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-rw-r--r--.gitignore11
-rw-r--r--SConstruct10
-rw-r--r--bin/tests/test_string.cpp31
-rw-r--r--core/io/compression.cpp4
-rw-r--r--core/os/memory_pool_dynamic_static.h2
-rw-r--r--core/ustring.cpp8
-rw-r--r--doc/base/classes.xml4
-rwxr-xr-x[-rw-r--r--]doc/make_doc.sh18
-rw-r--r--makefile30
-rw-r--r--modules/gdscript/gd_parser.cpp1
-rw-r--r--platform/android/java/src/com/android/godot/Godot.java35
-rw-r--r--platform/android/java/src/com/android/godot/GodotLib.java4
-rw-r--r--platform/android/java_glue.cpp271
-rw-r--r--platform/android/java_glue.h2
-rw-r--r--platform/windows/godot_win.cpp30
-rw-r--r--platform/windows/os_windows.cpp22
-rw-r--r--scene/gui/line_edit.cpp7
-rw-r--r--servers/physics/space_sw.cpp69
-rw-r--r--servers/physics/space_sw.h64
-rw-r--r--tools/editor/editor_node.h2
-rw-r--r--tools/editor/plugins/script_editor_plugin.cpp2
-rw-r--r--tools/editor/property_editor.cpp53
-rw-r--r--tools/editor/property_editor.h2
-rw-r--r--tools/editor/scene_tree_editor.cpp3
24 files changed, 598 insertions, 87 deletions
diff --git a/.gitignore b/.gitignore
index abe1a234f5..9cf3ab38b0 100644
--- a/.gitignore
+++ b/.gitignore
@@ -116,6 +116,11 @@ ipch/
*.vsp
*.vspx
+# CodeLite project files
+*.project
+*.workspace
+.codelite/
+
# TFS 2012 Local Workspace
$tf/
@@ -151,6 +156,9 @@ AutoTest.Net/
# Installshield output folder
[Ee]xpress/
+# dumpdoc generated files
+doc/html/class_list
+
# DocProject is a documentation generator add-in
DocProject/buildhelp/
DocProject/Help/*.HxT
@@ -198,6 +206,9 @@ ClientBin/
*.publishsettings
node_modules/
+# KDE
+.directory
+
# RIA/Silverlight projects
Generated_Code/
diff --git a/SConstruct b/SConstruct
index ed65f2b89f..a9739ca604 100644
--- a/SConstruct
+++ b/SConstruct
@@ -6,6 +6,16 @@ import os.path
import glob
import sys
import methods
+import multiprocessing
+
+# Enable aggresive compile mode if building on a multi core box
+# only is we have not set the number of jobs already or we do
+# not want it
+if ARGUMENTS.get('spawn_jobs', 'yes') == 'yes' and \
+ int(GetOption('num_jobs')) <= 1:
+ NUM_JOBS = multiprocessing.cpu_count()
+ if NUM_JOBS > 1:
+ SetOption('num_jobs', NUM_JOBS+1)
methods.update_version()
diff --git a/bin/tests/test_string.cpp b/bin/tests/test_string.cpp
index 78fb9a9ddb..66238b066d 100644
--- a/bin/tests/test_string.cpp
+++ b/bin/tests/test_string.cpp
@@ -479,6 +479,36 @@ bool test_26() {
return captures.size();
};
+struct test_27_data {
+ char const * data;
+ char const * begin;
+ bool expected;
+};
+
+bool test_27() {
+
+ OS::get_singleton()->print("\n\nTest 26: begins_with\n");
+ test_27_data tc[] = {
+ {"res://foobar", "res://", true},
+ {"res", "res://", false},
+ {"abc", "abc", true}
+ };
+ size_t count = sizeof(tc) / sizeof(tc[0]);
+ bool state = true;
+ for (size_t i = 0;state && i < count; ++i) {
+ String s = tc[i].data;
+ state = s.begins_with(tc[i].begin) == tc[i].expected;
+ if (state) {
+ String sb = tc[i].begin;
+ state = s.begins_with(sb) == tc[i].expected;
+ }
+ if (!state) {
+ OS::get_singleton()->print("\n\t Failure on:\n\t\tstring: ", tc[i].data, "\n\t\tbegin: ", tc[i].begin, "\n\t\texpected: ", tc[i].expected ? "true" : "false", "\n");
+ }
+ };
+ return state;
+};
+
typedef bool (*TestFunc)(void);
TestFunc test_funcs[] = {
@@ -509,6 +539,7 @@ TestFunc test_funcs[] = {
test_24,
test_25,
test_26,
+ test_27,
0
};
diff --git a/core/io/compression.cpp b/core/io/compression.cpp
index 67ba5de0fa..ea2f5d2d9c 100644
--- a/core/io/compression.cpp
+++ b/core/io/compression.cpp
@@ -55,7 +55,7 @@ int Compression::compress(uint8_t *p_dst, const uint8_t *p_src, int p_src_size,M
strm.zfree = zipio_free;
strm.opaque = Z_NULL;
int err = deflateInit(&strm,Z_DEFAULT_COMPRESSION);
- if (err==Z_OK)
+ if (err!=Z_OK)
return -1;
strm.avail_in=p_src_size;
@@ -93,7 +93,7 @@ int Compression::get_max_compressed_buffer_size(int p_src_size,Mode p_mode){
strm.zfree = zipio_free;
strm.opaque = Z_NULL;
int err = deflateInit(&strm,Z_DEFAULT_COMPRESSION);
- if (err==Z_OK)
+ if (err!=Z_OK)
return -1;
int aout = deflateBound(&strm,p_src_size);
deflateEnd(&strm);
diff --git a/core/os/memory_pool_dynamic_static.h b/core/os/memory_pool_dynamic_static.h
index ce038bc00a..d10cdb3d0a 100644
--- a/core/os/memory_pool_dynamic_static.h
+++ b/core/os/memory_pool_dynamic_static.h
@@ -38,7 +38,7 @@ class MemoryPoolDynamicStatic : public MemoryPoolDynamic {
_THREAD_SAFE_CLASS_
enum {
- MAX_CHUNKS=16384
+ MAX_CHUNKS=65536
};
diff --git a/core/ustring.cpp b/core/ustring.cpp
index f53829fe21..d119e341c3 100644
--- a/core/ustring.cpp
+++ b/core/ustring.cpp
@@ -2501,19 +2501,21 @@ bool String::begins_with(const String& p_string) const {
const CharType *src=&p_string[0];
const CharType *str=&operator[](0);
- for (int i=0;i<l;i++) {
+ int i = 0;
+ for (;i<l;i++) {
if (src[i]!=str[i])
return false;
}
- return true;
+ // only if i == l the p_string matches the beginning
+ return i == l;
}
bool String::begins_with(const char* p_string) const {
int l=length();
- if (l==0)
+ if (l==0||!p_string)
return false;
const CharType *str=&operator[](0);
diff --git a/doc/base/classes.xml b/doc/base/classes.xml
index 46bc8997ff..25278f2444 100644
--- a/doc/base/classes.xml
+++ b/doc/base/classes.xml
@@ -20966,7 +20966,7 @@
<argument index="0" name="linear_velocity" type="Vector2">
</argument>
<description>
- Set the body linear velocity. Can be used sporadically, but[b] DONT SET THIS IN EVERY FRAME [b], because physics may be running in another thread and definitely runs at a different granularity. Use [_integrate_forces] as your process loop if you want to have precise control of the body state.
