diff options
888 files changed, 30042 insertions, 13003 deletions
diff --git a/.github/FUNDING.yml b/.github/FUNDING.yml deleted file mode 100644 index 0820ab175d..0000000000 --- a/.github/FUNDING.yml +++ /dev/null @@ -1,2 +0,0 @@ -patreon: godotengine -custom: https://godotengine.org/donate diff --git a/.github/workflows/android_builds.yml b/.github/workflows/android_builds.yml index 6b16c10b3e..1c9a8f7f03 100644 --- a/.github/workflows/android_builds.yml +++ b/.github/workflows/android_builds.yml @@ -1,4 +1,4 @@ -name: Android Builds +name: 🤖 Android Builds on: [push, pull_request] # Global Cache Settings diff --git a/.github/workflows/ios_builds.yml b/.github/workflows/ios_builds.yml index 0657a6cb18..e6770d384a 100644 --- a/.github/workflows/ios_builds.yml +++ b/.github/workflows/ios_builds.yml @@ -1,4 +1,4 @@ -name: iOS Builds +name: ðŸ iOS Builds on: [push, pull_request] # Global Cache Settings diff --git a/.github/workflows/javascript_builds.disabled b/.github/workflows/javascript_builds.disabled index 09c4c41d53..c3c51209bd 100644 --- a/.github/workflows/javascript_builds.disabled +++ b/.github/workflows/javascript_builds.disabled @@ -1,4 +1,4 @@ -name: JavaScript Builds +name: 🌠JavaScript Builds on: [push, pull_request] # Global Cache Settings diff --git a/.github/workflows/linux_builds.yml b/.github/workflows/linux_builds.yml index 087b2d15de..436671dd95 100644 --- a/.github/workflows/linux_builds.yml +++ b/.github/workflows/linux_builds.yml @@ -1,4 +1,4 @@ -name: Linux Builds +name: 🧠Linux Builds on: [push, pull_request] # Global Cache Settings diff --git a/.github/workflows/macos_builds.yml b/.github/workflows/macos_builds.yml index bd3340111e..74b57adaeb 100644 --- a/.github/workflows/macos_builds.yml +++ b/.github/workflows/macos_builds.yml @@ -1,4 +1,4 @@ -name: macOS Builds +name: 🎠macOS Builds on: [push, pull_request] # Global Cache Settings diff --git a/.github/workflows/static_checks.yml b/.github/workflows/static_checks.yml index ee01dba2ba..c2af0ac549 100644 --- a/.github/workflows/static_checks.yml +++ b/.github/workflows/static_checks.yml @@ -1,4 +1,4 @@ -name: Static Checks +name: 📊 Static Checks on: [push, pull_request] jobs: diff --git a/.github/workflows/windows_builds.yml b/.github/workflows/windows_builds.yml index 0d3c78b45d..a2fa4cc7c8 100644 --- a/.github/workflows/windows_builds.yml +++ b/.github/workflows/windows_builds.yml @@ -1,4 +1,4 @@ -name: Windows Builds +name: ðŸ Windows Builds on: [push, pull_request] # Global Cache Settings diff --git a/.gitignore b/.gitignore index 6af581040c..8d1aad947d 100644 --- a/.gitignore +++ b/.gitignore @@ -383,3 +383,6 @@ ruby.png snow.png updown.png gcov.css + +# https://clangd.llvm.org/ cache folder +.clangd/ diff --git a/.lgtm.yml b/.lgtm.yml new file mode 100644 index 0000000000..e4841eaff4 --- /dev/null +++ b/.lgtm.yml @@ -0,0 +1,7 @@ +extraction: + cpp: + after_prepare: + - pip3 install scons + - PATH="/opt/work/.local/bin:$PATH" + index: + build_command: scons -j2 @@ -24,6 +24,7 @@ dankan1890 <mewuidev2@gmail.com> Daniel J. Ramirez <djrmuv@gmail.com> Dominik 'dreamsComeTrue' JasiÅ„ski <dominikjasinski@o2.pl> Emmanuel Barroga <emmanuelbarroga@gmail.com> +Eric M <itsjusteza@gmail.com> Erik Selecký <35656626+rxlecky@users.noreply.github.com> Erik Selecký <35656626+rxlecky@users.noreply.github.com> <35656626+SeleckyErik@users.noreply.github.com> Fabian <supagu@gmail.com> diff --git a/AUTHORS.md b/AUTHORS.md index 40aa50f8b6..8ae19cfdf7 100644 --- a/AUTHORS.md +++ b/AUTHORS.md @@ -66,6 +66,7 @@ name is available. Emmanuel Leblond (touilleMan) Eoin O'Neill (Eoin-ONeill-Yokai) Eric Lasota (elasota) + Eric M (EricEzaM) Eric Rybicki (ericrybick) Erik Selecký (rxlecky) est31 diff --git a/CHANGELOG.md b/CHANGELOG.md index 1f8f8bd676..88c9e1a8a0 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -384,6 +384,8 @@ The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/). - Ogg samples now have an icon in the editor, like WAV samples. - Camera2D drag margins are now disabled by default. - If porting a project from Godot 3.1 where drag margins were used, these must be enabled manually again. +- The Camera2D Offset property now ignores the Limit property. + - To get the old behavior back, move the camera itself instead of changing the offset. - `Camera.project_position()` now requires a second `depth` argument to determine the distance of the point from the camera. - To get the old behavior back, pass the Camera's `near` property value as the second argument. - `Skeleton.set_bone_global_pose()` was replaced by `Skeleton.set_bone_global_pose_override()`. diff --git a/CODE_OF_CONDUCT.md b/CODE_OF_CONDUCT.md deleted file mode 100644 index f10438769d..0000000000 --- a/CODE_OF_CONDUCT.md +++ /dev/null @@ -1,4 +0,0 @@ -# Code of Conduct - -By participating in this repository, you agree to abide by the -[Godot Engine Code of Conduct](https://godotengine.org/code-of-conduct). diff --git a/COPYRIGHT.txt b/COPYRIGHT.txt index 8ccdecd307..6122452b88 100644 --- a/COPYRIGHT.txt +++ b/COPYRIGHT.txt @@ -338,7 +338,7 @@ License: Expat Files: ./thirdparty/tinyexr/ Comment: TinyEXR -Copyright: 2014-2019, Syoyo Fujita +Copyright: 2014-2020, Syoyo Fujita 2002, Industrial Light & Magic, a division of Lucas Digital Ltd. LLC License: BSD-3-clause @@ -380,7 +380,7 @@ License: Zlib Files: ./thirdparty/zstd/ Comment: Zstandard -Copyright: 2016-2019, Facebook, Inc. +Copyright: 2016-2020, Facebook, Inc. License: BSD-3-clause @@ -14,7 +14,6 @@ generous deed immortalized in the next stable release of Godot Engine. Gamblify <https://www.gamblify.com> Heroic Labs <https://heroiclabs.com> - Interblock <http://interblockgaming.com> ## Gold sponsors @@ -27,16 +26,17 @@ generous deed immortalized in the next stable release of Godot Engine. ## Bronze sponsors Brandon Lamb + Garry Newman ## Mini sponsors AD Ford - Alan Beauchamp albinaask Alejandro Saucedo alex brown Andrew Dunai Christian Baune + Christoffer Sundbom Christopher Montesano Darkhan Baimyrza Darrin Massena @@ -46,7 +46,6 @@ generous deed immortalized in the next stable release of Godot Engine. Edward Flick Gamechuck GameDev.net - Grady Hein-Pieter van Braam Jacob McKenney Jasper Brooks @@ -78,7 +77,6 @@ generous deed immortalized in the next stable release of Godot Engine. Asher Glick Austen McRae Bernhard Werner - beVR Carlo Cabanilla Chris Goddard Christopher Case @@ -93,8 +91,11 @@ generous deed immortalized in the next stable release of Godot Engine. Florian Rämisch Forge Gamejunkey + Grady Jakub Grzesik Javier Roman + Jeff Nyte + Joan Fons Jon Woodward Karl Werf Klavdij Voncina @@ -103,7 +104,9 @@ generous deed immortalized