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-rw-r--r--core/class_db.h9
-rw-r--r--core/image.cpp32
-rw-r--r--core/io/multiplayer_api.cpp5
-rw-r--r--doc/classes/OS.xml1
-rw-r--r--doc/classes/SceneTree.xml4
-rw-r--r--doc/classes/VisualServer.xml2
-rw-r--r--drivers/gles2/rasterizer_canvas_gles2.cpp6
-rw-r--r--drivers/gles3/rasterizer_canvas_gles3.cpp6
-rw-r--r--modules/etc/image_etc.cpp7
-rw-r--r--scene/2d/line_2d.cpp2
-rw-r--r--scene/gui/tree.cpp64
-rw-r--r--scene/main/scene_tree.cpp12
-rw-r--r--scene/main/scene_tree.h2
-rw-r--r--scene/resources/material.cpp12
-rw-r--r--servers/visual/rasterizer.h1
-rw-r--r--servers/visual/visual_server_canvas.cpp4
-rw-r--r--servers/visual/visual_server_canvas.h2
-rw-r--r--servers/visual/visual_server_raster.h2
-rw-r--r--servers/visual/visual_server_wrap_mt.h2
-rw-r--r--servers/visual_server.cpp2
-rw-r--r--servers/visual_server.h2
21 files changed, 123 insertions, 56 deletions
diff --git a/core/class_db.h b/core/class_db.h
index 01c4d341c6..34301d6cba 100644
--- a/core/class_db.h
+++ b/core/class_db.h
@@ -297,6 +297,15 @@ public:
return bind_methodfi(METHOD_FLAGS_DEFAULT, bind, p_method_name, ptr, 7);
}
+ template <class N, class M>
+ static MethodBind *bind_method(N p_method_name, M p_method, const Variant &p_def1, const Variant &p_def2, const Variant &p_def3, const Variant &p_def4, const Variant &p_def5, const Variant &p_def6, const Variant &p_def7, const Variant &p_def8) {
+
+ MethodBind *bind = create_method_bind(p_method);
+ const Variant *ptr[8] = { &p_def1, &p_def2, &p_def3, &p_def4, &p_def5, &p_def6, &p_def7, &p_def8 };
+
+ return bind_methodfi(METHOD_FLAGS_DEFAULT, bind, p_method_name, ptr, 8);
+ }
+
template <class M>
static MethodBind *bind_vararg_method(uint32_t p_flags, StringName p_name, M p_method, const MethodInfo &p_info = MethodInfo(), const Vector<Variant> &p_default_args = Vector<Variant>(), bool p_return_nil_is_variant = true) {
diff --git a/core/image.cpp b/core/image.cpp
index 5f99fe1532..672f850a1f 100644
--- a/core/image.cpp
+++ b/core/image.cpp
@@ -2432,19 +2432,19 @@ Color Image::get_pixel(int p_x, int p_y) const {
}
case FORMAT_RGBA4444: {
uint16_t u = ((uint16_t *)ptr)[ofs];
- float r = (u & 0xF) / 15.0;
- float g = ((u >> 4) & 0xF) / 15.0;
- float b = ((u >> 8) & 0xF) / 15.0;
- float a = ((u >> 12) & 0xF) / 15.0;
+ float r = ((u >> 12) & 0xF) / 15.0;
+ float g = ((u >> 8) & 0xF) / 15.0;
+ float b = ((u >> 4) & 0xF) / 15.0;
+ float a = (u & 0xF) / 15.0;
return Color(r, g, b, a);
}
case FORMAT_RGBA5551: {
uint16_t u = ((uint16_t *)ptr)[ofs];
- float r = (u & 0x1F) / 15.0;
- float g = ((u >> 5) & 0x1F) / 15.0;
- float b = ((u >> 10) & 0x1F) / 15.0;
- float a = ((u >> 15) & 0x1) / 1.0;
+ float r = ((u >> 11) & 0x1F) / 15.0;
+ float g = ((u >> 6) & 0x1F) / 15.0;
+ float b = ((u >> 1) & 0x1F) / 15.0;
+ float a = (u & 0x1) / 1.0;
return Color(r, g, b, a);
}
case FORMAT_RF: {
@@ -2558,10 +2558,10 @@ void Image::set_pixel(int p_x, int p_y, const Color &p_color) {
uint16_t rgba = 0;
- rgba = uint16_t(CLAMP(p_color.r * 15.0, 0, 15));
- rgba |= uint16_t(CLAMP(p_color.g * 15.0, 0, 15)) << 4;
- rgba |= uint16_t(CLAMP(p_color.b * 15.0, 0, 15)) << 8;
- rgba |= uint16_t(CLAMP(p_color.a * 15.0, 0, 15)) << 12;