+ Set the body linear velocity. Can be used sporadically, but[b] DONT SET THIS IN EVERY FRAME [/b], because physics may be running in another thread and definitely runs at a different granularity. Use [_integrate_forces] as your process loop if you want to have precise control of the body state.
</description>
</method>
<method name="get_linear_velocity" qualifiers="const" >
@@ -20980,7 +20980,7 @@
<argument index="0" name="angular_velocity" type="real">
</argument>
<description>
- Set the body angular velocity. Can be used sporadically, but[b] DONT SET THIS IN EVERY FRAME [b], because physics may be running in another thread and definitely runs at a different granularity. Use [_integrate_forces] as your process loop if you want to have precise control of the body state.
+ Set the body angular velocity. Can be used sporadically, but[b] DONT SET THIS IN EVERY FRAME [/b], because physics may be running in another thread and definitely runs at a different granularity. Use [_integrate_forces] as your process loop if you want to have precise control of the body state.
</description>
</method>
<method name="get_angular_velocity" qualifiers="const" >
diff --git a/doc/make_doc.sh b/doc/make_doc.sh
index aa9b47cd46..a76f568bfc 100644..100755
--- a/doc/make_doc.sh
+++ b/doc/make_doc.sh
@@ -1,5 +1,17 @@
#! /bin/bash
-cd html/class_list
-python ../../../tools/docdump/makehtml.py -multipage ../../base/classes.xml
-cd ../..
+here="$( cd "$( dirname "${BASH_SOURCE[0]}" )" && pwd )"
+godotHome=$(dirname "$here")
+docTarget=${here}/html/class_list
+toolsRoot=${godotHome}/tools
+
+throw() {
+ echo "$@" >&2
+ exit 1
+}
+
+[ -d "$docTarget" ] || mkdir -p "$docTarget" || throw "Could not create doc target $docTarget"
+
+cd "$docTarget"
+python ${toolsRoot}/docdump/makehtml.py -multipage ${here}/base/classes.xml
+cd "$here"
diff --git a/makefile b/makefile
new file mode 100644
index 0000000000..d24bd0cd32
--- /dev/null
+++ b/makefile
@@ -0,0 +1,30 @@
+#*************************************************************************/
+#* This file is part of: */
+#* GODOT ENGINE */
+#* http://www.godotengine.org */
+#*************************************************************************/
+# Simple makefile to give support for external C/C++ IDEs */
+#*************************************************************************/
+
+# Default build
+all: debug
+
+# Release Build
+release:
+ scons target="release" bin/godot
+
+# Profile Build
+profile:
+ scons target="profile" bin/godot
+
+# Debug Build
+debug:
+ # Debug information (code size gets severely affected):
+ # g: Default (same as g2)
+ # g0: no debug info
+ # g1: minimal info
+ # g3: maximal info
+ scons target="debug" CCFLAGS="-g" bin/godot
+
+clean:
+ scons -c bin/godot
diff --git a/modules/gdscript/gd_parser.cpp b/modules/gdscript/gd_parser.cpp
index fb4f56aa8f..f962f8c5fb 100644
--- a/modules/gdscript/gd_parser.cpp
+++ b/modules/gdscript/gd_parser.cpp
@@ -215,6 +215,7 @@ GDParser::Node* GDParser::_parse_expression(Node *p_parent,bool p_static,bool p_
String path = tokenizer->get_token_constant();
if (!path.is_abs_path() && base_path!="")
path=base_path+"/"+path;
+ path = path.replace("///","//");
Ref<Resource> res = ResourceLoader::load(path);
if (!res.is_valid()) {
diff --git a/platform/android/java/src/com/android/godot/Godot.java b/platform/android/java/src/com/android/godot/Godot.java
index 9868e62957..276ba63b29 100644
--- a/platform/android/java/src/com/android/godot/Godot.java
+++ b/platform/android/java/src/com/android/godot/Godot.java
@@ -303,13 +303,44 @@ public class Godot extends Activity implements SensorEventListener
return true;
}
+ @Override public boolean onKeyMultiple(final int inKeyCode, int repeatCount, KeyEvent event) {
+ String s = event.getCharacters();
+ if (s == null || s.length() == 0)
+ return super.onKeyMultiple(inKeyCode, repeatCount, event);
+
+ final char[] cc = s.toCharArray();
+ int cnt = 0;
+ for (int i = cc.length; --i >= 0; cnt += cc[i] != 0 ? 1 : 0);
+ if (cnt == 0) return super.onKeyMultiple(inKeyCode, repeatCount, event);
+ final Activity me = this;
+ queueEvent(new Runnable() {
+ // This method will be called on the rendering thread:
+ public void run() {
+ for (int i = 0, n = cc.length; i < n; i++) {
+ int keyCode;
+ if ((keyCode = cc[i]) != 0) {
+ // Simulate key down and up...