in the next stable release of Godot Engine. Maciej Pendolski Manuele Finocchiaro Markus Wiesner + Mason Bially Matthew Hillier + m kaersten Mohamed Ikbel Boulabiar Monster Vial Officine Pixel S.n.c. @@ -114,10 +117,9 @@ generous deed immortalized in the next stable release of Godot Engine. Rob Messick Roland Fredenhagen Ronan Zeegers - Ryan Badour Sandro Jenny Sarksus - Scott Wadden + Sean Sergey Sofox Spicylewd @@ -133,13 +135,16 @@ generous deed immortalized in the next stable release of Godot Engine. Adam Nakonieczny Adam Neumann Alexander J Maynard + Alex de la Mare Alexey Dyadchenko Alex Khayrullin alice gambrell Andreas Funke André Frélicot Andrew Harris + Antoni Batchelli aoshiwik + Arisaka Mayuki Barugon Can Eris Carlos de Sousa Marques @@ -148,7 +153,6 @@ generous deed immortalized in the next stable release of Godot Engine. Chelsea Hash Chris Petrich Chris Serino - Christian Alexander Bjørklund Bøhler Christian Leth Jeppesen Cody Parker Conrad Curry @@ -164,19 +168,20 @@ generous deed immortalized in the next stable release of Godot Engine. Felix Brückner flesk F S + Gabrielius VaiÅ¡kÅ«nas Gary Hulst gavlig GGGames.org GiulianoB + Green Fox Guilherme Felipe de C. G. da Silva Heath Hayes Hoai Nam Tran Horváth Péter Hu Hund + James Couzens Jared Jared White - Jeff Nyte - Joan Fons Joel Fivat Joel Höglund John G Gentzel @@ -186,26 +191,31 @@ generous deed immortalized in the next stable release of Godot Engine. Joshua Flores Joshua Lesperance Juan Velandia + Judd Julian Todd Juraj Móza + JUSTIN CARROLL Justo Delgado Baudà Kelteseth kickmaniac kinfox + kuku Lachie Lain Ballard Leo Fidel R Liban luca duran + Luc-Frédéric Langis MadScientistCarl Marcelo Dornbusch Lopes Marisa Clardy Markus Fehr Martin Eigel + Martin Kotz + Martin Soucek Matt Eunson Michael Michael Dürwald Mikado069 - m kaersten MuffinManKen Nick Abousselam Oliver Dick @@ -221,13 +231,13 @@ generous deed immortalized in the next stable release of Godot Engine. pl Ranoller Raymond Harris + razmie Ricardo Alcantara Rob Robert Willes Rob McInroy Rocknight Studios Ronnie Ashlock - Ryan Ryan Wilson Samuel Judd Scott Pilet @@ -235,9 +245,9 @@ generous deed immortalized in the next stable release of Godot Engine. Sean Robertson Sébastien Serban Serafimescu + Sergey Minakov Shishir Tandale SKison - SleepCircle spilldata Steven Landow Stoned Xander @@ -245,13 +255,14 @@ generous deed immortalized in the next stable release of Godot Engine. TheLevelOfDetail . Thomas Bjarnelöf Thomas Kurz + Tim Howard Timothy Pulliam Tobias Bocanegra Trent Fehl Valryia VikFro - Vincent Henderson VojtÄ›ch + voxelv William Foster Wojciech Chojnacki Xavier PATRICELLI @@ -264,6 +275,7 @@ generous deed immortalized in the next stable release of Godot Engine. 1D_Inc Aaron + Aaron Passchier Abraham Haskins Acheron Adam @@ -275,9 +287,11 @@ generous deed immortalized in the next stable release of Godot Engine. Adam Smeltzer Adam SzymaÅ„ski Adisibio + Agar3s - Giovanny Beltrán Agustinus Arya Aidan O'Flannagain Aki Mimoto + Alan Beauchamp Albin Jonasson Svärdsby Alder Stefano AleMax @@ -290,6 +304,7 @@ generous deed immortalized in the next stable release of Godot Engine. Allen Schade Andreas Krampitz André Simões + Andre Stackhouse andrew james morris Andrew Mansuetti Andrew Rosenwinkel @@ -298,16 +313,18 @@ generous deed immortalized in the next stable release of Godot Engine. Anthony Avina AP Condomines Arda Erol - Arisaka Mayuki Armin Preiml Arseniy M Arthur S. Muszynski Ashley Claymore Ashton Scott Snapp + Astier Mickael Aubrey Falconer B A Balázs Batári + Balázs Kondákor Bartosz Bielecki + Bekhoucha Danyl Benedikt Ben Vercammen Bernd Jänichen @@ -315,6 +332,7 @@ generous deed immortalized in the next stable release of Godot Engine. Black Block Blair Allen Bobby CC Wong + Borkzilla Bram brian Brian mc gowan @@ -322,6 +340,7 @@ generous deed immortalized in the next stable release of Godot Engine. Burney Waring Caleb Gartner Cameron Meyer + Carlos Cejudo Carl van der Geest Carwyn Edwards Cas Brugman @@ -329,14 +348,15 @@ generous deed immortalized in the next stable release of Godot Engine. Chad Steadman Chris Brown Chris Chapin + Chris Jagusch + Christian Clavet Christian Winter Christoffer Dahlblom - Christoffer Sundbom Christophe Gagnier Christopher Schmitt - Christoph Woinke Clay Heaton Cole Johnson + Conall O Curt King CzechBlueBear Daniel De Macedo @@ -344,8 +364,10 @@ generous deed immortalized in the next stable release of Godot Engine. DanielMaximiano Daniel Szarfman Daniel Tebbutt + Danny Welch Daren Scot Wilson Dave Walker + David Bôle David May David Woodard David Zanetti @@ -377,7 +399,6 @@ generous deed immortalized in the next stable release of Godot Engine. Fekinox Felix Bohmann Flaredown - Florian Richer Forty Doubleu Frank FuDiggity @@ -385,6 +406,7 @@ generous deed immortalized in the next stable release of Godot Engine. gamedev by Celio Gary Thomas George Marques + Greg Lincoln Greg Olson GREGORY C FEIN Greyson Richey @@ -394,9 +416,11 @@ generous deed immortalized in the next stable release of Godot Engine. Guldoman Gustavo Loureiro dos Reis Hal A + helija Heribert Hirth Hunter Jones Hylpher + Ian Williams Iiari iKlem IndustrialRobot @@ -406,9 +430,11 @@ generous deed immortalized in the next stable release of Godot Engine. Jaguar Jaiden Gerig Jaime Ruiz-Borau Vizárraga + Jake Huxell Jako Danar James James A F Manley + James Thomas Jamiee H Jamie Massey Janders @@ -429,6 +455,7 @@ generous deed immortalized in the next stable release of Godot Engine. Jonatan R Jonathan G Jon Bonazza + Jon Oakes Jon Sully Jordy Goodridge Jorge Antunes @@ -437,12 +464,12 @@ generous deed immortalized in the next stable release of Godot Engine. Josh Mitchell Joshua Southerland Juanfran - Judd Julian Murgia June Little JungleRobba Justin Calleja Justin Hamilton + Justin Oaksford Justin Spedding KaDokta Karel NÄ›mec @@ -454,11 +481,13 @@ generous deed immortalized in the next stable release of Godot Engine. Kevin McPhillips Kiri Jolly Kjetil Haugland + Kristian Nygaard Jensen KsyTek Games Kuan Cheang kycho Kyle Appelgate Kyuppin + Laurent CHEA Laurent Tréguier LEMMiNO Leonardo Dimano @@ -496,9 +525,10 @@ generous deed immortalized in the next stable release of Godot Engine. Mikayla Mike Birkhead Mike Cunningham + Mitchell J. Wagner Molinghu + Molly Jameson MoM - Mored4u Nathan Fish Natrim nee @@ -520,25 +550,25 @@ generous deed immortalized in the next stable release of Godot Engine. Oleg Reva Olivier Omar Delarosa + Orinxlm Oscar Domingo Oscar Norlander - Pan Ip Parinya Teerakasemsuk Patrick Dully Patrick Nafarrete Paul Gieske Paul Mason PaweÅ‚ Kowal + PaweÅ‚ Åyczkowski Pedro