+ rgba = uint16_t(CLAMP(p_color.r * 15.0, 0, 15)) << 12;
+ rgba |= uint16_t(CLAMP(p_color.g * 15.0, 0, 15)) << 8;
+ rgba |= uint16_t(CLAMP(p_color.b * 15.0, 0, 15)) << 4;
+ rgba |= uint16_t(CLAMP(p_color.a * 15.0, 0, 15));
((uint16_t *)ptr)[ofs] = rgba;
@@ -2570,10 +2570,10 @@ void Image::set_pixel(int p_x, int p_y, const Color &p_color) {
uint16_t rgba = 0;
- rgba = uint16_t(CLAMP(p_color.r * 31.0, 0, 31));
- rgba |= uint16_t(CLAMP(p_color.g * 31.0, 0, 31)) << 5;
- rgba |= uint16_t(CLAMP(p_color.b * 31.0, 0, 31)) << 10;
- rgba |= uint16_t(p_color.a > 0.5 ? 1 : 0) << 15;
+ rgba = uint16_t(CLAMP(p_color.r * 31.0, 0, 31)) << 11;
+ rgba |= uint16_t(CLAMP(p_color.g * 31.0, 0, 31)) << 6;
+ rgba |= uint16_t(CLAMP(p_color.b * 31.0, 0, 31)) << 1;
+ rgba |= uint16_t(p_color.a > 0.5 ? 1 : 0);
((uint16_t *)ptr)[ofs] = rgba;
diff --git a/core/io/multiplayer_api.cpp b/core/io/multiplayer_api.cpp
index aaa7eb64c9..2708cb8c01 100644
--- a/core/io/multiplayer_api.cpp
+++ b/core/io/multiplayer_api.cpp
@@ -139,6 +139,9 @@ void MultiplayerAPI::set_network_peer(const Ref<NetworkedMultiplayerPeer> &p_pee
if (p_peer == network_peer) return; // Nothing to do
+ ERR_FAIL_COND_MSG(p_peer.is_valid() && p_peer->get_connection_status() == NetworkedMultiplayerPeer::CONNECTION_DISCONNECTED,
+ "Supplied NetworkedMultiplayerPeer must be connecting or connected.");
+
if (network_peer.is_valid()) {
network_peer->disconnect("peer_connected", this, "_add_peer");
network_peer->disconnect("peer_disconnected", this, "_del_peer");
@@ -150,8 +153,6 @@ void MultiplayerAPI::set_network_peer(const Ref<NetworkedMultiplayerPeer> &p_pee
network_peer = p_peer;
- ERR_FAIL_COND_MSG(p_peer.is_valid() && p_peer->get_connection_status() == NetworkedMultiplayerPeer::CONNECTION_DISCONNECTED, "Supplied NetworkedNetworkPeer must be connecting or connected.");
-
if (network_peer.is_valid()) {
network_peer->connect("peer_connected", this, "_add_peer");
network_peer->connect("peer_disconnected", this, "_del_peer");
diff --git a/doc/classes/OS.xml b/doc/classes/OS.xml
index 265e87eba3..22f4dc2d83 100644
--- a/doc/classes/OS.xml
+++ b/doc/classes/OS.xml
@@ -906,6 +906,7 @@
</member>
<member name="exit_code" type="int" setter="set_exit_code" getter="get_exit_code" default="0">
The exit code passed to the OS when the main loop exits. By convention, an exit code of [code]0[/code] indicates success whereas a non-zero exit code indicates an error. For portability reasons, the exit code should be set between 0 and 125 (inclusive).
+ [b]Note:[/b] This value will be ignored if using [method SceneTree.quit] with an [code]exit_code[/code] argument passed.
</member>
<member name="keep_screen_on" type="bool" setter="set_keep_screen_on" getter="is_keep_screen_on" default="true">
If [code]true[/code], the engine tries to keep the screen on while the game is running. Useful on mobile.
diff --git a/doc/classes/SceneTree.xml b/doc/classes/SceneTree.xml
index 0635dd8935..6a4105ca2f 100644
--- a/doc/classes/SceneTree.xml
+++ b/doc/classes/SceneTree.xml
@@ -185,8 +185,10 @@
<method name="quit">
<return type="void">
</return>
+ <argument index="0" name="exit_code" type="int" default="-1">
+ </argument>
<description>
- Quits the application.