+ GodotLib.key(0, keyCode, true);
+ GodotLib.key(0, keyCode, false);
+ }
+ }
+ }
+ });
+ return true;
+ }
+
+ private void queueEvent(Runnable runnable) {
+ // TODO Auto-generated method stub
+
+ }
+
@Override public boolean onKeyUp(int keyCode, KeyEvent event) {
- GodotLib.key(event.getUnicodeChar(0), false);
+ GodotLib.key(keyCode, event.getUnicodeChar(0), false);
return super.onKeyUp(keyCode, event);
};
@Override public boolean onKeyDown(int keyCode, KeyEvent event) {
- GodotLib.key(event.getUnicodeChar(0), true);
+ GodotLib.key(keyCode, event.getUnicodeChar(0), true);
return super.onKeyDown(keyCode, event);
}
diff --git a/platform/android/java/src/com/android/godot/GodotLib.java b/platform/android/java/src/com/android/godot/GodotLib.java
index ffa3f306f1..e496d81356 100644
--- a/platform/android/java/src/com/android/godot/GodotLib.java
+++ b/platform/android/java/src/com/android/godot/GodotLib.java
@@ -51,7 +51,11 @@ public class GodotLib {
public static native void step();
public static native void touch(int what,int pointer,int howmany, int[] arr);
public static native void accelerometer(float x, float y, float z);
+<<<<<<< HEAD
public static native void key(int p_unicode_char, boolean p_pressed);
+=======
+ public static native void key(int p_scancode, int p_unicode_char, boolean p_pressed);
+>>>>>>> 81757d2e977d959e6b0bc26f9fa990417ca91de9
public static native void focusin();
public static native void focusout();
public static native void audio();
diff --git a/platform/android/java_glue.cpp b/platform/android/java_glue.cpp
index dbd9f2bf06..f50a36c259 100644
--- a/platform/android/java_glue.cpp
+++ b/platform/android/java_glue.cpp
@@ -38,6 +38,7 @@
#include "globals.h"
#include "thread_jandroid.h"
#include "core/os/keyboard.h"
+
static OS_Android *os_android=NULL;
@@ -965,14 +966,280 @@ JNIEXPORT void JNICALL Java_com_android_godot_GodotLib_touch(JNIEnv * env, jobje
}
-JNIEXPORT void JNICALL Java_com_android_godot_GodotLib_key(JNIEnv * env, jobject obj, jint ev, jint p_unicode_char, jboolean p_pressed) {
+/*
+ * Android Key codes.
+ */
+enum {
+ AKEYCODE_UNKNOWN = 0,
+ AKEYCODE_SOFT_LEFT = 1,
+ AKEYCODE_SOFT_RIGHT = 2,
+ AKEYCODE_HOME = 3,
+ AKEYCODE_BACK = 4,
+ AKEYCODE_CALL = 5,
+ AKEYCODE_ENDCALL = 6,
+ AKEYCODE_0 = 7,
+ AKEYCODE_1 = 8,
+ AKEYCODE_2 = 9,
+ AKEYCODE_3 = 10,
+ AKEYCODE_4 = 11,
+ AKEYCODE_5 = 12,
+ AKEYCODE_6 = 13,
+ AKEYCODE_7 = 14,
+ AKEYCODE_8 = 15,
+ AKEYCODE_9 = 16,
+ AKEYCODE_STAR = 17,
+ AKEYCODE_POUND = 18,
+ AKEYCODE_DPAD_UP = 19,
+ AKEYCODE_DPAD_DOWN = 20,
+ AKEYCODE_DPAD_LEFT = 21,
+ AKEYCODE_DPAD_RIGHT = 22,
+ AKEYCODE_DPAD_CENTER = 23,
+ AKEYCODE_VOLUME_UP = 24,
+ AKEYCODE_VOLUME_DOWN = 25,
+ AKEYCODE_POWER = 26,
+ AKEYCODE_CAMERA = 27,
+ AKEYCODE_CLEAR = 28,
+ AKEYCODE_A = 29,
+ AKEYCODE_B = 30,
+ AKEYCODE_C = 31,
+ AKEYCODE_D = 32,
+ AKEYCODE_E = 33,
+ AKEYCODE_F = 34,
+ AKEYCODE_G = 35,
+ AKEYCODE_H = 36,
+ AKEYCODE_I = 37,
+ AKEYCODE_J = 38,
+ AKEYCODE_K = 39,
+ AKEYCODE_L = 40,
+ AKEYCODE_M = 41,
+ AKEYCODE_N = 42,
+ AKEYCODE_O = 43,
+ AKEYCODE_P = 44,
+ AKEYCODE_Q = 45,
+ AKEYCODE_R = 46,
+ AKEYCODE_S = 47,
+ AKEYCODE_T = 48,
+ AKEYCODE_U = 49,
+ AKEYCODE_V = 50,
+ AKEYCODE_W = 51,
+ AKEYCODE_X = 52,
+ AKEYCODE_Y = 53,
+ AKEYCODE_Z = 54,
+ AKEYCODE_COMMA = 55,
+ AKEYCODE_PERIOD = 56,
+ AKEYCODE_ALT_LEFT = 57,
+ AKEYCODE_ALT_RIGHT = 58,
+ AKEYCODE_SHIFT_LEFT = 59,
+ AKEYCODE_SHIFT_RIGHT = 60,
+ AKEYCODE_TAB = 61,
+ AKEYCODE_SPACE = 62,
+ AKEYCODE_SYM = 63,
+ AKEYCODE_EXPLORER = 64,
+ AKEYCODE_ENVELOPE = 65,
+ AKEYCODE_ENTER = 66,
+ AKEYCODE_DEL = 67,
+ AKEYCODE_GRAVE = 68,
+ AKEYCODE_MINUS = 69,
+ AKEYCODE_EQUALS = 70,
+ AKEYCODE_LEFT_BRACKET = 71,
+ AKEYCODE_RIGHT_BRACKET = 72,
+ AKEYCODE_BACKSLASH = 73,
+ AKEYCODE_SEMICOLON = 74,
+ AKEYCODE_APOSTROPHE = 75,
+ AKEYCODE_SLASH = 76,
+ AKEYCODE_AT = 77,
+ AKEYCODE_NUM = 78,
+ AKEYCODE_HEADSETHOOK = 79,
+ AKEYCODE_FOCUS = 80, // *Camera* focus
+ AKEYCODE_PLUS = 81,
+ AKEYCODE_MENU = 82,
+ AKEYCODE_NOTIFICATION = 83,
+ AKEYCODE_SEARCH = 84,
+ AKEYCODE_MEDIA_PLAY_PAUSE= 85,