Assuncao Penguin - Peter Philip Cohoe Pierre-Nicolas Tollitte Piotr Góral Point08 Preethi Vaidyanathan + Price Comstock pwab - Rad Cat Rafa Laguna Remi Rampin Rémi Verschelde @@ -547,6 +577,7 @@ generous deed immortalized in the next stable release of Godot Engine. Richard Ivánek Robert Farr (Larington) Robert Larnach + Rob Ruana Roger Smith Roland RzÄ…sa Roman Tinkov @@ -558,6 +589,7 @@ generous deed immortalized in the next stable release of Godot Engine. Sam Caulfield Sam Edson Samuele Zolfanelli + sayaks Scott D. Yelich Scott Longley ScottMakesGames @@ -574,6 +606,7 @@ generous deed immortalized in the next stable release of Godot Engine. Simon Schoenenberger Simon Wenner Sintinium + Skalli smbe19 smo1704 soft circles @@ -581,9 +614,11 @@ generous deed immortalized in the next stable release of Godot Engine. Stefano Caronia Steve Cloete Svenne Krap + tadashi endo Tannen Helmers Terry tezuvholovdr + Theodore Lindsey TheVoiceInMyHead thomas Thomas Bechtold @@ -591,6 +626,7 @@ generous deed immortalized in the next stable release of Godot Engine. Thomas Kelly Tim Drumheller Tim Erskine + Tim Gleason Timothy B. MacDonald Tobbun Tobias Bradtke @@ -622,10 +658,16 @@ generous deed immortalized in the next stable release of Godot Engine. werner mendizabal Wiley Thompson Will + William Edwards + William F Siqueira + William Hogben + Windvis Wyatt Goodin + x1212 Yegor Smirnov YiYin Gu Yuri Sizov + Zak Stephens Zgegnesh Hemomancer ΒΑΣΙΛΗΣ ΓΕΩΡΓΑΚΟΠΟΥΛΟΣ éƒæ™¨ç…œ @@ -72,7 +72,6 @@ provided by the community, such as text and video tutorials, demos, etc. Consult the [community channels](https://godotengine.org/community) for more information. -[](https://github.com/godotengine/godot/actions) [](https://www.codetriage.com/godotengine/godot) [](https://hosted.weblate.org/engage/godot-engine/?utm_source=widget) [](https://lgtm.com/projects/g/godotengine/godot/alerts) diff --git a/SConstruct b/SConstruct index 64a4c48eff..b7b0321039 100644 --- a/SConstruct +++ b/SConstruct @@ -13,8 +13,6 @@ from collections import OrderedDict # Local import methods import glsl_builders -import version -from platform_methods import run_in_subprocess # Scan possible build platforms diff --git a/core/SCsub b/core/SCsub index 40ee78d3ea..59fe63b4b3 100644 --- a/core/SCsub +++ b/core/SCsub @@ -4,7 +4,6 @@ Import("env") import core_builders import make_binders -from platform_methods import run_in_subprocess env.core_sources = [] @@ -122,6 +121,7 @@ if env["builtin_zstd"]: "compress/zstdmt_compress.c", "compress/zstd_compress_literals.c", "compress/zstd_compress_sequences.c", + "compress/zstd_compress_superblock.c", "decompress/huf_decompress.c", "decompress/zstd_ddict.c", "decompress/zstd_decompress_block.c", diff --git a/core/bind/core_bind.cpp b/core/bind/core_bind.cpp index 045d7d5872..489ff762c9 100644 --- a/core/bind/core_bind.cpp +++ b/core/bind/core_bind.cpp @@ -31,6 +31,7 @@ #include "core_bind.h" #include "core/crypto/crypto_core.h" +#include "core/debugger/engine_debugger.h" #include "core/io/file_access_compressed.h" #include "core/io/file_access_encrypted.h" #include "core/io/json.h" @@ -2467,3 +2468,154 @@ Ref<JSONParseResult> _JSON::parse(const String &p_json) { } _JSON *_JSON::singleton = nullptr; + +////// _EngineDebugger ////// + +void _EngineDebugger::_bind_methods() { + ClassDB::bind_method(D_METHOD("is_active"), &_EngineDebugger::is_active); + + ClassDB::bind_method(D_METHOD("register_profiler", "name", "toggle", "add", "tick"), &_EngineDebugger::register_profiler); + ClassDB::bind_method(D_METHOD("unregister_profiler", "name"), &_EngineDebugger::unregister_profiler); + ClassDB::bind_method(D_METHOD("is_profiling", "name"), &_EngineDebugger::is_profiling); + ClassDB::bind_method(D_METHOD("has_profiler", "name"), &_EngineDebugger::has_profiler); + + ClassDB::bind_method(D_METHOD("profiler_add_frame_data", "name", "data"), &_EngineDebugger::profiler_add_frame_data); + ClassDB::bind_method(D_METHOD("profiler_enable", "name", "enable", "arguments"), &_EngineDebugger::profiler_enable, DEFVAL(Array())); + + ClassDB::bind_method(D_METHOD("register_message_capture", "name", "callable"), &_EngineDebugger::register_message_capture); + ClassDB::bind_method(D_METHOD("unregister_message_capture", "name"), &_EngineDebugger::unregister_message_capture); + ClassDB::bind_method(D_METHOD("has_capture", "name"), &_EngineDebugger::has_capture); + + ClassDB::bind_method(D_METHOD("send_message", "message", "data"), &_EngineDebugger::send_message); +} + +bool _EngineDebugger::is_active() { + return EngineDebugger::is_active(); +} + +void _EngineDebugger::register_profiler(const StringName &p_name, const Callable &p_toggle, const Callable &p_add, const Callable &p_tick) { + ERR_FAIL_COND_MSG(profilers.has(p_name) || has_profiler(p_name), "Profiler already registered: " + p_name); + profilers.insert(p_name, ProfilerCallable(p_toggle, p_add, p_tick)); + ProfilerCallable &p = profilers[p_name]; + EngineDebugger::Profiler profiler( + &p, + &_EngineDebugger::call_toggle, + &_EngineDebugger::call_add, + &_EngineDebugger::call_tick); + EngineDebugger::register_profiler(p_name, profiler); +} + +void _EngineDebugger::unregister_profiler(const StringName &p_name) { + ERR_FAIL_COND_MSG(!profilers.has(p_name), "Profiler not registered: " + p_name); + EngineDebugger::unregister_profiler(p_name); + profilers.erase(p_name); +} + +bool _EngineDebugger::_EngineDebugger::is_profiling(const StringName &p_name) { + return EngineDebugger::is_profiling(p_name); +} + +bool _EngineDebugger::has_profiler(const StringName &p_name) { + return EngineDebugger::has_profiler(p_name); +} + +void _EngineDebugger::profiler_add_frame_data(const StringName &p_name, const Array &p_data) { + EngineDebugger::profiler_add_frame_data(p_name, p_data); +} + +void _EngineDebugger::profiler_enable(const StringName &p_name, bool p_enabled, const Array &p_opts) { + if (EngineDebugger::get_singleton()) { + EngineDebugger::get_singleton()->profiler_enable(p_name, p_enabled, p_opts); + } +} + +void _EngineDebugger::register_message_capture(const StringName &p_name, const Callable &p_callable) { + ERR_FAIL_COND_MSG(captures.has(p_name) || has_capture(p_name), "Capture already registered: " + p_name); + captures.insert(p_name, p_callable); + Callable &c = captures[p_name]; + EngineDebugger::Capture capture(&c, &_EngineDebugger::call_capture); + EngineDebugger::register_message_capture(p_name, capture); +} + +void _EngineDebugger::unregister_message_capture(const StringName &p_name) { + ERR_FAIL_COND_MSG(!captures.has(p_name), "Capture not registered: " + p_name); + EngineDebugger::unregister_message_capture(p_name); + captures.erase(p_name); +} + +bool _EngineDebugger::has_capture(const StringName &p_name) { + return EngineDebugger::has_capture(p_name); +} + +void _EngineDebugger::send_message(const String &p_msg, const Array &p_data) { + ERR_FAIL_COND_MSG(!EngineDebugger::is_active(), "Can't send message. No active debugger"); + EngineDebugger::get_singleton()->send_message(p_msg, p_data); +} + +void _EngineDebugger::call_toggle(void *p_user, bool p_enable, const Array &p_opts) { + Callable &toggle = ((ProfilerCallable *)p_user)->callable_toggle; + if (toggle.is_null()) { + return; + } + Variant enable = p_enable, opts = p_opts; + const Variant *args[2] = { &enable, &opts }; + Variant retval; + Callable::CallError err; + toggle.call(args, 2, retval, err); + ERR_FAIL_COND_MSG(err.error != Callable::CallError::CALL_OK, "Error calling 'toggle' to callable: " + Variant::get_callable_error_text(toggle, args, 2, err)); +} + +void _EngineDebugger::call_add(void *p_user, const Array &p_data) { + Callable &add = ((ProfilerCallable *)p_user)->callable_add; + if (add.is_null()) { + return; + } + Variant data = p_data; + const Variant *args[1] = { &data }; + Variant retval; + Callable::CallError err; + add.call(args, 1, retval, err); + ERR_FAIL_COND_MSG(err.error != Callable::CallError::CALL_OK, "Error calling 'add' to callable: " + Variant::get_callable_error_text(add, args, 1, err)); +} + +void _EngineDebugger::call_tick(void *p_user, float p_frame_time, float p_idle_time, float p_physics_time, float p_physics_frame_time) { + Callable &tick = ((ProfilerCallable *)p_user)->callable_tick; + if (tick.is_null()) { + return; + } + Variant frame_time = p_frame_time, idle_time = p_idle_time, physics_time = p_physics_time, physics_frame_time = p_physics_frame_time; + const Variant *args[4] = { &frame_time, &idle_time, &physics_time, &physics_frame_time }; + Variant retval; + Callable::CallError err; + tick.call(args, 4, retval, err); + ERR_FAIL_COND_MSG(err.error != Callable::CallError::CALL_OK, "Error calling 'tick' to callable: " + Variant::get_callable_error_text(tick, args, 4, err)); +} + +Error _EngineDebugger::call_capture(void *p_user, const String &p_cmd, const Array &p_data, bool &r_captured) { + Callable &capture = *(Callable *)p_user; + if (capture.is_null()) { + return FAILED; + } + Variant cmd = p_cmd, data = p_data; + const Variant *args[2] = { &cmd, &data }; + Variant retval; + Callable::CallError err; + capture.call(args, 2, retval, err); + ERR_FAIL_COND_V_MSG(err.error != Callable::CallError::CALL_OK, FAILED, "Error calling 'capture' to callable: " + Variant::get_callable_error_text(capture, args, 2, err)); + ERR_FAIL_COND_V_MSG(retval.get_type() != Variant::BOOL, FAILED, "Error calling 'capture' to callable: " + String(capture) + ". Return type is not bool."); + r_captured = retval; + return OK; +} + +_EngineDebugger::~_EngineDebugger() { + for (Map<StringName, Callable>::Element *E = captures.front(); E; E = E->next()) { + EngineDebugger::unregister_message_capture(E->key()); + } + captures.clear(); + for (Map<StringName, ProfilerCallable>::Element *E = profilers.front(); E; E = E->next()) { + EngineDebugger::unregister_profiler(E->key()); + } + profilers.clear(); +} + +_EngineDebugger *_EngineDebugger::singleton = nullptr; diff --git a/core/bind/core_bind.h b/core/bind/core_bind.h index a1fedf1bb8..a59fcda60c 100644 --- a/core/bind/core_bind.h +++ b/core/bind/core_bind.h @@ -715,4 +715,58 @@ public: _JSON() { singleton = this; } }; +class _EngineDebugger : public Object { + GDCLASS(_EngineDebugger, Object); + + class ProfilerCallable { + friend class _EngineDebugger; + + Callable callable_toggle; + Callable callable_add; + Callable callable_tick; + + public: + ProfilerCallable() {} + + ProfilerCallable(const Callable &p_toggle, const Callable &p_add, const Callable &p_tick) { + callable_toggle = p_toggle; + callable_add = p_add; + callable_tick = p_tick; + } + }; + + Map<StringName, Callable> captures; + Map<StringName, ProfilerCallable> profilers; + +protected: + static void _bind_methods(); + static _EngineDebugger *singleton; + +public: + static _EngineDebugger *get_singleton() { return singleton; } + + bool is_active(); + + void register_profiler(const StringName &p_name, const Callable &p_toggle, const Callable &p_add, const Callable &p_tick); + void unregister_profiler(const StringName &p_name); + bool is_profiling(const StringName &p_name); + bool has_profiler(const StringName &p_name); + void profiler_add_frame_data(const StringName &p_name, const Array &p_data); + void profiler_enable(const StringName &p_name, bool p_enabled, const Array &p_opts = Array()); + + void register_message_capture(const StringName &p_name, const Callable &p_callable); + void unregister_message_capture(const StringName &p_name); + bool has_capture(const StringName &p_name); + + void send_message(const String &p_msg, const Array &p_data); + + static void call_toggle(void *p_user, bool p_enable, const Array &p_opts); + static void call_add(void *p_user, const Array &p_data); + static void call_tick(void *p_user, float p_frame_time, float p_idle_time, float p_physics_time, float p_physics_frame_time); + static Error call_capture(void *p_user, const String &p_cmd, const Array &p_data, bool &r_captured); + + _EngineDebugger() { singleton = this; } + ~_EngineDebugger(); +}; + #endif // CORE_BIND_H diff --git a/core/color.cpp b/core/color.cpp index 27a2d0af5c..c61ee0e64a 100644 --- a/core/color.cpp +++ b/core/color.cpp @@ -261,33 +261,21 @@ Color Color::from_rgbe9995(uint32_t p_rgbe) { return Color(rd, gd, bd, 1.0f); } -static float _parse_col(const String &p_str, int p_ofs) { - int ig = 0; - - for (int i = 0; i < 2; i++) { - int c = p_str[i + p_ofs]; - int v = 0; - - if (c >= '0' && c <= '9') { - v = c - '0'; - } else if (c >= 'a' && c <= 'f') { - v = c - 'a'; - v += 10; - } else if (c >= 'A' && c <= 'F') { - v = c - 'A'; - v += 10; - } else { - return -1; - } - - if (i == 0) { - ig += v * 16; - } else { - ig += v; - } +static int _parse_col4(const String &p_str, int p_ofs) { + char character = p_str[p_ofs]; + + if (character >= '0' && character <= '9') { + return character - '0'; + } else if (character >= 'a' && character <= 'f') { + return character + (10 - 'a'); + } else if (character >= 'A' && character <= 'F') { + return character + (10 - 'A'); } + return -1; +} - return ig; +static int _parse_col8(const String &p_str, int p_ofs) { + return _parse_col4(p_str, p_ofs) * 16 + _parse_col4(p_str, p_ofs + 1); } Color Color::inverted() const { @@ -302,49 +290,54 @@ Color Color::contrasted() const { return c; } -Color Color::html(const String &p_color) { - String color = p_color; +Color Color::html(const String &p_rgba) { + String color = p_rgba; if (color.length() == 0) { return Color(); } if (color[0] == '#') { - color = color.substr(1, color.length() - 1); - } - if (color.length() == 3 || color.length() == 4) { - String exp_color; - for (int i = 0; i < color.length(); i++) { - exp_color += color[i]; - exp_color += color[i]; - } - color = exp_color; + color = color.substr(1); } + // If enabled, use 1 hex digit per channel instead of 2. + // Other sizes aren't in the HTML/CSS spec but we could add them if desired. + bool is_shorthand = color.length() < 5; bool alpha = false; if (color.length() == 8) { alpha = true; } else if (color.length() == 6) { alpha = false; + } else if (color.length() == 4) { + alpha = true; + } else if (color.length() == 3) { + alpha = false; } else { - ERR_FAIL_V_MSG(Color(), "Invalid color code: " + p_color + "."); + ERR_FAIL_V_MSG(Color(), "Invalid color code: " + p_rgba + "."); } - int a = 255; - if (alpha) { - a = _parse_col(color, 0); - ERR_FAIL_COND_V_MSG(a < 0, Color(), "Invalid color code: " + p_color + "."); + float r, g, b, a = 1.0; + if (is_shorthand) { + r = _parse_col4(color, 0) / 15.0; + g = _parse_col4(color, 1) / 15.0; + b = _parse_col4(color, 2) / 15.0; + if (alpha) { + a = _parse_col4(color, 3) / 15.0; + } + } else { + r = _parse_col8(color, 0) / 255.0; + g = _parse_col8(color, 2) / 255.0; + b = _parse_col8(color, 4) / 255.0; + if (alpha) { + a = _parse_col8(color, 6) / 255.0; + } } + ERR_FAIL_COND_V_MSG(r < 0, Color(), "Invalid color code: " + p_rgba + "."); + ERR_FAIL_COND_V_MSG(g < 0, Color(), "Invalid color code: " + p_rgba + "."); + ERR_FAIL_COND_V_MSG(b < 0, Color(), "Invalid color code: " + p_rgba + "."); + ERR_FAIL_COND_V_MSG(a < 0, Color(), "Invalid color code: " + p_rgba + "."); - int from = alpha ? 2 : 0; - - int r = _parse_col(color, from + 0); - ERR_FAIL_COND_V_MSG(r < 0, Color(), "Invalid color code: " + p_color + "."); - int g = _parse_col(color, from + 2); - ERR_FAIL_COND_V_MSG(g < 0, Color(), "Invalid color code: " + p_color + "."); - int b = _parse_col(color, from + 4); - ERR_FAIL_COND_V_MSG(b < 0, Color(), "Invalid color code: " + p_color + "."); - - return Color(r / 255.0, g / 255.0, b / 255.0, a / 255.0); + return Color(r, g, b, a); } bool Color::html_is_valid(const String &p_color) { @@ -354,41 +347,22 @@ bool Color::html_is_valid(const String &p_color) { return false; } if (color[0] == '#') { - color = color.substr(1, color.length() - 1); + color = color.substr(1); } - bool alpha = false; - - if (color.length() == 8) { - alpha = true; - } else if (color.length() == 6) { - alpha = false; - } else { + // Check if the amount of hex digits is valid. + int len = color.length(); + if (!(len == 3 || len == 4 || len == 6 || len == 8)) { return false; } - if (alpha) { - int a = _parse_col(color, 0); - if (a < 0) { + // Check if each hex digit is valid. + for (int i = 0; i < len; i++) { + if (_parse_col4(color, i) == -1) { return false; } } - int from = alpha ? 2 : 0; - - int r = _parse_col(color, from + 0); - if (r < 0) { - return false; - } - int g = _parse_col(color, from + 2); - if (g < 0) { - return false; - } - int b = _parse_col(color, from + 4); - if (b < 0) { - return false; - } - return true; } @@ -416,7 +390,7 @@ String _to_hex(float p_val) { String ret; for (int i = 0; i < 2; i++) { - CharType c[2] = { 0, 0 }; + char32_t c[2] = { 0, 0 }; int lv = v & 0xF; if (lv < 10) { c[0] = '0' + lv; @@ -425,7 +399,7 @@ String _to_hex(float p_val) { } v >>= 4; - String cs = (const CharType *)c; + String cs = (const char32_t *)c; ret = cs + ret; } @@ -438,7 +412,7 @@ String Color::to_html(bool p_alpha) const { txt += _to_hex(g); txt += _to_hex(b); if (p_alpha) { - txt = _to_hex(a) + txt; + txt += _to_hex(a); } return txt; } diff --git a/core/color.h b/core/color.h index 258965fd16..096e97e9ae 100644 --- a/core/color.h +++ b/core/color.h @@ -185,7 +185,7 @@ struct Color { static Color hex(uint32_t p_hex); static Color hex64(uint64_t p_hex); - static Color html(const String &p_color); + static Color html(const String &p_rgba); static bool html_is_valid(const String &p_color); static Color named(const String &p_name); String to_html(bool p_alpha = true) const; diff --git a/core/compressed_translation.cpp b/core/compressed_translation.cpp index a66997aa52..a92275565d 100644 --- a/core/compressed_translation.cpp +++ b/core/compressed_translation.cpp @@ -43,6 +43,8 @@ struct _PHashTranslationCmp { }; void PHashTranslation::generate(const Ref<Translation> &p_from) { + // This method compresses a Translation instance. + // Right now it doesn't handle context or plurals, so Translation subclasses using plurals or context (i.e TranslationPO) shouldn't be compressed. #ifdef TOOLS_ENABLED List<StringName> keys; p_from->get_message_list(&keys); @@ -212,7 +214,9 @@ bool PHashTranslation::_get(const StringName &p_name, Variant &r_ret) const { return true; } -StringName PHashTranslation::get_message(const StringName &p_src_text) const { +StringName PHashTranslation::get_message(const StringName &p_src_text, const StringName &p_context) const { + // p_context passed in is ignore. The use of context is not yet supported in PHashTranslation. + int htsize = hash_table.size(); if (htsize == 0) { @@ -267,6 +271,11 @@ StringName PHashTranslation::get_message(const StringName &p_src_text) const { } } +StringName PHashTranslation::get_plural_message(const StringName &p_src_text, const StringName &p_plural_text, int p_n, const StringName &p_context) const { + // The use of plurals translation is not yet supported in PHashTranslation. + return get_message(p_src_text, p_context); +} + void PHashTranslation::_get_property_list(List<PropertyInfo> *p_list) const { p_list->push_back(PropertyInfo(Variant::PACKED_INT32_ARRAY, "hash_table")); p_list->push_back(PropertyInfo(Variant::PACKED_INT32_ARRAY, "bucket_table")); diff --git a/core/compressed_translation.h b/core/compressed_translation.h index 4f9c422e1e..c8b3cd2330 100644 --- a/core/compressed_translation.h +++ b/core/compressed_translation.h @@ -79,7 +79,8 @@ protected: static void _bind_methods(); public: - virtual StringName get_message(const StringName &p_src_text) const override; //overridable for other implementations + virtual StringName get_message(const StringName &p_src_text, const StringName &p_context = "") const override; //overridable for other implementations + virtual StringName get_plural_message(const StringName &p_src_text, const StringName &p_plural_text, int p_n, const StringName &p_context = "") const override; void generate(const Ref<Translation> &p_from); PHashTranslation() {} diff --git a/core/cowdata.h b/core/cowdata.h index 82daefb5bd..79676e6d80 100644 --- a/core/cowdata.h +++ b/core/cowdata.h @@ -40,6 +40,7 @@ template <class T> class Vector; class String; +class Char16String; class CharString; template <class T, class V> class VMap; @@ -49,6 +50,7 @@ class CowData { template <class TV> friend class Vector; friend class String; + friend class Char16String; friend class CharString; template <class TV, class VV> friend class VMap; diff --git a/core/crypto/crypto_core.cpp b/core/crypto/crypto_core.cpp index b0dc47e655..117e47d538 100644 --- a/core/crypto/crypto_core.cpp +++ b/core/crypto/crypto_core.cpp @@ -140,13 +140,19 @@ Error CryptoCore::AESContext::encrypt_ecb(const uint8_t p_src[16], uint8_t r_dst return ret ? FAILED : OK; } -Error CryptoCore::AESContext::decrypt_ecb(const uint8_t p_src[16], uint8_t r_dst[16]) { - int ret = mbedtls_aes_crypt_ecb((mbedtls_aes_context *)ctx, MBEDTLS_AES_DECRYPT, p_src, r_dst); +Error CryptoCore::AESContext::encrypt_cbc(size_t p_length, uint8_t r_iv[16], const uint8_t *p_src, uint8_t *r_dst) { + int ret = mbedtls_aes_crypt_cbc((mbedtls_aes_context *)ctx, MBEDTLS_AES_ENCRYPT, p_length, r_iv, p_src, r_dst); return ret ? FAILED : OK; } -Error CryptoCore::AESContext::encrypt_cbc(size_t p_length, uint8_t r_iv[16], const uint8_t *p_src, uint8_t *r_dst) { - int ret = mbedtls_aes_crypt_cbc((mbedtls_aes_context *)ctx, MBEDTLS_AES_ENCRYPT, p_length, r_iv, p_src, r_dst); +Error CryptoCore::AESContext::encrypt_cfb(size_t p_length, uint8_t p_iv[16], const uint8_t *p_src, uint8_t *r_dst) { + size_t iv_off = 0; // Ignore and assume 16-byte alignment. + int ret = mbedtls_aes_crypt_cfb128((mbedtls_aes_context *)ctx, MBEDTLS_AES_ENCRYPT, p_length, &iv_off, p_iv, p_src, r_dst); + return ret ? FAILED : OK; +} + +Error CryptoCore::AESContext::decrypt_ecb(const uint8_t p_src[16], uint8_t r_dst[16]) { + int ret = mbedtls_aes_crypt_ecb((mbedtls_aes_context *)ctx, MBEDTLS_AES_DECRYPT, p_src, r_dst); return ret ? FAILED : OK; } @@ -155,6 +161,12 @@ Error CryptoCore::AESContext::decrypt_cbc(size_t p_length, uint8_t r_iv[16], con return ret ? FAILED : OK; } +Error CryptoCore::AESContext::decrypt_cfb(size_t p_length, uint8_t p_iv[16], const uint8_t *p_src, uint8_t *r_dst) { + size_t iv_off = 0; // Ignore and assume 16-byte alignment. + int ret = mbedtls_aes_crypt_cfb128((mbedtls_aes_context *)ctx, MBEDTLS_AES_DECRYPT, p_length, &iv_off, p_iv, p_src, r_dst); + return ret ? FAILED : OK; +} + // CryptoCore String CryptoCore::b64_encode_str(const uint8_t *p_src, int p_src_len) { int b64len = p_src_len / 3 * 4 + 4 + 1; diff --git a/core/crypto/crypto_core.h b/core/crypto/crypto_core.h index 82df9c23a8..9ab2871caa 100644 --- a/core/crypto/crypto_core.h +++ b/core/crypto/crypto_core.h @@ -88,6 +88,8 @@ public: Error decrypt_ecb(const uint8_t p_src[16], uint8_t r_dst[16]); Error encrypt_cbc(size_t p_length, uint8_t r_iv[16], const uint8_t *p_src, uint8_t *r_dst); Error decrypt_cbc(size_t p_length, uint8_t r_iv[16], const uint8_t *p_src, uint8_t *r_dst); + Error encrypt_cfb(size_t p_length, uint8_t p_iv[16], const uint8_t *p_src, uint8_t *r_dst); + Error decrypt_cfb(size_t p_length, uint8_t p_iv[16], const uint8_t *p_src, uint8_t *r_dst); }; static String b64_encode_str(const uint8_t *p_src, int p_src_len); diff --git a/core/hashfuncs.h b/core/hashfuncs.h index d984f6c524..f4048843fc 100644 --- a/core/hashfuncs.h +++ b/core/hashfuncs.h @@ -146,6 +146,8 @@ struct HashMapHasherDefault { static _FORCE_INLINE_ uint32_t hash(const uint8_t p_int) { return p_int; } static _FORCE_INLINE_ uint32_t hash(const int8_t p_int) { return (uint32_t)p_int; } static _FORCE_INLINE_ uint32_t hash(const wchar_t p_wchar) { return (uint32_t)p_wchar; } + static _FORCE_INLINE_ uint32_t hash(const char16_t p_uchar) { return (uint32_t)p_uchar; } + static _FORCE_INLINE_ uint32_t hash(const char32_t p_uchar) { return (uint32_t)p_uchar; } static _FORCE_INLINE_ uint32_t hash(const RID &p_rid) { return hash_one_uint64(p_rid.get_id()); } static _FORCE_INLINE_ uint32_t hash(const StringName &p_string_name) { return p_string_name.hash(); } diff --git a/core/image.cpp b/core/image.cpp index e2f353698f..b8a443eed2 100644 --- a/core/image.cpp +++ b/core/image.cpp @@ -363,6 +363,82 @@ void Image::get_mipmap_offset_size_and_dimensions(int p_mipmap, int &r_ofs, int r_size = ofs2 - ofs; } +Image::Image3DValidateError Image::validate_3d_image(Image::Format p_format, int p_width, int p_height, int p_depth, bool p_mipmaps, const Vector<Ref<Image>> &p_images) { + int w = p_width; + int h = p_height; + int d = p_depth; + + int arr_ofs = 0; + + while (true) { + for (int i = 0; i < d; i++) { + int idx = i + arr_ofs; + if (idx >= p_images.size()) { + return VALIDATE_3D_ERR_MISSING_IMAGES; + } + if (p_images[idx].is_null() || p_images[idx]->empty()) { + return VALIDATE_3D_ERR_IMAGE_EMPTY; + } + if (p_images[idx]->get_format() != p_format) { + return VALIDATE_3D_ERR_IMAGE_FORMAT_MISMATCH; + } + if (p_images[idx]->get_width() != w || p_images[idx]->get_height() != h) { + return VALIDATE_3D_ERR_IMAGE_SIZE_MISMATCH; + } + if (p_images[idx]->has_mipmaps()) { + return VALIDATE_3D_ERR_IMAGE_HAS_MIPMAPS; + } + } + + arr_ofs += d; + + if (!p_mipmaps) { + break; + } + + if (w == 1 && h == 1 && d == 1) { + break; + } + + w = MAX(1, w >> 1); + h = MAX(1, h >> 1); + d = MAX(1, d >> 1); + } + + if (arr_ofs != p_images.size()) { + return VALIDATE_3D_ERR_EXTRA_IMAGES; + } + + return VALIDATE_3D_OK; +} + +String Image::get_3d_image_validation_error_text(Image3DValidateError p_error) { + switch (p_error) { + case VALIDATE_3D_OK: { + return TTR("Ok"); + } break; + case VALIDATE_3D_ERR_IMAGE_EMPTY: { + return TTR("Empty Image found"); + } break; + case VALIDATE_3D_ERR_MISSING_IMAGES: { + return TTR("Missing Images"); + } break; + case VALIDATE_3D_ERR_EXTRA_IMAGES: { + return TTR("Too many Images"); + } break; + case VALIDATE_3D_ERR_IMAGE_SIZE_MISMATCH: { + return TTR("Image size mismatch"); + } break; + case VALIDATE_3D_ERR_IMAGE_FORMAT_MISMATCH: { + return TTR("Image format mismatch"); + } break; + case VALIDATE_3D_ERR_IMAGE_HAS_MIPMAPS: { + return TTR("Image has included mipmaps"); + } break; + } + return String(); +} + int Image::get_width() const { return width; } diff --git a/core/image.h b/core/image.h index d2572b072e..06794c7fed 100644 --- a/core/image.h +++ b/core/image.h @@ -230,6 +230,19 @@ public: void get_mipmap_offset_and_size(int p_mipmap, int &r_ofs, int &r_size) const; //get where the mipmap begins in data void get_mipmap_offset_size_and_dimensions(int p_mipmap, int &r_ofs, int &r_size, int &w, int &h) const; //get where the