as_parent_rect();
+ viewport->set_clip_contents(true);
h_scroll = memnew( HScrollBar );
v_scroll = memnew( VScrollBar );
@@ -3351,7 +3351,7 @@ CanvasItemEditor::CanvasItemEditor(EditorNode *p_editor) {
viewport->add_child(h_scroll);
viewport->add_child(v_scroll);
viewport->connect("draw",this,"_viewport_draw");
- viewport->connect("input_event",this,"_viewport_input_event");
+ viewport->connect("gui_input",this,"_viewport_gui_input");
h_scroll->connect("value_changed", this,"_update_scroll",Vector<Variant>(),true);
@@ -3436,7 +3436,7 @@ CanvasItemEditor::CanvasItemEditor(EditorNode *p_editor) {
edit_menu = memnew( MenuButton );
edit_menu->set_text(TTR("Edit"));
hb->add_child(edit_menu);
- edit_menu->get_popup()->connect("item_pressed", this,"_popup_callback");
+ edit_menu->get_popup()->connect("id_pressed", this,"_popup_callback");
PopupMenu *p;
p = edit_menu->get_popup();
@@ -3461,7 +3461,7 @@ CanvasItemEditor::CanvasItemEditor(EditorNode *p_editor) {
skeleton_menu->add_separator();
skeleton_menu->add_shortcut(ED_SHORTCUT("canvas_item_editor/skeleton_set_ik_chain", TTR("Make IK Chain")), SKELETON_SET_IK_CHAIN);
skeleton_menu->add_shortcut(ED_SHORTCUT("canvas_item_editor/skeleton_clear_ik_chain", TTR("Clear IK Chain")), SKELETON_CLEAR_IK_CHAIN);
- skeleton_menu->connect("item_pressed", this,"_popup_callback");
+ skeleton_menu->connect("id_pressed", this,"_popup_callback");
/*
@@ -3473,7 +3473,7 @@ CanvasItemEditor::CanvasItemEditor(EditorNode *p_editor) {
view_menu = memnew( MenuButton );
view_menu->set_text(TTR("View"));
hb->add_child(view_menu);
- view_menu->get_popup()->connect("item_pressed", this,"_popup_callback");
+ view_menu->get_popup()->connect("id_pressed", this,"_popup_callback");
p = view_menu->get_popup();
@@ -3488,7 +3488,7 @@ CanvasItemEditor::CanvasItemEditor(EditorNode *p_editor) {
anchor_menu = memnew( MenuButton );
anchor_menu->set_text(TTR("Anchor"));
hb->add_child(anchor_menu);
- anchor_menu->get_popup()->connect("item_pressed", this,"_popup_callback");
+ anchor_menu->get_popup()->connect("id_pressed", this,"_popup_callback");
anchor_menu->hide();
//p = anchor_menu->get_popup();
@@ -3534,7 +3534,7 @@ CanvasItemEditor::CanvasItemEditor(EditorNode *p_editor) {
animation_menu = memnew( MenuButton );
animation_menu->set_text(TTR("Animation"));
animation_hb->add_child(animation_menu);
- animation_menu->get_popup()->connect("item_pressed", this,"_popup_callback");
+ animation_menu->get_popup()->connect("id_pressed", this,"_popup_callback");
p = animation_menu->get_popup();
@@ -3571,7 +3571,7 @@ CanvasItemEditor::CanvasItemEditor(EditorNode *p_editor) {
selection_menu = memnew( PopupMenu );
add_child(selection_menu);
selection_menu->set_custom_minimum_size(Vector2(100, 0));
- selection_menu->connect("item_pressed", this, "_selection_result_pressed");
+ selection_menu->connect("id_pressed", this, "_selection_result_pressed");
selection_menu->connect("popup_hide", this, "_selection_menu_hide");
key_pos=true;
@@ -3671,7 +3671,10 @@ void CanvasItemEditorViewport::_on_select_type(Object* selected) {
}
void CanvasItemEditorViewport::_on_change_type() {
- CheckBox* check=btn_group->get_pressed_button()->cast_to<CheckBox>();
+ if (!button_group->get_pressed_button())
+ return;
+
+ CheckBox* check=button_group->get_pressed_button()->cast_to<CheckBox>();
default_type=check->get_text();
_perform_drop_data();
selector->hide();
@@ -3771,7 +3774,7 @@ void CanvasItemEditorViewport::_create_nodes(Node* parent, Node* child, String&
if (default_type=="Patch9Frame") {
editor_data->get_undo_redo().add_do_property(child,"rect/size",texture_size);
} else if (default_type=="Polygon2D") {
- DVector<Vector2> list;
+ PoolVector<Vector2> list;
list.push_back(Vector2(0,0));
list.push_back(Vector2(texture_size.width,0));
list.push_back(Vector2(texture_size.width,texture_size.height));
@@ -3798,7 +3801,7 @@ bool CanvasItemEditorViewport::_create_instance(Node* parent, String& path, cons
return false;
}
- Node* instanced_scene=sdata->instance(true);
+ Node* instanced_scene=sdata->instance(PackedScene::GEN_EDIT_STATE_INSTANCE);
if (!instanced_scene) { // error on instancing
return false;
}
@@ -3810,7 +3813,7 @@ bool CanvasItemEditorViewport::_create_instance(Node* parent, String& path, cons
}
}
- instanced_scene->set_filename( Globals::get_singleton()->localize_path(path) );
+ instanced_scene->set_filename( GlobalConfig::get_singleton()->localize_path(path) );
editor_data->get_undo_redo().add_do_method(parent,"add_child",instanced_scene);
editor_data->get_undo_redo().add_do_method(instanced_scene,"set_owner",editor->get_edited_scene());
@@ -3899,7 +3902,7 @@ bool CanvasItemEditorViewport::can_drop_data(const Point2& p_point,const Variant
String type=res->get_class();
if (type=="PackedScene") {
Ref<PackedScene> sdata=ResourceLoader::load(files[i]);
- Node* instanced_scene=sdata->instance(true);
+ Node* instanced_scene=sdata->instance(PackedScene::GEN_EDIT_STATE_INSTANCE);
if (!instanced_scene) {
continue;
}
@@ -3957,7 +3960,8 @@ void CanvasItemEditorViewport::drop_data(const Point2& p_point,const Variant& p_
if (is_alt) {
List<BaseButton*> btn_list;
- btn_group->get_button_list(&btn_list);
+ button_group->get_buttons(&btn_list);
+
for (int i=0;i<btn_list.size();i++) {
CheckBox* check=btn_list[i]->cast_to<CheckBox>();
check->set_pressed(check->get_text()==default_type);
@@ -4016,7 +4020,9 @@ CanvasItemEditorViewport::CanvasItemEditorViewport(EditorNode *p_node, CanvasIte
selector_label->set_custom_minimum_size(Size2(0,30)*EDSCALE);
vbc->add_child(selector_label);
- btn_group=memnew( ButtonGroup );
+ button_group.instance();
+
+ btn_group=memnew( VBoxContainer );
btn_group->set_h_size_flags(0);
btn_group->connect("button_selected", this, "_on_select_type");
@@ -4024,6 +4030,7 @@ CanvasItemEditorViewport::CanvasItemEditorViewport(EditorNode *p_node, CanvasIte
CheckBox* check=memnew(CheckBox);
check->set_text(types[i]);
btn_group->add_child(check);
+ check->set_button_group(button_group);
}
vbc->add_child(btn_group);
diff --git a/tools/editor/plugins/canvas_item_editor_plugin.h b/tools/editor/plugins/canvas_item_editor_plugin.h
index de6d0c088f..ee36554477 100644
--- a/tools/editor/plugins/canvas_item_editor_plugin.h
+++ b/tools/editor/plugins/canvas_item_editor_plugin.h
@@ -353,7 +353,7 @@ class CanvasItemEditor : public VBoxContainer {
void _unhandled_key_input(const InputEvent& p_ev);
- void _viewport_input_event(const InputEvent& p_event);
+ void _viewport_gui_input(const InputEvent& p_event);
void _viewport_draw();
void _focus_selection(int p_op);
@@ -473,7 +473,8 @@ class CanvasItemEditorViewport : public VBoxContainer {
Label* selector_label;
Label* label;
Label* label_desc;
- ButtonGroup* btn_group;
+ VBoxContainer* btn_group;
+ Ref<ButtonGroup> button_group;
void _on_mouse_exit();
void _on_select_type(Object* selected);
diff --git a/tools/editor/plugins/collision_polygon_2d_editor_plugin.cpp b/tools/editor/plugins/collision_polygon_2d_editor_plugin.cpp
index 0f82f8eefc..710b9a80c0 100644
--- a/tools/editor/plugins/collision_polygon_2d_editor_plugin.cpp
+++ b/tools/editor/plugins/collision_polygon_2d_editor_plugin.cpp
@@ -99,7 +99,7 @@ void CollisionPolygon2DEditor::_wip_close() {
edited_point=-1;
}
-bool CollisionPolygon2DEditor::forward_input_event(const InputEvent& p_event) {
+bool CollisionPolygon2DEditor::forward_gui_input(const InputEvent& p_event) {
if (!node)
@@ -122,7 +122,7 @@ bool CollisionPolygon2DEditor::forward_input_event(const InputEvent& p_event) {
Vector<Vector2> poly = node->get_polygon();
//first check if a point is to be added (segment split)
- real_t grab_treshold=EDITOR_DEF("poly_editor/point_grab_radius",8);
+ real_t grab_treshold=EDITOR_DEF("editors/poly_editor/point_grab_radius",8);
switch(mode) {
@@ -432,7 +432,7 @@ CollisionPolygon2DEditor::CollisionPolygon2DEditor(EditorNode *p_editor) {
options->set_area_as_parent_rect();
options->set_text("Polygon");
//options->get_popup()->add_item("Parse BBCode",PARSE_BBCODE);
- options->get_popup()->connect("item_pressed", this,"_menu_option");
+ options->get_popup()->connect("id_pressed", this,"_menu_option");
#endif
mode = MODE_EDIT;
diff --git a/tools/editor/plugins/collision_polygon_2d_editor_plugin.h b/tools/editor/plugins/collision_polygon_2d_editor_plugin.h
index 5230867515..89f5ed9f06 100644
--- a/tools/editor/plugins/collision_polygon_2d_editor_plugin.h
+++ b/tools/editor/plugins/collision_polygon_2d_editor_plugin.h
@@ -81,7 +81,7 @@ protected:
static void _bind_methods();
public:
- bool forward_input_event(const InputEvent& p_event);
+ bool forward_gui_input(const InputEvent& p_event);
void edit(Node *p_collision_polygon);
CollisionPolygon2DEditor(EditorNode *p_editor);
};
@@ -95,7 +95,7 @@ class CollisionPolygon2DEditorPlugin : public EditorPlugin {
public:
- virtual bool forward_canvas_input_event(const Matrix32& p_canvas_xform,const InputEvent& p_event) { return collision_polygon_editor->forward_input_event(p_event); }
+ virtual bool forward_canvas_gui_input(const Matrix32& p_canvas_xform,const InputEvent& p_event) { return collision_polygon_editor->forward_gui_input(p_event); }
virtual String get_name() const { return "CollisionPolygon2D"; }
bool has_main_screen() const { return false; }
diff --git a/tools/editor/plugins/collision_polygon_editor_plugin.cpp b/tools/editor/plugins/collision_polygon_editor_plugin.cpp
index 8420f04eef..010d6f1a47 100644
--- a/tools/editor/plugins/collision_polygon_editor_plugin.cpp
+++ b/tools/editor/plugins/collision_polygon_editor_plugin.cpp
@@ -109,7 +109,7 @@ void CollisionPolygonEditor::_wip_close() {
}
-bool CollisionPolygonEditor::forward_spatial_input_event(Camera* p_camera,const InputEvent& p_event) {
+bool CollisionPolygonEditor::forward_spatial_gui_input(Camera* p_camera,const InputEvent& p_event) {
if (!node)
return false;
@@ -147,7 +147,7 @@ bool CollisionPolygonEditor::forward_spatial_input_event(Camera* p_camera,const
Vector<Vector2> poly = node->get_polygon();
//first check if a point is to be added (segment split)
- real_t grab_treshold=EDITOR_DEF("poly_editor/point_grab_radius",8);
+ real_t grab_treshold=EDITOR_DEF("editors/poly_editor/point_grab_radius",8);
switch(mode) {
@@ -478,11 +478,11 @@ void CollisionPolygonEditor::_polygon_draw() {
Array a;
a.resize(Mesh::ARRAY_MAX);
- DVector<Vector3> va;
+ PoolVector<Vector3> va;
{
va.resize(poly.size());
- DVector<Vector3>::Write w=va.write();
+ PoolVector<Vector3>::Write w=va.write();
for(int i=0;i<poly.size();i++) {
@@ -561,7 +561,7 @@ CollisionPolygonEditor::CollisionPolygonEditor(EditorNode *p_editor) {
options->set_area_as_parent_rect();
options->set_text("Polygon");
//options->get_popup()->add_item("Parse BBCode",PARSE_BBCODE);
- options->get_popup()->connect("item_pressed", this,"_menu_option");
+ options->get_popup()->connect("id_pressed", this,"_menu_option");
#endif
mode = MODE_EDIT;
diff --git a/tools/editor/plugins/collision_polygon_editor_plugin.h b/tools/editor/plugins/collision_polygon_editor_plugin.h
index 2434a24cc8..cd722048db 100644
--- a/tools/editor/plugins/collision_polygon_editor_plugin.h
+++ b/tools/editor/plugins/collision_polygon_editor_plugin.h
@@ -92,7 +92,7 @@ protected:
static void _bind_methods();
public:
- virtual bool forward_spatial_input_event(Camera* p_camera,const InputEvent& p_event);
+ virtual bool forward_spatial_gui_input(Camera* p_camera,const InputEvent& p_event);
void edit(Node *p_collision_polygon);
CollisionPolygonEditor(EditorNode *p_editor);
~CollisionPolygonEditor();
@@ -107,7 +107,7 @@ class CollisionPolygonEditorPlugin : public EditorPlugin {
public:
- virtual bool forward_spatial_input_event(Camera* p_camera,const InputEvent& p_event) { return collision_polygon_editor->forward_spatial_input_event(p_camera,p_event); }
+ virtual bool forward_spatial_gui_input(Camera* p_camera,const InputEvent& p_event) { return collision_polygon_editor->forward_spatial_gui_input(p_camera,p_event); }
virtual String get_name() const { return "CollisionPolygon"; }
bool has_main_screen() const { return false; }
diff --git a/tools/editor/plugins/collision_shape_2d_editor_plugin.cpp b/tools/editor/plugins/collision_shape_2d_editor_plugin.cpp
index 3761ab6185..a7b8e1d704 100644
--- a/tools/editor/plugins/collision_shape_2d_editor_plugin.cpp
+++ b/tools/editor/plugins/collision_shape_2d_editor_plugin.cpp
@@ -303,7 +303,7 @@ void CollisionShape2DEditor::commit_handle(int idx, Variant& p_org) {
undo_redo->commit_action();
}
-bool CollisionShape2DEditor::forward_input_event(const InputEvent& p_event) {
+bool CollisionShape2DEditor::forward_gui_input(const InputEvent& p_event) {
if (!node) {
return false;
diff --git a/tools/editor/plugins/collision_shape_2d_editor_plugin.h b/tools/editor/plugins/collision_shape_2d_editor_plugin.h
index 2ea7ae9535..589f7ae9f8 100644
--- a/tools/editor/plugins/collision_shape_2d_editor_plugin.h
+++ b/tools/editor/plugins/collision_shape_2d_editor_plugin.h
@@ -73,7 +73,7 @@ protected:
static void _bind_methods();
public:
- bool forward_input_event(const InputEvent& p_event);
+ bool forward_gui_input(const InputEvent& p_event);
void edit(Node* p_node);
CollisionShape2DEditor(EditorNode* p_editor);
@@ -86,7 +86,7 @@ class CollisionShape2DEditorPlugin : public EditorPlugin {
EditorNode* editor;
public:
- virtual bool forward_canvas_input_event(const Matrix32& p_canvas_xform,const InputEvent& p_event) { return collision_shape_2d_editor->forward_input_event(p_event); }
+ virtual bool forward_canvas_gui_input(const Matrix32& p_canvas_xform,const InputEvent& p_event) { return collision_shape_2d_editor->forward_gui_input(p_event); }
virtual String get_name() const { return "CollisionShape2D"; }
bool has_main_screen() const { return false; }
diff --git a/tools/editor/plugins/color_ramp_editor_plugin.cpp b/tools/editor/plugins/color_ramp_editor_plugin.cpp
index 09bed1c2d0..90ec1e9f4e 100644
--- a/tools/editor/plugins/color_ramp_editor_plugin.cpp
+++ b/tools/editor/plugins/color_ramp_editor_plugin.cpp
@@ -75,7 +75,7 @@ void ColorRampEditorPlugin::_ramp_changed() {
UndoRedo *ur=EditorNode::get_singleton()->get_undo_redo();
- //Not sure if I should convert this data to DVector
+ //Not sure if I should convert this data to PoolVector
Vector<float> new_offsets=ramp_editor->get_offsets();
Vector<Color> new_colors=ramp_editor->get_colors();
Vector<float> old_offsets=color_ramp_ref->get_offsets();
diff --git a/tools/editor/plugins/cube_grid_theme_editor_plugin.cpp b/tools/editor/plugins/cube_grid_theme_editor_plugin.cpp
index a5f447cfd9..da5c07221e 100644
--- a/tools/editor/plugins/cube_grid_theme_editor_plugin.cpp
+++ b/tools/editor/plugins/cube_grid_theme_editor_plugin.cpp
@@ -151,8 +151,8 @@ void MeshLibraryEditor::_import_scene(Node *p_scene, Ref<MeshLibrary> p_library,
VS::ViewportRect vr;
vr.x=0;
vr.y=0;
- vr.width=EditorSettings::get_singleton()->get("grid_map/preview_size");
- vr.height=EditorSettings::get_singleton()->get("grid_map/preview_size");
+ vr.width=EditorSettings::get_singleton()->get("editors/grid_map/preview_size");
+ vr.height=EditorSettings::get_singleton()->get("editors/grid_map/preview_size");
VS::get_singleton()->viewport_set_rect(vp,vr);
VS::get_singleton()->viewport_set_as_render_target(vp,true);
VS::get_singleton()->viewport_set_render_target_update_mode(vp,VS::RENDER_TARGET_UPDATE_ALWAYS);
@@ -310,7 +310,7 @@ MeshLibraryEditor::MeshLibraryEditor(EditorNode *p_editor) {
options->get_popup()->add_item(TTR("Import from Scene"),MENU_OPTION_IMPORT_FROM_SCENE);
options->get_popup()->add_item(TTR("Update from Scene"),MENU_OPTION_UPDATE_FROM_SCENE);
options->get_popup()->set_item_disabled(options->get_popup()->get_item_index(MENU_OPTION_UPDATE_FROM_SCENE),true);
- options->get_popup()->connect("item_pressed", this,"_menu_cbk");
+ options->get_popup()->connect("id_pressed", this,"_menu_cbk");
menu=options;
editor=p_editor;
cd = memnew(ConfirmationDialog);
@@ -343,7 +343,7 @@ void MeshLibraryEditorPlugin::make_visible(bool p_visible){
MeshLibraryEditorPlugin::MeshLibraryEditorPlugin(EditorNode *p_node) {
- EDITOR_DEF("grid_map/preview_size",64);
+ EDITOR_DEF("editors/grid_map/preview_size",64);
theme_editor = memnew( MeshLibraryEditor(p_node) );
p_node->get_viewport()->add_child(theme_editor);
diff --git a/tools/editor/plugins/editor_preview_plugins.cpp b/tools/editor/plugins/editor_preview_plugins.cpp
index c07eacf69e..9dcfc2fa94 100644
--- a/tools/editor/plugins/editor_preview_plugins.cpp
+++ b/tools/editor/plugins/editor_preview_plugins.cpp
@@ -65,7 +65,7 @@ Ref<Texture> EditorTexturePreviewPlugin::generate(const RES& p_from) {
img.clear_mipmaps();
- int thumbnail_size = EditorSettings::get_singleton()->get("file_dialog/thumbnail_size");
+ int thumbnail_size = EditorSettings::get_singleton()->get("filesystem/file_dialog/thumbnail_size");
thumbnail_size*=EDSCALE;
if (img.is_compressed()) {
if (img.decompress()!=OK)
@@ -118,12 +118,12 @@ Ref<Texture> EditorBitmapPreviewPlugin::generate(const RES& p_from) {
return Ref<Texture>();
}
- DVector<uint8_t> data;
+ PoolVector<uint8_t> data;
data.resize(bm->get_size().width*bm->get_size().height);
{
- DVector<uint8_t>::Write w=data.write();
+ PoolVector<uint8_t>::Write w=data.write();
for(int i=0;i<bm->get_size().width;i++) {
for(int j=0;j<bm->get_size().height;j++) {
@@ -141,7 +141,7 @@ Ref<Texture> EditorBitmapPreviewPlugin::generate(const RES& p_from) {
Image img(bm->get_size().width,bm->get_size().height,0,Image::FORMAT_L8,data);
- int thumbnail_size = EditorSettings::get_singleton()->get("file_dialog/thumbnail_size");
+ int thumbnail_size = EditorSettings::get_singleton()->get("filesystem/file_dialog/thumbnail_size");
thumbnail_size*=EDSCALE;
if (img.is_compressed()) {
if (img.decompress()!=OK)
@@ -193,14 +193,14 @@ Ref<Texture> EditorPackedScenePreviewPlugin::_gen_from_imd(Ref<ResourceImportMet
Variant tn = p_imd->get_option("thumbnail");
//print_line(Variant::get_type_name(tn.get_type()));
- DVector<uint8_t> thumbnail = tn;
+ PoolVector<uint8_t> thumbnail = tn;
int len = thumbnail.size();
if (len==0)
return Ref<Texture>();
- DVector<uint8_t>::Read r = thumbnail.read();
+ PoolVector<uint8_t>::Read r = thumbnail.read();
Image img(r.ptr(),len);
if (img.empty())
@@ -264,7 +264,7 @@ Ref<Texture> EditorMaterialPreviewPlugin::generate(const RES& p_from) {
//print_line("captured!");
VS::get_singleton()->mesh_surface_set_material(sphere,0,RID());
- int thumbnail_size = EditorSettings::get_singleton()->get("file_dialog/thumbnail_size");
+ int thumbnail_size = EditorSettings::get_singleton()->get("filesystem/file_dialog/thumbnail_size");
thumbnail_size*=EDSCALE;
img.resize(thumbnail_size,thumbnail_size);
@@ -311,10 +311,10 @@ EditorMaterialPreviewPlugin::EditorMaterialPreviewPlugin() {
int lons=32;
float radius=1.0;
- DVector<Vector3> vertices;
- DVector<Vector3> normals;
- DVector<Vector2> uvs;
- DVector<float> tangents;
+ PoolVector<Vector3> vertices;
+ PoolVector<Vector3> normals;
+ PoolVector<Vector2> uvs;
+ PoolVector<float> tangents;
Matrix3 tt = Matrix3(Vector3(0,1,0),Math_PI*0.5);
for(int i = 1; i <= lats; i++) {
@@ -433,17 +433,17 @@ Ref<Texture> EditorScriptPreviewPlugin::generate(const RES& p_from) {
int line = 0;
int col=0;
- int thumbnail_size = EditorSettings::get_singleton()->get("file_dialog/thumbnail_size");
+ int thumbnail_size = EditorSettings::get_singleton()->get("filesystem/file_dialog/thumbnail_size");
thumbnail_size*=EDSCALE;
Image img(thumbnail_size,thumbnail_size,0,Image::FORMAT_RGBA8);
- Color bg_color = EditorSettings::get_singleton()->get("text_editor/background_color");
+ Color bg_color = EditorSettings::get_singleton()->get("text_editor/highlighting/background_color");
bg_color.a=1.0;
- Color keyword_color = EditorSettings::get_singleton()->get("text_editor/keyword_color");
- Color text_color = EditorSettings::get_singleton()->get("text_editor/text_color");
- Color symbol_color = EditorSettings::get_singleton()->get("text_editor/symbol_color");
+ Color keyword_color = EditorSettings::get_singleton()->get("text_editor/highlighting/keyword_color");
+ Color text_color = EditorSettings::get_singleton()->get("text_editor/highlighting/text_color");
+ Color symbol_color = EditorSettings::get_singleton()->get("text_editor/highlighting/symbol_color");
for(int i=0;i<thumbnail_size;i++) {
@@ -533,17 +533,17 @@ Ref<Texture> EditorSamplePreviewPlugin::generate(const RES& p_from) {
ERR_FAIL_COND_V(smp.is_null(),Ref<Texture>());
- int thumbnail_size = EditorSettings::get_singleton()->get("file_dialog/thumbnail_size");
+ int thumbnail_size = EditorSettings::get_singleton()->get("filesystem/file_dialog/thumbnail_size");
thumbnail_size*=EDSCALE;
- DVector<uint8_t> img;
+ PoolVector<uint8_t> img;
int w = thumbnail_size;
int h = thumbnail_size;
img.resize(w*h*3);
- DVector<uint8_t>::Write imgdata = img.write();
+ PoolVector<uint8_t>::Write imgdata = img.write();
uint8_t * imgw = imgdata.ptr();
- DVector<uint8_t> data = smp->get_data();
- DVector<uint8_t>::Read sampledata = data.read();
+ PoolVector<uint8_t> data = smp->get_data();
+ PoolVector<uint8_t>::Read sampledata = data.read();
const uint8_t *sdata=sampledata.ptr();
bool stereo = smp->is_stereo();
@@ -776,7 +776,7 @@ Ref<Texture> EditorSamplePreviewPlugin::generate(const RES& p_from) {
}
}
- imgdata = DVector<uint8_t>::Write();
+ imgdata = PoolVector<uint8_t>::Write();
Ref<ImageTexture> ptex = Ref<ImageTexture>( memnew( ImageTexture));
ptex->create_from_image(Image(w,h,0,Image::FORMAT_RGB8,img),0);
@@ -841,7 +841,7 @@ Ref<Texture> EditorMeshPreviewPlugin::generate(const RES& p_from) {
//print_line("captured!");
VS::get_singleton()->instance_set_base(mesh_instance,RID());
- int thumbnail_size = EditorSettings::get_singleton()->get("file_dialog/thumbnail_size");
+ int thumbnail_size = EditorSettings::get_singleton()->get("filesystem/file_dialog/thumbnail_size");
thumbnail_size*=EDSCALE;
img.resize(thumbnail_size,thumbnail_size);
diff --git a/tools/editor/plugins/item_list_editor_plugin.cpp b/tools/editor/plugins/item_list_editor_plugin.cpp
index d519ce43ca..f31074a9dc 100644
--- a/tools/editor/plugins/item_list_editor_plugin.cpp
+++ b/tools/editor/plugins/item_list_editor_plugin.cpp
@@ -309,7 +309,7 @@ ItemListEditor::ItemListEditor() {
VBoxContainer *vbc = memnew( VBoxContainer );
dialog->add_child(vbc);
- dialog->set_child_rect(vbc);
+ //dialog->set_child_rect(vbc);
HBoxContainer *hbc = memnew( HBoxContainer );
hbc->set_h_size_flags(SIZE_EXPAND_FILL);
diff --git a/tools/editor/plugins/light_occluder_2d_editor_plugin.cpp b/tools/editor/plugins/light_occluder_2d_editor_plugin.cpp
index b468c1da7b..c468404f0f 100644
--- a/tools/editor/plugins/light_occluder_2d_editor_plugin.cpp
+++ b/tools/editor/plugins/light_occluder_2d_editor_plugin.cpp
@@ -102,7 +102,7 @@ void LightOccluder2DEditor::_wip_close(bool p_closed) {
edited_point=-1;
}
-bool LightOccluder2DEditor::forward_input_event(const InputEvent& p_event) {
+bool LightOccluder2DEditor::forward_gui_input(const InputEvent& p_event) {
if (!node)
@@ -132,7 +132,7 @@ bool LightOccluder2DEditor::forward_input_event(const InputEvent& p_event) {
Vector<Vector2> poly = Variant(node->get_occluder_polygon()->get_polygon());
//first check if a point is to be added (segment split)
- real_t grab_treshold=EDITOR_DEF("poly_editor/point_grab_radius",8);
+ real_t grab_treshold=EDITOR_DEF("editors/poly_editor/point_grab_radius",8);
switch(mode) {
@@ -468,7 +468,7 @@ LightOccluder2DEditor::LightOccluder2DEditor(EditorNode *p_editor) {
options->set_area_as_parent_rect();
options->set_text("Polygon");
//options->get_popup()->add_item("Parse BBCode",PARSE_BBCODE);
- options->get_popup()->connect("item_pressed", this,"_menu_option");
+ options->get_popup()->connect("id_pressed", this,"_menu_option");
#endif
mode = MODE_EDIT;
diff --git a/tools/editor/plugins/light_occluder_2d_editor_plugin.h b/tools/editor/plugins/light_occluder_2d_editor_plugin.h
index c5c692dbc7..8f96e44df5 100644
--- a/tools/editor/plugins/light_occluder_2d_editor_plugin.h
+++ b/tools/editor/plugins/light_occluder_2d_editor_plugin.h
@@ -85,7 +85,7 @@ protected:
public:
Vector2 snap_point(const Vector2& p_point) const;
- bool forward_input_event(const InputEvent& p_event);
+ bool forward_gui_input(const InputEvent& p_event);
void edit(Node *p_collision_polygon);
LightOccluder2DEditor(EditorNode *p_editor);
};
@@ -99,7 +99,7 @@ class LightOccluder2DEditorPlugin : public EditorPlugin {
public:
- virtual bool forward_canvas_input_event(const Matrix32& p_canvas_xform,const InputEvent& p_event) { return collision_polygon_editor->forward_input_event(p_event); }
+ virtual bool forward_canvas_gui_input(const Matrix32& p_canvas_xform,const InputEvent& p_event) { return collision_polygon_editor->forward_gui_input(p_event); }
virtual String get_name() const { return "LightOccluder2D"; }
bool has_main_screen() const { return false; }
diff --git a/tools/editor/plugins/material_editor_plugin.cpp b/tools/editor/plugins/material_editor_plugin.cpp
index 3ef1818135..d5ddd3804b 100644
--- a/tools/editor/plugins/material_editor_plugin.cpp
+++ b/tools/editor/plugins/material_editor_plugin.cpp
@@ -3,7 +3,7 @@
#if 0
-void MaterialEditor::_input_event(InputEvent p_event) {
+void MaterialEditor::_gui_input(InputEvent p_event) {
}
@@ -93,7 +93,7 @@ void MaterialEditor::_button_pressed(Node* p_button) {
void MaterialEditor::_bind_methods() {
- ClassDB::bind_method(_MD("_input_event"),&MaterialEditor::_input_event);
+ ClassDB::bind_method(_MD("_gui_input"),&MaterialEditor::_gui_input);
ClassDB::bind_method(_MD("_button_pressed"),&MaterialEditor::_button_pressed);
}
@@ -143,10 +143,10 @@ MaterialEditor::MaterialEditor() {
int lons=32;
float radius=1.0;
- DVector<Vector3> vertices;
- DVector<Vector3> normals;
- DVector<Vector2> uvs;
- DVector<float> tangents;
+ PoolVector<Vector3> vertices;
+ PoolVector<Vector3> normals;
+ PoolVector<Vector2> uvs;
+ PoolVector<float> tangents;
Matrix3 tt = Matrix3(Vector3(0,1,0),Math_PI*0.5);
for(int i = 1; i <= lats; i++) {
@@ -221,10 +221,10 @@ MaterialEditor::MaterialEditor() {
box_mesh.instance();
- DVector<Vector3> vertices;
- DVector<Vector3> normals;
- DVector<float> tangents;
- DVector<Vector3> uvs;
+ PoolVector<Vector3> vertices;
+ PoolVector<Vector3> normals;
+ PoolVector<float> tangents;
+ PoolVector<Vector3> uvs;
int vtx_idx=0;
#define ADD_VTX(m_idx);\
@@ -282,7 +282,7 @@ MaterialEditor::MaterialEditor() {
d[VisualServer::ARRAY_TEX_UV]= uvs ;
d[VisualServer::ARRAY_VERTEX]= vertices ;
- DVector<int> indices;
+ PoolVector<int> indices;
indices.resize(vertices.size());
for(int i=0;i<vertices.size();i++)
indices.set(i,i);
diff --git a/tools/editor/plugins/material_editor_plugin.h b/tools/editor/plugins/material_editor_plugin.h
index ebdbda9683..556e56e66b 100644
--- a/tools/editor/plugins/material_editor_plugin.h
+++ b/tools/editor/plugins/material_editor_plugin.h
@@ -39,7 +39,7 @@ class MaterialEditor : public Control {
protected:
void _notification(int p_what);
- void _input_event(InputEvent p_event);
+ void _gui_input(InputEvent p_event);
static void _bind_methods();
public:
diff --git a/tools/editor/plugins/mesh_editor_plugin.cpp b/tools/editor/plugins/mesh_editor_plugin.cpp
index 13f3204a05..db96a60808 100644
--- a/tools/editor/plugins/mesh_editor_plugin.cpp
+++ b/tools/editor/plugins/mesh_editor_plugin.cpp
@@ -29,7 +29,7 @@
#include "mesh_editor_plugin.h"
#if 0
-void MeshEditor::_input_event(InputEvent p_event) {
+void MeshEditor::_gui_input(InputEvent p_event) {
if (p_event.type==InputEvent::MOUSE_MOTION && p_event.mouse_motion.button_mask&BUTTON_MASK_LEFT) {
@@ -136,7 +136,7 @@ void MeshEditor::_button_pressed(Node* p_button) {
void MeshEditor::_bind_methods() {
- ClassDB::bind_method(_MD("_input_event"),&MeshEditor::_input_event);
+ ClassDB::bind_method(_MD("_gui_input"),&MeshEditor::_gui_input);
ClassDB::bind_method(_MD("_button_pressed"),&MeshEditor::_button_pressed);
}
diff --git a/tools/editor/plugins/mesh_editor_plugin.h b/tools/editor/plugins/mesh_editor_plugin.h
index dc1ae98245..136290ffd4 100644
--- a/tools/editor/plugins/mesh_editor_plugin.h
+++ b/tools/editor/plugins/mesh_editor_plugin.h
@@ -65,7 +65,7 @@ class MeshEditor : public Control {
void _update_rotation();
protected:
void _notification(int p_what);
- void _input_event(InputEvent p_event);
+ void _gui_input(InputEvent p_event);
static void _bind_methods();
public:
diff --git a/tools/editor/plugins/mesh_instance_editor_plugin.cpp b/tools/editor/plugins/mesh_instance_editor_plugin.cpp
index 037dcf22fd..de29991057 100644
--- a/tools/editor/plugins/mesh_instance_editor_plugin.cpp
+++ b/tools/editor/plugins/mesh_instance_editor_plugin.cpp
@@ -241,7 +241,7 @@ MeshInstanceEditor::MeshInstanceEditor() {
options->get_popup()->add_separator();
options->get_popup()->add_item(TTR("Create Outline Mesh.."),MENU_OPTION_CREATE_OUTLINE_MESH);
- options->get_popup()->connect("item_pressed", this,"_menu_option");
+ options->get_popup()->connect("id_pressed", this,"_menu_option");
outline_dialog = memnew( ConfirmationDialog );
outline_dialog->set_title(TTR("Create Outline Mesh"));
@@ -249,7 +249,7 @@ MeshInstanceEditor::MeshInstanceEditor() {
VBoxContainer *outline_dialog_vbc = memnew( VBoxContainer );
outline_dialog->add_child(outline_dialog_vbc);
- outline_dialog->set_child_rect(outline_dialog_vbc);
+ //outline_dialog->set_child_rect(outline_dialog_vbc);
outline_size = memnew( SpinBox );
outline_size->set_min(0.001);
diff --git a/tools/editor/plugins/multimesh_editor_plugin.cpp b/tools/editor/plugins/multimesh_editor_plugin.cpp
index 4e9c4ebf9d..f70eb1fddb 100644
--- a/tools/editor/plugins/multimesh_editor_plugin.cpp
+++ b/tools/editor/plugins/multimesh_editor_plugin.cpp
@@ -125,7 +125,7 @@ void MultiMeshEditor::_populate() {
Transform geom_xform = node->get_global_transform().affine_inverse() * ss_instance->get_global_transform();
- DVector<Face3> geometry = ss_instance->get_faces(VisualInstance::FACES_SOLID);
+ PoolVector<Face3> geometry = ss_instance->get_faces(VisualInstance::FACES_SOLID);
if (geometry.size()==0) {
@@ -137,7 +137,7 @@ void MultiMeshEditor::_populate() {
//make all faces local
int gc = geometry.size();
- DVector<Face3>::Write w = geometry.write();
+ PoolVector<Face3>::Write w = geometry.write();
for(int i=0;i<gc;i++) {
for(int j=0;j<3;j++) {
@@ -147,7 +147,7 @@ void MultiMeshEditor::_populate() {
- w = DVector<Face3>::Write();
+ w = PoolVector<Face3>::Write();
#if 0
node->get_multimesh()->set_instance_count(populate_amount->get_val());
node->populate_parent(populate_rotate_random->get_val(),populate_tilt_random->get_val(),populate_scale_random->get_val(),populate_scale->get_val());
@@ -164,12 +164,12 @@ void MultiMeshEditor::_populate() {
ERR_FAIL_COND(!vi);
#endif
- DVector<Face3> faces = geometry;
+ PoolVector<Face3> faces = geometry;
ERR_EXPLAIN(TTR("Parent has no solid faces to populate."));
int facecount=faces.size();
ERR_FAIL_COND(!facecount);
- DVector<Face3>::Read r = faces.read();
+ PoolVector<Face3>::Read r = faces.read();
@@ -334,7 +334,7 @@ MultiMeshEditor::MultiMeshEditor() {
options->set_icon(EditorNode::get_singleton()->get_gui_base()->get_icon("MultiMeshInstance","EditorIcons"));
options->get_popup()->add_item(TTR("Populate Surface"));
- options->get_popup()->connect("item_pressed", this,"_menu_option");
+ options->get_popup()->connect("id_pressed", this,"_menu_option");
populate_dialog = memnew( ConfirmationDialog );
populate_dialog->set_title(TTR("Populate MultiMesh"));
@@ -342,7 +342,7 @@ MultiMeshEditor::MultiMeshEditor() {
VBoxContainer *vbc = memnew( VBoxContainer );
populate_dialog->add_child(vbc);
- populate_dialog->set_child_rect(vbc);
+ //populate_dialog->set_child_rect(vbc);
HBoxContainer *hbc = memnew( HBoxContainer );
diff --git a/tools/editor/plugins/navigation_polygon_editor_plugin.cpp b/tools/editor/plugins/navigation_polygon_editor_plugin.cpp
index 031fca0b7b..cefab98e6d 100644
--- a/tools/editor/plugins/navigation_polygon_editor_plugin.cpp
+++ b/tools/editor/plugins/navigation_polygon_editor_plugin.cpp
@@ -116,7 +116,7 @@ void NavigationPolygonEditor::_wip_close() {
edited_point=-1;
}
-bool NavigationPolygonEditor::forward_input_event(const InputEvent& p_event) {
+bool NavigationPolygonEditor::forward_gui_input(const InputEvent& p_event) {
if (!node)
@@ -148,7 +148,7 @@ bool NavigationPolygonEditor::forward_input_event(const InputEvent& p_event) {
//first check if a point is to be added (segment split)
- real_t grab_treshold=EDITOR_DEF("poly_editor/point_grab_radius",8);
+ real_t grab_treshold=EDITOR_DEF("editors/poly_editor/point_grab_radius",8);
switch(mode) {
@@ -211,10 +211,10 @@ bool NavigationPolygonEditor::forward_input_event(const InputEvent& p_event) {
for(int j=0;j<node->get_navigation_polygon()->get_outline_count();j++) {
- DVector<Vector2> points=node->get_navigation_polygon()->get_outline(j);
+ PoolVector<Vector2> points=node->get_navigation_polygon()->get_outline(j);
int pc=points.size();
- DVector<Vector2>::Read poly=points.read();
+ PoolVector<Vector2>::Read poly=points.read();
for(int i=0;i<pc;i++) {
@@ -240,7 +240,7 @@ bool NavigationPolygonEditor::forward_input_event(const InputEvent& p_event) {
if (closest_idx>=0) {
pre_move_edit=node->get_navigation_polygon()->get_outline(closest_outline);
- DVector<Point2> poly = pre_move_edit;
+ PoolVector<Point2> poly = pre_move_edit;
poly.insert(closest_idx+1,xform.affine_inverse().xform(closest_pos));
edited_point=closest_idx+1;
edited_outline=closest_outline;
@@ -260,10 +260,10 @@ bool NavigationPolygonEditor::forward_input_event(const InputEvent& p_event) {
for(int j=0;j<node->get_navigation_polygon()->get_outline_count();j++) {
- DVector<Vector2> points=node->get_navigation_polygon()->get_outline(j);
+ PoolVector<Vector2> points=node->get_navigation_polygon()->get_outline(j);
int pc=points.size();
- DVector<Vector2>::Read poly=points.read();
+ PoolVector<Vector2>::Read poly=points.read();
for(int i=0;i<pc;i++) {
@@ -296,7 +296,7 @@ bool NavigationPolygonEditor::forward_input_event(const InputEvent& p_event) {
//apply
- DVector<Vector2> poly = node->get_navigation_polygon()->get_outline(edited_outline);
+ PoolVector<Vector2> poly = node->get_navigation_polygon()->get_outline(edited_outline);
ERR_FAIL_INDEX_V(edited_point,poly.size(),false);
poly.set(edited_point,edited_point_pos);
undo_redo->create_action(TTR("Edit Poly"));
@@ -322,10 +322,10 @@ bool NavigationPolygonEditor::forward_input_event(const InputEvent& p_event) {
for(int j=0;j<node->get_navigation_polygon()->get_outline_count();j++) {
- DVector<Vector2> points=node->get_navigation_polygon()->get_outline(j);
+ PoolVector<Vector2> points=node->get_navigation_polygon()->get_outline(j);
int pc=points.size();
- DVector<Vector2>::Read poly=points.read();
+ PoolVector<Vector2>::Read poly=points.read();
for(int i=0;i<pc;i++) {
@@ -345,7 +345,7 @@ bool NavigationPolygonEditor::forward_input_event(const InputEvent& p_event) {
if (closest_idx>=0) {
- DVector<Vector2> poly = node->get_navigation_polygon()->get_outline(closest_outline);
+ PoolVector<Vector2> poly = node->get_navigation_polygon()->get_outline(closest_outline);
if (poly.size()>3) {
undo_redo->create_action(TTR("Edit Poly (Remove Point)"));
@@ -515,7 +515,7 @@ NavigationPolygonEditor::NavigationPolygonEditor(EditorNode *p_editor) {
options->set_area_as_parent_rect();
options->set_text("Polygon");
//options->get_popup()->add_item("Parse BBCode",PARSE_BBCODE);
- options->get_popup()->connect("item_pressed", this,"_menu_option");
+ options->get_popup()->connect("id_pressed", this,"_menu_option");
#endif
mode = MODE_EDIT;
diff --git a/tools/editor/plugins/navigation_polygon_editor_plugin.h b/tools/editor/plugins/navigation_polygon_editor_plugin.h
index 50ba0cfedb..d3e56de042 100644
--- a/tools/editor/plugins/navigation_polygon_editor_plugin.h
+++ b/tools/editor/plugins/navigation_polygon_editor_plugin.h
@@ -70,7 +70,7 @@ class NavigationPolygonEditor : public HBoxContainer {
int edited_outline;
int edited_point;
Vector2 edited_point_pos;
- DVector<Vector2> pre_move_edit;
+ PoolVector<Vector2> pre_move_edit;
Vector<Vector2> wip;
bool wip_active;
@@ -87,7 +87,7 @@ protected:
static void _bind_methods();
public:
- bool forward_input_event(const InputEvent& p_event);
+ bool forward_gui_input(const InputEvent& p_event);
void edit(Node *p_collision_polygon);
NavigationPolygonEditor(EditorNode *p_editor);
};
@@ -101,7 +101,7 @@ class NavigationPolygonEditorPlugin : public EditorPlugin {
public:
- virtual bool forward_canvas_input_event(const Matrix32& p_canvas_xform,const InputEvent& p_event) { return collision_polygon_editor->forward_input_event(p_event); }
+ virtual bool forward_canvas_gui_input(const Matrix32& p_canvas_xform,const InputEvent& p_event) { return collision_polygon_editor->forward_gui_input(p_event); }
virtual String get_name() const { return "NavigationPolygonInstance"; }
bool has_main_screen() const { return false; }
diff --git a/tools/editor/plugins/particles_2d_editor_plugin.cpp b/tools/editor/plugins/particles_2d_editor_plugin.cpp
index 0eda9d3c1a..331a958518 100644
--- a/tools/editor/plugins/particles_2d_editor_plugin.cpp
+++ b/tools/editor/plugins/particles_2d_editor_plugin.cpp
@@ -74,8 +74,8 @@ void Particles2DEditorPlugin::_file_selected(const String& p_file) {
Size2i s = Size2(img.get_width(),img.get_height());
ERR_FAIL_COND(s.width==0 || s.height==0);
- DVector<uint8_t> data = img.get_data();
- DVector<uint8_t>::Read r = data.read();
+ PoolVector<uint8_t> data = img.get_data();
+ PoolVector<uint8_t>::Read r = data.read();
Vector<Point2i> valid_positions;
valid_positions.resize(s.width*s.height);
@@ -95,9 +95,9 @@ void Particles2DEditorPlugin::_file_selected(const String& p_file) {
ERR_EXPLAIN(TTR("No pixels with transparency > 128 in image.."));
ERR_FAIL_COND(valid_positions.size()==0);
- DVector<Point2> epoints;
+ PoolVector<Point2> epoints;
epoints.resize(epc);
- DVector<Point2>::Write w = epoints.write();
+ PoolVector<Point2>::Write w = epoints.write();
Size2 extents = Size2(img.get_width()*0.5,img.get_height()*0.5);
@@ -108,7 +108,7 @@ void Particles2DEditorPlugin::_file_selected(const String& p_file) {
w[i]=p/extents;
}
- w = DVector<Point2>::Write();
+ w = PoolVector<Point2>::Write();
undo_redo->create_action(TTR("Set Emission Mask"));
undo_redo->add_do_method(particles,"set_emission_points",epoints);
@@ -131,7 +131,7 @@ void Particles2DEditorPlugin::_menu_callback(int p_idx) {
case MENU_CLEAR_EMISSION_MASK: {
undo_redo->create_action(TTR("Clear Emission Mask"));
- undo_redo->add_do_method(particles,"set_emission_points",DVector<Vector2>());
+ undo_redo->add_do_method(particles,"set_emission_points",PoolVector<Vector2>());
undo_redo->add_undo_method(particles,"set_emission_points",particles->get_emission_points());
undo_redo->commit_action();
} break;
@@ -144,7 +144,7 @@ void Particles2DEditorPlugin::_notification(int p_what) {
if (p_what==NOTIFICATION_ENTER_TREE) {
- menu->get_popup()->connect("item_pressed",this,"_menu_callback");
+ menu->get_popup()->connect("id_pressed",this,"_menu_callback");
menu->set_icon(menu->get_popup()->get_icon("Particles2D","EditorIcons"));
file->connect("file_selected",this,"_file_selected");
}
diff --git a/tools/editor/plugins/particles_editor_plugin.cpp b/tools/editor/plugins/particles_editor_plugin.cpp
index 4f4477070b..382dc29c61 100644
--- a/tools/editor/plugins/particles_editor_plugin.cpp
+++ b/tools/editor/plugins/particles_editor_plugin.cpp
@@ -77,7 +77,7 @@ void ParticlesEditor::_node_selected(const NodePath& p_path){
Transform geom_xform = node->get_global_transform().affine_inverse() * vi->get_global_transform();
int gc = geometry.size();
- DVector<Face3>::Write w = geometry.write();
+ PoolVector<Face3>::Write w = geometry.write();
for(int i=0;i<gc;i++) {
@@ -87,7 +87,7 @@ void ParticlesEditor::_node_selected(const NodePath& p_path){
}
- w = DVector<Face3>::Write();
+ w = PoolVector<Face3>::Write();
emission_dialog->popup_centered(Size2(300,130));
}
@@ -202,7 +202,7 @@ void ParticlesEditor::edit(Particles *p_particles) {
void ParticlesEditor::_generate_emission_points() {
/// hacer codigo aca
- DVector<Vector3> points;
+ PoolVector<Vector3> points;
if (emission_fill->get_selected()==0) {
@@ -256,7 +256,7 @@ void ParticlesEditor::_generate_emission_points() {
return;
}
- DVector<Face3>::Read r = geometry.read();
+ PoolVector<Face3>::Read r = geometry.read();
AABB aabb;
@@ -356,7 +356,7 @@ ParticlesEditor::ParticlesEditor() {
options->get_popup()->add_item(TTR("Create Emitter From Node"),MENU_OPTION_CREATE_EMISSION_VOLUME_FROM_NODE);
options->get_popup()->add_item(TTR("Clear Emitter"),MENU_OPTION_CLEAR_EMISSION_VOLUME);
- options->get_popup()->connect("item_pressed", this,"_menu_option");
+ options->get_popup()->connect("id_pressed", this,"_menu_option");
emission_dialog = memnew( ConfirmationDialog );
emission_dialog->set_title(TTR("Create Emitter"));
diff --git a/tools/editor/plugins/particles_editor_plugin.h b/tools/editor/plugins/particles_editor_plugin.h
index fa4ca3b9ec..c32fbe5ada 100644
--- a/tools/editor/plugins/particles_editor_plugin.h
+++ b/tools/editor/plugins/particles_editor_plugin.h
@@ -69,7 +69,7 @@ class ParticlesEditor : public Control {
};
- DVector<Face3> geometry;
+ PoolVector<Face3> geometry;
void _generate_emission_points();
void _resource_seleted(const String& p_res);
diff --git a/tools/editor/plugins/path_2d_editor_plugin.cpp b/tools/editor/plugins/path_2d_editor_plugin.cpp
index 2a5dfbdb80..4e3a0ab720 100644
--- a/tools/editor/plugins/path_2d_editor_plugin.cpp
+++ b/tools/editor/plugins/path_2d_editor_plugin.cpp
@@ -62,7 +62,7 @@ void Path2DEditor::_node_removed(Node *p_node) {
}
-bool Path2DEditor::forward_input_event(const InputEvent& p_event) {
+bool Path2DEditor::forward_gui_input(const InputEvent& p_event) {
if (!node)
return false;
@@ -86,7 +86,7 @@ bool Path2DEditor::forward_input_event(const InputEvent& p_event) {
: node->get_global_transform().affine_inverse().xform( canvas_item_editor->snap_point(canvas_item_editor->get_canvas_transform().affine_inverse().xform(gpoint)) );
//first check if a point is to be added (segment split)
- real_t grab_treshold=EDITOR_DEF("poly_editor/point_grab_radius",8);
+ real_t grab_treshold=EDITOR_DEF("editors/poly_editor/point_grab_radius",8);
@@ -624,7 +624,7 @@ Path2DEditor::Path2DEditor(EditorNode *p_editor) {
options->set_area_as_parent_rect();
options->set_text("Polygon");
//options->get_popup()->add_item("Parse BBCode",PARSE_BBCODE);
- options->get_popup()->connect("item_pressed", this,"_menu_option");
+ options->get_popup()->connect("id_pressed", this,"_menu_option");
#endif
base_hb = memnew( HBoxContainer );
diff --git a/tools/editor/plugins/path_2d_editor_plugin.h b/tools/editor/plugins/path_2d_editor_plugin.h
index d17ecd77db..407d07905f 100644
--- a/tools/editor/plugins/path_2d_editor_plugin.h
+++ b/tools/editor/plugins/path_2d_editor_plugin.h
@@ -94,7 +94,7 @@ protected:
static void _bind_methods();
public:
- bool forward_input_event(const InputEvent& p_event);
+ bool forward_gui_input(const InputEvent& p_event);
void edit(Node *p_path2d);
Path2DEditor(EditorNode *p_editor);
};
@@ -108,7 +108,7 @@ class Path2DEditorPlugin : public EditorPlugin {
public:
- virtual bool forward_canvas_input_event(const Matrix32& p_canvas_xform,const InputEvent& p_event) { return path2d_editor->forward_input_event(p_event); }
+ virtual bool forward_canvas_gui_input(const Matrix32& p_canvas_xform,const InputEvent& p_event) { return path2d_editor->forward_gui_input(p_event); }
virtual String get_name() const { return "Path2D"; }
bool has_main_screen() const { return false; }
diff --git a/tools/editor/plugins/path_editor_plugin.cpp b/tools/editor/plugins/path_editor_plugin.cpp
index 4d52549533..a69de2e78d 100644
--- a/tools/editor/plugins/path_editor_plugin.cpp
+++ b/tools/editor/plugins/path_editor_plugin.cpp
@@ -285,7 +285,7 @@ Ref<SpatialEditorGizmo> PathEditorPlugin::create_spatial_gizmo(Spatial* p_spatia
return Ref<SpatialEditorGizmo>();
}
-bool PathEditorPlugin::forward_spatial_input_event(Camera* p_camera,const InputEvent& p_event) {
+bool PathEditorPlugin::forward_spatial_gui_input(Camera* p_camera,const InputEvent& p_event) {
if (!path)
return false;
diff --git a/tools/editor/plugins/path_editor_plugin.h b/tools/editor/plugins/path_editor_plugin.h
index 14c1bf0df7..e446dfa7c7 100644
--- a/tools/editor/plugins/path_editor_plugin.h
+++ b/tools/editor/plugins/path_editor_plugin.h
@@ -81,9 +81,9 @@ public:
static PathEditorPlugin* singleton;
Ref<FixedSpatialMaterial> path_material;
Ref<FixedSpatialMaterial> path_thin_material;
- virtual bool forward_spatial_input_event(Camera* p_camera,const InputEvent& p_event);
+ virtual bool forward_spatial_gui_input(Camera* p_camera,const InputEvent& p_event);
-// virtual bool forward_input_event(const InputEvent& p_event) { return collision_polygon_editor->forward_input_event(p_event); }
+// virtual bool forward_gui_input(const InputEvent& p_event) { return collision_polygon_editor->forward_gui_input(p_event); }
virtual Ref<SpatialEditorGizmo> create_spatial_gizmo(Spatial* p_spatial);
virtual String get_name() const { return "Path"; }
bool has_main_screen() const { return false; }
diff --git a/tools/editor/plugins/polygon_2d_editor_plugin.cpp b/tools/editor/plugins/polygon_2d_editor_plugin.cpp
index 4ab827017a..ebff3f3130 100644
--- a/tools/editor/plugins/polygon_2d_editor_plugin.cpp
+++ b/tools/editor/plugins/polygon_2d_editor_plugin.cpp
@@ -102,8 +102,8 @@ void Polygon2DEditor::_menu_option(int p_option) {
}
- DVector<Vector2> points = node->get_polygon();
- DVector<Vector2> uvs = node->get_uv();
+ PoolVector<Vector2> points = node->get_polygon();
+ PoolVector<Vector2> uvs = node->get_uv();
if (uvs.size()!=points.size()) {
undo_redo->create_action(TTR("Create UV Map"));
undo_redo->add_do_method(node,"set_uv",points);
@@ -119,10 +119,10 @@ void Polygon2DEditor::_menu_option(int p_option) {
} break;
case UVEDIT_POLYGON_TO_UV: {
- DVector<Vector2> points = node->get_polygon();
+ PoolVector<Vector2> points = node->get_polygon();
if (points.size()==0)
break;
- DVector<Vector2> uvs = node->get_uv();
+ PoolVector<Vector2> uvs = node->get_uv();
undo_redo->create_action(TTR("Create UV Map"));
undo_redo->add_do_method(node,"set_uv",points);
undo_redo->add_undo_method(node,"set_uv",uvs);
@@ -134,8 +134,8 @@ void Polygon2DEditor::_menu_option(int p_option) {
} break;
case UVEDIT_UV_TO_POLYGON: {
- DVector<Vector2> points = node->get_polygon();
- DVector<Vector2> uvs = node->get_uv();
+ PoolVector<Vector2> points = node->get_polygon();
+ PoolVector<Vector2> uvs = node->get_uv();
if (uvs.size()==0)
break;
@@ -149,11 +149,11 @@ void Polygon2DEditor::_menu_option(int p_option) {
} break;
case UVEDIT_UV_CLEAR: {
- DVector<Vector2> uvs = node->get_uv();
+ PoolVector<Vector2> uvs = node->get_uv();
if (uvs.size()==0)
break;
undo_redo->create_action(TTR("Create UV Map"));
- undo_redo->add_do_method(node,"set_uv",DVector<Vector2>());
+ undo_redo->add_do_method(node,"set_uv",PoolVector<Vector2>());
undo_redo->add_undo_method(node,"set_uv",uvs);
undo_redo->add_do_method(uv_edit_draw,"update");
undo_redo->add_undo_method(uv_edit_draw,"update");
@@ -216,7 +216,7 @@ void Polygon2DEditor::_wip_close() {
edited_point=-1;
}
-bool Polygon2DEditor::forward_input_event(const InputEvent& p_event) {
+bool Polygon2DEditor::forward_gui_input(const InputEvent& p_event) {
if (node==NULL)
return false;
@@ -239,7 +239,7 @@ bool Polygon2DEditor::forward_input_event(const InputEvent& p_event) {
Vector<Vector2> poly = Variant(node->get_polygon());
//first check if a point is to be added (segment split)
- real_t grab_treshold=EDITOR_DEF("poly_editor/point_grab_radius",8);
+ real_t grab_treshold=EDITOR_DEF("editors/poly_editor/point_grab_radius",8);
switch(mode) {
@@ -593,13 +593,13 @@ void Polygon2DEditor::_uv_input(const InputEvent& p_input) {
case UV_MODE_EDIT_POINT: {
- DVector<Vector2> uv_new=uv_prev;
+ PoolVector<Vector2> uv_new=uv_prev;
uv_new.set( uv_drag_index, uv_new[uv_drag_index]+drag );
node->set_uv(uv_new);
} break;
case UV_MODE_MOVE: {
- DVector<Vector2> uv_new=uv_prev;
+ PoolVector<Vector2> uv_new=uv_prev;
for(int i=0;i<uv_new.size();i++)
uv_new.set( i, uv_new[i]+drag );
@@ -610,7 +610,7 @@ void Polygon2DEditor::_uv_input(const InputEvent& p_input) {
case UV_MODE_ROTATE: {
Vector2 center;
- DVector<Vector2> uv_new=uv_prev;
+ PoolVector<Vector2> uv_new=uv_prev;
for(int i=0;i<uv_new.size();i++)
center+=uv_prev[i];
@@ -630,7 +630,7 @@ void Polygon2DEditor::_uv_input(const InputEvent& p_input) {
case UV_MODE_SCALE: {
Vector2 center;
- DVector<Vector2> uv_new=uv_prev;
+ PoolVector<Vector2> uv_new=uv_prev;
for(int i=0;i<uv_new.size();i++)
center+=uv_prev[i];
@@ -684,7 +684,6 @@ void Polygon2DEditor::_uv_draw() {
mtx.elements[2]=-uv_draw_ofs;
mtx.scale_basis(Vector2(uv_draw_zoom,uv_draw_zoom));
- VS::get_singleton()->canvas_item_set_clip(uv_edit_draw->get_canvas_item(),true);
VS::get_singleton()->canvas_item_add_set_transform(uv_edit_draw->get_canvas_item(),mtx);
uv_edit_draw->draw_texture(base_tex,Point2());
VS::get_singleton()->canvas_item_add_set_transform(uv_edit_draw->get_canvas_item(),Matrix32());
@@ -716,7 +715,7 @@ void Polygon2DEditor::_uv_draw() {
}
}
- DVector<Vector2> uvs = node->get_uv();
+ PoolVector<Vector2> uvs = node->get_uv();
Ref<Texture> handle = get_icon("EditorHandle","EditorIcons");
Rect2 rect(Point2(),mtx.basis_xform(base_tex->get_size()));
@@ -840,7 +839,7 @@ Polygon2DEditor::Polygon2DEditor(EditorNode *p_editor) {
options->set_area_as_parent_rect();
options->set_text("Polygon");
//options->get_popup()->add_item("Parse BBCode",PARSE_BBCODE);
- options->get_popup()->connect("item_pressed", this,"_menu_option");
+ options->get_popup()->connect("id_pressed", this,"_menu_option");
#endif
mode = MODE_EDIT;
@@ -854,7 +853,7 @@ Polygon2DEditor::Polygon2DEditor(EditorNode *p_editor) {
VBoxContainer *uv_main_vb = memnew( VBoxContainer );
uv_edit->add_child(uv_main_vb);
- uv_edit->set_child_rect(uv_main_vb);
+ //uv_edit->set_child_rect(uv_main_vb);
HBoxContainer *uv_mode_hb = memnew( HBoxContainer );
uv_main_vb->add_child(uv_mode_hb);
for(int i=0;i<UV_MODE_MAX;i++) {
@@ -885,7 +884,7 @@ Polygon2DEditor::Polygon2DEditor(EditorNode *p_editor) {
uv_menu->get_popup()->add_item(TTR("UV->Polygon"),UVEDIT_UV_TO_POLYGON);
uv_menu->get_popup()->add_separator();
uv_menu->get_popup()->add_item(TTR("Clear UV"),UVEDIT_UV_CLEAR);
- uv_menu->get_popup()->connect("item_pressed",this,"_menu_option");
+ uv_menu->get_popup()->connect("id_pressed",this,"_menu_option");
uv_mode_hb->add_child( memnew( VSeparator ));
@@ -975,7 +974,7 @@ Polygon2DEditor::Polygon2DEditor(EditorNode *p_editor) {
uv_hscroll->connect("value_changed",this,"_uv_scroll_changed");
uv_edit_draw->connect("draw",this,"_uv_draw");
- uv_edit_draw->connect("input_event",this,"_uv_input");
+ uv_edit_draw->connect("gui_input",this,"_uv_input");
uv_draw_zoom=1.0;
uv_drag_index=-1;
uv_drag=false;
@@ -984,6 +983,8 @@ Polygon2DEditor::Polygon2DEditor(EditorNode *p_editor) {
error = memnew( AcceptDialog);
add_child(error);
+ uv_edit_draw->set_clip_contents(true);
+
}
diff --git a/tools/editor/plugins/polygon_2d_editor_plugin.h b/tools/editor/plugins/polygon_2d_editor_plugin.h
index a2fd3dc4d0..c3051ca88d 100644
--- a/tools/editor/plugins/polygon_2d_editor_plugin.h
+++ b/tools/editor/plugins/polygon_2d_editor_plugin.h
@@ -81,7 +81,7 @@ class Polygon2DEditor : public HBoxContainer {
Vector2 uv_draw_ofs;
float uv_draw_zoom;
- DVector<Vector2> uv_prev;
+ PoolVector<Vector2> uv_prev;
int uv_drag_index;
bool uv_drag;
UVMode uv_move_current;
@@ -137,7 +137,7 @@ protected:
public:
- bool forward_input_event(const InputEvent& p_event);
+ bool forward_gui_input(const InputEvent& p_event);
void edit(Node *p_collision_polygon);
Polygon2DEditor(EditorNode *p_editor);
};
@@ -151,7 +151,7 @@ class Polygon2DEditorPlugin : public EditorPlugin {
public:
- virtual bool forward_canvas_input_event(const Matrix32& p_canvas_xform,const InputEvent& p_event) { return collision_polygon_editor->forward_input_event(p_event); }
+ virtual bool forward_canvas_gui_input(const Matrix32& p_canvas_xform,const InputEvent& p_event) { return collision_polygon_editor->forward_gui_input(p_event); }
virtual String get_name() const { return "Polygon2D"; }
bool has_main_screen() const { return false; }
diff --git a/tools/editor/plugins/resource_preloader_editor_plugin.cpp b/tools/editor/plugins/resource_preloader_editor_plugin.cpp
index f664fccbc8..fc6a548595 100644
--- a/tools/editor/plugins/resource_preloader_editor_plugin.cpp
+++ b/tools/editor/plugins/resource_preloader_editor_plugin.cpp
@@ -34,7 +34,7 @@
-void ResourcePreloaderEditor::_input_event(InputEvent p_event) {
+void ResourcePreloaderEditor::_gui_input(InputEvent p_event) {
}
@@ -381,7 +381,7 @@ void ResourcePreloaderEditor::drop_data_fw(const Point2& p_point,const Variant&
void ResourcePreloaderEditor::_bind_methods() {
- ClassDB::bind_method(_MD("_input_event"),&ResourcePreloaderEditor::_input_event);
+ ClassDB::bind_method(_MD("_gui_input"),&ResourcePreloaderEditor::_gui_input);
ClassDB::bind_method(_MD("_load_pressed"),&ResourcePreloaderEditor::_load_pressed);
ClassDB::bind_method(_MD("_item_edited"),&ResourcePreloaderEditor::_item_edited);
ClassDB::bind_method(_MD("_delete_pressed"),&ResourcePreloaderEditor::_delete_pressed);
diff --git a/tools/editor/plugins/resource_preloader_editor_plugin.h b/tools/editor/plugins/resource_preloader_editor_plugin.h
index e7d883d20a..6990301ded 100644
--- a/tools/editor/plugins/resource_preloader_editor_plugin.h
+++ b/tools/editor/plugins/resource_preloader_editor_plugin.h
@@ -74,7 +74,7 @@ class ResourcePreloaderEditor : public PanelContainer {
protected:
void _notification(int p_what);
- void _input_event(InputEvent p_event);
+ void _gui_input(InputEvent p_event);
static void _bind_methods();
public:
diff --git a/tools/editor/plugins/rich_text_editor_plugin.cpp b/tools/editor/plugins/rich_text_editor_plugin.cpp
index 0817279068..f91af2fa60 100644
--- a/tools/editor/plugins/rich_text_editor_plugin.cpp
+++ b/tools/editor/plugins/rich_text_editor_plugin.cpp
@@ -110,7 +110,7 @@ RichTextEditor::RichTextEditor() {
options->get_popup()->add_item(TTR("Parse BBCode"),PARSE_BBCODE);
options->get_popup()->add_item(TTR("Clear"),CLEAR);
- options->get_popup()->connect("item_pressed", this,"_menu_option");
+ options->get_popup()->connect("id_pressed", this,"_menu_option");
file_dialog = memnew( EditorFileDialog );
add_child(file_dialog);
file_dialog->add_filter("*.txt");
diff --git a/tools/editor/plugins/sample_editor_plugin.cpp b/tools/editor/plugins/sample_editor_plugin.cpp
index 0130ca41aa..12ec7c8260 100644
--- a/tools/editor/plugins/sample_editor_plugin.cpp
+++ b/tools/editor/plugins/sample_editor_plugin.cpp
@@ -35,7 +35,7 @@
-void SampleEditor::_input_event(InputEvent p_event) {
+void SampleEditor::_gui_input(InputEvent p_event) {
}
@@ -77,15 +77,15 @@ void SampleEditor::_stop_pressed() {
void SampleEditor::generate_preview_texture(const Ref<Sample>& p_sample,Ref<ImageTexture> &p_texture) {
- DVector<uint8_t> data = p_sample->get_data();
+ PoolVector<uint8_t> data = p_sample->get_data();
- DVector<uint8_t> img;
+ PoolVector<uint8_t> img;
int w = p_texture->get_width();
int h = p_texture->get_height();
img.resize(w*h*3);
- DVector<uint8_t>::Write imgdata = img.write();
+ PoolVector<uint8_t>::Write imgdata = img.write();
uint8_t * imgw = imgdata.ptr();
- DVector<uint8_t>::Read sampledata = data.read();
+ PoolVector<uint8_t>::Read sampledata = data.read();
const uint8_t *sdata=sampledata.ptr();
bool stereo = p_sample->is_stereo();
@@ -308,7 +308,7 @@ void SampleEditor::generate_preview_texture(const Ref<Sample>& p_sample,Ref<Imag
}
}
- imgdata = DVector<uint8_t>::Write();
+ imgdata = PoolVector<uint8_t>::Write();
p_texture->set_data(Image(w,h,0,Image::FORMAT_RGB8,img));
@@ -348,7 +348,7 @@ void SampleEditor::edit(Ref<Sample> p_sample) {
void SampleEditor::_bind_methods() {
- ClassDB::bind_method(_MD("_input_event"),&SampleEditor::_input_event);
+ ClassDB::bind_method(_MD("_gui_input"),&SampleEditor::_gui_input);
ClassDB::bind_method(_MD("_play_pressed"),&SampleEditor::_play_pressed);
ClassDB::bind_method(_MD("_stop_pressed"),&SampleEditor::_stop_pressed);
@@ -392,7 +392,7 @@ SampleEditor::SampleEditor() {
add_child(stop);
peakdisplay=Ref<ImageTexture>( memnew( ImageTexture) );
- peakdisplay->create( EDITOR_DEF("audio/sample_editor_preview_width",512),EDITOR_DEF("audio/sample_editor_preview_height",128),Image::FORMAT_RGB8);
+ peakdisplay->create( EDITOR_DEF("editors/sample_editor/preview_width",512),EDITOR_DEF("editors/sample_editor/preview_height",128),Image::FORMAT_RGB8);
sample_texframe->set_expand(true);
sample_texframe->set_texture(peakdisplay);
diff --git a/tools/editor/plugins/sample_editor_plugin.h b/tools/editor/plugins/sample_editor_plugin.h
index ad6fffc3ef..59cdb10304 100644
--- a/tools/editor/plugins/sample_editor_plugin.h
+++ b/tools/editor/plugins/sample_editor_plugin.h
@@ -57,7 +57,7 @@ class SampleEditor : public Panel {
protected:
void _notification(int p_what);
- void _input_event(InputEvent p_event);
+ void _gui_input(InputEvent p_event);
static void _bind_methods();
public:
diff --git a/tools/editor/plugins/sample_library_editor_plugin.cpp b/tools/editor/plugins/sample_library_editor_plugin.cpp
index 730c3b69a2..a7ccfb6978 100644
--- a/tools/editor/plugins/sample_library_editor_plugin.cpp
+++ b/tools/editor/plugins/sample_library_editor_plugin.cpp
@@ -35,7 +35,7 @@
#include "sample_editor_plugin.h"
-void SampleLibraryEditor::_input_event(InputEvent p_event) {
+void SampleLibraryEditor::_gui_input(InputEvent p_event) {
}
@@ -66,7 +66,7 @@ void SampleLibraryEditor::_notification(int p_what) {
}
}
-void SampleLibraryEditor::_file_load_request(const DVector<String>& p_path) {
+void SampleLibraryEditor::_file_load_request(const PoolVector<String>& p_path) {
for(int i=0;i<p_path.size();i++) {
@@ -400,7 +400,7 @@ void SampleLibraryEditor::drop_data_fw(const Point2& p_point,const Variant& p_da
if (String(d["type"])=="files") {
- DVector<String> files = d["files"];
+ PoolVector<String> files = d["files"];
_file_load_request(files);
@@ -411,7 +411,7 @@ void SampleLibraryEditor::drop_data_fw(const Point2& p_point,const Variant& p_da
void SampleLibraryEditor::_bind_methods() {
- ClassDB::bind_method(_MD("_input_event"),&SampleLibraryEditor::_input_event);
+ ClassDB::bind_method(_MD("_gui_input"),&SampleLibraryEditor::_gui_input);
ClassDB::bind_method(_MD("_load_pressed"),&SampleLibraryEditor::_load_pressed);
ClassDB::bind_method(_MD("_item_edited"),&SampleLibraryEditor::_item_edited);
ClassDB::bind_method(_MD("_delete_pressed"),&SampleLibraryEditor::_delete_pressed);
diff --git a/tools/editor/plugins/sample_library_editor_plugin.h b/tools/editor/plugins/sample_library_editor_plugin.h
index 46b216af82..1856d338ed 100644
--- a/tools/editor/plugins/sample_library_editor_plugin.h
+++ b/tools/editor/plugins/sample_library_editor_plugin.h
@@ -59,7 +59,7 @@ class SampleLibraryEditor : public Panel {
void _load_pressed();
- void _file_load_request(const DVector<String>& p_path);
+ void _file_load_request(const PoolVector<String>& p_path);
void _delete_pressed();
void _update_library();
void _item_edited();
@@ -74,7 +74,7 @@ class SampleLibraryEditor : public Panel {
protected:
void _notification(int p_what);
- void _input_event(InputEvent p_event);
+ void _gui_input(InputEvent p_event);
static void _bind_methods();
public:
diff --git a/tools/editor/plugins/script_editor_plugin.cpp b/tools/editor/plugins/script_editor_plugin.cpp
index c25f8191fe..e167ba2d56 100644
--- a/tools/editor/plugins/script_editor_plugin.cpp
+++ b/tools/editor/plugins/script_editor_plugin.cpp
@@ -183,7 +183,7 @@ void ScriptEditorQuickOpen::_sbox_input(const InputEvent& p_ie) {
p_ie.key.scancode == KEY_PAGEUP ||
p_ie.key.scancode == KEY_PAGEDOWN ) ) {
- search_options->call("_input_event",p_ie);
+ search_options->call("_gui_input",p_ie);
search_box->accept_event();
}
@@ -254,11 +254,11 @@ ScriptEditorQuickOpen::ScriptEditorQuickOpen() {
VBoxContainer *vbc = memnew( VBoxContainer );
add_child(vbc);
- set_child_rect(vbc);
+ //set_child_rect(vbc);
search_box = memnew( LineEdit );
vbc->add_margin_child(TTR("Search:"),search_box);
search_box->connect("text_changed",this,"_text_changed");
- search_box->connect("input_event",this,"_sbox_input");
+ search_box->connect("gui_input",this,"_sbox_input");
search_options = memnew( Tree );
vbc->add_margin_child(TTR("Matches:"),search_options,true);
get_ok()->set_text(TTR("Open"));
@@ -672,7 +672,7 @@ bool ScriptEditor::_test_script_times_on_disk(Ref<Script> p_for_script) {
bool need_ask=false;
bool need_reload=false;
- bool use_autoreload=bool(EDITOR_DEF("text_editor/auto_reload_scripts_on_external_change",false));
+ bool use_autoreload=bool(EDITOR_DEF("text_editor/files/auto_reload_scripts_on_external_change",false));
@@ -783,7 +783,7 @@ void ScriptEditor::_menu_option(int p_option) {
file_dialog_option = FILE_SAVE_THEME_AS;
file_dialog->clear_filters();
file_dialog->add_filter("*.tet");
- file_dialog->set_current_path(EditorSettings::get_singleton()->get_settings_path() + "/text_editor_themes/" + EditorSettings::get_singleton()->get("text_editor/color_theme"));
+ file_dialog->set_current_path(EditorSettings::get_singleton()->get_settings_path() + "/text_editor_themes/" + EditorSettings::get_singleton()->get("text_editor/theme/color_theme"));
file_dialog->popup_centered_ratio();
file_dialog->set_title(TTR("Save Theme As.."));
} break;
@@ -991,7 +991,7 @@ void ScriptEditor::_notification(int p_what) {
script_split->connect("dragged",this,"_script_split_dragged");
autosave_timer->connect("timeout",this,"_autosave_scripts");
{
- float autosave_time = EditorSettings::get_singleton()->get("text_editor/autosave_interval_secs");
+ float autosave_time = EditorSettings::get_singleton()->get("text_editor/files/autosave_interval_secs");
if (autosave_time>0) {
autosave_timer->set_wait_time(autosave_time);
autosave_timer->start();
@@ -1343,12 +1343,12 @@ struct _ScriptEditorItemData {
void ScriptEditor::_update_script_colors() {
- bool script_temperature_enabled = EditorSettings::get_singleton()->get("text_editor/script_temperature_enabled");
- bool highlight_current = EditorSettings::get_singleton()->get("text_editor/highlight_current_script");
+ bool script_temperature_enabled = EditorSettings::get_singleton()->get("text_editor/open_scripts/script_temperature_enabled");
+ bool highlight_current = EditorSettings::get_singleton()->get("text_editor/open_scripts/highlight_current_script");
- int hist_size = EditorSettings::get_singleton()->get("text_editor/script_temperature_history_size");
- Color hot_color=EditorSettings::get_singleton()->get("text_editor/script_temperature_hot_color");
- Color cold_color=EditorSettings::get_singleton()->get("text_editor/script_temperature_cold_color");
+ int hist_size = EditorSettings::get_singleton()->get("text_editor/open_scripts/script_temperature_history_size");
+ Color hot_color=EditorSettings::get_singleton()->get("text_editor/open_scripts/script_temperature_hot_color");
+ Color cold_color=EditorSettings::get_singleton()->get("text_editor/open_scripts/script_temperature_cold_color");
for(int i=0;i<script_list->get_item_count();i++) {
@@ -1395,7 +1395,7 @@ void ScriptEditor::_update_script_names() {
}
script_list->clear();
- bool split_script_help = EditorSettings::get_singleton()->get("text_editor/group_help_pages");
+ bool split_script_help = EditorSettings::get_singleton()->get("text_editor/open_scripts/group_help_pages");
Vector<_ScriptEditorItemData> sedata;
@@ -1481,12 +1481,12 @@ void ScriptEditor::edit(const Ref<Script>& p_script, bool p_grab_focus) {
// see if already has it
- bool open_dominant = EditorSettings::get_singleton()->get("text_editor/open_dominant_script_on_scene_change");
+ bool open_dominant = EditorSettings::get_singleton()->get("text_editor/files/open_dominant_script_on_scene_change");
- if (p_script->get_path().is_resource_file() && bool(EditorSettings::get_singleton()->get("external_editor/use_external_editor"))) {
+ if (p_script->get_path().is_resource_file() && bool(EditorSettings::get_singleton()->get("text_editor/external/use_external_editor"))) {
- String path = EditorSettings::get_singleton()->get("external_editor/exec_path");
- String flags = EditorSettings::get_singleton()->get("external_editor/exec_flags");
+ String path = EditorSettings::get_singleton()->get("text_editor/external/exec_path");
+ String flags = EditorSettings::get_singleton()->get("text_editor/external/exec_flags");
List<String> args;
flags=flags.strip_edges();
if (flags!=String()) {
@@ -1495,7 +1495,7 @@ void ScriptEditor::edit(const Ref<Script>& p_script, bool p_grab_focus) {
args.push_back(flagss[i]);
}
- args.push_back(Globals::get_singleton()->globalize_path(p_script->get_path()));
+ args.push_back(GlobalConfig::get_singleton()->globalize_path(p_script->get_path()));
Error err = OS::get_singleton()->execute(path,args,false);
if (err==OK)
return;
@@ -1694,8 +1694,8 @@ void ScriptEditor::_save_layout() {
void ScriptEditor::_editor_settings_changed() {
- trim_trailing_whitespace_on_save = EditorSettings::get_singleton()->get("text_editor/trim_trailing_whitespace_on_save");
- float autosave_time = EditorSettings::get_singleton()->get("text_editor/autosave_interval_secs");
+ trim_trailing_whitespace_on_save = EditorSettings::get_singleton()->get("text_editor/files/trim_trailing_whitespace_on_save");
+ float autosave_time = EditorSettings::get_singleton()->get("text_editor/files/autosave_interval_secs");
if (autosave_time>0) {
autosave_timer->set_wait_time(autosave_time);
autosave_timer->start();
@@ -1704,9 +1704,9 @@ void ScriptEditor::_editor_settings_changed() {
}
if (current_theme == "") {
- current_theme = EditorSettings::get_singleton()->get("text_editor/color_theme");
- } else if (current_theme != EditorSettings::get_singleton()->get("text_editor/color_theme")) {
- current_theme = EditorSettings::get_singleton()->get("text_editor/color_theme");
+ current_theme = EditorSettings::get_singleton()->get("text_editor/theme/color_theme");
+ } else if (current_theme != EditorSettings::get_singleton()->get("text_editor/theme/color_theme")) {
+ current_theme = EditorSettings::get_singleton()->get("text_editor/theme/color_theme");
EditorSettings::get_singleton()->load_text_editor_theme();
}
@@ -1720,7 +1720,7 @@ void ScriptEditor::_editor_settings_changed() {
}
_update_script_colors();
- ScriptServer::set_reload_scripts_on_save(EDITOR_DEF("text_editor/auto_reload_and_parse_scripts_on_save",true));
+ ScriptServer::set_reload_scripts_on_save(EDITOR_DEF("text_editor/files/auto_reload_and_parse_scripts_on_save",true));
}
@@ -1761,7 +1761,7 @@ void ScriptEditor::_unhandled_input(const InputEvent& p_event) {
void ScriptEditor::set_window_layout(Ref<ConfigFile> p_layout) {
- if (!bool(EDITOR_DEF("text_editor/restore_scripts_on_load",true))) {
+ if (!bool(EDITOR_DEF("text_editor/files/restore_scripts_on_load",true))) {
return;
}
@@ -1974,9 +1974,9 @@ void ScriptEditor::_history_back(){
}
void ScriptEditor::set_scene_root_script( Ref<Script> p_script ) {
- bool open_dominant = EditorSettings::get_singleton()->get("text_editor/open_dominant_script_on_scene_change");
+ bool open_dominant = EditorSettings::get_singleton()->get("text_editor/files/open_dominant_script_on_scene_change");
- if (bool(EditorSettings::get_singleton()->get("external_editor/use_external_editor")))
+ if (bool(EditorSettings::get_singleton()->get("text_editor/external/use_external_editor")))
return;
if (open_dominant && p_script.is_valid() && _can_open_in_editor(p_script.ptr())) {
@@ -2128,7 +2128,7 @@ ScriptEditor::ScriptEditor(EditorNode *p_editor) {
file_menu->get_popup()->add_shortcut(ED_SHORTCUT("script_editor/close_docs", TTR("Close Docs")), CLOSE_DOCS);
file_menu->get_popup()->add_shortcut(ED_SHORTCUT("script_editor/close_file", TTR("Close"), KEY_MASK_CMD | KEY_W), FILE_CLOSE);
file_menu->get_popup()->add_shortcut(ED_SHORTCUT("script_editor/close_all", TTR("Close All")), CLOSE_ALL);
- file_menu->get_popup()->connect("item_pressed", this,"_menu_option");
+ file_menu->get_popup()->connect("id_pressed", this,"_menu_option");
@@ -2137,7 +2137,7 @@ ScriptEditor::ScriptEditor(EditorNode *p_editor) {
script_search_menu->set_text(TTR("Search"));
script_search_menu->get_popup()->add_shortcut(ED_SHORTCUT("script_editor/find", TTR("Find.."), KEY_MASK_CMD|KEY_F), HELP_SEARCH_FIND);
script_search_menu->get_popup()->add_shortcut(ED_SHORTCUT("script_editor/find_next", TTR("Find Next"), KEY_F3), HELP_SEARCH_FIND_NEXT);
- script_search_menu->get_popup()->connect("item_pressed", this,"_menu_option");
+ script_search_menu->get_popup()->connect("id_pressed", this,"_menu_option");
script_search_menu->hide();
@@ -2153,7 +2153,7 @@ ScriptEditor::ScriptEditor(EditorNode *p_editor) {
debug_menu->get_popup()->add_separator();
//debug_menu->get_popup()->add_check_item("Show Debugger",DEBUG_SHOW);
debug_menu->get_popup()->add_check_shortcut(ED_SHORTCUT("debugger/keep_debugger_open", TTR("Keep Debugger Open")), DEBUG_SHOW_KEEP_OPEN);
- debug_menu->get_popup()->connect("item_pressed", this,"_menu_option");
+ debug_menu->get_popup()->connect("id_pressed", this,"_menu_option");
debug_menu->get_popup()->set_item_disabled( debug_menu->get_popup()->get_item_index(DEBUG_NEXT), true);
debug_menu->get_popup()->set_item_disabled( debug_menu->get_popup()->get_item_index(DEBUG_STEP), true );
@@ -2170,7 +2170,7 @@ ScriptEditor::ScriptEditor(EditorNode *p_editor) {
window_menu->get_popup()->add_item(TTR("Move Left"),WINDOW_MOVE_LEFT,KEY_MASK_CMD|KEY_LEFT);
window_menu->get_popup()->add_item(TTR("Move Right"),WINDOW_MOVE_RIGHT,KEY_MASK_CMD|KEY_RIGHT);
window_menu->get_popup()->add_separator();
- window_menu->get_popup()->connect("item_pressed", this,"_menu_option");
+ window_menu->get_popup()->connect("id_pressed", this,"_menu_option");
#endif
@@ -2247,7 +2247,7 @@ ScriptEditor::ScriptEditor(EditorNode *p_editor) {
{
VBoxContainer *vbc = memnew( VBoxContainer );
disk_changed->add_child(vbc);
- disk_changed->set_child_rect(vbc);
+ // disk_changed->set_child_rect(vbc);
Label *dl = memnew( Label );
dl->set_text(TTR("The following files are newer on disk.\nWhat action should be taken?:"));
@@ -2416,20 +2416,20 @@ ScriptEditorPlugin::ScriptEditorPlugin(EditorNode *p_node) {
script_editor->hide();
- EDITOR_DEF("text_editor/auto_reload_scripts_on_external_change",true);
- ScriptServer::set_reload_scripts_on_save(EDITOR_DEF("text_editor/auto_reload_and_parse_scripts_on_save",true));
- EDITOR_DEF("text_editor/open_dominant_script_on_scene_change",true);
- EDITOR_DEF("external_editor/use_external_editor",false);
- EDITOR_DEF("external_editor/exec_path","");
- EDITOR_DEF("text_editor/script_temperature_enabled",true);
- EDITOR_DEF("text_editor/highlight_current_script", true);
- EDITOR_DEF("text_editor/script_temperature_history_size",15);
- EDITOR_DEF("text_editor/script_temperature_hot_color",Color(1,0,0,0.3));
- EDITOR_DEF("text_editor/script_temperature_cold_color",Color(0,0,1,0.3));
- EDITOR_DEF("text_editor/current_script_background_color",Color(0.81,0.81,0.14,0.63));
- EDITOR_DEF("text_editor/group_help_pages",true);
- EditorSettings::get_singleton()->add_property_hint(PropertyInfo(Variant::STRING,"external_editor/exec_path",PROPERTY_HINT_GLOBAL_FILE));
- EDITOR_DEF("external_editor/exec_flags","");
+ EDITOR_DEF("text_editor/files/auto_reload_scripts_on_external_change",true);
+ ScriptServer::set_reload_scripts_on_save(EDITOR_DEF("text_editor/files/auto_reload_and_parse_scripts_on_save",true));
+ EDITOR_DEF("text_editor/files/open_dominant_script_on_scene_change",true);
+ EDITOR_DEF("text_editor/external/use_external_editor",false);
+ EDITOR_DEF("text_editor/external/exec_path","");
+ EDITOR_DEF("text_editor/open_scripts/script_temperature_enabled",true);
+ EDITOR_DEF("text_editor/open_scripts/highlight_current_script", true);
+ EDITOR_DEF("text_editor/open_scripts/script_temperature_history_size",15);
+ EDITOR_DEF("text_editor/open_scripts/script_temperature_hot_color",Color(1,0,0,0.3));
+ EDITOR_DEF("text_editor/open_scripts/script_temperature_cold_color",Color(0,0,1,0.3));
+ EDITOR_DEF("text_editor/open_scripts/current_script_background_color",Color(0.81,0.81,0.14,0.63));
+ EDITOR_DEF("text_editor/open_scripts/group_help_pages",true);
+ EditorSettings::get_singleton()->add_property_hint(PropertyInfo(Variant::STRING,"text_editor/external/exec_path",PROPERTY_HINT_GLOBAL_FILE));
+ EDITOR_DEF("text_editor/external/exec_flags","");
}
diff --git a/tools/editor/plugins/script_text_editor.cpp b/tools/editor/plugins/script_text_editor.cpp
index 63a859a2e4..391578817a 100644
--- a/tools/editor/plugins/script_text_editor.cpp
+++ b/tools/editor/plugins/script_text_editor.cpp
@@ -100,32 +100,32 @@ void ScriptTextEditor::_load_theme_settings() {
/* keyword color */
- text_edit->add_color_override("background_color", EDITOR_DEF("text_editor/background_color",Color(0,0,0,0)));
- text_edit->add_color_override("completion_background_color", EDITOR_DEF("text_editor/completion_background_color", Color(0,0,0,0)));
- text_edit->add_color_override("completion_selected_color", EDITOR_DEF("text_editor/completion_selected_color", Color::html("434244")));
- text_edit->add_color_override("completion_existing_color", EDITOR_DEF("text_editor/completion_existing_color", Color::html("21dfdfdf")));
- text_edit->add_color_override("completion_scroll_color", EDITOR_DEF("text_editor/completion_scroll_color", Color::html("ffffff")));
- text_edit->add_color_override("completion_font_color", EDITOR_DEF("text_editor/completion_font_color", Color::html("aaaaaa")));
- text_edit->add_color_override("font_color",EDITOR_DEF("text_editor/text_color",Color(0,0,0)));
- text_edit->add_color_override("line_number_color",EDITOR_DEF("text_editor/line_number_color",Color(0,0,0)));
- text_edit->add_color_override("caret_color",EDITOR_DEF("text_editor/caret_color",Color(0,0,0)));
- text_edit->add_color_override("caret_background_color",EDITOR_DEF("text_editor/caret_background_color",Color(0,0,0)));
- text_edit->add_color_override("font_selected_color",EDITOR_DEF("text_editor/text_selected_color",Color(1,1,1)));
- text_edit->add_color_override("selection_color",EDITOR_DEF("text_editor/selection_color",Color(0.2,0.2,1)));
- text_edit->add_color_override("brace_mismatch_color",EDITOR_DEF("text_editor/brace_mismatch_color",Color(1,0.2,0.2)));
- text_edit->add_color_override("current_line_color",EDITOR_DEF("text_editor/current_line_color",Color(0.3,0.5,0.8,0.15)));
- text_edit->add_color_override("word_highlighted_color",EDITOR_DEF("text_editor/word_highlighted_color",Color(0.8,0.9,0.9,0.15)));
- text_edit->add_color_override("number_color",EDITOR_DEF("text_editor/number_color",Color(0.9,0.6,0.0,2)));
- text_edit->add_color_override("function_color",EDITOR_DEF("text_editor/function_color",Color(0.4,0.6,0.8)));
- text_edit->add_color_override("member_variable_color",EDITOR_DEF("text_editor/member_variable_color",Color(0.9,0.3,0.3)));
- text_edit->add_color_override("mark_color", EDITOR_DEF("text_editor/mark_color", Color(1.0,0.4,0.4,0.4)));
- text_edit->add_color_override("breakpoint_color", EDITOR_DEF("text_editor/breakpoint_color", Color(0.8,0.8,0.4,0.2)));
- text_edit->add_color_override("search_result_color",EDITOR_DEF("text_editor/search_result_color",Color(0.05,0.25,0.05,1)));
- text_edit->add_color_override("search_result_border_color",EDITOR_DEF("text_editor/search_result_border_color",Color(0.1,0.45,0.1,1)));
- text_edit->add_color_override("symbol_color",EDITOR_DEF("text_editor/symbol_color",Color::hex(0x005291ff)));
- text_edit->add_constant_override("line_spacing", EDITOR_DEF("text_editor/line_spacing",4));
-
- Color keyword_color= EDITOR_DEF("text_editor/keyword_color",Color(0.5,0.0,0.2));
+ text_edit->add_color_override("background_color", EDITOR_DEF("text_editor/highlighting/background_color",Color(0,0,0,0)));
+ text_edit->add_color_override("completion_background_color", EDITOR_DEF("text_editor/highlighting/completion_background_color", Color(0,0,0,0)));
+ text_edit->add_color_override("completion_selected_color", EDITOR_DEF("text_editor/highlighting/completion_selected_color", Color::html("434244")));
+ text_edit->add_color_override("completion_existing_color", EDITOR_DEF("text_editor/highlighting/completion_existing_color", Color::html("21dfdfdf")));
+ text_edit->add_color_override("completion_scroll_color", EDITOR_DEF("text_editor/highlighting/completion_scroll_color", Color::html("ffffff")));
+ text_edit->add_color_override("completion_font_color", EDITOR_DEF("text_editor/highlighting/completion_font_color", Color::html("aaaaaa")));
+ text_edit->add_color_override("font_color",EDITOR_DEF("text_editor/highlighting/text_color",Color(0,0,0)));
+ text_edit->add_color_override("line_number_color",EDITOR_DEF("text_editor/highlighting/line_number_color",Color(0,0,0)));
+ text_edit->add_color_override("caret_color",EDITOR_DEF("text_editor/highlighting/caret_color",Color(0,0,0)));
+ text_edit->add_color_override("caret_background_color",EDITOR_DEF("text_editor/highlighting/caret_background_color",Color(0,0,0)));
+ text_edit->add_color_override("font_selected_color",EDITOR_DEF("text_editor/highlighting/text_selected_color",Color(1,1,1)));
+ text_edit->add_color_override("selection_color",EDITOR_DEF("text_editor/highlighting/selection_color",Color(0.2,0.2,1)));
+ text_edit->add_color_override("brace_mismatch_color",EDITOR_DEF("text_editor/highlighting/brace_mismatch_color",Color(1,0.2,0.2)));
+ text_edit->add_color_override("current_line_color",EDITOR_DEF("text_editor/highlighting/current_line_color",Color(0.3,0.5,0.8,0.15)));
+ text_edit->add_color_override("word_highlighted_color",EDITOR_DEF("text_editor/highlighting/word_highlighted_color",Color(0.8,0.9,0.9,0.15)));
+ text_edit->add_color_override("number_color",EDITOR_DEF("text_editor/highlighting/number_color",Color(0.9,0.6,0.0,2)));
+ text_edit->add_color_override("function_color",EDITOR_DEF("text_editor/highlighting/function_color",Color(0.4,0.6,0.8)));
+ text_edit->add_color_override("member_variable_color",EDITOR_DEF("text_editor/highlighting/member_variable_color",Color(0.9,0.3,0.3)));
+ text_edit->add_color_override("mark_color", EDITOR_DEF("text_editor/highlighting/mark_color", Color(1.0,0.4,0.4,0.4)));
+ text_edit->add_color_override("breakpoint_color", EDITOR_DEF("text_editor/highlighting/breakpoint_color", Color(0.8,0.8,0.4,0.2)));
+ text_edit->add_color_override("search_result_color",EDITOR_DEF("text_editor/highlighting/search_result_color",Color(0.05,0.25,0.05,1)));
+ text_edit->add_color_override("search_result_border_color",EDITOR_DEF("text_editor/highlighting/search_result_border_color",Color(0.1,0.45,0.1,1)));
+ text_edit->add_color_override("symbol_color",EDITOR_DEF("text_editor/highlighting/symbol_color",Color::hex(0x005291ff)));
+ text_edit->add_constant_override("line_spacing", EDITOR_DEF("text_editor/theme/line_spacing",4));
+
+ Color keyword_color= EDITOR_DEF("text_editor/highlighting/keyword_color",Color(0.5,0.0,0.2));
List<String> keywords;
script->get_language()->get_reserved_words(&keywords);
@@ -135,7 +135,7 @@ void ScriptTextEditor::_load_theme_settings() {
}
//colorize core types
- Color basetype_color= EDITOR_DEF("text_editor/base_type_color",Color(0.3,0.3,0.0));
+ Color basetype_color= EDITOR_DEF("text_editor/highlighting/base_type_color",Color(0.3,0.3,0.0));
text_edit->add_keyword_color("Vector2",basetype_color);
text_edit->add_keyword_color("Vector3",basetype_color);
@@ -151,7 +151,7 @@ void ScriptTextEditor::_load_theme_settings() {
text_edit->add_keyword_color("NodePath",basetype_color);
//colorize engine types
- Color type_color= EDITOR_DEF("text_editor/engine_type_color",Color(0.0,0.2,0.4));
+ Color type_color= EDITOR_DEF("text_editor/highlighting/engine_type_color",Color(0.0,0.2,0.4));
List<StringName> types;
ClassDB::get_class_list(&types);
@@ -166,7 +166,7 @@ void ScriptTextEditor::_load_theme_settings() {
}
//colorize comments
- Color comment_color = EDITOR_DEF("text_editor/comment_color",Color::hex(0x797e7eff));
+ Color comment_color = EDITOR_DEF("text_editor/highlighting/comment_color",Color::hex(0x797e7eff));
List<String> comments;
script->get_language()->get_comment_delimiters(&comments);
@@ -180,7 +180,7 @@ void ScriptTextEditor::_load_theme_settings() {
}
//colorize strings
- Color string_color = EDITOR_DEF("text_editor/string_color",Color::hex(0x6b6f00ff));
+ Color string_color = EDITOR_DEF("text_editor/highlighting/string_color",Color::hex(0x6b6f00ff));
List<String> strings;
script->get_language()->get_string_delimiters(&strings);
@@ -438,7 +438,7 @@ static void _find_changed_scripts_for_external_editor(Node* p_base, Node*p_curre
void ScriptEditor::_update_modified_scripts_for_external_editor(Ref<Script> p_for_script) {
- if (!bool(EditorSettings::get_singleton()->get("external_editor/use_external_editor")))
+ if (!bool(EditorSettings::get_singleton()->get("text_editor/external/use_external_editor")))
return;
Set<Ref<Script> > scripts;
@@ -979,7 +979,7 @@ void ScriptTextEditor::_bind_methods() {
ClassDB::bind_method("_edit_option",&ScriptTextEditor::_edit_option);
ClassDB::bind_method("_goto_line",&ScriptTextEditor::_goto_line);
ClassDB::bind_method("_lookup_symbol",&ScriptTextEditor::_lookup_symbol);
- ClassDB::bind_method("_text_edit_input_event", &ScriptTextEditor::_text_edit_input_event);
+ ClassDB::bind_method("_text_edit_gui_input", &ScriptTextEditor::_text_edit_gui_input);
ClassDB::bind_method("_color_changed", &ScriptTextEditor::_color_changed);
@@ -1159,7 +1159,7 @@ void ScriptTextEditor::drop_data_fw(const Point2& p_point,const Variant& p_data,
}
-void ScriptTextEditor::_text_edit_input_event(const InputEvent& ev) {
+void ScriptTextEditor::_text_edit_gui_input(const InputEvent& ev) {
if (ev.type == InputEvent::MOUSE_BUTTON) {
InputEventMouseButton mb = ev.mouse_button;
if (mb.button_index == BUTTON_RIGHT && !mb.pressed) {
@@ -1226,20 +1226,21 @@ void ScriptTextEditor::_make_context_menu(bool p_selection, bool p_color) {
context_menu->clear();
if (p_selection) {
- context_menu->add_shortcut(ED_GET_SHORTCUT("script_text_editor/cut"));
- context_menu->add_shortcut(ED_GET_SHORTCUT("script_text_editor/copy"));
+ context_menu->add_shortcut(ED_GET_SHORTCUT("script_text_editor/cut"), EDIT_CUT);
+ context_menu->add_shortcut(ED_GET_SHORTCUT("script_text_editor/copy"), EDIT_COPY);
}
- context_menu->add_shortcut(ED_GET_SHORTCUT("script_text_editor/paste"));
+ context_menu->add_shortcut(ED_GET_SHORTCUT("script_text_editor/paste"), EDIT_PASTE);
context_menu->add_separator();
- context_menu->add_shortcut(ED_GET_SHORTCUT("script_text_editor/select_all"));
- context_menu->add_shortcut(ED_GET_SHORTCUT("script_text_editor/undo"));
+ context_menu->add_shortcut(ED_GET_SHORTCUT("script_text_editor/select_all"), EDIT_SELECT_ALL);
+ context_menu->add_shortcut(ED_GET_SHORTCUT("script_text_editor/undo"), EDIT_UNDO);
+ context_menu->add_shortcut(ED_GET_SHORTCUT("script_text_editor/redo"), EDIT_REDO);
if (p_selection) {
context_menu->add_separator();
- context_menu->add_shortcut(ED_GET_SHORTCUT("script_text_editor/indent_left"));
- context_menu->add_shortcut(ED_GET_SHORTCUT("script_text_editor/indent_right"));
- context_menu->add_shortcut(ED_GET_SHORTCUT("script_text_editor/toggle_comment"));
+ context_menu->add_shortcut(ED_GET_SHORTCUT("script_text_editor/indent_left"), EDIT_INDENT_LEFT);
+ context_menu->add_shortcut(ED_GET_SHORTCUT("script_text_editor/indent_right"), EDIT_INDENT_RIGHT);
+ context_menu->add_shortcut(ED_GET_SHORTCUT("script_text_editor/toggle_comment"), EDIT_TOGGLE_COMMENT);
}
if (p_color) {
context_menu->add_separator();
@@ -1264,22 +1265,22 @@ ScriptTextEditor::ScriptTextEditor() {
update_settings();
code_editor->get_text_edit()->set_callhint_settings(
- EditorSettings::get_singleton()->get("text_editor/put_callhint_tooltip_below_current_line"),
- EditorSettings::get_singleton()->get("text_editor/callhint_tooltip_offset"));
+ EditorSettings::get_singleton()->get("text_editor/completion/put_callhint_tooltip_below_current_line"),
+ EditorSettings::get_singleton()->get("text_editor/completion/callhint_tooltip_offset"));
code_editor->get_text_edit()->set_select_identifiers_on_hover(true);
code_editor->get_text_edit()->set_context_menu_enabled(false);
- code_editor->get_text_edit()->connect("input_event", this, "_text_edit_input_event");
+ code_editor->get_text_edit()->connect("gui_input", this, "_text_edit_gui_input");
context_menu = memnew(PopupMenu);
add_child(context_menu);
- context_menu->connect("item_pressed", this, "_edit_option");
+ context_menu->connect("id_pressed", this, "_edit_option");
color_panel = memnew(PopupPanel);
add_child(color_panel);
color_picker = memnew(ColorPicker);
color_panel->add_child(color_picker);
- color_panel->set_child_rect(color_picker);
+ color_panel->set_child_rect(color_picker); //NOT
color_picker->connect("color_changed", this, "_color_changed");
edit_hb = memnew (HBoxContainer);
@@ -1309,7 +1310,7 @@ ScriptTextEditor::ScriptTextEditor() {
#endif
edit_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/trim_trailing_whitespace"), EDIT_TRIM_TRAILING_WHITESAPCE);
edit_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/auto_indent"), EDIT_AUTO_INDENT);
- edit_menu->get_popup()->connect("item_pressed", this,"_edit_option");
+ edit_menu->get_popup()->connect("id_pressed", this,"_edit_option");
edit_menu->get_popup()->add_separator();
edit_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/toggle_breakpoint"), DEBUG_TOGGLE_BREAKPOINT);
edit_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/remove_all_breakpoints"), DEBUG_REMOVE_ALL_BREAKPOINTS);
@@ -1329,7 +1330,7 @@ ScriptTextEditor::ScriptTextEditor() {
search_menu->get_popup()->add_separator();
search_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/contextual_help"), HELP_CONTEXTUAL);
- search_menu->get_popup()->connect("item_pressed", this,"_edit_option");
+ search_menu->get_popup()->connect("id_pressed", this,"_edit_option");
edit_hb->add_child(edit_menu);
@@ -1363,8 +1364,12 @@ void ScriptTextEditor::register_editor() {
ED_SHORTCUT("script_text_editor/select_all", TTR("Select All"), KEY_MASK_CMD|KEY_A);
ED_SHORTCUT("script_text_editor/move_up", TTR("Move Up"), KEY_MASK_ALT|KEY_UP);
ED_SHORTCUT("script_text_editor/move_down", TTR("Move Down"), KEY_MASK_ALT|KEY_DOWN);
- ED_SHORTCUT("script_text_editor/indent_left", TTR("Indent Left"), KEY_MASK_ALT|KEY_LEFT);
- ED_SHORTCUT("script_text_editor/indent_right", TTR("Indent Right"), KEY_MASK_ALT|KEY_RIGHT);
+
+ //leave these at zero, same can be accomplished with tab/shift-tab, including selection
+ //the next/previous in history shortcut in this case makes a lot more sene.
+
+ ED_SHORTCUT("script_text_editor/indent_left", TTR("Indent Left"), 0);
+ ED_SHORTCUT("script_text_editor/indent_right", TTR("Indent Right"), 0);
ED_SHORTCUT("script_text_editor/toggle_comment", TTR("Toggle Comment"), KEY_MASK_CMD|KEY_K);
ED_SHORTCUT("script_text_editor/clone_down", TTR("Clone Down"), KEY_MASK_CMD|KEY_B);
#ifdef OSX_ENABLED
diff --git a/tools/editor/plugins/script_text_editor.h b/tools/editor/plugins/script_text_editor.h
index 064e8552b8..215d0626f0 100644
--- a/tools/editor/plugins/script_text_editor.h
+++ b/tools/editor/plugins/script_text_editor.h
@@ -105,7 +105,7 @@ protected:
void _edit_option(int p_op);
void _make_context_menu(bool p_selection, bool p_color);
- void _text_edit_input_event(const InputEvent& ev);
+ void _text_edit_gui_input(const InputEvent& ev);
void _color_changed(const Color& p_color);
void _goto_line(int p_line) { goto_line(p_line); }
diff --git a/tools/editor/plugins/shader_editor_plugin.cpp b/tools/editor/plugins/shader_editor_plugin.cpp
index f8dfbad744..17b10ecd70 100644
--- a/tools/editor/plugins/shader_editor_plugin.cpp
+++ b/tools/editor/plugins/shader_editor_plugin.cpp
@@ -72,31 +72,31 @@ void ShaderTextEditor::_load_theme_settings() {
/* keyword color */
- get_text_edit()->add_color_override("background_color", EDITOR_DEF("text_editor/background_color",Color(0,0,0,0)));
- get_text_edit()->add_color_override("completion_background_color", EDITOR_DEF("text_editor/completion_background_color", Color(0,0,0,0)));
- get_text_edit()->add_color_override("completion_selected_color", EDITOR_DEF("text_editor/completion_selected_color", Color::html("434244")));
- get_text_edit()->add_color_override("completion_existing_color", EDITOR_DEF("text_editor/completion_existing_color", Color::html("21dfdfdf")));
- get_text_edit()->add_color_override("completion_scroll_color", EDITOR_DEF("text_editor/completion_scroll_color", Color::html("ffffff")));
- get_text_edit()->add_color_override("completion_font_color", EDITOR_DEF("text_editor/completion_font_color", Color::html("aaaaaa")));
- get_text_edit()->add_color_override("font_color",EDITOR_DEF("text_editor/text_color",Color(0,0,0)));
- get_text_edit()->add_color_override("line_number_color",EDITOR_DEF("text_editor/line_number_color",Color(0,0,0)));
- get_text_edit()->add_color_override("caret_color",EDITOR_DEF("text_editor/caret_color",Color(0,0,0)));
- get_text_edit()->add_color_override("caret_background_color",EDITOR_DEF("text_editor/caret_background_color",Color(0,0,0)));
- get_text_edit()->add_color_override("font_selected_color",EDITOR_DEF("text_editor/text_selected_color",Color(1,1,1)));
- get_text_edit()->add_color_override("selection_color",EDITOR_DEF("text_editor/selection_color",Color(0.2,0.2,1)));
- get_text_edit()->add_color_override("brace_mismatch_color",EDITOR_DEF("text_editor/brace_mismatch_color",Color(1,0.2,0.2)));
- get_text_edit()->add_color_override("current_line_color",EDITOR_DEF("text_editor/current_line_color",Color(0.3,0.5,0.8,0.15)));
- get_text_edit()->add_color_override("word_highlighted_color",EDITOR_DEF("text_editor/word_highlighted_color",Color(0.8,0.9,0.9,0.15)));
- get_text_edit()->add_color_override("number_color",EDITOR_DEF("text_editor/number_color",Color(0.9,0.6,0.0,2)));
- get_text_edit()->add_color_override("function_color",EDITOR_DEF("text_editor/function_color",Color(0.4,0.6,0.8)));
- get_text_edit()->add_color_override("member_variable_color",EDITOR_DEF("text_editor/member_variable_color",Color(0.9,0.3,0.3)));
- get_text_edit()->add_color_override("mark_color", EDITOR_DEF("text_editor/mark_color", Color(1.0,0.4,0.4,0.4)));
- get_text_edit()->add_color_override("breakpoint_color", EDITOR_DEF("text_editor/breakpoint_color", Color(0.8,0.8,0.4,0.2)));
- get_text_edit()->add_color_override("search_result_color",EDITOR_DEF("text_editor/search_result_color",Color(0.05,0.25,0.05,1)));
- get_text_edit()->add_color_override("search_result_border_color",EDITOR_DEF("text_editor/search_result_border_color",Color(0.1,0.45,0.1,1)));
- get_text_edit()->add_color_override("symbol_color",EDITOR_DEF("text_editor/symbol_color",Color::hex(0x005291ff)));
-
- Color keyword_color= EDITOR_DEF("text_editor/keyword_color",Color(0.5,0.0,0.2));
+ get_text_edit()->add_color_override("background_color", EDITOR_DEF("text_editor/highlighting/background_color",Color(0,0,0,0)));
+ get_text_edit()->add_color_override("completion_background_color", EDITOR_DEF("text_editor/highlighting/completion_background_color", Color(0,0,0,0)));
+ get_text_edit()->add_color_override("completion_selected_color", EDITOR_DEF("text_editor/highlighting/completion_selected_color", Color::html("434244")));
+ get_text_edit()->add_color_override("completion_existing_color", EDITOR_DEF("text_editor/highlighting/completion_existing_color", Color::html("21dfdfdf")));
+ get_text_edit()->add_color_override("completion_scroll_color", EDITOR_DEF("text_editor/highlighting/completion_scroll_color", Color::html("ffffff")));
+ get_text_edit()->add_color_override("completion_font_color", EDITOR_DEF("text_editor/highlighting/completion_font_color", Color::html("aaaaaa")));
+ get_text_edit()->add_color_override("font_color",EDITOR_DEF("text_editor/highlighting/text_color",Color(0,0,0)));
+ get_text_edit()->add_color_override("line_number_color",EDITOR_DEF("text_editor/highlighting/line_number_color",Color(0,0,0)));
+ get_text_edit()->add_color_override("caret_color",EDITOR_DEF("text_editor/highlighting/caret_color",Color(0,0,0)));
+ get_text_edit()->add_color_override("caret_background_color",EDITOR_DEF("text_editor/highlighting/caret_background_color",Color(0,0,0)));
+ get_text_edit()->add_color_override("font_selected_color",EDITOR_DEF("text_editor/highlighting/text_selected_color",Color(1,1,1)));
+ get_text_edit()->add_color_override("selection_color",EDITOR_DEF("text_editor/highlighting/selection_color",Color(0.2,0.2,1)));
+ get_text_edit()->add_color_override("brace_mismatch_color",EDITOR_DEF("text_editor/highlighting/brace_mismatch_color",Color(1,0.2,0.2)));
+ get_text_edit()->add_color_override("current_line_color",EDITOR_DEF("text_editor/highlighting/current_line_color",Color(0.3,0.5,0.8,0.15)));
+ get_text_edit()->add_color_override("word_highlighted_color",EDITOR_DEF("text_editor/highlighting/word_highlighted_color",Color(0.8,0.9,0.9,0.15)));
+ get_text_edit()->add_color_override("number_color",EDITOR_DEF("text_editor/highlighting/number_color",Color(0.9,0.6,0.0,2)));
+ get_text_edit()->add_color_override("function_color",EDITOR_DEF("text_editor/highlighting/function_color",Color(0.4,0.6,0.8)));
+ get_text_edit()->add_color_override("member_variable_color",EDITOR_DEF("text_editor/highlighting/member_variable_color",Color(0.9,0.3,0.3)));
+ get_text_edit()->add_color_override("mark_color", EDITOR_DEF("text_editor/highlighting/mark_color", Color(1.0,0.4,0.4,0.4)));
+ get_text_edit()->add_color_override("breakpoint_color", EDITOR_DEF("text_editor/highlighting/breakpoint_color", Color(0.8,0.8,0.4,0.2)));
+ get_text_edit()->add_color_override("search_result_color",EDITOR_DEF("text_editor/highlighting/search_result_color",Color(0.05,0.25,0.05,1)));
+ get_text_edit()->add_color_override("search_result_border_color",EDITOR_DEF("text_editor/highlighting/search_result_border_color",Color(0.1,0.45,0.1,1)));
+ get_text_edit()->add_color_override("symbol_color",EDITOR_DEF("text_editor/highlighting/symbol_color",Color::hex(0x005291ff)));
+
+ Color keyword_color= EDITOR_DEF("text_editor/highlighting/keyword_color",Color(0.5,0.0,0.2));
List<String> keywords;
@@ -131,7 +131,7 @@ void ShaderTextEditor::_load_theme_settings() {
//colorize comments
- Color comment_color = EDITOR_DEF("text_editor/comment_color",Color::hex(0x797e7eff));
+ Color comment_color = EDITOR_DEF("text_editor/highlighting/comment_color",Color::hex(0x797e7eff));
get_text_edit()->add_color_region("/*","*/",comment_color,false);
get_text_edit()->add_color_region("//","",comment_color,false);
@@ -376,17 +376,17 @@ void ShaderEditor::_params_changed() {
void ShaderEditor::_editor_settings_changed() {
- shader_editor->get_text_edit()->set_auto_brace_completion(EditorSettings::get_singleton()->get("text_editor/auto_brace_complete"));
- shader_editor->get_text_edit()->set_scroll_pass_end_of_file(EditorSettings::get_singleton()->get("text_editor/scroll_past_end_of_file"));
- shader_editor->get_text_edit()->set_tab_size(EditorSettings::get_singleton()->get("text_editor/tab_size"));
- shader_editor->get_text_edit()->set_draw_tabs(EditorSettings::get_singleton()->get("text_editor/draw_tabs"));
- shader_editor->get_text_edit()->set_show_line_numbers(EditorSettings::get_singleton()->get("text_editor/show_line_numbers"));
- shader_editor->get_text_edit()->set_syntax_coloring(EditorSettings::get_singleton()->get("text_editor/syntax_highlighting"));
- shader_editor->get_text_edit()->set_highlight_all_occurrences(EditorSettings::get_singleton()->get("text_editor/highlight_all_occurrences"));
- shader_editor->get_text_edit()->cursor_set_blink_enabled(EditorSettings::get_singleton()->get("text_editor/caret_blink"));
- shader_editor->get_text_edit()->cursor_set_blink_speed(EditorSettings::get_singleton()->get("text_editor/caret_blink_speed"));
- shader_editor->get_text_edit()->add_constant_override("line_spacing", EditorSettings::get_singleton()->get("text_editor/line_spacing"));
- shader_editor->get_text_edit()->cursor_set_block_mode(EditorSettings::get_singleton()->get("text_editor/block_caret"));
+ shader_editor->get_text_edit()->set_auto_brace_completion(EditorSettings::get_singleton()->get("text_editor/completion/auto_brace_complete"));
+ shader_editor->get_text_edit()->set_scroll_pass_end_of_file(EditorSettings::get_singleton()->get("text_editor/cursor/scroll_past_end_of_file"));
+ shader_editor->get_text_edit()->set_tab_size(EditorSettings::get_singleton()->get("text_editor/indent/tab_size"));
+ shader_editor->get_text_edit()->set_draw_tabs(EditorSettings::get_singleton()->get("text_editor/indent/draw_tabs"));
+ shader_editor->get_text_edit()->set_show_line_numbers(EditorSettings::get_singleton()->get("text_editor/line_numbers/show_line_numbers"));
+ shader_editor->get_text_edit()->set_syntax_coloring(EditorSettings::get_singleton()->get("text_editor/highlighting/syntax_highlighting"));
+ shader_editor->get_text_edit()->set_highlight_all_occurrences(EditorSettings::get_singleton()->get("text_editor/highlighting/highlight_all_occurrences"));
+ shader_editor->get_text_edit()->cursor_set_blink_enabled(EditorSettings::get_singleton()->get("text_editor/cursor/caret_blink"));
+ shader_editor->get_text_edit()->cursor_set_blink_speed(EditorSettings::get_singleton()->get("text_editor/cursor/caret_blink_speed"));
+ shader_editor->get_text_edit()->add_constant_override("line_spacing", EditorSettings::get_singleton()->get("text_editor/theme/line_spacing"));
+ shader_editor->get_text_edit()->cursor_set_block_mode(EditorSettings::get_singleton()->get("text_editor/cursor/block_caret"));
}
void ShaderEditor::_bind_methods() {
@@ -469,7 +469,7 @@ ShaderEditor::ShaderEditor() {
edit_menu->get_popup()->add_shortcut(ED_SHORTCUT("script_editor/paste", TTR("Paste"), KEY_MASK_CMD|KEY_V), EDIT_PASTE);
edit_menu->get_popup()->add_separator();
edit_menu->get_popup()->add_shortcut(ED_SHORTCUT("script_editor/select_all", TTR("Select All"), KEY_MASK_CMD|KEY_A), EDIT_SELECT_ALL);
- edit_menu->get_popup()->connect("item_pressed", this,"_menu_option");
+ edit_menu->get_popup()->connect("id_pressed", this,"_menu_option");
search_menu = memnew( MenuButton );
@@ -483,7 +483,7 @@ ShaderEditor::ShaderEditor() {
search_menu->get_popup()->add_separator();
// search_menu->get_popup()->add_item("Locate Symbol..",SEARCH_LOCATE_SYMBOL,KEY_MASK_CMD|KEY_K);
search_menu->get_popup()->add_shortcut(ED_SHORTCUT("script_editor/goto_line", TTR("Goto Line.."), KEY_MASK_CMD|KEY_L), SEARCH_GOTO_LINE);
- search_menu->get_popup()->connect("item_pressed", this,"_menu_option");
+ search_menu->get_popup()->connect("id_pressed", this,"_menu_option");
goto_line_dialog = memnew(GotoLineDialog);
diff --git a/tools/editor/plugins/shader_graph_editor_plugin.cpp b/tools/editor/plugins/shader_graph_editor_plugin.cpp
index 15906563c7..2ff9f94d99 100644
--- a/tools/editor/plugins/shader_graph_editor_plugin.cpp
+++ b/tools/editor/plugins/shader_graph_editor_plugin.cpp
@@ -37,7 +37,7 @@
#include "os/keyboard.h"
#include "canvas_item_editor_plugin.h"
-void GraphColorRampEdit::_input_event(const InputEvent& p_event) {
+void GraphColorRampEdit::_gui_input(const InputEvent& p_event) {
if (p_event.type==InputEvent::KEY && p_event.key.pressed && p_event.key.scancode==KEY_DELETE && grabbed!=-1) {
@@ -296,7 +296,7 @@ Vector<Color> GraphColorRampEdit::get_colors() const{
void GraphColorRampEdit::_bind_methods(){
- ClassDB::bind_method(_MD("_input_event"),&GraphColorRampEdit::_input_event);
+ ClassDB::bind_method(_MD("_gui_input"),&GraphColorRampEdit::_gui_input);
ClassDB::bind_method(_MD("_color_changed"),&GraphColorRampEdit::_color_changed);
ADD_SIGNAL(MethodInfo("ramp_changed"));
}
@@ -310,13 +310,13 @@ GraphColorRampEdit::GraphColorRampEdit(){
popup = memnew( PopupPanel );
picker = memnew( ColorPicker );
popup->add_child(picker);
- popup->set_child_rect(picker);
+ /popup->set_child_rect(picker);
add_child(popup);
}
////////////
-void GraphCurveMapEdit::_input_event(const InputEvent& p_event) {
+void GraphCurveMapEdit::_gui_input(const InputEvent& p_event) {
if (p_event.type==InputEvent::KEY && p_event.key.pressed && p_event.key.scancode==KEY_DELETE && grabbed!=-1) {
@@ -658,7 +658,7 @@ Vector<Vector2> GraphCurveMapEdit::get_points() const {
void GraphCurveMapEdit::_bind_methods(){
- ClassDB::bind_method(_MD("_input_event"),&GraphCurveMapEdit::_input_event);
+ ClassDB::bind_method(_MD("_gui_input"),&GraphCurveMapEdit::_gui_input);
ADD_SIGNAL(MethodInfo("curve_changed"));
}
@@ -986,13 +986,13 @@ void ShaderGraphView::_color_ramp_changed(int p_id,Node* p_ramp) {
Vector<float> offsets=cr->get_offsets();
Vector<Color> colors=cr->get_colors();
- DVector<float> new_offsets;
- DVector<Color> new_colors;
+ PoolVector<float> new_offsets;
+ PoolVector<Color> new_colors;
{
new_offsets.resize(offsets.size());
new_colors.resize(colors.size());
- DVector<float>::Write ow=new_offsets.write();
- DVector<Color>::Write cw=new_colors.write();
+ PoolVector<float>::Write ow=new_offsets.write();
+ PoolVector<Color>::Write cw=new_colors.write();
for(int i=0;i<new_offsets.size();i++) {
ow[i]=offsets[i];
cw[i]=colors[i];
@@ -1001,8 +1001,8 @@ void ShaderGraphView::_color_ramp_changed(int p_id,Node* p_ramp) {
}
- DVector<float> old_offsets=graph->color_ramp_node_get_offsets(type,p_id);
- DVector<Color> old_colors=graph->color_ramp_node_get_colors(type,p_id);
+ PoolVector<float> old_offsets=graph->color_ramp_node_get_offsets(type,p_id);
+ PoolVector<Color> old_colors=graph->color_ramp_node_get_colors(type,p_id);
if (old_offsets.size()!=new_offsets.size())
ur->create_action(TTR("Add/Remove to Color Ramp"));
@@ -1027,10 +1027,10 @@ void ShaderGraphView::_curve_changed(int p_id,Node* p_curve) {
Vector<Point2> points=cr->get_points();
- DVector<Vector2> new_points;
+ PoolVector<Vector2> new_points;
{
new_points.resize(points.size());
- DVector<Vector2>::Write ow=new_points.write();
+ PoolVector<Vector2>::Write ow=new_points.write();
for(int i=0;i<new_points.size();i++) {
ow[i]=points[i];
}
@@ -1038,7 +1038,7 @@ void ShaderGraphView::_curve_changed(int p_id,Node* p_curve) {
}
- DVector<Vector2> old_points=graph->curve_map_node_get_points(type,p_id);
+ PoolVector<Vector2> old_points=graph->curve_map_node_get_points(type,p_id);
if (old_points.size()!=new_points.size())
ur->create_action(TTR("Add/Remove to Curve Map"));
@@ -2131,14 +2131,14 @@ void ShaderGraphView::_create_node(int p_id) {
gn->set_title("ColorRamp");
GraphColorRampEdit * ramp = memnew( GraphColorRampEdit );
- DVector<real_t> offsets = graph->color_ramp_node_get_offsets(type,p_id);
- DVector<Color> colors = graph->color_ramp_node_get_colors(type,p_id);
+ PoolVector<real_t> offsets = graph->color_ramp_node_get_offsets(type,p_id);
+ PoolVector<Color> colors = graph->color_ramp_node_get_colors(type,p_id);
int oc = offsets.size();
if (oc) {
- DVector<real_t>::Read rofs = offsets.read();
- DVector<Color>::Read rcol = colors.read();
+ PoolVector<real_t>::Read rofs = offsets.read();
+ PoolVector<Color>::Read rcol = colors.read();
Vector<float> ofsv;
Vector<Color> colorv;
@@ -2184,12 +2184,12 @@ void ShaderGraphView::_create_node(int p_id) {
gn->set_title("CurveMap");
GraphCurveMapEdit * map = memnew( GraphCurveMapEdit );
- DVector<Vector2> points = graph->curve_map_node_get_points(type,p_id);
+ PoolVector<Vector2> points = graph->curve_map_node_get_points(type,p_id);
int oc = points.size();
if (oc) {
- DVector<Vector2>::Read rofs = points.read();
+ PoolVector<Vector2>::Read rofs = points.read();
Vector<Vector2> ofsv;
@@ -2320,7 +2320,7 @@ void ShaderGraphView::_create_node(int p_id) {
tex->set_custom_minimum_size(Size2(80,80));
tex->set_drag_forwarding(this);
gn->add_child(tex);
- tex->set_ignore_mouse(false);
+ tex->set_mouse_filter(MOUSE_FILTER_PASS);
tex->set_texture(graph->texture_input_node_get_value(type,p_id));
ToolButton *edit = memnew( ToolButton );
edit->set_text("edit..");
@@ -2807,7 +2807,7 @@ void ShaderGraphEditor::_notification(int p_what) {
if (addsep)
popup->add_separator();
}
- popup->connect("item_pressed",this,"_add_node");
+ popup->connect("id_pressed",this,"_add_node");
}
diff --git a/tools/editor/plugins/shader_graph_editor_plugin.h b/tools/editor/plugins/shader_graph_editor_plugin.h
index c9887718f8..477a45bd1f 100644
--- a/tools/editor/plugins/shader_graph_editor_plugin.h
+++ b/tools/editor/plugins/shader_graph_editor_plugin.h
@@ -70,7 +70,7 @@ class GraphColorRampEdit : public Control {
void _color_changed(const Color& p_color);
protected:
- void _input_event(const InputEvent& p_event);
+ void _gui_input(const InputEvent& p_event);
void _notification(int p_what);
static void _bind_methods();
public:
@@ -104,7 +104,7 @@ class GraphCurveMapEdit : public Control {
void _plot_curve(const Vector2& p_a,const Vector2& p_b,const Vector2& p_c,const Vector2& p_d);
protected:
- void _input_event(const InputEvent& p_event);
+ void _gui_input(const InputEvent& p_event);
void _notification(int p_what);
static void _bind_methods();
public:
diff --git a/tools/editor/plugins/spatial_editor_plugin.cpp b/tools/editor/plugins/spatial_editor_plugin.cpp
index b6627d72bf..7bf0843b2c 100644
--- a/tools/editor/plugins/spatial_editor_plugin.cpp
+++ b/tools/editor/plugins/spatial_editor_plugin.cpp
@@ -824,7 +824,7 @@ void SpatialEditorViewport::_sinput(const InputEvent &p_event) {
EditorPluginList *over_plugin_list = en->get_editor_plugins_over();
if (!over_plugin_list->empty()) {
- bool discard = over_plugin_list->forward_spatial_input_event(camera,p_event);
+ bool discard = over_plugin_list->forward_spatial_gui_input(camera,p_event);
if (discard)
return;
}
@@ -854,7 +854,7 @@ void SpatialEditorViewport::_sinput(const InputEvent &p_event) {
} break;
case BUTTON_RIGHT: {
- NavigationScheme nav_scheme = _get_navigation_schema("3d_editor/navigation_scheme");
+ NavigationScheme nav_scheme = _get_navigation_schema("editors/3d/navigation_scheme");
if (b.pressed && _edit.gizmo.is_valid()) {
//restore
@@ -898,10 +898,10 @@ void SpatialEditorViewport::_sinput(const InputEvent &p_event) {
if (p.distance_to(aabb.get_support(-ray_dir))>min_d)
continue;
- DVector<Face3> faces = vi->get_faces(VisualInstance::FACES_SOLID);
+ PoolVector<Face3> faces = vi->get_faces(VisualInstance::FACES_SOLID);
int c = faces.size();
if (c>0) {
- DVector<Face3>::Read r = faces.read();
+ PoolVector<Face3>::Read r = faces.read();
for(int j=0;j<c;j++) {
@@ -1014,7 +1014,7 @@ void SpatialEditorViewport::_sinput(const InputEvent &p_event) {
if (b.pressed) {
- NavigationScheme nav_scheme = _get_navigation_schema("3d_editor/navigation_scheme");
+ NavigationScheme nav_scheme = _get_navigation_schema("editors/3d/navigation_scheme");
if ( (nav_scheme==NAVIGATION_MAYA || nav_scheme==NAVIGATION_MODO) && b.mod.alt) {
break;
}
@@ -1251,7 +1251,7 @@ void SpatialEditorViewport::_sinput(const InputEvent &p_event) {
}
- NavigationScheme nav_scheme = _get_navigation_schema("3d_editor/navigation_scheme");
+ NavigationScheme nav_scheme = _get_navigation_schema("editors/3d/navigation_scheme");
NavigationMode nav_mode = NAVIGATION_NONE;
if (_edit.gizmo.is_valid()) {
@@ -1558,7 +1558,7 @@ void SpatialEditorViewport::_sinput(const InputEvent &p_event) {
nav_mode = NAVIGATION_PAN;
}
- } else if (EditorSettings::get_singleton()->get("3d_editor/emulate_3_button_mouse")) {
+ } else if (EditorSettings::get_singleton()->get("editors/3d/emulate_3_button_mouse")) {
// Handle trackpad (no external mouse) use case
int mod = 0;
if (m.mod.shift)
@@ -1825,11 +1825,11 @@ void SpatialEditorViewport::_notification(int p_what) {
//update shadow atlas if changed
- int shadowmap_size = Globals::get_singleton()->get("rendering/shadow_atlas/size");
- int atlas_q0 = Globals::get_singleton()->get("rendering/shadow_atlas/quadrant_0_subdiv");
- int atlas_q1 = Globals::get_singleton()->get("rendering/shadow_atlas/quadrant_1_subdiv");
- int atlas_q2 = Globals::get_singleton()->get("rendering/shadow_atlas/quadrant_2_subdiv");
- int atlas_q3 = Globals::get_singleton()->get("rendering/shadow_atlas/quadrant_3_subdiv");
+ int shadowmap_size = GlobalConfig::get_singleton()->get("rendering/shadow_atlas/size");
+ int atlas_q0 = GlobalConfig::get_singleton()->get("rendering/shadow_atlas/quadrant_0_subdiv");
+ int atlas_q1 = GlobalConfig::get_singleton()->get("rendering/shadow_atlas/quadrant_1_subdiv");
+ int atlas_q2 = GlobalConfig::get_singleton()->get("rendering/shadow_atlas/quadrant_2_subdiv");
+ int atlas_q3 = GlobalConfig::get_singleton()->get("rendering/shadow_atlas/quadrant_3_subdiv");
viewport->set_shadow_atlas_size(shadowmap_size);
@@ -1840,10 +1840,10 @@ void SpatialEditorViewport::_notification(int p_what) {
//update msaa if changed
- int msaa_mode = Globals::get_singleton()->get("rendering/antialias/msaa");
+ int msaa_mode = GlobalConfig::get_singleton()->get("rendering/antialias/msaa");
viewport->set_msaa(Viewport::MSAA(msaa_mode));
- bool hdr = Globals::get_singleton()->get("rendering/dynamic_range/hdr");
+ bool hdr = GlobalConfig::get_singleton()->get("rendering/dynamic_range/hdr");
viewport->set_hdr(hdr);
@@ -1852,7 +1852,7 @@ void SpatialEditorViewport::_notification(int p_what) {
if (p_what==NOTIFICATION_ENTER_TREE) {
surface->connect("draw",this,"_draw");
- surface->connect("input_event",this,"_sinput");
+ surface->connect("gui_input",this,"_sinput");
surface->connect("mouse_enter",this,"_smouseenter");
preview_camera->set_icon(get_icon("Camera","EditorIcons"));
_init_gizmo_instance(index);
@@ -1914,7 +1914,7 @@ void SpatialEditorViewport::_draw() {
if (previewing) {
- Size2 ss = Size2( Globals::get_singleton()->get("display/width"), Globals::get_singleton()->get("display/height") );
+ Size2 ss = Size2( GlobalConfig::get_singleton()->get("display/width"), GlobalConfig::get_singleton()->get("display/height") );
float aspect = ss.get_aspect();
Size2 s = get_size();
@@ -2222,7 +2222,7 @@ void SpatialEditorViewport::update_transform_gizmo_view() {
if (dd==0)
dd=0.0001;
- float gsize = EditorSettings::get_singleton()->get("3d_editor/manipulator_gizmo_size");
+ float gsize = EditorSettings::get_singleton()->get("editors/3d/manipulator_gizmo_size");
gizmo_scale=(gsize/Math::abs(dd));
Vector3 scale = Vector3(1,1,1) * gizmo_scale;
@@ -2423,7 +2423,7 @@ SpatialEditorViewport::SpatialEditorViewport(SpatialEditor *p_spatial_editor, Ed
view_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("spatial_editor/focus_origin"), VIEW_CENTER_TO_ORIGIN);
view_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("spatial_editor/focus_selection"), VIEW_CENTER_TO_SELECTION);
view_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("spatial_editor/align_selection_with_view"), VIEW_ALIGN_SELECTION_WITH_VIEW);
- view_menu->get_popup()->connect("item_pressed",this,"_menu_option");
+ view_menu->get_popup()->connect("id_pressed",this,"_menu_option");
preview_camera = memnew( Button );
preview_camera->set_toggle_mode(true);
@@ -2440,7 +2440,7 @@ SpatialEditorViewport::SpatialEditorViewport(SpatialEditor *p_spatial_editor, Ed
selection_menu = memnew( PopupMenu );
add_child(selection_menu);
selection_menu->set_custom_minimum_size(Vector2(100, 0));
- selection_menu->connect("item_pressed", this, "_selection_result_pressed");
+ selection_menu->connect("id_pressed", this, "_selection_result_pressed");
selection_menu->connect("popup_hide", this, "_selection_menu_hide");
if (p_index==0) {
@@ -2952,9 +2952,9 @@ void SpatialEditor::_menu_item_pressed(int p_option) {
}
viewports[0]->set_area_as_parent_rect();
- viewports[0]->set_anchor_and_margin(MARGIN_BOTTOM,ANCHOR_RATIO,0.5);
+ //viewports[0]->set_anchor_and_margin(MARGIN_BOTTOM,ANCHOR_RATIO,0.5);
viewports[2]->set_area_as_parent_rect();
- viewports[2]->set_anchor_and_margin(MARGIN_TOP,ANCHOR_RATIO,0.5);
+ //viewports[2]->set_anchor_and_margin(MARGIN_TOP,ANCHOR_RATIO,0.5);
view_menu->get_popup()->set_item_checked( view_menu->get_popup()->get_item_index(MENU_VIEW_USE_1_VIEWPORT), false );
view_menu->get_popup()->set_item_checked( view_menu->get_popup()->get_item_index(MENU_VIEW_USE_2_VIEWPORTS), true );
@@ -2976,9 +2976,9 @@ void SpatialEditor::_menu_item_pressed(int p_option) {
}
viewports[0]->set_area_as_parent_rect();
- viewports[0]->set_anchor_and_margin(MARGIN_RIGHT,ANCHOR_RATIO,0.5);
+ //viewports[0]->set_anchor_and_margin(MARGIN_RIGHT,ANCHOR_RATIO,0.5);
viewports[2]->set_area_as_parent_rect();
- viewports[2]->set_anchor_and_margin(MARGIN_LEFT,ANCHOR_RATIO,0.5);
+ //viewports[2]->set_anchor_and_margin(MARGIN_LEFT,ANCHOR_RATIO,0.5);
view_menu->get_popup()->set_item_checked( view_menu->get_popup()->get_item_index(MENU_VIEW_USE_1_VIEWPORT), false );
view_menu->get_popup()->set_item_checked( view_menu->get_popup()->get_item_index(MENU_VIEW_USE_2_VIEWPORTS), false );
@@ -2998,13 +2998,13 @@ void SpatialEditor::_menu_item_pressed(int p_option) {
viewports[i]->show();
}
viewports[0]->set_area_as_parent_rect();
- viewports[0]->set_anchor_and_margin(MARGIN_BOTTOM,ANCHOR_RATIO,0.5);
+ //viewports[0]->set_anchor_and_margin(MARGIN_BOTTOM,ANCHOR_RATIO,0.5);
viewports[2]->set_area_as_parent_rect();
- viewports[2]->set_anchor_and_margin(MARGIN_RIGHT,ANCHOR_RATIO,0.5);
- viewports[2]->set_anchor_and_margin(MARGIN_TOP,ANCHOR_RATIO,0.5);
+ //viewports[2]->set_anchor_and_margin(MARGIN_RIGHT,ANCHOR_RATIO,0.5);
+ //viewports[2]->set_anchor_and_margin(MARGIN_TOP,ANCHOR_RATIO,0.5);
viewports[3]->set_area_as_parent_rect();
- viewports[3]->set_anchor_and_margin(MARGIN_LEFT,ANCHOR_RATIO,0.5);
- viewports[3]->set_anchor_and_margin(MARGIN_TOP,ANCHOR_RATIO,0.5);
+ //viewports[3]->set_anchor_and_margin(MARGIN_LEFT,ANCHOR_RATIO,0.5);
+ //viewports[3]->set_anchor_and_margin(MARGIN_TOP,ANCHOR_RATIO,0.5);
view_menu->get_popup()->set_item_checked( view_menu->get_popup()->get_item_index(MENU_VIEW_USE_1_VIEWPORT), false );
view_menu->get_popup()->set_item_checked( view_menu->get_popup()->get_item_index(MENU_VIEW_USE_2_VIEWPORTS), false );
@@ -3024,13 +3024,13 @@ void SpatialEditor::_menu_item_pressed(int p_option) {
viewports[i]->show();
}
viewports[0]->set_area_as_parent_rect();
- viewports[0]->set_anchor_and_margin(MARGIN_BOTTOM,ANCHOR_RATIO,0.5);
- viewports[0]->set_anchor_and_margin(MARGIN_RIGHT,ANCHOR_RATIO,0.5);
+ //viewports[0]->set_anchor_and_margin(MARGIN_BOTTOM,ANCHOR_RATIO,0.5);
+ //viewports[0]->set_anchor_and_margin(MARGIN_RIGHT,ANCHOR_RATIO,0.5);
viewports[2]->set_area_as_parent_rect();
- viewports[2]->set_anchor_and_margin(MARGIN_TOP,ANCHOR_RATIO,0.5);
- viewports[2]->set_anchor_and_margin(MARGIN_RIGHT,ANCHOR_RATIO,0.5);
+ //viewports[2]->set_anchor_and_margin(MARGIN_TOP,ANCHOR_RATIO,0.5);
+ //viewports[2]->set_anchor_and_margin(MARGIN_RIGHT,ANCHOR_RATIO,0.5);
viewports[3]->set_area_as_parent_rect();
- viewports[3]->set_anchor_and_margin(MARGIN_LEFT,ANCHOR_RATIO,0.5);
+ //viewports[3]->set_anchor_and_margin(MARGIN_LEFT,ANCHOR_RATIO,0.5);
view_menu->get_popup()->set_item_checked( view_menu->get_popup()->get_item_index(MENU_VIEW_USE_1_VIEWPORT), false );
view_menu->get_popup()->set_item_checked( view_menu->get_popup()->get_item_index(MENU_VIEW_USE_2_VIEWPORTS), false );
@@ -3047,17 +3047,17 @@ void SpatialEditor::_menu_item_pressed(int p_option) {
viewports[i]->show();
}
viewports[0]->set_area_as_parent_rect();
- viewports[0]->set_anchor_and_margin(MARGIN_RIGHT,ANCHOR_RATIO,0.5);
- viewports[0]->set_anchor_and_margin(MARGIN_BOTTOM,ANCHOR_RATIO,0.5);
+ //viewports[0]->set_anchor_and_margin(MARGIN_RIGHT,ANCHOR_RATIO,0.5);
+ //viewports[0]->set_anchor_and_margin(MARGIN_BOTTOM,ANCHOR_RATIO,0.5);
viewports[1]->set_area_as_parent_rect();
- viewports[1]->set_anchor_and_margin(MARGIN_LEFT,ANCHOR_RATIO,0.5);
- viewports[1]->set_anchor_and_margin(MARGIN_BOTTOM,ANCHOR_RATIO,0.5);
+ //viewports[1]->set_anchor_and_margin(MARGIN_LEFT,ANCHOR_RATIO,0.5);
+ //viewports[1]->set_anchor_and_margin(MARGIN_BOTTOM,ANCHOR_RATIO,0.5);
viewports[2]->set_area_as_parent_rect();
- viewports[2]->set_anchor_and_margin(MARGIN_RIGHT,ANCHOR_RATIO,0.5);
- viewports[2]->set_anchor_and_margin(MARGIN_TOP,ANCHOR_RATIO,0.5);
+ //viewports[2]->set_anchor_and_margin(MARGIN_RIGHT,ANCHOR_RATIO,0.5);
+ //viewports[2]->set_anchor_and_margin(MARGIN_TOP,ANCHOR_RATIO,0.5);
viewports[3]->set_area_as_parent_rect();
- viewports[3]->set_anchor_and_margin(MARGIN_LEFT,ANCHOR_RATIO,0.5);
- viewports[3]->set_anchor_and_margin(MARGIN_TOP,ANCHOR_RATIO,0.5);
+ //viewports[3]->set_anchor_and_margin(MARGIN_LEFT,ANCHOR_RATIO,0.5);
+ //viewports[3]->set_anchor_and_margin(MARGIN_TOP,ANCHOR_RATIO,0.5);
view_menu->get_popup()->set_item_checked( view_menu->get_popup()->get_item_index(MENU_VIEW_USE_1_VIEWPORT), false );
view_menu->get_popup()->set_item_checked( view_menu->get_popup()->get_item_index(MENU_VIEW_USE_2_VIEWPORTS), false );
@@ -3168,12 +3168,12 @@ void SpatialEditor::_init_indicators() {
indicator_mat->set_feature(FixedSpatialMaterial::FEATURE_TRANSPARENT,true);
- DVector<Color> grid_colors[3];
- DVector<Vector3> grid_points[3];
+ PoolVector<Color> grid_colors[3];
+ PoolVector<Vector3> grid_points[3];
Vector<Color> origin_colors;
Vector<Vector3> origin_points;
- Color grid_color = EditorSettings::get_singleton()->get("3d_editor/grid_color");
+ Color grid_color = EditorSettings::get_singleton()->get("editors/3d/grid_color");
for(int i=0;i<3;i++) {
Vector3 axis;
@@ -3251,7 +3251,7 @@ void SpatialEditor::_init_indicators() {
{
cursor_mesh = VisualServer::get_singleton()->mesh_create();
- DVector<Vector3> cursor_points;
+ PoolVector<Vector3> cursor_points;
float cs = 0.25;
cursor_points.push_back(Vector3(+cs,0,0));
cursor_points.push_back(Vector3(-cs,0,0));
@@ -3283,7 +3283,7 @@ void SpatialEditor::_init_indicators() {
//move gizmo
- float gizmo_alph = EditorSettings::get_singleton()->get("3d_editor/manipulator_gizmo_opacity");
+ float gizmo_alph = EditorSettings::get_singleton()->get("editors/3d/manipulator_gizmo_opacity");
gizmo_hl = Ref<FixedSpatialMaterial>( memnew( FixedSpatialMaterial ) );
gizmo_hl->set_flag(FixedSpatialMaterial::FLAG_UNSHADED, true);
@@ -3494,7 +3494,7 @@ void SpatialEditor::_unhandled_key_input(InputEvent p_event) {
EditorNode *en = editor;
EditorPluginList *over_plugin_list = en->get_editor_plugins_over();
- if (!over_plugin_list->empty() && over_plugin_list->forward_input_event(p_event)) {
+ if (!over_plugin_list->empty() && over_plugin_list->forward_gui_input(p_event)) {
return; //ate the over input event
}
@@ -3691,7 +3691,7 @@ void SpatialEditor::_node_removed(Node* p_node) {
void SpatialEditor::_bind_methods() {
-// ClassDB::bind_method("_input_event",&SpatialEditor::_input_event);
+// ClassDB::bind_method("_gui_input",&SpatialEditor::_gui_input);
ClassDB::bind_method("_unhandled_key_input",&SpatialEditor::_unhandled_key_input);
ClassDB::bind_method("_node_removed",&SpatialEditor::_node_removed);
ClassDB::bind_method("_menu_item_pressed",&SpatialEditor::_menu_item_pressed);
@@ -3710,9 +3710,9 @@ void SpatialEditor::_bind_methods() {
void SpatialEditor::clear() {
- settings_fov->set_value(EDITOR_DEF("3d_editor/default_fov",60.0));
- settings_znear->set_value(EDITOR_DEF("3d_editor/default_z_near",0.1));
- settings_zfar->set_value(EDITOR_DEF("3d_editor/default_z_far",1500.0));
+ settings_fov->set_value(EDITOR_DEF("editors/3d/default_fov",60.0));
+ settings_znear->set_value(EDITOR_DEF("editors/3d/default_z_near",0.1));
+ settings_zfar->set_value(EDITOR_DEF("editors/3d/default_z_far",1500.0));
for(int i=0;i<4;i++) {
viewports[i]->reset();
@@ -3896,7 +3896,7 @@ SpatialEditor::SpatialEditor(EditorNode *p_editor) {
p->add_separator();
p->add_shortcut(ED_SHORTCUT("spatial_editor/transform_dialog", TTR("Transform Dialog..")), MENU_TRANSFORM_DIALOG);
- p->connect("item_pressed", this,"_menu_item_pressed");
+ p->connect("id_pressed", this,"_menu_item_pressed");
view_menu = memnew( MenuButton );
view_menu->set_text(TTR("View"));
@@ -3934,7 +3934,7 @@ SpatialEditor::SpatialEditor(EditorNode *p_editor) {
p->set_item_checked( p->get_item_index(MENU_VIEW_GRID), true );
- p->connect("item_pressed", this,"_menu_item_pressed");
+ p->connect("id_pressed", this,"_menu_item_pressed");
/* REST OF MENU */
@@ -3968,7 +3968,7 @@ SpatialEditor::SpatialEditor(EditorNode *p_editor) {
VBoxContainer *snap_dialog_vbc = memnew( VBoxContainer );
snap_dialog->add_child(snap_dialog_vbc);
- snap_dialog->set_child_rect(snap_dialog_vbc);
+ //snap_dialog->set_child_rect(snap_dialog_vbc);
snap_translate = memnew( LineEdit );
snap_translate->set_text("1");
@@ -3990,13 +3990,13 @@ SpatialEditor::SpatialEditor(EditorNode *p_editor) {
settings_vbc = memnew( VBoxContainer );
settings_vbc->set_custom_minimum_size(Size2(200,0));
settings_dialog->add_child(settings_vbc);
- settings_dialog->set_child_rect(settings_vbc);
+ //settings_dialog->set_child_rect(settings_vbc);
settings_light_base = memnew( ViewportContainer );
settings_light_base->set_custom_minimum_size(Size2(128,128));
- settings_light_base->connect("input_event",this,"_default_light_angle_input");
+ settings_light_base->connect("gui_input",this,"_default_light_angle_input");
settings_vbc->add_margin_child(TTR("Default Light Normal:"),settings_light_base);
settings_light_vp = memnew( Viewport );
settings_light_vp->set_disable_input(true);
@@ -4034,21 +4034,21 @@ SpatialEditor::SpatialEditor(EditorNode *p_editor) {
settings_fov->set_max(179);
settings_fov->set_min(1);
settings_fov->set_step(0.01);
- settings_fov->set_value(EDITOR_DEF("3d_editor/default_fov",60.0));
+ settings_fov->set_value(EDITOR_DEF("editors/3d/default_fov",60.0));
settings_vbc->add_margin_child(TTR("Perspective FOV (deg.):"),settings_fov);
settings_znear = memnew( SpinBox );
settings_znear->set_max(10000);
settings_znear->set_min(0.1);
settings_znear->set_step(0.01);
- settings_znear->set_value(EDITOR_DEF("3d_editor/default_z_near",0.1));
+ settings_znear->set_value(EDITOR_DEF("editors/3d/default_z_near",0.1));
settings_vbc->add_margin_child(TTR("View Z-Near:"),settings_znear);
settings_zfar = memnew( SpinBox );
settings_zfar->set_max(10000);
settings_zfar->set_min(0.1);
settings_zfar->set_step(0.01);
- settings_zfar->set_value(EDITOR_DEF("3d_editor/default_z_far",1500));
+ settings_zfar->set_value(EDITOR_DEF("editors/3d/default_z_far",1500));
settings_vbc->add_margin_child(TTR("View Z-Far:"),settings_zfar);
//settings_dialog->get_cancel()->hide();
@@ -4116,9 +4116,9 @@ SpatialEditor::SpatialEditor(EditorNode *p_editor) {
set_process_unhandled_key_input(true);
add_to_group("_spatial_editor_group");
- EDITOR_DEF("3d_editor/manipulator_gizmo_size",80);
+ EDITOR_DEF("editors/3d/manipulator_gizmo_size",80);
EditorSettings::get_singleton()->add_property_hint(PropertyInfo(Variant::INT,"3d_editor/manipulator_gizmo_size",PROPERTY_HINT_RANGE,"16,1024,1"));
- EDITOR_DEF("3d_editor/manipulator_gizmo_opacity",0.2);
+ EDITOR_DEF("editors/3d/manipulator_gizmo_opacity",0.2);
over_gizmo_handle=-1;
}
diff --git a/tools/editor/plugins/spatial_editor_plugin.h b/tools/editor/plugins/spatial_editor_plugin.h
index f177dcab45..e09a29d4f8 100644
--- a/tools/editor/plugins/spatial_editor_plugin.h
+++ b/tools/editor/plugins/spatial_editor_plugin.h
@@ -481,7 +481,7 @@ protected:
void _notification(int p_what);
- //void _input_event(InputEvent p_event);
+ //void _gui_input(InputEvent p_event);
void _unhandled_key_input(InputEvent p_event);
static void _bind_methods();
diff --git a/tools/editor/plugins/sprite_frames_editor_plugin.cpp b/tools/editor/plugins/sprite_frames_editor_plugin.cpp
index 7c6e2f6532..67948b0302 100644
--- a/tools/editor/plugins/sprite_frames_editor_plugin.cpp
+++ b/tools/editor/plugins/sprite_frames_editor_plugin.cpp
@@ -35,7 +35,7 @@
-void SpriteFramesEditor::_input_event(InputEvent p_event) {
+void SpriteFramesEditor::_gui_input(InputEvent p_event) {
}
@@ -64,7 +64,7 @@ void SpriteFramesEditor::_notification(int p_what) {
}
}
-void SpriteFramesEditor::_file_load_request(const DVector<String>& p_path,int p_at_pos) {
+void SpriteFramesEditor::_file_load_request(const PoolVector<String>& p_path,int p_at_pos) {
ERR_FAIL_COND(!frames->has_animation(edited_anim));
@@ -744,7 +744,7 @@ void SpriteFramesEditor::drop_data_fw(const Point2& p_point,const Variant& p_dat
if (String(d["type"])=="files") {
- DVector<String> files = d["files"];
+ PoolVector<String> files = d["files"];
_file_load_request(files,at_pos);
}
@@ -754,7 +754,7 @@ void SpriteFramesEditor::drop_data_fw(const Point2& p_point,const Variant& p_dat
void SpriteFramesEditor::_bind_methods() {
- ClassDB::bind_method(_MD("_input_event"),&SpriteFramesEditor::_input_event);
+ ClassDB::bind_method(_MD("_gui_input"),&SpriteFramesEditor::_gui_input);
ClassDB::bind_method(_MD("_load_pressed"),&SpriteFramesEditor::_load_pressed);
ClassDB::bind_method(_MD("_empty_pressed"),&SpriteFramesEditor::_empty_pressed);
ClassDB::bind_method(_MD("_empty2_pressed"),&SpriteFramesEditor::_empty2_pressed);
diff --git a/tools/editor/plugins/sprite_frames_editor_plugin.h b/tools/editor/plugins/sprite_frames_editor_plugin.h
index a6fc53d344..36a022b7e4 100644
--- a/tools/editor/plugins/sprite_frames_editor_plugin.h
+++ b/tools/editor/plugins/sprite_frames_editor_plugin.h
@@ -73,7 +73,7 @@ class SpriteFramesEditor : public PanelContainer {
void _load_pressed();
void _load_scene_pressed();
- void _file_load_request(const DVector<String>& p_path, int p_at_pos=-1);
+ void _file_load_request(const PoolVector<String>& p_path, int p_at_pos=-1);
void _paste_pressed();
void _empty_pressed();
void _empty2_pressed();
@@ -104,7 +104,7 @@ class SpriteFramesEditor : public PanelContainer {
protected:
void _notification(int p_what);
- void _input_event(InputEvent p_event);
+ void _gui_input(InputEvent p_event);
static void _bind_methods();
public:
diff --git a/tools/editor/plugins/texture_editor_plugin.cpp b/tools/editor/plugins/texture_editor_plugin.cpp
index c8cf3d9701..7ff7d0f2f7 100644
--- a/tools/editor/plugins/texture_editor_plugin.cpp
+++ b/tools/editor/plugins/texture_editor_plugin.cpp
@@ -4,7 +4,7 @@
#include "globals.h"
#include "tools/editor/editor_settings.h"
-void TextureEditor::_input_event(InputEvent p_event) {
+void TextureEditor::_gui_input(InputEvent p_event) {
}
@@ -84,7 +84,7 @@ void TextureEditor::edit(Ref<Texture> p_texture) {
void TextureEditor::_bind_methods() {
- ClassDB::bind_method(_MD("_input_event"),&TextureEditor::_input_event);
+ ClassDB::bind_method(_MD("_gui_input"),&TextureEditor::_gui_input);
}
diff --git a/tools/editor/plugins/texture_editor_plugin.h b/tools/editor/plugins/texture_editor_plugin.h
index 5695e18f4f..4b05f7f7ab 100644
--- a/tools/editor/plugins/texture_editor_plugin.h
+++ b/tools/editor/plugins/texture_editor_plugin.h
@@ -17,7 +17,7 @@ class TextureEditor : public Control {
protected:
void _notification(int p_what);
- void _input_event(InputEvent p_event);
+ void _gui_input(InputEvent p_event);
static void _bind_methods();
public:
diff --git a/tools/editor/plugins/texture_region_editor_plugin.cpp b/tools/editor/plugins/texture_region_editor_plugin.cpp
index 4a25e636aa..fd3e8fb0f3 100644
--- a/tools/editor/plugins/texture_region_editor_plugin.cpp
+++ b/tools/editor/plugins/texture_region_editor_plugin.cpp
@@ -61,7 +61,6 @@ void TextureRegionEditor::_region_draw()
mtx.elements[2]=-draw_ofs;
mtx.scale_basis(Vector2(draw_zoom,draw_zoom));
- VS::get_singleton()->canvas_item_set_clip(edit_draw->get_canvas_item(),true);
VS::get_singleton()->canvas_item_add_set_transform(edit_draw->get_canvas_item(),mtx);
edit_draw->draw_texture(base_tex,Point2());
VS::get_singleton()->canvas_item_add_set_transform(edit_draw->get_canvas_item(),Matrix32());
@@ -818,7 +817,7 @@ TextureRegionEditor::TextureRegionEditor(EditorNode* p_editor)
for (int i = 0; i < 4; i++)
p->set_item_as_checkable(i,true);
p->set_item_checked(0,true);
- p->connect("item_pressed", this, "_set_snap_mode");
+ p->connect("id_pressed", this, "_set_snap_mode");
hb_grid = memnew( HBoxContainer );
hb_tools->add_child(hb_grid);
hb_grid->add_child( memnew( VSeparator ));
@@ -921,10 +920,12 @@ TextureRegionEditor::TextureRegionEditor(EditorNode* p_editor)
hscroll->connect("value_changed",this,"_scroll_changed");
edit_draw->connect("draw",this,"_region_draw");
- edit_draw->connect("input_event",this,"_region_input");
+ edit_draw->connect("gui_input",this,"_region_input");
draw_zoom=1.0;
updating_scroll=false;
+ edit_draw->set_clip_contents(true);
+
}
void TextureRegionEditorPlugin::edit(Object *p_node)
diff --git a/tools/editor/plugins/theme_editor_plugin.cpp b/tools/editor/plugins/theme_editor_plugin.cpp
index 2950a3485f..a700ddce7a 100644
--- a/tools/editor/plugins/theme_editor_plugin.cpp
+++ b/tools/editor/plugins/theme_editor_plugin.cpp
@@ -679,7 +679,7 @@ ThemeEditor::ThemeEditor() {
add_child(theme_menu);
theme_menu->set_pos(Vector2(3,3)*EDSCALE);
- theme_menu->get_popup()->connect("item_pressed", this,"_theme_menu_cbk");
+ theme_menu->get_popup()->connect("id_pressed", this,"_theme_menu_cbk");
HBoxContainer *main_hb = memnew( HBoxContainer );
@@ -711,7 +711,7 @@ ThemeEditor::ThemeEditor() {
first_vb->add_child(cbx );
- ButtonGroup *bg = memnew( ButtonGroup );
+ VBoxContainer *bg = memnew( VBoxContainer );
bg->set_v_size_flags(SIZE_EXPAND_FILL);
VBoxContainer *gbvb = memnew( VBoxContainer );
gbvb->set_v_size_flags(SIZE_EXPAND_FILL);
@@ -898,7 +898,7 @@ ThemeEditor::ThemeEditor() {
type_menu->set_text("..");
add_del_dialog->add_child(type_menu);
- type_menu->get_popup()->connect("item_pressed", this,"_type_menu_cbk");
+ type_menu->get_popup()->connect("id_pressed", this,"_type_menu_cbk");
l = memnew( Label );
l->set_pos( Point2(200,5)*EDSCALE );
@@ -918,7 +918,7 @@ ThemeEditor::ThemeEditor() {
add_del_dialog->add_child(name_menu);
name_menu->get_popup()->connect("about_to_show", this,"_name_menu_about_to_show");
- name_menu->get_popup()->connect("item_pressed", this,"_name_menu_cbk");
+ name_menu->get_popup()->connect("id_pressed", this,"_name_menu_cbk");
type_select_label= memnew( Label );
type_select_label->set_pos( Point2(400,5)*EDSCALE );
diff --git a/tools/editor/plugins/tile_map_editor_plugin.cpp b/tools/editor/plugins/tile_map_editor_plugin.cpp
index 9bdf80c314..1b3bcb7d2c 100644
--- a/tools/editor/plugins/tile_map_editor_plugin.cpp
+++ b/tools/editor/plugins/tile_map_editor_plugin.cpp
@@ -189,7 +189,7 @@ void TileMapEditor::_sbox_input(const InputEvent& p_ie) {
p_ie.key.scancode == KEY_PAGEUP ||
p_ie.key.scancode == KEY_PAGEDOWN ) ) {
- palette->call("_input_event", p_ie);
+ palette->call("_gui_input", p_ie);
search_box->accept_event();
}
}
@@ -212,10 +212,10 @@ void TileMapEditor::_update_palette() {
if (tiles.empty())
return;
- float min_size = EDITOR_DEF("tile_map/preview_size", 64);
+ float min_size = EDITOR_DEF("editors/tile_map/preview_size", 64);
min_size *= EDSCALE;
- int hseparation = EDITOR_DEF("tile_map/palette_item_hseparation",8);
- bool show_tile_names = bool(EDITOR_DEF("tile_map/show_tile_names", true));
+ int hseparation = EDITOR_DEF("editors/tile_map/palette_item_hseparation",8);
+ bool show_tile_names = bool(EDITOR_DEF("editors/tile_map/show_tile_names", true));
palette->add_constant_override("hseparation", hseparation*EDSCALE);
palette->add_constant_override("vseparation", 8*EDSCALE);
@@ -289,7 +289,7 @@ void TileMapEditor::_pick_tile(const Point2& p_pos) {
canvas_item_editor->update();
}
-DVector<Vector2> TileMapEditor::_bucket_fill(const Point2i& p_start, bool erase, bool preview) {
+PoolVector<Vector2> TileMapEditor::_bucket_fill(const Point2i& p_start, bool erase, bool preview) {
int prev_id = node->get_cell(p_start.x, p_start.y);
int id = TileMap::INVALID_CELL;
@@ -297,7 +297,7 @@ DVector<Vector2> TileMapEditor::_bucket_fill(const Point2i& p_start, bool erase,
id = get_selected_tile();
if (id == TileMap::INVALID_CELL)
- return DVector<Vector2>();