+ Quits the application. A process [code]exit_code[/code] can optionally be passed as an argument. If this argument is [code]0[/code] or greater, it will override the [member OS.exit_code] defined before quitting the application.
</description>
</method>
<method name="reload_current_scene">
diff --git a/doc/classes/VisualServer.xml b/doc/classes/VisualServer.xml
index f804e32c4b..a216d4b7b3 100644
--- a/doc/classes/VisualServer.xml
+++ b/doc/classes/VisualServer.xml
@@ -422,6 +422,8 @@
</argument>
<argument index="10" name="antialiased" type="bool" default="false">
</argument>
+ <argument index="11" name="antialiasing_use_indices" type="bool" default="false">
+ </argument>
<description>
Adds a triangle array to the [CanvasItem]'s draw commands.
</description>
diff --git a/drivers/gles2/rasterizer_canvas_gles2.cpp b/drivers/gles2/rasterizer_canvas_gles2.cpp
index 45c9e66c73..10c9846fde 100644
--- a/drivers/gles2/rasterizer_canvas_gles2.cpp
+++ b/drivers/gles2/rasterizer_canvas_gles2.cpp
@@ -1033,7 +1033,11 @@ void RasterizerCanvasGLES2::_canvas_item_render_commands(Item *p_item, Item *cur
#ifdef GLES_OVER_GL
if (polygon->antialiased) {
glEnable(GL_LINE_SMOOTH);
- _draw_generic_indices(GL_LINE_STRIP, polygon->indices.ptr(), polygon->count, polygon->points.size(), polygon->points.ptr(), polygon->uvs.ptr(), polygon->colors.ptr(), polygon->colors.size() == 1);
+ if (polygon->antialiasing_use_indices) {
+ _draw_generic_indices(GL_LINE_STRIP, polygon->indices.ptr(), polygon->count, polygon->points.size(), polygon->points.ptr(), polygon->uvs.ptr(), polygon->colors.ptr(), polygon->colors.size() == 1);
+ } else {
+ _draw_generic(GL_LINE_LOOP, polygon->points.size(), polygon->points.ptr(), polygon->uvs.ptr(), polygon->colors.ptr(), polygon->colors.size() == 1);
+ }
glDisable(GL_LINE_SMOOTH);
}
#endif
diff --git a/drivers/gles3/rasterizer_canvas_gles3.cpp b/drivers/gles3/rasterizer_canvas_gles3.cpp
index bcee99d84e..55a38c917f 100644
--- a/drivers/gles3/rasterizer_canvas_gles3.cpp
+++ b/drivers/gles3/rasterizer_canvas_gles3.cpp
@@ -901,7 +901,11 @@ void RasterizerCanvasGLES3::_canvas_item_render_commands(Item *p_item, Item *cur
#ifdef GLES_OVER_GL
if (polygon->antialiased) {
glEnable(GL_LINE_SMOOTH);
- _draw_generic_indices(GL_LINE_STRIP, polygon->indices.ptr(), polygon->count, polygon->points.size(), polygon->points.ptr(), polygon->uvs.ptr(), polygon->colors.ptr(), polygon->colors.size() == 1);
+ if (polygon->antialiasing_use_indices) {
+ _draw_generic_indices(GL_LINE_STRIP, polygon->indices.ptr(), polygon->count, polygon->points.size(), polygon->points.ptr(), polygon->uvs.ptr(), polygon->colors.ptr(), polygon->colors.size() == 1);
+ } else {
+ _draw_generic(GL_LINE_LOOP, polygon->points.size(), polygon->points.ptr(), polygon->uvs.ptr(), polygon->colors.ptr(), polygon->colors.size() == 1);
+ }
glDisable(GL_LINE_SMOOTH);
}
#endif
diff --git a/modules/etc/image_etc.cpp b/modules/etc/image_etc.cpp
index 7cd5e2eb12..f0b95c893d 100644
--- a/modules/etc/image_etc.cpp
+++ b/modules/etc/image_etc.cpp
@@ -139,6 +139,13 @@ static void _compress_etc(Image *p_img, float p_lossy_quality, bool force_etc1_f
return;
}
+ if (img_format >= Image::FORMAT_RGBA8 && force_etc1_format) {