mipmap begins in data + enum Image3DValidateError { + VALIDATE_3D_OK, + VALIDATE_3D_ERR_IMAGE_EMPTY, + VALIDATE_3D_ERR_MISSING_IMAGES, + VALIDATE_3D_ERR_EXTRA_IMAGES, + VALIDATE_3D_ERR_IMAGE_SIZE_MISMATCH, + VALIDATE_3D_ERR_IMAGE_FORMAT_MISMATCH, + VALIDATE_3D_ERR_IMAGE_HAS_MIPMAPS, + }; + + static Image3DValidateError validate_3d_image(Format p_format, int p_width, int p_height, int p_depth, bool p_mipmaps, const Vector<Ref<Image>> &p_images); + static String get_3d_image_validation_error_text(Image3DValidateError p_error); + /** * Resize the image, using the preferred interpolation method. */ diff --git a/core/input/SCsub b/core/input/SCsub index f40978911b..740398b266 100644 --- a/core/input/SCsub +++ b/core/input/SCsub @@ -2,7 +2,6 @@ Import("env") -from platform_methods import run_in_subprocess import input_builders diff --git a/core/input/gamecontrollerdb.txt b/core/input/gamecontrollerdb.txt index 7b5abdd61b..2a3cb23202 100644 --- a/core/input/gamecontrollerdb.txt +++ b/core/input/gamecontrollerdb.txt @@ -8,6 +8,7 @@ 03000000c82d00001038000000000000,8BitDo F30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a5,start:b11,x:b4,y:b3,platform:Windows, 03000000c82d00000090000000000000,8BitDo FC30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,platform:Windows, 03000000c82d00000650000000000000,8BitDo M30,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:a4,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:b7,start:b11,x:b3,y:b4,platform:Windows, +03000000c82d00005106000000000000,8BitDo M30 Gamepad,a:b1,b:b0,back:b10,guide:b2,leftshoulder:b6,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b9,start:b11,x:b4,y:b3,platform:Windows, 03000000c82d00000310000000000000,8BitDo N30,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b3,y:b4,platform:Windows, 03000000c82d00002028000000000000,8BitDo N30,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a5,start:b11,x:b4,y:b3,platform:Windows, 03000000c82d00008010000000000000,8BitDo N30,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b3,y:b4,platform:Windows, @@ -35,6 +36,7 @@ 03000000c82d00000260000000000000,8BitDo SN30 Pro+,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Windows, 03000000c82d00000261000000000000,8BitDo SN30 Pro+,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Windows, 03000000c82d00000031000000000000,8BitDo Wireless Adapter,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,platform:Windows, +03000000c82d00001890000000000000,8BitDo Zero 2,a:b1,b:b0,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Windows, 03000000c82d00003032000000000000,8BitDo Zero 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Windows, 03000000a00500003232000000000000,8Bitdo Zero GamePad,a:b0,b:b1,back:b10,dpdown:+a2,dpleft:-a0,dpright:+a0,dpup:-a2,leftshoulder:b6,rightshoulder:b7,start:b11,x:b3,y:b4,platform:Windows, 030000008f0e00001200000000000000,Acme GA-02,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b2,y:b3,platform:Windows, @@ -52,6 +54,7 @@ 03000000d6200000e557000000000000,Batarang,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows, 03000000c01100001352000000000000,Battalife Joystick,a:b6,b:b7,back:b2,leftshoulder:b0,leftx:a0,lefty:a1,rightshoulder:b1,start:b3,x:b4,y:b5,platform:Windows, 030000006f0e00003201000000000000,Battlefield 4 PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows, +03000000d62000002a79000000000000,BDA PS4 Fightpad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows, 03000000bc2000006012000000000000,Betop 2126F,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows, 03000000bc2000000055000000000000,Betop BFM Gamepad,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows, 03000000bc2000006312000000000000,Betop Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows, @@ -83,6 +86,8 @@ 03000000120c0000f61c000000000000,Elite,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows, 030000008f0e00000f31000000000000,EXEQ,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b2,platform:Windows, 03000000341a00000108000000000000,EXEQ RF USB Gamepad 8206,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows, +030000006f0e00008001000000000000,Faceoff Wired Pro Controller for Nintendo Switch,a:b1,b:b2,x:b0,y:b3,back:b8,guide:b12,start:b9,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7,platform:Windows, +030000006f0e00008401000000000000,Faceoff Deluxe+ Audio Wired Controller for Nintendo Switch,platform:Windows,a:b1,b:b2,x:b0,y:b3,back:b8,guide:b12,start:b9,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7, 03000000852100000201000000000000,FF-GP1,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows, 030000000d0f00008500000000000000,Fighting Commander 2016 PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows, 030000000d0f00008400000000000000,Fighting Commander 5,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows, @@ -98,8 +103,10 @@ 03000000ac0500003d03000000000000,GameSir,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows, 03000000ac0500004d04000000000000,GameSir,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows, 03000000ffff00000000000000000000,GameStop Gamepad,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows, +03000000c01100000140000000000000,GameStop PS4 Fun Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows, 030000006f0e00000102000000007801,GameStop Xbox 360 Wired Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows, 030000009b2800003200000000000000,GC/N64 to USB v3.4,a:b0,b:b7,dpdown:b11,dpleft:b12,dpright:b13,dpup:b10,lefttrigger:+a5,leftx:a0,lefty:a1,rightshoulder:b2,righttrigger:+a2,rightx:a3,righty:a4,start:b3,x:b1,y:b8,platform:Windows, +030000009b2800006000000000000000,GC/N64 to USB v3.6,a:b0,b:b7,dpdown:b11,dpleft:b12,dpright:b13,dpup:b10,lefttrigger:+a5,leftx:a0,lefty:a1,rightshoulder:b2,righttrigger:+a2,rightx:a3,righty:a4,start:b3,x:b1,y:b8,platform:Windows, 030000008305000009a0000000000000,Genius,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows, 030000008305000031b0000000000000,Genius Maxfire Blaze 3,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows, 03000000451300000010000000000000,Genius Maxfire Grandias 12,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows, @@ -157,6 +164,7 @@ 030000006d04000016c2000000000000,Logitech Dual Action,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows, 030000006d04000018c2000000000000,Logitech F510 Gamepad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows, 030000006d04000019c2000000000000,Logitech F710 Gamepad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows, +030000006d0400001ac2000000000000,Logitech Precision