+ return PoolVector<Vector2>();
}
Rect2i r = node->get_item_rect();
@@ -324,7 +324,7 @@ DVector<Vector2> TileMapEditor::_bucket_fill(const Point2i& p_start, bool erase,
if(invalidate_cache) {
for(int i = 0; i < area; ++i)
bucket_cache_visited[i] = false;
- bucket_cache = DVector<Vector2>();
+ bucket_cache = PoolVector<Vector2>();
bucket_cache_tile = prev_id;
bucket_cache_rect = r;
}
@@ -333,7 +333,7 @@ DVector<Vector2> TileMapEditor::_bucket_fill(const Point2i& p_start, bool erase,
}
}
- DVector<Vector2> points;
+ PoolVector<Vector2> points;
List<Point2i> queue;
queue.push_back(p_start);
@@ -370,10 +370,10 @@ DVector<Vector2> TileMapEditor::_bucket_fill(const Point2i& p_start, bool erase,
return preview ? bucket_cache : points;
}
-void TileMapEditor::_fill_points(const DVector<Vector2> p_points, const Dictionary& p_op) {
+void TileMapEditor::_fill_points(const PoolVector<Vector2> p_points, const Dictionary& p_op) {
int len = p_points.size();
- DVector<Vector2>::Read pr = p_points.read();
+ PoolVector<Vector2>::Read pr = p_points.read();
int id = p_op["id"];
bool xf = p_op["flip_h"];
@@ -386,10 +386,10 @@ void TileMapEditor::_fill_points(const DVector<Vector2> p_points, const Dictiona
}
}
-void TileMapEditor::_erase_points(const DVector<Vector2> p_points) {
+void TileMapEditor::_erase_points(const PoolVector<Vector2> p_points) {
int len = p_points.size();
- DVector<Vector2>::Read pr = p_points.read();
+ PoolVector<Vector2>::Read pr = p_points.read();
for (int i=0;i<len;i++) {
@@ -507,8 +507,8 @@ void TileMapEditor::_draw_cell(int p_cell, const Point2i& p_point, bool p_flip_h
void TileMapEditor::_draw_fill_preview(int p_cell, const Point2i& p_point, bool p_flip_h, bool p_flip_v, bool p_transpose, const Matrix32& p_xform) {
- DVector<Vector2> points = _bucket_fill(p_point, false, true);
- DVector<Vector2>::Read pr = points.read();
+ PoolVector<Vector2> points = _bucket_fill(p_point, false, true);
+ PoolVector<Vector2>::Read pr = points.read();
int len = points.size();
int time_after = OS::get_singleton()->get_ticks_msec();
@@ -595,7 +595,7 @@ static inline Vector<Point2i> line(int x0, int x1, int y0, int y1) {
return points;
}
-bool TileMapEditor::forward_input_event(const InputEvent& p_event) {
+bool TileMapEditor::forward_gui_input(const InputEvent& p_event) {
if (!node || !node->get_tileset().is_valid() || !node->is_visible())
return false;
@@ -748,7 +748,7 @@ bool TileMapEditor::forward_input_event(const InputEvent& p_event) {
pop["flip_v"] = node->is_cell_y_flipped(over_tile.x, over_tile.y);
pop["transpose"] = node->is_cell_transposed(over_tile.x, over_tile.y);
- DVector<Vector2> points = _bucket_fill(over_tile);
+ PoolVector<Vector2> points = _bucket_fill(over_tile);
if (points.size() == 0)
return false;
@@ -854,7 +854,7 @@ bool TileMapEditor::forward_input_event(const InputEvent& p_event) {
pop["flip_v"] = node->is_cell_y_flipped(over_tile.x, over_tile.y);
pop["transpose"] = node->is_cell_transposed(over_tile.x, over_tile.y);
- DVector<Vector2> points = _bucket_fill(over_tile, true);
+ PoolVector<Vector2> points = _bucket_fill(over_tile, true);
if (points.size() == 0)
return false;
@@ -1204,7 +1204,7 @@ void TileMapEditor::_canvas_draw() {
canvas_item_editor->draw_line(endpoints[i],endpoints[(i+1)%4],col,2);
- bool bucket_preview = EditorSettings::get_singleton()->get("tile_map/bucket_fill_preview");
+ bool bucket_preview = EditorSettings::get_singleton()->get("editors/tile_map/bucket_fill_preview");
if (tool==TOOL_SELECTING || tool==TOOL_PICKING || !bucket_preview) {
return;
}
@@ -1441,7 +1441,7 @@ TileMapEditor::TileMapEditor(EditorNode *p_editor) {
search_box->set_h_size_flags(SIZE_EXPAND_FILL);
search_box->connect("text_entered", this, "_text_entered");
search_box->connect("text_changed", this, "_text_changed");
- search_box->connect("input_event", this, "_sbox_input");
+ search_box->connect("gui_input", this, "_sbox_input");
add_child(search_box);
size_slider = memnew( HSlider );
@@ -1453,7 +1453,7 @@ TileMapEditor::TileMapEditor(EditorNode *p_editor) {
size_slider->connect("value_changed", this, "_icon_size_changed");
add_child(size_slider);
- int mw = EDITOR_DEF("tile_map/palette_min_width", 80);
+ int mw = EDITOR_DEF("editors/tile_map/palette_min_width", 80);
// Add tile palette
palette = memnew( ItemList );
@@ -1489,7 +1489,7 @@ TileMapEditor::TileMapEditor(EditorNode *p_editor) {
p->add_shortcut(ED_SHORTCUT("tile_map_editor/duplicate_selection", TTR("Duplicate Selection"), KEY_MASK_CMD+KEY_D), OPTION_DUPLICATE);
p->add_shortcut(ED_GET_SHORTCUT("tile_map_editor/erase_selection"), OPTION_ERASE_SELECTION);
- p->connect("item_pressed", this, "_menu_option");
+ p->connect("id_pressed", this, "_menu_option");
toolbar->add_child(options);
@@ -1579,10 +1579,10 @@ void TileMapEditorPlugin::make_visible(bool p_visible) {
TileMapEditorPlugin::TileMapEditorPlugin(EditorNode *p_node) {
- EDITOR_DEF("tile_map/preview_size",64);
- EDITOR_DEF("tile_map/palette_item_hseparation",8);
- EDITOR_DEF("tile_map/show_tile_names", true);
- EDITOR_DEF("tile_map/bucket_fill_preview", true);
+ EDITOR_DEF("editors/tile_map/preview_size",64);
+ EDITOR_DEF("editors/tile_map/palette_item_hseparation",8);
+ EDITOR_DEF("editors/tile_map/show_tile_names", true);
+ EDITOR_DEF("editors/tile_map/bucket_fill_preview", true);
tile_map_editor = memnew( TileMapEditor(p_node) );
add_control_to_container(CONTAINER_CANVAS_EDITOR_SIDE, tile_map_editor);
diff --git a/tools/editor/plugins/tile_map_editor_plugin.h b/tools/editor/plugins/tile_map_editor_plugin.h
index 612593c56a..79c2dcd0bd 100644
--- a/tools/editor/plugins/tile_map_editor_plugin.h
+++ b/tools/editor/plugins/tile_map_editor_plugin.h
@@ -109,7 +109,7 @@ class TileMapEditor : public VBoxContainer {
bool * bucket_cache_visited;
Rect2i bucket_cache_rect;
int bucket_cache_tile;
- DVector<Vector2> bucket_cache;
+ PoolVector<Vector2> bucket_cache;
struct CellOp {
int idx;
@@ -134,10 +134,10 @@ class TileMapEditor : public VBoxContainer {
void _pick_tile(const Point2& p_pos);
- DVector<Vector2> _bucket_fill(const Point2i& p_start, bool erase=false, bool preview=false);
+ PoolVector<Vector2> _bucket_fill(const Point2i& p_start, bool erase=false, bool preview=false);
- void _fill_points(const DVector<Vector2> p_points, const Dictionary& p_op);
- void _erase_points(const DVector<Vector2> p_points);
+ void _fill_points(const PoolVector<Vector2> p_points, const Dictionary& p_op);
+ void _erase_points(const PoolVector<Vector2> p_points);
void _select(const Point2i& p_from, const Point2i& p_to);
@@ -175,7 +175,7 @@ public:
HBoxContainer *get_toolbar() const { return toolbar; }
- bool forward_input_event(const InputEvent& p_event);
+ bool forward_gui_input(const InputEvent& p_event);
void edit(Node *p_tile_map);
TileMapEditor(EditorNode *p_editor);
@@ -190,7 +190,7 @@ class TileMapEditorPlugin : public EditorPlugin {
public:
- virtual bool forward_canvas_input_event(const Matrix32& p_canvas_xform,const InputEvent& p_event) { return tile_map_editor->forward_input_event(p_event); }
+ virtual bool forward_canvas_gui_input(const Matrix32& p_canvas_xform,const InputEvent& p_event) { return tile_map_editor->forward_gui_input(p_event); }
virtual String get_name() const { return "TileMap"; }
bool has_main_screen() const { return false; }
diff --git a/tools/editor/plugins/tile_set_editor_plugin.cpp b/tools/editor/plugins/tile_set_editor_plugin.cpp
index aae2f5c9bc..34002ee863 100644
--- a/tools/editor/plugins/tile_set_editor_plugin.cpp
+++ b/tools/editor/plugins/tile_set_editor_plugin.cpp
@@ -240,7 +240,7 @@ TileSetEditor::TileSetEditor(EditorNode *p_editor) {
options->get_popup()->add_separator();
options->get_popup()->add_item(TTR("Create from Scene"),MENU_OPTION_CREATE_FROM_SCENE);
options->get_popup()->add_item(TTR("Merge from Scene"),MENU_OPTION_MERGE_FROM_SCENE);
- options->get_popup()->connect("item_pressed", this,"_menu_cbk");
+ options->get_popup()->connect("id_pressed", this,"_menu_cbk");
editor=p_editor;
cd = memnew(ConfirmationDialog);
add_child(cd);
diff --git a/tools/editor/project_export.cpp b/tools/editor/project_export.cpp
index 3ee480c083..27f2f7dbc9 100644
--- a/tools/editor/project_export.cpp
+++ b/tools/editor/project_export.cpp
@@ -448,7 +448,7 @@ void ProjectExportDialog::_export_mode_changed(int p_idx) {
void ProjectExportDialog::_export_action(const String& p_file) {
- String location = Globals::get_singleton()->globalize_path(p_file).get_base_dir().replace("\\","/");
+ String location = GlobalConfig::get_singleton()->globalize_path(p_file).get_base_dir().replace("\\","/");
while(true) {
@@ -674,7 +674,7 @@ void ProjectExportDialog::_create_android_keystore_window() {
vb->add_child(hb);
keystore_create_dialog->add_child(vb);
- keystore_create_dialog->set_child_rect(vb);
+ //keystore_create_dialog->set_child_rect(vb);
add_child(keystore_create_dialog);
keystore_create_dialog->connect("confirmed", this, "_create_android_keystore");
@@ -733,7 +733,7 @@ void ProjectExportDialog::_create_android_keystore() {
info=info.replace("$"+names[i], edit->get_text());
}
- String jarsigner=EditorSettings::get_singleton()->get("android/jarsigner");
+ String jarsigner=EditorSettings::get_singleton()->get("export/android/jarsigner");
String keytool=jarsigner.get_base_dir().plus_file("keytool");
String os_name=OS::get_singleton()->get_name();
if (os_name.to_lower()=="windows") {
@@ -1243,11 +1243,11 @@ void ProjectExportDialog::_group_atlas_preview() {
int flags=0;
- if (Globals::get_singleton()->get("image_loader/filter"))
+ if (GlobalConfig::get_singleton()->get("image_loader/filter"))
flags|=EditorTextureImportPlugin::IMAGE_FLAG_FILTER;
- if (!Globals::get_singleton()->get("image_loader/gen_mipmaps"))
+ if (!GlobalConfig::get_singleton()->get("image_loader/gen_mipmaps"))
flags|=EditorTextureImportPlugin::IMAGE_FLAG_NO_MIPMAPS;
- if (!Globals::get_singleton()->get("image_loader/repeat"))
+ if (!GlobalConfig::get_singleton()->get("image_loader/repeat"))
flags|=EditorTextureImportPlugin::IMAGE_FLAG_REPEAT;
flags|=EditorTextureImportPlugin::IMAGE_FLAG_FIX_BORDER_ALPHA;
@@ -1345,7 +1345,7 @@ ProjectExportDialog::ProjectExportDialog(EditorNode *p_editor) {
sections = memnew( TabContainer );
add_child(sections);
- set_child_rect(sections);
+ //set_child_rect(sections);
VBoxContainer *pvbox = memnew( VBoxContainer );
sections->add_child(pvbox);
@@ -1577,7 +1577,7 @@ ProjectExportDialog::ProjectExportDialog(EditorNode *p_editor) {
atlas_preview_dialog = memnew( AcceptDialog );
ScrollContainer *scroll = memnew( ScrollContainer );
atlas_preview_dialog->add_child(scroll);
- atlas_preview_dialog->set_child_rect(scroll);
+ //atlas_preview_dialog->set_child_rect(scroll);
atlas_preview_frame = memnew( TextureFrame );
scroll->add_child(atlas_preview_frame);
add_child(atlas_preview_dialog);
@@ -1661,7 +1661,7 @@ ProjectExportDialog::ProjectExportDialog(EditorNode *p_editor) {
file_export = memnew( EditorFileDialog );
add_child(file_export);
file_export->set_access(EditorFileDialog::ACCESS_FILESYSTEM);
- file_export->set_current_dir( EditorSettings::get_singleton()->get("global/default_project_export_path") );
+ file_export->set_current_dir( EditorSettings::get_singleton()->get("filesystem/directories/default_project_export_path") );
file_export->set_title(TTR("Export Project"));
file_export->connect("file_selected", this,"_export_action");
@@ -1673,7 +1673,7 @@ ProjectExportDialog::ProjectExportDialog(EditorNode *p_editor) {
pck_export = memnew( EditorFileDialog );
pck_export->set_access(EditorFileDialog::ACCESS_FILESYSTEM);
- pck_export->set_current_dir( EditorSettings::get_singleton()->get("global/default_project_export_path") );
+ pck_export->set_current_dir( EditorSettings::get_singleton()->get("filesystem/directories/default_project_export_path") );
pck_export->set_title(TTR("Export Project PCK"));
pck_export->connect("file_selected", this,"_export_action_pck");
pck_export->add_filter("*.pck ; Data Pack");
@@ -1702,7 +1702,7 @@ void ProjectExport::popup_export() {
presets.insert("default");
List<PropertyInfo> pi;
- Globals::get_singleton()->get_property_list(&pi);
+ GlobalConfig::get_singleton()->get_property_list(&pi);
export_preset->clear();
for (List<PropertyInfo>::Element *E=pi.front();E;E=E->next()) {
@@ -1732,8 +1732,8 @@ Error ProjectExport::export_project(const String& p_preset) {
String selected=p_preset;
- DVector<String> preset_settings = Globals::get_singleton()->get("export_presets/"+selected);
- String preset_path=Globals::get_singleton()->get("export_presets_path/"+selected);
+ PoolVector<String> preset_settings = GlobalConfig::get_singleton()->get("export_presets/"+selected);
+ String preset_path=GlobalConfig::get_singleton()->get("export_presets_path/"+selected);
if (preset_path=="") {
error->set_text("Export path empty, see export options");
@@ -1787,7 +1787,7 @@ Error ProjectExport::export_project(const String& p_preset) {
}
}
- Vector<String> names = Globals::get_singleton()->get_optimizer_presets();
+ Vector<String> names = GlobalConfig::get_singleton()->get_optimizer_presets();
//prepare base paths
@@ -1897,7 +1897,7 @@ Error ProjectExport::export_project(const String& p_preset) {
print_line("Exporting "+itos(idx)+"/"+itos(export_action.size())+": "+path);
- String base_dir = Globals::get_singleton()->localize_path(path.get_base_dir()).replace("\\","/").replace("res://","");
+ String base_dir = GlobalConfig::get_singleton()->localize_path(path.get_base_dir()).replace("\\","/").replace("res://","");
DirAccess *da=DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
String cwd = d->get_current_dir();
da->change_dir(cwd);
@@ -1947,14 +1947,14 @@ Error ProjectExport::export_project(const String& p_preset) {
delete_source=true;
//create an optimized source file
- if (!Globals::get_singleton()->has("optimizer_presets/"+preset)) {
+ if (!GlobalConfig::get_singleton()->has("optimizer_presets/"+preset)) {
memdelete(d);
ERR_EXPLAIN("Unknown optimizer preset: "+preset);
ERR_FAIL_V(ERR_INVALID_DATA);
}
- Dictionary dc = Globals::get_singleton()->get("optimizer_presets/"+preset);
+ Dictionary dc = GlobalConfig::get_singleton()->get("optimizer_presets/"+preset);
ERR_FAIL_COND_V(!dc.has("__type__"),ERR_INVALID_DATA);
String type=dc["__type__"];
@@ -2084,7 +2084,7 @@ Error ProjectExport::export_project(const String& p_preset) {
for (Map<String,Map<String,String> >::Element *E=remapped_paths.front();E;E=E->next()) {
String platform=E->key();
- DVector<String> remaps;
+ PoolVector<String> remaps;
for(Map<String,String>::Element *F=E->get().front();F;F=F->next() ) {
remaps.push_back(F->key());
@@ -2099,7 +2099,7 @@ Error ProjectExport::export_project(const String& p_preset) {
String engine_cfg_path=d->get_current_dir()+"/engine.cfg";
print_line("enginecfg: "+engine_cfg_path);
- Globals::get_singleton()->save_custom(engine_cfg_path,added_settings);
+ GlobalConfig::get_singleton()->save_custom(engine_cfg_path,added_settings);
memdelete(d);
return OK;
@@ -2111,7 +2111,7 @@ ProjectExport::ProjectExport(EditorData* p_data) {
editor_data=p_data;
VBoxContainer *vbc = memnew( VBoxContainer );
add_child(vbc);
- set_child_rect(vbc);
+ //set_child_rect(vbc);
set_title(TTR("Project Export"));
label = memnew( Label );
label->set_text(TTR("Export Preset:"));
diff --git a/tools/editor/project_manager.cpp b/tools/editor/project_manager.cpp
index 7c775ac188..74ae66d727 100644
--- a/tools/editor/project_manager.cpp
+++ b/tools/editor/project_manager.cpp
@@ -404,7 +404,7 @@ public:
VBoxContainer *vb = memnew( VBoxContainer );
add_child(vb);
- set_child_rect(vb);
+ // set_child_rect(vb);
Label* l = memnew(Label);
l->set_text(TTR("Project Path:"));
@@ -451,7 +451,7 @@ public:
fdialog = memnew( FileDialog );
add_child(fdialog);
fdialog->set_access(FileDialog::ACCESS_FILESYSTEM);
- fdialog->set_current_dir( EditorSettings::get_singleton()->get("global/default_project_path") );
+ fdialog->set_current_dir( EditorSettings::get_singleton()->get("filesystem/directories/default_project_path") );
project_name->connect("text_changed", this,"_text_changed");
project_path->connect("text_changed", this,"_path_text_changed");
fdialog->connect("dir_selected", this,"_path_selected");
@@ -856,7 +856,7 @@ void ProjectManager::_load_recent_projects() {
hb->set_meta("main_scene",main_scene);
hb->set_meta("favorite",is_favorite);
hb->connect("draw",this,"_panel_draw",varray(hb));
- hb->connect("input_event",this,"_panel_input",varray(hb));
+ hb->connect("gui_input",this,"_panel_input",varray(hb));
hb->add_constant_override("separation",10*EDSCALE);
VBoxContainer *favorite_box = memnew( VBoxContainer );
@@ -1218,7 +1218,7 @@ ProjectManager::ProjectManager() {
EditorSettings::get_singleton()->set_optimize_save(false); //just write settings as they came
{
- int dpi_mode = EditorSettings::get_singleton()->get("global/hidpi_mode");
+ int dpi_mode = EditorSettings::get_singleton()->get("interface/hidpi_mode");
if (dpi_mode==0) {
editor_set_scale( OS::get_singleton()->get_screen_dpi(0) > 150 && OS::get_singleton()->get_screen_size(OS::get_singleton()->get_current_screen()).x>2000 ? 2.0 : 1.0 );
} else if (dpi_mode==1) {
@@ -1232,7 +1232,7 @@ ProjectManager::ProjectManager() {
}
}
- FileDialog::set_default_show_hidden_files(EditorSettings::get_singleton()->get("file_dialog/show_hidden_files"));
+ FileDialog::set_default_show_hidden_files(EditorSettings::get_singleton()->get("filesytem/file_dialog/show_hidden_files"));
set_area_as_parent_rect();
set_theme(create_editor_theme());
@@ -1341,7 +1341,7 @@ ProjectManager::ProjectManager() {
scan_dir->set_access(FileDialog::ACCESS_FILESYSTEM);
scan_dir->set_mode(FileDialog::MODE_OPEN_DIR);
scan_dir->set_title(TTR("Select a Folder to Scan")); // must be after mode or it's overridden
- scan_dir->set_current_dir( EditorSettings::get_singleton()->get("global/default_project_path") );
+ scan_dir->set_current_dir( EditorSettings::get_singleton()->get("filesystem/directories/default_project_path") );
gui_base->add_child(scan_dir);
scan_dir->connect("dir_selected",this,"_scan_begin");
@@ -1418,8 +1418,8 @@ ProjectManager::ProjectManager() {
npdialog->connect("project_created", this,"_on_project_created");
_load_recent_projects();
- if ( EditorSettings::get_singleton()->get("global/autoscan_project_path") ) {
- _scan_begin( EditorSettings::get_singleton()->get("global/autoscan_project_path") );
+ if ( EditorSettings::get_singleton()->get("filesystem/directories/autoscan_project_path") ) {
+ _scan_begin( EditorSettings::get_singleton()->get("filesystem/directories/autoscan_project_path") );
}
//get_ok()->set_text("Open");
diff --git a/tools/editor/project_settings.cpp b/tools/editor/project_settings.cpp
index be070019ed..6e9ea5e873 100644
--- a/tools/editor/project_settings.cpp
+++ b/tools/editor/project_settings.cpp
@@ -74,7 +74,7 @@ void ProjectSettings::_notification(int p_what) {
if (p_what==NOTIFICATION_ENTER_TREE) {
- globals_editor->edit(Globals::get_singleton());
+ globals_editor->edit(GlobalConfig::get_singleton());
search_button->set_icon(get_icon("Zoom","EditorIcons"));
clear_button->set_icon(get_icon("Close","EditorIcons"));
@@ -82,8 +82,8 @@ void ProjectSettings::_notification(int p_what) {
translation_list->connect("button_pressed",this,"_translation_delete");
_update_actions();
popup_add->add_icon_item(get_icon("Keyboard","EditorIcons"),TTR("Key "),InputEvent::KEY);//"Key " - because the word 'key' has already been used as a key animation
- popup_add->add_icon_item(get_icon("JoyButton","EditorIcons"),TTR("Joy Button"),InputEvent::JOYSTICK_BUTTON);
- popup_add->add_icon_item(get_icon("JoyAxis","EditorIcons"),TTR("Joy Axis"),InputEvent::JOYSTICK_MOTION);
+ popup_add->add_icon_item(get_icon("JoyButton","EditorIcons"),TTR("Joy Button"),InputEvent::JOYPAD_BUTTON);
+ popup_add->add_icon_item(get_icon("JoyAxis","EditorIcons"),TTR("Joy Axis"),InputEvent::JOYPAD_MOTION);
popup_add->add_icon_item(get_icon("Mouse","EditorIcons"),TTR("Mouse Button"),InputEvent::MOUSE_BUTTON);
List<String> tfn;
@@ -136,7 +136,7 @@ void ProjectSettings::_action_edited() {
String action_prop="input/"+new_name;
- if (Globals::get_singleton()->has(action_prop)) {
+ if (GlobalConfig::get_singleton()->has(action_prop)) {
ti->set_text(0,old_name);
add_at="input/"+old_name;
@@ -146,20 +146,17 @@ void ProjectSettings::_action_edited() {
return;
}
- int order = Globals::get_singleton()->get_order(add_at);
- Array va = Globals::get_singleton()->get(add_at);
- bool persisting = Globals::get_singleton()->is_persisting(add_at);
+ int order = GlobalConfig::get_singleton()->get_order(add_at);
+ Array va = GlobalConfig::get_singleton()->get(add_at);
setting=true;
undo_redo->create_action(TTR("Rename Input Action Event"));
- undo_redo->add_do_method(Globals::get_singleton(),"clear",add_at);
- undo_redo->add_do_method(Globals::get_singleton(),"set",action_prop,va);
- undo_redo->add_do_method(Globals::get_singleton(),"set_persisting",action_prop,persisting);
- undo_redo->add_do_method(Globals::get_singleton(),"set_order",action_prop,order);
- undo_redo->add_undo_method(Globals::get_singleton(),"clear",action_prop);
- undo_redo->add_undo_method(Globals::get_singleton(),"set",add_at,va);
- undo_redo->add_undo_method(Globals::get_singleton(),"set_persisting",add_at,persisting);
- undo_redo->add_undo_method(Globals::get_singleton(),"set_order",add_at,order);
+ undo_redo->add_do_method(GlobalConfig::get_singleton(),"clear",add_at);
+ undo_redo->add_do_method(GlobalConfig::get_singleton(),"set",action_prop,va);
+ undo_redo->add_do_method(GlobalConfig::get_singleton(),"set_order",action_prop,order);
+ undo_redo->add_undo_method(GlobalConfig::get_singleton(),"clear",action_prop);
+ undo_redo->add_undo_method(GlobalConfig::get_singleton(),"set",add_at,va);
+ undo_redo->add_undo_method(GlobalConfig::get_singleton(),"set_order",add_at,order);
undo_redo->add_do_method(this,"_update_actions");
undo_redo->add_undo_method(this,"_update_actions");
undo_redo->add_do_method(this,"_settings_changed");
@@ -179,7 +176,7 @@ void ProjectSettings::_device_input_add() {
InputEvent ie;
String name=add_at;
- Variant old_val = Globals::get_singleton()->get(name);
+ Variant old_val = GlobalConfig::get_singleton()->get(name);
Array arr=old_val;
ie.device=device_id->get_value();
@@ -201,7 +198,7 @@ void ProjectSettings::_device_input_add() {
}
} break;
- case InputEvent::JOYSTICK_MOTION: {
+ case InputEvent::JOYPAD_MOTION: {
ie.joy_motion.axis = device_index->get_selected()>>1;
ie.joy_motion.axis_value = device_index->get_selected()&1?1:-1;
@@ -210,20 +207,20 @@ void ProjectSettings::_device_input_add() {
for(int i=0;i<arr.size();i++) {
InputEvent aie=arr[i];
- if (aie.device == ie.device && aie.type==InputEvent::JOYSTICK_MOTION && aie.joy_motion.axis==ie.joy_motion.axis && aie.joy_motion.axis_value==ie.joy_motion.axis_value) {
+ if (aie.device == ie.device && aie.type==InputEvent::JOYPAD_MOTION && aie.joy_motion.axis==ie.joy_motion.axis && aie.joy_motion.axis_value==ie.joy_motion.axis_value) {
return;
}
}
} break;
- case InputEvent::JOYSTICK_BUTTON: {
+ case InputEvent::JOYPAD_BUTTON: {
ie.joy_button.button_index=device_index->get_selected();
for(int i=0;i<arr.size();i++) {
InputEvent aie=arr[i];
- if (aie.device == ie.device && aie.type==InputEvent::JOYSTICK_BUTTON && aie.joy_button.button_index==ie.joy_button.button_index) {
+ if (aie.device == ie.device && aie.type==InputEvent::JOYPAD_BUTTON && aie.joy_button.button_index==ie.joy_button.button_index) {
return;
}
}
@@ -236,9 +233,8 @@ void ProjectSettings::_device_input_add() {
arr.push_back(ie);
undo_redo->create_action(TTR("Add Input Action Event"));
- undo_redo->add_do_method(Globals::get_singleton(),"set",name,arr);
- undo_redo->add_do_method(Globals::get_singleton(),"set_persisting",name,true);
- undo_redo->add_undo_method(Globals::get_singleton(),"set",name,old_val);
+ undo_redo->add_do_method(GlobalConfig::get_singleton(),"set",name,arr);
+ undo_redo->add_undo_method(GlobalConfig::get_singleton(),"set",name,old_val);
undo_redo->add_do_method(this,"_update_actions");
undo_redo->add_undo_method(this,"_update_actions");
undo_redo->add_do_method(this,"_settings_changed");
@@ -260,7 +256,7 @@ void ProjectSettings::_press_a_key_confirm() {
ie.key.mod=last_wait_for_key.key.mod;
String name=add_at;
- Variant old_val = Globals::get_singleton()->get(name);
+ Variant old_val = GlobalConfig::get_singleton()->get(name);
Array arr=old_val;
for(int i=0;i<arr.size();i++) {
@@ -274,9 +270,8 @@ void ProjectSettings::_press_a_key_confirm() {
arr.push_back(ie);
undo_redo->create_action(TTR("Add Input Action Event"));
- undo_redo->add_do_method(Globals::get_singleton(),"set",name,arr);
- undo_redo->add_do_method(Globals::get_singleton(),"set_persisting",name,true);
- undo_redo->add_undo_method(Globals::get_singleton(),"set",name,old_val);
+ undo_redo->add_do_method(GlobalConfig::get_singleton(),"set",name,arr);
+ undo_redo->add_undo_method(GlobalConfig::get_singleton(),"set",name,old_val);
undo_redo->add_do_method(this,"_update_actions");
undo_redo->add_undo_method(this,"_update_actions");
undo_redo->add_do_method(this,"_settings_changed");
@@ -366,10 +361,10 @@ void ProjectSettings::_add_item(int p_item){
device_index->add_item(TTR("Button 9"));
device_input->popup_centered_minsize(Size2(350,95));
} break;
- case InputEvent::JOYSTICK_MOTION: {
+ case InputEvent::JOYPAD_MOTION: {
device_id->set_value(0);
- device_index_label->set_text(TTR("Joystick Axis Index:"));
+ device_index_label->set_text(TTR("Joypad Axis Index:"));
device_index->clear();
for(int i=0;i<JOY_AXIS_MAX*2;i++) {
@@ -379,10 +374,10 @@ void ProjectSettings::_add_item(int p_item){
device_input->popup_centered_minsize(Size2(350,95));
} break;
- case InputEvent::JOYSTICK_BUTTON: {
+ case InputEvent::JOYPAD_BUTTON: {
device_id->set_value(3);
- device_index_label->set_text(TTR("Joystick Button Index:"));
+ device_index_label->set_text(TTR("Joypad Button Index:"));
device_index->clear();
for(int i=0;i<JOY_BUTTON_MAX;i++) {
@@ -423,14 +418,13 @@ void ProjectSettings::_action_button_pressed(Object* p_obj, int p_column,int p_i
//remove main thing
String name="input/"+ti->get_text(0);
- Variant old_val = Globals::get_singleton()->get(name);
- int order=Globals::get_singleton()->get_order(name);
+ Variant old_val = GlobalConfig::get_singleton()->get(name);
+ int order=GlobalConfig::get_singleton()->get_order(name);
undo_redo->create_action(TTR("Add Input Action"));
- undo_redo->add_do_method(Globals::get_singleton(),"clear",name);
- undo_redo->add_undo_method(Globals::get_singleton(),"set",name,old_val);
- undo_redo->add_undo_method(Globals::get_singleton(),"set_order",name,order);
- undo_redo->add_undo_method(Globals::get_singleton(),"set_persisting",name,Globals::get_singleton()->is_persisting(name));
+ undo_redo->add_do_method(GlobalConfig::get_singleton(),"clear",name);
+ undo_redo->add_undo_method(GlobalConfig::get_singleton(),"set",name,old_val);
+ undo_redo->add_undo_method(GlobalConfig::get_singleton(),"set_order",name,order);
undo_redo->add_do_method(this,"_update_actions");
undo_redo->add_undo_method(this,"_update_actions");
undo_redo->add_do_method(this,"_settings_changed");
@@ -440,7 +434,7 @@ void ProjectSettings::_action_button_pressed(Object* p_obj, int p_column,int p_i
} else {
//remove action
String name="input/"+ti->get_parent()->get_text(0);
- Variant old_val = Globals::get_singleton()->get(name);
+ Variant old_val = GlobalConfig::get_singleton()->get(name);
int idx = ti->get_metadata(0);
Array va = old_val;
@@ -456,8 +450,8 @@ void ProjectSettings::_action_button_pressed(Object* p_obj, int p_column,int p_i
undo_redo->create_action(TTR("Erase Input Action Event"));
- undo_redo->add_do_method(Globals::get_singleton(),"set",name,va);
- undo_redo->add_undo_method(Globals::get_singleton(),"set",name,old_val);
+ undo_redo->add_do_method(GlobalConfig::get_singleton(),"set",name,va);
+ undo_redo->add_undo_method(GlobalConfig::get_singleton(),"set",name,old_val);
undo_redo->add_do_method(this,"_update_actions");
undo_redo->add_undo_method(this,"_update_actions");
undo_redo->add_do_method(this,"_settings_changed");
@@ -480,7 +474,7 @@ void ProjectSettings::_update_actions() {
input_editor->set_hide_root(true);
List<PropertyInfo> props;
- Globals::get_singleton()->get_property_list(&props);
+ GlobalConfig::get_singleton()->get_property_list(&props);
for(List<PropertyInfo>::Element *E=props.front();E;E=E->next()) {
@@ -496,7 +490,7 @@ void ProjectSettings::_update_actions() {
//item->set_cell_mode(0,TreeItem::CELL_MODE_CHECK);
item->set_text(0,name);
item->add_button(0,get_icon("Add","EditorIcons"),1);
- if (!Globals::get_singleton()->get_input_presets().find(pi.name)) {
+ if (!GlobalConfig::get_singleton()->get_input_presets().find(pi.name)) {
item->add_button(0,get_icon("Remove","EditorIcons"),2);
item->set_editable(0,true);
}
@@ -504,7 +498,7 @@ void ProjectSettings::_update_actions() {
//item->set_checked(0,pi.usage&PROPERTY_USAGE_CHECKED);
- Array actions=Globals::get_singleton()->get(pi.name);
+ Array actions=GlobalConfig::get_singleton()->get(pi.name);
for(int i=0;i<actions.size();i++) {
@@ -532,7 +526,7 @@ void ProjectSettings::_update_actions() {
action->set_icon(0,get_icon("Keyboard","EditorIcons"));
} break;
- case InputEvent::JOYSTICK_BUTTON: {
+ case InputEvent::JOYPAD_BUTTON: {
String str = TTR("Device")+" "+itos(ie.device)+", "+TTR("Button")+" "+itos(ie.joy_button.button_index);
if (ie.joy_button.button_index>=0 && ie.joy_button.button_index<JOY_BUTTON_MAX)
@@ -558,7 +552,7 @@ void ProjectSettings::_update_actions() {
action->set_text(0,str);
action->set_icon(0,get_icon("Mouse","EditorIcons"));
} break;
- case InputEvent::JOYSTICK_MOTION: {
+ case InputEvent::JOYPAD_MOTION: {
int ax = ie.joy_motion.axis;
int n = 2*ax + (ie.joy_motion.axis_value<0 ? 0:1);
@@ -636,13 +630,12 @@ void ProjectSettings::_item_add() {
undo_redo->create_action("Add Global Property");
- undo_redo->add_do_property(Globals::get_singleton(), name, value);
- undo_redo->add_do_method(Globals::get_singleton(), "set_persisting", name, true);
+ undo_redo->add_do_property(GlobalConfig::get_singleton(), name, value);
- if (Globals::get_singleton()->has(name)) {
- undo_redo->add_undo_property(Globals::get_singleton(), name, Globals::get_singleton()->get(name));
+ if (GlobalConfig::get_singleton()->has(name)) {
+ undo_redo->add_undo_property(GlobalConfig::get_singleton(), name, GlobalConfig::get_singleton()->get(name));
} else {
- undo_redo->add_undo_property(Globals::get_singleton(), name, Variant());
+ undo_redo->add_undo_property(GlobalConfig::get_singleton(), name, Variant());
}
undo_redo->add_do_method(globals_editor, "update_category_list");
@@ -669,10 +662,9 @@ void ProjectSettings::_item_del() {
undo_redo->create_action("Delete Global Property");
- undo_redo->add_do_property(Globals::get_singleton(), name, Variant());
+ undo_redo->add_do_property(GlobalConfig::get_singleton(), name, Variant());
- undo_redo->add_undo_property(Globals::get_singleton(), name, Globals::get_singleton()->get(name));
- undo_redo->add_undo_method(Globals::get_singleton(), "set_persisting", name, Globals::get_singleton()->is_persisting(name));
+ undo_redo->add_undo_property(GlobalConfig::get_singleton(), name, GlobalConfig::get_singleton()->get(name));
undo_redo->add_do_method(globals_editor, "update_category_list");
undo_redo->add_undo_method(globals_editor, "update_category_list");
@@ -699,7 +691,7 @@ void ProjectSettings::_action_add() {
return;
}
- if (Globals::get_singleton()->has("input/"+action)) {
+ if (GlobalConfig::get_singleton()->has("input/"+action)) {
message->set_text(vformat(TTR("Action '%s' already exists!"),action));
message->popup_centered(Size2(300,100));
return;
@@ -708,9 +700,8 @@ void ProjectSettings::_action_add() {
Array va;
String name = "input/"+action;
undo_redo->create_action(TTR("Add Input Action Event"));
- undo_redo->add_do_method(Globals::get_singleton(),"set",name,va);
- undo_redo->add_do_method(Globals::get_singleton(),"set_persisting",name,true);
- undo_redo->add_undo_method(Globals::get_singleton(),"clear",name);
+ undo_redo->add_do_method(GlobalConfig::get_singleton(),"set",name,va);
+ undo_redo->add_undo_method(GlobalConfig::get_singleton(),"clear",name);
undo_redo->add_do_method(this,"_update_actions");
undo_redo->add_undo_method(this,"_update_actions");
undo_redo->add_do_method(this,"_settings_changed");
@@ -737,23 +728,14 @@ void ProjectSettings::_action_add() {
void ProjectSettings::_item_checked(const String& p_item, bool p_check) {
- undo_redo->create_action(TTR("Toggle Persisting"));
- String full_item = globals_editor->get_full_item_path(p_item);
- undo_redo->add_do_method(Globals::get_singleton(),"set_persisting",full_item,p_check);
- undo_redo->add_undo_method(Globals::get_singleton(),"set_persisting",full_item,!p_check);
- undo_redo->add_do_method(this,"_settings_changed");
- undo_redo->add_undo_method(this,"_settings_changed");
- undo_redo->add_do_method(globals_editor->get_property_editor(),"update_tree");
- undo_redo->add_undo_method(globals_editor->get_property_editor(),"update_tree");
- undo_redo->commit_action();
}
void ProjectSettings::_save() {
- Error err = Globals::get_singleton()->save();
+ Error err = GlobalConfig::get_singleton()->save();
message->set_text(err!=OK?TTR("Error saving settings."):TTR("Settings saved OK."));
message->popup_centered(Size2(300,100));
}
@@ -764,21 +746,6 @@ void ProjectSettings::_settings_prop_edited(const String& p_name) {
String full_item = globals_editor->get_full_item_path(p_name);
- if (!Globals::get_singleton()->is_persisting(full_item)) {
- Globals::get_singleton()->set_persisting(full_item,true);
-
- {
- //small usability workaround, if anything related to resolution scaling or size is modified, change all of them together
- if (full_item=="display/width" || full_item=="display/height" || full_item=="display/stretch_mode") {
- Globals::get_singleton()->set_persisting("display/height",true);
- Globals::get_singleton()->set_persisting("display/width",true);
- }
- }
-
-
-// globals_editor->update_property(p_name);
- globals_editor->get_property_editor()->update_tree();
- }
_settings_changed();
}
@@ -810,12 +777,12 @@ void ProjectSettings::_copy_to_platform(int p_which) {
}
String name = catname+"/"+propname;
- Variant value=Globals::get_singleton()->get(name);
+ Variant value=GlobalConfig::get_singleton()->get(name);
catname+="."+popup_platform->get_popup()->get_item_text(p_which);;
name = catname+"/"+propname;
- Globals::get_singleton()->set(name,value);
+ GlobalConfig::get_singleton()->set(name,value);
globals_editor->get_property_editor()->update_tree();
}
@@ -828,7 +795,7 @@ void ProjectSettings::add_translation(const String& p_translation) {
void ProjectSettings::_translation_add(const String& p_path) {
- StringArray translations = Globals::get_singleton()->get("locale/translations");
+ StringArray translations = GlobalConfig::get_singleton()->get("locale/translations");
for(int i=0;i<translations.size();i++) {
@@ -839,9 +806,8 @@ void ProjectSettings::_translation_add(const String& p_path) {
translations.push_back(p_path);
undo_redo->create_action(TTR("Add Translation"));
- undo_redo->add_do_property(Globals::get_singleton(),"locale/translations",translations);
- undo_redo->add_undo_property(Globals::get_singleton(),"locale/translations",Globals::get_singleton()->get("locale/translations"));
- undo_redo->add_do_method(Globals::get_singleton(),"set_persisting","locale/translations",true);
+ undo_redo->add_do_property(GlobalConfig::get_singleton(),"locale/translations",translations);
+ undo_redo->add_undo_property(GlobalConfig::get_singleton(),"locale/translations",GlobalConfig::get_singleton()->get("locale/translations"));
undo_redo->add_do_method(this,"_update_translations");
undo_redo->add_undo_method(this,"_update_translations");
undo_redo->add_do_method(this,"_settings_changed");
@@ -862,15 +828,15 @@ void ProjectSettings::_translation_delete(Object *p_item,int p_column, int p_but
int idx=ti->get_metadata(0);
- StringArray translations = Globals::get_singleton()->get("locale/translations");
+ StringArray translations = GlobalConfig::get_singleton()->get("locale/translations");
ERR_FAIL_INDEX(idx,translations.size());
translations.remove(idx);
undo_redo->create_action(TTR("Remove Translation"));
- undo_redo->add_do_property(Globals::get_singleton(),"locale/translations",translations);
- undo_redo->add_undo_property(Globals::get_singleton(),"locale/translations",Globals::get_singleton()->get("locale/translations"));
+ undo_redo->add_do_property(GlobalConfig::get_singleton(),"locale/translations",translations);
+ undo_redo->add_undo_property(GlobalConfig::get_singleton(),"locale/translations",GlobalConfig::get_singleton()->get("locale/translations"));
undo_redo->add_do_method(this,"_update_translations");
undo_redo->add_undo_method(this,"_update_translations");
undo_redo->add_do_method(this,"_settings_changed");
@@ -891,8 +857,8 @@ void ProjectSettings::_translation_res_add(const String& p_path){
Variant prev;
Dictionary remaps;
- if (Globals::get_singleton()->has("locale/translation_remaps")) {
- remaps = Globals::get_singleton()->get("locale/translation_remaps");
+ if (GlobalConfig::get_singleton()->has("locale/translation_remaps")) {
+ remaps = GlobalConfig::get_singleton()->get("locale/translation_remaps");
prev=remaps;
}
@@ -902,9 +868,8 @@ void ProjectSettings::_translation_res_add(const String& p_path){
remaps[p_path]=StringArray();
undo_redo->create_action(TTR("Add Remapped Path"));
- undo_redo->add_do_property(Globals::get_singleton(),"locale/translation_remaps",remaps);
- undo_redo->add_do_method(Globals::get_singleton(),"set_persisting","locale/translation_remaps",true);
- undo_redo->add_undo_property(Globals::get_singleton(),"locale/translation_remaps",prev);
+ undo_redo->add_do_property(GlobalConfig::get_singleton(),"locale/translation_remaps",remaps);
+ undo_redo->add_undo_property(GlobalConfig::get_singleton(),"locale/translation_remaps",prev);
undo_redo->add_do_method(this,"_update_translations");
undo_redo->add_undo_method(this,"_update_translations");
undo_redo->add_do_method(this,"_settings_changed");
@@ -920,9 +885,9 @@ void ProjectSettings::_translation_res_option_file_open(){
}
void ProjectSettings::_translation_res_option_add(const String& p_path) {
- ERR_FAIL_COND(!Globals::get_singleton()->has("locale/translation_remaps"));
+ ERR_FAIL_COND(!GlobalConfig::get_singleton()->has("locale/translation_remaps"));
- Dictionary remaps = Globals::get_singleton()->get("locale/translation_remaps");
+ Dictionary remaps = GlobalConfig::get_singleton()->get("locale/translation_remaps");
TreeItem *k = translation_remap->get_selected();
ERR_FAIL_COND(!k);
@@ -936,9 +901,8 @@ void ProjectSettings::_translation_res_option_add(const String& p_path) {
undo_redo->create_action(TTR("Resource Remap Add Remap"));
- undo_redo->add_do_property(Globals::get_singleton(),"locale/translation_remaps",remaps);
- undo_redo->add_do_method(Globals::get_singleton(),"set_persisting","locale/translation_remaps",true);
- undo_redo->add_undo_property(Globals::get_singleton(),"locale/translation_remaps",Globals::get_singleton()->get("locale/translation_remaps"));
+ undo_redo->add_do_property(GlobalConfig::get_singleton(),"locale/translation_remaps",remaps);
+ undo_redo->add_undo_property(GlobalConfig::get_singleton(),"locale/translation_remaps",GlobalConfig::get_singleton()->get("locale/translation_remaps"));
undo_redo->add_do_method(this,"_update_translations");
undo_redo->add_undo_method(this,"_update_translations");
undo_redo->add_do_method(this,"_settings_changed");
@@ -963,10 +927,10 @@ void ProjectSettings::_translation_res_option_changed() {
if (updating_translations)
return;
- if (!Globals::get_singleton()->has("locale/translation_remaps"))
+ if (!GlobalConfig::get_singleton()->has("locale/translation_remaps"))
return;
- Dictionary remaps = Globals::get_singleton()->get("locale/translation_remaps");
+ Dictionary remaps = GlobalConfig::get_singleton()->get("locale/translation_remaps");
TreeItem *k = translation_remap->get_selected();
ERR_FAIL_COND(!k);
@@ -991,9 +955,8 @@ void ProjectSettings::_translation_res_option_changed() {
updating_translations=true;
undo_redo->create_action(TTR("Change Resource Remap Language"));
- undo_redo->add_do_property(Globals::get_singleton(),"locale/translation_remaps",remaps);
- undo_redo->add_do_method(Globals::get_singleton(),"set_persisting","locale/translation_remaps",true);
- undo_redo->add_undo_property(Globals::get_singleton(),"locale/translation_remaps",Globals::get_singleton()->get("locale/translation_remaps"));
+ undo_redo->add_do_property(GlobalConfig::get_singleton(),"locale/translation_remaps",remaps);
+ undo_redo->add_undo_property(GlobalConfig::get_singleton(),"locale/translation_remaps",GlobalConfig::get_singleton()->get("locale/translation_remaps"));
undo_redo->add_do_method(this,"_update_translations");
undo_redo->add_undo_method(this,"_update_translations");
undo_redo->add_do_method(this,"_settings_changed");
@@ -1010,10 +973,10 @@ void ProjectSettings::_translation_res_delete(Object *p_item,int p_column, int p
if (updating_translations)
return;
- if (!Globals::get_singleton()->has("locale/translation_remaps"))
+ if (!GlobalConfig::get_singleton()->has("locale/translation_remaps"))
return;
- Dictionary remaps = Globals::get_singleton()->get("locale/translation_remaps");
+ Dictionary remaps = GlobalConfig::get_singleton()->get("locale/translation_remaps");
TreeItem *k = p_item->cast_to<TreeItem>();
@@ -1023,9 +986,8 @@ void ProjectSettings::_translation_res_delete(Object *p_item,int p_column, int p
remaps.erase(key);
undo_redo->create_action(TTR("Remove Resource Remap"));
- undo_redo->add_do_property(Globals::get_singleton(),"locale/translation_remaps",remaps);
- undo_redo->add_do_method(Globals::get_singleton(),"set_persisting","locale/translation_remaps",true);
- undo_redo->add_undo_property(Globals::get_singleton(),"locale/translation_remaps",Globals::get_singleton()->get("locale/translation_remaps"));
+ undo_redo->add_do_property(GlobalConfig::get_singleton(),"locale/translation_remaps",remaps);
+ undo_redo->add_undo_property(GlobalConfig::get_singleton(),"locale/translation_remaps",GlobalConfig::get_singleton()->get("locale/translation_remaps"));
undo_redo->add_do_method(this,"_update_translations");
undo_redo->add_undo_method(this,"_update_translations");
undo_redo->add_do_method(this,"_settings_changed");
@@ -1038,10 +1000,10 @@ void ProjectSettings::_translation_res_option_delete(Object *p_item,int p_column
if (updating_translations)
return;
- if (!Globals::get_singleton()->has("locale/translation_remaps"))
+ if (!GlobalConfig::get_singleton()->has("locale/translation_remaps"))
return;
- Dictionary remaps = Globals::get_singleton()->get("locale/translation_remaps");
+ Dictionary remaps = GlobalConfig::get_singleton()->get("locale/translation_remaps");
TreeItem *k = translation_remap->get_selected();
ERR_FAIL_COND(!k);
@@ -1059,9 +1021,8 @@ void ProjectSettings::_translation_res_option_delete(Object *p_item,int p_column
undo_redo->create_action(TTR("Remove Resource Remap Option"));
- undo_redo->add_do_property(Globals::get_singleton(),"locale/translation_remaps",remaps);
- undo_redo->add_do_method(Globals::get_singleton(),"set_persisting","locale/translation_remaps",true);
- undo_redo->add_undo_property(Globals::get_singleton(),"locale/translation_remaps",Globals::get_singleton()->get("locale/translation_remaps"));
+ undo_redo->add_do_property(GlobalConfig::get_singleton(),"locale/translation_remaps",remaps);
+ undo_redo->add_undo_property(GlobalConfig::get_singleton(),"locale/translation_remaps",GlobalConfig::get_singleton()->get("locale/translation_remaps"));
undo_redo->add_do_method(this,"_update_translations");
undo_redo->add_undo_method(this,"_update_translations");
undo_redo->add_do_method(this,"_settings_changed");
@@ -1082,9 +1043,9 @@ void ProjectSettings::_update_translations() {
translation_list->clear();
TreeItem *root = translation_list->create_item(NULL);
translation_list->set_hide_root(true);
- if (Globals::get_singleton()->has("locale/translations")) {
+ if (GlobalConfig::get_singleton()->has("locale/translations")) {
- StringArray translations = Globals::get_singleton()->get("locale/translations");
+ StringArray translations = GlobalConfig::get_singleton()->get("locale/translations");
for(int i=0;i<translations.size();i++) {
TreeItem *t = translation_list->create_item(root);
@@ -1121,9 +1082,9 @@ void ProjectSettings::_update_translations() {
langnames+=names[i];
}
- if (Globals::get_singleton()->has("locale/translation_remaps")) {
+ if (GlobalConfig::get_singleton()->has("locale/translation_remaps")) {
- Dictionary remaps = Globals::get_singleton()->get("locale/translation_remaps");
+ Dictionary remaps = GlobalConfig::get_singleton()->get("locale/translation_remaps");
List<Variant> rk;
remaps.get_key_list(&rk);
Vector<String> keys;
@@ -1262,7 +1223,7 @@ ProjectSettings::ProjectSettings(EditorData *p_data) {
tab_container = memnew( TabContainer );
add_child(tab_container);
- set_child_rect(tab_container);
+ //set_child_rect(tab_container);
//tab_container->set_anchor_and_margin(MARGIN_LEFT,ANCHOR_BEGIN, 15 );
//tab_container->set_anchor_and_margin(MARGIN_RIGHT,ANCHOR_END, 15 );
@@ -1347,6 +1308,7 @@ ProjectSettings::ProjectSettings(EditorData *p_data) {
globals_editor = memnew( SectionedPropertyEditor );
props_base->add_child(globals_editor);
+ globals_editor->get_property_editor()->set_undo_redo(EditorNode::get_singleton()->get_undo_redo());
//globals_editor->hide_top_label();
globals_editor->set_v_size_flags(Control::SIZE_EXPAND_FILL);
globals_editor->get_property_editor()->register_text_enter(search_box);
@@ -1389,7 +1351,7 @@ ProjectSettings::ProjectSettings(EditorData *p_data) {
}
- popup_platform->get_popup()->connect("item_pressed",this,"_copy_to_platform");
+ popup_platform->get_popup()->connect("id_pressed",this,"_copy_to_platform");
get_ok()->set_text(TTR("Close"));
set_hide_on_ok(true);
@@ -1437,7 +1399,7 @@ ProjectSettings::ProjectSettings(EditorData *p_data) {
input_editor->connect("button_pressed",this,"_action_button_pressed");
popup_add = memnew( PopupMenu );
add_child(popup_add);
- popup_add->connect("item_pressed",this,"_add_item");
+ popup_add->connect("id_pressed",this,"_add_item");
press_a_key = memnew( ConfirmationDialog );
press_a_key->set_focus_mode(FOCUS_ALL);
@@ -1451,7 +1413,7 @@ ProjectSettings::ProjectSettings(EditorData *p_data) {
l->set_anchor_and_margin(MARGIN_BOTTOM,ANCHOR_BEGIN,30);
press_a_key_label=l;
press_a_key->add_child(l);
- press_a_key->connect("input_event",this,"_wait_for_key");
+ press_a_key->connect("gui_input",this,"_wait_for_key");
press_a_key->connect("confirmed",this,"_press_a_key_confirm");
@@ -1462,7 +1424,7 @@ ProjectSettings::ProjectSettings(EditorData *p_data) {
hbc = memnew( HBoxContainer );
device_input->add_child(hbc);
- device_input->set_child_rect(hbc);
+// device_input->set_child_rect(hbc);
VBoxContainer *vbc_left = memnew( VBoxContainer );
hbc->add_child(vbc_left);
@@ -1606,7 +1568,7 @@ ProjectSettings::ProjectSettings(EditorData *p_data) {
timer = memnew( Timer );
timer->set_wait_time(1.5);
- timer->connect("timeout",Globals::get_singleton(),"save");
+ timer->connect("timeout",GlobalConfig::get_singleton(),"save");
timer->set_one_shot(true);
add_child(timer);
diff --git a/tools/editor/property_editor.cpp b/tools/editor/property_editor.cpp
index 959e564b8e..c4a93c4af0 100644
--- a/tools/editor/property_editor.cpp
+++ b/tools/editor/property_editor.cpp
@@ -47,6 +47,7 @@
#include "editor_file_system.h"
#include "create_dialog.h"
#include "property_selector.h"
+#include "globals.h"
void CustomPropertyEditor::_notification(int p_what) {
@@ -226,8 +227,19 @@ void CustomPropertyEditor::_menu_option(int p_which) {
ERR_FAIL_COND( inheritors_array.empty() );
+
+
String intype=inheritors_array[p_which-TYPE_BASE_ID];
+ if (intype=="ViewportTexture") {
+
+ scene_tree->set_title(TTR("Pick a Viewport"));
+ scene_tree->popup_centered_ratio();
+ picking_viewport=true;
+ return;
+
+ }
+
Object *obj = ClassDB::instance(intype);
ERR_BREAK( !obj );
Resource *res=obj->cast_to<Resource>();
@@ -295,6 +307,7 @@ bool CustomPropertyEditor::edit(Object* p_owner,const String& p_name,Variant::Ty
action_buttons[i]->hide();
}
+ checks20gc->hide();
for(int i=0;i<20;i++)
checks20[i]->hide();
@@ -305,12 +318,16 @@ bool CustomPropertyEditor::edit(Object* p_owner,const String& p_name,Variant::Ty
case Variant::BOOL: {
+ checks20gc->show();
+
CheckBox *c=checks20[0];
c->set_text("True");
- c->set_pos(Vector2(4,4));
+ checks20gc->set_pos(Vector2(4,4));
c->set_pressed(v);
c->show();
- set_size(checks20[0]->get_pos()+checks20[0]->get_size()+Vector2(4,4)*EDSCALE);
+
+ checks20gc->set_size(checks20gc->get_minimum_size());
+ set_size(checks20gc->get_pos()+checks20gc->get_size()+Vector2(4,4)*EDSCALE);
} break;
case Variant::INT:
@@ -367,10 +384,19 @@ bool CustomPropertyEditor::edit(Object* p_owner,const String& p_name,Variant::Ty
return false;
- } else if (hint==PROPERTY_HINT_ALL_FLAGS) {
+ } else if (hint==PROPERTY_HINT_LAYERS_2D_PHYSICS || hint==PROPERTY_HINT_LAYERS_2D_RENDER || hint==PROPERTY_HINT_LAYERS_3D_PHYSICS || hint==PROPERTY_HINT_LAYERS_3D_RENDER) {
- checks20[0]->set_text("");
+ String title;
+ String basename;
+ switch (hint) {
+ case PROPERTY_HINT_LAYERS_2D_RENDER: basename="layer_names/2d_render"; title="2D Render Layers"; break;
+ case PROPERTY_HINT_LAYERS_2D_PHYSICS: basename="layer_names/2d_physics"; title="2D Physics Layers"; break;
+ case PROPERTY_HINT_LAYERS_3D_RENDER: basename="layer_names/3d_render"; title="3D Render Layers"; break;
+ case PROPERTY_HINT_LAYERS_3D_PHYSICS: basename="layer_names/3d_physics";title="3D Physics Layers"; break;
+ }
+
+ checks20gc->show();
uint32_t flgs = v;
for(int i=0;i<2;i++) {
@@ -378,12 +404,9 @@ bool CustomPropertyEditor::edit(Object* p_owner,const String& p_name,Variant::Ty
ofs.y+=22*i;
for(int j=0;j<10;j++) {
- CheckBox *c=checks20[i*10+j];
- Point2 o=ofs;
- o.x+=j*22;
- if (j>=5)
- o.x+=4;
- c->set_pos(o);
+ int idx = i*10+j;
+ CheckBox *c=checks20[idx];
+ c->set_text(GlobalConfig::get_singleton()->get(basename+"/layer_"+itos(idx+1)));
c->set_pressed( flgs & (1<<(i*10+j)) );
c->show();
}
@@ -391,7 +414,16 @@ bool CustomPropertyEditor::edit(Object* p_owner,const String& p_name,Variant::Ty
}
- set_size(checks20[19]->get_pos()+Size2(20,25)*EDSCALE);
+ show();
+
+ value_label[0]->set_text(title);
+ value_label[0]->show();
+ value_label[0]->set_pos(Vector2(4,4)*EDSCALE);
+
+ checks20gc->set_pos(Vector2(4,4)*EDSCALE+Vector2(0,value_label[0]->get_size().height+4*EDSCALE));
+ checks20gc->set_size(checks20gc->get_minimum_size());
+
+ set_size(Vector2(4,4)*EDSCALE+checks20gc->get_pos()+checks20gc->get_size());
} else if (hint==PROPERTY_HINT_EXP_EASING) {
@@ -1012,7 +1044,7 @@ void CustomPropertyEditor::_file_selected(String p_file) {
if (hint==PROPERTY_HINT_FILE || hint==PROPERTY_HINT_DIR) {
- v=Globals::get_singleton()->localize_path(p_file);
+ v=GlobalConfig::get_singleton()->localize_path(p_file);
emit_signal("variant_changed");
hide();
}
@@ -1126,6 +1158,22 @@ void CustomPropertyEditor::_color_changed(const Color& p_color) {
void CustomPropertyEditor::_node_path_selected(NodePath p_path) {
+ if (picking_viewport) {
+
+ Node* to_node=get_node(p_path);
+ if (!to_node->cast_to<Viewport>()) {
+ EditorNode::get_singleton()->show_warning("Selected node is not a Viewport!");
+ return;
+ }
+
+ Ref<ViewportTexture> vt;
+ vt.instance();
+ vt->set_viewport_path_in_scene(get_tree()->get_edited_scene_root()->get_path_to(to_node));
+ vt->setup_local_to_scene();
+ v=vt;
+ emit_signal("variant_changed");
+ return;
+ }
if (hint==PROPERTY_HINT_NODE_PATH_TO_EDITED_NODE && hint_text!=String()) {
@@ -1179,7 +1227,7 @@ void CustomPropertyEditor::_action_pressed(int p_which) {
} break;
case Variant::INT: {
- if (hint==PROPERTY_HINT_ALL_FLAGS) {
+ if (hint==PROPERTY_HINT_LAYERS_2D_PHYSICS || hint==PROPERTY_HINT_LAYERS_2D_RENDER || hint==PROPERTY_HINT_LAYERS_3D_PHYSICS || hint==PROPERTY_HINT_LAYERS_3D_RENDER) {
uint32_t f = v;
if (checks20[p_which]->is_pressed())
@@ -1262,7 +1310,8 @@ void CustomPropertyEditor::_action_pressed(int p_which) {
if (p_which==0) {
-
+ picking_viewport=false;
+ scene_tree->set_title(TTR("Pick a Node"));
scene_tree->popup_centered_ratio();
} else if (p_which==1) {
@@ -1967,11 +2016,21 @@ CustomPropertyEditor::CustomPropertyEditor() {
}
+ checks20gc = memnew( GridContainer );
+ add_child(checks20gc);
+ checks20gc->set_columns(11);
+
for(int i=0;i<20;i++) {
+ if (i==5 || i==15) {
+ Control *space = memnew( Control );
+ space->set_custom_minimum_size(Size2(20,0)*EDSCALE);
+ checks20gc->add_child(space);
+ }
+
checks20[i]=memnew( CheckBox );
checks20[i]->set_toggle_mode(true);
- checks20[i]->set_focus_mode(FOCUS_NONE);
- add_child(checks20[i]);
+ checks20[i]->set_focus_mode(FOCUS_NONE);
+ checks20gc->add_child(checks20[i]);
checks20[i]->hide();
checks20[i]->connect("pressed",this,"_action_pressed",make_binds(i));
checks20[i]->set_tooltip(vformat(TTR("Bit %d, val %d."), i, 1<<i));
@@ -2017,7 +2076,7 @@ CustomPropertyEditor::CustomPropertyEditor() {
type_button = memnew( MenuButton );
add_child(type_button);
type_button->hide();
- type_button->get_popup()->connect("item_pressed", this,"_type_create_selected");
+ type_button->get_popup()->connect("id_pressed", this,"_type_create_selected");
scene_tree = memnew( SceneTreeDialog );
@@ -2033,13 +2092,13 @@ CustomPropertyEditor::CustomPropertyEditor() {
add_child(easing_draw);
easing_draw->hide();
easing_draw->connect("draw",this,"_draw_easing");
- easing_draw->connect("input_event",this,"_drag_easing");
+ easing_draw->connect("gui_input",this,"_drag_easing");
//easing_draw->emit_signal(SceneStringNames::get_singleton()->input_event,InputEvent());
easing_draw->set_default_cursor_shape(Control::CURSOR_MOVE);
menu = memnew(PopupMenu);
add_child(menu);
- menu->connect("item_pressed",this,"_menu_option");
+ menu->connect("id_pressed",this,"_menu_option");
evaluator = NULL;
@@ -2274,7 +2333,7 @@ void PropertyEditor::set_item_text(TreeItem *p_item, int p_type, const String& p
case Variant::REAL:
case Variant::INT: {
- if (p_hint==PROPERTY_HINT_ALL_FLAGS) {
+ if (p_hint==PROPERTY_HINT_LAYERS_2D_PHYSICS || p_hint==PROPERTY_HINT_LAYERS_2D_RENDER || p_hint==PROPERTY_HINT_LAYERS_3D_PHYSICS || p_hint==PROPERTY_HINT_LAYERS_3D_RENDER) {
tree->update();
break;
}
@@ -2405,7 +2464,7 @@ void PropertyEditor::set_item_text(TreeItem *p_item, int p_type, const String& p
} else {
RES res = obj->get( p_name ).operator RefPtr();
if (res->is_class("Texture")) {
- int tw = EditorSettings::get_singleton()->get("property_editor/texture_preview_width");
+ int tw = EditorSettings::get_singleton()->get("docks/property_editor/texture_preview_width");
p_item->set_icon_max_width(1,tw);
p_item->set_icon(1,res);
p_item->set_text(1,"");
@@ -2509,6 +2568,12 @@ void PropertyEditor::_check_reload_status(const String&p_name, TreeItem* item) {
}
+ if (obj->call("property_can_revert",p_name).operator bool()) {
+
+ has_reload=true;
+ }
+
+
if (!has_reload && !obj->get_script().is_null()) {
Ref<Script> scr = obj->get_script();
Variant orig_value;
@@ -2923,7 +2988,7 @@ void PropertyEditor::refresh() {
if (refresh_countdown>0)
return;
- refresh_countdown=EditorSettings::get_singleton()->get("property_editor/auto_refresh_interval");
+ refresh_countdown=EditorSettings::get_singleton()->get("docks/property_editor/auto_refresh_interval");
}
@@ -3231,7 +3296,7 @@ void PropertyEditor::update_tree() {
}
- if (p.hint==PROPERTY_HINT_ALL_FLAGS) {
+ if (p.hint==PROPERTY_HINT_LAYERS_2D_PHYSICS || p.hint==PROPERTY_HINT_LAYERS_2D_RENDER || p.hint==PROPERTY_HINT_LAYERS_3D_PHYSICS || p.hint==PROPERTY_HINT_LAYERS_3D_RENDER) {
item->set_cell_mode( 1, TreeItem::CELL_MODE_CUSTOM );
item->set_editable(1,!read_only);
@@ -3663,7 +3728,7 @@ void PropertyEditor::update_tree() {
RES res = obj->get( p.name ).operator RefPtr();
if (res->is_class("Texture")) {
- int tw = EditorSettings::get_singleton()->get("property_editor/texture_preview_width");
+ int tw = EditorSettings::get_singleton()->get("docks/property_editor/texture_preview_width");
item->set_icon_max_width(1,tw);
item->set_icon(1,res);
item->set_text(1,"");
@@ -3742,6 +3807,12 @@ void PropertyEditor::update_tree() {
}
+ if (obj->call("property_can_revert",p.name).operator bool()) {
+
+ item->add_button(1,get_icon("ReloadSmall","EditorIcons"),3);
+ has_reload=true;
+ }
+
if (!has_reload && !obj->get_script().is_null()) {
Ref<Script> scr = obj->get_script();
Variant orig_value;
@@ -3792,22 +3863,34 @@ void PropertyEditor::_edit_set(const String& p_name, const Variant& p_value) {
} else {
-
undo_redo->create_action(TTR("Set")+" "+p_name,UndoRedo::MERGE_ENDS);
undo_redo->add_do_property(obj,p_name,p_value);
undo_redo->add_undo_property(obj,p_name,obj->get(p_name));
+
+
undo_redo->add_do_method(this,"_changed_callback",obj,p_name);
undo_redo->add_undo_method(this,"_changed_callback",obj,p_name);
- undo_redo->add_undo_method(this,"_changed_callback",obj,p_name);
+
Resource *r = obj->cast_to<Resource>();
if (r) {
if (!r->is_edited() && String(p_name)!="resource/edited") {
undo_redo->add_do_method(r,"set_edited",true);
undo_redo->add_undo_method(r,"set_edited",false);
}
+
+ if (String(p_name)=="resource_local_to_scene") {
+ bool prev = obj->get(p_name);
+ bool next = p_value;
+ if (next) {
+ undo_redo->add_do_method(this,"setup_local_to_scene");
+ }
+ if (prev) {
+ undo_redo->add_undo_method(this,"setup_local_to_scene");
+ }
+ }
}
- _prop_edited_name[0]=p_name;
- undo_redo->add_do_method(this,"emit_signal",_prop_edited,_prop_edited_name);
+ undo_redo->add_do_method(this,"emit_signal",_prop_edited,p_name);
+ undo_redo->add_undo_method(this,"emit_signal",_prop_edited,p_name);
undo_redo->commit_action();
}
}
@@ -3862,7 +3945,7 @@ void PropertyEditor::_item_edited() {
case Variant::INT:
case Variant::REAL: {
- if (hint==PROPERTY_HINT_ALL_FLAGS)
+ if (hint==PROPERTY_HINT_LAYERS_2D_PHYSICS || hint==PROPERTY_HINT_LAYERS_2D_RENDER || hint==PROPERTY_HINT_LAYERS_3D_PHYSICS || hint==PROPERTY_HINT_LAYERS_3D_RENDER)
break;
if (hint==PROPERTY_HINT_EXP_EASING)
break;
@@ -4070,6 +4153,11 @@ void PropertyEditor::_edit_button(Object *p_item, int p_column, int p_button) {
return;
}
+ if (obj->call("property_can_revert",prop).operator bool()) {
+ Variant rev = obj->call("property_get_revert",prop);
+ _edit_set(prop,rev);
+ }
+
if (!obj->get_script().is_null()) {
Ref<Script> scr = obj->get_script();
Variant orig_value;
@@ -4233,7 +4321,7 @@ void PropertyEditor::_resource_preview_done(const String& p_path,const Ref<Textu
ERR_FAIL_COND(!ti);
- int tw = EditorSettings::get_singleton()->get("property_editor/texture_preview_width");
+ int tw = EditorSettings::get_singleton()->get("docks/property_editor/texture_preview_width");
ti->set_icon(1,p_preview); //should be scaled I think?
ti->set_icon_max_width(1,tw);
@@ -4344,7 +4432,7 @@ void PropertyEditor::set_subsection_selectable(bool p_selectable) {
PropertyEditor::PropertyEditor() {
_prop_edited="property_edited";
- _prop_edited_name.push_back(String());
+
undo_redo=NULL;
obj=NULL;
search_box=NULL;
@@ -4406,7 +4494,7 @@ PropertyEditor::PropertyEditor() {
use_doc_hints=false;
use_filter=false;
subsection_selectable=false;
- show_type_icons=EDITOR_DEF("inspector/show_type_icons",false);
+ show_type_icons=EDITOR_DEF("interface/show_type_icons",false);
}
@@ -4429,6 +4517,7 @@ class SectionedPropertyEditorFilter : public Object {
Object *edited;
String section;
+ bool allow_sub;
bool _set(const StringName& p_name, const Variant& p_value) {
@@ -4442,6 +4531,7 @@ class SectionedPropertyEditorFilter : public Object {
bool valid;
edited->set(name,p_value,&valid);
+ //_change_notify(p_name.operator String().utf8().get_data());
return valid;
}
@@ -4473,25 +4563,48 @@ class SectionedPropertyEditorFilter : public Object {
PropertyInfo pi=E->get();
int sp = pi.name.find("/");
- if (sp!=-1) {
- String ss = pi.name.substr(0,sp);
- if (ss==section) {
- pi.name=pi.name.substr(sp+1,pi.name.length());
- p_list->push_back(pi);
- }
- } else {
- if (section=="")
- p_list->push_back(pi);
+ if (pi.name=="resource_path" || pi.name=="resource_name" || pi.name.begins_with("script/")) //skip resource stuff
+ continue;
+
+ if (sp==-1) {
+ pi.name="Global/"+pi.name;
+
+ }
+
+ if (pi.name.begins_with(section+"/")) {
+ pi.name=pi.name.replace_first(section+"/","");
+ if (!allow_sub && pi.name.find("/")!=-1)
+ continue;
+ p_list->push_back(pi);
}
}
}
+
+ bool property_can_revert(const String& p_name) {
+
+ return edited->call("property_can_revert",section+"/"+p_name);
+ }
+
+ Variant property_get_revert(const String& p_name) {
+
+ return edited->call("property_get_revert",section+"/"+p_name);
+ }
+
+protected:
+ static void _bind_methods() {
+
+ ClassDB::bind_method("property_can_revert",&SectionedPropertyEditorFilter::property_can_revert);
+ ClassDB::bind_method("property_get_revert",&SectionedPropertyEditorFilter::property_get_revert);
+ }
+
public:
- void set_section(const String& p_section) {
+ void set_section(const String& p_section,bool p_allow_sub) {
section=p_section;
+ allow_sub=p_allow_sub;
_change_notify();
}
@@ -4514,31 +4627,25 @@ void SectionedPropertyEditor::_bind_methods() {
ClassDB::bind_method("update_category_list", &SectionedPropertyEditor::update_category_list);
}
-void SectionedPropertyEditor::_section_selected(int p_which) {
+void SectionedPropertyEditor::_section_selected() {
- filter->set_section( sections->get_item_metadata(p_which) );
+ if (!sections->get_selected())
+ return;
+
+ filter->set_section( sections->get_selected()->get_metadata(0), sections->get_selected()->get_children()==NULL);
}
void SectionedPropertyEditor::set_current_section(const String& p_section) {
- int section_idx = sections->find_metadata(p_section);
-
- if (section_idx==sections->get_current())
- return;
-
- if (section_idx!=-1) {
- sections->select(section_idx);
- _section_selected(section_idx);
- } else if (sections->get_item_count()) {
- sections->select(0);
- _section_selected(0);
+ if (section_map.has(p_section)) {
+ section_map[p_section]->select(0);;
}
}
String SectionedPropertyEditor::get_current_section() const {
- if (sections->get_current()!=-1)
- return sections->get_item_metadata( sections->get_current() );
+ if (sections->get_selected())
+ return sections->get_selected()->get_metadata(0);
else
return "";
}
@@ -4575,8 +4682,9 @@ void SectionedPropertyEditor::edit(Object* p_object) {
filter->set_edited(p_object);
editor->edit(filter);
- sections->select(0);
- _section_selected(0);
+ if (sections->get_root()->get_children()) {
+ sections->get_root()->get_children()->select(0);
+ }
} else {
update_category_list();
@@ -4596,7 +4704,12 @@ void SectionedPropertyEditor::update_category_list() {
List<PropertyInfo> pinfo;
o->get_property_list(&pinfo);
- Set<String> existing_sections;
+ section_map.clear();
+
+ TreeItem *root = sections->create_item();
+ section_map[""]=root;
+
+
for (List<PropertyInfo>::Element *E=pinfo.front();E;E=E->next()) {
PropertyInfo pi=E->get();
@@ -4606,27 +4719,41 @@ void SectionedPropertyEditor::update_category_list() {
else if ( !(pi.usage&PROPERTY_USAGE_EDITOR) )
continue;
- if (pi.name.find(":")!=-1 || pi.name=="script/script" || pi.name.begins_with("resource/"))
+ if (pi.name.find(":")!=-1 || pi.name=="script/script" || pi.name=="resource_name" || pi.name=="resource_path")
continue;
int sp = pi.name.find("/");
- if (sp!=-1) {
- String sname=pi.name.substr(0,sp);
- if (!existing_sections.has(sname)) {
- existing_sections.insert(sname);
- sections->add_item(sname.capitalize());
- sections->set_item_metadata(sections->get_item_count()-1,sname);
+ if (sp==-1)
+ pi.name="Global/"+pi.name;
+
+ Vector<String> sectionarr = pi.name.split("/");
+ String metasection;
+
+
+ for(int i=0;i<MIN(2,sectionarr.size()-1);i++) {
+
+ TreeItem *parent = section_map[metasection];
+
+ if (i>0) {
+ metasection+="/"+sectionarr[i];
+ } else {
+ metasection=sectionarr[i];
}
- } else {
- if (!existing_sections.has("")) {
- existing_sections.insert("");
- sections->add_item(TTR("Global"));
- sections->set_item_metadata(sections->get_item_count()-1,"");
+
+ if (!section_map.has(metasection)) {
+ TreeItem *ms = sections->create_item(parent);
+ section_map[metasection]=ms;
+ ms->set_text(0,sectionarr[i].capitalize());
+ ms->set_metadata(0,metasection);
+
}
}
+
}
- set_current_section(selected_category);
+ if (section_map.has(selected_category)) {
+ section_map[selected_category]->select(0);
+ }
}
PropertyEditor *SectionedPropertyEditor::get_property_editor() {
@@ -4642,8 +4769,9 @@ SectionedPropertyEditor::SectionedPropertyEditor() {
left_vb->set_custom_minimum_size(Size2(160,0)*EDSCALE);
add_child(left_vb);
- sections = memnew( ItemList );
+ sections = memnew( Tree );
sections->set_v_size_flags(SIZE_EXPAND_FILL);
+ sections->set_hide_root(true);
left_vb->add_margin_child(TTR("Sections:"),sections,true);
@@ -4661,7 +4789,7 @@ SectionedPropertyEditor::SectionedPropertyEditor() {
editor->hide_top_label();
- sections->connect("item_selected",this,"_section_selected");
+ sections->connect("cell_selected",this,"_section_selected");
}
diff --git a/tools/editor/property_editor.h b/tools/editor/property_editor.h
index cc78546d05..8f429ab979 100644
--- a/tools/editor/property_editor.h
+++ b/tools/editor/property_editor.h
@@ -41,6 +41,7 @@
#include "scene/gui/text_edit.h"
#include "scene/gui/check_button.h"
#include "scene/gui/split_container.h"
+#include "scene/gui/grid_container.h"
#include "scene_tree_editor.h"
/**
@@ -99,6 +100,8 @@ class CustomPropertyEditor : public Popup {
ColorPicker *color_picker;
TextEdit *text_edit;
bool read_only;
+ bool picking_viewport;
+ GridContainer *checks20gc;
CheckBox *checks20[20];
SpinBox *spinbox;
HSlider *slider;
@@ -174,7 +177,7 @@ class PropertyEditor : public Control {
Object* obj;
- Array _prop_edited_name;
+
StringName _prop_edited;
bool capitalize_paths;
@@ -293,13 +296,15 @@ class SectionedPropertyEditor : public HBoxContainer {
ObjectID obj;
- ItemList *sections;
+ Tree *sections;
SectionedPropertyEditorFilter *filter;
+
+ Map<String,TreeItem*> section_map;
PropertyEditor *editor;
static void _bind_methods();
- void _section_selected(int p_which);
+ void _section_selected();
public:
diff --git a/tools/editor/property_selector.cpp b/tools/editor/property_selector.cpp
index a5b3b9324d..3d9695ac2a 100644
--- a/tools/editor/property_selector.cpp
+++ b/tools/editor/property_selector.cpp
@@ -18,7 +18,7 @@ void PropertySelector::_sbox_input(const InputEvent& p_ie) {
case KEY_PAGEUP:
case KEY_PAGEDOWN: {
- search_options->call("_input_event", p_ie);
+ search_options->call("_gui_input", p_ie);
search_box->accept_event();
TreeItem *root = search_options->get_root();
@@ -321,8 +321,8 @@ void PropertySelector::_item_selected() {
case InputEvent::KEY: class_type="InputEventKey"; break;
case InputEvent::MOUSE_MOTION: class_type="InputEventMouseMotion"; break;
case InputEvent::MOUSE_BUTTON: class_type="InputEventMouseButton"; break;
- case InputEvent::JOYSTICK_MOTION: class_type="InputEventJoystickMotion"; break;
- case InputEvent::JOYSTICK_BUTTON: class_type="InputEventJoystickButton"; break;
+ case InputEvent::JOYPAD_MOTION: class_type="InputEventJoypadMotion"; break;
+ case InputEvent::JOYPAD_BUTTON: class_type="InputEventJoypadButton"; break;
case InputEvent::SCREEN_TOUCH: class_type="InputEventScreenTouch"; break;
case InputEvent::SCREEN_DRAG: class_type="InputEventScreenDrag"; break;
case InputEvent::ACTION: class_type="InputEventAction"; break;
@@ -574,11 +574,11 @@ PropertySelector::PropertySelector() {
VBoxContainer *vbc = memnew( VBoxContainer );
add_child(vbc);
- set_child_rect(vbc);
+ //set_child_rect(vbc);
search_box = memnew( LineEdit );
vbc->add_margin_child(TTR("Search:"),search_box);
search_box->connect("text_changed",this,"_text_changed");
- search_box->connect("input_event",this,"_sbox_input");
+ search_box->connect("gui_input",this,"_sbox_input");
search_options = memnew( Tree );
vbc->add_margin_child(TTR("Matches:"),search_options,true);
get_ok()->set_text(TTR("Open"));
diff --git a/tools/editor/pvrtc_compress.cpp b/tools/editor/pvrtc_compress.cpp
index e9ef311e79..7f84d8d00e 100644
--- a/tools/editor/pvrtc_compress.cpp
+++ b/tools/editor/pvrtc_compress.cpp
@@ -38,7 +38,7 @@ static void (*_base_image_compress_pvrtc4_func)(Image *)=NULL;
static void _compress_image(Image::CompressMode p_mode,Image *p_image) {
- String ttpath = EditorSettings::get_singleton()->get("PVRTC/texture_tool");
+ String ttpath = EditorSettings::get_singleton()->get("filesystem/import/pvrtc_texture_tool");
if (ttpath.strip_edges()=="" || !FileAccess::exists(ttpath)) {
switch(p_mode) {
@@ -82,7 +82,7 @@ static void _compress_image(Image::CompressMode p_mode,Image *p_image) {
}
- if (EditorSettings::get_singleton()->get("PVRTC/fast_conversion").operator bool()) {
+ if (EditorSettings::get_singleton()->get("filesystem/import/pvrtc_fast_conversion").operator bool()) {
args.push_back("-pvrtcfast");
}
if (p_image->has_mipmaps())
diff --git a/tools/editor/quick_open.cpp b/tools/editor/quick_open.cpp
index f129a365ce..ff5ecdf01b 100644
--- a/tools/editor/quick_open.cpp
+++ b/tools/editor/quick_open.cpp
@@ -86,7 +86,7 @@ void EditorQuickOpen::_sbox_input(const InputEvent& p_ie) {
case KEY_PAGEUP:
case KEY_PAGEDOWN: {
- search_options->call("_input_event", p_ie);
+ search_options->call("_gui_input", p_ie);
search_box->accept_event();
TreeItem *root = search_options->get_root();
@@ -266,11 +266,11 @@ EditorQuickOpen::EditorQuickOpen() {
VBoxContainer *vbc = memnew( VBoxContainer );
add_child(vbc);
- set_child_rect(vbc);
+ //set_child_rect(vbc);
search_box = memnew( LineEdit );
vbc->add_margin_child(TTR("Search:"),search_box);
search_box->connect("text_changed",this,"_text_changed");
- search_box->connect("input_event",this,"_sbox_input");
+ search_box->connect("gui_input",this,"_sbox_input");
search_options = memnew( Tree );
vbc->add_margin_child(TTR("Matches:"),search_options,true);
get_ok()->set_text(TTR("Open"));
diff --git a/tools/editor/reparent_dialog.cpp b/tools/editor/reparent_dialog.cpp
index c15bc2f482..a8909b0772 100644
--- a/tools/editor/reparent_dialog.cpp
+++ b/tools/editor/reparent_dialog.cpp
@@ -88,7 +88,7 @@ ReparentDialog::ReparentDialog() {
VBoxContainer *vbc = memnew( VBoxContainer );
add_child(vbc);
- set_child_rect(vbc);
+// set_child_rect(vbc);
tree = memnew( SceneTreeEditor(false) );
tree->set_show_enabled_subscene(true);
diff --git a/tools/editor/resources_dock.cpp b/tools/editor/resources_dock.cpp
index c881b000e9..c8fa1eda77 100644
--- a/tools/editor/resources_dock.cpp
+++ b/tools/editor/resources_dock.cpp
@@ -129,7 +129,7 @@ void ResourcesDock::save_resource(const String& p_path,const Ref<Resource>& p_re
//if (EditorSettings::get_singleton()->get("on_save/save_paths_as_relative"))
// flg|=ResourceSaver::FLAG_RELATIVE_PATHS;
- String path = Globals::get_singleton()->localize_path(p_path);
+ String path = GlobalConfig::get_singleton()->localize_path(p_path);
Error err = ResourceSaver::save(path,p_resource,flg|ResourceSaver::FLAG_REPLACE_SUBRESOURCE_PATHS);
if (err!=OK) {
@@ -366,7 +366,7 @@ ResourcesDock::ResourcesDock(EditorNode *p_editor) {
mb->set_tooltip(TTR("Save Resource"));
mb->get_popup()->add_item(TTR("Save Resource"),TOOL_SAVE);
mb->get_popup()->add_item(TTR("Save Resource As.."),TOOL_SAVE_AS);
- mb->get_popup()->connect("item_pressed",this,"_tool_selected" );
+ mb->get_popup()->connect("id_pressed",this,"_tool_selected" );
hbc->add_child( mb );
button_save=mb;
@@ -377,7 +377,7 @@ ResourcesDock::ResourcesDock(EditorNode *p_editor) {
mb->get_popup()->add_item(TTR("Make Local"),TOOL_MAKE_LOCAL);
mb->get_popup()->add_item(TTR("Copy"),TOOL_COPY);
mb->get_popup()->add_item(TTR("Paste"),TOOL_PASTE);
- mb->get_popup()->connect("item_pressed",this,"_tool_selected" );
+ mb->get_popup()->connect("id_pressed",this,"_tool_selected" );
hbc->add_child( mb );
button_tools=mb;
diff --git a/tools/editor/run_settings_dialog.cpp b/tools/editor/run_settings_dialog.cpp
index 68fab09bf1..4d69c7ad84 100644
--- a/tools/editor/run_settings_dialog.cpp
+++ b/tools/editor/run_settings_dialog.cpp
@@ -76,7 +76,7 @@ RunSettingsDialog::RunSettingsDialog() {
VBoxContainer *vbc = memnew( VBoxContainer );
add_child(vbc);
- set_child_rect(vbc);
+ //set_child_rect(vbc);
run_mode = memnew( OptionButton );
vbc->add_margin_child(TTR("Run Mode:"),run_mode);
diff --git a/tools/editor/scene_tree_dock.cpp b/tools/editor/scene_tree_dock.cpp
index 111478f7c8..c171c49c7b 100644
--- a/tools/editor/scene_tree_dock.cpp
+++ b/tools/editor/scene_tree_dock.cpp
@@ -174,7 +174,7 @@ void SceneTreeDock::_perform_instance_scenes(const Vector<String>& p_files,Node*
}
- Node*instanced_scene=sdata->instance(true);
+ Node*instanced_scene=sdata->instance(PackedScene::GEN_EDIT_STATE_INSTANCE);
if (!instanced_scene) {
current_option=-1;
//accept->get_cancel()->hide();
@@ -198,7 +198,7 @@ void SceneTreeDock::_perform_instance_scenes(const Vector<String>& p_files,Node*
}
}
- instanced_scene->set_filename( Globals::get_singleton()->localize_path(p_files[i]) );
+ instanced_scene->set_filename( GlobalConfig::get_singleton()->localize_path(p_files[i]) );
instances.push_back(instanced_scene);
}
@@ -250,7 +250,7 @@ void SceneTreeDock::_replace_with_branch_scene(const String& p_file,Node* base)
return;
}
- Node *instanced_scene=sdata->instance(true);
+ Node *instanced_scene=sdata->instance(PackedScene::GEN_EDIT_STATE_INSTANCE);
if (!instanced_scene) {
accept->get_ok()->set_text(TTR("Ugh"));
accept->set_text(vformat(TTR("Error instancing scene from %s"),p_file));
@@ -744,7 +744,7 @@ Node *SceneTreeDock::_duplicate(Node *p_node, Map<Node*,Node*> &duplimap) {
Ref<PackedScene> sd = ResourceLoader::load( p_node->get_filename() );
ERR_FAIL_COND_V(!sd.is_valid(),NULL);
- node = sd->instance(true);
+ node = sd->instance(PackedScene::GEN_EDIT_STATE_INSTANCE);
ERR_FAIL_COND_V(!node,NULL);
//node->generate_instance_state();
} else {
@@ -846,7 +846,7 @@ void SceneTreeDock::_fill_path_renames(Vector<StringName> base_path,Vector<Strin
void SceneTreeDock::fill_path_renames(Node* p_node, Node *p_new_parent, List<Pair<NodePath,NodePath> > *p_renames) {
- if (!bool(EDITOR_DEF("animation/autorename_animation_tracks",true)))
+ if (!bool(EDITOR_DEF("editors/animation/autorename_animation_tracks",true)))
return;
@@ -879,7 +879,7 @@ void SceneTreeDock::perform_node_renames(Node* p_base,List<Pair<NodePath,NodePat
if (!r_rem_anims)
r_rem_anims=&rem_anims;
- if (!bool(EDITOR_DEF("animation/autorename_animation_tracks",true)))
+ if (!bool(EDITOR_DEF("editors/animation/autorename_animation_tracks",true)))
return;
if (!p_base) {
@@ -1554,9 +1554,9 @@ void SceneTreeDock::_new_scene_from(String p_file) {
}
int flg=0;
- if (EditorSettings::get_singleton()->get("on_save/compress_binary_resources"))
+ if (EditorSettings::get_singleton()->get("filesystem/on_save/compress_binary_resources"))
flg|=ResourceSaver::FLAG_COMPRESS;
- //if (EditorSettings::get_singleton()->get("on_save/save_paths_as_relative"))
+ //if (EditorSettings::get_singleton()->get("filesystem/on_save/save_paths_as_relative"))
// flg|=ResourceSaver::FLAG_RELATIVE_PATHS;
@@ -2013,7 +2013,7 @@ SceneTreeDock::SceneTreeDock(EditorNode *p_editor,Node *p_scene_root,EditorSelec
menu = memnew( PopupMenu );
add_child(menu);
- menu->connect("item_pressed",this,"_tool_selected");
+ menu->connect("id_pressed",this,"_tool_selected");
first_enter=true;
restore_script_editor_on_drag=false;
diff --git a/tools/editor/scene_tree_editor.cpp b/tools/editor/scene_tree_editor.cpp
index b02372bae7..4052c0d468 100644
--- a/tools/editor/scene_tree_editor.cpp
+++ b/tools/editor/scene_tree_editor.cpp
@@ -1087,8 +1087,8 @@ void SceneTreeEditor::_warning_changed(Node* p_for_node) {
void SceneTreeEditor::_editor_settings_changed() {
- bool enable_rl = EditorSettings::get_singleton()->get("scenetree_editor/draw_relationship_lines");
- Color rl_color = EditorSettings::get_singleton()->get("scenetree_editor/relationship_line_color");
+ bool enable_rl = EditorSettings::get_singleton()->get("docks/scene_tree/draw_relationship_lines");
+ Color rl_color = EditorSettings::get_singleton()->get("docks/scene_tree/relationship_line_color");
if (enable_rl) {
tree->add_constant_override("draw_relationship_lines",1);
@@ -1210,14 +1210,14 @@ SceneTreeEditor::SceneTreeEditor(bool p_label,bool p_can_rename, bool p_can_open
instance_menu->add_item(TTR("Discard Instancing"),SCENE_MENU_CLEAR_INSTANCING);
instance_menu->add_separator();
instance_menu->add_item(TTR("Open in Editor"),SCENE_MENU_OPEN);
- instance_menu->connect("item_pressed",this,"_subscene_option");
+ instance_menu->connect("id_pressed",this,"_subscene_option");
add_child(instance_menu);
inheritance_menu = memnew( PopupMenu );
inheritance_menu->add_item(TTR("Clear Inheritance"),SCENE_MENU_CLEAR_INHERITANCE);
inheritance_menu->add_separator();
inheritance_menu->add_item(TTR("Open in Editor"),SCENE_MENU_OPEN_INHERITED);
- inheritance_menu->connect("item_pressed",this,"_subscene_option");
+ inheritance_menu->connect("id_pressed",this,"_subscene_option");
add_child(inheritance_menu);
@@ -1302,7 +1302,7 @@ SceneTreeDialog::SceneTreeDialog() {
tree = memnew( SceneTreeEditor(false,false) );
add_child(tree);
- set_child_rect(tree);
+ //set_child_rect(tree);
tree->get_scene_tree()->connect("item_activated",this,"_select");
diff --git a/tools/editor/script_create_dialog.cpp b/tools/editor/script_create_dialog.cpp
index d0c25442b6..d1095271fc 100644
--- a/tools/editor/script_create_dialog.cpp
+++ b/tools/editor/script_create_dialog.cpp
@@ -133,7 +133,7 @@ void ScriptCreateDialog::_create_new() {
scr->set_name(cname);
if (!internal->is_pressed()) {
- String lpath = Globals::get_singleton()->localize_path(file_path->get_text());
+ String lpath = GlobalConfig::get_singleton()->localize_path(file_path->get_text());
scr->set_path(lpath);
if (!path_valid) {
alert->set_text(TTR("Invalid path!"));
@@ -243,7 +243,7 @@ void ScriptCreateDialog::_browse_path() {
void ScriptCreateDialog::_file_selected(const String& p_file) {
- String p = Globals::get_singleton()->localize_path(p_file);
+ String p = GlobalConfig::get_singleton()->localize_path(p_file);
file_path->set_text(p);
_path_changed(p);
@@ -262,7 +262,7 @@ void ScriptCreateDialog::_path_changed(const String& p_path) {
}
- p = Globals::get_singleton()->localize_path(p);
+ p = GlobalConfig::get_singleton()->localize_path(p);
if (!p.begins_with("res://")) {
path_error_label->set_text(TTR("Path is not local"));
@@ -353,7 +353,7 @@ ScriptCreateDialog::ScriptCreateDialog() {
VBoxContainer *vb = memnew( VBoxContainer );
add_child(vb);
- set_child_rect(vb);
+ //set_child_rect(vb);
class_name = memnew( LineEdit );
diff --git a/tools/editor/script_editor_debugger.cpp b/tools/editor/script_editor_debugger.cpp
index bc587e7ef6..24b7befb9f 100644
--- a/tools/editor/script_editor_debugger.cpp
+++ b/tools/editor/script_editor_debugger.cpp
@@ -1091,7 +1091,7 @@ void ScriptEditorDebugger::start() {
EditorNode::get_singleton()->make_bottom_panel_item_visible(this);
}
- uint16_t port = GLOBAL_DEF("debug/remote_port",6007);
+ uint16_t port = GLOBAL_GET("network/debug/remote_port");
perf_history.clear();
for(int i=0;i<Performance::MONITOR_MAX;i++) {
diff --git a/tools/editor/settings_config_dialog.cpp b/tools/editor/settings_config_dialog.cpp
index 97dc2647e4..c72f2641b7 100644
--- a/tools/editor/settings_config_dialog.cpp
+++ b/tools/editor/settings_config_dialog.cpp
@@ -55,7 +55,7 @@ void EditorSettingsDialog::_settings_property_edited(const String& p_name) {
// Small usability workaround to update the text color settings when the
// color theme is changed
- if (full_name == "text_editor/color_theme") {
+ if (full_name == "text_editor/theme/color_theme") {
property_editor->get_property_editor()->update_tree();
}
}
@@ -307,7 +307,7 @@ EditorSettingsDialog::EditorSettingsDialog() {
tabs = memnew( TabContainer );
add_child(tabs);
- set_child_rect(tabs);
+ //set_child_rect(tabs);
VBoxContainer *vbc = memnew( VBoxContainer );
tabs->add_child(vbc);
@@ -380,7 +380,7 @@ EditorSettingsDialog::EditorSettingsDialog() {
l->set_anchor_and_margin(MARGIN_BOTTOM,ANCHOR_BEGIN,30);
press_a_key_label=l;
press_a_key->add_child(l);
- press_a_key->connect("input_event",this,"_wait_for_key");
+ press_a_key->connect("gui_input",this,"_wait_for_key");
press_a_key->connect("confirmed",this,"_press_a_key_confirm");
//Button *load = memnew( Button );
diff --git a/tools/editor/spatial_editor_gizmos.cpp b/tools/editor/spatial_editor_gizmos.cpp
index 809c824d91..ed96fe9e3f 100644
--- a/tools/editor/spatial_editor_gizmos.cpp
+++ b/tools/editor/spatial_editor_gizmos.cpp
@@ -117,10 +117,10 @@ void EditorSpatialGizmo::add_lines(const Vector<Vector3> &p_lines, const Ref<Mat
a[Mesh::ARRAY_VERTEX]=p_lines;
- DVector<Color> color;
+ PoolVector<Color> color;
color.resize(p_lines.size());
{
- DVector<Color>::Write w = color.write();
+ PoolVector<Color>::Write w = color.write();
for(int i=0;i<p_lines.size();i++) {
if (is_selected())
w[i]=Color(1,1,1,0.6);
@@ -246,10 +246,10 @@ void EditorSpatialGizmo::add_handles(const Vector<Vector3> &p_handles, bool p_bi
a.resize(VS::ARRAY_MAX);
a[VS::ARRAY_VERTEX]=p_handles;
print_line("handles?: "+itos(p_handles.size()));
- DVector<Color> colors;
+ PoolVector<Color> colors;
{
colors.resize(p_handles.size());
- DVector<Color>::Write w=colors.write();
+ PoolVector<Color>::Write w=colors.write();
for(int i=0;i<p_handles.size();i++) {
Color col(1,1,1,1);
@@ -1425,11 +1425,11 @@ void RoomSpatialGizmo::redraw() {
Ref<RoomBounds> roomie = room->get_room();
if (roomie.is_null())
return;
- DVector<Face3> faces = roomie->get_geometry_hint();
+ PoolVector<Face3> faces = roomie->get_geometry_hint();
Vector<Vector3> lines;
int fc=faces.size();
- DVector<Face3>::Read r =faces.read();
+ PoolVector<Face3>::Read r =faces.read();
Map<_EdgeKey,Vector3> edge_map;
@@ -2056,7 +2056,7 @@ void CollisionShapeSpatialGizmo::redraw(){
if (s->cast_to<ConvexPolygonShape>()) {
- DVector<Vector3> points = s->cast_to<ConvexPolygonShape>()->get_points();
+ PoolVector<Vector3> points = s->cast_to<ConvexPolygonShape>()->get_points();
if (points.size()>3) {
@@ -2562,8 +2562,8 @@ void NavigationMeshSpatialGizmo::redraw() {
if (navmeshie.is_null())
return;
- DVector<Vector3> vertices = navmeshie->get_vertices();
- DVector<Vector3>::Read vr=vertices.read();
+ PoolVector<Vector3> vertices = navmeshie->get_vertices();
+ PoolVector<Vector3>::Read vr=vertices.read();
List<Face3> faces;
for(int i=0;i<navmeshie->get_polygon_count();i++) {
Vector<int> p = navmeshie->get_polygon(i);
@@ -2582,11 +2582,11 @@ void NavigationMeshSpatialGizmo::redraw() {
return;
Map<_EdgeKey,bool> edge_map;
- DVector<Vector3> tmeshfaces;
+ PoolVector<Vector3> tmeshfaces;
tmeshfaces.resize(faces.size()*3);
{
- DVector<Vector3>::Write tw=tmeshfaces.write();
+ PoolVector<Vector3>::Write tw=tmeshfaces.write();
int tidx=0;
@@ -3391,8 +3391,8 @@ SpatialEditorGizmos::SpatialEditorGizmos() {
pos3d_mesh = Ref<Mesh>( memnew( Mesh ) );
{
- DVector<Vector3> cursor_points;
- DVector<Color> cursor_colors;
+ PoolVector<Vector3> cursor_points;
+ PoolVector<Color> cursor_colors;
float cs = 0.25;
cursor_points.push_back(Vector3(+cs,0,0));
cursor_points.push_back(Vector3(-cs,0,0));
@@ -3424,8 +3424,8 @@ SpatialEditorGizmos::SpatialEditorGizmos() {
listener_line_mesh = Ref<Mesh>(memnew(Mesh));
{
- DVector<Vector3> cursor_points;
- DVector<Color> cursor_colors;
+ PoolVector<Vector3> cursor_points;
+ PoolVector<Color> cursor_colors;
cursor_points.push_back(Vector3(0, 0, 0));
cursor_points.push_back(Vector3(0, 0, -1.0));
cursor_colors.push_back(Color(0.5, 0.5, 0.5, 0.7));
@@ -3491,7 +3491,7 @@ SpatialEditorGizmos::SpatialEditorGizmos() {
{
- DVector<Vector3> vertices;
+ PoolVector<Vector3> vertices;
#undef ADD_VTX
#define ADD_VTX(m_idx);\
diff --git a/tools/translations/ar.po b/tools/translations/ar.po
index 8186d8a3ee..0bfef1cfe1 100644
--- a/tools/translations/ar.po
+++ b/tools/translations/ar.po
@@ -556,10 +556,6 @@ msgid ""
"as parent."
msgstr ""
-#: scene/3d/baked_light_instance.cpp
-msgid "BakedLightInstance does not contain a BakedLight resource."
-msgstr ""
-
#: scene/3d/body_shape.cpp
msgid ""
"CollisionShape only serves to provide a collision shape to a CollisionObject "
@@ -1763,6 +1759,11 @@ msgid "Constants:"
msgstr ""
#: tools/editor/editor_help.cpp
+#, fuzzy
+msgid "Property Description:"
+msgstr "عمل اشتراك"
+
+#: tools/editor/editor_help.cpp
msgid "Method Description:"
msgstr ""
@@ -2739,6 +2740,7 @@ msgstr ""
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
+#: tools/editor/project_export.cpp
msgid "Target Path:"
msgstr ""
@@ -4777,18 +4779,6 @@ msgstr ""
msgid "Contextual Help"
msgstr ""
-#: tools/editor/plugins/shader_editor_plugin.cpp
-msgid "Vertex"
-msgstr ""
-
-#: tools/editor/plugins/shader_editor_plugin.cpp
-msgid "Fragment"
-msgstr ""
-
-#: tools/editor/plugins/shader_editor_plugin.cpp
-msgid "Lighting"
-msgstr ""
-
#: tools/editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Scalar Constant"
msgstr ""
@@ -5551,6 +5541,64 @@ msgid "No exporter for platform '%s' yet."
msgstr ""
#: tools/editor/project_export.cpp
+msgid "Create Android keystore"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Full name"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Organizational unit"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Organization"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "City"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "State"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "2 letter country code"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "User alias"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Password"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "at least 6 characters"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "File name"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Path : (better to save outside of project)"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid ""
+"Release keystore is not set.\n"
+"Do you want to create one?"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Fill Keystore/Release User and Release Password"
+msgstr ""
+
+#: tools/editor/project_export.cpp
msgid "Include"
msgstr ""
@@ -6010,10 +6058,6 @@ msgid "Erase Input Action Event"
msgstr ""
#: tools/editor/project_settings.cpp
-msgid "Toggle Persisting"
-msgstr ""
-
-#: tools/editor/project_settings.cpp
msgid "Error saving settings."
msgstr ""
@@ -6190,10 +6234,6 @@ msgid "Properties:"
msgstr ""
#: tools/editor/property_editor.cpp
-msgid "Global"
-msgstr ""
-
-#: tools/editor/property_editor.cpp
msgid "Sections:"
msgstr ""
@@ -6417,12 +6457,6 @@ msgid "Clear a script for the selected node."
msgstr ""
#: tools/editor/scene_tree_editor.cpp
-msgid ""
-"This item cannot be made visible because the parent is hidden. Unhide the "
-"parent first."
-msgstr ""
-
-#: tools/editor/scene_tree_editor.cpp
msgid "Toggle Spatial Visible"
msgstr ""
@@ -6718,3 +6752,7 @@ msgstr ""
#: tools/editor/spatial_editor_gizmos.cpp
msgid "Change Notifier Extents"
msgstr ""
+
+#: tools/editor/spatial_editor_gizmos.cpp
+msgid "Change Probe Extents"
+msgstr ""
diff --git a/tools/translations/bg.po b/tools/translations/bg.po
index 03ac820c9c..9197a6e702 100644
--- a/tools/translations/bg.po
+++ b/tools/translations/bg.po
@@ -595,10 +595,6 @@ msgid ""
"as parent."
msgstr ""
-#: scene/3d/baked_light_instance.cpp
-msgid "BakedLightInstance does not contain a BakedLight resource."
-msgstr ""
-
#: scene/3d/body_shape.cpp
msgid ""
"CollisionShape only serves to provide a collision shape to a CollisionObject "
@@ -1806,6 +1802,10 @@ msgid "Constants:"
msgstr ""
#: tools/editor/editor_help.cpp
+msgid "Property Description:"
+msgstr ""
+
+#: tools/editor/editor_help.cpp
msgid "Method Description:"
msgstr ""
@@ -2783,6 +2783,7 @@ msgstr ""
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
+#: tools/editor/project_export.cpp
msgid "Target Path:"
msgstr ""
@@ -4822,18 +4823,6 @@ msgstr ""
msgid "Contextual Help"
msgstr ""
-#: tools/editor/plugins/shader_editor_plugin.cpp
-msgid "Vertex"
-msgstr ""
-
-#: tools/editor/plugins/shader_editor_plugin.cpp
-msgid "Fragment"
-msgstr ""
-
-#: tools/editor/plugins/shader_editor_plugin.cpp
-msgid "Lighting"
-msgstr ""
-
#: tools/editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Scalar Constant"
msgstr ""
@@ -5596,6 +5585,66 @@ msgid "No exporter for platform '%s' yet."
msgstr ""
#: tools/editor/project_export.cpp
+#, fuzzy
+msgid "Create Android keystore"
+msgstr "Създаване на папка"
+
+#: tools/editor/project_export.cpp
+msgid "Full name"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Organizational unit"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+#, fuzzy
+msgid "Organization"
+msgstr "Преходи"
+
+#: tools/editor/project_export.cpp
+msgid "City"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "State"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "2 letter country code"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "User alias"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Password"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "at least 6 characters"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "File name"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Path : (better to save outside of project)"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid ""
+"Release keystore is not set.\n"
+"Do you want to create one?"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Fill Keystore/Release User and Release Password"
+msgstr ""
+
+#: tools/editor/project_export.cpp
msgid "Include"
msgstr ""
@@ -6055,10 +6104,6 @@ msgid "Erase Input Action Event"
msgstr ""
#: tools/editor/project_settings.cpp
-msgid "Toggle Persisting"
-msgstr ""
-
-#: tools/editor/project_settings.cpp
msgid "Error saving settings."
msgstr ""
@@ -6236,10 +6281,6 @@ msgid "Properties:"
msgstr ""
#: tools/editor/property_editor.cpp
-msgid "Global"
-msgstr ""
-
-#: tools/editor/property_editor.cpp
msgid "Sections:"
msgstr ""
@@ -6467,12 +6508,6 @@ msgid "Clear a script for the selected node."
msgstr ""
#: tools/editor/scene_tree_editor.cpp
-msgid ""
-"This item cannot be made visible because the parent is hidden. Unhide the "
-"parent first."
-msgstr ""
-
-#: tools/editor/scene_tree_editor.cpp
msgid "Toggle Spatial Visible"
msgstr ""
@@ -6770,3 +6805,7 @@ msgstr ""
#: tools/editor/spatial_editor_gizmos.cpp
msgid "Change Notifier Extents"
msgstr ""
+
+#: tools/editor/spatial_editor_gizmos.cpp
+msgid "Change Probe Extents"
+msgstr ""
diff --git a/tools/translations/bn.po b/tools/translations/bn.po
index 3ef7c22cd2..a3a3a072fc 100644
--- a/tools/translations/bn.po
+++ b/tools/translations/bn.po
@@ -2,13 +2,13 @@
# Copyright (C) 2016-2017 Juan Linietsky, Ariel Manzur and the Godot community
# This file is distributed under the same license as the Godot source code.
#
-# Abu Md. Maruf Sarker <maruf.webdev@gmail.com>, 2016.
+# Abu Md. Maruf Sarker <maruf.webdev@gmail.com>, 2016-2017.
# Tahmid Karim <tahmidk15@gmail.com>, 2016.
#
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
-"PO-Revision-Date: 2016-09-02 13:47+0000\n"
+"PO-Revision-Date: 2017-01-07 04:19+0000\n"
"Last-Translator: ABU MD. MARUF SARKER <maruf.webdev@gmail.com>\n"
"Language-Team: Bengali <https://hosted.weblate.org/projects/godot-engine/"
"godot/bn/>\n"
@@ -16,12 +16,12 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8-bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
-"X-Generator: Weblate 2.8\n"
+"X-Generator: Weblate 2.11-dev\n"
#: modules/gdscript/gd_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
msgid "Invalid type argument to convert(), use TYPE_* constants."
-msgstr "অগ্রহণযোগ্য মান convert()-এ গিয়েছে, TYPE_* ধ্রুবক ব্যবহার করুন।"
+msgstr "অগ্রহণযোগ্য মান/আর্গুমেন্ট convert()-এ গিয়েছে, TYPE_* ধ্রুবক ব্যবহার করুন।"
#: modules/gdscript/gd_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -30,7 +30,7 @@ msgstr "বিন্যাস জানার জন্য যথেষ্ট
#: modules/gdscript/gd_functions.cpp
msgid "step argument is zero!"
-msgstr "ধাপ মান শূন্য!"
+msgstr "ধাপ মান/আর্গুমেন্ট শূন্য!"
#: modules/gdscript/gd_functions.cpp
msgid "Not a script with an instance"
@@ -161,9 +161,8 @@ msgid "Editing Signal:"
msgstr "সংকেত/সিগন্যাল সম্পাদন:"
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Change Expression"
-msgstr "অ্যানিমেশনের (Anim) ট্র্যানজিশন/স্থানান্তরণ পরিবর্তন করুন"
+msgstr "অভিব্যক্তি (Expression) পরিবর্তন করুন"
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Node"
@@ -172,84 +171,86 @@ msgstr "নোড সংযোজন করুন"
#: modules/visual_script/visual_script_editor.cpp
msgid "Hold Meta to drop a Getter. Hold Shift to drop a generic signature."
msgstr ""
-"গেটার (Getter) ফেলতে/নামাতে মেটা কী (Meta) চাপুন। জেনেরিক সিগনেচার (generic "
-"signature) ফেলতে/নামাতে শিফট কী (Shift) চাপুন।"
+"গেটার (Getter) তৈরি করতে/নামাতে মেটা কী (Meta) চেপে রাখুন। জেনেরিক সিগনেচার "
+"(generic signature) তৈরি করতে/নামাতে শিফট কী (Shift) চেপে রাখুন।"
#: modules/visual_script/visual_script_editor.cpp
msgid "Hold Ctrl to drop a Getter. Hold Shift to drop a generic signature."
msgstr ""
-"গেটার (Getter) ফেলতে/নামাতে কন্ট্রোল কী (Ctrl) চাপুন। জেনেরিক সিগনেচার (generic "
-"signature) ফেলতে/নামাতে শিফট কী (Shift) চাপুন।"
+"গেটার (Getter) তৈরি করতে/নামাতে কন্ট্রোল কী (Ctrl) চেপে রাখুন। জেনেরিক সিগনেচার "
+"(generic signature) তৈরি করতে/নামাতে শিফট কী (Shift) চেপে রাখুন।"
#: modules/visual_script/visual_script_editor.cpp
msgid "Hold Meta to drop a simple reference to the node."
msgstr ""
+"নোডে সাধারণ সম্পর্ক (reference) তৈরি করতে/নামাতে মেটা কী (Meta) চেপে রাখুন।"
#: modules/visual_script/visual_script_editor.cpp
msgid "Hold Ctrl to drop a simple reference to the node."
msgstr ""
+"নোডে সাধারণ সম্পর্ক (reference) তৈরি করতে/নামাতে কন্ট্রোল কী (Ctrl) চেপে রাখুন।"
#: modules/visual_script/visual_script_editor.cpp
msgid "Hold Meta to drop a Variable Setter."
-msgstr ""
+msgstr "চলক সেটার (Variable Setter) তৈরি করতে/নামাতে মেটা কী (Meta) চেপে রাখুন।"
#: modules/visual_script/visual_script_editor.cpp
msgid "Hold Ctrl to drop a Variable Setter."
msgstr ""
+"চলক সেটার (Variable Setter) তৈরি করতে/নামাতে কন্ট্রোল কী (Ctrl) চেপে রাখুন।"
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Preload Node"
-msgstr ""
+msgstr "প্রিলোড নোড যুক্ত করুন"
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Node(s) From Tree"
-msgstr ""
+msgstr "শাখা (tree) হতে নোড (সমূহ) যুক্ত করুন"
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Getter Property"
-msgstr ""
+msgstr "গেটার (Getter) এর বৈশিষ্ট্যে যুক্ত করুন"
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Setter Property"
-msgstr ""
+msgstr "সেটার (Setter) এর বৈশিষ্ট্যে যুক্ত করুন"
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Condition"
-msgstr "অনুবাদসমূহ"
+msgstr "শর্ত (Condition)"
#: modules/visual_script/visual_script_editor.cpp
msgid "Sequence"
-msgstr ""
+msgstr "ক্রম (Sequence)"
#: modules/visual_script/visual_script_editor.cpp
msgid "Switch"
-msgstr ""
+msgstr "সুইচ (Switch)"
#: modules/visual_script/visual_script_editor.cpp
msgid "Iterator"
-msgstr ""
+msgstr "পুনরুক্তিকারী (Iterator)"
#: modules/visual_script/visual_script_editor.cpp
msgid "While"
-msgstr ""
+msgstr "যতক্ষণ (While)"
#: modules/visual_script/visual_script_editor.cpp
msgid "Return"
-msgstr ""
+msgstr "ফেরৎ পাঠান (Return)"
#: modules/visual_script/visual_script_editor.cpp tools/editor/call_dialog.cpp
msgid "Call"
-msgstr ""
+msgstr "ডাকুন (Call)"
#: modules/visual_script/visual_script_editor.cpp
msgid "Get"
-msgstr ""
+msgstr "মান পান (Get)"
#: modules/visual_script/visual_script_editor.cpp
#: tools/editor/property_editor.cpp
msgid "Set"
-msgstr ""
+msgstr "নিযুক্ত করুন (Set)"
#: modules/visual_script/visual_script_editor.cpp
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
@@ -258,23 +259,23 @@ msgstr ""
#: tools/editor/plugins/shader_editor_plugin.cpp
#: tools/editor/project_manager.cpp
msgid "Edit"
-msgstr ""
+msgstr "সম্পাদন করুন (Edit)"
#: modules/visual_script/visual_script_editor.cpp
msgid "Base Type:"
-msgstr ""
+msgstr "তলের ধরণ (Base Type):"
#: modules/visual_script/visual_script_editor.cpp tools/editor/editor_help.cpp
msgid "Members:"
-msgstr ""
+msgstr "সদস্যগণ (Members):"
#: modules/visual_script/visual_script_editor.cpp
msgid "Available Nodes:"
-msgstr ""
+msgstr "উপস্থিত নোডসমূহ:"
#: modules/visual_script/visual_script_editor.cpp
msgid "Select or create a function to edit graph"
-msgstr ""
+msgstr "গ্রাফ সম্পাদন করতে ফাংশন নির্বাচন অথবা তৈরি করুন"
#: modules/visual_script/visual_script_editor.cpp tools/editor/call_dialog.cpp
#: tools/editor/connections_dialog.cpp
@@ -287,19 +288,19 @@ msgstr ""
#: tools/editor/project_settings.cpp tools/editor/property_editor.cpp
#: tools/editor/run_settings_dialog.cpp tools/editor/settings_config_dialog.cpp
msgid "Close"
-msgstr ""
+msgstr "বন্ধ করুন"
#: modules/visual_script/visual_script_editor.cpp
msgid "Edit Signal Arguments:"
-msgstr ""
+msgstr "সংকেত/সিগন্যাল-এর মান/আর্গুমেন্ট-সমূহ সম্পাদন করুন:"
#: modules/visual_script/visual_script_editor.cpp
msgid "Edit Variable:"
-msgstr ""
+msgstr "চলক/ভেরিয়েবল সম্পাদন করুন:"
#: modules/visual_script/visual_script_editor.cpp
msgid "Change"
-msgstr ""
+msgstr "পরিবর্তন করুন"
#: modules/visual_script/visual_script_editor.cpp
msgid "Delete Selected"
@@ -308,19 +309,19 @@ msgstr "নির্বাচিত সমূহ অপসারণ করুন
#: modules/visual_script/visual_script_editor.cpp
#: tools/editor/plugins/script_text_editor.cpp
msgid "Toggle Breakpoint"
-msgstr ""
+msgstr "ছেদবিন্দু অদলবদল করুন (টগল ব্রেকপয়েন্ট)"
#: modules/visual_script/visual_script_editor.cpp
msgid "Find Node Type"
-msgstr ""
+msgstr "নোডের ধরণ সন্ধান করুন"
#: modules/visual_script/visual_script_editor.cpp
msgid "Copy Nodes"
-msgstr ""
+msgstr "নোড-সমূহ প্রতিলিপি/কপি করুন"
#: modules/visual_script/visual_script_editor.cpp
msgid "Cut Nodes"
-msgstr ""
+msgstr "নোড-সমূহ কর্তন/কাট করুন"
#: modules/visual_script/visual_script_editor.cpp
msgid "Paste Nodes"
@@ -328,138 +329,142 @@ msgstr "নোড-সমূহ প্রতিলেপন/পেস্ট ক
#: modules/visual_script/visual_script_flow_control.cpp
msgid "Input type not iterable: "
-msgstr ""
+msgstr "যোগান/ইনপুট-এর ধরণ পুনরাবৃত্তিমূলক নয়: "
#: modules/visual_script/visual_script_flow_control.cpp
msgid "Iterator became invalid"
-msgstr ""
+msgstr "পুনরাবৃত্তকারী অকার্যকর হয়ে পড়েছে"
#: modules/visual_script/visual_script_flow_control.cpp
msgid "Iterator became invalid: "
-msgstr ""
+msgstr "পুনরাবৃত্তকারী অকার্যকর হয়ে পড়েছে: "
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Invalid index property name."
-msgstr ""
+msgstr "সূচক/ইনডেক্স মানের অগ্রহনযোগ্য নাম।"
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Base object is not a Node!"
-msgstr ""
+msgstr "ভিত্তিটি (বেস) নোড নয়!"
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Path does not lead Node!"
-msgstr ""
+msgstr "পথটি নোডকে দিকনির্দেশ করে না!"
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Invalid index property name '%s' in node %s."
-msgstr ""
+msgstr "%s নোডে সূচক/ইনডেক্স মানের অগ্রহনযোগ্য নাম '%s'।"
#: modules/visual_script/visual_script_nodes.cpp
msgid ": Invalid argument of type: "
-msgstr ""
+msgstr ": অগ্রহনযোগ্য মান/আর্গুমেন্ট-এর ধরণ: "
#: modules/visual_script/visual_script_nodes.cpp
msgid ": Invalid arguments: "
-msgstr ""
+msgstr ": অগ্রহনযোগ্য মান/আর্গুমেন্ট-সমূহ: "
#: modules/visual_script/visual_script_nodes.cpp
msgid "VariableGet not found in script: "
-msgstr ""
+msgstr "স্ক্রিপ্টে চলক-প্রাপক (VariableGet) পাওয়া যায়নি: "
#: modules/visual_script/visual_script_nodes.cpp
msgid "VariableSet not found in script: "
-msgstr ""
+msgstr "স্ক্রিপ্টে চলক-স্থাপক (VariableSet) পাওয়া যায়নি: "
#: modules/visual_script/visual_script_nodes.cpp
msgid "Custom node has no _step() method, can't process graph."
-msgstr ""
+msgstr "স্বনির্মিত (custom) নোডে কোনো _step() মেথড নেই, গ্রাফ প্রক্রিয়াকরণ অসম্ভব।"
#: modules/visual_script/visual_script_nodes.cpp
msgid ""
"Invalid return value from _step(), must be integer (seq out), or string "
"(error)."
msgstr ""
+"_step() হতে অগ্রহনযোগ্য মান ফেরৎ এসেছে, মান অবশ্যই পূর্ণসংখ্যা (integer) (ক্রমিক), "
+"অথবা শব্দমালা/বাক্য (string) (ভুল/সমস্যা) হতে হবে।"
#: modules/visual_script/visual_script_nodes.cpp
msgid "just pressed"
-msgstr ""
+msgstr "এইমাত্র চাপিত"
#: modules/visual_script/visual_script_nodes.cpp
msgid "just released"
-msgstr ""
+msgstr "এইমাত্র অব্যাহিত/মুক্ত"
#: platform/uwp/export/export.cpp
msgid ""
"Couldn't read the certficate file. Are the path and password both correct?"
msgstr ""
+"সার্টিফিকেট ফাইলটি পড়া সম্ভব হচ্ছে না। ফাইলের পথ এবং পাসওয়ার্ড দুটোই কি সঠিক দেয়া "
+"হয়েছে?"
#: platform/uwp/export/export.cpp
msgid "Error creating the signature object."
-msgstr ""
+msgstr "স্বাক্ষরিত বস্তু (signature object) তৈরিতে সমস্যা হয়েছে।"
#: platform/uwp/export/export.cpp
msgid "Error creating the package signature."
-msgstr ""
+msgstr "প্যাকেজের স্বাক্ষর (package signature) তৈরিতে সমস্যা হয়েছে।"
#: platform/uwp/export/export.cpp
msgid ""
"No export templates found.\n"
"Download and install export templates."
msgstr ""
+"এক্সপোর্ট এর জন্য প্রয়োজণীয় টেমপ্লেট পাওয়া যায়নি।\n"
+"এক্সপোর্ট টেমপ্লেট-সমূহ ডাউনলোড করে ইন্সটল করুন।"
#: platform/uwp/export/export.cpp
msgid "Custom debug package not found."
-msgstr ""
+msgstr "স্বনির্মিত ডিবাগ (debug) প্যাকেজ খুঁজে পাওয়া যায়নি।"
#: platform/uwp/export/export.cpp
msgid "Custom release package not found."
-msgstr ""
+msgstr "স্বনির্মিত রিলিস (release) প্যাকেজ খুঁজে পাওয়া যায়নি।"
#: platform/uwp/export/export.cpp
-#, fuzzy
msgid "Invalid unique name."
-msgstr "ফন্টের আকার অগ্র্যহনযোগ্য।"
+msgstr "একক (অনন্য) নামটি অগ্রহনযোগ্য।"
#: platform/uwp/export/export.cpp
-#, fuzzy
msgid "Invalid product GUID."
-msgstr "ফন্টের আকার অগ্র্যহনযোগ্য।"
+msgstr "পণ্যের অগ্রহনযোগ্য GUID।"
#: platform/uwp/export/export.cpp
msgid "Invalid publisher GUID."
-msgstr ""
+msgstr "প্রকাশকের অগ্রহনযোগ্য GUID।"
#: platform/uwp/export/export.cpp
msgid "Invalid background color."
-msgstr ""
+msgstr "পটভূমির (background) অগ্রহনযোগ্য রঙ।"
#: platform/uwp/export/export.cpp
msgid "Invalid Store Logo image dimensions (should be 50x50)."
-msgstr ""
+msgstr "স্টোর লোগোর (Store Logo) ছবির অগ্রহনযোগ্য মাত্রা (৫০x৫০ হতে হবে)।"
#: platform/uwp/export/export.cpp
msgid "Invalid square 44x44 logo image dimensions (should be 44x44)."
-msgstr ""
+msgstr "৪৪x৪৪ বর্গ লোগোর (logo) ছবির অগ্রহনযোগ্য মাত্রা (৪৪x৪৪ হতে হবে)।"
#: platform/uwp/export/export.cpp
msgid "Invalid square 71x71 logo image dimensions (should be 71x71)."
-msgstr ""
+msgstr "৭১x৭১ বর্গ লোগোর (logo) ছবির অগ্রহনযোগ্য মাত্রা (৭১x৭১ হতে হবে)।"
#: platform/uwp/export/export.cpp
msgid "Invalid square 150x150 logo image dimensions (should be 150x150)."
-msgstr ""
+msgstr "১৫০x১৫০ বর্গ লোগোর (logo) ছবির অগ্রহনযোগ্য মাত্রা (১৫০x১৫০ হতে হবে)।"
#: platform/uwp/export/export.cpp
msgid "Invalid square 310x310 logo image dimensions (should be 310x310)."
-msgstr ""
+msgstr "৩১০x৩১০ বর্গ লোগোর (logo) ছবির অগ্রহনযোগ্য মাত্রা (৩১০x৩১০ হতে হবে)।"
#: platform/uwp/export/export.cpp
msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)."
-msgstr ""
+msgstr "৩১০x১৫০ প্রশস্ত লোগোর (logo) ছবির অগ্রহনযোগ্য মাত্রা (৩১০x১৫০ হতে হবে)।"
#: platform/uwp/export/export.cpp
msgid "Invalid splash screen image dimensions (should be 620x300)."
-msgstr ""
+msgstr "স্প্ল্যাশ পর্দার (splash screen) ছবির অগ্রহনযোগ্য মাত্রা (৬২০x৩০০ হতে হবে)।"
#: scene/2d/animated_sprite.cpp
msgid ""
@@ -474,8 +479,8 @@ msgid ""
"Only one visible CanvasModulate is allowed per scene (or set of instanced "
"scenes). The first created one will work, while the rest will be ignored."
msgstr ""
-"প্রতি scene-এ (অথবা ইন্সট্যান্সড scene-এর সম্মেলনে) সর্বোচ্চ একটি দৃশ্যমান "
-"CanvasModulate সম্ভব। সর্বপ্রথমেরটি দৃশ্যত হলেও বাকিগুলো বাতিল হয়ে যাবে।"
+"প্রতি দৃশ্যে (অথবা ইন্সট্যান্সড দৃশ্যের সম্মেলনে) সর্বোচ্চ একটি দৃশ্যমান CanvasModulate "
+"সম্ভব। সর্বপ্রথমেরটি দৃশ্যত হলেও বাকিগুলো বাতিল হয়ে যাবে।"
#: scene/2d/collision_polygon_2d.cpp
msgid ""
@@ -592,10 +597,6 @@ msgstr ""
"VisibilityEnable2D সর্বোত্তম কার্যকর হয় যখন সম্পাদিত দৃশ্য মূল দৃশ্য হিসেবে সরাসরি "
"ব্যবহৃত হয়।"
-#: scene/3d/baked_light_instance.cpp
-msgid "BakedLightInstance does not contain a BakedLight resource."
-msgstr ""
-
#: scene/3d/body_shape.cpp
msgid ""
"CollisionShape only serves to provide a collision shape to a CollisionObject "
@@ -643,16 +644,15 @@ msgstr ""
"এটা শুধুমাত্র ন্যাভিগেশনের তথ্য প্রদান করে।"
#: scene/3d/remote_transform.cpp
-#, fuzzy
msgid "Path property must point to a valid Spatial node to work."
-msgstr "Path এর দিক অবশ্যই একটি কার্যকর Particles2D এর দিকে নির্দেশ করাতে হবে।"
+msgstr "Path এর দিক অবশ্যই একটি কার্যকর Spatial নোডের এর দিকে নির্দেশ করাতে হবে।"
#: scene/3d/scenario_fx.cpp
msgid ""
"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)."
msgstr ""
-"প্রতি scene-এ (অথবা ইন্সট্যান্সড scene-এর সম্মেলনে) সর্বোচ্চ একটি দৃশ্যমান "
-"WorldEnvironment সম্ভব।"
+"প্রতি দৃশ্যে (অথবা ইন্সট্যান্সড দৃশ্যের সম্মেলনে) সর্বোচ্চ একটি দৃশ্যমান WorldEnvironment "
+"সম্ভব।"
#: scene/3d/spatial_sample_player.cpp
msgid ""
@@ -907,7 +907,7 @@ msgstr "ফন্ট তুলতে/লোডে সমস্যা হয়ে
#: scene/resources/dynamic_font.cpp
#: tools/editor/io_plugins/editor_font_import_plugin.cpp
msgid "Invalid font size."
-msgstr "ফন্টের আকার অগ্র্যহনযোগ্য।"
+msgstr "ফন্টের আকার অগ্রহনযোগ্য।"
#: tools/editor/animation_editor.cpp
msgid "Disabled"
@@ -1166,83 +1166,84 @@ msgstr "নির্বাচিত ট্র্যাক/পথ অপসার
#: tools/editor/animation_editor.cpp
msgid "Track tools"
-msgstr ""
+msgstr "ট্র্যাক/পথের সরঞ্জামসমূহ"
#: tools/editor/animation_editor.cpp
msgid "Enable editing of individual keys by clicking them."
-msgstr ""
+msgstr "প্রতিটি চাবির সম্পাদন-যোগ্যতা সক্রিয় করার জন্য তাদের নির্বাচন করুন।"
#: tools/editor/animation_editor.cpp
msgid "Anim. Optimizer"
-msgstr ""
+msgstr "অ্যানিমেশন পরিমার্জনকারী"
#: tools/editor/animation_editor.cpp
msgid "Max. Linear Error:"
-msgstr ""
+msgstr "সর্বোচ্চ রৈখিক ভুল/সমস্যা:"
#: tools/editor/animation_editor.cpp
msgid "Max. Angular Error:"
-msgstr ""
+msgstr "সর্বোচ্চ কৌণিক ভুল/সমস্যা:"
#: tools/editor/animation_editor.cpp
msgid "Max Optimizable Angle:"
-msgstr ""
+msgstr "সর্বোচ্চ পরিশোধনযোগ্য কোণ:"
#: tools/editor/animation_editor.cpp
msgid "Optimize"
-msgstr ""
+msgstr "পরিমার্জন করুন"
#: tools/editor/animation_editor.cpp
msgid "Select an AnimationPlayer from the Scene Tree to edit animations."
msgstr ""
+"অ্যানিমেশনসমূহ সম্পাদন করতে দৃশ্যের তালিকা থেকে একটি AnimationPlayer নির্বাচন করুন।"
#: tools/editor/animation_editor.cpp
msgid "Key"
-msgstr ""
+msgstr "চাবি"
#: tools/editor/animation_editor.cpp
msgid "Transition"
-msgstr ""
+msgstr "ট্র্যানজিশন/স্থানান্তরণ"
#: tools/editor/animation_editor.cpp
msgid "Scale Ratio:"
-msgstr ""
+msgstr "স্কেল/মাপের অনুপাত:"
#: tools/editor/animation_editor.cpp
msgid "Call Functions in Which Node?"
-msgstr ""
+msgstr "কোন নোডে ফাংশন(সমূহ) ডাকবেন?"
#: tools/editor/animation_editor.cpp
msgid "Remove invalid keys"
-msgstr ""
+msgstr "অগ্রহনযোগ্য চাবিসমূহ অপসারণ করুন"
#: tools/editor/animation_editor.cpp
msgid "Remove unresolved and empty tracks"
-msgstr ""
+msgstr "অমীমাংসিত এবং খালি/অসার ট্র্যাক/পথসমূহ অপসারণ করুন"
#: tools/editor/animation_editor.cpp
msgid "Clean-up all animations"
-msgstr ""
+msgstr "সকল অ্যানিমেশনসমূহ পরিচ্ছন্ন করুন"
#: tools/editor/animation_editor.cpp
msgid "Clean-Up Animation(s) (NO UNDO!)"
-msgstr ""
+msgstr "সকল অ্যানিমেশনসমূহ পরিচ্ছন্ন করুন (অফেরৎযোগ্য!)"
#: tools/editor/animation_editor.cpp
msgid "Clean-Up"
-msgstr ""
+msgstr "পরিচ্ছন্ন করুন"
#: tools/editor/array_property_edit.cpp
msgid "Resize Array"
-msgstr ""
+msgstr "শ্রেণীবিন্যাস/সারি পুনর্মাপন করুন"
#: tools/editor/array_property_edit.cpp
msgid "Change Array Value Type"
-msgstr ""
+msgstr "শ্রেণীবিন্যাস/সারির মানের ধরণ পরিবর্তন করুন"
#: tools/editor/array_property_edit.cpp
msgid "Change Array Value"
-msgstr ""
+msgstr "শ্রেণীবিন্যাস/সারির মান পরিবর্তন করুন"
#: tools/editor/asset_library_editor_plugin.cpp tools/editor/create_dialog.cpp
#: tools/editor/editor_help.cpp tools/editor/editor_node.cpp
@@ -1250,100 +1251,100 @@ msgstr ""
#: tools/editor/property_selector.cpp tools/editor/quick_open.cpp
#: tools/editor/settings_config_dialog.cpp
msgid "Search:"
-msgstr ""
+msgstr "অনুসন্ধান করুন:"
#: tools/editor/asset_library_editor_plugin.cpp
msgid "Sort:"
-msgstr ""
+msgstr "সাজান:"
#: tools/editor/asset_library_editor_plugin.cpp
msgid "Reverse"
-msgstr ""
+msgstr "উল্টান/বিপরীত দিকে ফিরান"
#: tools/editor/asset_library_editor_plugin.cpp
#: tools/editor/project_settings.cpp
msgid "Category:"
-msgstr ""
+msgstr "বিভাগ:"
#: tools/editor/asset_library_editor_plugin.cpp
msgid "All"
-msgstr ""
+msgstr "সকল"
#: tools/editor/asset_library_editor_plugin.cpp
msgid "Site:"
-msgstr ""
+msgstr "ওয়েবসাইট:"
#: tools/editor/asset_library_editor_plugin.cpp
msgid "Support.."
-msgstr ""
+msgstr "সমর্থন.."
#: tools/editor/asset_library_editor_plugin.cpp
msgid "Official"
-msgstr ""
+msgstr "অফিসিয়াল/প্রাথমিক উৎস"
#: tools/editor/asset_library_editor_plugin.cpp
msgid "Community"
-msgstr ""
+msgstr "কমিউনিটি/যৌথ-সামাজিক উৎস"
#: tools/editor/asset_library_editor_plugin.cpp
msgid "Testing"
-msgstr ""
+msgstr "পরীক্ষামূলক উৎস"
#: tools/editor/asset_library_editor_plugin.cpp
msgid "Assets ZIP File"
-msgstr ""
+msgstr "প্রয়োজনীয় উপকরণসমূহের ZIP ফাইল"
#: tools/editor/call_dialog.cpp
msgid "Method List For '%s':"
-msgstr ""
+msgstr "'%s' এর জন্য মেথডের তালিকা:"
#: tools/editor/call_dialog.cpp
msgid "Method List:"
-msgstr ""
+msgstr "মেথডের তালিকা:"
#: tools/editor/call_dialog.cpp
msgid "Arguments:"
-msgstr ""
+msgstr "মান/আর্গুমেন্ট-সমূহ:"
#: tools/editor/call_dialog.cpp
msgid "Return:"
-msgstr ""
+msgstr "প্রত্যাবর্তন:"
#: tools/editor/code_editor.cpp
msgid "Go to Line"
-msgstr ""
+msgstr "লাইন-এ যান"
#: tools/editor/code_editor.cpp
msgid "Line Number:"
-msgstr ""
+msgstr "লাইন নাম্বার:"
#: tools/editor/code_editor.cpp
msgid "No Matches"
-msgstr ""
+msgstr "কোনো মিল নেই"
#: tools/editor/code_editor.cpp
msgid "Replaced %d Ocurrence(s)."
-msgstr ""
+msgstr "%d টি সংঘটন প্রতিস্থাপিত হয়েছে।"
#: tools/editor/code_editor.cpp
msgid "Replace"
-msgstr ""
+msgstr "প্রতিস্থাপন করুন"
#: tools/editor/code_editor.cpp
msgid "Replace All"
-msgstr ""
+msgstr "সমস্তগুলি প্রতিস্থাপন করুন"
#: tools/editor/code_editor.cpp
msgid "Match Case"
-msgstr ""
+msgstr "অক্ষরের মাত্রা (বড়/ছোট-হাতের) মিল করুন"
#: tools/editor/code_editor.cpp
msgid "Whole Words"
-msgstr ""
+msgstr "সম্পূর্ণ শব্দ"
#: tools/editor/code_editor.cpp
msgid "Selection Only"
-msgstr ""
+msgstr "শুধুমাত্র নির্বাচিতসমূহ"
#: tools/editor/code_editor.cpp tools/editor/editor_help.cpp
#: tools/editor/plugins/script_editor_plugin.cpp
@@ -1351,79 +1352,81 @@ msgstr ""
#: tools/editor/plugins/shader_editor_plugin.cpp
#: tools/editor/project_settings.cpp
msgid "Search"
-msgstr ""
+msgstr "অনুসন্ধান করুন"
#: tools/editor/code_editor.cpp tools/editor/editor_help.cpp
msgid "Find"
-msgstr ""
+msgstr "সন্ধান করুন"
#: tools/editor/code_editor.cpp
msgid "Next"
-msgstr ""
+msgstr "পরবর্তী"
#: tools/editor/code_editor.cpp
msgid "Replaced %d ocurrence(s)."
-msgstr ""
+msgstr "%d টি সংঘটন প্রতিস্থাপিত হয়েছে।"
#: tools/editor/code_editor.cpp
msgid "Not found!"
-msgstr ""
+msgstr "খুঁজে পাওয়া যায়নি!"
#: tools/editor/code_editor.cpp
msgid "Replace By"
-msgstr ""
+msgstr "এর দ্বারা প্রতিস্থাপন করুন"
#: tools/editor/code_editor.cpp
msgid "Case Sensitive"
-msgstr ""
+msgstr "অক্ষরের মাত্রা (বড়/ছোট-হাতের) সংবেদনশীল"
#: tools/editor/code_editor.cpp
msgid "Backwards"
-msgstr ""
+msgstr "পিছনের/অতীতের দিকে"
#: tools/editor/code_editor.cpp
msgid "Prompt On Replace"
-msgstr ""
+msgstr "প্রতিস্থাপনে অবহিত করুন"
#: tools/editor/code_editor.cpp
msgid "Skip"
-msgstr ""
+msgstr "অতিক্রম করে যান"
#: tools/editor/code_editor.cpp
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Zoom In"
-msgstr ""
+msgstr "সম্প্রসারিত করুন (জুম্ ইন)"
#: tools/editor/code_editor.cpp
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Zoom Out"
-msgstr ""
+msgstr "সংকুচিত করুন (জুম্ আউট)"
#: tools/editor/code_editor.cpp
msgid "Reset Zoom"
-msgstr ""
+msgstr "সম্প্রসারন/সংকোচন অপসারণ করুন (রিসেট জুম্)"
#: tools/editor/code_editor.cpp tools/editor/script_editor_debugger.cpp
msgid "Line:"
-msgstr ""
+msgstr "লাইন:"
#: tools/editor/code_editor.cpp
msgid "Col:"
-msgstr ""
+msgstr "কলাম:"
#: tools/editor/connections_dialog.cpp
msgid "Method in target Node must be specified!"
-msgstr ""
+msgstr "নির্দেশিত নোডের মেথড নির্দিষ্ট করতে হবে!"
#: tools/editor/connections_dialog.cpp
msgid ""
"Target method not found! Specify a valid method or attach a script to target "
"Node."
msgstr ""
+"উদ্দেশ্যিত মেথড পাওয়া যায়নি! উদ্দেশ্যিত নোডে একটি কার্যকর মেথড নির্দিষ্ট করুন অথবা "
+"একটি স্ক্রিপ্ট ফাইল সংযুক্ত করুন।"
#: tools/editor/connections_dialog.cpp
msgid "Connect To Node:"
-msgstr ""
+msgstr "নোডের সাথে সংযুক্ত করুন:"
#: tools/editor/connections_dialog.cpp
#: tools/editor/editor_autoload_settings.cpp tools/editor/groups_editor.cpp
@@ -1431,144 +1434,148 @@ msgstr ""
#: tools/editor/plugins/theme_editor_plugin.cpp
#: tools/editor/project_settings.cpp
msgid "Add"
-msgstr ""
+msgstr "সংযোজন করুন"
#: tools/editor/connections_dialog.cpp tools/editor/dependency_editor.cpp
#: tools/editor/plugins/animation_tree_editor_plugin.cpp
#: tools/editor/plugins/theme_editor_plugin.cpp
#: tools/editor/project_manager.cpp
msgid "Remove"
-msgstr ""
+msgstr "অপসারণ করুন"
#: tools/editor/connections_dialog.cpp
msgid "Add Extra Call Argument:"
-msgstr ""
+msgstr "ডাকযোগ্য অতিরিক্ত মান/আর্গুমেন্ট সংযুক্ত করুন:"
#: tools/editor/connections_dialog.cpp
msgid "Extra Call Arguments:"
-msgstr ""
+msgstr "ডাকযোগ্য অতিরিক্ত মান/আর্গুমেন্ট-সমূহ:"
#: tools/editor/connections_dialog.cpp
msgid "Path to Node:"
-msgstr ""
+msgstr "নোডের পথ:"
#: tools/editor/connections_dialog.cpp
msgid "Make Function"
-msgstr ""
+msgstr "নির্মাণ ফাংশন"
#: tools/editor/connections_dialog.cpp
msgid "Deferred"
-msgstr ""
+msgstr "বিলম্বিত"
#: tools/editor/connections_dialog.cpp
msgid "Oneshot"
-msgstr ""
+msgstr "ওয়ান-শট"
#: tools/editor/connections_dialog.cpp
msgid "Connect"
-msgstr ""
+msgstr "সংযোগ"
#: tools/editor/connections_dialog.cpp
msgid "Connect '%s' to '%s'"
-msgstr ""
+msgstr "'%s' এর সাথে '%s' সংযুক্ত করুন"
#: tools/editor/connections_dialog.cpp
msgid "Connecting Signal:"
-msgstr ""
+msgstr "সংযোজক সংকেত/সিগন্যাল:"
#: tools/editor/connections_dialog.cpp
msgid "Create Subscription"
-msgstr ""
+msgstr "সদস্যতা/সাবস্ক্রিপশন তৈরি করুন"
#: tools/editor/connections_dialog.cpp
msgid "Connect.."
-msgstr ""
+msgstr "সংযোগ.."
#: tools/editor/connections_dialog.cpp
#: tools/editor/plugins/animation_tree_editor_plugin.cpp
msgid "Disconnect"
-msgstr ""
+msgstr "সংযোগ বিচ্ছিন্ন করুন"
#: tools/editor/connections_dialog.cpp tools/editor/node_dock.cpp
msgid "Signals"
-msgstr ""
+msgstr "সংকেতসমূহ"
#: tools/editor/create_dialog.cpp
msgid "Create New"
-msgstr ""
+msgstr "নতুন তৈরি করুন"
#: tools/editor/create_dialog.cpp tools/editor/editor_file_dialog.cpp
#: tools/editor/filesystem_dock.cpp
msgid "Favorites:"
-msgstr ""
+msgstr "ফেবরিট/প্রিয়-সমূহ:"
#: tools/editor/create_dialog.cpp tools/editor/editor_file_dialog.cpp
msgid "Recent:"
-msgstr ""
+msgstr "সাম্প্রতিক:"
#: tools/editor/create_dialog.cpp tools/editor/editor_help.cpp
#: tools/editor/plugins/script_editor_plugin.cpp
#: tools/editor/property_selector.cpp tools/editor/quick_open.cpp
msgid "Matches:"
-msgstr ""
+msgstr "মিলসমূহ:"
#: tools/editor/create_dialog.cpp tools/editor/editor_help.cpp
#: tools/editor/property_selector.cpp tools/editor/script_editor_debugger.cpp
msgid "Description:"
-msgstr ""
+msgstr "বর্ণনা:"
#: tools/editor/dependency_editor.cpp
msgid "Search Replacement For:"
-msgstr ""
+msgstr "এর জন্য প্রতিস্থাপকের অনুসন্ধান করুন:"
#: tools/editor/dependency_editor.cpp
msgid "Dependencies For:"
-msgstr ""
+msgstr "এর জন্য নির্ভরতা-সমূহ:"
#: tools/editor/dependency_editor.cpp
msgid ""
"Scene '%s' is currently being edited.\n"
"Changes will not take effect unless reloaded."
msgstr ""
+"'%s' দৃশ্যটি এই-মুহূর্তে সম্পাদিত হচ্ছে।\n"
+"পুনরায়-লোড (রিলোড) না করা পর্যন্ত পরিবর্তন-সমূহ কার্যকর হবে না।"
#: tools/editor/dependency_editor.cpp
msgid ""
"Resource '%s' is in use.\n"
"Changes will take effect when reloaded."
msgstr ""
+"'%s' রিসোর্সটি ব্যবহৃত হচ্ছে।\n"
+"পুনরায়-লোড (রিলোড)-এর সময় পরিবর্তনসমূহ কার্যকর হবে।"
#: tools/editor/dependency_editor.cpp
msgid "Dependencies"
-msgstr ""
+msgstr "নির্ভরতা-সমূহ"
#: tools/editor/dependency_editor.cpp
msgid "Resource"
-msgstr ""
+msgstr "রিসোর্স"
#: tools/editor/dependency_editor.cpp tools/editor/editor_autoload_settings.cpp
#: tools/editor/project_manager.cpp tools/editor/project_settings.cpp
msgid "Path"
-msgstr ""
+msgstr "পথ"
#: tools/editor/dependency_editor.cpp
msgid "Dependencies:"
-msgstr ""
+msgstr "নির্ভরতা-সমূহ:"
#: tools/editor/dependency_editor.cpp
msgid "Fix Broken"
-msgstr ""
+msgstr "ত্রুটিপূর্ণ/ভগ্ন-অংশসমূহ ঠিক করুন"
#: tools/editor/dependency_editor.cpp
msgid "Dependency Editor"
-msgstr ""
+msgstr "নির্ভরতা-সমূহের এডিটর"
#: tools/editor/dependency_editor.cpp
msgid "Search Replacement Resource:"
-msgstr ""
+msgstr "প্রতিস্থাপক রিসোর্স-এর অনুসন্ধান করুন:"
#: tools/editor/dependency_editor.cpp
msgid "Owners Of:"
-msgstr ""
+msgstr "স্বত্বাধিকারীসমূহ:"
#: tools/editor/dependency_editor.cpp
msgid ""
@@ -1578,434 +1585,447 @@ msgid ""
msgstr ""
"যেসব ফাইল অপসারিত হচ্ছে তারা অন্যান্য রিসোর্স ফাইলের কার্যকররুপে কাজ করার জন্য "
"দরকারি।\n"
-"তবুও তাদের অপসারণ করবেন? (তাদের আর ফেরত পাবেন না/আনডু অসম্ভব)"
+"তবুও তাদের অপসারণ করবেন? (অফেরৎযোগ্য)"
#: tools/editor/dependency_editor.cpp
msgid "Remove selected files from the project? (no undo)"
-msgstr ""
+msgstr "নির্বাচিত ফাইলসমূহ প্রকল্প হতে অপসারণ করবেন? (অফেরৎযোগ্য)"
#: tools/editor/dependency_editor.cpp
msgid "Error loading:"
-msgstr ""
+msgstr "লোডে সমস্যা হয়েছে:"
#: tools/editor/dependency_editor.cpp
msgid "Scene failed to load due to missing dependencies:"
-msgstr ""
+msgstr "নির্ভরতা-সমূহের অনুপস্থিতিতে দৃশ্যের লোড ব্যর্থ হয়েছে:"
#: tools/editor/dependency_editor.cpp
msgid "Open Anyway"
-msgstr ""
+msgstr "যেকোনো উপায়েই খুলুন"
#: tools/editor/dependency_editor.cpp
msgid "Which action should be taken?"
-msgstr ""
+msgstr "কোন সিধান্তটি নেয়া উচিত হবে?"
#: tools/editor/dependency_editor.cpp
msgid "Fix Dependencies"
-msgstr ""
+msgstr "নির্ভরতা-সমূহ ঠিক করুন"
#: tools/editor/dependency_editor.cpp
msgid "Errors loading!"
-msgstr ""
+msgstr "লোডে একাধিক সমস্যা হয়েছে!"
#: tools/editor/dependency_editor.cpp
msgid "Permanently delete %d item(s)? (No undo!)"
-msgstr ""
+msgstr "%d -টি বস্তু(সমূহ) স্থায়ীভাবে মুছে ফেলবেন? (অফেরৎযোগ্য!)"
#: tools/editor/dependency_editor.cpp
msgid "Owns"
-msgstr ""
+msgstr "আয়ত্তে"
#: tools/editor/dependency_editor.cpp
msgid "Resources Without Explicit Ownership:"
-msgstr ""
+msgstr "স্পষ্ট মালিকানা বিহীন রিসোর্সসমূহ:"
#: tools/editor/dependency_editor.cpp tools/editor/editor_node.cpp
msgid "Orphan Resource Explorer"
-msgstr ""
+msgstr "মালিকবিহীন রিসোর্সের অনুসন্ধানকারী"
#: tools/editor/dependency_editor.cpp
msgid "Delete selected files?"
-msgstr ""
+msgstr "নির্বাচিত ফাইলসমূহ অপসারণ করবেন?"
#: tools/editor/dependency_editor.cpp tools/editor/editor_node.cpp
#: tools/editor/filesystem_dock.cpp
#: tools/editor/plugins/item_list_editor_plugin.cpp
#: tools/editor/scene_tree_dock.cpp
msgid "Delete"
-msgstr ""
+msgstr "অপসারণ করুন"
#: tools/editor/editor_autoload_settings.cpp
msgid "Invalid name."
-msgstr ""
+msgstr "অগ্রহনযোগ্য নাম।"
#: tools/editor/editor_autoload_settings.cpp
msgid "Valid characters:"
-msgstr ""
+msgstr "গ্রহনযোগ্য অক্ষরসমূহ:"
#: tools/editor/editor_autoload_settings.cpp
msgid "Invalid name. Must not collide with an existing engine class name."
msgstr ""
+"অগ্রহনযোগ্য নাম। নামটি অবশ্যই ইঞ্জিনে বিদ্যমান ক্লাসের নামের সাথে পরম্পরবিরোধী হতে "
+"পারবে না।"
#: tools/editor/editor_autoload_settings.cpp
msgid "Invalid name. Must not collide with an existing buit-in type name."
msgstr ""
+"অগ্রহনযোগ্য নাম। নামটি অবশ্যই বিদ্যমান পূর্বনির্মিত ধরণের নামের সাথে পরম্পরবিরোধী "
+"হতে পারবে না।"
#: tools/editor/editor_autoload_settings.cpp
msgid "Invalid name. Must not collide with an existing global constant name."
msgstr ""
+"অগ্রহনযোগ্য নাম। নামটি অবশ্যই বিদ্যমান সার্বজনীন ধ্রুবকের নামের সাথে পরম্পরবিরোধী "
+"হতে পারবে না।"
#: tools/editor/editor_autoload_settings.cpp
msgid "Invalid Path."
-msgstr ""
+msgstr "অকার্যকর পথ।"
#: tools/editor/editor_autoload_settings.cpp
msgid "File does not exist."
-msgstr ""
+msgstr "ফাইলটি বিদ্যমান নয়।"
#: tools/editor/editor_autoload_settings.cpp
msgid "Not in resource path."
-msgstr ""
+msgstr "রিসোর্সের পথে নয়।"
#: tools/editor/editor_autoload_settings.cpp
msgid "Add AutoLoad"
-msgstr ""
+msgstr "AutoLoad সংযুক্ত করুন"
#: tools/editor/editor_autoload_settings.cpp
msgid "Autoload '%s' already exists!"
-msgstr ""
+msgstr "'%s' এর AutoLoad ইতিমধ্যেই বিদ্যমান!"
#: tools/editor/editor_autoload_settings.cpp
msgid "Rename Autoload"
-msgstr ""
+msgstr "Autoload পুনঃনামকরণ করুন"
#: tools/editor/editor_autoload_settings.cpp
msgid "Toggle AutoLoad Globals"
-msgstr ""
+msgstr "AutoLoad এর সার্বজনীন মানসমূহ অদলবদল/টগল করুন"
#: tools/editor/editor_autoload_settings.cpp
msgid "Move Autoload"
-msgstr ""
+msgstr "Autoload স্থানান্তর করুন"
#: tools/editor/editor_autoload_settings.cpp
msgid "Remove Autoload"
-msgstr ""
+msgstr "Autoload অপসারণ করুন"
#: tools/editor/editor_autoload_settings.cpp
msgid "Enable"
-msgstr ""
+msgstr "সক্রিয় করুন"
#: tools/editor/editor_autoload_settings.cpp
msgid "Rearrange Autoloads"
-msgstr ""
+msgstr "Autoload সমূহ পুনর্বিন্যস্ত করুন"
#: tools/editor/editor_autoload_settings.cpp
msgid "Node Name:"
-msgstr ""
+msgstr "নোডের নাম:"
#: tools/editor/editor_autoload_settings.cpp
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
#: tools/editor/plugins/sample_library_editor_plugin.cpp
#: tools/editor/project_manager.cpp
msgid "Name"
-msgstr ""
+msgstr "নাম"
#: tools/editor/editor_autoload_settings.cpp
msgid "Singleton"
-msgstr ""
+msgstr "একক-বস্তু/সিঙ্গেলটোন"
#: tools/editor/editor_autoload_settings.cpp
msgid "List:"
-msgstr ""
+msgstr "তালিকা:"
#: tools/editor/editor_data.cpp
msgid "Updating Scene"
-msgstr ""
+msgstr "দৃশ্য হাল নাগাদ হচ্ছে"
#: tools/editor/editor_data.cpp
msgid "Storing local changes.."
-msgstr ""
+msgstr "স্থানীয় পরিবর্তন-সমূহ সংরক্ষিত হচ্ছে.."
#: tools/editor/editor_data.cpp
msgid "Updating scene.."
-msgstr ""
+msgstr "দৃশ্য হাল নাগাদ হচ্ছে.."
#: tools/editor/editor_dir_dialog.cpp
msgid "Choose a Directory"
-msgstr ""
+msgstr "একটি স্থান পছন্দ করুন"
#: tools/editor/editor_dir_dialog.cpp
msgid "Choose"
-msgstr ""
+msgstr "পছন্দ করুন"
#: tools/editor/editor_file_dialog.cpp
msgid "Go Back"
-msgstr ""
+msgstr "পিছনের দিকে যান"
#: tools/editor/editor_file_dialog.cpp
msgid "Go Forward"
-msgstr ""
+msgstr "সামনের দিকে যান"
#: tools/editor/editor_file_dialog.cpp
msgid "Go Up"
-msgstr ""
+msgstr "উপরের দিকে যান"
#: tools/editor/editor_file_dialog.cpp
msgid "Refresh"
-msgstr ""
+msgstr "রিফ্রেস করুন"
#: tools/editor/editor_file_dialog.cpp
msgid "Toggle Hidden Files"
-msgstr ""
+msgstr "অদৃশ্য ফাইলসমূহ অদলবদল/টগল করুন"
#: tools/editor/editor_file_dialog.cpp
msgid "Toggle Favorite"
-msgstr ""
+msgstr "ফেবরিট/প্রিয়-সমূহ অদলবদল/টগল করুন"
#: tools/editor/editor_file_dialog.cpp
msgid "Toggle Mode"
-msgstr ""
+msgstr "মোড অদলবদল/টগল করুন"
#: tools/editor/editor_file_dialog.cpp
msgid "Focus Path"
-msgstr ""
+msgstr "পথের উপর ফোকাস করুন"
#: tools/editor/editor_file_dialog.cpp
msgid "Move Favorite Up"
-msgstr ""
+msgstr "ফেবরিট/প্রিয়কে উপরের দিকে তুলুন"
#: tools/editor/editor_file_dialog.cpp
msgid "Move Favorite Down"
-msgstr ""
+msgstr "ফেবরিট/প্রিয়কে নিচের দিকে নামান"
#: tools/editor/editor_file_dialog.cpp
msgid "Preview:"
-msgstr ""
+msgstr "প্রিভিউ:"
#: tools/editor/editor_file_system.cpp
msgid "ScanSources"
-msgstr ""
+msgstr "উৎসসমূহ স্ক্যান করুন"
#: tools/editor/editor_help.cpp tools/editor/plugins/script_editor_plugin.cpp
msgid "Search Help"
-msgstr ""
+msgstr "সাহায্য অনুসন্ধান করুন"
#: tools/editor/editor_help.cpp
msgid "Class List:"
-msgstr ""
+msgstr "ক্লাসের তালিকা:"
#: tools/editor/editor_help.cpp
msgid "Search Classes"
-msgstr ""
+msgstr "ক্লাসের অনুসন্ধান করুন"
#: tools/editor/editor_help.cpp tools/editor/property_editor.cpp
msgid "Class:"
-msgstr ""
+msgstr "ক্লাস:"
#: tools/editor/editor_help.cpp tools/editor/scene_tree_editor.cpp
#: tools/editor/script_create_dialog.cpp
msgid "Inherits:"
-msgstr ""
+msgstr "গ্রহণ করে:"
#: tools/editor/editor_help.cpp
msgid "Inherited by:"
-msgstr ""
+msgstr "গৃহীত হয়েছে:"
#: tools/editor/editor_help.cpp
msgid "Brief Description:"
-msgstr ""
+msgstr "সংক্ষিপ্ত বর্ণনা:"
#: tools/editor/editor_help.cpp
msgid "Public Methods:"
-msgstr ""
+msgstr "সর্বজনীন/প্রকাশ্য মেথডসমূহ:"
#: tools/editor/editor_help.cpp
msgid "GUI Theme Items:"
-msgstr ""
+msgstr "GUI থিম এর বস্তুসমূহ:"
#: tools/editor/editor_help.cpp
msgid "Constants:"
-msgstr ""
+msgstr "ধ্রুবকসমূহ:"
+
+#: tools/editor/editor_help.cpp
+#, fuzzy
+msgid "Property Description:"
+msgstr "সংক্ষিপ্ত বর্ণনা:"
#: tools/editor/editor_help.cpp
msgid "Method Description:"
-msgstr ""
+msgstr "মেথডের বর্ণ্না:"
#: tools/editor/editor_help.cpp
msgid "Search Text"
-msgstr ""
+msgstr "টেক্সট অনুসন্ধান করুন"
#: tools/editor/editor_import_export.cpp
msgid "Added:"
-msgstr ""
+msgstr "সংযোজিত:"
#: tools/editor/editor_import_export.cpp
msgid "Removed:"
-msgstr ""
+msgstr "অপসারিত:"
#: tools/editor/editor_import_export.cpp tools/editor/project_export.cpp
msgid "Error saving atlas:"
-msgstr ""
+msgstr "এটলাস/মানচিত্রাবলী সংরক্ষণে সমস্যা হয়েছে:"
#: tools/editor/editor_import_export.cpp
msgid "Could not save atlas subtexture:"
-msgstr ""
+msgstr "এটলাস/মানচিত্রাবলীর উপ-গঠনবিন্যাস (subtexture) সংরক্ষণ অসমর্থ হয়েছে:"
#: tools/editor/editor_import_export.cpp
msgid "Storing File:"
-msgstr ""
+msgstr "সংরক্ষিত ফাইল:"
#: tools/editor/editor_import_export.cpp
msgid "Packing"
-msgstr ""
+msgstr "প্যাক/গুচ্ছিত করা"
#: tools/editor/editor_import_export.cpp
msgid "Exporting for %s"
-msgstr ""
+msgstr "%s এর জন্য এক্সপোর্ট (export) হচ্ছে"
#: tools/editor/editor_import_export.cpp
msgid "Setting Up.."
-msgstr ""
+msgstr "স্থাপিত/বিন্যস্ত হচ্ছে.."
#: tools/editor/editor_log.cpp
msgid " Output:"
-msgstr ""
+msgstr " আউটপুট/ফলাফল:"
#: tools/editor/editor_node.cpp tools/editor/editor_reimport_dialog.cpp
msgid "Re-Importing"
-msgstr ""
+msgstr "পুনরায় ইম্পোর্ট হচ্ছে"
#: tools/editor/editor_node.cpp
msgid "Importing:"
-msgstr ""
+msgstr "ইম্পোর্ট হচ্ছে:"
#: tools/editor/editor_node.cpp
msgid "Node From Scene"
-msgstr ""
+msgstr "দৃশ্য হতে নোড"
#: tools/editor/editor_node.cpp
#: tools/editor/plugins/animation_player_editor_plugin.cpp
#: tools/editor/resources_dock.cpp
msgid "Error saving resource!"
-msgstr ""
+msgstr "রিসোর্স সংরক্ষণে সমস্যা হয়েছে!"
#: tools/editor/editor_node.cpp
#: tools/editor/plugins/animation_player_editor_plugin.cpp
#: tools/editor/resources_dock.cpp
msgid "Save Resource As.."
-msgstr ""
+msgstr "রিসোর্স এইরূপে সংরক্ষণ করুন.."
#: tools/editor/editor_node.cpp
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
#: tools/editor/scene_tree_dock.cpp
msgid "I see.."
-msgstr ""
+msgstr "বুঝলাম.."
#: tools/editor/editor_node.cpp
msgid "Can't open file for writing:"
-msgstr ""
+msgstr "লেখার জন্য ফাইলটি খোলায় সমস্যা হয়েছে:"
#: tools/editor/editor_node.cpp
msgid "Requested file format unknown:"
-msgstr ""
+msgstr "আবেদনকৃত ফাইল ফরম্যাট/ধরণ অজানা:"
#: tools/editor/editor_node.cpp
msgid "Error while saving."
-msgstr ""
+msgstr "সংরক্ষণের সময় সমস্যা হয়েছে।"
#: tools/editor/editor_node.cpp
msgid "Saving Scene"
-msgstr ""
+msgstr "দৃশ্য সংরক্ষিত হচ্ছে"
#: tools/editor/editor_node.cpp
msgid "Analyzing"
-msgstr ""
+msgstr "বিশ্লেষণ হচ্ছে"
#: tools/editor/editor_node.cpp
msgid "Creating Thumbnail"
-msgstr ""
+msgstr "থাম্বনেইল তৈরি হচ্ছে"
#: tools/editor/editor_node.cpp
msgid ""
"Couldn't save scene. Likely dependencies (instances) couldn't be satisfied."
msgstr ""
+"দৃশ্যটি সংরক্ষণ করা সম্ভব হচ্ছে না। সম্ভবত যেসবের (ইন্সট্যান্স) উপর নির্ভর করছে তাদের "
+"সন্তুষ্ট করা সম্ভব হচ্ছে না।"
#: tools/editor/editor_node.cpp
msgid "Failed to load resource."
-msgstr ""
+msgstr "রিসোর্স লোড ব্যর্থ হয়েছে।"
#: tools/editor/editor_node.cpp
msgid "Can't load MeshLibrary for merging!"
-msgstr ""
+msgstr "একত্রিত করার জন্য প্রয়োজনীয় MeshLibrary লোড অসম্ভব হয়েছে!"
#: tools/editor/editor_node.cpp
msgid "Error saving MeshLibrary!"
-msgstr ""
+msgstr "MeshLibrary সংরক্ষণে সমস্যা হয়েছে!"
#: tools/editor/editor_node.cpp
msgid "Can't load TileSet for merging!"
-msgstr ""
+msgstr "একত্রিত করার জন্য প্রয়োজনীয় TileSet লোড অসম্ভব হয়েছে!"
#: tools/editor/editor_node.cpp
msgid "Error saving TileSet!"
-msgstr ""
+msgstr "TileSet সংরক্ষণে সমস্যা হয়েছে!"
#: tools/editor/editor_node.cpp
msgid "Can't open export templates zip."
-msgstr ""
+msgstr "এক্সপোর্ট টেমপ্লেটের zip খোলায় সমস্যা হয়েছে।"
#: tools/editor/editor_node.cpp
msgid "Loading Export Templates"
-msgstr ""
+msgstr "এক্সপোর্ট টেমপ্লেটসমূহ লোড হচ্ছে"
#: tools/editor/editor_node.cpp
msgid "Error trying to save layout!"
-msgstr ""
+msgstr "লেআউট/নকশা সংরক্ষণের চেষ্টায় সমস্যা হয়েছে!"
#: tools/editor/editor_node.cpp
msgid "Default editor layout overridden."
-msgstr ""
+msgstr "এডিটরের সাধারণ লেআউট/নকশা পরিবর্তিত হয়েছে।"
#: tools/editor/editor_node.cpp
msgid "Layout name not found!"
-msgstr ""
+msgstr "লেআউট/নকশার নাম পাওয়া যায়নি!"
#: tools/editor/editor_node.cpp
msgid "Restored default layout to base settings."
-msgstr ""
+msgstr "সাধারণ লেআউট/নকশা আদি সেটিংসে প্রত্যাবর্তিত হয়েছে।"
#: tools/editor/editor_node.cpp
msgid "Copy Params"
-msgstr ""
+msgstr "মানসমূহ প্রতিলিপি/কপি করুন"
#: tools/editor/editor_node.cpp
msgid "Paste Params"
-msgstr ""
+msgstr "মানসমূহ প্রতিলেপন/পেস্ট করুন"
#: tools/editor/editor_node.cpp
#: tools/editor/plugins/resource_preloader_editor_plugin.cpp
msgid "Paste Resource"
-msgstr ""
+msgstr "রিসোর্স প্রতিলেপন/পেস্ট করুন"
#: tools/editor/editor_node.cpp
msgid "Copy Resource"
-msgstr ""
+msgstr "রিসোর্স প্রতিলিপি/কপি করুন"
#: tools/editor/editor_node.cpp
msgid "Make Built-In"
-msgstr ""
+msgstr "পূর্বনির্মাণ হিসেবে তৈরি করুন"
#: tools/editor/editor_node.cpp
msgid "Make Sub-Resources Unique"
-msgstr ""
+msgstr "উপ-রিসোর্সকে অনন্য হিসেবে তৈরি করুন"
#: tools/editor/editor_node.cpp
msgid "Open in Help"
-msgstr ""
+msgstr "সাহায্যের পাতায় খুলুন"
#: tools/editor/editor_node.cpp
msgid "There is no defined scene to run."
-msgstr ""
+msgstr "চালানোর জন্য কোনো দৃশ্য নির্দিষ্ট করা নেই।"
#: tools/editor/editor_node.cpp
msgid ""
@@ -2013,6 +2033,9 @@ msgid ""
"You can change it later in later in \"Project Settings\" under the "
"'application' category."
msgstr ""
+"কোনো মুখ্য দৃশ্য নির্ধারণ করা হয়নি, নির্ধারণ করবেন?\n"
+"আপনি পরবর্তিতে তা 'অ্যাপ্লিকেশন (application)' বিভাগের \\\"প্রকল্পের সেটিংস "
+"(Project Settings)\\\"-এ পরিবর্তন করতে পারবেন।"
#: tools/editor/editor_node.cpp
msgid ""
@@ -2020,6 +2043,9 @@ msgid ""
"You can change it later in \"Project Settings\" under the 'application' "
"category."
msgstr ""
+"নির্বাচিত '%s' দৃশ্যটি বিদ্যমান নয়, একটি কার্যকর দৃশ্য নির্ধারণ করবেন?\n"
+"আপনি পরবর্তিতে তা 'অ্যাপ্লিকেশন (application)' বিভাগের \\\"প্রকল্পের সেটিংস "
+"(Project Settings)\\\"-এ পরিবর্তন করতে পারবেন।"
#: tools/editor/editor_node.cpp
msgid ""
@@ -2027,246 +2053,255 @@ msgid ""
"You can change it later in \"Project Settings\" under the 'application' "
"category."
msgstr ""
+"নির্বাচিত '%s' দৃশ্যটি কোনো দৃশ্যের ফাইল নয়, একটি কার্যকর দৃশ্যের ফাইল নির্ধারণ "
+"করবেন?\n"
+"আপনি পরবর্তিতে তা 'অ্যাপ্লিকেশন (application)' বিভাগের \\\"প্রকল্পের সেটিংস "
+"(Project Settings)\\\"-এ পরিবর্তন করতে পারবেন।"
#: tools/editor/editor_node.cpp
msgid "Current scene was never saved, please save it prior to running."
msgstr ""
+"বর্তমান দৃশ্যটি কখনোই সংরক্ষণ করা হয় নি, অনুগ্রহ করে চালানোর পূর্বে এটি সংরক্ষণ করুন।"
#: tools/editor/editor_node.cpp
msgid "Could not start subprocess!"