+ AKEYCODE_MEDIA_STOP = 86,
+ AKEYCODE_MEDIA_NEXT = 87,
+ AKEYCODE_MEDIA_PREVIOUS = 88,
+ AKEYCODE_MEDIA_REWIND = 89,
+ AKEYCODE_MEDIA_FAST_FORWARD = 90,
+ AKEYCODE_MUTE = 91,
+ AKEYCODE_PAGE_UP = 92,
+ AKEYCODE_PAGE_DOWN = 93,
+ AKEYCODE_PICTSYMBOLS = 94,
+ AKEYCODE_SWITCH_CHARSET = 95,
+ AKEYCODE_BUTTON_A = 96,
+ AKEYCODE_BUTTON_B = 97,
+ AKEYCODE_BUTTON_C = 98,
+ AKEYCODE_BUTTON_X = 99,
+ AKEYCODE_BUTTON_Y = 100,
+ AKEYCODE_BUTTON_Z = 101,
+ AKEYCODE_BUTTON_L1 = 102,
+ AKEYCODE_BUTTON_R1 = 103,
+ AKEYCODE_BUTTON_L2 = 104,
+ AKEYCODE_BUTTON_R2 = 105,
+ AKEYCODE_BUTTON_THUMBL = 106,
+ AKEYCODE_BUTTON_THUMBR = 107,
+ AKEYCODE_BUTTON_START = 108,
+ AKEYCODE_BUTTON_SELECT = 109,
+ AKEYCODE_BUTTON_MODE = 110,
+
+ // NOTE: If you add a new keycode here you must also add it to several other files.
+ // Refer to frameworks/base/core/java/android/view/KeyEvent.java for the full list.
+};
+
+struct _WinTranslatePair {
+
+ unsigned int keysym;
+ unsigned int keycode;
+};
+
+
+static _WinTranslatePair _ak_to_keycode[]={
+{ KEY_TAB, AKEYCODE_TAB },
+{ KEY_ENTER, AKEYCODE_ENTER },
+{ KEY_SHIFT, AKEYCODE_SHIFT_LEFT },
+{ KEY_SHIFT, AKEYCODE_SHIFT_RIGHT },
+{ KEY_ALT, AKEYCODE_ALT_LEFT },
+{ KEY_ALT, AKEYCODE_ALT_RIGHT },
+{ KEY_MENU, AKEYCODE_MENU },
+{ KEY_PAUSE, AKEYCODE_MEDIA_PLAY_PAUSE },
+{ KEY_ESCAPE, AKEYCODE_BACK },
+{ KEY_SPACE, AKEYCODE_SPACE },
+{ KEY_PAGEUP, AKEYCODE_PAGE_UP },
+{ KEY_PAGEDOWN, AKEYCODE_PAGE_DOWN },
+{ KEY_HOME, AKEYCODE_HOME },//(0x24)
+{ KEY_LEFT, AKEYCODE_DPAD_LEFT },
+{ KEY_UP, AKEYCODE_DPAD_UP },
+{ KEY_RIGHT, AKEYCODE_DPAD_RIGHT },
+{ KEY_DOWN, AKEYCODE_DPAD_DOWN},
+{ KEY_PERIODCENTERED, AKEYCODE_DPAD_CENTER },
+{ KEY_BACKSPACE, AKEYCODE_DEL},
+{ KEY_0, AKEYCODE_0 },////0 key
+{ KEY_1, AKEYCODE_1 },////1 key
+{ KEY_2, AKEYCODE_2 },////2 key
+{ KEY_3, AKEYCODE_3 },////3 key
+{ KEY_4, AKEYCODE_4 },////4 key
+{ KEY_5, AKEYCODE_5 },////5 key
+{ KEY_6, AKEYCODE_6 },////6 key
+{ KEY_7, AKEYCODE_7 },////7 key
+{ KEY_8, AKEYCODE_8 },////8 key
+{ KEY_9, AKEYCODE_9 },////9 key
+{ KEY_A, AKEYCODE_A },////A key
+{ KEY_B, AKEYCODE_B },////B key
+{ KEY_C, AKEYCODE_C },////C key
+{ KEY_D, AKEYCODE_D },////D key
+{ KEY_E, AKEYCODE_E },////E key
+{ KEY_F, AKEYCODE_F },////F key
+{ KEY_G, AKEYCODE_G },////G key
+{ KEY_H, AKEYCODE_H },////H key
+{ KEY_I, AKEYCODE_I },////I key
+{ KEY_J, AKEYCODE_J },////J key
+{ KEY_K, AKEYCODE_K },////K key
+{ KEY_L, AKEYCODE_L },////L key
+{ KEY_M, AKEYCODE_M },////M key
+{ KEY_N, AKEYCODE_N },////N key
+{ KEY_O, AKEYCODE_O },////O key
+{ KEY_P, AKEYCODE_P },////P key
+{ KEY_Q, AKEYCODE_Q },////Q key
+{ KEY_R, AKEYCODE_R },////R key
+{ KEY_S, AKEYCODE_S },////S key
+{ KEY_T, AKEYCODE_T },////T key
+{ KEY_U, AKEYCODE_U },////U key
+{ KEY_V, AKEYCODE_V },////V key
+{ KEY_W, AKEYCODE_W },////W key
+{ KEY_X, AKEYCODE_X },////X key
+{ KEY_Y, AKEYCODE_Y },////Y key
+{ KEY_Z, AKEYCODE_Z },////Z key
+{ KEY_HOMEPAGE, AKEYCODE_EXPLORER},
+{ KEY_LAUNCH0, AKEYCODE_BUTTON_A},
+{ KEY_LAUNCH1, AKEYCODE_BUTTON_B},
+{ KEY_LAUNCH2, AKEYCODE_BUTTON_C},
+{ KEY_LAUNCH3, AKEYCODE_BUTTON_X},
+{ KEY_LAUNCH4, AKEYCODE_BUTTON_Y},
+{ KEY_LAUNCH5, AKEYCODE_BUTTON_Z},
+{ KEY_LAUNCH6, AKEYCODE_BUTTON_L1},
+{ KEY_LAUNCH7, AKEYCODE_BUTTON_R1},
+{ KEY_LAUNCH8, AKEYCODE_BUTTON_L2},
+{ KEY_LAUNCH9, AKEYCODE_BUTTON_R2},
+{ KEY_LAUNCHA, AKEYCODE_BUTTON_THUMBL},
+{ KEY_LAUNCHB, AKEYCODE_BUTTON_THUMBR},
+{ KEY_LAUNCHC, AKEYCODE_BUTTON_START},
+{ KEY_LAUNCHD, AKEYCODE_BUTTON_SELECT},
+{ KEY_LAUNCHE, AKEYCODE_BUTTON_MODE},
+{ KEY_VOLUMEMUTE, AKEYCODE_MUTE},
+{ KEY_VOLUMEDOWN, AKEYCODE_VOLUME_DOWN},
+{ KEY_VOLUMEUP, AKEYCODE_VOLUME_UP},
+{ KEY_BACK, AKEYCODE_MEDIA_REWIND },
+{ KEY_FORWARD, AKEYCODE_MEDIA_FAST_FORWARD },
+{ KEY_MEDIANEXT, AKEYCODE_MEDIA_NEXT },
+{ KEY_MEDIAPREVIOUS, AKEYCODE_MEDIA_PREVIOUS },
+{ KEY_MEDIASTOP, AKEYCODE_MEDIA_STOP },
+{ KEY_PLUS, AKEYCODE_PLUS },
+{ KEY_EQUAL, AKEYCODE_EQUALS},// the '+' key
+{ KEY_COMMA, AKEYCODE_COMMA},// the ',' key
+{ KEY_MINUS, AKEYCODE_MINUS},// the '-' key
+{ KEY_SLASH, AKEYCODE_SLASH},// the '/?' key
