diff options
-rw-r--r-- | scene/2d/physics_body_2d.cpp | 20 | ||||
-rw-r--r-- | scene/3d/physics_body.cpp | 20 | ||||
-rw-r--r-- | scene/gui/text_edit.cpp | 5 | ||||
-rw-r--r-- | servers/physics/space_sw.cpp | 22 | ||||
-rw-r--r-- | servers/physics_2d/space_2d_sw.cpp | 26 |
5 files changed, 63 insertions, 30 deletions
diff --git a/scene/2d/physics_body_2d.cpp b/scene/2d/physics_body_2d.cpp index 499e2a90ac..44b81dc0cc 100644 --- a/scene/2d/physics_body_2d.cpp +++ b/scene/2d/physics_body_2d.cpp @@ -1338,13 +1338,21 @@ Vector2 KinematicBody2D::move_and_slide_with_snap(const Vector2 &p_linear_veloci Transform2D gt = get_global_transform(); if (move_and_collide(p_snap, p_infinite_inertia, col, false, true)) { - gt.elements[2] += col.travel; - if (p_floor_direction != Vector2() && Math::acos(p_floor_direction.normalized().dot(col.normal)) < p_floor_max_angle) { - on_floor = true; - on_floor_body = col.collider_rid; - floor_velocity = col.collider_vel; + bool apply = true; + if (p_floor_direction != Vector2()) { + if (Math::acos(p_floor_direction.normalized().dot(col.normal)) < p_floor_max_angle) { + on_floor = true; + on_floor_body = col.collider_rid; + floor_velocity = col.collider_vel; + } else { + apply = false; + } + } + + if (apply) { + gt.elements[2] += col.travel; + set_global_transform(gt); } - set_global_transform(gt); } return ret; diff --git a/scene/3d/physics_body.cpp b/scene/3d/physics_body.cpp index 4ac2049b91..f85b51af08 100644 --- a/scene/3d/physics_body.cpp +++ b/scene/3d/physics_body.cpp @@ -1281,13 +1281,21 @@ Vector3 KinematicBody::move_and_slide_with_snap(const Vector3 &p_linear_velocity Transform gt = get_global_transform(); if (move_and_collide(p_snap, p_infinite_inertia, col, true)) { - gt.origin += col.travel; - if (p_floor_direction != Vector3() && Math::acos(p_floor_direction.normalized().dot(col.normal)) < p_floor_max_angle) { - on_floor = true; - on_floor_body = col.collider_rid; - floor_velocity = col.collider_vel; + + bool apply = true; + if (p_floor_direction != Vector3()) { + if (Math::acos(p_floor_direction.normalized().dot(col.normal)) < p_floor_max_angle) { + on_floor = true; + on_floor_body = col.collider_rid; + floor_velocity = col.collider_vel; + } else { + apply = false; //snapped with floor direction, but did not snap to a floor, do not snap. + } + } + if (apply) { + gt.origin += col.travel; + set_global_transform(gt); } - set_global_transform(gt); } return ret; diff --git a/scene/gui/text_edit.cpp b/scene/gui/text_edit.cpp index 4abde6cc0f..d2c56dba06 100644 --- a/scene/gui/text_edit.cpp +++ b/scene/gui/text_edit.cpp @@ -2202,10 +2202,7 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) { bool had_selection = selection.active; // stuff to do when selection is active.. - if (selection.active) { - - if (readonly) - return; + if (!readonly && selection.active) { bool clear = false; bool unselect = false; diff --git a/servers/physics/space_sw.cpp b/servers/physics/space_sw.cpp index 250be0cd7a..80c17b437c 100644 --- a/servers/physics/space_sw.cpp +++ b/servers/physics/space_sw.cpp @@ -597,7 +597,6 @@ int SpaceSW::test_body_ray_separation(BodySW *p_body, const Transform &p_transfo bool collided = false; int amount = _cull_aabb_for_body(p_body, body_aabb); - int ray_index = 0; for (int j = 0; j < p_body->get_shape_count(); j++) { if (p_body->is_shape_set_as_disabled(j)) @@ -631,7 +630,19 @@ int SpaceSW::test_body_ray_separation(BodySW *p_body, const Transform &p_transfo collided = true; } - if (ray_index < p_result_max) { + int ray_index = -1; //reuse shape + for (int k = 0; k < rays_found; k++) { + if (r_results[ray_index].collision_local_shape == j) { + ray_index = k; + } + } + + if (ray_index == -1 && rays_found < p_result_max) { + ray_index = rays_found; + rays_found++; + } + + if (ray_index != -1) { PhysicsServer::SeparationResult &result = r_results[ray_index]; for (int k = 0; k < cbk.amount; k++) { @@ -646,9 +657,10 @@ int SpaceSW::test_body_ray_separation(BodySW *p_body, const Transform &p_transfo result.collision_depth = depth; result.collision_point = b; result.collision_normal = (b - a).normalized(); - result.collision_local_shape = shape_idx; + result.collision_local_shape = j; result.collider = col_obj->get_self(); result.collider_id = col_obj->get_instance_id(); + result.collider_shape = shape_idx; //result.collider_metadata = col_obj->get_shape_metadata(shape_idx); if (col_obj->get_type() == CollisionObjectSW::TYPE_BODY) { BodySW *body = (BodySW *)col_obj; @@ -662,12 +674,8 @@ int SpaceSW::test_body_ray_separation(BodySW *p_body, const Transform &p_transfo } } } - - ray_index++; } - rays_found = MAX(ray_index, rays_found); - if (!collided || recover_motion == Vector3()) { break; } diff --git a/servers/physics_2d/space_2d_sw.cpp b/servers/physics_2d/space_2d_sw.cpp index 4487819585..2e338b03cc 100644 --- a/servers/physics_2d/space_2d_sw.cpp +++ b/servers/physics_2d/space_2d_sw.cpp @@ -561,7 +561,6 @@ int Space2DSW::test_body_ray_separation(Body2DSW *p_body, const Transform2D &p_t bool collided = false; int amount = _cull_aabb_for_body(p_body, body_aabb); - int ray_index = 0; for (int j = 0; j < p_body->get_shape_count(); j++) { if (p_body->is_shape_set_as_disabled(j)) @@ -620,7 +619,19 @@ int Space2DSW::test_body_ray_separation(Body2DSW *p_body, const Transform2D &p_t collided = true; } - if (ray_index < p_result_max) { + int ray_index = -1; //reuse shape + for (int k = 0; k < rays_found; k++) { + if (r_results[ray_index].collision_local_shape == j) { + ray_index = k; + } + } + + if (ray_index == -1 && rays_found < p_result_max) { + ray_index = rays_found; + rays_found++; + } + + if (ray_index != -1) { Physics2DServer::SeparationResult &result = r_results[ray_index]; for (int k = 0; k < cbk.amount; k++) { @@ -635,7 +646,8 @@ int Space2DSW::test_body_ray_separation(Body2DSW *p_body, const Transform2D &p_t result.collision_depth = depth; result.collision_point = b; result.collision_normal = (b - a).normalized(); - result.collision_local_shape = shape_idx; + result.collision_local_shape = j; + result.collider_shape = shape_idx; result.collider = col_obj->get_self(); result.collider_id = col_obj->get_instance_id(); result.collider_metadata = col_obj->get_shape_metadata(shape_idx); @@ -650,12 +662,8 @@ int Space2DSW::test_body_ray_separation(Body2DSW *p_body, const Transform2D &p_t } } } - - ray_index++; } - rays_found = MAX(ray_index, rays_found); - if (!collided || recover_motion == Vector2()) { break; } @@ -1016,6 +1024,10 @@ bool Space2DSW::test_body_motion(Body2DSW *p_body, const Transform2D &p_from, co int to_shape = best_shape != -1 ? best_shape + 1 : p_body->get_shape_count(); for (int j = from_shape; j < to_shape; j++) { + + if (p_body->is_shape_set_as_disabled(j)) + continue; + Transform2D body_shape_xform = ugt * p_body->get_shape_transform(j); Shape2DSW *body_shape = p_body->get_shape(j); |