-msgstr ""
+msgstr "উপ-প্রক্রিয়াকে শুরু করা সম্ভব হয়নি!"
#: tools/editor/editor_node.cpp
msgid "Open Scene"
-msgstr ""
+msgstr "দৃশ্য খুলুন"
#: tools/editor/editor_node.cpp
msgid "Open Base Scene"
-msgstr ""
+msgstr "গোড়ার দৃশ্য খুলুন"
#: tools/editor/editor_node.cpp
msgid "Quick Open Scene.."
-msgstr ""
+msgstr "দ্রুত দৃশ্য খুলুন.."
#: tools/editor/editor_node.cpp
msgid "Quick Open Script.."
-msgstr ""
+msgstr "দ্রুত স্ক্রিপ্ট খুলুন.."
#: tools/editor/editor_node.cpp
msgid "Yes"
-msgstr ""
+msgstr "হ্যাঁ"
#: tools/editor/editor_node.cpp
msgid "Close scene? (Unsaved changes will be lost)"
-msgstr ""
+msgstr "দৃশ্য বন্ধ করবেন? (অসংরক্ষিত পরিবর্তনসমূহ হারিয়ে যাবে)"
#: tools/editor/editor_node.cpp
msgid "Save Scene As.."
-msgstr ""
+msgstr "দৃশ্য এইরূপে সংরক্ষণ করুন.."
#: tools/editor/editor_node.cpp
msgid "This scene has never been saved. Save before running?"
-msgstr ""
+msgstr "এই দৃশ্যটি কখনোই সংরক্ষণ করা হয় নি। চালানোর পূর্বে সংরক্ষণ করবেন?"
#: tools/editor/editor_node.cpp
msgid "Please save the scene first."
-msgstr ""
+msgstr "প্রথমে অনুগ্রহ করে দৃশ্যটি সংরক্ষণ করুন।"
#: tools/editor/editor_node.cpp
msgid "Save Translatable Strings"
-msgstr ""
+msgstr "অনুবাদ-সম্ভব শব্দমালা/বাক্য-সমূহ সংরক্ষণ করুন"
#: tools/editor/editor_node.cpp
msgid "Export Mesh Library"
-msgstr ""
+msgstr "Mesh Library এক্সপোর্ট করুন"
#: tools/editor/editor_node.cpp
msgid "Export Tile Set"
-msgstr ""
+msgstr "Tile Set এক্সপোর্ট করুন"
#: tools/editor/editor_node.cpp
msgid "Quit"
-msgstr ""
+msgstr "প্রস্থান করুন"
#: tools/editor/editor_node.cpp
msgid "Exit the editor?"
-msgstr ""
+msgstr "এডিটর হতে প্রস্থান করবেন?"
#: tools/editor/editor_node.cpp
msgid "Current scene not saved. Open anyway?"
-msgstr ""
+msgstr "বর্তমান দৃশ্যটি সংরক্ষিত হয়নি। তবুও খুলবেন?"
#: tools/editor/editor_node.cpp
msgid "Can't reload a scene that was never saved."
-msgstr ""
+msgstr "পূর্বে কখনোই সংরক্ষিত হয়নি এমন দৃশ্য পুনরায়-লোড (রিলোড) করা অসম্ভব।"
#: tools/editor/editor_node.cpp
msgid "Revert"
-msgstr ""
+msgstr "প্রত্যাবর্তন করুন"
#: tools/editor/editor_node.cpp
msgid "This action cannot be undone. Revert anyway?"
-msgstr ""
+msgstr "এই কাজটি অসম্পাদিত করা সম্ভব হবে না। তবুও প্রত্যাবর্তন করবেন?"
#: tools/editor/editor_node.cpp
msgid "Quick Run Scene.."
-msgstr ""
+msgstr "দ্রুত দৃশ্য চালান.."
#: tools/editor/editor_node.cpp
msgid ""
"Open Project Manager? \n"
"(Unsaved changes will be lost)"
msgstr ""
+"প্রকল্প ম্যানেজার (Project Manager) খুলবেন? \n"
+"(অ-সংরক্ষিত পরিবর্তন-সমূহ হারিয়ে যাবে)"
#: tools/editor/editor_node.cpp
msgid "Pick a Main Scene"
-msgstr ""
+msgstr "একটি মুখ্য দৃশ্য মনোনীত করুন"
#: tools/editor/editor_node.cpp
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
#: tools/editor/scene_tree_dock.cpp tools/editor/script_create_dialog.cpp
msgid "Ugh"
-msgstr ""
+msgstr "আহ্‌"
#: tools/editor/editor_node.cpp
msgid ""
"Error loading scene, it must be inside the project path. Use 'Import' to "
"open the scene, then save it inside the project path."
msgstr ""
+"দৃশ্য লোডে সমস্যা হয়েছে, দৃশ্যটি অবশ্যই প্রকল্পের পথের ভিতরে হতে হবে। 'ইম্পোর্ট "
+"(Import)' ব্যবহার করে দৃশ্যটি খুলুন, তারপর তা প্রকল্পের পথের ভিতরে সংরক্ষণ করুন।"
#: tools/editor/editor_node.cpp
msgid "Error loading scene."
-msgstr ""
+msgstr "দৃশ্য লোডে সমস্যা হয়েছে।"
#: tools/editor/editor_node.cpp
msgid "Scene '%s' has broken dependencies:"
-msgstr ""
+msgstr "'%s' দৃশ্যটির অসংলগ্ন নির্ভরতা রয়েছে:"
#: tools/editor/editor_node.cpp
msgid "Save Layout"
-msgstr ""
+msgstr "লেআউট/নকশা সংরক্ষণ করুন"
#: tools/editor/editor_node.cpp
msgid "Delete Layout"
-msgstr ""
+msgstr "লেআউট/নকশা অপসারণ করুন"
#: tools/editor/editor_node.cpp tools/editor/project_export.cpp
msgid "Default"
-msgstr ""
+msgstr "সাধারণ/ডিফল্ট"
#: tools/editor/editor_node.cpp
msgid "Switch Scene Tab"
-msgstr ""
+msgstr "দৃশ্যের ট্যাব পরিবর্তন করুন"
#: tools/editor/editor_node.cpp
msgid "%d more file(s)"
-msgstr ""
+msgstr "%d টি অধিক ফাইল(সমূহ)"
#: tools/editor/editor_node.cpp
msgid "%d more file(s) or folder(s)"
-msgstr ""
+msgstr "%d টি অধিক ফাইল(সমূহ) বা ফোল্ডার(সমূহ)"
#: tools/editor/editor_node.cpp
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Scene"
-msgstr ""
+msgstr "দৃশ্য"
#: tools/editor/editor_node.cpp
msgid "Go to previously opened scene."
-msgstr ""
+msgstr "পূর্বে খোলা দৃশ্যে যান।"
#: tools/editor/editor_node.cpp
msgid "Next tab"
-msgstr ""
+msgstr "পরের ট্যাব"
#: tools/editor/editor_node.cpp
msgid "Previous tab"
-msgstr ""
+msgstr "পূর্বের ট্যাব"
#: tools/editor/editor_node.cpp
msgid "Operations with scene files."
-msgstr ""
+msgstr "দৃশ্যের ফাইলের সাথে কার্যকলাপসমূহ।"
#: tools/editor/editor_node.cpp
msgid "New Scene"
-msgstr ""
+msgstr "নতুন দৃশ্য"
#: tools/editor/editor_node.cpp
msgid "New Inherited Scene.."
-msgstr ""
+msgstr "নতুন উত্তরাধিকারী দৃশ্য.."
#: tools/editor/editor_node.cpp
msgid "Open Scene.."
-msgstr ""
+msgstr "দৃশ্য খুলুন.."
#: tools/editor/editor_node.cpp
msgid "Save Scene"
-msgstr ""
+msgstr "দৃশ্য সংরক্ষণ করুন"
#: tools/editor/editor_node.cpp
msgid "Save all Scenes"
-msgstr ""
+msgstr "সকল দৃশ্য সংরক্ষণ করুন"
#: tools/editor/editor_node.cpp
msgid "Close Scene"
-msgstr ""
+msgstr "দৃশ্য বন্ধ করুন"
#: tools/editor/editor_node.cpp
msgid "Close Goto Prev. Scene"
-msgstr ""
+msgstr "বন্ধ করে পূর্বের দৃশ্যে যান"
#: tools/editor/editor_node.cpp
msgid "Open Recent"
-msgstr ""
+msgstr "সাম্প্রতিকসমূহ খুলুন"
#: tools/editor/editor_node.cpp
msgid "Quick Filter Files.."
-msgstr ""
+msgstr "দ্রুত ফাইলসমূহ ফিল্টার করুন.."
#: tools/editor/editor_node.cpp
msgid "Convert To.."
-msgstr ""
+msgstr "এতে রূপান্তর করুন.."
#: tools/editor/editor_node.cpp
msgid "Translatable Strings.."
-msgstr ""
+msgstr "অনুবাদ-সম্ভব শব্দমালা/বাক্য-সমূহ.."
#: tools/editor/editor_node.cpp
msgid "MeshLibrary.."
-msgstr ""
+msgstr "MeshLibrary (মেস-লাইব্রেরি).."
#: tools/editor/editor_node.cpp
msgid "TileSet.."
-msgstr ""
+msgstr "TileSet (টাইল-সেট).."
#: tools/editor/editor_node.cpp tools/editor/plugins/script_text_editor.cpp
#: tools/editor/plugins/shader_editor_plugin.cpp
msgid "Redo"
-msgstr ""
+msgstr "পুনরায় করুন"
#: tools/editor/editor_node.cpp
msgid "Run Script"
-msgstr ""
+msgstr "স্ক্রিপ্ট চালান"
#: tools/editor/editor_node.cpp
msgid "Project Settings"
-msgstr ""
+msgstr "প্রকল্পের সেটিংস"
#: tools/editor/editor_node.cpp
msgid "Revert Scene"
-msgstr ""
+msgstr "দৃশ্য প্রত্যাবৃত্ত করুন"
#: tools/editor/editor_node.cpp
msgid "Quit to Project List"
-msgstr ""
+msgstr "প্রকল্পের তালিকায় প্রস্থান করুন"
#: tools/editor/editor_node.cpp
msgid "Distraction Free Mode"
-msgstr ""
+msgstr "বিক্ষেপ-হীন মোড"
#: tools/editor/editor_node.cpp
msgid "Import assets to the project."
-msgstr ""
+msgstr "উপাদানসমূহ প্রকল্পে ইম্পোর্ট করুন।"
#: tools/editor/editor_node.cpp
#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp
@@ -2278,83 +2313,85 @@ msgstr ""
#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
#: tools/editor/project_manager.cpp
msgid "Import"
-msgstr ""
+msgstr "ইম্পোর্ট"
#: tools/editor/editor_node.cpp
msgid "Miscellaneous project or scene-wide tools."
-msgstr ""
+msgstr "প্রকল্প অথবা দৃশ্যে-ব্যাপী বিবিধ সরঞ্জাম-সমূহ।"
#: tools/editor/editor_node.cpp
msgid "Tools"
-msgstr ""
+msgstr "সরঞ্জাম-সমূহ"
#: tools/editor/editor_node.cpp
msgid "Export the project to many platforms."
-msgstr ""
+msgstr "প্রকল্পটি একাধিক প্লাটফর্মে এক্সপোর্ট করুন।"
#: tools/editor/editor_node.cpp tools/editor/project_export.cpp
msgid "Export"
-msgstr ""
+msgstr "এক্সপোর্ট"
#: tools/editor/editor_node.cpp
msgid "Play the project."
-msgstr ""
+msgstr "প্রকল্পটি চালান।"
#: tools/editor/editor_node.cpp
#: tools/editor/plugins/sample_library_editor_plugin.cpp
msgid "Play"
-msgstr ""
+msgstr "চালান"
#: tools/editor/editor_node.cpp
msgid "Pause the scene"
-msgstr ""
+msgstr "দৃশ্যটিকে বিরতি দিন"
#: tools/editor/editor_node.cpp
msgid "Pause Scene"
-msgstr ""
+msgstr "দৃশ্যকে বিরতি দিন"
#: tools/editor/editor_node.cpp
msgid "Stop the scene."
-msgstr ""
+msgstr "দৃশ্যটিকে থামান।"
#: tools/editor/editor_node.cpp
#: tools/editor/plugins/sample_library_editor_plugin.cpp
msgid "Stop"
-msgstr ""
+msgstr "থামান"
#: tools/editor/editor_node.cpp
msgid "Play the edited scene."
-msgstr ""
+msgstr "সম্পাদিত দৃশ্যটি চালান।"
#: tools/editor/editor_node.cpp
msgid "Play Scene"
-msgstr ""
+msgstr "দৃশ্য চালান"
#: tools/editor/editor_node.cpp
msgid "Play custom scene"
-msgstr ""
+msgstr "স্বনির্বাচিত দৃশ্য চালান"
#: tools/editor/editor_node.cpp
msgid "Play Custom Scene"
-msgstr ""
+msgstr "স্বনির্বাচিত দৃশ্য চালান"
#: tools/editor/editor_node.cpp
msgid "Debug options"
-msgstr ""
+msgstr "ডিবাগের সিদ্ধান্তসমূহ"
#: tools/editor/editor_node.cpp
msgid "Deploy with Remote Debug"
-msgstr ""
+msgstr "দূরবর্তী ডিবাগের সহিত ডিপ্লয় করুন"
#: tools/editor/editor_node.cpp
msgid ""
"When exporting or deploying, the resulting executable will attempt to "
"connect to the IP of this computer in order to be debugged."
msgstr ""
+"এক্সপোর্ট (Export) বা ডিপ্লয় (Deploy)-এর সময় প্রস্তুতকৃত এক্সিকিউটেবল (executable) "
+"ডিবাগ (debug)-এর উদ্দেশ্যে এই কম্পিউটারের আইপি (IP)-তে সংযোগ করার চেষ্টা করবে।"
#: tools/editor/editor_node.cpp
msgid "Small Deploy with Network FS"
-msgstr ""
+msgstr "নেটওয়ার্ক ফাইল-সিস্টেমের সহিত ক্ষুদ্র-ডিপ্লয় করুন"
#: tools/editor/editor_node.cpp
msgid ""
@@ -2365,30 +2402,40 @@ msgid ""
"On Android, deploy will use the USB cable for faster performance. This "
"option speeds up testing for games with a large footprint."
msgstr ""
+"এই সিদ্ধান্তটি (অপশন) সক্রিয় করলে, এক্সপোর্ট (Export) বা ডিপ্লয় (Deploy)-এ স্বল্পতম "
+"মানের এক্সিকিউটেবল (executable) উৎপাদন হবে।\n"
+"ফাইল-সিস্টেম (filesystem) প্রকল্প হতে এডিটর (editor) দিয়ে নেটওয়ার্ক-এর মাধ্যমে "
+"যোগান দেয়া হবে।\n"
+"অ্যান্ড্রয়েড ডিপ্লয়ে (deploy) দ্রুততর কর্মক্ষমতার জন্য ইউএসবি (USB) ক্যাবল ব্যবহৃত হবে। "
+"এই সিদ্ধান্তটি (অপশন) বৃহৎ মানের গেমের পরীক্ষা দ্রুততর করে তুলে।"
#: tools/editor/editor_node.cpp
msgid "Visible Collision Shapes"
-msgstr ""
+msgstr "দৃশ্যমান সাংঘর্ষিক আকারসমূহ (Collision Shapes)"
#: tools/editor/editor_node.cpp
msgid ""
"Collision shapes and raycast nodes (for 2D and 3D) will be visible on the "
"running game if this option is turned on."
msgstr ""
+"এই সিদ্ধান্তটি (অপশন) সক্রিয় করলে চলমান গেমে কলিশ়ন (Collision) আকৃতি এবং রে-কাস্ট "
+"(RayCast) নোড (2D এবং 3D) দৃশ্যমান হবে।"
#: tools/editor/editor_node.cpp
msgid "Visible Navigation"
-msgstr ""
+msgstr "দৃশ্যমান নেভিগেশন (Navigation)"
#: tools/editor/editor_node.cpp
msgid ""
"Navigation meshes and polygons will be visible on the running game if this "
"option is turned on."
msgstr ""
+"এই সিদ্ধান্তটি (অপশন) সক্রিয় করলে চলমান গেমে ন্যাভিগেশন (Navigation) মেস এবং "
+"পলিগন-সমূহ দৃশ্যমান হবে।"
#: tools/editor/editor_node.cpp
msgid "Sync Scene Changes"
-msgstr ""
+msgstr "দৃশ্যের পরিবর্তনসমূহ সুসংগত/সমন্বয় করুন"
#: tools/editor/editor_node.cpp
msgid ""
@@ -2397,10 +2444,14 @@ msgid ""
"When used remotely on a device, this is more efficient with network "
"filesystem."
msgstr ""
+"এই সিদ্ধান্তটি (অপশন) সক্রিয় থাকলে, এডিটরে কোনো দৃশ্যের পরিবর্তন করলে তা চলমান "
+"গেমে প্রতিফলিত হবে।\n"
+"রিমোট ডিভাইসে ব্যবহারের সময়, নেটওয়ার্ক ফাইল-সিস্টেম (filesystem) এটিকে আরো "
+"কার্যকর করবে।"
#: tools/editor/editor_node.cpp
msgid "Sync Script Changes"
-msgstr ""
+msgstr "স্ক্রিপ্টের পরিবর্তনসমূহ সুসংগত/সমন্বয় করুন"
#: tools/editor/editor_node.cpp
msgid ""
@@ -2409,278 +2460,284 @@ msgid ""
"When used remotely on a device, this is more efficient with network "
"filesystem."
msgstr ""
+"এই সিদ্ধান্তটি (অপশন) সক্রিয় থাকলে, কোনো স্ক্রিপ্টের পরিবর্তন সংরক্ষণে তা চলমান গেমে "
+"প্রতিফলিত হবে।\n"
+"রিমোট ডিভাইসে ব্যবহারের সময়, নেটওয়ার্ক ফাইল-সিস্টেম (filesystem) এটিকে আরো "
+"কার্যকর করবে।"
#: tools/editor/editor_node.cpp tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Settings"
-msgstr ""
+msgstr "সেটিংস"
#: tools/editor/editor_node.cpp tools/editor/settings_config_dialog.cpp
msgid "Editor Settings"
-msgstr ""
+msgstr "এডিটরের সেটিংস"
#: tools/editor/editor_node.cpp
msgid "Editor Layout"
-msgstr ""
+msgstr "এডিটরের লেআউট/নকশা"
#: tools/editor/editor_node.cpp
msgid "Toggle Fullscreen"
-msgstr ""
+msgstr "পূর্ণ-পর্দা অদলবদল/টগল করুন"
#: tools/editor/editor_node.cpp
msgid "Install Export Templates"
-msgstr ""
+msgstr "এক্সপোর্টের টেমপ্লেটসমূহ ইন্সটল করুন"
#: tools/editor/editor_node.cpp
msgid "About"
-msgstr ""
+msgstr "সম্বন্ধে/সম্পর্কে"
#: tools/editor/editor_node.cpp
msgid "Alerts when an external resource has changed."
-msgstr ""
+msgstr "বহি:স্থ রিসোর্সের পরিবর্তনে সতর্ক করে।"
#: tools/editor/editor_node.cpp
msgid "Spins when the editor window repaints!"
-msgstr ""
+msgstr "এডিটরের পুন-অঙ্কনে এটি ঘূর্ণন করে!"
#: tools/editor/editor_node.cpp
msgid "Update Always"
-msgstr ""
+msgstr "সর্বদা হাল-নাগাদ করুন"
#: tools/editor/editor_node.cpp
msgid "Update Changes"
-msgstr ""
+msgstr "পরিবর্তনসমূহ হাল-নাগাদ করুন"
#: tools/editor/editor_node.cpp
msgid "Disable Update Spinner"
-msgstr ""
+msgstr "হাল-নাগাদকারী ঘূর্ণক নিষ্ক্রিয় করুন"
#: tools/editor/editor_node.cpp
msgid "Inspector"
-msgstr ""
+msgstr "পরিদর্শক/পরীক্ষক"
#: tools/editor/editor_node.cpp
msgid "Create a new resource in memory and edit it."
-msgstr ""
+msgstr "মেমোরিতে নতুন একটি রিসোর্স তৈরি করুন এবং সম্পাদন করুন।"
#: tools/editor/editor_node.cpp
msgid "Load an existing resource from disk and edit it."
-msgstr ""
+msgstr "ডিস্ক হতে একটি বিদ্যমান রিসোর্স লোড করুন এবং সম্পাদন করুন।"
#: tools/editor/editor_node.cpp
msgid "Save the currently edited resource."
-msgstr ""
+msgstr "এই-মুহূর্তে সম্পাদিত রিসোর্সটি সংরক্ষণ করুন।"
#: tools/editor/editor_node.cpp tools/editor/plugins/script_editor_plugin.cpp
msgid "Save As.."
-msgstr ""
+msgstr "এইরূপে সংরক্ষণ করুন.."
#: tools/editor/editor_node.cpp
msgid "Go to the previous edited object in history."
-msgstr ""
+msgstr "স্মৃতিতে অবস্থিত পূর্বে সম্পাদিত বস্তুতে যান।"
#: tools/editor/editor_node.cpp
msgid "Go to the next edited object in history."
-msgstr ""
+msgstr "স্মৃতিতে অবস্থিত পরবর্তিতে সম্পাদিত বস্তুতে যান।"
#: tools/editor/editor_node.cpp
msgid "History of recently edited objects."
-msgstr ""
+msgstr "সাম্প্রতিক সময়ে সম্পাদিত বস্তুর স্মৃতি।"
#: tools/editor/editor_node.cpp
msgid "Object properties."
-msgstr ""
+msgstr "বস্তুর বৈশিষ্ট্যসমূহ।"
#: tools/editor/editor_node.cpp
msgid "FileSystem"
-msgstr ""
+msgstr "ফাইলসিস্টেম"
#: tools/editor/editor_node.cpp tools/editor/node_dock.cpp
msgid "Node"
-msgstr ""
+msgstr "নোড"
#: tools/editor/editor_node.cpp
msgid "Output"
-msgstr ""
+msgstr "আউটপুট/ফলাফল"
#: tools/editor/editor_node.cpp tools/editor/editor_reimport_dialog.cpp
msgid "Re-Import"
-msgstr ""
+msgstr "পুন-ইম্পোর্ট"
#: tools/editor/editor_node.cpp tools/editor/editor_plugin_settings.cpp
msgid "Update"
-msgstr ""
+msgstr "হালনাগাদ"
#: tools/editor/editor_node.cpp
msgid "Thanks from the Godot community!"
-msgstr ""
+msgstr "Godot কমিউনিটি হতে আপনাকে ধন্যবাদ!"
#: tools/editor/editor_node.cpp
msgid "Thanks!"
-msgstr ""
+msgstr "ধন্যবাদ!"
#: tools/editor/editor_node.cpp
msgid "Import Templates From ZIP File"
-msgstr ""
+msgstr "ZIP ফাইল হতে টেমপ্লেট-সমূহ ইম্পোর্ট করুন"
#: tools/editor/editor_node.cpp tools/editor/project_export.cpp
msgid "Export Project"
-msgstr ""
+msgstr "প্রকল্প এক্সপোর্ট করুন"
#: tools/editor/editor_node.cpp
msgid "Export Library"
-msgstr ""
+msgstr "লাইব্রেরি এক্সপোর্ট করুন"
#: tools/editor/editor_node.cpp
msgid "Merge With Existing"
-msgstr ""
+msgstr "বিদ্যমানের সাথে একত্রিত করুন"
#: tools/editor/editor_node.cpp tools/editor/project_export.cpp
msgid "Password:"
-msgstr ""
+msgstr "পাসওয়ার্ড:"
#: tools/editor/editor_node.cpp
msgid "Open & Run a Script"
-msgstr ""
+msgstr "একটি স্ক্রিপ্ট খুলুন এবং চালান"
#: tools/editor/editor_node.cpp
msgid "Load Errors"
-msgstr ""
+msgstr "ভুল/সমস্যা-সমূহ লোড করুন"
#: tools/editor/editor_plugin_settings.cpp
msgid "Installed Plugins:"
-msgstr ""
+msgstr "ইন্সটল-কৃত প্লাগইন-সমূহ:"
#: tools/editor/editor_plugin_settings.cpp
msgid "Version:"
-msgstr ""
+msgstr "সংস্করণ:"
#: tools/editor/editor_plugin_settings.cpp
msgid "Author:"
-msgstr ""
+msgstr "লেখক:"
#: tools/editor/editor_plugin_settings.cpp
msgid "Status:"
-msgstr ""
+msgstr "অবস্থা:"
#: tools/editor/editor_profiler.cpp
msgid "Stop Profiling"
-msgstr ""
+msgstr "প্রোফাইলিং বন্ধ করুন"
#: tools/editor/editor_profiler.cpp
msgid "Start Profiling"
-msgstr ""
+msgstr "প্রোফাইলিং শুরু করুন"
#: tools/editor/editor_profiler.cpp
msgid "Measure:"
-msgstr ""
+msgstr "মাপ:"
#: tools/editor/editor_profiler.cpp
msgid "Frame Time (sec)"
-msgstr ""
+msgstr "ফ্রেম-এর সময় (সেঃ)"
#: tools/editor/editor_profiler.cpp
msgid "Average Time (sec)"
-msgstr ""
+msgstr "গড় সময় (সেঃ)"
#: tools/editor/editor_profiler.cpp
msgid "Frame %"
-msgstr ""
+msgstr "ফ্রেম %"
#: tools/editor/editor_profiler.cpp
msgid "Fixed Frame %"
-msgstr ""
+msgstr "স্থির/বদ্ধ ফ্রেম %"
#: tools/editor/editor_profiler.cpp tools/editor/script_editor_debugger.cpp
msgid "Time:"
-msgstr ""
+msgstr "সময়:"
#: tools/editor/editor_profiler.cpp
msgid "Inclusive"
-msgstr ""
+msgstr "অন্তর্ভুক্ত"
#: tools/editor/editor_profiler.cpp
msgid "Self"
-msgstr ""
+msgstr "স্বীয়"
#: tools/editor/editor_profiler.cpp
msgid "Frame #:"
-msgstr ""
+msgstr "ফ্রেম #:"
#: tools/editor/editor_reimport_dialog.cpp
msgid "Please wait for scan to complete."
-msgstr ""
+msgstr "স্ক্যান সম্পন্ন হওয়া পর্যন্ত অনুগ্রহ করে অপেক্ষা করুন।"
#: tools/editor/editor_reimport_dialog.cpp
msgid "Current scene must be saved to re-import."
-msgstr ""
+msgstr "পুনরায়-ইম্পোর্ট করতে বর্তমান দৃশ্যটিকে অবশ্যই সংরক্ষণ করতে হবে।"
#: tools/editor/editor_reimport_dialog.cpp
msgid "Save & Re-Import"
-msgstr ""
+msgstr "সংরক্ষণ এবং পুন-ইম্পোর্ট করুন"
#: tools/editor/editor_reimport_dialog.cpp
msgid "Re-Import Changed Resources"
-msgstr ""
+msgstr "পুন-ইম্পোর্টে রিসোর্স-সমূহ পরিবর্তিত হয়েছে"
#: tools/editor/editor_run_script.cpp
msgid "Write your logic in the _run() method."
-msgstr ""
+msgstr "আপনার লজিক/যুক্তি-সমূহ _run() মেথডে লিখুন।"
#: tools/editor/editor_run_script.cpp
msgid "There is an edited scene already."
-msgstr ""
+msgstr "এখানে ইতিমধ্যেই একটি সম্পাদিত দৃশ্য রয়েছে।"
#: tools/editor/editor_run_script.cpp
msgid "Couldn't instance script:"
-msgstr ""
+msgstr "স্ক্রিপ্ট ইনস্ট্যান্স করা সম্ভব হয়নি:"
#: tools/editor/editor_run_script.cpp
msgid "Did you forget the 'tool' keyword?"
-msgstr ""
+msgstr "আপনি কি 'tool' কীওয়ার্ড/শব্দটি দিতে ভুলেছেন?"
#: tools/editor/editor_run_script.cpp
msgid "Couldn't run script:"
-msgstr ""
+msgstr "স্ক্রিপ্ট চালানো সম্ভব হয়নি:"
#: tools/editor/editor_run_script.cpp
msgid "Did you forget the '_run' method?"
-msgstr ""
+msgstr "আপনি কি '_run' মেথডটি দিতে ভুলেছেন?"
#: tools/editor/editor_settings.cpp
msgid "Default (Same as Editor)"
-msgstr ""
+msgstr "ডিফল্ট/সাধারণ (এডিটরের মতোই)"
#: tools/editor/editor_sub_scene.cpp
msgid "Select Node(s) to Import"
-msgstr ""
+msgstr "ইম্পোর্টের জন্য নোড(সমূহ) নির্বাচন করুন"
#: tools/editor/editor_sub_scene.cpp
msgid "Scene Path:"
-msgstr ""
+msgstr "দৃশ্যের পথ:"
#: tools/editor/editor_sub_scene.cpp
msgid "Import From Node:"
-msgstr ""
+msgstr "নোড হতে ইম্পোর্ট করুন:"
#: tools/editor/file_type_cache.cpp
msgid "Can't open file_type_cache.cch for writing, not saving file type cache!"
msgstr ""
+"লেখার জন্য file_type_cache.cch খোলা সম্ভব হচ্ছে না, ফাইলের ধরণ ক্যাশ (cache) "
+"সংরক্ষিত হচ্ছে না!"
#: tools/editor/filesystem_dock.cpp
msgid "Same source and destination files, doing nothing."
-msgstr ""
+msgstr "ফাইল্গুলোর একই উৎস এবং গন্তব্যস্থান, কিছুই করা হচ্ছে না।"
#: tools/editor/filesystem_dock.cpp
msgid "Same source and destination paths, doing nothing."
-msgstr ""
+msgstr "পথগুলোর একই উৎস এবং গন্তব্যস্থান, কিছুই করা হচ্ছে না।"
#: tools/editor/filesystem_dock.cpp
msgid "Can't move directories to within themselves."
-msgstr ""
+msgstr "স্থানসমূহকে তাদের মাঝেই স্থানান্তর করা সম্ভব নয়।"
#: tools/editor/filesystem_dock.cpp
msgid "Can't operate on '..'"
-msgstr ""
+msgstr "'..' তে পরিচালনা করা সম্ভব নয়"
#: tools/editor/filesystem_dock.cpp
msgid "Pick New Name and Location For:"
@@ -2692,111 +2749,111 @@ msgstr "কোনো ফাইল নির্বাচিত হয়নি!"
#: tools/editor/filesystem_dock.cpp
msgid "Instance"
-msgstr ""
+msgstr "ইনস্ট্যান্স"
#: tools/editor/filesystem_dock.cpp
msgid "Edit Dependencies.."
-msgstr ""
+msgstr "নির্ভরতাসমূহ সম্পাদন করুন.."
#: tools/editor/filesystem_dock.cpp
msgid "View Owners.."
-msgstr ""
+msgstr "স্বত্বাধিকারীদের দেখুন.."
#: tools/editor/filesystem_dock.cpp
msgid "Copy Path"
-msgstr ""
+msgstr "পথ প্রতিলিপি/কপি করুন"
#: tools/editor/filesystem_dock.cpp
msgid "Rename or Move.."
-msgstr ""
+msgstr "পুনঃনামকরণ করুন অথবা সরান.."
#: tools/editor/filesystem_dock.cpp
msgid "Move To.."
-msgstr ""
+msgstr "এখানে সরান.."
#: tools/editor/filesystem_dock.cpp
msgid "Info"
-msgstr ""
+msgstr "তথ্য"
#: tools/editor/filesystem_dock.cpp
msgid "Show In File Manager"
-msgstr ""
+msgstr "ফাইল-ম্যানেজারে দেখুন"
#: tools/editor/filesystem_dock.cpp
msgid "Re-Import.."
-msgstr ""
+msgstr "পুন-ইম্পোর্ট.."
#: tools/editor/filesystem_dock.cpp
msgid "Previous Directory"
-msgstr ""
+msgstr "পূর্বের স্থান"
#: tools/editor/filesystem_dock.cpp
msgid "Next Directory"
-msgstr ""
+msgstr "পরের স্থান"
#: tools/editor/filesystem_dock.cpp
msgid "Re-Scan Filesystem"
-msgstr ""
+msgstr "ফাইলসিস্টেম পুন-স্ক্যান করুন"
#: tools/editor/filesystem_dock.cpp
msgid "Toggle folder status as Favorite"
-msgstr ""
+msgstr "ফোল্ডারের অবস্থা ফেবরিট/প্রিয় হিসেবে অদলবদল/টগল করুন"
#: tools/editor/filesystem_dock.cpp
msgid "Instance the selected scene(s) as child of the selected node."
-msgstr ""
+msgstr "নির্বাচিত দৃশ্য(সমূহ)-কে নির্বাচিত নোডের অংশ হিসেবে ইনস্ট্যান্স করুন।"
#: tools/editor/filesystem_dock.cpp
msgid "Move"
-msgstr ""
+msgstr "সরান"
#: tools/editor/groups_editor.cpp
msgid "Add to Group"
-msgstr ""
+msgstr "গ্রুপ/দলে যোগ করুন"
#: tools/editor/groups_editor.cpp
msgid "Remove from Group"
-msgstr ""
+msgstr "গ্রুপ/দল হতে অপসারণ করুন"
#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp
msgid "No bit masks to import!"
-msgstr ""
+msgstr "ইম্পোর্ট করার জন্য কোনো বিট মাস্ক নেই!"
#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp
#: tools/editor/io_plugins/editor_sample_import_plugin.cpp
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Target path is empty."
-msgstr ""
+msgstr "উদ্দেশ্যিত পথটি খালি।"
#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp
#: tools/editor/io_plugins/editor_sample_import_plugin.cpp
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Target path must be a complete resource path."
-msgstr ""
+msgstr "উদ্দেশ্যিত পথটি অবশ্যই একটি সম্পুর্ণ রিসোর্স পথ হতে হবে।"
#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp
#: tools/editor/io_plugins/editor_sample_import_plugin.cpp
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Target path must exist."
-msgstr ""
+msgstr "উদ্দেশ্যিত পথটি অবশ্যই বিদ্যমান হতে হবে।"
#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp
#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp
#: tools/editor/io_plugins/editor_sample_import_plugin.cpp
msgid "Save path is empty!"
-msgstr ""
+msgstr "সংরক্ষণের পথটি খালি!"
#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp
msgid "Import BitMasks"
-msgstr ""
+msgstr "BitMasks ইম্পোর্ট করুন"
#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Source Texture(s):"
-msgstr ""
+msgstr "টেক্সার(সমূহ)-এর উৎস:"
#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp
#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp
@@ -2804,8 +2861,9 @@ msgstr ""
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
+#: tools/editor/project_export.cpp
msgid "Target Path:"
-msgstr ""
+msgstr "উদ্দেশ্যিত পথ:"
#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp
#: tools/editor/io_plugins/editor_font_import_plugin.cpp
@@ -2814,680 +2872,688 @@ msgstr ""
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
msgid "Accept"
-msgstr ""
+msgstr "গ্রহণ করুন"
#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp
msgid "Bit Mask"
-msgstr ""
+msgstr "বিট-মাস্ক (Bit Mask)"
#: tools/editor/io_plugins/editor_font_import_plugin.cpp
msgid "No source font file!"
-msgstr ""
+msgstr "ফন্টের কোনো উৎস ফাইল নেই!"
#: tools/editor/io_plugins/editor_font_import_plugin.cpp
msgid "No target font resource!"
-msgstr ""
+msgstr "ফন্টের কোনো উদ্দেশ্যিত রিসোর্স নেই!"
#: tools/editor/io_plugins/editor_font_import_plugin.cpp
msgid ""
"Invalid file extension.\n"
"Please use .fnt."
msgstr ""
+"ফাইলের অগ্রহনযোগ্য এক্সটেনশন।\n"
+"অনুগ্রহ করে .fnt ব্যবহার করুন।"
#: tools/editor/io_plugins/editor_font_import_plugin.cpp
msgid "Can't load/process source font."
-msgstr ""
+msgstr "ফন্টের উৎস লোড/প্রসেস করা সম্ভব হচ্ছে না।"
#: tools/editor/io_plugins/editor_font_import_plugin.cpp
msgid "Couldn't save font."
-msgstr ""
+msgstr "ফন্ট সংরক্ষণ করা সম্ভব হয়নি।"
#: tools/editor/io_plugins/editor_font_import_plugin.cpp
msgid "Source Font:"
-msgstr ""
+msgstr "ফন্টের উৎস:"
#: tools/editor/io_plugins/editor_font_import_plugin.cpp
msgid "Source Font Size:"
-msgstr ""
+msgstr "উৎস ফন্টের আকার:"
#: tools/editor/io_plugins/editor_font_import_plugin.cpp
msgid "Dest Resource:"
-msgstr ""
+msgstr "রিসোর্সের গন্তব্যস্থান:"
#: tools/editor/io_plugins/editor_font_import_plugin.cpp
msgid "The quick brown fox jumps over the lazy dog."
msgstr ""
+"বাদামী রঙ্গের দ্রুত শিয়ালটি অলস কুকুরের উপর দিয়ে লাফিয়ে যায় (The quick brown fox "
+"jumps over the lazy dog.)।"
#: tools/editor/io_plugins/editor_font_import_plugin.cpp
msgid "Test:"
-msgstr ""
+msgstr "পরীক্ষা:"
#: tools/editor/io_plugins/editor_font_import_plugin.cpp
#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp
#: tools/editor/io_plugins/editor_sample_import_plugin.cpp
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Options:"
-msgstr ""
+msgstr "সিদ্ধান্তসমূহ (অপশন):"
#: tools/editor/io_plugins/editor_font_import_plugin.cpp
msgid "Font Import"
-msgstr ""
+msgstr "ফন্ট ইম্পোর্ট করুন"
#: tools/editor/io_plugins/editor_font_import_plugin.cpp
msgid ""
"This file is already a Godot font file, please supply a BMFont type file "
"instead."
msgstr ""
+"এই ফাইলটি ইতিমধ্যেই একটি Godot ফন্ট ফাইল, পরিবর্তে অনুগ্রহ করে BMFont ধরণের ফাইল "
+"প্রদান করুন।"
#: tools/editor/io_plugins/editor_font_import_plugin.cpp
msgid "Failed opening as BMFont file."
-msgstr ""
+msgstr "BMFont ফাইল খোলা ব্যর্থ হয়েছে।"
#: tools/editor/io_plugins/editor_font_import_plugin.cpp
msgid "Invalid font custom source."
-msgstr ""
+msgstr "স্বনির্মিত ফন্টের অগ্রহনযোগ্য উৎস।"
#: tools/editor/io_plugins/editor_font_import_plugin.cpp
#: tools/editor/plugins/theme_editor_plugin.cpp
msgid "Font"
-msgstr ""
+msgstr "ফন্ট"
#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp
msgid "No meshes to import!"
-msgstr ""
+msgstr "ইম্পোর্ট করার মতো কোনো মেস নেই!"
#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp
msgid "Single Mesh Import"
-msgstr ""
+msgstr "একক মেস ইম্পোর্ট করুন"
#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp
msgid "Source Mesh(es):"
-msgstr ""
+msgstr "মেস(সমূহ)-এর উৎস:"
#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp
#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Mesh"
-msgstr ""
+msgstr "মেস"
#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp
msgid "Surface %d"
-msgstr ""
+msgstr "পৃষ্ঠতল %d"
#: tools/editor/io_plugins/editor_sample_import_plugin.cpp
msgid "No samples to import!"
-msgstr ""
+msgstr "ইম্পোর্ট করার মতো কোনো নমুনা নেই!"
#: tools/editor/io_plugins/editor_sample_import_plugin.cpp
msgid "Import Audio Samples"
-msgstr ""
+msgstr "শব্দের নমুনাসমূহ ইম্পোর্ট করুন"
#: tools/editor/io_plugins/editor_sample_import_plugin.cpp
msgid "Source Sample(s):"
-msgstr ""
+msgstr "নমুনা(সমূহ)-এর উৎস:"
#: tools/editor/io_plugins/editor_sample_import_plugin.cpp
msgid "Audio Sample"
-msgstr ""
+msgstr "শব্দের নমুনা"
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
msgid "New Clip"
-msgstr ""
+msgstr "নতুন ক্লিপ"
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Animation Options"
-msgstr ""
+msgstr "অ্যানিমেশনের সিদ্ধান্তসমূহ"
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Flags"
-msgstr ""
+msgstr "পতাকাসমূহ"
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Bake FPS:"
-msgstr ""
+msgstr "সিদ্ধ FPS:"
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Optimizer"
-msgstr ""
+msgstr "পরিমার্জক"
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Max Linear Error"
-msgstr ""
+msgstr "সর্বোচ্চ রৈখিক ভুল/সমস্যা"
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Max Angular Error"
-msgstr ""
+msgstr "সর্বোচ্চ কৌণিক ভুল/সমস্যা"
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Max Angle"
-msgstr ""
+msgstr "সর্বোচ্চ কোণ"
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Clips"
-msgstr ""
+msgstr "ক্লিপসমূহ"
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Start(s)"
-msgstr ""
+msgstr "আরম্ভ(সমূহ)"
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
msgid "End(s)"
-msgstr ""
+msgstr "সমাপ্তি(সমূহ)"
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Loop"
-msgstr ""
+msgstr "লুপ"
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Filters"
-msgstr ""
+msgstr "ফিল্টারসমূহ"
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Source path is empty."
-msgstr ""
+msgstr "উৎসের পথটি খালি।"
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Couldn't load post-import script."
-msgstr ""
+msgstr "ইম্পোর্ট-পরবর্তী স্ক্রিপ্ট লোড করা সম্ভব হয়নি।"
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Invalid/broken script for post-import."
-msgstr ""
+msgstr "ইম্পোর্ট-পরবর্তী স্ক্রিপ্ট অকার্যকর/ত্রুটিপূর্ণ।"
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Error importing scene."
-msgstr ""
+msgstr "দৃশ্য ইম্পোর্টে সমস্যা হয়েছে।"
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Import 3D Scene"
-msgstr ""
+msgstr "3D দৃশ্য ইম্পোর্ট করুন"
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Source Scene:"
-msgstr ""
+msgstr "উৎস দৃশ্য:"
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Same as Target Scene"
-msgstr ""
+msgstr "উদ্দেশ্যিত দৃশ্যের ন্যায়"
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Shared"
-msgstr ""
+msgstr "শেয়ারকৃত"
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Target Texture Folder:"
-msgstr ""
+msgstr "গঠনবিন্যাসের উদ্দেশ্যিত ফোল্ডার:"
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Post-Process Script:"
-msgstr ""
+msgstr "প্রক্রিয়া-পরবর্তী স্ক্রিপ্ট:"
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Custom Root Node Type:"
-msgstr ""
+msgstr "স্বনির্মিত মূল নোডের ধরণ:"
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Auto"
-msgstr ""
+msgstr "স্বয়ংক্রিয়"
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Root Node Name:"
-msgstr ""
+msgstr "মূল নোডের নাম:"
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
msgid "The Following Files are Missing:"
-msgstr ""
+msgstr "নিম্নোক্ত ফাইলসমূহ অনুপস্থিত:"
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Import Anyway"
-msgstr ""
+msgstr "যেকোনো উপায়েই ইম্পোর্ট করুন"
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Import & Open"
-msgstr ""
+msgstr "ইম্পোর্ট করুন এবং খুলুন"
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Edited scene has not been saved, open imported scene anyway?"
-msgstr ""
+msgstr "সম্পাদিত দৃশ্য সংরক্ষণ করা হয়নি, তবুও ইম্পোর্ট করা দৃশ্যটি খুলবেন?"
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp
msgid "Import Scene"
-msgstr ""
+msgstr "দৃশ্য ইম্পোর্ট করুন"
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Importing Scene.."
-msgstr ""
+msgstr "দৃশ্য ইম্পোর্ট করা হচ্ছে.."
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Running Custom Script.."
-msgstr ""
+msgstr "স্বনির্মিত স্ক্রিপ্ট চালানো হচ্ছে.."
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Couldn't load post-import script:"
-msgstr ""
+msgstr "ইম্পোর্ট-পরবর্তী স্ক্রিপ্ট লোড করা সম্ভব হয়নি:"
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Invalid/broken script for post-import (check console):"
-msgstr ""
+msgstr "ইম্পোর্ট-পরবর্তী স্ক্রিপ্ট অকার্যকর/ত্রুটিপূর্ণ (কনসোল দেখুন):"
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Error running post-import script:"
-msgstr ""
+msgstr "ইম্পোর্ট-পরবর্তী স্ক্রিপ্ট চালানোয় সমস্যা হয়েছে:"
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Import Image:"
-msgstr ""
+msgstr "ছবি ইম্পোর্ট করুন:"
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Can't import a file over itself:"
-msgstr ""
+msgstr "ফাইলকে তার নিজের উপরেই ইম্পোর্ট করা সম্ভব নয়:"
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Couldn't localize path: %s (already local)"
-msgstr ""
+msgstr "পথ স্থানীয়করণ সম্ভব হচ্ছে না: %s (ইতিমধ্যেই স্থানীয়)"
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Saving.."
-msgstr ""
+msgstr "সংরক্ষিত হচ্ছে.."
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
msgid "3D Scene Animation"
-msgstr ""
+msgstr "3D দৃশ্যের অ্যানিমেশন"
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Uncompressed"
-msgstr ""
+msgstr "অসংকুচিত"
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Compress Lossless (PNG)"
-msgstr ""
+msgstr "ধ্বংসবিহীন সঙ্কোচন (PNG)"
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Compress Lossy (WebP)"
-msgstr ""
+msgstr "ধ্বংসাত্মক সঙ্কোচন (WebP)"
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Compress (VRAM)"
-msgstr ""
+msgstr "সঙ্কোচন (VRAM)"
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Texture Format"
-msgstr ""
+msgstr "গঠনবিন্যাসের ফরম্যাট"
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Texture Compression Quality (WebP):"
-msgstr ""
+msgstr "গঠনবিন্যাস সঙ্কোচনের গুণমান (WebP):"
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Texture Options"
-msgstr ""
+msgstr "গঠনবিন্যাসের সিদ্ধান্ত (অপশন)-সমূহ"
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Please specify some files!"
-msgstr ""
+msgstr "অনুগ্রহ করে কিছু ফাইল নির্দিষ্ট করে দিন!"
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
msgid "At least one file needed for Atlas."
-msgstr ""
+msgstr "এটলাস/মানচিত্রাবলীর জন্য কমপক্ষে একটি ফাইল প্রয়োজন।"
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Error importing:"
-msgstr ""
+msgstr "ইম্পোর্টে সমস্যা হয়েছে:"
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Only one file is required for large texture."
-msgstr ""
+msgstr "বৃহৎ গঠনবিন্যাসের জন্য শুধুমাত্র একটি ফাইল প্রয়োজন।"
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Max Texture Size:"
-msgstr ""
+msgstr "গঠনবিন্যাসের সর্বোচ্চ আকার:"
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Import Textures for Atlas (2D)"
-msgstr ""
+msgstr "এটলাস/মানচিত্রাবলীর জন্য গঠনবিন্যাস ইম্পোর্ট করুন (2D)"
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Cell Size:"
-msgstr ""
+msgstr "সেল (Cell)-এর আকার:"
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Large Texture"
-msgstr ""
+msgstr "বৃহৎ গঠনবিন্যাস"
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Import Large Textures (2D)"
-msgstr ""
+msgstr "বৃহৎ গঠনবিন্যাস ইম্পোর্ট করুন (2D)"
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Source Texture"
-msgstr ""
+msgstr "গঠনবিন্যাসের উৎস"
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Base Atlas Texture"
-msgstr ""
+msgstr "গোড়ার এটলাস/মানচিত্রাবলীর গঠনবিন্যাস"
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Source Texture(s)"
-msgstr ""
+msgstr "গঠনবিন্যাস(সমূহ)-এর উৎস"
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Import Textures for 2D"
-msgstr ""
+msgstr "2D-এর জন্য গঠনবিন্যাসসমূহ ইম্পোর্ট করুন"
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Import Textures for 3D"
-msgstr ""
+msgstr "3D-এর জন্য গঠনবিন্যাসসমূহ ইম্পোর্ট করুন"
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Import Textures"
-msgstr ""
+msgstr "গঠনবিন্যাসসমূহ ইম্পোর্ট করুন"
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
msgid "2D Texture"
-msgstr ""
+msgstr "2D গঠনবিন্যাস"
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
msgid "3D Texture"
-msgstr ""
+msgstr "3D গঠনবিন্যাস"
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Atlas Texture"
-msgstr ""
+msgstr "এটলাস/মানচিত্রাবলীর গঠনবিন্যাস"
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
msgid ""
"NOTICE: Importing 2D textures is not mandatory. Just copy png/jpg files to "
"the project."
msgstr ""
+"নোটিশ: 2D টেক্সচার (texture) ইম্পোর্ট (import) করা অত্যাবশ্যক নয়। শুধুমাত্র png/jpg "
+"ফাইলসমূহ প্রকল্পে প্রতিলিপি/কপি করুন।"
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Crop empty space."
-msgstr ""
+msgstr "খালি স্থান ছেঁটে ফেলুন।"
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Texture"
-msgstr ""
+msgstr "গঠনবিন্যাস"
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Import Large Texture"
-msgstr ""
+msgstr "বৃহৎ গঠনবিন্যাস ইম্পোর্ট করুন"
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Load Source Image"
-msgstr ""
+msgstr "উৎস হতে ছবি লোড করুন"
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Slicing"
-msgstr ""
+msgstr "টুকরো করুন"
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Inserting"
-msgstr ""
+msgstr "সন্নিবেশিত হচ্ছে"
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Saving"
-msgstr ""
+msgstr "সংরক্ষিত হচ্ছে"
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Couldn't save large texture:"
-msgstr ""
+msgstr "বৃহৎ গঠনবিন্যাস সংরক্ষণ করা সম্ভব হচ্ছে না:"
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Build Atlas For:"
-msgstr ""
+msgstr "এটলাস/মানচিত্রাবলী নির্মাণ করুন:"
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Loading Image:"
-msgstr ""
+msgstr "ছবি লোড করা হচ্ছে:"
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Couldn't load image:"
-msgstr ""
+msgstr "ছবি লোড করা সম্ভব হচ্ছে না:"
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Converting Images"
-msgstr ""
+msgstr "ছবিসমূহ রূপান্তর করা হচ্ছে"
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Cropping Images"
-msgstr ""
+msgstr "ছবিসমূহ ছাঁটা হচ্ছে"
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Blitting Images"
-msgstr ""
+msgstr "ছবিসমূহ ব্লিটিং (Blitting) করা হচ্ছে"
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Couldn't save atlas image:"
-msgstr ""
+msgstr "এটলাস/মানচিত্রাবলীর ছবি সংরক্ষণ করা সম্ভব হচ্ছে না:"
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Couldn't save converted texture:"
-msgstr ""
+msgstr "রূপান্তরিত গঠনবিন্যাস সংরক্ষণ করা সম্ভব হচ্ছে না:"
#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
msgid "Invalid source!"
-msgstr ""
+msgstr "অকার্যকর উৎস!"
#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
msgid "Invalid translation source!"
-msgstr ""
+msgstr "অকার্যকর অনুবাদের উৎস!"
#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
msgid "Column"
-msgstr ""
+msgstr "কলাম"
#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
#: tools/editor/script_create_dialog.cpp
msgid "Language"
-msgstr ""
+msgstr "ভাষা"
#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
msgid "No items to import!"
-msgstr ""
+msgstr "ইম্পোর্ট করার মতো কোনো বস্তু নেই!"
#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
msgid "No target path!"
-msgstr ""
+msgstr "কোনো উদ্দেশ্যিত পথ নেই!"
#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
msgid "Import Translations"
-msgstr ""
+msgstr "অনুবাদসমূহ ইম্পোর্ট করুন"
#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
msgid "Couldn't import!"
-msgstr ""
+msgstr "ইম্পোর্ট করা সম্ভব হচ্ছে না!"
#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
msgid "Import Translation"
-msgstr ""
+msgstr "অনুবাদ ইম্পোর্ট করুন"
#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
msgid "Source CSV:"
-msgstr ""
+msgstr "CSV-এর উৎস:"
#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
msgid "Ignore First Row"
-msgstr ""
+msgstr "প্রথম সারি অগ্রাহ্য করুন"
#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
msgid "Compress"
-msgstr ""
+msgstr "সঙ্কোচন করুন"
#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
msgid "Add to Project (engine.cfg)"
-msgstr ""
+msgstr "প্রকল্পে সংযুক্ত করুন (engine.cfg)"
#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
msgid "Import Languages:"
-msgstr ""
+msgstr "ভাষাসমূহ ইম্পোর্ট করুন:"
#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
msgid "Translation"
-msgstr ""
+msgstr "অনুবাদ"
#: tools/editor/multi_node_edit.cpp
msgid "MultiNode Set"
-msgstr ""
+msgstr "মাল্টি-নোড স্থাপন করুন"
#: tools/editor/node_dock.cpp
msgid "Groups"
-msgstr ""
+msgstr "দলসমূহ"
#: tools/editor/node_dock.cpp
msgid "Select a Node to edit Signals and Groups."
-msgstr ""
+msgstr "সিগন্যাল-সমূহ এবং দলসমূহ সম্পাদন করতে একটি নোড নির্বাচন করুন।"
#: tools/editor/plugins/animation_player_editor_plugin.cpp
msgid "Toggle Autoplay"
-msgstr ""
+msgstr "স্বয়ংক্রিয়ভাবে চালানো টগল করুন"
#: tools/editor/plugins/animation_player_editor_plugin.cpp
msgid "New Animation Name:"
-msgstr ""
+msgstr "নতুন অ্যানিমেশনের নাম:"
#: tools/editor/plugins/animation_player_editor_plugin.cpp
msgid "New Anim"
-msgstr ""
+msgstr "নতুন অ্যানিমেশন"
#: tools/editor/plugins/animation_player_editor_plugin.cpp
msgid "Change Animation Name:"
-msgstr ""
+msgstr "অ্যানিমেশনের নাম পরিবর্তন করুন:"
#: tools/editor/plugins/animation_player_editor_plugin.cpp
#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Remove Animation"
-msgstr ""
+msgstr "অ্যানিমেশন অপসারণ করুন"
#: tools/editor/plugins/animation_player_editor_plugin.cpp
msgid "ERROR: Invalid animation name!"
-msgstr ""
+msgstr "ভুল: অগ্রহনযোগ্য অ্যানিমেশনের নাম!"
#: tools/editor/plugins/animation_player_editor_plugin.cpp
msgid "ERROR: Animation name already exists!"
-msgstr ""
+msgstr "ভুল: অ্যানিমেশনের নাম ইতিমধ্যেই বিদ্যমান!"
#: tools/editor/plugins/animation_player_editor_plugin.cpp
#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Rename Animation"
-msgstr ""
+msgstr "অ্যানিমেশন পুনঃনামকরণ করুন"
#: tools/editor/plugins/animation_player_editor_plugin.cpp
#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Add Animation"
-msgstr ""
+msgstr "অ্যানিমেশন যুক্ত করুন"
#: tools/editor/plugins/animation_player_editor_plugin.cpp
msgid "Blend Next Changed"
-msgstr ""
+msgstr "পরবর্তী পরিবর্তনের সাথে ব্লেন্ড করুন"
#: tools/editor/plugins/animation_player_editor_plugin.cpp
msgid "Change Blend Time"
-msgstr ""
+msgstr "ব্লেন্ড-এর সময় পরিবর্তন করুন"
#: tools/editor/plugins/animation_player_editor_plugin.cpp
msgid "Load Animation"
-msgstr ""
+msgstr "অ্যানিমেশন লোড করুন"
#: tools/editor/plugins/animation_player_editor_plugin.cpp
msgid "Duplicate Animation"
-msgstr ""
+msgstr "অ্যানিমেশন প্রতিলিপি করুন"
#: tools/editor/plugins/animation_player_editor_plugin.cpp
msgid "ERROR: No animation to copy!"
-msgstr ""
+msgstr "ভুল: প্রতিলিপি করার মতো কোনো অ্যানিমেশন নেই!"
#: tools/editor/plugins/animation_player_editor_plugin.cpp
msgid "ERROR: No animation resource on clipboard!"
-msgstr ""
+msgstr "ভুল: ক্লীপবোর্ডে অ্যানিমেশনের কোনো রিসোর্স নেই!"
#: tools/editor/plugins/animation_player_editor_plugin.cpp
msgid "Pasted Animation"
-msgstr ""
+msgstr "প্রতিলিপিত অ্যানিমেশন"
#: tools/editor/plugins/animation_player_editor_plugin.cpp
msgid "Paste Animation"
-msgstr ""
+msgstr "অ্যানিমেশন প্রতিলেপন করুন"
#: tools/editor/plugins/animation_player_editor_plugin.cpp
msgid "ERROR: No animation to edit!"
-msgstr ""
+msgstr "ভুল: সম্পাদন করার মতো কোনো অ্যানিমেশন নেই!"
#: tools/editor/plugins/animation_player_editor_plugin.cpp
msgid "Play selected animation backwards from current pos. (A)"
-msgstr ""
+msgstr "নির্বাচিত অ্যানিমেশনটি বর্তমান স্থান হতে পিছনের দিকে চালান। (A)"
#: tools/editor/plugins/animation_player_editor_plugin.cpp
msgid "Play selected animation backwards from end. (Shift+A)"
-msgstr ""
+msgstr "নির্বাচিত অ্যানিমেশনটি শেষ হতে পিছনের দিকে চালান। (Shift+A)"
#: tools/editor/plugins/animation_player_editor_plugin.cpp
msgid "Stop animation playback. (S)"
-msgstr ""
+msgstr "অ্যানিমেশনের চালনা বন্ধ করুন। (S)"
#: tools/editor/plugins/animation_player_editor_plugin.cpp
msgid "Play selected animation from start. (Shift+D)"
-msgstr ""
+msgstr "নির্বাচিত অ্যানিমেশনটি শুরু হতে চালান। (Shift+D)"
#: tools/editor/plugins/animation_player_editor_plugin.cpp
msgid "Play selected animation from current pos. (D)"
-msgstr ""
+msgstr "নির্বাচিত অ্যানিমেশনটি বর্তমান স্থান হতে চালান। (D)"
#: tools/editor/plugins/animation_player_editor_plugin.cpp
msgid "Animation position (in seconds)."
-msgstr ""
+msgstr "অ্যানিমেশনের স্থান (সেকেন্ডে)।"
#: tools/editor/plugins/animation_player_editor_plugin.cpp
msgid "Scale animation playback globally for the node."
-msgstr ""
+msgstr "নোডের অ্যানিমেশন চালনার স্কেল/মাপ সার্বজনীনভাবে পরিবর্তন করুন।"
#: tools/editor/plugins/animation_player_editor_plugin.cpp
msgid "Create new animation in player."
-msgstr ""
+msgstr "প্লেয়ারে নতুন অ্যানিমেশন তৈরি করুন।"
#: tools/editor/plugins/animation_player_editor_plugin.cpp
msgid "Load animation from disk."
-msgstr ""
+msgstr "ডিস্ক হতে অ্যানিমেশন লোড করুন।"
#: tools/editor/plugins/animation_player_editor_plugin.cpp
msgid "Load an animation from disk."
-msgstr ""
+msgstr "ডিস্ক হতে একটি অ্যানিমেশন লোড করুন।"
#: tools/editor/plugins/animation_player_editor_plugin.cpp
msgid "Save the current animation"
-msgstr ""
+msgstr "বর্তমান অ্যানিমেশন সংরক্ষণ করুন"
#: tools/editor/plugins/animation_player_editor_plugin.cpp
msgid "Save As"
-msgstr ""
+msgstr "এইরূপে সংরক্ষণ করুন"
#: tools/editor/plugins/animation_player_editor_plugin.cpp
msgid "Display list of animations in player."
-msgstr ""
+msgstr "প্লেয়ারে অ্যানিমেশনসমূহের তালিকা দেখান।"
#: tools/editor/plugins/animation_player_editor_plugin.cpp
msgid "Autoplay on Load"
-msgstr ""
+msgstr "লোডের পরেই স্বয়ংক্রিয়ভাবে চালান্‌"
#: tools/editor/plugins/animation_player_editor_plugin.cpp
msgid "Edit Target Blend Times"
-msgstr ""
+msgstr "উদ্দেশ্যিত ব্লেন্ড-এর সময় সম্পাদন করুন"
#: tools/editor/plugins/animation_player_editor_plugin.cpp
msgid "Animation Tools"
-msgstr ""
+msgstr "অ্যানিমেশনের সরঞ্জামসমূহ"
#: tools/editor/plugins/animation_player_editor_plugin.cpp
msgid "Copy Animation"
-msgstr ""
+msgstr "অ্যানিমেশন প্রতিলিপি করুন"
#: tools/editor/plugins/animation_player_editor_plugin.cpp
msgid "Create New Animation"
-msgstr ""
+msgstr "নতুন অ্যানিমেশন তৈরি করুন"
#: tools/editor/plugins/animation_player_editor_plugin.cpp
msgid "Animation Name:"
-msgstr ""
+msgstr "অ্যানিমেশনের নাম:"
#: tools/editor/plugins/animation_player_editor_plugin.cpp
#: tools/editor/plugins/resource_preloader_editor_plugin.cpp
@@ -3495,277 +3561,278 @@ msgstr ""
#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
#: tools/editor/property_editor.cpp tools/editor/script_create_dialog.cpp
msgid "Error!"
-msgstr ""
+msgstr "ভুল/সমস্যা!"
#: tools/editor/plugins/animation_player_editor_plugin.cpp
msgid "Blend Times:"
-msgstr ""
+msgstr "ব্লেন্ড-এর সময়সমূহ:"
#: tools/editor/plugins/animation_player_editor_plugin.cpp
msgid "Next (Auto Queue):"
-msgstr ""
+msgstr "পরবর্তী (স্বয়ংক্রিয়ভাবে সারিবদ্ধ করুন):"
#: tools/editor/plugins/animation_player_editor_plugin.cpp
msgid "Cross-Animation Blend Times"
-msgstr ""
+msgstr "আন্ত-অ্যানিমেশন ব্লেন্ড সময়"
#: tools/editor/plugins/animation_player_editor_plugin.cpp
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Animation"
-msgstr ""
+msgstr "অ্যানিমেশন"
#: tools/editor/plugins/animation_tree_editor_plugin.cpp
msgid "New name:"
-msgstr ""
+msgstr "নতুন নাম:"
#: tools/editor/plugins/animation_tree_editor_plugin.cpp
#: tools/editor/plugins/multimesh_editor_plugin.cpp
msgid "Scale:"
-msgstr ""
+msgstr "স্কেল/মাপ:"
#: tools/editor/plugins/animation_tree_editor_plugin.cpp
msgid "Fade In (s):"
-msgstr ""
+msgstr "অন্তঃস্থ ফেড/বিলীন (সেঃ):"
#: tools/editor/plugins/animation_tree_editor_plugin.cpp
msgid "Fade Out (s):"
-msgstr ""
+msgstr "বহিঃস্থ ফেড/বিলীন (সেঃ):"
#: tools/editor/plugins/animation_tree_editor_plugin.cpp
msgid "Blend"
-msgstr ""
+msgstr "ব্লেন্ড/মিশ্রণ"
#: tools/editor/plugins/animation_tree_editor_plugin.cpp
msgid "Mix"
-msgstr ""
+msgstr "মিশ্রিত করুন"
#: tools/editor/plugins/animation_tree_editor_plugin.cpp
msgid "Auto Restart:"
-msgstr ""
+msgstr "স্বয়ংক্রিয়ভাবে পুনরারম্ভ করুন:"
#: tools/editor/plugins/animation_tree_editor_plugin.cpp
msgid "Restart (s):"
-msgstr ""
+msgstr "পুনরারম্ভ (সেঃ):"
#: tools/editor/plugins/animation_tree_editor_plugin.cpp
msgid "Random Restart (s):"
-msgstr ""
+msgstr "যথেচ্ছ পুনরারম্ভ (সেঃ):"
#: tools/editor/plugins/animation_tree_editor_plugin.cpp
msgid "Start!"
-msgstr ""
+msgstr "আরম্ভ!"
#: tools/editor/plugins/animation_tree_editor_plugin.cpp
#: tools/editor/plugins/multimesh_editor_plugin.cpp
msgid "Amount:"
-msgstr ""
+msgstr "পরিমাণ:"
#: tools/editor/plugins/animation_tree_editor_plugin.cpp
msgid "Blend:"
-msgstr ""
+msgstr "ব্লেন্ড/মিশ্রণ:"
#: tools/editor/plugins/animation_tree_editor_plugin.cpp
msgid "Blend 0:"
-msgstr ""
+msgstr "ব্লেন্ড/মিশ্রণ ০:"
#: tools/editor/plugins/animation_tree_editor_plugin.cpp
msgid "Blend 1:"
-msgstr ""
+msgstr "ব্লেন্ড/মিশ্রণ ১:"
#: tools/editor/plugins/animation_tree_editor_plugin.cpp
msgid "X-Fade Time (s):"
-msgstr ""
+msgstr "X-ফেড/বিলীন সময় (সেঃ):"
#: tools/editor/plugins/animation_tree_editor_plugin.cpp
msgid "Current:"
-msgstr ""
+msgstr "বর্তমান:"
#: tools/editor/plugins/animation_tree_editor_plugin.cpp
msgid "Add Input"
-msgstr ""
+msgstr "ইনপুট যোগ করুন"
#: tools/editor/plugins/animation_tree_editor_plugin.cpp
msgid "Clear Auto-Advance"
-msgstr ""
+msgstr "স্বয়ংক্রিয়-অগ্রগতি পরিষ্কার করুন"
#: tools/editor/plugins/animation_tree_editor_plugin.cpp
msgid "Set Auto-Advance"
-msgstr ""
+msgstr "স্বয়ংক্রিয়-অগ্রগতি স্থাপন করুন"
#: tools/editor/plugins/animation_tree_editor_plugin.cpp
msgid "Delete Input"
-msgstr ""
+msgstr "ইনপুট অপসারণ করুন"
#: tools/editor/plugins/animation_tree_editor_plugin.cpp
msgid "Rename"
-msgstr ""
+msgstr "পুনঃনামকরণ করুন"
#: tools/editor/plugins/animation_tree_editor_plugin.cpp
msgid "Animation tree is valid."
-msgstr ""
+msgstr "অ্যানিমেশনের তালিকাটি কার্যকর।"
#: tools/editor/plugins/animation_tree_editor_plugin.cpp
msgid "Animation tree is invalid."
-msgstr ""
+msgstr "অ্যানিমেশনের তালিকাটি অকার্যকর।"
#: tools/editor/plugins/animation_tree_editor_plugin.cpp
msgid "Animation Node"
-msgstr ""
+msgstr "অ্যানিমেশনের নোড"
#: tools/editor/plugins/animation_tree_editor_plugin.cpp
msgid "OneShot Node"
-msgstr ""
+msgstr "ওয়ান-শট নোড"
#: tools/editor/plugins/animation_tree_editor_plugin.cpp
msgid "Mix Node"
-msgstr ""
+msgstr "মিশ্র নোড"
#: tools/editor/plugins/animation_tree_editor_plugin.cpp
msgid "Blend2 Node"
-msgstr ""
+msgstr "ব্লেন্ড২ নোড"
#: tools/editor/plugins/animation_tree_editor_plugin.cpp
msgid "Blend3 Node"
-msgstr ""
+msgstr "ব্লেন্ড৩ নোড"
#: tools/editor/plugins/animation_tree_editor_plugin.cpp
msgid "Blend4 Node"
-msgstr ""
+msgstr "ব্লেন্ড৪ নোড"
#: tools/editor/plugins/animation_tree_editor_plugin.cpp
msgid "TimeScale Node"
-msgstr ""
+msgstr "টাইম-স্কেল নোড"
#: tools/editor/plugins/animation_tree_editor_plugin.cpp
msgid "TimeSeek Node"
-msgstr ""
+msgstr "টাইম-সীক্‌ নোড"
#: tools/editor/plugins/animation_tree_editor_plugin.cpp
msgid "Transition Node"
-msgstr ""
+msgstr "ট্র্যানজিশন নোড"
#: tools/editor/plugins/animation_tree_editor_plugin.cpp
msgid "Import Animations.."
-msgstr ""
+msgstr "অ্যানিমেশনসমূহ ইম্পোর্ট করুন.."
#: tools/editor/plugins/animation_tree_editor_plugin.cpp
msgid "Edit Node Filters"
-msgstr ""
+msgstr "নোড ফিল্টারসমূহ সম্পাদন করুন"
#: tools/editor/plugins/animation_tree_editor_plugin.cpp
msgid "Filters.."
-msgstr ""
+msgstr "ফিল্টারসমূহ.."
#: tools/editor/plugins/baked_light_baker.cpp
msgid "Parsing %d Triangles:"
-msgstr ""
+msgstr "%d টি ত্রিভুজ বিশ্লেষণ করা হচ্ছে:"
#: tools/editor/plugins/baked_light_baker.cpp
msgid "Triangle #"
-msgstr ""
+msgstr "ত্রিভুজ #"
#: tools/editor/plugins/baked_light_baker.cpp
msgid "Light Baker Setup:"
-msgstr ""
+msgstr "লাইট্‌ সিদ্ধ/বেক্‌-এর সেটআপ:"
#: tools/editor/plugins/baked_light_baker.cpp
msgid "Parsing Geometry"
-msgstr ""
+msgstr "জ্যামিতিক-আকার বিশ্লেষণ করা হচ্ছে"
#: tools/editor/plugins/baked_light_baker.cpp
msgid "Fixing Lights"
-msgstr ""
+msgstr "লাইট্‌সমূহ ঠিক করা হচ্ছে"
#: tools/editor/plugins/baked_light_baker.cpp
msgid "Making BVH"
-msgstr ""
+msgstr "BVH তৈরি করা হচ্ছে"
#: tools/editor/plugins/baked_light_baker.cpp
msgid "Creating Light Octree"
-msgstr ""
+msgstr "লাইটের ওকট্রী (octree) তৈরি করা হচ্ছে"
#: tools/editor/plugins/baked_light_baker.cpp
msgid "Creating Octree Texture"
-msgstr ""
+msgstr "ওকট্রী (octree) গঠনবিন্যাস তৈরি করা হচ্ছে"
#: tools/editor/plugins/baked_light_baker.cpp
msgid "Transfer to Lightmaps:"
-msgstr ""
+msgstr "লাইট্ম্যাপে হস্তান্তর করুন:"
#: tools/editor/plugins/baked_light_baker.cpp
msgid "Allocating Texture #"
-msgstr ""
+msgstr "গঠনবিন্যাস বণ্টিত হচ্ছে #"
#: tools/editor/plugins/baked_light_baker.cpp
msgid "Baking Triangle #"
-msgstr ""
+msgstr "ত্রিভুজ সিদ্ধ/বেক্‌ করা হচ্ছে #"
#: tools/editor/plugins/baked_light_baker.cpp
msgid "Post-Processing Texture #"
-msgstr ""
+msgstr "গঠনবিন্যাসের প্রক্রিয়া-পরবর্তী প্রক্রিয়াকরণ #"
#: tools/editor/plugins/baked_light_editor_plugin.cpp
msgid "Bake!"
-msgstr ""
+msgstr "সিদ্ধ/বেক্‌!"
#: tools/editor/plugins/baked_light_editor_plugin.cpp
msgid "Reset the lightmap octree baking process (start over)."
msgstr ""
+"লাইট্ম্যাপ ওকট্রীর (octree) সিদ্ধ/বেক্‌-এর প্রক্রিয়াকরণ পুন:স্থাপন করুন (পুনরারম্ভ)।"
#: tools/editor/plugins/camera_editor_plugin.cpp
#: tools/editor/plugins/sample_library_editor_plugin.cpp
msgid "Preview"
-msgstr ""
+msgstr "প্রিভিউ"
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Configure Snap"
-msgstr ""
+msgstr "স্ন্যাপ কনফিগার করুন"
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Grid Offset:"
-msgstr ""
+msgstr "গ্রিডের অফসেট/ভারসাম্য:"
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Grid Step:"
-msgstr ""
+msgstr "গ্রিডের পদক্ষেপ:"
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Rotation Offset:"
-msgstr ""
+msgstr "ঘূর্ণায়নের অফসেট/ভারসাম্য:"
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Rotation Step:"
-msgstr ""
+msgstr "ঘূর্ণায়নের পদক্ষেপ:"
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move Pivot"
-msgstr ""
+msgstr "কেন্দ্র স্থানান্তর করুন"
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move Action"
-msgstr ""
+msgstr "প্রক্রিয়া স্থানান্তর করুন"
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Edit IK Chain"
-msgstr ""
+msgstr "IK চেইন সম্পাদন করুন"
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Edit CanvasItem"
-msgstr ""
+msgstr "CanvasItem সম্পাদন করুন"
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Change Anchors"
-msgstr ""
+msgstr "অ্যাংকরসমূহ পরিবর্তন করুন"
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Zoom (%):"
-msgstr ""
+msgstr "জুম্ (%):"
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Paste Pose"
-msgstr ""
+msgstr "ভঙ্গি প্রতিলেপন করুন"
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Select Mode"
@@ -3773,19 +3840,19 @@ msgstr "মোড (Mode) বাছাই করুন"
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Drag: Rotate"
-msgstr ""
+msgstr "টান: ঘূর্ণন"
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Alt+Drag: Move"
-msgstr ""
+msgstr "অল্টার কী + টান: স্থানান্তর"
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Press 'v' to Change Pivot, 'Shift+v' to Drag Pivot (while moving)."
-msgstr ""
+msgstr "কেন্দ্র পরিবর্তন করতে 'v' চাপুন, কেন্দ্র টানতে 'Shift+v' চাপুন (যখন সরাচ্ছেন)।"
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Alt+RMB: Depth list selection"
-msgstr ""
+msgstr "অল্টার কী + মাউসের ডান বোতাম: গভীর তালিকায় নির্বাচন"
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move Mode"
@@ -3793,7 +3860,7 @@ msgstr "মোড (Mode) সরান"
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Rotate Mode"
-msgstr ""
+msgstr "ঘূর্ণায়ন মোড"
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
#: tools/editor/plugins/spatial_editor_plugin.cpp
@@ -3801,188 +3868,192 @@ msgid ""
"Show a list of all objects at the position clicked\n"
"(same as Alt+RMB in select mode)."
msgstr ""
+"ক্লিক-কৃত স্থানে সকল বস্তুর একটি তালিকা দেখুন\n"
+"(ঠিক যেমন সিলেক্ট মোডে অল্টার কী (Alt) + মাউসের ডান বোতাম (RMB))।"
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Click to change object's rotation pivot."
-msgstr ""
+msgstr "বস্তুর ঘূর্ণায়ন কেন্দ্র পরিবর্তন করতে ক্লিক করুন।"
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Pan Mode"
-msgstr ""
+msgstr "প্যান মোড"
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Lock the selected object in place (can't be moved)."
-msgstr ""
+msgstr "নির্বাচিত বস্তুটিকে এই স্থানে আটকিয়ে রাখুন (সরানো সম্ভব হবেনা)।"
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Unlock the selected object (can be moved)."
-msgstr ""
+msgstr "নির্বাচিত বস্তুটিকে মুক্ত করুন (সরানো সম্ভব হবে)।"
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Makes sure the object's children are not selectable."
-msgstr ""
+msgstr "বস্তুর অন্তর্ভুক্ত-সমূহ যাতে নির্বাচনযোগ্য না হয় তা নিশ্চিত করে।"
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Restores the object's children's ability to be selected."
-msgstr ""
+msgstr "বস্তুর অন্তর্ভুক্ত-সমূহের নির্বাচনযোগ্যতা পুনরায় ফিরিয়ে আনে।"
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Use Snap"
-msgstr ""
+msgstr "স্ন্যাপ ব্যবহার করুন"
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Show Grid"
-msgstr ""
+msgstr "গ্রিড দেখান"
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Use Rotation Snap"
-msgstr ""
+msgstr "ঘূর্ণন স্ন্যাপ ব্যবহার করুন"
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap Relative"
-msgstr ""
+msgstr "আপেক্ষিক স্ন্যাপ"
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Configure Snap.."
-msgstr ""
+msgstr "স্ন্যাপ কনফিগার করুন.."
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Use Pixel Snap"
-msgstr ""
+msgstr "পিক্সেল স্ন্যাপ ব্যবহার করুন"
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Expand to Parent"
-msgstr ""
+msgstr "ধারক/বাহক পর্যন্ত বিস্তৃত করুন"
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Skeleton.."
-msgstr ""
+msgstr "স্কেলেটন/কাঠাম.."
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Make Bones"
-msgstr ""
+msgstr "বোন্‌/হাড় তৈরি করুন"
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Clear Bones"
-msgstr ""
+msgstr "বোন্‌/হাড় পরিষ্কার করুন"
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show Bones"
-msgstr ""
+msgstr "বোন্‌/হাড় দেখান"
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Make IK Chain"
-msgstr ""
+msgstr "IK চেইন তৈরি করুন"
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Clear IK Chain"
-msgstr ""
+msgstr "IK চেইন পরিষ্কার করুন"
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "View"
-msgstr ""
+msgstr "দৃশ্য/পরিদর্শন"
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Zoom Reset"
-msgstr ""
+msgstr "জুম্ পুন:স্থাপন করুন"
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Zoom Set.."
-msgstr ""
+msgstr "জুম্ নির্ধারণ করুন.."
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Center Selection"
-msgstr ""
+msgstr "নির্বাচনকে কেন্দ্রীভূত করুন"
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Frame Selection"
-msgstr ""
+msgstr "নির্বাচনকে ফ্রেমভূক্ত করুন"
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Anchor"
-msgstr ""
+msgstr "অ্যাংকর"
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Insert Keys"
-msgstr ""
+msgstr "চাবিসমূহ সন্নিবেশ করুন"
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Insert Key"
-msgstr ""
+msgstr "চাবি সন্নিবেশ করুন"
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Insert Key (Existing Tracks)"
-msgstr ""
+msgstr "চাবি সন্নিবেশ করুন (বিদ্যমান ট্র্যাক/পথসমূহ)"
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Copy Pose"
-msgstr ""
+msgstr "ভঙ্গি প্রতিলিপি করুন"
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Clear Pose"
-msgstr ""
+msgstr "ভঙ্গি পরিষ্কার করুন"
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Set a Value"
-msgstr ""
+msgstr "একটি মান নির্ধারণ করুন"
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap (Pixels):"
-msgstr ""
+msgstr "স্ন্যাপ (পিক্সেলসমূহ):"
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Add %s"
-msgstr ""
+msgstr "%s সংযুক্ত করুন"
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Adding %s..."
-msgstr ""
+msgstr "%s সংযুক্ত হচ্ছে..."
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
#: tools/editor/scene_tree_dock.cpp
msgid "Create Node"
-msgstr ""
+msgstr "নোড তৈরি করুন"
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
#: tools/editor/scene_tree_dock.cpp
msgid "Error instancing scene from %s"
-msgstr ""
+msgstr "%s হতে দৃশ্য ইনস্ট্যান্স করাতে সমস্যা হয়েছে"
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
#: tools/editor/scene_tree_dock.cpp
msgid "OK :("
-msgstr ""
+msgstr "ঠিক আছে :("
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
#: tools/editor/scene_tree_dock.cpp
msgid "No parent to instance a child at."
-msgstr ""
+msgstr "ইনস্ট্যান্স করার জন্য প্রয়োজনীয় ধারক উপস্থিত নেই।"
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
#: tools/editor/scene_tree_dock.cpp
msgid "This operation requires a single selected node."
-msgstr ""
+msgstr "এই কাজটি করার জন্য একটি একক নির্বাচিত নোড প্রয়োজন।"
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Change default type"
-msgstr ""
+msgstr "ডিফল্ট ধরণ পরিবর্তন করুন"
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid ""
"Drag & drop + Shift : Add node as sibling\n"
"Drag & drop + Alt : Change node type"
msgstr ""
+"টানুন এবং ফেলুন + শিফট কী (Shift) : সহোদর নোড সংযোজন করতে\n"
+"টানুন এবং ফেলুন + অল্টার কী (Alt) : নোডের ধরণ পরিবর্তন করতে"
#: tools/editor/plugins/collision_polygon_2d_editor_plugin.cpp
#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp
#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp
#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Create Poly"
-msgstr ""
+msgstr "Poly তৈরি করুন"
#: tools/editor/plugins/collision_polygon_2d_editor_plugin.cpp
#: tools/editor/plugins/collision_polygon_editor_plugin.cpp
@@ -3991,7 +4062,7 @@ msgstr ""
#: tools/editor/plugins/path_2d_editor_plugin.cpp
#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Edit Poly"
-msgstr ""
+msgstr "Poly সম্পাদন করুন"
#: tools/editor/plugins/collision_polygon_2d_editor_plugin.cpp
#: tools/editor/plugins/collision_polygon_editor_plugin.cpp
@@ -4000,2267 +4071,2318 @@ msgstr ""
#: tools/editor/plugins/path_2d_editor_plugin.cpp
#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Edit Poly (Remove Point)"
-msgstr ""
+msgstr "Poly সম্পাদন করুন (বিন্দু অপসারণ করুন)"
#: tools/editor/plugins/collision_polygon_2d_editor_plugin.cpp
#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp
#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp
msgid "Create a new polygon from scratch."
-msgstr ""
+msgstr "আরম্ভ হতে নতুন polygon তৈরি করুন।"
#: tools/editor/plugins/collision_polygon_editor_plugin.cpp
msgid "Create Poly3D"
-msgstr ""
+msgstr "Poly3D তৈরি করুন"
#: tools/editor/plugins/collision_shape_2d_editor_plugin.cpp
msgid "Set Handle"
-msgstr ""
+msgstr "হ্যান্ডেল স্থাপন করুন"
#: tools/editor/plugins/color_ramp_editor_plugin.cpp
msgid "Add/Remove Color Ramp Point"
-msgstr ""
+msgstr "রঙ্গের র‍্যাম্প বিন্দু সংযোজন/বিয়োজন করুন"
#: tools/editor/plugins/color_ramp_editor_plugin.cpp
#: tools/editor/plugins/shader_graph_editor_plugin.cpp
msgid "Modify Color Ramp"
-msgstr ""
+msgstr "রঙ্গের র‍্যাম্প পরিবর্তন করুন"
#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp
msgid "Creating Mesh Library"
-msgstr ""
+msgstr "মেস লাইব্রেরি তৈরি হচ্ছে"
#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp
msgid "Thumbnail.."
-msgstr ""
+msgstr "থাম্বনেইল.."
#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp
msgid "Remove item %d?"
-msgstr ""
+msgstr "%d টি বস্তু অপসারণ করবেন?"
#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp
#: tools/editor/plugins/theme_editor_plugin.cpp
#: tools/editor/plugins/tile_set_editor_plugin.cpp
msgid "Add Item"
-msgstr ""
+msgstr "বস্তু যোগ করুন"
#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp
msgid "Remove Selected Item"
-msgstr ""
+msgstr "নির্বাচিত বস্তুটি অপসারণ করুন"
#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp
msgid "Import from Scene"
-msgstr ""
+msgstr "দৃশ্য হতে ইম্পোর্ট করুন"
#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp
msgid "Update from Scene"
-msgstr ""
+msgstr "দৃশ্য হতে হালনাগাদ করুন"
#: tools/editor/plugins/item_list_editor_plugin.cpp
msgid "Item %d"
-msgstr ""
+msgstr "বস্তু %d"
#: tools/editor/plugins/item_list_editor_plugin.cpp
msgid "Items"
-msgstr ""
+msgstr "বস্তুসমূহ"
#: tools/editor/plugins/item_list_editor_plugin.cpp
msgid "Item List Editor"
-msgstr ""
+msgstr "বস্তুর তালিকা এডিটর"
#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp
msgid "Create Occluder Polygon"
-msgstr ""
+msgstr "অকলুডার (occluder) পলিগন তৈরি করুন"
#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp
#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp
msgid "Edit existing polygon:"
-msgstr ""
+msgstr "বিদ্যমান পলিগন সম্পাদন করুন:"
#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp
#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp
msgid "LMB: Move Point."
-msgstr ""
+msgstr "মাউসের বাম বোতাম: বিন্দু সরান।"
#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp
#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp
msgid "Ctrl+LMB: Split Segment."
-msgstr ""
+msgstr "কন্ট্রোল + মাউসের বাম বোতাম: অংশ বিভক্ত করুন।"
#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp
#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp
msgid "RMB: Erase Point."
-msgstr ""
+msgstr "মাউসের ডান বোতাম: বিন্দু মুছে ফেলুন।"
#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Mesh is empty!"
-msgstr ""
+msgstr "মেসটি খালি!"
#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Static Trimesh Body"
-msgstr ""
+msgstr "স্থিত-ট্রাইমেস বডি গঠন করুন"
#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Static Convex Body"
-msgstr ""
+msgstr "স্থিত-কনভেক্স বডি গঠন করুন"
#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
msgid "This doesn't work on scene root!"
-msgstr ""
+msgstr "দৃশ্যের গোড়ায় এটি কাজ করেনা!"
#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Trimesh Shape"
-msgstr ""
+msgstr "ট্রাইমেস আকার তৈরি করুন"
#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Convex Shape"
-msgstr ""
+msgstr "কনভেক্স আকার তৈরি করুন"
#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Navigation Mesh"
-msgstr ""
+msgstr "Navigation Mesh তৈরি করুন"
#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
msgid "MeshInstance lacks a Mesh!"
-msgstr ""
+msgstr "MeshInstance-এ Mesh নেই!"
#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Mesh has not surface to create outlines from!"
-msgstr ""
+msgstr "প্রান্তরেখা তৈরি করার জন্য প্রয়োজনীয় Mesh এর কোনো পৃষ্ঠতল নেই!"
#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Could not create outline!"
-msgstr ""
+msgstr "প্রান্তরেখা তৈরি করা সম্ভব হয়নি!"
#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Outline"
-msgstr ""
+msgstr "প্রান্তরেখা তৈরি করুন"
#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Trimesh Static Body"
-msgstr ""
+msgstr "স্থিত-ট্রাইমেস বডি তৈরি করুন"
#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Convex Static Body"
-msgstr ""
+msgstr "স্থিত-কনভেক্স বডি তৈরি করুন"
#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Trimesh Collision Sibling"
-msgstr ""
+msgstr "ট্রাইমেস কলিশ়ন সহোদর তৈরি করুন"
#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Convex Collision Sibling"
-msgstr ""
+msgstr "কনভেক্স কলিশ়ন সহোদর তৈরি করুন"
#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Outline Mesh.."
-msgstr ""
+msgstr "প্রান্তরেখা মেস তৈরি করুন.."
#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Outline Mesh"
-msgstr ""
+msgstr "প্রান্তরেখা মেস তৈরি করুন"
#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Outline Size:"
-msgstr ""
+msgstr "প্রান্তরেখার আকার:"
#: tools/editor/plugins/multimesh_editor_plugin.cpp
msgid "No mesh source specified (and no MultiMesh set in node)."
-msgstr ""
+msgstr "মেসের কোনো উৎস নির্দিষ্ট করা নেই (এবং নোডে কোনো মাল্টিমেস স্থাপন করা নেই)।"
#: tools/editor/plugins/multimesh_editor_plugin.cpp
msgid "No mesh source specified (and MultiMesh contains no Mesh)."
-msgstr ""
+msgstr "মেসের কোনো উৎস নির্দিষ্ট করা নেই (এবং মাল্টিমেসে কোনো মেস নেই)।"
#: tools/editor/plugins/multimesh_editor_plugin.cpp
msgid "Mesh source is invalid (invalid path)."
-msgstr ""
+msgstr "মেসের উৎস আকার্যকর (আকার্যকর পথ)।"
#: tools/editor/plugins/multimesh_editor_plugin.cpp
msgid "Mesh source is invalid (not a MeshInstance)."
-msgstr ""
+msgstr "Mesh-এর উৎস অগ্রহণযোগ্য (MeshInstance নয়)।"
#: tools/editor/plugins/multimesh_editor_plugin.cpp
msgid "Mesh source is invalid (contains no Mesh resource)."
-msgstr ""
+msgstr "Mesh-এর উৎস অগ্রহণযোগ্য (কোনো Mesh রিসোর্স নেই)।"
#: tools/editor/plugins/multimesh_editor_plugin.cpp
msgid "No surface source specified."
-msgstr ""
+msgstr "কোনো পৃষ্ঠতলের উৎস নির্দিষ্ট করা নেই।"
#: tools/editor/plugins/multimesh_editor_plugin.cpp
msgid "Surface source is invalid (invalid path)."
-msgstr ""
+msgstr "পৃষ্ঠতলের উৎস অকার্যকর (অকার্যকর পথ)।"
#: tools/editor/plugins/multimesh_editor_plugin.cpp
msgid "Surface source is invalid (no geometry)."
-msgstr ""
+msgstr "পৃষ্ঠতলের উৎস অকার্যকর (কোনো জ্যামিতিক আকার নেই)।"
#: tools/editor/plugins/multimesh_editor_plugin.cpp
msgid "Surface source is invalid (no faces)."
-msgstr ""
+msgstr "পৃষ্ঠতলের উৎস অকার্যকর (কোনো ফোকাস নেই)।"
#: tools/editor/plugins/multimesh_editor_plugin.cpp
msgid "Parent has no solid faces to populate."
-msgstr ""
+msgstr "পপুলেট করার জন্য ধারকের কোনো নিরেট পৃষ্ঠ নেই।"
#: tools/editor/plugins/multimesh_editor_plugin.cpp
msgid "Couldn't map area."
-msgstr ""
+msgstr "এলাকার নকশা করা সম্ভব হয়নি।"
#: tools/editor/plugins/multimesh_editor_plugin.cpp
msgid "Select a Source Mesh:"
-msgstr ""
+msgstr "Mesh-এর একটি উৎস নির্বাচন করুন:"
#: tools/editor/plugins/multimesh_editor_plugin.cpp
msgid "Select a Target Surface:"
-msgstr ""
+msgstr "একটি উদ্দেশ্যিত পৃষ্ঠতল নির্বাচন করুন:"
#: tools/editor/plugins/multimesh_editor_plugin.cpp
msgid "Populate Surface"
-msgstr ""
+msgstr "পৃষ্ঠতল পপুলেট করুন"
#: tools/editor/plugins/multimesh_editor_plugin.cpp
msgid "Populate MultiMesh"
-msgstr ""
+msgstr "MultiMesh পপুলেট করুন"
#: tools/editor/plugins/multimesh_editor_plugin.cpp
msgid "Target Surface:"
-msgstr ""
+msgstr "উদ্দেশ্যিত পৃষ্ঠতল:"
#: tools/editor/plugins/multimesh_editor_plugin.cpp
msgid "Source Mesh:"
-msgstr ""
+msgstr "উৎস Mesh:"
#: tools/editor/plugins/multimesh_editor_plugin.cpp
msgid "X-Axis"
-msgstr ""
+msgstr "X-অক্ষ"
#: tools/editor/plugins/multimesh_editor_plugin.cpp
msgid "Y-Axis"
-msgstr ""
+msgstr "Y-অক্ষ"
#: tools/editor/plugins/multimesh_editor_plugin.cpp
msgid "Z-Axis"
-msgstr ""
+msgstr "Z-অক্ষ"
#: tools/editor/plugins/multimesh_editor_plugin.cpp
msgid "Mesh Up Axis:"
-msgstr ""
+msgstr "অক্ষতে Mesh দিন:"
#: tools/editor/plugins/multimesh_editor_plugin.cpp
msgid "Random Rotation:"
-msgstr ""
+msgstr "যথেচ্ছ ঘূর্ণায়ন:"
#: tools/editor/plugins/multimesh_editor_plugin.cpp
msgid "Random Tilt:"
-msgstr ""
+msgstr "যথেচ্ছ ঢাল:"
#: tools/editor/plugins/multimesh_editor_plugin.cpp
msgid "Random Scale:"
-msgstr ""
+msgstr "যথেচ্ছ মাপ:"
#: tools/editor/plugins/multimesh_editor_plugin.cpp
msgid "Populate"
-msgstr ""
+msgstr "পপুলেট"
#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp
msgid "Create Navigation Polygon"
-msgstr ""
+msgstr "Navigation Polygon তৈরি করুন"
#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp
msgid "Remove Poly And Point"
-msgstr ""
+msgstr "পলি এবং বিন্দু অপসারণ করুন"
#: tools/editor/plugins/particles_2d_editor_plugin.cpp
msgid "Error loading image:"
-msgstr ""
+msgstr "ছবি লোডে সমস্যা হয়েছে:"
#: tools/editor/plugins/particles_2d_editor_plugin.cpp
msgid "No pixels with transparency > 128 in image.."
-msgstr ""
+msgstr "স্বচ্ছতাসহ কোনো পিক্সেল নেই > ছবিতে ১২৮.."
#: tools/editor/plugins/particles_2d_editor_plugin.cpp
msgid "Set Emission Mask"
-msgstr ""
+msgstr "Emission Mask স্থাপন করুন"
#: tools/editor/plugins/particles_2d_editor_plugin.cpp
msgid "Clear Emission Mask"
-msgstr ""
+msgstr "Emission Mask পরিস্কার করুন"
#: tools/editor/plugins/particles_2d_editor_plugin.cpp
msgid "Load Emission Mask"
-msgstr ""
+msgstr "Emission Mask লোড করুন"
#: tools/editor/plugins/particles_2d_editor_plugin.cpp
msgid "Generated Point Count:"
-msgstr ""
+msgstr "উৎপাদিত বিন্দুর সংখ্যা:"
#: tools/editor/plugins/particles_editor_plugin.cpp
msgid "Node does not contain geometry."
-msgstr ""
+msgstr "নোডে কোনো জ্যামিতিক আকার নেই।"
#: tools/editor/plugins/particles_editor_plugin.cpp
msgid "Node does not contain geometry (faces)."
-msgstr ""
+msgstr "নোডে কোনো জ্যামিতিক আকার নেই (পৃষ্ঠ)।"
#: tools/editor/plugins/particles_editor_plugin.cpp
msgid "Faces contain no area!"
-msgstr ""
+msgstr "পৃষ্ঠসমূহ কোনো আকার নেই!"
#: tools/editor/plugins/particles_editor_plugin.cpp
msgid "No faces!"
-msgstr ""
+msgstr "কোনো পৃষ্ঠ নেই!"
#: tools/editor/plugins/particles_editor_plugin.cpp
msgid "Generate AABB"
-msgstr ""
+msgstr "AABB উৎপন্ন করুন"
#: tools/editor/plugins/particles_editor_plugin.cpp
msgid "Create Emitter From Mesh"
-msgstr ""
+msgstr "Mesh হতে Emitter তৈরি করুন"
#: tools/editor/plugins/particles_editor_plugin.cpp
msgid "Create Emitter From Node"
-msgstr ""
+msgstr "Node হতে Emitter তৈরি করুন"
#: tools/editor/plugins/particles_editor_plugin.cpp
msgid "Clear Emitter"
-msgstr ""
+msgstr "Emitter পরিস্কার করুন"
#: tools/editor/plugins/particles_editor_plugin.cpp
msgid "Create Emitter"
-msgstr ""
+msgstr "Emitter তৈরি করুন"
#: tools/editor/plugins/particles_editor_plugin.cpp
msgid "Emission Positions:"
-msgstr ""
+msgstr "Emission-এর স্থানসমূহ:"
#: tools/editor/plugins/particles_editor_plugin.cpp
msgid "Emission Fill:"
-msgstr ""
+msgstr "Emission পূরণ:"
#: tools/editor/plugins/particles_editor_plugin.cpp
msgid "Surface"
-msgstr ""
+msgstr "পৃষ্ঠতল"
#: tools/editor/plugins/particles_editor_plugin.cpp
msgid "Volume"
-msgstr ""
+msgstr "আয়তন"
#: tools/editor/plugins/path_2d_editor_plugin.cpp
msgid "Remove Point from Curve"
-msgstr ""
+msgstr "বক্ররেখা হতে বিন্দু অপসারণ করুন"
#: tools/editor/plugins/path_2d_editor_plugin.cpp
#: tools/editor/plugins/path_editor_plugin.cpp
msgid "Add Point to Curve"
-msgstr ""
+msgstr "বক্ররেখায় বিন্দু যোগ করুন"
#: tools/editor/plugins/path_2d_editor_plugin.cpp
msgid "Move Point in Curve"
-msgstr ""
+msgstr "বক্ররেখায় বিন্দু সরান"
#: tools/editor/plugins/path_2d_editor_plugin.cpp
msgid "Move In-Control in Curve"
-msgstr ""
+msgstr "বক্ররেখা আন্ত-নিয়ন্ত্রণে সরান"
#: tools/editor/plugins/path_2d_editor_plugin.cpp
msgid "Move Out-Control in Curve"
-msgstr ""
+msgstr "বক্ররেখা বহিঃ-নিয়ন্ত্রণে সরান"
#: tools/editor/plugins/path_2d_editor_plugin.cpp
#: tools/editor/plugins/path_editor_plugin.cpp
msgid "Select Points"
-msgstr ""
+msgstr "বিন্দুসমূহ নির্বাচন করুন"
#: tools/editor/plugins/path_2d_editor_plugin.cpp
#: tools/editor/plugins/path_editor_plugin.cpp
msgid "Shift+Drag: Select Control Points"
-msgstr ""
+msgstr "শিফট + টান: নিয়ন্ত্রণ বিন্দুসমূহ নির্বাচন করুন"
#: tools/editor/plugins/path_2d_editor_plugin.cpp
#: tools/editor/plugins/path_editor_plugin.cpp
msgid "Click: Add Point"
-msgstr ""
+msgstr "ক্লিক: বিন্দু যোগ করুন"
#: tools/editor/plugins/path_2d_editor_plugin.cpp
#: tools/editor/plugins/path_editor_plugin.cpp
msgid "Right Click: Delete Point"
-msgstr ""
+msgstr "ডান ক্লিক: বিন্দু অপসারণ করুন"
#: tools/editor/plugins/path_2d_editor_plugin.cpp
msgid "Select Control Points (Shift+Drag)"
-msgstr ""
+msgstr "নিয়ন্ত্রণ বিন্দুসমূহ নির্বাচন করুন (শিফট + টান)"
#: tools/editor/plugins/path_2d_editor_plugin.cpp
#: tools/editor/plugins/path_editor_plugin.cpp
msgid "Add Point (in empty space)"
-msgstr ""
+msgstr "বিন্দু যোগ করুন (শূন্যস্থানে)"
#: tools/editor/plugins/path_2d_editor_plugin.cpp
#: tools/editor/plugins/path_editor_plugin.cpp
msgid "Split Segment (in curve)"
-msgstr ""
+msgstr "অংশ বিভক্ত করুন (বক্ররেখায়)"
#: tools/editor/plugins/path_2d_editor_plugin.cpp
#: tools/editor/plugins/path_editor_plugin.cpp
msgid "Delete Point"
-msgstr ""
+msgstr "বিন্দু অপসারণ করুন"
#: tools/editor/plugins/path_2d_editor_plugin.cpp
#: tools/editor/plugins/path_editor_plugin.cpp
msgid "Close Curve"
-msgstr ""
+msgstr "বক্ররেখা বন্ধ করুন"
#: tools/editor/plugins/path_editor_plugin.cpp
msgid "Curve Point #"
-msgstr ""
+msgstr "বক্ররেখার বিন্দু #"
#: tools/editor/plugins/path_editor_plugin.cpp
msgid "Set Curve Point Pos"
-msgstr ""
+msgstr "বক্ররেখার বিন্দুর স্থান নির্ধারণ করুন"
#: tools/editor/plugins/path_editor_plugin.cpp
msgid "Set Curve In Pos"
-msgstr ""
+msgstr "আন্ত-বক্ররেখার স্থান নির্ধারণ করুন"
#: tools/editor/plugins/path_editor_plugin.cpp
msgid "Set Curve Out Pos"
-msgstr ""
+msgstr "বহিঃ-বক্ররেখার স্থান নির্ধারণ করুন"
#: tools/editor/plugins/path_editor_plugin.cpp
msgid "Split Path"
-msgstr ""
+msgstr "পথ বিভক্ত করুন"
#: tools/editor/plugins/path_editor_plugin.cpp
msgid "Remove Path Point"
-msgstr ""
+msgstr "পথের বিন্দু অপসারণ করুন"
#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Create UV Map"
-msgstr ""
+msgstr "UV Map তৈরি করুন"
#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Transform UV Map"
-msgstr ""
+msgstr "UV Map রুপান্তর করুন"
#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Polygon 2D UV Editor"
-msgstr ""
+msgstr "Polygon 2D UV এডিটর"
#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Move Point"
-msgstr ""
+msgstr "বিন্দু সরান"
#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Ctrl: Rotate"
-msgstr ""
+msgstr "কন্ট্রোল বোতাম: ঘূর্ণন"
#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Shift: Move All"
-msgstr ""
+msgstr "শিফট্‌: সবগুলি নড়ান"
#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Shift+Ctrl: Scale"
-msgstr ""
+msgstr "শিফট্‌ + কন্ট্রোল: মাপ"
#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Move Polygon"
-msgstr ""
+msgstr "পলিগন সরান"
#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Rotate Polygon"
-msgstr ""
+msgstr "পলিগন ঘুরান"
#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Scale Polygon"
-msgstr ""
+msgstr "পলিগন মাপ করুন"
#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Polygon->UV"
-msgstr ""
+msgstr "পলিগন->UV"
#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
msgid "UV->Polygon"
-msgstr ""
+msgstr "UV->পলিগন"
#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Clear UV"
-msgstr ""
+msgstr "UV পরিস্কার করুন"
#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Snap"
-msgstr ""
+msgstr "স্ন্যাপ"
#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Enable Snap"
-msgstr ""
+msgstr "স্ন্যাপ সক্রিয় করুন"
#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Grid"
-msgstr ""
+msgstr "গ্রিড"
#: tools/editor/plugins/resource_preloader_editor_plugin.cpp
msgid "ERROR: Couldn't load resource!"
-msgstr ""
+msgstr "সমস্যা: রিসোর্স লোড করা সম্ভব হয়নি!"
#: tools/editor/plugins/resource_preloader_editor_plugin.cpp
msgid "Add Resource"
-msgstr ""
+msgstr "রিসোর্স যোগ করুন"
#: tools/editor/plugins/resource_preloader_editor_plugin.cpp
msgid "Rename Resource"
-msgstr ""
+msgstr "রিসোর্স পুনঃনামকরণ করুন"
#: tools/editor/plugins/resource_preloader_editor_plugin.cpp
#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Delete Resource"
-msgstr ""
+msgstr "রিসোর্স অপসারণ করুন"
#: tools/editor/plugins/resource_preloader_editor_plugin.cpp
msgid "Resource clipboard is empty!"
-msgstr ""
+msgstr "রিসোর্সের ক্লীপবোর্ড খালি!"
#: tools/editor/plugins/resource_preloader_editor_plugin.cpp
#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Load Resource"
-msgstr ""
+msgstr "রিসোর্স লোড করুন"
#: tools/editor/plugins/rich_text_editor_plugin.cpp
msgid "Parse BBCode"
-msgstr ""
+msgstr "BBCode বিশ্লেষণ করুন"
#: tools/editor/plugins/sample_editor_plugin.cpp
msgid "Length:"
-msgstr ""
+msgstr "লম্বা:"
#: tools/editor/plugins/sample_library_editor_plugin.cpp
msgid "Open Sample File(s)"
-msgstr ""
+msgstr "নমুনা ফাইল(সমূহ) খুলুন"
#: tools/editor/plugins/sample_library_editor_plugin.cpp
msgid "ERROR: Couldn't load sample!"
-msgstr ""
+msgstr "সমস্যা: নমুনা লোড করা সম্ভব হয়নি!"
#: tools/editor/plugins/sample_library_editor_plugin.cpp
msgid "Add Sample"
-msgstr ""
+msgstr "নমুনা যোগ করুন"
#: tools/editor/plugins/sample_library_editor_plugin.cpp
msgid "Rename Sample"
-msgstr ""
+msgstr "নমুনা পুনঃনামকরণ করুন"
#: tools/editor/plugins/sample_library_editor_plugin.cpp
msgid "Delete Sample"
-msgstr ""
+msgstr "নমুনা অপসারণ করুন"
#: tools/editor/plugins/sample_library_editor_plugin.cpp
msgid "16 Bits"
-msgstr ""
+msgstr "১৬ বিটস্‌"
#: tools/editor/plugins/sample_library_editor_plugin.cpp
msgid "8 Bits"
-msgstr ""
+msgstr "৮ বিটস্‌"
#: tools/editor/plugins/sample_library_editor_plugin.cpp
msgid "Stereo"
-msgstr ""
+msgstr "স্টেরিও"
#: tools/editor/plugins/sample_library_editor_plugin.cpp
msgid "Mono"
-msgstr ""
+msgstr "মনো"
#: tools/editor/plugins/sample_library_editor_plugin.cpp
#: tools/editor/script_editor_debugger.cpp
msgid "Format"
-msgstr ""
+msgstr "ফরম্যাট"
#: tools/editor/plugins/sample_library_editor_plugin.cpp
msgid "Pitch"
-msgstr ""
+msgstr "পিচ্‌"
#: tools/editor/plugins/script_editor_plugin.cpp
msgid "Error while saving theme"
-msgstr ""
+msgstr "থিম সংরক্ষণে সমস্যা হয়েছে"
#: tools/editor/plugins/script_editor_plugin.cpp
msgid "Error saving"
-msgstr ""
+msgstr "সংরক্ষণে সমস্যা হয়েছে"
#: tools/editor/plugins/script_editor_plugin.cpp
msgid "Error importing theme"
-msgstr ""
+msgstr "থিম ইম্পোর্টে সমস্যা হয়েছে"
#: tools/editor/plugins/script_editor_plugin.cpp
msgid "Error importing"
-msgstr ""
+msgstr "ইম্পোর্টে সমস্যা হয়েছে"
#: tools/editor/plugins/script_editor_plugin.cpp
msgid "Import Theme"
-msgstr ""
+msgstr "থিম ইম্পোর্ট করুন"
#: tools/editor/plugins/script_editor_plugin.cpp
msgid "Save Theme As.."
-msgstr ""
+msgstr "থিম এইরূপে সংরক্ষণ করুন.."
#: tools/editor/plugins/script_editor_plugin.cpp
msgid "Next script"
-msgstr ""
+msgstr "পরবর্তী স্ক্রিপ্ট"
#: tools/editor/plugins/script_editor_plugin.cpp
msgid "Previous script"
-msgstr ""
+msgstr "পূর্ববর্তী স্ক্রিপ্ট"
#: tools/editor/plugins/script_editor_plugin.cpp
#: tools/editor/project_export.cpp
msgid "File"
-msgstr ""
+msgstr "ফাইল"
#: tools/editor/plugins/script_editor_plugin.cpp
#: tools/editor/property_editor.cpp
msgid "New"
-msgstr ""
+msgstr "নতুন"
#: tools/editor/plugins/script_editor_plugin.cpp
msgid "Save All"
-msgstr ""
+msgstr "সকল্গুলি সংরক্ষণ করুন"
#: tools/editor/plugins/script_editor_plugin.cpp
msgid "Soft Reload Script"
-msgstr ""
+msgstr "স্বল্প-প্রভাবসহ স্ক্রিপ্ট রিলোড করুন"
#: tools/editor/plugins/script_editor_plugin.cpp
msgid "History Prev"
-msgstr ""
+msgstr "পূর্বের ইতিহাস"
#: tools/editor/plugins/script_editor_plugin.cpp
msgid "History Next"
-msgstr ""
+msgstr "পরের ইতিহাস"
#: tools/editor/plugins/script_editor_plugin.cpp
msgid "Reload Theme"
-msgstr ""
+msgstr "থিম রিলোড করুন"
#: tools/editor/plugins/script_editor_plugin.cpp
msgid "Save Theme"
-msgstr ""
+msgstr "থিম সংরক্ষণ করুন"
#: tools/editor/plugins/script_editor_plugin.cpp
msgid "Save Theme As"
-msgstr ""
+msgstr "থিম এইরূপে সংরক্ষণ করুন"
#: tools/editor/plugins/script_editor_plugin.cpp
msgid "Close Docs"
-msgstr ""
+msgstr "ডকুমেন্টসমূহ বন্ধ করুন"
#: tools/editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Close All"
-msgstr "সবগুলি বাছাই করুন"
+msgstr "সবগুলি বন্ধ করুন"
#: tools/editor/plugins/script_editor_plugin.cpp
#: tools/editor/plugins/script_text_editor.cpp
#: tools/editor/plugins/shader_editor_plugin.cpp
msgid "Find.."
-msgstr ""
+msgstr "খুঁজুন.."
#: tools/editor/plugins/script_editor_plugin.cpp
#: tools/editor/plugins/script_text_editor.cpp
#: tools/editor/plugins/shader_editor_plugin.cpp
msgid "Find Next"
-msgstr ""
+msgstr "পরবর্তী খুঁজুন"
#: tools/editor/plugins/script_editor_plugin.cpp
msgid "Debug"
-msgstr ""
+msgstr "ডিবাগ"
#: tools/editor/plugins/script_editor_plugin.cpp
#: tools/editor/script_editor_debugger.cpp
msgid "Step Over"
-msgstr ""
+msgstr "ধাপ লাফিয়ে যান"
#: tools/editor/plugins/script_editor_plugin.cpp
#: tools/editor/script_editor_debugger.cpp
msgid "Step Into"
-msgstr ""
+msgstr "পদার্পণ করুন"
#: tools/editor/plugins/script_editor_plugin.cpp
#: tools/editor/script_editor_debugger.cpp
msgid "Break"
-msgstr ""
+msgstr "বিরতি/ভাঙ্গন"
#: tools/editor/plugins/script_editor_plugin.cpp
#: tools/editor/script_editor_debugger.cpp
msgid "Continue"
-msgstr ""
+msgstr "সচল"
#: tools/editor/plugins/script_editor_plugin.cpp
msgid "Keep Debugger Open"
-msgstr ""
+msgstr "ডিবাগার খোলা রাখুন"
#: tools/editor/plugins/script_editor_plugin.cpp
msgid "Window"
-msgstr ""
+msgstr "উইন্ডো"
#: tools/editor/plugins/script_editor_plugin.cpp
msgid "Move Left"
-msgstr ""
+msgstr "বামে সরান"
#: tools/editor/plugins/script_editor_plugin.cpp
msgid "Move Right"
-msgstr ""
+msgstr "ডানে সরান"
#: tools/editor/plugins/script_editor_plugin.cpp
msgid "Tutorials"
-msgstr ""
+msgstr "টিউটোরিয়ালসমূহ"
#: tools/editor/plugins/script_editor_plugin.cpp
msgid "Open https://godotengine.org at tutorials section."
-msgstr ""
+msgstr "টিউটোরিয়ালের স্থানে https://godotengine.org খুলুন।"
#: tools/editor/plugins/script_editor_plugin.cpp
msgid "Classes"
-msgstr ""
+msgstr "ক্লাসসমূহ"
#: tools/editor/plugins/script_editor_plugin.cpp
msgid "Search the class hierarchy."
-msgstr ""
+msgstr "ক্লাসের ক্রমোচ্চতা খুঁজুন।"
#: tools/editor/plugins/script_editor_plugin.cpp
msgid "Search the reference documentation."
-msgstr ""
+msgstr "রেফারেন্সের ডকুমেন্টেশনে খুঁজুন।"
#: tools/editor/plugins/script_editor_plugin.cpp
msgid "Go to previous edited document."
-msgstr ""
+msgstr "পূর্বের সম্পাদিত ডকুমেন্টে যান।"
#: tools/editor/plugins/script_editor_plugin.cpp
msgid "Go to next edited document."
-msgstr ""
+msgstr "পরের সম্পাদিত ডকুমেন্টে যান।"
#: tools/editor/plugins/script_editor_plugin.cpp
msgid "Create Script"
-msgstr ""
+msgstr "স্ক্রিপ্ট তৈরি করুন"
#: tools/editor/plugins/script_editor_plugin.cpp
msgid ""
"The following files are newer on disk.\n"
"What action should be taken?:"
msgstr ""
+"নিম্নোক্ত ফাইলসমূহ ডিস্কে নতুনতর।\n"
+"কোন সিধান্তটি নেয়া উচিত হবে?:"
#: tools/editor/plugins/script_editor_plugin.cpp
msgid "Reload"
-msgstr ""
+msgstr "রিলোড"
#: tools/editor/plugins/script_editor_plugin.cpp
msgid "Resave"
-msgstr ""
+msgstr "পুনঃসংরক্ষণ"
#: tools/editor/plugins/script_editor_plugin.cpp
#: tools/editor/script_editor_debugger.cpp
msgid "Debugger"
-msgstr ""
+msgstr "ডিবাগার"
#: tools/editor/plugins/script_editor_plugin.cpp
msgid ""
"Built-in scripts can only be edited when the scene they belong to is loaded"
-msgstr ""
+msgstr "পূর্বনির্মিত স্ক্রিপ্ট শুধুমাত্র তাদের অধিকারী দৃশ্য লোড করা হলেই সম্পাদন করা যাবে"
#: tools/editor/plugins/script_text_editor.cpp
msgid "Pick Color"
-msgstr ""
+msgstr "রঙ পছন্দ করুন"
#: tools/editor/plugins/script_text_editor.cpp tools/editor/scene_tree_dock.cpp
msgid "Move Up"
-msgstr ""
+msgstr "উপরে যান"
#: tools/editor/plugins/script_text_editor.cpp tools/editor/scene_tree_dock.cpp
msgid "Move Down"
-msgstr ""
+msgstr "নীচে যান"
#: tools/editor/plugins/script_text_editor.cpp
msgid "Indent Left"
-msgstr ""
+msgstr "বামে মাত্রা দিন"
#: tools/editor/plugins/script_text_editor.cpp
msgid "Indent Right"
-msgstr ""
+msgstr "ডানে মাত্রা দিন"
#: tools/editor/plugins/script_text_editor.cpp
msgid "Toggle Comment"
-msgstr ""
+msgstr "কমেন্ট টগল করুন"
#: tools/editor/plugins/script_text_editor.cpp
msgid "Clone Down"
-msgstr ""
+msgstr "ক্লোন করে নীচে নিন"
#: tools/editor/plugins/script_text_editor.cpp
msgid "Complete Symbol"
-msgstr ""
+msgstr "সিম্বল সম্পূর্ণ করুন"
#: tools/editor/plugins/script_text_editor.cpp
msgid "Trim Trailing Whitespace"
-msgstr ""
+msgstr "শেষের হোয়াইটস্পেস ছেঁটে ফেলুন"
#: tools/editor/plugins/script_text_editor.cpp
msgid "Auto Indent"
-msgstr ""
+msgstr "স্বয়ংক্রিয়ভাবে মাত্রা দিন"
#: tools/editor/plugins/script_text_editor.cpp
msgid "Remove All Breakpoints"
-msgstr ""
+msgstr "সকল বিরতি-বিন্দু-সমূহ অপসারণ করুন"
#: tools/editor/plugins/script_text_editor.cpp
msgid "Goto Next Breakpoint"
-msgstr ""
+msgstr "পরের বিরতিবিন্দুতে যান"
#: tools/editor/plugins/script_text_editor.cpp
msgid "Goto Previous Breakpoint"
-msgstr ""
+msgstr "পূর্বের বিরতিবিন্দুতে যান"
#: tools/editor/plugins/script_text_editor.cpp
#: tools/editor/plugins/shader_editor_plugin.cpp
msgid "Find Previous"
-msgstr ""
+msgstr "পূর্বে খুঁজুন"
#: tools/editor/plugins/script_text_editor.cpp
#: tools/editor/plugins/shader_editor_plugin.cpp
msgid "Replace.."
-msgstr ""
+msgstr "প্রতিস্থাপন.."
#: tools/editor/plugins/script_text_editor.cpp
msgid "Goto Function.."
-msgstr ""
+msgstr "ফাংশনে যান.."
#: tools/editor/plugins/script_text_editor.cpp
#: tools/editor/plugins/shader_editor_plugin.cpp
msgid "Goto Line.."
-msgstr ""
+msgstr "লাইনে যান.."
#: tools/editor/plugins/script_text_editor.cpp
msgid "Contextual Help"
-msgstr ""
-
-#: tools/editor/plugins/shader_editor_plugin.cpp
-msgid "Vertex"
-msgstr ""
-
-#: tools/editor/plugins/shader_editor_plugin.cpp
-msgid "Fragment"
-msgstr ""
-
-#: tools/editor/plugins/shader_editor_plugin.cpp
-msgid "Lighting"
-msgstr ""
+msgstr "প্রাসঙ্গিক সাহায্য"
#: tools/editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Scalar Constant"
-msgstr ""
+msgstr "স্কেলার ধ্রুবক পরিবর্তন করুন"
#: tools/editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Vec Constant"
-msgstr ""
+msgstr "ভেক্টর ধ্রুবক পরিবর্তন করুন"
#: tools/editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change RGB Constant"
-msgstr ""
+msgstr "RGB ধ্রুবক পরিবর্তন করুন"
#: tools/editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Scalar Operator"
-msgstr ""
+msgstr "স্কেলার অপারেটর পরিবর্তন করুন"
#: tools/editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Vec Operator"
-msgstr ""
+msgstr "ভেক্টর অপারেটর পরিবর্তন করুন"
#: tools/editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Vec Scalar Operator"
-msgstr ""
+msgstr "ভেক্টর স্কেলার অপারেটর পরিবর্তন করুন"
#: tools/editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change RGB Operator"
-msgstr ""
+msgstr "RGB অপারেটর পরিবর্তন করুন"
#: tools/editor/plugins/shader_graph_editor_plugin.cpp
msgid "Toggle Rot Only"
-msgstr ""
+msgstr "শুধুমাত্র ঘূর্ণন টগল করুন"
#: tools/editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Scalar Function"
-msgstr ""
+msgstr "স্কেলার ফাংশন পরিবর্তন করুন"
#: tools/editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Vec Function"
-msgstr ""
+msgstr "ভেক্টর ফাংশন পরিবর্তন করুন"
#: tools/editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Scalar Uniform"
-msgstr ""
+msgstr "স্কেলার ইউনিফর্ম পরিবর্তন করুন"
#: tools/editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Vec Uniform"
-msgstr ""
+msgstr "ভেক্টর ইউনিফর্ম পরিবর্তন করুন"
#: tools/editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change RGB Uniform"
-msgstr ""
+msgstr "RGB ইউনিফর্ম পরিবর্তন করুন"
#: tools/editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Default Value"
-msgstr ""
+msgstr "প্রাথমিক মান পরিবর্তন করুন"
#: tools/editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change XForm Uniform"
-msgstr ""
+msgstr "XForm ইউনিফর্ম পরিবর্তন করুন"
#: tools/editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Texture Uniform"
-msgstr ""
+msgstr "টেক্সার ইউনিফর্ম পরিবর্তন করুন"
#: tools/editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Cubemap Uniform"
-msgstr ""
+msgstr "Cubemap ইউনিফর্ম পরিবর্তন করুন"
#: tools/editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Comment"
-msgstr ""
+msgstr "কমেন্ট পরিবর্তন করুন"
#: tools/editor/plugins/shader_graph_editor_plugin.cpp
msgid "Add/Remove to Color Ramp"
-msgstr ""
+msgstr "রঙ্গের র‍্যাম্পে সংযোজন/বিয়োজন করুন"
#: tools/editor/plugins/shader_graph_editor_plugin.cpp
msgid "Add/Remove to Curve Map"
-msgstr ""
+msgstr "Curve Map-এ সংযোজন/বিয়োজন করুন"
#: tools/editor/plugins/shader_graph_editor_plugin.cpp
msgid "Modify Curve Map"
-msgstr ""
+msgstr "Curve Map পরিবর্তন করুন"
#: tools/editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Input Name"
-msgstr ""
+msgstr "ইনপুট নাম পরিবর্তন করুন"
#: tools/editor/plugins/shader_graph_editor_plugin.cpp
msgid "Connect Graph Nodes"
-msgstr ""
+msgstr "গ্রাফের নোডসমূহ সংযুক্ত করুন"
#: tools/editor/plugins/shader_graph_editor_plugin.cpp
msgid "Disconnect Graph Nodes"
-msgstr ""
+msgstr "গ্রাফের নোডসমূহ বিচ্ছিন্ন করুন"
#: tools/editor/plugins/shader_graph_editor_plugin.cpp
msgid "Remove Shader Graph Node"
-msgstr ""
+msgstr "Shader Graph Node অপসারণ করুন"
#: tools/editor/plugins/shader_graph_editor_plugin.cpp
msgid "Move Shader Graph Node"
-msgstr ""
+msgstr "Shader Graph Node সরান"
#: tools/editor/plugins/shader_graph_editor_plugin.cpp
msgid "Duplicate Graph Node(s)"
-msgstr ""
+msgstr "গ্রাফ নোড(সমূহ) প্রতিলিপি করুন"
#: tools/editor/plugins/shader_graph_editor_plugin.cpp
msgid "Delete Shader Graph Node(s)"
-msgstr ""
+msgstr "Shader Graph Node(s) অপসারণ করুন"
#: tools/editor/plugins/shader_graph_editor_plugin.cpp
msgid "Error: Cyclic Connection Link"
-msgstr ""
+msgstr "সমস্যা: আবর্তনশীল সংযোগ লিঙ্ক"
#: tools/editor/plugins/shader_graph_editor_plugin.cpp
msgid "Error: Missing Input Connections"
-msgstr ""
+msgstr "সমস্যা: ইনপুট সংযোগ নেই"
#: tools/editor/plugins/shader_graph_editor_plugin.cpp
msgid "Add Shader Graph Node"
-msgstr ""
+msgstr "Shader Graph Node যোগ করুন"
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Orthogonal"
-msgstr ""
+msgstr "সমকোণীয় (Orthogonal)"
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Perspective"
-msgstr ""
+msgstr "পরিপ্রেক্ষিত (Perspective)"
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Transform Aborted."
-msgstr ""
+msgstr "রুপান্তর নিষ্ফলা করা হয়েছে।"
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "X-Axis Transform."
-msgstr ""
+msgstr "X-অক্ষ রুপান্তর।"
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Y-Axis Transform."
-msgstr ""
+msgstr "Y-অক্ষ রুপান্তর।"
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Z-Axis Transform."
-msgstr ""
+msgstr "Z-অক্ষ রুপান্তর।"
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "View Plane Transform."
-msgstr ""
+msgstr "প্লেন-এর রুপান্তর দেখুন।"
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Scaling to %s%%."
-msgstr ""
+msgstr "%s%% -এ মাপিত হচ্ছে।"
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Rotating %s degrees."
-msgstr ""
+msgstr "%s ডিগ্রি ঘূর্ণিত হচ্ছে।"
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Bottom View."
-msgstr ""
+msgstr "নিম্ন দর্শন।"
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Bottom"
-msgstr ""
+msgstr "নিম্ন"
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Top View."
-msgstr ""
+msgstr "শীর্ষ দর্শন।"
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Top"
-msgstr ""
+msgstr "শীর্ষ"
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Rear View."
-msgstr ""
+msgstr "পশ্চাৎ দর্শন।"
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Rear"
-msgstr ""
+msgstr "পশ্চাৎ"
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Front View."
-msgstr ""
+msgstr "সন্মুখ দর্শন।"
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Front"
-msgstr ""
+msgstr "সন্মুখ"
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Left View."
-msgstr ""
+msgstr "বাম দর্শন।"
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Left"
-msgstr ""
+msgstr "বাম"
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Right View."
-msgstr ""
+msgstr "ডান দর্শন।"
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Right"
-msgstr ""
+msgstr "ডান"
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Keying is disabled (no key inserted)."
-msgstr ""
+msgstr "চাবিসংযোক নিষ্ক্রিয় আছে (কোনো চাবি সংযুক্ত হয়নি)।"
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Animation Key Inserted."
-msgstr ""
+msgstr "অ্যানিমেশনের চাবি সন্নিবেশিত হয়েছে।"
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Align with view"
-msgstr ""
+msgstr "দর্শনের সাথে সারিবদ্ধ করুন"
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Environment"
-msgstr ""
+msgstr "পরিবেশ (Environment)"
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Audio Listener"
-msgstr ""
+msgstr "অডিও শ্রোতা"
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Gizmos"
-msgstr ""
+msgstr "গিজমোস"
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "XForm Dialog"
-msgstr ""
+msgstr "XForm এর সংলাপ"
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "No scene selected to instance!"
-msgstr ""
+msgstr "ইন্সট্যান্স করার জন্য কোনো দৃশ্য নির্বাচন করা হয়নি!"
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Instance at Cursor"
-msgstr ""
+msgstr "কার্সরের স্থানে ইন্সট্যান্স করুন"
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Could not instance scene!"
-msgstr ""
+msgstr "দৃশ্য ইন্সট্যান্স করা সম্ভব হয়নি!"
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Move Mode (W)"
-msgstr ""
+msgstr "সরানোর মোড (W)"
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Rotate Mode (E)"
-msgstr ""
+msgstr "ঘোরানোর মোড (E)"
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Scale Mode (R)"
-msgstr ""
+msgstr "মাপের মোড করুন (R)"
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Bottom View"
-msgstr ""
+msgstr "নিম্ন দর্শন"
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Top View"
-msgstr ""
+msgstr "শীর্ষ দর্শন"
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Rear View"
-msgstr ""
+msgstr "পশ্চাৎ দর্শন"
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Front View"
-msgstr ""
+msgstr "সন্মুখ দর্শন"
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Left View"
-msgstr ""
+msgstr "বাম দর্শন"
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Right View"
-msgstr ""
+msgstr "ডান দর্শন"
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Switch Perspective/Orthogonal view"
-msgstr ""
+msgstr "পরিপ্রেক্ষিত/সমকোণীয় (Perspective/Orthogonal) দর্শন পরিবর্তন করুন"
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Insert Animation Key"
-msgstr ""
+msgstr "অ্যানিমেশনের চাবি সন্নিবেশ করুন"
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Focus Origin"
-msgstr ""
+msgstr "অরিজিনে ফোকাস করুন"
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Focus Selection"
-msgstr ""
+msgstr "নির্বাচনে ফোকাস করুন"
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Align Selection With View"
-msgstr ""
+msgstr "নির্বাচনকে দর্শনের সাথে সারিবদ্ধ করুন"
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Transform"
-msgstr ""
+msgstr "রুপান্তর"
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Local Coords"
-msgstr ""
+msgstr "স্থানীয় স্থানাঙ্কসমূহ"
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Transform Dialog.."
-msgstr ""
+msgstr "রুপান্তরের এর সংলাপ.."
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Use Default Light"
-msgstr ""
+msgstr "প্রাথমিক লাইট ব্যবহার করুন"
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Use Default sRGB"
-msgstr ""
+msgstr "প্রাথমিক sRGB ব্যবহার করুন"
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "1 Viewport"
-msgstr ""
+msgstr "১ টি Viewport"
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "2 Viewports"
-msgstr ""
+msgstr "২ টি Viewports"
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "2 Viewports (Alt)"
-msgstr ""
+msgstr "২ টি Viewports (অল্টার)"
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "3 Viewports"
-msgstr ""
+msgstr "৩ টি Viewports"
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "3 Viewports (Alt)"
-msgstr ""
+msgstr "৩ টি Viewports (অল্টার)"
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "4 Viewports"
-msgstr ""
+msgstr "৪ টি Viewports"
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Display Normal"
-msgstr ""
+msgstr "Normal প্রদর্শন"
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Display Wireframe"
-msgstr ""
+msgstr "Wireframe প্রদর্শন"
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Display Overdraw"
-msgstr ""
+msgstr "Overdraw প্রদর্শন"
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Display Shadeless"
-msgstr ""
+msgstr "Shadeless প্রদর্শন"
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "View Origin"
-msgstr ""
+msgstr "অরিজিন দেখুন"
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "View Grid"
-msgstr ""
+msgstr "গ্রিড দেখুন"
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Snap Settings"
-msgstr ""
+msgstr "স্ন্যাপ সেটিংস"
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Translate Snap:"
-msgstr ""
+msgstr "স্ন্যাপ-এর স্থানান্তর:"
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Rotate Snap (deg.):"
-msgstr ""
+msgstr "স্ন্যাপ-এর ঘূর্ণন (ডিগ্রি):"
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Scale Snap (%):"
-msgstr ""
+msgstr "স্ন্যাপ-এর মাপন (%):"
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Viewport Settings"
-msgstr ""
+msgstr "Viewport সেটিংস"
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Default Light Normal:"
-msgstr ""
+msgstr "লাইটের প্রাথমিক নরমাল:"
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Ambient Light Color:"
-msgstr ""
+msgstr "অ্যাম্বিয়েন্ট লাইটের রঙ:"
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Perspective FOV (deg.):"
-msgstr ""
+msgstr "পরিপ্রেক্ষিত (Perspective) FOV (ডিগ্রি):"
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "View Z-Near:"
-msgstr ""
+msgstr "Z-Near দেখুন:"
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "View Z-Far:"
-msgstr ""
+msgstr "Z-Far দেখুন:"
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Transform Change"
-msgstr ""
+msgstr "রুপান্তরের পরিবর্তন"
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Translate:"
-msgstr ""
+msgstr "স্থানান্তর (Translate):"
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Rotate (deg.):"
-msgstr ""
+msgstr "ঘূর্ণন (ডিগ্রি):"
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Scale (ratio):"
-msgstr ""
+msgstr "মাপন (অনুপাত):"
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Transform Type"
-msgstr ""
+msgstr "রুপান্তরের ধরণ"
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Pre"
-msgstr ""
+msgstr "পূর্ব (Pre)"
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Post"
-msgstr ""
+msgstr "পরবর্তী (Post)"
#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
msgid "ERROR: Couldn't load frame resource!"
-msgstr ""
+msgstr "সমস্যা: ফ্রেম রিসোর্স লোড করা সম্ভব হয়নি!"
#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Add Frame"
-msgstr ""
+msgstr "ফ্রেম যোগ করুন"
#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Resource clipboard is empty or not a texture!"
-msgstr ""
+msgstr "রিসোর্স ক্লীপবোর্ড খালি অথবা কোনো টেক্সার নয়!"
#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Paste Frame"
-msgstr ""
+msgstr "ফ্রেম প্রতিলেপন করুন"
#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Add Empty"
-msgstr ""
+msgstr "খালি বস্তু যোগ করুন"
#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Change Animation Loop"
-msgstr ""
+msgstr "অ্যানিমেশনের লুপ পরিবর্তন করুন"
#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Change Animation FPS"
-msgstr ""
+msgstr "অ্যানিমেশনের FPS পরিবর্তন করুন"
#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
msgid "(empty)"
-msgstr ""
+msgstr "(খালি/শূন্য)"
#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Animations"
-msgstr ""
+msgstr "অ্যানিমেশনসমূহ"
#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Speed (FPS):"
-msgstr ""
+msgstr "গতি (FPS):"
#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Animation Frames"
-msgstr ""
+msgstr "অ্যানিমেশনের ফ্রেমসমূহ"
#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Insert Empty (Before)"
-msgstr ""
+msgstr "খালি বস্তু যুক্ত করুন (পূর্বে)"
#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Insert Empty (After)"
-msgstr ""
+msgstr "খালি বস্তু যুক্ত করুন (পরে)"
#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Up"
-msgstr ""
+msgstr "উপরে"
#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Down"
-msgstr ""
+msgstr "নীচে"
#: tools/editor/plugins/style_box_editor_plugin.cpp
msgid "StyleBox Preview:"
-msgstr ""
+msgstr "StyleBox প্রিভিউ:"
#: tools/editor/plugins/texture_region_editor_plugin.cpp
msgid "Snap Mode:"
-msgstr ""
+msgstr "স্ন্যাপ মোড:"
#: tools/editor/plugins/texture_region_editor_plugin.cpp
msgid "<None>"
-msgstr ""
+msgstr "<নান/কিছুই না>"
#: tools/editor/plugins/texture_region_editor_plugin.cpp
msgid "Pixel Snap"
-msgstr ""
+msgstr "পিক্সেল স্ন্যাপ"
#: tools/editor/plugins/texture_region_editor_plugin.cpp
msgid "Grid Snap"
-msgstr ""
+msgstr "গ্রিড স্ন্যাপ"
#: tools/editor/plugins/texture_region_editor_plugin.cpp
msgid "Auto Slice"
-msgstr ""
+msgstr "স্বয়ংক্রিয় টুকরো"
#: tools/editor/plugins/texture_region_editor_plugin.cpp
msgid "Offset:"
-msgstr ""
+msgstr "অফসেট/ভারসাম্য:"
#: tools/editor/plugins/texture_region_editor_plugin.cpp
msgid "Step:"
-msgstr ""
+msgstr "পদক্ষেপ:"
#: tools/editor/plugins/texture_region_editor_plugin.cpp
msgid "Separation:"
-msgstr ""
+msgstr "বিচ্ছেদ:"
#: tools/editor/plugins/texture_region_editor_plugin.cpp
msgid "Texture Region"
-msgstr ""
+msgstr "গঠনবিন্যাসের এলাকা"
#: tools/editor/plugins/texture_region_editor_plugin.cpp
msgid "Texture Region Editor"
-msgstr ""
+msgstr "গঠনবিন্যাসের এলাকা এডিটর"
#: tools/editor/plugins/theme_editor_plugin.cpp
msgid "Can't save theme to file:"
-msgstr ""
+msgstr "থিমটি ফাইলে সংরক্ষণ করা সম্ভব হয়নি:"
#: tools/editor/plugins/theme_editor_plugin.cpp
msgid "Add All Items"
-msgstr ""
+msgstr "সকল বস্তু যোগ করুন"
#: tools/editor/plugins/theme_editor_plugin.cpp
msgid "Add All"
-msgstr ""
+msgstr "সবগুলি যোগ করুন"
#: tools/editor/plugins/theme_editor_plugin.cpp
#: tools/editor/plugins/tile_set_editor_plugin.cpp
msgid "Remove Item"
-msgstr ""
+msgstr "বস্তু অপসারণ করুন"
#: tools/editor/plugins/theme_editor_plugin.cpp
msgid "Theme"
-msgstr ""
+msgstr "থিম"
#: tools/editor/plugins/theme_editor_plugin.cpp
msgid "Add Class Items"
-msgstr ""
+msgstr "ক্লাসের আইটেম যোগ করুন"
#: tools/editor/plugins/theme_editor_plugin.cpp
msgid "Remove Class Items"
-msgstr ""
+msgstr "ক্লাসের আইটেম অপসারণ করুন"
#: tools/editor/plugins/theme_editor_plugin.cpp
msgid "Create Empty Template"
-msgstr ""
+msgstr "খালি টেমপ্লেট তৈরি করুন"
#: tools/editor/plugins/theme_editor_plugin.cpp
msgid "Create Empty Editor Template"
-msgstr ""
+msgstr "এডিটরের খালি টেমপ্লেট তৈরি করুন"
#: tools/editor/plugins/theme_editor_plugin.cpp
msgid "CheckBox Radio1"
-msgstr ""
+msgstr "CheckBox Radio১"
#: tools/editor/plugins/theme_editor_plugin.cpp
msgid "CheckBox Radio2"
-msgstr ""
+msgstr "CheckBox Radio২"
#: tools/editor/plugins/theme_editor_plugin.cpp
msgid "Item"
-msgstr ""
+msgstr "বস্তু/আইটেম"
#: tools/editor/plugins/theme_editor_plugin.cpp
msgid "Check Item"
-msgstr ""
+msgstr "আইটেম চিহ্নিত করুন"
#: tools/editor/plugins/theme_editor_plugin.cpp
msgid "Checked Item"
-msgstr ""
+msgstr "চিহ্নিত আইটেম"
#: tools/editor/plugins/theme_editor_plugin.cpp
msgid "Has"
-msgstr ""
+msgstr "আছে"
#: tools/editor/plugins/theme_editor_plugin.cpp
msgid "Many"
-msgstr ""
+msgstr "অনেক"
#: tools/editor/plugins/theme_editor_plugin.cpp tools/editor/project_export.cpp
msgid "Options"
-msgstr ""
+msgstr "সিদ্ধান্তসমূহ"
#: tools/editor/plugins/theme_editor_plugin.cpp
msgid "Have,Many,Several,Options!"
-msgstr ""
+msgstr "আছে,অনেক,একাধিক,সিদ্ধান্তসমূহ!"
#: tools/editor/plugins/theme_editor_plugin.cpp
msgid "Tab 1"
-msgstr ""
+msgstr "ট্যাব ১"
#: tools/editor/plugins/theme_editor_plugin.cpp
msgid "Tab 2"
-msgstr ""
+msgstr "ট্যাব ২"
#: tools/editor/plugins/theme_editor_plugin.cpp
msgid "Tab 3"
-msgstr ""
+msgstr "ট্যাব ৩"
#: tools/editor/plugins/theme_editor_plugin.cpp
#: tools/editor/project_settings.cpp tools/editor/scene_tree_editor.cpp
#: tools/editor/script_editor_debugger.cpp
msgid "Type:"
-msgstr ""
+msgstr "ধরণ:"
#: tools/editor/plugins/theme_editor_plugin.cpp
msgid "Data Type:"
-msgstr ""
+msgstr "ডাটার ধরণ:"
#: tools/editor/plugins/theme_editor_plugin.cpp
msgid "Icon"
-msgstr ""
+msgstr "আইকন"
#: tools/editor/plugins/theme_editor_plugin.cpp
msgid "Style"
-msgstr ""
+msgstr "স্টাইল"
#: tools/editor/plugins/theme_editor_plugin.cpp
msgid "Color"
-msgstr ""
+msgstr "রঙ"
#: tools/editor/plugins/tile_map_editor_plugin.cpp
msgid "Paint TileMap"
-msgstr ""
+msgstr "TileMap আঁকুন"
#: tools/editor/plugins/tile_map_editor_plugin.cpp
#: tools/editor/scene_tree_dock.cpp
msgid "Duplicate"
-msgstr ""
+msgstr "প্রতিলিপি"
#: tools/editor/plugins/tile_map_editor_plugin.cpp
msgid "Erase TileMap"
-msgstr ""
+msgstr "TileMap মুছে ফেলুন"
#: tools/editor/plugins/tile_map_editor_plugin.cpp
msgid "Erase selection"
-msgstr ""
+msgstr "নির্বাচিতসমূহ মুছে ফেলুন"
#: tools/editor/plugins/tile_map_editor_plugin.cpp
msgid "Find tile"
-msgstr ""
+msgstr "টাইল খুঁজুন"
#: tools/editor/plugins/tile_map_editor_plugin.cpp
msgid "Transpose"
-msgstr ""
+msgstr "পক্ষান্তরিত করুন"
#: tools/editor/plugins/tile_map_editor_plugin.cpp
msgid "Mirror X"
-msgstr ""
+msgstr "প্রতিবিম্ব X"
#: tools/editor/plugins/tile_map_editor_plugin.cpp
msgid "Mirror Y"
-msgstr ""
+msgstr "প্রতিবিম্ব Y"
#: tools/editor/plugins/tile_map_editor_plugin.cpp
msgid "Bucket"
-msgstr ""
+msgstr "বাকেট্‌"
#: tools/editor/plugins/tile_map_editor_plugin.cpp
msgid "Pick Tile"
-msgstr ""
+msgstr "টাইল পছন্দ করুন"
#: tools/editor/plugins/tile_map_editor_plugin.cpp
msgid "Select"
-msgstr ""
+msgstr "নির্বাচন করুন"
#: tools/editor/plugins/tile_map_editor_plugin.cpp
msgid "Rotate 0 degrees"
-msgstr ""
+msgstr "০ ডিগ্রি ঘোরান্"
#: tools/editor/plugins/tile_map_editor_plugin.cpp
msgid "Rotate 90 degrees"
-msgstr ""
+msgstr "৯০ ডিগ্রি ঘোরান্"
#: tools/editor/plugins/tile_map_editor_plugin.cpp
msgid "Rotate 180 degrees"
-msgstr ""
+msgstr "১৮০ ডিগ্রি ঘোরান্"
#: tools/editor/plugins/tile_map_editor_plugin.cpp
msgid "Rotate 270 degrees"
-msgstr ""
+msgstr "২৭০ ডিগ্রি ঘোরান্‌"
#: tools/editor/plugins/tile_set_editor_plugin.cpp
msgid "Could not find tile:"
-msgstr ""
+msgstr "টাইলটি খুঁজে পাওয়া যায়নি:"
#: tools/editor/plugins/tile_set_editor_plugin.cpp
msgid "Item name or ID:"
-msgstr ""
+msgstr "আইটেমের নাম বা আইডি:"
#: tools/editor/plugins/tile_set_editor_plugin.cpp
msgid "Create from scene?"
-msgstr ""
+msgstr "দৃশ্য হতে তৈরি করবেন?"
#: tools/editor/plugins/tile_set_editor_plugin.cpp
msgid "Merge from scene?"
-msgstr ""
+msgstr "দৃশ্য হতে একত্রিত করবেন?"
#: tools/editor/plugins/tile_set_editor_plugin.cpp
msgid "Create from Scene"
-msgstr ""
+msgstr "দৃশ্য হতে তৈরি করবেন"
#: tools/editor/plugins/tile_set_editor_plugin.cpp
msgid "Merge from Scene"
-msgstr ""
+msgstr "দৃশ্য হতে একত্রিত করবেন"
#: tools/editor/plugins/tile_set_editor_plugin.cpp
#: tools/editor/script_editor_debugger.cpp
msgid "Error"
-msgstr ""
+msgstr "সমস্যা/ভুল"
#: tools/editor/project_export.cpp
msgid "Edit Script Options"
-msgstr ""
+msgstr "স্ক্রিপ্ট-এর সিদ্ধান্তসমূহ সম্পাদন করুন"
#: tools/editor/project_export.cpp
msgid "Please export outside the project folder!"
-msgstr ""
+msgstr "অনুগ্রহ করে প্রকল্পের ফোল্ডারের বাইরে এক্সপোর্ট করুন!"
#: tools/editor/project_export.cpp
msgid "Error exporting project!"
-msgstr ""
+msgstr "প্রকল্প এক্সপোর্টে সমস্যা হয়েছে!"
#: tools/editor/project_export.cpp
msgid "Error writing the project PCK!"
-msgstr ""
+msgstr "প্রকল্পের PCK লিখতে সমস্যা হয়েছে!"
#: tools/editor/project_export.cpp
msgid "No exporter for platform '%s' yet."
+msgstr "'%s' প্ল্যাটফর্মের জন্য এখনো কোনো এক্সপোর্টার নেই।"
+
+#: tools/editor/project_export.cpp
+#, fuzzy
+msgid "Create Android keystore"
+msgstr "নতুন রিসোর্স তৈরি করুন"
+
+#: tools/editor/project_export.cpp
+#, fuzzy
+msgid "Full name"
+msgstr "গ্রহণযোগ্য নাম"
+
+#: tools/editor/project_export.cpp
+msgid "Organizational unit"
msgstr ""
#: tools/editor/project_export.cpp
-msgid "Include"
+#, fuzzy
+msgid "Organization"
+msgstr "ট্র্যানজিশন/স্থানান্তরণ"
+
+#: tools/editor/project_export.cpp
+msgid "City"
msgstr ""
#: tools/editor/project_export.cpp
-msgid "Change Image Group"
+#, fuzzy
+msgid "State"
+msgstr "অবস্থা:"
+
+#: tools/editor/project_export.cpp
+msgid "2 letter country code"
msgstr ""
#: tools/editor/project_export.cpp
-msgid "Group name can't be empty!"
+msgid "User alias"
msgstr ""
#: tools/editor/project_export.cpp
-msgid "Invalid character in group name!"
+#, fuzzy
+msgid "Password"
+msgstr "পাসওয়ার্ড:"
+
+#: tools/editor/project_export.cpp
+#, fuzzy
+msgid "at least 6 characters"
+msgstr "গ্রহনযোগ্য অক্ষরসমূহ:"
+
+#: tools/editor/project_export.cpp
+#, fuzzy
+msgid "File name"
+msgstr "নতুন নাম:"
+
+#: tools/editor/project_export.cpp
+msgid "Path : (better to save outside of project)"
msgstr ""
#: tools/editor/project_export.cpp
-msgid "Group name already exists!"
+msgid ""
+"Release keystore is not set.\n"
+"Do you want to create one?"
msgstr ""
#: tools/editor/project_export.cpp
-msgid "Add Image Group"
+msgid "Fill Keystore/Release User and Release Password"
msgstr ""
#: tools/editor/project_export.cpp
+msgid "Include"
+msgstr "অন্তর্ভুক্ত করুন"
+
+#: tools/editor/project_export.cpp
+msgid "Change Image Group"
+msgstr "ছবির গ্রুপ পরিবর্তন করুন"
+
+#: tools/editor/project_export.cpp
+msgid "Group name can't be empty!"
+msgstr "গ্রুপের নাম খালি হতে পারবে না!"
+
+#: tools/editor/project_export.cpp
+msgid "Invalid character in group name!"
+msgstr "গ্রুপের নামে অগ্রহনযোগ্য অক্ষর!"
+
+#: tools/editor/project_export.cpp
+msgid "Group name already exists!"
+msgstr "গ্রুপের নাম ইতিমধ্যেই আছে!"
+
+#: tools/editor/project_export.cpp
+msgid "Add Image Group"
+msgstr "ছবির গ্রুপ যোগ করুন"
+
+#: tools/editor/project_export.cpp
msgid "Delete Image Group"
-msgstr ""
+msgstr "ছবির গ্রুপ অপসারণ করুন"
#: tools/editor/project_export.cpp
msgid "Atlas Preview"
-msgstr ""
+msgstr "এটলাস/মানচিত্রাবলী প্রিভিউ"
#: tools/editor/project_export.cpp
msgid "Project Export Settings"
-msgstr ""
+msgstr "প্রকল্প এক্সপোর্ট-এর সেটিংস"
#: tools/editor/project_export.cpp
msgid "Target"
-msgstr ""
+msgstr "টার্গেট"
#: tools/editor/project_export.cpp
msgid "Export to Platform"
-msgstr ""
+msgstr "প্লাটফর্মে এক্সপোর্ট করুন"
#: tools/editor/project_export.cpp
msgid "Resources"
-msgstr ""
+msgstr "রিসোর্সসমূহ"
#: tools/editor/project_export.cpp
msgid "Export selected resources (including dependencies)."
-msgstr ""
+msgstr "নির্বাচিত রিসোর্সসমূহ এক্সপোর্ট করুন (ডিপেন্ডেন্সী সহ)।"
#: tools/editor/project_export.cpp
msgid "Export all resources in the project."
-msgstr ""
+msgstr "প্রকল্পের সকল রিসোর্স এক্সপোর্ট করুন।"
#: tools/editor/project_export.cpp
msgid "Export all files in the project directory."
-msgstr ""
+msgstr "প্রকল্পের পথে সকল ফাইল এক্সপোর্ট করুন।"
#: tools/editor/project_export.cpp
msgid "Export Mode:"
-msgstr ""
+msgstr "এক্সপোর্ট মোড:"
#: tools/editor/project_export.cpp
msgid "Resources to Export:"
-msgstr ""
+msgstr "এক্সপোর্টের জন্য রিসোর্স:"
#: tools/editor/project_export.cpp
msgid "Action"
-msgstr ""
+msgstr "প্রক্রিয়া/অ্যাকশন"
#: tools/editor/project_export.cpp
msgid ""
"Filters to export non-resource files (comma-separated, e.g.: *.json, *.txt):"
msgstr ""
+"রিসোর্স-নয় এমন ফাইল এক্সপোর্ট করার ফিল্টারসমূহ (কমা-বিভক্ত, যেমন: *.json, *.txt):"
#: tools/editor/project_export.cpp
msgid "Filters to exclude from export (comma-separated, e.g.: *.json, *.txt):"
msgstr ""
+"এক্সপোর্ট (export) হতে বর্জনকৃত ফিল্টারসমূহ (filter) (কমা-বিভক্ত, যেমন: *.json, *."
+"txt):"
#: tools/editor/project_export.cpp
msgid "Convert text scenes to binary on export."
-msgstr ""
+msgstr "এক্সপর্টের সময় টেক্সট দৃশ্যগুলোকে বাইনারিতে রুপান্তর করুন।"
#: tools/editor/project_export.cpp
msgid "Images"
-msgstr ""
+msgstr "ছবিসমূহ"
#: tools/editor/project_export.cpp
msgid "Keep Original"
-msgstr ""
+msgstr "মূলটিই (অরিজিনাল) রাখুন"
#: tools/editor/project_export.cpp
msgid "Compress for Disk (Lossy, WebP)"
-msgstr ""
+msgstr "ডিস্কের জন্য সংকুচিত করুন (ধ্বংসাত্মক, WebP)"
#: tools/editor/project_export.cpp
msgid "Compress for RAM (BC/PVRTC/ETC)"
-msgstr ""
+msgstr "RAM-এর জন্য সংকুচিত করুন (BC/PVRTC/ETC)"
#: tools/editor/project_export.cpp
msgid "Convert Images (*.png):"
-msgstr ""
+msgstr "ছবিসমূহ রূপান্তর করুন (*.png):"
#: tools/editor/project_export.cpp
msgid "Compress for Disk (Lossy) Quality:"
-msgstr ""
+msgstr "ডিস্ক-এর জন্য সংকুচিত করুন (ধ্বংসাত্মক গুণের):"
#: tools/editor/project_export.cpp
msgid "Shrink All Images:"
-msgstr ""
+msgstr "সকল ছবি সংকুচিত করুন:"
#: tools/editor/project_export.cpp
msgid "Compress Formats:"
-msgstr ""
+msgstr "ধরণসমূহ সংকোচন করুন:"
#: tools/editor/project_export.cpp
msgid "Image Groups"
-msgstr ""
+msgstr "ছবির গ্রুপসমূহ"
#: tools/editor/project_export.cpp
msgid "Groups:"
-msgstr ""
+msgstr "গ্রুপসমূহ:"
#: tools/editor/project_export.cpp
msgid "Compress Disk"
-msgstr ""
+msgstr "ডিস্ক সঙ্কোচন"
#: tools/editor/project_export.cpp
msgid "Compress RAM"
-msgstr ""
+msgstr "RAM সঙ্কোচন"
#: tools/editor/project_export.cpp
msgid "Compress Mode:"
-msgstr ""
+msgstr "সঙ্কোচন মোড:"
#: tools/editor/project_export.cpp
msgid "Lossy Quality:"
-msgstr ""
+msgstr "ধ্বংসাত্মক গুণের:"
#: tools/editor/project_export.cpp
msgid "Atlas:"
-msgstr ""
+msgstr "এটলাস/মানচিত্রাবলী:"
#: tools/editor/project_export.cpp
msgid "Shrink By:"
-msgstr ""
+msgstr "সঙ্কোচন দ্বারা:"
#: tools/editor/project_export.cpp
msgid "Preview Atlas"
-msgstr ""
+msgstr "এটলাস/মানচিত্রাবলী প্রিভিউ"
#: tools/editor/project_export.cpp
msgid "Image Filter:"
-msgstr ""
+msgstr "ছবির ফিল্টার:"
#: tools/editor/project_export.cpp
msgid "Images:"
-msgstr ""
+msgstr "ছবিসমূহ:"
#: tools/editor/project_export.cpp
msgid "Select None"
-msgstr ""
+msgstr "কোনোটাই নির্বাচন করবেন না"
#: tools/editor/project_export.cpp
msgid "Group"
-msgstr ""
+msgstr "গ্রুপ"
#: tools/editor/project_export.cpp
msgid "Samples"
-msgstr ""
+msgstr "নমুনাসমূহ"
#: tools/editor/project_export.cpp
msgid "Sample Conversion Mode: (.wav files):"
-msgstr ""
+msgstr "নমুনা রূপান্তর মোড: (.wav ফাইল):"
#: tools/editor/project_export.cpp
msgid "Keep"
-msgstr ""
+msgstr "রাখুন"
#: tools/editor/project_export.cpp
msgid "Compress (RAM - IMA-ADPCM)"
-msgstr ""
+msgstr "সঙ্কোচন (RAM - IMA-ADPCM)"
#: tools/editor/project_export.cpp
msgid "Sampling Rate Limit (Hz):"
-msgstr ""
+msgstr "আদর্শ রেট লিমিট (Hz):"
#: tools/editor/project_export.cpp
msgid "Trim"
-msgstr ""
+msgstr "ছাঁটা"
#: tools/editor/project_export.cpp
msgid "Trailing Silence:"
-msgstr ""
+msgstr "পরিশিষ্ট নীরবতা:"
#: tools/editor/project_export.cpp
msgid "Script"
-msgstr ""
+msgstr "স্ক্রিপ্ট"
#: tools/editor/project_export.cpp
msgid "Script Export Mode:"
-msgstr ""
+msgstr "স্ক্রিপ্ট এক্সপোর্ট মোড:"
#: tools/editor/project_export.cpp
msgid "Text"
-msgstr ""
+msgstr "টেক্সট"
#: tools/editor/project_export.cpp
msgid "Compiled"
-msgstr ""
+msgstr "কম্পাইল্ড"
#: tools/editor/project_export.cpp
msgid "Encrypted (Provide Key Below)"
-msgstr ""
+msgstr "এনক্রিপ্ট করুন (নীচে কী/চাবি দিন)"
#: tools/editor/project_export.cpp
msgid "Script Encryption Key (256-bits as hex):"
-msgstr ""
+msgstr "স্ক্রিপ্ট এনক্রিপশন কী/চাবি (২৫৬-বিটস হেক্স):"
#: tools/editor/project_export.cpp
msgid "Export PCK/Zip"
-msgstr ""
+msgstr "এক্সপোর্ট PCK/Zip"
#: tools/editor/project_export.cpp
msgid "Export Project PCK"
-msgstr ""
+msgstr "প্রকল্পের PCK এক্সপোর্ট করুন"
#: tools/editor/project_export.cpp
msgid "Export.."
-msgstr ""
+msgstr "এক্সপোর্ট.."
#: tools/editor/project_export.cpp
msgid "Project Export"
-msgstr ""
+msgstr "এক্সপোর্ট প্রকল্প"
#: tools/editor/project_export.cpp
msgid "Export Preset:"
-msgstr ""
+msgstr "এক্সপোর্টের প্রিসেট:"
#: tools/editor/project_manager.cpp
msgid "Invalid project path, the path must exist!"
-msgstr ""
+msgstr "অকার্যকর প্রকল্পের পথ, পথটি অবশ্যই বিদ্যমান হতে হবে!"
#: tools/editor/project_manager.cpp
msgid "Invalid project path, engine.cfg must not exist."
-msgstr ""
+msgstr "অকার্যকর প্রকল্পের পথ, engine.cfg অবশ্যই অনুপস্থিত হতে হবে।"
#: tools/editor/project_manager.cpp
msgid "Invalid project path, engine.cfg must exist."
-msgstr ""
+msgstr "অকার্যকর প্রকল্পের পথ, engine.cfg অবশ্যই উপস্থিত হতে হবে।"
#: tools/editor/project_manager.cpp
msgid "Imported Project"
-msgstr ""
+msgstr "প্রকল্প ইম্পোর্ট করা হয়েছে"
#: tools/editor/project_manager.cpp
msgid "Invalid project path (changed anything?)."
-msgstr ""
+msgstr "অকার্যকর প্রকল্পের পথ (কোনোকিছু পরিবর্তন করেছেন?)।"
#: tools/editor/project_manager.cpp
msgid "Couldn't create engine.cfg in project path."
-msgstr ""
+msgstr "প্রকল্পের পথে engine.cfg তৈরি করা সম্ভব হয়নি।"
#: tools/editor/project_manager.cpp
msgid "The following files failed extraction from package:"
-msgstr ""
+msgstr "প্যাকেজ হতে নীম্নোক্ত ফাইলসমূহ এক্সট্রাক্ট করা অসফল হয়েছে:"
#: tools/editor/project_manager.cpp
msgid "Package Installed Successfully!"
-msgstr ""
+msgstr "প্যাকেজ ইন্সটল সফল হয়েছে!"
#: tools/editor/project_manager.cpp
msgid "Import Existing Project"
-msgstr ""
+msgstr "বিদ্যমান প্রকল্প ইম্পোর্ট করুন"
#: tools/editor/project_manager.cpp
msgid "Project Path (Must Exist):"
-msgstr ""
+msgstr "প্রকল্পের পথ (অবশ্যই বিদ্যমান হতে হবে):"
#: tools/editor/project_manager.cpp
msgid "Project Name:"
-msgstr ""
+msgstr "প্রকল্পের নাম:"
#: tools/editor/project_manager.cpp
msgid "Create New Project"
-msgstr ""
+msgstr "নতুন প্রকল্প তৈরি করুন"
#: tools/editor/project_manager.cpp
msgid "Project Path:"
-msgstr ""
+msgstr "প্রকল্পের পথ:"
#: tools/editor/project_manager.cpp
msgid "Install Project:"
-msgstr ""
+msgstr "প্রকল্প ইন্সটল করুন:"
#: tools/editor/project_manager.cpp
msgid "Install"
-msgstr ""
+msgstr "ইন্সটল"
#: tools/editor/project_manager.cpp
msgid "Browse"
-msgstr ""
+msgstr "ব্রাউস"
#: tools/editor/project_manager.cpp
msgid "New Game Project"
-msgstr ""
+msgstr "নতুন গেম প্রকল্প"
#: tools/editor/project_manager.cpp
msgid "That's a BINGO!"
-msgstr ""
+msgstr "দারুণ খবর!"
#: tools/editor/project_manager.cpp
msgid "Unnamed Project"
-msgstr ""
+msgstr "নামহীন প্রকল্প"
#: tools/editor/project_manager.cpp
msgid "Are you sure to open more than one project?"
-msgstr ""
+msgstr "একধিক প্রকল্প খোলায় আপনি সুনিশ্চিত?"
#: tools/editor/project_manager.cpp
msgid "Are you sure to run more than one project?"
-msgstr ""
+msgstr "একধিক প্রকল্প চালানোয় আপনি সুনিশ্চিত?"
#: tools/editor/project_manager.cpp
msgid "Remove project from the list? (Folder contents will not be modified)"
-msgstr ""
+msgstr "তালিকা হতে প্রকল্প অপসারণ করবেন? (ফোল্ডারের বিষয়াদি পরিবর্তন হবে না)"
#: tools/editor/project_manager.cpp
msgid ""
"You are about the scan %s folders for existing Godot projects. Do you "
"confirm?"
msgstr ""
+"বিদ্যমান Godot প্রজেক্টের খোঁজে আপনি %s ফোল্ডারসমূহ স্ক্যান করতে যাচ্ছেন। আপনি কি "
+"সুনিশ্চিত?"
#: tools/editor/project_manager.cpp
msgid "Project Manager"
-msgstr ""
+msgstr "প্রকল্প ম্যানেজার"
#: tools/editor/project_manager.cpp
msgid "Project List"
-msgstr ""
+msgstr "প্রকল্পের তালিকা"
#: tools/editor/project_manager.cpp
msgid "Run"
-msgstr ""
+msgstr "চালান"
#: tools/editor/project_manager.cpp
msgid "Scan"
-msgstr ""
+msgstr "স্ক্যান"
#: tools/editor/project_manager.cpp
msgid "Select a Folder to Scan"
-msgstr ""
+msgstr "স্ক্যান করার জন্য ফোল্ডার নির্বাচন করুন"
#: tools/editor/project_manager.cpp
msgid "New Project"
-msgstr ""
+msgstr "নতুন প্রকল্প"
#: tools/editor/project_manager.cpp
msgid "Exit"
-msgstr ""
+msgstr "প্রস্থান করুন"
#: tools/editor/project_settings.cpp
msgid "Key "
-msgstr ""
+msgstr "কী/চাবি "
#: tools/editor/project_settings.cpp
msgid "Joy Button"
-msgstr ""
+msgstr "জয়স্টিক বোতাম"
#: tools/editor/project_settings.cpp
msgid "Joy Axis"
-msgstr ""
+msgstr "জয়স্টিক অক্ষ"
#: tools/editor/project_settings.cpp
msgid "Mouse Button"
-msgstr ""
+msgstr "মাউসের বোতাম"
#: tools/editor/project_settings.cpp
msgid "Invalid action (anything goes but '/' or ':')."
-msgstr ""
+msgstr "অকার্যকর অ্যাকশন ('/' বা ':' ছাড়া কিছুই যাবে না)।"
#: tools/editor/project_settings.cpp
msgid "Action '%s' already exists!"
-msgstr ""
+msgstr "'%s' অ্যাকশন ইতিমধ্যেই বিদ্যমান!"
#: tools/editor/project_settings.cpp
msgid "Rename Input Action Event"
-msgstr ""
+msgstr "ইনপুট অ্যাকশন ইভেন্ট পুনঃনামকরণ করুন"
#: tools/editor/project_settings.cpp
msgid "Add Input Action Event"
-msgstr ""
+msgstr "ইনপুট অ্যাকশন ইভেন্ট যোগ করুন"
#: tools/editor/project_settings.cpp tools/editor/settings_config_dialog.cpp
msgid "Control+"
-msgstr ""
+msgstr "কন্ট্রোল+"
#: tools/editor/project_settings.cpp tools/editor/settings_config_dialog.cpp
msgid "Press a Key.."
-msgstr ""
+msgstr "যেকোনো কী/চাবি চাপুন.."