+{ KEY_BACKSLASH, AKEYCODE_BACKSLASH},
+{ KEY_BRACKETLEFT, AKEYCODE_LEFT_BRACKET},
+{ KEY_BRACKETRIGHT, AKEYCODE_RIGHT_BRACKET},
+{ KEY_UNKNOWN, 0} };
+/*
+TODO: map these android key:
+ AKEYCODE_SOFT_LEFT = 1,
+ AKEYCODE_SOFT_RIGHT = 2,
+ AKEYCODE_CALL = 5,
+ AKEYCODE_ENDCALL = 6,
+ AKEYCODE_STAR = 17,
+ AKEYCODE_POUND = 18,
+ AKEYCODE_POWER = 26,
+ AKEYCODE_CAMERA = 27,
+ AKEYCODE_CLEAR = 28,
+ AKEYCODE_SYM = 63,
+ AKEYCODE_ENVELOPE = 65,
+ AKEYCODE_GRAVE = 68,
+ AKEYCODE_SEMICOLON = 74,
+ AKEYCODE_APOSTROPHE = 75,
+ AKEYCODE_AT = 77,
+ AKEYCODE_NUM = 78,
+ AKEYCODE_HEADSETHOOK = 79,
+ AKEYCODE_FOCUS = 80, // *Camera* focus
+ AKEYCODE_NOTIFICATION = 83,
+ AKEYCODE_SEARCH = 84,
+ AKEYCODE_PICTSYMBOLS = 94,
+ AKEYCODE_SWITCH_CHARSET = 95,
+*/
+
+static unsigned int android_get_keysym(unsigned int p_code) {
+ for(int i=0;_ak_to_keycode[i].keysym!=KEY_UNKNOWN;i++) {
+
+ if (_ak_to_keycode[i].keycode==p_code) {
+ //print_line("outcode: " + _ak_to_keycode[i].keysym);
+
+ return _ak_to_keycode[i].keysym;
+ }
+ }
+
+
+ return KEY_UNKNOWN;
+}
+
+JNIEXPORT void JNICALL Java_com_android_godot_GodotLib_key(JNIEnv * env, jobject obj, jint p_scancode, jint p_unicode_char, jboolean p_pressed) {
InputEvent ievent;
ievent.type = InputEvent::KEY;
ievent.device = 0;
int val = p_unicode_char;
- ievent.key.scancode = val;
+ int scancode = android_get_keysym(p_scancode);
+ ievent.key.scancode = scancode;
ievent.key.unicode = val;
+ ievent.key.pressed = p_pressed;
+
+ print_line("Scancode: " + String::num(p_scancode) + ":" + String::num(ievent.key.scancode) + " Unicode: " + String::num(val));
+
+ ievent.key.mod.shift=false;
+ ievent.key.mod.alt=false;
+ ievent.key.mod.control=false;
+ ievent.key.echo=false;
+
if (val == 61448) {
ievent.key.scancode = KEY_BACKSPACE;
ievent.key.unicode = KEY_BACKSPACE;
diff --git a/platform/android/java_glue.h b/platform/android/java_glue.h
index 4b3c14d0db..a519122726 100644
--- a/platform/android/java_glue.h
+++ b/platform/android/java_glue.h
@@ -42,7 +42,7 @@ extern "C" {
JNIEXPORT void JNICALL Java_com_android_godot_GodotLib_step(JNIEnv * env, jobject obj);
JNIEXPORT void JNICALL Java_com_android_godot_GodotLib_quit(JNIEnv * env, jobject obj);
JNIEXPORT void JNICALL Java_com_android_godot_GodotLib_touch(JNIEnv * env, jobject obj, jint ev,jint pointer, jint count, jintArray positions);
- JNIEXPORT void JNICALL Java_com_android_godot_GodotLib_key(JNIEnv * env, jobject obj, jint ev, jint p_unicode_char, jboolean p_pressed);
+ JNIEXPORT void JNICALL Java_com_android_godot_GodotLib_key(JNIEnv * env, jobject obj, jint p_scancode, jint p_unicode_char, jboolean p_pressed);
JNIEXPORT void JNICALL Java_com_android_godot_GodotLib_audio(JNIEnv * env, jobject obj);
JNIEXPORT void JNICALL Java_com_android_godot_GodotLib_accelerometer(JNIEnv * env, jobject obj, jfloat x, jfloat y, jfloat z);
JNIEXPORT void JNICALL Java_com_android_godot_GodotLib_focusin(JNIEnv * env, jobject obj);
diff --git a/platform/windows/godot_win.cpp b/platform/windows/godot_win.cpp
index 2999a9beae..fa573b9421 100644
--- a/platform/windows/godot_win.cpp
+++ b/platform/windows/godot_win.cpp
@@ -29,6 +29,7 @@
#include "os_windows.h"
#include "main/main.h"
#include <stdio.h>
+#include <locale.h>
PCHAR*
CommandLineToArgvA(
@@ -114,15 +115,42 @@ PCHAR*
return argv;
}
+char* mb_to_utf8(const char* mbs) {
+
+ int wlen = MultiByteToWideChar(CP_ACP,0,mbs,-1,NULL,0); // returns 0 if failed
+ wchar_t *wbuf = new wchar_t[wlen + 1];
+ MultiByteToWideChar(CP_ACP,0,mbs,-1,wbuf,wlen);
+ wbuf[wlen]=0;
+
+ int ulen = WideCharToMultiByte(CP_UTF8,0,wbuf,-1,NULL,0,NULL,NULL);
+ char * ubuf = new char[ulen + 1];
+ WideCharToMultiByte(CP_UTF8,0,wbuf,-1,ubuf,ulen,NULL,NULL);
+ ubuf[ulen] = 0;
+ return ubuf;
+}
+
int main(int argc, char** argv) {
OS_Windows os(NULL);
- Main::setup(argv[0], argc - 1, &argv[1]);
+ setlocale(LC_CTYPE, "");
+
+ char ** argv_utf8 = new char*[argc];
+ for(int i=0; i<argc; ++i) {
+ argv_utf8[i] = mb_to_utf8(argv[i]);
+ }
+
+ Main::setup(argv_utf8[0], argc - 1, &argv_utf8[1]);
if (Main::start())