+ // If VRAM compression is using ETC, but image has alpha, convert to RGBA4444
+ // This saves space while maintaining the alpha channel
+ p_img->convert(Image::FORMAT_RGBA4444);
+ return;
+ }
+
uint32_t imgw = p_img->get_width(), imgh = p_img->get_height();
Image::Format etc_format = force_etc1_format ? Image::FORMAT_ETC : _get_etc2_mode(detected_channels);
diff --git a/scene/2d/line_2d.cpp b/scene/2d/line_2d.cpp
index 7f25face15..4a022f0a9c 100644
--- a/scene/2d/line_2d.cpp
+++ b/scene/2d/line_2d.cpp
@@ -316,7 +316,7 @@ void Line2D::_draw() {
lb.colors,
lb.uvs, Vector<int>(), Vector<float>(),
texture_rid, -1, RID(),
- _antialiased);
+ _antialiased, true);
// DEBUG
// Draw wireframe
diff --git a/scene/gui/tree.cpp b/scene/gui/tree.cpp
index 3cf17bd210..964f376dbd 100644
--- a/scene/gui/tree.cpp
+++ b/scene/gui/tree.cpp
@@ -2745,9 +2745,13 @@ void Tree::_gui_input(Ref<InputEvent> p_event) {
Ref<InputEventPanGesture> pan_gesture = p_event;
if (pan_gesture.is_valid()) {
- double prev_value = v_scroll->get_value();
+ double prev_v = v_scroll->get_value();
v_scroll->set_value(v_scroll->get_value() + v_scroll->get_page() * pan_gesture->get_delta().y / 8);
- if (v_scroll->get_value() != prev_value) {
+
+ double prev_h = h_scroll->get_value();
+ h_scroll->set_value(h_scroll->get_value() + h_scroll->get_page() * pan_gesture->get_delta().x / 8);
+
+ if (v_scroll->get_value() != prev_v || h_scroll->get_value() != prev_h) {
accept_event();
}
}
@@ -3455,30 +3459,48 @@ int Tree::get_item_offset(TreeItem *p_item) const {
}
void Tree::ensure_cursor_is_visible() {
-
- if (!is_inside_tree())
+ if (!is_inside_tree()) {
return;
+ }
+ if (!selected_item || (selected_col == -1)) {
+ return; // Nothing under cursor.
+ }
- TreeItem *selected = get_selected();
- if (!selected)
- return;
- int ofs = get_item_offset(selected);
- if (ofs == -1)
- return;
+ const Size2 area_size = get_size() - cache.bg->get_minimum_size();
- const int tbh = _get_title_button_height();
- ofs -= tbh;
+ int y_offset = get_item_offset(selected_item);
+ if (y_offset != -1) {
+ const int tbh = _get_title_button_height();
+ y_offset -= tbh;
- const int marginh = cache.bg->get_margin(MARGIN_TOP) + cache.bg->get_margin(MARGIN_BOTTOM);
- int h = compute_item_height(selected) + cache.vseparation;
- int screenh = get_size().height - h_scroll->get_combined_minimum_size().height - marginh - tbh;
+ const int cell_h = compute_item_height(selected_item) + cache.vseparation;
+ const int screen_h = area_size.height - h_scroll->get_combined_minimum_size().height - tbh;
- if (h > screenh) { //screen size is too small, maybe it was not resized yet.
- v_scroll->set_value(ofs);
- } else if (ofs + h > v_scroll->get_value() + screenh) {
- v_scroll->call_deferred("set_value", ofs - screenh + h);
- } else if (ofs < v_scroll->get_value()) {
- v_scroll->set_value(ofs);
+ if (cell_h > screen_h) { // Screen size is too small, maybe it was not resized yet.
+ v_scroll->set_value(y_offset);
+ } else if (y_offset + cell_h > v_scroll->get_value() + screen_h) {
+ v_scroll->call_deferred("set_value", y_offset - screen_h + cell_h);
+ } else if (y_offset < v_scroll->get_value()) {
+ v_scroll->set_value(y_offset);
+ }
+ }
+
+ if (select_mode != SELECT_ROW) { // Cursor always at col 0 in this mode.