#: tools/editor/project_settings.cpp
msgid "Mouse Button Index:"
-msgstr ""
+msgstr "মাউসের বোতাম ইন্ডেক্স:"
#: tools/editor/project_settings.cpp
msgid "Left Button"
-msgstr ""
+msgstr "বাম বোতাম"
#: tools/editor/project_settings.cpp
msgid "Right Button"
-msgstr ""
+msgstr "ডান বোতাম"
#: tools/editor/project_settings.cpp
msgid "Middle Button"
-msgstr ""
+msgstr "মধ্য বোতাম"
#: tools/editor/project_settings.cpp
msgid "Wheel Up Button"
-msgstr ""
+msgstr "চাকা উপরে তোলার বোতাম"
#: tools/editor/project_settings.cpp
msgid "Wheel Down Button"
-msgstr ""
+msgstr "চাকা নিচে নামানোর বোতাম"
#: tools/editor/project_settings.cpp
msgid "Button 6"
-msgstr ""
+msgstr "বোতাম ৬"
#: tools/editor/project_settings.cpp
msgid "Button 7"
-msgstr ""
+msgstr "বোতাম ৭"
#: tools/editor/project_settings.cpp
msgid "Button 8"
-msgstr ""
+msgstr "বোতাম ৮"
#: tools/editor/project_settings.cpp
msgid "Button 9"
-msgstr ""
+msgstr "বোতাম ৯"
#: tools/editor/project_settings.cpp
msgid "Joystick Axis Index:"
-msgstr ""
+msgstr "জয়স্টিক অক্ষ ইন্ডেক্স:"
#: tools/editor/project_settings.cpp
msgid "Joystick Button Index:"
-msgstr ""
+msgstr "জয়স্টিক বোতাম ইন্ডেক্স:"
#: tools/editor/project_settings.cpp
msgid "Add Input Action"
-msgstr ""
+msgstr "ইনপুট অ্যাকশন যোগ করুন"
#: tools/editor/project_settings.cpp
msgid "Erase Input Action Event"
-msgstr ""
-
-#: tools/editor/project_settings.cpp
-msgid "Toggle Persisting"
-msgstr ""
+msgstr "ইনপুট অ্যাকশন ইভেন্ট মুছে ফেলুন"
#: tools/editor/project_settings.cpp
msgid "Error saving settings."
-msgstr ""
+msgstr "সংরক্ষণে সমস্যা হয়েছে।"
#: tools/editor/project_settings.cpp
msgid "Settings saved OK."
-msgstr ""
+msgstr "সেটিংস সংরক্ষণ সফল হয়েছে।"
#: tools/editor/project_settings.cpp
msgid "Add Translation"
-msgstr ""
+msgstr "অনুবাদ সংযোগ করুন"
#: tools/editor/project_settings.cpp
msgid "Remove Translation"
-msgstr ""
+msgstr "অনুবাদ অপসারণ করুন"
#: tools/editor/project_settings.cpp
msgid "Add Remapped Path"
-msgstr ""
+msgstr "পুনঃ-চিত্রাঙ্কিত পথ যোগ করুন"
#: tools/editor/project_settings.cpp
msgid "Resource Remap Add Remap"
-msgstr ""
+msgstr "রিসোর্স পুনঃ-চিত্রাঙ্কিত করে যুক্ত করুন"
#: tools/editor/project_settings.cpp
msgid "Change Resource Remap Language"
-msgstr ""
+msgstr "রিসোর্স পুনঃ-নকশার ভাষা পরিবর্তন করুন"
#: tools/editor/project_settings.cpp
msgid "Remove Resource Remap"
-msgstr ""
+msgstr "রিসোর্সের পুনঃ-নকশা অপসারণ করুন"
#: tools/editor/project_settings.cpp
msgid "Remove Resource Remap Option"
-msgstr ""
+msgstr "রিসোর্সের পুনঃ-নকশার সিদ্ধান্ত অপসারণ করুন"
#: tools/editor/project_settings.cpp
msgid "Project Settings (engine.cfg)"
-msgstr ""
+msgstr "প্রকল্পের সেটিংস (engine.cfg)"
#: tools/editor/project_settings.cpp tools/editor/settings_config_dialog.cpp
msgid "General"
-msgstr ""
+msgstr "জেনেরাল"
#: tools/editor/project_settings.cpp tools/editor/property_editor.cpp
msgid "Property:"
-msgstr ""
+msgstr "প্রপার্টি:"
#: tools/editor/project_settings.cpp
msgid "Del"
-msgstr ""
+msgstr "ডিলিট/অপসারণ"
#: tools/editor/project_settings.cpp
msgid "Copy To Platform.."
-msgstr ""
+msgstr "প্লাটফর্মে প্রতিলিপি করুন.."
#: tools/editor/project_settings.cpp
msgid "Input Map"
-msgstr ""
+msgstr "ইনপুট ম্যাপ/নকশা"
#: tools/editor/project_settings.cpp
msgid "Action:"
-msgstr ""
+msgstr "অ্যাকশন:"
#: tools/editor/project_settings.cpp
msgid "Device:"
-msgstr ""
+msgstr "ডিভাইস:"
#: tools/editor/project_settings.cpp
msgid "Index:"
-msgstr ""
+msgstr "ইন্ডেক্স:"
#: tools/editor/project_settings.cpp
msgid "Localization"
-msgstr ""
+msgstr "স্থানীয়করণ"
#: tools/editor/project_settings.cpp
msgid "Translations"
-msgstr ""
+msgstr "অনুবাদসমূহ"
#: tools/editor/project_settings.cpp
msgid "Translations:"
-msgstr ""
+msgstr "অনুবাদসমূহ:"
#: tools/editor/project_settings.cpp
msgid "Add.."
-msgstr ""
+msgstr "সংযোগ.."
#: tools/editor/project_settings.cpp
msgid "Remaps"
-msgstr ""
+msgstr "পুনঃনকশাসমূহ"
#: tools/editor/project_settings.cpp
msgid "Resources:"
-msgstr ""
+msgstr "রিসোর্সসমূহ:"
#: tools/editor/project_settings.cpp
msgid "Remaps by Locale:"
-msgstr ""
+msgstr "ঘটনাস্থল দ্বারা পুনঃনকশা:"
#: tools/editor/project_settings.cpp
msgid "Locale"
-msgstr ""
+msgstr "ঘটনাস্থল"
#: tools/editor/project_settings.cpp
msgid "AutoLoad"
-msgstr ""
+msgstr "স্বয়ংক্রিয়-লোড"
#: tools/editor/project_settings.cpp
msgid "Plugins"
-msgstr ""
+msgstr "প্লাগইন-সমূহ"
#: tools/editor/property_editor.cpp
msgid "Preset.."
-msgstr ""
+msgstr "প্রিসেট.."
#: tools/editor/property_editor.cpp
msgid "Ease In"
-msgstr ""
+msgstr "আন্ত-সহজাগমন"
#: tools/editor/property_editor.cpp
msgid "Ease Out"
-msgstr ""
+msgstr "বহিঃ-সহজাগমন"
#: tools/editor/property_editor.cpp
msgid "Zero"
-msgstr ""
+msgstr "শূন্য"
#: tools/editor/property_editor.cpp
msgid "Easing In-Out"
-msgstr ""
+msgstr "আগমন-গমন সহজ/আলগা করন"
#: tools/editor/property_editor.cpp
msgid "Easing Out-In"
-msgstr ""
+msgstr "গমন-আগমন সহজ/আলগা করন"
#: tools/editor/property_editor.cpp
msgid "File.."
-msgstr ""
+msgstr "ফাইল.."
#: tools/editor/property_editor.cpp
msgid "Dir.."
-msgstr ""
+msgstr "পথ.."
#: tools/editor/property_editor.cpp tools/editor/script_create_dialog.cpp
msgid "Load"
-msgstr ""
+msgstr "লোড"
#: tools/editor/property_editor.cpp
msgid "Assign"
-msgstr ""
+msgstr "নিযুক্ত"
#: tools/editor/property_editor.cpp
msgid "New Script"
-msgstr ""
+msgstr "নতুন স্ক্রিপ্ট"
#: tools/editor/property_editor.cpp
msgid "Error loading file: Not a resource!"
-msgstr ""
+msgstr "ফাইল লোডে সমস্যা: রিসোর্স নয়!"
#: tools/editor/property_editor.cpp
msgid "Couldn't load image"
-msgstr ""
+msgstr "ছবি লোড অসম্ভব হয়েছে"
#: tools/editor/property_editor.cpp
msgid "Bit %d, val %d."
-msgstr ""
+msgstr "বিট %d, মান %d।"
#: tools/editor/property_editor.cpp
msgid "On"
-msgstr ""
+msgstr "চালু"
#: tools/editor/property_editor.cpp
msgid "Properties:"
-msgstr ""
-
-#: tools/editor/property_editor.cpp
-msgid "Global"
-msgstr ""
+msgstr "প্রোপার্টি-সমূহ:"
#: tools/editor/property_editor.cpp
msgid "Sections:"
-msgstr ""
+msgstr "অংশাদি:"
#: tools/editor/property_selector.cpp
msgid "Select Property"
@@ -6272,191 +6394,195 @@ msgstr "মেথড/পদ্ধতি বাছাই করুন"
#: tools/editor/pvrtc_compress.cpp
msgid "Could not execute PVRTC tool:"
-msgstr ""
+msgstr "PVRTC সরঞ্জাম এক্সিকিউট করা সম্ভব হচ্ছে না:"
#: tools/editor/pvrtc_compress.cpp
msgid "Can't load back converted image using PVRTC tool:"
-msgstr ""
+msgstr "PVRTC সরঞ্জাম দ্বারা রূপান্তরিত ছবি পুনরায় লোড করা সম্ভব নয়:"
#: tools/editor/reparent_dialog.cpp tools/editor/scene_tree_dock.cpp
msgid "Reparent Node"
-msgstr ""
+msgstr "নোডের নতুন অভিভাবক দান করুন"
#: tools/editor/reparent_dialog.cpp
msgid "Reparent Location (Select new Parent):"
-msgstr ""
+msgstr "নতুন অভিভাবকের স্থান (নতুন অভিভাবক নির্বাচন করুন):"
#: tools/editor/reparent_dialog.cpp
msgid "Keep Global Transform"
-msgstr ""
+msgstr "সার্বজনীন রূপান্তর রাখুন"
#: tools/editor/reparent_dialog.cpp tools/editor/scene_tree_dock.cpp
msgid "Reparent"
-msgstr ""
+msgstr "নতুন অভিভাবক দান করুন"
#: tools/editor/resources_dock.cpp
msgid "Create New Resource"
-msgstr ""
+msgstr "নতুন রিসোর্স তৈরি করুন"
#: tools/editor/resources_dock.cpp
msgid "Open Resource"
-msgstr ""
+msgstr "রিসোর্স খুলুন"
#: tools/editor/resources_dock.cpp
msgid "Save Resource"
-msgstr ""
+msgstr "রিসোর্স সংরক্ষণ করুন"
#: tools/editor/resources_dock.cpp
msgid "Resource Tools"
-msgstr ""
+msgstr "রিসোর্স-এর সরঞ্জামসমূহ"
#: tools/editor/resources_dock.cpp
msgid "Make Local"
-msgstr ""
+msgstr "স্থানীয় করুন"
#: tools/editor/run_settings_dialog.cpp
msgid "Run Mode:"
-msgstr ""
+msgstr "চালানোর মোড:"
#: tools/editor/run_settings_dialog.cpp
msgid "Current Scene"
-msgstr ""
+msgstr "বর্তমান দৃশ্য"
#: tools/editor/run_settings_dialog.cpp
msgid "Main Scene"
-msgstr ""
+msgstr "প্রধান দৃশ্য"
#: tools/editor/run_settings_dialog.cpp
msgid "Main Scene Arguments:"
-msgstr ""
+msgstr "প্রধান দৃশ্যের মান/আর্গুমেন্ট-সমূহ:"
#: tools/editor/run_settings_dialog.cpp
msgid "Scene Run Settings"
-msgstr ""
+msgstr "দৃশ্য চালানোর সেটিংস"
#: tools/editor/scene_tree_dock.cpp
msgid "No parent to instance the scenes at."
-msgstr ""
+msgstr "দৃশ্যসমূহ ইন্সট্যান্স করার মতো কোনো অভিভাবক নেই।"
#: tools/editor/scene_tree_dock.cpp
msgid "Error loading scene from %s"
-msgstr ""
+msgstr "%s হতে দৃশ্য লোড করতে সমস্যা হয়েছে"
#: tools/editor/scene_tree_dock.cpp
msgid "Ok"
-msgstr ""
+msgstr "ঠিক আছে"
#: tools/editor/scene_tree_dock.cpp
msgid ""
"Cannot instance the scene '%s' because the current scene exists within one "
"of its nodes."
msgstr ""
+"বর্তমান দৃশ্যটি '%s' দৃশ্যের একটি নোডের মাঝে অবস্থান করায় দৃশ্যটিকে ইনস্ট্যান্স করা "
+"সম্ভব হচ্ছে না।"
#: tools/editor/scene_tree_dock.cpp
msgid "Instance Scene(s)"
-msgstr ""
+msgstr "দৃশ্য(সমূহ) ইন্সট্যান্স করুন"
#: tools/editor/scene_tree_dock.cpp
msgid "This operation can't be done on the tree root."
-msgstr ""
+msgstr "শাখার মূলে এটি করা সম্ভব হবে না।"
#: tools/editor/scene_tree_dock.cpp
msgid "Move Node In Parent"
-msgstr ""
+msgstr "অভিভাবকে নোড সরান"
#: tools/editor/scene_tree_dock.cpp
msgid "Move Nodes In Parent"
-msgstr ""
+msgstr "অভিভাবকে নোডসমূহ সরান"
#: tools/editor/scene_tree_dock.cpp
msgid "Duplicate Node(s)"
-msgstr ""
+msgstr "নোড(সমূহ) প্রতিলিপি করুন"
#: tools/editor/scene_tree_dock.cpp
msgid "Delete Node(s)?"
-msgstr ""
+msgstr "নোড(সমূহ) অপসারণ করবেন?"
#: tools/editor/scene_tree_dock.cpp
msgid "This operation can't be done without a scene."
-msgstr ""
+msgstr "দৃশ্য ছাড়া এটি করা সম্ভব হবে না।"
#: tools/editor/scene_tree_dock.cpp
msgid "This operation can't be done on instanced scenes."
-msgstr ""
+msgstr "ইন্সট্যান্স করা দৃশ্যে এটি করা সম্ভব হবে না।"
#: tools/editor/scene_tree_dock.cpp
msgid "Save New Scene As.."
-msgstr ""
+msgstr "নতুন দৃশ্য এইরূপে সংরক্ষণ করুন.."
#: tools/editor/scene_tree_dock.cpp
msgid "Makes Sense!"
-msgstr ""
+msgstr "অর্থপূর্ন!"
#: tools/editor/scene_tree_dock.cpp
msgid "Can't operate on nodes from a foreign scene!"
-msgstr ""
+msgstr "বাহিরের দৃশ্যের নোডে এটি করা সম্ভব হবে না!"
#: tools/editor/scene_tree_dock.cpp
msgid "Can't operate on nodes the current scene inherits from!"
-msgstr ""
+msgstr "বর্তমান দৃশ্য যার হতে উৎপত্তি হয় তার নোডে এটি করা সম্ভব হবে না!"
#: tools/editor/scene_tree_dock.cpp
msgid "Remove Node(s)"
-msgstr ""
+msgstr "নোড(সমূহ) অপসারণ করুন"
#: tools/editor/scene_tree_dock.cpp
msgid ""
"Couldn't save new scene. Likely dependencies (instances) couldn't be "
"satisfied."
msgstr ""
+"নতুন দৃশ্যটি সংরক্ষণ করা সম্ভব হচ্ছে না। সম্ভবত যেসবের (ইন্সট্যান্স) উপর নির্ভর করছে "
+"তাদের সন্তুষ্ট করা সম্ভব হচ্ছে না।"
#: tools/editor/scene_tree_dock.cpp
msgid "Error saving scene."
-msgstr ""
+msgstr "দৃশ্য সংরক্ষণে সমস্যা হয়েছে।"
#: tools/editor/scene_tree_dock.cpp
msgid "Error duplicating scene to save it."
-msgstr ""
+msgstr "দৃশ্য প্রতিলিপি করে সংরক্ষণে সমস্যা হয়েছে।"
#: tools/editor/scene_tree_dock.cpp
msgid "Edit Groups"
-msgstr ""
+msgstr "গ্রুপসমূহ সম্পাদন করুন"
#: tools/editor/scene_tree_dock.cpp
msgid "Edit Connections"
-msgstr ""
+msgstr "সংযোগসমূহ সম্পাদন করুন"
#: tools/editor/scene_tree_dock.cpp
msgid "Delete Node(s)"
-msgstr ""
+msgstr "নোড(সমূহ) অপসারণ করুন"
#: tools/editor/scene_tree_dock.cpp
msgid "Add Child Node"
-msgstr ""
+msgstr "শীষ্য নোড তৈরি করুন"
#: tools/editor/scene_tree_dock.cpp
msgid "Instance Child Scene"
-msgstr ""
+msgstr "শীষ্য নোড ইন্সট্যান্স করুন"
#: tools/editor/scene_tree_dock.cpp
msgid "Change Type"
-msgstr ""
+msgstr "ধরণ পরিবর্তন করুন"
#: tools/editor/scene_tree_dock.cpp
msgid "Attach Script"
-msgstr ""
+msgstr "স্ক্রিপ্ট সংযুক্ত করুন"
#: tools/editor/scene_tree_dock.cpp
msgid "Clear Script"
-msgstr ""
+msgstr "স্ক্রিপ্ট পরিস্কার করুন"
#: tools/editor/scene_tree_dock.cpp
msgid "Merge From Scene"
-msgstr ""
+msgstr "দৃশ্য হতে একত্রিত করুন"
#: tools/editor/scene_tree_dock.cpp
msgid "Save Branch as Scene"
-msgstr ""
+msgstr "প্রশাখাকে দৃশ্য হিসেবে সংরক্ষণ করুন"
#: tools/editor/scene_tree_dock.cpp
msgid "Delete (No Confirm)"
@@ -6464,289 +6590,283 @@ msgstr "অপসারণ করুন (নিশ্চয়তাকরণ ন
#: tools/editor/scene_tree_dock.cpp
msgid "Add/Create a New Node"
-msgstr ""
+msgstr "অপসারণ করুন (নিশ্চয়তাকরণ নেই)"
#: tools/editor/scene_tree_dock.cpp
msgid ""
"Instance a scene file as a Node. Creates an inherited scene if no root node "
"exists."
msgstr ""
+"একটি দৃশ্য ফাইলকে নোড হিসেবে ইন্সট্যান্স করুন। যদি কোনো মূল নোড না থাকে একটি "
+"উত্তরাধিকারী দৃশ্য তৈরি করে।"
#: tools/editor/scene_tree_dock.cpp
msgid "Attach a new or existing script for the selected node."
-msgstr ""
+msgstr "একটি নতুন বা বিদ্যমান স্ক্রিপ্ট নির্বাচিত নোডে সংযুক্ত করুন।"
#: tools/editor/scene_tree_dock.cpp
msgid "Clear a script for the selected node."
-msgstr ""
-
-#: tools/editor/scene_tree_editor.cpp
-msgid ""
-"This item cannot be made visible because the parent is hidden. Unhide the "
-"parent first."
-msgstr ""
+msgstr "নির্বাচিত নোড হতে একটি স্ক্রিপ্ট পরিস্কার করুন।"
#: tools/editor/scene_tree_editor.cpp
msgid "Toggle Spatial Visible"
-msgstr ""
+msgstr "Spatial দৃশ্যমানতা টগল করুন"
#: tools/editor/scene_tree_editor.cpp
msgid "Toggle CanvasItem Visible"
-msgstr ""
+msgstr "CanvasItem দৃশ্যমানতা টগল করুন"
#: tools/editor/scene_tree_editor.cpp
msgid "Instance:"
-msgstr ""
+msgstr "ইন্সট্যান্স:"
#: tools/editor/scene_tree_editor.cpp
msgid "Invalid node name, the following characters are not allowed:"
-msgstr ""
+msgstr "অগ্রহণযোগ্য নোডের নাম, নীম্নোক্ত অক্ষরসমূহ গ্রহণযোগ্য নয়:"
#: tools/editor/scene_tree_editor.cpp
msgid "Rename Node"
-msgstr ""
+msgstr "নোড পুনঃনামকরণ করুন"
#: tools/editor/scene_tree_editor.cpp
msgid "Scene Tree (Nodes):"
-msgstr ""
+msgstr "দৃশ্যের শাখা (নোডসমূহ):"
#: tools/editor/scene_tree_editor.cpp
msgid "Editable Children"
-msgstr ""
+msgstr "সম্পাদনযোগ্য অংশীদারীসমূহ"
#: tools/editor/scene_tree_editor.cpp
msgid "Load As Placeholder"
-msgstr ""
+msgstr "প্লেসহোল্ডার হিসেবে লোড করুন"
#: tools/editor/scene_tree_editor.cpp
msgid "Discard Instancing"
-msgstr ""
+msgstr "ইন্সট্যান্স করা বাতিল করুন"
#: tools/editor/scene_tree_editor.cpp
msgid "Open in Editor"
-msgstr ""
+msgstr "এডিটরে খুলুন"
#: tools/editor/scene_tree_editor.cpp
msgid "Clear Inheritance"
-msgstr ""
+msgstr "উত্তরাধিকারত্ব পরিস্কার করুন"
#: tools/editor/scene_tree_editor.cpp
msgid "Clear Inheritance? (No Undo!)"
-msgstr ""
+msgstr "উত্তরাধিকারত্ব পরিস্কার করবেন? (ফেরৎ পাবেন না!)"
#: tools/editor/scene_tree_editor.cpp
msgid "Clear!"
-msgstr ""
+msgstr "পরিস্কার করুন!"
#: tools/editor/scene_tree_editor.cpp
msgid "Select a Node"
-msgstr ""
+msgstr "একটি নোড নির্বাচন করুন"
#: tools/editor/script_create_dialog.cpp
msgid "Invalid parent class name"
-msgstr ""
+msgstr "অভিভাবকের অগ্রহণযোগ্য ক্লাস নাম"
#: tools/editor/script_create_dialog.cpp
msgid "Valid chars:"
-msgstr ""
+msgstr "গ্রহণযোগ্য অক্ষরসমূহ:"
#: tools/editor/script_create_dialog.cpp
msgid "Invalid class name"
-msgstr ""
+msgstr "অগ্রহণযোগ্য ক্লাস নাম"
#: tools/editor/script_create_dialog.cpp
msgid "Valid name"
-msgstr ""
+msgstr "গ্রহণযোগ্য নাম"
#: tools/editor/script_create_dialog.cpp
msgid "N/A"
-msgstr ""
+msgstr "না/আ"
#: tools/editor/script_create_dialog.cpp
msgid "Class name is invalid!"
-msgstr ""
+msgstr "ক্লাস নাম অগ্রহণযোগ্য!"
#: tools/editor/script_create_dialog.cpp
msgid "Parent class name is invalid!"
-msgstr ""
+msgstr "অভিভাবকের ক্লাস নাম অগ্রহণযোগ্য!"
#: tools/editor/script_create_dialog.cpp
msgid "Invalid path!"
-msgstr ""
+msgstr "অগ্রহণযোগ্য পথ!"
#: tools/editor/script_create_dialog.cpp
msgid "Could not create script in filesystem."
-msgstr ""
+msgstr "ফাইলসিস্টেমে স্ক্রিপ্ট তৈরি করা সম্ভব হয়নি।"
#: tools/editor/script_create_dialog.cpp
-#, fuzzy
msgid "Error loading script from %s"
-msgstr "ফন্ট তুলতে/লোডে সমস্যা হয়েছে।"
+msgstr "%s হতে স্ক্রিপ্ট তুলতে/লোডে সমস্যা হয়েছে"
#: tools/editor/script_create_dialog.cpp
msgid "Path is empty"
-msgstr ""
+msgstr "পথটি খালি"
#: tools/editor/script_create_dialog.cpp
msgid "Path is not local"
-msgstr ""
+msgstr "পথটি স্থানীয় নয়"
#: tools/editor/script_create_dialog.cpp
msgid "Invalid base path"
-msgstr ""
+msgstr "বেস পথ অগ্রহণযোগ্য"
#: tools/editor/script_create_dialog.cpp
msgid "Invalid extension"
-msgstr ""
+msgstr "অগ্রহণযোগ্য এক্সটেনশন"
#: tools/editor/script_create_dialog.cpp
-#, fuzzy
msgid "Create new script"
-msgstr "ফোল্ডার তৈরি করুন"
+msgstr "নতুন স্ক্রিপ্ট তৈরি করুন"
#: tools/editor/script_create_dialog.cpp
msgid "Load existing script"
-msgstr ""
+msgstr "বিদ্যমান স্ক্রিপ্ট লোড করুন"
#: tools/editor/script_create_dialog.cpp
msgid "Class Name:"
-msgstr ""
+msgstr "ক্লাস নাম:"
#: tools/editor/script_create_dialog.cpp
msgid "Built-In Script"
-msgstr ""
+msgstr "পূর্বনির্মিত স্ক্রিপ্ট"
#: tools/editor/script_create_dialog.cpp
msgid "Attach Node Script"
-msgstr ""
+msgstr "নোড স্ক্রিপ্ট সংযুক্ত করুন"
#: tools/editor/script_editor_debugger.cpp
msgid "Bytes:"
-msgstr ""
+msgstr "বাইটস:"
#: tools/editor/script_editor_debugger.cpp
msgid "Warning"
-msgstr ""
+msgstr "সতর্কতা"
#: tools/editor/script_editor_debugger.cpp
msgid "Error:"
-msgstr ""
+msgstr "সমস্যা:"
#: tools/editor/script_editor_debugger.cpp
msgid "Source:"
-msgstr ""
+msgstr "উৎস:"
#: tools/editor/script_editor_debugger.cpp
msgid "Function:"
-msgstr ""
+msgstr "ফাংশন:"
#: tools/editor/script_editor_debugger.cpp
msgid "Errors"
-msgstr ""
+msgstr "সমস্যাসমূহ"
#: tools/editor/script_editor_debugger.cpp
msgid "Child Process Connected"
-msgstr ""
+msgstr "চাইল্ড প্রসেস সংযুক্ত হয়েছে"
#: tools/editor/script_editor_debugger.cpp
msgid "Inspect Previous Instance"
-msgstr ""
+msgstr "পূর্ববর্তী ইন্সট্যান্স পরীক্ষা করুন"
#: tools/editor/script_editor_debugger.cpp
msgid "Inspect Next Instance"
-msgstr ""
+msgstr "পরবর্তী ইন্সট্যান্স পরীক্ষা করুন"
#: tools/editor/script_editor_debugger.cpp
msgid "Stack Frames"
-msgstr ""
+msgstr "ফ্রেমসমূহ স্তূপ করুন"
#: tools/editor/script_editor_debugger.cpp
msgid "Variable"
-msgstr ""
+msgstr "চলক/ভেরিয়েবল"
#: tools/editor/script_editor_debugger.cpp
msgid "Errors:"
-msgstr ""
+msgstr "সমস্যাসমূহ:"
#: tools/editor/script_editor_debugger.cpp
msgid "Stack Trace (if applicable):"
-msgstr ""
+msgstr "পদাঙ্ক স্তূপ করুন (প্রযোজ্য হলে):"
#: tools/editor/script_editor_debugger.cpp
msgid "Remote Inspector"
-msgstr ""
+msgstr "রিমোট পরীক্ষক"
#: tools/editor/script_editor_debugger.cpp
msgid "Live Scene Tree:"
-msgstr ""
+msgstr "দৃশ্যের সক্রিয় শাখা:"
#: tools/editor/script_editor_debugger.cpp
msgid "Remote Object Properties: "
-msgstr ""
+msgstr "রিমোট বস্তুর প্রোপার্টিস: "
#: tools/editor/script_editor_debugger.cpp
msgid "Profiler"
-msgstr ""
+msgstr "প্রোফাইলার"
#: tools/editor/script_editor_debugger.cpp
msgid "Monitor"
-msgstr ""
+msgstr "মনিটর"
#: tools/editor/script_editor_debugger.cpp
msgid "Value"
-msgstr ""
+msgstr "মান"
#: tools/editor/script_editor_debugger.cpp
msgid "Monitors"
-msgstr ""
+msgstr "মনিটরস"
#: tools/editor/script_editor_debugger.cpp
msgid "List of Video Memory Usage by Resource:"
-msgstr ""
+msgstr "রিসোর্স অনুসারে ভিডিও মেমোরির ব্যবহারের তালিকা করুন:"
#: tools/editor/script_editor_debugger.cpp
msgid "Total:"
-msgstr ""
+msgstr "সর্বমোট:"
#: tools/editor/script_editor_debugger.cpp
msgid "Video Mem"
-msgstr ""
+msgstr "ভিডিও মেমোরি"
#: tools/editor/script_editor_debugger.cpp
msgid "Resource Path"
-msgstr ""
+msgstr "রিসোর্স-এর পথ"
#: tools/editor/script_editor_debugger.cpp
msgid "Type"
-msgstr ""
+msgstr "ধরণ"
#: tools/editor/script_editor_debugger.cpp
msgid "Usage"
-msgstr ""
+msgstr "ব্যবহার"
#: tools/editor/script_editor_debugger.cpp
msgid "Misc"
-msgstr ""
+msgstr "বিবিধ"
#: tools/editor/script_editor_debugger.cpp
msgid "Clicked Control:"
-msgstr ""
+msgstr "ক্লিক-কৃত কন্ট্রোল:"
#: tools/editor/script_editor_debugger.cpp
msgid "Clicked Control Type:"
-msgstr ""
+msgstr "ক্লিক-কৃত কন্ট্রোলের ধরণ:"
#: tools/editor/script_editor_debugger.cpp
msgid "Live Edit Root:"
-msgstr ""
+msgstr "সক্রিয়ভাবে মূল সম্পাদন করুন:"
#: tools/editor/script_editor_debugger.cpp
msgid "Set From Tree"
-msgstr ""
+msgstr "শাখা হতে স্থাপন করুন"
#: tools/editor/settings_config_dialog.cpp
msgid "Shortcuts"
-msgstr ""
+msgstr "শর্টকাটসমূহ"
#: tools/editor/spatial_editor_gizmos.cpp
msgid "Change Light Radius"
@@ -6783,3 +6903,33 @@ msgstr "Ray Shape এর দৈর্ঘ্য পরিবর্তন কর
#: tools/editor/spatial_editor_gizmos.cpp
msgid "Change Notifier Extents"
msgstr "Notifier এর সীমা পরিবর্তন করুন"
+
+#: tools/editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Change Probe Extents"
+msgstr "Notifier এর সীমা পরিবর্তন করুন"
+
+#~ msgid "BakedLightInstance does not contain a BakedLight resource."
+#~ msgstr "BakedLightInstance কোনো BakedLight রিসোর্স ধারণ করে না।"
+
+#~ msgid "Vertex"
+#~ msgstr "ভারটেক্স"
+
+#~ msgid "Fragment"
+#~ msgstr "ফ্রাগমেন্ট"
+
+#~ msgid "Lighting"
+#~ msgstr "লাইটিং"
+
+#~ msgid "Toggle Persisting"
+#~ msgstr "স্থায়ীয়তা টগল করুন"
+
+#~ msgid "Global"
+#~ msgstr "সার্বজনীন"
+
+#~ msgid ""
+#~ "This item cannot be made visible because the parent is hidden. Unhide the "
+#~ "parent first."
+#~ msgstr ""
+#~ "এর ধারক/বাহক অদৃশ্য হওয়ায় এই বস্তুটি দৃশ্যমান করা সম্ভব নয়। প্রথমে ধারক/বাহককে "
+#~ "দৃশ্যমান করুন।"
diff --git a/tools/translations/ca.po b/tools/translations/ca.po
index c44f4f9722..266551ee60 100644
--- a/tools/translations/ca.po
+++ b/tools/translations/ca.po
@@ -619,10 +619,6 @@ msgstr ""
"VisibilityEnable2D funciona millor quan l'arrel de l'escena editada "
"s'utilitza com a pare."
-#: scene/3d/baked_light_instance.cpp
-msgid "BakedLightInstance does not contain a BakedLight resource."
-msgstr "BakedLightInstance no conté cap recurs BakedLight."
-
#: scene/3d/body_shape.cpp
msgid ""
"CollisionShape only serves to provide a collision shape to a CollisionObject "
@@ -1865,6 +1861,11 @@ msgid "Constants:"
msgstr "Constants:"
#: tools/editor/editor_help.cpp
+#, fuzzy
+msgid "Property Description:"
+msgstr "Descripció breu:"
+
+#: tools/editor/editor_help.cpp
msgid "Method Description:"
msgstr "Descripció del mètode:"
@@ -2884,6 +2885,7 @@ msgstr "Textures Font:"
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
+#: tools/editor/project_export.cpp
msgid "Target Path:"
msgstr "Camí de Destinació:"
@@ -4932,18 +4934,6 @@ msgstr ""
msgid "Contextual Help"
msgstr ""
-#: tools/editor/plugins/shader_editor_plugin.cpp
-msgid "Vertex"
-msgstr ""
-
-#: tools/editor/plugins/shader_editor_plugin.cpp
-msgid "Fragment"
-msgstr ""
-
-#: tools/editor/plugins/shader_editor_plugin.cpp
-msgid "Lighting"
-msgstr ""
-
#: tools/editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Scalar Constant"
msgstr ""
@@ -5706,6 +5696,69 @@ msgid "No exporter for platform '%s' yet."
msgstr ""
#: tools/editor/project_export.cpp
+#, fuzzy
+msgid "Create Android keystore"
+msgstr "Crea una Carpeta"
+
+#: tools/editor/project_export.cpp
+msgid "Full name"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Organizational unit"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+#, fuzzy
+msgid "Organization"
+msgstr "Transició"
+
+#: tools/editor/project_export.cpp
+msgid "City"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+#, fuzzy
+msgid "State"
+msgstr "Estat:"
+
+#: tools/editor/project_export.cpp
+msgid "2 letter country code"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "User alias"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+#, fuzzy
+msgid "Password"
+msgstr "Contrasenya:"
+
+#: tools/editor/project_export.cpp
+#, fuzzy
+msgid "at least 6 characters"
+msgstr "Caràcters vàlids:"
+
+#: tools/editor/project_export.cpp
+msgid "File name"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Path : (better to save outside of project)"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid ""
+"Release keystore is not set.\n"
+"Do you want to create one?"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Fill Keystore/Release User and Release Password"
+msgstr ""
+
+#: tools/editor/project_export.cpp
msgid "Include"
msgstr ""
@@ -6165,10 +6218,6 @@ msgid "Erase Input Action Event"
msgstr ""
#: tools/editor/project_settings.cpp
-msgid "Toggle Persisting"
-msgstr ""
-
-#: tools/editor/project_settings.cpp
msgid "Error saving settings."
msgstr "No s'ha pogut desar la configuració."
@@ -6346,10 +6395,6 @@ msgid "Properties:"
msgstr ""
#: tools/editor/property_editor.cpp
-msgid "Global"
-msgstr ""
-
-#: tools/editor/property_editor.cpp
msgid "Sections:"
msgstr ""
@@ -6576,12 +6621,6 @@ msgid "Clear a script for the selected node."
msgstr ""
#: tools/editor/scene_tree_editor.cpp
-msgid ""
-"This item cannot be made visible because the parent is hidden. Unhide the "
-"parent first."
-msgstr ""
-
-#: tools/editor/scene_tree_editor.cpp
msgid "Toggle Spatial Visible"
msgstr ""
@@ -6881,6 +6920,13 @@ msgstr ""
msgid "Change Notifier Extents"
msgstr ""
+#: tools/editor/spatial_editor_gizmos.cpp
+msgid "Change Probe Extents"
+msgstr ""
+
+#~ msgid "BakedLightInstance does not contain a BakedLight resource."
+#~ msgstr "BakedLightInstance no conté cap recurs BakedLight."
+
#~ msgid ""
#~ "Paths cannot start with '/', absolute paths must start with 'res://', "
#~ "'user://', or 'local://'"
diff --git a/tools/translations/cs.po b/tools/translations/cs.po
index e328361460..4020725d74 100644
--- a/tools/translations/cs.po
+++ b/tools/translations/cs.po
@@ -589,10 +589,6 @@ msgid ""
"as parent."
msgstr ""
-#: scene/3d/baked_light_instance.cpp
-msgid "BakedLightInstance does not contain a BakedLight resource."
-msgstr "BakedLightInstance neobsahuje zdroj BakedLight."
-
#: scene/3d/body_shape.cpp
msgid ""
"CollisionShape only serves to provide a collision shape to a CollisionObject "
@@ -1832,6 +1828,11 @@ msgid "Constants:"
msgstr ""
#: tools/editor/editor_help.cpp
+#, fuzzy
+msgid "Property Description:"
+msgstr "Vytvořit odběr"
+
+#: tools/editor/editor_help.cpp
msgid "Method Description:"
msgstr ""
@@ -2808,6 +2809,7 @@ msgstr ""
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
+#: tools/editor/project_export.cpp
msgid "Target Path:"
msgstr ""
@@ -4848,18 +4850,6 @@ msgstr ""
msgid "Contextual Help"
msgstr ""
-#: tools/editor/plugins/shader_editor_plugin.cpp
-msgid "Vertex"
-msgstr ""
-
-#: tools/editor/plugins/shader_editor_plugin.cpp
-msgid "Fragment"
-msgstr ""
-
-#: tools/editor/plugins/shader_editor_plugin.cpp
-msgid "Lighting"
-msgstr ""
-
#: tools/editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Scalar Constant"
msgstr ""
@@ -5622,6 +5612,67 @@ msgid "No exporter for platform '%s' yet."
msgstr ""
#: tools/editor/project_export.cpp
+#, fuzzy
+msgid "Create Android keystore"
+msgstr "Vytvořit složku"
+
+#: tools/editor/project_export.cpp
+msgid "Full name"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Organizational unit"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+#, fuzzy
+msgid "Organization"
+msgstr "Přechod"
+
+#: tools/editor/project_export.cpp
+msgid "City"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "State"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "2 letter country code"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "User alias"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Password"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+#, fuzzy
+msgid "at least 6 characters"
+msgstr "Platné znaky:"
+
+#: tools/editor/project_export.cpp
+msgid "File name"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Path : (better to save outside of project)"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid ""
+"Release keystore is not set.\n"
+"Do you want to create one?"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Fill Keystore/Release User and Release Password"
+msgstr ""
+
+#: tools/editor/project_export.cpp
msgid "Include"
msgstr ""
@@ -6081,10 +6132,6 @@ msgid "Erase Input Action Event"
msgstr ""
#: tools/editor/project_settings.cpp
-msgid "Toggle Persisting"
-msgstr ""
-
-#: tools/editor/project_settings.cpp
msgid "Error saving settings."
msgstr ""
@@ -6261,10 +6308,6 @@ msgid "Properties:"
msgstr ""
#: tools/editor/property_editor.cpp
-msgid "Global"
-msgstr ""
-
-#: tools/editor/property_editor.cpp
msgid "Sections:"
msgstr ""
@@ -6491,12 +6534,6 @@ msgid "Clear a script for the selected node."
msgstr ""
#: tools/editor/scene_tree_editor.cpp
-msgid ""
-"This item cannot be made visible because the parent is hidden. Unhide the "
-"parent first."
-msgstr ""
-
-#: tools/editor/scene_tree_editor.cpp
msgid "Toggle Spatial Visible"
msgstr ""
@@ -6793,3 +6830,10 @@ msgstr ""
#: tools/editor/spatial_editor_gizmos.cpp
msgid "Change Notifier Extents"
msgstr ""
+
+#: tools/editor/spatial_editor_gizmos.cpp
+msgid "Change Probe Extents"
+msgstr ""
+
+#~ msgid "BakedLightInstance does not contain a BakedLight resource."
+#~ msgstr "BakedLightInstance neobsahuje zdroj BakedLight."
diff --git a/tools/translations/da.po b/tools/translations/da.po
index f001adc48f..e0d4d9bd98 100644
--- a/tools/translations/da.po
+++ b/tools/translations/da.po
@@ -597,10 +597,6 @@ msgstr ""
"VisibilityEnable2D fungerer bedst, når det bruges med den redigerede "
"scenerod direkte som parent."
-#: scene/3d/baked_light_instance.cpp
-msgid "BakedLightInstance does not contain a BakedLight resource."
-msgstr "BakedLightInstance indeholder ikke en BakedLight ressource."
-
#: scene/3d/body_shape.cpp
msgid ""
"CollisionShape only serves to provide a collision shape to a CollisionObject "
@@ -1834,6 +1830,11 @@ msgid "Constants:"
msgstr ""
#: tools/editor/editor_help.cpp
+#, fuzzy
+msgid "Property Description:"
+msgstr "Opret abonnement"
+
+#: tools/editor/editor_help.cpp
msgid "Method Description:"
msgstr ""
@@ -2810,6 +2811,7 @@ msgstr ""
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
+#: tools/editor/project_export.cpp
msgid "Target Path:"
msgstr ""
@@ -4849,18 +4851,6 @@ msgstr ""
msgid "Contextual Help"
msgstr ""
-#: tools/editor/plugins/shader_editor_plugin.cpp
-msgid "Vertex"
-msgstr ""
-
-#: tools/editor/plugins/shader_editor_plugin.cpp
-msgid "Fragment"
-msgstr ""
-
-#: tools/editor/plugins/shader_editor_plugin.cpp
-msgid "Lighting"
-msgstr ""
-
#: tools/editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Scalar Constant"
msgstr ""
@@ -5623,6 +5613,66 @@ msgid "No exporter for platform '%s' yet."
msgstr ""
#: tools/editor/project_export.cpp
+#, fuzzy
+msgid "Create Android keystore"
+msgstr "Opret mappe"
+
+#: tools/editor/project_export.cpp
+msgid "Full name"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Organizational unit"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+#, fuzzy
+msgid "Organization"
+msgstr "Overgang"
+
+#: tools/editor/project_export.cpp
+msgid "City"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "State"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "2 letter country code"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "User alias"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Password"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "at least 6 characters"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "File name"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Path : (better to save outside of project)"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid ""
+"Release keystore is not set.\n"
+"Do you want to create one?"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Fill Keystore/Release User and Release Password"
+msgstr ""
+
+#: tools/editor/project_export.cpp
msgid "Include"
msgstr ""
@@ -6082,10 +6132,6 @@ msgid "Erase Input Action Event"
msgstr ""
#: tools/editor/project_settings.cpp
-msgid "Toggle Persisting"
-msgstr ""
-
-#: tools/editor/project_settings.cpp
msgid "Error saving settings."
msgstr ""
@@ -6262,10 +6308,6 @@ msgid "Properties:"
msgstr ""
#: tools/editor/property_editor.cpp
-msgid "Global"
-msgstr ""
-
-#: tools/editor/property_editor.cpp
msgid "Sections:"
msgstr ""
@@ -6491,12 +6533,6 @@ msgid "Clear a script for the selected node."
msgstr ""
#: tools/editor/scene_tree_editor.cpp
-msgid ""
-"This item cannot be made visible because the parent is hidden. Unhide the "
-"parent first."
-msgstr ""
-
-#: tools/editor/scene_tree_editor.cpp
msgid "Toggle Spatial Visible"
msgstr ""
@@ -6794,6 +6830,13 @@ msgstr ""
msgid "Change Notifier Extents"
msgstr ""
+#: tools/editor/spatial_editor_gizmos.cpp
+msgid "Change Probe Extents"
+msgstr ""
+
+#~ msgid "BakedLightInstance does not contain a BakedLight resource."
+#~ msgstr "BakedLightInstance indeholder ikke en BakedLight ressource."
+
#~ msgid ""
#~ "Custom node has no _get_output_port_unsequenced(idx,wmem), but "
#~ "unsequenced ports were specified."
diff --git a/tools/translations/de.po b/tools/translations/de.po
index 69e50cc15c..68ce048b5b 100644
--- a/tools/translations/de.po
+++ b/tools/translations/de.po
@@ -22,7 +22,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2016-09-30 03:13+0000\n"
+"PO-Revision-Date: 2016-12-10 04:27+0000\n"
"Last-Translator: So Wieso <sowieso@dukun.de>\n"
"Language-Team: German <https://hosted.weblate.org/projects/godot-engine/"
"godot/de/>\n"
@@ -31,7 +31,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
-"X-Generator: Weblate 2.9-dev\n"
+"X-Generator: Weblate 2.10-dev\n"
#: modules/gdscript/gd_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -182,9 +182,8 @@ msgid "Editing Signal:"
msgstr "bearbeite Signal:"
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Change Expression"
-msgstr "Typ ändern"
+msgstr "Ausdruck ändern"
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Node"
@@ -235,40 +234,36 @@ msgid "Add Setter Property"
msgstr "Setter-Eigenschaft hinzufügen"
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Condition"
-msgstr "Animation kopieren"
+msgstr "Bedingung"
#: modules/visual_script/visual_script_editor.cpp
msgid "Sequence"
-msgstr ""
+msgstr "Sequenz"
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Switch"
-msgstr "Tonhöhe"
+msgstr "Schalter"
#: modules/visual_script/visual_script_editor.cpp
msgid "Iterator"
-msgstr ""
+msgstr "Iterator"
#: modules/visual_script/visual_script_editor.cpp
msgid "While"
-msgstr ""
+msgstr "Während"
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Return"
-msgstr "Rückgabe:"
+msgstr "Rückgabe"
#: modules/visual_script/visual_script_editor.cpp tools/editor/call_dialog.cpp
msgid "Call"
msgstr "Aufruf"
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Get"
-msgstr "Setzen"
+msgstr "Abfragen"
#: modules/visual_script/visual_script_editor.cpp
#: tools/editor/property_editor.cpp
@@ -411,87 +406,87 @@ msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
msgid "just pressed"
-msgstr ""
+msgstr "gerade gedrückt"
#: modules/visual_script/visual_script_nodes.cpp
msgid "just released"
-msgstr ""
+msgstr "gerade losgelassen"
#: platform/uwp/export/export.cpp
msgid ""
"Couldn't read the certficate file. Are the path and password both correct?"
msgstr ""
+"Zertifikat-Datei konnte nicht gelesen werden. Sind Pfad und Passwort beide "
+"korrekt?"
#: platform/uwp/export/export.cpp
-#, fuzzy
msgid "Error creating the signature object."
-msgstr "Fehler beim Schreiben des Projekt-PCK!"
+msgstr "Fehler beim erstellen des Signaturobjekts."
#: platform/uwp/export/export.cpp
msgid "Error creating the package signature."
-msgstr ""
+msgstr "Fehler beim erstellen der Paketsignatur."
#: platform/uwp/export/export.cpp
msgid ""
"No export templates found.\n"
"Download and install export templates."
msgstr ""
+"Keine Exportvorlagen gefunden.\n"
+"Laden Sie Exportvorlagen ggf. von der offiziellen Webseite herunter und "
+"installieren Sie diese."
#: platform/uwp/export/export.cpp
msgid "Custom debug package not found."
-msgstr ""
+msgstr "Selbst konfiguriertes Debug-Paket nicht gefunden."
#: platform/uwp/export/export.cpp
msgid "Custom release package not found."
-msgstr ""
+msgstr "Selbst konfiguriertes Release-Paket nicht gefunden."
#: platform/uwp/export/export.cpp
-#, fuzzy
msgid "Invalid unique name."
-msgstr "Ungültiger Name."
+msgstr "Ungültiger einzigartiger Name."
#: platform/uwp/export/export.cpp
-#, fuzzy
msgid "Invalid product GUID."
-msgstr "Ungültige Schriftgröße."
+msgstr "Ungültige Produkt-GUID."
#: platform/uwp/export/export.cpp
-#, fuzzy
msgid "Invalid publisher GUID."
-msgstr "Ungültiger Pfad"
+msgstr "Ungültige Verleger-GUID."
#: platform/uwp/export/export.cpp
-#, fuzzy
msgid "Invalid background color."
-msgstr "Eigene Schriftart-Quelle ist ungültig."
+msgstr "Ungültige Hintergrundfarbe."
#: platform/uwp/export/export.cpp
msgid "Invalid Store Logo image dimensions (should be 50x50)."
-msgstr ""
+msgstr "Ungültige Abmessungen des Store-Logos (sollte 50x50 sein)."
#: platform/uwp/export/export.cpp
msgid "Invalid square 44x44 logo image dimensions (should be 44x44)."
-msgstr ""
+msgstr "Ungültige Abmessungen für 44x44-Quadratlogo (sollte 44x44 sein)."
#: platform/uwp/export/export.cpp
msgid "Invalid square 71x71 logo image dimensions (should be 71x71)."
-msgstr ""
+msgstr "Ungültige Abmessungen für 71x71-Quadratlogo (sollte 71x71 sein)."
#: platform/uwp/export/export.cpp
msgid "Invalid square 150x150 logo image dimensions (should be 150x150)."
-msgstr ""
+msgstr "Ungültige Abmessungen für 150x150-Quadratlogo (sollte 150x150 sein)."
#: platform/uwp/export/export.cpp
msgid "Invalid square 310x310 logo image dimensions (should be 310x310)."
-msgstr ""
+msgstr "Ungültige Abmessungen für 310x310-Quadratlogo (sollte 310x310 sein)."
#: platform/uwp/export/export.cpp
msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)."
-msgstr ""
+msgstr "Ungültige Abmessungen für 310x150-Breitlogo (sollte 310x150 sein)."
#: platform/uwp/export/export.cpp
msgid "Invalid splash screen image dimensions (should be 620x300)."
-msgstr ""
+msgstr "Ungültige Abmessungen für Startbildschirm (sollte 620x300 sein)."
#: scene/2d/animated_sprite.cpp
msgid ""
@@ -637,10 +632,6 @@ msgstr ""
"VisibilityEnable2D funktioniert am besten, wenn es ein Unterobjekt erster "
"Ordnung der bearbeiteten Szene ist."
-#: scene/3d/baked_light_instance.cpp
-msgid "BakedLightInstance does not contain a BakedLight resource."
-msgstr "BakedLightInstance enthält keine BakedLight-Ressource."
-
#: scene/3d/body_shape.cpp
msgid ""
"CollisionShape only serves to provide a collision shape to a CollisionObject "
@@ -688,9 +679,8 @@ msgstr ""
"eines Navigation-Nodes sein. Es liefert nur Navigationsdaten."
#: scene/3d/remote_transform.cpp
-#, fuzzy
msgid "Path property must point to a valid Spatial node to work."
-msgstr "Die Pfad-Eigenschaft muss auf ein gültiges Particles2D-Node verweisen."
+msgstr "Die Pfad-Eigenschaft muss auf ein gültiges Spatial-Node verweisen."
#: scene/3d/scenario_fx.cpp
msgid ""
@@ -1468,6 +1458,8 @@ msgid ""
"Target method not found! Specify a valid method or attach a script to target "
"Node."
msgstr ""
+"Zielmethode nicht gefunden! Bitte gültige Methode angeben oder Skript an "
+"Zielnode anhängen."
#: tools/editor/connections_dialog.cpp
msgid "Connect To Node:"
@@ -1886,6 +1878,11 @@ msgid "Constants:"
msgstr "Konstanten:"
#: tools/editor/editor_help.cpp
+#, fuzzy
+msgid "Property Description:"
+msgstr "Kurze Beschreibung:"
+
+#: tools/editor/editor_help.cpp
msgid "Method Description:"
msgstr "Methoden Beschreibung:"
@@ -2520,9 +2517,8 @@ msgid "Editor Layout"
msgstr "Editorlayout"
#: tools/editor/editor_node.cpp
-#, fuzzy
msgid "Toggle Fullscreen"
-msgstr "Vollbildmodus"
+msgstr "Vollbildmodus umschalten"
#: tools/editor/editor_node.cpp
msgid "Install Export Templates"
@@ -2550,7 +2546,7 @@ msgstr "Änderungen aktualisieren"
#: tools/editor/editor_node.cpp
msgid "Disable Update Spinner"
-msgstr ""
+msgstr "Update-Anzeigerad deaktivieren"
#: tools/editor/editor_node.cpp
msgid "Inspector"
@@ -2904,6 +2900,7 @@ msgstr "Quelltextur(en):"
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
+#: tools/editor/project_export.cpp
msgid "Target Path:"
msgstr "Zielpfad:"
@@ -3135,9 +3132,8 @@ msgid "Auto"
msgstr "Auto"
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
-#, fuzzy
msgid "Root Node Name:"
-msgstr "Node-Name:"
+msgstr "Name des Root-Node:"
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
msgid "The Following Files are Missing:"
@@ -3984,9 +3980,8 @@ msgid "Clear Bones"
msgstr "Knochen entfernen"
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Show Bones"
-msgstr "Knochen erstellen"
+msgstr "Knochen anzeigen"
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Make IK Chain"
@@ -4050,13 +4045,12 @@ msgid "Snap (Pixels):"
msgstr "Einrasten (Pixel):"
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Add %s"
-msgstr "Alle hinzufügen"
+msgstr "%s hinzufügen"
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Adding %s..."
-msgstr ""
+msgstr "%s hinzufügen…"
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
#: tools/editor/scene_tree_dock.cpp
@@ -4084,15 +4078,17 @@ msgid "This operation requires a single selected node."
msgstr "Diese Aktion benötigt ein einzelnes ausgewähltes Node."
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Change default type"
-msgstr "Ändere Standardwert"
+msgstr "Standardtyp ändern"
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
msgid ""
"Drag & drop + Shift : Add node as sibling\n"
"Drag & drop + Alt : Change node type"
msgstr ""
+"Ziehen + Umschalt: Node in gleicher Hierarchie einfügen\n"
+"Ziehen + Alt: Nodetyp ändern"
#: tools/editor/plugins/collision_polygon_2d_editor_plugin.cpp
#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp
@@ -4773,9 +4769,8 @@ msgid "Close Docs"
msgstr "Dokumentation schließen"
#: tools/editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Close All"
-msgstr "Schließen"
+msgstr "Alle schließen"
#: tools/editor/plugins/script_editor_plugin.cpp
#: tools/editor/plugins/script_text_editor.cpp
@@ -4890,9 +4885,8 @@ msgstr ""
"Szene geladen ist"
#: tools/editor/plugins/script_text_editor.cpp
-#, fuzzy
msgid "Pick Color"
-msgstr "Farbe"
+msgstr "Farbe auswählen"
#: tools/editor/plugins/script_text_editor.cpp tools/editor/scene_tree_dock.cpp
msgid "Move Up"
@@ -4965,18 +4959,6 @@ msgstr "Springe zu Zeile.."
msgid "Contextual Help"
msgstr "Kontexthilfe"
-#: tools/editor/plugins/shader_editor_plugin.cpp
-msgid "Vertex"
-msgstr "Vertex"
-
-#: tools/editor/plugins/shader_editor_plugin.cpp
-msgid "Fragment"
-msgstr "Fragment"
-
-#: tools/editor/plugins/shader_editor_plugin.cpp
-msgid "Lighting"
-msgstr "Belichtung"
-
#: tools/editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Scalar Constant"
msgstr "Ändere skalare Konstante"
@@ -5270,9 +5252,8 @@ msgid "Insert Animation Key"
msgstr "Animations-Schlüsselbild einfügen"
#: tools/editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Focus Origin"
-msgstr "Zeige Ursprung"
+msgstr "Auf Ursprung zentrieren"
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Focus Selection"
@@ -5540,9 +5521,8 @@ msgid "Remove Item"
msgstr "Entferne Element"
#: tools/editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Theme"
-msgstr "Motiv speichern"
+msgstr "Motiv"
#: tools/editor/plugins/theme_editor_plugin.cpp
msgid "Add Class Items"
@@ -5741,6 +5721,71 @@ msgid "No exporter for platform '%s' yet."
msgstr "Kein Exporter für Plattform ‚%s‘ verfügbar."
#: tools/editor/project_export.cpp
+#, fuzzy
+msgid "Create Android keystore"
+msgstr "Erstelle neue Ressource"
+
+#: tools/editor/project_export.cpp
+#, fuzzy
+msgid "Full name"
+msgstr "Gültiger Name"
+
+#: tools/editor/project_export.cpp
+msgid "Organizational unit"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+#, fuzzy
+msgid "Organization"
+msgstr "Übergang"
+
+#: tools/editor/project_export.cpp
+msgid "City"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+#, fuzzy
+msgid "State"
+msgstr "Status:"
+
+#: tools/editor/project_export.cpp
+msgid "2 letter country code"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "User alias"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+#, fuzzy
+msgid "Password"
+msgstr "Passwort:"
+
+#: tools/editor/project_export.cpp
+#, fuzzy
+msgid "at least 6 characters"
+msgstr "Gültige Zeichen:"
+
+#: tools/editor/project_export.cpp
+#, fuzzy
+msgid "File name"
+msgstr "Neuer Name:"
+
+#: tools/editor/project_export.cpp
+msgid "Path : (better to save outside of project)"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid ""
+"Release keystore is not set.\n"
+"Do you want to create one?"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Fill Keystore/Release User and Release Password"
+msgstr ""
+
+#: tools/editor/project_export.cpp
msgid "Include"
msgstr "Einbeziehen"
@@ -6207,10 +6252,6 @@ msgid "Erase Input Action Event"
msgstr "Lösche Eingabeaktionsereignis"
#: tools/editor/project_settings.cpp
-msgid "Toggle Persisting"
-msgstr "Persistente an- und ausschalten"
-
-#: tools/editor/project_settings.cpp
msgid "Error saving settings."
msgstr "Fehler beim Speichern der Einstellungen."
@@ -6363,9 +6404,8 @@ msgid "Assign"
msgstr "Zuweisen"
#: tools/editor/property_editor.cpp
-#, fuzzy
msgid "New Script"
-msgstr "Nächstes Skript"
+msgstr "Neues Skript"
#: tools/editor/property_editor.cpp
msgid "Error loading file: Not a resource!"
@@ -6388,10 +6428,6 @@ msgid "Properties:"
msgstr "Eigenschaften:"
#: tools/editor/property_editor.cpp
-msgid "Global"
-msgstr "Global"
-
-#: tools/editor/property_editor.cpp
msgid "Sections:"
msgstr "Abschnitte:"
@@ -6583,14 +6619,12 @@ msgid "Change Type"
msgstr "Typ ändern"
#: tools/editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Attach Script"
msgstr "Skript hinzufügen"
#: tools/editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Clear Script"
-msgstr "Erstelle Skript"
+msgstr "Skript leeren"
#: tools/editor/scene_tree_dock.cpp
msgid "Merge From Scene"
@@ -6617,22 +6651,12 @@ msgstr ""
"keine Root-Node existiert."
#: tools/editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Attach a new or existing script for the selected node."
-msgstr "Erzeuge ein neues Skript für das ausgewählte Node."
+msgstr "Ein neues oder existierendes Skript zum ausgewählten Node hinzufügen."
#: tools/editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Clear a script for the selected node."
-msgstr "Erzeuge ein neues Skript für das ausgewählte Node."
-
-#: tools/editor/scene_tree_editor.cpp
-msgid ""
-"This item cannot be made visible because the parent is hidden. Unhide the "
-"parent first."
-msgstr ""
-"Diese Element kann nicht sichtbar gemacht werden solange das Elternelement "
-"versteckt ist. Elternelement zuerst sichtbar machen."
+msgstr "Leere ein Skript für das ausgewählte Node."
#: tools/editor/scene_tree_editor.cpp
msgid "Toggle Spatial Visible"
@@ -6728,9 +6752,8 @@ msgid "Could not create script in filesystem."
msgstr "Skript konnte nicht im Dateisystem erstellt werden."
#: tools/editor/script_create_dialog.cpp
-#, fuzzy
msgid "Error loading script from %s"
-msgstr "Fehler beim Laden der Szene von %s"
+msgstr "Fehler beim Laden des Skripts von %s"
#: tools/editor/script_create_dialog.cpp
msgid "Path is empty"
@@ -6749,14 +6772,12 @@ msgid "Invalid extension"
msgstr "Ungültige Erweiterung"
#: tools/editor/script_create_dialog.cpp
-#, fuzzy
msgid "Create new script"
-msgstr "Erstelle Skript"
+msgstr "Neues Skript erstellen"
#: tools/editor/script_create_dialog.cpp
-#, fuzzy
msgid "Load existing script"
-msgstr "Nächstes Skript"
+msgstr "Lade bestehendes Skript"
#: tools/editor/script_create_dialog.cpp
msgid "Class Name:"
@@ -6767,9 +6788,8 @@ msgid "Built-In Script"
msgstr "Built-In-Skript"
#: tools/editor/script_create_dialog.cpp
-#, fuzzy
msgid "Attach Node Script"
-msgstr "Erstelle Node-Skript"
+msgstr "Node-Skript hinzufügen"
#: tools/editor/script_editor_debugger.cpp
msgid "Bytes:"
@@ -6935,6 +6955,36 @@ msgstr "Ändere Länge der Strahlenform"
msgid "Change Notifier Extents"
msgstr "Ändere Ausmaße des Benachrichtigers"
+#: tools/editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Change Probe Extents"
+msgstr "Ändere Ausmaße des Benachrichtigers"
+
+#~ msgid "BakedLightInstance does not contain a BakedLight resource."
+#~ msgstr "BakedLightInstance enthält keine BakedLight-Ressource."
+
+#~ msgid "Vertex"
+#~ msgstr "Vertex"
+
+#~ msgid "Fragment"
+#~ msgstr "Fragment"
+
+#~ msgid "Lighting"
+#~ msgstr "Belichtung"
+
+#~ msgid "Toggle Persisting"
+#~ msgstr "Persistente an- und ausschalten"
+
+#~ msgid "Global"
+#~ msgstr "Global"
+
+#~ msgid ""
+#~ "This item cannot be made visible because the parent is hidden. Unhide the "
+#~ "parent first."
+#~ msgstr ""
+#~ "Diese Element kann nicht sichtbar gemacht werden solange das "
+#~ "Elternelement versteckt ist. Elternelement zuerst sichtbar machen."
+
#~ msgid "File exists"
#~ msgstr "Datei existiert"
diff --git a/tools/translations/de_CH.po b/tools/translations/de_CH.po
index ead82cb971..e6e0efdb23 100644
--- a/tools/translations/de_CH.po
+++ b/tools/translations/de_CH.po
@@ -586,10 +586,6 @@ msgstr ""
"VisibilityEnable2D funktioniert am besten, wenn es ein Unterobjekt erster "
"Ordnung der bearbeiteten Hauptszene ist."
-#: scene/3d/baked_light_instance.cpp
-msgid "BakedLightInstance does not contain a BakedLight resource."
-msgstr ""
-
#: scene/3d/body_shape.cpp
msgid ""
"CollisionShape only serves to provide a collision shape to a CollisionObject "
@@ -1799,6 +1795,10 @@ msgid "Constants:"
msgstr ""
#: tools/editor/editor_help.cpp
+msgid "Property Description:"
+msgstr ""
+
+#: tools/editor/editor_help.cpp
msgid "Method Description:"
msgstr ""
@@ -2780,6 +2780,7 @@ msgstr ""
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
+#: tools/editor/project_export.cpp
msgid "Target Path:"
msgstr ""
@@ -4832,18 +4833,6 @@ msgstr ""
msgid "Contextual Help"
msgstr ""
-#: tools/editor/plugins/shader_editor_plugin.cpp
-msgid "Vertex"
-msgstr ""
-
-#: tools/editor/plugins/shader_editor_plugin.cpp
-msgid "Fragment"
-msgstr ""
-
-#: tools/editor/plugins/shader_editor_plugin.cpp
-msgid "Lighting"
-msgstr ""
-
#: tools/editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Scalar Constant"
msgstr ""
@@ -5607,6 +5596,64 @@ msgid "No exporter for platform '%s' yet."
msgstr ""
#: tools/editor/project_export.cpp
+msgid "Create Android keystore"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Full name"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Organizational unit"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Organization"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "City"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "State"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "2 letter country code"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "User alias"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Password"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "at least 6 characters"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "File name"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Path : (better to save outside of project)"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid ""
+"Release keystore is not set.\n"
+"Do you want to create one?"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Fill Keystore/Release User and Release Password"
+msgstr ""
+
+#: tools/editor/project_export.cpp
msgid "Include"
msgstr ""
@@ -6067,10 +6114,6 @@ msgid "Erase Input Action Event"
msgstr ""
#: tools/editor/project_settings.cpp
-msgid "Toggle Persisting"
-msgstr ""
-
-#: tools/editor/project_settings.cpp
msgid "Error saving settings."
msgstr ""
@@ -6248,10 +6291,6 @@ msgid "Properties:"
msgstr ""
#: tools/editor/property_editor.cpp
-msgid "Global"
-msgstr ""
-
-#: tools/editor/property_editor.cpp
msgid "Sections:"
msgstr ""
@@ -6478,12 +6517,6 @@ msgid "Clear a script for the selected node."
msgstr ""
#: tools/editor/scene_tree_editor.cpp
-msgid ""
-"This item cannot be made visible because the parent is hidden. Unhide the "
-"parent first."
-msgstr ""
-
-#: tools/editor/scene_tree_editor.cpp
msgid "Toggle Spatial Visible"
msgstr ""
@@ -6782,5 +6815,9 @@ msgstr ""
msgid "Change Notifier Extents"
msgstr ""
+#: tools/editor/spatial_editor_gizmos.cpp
+msgid "Change Probe Extents"
+msgstr ""
+
#~ msgid "Insert Keys (Ins)"
#~ msgstr "Bilder (innerhalb) einfügen"
diff --git a/tools/translations/es.po b/tools/translations/es.po
index 2ad4c2baa3..cec4730148 100644
--- a/tools/translations/es.po
+++ b/tools/translations/es.po
@@ -13,7 +13,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2016-09-01 19:29+0000\n"
+"PO-Revision-Date: 2016-11-22 16:41+0000\n"
"Last-Translator: Swyter <swyterzone@gmail.com>\n"
"Language-Team: Spanish <https://hosted.weblate.org/projects/godot-engine/"
"godot/es/>\n"
@@ -22,7 +22,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
-"X-Generator: Weblate 2.8\n"
+"X-Generator: Weblate 2.10-dev\n"
#: modules/gdscript/gd_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -235,8 +235,9 @@ msgid "Condition"
msgstr "Copiar animación"
#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
msgid "Sequence"
-msgstr ""
+msgstr "Secuencia"
#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
@@ -245,11 +246,11 @@ msgstr "Altura"
#: modules/visual_script/visual_script_editor.cpp
msgid "Iterator"
-msgstr ""
+msgstr "Iterador"
#: modules/visual_script/visual_script_editor.cpp
msgid "While"
-msgstr ""
+msgstr "Mientras"
#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
@@ -409,16 +410,19 @@ msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
msgid "just pressed"
-msgstr ""
+msgstr "se presione"
#: modules/visual_script/visual_script_nodes.cpp
msgid "just released"
-msgstr ""
+msgstr "se levante"
#: platform/uwp/export/export.cpp
+#, fuzzy
msgid ""
"Couldn't read the certficate file. Are the path and password both correct?"
msgstr ""
+"No se ha podido leer el archivo de certificación. ¿Seguro que la ruta y "
+"contraseña son correctas?"
#: platform/uwp/export/export.cpp
#, fuzzy
@@ -426,22 +430,27 @@ msgid "Error creating the signature object."
msgstr "¡Error al escribir el PCK de proyecto!"
#: platform/uwp/export/export.cpp
+#, fuzzy
msgid "Error creating the package signature."
-msgstr ""
+msgstr "Se produjo un error al firmar el paquete."
#: platform/uwp/export/export.cpp
+#, fuzzy
msgid ""
"No export templates found.\n"
"Download and install export templates."
msgstr ""
+"No se han encontrado plantillas de exportación.\n"
+"Tienes que descargar e instalarlas para continuar."
#: platform/uwp/export/export.cpp
+#, fuzzy
msgid "Custom debug package not found."
-msgstr ""
+msgstr "No se ha encontrado ningún paquete de depuración personalizado."
#: platform/uwp/export/export.cpp
msgid "Custom release package not found."
-msgstr ""
+msgstr "No se ha encontrado ningún paquete final personalizado."
#: platform/uwp/export/export.cpp
#, fuzzy
@@ -464,32 +473,45 @@ msgid "Invalid background color."
msgstr "El origen personalizado de tipografía no es correcto."
#: platform/uwp/export/export.cpp
+#, fuzzy
msgid "Invalid Store Logo image dimensions (should be 50x50)."
-msgstr ""
+msgstr "El logo de la tienda no es del tamaño adecuado (debe ser de 50x50)."
#: platform/uwp/export/export.cpp
+#, fuzzy
msgid "Invalid square 44x44 logo image dimensions (should be 44x44)."
msgstr ""
+"El logo cuadrado de 44x44 no es del tamaño adecuado (debe ser de 44x44)."
#: platform/uwp/export/export.cpp
+#, fuzzy
msgid "Invalid square 71x71 logo image dimensions (should be 71x71)."
msgstr ""
+"El logo cuadrado de 71x71 no es del tamaño adecuado (debe ser de 71x71)."
#: platform/uwp/export/export.cpp
+#, fuzzy
msgid "Invalid square 150x150 logo image dimensions (should be 150x150)."
msgstr ""
+"El logo cuadrado de 150x150 no es del tamaño adecuado (debe ser de 150x150)."
#: platform/uwp/export/export.cpp
+#, fuzzy
msgid "Invalid square 310x310 logo image dimensions (should be 310x310)."
msgstr ""
+"El logo cuadrado de 310x310 no es del tamaño adecuado (debe ser de 310x310)."
#: platform/uwp/export/export.cpp
+#, fuzzy
msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)."
msgstr ""
+"El logo ancho de 310x150 no es del tamaño adecuado (debe ser de 310x150)."
#: platform/uwp/export/export.cpp
+#, fuzzy
msgid "Invalid splash screen image dimensions (should be 620x300)."
msgstr ""
+"El tamaño de la imagen de arranque no es correcto (debe ser de 620x300)."
#: scene/2d/animated_sprite.cpp
msgid ""
@@ -627,10 +649,6 @@ msgstr ""
"VisibilityEnable2D funciona mejor cuando se usa con la raíz de escena "
"editada directamente como padre."
-#: scene/3d/baked_light_instance.cpp
-msgid "BakedLightInstance does not contain a BakedLight resource."
-msgstr "BakedLightInstance no contiene un recurso BakedLight."
-
#: scene/3d/body_shape.cpp
msgid ""
"CollisionShape only serves to provide a collision shape to a CollisionObject "
@@ -1455,10 +1473,13 @@ msgid "Method in target Node must be specified!"
msgstr "¡Debes establecer un método en el nodo seleccionado!"
#: tools/editor/connections_dialog.cpp
+#, fuzzy
msgid ""
"Target method not found! Specify a valid method or attach a script to target "
"Node."
msgstr ""
+"No se ha encontrado el método objetivo. Especifica un método válido o ancla "
+"un script en el nodo objetivo."
#: tools/editor/connections_dialog.cpp
msgid "Connect To Node:"
@@ -1880,6 +1901,11 @@ msgid "Constants:"
msgstr "Constantes:"
#: tools/editor/editor_help.cpp
+#, fuzzy
+msgid "Property Description:"
+msgstr "Descripción breve:"
+
+#: tools/editor/editor_help.cpp
msgid "Method Description:"
msgstr "Descripción de métodos:"
@@ -2542,8 +2568,9 @@ msgid "Update Changes"
msgstr "Actualizar cambios"
#: tools/editor/editor_node.cpp
+#, fuzzy
msgid "Disable Update Spinner"
-msgstr ""
+msgstr "Desactivar la animación al actualizar"
#: tools/editor/editor_node.cpp
msgid "Inspector"
@@ -2900,6 +2927,7 @@ msgstr "Texturas de origen:"
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
+#: tools/editor/project_export.cpp
msgid "Target Path:"
msgstr "Ruta de destino:"
@@ -4055,8 +4083,9 @@ msgid "Add %s"
msgstr "Añadir todos"
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
msgid "Adding %s..."
-msgstr ""
+msgstr "Añadiendo %s..."
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
#: tools/editor/scene_tree_dock.cpp
@@ -4089,10 +4118,13 @@ msgid "Change default type"
msgstr "Cambiar Valor por Defecto"
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
msgid ""
"Drag & drop + Shift : Add node as sibling\n"
"Drag & drop + Alt : Change node type"
msgstr ""
+"Arrastrar y soltar + Mayús: Añadir nodo como hermano\n"
+"Arrastrar y soltar + Alt: Cambiar tipo de nodo"
#: tools/editor/plugins/collision_polygon_2d_editor_plugin.cpp
#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp
@@ -4972,18 +5004,6 @@ msgstr "Ir a línea…"
msgid "Contextual Help"
msgstr "Ayuda contextual"
-#: tools/editor/plugins/shader_editor_plugin.cpp
-msgid "Vertex"
-msgstr "Vértice"
-
-#: tools/editor/plugins/shader_editor_plugin.cpp
-msgid "Fragment"
-msgstr "Fragmento"
-
-#: tools/editor/plugins/shader_editor_plugin.cpp
-msgid "Lighting"
-msgstr "Iluminación"
-
#: tools/editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Scalar Constant"
msgstr "Cambiar Constante Escalar"
@@ -5750,6 +5770,71 @@ msgid "No exporter for platform '%s' yet."
msgstr "No hay exportador para la plataforma '%s' aun."
#: tools/editor/project_export.cpp
+#, fuzzy
+msgid "Create Android keystore"
+msgstr "Crear recurso nuevo"
+
+#: tools/editor/project_export.cpp
+#, fuzzy
+msgid "Full name"
+msgstr "Nombre válido"
+
+#: tools/editor/project_export.cpp
+msgid "Organizational unit"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+#, fuzzy
+msgid "Organization"
+msgstr "Transición"
+
+#: tools/editor/project_export.cpp
+msgid "City"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+#, fuzzy
+msgid "State"
+msgstr "Estado:"
+
+#: tools/editor/project_export.cpp
+msgid "2 letter country code"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "User alias"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+#, fuzzy
+msgid "Password"
+msgstr "Contraseña:"
+
+#: tools/editor/project_export.cpp
+#, fuzzy
+msgid "at least 6 characters"
+msgstr "Letras válidas:"
+
+#: tools/editor/project_export.cpp
+#, fuzzy
+msgid "File name"
+msgstr "Nuevo nombre:"
+
+#: tools/editor/project_export.cpp
+msgid "Path : (better to save outside of project)"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid ""
+"Release keystore is not set.\n"
+"Do you want to create one?"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Fill Keystore/Release User and Release Password"
+msgstr ""
+
+#: tools/editor/project_export.cpp
msgid "Include"
msgstr "Incluir"
@@ -6217,10 +6302,6 @@ msgid "Erase Input Action Event"
msgstr "Borrar evento de acción de entrada"
#: tools/editor/project_settings.cpp
-msgid "Toggle Persisting"
-msgstr "Des/activar persistencia"
-
-#: tools/editor/project_settings.cpp
msgid "Error saving settings."
msgstr "Error al guardar los ajustes."
@@ -6398,10 +6479,6 @@ msgid "Properties:"
msgstr "Propiedades:"
#: tools/editor/property_editor.cpp
-msgid "Global"
-msgstr "Global"
-
-#: tools/editor/property_editor.cpp
msgid "Sections:"
msgstr "Selecciones:"
@@ -6637,14 +6714,6 @@ msgid "Clear a script for the selected node."
msgstr "Crear un nuevo script para el nodo seleccionado."
#: tools/editor/scene_tree_editor.cpp
-msgid ""
-"This item cannot be made visible because the parent is hidden. Unhide the "
-"parent first."
-msgstr ""
-"Este item no puede hacerse visible porque el padre esta oculto. Desocultá el "
-"padre primero."
-
-#: tools/editor/scene_tree_editor.cpp
msgid "Toggle Spatial Visible"
msgstr "Act/Desact. Espacial Visible"
@@ -6945,6 +7014,36 @@ msgstr "Cambiar longitud de forma de rayo"
msgid "Change Notifier Extents"
msgstr "Cambiar Alcances de Notificadores"
+#: tools/editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Change Probe Extents"
+msgstr "Cambiar Alcances de Notificadores"
+
+#~ msgid "BakedLightInstance does not contain a BakedLight resource."
+#~ msgstr "BakedLightInstance no contiene un recurso BakedLight."
+
+#~ msgid "Vertex"
+#~ msgstr "Vértice"
+
+#~ msgid "Fragment"
+#~ msgstr "Fragmento"
+
+#~ msgid "Lighting"
+#~ msgstr "Iluminación"
+
+#~ msgid "Toggle Persisting"
+#~ msgstr "Des/activar persistencia"
+
+#~ msgid "Global"
+#~ msgstr "Global"
+
+#~ msgid ""
+#~ "This item cannot be made visible because the parent is hidden. Unhide the "
+#~ "parent first."
+#~ msgstr ""
+#~ "Este item no puede hacerse visible porque el padre esta oculto. Desocultá "
+#~ "el padre primero."
+
#~ msgid "File exists"
#~ msgstr "El archivo ya existe"
diff --git a/tools/translations/es_AR.po b/tools/translations/es_AR.po
index 8a621116bd..08376f39c5 100644
--- a/tools/translations/es_AR.po
+++ b/tools/translations/es_AR.po
@@ -10,7 +10,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2016-10-10 04:20+0000\n"
+"PO-Revision-Date: 2016-12-04 06:03+0000\n"
"Last-Translator: Lisandro Lorea <lisandrolorea@gmail.com>\n"
"Language-Team: Spanish (Argentina) <https://hosted.weblate.org/projects/"
"godot-engine/godot/es_AR/>\n"
@@ -19,7 +19,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
-"X-Generator: Weblate 2.9-dev\n"
+"X-Generator: Weblate 2.10-dev\n"
#: modules/gdscript/gd_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -620,10 +620,6 @@ msgstr ""
"VisibilityEnable2D funciona mejor cuando se usa con la raíz de escena "
"editada directamente como padre."
-#: scene/3d/baked_light_instance.cpp
-msgid "BakedLightInstance does not contain a BakedLight resource."
-msgstr "BakedLightInstance no contiene un recurso BakedLight."
-
#: scene/3d/body_shape.cpp
msgid ""
"CollisionShape only serves to provide a collision shape to a CollisionObject "
@@ -1827,7 +1823,7 @@ msgstr "EscanearFuentes"
#: tools/editor/editor_help.cpp tools/editor/plugins/script_editor_plugin.cpp
msgid "Search Help"
-msgstr "Ayuda de Búsqueda"
+msgstr "Buscar en la Ayuda"
#: tools/editor/editor_help.cpp
msgid "Class List:"
@@ -1867,6 +1863,11 @@ msgid "Constants:"
msgstr "Constantes:"
#: tools/editor/editor_help.cpp
+#, fuzzy
+msgid "Property Description:"
+msgstr "Descripción Breve:"
+
+#: tools/editor/editor_help.cpp
msgid "Method Description:"
msgstr "Descripción de Métodos:"
@@ -2882,6 +2883,7 @@ msgstr "Textura(s) de Origen:"
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
+#: tools/editor/project_export.cpp
msgid "Target Path:"
msgstr "Ruta de Destino:"
@@ -3113,9 +3115,8 @@ msgid "Auto"
msgstr "Auto"
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
-#, fuzzy
msgid "Root Node Name:"
-msgstr "Nombre de Nodo:"
+msgstr "Nombre del Nodo Raíz:"
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
msgid "The Following Files are Missing:"
@@ -4029,13 +4030,12 @@ msgid "Snap (Pixels):"
msgstr "Snap (Pixeles):"
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Add %s"
-msgstr "Agregar Todos"
+msgstr "Agregar %s"
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Adding %s..."
-msgstr ""
+msgstr "Agregando %s..."
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
#: tools/editor/scene_tree_dock.cpp
@@ -4063,15 +4063,16 @@ msgid "This operation requires a single selected node."
msgstr "Esta operación requiere un solo nodo seleccionado."
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Change default type"
-msgstr "Cambiar Valor por Defecto"
+msgstr "Cambiar typo por defecto"
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid ""
"Drag & drop + Shift : Add node as sibling\n"
"Drag & drop + Alt : Change node type"
msgstr ""
+"Drag & drop + Shift : Agregar nodo como hermano\n"
+"Drag & drop + Alt : Cambiar tipo de nodo"
#: tools/editor/plugins/collision_polygon_2d_editor_plugin.cpp
#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp
@@ -4942,18 +4943,6 @@ msgstr "Ir a Línea.."
msgid "Contextual Help"
msgstr "Ayuda Contextual"
-#: tools/editor/plugins/shader_editor_plugin.cpp
-msgid "Vertex"
-msgstr "Vértice"
-
-#: tools/editor/plugins/shader_editor_plugin.cpp
-msgid "Fragment"
-msgstr "Fragmento"
-
-#: tools/editor/plugins/shader_editor_plugin.cpp
-msgid "Lighting"
-msgstr "Iluminación"
-
#: tools/editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Scalar Constant"
msgstr "Cambiar Constante Escalar"
@@ -5716,6 +5705,71 @@ msgid "No exporter for platform '%s' yet."
msgstr "No hay exportador para la plataforma '%s' aun."
#: tools/editor/project_export.cpp
+#, fuzzy
+msgid "Create Android keystore"
+msgstr "Crear Nuevo Recurso"
+
+#: tools/editor/project_export.cpp
+#, fuzzy
+msgid "Full name"
+msgstr "Nombre válido"
+
+#: tools/editor/project_export.cpp
+msgid "Organizational unit"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+#, fuzzy
+msgid "Organization"
+msgstr "Transición"
+
+#: tools/editor/project_export.cpp
+msgid "City"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+#, fuzzy
+msgid "State"
+msgstr "Estado:"
+
+#: tools/editor/project_export.cpp
+msgid "2 letter country code"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "User alias"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+#, fuzzy
+msgid "Password"
+msgstr "Contraseña:"
+
+#: tools/editor/project_export.cpp
+#, fuzzy
+msgid "at least 6 characters"
+msgstr "Caracteres válidos:"
+
+#: tools/editor/project_export.cpp
+#, fuzzy
+msgid "File name"
+msgstr "Nuevo nombre:"
+
+#: tools/editor/project_export.cpp
+msgid "Path : (better to save outside of project)"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid ""
+"Release keystore is not set.\n"
+"Do you want to create one?"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Fill Keystore/Release User and Release Password"
+msgstr ""
+
+#: tools/editor/project_export.cpp
msgid "Include"
msgstr "Incluir"
@@ -6183,10 +6237,6 @@ msgid "Erase Input Action Event"
msgstr "Borrar Evento de Acción de Entrada"
#: tools/editor/project_settings.cpp
-msgid "Toggle Persisting"
-msgstr "Act/Desact. Persistente"
-
-#: tools/editor/project_settings.cpp
msgid "Error saving settings."
msgstr "Error al guardar los ajustes."
@@ -6363,10 +6413,6 @@ msgid "Properties:"
msgstr "Propiedades:"
#: tools/editor/property_editor.cpp
-msgid "Global"
-msgstr "Global"
-
-#: tools/editor/property_editor.cpp
msgid "Sections:"
msgstr "Selecciones:"
@@ -6557,14 +6603,12 @@ msgid "Change Type"
msgstr "Cambiar Tipo"
#: tools/editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Attach Script"
-msgstr "Agregar Script"
+msgstr "Adjuntar Script"
#: tools/editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Clear Script"
-msgstr "Crear Script"
+msgstr "Reestablecer Script"
#: tools/editor/scene_tree_dock.cpp
msgid "Merge From Scene"
@@ -6591,22 +6635,12 @@ msgstr ""
"existe ningún nodo raíz."
#: tools/editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Attach a new or existing script for the selected node."
-msgstr "Crear un nuevo script para el nodo seleccionado."
+msgstr "Adjuntar un script nuevo o existente para el nodo seleccionado."
#: tools/editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Clear a script for the selected node."
-msgstr "Crear un nuevo script para el nodo seleccionado."
-
-#: tools/editor/scene_tree_editor.cpp
-msgid ""
-"This item cannot be made visible because the parent is hidden. Unhide the "
-"parent first."
-msgstr ""
-"Este item no puede hacerse visible porque el padre esta oculto. Desocultá el "
-"padre primero."
+msgstr "Reestablecer un script para el nodo seleccionado."
#: tools/editor/scene_tree_editor.cpp
msgid "Toggle Spatial Visible"
@@ -6701,9 +6735,8 @@ msgid "Could not create script in filesystem."
msgstr "No se puede crear el script en el sistema de archivos."
#: tools/editor/script_create_dialog.cpp
-#, fuzzy
msgid "Error loading script from %s"
-msgstr "Error al cargar escena desde %s"
+msgstr "Error al cargar el script desde %s"
#: tools/editor/script_create_dialog.cpp
msgid "Path is empty"
@@ -6722,14 +6755,12 @@ msgid "Invalid extension"
msgstr "Extensión invalida"
#: tools/editor/script_create_dialog.cpp
-#, fuzzy
msgid "Create new script"
-msgstr "Crear Script"
+msgstr "Crear script nuevo"
#: tools/editor/script_create_dialog.cpp
-#, fuzzy
msgid "Load existing script"
-msgstr "Script siguiente"
+msgstr "Cargar script existente"
#: tools/editor/script_create_dialog.cpp
msgid "Class Name:"
@@ -6740,9 +6771,8 @@ msgid "Built-In Script"
msgstr "Script Integrado (Built-In)"
#: tools/editor/script_create_dialog.cpp
-#, fuzzy
msgid "Attach Node Script"
-msgstr "Crear Script de Nodo"
+msgstr "Adjuntar Script de Nodo"
#: tools/editor/script_editor_debugger.cpp
msgid "Bytes:"
@@ -6908,6 +6938,36 @@ msgstr "Cambiar Largo de Shape Rayo"
msgid "Change Notifier Extents"
msgstr "Cambiar Alcances de Notificadores"
+#: tools/editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Change Probe Extents"
+msgstr "Cambiar Alcances de Notificadores"
+
+#~ msgid "BakedLightInstance does not contain a BakedLight resource."
+#~ msgstr "BakedLightInstance no contiene un recurso BakedLight."
+
+#~ msgid "Vertex"
+#~ msgstr "Vértice"
+
+#~ msgid "Fragment"
+#~ msgstr "Fragmento"
+
+#~ msgid "Lighting"
+#~ msgstr "Iluminación"
+
+#~ msgid "Toggle Persisting"
+#~ msgstr "Act/Desact. Persistente"
+
+#~ msgid "Global"
+#~ msgstr "Global"
+
+#~ msgid ""
+#~ "This item cannot be made visible because the parent is hidden. Unhide the "
+#~ "parent first."
+#~ msgstr ""
+#~ "Este item no puede hacerse visible porque el padre esta oculto. Desocultá "
+#~ "el padre primero."
+
#~ msgid ""
#~ "Paths cannot start with '/', absolute paths must start with 'res://', "
#~ "'user://', or 'local://'"
diff --git a/tools/translations/fa.po b/tools/translations/fa.po
index 714fa726f5..8e29cda45f 100644
--- a/tools/translations/fa.po
+++ b/tools/translations/fa.po
@@ -613,10 +613,6 @@ msgstr ""
"VisibilityEnable2D زمانی بهتر کار می‌کند که در یک ریشه‌ی صحنه‌ی ویرایش شده به "
"صورت پدر (parent) استفاده شود."
-#: scene/3d/baked_light_instance.cpp
-msgid "BakedLightInstance does not contain a BakedLight resource."
-msgstr "BakedLightInstance محتوی یک منبع BakedLight نیست."
-
#: scene/3d/body_shape.cpp
msgid ""
"CollisionShape only serves to provide a collision shape to a CollisionObject "
@@ -1858,6 +1854,11 @@ msgid "Constants:"
msgstr ""
#: tools/editor/editor_help.cpp
+#, fuzzy
+msgid "Property Description:"
+msgstr "خلاصه توضیحات:"
+
+#: tools/editor/editor_help.cpp
msgid "Method Description:"
msgstr ""
@@ -2835,6 +2836,7 @@ msgstr ""
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
+#: tools/editor/project_export.cpp
msgid "Target Path:"
msgstr ""
@@ -4876,18 +4878,6 @@ msgstr ""
msgid "Contextual Help"
msgstr ""
-#: tools/editor/plugins/shader_editor_plugin.cpp
-msgid "Vertex"
-msgstr ""
-
-#: tools/editor/plugins/shader_editor_plugin.cpp
-msgid "Fragment"
-msgstr ""
-
-#: tools/editor/plugins/shader_editor_plugin.cpp
-msgid "Lighting"
-msgstr ""
-
#: tools/editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Scalar Constant"
msgstr ""
@@ -5650,6 +5640,69 @@ msgid "No exporter for platform '%s' yet."
msgstr ""
#: tools/editor/project_export.cpp
+#, fuzzy
+msgid "Create Android keystore"
+msgstr "پوشه ایجاد کن"
+
+#: tools/editor/project_export.cpp
+msgid "Full name"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Organizational unit"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+#, fuzzy
+msgid "Organization"
+msgstr "انتقال"
+
+#: tools/editor/project_export.cpp
+msgid "City"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+#, fuzzy
+msgid "State"
+msgstr "وضعیت:"
+
+#: tools/editor/project_export.cpp
+msgid "2 letter country code"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "User alias"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+#, fuzzy
+msgid "Password"
+msgstr "گذرواژه:"
+
+#: tools/editor/project_export.cpp
+#, fuzzy
+msgid "at least 6 characters"
+msgstr "کاراکترهای معتبر:"
+
+#: tools/editor/project_export.cpp
+msgid "File name"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Path : (better to save outside of project)"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid ""
+"Release keystore is not set.\n"
+"Do you want to create one?"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Fill Keystore/Release User and Release Password"
+msgstr ""
+
+#: tools/editor/project_export.cpp
msgid "Include"
msgstr ""
@@ -6111,10 +6164,6 @@ msgid "Erase Input Action Event"
msgstr ""
#: tools/editor/project_settings.cpp
-msgid "Toggle Persisting"
-msgstr ""
-
-#: tools/editor/project_settings.cpp
msgid "Error saving settings."
msgstr ""
@@ -6292,10 +6341,6 @@ msgid "Properties:"
msgstr ""
#: tools/editor/property_editor.cpp
-msgid "Global"
-msgstr ""
-
-#: tools/editor/property_editor.cpp
msgid "Sections:"
msgstr ""
@@ -6522,12 +6567,6 @@ msgid "Clear a script for the selected node."
msgstr ""
#: tools/editor/scene_tree_editor.cpp
-msgid ""
-"This item cannot be made visible because the parent is hidden. Unhide the "
-"parent first."
-msgstr ""
-
-#: tools/editor/scene_tree_editor.cpp
msgid "Toggle Spatial Visible"
msgstr ""
@@ -6826,6 +6865,13 @@ msgstr ""
msgid "Change Notifier Extents"
msgstr ""
+#: tools/editor/spatial_editor_gizmos.cpp
+msgid "Change Probe Extents"
+msgstr ""
+
+#~ msgid "BakedLightInstance does not contain a BakedLight resource."
+#~ msgstr "BakedLightInstance محتوی یک منبع BakedLight نیست."
+
#~ msgid ""
#~ "Custom node has no _get_output_port_unsequenced(idx,wmem), but "
#~ "unsequenced ports were specified."
diff --git a/tools/translations/fr.po b/tools/translations/fr.po
index 12e9061ce1..10f82e2840 100644
--- a/tools/translations/fr.po
+++ b/tools/translations/fr.po
@@ -8,6 +8,7 @@
# finkiki <specialpopol@gmx.fr>, 2016.
# Hugo Locurcio <hugo.l@openmailbox.org>, 2016.
# Marc <marc.gilleron@gmail.com>, 2016.
+# Nicolas Lehuen <nicolas@lehuen.com>, 2016.
# Omicron <tritonic.dev@gmail.com>, 2016.
# Onyx Steinheim <thevoxelmanonyx@gmail.com>, 2016.
# rafeu <duchainer@gmail.com>, 2016.
@@ -19,8 +20,8 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2016-10-18 10:46+0000\n"
-"Last-Translator: Omicron <tritonic.dev@gmail.com>\n"
+"PO-Revision-Date: 2016-12-15 22:36+0000\n"
+"Last-Translator: Nicolas Lehuen <nicolas@lehuen.com>\n"
"Language-Team: French <https://hosted.weblate.org/projects/godot-engine/"
"godot/fr/>\n"
"Language: fr\n"
@@ -28,7 +29,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n > 1;\n"
-"X-Generator: Weblate 2.9-dev\n"
+"X-Generator: Weblate 2.10\n"
#: modules/gdscript/gd_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -630,10 +631,6 @@ msgstr ""
"Un VisibilityEnable2D fonctionne mieux lorsqu'il est directement enfant du "
"nœud racine de la scène."
-#: scene/3d/baked_light_instance.cpp
-msgid "BakedLightInstance does not contain a BakedLight resource."
-msgstr "La BakedLightInstance ne contient pas de ressource BakedLight."
-
#: scene/3d/body_shape.cpp
msgid ""
"CollisionShape only serves to provide a collision shape to a CollisionObject "
@@ -1882,6 +1879,11 @@ msgid "Constants:"
msgstr "Constantes :"
#: tools/editor/editor_help.cpp
+#, fuzzy
+msgid "Property Description:"
+msgstr "Brève description :"
+
+#: tools/editor/editor_help.cpp
msgid "Method Description:"
msgstr "Description de la méthode :"
@@ -2912,6 +2914,7 @@ msgstr "Texture(s) source :"
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
+#: tools/editor/project_export.cpp
msgid "Target Path:"
msgstr "Chemin de destination :"
@@ -4743,7 +4746,7 @@ msgstr "Erreur d'importation"
#: tools/editor/plugins/script_editor_plugin.cpp
msgid "Import Theme"
-msgstr "Improter un thème"
+msgstr "Importer un thème"
#: tools/editor/plugins/script_editor_plugin.cpp
msgid "Save Theme As.."
@@ -4991,18 +4994,6 @@ msgstr "Aller à la ligne…"
msgid "Contextual Help"
msgstr "Aide contextuelle"
-#: tools/editor/plugins/shader_editor_plugin.cpp
-msgid "Vertex"
-msgstr "Vertex"
-
-#: tools/editor/plugins/shader_editor_plugin.cpp
-msgid "Fragment"
-msgstr "Fragment"
-
-#: tools/editor/plugins/shader_editor_plugin.cpp
-msgid "Lighting"
-msgstr "Éclairage"
-
#: tools/editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Scalar Constant"
msgstr "Modifier une constante scalaire"
@@ -5766,6 +5757,71 @@ msgid "No exporter for platform '%s' yet."
msgstr "Pas d'exportateur pour la plate-forme « %s » actuellement."
#: tools/editor/project_export.cpp
+#, fuzzy
+msgid "Create Android keystore"
+msgstr "Créer une nouvelle ressource"
+
+#: tools/editor/project_export.cpp
+#, fuzzy
+msgid "Full name"
+msgstr "Nom valide"
+
+#: tools/editor/project_export.cpp
+msgid "Organizational unit"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+#, fuzzy
+msgid "Organization"
+msgstr "Transition"
+
+#: tools/editor/project_export.cpp
+msgid "City"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+#, fuzzy
+msgid "State"
+msgstr "État :"
+
+#: tools/editor/project_export.cpp
+msgid "2 letter country code"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "User alias"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+#, fuzzy
+msgid "Password"
+msgstr "Mot de passe :"
+
+#: tools/editor/project_export.cpp
+#, fuzzy
+msgid "at least 6 characters"
+msgstr "Caractères valides :"
+
+#: tools/editor/project_export.cpp
+#, fuzzy
+msgid "File name"
+msgstr "Nouveau nom :"
+
+#: tools/editor/project_export.cpp
+msgid "Path : (better to save outside of project)"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid ""
+"Release keystore is not set.\n"
+"Do you want to create one?"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Fill Keystore/Release User and Release Password"
+msgstr ""
+
+#: tools/editor/project_export.cpp
msgid "Include"
msgstr "Inclure"
@@ -6240,10 +6296,6 @@ msgid "Erase Input Action Event"
msgstr "Effacer l'événement d'action d'entrée"
#: tools/editor/project_settings.cpp
-msgid "Toggle Persisting"
-msgstr "Mode persistant"
-
-#: tools/editor/project_settings.cpp
msgid "Error saving settings."
msgstr "Erreur d'enregistrement des paramètres."
@@ -6420,10 +6472,6 @@ msgid "Properties:"
msgstr "Propriétés :"
#: tools/editor/property_editor.cpp
-msgid "Global"
-msgstr "Global"
-
-#: tools/editor/property_editor.cpp
msgid "Sections:"
msgstr "Sections :"
@@ -6657,14 +6705,6 @@ msgid "Clear a script for the selected node."
msgstr "Créer un nouveau script pour le nœud sélectionné."
#: tools/editor/scene_tree_editor.cpp
-msgid ""
-"This item cannot be made visible because the parent is hidden. Unhide the "
-"parent first."
-msgstr ""
-"Cet objet ne peut être rendu visible car son parent est caché. Affichez le "
-"parent d'abord."
-
-#: tools/editor/scene_tree_editor.cpp
msgid "Toggle Spatial Visible"
msgstr "Afficher/cacher le Spatial"
@@ -6964,6 +7004,36 @@ msgstr "Changer la longueur d'une forme en rayon"
msgid "Change Notifier Extents"
msgstr "Changer les extents d'un notificateur"
+#: tools/editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Change Probe Extents"
+msgstr "Changer les extents d'un notificateur"
+
+#~ msgid "BakedLightInstance does not contain a BakedLight resource."
+#~ msgstr "La BakedLightInstance ne contient pas de ressource BakedLight."
+
+#~ msgid "Vertex"
+#~ msgstr "Vertex"
+
+#~ msgid "Fragment"
+#~ msgstr "Fragment"
+
+#~ msgid "Lighting"
+#~ msgstr "Éclairage"
+
+#~ msgid "Toggle Persisting"
+#~ msgstr "Mode persistant"
+
+#~ msgid "Global"
+#~ msgstr "Global"
+
+#~ msgid ""
+#~ "This item cannot be made visible because the parent is hidden. Unhide the "
+#~ "parent first."
+#~ msgstr ""
+#~ "Cet objet ne peut être rendu visible car son parent est caché. Affichez "
+#~ "le parent d'abord."
+
#~ msgid ""
#~ "Paths cannot start with '/', absolute paths must start with 'res://', "
#~ "'user://', or 'local://'"
diff --git a/tools/translations/hu.po b/tools/translations/hu.po
index 3d60e6fab7..ef78f27138 100644
--- a/tools/translations/hu.po
+++ b/tools/translations/hu.po
@@ -550,10 +550,6 @@ msgid ""
"as parent."
msgstr ""
-#: scene/3d/baked_light_instance.cpp
-msgid "BakedLightInstance does not contain a BakedLight resource."
-msgstr ""
-
#: scene/3d/body_shape.cpp
msgid ""
"CollisionShape only serves to provide a collision shape to a CollisionObject "
@@ -1757,6 +1753,10 @@ msgid "Constants:"
msgstr ""
#: tools/editor/editor_help.cpp
+msgid "Property Description:"
+msgstr ""
+
+#: tools/editor/editor_help.cpp
msgid "Method Description:"
msgstr ""
@@ -2733,6 +2733,7 @@ msgstr ""
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
+#: tools/editor/project_export.cpp
msgid "Target Path:"
msgstr ""
@@ -4770,18 +4771,6 @@ msgstr ""
msgid "Contextual Help"
msgstr ""
-#: tools/editor/plugins/shader_editor_plugin.cpp
-msgid "Vertex"
-msgstr ""
-
-#: tools/editor/plugins/shader_editor_plugin.cpp
-msgid "Fragment"
-msgstr ""
-
-#: tools/editor/plugins/shader_editor_plugin.cpp
-msgid "Lighting"
-msgstr ""
-
#: tools/editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Scalar Constant"
msgstr ""
@@ -5544,6 +5533,64 @@ msgid "No exporter for platform '%s' yet."
msgstr ""
#: tools/editor/project_export.cpp
+msgid "Create Android keystore"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Full name"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Organizational unit"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Organization"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "City"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "State"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "2 letter country code"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "User alias"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Password"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "at least 6 characters"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "File name"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Path : (better to save outside of project)"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid ""
+"Release keystore is not set.\n"
+"Do you want to create one?"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Fill Keystore/Release User and Release Password"
+msgstr ""
+
+#: tools/editor/project_export.cpp
msgid "Include"
msgstr ""
@@ -6003,10 +6050,6 @@ msgid "Erase Input Action Event"
msgstr ""
#: tools/editor/project_settings.cpp
-msgid "Toggle Persisting"
-msgstr ""
-
-#: tools/editor/project_settings.cpp
msgid "Error saving settings."
msgstr ""
@@ -6183,10 +6226,6 @@ msgid "Properties:"
msgstr ""
#: tools/editor/property_editor.cpp
-msgid "Global"
-msgstr ""
-
-#: tools/editor/property_editor.cpp
msgid "Sections:"
msgstr ""
@@ -6409,12 +6448,6 @@ msgid "Clear a script for the selected node."
msgstr ""
#: tools/editor/scene_tree_editor.cpp
-msgid ""
-"This item cannot be made visible because the parent is hidden. Unhide the "
-"parent first."
-msgstr ""
-
-#: tools/editor/scene_tree_editor.cpp
msgid "Toggle Spatial Visible"
msgstr ""
@@ -6709,3 +6742,7 @@ msgstr ""
#: tools/editor/spatial_editor_gizmos.cpp
msgid "Change Notifier Extents"
msgstr ""
+
+#: tools/editor/spatial_editor_gizmos.cpp
+msgid "Change Probe Extents"
+msgstr ""
diff --git a/tools/translations/id.po b/tools/translations/id.po
index f855f4d024..917bd21e82 100644
--- a/tools/translations/id.po
+++ b/tools/translations/id.po
@@ -615,10 +615,6 @@ msgstr ""
"VisibilityEnable2D bekerja dengan sangat baik ketika digunakan dengan "
"mengedit root scene secara langsung sebagai parent."
-#: scene/3d/baked_light_instance.cpp
-msgid "BakedLightInstance does not contain a BakedLight resource."
-msgstr "BakedLightInstance tidak berisi resource BakedLight."
-
#: scene/3d/body_shape.cpp
msgid ""
"CollisionShape only serves to provide a collision shape to a CollisionObject "
@@ -1900,6 +1896,11 @@ msgid "Constants:"
msgstr "Konstanta:"
#: tools/editor/editor_help.cpp
+#, fuzzy
+msgid "Property Description:"
+msgstr "Deskripsi Singkat:"
+
+#: tools/editor/editor_help.cpp
msgid "Method Description:"
msgstr "Deskripsi Metode:"
@@ -2896,6 +2897,7 @@ msgstr ""
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
+#: tools/editor/project_export.cpp
msgid "Target Path:"
msgstr ""
@@ -4936,18 +4938,6 @@ msgstr ""
msgid "Contextual Help"
msgstr ""
-#: tools/editor/plugins/shader_editor_plugin.cpp
-msgid "Vertex"
-msgstr ""
-
-#: tools/editor/plugins/shader_editor_plugin.cpp
-msgid "Fragment"
-msgstr ""
-
-#: tools/editor/plugins/shader_editor_plugin.cpp
-msgid "Lighting"
-msgstr ""
-
#: tools/editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Scalar Constant"
msgstr ""
@@ -5710,6 +5700,67 @@ msgid "No exporter for platform '%s' yet."
msgstr ""
#: tools/editor/project_export.cpp
+#, fuzzy
+msgid "Create Android keystore"
+msgstr "Buat Folder"
+
+#: tools/editor/project_export.cpp
+msgid "Full name"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Organizational unit"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+#, fuzzy
+msgid "Organization"
+msgstr "Transisi"
+
+#: tools/editor/project_export.cpp
+msgid "City"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "State"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "2 letter country code"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "User alias"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Password"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+#, fuzzy
+msgid "at least 6 characters"
+msgstr "Karakter sah:"
+
+#: tools/editor/project_export.cpp
+msgid "File name"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Path : (better to save outside of project)"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid ""
+"Release keystore is not set.\n"
+"Do you want to create one?"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Fill Keystore/Release User and Release Password"
+msgstr ""
+
+#: tools/editor/project_export.cpp
msgid "Include"
msgstr ""
@@ -6169,10 +6220,6 @@ msgid "Erase Input Action Event"
msgstr ""
#: tools/editor/project_settings.cpp
-msgid "Toggle Persisting"
-msgstr ""
-
-#: tools/editor/project_settings.cpp
msgid "Error saving settings."
msgstr ""
@@ -6350,10 +6397,6 @@ msgid "Properties:"
msgstr ""
#: tools/editor/property_editor.cpp
-msgid "Global"
-msgstr ""
-
-#: tools/editor/property_editor.cpp
msgid "Sections:"
msgstr ""
@@ -6580,12 +6623,6 @@ msgid "Clear a script for the selected node."
msgstr ""
#: tools/editor/scene_tree_editor.cpp
-msgid ""
-"This item cannot be made visible because the parent is hidden. Unhide the "
-"parent first."
-msgstr ""
-
-#: tools/editor/scene_tree_editor.cpp
msgid "Toggle Spatial Visible"
msgstr ""
@@ -6887,6 +6924,13 @@ msgstr ""
msgid "Change Notifier Extents"
msgstr ""
+#: tools/editor/spatial_editor_gizmos.cpp
+msgid "Change Probe Extents"
+msgstr ""
+
+#~ msgid "BakedLightInstance does not contain a BakedLight resource."
+#~ msgstr "BakedLightInstance tidak berisi resource BakedLight."
+
#, fuzzy
#~ msgid ""
#~ "Paths cannot start with '/', absolute paths must start with 'res://', "
diff --git a/tools/translations/is.po b/tools/translations/is.po
deleted file mode 100644
index c7ec24e10a..0000000000
--- a/tools/translations/is.po
+++ /dev/null
@@ -1,6705 +0,0 @@
-# LANGUAGE translation of the Godot Engine editor
-# Copyright (C) 2016-2017 Juan Linietsky, Ariel Manzur and the Godot community
-# This file is distributed under the same license as the Godot source code.
-#
-# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
-#
-msgid ""
-msgstr ""
-"Project-Id-Version: Godot Engine editor\n"
-"Language: is\n"
-"Content-Type: text/plain; charset=UTF-8\n"
-"Content-Transfer-Encoding: 8-bit\n"
-
-#: modules/gdscript/gd_functions.cpp
-#: modules/visual_script/visual_script_builtin_funcs.cpp
-msgid "Invalid type argument to convert(), use TYPE_* constants."
-msgstr ""
-
-#: modules/gdscript/gd_functions.cpp
-#: modules/visual_script/visual_script_builtin_funcs.cpp
-msgid "Not enough bytes for decoding bytes, or invalid format."
-msgstr ""
-
-#: modules/gdscript/gd_functions.cpp
-msgid "step argument is zero!"
-msgstr ""
-
-#: modules/gdscript/gd_functions.cpp
-msgid "Not a script with an instance"
-msgstr ""
-
-#: modules/gdscript/gd_functions.cpp
-msgid "Not based on a script"
-msgstr ""
-
-#: modules/gdscript/gd_functions.cpp
-msgid "Not based on a resource file"
-msgstr ""
-
-#: modules/gdscript/gd_functions.cpp
-msgid "Invalid instance dictionary format (missing @path)"
-msgstr ""
-
-#: modules/gdscript/gd_functions.cpp
-msgid "Invalid instance dictionary format (can't load script at @path)"
-msgstr ""
-
-#: modules/gdscript/gd_functions.cpp
-msgid "Invalid instance dictionary format (invalid script at @path)"
-msgstr ""
-
-#: modules/gdscript/gd_functions.cpp
-msgid "Invalid instance dictionary (invalid subclasses)"
-msgstr ""
-
-#: modules/visual_script/visual_script.cpp
-msgid ""
-"A node yielded without working memory, please read the docs on how to yield "
-"properly!"
-msgstr ""
-
-#: modules/visual_script/visual_script.cpp
-msgid ""
-"Node yielded, but did not return a function state in the first working "
-"memory."
-msgstr ""
-
-#: modules/visual_script/visual_script.cpp
-msgid ""
-"Return value must be assigned to first element of node working memory! Fix "
-"your node please."
-msgstr ""
-
-#: modules/visual_script/visual_script.cpp
-msgid "Node returned an invalid sequence output: "
-msgstr ""
-
-#: modules/visual_script/visual_script.cpp
-msgid "Found sequence bit but not the node in the stack, report bug!"
-msgstr ""
-
-#: modules/visual_script/visual_script.cpp
-msgid "Stack overflow with stack depth: "
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Functions:"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Variables:"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp tools/editor/editor_help.cpp
-msgid "Signals:"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Name is not a valid identifier:"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Name already in use by another func/var/signal:"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Rename Function"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Rename Variable"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Rename Signal"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Add Function"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Add Variable"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Add Signal"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Remove Function"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Remove Variable"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Editing Variable:"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Remove Signal"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Editing Signal:"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Change Expression"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Add Node"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Hold Meta to drop a Getter. Hold Shift to drop a generic signature."
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Hold Ctrl to drop a Getter. Hold Shift to drop a generic signature."
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Hold Meta to drop a simple reference to the node."
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Hold Ctrl to drop a simple reference to the node."
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Hold Meta to drop a Variable Setter."
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Hold Ctrl to drop a Variable Setter."
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Add Preload Node"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Add Node(s) From Tree"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Add Getter Property"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Add Setter Property"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Condition"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Sequence"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Switch"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Iterator"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "While"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Return"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp tools/editor/call_dialog.cpp
-msgid "Call"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Get"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-#: tools/editor/property_editor.cpp
-msgid "Set"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-#: tools/editor/plugins/canvas_item_editor_plugin.cpp
-#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
-#: tools/editor/plugins/script_text_editor.cpp
-#: tools/editor/plugins/shader_editor_plugin.cpp
-#: tools/editor/project_manager.cpp
-msgid "Edit"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Base Type:"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp tools/editor/editor_help.cpp
-msgid "Members:"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Available Nodes:"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Select or create a function to edit graph"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp tools/editor/call_dialog.cpp
-#: tools/editor/connections_dialog.cpp
-#: tools/editor/plugins/animation_player_editor_plugin.cpp
-#: tools/editor/plugins/canvas_item_editor_plugin.cpp
-#: tools/editor/plugins/resource_preloader_editor_plugin.cpp
-#: tools/editor/plugins/sample_library_editor_plugin.cpp
-#: tools/editor/plugins/script_editor_plugin.cpp
-#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
-#: tools/editor/project_settings.cpp tools/editor/property_editor.cpp
-#: tools/editor/run_settings_dialog.cpp tools/editor/settings_config_dialog.cpp
-msgid "Close"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Edit Signal Arguments:"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Edit Variable:"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Change"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Delete Selected"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-#: tools/editor/plugins/script_text_editor.cpp
-msgid "Toggle Breakpoint"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Find Node Type"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Copy Nodes"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Cut Nodes"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Paste Nodes"
-msgstr ""
-
-#: modules/visual_script/visual_script_flow_control.cpp
-msgid "Input type not iterable: "
-msgstr ""
-
-#: modules/visual_script/visual_script_flow_control.cpp
-msgid "Iterator became invalid"
-msgstr ""
-
-#: modules/visual_script/visual_script_flow_control.cpp
-msgid "Iterator became invalid: "
-msgstr ""
-
-#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Invalid index property name."
-msgstr ""
-
-#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Base object is not a Node!"
-msgstr ""
-
-#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Path does not lead Node!"
-msgstr ""
-
-#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Invalid index property name '%s' in node %s."
-msgstr ""
-
-#: modules/visual_script/visual_script_nodes.cpp
-msgid ": Invalid argument of type: "
-msgstr ""
-
-#: modules/visual_script/visual_script_nodes.cpp
-msgid ": Invalid arguments: "
-msgstr ""
-
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "VariableGet not found in script: "
-msgstr ""
-
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "VariableSet not found in script: "
-msgstr ""
-
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Custom node has no _step() method, can't process graph."
-msgstr ""
-
-#: modules/visual_script/visual_script_nodes.cpp
-msgid ""
-"Invalid return value from _step(), must be integer (seq out), or string "
-"(error)."
-msgstr ""
-
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "just pressed"
-msgstr ""
-
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "just released"
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid ""
-"Couldn't read the certficate file. Are the path and password both correct?"
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Error creating the signature object."
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Error creating the package signature."
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid ""
-"No export templates found.\n"
-"Download and install export templates."
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Custom debug package not found."
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Custom release package not found."
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Invalid unique name."
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Invalid product GUID."
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Invalid publisher GUID."
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Invalid background color."
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Invalid Store Logo image dimensions (should be 50x50)."
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Invalid square 44x44 logo image dimensions (should be 44x44)."
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Invalid square 71x71 logo image dimensions (should be 71x71)."
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Invalid square 150x150 logo image dimensions (should be 150x150)."
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Invalid square 310x310 logo image dimensions (should be 310x310)."
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)."
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Invalid splash screen image dimensions (should be 620x300)."
-msgstr ""
-
-#: scene/2d/animated_sprite.cpp
-msgid ""
-"A SpriteFrames resource must be created or set in the 'Frames' property in "
-"order for AnimatedSprite to display frames."
-msgstr ""
-
-#: scene/2d/canvas_modulate.cpp
-msgid ""
-"Only one visible CanvasModulate is allowed per scene (or set of instanced "
-"scenes). The first created one will work, while the rest will be ignored."
-msgstr ""
-
-#: scene/2d/collision_polygon_2d.cpp
-msgid ""
-"CollisionPolygon2D only serves to provide a collision shape to a "
-"CollisionObject2D derived node. Please only use it as a child of Area2D, "
-"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape."
-msgstr ""
-
-#: scene/2d/collision_polygon_2d.cpp
-msgid "An empty CollisionPolygon2D has no effect on collision."
-msgstr ""
-
-#: scene/2d/collision_shape_2d.cpp
-msgid ""
-"CollisionShape2D only serves to provide a collision shape to a "
-"CollisionObject2D derived node. Please only use it as a child of Area2D, "
-"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape."
-msgstr ""
-
-#: scene/2d/collision_shape_2d.cpp
-msgid ""
-"A shape must be provided for CollisionShape2D to function. Please create a "
-"shape resource for it!"
-msgstr ""
-
-#: scene/2d/light_2d.cpp
-msgid ""
-"A texture with the shape of the light must be supplied to the 'texture' "
-"property."
-msgstr ""
-
-#: scene/2d/light_occluder_2d.cpp
-msgid ""
-"An occluder polygon must be set (or drawn) for this occluder to take effect."
-msgstr ""
-
-#: scene/2d/light_occluder_2d.cpp
-msgid "The occluder polygon for this occluder is empty. Please draw a polygon!"
-msgstr ""
-
-#: scene/2d/navigation_polygon.cpp
-msgid ""
-"A NavigationPolygon resource must be set or created for this node to work. "
-"Please set a property or draw a polygon."
-msgstr ""
-
-#: scene/2d/navigation_polygon.cpp
-msgid ""
-"NavigationPolygonInstance must be a child or grandchild to a Navigation2D "
-"node. It only provides navigation data."
-msgstr ""
-
-#: scene/2d/parallax_layer.cpp
-msgid ""
-"ParallaxLayer node only works when set as child of a ParallaxBackground node."
-msgstr ""
-
-#: scene/2d/particles_2d.cpp
-msgid "Path property must point to a valid Particles2D node to work."
-msgstr ""
-
-#: scene/2d/path_2d.cpp
-msgid "PathFollow2D only works when set as a child of a Path2D node."
-msgstr ""
-
-#: scene/2d/remote_transform_2d.cpp
-msgid "Path property must point to a valid Node2D node to work."
-msgstr ""
-
-#: scene/2d/sample_player_2d.cpp scene/audio/sample_player.cpp
-msgid ""
-"A SampleLibrary resource must be created or set in the 'samples' property in "
-"order for SamplePlayer to play sound."
-msgstr ""
-
-#: scene/2d/sprite.cpp
-msgid ""
-"Path property must point to a valid Viewport node to work. Such Viewport "
-"must be set to 'render target' mode."
-msgstr ""
-
-#: scene/2d/sprite.cpp
-msgid ""
-"The Viewport set in the path property must be set as 'render target' in "
-"order for this sprite to work."
-msgstr ""
-
-#: scene/2d/visibility_notifier_2d.cpp
-msgid ""
-"VisibilityEnable2D works best when used with the edited scene root directly "
-"as parent."
-msgstr ""
-
-#: scene/3d/baked_light_instance.cpp
-msgid "BakedLightInstance does not contain a BakedLight resource."
-msgstr ""
-
-#: scene/3d/body_shape.cpp
-msgid ""
-"CollisionShape only serves to provide a collision shape to a CollisionObject "
-"derived node. Please only use it as a child of Area, StaticBody, RigidBody, "
-"KinematicBody, etc. to give them a shape."
-msgstr ""
-
-#: scene/3d/body_shape.cpp
-msgid ""
-"A shape must be provided for CollisionShape to function. Please create a "
-"shape resource for it!"
-msgstr ""
-
-#: scene/3d/collision_polygon.cpp
-msgid ""
-"CollisionPolygon only serves to provide a collision shape to a "
-"CollisionObject derived node. Please only use it as a child of Area, "
-"StaticBody, RigidBody, KinematicBody, etc. to give them a shape."
-msgstr ""
-
-#: scene/3d/collision_polygon.cpp
-msgid "An empty CollisionPolygon has no effect on collision."
-msgstr ""
-
-#: scene/3d/navigation_mesh.cpp
-msgid "A NavigationMesh resource must be set or created for this node to work."
-msgstr ""
-
-#: scene/3d/navigation_mesh.cpp
-msgid ""
-"NavigationMeshInstance must be a child or grandchild to a Navigation node. "
-"It only provides navigation data."
-msgstr ""
-
-#: scene/3d/remote_transform.cpp
-msgid "Path property must point to a valid Spatial node to work."
-msgstr ""
-
-#: scene/3d/scenario_fx.cpp
-msgid ""
-"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)."
-msgstr ""
-
-#: scene/3d/spatial_sample_player.cpp
-msgid ""
-"A SampleLibrary resource must be created or set in the 'samples' property in "
-"order for SpatialSamplePlayer to play sound."
-msgstr ""
-
-#: scene/3d/sprite_3d.cpp
-msgid ""
-"A SpriteFrames resource must be created or set in the 'Frames' property in "
-"order for AnimatedSprite3D to display frames."
-msgstr ""
-
-#: scene/gui/dialogs.cpp tools/editor/io_plugins/editor_scene_import_plugin.cpp
-msgid "Cancel"
-msgstr ""
-
-#: scene/gui/dialogs.cpp tools/editor/plugins/canvas_item_editor_plugin.cpp
-#: tools/editor/scene_tree_dock.cpp
-msgid "OK"
-msgstr ""
-
-#: scene/gui/dialogs.cpp
-msgid "Alert!"
-msgstr ""
-
-#: scene/gui/dialogs.cpp
-msgid "Please Confirm..."
-msgstr ""
-
-#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp
-msgid "File Exists, Overwrite?"
-msgstr ""
-
-#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp
-msgid "All Recognized"
-msgstr ""
-
-#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp
-msgid "All Files (*)"
-msgstr ""
-
-#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp
-#: tools/editor/editor_help.cpp tools/editor/editor_node.cpp
-#: tools/editor/filesystem_dock.cpp
-#: tools/editor/plugins/script_editor_plugin.cpp
-#: tools/editor/property_selector.cpp tools/editor/quick_open.cpp
-msgid "Open"
-msgstr ""
-
-#: scene/gui/file_dialog.cpp
-msgid "Open a File"
-msgstr ""
-
-#: scene/gui/file_dialog.cpp
-msgid "Open File(s)"
-msgstr ""
-
-#: scene/gui/file_dialog.cpp
-msgid "Open a Directory"
-msgstr ""
-
-#: scene/gui/file_dialog.cpp
-msgid "Open a File or Directory"
-msgstr ""
-
-#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp
-#: tools/editor/editor_node.cpp
-#: tools/editor/plugins/animation_player_editor_plugin.cpp
-#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Save"
-msgstr ""
-
-#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp
-msgid "Save a File"
-msgstr ""
-
-#: scene/gui/file_dialog.cpp tools/editor/editor_dir_dialog.cpp
-#: tools/editor/editor_file_dialog.cpp
-msgid "Create Folder"
-msgstr ""
-
-#: scene/gui/file_dialog.cpp tools/editor/editor_autoload_settings.cpp
-#: tools/editor/editor_file_dialog.cpp
-#: tools/editor/io_plugins/editor_font_import_plugin.cpp
-#: tools/editor/script_create_dialog.cpp
-msgid "Path:"
-msgstr ""
-
-#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp
-msgid "Directories & Files:"
-msgstr ""
-
-#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp
-#: tools/editor/script_editor_debugger.cpp
-msgid "File:"
-msgstr ""
-
-#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp
-msgid "Filter:"
-msgstr ""
-
-#: scene/gui/file_dialog.cpp tools/editor/editor_dir_dialog.cpp
-#: tools/editor/editor_file_dialog.cpp tools/editor/editor_plugin_settings.cpp
-#: tools/editor/plugins/theme_editor_plugin.cpp
-msgid "Name:"
-msgstr ""
-
-#: scene/gui/file_dialog.cpp tools/editor/editor_dir_dialog.cpp
-#: tools/editor/editor_file_dialog.cpp
-msgid "Could not create folder."
-msgstr ""
-
-#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp
-msgid "Must use a valid extension."
-msgstr ""
-
-#: scene/gui/input_action.cpp tools/editor/project_settings.cpp
-#: tools/editor/settings_config_dialog.cpp
-msgid "Shift+"
-msgstr ""
-
-#: scene/gui/input_action.cpp tools/editor/project_settings.cpp
-#: tools/editor/settings_config_dialog.cpp
-msgid "Alt+"
-msgstr ""
-
-#: scene/gui/input_action.cpp
-msgid "Ctrl+"
-msgstr ""
-
-#: scene/gui/input_action.cpp tools/editor/project_settings.cpp
-#: tools/editor/settings_config_dialog.cpp
-msgid "Meta+"
-msgstr ""
-
-#: scene/gui/input_action.cpp tools/editor/project_settings.cpp
-msgid "Device"
-msgstr ""
-
-#: scene/gui/input_action.cpp tools/editor/project_settings.cpp
-msgid "Button"
-msgstr ""
-
-#: scene/gui/input_action.cpp tools/editor/project_settings.cpp
-msgid "Left Button."
-msgstr ""
-
-#: scene/gui/input_action.cpp tools/editor/project_settings.cpp
-msgid "Right Button."
-msgstr ""
-
-#: scene/gui/input_action.cpp tools/editor/project_settings.cpp
-msgid "Middle Button."
-msgstr ""
-
-#: scene/gui/input_action.cpp tools/editor/project_settings.cpp
-msgid "Wheel Up."
-msgstr ""
-
-#: scene/gui/input_action.cpp tools/editor/project_settings.cpp
-msgid "Wheel Down."
-msgstr ""
-
-#: scene/gui/input_action.cpp tools/editor/project_settings.cpp
-msgid "Axis"
-msgstr ""
-
-#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
-#: tools/editor/plugins/script_text_editor.cpp
-#: tools/editor/plugins/shader_editor_plugin.cpp
-msgid "Cut"
-msgstr ""
-
-#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
-#: tools/editor/plugins/script_text_editor.cpp
-#: tools/editor/plugins/shader_editor_plugin.cpp
-#: tools/editor/property_editor.cpp tools/editor/resources_dock.cpp
-msgid "Copy"
-msgstr ""
-
-#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
-#: tools/editor/plugins/resource_preloader_editor_plugin.cpp
-#: tools/editor/plugins/script_text_editor.cpp
-#: tools/editor/plugins/shader_editor_plugin.cpp
-#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
-#: tools/editor/property_editor.cpp tools/editor/resources_dock.cpp
-msgid "Paste"
-msgstr ""
-
-#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
-#: tools/editor/plugins/script_text_editor.cpp
-#: tools/editor/plugins/shader_editor_plugin.cpp
-#: tools/editor/project_export.cpp
-msgid "Select All"
-msgstr ""
-
-#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp tools/editor/editor_log.cpp
-#: tools/editor/plugins/animation_tree_editor_plugin.cpp
-#: tools/editor/plugins/rich_text_editor_plugin.cpp
-#: tools/editor/property_editor.cpp tools/editor/script_editor_debugger.cpp
-msgid "Clear"
-msgstr ""
-
-#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp tools/editor/editor_node.cpp
-#: tools/editor/plugins/script_text_editor.cpp
-#: tools/editor/plugins/shader_editor_plugin.cpp
-msgid "Undo"
-msgstr ""
-
-#: scene/gui/popup.cpp
-msgid ""
-"Popups will hide by default unless you call popup() or any of the popup*() "
-"functions. Making them visible for editing is fine though, but they will "
-"hide upon running."
-msgstr ""
-
-#: scene/main/viewport.cpp
-msgid ""
-"This viewport is not set as render target. If you intend for it to display "
-"its contents directly to the screen, make it a child of a Control so it can "
-"obtain a size. Otherwise, make it a RenderTarget and assign its internal "
-"texture to some node for display."
-msgstr ""
-
-#: scene/resources/dynamic_font.cpp
-#: tools/editor/io_plugins/editor_font_import_plugin.cpp
-msgid "Error initializing FreeType."
-msgstr ""
-
-#: scene/resources/dynamic_font.cpp
-#: tools/editor/io_plugins/editor_font_import_plugin.cpp
-msgid "Unknown font format."
-msgstr ""
-
-#: scene/resources/dynamic_font.cpp
-#: tools/editor/io_plugins/editor_font_import_plugin.cpp
-msgid "Error loading font."
-msgstr ""
-
-#: scene/resources/dynamic_font.cpp
-#: tools/editor/io_plugins/editor_font_import_plugin.cpp
-msgid "Invalid font size."
-msgstr ""
-
-#: tools/editor/animation_editor.cpp
-msgid "Disabled"
-msgstr ""
-
-#: tools/editor/animation_editor.cpp
-msgid "All Selection"
-msgstr ""
-
-#: tools/editor/animation_editor.cpp
-msgid "Move Add Key"
-msgstr ""
-
-#: tools/editor/animation_editor.cpp
-msgid "Anim Change Transition"
-msgstr ""
-
-#: tools/editor/animation_editor.cpp
-msgid "Anim Change Transform"
-msgstr ""
-
-#: tools/editor/animation_editor.cpp
-msgid "Anim Change Value"
-msgstr ""
-
-#: tools/editor/animation_editor.cpp
-msgid "Anim Change Call"
-msgstr ""
-
-#: tools/editor/animation_editor.cpp
-msgid "Anim Add Track"
-msgstr ""
-
-#: tools/editor/animation_editor.cpp
-msgid "Anim Duplicate Keys"
-msgstr ""
-
-#: tools/editor/animation_editor.cpp
-msgid "Move Anim Track Up"
-msgstr ""
-
-#: tools/editor/animation_editor.cpp
-msgid "Move Anim Track Down"
-msgstr ""
-
-#: tools/editor/animation_editor.cpp
-msgid "Remove Anim Track"
-msgstr ""
-
-#: tools/editor/animation_editor.cpp
-msgid "Set Transitions to:"
-msgstr ""
-
-#: tools/editor/animation_editor.cpp
-msgid "Anim Track Rename"
-msgstr ""
-
-#: tools/editor/animation_editor.cpp
-msgid "Anim Track Change Interpolation"
-msgstr ""
-
-#: tools/editor/animation_editor.cpp
-msgid "Anim Track Change Value Mode"
-msgstr ""
-
-#: tools/editor/animation_editor.cpp
-msgid "Edit Node Curve"
-msgstr ""
-
-#: tools/editor/animation_editor.cpp
-msgid "Edit Selection Curve"
-msgstr ""
-
-#: tools/editor/animation_editor.cpp
-msgid "Anim Delete Keys"
-msgstr ""
-
-#: tools/editor/animation_editor.cpp
-#: tools/editor/plugins/tile_map_editor_plugin.cpp
-msgid "Duplicate Selection"
-msgstr ""
-
-#: tools/editor/animation_editor.cpp
-msgid "Duplicate Transposed"
-msgstr ""
-
-#: tools/editor/animation_editor.cpp
-msgid "Remove Selection"
-msgstr ""
-
-#: tools/editor/animation_editor.cpp
-msgid "Continuous"
-msgstr ""
-
-#: tools/editor/animation_editor.cpp
-msgid "Discrete"
-msgstr ""
-
-#: tools/editor/animation_editor.cpp
-msgid "Trigger"
-msgstr ""
-
-#: tools/editor/animation_editor.cpp
-msgid "Anim Add Key"
-msgstr ""
-
-#: tools/editor/animation_editor.cpp
-msgid "Anim Move Keys"
-msgstr ""
-
-#: tools/editor/animation_editor.cpp
-msgid "Scale Selection"
-msgstr ""
-
-#: tools/editor/animation_editor.cpp
-msgid "Scale From Cursor"
-msgstr ""
-
-#: tools/editor/animation_editor.cpp
-msgid "Goto Next Step"
-msgstr ""
-
-#: tools/editor/animation_editor.cpp
-msgid "Goto Prev Step"
-msgstr ""
-
-#: tools/editor/animation_editor.cpp tools/editor/property_editor.cpp
-msgid "Linear"
-msgstr ""
-
-#: tools/editor/animation_editor.cpp
-#: tools/editor/plugins/theme_editor_plugin.cpp
-msgid "Constant"
-msgstr ""
-
-#: tools/editor/animation_editor.cpp
-msgid "In"
-msgstr ""
-
-#: tools/editor/animation_editor.cpp
-msgid "Out"
-msgstr ""
-
-#: tools/editor/animation_editor.cpp
-msgid "In-Out"
-msgstr ""
-
-#: tools/editor/animation_editor.cpp
-msgid "Out-In"
-msgstr ""
-
-#: tools/editor/animation_editor.cpp
-msgid "Transitions"
-msgstr ""
-
-#: tools/editor/animation_editor.cpp
-msgid "Optimize Animation"
-msgstr ""
-
-#: tools/editor/animation_editor.cpp
-msgid "Clean-Up Animation"
-msgstr ""
-
-#: tools/editor/animation_editor.cpp
-msgid "Create NEW track for %s and insert key?"
-msgstr ""
-
-#: tools/editor/animation_editor.cpp
-msgid "Create %d NEW tracks and insert keys?"
-msgstr ""
-
-#: tools/editor/animation_editor.cpp tools/editor/create_dialog.cpp
-#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp
-#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
-#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp
-#: tools/editor/plugins/particles_editor_plugin.cpp
-#: tools/editor/project_manager.cpp tools/editor/script_create_dialog.cpp
-msgid "Create"
-msgstr ""
-
-#: tools/editor/animation_editor.cpp
-msgid "Anim Create & Insert"
-msgstr ""
-
-#: tools/editor/animation_editor.cpp
-msgid "Anim Insert Track & Key"
-msgstr ""
-
-#: tools/editor/animation_editor.cpp
-msgid "Anim Insert Key"
-msgstr ""
-
-#: tools/editor/animation_editor.cpp
-msgid "Change Anim Len"
-msgstr ""
-
-#: tools/editor/animation_editor.cpp
-msgid "Change Anim Loop"
-msgstr ""
-
-#: tools/editor/animation_editor.cpp
-msgid "Anim Create Typed Value Key"
-msgstr ""
-
-#: tools/editor/animation_editor.cpp
-msgid "Anim Insert"
-msgstr ""
-
-#: tools/editor/animation_editor.cpp
-msgid "Anim Scale Keys"
-msgstr ""
-
-#: tools/editor/animation_editor.cpp
-msgid "Anim Add Call Track"
-msgstr ""
-
-#: tools/editor/animation_editor.cpp
-msgid "Animation zoom."
-msgstr ""
-
-#: tools/editor/animation_editor.cpp
-msgid "Length (s):"
-msgstr ""
-
-#: tools/editor/animation_editor.cpp
-msgid "Animation length (in seconds)."
-msgstr ""
-
-#: tools/editor/animation_editor.cpp
-msgid "Step (s):"
-msgstr ""
-
-#: tools/editor/animation_editor.cpp
-msgid "Cursor step snap (in seconds)."
-msgstr ""
-
-#: tools/editor/animation_editor.cpp
-msgid "Enable/Disable looping in animation."
-msgstr ""
-
-#: tools/editor/animation_editor.cpp
-msgid "Add new tracks."
-msgstr ""
-
-#: tools/editor/animation_editor.cpp
-msgid "Move current track up."
-msgstr ""
-
-#: tools/editor/animation_editor.cpp
-msgid "Move current track down."
-msgstr ""
-
-#: tools/editor/animation_editor.cpp
-msgid "Remove selected track."
-msgstr ""
-
-#: tools/editor/animation_editor.cpp
-msgid "Track tools"
-msgstr ""
-
-#: tools/editor/animation_editor.cpp
-msgid "Enable editing of individual keys by clicking them."
-msgstr ""
-
-#: tools/editor/animation_editor.cpp
-msgid "Anim. Optimizer"
-msgstr ""
-
-#: tools/editor/animation_editor.cpp
-msgid "Max. Linear Error:"
-msgstr ""
-
-#: tools/editor/animation_editor.cpp
-msgid "Max. Angular Error:"
-msgstr ""
-
-#: tools/editor/animation_editor.cpp
-msgid "Max Optimizable Angle:"
-msgstr ""
-
-#: tools/editor/animation_editor.cpp
-msgid "Optimize"
-msgstr ""
-
-#: tools/editor/animation_editor.cpp
-msgid "Select an AnimationPlayer from the Scene Tree to edit animations."
-msgstr ""
-
-#: tools/editor/animation_editor.cpp
-msgid "Key"
-msgstr ""
-
-#: tools/editor/animation_editor.cpp
-msgid "Transition"
-msgstr ""
-
-#: tools/editor/animation_editor.cpp
-msgid "Scale Ratio:"
-msgstr ""
-
-#: tools/editor/animation_editor.cpp
-msgid "Call Functions in Which Node?"
-msgstr ""
-
-#: tools/editor/animation_editor.cpp
-msgid "Remove invalid keys"
-msgstr ""
-
-#: tools/editor/animation_editor.cpp
-msgid "Remove unresolved and empty tracks"
-msgstr ""
-
-#: tools/editor/animation_editor.cpp
-msgid "Clean-up all animations"
-msgstr ""
-
-#: tools/editor/animation_editor.cpp
-msgid "Clean-Up Animation(s) (NO UNDO!)"
-msgstr ""
-
-#: tools/editor/animation_editor.cpp
-msgid "Clean-Up"
-msgstr ""
-
-#: tools/editor/array_property_edit.cpp
-msgid "Resize Array"
-msgstr ""
-
-#: tools/editor/array_property_edit.cpp
-msgid "Change Array Value Type"
-msgstr ""
-
-#: tools/editor/array_property_edit.cpp
-msgid "Change Array Value"
-msgstr ""
-
-#: tools/editor/asset_library_editor_plugin.cpp tools/editor/create_dialog.cpp
-#: tools/editor/editor_help.cpp tools/editor/editor_node.cpp
-#: tools/editor/plugins/script_editor_plugin.cpp
-#: tools/editor/property_selector.cpp tools/editor/quick_open.cpp
-#: tools/editor/settings_config_dialog.cpp
-msgid "Search:"
-msgstr ""
-
-#: tools/editor/asset_library_editor_plugin.cpp
-msgid "Sort:"
-msgstr ""
-
-#: tools/editor/asset_library_editor_plugin.cpp
-msgid "Reverse"
-msgstr ""
-
-#: tools/editor/asset_library_editor_plugin.cpp
-#: tools/editor/project_settings.cpp
-msgid "Category:"
-msgstr ""
-
-#: tools/editor/asset_library_editor_plugin.cpp
-msgid "All"
-msgstr ""
-
-#: tools/editor/asset_library_editor_plugin.cpp
-msgid "Site:"
-msgstr ""
-
-#: tools/editor/asset_library_editor_plugin.cpp
-msgid "Support.."
-msgstr ""
-
-#: tools/editor/asset_library_editor_plugin.cpp
-msgid "Official"
-msgstr ""
-
-#: tools/editor/asset_library_editor_plugin.cpp
-msgid "Community"
-msgstr ""
-
-#: tools/editor/asset_library_editor_plugin.cpp
-msgid "Testing"
-msgstr ""
-
-#: tools/editor/asset_library_editor_plugin.cpp
-msgid "Assets ZIP File"
-msgstr ""
-
-#: tools/editor/call_dialog.cpp
-msgid "Method List For '%s':"
-msgstr ""
-
-#: tools/editor/call_dialog.cpp
-msgid "Method List:"
-msgstr ""
-
-#: tools/editor/call_dialog.cpp
-msgid "Arguments:"
-msgstr ""
-
-#: tools/editor/call_dialog.cpp
-msgid "Return:"
-msgstr ""
-
-#: tools/editor/code_editor.cpp
-msgid "Go to Line"
-msgstr ""
-
-#: tools/editor/code_editor.cpp
-msgid "Line Number:"
-msgstr ""
-
-#: tools/editor/code_editor.cpp
-msgid "No Matches"
-msgstr ""
-
-#: tools/editor/code_editor.cpp
-msgid "Replaced %d Ocurrence(s)."
-msgstr ""
-
-#: tools/editor/code_editor.cpp
-msgid "Replace"
-msgstr ""
-
-#: tools/editor/code_editor.cpp
-msgid "Replace All"
-msgstr ""
-
-#: tools/editor/code_editor.cpp
-msgid "Match Case"
-msgstr ""
-
-#: tools/editor/code_editor.cpp
-msgid "Whole Words"
-msgstr ""
-
-#: tools/editor/code_editor.cpp
-msgid "Selection Only"
-msgstr ""
-
-#: tools/editor/code_editor.cpp tools/editor/editor_help.cpp
-#: tools/editor/plugins/script_editor_plugin.cpp
-#: tools/editor/plugins/script_text_editor.cpp
-#: tools/editor/plugins/shader_editor_plugin.cpp
-#: tools/editor/project_settings.cpp
-msgid "Search"
-msgstr ""
-
-#: tools/editor/code_editor.cpp tools/editor/editor_help.cpp
-msgid "Find"
-msgstr ""
-
-#: tools/editor/code_editor.cpp
-msgid "Next"
-msgstr ""
-
-#: tools/editor/code_editor.cpp
-msgid "Replaced %d ocurrence(s)."
-msgstr ""
-
-#: tools/editor/code_editor.cpp
-msgid "Not found!"
-msgstr ""
-
-#: tools/editor/code_editor.cpp
-msgid "Replace By"
-msgstr ""
-
-#: tools/editor/code_editor.cpp
-msgid "Case Sensitive"
-msgstr ""
-
-#: tools/editor/code_editor.cpp
-msgid "Backwards"
-msgstr ""
-
-#: tools/editor/code_editor.cpp
-msgid "Prompt On Replace"
-msgstr ""
-
-#: tools/editor/code_editor.cpp
-msgid "Skip"
-msgstr ""
-
-#: tools/editor/code_editor.cpp
-#: tools/editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Zoom In"
-msgstr ""
-
-#: tools/editor/code_editor.cpp
-#: tools/editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Zoom Out"
-msgstr ""
-
-#: tools/editor/code_editor.cpp
-msgid "Reset Zoom"
-msgstr ""
-
-#: tools/editor/code_editor.cpp tools/editor/script_editor_debugger.cpp
-msgid "Line:"
-msgstr ""
-
-#: tools/editor/code_editor.cpp
-msgid "Col:"
-msgstr ""
-
-#: tools/editor/connections_dialog.cpp
-msgid "Method in target Node must be specified!"
-msgstr ""
-
-#: tools/editor/connections_dialog.cpp
-msgid ""
-"Target method not found! Specify a valid method or attach a script to target "
-"Node."
-msgstr ""
-
-#: tools/editor/connections_dialog.cpp
-msgid "Connect To Node:"
-msgstr ""
-
-#: tools/editor/connections_dialog.cpp
-#: tools/editor/editor_autoload_settings.cpp tools/editor/groups_editor.cpp
-#: tools/editor/plugins/item_list_editor_plugin.cpp
-#: tools/editor/plugins/theme_editor_plugin.cpp
-#: tools/editor/project_settings.cpp
-msgid "Add"
-msgstr ""
-
-#: tools/editor/connections_dialog.cpp tools/editor/dependency_editor.cpp
-#: tools/editor/plugins/animation_tree_editor_plugin.cpp
-#: tools/editor/plugins/theme_editor_plugin.cpp
-#: tools/editor/project_manager.cpp
-msgid "Remove"
-msgstr ""
-
-#: tools/editor/connections_dialog.cpp
-msgid "Add Extra Call Argument:"
-msgstr ""
-
-#: tools/editor/connections_dialog.cpp
-msgid "Extra Call Arguments:"
-msgstr ""
-
-#: tools/editor/connections_dialog.cpp
-msgid "Path to Node:"
-msgstr ""
-
-#: tools/editor/connections_dialog.cpp
-msgid "Make Function"
-msgstr ""
-
-#: tools/editor/connections_dialog.cpp
-msgid "Deferred"
-msgstr ""
-
-#: tools/editor/connections_dialog.cpp
-msgid "Oneshot"
-msgstr ""
-
-#: tools/editor/connections_dialog.cpp
-msgid "Connect"
-msgstr ""
-
-#: tools/editor/connections_dialog.cpp
-msgid "Connect '%s' to '%s'"
-msgstr ""
-
-#: tools/editor/connections_dialog.cpp
-msgid "Connecting Signal:"
-msgstr ""
-
-#: tools/editor/connections_dialog.cpp
-msgid "Create Subscription"
-msgstr ""
-
-#: tools/editor/connections_dialog.cpp
-msgid "Connect.."
-msgstr ""
-
-#: tools/editor/connections_dialog.cpp
-#: tools/editor/plugins/animation_tree_editor_plugin.cpp
-msgid "Disconnect"
-msgstr ""
-
-#: tools/editor/connections_dialog.cpp tools/editor/node_dock.cpp
-msgid "Signals"
-msgstr ""
-
-#: tools/editor/create_dialog.cpp
-msgid "Create New"
-msgstr ""
-
-#: tools/editor/create_dialog.cpp tools/editor/editor_file_dialog.cpp
-#: tools/editor/filesystem_dock.cpp
-msgid "Favorites:"
-msgstr ""
-
-#: tools/editor/create_dialog.cpp tools/editor/editor_file_dialog.cpp
-msgid "Recent:"
-msgstr ""
-
-#: tools/editor/create_dialog.cpp tools/editor/editor_help.cpp
-#: tools/editor/plugins/script_editor_plugin.cpp
-#: tools/editor/property_selector.cpp tools/editor/quick_open.cpp
-msgid "Matches:"
-msgstr ""
-
-#: tools/editor/create_dialog.cpp tools/editor/editor_help.cpp
-#: tools/editor/property_selector.cpp tools/editor/script_editor_debugger.cpp
-msgid "Description:"
-msgstr ""
-
-#: tools/editor/dependency_editor.cpp
-msgid "Search Replacement For:"
-msgstr ""
-
-#: tools/editor/dependency_editor.cpp
-msgid "Dependencies For:"
-msgstr ""
-
-#: tools/editor/dependency_editor.cpp
-msgid ""
-"Scene '%s' is currently being edited.\n"
-"Changes will not take effect unless reloaded."
-msgstr ""
-
-#: tools/editor/dependency_editor.cpp
-msgid ""
-"Resource '%s' is in use.\n"
-"Changes will take effect when reloaded."
-msgstr ""
-
-#: tools/editor/dependency_editor.cpp
-msgid "Dependencies"
-msgstr ""
-
-#: tools/editor/dependency_editor.cpp
-msgid "Resource"
-msgstr ""
-
-#: tools/editor/dependency_editor.cpp tools/editor/editor_autoload_settings.cpp
-#: tools/editor/project_manager.cpp tools/editor/project_settings.cpp
-msgid "Path"
-msgstr ""
-
-#: tools/editor/dependency_editor.cpp
-msgid "Dependencies:"
-msgstr ""
-
-#: tools/editor/dependency_editor.cpp
-msgid "Fix Broken"
-msgstr ""
-
-#: tools/editor/dependency_editor.cpp
-msgid "Dependency Editor"
-msgstr ""
-
-#: tools/editor/dependency_editor.cpp
-msgid "Search Replacement Resource:"
-msgstr ""
-
-#: tools/editor/dependency_editor.cpp
-msgid "Owners Of:"
-msgstr ""
-
-#: tools/editor/dependency_editor.cpp
-msgid ""
-"The files being removed are required by other resources in order for them to "
-"work.\n"
-"Remove them anyway? (no undo)"
-msgstr ""
-
-#: tools/editor/dependency_editor.cpp
-msgid "Remove selected files from the project? (no undo)"
-msgstr ""
-
-#: tools/editor/dependency_editor.cpp
-msgid "Error loading:"
-msgstr ""
-
-#: tools/editor/dependency_editor.cpp
-msgid "Scene failed to load due to missing dependencies:"
-msgstr ""
-
-#: tools/editor/dependency_editor.cpp
-msgid "Open Anyway"
-msgstr ""
-
-#: tools/editor/dependency_editor.cpp
-msgid "Which action should be taken?"
-msgstr ""
-
-#: tools/editor/dependency_editor.cpp
-msgid "Fix Dependencies"
-msgstr ""
-
-#: tools/editor/dependency_editor.cpp
-msgid "Errors loading!"
-msgstr ""
-
-#: tools/editor/dependency_editor.cpp
-msgid "Permanently delete %d item(s)? (No undo!)"
-msgstr ""
-
-#: tools/editor/dependency_editor.cpp
-msgid "Owns"
-msgstr ""
-
-#: tools/editor/dependency_editor.cpp
-msgid "Resources Without Explicit Ownership:"
-msgstr ""
-
-#: tools/editor/dependency_editor.cpp tools/editor/editor_node.cpp
-msgid "Orphan Resource Explorer"
-msgstr ""
-
-#: tools/editor/dependency_editor.cpp
-msgid "Delete selected files?"
-msgstr ""
-
-#: tools/editor/dependency_editor.cpp tools/editor/editor_node.cpp
-#: tools/editor/filesystem_dock.cpp
-#: tools/editor/plugins/item_list_editor_plugin.cpp
-#: tools/editor/scene_tree_dock.cpp
-msgid "Delete"
-msgstr ""
-
-#: tools/editor/editor_autoload_settings.cpp
-msgid "Invalid name."
-msgstr ""
-
-#: tools/editor/editor_autoload_settings.cpp
-msgid "Valid characters:"
-msgstr ""
-
-#: tools/editor/editor_autoload_settings.cpp
-msgid "Invalid name. Must not collide with an existing engine class name."
-msgstr ""
-
-#: tools/editor/editor_autoload_settings.cpp
-msgid "Invalid name. Must not collide with an existing buit-in type name."
-msgstr ""
-
-#: tools/editor/editor_autoload_settings.cpp
-msgid "Invalid name. Must not collide with an existing global constant name."
-msgstr ""
-
-#: tools/editor/editor_autoload_settings.cpp
-msgid "Invalid Path."
-msgstr ""
-
-#: tools/editor/editor_autoload_settings.cpp
-msgid "File does not exist."
-msgstr ""
-
-#: tools/editor/editor_autoload_settings.cpp
-msgid "Not in resource path."
-msgstr ""
-
-#: tools/editor/editor_autoload_settings.cpp
-msgid "Add AutoLoad"
-msgstr ""
-
-#: tools/editor/editor_autoload_settings.cpp
-msgid "Autoload '%s' already exists!"
-msgstr ""
-
-#: tools/editor/editor_autoload_settings.cpp
-msgid "Rename Autoload"
-msgstr ""
-
-#: tools/editor/editor_autoload_settings.cpp
-msgid "Toggle AutoLoad Globals"
-msgstr ""
-
-#: tools/editor/editor_autoload_settings.cpp
-msgid "Move Autoload"
-msgstr ""
-
-#: tools/editor/editor_autoload_settings.cpp
-msgid "Remove Autoload"
-msgstr ""
-
-#: tools/editor/editor_autoload_settings.cpp
-msgid "Enable"
-msgstr ""
-
-#: tools/editor/editor_autoload_settings.cpp
-msgid "Rearrange Autoloads"
-msgstr ""
-
-#: tools/editor/editor_autoload_settings.cpp
-msgid "Node Name:"
-msgstr ""
-
-#: tools/editor/editor_autoload_settings.cpp
-#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
-#: tools/editor/plugins/sample_library_editor_plugin.cpp
-#: tools/editor/project_manager.cpp
-msgid "Name"
-msgstr ""
-
-#: tools/editor/editor_autoload_settings.cpp
-msgid "Singleton"
-msgstr ""
-
-#: tools/editor/editor_autoload_settings.cpp
-msgid "List:"
-msgstr ""
-
-#: tools/editor/editor_data.cpp
-msgid "Updating Scene"
-msgstr ""
-
-#: tools/editor/editor_data.cpp
-msgid "Storing local changes.."
-msgstr ""
-
-#: tools/editor/editor_data.cpp
-msgid "Updating scene.."
-msgstr ""
-
-#: tools/editor/editor_dir_dialog.cpp
-msgid "Choose a Directory"
-msgstr ""
-
-#: tools/editor/editor_dir_dialog.cpp
-msgid "Choose"
-msgstr ""
-
-#: tools/editor/editor_file_dialog.cpp
-msgid "Go Back"
-msgstr ""
-
-#: tools/editor/editor_file_dialog.cpp
-msgid "Go Forward"
-msgstr ""
-
-#: tools/editor/editor_file_dialog.cpp
-msgid "Go Up"
-msgstr ""
-
-#: tools/editor/editor_file_dialog.cpp
-msgid "Refresh"
-msgstr ""
-
-#: tools/editor/editor_file_dialog.cpp
-msgid "Toggle Hidden Files"
-msgstr ""
-
-#: tools/editor/editor_file_dialog.cpp
-msgid "Toggle Favorite"
-msgstr ""
-
-#: tools/editor/editor_file_dialog.cpp
-msgid "Toggle Mode"
-msgstr ""
-
-#: tools/editor/editor_file_dialog.cpp
-msgid "Focus Path"
-msgstr ""
-
-#: tools/editor/editor_file_dialog.cpp
-msgid "Move Favorite Up"
-msgstr ""
-
-#: tools/editor/editor_file_dialog.cpp
-msgid "Move Favorite Down"
-msgstr ""
-
-#: tools/editor/editor_file_dialog.cpp
-msgid "Preview:"
-msgstr ""
-
-#: tools/editor/editor_file_system.cpp
-msgid "ScanSources"
-msgstr ""
-
-#: tools/editor/editor_help.cpp tools/editor/plugins/script_editor_plugin.cpp
-msgid "Search Help"
-msgstr ""
-
-#: tools/editor/editor_help.cpp
-msgid "Class List:"
-msgstr ""
-
-#: tools/editor/editor_help.cpp
-msgid "Search Classes"
-msgstr ""
-
-#: tools/editor/editor_help.cpp tools/editor/property_editor.cpp
-msgid "Class:"
-msgstr ""
-
-#: tools/editor/editor_help.cpp tools/editor/scene_tree_editor.cpp
-#: tools/editor/script_create_dialog.cpp
-msgid "Inherits:"
-msgstr ""
-
-#: tools/editor/editor_help.cpp
-msgid "Inherited by:"
-msgstr ""
-
-#: tools/editor/editor_help.cpp
-msgid "Brief Description:"
-msgstr ""
-
-#: tools/editor/editor_help.cpp
-msgid "Public Methods:"
-msgstr ""
-
-#: tools/editor/editor_help.cpp
-msgid "GUI Theme Items:"
-msgstr ""
-
-#: tools/editor/editor_help.cpp
-msgid "Constants:"
-msgstr ""
-
-#: tools/editor/editor_help.cpp
-msgid "Method Description:"
-msgstr ""
-
-#: tools/editor/editor_help.cpp
-msgid "Search Text"
-msgstr ""
-
-#: tools/editor/editor_import_export.cpp
-msgid "Added:"
-msgstr ""
-
-#: tools/editor/editor_import_export.cpp
-msgid "Removed:"
-msgstr ""
-
-#: tools/editor/editor_import_export.cpp tools/editor/project_export.cpp
-msgid "Error saving atlas:"
-msgstr ""
-
-#: tools/editor/editor_import_export.cpp
-msgid "Could not save atlas subtexture:"
-msgstr ""
-
-#: tools/editor/editor_import_export.cpp
-msgid "Storing File:"
-msgstr ""
-
-#: tools/editor/editor_import_export.cpp
-msgid "Packing"
-msgstr ""
-
-#: tools/editor/editor_import_export.cpp
-msgid "Exporting for %s"
-msgstr ""
-
-#: tools/editor/editor_import_export.cpp
-msgid "Setting Up.."
-msgstr ""
-
-#: tools/editor/editor_log.cpp
-msgid " Output:"
-msgstr ""
-
-#: tools/editor/editor_node.cpp tools/editor/editor_reimport_dialog.cpp
-msgid "Re-Importing"
-msgstr ""
-
-#: tools/editor/editor_node.cpp
-msgid "Importing:"
-msgstr ""
-
-#: tools/editor/editor_node.cpp
-msgid "Node From Scene"
-msgstr ""
-
-#: tools/editor/editor_node.cpp
-#: tools/editor/plugins/animation_player_editor_plugin.cpp
-#: tools/editor/resources_dock.cpp
-msgid "Error saving resource!"
-msgstr ""
-
-#: tools/editor/editor_node.cpp
-#: tools/editor/plugins/animation_player_editor_plugin.cpp
-#: tools/editor/resources_dock.cpp
-msgid "Save Resource As.."
-msgstr ""
-
-#: tools/editor/editor_node.cpp
-#: tools/editor/plugins/canvas_item_editor_plugin.cpp
-#: tools/editor/scene_tree_dock.cpp
-msgid "I see.."
-msgstr ""
-
-#: tools/editor/editor_node.cpp
-msgid "Can't open file for writing:"
-msgstr ""
-
-#: tools/editor/editor_node.cpp
-msgid "Requested file format unknown:"
-msgstr ""
-
-#: tools/editor/editor_node.cpp
-msgid "Error while saving."
-msgstr ""
-
-#: tools/editor/editor_node.cpp
-msgid "Saving Scene"
-msgstr ""
-
-#: tools/editor/editor_node.cpp
-msgid "Analyzing"
-msgstr ""
-
-#: tools/editor/editor_node.cpp
-msgid "Creating Thumbnail"
-msgstr ""
-
-#: tools/editor/editor_node.cpp
-msgid ""
-"Couldn't save scene. Likely dependencies (instances) couldn't be satisfied."
-msgstr ""
-
-#: tools/editor/editor_node.cpp
-msgid "Failed to load resource."
-msgstr ""
-
-#: tools/editor/editor_node.cpp
-msgid "Can't load MeshLibrary for merging!"
-msgstr ""
-
-#: tools/editor/editor_node.cpp
-msgid "Error saving MeshLibrary!"
-msgstr ""
-
-#: tools/editor/editor_node.cpp
-msgid "Can't load TileSet for merging!"
-msgstr ""
-
-#: tools/editor/editor_node.cpp
-msgid "Error saving TileSet!"
-msgstr ""
-
-#: tools/editor/editor_node.cpp
-msgid "Can't open export templates zip."
-msgstr ""
-
-#: tools/editor/editor_node.cpp
-msgid "Loading Export Templates"
-msgstr ""
-
-#: tools/editor/editor_node.cpp
-msgid "Error trying to save layout!"
-msgstr ""
-
-#: tools/editor/editor_node.cpp
-msgid "Default editor layout overridden."
-msgstr ""
-
-#: tools/editor/editor_node.cpp
-msgid "Layout name not found!"
-msgstr ""
-
-#: tools/editor/editor_node.cpp
-msgid "Restored default layout to base settings."
-msgstr ""
-
-#: tools/editor/editor_node.cpp
-msgid "Copy Params"
-msgstr ""
-
-#: tools/editor/editor_node.cpp
-msgid "Paste Params"
-msgstr ""
-
-#: tools/editor/editor_node.cpp
-#: tools/editor/plugins/resource_preloader_editor_plugin.cpp
-msgid "Paste Resource"
-msgstr ""
-
-#: tools/editor/editor_node.cpp
-msgid "Copy Resource"
-msgstr ""
-
-#: tools/editor/editor_node.cpp
-msgid "Make Built-In"
-msgstr ""
-
-#: tools/editor/editor_node.cpp
-msgid "Make Sub-Resources Unique"
-msgstr ""
-
-#: tools/editor/editor_node.cpp
-msgid "Open in Help"
-msgstr ""
-
-#: tools/editor/editor_node.cpp
-msgid "There is no defined scene to run."
-msgstr ""
-
-#: tools/editor/editor_node.cpp
-msgid ""
-"No main scene has ever been defined, select one?\n"
-"You can change it later in later in \"Project Settings\" under the "
-"'application' category."
-msgstr ""
-
-#: tools/editor/editor_node.cpp
-msgid ""
-"Selected scene '%s' does not exist, select a valid one?\n"
-"You can change it later in \"Project Settings\" under the 'application' "
-"category."
-msgstr ""
-
-#: tools/editor/editor_node.cpp
-msgid ""
-"Selected scene '%s' is not a scene file, select a valid one?\n"
-"You can change it later in \"Project Settings\" under the 'application' "
-"category."
-msgstr ""
-
-#: tools/editor/editor_node.cpp
-msgid "Current scene was never saved, please save it prior to running."
-msgstr ""
-
-#: tools/editor/editor_node.cpp
-msgid "Could not start subprocess!"
-msgstr ""
-
-#: tools/editor/editor_node.cpp
-msgid "Open Scene"
-msgstr ""
-
-#: tools/editor/editor_node.cpp
-msgid "Open Base Scene"
-msgstr ""
-
-#: tools/editor/editor_node.cpp
-msgid "Quick Open Scene.."
-msgstr ""
-
-#: tools/editor/editor_node.cpp
-msgid "Quick Open Script.."
-msgstr ""
-
-#: tools/editor/editor_node.cpp
-msgid "Yes"
-msgstr ""
-
-#: tools/editor/editor_node.cpp
-msgid "Close scene? (Unsaved changes will be lost)"
-msgstr ""
-
-#: tools/editor/editor_node.cpp
-msgid "Save Scene As.."
-msgstr ""
-
-#: tools/editor/editor_node.cpp
-msgid "This scene has never been saved. Save before running?"
-msgstr ""
-
-#: tools/editor/editor_node.cpp
-msgid "Please save the scene first."
-msgstr ""
-
-#: tools/editor/editor_node.cpp
-msgid "Save Translatable Strings"
-msgstr ""
-
-#: tools/editor/editor_node.cpp
-msgid "Export Mesh Library"
-msgstr ""
-
-#: tools/editor/editor_node.cpp
-msgid "Export Tile Set"
-msgstr ""
-
-#: tools/editor/editor_node.cpp
-msgid "Quit"
-msgstr ""
-
-#: tools/editor/editor_node.cpp
-msgid "Exit the editor?"
-msgstr ""
-
-#: tools/editor/editor_node.cpp
-msgid "Current scene not saved. Open anyway?"
-msgstr ""
-
-#: tools/editor/editor_node.cpp
-msgid "Can't reload a scene that was never saved."
-msgstr ""
-
-#: tools/editor/editor_node.cpp
-msgid "Revert"
-msgstr ""
-
-#: tools/editor/editor_node.cpp
-msgid "This action cannot be undone. Revert anyway?"
-msgstr ""
-
-#: tools/editor/editor_node.cpp
-msgid "Quick Run Scene.."
-msgstr ""
-
-#: tools/editor/editor_node.cpp
-msgid ""
-"Open Project Manager? \n"
-"(Unsaved changes will be lost)"
-msgstr ""
-
-#: tools/editor/editor_node.cpp
-msgid "Pick a Main Scene"
-msgstr ""
-
-#: tools/editor/editor_node.cpp
-#: tools/editor/plugins/canvas_item_editor_plugin.cpp
-#: tools/editor/scene_tree_dock.cpp tools/editor/script_create_dialog.cpp
-msgid "Ugh"
-msgstr ""
-
-#: tools/editor/editor_node.cpp
-msgid ""
-"Error loading scene, it must be inside the project path. Use 'Import' to "
-"open the scene, then save it inside the project path."
-msgstr ""
-
-#: tools/editor/editor_node.cpp
-msgid "Error loading scene."
-msgstr ""
-
-#: tools/editor/editor_node.cpp
-msgid "Scene '%s' has broken dependencies:"
-msgstr ""
-
-#: tools/editor/editor_node.cpp
-msgid "Save Layout"
-msgstr ""
-
-#: tools/editor/editor_node.cpp
-msgid "Delete Layout"
-msgstr ""
-
-#: tools/editor/editor_node.cpp tools/editor/project_export.cpp
-msgid "Default"
-msgstr ""
-
-#: tools/editor/editor_node.cpp
-msgid "Switch Scene Tab"
-msgstr ""
-
-#: tools/editor/editor_node.cpp
-msgid "%d more file(s)"
-msgstr ""
-
-#: tools/editor/editor_node.cpp
-msgid "%d more file(s) or folder(s)"
-msgstr ""
-
-#: tools/editor/editor_node.cpp
-#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
-msgid "Scene"
-msgstr ""
-
-#: tools/editor/editor_node.cpp
-msgid "Go to previously opened scene."
-msgstr ""
-
-#: tools/editor/editor_node.cpp
-msgid "Next tab"
-msgstr ""
-
-#: tools/editor/editor_node.cpp
-msgid "Previous tab"
-msgstr ""
-
-#: tools/editor/editor_node.cpp
-msgid "Operations with scene files."
-msgstr ""
-
-#: tools/editor/editor_node.cpp
-msgid "New Scene"
-msgstr ""
-
-#: tools/editor/editor_node.cpp
-msgid "New Inherited Scene.."
-msgstr ""
-
-#: tools/editor/editor_node.cpp
-msgid "Open Scene.."
-msgstr ""
-
-#: tools/editor/editor_node.cpp
-msgid "Save Scene"
-msgstr ""
-
-#: tools/editor/editor_node.cpp
-msgid "Save all Scenes"
-msgstr ""
-
-#: tools/editor/editor_node.cpp
-msgid "Close Scene"
-msgstr ""
-
-#: tools/editor/editor_node.cpp
-msgid "Close Goto Prev. Scene"
-msgstr ""
-
-#: tools/editor/editor_node.cpp
-msgid "Open Recent"
-msgstr ""
-
-#: tools/editor/editor_node.cpp
-msgid "Quick Filter Files.."
-msgstr ""
-
-#: tools/editor/editor_node.cpp
-msgid "Convert To.."
-msgstr ""
-
-#: tools/editor/editor_node.cpp
-msgid "Translatable Strings.."
-msgstr ""
-
-#: tools/editor/editor_node.cpp
-msgid "MeshLibrary.."
-msgstr ""
-
-#: tools/editor/editor_node.cpp
-msgid "TileSet.."