os.run();
Main::cleanup();
+
+ for (int i=0; i<argc; ++i) {
+ delete[] argv_utf8[i];
+ }
+ delete[] argv_utf8;
+
return os.get_exit_code();
};
diff --git a/platform/windows/os_windows.cpp b/platform/windows/os_windows.cpp
index 090fe64b19..801bb9332a 100644
--- a/platform/windows/os_windows.cpp
+++ b/platform/windows/os_windows.cpp
@@ -608,6 +608,28 @@ void OS_Windows::process_key_events() {
switch(ke.uMsg) {
case WM_CHAR: {
+ if ((i==0 && ke.uMsg==WM_CHAR) || (i>0 && key_event_buffer[i-1].uMsg==WM_CHAR))
+ {
+ InputEvent event;
+ event.type=InputEvent::KEY;
+ event.ID=++last_id;
+ InputEventKey &k=event.key;
+
+
+ k.mod=ke.mod_state;
+ k.pressed=true;
+ k.scancode=KeyMappingWindows::get_keysym(ke.wParam);
+ k.unicode=ke.wParam;
+ if (k.unicode && gr_mem) {
+ k.mod.alt=false;
+ k.mod.control=false;
+ }
+
+ if (k.unicode<32)
+ k.unicode=0;
+
+ input->parse_input_event(event);
+ }
//do nothing
} break;
diff --git a/scene/gui/line_edit.cpp b/scene/gui/line_edit.cpp
index ad1b7fd66b..22316acaba 100644
--- a/scene/gui/line_edit.cpp
+++ b/scene/gui/line_edit.cpp
@@ -748,6 +748,11 @@ bool LineEdit::is_secret() const {
void LineEdit::select(int p_from, int p_to) {
+ if (p_from==0 && p_to==0) {
+ selection_clear();
+ return;
+ }
+
int len = text.length();
if (p_from<0)
p_from=0;
@@ -786,7 +791,7 @@ void LineEdit::_bind_methods() {
ObjectTypeDB::bind_method(_MD("is_editable"),&LineEdit::is_editable);
ObjectTypeDB::bind_method(_MD("set_secret","enabled"),&LineEdit::set_secret);
ObjectTypeDB::bind_method(_MD("is_secret"),&LineEdit::is_secret);
- ObjectTypeDB::bind_method(_MD("select","from","to"),&LineEdit::is_secret,DEFVAL(0),DEFVAL(-1));
+ ObjectTypeDB::bind_method(_MD("select","from","to"),&LineEdit::select,DEFVAL(0),DEFVAL(-1));
ADD_SIGNAL( MethodInfo("text_changed", PropertyInfo( Variant::STRING, "text" )) );
ADD_SIGNAL( MethodInfo("text_entered", PropertyInfo( Variant::STRING, "text" )) );
diff --git a/servers/physics/space_sw.cpp b/servers/physics/space_sw.cpp
index ca3aa7e1f5..ad86a62280 100644
--- a/servers/physics/space_sw.cpp
+++ b/servers/physics/space_sw.cpp
@@ -1,31 +1,32 @@
-/*************************************************************************/
-/* space_sw.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* http://www.godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/*************************************************************************/
+/* space_sw.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* http://www.godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#include "globals.h"
#include "space_sw.h"
#include "collision_solver_sw.h"
#include "physics_server_sw.h"
@@ -351,8 +352,8 @@ void SpaceSW::set_param(PhysicsServer::SpaceParameter p_param, real_t p_value) {
case PhysicsServer::SPACE_PARAM_CONTACT_RECYCLE_RADIUS: contact_recycle_radius=p_value; break;
case PhysicsServer::SPACE_PARAM_CONTACT_MAX_SEPARATION: contact_max_separation=p_value; break;
case PhysicsServer::SPACE_PARAM_BODY_MAX_ALLOWED_PENETRATION: contact_max_allowed_penetration=p_value; break;
- case PhysicsServer::SPACE_PARAM_BODY_LINEAR_VELOCITY_SLEEP_TRESHOLD: body_linear_velocity_sleep_treshold=p_value; break;
- case PhysicsServer::SPACE_PARAM_BODY_ANGULAR_VELOCITY_SLEEP_TRESHOLD: body_angular_velocity_sleep_treshold=p_value; break;
+ case PhysicsServer::SPACE_PARAM_BODY_LINEAR_VELOCITY_SLEEP_TRESHOLD: body_linear_velocity_sleep_threshold=p_value; break;
+ case PhysicsServer::SPACE_PARAM_BODY_ANGULAR_VELOCITY_SLEEP_TRESHOLD: body_angular_velocity_sleep_threshold=p_value; break;
case PhysicsServer::SPACE_PARAM_BODY_TIME_TO_SLEEP: body_time_to_sleep=p_value; break;
case PhysicsServer::SPACE_PARAM_BODY_ANGULAR_VELOCITY_DAMP_RATIO: body_angular_velocity_damp_ratio=p_value; break;
case PhysicsServer::SPACE_PARAM_CONSTRAINT_DEFAULT_BIAS: constraint_bias=p_value; break;
@@ -366,8 +367,8 @@ real_t SpaceSW::get_param(PhysicsServer::SpaceParameter p_param) const {
case PhysicsServer::SPACE_PARAM_CONTACT_RECYCLE_RADIUS: return contact_recycle_radius;