+ int x_offset = 0;
+ for (int i = 0; i < selected_col; i++) {
+ x_offset += get_column_width(i);
+ }
+
+ const int cell_w = get_column_width(selected_col);
+ const int screen_w = area_size.width - v_scroll->get_combined_minimum_size().width;
+
+ if (cell_w > screen_w) {
+ h_scroll->set_value(x_offset);
+ } else if (x_offset + cell_w > h_scroll->get_value() + screen_w) {
+ h_scroll->call_deferred("set_value", x_offset - screen_w + cell_w);
+ } else if (x_offset < h_scroll->get_value()) {
+ h_scroll->set_value(x_offset);
+ }
}
}
diff --git a/scene/main/scene_tree.cpp b/scene/main/scene_tree.cpp
index 09b001b377..da147e7112 100644
--- a/scene/main/scene_tree.cpp
+++ b/scene/main/scene_tree.cpp
@@ -631,7 +631,13 @@ void SceneTree::finish() {
timers.clear();
}
-void SceneTree::quit() {
+void SceneTree::quit(int p_exit_code) {
+
+ if (p_exit_code >= 0) {
+ // Override the exit code if a positive argument is given (the default is `-1`).
+ // This is a shorthand for calling `set_exit_code()` on the OS singleton then quitting.
+ OS::get_singleton()->set_exit_code(p_exit_code);
+ }
_quit = true;
}
@@ -1812,8 +1818,6 @@ bool SceneTree::is_refusing_new_network_connections() const {
void SceneTree::_bind_methods() {
- //ClassDB::bind_method(D_METHOD("call_group","call_flags","group","method","arg1","arg2"),&SceneMainLoop::_call_group,DEFVAL(Variant()),DEFVAL(Variant()));
-
ClassDB::bind_method(D_METHOD("get_root"), &SceneTree::get_root);
ClassDB::bind_method(D_METHOD("has_group", "name"), &SceneTree::has_group);
@@ -1837,7 +1841,7 @@ void SceneTree::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_node_count"), &SceneTree::get_node_count);
ClassDB::bind_method(D_METHOD("get_frame"), &SceneTree::get_frame);
- ClassDB::bind_method(D_METHOD("quit"), &SceneTree::quit);
+ ClassDB::bind_method(D_METHOD("quit", "exit_code"), &SceneTree::quit, DEFVAL(-1));
ClassDB::bind_method(D_METHOD("set_screen_stretch", "mode", "aspect", "minsize", "shrink"), &SceneTree::set_screen_stretch, DEFVAL(1));
diff --git a/scene/main/scene_tree.h b/scene/main/scene_tree.h
index 9bb24238f2..55304fb12d 100644
--- a/scene/main/scene_tree.h
+++ b/scene/main/scene_tree.h
@@ -303,7 +303,7 @@ public:
void set_auto_accept_quit(bool p_enable);
void set_quit_on_go_back(bool p_enable);
- void quit();
+ void quit(int p_exit_code = -1);
void set_input_as_handled();
bool is_input_handled();
diff --git a/scene/resources/material.cpp b/scene/resources/material.cpp
index b74b0fac1f..ab4dbb758a 100644
--- a/scene/resources/material.cpp
+++ b/scene/resources/material.cpp
@@ -30,6 +30,8 @@
#include "material.h"
+#include "core/engine.h"
+
#ifdef TOOLS_ENABLED
#include "editor/editor_settings.h"
#endif
@@ -191,7 +193,10 @@ Variant ShaderMaterial::property_get_revert(const String &p_name) {
void ShaderMaterial::set_shader(const Ref<Shader> &p_shader) {
- if (shader.is_valid()) {
+ // Only connect/disconnect the signal when running in the editor.
+ // This can be a slow operation, and `_change_notify()` (which is called by `_shader_changed()`)
+ // does nothing in non-editor builds anyway. See GH-34741 for details.