-msgstr ""
-
-#: tools/editor/editor_node.cpp tools/editor/plugins/script_text_editor.cpp
-#: tools/editor/plugins/shader_editor_plugin.cpp
-msgid "Redo"
-msgstr ""
-
-#: tools/editor/editor_node.cpp
-msgid "Run Script"
-msgstr ""
-
-#: tools/editor/editor_node.cpp
-msgid "Project Settings"
-msgstr ""
-
-#: tools/editor/editor_node.cpp
-msgid "Revert Scene"
-msgstr ""
-
-#: tools/editor/editor_node.cpp
-msgid "Quit to Project List"
-msgstr ""
-
-#: tools/editor/editor_node.cpp
-msgid "Distraction Free Mode"
-msgstr ""
-
-#: tools/editor/editor_node.cpp
-msgid "Import assets to the project."
-msgstr ""
-
-#: tools/editor/editor_node.cpp
-#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp
-#: tools/editor/io_plugins/editor_font_import_plugin.cpp
-#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp
-#: tools/editor/io_plugins/editor_sample_import_plugin.cpp
-#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
-#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
-#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
-#: tools/editor/project_manager.cpp
-msgid "Import"
-msgstr ""
-
-#: tools/editor/editor_node.cpp
-msgid "Miscellaneous project or scene-wide tools."
-msgstr ""
-
-#: tools/editor/editor_node.cpp
-msgid "Tools"
-msgstr ""
-
-#: tools/editor/editor_node.cpp
-msgid "Export the project to many platforms."
-msgstr ""
-
-#: tools/editor/editor_node.cpp tools/editor/project_export.cpp
-msgid "Export"
-msgstr ""
-
-#: tools/editor/editor_node.cpp
-msgid "Play the project."
-msgstr ""
-
-#: tools/editor/editor_node.cpp
-#: tools/editor/plugins/sample_library_editor_plugin.cpp
-msgid "Play"
-msgstr ""
-
-#: tools/editor/editor_node.cpp
-msgid "Pause the scene"
-msgstr ""
-
-#: tools/editor/editor_node.cpp
-msgid "Pause Scene"
-msgstr ""
-
-#: tools/editor/editor_node.cpp
-msgid "Stop the scene."
-msgstr ""
-
-#: tools/editor/editor_node.cpp
-#: tools/editor/plugins/sample_library_editor_plugin.cpp
-msgid "Stop"
-msgstr ""
-
-#: tools/editor/editor_node.cpp
-msgid "Play the edited scene."
-msgstr ""
-
-#: tools/editor/editor_node.cpp
-msgid "Play Scene"
-msgstr ""
-
-#: tools/editor/editor_node.cpp
-msgid "Play custom scene"
-msgstr ""
-
-#: tools/editor/editor_node.cpp
-msgid "Play Custom Scene"
-msgstr ""
-
-#: tools/editor/editor_node.cpp
-msgid "Debug options"
-msgstr ""
-
-#: tools/editor/editor_node.cpp
-msgid "Deploy with Remote Debug"
-msgstr ""
-
-#: tools/editor/editor_node.cpp
-msgid ""
-"When exporting or deploying, the resulting executable will attempt to "
-"connect to the IP of this computer in order to be debugged."
-msgstr ""
-
-#: tools/editor/editor_node.cpp
-msgid "Small Deploy with Network FS"
-msgstr ""
-
-#: tools/editor/editor_node.cpp
-msgid ""
-"When this option is enabled, export or deploy will produce a minimal "
-"executable.\n"
-"The filesystem will be provided from the project by the editor over the "
-"network.\n"
-"On Android, deploy will use the USB cable for faster performance. This "
-"option speeds up testing for games with a large footprint."
-msgstr ""
-
-#: tools/editor/editor_node.cpp
-msgid "Visible Collision Shapes"
-msgstr ""
-
-#: tools/editor/editor_node.cpp
-msgid ""
-"Collision shapes and raycast nodes (for 2D and 3D) will be visible on the "
-"running game if this option is turned on."
-msgstr ""
-
-#: tools/editor/editor_node.cpp
-msgid "Visible Navigation"
-msgstr ""
-
-#: tools/editor/editor_node.cpp
-msgid ""
-"Navigation meshes and polygons will be visible on the running game if this "
-"option is turned on."
-msgstr ""
-
-#: tools/editor/editor_node.cpp
-msgid "Sync Scene Changes"
-msgstr ""
-
-#: tools/editor/editor_node.cpp
-msgid ""
-"When this option is turned on, any changes made to the scene in the editor "
-"will be replicated in the running game.\n"
-"When used remotely on a device, this is more efficient with network "
-"filesystem."
-msgstr ""
-
-#: tools/editor/editor_node.cpp
-msgid "Sync Script Changes"
-msgstr ""
-
-#: tools/editor/editor_node.cpp
-msgid ""
-"When this option is turned on, any script that is saved will be reloaded on "
-"the running game.\n"
-"When used remotely on a device, this is more efficient with network "
-"filesystem."
-msgstr ""
-
-#: tools/editor/editor_node.cpp tools/editor/plugins/spatial_editor_plugin.cpp
-msgid "Settings"
-msgstr ""
-
-#: tools/editor/editor_node.cpp tools/editor/settings_config_dialog.cpp
-msgid "Editor Settings"
-msgstr ""
-
-#: tools/editor/editor_node.cpp
-msgid "Editor Layout"
-msgstr ""
-
-#: tools/editor/editor_node.cpp
-msgid "Toggle Fullscreen"
-msgstr ""
-
-#: tools/editor/editor_node.cpp
-msgid "Install Export Templates"
-msgstr ""
-
-#: tools/editor/editor_node.cpp
-msgid "About"
-msgstr ""
-
-#: tools/editor/editor_node.cpp
-msgid "Alerts when an external resource has changed."
-msgstr ""
-
-#: tools/editor/editor_node.cpp
-msgid "Spins when the editor window repaints!"
-msgstr ""
-
-#: tools/editor/editor_node.cpp
-msgid "Update Always"
-msgstr ""
-
-#: tools/editor/editor_node.cpp
-msgid "Update Changes"
-msgstr ""
-
-#: tools/editor/editor_node.cpp
-msgid "Disable Update Spinner"
-msgstr ""
-
-#: tools/editor/editor_node.cpp
-msgid "Inspector"
-msgstr ""
-
-#: tools/editor/editor_node.cpp
-msgid "Create a new resource in memory and edit it."
-msgstr ""
-
-#: tools/editor/editor_node.cpp
-msgid "Load an existing resource from disk and edit it."
-msgstr ""
-
-#: tools/editor/editor_node.cpp
-msgid "Save the currently edited resource."
-msgstr ""
-
-#: tools/editor/editor_node.cpp tools/editor/plugins/script_editor_plugin.cpp
-msgid "Save As.."
-msgstr ""
-
-#: tools/editor/editor_node.cpp
-msgid "Go to the previous edited object in history."
-msgstr ""
-
-#: tools/editor/editor_node.cpp
-msgid "Go to the next edited object in history."
-msgstr ""
-
-#: tools/editor/editor_node.cpp
-msgid "History of recently edited objects."
-msgstr ""
-
-#: tools/editor/editor_node.cpp
-msgid "Object properties."
-msgstr ""
-
-#: tools/editor/editor_node.cpp
-msgid "FileSystem"
-msgstr ""
-
-#: tools/editor/editor_node.cpp tools/editor/node_dock.cpp
-msgid "Node"
-msgstr ""
-
-#: tools/editor/editor_node.cpp
-msgid "Output"
-msgstr ""
-
-#: tools/editor/editor_node.cpp tools/editor/editor_reimport_dialog.cpp
-msgid "Re-Import"
-msgstr ""
-
-#: tools/editor/editor_node.cpp tools/editor/editor_plugin_settings.cpp
-msgid "Update"
-msgstr ""
-
-#: tools/editor/editor_node.cpp
-msgid "Thanks from the Godot community!"
-msgstr ""
-
-#: tools/editor/editor_node.cpp
-msgid "Thanks!"
-msgstr ""
-
-#: tools/editor/editor_node.cpp
-msgid "Import Templates From ZIP File"
-msgstr ""
-
-#: tools/editor/editor_node.cpp tools/editor/project_export.cpp
-msgid "Export Project"
-msgstr ""
-
-#: tools/editor/editor_node.cpp
-msgid "Export Library"
-msgstr ""
-
-#: tools/editor/editor_node.cpp
-msgid "Merge With Existing"
-msgstr ""
-
-#: tools/editor/editor_node.cpp tools/editor/project_export.cpp
-msgid "Password:"
-msgstr ""
-
-#: tools/editor/editor_node.cpp
-msgid "Open & Run a Script"
-msgstr ""
-
-#: tools/editor/editor_node.cpp
-msgid "Load Errors"
-msgstr ""
-
-#: tools/editor/editor_plugin_settings.cpp
-msgid "Installed Plugins:"
-msgstr ""
-
-#: tools/editor/editor_plugin_settings.cpp
-msgid "Version:"
-msgstr ""
-
-#: tools/editor/editor_plugin_settings.cpp
-msgid "Author:"
-msgstr ""
-
-#: tools/editor/editor_plugin_settings.cpp
-msgid "Status:"
-msgstr ""
-
-#: tools/editor/editor_profiler.cpp
-msgid "Stop Profiling"
-msgstr ""
-
-#: tools/editor/editor_profiler.cpp
-msgid "Start Profiling"
-msgstr ""
-
-#: tools/editor/editor_profiler.cpp
-msgid "Measure:"
-msgstr ""
-
-#: tools/editor/editor_profiler.cpp
-msgid "Frame Time (sec)"
-msgstr ""
-
-#: tools/editor/editor_profiler.cpp
-msgid "Average Time (sec)"
-msgstr ""
-
-#: tools/editor/editor_profiler.cpp
-msgid "Frame %"
-msgstr ""
-
-#: tools/editor/editor_profiler.cpp
-msgid "Fixed Frame %"
-msgstr ""
-
-#: tools/editor/editor_profiler.cpp tools/editor/script_editor_debugger.cpp
-msgid "Time:"
-msgstr ""
-
-#: tools/editor/editor_profiler.cpp
-msgid "Inclusive"
-msgstr ""
-
-#: tools/editor/editor_profiler.cpp
-msgid "Self"
-msgstr ""
-
-#: tools/editor/editor_profiler.cpp
-msgid "Frame #:"
-msgstr ""
-
-#: tools/editor/editor_reimport_dialog.cpp
-msgid "Please wait for scan to complete."
-msgstr ""
-
-#: tools/editor/editor_reimport_dialog.cpp
-msgid "Current scene must be saved to re-import."
-msgstr ""
-
-#: tools/editor/editor_reimport_dialog.cpp
-msgid "Save & Re-Import"
-msgstr ""
-
-#: tools/editor/editor_reimport_dialog.cpp
-msgid "Re-Import Changed Resources"
-msgstr ""
-
-#: tools/editor/editor_run_script.cpp
-msgid "Write your logic in the _run() method."
-msgstr ""
-
-#: tools/editor/editor_run_script.cpp
-msgid "There is an edited scene already."
-msgstr ""
-
-#: tools/editor/editor_run_script.cpp
-msgid "Couldn't instance script:"
-msgstr ""
-
-#: tools/editor/editor_run_script.cpp
-msgid "Did you forget the 'tool' keyword?"
-msgstr ""
-
-#: tools/editor/editor_run_script.cpp
-msgid "Couldn't run script:"
-msgstr ""
-
-#: tools/editor/editor_run_script.cpp
-msgid "Did you forget the '_run' method?"
-msgstr ""
-
-#: tools/editor/editor_settings.cpp
-msgid "Default (Same as Editor)"
-msgstr ""
-
-#: tools/editor/editor_sub_scene.cpp
-msgid "Select Node(s) to Import"
-msgstr ""
-
-#: tools/editor/editor_sub_scene.cpp
-msgid "Scene Path:"
-msgstr ""
-
-#: tools/editor/editor_sub_scene.cpp
-msgid "Import From Node:"
-msgstr ""
-
-#: tools/editor/file_type_cache.cpp
-msgid "Can't open file_type_cache.cch for writing, not saving file type cache!"
-msgstr ""
-
-#: tools/editor/filesystem_dock.cpp
-msgid "Same source and destination files, doing nothing."
-msgstr ""
-
-#: tools/editor/filesystem_dock.cpp
-msgid "Same source and destination paths, doing nothing."
-msgstr ""
-
-#: tools/editor/filesystem_dock.cpp
-msgid "Can't move directories to within themselves."
-msgstr ""
-
-#: tools/editor/filesystem_dock.cpp
-msgid "Can't operate on '..'"
-msgstr ""
-
-#: tools/editor/filesystem_dock.cpp
-msgid "Pick New Name and Location For:"
-msgstr ""
-
-#: tools/editor/filesystem_dock.cpp
-msgid "No files selected!"
-msgstr ""
-
-#: tools/editor/filesystem_dock.cpp
-msgid "Instance"
-msgstr ""
-
-#: tools/editor/filesystem_dock.cpp
-msgid "Edit Dependencies.."
-msgstr ""
-
-#: tools/editor/filesystem_dock.cpp
-msgid "View Owners.."
-msgstr ""
-
-#: tools/editor/filesystem_dock.cpp
-msgid "Copy Path"
-msgstr ""
-
-#: tools/editor/filesystem_dock.cpp
-msgid "Rename or Move.."
-msgstr ""
-
-#: tools/editor/filesystem_dock.cpp
-msgid "Move To.."
-msgstr ""
-
-#: tools/editor/filesystem_dock.cpp
-msgid "Info"
-msgstr ""
-
-#: tools/editor/filesystem_dock.cpp
-msgid "Show In File Manager"
-msgstr ""
-
-#: tools/editor/filesystem_dock.cpp
-msgid "Re-Import.."
-msgstr ""
-
-#: tools/editor/filesystem_dock.cpp
-msgid "Previous Directory"
-msgstr ""
-
-#: tools/editor/filesystem_dock.cpp
-msgid "Next Directory"
-msgstr ""
-
-#: tools/editor/filesystem_dock.cpp
-msgid "Re-Scan Filesystem"
-msgstr ""
-
-#: tools/editor/filesystem_dock.cpp
-msgid "Toggle folder status as Favorite"
-msgstr ""
-
-#: tools/editor/filesystem_dock.cpp
-msgid "Instance the selected scene(s) as child of the selected node."
-msgstr ""
-
-#: tools/editor/filesystem_dock.cpp
-msgid "Move"
-msgstr ""
-
-#: tools/editor/groups_editor.cpp
-msgid "Add to Group"
-msgstr ""
-
-#: tools/editor/groups_editor.cpp
-msgid "Remove from Group"
-msgstr ""
-
-#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp
-msgid "No bit masks to import!"
-msgstr ""
-
-#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp
-#: tools/editor/io_plugins/editor_sample_import_plugin.cpp
-#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
-#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
-msgid "Target path is empty."
-msgstr ""
-
-#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp
-#: tools/editor/io_plugins/editor_sample_import_plugin.cpp
-#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
-#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
-msgid "Target path must be a complete resource path."
-msgstr ""
-
-#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp
-#: tools/editor/io_plugins/editor_sample_import_plugin.cpp
-#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
-#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
-msgid "Target path must exist."
-msgstr ""
-
-#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp
-#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp
-#: tools/editor/io_plugins/editor_sample_import_plugin.cpp
-msgid "Save path is empty!"
-msgstr ""
-
-#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp
-msgid "Import BitMasks"
-msgstr ""
-
-#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp
-#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
-msgid "Source Texture(s):"
-msgstr ""
-
-#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp
-#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp
-#: tools/editor/io_plugins/editor_sample_import_plugin.cpp
-#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
-#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
-#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
-msgid "Target Path:"
-msgstr ""
-
-#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp
-#: tools/editor/io_plugins/editor_font_import_plugin.cpp
-#: tools/editor/io_plugins/editor_sample_import_plugin.cpp
-#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
-#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
-#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
-msgid "Accept"
-msgstr ""
-
-#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp
-msgid "Bit Mask"
-msgstr ""
-
-#: tools/editor/io_plugins/editor_font_import_plugin.cpp
-msgid "No source font file!"
-msgstr ""
-
-#: tools/editor/io_plugins/editor_font_import_plugin.cpp
-msgid "No target font resource!"
-msgstr ""
-
-#: tools/editor/io_plugins/editor_font_import_plugin.cpp
-msgid ""
-"Invalid file extension.\n"
-"Please use .fnt."
-msgstr ""
-
-#: tools/editor/io_plugins/editor_font_import_plugin.cpp
-msgid "Can't load/process source font."
-msgstr ""
-
-#: tools/editor/io_plugins/editor_font_import_plugin.cpp
-msgid "Couldn't save font."
-msgstr ""
-
-#: tools/editor/io_plugins/editor_font_import_plugin.cpp
-msgid "Source Font:"
-msgstr ""
-
-#: tools/editor/io_plugins/editor_font_import_plugin.cpp
-msgid "Source Font Size:"
-msgstr ""
-
-#: tools/editor/io_plugins/editor_font_import_plugin.cpp
-msgid "Dest Resource:"
-msgstr ""
-
-#: tools/editor/io_plugins/editor_font_import_plugin.cpp
-msgid "The quick brown fox jumps over the lazy dog."
-msgstr ""
-
-#: tools/editor/io_plugins/editor_font_import_plugin.cpp
-msgid "Test:"
-msgstr ""
-
-#: tools/editor/io_plugins/editor_font_import_plugin.cpp
-#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp
-#: tools/editor/io_plugins/editor_sample_import_plugin.cpp
-#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
-msgid "Options:"
-msgstr ""
-
-#: tools/editor/io_plugins/editor_font_import_plugin.cpp
-msgid "Font Import"
-msgstr ""
-
-#: tools/editor/io_plugins/editor_font_import_plugin.cpp
-msgid ""
-"This file is already a Godot font file, please supply a BMFont type file "
-"instead."
-msgstr ""
-
-#: tools/editor/io_plugins/editor_font_import_plugin.cpp
-msgid "Failed opening as BMFont file."
-msgstr ""
-
-#: tools/editor/io_plugins/editor_font_import_plugin.cpp
-msgid "Invalid font custom source."
-msgstr ""
-
-#: tools/editor/io_plugins/editor_font_import_plugin.cpp
-#: tools/editor/plugins/theme_editor_plugin.cpp
-msgid "Font"
-msgstr ""
-
-#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp
-msgid "No meshes to import!"
-msgstr ""
-
-#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp
-msgid "Single Mesh Import"
-msgstr ""
-
-#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp
-msgid "Source Mesh(es):"
-msgstr ""
-
-#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp
-#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Mesh"
-msgstr ""
-
-#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp
-msgid "Surface %d"
-msgstr ""
-
-#: tools/editor/io_plugins/editor_sample_import_plugin.cpp
-msgid "No samples to import!"
-msgstr ""
-
-#: tools/editor/io_plugins/editor_sample_import_plugin.cpp
-msgid "Import Audio Samples"
-msgstr ""
-
-#: tools/editor/io_plugins/editor_sample_import_plugin.cpp
-msgid "Source Sample(s):"
-msgstr ""
-
-#: tools/editor/io_plugins/editor_sample_import_plugin.cpp
-msgid "Audio Sample"
-msgstr ""
-
-#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
-msgid "New Clip"
-msgstr ""
-
-#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
-msgid "Animation Options"
-msgstr ""
-
-#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
-msgid "Flags"
-msgstr ""
-
-#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
-msgid "Bake FPS:"
-msgstr ""
-
-#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
-msgid "Optimizer"
-msgstr ""
-
-#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
-msgid "Max Linear Error"
-msgstr ""
-
-#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
-msgid "Max Angular Error"
-msgstr ""
-
-#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
-msgid "Max Angle"
-msgstr ""
-
-#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
-msgid "Clips"
-msgstr ""
-
-#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
-msgid "Start(s)"
-msgstr ""
-
-#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
-msgid "End(s)"
-msgstr ""
-
-#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
-#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Loop"
-msgstr ""
-
-#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
-msgid "Filters"
-msgstr ""
-
-#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
-msgid "Source path is empty."
-msgstr ""
-
-#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
-msgid "Couldn't load post-import script."
-msgstr ""
-
-#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
-msgid "Invalid/broken script for post-import."
-msgstr ""
-
-#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
-msgid "Error importing scene."
-msgstr ""
-
-#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
-msgid "Import 3D Scene"
-msgstr ""
-
-#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
-msgid "Source Scene:"
-msgstr ""
-
-#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
-msgid "Same as Target Scene"
-msgstr ""
-
-#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
-msgid "Shared"
-msgstr ""
-
-#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
-msgid "Target Texture Folder:"
-msgstr ""
-
-#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
-msgid "Post-Process Script:"
-msgstr ""
-
-#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
-msgid "Custom Root Node Type:"
-msgstr ""
-
-#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
-msgid "Auto"
-msgstr ""
-
-#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
-msgid "Root Node Name:"
-msgstr ""
-
-#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
-msgid "The Following Files are Missing:"
-msgstr ""
-
-#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
-msgid "Import Anyway"
-msgstr ""
-
-#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
-msgid "Import & Open"
-msgstr ""
-
-#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
-msgid "Edited scene has not been saved, open imported scene anyway?"
-msgstr ""
-
-#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
-#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp
-msgid "Import Scene"
-msgstr ""
-
-#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
-msgid "Importing Scene.."
-msgstr ""
-
-#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
-msgid "Running Custom Script.."
-msgstr ""
-
-#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
-msgid "Couldn't load post-import script:"
-msgstr ""
-
-#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
-msgid "Invalid/broken script for post-import (check console):"
-msgstr ""
-
-#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
-msgid "Error running post-import script:"
-msgstr ""
-
-#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
-msgid "Import Image:"
-msgstr ""
-
-#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
-msgid "Can't import a file over itself:"
-msgstr ""
-
-#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
-msgid "Couldn't localize path: %s (already local)"
-msgstr ""
-
-#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
-msgid "Saving.."
-msgstr ""
-
-#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
-msgid "3D Scene Animation"
-msgstr ""
-
-#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
-msgid "Uncompressed"
-msgstr ""
-
-#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
-msgid "Compress Lossless (PNG)"
-msgstr ""
-
-#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
-msgid "Compress Lossy (WebP)"
-msgstr ""
-
-#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
-msgid "Compress (VRAM)"
-msgstr ""
-
-#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
-msgid "Texture Format"
-msgstr ""
-
-#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
-msgid "Texture Compression Quality (WebP):"
-msgstr ""
-
-#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
-msgid "Texture Options"
-msgstr ""
-
-#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
-msgid "Please specify some files!"
-msgstr ""
-
-#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
-msgid "At least one file needed for Atlas."
-msgstr ""
-
-#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
-msgid "Error importing:"
-msgstr ""
-
-#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
-msgid "Only one file is required for large texture."
-msgstr ""
-
-#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
-msgid "Max Texture Size:"
-msgstr ""
-
-#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
-msgid "Import Textures for Atlas (2D)"
-msgstr ""
-
-#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
-msgid "Cell Size:"
-msgstr ""
-
-#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
-msgid "Large Texture"
-msgstr ""
-
-#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
-msgid "Import Large Textures (2D)"
-msgstr ""
-
-#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
-msgid "Source Texture"
-msgstr ""
-
-#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
-msgid "Base Atlas Texture"
-msgstr ""
-
-#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
-msgid "Source Texture(s)"
-msgstr ""
-
-#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
-msgid "Import Textures for 2D"
-msgstr ""
-
-#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
-msgid "Import Textures for 3D"
-msgstr ""
-
-#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
-msgid "Import Textures"
-msgstr ""
-
-#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
-msgid "2D Texture"
-msgstr ""
-
-#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
-msgid "3D Texture"
-msgstr ""
-
-#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
-msgid "Atlas Texture"
-msgstr ""
-
-#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
-msgid ""
-"NOTICE: Importing 2D textures is not mandatory. Just copy png/jpg files to "
-"the project."
-msgstr ""
-
-#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
-msgid "Crop empty space."
-msgstr ""
-
-#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
-msgid "Texture"
-msgstr ""
-
-#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
-msgid "Import Large Texture"
-msgstr ""
-
-#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
-msgid "Load Source Image"
-msgstr ""
-
-#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
-msgid "Slicing"
-msgstr ""
-
-#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
-msgid "Inserting"
-msgstr ""
-
-#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
-msgid "Saving"
-msgstr ""
-
-#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
-msgid "Couldn't save large texture:"
-msgstr ""
-
-#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
-msgid "Build Atlas For:"
-msgstr ""
-
-#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
-msgid "Loading Image:"
-msgstr ""
-
-#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
-msgid "Couldn't load image:"
-msgstr ""
-
-#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
-msgid "Converting Images"
-msgstr ""
-
-#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
-msgid "Cropping Images"
-msgstr ""
-
-#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
-msgid "Blitting Images"
-msgstr ""
-
-#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
-msgid "Couldn't save atlas image:"
-msgstr ""
-
-#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
-msgid "Couldn't save converted texture:"
-msgstr ""
-
-#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
-msgid "Invalid source!"
-msgstr ""
-
-#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
-msgid "Invalid translation source!"
-msgstr ""
-
-#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
-msgid "Column"
-msgstr ""
-
-#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
-#: tools/editor/script_create_dialog.cpp
-msgid "Language"
-msgstr ""
-
-#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
-msgid "No items to import!"
-msgstr ""
-
-#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
-msgid "No target path!"
-msgstr ""
-
-#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
-msgid "Import Translations"
-msgstr ""
-
-#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
-msgid "Couldn't import!"
-msgstr ""
-
-#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
-msgid "Import Translation"
-msgstr ""
-
-#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
-msgid "Source CSV:"
-msgstr ""
-
-#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
-msgid "Ignore First Row"
-msgstr ""
-
-#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
-msgid "Compress"
-msgstr ""
-
-#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
-msgid "Add to Project (engine.cfg)"
-msgstr ""
-
-#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
-msgid "Import Languages:"
-msgstr ""
-
-#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
-msgid "Translation"
-msgstr ""
-
-#: tools/editor/multi_node_edit.cpp
-msgid "MultiNode Set"
-msgstr ""
-
-#: tools/editor/node_dock.cpp
-msgid "Groups"
-msgstr ""
-
-#: tools/editor/node_dock.cpp
-msgid "Select a Node to edit Signals and Groups."
-msgstr ""
-
-#: tools/editor/plugins/animation_player_editor_plugin.cpp
-msgid "Toggle Autoplay"
-msgstr ""
-
-#: tools/editor/plugins/animation_player_editor_plugin.cpp
-msgid "New Animation Name:"
-msgstr ""
-
-#: tools/editor/plugins/animation_player_editor_plugin.cpp
-msgid "New Anim"
-msgstr ""
-
-#: tools/editor/plugins/animation_player_editor_plugin.cpp
-msgid "Change Animation Name:"
-msgstr ""
-
-#: tools/editor/plugins/animation_player_editor_plugin.cpp
-#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Remove Animation"
-msgstr ""
-
-#: tools/editor/plugins/animation_player_editor_plugin.cpp
-msgid "ERROR: Invalid animation name!"
-msgstr ""
-
-#: tools/editor/plugins/animation_player_editor_plugin.cpp
-msgid "ERROR: Animation name already exists!"
-msgstr ""
-
-#: tools/editor/plugins/animation_player_editor_plugin.cpp
-#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Rename Animation"
-msgstr ""
-
-#: tools/editor/plugins/animation_player_editor_plugin.cpp
-#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Add Animation"
-msgstr ""
-
-#: tools/editor/plugins/animation_player_editor_plugin.cpp
-msgid "Blend Next Changed"
-msgstr ""
-
-#: tools/editor/plugins/animation_player_editor_plugin.cpp
-msgid "Change Blend Time"
-msgstr ""
-
-#: tools/editor/plugins/animation_player_editor_plugin.cpp
-msgid "Load Animation"
-msgstr ""
-
-#: tools/editor/plugins/animation_player_editor_plugin.cpp
-msgid "Duplicate Animation"
-msgstr ""
-
-#: tools/editor/plugins/animation_player_editor_plugin.cpp
-msgid "ERROR: No animation to copy!"
-msgstr ""
-
-#: tools/editor/plugins/animation_player_editor_plugin.cpp
-msgid "ERROR: No animation resource on clipboard!"
-msgstr ""
-
-#: tools/editor/plugins/animation_player_editor_plugin.cpp
-msgid "Pasted Animation"
-msgstr ""
-
-#: tools/editor/plugins/animation_player_editor_plugin.cpp
-msgid "Paste Animation"
-msgstr ""
-
-#: tools/editor/plugins/animation_player_editor_plugin.cpp
-msgid "ERROR: No animation to edit!"
-msgstr ""
-
-#: tools/editor/plugins/animation_player_editor_plugin.cpp
-msgid "Play selected animation backwards from current pos. (A)"
-msgstr ""
-
-#: tools/editor/plugins/animation_player_editor_plugin.cpp
-msgid "Play selected animation backwards from end. (Shift+A)"
-msgstr ""
-
-#: tools/editor/plugins/animation_player_editor_plugin.cpp
-msgid "Stop animation playback. (S)"
-msgstr ""
-
-#: tools/editor/plugins/animation_player_editor_plugin.cpp
-msgid "Play selected animation from start. (Shift+D)"
-msgstr ""
-
-#: tools/editor/plugins/animation_player_editor_plugin.cpp
-msgid "Play selected animation from current pos. (D)"
-msgstr ""
-
-#: tools/editor/plugins/animation_player_editor_plugin.cpp
-msgid "Animation position (in seconds)."
-msgstr ""
-
-#: tools/editor/plugins/animation_player_editor_plugin.cpp
-msgid "Scale animation playback globally for the node."
-msgstr ""
-
-#: tools/editor/plugins/animation_player_editor_plugin.cpp
-msgid "Create new animation in player."
-msgstr ""
-
-#: tools/editor/plugins/animation_player_editor_plugin.cpp
-msgid "Load animation from disk."
-msgstr ""
-
-#: tools/editor/plugins/animation_player_editor_plugin.cpp
-msgid "Load an animation from disk."
-msgstr ""
-
-#: tools/editor/plugins/animation_player_editor_plugin.cpp
-msgid "Save the current animation"
-msgstr ""
-
-#: tools/editor/plugins/animation_player_editor_plugin.cpp
-msgid "Save As"
-msgstr ""
-
-#: tools/editor/plugins/animation_player_editor_plugin.cpp
-msgid "Display list of animations in player."
-msgstr ""
-
-#: tools/editor/plugins/animation_player_editor_plugin.cpp
-msgid "Autoplay on Load"
-msgstr ""
-
-#: tools/editor/plugins/animation_player_editor_plugin.cpp
-msgid "Edit Target Blend Times"
-msgstr ""
-
-#: tools/editor/plugins/animation_player_editor_plugin.cpp
-msgid "Animation Tools"
-msgstr ""
-
-#: tools/editor/plugins/animation_player_editor_plugin.cpp
-msgid "Copy Animation"
-msgstr ""
-
-#: tools/editor/plugins/animation_player_editor_plugin.cpp
-msgid "Create New Animation"
-msgstr ""
-
-#: tools/editor/plugins/animation_player_editor_plugin.cpp
-msgid "Animation Name:"
-msgstr ""
-
-#: tools/editor/plugins/animation_player_editor_plugin.cpp
-#: tools/editor/plugins/resource_preloader_editor_plugin.cpp
-#: tools/editor/plugins/sample_library_editor_plugin.cpp
-#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
-#: tools/editor/property_editor.cpp tools/editor/script_create_dialog.cpp
-msgid "Error!"
-msgstr ""
-
-#: tools/editor/plugins/animation_player_editor_plugin.cpp
-msgid "Blend Times:"
-msgstr ""
-
-#: tools/editor/plugins/animation_player_editor_plugin.cpp
-msgid "Next (Auto Queue):"
-msgstr ""
-
-#: tools/editor/plugins/animation_player_editor_plugin.cpp
-msgid "Cross-Animation Blend Times"
-msgstr ""
-
-#: tools/editor/plugins/animation_player_editor_plugin.cpp
-#: tools/editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Animation"
-msgstr ""
-
-#: tools/editor/plugins/animation_tree_editor_plugin.cpp
-msgid "New name:"
-msgstr ""
-
-#: tools/editor/plugins/animation_tree_editor_plugin.cpp
-#: tools/editor/plugins/multimesh_editor_plugin.cpp
-msgid "Scale:"
-msgstr ""
-
-#: tools/editor/plugins/animation_tree_editor_plugin.cpp
-msgid "Fade In (s):"
-msgstr ""
-
-#: tools/editor/plugins/animation_tree_editor_plugin.cpp
-msgid "Fade Out (s):"
-msgstr ""
-
-#: tools/editor/plugins/animation_tree_editor_plugin.cpp
-msgid "Blend"
-msgstr ""
-
-#: tools/editor/plugins/animation_tree_editor_plugin.cpp
-msgid "Mix"
-msgstr ""
-
-#: tools/editor/plugins/animation_tree_editor_plugin.cpp
-msgid "Auto Restart:"
-msgstr ""
-
-#: tools/editor/plugins/animation_tree_editor_plugin.cpp
-msgid "Restart (s):"
-msgstr ""
-
-#: tools/editor/plugins/animation_tree_editor_plugin.cpp
-msgid "Random Restart (s):"
-msgstr ""
-
-#: tools/editor/plugins/animation_tree_editor_plugin.cpp
-msgid "Start!"
-msgstr ""
-
-#: tools/editor/plugins/animation_tree_editor_plugin.cpp
-#: tools/editor/plugins/multimesh_editor_plugin.cpp
-msgid "Amount:"
-msgstr ""
-
-#: tools/editor/plugins/animation_tree_editor_plugin.cpp
-msgid "Blend:"
-msgstr ""
-
-#: tools/editor/plugins/animation_tree_editor_plugin.cpp
-msgid "Blend 0:"
-msgstr ""
-
-#: tools/editor/plugins/animation_tree_editor_plugin.cpp
-msgid "Blend 1:"
-msgstr ""
-
-#: tools/editor/plugins/animation_tree_editor_plugin.cpp
-msgid "X-Fade Time (s):"
-msgstr ""
-
-#: tools/editor/plugins/animation_tree_editor_plugin.cpp
-msgid "Current:"
-msgstr ""
-
-#: tools/editor/plugins/animation_tree_editor_plugin.cpp
-msgid "Add Input"
-msgstr ""
-
-#: tools/editor/plugins/animation_tree_editor_plugin.cpp
-msgid "Clear Auto-Advance"
-msgstr ""
-
-#: tools/editor/plugins/animation_tree_editor_plugin.cpp
-msgid "Set Auto-Advance"
-msgstr ""
-
-#: tools/editor/plugins/animation_tree_editor_plugin.cpp
-msgid "Delete Input"
-msgstr ""
-
-#: tools/editor/plugins/animation_tree_editor_plugin.cpp
-msgid "Rename"
-msgstr ""
-
-#: tools/editor/plugins/animation_tree_editor_plugin.cpp
-msgid "Animation tree is valid."
-msgstr ""
-
-#: tools/editor/plugins/animation_tree_editor_plugin.cpp
-msgid "Animation tree is invalid."
-msgstr ""
-
-#: tools/editor/plugins/animation_tree_editor_plugin.cpp
-msgid "Animation Node"
-msgstr ""
-
-#: tools/editor/plugins/animation_tree_editor_plugin.cpp
-msgid "OneShot Node"
-msgstr ""
-
-#: tools/editor/plugins/animation_tree_editor_plugin.cpp
-msgid "Mix Node"
-msgstr ""
-
-#: tools/editor/plugins/animation_tree_editor_plugin.cpp
-msgid "Blend2 Node"
-msgstr ""
-
-#: tools/editor/plugins/animation_tree_editor_plugin.cpp
-msgid "Blend3 Node"
-msgstr ""
-
-#: tools/editor/plugins/animation_tree_editor_plugin.cpp
-msgid "Blend4 Node"
-msgstr ""
-
-#: tools/editor/plugins/animation_tree_editor_plugin.cpp
-msgid "TimeScale Node"
-msgstr ""
-
-#: tools/editor/plugins/animation_tree_editor_plugin.cpp
-msgid "TimeSeek Node"
-msgstr ""
-
-#: tools/editor/plugins/animation_tree_editor_plugin.cpp
-msgid "Transition Node"
-msgstr ""
-
-#: tools/editor/plugins/animation_tree_editor_plugin.cpp
-msgid "Import Animations.."
-msgstr ""
-
-#: tools/editor/plugins/animation_tree_editor_plugin.cpp
-msgid "Edit Node Filters"
-msgstr ""
-
-#: tools/editor/plugins/animation_tree_editor_plugin.cpp
-msgid "Filters.."
-msgstr ""
-
-#: tools/editor/plugins/baked_light_baker.cpp
-msgid "Parsing %d Triangles:"
-msgstr ""
-
-#: tools/editor/plugins/baked_light_baker.cpp
-msgid "Triangle #"
-msgstr ""
-
-#: tools/editor/plugins/baked_light_baker.cpp
-msgid "Light Baker Setup:"
-msgstr ""
-
-#: tools/editor/plugins/baked_light_baker.cpp
-msgid "Parsing Geometry"
-msgstr ""
-
-#: tools/editor/plugins/baked_light_baker.cpp
-msgid "Fixing Lights"
-msgstr ""
-
-#: tools/editor/plugins/baked_light_baker.cpp
-msgid "Making BVH"
-msgstr ""
-
-#: tools/editor/plugins/baked_light_baker.cpp
-msgid "Creating Light Octree"
-msgstr ""
-
-#: tools/editor/plugins/baked_light_baker.cpp
-msgid "Creating Octree Texture"
-msgstr ""
-
-#: tools/editor/plugins/baked_light_baker.cpp
-msgid "Transfer to Lightmaps:"
-msgstr ""
-
-#: tools/editor/plugins/baked_light_baker.cpp
-msgid "Allocating Texture #"
-msgstr ""
-
-#: tools/editor/plugins/baked_light_baker.cpp
-msgid "Baking Triangle #"
-msgstr ""
-
-#: tools/editor/plugins/baked_light_baker.cpp
-msgid "Post-Processing Texture #"
-msgstr ""
-
-#: tools/editor/plugins/baked_light_editor_plugin.cpp
-msgid "Bake!"
-msgstr ""
-
-#: tools/editor/plugins/baked_light_editor_plugin.cpp
-msgid "Reset the lightmap octree baking process (start over)."
-msgstr ""
-
-#: tools/editor/plugins/camera_editor_plugin.cpp
-#: tools/editor/plugins/sample_library_editor_plugin.cpp
-msgid "Preview"
-msgstr ""
-
-#: tools/editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Configure Snap"
-msgstr ""
-
-#: tools/editor/plugins/canvas_item_editor_plugin.cpp
-#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Grid Offset:"
-msgstr ""
-
-#: tools/editor/plugins/canvas_item_editor_plugin.cpp
-#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Grid Step:"
-msgstr ""
-
-#: tools/editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Rotation Offset:"
-msgstr ""
-
-#: tools/editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Rotation Step:"
-msgstr ""
-
-#: tools/editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Move Pivot"
-msgstr ""
-
-#: tools/editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Move Action"
-msgstr ""
-
-#: tools/editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Edit IK Chain"
-msgstr ""
-
-#: tools/editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Edit CanvasItem"
-msgstr ""
-
-#: tools/editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Change Anchors"
-msgstr ""
-
-#: tools/editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Zoom (%):"
-msgstr ""
-
-#: tools/editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Paste Pose"
-msgstr ""
-
-#: tools/editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Select Mode"
-msgstr ""
-
-#: tools/editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Drag: Rotate"
-msgstr ""
-
-#: tools/editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Alt+Drag: Move"
-msgstr ""
-
-#: tools/editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Press 'v' to Change Pivot, 'Shift+v' to Drag Pivot (while moving)."
-msgstr ""
-
-#: tools/editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Alt+RMB: Depth list selection"
-msgstr ""
-
-#: tools/editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Move Mode"
-msgstr ""
-
-#: tools/editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Rotate Mode"
-msgstr ""
-
-#: tools/editor/plugins/canvas_item_editor_plugin.cpp
-#: tools/editor/plugins/spatial_editor_plugin.cpp
-msgid ""
-"Show a list of all objects at the position clicked\n"
-"(same as Alt+RMB in select mode)."
-msgstr ""
-
-#: tools/editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Click to change object's rotation pivot."
-msgstr ""
-
-#: tools/editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Pan Mode"
-msgstr ""
-
-#: tools/editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Lock the selected object in place (can't be moved)."
-msgstr ""
-
-#: tools/editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Unlock the selected object (can be moved)."
-msgstr ""
-
-#: tools/editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Makes sure the object's children are not selectable."
-msgstr ""
-
-#: tools/editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Restores the object's children's ability to be selected."
-msgstr ""
-
-#: tools/editor/plugins/canvas_item_editor_plugin.cpp
-#: tools/editor/plugins/spatial_editor_plugin.cpp
-msgid "Use Snap"
-msgstr ""
-
-#: tools/editor/plugins/canvas_item_editor_plugin.cpp
-#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Show Grid"
-msgstr ""
-
-#: tools/editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Use Rotation Snap"
-msgstr ""
-
-#: tools/editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Snap Relative"
-msgstr ""
-
-#: tools/editor/plugins/canvas_item_editor_plugin.cpp
-#: tools/editor/plugins/spatial_editor_plugin.cpp
-msgid "Configure Snap.."
-msgstr ""
-
-#: tools/editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Use Pixel Snap"
-msgstr ""
-
-#: tools/editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Expand to Parent"
-msgstr ""
-
-#: tools/editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Skeleton.."
-msgstr ""
-
-#: tools/editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Make Bones"
-msgstr ""
-
-#: tools/editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Clear Bones"
-msgstr ""
-
-#: tools/editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Show Bones"
-msgstr ""
-
-#: tools/editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Make IK Chain"
-msgstr ""
-
-#: tools/editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Clear IK Chain"
-msgstr ""
-
-#: tools/editor/plugins/canvas_item_editor_plugin.cpp
-#: tools/editor/plugins/spatial_editor_plugin.cpp
-msgid "View"
-msgstr ""
-
-#: tools/editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Zoom Reset"
-msgstr ""
-
-#: tools/editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Zoom Set.."
-msgstr ""
-
-#: tools/editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Center Selection"
-msgstr ""
-
-#: tools/editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Frame Selection"
-msgstr ""
-
-#: tools/editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Anchor"
-msgstr ""
-
-#: tools/editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Insert Keys"
-msgstr ""
-
-#: tools/editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Insert Key"
-msgstr ""
-
-#: tools/editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Insert Key (Existing Tracks)"
-msgstr ""
-
-#: tools/editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Copy Pose"
-msgstr ""
-
-#: tools/editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Clear Pose"
-msgstr ""
-
-#: tools/editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Set a Value"
-msgstr ""
-
-#: tools/editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Snap (Pixels):"
-msgstr ""
-
-#: tools/editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Add %s"
-msgstr ""
-
-#: tools/editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Adding %s..."
-msgstr ""
-
-#: tools/editor/plugins/canvas_item_editor_plugin.cpp
-#: tools/editor/scene_tree_dock.cpp
-msgid "Create Node"
-msgstr ""
-
-#: tools/editor/plugins/canvas_item_editor_plugin.cpp
-#: tools/editor/scene_tree_dock.cpp
-msgid "Error instancing scene from %s"
-msgstr ""
-
-#: tools/editor/plugins/canvas_item_editor_plugin.cpp
-#: tools/editor/scene_tree_dock.cpp
-msgid "OK :("
-msgstr ""
-
-#: tools/editor/plugins/canvas_item_editor_plugin.cpp
-#: tools/editor/scene_tree_dock.cpp
-msgid "No parent to instance a child at."
-msgstr ""
-
-#: tools/editor/plugins/canvas_item_editor_plugin.cpp
-#: tools/editor/scene_tree_dock.cpp
-msgid "This operation requires a single selected node."
-msgstr ""
-
-#: tools/editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Change default type"
-msgstr ""
-
-#: tools/editor/plugins/canvas_item_editor_plugin.cpp
-msgid ""
-"Drag & drop + Shift : Add node as sibling\n"
-"Drag & drop + Alt : Change node type"
-msgstr ""
-
-#: tools/editor/plugins/collision_polygon_2d_editor_plugin.cpp
-#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp
-#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp
-#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Create Poly"
-msgstr ""
-
-#: tools/editor/plugins/collision_polygon_2d_editor_plugin.cpp
-#: tools/editor/plugins/collision_polygon_editor_plugin.cpp
-#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp
-#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp
-#: tools/editor/plugins/path_2d_editor_plugin.cpp
-#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Edit Poly"
-msgstr ""
-
-#: tools/editor/plugins/collision_polygon_2d_editor_plugin.cpp
-#: tools/editor/plugins/collision_polygon_editor_plugin.cpp
-#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp
-#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp
-#: tools/editor/plugins/path_2d_editor_plugin.cpp
-#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Edit Poly (Remove Point)"
-msgstr ""
-
-#: tools/editor/plugins/collision_polygon_2d_editor_plugin.cpp
-#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp
-#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp
-msgid "Create a new polygon from scratch."
-msgstr ""
-
-#: tools/editor/plugins/collision_polygon_editor_plugin.cpp
-msgid "Create Poly3D"
-msgstr ""
-
-#: tools/editor/plugins/collision_shape_2d_editor_plugin.cpp
-msgid "Set Handle"
-msgstr ""
-
-#: tools/editor/plugins/color_ramp_editor_plugin.cpp
-msgid "Add/Remove Color Ramp Point"
-msgstr ""
-
-#: tools/editor/plugins/color_ramp_editor_plugin.cpp
-#: tools/editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Modify Color Ramp"
-msgstr ""
-
-#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp
-msgid "Creating Mesh Library"
-msgstr ""
-
-#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp
-msgid "Thumbnail.."
-msgstr ""
-
-#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp
-msgid "Remove item %d?"
-msgstr ""
-
-#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp
-#: tools/editor/plugins/theme_editor_plugin.cpp
-#: tools/editor/plugins/tile_set_editor_plugin.cpp
-msgid "Add Item"
-msgstr ""
-
-#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp
-msgid "Remove Selected Item"
-msgstr ""
-
-#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp
-msgid "Import from Scene"
-msgstr ""
-
-#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp
-msgid "Update from Scene"
-msgstr ""
-
-#: tools/editor/plugins/item_list_editor_plugin.cpp
-msgid "Item %d"
-msgstr ""
-
-#: tools/editor/plugins/item_list_editor_plugin.cpp
-msgid "Items"
-msgstr ""
-
-#: tools/editor/plugins/item_list_editor_plugin.cpp
-msgid "Item List Editor"
-msgstr ""
-
-#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp
-msgid "Create Occluder Polygon"
-msgstr ""
-
-#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp
-#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp
-msgid "Edit existing polygon:"
-msgstr ""
-
-#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp
-#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp
-msgid "LMB: Move Point."
-msgstr ""
-
-#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp
-#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp
-msgid "Ctrl+LMB: Split Segment."
-msgstr ""
-
-#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp
-#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp
-msgid "RMB: Erase Point."
-msgstr ""
-
-#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Mesh is empty!"
-msgstr ""
-
-#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Static Trimesh Body"
-msgstr ""
-
-#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Static Convex Body"
-msgstr ""
-
-#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "This doesn't work on scene root!"
-msgstr ""
-
-#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Trimesh Shape"
-msgstr ""
-
-#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Convex Shape"
-msgstr ""
-
-#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Navigation Mesh"
-msgstr ""
-
-#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "MeshInstance lacks a Mesh!"
-msgstr ""
-
-#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Mesh has not surface to create outlines from!"
-msgstr ""
-
-#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Could not create outline!"
-msgstr ""
-
-#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Outline"
-msgstr ""
-
-#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Trimesh Static Body"
-msgstr ""
-
-#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Convex Static Body"
-msgstr ""
-
-#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Trimesh Collision Sibling"
-msgstr ""
-
-#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Convex Collision Sibling"
-msgstr ""
-
-#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Outline Mesh.."
-msgstr ""
-
-#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Outline Mesh"
-msgstr ""
-
-#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Outline Size:"
-msgstr ""
-
-#: tools/editor/plugins/multimesh_editor_plugin.cpp
-msgid "No mesh source specified (and no MultiMesh set in node)."
-msgstr ""
-
-#: tools/editor/plugins/multimesh_editor_plugin.cpp
-msgid "No mesh source specified (and MultiMesh contains no Mesh)."
-msgstr ""
-
-#: tools/editor/plugins/multimesh_editor_plugin.cpp
-msgid "Mesh source is invalid (invalid path)."
-msgstr ""
-
-#: tools/editor/plugins/multimesh_editor_plugin.cpp
-msgid "Mesh source is invalid (not a MeshInstance)."
-msgstr ""
-
-#: tools/editor/plugins/multimesh_editor_plugin.cpp
-msgid "Mesh source is invalid (contains no Mesh resource)."
-msgstr ""
-
-#: tools/editor/plugins/multimesh_editor_plugin.cpp
-msgid "No surface source specified."
-msgstr ""
-
-#: tools/editor/plugins/multimesh_editor_plugin.cpp
-msgid "Surface source is invalid (invalid path)."
-msgstr ""
-
-#: tools/editor/plugins/multimesh_editor_plugin.cpp
-msgid "Surface source is invalid (no geometry)."
-msgstr ""
-
-#: tools/editor/plugins/multimesh_editor_plugin.cpp
-msgid "Surface source is invalid (no faces)."
-msgstr ""
-
-#: tools/editor/plugins/multimesh_editor_plugin.cpp
-msgid "Parent has no solid faces to populate."
-msgstr ""
-
-#: tools/editor/plugins/multimesh_editor_plugin.cpp
-msgid "Couldn't map area."
-msgstr ""
-
-#: tools/editor/plugins/multimesh_editor_plugin.cpp
-msgid "Select a Source Mesh:"
-msgstr ""
-
-#: tools/editor/plugins/multimesh_editor_plugin.cpp
-msgid "Select a Target Surface:"
-msgstr ""
-
-#: tools/editor/plugins/multimesh_editor_plugin.cpp
-msgid "Populate Surface"
-msgstr ""
-
-#: tools/editor/plugins/multimesh_editor_plugin.cpp
-msgid "Populate MultiMesh"
-msgstr ""
-
-#: tools/editor/plugins/multimesh_editor_plugin.cpp
-msgid "Target Surface:"
-msgstr ""
-
-#: tools/editor/plugins/multimesh_editor_plugin.cpp
-msgid "Source Mesh:"
-msgstr ""
-
-#: tools/editor/plugins/multimesh_editor_plugin.cpp
-msgid "X-Axis"
-msgstr ""
-
-#: tools/editor/plugins/multimesh_editor_plugin.cpp
-msgid "Y-Axis"
-msgstr ""
-
-#: tools/editor/plugins/multimesh_editor_plugin.cpp
-msgid "Z-Axis"
-msgstr ""
-
-#: tools/editor/plugins/multimesh_editor_plugin.cpp
-msgid "Mesh Up Axis:"
-msgstr ""
-
-#: tools/editor/plugins/multimesh_editor_plugin.cpp
-msgid "Random Rotation:"
-msgstr ""
-
-#: tools/editor/plugins/multimesh_editor_plugin.cpp
-msgid "Random Tilt:"
-msgstr ""
-
-#: tools/editor/plugins/multimesh_editor_plugin.cpp
-msgid "Random Scale:"
-msgstr ""
-
-#: tools/editor/plugins/multimesh_editor_plugin.cpp
-msgid "Populate"
-msgstr ""
-
-#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp
-msgid "Create Navigation Polygon"
-msgstr ""
-
-#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp
-msgid "Remove Poly And Point"
-msgstr ""
-
-#: tools/editor/plugins/particles_2d_editor_plugin.cpp
-msgid "Error loading image:"
-msgstr ""
-
-#: tools/editor/plugins/particles_2d_editor_plugin.cpp
-msgid "No pixels with transparency > 128 in image.."
-msgstr ""
-
-#: tools/editor/plugins/particles_2d_editor_plugin.cpp
-msgid "Set Emission Mask"
-msgstr ""
-
-#: tools/editor/plugins/particles_2d_editor_plugin.cpp
-msgid "Clear Emission Mask"
-msgstr ""
-
-#: tools/editor/plugins/particles_2d_editor_plugin.cpp
-msgid "Load Emission Mask"
-msgstr ""
-
-#: tools/editor/plugins/particles_2d_editor_plugin.cpp
-msgid "Generated Point Count:"
-msgstr ""
-
-#: tools/editor/plugins/particles_editor_plugin.cpp
-msgid "Node does not contain geometry."
-msgstr ""
-
-#: tools/editor/plugins/particles_editor_plugin.cpp
-msgid "Node does not contain geometry (faces)."
-msgstr ""
-
-#: tools/editor/plugins/particles_editor_plugin.cpp
-msgid "Faces contain no area!"
-msgstr ""
-
-#: tools/editor/plugins/particles_editor_plugin.cpp
-msgid "No faces!"
-msgstr ""
-
-#: tools/editor/plugins/particles_editor_plugin.cpp
-msgid "Generate AABB"
-msgstr ""
-
-#: tools/editor/plugins/particles_editor_plugin.cpp
-msgid "Create Emitter From Mesh"
-msgstr ""
-
-#: tools/editor/plugins/particles_editor_plugin.cpp
-msgid "Create Emitter From Node"
-msgstr ""
-
-#: tools/editor/plugins/particles_editor_plugin.cpp
-msgid "Clear Emitter"
-msgstr ""
-
-#: tools/editor/plugins/particles_editor_plugin.cpp
-msgid "Create Emitter"
-msgstr ""
-
-#: tools/editor/plugins/particles_editor_plugin.cpp
-msgid "Emission Positions:"
-msgstr ""
-
-#: tools/editor/plugins/particles_editor_plugin.cpp
-msgid "Emission Fill:"
-msgstr ""
-
-#: tools/editor/plugins/particles_editor_plugin.cpp
-msgid "Surface"
-msgstr ""
-
-#: tools/editor/plugins/particles_editor_plugin.cpp
-msgid "Volume"
-msgstr ""
-
-#: tools/editor/plugins/path_2d_editor_plugin.cpp
-msgid "Remove Point from Curve"
-msgstr ""
-
-#: tools/editor/plugins/path_2d_editor_plugin.cpp
-#: tools/editor/plugins/path_editor_plugin.cpp
-msgid "Add Point to Curve"
-msgstr ""
-
-#: tools/editor/plugins/path_2d_editor_plugin.cpp
-msgid "Move Point in Curve"
-msgstr ""
-
-#: tools/editor/plugins/path_2d_editor_plugin.cpp
-msgid "Move In-Control in Curve"
-msgstr ""
-
-#: tools/editor/plugins/path_2d_editor_plugin.cpp
-msgid "Move Out-Control in Curve"
-msgstr ""
-
-#: tools/editor/plugins/path_2d_editor_plugin.cpp
-#: tools/editor/plugins/path_editor_plugin.cpp
-msgid "Select Points"
-msgstr ""
-
-#: tools/editor/plugins/path_2d_editor_plugin.cpp
-#: tools/editor/plugins/path_editor_plugin.cpp
-msgid "Shift+Drag: Select Control Points"
-msgstr ""
-
-#: tools/editor/plugins/path_2d_editor_plugin.cpp
-#: tools/editor/plugins/path_editor_plugin.cpp
-msgid "Click: Add Point"
-msgstr ""
-
-#: tools/editor/plugins/path_2d_editor_plugin.cpp
-#: tools/editor/plugins/path_editor_plugin.cpp
-msgid "Right Click: Delete Point"
-msgstr ""
-
-#: tools/editor/plugins/path_2d_editor_plugin.cpp
-msgid "Select Control Points (Shift+Drag)"
-msgstr ""
-
-#: tools/editor/plugins/path_2d_editor_plugin.cpp
-#: tools/editor/plugins/path_editor_plugin.cpp
-msgid "Add Point (in empty space)"
-msgstr ""
-
-#: tools/editor/plugins/path_2d_editor_plugin.cpp
-#: tools/editor/plugins/path_editor_plugin.cpp
-msgid "Split Segment (in curve)"
-msgstr ""
-
-#: tools/editor/plugins/path_2d_editor_plugin.cpp
-#: tools/editor/plugins/path_editor_plugin.cpp
-msgid "Delete Point"
-msgstr ""
-
-#: tools/editor/plugins/path_2d_editor_plugin.cpp
-#: tools/editor/plugins/path_editor_plugin.cpp
-msgid "Close Curve"
-msgstr ""
-
-#: tools/editor/plugins/path_editor_plugin.cpp
-msgid "Curve Point #"
-msgstr ""
-
-#: tools/editor/plugins/path_editor_plugin.cpp
-msgid "Set Curve Point Pos"
-msgstr ""
-
-#: tools/editor/plugins/path_editor_plugin.cpp
-msgid "Set Curve In Pos"
-msgstr ""
-
-#: tools/editor/plugins/path_editor_plugin.cpp
-msgid "Set Curve Out Pos"
-msgstr ""
-
-#: tools/editor/plugins/path_editor_plugin.cpp
-msgid "Split Path"
-msgstr ""
-
-#: tools/editor/plugins/path_editor_plugin.cpp
-msgid "Remove Path Point"
-msgstr ""
-
-#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Create UV Map"
-msgstr ""
-
-#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Transform UV Map"
-msgstr ""
-
-#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Polygon 2D UV Editor"
-msgstr ""
-
-#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Move Point"
-msgstr ""
-
-#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Ctrl: Rotate"
-msgstr ""
-
-#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Shift: Move All"
-msgstr ""
-
-#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Shift+Ctrl: Scale"
-msgstr ""
-
-#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Move Polygon"
-msgstr ""
-
-#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Rotate Polygon"
-msgstr ""
-
-#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Scale Polygon"
-msgstr ""
-
-#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Polygon->UV"
-msgstr ""
-
-#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "UV->Polygon"
-msgstr ""
-
-#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Clear UV"
-msgstr ""
-
-#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
-#: tools/editor/plugins/spatial_editor_plugin.cpp
-msgid "Snap"
-msgstr ""
-
-#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Enable Snap"
-msgstr ""
-
-#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Grid"
-msgstr ""
-
-#: tools/editor/plugins/resource_preloader_editor_plugin.cpp
-msgid "ERROR: Couldn't load resource!"
-msgstr ""
-
-#: tools/editor/plugins/resource_preloader_editor_plugin.cpp
-msgid "Add Resource"
-msgstr ""
-
-#: tools/editor/plugins/resource_preloader_editor_plugin.cpp
-msgid "Rename Resource"
-msgstr ""
-
-#: tools/editor/plugins/resource_preloader_editor_plugin.cpp
-#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Delete Resource"
-msgstr ""
-
-#: tools/editor/plugins/resource_preloader_editor_plugin.cpp
-msgid "Resource clipboard is empty!"
-msgstr ""
-
-#: tools/editor/plugins/resource_preloader_editor_plugin.cpp
-#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Load Resource"
-msgstr ""
-
-#: tools/editor/plugins/rich_text_editor_plugin.cpp
-msgid "Parse BBCode"
-msgstr ""
-
-#: tools/editor/plugins/sample_editor_plugin.cpp
-msgid "Length:"
-msgstr ""
-
-#: tools/editor/plugins/sample_library_editor_plugin.cpp
-msgid "Open Sample File(s)"
-msgstr ""
-
-#: tools/editor/plugins/sample_library_editor_plugin.cpp
-msgid "ERROR: Couldn't load sample!"
-msgstr ""
-
-#: tools/editor/plugins/sample_library_editor_plugin.cpp
-msgid "Add Sample"
-msgstr ""
-
-#: tools/editor/plugins/sample_library_editor_plugin.cpp
-msgid "Rename Sample"
-msgstr ""
-
-#: tools/editor/plugins/sample_library_editor_plugin.cpp
-msgid "Delete Sample"
-msgstr ""
-
-#: tools/editor/plugins/sample_library_editor_plugin.cpp
-msgid "16 Bits"
-msgstr ""
-
-#: tools/editor/plugins/sample_library_editor_plugin.cpp
-msgid "8 Bits"
-msgstr ""
-
-#: tools/editor/plugins/sample_library_editor_plugin.cpp
-msgid "Stereo"
-msgstr ""
-
-#: tools/editor/plugins/sample_library_editor_plugin.cpp
-msgid "Mono"
-msgstr ""
-
-#: tools/editor/plugins/sample_library_editor_plugin.cpp
-#: tools/editor/script_editor_debugger.cpp
-msgid "Format"
-msgstr ""
-
-#: tools/editor/plugins/sample_library_editor_plugin.cpp
-msgid "Pitch"
-msgstr ""
-
-#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Error while saving theme"
-msgstr ""
-
-#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Error saving"
-msgstr ""
-
-#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Error importing theme"
-msgstr ""
-
-#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Error importing"
-msgstr ""
-
-#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Import Theme"
-msgstr ""
-
-#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Save Theme As.."
-msgstr ""
-
-#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Next script"
-msgstr ""
-
-#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Previous script"
-msgstr ""
-
-#: tools/editor/plugins/script_editor_plugin.cpp
-#: tools/editor/project_export.cpp
-msgid "File"
-msgstr ""
-
-#: tools/editor/plugins/script_editor_plugin.cpp
-#: tools/editor/property_editor.cpp
-msgid "New"
-msgstr ""
-
-#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Save All"
-msgstr ""
-
-#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Soft Reload Script"
-msgstr ""
-
-#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "History Prev"
-msgstr ""
-
-#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "History Next"
-msgstr ""
-
-#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Reload Theme"
-msgstr ""
-
-#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Save Theme"
-msgstr ""
-
-#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Save Theme As"
-msgstr ""
-
-#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Close Docs"
-msgstr ""
-
-#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Close All"
-msgstr ""
-
-#: tools/editor/plugins/script_editor_plugin.cpp
-#: tools/editor/plugins/script_text_editor.cpp
-#: tools/editor/plugins/shader_editor_plugin.cpp
-msgid "Find.."
-msgstr ""
-
-#: tools/editor/plugins/script_editor_plugin.cpp
-#: tools/editor/plugins/script_text_editor.cpp
-#: tools/editor/plugins/shader_editor_plugin.cpp
-msgid "Find Next"
-msgstr ""
-
-#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Debug"
-msgstr ""
-
-#: tools/editor/plugins/script_editor_plugin.cpp
-#: tools/editor/script_editor_debugger.cpp
-msgid "Step Over"
-msgstr ""
-
-#: tools/editor/plugins/script_editor_plugin.cpp
-#: tools/editor/script_editor_debugger.cpp
-msgid "Step Into"
-msgstr ""
-
-#: tools/editor/plugins/script_editor_plugin.cpp
-#: tools/editor/script_editor_debugger.cpp
-msgid "Break"
-msgstr ""
-
-#: tools/editor/plugins/script_editor_plugin.cpp
-#: tools/editor/script_editor_debugger.cpp
-msgid "Continue"
-msgstr ""
-
-#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Keep Debugger Open"
-msgstr ""
-
-#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Window"
-msgstr ""
-
-#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Move Left"
-msgstr ""
-
-#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Move Right"
-msgstr ""
-
-#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Tutorials"
-msgstr ""
-
-#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Open https://godotengine.org at tutorials section."
-msgstr ""
-
-#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Classes"
-msgstr ""
-
-#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Search the class hierarchy."
-msgstr ""
-
-#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Search the reference documentation."
-msgstr ""
-
-#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Go to previous edited document."
-msgstr ""
-
-#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Go to next edited document."
-msgstr ""
-
-#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Create Script"
-msgstr ""
-
-#: tools/editor/plugins/script_editor_plugin.cpp
-msgid ""
-"The following files are newer on disk.\n"
-"What action should be taken?:"
-msgstr ""
-
-#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Reload"
-msgstr ""
-
-#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Resave"
-msgstr ""
-
-#: tools/editor/plugins/script_editor_plugin.cpp
-#: tools/editor/script_editor_debugger.cpp
-msgid "Debugger"
-msgstr ""
-
-#: tools/editor/plugins/script_editor_plugin.cpp
-msgid ""
-"Built-in scripts can only be edited when the scene they belong to is loaded"
-msgstr ""
-
-#: tools/editor/plugins/script_text_editor.cpp
-msgid "Pick Color"
-msgstr ""
-
-#: tools/editor/plugins/script_text_editor.cpp tools/editor/scene_tree_dock.cpp
-msgid "Move Up"
-msgstr ""
-
-#: tools/editor/plugins/script_text_editor.cpp tools/editor/scene_tree_dock.cpp
-msgid "Move Down"
-msgstr ""
-
-#: tools/editor/plugins/script_text_editor.cpp
-msgid "Indent Left"
-msgstr ""
-
-#: tools/editor/plugins/script_text_editor.cpp
-msgid "Indent Right"
-msgstr ""
-
-#: tools/editor/plugins/script_text_editor.cpp
-msgid "Toggle Comment"
-msgstr ""
-
-#: tools/editor/plugins/script_text_editor.cpp
-msgid "Clone Down"
-msgstr ""
-
-#: tools/editor/plugins/script_text_editor.cpp
-msgid "Complete Symbol"
-msgstr ""
-
-#: tools/editor/plugins/script_text_editor.cpp
-msgid "Trim Trailing Whitespace"
-msgstr ""
-
-#: tools/editor/plugins/script_text_editor.cpp
-msgid "Auto Indent"
-msgstr ""
-
-#: tools/editor/plugins/script_text_editor.cpp
-msgid "Remove All Breakpoints"
-msgstr ""
-
-#: tools/editor/plugins/script_text_editor.cpp
-msgid "Goto Next Breakpoint"
-msgstr ""
-
-#: tools/editor/plugins/script_text_editor.cpp
-msgid "Goto Previous Breakpoint"
-msgstr ""
-
-#: tools/editor/plugins/script_text_editor.cpp
-#: tools/editor/plugins/shader_editor_plugin.cpp
-msgid "Find Previous"
-msgstr ""
-
-#: tools/editor/plugins/script_text_editor.cpp
-#: tools/editor/plugins/shader_editor_plugin.cpp
-msgid "Replace.."
-msgstr ""
-
-#: tools/editor/plugins/script_text_editor.cpp
-msgid "Goto Function.."
-msgstr ""
-
-#: tools/editor/plugins/script_text_editor.cpp
-#: tools/editor/plugins/shader_editor_plugin.cpp
-msgid "Goto Line.."
-msgstr ""
-
-#: tools/editor/plugins/script_text_editor.cpp
-msgid "Contextual Help"
-msgstr ""
-
-#: tools/editor/plugins/shader_editor_plugin.cpp
-msgid "Vertex"
-msgstr ""
-
-#: tools/editor/plugins/shader_editor_plugin.cpp
-msgid "Fragment"
-msgstr ""
-
-#: tools/editor/plugins/shader_editor_plugin.cpp
-msgid "Lighting"
-msgstr ""
-
-#: tools/editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Scalar Constant"
-msgstr ""
-
-#: tools/editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Constant"
-msgstr ""
-
-#: tools/editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change RGB Constant"
-msgstr ""
-
-#: tools/editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Scalar Operator"
-msgstr ""
-
-#: tools/editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Operator"
-msgstr ""
-
-#: tools/editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Scalar Operator"
-msgstr ""
-
-#: tools/editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change RGB Operator"
-msgstr ""
-
-#: tools/editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Toggle Rot Only"
-msgstr ""
-
-#: tools/editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Scalar Function"
-msgstr ""
-
-#: tools/editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Function"
-msgstr ""
-
-#: tools/editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Scalar Uniform"
-msgstr ""
-
-#: tools/editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Uniform"
-msgstr ""
-
-#: tools/editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change RGB Uniform"
-msgstr ""
-
-#: tools/editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Default Value"
-msgstr ""
-
-#: tools/editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change XForm Uniform"
-msgstr ""
-
-#: tools/editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Texture Uniform"
-msgstr ""
-
-#: tools/editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Cubemap Uniform"
-msgstr ""
-
-#: tools/editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Comment"
-msgstr ""
-
-#: tools/editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Add/Remove to Color Ramp"
-msgstr ""
-
-#: tools/editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Add/Remove to Curve Map"
-msgstr ""
-
-#: tools/editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Modify Curve Map"
-msgstr ""
-
-#: tools/editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Input Name"
-msgstr ""
-
-#: tools/editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Connect Graph Nodes"
-msgstr ""
-
-#: tools/editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Disconnect Graph Nodes"
-msgstr ""
-
-#: tools/editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Remove Shader Graph Node"
-msgstr ""
-
-#: tools/editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Move Shader Graph Node"
-msgstr ""
-
-#: tools/editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Duplicate Graph Node(s)"
-msgstr ""
-
-#: tools/editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Delete Shader Graph Node(s)"
-msgstr ""
-
-#: tools/editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Error: Cyclic Connection Link"
-msgstr ""
-
-#: tools/editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Error: Missing Input Connections"
-msgstr ""
-
-#: tools/editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Add Shader Graph Node"
-msgstr ""
-
-#: tools/editor/plugins/spatial_editor_plugin.cpp
-msgid "Orthogonal"
-msgstr ""
-
-#: tools/editor/plugins/spatial_editor_plugin.cpp
-msgid "Perspective"
-msgstr ""
-
-#: tools/editor/plugins/spatial_editor_plugin.cpp
-msgid "Transform Aborted."
-msgstr ""
-
-#: tools/editor/plugins/spatial_editor_plugin.cpp
-msgid "X-Axis Transform."
-msgstr ""
-
-#: tools/editor/plugins/spatial_editor_plugin.cpp
-msgid "Y-Axis Transform."
-msgstr ""
-
-#: tools/editor/plugins/spatial_editor_plugin.cpp
-msgid "Z-Axis Transform."
-msgstr ""
-
-#: tools/editor/plugins/spatial_editor_plugin.cpp
-msgid "View Plane Transform."
-msgstr ""
-
-#: tools/editor/plugins/spatial_editor_plugin.cpp
-msgid "Scaling to %s%%."
-msgstr ""
-
-#: tools/editor/plugins/spatial_editor_plugin.cpp
-msgid "Rotating %s degrees."
-msgstr ""
-
-#: tools/editor/plugins/spatial_editor_plugin.cpp
-msgid "Bottom View."
-msgstr ""
-
-#: tools/editor/plugins/spatial_editor_plugin.cpp
-msgid "Bottom"
-msgstr ""
-
-#: tools/editor/plugins/spatial_editor_plugin.cpp
-msgid "Top View."
-msgstr ""
-
-#: tools/editor/plugins/spatial_editor_plugin.cpp
-msgid "Top"
-msgstr ""
-
-#: tools/editor/plugins/spatial_editor_plugin.cpp
-msgid "Rear View."
-msgstr ""
-
-#: tools/editor/plugins/spatial_editor_plugin.cpp
-msgid "Rear"
-msgstr ""
-
-#: tools/editor/plugins/spatial_editor_plugin.cpp
-msgid "Front View."
-msgstr ""
-
-#: tools/editor/plugins/spatial_editor_plugin.cpp
-msgid "Front"
-msgstr ""
-
-#: tools/editor/plugins/spatial_editor_plugin.cpp
-msgid "Left View."
-msgstr ""
-
-#: tools/editor/plugins/spatial_editor_plugin.cpp
-msgid "Left"
-msgstr ""
-
-#: tools/editor/plugins/spatial_editor_plugin.cpp
-msgid "Right View."
-msgstr ""
-
-#: tools/editor/plugins/spatial_editor_plugin.cpp
-msgid "Right"
-msgstr ""
-
-#: tools/editor/plugins/spatial_editor_plugin.cpp
-msgid "Keying is disabled (no key inserted)."
-msgstr ""
-
-#: tools/editor/plugins/spatial_editor_plugin.cpp
-msgid "Animation Key Inserted."
-msgstr ""
-
-#: tools/editor/plugins/spatial_editor_plugin.cpp
-msgid "Align with view"
-msgstr ""
-
-#: tools/editor/plugins/spatial_editor_plugin.cpp
-msgid "Environment"
-msgstr ""
-
-#: tools/editor/plugins/spatial_editor_plugin.cpp
-msgid "Audio Listener"
-msgstr ""
-
-#: tools/editor/plugins/spatial_editor_plugin.cpp
-msgid "Gizmos"
-msgstr ""
-
-#: tools/editor/plugins/spatial_editor_plugin.cpp
-msgid "XForm Dialog"
-msgstr ""
-
-#: tools/editor/plugins/spatial_editor_plugin.cpp
-msgid "No scene selected to instance!"
-msgstr ""
-
-#: tools/editor/plugins/spatial_editor_plugin.cpp
-msgid "Instance at Cursor"
-msgstr ""
-
-#: tools/editor/plugins/spatial_editor_plugin.cpp
-msgid "Could not instance scene!"
-msgstr ""
-
-#: tools/editor/plugins/spatial_editor_plugin.cpp
-msgid "Move Mode (W)"
-msgstr ""
-
-#: tools/editor/plugins/spatial_editor_plugin.cpp
-msgid "Rotate Mode (E)"
-msgstr ""
-
-#: tools/editor/plugins/spatial_editor_plugin.cpp
-msgid "Scale Mode (R)"
-msgstr ""
-
-#: tools/editor/plugins/spatial_editor_plugin.cpp
-msgid "Bottom View"
-msgstr ""
-
-#: tools/editor/plugins/spatial_editor_plugin.cpp
-msgid "Top View"
-msgstr ""
-
-#: tools/editor/plugins/spatial_editor_plugin.cpp
-msgid "Rear View"
-msgstr ""
-
-#: tools/editor/plugins/spatial_editor_plugin.cpp
-msgid "Front View"
-msgstr ""
-
-#: tools/editor/plugins/spatial_editor_plugin.cpp
-msgid "Left View"
-msgstr ""
-
-#: tools/editor/plugins/spatial_editor_plugin.cpp
-msgid "Right View"
-msgstr ""
-
-#: tools/editor/plugins/spatial_editor_plugin.cpp
-msgid "Switch Perspective/Orthogonal view"
-msgstr ""
-
-#: tools/editor/plugins/spatial_editor_plugin.cpp
-msgid "Insert Animation Key"
-msgstr ""
-
-#: tools/editor/plugins/spatial_editor_plugin.cpp
-msgid "Focus Origin"
-msgstr ""
-
-#: tools/editor/plugins/spatial_editor_plugin.cpp
-msgid "Focus Selection"
-msgstr ""
-
-#: tools/editor/plugins/spatial_editor_plugin.cpp
-msgid "Align Selection With View"
-msgstr ""
-
-#: tools/editor/plugins/spatial_editor_plugin.cpp
-msgid "Transform"
-msgstr ""
-
-#: tools/editor/plugins/spatial_editor_plugin.cpp
-msgid "Local Coords"
-msgstr ""
-
-#: tools/editor/plugins/spatial_editor_plugin.cpp
-msgid "Transform Dialog.."
-msgstr ""
-
-#: tools/editor/plugins/spatial_editor_plugin.cpp
-msgid "Use Default Light"
-msgstr ""
-
-#: tools/editor/plugins/spatial_editor_plugin.cpp
-msgid "Use Default sRGB"
-msgstr ""
-
-#: tools/editor/plugins/spatial_editor_plugin.cpp
-msgid "1 Viewport"
-msgstr ""
-
-#: tools/editor/plugins/spatial_editor_plugin.cpp
-msgid "2 Viewports"
-msgstr ""
-
-#: tools/editor/plugins/spatial_editor_plugin.cpp
-msgid "2 Viewports (Alt)"
-msgstr ""
-
-#: tools/editor/plugins/spatial_editor_plugin.cpp
-msgid "3 Viewports"
-msgstr ""
-
-#: tools/editor/plugins/spatial_editor_plugin.cpp
-msgid "3 Viewports (Alt)"
-msgstr ""
-
-#: tools/editor/plugins/spatial_editor_plugin.cpp
-msgid "4 Viewports"
-msgstr ""
-
-#: tools/editor/plugins/spatial_editor_plugin.cpp
-msgid "Display Normal"
-msgstr ""
-
-#: tools/editor/plugins/spatial_editor_plugin.cpp
-msgid "Display Wireframe"
-msgstr ""
-
-#: tools/editor/plugins/spatial_editor_plugin.cpp
-msgid "Display Overdraw"
-msgstr ""
-
-#: tools/editor/plugins/spatial_editor_plugin.cpp
-msgid "Display Shadeless"
-msgstr ""
-
-#: tools/editor/plugins/spatial_editor_plugin.cpp
-msgid "View Origin"
-msgstr ""
-
-#: tools/editor/plugins/spatial_editor_plugin.cpp
-msgid "View Grid"
-msgstr ""
-
-#: tools/editor/plugins/spatial_editor_plugin.cpp
-msgid "Snap Settings"
-msgstr ""
-
-#: tools/editor/plugins/spatial_editor_plugin.cpp
-msgid "Translate Snap:"
-msgstr ""
-
-#: tools/editor/plugins/spatial_editor_plugin.cpp
-msgid "Rotate Snap (deg.):"
-msgstr ""
-
-#: tools/editor/plugins/spatial_editor_plugin.cpp
-msgid "Scale Snap (%):"
-msgstr ""
-
-#: tools/editor/plugins/spatial_editor_plugin.cpp
-msgid "Viewport Settings"
-msgstr ""
-
-#: tools/editor/plugins/spatial_editor_plugin.cpp
-msgid "Default Light Normal:"
-msgstr ""
-
-#: tools/editor/plugins/spatial_editor_plugin.cpp
-msgid "Ambient Light Color:"
-msgstr ""
-
-#: tools/editor/plugins/spatial_editor_plugin.cpp
-msgid "Perspective FOV (deg.):"
-msgstr ""
-
-#: tools/editor/plugins/spatial_editor_plugin.cpp
-msgid "View Z-Near:"
-msgstr ""
-
-#: tools/editor/plugins/spatial_editor_plugin.cpp
-msgid "View Z-Far:"
-msgstr ""
-
-#: tools/editor/plugins/spatial_editor_plugin.cpp
-msgid "Transform Change"
-msgstr ""
-
-#: tools/editor/plugins/spatial_editor_plugin.cpp
-msgid "Translate:"
-msgstr ""
-
-#: tools/editor/plugins/spatial_editor_plugin.cpp
-msgid "Rotate (deg.):"
-msgstr ""
-
-#: tools/editor/plugins/spatial_editor_plugin.cpp
-msgid "Scale (ratio):"
-msgstr ""
-
-#: tools/editor/plugins/spatial_editor_plugin.cpp
-msgid "Transform Type"
-msgstr ""
-
-#: tools/editor/plugins/spatial_editor_plugin.cpp
-msgid "Pre"
-msgstr ""
-
-#: tools/editor/plugins/spatial_editor_plugin.cpp
-msgid "Post"
-msgstr ""
-
-#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "ERROR: Couldn't load frame resource!"
-msgstr ""
-
-#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Add Frame"
-msgstr ""
-
-#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Resource clipboard is empty or not a texture!"
-msgstr ""
-
-#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Paste Frame"
-msgstr ""
-
-#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Add Empty"
-msgstr ""
-
-#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Change Animation Loop"
-msgstr ""
-
-#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Change Animation FPS"
-msgstr ""
-
-#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "(empty)"
-msgstr ""
-
-#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Animations"
-msgstr ""
-
-#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Speed (FPS):"
-msgstr ""
-
-#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Animation Frames"
-msgstr ""
-
-#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Insert Empty (Before)"
-msgstr ""
-
-#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Insert Empty (After)"
-msgstr ""
-
-#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Up"
-msgstr ""
-
-#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Down"
-msgstr ""
-
-#: tools/editor/plugins/style_box_editor_plugin.cpp
-msgid "StyleBox Preview:"
-msgstr ""
-
-#: tools/editor/plugins/texture_region_editor_plugin.cpp
-msgid "Snap Mode:"
-msgstr ""
-
-#: tools/editor/plugins/texture_region_editor_plugin.cpp
-msgid "<None>"
-msgstr ""
-
-#: tools/editor/plugins/texture_region_editor_plugin.cpp
-msgid "Pixel Snap"
-msgstr ""
-
-#: tools/editor/plugins/texture_region_editor_plugin.cpp
-msgid "Grid Snap"
-msgstr ""
-
-#: tools/editor/plugins/texture_region_editor_plugin.cpp
-msgid "Auto Slice"
-msgstr ""
-
-#: tools/editor/plugins/texture_region_editor_plugin.cpp
-msgid "Offset:"
-msgstr ""
-
-#: tools/editor/plugins/texture_region_editor_plugin.cpp
-msgid "Step:"
-msgstr ""
-
-#: tools/editor/plugins/texture_region_editor_plugin.cpp
-msgid "Separation:"
-msgstr ""
-
-#: tools/editor/plugins/texture_region_editor_plugin.cpp
-msgid "Texture Region"
-msgstr ""
-
-#: tools/editor/plugins/texture_region_editor_plugin.cpp
-msgid "Texture Region Editor"
-msgstr ""
-
-#: tools/editor/plugins/theme_editor_plugin.cpp
-msgid "Can't save theme to file:"
-msgstr ""
-
-#: tools/editor/plugins/theme_editor_plugin.cpp
-msgid "Add All Items"
-msgstr ""
-
-#: tools/editor/plugins/theme_editor_plugin.cpp
-msgid "Add All"
-msgstr ""
-
-#: tools/editor/plugins/theme_editor_plugin.cpp
-#: tools/editor/plugins/tile_set_editor_plugin.cpp
-msgid "Remove Item"
-msgstr ""
-
-#: tools/editor/plugins/theme_editor_plugin.cpp
-msgid "Theme"
-msgstr ""
-
-#: tools/editor/plugins/theme_editor_plugin.cpp
-msgid "Add Class Items"
-msgstr ""
-
-#: tools/editor/plugins/theme_editor_plugin.cpp
-msgid "Remove Class Items"
-msgstr ""
-
-#: tools/editor/plugins/theme_editor_plugin.cpp
-msgid "Create Empty Template"
-msgstr ""
-
-#: tools/editor/plugins/theme_editor_plugin.cpp
-msgid "Create Empty Editor Template"
-msgstr ""
-
-#: tools/editor/plugins/theme_editor_plugin.cpp
-msgid "CheckBox Radio1"
-msgstr ""
-
-#: tools/editor/plugins/theme_editor_plugin.cpp
-msgid "CheckBox Radio2"
-msgstr ""
-
-#: tools/editor/plugins/theme_editor_plugin.cpp
-msgid "Item"
-msgstr ""
-
-#: tools/editor/plugins/theme_editor_plugin.cpp
-msgid "Check Item"
-msgstr ""
-
-#: tools/editor/plugins/theme_editor_plugin.cpp
-msgid "Checked Item"
-msgstr ""
-
-#: tools/editor/plugins/theme_editor_plugin.cpp
-msgid "Has"
-msgstr ""
-
-#: tools/editor/plugins/theme_editor_plugin.cpp
-msgid "Many"
-msgstr ""
-
-#: tools/editor/plugins/theme_editor_plugin.cpp tools/editor/project_export.cpp
-msgid "Options"
-msgstr ""
-
-#: tools/editor/plugins/theme_editor_plugin.cpp
-msgid "Have,Many,Several,Options!"
-msgstr ""
-
-#: tools/editor/plugins/theme_editor_plugin.cpp
-msgid "Tab 1"
-msgstr ""
-
-#: tools/editor/plugins/theme_editor_plugin.cpp
-msgid "Tab 2"
-msgstr ""
-
-#: tools/editor/plugins/theme_editor_plugin.cpp
-msgid "Tab 3"
-msgstr ""
-
-#: tools/editor/plugins/theme_editor_plugin.cpp
-#: tools/editor/project_settings.cpp tools/editor/scene_tree_editor.cpp
-#: tools/editor/script_editor_debugger.cpp
-msgid "Type:"
-msgstr ""
-
-#: tools/editor/plugins/theme_editor_plugin.cpp
-msgid "Data Type:"
-msgstr ""
-
-#: tools/editor/plugins/theme_editor_plugin.cpp
-msgid "Icon"
-msgstr ""
-
-#: tools/editor/plugins/theme_editor_plugin.cpp
-msgid "Style"
-msgstr ""
-
-#: tools/editor/plugins/theme_editor_plugin.cpp
-msgid "Color"
-msgstr ""
-
-#: tools/editor/plugins/tile_map_editor_plugin.cpp
-msgid "Paint TileMap"
-msgstr ""
-
-#: tools/editor/plugins/tile_map_editor_plugin.cpp
-#: tools/editor/scene_tree_dock.cpp
-msgid "Duplicate"
-msgstr ""
-
-#: tools/editor/plugins/tile_map_editor_plugin.cpp
-msgid "Erase TileMap"
-msgstr ""
-
-#: tools/editor/plugins/tile_map_editor_plugin.cpp
-msgid "Erase selection"
-msgstr ""
-
-#: tools/editor/plugins/tile_map_editor_plugin.cpp
-msgid "Find tile"
-msgstr ""
-
-#: tools/editor/plugins/tile_map_editor_plugin.cpp
-msgid "Transpose"
-msgstr ""
-
-#: tools/editor/plugins/tile_map_editor_plugin.cpp
-msgid "Mirror X"
-msgstr ""
-
-#: tools/editor/plugins/tile_map_editor_plugin.cpp
-msgid "Mirror Y"
-msgstr ""
-
-#: tools/editor/plugins/tile_map_editor_plugin.cpp
-msgid "Bucket"
-msgstr ""
-
-#: tools/editor/plugins/tile_map_editor_plugin.cpp
-msgid "Pick Tile"
-msgstr ""
-
-#: tools/editor/plugins/tile_map_editor_plugin.cpp
-msgid "Select"
-msgstr ""
-
-#: tools/editor/plugins/tile_map_editor_plugin.cpp
-msgid "Rotate 0 degrees"
-msgstr ""
-
-#: tools/editor/plugins/tile_map_editor_plugin.cpp
-msgid "Rotate 90 degrees"
-msgstr ""
-
-#: tools/editor/plugins/tile_map_editor_plugin.cpp
-msgid "Rotate 180 degrees"
-msgstr ""
-
-#: tools/editor/plugins/tile_map_editor_plugin.cpp
-msgid "Rotate 270 degrees"
-msgstr ""
-
-#: tools/editor/plugins/tile_set_editor_plugin.cpp
-msgid "Could not find tile:"
-msgstr ""
-
-#: tools/editor/plugins/tile_set_editor_plugin.cpp
-msgid "Item name or ID:"
-msgstr ""
-
-#: tools/editor/plugins/tile_set_editor_plugin.cpp
-msgid "Create from scene?"
-msgstr ""
-
-#: tools/editor/plugins/tile_set_editor_plugin.cpp
-msgid "Merge from scene?"
-msgstr ""
-
-#: tools/editor/plugins/tile_set_editor_plugin.cpp
-msgid "Create from Scene"
-msgstr ""
-
-#: tools/editor/plugins/tile_set_editor_plugin.cpp
-msgid "Merge from Scene"
-msgstr ""
-
-#: tools/editor/plugins/tile_set_editor_plugin.cpp
-#: tools/editor/script_editor_debugger.cpp
-msgid "Error"
-msgstr ""
-
-#: tools/editor/project_export.cpp
-msgid "Edit Script Options"
-msgstr ""
-
-#: tools/editor/project_export.cpp
-msgid "Please export outside the project folder!"
-msgstr ""
-
-#: tools/editor/project_export.cpp
-msgid "Error exporting project!"
-msgstr ""
-
-#: tools/editor/project_export.cpp
-msgid "Error writing the project PCK!"
-msgstr ""
-
-#: tools/editor/project_export.cpp
-msgid "No exporter for platform '%s' yet."
-msgstr ""
-
-#: tools/editor/project_export.cpp
-msgid "Include"
-msgstr ""
-
-#: tools/editor/project_export.cpp
-msgid "Change Image Group"
-msgstr ""
-
-#: tools/editor/project_export.cpp
-msgid "Group name can't be empty!"
-msgstr ""
-
-#: tools/editor/project_export.cpp
-msgid "Invalid character in group name!"
-msgstr ""
-
-#: tools/editor/project_export.cpp
-msgid "Group name already exists!"
-msgstr ""
-
-#: tools/editor/project_export.cpp
-msgid "Add Image Group"
-msgstr ""
-
-#: tools/editor/project_export.cpp
-msgid "Delete Image Group"
-msgstr ""
-
-#: tools/editor/project_export.cpp
-msgid "Atlas Preview"
-msgstr ""
-
-#: tools/editor/project_export.cpp
-msgid "Project Export Settings"
-msgstr ""
-
-#: tools/editor/project_export.cpp
-msgid "Target"
-msgstr ""
-
-#: tools/editor/project_export.cpp
-msgid "Export to Platform"
-msgstr ""
-
-#: tools/editor/project_export.cpp
-msgid "Resources"
-msgstr ""
-
-#: tools/editor/project_export.cpp
-msgid "Export selected resources (including dependencies)."
-msgstr ""
-
-#: tools/editor/project_export.cpp
-msgid "Export all resources in the project."
-msgstr ""
-
-#: tools/editor/project_export.cpp
-msgid "Export all files in the project directory."
-msgstr ""
-
-#: tools/editor/project_export.cpp
-msgid "Export Mode:"
-msgstr ""
-
-#: tools/editor/project_export.cpp
-msgid "Resources to Export:"
-msgstr ""
-
-#: tools/editor/project_export.cpp
-msgid "Action"
-msgstr ""
-
-#: tools/editor/project_export.cpp
-msgid ""
-"Filters to export non-resource files (comma-separated, e.g.: *.json, *.txt):"
-msgstr ""
-
-#: tools/editor/project_export.cpp
-msgid "Filters to exclude from export (comma-separated, e.g.: *.json, *.txt):"
-msgstr ""
-
-#: tools/editor/project_export.cpp
-msgid "Convert text scenes to binary on export."
-msgstr ""
-
-#: tools/editor/project_export.cpp
-msgid "Images"
-msgstr ""
-
-#: tools/editor/project_export.cpp
-msgid "Keep Original"
-msgstr ""
-
-#: tools/editor/project_export.cpp
-msgid "Compress for Disk (Lossy, WebP)"
-msgstr ""
-
-#: tools/editor/project_export.cpp
-msgid "Compress for RAM (BC/PVRTC/ETC)"
-msgstr ""
-
-#: tools/editor/project_export.cpp
-msgid "Convert Images (*.png):"
-msgstr ""
-
-#: tools/editor/project_export.cpp
-msgid "Compress for Disk (Lossy) Quality:"
-msgstr ""
-
-#: tools/editor/project_export.cpp
-msgid "Shrink All Images:"
-msgstr ""
-
-#: tools/editor/project_export.cpp
-msgid "Compress Formats:"
-msgstr ""
-
-#: tools/editor/project_export.cpp
-msgid "Image Groups"
-msgstr ""
-
-#: tools/editor/project_export.cpp
-msgid "Groups:"
-msgstr ""
-
-#: tools/editor/project_export.cpp
-msgid "Compress Disk"
-msgstr ""
-
-#: tools/editor/project_export.cpp
-msgid "Compress RAM"
-msgstr ""
-
-#: tools/editor/project_export.cpp
-msgid "Compress Mode:"
-msgstr ""
-
-#: tools/editor/project_export.cpp
-msgid "Lossy Quality:"
-msgstr ""
-
-#: tools/editor/project_export.cpp
-msgid "Atlas:"
-msgstr ""
-
-#: tools/editor/project_export.cpp
-msgid "Shrink By:"
-msgstr ""
-
-#: tools/editor/project_export.cpp
-msgid "Preview Atlas"
-msgstr ""
-
-#: tools/editor/project_export.cpp
-msgid "Image Filter:"
-msgstr ""
-
-#: tools/editor/project_export.cpp
-msgid "Images:"
-msgstr ""
-
-#: tools/editor/project_export.cpp
-msgid "Select None"
-msgstr ""
-
-#: tools/editor/project_export.cpp
-msgid "Group"
-msgstr ""
-
-#: tools/editor/project_export.cpp
-msgid "Samples"
-msgstr ""
-
-#: tools/editor/project_export.cpp
-msgid "Sample Conversion Mode: (.wav files):"
-msgstr ""
-
-#: tools/editor/project_export.cpp
-msgid "Keep"
-msgstr ""
-
-#: tools/editor/project_export.cpp
-msgid "Compress (RAM - IMA-ADPCM)"
-msgstr ""
-
-#: tools/editor/project_export.cpp
-msgid "Sampling Rate Limit (Hz):"
-msgstr ""
-
-#: tools/editor/project_export.cpp
-msgid "Trim"
-msgstr ""
-
-#: tools/editor/project_export.cpp
-msgid "Trailing Silence:"
-msgstr ""
-
-#: tools/editor/project_export.cpp
-msgid "Script"
-msgstr ""
-
-#: tools/editor/project_export.cpp
-msgid "Script Export Mode:"
-msgstr ""
-
-#: tools/editor/project_export.cpp
-msgid "Text"
-msgstr ""
-
-#: tools/editor/project_export.cpp
-msgid "Compiled"
-msgstr ""
-
-#: tools/editor/project_export.cpp
-msgid "Encrypted (Provide Key Below)"
-msgstr ""
-
-#: tools/editor/project_export.cpp
-msgid "Script Encryption Key (256-bits as hex):"
-msgstr ""
-
-#: tools/editor/project_export.cpp
-msgid "Export PCK/Zip"
-msgstr ""
-
-#: tools/editor/project_export.cpp
-msgid "Export Project PCK"
-msgstr ""
-
-#: tools/editor/project_export.cpp
-msgid "Export.."
-msgstr ""
-
-#: tools/editor/project_export.cpp
-msgid "Project Export"
-msgstr ""
-
-#: tools/editor/project_export.cpp
-msgid "Export Preset:"
-msgstr ""
-
-#: tools/editor/project_manager.cpp
-msgid "Invalid project path, the path must exist!"
-msgstr ""
-
-#: tools/editor/project_manager.cpp
-msgid "Invalid project path, engine.cfg must not exist."
-msgstr ""
-
-#: tools/editor/project_manager.cpp
-msgid "Invalid project path, engine.cfg must exist."
-msgstr ""
-
-#: tools/editor/project_manager.cpp
-msgid "Imported Project"
-msgstr ""
-
-#: tools/editor/project_manager.cpp
-msgid "Invalid project path (changed anything?)."
-msgstr ""
-
-#: tools/editor/project_manager.cpp
-msgid "Couldn't create engine.cfg in project path."
-msgstr ""
-
-#: tools/editor/project_manager.cpp
-msgid "The following files failed extraction from package:"
-msgstr ""
-
-#: tools/editor/project_manager.cpp
-msgid "Package Installed Successfully!"
-msgstr ""
-
-#: tools/editor/project_manager.cpp
-msgid "Import Existing Project"
-msgstr ""
-
-#: tools/editor/project_manager.cpp
-msgid "Project Path (Must Exist):"
-msgstr ""
-
-#: tools/editor/project_manager.cpp
-msgid "Project Name:"
-msgstr ""
-
-#: tools/editor/project_manager.cpp
-msgid "Create New Project"
-msgstr ""
-
-#: tools/editor/project_manager.cpp
-msgid "Project Path:"
-msgstr ""
-
-#: tools/editor/project_manager.cpp
-msgid "Install Project:"
-msgstr ""
-
-#: tools/editor/project_manager.cpp
-msgid "Install"
-msgstr ""
-
-#: tools/editor/project_manager.cpp
-msgid "Browse"
-msgstr ""
-
-#: tools/editor/project_manager.cpp
-msgid "New Game Project"
-msgstr ""
-
-#: tools/editor/project_manager.cpp
-msgid "That's a BINGO!"
-msgstr ""
-
-#: tools/editor/project_manager.cpp
-msgid "Unnamed Project"
-msgstr ""
-
-#: tools/editor/project_manager.cpp
-msgid "Are you sure to open more than one project?"
-msgstr ""
-
-#: tools/editor/project_manager.cpp
-msgid "Are you sure to run more than one project?"
-msgstr ""
-
-#: tools/editor/project_manager.cpp
-msgid "Remove project from the list? (Folder contents will not be modified)"
-msgstr ""
-
-#: tools/editor/project_manager.cpp
-msgid ""
-"You are about the scan %s folders for existing Godot projects. Do you "
-"confirm?"
-msgstr ""
-
-#: tools/editor/project_manager.cpp
-msgid "Project Manager"
-msgstr ""
-
-#: tools/editor/project_manager.cpp
-msgid "Project List"
-msgstr ""
-
-#: tools/editor/project_manager.cpp
-msgid "Run"
-msgstr ""
-
-#: tools/editor/project_manager.cpp
-msgid "Scan"
-msgstr ""
-
-#: tools/editor/project_manager.cpp
-msgid "Select a Folder to Scan"
-msgstr ""
-
-#: tools/editor/project_manager.cpp
-msgid "New Project"
-msgstr ""
-
-#: tools/editor/project_manager.cpp
-msgid "Exit"
-msgstr ""
-
-#: tools/editor/project_settings.cpp
-msgid "Key "
-msgstr ""
-
-#: tools/editor/project_settings.cpp
-msgid "Joy Button"
-msgstr ""
-
-#: tools/editor/project_settings.cpp
-msgid "Joy Axis"
-msgstr ""
-
-#: tools/editor/project_settings.cpp
-msgid "Mouse Button"
-msgstr ""
-
-#: tools/editor/project_settings.cpp
-msgid "Invalid action (anything goes but '/' or ':')."
-msgstr ""
-
-#: tools/editor/project_settings.cpp
-msgid "Action '%s' already exists!"
-msgstr ""
-
-#: tools/editor/project_settings.cpp
-msgid "Rename Input Action Event"
-msgstr ""
-
-#: tools/editor/project_settings.cpp
-msgid "Add Input Action Event"
-msgstr ""
-
-#: tools/editor/project_settings.cpp tools/editor/settings_config_dialog.cpp
-msgid "Control+"
-msgstr ""
-
-#: tools/editor/project_settings.cpp tools/editor/settings_config_dialog.cpp
-msgid "Press a Key.."
-msgstr ""
-
-#: tools/editor/project_settings.cpp
-msgid "Mouse Button Index:"
-msgstr ""
-
-#: tools/editor/project_settings.cpp
-msgid "Left Button"
-msgstr ""
-
-#: tools/editor/project_settings.cpp
-msgid "Right Button"
-msgstr ""
-
-#: tools/editor/project_settings.cpp
-msgid "Middle Button"
-msgstr ""
-
-#: tools/editor/project_settings.cpp
-msgid "Wheel Up Button"
-msgstr ""
-
-#: tools/editor/project_settings.cpp
-msgid "Wheel Down Button"
-msgstr ""
-
-#: tools/editor/project_settings.cpp
-msgid "Button 6"
-msgstr ""
-
-#: tools/editor/project_settings.cpp
-msgid "Button 7"
-msgstr ""
-
-#: tools/editor/project_settings.cpp
-msgid "Button 8"
-msgstr ""
-
-#: tools/editor/project_settings.cpp
-msgid "Button 9"
-msgstr ""
-
-#: tools/editor/project_settings.cpp
-msgid "Joystick Axis Index:"
-msgstr ""
-
-#: tools/editor/project_settings.cpp
-msgid "Joystick Button Index:"
-msgstr ""
-
-#: tools/editor/project_settings.cpp
-msgid "Add Input Action"
-msgstr ""
-
-#: tools/editor/project_settings.cpp
-msgid "Erase Input Action Event"
-msgstr ""
-
-#: tools/editor/project_settings.cpp
-msgid "Toggle Persisting"
-msgstr ""
-
-#: tools/editor/project_settings.cpp
-msgid "Error saving settings."
-msgstr ""
-
-#: tools/editor/project_settings.cpp
-msgid "Settings saved OK."
-msgstr ""
-
-#: tools/editor/project_settings.cpp
-msgid "Add Translation"
-msgstr ""
-
-#: tools/editor/project_settings.cpp
-msgid "Remove Translation"
-msgstr ""
-
-#: tools/editor/project_settings.cpp
-msgid "Add Remapped Path"
-msgstr ""
-
-#: tools/editor/project_settings.cpp
-msgid "Resource Remap Add Remap"
-msgstr ""
-
-#: tools/editor/project_settings.cpp
-msgid "Change Resource Remap Language"
-msgstr ""
-
-#: tools/editor/project_settings.cpp
-msgid "Remove Resource Remap"
-msgstr ""
-
-#: tools/editor/project_settings.cpp
-msgid "Remove Resource Remap Option"
-msgstr ""
-
-#: tools/editor/project_settings.cpp
-msgid "Project Settings (engine.cfg)"
-msgstr ""
-
-#: tools/editor/project_settings.cpp tools/editor/settings_config_dialog.cpp
-msgid "General"
-msgstr ""
-
-#: tools/editor/project_settings.cpp tools/editor/property_editor.cpp
-msgid "Property:"
-msgstr ""
-
-#: tools/editor/project_settings.cpp
-msgid "Del"
-msgstr ""
-
-#: tools/editor/project_settings.cpp
-msgid "Copy To Platform.."
-msgstr ""
-
-#: tools/editor/project_settings.cpp
-msgid "Input Map"
-msgstr ""
-
-#: tools/editor/project_settings.cpp
-msgid "Action:"
-msgstr ""
-
-#: tools/editor/project_settings.cpp
-msgid "Device:"
-msgstr ""
-
-#: tools/editor/project_settings.cpp
-msgid "Index:"
-msgstr ""
-
-#: tools/editor/project_settings.cpp
-msgid "Localization"
-msgstr ""
-
-#: tools/editor/project_settings.cpp
-msgid "Translations"
-msgstr ""
-
-#: tools/editor/project_settings.cpp
-msgid "Translations:"
-msgstr ""
-
-#: tools/editor/project_settings.cpp
-msgid "Add.."
-msgstr ""
-
-#: tools/editor/project_settings.cpp
-msgid "Remaps"
-msgstr ""
-
-#: tools/editor/project_settings.cpp
-msgid "Resources:"
-msgstr ""
-
-#: tools/editor/project_settings.cpp
-msgid "Remaps by Locale:"
-msgstr ""
-
-#: tools/editor/project_settings.cpp
-msgid "Locale"
-msgstr ""
-
-#: tools/editor/project_settings.cpp
-msgid "AutoLoad"
-msgstr ""
-
-#: tools/editor/project_settings.cpp
-msgid "Plugins"
-msgstr ""
-
-#: tools/editor/property_editor.cpp
-msgid "Preset.."
-msgstr ""
-
-#: tools/editor/property_editor.cpp
-msgid "Ease In"
-msgstr ""
-
-#: tools/editor/property_editor.cpp
-msgid "Ease Out"
-msgstr ""
-
-#: tools/editor/property_editor.cpp
-msgid "Zero"
-msgstr ""
-
-#: tools/editor/property_editor.cpp
-msgid "Easing In-Out"
-msgstr ""
-
-#: tools/editor/property_editor.cpp
-msgid "Easing Out-In"
-msgstr ""
-
-#: tools/editor/property_editor.cpp
-msgid "File.."
-msgstr ""
-
-#: tools/editor/property_editor.cpp
-msgid "Dir.."
-msgstr ""
-
-#: tools/editor/property_editor.cpp tools/editor/script_create_dialog.cpp
-msgid "Load"
-msgstr ""
-
-#: tools/editor/property_editor.cpp
-msgid "Assign"
-msgstr ""
-
-#: tools/editor/property_editor.cpp
-msgid "New Script"
-msgstr ""
-
-#: tools/editor/property_editor.cpp
-msgid "Error loading file: Not a resource!"
-msgstr ""
-
-#: tools/editor/property_editor.cpp
-msgid "Couldn't load image"
-msgstr ""
-
-#: tools/editor/property_editor.cpp
-msgid "Bit %d, val %d."
-msgstr ""
-
-#: tools/editor/property_editor.cpp
-msgid "On"
-msgstr ""
-
-#: tools/editor/property_editor.cpp
-msgid "Properties:"
-msgstr ""
-
-#: tools/editor/property_editor.cpp
-msgid "Global"
-msgstr ""
-
-#: tools/editor/property_editor.cpp
-msgid "Sections:"
-msgstr ""
-
-#: tools/editor/property_selector.cpp
-msgid "Select Property"
-msgstr ""
-
-#: tools/editor/property_selector.cpp
-msgid "Select Method"
-msgstr ""
-
-#: tools/editor/pvrtc_compress.cpp
-msgid "Could not execute PVRTC tool:"
-msgstr ""
-
-#: tools/editor/pvrtc_compress.cpp
-msgid "Can't load back converted image using PVRTC tool:"
-msgstr ""
-
-#: tools/editor/reparent_dialog.cpp tools/editor/scene_tree_dock.cpp
-msgid "Reparent Node"
-msgstr ""
-
-#: tools/editor/reparent_dialog.cpp
-msgid "Reparent Location (Select new Parent):"
-msgstr ""
-
-#: tools/editor/reparent_dialog.cpp
-msgid "Keep Global Transform"
-msgstr ""
-
-#: tools/editor/reparent_dialog.cpp tools/editor/scene_tree_dock.cpp
-msgid "Reparent"
-msgstr ""
-
-#: tools/editor/resources_dock.cpp
-msgid "Create New Resource"
-msgstr ""
-
-#: tools/editor/resources_dock.cpp
-msgid "Open Resource"
-msgstr ""
-
-#: tools/editor/resources_dock.cpp
-msgid "Save Resource"
-msgstr ""
-
-#: tools/editor/resources_dock.cpp
-msgid "Resource Tools"
-msgstr ""
-
-#: tools/editor/resources_dock.cpp
-msgid "Make Local"
-msgstr ""
-
-#: tools/editor/run_settings_dialog.cpp
-msgid "Run Mode:"
-msgstr ""
-
-#: tools/editor/run_settings_dialog.cpp
-msgid "Current Scene"
-msgstr ""
-
-#: tools/editor/run_settings_dialog.cpp
-msgid "Main Scene"
-msgstr ""
-
-#: tools/editor/run_settings_dialog.cpp
-msgid "Main Scene Arguments:"
-msgstr ""
-
-#: tools/editor/run_settings_dialog.cpp
-msgid "Scene Run Settings"
-msgstr ""
-
-#: tools/editor/scene_tree_dock.cpp
-msgid "No parent to instance the scenes at."
-msgstr ""
-
-#: tools/editor/scene_tree_dock.cpp
-msgid "Error loading scene from %s"
-msgstr ""
-
-#: tools/editor/scene_tree_dock.cpp
-msgid "Ok"
-msgstr ""
-
-#: tools/editor/scene_tree_dock.cpp
-msgid ""
-"Cannot instance the scene '%s' because the current scene exists within one "
-"of its nodes."
-msgstr ""
-
-#: tools/editor/scene_tree_dock.cpp
-msgid "Instance Scene(s)"
-msgstr ""
-
-#: tools/editor/scene_tree_dock.cpp
-msgid "This operation can't be done on the tree root."
-msgstr ""
-
-#: tools/editor/scene_tree_dock.cpp
-msgid "Move Node In Parent"
-msgstr ""
-
-#: tools/editor/scene_tree_dock.cpp
-msgid "Move Nodes In Parent"
-msgstr ""
-
-#: tools/editor/scene_tree_dock.cpp
-msgid "Duplicate Node(s)"
-msgstr ""
-
-#: tools/editor/scene_tree_dock.cpp
-msgid "Delete Node(s)?"
-msgstr ""
-
-#: tools/editor/scene_tree_dock.cpp
-msgid "This operation can't be done without a scene."
-msgstr ""
-
-#: tools/editor/scene_tree_dock.cpp
-msgid "This operation can't be done on instanced scenes."
-msgstr ""
-
-#: tools/editor/scene_tree_dock.cpp
-msgid "Save New Scene As.."
-msgstr ""
-
-#: tools/editor/scene_tree_dock.cpp
-msgid "Makes Sense!"
-msgstr ""
-
-#: tools/editor/scene_tree_dock.cpp
-msgid "Can't operate on nodes from a foreign scene!"
-msgstr ""
-
-#: tools/editor/scene_tree_dock.cpp
-msgid "Can't operate on nodes the current scene inherits from!"
-msgstr ""
-
-#: tools/editor/scene_tree_dock.cpp
-msgid "Remove Node(s)"
-msgstr ""
-
-#: tools/editor/scene_tree_dock.cpp
-msgid ""
-"Couldn't save new scene. Likely dependencies (instances) couldn't be "
-"satisfied."
-msgstr ""
-
-#: tools/editor/scene_tree_dock.cpp
-msgid "Error saving scene."
-msgstr ""
-
-#: tools/editor/scene_tree_dock.cpp
-msgid "Error duplicating scene to save it."
-msgstr ""
-
-#: tools/editor/scene_tree_dock.cpp
-msgid "Edit Groups"
-msgstr ""
-
-#: tools/editor/scene_tree_dock.cpp
-msgid "Edit Connections"
-msgstr ""
-
-#: tools/editor/scene_tree_dock.cpp
-msgid "Delete Node(s)"
-msgstr ""
-
-#: tools/editor/scene_tree_dock.cpp
-msgid "Add Child Node"
-msgstr ""
-
-#: tools/editor/scene_tree_dock.cpp
-msgid "Instance Child Scene"
-msgstr ""
-
-#: tools/editor/scene_tree_dock.cpp
-msgid "Change Type"
-msgstr ""
-
-#: tools/editor/scene_tree_dock.cpp
-msgid "Attach Script"
-msgstr ""
-
-#: tools/editor/scene_tree_dock.cpp
-msgid "Clear Script"
-msgstr ""
-
-#: tools/editor/scene_tree_dock.cpp
-msgid "Merge From Scene"
-msgstr ""
-
-#: tools/editor/scene_tree_dock.cpp
-msgid "Save Branch as Scene"
-msgstr ""
-
-#: tools/editor/scene_tree_dock.cpp
-msgid "Delete (No Confirm)"
-msgstr ""
-
-#: tools/editor/scene_tree_dock.cpp
-msgid "Add/Create a New Node"
-msgstr ""
-
-#: tools/editor/scene_tree_dock.cpp
-msgid ""
-"Instance a scene file as a Node. Creates an inherited scene if no root node "
-"exists."
-msgstr ""
-
-#: tools/editor/scene_tree_dock.cpp
-msgid "Attach a new or existing script for the selected node."
-msgstr ""
-
-#: tools/editor/scene_tree_dock.cpp
-msgid "Clear a script for the selected node."
-msgstr ""
-
-#: tools/editor/scene_tree_editor.cpp
-msgid ""
-"This item cannot be made visible because the parent is hidden. Unhide the "
-"parent first."
-msgstr ""
-
-#: tools/editor/scene_tree_editor.cpp
-msgid "Toggle Spatial Visible"
-msgstr ""
-
-#: tools/editor/scene_tree_editor.cpp
-msgid "Toggle CanvasItem Visible"
-msgstr ""
-
-#: tools/editor/scene_tree_editor.cpp
-msgid "Instance:"
-msgstr ""
-
-#: tools/editor/scene_tree_editor.cpp
-msgid "Invalid node name, the following characters are not allowed:"
-msgstr ""
-
-#: tools/editor/scene_tree_editor.cpp
-msgid "Rename Node"
-msgstr ""
-
-#: tools/editor/scene_tree_editor.cpp
-msgid "Scene Tree (Nodes):"
-msgstr ""
-
-#: tools/editor/scene_tree_editor.cpp
-msgid "Editable Children"
-msgstr ""
-
-#: tools/editor/scene_tree_editor.cpp
-msgid "Load As Placeholder"
-msgstr ""
-
-#: tools/editor/scene_tree_editor.cpp
-msgid "Discard Instancing"
-msgstr ""
-
-#: tools/editor/scene_tree_editor.cpp
-msgid "Open in Editor"
-msgstr ""
-
-#: tools/editor/scene_tree_editor.cpp
-msgid "Clear Inheritance"
-msgstr ""
-
-#: tools/editor/scene_tree_editor.cpp
-msgid "Clear Inheritance? (No Undo!)"
-msgstr ""
-
-#: tools/editor/scene_tree_editor.cpp
-msgid "Clear!"
-msgstr ""
-
-#: tools/editor/scene_tree_editor.cpp
-msgid "Select a Node"
-msgstr ""
-
-#: tools/editor/script_create_dialog.cpp
-msgid "Invalid parent class name"
-msgstr ""
-
-#: tools/editor/script_create_dialog.cpp
-msgid "Valid chars:"
-msgstr ""
-
-#: tools/editor/script_create_dialog.cpp
-msgid "Invalid class name"
-msgstr ""
-
-#: tools/editor/script_create_dialog.cpp
-msgid "Valid name"
-msgstr ""
-
-#: tools/editor/script_create_dialog.cpp
-msgid "N/A"
-msgstr ""
-
-#: tools/editor/script_create_dialog.cpp
-msgid "Class name is invalid!"
-msgstr ""
-
-#: tools/editor/script_create_dialog.cpp
-msgid "Parent class name is invalid!"
-msgstr ""
-
-#: tools/editor/script_create_dialog.cpp
-msgid "Invalid path!"
-msgstr ""
-
-#: tools/editor/script_create_dialog.cpp
-msgid "Could not create script in filesystem."
-msgstr ""
-
-#: tools/editor/script_create_dialog.cpp
-msgid "Error loading script from %s"
-msgstr ""
-
-#: tools/editor/script_create_dialog.cpp
-msgid "Path is empty"
-msgstr ""
-
-#: tools/editor/script_create_dialog.cpp
-msgid "Path is not local"
-msgstr ""
-
-#: tools/editor/script_create_dialog.cpp
-msgid "Invalid base path"
-msgstr ""
-
-#: tools/editor/script_create_dialog.cpp
-msgid "Invalid extension"
-msgstr ""
-
-#: tools/editor/script_create_dialog.cpp
-msgid "Create new script"
-msgstr ""
-
-#: tools/editor/script_create_dialog.cpp
-msgid "Load existing script"
-msgstr ""
-
-#: tools/editor/script_create_dialog.cpp
-msgid "Class Name:"
-msgstr ""
-
-#: tools/editor/script_create_dialog.cpp
-msgid "Built-In Script"
-msgstr ""
-
-#: tools/editor/script_create_dialog.cpp
-msgid "Attach Node Script"
-msgstr ""
-
-#: tools/editor/script_editor_debugger.cpp
-msgid "Bytes:"
-msgstr ""
-
-#: tools/editor/script_editor_debugger.cpp
-msgid "Warning"
-msgstr ""
-
-#: tools/editor/script_editor_debugger.cpp
-msgid "Error:"
-msgstr ""
-
-#: tools/editor/script_editor_debugger.cpp
-msgid "Source:"
-msgstr ""
-
-#: tools/editor/script_editor_debugger.cpp
-msgid "Function:"
-msgstr ""
-
-#: tools/editor/script_editor_debugger.cpp
-msgid "Errors"
-msgstr ""
-
-#: tools/editor/script_editor_debugger.cpp
-msgid "Child Process Connected"
-msgstr ""
-
-#: tools/editor/script_editor_debugger.cpp
-msgid "Inspect Previous Instance"
-msgstr ""
-
-#: tools/editor/script_editor_debugger.cpp
-msgid "Inspect Next Instance"
-msgstr ""
-
-#: tools/editor/script_editor_debugger.cpp
-msgid "Stack Frames"
-msgstr ""
-
-#: tools/editor/script_editor_debugger.cpp
-msgid "Variable"
-msgstr ""
-
-#: tools/editor/script_editor_debugger.cpp
-msgid "Errors:"
-msgstr ""
-
-#: tools/editor/script_editor_debugger.cpp
-msgid "Stack Trace (if applicable):"
-msgstr ""
-
-#: tools/editor/script_editor_debugger.cpp
-msgid "Remote Inspector"
-msgstr ""
-
-#: tools/editor/script_editor_debugger.cpp
-msgid "Live Scene Tree:"
-msgstr ""
-
-#: tools/editor/script_editor_debugger.cpp
-msgid "Remote Object Properties: "
-msgstr ""
-
-#: tools/editor/script_editor_debugger.cpp
-msgid "Profiler"
-msgstr ""
-
-#: tools/editor/script_editor_debugger.cpp
-msgid "Monitor"
-msgstr ""
-
-#: tools/editor/script_editor_debugger.cpp
-msgid "Value"
-msgstr ""
-
-#: tools/editor/script_editor_debugger.cpp
-msgid "Monitors"
-msgstr ""
-
-#: tools/editor/script_editor_debugger.cpp
-msgid "List of Video Memory Usage by Resource:"
-msgstr ""
-
-#: tools/editor/script_editor_debugger.cpp
-msgid "Total:"
-msgstr ""
-
-#: tools/editor/script_editor_debugger.cpp
-msgid "Video Mem"
-msgstr ""
-
-#: tools/editor/script_editor_debugger.cpp
-msgid "Resource Path"
-msgstr ""
-
-#: tools/editor/script_editor_debugger.cpp
-msgid "Type"
-msgstr ""
-
-#: tools/editor/script_editor_debugger.cpp
-msgid "Usage"
-msgstr ""
-
-#: tools/editor/script_editor_debugger.cpp
-msgid "Misc"
-msgstr ""
-
-#: tools/editor/script_editor_debugger.cpp
-msgid "Clicked Control:"
-msgstr ""
-
-#: tools/editor/script_editor_debugger.cpp
-msgid "Clicked Control Type:"
-msgstr ""
-
-#: tools/editor/script_editor_debugger.cpp
-msgid "Live Edit Root:"
-msgstr ""
-
-#: tools/editor/script_editor_debugger.cpp
-msgid "Set From Tree"
-msgstr ""
-
-#: tools/editor/settings_config_dialog.cpp
-msgid "Shortcuts"
-msgstr ""
-
-#: tools/editor/spatial_editor_gizmos.cpp
-msgid "Change Light Radius"
-msgstr ""
-
-#: tools/editor/spatial_editor_gizmos.cpp
-msgid "Change Camera FOV"
-msgstr ""
-
-#: tools/editor/spatial_editor_gizmos.cpp
-msgid "Change Camera Size"
-msgstr ""
-
-#: tools/editor/spatial_editor_gizmos.cpp
-msgid "Change Sphere Shape Radius"
-msgstr ""
-
-#: tools/editor/spatial_editor_gizmos.cpp
-msgid "Change Box Shape Extents"
-msgstr ""
-
-#: tools/editor/spatial_editor_gizmos.cpp
-msgid "Change Capsule Shape Radius"
-msgstr ""
-
-#: tools/editor/spatial_editor_gizmos.cpp
-msgid "Change Capsule Shape Height"
-msgstr ""
-
-#: tools/editor/spatial_editor_gizmos.cpp
-msgid "Change Ray Shape Length"
-msgstr ""
-
-#: tools/editor/spatial_editor_gizmos.cpp
-msgid "Change Notifier Extents"
-msgstr ""
diff --git a/tools/translations/it.po b/tools/translations/it.po
index 6ead708110..f49c953a7d 100644
--- a/tools/translations/it.po
+++ b/tools/translations/it.po
@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2016-10-29 12:53+0000\n"
+"PO-Revision-Date: 2016-11-22 20:27+0000\n"
"Last-Translator: Dario Bonfanti <bonfi.96@hotmail.it>\n"
"Language-Team: Italian <https://hosted.weblate.org/projects/godot-engine/"
"godot/it/>\n"
@@ -17,7 +17,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
-"X-Generator: Weblate 2.9-dev\n"
+"X-Generator: Weblate 2.10-dev\n"
#: modules/gdscript/gd_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -627,10 +627,6 @@ msgstr ""
"VisibilityEnable2D funziona al meglio quando usato direttamente come "
"genitore con il root della scena modificata."
-#: scene/3d/baked_light_instance.cpp
-msgid "BakedLightInstance does not contain a BakedLight resource."
-msgstr "BakedLightInstance non contiene una risorsa BakedLight."
-
#: scene/3d/body_shape.cpp
msgid ""
"CollisionShape only serves to provide a collision shape to a CollisionObject "
@@ -1878,6 +1874,11 @@ msgid "Constants:"
msgstr "Costanti:"
#: tools/editor/editor_help.cpp
+#, fuzzy
+msgid "Property Description:"
+msgstr "Breve Descrizione:"
+
+#: tools/editor/editor_help.cpp
msgid "Method Description:"
msgstr "Descrizione Metodo:"
@@ -2896,6 +2897,7 @@ msgstr "Texture Sorgenti:"
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
+#: tools/editor/project_export.cpp
msgid "Target Path:"
msgstr "Percorso di destinazione:"
@@ -3127,9 +3129,8 @@ msgid "Auto"
msgstr "Auto"
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
-#, fuzzy
msgid "Root Node Name:"
-msgstr "Nome Nodo:"
+msgstr "Nome Nodo di Root:"
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
msgid "The Following Files are Missing:"
@@ -4040,13 +4041,12 @@ msgid "Snap (Pixels):"
msgstr "Snap (Pixels):"
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Add %s"
-msgstr "Aggiungi Tutti"
+msgstr "Aggiungi %s"
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Adding %s..."
-msgstr ""
+msgstr "Aggiungendo %s..."
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
#: tools/editor/scene_tree_dock.cpp
@@ -4074,15 +4074,16 @@ msgid "This operation requires a single selected node."
msgstr "Questa operazione richiede un solo nodo selezionato."
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Change default type"
-msgstr "Cambia Valore di Default"
+msgstr "Cambia tipo di default"
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid ""
"Drag & drop + Shift : Add node as sibling\n"
"Drag & drop + Alt : Change node type"
msgstr ""
+"Premi & Trascina + Shift : Aggiungi nodo come fratello\n"
+"Premi & Trascina + Alt : Cambia tipo del nodo"
#: tools/editor/plugins/collision_polygon_2d_editor_plugin.cpp
#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp
@@ -4954,18 +4955,6 @@ msgstr "Vai a Linea.."
msgid "Contextual Help"
msgstr "Aiuto Contestuale"
-#: tools/editor/plugins/shader_editor_plugin.cpp
-msgid "Vertex"
-msgstr "Vertice"
-
-#: tools/editor/plugins/shader_editor_plugin.cpp
-msgid "Fragment"
-msgstr "Frammento"
-
-#: tools/editor/plugins/shader_editor_plugin.cpp
-msgid "Lighting"
-msgstr "Illuminazione"
-
#: tools/editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Scalar Constant"
msgstr "Cambia Costante Scalare"
@@ -5728,6 +5717,71 @@ msgid "No exporter for platform '%s' yet."
msgstr "Per ora non vi è esportatore per la piattaforma '%s'."
#: tools/editor/project_export.cpp
+#, fuzzy
+msgid "Create Android keystore"
+msgstr "Crea Nuova Risorsa"
+
+#: tools/editor/project_export.cpp
+#, fuzzy
+msgid "Full name"
+msgstr "Nome valido"
+
+#: tools/editor/project_export.cpp
+msgid "Organizational unit"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+#, fuzzy
+msgid "Organization"
+msgstr "Transizione"
+
+#: tools/editor/project_export.cpp
+msgid "City"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+#, fuzzy
+msgid "State"
+msgstr "Stato:"
+
+#: tools/editor/project_export.cpp
+msgid "2 letter country code"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "User alias"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+#, fuzzy
+msgid "Password"
+msgstr "Password:"
+
+#: tools/editor/project_export.cpp
+#, fuzzy
+msgid "at least 6 characters"
+msgstr "Caratteri validi:"
+
+#: tools/editor/project_export.cpp
+#, fuzzy
+msgid "File name"
+msgstr "Nuovo nome:"
+
+#: tools/editor/project_export.cpp
+msgid "Path : (better to save outside of project)"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid ""
+"Release keystore is not set.\n"
+"Do you want to create one?"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Fill Keystore/Release User and Release Password"
+msgstr ""
+
+#: tools/editor/project_export.cpp
msgid "Include"
msgstr "Includi"
@@ -6193,10 +6247,6 @@ msgid "Erase Input Action Event"
msgstr "Elimina Evento di Azione Input"
#: tools/editor/project_settings.cpp
-msgid "Toggle Persisting"
-msgstr "Attiva Persistenza"
-
-#: tools/editor/project_settings.cpp
msgid "Error saving settings."
msgstr "Errore nel salvare le impostazioni."
@@ -6373,10 +6423,6 @@ msgid "Properties:"
msgstr "Proprietà:"
#: tools/editor/property_editor.cpp
-msgid "Global"
-msgstr "Globale"
-
-#: tools/editor/property_editor.cpp
msgid "Sections:"
msgstr "Sezioni:"
@@ -6565,14 +6611,12 @@ msgid "Change Type"
msgstr "Cambia Tipo"
#: tools/editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Attach Script"
-msgstr "Aggiungi Script"
+msgstr "Allega Script"
#: tools/editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Clear Script"
-msgstr "Crea Script"
+msgstr "Svuota Script"
#: tools/editor/scene_tree_dock.cpp
msgid "Merge From Scene"
@@ -6599,22 +6643,12 @@ msgstr ""
"root esiste."
#: tools/editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Attach a new or existing script for the selected node."
-msgstr "Crea un nuovo script per il nodo selezionato."
+msgstr "Allega un nuovo script o uno esistente al nodo selezionato."
#: tools/editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Clear a script for the selected node."
-msgstr "Crea un nuovo script per il nodo selezionato."
-
-#: tools/editor/scene_tree_editor.cpp
-msgid ""
-"This item cannot be made visible because the parent is hidden. Unhide the "
-"parent first."
-msgstr ""
-"Questo elemento non può essere reso visibile perchè il genitore è nascosto. "
-"Rivela prima il genitore."
+msgstr "Svuota uno script per il nodo selezionato."
#: tools/editor/scene_tree_editor.cpp
msgid "Toggle Spatial Visible"
@@ -6709,9 +6743,8 @@ msgid "Could not create script in filesystem."
msgstr "Impossibile creare script in filesystem."
#: tools/editor/script_create_dialog.cpp
-#, fuzzy
msgid "Error loading script from %s"
-msgstr "Errore caricamento scena da %s"
+msgstr "Errore caricamento script da %s"
#: tools/editor/script_create_dialog.cpp
msgid "Path is empty"
@@ -6730,14 +6763,12 @@ msgid "Invalid extension"
msgstr "Estensione Invalida"
#: tools/editor/script_create_dialog.cpp
-#, fuzzy
msgid "Create new script"
-msgstr "Crea Script"
+msgstr "Crea nuovo script"
#: tools/editor/script_create_dialog.cpp
-#, fuzzy
msgid "Load existing script"
-msgstr "Script successivo"
+msgstr "Carica script esistente"
#: tools/editor/script_create_dialog.cpp
msgid "Class Name:"
@@ -6748,9 +6779,8 @@ msgid "Built-In Script"
msgstr "Built-In Script"
#: tools/editor/script_create_dialog.cpp
-#, fuzzy
msgid "Attach Node Script"
-msgstr "Crea Script Nodo"
+msgstr "Allega Script Nodo"
#: tools/editor/script_editor_debugger.cpp
msgid "Bytes:"
@@ -6916,6 +6946,36 @@ msgstr "Cambia lunghezza Ray Shape"
msgid "Change Notifier Extents"
msgstr "Cambia Estensione di Notifier"
+#: tools/editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Change Probe Extents"
+msgstr "Cambia Estensione di Notifier"
+
+#~ msgid "BakedLightInstance does not contain a BakedLight resource."
+#~ msgstr "BakedLightInstance non contiene una risorsa BakedLight."
+
+#~ msgid "Vertex"
+#~ msgstr "Vertice"
+
+#~ msgid "Fragment"
+#~ msgstr "Frammento"
+
+#~ msgid "Lighting"
+#~ msgstr "Illuminazione"
+
+#~ msgid "Toggle Persisting"
+#~ msgstr "Attiva Persistenza"
+
+#~ msgid "Global"
+#~ msgstr "Globale"
+
+#~ msgid ""
+#~ "This item cannot be made visible because the parent is hidden. Unhide the "
+#~ "parent first."
+#~ msgstr ""
+#~ "Questo elemento non può essere reso visibile perchè il genitore è "
+#~ "nascosto. Rivela prima il genitore."
+
#~ msgid ""
#~ "Paths cannot start with '/', absolute paths must start with 'res://', "
#~ "'user://', or 'local://'"
diff --git a/tools/translations/ja.po b/tools/translations/ja.po
index 7939e7b65e..279f59c9c8 100644
--- a/tools/translations/ja.po
+++ b/tools/translations/ja.po
@@ -607,10 +607,6 @@ msgstr ""
"VisibilityEnable2D は、親として直接編集されたシーンのルートを使用する場合に最"
"適です。"
-#: scene/3d/baked_light_instance.cpp
-msgid "BakedLightInstance does not contain a BakedLight resource."
-msgstr ""
-
#: scene/3d/body_shape.cpp
msgid ""
"CollisionShape only serves to provide a collision shape to a CollisionObject "
@@ -1847,6 +1843,10 @@ msgid "Constants:"
msgstr ""
#: tools/editor/editor_help.cpp
+msgid "Property Description:"
+msgstr ""
+
+#: tools/editor/editor_help.cpp
msgid "Method Description:"
msgstr ""
@@ -2835,6 +2835,7 @@ msgstr ""
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
+#: tools/editor/project_export.cpp
msgid "Target Path:"
msgstr ""
@@ -4877,18 +4878,6 @@ msgstr ""
msgid "Contextual Help"
msgstr ""
-#: tools/editor/plugins/shader_editor_plugin.cpp
-msgid "Vertex"
-msgstr ""
-
-#: tools/editor/plugins/shader_editor_plugin.cpp
-msgid "Fragment"
-msgstr ""
-
-#: tools/editor/plugins/shader_editor_plugin.cpp
-msgid "Lighting"
-msgstr ""
-
#: tools/editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Scalar Constant"
msgstr ""
@@ -5651,6 +5640,66 @@ msgid "No exporter for platform '%s' yet."
msgstr ""
#: tools/editor/project_export.cpp
+#, fuzzy
+msgid "Create Android keystore"
+msgstr "フォルダを作成"
+
+#: tools/editor/project_export.cpp
+msgid "Full name"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Organizational unit"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+#, fuzzy
+msgid "Organization"
+msgstr "遷移"
+
+#: tools/editor/project_export.cpp
+msgid "City"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "State"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "2 letter country code"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "User alias"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Password"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "at least 6 characters"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "File name"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Path : (better to save outside of project)"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid ""
+"Release keystore is not set.\n"
+"Do you want to create one?"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Fill Keystore/Release User and Release Password"
+msgstr ""
+
+#: tools/editor/project_export.cpp
msgid "Include"
msgstr ""
@@ -6110,10 +6159,6 @@ msgid "Erase Input Action Event"
msgstr ""
#: tools/editor/project_settings.cpp
-msgid "Toggle Persisting"
-msgstr ""
-
-#: tools/editor/project_settings.cpp
msgid "Error saving settings."
msgstr ""
@@ -6290,10 +6335,6 @@ msgid "Properties:"
msgstr ""
#: tools/editor/property_editor.cpp
-msgid "Global"
-msgstr ""
-
-#: tools/editor/property_editor.cpp
msgid "Sections:"
msgstr ""
@@ -6519,12 +6560,6 @@ msgid "Clear a script for the selected node."
msgstr ""
#: tools/editor/scene_tree_editor.cpp
-msgid ""
-"This item cannot be made visible because the parent is hidden. Unhide the "
-"parent first."
-msgstr ""
-
-#: tools/editor/scene_tree_editor.cpp
msgid "Toggle Spatial Visible"
msgstr ""
@@ -6822,6 +6857,10 @@ msgstr ""
msgid "Change Notifier Extents"
msgstr ""
+#: tools/editor/spatial_editor_gizmos.cpp
+msgid "Change Probe Extents"
+msgstr ""
+
#, fuzzy
#~ msgid ""
#~ "Paths cannot start with '/', absolute paths must start with 'res://', "
diff --git a/tools/translations/ko.po b/tools/translations/ko.po
index e67a9b310a..ea2b130d37 100644
--- a/tools/translations/ko.po
+++ b/tools/translations/ko.po
@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2016-10-29 00:43+0000\n"
+"PO-Revision-Date: 2016-11-23 14:38+0000\n"
"Last-Translator: 박한얼 <volzhs@gmail.com>\n"
"Language-Team: Korean <https://hosted.weblate.org/projects/godot-engine/"
"godot/ko/>\n"
@@ -17,7 +17,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=1; plural=0;\n"
-"X-Generator: Weblate 2.9-dev\n"
+"X-Generator: Weblate 2.10-dev\n"
#: modules/gdscript/gd_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -383,7 +383,7 @@ msgstr ""
#: platform/uwp/export/export.cpp
msgid ""
"Couldn't read the certficate file. Are the path and password both correct?"
-msgstr ""
+msgstr "인증서 파일을 읽을 수 없습니다. 경로와 비밀번호가 정확합니까?"
#: platform/uwp/export/export.cpp
msgid "Error creating the signature object."
@@ -391,21 +391,23 @@ msgstr "서명 오브젝트 생성중 에러."
#: platform/uwp/export/export.cpp
msgid "Error creating the package signature."
-msgstr ""
+msgstr "패키지 서명을 생성하는 중 에러가 발생했습니다."
#: platform/uwp/export/export.cpp
msgid ""
"No export templates found.\n"
"Download and install export templates."
msgstr ""
+"내보내기 템플릿을 찾을 수 없습니다.\n"
+"내보내기 템플릿을 다운로드하여 설치하십시요."
#: platform/uwp/export/export.cpp
msgid "Custom debug package not found."
-msgstr ""
+msgstr "커스텀 디버그 패키지를 찾을 수 없습니다."
#: platform/uwp/export/export.cpp
msgid "Custom release package not found."
-msgstr ""
+msgstr "커스텀 릴리즈 패키지를 찾을 수 없습니다."
#: platform/uwp/export/export.cpp
msgid "Invalid unique name."
@@ -425,31 +427,32 @@ msgstr "유요하지 않은 배경 색상."
#: platform/uwp/export/export.cpp
msgid "Invalid Store Logo image dimensions (should be 50x50)."
-msgstr ""
+msgstr "유효하지 않은 로고 이미지 크기입니다 (50x50 이어야 합니다)."
#: platform/uwp/export/export.cpp
msgid "Invalid square 44x44 logo image dimensions (should be 44x44)."
-msgstr ""
+msgstr "유효하지 않은 로고 이미지 크기입니다 (44x44 이어야 합니다)."
#: platform/uwp/export/export.cpp
msgid "Invalid square 71x71 logo image dimensions (should be 71x71)."
-msgstr ""
+msgstr "유효하지 않은 로고 이미지 크기입니다 (71x71 이어야 합니다)."
#: platform/uwp/export/export.cpp
msgid "Invalid square 150x150 logo image dimensions (should be 150x150)."
-msgstr ""
+msgstr "유효하지 않은 로고 이미지 크기입니다 (150x150 이어야 합니다)."
#: platform/uwp/export/export.cpp
msgid "Invalid square 310x310 logo image dimensions (should be 310x310)."
-msgstr ""
+msgstr "유효하지 않은 로고 이미지 크기입니다 (310x310 이어야 합니다)."
#: platform/uwp/export/export.cpp
msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)."
-msgstr ""
+msgstr "유효하지 않은 로고 이미지 크기입니다 (310x150 이어야 합니다)."
#: platform/uwp/export/export.cpp
msgid "Invalid splash screen image dimensions (should be 620x300)."
msgstr ""
+"유효하지 않은 스플래쉬 스크린 이미지 크기입니다 (620x300 이어야 합니다)."
#: scene/2d/animated_sprite.cpp
msgid ""
@@ -581,10 +584,6 @@ msgstr ""
"VisibilityEnable2D는 편집 씬의 루트의 하위 노드로 추가할 때 가장 잘 동작합니"
"다."
-#: scene/3d/baked_light_instance.cpp
-msgid "BakedLightInstance does not contain a BakedLight resource."
-msgstr "BakedLightInstance가 BakedLight 리소스를 가지고 있지 않습니다."
-
#: scene/3d/body_shape.cpp
msgid ""
"CollisionShape only serves to provide a collision shape to a CollisionObject "
@@ -1179,7 +1178,7 @@ msgstr "최적화"
#: tools/editor/animation_editor.cpp
msgid "Select an AnimationPlayer from the Scene Tree to edit animations."
-msgstr ""
+msgstr "애니메이션 편집을 위해서는 씬에서 AnimationPlayer를 선택해야 합니다."
#: tools/editor/animation_editor.cpp
msgid "Key"
@@ -1386,7 +1385,7 @@ msgstr "축소"
#: tools/editor/code_editor.cpp
msgid "Reset Zoom"
-msgstr ""
+msgstr "줌 리셋"
#: tools/editor/code_editor.cpp tools/editor/script_editor_debugger.cpp
msgid "Line:"
@@ -1405,6 +1404,8 @@ msgid ""
"Target method not found! Specify a valid method or attach a script to target "
"Node."
msgstr ""
+"타겟 메소드를 찾을 수 없습니다! 유효한 메소드를 지정하거나, 타겟 노드에 스크"
+"립트를 추가하세요."
#: tools/editor/connections_dialog.cpp
msgid "Connect To Node:"
@@ -1818,6 +1819,11 @@ msgid "Constants:"
msgstr "상수:"
#: tools/editor/editor_help.cpp
+#, fuzzy
+msgid "Property Description:"
+msgstr "간단한 설명:"
+
+#: tools/editor/editor_help.cpp
msgid "Method Description:"
msgstr "함수 설명:"
@@ -2473,7 +2479,7 @@ msgstr "변경사항만 갱신"
#: tools/editor/editor_node.cpp
msgid "Disable Update Spinner"
-msgstr ""
+msgstr "업데이트 스피너 비활성화"
#: tools/editor/editor_node.cpp
msgid "Inspector"
@@ -2825,6 +2831,7 @@ msgstr "소스 텍스쳐:"
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
+#: tools/editor/project_export.cpp
msgid "Target Path:"
msgstr "대상 경로:"
@@ -3056,9 +3063,8 @@ msgid "Auto"
msgstr "자동"
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
-#, fuzzy
msgid "Root Node Name:"
-msgstr "노드 이름:"
+msgstr "루트 노드 이름:"
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
msgid "The Following Files are Missing:"
@@ -3966,13 +3972,12 @@ msgid "Snap (Pixels):"
msgstr "스냅 (픽셀):"
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Add %s"
-msgstr "모두 추가"
+msgstr "%s 추가"
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Adding %s..."
-msgstr ""
+msgstr "%s 추가중..."
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
#: tools/editor/scene_tree_dock.cpp
@@ -4000,15 +4005,16 @@ msgid "This operation requires a single selected node."
msgstr "이 작업은 하나의 선택된 노드를 필요로 합니다."
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Change default type"
-msgstr "기본값 변경"
+msgstr "기본 타입 변경"
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid ""
"Drag & drop + Shift : Add node as sibling\n"
"Drag & drop + Alt : Change node type"
msgstr ""
+"드래그 & 드랍 + 쉬프트 : 형제 노드로 추가\n"
+"드래그 & 드랍 + 알트 : 노드 타입 변경"
#: tools/editor/plugins/collision_polygon_2d_editor_plugin.cpp
#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp
@@ -4876,18 +4882,6 @@ msgstr "라인으로 이동.."
msgid "Contextual Help"
msgstr "도움말 보기"
-#: tools/editor/plugins/shader_editor_plugin.cpp
-msgid "Vertex"
-msgstr "버텍스"
-
-#: tools/editor/plugins/shader_editor_plugin.cpp
-msgid "Fragment"
-msgstr "프래그먼트"
-
-#: tools/editor/plugins/shader_editor_plugin.cpp
-msgid "Lighting"
-msgstr "라이팅"
-
#: tools/editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Scalar Constant"
msgstr "Scalar 상수 변경"
@@ -5650,6 +5644,71 @@ msgid "No exporter for platform '%s' yet."
msgstr "'%s' 플랫폼으로 내보내기 위한 템플릿 파일이 없습니다."
#: tools/editor/project_export.cpp
+#, fuzzy
+msgid "Create Android keystore"
+msgstr "새 리소스 만들기"
+
+#: tools/editor/project_export.cpp
+#, fuzzy
+msgid "Full name"
+msgstr "유요한 이름"
+
+#: tools/editor/project_export.cpp
+msgid "Organizational unit"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+#, fuzzy
+msgid "Organization"
+msgstr "전환"
+
+#: tools/editor/project_export.cpp
+msgid "City"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+#, fuzzy
+msgid "State"
+msgstr "상태:"
+
+#: tools/editor/project_export.cpp
+msgid "2 letter country code"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "User alias"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+#, fuzzy
+msgid "Password"
+msgstr "암호:"
+
+#: tools/editor/project_export.cpp
+#, fuzzy
+msgid "at least 6 characters"
+msgstr "유효한 문자:"
+
+#: tools/editor/project_export.cpp
+#, fuzzy
+msgid "File name"
+msgstr "새 이름:"
+
+#: tools/editor/project_export.cpp
+msgid "Path : (better to save outside of project)"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid ""
+"Release keystore is not set.\n"
+"Do you want to create one?"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Fill Keystore/Release User and Release Password"
+msgstr ""
+
+#: tools/editor/project_export.cpp
msgid "Include"
msgstr "포함"
@@ -5983,7 +6042,7 @@ msgstr ""
msgid ""
"You are about the scan %s folders for existing Godot projects. Do you "
"confirm?"
-msgstr ""
+msgstr "%s 에서 기존 Godot 프로젝트들을 스캔하려고 합니다. 진행하시겠습니까?"
#: tools/editor/project_manager.cpp
msgid "Project Manager"
@@ -6110,10 +6169,6 @@ msgid "Erase Input Action Event"
msgstr "입력 액션 이벤트 삭제"
#: tools/editor/project_settings.cpp
-msgid "Toggle Persisting"
-msgstr "지속 전환"
-
-#: tools/editor/project_settings.cpp
msgid "Error saving settings."
msgstr "설정 저장 중 에러."
@@ -6290,10 +6345,6 @@ msgid "Properties:"
msgstr "속성:"
#: tools/editor/property_editor.cpp
-msgid "Global"
-msgstr "Global"
-
-#: tools/editor/property_editor.cpp
msgid "Sections:"
msgstr "부문:"
@@ -6479,14 +6530,12 @@ msgid "Change Type"
msgstr "타입 변경"
#: tools/editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Attach Script"
-msgstr "스크립트 추가"
+msgstr "스크립트 붙이기"
#: tools/editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Clear Script"
-msgstr "스크립트 만들기"
+msgstr "스크립트 제거"
#: tools/editor/scene_tree_dock.cpp
msgid "Merge From Scene"
@@ -6512,22 +6561,12 @@ msgstr ""
"씬 파일을 노드로 추가합니다. 루트 노드가 없을 경우, 상속씬으로 만들어집니다."
#: tools/editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Attach a new or existing script for the selected node."
-msgstr "선택된 노드에 새로운 스크립트를 생성합니다."
+msgstr "선택된 노드에 새로운 스크립트를 생성하거나 기존 스크립트를 로드합니다."
#: tools/editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Clear a script for the selected node."
-msgstr "선택된 노드에 새로운 스크립트를 생성합니다."
-
-#: tools/editor/scene_tree_editor.cpp
-msgid ""
-"This item cannot be made visible because the parent is hidden. Unhide the "
-"parent first."
-msgstr ""
-"부모 노드가 숨겨져 있기 때문에 이 항목을 보이도록 만들 수 없습니다. 부모 노드"
-"를 먼저 보이도록 하세요."
+msgstr "선택된 노드의 스크립트를 제거합니다."
#: tools/editor/scene_tree_editor.cpp
msgid "Toggle Spatial Visible"
@@ -6622,9 +6661,8 @@ msgid "Could not create script in filesystem."
msgstr "파일 시스템에 스크립트를 생성할 수 없습니다."
#: tools/editor/script_create_dialog.cpp
-#, fuzzy
msgid "Error loading script from %s"
-msgstr "'%s' 로부터 씬 로딩 중 에러"
+msgstr "'%s' 스크립트 로딩 중 에러"
#: tools/editor/script_create_dialog.cpp
msgid "Path is empty"
@@ -6643,14 +6681,12 @@ msgid "Invalid extension"
msgstr "확장자가 유요하지 않음"
#: tools/editor/script_create_dialog.cpp
-#, fuzzy
msgid "Create new script"
-msgstr "스크립트 만들기"
+msgstr "새 스크립트 만들기"
#: tools/editor/script_create_dialog.cpp
-#, fuzzy
msgid "Load existing script"
-msgstr "다음 스크립트"
+msgstr "기존 스크립트 로드하기"
#: tools/editor/script_create_dialog.cpp
msgid "Class Name:"
@@ -6661,9 +6697,8 @@ msgid "Built-In Script"
msgstr "내장 스크립트"
#: tools/editor/script_create_dialog.cpp
-#, fuzzy
msgid "Attach Node Script"
-msgstr "노드 스크립트 생성"
+msgstr "노드 스크립트 붙이기"
#: tools/editor/script_editor_debugger.cpp
msgid "Bytes:"
@@ -6829,6 +6864,36 @@ msgstr "Ray Shape 길이 변경"
msgid "Change Notifier Extents"
msgstr "Notifier 범위 변경"
+#: tools/editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Change Probe Extents"
+msgstr "Notifier 범위 변경"
+
+#~ msgid "BakedLightInstance does not contain a BakedLight resource."
+#~ msgstr "BakedLightInstance가 BakedLight 리소스를 가지고 있지 않습니다."
+
+#~ msgid "Vertex"
+#~ msgstr "버텍스"
+
+#~ msgid "Fragment"
+#~ msgstr "프래그먼트"
+
+#~ msgid "Lighting"
+#~ msgstr "라이팅"
+
+#~ msgid "Toggle Persisting"
+#~ msgstr "지속 전환"
+
+#~ msgid "Global"
+#~ msgstr "Global"
+
+#~ msgid ""
+#~ "This item cannot be made visible because the parent is hidden. Unhide the "
+#~ "parent first."
+#~ msgstr ""
+#~ "부모 노드가 숨겨져 있기 때문에 이 항목을 보이도록 만들 수 없습니다. 부모 "
+#~ "노드를 먼저 보이도록 하세요."
+
#~ msgid ""
#~ "Paths cannot start with '/', absolute paths must start with 'res://', "
#~ "'user://', or 'local://'"
diff --git a/tools/translations/nb.po b/tools/translations/nb.po
index 22016abab0..ff659eae8b 100644
--- a/tools/translations/nb.po
+++ b/tools/translations/nb.po
@@ -550,10 +550,6 @@ msgid ""
"as parent."
msgstr ""
-#: scene/3d/baked_light_instance.cpp
-msgid "BakedLightInstance does not contain a BakedLight resource."
-msgstr ""
-
#: scene/3d/body_shape.cpp
msgid ""
"CollisionShape only serves to provide a collision shape to a CollisionObject "
@@ -1757,6 +1753,10 @@ msgid "Constants:"
msgstr ""
#: tools/editor/editor_help.cpp
+msgid "Property Description:"
+msgstr ""
+
+#: tools/editor/editor_help.cpp
msgid "Method Description:"
msgstr ""
@@ -2733,6 +2733,7 @@ msgstr ""
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
+#: tools/editor/project_export.cpp
msgid "Target Path:"
msgstr ""
@@ -4770,18 +4771,6 @@ msgstr ""
msgid "Contextual Help"
msgstr ""
-#: tools/editor/plugins/shader_editor_plugin.cpp
-msgid "Vertex"
-msgstr ""
-
-#: tools/editor/plugins/shader_editor_plugin.cpp
-msgid "Fragment"
-msgstr ""
-
-#: tools/editor/plugins/shader_editor_plugin.cpp
-msgid "Lighting"
-msgstr ""
-
#: tools/editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Scalar Constant"
msgstr ""
@@ -5544,6 +5533,64 @@ msgid "No exporter for platform '%s' yet."
msgstr ""
#: tools/editor/project_export.cpp
+msgid "Create Android keystore"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Full name"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Organizational unit"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Organization"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "City"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "State"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "2 letter country code"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "User alias"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Password"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "at least 6 characters"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "File name"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Path : (better to save outside of project)"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid ""
+"Release keystore is not set.\n"
+"Do you want to create one?"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Fill Keystore/Release User and Release Password"
+msgstr ""
+
+#: tools/editor/project_export.cpp
msgid "Include"
msgstr ""
@@ -6003,10 +6050,6 @@ msgid "Erase Input Action Event"
msgstr ""
#: tools/editor/project_settings.cpp
-msgid "Toggle Persisting"
-msgstr ""
-
-#: tools/editor/project_settings.cpp
msgid "Error saving settings."
msgstr ""
@@ -6183,10 +6226,6 @@ msgid "Properties:"
msgstr ""
#: tools/editor/property_editor.cpp
-msgid "Global"
-msgstr ""
-
-#: tools/editor/property_editor.cpp
msgid "Sections:"
msgstr ""
@@ -6409,12 +6448,6 @@ msgid "Clear a script for the selected node."
msgstr ""
#: tools/editor/scene_tree_editor.cpp
-msgid ""
-"This item cannot be made visible because the parent is hidden. Unhide the "
-"parent first."
-msgstr ""
-
-#: tools/editor/scene_tree_editor.cpp
msgid "Toggle Spatial Visible"
msgstr ""
@@ -6709,3 +6742,7 @@ msgstr ""
#: tools/editor/spatial_editor_gizmos.cpp
msgid "Change Notifier Extents"
msgstr ""
+
+#: tools/editor/spatial_editor_gizmos.cpp
+msgid "Change Probe Extents"
+msgstr ""
diff --git a/tools/translations/pl.po b/tools/translations/pl.po
index 19dad131dc..465fbe133d 100644
--- a/tools/translations/pl.po
+++ b/tools/translations/pl.po
@@ -2,6 +2,7 @@
# Copyright (C) 2016-2017 Juan Linietsky, Ariel Manzur and the Godot community
# This file is distributed under the same license as the Godot source code.
#
+# 8-bit Pixel <dawdejw@gmail.com>, 2016.
# Adrian Węcławski <weclawskiadrian@gmail.com>, 2016.
# Daniel Lewan <vision360.daniel@gmail.com>, 2016.
# Kajetan Kuszczyński <kajetanek99@gmail.com>, 2016.
@@ -14,8 +15,8 @@
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
-"PO-Revision-Date: 2016-10-29 09:04+0000\n"
-"Last-Translator: Kajetan Kuszczyński <kajetanek99@gmail.com>\n"
+"PO-Revision-Date: 2016-12-29 16:37+0000\n"
+"Last-Translator: 8-bit Pixel <dawdejw@gmail.com>\n"
"Language-Team: Polish <https://hosted.weblate.org/projects/godot-engine/"
"godot/pl/>\n"
"Language: pl\n"
@@ -23,25 +24,26 @@ msgstr ""
"Content-Transfer-Encoding: 8-bit\n"
"Plural-Forms: nplurals=3; plural=n==1 ? 0 : n%10>=2 && n%10<=4 && (n%100<10 "
"|| n%100>=20) ? 1 : 2;\n"
-"X-Generator: Weblate 2.9-dev\n"
+"X-Generator: Weblate 2.11-dev\n"
#: modules/gdscript/gd_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
msgid "Invalid type argument to convert(), use TYPE_* constants."
-msgstr "Niepoprawny typ argumentu funkcji convert(), użyj stałej TYPE_*."
+msgstr "Niepoprawny typ argumentu funkcji convert(), użyj stałych TYPE_*."
#: modules/gdscript/gd_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
msgid "Not enough bytes for decoding bytes, or invalid format."
-msgstr "Brak miejsca dla bajtów dekodujących, lub zły format."
+msgstr ""
+"Niewystarczająca ilość bajtów dla bajtów dekodujących, albo zły format."
#: modules/gdscript/gd_functions.cpp
msgid "step argument is zero!"
-msgstr "argument kroku jest zerowy!"
+msgstr "argument kroku wynosi zero!"
#: modules/gdscript/gd_functions.cpp
msgid "Not a script with an instance"
-msgstr "Nie jest to skrypt z instancją"
+msgstr "To nie jest skrypt z instancją"
#: modules/gdscript/gd_functions.cpp
msgid "Not based on a script"
@@ -610,10 +612,6 @@ msgstr ""
"VisibilityEnable2D działa najlepiej, gdy jest bezpośrednio pod korzeniem "
"aktualnie edytowanej sceny."
-#: scene/3d/baked_light_instance.cpp
-msgid "BakedLightInstance does not contain a BakedLight resource."
-msgstr ""
-
#: scene/3d/body_shape.cpp
msgid ""
"CollisionShape only serves to provide a collision shape to a CollisionObject "
@@ -1850,6 +1848,11 @@ msgid "Constants:"
msgstr "Stałe:"
#: tools/editor/editor_help.cpp
+#, fuzzy
+msgid "Property Description:"
+msgstr "Krótki opis:"
+
+#: tools/editor/editor_help.cpp
msgid "Method Description:"
msgstr "Opis Metody:"
@@ -2865,6 +2868,7 @@ msgstr "Źródło tekstury:"
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
+#: tools/editor/project_export.cpp
msgid "Target Path:"
msgstr "Ścieżka docelowa:"
@@ -4918,18 +4922,6 @@ msgstr "Przejdź do linii.."
msgid "Contextual Help"
msgstr "Pomoc kontekstowa"
-#: tools/editor/plugins/shader_editor_plugin.cpp
-msgid "Vertex"
-msgstr "Wierzchołek"
-
-#: tools/editor/plugins/shader_editor_plugin.cpp
-msgid "Fragment"
-msgstr ""
-
-#: tools/editor/plugins/shader_editor_plugin.cpp
-msgid "Lighting"
-msgstr ""
-
#: tools/editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Scalar Constant"
msgstr ""
@@ -5693,6 +5685,71 @@ msgid "No exporter for platform '%s' yet."
msgstr "Brak jeszcze eksportu dla platformy '%s'."
#: tools/editor/project_export.cpp
+#, fuzzy
+msgid "Create Android keystore"
+msgstr "Utwórz nowy zasób"
+
+#: tools/editor/project_export.cpp
+#, fuzzy
+msgid "Full name"
+msgstr "Poprawna nazwa"
+
+#: tools/editor/project_export.cpp
+msgid "Organizational unit"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+#, fuzzy
+msgid "Organization"
+msgstr "Przejście"
+
+#: tools/editor/project_export.cpp
+msgid "City"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+#, fuzzy
+msgid "State"
+msgstr "Status:"
+
+#: tools/editor/project_export.cpp
+msgid "2 letter country code"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "User alias"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+#, fuzzy
+msgid "Password"
+msgstr "Hasło:"
+
+#: tools/editor/project_export.cpp
+#, fuzzy
+msgid "at least 6 characters"
+msgstr "Dopuszczalne znaki:"
+
+#: tools/editor/project_export.cpp
+#, fuzzy
+msgid "File name"
+msgstr "Nowa nazwa:"
+
+#: tools/editor/project_export.cpp
+msgid "Path : (better to save outside of project)"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid ""
+"Release keystore is not set.\n"
+"Do you want to create one?"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Fill Keystore/Release User and Release Password"
+msgstr ""
+
+#: tools/editor/project_export.cpp
msgid "Include"
msgstr "Zawiera"
@@ -6152,10 +6209,6 @@ msgid "Erase Input Action Event"
msgstr ""
#: tools/editor/project_settings.cpp
-msgid "Toggle Persisting"
-msgstr ""
-
-#: tools/editor/project_settings.cpp
msgid "Error saving settings."
msgstr "Błąd zapisu ustawień."
@@ -6333,10 +6386,6 @@ msgid "Properties:"
msgstr "Właściwości:"
#: tools/editor/property_editor.cpp
-msgid "Global"
-msgstr "Globalne"
-
-#: tools/editor/property_editor.cpp
msgid "Sections:"
msgstr ""
@@ -6372,7 +6421,7 @@ msgstr ""
#: tools/editor/reparent_dialog.cpp tools/editor/scene_tree_dock.cpp
msgid "Reparent"
-msgstr ""
+msgstr "Zmień nadrzędny"
#: tools/editor/resources_dock.cpp
msgid "Create New Resource"
@@ -6438,15 +6487,16 @@ msgstr ""
#: tools/editor/scene_tree_dock.cpp
msgid "This operation can't be done on the tree root."
-msgstr ""
+msgstr "Nie można wykonać tej operacji na głównym węźle drzewa."
#: tools/editor/scene_tree_dock.cpp
msgid "Move Node In Parent"
msgstr ""
#: tools/editor/scene_tree_dock.cpp
+#, fuzzy
msgid "Move Nodes In Parent"
-msgstr ""
+msgstr "Przenieść węzły do węzła nadrzędnego."
#: tools/editor/scene_tree_dock.cpp
msgid "Duplicate Node(s)"
@@ -6462,7 +6512,7 @@ msgstr "Ta operacja nie może zostać wykonana bez sceny."
#: tools/editor/scene_tree_dock.cpp
msgid "This operation can't be done on instanced scenes."
-msgstr ""
+msgstr "Tej operacji nie można wykonać na dziedziczącej scenie."
#: tools/editor/scene_tree_dock.cpp
msgid "Save New Scene As.."
@@ -6489,14 +6539,17 @@ msgid ""
"Couldn't save new scene. Likely dependencies (instances) couldn't be "
"satisfied."
msgstr ""
+"Nie udało się zapisać sceny. Najprawdopodobniej pewne zależności nie są "
+"spełnione."
#: tools/editor/scene_tree_dock.cpp
msgid "Error saving scene."
msgstr "Błąd podczas zapisywania sceny."
#: tools/editor/scene_tree_dock.cpp
+#, fuzzy
msgid "Error duplicating scene to save it."
-msgstr ""
+msgstr "Błąd duplikowania sceny przy zapisywaniu."
#: tools/editor/scene_tree_dock.cpp
msgid "Edit Groups"
@@ -6565,20 +6618,12 @@ msgid "Clear a script for the selected node."
msgstr "Utwórz nowy skrypt dla zaznaczonego węzła."
#: tools/editor/scene_tree_editor.cpp
-msgid ""
-"This item cannot be made visible because the parent is hidden. Unhide the "
-"parent first."
-msgstr ""
-"Ten obiekt nie może być widoczny ponieważ jego rodzic jest ukryty. Odkryj "
-"najpierw rodzica."
-
-#: tools/editor/scene_tree_editor.cpp
msgid "Toggle Spatial Visible"
-msgstr ""
+msgstr "Przełącz widoczność Spatial"
#: tools/editor/scene_tree_editor.cpp
msgid "Toggle CanvasItem Visible"
-msgstr ""
+msgstr "Przełącz widoczność CanvasItem"
#: tools/editor/scene_tree_editor.cpp
msgid "Instance:"
@@ -6598,15 +6643,16 @@ msgstr "Drzewo sceny (węzły):"
#: tools/editor/scene_tree_editor.cpp
msgid "Editable Children"
-msgstr ""
+msgstr "Edytowalne dzieci"
#: tools/editor/scene_tree_editor.cpp
msgid "Load As Placeholder"
-msgstr ""
+msgstr "Załaduj jako zastępczy"
#: tools/editor/scene_tree_editor.cpp
+#, fuzzy
msgid "Discard Instancing"
-msgstr ""
+msgstr "Odrzuć instancjonowanie"
#: tools/editor/scene_tree_editor.cpp
msgid "Open in Editor"
@@ -6872,6 +6918,24 @@ msgstr "Zmień długość Ray Shape"
msgid "Change Notifier Extents"
msgstr ""
+#: tools/editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Change Probe Extents"
+msgstr "Zmień rozmiar Box Shape"
+
+#~ msgid "Vertex"
+#~ msgstr "Wierzchołek"
+
+#~ msgid "Global"
+#~ msgstr "Globalne"
+
+#~ msgid ""
+#~ "This item cannot be made visible because the parent is hidden. Unhide the "
+#~ "parent first."
+#~ msgstr ""
+#~ "Ten obiekt nie może być widoczny ponieważ jego rodzic jest ukryty. Odkryj "
+#~ "najpierw rodzica."
+
#~ msgid ""
#~ "Paths cannot start with '/', absolute paths must start with 'res://', "
#~ "'user://', or 'local://'"
diff --git a/tools/translations/pr.po b/tools/translations/pr.po
index 7780f64f31..f8a9505066 100644
--- a/tools/translations/pr.po
+++ b/tools/translations/pr.po
@@ -568,10 +568,6 @@ msgid ""
"as parent."
msgstr ""
-#: scene/3d/baked_light_instance.cpp
-msgid "BakedLightInstance does not contain a BakedLight resource."
-msgstr ""
-
#: scene/3d/body_shape.cpp
msgid ""
"CollisionShape only serves to provide a collision shape to a CollisionObject "
@@ -1775,6 +1771,10 @@ msgid "Constants:"
msgstr ""
#: tools/editor/editor_help.cpp
+msgid "Property Description:"
+msgstr ""
+
+#: tools/editor/editor_help.cpp
msgid "Method Description:"
msgstr ""
@@ -2751,6 +2751,7 @@ msgstr ""
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
+#: tools/editor/project_export.cpp
msgid "Target Path:"
msgstr ""
@@ -4788,18 +4789,6 @@ msgstr ""
msgid "Contextual Help"
msgstr ""
-#: tools/editor/plugins/shader_editor_plugin.cpp
-msgid "Vertex"
-msgstr ""
-
-#: tools/editor/plugins/shader_editor_plugin.cpp
-msgid "Fragment"
-msgstr ""
-
-#: tools/editor/plugins/shader_editor_plugin.cpp
-msgid "Lighting"
-msgstr ""
-
#: tools/editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Scalar Constant"
msgstr ""
@@ -5562,6 +5551,64 @@ msgid "No exporter for platform '%s' yet."
msgstr ""
#: tools/editor/project_export.cpp
+msgid "Create Android keystore"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Full name"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Organizational unit"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Organization"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "City"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "State"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "2 letter country code"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "User alias"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Password"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "at least 6 characters"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "File name"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Path : (better to save outside of project)"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid ""
+"Release keystore is not set.\n"
+"Do you want to create one?"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Fill Keystore/Release User and Release Password"
+msgstr ""
+
+#: tools/editor/project_export.cpp
msgid "Include"
msgstr ""
@@ -6021,10 +6068,6 @@ msgid "Erase Input Action Event"
msgstr ""
#: tools/editor/project_settings.cpp
-msgid "Toggle Persisting"
-msgstr ""
-
-#: tools/editor/project_settings.cpp
msgid "Error saving settings."
msgstr ""
@@ -6201,10 +6244,6 @@ msgid "Properties:"
msgstr ""
#: tools/editor/property_editor.cpp
-msgid "Global"
-msgstr ""
-
-#: tools/editor/property_editor.cpp
msgid "Sections:"
msgstr ""
@@ -6427,12 +6466,6 @@ msgid "Clear a script for the selected node."
msgstr ""
#: tools/editor/scene_tree_editor.cpp
-msgid ""
-"This item cannot be made visible because the parent is hidden. Unhide the "
-"parent first."
