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-rw-r--r--doc/classes/AnimatableBody2D.xml2
-rw-r--r--doc/classes/AnimatableBody3D.xml2
-rw-r--r--scene/2d/physics_body_2d.h2
-rw-r--r--scene/3d/physics_body_3d.h2
4 files changed, 4 insertions, 4 deletions
diff --git a/doc/classes/AnimatableBody2D.xml b/doc/classes/AnimatableBody2D.xml
index e58f4bd692..bc169cf9c9 100644
--- a/doc/classes/AnimatableBody2D.xml
+++ b/doc/classes/AnimatableBody2D.xml
@@ -11,7 +11,7 @@
<tutorials>
</tutorials>
<members>
- <member name="sync_to_physics" type="bool" setter="set_sync_to_physics" getter="is_sync_to_physics_enabled" default="false">
+ <member name="sync_to_physics" type="bool" setter="set_sync_to_physics" getter="is_sync_to_physics_enabled" default="true">
If [code]true[/code], the body's movement will be synchronized to the physics frame. This is useful when animating movement via [AnimationPlayer], for example on moving platforms. Do [b]not[/b] use together with [method PhysicsBody2D.move_and_collide].
</member>
</members>
diff --git a/doc/classes/AnimatableBody3D.xml b/doc/classes/AnimatableBody3D.xml
index 71a48a5aa6..86cff38c51 100644
--- a/doc/classes/AnimatableBody3D.xml
+++ b/doc/classes/AnimatableBody3D.xml
@@ -14,7 +14,7 @@
<link title="3D Voxel Demo">https://godotengine.org/asset-library/asset/676</link>
</tutorials>
<members>
- <member name="sync_to_physics" type="bool" setter="set_sync_to_physics" getter="is_sync_to_physics_enabled" default="false">
+ <member name="sync_to_physics" type="bool" setter="set_sync_to_physics" getter="is_sync_to_physics_enabled" default="true">
If [code]true[/code], the body's movement will be synchronized to the physics frame. This is useful when animating movement via [AnimationPlayer], for example on moving platforms. Do [b]not[/b] use together with [method PhysicsBody3D.move_and_collide].
</member>
</members>
diff --git a/scene/2d/physics_body_2d.h b/scene/2d/physics_body_2d.h
index 3836fc4b62..ac1a1357f1 100644
--- a/scene/2d/physics_body_2d.h
+++ b/scene/2d/physics_body_2d.h
@@ -92,7 +92,7 @@ class AnimatableBody2D : public StaticBody2D {
GDCLASS(AnimatableBody2D, StaticBody2D);
private:
- bool sync_to_physics = false;
+ bool sync_to_physics = true;
Transform2D last_valid_transform;
diff --git a/scene/3d/physics_body_3d.h b/scene/3d/physics_body_3d.h
index 96f3d7d747..942fcc44c5 100644
--- a/scene/3d/physics_body_3d.h
+++ b/scene/3d/physics_body_3d.h
@@ -105,7 +105,7 @@ private:
Vector3 linear_velocity;
Vector3 angular_velocity;
- bool sync_to_physics = false;
+ bool sync_to_physics = true;
Transform3D last_valid_transform;