+ if (shader.is_valid() && Engine::get_singleton()->is_editor_hint()) {
shader->disconnect("changed", this, "_shader_changed");
}
@@ -200,7 +205,10 @@ void ShaderMaterial::set_shader(const Ref<Shader> &p_shader) {
RID rid;
if (shader.is_valid()) {
rid = shader->get_rid();
- shader->connect("changed", this, "_shader_changed");
+
+ if (Engine::get_singleton()->is_editor_hint()) {
+ shader->connect("changed", this, "_shader_changed");
+ }
}
VS::get_singleton()->material_set_shader(_get_material(), rid);
diff --git a/servers/visual/rasterizer.h b/servers/visual/rasterizer.h
index c1f09cda21..74741a946c 100644
--- a/servers/visual/rasterizer.h
+++ b/servers/visual/rasterizer.h
@@ -782,6 +782,7 @@ public:
RID normal_map;
int count;
bool antialiased;
+ bool antialiasing_use_indices;
CommandPolygon() {
type = TYPE_POLYGON;
diff --git a/servers/visual/visual_server_canvas.cpp b/servers/visual/visual_server_canvas.cpp
index d4fba708b1..e07e188ec6 100644
--- a/servers/visual/visual_server_canvas.cpp
+++ b/servers/visual/visual_server_canvas.cpp
@@ -778,12 +778,13 @@ void VisualServerCanvas::canvas_item_add_polygon(RID p_item, const Vector<Point2
polygon->indices = indices;
polygon->count = indices.size();
polygon->antialiased = p_antialiased;
+ polygon->antialiasing_use_indices = false;
canvas_item->rect_dirty = true;
canvas_item->commands.push_back(polygon);
}
-void VisualServerCanvas::canvas_item_add_triangle_array(RID p_item, const Vector<int> &p_indices, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs, const Vector<int> &p_bones, const Vector<float> &p_weights, RID p_texture, int p_count, RID p_normal_map, bool p_antialiased) {
+void VisualServerCanvas::canvas_item_add_triangle_array(RID p_item, const Vector<int> &p_indices, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs, const Vector<int> &p_bones, const Vector<float> &p_weights, RID p_texture, int p_count, RID p_normal_map, bool p_antialiased, bool p_antialiasing_use_indices) {
Item *canvas_item = canvas_item_owner.getornull(p_item);
ERR_FAIL_COND(!canvas_item);
@@ -823,6 +824,7 @@ void VisualServerCanvas::canvas_item_add_triangle_array(RID p_item, const Vector
polygon->indices = indices;
polygon->count = count;
polygon->antialiased = p_antialiased;
+ polygon->antialiasing_use_indices = p_antialiasing_use_indices;
canvas_item->rect_dirty = true;
canvas_item->commands.push_back(polygon);
diff --git a/servers/visual/visual_server_canvas.h b/servers/visual/visual_server_canvas.h
index 366ec4d689..a2c641ce76 100644
--- a/servers/visual/visual_server_canvas.h
+++ b/servers/visual/visual_server_canvas.h
@@ -200,7 +200,7 @@ public:
void canvas_item_add_nine_patch(RID p_item, const Rect2 &p_rect, const Rect2 &p_source, RID p_texture, const Vector2 &p_topleft, const Vector2 &p_bottomright, VS::NinePatchAxisMode p_x_axis_mode = VS::NINE_PATCH_STRETCH, VS::NinePatchAxisMode p_y_axis_mode = VS::NINE_PATCH_STRETCH, bool p_draw_center = true, const Color &p_modulate = Color(1, 1, 1), RID p_normal_map = RID());
void canvas_item_add_primitive(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs, RID p_texture, float p_width = 1.0, RID p_normal_map = RID());
void canvas_item_add_polygon(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs = Vector<Point2>(), RID p_texture = RID(), RID p_normal_map = RID(), bool p_antialiased = false);
- void canvas_item_add_triangle_array(RID p_item, const Vector<int> &p_indices, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs = Vector<Point2>(), const Vector<int> &p_bones = Vector<int>(), const Vector<float> &p_weights = Vector<float>(), RID p_texture = RID(), int p_count = -1, RID p_normal_map = RID(), bool p_antialiased = false);