-msgstr ""
-
-#: tools/editor/scene_tree_editor.cpp
msgid "Toggle Spatial Visible"
msgstr ""
@@ -6728,6 +6761,10 @@ msgstr ""
msgid "Change Notifier Extents"
msgstr ""
+#: tools/editor/spatial_editor_gizmos.cpp
+msgid "Change Probe Extents"
+msgstr ""
+
#~ msgid ""
#~ "Paths cannot start with '/', absolute paths must start with 'res://', "
#~ "'user://', or 'local://'"
diff --git a/tools/translations/pt_BR.po b/tools/translations/pt_BR.po
index 0fb180291b..106142b4ea 100644
--- a/tools/translations/pt_BR.po
+++ b/tools/translations/pt_BR.po
@@ -610,10 +610,6 @@ msgstr ""
"VisibilityEnable2D funciona melhor quando usado como filho direto da raiz da "
"cena atualmente editada."
-#: scene/3d/baked_light_instance.cpp
-msgid "BakedLightInstance does not contain a BakedLight resource."
-msgstr "BakedLightInstance não contém um recurso BakedLight ."
-
#: scene/3d/body_shape.cpp
msgid ""
"CollisionShape only serves to provide a collision shape to a CollisionObject "
@@ -1853,6 +1849,11 @@ msgid "Constants:"
msgstr "Constantes:"
#: tools/editor/editor_help.cpp
+#, fuzzy
+msgid "Property Description:"
+msgstr "Descrição breve:"
+
+#: tools/editor/editor_help.cpp
msgid "Method Description:"
msgstr "Descrição do Método:"
@@ -2866,6 +2867,7 @@ msgstr "Textura(s) de Origem:"
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
+#: tools/editor/project_export.cpp
msgid "Target Path:"
msgstr "Caminho Destino:"
@@ -4932,18 +4934,6 @@ msgstr "Ir para linha..."
msgid "Contextual Help"
msgstr "Ajuda Contextual"
-#: tools/editor/plugins/shader_editor_plugin.cpp
-msgid "Vertex"
-msgstr "Vértice"
-
-#: tools/editor/plugins/shader_editor_plugin.cpp
-msgid "Fragment"
-msgstr "Fragmento"
-
-#: tools/editor/plugins/shader_editor_plugin.cpp
-msgid "Lighting"
-msgstr "Iluminação"
-
#: tools/editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Scalar Constant"
msgstr "Alterar Constante Escalar"
@@ -5708,6 +5698,71 @@ msgid "No exporter for platform '%s' yet."
msgstr "Ainda não há exportador para a plataforma \"%s\"."
#: tools/editor/project_export.cpp
+#, fuzzy
+msgid "Create Android keystore"
+msgstr "Criar Novo Recurso"
+
+#: tools/editor/project_export.cpp
+#, fuzzy
+msgid "Full name"
+msgstr "Nome Válido"
+
+#: tools/editor/project_export.cpp
+msgid "Organizational unit"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+#, fuzzy
+msgid "Organization"
+msgstr "Transição"
+
+#: tools/editor/project_export.cpp
+msgid "City"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+#, fuzzy
+msgid "State"
+msgstr "Status:"
+
+#: tools/editor/project_export.cpp
+msgid "2 letter country code"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "User alias"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+#, fuzzy
+msgid "Password"
+msgstr "Senha:"
+
+#: tools/editor/project_export.cpp
+#, fuzzy
+msgid "at least 6 characters"
+msgstr "Caracteres válidos:"
+
+#: tools/editor/project_export.cpp
+#, fuzzy
+msgid "File name"
+msgstr "Novo nome:"
+
+#: tools/editor/project_export.cpp
+msgid "Path : (better to save outside of project)"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid ""
+"Release keystore is not set.\n"
+"Do you want to create one?"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Fill Keystore/Release User and Release Password"
+msgstr ""
+
+#: tools/editor/project_export.cpp
msgid "Include"
msgstr "Incluir"
@@ -6174,10 +6229,6 @@ msgid "Erase Input Action Event"
msgstr "Apagar Evento Ação de Entrada"
#: tools/editor/project_settings.cpp
-msgid "Toggle Persisting"
-msgstr "Alternar Persistência"
-
-#: tools/editor/project_settings.cpp
msgid "Error saving settings."
msgstr "Erro ao salvar as configurações."
@@ -6355,10 +6406,6 @@ msgid "Properties:"
msgstr "Propriedades:"
#: tools/editor/property_editor.cpp
-msgid "Global"
-msgstr "Global"
-
-#: tools/editor/property_editor.cpp
msgid "Sections:"
msgstr "Seções:"
@@ -6594,14 +6641,6 @@ msgid "Clear a script for the selected node."
msgstr "Criar um script novo para o nó selecionado."
#: tools/editor/scene_tree_editor.cpp
-msgid ""
-"This item cannot be made visible because the parent is hidden. Unhide the "
-"parent first."
-msgstr ""
-"Este item não pode se tornar visível porque o pai está escondido. Reexiba o "
-"pai primeiro."
-
-#: tools/editor/scene_tree_editor.cpp
msgid "Toggle Spatial Visible"
msgstr "Alternar Spatial Visível"
@@ -6901,6 +6940,36 @@ msgstr "Mudar o tamanho do Shape Ray"
msgid "Change Notifier Extents"
msgstr "Alterar a Extensão do Notificador"
+#: tools/editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Change Probe Extents"
+msgstr "Alterar a Extensão do Notificador"
+
+#~ msgid "BakedLightInstance does not contain a BakedLight resource."
+#~ msgstr "BakedLightInstance não contém um recurso BakedLight ."
+
+#~ msgid "Vertex"
+#~ msgstr "Vértice"
+
+#~ msgid "Fragment"
+#~ msgstr "Fragmento"
+
+#~ msgid "Lighting"
+#~ msgstr "Iluminação"
+
+#~ msgid "Toggle Persisting"
+#~ msgstr "Alternar Persistência"
+
+#~ msgid "Global"
+#~ msgstr "Global"
+
+#~ msgid ""
+#~ "This item cannot be made visible because the parent is hidden. Unhide the "
+#~ "parent first."
+#~ msgstr ""
+#~ "Este item não pode se tornar visível porque o pai está escondido. Reexiba "
+#~ "o pai primeiro."
+
#~ msgid "File exists"
#~ msgstr "O arquivo existe"
diff --git a/tools/translations/pt_PT.po b/tools/translations/pt_PT.po
index 495603adda..7b3c814f8c 100644
--- a/tools/translations/pt_PT.po
+++ b/tools/translations/pt_PT.po
@@ -563,10 +563,6 @@ msgid ""
"as parent."
msgstr ""
-#: scene/3d/baked_light_instance.cpp
-msgid "BakedLightInstance does not contain a BakedLight resource."
-msgstr ""
-
#: scene/3d/body_shape.cpp
msgid ""
"CollisionShape only serves to provide a collision shape to a CollisionObject "
@@ -1770,6 +1766,10 @@ msgid "Constants:"
msgstr ""
#: tools/editor/editor_help.cpp
+msgid "Property Description:"
+msgstr ""
+
+#: tools/editor/editor_help.cpp
msgid "Method Description:"
msgstr ""
@@ -2746,6 +2746,7 @@ msgstr ""
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
+#: tools/editor/project_export.cpp
msgid "Target Path:"
msgstr ""
@@ -4784,18 +4785,6 @@ msgstr ""
msgid "Contextual Help"
msgstr ""
-#: tools/editor/plugins/shader_editor_plugin.cpp
-msgid "Vertex"
-msgstr ""
-
-#: tools/editor/plugins/shader_editor_plugin.cpp
-msgid "Fragment"
-msgstr ""
-
-#: tools/editor/plugins/shader_editor_plugin.cpp
-msgid "Lighting"
-msgstr ""
-
#: tools/editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Scalar Constant"
msgstr ""
@@ -5558,6 +5547,64 @@ msgid "No exporter for platform '%s' yet."
msgstr ""
#: tools/editor/project_export.cpp
+msgid "Create Android keystore"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Full name"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Organizational unit"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Organization"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "City"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "State"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "2 letter country code"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "User alias"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Password"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "at least 6 characters"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "File name"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Path : (better to save outside of project)"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid ""
+"Release keystore is not set.\n"
+"Do you want to create one?"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Fill Keystore/Release User and Release Password"
+msgstr ""
+
+#: tools/editor/project_export.cpp
msgid "Include"
msgstr ""
@@ -6017,10 +6064,6 @@ msgid "Erase Input Action Event"
msgstr ""
#: tools/editor/project_settings.cpp
-msgid "Toggle Persisting"
-msgstr ""
-
-#: tools/editor/project_settings.cpp
msgid "Error saving settings."
msgstr ""
@@ -6197,10 +6240,6 @@ msgid "Properties:"
msgstr ""
#: tools/editor/property_editor.cpp
-msgid "Global"
-msgstr ""
-
-#: tools/editor/property_editor.cpp
msgid "Sections:"
msgstr ""
@@ -6424,12 +6463,6 @@ msgid "Clear a script for the selected node."
msgstr ""
#: tools/editor/scene_tree_editor.cpp
-msgid ""
-"This item cannot be made visible because the parent is hidden. Unhide the "
-"parent first."
-msgstr ""
-
-#: tools/editor/scene_tree_editor.cpp
msgid "Toggle Spatial Visible"
msgstr ""
@@ -6724,3 +6757,7 @@ msgstr ""
#: tools/editor/spatial_editor_gizmos.cpp
msgid "Change Notifier Extents"
msgstr ""
+
+#: tools/editor/spatial_editor_gizmos.cpp
+msgid "Change Probe Extents"
+msgstr ""
diff --git a/tools/translations/ro.po b/tools/translations/ro.po
deleted file mode 100644
index d472659d44..0000000000
--- a/tools/translations/ro.po
+++ /dev/null
@@ -1,6705 +0,0 @@
-# Romanian translation of the Godot Engine editor
-# Copyright (C) 2016-2017 Juan Linietsky, Ariel Manzur and the Godot community
-# This file is distributed under the same license as the Godot source code.
-#
-# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
-#
-msgid ""
-msgstr ""
-"Project-Id-Version: Godot Engine editor\n"
-"Language: ro\n"
-"Content-Type: text/plain; charset=UTF-8\n"
-"Content-Transfer-Encoding: 8-bit\n"
-
-#: modules/gdscript/gd_functions.cpp
-#: modules/visual_script/visual_script_builtin_funcs.cpp
-msgid "Invalid type argument to convert(), use TYPE_* constants."
-msgstr ""
-
-#: modules/gdscript/gd_functions.cpp
-#: modules/visual_script/visual_script_builtin_funcs.cpp
-msgid "Not enough bytes for decoding bytes, or invalid format."
-msgstr ""
-
-#: modules/gdscript/gd_functions.cpp
-msgid "step argument is zero!"
-msgstr ""
-
-#: modules/gdscript/gd_functions.cpp
-msgid "Not a script with an instance"
-msgstr ""
-
-#: modules/gdscript/gd_functions.cpp
-msgid "Not based on a script"
-msgstr ""
-
-#: modules/gdscript/gd_functions.cpp
-msgid "Not based on a resource file"
-msgstr ""
-
-#: modules/gdscript/gd_functions.cpp
-msgid "Invalid instance dictionary format (missing @path)"
-msgstr ""
-
-#: modules/gdscript/gd_functions.cpp
-msgid "Invalid instance dictionary format (can't load script at @path)"
-msgstr ""
-
-#: modules/gdscript/gd_functions.cpp
-msgid "Invalid instance dictionary format (invalid script at @path)"
-msgstr ""
-
-#: modules/gdscript/gd_functions.cpp
-msgid "Invalid instance dictionary (invalid subclasses)"
-msgstr ""
-
-#: modules/visual_script/visual_script.cpp
-msgid ""
-"A node yielded without working memory, please read the docs on how to yield "
-"properly!"
-msgstr ""
-
-#: modules/visual_script/visual_script.cpp
-msgid ""
-"Node yielded, but did not return a function state in the first working "
-"memory."
-msgstr ""
-
-#: modules/visual_script/visual_script.cpp
-msgid ""
-"Return value must be assigned to first element of node working memory! Fix "
-"your node please."
-msgstr ""
-
-#: modules/visual_script/visual_script.cpp
-msgid "Node returned an invalid sequence output: "
-msgstr ""
-
-#: modules/visual_script/visual_script.cpp
-msgid "Found sequence bit but not the node in the stack, report bug!"
-msgstr ""
-
-#: modules/visual_script/visual_script.cpp
-msgid "Stack overflow with stack depth: "
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Functions:"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Variables:"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp tools/editor/editor_help.cpp
-msgid "Signals:"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Name is not a valid identifier:"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Name already in use by another func/var/signal:"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Rename Function"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Rename Variable"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Rename Signal"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Add Function"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Add Variable"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Add Signal"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Remove Function"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Remove Variable"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Editing Variable:"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Remove Signal"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Editing Signal:"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Change Expression"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Add Node"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Hold Meta to drop a Getter. Hold Shift to drop a generic signature."
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Hold Ctrl to drop a Getter. Hold Shift to drop a generic signature."
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Hold Meta to drop a simple reference to the node."
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Hold Ctrl to drop a simple reference to the node."
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Hold Meta to drop a Variable Setter."
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Hold Ctrl to drop a Variable Setter."
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Add Preload Node"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Add Node(s) From Tree"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Add Getter Property"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Add Setter Property"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Condition"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Sequence"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Switch"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Iterator"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "While"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Return"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp tools/editor/call_dialog.cpp
-msgid "Call"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Get"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-#: tools/editor/property_editor.cpp
-msgid "Set"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-#: tools/editor/plugins/canvas_item_editor_plugin.cpp
-#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
-#: tools/editor/plugins/script_text_editor.cpp
-#: tools/editor/plugins/shader_editor_plugin.cpp
-#: tools/editor/project_manager.cpp
-msgid "Edit"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Base Type:"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp tools/editor/editor_help.cpp
-msgid "Members:"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Available Nodes:"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Select or create a function to edit graph"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp tools/editor/call_dialog.cpp
-#: tools/editor/connections_dialog.cpp
-#: tools/editor/plugins/animation_player_editor_plugin.cpp
-#: tools/editor/plugins/canvas_item_editor_plugin.cpp
-#: tools/editor/plugins/resource_preloader_editor_plugin.cpp
-#: tools/editor/plugins/sample_library_editor_plugin.cpp
-#: tools/editor/plugins/script_editor_plugin.cpp
-#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
-#: tools/editor/project_settings.cpp tools/editor/property_editor.cpp
-#: tools/editor/run_settings_dialog.cpp tools/editor/settings_config_dialog.cpp
-msgid "Close"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Edit Signal Arguments:"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Edit Variable:"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Change"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Delete Selected"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-#: tools/editor/plugins/script_text_editor.cpp
-msgid "Toggle Breakpoint"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Find Node Type"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Copy Nodes"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Cut Nodes"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Paste Nodes"
-msgstr ""
-
-#: modules/visual_script/visual_script_flow_control.cpp
-msgid "Input type not iterable: "
-msgstr ""
-
-#: modules/visual_script/visual_script_flow_control.cpp
-msgid "Iterator became invalid"
-msgstr ""
-
-#: modules/visual_script/visual_script_flow_control.cpp
-msgid "Iterator became invalid: "
-msgstr ""
-
-#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Invalid index property name."
-msgstr ""
-
-#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Base object is not a Node!"
-msgstr ""
-
-#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Path does not lead Node!"
-msgstr ""
-
-#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Invalid index property name '%s' in node %s."
-msgstr ""
-
-#: modules/visual_script/visual_script_nodes.cpp
-msgid ": Invalid argument of type: "
-msgstr ""
-
-#: modules/visual_script/visual_script_nodes.cpp
-msgid ": Invalid arguments: "
-msgstr ""
-
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "VariableGet not found in script: "
-msgstr ""
-
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "VariableSet not found in script: "
-msgstr ""
-
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Custom node has no _step() method, can't process graph."
-msgstr ""
-
-#: modules/visual_script/visual_script_nodes.cpp
-msgid ""
-"Invalid return value from _step(), must be integer (seq out), or string "
-"(error)."
-msgstr ""
-
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "just pressed"
-msgstr ""
-
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "just released"
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid ""
-"Couldn't read the certficate file. Are the path and password both correct?"
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Error creating the signature object."
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Error creating the package signature."
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid ""
-"No export templates found.\n"
-"Download and install export templates."
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Custom debug package not found."
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Custom release package not found."
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Invalid unique name."
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Invalid product GUID."
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Invalid publisher GUID."
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Invalid background color."
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Invalid Store Logo image dimensions (should be 50x50)."
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Invalid square 44x44 logo image dimensions (should be 44x44)."
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Invalid square 71x71 logo image dimensions (should be 71x71)."
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Invalid square 150x150 logo image dimensions (should be 150x150)."
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Invalid square 310x310 logo image dimensions (should be 310x310)."
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)."
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Invalid splash screen image dimensions (should be 620x300)."
-msgstr ""
-
-#: scene/2d/animated_sprite.cpp
-msgid ""
-"A SpriteFrames resource must be created or set in the 'Frames' property in "
-"order for AnimatedSprite to display frames."
-msgstr ""
-
-#: scene/2d/canvas_modulate.cpp
-msgid ""
-"Only one visible CanvasModulate is allowed per scene (or set of instanced "
-"scenes). The first created one will work, while the rest will be ignored."
-msgstr ""
-
-#: scene/2d/collision_polygon_2d.cpp
-msgid ""
-"CollisionPolygon2D only serves to provide a collision shape to a "
-"CollisionObject2D derived node. Please only use it as a child of Area2D, "
-"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape."
-msgstr ""
-
-#: scene/2d/collision_polygon_2d.cpp
-msgid "An empty CollisionPolygon2D has no effect on collision."
-msgstr ""
-
-#: scene/2d/collision_shape_2d.cpp
-msgid ""
-"CollisionShape2D only serves to provide a collision shape to a "
-"CollisionObject2D derived node. Please only use it as a child of Area2D, "
-"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape."
-msgstr ""
-
-#: scene/2d/collision_shape_2d.cpp
-msgid ""
-"A shape must be provided for CollisionShape2D to function. Please create a "
-"shape resource for it!"
-msgstr ""
-
-#: scene/2d/light_2d.cpp
-msgid ""
-"A texture with the shape of the light must be supplied to the 'texture' "
-"property."
-msgstr ""
-
-#: scene/2d/light_occluder_2d.cpp
-msgid ""
-"An occluder polygon must be set (or drawn) for this occluder to take effect."
-msgstr ""
-
-#: scene/2d/light_occluder_2d.cpp
-msgid "The occluder polygon for this occluder is empty. Please draw a polygon!"
-msgstr ""
-
-#: scene/2d/navigation_polygon.cpp
-msgid ""
-"A NavigationPolygon resource must be set or created for this node to work. "
-"Please set a property or draw a polygon."
-msgstr ""
-
-#: scene/2d/navigation_polygon.cpp
-msgid ""
-"NavigationPolygonInstance must be a child or grandchild to a Navigation2D "
-"node. It only provides navigation data."
-msgstr ""
-
-#: scene/2d/parallax_layer.cpp
-msgid ""
-"ParallaxLayer node only works when set as child of a ParallaxBackground node."
-msgstr ""
-
-#: scene/2d/particles_2d.cpp
-msgid "Path property must point to a valid Particles2D node to work."
-msgstr ""
-
-#: scene/2d/path_2d.cpp
-msgid "PathFollow2D only works when set as a child of a Path2D node."
-msgstr ""
-
-#: scene/2d/remote_transform_2d.cpp
-msgid "Path property must point to a valid Node2D node to work."
-msgstr ""
-
-#: scene/2d/sample_player_2d.cpp scene/audio/sample_player.cpp
-msgid ""
-"A SampleLibrary resource must be created or set in the 'samples' property in "
-"order for SamplePlayer to play sound."
-msgstr ""
-
-#: scene/2d/sprite.cpp
-msgid ""
-"Path property must point to a valid Viewport node to work. Such Viewport "
-"must be set to 'render target' mode."
-msgstr ""
-
-#: scene/2d/sprite.cpp
-msgid ""
-"The Viewport set in the path property must be set as 'render target' in "
-"order for this sprite to work."
-msgstr ""
-
-#: scene/2d/visibility_notifier_2d.cpp
-msgid ""
-"VisibilityEnable2D works best when used with the edited scene root directly "
-"as parent."
-msgstr ""
-
-#: scene/3d/baked_light_instance.cpp
-msgid "BakedLightInstance does not contain a BakedLight resource."
-msgstr ""
-
-#: scene/3d/body_shape.cpp
-msgid ""
-"CollisionShape only serves to provide a collision shape to a CollisionObject "
-"derived node. Please only use it as a child of Area, StaticBody, RigidBody, "
-"KinematicBody, etc. to give them a shape."
-msgstr ""
-
-#: scene/3d/body_shape.cpp
-msgid ""
-"A shape must be provided for CollisionShape to function. Please create a "
-"shape resource for it!"
-msgstr ""
-
-#: scene/3d/collision_polygon.cpp
-msgid ""
-"CollisionPolygon only serves to provide a collision shape to a "
-"CollisionObject derived node. Please only use it as a child of Area, "
-"StaticBody, RigidBody, KinematicBody, etc. to give them a shape."
-msgstr ""
-
-#: scene/3d/collision_polygon.cpp
-msgid "An empty CollisionPolygon has no effect on collision."
-msgstr ""
-
-#: scene/3d/navigation_mesh.cpp
-msgid "A NavigationMesh resource must be set or created for this node to work."
-msgstr ""
-
-#: scene/3d/navigation_mesh.cpp
-msgid ""
-"NavigationMeshInstance must be a child or grandchild to a Navigation node. "
-"It only provides navigation data."
-msgstr ""
-
-#: scene/3d/remote_transform.cpp
-msgid "Path property must point to a valid Spatial node to work."
-msgstr ""
-
-#: scene/3d/scenario_fx.cpp
-msgid ""
-"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)."
-msgstr ""
-
-#: scene/3d/spatial_sample_player.cpp
-msgid ""
-"A SampleLibrary resource must be created or set in the 'samples' property in "
-"order for SpatialSamplePlayer to play sound."
-msgstr ""
-
-#: scene/3d/sprite_3d.cpp
-msgid ""
-"A SpriteFrames resource must be created or set in the 'Frames' property in "
-"order for AnimatedSprite3D to display frames."
-msgstr ""
-
-#: scene/gui/dialogs.cpp tools/editor/io_plugins/editor_scene_import_plugin.cpp
-msgid "Cancel"
-msgstr ""
-
-#: scene/gui/dialogs.cpp tools/editor/plugins/canvas_item_editor_plugin.cpp
-#: tools/editor/scene_tree_dock.cpp
-msgid "OK"
-msgstr ""
-
-#: scene/gui/dialogs.cpp
-msgid "Alert!"
-msgstr ""
-
-#: scene/gui/dialogs.cpp
-msgid "Please Confirm..."
-msgstr ""
-
-#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp
-msgid "File Exists, Overwrite?"
-msgstr ""
-
-#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp
-msgid "All Recognized"
-msgstr ""
-
-#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp
-msgid "All Files (*)"
-msgstr ""
-
-#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp
-#: tools/editor/editor_help.cpp tools/editor/editor_node.cpp
-#: tools/editor/filesystem_dock.cpp
-#: tools/editor/plugins/script_editor_plugin.cpp
-#: tools/editor/property_selector.cpp tools/editor/quick_open.cpp
-msgid "Open"
-msgstr ""
-
-#: scene/gui/file_dialog.cpp
-msgid "Open a File"
-msgstr ""
-
-#: scene/gui/file_dialog.cpp
-msgid "Open File(s)"
-msgstr ""
-
-#: scene/gui/file_dialog.cpp
-msgid "Open a Directory"
-msgstr ""
-
-#: scene/gui/file_dialog.cpp
-msgid "Open a File or Directory"
-msgstr ""
-
-#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp
-#: tools/editor/editor_node.cpp
-#: tools/editor/plugins/animation_player_editor_plugin.cpp
-#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Save"
-msgstr ""
-
-#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp
-msgid "Save a File"
-msgstr ""
-
-#: scene/gui/file_dialog.cpp tools/editor/editor_dir_dialog.cpp
-#: tools/editor/editor_file_dialog.cpp
-msgid "Create Folder"
-msgstr ""
-
-#: scene/gui/file_dialog.cpp tools/editor/editor_autoload_settings.cpp
-#: tools/editor/editor_file_dialog.cpp
-#: tools/editor/io_plugins/editor_font_import_plugin.cpp
-#: tools/editor/script_create_dialog.cpp
-msgid "Path:"
-msgstr ""
-
-#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp
-msgid "Directories & Files:"
-msgstr ""
-
-#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp
-#: tools/editor/script_editor_debugger.cpp
-msgid "File:"
-msgstr ""
-
-#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp
-msgid "Filter:"
-msgstr ""
-
-#: scene/gui/file_dialog.cpp tools/editor/editor_dir_dialog.cpp
-#: tools/editor/editor_file_dialog.cpp tools/editor/editor_plugin_settings.cpp
-#: tools/editor/plugins/theme_editor_plugin.cpp
-msgid "Name:"
-msgstr ""
-
-#: scene/gui/file_dialog.cpp tools/editor/editor_dir_dialog.cpp
-#: tools/editor/editor_file_dialog.cpp
-msgid "Could not create folder."
-msgstr ""
-
-#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp
-msgid "Must use a valid extension."
-msgstr ""
-
-#: scene/gui/input_action.cpp tools/editor/project_settings.cpp
-#: tools/editor/settings_config_dialog.cpp
-msgid "Shift+"
-msgstr ""
-
-#: scene/gui/input_action.cpp tools/editor/project_settings.cpp
-#: tools/editor/settings_config_dialog.cpp
-msgid "Alt+"
-msgstr ""
-
-#: scene/gui/input_action.cpp
-msgid "Ctrl+"
-msgstr ""
-
-#: scene/gui/input_action.cpp tools/editor/project_settings.cpp
-#: tools/editor/settings_config_dialog.cpp
-msgid "Meta+"
-msgstr ""
-
-#: scene/gui/input_action.cpp tools/editor/project_settings.cpp
-msgid "Device"
-msgstr ""
-
-#: scene/gui/input_action.cpp tools/editor/project_settings.cpp
-msgid "Button"
-msgstr ""
-
-#: scene/gui/input_action.cpp tools/editor/project_settings.cpp
-msgid "Left Button."
-msgstr ""
-
-#: scene/gui/input_action.cpp tools/editor/project_settings.cpp
-msgid "Right Button."
-msgstr ""
-
-#: scene/gui/input_action.cpp tools/editor/project_settings.cpp
-msgid "Middle Button."
-msgstr ""
-
-#: scene/gui/input_action.cpp tools/editor/project_settings.cpp
-msgid "Wheel Up."
-msgstr ""
-
-#: scene/gui/input_action.cpp tools/editor/project_settings.cpp
-msgid "Wheel Down."
-msgstr ""
-
-#: scene/gui/input_action.cpp tools/editor/project_settings.cpp
-msgid "Axis"
-msgstr ""
-
-#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
-#: tools/editor/plugins/script_text_editor.cpp
-#: tools/editor/plugins/shader_editor_plugin.cpp
-msgid "Cut"
-msgstr ""
-
-#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
-#: tools/editor/plugins/script_text_editor.cpp
-#: tools/editor/plugins/shader_editor_plugin.cpp
-#: tools/editor/property_editor.cpp tools/editor/resources_dock.cpp
-msgid "Copy"
-msgstr ""
-
-#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
-#: tools/editor/plugins/resource_preloader_editor_plugin.cpp
-#: tools/editor/plugins/script_text_editor.cpp
-#: tools/editor/plugins/shader_editor_plugin.cpp
-#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
-#: tools/editor/property_editor.cpp tools/editor/resources_dock.cpp
-msgid "Paste"
-msgstr ""
-
-#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
-#: tools/editor/plugins/script_text_editor.cpp
-#: tools/editor/plugins/shader_editor_plugin.cpp
-#: tools/editor/project_export.cpp
-msgid "Select All"
-msgstr ""
-
-#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp tools/editor/editor_log.cpp
-#: tools/editor/plugins/animation_tree_editor_plugin.cpp
-#: tools/editor/plugins/rich_text_editor_plugin.cpp
-#: tools/editor/property_editor.cpp tools/editor/script_editor_debugger.cpp
-msgid "Clear"
-msgstr ""
-
-#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp tools/editor/editor_node.cpp
-#: tools/editor/plugins/script_text_editor.cpp
-#: tools/editor/plugins/shader_editor_plugin.cpp
-msgid "Undo"
-msgstr ""
-
-#: scene/gui/popup.cpp
-msgid ""
-"Popups will hide by default unless you call popup() or any of the popup*() "
-"functions. Making them visible for editing is fine though, but they will "
-"hide upon running."
-msgstr ""
-
-#: scene/main/viewport.cpp
-msgid ""
-"This viewport is not set as render target. If you intend for it to display "
-"its contents directly to the screen, make it a child of a Control so it can "
-"obtain a size. Otherwise, make it a RenderTarget and assign its internal "
-"texture to some node for display."
-msgstr ""
-
-#: scene/resources/dynamic_font.cpp
-#: tools/editor/io_plugins/editor_font_import_plugin.cpp
-msgid "Error initializing FreeType."
-msgstr ""
-
-#: scene/resources/dynamic_font.cpp
-#: tools/editor/io_plugins/editor_font_import_plugin.cpp
-msgid "Unknown font format."
-msgstr ""
-
-#: scene/resources/dynamic_font.cpp
-#: tools/editor/io_plugins/editor_font_import_plugin.cpp
-msgid "Error loading font."
-msgstr ""
-
-#: scene/resources/dynamic_font.cpp
-#: tools/editor/io_plugins/editor_font_import_plugin.cpp
-msgid "Invalid font size."
-msgstr ""
-
-#: tools/editor/animation_editor.cpp
-msgid "Disabled"
-msgstr ""
-
-#: tools/editor/animation_editor.cpp
-msgid "All Selection"
-msgstr ""
-
-#: tools/editor/animation_editor.cpp
-msgid "Move Add Key"
-msgstr ""
-
-#: tools/editor/animation_editor.cpp
-msgid "Anim Change Transition"
-msgstr ""
-
-#: tools/editor/animation_editor.cpp
-msgid "Anim Change Transform"
-msgstr ""
-
-#: tools/editor/animation_editor.cpp
-msgid "Anim Change Value"
-msgstr ""
-
-#: tools/editor/animation_editor.cpp
-msgid "Anim Change Call"
-msgstr ""
-
-#: tools/editor/animation_editor.cpp
-msgid "Anim Add Track"
-msgstr ""
-
-#: tools/editor/animation_editor.cpp
-msgid "Anim Duplicate Keys"
-msgstr ""
-
-#: tools/editor/animation_editor.cpp
-msgid "Move Anim Track Up"
-msgstr ""
-
-#: tools/editor/animation_editor.cpp
-msgid "Move Anim Track Down"
-msgstr ""
-
-#: tools/editor/animation_editor.cpp
-msgid "Remove Anim Track"
-msgstr ""
-
-#: tools/editor/animation_editor.cpp
-msgid "Set Transitions to:"
-msgstr ""
-
-#: tools/editor/animation_editor.cpp
-msgid "Anim Track Rename"
-msgstr ""
-
-#: tools/editor/animation_editor.cpp
-msgid "Anim Track Change Interpolation"
-msgstr ""
-
-#: tools/editor/animation_editor.cpp
-msgid "Anim Track Change Value Mode"
-msgstr ""
-
-#: tools/editor/animation_editor.cpp
-msgid "Edit Node Curve"
-msgstr ""
-
-#: tools/editor/animation_editor.cpp
-msgid "Edit Selection Curve"
-msgstr ""
-
-#: tools/editor/animation_editor.cpp
-msgid "Anim Delete Keys"
-msgstr ""
-
-#: tools/editor/animation_editor.cpp
-#: tools/editor/plugins/tile_map_editor_plugin.cpp
-msgid "Duplicate Selection"
-msgstr ""
-
-#: tools/editor/animation_editor.cpp
-msgid "Duplicate Transposed"
-msgstr ""
-
-#: tools/editor/animation_editor.cpp
-msgid "Remove Selection"
-msgstr ""
-
-#: tools/editor/animation_editor.cpp
-msgid "Continuous"
-msgstr ""
-
-#: tools/editor/animation_editor.cpp
-msgid "Discrete"
-msgstr ""
-
-#: tools/editor/animation_editor.cpp
-msgid "Trigger"
-msgstr ""
-
-#: tools/editor/animation_editor.cpp
-msgid "Anim Add Key"
-msgstr ""
-
-#: tools/editor/animation_editor.cpp
-msgid "Anim Move Keys"
-msgstr ""
-
-#: tools/editor/animation_editor.cpp
-msgid "Scale Selection"
-msgstr ""
-
-#: tools/editor/animation_editor.cpp
-msgid "Scale From Cursor"
-msgstr ""
-
-#: tools/editor/animation_editor.cpp
-msgid "Goto Next Step"
-msgstr ""
-
-#: tools/editor/animation_editor.cpp
-msgid "Goto Prev Step"
-msgstr ""
-
-#: tools/editor/animation_editor.cpp tools/editor/property_editor.cpp
-msgid "Linear"
-msgstr ""
-
-#: tools/editor/animation_editor.cpp
-#: tools/editor/plugins/theme_editor_plugin.cpp
-msgid "Constant"
-msgstr ""
-
-#: tools/editor/animation_editor.cpp
-msgid "In"
-msgstr ""
-
-#: tools/editor/animation_editor.cpp
-msgid "Out"
-msgstr ""
-
-#: tools/editor/animation_editor.cpp
-msgid "In-Out"
-msgstr ""
-
-#: tools/editor/animation_editor.cpp
-msgid "Out-In"
-msgstr ""
-
-#: tools/editor/animation_editor.cpp
-msgid "Transitions"
-msgstr ""
-
-#: tools/editor/animation_editor.cpp
-msgid "Optimize Animation"
-msgstr ""
-
-#: tools/editor/animation_editor.cpp
-msgid "Clean-Up Animation"
-msgstr ""
-
-#: tools/editor/animation_editor.cpp
-msgid "Create NEW track for %s and insert key?"
-msgstr ""
-
-#: tools/editor/animation_editor.cpp
-msgid "Create %d NEW tracks and insert keys?"
-msgstr ""
-
-#: tools/editor/animation_editor.cpp tools/editor/create_dialog.cpp
-#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp
-#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
-#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp
-#: tools/editor/plugins/particles_editor_plugin.cpp
-#: tools/editor/project_manager.cpp tools/editor/script_create_dialog.cpp
-msgid "Create"
-msgstr ""
-
-#: tools/editor/animation_editor.cpp
-msgid "Anim Create & Insert"
-msgstr ""
-
-#: tools/editor/animation_editor.cpp
-msgid "Anim Insert Track & Key"
-msgstr ""
-
-#: tools/editor/animation_editor.cpp
-msgid "Anim Insert Key"
-msgstr ""
-
-#: tools/editor/animation_editor.cpp
-msgid "Change Anim Len"
-msgstr ""
-
-#: tools/editor/animation_editor.cpp
-msgid "Change Anim Loop"
-msgstr ""
-
-#: tools/editor/animation_editor.cpp
-msgid "Anim Create Typed Value Key"
-msgstr ""
-
-#: tools/editor/animation_editor.cpp
-msgid "Anim Insert"
-msgstr ""
-
-#: tools/editor/animation_editor.cpp
-msgid "Anim Scale Keys"
-msgstr ""
-
-#: tools/editor/animation_editor.cpp
-msgid "Anim Add Call Track"
-msgstr ""
-
-#: tools/editor/animation_editor.cpp
-msgid "Animation zoom."
-msgstr ""
-
-#: tools/editor/animation_editor.cpp
-msgid "Length (s):"
-msgstr ""
-
-#: tools/editor/animation_editor.cpp
-msgid "Animation length (in seconds)."
-msgstr ""
-
-#: tools/editor/animation_editor.cpp
-msgid "Step (s):"
-msgstr ""
-
-#: tools/editor/animation_editor.cpp
-msgid "Cursor step snap (in seconds)."
-msgstr ""
-
-#: tools/editor/animation_editor.cpp
-msgid "Enable/Disable looping in animation."
-msgstr ""
-
-#: tools/editor/animation_editor.cpp
-msgid "Add new tracks."
-msgstr ""
-
-#: tools/editor/animation_editor.cpp
-msgid "Move current track up."
-msgstr ""
-
-#: tools/editor/animation_editor.cpp
-msgid "Move current track down."
-msgstr ""
-
-#: tools/editor/animation_editor.cpp
-msgid "Remove selected track."
-msgstr ""
-
-#: tools/editor/animation_editor.cpp
-msgid "Track tools"
-msgstr ""
-
-#: tools/editor/animation_editor.cpp
-msgid "Enable editing of individual keys by clicking them."
-msgstr ""
-
-#: tools/editor/animation_editor.cpp
-msgid "Anim. Optimizer"
-msgstr ""
-
-#: tools/editor/animation_editor.cpp
-msgid "Max. Linear Error:"
-msgstr ""
-
-#: tools/editor/animation_editor.cpp
-msgid "Max. Angular Error:"
-msgstr ""
-
-#: tools/editor/animation_editor.cpp
-msgid "Max Optimizable Angle:"
-msgstr ""
-
-#: tools/editor/animation_editor.cpp
-msgid "Optimize"
-msgstr ""
-
-#: tools/editor/animation_editor.cpp
-msgid "Select an AnimationPlayer from the Scene Tree to edit animations."
-msgstr ""
-
-#: tools/editor/animation_editor.cpp
-msgid "Key"
-msgstr ""
-
-#: tools/editor/animation_editor.cpp
-msgid "Transition"
-msgstr ""
-
-#: tools/editor/animation_editor.cpp
-msgid "Scale Ratio:"
-msgstr ""
-
-#: tools/editor/animation_editor.cpp
-msgid "Call Functions in Which Node?"
-msgstr ""
-
-#: tools/editor/animation_editor.cpp
-msgid "Remove invalid keys"
-msgstr ""
-
-#: tools/editor/animation_editor.cpp
-msgid "Remove unresolved and empty tracks"
-msgstr ""
-
-#: tools/editor/animation_editor.cpp
-msgid "Clean-up all animations"
-msgstr ""
-
-#: tools/editor/animation_editor.cpp
-msgid "Clean-Up Animation(s) (NO UNDO!)"
-msgstr ""
-
-#: tools/editor/animation_editor.cpp
-msgid "Clean-Up"
-msgstr ""
-
-#: tools/editor/array_property_edit.cpp
-msgid "Resize Array"
-msgstr ""
-
-#: tools/editor/array_property_edit.cpp
-msgid "Change Array Value Type"
-msgstr ""
-
-#: tools/editor/array_property_edit.cpp
-msgid "Change Array Value"
-msgstr ""
-
-#: tools/editor/asset_library_editor_plugin.cpp tools/editor/create_dialog.cpp
-#: tools/editor/editor_help.cpp tools/editor/editor_node.cpp
-#: tools/editor/plugins/script_editor_plugin.cpp
-#: tools/editor/property_selector.cpp tools/editor/quick_open.cpp
-#: tools/editor/settings_config_dialog.cpp
-msgid "Search:"
-msgstr ""
-
-#: tools/editor/asset_library_editor_plugin.cpp
-msgid "Sort:"
-msgstr ""
-
-#: tools/editor/asset_library_editor_plugin.cpp
-msgid "Reverse"
-msgstr ""
-
-#: tools/editor/asset_library_editor_plugin.cpp
-#: tools/editor/project_settings.cpp
-msgid "Category:"
-msgstr ""
-
-#: tools/editor/asset_library_editor_plugin.cpp
-msgid "All"
-msgstr ""
-
-#: tools/editor/asset_library_editor_plugin.cpp
-msgid "Site:"
-msgstr ""
-
-#: tools/editor/asset_library_editor_plugin.cpp
-msgid "Support.."
-msgstr ""
-
-#: tools/editor/asset_library_editor_plugin.cpp
-msgid "Official"
-msgstr ""
-
-#: tools/editor/asset_library_editor_plugin.cpp
-msgid "Community"
-msgstr ""
-
-#: tools/editor/asset_library_editor_plugin.cpp
-msgid "Testing"
-msgstr ""
-
-#: tools/editor/asset_library_editor_plugin.cpp
-msgid "Assets ZIP File"
-msgstr ""
-
-#: tools/editor/call_dialog.cpp
-msgid "Method List For '%s':"
-msgstr ""
-
-#: tools/editor/call_dialog.cpp
-msgid "Method List:"
-msgstr ""
-
-#: tools/editor/call_dialog.cpp
-msgid "Arguments:"
-msgstr ""
-
-#: tools/editor/call_dialog.cpp
-msgid "Return:"
-msgstr ""
-
-#: tools/editor/code_editor.cpp
-msgid "Go to Line"
-msgstr ""
-
-#: tools/editor/code_editor.cpp
-msgid "Line Number:"
-msgstr ""
-
-#: tools/editor/code_editor.cpp
-msgid "No Matches"
-msgstr ""
-
-#: tools/editor/code_editor.cpp
-msgid "Replaced %d Ocurrence(s)."
-msgstr ""
-
-#: tools/editor/code_editor.cpp
-msgid "Replace"
-msgstr ""
-
-#: tools/editor/code_editor.cpp
-msgid "Replace All"
-msgstr ""
-
-#: tools/editor/code_editor.cpp
-msgid "Match Case"
-msgstr ""
-
-#: tools/editor/code_editor.cpp
-msgid "Whole Words"
-msgstr ""
-
-#: tools/editor/code_editor.cpp
-msgid "Selection Only"
-msgstr ""
-
-#: tools/editor/code_editor.cpp tools/editor/editor_help.cpp
-#: tools/editor/plugins/script_editor_plugin.cpp
-#: tools/editor/plugins/script_text_editor.cpp
-#: tools/editor/plugins/shader_editor_plugin.cpp
-#: tools/editor/project_settings.cpp
-msgid "Search"
-msgstr ""
-
-#: tools/editor/code_editor.cpp tools/editor/editor_help.cpp
-msgid "Find"
-msgstr ""
-
-#: tools/editor/code_editor.cpp
-msgid "Next"
-msgstr ""
-
-#: tools/editor/code_editor.cpp
-msgid "Replaced %d ocurrence(s)."
-msgstr ""
-
-#: tools/editor/code_editor.cpp
-msgid "Not found!"
-msgstr ""
-
-#: tools/editor/code_editor.cpp
-msgid "Replace By"
-msgstr ""
-
-#: tools/editor/code_editor.cpp
-msgid "Case Sensitive"
-msgstr ""
-
-#: tools/editor/code_editor.cpp
-msgid "Backwards"
-msgstr ""
-
-#: tools/editor/code_editor.cpp
-msgid "Prompt On Replace"
-msgstr ""
-
-#: tools/editor/code_editor.cpp
-msgid "Skip"
-msgstr ""
-
-#: tools/editor/code_editor.cpp
-#: tools/editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Zoom In"
-msgstr ""
-
-#: tools/editor/code_editor.cpp
-#: tools/editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Zoom Out"
-msgstr ""
-
-#: tools/editor/code_editor.cpp
-msgid "Reset Zoom"
-msgstr ""
-
-#: tools/editor/code_editor.cpp tools/editor/script_editor_debugger.cpp
-msgid "Line:"
-msgstr ""
-
-#: tools/editor/code_editor.cpp
-msgid "Col:"
-msgstr ""
-
-#: tools/editor/connections_dialog.cpp
-msgid "Method in target Node must be specified!"
-msgstr ""
-
-#: tools/editor/connections_dialog.cpp
-msgid ""
-"Target method not found! Specify a valid method or attach a script to target "
-"Node."
-msgstr ""
-
-#: tools/editor/connections_dialog.cpp
-msgid "Connect To Node:"
-msgstr ""
-
-#: tools/editor/connections_dialog.cpp
-#: tools/editor/editor_autoload_settings.cpp tools/editor/groups_editor.cpp
-#: tools/editor/plugins/item_list_editor_plugin.cpp
-#: tools/editor/plugins/theme_editor_plugin.cpp
-#: tools/editor/project_settings.cpp
-msgid "Add"
-msgstr ""
-
-#: tools/editor/connections_dialog.cpp tools/editor/dependency_editor.cpp
-#: tools/editor/plugins/animation_tree_editor_plugin.cpp
-#: tools/editor/plugins/theme_editor_plugin.cpp
-#: tools/editor/project_manager.cpp
-msgid "Remove"
-msgstr ""
-
-#: tools/editor/connections_dialog.cpp
-msgid "Add Extra Call Argument:"
-msgstr ""
-
-#: tools/editor/connections_dialog.cpp
-msgid "Extra Call Arguments:"
-msgstr ""
-
-#: tools/editor/connections_dialog.cpp
-msgid "Path to Node:"
-msgstr ""
-
-#: tools/editor/connections_dialog.cpp
-msgid "Make Function"
-msgstr ""
-
-#: tools/editor/connections_dialog.cpp
-msgid "Deferred"
-msgstr ""
-
-#: tools/editor/connections_dialog.cpp
-msgid "Oneshot"
-msgstr ""
-
-#: tools/editor/connections_dialog.cpp
-msgid "Connect"
-msgstr ""
-
-#: tools/editor/connections_dialog.cpp
-msgid "Connect '%s' to '%s'"
-msgstr ""
-
-#: tools/editor/connections_dialog.cpp
-msgid "Connecting Signal:"
-msgstr ""
-
-#: tools/editor/connections_dialog.cpp
-msgid "Create Subscription"
-msgstr ""
-
-#: tools/editor/connections_dialog.cpp
-msgid "Connect.."
-msgstr ""
-
-#: tools/editor/connections_dialog.cpp
-#: tools/editor/plugins/animation_tree_editor_plugin.cpp
-msgid "Disconnect"
-msgstr ""
-
-#: tools/editor/connections_dialog.cpp tools/editor/node_dock.cpp
-msgid "Signals"
-msgstr ""
-
-#: tools/editor/create_dialog.cpp
-msgid "Create New"
-msgstr ""
-
-#: tools/editor/create_dialog.cpp tools/editor/editor_file_dialog.cpp
-#: tools/editor/filesystem_dock.cpp
-msgid "Favorites:"
-msgstr ""
-
-#: tools/editor/create_dialog.cpp tools/editor/editor_file_dialog.cpp
-msgid "Recent:"
-msgstr ""
-
-#: tools/editor/create_dialog.cpp tools/editor/editor_help.cpp
-#: tools/editor/plugins/script_editor_plugin.cpp
-#: tools/editor/property_selector.cpp tools/editor/quick_open.cpp
-msgid "Matches:"
-msgstr ""
-
-#: tools/editor/create_dialog.cpp tools/editor/editor_help.cpp
-#: tools/editor/property_selector.cpp tools/editor/script_editor_debugger.cpp
-msgid "Description:"
-msgstr ""
-
-#: tools/editor/dependency_editor.cpp
-msgid "Search Replacement For:"
-msgstr ""
-
-#: tools/editor/dependency_editor.cpp
-msgid "Dependencies For:"
-msgstr ""
-
-#: tools/editor/dependency_editor.cpp
-msgid ""
-"Scene '%s' is currently being edited.\n"
-"Changes will not take effect unless reloaded."
-msgstr ""
-
-#: tools/editor/dependency_editor.cpp
-msgid ""
-"Resource '%s' is in use.\n"
-"Changes will take effect when reloaded."
-msgstr ""
-
-#: tools/editor/dependency_editor.cpp
-msgid "Dependencies"
-msgstr ""
-
-#: tools/editor/dependency_editor.cpp
-msgid "Resource"
-msgstr ""
-
-#: tools/editor/dependency_editor.cpp tools/editor/editor_autoload_settings.cpp
-#: tools/editor/project_manager.cpp tools/editor/project_settings.cpp
-msgid "Path"
-msgstr ""
-
-#: tools/editor/dependency_editor.cpp
-msgid "Dependencies:"
-msgstr ""
-
-#: tools/editor/dependency_editor.cpp
-msgid "Fix Broken"
-msgstr ""
-
-#: tools/editor/dependency_editor.cpp
-msgid "Dependency Editor"
-msgstr ""
-
-#: tools/editor/dependency_editor.cpp
-msgid "Search Replacement Resource:"
-msgstr ""
-
-#: tools/editor/dependency_editor.cpp
-msgid "Owners Of:"
-msgstr ""
-
-#: tools/editor/dependency_editor.cpp
-msgid ""
-"The files being removed are required by other resources in order for them to "
-"work.\n"
-"Remove them anyway? (no undo)"
-msgstr ""
-
-#: tools/editor/dependency_editor.cpp
-msgid "Remove selected files from the project? (no undo)"
-msgstr ""
-
-#: tools/editor/dependency_editor.cpp
-msgid "Error loading:"
-msgstr ""
-
-#: tools/editor/dependency_editor.cpp
-msgid "Scene failed to load due to missing dependencies:"
-msgstr ""
-
-#: tools/editor/dependency_editor.cpp
-msgid "Open Anyway"
-msgstr ""
-
-#: tools/editor/dependency_editor.cpp
-msgid "Which action should be taken?"
-msgstr ""
-
-#: tools/editor/dependency_editor.cpp
-msgid "Fix Dependencies"
-msgstr ""
-
-#: tools/editor/dependency_editor.cpp
-msgid "Errors loading!"
-msgstr ""
-
-#: tools/editor/dependency_editor.cpp
-msgid "Permanently delete %d item(s)? (No undo!)"
-msgstr ""
-
-#: tools/editor/dependency_editor.cpp
-msgid "Owns"
-msgstr ""
-
-#: tools/editor/dependency_editor.cpp
-msgid "Resources Without Explicit Ownership:"
-msgstr ""
-
-#: tools/editor/dependency_editor.cpp tools/editor/editor_node.cpp
-msgid "Orphan Resource Explorer"
-msgstr ""
-
-#: tools/editor/dependency_editor.cpp
-msgid "Delete selected files?"
-msgstr ""
-
-#: tools/editor/dependency_editor.cpp tools/editor/editor_node.cpp
-#: tools/editor/filesystem_dock.cpp
-#: tools/editor/plugins/item_list_editor_plugin.cpp
-#: tools/editor/scene_tree_dock.cpp
-msgid "Delete"
-msgstr ""
-
-#: tools/editor/editor_autoload_settings.cpp
-msgid "Invalid name."
-msgstr ""
-
-#: tools/editor/editor_autoload_settings.cpp
-msgid "Valid characters:"
-msgstr ""
-
-#: tools/editor/editor_autoload_settings.cpp
-msgid "Invalid name. Must not collide with an existing engine class name."
-msgstr ""
-
-#: tools/editor/editor_autoload_settings.cpp
-msgid "Invalid name. Must not collide with an existing buit-in type name."
-msgstr ""
-
-#: tools/editor/editor_autoload_settings.cpp
-msgid "Invalid name. Must not collide with an existing global constant name."
-msgstr ""
-
-#: tools/editor/editor_autoload_settings.cpp
-msgid "Invalid Path."
-msgstr ""
-
-#: tools/editor/editor_autoload_settings.cpp
-msgid "File does not exist."
-msgstr ""
-
-#: tools/editor/editor_autoload_settings.cpp
-msgid "Not in resource path."
-msgstr ""
-
-#: tools/editor/editor_autoload_settings.cpp
-msgid "Add AutoLoad"
-msgstr ""
-
-#: tools/editor/editor_autoload_settings.cpp
-msgid "Autoload '%s' already exists!"
-msgstr ""
-
-#: tools/editor/editor_autoload_settings.cpp
-msgid "Rename Autoload"
-msgstr ""
-
-#: tools/editor/editor_autoload_settings.cpp
-msgid "Toggle AutoLoad Globals"
-msgstr ""
-
-#: tools/editor/editor_autoload_settings.cpp
-msgid "Move Autoload"
-msgstr ""
-
-#: tools/editor/editor_autoload_settings.cpp
-msgid "Remove Autoload"
-msgstr ""
-
-#: tools/editor/editor_autoload_settings.cpp
-msgid "Enable"
-msgstr ""
-
-#: tools/editor/editor_autoload_settings.cpp
-msgid "Rearrange Autoloads"
-msgstr ""
-
-#: tools/editor/editor_autoload_settings.cpp
-msgid "Node Name:"
-msgstr ""
-
-#: tools/editor/editor_autoload_settings.cpp
-#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
-#: tools/editor/plugins/sample_library_editor_plugin.cpp
-#: tools/editor/project_manager.cpp
-msgid "Name"
-msgstr ""
-
-#: tools/editor/editor_autoload_settings.cpp
-msgid "Singleton"
-msgstr ""
-
-#: tools/editor/editor_autoload_settings.cpp
-msgid "List:"
-msgstr ""
-
-#: tools/editor/editor_data.cpp
-msgid "Updating Scene"
-msgstr ""
-
-#: tools/editor/editor_data.cpp
-msgid "Storing local changes.."
-msgstr ""
-
-#: tools/editor/editor_data.cpp
-msgid "Updating scene.."
-msgstr ""
-
-#: tools/editor/editor_dir_dialog.cpp
-msgid "Choose a Directory"
-msgstr ""
-
-#: tools/editor/editor_dir_dialog.cpp
-msgid "Choose"
-msgstr ""
-
-#: tools/editor/editor_file_dialog.cpp
-msgid "Go Back"
-msgstr ""
-
-#: tools/editor/editor_file_dialog.cpp
-msgid "Go Forward"
-msgstr ""
-
-#: tools/editor/editor_file_dialog.cpp
-msgid "Go Up"
-msgstr ""
-
-#: tools/editor/editor_file_dialog.cpp
-msgid "Refresh"
-msgstr ""
-
-#: tools/editor/editor_file_dialog.cpp
-msgid "Toggle Hidden Files"
-msgstr ""
-
-#: tools/editor/editor_file_dialog.cpp
-msgid "Toggle Favorite"
-msgstr ""
-
-#: tools/editor/editor_file_dialog.cpp
-msgid "Toggle Mode"
-msgstr ""
-
-#: tools/editor/editor_file_dialog.cpp
-msgid "Focus Path"
-msgstr ""
-
-#: tools/editor/editor_file_dialog.cpp
-msgid "Move Favorite Up"
-msgstr ""
-
-#: tools/editor/editor_file_dialog.cpp
-msgid "Move Favorite Down"
-msgstr ""
-
-#: tools/editor/editor_file_dialog.cpp
-msgid "Preview:"
-msgstr ""
-
-#: tools/editor/editor_file_system.cpp
-msgid "ScanSources"
-msgstr ""
-
-#: tools/editor/editor_help.cpp tools/editor/plugins/script_editor_plugin.cpp
-msgid "Search Help"
-msgstr ""
-
-#: tools/editor/editor_help.cpp
-msgid "Class List:"
-msgstr ""
-
-#: tools/editor/editor_help.cpp
-msgid "Search Classes"
-msgstr ""
-
-#: tools/editor/editor_help.cpp tools/editor/property_editor.cpp
-msgid "Class:"
-msgstr ""
-
-#: tools/editor/editor_help.cpp tools/editor/scene_tree_editor.cpp
-#: tools/editor/script_create_dialog.cpp
-msgid "Inherits:"
-msgstr ""
-
-#: tools/editor/editor_help.cpp
-msgid "Inherited by:"
-msgstr ""
-
-#: tools/editor/editor_help.cpp
-msgid "Brief Description:"
-msgstr ""
-
-#: tools/editor/editor_help.cpp
-msgid "Public Methods:"
-msgstr ""
-
-#: tools/editor/editor_help.cpp
-msgid "GUI Theme Items:"
-msgstr ""
-
-#: tools/editor/editor_help.cpp
-msgid "Constants:"
-msgstr ""
-
-#: tools/editor/editor_help.cpp
-msgid "Method Description:"
-msgstr ""
-
-#: tools/editor/editor_help.cpp
-msgid "Search Text"
-msgstr ""
-
-#: tools/editor/editor_import_export.cpp
-msgid "Added:"
-msgstr ""
-
-#: tools/editor/editor_import_export.cpp
-msgid "Removed:"
-msgstr ""
-
-#: tools/editor/editor_import_export.cpp tools/editor/project_export.cpp
-msgid "Error saving atlas:"
-msgstr ""
-
-#: tools/editor/editor_import_export.cpp
-msgid "Could not save atlas subtexture:"
-msgstr ""
-
-#: tools/editor/editor_import_export.cpp
-msgid "Storing File:"
-msgstr ""
-
-#: tools/editor/editor_import_export.cpp
-msgid "Packing"
-msgstr ""
-
-#: tools/editor/editor_import_export.cpp
-msgid "Exporting for %s"
-msgstr ""
-
-#: tools/editor/editor_import_export.cpp
-msgid "Setting Up.."
-msgstr ""
-
-#: tools/editor/editor_log.cpp
-msgid " Output:"
-msgstr ""
-
-#: tools/editor/editor_node.cpp tools/editor/editor_reimport_dialog.cpp
-msgid "Re-Importing"
-msgstr ""
-
-#: tools/editor/editor_node.cpp
-msgid "Importing:"
-msgstr ""
-
-#: tools/editor/editor_node.cpp
-msgid "Node From Scene"
-msgstr ""
-
-#: tools/editor/editor_node.cpp
-#: tools/editor/plugins/animation_player_editor_plugin.cpp
-#: tools/editor/resources_dock.cpp
-msgid "Error saving resource!"
-msgstr ""
-
-#: tools/editor/editor_node.cpp
-#: tools/editor/plugins/animation_player_editor_plugin.cpp
-#: tools/editor/resources_dock.cpp
-msgid "Save Resource As.."
-msgstr ""
-
-#: tools/editor/editor_node.cpp
-#: tools/editor/plugins/canvas_item_editor_plugin.cpp
-#: tools/editor/scene_tree_dock.cpp
-msgid "I see.."
-msgstr ""
-
-#: tools/editor/editor_node.cpp
-msgid "Can't open file for writing:"
-msgstr ""
-
-#: tools/editor/editor_node.cpp
-msgid "Requested file format unknown:"
-msgstr ""
-
-#: tools/editor/editor_node.cpp
-msgid "Error while saving."
-msgstr ""
-
-#: tools/editor/editor_node.cpp
-msgid "Saving Scene"
-msgstr ""
-
-#: tools/editor/editor_node.cpp
-msgid "Analyzing"
-msgstr ""
-
-#: tools/editor/editor_node.cpp
-msgid "Creating Thumbnail"
-msgstr ""
-
-#: tools/editor/editor_node.cpp
-msgid ""
-"Couldn't save scene. Likely dependencies (instances) couldn't be satisfied."
-msgstr ""
-
-#: tools/editor/editor_node.cpp
-msgid "Failed to load resource."
-msgstr ""
-
-#: tools/editor/editor_node.cpp
-msgid "Can't load MeshLibrary for merging!"
-msgstr ""
-
-#: tools/editor/editor_node.cpp
-msgid "Error saving MeshLibrary!"
-msgstr ""
-
-#: tools/editor/editor_node.cpp
-msgid "Can't load TileSet for merging!"
-msgstr ""
-
-#: tools/editor/editor_node.cpp
-msgid "Error saving TileSet!"
-msgstr ""
-
-#: tools/editor/editor_node.cpp
-msgid "Can't open export templates zip."
-msgstr ""
-
-#: tools/editor/editor_node.cpp
-msgid "Loading Export Templates"
-msgstr ""
-
-#: tools/editor/editor_node.cpp
-msgid "Error trying to save layout!"
-msgstr ""
-
-#: tools/editor/editor_node.cpp
-msgid "Default editor layout overridden."
-msgstr ""
-
-#: tools/editor/editor_node.cpp
-msgid "Layout name not found!"
-msgstr ""
-
-#: tools/editor/editor_node.cpp
-msgid "Restored default layout to base settings."
-msgstr ""
-
-#: tools/editor/editor_node.cpp
-msgid "Copy Params"
-msgstr ""
-
-#: tools/editor/editor_node.cpp
-msgid "Paste Params"
-msgstr ""
-
-#: tools/editor/editor_node.cpp
-#: tools/editor/plugins/resource_preloader_editor_plugin.cpp
-msgid "Paste Resource"
-msgstr ""
-
-#: tools/editor/editor_node.cpp
-msgid "Copy Resource"
-msgstr ""
-
-#: tools/editor/editor_node.cpp
-msgid "Make Built-In"
-msgstr ""
-
-#: tools/editor/editor_node.cpp
-msgid "Make Sub-Resources Unique"
-msgstr ""
-
-#: tools/editor/editor_node.cpp
-msgid "Open in Help"
-msgstr ""
-
-#: tools/editor/editor_node.cpp
-msgid "There is no defined scene to run."
-msgstr ""
-
-#: tools/editor/editor_node.cpp
-msgid ""
-"No main scene has ever been defined, select one?\n"
-"You can change it later in later in \"Project Settings\" under the "
-"'application' category."
-msgstr ""
-
-#: tools/editor/editor_node.cpp
-msgid ""
-"Selected scene '%s' does not exist, select a valid one?\n"
-"You can change it later in \"Project Settings\" under the 'application' "
-"category."
-msgstr ""
-
-#: tools/editor/editor_node.cpp
-msgid ""
-"Selected scene '%s' is not a scene file, select a valid one?\n"
-"You can change it later in \"Project Settings\" under the 'application' "
-"category."
-msgstr ""
-
-#: tools/editor/editor_node.cpp
-msgid "Current scene was never saved, please save it prior to running."
-msgstr ""
-
-#: tools/editor/editor_node.cpp
-msgid "Could not start subprocess!"
-msgstr ""
-
-#: tools/editor/editor_node.cpp
-msgid "Open Scene"
-msgstr ""
-
-#: tools/editor/editor_node.cpp
-msgid "Open Base Scene"
-msgstr ""
-
-#: tools/editor/editor_node.cpp
-msgid "Quick Open Scene.."
-msgstr ""
-
-#: tools/editor/editor_node.cpp
-msgid "Quick Open Script.."
-msgstr ""
-
-#: tools/editor/editor_node.cpp
-msgid "Yes"
-msgstr ""
-
-#: tools/editor/editor_node.cpp
-msgid "Close scene? (Unsaved changes will be lost)"
-msgstr ""
-
-#: tools/editor/editor_node.cpp
-msgid "Save Scene As.."
-msgstr ""
-
-#: tools/editor/editor_node.cpp
-msgid "This scene has never been saved. Save before running?"
-msgstr ""
-
-#: tools/editor/editor_node.cpp
-msgid "Please save the scene first."
-msgstr ""
-
-#: tools/editor/editor_node.cpp
-msgid "Save Translatable Strings"
-msgstr ""
-
-#: tools/editor/editor_node.cpp
-msgid "Export Mesh Library"
-msgstr ""
-
-#: tools/editor/editor_node.cpp
-msgid "Export Tile Set"
-msgstr ""
-
-#: tools/editor/editor_node.cpp
-msgid "Quit"
-msgstr ""
-
-#: tools/editor/editor_node.cpp
-msgid "Exit the editor?"
-msgstr ""
-
-#: tools/editor/editor_node.cpp
-msgid "Current scene not saved. Open anyway?"
-msgstr ""
-
-#: tools/editor/editor_node.cpp
-msgid "Can't reload a scene that was never saved."
-msgstr ""
-
-#: tools/editor/editor_node.cpp
-msgid "Revert"
-msgstr ""
-
-#: tools/editor/editor_node.cpp
-msgid "This action cannot be undone. Revert anyway?"
-msgstr ""
-
-#: tools/editor/editor_node.cpp
-msgid "Quick Run Scene.."
-msgstr ""
-
-#: tools/editor/editor_node.cpp
-msgid ""
-"Open Project Manager? \n"
-"(Unsaved changes will be lost)"
-msgstr ""
-
-#: tools/editor/editor_node.cpp
-msgid "Pick a Main Scene"
-msgstr ""
-
-#: tools/editor/editor_node.cpp
-#: tools/editor/plugins/canvas_item_editor_plugin.cpp
-#: tools/editor/scene_tree_dock.cpp tools/editor/script_create_dialog.cpp
-msgid "Ugh"
-msgstr ""
-
-#: tools/editor/editor_node.cpp
-msgid ""
-"Error loading scene, it must be inside the project path. Use 'Import' to "
-"open the scene, then save it inside the project path."
-msgstr ""
-
-#: tools/editor/editor_node.cpp
-msgid "Error loading scene."
-msgstr ""
-
-#: tools/editor/editor_node.cpp
-msgid "Scene '%s' has broken dependencies:"
-msgstr ""
-
-#: tools/editor/editor_node.cpp
-msgid "Save Layout"
-msgstr ""
-
-#: tools/editor/editor_node.cpp
-msgid "Delete Layout"
-msgstr ""
-
-#: tools/editor/editor_node.cpp tools/editor/project_export.cpp
-msgid "Default"
-msgstr ""
-
-#: tools/editor/editor_node.cpp
-msgid "Switch Scene Tab"
-msgstr ""
-
-#: tools/editor/editor_node.cpp
-msgid "%d more file(s)"
-msgstr ""
-
-#: tools/editor/editor_node.cpp
-msgid "%d more file(s) or folder(s)"
-msgstr ""
-
-#: tools/editor/editor_node.cpp
-#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
-msgid "Scene"
-msgstr ""
-
-#: tools/editor/editor_node.cpp
-msgid "Go to previously opened scene."
-msgstr ""
-
-#: tools/editor/editor_node.cpp
-msgid "Next tab"
-msgstr ""
-
-#: tools/editor/editor_node.cpp
-msgid "Previous tab"
-msgstr ""
-
-#: tools/editor/editor_node.cpp
-msgid "Operations with scene files."
-msgstr ""
-
-#: tools/editor/editor_node.cpp
-msgid "New Scene"
-msgstr ""
-
-#: tools/editor/editor_node.cpp
-msgid "New Inherited Scene.."
-msgstr ""
-
-#: tools/editor/editor_node.cpp
-msgid "Open Scene.."
-msgstr ""
-
-#: tools/editor/editor_node.cpp
-msgid "Save Scene"
-msgstr ""
-
-#: tools/editor/editor_node.cpp
-msgid "Save all Scenes"
-msgstr ""
-
-#: tools/editor/editor_node.cpp
-msgid "Close Scene"
-msgstr ""
-
-#: tools/editor/editor_node.cpp
-msgid "Close Goto Prev. Scene"
-msgstr ""
-
-#: tools/editor/editor_node.cpp
-msgid "Open Recent"
-msgstr ""
-
-#: tools/editor/editor_node.cpp
-msgid "Quick Filter Files.."
-msgstr ""
-
-#: tools/editor/editor_node.cpp
-msgid "Convert To.."
-msgstr ""
-
-#: tools/editor/editor_node.cpp
-msgid "Translatable Strings.."
-msgstr ""
-
-#: tools/editor/editor_node.cpp
-msgid "MeshLibrary.."
-msgstr ""
-
-#: tools/editor/editor_node.cpp
-msgid "TileSet.."
-msgstr ""
-
-#: tools/editor/editor_node.cpp tools/editor/plugins/script_text_editor.cpp
-#: tools/editor/plugins/shader_editor_plugin.cpp
-msgid "Redo"
-msgstr ""
-
-#: tools/editor/editor_node.cpp
-msgid "Run Script"
-msgstr ""
-
-#: tools/editor/editor_node.cpp
-msgid "Project Settings"
-msgstr ""
-
-#: tools/editor/editor_node.cpp
-msgid "Revert Scene"
-msgstr ""
-
-#: tools/editor/editor_node.cpp
-msgid "Quit to Project List"
-msgstr ""
-
-#: tools/editor/editor_node.cpp
-msgid "Distraction Free Mode"
-msgstr ""
-
-#: tools/editor/editor_node.cpp
-msgid "Import assets to the project."
-msgstr ""
-
-#: tools/editor/editor_node.cpp
-#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp
-#: tools/editor/io_plugins/editor_font_import_plugin.cpp
-#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp
-#: tools/editor/io_plugins/editor_sample_import_plugin.cpp
-#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
-#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
-#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
-#: tools/editor/project_manager.cpp
-msgid "Import"
-msgstr ""
-
-#: tools/editor/editor_node.cpp
-msgid "Miscellaneous project or scene-wide tools."
-msgstr ""
-
-#: tools/editor/editor_node.cpp
-msgid "Tools"
-msgstr ""
-
-#: tools/editor/editor_node.cpp
-msgid "Export the project to many platforms."
-msgstr ""
-
-#: tools/editor/editor_node.cpp tools/editor/project_export.cpp
-msgid "Export"
-msgstr ""
-
-#: tools/editor/editor_node.cpp
-msgid "Play the project."
-msgstr ""
-
-#: tools/editor/editor_node.cpp
-#: tools/editor/plugins/sample_library_editor_plugin.cpp
-msgid "Play"
-msgstr ""
-
-#: tools/editor/editor_node.cpp
-msgid "Pause the scene"
-msgstr ""
-
-#: tools/editor/editor_node.cpp
-msgid "Pause Scene"
-msgstr ""
-
-#: tools/editor/editor_node.cpp
-msgid "Stop the scene."
-msgstr ""
-
-#: tools/editor/editor_node.cpp
-#: tools/editor/plugins/sample_library_editor_plugin.cpp
-msgid "Stop"
-msgstr ""
-
-#: tools/editor/editor_node.cpp
-msgid "Play the edited scene."
-msgstr ""
-
-#: tools/editor/editor_node.cpp
-msgid "Play Scene"
-msgstr ""
-
-#: tools/editor/editor_node.cpp
-msgid "Play custom scene"
-msgstr ""
-
-#: tools/editor/editor_node.cpp
-msgid "Play Custom Scene"
-msgstr ""
-
-#: tools/editor/editor_node.cpp
-msgid "Debug options"
-msgstr ""
-
-#: tools/editor/editor_node.cpp
-msgid "Deploy with Remote Debug"
-msgstr ""
-
-#: tools/editor/editor_node.cpp
-msgid ""
-"When exporting or deploying, the resulting executable will attempt to "
-"connect to the IP of this computer in order to be debugged."
-msgstr ""
-
-#: tools/editor/editor_node.cpp
-msgid "Small Deploy with Network FS"
-msgstr ""
-
-#: tools/editor/editor_node.cpp
-msgid ""
-"When this option is enabled, export or deploy will produce a minimal "
-"executable.\n"
-"The filesystem will be provided from the project by the editor over the "
-"network.\n"
-"On Android, deploy will use the USB cable for faster performance. This "
-"option speeds up testing for games with a large footprint."
-msgstr ""
-
-#: tools/editor/editor_node.cpp
-msgid "Visible Collision Shapes"
-msgstr ""
-
-#: tools/editor/editor_node.cpp
-msgid ""
-"Collision shapes and raycast nodes (for 2D and 3D) will be visible on the "
-"running game if this option is turned on."
-msgstr ""
-
-#: tools/editor/editor_node.cpp
-msgid "Visible Navigation"
-msgstr ""
-
-#: tools/editor/editor_node.cpp
-msgid ""
-"Navigation meshes and polygons will be visible on the running game if this "
-"option is turned on."
-msgstr ""
-
-#: tools/editor/editor_node.cpp
-msgid "Sync Scene Changes"
-msgstr ""
-
-#: tools/editor/editor_node.cpp
-msgid ""
-"When this option is turned on, any changes made to the scene in the editor "
-"will be replicated in the running game.\n"
-"When used remotely on a device, this is more efficient with network "
-"filesystem."
-msgstr ""
-
-#: tools/editor/editor_node.cpp
-msgid "Sync Script Changes"
-msgstr ""
-
-#: tools/editor/editor_node.cpp
-msgid ""
-"When this option is turned on, any script that is saved will be reloaded on "
-"the running game.\n"
-"When used remotely on a device, this is more efficient with network "
-"filesystem."
-msgstr ""
-
-#: tools/editor/editor_node.cpp tools/editor/plugins/spatial_editor_plugin.cpp
-msgid "Settings"
-msgstr ""
-
-#: tools/editor/editor_node.cpp tools/editor/settings_config_dialog.cpp
-msgid "Editor Settings"
-msgstr ""
-
-#: tools/editor/editor_node.cpp
-msgid "Editor Layout"
-msgstr ""
-
-#: tools/editor/editor_node.cpp
-msgid "Toggle Fullscreen"
-msgstr ""
-
-#: tools/editor/editor_node.cpp
-msgid "Install Export Templates"
-msgstr ""
-
-#: tools/editor/editor_node.cpp
-msgid "About"
-msgstr ""
-
-#: tools/editor/editor_node.cpp
-msgid "Alerts when an external resource has changed."
-msgstr ""
-
-#: tools/editor/editor_node.cpp
-msgid "Spins when the editor window repaints!"
-msgstr ""
-
-#: tools/editor/editor_node.cpp
-msgid "Update Always"
-msgstr ""
-
-#: tools/editor/editor_node.cpp
-msgid "Update Changes"
-msgstr ""
-
-#: tools/editor/editor_node.cpp
-msgid "Disable Update Spinner"
-msgstr ""
-
-#: tools/editor/editor_node.cpp
-msgid "Inspector"
-msgstr ""
-
-#: tools/editor/editor_node.cpp
-msgid "Create a new resource in memory and edit it."
-msgstr ""
-
-#: tools/editor/editor_node.cpp
-msgid "Load an existing resource from disk and edit it."
-msgstr ""
-
-#: tools/editor/editor_node.cpp
-msgid "Save the currently edited resource."
-msgstr ""
-
-#: tools/editor/editor_node.cpp tools/editor/plugins/script_editor_plugin.cpp
-msgid "Save As.."
-msgstr ""
-
-#: tools/editor/editor_node.cpp
-msgid "Go to the previous edited object in history."
-msgstr ""
-
-#: tools/editor/editor_node.cpp
-msgid "Go to the next edited object in history."
-msgstr ""
-
-#: tools/editor/editor_node.cpp
-msgid "History of recently edited objects."
-msgstr ""
-
-#: tools/editor/editor_node.cpp
-msgid "Object properties."
-msgstr ""
-
-#: tools/editor/editor_node.cpp
-msgid "FileSystem"
-msgstr ""
-
-#: tools/editor/editor_node.cpp tools/editor/node_dock.cpp
-msgid "Node"
-msgstr ""
-
-#: tools/editor/editor_node.cpp
-msgid "Output"
-msgstr ""
-
-#: tools/editor/editor_node.cpp tools/editor/editor_reimport_dialog.cpp
-msgid "Re-Import"
-msgstr ""
-
-#: tools/editor/editor_node.cpp tools/editor/editor_plugin_settings.cpp
-msgid "Update"
-msgstr ""
-
-#: tools/editor/editor_node.cpp
-msgid "Thanks from the Godot community!"
-msgstr ""
-
-#: tools/editor/editor_node.cpp
-msgid "Thanks!"
-msgstr ""
-
-#: tools/editor/editor_node.cpp
-msgid "Import Templates From ZIP File"
-msgstr ""
-
-#: tools/editor/editor_node.cpp tools/editor/project_export.cpp
-msgid "Export Project"
-msgstr ""
-
-#: tools/editor/editor_node.cpp
-msgid "Export Library"
-msgstr ""
-
-#: tools/editor/editor_node.cpp
-msgid "Merge With Existing"
-msgstr ""
-
-#: tools/editor/editor_node.cpp tools/editor/project_export.cpp
-msgid "Password:"
-msgstr ""
-
-#: tools/editor/editor_node.cpp
-msgid "Open & Run a Script"
-msgstr ""
-
-#: tools/editor/editor_node.cpp
-msgid "Load Errors"
-msgstr ""
-
-#: tools/editor/editor_plugin_settings.cpp
-msgid "Installed Plugins:"
-msgstr ""
-
-#: tools/editor/editor_plugin_settings.cpp
-msgid "Version:"
-msgstr ""
-
-#: tools/editor/editor_plugin_settings.cpp
-msgid "Author:"
-msgstr ""
-
-#: tools/editor/editor_plugin_settings.cpp
-msgid "Status:"
-msgstr ""
-
-#: tools/editor/editor_profiler.cpp
-msgid "Stop Profiling"
-msgstr ""
-
-#: tools/editor/editor_profiler.cpp
-msgid "Start Profiling"
-msgstr ""
-
-#: tools/editor/editor_profiler.cpp
-msgid "Measure:"
-msgstr ""
-
-#: tools/editor/editor_profiler.cpp
-msgid "Frame Time (sec)"
-msgstr ""
-
-#: tools/editor/editor_profiler.cpp
-msgid "Average Time (sec)"
-msgstr ""
-
-#: tools/editor/editor_profiler.cpp
-msgid "Frame %"
-msgstr ""
-
-#: tools/editor/editor_profiler.cpp
-msgid "Fixed Frame %"
-msgstr ""
-
-#: tools/editor/editor_profiler.cpp tools/editor/script_editor_debugger.cpp
-msgid "Time:"
-msgstr ""
-
-#: tools/editor/editor_profiler.cpp
-msgid "Inclusive"
-msgstr ""
-
-#: tools/editor/editor_profiler.cpp
-msgid "Self"
-msgstr ""
-
-#: tools/editor/editor_profiler.cpp
-msgid "Frame #:"
-msgstr ""
-
-#: tools/editor/editor_reimport_dialog.cpp
-msgid "Please wait for scan to complete."
-msgstr ""
-
-#: tools/editor/editor_reimport_dialog.cpp
-msgid "Current scene must be saved to re-import."
-msgstr ""
-
-#: tools/editor/editor_reimport_dialog.cpp
-msgid "Save & Re-Import"
-msgstr ""
-
-#: tools/editor/editor_reimport_dialog.cpp
-msgid "Re-Import Changed Resources"
-msgstr ""
-
-#: tools/editor/editor_run_script.cpp
-msgid "Write your logic in the _run() method."
-msgstr ""
-
-#: tools/editor/editor_run_script.cpp
-msgid "There is an edited scene already."
-msgstr ""
-
-#: tools/editor/editor_run_script.cpp
-msgid "Couldn't instance script:"
-msgstr ""
-
-#: tools/editor/editor_run_script.cpp
-msgid "Did you forget the 'tool' keyword?"
-msgstr ""
-
-#: tools/editor/editor_run_script.cpp
-msgid "Couldn't run script:"
-msgstr ""
-
-#: tools/editor/editor_run_script.cpp
-msgid "Did you forget the '_run' method?"
-msgstr ""
-
-#: tools/editor/editor_settings.cpp
-msgid "Default (Same as Editor)"
-msgstr ""
-
-#: tools/editor/editor_sub_scene.cpp
-msgid "Select Node(s) to Import"
-msgstr ""
-
-#: tools/editor/editor_sub_scene.cpp
-msgid "Scene Path:"
-msgstr ""
-
-#: tools/editor/editor_sub_scene.cpp
-msgid "Import From Node:"
-msgstr ""
-
-#: tools/editor/file_type_cache.cpp
-msgid "Can't open file_type_cache.cch for writing, not saving file type cache!"
-msgstr ""
-
-#: tools/editor/filesystem_dock.cpp
-msgid "Same source and destination files, doing nothing."
-msgstr ""
-
-#: tools/editor/filesystem_dock.cpp
-msgid "Same source and destination paths, doing nothing."
-msgstr ""
-
-#: tools/editor/filesystem_dock.cpp
-msgid "Can't move directories to within themselves."
-msgstr ""
-
-#: tools/editor/filesystem_dock.cpp
-msgid "Can't operate on '..'"
-msgstr ""
-
-#: tools/editor/filesystem_dock.cpp
-msgid "Pick New Name and Location For:"
-msgstr ""
-
-#: tools/editor/filesystem_dock.cpp
-msgid "No files selected!"
-msgstr ""
-
-#: tools/editor/filesystem_dock.cpp
-msgid "Instance"
-msgstr ""
-
-#: tools/editor/filesystem_dock.cpp
-msgid "Edit Dependencies.."
-msgstr ""
-
-#: tools/editor/filesystem_dock.cpp
-msgid "View Owners.."
-msgstr ""
-
-#: tools/editor/filesystem_dock.cpp
-msgid "Copy Path"
-msgstr ""
-
-#: tools/editor/filesystem_dock.cpp
-msgid "Rename or Move.."
-msgstr ""
-
-#: tools/editor/filesystem_dock.cpp
-msgid "Move To.."
-msgstr ""
-
-#: tools/editor/filesystem_dock.cpp
-msgid "Info"
-msgstr ""
-
-#: tools/editor/filesystem_dock.cpp
-msgid "Show In File Manager"
-msgstr ""
-
-#: tools/editor/filesystem_dock.cpp
-msgid "Re-Import.."
-msgstr ""
-
-#: tools/editor/filesystem_dock.cpp
-msgid "Previous Directory"
-msgstr ""
-
-#: tools/editor/filesystem_dock.cpp
-msgid "Next Directory"
-msgstr ""
-
-#: tools/editor/filesystem_dock.cpp
-msgid "Re-Scan Filesystem"
-msgstr ""
-
-#: tools/editor/filesystem_dock.cpp
-msgid "Toggle folder status as Favorite"
-msgstr ""
-
-#: tools/editor/filesystem_dock.cpp
-msgid "Instance the selected scene(s) as child of the selected node."
-msgstr ""
-
-#: tools/editor/filesystem_dock.cpp
-msgid "Move"
-msgstr ""
-
-#: tools/editor/groups_editor.cpp
-msgid "Add to Group"
-msgstr ""
-
-#: tools/editor/groups_editor.cpp
-msgid "Remove from Group"
-msgstr ""
-
-#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp
-msgid "No bit masks to import!"
-msgstr ""
-
-#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp
-#: tools/editor/io_plugins/editor_sample_import_plugin.cpp
-#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
-#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
-msgid "Target path is empty."
-msgstr ""
-
-#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp
-#: tools/editor/io_plugins/editor_sample_import_plugin.cpp
-#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
-#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
-msgid "Target path must be a complete resource path."
-msgstr ""
-
-#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp
-#: tools/editor/io_plugins/editor_sample_import_plugin.cpp
-#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
-#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
-msgid "Target path must exist."
-msgstr ""
-
-#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp
-#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp
-#: tools/editor/io_plugins/editor_sample_import_plugin.cpp
-msgid "Save path is empty!"
-msgstr ""
-
-#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp
-msgid "Import BitMasks"
-msgstr ""
-
-#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp
-#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
-msgid "Source Texture(s):"
-msgstr ""
-
-#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp
-#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp
-#: tools/editor/io_plugins/editor_sample_import_plugin.cpp
-#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
-#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
-#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
-msgid "Target Path:"
-msgstr ""
-
-#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp
-#: tools/editor/io_plugins/editor_font_import_plugin.cpp
-#: tools/editor/io_plugins/editor_sample_import_plugin.cpp
-#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
-#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
-#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
-msgid "Accept"
-msgstr ""
-
-#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp
-msgid "Bit Mask"
-msgstr ""
-
-#: tools/editor/io_plugins/editor_font_import_plugin.cpp
-msgid "No source font file!"
-msgstr ""
-
-#: tools/editor/io_plugins/editor_font_import_plugin.cpp
-msgid "No target font resource!"
-msgstr ""
-
-#: tools/editor/io_plugins/editor_font_import_plugin.cpp
-msgid ""
-"Invalid file extension.\n"
-"Please use .fnt."
-msgstr ""
-
-#: tools/editor/io_plugins/editor_font_import_plugin.cpp
-msgid "Can't load/process source font."
-msgstr ""
-
-#: tools/editor/io_plugins/editor_font_import_plugin.cpp
-msgid "Couldn't save font."
-msgstr ""
-
-#: tools/editor/io_plugins/editor_font_import_plugin.cpp
-msgid "Source Font:"
-msgstr ""
-
-#: tools/editor/io_plugins/editor_font_import_plugin.cpp
-msgid "Source Font Size:"
-msgstr ""
-
-#: tools/editor/io_plugins/editor_font_import_plugin.cpp
-msgid "Dest Resource:"
-msgstr ""
-
-#: tools/editor/io_plugins/editor_font_import_plugin.cpp
-msgid "The quick brown fox jumps over the lazy dog."
-msgstr ""
-
-#: tools/editor/io_plugins/editor_font_import_plugin.cpp
-msgid "Test:"
-msgstr ""
-
-#: tools/editor/io_plugins/editor_font_import_plugin.cpp
-#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp
-#: tools/editor/io_plugins/editor_sample_import_plugin.cpp
-#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
-msgid "Options:"
-msgstr ""
-
-#: tools/editor/io_plugins/editor_font_import_plugin.cpp
-msgid "Font Import"
-msgstr ""
-
-#: tools/editor/io_plugins/editor_font_import_plugin.cpp
-msgid ""
-"This file is already a Godot font file, please supply a BMFont type file "
-"instead."
-msgstr ""
-
-#: tools/editor/io_plugins/editor_font_import_plugin.cpp
-msgid "Failed opening as BMFont file."
-msgstr ""
-
-#: tools/editor/io_plugins/editor_font_import_plugin.cpp
-msgid "Invalid font custom source."
-msgstr ""
-
-#: tools/editor/io_plugins/editor_font_import_plugin.cpp
-#: tools/editor/plugins/theme_editor_plugin.cpp
-msgid "Font"
-msgstr ""
-
-#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp
-msgid "No meshes to import!"
-msgstr ""
-
-#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp
-msgid "Single Mesh Import"
-msgstr ""
-
-#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp
-msgid "Source Mesh(es):"
-msgstr ""
-
-#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp
-#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Mesh"
-msgstr ""
-
-#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp
-msgid "Surface %d"
-msgstr ""
-
-#: tools/editor/io_plugins/editor_sample_import_plugin.cpp
-msgid "No samples to import!"
-msgstr ""
-
-#: tools/editor/io_plugins/editor_sample_import_plugin.cpp
-msgid "Import Audio Samples"
-msgstr ""
-
-#: tools/editor/io_plugins/editor_sample_import_plugin.cpp
-msgid "Source Sample(s):"
-msgstr ""
-
-#: tools/editor/io_plugins/editor_sample_import_plugin.cpp
-msgid "Audio Sample"
-msgstr ""
-
-#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
-msgid "New Clip"
-msgstr ""
-
-#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
-msgid "Animation Options"
-msgstr ""
-
-#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
-msgid "Flags"
-msgstr ""
-
-#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
-msgid "Bake FPS:"
-msgstr ""
-
-#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
-msgid "Optimizer"
-msgstr ""
-
-#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
-msgid "Max Linear Error"
-msgstr ""
-
-#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
-msgid "Max Angular Error"
-msgstr ""
-
-#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
-msgid "Max Angle"
-msgstr ""
-
-#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
-msgid "Clips"
-msgstr ""
-
-#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
-msgid "Start(s)"
-msgstr ""
-
-#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
-msgid "End(s)"
-msgstr ""
-
-#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
-#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Loop"
-msgstr ""
-
-#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
-msgid "Filters"
-msgstr ""
-
-#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
-msgid "Source path is empty."
-msgstr ""
-
-#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
-msgid "Couldn't load post-import script."
-msgstr ""
-
-#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
-msgid "Invalid/broken script for post-import."
-msgstr ""
-
-#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
-msgid "Error importing scene."
-msgstr ""
-
-#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
-msgid "Import 3D Scene"
-msgstr ""
-
-#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
-msgid "Source Scene:"
-msgstr ""
-
-#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
-msgid "Same as Target Scene"
-msgstr ""
-
-#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
-msgid "Shared"
-msgstr ""
-
-#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
-msgid "Target Texture Folder:"
-msgstr ""
-
-#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
-msgid "Post-Process Script:"
-msgstr ""
-
-#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
-msgid "Custom Root Node Type:"
-msgstr ""
-
-#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
-msgid "Auto"
-msgstr ""
-
-#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
-msgid "Root Node Name:"
-msgstr ""
-
-#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
-msgid "The Following Files are Missing:"
-msgstr ""
-
-#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
-msgid "Import Anyway"
-msgstr ""
-
-#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
-msgid "Import & Open"
-msgstr ""
-
-#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
-msgid "Edited scene has not been saved, open imported scene anyway?"
-msgstr ""
-
-#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
-#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp
-msgid "Import Scene"
-msgstr ""
-
-#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
-msgid "Importing Scene.."
-msgstr ""
-
-#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
-msgid "Running Custom Script.."
-msgstr ""
-
-#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
-msgid "Couldn't load post-import script:"
-msgstr ""
-
-#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
-msgid "Invalid/broken script for post-import (check console):"
-msgstr ""
-
-#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
-msgid "Error running post-import script:"
-msgstr ""
-
-#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
-msgid "Import Image:"
-msgstr ""
-
-#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
-msgid "Can't import a file over itself:"
-msgstr ""
-
-#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
-msgid "Couldn't localize path: %s (already local)"
-msgstr ""
-
-#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
-msgid "Saving.."
-msgstr ""
-
-#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
-msgid "3D Scene Animation"
-msgstr ""
-
-#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
-msgid "Uncompressed"
-msgstr ""
-
-#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
-msgid "Compress Lossless (PNG)"
-msgstr ""
-
-#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
-msgid "Compress Lossy (WebP)"
-msgstr ""
-
-#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
-msgid "Compress (VRAM)"
-msgstr ""
-
-#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
-msgid "Texture Format"
-msgstr ""
-
-#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
-msgid "Texture Compression Quality (WebP):"
-msgstr ""
-
-#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
-msgid "Texture Options"
-msgstr ""
-
-#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
-msgid "Please specify some files!"
-msgstr ""
-
-#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
-msgid "At least one file needed for Atlas."
-msgstr ""
-
-#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
-msgid "Error importing:"
-msgstr ""
-
-#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
-msgid "Only one file is required for large texture."
-msgstr ""
-
-#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
-msgid "Max Texture Size:"
-msgstr ""
-
-#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
-msgid "Import Textures for Atlas (2D)"
-msgstr ""
-
-#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
-msgid "Cell Size:"
-msgstr ""
-
-#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
-msgid "Large Texture"
-msgstr ""
-
-#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
-msgid "Import Large Textures (2D)"
-msgstr ""
-
-#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
-msgid "Source Texture"
-msgstr ""
-
-#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
-msgid "Base Atlas Texture"
-msgstr ""
-
-#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
-msgid "Source Texture(s)"
-msgstr ""
-
-#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
-msgid "Import Textures for 2D"
-msgstr ""
-
-#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
-msgid "Import Textures for 3D"
-msgstr ""
-
-#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
-msgid "Import Textures"
-msgstr ""
-
-#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
-msgid "2D Texture"
-msgstr ""
-
-#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
-msgid "3D Texture"
-msgstr ""
-
-#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
-msgid "Atlas Texture"
-msgstr ""
-
-#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
-msgid ""
-"NOTICE: Importing 2D textures is not mandatory. Just copy png/jpg files to "
-"the project."
-msgstr ""
-
-#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
-msgid "Crop empty space."
-msgstr ""
-
-#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
-msgid "Texture"
-msgstr ""
-
-#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
-msgid "Import Large Texture"
-msgstr ""
-
-#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
-msgid "Load Source Image"
-msgstr ""
-
-#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
-msgid "Slicing"
-msgstr ""
-
-#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
-msgid "Inserting"
-msgstr ""
-
-#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
-msgid "Saving"
-msgstr ""
-
-#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
-msgid "Couldn't save large texture:"
-msgstr ""
-
-#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
-msgid "Build Atlas For:"
-msgstr ""
-
-#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
-msgid "Loading Image:"
-msgstr ""
-
-#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
-msgid "Couldn't load image:"
-msgstr ""
-
-#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
-msgid "Converting Images"
-msgstr ""
-
-#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
-msgid "Cropping Images"
-msgstr ""
-
-#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
-msgid "Blitting Images"
-msgstr ""
-
-#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
-msgid "Couldn't save atlas image:"
-msgstr ""
-
-#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
-msgid "Couldn't save converted texture:"
-msgstr ""
-
-#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
-msgid "Invalid source!"
-msgstr ""
-
-#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
-msgid "Invalid translation source!"
-msgstr ""
-
-#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
-msgid "Column"
-msgstr ""
-
-#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
-#: tools/editor/script_create_dialog.cpp
-msgid "Language"
-msgstr ""
-
-#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
-msgid "No items to import!"
-msgstr ""
-
-#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
-msgid "No target path!"
-msgstr ""
-
-#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
-msgid "Import Translations"
-msgstr ""
-
-#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
-msgid "Couldn't import!"
-msgstr ""
-
-#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
-msgid "Import Translation"
-msgstr ""
-
-#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
-msgid "Source CSV:"
-msgstr ""
-
-#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
-msgid "Ignore First Row"
-msgstr ""
-
-#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
-msgid "Compress"
-msgstr ""
-
-#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
-msgid "Add to Project (engine.cfg)"
-msgstr ""
-
-#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
-msgid "Import Languages:"
-msgstr ""
-
-#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
-msgid "Translation"
-msgstr ""
-
-#: tools/editor/multi_node_edit.cpp
-msgid "MultiNode Set"
-msgstr ""
-
-#: tools/editor/node_dock.cpp
-msgid "Groups"
-msgstr ""
-
-#: tools/editor/node_dock.cpp
-msgid "Select a Node to edit Signals and Groups."
-msgstr ""
-
-#: tools/editor/plugins/animation_player_editor_plugin.cpp
-msgid "Toggle Autoplay"
-msgstr ""
-
-#: tools/editor/plugins/animation_player_editor_plugin.cpp
-msgid "New Animation Name:"
-msgstr ""
-
-#: tools/editor/plugins/animation_player_editor_plugin.cpp
-msgid "New Anim"
-msgstr ""
-
-#: tools/editor/plugins/animation_player_editor_plugin.cpp
-msgid "Change Animation Name:"
-msgstr ""
-
-#: tools/editor/plugins/animation_player_editor_plugin.cpp
-#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Remove Animation"
-msgstr ""
-
-#: tools/editor/plugins/animation_player_editor_plugin.cpp
-msgid "ERROR: Invalid animation name!"
-msgstr ""
-
-#: tools/editor/plugins/animation_player_editor_plugin.cpp
-msgid "ERROR: Animation name already exists!"
-msgstr ""
-
-#: tools/editor/plugins/animation_player_editor_plugin.cpp
-#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Rename Animation"
-msgstr ""
-
-#: tools/editor/plugins/animation_player_editor_plugin.cpp
-#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Add Animation"
-msgstr ""
-
-#: tools/editor/plugins/animation_player_editor_plugin.cpp
-msgid "Blend Next Changed"
-msgstr ""
-
-#: tools/editor/plugins/animation_player_editor_plugin.cpp
-msgid "Change Blend Time"
-msgstr ""
-
-#: tools/editor/plugins/animation_player_editor_plugin.cpp
-msgid "Load Animation"
-msgstr ""
-
-#: tools/editor/plugins/animation_player_editor_plugin.cpp
-msgid "Duplicate Animation"
-msgstr ""
-
-#: tools/editor/plugins/animation_player_editor_plugin.cpp
-msgid "ERROR: No animation to copy!"
-msgstr ""
-
-#: tools/editor/plugins/animation_player_editor_plugin.cpp
-msgid "ERROR: No animation resource on clipboard!"
-msgstr ""
-
-#: tools/editor/plugins/animation_player_editor_plugin.cpp
-msgid "Pasted Animation"
-msgstr ""
-
-#: tools/editor/plugins/animation_player_editor_plugin.cpp
-msgid "Paste Animation"
-msgstr ""
-
-#: tools/editor/plugins/animation_player_editor_plugin.cpp
-msgid "ERROR: No animation to edit!"
-msgstr ""
-
-#: tools/editor/plugins/animation_player_editor_plugin.cpp
-msgid "Play selected animation backwards from current pos. (A)"
-msgstr ""
-
-#: tools/editor/plugins/animation_player_editor_plugin.cpp
-msgid "Play selected animation backwards from end. (Shift+A)"
-msgstr ""
-
-#: tools/editor/plugins/animation_player_editor_plugin.cpp
-msgid "Stop animation playback. (S)"
-msgstr ""
-
-#: tools/editor/plugins/animation_player_editor_plugin.cpp
-msgid "Play selected animation from start. (Shift+D)"
-msgstr ""
-
-#: tools/editor/plugins/animation_player_editor_plugin.cpp
-msgid "Play selected animation from current pos. (D)"
-msgstr ""
-
-#: tools/editor/plugins/animation_player_editor_plugin.cpp
-msgid "Animation position (in seconds)."
-msgstr ""
-
-#: tools/editor/plugins/animation_player_editor_plugin.cpp
-msgid "Scale animation playback globally for the node."
-msgstr ""
-
-#: tools/editor/plugins/animation_player_editor_plugin.cpp
-msgid "Create new animation in player."
-msgstr ""
-
-#: tools/editor/plugins/animation_player_editor_plugin.cpp
-msgid "Load animation from disk."
-msgstr ""
-
-#: tools/editor/plugins/animation_player_editor_plugin.cpp
-msgid "Load an animation from disk."
-msgstr ""
-
-#: tools/editor/plugins/animation_player_editor_plugin.cpp
-msgid "Save the current animation"
-msgstr ""
-
-#: tools/editor/plugins/animation_player_editor_plugin.cpp
-msgid "Save As"
-msgstr ""
-
-#: tools/editor/plugins/animation_player_editor_plugin.cpp
-msgid "Display list of animations in player."
-msgstr ""
-
-#: tools/editor/plugins/animation_player_editor_plugin.cpp
-msgid "Autoplay on Load"
-msgstr ""
-
-#: tools/editor/plugins/animation_player_editor_plugin.cpp
-msgid "Edit Target Blend Times"
-msgstr ""
-
-#: tools/editor/plugins/animation_player_editor_plugin.cpp
-msgid "Animation Tools"
-msgstr ""
-
-#: tools/editor/plugins/animation_player_editor_plugin.cpp
-msgid "Copy Animation"
-msgstr ""
-
-#: tools/editor/plugins/animation_player_editor_plugin.cpp
-msgid "Create New Animation"
-msgstr ""
-
-#: tools/editor/plugins/animation_player_editor_plugin.cpp
-msgid "Animation Name:"
-msgstr ""
-
-#: tools/editor/plugins/animation_player_editor_plugin.cpp
-#: tools/editor/plugins/resource_preloader_editor_plugin.cpp
-#: tools/editor/plugins/sample_library_editor_plugin.cpp
-#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
-#: tools/editor/property_editor.cpp tools/editor/script_create_dialog.cpp
-msgid "Error!"
-msgstr ""
-
-#: tools/editor/plugins/animation_player_editor_plugin.cpp
-msgid "Blend Times:"
-msgstr ""
-
-#: tools/editor/plugins/animation_player_editor_plugin.cpp
-msgid "Next (Auto Queue):"
-msgstr ""
-
-#: tools/editor/plugins/animation_player_editor_plugin.cpp
-msgid "Cross-Animation Blend Times"
-msgstr ""
-
-#: tools/editor/plugins/animation_player_editor_plugin.cpp
-#: tools/editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Animation"
-msgstr ""
-
-#: tools/editor/plugins/animation_tree_editor_plugin.cpp
-msgid "New name:"
-msgstr ""
-
-#: tools/editor/plugins/animation_tree_editor_plugin.cpp
-#: tools/editor/plugins/multimesh_editor_plugin.cpp
-msgid "Scale:"
-msgstr ""
-
-#: tools/editor/plugins/animation_tree_editor_plugin.cpp
-msgid "Fade In (s):"
-msgstr ""
-
-#: tools/editor/plugins/animation_tree_editor_plugin.cpp
-msgid "Fade Out (s):"
-msgstr ""
-
-#: tools/editor/plugins/animation_tree_editor_plugin.cpp
-msgid "Blend"
-msgstr ""
-
-#: tools/editor/plugins/animation_tree_editor_plugin.cpp
-msgid "Mix"
-msgstr ""
-
-#: tools/editor/plugins/animation_tree_editor_plugin.cpp
-msgid "Auto Restart:"
-msgstr ""
-
-#: tools/editor/plugins/animation_tree_editor_plugin.cpp
-msgid "Restart (s):"
-msgstr ""
-
-#: tools/editor/plugins/animation_tree_editor_plugin.cpp
-msgid "Random Restart (s):"
-msgstr ""
-
-#: tools/editor/plugins/animation_tree_editor_plugin.cpp
-msgid "Start!"
-msgstr ""
-
-#: tools/editor/plugins/animation_tree_editor_plugin.cpp
-#: tools/editor/plugins/multimesh_editor_plugin.cpp
-msgid "Amount:"
-msgstr ""
-
-#: tools/editor/plugins/animation_tree_editor_plugin.cpp
-msgid "Blend:"
-msgstr ""
-
-#: tools/editor/plugins/animation_tree_editor_plugin.cpp
-msgid "Blend 0:"
-msgstr ""
-
-#: tools/editor/plugins/animation_tree_editor_plugin.cpp
-msgid "Blend 1:"
-msgstr ""
-
-#: tools/editor/plugins/animation_tree_editor_plugin.cpp
-msgid "X-Fade Time (s):"
-msgstr ""
-
-#: tools/editor/plugins/animation_tree_editor_plugin.cpp
-msgid "Current:"
-msgstr ""
-
-#: tools/editor/plugins/animation_tree_editor_plugin.cpp
-msgid "Add Input"
-msgstr ""
-
-#: tools/editor/plugins/animation_tree_editor_plugin.cpp
-msgid "Clear Auto-Advance"
-msgstr ""
-
-#: tools/editor/plugins/animation_tree_editor_plugin.cpp
-msgid "Set Auto-Advance"
-msgstr ""
-
-#: tools/editor/plugins/animation_tree_editor_plugin.cpp
-msgid "Delete Input"
-msgstr ""
-
-#: tools/editor/plugins/animation_tree_editor_plugin.cpp
-msgid "Rename"
-msgstr ""
-
-#: tools/editor/plugins/animation_tree_editor_plugin.cpp
-msgid "Animation tree is valid."
-msgstr ""
-
-#: tools/editor/plugins/animation_tree_editor_plugin.cpp
-msgid "Animation tree is invalid."
-msgstr ""
-
-#: tools/editor/plugins/animation_tree_editor_plugin.cpp
-msgid "Animation Node"
-msgstr ""
-
-#: tools/editor/plugins/animation_tree_editor_plugin.cpp
-msgid "OneShot Node"
-msgstr ""
-
-#: tools/editor/plugins/animation_tree_editor_plugin.cpp
-msgid "Mix Node"
-msgstr ""
-
-#: tools/editor/plugins/animation_tree_editor_plugin.cpp
-msgid "Blend2 Node"
-msgstr ""
-
-#: tools/editor/plugins/animation_tree_editor_plugin.cpp
-msgid "Blend3 Node"
-msgstr ""
-
-#: tools/editor/plugins/animation_tree_editor_plugin.cpp
-msgid "Blend4 Node"
-msgstr ""
-
-#: tools/editor/plugins/animation_tree_editor_plugin.cpp
-msgid "TimeScale Node"
-msgstr ""
-
-#: tools/editor/plugins/animation_tree_editor_plugin.cpp
-msgid "TimeSeek Node"
-msgstr ""
-
-#: tools/editor/plugins/animation_tree_editor_plugin.cpp
-msgid "Transition Node"
-msgstr ""
-
-#: tools/editor/plugins/animation_tree_editor_plugin.cpp
-msgid "Import Animations.."
-msgstr ""
-
-#: tools/editor/plugins/animation_tree_editor_plugin.cpp
-msgid "Edit Node Filters"
-msgstr ""
-
-#: tools/editor/plugins/animation_tree_editor_plugin.cpp
-msgid "Filters.."
-msgstr ""
-
-#: tools/editor/plugins/baked_light_baker.cpp
-msgid "Parsing %d Triangles:"
-msgstr ""
-
-#: tools/editor/plugins/baked_light_baker.cpp
-msgid "Triangle #"
-msgstr ""
-
-#: tools/editor/plugins/baked_light_baker.cpp
-msgid "Light Baker Setup:"
-msgstr ""
-
-#: tools/editor/plugins/baked_light_baker.cpp
-msgid "Parsing Geometry"
-msgstr ""
-
-#: tools/editor/plugins/baked_light_baker.cpp
-msgid "Fixing Lights"
-msgstr ""
-
-#: tools/editor/plugins/baked_light_baker.cpp
-msgid "Making BVH"
-msgstr ""
-
-#: tools/editor/plugins/baked_light_baker.cpp
-msgid "Creating Light Octree"
-msgstr ""
-
-#: tools/editor/plugins/baked_light_baker.cpp
-msgid "Creating Octree Texture"
-msgstr ""
-
-#: tools/editor/plugins/baked_light_baker.cpp
-msgid "Transfer to Lightmaps:"
-msgstr ""
-
-#: tools/editor/plugins/baked_light_baker.cpp
-msgid "Allocating Texture #"
-msgstr ""
-
-#: tools/editor/plugins/baked_light_baker.cpp
-msgid "Baking Triangle #"
-msgstr ""
-
-#: tools/editor/plugins/baked_light_baker.cpp
-msgid "Post-Processing Texture #"
-msgstr ""
-
-#: tools/editor/plugins/baked_light_editor_plugin.cpp
-msgid "Bake!"
-msgstr ""
-
-#: tools/editor/plugins/baked_light_editor_plugin.cpp
-msgid "Reset the lightmap octree baking process (start over)."
-msgstr ""
-
-#: tools/editor/plugins/camera_editor_plugin.cpp
-#: tools/editor/plugins/sample_library_editor_plugin.cpp
-msgid "Preview"
-msgstr ""
-
-#: tools/editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Configure Snap"
-msgstr ""
-
-#: tools/editor/plugins/canvas_item_editor_plugin.cpp
-#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Grid Offset:"
-msgstr ""
-
-#: tools/editor/plugins/canvas_item_editor_plugin.cpp
-#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Grid Step:"
-msgstr ""
-
-#: tools/editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Rotation Offset:"
-msgstr ""
-
-#: tools/editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Rotation Step:"
-msgstr ""
-
-#: tools/editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Move Pivot"
-msgstr ""
-
-#: tools/editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Move Action"
-msgstr ""
-
-#: tools/editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Edit IK Chain"
-msgstr ""
-
-#: tools/editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Edit CanvasItem"
-msgstr ""
-
-#: tools/editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Change Anchors"
-msgstr ""
-
-#: tools/editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Zoom (%):"
-msgstr ""
-
-#: tools/editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Paste Pose"
-msgstr ""
-
-#: tools/editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Select Mode"
-msgstr ""
-
-#: tools/editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Drag: Rotate"
-msgstr ""
-
-#: tools/editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Alt+Drag: Move"
-msgstr ""
-
-#: tools/editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Press 'v' to Change Pivot, 'Shift+v' to Drag Pivot (while moving)."
-msgstr ""
-
-#: tools/editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Alt+RMB: Depth list selection"
-msgstr ""
-
-#: tools/editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Move Mode"
-msgstr ""
-
-#: tools/editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Rotate Mode"
-msgstr ""
-
-#: tools/editor/plugins/canvas_item_editor_plugin.cpp
-#: tools/editor/plugins/spatial_editor_plugin.cpp
-msgid ""
-"Show a list of all objects at the position clicked\n"
-"(same as Alt+RMB in select mode)."
-msgstr ""
-
-#: tools/editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Click to change object's rotation pivot."
-msgstr ""
-
-#: tools/editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Pan Mode"
-msgstr ""
-
-#: tools/editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Lock the selected object in place (can't be moved)."
-msgstr ""
-
-#: tools/editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Unlock the selected object (can be moved)."
-msgstr ""
-
-#: tools/editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Makes sure the object's children are not selectable."
-msgstr ""
-
-#: tools/editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Restores the object's children's ability to be selected."
-msgstr ""
-
-#: tools/editor/plugins/canvas_item_editor_plugin.cpp
-#: tools/editor/plugins/spatial_editor_plugin.cpp
-msgid "Use Snap"
-msgstr ""
-
-#: tools/editor/plugins/canvas_item_editor_plugin.cpp
-#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Show Grid"
-msgstr ""
-
-#: tools/editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Use Rotation Snap"
-msgstr ""
-
-#: tools/editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Snap Relative"
-msgstr ""
-
-#: tools/editor/plugins/canvas_item_editor_plugin.cpp
-#: tools/editor/plugins/spatial_editor_plugin.cpp
-msgid "Configure Snap.."
-msgstr ""
-
-#: tools/editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Use Pixel Snap"
-msgstr ""
-
-#: tools/editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Expand to Parent"
-msgstr ""
-
-#: tools/editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Skeleton.."
-msgstr ""
-
-#: tools/editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Make Bones"
-msgstr ""
-
-#: tools/editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Clear Bones"
-msgstr ""
-
-#: tools/editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Show Bones"
-msgstr ""
-
-#: tools/editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Make IK Chain"
-msgstr ""
-
-#: tools/editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Clear IK Chain"
-msgstr ""
-
-#: tools/editor/plugins/canvas_item_editor_plugin.cpp
-#: tools/editor/plugins/spatial_editor_plugin.cpp
-msgid "View"
-msgstr ""
-
-#: tools/editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Zoom Reset"
-msgstr ""
-
-#: tools/editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Zoom Set.."
-msgstr ""
-
-#: tools/editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Center Selection"
-msgstr ""
-
-#: tools/editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Frame Selection"
-msgstr ""
-
-#: tools/editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Anchor"
-msgstr ""
-
-#: tools/editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Insert Keys"
-msgstr ""
-
-#: tools/editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Insert Key"
-msgstr ""
-
-#: tools/editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Insert Key (Existing Tracks)"
-msgstr ""
-
-#: tools/editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Copy Pose"
-msgstr ""
-
-#: tools/editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Clear Pose"
-msgstr ""
-
-#: tools/editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Set a Value"
-msgstr ""
-
-#: tools/editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Snap (Pixels):"
-msgstr ""
-
-#: tools/editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Add %s"
-msgstr ""
-
-#: tools/editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Adding %s..."
-msgstr ""
-
-#: tools/editor/plugins/canvas_item_editor_plugin.cpp
-#: tools/editor/scene_tree_dock.cpp
-msgid "Create Node"
-msgstr ""
-
-#: tools/editor/plugins/canvas_item_editor_plugin.cpp
-#: tools/editor/scene_tree_dock.cpp
-msgid "Error instancing scene from %s"
-msgstr ""
-
-#: tools/editor/plugins/canvas_item_editor_plugin.cpp
-#: tools/editor/scene_tree_dock.cpp
-msgid "OK :("
-msgstr ""
-
-#: tools/editor/plugins/canvas_item_editor_plugin.cpp
-#: tools/editor/scene_tree_dock.cpp
-msgid "No parent to instance a child at."
-msgstr ""
-
-#: tools/editor/plugins/canvas_item_editor_plugin.cpp
-#: tools/editor/scene_tree_dock.cpp
-msgid "This operation requires a single selected node."
-msgstr ""
-
-#: tools/editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Change default type"
-msgstr ""
-
-#: tools/editor/plugins/canvas_item_editor_plugin.cpp
-msgid ""
-"Drag & drop + Shift : Add node as sibling\n"
-"Drag & drop + Alt : Change node type"
-msgstr ""
-
-#: tools/editor/plugins/collision_polygon_2d_editor_plugin.cpp
-#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp
-#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp
-#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Create Poly"
-msgstr ""
-
-#: tools/editor/plugins/collision_polygon_2d_editor_plugin.cpp
-#: tools/editor/plugins/collision_polygon_editor_plugin.cpp
-#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp
-#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp
-#: tools/editor/plugins/path_2d_editor_plugin.cpp
-#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Edit Poly"
-msgstr ""
-
-#: tools/editor/plugins/collision_polygon_2d_editor_plugin.cpp
-#: tools/editor/plugins/collision_polygon_editor_plugin.cpp
-#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp
-#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp
-#: tools/editor/plugins/path_2d_editor_plugin.cpp
-#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Edit Poly (Remove Point)"
-msgstr ""
-
-#: tools/editor/plugins/collision_polygon_2d_editor_plugin.cpp
-#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp
-#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp
-msgid "Create a new polygon from scratch."
-msgstr ""
-
-#: tools/editor/plugins/collision_polygon_editor_plugin.cpp
-msgid "Create Poly3D"
-msgstr ""
-
-#: tools/editor/plugins/collision_shape_2d_editor_plugin.cpp
-msgid "Set Handle"
-msgstr ""
-
-#: tools/editor/plugins/color_ramp_editor_plugin.cpp
-msgid "Add/Remove Color Ramp Point"
-msgstr ""
-
-#: tools/editor/plugins/color_ramp_editor_plugin.cpp
-#: tools/editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Modify Color Ramp"
-msgstr ""
-
-#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp
-msgid "Creating Mesh Library"
-msgstr ""
-
-#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp
-msgid "Thumbnail.."
-msgstr ""
-
-#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp
-msgid "Remove item %d?"
-msgstr ""
-
-#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp
-#: tools/editor/plugins/theme_editor_plugin.cpp
-#: tools/editor/plugins/tile_set_editor_plugin.cpp
-msgid "Add Item"
-msgstr ""
-
-#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp
-msgid "Remove Selected Item"
-msgstr ""
-
-#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp
-msgid "Import from Scene"
-msgstr ""
-
-#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp
-msgid "Update from Scene"
-msgstr ""
-
-#: tools/editor/plugins/item_list_editor_plugin.cpp
-msgid "Item %d"
-msgstr ""
-
-#: tools/editor/plugins/item_list_editor_plugin.cpp
-msgid "Items"
-msgstr ""
-
-#: tools/editor/plugins/item_list_editor_plugin.cpp
-msgid "Item List Editor"
-msgstr ""
-
-#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp
-msgid "Create Occluder Polygon"
-msgstr ""
-
-#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp
-#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp
-msgid "Edit existing polygon:"
-msgstr ""
-
-#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp
-#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp
-msgid "LMB: Move Point."
-msgstr ""
-
-#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp
-#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp
-msgid "Ctrl+LMB: Split Segment."
-msgstr ""
-
-#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp
-#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp
-msgid "RMB: Erase Point."
-msgstr ""
-
-#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Mesh is empty!"
-msgstr ""
-
-#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Static Trimesh Body"
-msgstr ""
-
-#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Static Convex Body"
-msgstr ""
-
-#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "This doesn't work on scene root!"
-msgstr ""
-
-#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Trimesh Shape"
-msgstr ""
-
-#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Convex Shape"
-msgstr ""
-
-#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Navigation Mesh"
-msgstr ""
-
-#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "MeshInstance lacks a Mesh!"
-msgstr ""
-
-#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Mesh has not surface to create outlines from!"
-msgstr ""
-
-#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Could not create outline!"
-msgstr ""
-
-#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Outline"
-msgstr ""
-
-#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Trimesh Static Body"
-msgstr ""
-
-#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Convex Static Body"
-msgstr ""
-
-#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Trimesh Collision Sibling"
-msgstr ""
-
-#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Convex Collision Sibling"
-msgstr ""
-
-#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Outline Mesh.."
-msgstr ""
-
-#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Outline Mesh"
-msgstr ""
-
-#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Outline Size:"
-msgstr ""
-
-#: tools/editor/plugins/multimesh_editor_plugin.cpp
-msgid "No mesh source specified (and no MultiMesh set in node)."
-msgstr ""
-
-#: tools/editor/plugins/multimesh_editor_plugin.cpp
-msgid "No mesh source specified (and MultiMesh contains no Mesh)."
-msgstr ""
-
-#: tools/editor/plugins/multimesh_editor_plugin.cpp
-msgid "Mesh source is invalid (invalid path)."
-msgstr ""
-
-#: tools/editor/plugins/multimesh_editor_plugin.cpp
-msgid "Mesh source is invalid (not a MeshInstance)."
-msgstr ""
-
-#: tools/editor/plugins/multimesh_editor_plugin.cpp
-msgid "Mesh source is invalid (contains no Mesh resource)."
-msgstr ""
-
-#: tools/editor/plugins/multimesh_editor_plugin.cpp
-msgid "No surface source specified."
-msgstr ""
-
-#: tools/editor/plugins/multimesh_editor_plugin.cpp
-msgid "Surface source is invalid (invalid path)."
-msgstr ""
-
-#: tools/editor/plugins/multimesh_editor_plugin.cpp
-msgid "Surface source is invalid (no geometry)."
-msgstr ""
-
-#: tools/editor/plugins/multimesh_editor_plugin.cpp
-msgid "Surface source is invalid (no faces)."
-msgstr ""
-
-#: tools/editor/plugins/multimesh_editor_plugin.cpp
-msgid "Parent has no solid faces to populate."
-msgstr ""
-
-#: tools/editor/plugins/multimesh_editor_plugin.cpp
-msgid "Couldn't map area."
-msgstr ""
-
-#: tools/editor/plugins/multimesh_editor_plugin.cpp
-msgid "Select a Source Mesh:"
-msgstr ""
-
-#: tools/editor/plugins/multimesh_editor_plugin.cpp
-msgid "Select a Target Surface:"
-msgstr ""
-
-#: tools/editor/plugins/multimesh_editor_plugin.cpp
-msgid "Populate Surface"
-msgstr ""
-
-#: tools/editor/plugins/multimesh_editor_plugin.cpp
-msgid "Populate MultiMesh"
-msgstr ""
-
-#: tools/editor/plugins/multimesh_editor_plugin.cpp
-msgid "Target Surface:"
-msgstr ""
-
-#: tools/editor/plugins/multimesh_editor_plugin.cpp
-msgid "Source Mesh:"
-msgstr ""
-
-#: tools/editor/plugins/multimesh_editor_plugin.cpp
-msgid "X-Axis"
-msgstr ""
-
-#: tools/editor/plugins/multimesh_editor_plugin.cpp
-msgid "Y-Axis"
-msgstr ""
-
-#: tools/editor/plugins/multimesh_editor_plugin.cpp
-msgid "Z-Axis"
-msgstr ""
-
-#: tools/editor/plugins/multimesh_editor_plugin.cpp
-msgid "Mesh Up Axis:"
-msgstr ""
-
-#: tools/editor/plugins/multimesh_editor_plugin.cpp
-msgid "Random Rotation:"
-msgstr ""
-
-#: tools/editor/plugins/multimesh_editor_plugin.cpp
-msgid "Random Tilt:"
-msgstr ""
-
-#: tools/editor/plugins/multimesh_editor_plugin.cpp
-msgid "Random Scale:"
-msgstr ""
-
-#: tools/editor/plugins/multimesh_editor_plugin.cpp
-msgid "Populate"
-msgstr ""
-
-#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp
-msgid "Create Navigation Polygon"
-msgstr ""
-
-#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp
-msgid "Remove Poly And Point"
-msgstr ""
-
-#: tools/editor/plugins/particles_2d_editor_plugin.cpp
-msgid "Error loading image:"
-msgstr ""
-
-#: tools/editor/plugins/particles_2d_editor_plugin.cpp
-msgid "No pixels with transparency > 128 in image.."
-msgstr ""
-
-#: tools/editor/plugins/particles_2d_editor_plugin.cpp
-msgid "Set Emission Mask"
-msgstr ""
-
-#: tools/editor/plugins/particles_2d_editor_plugin.cpp
-msgid "Clear Emission Mask"
-msgstr ""
-
-#: tools/editor/plugins/particles_2d_editor_plugin.cpp
-msgid "Load Emission Mask"
-msgstr ""
-
-#: tools/editor/plugins/particles_2d_editor_plugin.cpp
-msgid "Generated Point Count:"
-msgstr ""
-
-#: tools/editor/plugins/particles_editor_plugin.cpp
-msgid "Node does not contain geometry."
-msgstr ""
-
-#: tools/editor/plugins/particles_editor_plugin.cpp
-msgid "Node does not contain geometry (faces)."
-msgstr ""
-
-#: tools/editor/plugins/particles_editor_plugin.cpp
-msgid "Faces contain no area!"
-msgstr ""
-
-#: tools/editor/plugins/particles_editor_plugin.cpp
-msgid "No faces!"
-msgstr ""
-
-#: tools/editor/plugins/particles_editor_plugin.cpp
-msgid "Generate AABB"
-msgstr ""
-
-#: tools/editor/plugins/particles_editor_plugin.cpp
-msgid "Create Emitter From Mesh"
-msgstr ""
-
-#: tools/editor/plugins/particles_editor_plugin.cpp
-msgid "Create Emitter From Node"
-msgstr ""
-
-#: tools/editor/plugins/particles_editor_plugin.cpp
-msgid "Clear Emitter"
-msgstr ""
-
-#: tools/editor/plugins/particles_editor_plugin.cpp
-msgid "Create Emitter"
-msgstr ""
-
-#: tools/editor/plugins/particles_editor_plugin.cpp
-msgid "Emission Positions:"
-msgstr ""
-
-#: tools/editor/plugins/particles_editor_plugin.cpp
-msgid "Emission Fill:"
-msgstr ""
-
-#: tools/editor/plugins/particles_editor_plugin.cpp
-msgid "Surface"
-msgstr ""
-
-#: tools/editor/plugins/particles_editor_plugin.cpp
-msgid "Volume"
-msgstr ""
-
-#: tools/editor/plugins/path_2d_editor_plugin.cpp
-msgid "Remove Point from Curve"
-msgstr ""
-
-#: tools/editor/plugins/path_2d_editor_plugin.cpp
-#: tools/editor/plugins/path_editor_plugin.cpp
-msgid "Add Point to Curve"
-msgstr ""
-
-#: tools/editor/plugins/path_2d_editor_plugin.cpp
-msgid "Move Point in Curve"
-msgstr ""
-
-#: tools/editor/plugins/path_2d_editor_plugin.cpp
-msgid "Move In-Control in Curve"
-msgstr ""
-
-#: tools/editor/plugins/path_2d_editor_plugin.cpp
-msgid "Move Out-Control in Curve"
-msgstr ""
-
-#: tools/editor/plugins/path_2d_editor_plugin.cpp
-#: tools/editor/plugins/path_editor_plugin.cpp
-msgid "Select Points"
-msgstr ""
-
-#: tools/editor/plugins/path_2d_editor_plugin.cpp
-#: tools/editor/plugins/path_editor_plugin.cpp
-msgid "Shift+Drag: Select Control Points"
-msgstr ""
-
-#: tools/editor/plugins/path_2d_editor_plugin.cpp
-#: tools/editor/plugins/path_editor_plugin.cpp
-msgid "Click: Add Point"
-msgstr ""
-
-#: tools/editor/plugins/path_2d_editor_plugin.cpp
-#: tools/editor/plugins/path_editor_plugin.cpp
-msgid "Right Click: Delete Point"
-msgstr ""
-
-#: tools/editor/plugins/path_2d_editor_plugin.cpp
-msgid "Select Control Points (Shift+Drag)"
-msgstr ""
-
-#: tools/editor/plugins/path_2d_editor_plugin.cpp
-#: tools/editor/plugins/path_editor_plugin.cpp
-msgid "Add Point (in empty space)"
-msgstr ""
-
-#: tools/editor/plugins/path_2d_editor_plugin.cpp
-#: tools/editor/plugins/path_editor_plugin.cpp
-msgid "Split Segment (in curve)"
-msgstr ""
-
-#: tools/editor/plugins/path_2d_editor_plugin.cpp
-#: tools/editor/plugins/path_editor_plugin.cpp
-msgid "Delete Point"
-msgstr ""
-
-#: tools/editor/plugins/path_2d_editor_plugin.cpp
-#: tools/editor/plugins/path_editor_plugin.cpp
-msgid "Close Curve"
-msgstr ""
-
-#: tools/editor/plugins/path_editor_plugin.cpp
-msgid "Curve Point #"
-msgstr ""
-
-#: tools/editor/plugins/path_editor_plugin.cpp
-msgid "Set Curve Point Pos"
-msgstr ""
-
-#: tools/editor/plugins/path_editor_plugin.cpp
-msgid "Set Curve In Pos"
-msgstr ""
-
-#: tools/editor/plugins/path_editor_plugin.cpp
-msgid "Set Curve Out Pos"
-msgstr ""
-
-#: tools/editor/plugins/path_editor_plugin.cpp
-msgid "Split Path"
-msgstr ""
-
-#: tools/editor/plugins/path_editor_plugin.cpp
-msgid "Remove Path Point"
-msgstr ""
-
-#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Create UV Map"
-msgstr ""
-
-#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Transform UV Map"
-msgstr ""
-
-#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Polygon 2D UV Editor"
-msgstr ""
-
-#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Move Point"
-msgstr ""
-
-#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Ctrl: Rotate"
-msgstr ""
-
-#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Shift: Move All"
-msgstr ""
-
-#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Shift+Ctrl: Scale"
-msgstr ""
-
-#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Move Polygon"
-msgstr ""
-
-#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Rotate Polygon"
-msgstr ""
-
-#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Scale Polygon"
-msgstr ""
-
-#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Polygon->UV"
-msgstr ""
-
-#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "UV->Polygon"
-msgstr ""
-
-#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Clear UV"
-msgstr ""
-
-#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
-#: tools/editor/plugins/spatial_editor_plugin.cpp
-msgid "Snap"
-msgstr ""
-
-#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Enable Snap"
-msgstr ""
-
-#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Grid"
-msgstr ""
-
-#: tools/editor/plugins/resource_preloader_editor_plugin.cpp
-msgid "ERROR: Couldn't load resource!"
-msgstr ""
-
-#: tools/editor/plugins/resource_preloader_editor_plugin.cpp
-msgid "Add Resource"
-msgstr ""
-
-#: tools/editor/plugins/resource_preloader_editor_plugin.cpp
-msgid "Rename Resource"
-msgstr ""
-
-#: tools/editor/plugins/resource_preloader_editor_plugin.cpp
-#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Delete Resource"
-msgstr ""
-
-#: tools/editor/plugins/resource_preloader_editor_plugin.cpp
-msgid "Resource clipboard is empty!"
-msgstr ""
-
-#: tools/editor/plugins/resource_preloader_editor_plugin.cpp
-#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Load Resource"
-msgstr ""
-
-#: tools/editor/plugins/rich_text_editor_plugin.cpp
-msgid "Parse BBCode"
-msgstr ""
-
-#: tools/editor/plugins/sample_editor_plugin.cpp
-msgid "Length:"
-msgstr ""
-
-#: tools/editor/plugins/sample_library_editor_plugin.cpp
-msgid "Open Sample File(s)"
-msgstr ""
-
-#: tools/editor/plugins/sample_library_editor_plugin.cpp
-msgid "ERROR: Couldn't load sample!"
-msgstr ""
-
-#: tools/editor/plugins/sample_library_editor_plugin.cpp
-msgid "Add Sample"
-msgstr ""
-
-#: tools/editor/plugins/sample_library_editor_plugin.cpp
-msgid "Rename Sample"
-msgstr ""
-
-#: tools/editor/plugins/sample_library_editor_plugin.cpp
-msgid "Delete Sample"
-msgstr ""
-
-#: tools/editor/plugins/sample_library_editor_plugin.cpp
-msgid "16 Bits"
-msgstr ""
-
-#: tools/editor/plugins/sample_library_editor_plugin.cpp
-msgid "8 Bits"
-msgstr ""
-
-#: tools/editor/plugins/sample_library_editor_plugin.cpp
-msgid "Stereo"
-msgstr ""
-
-#: tools/editor/plugins/sample_library_editor_plugin.cpp
-msgid "Mono"
-msgstr ""
-
-#: tools/editor/plugins/sample_library_editor_plugin.cpp
-#: tools/editor/script_editor_debugger.cpp
-msgid "Format"
-msgstr ""
-
-#: tools/editor/plugins/sample_library_editor_plugin.cpp
-msgid "Pitch"
-msgstr ""
-
-#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Error while saving theme"
-msgstr ""
-
-#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Error saving"
-msgstr ""
-
-#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Error importing theme"
-msgstr ""
-
-#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Error importing"
-msgstr ""
-
-#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Import Theme"
-msgstr ""
-
-#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Save Theme As.."
-msgstr ""
-
-#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Next script"
-msgstr ""
-
-#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Previous script"
-msgstr ""
-
-#: tools/editor/plugins/script_editor_plugin.cpp
-#: tools/editor/project_export.cpp
-msgid "File"
-msgstr ""
-
-#: tools/editor/plugins/script_editor_plugin.cpp
-#: tools/editor/property_editor.cpp
-msgid "New"
-msgstr ""
-
-#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Save All"
-msgstr ""
-
-#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Soft Reload Script"
-msgstr ""
-
-#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "History Prev"
-msgstr ""
-
-#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "History Next"
-msgstr ""
-
-#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Reload Theme"
-msgstr ""
-
-#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Save Theme"
-msgstr ""
-
-#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Save Theme As"
-msgstr ""
-
-#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Close Docs"
-msgstr ""
-
-#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Close All"
-msgstr ""
-
-#: tools/editor/plugins/script_editor_plugin.cpp
-#: tools/editor/plugins/script_text_editor.cpp
-#: tools/editor/plugins/shader_editor_plugin.cpp
-msgid "Find.."
-msgstr ""
-
-#: tools/editor/plugins/script_editor_plugin.cpp
-#: tools/editor/plugins/script_text_editor.cpp
-#: tools/editor/plugins/shader_editor_plugin.cpp
-msgid "Find Next"
-msgstr ""
-
-#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Debug"
-msgstr ""
-
-#: tools/editor/plugins/script_editor_plugin.cpp
-#: tools/editor/script_editor_debugger.cpp
-msgid "Step Over"
-msgstr ""
-
-#: tools/editor/plugins/script_editor_plugin.cpp
-#: tools/editor/script_editor_debugger.cpp
-msgid "Step Into"
-msgstr ""
-
-#: tools/editor/plugins/script_editor_plugin.cpp
-#: tools/editor/script_editor_debugger.cpp
-msgid "Break"
-msgstr ""
-
-#: tools/editor/plugins/script_editor_plugin.cpp
-#: tools/editor/script_editor_debugger.cpp
-msgid "Continue"
-msgstr ""
-
-#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Keep Debugger Open"
-msgstr ""
-
-#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Window"
-msgstr ""
-
-#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Move Left"
-msgstr ""
-
-#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Move Right"
-msgstr ""
-
-#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Tutorials"
-msgstr ""
-
-#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Open https://godotengine.org at tutorials section."
-msgstr ""
-
-#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Classes"
-msgstr ""
-
-#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Search the class hierarchy."
-msgstr ""
-
-#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Search the reference documentation."
-msgstr ""
-
-#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Go to previous edited document."
-msgstr ""
-
-#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Go to next edited document."
-msgstr ""
-
-#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Create Script"
-msgstr ""
-
-#: tools/editor/plugins/script_editor_plugin.cpp
-msgid ""
-"The following files are newer on disk.\n"
-"What action should be taken?:"
-msgstr ""
-
-#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Reload"
-msgstr ""
-
-#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Resave"
-msgstr ""
-
-#: tools/editor/plugins/script_editor_plugin.cpp
-#: tools/editor/script_editor_debugger.cpp
-msgid "Debugger"
-msgstr ""
-
-#: tools/editor/plugins/script_editor_plugin.cpp
-msgid ""
-"Built-in scripts can only be edited when the scene they belong to is loaded"
-msgstr ""
-
-#: tools/editor/plugins/script_text_editor.cpp
-msgid "Pick Color"
-msgstr ""
-
-#: tools/editor/plugins/script_text_editor.cpp tools/editor/scene_tree_dock.cpp
-msgid "Move Up"
-msgstr ""
-
-#: tools/editor/plugins/script_text_editor.cpp tools/editor/scene_tree_dock.cpp
-msgid "Move Down"
-msgstr ""
-
-#: tools/editor/plugins/script_text_editor.cpp
-msgid "Indent Left"
-msgstr ""
-
-#: tools/editor/plugins/script_text_editor.cpp
-msgid "Indent Right"
-msgstr ""
-
-#: tools/editor/plugins/script_text_editor.cpp
-msgid "Toggle Comment"
-msgstr ""
-
-#: tools/editor/plugins/script_text_editor.cpp
-msgid "Clone Down"
-msgstr ""
-
-#: tools/editor/plugins/script_text_editor.cpp
-msgid "Complete Symbol"
-msgstr ""
-
-#: tools/editor/plugins/script_text_editor.cpp
-msgid "Trim Trailing Whitespace"
-msgstr ""
-
-#: tools/editor/plugins/script_text_editor.cpp
-msgid "Auto Indent"
-msgstr ""
-
-#: tools/editor/plugins/script_text_editor.cpp
-msgid "Remove All Breakpoints"
-msgstr ""
-
-#: tools/editor/plugins/script_text_editor.cpp
-msgid "Goto Next Breakpoint"
-msgstr ""
-
-#: tools/editor/plugins/script_text_editor.cpp
-msgid "Goto Previous Breakpoint"
-msgstr ""
-
-#: tools/editor/plugins/script_text_editor.cpp
-#: tools/editor/plugins/shader_editor_plugin.cpp
-msgid "Find Previous"
-msgstr ""
-
-#: tools/editor/plugins/script_text_editor.cpp
-#: tools/editor/plugins/shader_editor_plugin.cpp
-msgid "Replace.."
-msgstr ""
-
-#: tools/editor/plugins/script_text_editor.cpp
-msgid "Goto Function.."
-msgstr ""
-
-#: tools/editor/plugins/script_text_editor.cpp
-#: tools/editor/plugins/shader_editor_plugin.cpp
-msgid "Goto Line.."
-msgstr ""
-
-#: tools/editor/plugins/script_text_editor.cpp
-msgid "Contextual Help"
-msgstr ""
-
-#: tools/editor/plugins/shader_editor_plugin.cpp
-msgid "Vertex"
-msgstr ""
-
-#: tools/editor/plugins/shader_editor_plugin.cpp
-msgid "Fragment"
-msgstr ""
-
-#: tools/editor/plugins/shader_editor_plugin.cpp
-msgid "Lighting"
-msgstr ""
-
-#: tools/editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Scalar Constant"
-msgstr ""
-
-#: tools/editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Constant"
-msgstr ""
-
-#: tools/editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change RGB Constant"
-msgstr ""
-
-#: tools/editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Scalar Operator"
-msgstr ""
-
-#: tools/editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Operator"
-msgstr ""
-
-#: tools/editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Scalar Operator"
-msgstr ""
-
-#: tools/editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change RGB Operator"
-msgstr ""
-
-#: tools/editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Toggle Rot Only"
-msgstr ""
-
-#: tools/editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Scalar Function"
-msgstr ""
-
-#: tools/editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Function"
-msgstr ""
-
-#: tools/editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Scalar Uniform"
-msgstr ""
-
-#: tools/editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Uniform"
-msgstr ""
-
-#: tools/editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change RGB Uniform"
-msgstr ""
-
-#: tools/editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Default Value"
-msgstr ""
-
-#: tools/editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change XForm Uniform"
-msgstr ""
-
-#: tools/editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Texture Uniform"
-msgstr ""
-
-#: tools/editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Cubemap Uniform"
-msgstr ""
-
-#: tools/editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Comment"
-msgstr ""
-
-#: tools/editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Add/Remove to Color Ramp"
-msgstr ""
-
-#: tools/editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Add/Remove to Curve Map"
-msgstr ""
-
-#: tools/editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Modify Curve Map"
-msgstr ""
-
-#: tools/editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Input Name"
-msgstr ""
-
-#: tools/editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Connect Graph Nodes"
-msgstr ""
-
-#: tools/editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Disconnect Graph Nodes"
-msgstr ""
-
-#: tools/editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Remove Shader Graph Node"
-msgstr ""
-
-#: tools/editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Move Shader Graph Node"
-msgstr ""
-
-#: tools/editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Duplicate Graph Node(s)"
-msgstr ""
-
-#: tools/editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Delete Shader Graph Node(s)"
-msgstr ""
-
-#: tools/editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Error: Cyclic Connection Link"
-msgstr ""
-
-#: tools/editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Error: Missing Input Connections"
-msgstr ""
-
-#: tools/editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Add Shader Graph Node"
-msgstr ""
-
-#: tools/editor/plugins/spatial_editor_plugin.cpp
-msgid "Orthogonal"
-msgstr ""
-
-#: tools/editor/plugins/spatial_editor_plugin.cpp
-msgid "Perspective"
-msgstr ""
-
-#: tools/editor/plugins/spatial_editor_plugin.cpp
-msgid "Transform Aborted."
-msgstr ""
-
-#: tools/editor/plugins/spatial_editor_plugin.cpp
-msgid "X-Axis Transform."
-msgstr ""
-
-#: tools/editor/plugins/spatial_editor_plugin.cpp
-msgid "Y-Axis Transform."
-msgstr ""
-
-#: tools/editor/plugins/spatial_editor_plugin.cpp
-msgid "Z-Axis Transform."
-msgstr ""
-
-#: tools/editor/plugins/spatial_editor_plugin.cpp
-msgid "View Plane Transform."
-msgstr ""
-
-#: tools/editor/plugins/spatial_editor_plugin.cpp
-msgid "Scaling to %s%%."
-msgstr ""
-
-#: tools/editor/plugins/spatial_editor_plugin.cpp
-msgid "Rotating %s degrees."
-msgstr ""
-
-#: tools/editor/plugins/spatial_editor_plugin.cpp
-msgid "Bottom View."
-msgstr ""
-
-#: tools/editor/plugins/spatial_editor_plugin.cpp
-msgid "Bottom"
-msgstr ""
-
-#: tools/editor/plugins/spatial_editor_plugin.cpp
-msgid "Top View."
-msgstr ""
-
-#: tools/editor/plugins/spatial_editor_plugin.cpp
-msgid "Top"
-msgstr ""
-
-#: tools/editor/plugins/spatial_editor_plugin.cpp
-msgid "Rear View."
-msgstr ""
-
-#: tools/editor/plugins/spatial_editor_plugin.cpp
-msgid "Rear"
-msgstr ""
-
-#: tools/editor/plugins/spatial_editor_plugin.cpp
-msgid "Front View."
-msgstr ""
-
-#: tools/editor/plugins/spatial_editor_plugin.cpp
-msgid "Front"
-msgstr ""
-
-#: tools/editor/plugins/spatial_editor_plugin.cpp
-msgid "Left View."
-msgstr ""
-
-#: tools/editor/plugins/spatial_editor_plugin.cpp
-msgid "Left"
-msgstr ""
-
-#: tools/editor/plugins/spatial_editor_plugin.cpp
-msgid "Right View."
-msgstr ""
-
-#: tools/editor/plugins/spatial_editor_plugin.cpp
-msgid "Right"
-msgstr ""
-
-#: tools/editor/plugins/spatial_editor_plugin.cpp
-msgid "Keying is disabled (no key inserted)."
-msgstr ""
-
-#: tools/editor/plugins/spatial_editor_plugin.cpp
-msgid "Animation Key Inserted."
-msgstr ""
-
-#: tools/editor/plugins/spatial_editor_plugin.cpp
-msgid "Align with view"
-msgstr ""
-
-#: tools/editor/plugins/spatial_editor_plugin.cpp
-msgid "Environment"
-msgstr ""
-
-#: tools/editor/plugins/spatial_editor_plugin.cpp
-msgid "Audio Listener"
-msgstr ""
-
-#: tools/editor/plugins/spatial_editor_plugin.cpp
-msgid "Gizmos"
-msgstr ""
-
-#: tools/editor/plugins/spatial_editor_plugin.cpp
-msgid "XForm Dialog"
-msgstr ""
-
-#: tools/editor/plugins/spatial_editor_plugin.cpp
-msgid "No scene selected to instance!"
-msgstr ""
-
-#: tools/editor/plugins/spatial_editor_plugin.cpp
-msgid "Instance at Cursor"
-msgstr ""
-
-#: tools/editor/plugins/spatial_editor_plugin.cpp
-msgid "Could not instance scene!"
-msgstr ""
-
-#: tools/editor/plugins/spatial_editor_plugin.cpp
-msgid "Move Mode (W)"
-msgstr ""
-
-#: tools/editor/plugins/spatial_editor_plugin.cpp
-msgid "Rotate Mode (E)"
-msgstr ""
-
-#: tools/editor/plugins/spatial_editor_plugin.cpp
-msgid "Scale Mode (R)"
-msgstr ""
-
-#: tools/editor/plugins/spatial_editor_plugin.cpp
-msgid "Bottom View"
-msgstr ""
-
-#: tools/editor/plugins/spatial_editor_plugin.cpp
-msgid "Top View"
-msgstr ""
-
-#: tools/editor/plugins/spatial_editor_plugin.cpp
-msgid "Rear View"
-msgstr ""
-
-#: tools/editor/plugins/spatial_editor_plugin.cpp
-msgid "Front View"
-msgstr ""
-
-#: tools/editor/plugins/spatial_editor_plugin.cpp
-msgid "Left View"
-msgstr ""
-
-#: tools/editor/plugins/spatial_editor_plugin.cpp
-msgid "Right View"
-msgstr ""
-
-#: tools/editor/plugins/spatial_editor_plugin.cpp
-msgid "Switch Perspective/Orthogonal view"
-msgstr ""
-
-#: tools/editor/plugins/spatial_editor_plugin.cpp
-msgid "Insert Animation Key"
-msgstr ""
-
-#: tools/editor/plugins/spatial_editor_plugin.cpp
-msgid "Focus Origin"
-msgstr ""
-
-#: tools/editor/plugins/spatial_editor_plugin.cpp
-msgid "Focus Selection"
-msgstr ""
-
-#: tools/editor/plugins/spatial_editor_plugin.cpp
-msgid "Align Selection With View"
-msgstr ""
-
-#: tools/editor/plugins/spatial_editor_plugin.cpp
-msgid "Transform"
-msgstr ""
-
-#: tools/editor/plugins/spatial_editor_plugin.cpp
-msgid "Local Coords"
-msgstr ""
-
-#: tools/editor/plugins/spatial_editor_plugin.cpp
-msgid "Transform Dialog.."
-msgstr ""
-
-#: tools/editor/plugins/spatial_editor_plugin.cpp
-msgid "Use Default Light"
-msgstr ""
-
-#: tools/editor/plugins/spatial_editor_plugin.cpp
-msgid "Use Default sRGB"
-msgstr ""
-
-#: tools/editor/plugins/spatial_editor_plugin.cpp
-msgid "1 Viewport"
-msgstr ""
-
-#: tools/editor/plugins/spatial_editor_plugin.cpp
-msgid "2 Viewports"
-msgstr ""
-
-#: tools/editor/plugins/spatial_editor_plugin.cpp
-msgid "2 Viewports (Alt)"
-msgstr ""
-
-#: tools/editor/plugins/spatial_editor_plugin.cpp
-msgid "3 Viewports"
-msgstr ""
-
-#: tools/editor/plugins/spatial_editor_plugin.cpp
-msgid "3 Viewports (Alt)"
-msgstr ""
-
-#: tools/editor/plugins/spatial_editor_plugin.cpp
-msgid "4 Viewports"
-msgstr ""
-
-#: tools/editor/plugins/spatial_editor_plugin.cpp
-msgid "Display Normal"
-msgstr ""
-
-#: tools/editor/plugins/spatial_editor_plugin.cpp
-msgid "Display Wireframe"
-msgstr ""
-
-#: tools/editor/plugins/spatial_editor_plugin.cpp
-msgid "Display Overdraw"
-msgstr ""
-
-#: tools/editor/plugins/spatial_editor_plugin.cpp
-msgid "Display Shadeless"
-msgstr ""
-
-#: tools/editor/plugins/spatial_editor_plugin.cpp
-msgid "View Origin"
-msgstr ""
-
-#: tools/editor/plugins/spatial_editor_plugin.cpp
-msgid "View Grid"
-msgstr ""
-
-#: tools/editor/plugins/spatial_editor_plugin.cpp
-msgid "Snap Settings"
-msgstr ""
-
-#: tools/editor/plugins/spatial_editor_plugin.cpp
-msgid "Translate Snap:"
-msgstr ""
-
-#: tools/editor/plugins/spatial_editor_plugin.cpp
-msgid "Rotate Snap (deg.):"
-msgstr ""
-
-#: tools/editor/plugins/spatial_editor_plugin.cpp
-msgid "Scale Snap (%):"
-msgstr ""
-
-#: tools/editor/plugins/spatial_editor_plugin.cpp
-msgid "Viewport Settings"
-msgstr ""
-
-#: tools/editor/plugins/spatial_editor_plugin.cpp
-msgid "Default Light Normal:"
-msgstr ""
-
-#: tools/editor/plugins/spatial_editor_plugin.cpp
-msgid "Ambient Light Color:"
-msgstr ""
-
-#: tools/editor/plugins/spatial_editor_plugin.cpp
-msgid "Perspective FOV (deg.):"
-msgstr ""
-
-#: tools/editor/plugins/spatial_editor_plugin.cpp
-msgid "View Z-Near:"
-msgstr ""
-
-#: tools/editor/plugins/spatial_editor_plugin.cpp
-msgid "View Z-Far:"
-msgstr ""
-
-#: tools/editor/plugins/spatial_editor_plugin.cpp
-msgid "Transform Change"
-msgstr ""
-
-#: tools/editor/plugins/spatial_editor_plugin.cpp
-msgid "Translate:"
-msgstr ""
-
-#: tools/editor/plugins/spatial_editor_plugin.cpp
-msgid "Rotate (deg.):"
-msgstr ""
-
-#: tools/editor/plugins/spatial_editor_plugin.cpp
-msgid "Scale (ratio):"
-msgstr ""
-
-#: tools/editor/plugins/spatial_editor_plugin.cpp
-msgid "Transform Type"
-msgstr ""
-
-#: tools/editor/plugins/spatial_editor_plugin.cpp
-msgid "Pre"
-msgstr ""
-
-#: tools/editor/plugins/spatial_editor_plugin.cpp
-msgid "Post"
-msgstr ""
-
-#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "ERROR: Couldn't load frame resource!"
-msgstr ""
-
-#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Add Frame"
-msgstr ""
-
-#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Resource clipboard is empty or not a texture!"
-msgstr ""
-
-#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Paste Frame"
-msgstr ""
-
-#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Add Empty"
-msgstr ""
-
-#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Change Animation Loop"
-msgstr ""
-
-#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Change Animation FPS"
-msgstr ""
-
-#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "(empty)"
-msgstr ""
-
-#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Animations"
-msgstr ""
-
-#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Speed (FPS):"
-msgstr ""
-
-#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Animation Frames"
-msgstr ""
-
-#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Insert Empty (Before)"
-msgstr ""
-
-#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Insert Empty (After)"
-msgstr ""
-
-#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Up"
-msgstr ""
-
-#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Down"
-msgstr ""
-
-#: tools/editor/plugins/style_box_editor_plugin.cpp
-msgid "StyleBox Preview:"
-msgstr ""
-
-#: tools/editor/plugins/texture_region_editor_plugin.cpp
-msgid "Snap Mode:"
-msgstr ""
-
-#: tools/editor/plugins/texture_region_editor_plugin.cpp
-msgid "<None>"
-msgstr ""
-
-#: tools/editor/plugins/texture_region_editor_plugin.cpp
-msgid "Pixel Snap"
-msgstr ""
-
-#: tools/editor/plugins/texture_region_editor_plugin.cpp
-msgid "Grid Snap"
-msgstr ""
-
-#: tools/editor/plugins/texture_region_editor_plugin.cpp
-msgid "Auto Slice"
-msgstr ""
-
-#: tools/editor/plugins/texture_region_editor_plugin.cpp
-msgid "Offset:"
-msgstr ""
-
-#: tools/editor/plugins/texture_region_editor_plugin.cpp
-msgid "Step:"
-msgstr ""
-
-#: tools/editor/plugins/texture_region_editor_plugin.cpp
-msgid "Separation:"
-msgstr ""
-
-#: tools/editor/plugins/texture_region_editor_plugin.cpp
-msgid "Texture Region"
-msgstr ""
-
-#: tools/editor/plugins/texture_region_editor_plugin.cpp
-msgid "Texture Region Editor"
-msgstr ""
-
-#: tools/editor/plugins/theme_editor_plugin.cpp
-msgid "Can't save theme to file:"
-msgstr ""
-
-#: tools/editor/plugins/theme_editor_plugin.cpp
-msgid "Add All Items"
-msgstr ""
-
-#: tools/editor/plugins/theme_editor_plugin.cpp
-msgid "Add All"
-msgstr ""
-
-#: tools/editor/plugins/theme_editor_plugin.cpp
-#: tools/editor/plugins/tile_set_editor_plugin.cpp
-msgid "Remove Item"
-msgstr ""
-
-#: tools/editor/plugins/theme_editor_plugin.cpp
-msgid "Theme"
-msgstr ""
-
-#: tools/editor/plugins/theme_editor_plugin.cpp
-msgid "Add Class Items"
-msgstr ""
-
-#: tools/editor/plugins/theme_editor_plugin.cpp
-msgid "Remove Class Items"
-msgstr ""
-
-#: tools/editor/plugins/theme_editor_plugin.cpp
-msgid "Create Empty Template"
-msgstr ""
-
-#: tools/editor/plugins/theme_editor_plugin.cpp
-msgid "Create Empty Editor Template"
-msgstr ""
-
-#: tools/editor/plugins/theme_editor_plugin.cpp
-msgid "CheckBox Radio1"
-msgstr ""
-
-#: tools/editor/plugins/theme_editor_plugin.cpp
-msgid "CheckBox Radio2"
-msgstr ""
-
-#: tools/editor/plugins/theme_editor_plugin.cpp
-msgid "Item"
-msgstr ""
-
-#: tools/editor/plugins/theme_editor_plugin.cpp
-msgid "Check Item"
-msgstr ""
-
-#: tools/editor/plugins/theme_editor_plugin.cpp
-msgid "Checked Item"
-msgstr ""
-
-#: tools/editor/plugins/theme_editor_plugin.cpp
-msgid "Has"
-msgstr ""
-
-#: tools/editor/plugins/theme_editor_plugin.cpp
-msgid "Many"
-msgstr ""
-
-#: tools/editor/plugins/theme_editor_plugin.cpp tools/editor/project_export.cpp
-msgid "Options"
-msgstr ""
-
-#: tools/editor/plugins/theme_editor_plugin.cpp
-msgid "Have,Many,Several,Options!"
-msgstr ""
-
-#: tools/editor/plugins/theme_editor_plugin.cpp
-msgid "Tab 1"
-msgstr ""
-
-#: tools/editor/plugins/theme_editor_plugin.cpp
-msgid "Tab 2"
-msgstr ""
-
-#: tools/editor/plugins/theme_editor_plugin.cpp
-msgid "Tab 3"
-msgstr ""
-
-#: tools/editor/plugins/theme_editor_plugin.cpp
-#: tools/editor/project_settings.cpp tools/editor/scene_tree_editor.cpp
-#: tools/editor/script_editor_debugger.cpp
-msgid "Type:"
-msgstr ""
-
-#: tools/editor/plugins/theme_editor_plugin.cpp
-msgid "Data Type:"
-msgstr ""
-
-#: tools/editor/plugins/theme_editor_plugin.cpp
-msgid "Icon"
-msgstr ""
-
-#: tools/editor/plugins/theme_editor_plugin.cpp
-msgid "Style"
-msgstr ""
-
-#: tools/editor/plugins/theme_editor_plugin.cpp
-msgid "Color"
-msgstr ""
-
-#: tools/editor/plugins/tile_map_editor_plugin.cpp
-msgid "Paint TileMap"
-msgstr ""
-
-#: tools/editor/plugins/tile_map_editor_plugin.cpp
-#: tools/editor/scene_tree_dock.cpp
-msgid "Duplicate"
-msgstr ""
-
-#: tools/editor/plugins/tile_map_editor_plugin.cpp
-msgid "Erase TileMap"
-msgstr ""
-
-#: tools/editor/plugins/tile_map_editor_plugin.cpp
-msgid "Erase selection"
-msgstr ""
-
-#: tools/editor/plugins/tile_map_editor_plugin.cpp
-msgid "Find tile"
-msgstr ""
-
-#: tools/editor/plugins/tile_map_editor_plugin.cpp
-msgid "Transpose"
-msgstr ""
-
-#: tools/editor/plugins/tile_map_editor_plugin.cpp
-msgid "Mirror X"
-msgstr ""
-
-#: tools/editor/plugins/tile_map_editor_plugin.cpp
-msgid "Mirror Y"
-msgstr ""
-
-#: tools/editor/plugins/tile_map_editor_plugin.cpp
-msgid "Bucket"
-msgstr ""
-
-#: tools/editor/plugins/tile_map_editor_plugin.cpp
-msgid "Pick Tile"
-msgstr ""
-
-#: tools/editor/plugins/tile_map_editor_plugin.cpp
-msgid "Select"
-msgstr ""
-
-#: tools/editor/plugins/tile_map_editor_plugin.cpp
-msgid "Rotate 0 degrees"
-msgstr ""
-
-#: tools/editor/plugins/tile_map_editor_plugin.cpp
-msgid "Rotate 90 degrees"
-msgstr ""
-
-#: tools/editor/plugins/tile_map_editor_plugin.cpp
-msgid "Rotate 180 degrees"
-msgstr ""
-
-#: tools/editor/plugins/tile_map_editor_plugin.cpp
-msgid "Rotate 270 degrees"
-msgstr ""
-
-#: tools/editor/plugins/tile_set_editor_plugin.cpp
-msgid "Could not find tile:"
-msgstr ""
-
-#: tools/editor/plugins/tile_set_editor_plugin.cpp
-msgid "Item name or ID:"
-msgstr ""
-
-#: tools/editor/plugins/tile_set_editor_plugin.cpp
-msgid "Create from scene?"
-msgstr ""
-
-#: tools/editor/plugins/tile_set_editor_plugin.cpp
-msgid "Merge from scene?"
-msgstr ""
-
-#: tools/editor/plugins/tile_set_editor_plugin.cpp
-msgid "Create from Scene"
-msgstr ""
-
-#: tools/editor/plugins/tile_set_editor_plugin.cpp
-msgid "Merge from Scene"
-msgstr ""
-
-#: tools/editor/plugins/tile_set_editor_plugin.cpp
-#: tools/editor/script_editor_debugger.cpp
-msgid "Error"
-msgstr ""
-
-#: tools/editor/project_export.cpp
-msgid "Edit Script Options"
-msgstr ""
-
-#: tools/editor/project_export.cpp
-msgid "Please export outside the project folder!"
-msgstr ""
-
-#: tools/editor/project_export.cpp
-msgid "Error exporting project!"
-msgstr ""
-
-#: tools/editor/project_export.cpp
-msgid "Error writing the project PCK!"
-msgstr ""
-
-#: tools/editor/project_export.cpp
-msgid "No exporter for platform '%s' yet."
-msgstr ""
-
-#: tools/editor/project_export.cpp
-msgid "Include"
-msgstr ""
-
-#: tools/editor/project_export.cpp
-msgid "Change Image Group"
-msgstr ""
-
-#: tools/editor/project_export.cpp
-msgid "Group name can't be empty!"
-msgstr ""
-
-#: tools/editor/project_export.cpp
-msgid "Invalid character in group name!"
-msgstr ""
-
-#: tools/editor/project_export.cpp
-msgid "Group name already exists!"
-msgstr ""
-
-#: tools/editor/project_export.cpp
-msgid "Add Image Group"
-msgstr ""
-
-#: tools/editor/project_export.cpp
-msgid "Delete Image Group"
-msgstr ""
-
-#: tools/editor/project_export.cpp
-msgid "Atlas Preview"
-msgstr ""
-
-#: tools/editor/project_export.cpp
-msgid "Project Export Settings"
-msgstr ""
-
-#: tools/editor/project_export.cpp
-msgid "Target"
-msgstr ""
-
-#: tools/editor/project_export.cpp
-msgid "Export to Platform"
-msgstr ""
-
-#: tools/editor/project_export.cpp
-msgid "Resources"
-msgstr ""
-
-#: tools/editor/project_export.cpp
-msgid "Export selected resources (including dependencies)."
-msgstr ""
-
-#: tools/editor/project_export.cpp
-msgid "Export all resources in the project."
-msgstr ""
-
-#: tools/editor/project_export.cpp
-msgid "Export all files in the project directory."
-msgstr ""
-
-#: tools/editor/project_export.cpp
-msgid "Export Mode:"
-msgstr ""
-
-#: tools/editor/project_export.cpp
-msgid "Resources to Export:"
-msgstr ""
-
-#: tools/editor/project_export.cpp
-msgid "Action"
-msgstr ""
-
-#: tools/editor/project_export.cpp
-msgid ""
-"Filters to export non-resource files (comma-separated, e.g.: *.json, *.txt):"
-msgstr ""
-
-#: tools/editor/project_export.cpp
-msgid "Filters to exclude from export (comma-separated, e.g.: *.json, *.txt):"
-msgstr ""
-
-#: tools/editor/project_export.cpp
-msgid "Convert text scenes to binary on export."
-msgstr ""
-
-#: tools/editor/project_export.cpp
-msgid "Images"
-msgstr ""
-
-#: tools/editor/project_export.cpp
-msgid "Keep Original"
-msgstr ""
-
-#: tools/editor/project_export.cpp
-msgid "Compress for Disk (Lossy, WebP)"
-msgstr ""
-
-#: tools/editor/project_export.cpp
-msgid "Compress for RAM (BC/PVRTC/ETC)"
-msgstr ""
-
-#: tools/editor/project_export.cpp
-msgid "Convert Images (*.png):"
-msgstr ""
-
-#: tools/editor/project_export.cpp
-msgid "Compress for Disk (Lossy) Quality:"
-msgstr ""
-
-#: tools/editor/project_export.cpp
-msgid "Shrink All Images:"
-msgstr ""
-
-#: tools/editor/project_export.cpp
-msgid "Compress Formats:"
-msgstr ""
-
-#: tools/editor/project_export.cpp
-msgid "Image Groups"
-msgstr ""
-
-#: tools/editor/project_export.cpp
-msgid "Groups:"
-msgstr ""
-
-#: tools/editor/project_export.cpp
-msgid "Compress Disk"
-msgstr ""
-
-#: tools/editor/project_export.cpp
-msgid "Compress RAM"
-msgstr ""
-
-#: tools/editor/project_export.cpp
-msgid "Compress Mode:"
-msgstr ""
-
-#: tools/editor/project_export.cpp
-msgid "Lossy Quality:"
-msgstr ""
-
-#: tools/editor/project_export.cpp
-msgid "Atlas:"
-msgstr ""
-
-#: tools/editor/project_export.cpp
-msgid "Shrink By:"
-msgstr ""
-
-#: tools/editor/project_export.cpp
-msgid "Preview Atlas"
-msgstr ""
-
-#: tools/editor/project_export.cpp
-msgid "Image Filter:"
-msgstr ""
-
-#: tools/editor/project_export.cpp
-msgid "Images:"
-msgstr ""
-
-#: tools/editor/project_export.cpp
-msgid "Select None"
-msgstr ""
-
-#: tools/editor/project_export.cpp
-msgid "Group"
-msgstr ""
-
-#: tools/editor/project_export.cpp
-msgid "Samples"
-msgstr ""
-
-#: tools/editor/project_export.cpp
-msgid "Sample Conversion Mode: (.wav files):"
-msgstr ""
-
-#: tools/editor/project_export.cpp
-msgid "Keep"
-msgstr ""
-
-#: tools/editor/project_export.cpp
-msgid "Compress (RAM - IMA-ADPCM)"
-msgstr ""
-
-#: tools/editor/project_export.cpp
-msgid "Sampling Rate Limit (Hz):"
-msgstr ""
-
-#: tools/editor/project_export.cpp
-msgid "Trim"
-msgstr ""
-
-#: tools/editor/project_export.cpp
-msgid "Trailing Silence:"
-msgstr ""
-
-#: tools/editor/project_export.cpp
-msgid "Script"
-msgstr ""
-
-#: tools/editor/project_export.cpp
-msgid "Script Export Mode:"
-msgstr ""
-
-#: tools/editor/project_export.cpp
-msgid "Text"
-msgstr ""
-
-#: tools/editor/project_export.cpp
-msgid "Compiled"
-msgstr ""
-
-#: tools/editor/project_export.cpp
-msgid "Encrypted (Provide Key Below)"
-msgstr ""
-
-#: tools/editor/project_export.cpp
-msgid "Script Encryption Key (256-bits as hex):"
-msgstr ""
-
-#: tools/editor/project_export.cpp
-msgid "Export PCK/Zip"
-msgstr ""
-
-#: tools/editor/project_export.cpp
-msgid "Export Project PCK"
-msgstr ""
-
-#: tools/editor/project_export.cpp
-msgid "Export.."
-msgstr ""
-
-#: tools/editor/project_export.cpp
-msgid "Project Export"
-msgstr ""
-
-#: tools/editor/project_export.cpp
-msgid "Export Preset:"
-msgstr ""
-
-#: tools/editor/project_manager.cpp
-msgid "Invalid project path, the path must exist!"
-msgstr ""
-
-#: tools/editor/project_manager.cpp
-msgid "Invalid project path, engine.cfg must not exist."
-msgstr ""
-
-#: tools/editor/project_manager.cpp
-msgid "Invalid project path, engine.cfg must exist."
-msgstr ""
-
-#: tools/editor/project_manager.cpp
-msgid "Imported Project"
-msgstr ""
-
-#: tools/editor/project_manager.cpp
-msgid "Invalid project path (changed anything?)."
-msgstr ""
-
-#: tools/editor/project_manager.cpp
-msgid "Couldn't create engine.cfg in project path."
-msgstr ""
-
-#: tools/editor/project_manager.cpp
-msgid "The following files failed extraction from package:"
-msgstr ""
-
-#: tools/editor/project_manager.cpp
-msgid "Package Installed Successfully!"
-msgstr ""
-
-#: tools/editor/project_manager.cpp
-msgid "Import Existing Project"
-msgstr ""
-
-#: tools/editor/project_manager.cpp
-msgid "Project Path (Must Exist):"
-msgstr ""
-
-#: tools/editor/project_manager.cpp
-msgid "Project Name:"
-msgstr ""
-
-#: tools/editor/project_manager.cpp
-msgid "Create New Project"
-msgstr ""
-
-#: tools/editor/project_manager.cpp
-msgid "Project Path:"
-msgstr ""
-
-#: tools/editor/project_manager.cpp
-msgid "Install Project:"
-msgstr ""
-
-#: tools/editor/project_manager.cpp
-msgid "Install"
-msgstr ""
-
-#: tools/editor/project_manager.cpp
-msgid "Browse"
-msgstr ""
-
-#: tools/editor/project_manager.cpp
-msgid "New Game Project"
-msgstr ""
-
-#: tools/editor/project_manager.cpp
-msgid "That's a BINGO!"
-msgstr ""
-
-#: tools/editor/project_manager.cpp
-msgid "Unnamed Project"
-msgstr ""
-
-#: tools/editor/project_manager.cpp
-msgid "Are you sure to open more than one project?"
-msgstr ""
-
-#: tools/editor/project_manager.cpp
-msgid "Are you sure to run more than one project?"
-msgstr ""
-
-#: tools/editor/project_manager.cpp
-msgid "Remove project from the list? (Folder contents will not be modified)"
-msgstr ""
-
-#: tools/editor/project_manager.cpp
-msgid ""
-"You are about the scan %s folders for existing Godot projects. Do you "
-"confirm?"