case PhysicsServer::SPACE_PARAM_CONTACT_MAX_SEPARATION: return contact_max_separation;
case PhysicsServer::SPACE_PARAM_BODY_MAX_ALLOWED_PENETRATION: return contact_max_allowed_penetration;
- case PhysicsServer::SPACE_PARAM_BODY_LINEAR_VELOCITY_SLEEP_TRESHOLD: return body_linear_velocity_sleep_treshold;
- case PhysicsServer::SPACE_PARAM_BODY_ANGULAR_VELOCITY_SLEEP_TRESHOLD: return body_angular_velocity_sleep_treshold;
+ case PhysicsServer::SPACE_PARAM_BODY_LINEAR_VELOCITY_SLEEP_TRESHOLD: return body_linear_velocity_sleep_threshold;
+ case PhysicsServer::SPACE_PARAM_BODY_ANGULAR_VELOCITY_SLEEP_TRESHOLD: return body_angular_velocity_sleep_threshold;
case PhysicsServer::SPACE_PARAM_BODY_TIME_TO_SLEEP: return body_time_to_sleep;
case PhysicsServer::SPACE_PARAM_BODY_ANGULAR_VELOCITY_DAMP_RATIO: return body_angular_velocity_damp_ratio;
case PhysicsServer::SPACE_PARAM_CONSTRAINT_DEFAULT_BIAS: return constraint_bias;
@@ -404,8 +405,8 @@ SpaceSW::SpaceSW() {
contact_max_allowed_penetration= 0.01;
constraint_bias = 0.01;
- body_linear_velocity_sleep_treshold=0.01;
- body_angular_velocity_sleep_treshold=(8.0 / 180.0 * Math_PI);
+ body_linear_velocity_sleep_threshold=GLOBAL_DEF("physics/sleep_threshold_linear",0.1);
+ body_angular_velocity_sleep_threshold=GLOBAL_DEF("physics/sleep_threshold_angular", (8.0 / 180.0 * Math_PI) );
body_time_to_sleep=0.5;
body_angular_velocity_damp_ratio=10;
diff --git a/servers/physics/space_sw.h b/servers/physics/space_sw.h
index 202c7ccbd2..cec1053400 100644
--- a/servers/physics/space_sw.h
+++ b/servers/physics/space_sw.h
@@ -1,31 +1,31 @@
-/*************************************************************************/
-/* space_sw.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* http://www.godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/*************************************************************************/
+/* space_sw.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* http://www.godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
#ifndef SPACE_SW_H
#define SPACE_SW_H
@@ -87,8 +87,8 @@ class SpaceSW {
CollisionObjectSW *intersection_query_results[INTERSECTION_QUERY_MAX];
int intersection_query_subindex_results[INTERSECTION_QUERY_MAX];
- float body_linear_velocity_sleep_treshold;
- float body_angular_velocity_sleep_treshold;
+ float body_linear_velocity_sleep_threshold;
+ float body_angular_velocity_sleep_threshold;
float body_time_to_sleep;
float body_angular_velocity_damp_ratio;
@@ -129,8 +129,8 @@ public:
_FORCE_INLINE_ real_t get_contact_max_separation() const { return contact_max_separation; }
_FORCE_INLINE_ real_t get_contact_max_allowed_penetration() const { return contact_max_allowed_penetration; }
_FORCE_INLINE_ real_t get_constraint_bias() const { return constraint_bias; }
- _FORCE_INLINE_ real_t get_body_linear_velocity_sleep_treshold() const { return body_linear_velocity_sleep_treshold; }
- _FORCE_INLINE_ real_t get_body_angular_velocity_sleep_treshold() const { return body_angular_velocity_sleep_treshold; }
+ _FORCE_INLINE_ real_t get_body_linear_velocity_sleep_treshold() const { return body_linear_velocity_sleep_threshold; }
+ _FORCE_INLINE_ real_t get_body_angular_velocity_sleep_treshold() const { return body_angular_velocity_sleep_threshold; }
_FORCE_INLINE_ real_t get_body_time_to_sleep() const { return body_time_to_sleep; }
_FORCE_INLINE_ real_t get_body_angular_velocity_damp_ratio() const { return body_angular_velocity_damp_ratio; }
diff --git a/tools/editor/editor_node.h b/tools/editor/editor_node.h
index 87f17247c3..e35467e788 100644
--- a/tools/editor/editor_node.h
+++ b/tools/editor/editor_node.h
@@ -410,6 +410,8 @@ public:
static void add_editor_plugin(EditorPlugin *p_editor);
static void remove_editor_plugin(EditorPlugin *p_editor);
+ static EditorNode * get_singleton() { return singleton; }
+
void edit_node(Node *p_node);
void edit_resource(const Ref<Resource>& p_resource);
diff --git a/tools/editor/plugins/script_editor_plugin.cpp b/tools/editor/plugins/script_editor_plugin.cpp
index 1a17916394..a01565a046 100644