+ void canvas_item_add_triangle_array(RID p_item, const Vector<int> &p_indices, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs = Vector<Point2>(), const Vector<int> &p_bones = Vector<int>(), const Vector<float> &p_weights = Vector<float>(), RID p_texture = RID(), int p_count = -1, RID p_normal_map = RID(), bool p_antialiased = false, bool p_antialiasing_use_indices = false);
void canvas_item_add_mesh(RID p_item, const RID &p_mesh, const Transform2D &p_transform = Transform2D(), const Color &p_modulate = Color(1, 1, 1), RID p_texture = RID(), RID p_normal_map = RID());
void canvas_item_add_multimesh(RID p_item, RID p_mesh, RID p_texture = RID(), RID p_normal_map = RID());
void canvas_item_add_particles(RID p_item, RID p_particles, RID p_texture, RID p_normal);
diff --git a/servers/visual/visual_server_raster.h b/servers/visual/visual_server_raster.h
index 51521446cd..54c46b1812 100644
--- a/servers/visual/visual_server_raster.h
+++ b/servers/visual/visual_server_raster.h
@@ -602,7 +602,7 @@ public:
BIND11(canvas_item_add_nine_patch, RID, const Rect2 &, const Rect2 &, RID, const Vector2 &, const Vector2 &, NinePatchAxisMode, NinePatchAxisMode, bool, const Color &, RID)
BIND7(canvas_item_add_primitive, RID, const Vector<Point2> &, const Vector<Color> &, const Vector<Point2> &, RID, float, RID)
BIND7(canvas_item_add_polygon, RID, const Vector<Point2> &, const Vector<Color> &, const Vector<Point2> &, RID, RID, bool)
- BIND11(canvas_item_add_triangle_array, RID, const Vector<int> &, const Vector<Point2> &, const Vector<Color> &, const Vector<Point2> &, const Vector<int> &, const Vector<float> &, RID, int, RID, bool)
+ BIND12(canvas_item_add_triangle_array, RID, const Vector<int> &, const Vector<Point2> &, const Vector<Color> &, const Vector<Point2> &, const Vector<int> &, const Vector<float> &, RID, int, RID, bool, bool)
BIND6(canvas_item_add_mesh, RID, const RID &, const Transform2D &, const Color &, RID, RID)
BIND4(canvas_item_add_multimesh, RID, RID, RID, RID)
BIND4(canvas_item_add_particles, RID, RID, RID, RID)
diff --git a/servers/visual/visual_server_wrap_mt.h b/servers/visual/visual_server_wrap_mt.h
index c218c47b43..f5875f4fad 100644
--- a/servers/visual/visual_server_wrap_mt.h
+++ b/servers/visual/visual_server_wrap_mt.h
@@ -520,7 +520,7 @@ public:
FUNC11(canvas_item_add_nine_patch, RID, const Rect2 &, const Rect2 &, RID, const Vector2 &, const Vector2 &, NinePatchAxisMode, NinePatchAxisMode, bool, const Color &, RID)
FUNC7(canvas_item_add_primitive, RID, const Vector<Point2> &, const Vector<Color> &, const Vector<Point2> &, RID, float, RID)
FUNC7(canvas_item_add_polygon, RID, const Vector<Point2> &, const Vector<Color> &, const Vector<Point2> &, RID, RID, bool)
- FUNC11(canvas_item_add_triangle_array, RID, const Vector<int> &, const Vector<Point2> &, const Vector<Color> &, const Vector<Point2> &, const Vector<int> &, const Vector<float> &, RID, int, RID, bool)
+ FUNC12(canvas_item_add_triangle_array, RID, const Vector<int> &, const Vector<Point2> &, const Vector<Color> &, const Vector<Point2> &, const Vector<int> &, const Vector<float> &, RID, int, RID, bool, bool)
FUNC6(canvas_item_add_mesh, RID, const RID &, const Transform2D &, const Color &, RID, RID)
FUNC4(canvas_item_add_multimesh, RID, RID, RID, RID)
FUNC4(canvas_item_add_particles, RID, RID, RID, RID)
diff --git a/servers/visual_server.cpp b/servers/visual_server.cpp
index 8ba2b42b4b..1f72848b15 100644
--- a/servers/visual_server.cpp
+++ b/servers/visual_server.cpp
@@ -1974,7 +1974,7 @@ void VisualServer::_bind_methods() {
ClassDB::bind_method(D_METHOD("canvas_item_add_nine_patch", "item", "rect", "source", "texture", "topleft", "bottomright", "x_axis_mode", "y_axis_mode", "draw_center", "modulate", "normal_map"), &VisualServer::canvas_item_add_nine_patch, DEFVAL(NINE_PATCH_STRETCH), DEFVAL(NINE_PATCH_STRETCH), DEFVAL(true), DEFVAL(Color(1, 1, 1)), DEFVAL(RID()));