-msgstr ""
-
-#: tools/editor/project_manager.cpp
-msgid "Project Manager"
-msgstr ""
-
-#: tools/editor/project_manager.cpp
-msgid "Project List"
-msgstr ""
-
-#: tools/editor/project_manager.cpp
-msgid "Run"
-msgstr ""
-
-#: tools/editor/project_manager.cpp
-msgid "Scan"
-msgstr ""
-
-#: tools/editor/project_manager.cpp
-msgid "Select a Folder to Scan"
-msgstr ""
-
-#: tools/editor/project_manager.cpp
-msgid "New Project"
-msgstr ""
-
-#: tools/editor/project_manager.cpp
-msgid "Exit"
-msgstr ""
-
-#: tools/editor/project_settings.cpp
-msgid "Key "
-msgstr ""
-
-#: tools/editor/project_settings.cpp
-msgid "Joy Button"
-msgstr ""
-
-#: tools/editor/project_settings.cpp
-msgid "Joy Axis"
-msgstr ""
-
-#: tools/editor/project_settings.cpp
-msgid "Mouse Button"
-msgstr ""
-
-#: tools/editor/project_settings.cpp
-msgid "Invalid action (anything goes but '/' or ':')."
-msgstr ""
-
-#: tools/editor/project_settings.cpp
-msgid "Action '%s' already exists!"
-msgstr ""
-
-#: tools/editor/project_settings.cpp
-msgid "Rename Input Action Event"
-msgstr ""
-
-#: tools/editor/project_settings.cpp
-msgid "Add Input Action Event"
-msgstr ""
-
-#: tools/editor/project_settings.cpp tools/editor/settings_config_dialog.cpp
-msgid "Control+"
-msgstr ""
-
-#: tools/editor/project_settings.cpp tools/editor/settings_config_dialog.cpp
-msgid "Press a Key.."
-msgstr ""
-
-#: tools/editor/project_settings.cpp
-msgid "Mouse Button Index:"
-msgstr ""
-
-#: tools/editor/project_settings.cpp
-msgid "Left Button"
-msgstr ""
-
-#: tools/editor/project_settings.cpp
-msgid "Right Button"
-msgstr ""
-
-#: tools/editor/project_settings.cpp
-msgid "Middle Button"
-msgstr ""
-
-#: tools/editor/project_settings.cpp
-msgid "Wheel Up Button"
-msgstr ""
-
-#: tools/editor/project_settings.cpp
-msgid "Wheel Down Button"
-msgstr ""
-
-#: tools/editor/project_settings.cpp
-msgid "Button 6"
-msgstr ""
-
-#: tools/editor/project_settings.cpp
-msgid "Button 7"
-msgstr ""
-
-#: tools/editor/project_settings.cpp
-msgid "Button 8"
-msgstr ""
-
-#: tools/editor/project_settings.cpp
-msgid "Button 9"
-msgstr ""
-
-#: tools/editor/project_settings.cpp
-msgid "Joystick Axis Index:"
-msgstr ""
-
-#: tools/editor/project_settings.cpp
-msgid "Joystick Button Index:"
-msgstr ""
-
-#: tools/editor/project_settings.cpp
-msgid "Add Input Action"
-msgstr ""
-
-#: tools/editor/project_settings.cpp
-msgid "Erase Input Action Event"
-msgstr ""
-
-#: tools/editor/project_settings.cpp
-msgid "Toggle Persisting"
-msgstr ""
-
-#: tools/editor/project_settings.cpp
-msgid "Error saving settings."
-msgstr ""
-
-#: tools/editor/project_settings.cpp
-msgid "Settings saved OK."
-msgstr ""
-
-#: tools/editor/project_settings.cpp
-msgid "Add Translation"
-msgstr ""
-
-#: tools/editor/project_settings.cpp
-msgid "Remove Translation"
-msgstr ""
-
-#: tools/editor/project_settings.cpp
-msgid "Add Remapped Path"
-msgstr ""
-
-#: tools/editor/project_settings.cpp
-msgid "Resource Remap Add Remap"
-msgstr ""
-
-#: tools/editor/project_settings.cpp
-msgid "Change Resource Remap Language"
-msgstr ""
-
-#: tools/editor/project_settings.cpp
-msgid "Remove Resource Remap"
-msgstr ""
-
-#: tools/editor/project_settings.cpp
-msgid "Remove Resource Remap Option"
-msgstr ""
-
-#: tools/editor/project_settings.cpp
-msgid "Project Settings (engine.cfg)"
-msgstr ""
-
-#: tools/editor/project_settings.cpp tools/editor/settings_config_dialog.cpp
-msgid "General"
-msgstr ""
-
-#: tools/editor/project_settings.cpp tools/editor/property_editor.cpp
-msgid "Property:"
-msgstr ""
-
-#: tools/editor/project_settings.cpp
-msgid "Del"
-msgstr ""
-
-#: tools/editor/project_settings.cpp
-msgid "Copy To Platform.."
-msgstr ""
-
-#: tools/editor/project_settings.cpp
-msgid "Input Map"
-msgstr ""
-
-#: tools/editor/project_settings.cpp
-msgid "Action:"
-msgstr ""
-
-#: tools/editor/project_settings.cpp
-msgid "Device:"
-msgstr ""
-
-#: tools/editor/project_settings.cpp
-msgid "Index:"
-msgstr ""
-
-#: tools/editor/project_settings.cpp
-msgid "Localization"
-msgstr ""
-
-#: tools/editor/project_settings.cpp
-msgid "Translations"
-msgstr ""
-
-#: tools/editor/project_settings.cpp
-msgid "Translations:"
-msgstr ""
-
-#: tools/editor/project_settings.cpp
-msgid "Add.."
-msgstr ""
-
-#: tools/editor/project_settings.cpp
-msgid "Remaps"
-msgstr ""
-
-#: tools/editor/project_settings.cpp
-msgid "Resources:"
-msgstr ""
-
-#: tools/editor/project_settings.cpp
-msgid "Remaps by Locale:"
-msgstr ""
-
-#: tools/editor/project_settings.cpp
-msgid "Locale"
-msgstr ""
-
-#: tools/editor/project_settings.cpp
-msgid "AutoLoad"
-msgstr ""
-
-#: tools/editor/project_settings.cpp
-msgid "Plugins"
-msgstr ""
-
-#: tools/editor/property_editor.cpp
-msgid "Preset.."
-msgstr ""
-
-#: tools/editor/property_editor.cpp
-msgid "Ease In"
-msgstr ""
-
-#: tools/editor/property_editor.cpp
-msgid "Ease Out"
-msgstr ""
-
-#: tools/editor/property_editor.cpp
-msgid "Zero"
-msgstr ""
-
-#: tools/editor/property_editor.cpp
-msgid "Easing In-Out"
-msgstr ""
-
-#: tools/editor/property_editor.cpp
-msgid "Easing Out-In"
-msgstr ""
-
-#: tools/editor/property_editor.cpp
-msgid "File.."
-msgstr ""
-
-#: tools/editor/property_editor.cpp
-msgid "Dir.."
-msgstr ""
-
-#: tools/editor/property_editor.cpp tools/editor/script_create_dialog.cpp
-msgid "Load"
-msgstr ""
-
-#: tools/editor/property_editor.cpp
-msgid "Assign"
-msgstr ""
-
-#: tools/editor/property_editor.cpp
-msgid "New Script"
-msgstr ""
-
-#: tools/editor/property_editor.cpp
-msgid "Error loading file: Not a resource!"
-msgstr ""
-
-#: tools/editor/property_editor.cpp
-msgid "Couldn't load image"
-msgstr ""
-
-#: tools/editor/property_editor.cpp
-msgid "Bit %d, val %d."
-msgstr ""
-
-#: tools/editor/property_editor.cpp
-msgid "On"
-msgstr ""
-
-#: tools/editor/property_editor.cpp
-msgid "Properties:"
-msgstr ""
-
-#: tools/editor/property_editor.cpp
-msgid "Global"
-msgstr ""
-
-#: tools/editor/property_editor.cpp
-msgid "Sections:"
-msgstr ""
-
-#: tools/editor/property_selector.cpp
-msgid "Select Property"
-msgstr ""
-
-#: tools/editor/property_selector.cpp
-msgid "Select Method"
-msgstr ""
-
-#: tools/editor/pvrtc_compress.cpp
-msgid "Could not execute PVRTC tool:"
-msgstr ""
-
-#: tools/editor/pvrtc_compress.cpp
-msgid "Can't load back converted image using PVRTC tool:"
-msgstr ""
-
-#: tools/editor/reparent_dialog.cpp tools/editor/scene_tree_dock.cpp
-msgid "Reparent Node"
-msgstr ""
-
-#: tools/editor/reparent_dialog.cpp
-msgid "Reparent Location (Select new Parent):"
-msgstr ""
-
-#: tools/editor/reparent_dialog.cpp
-msgid "Keep Global Transform"
-msgstr ""
-
-#: tools/editor/reparent_dialog.cpp tools/editor/scene_tree_dock.cpp
-msgid "Reparent"
-msgstr ""
-
-#: tools/editor/resources_dock.cpp
-msgid "Create New Resource"
-msgstr ""
-
-#: tools/editor/resources_dock.cpp
-msgid "Open Resource"
-msgstr ""
-
-#: tools/editor/resources_dock.cpp
-msgid "Save Resource"
-msgstr ""
-
-#: tools/editor/resources_dock.cpp
-msgid "Resource Tools"
-msgstr ""
-
-#: tools/editor/resources_dock.cpp
-msgid "Make Local"
-msgstr ""
-
-#: tools/editor/run_settings_dialog.cpp
-msgid "Run Mode:"
-msgstr ""
-
-#: tools/editor/run_settings_dialog.cpp
-msgid "Current Scene"
-msgstr ""
-
-#: tools/editor/run_settings_dialog.cpp
-msgid "Main Scene"
-msgstr ""
-
-#: tools/editor/run_settings_dialog.cpp
-msgid "Main Scene Arguments:"
-msgstr ""
-
-#: tools/editor/run_settings_dialog.cpp
-msgid "Scene Run Settings"
-msgstr ""
-
-#: tools/editor/scene_tree_dock.cpp
-msgid "No parent to instance the scenes at."
-msgstr ""
-
-#: tools/editor/scene_tree_dock.cpp
-msgid "Error loading scene from %s"
-msgstr ""
-
-#: tools/editor/scene_tree_dock.cpp
-msgid "Ok"
-msgstr ""
-
-#: tools/editor/scene_tree_dock.cpp
-msgid ""
-"Cannot instance the scene '%s' because the current scene exists within one "
-"of its nodes."
-msgstr ""
-
-#: tools/editor/scene_tree_dock.cpp
-msgid "Instance Scene(s)"
-msgstr ""
-
-#: tools/editor/scene_tree_dock.cpp
-msgid "This operation can't be done on the tree root."
-msgstr ""
-
-#: tools/editor/scene_tree_dock.cpp
-msgid "Move Node In Parent"
-msgstr ""
-
-#: tools/editor/scene_tree_dock.cpp
-msgid "Move Nodes In Parent"
-msgstr ""
-
-#: tools/editor/scene_tree_dock.cpp
-msgid "Duplicate Node(s)"
-msgstr ""
-
-#: tools/editor/scene_tree_dock.cpp
-msgid "Delete Node(s)?"
-msgstr ""
-
-#: tools/editor/scene_tree_dock.cpp
-msgid "This operation can't be done without a scene."
-msgstr ""
-
-#: tools/editor/scene_tree_dock.cpp
-msgid "This operation can't be done on instanced scenes."
-msgstr ""
-
-#: tools/editor/scene_tree_dock.cpp
-msgid "Save New Scene As.."
-msgstr ""
-
-#: tools/editor/scene_tree_dock.cpp
-msgid "Makes Sense!"
-msgstr ""
-
-#: tools/editor/scene_tree_dock.cpp
-msgid "Can't operate on nodes from a foreign scene!"
-msgstr ""
-
-#: tools/editor/scene_tree_dock.cpp
-msgid "Can't operate on nodes the current scene inherits from!"
-msgstr ""
-
-#: tools/editor/scene_tree_dock.cpp
-msgid "Remove Node(s)"
-msgstr ""
-
-#: tools/editor/scene_tree_dock.cpp
-msgid ""
-"Couldn't save new scene. Likely dependencies (instances) couldn't be "
-"satisfied."
-msgstr ""
-
-#: tools/editor/scene_tree_dock.cpp
-msgid "Error saving scene."
-msgstr ""
-
-#: tools/editor/scene_tree_dock.cpp
-msgid "Error duplicating scene to save it."
-msgstr ""
-
-#: tools/editor/scene_tree_dock.cpp
-msgid "Edit Groups"
-msgstr ""
-
-#: tools/editor/scene_tree_dock.cpp
-msgid "Edit Connections"
-msgstr ""
-
-#: tools/editor/scene_tree_dock.cpp
-msgid "Delete Node(s)"
-msgstr ""
-
-#: tools/editor/scene_tree_dock.cpp
-msgid "Add Child Node"
-msgstr ""
-
-#: tools/editor/scene_tree_dock.cpp
-msgid "Instance Child Scene"
-msgstr ""
-
-#: tools/editor/scene_tree_dock.cpp
-msgid "Change Type"
-msgstr ""
-
-#: tools/editor/scene_tree_dock.cpp
-msgid "Attach Script"
-msgstr ""
-
-#: tools/editor/scene_tree_dock.cpp
-msgid "Clear Script"
-msgstr ""
-
-#: tools/editor/scene_tree_dock.cpp
-msgid "Merge From Scene"
-msgstr ""
-
-#: tools/editor/scene_tree_dock.cpp
-msgid "Save Branch as Scene"
-msgstr ""
-
-#: tools/editor/scene_tree_dock.cpp
-msgid "Delete (No Confirm)"
-msgstr ""
-
-#: tools/editor/scene_tree_dock.cpp
-msgid "Add/Create a New Node"
-msgstr ""
-
-#: tools/editor/scene_tree_dock.cpp
-msgid ""
-"Instance a scene file as a Node. Creates an inherited scene if no root node "
-"exists."
-msgstr ""
-
-#: tools/editor/scene_tree_dock.cpp
-msgid "Attach a new or existing script for the selected node."
-msgstr ""
-
-#: tools/editor/scene_tree_dock.cpp
-msgid "Clear a script for the selected node."
-msgstr ""
-
-#: tools/editor/scene_tree_editor.cpp
-msgid ""
-"This item cannot be made visible because the parent is hidden. Unhide the "
-"parent first."
-msgstr ""
-
-#: tools/editor/scene_tree_editor.cpp
-msgid "Toggle Spatial Visible"
-msgstr ""
-
-#: tools/editor/scene_tree_editor.cpp
-msgid "Toggle CanvasItem Visible"
-msgstr ""
-
-#: tools/editor/scene_tree_editor.cpp
-msgid "Instance:"
-msgstr ""
-
-#: tools/editor/scene_tree_editor.cpp
-msgid "Invalid node name, the following characters are not allowed:"
-msgstr ""
-
-#: tools/editor/scene_tree_editor.cpp
-msgid "Rename Node"
-msgstr ""
-
-#: tools/editor/scene_tree_editor.cpp
-msgid "Scene Tree (Nodes):"
-msgstr ""
-
-#: tools/editor/scene_tree_editor.cpp
-msgid "Editable Children"
-msgstr ""
-
-#: tools/editor/scene_tree_editor.cpp
-msgid "Load As Placeholder"
-msgstr ""
-
-#: tools/editor/scene_tree_editor.cpp
-msgid "Discard Instancing"
-msgstr ""
-
-#: tools/editor/scene_tree_editor.cpp
-msgid "Open in Editor"
-msgstr ""
-
-#: tools/editor/scene_tree_editor.cpp
-msgid "Clear Inheritance"
-msgstr ""
-
-#: tools/editor/scene_tree_editor.cpp
-msgid "Clear Inheritance? (No Undo!)"
-msgstr ""
-
-#: tools/editor/scene_tree_editor.cpp
-msgid "Clear!"
-msgstr ""
-
-#: tools/editor/scene_tree_editor.cpp
-msgid "Select a Node"
-msgstr ""
-
-#: tools/editor/script_create_dialog.cpp
-msgid "Invalid parent class name"
-msgstr ""
-
-#: tools/editor/script_create_dialog.cpp
-msgid "Valid chars:"
-msgstr ""
-
-#: tools/editor/script_create_dialog.cpp
-msgid "Invalid class name"
-msgstr ""
-
-#: tools/editor/script_create_dialog.cpp
-msgid "Valid name"
-msgstr ""
-
-#: tools/editor/script_create_dialog.cpp
-msgid "N/A"
-msgstr ""
-
-#: tools/editor/script_create_dialog.cpp
-msgid "Class name is invalid!"
-msgstr ""
-
-#: tools/editor/script_create_dialog.cpp
-msgid "Parent class name is invalid!"
-msgstr ""
-
-#: tools/editor/script_create_dialog.cpp
-msgid "Invalid path!"
-msgstr ""
-
-#: tools/editor/script_create_dialog.cpp
-msgid "Could not create script in filesystem."
-msgstr ""
-
-#: tools/editor/script_create_dialog.cpp
-msgid "Error loading script from %s"
-msgstr ""
-
-#: tools/editor/script_create_dialog.cpp
-msgid "Path is empty"
-msgstr ""
-
-#: tools/editor/script_create_dialog.cpp
-msgid "Path is not local"
-msgstr ""
-
-#: tools/editor/script_create_dialog.cpp
-msgid "Invalid base path"
-msgstr ""
-
-#: tools/editor/script_create_dialog.cpp
-msgid "Invalid extension"
-msgstr ""
-
-#: tools/editor/script_create_dialog.cpp
-msgid "Create new script"
-msgstr ""
-
-#: tools/editor/script_create_dialog.cpp
-msgid "Load existing script"
-msgstr ""
-
-#: tools/editor/script_create_dialog.cpp
-msgid "Class Name:"
-msgstr ""
-
-#: tools/editor/script_create_dialog.cpp
-msgid "Built-In Script"
-msgstr ""
-
-#: tools/editor/script_create_dialog.cpp
-msgid "Attach Node Script"
-msgstr ""
-
-#: tools/editor/script_editor_debugger.cpp
-msgid "Bytes:"
-msgstr ""
-
-#: tools/editor/script_editor_debugger.cpp
-msgid "Warning"
-msgstr ""
-
-#: tools/editor/script_editor_debugger.cpp
-msgid "Error:"
-msgstr ""
-
-#: tools/editor/script_editor_debugger.cpp
-msgid "Source:"
-msgstr ""
-
-#: tools/editor/script_editor_debugger.cpp
-msgid "Function:"
-msgstr ""
-
-#: tools/editor/script_editor_debugger.cpp
-msgid "Errors"
-msgstr ""
-
-#: tools/editor/script_editor_debugger.cpp
-msgid "Child Process Connected"
-msgstr ""
-
-#: tools/editor/script_editor_debugger.cpp
-msgid "Inspect Previous Instance"
-msgstr ""
-
-#: tools/editor/script_editor_debugger.cpp
-msgid "Inspect Next Instance"
-msgstr ""
-
-#: tools/editor/script_editor_debugger.cpp
-msgid "Stack Frames"
-msgstr ""
-
-#: tools/editor/script_editor_debugger.cpp
-msgid "Variable"
-msgstr ""
-
-#: tools/editor/script_editor_debugger.cpp
-msgid "Errors:"
-msgstr ""
-
-#: tools/editor/script_editor_debugger.cpp
-msgid "Stack Trace (if applicable):"
-msgstr ""
-
-#: tools/editor/script_editor_debugger.cpp
-msgid "Remote Inspector"
-msgstr ""
-
-#: tools/editor/script_editor_debugger.cpp
-msgid "Live Scene Tree:"
-msgstr ""
-
-#: tools/editor/script_editor_debugger.cpp
-msgid "Remote Object Properties: "
-msgstr ""
-
-#: tools/editor/script_editor_debugger.cpp
-msgid "Profiler"
-msgstr ""
-
-#: tools/editor/script_editor_debugger.cpp
-msgid "Monitor"
-msgstr ""
-
-#: tools/editor/script_editor_debugger.cpp
-msgid "Value"
-msgstr ""
-
-#: tools/editor/script_editor_debugger.cpp
-msgid "Monitors"
-msgstr ""
-
-#: tools/editor/script_editor_debugger.cpp
-msgid "List of Video Memory Usage by Resource:"
-msgstr ""
-
-#: tools/editor/script_editor_debugger.cpp
-msgid "Total:"
-msgstr ""
-
-#: tools/editor/script_editor_debugger.cpp
-msgid "Video Mem"
-msgstr ""
-
-#: tools/editor/script_editor_debugger.cpp
-msgid "Resource Path"
-msgstr ""
-
-#: tools/editor/script_editor_debugger.cpp
-msgid "Type"
-msgstr ""
-
-#: tools/editor/script_editor_debugger.cpp
-msgid "Usage"
-msgstr ""
-
-#: tools/editor/script_editor_debugger.cpp
-msgid "Misc"
-msgstr ""
-
-#: tools/editor/script_editor_debugger.cpp
-msgid "Clicked Control:"
-msgstr ""
-
-#: tools/editor/script_editor_debugger.cpp
-msgid "Clicked Control Type:"
-msgstr ""
-
-#: tools/editor/script_editor_debugger.cpp
-msgid "Live Edit Root:"
-msgstr ""
-
-#: tools/editor/script_editor_debugger.cpp
-msgid "Set From Tree"
-msgstr ""
-
-#: tools/editor/settings_config_dialog.cpp
-msgid "Shortcuts"
-msgstr ""
-
-#: tools/editor/spatial_editor_gizmos.cpp
-msgid "Change Light Radius"
-msgstr ""
-
-#: tools/editor/spatial_editor_gizmos.cpp
-msgid "Change Camera FOV"
-msgstr ""
-
-#: tools/editor/spatial_editor_gizmos.cpp
-msgid "Change Camera Size"
-msgstr ""
-
-#: tools/editor/spatial_editor_gizmos.cpp
-msgid "Change Sphere Shape Radius"
-msgstr ""
-
-#: tools/editor/spatial_editor_gizmos.cpp
-msgid "Change Box Shape Extents"
-msgstr ""
-
-#: tools/editor/spatial_editor_gizmos.cpp
-msgid "Change Capsule Shape Radius"
-msgstr ""
-
-#: tools/editor/spatial_editor_gizmos.cpp
-msgid "Change Capsule Shape Height"
-msgstr ""
-
-#: tools/editor/spatial_editor_gizmos.cpp
-msgid "Change Ray Shape Length"
-msgstr ""
-
-#: tools/editor/spatial_editor_gizmos.cpp
-msgid "Change Notifier Extents"
-msgstr ""
diff --git a/tools/translations/ru.po b/tools/translations/ru.po
index 3060567126..73262dbd5e 100644
--- a/tools/translations/ru.po
+++ b/tools/translations/ru.po
@@ -10,7 +10,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2016-10-17 19:47+0000\n"
+"PO-Revision-Date: 2016-12-14 17:04+0000\n"
"Last-Translator: DimOkGamer <dimokgamer@gmail.com>\n"
"Language-Team: Russian <https://hosted.weblate.org/projects/godot-engine/"
"godot/ru/>\n"
@@ -20,7 +20,7 @@ msgstr ""
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=3; plural=n%10==1 && n%100!=11 ? 0 : n%10>=2 && n"
"%10<=4 && (n%100<10 || n%100>=20) ? 1 : 2;\n"
-"X-Generator: Weblate 2.9-dev\n"
+"X-Generator: Weblate 2.10-dev\n"
#: modules/gdscript/gd_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -609,10 +609,6 @@ msgstr ""
"VisibilityEnable2D работает наилучшим образом при использовании корня "
"редактируемой сцены, как прямого родителя."
-#: scene/3d/baked_light_instance.cpp
-msgid "BakedLightInstance does not contain a BakedLight resource."
-msgstr "BakedLightInstance не содержит BakedLight ресурс."
-
#: scene/3d/body_shape.cpp
msgid ""
"CollisionShape only serves to provide a collision shape to a CollisionObject "
@@ -1012,7 +1008,7 @@ msgstr "Дублировать перемещённый"
#: tools/editor/animation_editor.cpp
msgid "Remove Selection"
-msgstr "Убрать выделение"
+msgstr "Удалить выделенное"
#: tools/editor/animation_editor.cpp
msgid "Continuous"
@@ -1855,6 +1851,11 @@ msgid "Constants:"
msgstr "Константы:"
#: tools/editor/editor_help.cpp
+#, fuzzy
+msgid "Property Description:"
+msgstr "Краткое описание:"
+
+#: tools/editor/editor_help.cpp
msgid "Method Description:"
msgstr "Описание методов:"
@@ -2868,6 +2869,7 @@ msgstr "Исходные текстура(ы):"
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
+#: tools/editor/project_export.cpp
msgid "Target Path:"
msgstr "Целевой путь:"
@@ -3101,9 +3103,8 @@ msgid "Auto"
msgstr "Авто"
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
-#, fuzzy
msgid "Root Node Name:"
-msgstr "Имя Узла:"
+msgstr "Имя корневого узла:"
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
msgid "The Following Files are Missing:"
@@ -3454,7 +3455,7 @@ msgstr "Добавить анимацию"
#: tools/editor/plugins/animation_player_editor_plugin.cpp
msgid "Blend Next Changed"
-msgstr "изменена последующая анимация"
+msgstr "Изменена последующая анимация"
#: tools/editor/plugins/animation_player_editor_plugin.cpp
msgid "Change Blend Time"
@@ -4017,13 +4018,12 @@ msgid "Snap (Pixels):"
msgstr "Привязка (пиксели):"
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Add %s"
-msgstr "Добавить все"
+msgstr "Добавить %s"
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Adding %s..."
-msgstr ""
+msgstr "Добавление %s..."
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
#: tools/editor/scene_tree_dock.cpp
@@ -4043,7 +4043,7 @@ msgstr "Ок :("
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
#: tools/editor/scene_tree_dock.cpp
msgid "No parent to instance a child at."
-msgstr "Нет родителя для добавления потомка."
+msgstr "Не выбран родитель для добавления потомка."
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
#: tools/editor/scene_tree_dock.cpp
@@ -4051,15 +4051,16 @@ msgid "This operation requires a single selected node."
msgstr "Эта операция требует одного выбранного узла."
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Change default type"
-msgstr "Изменено стандартное значение"
+msgstr "Изменить тип по умолчанию"
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid ""
"Drag & drop + Shift : Add node as sibling\n"
"Drag & drop + Alt : Change node type"
msgstr ""
+"Drag & drop + Shift : Добавить узел к выделению\n"
+"Drag & drop + Alt : Изменить тип узла"
#: tools/editor/plugins/collision_polygon_2d_editor_plugin.cpp
#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp
@@ -4929,18 +4930,6 @@ msgstr "Перейти к строке.."
msgid "Contextual Help"
msgstr "Контекстная справка"
-#: tools/editor/plugins/shader_editor_plugin.cpp
-msgid "Vertex"
-msgstr "Вертекс"
-
-#: tools/editor/plugins/shader_editor_plugin.cpp
-msgid "Fragment"
-msgstr "Фрагмент"
-
-#: tools/editor/plugins/shader_editor_plugin.cpp
-msgid "Lighting"
-msgstr "Освещение"
-
#: tools/editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Scalar Constant"
msgstr "Изменена числовая константа"
@@ -5703,6 +5692,71 @@ msgid "No exporter for platform '%s' yet."
msgstr "Платформа '%s' пока не поддерживается."
#: tools/editor/project_export.cpp
+#, fuzzy
+msgid "Create Android keystore"
+msgstr "Создать новый ресурс"
+
+#: tools/editor/project_export.cpp
+#, fuzzy
+msgid "Full name"
+msgstr "Допустимое имя"
+
+#: tools/editor/project_export.cpp
+msgid "Organizational unit"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+#, fuzzy
+msgid "Organization"
+msgstr "Переход"
+
+#: tools/editor/project_export.cpp
+msgid "City"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+#, fuzzy
+msgid "State"
+msgstr "Статус:"
+
+#: tools/editor/project_export.cpp
+msgid "2 letter country code"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "User alias"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+#, fuzzy
+msgid "Password"
+msgstr "Пароль:"
+
+#: tools/editor/project_export.cpp
+#, fuzzy
+msgid "at least 6 characters"
+msgstr "Допустимые символы:"
+
+#: tools/editor/project_export.cpp
+#, fuzzy
+msgid "File name"
+msgstr "Новое имя:"
+
+#: tools/editor/project_export.cpp
+msgid "Path : (better to save outside of project)"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid ""
+"Release keystore is not set.\n"
+"Do you want to create one?"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Fill Keystore/Release User and Release Password"
+msgstr ""
+
+#: tools/editor/project_export.cpp
msgid "Include"
msgstr "Включить"
@@ -6166,10 +6220,6 @@ msgid "Erase Input Action Event"
msgstr "Удалить действие"
#: tools/editor/project_settings.cpp
-msgid "Toggle Persisting"
-msgstr "Переключено настаивание"
-
-#: tools/editor/project_settings.cpp
msgid "Error saving settings."
msgstr "Ошибка сохранения настроек."
@@ -6346,10 +6396,6 @@ msgid "Properties:"
msgstr "Свойства:"
#: tools/editor/property_editor.cpp
-msgid "Global"
-msgstr "Глобальные"
-
-#: tools/editor/property_editor.cpp
msgid "Sections:"
msgstr "Разделы:"
@@ -6540,14 +6586,12 @@ msgid "Change Type"
msgstr "Изменить тип"
#: tools/editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Attach Script"
-msgstr "Добавить скрипт"
+msgstr "Прикрепить скрипт"
#: tools/editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Clear Script"
-msgstr "Создать скрипт"
+msgstr "Убрать скрипт"
#: tools/editor/scene_tree_dock.cpp
msgid "Merge From Scene"
@@ -6574,22 +6618,12 @@ msgstr ""
"не существует."
#: tools/editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Attach a new or existing script for the selected node."
-msgstr "Создать новый скрипт для выбранного узла."
+msgstr "Прикрепить новый или существующий скрипт к выбранному узлу."
#: tools/editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Clear a script for the selected node."
-msgstr "Создать новый скрипт для выбранного узла."
-
-#: tools/editor/scene_tree_editor.cpp
-msgid ""
-"This item cannot be made visible because the parent is hidden. Unhide the "
-"parent first."
-msgstr ""
-"Этот объект не может быть отображён, потому что его родитель скрыт. "
-"Отобразите сначала родительский узел."
+msgstr "Убрать скрипт у выбранного узла."
#: tools/editor/scene_tree_editor.cpp
msgid "Toggle Spatial Visible"
@@ -6684,13 +6718,12 @@ msgid "Could not create script in filesystem."
msgstr "Не удалось создать скрипт в файловой системе."
#: tools/editor/script_create_dialog.cpp
-#, fuzzy
msgid "Error loading script from %s"
-msgstr "Ошибка при загрузке сцены из %s"
+msgstr "Ошибка при загрузке скрипта из %s"
#: tools/editor/script_create_dialog.cpp
msgid "Path is empty"
-msgstr "Путь не назначен"
+msgstr "Не указан путь"
#: tools/editor/script_create_dialog.cpp
msgid "Path is not local"
@@ -6705,14 +6738,12 @@ msgid "Invalid extension"
msgstr "Недопустимое расширение"
#: tools/editor/script_create_dialog.cpp
-#, fuzzy
msgid "Create new script"
-msgstr "Создать скрипт"
+msgstr "Создать новый скрипт"
#: tools/editor/script_create_dialog.cpp
-#, fuzzy
msgid "Load existing script"
-msgstr "Следующий скрипт"
+msgstr "Загрузить существующий скрипт"
#: tools/editor/script_create_dialog.cpp
msgid "Class Name:"
@@ -6723,9 +6754,8 @@ msgid "Built-In Script"
msgstr "Встроенный Скрипт"
#: tools/editor/script_create_dialog.cpp
-#, fuzzy
msgid "Attach Node Script"
-msgstr "Создать скрипт для узла"
+msgstr "Добавление скрипта"
#: tools/editor/script_editor_debugger.cpp
msgid "Bytes:"
@@ -6891,6 +6921,36 @@ msgstr "Изменена длинна луча"
msgid "Change Notifier Extents"
msgstr "Изменены границы уведомителя"
+#: tools/editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Change Probe Extents"
+msgstr "Изменены границы уведомителя"
+
+#~ msgid "BakedLightInstance does not contain a BakedLight resource."
+#~ msgstr "BakedLightInstance не содержит BakedLight ресурс."
+
+#~ msgid "Vertex"
+#~ msgstr "Вертекс"
+
+#~ msgid "Fragment"
+#~ msgstr "Фрагмент"
+
+#~ msgid "Lighting"
+#~ msgstr "Освещение"
+
+#~ msgid "Toggle Persisting"
+#~ msgstr "Параметр изменён"
+
+#~ msgid "Global"
+#~ msgstr "Глобальные"
+
+#~ msgid ""
+#~ "This item cannot be made visible because the parent is hidden. Unhide the "
+#~ "parent first."
+#~ msgstr ""
+#~ "Этот объект не может быть отображён, потому что его родитель скрыт. "
+#~ "Отобразите сначала родительский узел."
+
#~ msgid ""
#~ "Paths cannot start with '/', absolute paths must start with 'res://', "
#~ "'user://', or 'local://'"
diff --git a/tools/translations/sk.po b/tools/translations/sk.po
index bd363a7eb3..f1bd9f1300 100644
--- a/tools/translations/sk.po
+++ b/tools/translations/sk.po
@@ -563,10 +563,6 @@ msgid ""
"as parent."
msgstr ""
-#: scene/3d/baked_light_instance.cpp
-msgid "BakedLightInstance does not contain a BakedLight resource."
-msgstr ""
-
#: scene/3d/body_shape.cpp
msgid ""
"CollisionShape only serves to provide a collision shape to a CollisionObject "
@@ -1771,6 +1767,11 @@ msgid "Constants:"
msgstr "Konštanty:"
#: tools/editor/editor_help.cpp
+#, fuzzy
+msgid "Property Description:"
+msgstr "Popis:"
+
+#: tools/editor/editor_help.cpp
msgid "Method Description:"
msgstr ""
@@ -2748,6 +2749,7 @@ msgstr ""
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
+#: tools/editor/project_export.cpp
msgid "Target Path:"
msgstr ""
@@ -4786,18 +4788,6 @@ msgstr ""
msgid "Contextual Help"
msgstr ""
-#: tools/editor/plugins/shader_editor_plugin.cpp
-msgid "Vertex"
-msgstr ""
-
-#: tools/editor/plugins/shader_editor_plugin.cpp
-msgid "Fragment"
-msgstr ""
-
-#: tools/editor/plugins/shader_editor_plugin.cpp
-msgid "Lighting"
-msgstr ""
-
#: tools/editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Scalar Constant"
msgstr ""
@@ -5563,6 +5553,65 @@ msgid "No exporter for platform '%s' yet."
msgstr ""
#: tools/editor/project_export.cpp
+#, fuzzy
+msgid "Create Android keystore"
+msgstr "Vytvoriť adresár"
+
+#: tools/editor/project_export.cpp
+msgid "Full name"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Organizational unit"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Organization"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "City"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "State"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "2 letter country code"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "User alias"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Password"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "at least 6 characters"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "File name"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Path : (better to save outside of project)"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid ""
+"Release keystore is not set.\n"
+"Do you want to create one?"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Fill Keystore/Release User and Release Password"
+msgstr ""
+
+#: tools/editor/project_export.cpp
msgid "Include"
msgstr ""
@@ -6022,10 +6071,6 @@ msgid "Erase Input Action Event"
msgstr ""
#: tools/editor/project_settings.cpp
-msgid "Toggle Persisting"
-msgstr ""
-
-#: tools/editor/project_settings.cpp
msgid "Error saving settings."
msgstr ""
@@ -6203,10 +6248,6 @@ msgid "Properties:"
msgstr ""
#: tools/editor/property_editor.cpp
-msgid "Global"
-msgstr ""
-
-#: tools/editor/property_editor.cpp
msgid "Sections:"
msgstr ""
@@ -6431,12 +6472,6 @@ msgid "Clear a script for the selected node."
msgstr ""
#: tools/editor/scene_tree_editor.cpp
-msgid ""
-"This item cannot be made visible because the parent is hidden. Unhide the "
-"parent first."
-msgstr ""
-
-#: tools/editor/scene_tree_editor.cpp
msgid "Toggle Spatial Visible"
msgstr ""
@@ -6734,3 +6769,7 @@ msgstr ""
#: tools/editor/spatial_editor_gizmos.cpp
msgid "Change Notifier Extents"
msgstr ""
+
+#: tools/editor/spatial_editor_gizmos.cpp
+msgid "Change Probe Extents"
+msgstr ""
diff --git a/tools/translations/sl.po b/tools/translations/sl.po
index caf7920f96..12903cba83 100644
--- a/tools/translations/sl.po
+++ b/tools/translations/sl.po
@@ -575,10 +575,6 @@ msgid ""
"as parent."
msgstr ""
-#: scene/3d/baked_light_instance.cpp
-msgid "BakedLightInstance does not contain a BakedLight resource."
-msgstr ""
-
#: scene/3d/body_shape.cpp
msgid ""
"CollisionShape only serves to provide a collision shape to a CollisionObject "
@@ -1782,6 +1778,10 @@ msgid "Constants:"
msgstr ""
#: tools/editor/editor_help.cpp
+msgid "Property Description:"
+msgstr ""
+
+#: tools/editor/editor_help.cpp
msgid "Method Description:"
msgstr ""
@@ -2758,6 +2758,7 @@ msgstr ""
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
+#: tools/editor/project_export.cpp
msgid "Target Path:"
msgstr ""
@@ -4796,18 +4797,6 @@ msgstr ""
msgid "Contextual Help"
msgstr ""
-#: tools/editor/plugins/shader_editor_plugin.cpp
-msgid "Vertex"
-msgstr ""
-
-#: tools/editor/plugins/shader_editor_plugin.cpp
-msgid "Fragment"
-msgstr ""
-
-#: tools/editor/plugins/shader_editor_plugin.cpp
-msgid "Lighting"
-msgstr ""
-
#: tools/editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Scalar Constant"
msgstr ""
@@ -5570,6 +5559,64 @@ msgid "No exporter for platform '%s' yet."
msgstr ""
#: tools/editor/project_export.cpp
+msgid "Create Android keystore"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Full name"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Organizational unit"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Organization"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "City"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "State"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "2 letter country code"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "User alias"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Password"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "at least 6 characters"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "File name"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Path : (better to save outside of project)"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid ""
+"Release keystore is not set.\n"
+"Do you want to create one?"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Fill Keystore/Release User and Release Password"
+msgstr ""
+
+#: tools/editor/project_export.cpp
msgid "Include"
msgstr ""
@@ -6029,10 +6076,6 @@ msgid "Erase Input Action Event"
msgstr ""
#: tools/editor/project_settings.cpp
-msgid "Toggle Persisting"
-msgstr ""
-
-#: tools/editor/project_settings.cpp
msgid "Error saving settings."
msgstr ""
@@ -6209,10 +6252,6 @@ msgid "Properties:"
msgstr ""
#: tools/editor/property_editor.cpp
-msgid "Global"
-msgstr ""
-
-#: tools/editor/property_editor.cpp
msgid "Sections:"
msgstr ""
@@ -6436,12 +6475,6 @@ msgid "Clear a script for the selected node."
msgstr ""
#: tools/editor/scene_tree_editor.cpp
-msgid ""
-"This item cannot be made visible because the parent is hidden. Unhide the "
-"parent first."
-msgstr ""
-
-#: tools/editor/scene_tree_editor.cpp
msgid "Toggle Spatial Visible"
msgstr ""
@@ -6737,6 +6770,10 @@ msgstr ""
msgid "Change Notifier Extents"
msgstr ""
+#: tools/editor/spatial_editor_gizmos.cpp
+msgid "Change Probe Extents"
+msgstr ""
+
#~ msgid ""
#~ "Custom node has no _get_output_port_unsequenced(idx,wmem), but "
#~ "unsequenced ports were specified."
diff --git a/tools/translations/tools.pot b/tools/translations/tools.pot
index 1c53e86cd8..447067beb3 100644
--- a/tools/translations/tools.pot
+++ b/tools/translations/tools.pot
@@ -544,10 +544,6 @@ msgid ""
"as parent."
msgstr ""
-#: scene/3d/baked_light_instance.cpp
-msgid "BakedLightInstance does not contain a BakedLight resource."
-msgstr ""
-
#: scene/3d/body_shape.cpp
msgid ""
"CollisionShape only serves to provide a collision shape to a CollisionObject "
@@ -1751,6 +1747,10 @@ msgid "Constants:"
msgstr ""
#: tools/editor/editor_help.cpp
+msgid "Property Description:"
+msgstr ""
+
+#: tools/editor/editor_help.cpp
msgid "Method Description:"
msgstr ""
@@ -2727,6 +2727,7 @@ msgstr ""
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
+#: tools/editor/project_export.cpp
msgid "Target Path:"
msgstr ""
@@ -4764,18 +4765,6 @@ msgstr ""
msgid "Contextual Help"
msgstr ""
-#: tools/editor/plugins/shader_editor_plugin.cpp
-msgid "Vertex"
-msgstr ""
-
-#: tools/editor/plugins/shader_editor_plugin.cpp
-msgid "Fragment"
-msgstr ""
-
-#: tools/editor/plugins/shader_editor_plugin.cpp
-msgid "Lighting"
-msgstr ""
-
#: tools/editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Scalar Constant"
msgstr ""
@@ -5538,6 +5527,64 @@ msgid "No exporter for platform '%s' yet."
msgstr ""
#: tools/editor/project_export.cpp
+msgid "Create Android keystore"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Full name"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Organizational unit"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Organization"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "City"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "State"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "2 letter country code"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "User alias"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Password"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "at least 6 characters"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "File name"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Path : (better to save outside of project)"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid ""
+"Release keystore is not set.\n"
+"Do you want to create one?"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Fill Keystore/Release User and Release Password"
+msgstr ""
+
+#: tools/editor/project_export.cpp
msgid "Include"
msgstr ""
@@ -5997,10 +6044,6 @@ msgid "Erase Input Action Event"
msgstr ""
#: tools/editor/project_settings.cpp
-msgid "Toggle Persisting"
-msgstr ""
-
-#: tools/editor/project_settings.cpp
msgid "Error saving settings."
msgstr ""
@@ -6177,10 +6220,6 @@ msgid "Properties:"
msgstr ""
#: tools/editor/property_editor.cpp
-msgid "Global"
-msgstr ""
-
-#: tools/editor/property_editor.cpp
msgid "Sections:"
msgstr ""
@@ -6403,12 +6442,6 @@ msgid "Clear a script for the selected node."
msgstr ""
#: tools/editor/scene_tree_editor.cpp
-msgid ""
-"This item cannot be made visible because the parent is hidden. Unhide the "
-"parent first."
-msgstr ""
-
-#: tools/editor/scene_tree_editor.cpp
msgid "Toggle Spatial Visible"
msgstr ""
@@ -6703,3 +6736,7 @@ msgstr ""
#: tools/editor/spatial_editor_gizmos.cpp
msgid "Change Notifier Extents"
msgstr ""
+
+#: tools/editor/spatial_editor_gizmos.cpp
+msgid "Change Probe Extents"
+msgstr ""
diff --git a/tools/translations/tr.po b/tools/translations/tr.po
index 7b0c06f584..b930e302f2 100644
--- a/tools/translations/tr.po
+++ b/tools/translations/tr.po
@@ -2,67 +2,69 @@
# Copyright (C) 2016-2017 Juan Linietsky, Ariel Manzur and the Godot community
# This file is distributed under the same license as the Godot source code.
#
+# Aprın Çor Tigin <kabusturk38@gmail.com>, 2016.
# Ceyhun Can Ulker <ceyhuncanu@gmail.com>, 2016.
# Enes Kaya Öcal <ekayaocal@hotmail.com>, 2016.
# M. Yavuz Uzun <myavuzuzun@yandex.com>, 2016.
+# Orkun Turan <holygatestudio@yandex.com>, 2016-2017.
#
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
-"PO-Revision-Date: 2016-11-11 12:37+0000\n"
-"Last-Translator: Ceyhun Can Ulker <ceyhuncanu@gmail.com>\n"
+"PO-Revision-Date: 2017-01-02 19:10+0000\n"
+"Last-Translator: Orkun Turan <holygatestudio@yandex.com>\n"
"Language-Team: Turkish <https://hosted.weblate.org/projects/godot-engine/"
"godot/tr/>\n"
"Language: tr\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8-bit\n"
"Plural-Forms: nplurals=2; plural=n > 1;\n"
-"X-Generator: Weblate 2.9\n"
+"X-Generator: Weblate 2.11-dev\n"
#: modules/gdscript/gd_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
msgid "Invalid type argument to convert(), use TYPE_* constants."
-msgstr "convert() icin geçersiz tip argümanı, TYPE_* sabtilerini kullanın."
+msgstr ""
+"convert() için geçersiz türde değiştirgen, TYPE_* sabitlerini kullanın."
#: modules/gdscript/gd_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
msgid "Not enough bytes for decoding bytes, or invalid format."
-msgstr "Geçersiz format ya da kod çözmek için yetersiz byte sayısı."
+msgstr "Geçersiz biçem ya da kod çözmek için yetersiz byte sayısı."
#: modules/gdscript/gd_functions.cpp
msgid "step argument is zero!"
-msgstr "Adım argümanı sıfır!"
+msgstr "adım değiştirgeni sıfır!"
#: modules/gdscript/gd_functions.cpp
msgid "Not a script with an instance"
-msgstr "Örneği mevcut olan bir bir kod değil"
+msgstr "Örneği bulunan bir betik değil"
#: modules/gdscript/gd_functions.cpp
msgid "Not based on a script"
-msgstr "Bir koda bağlı değil"
+msgstr "Bir betiğe bağlı değil"
#: modules/gdscript/gd_functions.cpp
msgid "Not based on a resource file"
-msgstr "Bir kaynak dosyasına bağlı değil"
+msgstr "Bir kaynak dizecine bağlı değil"
#: modules/gdscript/gd_functions.cpp
msgid "Invalid instance dictionary format (missing @path)"
-msgstr "Geçersiz örnek sözlük formatı (@path eksik)"
+msgstr "Geçersiz örnek sözlük biçemi (@path eksik)"
#: modules/gdscript/gd_functions.cpp
msgid "Invalid instance dictionary format (can't load script at @path)"
-msgstr "Geçersiz örnek sözlük formatı (kod @path 'tan yüklenemiyor)"
+msgstr "Geçersiz örnek sözlük biçemi (betik @path 'tan yüklenemiyor)"
#: modules/gdscript/gd_functions.cpp
msgid "Invalid instance dictionary format (invalid script at @path)"
-msgstr "Geçersiz örnek sözlük formatı (@path 'taki kod geçersiz)"
+msgstr "Geçersiz örnek sözlük biçemi (@path 'taki kod geçersiz)"
#: modules/gdscript/gd_functions.cpp
msgid "Invalid instance dictionary (invalid subclasses)"
-msgstr "Geçersiz örnek sözlüğü (geçersiz altsınıflar)"
+msgstr "Geçersiz örnek sözlüğü (geçersiz altbölütler)"
#: modules/visual_script/visual_script.cpp
-#, fuzzy
msgid ""
"A node yielded without working memory, please read the docs on how to yield "
"properly!"
@@ -75,6 +77,8 @@ msgid ""
"Node yielded, but did not return a function state in the first working "
"memory."
msgstr ""
+"Düğüm yerleştirilmiş, fakat çalışan ilk hafızada bir işlev koşulunu "
+"döndüremedi."
#: modules/visual_script/visual_script.cpp
msgid ""
@@ -90,7 +94,7 @@ msgstr "Düğüm geçersiz bir dizi çıktısı döndürdü: "
#: modules/visual_script/visual_script.cpp
msgid "Found sequence bit but not the node in the stack, report bug!"
-msgstr "Dizi bulundu fakat yığındaki düğüm değil, hata raporlayın!"
+msgstr "Bit dizisi bulundu fakat yığındaki düğüm değil, kusuru bildir!"
#: modules/visual_script/visual_script.cpp
msgid "Stack overflow with stack depth: "
@@ -98,7 +102,7 @@ msgstr "Şu derinlikte yığın taşması: "
#: modules/visual_script/visual_script_editor.cpp
msgid "Functions:"
-msgstr "Fonksiyonlar:"
+msgstr "İşlevler:"
#: modules/visual_script/visual_script_editor.cpp
msgid "Variables:"
@@ -106,31 +110,31 @@ msgstr "Değişkenler:"
#: modules/visual_script/visual_script_editor.cpp tools/editor/editor_help.cpp
msgid "Signals:"
-msgstr "Sinyaller:"
+msgstr "İşaretler:"
#: modules/visual_script/visual_script_editor.cpp
msgid "Name is not a valid identifier:"
-msgstr "İsim doğru bir belirleyici değil:"
+msgstr "Ad doğru bir belirleyici değil:"
#: modules/visual_script/visual_script_editor.cpp
msgid "Name already in use by another func/var/signal:"
-msgstr "Ad zaten başka bir fonksiyon/değişken/sinyal tarafından kullanılıyor:"
+msgstr "Ad zaten başka bir işlev/değişken/işaret tarafından kullanılıyor:"
#: modules/visual_script/visual_script_editor.cpp
msgid "Rename Function"
-msgstr "Fonksiyonu Yeniden İsimlendir"
+msgstr "İşlevi Yeniden Adlandır"
#: modules/visual_script/visual_script_editor.cpp
msgid "Rename Variable"
-msgstr "Değişkeni Yeniden İsimlendir"
+msgstr "Değişkeni Yeniden Adlandır"
#: modules/visual_script/visual_script_editor.cpp
msgid "Rename Signal"
-msgstr "Sinyali Yeniden İsimlendir"
+msgstr "İşareti Yeniden Adlandır"
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Function"
-msgstr "Fonksiyon Ekle"
+msgstr "İşlev Ekle"
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Variable"
@@ -138,11 +142,11 @@ msgstr "Değişken Ekle"
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Signal"
-msgstr "Sinyal Ekle"
+msgstr "İşaret Ekle"
#: modules/visual_script/visual_script_editor.cpp
msgid "Remove Function"
-msgstr "Fonksiyonu Kaldır"
+msgstr "İşlevi Kaldır"
#: modules/visual_script/visual_script_editor.cpp
msgid "Remove Variable"
@@ -154,11 +158,11 @@ msgstr "Değişken Düzenleniyor:"
#: modules/visual_script/visual_script_editor.cpp
msgid "Remove Signal"
-msgstr "Sinyali Kaldır"
+msgstr "İşareti Kaldır"
#: modules/visual_script/visual_script_editor.cpp
msgid "Editing Signal:"
-msgstr "Sinyal Düzenleniyor:"
+msgstr "İşaret Düzenleniyor:"
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Expression"
@@ -171,14 +175,14 @@ msgstr "Düğüm Ekle"
#: modules/visual_script/visual_script_editor.cpp
msgid "Hold Meta to drop a Getter. Hold Shift to drop a generic signature."
msgstr ""
-"Alıcı fonksiyon (Getter) bırakmak için Alt'a basılı tutun. Genelgeçer imzaya "
-"sahip bir fonksiyon bırakmak için Shift'e basılı tutun."
+"Alıcı işlevini bırakmak için Alt'a basılı tutun. Genelgeçer imzayı bırakmak "
+"için Shift'e basılı tutun."
#: modules/visual_script/visual_script_editor.cpp
msgid "Hold Ctrl to drop a Getter. Hold Shift to drop a generic signature."
msgstr ""
-"Alıcı fonksiyon (Getter) bırakmak için Ctrl'e basılı tutun. Genelgeçer "
-"imzaya sahip bir fonksiyon bırakmak için Shift'e basılı tutun."
+"Alıcı işlevini bırakmak için Ctrl'e basılı tutun. Genelgeçer imzayı bırakmak "
+"için Shift'e basılı tutun."
#: modules/visual_script/visual_script_editor.cpp
msgid "Hold Meta to drop a simple reference to the node."
@@ -197,9 +201,8 @@ msgid "Hold Ctrl to drop a Variable Setter."
msgstr "Bir Değişken Atayıcı bırakmak için Ctrl'e basılı tutun."
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Add Preload Node"
-msgstr "Düğüm Ekle"
+msgstr "Önyüklenen Düğüm Ekle"
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Node(s) From Tree"
@@ -214,9 +217,8 @@ msgid "Add Setter Property"
msgstr "Düzenleyici Özellik Ekle"
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Condition"
-msgstr "Animasyon Yükle"
+msgstr "Koşul"
#: modules/visual_script/visual_script_editor.cpp
msgid "Sequence"
@@ -224,7 +226,7 @@ msgstr "Dizi"
#: modules/visual_script/visual_script_editor.cpp
msgid "Switch"
-msgstr "Şalter"
+msgstr "Değiştir"
#: modules/visual_script/visual_script_editor.cpp
msgid "Iterator"
@@ -232,7 +234,7 @@ msgstr "Yineleyici"
#: modules/visual_script/visual_script_editor.cpp
msgid "While"
-msgstr ""
+msgstr "İken"
#: modules/visual_script/visual_script_editor.cpp
msgid "Return"
@@ -262,7 +264,7 @@ msgstr "Düzenle"
#: modules/visual_script/visual_script_editor.cpp
msgid "Base Type:"
-msgstr "Taban Tipi:"
+msgstr "Taban Türü:"
#: modules/visual_script/visual_script_editor.cpp tools/editor/editor_help.cpp
msgid "Members:"
@@ -270,11 +272,11 @@ msgstr "Üyeler:"
#: modules/visual_script/visual_script_editor.cpp
msgid "Available Nodes:"
-msgstr "Mevcut Düğümler:"
+msgstr "Kullanışlı Düğümler:"
#: modules/visual_script/visual_script_editor.cpp
msgid "Select or create a function to edit graph"
-msgstr "Çizgeyi düzenlemek için bir fonksiyon seçin ya da yaratın"
+msgstr "Çizgeyi düzenlemek için bir işlev seçin ya da oluşturun"
#: modules/visual_script/visual_script_editor.cpp tools/editor/call_dialog.cpp
#: tools/editor/connections_dialog.cpp
@@ -291,7 +293,7 @@ msgstr "Kapat"
#: modules/visual_script/visual_script_editor.cpp
msgid "Edit Signal Arguments:"
-msgstr "Sinyal Argümanlarını Düzenle:"
+msgstr "İşaret Değiştirgenlerini Düzenle:"
#: modules/visual_script/visual_script_editor.cpp
msgid "Edit Variable:"
@@ -308,15 +310,15 @@ msgstr "Seçilenleri Sil"
#: modules/visual_script/visual_script_editor.cpp
#: tools/editor/plugins/script_text_editor.cpp
msgid "Toggle Breakpoint"
-msgstr "Kesme Noktası Aç/Kapa"
+msgstr "Kesme Noktası Aç/Kapat"
#: modules/visual_script/visual_script_editor.cpp
msgid "Find Node Type"
-msgstr "Düğüm Tipi Bul"
+msgstr "Düğüm Türü Bul"
#: modules/visual_script/visual_script_editor.cpp
msgid "Copy Nodes"
-msgstr "Düğümleri Kopyala"
+msgstr "Düğümleri Tıpkıla"
#: modules/visual_script/visual_script_editor.cpp
msgid "Cut Nodes"
@@ -328,15 +330,15 @@ msgstr "Düğümleri Yapıştır"
#: modules/visual_script/visual_script_flow_control.cpp
msgid "Input type not iterable: "
-msgstr "Girdi tipi yinelenebilir değil: "
+msgstr "Girdi türü yinelenebilir değil: "
#: modules/visual_script/visual_script_flow_control.cpp
msgid "Iterator became invalid"
-msgstr "Yineleyici geçersiz hale geldi"
+msgstr "Yineleyici geçersiz durumda"
#: modules/visual_script/visual_script_flow_control.cpp
msgid "Iterator became invalid: "
-msgstr "Yineleyici geçersiz hale geldi: "
+msgstr "Yineleyici geçersiz durumda: "
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Invalid index property name."
@@ -352,87 +354,85 @@ msgstr "Yol bir düğüme çıkmıyor!"
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Invalid index property name '%s' in node %s."
-msgstr "Geçersiz dizin özelliği adı '%s', %s düğümünde."
+msgstr "%s düğümünde geçersiz dizin özelliği adı '%s'."
#: modules/visual_script/visual_script_nodes.cpp
msgid ": Invalid argument of type: "
-msgstr ": Şu tip için geçersiz argüman: "
+msgstr ": Şu tür için geçersiz değiştirgen: "
#: modules/visual_script/visual_script_nodes.cpp
msgid ": Invalid arguments: "
-msgstr ": Geçersiz argümanlar: "
+msgstr ": Geçersiz değiştirgenler: "
#: modules/visual_script/visual_script_nodes.cpp
-#, fuzzy
msgid "VariableGet not found in script: "
-msgstr "DeğilkenAl kodda bulunmadı: "
+msgstr "VariableGet betikte bulunamadı: "
#: modules/visual_script/visual_script_nodes.cpp
-#, fuzzy
msgid "VariableSet not found in script: "
-msgstr "DeğişkenAta kodda bulunmadı: "
+msgstr "VariableSet betikte bulunamadı: "
#: modules/visual_script/visual_script_nodes.cpp
msgid "Custom node has no _step() method, can't process graph."
-msgstr "Özel düğüm _step() (adım) yöntemine sahip değil, çizgeyi işleyemez."
+msgstr "Özel düğüm _step() yöntemine sahip değil, çizgeyi işleyemez."
#: modules/visual_script/visual_script_nodes.cpp
-#, fuzzy
msgid ""
"Invalid return value from _step(), must be integer (seq out), or string "
"(error)."
msgstr ""
-"_step()'ten geçersiz dönüş değeri, tam sayı (dizi çıkış) ya da dizgi (hata) "
-"olmalı."
+"_step()'ten geçersiz dönüş değeri, tam sayı (dizi çıkışı) ya da dizgi "
+"(sorunu) olmalı."
#: modules/visual_script/visual_script_nodes.cpp
msgid "just pressed"
-msgstr "henüz basıldı"
+msgstr "yeni basıldı"
#: modules/visual_script/visual_script_nodes.cpp
msgid "just released"
-msgstr "henüz bırakıldı"
+msgstr "yeni bırakıldı"
#: platform/uwp/export/export.cpp
msgid ""
"Couldn't read the certficate file. Are the path and password both correct?"
-msgstr "Sertifika dosyası okunamadı. Yol ve şifrenin her ikisi de doğru mu?"
+msgstr ""
+"Onay belgesi dizeci okunamadı. Yol ve gizyazının her ikisi de doğru mu?"
#: platform/uwp/export/export.cpp
msgid "Error creating the signature object."
-msgstr "İmza nesnesini yaratmada hata."
+msgstr "İmza nesnesini oluşturmada sorun."
#: platform/uwp/export/export.cpp
msgid "Error creating the package signature."
-msgstr "Paket imzasını yaratmada hata."
+msgstr "Çıkın imzasını oluşturmada sorun."
#: platform/uwp/export/export.cpp
msgid ""
"No export templates found.\n"
"Download and install export templates."
msgstr ""
-"Hiçbir dışa aktarım şablonu bulunmadı.\n"
-"Dışa aktarım şabloları indirin ve yükleyin.."
+"Hiçbir dışa aktarım kalıbı bulunamadı.\n"
+"Dışa aktarım kalıplarını indirin ve yükleyin.."
#: platform/uwp/export/export.cpp
msgid "Custom debug package not found."
-msgstr "Özel yanlış ayıklama paketi bulunmadı."
+msgstr "Özel kusur ayıklama çıkını bulunmadı."
#: platform/uwp/export/export.cpp
msgid "Custom release package not found."
-msgstr "Özel yayım paketi bulunmadı."
+msgstr "Özel yayınlama çıkını bulunamadı."
#: platform/uwp/export/export.cpp
msgid "Invalid unique name."
-msgstr "Geçersiz benzersiz isim."
+msgstr "Benzersiz Ad Geçersiz."
#: platform/uwp/export/export.cpp
msgid "Invalid product GUID."
-msgstr "Geçersiz ürün GUID'i (küresel benzersiz tanıtıcı)."
+msgstr "Geçersiz ürün GUID'i."
#: platform/uwp/export/export.cpp
msgid "Invalid publisher GUID."
-msgstr "Geçersiz yayıncı GUID'i (küresel benzersiz tanıtıcı)."
+msgstr "Geçersiz yayıncı GUID'i."
#: platform/uwp/export/export.cpp
msgid "Invalid background color."
@@ -440,47 +440,47 @@ msgstr "Geçersiz arkaplan rengi."
#: platform/uwp/export/export.cpp
msgid "Invalid Store Logo image dimensions (should be 50x50)."
-msgstr "Geçersiz Dükkan Logo resim boyutları (50x50 olmalı)."
+msgstr "Geçersiz Yığım Belirtkesi, bedizin boyutları (50x50 olmalı)."
#: platform/uwp/export/export.cpp
msgid "Invalid square 44x44 logo image dimensions (should be 44x44)."
-msgstr "Geçersiz kare 44x44 logo resim boyutları (44x44 olmalı)."
+msgstr "Geçersiz kare 44x44 belirtkenin bediz boyutları (44x44 olmalı)."
#: platform/uwp/export/export.cpp
msgid "Invalid square 71x71 logo image dimensions (should be 71x71)."
-msgstr "Geçersiz kare 71x71 logo resim boyutları (71x71 olmalı)."
+msgstr "Geçersiz kare 71x71 belirtkenin bediz boyutları (71x71 olmalı)."
#: platform/uwp/export/export.cpp
msgid "Invalid square 150x150 logo image dimensions (should be 150x150)."
-msgstr "Geçersiz kare 150x150 logo resim boyutları (150x150 olmalı)."
+msgstr "Geçersiz kare 150x150 belirtkenin bediz boyutları (150x150 olmalı)."
#: platform/uwp/export/export.cpp
msgid "Invalid square 310x310 logo image dimensions (should be 310x310)."
-msgstr "Geçersiz kare 310x310 logo resim boyutları (310x310 olmalı)."
+msgstr "Geçersiz kare 310x310 belirtkenin bediz boyutları (310x310 olmalı)."
#: platform/uwp/export/export.cpp
msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)."
-msgstr "Geçersiz kare 310x150 logo resim boyutları (310x150 olmalı)."
+msgstr "Geçersiz kare 310x150 belirtkenin bediz boyutları (310x150 olmalı)."
#: platform/uwp/export/export.cpp
msgid "Invalid splash screen image dimensions (should be 620x300)."
-msgstr "Geçersiz açılış erkanı resim boyutları (620x300 olmalı)."
+msgstr "Geçersiz açılış görüntülüğü bediz boyutları (620x300 olmalı)."
#: scene/2d/animated_sprite.cpp
msgid ""
"A SpriteFrames resource must be created or set in the 'Frames' property in "
"order for AnimatedSprite to display frames."
msgstr ""
-"Bir SpriteFrames kaynağı yaratılmalı ya da 'Kareler' özelliğine atanmalı ki "
-"AnimatedSprite kareleri gösterebilsin."
+"Bir SpriteFrames kaynağı oluşturulmalı ya da 'Kareler' özelliğine atanmalı "
+"ki AnimatedSprite düğümü kareleri gösterebilsin."
#: scene/2d/canvas_modulate.cpp
msgid ""
"Only one visible CanvasModulate is allowed per scene (or set of instanced "
"scenes). The first created one will work, while the rest will be ignored."
msgstr ""
-"Sahne başına (ya da bir grup örneklenmiş sahneler için) yalnızca bir görünür "
-"CanvasModulate'e izin verilir. İlk yaratılan çalışırken diğerleri ihmal "
+"Sahne başına (ya da bir öbek örneklenmiş sahneler için) yalnızca bir görünür "
+"CanvasModulate'e izin verilir. İlk oluşturulan çalışırken diğerleri ihmal "
"edilecektir."
#: scene/2d/collision_polygon_2d.cpp
@@ -490,8 +490,9 @@ msgid ""
"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape."
msgstr ""
"CollisionPolygon2D yalnızca CollisionObject2D'den türeyen düğümlere bir "
-"şekil temin etmeye hizmet eder. Lütfen onu yalnızca Area2D, StaticBody2D, "
-"RigidBody2D, KinematicBody2D vs.'ye bir şekil vermek için kullanın."
+"şekil elde etmeye hizmet eder. Lütfen onu yalnızca şunların çocuğu olarak "
+"kullanın ve Area2D, StaticBody2D, RigidBody2D, KinematicBody2D vs.'ye bir "
+"şekil vermek için kullanın."
#: scene/2d/collision_polygon_2d.cpp
msgid "An empty CollisionPolygon2D has no effect on collision."
@@ -504,88 +505,106 @@ msgid ""
"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape."
msgstr ""
"CollisionShape2D yalnızca CollisionObject2D'den türeyen düğümlere bir şekil "
-"temin etmeye hizmet eder. Lütfen onu yalnızca Area2D, StaticBody2D, "
-"RigidBody2D, KinematicBody2D vs.'ye bir şekil vermek için kullanın."
+"elde etmeye hizmet eder. Lütfen onu yalnızca şunların çocuğu olarak kullanın "
+"ve Area2D, StaticBody2D, RigidBody2D, KinematicBody2D vs.'ye bir şekil "
+"vermek için kullanın."
#: scene/2d/collision_shape_2d.cpp
msgid ""
"A shape must be provided for CollisionShape2D to function. Please create a "
"shape resource for it!"
msgstr ""
-"CollisionShape2D'nin iş görebilmesi için ona bir şekil temin edilmesi "
-"gerekmektedir. Lütfen onun için bir şekil kaynağı yaratın!"
+"CollisionShape2D'nin işlevini yerine getirmesi için ona bir şekil sağlanması "
+"gerekmektedir. Lütfen onun için bir şekil kaynağı oluşturun!"
#: scene/2d/light_2d.cpp
msgid ""
"A texture with the shape of the light must be supplied to the 'texture' "
"property."
-msgstr ""
+msgstr "Işık yüzeyli bir doku, \"doku\" niteliğine sağlanmalıdır."
#: scene/2d/light_occluder_2d.cpp
msgid ""
"An occluder polygon must be set (or drawn) for this occluder to take effect."
msgstr ""
+"Engelleyicinin etkili olabilmesi için bir engelleyici çokgeni ayarlanmalıdır "
+"(ya da çizilmelidir)."
#: scene/2d/light_occluder_2d.cpp
msgid "The occluder polygon for this occluder is empty. Please draw a polygon!"
-msgstr ""
+msgstr "Bu engelleyici için engelleyici çokgeni boş. Lütfen bir çokgen çizin!"
#: scene/2d/navigation_polygon.cpp
msgid ""
"A NavigationPolygon resource must be set or created for this node to work. "
"Please set a property or draw a polygon."
msgstr ""
+"Bu düğüm(node) çalışmak için bir NavigationPolygon kaynağı ayarlanmasına ya "
+"da oluşturulmasına gereksinim duyar. Lütfen hazır bir tane seçin ya da bir "
+"çokgen çizin."
#: scene/2d/navigation_polygon.cpp
msgid ""
"NavigationPolygonInstance must be a child or grandchild to a Navigation2D "
"node. It only provides navigation data."
msgstr ""
+"NavigationPolygonInstance, bir Navigation2D çocuğu olmalı ya da Navigation2D "
+"düğümünün torunu olması gerekir. Bu nesne yalnızca yönlendirme verisi sağlar."
#: scene/2d/parallax_layer.cpp
msgid ""
"ParallaxLayer node only works when set as child of a ParallaxBackground node."
msgstr ""
+"ParallaxLayer, yalnızca ParallaxBackground düğümünün çocuğu olduğu zaman "
+"çalışır."
#: scene/2d/particles_2d.cpp
msgid "Path property must point to a valid Particles2D node to work."
msgstr ""
+"Yol niteliği çalışması için geçerli bir Particles2D düğümünü işaret "
+"etmelidir."
#: scene/2d/path_2d.cpp
msgid "PathFollow2D only works when set as a child of a Path2D node."
msgstr ""
+"PathFollow2D yalnızca Path2D düğümünün çocuğu olarak ayarlanınca çalışır."
#: scene/2d/remote_transform_2d.cpp
msgid "Path property must point to a valid Node2D node to work."
msgstr ""
+"Yol niteliği çalışması için geçerli bir Node2D düğümüne işaret etmelidir."
#: scene/2d/sample_player_2d.cpp scene/audio/sample_player.cpp
msgid ""
"A SampleLibrary resource must be created or set in the 'samples' property in "
"order for SamplePlayer to play sound."
msgstr ""
+"SamplePlayer ın ses çalması için bir SampleLibrary kaynağı oluşturulmalı "
+"veya 'örnekler' niteliğinde ayarlanmalıdır."
#: scene/2d/sprite.cpp
msgid ""
"Path property must point to a valid Viewport node to work. Such Viewport "
"must be set to 'render target' mode."
msgstr ""
+"Yol niteliği çalışması için geçerli bir Viewport düğümüne işaret etmelidir. "
+"Bu tür Viewport 'işleyici amacı' biçimine ayarlanmalıdır."
#: scene/2d/sprite.cpp
msgid ""
"The Viewport set in the path property must be set as 'render target' in "
"order for this sprite to work."
msgstr ""
+"Bu sprite'ın çalışması için yol niteliğinde ayarlanan Viewport durumu "
+"'işleyici amacı' olarak ayarlanmalıdır."
#: scene/2d/visibility_notifier_2d.cpp
msgid ""
"VisibilityEnable2D works best when used with the edited scene root directly "
"as parent."
msgstr ""
-
-#: scene/3d/baked_light_instance.cpp
-msgid "BakedLightInstance does not contain a BakedLight resource."
-msgstr ""
+"VisibilityEnable2D düğümü düzenlenmiş sahne kökü doğrudan ata olarak "
+"kullanıldığında çalışır."
#: scene/3d/body_shape.cpp
msgid ""
@@ -593,12 +612,17 @@ msgid ""
"derived node. Please only use it as a child of Area, StaticBody, RigidBody, "
"KinematicBody, etc. to give them a shape."
msgstr ""
+"CollisionShape sadece CollisionObject türetilmiş bir düğümde çarpışma yüzeyi "
+"sağlamaya yarar. Bunların yüzeyine şekil vermek için Area, StaticBody, "
+"RigidBody, KinematicBody, v.b. onu sadece bunların çocuğu olarak kullanın."
#: scene/3d/body_shape.cpp
msgid ""
"A shape must be provided for CollisionShape to function. Please create a "
"shape resource for it!"
msgstr ""
+"CollisionShape'in çalışması için bir şekil verilmelidir. Lütfen bunun için "
+"bir şekil kaynağı oluşturun!"
#: scene/3d/collision_polygon.cpp
msgid ""
@@ -606,45 +630,60 @@ msgid ""
"CollisionObject derived node. Please only use it as a child of Area, "
"StaticBody, RigidBody, KinematicBody, etc. to give them a shape."
msgstr ""
+"CollisionPolygon sadece CollisionObject türetilmiş bir düğümde çarpışma "
+"yüzeyi sağlamaya yarar. Bunların yüzeyine şekil vermek için Area, "
+"StaticBody, RigidBody, KinematicBody, v.b. onu sadece bunların çocuğu olarak "
+"kullanın."
#: scene/3d/collision_polygon.cpp
msgid "An empty CollisionPolygon has no effect on collision."
-msgstr ""
+msgstr "Boş bir CollisionPolygon'un çarpışma üzerinde etkisi yoktur."
#: scene/3d/navigation_mesh.cpp
msgid "A NavigationMesh resource must be set or created for this node to work."
msgstr ""
+"Bu düğümün çalışması için bir NavigationMesh kaynağı ayarlanmış veya "
+"oluşturulmuş olmalıdır."
#: scene/3d/navigation_mesh.cpp
msgid ""
"NavigationMeshInstance must be a child or grandchild to a Navigation node. "
"It only provides navigation data."
msgstr ""
+"NavigationMeshInstance, bir Navigation düğümünün çocuğu ya da torunu "
+"olmalıdır. O yalnızca yönlendirme verisi sağlar."
#: scene/3d/remote_transform.cpp
msgid "Path property must point to a valid Spatial node to work."
msgstr ""
+"Yol niteliği, çalışmak için geçerli bir Spatial düğümü işaret etmelidir."
#: scene/3d/scenario_fx.cpp
msgid ""
"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)."
msgstr ""
+"Her sahne başına (ya da örneklenmiş sahneler dizisine) sadece bir tane "
+"WorldEnvironment 'a izin verilir."
#: scene/3d/spatial_sample_player.cpp
msgid ""
"A SampleLibrary resource must be created or set in the 'samples' property in "
"order for SpatialSamplePlayer to play sound."
msgstr ""
+"SpatialSamplePlayer 'ın ses çalması için bir SampleLibrary kaynağı "
+"oluşturulmalı veya 'örnekler' niteliğinde ayarlanmalıdır."
#: scene/3d/sprite_3d.cpp
msgid ""
"A SpriteFrames resource must be created or set in the 'Frames' property in "
"order for AnimatedSprite3D to display frames."
msgstr ""
+"AnimatedSprite3D 'nin çerçeveleri görüntülemek için bir SpriteFrames kaynağı "
+"oluşturulmalı veya 'Çerçeveler' niteliğinde ayarlanmalıdır."
#: scene/gui/dialogs.cpp tools/editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Cancel"
-msgstr "İptal"
+msgstr "Vazgeç"
#: scene/gui/dialogs.cpp tools/editor/plugins/canvas_item_editor_plugin.cpp
#: tools/editor/scene_tree_dock.cpp
@@ -657,19 +696,19 @@ msgstr "Uyarı!"
#: scene/gui/dialogs.cpp
msgid "Please Confirm..."
-msgstr "Lütfen doğrulayınız..."
+msgstr "Lütfen Doğrulayın..."
#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp
msgid "File Exists, Overwrite?"
-msgstr "Dosya mevcut. Üzerine yazılsın mı?"
+msgstr "Dizeç var. Üzerine Yazılsın mı?"
#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp
msgid "All Recognized"
-msgstr ""
+msgstr "Tümü Onaylandı"
#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp
msgid "All Files (*)"
-msgstr "Tüm dosyalar (*)"
+msgstr "Tüm Dizeçler (*)"
#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp
#: tools/editor/editor_help.cpp tools/editor/editor_node.cpp
@@ -681,19 +720,19 @@ msgstr "Aç"
#: scene/gui/file_dialog.cpp
msgid "Open a File"
-msgstr "Bir Dosya Aç"
+msgstr "Bir Dizeç Aç"
#: scene/gui/file_dialog.cpp
msgid "Open File(s)"
-msgstr "Dosya(ları) aç"
+msgstr "Dizeç(leri) Aç"
#: scene/gui/file_dialog.cpp
msgid "Open a Directory"
-msgstr "Bir klasör aç"
+msgstr "Bir dizin aç"
#: scene/gui/file_dialog.cpp
msgid "Open a File or Directory"
-msgstr "Bir dosya yada klasör aç"
+msgstr "Bir Dizeç ya da Dizin Aç"
#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp
#: tools/editor/editor_node.cpp
@@ -704,43 +743,43 @@ msgstr "Kaydet"
#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp
msgid "Save a File"
-msgstr "Dosyayı kaydet"
+msgstr "Dizeci Kaydet"
#: scene/gui/file_dialog.cpp tools/editor/editor_dir_dialog.cpp
#: tools/editor/editor_file_dialog.cpp
msgid "Create Folder"
-msgstr "Yeni klasör"
+msgstr "Dizin Oluştur"
#: scene/gui/file_dialog.cpp tools/editor/editor_autoload_settings.cpp
#: tools/editor/editor_file_dialog.cpp
#: tools/editor/io_plugins/editor_font_import_plugin.cpp
#: tools/editor/script_create_dialog.cpp
msgid "Path:"
-msgstr "Dosya yolu:"
+msgstr "Dizeç yolu:"
#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp
msgid "Directories & Files:"
-msgstr "Klasörler & Dosyalar:"
+msgstr "Dizinler & Dizeçler:"
#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp
#: tools/editor/script_editor_debugger.cpp
msgid "File:"
-msgstr "Dosya:"
+msgstr "Dizeç:"
#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp
msgid "Filter:"
-msgstr "Filtre:"
+msgstr "Süzgeç:"
#: scene/gui/file_dialog.cpp tools/editor/editor_dir_dialog.cpp
#: tools/editor/editor_file_dialog.cpp tools/editor/editor_plugin_settings.cpp
#: tools/editor/plugins/theme_editor_plugin.cpp
msgid "Name:"
-msgstr "İsim:"
+msgstr "Ad:"
#: scene/gui/file_dialog.cpp tools/editor/editor_dir_dialog.cpp
#: tools/editor/editor_file_dialog.cpp
msgid "Could not create folder."
-msgstr "Klasör oluşturulamadı."
+msgstr "Dizin oluşturulamadı."
#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp
msgid "Must use a valid extension."
@@ -767,31 +806,31 @@ msgstr "Meta+"
#: scene/gui/input_action.cpp tools/editor/project_settings.cpp
msgid "Device"
-msgstr "Cihaz"
+msgstr "Aygıt"
#: scene/gui/input_action.cpp tools/editor/project_settings.cpp
msgid "Button"
-msgstr "Buton"
+msgstr "Düğme"
#: scene/gui/input_action.cpp tools/editor/project_settings.cpp
msgid "Left Button."
-msgstr "Sol tuş."
+msgstr "Sol Düğme."
#: scene/gui/input_action.cpp tools/editor/project_settings.cpp
msgid "Right Button."
-msgstr "Sağ tuş."
+msgstr "Sağ Düğme."
#: scene/gui/input_action.cpp tools/editor/project_settings.cpp
msgid "Middle Button."
-msgstr "Orta tuş."
+msgstr "Orta Düğme."
#: scene/gui/input_action.cpp tools/editor/project_settings.cpp
msgid "Wheel Up."
-msgstr ""
+msgstr "Tekerlek Yukarı."
#: scene/gui/input_action.cpp tools/editor/project_settings.cpp
msgid "Wheel Down."
-msgstr ""
+msgstr "Tekerlek Aşağı."
#: scene/gui/input_action.cpp tools/editor/project_settings.cpp
msgid "Axis"
@@ -808,7 +847,7 @@ msgstr "Kes"
#: tools/editor/plugins/shader_editor_plugin.cpp
#: tools/editor/property_editor.cpp tools/editor/resources_dock.cpp
msgid "Copy"
-msgstr "Kopyala"
+msgstr "Tıpkıla"
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
#: tools/editor/plugins/resource_preloader_editor_plugin.cpp
@@ -845,6 +884,9 @@ msgid ""
"functions. Making them visible for editing is fine though, but they will "
"hide upon running."
msgstr ""
+"Açılır pencereler popup() veya popup*() işlevlerini çağırmadıkça ön tanımlı "
+"olarak gizlenecektir. Onları düzenleme için görünür kılmak da iyidir, ancak "
+"çalışırken gizlenecekler."
#: scene/main/viewport.cpp
msgid ""
@@ -853,26 +895,30 @@ msgid ""
"obtain a size. Otherwise, make it a RenderTarget and assign its internal "
"texture to some node for display."
msgstr ""
+"Bu görüntü alanı, işleyici amacı olarak ayarlanmadı. İçeriğini doğrudan "
+"görüntlükte göstermek istiyorsanız, bir Denetimcinin çocuğu olun ve böylece "
+"bir boyut elde edin. Ya da, onu bir RenderTarget yapın ve iç dokusunu "
+"görüntülemesi için bir düğüme atayın."
#: scene/resources/dynamic_font.cpp
#: tools/editor/io_plugins/editor_font_import_plugin.cpp
msgid "Error initializing FreeType."
-msgstr ""
+msgstr "FreeType başlatılırken sorun oluştu."
#: scene/resources/dynamic_font.cpp
#: tools/editor/io_plugins/editor_font_import_plugin.cpp
msgid "Unknown font format."
-msgstr "Bilinmeyen yazıtipi türü."
+msgstr "Bilinmeyen yazı türü."
#: scene/resources/dynamic_font.cpp
#: tools/editor/io_plugins/editor_font_import_plugin.cpp
msgid "Error loading font."
-msgstr "Yazı tipi yüklerken hata."
+msgstr "Yazı türü yüklerken sorun oluştu."
#: scene/resources/dynamic_font.cpp
#: tools/editor/io_plugins/editor_font_import_plugin.cpp
msgid "Invalid font size."
-msgstr "Geçersiz yazı tipi boyutu."
+msgstr "Geçersiz yazı türü boyutu."
#: tools/editor/animation_editor.cpp
msgid "Disabled"
@@ -880,84 +926,84 @@ msgstr "Devre dışı"
#: tools/editor/animation_editor.cpp
msgid "All Selection"
-msgstr "Tüm seçilenler"
+msgstr "Tüm seçim"
#: tools/editor/animation_editor.cpp
msgid "Move Add Key"
-msgstr ""
+msgstr "Açar Eklemeyi Taşı"
#: tools/editor/animation_editor.cpp
msgid "Anim Change Transition"
-msgstr ""
+msgstr "Canln Geçişi Değiştir"
#: tools/editor/animation_editor.cpp
msgid "Anim Change Transform"
-msgstr ""
+msgstr "Canln Dönüşümü Değiştir"
#: tools/editor/animation_editor.cpp
msgid "Anim Change Value"
-msgstr ""
+msgstr "Canln Değeri Değiştir"
#: tools/editor/animation_editor.cpp
msgid "Anim Change Call"
-msgstr ""
+msgstr "Canln Çağrıyı Değiştir"
#: tools/editor/animation_editor.cpp
msgid "Anim Add Track"
-msgstr ""
+msgstr "Canln İz Ekle"
#: tools/editor/animation_editor.cpp
msgid "Anim Duplicate Keys"
-msgstr ""
+msgstr "Canln Açarlarını İkile"
#: tools/editor/animation_editor.cpp
msgid "Move Anim Track Up"
-msgstr ""
+msgstr "Canln İzini Yukarı Hareket Ettir"
#: tools/editor/animation_editor.cpp
msgid "Move Anim Track Down"
-msgstr ""
+msgstr "Canln İzini Aşağı Hareket Ettir"
#: tools/editor/animation_editor.cpp
msgid "Remove Anim Track"
-msgstr ""
+msgstr "Canln İzini Sil"
#: tools/editor/animation_editor.cpp
msgid "Set Transitions to:"
-msgstr ""
+msgstr "Geçişleri şuna ayarla:"
#: tools/editor/animation_editor.cpp
msgid "Anim Track Rename"
-msgstr ""
+msgstr "Canln İzini Yeniden Adlandır"
#: tools/editor/animation_editor.cpp
msgid "Anim Track Change Interpolation"
-msgstr ""
+msgstr "Canln İz Ara Değer Değiştir"
#: tools/editor/animation_editor.cpp
msgid "Anim Track Change Value Mode"
-msgstr ""
+msgstr "Canln İzi Değer Değiştir Biçimi"
#: tools/editor/animation_editor.cpp
msgid "Edit Node Curve"
-msgstr ""
+msgstr "Düğüm Eğrisini Düzenle"
#: tools/editor/animation_editor.cpp
msgid "Edit Selection Curve"
-msgstr ""
+msgstr "Seçim Eğrisini Düzenle"
#: tools/editor/animation_editor.cpp
msgid "Anim Delete Keys"
-msgstr ""
+msgstr "Canln Açarları Sil"
#: tools/editor/animation_editor.cpp
#: tools/editor/plugins/tile_map_editor_plugin.cpp
msgid "Duplicate Selection"
-msgstr ""
+msgstr "Seçimi İkile"
#: tools/editor/animation_editor.cpp
msgid "Duplicate Transposed"
-msgstr ""
+msgstr "Tersine Çevirmeyi İkile"
#: tools/editor/animation_editor.cpp
msgid "Remove Selection"
@@ -977,19 +1023,19 @@ msgstr "Tetikleyici"
#: tools/editor/animation_editor.cpp
msgid "Anim Add Key"
-msgstr ""
+msgstr "Canln Açar Ekle"
#: tools/editor/animation_editor.cpp
msgid "Anim Move Keys"
-msgstr ""
+msgstr "Canln Açarlarını Taşı"
#: tools/editor/animation_editor.cpp
msgid "Scale Selection"
-msgstr ""
+msgstr "Seçimi Ölçekle"
#: tools/editor/animation_editor.cpp
msgid "Scale From Cursor"
-msgstr ""
+msgstr "Göstergeden Ölçekle"
#: tools/editor/animation_editor.cpp
msgid "Goto Next Step"
@@ -1010,39 +1056,39 @@ msgstr "Sabit"
#: tools/editor/animation_editor.cpp
msgid "In"
-msgstr ""
+msgstr "Giriş"
#: tools/editor/animation_editor.cpp
msgid "Out"
-msgstr ""
+msgstr "Çıkış"
#: tools/editor/animation_editor.cpp
msgid "In-Out"
-msgstr ""
+msgstr "Giriş-Çıkış"
#: tools/editor/animation_editor.cpp
msgid "Out-In"
-msgstr ""
+msgstr "Çıkış-Giriş"
#: tools/editor/animation_editor.cpp
msgid "Transitions"
-msgstr ""
+msgstr "Geçişler"
#: tools/editor/animation_editor.cpp
msgid "Optimize Animation"
-msgstr ""
+msgstr "Canlandırmayı İyileştir"
#: tools/editor/animation_editor.cpp
msgid "Clean-Up Animation"
-msgstr ""
+msgstr "Canlandırmayı Temizle"
#: tools/editor/animation_editor.cpp
msgid "Create NEW track for %s and insert key?"
-msgstr ""
+msgstr "%s için yeni iz oluştur ve açar gir?"
#: tools/editor/animation_editor.cpp
msgid "Create %d NEW tracks and insert keys?"
-msgstr ""
+msgstr "%d için yeni izler oluştur ve açar gir?"
#: tools/editor/animation_editor.cpp tools/editor/create_dialog.cpp
#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp
@@ -1055,43 +1101,43 @@ msgstr "Oluştur"
#: tools/editor/animation_editor.cpp
msgid "Anim Create & Insert"
-msgstr ""
+msgstr "Canln Oluştur & Gir"
#: tools/editor/animation_editor.cpp
msgid "Anim Insert Track & Key"
-msgstr ""
+msgstr "Canln İz Gir & Açar"
#: tools/editor/animation_editor.cpp
msgid "Anim Insert Key"
-msgstr ""
+msgstr "Canln Açar Gir"
#: tools/editor/animation_editor.cpp
msgid "Change Anim Len"
-msgstr ""
+msgstr "Canln Uzunluğu Değiştir"
#: tools/editor/animation_editor.cpp
msgid "Change Anim Loop"
-msgstr ""
+msgstr "Canln Döngüsünü Değiştir"
#: tools/editor/animation_editor.cpp
msgid "Anim Create Typed Value Key"
-msgstr ""
+msgstr "Canln Yazılı Değer Açarı Oluştur"
#: tools/editor/animation_editor.cpp
msgid "Anim Insert"
-msgstr ""
+msgstr "Canln Gir"
#: tools/editor/animation_editor.cpp
msgid "Anim Scale Keys"
-msgstr ""
+msgstr "Canln Açarı Ölçekle"
#: tools/editor/animation_editor.cpp
msgid "Anim Add Call Track"
-msgstr ""
+msgstr "Canln İzi Çağırma Ekle"
#: tools/editor/animation_editor.cpp
msgid "Animation zoom."
-msgstr ""
+msgstr "Canlandırma yaklaş."
#: tools/editor/animation_editor.cpp
msgid "Length (s):"
@@ -1099,7 +1145,7 @@ msgstr "Uzunluk (lar):"
#: tools/editor/animation_editor.cpp
msgid "Animation length (in seconds)."
-msgstr "Animasyon uzunluğu (saniye)."
+msgstr "Canlandırma uzunluğu (saniye)."
#: tools/editor/animation_editor.cpp
msgid "Step (s):"
@@ -1107,99 +1153,101 @@ msgstr "Adım (lar):"
#: tools/editor/animation_editor.cpp
msgid "Cursor step snap (in seconds)."
-msgstr ""
+msgstr "Gösterge şipşak adımla (saniyelerde)."
#: tools/editor/animation_editor.cpp
msgid "Enable/Disable looping in animation."
-msgstr "Animasyon tekrarını Aç/Kapat."
+msgstr "Canlandırma yinelemesini Aç/Kapat."
#: tools/editor/animation_editor.cpp
msgid "Add new tracks."
-msgstr ""
+msgstr "Yeni izler ekle."
#: tools/editor/animation_editor.cpp
msgid "Move current track up."
-msgstr ""
+msgstr "Mevcut izi yukarı al."
#: tools/editor/animation_editor.cpp
msgid "Move current track down."
-msgstr ""
+msgstr "Mevcut izi aşağı al."
#: tools/editor/animation_editor.cpp
msgid "Remove selected track."
-msgstr ""
+msgstr "Seçilen izleri sil."
#: tools/editor/animation_editor.cpp
msgid "Track tools"
-msgstr ""
+msgstr "İz araçları"
#: tools/editor/animation_editor.cpp
msgid "Enable editing of individual keys by clicking them."
-msgstr ""
+msgstr "Özgün açarların düzenlenebilmesini onları tıklayarak etkinleştirin."
#: tools/editor/animation_editor.cpp
msgid "Anim. Optimizer"
-msgstr ""
+msgstr "Cnln. İyileştirici"
#: tools/editor/animation_editor.cpp
msgid "Max. Linear Error:"
-msgstr ""
+msgstr "En üst Doğrusal Sorun:"
#: tools/editor/animation_editor.cpp
msgid "Max. Angular Error:"
-msgstr ""
+msgstr "En üst Açısal Sorun:"
#: tools/editor/animation_editor.cpp
msgid "Max Optimizable Angle:"
-msgstr ""
+msgstr "Max İyileştirilebilir Açı:"
#: tools/editor/animation_editor.cpp
msgid "Optimize"
-msgstr ""
+msgstr "İyileştir"
#: tools/editor/animation_editor.cpp
msgid "Select an AnimationPlayer from the Scene Tree to edit animations."
msgstr ""
+"Sahne Ağacından canlandırmaları düzenleyebilmek için bir AnimationPlayer "
+"seçin."
#: tools/editor/animation_editor.cpp
msgid "Key"
-msgstr ""
+msgstr "Açar"
#: tools/editor/animation_editor.cpp
msgid "Transition"
-msgstr ""
+msgstr "Geçiş"
#: tools/editor/animation_editor.cpp
msgid "Scale Ratio:"
-msgstr ""
+msgstr "Ölçek Oranı:"
#: tools/editor/animation_editor.cpp
msgid "Call Functions in Which Node?"
-msgstr ""
+msgstr "Hangi düğümdeki İşlevler Çağrılsın?"
#: tools/editor/animation_editor.cpp
msgid "Remove invalid keys"
-msgstr ""
+msgstr "Geçersiz açarları kaldır"
#: tools/editor/animation_editor.cpp
msgid "Remove unresolved and empty tracks"
-msgstr ""
+msgstr "Çözümlenmemiş ve boş izleri sil"
#: tools/editor/animation_editor.cpp
msgid "Clean-up all animations"
-msgstr ""
+msgstr "Tüm canlandırmaları temizle"
#: tools/editor/animation_editor.cpp
msgid "Clean-Up Animation(s) (NO UNDO!)"
-msgstr ""
+msgstr "Canlandırma(ları) Temizle (GERİ ALINAMAZ!)"
#: tools/editor/animation_editor.cpp
msgid "Clean-Up"
-msgstr ""
+msgstr "Temizle"
#: tools/editor/array_property_edit.cpp
msgid "Resize Array"
-msgstr "Diziyi Yeniden Boyutlandır"
+msgstr "Sırayı Yeniden Boyutlandır"
#: tools/editor/array_property_edit.cpp
msgid "Change Array Value Type"
@@ -1207,7 +1255,7 @@ msgstr "Dizinin türünü degistir"
#: tools/editor/array_property_edit.cpp
msgid "Change Array Value"
-msgstr ""
+msgstr "Dizi Değerini Değiştir"
#: tools/editor/asset_library_editor_plugin.cpp tools/editor/create_dialog.cpp
#: tools/editor/editor_help.cpp tools/editor/editor_node.cpp
@@ -1228,7 +1276,7 @@ msgstr "Tersi"
#: tools/editor/asset_library_editor_plugin.cpp
#: tools/editor/project_settings.cpp
msgid "Category:"
-msgstr "Kategori:"
+msgstr "Katman:"
#: tools/editor/asset_library_editor_plugin.cpp
msgid "All"
@@ -1236,7 +1284,7 @@ msgstr "Hepsi"
#: tools/editor/asset_library_editor_plugin.cpp
msgid "Site:"
-msgstr "Site:"
+msgstr "Yer:"
#: tools/editor/asset_library_editor_plugin.cpp
msgid "Support.."
@@ -1252,35 +1300,35 @@ msgstr "Topluluk"
#: tools/editor/asset_library_editor_plugin.cpp
msgid "Testing"
-msgstr ""
+msgstr "Deneme"
#: tools/editor/asset_library_editor_plugin.cpp
msgid "Assets ZIP File"
-msgstr ""
+msgstr "Varlıkların ZIP Dizeci"
#: tools/editor/call_dialog.cpp
msgid "Method List For '%s':"
-msgstr ""
+msgstr "'%s' İçin Yöntem Dizelgesi:"
#: tools/editor/call_dialog.cpp
msgid "Method List:"
-msgstr ""
+msgstr "Yöntem Dizelgesi:"
#: tools/editor/call_dialog.cpp
msgid "Arguments:"
-msgstr ""
+msgstr "Değiştirgenler:"
#: tools/editor/call_dialog.cpp
msgid "Return:"
-msgstr ""
+msgstr "Döndür:"
#: tools/editor/code_editor.cpp
msgid "Go to Line"
-msgstr "Satıra Git"
+msgstr "Dizeye Git"
#: tools/editor/code_editor.cpp
msgid "Line Number:"
-msgstr "Satır numarası:"
+msgstr "Dize Numarası:"
#: tools/editor/code_editor.cpp
msgid "No Matches"
@@ -1288,27 +1336,27 @@ msgstr "Eşleşme Bulunamadı"
#: tools/editor/code_editor.cpp
msgid "Replaced %d Ocurrence(s)."
-msgstr ""
+msgstr "%d Olgusu(ları) ile Değiştirildi."
#: tools/editor/code_editor.cpp
msgid "Replace"
-msgstr ""
+msgstr "Değiştir"
#: tools/editor/code_editor.cpp
msgid "Replace All"
-msgstr ""
+msgstr "Tümünü Değiştir"
#: tools/editor/code_editor.cpp
msgid "Match Case"
-msgstr ""
+msgstr "Durumla Eşleştir"
#: tools/editor/code_editor.cpp
msgid "Whole Words"
-msgstr ""
+msgstr "Tüm Sözcükler"
#: tools/editor/code_editor.cpp
msgid "Selection Only"
-msgstr ""
+msgstr "Yalnızca Seçim"
#: tools/editor/code_editor.cpp tools/editor/editor_help.cpp
#: tools/editor/plugins/script_editor_plugin.cpp
@@ -1316,7 +1364,7 @@ msgstr ""
#: tools/editor/plugins/shader_editor_plugin.cpp
#: tools/editor/project_settings.cpp
msgid "Search"
-msgstr ""
+msgstr "Ara"
#: tools/editor/code_editor.cpp tools/editor/editor_help.cpp
msgid "Find"
@@ -1328,7 +1376,7 @@ msgstr "İleri"
#: tools/editor/code_editor.cpp
msgid "Replaced %d ocurrence(s)."
-msgstr ""
+msgstr "%d Olgusu(ları) ile Değiştirildi."
#: tools/editor/code_editor.cpp
msgid "Not found!"
@@ -1336,19 +1384,19 @@ msgstr "Bulunamadı!"
#: tools/editor/code_editor.cpp
msgid "Replace By"
-msgstr ""
+msgstr "Şununla Değiştir"
#: tools/editor/code_editor.cpp
msgid "Case Sensitive"
-msgstr ""
+msgstr "Büyük Küçük Damga Duyarlı"
#: tools/editor/code_editor.cpp
msgid "Backwards"
-msgstr ""
+msgstr "Terse doğru"
#: tools/editor/code_editor.cpp
msgid "Prompt On Replace"
-msgstr ""
+msgstr "Değişimi Sor"
#: tools/editor/code_editor.cpp
msgid "Skip"
@@ -1357,7 +1405,7 @@ msgstr "Geç"
#: tools/editor/code_editor.cpp
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Zoom In"
-msgstr "Yakınlaştır"
+msgstr "Yaklaş"
#: tools/editor/code_editor.cpp
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
@@ -1366,29 +1414,31 @@ msgstr "Uzaklaştır"
#: tools/editor/code_editor.cpp
msgid "Reset Zoom"
-msgstr ""
+msgstr "Yaklaşmayı Sıfırla"
#: tools/editor/code_editor.cpp tools/editor/script_editor_debugger.cpp
msgid "Line:"
-msgstr "Satır:"
+msgstr "Dize:"
#: tools/editor/code_editor.cpp
msgid "Col:"
-msgstr ""
+msgstr "Dik:"
#: tools/editor/connections_dialog.cpp
msgid "Method in target Node must be specified!"
-msgstr ""
+msgstr "Hedef Node daki Yöntem belirtilmeli!"
#: tools/editor/connections_dialog.cpp
msgid ""
"Target method not found! Specify a valid method or attach a script to target "
"Node."
msgstr ""
+"Amaçlanan yöntem bulunamadı! Geçerli bir yöntem belirtin veya amaçlanan "
+"Düğüme bir betik iliştirin."
#: tools/editor/connections_dialog.cpp
msgid "Connect To Node:"
-msgstr "Düğüme bağlan:"
+msgstr "Düğüme Bağlan:"
#: tools/editor/connections_dialog.cpp
#: tools/editor/editor_autoload_settings.cpp tools/editor/groups_editor.cpp
@@ -1407,43 +1457,43 @@ msgstr "Kaldır"
#: tools/editor/connections_dialog.cpp
msgid "Add Extra Call Argument:"
-msgstr ""
+msgstr "Ayrı Çağrı Değiştirgeni Ekleyin:"
#: tools/editor/connections_dialog.cpp
msgid "Extra Call Arguments:"
-msgstr ""
+msgstr "Ayrıca Çağrı Değiştirgenler:"
#: tools/editor/connections_dialog.cpp
msgid "Path to Node:"
-msgstr ""
+msgstr "Düğüm Yolu:"
#: tools/editor/connections_dialog.cpp
msgid "Make Function"
-msgstr ""
+msgstr "İşlev Yap"
#: tools/editor/connections_dialog.cpp
msgid "Deferred"
-msgstr ""
+msgstr "Ertelenmiş"
#: tools/editor/connections_dialog.cpp
msgid "Oneshot"
-msgstr ""
+msgstr "Tek sefer"
#: tools/editor/connections_dialog.cpp
msgid "Connect"
-msgstr ""
+msgstr "Bağla"
#: tools/editor/connections_dialog.cpp
msgid "Connect '%s' to '%s'"
-msgstr ""
+msgstr "Bunu '%s' şuna '%s' Bağla"
#: tools/editor/connections_dialog.cpp
msgid "Connecting Signal:"
-msgstr ""
+msgstr "İşarete Bağlanıyor:"
#: tools/editor/connections_dialog.cpp
msgid "Create Subscription"
-msgstr ""
+msgstr "Üyelik Oluştur"
#: tools/editor/connections_dialog.cpp
msgid "Connect.."
@@ -1456,7 +1506,7 @@ msgstr "Bağlantıyı kes"
#: tools/editor/connections_dialog.cpp tools/editor/node_dock.cpp
msgid "Signals"
-msgstr ""
+msgstr "İşaretler"
#: tools/editor/create_dialog.cpp
msgid "Create New"
@@ -1465,7 +1515,7 @@ msgstr "Yeni oluştur"
#: tools/editor/create_dialog.cpp tools/editor/editor_file_dialog.cpp
#: tools/editor/filesystem_dock.cpp
msgid "Favorites:"
-msgstr "Favoriler:"
+msgstr "Beğeniler:"
#: tools/editor/create_dialog.cpp tools/editor/editor_file_dialog.cpp
msgid "Recent:"
@@ -1484,25 +1534,27 @@ msgstr "Açıklama:"
#: tools/editor/dependency_editor.cpp
msgid "Search Replacement For:"
-msgstr ""
+msgstr "Şunun İçin Değişikliği Ara:"
#: tools/editor/dependency_editor.cpp
msgid "Dependencies For:"
-msgstr ""
+msgstr "Şunun İçin Bağımlılıklar:"
#: tools/editor/dependency_editor.cpp
msgid ""
"Scene '%s' is currently being edited.\n"
"Changes will not take effect unless reloaded."
msgstr ""
-"'%s' Sahnesi şuanda düzenleniyor.\n"
-"Tekrar yüklenene kadar değişiklikler etki etmeyecek."
+"'%s' Sahnesi şu anda düzenleniyor.\n"
+"Yeniden yüklenene kadar değişiklikler etki etmeyecek."
#: tools/editor/dependency_editor.cpp
msgid ""
"Resource '%s' is in use.\n"
"Changes will take effect when reloaded."
msgstr ""
+"Kaynak '%s' kullanımda.\n"
+"Değişiklikler yeniden yükleme yapılınca etkin olacak."
#: tools/editor/dependency_editor.cpp
msgid "Dependencies"
@@ -1515,27 +1567,27 @@ msgstr "Kaynak"
#: tools/editor/dependency_editor.cpp tools/editor/editor_autoload_settings.cpp
#: tools/editor/project_manager.cpp tools/editor/project_settings.cpp
msgid "Path"
-msgstr ""
+msgstr "Yol"
#: tools/editor/dependency_editor.cpp
msgid "Dependencies:"
-msgstr ""
+msgstr "Bağımlılıklar:"
#: tools/editor/dependency_editor.cpp
msgid "Fix Broken"
-msgstr ""
+msgstr "Bozulanı Onar"
#: tools/editor/dependency_editor.cpp
msgid "Dependency Editor"
-msgstr ""
+msgstr "Bağımlılık Düzenleyicisi"
#: tools/editor/dependency_editor.cpp
msgid "Search Replacement Resource:"
-msgstr ""
+msgstr "Değişim Kaynağını Ara:"
#: tools/editor/dependency_editor.cpp
msgid "Owners Of:"
-msgstr ""
+msgstr "Bunun Sahibi:"
#: tools/editor/dependency_editor.cpp
msgid ""
@@ -1543,29 +1595,28 @@ msgid ""
"work.\n"
"Remove them anyway? (no undo)"
msgstr ""
-"Kaldırılmakta olan dosyalar başka dosyaların çalışması için gerekli.\n"
-"Yine de kaldırmak istiyor musunuz?(Geri alınamaz)"
+"Kaldırılmakta olan dizeçler başka dizeçlerin çalışması için gerekli.\n"
+"Yine de kaldırmak istiyor musunuz? (Geri alınamaz)"
#: tools/editor/dependency_editor.cpp
msgid "Remove selected files from the project? (no undo)"
-msgstr "Seçili dosyaları projeden kaldır? (Geri alınamaz)"
+msgstr "Seçili dizeçleri tasarıdan kaldır? (Geri alınamaz)"
#: tools/editor/dependency_editor.cpp
msgid "Error loading:"
-msgstr "Yüklerken hata:"
+msgstr "Yüklerken sorun:"
#: tools/editor/dependency_editor.cpp
msgid "Scene failed to load due to missing dependencies:"
-msgstr ""
-"Sahnede ki kayıp bağımlılıklar yüzünden sahneyi yükleme başarısız oldu:"
+msgstr "Sahnedeki kayıp bağımlılıklar yüzünden sahneyi yükleme başarısız oldu:"
#: tools/editor/dependency_editor.cpp
msgid "Open Anyway"
-msgstr "Yinede Aç"
+msgstr "Yine de Aç"
#: tools/editor/dependency_editor.cpp
msgid "Which action should be taken?"
-msgstr ""
+msgstr "Hangi eylem alınmalı?"
#: tools/editor/dependency_editor.cpp
msgid "Fix Dependencies"
@@ -1573,27 +1624,27 @@ msgstr "Bağımlılıkları düzelt"
#: tools/editor/dependency_editor.cpp
msgid "Errors loading!"
-msgstr "Yüklemede hata!"
+msgstr "Yükleme sorunları!"
#: tools/editor/dependency_editor.cpp
msgid "Permanently delete %d item(s)? (No undo!)"
-msgstr "%d Öğeleri kalıcı olarak sil? (No undo!)"
+msgstr "%d Öğeleri kalıcı olarak silsin mi? (Geri alınamaz!)"
#: tools/editor/dependency_editor.cpp
msgid "Owns"
-msgstr ""
+msgstr "Sahipler"
#: tools/editor/dependency_editor.cpp
msgid "Resources Without Explicit Ownership:"
-msgstr ""
+msgstr "Belirgin Sahipliği Olmayan Kaynaklar:"
#: tools/editor/dependency_editor.cpp tools/editor/editor_node.cpp
msgid "Orphan Resource Explorer"
-msgstr ""
+msgstr "Orphan Kaynak Gezgini"
#: tools/editor/dependency_editor.cpp
msgid "Delete selected files?"
-msgstr "Seçili dosyaları sil?"
+msgstr "Seçili dizeçleri sil?"
#: tools/editor/dependency_editor.cpp tools/editor/editor_node.cpp
#: tools/editor/filesystem_dock.cpp
@@ -1604,23 +1655,23 @@ msgstr "Sil"
#: tools/editor/editor_autoload_settings.cpp
msgid "Invalid name."
-msgstr "Geçersiz isim."
+msgstr "Geçersiz ad."
#: tools/editor/editor_autoload_settings.cpp
msgid "Valid characters:"
-msgstr "Gecerli karakterler:"
+msgstr "Geçerli damgalar:"
#: tools/editor/editor_autoload_settings.cpp
msgid "Invalid name. Must not collide with an existing engine class name."
-msgstr "Geçersiz isim. Motora kullanılan sınıf adları kullanılamaz."
+msgstr "Geçersiz ad. Devinimcide kullanılan bölüt adları kullanılamaz."
#: tools/editor/editor_autoload_settings.cpp
msgid "Invalid name. Must not collide with an existing buit-in type name."
-msgstr ""
+msgstr "Geçersiz ad. Var olan gömülü türdeki ad ile çakışmamalı."
#: tools/editor/editor_autoload_settings.cpp
msgid "Invalid name. Must not collide with an existing global constant name."
-msgstr "Geçersiz isim. İsim , evrensel sabit isimleriyle aynı olamaz."
+msgstr "Geçersiz ad. Var olan genel değişmeyen bir adla çakışmamalıdır."
#: tools/editor/editor_autoload_settings.cpp
msgid "Invalid Path."
@@ -1628,36 +1679,35 @@ msgstr "Gecersiz Yol."
#: tools/editor/editor_autoload_settings.cpp
msgid "File does not exist."
-msgstr "Dosya mevcut değil."
+msgstr "Dizeç yok."
#: tools/editor/editor_autoload_settings.cpp
msgid "Not in resource path."
-msgstr "Kaynak yolunda degil."
+msgstr "Kaynak yolunda değil."
#: tools/editor/editor_autoload_settings.cpp
-#, fuzzy
msgid "Add AutoLoad"
-msgstr "AutoLoad ekle"
+msgstr "KendindenYüklenme Ekle"
#: tools/editor/editor_autoload_settings.cpp
msgid "Autoload '%s' already exists!"
-msgstr ""
+msgstr "KendindenYüklenme '%s' zaten var!"
#: tools/editor/editor_autoload_settings.cpp
msgid "Rename Autoload"
-msgstr ""
+msgstr "KendindenYüklenme'yi Yeniden Adlandır"
#: tools/editor/editor_autoload_settings.cpp
msgid "Toggle AutoLoad Globals"
-msgstr ""
+msgstr "KendindenYüklenme Bütünsellerini Aç / Kapat"
#: tools/editor/editor_autoload_settings.cpp
msgid "Move Autoload"
-msgstr ""
+msgstr "KendindenYüklenme'yi Taşı"
#: tools/editor/editor_autoload_settings.cpp
msgid "Remove Autoload"
-msgstr ""
+msgstr "KendindenYüklenme'yi Kaldır"
#: tools/editor/editor_autoload_settings.cpp
msgid "Enable"
@@ -1665,7 +1715,7 @@ msgstr "Etkin"
#: tools/editor/editor_autoload_settings.cpp
msgid "Rearrange Autoloads"
-msgstr ""
+msgstr "KendindenYüklenme'leri Yeniden Sırala"
#: tools/editor/editor_autoload_settings.cpp
msgid "Node Name:"
@@ -1676,15 +1726,15 @@ msgstr "Düğüm adı:"
#: tools/editor/plugins/sample_library_editor_plugin.cpp
#: tools/editor/project_manager.cpp
msgid "Name"
-msgstr "İsim"
+msgstr "Ad"
#: tools/editor/editor_autoload_settings.cpp
msgid "Singleton"
-msgstr "Tekil (Singleton)"
+msgstr "Tekil"
#: tools/editor/editor_autoload_settings.cpp
msgid "List:"
-msgstr "Liste:"
+msgstr "Dizelge:"
#: tools/editor/editor_data.cpp
msgid "Updating Scene"
@@ -1724,35 +1774,35 @@ msgstr "Yenile"
#: tools/editor/editor_file_dialog.cpp
msgid "Toggle Hidden Files"
-msgstr ""
+msgstr "Gizli Dizeçleri Aç / Kapat"
#: tools/editor/editor_file_dialog.cpp
msgid "Toggle Favorite"
-msgstr ""
+msgstr "Beğenileni Aç / Kapat"
#: tools/editor/editor_file_dialog.cpp
msgid "Toggle Mode"
-msgstr ""
+msgstr "Aç / Kapat Biçimi"
#: tools/editor/editor_file_dialog.cpp
msgid "Focus Path"
-msgstr ""
+msgstr "Yola Odaklan"
#: tools/editor/editor_file_dialog.cpp
msgid "Move Favorite Up"
-msgstr ""
+msgstr "Beğenileni Yukarı Taşı"
#: tools/editor/editor_file_dialog.cpp
msgid "Move Favorite Down"
-msgstr ""
+msgstr "Beğenileni Aşağı Taşı"
#: tools/editor/editor_file_dialog.cpp
msgid "Preview:"
-msgstr "Ön izleme:"
+msgstr "Önizleme:"
#: tools/editor/editor_file_system.cpp
msgid "ScanSources"
-msgstr ""
+msgstr "KaynaklarıTara"
#: tools/editor/editor_help.cpp tools/editor/plugins/script_editor_plugin.cpp
msgid "Search Help"
@@ -1760,44 +1810,49 @@ msgstr "Yardım Ara"
#: tools/editor/editor_help.cpp
msgid "Class List:"
-msgstr "Sınıf Listesi:"
+msgstr "Bölüt Dizelgesi:"
#: tools/editor/editor_help.cpp
msgid "Search Classes"
-msgstr "Sınıfları Ara"
+msgstr "Bölütleri Ara"
#: tools/editor/editor_help.cpp tools/editor/property_editor.cpp
msgid "Class:"
-msgstr "Sınıf:"
+msgstr "Bölüt:"
#: tools/editor/editor_help.cpp tools/editor/scene_tree_editor.cpp
#: tools/editor/script_create_dialog.cpp
msgid "Inherits:"
-msgstr ""
+msgstr "Kalıtçılar:"
#: tools/editor/editor_help.cpp
msgid "Inherited by:"
-msgstr "Tarafından miras alındı:"
+msgstr "Tarafından kalıt alındı:"
#: tools/editor/editor_help.cpp
msgid "Brief Description:"
-msgstr ""
+msgstr "Kısa Açıklama:"
#: tools/editor/editor_help.cpp
msgid "Public Methods:"
-msgstr "Public Metodlar:"
+msgstr "Açık Yöntemler:"
#: tools/editor/editor_help.cpp
msgid "GUI Theme Items:"
-msgstr "Arayüz Tema Öğeleri:"
+msgstr "Arayüz Kalıbı Öğeleri:"
#: tools/editor/editor_help.cpp
msgid "Constants:"
msgstr "Sabitler:"
#: tools/editor/editor_help.cpp
+#, fuzzy
+msgid "Property Description:"
+msgstr "Kısa Açıklama:"
+
+#: tools/editor/editor_help.cpp
msgid "Method Description:"
-msgstr "Metot Açıklaması:"
+msgstr "Yöntem Açıklaması:"
#: tools/editor/editor_help.cpp
msgid "Search Text"
@@ -1813,27 +1868,27 @@ msgstr "Silinen:"
#: tools/editor/editor_import_export.cpp tools/editor/project_export.cpp
msgid "Error saving atlas:"
-msgstr "Atlas kaydedilirken hata oluştu:"
+msgstr "Atlas kaydedilirken sorun oluştu:"
#: tools/editor/editor_import_export.cpp
msgid "Could not save atlas subtexture:"
-msgstr ""
+msgstr "Atlas alt dokusu kaydedilemedi:"
#: tools/editor/editor_import_export.cpp
msgid "Storing File:"
-msgstr ""
+msgstr "Dizeci Depoluyor:"
#: tools/editor/editor_import_export.cpp
msgid "Packing"
-msgstr ""
+msgstr "Çıkınla"
#: tools/editor/editor_import_export.cpp
msgid "Exporting for %s"
-msgstr ""
+msgstr "%s için Dışa Aktarım"
#: tools/editor/editor_import_export.cpp
msgid "Setting Up.."
-msgstr ""
+msgstr "Kurulum..."
#: tools/editor/editor_log.cpp
msgid " Output:"
@@ -1841,27 +1896,27 @@ msgstr " Çıktı:"
#: tools/editor/editor_node.cpp tools/editor/editor_reimport_dialog.cpp
msgid "Re-Importing"
-msgstr ""
+msgstr "Yeniden-İçe Aktarım"
#: tools/editor/editor_node.cpp
msgid "Importing:"
-msgstr ""
+msgstr "İçe Aktarım:"
#: tools/editor/editor_node.cpp
msgid "Node From Scene"
-msgstr ""
+msgstr "Sahneden Düğüm(node)"
#: tools/editor/editor_node.cpp
#: tools/editor/plugins/animation_player_editor_plugin.cpp
#: tools/editor/resources_dock.cpp
msgid "Error saving resource!"
-msgstr ""
+msgstr "Kaynak kaydedilirken sorun!"
#: tools/editor/editor_node.cpp
#: tools/editor/plugins/animation_player_editor_plugin.cpp
#: tools/editor/resources_dock.cpp
msgid "Save Resource As.."
-msgstr "Kaynağı Farklı Kaydet.."
+msgstr "Kaynağı Başkaca Kaydet.."
#: tools/editor/editor_node.cpp
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
@@ -1871,15 +1926,15 @@ msgstr "Anlıyorum.."
#: tools/editor/editor_node.cpp
msgid "Can't open file for writing:"
-msgstr "Dosya yazmak için açılamıyor:"
+msgstr "Dizeç yazmak için açılamıyor:"
#: tools/editor/editor_node.cpp
msgid "Requested file format unknown:"
-msgstr "Talep edilen dosya formatı bilinmiyor:"
+msgstr "İstenilen dizeç formatı bilinmiyor:"
#: tools/editor/editor_node.cpp
msgid "Error while saving."
-msgstr "Kaydedilirken hata oluştu."
+msgstr "Kaydedilirken sorun oluştu."
#: tools/editor/editor_node.cpp
msgid "Saving Scene"
@@ -1887,64 +1942,64 @@ msgstr "Sahne Kaydediliyor"
#: tools/editor/editor_node.cpp
msgid "Analyzing"
-msgstr "Analiz Ediliyor"
+msgstr "Çözümleniyor"
#: tools/editor/editor_node.cpp
msgid "Creating Thumbnail"
-msgstr "Küçük Resim Oluşturuluyor"
+msgstr "Küçük Bediz Oluşturuluyor"
#: tools/editor/editor_node.cpp
msgid ""
"Couldn't save scene. Likely dependencies (instances) couldn't be satisfied."
-msgstr ""
+msgstr "Sahne kaydedilemedi. Anlaşılan bağımlılıklar (örnekler) karşılanamadı."
#: tools/editor/editor_node.cpp
msgid "Failed to load resource."
-msgstr "Kaynak yüklenirken hata oluştu."
+msgstr "Kaynak yüklenirken sorun oluştu."
#: tools/editor/editor_node.cpp
msgid "Can't load MeshLibrary for merging!"
-msgstr ""
+msgstr "Birleştirme için MeshLibrary yüklenemedi!"
#: tools/editor/editor_node.cpp
msgid "Error saving MeshLibrary!"
-msgstr ""
+msgstr "MeshLibrary kayıt edilirken sorun!"
#: tools/editor/editor_node.cpp
msgid "Can't load TileSet for merging!"
-msgstr ""
+msgstr "TileSet birleştirme için yüklenemedi!"
#: tools/editor/editor_node.cpp
msgid "Error saving TileSet!"
-msgstr ""
+msgstr "TileSet kayıt edilirken sorun!"
#: tools/editor/editor_node.cpp
msgid "Can't open export templates zip."
-msgstr ""
+msgstr "Dışa aktarım kalıplarının zipi açılamadı."
#: tools/editor/editor_node.cpp
msgid "Loading Export Templates"
-msgstr ""
+msgstr "Dışa Aktarım Kalıpları Yükleniyor"
#: tools/editor/editor_node.cpp
msgid "Error trying to save layout!"
-msgstr "Düzen kaydedilmeye çalışılırken hata oluştu!"
+msgstr "Tasarım kaydedilmeye çalışılırken sorun oluştu!"
#: tools/editor/editor_node.cpp
msgid "Default editor layout overridden."
-msgstr ""
+msgstr "Önyüklü düzenleyici tasarımı geçersiz kılındı."
#: tools/editor/editor_node.cpp
msgid "Layout name not found!"
-msgstr ""
+msgstr "Tasarım adı bulunamadı!"
#: tools/editor/editor_node.cpp
msgid "Restored default layout to base settings."
-msgstr ""
+msgstr "Önyüklü tasarım temel ayarlara onarıldı."
#: tools/editor/editor_node.cpp
msgid "Copy Params"
-msgstr "Parametreleri Kopyala"
+msgstr "Değişkenleri Tıpkıla"
#: tools/editor/editor_node.cpp
msgid "Paste Params"
@@ -1957,12 +2012,11 @@ msgstr "Kaynağı Yapıştır"
#: tools/editor/editor_node.cpp
msgid "Copy Resource"
-msgstr "Kaynağı Kopyala"
+msgstr "Kaynağı Tıpkıla"
#: tools/editor/editor_node.cpp
-#, fuzzy
msgid "Make Built-In"
-msgstr "Göm"
+msgstr "Gömülü Yap"
#: tools/editor/editor_node.cpp
msgid "Make Sub-Resources Unique"
@@ -1982,6 +2036,9 @@ msgid ""
"You can change it later in later in \"Project Settings\" under the "
"'application' category."
msgstr ""
+"Hiçbir ana sahne tanımlanmadı, birini seçiniz?\n"
+"Daha sonra \"uygulama\" kategorisinin altındaki \"Tasarı Ayarları\" ndan "
+"değiştirebilirsiniz."
#: tools/editor/editor_node.cpp
msgid ""
@@ -1989,6 +2046,9 @@ msgid ""
"You can change it later in \"Project Settings\" under the 'application' "
"category."
msgstr ""
+"Seçilen sahne '%s' mevcut değil, geçerli bir tane seçin?\n"
+"Daha sonra \"uygulama\" kategorisinin altındaki \"Tasarı Ayarları\" ndan "
+"değiştirebilirsiniz."
#: tools/editor/editor_node.cpp
msgid ""
@@ -1996,10 +2056,13 @@ msgid ""
"You can change it later in \"Project Settings\" under the 'application' "
"category."
msgstr ""
+"Seçilen sahne '%s' bir sahne dizeci değil, geçerli bir tane seç?\n"
+"Daha sonra \"uygulama\" kategorisinin altındaki \"Tasarı Ayarları\" ndan "
+"değiştirebilirsiniz."
#: tools/editor/editor_node.cpp
msgid "Current scene was never saved, please save it prior to running."
-msgstr "Mevcut sahne hiç kaydedilmedi,lütfen çalıştırmadan önce kaydediniz."
+msgstr "Şimdiki sahne hiç kaydedilmedi, lütfen çalıştırmadan önce kaydediniz."
#: tools/editor/editor_node.cpp
msgid "Could not start subprocess!"
@@ -2027,11 +2090,11 @@ msgstr "Evet"
#: tools/editor/editor_node.cpp
msgid "Close scene? (Unsaved changes will be lost)"
-msgstr "Sahneyi kapat? (Kaydedilmemiş değişiklikler yok olacak)"
+msgstr "Sahneyi kapatsın mı? (Kaydedilmemiş değişiklikler yok olacak)"
#: tools/editor/editor_node.cpp
msgid "Save Scene As.."
-msgstr "Sahneyi Farklı Kaydet.."
+msgstr "Sahneyi Başkaca Kaydet.."
#: tools/editor/editor_node.cpp
msgid "This scene has never been saved. Save before running?"
@@ -2047,166 +2110,171 @@ msgstr "Çevirilebilir Metinleri Kaydet"
#: tools/editor/editor_node.cpp
msgid "Export Mesh Library"
-msgstr ""
+msgstr "Örüntü Betikevini Dışa Aktar"
#: tools/editor/editor_node.cpp
msgid "Export Tile Set"
-msgstr ""
+msgstr "Döşenti Dizi Dışa Aktar"
#: tools/editor/editor_node.cpp
msgid "Quit"
-msgstr ""
+msgstr "Çıkış"
#: tools/editor/editor_node.cpp
msgid "Exit the editor?"
-msgstr ""
+msgstr "Düzenleyiciden çık?"
#: tools/editor/editor_node.cpp
msgid "Current scene not saved. Open anyway?"
-msgstr ""
+msgstr "Var olan sahne kaydedilmedi. Yine de açılsın mı?"
#: tools/editor/editor_node.cpp
msgid "Can't reload a scene that was never saved."
-msgstr ""
+msgstr "Hiç kaydedilmemiş bir sahne yeniden yüklenemiyor."
#: tools/editor/editor_node.cpp
msgid "Revert"
-msgstr ""
+msgstr "Geri dön"
#: tools/editor/editor_node.cpp
msgid "This action cannot be undone. Revert anyway?"
-msgstr ""
+msgstr "Bu eylem geri alınamaz. Yine de geri dönsün mü?"
#: tools/editor/editor_node.cpp
msgid "Quick Run Scene.."
-msgstr ""
+msgstr "Sahneyi Hızlı Çalıştır.."
#: tools/editor/editor_node.cpp
msgid ""
"Open Project Manager? \n"
"(Unsaved changes will be lost)"
msgstr ""
+"Tasarı Yöneticisini Aç\n"
+"(Kaydedilmemiş değişiklikler kaybolacak!)"
#: tools/editor/editor_node.cpp
msgid "Pick a Main Scene"
-msgstr ""
+msgstr "Bir Ana Sahne Seç"
#: tools/editor/editor_node.cpp
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
#: tools/editor/scene_tree_dock.cpp tools/editor/script_create_dialog.cpp
msgid "Ugh"
-msgstr ""
+msgstr "Öff"
#: tools/editor/editor_node.cpp
msgid ""
"Error loading scene, it must be inside the project path. Use 'Import' to "
"open the scene, then save it inside the project path."
msgstr ""
+"Sahne yüklenirken sorun oluştu, tasarı yolunun içinde olmalı. Sahneyi açmak "
+"için 'İçe Aktar' seçeneğini kullanın, ardından tasarının yolunun içine "
+"kaydedin."
#: tools/editor/editor_node.cpp
msgid "Error loading scene."
-msgstr ""
+msgstr "Sahne yüklenirken sorun oluştu."
#: tools/editor/editor_node.cpp
msgid "Scene '%s' has broken dependencies:"
-msgstr ""
+msgstr "Sahne '%s' bağımlılıkları koptu:"
#: tools/editor/editor_node.cpp
msgid "Save Layout"
-msgstr ""
+msgstr "Tasarımı Kaydet"
#: tools/editor/editor_node.cpp
msgid "Delete Layout"
-msgstr ""
+msgstr "Tasarımı Sil"
#: tools/editor/editor_node.cpp tools/editor/project_export.cpp
msgid "Default"
-msgstr ""
+msgstr "Önyüklü"
#: tools/editor/editor_node.cpp
msgid "Switch Scene Tab"
-msgstr ""
+msgstr "Sahne Sekmesine Geç"
#: tools/editor/editor_node.cpp
msgid "%d more file(s)"
-msgstr ""
+msgstr "%d daha çok dizeç(ler)"
#: tools/editor/editor_node.cpp
msgid "%d more file(s) or folder(s)"
-msgstr ""
+msgstr "%d daha çok dizeç(ler) veya dizin(ler)"
#: tools/editor/editor_node.cpp
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Scene"
-msgstr ""
+msgstr "Sahne"
#: tools/editor/editor_node.cpp
msgid "Go to previously opened scene."
-msgstr ""
+msgstr "Daha önce açılan sahneye git."
#: tools/editor/editor_node.cpp
msgid "Next tab"
-msgstr ""
+msgstr "Sonraki sekme"
#: tools/editor/editor_node.cpp
msgid "Previous tab"
-msgstr ""
+msgstr "Önceki sekme"
#: tools/editor/editor_node.cpp
msgid "Operations with scene files."
-msgstr ""
+msgstr "Sahne dizeçlerinin işlemleri."
#: tools/editor/editor_node.cpp
msgid "New Scene"
-msgstr ""
+msgstr "Yeni Sahne"
#: tools/editor/editor_node.cpp
msgid "New Inherited Scene.."
-msgstr ""
+msgstr "Yeni Kalıt Alınmış Sahne .."
#: tools/editor/editor_node.cpp
msgid "Open Scene.."
-msgstr ""
+msgstr "Sahne Aç.."
#: tools/editor/editor_node.cpp
msgid "Save Scene"
-msgstr ""
+msgstr "Sahne Kaydet"
#: tools/editor/editor_node.cpp
msgid "Save all Scenes"
-msgstr ""
+msgstr "Tüm Sahneleri Kaydet"
#: tools/editor/editor_node.cpp
msgid "Close Scene"
-msgstr ""
+msgstr "Sahneyi Kapat"
#: tools/editor/editor_node.cpp
msgid "Close Goto Prev. Scene"
-msgstr ""
+msgstr "Önc. Sahneye Git sekmesini Kapat"
#: tools/editor/editor_node.cpp
msgid "Open Recent"
-msgstr ""
+msgstr "En Sonuncuyu Aç"
#: tools/editor/editor_node.cpp
msgid "Quick Filter Files.."
-msgstr ""
+msgstr "Hızlı Süzgeç Dizeçleri.."
#: tools/editor/editor_node.cpp
msgid "Convert To.."
-msgstr ""
+msgstr "Şuna Dönüştür.."
#: tools/editor/editor_node.cpp
msgid "Translatable Strings.."
-msgstr ""
+msgstr "Çevirilebilir Dizeler.."
#: tools/editor/editor_node.cpp
msgid "MeshLibrary.."
-msgstr ""
+msgstr "MeshLibrary .."
#: tools/editor/editor_node.cpp
msgid "TileSet.."
-msgstr ""
+msgstr "TileSet .."
#: tools/editor/editor_node.cpp tools/editor/plugins/script_text_editor.cpp
#: tools/editor/plugins/shader_editor_plugin.cpp
@@ -2214,29 +2282,28 @@ msgid "Redo"
msgstr "Geri"
#: tools/editor/editor_node.cpp
-#, fuzzy
msgid "Run Script"
msgstr "Betiği Çalıştır"
#: tools/editor/editor_node.cpp
msgid "Project Settings"
-msgstr "Proje Ayarları"
+msgstr "Tasarı Ayarları"
#: tools/editor/editor_node.cpp
msgid "Revert Scene"
-msgstr ""
+msgstr "Sahneyi Eski Durumuna Çevir"
#: tools/editor/editor_node.cpp
msgid "Quit to Project List"
-msgstr "Proje Listesine Git"
+msgstr "Tasarı Dizelgesine Git"
#: tools/editor/editor_node.cpp
msgid "Distraction Free Mode"
-msgstr ""
+msgstr "Dikkat Dağıtmayan Biçim"
#: tools/editor/editor_node.cpp
msgid "Import assets to the project."
-msgstr ""
+msgstr "Varlıkları tasarının içine aktar."
#: tools/editor/editor_node.cpp
#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp
@@ -2252,7 +2319,7 @@ msgstr "İçe Aktar"
#: tools/editor/editor_node.cpp
msgid "Miscellaneous project or scene-wide tools."
-msgstr ""
+msgstr "Türlü tasarı ya da sahne genişliğinde araçlar."
#: tools/editor/editor_node.cpp
msgid "Tools"
@@ -2260,7 +2327,7 @@ msgstr "Araçlar"
#: tools/editor/editor_node.cpp
msgid "Export the project to many platforms."
-msgstr ""
+msgstr "Tasarıyı pek çok ortama aktarın."
#: tools/editor/editor_node.cpp tools/editor/project_export.cpp
msgid "Export"
@@ -2268,7 +2335,7 @@ msgstr "Dışa Aktar"
#: tools/editor/editor_node.cpp
msgid "Play the project."
-msgstr "Projeyi oynat."
+msgstr "Tasarıyı oynat."
#: tools/editor/editor_node.cpp
#: tools/editor/plugins/sample_library_editor_plugin.cpp
@@ -2302,29 +2369,31 @@ msgstr "Sahneyi Oynat"
#: tools/editor/editor_node.cpp
msgid "Play custom scene"
-msgstr ""
+msgstr "Özel sahneyi oynat"
#: tools/editor/editor_node.cpp
msgid "Play Custom Scene"
-msgstr ""
+msgstr "Özel Sahneyi Oynat"
#: tools/editor/editor_node.cpp
msgid "Debug options"
-msgstr ""
+msgstr "Sorun ayıklama seçenekleri"
#: tools/editor/editor_node.cpp
msgid "Deploy with Remote Debug"
-msgstr ""
+msgstr "Uzaktan Sorun Ayıklama ile Dağıt"
#: tools/editor/editor_node.cpp
msgid ""
"When exporting or deploying, the resulting executable will attempt to "
"connect to the IP of this computer in order to be debugged."
msgstr ""
+"Verilen yürütülebilir dizeç, dışa aktarılırken veya dağıtıldığında, sorun "
+"ayıklanacak şekilde bu bilgisayarın IP'sine bağlanmaya çalışacaktır."
#: tools/editor/editor_node.cpp
msgid "Small Deploy with Network FS"
-msgstr ""
+msgstr "Ağ DS'li Küçük Dağıtım"
#: tools/editor/editor_node.cpp
msgid ""
@@ -2335,30 +2404,39 @@ msgid ""
"On Android, deploy will use the USB cable for faster performance. This "
"option speeds up testing for games with a large footprint."
msgstr ""
+"Bu seçenek etkinleştirildiğinde, dışa aktarma veya dağıtma çok küçük bir "
+"çalıştırılabilir dizeç üretir.\n"
+"Dizeç düzeni, ağ üzerindeki düzenleyici tarafından tasarıdan sağlanacaktır.\n"
+"Android'de daha hızlı verim için dağıtım uygulaması USB kablosunu "
+"kullanacak. Bu seçenek, ayak izi büyük olan oyunları denemeyi hızlandırır."
#: tools/editor/editor_node.cpp
msgid "Visible Collision Shapes"
-msgstr ""
+msgstr "Görünür Çarpışma Şekilleri"
#: tools/editor/editor_node.cpp
msgid ""
"Collision shapes and raycast nodes (for 2D and 3D) will be visible on the "
"running game if this option is turned on."
msgstr ""
+"Bu seçenek açıksa, çalışan oyunda çarpışma şekilleri ve raycast düğümleri "
+"(2B ve 3B için) görünür olacaktır."
#: tools/editor/editor_node.cpp
msgid "Visible Navigation"
-msgstr ""
+msgstr "Görünür Yönlendirici"
#: tools/editor/editor_node.cpp
msgid ""
"Navigation meshes and polygons will be visible on the running game if this "
"option is turned on."
msgstr ""
+"Bu seçenek açıksa, çalışan oyunda yönlendirici örüntüleri ve çokgenler "
+"görünür olacaktır."
#: tools/editor/editor_node.cpp
msgid "Sync Scene Changes"
-msgstr ""
+msgstr "Sahne Değişikliklerini Eşzamanla"
#: tools/editor/editor_node.cpp
msgid ""
@@ -2367,10 +2445,14 @@ msgid ""
"When used remotely on a device, this is more efficient with network "
"filesystem."
msgstr ""
+"Bu seçenek etkinleştirildiğinde, düzenleyicide bulunan sahnedeki "
+"değişiklikler çalışmakta olan oyununda çoğaltılır.\n"
+"Bir cihazda uzaktan kullanıldığında, ağ dizeç düzeni ile bu işlem daha "
+"verimli olur."
#: tools/editor/editor_node.cpp
msgid "Sync Script Changes"
-msgstr ""
+msgstr "Betik Değişikliklerini Eşzamanla"
#: tools/editor/editor_node.cpp
msgid ""
@@ -2379,6 +2461,10 @@ msgid ""
"When used remotely on a device, this is more efficient with network "
"filesystem."
msgstr ""
+"Bu seçenek etkinleştirildiğinde, kaydedilen tüm betik çalışan oyunda yeniden "
+"yüklenecektir.\n"
+"Bir cihazda uzaktan kullanıldığında, ağ dizeç düzeni ile bu işlem daha "
+"verimli olur."
#: tools/editor/editor_node.cpp tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Settings"
@@ -2386,31 +2472,31 @@ msgstr "Ayarlar"
#: tools/editor/editor_node.cpp tools/editor/settings_config_dialog.cpp
msgid "Editor Settings"
-msgstr "Editör Ayarları"
+msgstr "Düzenleyici Ayarları"
#: tools/editor/editor_node.cpp
msgid "Editor Layout"
-msgstr "Editör Düzeni"
+msgstr "Düzenleyici Tasarımı"
#: tools/editor/editor_node.cpp
msgid "Toggle Fullscreen"
-msgstr ""
+msgstr "Tam Ekran Aç / Kapat"
#: tools/editor/editor_node.cpp
msgid "Install Export Templates"
-msgstr ""
+msgstr "Dışa Aktarım Kalıplarını Yükle"
#: tools/editor/editor_node.cpp
msgid "About"
-msgstr "Hakkında"
+msgstr "İlişkin"
#: tools/editor/editor_node.cpp
msgid "Alerts when an external resource has changed."
-msgstr "Harici kaynaklar da değişme olursa uyarır."
+msgstr "Dış kaynaklar değişince uyarır."
#: tools/editor/editor_node.cpp
msgid "Spins when the editor window repaints!"
-msgstr ""
+msgstr "Düzenleyici penceresi yeniden boyandığında döndürülür!"
#: tools/editor/editor_node.cpp
msgid "Update Always"
@@ -2418,43 +2504,43 @@ msgstr "Sürekli Güncelle"
#: tools/editor/editor_node.cpp
msgid "Update Changes"
-msgstr ""
+msgstr "Değişiklikleri güncelle"
#: tools/editor/editor_node.cpp
msgid "Disable Update Spinner"
-msgstr ""
+msgstr "Güncelleme Topacını Devre Dışı Bırak"
#: tools/editor/editor_node.cpp
msgid "Inspector"
-msgstr ""
+msgstr "Denetçi"
#: tools/editor/editor_node.cpp
msgid "Create a new resource in memory and edit it."
-msgstr ""
+msgstr "Bellekte yeni bir kaynak oluşturun ve onu düzenleyin."
#: tools/editor/editor_node.cpp
msgid "Load an existing resource from disk and edit it."
-msgstr ""
+msgstr "Var olan bir kaynağı saklaktan yükleyin ve düzenleyin."
#: tools/editor/editor_node.cpp
msgid "Save the currently edited resource."
-msgstr ""
+msgstr "Düzenlenen kaynağı kaydedin."
#: tools/editor/editor_node.cpp tools/editor/plugins/script_editor_plugin.cpp
msgid "Save As.."
-msgstr "Farklı Kaydet.."
+msgstr "Başkaca Kaydet.."
#: tools/editor/editor_node.cpp
msgid "Go to the previous edited object in history."
-msgstr ""
+msgstr "Geçmişte bir önceki düzenlenmiş nesneye gidin."
#: tools/editor/editor_node.cpp
msgid "Go to the next edited object in history."
-msgstr ""
+msgstr "Geçmişte bir sonraki düzenlenmiş nesneye gidin."
#: tools/editor/editor_node.cpp
msgid "History of recently edited objects."
-msgstr ""
+msgstr "En son düzenlenen nesnelerin geçmişi."
#: tools/editor/editor_node.cpp
msgid "Object properties."
@@ -2462,63 +2548,63 @@ msgstr "Nesne özellikleri."
#: tools/editor/editor_node.cpp
msgid "FileSystem"
-msgstr ""
+msgstr "DizeçDüzeni"
#: tools/editor/editor_node.cpp tools/editor/node_dock.cpp
msgid "Node"
-msgstr ""
+msgstr "Düğüm"
#: tools/editor/editor_node.cpp
msgid "Output"
-msgstr ""
+msgstr "Çıktı"
#: tools/editor/editor_node.cpp tools/editor/editor_reimport_dialog.cpp
msgid "Re-Import"
-msgstr ""
+msgstr "Yeniden İçe Aktar"
#: tools/editor/editor_node.cpp tools/editor/editor_plugin_settings.cpp
msgid "Update"
-msgstr ""
+msgstr "Güncelle"
#: tools/editor/editor_node.cpp
msgid "Thanks from the Godot community!"
-msgstr "Godot Topluluğu Teşekkürler Eder!"
+msgstr "Godot Topluluğu Sağ Olmanızı Diliyor!"
#: tools/editor/editor_node.cpp
msgid "Thanks!"
-msgstr "Teşekkürler!"
+msgstr "Sağ olun!"
#: tools/editor/editor_node.cpp
msgid "Import Templates From ZIP File"
-msgstr ""
+msgstr "Kalıpları ZIP Dizecinden İçe Aktar"
#: tools/editor/editor_node.cpp tools/editor/project_export.cpp
msgid "Export Project"
-msgstr ""
+msgstr "Tasarıyı Dışa Aktar"
#: tools/editor/editor_node.cpp
msgid "Export Library"
-msgstr ""
+msgstr "Betikevini Dışa Aktar"
#: tools/editor/editor_node.cpp
msgid "Merge With Existing"
-msgstr ""
+msgstr "Var Olanla Birleştir"
#: tools/editor/editor_node.cpp tools/editor/project_export.cpp
msgid "Password:"
-msgstr "Şifre:"
+msgstr "Gizyazı:"
#: tools/editor/editor_node.cpp
msgid "Open & Run a Script"
-msgstr ""
+msgstr "Aç & Bir Betik Çalıştır"
#: tools/editor/editor_node.cpp
msgid "Load Errors"
-msgstr ""
+msgstr "Sorunları Yükle"
#: tools/editor/editor_plugin_settings.cpp
msgid "Installed Plugins:"
-msgstr ""
+msgstr "Yüklü Eklentiler:"
#: tools/editor/editor_plugin_settings.cpp
msgid "Version:"
@@ -2534,47 +2620,47 @@ msgstr "Durum:"
#: tools/editor/editor_profiler.cpp
msgid "Stop Profiling"
-msgstr ""
+msgstr "Kesitlemeyi Durdur"
#: tools/editor/editor_profiler.cpp
msgid "Start Profiling"
-msgstr ""
+msgstr "Kesitlemeyi Başlat"
#: tools/editor/editor_profiler.cpp
msgid "Measure:"
-msgstr ""
+msgstr "Ölçüm:"
#: tools/editor/editor_profiler.cpp
msgid "Frame Time (sec)"
-msgstr ""
+msgstr "Kare Zamanı (sn)"
#: tools/editor/editor_profiler.cpp
msgid "Average Time (sec)"
-msgstr ""
+msgstr "Ortalama Zaman (sn)"
#: tools/editor/editor_profiler.cpp
msgid "Frame %"
-msgstr ""
+msgstr "Kare %"
#: tools/editor/editor_profiler.cpp
msgid "Fixed Frame %"
-msgstr ""
+msgstr "Sabit Kare %"
#: tools/editor/editor_profiler.cpp tools/editor/script_editor_debugger.cpp
msgid "Time:"
-msgstr ""
+msgstr "Süre:"
#: tools/editor/editor_profiler.cpp
msgid "Inclusive"
-msgstr ""
+msgstr "Kapsayıcı"
#: tools/editor/editor_profiler.cpp
msgid "Self"
-msgstr ""
+msgstr "Kendi"
#: tools/editor/editor_profiler.cpp
msgid "Frame #:"
-msgstr ""
+msgstr "Kare #:"
#: tools/editor/editor_reimport_dialog.cpp
msgid "Please wait for scan to complete."
@@ -2582,7 +2668,7 @@ msgstr "Tarama için bitmesini bekleyin."
#: tools/editor/editor_reimport_dialog.cpp
msgid "Current scene must be saved to re-import."
-msgstr "Yeniden içe aktarmak için şimdiki sahneyi kaydet."
+msgstr "Yeniden içe aktarmak için şu anki sahneyi kaydet."
#: tools/editor/editor_reimport_dialog.cpp
msgid "Save & Re-Import"
@@ -2594,19 +2680,19 @@ msgstr "Değiştirilmiş Kaynakları Yeniden İçe Aktar"
#: tools/editor/editor_run_script.cpp
msgid "Write your logic in the _run() method."
-msgstr ""
+msgstr "Mantığını _run() yöntemine yaz."
#: tools/editor/editor_run_script.cpp
msgid "There is an edited scene already."
-msgstr ""
+msgstr "Düzenlenmiş bir sahne zaten var."
#: tools/editor/editor_run_script.cpp
msgid "Couldn't instance script:"
-msgstr ""
+msgstr "Betik dizeci alınamadı:"
#: tools/editor/editor_run_script.cpp
msgid "Did you forget the 'tool' keyword?"
-msgstr ""
+msgstr "'araç' anahtar sözcüğünü unuttunuz mu?"
#: tools/editor/editor_run_script.cpp
msgid "Couldn't run script:"
@@ -2614,11 +2700,11 @@ msgstr "Betik çalıştırılamadı:"
#: tools/editor/editor_run_script.cpp
msgid "Did you forget the '_run' method?"
-msgstr ""
+msgstr "'_run()' yöntemini unuttunuz mu?"
#: tools/editor/editor_settings.cpp
msgid "Default (Same as Editor)"
-msgstr ""
+msgstr "Önyüklü(Düzenleyici ile aynı)"
#: tools/editor/editor_sub_scene.cpp
msgid "Select Node(s) to Import"
@@ -2635,33 +2721,34 @@ msgstr "Düğümden İçe Aktar:"
#: tools/editor/file_type_cache.cpp
msgid "Can't open file_type_cache.cch for writing, not saving file type cache!"
msgstr ""
+"file_type_cache.cch yazma için açılamıyor! Dizeç türü önbelleğe "
+"kaydedilmiyor!"
#: tools/editor/filesystem_dock.cpp
msgid "Same source and destination files, doing nothing."
-msgstr "Aynı dosya kaynağı ve hedefi, bir şey yapılmayacak."
+msgstr "Özdeş kaynak ve varış dizeçleri, hiçbir şey yapılmıyor."
#: tools/editor/filesystem_dock.cpp
msgid "Same source and destination paths, doing nothing."
-msgstr ""
+msgstr "Özdeş kaynak ve varış yolları, hiçbir şey yapılmıyor."
#: tools/editor/filesystem_dock.cpp
msgid "Can't move directories to within themselves."
-msgstr ""
+msgstr "Dizinleri kendi içlerine taşıyamazsınız."
#: tools/editor/filesystem_dock.cpp
msgid "Can't operate on '..'"
-msgstr ""
+msgstr "'..' üzerinde çalışılamıyor"
#: tools/editor/filesystem_dock.cpp
msgid "Pick New Name and Location For:"
-msgstr ""
+msgstr "Şunun için yeni ad ile konum seçin:"
#: tools/editor/filesystem_dock.cpp
msgid "No files selected!"
-msgstr "Hiçbir Dosya Seçilmedi!"
+msgstr "Hiçbir Dizeç Seçilmedi!"
#: tools/editor/filesystem_dock.cpp
-#, fuzzy
msgid "Instance"
msgstr "Örnek"
@@ -2675,11 +2762,11 @@ msgstr "Sahipleri Görüntüle.."
#: tools/editor/filesystem_dock.cpp
msgid "Copy Path"
-msgstr "Dosya Yolunu Kopyala"
+msgstr "Dizeç Yolunu Tıpkıla"
#: tools/editor/filesystem_dock.cpp
msgid "Rename or Move.."
-msgstr "İsim Değiştir veya Taşı.."
+msgstr "Yeniden Adlandır ya da Taşı.."
#: tools/editor/filesystem_dock.cpp
msgid "Move To.."
@@ -2691,15 +2778,15 @@ msgstr "Bilgi"
#: tools/editor/filesystem_dock.cpp
msgid "Show In File Manager"
-msgstr "Dosya Yöneticisinde Göster"
+msgstr "Dizeç Yöneticisinde Göster"
#: tools/editor/filesystem_dock.cpp
msgid "Re-Import.."
-msgstr ""
+msgstr "Yeniden İçe Aktar.."
#: tools/editor/filesystem_dock.cpp
msgid "Previous Directory"
-msgstr ""
+msgstr "Önceki Dizin"
#: tools/editor/filesystem_dock.cpp
msgid "Next Directory"
@@ -2707,15 +2794,15 @@ msgstr "Sıradaki Dizin"
#: tools/editor/filesystem_dock.cpp
msgid "Re-Scan Filesystem"
-msgstr "Dosya Sistemini Tekrar Tara"
+msgstr "Dizeç Düzenini Yeniden Tara"
#: tools/editor/filesystem_dock.cpp
msgid "Toggle folder status as Favorite"
-msgstr ""
+msgstr "Dizin Durumlarını Beğenilen Olarak Aç/Kapat"
#: tools/editor/filesystem_dock.cpp
msgid "Instance the selected scene(s) as child of the selected node."
-msgstr ""
+msgstr "Seçilen sahneyi/sahneleri seçilen düğüme çocuk olarak örneklendir."
#: tools/editor/filesystem_dock.cpp
msgid "Move"
@@ -2723,51 +2810,51 @@ msgstr "Taşı"
#: tools/editor/groups_editor.cpp
msgid "Add to Group"
-msgstr "Gruba Ekle"
+msgstr "Öbeğe Ekle"
#: tools/editor/groups_editor.cpp
msgid "Remove from Group"
-msgstr "Gruptan Kaldır"
+msgstr "Öbekten Kaldır"
#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp
msgid "No bit masks to import!"
-msgstr ""
+msgstr "Alınacak hiç bit örteci yok!"
#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp
#: tools/editor/io_plugins/editor_sample_import_plugin.cpp
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Target path is empty."
-msgstr "Hedef dosya yolu boş."
+msgstr "Amaçlanan dizeç yolu boş."
#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp
#: tools/editor/io_plugins/editor_sample_import_plugin.cpp
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Target path must be a complete resource path."
-msgstr ""
+msgstr "Amaçlanan yol, tam bir kaynak yolu olmalıdır."
#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp
#: tools/editor/io_plugins/editor_sample_import_plugin.cpp
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Target path must exist."
-msgstr "Hedef dosya yolu mevcut olmalı."
+msgstr "Amaçlanan dizeç yolu var olmalı."
#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp
#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp
#: tools/editor/io_plugins/editor_sample_import_plugin.cpp
msgid "Save path is empty!"
-msgstr ""
+msgstr "Kayıt yolu boş!"
#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp
msgid "Import BitMasks"
-msgstr ""
+msgstr "BitMasks İçe Aktar"
#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Source Texture(s):"
-msgstr ""
+msgstr "Kaynak Doku(lar):"
#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp
#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp
@@ -2775,8 +2862,9 @@ msgstr ""
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
+#: tools/editor/project_export.cpp
msgid "Target Path:"
-msgstr "Hedef Dosya Yolu :"
+msgstr "Amaçlanan Dizeç Yolu :"
#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp
#: tools/editor/io_plugins/editor_font_import_plugin.cpp
@@ -2789,677 +2877,684 @@ msgstr "Kabul"
#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp
msgid "Bit Mask"
-msgstr ""
+msgstr "Bit Örteci"
#: tools/editor/io_plugins/editor_font_import_plugin.cpp
msgid "No source font file!"
-msgstr ""
+msgstr "Kaynak yazı türü dizeci yok!"
#: tools/editor/io_plugins/editor_font_import_plugin.cpp
msgid "No target font resource!"
-msgstr ""
+msgstr "Amaçlanan yazı türü kaynağı yok!"
#: tools/editor/io_plugins/editor_font_import_plugin.cpp
msgid ""
"Invalid file extension.\n"
"Please use .fnt."
msgstr ""
+"Geçersiz dizeç uzantısı.\n"
+"Lütfen .fnt uzantısını kullanın."
#: tools/editor/io_plugins/editor_font_import_plugin.cpp
msgid "Can't load/process source font."
-msgstr ""
+msgstr "Kaynak yazı tipi yüklenemiyor / işlenemiyor."
#: tools/editor/io_plugins/editor_font_import_plugin.cpp
msgid "Couldn't save font."
-msgstr ""
+msgstr "Yazı türü kaydedilemedi."
#: tools/editor/io_plugins/editor_font_import_plugin.cpp
msgid "Source Font:"
-msgstr ""
+msgstr "Yazı Türü Kaynağı:"
#: tools/editor/io_plugins/editor_font_import_plugin.cpp
msgid "Source Font Size:"
-msgstr ""
+msgstr "Kaynak Yazı Türü Boyutu:"
#: tools/editor/io_plugins/editor_font_import_plugin.cpp
msgid "Dest Resource:"
-msgstr ""
+msgstr "Varış Kaynağı:"
#: tools/editor/io_plugins/editor_font_import_plugin.cpp
msgid "The quick brown fox jumps over the lazy dog."
-msgstr ""
+msgstr "Hızlı kahverengi tilki üşengeç köpeğin üstünden atlar."
#: tools/editor/io_plugins/editor_font_import_plugin.cpp
msgid "Test:"
-msgstr ""
+msgstr "Deneme:"
#: tools/editor/io_plugins/editor_font_import_plugin.cpp
#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp
#: tools/editor/io_plugins/editor_sample_import_plugin.cpp
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Options:"
-msgstr ""
+msgstr "Seçenekler:"
#: tools/editor/io_plugins/editor_font_import_plugin.cpp
msgid "Font Import"
-msgstr ""
+msgstr "Yazı Türü İçe Aktar"
#: tools/editor/io_plugins/editor_font_import_plugin.cpp
msgid ""
"This file is already a Godot font file, please supply a BMFont type file "
"instead."
msgstr ""
+"Bu dizeç zaten bir Godot yazı türü dizecidir , lütfen bunun yerine bir "
+"BMFont türü dizeci sağlayın."
#: tools/editor/io_plugins/editor_font_import_plugin.cpp
msgid "Failed opening as BMFont file."
-msgstr ""
+msgstr "BMFont dizeci olarak açma başarısız oldu."
#: tools/editor/io_plugins/editor_font_import_plugin.cpp
msgid "Invalid font custom source."
-msgstr ""
+msgstr "Geçersiz yazı türü özel kaynağı."
#: tools/editor/io_plugins/editor_font_import_plugin.cpp
#: tools/editor/plugins/theme_editor_plugin.cpp
msgid "Font"
-msgstr ""
+msgstr "Yazı Tipi"
#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp
msgid "No meshes to import!"
-msgstr ""
+msgstr "İçe aktarılacak örüntü yok!"
#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp
msgid "Single Mesh Import"
-msgstr ""
+msgstr "Tekil Örüntü İçe Aktar"
#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp
msgid "Source Mesh(es):"
-msgstr ""
+msgstr "Kaynak Örüntü(leri):"
#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp
#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Mesh"
-msgstr ""
+msgstr "Örüntü"
#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp
msgid "Surface %d"
-msgstr ""
+msgstr "Yüzey %d"
#: tools/editor/io_plugins/editor_sample_import_plugin.cpp
msgid "No samples to import!"
-msgstr ""
+msgstr "Alınacak örnek yok!"
#: tools/editor/io_plugins/editor_sample_import_plugin.cpp
msgid "Import Audio Samples"
-msgstr ""
+msgstr "Ses Örneklerini İçe Aktar"
#: tools/editor/io_plugins/editor_sample_import_plugin.cpp
msgid "Source Sample(s):"
-msgstr ""
+msgstr "Kaynak Örnek(leri):"
#: tools/editor/io_plugins/editor_sample_import_plugin.cpp
msgid "Audio Sample"
-msgstr ""
+msgstr "Ses Örneği"
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
msgid "New Clip"
-msgstr ""
+msgstr "Yeni Parça"
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Animation Options"
-msgstr ""
+msgstr "Canlandırma Seçenekleri"
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Flags"
-msgstr ""
+msgstr "Bayraklar"
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Bake FPS:"
-msgstr ""
+msgstr "FPS'i Pişir:"
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Optimizer"
-msgstr ""
+msgstr "İyileştirici"
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Max Linear Error"
-msgstr ""
+msgstr "En üst Doğrusal Sorun"
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Max Angular Error"
-msgstr ""
+msgstr "En üst Açısal Sorun"
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Max Angle"
-msgstr ""
+msgstr "En üst Açı"
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Clips"
-msgstr ""
+msgstr "Parçalar"
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Start(s)"
-msgstr ""
+msgstr "Başlangıç(lar)"
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
msgid "End(s)"
-msgstr ""
+msgstr "Son(lar)"
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Loop"
-msgstr ""
+msgstr "Döngü"
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Filters"
-msgstr ""
+msgstr "Süzgeçler"
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Source path is empty."
-msgstr ""
+msgstr "Kaynak yol boş."
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Couldn't load post-import script."
-msgstr ""
+msgstr "İçe aktarma sonrası betik dizeci yüklenemedi."
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Invalid/broken script for post-import."
-msgstr ""
+msgstr "İçe aktarma sonrası için geçersiz/bozuk betik dizeci."
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Error importing scene."
-msgstr ""
+msgstr "İçe aktarırken sorun oluştu."
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Import 3D Scene"
-msgstr ""
+msgstr "3B Sahneyi İçe Aktar"
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Source Scene:"
-msgstr ""
+msgstr "Kaynak Sahne:"
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Same as Target Scene"
-msgstr ""
+msgstr "Hedef Sahne ile Aynı"
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Shared"
-msgstr ""
+msgstr "Paylaşılan"
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Target Texture Folder:"
-msgstr ""
+msgstr "Amaçlanan Doku Dizini:"
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Post-Process Script:"
-msgstr ""
+msgstr "İşlem Sonrası Betik Dizeci:"
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Custom Root Node Type:"
-msgstr ""
+msgstr "Özel Kök Düğüm Türü:"
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Auto"
-msgstr ""
+msgstr "Kendiliğinden"
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
-#, fuzzy
msgid "Root Node Name:"
-msgstr "Düğüm adı:"
+msgstr "Kök Düğüm adı:"
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
msgid "The Following Files are Missing:"
-msgstr ""
+msgstr "Aşağıdaki Dizeçler Eksik:"
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Import Anyway"
-msgstr ""
+msgstr "Yine de İçe Aktar"
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Import & Open"
-msgstr ""
+msgstr "İçe Aktar & Aç"
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Edited scene has not been saved, open imported scene anyway?"
-msgstr ""
+msgstr "Düzenlenen sahne kaydedilmedi, yine de içe aktarılan sahne açılsın mı?"
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp
msgid "Import Scene"
-msgstr ""
+msgstr "Sahneyi İçe Aktar"
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Importing Scene.."
-msgstr ""
+msgstr "Sahneyi İçe Aktarıyor..."
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Running Custom Script.."
-msgstr ""
+msgstr "Çalışan Özel Betik.."
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Couldn't load post-import script:"
-msgstr ""
+msgstr "İçe aktarma sonrası betik dizeci yüklenemedi:"
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Invalid/broken script for post-import (check console):"
msgstr ""
+"İçe aktarma işlemi sonrası için geçersiz/bozuk betik dizeci (konsolu "
+"denetleyin):"
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Error running post-import script:"
-msgstr ""
+msgstr "İçe aktarma sonrası betik dizeci çalıştırılırken sorun oluştu:"
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Import Image:"
-msgstr ""
+msgstr "Bedizi İçe Aktar:"
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Can't import a file over itself:"
-msgstr ""
+msgstr "Bir dizeç kendisi üzerine içe aktaramıyor:"
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Couldn't localize path: %s (already local)"
-msgstr ""
+msgstr "Yol yerelleştirilemedi: %s (zaten yerel)"
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Saving.."
-msgstr ""
+msgstr "Kaydediliyor..."
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
msgid "3D Scene Animation"
-msgstr ""
+msgstr "3B Sahne Canlandırması"
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Uncompressed"
-msgstr ""
+msgstr "Sıkıştırılmamış"
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Compress Lossless (PNG)"
-msgstr ""
+msgstr "Kayıpsız Sıkıştırma (PNG)"
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Compress Lossy (WebP)"
-msgstr ""
+msgstr "Kayıplı Sıkıştırma (WebP)"
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Compress (VRAM)"
-msgstr ""
+msgstr "Sıkıştır (VRAM)"
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Texture Format"
-msgstr ""
+msgstr "Doku Biçemi"
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Texture Compression Quality (WebP):"
-msgstr ""
+msgstr "Doku Sıkıştırma Niteliği (WebP):"
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Texture Options"
-msgstr ""
+msgstr "Doku Seçenekleri"
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Please specify some files!"
-msgstr ""
+msgstr "Lütfen bazı dizeçleri belirtin!"
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
msgid "At least one file needed for Atlas."
-msgstr ""
+msgstr "Atlas için en az bir dizeç gerekli."
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Error importing:"
-msgstr ""
+msgstr "İçe aktarırken sorun:"
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Only one file is required for large texture."
-msgstr ""
+msgstr "Büyük doku için yalnızca bir dizeç gereklidir."
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Max Texture Size:"
-msgstr ""
+msgstr "En üst Doku Boyutu:"
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Import Textures for Atlas (2D)"
-msgstr ""
+msgstr "Dokuları Atlas(2B) için içe aktar"
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Cell Size:"
-msgstr ""
+msgstr "Odacık Boyutu:"
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Large Texture"
-msgstr ""
+msgstr "Geniş Doku"
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Import Large Textures (2D)"
-msgstr ""
+msgstr "Büyük Boyutlu(2D) Dokuları İçe Aktar"
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Source Texture"
-msgstr ""
+msgstr "Kaynak Doku"
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Base Atlas Texture"
-msgstr ""
+msgstr "Temel Atlas Doku"
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Source Texture(s)"
-msgstr ""
+msgstr "Kaynak Doku(lar)"
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Import Textures for 2D"
-msgstr ""
+msgstr "2B için Dokuları İçe Aktar"
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Import Textures for 3D"
-msgstr ""
+msgstr "3B için Dokuları İçe Aktar"
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Import Textures"
-msgstr ""
+msgstr "Dokuları İçe Aktar"
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
msgid "2D Texture"
-msgstr ""
+msgstr "2B Doku"
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
msgid "3D Texture"
-msgstr ""
+msgstr "3B Doku"
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Atlas Texture"
-msgstr ""
+msgstr "Atlas Doku"
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
msgid ""
"NOTICE: Importing 2D textures is not mandatory. Just copy png/jpg files to "
"the project."
msgstr ""
+"UYARI: 2B dokuların içe aktarılması zorunlu değildir. Png / jpg dizeçlerini "
+"tasarıya tıpkılamanız yeterlidir."
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Crop empty space."
-msgstr ""
+msgstr "Boş alanı kırp."
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Texture"
-msgstr ""
+msgstr "Doku"
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Import Large Texture"
-msgstr ""
+msgstr "Büyük Dokuyu İçe Aktar"
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Load Source Image"
-msgstr ""
+msgstr "Kaynak Bedizi Yükle"
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Slicing"
-msgstr ""
+msgstr "Dilimleme"
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Inserting"
-msgstr ""
+msgstr "Girdileme"
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Saving"
-msgstr ""
+msgstr "Kaydediyor"
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Couldn't save large texture:"
-msgstr ""
+msgstr "Büyük doku kaydedilemedi:"
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Build Atlas For:"
-msgstr ""
+msgstr "Atlası Şunun için Oluştur:"
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Loading Image:"
-msgstr ""
+msgstr "Bediz Yükleniyor:"
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Couldn't load image:"
-msgstr ""
+msgstr "Bediz yüklenemedi:"
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Converting Images"
-msgstr ""
+msgstr "Bedizleri Dönüştürüyor"
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Cropping Images"
-msgstr ""
+msgstr "Bedizleri Kırpıyor"
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Blitting Images"
-msgstr ""
+msgstr "Bedizleri Blitle"
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Couldn't save atlas image:"
-msgstr ""
+msgstr "Atlas bedizi kaydedilemedi:"
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Couldn't save converted texture:"
-msgstr ""
+msgstr "Dönüştürülmüş doku kaydedilemedi:"
#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
msgid "Invalid source!"
-msgstr ""
+msgstr "Geçersiz kaynak!"
#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
msgid "Invalid translation source!"
-msgstr ""
+msgstr "Geçersiz çeviri kaynağı!"
#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
msgid "Column"
-msgstr ""
+msgstr "Dikeç"
#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
#: tools/editor/script_create_dialog.cpp
msgid "Language"
-msgstr ""
+msgstr "Dil"
#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
msgid "No items to import!"
-msgstr ""
+msgstr "Alınacak öğe yok!"
#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
msgid "No target path!"
-msgstr ""
+msgstr "Amaçlanan yol yok!"
#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
msgid "Import Translations"
-msgstr ""
+msgstr "Çevirileri İçe Aktar"
#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
msgid "Couldn't import!"
-msgstr ""
+msgstr "Alınamadı!"
#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
msgid "Import Translation"
-msgstr ""
+msgstr "Çeviriyi İçe Aktar"
#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
msgid "Source CSV:"
-msgstr ""
+msgstr "Kaynak CSV:"
#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
msgid "Ignore First Row"
-msgstr ""
+msgstr "İlk Sırayı Yoksay"
#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
msgid "Compress"
-msgstr ""
+msgstr "Sıkıştır"
#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
msgid "Add to Project (engine.cfg)"
-msgstr ""
+msgstr "Tasarıya Ekle (engine.cfg)"
#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
msgid "Import Languages:"
-msgstr ""
+msgstr "Dilleri İçe Aktar:"
#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
msgid "Translation"
-msgstr ""
+msgstr "Çeviri"
#: tools/editor/multi_node_edit.cpp
msgid "MultiNode Set"
-msgstr ""
+msgstr "MultiNode Kur"
#: tools/editor/node_dock.cpp
msgid "Groups"
-msgstr ""
+msgstr "Öbekler"
#: tools/editor/node_dock.cpp
msgid "Select a Node to edit Signals and Groups."