--- a/tools/editor/plugins/script_editor_plugin.cpp
+++ b/tools/editor/plugins/script_editor_plugin.cpp
@@ -1507,7 +1507,7 @@ ScriptEditorPlugin::ScriptEditorPlugin(EditorNode *p_node) {
EDITOR_DEF("external_editor/use_external_editor",false);
EDITOR_DEF("external_editor/exec_path","");
- EditorSettings::get_singleton()->add_property_hint(PropertyInfo(Variant::STRING,"external_editor/exec_path",PROPERTY_HINT_FILE));
+ EditorSettings::get_singleton()->add_property_hint(PropertyInfo(Variant::STRING,"external_editor/exec_path",PROPERTY_HINT_GLOBAL_FILE));
EDITOR_DEF("external_editor/exec_flags","");
}
diff --git a/tools/editor/property_editor.cpp b/tools/editor/property_editor.cpp
index 6b34e3f555..1cce161d08 100644
--- a/tools/editor/property_editor.cpp
+++ b/tools/editor/property_editor.cpp
@@ -51,7 +51,7 @@ void CustomPropertyEditor::_notification(int p_what) {
VisualServer::get_singleton()->canvas_item_add_rect(ci, Rect2( 10,10,60, get_size().height-20 ), v );
}*/
- }
+ }
}
@@ -1397,6 +1397,53 @@ void CustomPropertyEditor::_modified(String p_string) {
updating=false;
}
+void CustomPropertyEditor::_focus_enter() {
+ switch(type) {
+ case Variant::REAL:
+ case Variant::STRING:
+ case Variant::VECTOR2:
+ case Variant::RECT2:
+ case Variant::VECTOR3:
+ case Variant::PLANE:
+ case Variant::QUAT:
+ case Variant::_AABB:
+ case Variant::MATRIX32:
+ case Variant::MATRIX3:
+ case Variant::TRANSFORM: {
+ for (int i=0;i<MAX_VALUE_EDITORS;++i) {
+ if (value_editor[i]->has_focus()) {
+ value_editor[i]->select_all();
+ break;
+ }
+ }
+ } break;
+ default: {}
+ }
+
+}
+
+void CustomPropertyEditor::_focus_exit() {
+ switch(type) {
+ case Variant::REAL:
+ case Variant::STRING:
+ case Variant::VECTOR2:
+ case Variant::RECT2:
+ case Variant::VECTOR3:
+ case Variant::PLANE:
+ case Variant::QUAT:
+ case Variant::_AABB:
+ case Variant::MATRIX32:
+ case Variant::MATRIX3:
+ case Variant::TRANSFORM: {
+ for (int i=0;i<MAX_VALUE_EDITORS;++i) {
+ value_editor[i]->select(0, 0);
+ }
+ } break;
+ default: {}
+ }
+
+}
+
void CustomPropertyEditor::config_action_buttons(const List<String>& p_strings) {
int w=100;
@@ -1456,6 +1503,8 @@ void CustomPropertyEditor::config_value_editors(int p_amount, int p_columns,int
void CustomPropertyEditor::_bind_methods() {
+ ObjectTypeDB::bind_method("_focus_enter", &CustomPropertyEditor::_focus_enter);
+ ObjectTypeDB::bind_method("_focus_exit", &CustomPropertyEditor::_focus_exit);
ObjectTypeDB::bind_method("_modified",&CustomPropertyEditor::_modified);
ObjectTypeDB::bind_method("_scroll_modified",&CustomPropertyEditor::_scroll_modified);
ObjectTypeDB::bind_method("_action_pressed",&CustomPropertyEditor::_action_pressed);
@@ -1487,6 +1536,8 @@ CustomPropertyEditor::CustomPropertyEditor() {
value_editor[i]->hide();
value_label[i]->hide();
value_editor[i]->connect("text_entered", this,"_modified");
+ value_editor[i]->connect("focus_enter", this, "_focus_enter");
+ value_editor[i]->connect("focus_exit", this, "_focus_exit");
}
for(int i=0;i<4;i++) {
diff --git a/tools/editor/property_editor.h b/tools/editor/property_editor.h
index fc0330c25d..7ee14679c1 100644
--- a/tools/editor/property_editor.h
+++ b/tools/editor/property_editor.h
@@ -105,6 +105,8 @@ class CustomPropertyEditor : public Popup {
void _file_selected(String p_file);
void _scroll_modified(double p_value);
void _modified(String p_string);
+ void _focus_enter();
+ void _focus_exit();
void _action_pressed(int p_which);
void _type_create_selected(int p_idx);
diff --git a/tools/editor/scene_tree_editor.cpp b/tools/editor/scene_tree_editor.cpp
index e2ae897fe9..162475cb9f 100644
--- a/tools/editor/scene_tree_editor.cpp
+++ b/tools/editor/scene_tree_editor.cpp
@@ -715,7 +715,8 @@ void SceneTreeDialog::_cancel() {
void SceneTreeDialog::_select() {
if (tree->get_selected()) {
- emit_signal("selected",tree->get_selected()->get_path());
+ Node *scene = EditorNode::get_singleton()->get_edited_scene();
+ emit_signal("selected","/root/" + scene->get_parent()->get_path_to(tree->get_selected()));
hide();
}
}