ClassDB::bind_method(D_METHOD("canvas_item_add_primitive", "item", "points", "colors", "uvs", "texture", "width", "normal_map"), &VisualServer::canvas_item_add_primitive, DEFVAL(1.0), DEFVAL(RID()));
ClassDB::bind_method(D_METHOD("canvas_item_add_polygon", "item", "points", "colors", "uvs", "texture", "normal_map", "antialiased"), &VisualServer::canvas_item_add_polygon, DEFVAL(Vector<Point2>()), DEFVAL(RID()), DEFVAL(RID()), DEFVAL(false));
- ClassDB::bind_method(D_METHOD("canvas_item_add_triangle_array", "item", "indices", "points", "colors", "uvs", "bones", "weights", "texture", "count", "normal_map", "antialiased"), &VisualServer::canvas_item_add_triangle_array, DEFVAL(Vector<Point2>()), DEFVAL(Vector<int>()), DEFVAL(Vector<float>()), DEFVAL(RID()), DEFVAL(-1), DEFVAL(RID()), DEFVAL(false));
+ ClassDB::bind_method(D_METHOD("canvas_item_add_triangle_array", "item", "indices", "points", "colors", "uvs", "bones", "weights", "texture", "count", "normal_map", "antialiased", "antialiasing_use_indices"), &VisualServer::canvas_item_add_triangle_array, DEFVAL(Vector<Point2>()), DEFVAL(Vector<int>()), DEFVAL(Vector<float>()), DEFVAL(RID()), DEFVAL(-1), DEFVAL(RID()), DEFVAL(false), DEFVAL(false));
ClassDB::bind_method(D_METHOD("canvas_item_add_mesh", "item", "mesh", "transform", "modulate", "texture", "normal_map"), &VisualServer::canvas_item_add_mesh, DEFVAL(Transform2D()), DEFVAL(Color(1, 1, 1)), DEFVAL(RID()), DEFVAL(RID()));
ClassDB::bind_method(D_METHOD("canvas_item_add_multimesh", "item", "mesh", "texture", "normal_map"), &VisualServer::canvas_item_add_multimesh, DEFVAL(RID()));
ClassDB::bind_method(D_METHOD("canvas_item_add_particles", "item", "particles", "texture", "normal_map"), &VisualServer::canvas_item_add_particles);
diff --git a/servers/visual_server.h b/servers/visual_server.h
index 80c2142458..9aeee731b3 100644
--- a/servers/visual_server.h
+++ b/servers/visual_server.h
@@ -903,7 +903,7 @@ public:
virtual void canvas_item_add_nine_patch(RID p_item, const Rect2 &p_rect, const Rect2 &p_source, RID p_texture, const Vector2 &p_topleft, const Vector2 &p_bottomright, NinePatchAxisMode p_x_axis_mode = NINE_PATCH_STRETCH, NinePatchAxisMode p_y_axis_mode = NINE_PATCH_STRETCH, bool p_draw_center = true, const Color &p_modulate = Color(1, 1, 1), RID p_normal_map = RID()) = 0;
virtual void canvas_item_add_primitive(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs, RID p_texture, float p_width = 1.0, RID p_normal_map = RID()) = 0;
virtual void canvas_item_add_polygon(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs = Vector<Point2>(), RID p_texture = RID(), RID p_normal_map = RID(), bool p_antialiased = false) = 0;
- virtual void canvas_item_add_triangle_array(RID p_item, const Vector<int> &p_indices, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs = Vector<Point2>(), const Vector<int> &p_bones = Vector<int>(), const Vector<float> &p_weights = Vector<float>(), RID p_texture = RID(), int p_count = -1, RID p_normal_map = RID(), bool p_antialiased = false) = 0;
+ virtual void canvas_item_add_triangle_array(RID p_item, const Vector<int> &p_indices, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs = Vector<Point2>(), const Vector<int> &p_bones = Vector<int>(), const Vector<float> &p_weights = Vector<float>(), RID p_texture = RID(), int p_count = -1, RID p_normal_map = RID(), bool p_antialiased = false, bool p_antialiasing_use_indices = false) = 0;
virtual void canvas_item_add_mesh(RID p_item, const RID &p_mesh, const Transform2D &p_transform = Transform2D(), const Color &p_modulate = Color(1, 1, 1), RID p_texture = RID(), RID p_normal_map = RID()) = 0;
virtual void canvas_item_add_multimesh(RID p_item, RID p_mesh, RID p_texture = RID(), RID p_normal_map = RID()) = 0;
virtual void canvas_item_add_particles(RID p_item, RID p_particles, RID p_texture, RID p_normal_map) = 0;