-msgstr ""
+msgstr "İşaretleri ve Öbekleri düzenlemek için bir Düğüm seçin."
#: tools/editor/plugins/animation_player_editor_plugin.cpp
msgid "Toggle Autoplay"
-msgstr ""
+msgstr "KendindenOynatmayı Aç/Kapat"
#: tools/editor/plugins/animation_player_editor_plugin.cpp
msgid "New Animation Name:"
-msgstr ""
+msgstr "Yeni Canlandırma Adı:"
#: tools/editor/plugins/animation_player_editor_plugin.cpp
msgid "New Anim"
-msgstr "Yeni Animasyon"
+msgstr "Yeni Canlandırma"
#: tools/editor/plugins/animation_player_editor_plugin.cpp
msgid "Change Animation Name:"
-msgstr "Animasyonun adını değiştir:"
+msgstr "Canlandırmanın Adını Değiştir:"
#: tools/editor/plugins/animation_player_editor_plugin.cpp
#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Remove Animation"
-msgstr "Animasyonu Kaldır"
+msgstr "Canlandırmayı Kaldır"
#: tools/editor/plugins/animation_player_editor_plugin.cpp
msgid "ERROR: Invalid animation name!"
-msgstr "HATA: Geçersiz animasyon adı!"
+msgstr "SORUN: Geçersiz canlandırma adı!"
#: tools/editor/plugins/animation_player_editor_plugin.cpp
msgid "ERROR: Animation name already exists!"
-msgstr "HATA: Bu animasyonun adı zaten var!"
+msgstr "SORUN: Bu canlandırma adı zaten var!"
#: tools/editor/plugins/animation_player_editor_plugin.cpp
#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Rename Animation"
-msgstr "Animasyonu Yeniden İsimlendir"
+msgstr "Canlandırmayı Yeniden Adlandır"
#: tools/editor/plugins/animation_player_editor_plugin.cpp
#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Add Animation"
-msgstr "Animasyon Ekle"
+msgstr "Canlandırma Ekle"
#: tools/editor/plugins/animation_player_editor_plugin.cpp
msgid "Blend Next Changed"
-msgstr ""
+msgstr "Sonraki Değişeni Karıştır"
#: tools/editor/plugins/animation_player_editor_plugin.cpp
msgid "Change Blend Time"
-msgstr ""
+msgstr "Karışım Süresini Değiştir"
#: tools/editor/plugins/animation_player_editor_plugin.cpp
msgid "Load Animation"
-msgstr "Animasyon Yükle"
+msgstr "Canlandırma Yükle"
#: tools/editor/plugins/animation_player_editor_plugin.cpp
msgid "Duplicate Animation"
-msgstr "Animasyonu Yeniden Çıkar"
+msgstr "Canlandırmayı İkile"
#: tools/editor/plugins/animation_player_editor_plugin.cpp
msgid "ERROR: No animation to copy!"
-msgstr "HATA: Kopyalamak için bir animasyon yok!"
+msgstr "SORUN: Tıpkılamak için bir canlandırma yok!"
#: tools/editor/plugins/animation_player_editor_plugin.cpp
msgid "ERROR: No animation resource on clipboard!"
-msgstr ""
+msgstr "SORUN: Bellemde canlandırma kaynağı yok!"
#: tools/editor/plugins/animation_player_editor_plugin.cpp
msgid "Pasted Animation"
-msgstr ""
+msgstr "Yapıştırılan Canlandırma"
#: tools/editor/plugins/animation_player_editor_plugin.cpp
msgid "Paste Animation"
-msgstr ""
+msgstr "Canlandırmayı Yapıştır"
#: tools/editor/plugins/animation_player_editor_plugin.cpp
msgid "ERROR: No animation to edit!"
-msgstr "HATA: Düzenlemek için bir animasyon yok!"
+msgstr "SORUN: Düzenlemek için bir canlandırma yok!"
#: tools/editor/plugins/animation_player_editor_plugin.cpp
msgid "Play selected animation backwards from current pos. (A)"
-msgstr ""
+msgstr "Seçilen canlandırmayı geçerli konumdan geriye doğru oynat. (A)"
#: tools/editor/plugins/animation_player_editor_plugin.cpp
msgid "Play selected animation backwards from end. (Shift+A)"
-msgstr ""
+msgstr "Seçilen canlandırmayı geriye doğru oynat. (Shift + A)"
#: tools/editor/plugins/animation_player_editor_plugin.cpp
msgid "Stop animation playback. (S)"
-msgstr ""
+msgstr "Canlandırmayı oynatmayı durdur. (S)"
#: tools/editor/plugins/animation_player_editor_plugin.cpp
msgid "Play selected animation from start. (Shift+D)"
-msgstr ""
+msgstr "Seçilen canlandırmayı başlangıç anından oynat. (ÜstKrkt + D)"
#: tools/editor/plugins/animation_player_editor_plugin.cpp
msgid "Play selected animation from current pos. (D)"
-msgstr ""
+msgstr "Seçilen calandırmayı geçerli konumdan oynat. (D)"
#: tools/editor/plugins/animation_player_editor_plugin.cpp
msgid "Animation position (in seconds)."
-msgstr ""
+msgstr "Canlandırma konumu (saniye olarak)."
#: tools/editor/plugins/animation_player_editor_plugin.cpp
msgid "Scale animation playback globally for the node."
-msgstr ""
+msgstr "Düğüm için canlandırma arka oynatmasını ölçeklendir."
#: tools/editor/plugins/animation_player_editor_plugin.cpp
msgid "Create new animation in player."
-msgstr ""
+msgstr "Oynatıcıda yeni canlandırma oluşturun."
#: tools/editor/plugins/animation_player_editor_plugin.cpp
msgid "Load animation from disk."
-msgstr ""
+msgstr "Canlandırmayı saklaktan yükle."
#: tools/editor/plugins/animation_player_editor_plugin.cpp
msgid "Load an animation from disk."
-msgstr ""
+msgstr "Bir canlandırmayı saklaktan yükle."
#: tools/editor/plugins/animation_player_editor_plugin.cpp
msgid "Save the current animation"
-msgstr ""
+msgstr "Geçerli canlandırmayı kaydet"
#: tools/editor/plugins/animation_player_editor_plugin.cpp
msgid "Save As"
-msgstr ""
+msgstr "Başkaca Kaydet"
#: tools/editor/plugins/animation_player_editor_plugin.cpp
msgid "Display list of animations in player."
-msgstr ""
+msgstr "Oyuncudaki canlandırmaların dizelgesini görüntüle."
#: tools/editor/plugins/animation_player_editor_plugin.cpp
msgid "Autoplay on Load"
-msgstr ""
+msgstr "Yükleme sırasında KendindenOynat"
#: tools/editor/plugins/animation_player_editor_plugin.cpp
msgid "Edit Target Blend Times"
-msgstr ""
+msgstr "Amaçlanan Karışma Zamanlarını Düzenle"
#: tools/editor/plugins/animation_player_editor_plugin.cpp
msgid "Animation Tools"
-msgstr ""
+msgstr "Canlandırma Araçları"
#: tools/editor/plugins/animation_player_editor_plugin.cpp
msgid "Copy Animation"
-msgstr ""
+msgstr "Canlandırmayı Tıpkıla"
#: tools/editor/plugins/animation_player_editor_plugin.cpp
msgid "Create New Animation"
-msgstr ""
+msgstr "Yeni Canlandırma Oluştur"
#: tools/editor/plugins/animation_player_editor_plugin.cpp
msgid "Animation Name:"
-msgstr ""
+msgstr "Canlandırma Adı:"
#: tools/editor/plugins/animation_player_editor_plugin.cpp
#: tools/editor/plugins/resource_preloader_editor_plugin.cpp
@@ -3467,307 +3562,307 @@ msgstr ""
#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
#: tools/editor/property_editor.cpp tools/editor/script_create_dialog.cpp
msgid "Error!"
-msgstr ""
+msgstr "Sorun!"
#: tools/editor/plugins/animation_player_editor_plugin.cpp
msgid "Blend Times:"
-msgstr ""
+msgstr "Süreleri Karıştır:"
#: tools/editor/plugins/animation_player_editor_plugin.cpp
msgid "Next (Auto Queue):"
-msgstr ""
+msgstr "Sonraki (Kendiliğinden Kuyruğu):"
#: tools/editor/plugins/animation_player_editor_plugin.cpp
msgid "Cross-Animation Blend Times"
-msgstr ""
+msgstr "Çapraz Canlandırma Karışma Süreleri"
#: tools/editor/plugins/animation_player_editor_plugin.cpp
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Animation"
-msgstr ""
+msgstr "Canlandırma"
#: tools/editor/plugins/animation_tree_editor_plugin.cpp
msgid "New name:"
-msgstr ""
+msgstr "Yeni ad:"
#: tools/editor/plugins/animation_tree_editor_plugin.cpp
#: tools/editor/plugins/multimesh_editor_plugin.cpp
msgid "Scale:"
-msgstr ""
+msgstr "Ölçekle:"
#: tools/editor/plugins/animation_tree_editor_plugin.cpp
msgid "Fade In (s):"
-msgstr ""
+msgstr "Açılma (sn):"
#: tools/editor/plugins/animation_tree_editor_plugin.cpp
msgid "Fade Out (s):"
-msgstr ""
+msgstr "Karartma (sn):"
#: tools/editor/plugins/animation_tree_editor_plugin.cpp
msgid "Blend"
-msgstr ""
+msgstr "Karıştır"
#: tools/editor/plugins/animation_tree_editor_plugin.cpp
msgid "Mix"
-msgstr ""
+msgstr "Çırp"
#: tools/editor/plugins/animation_tree_editor_plugin.cpp
msgid "Auto Restart:"
-msgstr ""
+msgstr "Kendiliğinden Yeniden Başlat:"
#: tools/editor/plugins/animation_tree_editor_plugin.cpp
msgid "Restart (s):"
-msgstr ""
+msgstr "Yeniden Başlat (sn):"
#: tools/editor/plugins/animation_tree_editor_plugin.cpp
msgid "Random Restart (s):"
-msgstr ""
+msgstr "Rastgele Yeniden Başlama (sn):"
#: tools/editor/plugins/animation_tree_editor_plugin.cpp
msgid "Start!"
-msgstr ""
+msgstr "Başlat!"
#: tools/editor/plugins/animation_tree_editor_plugin.cpp
#: tools/editor/plugins/multimesh_editor_plugin.cpp
msgid "Amount:"
-msgstr ""
+msgstr "Değer:"
#: tools/editor/plugins/animation_tree_editor_plugin.cpp
msgid "Blend:"
-msgstr ""
+msgstr "Karışma:"
#: tools/editor/plugins/animation_tree_editor_plugin.cpp
msgid "Blend 0:"
-msgstr ""
+msgstr "Karışma 0:"
#: tools/editor/plugins/animation_tree_editor_plugin.cpp
msgid "Blend 1:"
-msgstr ""
+msgstr "Karışma 1:"
#: tools/editor/plugins/animation_tree_editor_plugin.cpp
msgid "X-Fade Time (s):"
-msgstr ""
+msgstr "X-Sönülme Süresi (sn):"
#: tools/editor/plugins/animation_tree_editor_plugin.cpp
msgid "Current:"
-msgstr ""
+msgstr "Geçerli:"
#: tools/editor/plugins/animation_tree_editor_plugin.cpp
msgid "Add Input"
-msgstr ""
+msgstr "Giriş Ekle"
#: tools/editor/plugins/animation_tree_editor_plugin.cpp
msgid "Clear Auto-Advance"
-msgstr ""
+msgstr "Kendiliğinden İlerlemeyi Temizle"
#: tools/editor/plugins/animation_tree_editor_plugin.cpp
msgid "Set Auto-Advance"
-msgstr ""
+msgstr "Kendiliğinden İlerlemeyi Ayarla"
#: tools/editor/plugins/animation_tree_editor_plugin.cpp
msgid "Delete Input"
-msgstr ""
+msgstr "Girişi Sil"
#: tools/editor/plugins/animation_tree_editor_plugin.cpp
msgid "Rename"
-msgstr ""
+msgstr "Yeniden Adlandır"
#: tools/editor/plugins/animation_tree_editor_plugin.cpp
msgid "Animation tree is valid."
-msgstr ""
+msgstr "Canlandırma ağacı geçerlidir."
#: tools/editor/plugins/animation_tree_editor_plugin.cpp
msgid "Animation tree is invalid."
-msgstr ""
+msgstr "Canlandırma ağacı geçersizdir."
#: tools/editor/plugins/animation_tree_editor_plugin.cpp
msgid "Animation Node"
-msgstr ""
+msgstr "Canlandırma Düğümü"
#: tools/editor/plugins/animation_tree_editor_plugin.cpp
msgid "OneShot Node"
-msgstr ""
+msgstr "OneShot Düğümü"
#: tools/editor/plugins/animation_tree_editor_plugin.cpp
msgid "Mix Node"
-msgstr ""
+msgstr "Düğümü Çırp"
#: tools/editor/plugins/animation_tree_editor_plugin.cpp
msgid "Blend2 Node"
-msgstr ""
+msgstr "Karıştır2 Düğümü"
#: tools/editor/plugins/animation_tree_editor_plugin.cpp
msgid "Blend3 Node"
-msgstr ""
+msgstr "Karıştır3 Düğümü"
#: tools/editor/plugins/animation_tree_editor_plugin.cpp
msgid "Blend4 Node"
-msgstr ""
+msgstr "Karıştır4 Düğümü"
#: tools/editor/plugins/animation_tree_editor_plugin.cpp
msgid "TimeScale Node"
-msgstr ""
+msgstr "TimeScale Düğümü"
#: tools/editor/plugins/animation_tree_editor_plugin.cpp
msgid "TimeSeek Node"
-msgstr ""
+msgstr "TimeSeek Düğümü"
#: tools/editor/plugins/animation_tree_editor_plugin.cpp
msgid "Transition Node"
-msgstr ""
+msgstr "Geçiş Düğümü"
#: tools/editor/plugins/animation_tree_editor_plugin.cpp
msgid "Import Animations.."
-msgstr ""
+msgstr "Canlandırmaları İçe Aktar.."
#: tools/editor/plugins/animation_tree_editor_plugin.cpp
msgid "Edit Node Filters"
-msgstr ""
+msgstr "Düğüm Süzgeçlerini Düzenle"
#: tools/editor/plugins/animation_tree_editor_plugin.cpp
msgid "Filters.."
-msgstr ""
+msgstr "Süzgeçler..."
#: tools/editor/plugins/baked_light_baker.cpp
msgid "Parsing %d Triangles:"
-msgstr ""
+msgstr "%d Üçgenlerini Ayrıştırma:"
#: tools/editor/plugins/baked_light_baker.cpp
msgid "Triangle #"
-msgstr ""
+msgstr "Üçgen #"
#: tools/editor/plugins/baked_light_baker.cpp
msgid "Light Baker Setup:"
-msgstr ""
+msgstr "Işık Pişirici Kurulumu:"
#: tools/editor/plugins/baked_light_baker.cpp
msgid "Parsing Geometry"
-msgstr ""
+msgstr "Uzambilgisini Ayrıştırıyor"
#: tools/editor/plugins/baked_light_baker.cpp
msgid "Fixing Lights"
-msgstr ""
+msgstr "Işıkları Sabitliyor"
#: tools/editor/plugins/baked_light_baker.cpp
msgid "Making BVH"
-msgstr ""
+msgstr "BVH Yapıyor"
#: tools/editor/plugins/baked_light_baker.cpp
msgid "Creating Light Octree"
-msgstr ""
+msgstr "Işık Sekağacı Oluşturuyor"
#: tools/editor/plugins/baked_light_baker.cpp
msgid "Creating Octree Texture"
-msgstr ""
+msgstr "Sekağaç Dokusu Oluşturuyor"
#: tools/editor/plugins/baked_light_baker.cpp
msgid "Transfer to Lightmaps:"
-msgstr ""
+msgstr "Işık Haritalarına Aktar:"
#: tools/editor/plugins/baked_light_baker.cpp
msgid "Allocating Texture #"
-msgstr ""
+msgstr "Doku Paylaşımı #"
#: tools/editor/plugins/baked_light_baker.cpp
msgid "Baking Triangle #"
-msgstr ""
+msgstr "Pişirme Üçgeni #"
#: tools/editor/plugins/baked_light_baker.cpp
msgid "Post-Processing Texture #"
-msgstr ""
+msgstr "İşleme-Sonrası Dokusu #"
#: tools/editor/plugins/baked_light_editor_plugin.cpp
msgid "Bake!"
-msgstr ""
+msgstr "Pişir!"
#: tools/editor/plugins/baked_light_editor_plugin.cpp
msgid "Reset the lightmap octree baking process (start over)."
-msgstr ""
+msgstr "Işık haritası sekağacı pişirme işlemini sıfırlayın (baştan başlayın)."
#: tools/editor/plugins/camera_editor_plugin.cpp
#: tools/editor/plugins/sample_library_editor_plugin.cpp
msgid "Preview"
-msgstr ""
+msgstr "Önizleme"
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Configure Snap"
-msgstr ""
+msgstr "Yapışmayı Yapılandır"
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Grid Offset:"
-msgstr ""
+msgstr "Izgarayı Kaydır:"
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Grid Step:"
-msgstr ""
+msgstr "Izgara Adımı:"
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Rotation Offset:"
-msgstr ""
+msgstr "Dönme Kayması:"
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Rotation Step:"
-msgstr ""
+msgstr "Dönme Adımı:"
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move Pivot"
-msgstr ""
+msgstr "Ekseni Taşı"
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move Action"
-msgstr ""
+msgstr "Eylemi Taşı"
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Edit IK Chain"
-msgstr ""
+msgstr "IK Zincirini Düzenle"
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Edit CanvasItem"
-msgstr ""
+msgstr "CanvasItem Düzenle"
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Change Anchors"
-msgstr ""
+msgstr "Çapaları Değiştir"
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Zoom (%):"
-msgstr ""
+msgstr "Yaklaş (%):"
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Paste Pose"
-msgstr ""
+msgstr "Duruşu Yapıştır"
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Select Mode"
-msgstr "Bir Düğüm Seç"
+msgstr "Biçim Seç"
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Drag: Rotate"
-msgstr ""
+msgstr "Sürükle: Döndürür"
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Alt+Drag: Move"
-msgstr ""
+msgstr "Alt+Sürükle: Taşır"
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Press 'v' to Change Pivot, 'Shift+v' to Drag Pivot (while moving)."
msgstr ""
+"Ekseni Değiştirmek için 'v' dokunacına basın, Ekseni Sürüklemek için "
+"(sürüklerken) 'Shift + v' dokunaçlarına basın."
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Alt+RMB: Depth list selection"
-msgstr ""
+msgstr "Alt + RMB: Derin dizelge seçimi"
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Move Mode"
-msgstr "Şuraya Taşı.."
+msgstr "Biçimi Taşı"
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Rotate Mode"
-msgstr ""
+msgstr "Döndürme Biçimi"
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
#: tools/editor/plugins/spatial_editor_plugin.cpp
@@ -3775,61 +3870,63 @@ msgid ""
"Show a list of all objects at the position clicked\n"
"(same as Alt+RMB in select mode)."
msgstr ""
+"Tıklanan konumdaki tüm nesnelerin bir dizelgesini gösterin\n"
+"(Seçme biçiminde Alt + RMB ile özdeş)."
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Click to change object's rotation pivot."
-msgstr ""
+msgstr "Nesnenin dönüş eksenini değiştirmek için tıklayın."
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Pan Mode"
-msgstr ""
+msgstr "Kaydırma Biçimi"
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Lock the selected object in place (can't be moved)."
-msgstr ""
+msgstr "Seçilen nesneyi yerine kilitleyin (taşınamaz)."
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Unlock the selected object (can be moved)."
-msgstr ""
+msgstr "Seçilen nesnenin kilidini açın (taşınabilir)."
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Makes sure the object's children are not selectable."
-msgstr ""
+msgstr "Nesnenin çocuğunun seçilemez olduğundan kuşkusuz olur."
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Restores the object's children's ability to be selected."
-msgstr ""
+msgstr "Nesnenin çocuğunun seçilebilme yeteneğini geri kazandırır."
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Use Snap"
-msgstr ""
+msgstr "Yapışma Kullan"
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Show Grid"
-msgstr ""
+msgstr "Izgarayı Göster"
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Use Rotation Snap"
-msgstr ""
+msgstr "Döndürme Yapışması Kullan"
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap Relative"
-msgstr ""
+msgstr "Göreceli Yapış"
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Configure Snap.."
-msgstr ""
+msgstr "Yapışmayı Yapılandır.."
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Use Pixel Snap"
-msgstr ""
+msgstr "Nokta Yapışması Kullan"
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Expand to Parent"
-msgstr ""
+msgstr "Ataya genişletin"
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Skeleton.."
@@ -3837,127 +3934,128 @@ msgstr "İskelet.."
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Make Bones"
-msgstr ""
+msgstr "Kemik Yap"
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Clear Bones"
-msgstr ""
+msgstr "Kemikleri Temizle"
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show Bones"
-msgstr ""
+msgstr "Kemikleri Göster"
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Make IK Chain"
-msgstr ""
+msgstr "IK Zinciri Yap"
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Clear IK Chain"
-msgstr ""
+msgstr "IK Zincirini Temizle"
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "View"
-msgstr ""
+msgstr "Görüş"
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Zoom Reset"
-msgstr "Yakınlaştırmayı Sıfırla"
+msgstr "Yakınlaşmayı Sıfırla"
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Zoom Set.."
-msgstr "Yakınlaştırmayı Ayarla.."
+msgstr "Yakınlaşmayı Ayarla.."
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Center Selection"
-msgstr ""
+msgstr "İçre Seçimi"
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Frame Selection"
-msgstr ""
+msgstr "Kafes Seçimi"
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Anchor"
-msgstr ""
+msgstr "Çapa"
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Insert Keys"
-msgstr ""
+msgstr "Açarlar Gir"
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Insert Key"
-msgstr ""
+msgstr "Açar Gir"
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Insert Key (Existing Tracks)"
-msgstr ""
+msgstr "Açar Gir (Var Olan İzler)"
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Copy Pose"
-msgstr ""
+msgstr "Duruşu Tıpkıla"
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Clear Pose"
-msgstr ""
+msgstr "Duruşu Temizle"
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Set a Value"
-msgstr "Değeri Ata"
+msgstr "Bir Değer Ata"
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap (Pixels):"
-msgstr ""
+msgstr "Yapış (Noktalara):"
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Add %s"
-msgstr ""
+msgstr "Ekle %s"
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Adding %s..."
-msgstr ""
+msgstr "Ekliyor %s.."
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
#: tools/editor/scene_tree_dock.cpp
msgid "Create Node"
-msgstr ""
+msgstr "Düğüm Oluştur"
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
#: tools/editor/scene_tree_dock.cpp
msgid "Error instancing scene from %s"
-msgstr ""
+msgstr "%s sahne örnekleme sorunu"
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
#: tools/editor/scene_tree_dock.cpp
msgid "OK :("
-msgstr ""
+msgstr "Tamam :("
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
#: tools/editor/scene_tree_dock.cpp
msgid "No parent to instance a child at."
-msgstr ""
+msgstr "Çocuğun örnek alacağı bir ata yok."
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
#: tools/editor/scene_tree_dock.cpp
msgid "This operation requires a single selected node."
-msgstr ""
+msgstr "Bu işlem, seçilmiş tek bir düğüm gerektirir."
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Change default type"
-msgstr "Dizinin türünü degistir"
+msgstr "Önyüklü tipi değiştir"
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid ""
"Drag & drop + Shift : Add node as sibling\n"
"Drag & drop + Alt : Change node type"
msgstr ""
+"Sürükle & bırak + Shift: Kardeş olarak düğüm ekle\n"
+"Sürükle & bırak + Alt: Düğüm türünü değiştir"
#: tools/editor/plugins/collision_polygon_2d_editor_plugin.cpp
#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp
#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp
#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Create Poly"
-msgstr ""
+msgstr "Çoklu Oluşturun"
#: tools/editor/plugins/collision_polygon_2d_editor_plugin.cpp
#: tools/editor/plugins/collision_polygon_editor_plugin.cpp
@@ -3966,7 +4064,7 @@ msgstr ""
#: tools/editor/plugins/path_2d_editor_plugin.cpp
#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Edit Poly"
-msgstr ""
+msgstr "Çokluyu Düzenleyin"
#: tools/editor/plugins/collision_polygon_2d_editor_plugin.cpp
#: tools/editor/plugins/collision_polygon_editor_plugin.cpp
@@ -3975,2551 +4073,2595 @@ msgstr ""
#: tools/editor/plugins/path_2d_editor_plugin.cpp
#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Edit Poly (Remove Point)"
-msgstr ""
+msgstr "Çokluyu Düzenleyin (Noktayı Silin)"
#: tools/editor/plugins/collision_polygon_2d_editor_plugin.cpp
#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp
#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp
msgid "Create a new polygon from scratch."
-msgstr ""
+msgstr "Sıfırdan yeni bir çokgen oluşturun."
#: tools/editor/plugins/collision_polygon_editor_plugin.cpp
msgid "Create Poly3D"
-msgstr ""
+msgstr "Çoklu3B Oluştur"
#: tools/editor/plugins/collision_shape_2d_editor_plugin.cpp
msgid "Set Handle"
-msgstr ""
+msgstr "Tutamacı Ayarla"
#: tools/editor/plugins/color_ramp_editor_plugin.cpp
msgid "Add/Remove Color Ramp Point"
-msgstr ""
+msgstr "Renk Yokuşu Noktası Ekle / Kaldır"
#: tools/editor/plugins/color_ramp_editor_plugin.cpp
#: tools/editor/plugins/shader_graph_editor_plugin.cpp
msgid "Modify Color Ramp"
-msgstr ""
+msgstr "Renk Yokuşunu Değiştir"
#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp
msgid "Creating Mesh Library"
-msgstr ""
+msgstr "Örüntü Betikevi Oluştur"
#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp
msgid "Thumbnail.."
-msgstr ""
+msgstr "Küçük Bediz.."
#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp
msgid "Remove item %d?"
-msgstr ""
+msgstr "%d öğe kaldırılsın mı?"
#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp
#: tools/editor/plugins/theme_editor_plugin.cpp
#: tools/editor/plugins/tile_set_editor_plugin.cpp
msgid "Add Item"
-msgstr ""
+msgstr "Öğe Ekle"
#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp
msgid "Remove Selected Item"
-msgstr ""
+msgstr "Seçilen Öğeyi Kaldır"
#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp
msgid "Import from Scene"
-msgstr ""
+msgstr "Sahneden İçe Aktar"
#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp
msgid "Update from Scene"
-msgstr ""
+msgstr "Sahneden Güncelle"
#: tools/editor/plugins/item_list_editor_plugin.cpp
msgid "Item %d"
-msgstr ""
+msgstr "Öğe%d"
#: tools/editor/plugins/item_list_editor_plugin.cpp
msgid "Items"
-msgstr ""
+msgstr "Öğeler"
#: tools/editor/plugins/item_list_editor_plugin.cpp
msgid "Item List Editor"
-msgstr ""
+msgstr "Öğe Dizelgesi Düzenleyicisi"
#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp
msgid "Create Occluder Polygon"
-msgstr ""
+msgstr "Engelleyici Çokgeni Oluştur"
#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp
#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp
msgid "Edit existing polygon:"
-msgstr ""
+msgstr "Var olan çokgeni düzenleyin:"
#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp
#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp
msgid "LMB: Move Point."
-msgstr ""
+msgstr "LMB: Taşıma Noktası."
#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp
#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp
msgid "Ctrl+LMB: Split Segment."
-msgstr ""
+msgstr "Ctrl + LMB: Parçayı Böl."
#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp
#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp
msgid "RMB: Erase Point."
-msgstr ""
+msgstr "RMB: Noktayı Sil."
#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Mesh is empty!"
-msgstr ""
+msgstr "Örüntü boş!"
#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Static Trimesh Body"
-msgstr ""
+msgstr "Durağan Üçlü Örüntü Oluştur"
#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Static Convex Body"
-msgstr ""
+msgstr "Durağan Dışbükey Gövde Oluştur"
#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
msgid "This doesn't work on scene root!"
-msgstr ""
+msgstr "Bu, sahne kökünde çalışmaz!"
#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Trimesh Shape"
-msgstr ""
+msgstr "Üçlü Örüntü Yüzeyi Oluştur"
#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Convex Shape"
-msgstr ""
+msgstr "Dışbükey Şekil Oluştur"
#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Navigation Mesh"
-msgstr ""
+msgstr "Yönlendirici Örüntüsü Oluştur"
#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
msgid "MeshInstance lacks a Mesh!"
-msgstr ""
+msgstr "MeshInstance herhangi bir Örüntüden yoksun!"
#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Mesh has not surface to create outlines from!"
-msgstr ""
+msgstr "Örüntü anahat oluşturmak için bir yüzeye sahip değil!"
#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Could not create outline!"
-msgstr ""
+msgstr "Anahat oluşturulamadı!"
#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Outline"
-msgstr ""
+msgstr "Anahat Oluştur"
#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Trimesh Static Body"
-msgstr ""
+msgstr "Üçlü Örüntü Durağan Gövdesi Oluştur"
#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Convex Static Body"
-msgstr ""
+msgstr "Dışbükey Durağan Gövde Oluştur"
#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Trimesh Collision Sibling"
-msgstr ""
+msgstr "Üçlü Örüntü Çarpışma Kardeşi Oluştur"
#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Convex Collision Sibling"
-msgstr ""
+msgstr "Dışbükey Çarpışma Kardeşi Oluştur"
#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Outline Mesh.."
-msgstr ""
+msgstr "Anahat Örüntüsü Oluştur.."
#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Outline Mesh"
-msgstr ""
+msgstr "Anahat Örüntüsü Oluştur"
#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Outline Size:"
-msgstr ""
+msgstr "Anahat Ölçüsü:"
#: tools/editor/plugins/multimesh_editor_plugin.cpp
msgid "No mesh source specified (and no MultiMesh set in node)."
-msgstr ""
+msgstr "Örüntü kaynağı belirtilmedi (düğümde MultiMesh yok)."
#: tools/editor/plugins/multimesh_editor_plugin.cpp
msgid "No mesh source specified (and MultiMesh contains no Mesh)."
-msgstr ""
+msgstr "Hiçbir örüntü kaynağı belirtilmedi (ve MultiMesh, Örüntü içermiyor)."
#: tools/editor/plugins/multimesh_editor_plugin.cpp
msgid "Mesh source is invalid (invalid path)."
-msgstr ""
+msgstr "Örüntü kaynağı geçersiz (geçersiz yol)."
#: tools/editor/plugins/multimesh_editor_plugin.cpp
msgid "Mesh source is invalid (not a MeshInstance)."
-msgstr ""
+msgstr "Örüntü kaynağı geçersiz (bir MeshInstance değil)."
#: tools/editor/plugins/multimesh_editor_plugin.cpp
msgid "Mesh source is invalid (contains no Mesh resource)."
-msgstr ""
+msgstr "Örüntü kaynağı geçersiz (Örüntü kaynağı içermiyor)."
#: tools/editor/plugins/multimesh_editor_plugin.cpp
msgid "No surface source specified."
-msgstr ""
+msgstr "Yüzey kaynağı belirtilmedi."
#: tools/editor/plugins/multimesh_editor_plugin.cpp
msgid "Surface source is invalid (invalid path)."
-msgstr ""
+msgstr "Yüzey kaynağı geçersiz (geçersiz yol)."
#: tools/editor/plugins/multimesh_editor_plugin.cpp
msgid "Surface source is invalid (no geometry)."
-msgstr ""
+msgstr "Yüzey kaynağı geçersiz (uzambilgisi yok)."
#: tools/editor/plugins/multimesh_editor_plugin.cpp
msgid "Surface source is invalid (no faces)."
-msgstr ""
+msgstr "Yüzey kaynağı geçersiz (yüzler yok)."
#: tools/editor/plugins/multimesh_editor_plugin.cpp
msgid "Parent has no solid faces to populate."
-msgstr ""
+msgstr "Atanın doldurmak için eksiksiz yüzleri yok."
#: tools/editor/plugins/multimesh_editor_plugin.cpp
msgid "Couldn't map area."
-msgstr ""
+msgstr "Alan eşleştirilemedi."
#: tools/editor/plugins/multimesh_editor_plugin.cpp
msgid "Select a Source Mesh:"
-msgstr ""
+msgstr "Bir Kaynak Örüntü Seçin:"
#: tools/editor/plugins/multimesh_editor_plugin.cpp
msgid "Select a Target Surface:"
-msgstr ""
+msgstr "Bir Amaçlanan Yüzeyi Seçin:"
#: tools/editor/plugins/multimesh_editor_plugin.cpp
msgid "Populate Surface"
-msgstr ""
+msgstr "Yüzeyi Doldur"
#: tools/editor/plugins/multimesh_editor_plugin.cpp
msgid "Populate MultiMesh"
-msgstr ""
+msgstr "MultiMesh'i Doldur"
#: tools/editor/plugins/multimesh_editor_plugin.cpp
msgid "Target Surface:"
-msgstr ""
+msgstr "Amaçlanan Yüzey:"
#: tools/editor/plugins/multimesh_editor_plugin.cpp
msgid "Source Mesh:"
-msgstr ""
+msgstr "Kaynak Örüntü:"
#: tools/editor/plugins/multimesh_editor_plugin.cpp
msgid "X-Axis"
-msgstr ""
+msgstr "X-Ekseni"
#: tools/editor/plugins/multimesh_editor_plugin.cpp
msgid "Y-Axis"
-msgstr ""
+msgstr "Y-Ekseni"
#: tools/editor/plugins/multimesh_editor_plugin.cpp
msgid "Z-Axis"
-msgstr ""
+msgstr "Z-Ekseni"
#: tools/editor/plugins/multimesh_editor_plugin.cpp
msgid "Mesh Up Axis:"
-msgstr ""
+msgstr "Örüntü Üst Ekseni:"
#: tools/editor/plugins/multimesh_editor_plugin.cpp
msgid "Random Rotation:"
-msgstr ""
+msgstr "Rastgele Döndürme:"
#: tools/editor/plugins/multimesh_editor_plugin.cpp
msgid "Random Tilt:"
-msgstr ""
+msgstr "Rastgele Eğilme:"
#: tools/editor/plugins/multimesh_editor_plugin.cpp
msgid "Random Scale:"
-msgstr ""
+msgstr "Rastgele Ölçek:"
#: tools/editor/plugins/multimesh_editor_plugin.cpp
msgid "Populate"
-msgstr ""
+msgstr "Doldur"
#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp
msgid "Create Navigation Polygon"
-msgstr ""
+msgstr "Yönlendirici Çokgeni Oluştur"
#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp
msgid "Remove Poly And Point"
-msgstr ""
+msgstr "Çokluyu ve Noktayı Kaldır"
#: tools/editor/plugins/particles_2d_editor_plugin.cpp
msgid "Error loading image:"
-msgstr ""
+msgstr "Bediz yüklenirken sorun oluştu:"
#: tools/editor/plugins/particles_2d_editor_plugin.cpp
msgid "No pixels with transparency > 128 in image.."
-msgstr ""
+msgstr "Saydamlığı olan nokta yok > 128 bedizde.."
#: tools/editor/plugins/particles_2d_editor_plugin.cpp
msgid "Set Emission Mask"
-msgstr ""
+msgstr "Yayma Örtecini Ayarla"
#: tools/editor/plugins/particles_2d_editor_plugin.cpp
msgid "Clear Emission Mask"
-msgstr ""
+msgstr "Yayma Örtecini Temizle"
#: tools/editor/plugins/particles_2d_editor_plugin.cpp
msgid "Load Emission Mask"
-msgstr ""
+msgstr "Yayma Örtecini Yükle"
#: tools/editor/plugins/particles_2d_editor_plugin.cpp
msgid "Generated Point Count:"
-msgstr ""
+msgstr "Üretilen Nokta Say:"
#: tools/editor/plugins/particles_editor_plugin.cpp
msgid "Node does not contain geometry."
-msgstr ""
+msgstr "Düğüm uzambilgisi içermiyor."
#: tools/editor/plugins/particles_editor_plugin.cpp
msgid "Node does not contain geometry (faces)."
-msgstr ""
+msgstr "Düğüm uzambilgisi (yüzler) içermiyor."
#: tools/editor/plugins/particles_editor_plugin.cpp
msgid "Faces contain no area!"
-msgstr ""
+msgstr "Yüzler alan içermez!"
#: tools/editor/plugins/particles_editor_plugin.cpp
msgid "No faces!"
-msgstr ""
+msgstr "Yüzler yok!"
#: tools/editor/plugins/particles_editor_plugin.cpp
msgid "Generate AABB"
-msgstr ""
+msgstr "AABB Üret"
#: tools/editor/plugins/particles_editor_plugin.cpp
msgid "Create Emitter From Mesh"
-msgstr ""
+msgstr "Örüntüden Yayıcı Oluştur"
#: tools/editor/plugins/particles_editor_plugin.cpp
msgid "Create Emitter From Node"
-msgstr ""
+msgstr "Düğümden Yayıcı Oluştur"
#: tools/editor/plugins/particles_editor_plugin.cpp
msgid "Clear Emitter"
-msgstr ""
+msgstr "Yayıcıyı Temizle"
#: tools/editor/plugins/particles_editor_plugin.cpp
msgid "Create Emitter"
-msgstr ""
+msgstr "Yayıcı Oluştur"
#: tools/editor/plugins/particles_editor_plugin.cpp
msgid "Emission Positions:"
-msgstr ""
+msgstr "Yayma Konumları:"
#: tools/editor/plugins/particles_editor_plugin.cpp
msgid "Emission Fill:"
-msgstr ""
+msgstr "Yayma Dolumu:"
#: tools/editor/plugins/particles_editor_plugin.cpp
msgid "Surface"
-msgstr ""
+msgstr "Yüzey"
#: tools/editor/plugins/particles_editor_plugin.cpp
msgid "Volume"
-msgstr ""
+msgstr "Oylum"
#: tools/editor/plugins/path_2d_editor_plugin.cpp
msgid "Remove Point from Curve"
-msgstr ""
+msgstr "Noktayı Eğriden Kaldır"
#: tools/editor/plugins/path_2d_editor_plugin.cpp
#: tools/editor/plugins/path_editor_plugin.cpp
msgid "Add Point to Curve"
-msgstr ""
+msgstr "Noktayı Eğriye Ekle"
#: tools/editor/plugins/path_2d_editor_plugin.cpp
msgid "Move Point in Curve"
-msgstr ""
+msgstr "Noktayı Eğriye Taşı"
#: tools/editor/plugins/path_2d_editor_plugin.cpp
msgid "Move In-Control in Curve"
-msgstr ""
+msgstr "Eğriye Denetimli Taşı"
#: tools/editor/plugins/path_2d_editor_plugin.cpp
msgid "Move Out-Control in Curve"
-msgstr ""
+msgstr "Eğriye Denetimsiz Taşı"
#: tools/editor/plugins/path_2d_editor_plugin.cpp
#: tools/editor/plugins/path_editor_plugin.cpp
msgid "Select Points"
-msgstr ""
+msgstr "Noktaları Seç"
#: tools/editor/plugins/path_2d_editor_plugin.cpp
#: tools/editor/plugins/path_editor_plugin.cpp
msgid "Shift+Drag: Select Control Points"
-msgstr ""
+msgstr "Shift + Sürükle: Denetim Noktalarını Seç"
#: tools/editor/plugins/path_2d_editor_plugin.cpp
#: tools/editor/plugins/path_editor_plugin.cpp
msgid "Click: Add Point"
-msgstr ""
+msgstr "Tıkla: Nokta Ekle"
#: tools/editor/plugins/path_2d_editor_plugin.cpp
#: tools/editor/plugins/path_editor_plugin.cpp
msgid "Right Click: Delete Point"
-msgstr ""
+msgstr "Sağ tıkla: Nokta Sil"
#: tools/editor/plugins/path_2d_editor_plugin.cpp
msgid "Select Control Points (Shift+Drag)"
-msgstr ""
+msgstr "Denetim Noktalarını Seç (Shift + Sürükle)"
#: tools/editor/plugins/path_2d_editor_plugin.cpp
#: tools/editor/plugins/path_editor_plugin.cpp
msgid "Add Point (in empty space)"
-msgstr ""
+msgstr "Nokta Ekle (boşlukta)"
#: tools/editor/plugins/path_2d_editor_plugin.cpp
#: tools/editor/plugins/path_editor_plugin.cpp
msgid "Split Segment (in curve)"
-msgstr ""
+msgstr "Parçayı Ayır (eğriye göre)"
#: tools/editor/plugins/path_2d_editor_plugin.cpp
#: tools/editor/plugins/path_editor_plugin.cpp
msgid "Delete Point"
-msgstr ""
+msgstr "Noktayı Sil"
#: tools/editor/plugins/path_2d_editor_plugin.cpp
#: tools/editor/plugins/path_editor_plugin.cpp
msgid "Close Curve"
-msgstr ""
+msgstr "Eğriyi Kapat"
#: tools/editor/plugins/path_editor_plugin.cpp
msgid "Curve Point #"
-msgstr ""
+msgstr "Eğrisel Nokta #"
#: tools/editor/plugins/path_editor_plugin.cpp
msgid "Set Curve Point Pos"
-msgstr ""
+msgstr "Eğri Noktası Konumu Ayarla"
#: tools/editor/plugins/path_editor_plugin.cpp
msgid "Set Curve In Pos"
-msgstr ""
+msgstr "Eğriyi Konumda Ayarla"
#: tools/editor/plugins/path_editor_plugin.cpp
msgid "Set Curve Out Pos"
-msgstr ""
+msgstr "Eğri Çıkış Konumunu Ayarla"
#: tools/editor/plugins/path_editor_plugin.cpp
msgid "Split Path"
-msgstr ""
+msgstr "Yolu Ayır"
#: tools/editor/plugins/path_editor_plugin.cpp
msgid "Remove Path Point"
-msgstr ""
+msgstr "Yol Noktasını Kaldır"
#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Create UV Map"
-msgstr ""
+msgstr "UV Haritası Oluştur"
#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Transform UV Map"
-msgstr ""
+msgstr "UV Haritasını Dönüştür"
#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Polygon 2D UV Editor"
-msgstr ""
+msgstr "Çokgen 2B UV Düzenleyicisi"
#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Move Point"
-msgstr ""
+msgstr "Noktayı Taşı"
#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Ctrl: Rotate"
-msgstr ""
+msgstr "Ctrl: Döndür"
#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Shift: Move All"
-msgstr ""
+msgstr "ÜstKrkt: Tümünü Taşı"
#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Shift+Ctrl: Scale"
-msgstr ""
+msgstr "ÜstKrkt+Ctrl: Ölçek"
#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Move Polygon"
-msgstr ""
+msgstr "Çokgeni Taşı"
#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Rotate Polygon"
-msgstr ""
+msgstr "Çokgeni Döndür"
#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Scale Polygon"
-msgstr ""
+msgstr "Çokgeni Ölçekle"
#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Polygon->UV"
-msgstr ""
+msgstr "Çokgen->UV"
#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
msgid "UV->Polygon"
-msgstr ""
+msgstr "UV->Çokgen"
#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Clear UV"
-msgstr ""
+msgstr "UV yi Temizle"
#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Snap"
-msgstr ""
+msgstr "Yapış"
#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Enable Snap"
-msgstr ""
+msgstr "Yapışmayı Enkinleştir"
#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Grid"
-msgstr ""
+msgstr "Izgara"
#: tools/editor/plugins/resource_preloader_editor_plugin.cpp
msgid "ERROR: Couldn't load resource!"
-msgstr ""
+msgstr "SORUN: Kaynak yüklenemedi!"
#: tools/editor/plugins/resource_preloader_editor_plugin.cpp
msgid "Add Resource"
-msgstr ""
+msgstr "Kaynak Ekle"
#: tools/editor/plugins/resource_preloader_editor_plugin.cpp
msgid "Rename Resource"
-msgstr ""
+msgstr "Kaynağı Yeniden Adlandır"
#: tools/editor/plugins/resource_preloader_editor_plugin.cpp
#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Delete Resource"
-msgstr ""
+msgstr "Kaynağı Sil"
#: tools/editor/plugins/resource_preloader_editor_plugin.cpp
msgid "Resource clipboard is empty!"
-msgstr ""
+msgstr "Kaynak bellemi boş!"
#: tools/editor/plugins/resource_preloader_editor_plugin.cpp
#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Load Resource"
-msgstr ""
+msgstr "Kaynak Yükle"
#: tools/editor/plugins/rich_text_editor_plugin.cpp
msgid "Parse BBCode"
-msgstr ""
+msgstr "BBCode'u Ayrıştır"
#: tools/editor/plugins/sample_editor_plugin.cpp
msgid "Length:"
-msgstr ""
+msgstr "Uzunluk:"
#: tools/editor/plugins/sample_library_editor_plugin.cpp
msgid "Open Sample File(s)"
-msgstr ""
+msgstr "Örnek Dizeçleri Aç"
#: tools/editor/plugins/sample_library_editor_plugin.cpp
msgid "ERROR: Couldn't load sample!"
-msgstr ""
+msgstr "SORUN: Örnek yüklenemedi!"
#: tools/editor/plugins/sample_library_editor_plugin.cpp
msgid "Add Sample"
-msgstr ""
+msgstr "Örnek Ekle"
#: tools/editor/plugins/sample_library_editor_plugin.cpp
msgid "Rename Sample"
-msgstr ""
+msgstr "Örneği Yeniden Addlandır"
#: tools/editor/plugins/sample_library_editor_plugin.cpp
msgid "Delete Sample"
-msgstr ""
+msgstr "Örneği Sil"
#: tools/editor/plugins/sample_library_editor_plugin.cpp
msgid "16 Bits"
-msgstr ""
+msgstr "16 bit"
#: tools/editor/plugins/sample_library_editor_plugin.cpp
msgid "8 Bits"
-msgstr ""
+msgstr "8 Bit"
#: tools/editor/plugins/sample_library_editor_plugin.cpp
msgid "Stereo"
-msgstr ""
+msgstr "Çiftli"
#: tools/editor/plugins/sample_library_editor_plugin.cpp
msgid "Mono"
-msgstr ""
+msgstr "Tekli"
#: tools/editor/plugins/sample_library_editor_plugin.cpp
#: tools/editor/script_editor_debugger.cpp
msgid "Format"
-msgstr ""
+msgstr "Biçem"
#: tools/editor/plugins/sample_library_editor_plugin.cpp
msgid "Pitch"
-msgstr ""
+msgstr "Perde"
#: tools/editor/plugins/script_editor_plugin.cpp
msgid "Error while saving theme"
-msgstr ""
+msgstr "Kalıp kaydedilirken sorun oluştu"
#: tools/editor/plugins/script_editor_plugin.cpp
msgid "Error saving"
-msgstr ""
+msgstr "Kaydetme sorunu"
#: tools/editor/plugins/script_editor_plugin.cpp
msgid "Error importing theme"
-msgstr ""
+msgstr "Kalıp içe aktarılırken sorun oluştu"
#: tools/editor/plugins/script_editor_plugin.cpp
msgid "Error importing"
-msgstr ""
+msgstr "İçe aktarma sorunu"
#: tools/editor/plugins/script_editor_plugin.cpp
msgid "Import Theme"
-msgstr ""
+msgstr "Kalıbı İçe Aktar"
#: tools/editor/plugins/script_editor_plugin.cpp
msgid "Save Theme As.."
-msgstr ""
+msgstr "Kalıbı Başkaca Kaydet.."
#: tools/editor/plugins/script_editor_plugin.cpp
msgid "Next script"
-msgstr ""
+msgstr "Sonraki betik"
#: tools/editor/plugins/script_editor_plugin.cpp
msgid "Previous script"
-msgstr ""
+msgstr "Önceki betik"
#: tools/editor/plugins/script_editor_plugin.cpp
#: tools/editor/project_export.cpp
msgid "File"
-msgstr ""
+msgstr "Dizeç"
#: tools/editor/plugins/script_editor_plugin.cpp
#: tools/editor/property_editor.cpp
msgid "New"
-msgstr ""
+msgstr "Yeni"
#: tools/editor/plugins/script_editor_plugin.cpp
msgid "Save All"
-msgstr ""
+msgstr "Tümünü kaydet"
#: tools/editor/plugins/script_editor_plugin.cpp
msgid "Soft Reload Script"
-msgstr ""
+msgstr "Betiği Yeniden Duyarlı Yükle"
#: tools/editor/plugins/script_editor_plugin.cpp
msgid "History Prev"
-msgstr ""
+msgstr "Öceki Geçmiş"
#: tools/editor/plugins/script_editor_plugin.cpp
msgid "History Next"
-msgstr ""
+msgstr "Sonraki Geçmiş"
#: tools/editor/plugins/script_editor_plugin.cpp
msgid "Reload Theme"
-msgstr ""
+msgstr "Kalıbı Yeniden Yükle"
#: tools/editor/plugins/script_editor_plugin.cpp
msgid "Save Theme"
-msgstr ""
+msgstr "Kalıbı Kaydet"
#: tools/editor/plugins/script_editor_plugin.cpp
msgid "Save Theme As"
-msgstr ""
+msgstr "Kalıbı Başkaca Kaydet"
#: tools/editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Close Docs"
-msgstr "Kapat"
+msgstr "Belgeleri Kapat"
#: tools/editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Close All"
-msgstr "Kapat"
+msgstr "Tümünü Kapat"
#: tools/editor/plugins/script_editor_plugin.cpp
#: tools/editor/plugins/script_text_editor.cpp
#: tools/editor/plugins/shader_editor_plugin.cpp
msgid "Find.."
-msgstr ""
+msgstr "Bul.."
#: tools/editor/plugins/script_editor_plugin.cpp
#: tools/editor/plugins/script_text_editor.cpp
#: tools/editor/plugins/shader_editor_plugin.cpp
msgid "Find Next"
-msgstr ""
+msgstr "Sonraki Bul"
#: tools/editor/plugins/script_editor_plugin.cpp
msgid "Debug"
-msgstr ""
+msgstr "Kusur Ayıkla"
#: tools/editor/plugins/script_editor_plugin.cpp
#: tools/editor/script_editor_debugger.cpp
msgid "Step Over"
-msgstr ""
+msgstr "Adımla"
#: tools/editor/plugins/script_editor_plugin.cpp
#: tools/editor/script_editor_debugger.cpp
msgid "Step Into"
-msgstr ""
+msgstr "İçeri Adımla"
#: tools/editor/plugins/script_editor_plugin.cpp
#: tools/editor/script_editor_debugger.cpp
msgid "Break"
-msgstr ""
+msgstr "Ara Ver"
#: tools/editor/plugins/script_editor_plugin.cpp
#: tools/editor/script_editor_debugger.cpp
msgid "Continue"
-msgstr ""
+msgstr "Devam Et"
#: tools/editor/plugins/script_editor_plugin.cpp
msgid "Keep Debugger Open"
-msgstr ""
+msgstr "Kusurayıkları Açık Tut"
#: tools/editor/plugins/script_editor_plugin.cpp
msgid "Window"
-msgstr ""
+msgstr "Pencere"
#: tools/editor/plugins/script_editor_plugin.cpp
msgid "Move Left"
-msgstr ""
+msgstr "Sola Taşı"
#: tools/editor/plugins/script_editor_plugin.cpp
msgid "Move Right"
-msgstr ""
+msgstr "Sağa Taşı"
#: tools/editor/plugins/script_editor_plugin.cpp
msgid "Tutorials"
-msgstr ""
+msgstr "Öğreticiler"
#: tools/editor/plugins/script_editor_plugin.cpp
msgid "Open https://godotengine.org at tutorials section."
-msgstr ""
+msgstr "https://godotengine.org bağlantısını öğreticiler bölümünde aç."
#: tools/editor/plugins/script_editor_plugin.cpp
msgid "Classes"
-msgstr ""
+msgstr "Bölütler"
#: tools/editor/plugins/script_editor_plugin.cpp
msgid "Search the class hierarchy."
-msgstr ""
+msgstr "Bölüt sıradüzenini Ara."
#: tools/editor/plugins/script_editor_plugin.cpp
msgid "Search the reference documentation."
-msgstr ""
+msgstr "Başvuru belgelerinde arama yap."
#: tools/editor/plugins/script_editor_plugin.cpp
msgid "Go to previous edited document."
-msgstr ""
+msgstr "Daha önce düzenlenmiş belgeye git."
#: tools/editor/plugins/script_editor_plugin.cpp
msgid "Go to next edited document."
-msgstr ""
+msgstr "Düzenlenmiş bir sonraki belgeye git."
#: tools/editor/plugins/script_editor_plugin.cpp
msgid "Create Script"
-msgstr ""
+msgstr "Betik Oluştur"
#: tools/editor/plugins/script_editor_plugin.cpp
msgid ""
"The following files are newer on disk.\n"
"What action should be taken?:"
msgstr ""
+"Aşağıdaki dizeçler saklakta daha yeni.\n"
+"Hangi eylem yapılsın?:"
#: tools/editor/plugins/script_editor_plugin.cpp
msgid "Reload"
-msgstr ""
+msgstr "Yeniden Yükle"
#: tools/editor/plugins/script_editor_plugin.cpp
msgid "Resave"
-msgstr ""
+msgstr "Yeniden Kaydet"
#: tools/editor/plugins/script_editor_plugin.cpp
#: tools/editor/script_editor_debugger.cpp
msgid "Debugger"
-msgstr ""
+msgstr "Kusurayıklar"
#: tools/editor/plugins/script_editor_plugin.cpp
msgid ""
"Built-in scripts can only be edited when the scene they belong to is loaded"
msgstr ""
+"Gömülü betik dizeçleri yalnızca ait oldukları sahne yüklendiğinde "
+"düzenlenebilirler"
#: tools/editor/plugins/script_text_editor.cpp
msgid "Pick Color"
-msgstr ""
+msgstr "Renk Seç"
#: tools/editor/plugins/script_text_editor.cpp tools/editor/scene_tree_dock.cpp
msgid "Move Up"
-msgstr ""
+msgstr "Yukarı Taşı"
#: tools/editor/plugins/script_text_editor.cpp tools/editor/scene_tree_dock.cpp
msgid "Move Down"
-msgstr ""
+msgstr "Aşağı Taşı"
#: tools/editor/plugins/script_text_editor.cpp
msgid "Indent Left"
-msgstr ""
+msgstr "Sola Girintile"
#: tools/editor/plugins/script_text_editor.cpp
msgid "Indent Right"
-msgstr ""
+msgstr "Sağa Girintile"
#: tools/editor/plugins/script_text_editor.cpp
msgid "Toggle Comment"
-msgstr ""
+msgstr "Yorumu Aç / Kapat"
#: tools/editor/plugins/script_text_editor.cpp
msgid "Clone Down"
-msgstr ""
+msgstr "Aşağıya Eşle"
#: tools/editor/plugins/script_text_editor.cpp
msgid "Complete Symbol"
-msgstr ""
+msgstr "Simgeyi Tamamla"
#: tools/editor/plugins/script_text_editor.cpp
msgid "Trim Trailing Whitespace"
-msgstr ""
+msgstr "İzleyenin Boşluklarını Kırp"
#: tools/editor/plugins/script_text_editor.cpp
msgid "Auto Indent"
-msgstr ""
+msgstr "Kendinden Girintili"
#: tools/editor/plugins/script_text_editor.cpp
msgid "Remove All Breakpoints"
-msgstr ""
+msgstr "Tüm Kesme Noktalarını Kaldır"
#: tools/editor/plugins/script_text_editor.cpp
msgid "Goto Next Breakpoint"
-msgstr ""
+msgstr "Sonraki Kesme Noktasına Git"
#: tools/editor/plugins/script_text_editor.cpp
msgid "Goto Previous Breakpoint"
-msgstr ""
+msgstr "Önceki Kesme Noktasına Git"
#: tools/editor/plugins/script_text_editor.cpp
#: tools/editor/plugins/shader_editor_plugin.cpp
msgid "Find Previous"
-msgstr ""
+msgstr "Öncekini Bul"
#: tools/editor/plugins/script_text_editor.cpp
#: tools/editor/plugins/shader_editor_plugin.cpp
msgid "Replace.."
-msgstr ""
+msgstr "Değiştir.."
#: tools/editor/plugins/script_text_editor.cpp
msgid "Goto Function.."
-msgstr ""
+msgstr "İşleve Git.."
#: tools/editor/plugins/script_text_editor.cpp
#: tools/editor/plugins/shader_editor_plugin.cpp
msgid "Goto Line.."
-msgstr ""
+msgstr "Dizeye Git.."
#: tools/editor/plugins/script_text_editor.cpp
msgid "Contextual Help"
-msgstr ""
-
-#: tools/editor/plugins/shader_editor_plugin.cpp
-msgid "Vertex"
-msgstr ""
-
-#: tools/editor/plugins/shader_editor_plugin.cpp
-msgid "Fragment"
-msgstr ""
-
-#: tools/editor/plugins/shader_editor_plugin.cpp
-msgid "Lighting"
-msgstr ""
+msgstr "Bağlamsal Yardım"
#: tools/editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Scalar Constant"
-msgstr ""
+msgstr "Basamaklı Sabiti Değiştir"
#: tools/editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Vec Constant"
-msgstr ""
+msgstr "Vec Sabitini Değiştir"
#: tools/editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change RGB Constant"
-msgstr ""
+msgstr "RGB Sabitini Değiştir"
#: tools/editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Scalar Operator"
-msgstr ""
+msgstr "Basamaklı İşletmeni Değiştir"
#: tools/editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Vec Operator"
-msgstr ""
+msgstr "Vec İşletmenini Değiştir"
#: tools/editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Vec Scalar Operator"
-msgstr ""
+msgstr "Vec Basamaklı İşletmeni Değiştir"
#: tools/editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change RGB Operator"
-msgstr ""
+msgstr "RGB İşletmenini Değiştir"
#: tools/editor/plugins/shader_graph_editor_plugin.cpp
msgid "Toggle Rot Only"
-msgstr ""
+msgstr "Yalnız Döndürmeye Geçiş Yap"
#: tools/editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Scalar Function"
-msgstr ""
+msgstr "Basamaklı İşlevi Değiştir"
#: tools/editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Vec Function"
-msgstr ""
+msgstr "Vec İşlevini Değiştir"
#: tools/editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Scalar Uniform"
-msgstr ""
+msgstr "Basamaklı Tekdüzenini Değiştir"
#: tools/editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Vec Uniform"
-msgstr ""
+msgstr "Vec Tekdüzenini Değiştir"
#: tools/editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change RGB Uniform"
-msgstr ""
+msgstr "RGB Tekdüzenini Değiştir"
#: tools/editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Default Value"
-msgstr ""
+msgstr "Önyüklü Değeri Değiştir"
#: tools/editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change XForm Uniform"
-msgstr ""
+msgstr "XForm Tekdüzenini Değiştir"
#: tools/editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Texture Uniform"
-msgstr ""
+msgstr "Doku Tekdüzenini Değiştir"
#: tools/editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Cubemap Uniform"
-msgstr ""
+msgstr "Küp Eşleşme Tekdüzenini Değiştir"
#: tools/editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Comment"
-msgstr ""
+msgstr "Yorumu Değiştir"
#: tools/editor/plugins/shader_graph_editor_plugin.cpp
msgid "Add/Remove to Color Ramp"
-msgstr ""
+msgstr "Renk Yokuşuna Ekle / Kaldır"
#: tools/editor/plugins/shader_graph_editor_plugin.cpp
msgid "Add/Remove to Curve Map"
-msgstr ""
+msgstr "Eğri Haritası Ekle / Kaldır"
#: tools/editor/plugins/shader_graph_editor_plugin.cpp
msgid "Modify Curve Map"
-msgstr ""
+msgstr "Eğri Haritasını Değiştir"
#: tools/editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Input Name"
-msgstr ""
+msgstr "Giriş Adını Değiştir"
#: tools/editor/plugins/shader_graph_editor_plugin.cpp
msgid "Connect Graph Nodes"
-msgstr ""
+msgstr "Çizge Düğümlerini Bağla"
#: tools/editor/plugins/shader_graph_editor_plugin.cpp
msgid "Disconnect Graph Nodes"
-msgstr ""
+msgstr "Çizge Düğümlerinin Bağlantılarını Kes"
#: tools/editor/plugins/shader_graph_editor_plugin.cpp
msgid "Remove Shader Graph Node"
-msgstr ""
+msgstr "Gölgelendirici Çizge Düğümünü Kaldır"
#: tools/editor/plugins/shader_graph_editor_plugin.cpp
msgid "Move Shader Graph Node"
-msgstr ""
+msgstr "Gölgelendirici Çizge Düğümünü Taşı"
#: tools/editor/plugins/shader_graph_editor_plugin.cpp
msgid "Duplicate Graph Node(s)"
-msgstr ""
+msgstr "Çizge Düğüm(lerini) İkile"
#: tools/editor/plugins/shader_graph_editor_plugin.cpp
msgid "Delete Shader Graph Node(s)"
-msgstr ""
+msgstr "Gölgelendirici Çizge Düğümünü Sil"
#: tools/editor/plugins/shader_graph_editor_plugin.cpp
msgid "Error: Cyclic Connection Link"
-msgstr ""
+msgstr "Sorun: Döngüsel İlişki Bağlantısı"
#: tools/editor/plugins/shader_graph_editor_plugin.cpp
msgid "Error: Missing Input Connections"
-msgstr ""
+msgstr "Sorun: Giriş Bağlantıları Eksik"
#: tools/editor/plugins/shader_graph_editor_plugin.cpp
msgid "Add Shader Graph Node"
-msgstr ""
+msgstr "Gölgelendirici Çizge Düğümü Ekle"
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Orthogonal"
-msgstr ""
+msgstr "Dikey"
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Perspective"
-msgstr ""
+msgstr "Derinlik"
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Transform Aborted."
-msgstr ""
+msgstr "Dönüşüm Durduruldu."
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "X-Axis Transform."
-msgstr ""
+msgstr "X-Ekseni Dönüşümü."
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Y-Axis Transform."
-msgstr ""
+msgstr "Y-Eksen Dönüşümü."
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Z-Axis Transform."
-msgstr ""
+msgstr "Z-Eksen Dönüşümü."
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "View Plane Transform."
-msgstr ""
+msgstr "Düzlem Dönüşümünü Görüntüle."
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Scaling to %s%%."
-msgstr ""
+msgstr "Şuna %s%% Ölçeklendiriliyor."
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Rotating %s degrees."
-msgstr ""
+msgstr "%s Düzey Dönüyor."
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Bottom View."
-msgstr ""
+msgstr "Alttan Görünüm."
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Bottom"
-msgstr ""
+msgstr "Alt"
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Top View."
-msgstr ""
+msgstr "Üstten Görünüm."
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Top"
-msgstr ""
+msgstr "Üst"
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Rear View."
-msgstr ""
+msgstr "Arkadan Görünüm."
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Rear"
-msgstr ""
+msgstr "Arka"
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Front View."
-msgstr ""
+msgstr "Önden Görünüm."
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Front"
-msgstr ""
+msgstr "Ön"
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Left View."
-msgstr ""
+msgstr "Soldan Görünüm."
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Left"
-msgstr ""
+msgstr "Sol"
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Right View."
-msgstr ""
+msgstr "Sağdan Görünüm."
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Right"
-msgstr ""
+msgstr "Sağ"
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Keying is disabled (no key inserted)."
-msgstr ""
+msgstr "Açar ekleme devre dışı (eklenmiş açar yok)."
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Animation Key Inserted."
-msgstr ""
+msgstr "Canlandırma Açarı Eklendi."
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Align with view"
-msgstr ""
+msgstr "Görünüme Ayarla"
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Environment"
-msgstr ""
+msgstr "Çevre"
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Audio Listener"
-msgstr ""
+msgstr "Ses Dinleyici"
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Gizmos"
-msgstr ""
+msgstr "Zımbırtılar"
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "XForm Dialog"
-msgstr ""
+msgstr "XForm İletişim Kutusu"
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "No scene selected to instance!"
-msgstr ""
+msgstr "Örnek vermek için hiçbir sahne seçilmedi!"
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Instance at Cursor"
-msgstr ""
+msgstr "Göstergede Örnekle"
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Could not instance scene!"
-msgstr ""
+msgstr "Sahne Örneklenemedi!"
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Move Mode (W)"
-msgstr ""
+msgstr "Taşıma Biçimi (W)"
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Rotate Mode (E)"
-msgstr ""
+msgstr "Döndürme Biçimi (E)"
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Scale Mode (R)"
-msgstr ""
+msgstr "Ölçek Biçimi (R)"
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Bottom View"
-msgstr ""
+msgstr "Alttan Görünüm"
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Top View"
-msgstr ""
+msgstr "Üstten Görünüm"
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Rear View"
-msgstr ""
+msgstr "Arkadan Görünüm"
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Front View"
-msgstr ""
+msgstr "Önden Görünüm"
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Left View"
-msgstr ""
+msgstr "Soldan Görünüm"
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Right View"
-msgstr ""
+msgstr "Sağdan Görünüm"
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Switch Perspective/Orthogonal view"
-msgstr ""
+msgstr "Derinlik / Dikey Görünüme Değiştir"
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Insert Animation Key"
-msgstr ""
+msgstr "Canlandırma Açarı Ekle"
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Focus Origin"
-msgstr ""
+msgstr "Başlatıma Odaklan"
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Focus Selection"
-msgstr ""
+msgstr "Seçime Odaklan"
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Align Selection With View"
-msgstr ""
+msgstr "Seçimi Görünüme Ayarla"
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Transform"
-msgstr ""
+msgstr "Dönüşüm"
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Local Coords"
-msgstr ""
+msgstr "Yerel Konaçlar"
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Transform Dialog.."
-msgstr ""
+msgstr "Dönüştürme İletişim Kutusu.."
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Use Default Light"
-msgstr ""
+msgstr "Önyüklü Işık Kullan"
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Use Default sRGB"
-msgstr ""
+msgstr "Önyüklü sRGB'yi Kullan"
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "1 Viewport"
-msgstr ""
+msgstr "1 Görünüm"
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "2 Viewports"
-msgstr ""
+msgstr "2 Görünüm"
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "2 Viewports (Alt)"
-msgstr ""
+msgstr "2 Görünüm (Alt)"
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "3 Viewports"
-msgstr ""
+msgstr "3 Görünüm"
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "3 Viewports (Alt)"
-msgstr ""
+msgstr "3 Görünüm (Alt)"
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "4 Viewports"
-msgstr ""
+msgstr "4 Görünüm"
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Display Normal"
-msgstr ""
+msgstr "Olağanı Görüntüle"
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Display Wireframe"
-msgstr ""
+msgstr "Telkafes Görüntüle"
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Display Overdraw"
-msgstr ""
+msgstr "Abartı Görüntüle"
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Display Shadeless"
-msgstr ""
+msgstr "Gölgesiz Görüntüle"
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "View Origin"
-msgstr ""
+msgstr "Başlatım Görünümü"
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "View Grid"
-msgstr ""
+msgstr "Izgara Görünümü"
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Snap Settings"
-msgstr ""
+msgstr "Yapışma Ayarları"
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Translate Snap:"
-msgstr ""
+msgstr "Yapışmayı Çevir:"
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Rotate Snap (deg.):"
-msgstr ""
+msgstr "Yapışmayı Döndür (düzey):"
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Scale Snap (%):"
-msgstr ""
+msgstr "Yapışmayı Ölçekle (%):"
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Viewport Settings"
-msgstr ""
+msgstr "Görüntüleme Ayarları"
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Default Light Normal:"
-msgstr ""
+msgstr "Önyüklü Işığın Olağanı:"
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Ambient Light Color:"
-msgstr ""
+msgstr "Ortam Işığı Rengi:"
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Perspective FOV (deg.):"
-msgstr ""
+msgstr "Perspektif FOV (düzey):"
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "View Z-Near:"
-msgstr ""
+msgstr "Z-Yakını Göster:"
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "View Z-Far:"
-msgstr ""
+msgstr "Z-Uzağı Görüntüle:"
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Transform Change"
-msgstr ""
+msgstr "Dönüşümü Değiştir"
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Translate:"
-msgstr ""
+msgstr "Çevir:"
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Rotate (deg.):"
-msgstr ""
+msgstr "Döndür (düzey):"
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Scale (ratio):"
-msgstr ""
+msgstr "Ölçek (oran):"
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Transform Type"
-msgstr ""
+msgstr "Dönüştürme Türü"
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Pre"
-msgstr ""
+msgstr "Öncesi"
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Post"
-msgstr ""
+msgstr "Sonrası"
#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
msgid "ERROR: Couldn't load frame resource!"
-msgstr ""
+msgstr "SORUN: Kare kaynağı yüklenemedi!"
#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Add Frame"
-msgstr ""
+msgstr "Çerçeve Ekle"
#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Resource clipboard is empty or not a texture!"
-msgstr ""
+msgstr "Kaynak bellem boş ya da bu bir doku değil!"
#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Paste Frame"
-msgstr ""
+msgstr "Çerçeveyi Yapıştır"
#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Add Empty"
-msgstr ""
+msgstr "Boş Ekle"
#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Change Animation Loop"
-msgstr ""
+msgstr "Canlandırma Döngüsünü Değiştir"
#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Change Animation FPS"
-msgstr ""
+msgstr "Canlandırma FPS'sini Değiştir"
#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
msgid "(empty)"
-msgstr ""
+msgstr "(boş)"
#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Animations"
-msgstr ""
+msgstr "Canlandırmalar"
#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Speed (FPS):"
-msgstr ""
+msgstr "Hız (FPS):"
#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Animation Frames"
-msgstr ""
+msgstr "Canlandırma Çerçeveleri"
#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Insert Empty (Before)"
-msgstr ""
+msgstr "Boş Ekle (Önce)"
#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Insert Empty (After)"
-msgstr ""
+msgstr "Boş Ekle (Sonra)"
#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Up"
-msgstr ""
+msgstr "Yukarı"
#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Down"
-msgstr ""
+msgstr "Aşağı"
#: tools/editor/plugins/style_box_editor_plugin.cpp
msgid "StyleBox Preview:"
-msgstr ""
+msgstr "StyleBox Önizleme:"
#: tools/editor/plugins/texture_region_editor_plugin.cpp
msgid "Snap Mode:"
-msgstr ""
+msgstr "Yapışma Biçimi:"
#: tools/editor/plugins/texture_region_editor_plugin.cpp
msgid "<None>"
-msgstr ""
+msgstr "<Yok>"
#: tools/editor/plugins/texture_region_editor_plugin.cpp
msgid "Pixel Snap"
-msgstr ""
+msgstr "Nokta Yapışması"
#: tools/editor/plugins/texture_region_editor_plugin.cpp
msgid "Grid Snap"
-msgstr ""
+msgstr "Izgara Yapışması"
#: tools/editor/plugins/texture_region_editor_plugin.cpp
msgid "Auto Slice"
-msgstr ""
+msgstr "Kendinden Dilimle"
#: tools/editor/plugins/texture_region_editor_plugin.cpp
msgid "Offset:"
-msgstr ""
+msgstr "Kaydırma:"
#: tools/editor/plugins/texture_region_editor_plugin.cpp
msgid "Step:"
-msgstr ""
+msgstr "Adım:"
#: tools/editor/plugins/texture_region_editor_plugin.cpp
msgid "Separation:"
-msgstr ""
+msgstr "Ayrım:"
#: tools/editor/plugins/texture_region_editor_plugin.cpp
msgid "Texture Region"
-msgstr ""
+msgstr "Doku Bölgesi"
#: tools/editor/plugins/texture_region_editor_plugin.cpp
msgid "Texture Region Editor"
-msgstr ""
+msgstr "Doku Bölgesi Düzenleyicisi"
#: tools/editor/plugins/theme_editor_plugin.cpp
msgid "Can't save theme to file:"
-msgstr ""
+msgstr "Kalıbı dizece kaydedemiyoruz:"
#: tools/editor/plugins/theme_editor_plugin.cpp
msgid "Add All Items"
-msgstr ""
+msgstr "Tüm Öğeleri Ekle"
#: tools/editor/plugins/theme_editor_plugin.cpp
msgid "Add All"
-msgstr ""
+msgstr "Tümünü Ekle"
#: tools/editor/plugins/theme_editor_plugin.cpp
#: tools/editor/plugins/tile_set_editor_plugin.cpp
msgid "Remove Item"
-msgstr ""
+msgstr "Öğeyi Kaldır"
#: tools/editor/plugins/theme_editor_plugin.cpp
msgid "Theme"
-msgstr ""
+msgstr "Kalıp"
#: tools/editor/plugins/theme_editor_plugin.cpp
msgid "Add Class Items"
-msgstr ""
+msgstr "Bölüt Öğeleri Ekle"
#: tools/editor/plugins/theme_editor_plugin.cpp
msgid "Remove Class Items"
-msgstr ""
+msgstr "Bölüt Öğelerini Kaldır"
#: tools/editor/plugins/theme_editor_plugin.cpp
msgid "Create Empty Template"
-msgstr ""
+msgstr "Boş Kalıp Oluştur"
#: tools/editor/plugins/theme_editor_plugin.cpp
msgid "Create Empty Editor Template"
-msgstr ""
+msgstr "Boş Düzenleyici Kalıbı Oluştur"
#: tools/editor/plugins/theme_editor_plugin.cpp
msgid "CheckBox Radio1"
-msgstr ""
+msgstr "OnayKutusu Radyo1"
#: tools/editor/plugins/theme_editor_plugin.cpp
msgid "CheckBox Radio2"
-msgstr ""
+msgstr "OnayKutusu Radyo2"
#: tools/editor/plugins/theme_editor_plugin.cpp
msgid "Item"
-msgstr ""
+msgstr "Öğe"
#: tools/editor/plugins/theme_editor_plugin.cpp
msgid "Check Item"
-msgstr ""
+msgstr "Öğeyi Denetle"
#: tools/editor/plugins/theme_editor_plugin.cpp
msgid "Checked Item"
-msgstr ""
+msgstr "Denetlenen Öğe"
#: tools/editor/plugins/theme_editor_plugin.cpp
msgid "Has"
-msgstr ""
+msgstr "Var"
#: tools/editor/plugins/theme_editor_plugin.cpp
msgid "Many"
-msgstr ""
+msgstr "Çok"
#: tools/editor/plugins/theme_editor_plugin.cpp tools/editor/project_export.cpp
msgid "Options"
-msgstr ""
+msgstr "Seçenekler"
#: tools/editor/plugins/theme_editor_plugin.cpp
msgid "Have,Many,Several,Options!"
-msgstr ""
+msgstr "Bir Çok,Seçenek,Var!"
#: tools/editor/plugins/theme_editor_plugin.cpp
msgid "Tab 1"
-msgstr ""
+msgstr "Sekme 1"
#: tools/editor/plugins/theme_editor_plugin.cpp
msgid "Tab 2"
-msgstr ""
+msgstr "Sekme 2"
#: tools/editor/plugins/theme_editor_plugin.cpp
msgid "Tab 3"
-msgstr ""
+msgstr "Sekme 3"
#: tools/editor/plugins/theme_editor_plugin.cpp
#: tools/editor/project_settings.cpp tools/editor/scene_tree_editor.cpp
#: tools/editor/script_editor_debugger.cpp
msgid "Type:"
-msgstr ""
+msgstr "Tür:"
#: tools/editor/plugins/theme_editor_plugin.cpp
msgid "Data Type:"
-msgstr ""
+msgstr "Veri Türü:"
#: tools/editor/plugins/theme_editor_plugin.cpp
msgid "Icon"
-msgstr ""
+msgstr "Simge"
#: tools/editor/plugins/theme_editor_plugin.cpp
msgid "Style"
-msgstr ""
+msgstr "Yoldam"
#: tools/editor/plugins/theme_editor_plugin.cpp
msgid "Color"
-msgstr ""
+msgstr "Renk"
#: tools/editor/plugins/tile_map_editor_plugin.cpp
msgid "Paint TileMap"
-msgstr ""
+msgstr "TileMap'i Boya"
#: tools/editor/plugins/tile_map_editor_plugin.cpp
#: tools/editor/scene_tree_dock.cpp
msgid "Duplicate"
-msgstr ""
+msgstr "İkile"
#: tools/editor/plugins/tile_map_editor_plugin.cpp
msgid "Erase TileMap"
-msgstr ""
+msgstr "TileMap'i Sil"
#: tools/editor/plugins/tile_map_editor_plugin.cpp
msgid "Erase selection"
-msgstr ""
+msgstr "Seçimi Sil"
#: tools/editor/plugins/tile_map_editor_plugin.cpp
msgid "Find tile"
-msgstr ""
+msgstr "Döşentiyi Bul"
#: tools/editor/plugins/tile_map_editor_plugin.cpp
msgid "Transpose"
-msgstr ""
+msgstr "Tersine Çevir"
#: tools/editor/plugins/tile_map_editor_plugin.cpp
msgid "Mirror X"
-msgstr ""
+msgstr "X'e Aynala"
#: tools/editor/plugins/tile_map_editor_plugin.cpp
msgid "Mirror Y"
-msgstr ""
+msgstr "Y'ye Aynala"
#: tools/editor/plugins/tile_map_editor_plugin.cpp
msgid "Bucket"
-msgstr ""
+msgstr "Kova"
#: tools/editor/plugins/tile_map_editor_plugin.cpp
msgid "Pick Tile"
-msgstr ""
+msgstr "Karo Seç"
#: tools/editor/plugins/tile_map_editor_plugin.cpp
msgid "Select"
-msgstr ""
+msgstr "Seç"
#: tools/editor/plugins/tile_map_editor_plugin.cpp
msgid "Rotate 0 degrees"
-msgstr ""
+msgstr "0 Düzeyde Döndür"
#: tools/editor/plugins/tile_map_editor_plugin.cpp
msgid "Rotate 90 degrees"
-msgstr ""
+msgstr "90 Düzeyde Döndür"
#: tools/editor/plugins/tile_map_editor_plugin.cpp
msgid "Rotate 180 degrees"
-msgstr ""
+msgstr "180 Düzeyde Döndür"
#: tools/editor/plugins/tile_map_editor_plugin.cpp
msgid "Rotate 270 degrees"
-msgstr ""
+msgstr "270 Düzeyde Döndür"
#: tools/editor/plugins/tile_set_editor_plugin.cpp
msgid "Could not find tile:"
-msgstr ""
+msgstr "Karo Bulunamadı:"
#: tools/editor/plugins/tile_set_editor_plugin.cpp
msgid "Item name or ID:"
-msgstr ""
+msgstr "Öğe adı yada kimliği:"
#: tools/editor/plugins/tile_set_editor_plugin.cpp
msgid "Create from scene?"
-msgstr ""
+msgstr "Sahneden mi oluşturulsun?"
#: tools/editor/plugins/tile_set_editor_plugin.cpp
msgid "Merge from scene?"
-msgstr ""
+msgstr "Sahneden birleştirilsin mi?"
#: tools/editor/plugins/tile_set_editor_plugin.cpp
msgid "Create from Scene"
-msgstr ""
+msgstr "Sahneden Oluştur"
#: tools/editor/plugins/tile_set_editor_plugin.cpp
msgid "Merge from Scene"
-msgstr ""
+msgstr "Sahneden Birleştir"
#: tools/editor/plugins/tile_set_editor_plugin.cpp
#: tools/editor/script_editor_debugger.cpp
msgid "Error"
-msgstr ""
+msgstr "Sorun"
#: tools/editor/project_export.cpp
msgid "Edit Script Options"
-msgstr ""
+msgstr "Betik Seçeneklerini Düzenle"
#: tools/editor/project_export.cpp
msgid "Please export outside the project folder!"
-msgstr ""
+msgstr "Lütfen tasarı dizininin dışına aktarın!"
#: tools/editor/project_export.cpp
msgid "Error exporting project!"
-msgstr ""
+msgstr "Tasarı gönderilirken sorun oluştu!"
#: tools/editor/project_export.cpp
msgid "Error writing the project PCK!"
-msgstr ""
+msgstr "Tasarının PCK'ini yazarken sorun oluştu!"
#: tools/editor/project_export.cpp
msgid "No exporter for platform '%s' yet."
+msgstr "Şu anda '%s' ortamı için dışa aktarıcı yok."
+
+#: tools/editor/project_export.cpp
+#, fuzzy
+msgid "Create Android keystore"
+msgstr "Yeni Kaynak Oluştur"
+
+#: tools/editor/project_export.cpp
+#, fuzzy
+msgid "Full name"
+msgstr "Uygun ad"
+
+#: tools/editor/project_export.cpp
+msgid "Organizational unit"
msgstr ""
#: tools/editor/project_export.cpp
-msgid "Include"
+#, fuzzy
+msgid "Organization"
+msgstr "Geçiş"
+
+#: tools/editor/project_export.cpp
+msgid "City"
msgstr ""
#: tools/editor/project_export.cpp
-msgid "Change Image Group"
+#, fuzzy
+msgid "State"
+msgstr "Durum:"
+
+#: tools/editor/project_export.cpp
+msgid "2 letter country code"
msgstr ""
#: tools/editor/project_export.cpp
-msgid "Group name can't be empty!"
+msgid "User alias"
msgstr ""
#: tools/editor/project_export.cpp
-msgid "Invalid character in group name!"
+#, fuzzy
+msgid "Password"
+msgstr "Gizyazı:"
+
+#: tools/editor/project_export.cpp
+#, fuzzy
+msgid "at least 6 characters"
+msgstr "Geçerli damgalar:"
+
+#: tools/editor/project_export.cpp
+#, fuzzy
+msgid "File name"
+msgstr "Yeni ad:"
+
+#: tools/editor/project_export.cpp
+msgid "Path : (better to save outside of project)"
msgstr ""
#: tools/editor/project_export.cpp
-msgid "Group name already exists!"
+msgid ""
+"Release keystore is not set.\n"
+"Do you want to create one?"
msgstr ""
#: tools/editor/project_export.cpp
-msgid "Add Image Group"
+msgid "Fill Keystore/Release User and Release Password"
msgstr ""
#: tools/editor/project_export.cpp
+msgid "Include"
+msgstr "Katıştır"
+
+#: tools/editor/project_export.cpp
+msgid "Change Image Group"
+msgstr "Bediz Öbeğini Değiştir"
+
+#: tools/editor/project_export.cpp
+msgid "Group name can't be empty!"
+msgstr "Öbek adı boş olamaz!"
+
+#: tools/editor/project_export.cpp
+msgid "Invalid character in group name!"
+msgstr "Öbek adında geçersiz damga!"
+
+#: tools/editor/project_export.cpp
+msgid "Group name already exists!"
+msgstr "Öbek adı zaten var!"
+
+#: tools/editor/project_export.cpp
+msgid "Add Image Group"
+msgstr "Bediz Öbeği Ekle"
+
+#: tools/editor/project_export.cpp
msgid "Delete Image Group"
-msgstr ""
+msgstr "Bediz Öbeğini Sil"
#: tools/editor/project_export.cpp
msgid "Atlas Preview"
-msgstr ""
+msgstr "Atlas Önizleme"
#: tools/editor/project_export.cpp
msgid "Project Export Settings"
-msgstr ""
+msgstr "Tasarıyı Dışa Aktarma Ayarları"
#: tools/editor/project_export.cpp
msgid "Target"
-msgstr ""
+msgstr "Amaç"
#: tools/editor/project_export.cpp
msgid "Export to Platform"
-msgstr ""
+msgstr "Ortama Aktar"
#: tools/editor/project_export.cpp
msgid "Resources"
-msgstr ""
+msgstr "Kaynaklar"
#: tools/editor/project_export.cpp
msgid "Export selected resources (including dependencies)."
-msgstr ""
+msgstr "Seçilen kaynakları dışa aktar (bağımlılıklar dahil)."
#: tools/editor/project_export.cpp
msgid "Export all resources in the project."
-msgstr ""
+msgstr "Tasarıdaki tüm kaynakları dışa aktarın."
#: tools/editor/project_export.cpp
msgid "Export all files in the project directory."
-msgstr ""
+msgstr "Tasarı dizinindeki tüm dizeçleri dışa aktarın."
#: tools/editor/project_export.cpp
msgid "Export Mode:"
-msgstr ""
+msgstr "Dışa Aktarma Biçimi:"
#: tools/editor/project_export.cpp
msgid "Resources to Export:"
-msgstr ""
+msgstr "Dışa Aktarılacak Kaynaklar:"
#: tools/editor/project_export.cpp
msgid "Action"
-msgstr ""
+msgstr "Eylem"
#: tools/editor/project_export.cpp
msgid ""
"Filters to export non-resource files (comma-separated, e.g.: *.json, *.txt):"
msgstr ""
+"Kaynak olmayan dizeçleri dışa aktarmak için kullanılan süzgeçler (virgülle "
+"ayrılmış, ör. * .json, * .txt):"
#: tools/editor/project_export.cpp
msgid "Filters to exclude from export (comma-separated, e.g.: *.json, *.txt):"
msgstr ""
+"Dışa aktarma işleminden hariç tutulacak süzgeçler (virgülle ayrılmış, ör. * ."
+"json, * .txt):"
#: tools/editor/project_export.cpp
msgid "Convert text scenes to binary on export."
-msgstr ""
+msgstr "Dışa aktarmada yazı sahnelerini ikili hale getirin."
#: tools/editor/project_export.cpp
msgid "Images"
-msgstr ""
+msgstr "Bedizler"
#: tools/editor/project_export.cpp
msgid "Keep Original"
-msgstr ""
+msgstr "Özgün Tut"
#: tools/editor/project_export.cpp
msgid "Compress for Disk (Lossy, WebP)"
-msgstr ""
+msgstr "Saklak İçin Sıkıştır (Kayıplı, WebP)"
#: tools/editor/project_export.cpp
msgid "Compress for RAM (BC/PVRTC/ETC)"
-msgstr ""
+msgstr "RAM için Sıkıştır (BC / PVRTC / ETC)"
#: tools/editor/project_export.cpp
msgid "Convert Images (*.png):"
-msgstr ""
+msgstr "Bedizleri Dönüştür (*.png):"
#: tools/editor/project_export.cpp
msgid "Compress for Disk (Lossy) Quality:"
-msgstr ""
+msgstr "Saklak İçin Sıkıştır (Kayıplı) Nitelik:"
#: tools/editor/project_export.cpp
msgid "Shrink All Images:"
-msgstr ""
+msgstr "Tüm Bedizleri Küçült:"
#: tools/editor/project_export.cpp
msgid "Compress Formats:"
-msgstr ""
+msgstr "Sıkıştırma Biçemleri:"
#: tools/editor/project_export.cpp
msgid "Image Groups"
-msgstr ""
+msgstr "Bediz Öbekleri"
#: tools/editor/project_export.cpp
msgid "Groups:"
-msgstr ""
+msgstr "Öbekler:"
#: tools/editor/project_export.cpp
msgid "Compress Disk"
-msgstr ""
+msgstr "Saklağı Sıkıştır"
#: tools/editor/project_export.cpp
msgid "Compress RAM"
-msgstr ""
+msgstr "RAM'i Sıkıştır"
#: tools/editor/project_export.cpp
msgid "Compress Mode:"
-msgstr ""
+msgstr "Sıkıştırma Biçimi:"
#: tools/editor/project_export.cpp
msgid "Lossy Quality:"
-msgstr ""
+msgstr "Kayıplı Nitelik:"
#: tools/editor/project_export.cpp
msgid "Atlas:"
-msgstr ""
+msgstr "Atlas :"
#: tools/editor/project_export.cpp
msgid "Shrink By:"
-msgstr ""
+msgstr "Küçült:"
#: tools/editor/project_export.cpp
msgid "Preview Atlas"
-msgstr ""
+msgstr "Atlası Önizle"
#: tools/editor/project_export.cpp
msgid "Image Filter:"
-msgstr ""
+msgstr "Bediz Süzgeci:"
#: tools/editor/project_export.cpp
msgid "Images:"
-msgstr ""
+msgstr "Bedizler:"
#: tools/editor/project_export.cpp
msgid "Select None"
-msgstr ""
+msgstr "Hiçbir Şey Seçilmedi"
#: tools/editor/project_export.cpp
msgid "Group"
-msgstr ""
+msgstr "Öbek"
#: tools/editor/project_export.cpp
msgid "Samples"
-msgstr ""
+msgstr "Örnekler"
#: tools/editor/project_export.cpp
msgid "Sample Conversion Mode: (.wav files):"
-msgstr ""
+msgstr "Örnek Dönüşüm Biçimi: (.wav dizeçleri):"
#: tools/editor/project_export.cpp
msgid "Keep"
-msgstr ""
+msgstr "Tut"
#: tools/editor/project_export.cpp
msgid "Compress (RAM - IMA-ADPCM)"
-msgstr ""
+msgstr "Sıkıştır (RAM - IMA-ADPCM)"
#: tools/editor/project_export.cpp
msgid "Sampling Rate Limit (Hz):"
-msgstr ""
+msgstr "Örnekleme Oranının Sınırı (Hz):"
#: tools/editor/project_export.cpp
msgid "Trim"
-msgstr ""
+msgstr "Buda"
#: tools/editor/project_export.cpp
msgid "Trailing Silence:"
-msgstr ""
+msgstr "Sessizliği İzliyor:"
#: tools/editor/project_export.cpp
msgid "Script"
-msgstr ""
+msgstr "Betik"
#: tools/editor/project_export.cpp
msgid "Script Export Mode:"
-msgstr ""
+msgstr "Betik Dışa Aktarım Biçimi:"
#: tools/editor/project_export.cpp
msgid "Text"
-msgstr ""
+msgstr "Yazı"
#: tools/editor/project_export.cpp
msgid "Compiled"
-msgstr ""
+msgstr "Derlenmiş"
#: tools/editor/project_export.cpp
msgid "Encrypted (Provide Key Below)"
-msgstr ""
+msgstr "Şifreli (Açarı Aşağıda Belirtin)"
#: tools/editor/project_export.cpp
msgid "Script Encryption Key (256-bits as hex):"
-msgstr ""
+msgstr "Betik Şifreleme Açarı (Hex olarak 256-bit):"
#: tools/editor/project_export.cpp
msgid "Export PCK/Zip"
-msgstr ""
+msgstr "PCK/Zip Dizecini Dışa Aktar"
#: tools/editor/project_export.cpp
msgid "Export Project PCK"
-msgstr ""
+msgstr "Tasarı PCK Dışa Aktar"
#: tools/editor/project_export.cpp
msgid "Export.."
-msgstr ""
+msgstr "Dışa Aktar.."
#: tools/editor/project_export.cpp
msgid "Project Export"
-msgstr ""
+msgstr "Tasarı Dışa Aktar"
#: tools/editor/project_export.cpp
msgid "Export Preset:"
-msgstr ""
+msgstr "Ön Ayarları Dışa Aktar:"
#: tools/editor/project_manager.cpp
msgid "Invalid project path, the path must exist!"
-msgstr ""
+msgstr "Geçersiz tasarı yolu, yolun var olması gerekir!"
#: tools/editor/project_manager.cpp
msgid "Invalid project path, engine.cfg must not exist."
-msgstr ""
+msgstr "Geçersiz tasarı yolu, engine.cfg var olmaması gerekir."
#: tools/editor/project_manager.cpp
msgid "Invalid project path, engine.cfg must exist."
-msgstr ""
+msgstr "Geçersiz tasarı yolu, engine.cfg var olması gerekir."
#: tools/editor/project_manager.cpp
msgid "Imported Project"
-msgstr ""
+msgstr "İçe Aktarılan Tasarı"
#: tools/editor/project_manager.cpp
msgid "Invalid project path (changed anything?)."
-msgstr ""
+msgstr "Geçersiz tasarı yolu (bir şey değişti mi?)."
#: tools/editor/project_manager.cpp
msgid "Couldn't create engine.cfg in project path."
-msgstr ""
+msgstr "engine.cfg tasarı yolunda oluşturulamadı."
#: tools/editor/project_manager.cpp
msgid "The following files failed extraction from package:"
-msgstr ""
+msgstr "Aşağıdaki dizeçlerin, çıkından ayıklanma işlemi başarısız oldu:"
#: tools/editor/project_manager.cpp
msgid "Package Installed Successfully!"
-msgstr ""
+msgstr "Çıkın Başarı ile Kuruldu!"
#: tools/editor/project_manager.cpp
msgid "Import Existing Project"
-msgstr ""
+msgstr "Var olan Tasarıyı İçe Aktar"
#: tools/editor/project_manager.cpp
msgid "Project Path (Must Exist):"
-msgstr ""
+msgstr "Tasarı Yolu (Var Olması Gerekir):"
#: tools/editor/project_manager.cpp
msgid "Project Name:"
-msgstr ""
+msgstr "Tasarı Adı:"
#: tools/editor/project_manager.cpp
msgid "Create New Project"
-msgstr ""
+msgstr "Yeni Tasarı Oluştur"
#: tools/editor/project_manager.cpp
msgid "Project Path:"
-msgstr ""
+msgstr "Tasarı Yolu:"
#: tools/editor/project_manager.cpp
msgid "Install Project:"
-msgstr ""
+msgstr "Tasarıyı Kur:"
#: tools/editor/project_manager.cpp
msgid "Install"
-msgstr ""
+msgstr "Kur"
#: tools/editor/project_manager.cpp
msgid "Browse"
-msgstr ""
+msgstr "Gözat"
#: tools/editor/project_manager.cpp
msgid "New Game Project"
-msgstr ""
+msgstr "Yeni Oyun Tasarısı"
#: tools/editor/project_manager.cpp
msgid "That's a BINGO!"
-msgstr ""
+msgstr "Yaşa BE!"
#: tools/editor/project_manager.cpp
msgid "Unnamed Project"
-msgstr ""
+msgstr "Adsız Tasarı"
#: tools/editor/project_manager.cpp
msgid "Are you sure to open more than one project?"
-msgstr ""
+msgstr "Birden fazla tasarı açmakta kararlı mısınız?"
#: tools/editor/project_manager.cpp
msgid "Are you sure to run more than one project?"
-msgstr ""
+msgstr "Birden fazla tasarıyı çalıştırmaya kararlı mısınız?"
#: tools/editor/project_manager.cpp
msgid "Remove project from the list? (Folder contents will not be modified)"
msgstr ""
+"Tasarıyı dizelgeden kaldırmak mı istiyorsunuz? (Dizin içeriği değiştirilmez)"
#: tools/editor/project_manager.cpp
msgid ""
"You are about the scan %s folders for existing Godot projects. Do you "
"confirm?"
msgstr ""
+"Var olan Godot tasarıları için %s dizin taraması yapıyorsunuz. Onaylıyor "
+"musunuz?"
#: tools/editor/project_manager.cpp
msgid "Project Manager"
-msgstr ""
+msgstr "Tasarı Yöneticisi"
#: tools/editor/project_manager.cpp
msgid "Project List"
-msgstr ""
+msgstr "Tasarı Dizelgesi"
#: tools/editor/project_manager.cpp
msgid "Run"
-msgstr ""
+msgstr "Çalıştır"
#: tools/editor/project_manager.cpp
msgid "Scan"
-msgstr ""
+msgstr "Tara"
#: tools/editor/project_manager.cpp
-#, fuzzy
msgid "Select a Folder to Scan"
-msgstr "Bir Düğüm Seç"
+msgstr "Tarama için bir Dizin Seç"
#: tools/editor/project_manager.cpp
msgid "New Project"
-msgstr ""
+msgstr "Yeni Tasarı"
#: tools/editor/project_manager.cpp
msgid "Exit"
-msgstr ""
+msgstr "Çık"
#: tools/editor/project_settings.cpp
msgid "Key "
-msgstr ""
+msgstr "Dokunaç "
#: tools/editor/project_settings.cpp
msgid "Joy Button"
-msgstr ""
+msgstr "Eğlence Düğmesi"
#: tools/editor/project_settings.cpp
msgid "Joy Axis"
-msgstr ""
+msgstr "Eğlence Ekseni"
#: tools/editor/project_settings.cpp
msgid "Mouse Button"
-msgstr ""
+msgstr "Fare Düğmesi"
#: tools/editor/project_settings.cpp
msgid "Invalid action (anything goes but '/' or ':')."
-msgstr ""
+msgstr "Geçersiz işlem (her şey ancak şu '/' ya da şuna ':' gider)."
#: tools/editor/project_settings.cpp
msgid "Action '%s' already exists!"
-msgstr ""
+msgstr "İşlem '%s' zaten var!"
#: tools/editor/project_settings.cpp
msgid "Rename Input Action Event"
-msgstr ""
+msgstr "Giriş İşlem Olayını Yeniden Adlandır"
#: tools/editor/project_settings.cpp
msgid "Add Input Action Event"
-msgstr ""
+msgstr "Giriş İşlem Olayı Ekle"
#: tools/editor/project_settings.cpp tools/editor/settings_config_dialog.cpp
msgid "Control+"
-msgstr ""
+msgstr "Denetim+"
#: tools/editor/project_settings.cpp tools/editor/settings_config_dialog.cpp
msgid "Press a Key.."
-msgstr ""
+msgstr "Bir Dokunaca Basın.."
#: tools/editor/project_settings.cpp
msgid "Mouse Button Index:"
-msgstr ""
+msgstr "Fare Düğme Dizini:"
#: tools/editor/project_settings.cpp
msgid "Left Button"
-msgstr ""
+msgstr "Sol Düğme"
#: tools/editor/project_settings.cpp
msgid "Right Button"
-msgstr ""
+msgstr "Sağ Düğme"
#: tools/editor/project_settings.cpp
msgid "Middle Button"
-msgstr ""
+msgstr "Orta Düğme"
#: tools/editor/project_settings.cpp
msgid "Wheel Up Button"
-msgstr ""
+msgstr "Tekerlek Yukarı Düğmesi"
#: tools/editor/project_settings.cpp
msgid "Wheel Down Button"
-msgstr ""
+msgstr "Tekerlek Aşağı Düğmesi"
#: tools/editor/project_settings.cpp
msgid "Button 6"
-msgstr ""
+msgstr "Düğme 6"
#: tools/editor/project_settings.cpp
msgid "Button 7"
-msgstr ""
+msgstr "Düğme 7"
#: tools/editor/project_settings.cpp
msgid "Button 8"
-msgstr ""
+msgstr "Düğme 8"
#: tools/editor/project_settings.cpp
msgid "Button 9"
-msgstr ""
+msgstr "Düğme 9"
#: tools/editor/project_settings.cpp
msgid "Joystick Axis Index:"
-msgstr ""
+msgstr "Oyunçubuğu Ekseni Dizini:"
#: tools/editor/project_settings.cpp
msgid "Joystick Button Index:"
-msgstr ""
+msgstr "Oyunçubuğu Düğme Dizini:"
#: tools/editor/project_settings.cpp
msgid "Add Input Action"
-msgstr ""
+msgstr "Giriş Eylemi Ekle"
#: tools/editor/project_settings.cpp
msgid "Erase Input Action Event"
-msgstr ""
-
-#: tools/editor/project_settings.cpp
-msgid "Toggle Persisting"
-msgstr ""
+msgstr "Giriş Eylemi Olayını Sil"
#: tools/editor/project_settings.cpp
msgid "Error saving settings."
-msgstr ""
+msgstr "Ayarları kaydetme sorunu."
#: tools/editor/project_settings.cpp
msgid "Settings saved OK."
-msgstr ""
+msgstr "Ayarlar kaydedildi TAMAM."
#: tools/editor/project_settings.cpp
msgid "Add Translation"
-msgstr ""
+msgstr "Çeviri Ekle"
#: tools/editor/project_settings.cpp
msgid "Remove Translation"
-msgstr ""
+msgstr "Çeviriyi Kaldır"
#: tools/editor/project_settings.cpp
msgid "Add Remapped Path"
-msgstr ""
+msgstr "Yeniden Eşlenmiş Yol Ekle"
#: tools/editor/project_settings.cpp
msgid "Resource Remap Add Remap"
-msgstr ""
+msgstr "Kaynak Yeniden Eşleme Ekle Eşle"
#: tools/editor/project_settings.cpp
msgid "Change Resource Remap Language"
-msgstr ""
+msgstr "Kaynak Yeniden Eşleme Dilini Değiştir"
#: tools/editor/project_settings.cpp
msgid "Remove Resource Remap"
-msgstr ""
+msgstr "Kaynak Yeniden Eşlemesini Kaldır"
#: tools/editor/project_settings.cpp
msgid "Remove Resource Remap Option"
-msgstr ""
+msgstr "Kaynak Yeniden Eşle Seçeneğini Kaldır"
#: tools/editor/project_settings.cpp
msgid "Project Settings (engine.cfg)"
-msgstr ""
+msgstr "Tasarı Ayarları (engine.cfg)"
#: tools/editor/project_settings.cpp tools/editor/settings_config_dialog.cpp
msgid "General"
-msgstr ""
+msgstr "Genel"
#: tools/editor/project_settings.cpp tools/editor/property_editor.cpp
msgid "Property:"
-msgstr ""
+msgstr "Özellik:"
#: tools/editor/project_settings.cpp
msgid "Del"
-msgstr ""
+msgstr "Sil"
#: tools/editor/project_settings.cpp
msgid "Copy To Platform.."
-msgstr ""
+msgstr "Düzleme Tıpkıla.."
#: tools/editor/project_settings.cpp
msgid "Input Map"
-msgstr ""
+msgstr "Eşleme Gir"
#: tools/editor/project_settings.cpp
msgid "Action:"
-msgstr ""
+msgstr "Eylem:"
#: tools/editor/project_settings.cpp
msgid "Device:"
-msgstr ""
+msgstr "Aygıt:"
#: tools/editor/project_settings.cpp
msgid "Index:"
-msgstr ""
+msgstr "Dizin:"
#: tools/editor/project_settings.cpp
msgid "Localization"
-msgstr ""
+msgstr "Yerelleştirme"
#: tools/editor/project_settings.cpp
msgid "Translations"
-msgstr ""
+msgstr "Çeviriler"
#: tools/editor/project_settings.cpp
msgid "Translations:"
-msgstr ""
+msgstr "Çeviriler:"
#: tools/editor/project_settings.cpp
msgid "Add.."
-msgstr ""
+msgstr "Ekle.."
#: tools/editor/project_settings.cpp
msgid "Remaps"
-msgstr ""
+msgstr "Yeniden Eşlemeler"
#: tools/editor/project_settings.cpp
msgid "Resources:"
-msgstr ""
+msgstr "Kaynaklar:"
#: tools/editor/project_settings.cpp
msgid "Remaps by Locale:"
-msgstr ""
+msgstr "Yerel Ayara Göre Yeniden Eşlemeler:"
#: tools/editor/project_settings.cpp
msgid "Locale"
-msgstr ""
+msgstr "Yerel"
#: tools/editor/project_settings.cpp
msgid "AutoLoad"
-msgstr ""
+msgstr "KendindenYükle"
#: tools/editor/project_settings.cpp
msgid "Plugins"
-msgstr ""
+msgstr "Eklentiler"
#: tools/editor/property_editor.cpp
msgid "Preset.."
-msgstr ""
+msgstr "Ön ayar.."
#: tools/editor/property_editor.cpp
msgid "Ease In"
-msgstr ""
+msgstr "Açılma"
#: tools/editor/property_editor.cpp
msgid "Ease Out"
-msgstr ""
+msgstr "Kararma"
#: tools/editor/property_editor.cpp
msgid "Zero"
-msgstr ""
+msgstr "Sıfır"
#: tools/editor/property_editor.cpp
msgid "Easing In-Out"
-msgstr ""
+msgstr "Açılma Kararma"
#: tools/editor/property_editor.cpp
msgid "Easing Out-In"
-msgstr ""
+msgstr "Kararma Açılma"
#: tools/editor/property_editor.cpp
msgid "File.."
-msgstr ""
+msgstr "Dizeç.."
#: tools/editor/property_editor.cpp
msgid "Dir.."
-msgstr ""
+msgstr "Diz.."
#: tools/editor/property_editor.cpp tools/editor/script_create_dialog.cpp
msgid "Load"
-msgstr ""
+msgstr "Yükle"
#: tools/editor/property_editor.cpp
msgid "Assign"
-msgstr ""
+msgstr "Ata"
#: tools/editor/property_editor.cpp
-#, fuzzy
msgid "New Script"
-msgstr "Betiği Çalıştır"
+msgstr "Yeni Betik"
#: tools/editor/property_editor.cpp
msgid "Error loading file: Not a resource!"
-msgstr ""
+msgstr "Dizeç yüklenirken sorun oluştu: Bir kaynak değil!"
#: tools/editor/property_editor.cpp
msgid "Couldn't load image"
-msgstr ""
+msgstr "Bediz yüklenemedi"
#: tools/editor/property_editor.cpp
msgid "Bit %d, val %d."
-msgstr ""
+msgstr "Bit %d, val %d."
#: tools/editor/property_editor.cpp
msgid "On"
-msgstr ""
+msgstr "Açık"
#: tools/editor/property_editor.cpp
msgid "Properties:"
-msgstr ""
-
-#: tools/editor/property_editor.cpp
-msgid "Global"
-msgstr ""
+msgstr "Özellikleri:"
#: tools/editor/property_editor.cpp
msgid "Sections:"
-msgstr ""
+msgstr "Bölümler:"
#: tools/editor/property_selector.cpp
-#, fuzzy
msgid "Select Property"
-msgstr "Düzenleyici Özellik Ekle"
+msgstr "Nitelik Seç"
#: tools/editor/property_selector.cpp
-#, fuzzy
msgid "Select Method"
-msgstr "Bir Düğüm Seç"
+msgstr "Yöntem Seç"
#: tools/editor/pvrtc_compress.cpp
msgid "Could not execute PVRTC tool:"
-msgstr ""
+msgstr "PVRTC aracı çalıştırılamadı:"
#: tools/editor/pvrtc_compress.cpp
msgid "Can't load back converted image using PVRTC tool:"
-msgstr ""
+msgstr "PVRTC aracını kullanarak dönüştürülen bedizi geri yükleyemiyor:"
#: tools/editor/reparent_dialog.cpp tools/editor/scene_tree_dock.cpp
msgid "Reparent Node"
-msgstr ""
+msgstr "Yeniden Ata Düğümü"
#: tools/editor/reparent_dialog.cpp
msgid "Reparent Location (Select new Parent):"
-msgstr ""
+msgstr "Yeniden Ata Konumu (Yeni Ata Seç):"
#: tools/editor/reparent_dialog.cpp
msgid "Keep Global Transform"
-msgstr ""
+msgstr "Bütünsel Dönüşümü Tut"
#: tools/editor/reparent_dialog.cpp tools/editor/scene_tree_dock.cpp
msgid "Reparent"
-msgstr ""
+msgstr "Yeniden Ata Yap"
#: tools/editor/resources_dock.cpp
msgid "Create New Resource"
-msgstr ""
+msgstr "Yeni Kaynak Oluştur"
#: tools/editor/resources_dock.cpp
msgid "Open Resource"
-msgstr ""
+msgstr "Kaynak Aç"
#: tools/editor/resources_dock.cpp
msgid "Save Resource"
-msgstr ""
+msgstr "Kaynağı Kaydet"
#: tools/editor/resources_dock.cpp
msgid "Resource Tools"
-msgstr ""
+msgstr "Kaynak Araçları"
#: tools/editor/resources_dock.cpp
msgid "Make Local"
-msgstr ""
+msgstr "Yerelleştir"
#: tools/editor/run_settings_dialog.cpp
msgid "Run Mode:"
-msgstr ""
+msgstr "Çalışma Biçimi:"
#: tools/editor/run_settings_dialog.cpp
msgid "Current Scene"
-msgstr ""
+msgstr "Şu anki Sahne"
#: tools/editor/run_settings_dialog.cpp
msgid "Main Scene"
-msgstr ""
+msgstr "Ana Sahne"
#: tools/editor/run_settings_dialog.cpp
msgid "Main Scene Arguments:"
-msgstr ""
+msgstr "Ana Sahne Değiştirgenleri:"
#: tools/editor/run_settings_dialog.cpp
msgid "Scene Run Settings"
-msgstr ""
+msgstr "Sahne Çalıştırma Ayarları"
#: tools/editor/scene_tree_dock.cpp
msgid "No parent to instance the scenes at."
-msgstr ""
+msgstr "Sahneleri örneklemek için ata yok."
#: tools/editor/scene_tree_dock.cpp
msgid "Error loading scene from %s"
-msgstr ""
+msgstr "%s Adlı sahne yüklenirken sorun oluştu"
#: tools/editor/scene_tree_dock.cpp
msgid "Ok"
-msgstr ""
+msgstr "Tamam"
#: tools/editor/scene_tree_dock.cpp
msgid ""
"Cannot instance the scene '%s' because the current scene exists within one "
"of its nodes."
msgstr ""
+"Geçerli sahne, düğümlerinden birinin içinde bulunduğu için '%s' sahnesi "
+"örneklenemiyor."
#: tools/editor/scene_tree_dock.cpp
msgid "Instance Scene(s)"
-msgstr ""
+msgstr "Sahne(leri) Örnekle"
#: tools/editor/scene_tree_dock.cpp
msgid "This operation can't be done on the tree root."
-msgstr ""
+msgstr "Bu işlem, ağaç kökü üzerinde yapılamaz."
#: tools/editor/scene_tree_dock.cpp
msgid "Move Node In Parent"
-msgstr ""
+msgstr "Düğümü Ataya Taşı"
#: tools/editor/scene_tree_dock.cpp
msgid "Move Nodes In Parent"
-msgstr ""
+msgstr "Düğümleri Ataya Taşı"
#: tools/editor/scene_tree_dock.cpp
msgid "Duplicate Node(s)"
-msgstr ""
+msgstr "İkile Düğüm(leri)"
#: tools/editor/scene_tree_dock.cpp
msgid "Delete Node(s)?"
-msgstr ""
+msgstr "Düğüm(ler) Silinsin mi?"
#: tools/editor/scene_tree_dock.cpp
msgid "This operation can't be done without a scene."
-msgstr ""
+msgstr "Bu işlem bir sahne olmadan yapılamaz."
#: tools/editor/scene_tree_dock.cpp
msgid "This operation can't be done on instanced scenes."
-msgstr ""
+msgstr "Bu işlem örneklenmiş sahnelerde yapılamaz."
#: tools/editor/scene_tree_dock.cpp
msgid "Save New Scene As.."
-msgstr ""
+msgstr "Yeni Sahneyi Başkaca Kaydet .."
#: tools/editor/scene_tree_dock.cpp
msgid "Makes Sense!"
-msgstr ""
+msgstr "Anlamlı!"
#: tools/editor/scene_tree_dock.cpp
msgid "Can't operate on nodes from a foreign scene!"
-msgstr ""
+msgstr "Yad bir sahnedeki düğümler üzerinde çalışamaz!"
#: tools/editor/scene_tree_dock.cpp
msgid "Can't operate on nodes the current scene inherits from!"
-msgstr ""
+msgstr "Geçerli sahneden kalıt aldığı düğümler üzerinde çalışamaz!"
#: tools/editor/scene_tree_dock.cpp
msgid "Remove Node(s)"
-msgstr ""
+msgstr "Düğümleri Kaldır"
#: tools/editor/scene_tree_dock.cpp
msgid ""
"Couldn't save new scene. Likely dependencies (instances) couldn't be "
"satisfied."
msgstr ""
+"Yeni sahne kaydedilemedi. Olası bağımlılıklar (örnekler) karşılanamadı."
#: tools/editor/scene_tree_dock.cpp
msgid "Error saving scene."
-msgstr ""
+msgstr "Sahne kaydedilirken sorun oluştu."
#: tools/editor/scene_tree_dock.cpp
msgid "Error duplicating scene to save it."
-msgstr ""
+msgstr "Kaydetmek için sahne ikilenirken sorun oluştu."
#: tools/editor/scene_tree_dock.cpp
msgid "Edit Groups"
-msgstr ""
+msgstr "Öbekleri Düzenle"
#: tools/editor/scene_tree_dock.cpp
msgid "Edit Connections"
-msgstr ""
+msgstr "Bağlantıları Düzenle"
#: tools/editor/scene_tree_dock.cpp
msgid "Delete Node(s)"
-msgstr ""
+msgstr "Düğümleri Sil"
#: tools/editor/scene_tree_dock.cpp
msgid "Add Child Node"
-msgstr ""
+msgstr "Çocuk Düğüm Ekle"
#: tools/editor/scene_tree_dock.cpp
msgid "Instance Child Scene"
-msgstr ""
+msgstr "Çocuk Sahnesini Örnekle"
#: tools/editor/scene_tree_dock.cpp
msgid "Change Type"
-msgstr ""
+msgstr "Türü Değiştir"
#: tools/editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Attach Script"
-msgstr "Betiği Çalıştır"
+msgstr "Betik İliştir"
#: tools/editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Clear Script"
-msgstr "Betiği Çalıştır"
+msgstr "Betiği Temizle"
#: tools/editor/scene_tree_dock.cpp
msgid "Merge From Scene"
-msgstr ""
+msgstr "Sahneden Birleştir"
#: tools/editor/scene_tree_dock.cpp
msgid "Save Branch as Scene"
-msgstr ""
+msgstr "Dalı Sahne olarak Kaydet"
#: tools/editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Delete (No Confirm)"
-msgstr "Lütfen doğrulayınız..."
+msgstr "Sil (Doğrulama Yok)"
#: tools/editor/scene_tree_dock.cpp
msgid "Add/Create a New Node"
-msgstr ""
+msgstr "Yeni Bir Düğüm Ekle / Oluştur"
#: tools/editor/scene_tree_dock.cpp
msgid ""
"Instance a scene file as a Node. Creates an inherited scene if no root node "
"exists."
msgstr ""
+"Sahne dizecini Düğüm olarak örneklendirin. Kök düğüm yoksa kalıtsal bir "
+"sahne oluşturur."
#: tools/editor/scene_tree_dock.cpp
msgid "Attach a new or existing script for the selected node."
-msgstr ""
+msgstr "Seçili düğüm için yeni veya mevcut bir betik iliştir."
#: tools/editor/scene_tree_dock.cpp
msgid "Clear a script for the selected node."
-msgstr ""
-
-#: tools/editor/scene_tree_editor.cpp
-msgid ""
-"This item cannot be made visible because the parent is hidden. Unhide the "
-"parent first."
-msgstr ""
+msgstr "Seçilen düğüm için betik temizle."
#: tools/editor/scene_tree_editor.cpp
msgid "Toggle Spatial Visible"
-msgstr ""
+msgstr "Uzaysal Görünürlüğü Aç / Kapat"
#: tools/editor/scene_tree_editor.cpp
msgid "Toggle CanvasItem Visible"
-msgstr ""
+msgstr "CanvasItem'ı Görünür Duruma Getir"
#: tools/editor/scene_tree_editor.cpp
msgid "Instance:"
-msgstr ""
+msgstr "Örnek:"
#: tools/editor/scene_tree_editor.cpp
msgid "Invalid node name, the following characters are not allowed:"
-msgstr ""
+msgstr "Geçersiz düğüm adı, aşağıdaki damgalara izin verilmiyor:"
#: tools/editor/scene_tree_editor.cpp
msgid "Rename Node"
-msgstr ""
+msgstr "Düğümü Yeniden Adlandır"
#: tools/editor/scene_tree_editor.cpp
msgid "Scene Tree (Nodes):"
-msgstr ""
+msgstr "Sahne Ağacı (Düğümler):"
#: tools/editor/scene_tree_editor.cpp
msgid "Editable Children"
-msgstr ""
+msgstr "Düzenlenebilir Çocuklar"
#: tools/editor/scene_tree_editor.cpp
msgid "Load As Placeholder"
-msgstr ""
+msgstr "Yer Tutucu Olarak Yükle"
#: tools/editor/scene_tree_editor.cpp
msgid "Discard Instancing"
-msgstr ""
+msgstr "Örneği Boşalt"
#: tools/editor/scene_tree_editor.cpp
msgid "Open in Editor"
-msgstr "Editörde Aç"
+msgstr "Düzenleyicide Aç"
#: tools/editor/scene_tree_editor.cpp
-#, fuzzy
msgid "Clear Inheritance"
-msgstr "Mirası Temizle"
+msgstr "Kalıtı Temizle"
#: tools/editor/scene_tree_editor.cpp
msgid "Clear Inheritance? (No Undo!)"
-msgstr ""
+msgstr "Kalıt Silinsin mi? (Geri Alınamaz!)"
#: tools/editor/scene_tree_editor.cpp
-#, fuzzy
msgid "Clear!"
msgstr "Temiz!"
@@ -6529,32 +6671,31 @@ msgstr "Bir Düğüm Seç"
#: tools/editor/script_create_dialog.cpp
msgid "Invalid parent class name"
-msgstr "Geçersiz ebeveyn sınıf adı"
+msgstr "Geçersiz ata bölüt adı"
#: tools/editor/script_create_dialog.cpp
msgid "Valid chars:"
-msgstr "Geçerli karakterler:"
+msgstr "Geçerli damgalar:"
#: tools/editor/script_create_dialog.cpp
msgid "Invalid class name"
-msgstr "Geçersiz sınıf adı"
+msgstr "Geçersiz bölüt adı"
#: tools/editor/script_create_dialog.cpp
msgid "Valid name"
msgstr "Uygun ad"
#: tools/editor/script_create_dialog.cpp
-#, fuzzy
msgid "N/A"
msgstr "Uygulanamaz"
#: tools/editor/script_create_dialog.cpp
msgid "Class name is invalid!"
-msgstr "Sınıf adı geçersiz!"
+msgstr "Bölüt adı geçersiz!"
#: tools/editor/script_create_dialog.cpp
msgid "Parent class name is invalid!"
-msgstr "Ebeveyn sınıf adı geçersiz!"
+msgstr "Ata bölüt adı geçersiz!"
#: tools/editor/script_create_dialog.cpp
msgid "Invalid path!"
@@ -6562,23 +6703,21 @@ msgstr "Geçersiz yol!"
#: tools/editor/script_create_dialog.cpp
msgid "Could not create script in filesystem."
-msgstr ""
+msgstr "Dizeç düzeninde betik oluşturulamadı."
#: tools/editor/script_create_dialog.cpp
-#, fuzzy
msgid "Error loading script from %s"
-msgstr "Yazı tipi yüklerken hata."
+msgstr "Yazı tipi %s yüklerken sorun oluştu"
#: tools/editor/script_create_dialog.cpp
msgid "Path is empty"
-msgstr "Dosya yolu boş"
+msgstr "Yol boş"
#: tools/editor/script_create_dialog.cpp
msgid "Path is not local"
-msgstr ""
+msgstr "Yol yerel değil"
#: tools/editor/script_create_dialog.cpp
-#, fuzzy
msgid "Invalid base path"
msgstr "Geçersiz üst yol"
@@ -6587,26 +6726,24 @@ msgid "Invalid extension"
msgstr "Geçersiz uzantı"
#: tools/editor/script_create_dialog.cpp
-#, fuzzy
msgid "Create new script"
-msgstr "Düğüm Betiği Oluştur"
+msgstr "Yeni Betik Oluştur"
#: tools/editor/script_create_dialog.cpp
msgid "Load existing script"
-msgstr ""
+msgstr "Var olan betiği yükle"
#: tools/editor/script_create_dialog.cpp
msgid "Class Name:"
-msgstr "Sınıf Adı:"
+msgstr "Bölüt Adı:"
#: tools/editor/script_create_dialog.cpp
msgid "Built-In Script"
msgstr "Gömme Betik"
#: tools/editor/script_create_dialog.cpp
-#, fuzzy
msgid "Attach Node Script"
-msgstr "Düğüm Betiği Oluştur"
+msgstr "Düğüm Betiği İliştir"
#: tools/editor/script_editor_debugger.cpp
msgid "Bytes:"
@@ -6618,7 +6755,7 @@ msgstr "Uyarı"
#: tools/editor/script_editor_debugger.cpp
msgid "Error:"
-msgstr "Hata:"
+msgstr "Sorun:"
#: tools/editor/script_editor_debugger.cpp
msgid "Source:"
@@ -6626,27 +6763,27 @@ msgstr "Kaynak:"
#: tools/editor/script_editor_debugger.cpp
msgid "Function:"
-msgstr "Fonksiyon:"
+msgstr "İşlev:"
#: tools/editor/script_editor_debugger.cpp
msgid "Errors"
-msgstr "Hatalar"
+msgstr "Sorunlar"
#: tools/editor/script_editor_debugger.cpp
msgid "Child Process Connected"
-msgstr ""
+msgstr "Çocuk Süreç Bağlandı"
#: tools/editor/script_editor_debugger.cpp
msgid "Inspect Previous Instance"
-msgstr ""
+msgstr "Önceki Örneği İncele"
#: tools/editor/script_editor_debugger.cpp
msgid "Inspect Next Instance"
-msgstr ""
+msgstr "Sonraki Örneğ İncele"
#: tools/editor/script_editor_debugger.cpp
msgid "Stack Frames"
-msgstr ""
+msgstr "Çerçeveleri Yığ"
#: tools/editor/script_editor_debugger.cpp
msgid "Variable"
@@ -6654,31 +6791,31 @@ msgstr "Değişken"
#: tools/editor/script_editor_debugger.cpp
msgid "Errors:"
-msgstr "Hatalar:"
+msgstr "Sorunlar:"
#: tools/editor/script_editor_debugger.cpp
msgid "Stack Trace (if applicable):"
-msgstr ""
+msgstr "İzi Yığ (uygulanabilirse):"
#: tools/editor/script_editor_debugger.cpp
msgid "Remote Inspector"
-msgstr ""
+msgstr "Dolaylı Denetçi"
#: tools/editor/script_editor_debugger.cpp
msgid "Live Scene Tree:"
-msgstr ""
+msgstr "Canlı Sahne Ağacı:"
#: tools/editor/script_editor_debugger.cpp
msgid "Remote Object Properties: "
-msgstr ""
+msgstr "Dolaylı Nesne Özellikleri: "
#: tools/editor/script_editor_debugger.cpp
msgid "Profiler"
-msgstr ""
+msgstr "Kesitçi"
#: tools/editor/script_editor_debugger.cpp
msgid "Monitor"
-msgstr "Ekran"
+msgstr "Görüntülük"
#: tools/editor/script_editor_debugger.cpp
msgid "Value"
@@ -6686,11 +6823,11 @@ msgstr "Değer"
#: tools/editor/script_editor_debugger.cpp
msgid "Monitors"
-msgstr "Ekranlar"
+msgstr "Görüntülükler"
#: tools/editor/script_editor_debugger.cpp
msgid "List of Video Memory Usage by Resource:"
-msgstr "Kaynağa Göre Video Belleği Kullanımının Listesi:"
+msgstr "Kaynağa Göre İzleti Belleği Kullanımının Dizelgesi:"
#: tools/editor/script_editor_debugger.cpp
msgid "Total:"
@@ -6698,7 +6835,7 @@ msgstr "Toplam:"
#: tools/editor/script_editor_debugger.cpp
msgid "Video Mem"
-msgstr "Video Belleği"
+msgstr "İzleti Belleği"
#: tools/editor/script_editor_debugger.cpp
msgid "Resource Path"
@@ -6714,23 +6851,23 @@ msgstr "Kullanım"
#: tools/editor/script_editor_debugger.cpp
msgid "Misc"
-msgstr ""
+msgstr "Türlü"
#: tools/editor/script_editor_debugger.cpp
msgid "Clicked Control:"
-msgstr ""
+msgstr "Tıklanan Denetim:"
#: tools/editor/script_editor_debugger.cpp
msgid "Clicked Control Type:"
-msgstr ""
+msgstr "Tıklanan Denetim Türü:"
#: tools/editor/script_editor_debugger.cpp
msgid "Live Edit Root:"
-msgstr ""
+msgstr "Canlı Kök Düzenle:"
#: tools/editor/script_editor_debugger.cpp
msgid "Set From Tree"
-msgstr ""
+msgstr "Ağaçtan Ayarla"
#: tools/editor/settings_config_dialog.cpp
msgid "Shortcuts"
@@ -6742,7 +6879,7 @@ msgstr "Işın Çapını Değiştir"
#: tools/editor/spatial_editor_gizmos.cpp
msgid "Change Camera FOV"
-msgstr ""
+msgstr "Kamera FOV'sunu Değiştir"
#: tools/editor/spatial_editor_gizmos.cpp
msgid "Change Camera Size"
@@ -6754,7 +6891,7 @@ msgstr "Küresel Şeklin Çapını Değiştir"
#: tools/editor/spatial_editor_gizmos.cpp
msgid "Change Box Shape Extents"
-msgstr "Kübik Şekli Genislet"
+msgstr "Kübik Şekli Genişlet"
#: tools/editor/spatial_editor_gizmos.cpp
msgid "Change Capsule Shape Radius"
@@ -6762,15 +6899,45 @@ msgstr "Kapsülün Çapını Değiştir"
#: tools/editor/spatial_editor_gizmos.cpp
msgid "Change Capsule Shape Height"
-msgstr "Kapsülün yüksekliğini değiştir"
+msgstr "Kapsülün Yüksekliğini Değiştir"
#: tools/editor/spatial_editor_gizmos.cpp
msgid "Change Ray Shape Length"
-msgstr ""
+msgstr "Işın Şeklinin Uzunluğunu Değiştir"
#: tools/editor/spatial_editor_gizmos.cpp
msgid "Change Notifier Extents"
-msgstr ""
+msgstr "Bildirim Kapsamını Değiştir"
+
+#: tools/editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Change Probe Extents"
+msgstr "Bildirim Kapsamını Değiştir"
+
+#~ msgid "BakedLightInstance does not contain a BakedLight resource."
+#~ msgstr "BakedLightInstance, bir BakedLight kaynağı içermez."
+
+#~ msgid "Vertex"
+#~ msgstr "Başucu"
+
+#~ msgid "Fragment"
+#~ msgstr "Bölümlenme"
+
+#~ msgid "Lighting"
+#~ msgstr "Aydınlatma"
+
+#~ msgid "Toggle Persisting"
+#~ msgstr "Sürdürmeyi Aç/Kapat"
+
+#~ msgid "Global"
+#~ msgstr "Bütünsel"
+
+#~ msgid ""
+#~ "This item cannot be made visible because the parent is hidden. Unhide the "
+#~ "parent first."
+#~ msgstr ""
+#~ "Ata gizli olduğu için bu öğe görünür hale getirilemiyor. Önce atayı "
+#~ "göster."
#~ msgid ""
#~ "Paths cannot start with '/', absolute paths must start with 'res://', "
diff --git a/tools/translations/ur_PK.po b/tools/translations/ur_PK.po
index 112d792821..0eed08b52a 100644
--- a/tools/translations/ur_PK.po
+++ b/tools/translations/ur_PK.po
@@ -554,10 +554,6 @@ msgid ""
"as parent."
msgstr ""
-#: scene/3d/baked_light_instance.cpp
-msgid "BakedLightInstance does not contain a BakedLight resource."
-msgstr ""
-
#: scene/3d/body_shape.cpp
msgid ""
"CollisionShape only serves to provide a collision shape to a CollisionObject "
@@ -1765,6 +1761,11 @@ msgid "Constants:"
msgstr ""
#: tools/editor/editor_help.cpp
+#, fuzzy
+msgid "Property Description:"
+msgstr "سب سکریپشن بنائیں"
+
+#: tools/editor/editor_help.cpp
msgid "Method Description:"
msgstr ""
@@ -2742,6 +2743,7 @@ msgstr ""
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
+#: tools/editor/project_export.cpp
msgid "Target Path:"
msgstr ""
@@ -4781,18 +4783,6 @@ msgstr ""
msgid "Contextual Help"
msgstr ""
-#: tools/editor/plugins/shader_editor_plugin.cpp
-msgid "Vertex"
-msgstr ""
-
-#: tools/editor/plugins/shader_editor_plugin.cpp
-msgid "Fragment"
-msgstr ""
-
-#: tools/editor/plugins/shader_editor_plugin.cpp
-msgid "Lighting"
-msgstr ""
-
#: tools/editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Scalar Constant"
msgstr ""
@@ -5557,6 +5547,64 @@ msgid "No exporter for platform '%s' yet."
msgstr ""
#: tools/editor/project_export.cpp
+msgid "Create Android keystore"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Full name"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Organizational unit"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Organization"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "City"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "State"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "2 letter country code"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "User alias"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Password"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "at least 6 characters"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "File name"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Path : (better to save outside of project)"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid ""
+"Release keystore is not set.\n"
+"Do you want to create one?"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Fill Keystore/Release User and Release Password"
+msgstr ""
+
+#: tools/editor/project_export.cpp
msgid "Include"
msgstr ""
@@ -6016,10 +6064,6 @@ msgid "Erase Input Action Event"
msgstr ""
#: tools/editor/project_settings.cpp
-msgid "Toggle Persisting"
-msgstr ""
-
-#: tools/editor/project_settings.cpp
msgid "Error saving settings."
msgstr ""
@@ -6197,10 +6241,6 @@ msgid "Properties:"
msgstr ""
#: tools/editor/property_editor.cpp
-msgid "Global"
-msgstr ""
-
-#: tools/editor/property_editor.cpp
msgid "Sections:"
msgstr ""
@@ -6425,12 +6465,6 @@ msgid "Clear a script for the selected node."
msgstr ""
#: tools/editor/scene_tree_editor.cpp
-msgid ""
-"This item cannot be made visible because the parent is hidden. Unhide the "
-"parent first."
-msgstr ""
-
-#: tools/editor/scene_tree_editor.cpp
msgid "Toggle Spatial Visible"
msgstr ""
@@ -6728,3 +6762,8 @@ msgstr ""
#: tools/editor/spatial_editor_gizmos.cpp
msgid "Change Notifier Extents"
msgstr ".نوٹفئر کے اکسٹنٹ کو تبدیل کیجیۓ"
+
+#: tools/editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Change Probe Extents"
+msgstr ".نوٹفئر کے اکسٹنٹ کو تبدیل کیجیۓ"
diff --git a/tools/translations/zh_CN.po b/tools/translations/zh_CN.po
index c64154ea74..58f79fac56 100644
--- a/tools/translations/zh_CN.po
+++ b/tools/translations/zh_CN.po
@@ -6,7 +6,7 @@
# 孤月蓝风 <trlanfeng@foxmail.com>, 2016.
# ageazrael <ageazrael@gmail.com>, 2016.
# Bruce Guo <guoboism@hotmail.com>, 2016.
-# Geequlim <geequlim@gmail.com>, 2016.
+# Geequlim <geequlim@gmail.com>, 2016-2017.
# Luo Jun <vipsbpig@gmail.com>, 2016.
# oberon-tonya <360119124@qq.com>, 2016.
# wanfang liu <wanfang.liu@gmail.com>, 2016.
@@ -15,8 +15,8 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2016-10-28 04:51+0000\n"
-"Last-Translator: ageazrael <ageazrael@gmail.com>\n"
+"PO-Revision-Date: 2017-01-04 14:55+0000\n"
+"Last-Translator: Geequlim <geequlim@gmail.com>\n"
"Language-Team: Chinese (China) <https://hosted.weblate.org/projects/godot-"
"engine/godot/zh_CN/>\n"
"Language: zh_CN\n"
@@ -24,7 +24,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=1; plural=0;\n"
-"X-Generator: Weblate 2.9-dev\n"
+"X-Generator: Weblate 2.11-dev\n"
#: modules/gdscript/gd_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -172,12 +172,10 @@ msgid "Add Node"
msgstr "添加节点"
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Hold Meta to drop a Getter. Hold Shift to drop a generic signature."
msgstr "按住Meta键放置一个Getter节点,按住Shift键放置一个通用签名。"
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Hold Ctrl to drop a Getter. Hold Shift to drop a generic signature."
msgstr "按住Ctrl键放置一个Getter节点。按住Shift键放置一个通用签名。"
@@ -202,7 +200,6 @@ msgid "Add Preload Node"
msgstr "添加Preload节点"
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Add Node(s) From Tree"
msgstr "从场景导入节点"
@@ -298,9 +295,8 @@ msgid "Edit Variable:"
msgstr "编辑变量:"
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Change"
-msgstr "更改类型"
+msgstr "更改"
#: modules/visual_script/visual_script_editor.cpp
msgid "Delete Selected"
@@ -340,18 +336,16 @@ msgid "Iterator became invalid: "
msgstr "迭代器失效: "
#: modules/visual_script/visual_script_func_nodes.cpp
-#, fuzzy
msgid "Invalid index property name."
-msgstr "基类名称非法"
+msgstr "属性名称非法"
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Base object is not a Node!"
msgstr "基础对象不是一个节点!"
#: modules/visual_script/visual_script_func_nodes.cpp
-#, fuzzy
msgid "Path does not lead Node!"
-msgstr "必须是项目路径"
+msgstr "路径必须指向节点"
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Invalid index property name '%s' in node %s."
@@ -385,11 +379,11 @@ msgstr "_step()的返回值无效,必须是整形(seq out)或字符串(e
#: modules/visual_script/visual_script_nodes.cpp
msgid "just pressed"
-msgstr ""
+msgstr "正好按下"
#: modules/visual_script/visual_script_nodes.cpp
msgid "just released"
-msgstr ""
+msgstr "刚好释放"
#: platform/uwp/export/export.cpp
msgid ""
@@ -397,9 +391,8 @@ msgid ""
msgstr "无法读取证书文件。路径和密码是否都正确?"
#: platform/uwp/export/export.cpp
-#, fuzzy
msgid "Error creating the signature object."
-msgstr "写入项目PCK文件出错!"
+msgstr "创建包(PCK)签名对象出错。"
#: platform/uwp/export/export.cpp
msgid "Error creating the package signature."
@@ -422,19 +415,16 @@ msgid "Custom release package not found."
msgstr ""
#: platform/uwp/export/export.cpp
-#, fuzzy
msgid "Invalid unique name."
msgstr "名称非法:"
#: platform/uwp/export/export.cpp
-#, fuzzy
msgid "Invalid product GUID."
-msgstr "字体大小非法。"
+msgstr "产品GUID非法。"
#: platform/uwp/export/export.cpp
-#, fuzzy
msgid "Invalid publisher GUID."
-msgstr "父路径非法"
+msgstr "发布GUID非法"
#: platform/uwp/export/export.cpp
msgid "Invalid background color."
@@ -589,10 +579,6 @@ msgid ""
"as parent."
msgstr "VisibilityEnable2D类型的节点用于场景的根节点才能获得最好的效果。"
-#: scene/3d/baked_light_instance.cpp
-msgid "BakedLightInstance does not contain a BakedLight resource."
-msgstr "BakedLightInstance未包含BakedLight资源。"
-
#: scene/3d/body_shape.cpp
msgid ""
"CollisionShape only serves to provide a collision shape to a CollisionObject "
@@ -635,9 +621,8 @@ msgstr ""
"NavigationMeshInstance类型节点必须作为Navigation节点的子孙才能提供导航数据。"
#: scene/3d/remote_transform.cpp
-#, fuzzy
msgid "Path property must point to a valid Spatial node to work."
-msgstr "path属性必须指向一个合法的Particles2D节点才能正常工作。"
+msgstr "path属性必须指向一个合法的Spatial节点才能正常工作。"
#: scene/3d/scenario_fx.cpp
msgid ""
@@ -867,7 +852,6 @@ msgstr ""
"行时它们会自动隐藏。"
#: scene/main/viewport.cpp
-#, fuzzy
msgid ""
"This viewport is not set as render target. If you intend for it to display "
"its contents directly to the screen, make it a child of a Control so it can "
@@ -903,7 +887,6 @@ msgid "Disabled"
msgstr "已禁用"
#: tools/editor/animation_editor.cpp
-#, fuzzy
msgid "All Selection"
msgstr "所有选中项"
@@ -956,12 +939,10 @@ msgid "Anim Track Rename"
msgstr "重命名轨道"
#: tools/editor/animation_editor.cpp
-#, fuzzy
msgid "Anim Track Change Interpolation"
msgstr "轨道修改为插值模式"
#: tools/editor/animation_editor.cpp
-#, fuzzy
msgid "Anim Track Change Value Mode"
msgstr "轨道修改为值模式"
@@ -1101,7 +1082,6 @@ msgid "Change Anim Loop"
msgstr "修改动画循环"
#: tools/editor/animation_editor.cpp
-#, fuzzy
msgid "Anim Create Typed Value Key"
msgstr "创建输入值的动画关键帧"
@@ -1170,7 +1150,6 @@ msgid "Anim. Optimizer"
msgstr "优化动画"
#: tools/editor/animation_editor.cpp
-#, fuzzy
msgid "Max. Linear Error:"
msgstr "最大线性错误:"
@@ -1451,7 +1430,6 @@ msgid "Make Function"
msgstr "创建方法"
#: tools/editor/connections_dialog.cpp
-#, fuzzy
msgid "Deferred"
msgstr "延时"
@@ -1472,7 +1450,6 @@ msgid "Connecting Signal:"
msgstr "连接事件:"
#: tools/editor/connections_dialog.cpp
-#, fuzzy
msgid "Create Subscription"
msgstr "创建订阅"
@@ -1821,6 +1798,11 @@ msgid "Constants:"
msgstr "常量:"
#: tools/editor/editor_help.cpp
+#, fuzzy
+msgid "Property Description:"
+msgstr "简介:"
+
+#: tools/editor/editor_help.cpp
msgid "Method Description:"
msgstr "方法描述:"
@@ -1985,12 +1967,10 @@ msgid "Copy Resource"
msgstr "拷贝资源"
#: tools/editor/editor_node.cpp
-#, fuzzy
msgid "Make Built-In"
msgstr "使之内置"
#: tools/editor/editor_node.cpp
-#, fuzzy
msgid "Make Sub-Resources Unique"
msgstr "使子资源唯一化"
@@ -2263,7 +2243,6 @@ msgid "Quit to Project List"
msgstr "退出到项目列表"
#: tools/editor/editor_node.cpp
-#, fuzzy
msgid "Distraction Free Mode"
msgstr "无干扰模式"
@@ -2284,7 +2263,6 @@ msgid "Import"
msgstr "导入"
#: tools/editor/editor_node.cpp
-#, fuzzy
msgid "Miscellaneous project or scene-wide tools."
msgstr "其他工程或全场景工具"
@@ -2436,7 +2414,6 @@ msgid "Editor Layout"
msgstr "编辑器布局"
#: tools/editor/editor_node.cpp
-#, fuzzy
msgid "Toggle Fullscreen"
msgstr "全屏模式"
@@ -2609,12 +2586,10 @@ msgid "Time:"
msgstr "时间:"
#: tools/editor/editor_profiler.cpp
-#, fuzzy
msgid "Inclusive"
msgstr "包含"
#: tools/editor/editor_profiler.cpp
-#, fuzzy
msgid "Self"
msgstr "自身"
@@ -2820,6 +2795,7 @@ msgstr "源贴图:"
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
+#: tools/editor/project_export.cpp
msgid "Target Path:"
msgstr "目标路径:"
@@ -2845,7 +2821,6 @@ msgid "No target font resource!"
msgstr "请设置目标字体资源!"
#: tools/editor/io_plugins/editor_font_import_plugin.cpp
-#, fuzzy
msgid ""
"Invalid file extension.\n"
"Please use .fnt."
@@ -2951,7 +2926,6 @@ msgid "Audio Sample"
msgstr "音效"
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
-#, fuzzy
msgid "New Clip"
msgstr "新片段"
@@ -2972,32 +2946,26 @@ msgid "Optimizer"
msgstr "优化"
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
-#, fuzzy
msgid "Max Linear Error"
msgstr "最大线性误差"
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
-#, fuzzy
msgid "Max Angular Error"
msgstr "最大角度误差"
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
-#, fuzzy
msgid "Max Angle"
msgstr "最大角度"
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
-#, fuzzy
msgid "Clips"
-msgstr "剪辑"
+msgstr "片段"
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
-#, fuzzy
msgid "Start(s)"
msgstr "起点"
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
-#, fuzzy
msgid "End(s)"
msgstr "终点"
@@ -3015,12 +2983,10 @@ msgid "Source path is empty."
msgstr "源路径为空。"
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
-#, fuzzy
msgid "Couldn't load post-import script."
msgstr "无法载入后导入脚本"
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
-#, fuzzy
msgid "Invalid/broken script for post-import."
msgstr "后导入脚本被损坏或不合法"
@@ -3049,7 +3015,6 @@ msgid "Target Texture Folder:"
msgstr "目标贴图目录:"
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
-#, fuzzy
msgid "Post-Process Script:"
msgstr "后处理脚本:"
@@ -3062,7 +3027,6 @@ msgid "Auto"
msgstr "自动"
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
-#, fuzzy
msgid "Root Node Name:"
msgstr "节点名称:"
@@ -3096,17 +3060,14 @@ msgid "Running Custom Script.."
msgstr "执行自定义脚本.."
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
-#, fuzzy
msgid "Couldn't load post-import script:"
msgstr "无法载入后导入脚本:"
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
-#, fuzzy
msgid "Invalid/broken script for post-import (check console):"
msgstr "后处理脚本被损坏或不合法(查看控制台):"
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
-#, fuzzy
msgid "Error running post-import script:"
msgstr "后处理脚本运行发生错误"
@@ -3363,7 +3324,6 @@ msgid "Translation"
msgstr "语言"
#: tools/editor/multi_node_edit.cpp
-#, fuzzy
msgid "MultiNode Set"
msgstr "多节点组"
@@ -3475,7 +3435,6 @@ msgid "Animation position (in seconds)."
msgstr "动画位置(单位:秒)"
#: tools/editor/plugins/animation_player_editor_plugin.cpp
-#, fuzzy
msgid "Scale animation playback globally for the node."
msgstr "节点全局缩放动画回放"
@@ -3806,9 +3765,8 @@ msgid "Paste Pose"
msgstr "粘贴姿势"
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Select Mode"
-msgstr "选择模式(Q)"
+msgstr "选择模式"
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Drag: Rotate"
@@ -3827,14 +3785,12 @@ msgid "Alt+RMB: Depth list selection"
msgstr "Alt+鼠标右键:显示鼠标点击位置下的所有节点列表"
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Move Mode"
-msgstr "移动模式(W)"
+msgstr "移动模式"
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Rotate Mode"
-msgstr "旋转模式(E)"
+msgstr "旋转模式"
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
#: tools/editor/plugins/spatial_editor_plugin.cpp
@@ -3911,9 +3867,8 @@ msgid "Clear Bones"
msgstr "清除骨骼"
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Show Bones"
-msgstr "添加骨骼"
+msgstr "显示骨骼"
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Make IK Chain"
@@ -3977,9 +3932,8 @@ msgid "Snap (Pixels):"
msgstr "吸附(像素):"
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Add %s"
-msgstr "添加所有"
+msgstr "添加 %s"
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Adding %s..."
@@ -4011,7 +3965,6 @@ msgid "This operation requires a single selected node."
msgstr "此操作只能应用于单个选中节点。"
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Change default type"
msgstr "修改默认值"
@@ -4695,14 +4648,12 @@ msgid "Save Theme As"
msgstr "主题另存为"
#: tools/editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Close Docs"
-msgstr "拷贝到下一行"
+msgstr "关闭文档"
#: tools/editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Close All"
-msgstr "关闭"
+msgstr "关闭全部"
#: tools/editor/plugins/script_editor_plugin.cpp
#: tools/editor/plugins/script_text_editor.cpp
@@ -4812,12 +4763,11 @@ msgstr "调试器"
#: tools/editor/plugins/script_editor_plugin.cpp
msgid ""
"Built-in scripts can only be edited when the scene they belong to is loaded"
-msgstr ""
+msgstr "内建脚本只有在其所属的节点读取后才能被修改"
#: tools/editor/plugins/script_text_editor.cpp
-#, fuzzy
msgid "Pick Color"
-msgstr "颜色"
+msgstr "拾取颜色"
#: tools/editor/plugins/script_text_editor.cpp tools/editor/scene_tree_dock.cpp
msgid "Move Up"
@@ -4890,29 +4840,17 @@ msgstr "前往行.."
msgid "Contextual Help"
msgstr "搜索光标位置"
-#: tools/editor/plugins/shader_editor_plugin.cpp
-msgid "Vertex"
-msgstr "顶点"
-
-#: tools/editor/plugins/shader_editor_plugin.cpp
-msgid "Fragment"
-msgstr "片段"
-
-#: tools/editor/plugins/shader_editor_plugin.cpp
-msgid "Lighting"
-msgstr "光照"
-
#: tools/editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Scalar Constant"
-msgstr ""
+msgstr "修改Scalar常量系数"
#: tools/editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Vec Constant"
-msgstr ""
+msgstr "修改Vec常量系数"
#: tools/editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change RGB Constant"
-msgstr ""
+msgstr "修改RGB常量系数"
#: tools/editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Scalar Operator"
@@ -4964,11 +4902,11 @@ msgstr "修改Uniform XForm"
#: tools/editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Texture Uniform"
-msgstr "修改Uniform Texture "
+msgstr "修改Uniform纹理"
#: tools/editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Cubemap Uniform"
-msgstr "修改Uniform Cubemap "
+msgstr "修改Uniform Cubemap"
#: tools/editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Comment"
@@ -5167,38 +5105,34 @@ msgid "Bottom View"
msgstr ""
#: tools/editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Top View"
-msgstr "视图"
+msgstr "Top视图"
#: tools/editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Rear View"
-msgstr "视图"
+msgstr "Rear视图"
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Front View"
-msgstr ""
+msgstr "正面视图"
#: tools/editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Left View"
-msgstr "视图"
+msgstr "左视图"
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Right View"
-msgstr ""
+msgstr "右视图"
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Switch Perspective/Orthogonal view"
-msgstr ""
+msgstr "切换投影(正交)视图"
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Insert Animation Key"
msgstr "插入动画帧"
#: tools/editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Focus Origin"
msgstr "显示原点"
@@ -5468,9 +5402,8 @@ msgid "Remove Item"
msgstr "移除项目"
#: tools/editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Theme"
-msgstr "保存主题"
+msgstr "主题"
#: tools/editor/plugins/theme_editor_plugin.cpp
msgid "Add Class Items"
@@ -5669,6 +5602,71 @@ msgid "No exporter for platform '%s' yet."
msgstr "没有针对'%s'平台的导出模板。"
#: tools/editor/project_export.cpp
+#, fuzzy
+msgid "Create Android keystore"
+msgstr "创建资源"
+
+#: tools/editor/project_export.cpp
+#, fuzzy
+msgid "Full name"
+msgstr "名称可用"
+
+#: tools/editor/project_export.cpp
+msgid "Organizational unit"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+#, fuzzy
+msgid "Organization"
+msgstr "过渡"
+
+#: tools/editor/project_export.cpp
+msgid "City"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+#, fuzzy
+msgid "State"
+msgstr "状态"
+
+#: tools/editor/project_export.cpp
+msgid "2 letter country code"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "User alias"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+#, fuzzy
+msgid "Password"
+msgstr "密码"
+
+#: tools/editor/project_export.cpp
+#, fuzzy
+msgid "at least 6 characters"
+msgstr "字符合法:"
+
+#: tools/editor/project_export.cpp
+#, fuzzy
+msgid "File name"
+msgstr "新名称:"
+
+#: tools/editor/project_export.cpp
+msgid "Path : (better to save outside of project)"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid ""
+"Release keystore is not set.\n"
+"Do you want to create one?"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Fill Keystore/Release User and Release Password"
+msgstr ""
+
+#: tools/editor/project_export.cpp
msgid "Include"
msgstr "包含"
@@ -5986,12 +5984,10 @@ msgid "Unnamed Project"
msgstr "未命名项目"
#: tools/editor/project_manager.cpp
-#, fuzzy
msgid "Are you sure to open more than one project?"
msgstr "您确定要打开多个项目吗?"
#: tools/editor/project_manager.cpp
-#, fuzzy
msgid "Are you sure to run more than one project?"
msgstr "您确定要执行多个项目吗?"
@@ -6003,7 +5999,7 @@ msgstr "移除此项目(项目的文件不受影响)"
msgid ""
"You are about the scan %s folders for existing Godot projects. Do you "
"confirm?"
-msgstr ""
+msgstr "您确认要扫描%s目录下现有的Godot项目吗?"
#: tools/editor/project_manager.cpp
msgid "Project Manager"
@@ -6022,9 +6018,8 @@ msgid "Scan"
msgstr "扫描"
#: tools/editor/project_manager.cpp
-#, fuzzy
msgid "Select a Folder to Scan"
-msgstr "选择一个节点"
+msgstr "选择要扫描的目录"
#: tools/editor/project_manager.cpp
msgid "New Project"
@@ -6036,7 +6031,7 @@ msgstr "退出"
#: tools/editor/project_settings.cpp
msgid "Key "
-msgstr "键"
+msgstr "键 "
#: tools/editor/project_settings.cpp
msgid "Joy Button"
@@ -6052,7 +6047,7 @@ msgstr "鼠标按键:"
#: tools/editor/project_settings.cpp
msgid "Invalid action (anything goes but '/' or ':')."
-msgstr ""
+msgstr "Action名非法(不得包含'/'或':')"
#: tools/editor/project_settings.cpp
msgid "Action '%s' already exists!"
@@ -6131,10 +6126,6 @@ msgid "Erase Input Action Event"
msgstr "移除输入事件"
#: tools/editor/project_settings.cpp
-msgid "Toggle Persisting"
-msgstr ""
-
-#: tools/editor/project_settings.cpp
msgid "Error saving settings."
msgstr "保存设置出错。"
@@ -6251,22 +6242,18 @@ msgid "Preset.."
msgstr "预设.."
#: tools/editor/property_editor.cpp
-#, fuzzy
msgid "Ease In"
msgstr "缓入"
#: tools/editor/property_editor.cpp
-#, fuzzy
msgid "Ease Out"
msgstr "缓出"
#: tools/editor/property_editor.cpp
-#, fuzzy
msgid "Zero"
msgstr "置零"
#: tools/editor/property_editor.cpp
-#, fuzzy
msgid "Easing In-Out"
msgstr "缓入缓出"
@@ -6291,9 +6278,8 @@ msgid "Assign"
msgstr ""
#: tools/editor/property_editor.cpp
-#, fuzzy
msgid "New Script"
-msgstr "下一个脚本"
+msgstr "新建脚本"
#: tools/editor/property_editor.cpp
msgid "Error loading file: Not a resource!"
@@ -6316,22 +6302,16 @@ msgid "Properties:"
msgstr "属性:"
#: tools/editor/property_editor.cpp
-msgid "Global"
-msgstr "全局"
-
-#: tools/editor/property_editor.cpp
msgid "Sections:"
msgstr "选项:"
#: tools/editor/property_selector.cpp
-#, fuzzy
msgid "Select Property"
-msgstr "选择顶点"
+msgstr "选择属性"
#: tools/editor/property_selector.cpp
-#, fuzzy
msgid "Select Method"
-msgstr "选择模式(Q)"
+msgstr "选择方式"
#: tools/editor/pvrtc_compress.cpp
msgid "Could not execute PVRTC tool:"
@@ -6398,7 +6378,6 @@ msgid "Scene Run Settings"
msgstr "场景运行设置"
#: tools/editor/scene_tree_dock.cpp
-#, fuzzy
msgid "No parent to instance the scenes at."
msgstr "没有选中节点来添加实例。"
@@ -6507,14 +6486,12 @@ msgid "Change Type"
msgstr "更改类型"
#: tools/editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Attach Script"
msgstr "添加脚本"
#: tools/editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Clear Script"
-msgstr "创建脚本"
+msgstr "清除脚本"
#: tools/editor/scene_tree_dock.cpp
msgid "Merge From Scene"
@@ -6525,9 +6502,8 @@ msgid "Save Branch as Scene"
msgstr "将分支保存为场景"
#: tools/editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Delete (No Confirm)"
-msgstr "请确认..."
+msgstr "确认删除"
#: tools/editor/scene_tree_dock.cpp
msgid "Add/Create a New Node"
@@ -6540,20 +6516,12 @@ msgid ""
msgstr "实例化场景文件为一个节点,如果没有根节点则创建一个继承自该文件的场景。"
#: tools/editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Attach a new or existing script for the selected node."
-msgstr "将选中的场景实例为选中节点的子节点。"
+msgstr "为选中节点创建或设置脚本"
#: tools/editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Clear a script for the selected node."
-msgstr "将选中的场景实例为选中节点的子节点。"
-
-#: tools/editor/scene_tree_editor.cpp
-msgid ""
-"This item cannot be made visible because the parent is hidden. Unhide the "
-"parent first."
-msgstr "无法显示此节点,请先取消隐藏其父节点。"
+msgstr "清除选中节点的脚本"
#: tools/editor/scene_tree_editor.cpp
msgid "Toggle Spatial Visible"
@@ -6648,9 +6616,8 @@ msgid "Could not create script in filesystem."
msgstr "无法创建脚本。"
#: tools/editor/script_create_dialog.cpp
-#, fuzzy
msgid "Error loading script from %s"
-msgstr "从%s加载场景出错!"
+msgstr "从%s加载脚本出错!"
#: tools/editor/script_create_dialog.cpp
msgid "Path is empty"
@@ -6669,14 +6636,12 @@ msgid "Invalid extension"
msgstr "扩展名非法"
#: tools/editor/script_create_dialog.cpp
-#, fuzzy
msgid "Create new script"
-msgstr "创建脚本"
+msgstr "创建新脚本"
#: tools/editor/script_create_dialog.cpp
-#, fuzzy
msgid "Load existing script"
-msgstr "下一个脚本"
+msgstr "加载现有脚本"
#: tools/editor/script_create_dialog.cpp
msgid "Class Name:"
@@ -6687,9 +6652,8 @@ msgid "Built-In Script"
msgstr "内置脚本"
#: tools/editor/script_create_dialog.cpp
-#, fuzzy
msgid "Attach Node Script"
-msgstr "创建脚本"
+msgstr "设置节点的脚本"
#: tools/editor/script_editor_debugger.cpp
msgid "Bytes:"
@@ -6753,7 +6717,7 @@ msgstr "即时场景树:"
#: tools/editor/script_editor_debugger.cpp
msgid "Remote Object Properties: "
-msgstr "远程对象属性。"
+msgstr "远程对象属性: "
#: tools/editor/script_editor_debugger.cpp
msgid "Profiler"
@@ -6836,7 +6800,6 @@ msgid "Change Sphere Shape Radius"
msgstr "更改球体半径"
#: tools/editor/spatial_editor_gizmos.cpp
-#, fuzzy
msgid "Change Box Shape Extents"
msgstr "改变方框大小"
@@ -6849,15 +6812,38 @@ msgid "Change Capsule Shape Height"
msgstr "更改胶囊高度"
#: tools/editor/spatial_editor_gizmos.cpp
-#, fuzzy
msgid "Change Ray Shape Length"
msgstr "更改射线形状长度"
#: tools/editor/spatial_editor_gizmos.cpp
-#, fuzzy
msgid "Change Notifier Extents"
msgstr "更改通知器级别"
+#: tools/editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Change Probe Extents"
+msgstr "更改通知器级别"
+
+#~ msgid "BakedLightInstance does not contain a BakedLight resource."
+#~ msgstr "BakedLightInstance未包含BakedLight资源。"
+
+#~ msgid "Vertex"
+#~ msgstr "顶点"
+
+#~ msgid "Fragment"
+#~ msgstr "片段"
+
+#~ msgid "Lighting"
+#~ msgstr "光照"
+
+#~ msgid "Global"
+#~ msgstr "全局"
+
+#~ msgid ""
+#~ "This item cannot be made visible because the parent is hidden. Unhide the "
+#~ "parent first."
+#~ msgstr "无法显示此节点,请先取消隐藏其父节点。"
+
#~ msgid ""
#~ "Paths cannot start with '/', absolute paths must start with 'res://', "
#~ "'user://', or 'local://'"
diff --git a/tools/translations/zh_HK.po b/tools/translations/zh_HK.po
index ae12af5d34..60f2b51464 100644
--- a/tools/translations/zh_HK.po
+++ b/tools/translations/zh_HK.po
@@ -562,10 +562,6 @@ msgid ""
"as parent."
msgstr ""
-#: scene/3d/baked_light_instance.cpp
-msgid "BakedLightInstance does not contain a BakedLight resource."
-msgstr ""
-
#: scene/3d/body_shape.cpp
msgid ""
"CollisionShape only serves to provide a collision shape to a CollisionObject "
@@ -1780,6 +1776,10 @@ msgid "Constants:"
msgstr ""
#: tools/editor/editor_help.cpp
+msgid "Property Description:"
+msgstr ""
+
+#: tools/editor/editor_help.cpp
msgid "Method Description:"
msgstr ""
@@ -2760,6 +2760,7 @@ msgstr ""
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
+#: tools/editor/project_export.cpp
msgid "Target Path:"
msgstr ""
@@ -4799,18 +4800,6 @@ msgstr ""
msgid "Contextual Help"
msgstr ""
-#: tools/editor/plugins/shader_editor_plugin.cpp
-msgid "Vertex"
-msgstr ""
-
-#: tools/editor/plugins/shader_editor_plugin.cpp
-msgid "Fragment"
-msgstr ""
-
-#: tools/editor/plugins/shader_editor_plugin.cpp
-msgid "Lighting"
-msgstr ""
-
#: tools/editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Scalar Constant"
msgstr ""
@@ -5574,6 +5563,70 @@ msgid "No exporter for platform '%s' yet."
msgstr ""
#: tools/editor/project_export.cpp
+#, fuzzy
+msgid "Create Android keystore"
+msgstr "新增資料夾"
+
+#: tools/editor/project_export.cpp
+#, fuzzy
+msgid "Full name"
+msgstr "有效名稱"
+
+#: tools/editor/project_export.cpp
+msgid "Organizational unit"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+#, fuzzy
+msgid "Organization"
+msgstr "本地化"
+
+#: tools/editor/project_export.cpp
+msgid "City"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "State"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "2 letter country code"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "User alias"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+#, fuzzy
+msgid "Password"
+msgstr "密碼:"
+
+#: tools/editor/project_export.cpp
+#, fuzzy
+msgid "at least 6 characters"
+msgstr "有效字符:"
+
+#: tools/editor/project_export.cpp
+#, fuzzy
+msgid "File name"
+msgstr "有效名稱"
+
+#: tools/editor/project_export.cpp
+msgid "Path : (better to save outside of project)"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid ""
+"Release keystore is not set.\n"
+"Do you want to create one?"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Fill Keystore/Release User and Release Password"
+msgstr ""
+
+#: tools/editor/project_export.cpp
msgid "Include"
msgstr "包括"
@@ -6033,10 +6086,6 @@ msgid "Erase Input Action Event"
msgstr ""
#: tools/editor/project_settings.cpp
-msgid "Toggle Persisting"
-msgstr ""
-
-#: tools/editor/project_settings.cpp
msgid "Error saving settings."
msgstr ""
@@ -6214,10 +6263,6 @@ msgid "Properties:"
msgstr ""
#: tools/editor/property_editor.cpp
-msgid "Global"
-msgstr ""
-
-#: tools/editor/property_editor.cpp
msgid "Sections:"
msgstr ""
@@ -6444,12 +6489,6 @@ msgid "Clear a script for the selected node."
msgstr ""
#: tools/editor/scene_tree_editor.cpp
-msgid ""
-"This item cannot be made visible because the parent is hidden. Unhide the "
-"parent first."
-msgstr ""
-
-#: tools/editor/scene_tree_editor.cpp
msgid "Toggle Spatial Visible"
msgstr ""
@@ -6750,6 +6789,10 @@ msgstr ""
msgid "Change Notifier Extents"
msgstr ""
+#: tools/editor/spatial_editor_gizmos.cpp
+msgid "Change Probe Extents"
+msgstr ""
+
#~ msgid "File exists"
#~ msgstr "檔案已存在"
diff --git a/tools/translations/zh_TW.po b/tools/translations/zh_TW.po
index 8ff2f3e4d2..efad7ee167 100644
--- a/tools/translations/zh_TW.po
+++ b/tools/translations/zh_TW.po
@@ -564,10 +564,6 @@ msgid ""
"as parent."
msgstr ""
-#: scene/3d/baked_light_instance.cpp
-msgid "BakedLightInstance does not contain a BakedLight resource."
-msgstr ""
-
#: scene/3d/body_shape.cpp
msgid ""
"CollisionShape only serves to provide a collision shape to a CollisionObject "
@@ -1771,6 +1767,10 @@ msgid "Constants:"
msgstr ""
#: tools/editor/editor_help.cpp
+msgid "Property Description:"
+msgstr ""
+
+#: tools/editor/editor_help.cpp
msgid "Method Description:"
msgstr ""
@@ -2747,6 +2747,7 @@ msgstr ""
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
+#: tools/editor/project_export.cpp
msgid "Target Path:"
msgstr ""
@@ -4784,18 +4785,6 @@ msgstr ""
msgid "Contextual Help"
msgstr ""
-#: tools/editor/plugins/shader_editor_plugin.cpp
-msgid "Vertex"
-msgstr ""
-
-#: tools/editor/plugins/shader_editor_plugin.cpp
-msgid "Fragment"
-msgstr ""
-
-#: tools/editor/plugins/shader_editor_plugin.cpp
-msgid "Lighting"
-msgstr ""
-
#: tools/editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Scalar Constant"
msgstr ""
@@ -5558,6 +5547,64 @@ msgid "No exporter for platform '%s' yet."
msgstr ""
#: tools/editor/project_export.cpp
+msgid "Create Android keystore"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Full name"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Organizational unit"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Organization"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "City"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "State"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "2 letter country code"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "User alias"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Password"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "at least 6 characters"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "File name"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Path : (better to save outside of project)"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid ""
+"Release keystore is not set.\n"
+"Do you want to create one?"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Fill Keystore/Release User and Release Password"
+msgstr ""
+
+#: tools/editor/project_export.cpp
msgid "Include"
msgstr ""
@@ -6017,10 +6064,6 @@ msgid "Erase Input Action Event"
msgstr ""
#: tools/editor/project_settings.cpp
-msgid "Toggle Persisting"
-msgstr ""
-
-#: tools/editor/project_settings.cpp
msgid "Error saving settings."
msgstr ""
@@ -6197,10 +6240,6 @@ msgid "Properties:"
msgstr ""
#: tools/editor/property_editor.cpp
-msgid "Global"
-msgstr ""
-
-#: tools/editor/property_editor.cpp
msgid "Sections:"
msgstr ""
@@ -6423,12 +6462,6 @@ msgid "Clear a script for the selected node."
msgstr ""
#: tools/editor/scene_tree_editor.cpp
-msgid ""
-"This item cannot be made visible because the parent is hidden. Unhide the "
-"parent first."
-msgstr ""
-
-#: tools/editor/scene_tree_editor.cpp
msgid "Toggle Spatial Visible"
msgstr ""
@@ -6728,6 +6761,11 @@ msgstr ""
msgid "Change Notifier Extents"
msgstr ""
+#: tools/editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Change Probe Extents"
+msgstr "變更框型範圍"
+
#~ msgid ""
#~ "Paths cannot start with '/', absolute paths must start with 'res://', "
#~ "'user://', or 'local://'"