Gamepad,a:b1,b:b2,x:b0,y:b3,back:b8,start:b9,leftshoulder:b4,rightshoulder:b5,dpup:-a1,dpdown:+a1,dpleft:-a0,dpright:+a0,lefttrigger:b6,righttrigger:b7,platform:Windows, 03000000380700006652000000000000,Mad Catz C.T.R.L.R,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a4,start:b9,x:b0,y:b3,platform:Windows, 03000000380700005032000000000000,Mad Catz FightPad PRO (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows, 03000000380700005082000000000000,Mad Catz FightPad PRO (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows, @@ -183,8 +191,11 @@ 03000000790000000018000000000000,Mayflash WiiU Pro Game Controller Adapter (DInput),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows, 03000000790000002418000000000000,Mega Drive,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,rightshoulder:b2,start:b9,x:b3,y:b4,platform:Windows, 03000000380700006382000000000000,MLG GamePad PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows, +03000000c62400002a89000000000000,MOGA XP5-A Plus,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b15,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows, +03000000c62400002b89000000000000,MOGA XP5-A Plus,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows, 03000000efbe0000edfe000000000000,Monect Virtual Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b0,platform:Windows, 03000000250900006688000000000000,MP-8866 Super Dual Box,a:b2,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b3,y:b0,platform:Windows, +030000006b140000010c000000000000,NACON GC-400ES,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows, 030000001008000001e5000000000000,NEXT SNES Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b6,start:b9,x:b3,y:b0,platform:Windows, 03000000152000000182000000000000,NGDS,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a4,start:b9,x:b3,y:b0,platform:Windows, 03000000bd12000015d0000000000000,Nintendo Retrolink USB Super SNES Classic Controller,a:b2,b:b1,back:b8,leftshoulder:b4,leftx:a0,lefty:a1,rightshoulder:b5,start:b9,x:b3,y:b0,platform:Windows, @@ -197,6 +208,7 @@ 030000006b14000001a1000000000000,Orange Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a4,rightx:a5,righty:a2,start:b9,x:b2,y:b3,platform:Windows, 03000000362800000100000000000000,OUYA Game Controller,a:b0,b:b3,dpdown:b9,dpleft:b10,dpright:b11,dpup:b8,guide:b14,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:b13,rightx:a3,righty:a4,x:b1,y:b2,platform:Windows, 03000000120c0000f60e000000000000,P4 Wired Gamepad,a:b1,b:b2,back:b12,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b5,lefttrigger:b7,rightshoulder:b4,righttrigger:b6,start:b9,x:b0,y:b3,platform:Windows, +030000006f0e00000901000000000000,PDP Versus Fighting Pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows, 030000008f0e00000300000000000000,Piranha xtreme,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Windows, 030000004c050000da0c000000000000,PlayStation Classic Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,lefttrigger:b4,rightshoulder:b7,righttrigger:b5,start:b9,x:b3,y:b0,platform:Windows, 03000000d62000006dca000000000000,PowerA Pro Ex,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows, @@ -232,8 +244,11 @@ 03000000321500000003000000000000,Razer Hydra,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a2,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows, 03000000321500000204000000000000,Razer Panthera (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows, 03000000321500000104000000000000,Razer Panthera (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows, +03000000321500000810000011010000,Razer Panthera Evo Arcade Stick for PS4,platform:Linux,a:b1,b:b2,x:b0,y:b3,back:b8,guide:b13,start:b9,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a5,lefttrigger:a3,righttrigger:a4, 03000000321500000507000000000000,Razer Raiju Mobile,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows, 03000000321500000707000000000000,Razer Raiju Mobile,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows, +03000000321500000011000000000000,Razer Raion Fightpad for PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows, +03000000321500000009000000000000,Razer Serval,+lefty:+a2,-lefty:-a1,a:b0,b:b1,back:b12,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b8,leftx:a0,rightshoulder:b5,rightstick:b9,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows, 030000000d0f00001100000000000000,REAL ARCADE PRO.3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,rightshoulder:b5,rightstick:b11,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows, 030000000d0f00006a00000000000000,Real Arcade Pro.4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows, 030000000d0f00006b00000000000000,Real Arcade Pro.4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows, @@ -248,6 +263,7 @@ 0300000000f00000f100000000000000,RetroUSB.com Super RetroPort,a:b1,b:b5,back:b2,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b3,x:b0,y:b4,platform:Windows, 030000006b140000010d000000000000,Revolution Pro Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows, 030000006b140000020d000000000000,Revolution Pro Controller 2(1/2),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows, +030000006b140000130d000000000000,Revolution Pro Controller 3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows, 030000006f0e00001e01000000000000,Rock Candy PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows, 030000006f0e00002801000000000000,Rock Candy PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows, 030000006f0e00002f01000000000000,Rock Candy PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows, @@ -275,16 +291,19 @@ 03000000d11800000094000000000000,Stadia Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:b12,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:b11,rightx:a3,righty:a4,start:b9,x:b2,y:b3,platform:Windows, 03000000110100001914000000000000,SteelSeries,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftstick:b13,lefttrigger:b6,leftx:a0,lefty:a1,rightstick:b14,righttrigger:b7,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows, 03000000381000001214000000000000,SteelSeries Free,a:b0,b:b1,back:b12,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Windows, +03000000110100003114000000000000,SteelSeries Stratus Duo,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows, 03000000381000001814000000000000,SteelSeries Stratus XL,a:b0,b:b1,back:b18,dpdown:b13,dpleft:b14,dpright:b15,dpup:b12,guide:b19,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b2,y:b3,platform:Windows, 03000000790000001c18000000000000,STK-7024X,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows, 03000000ff1100003133000000000000,SVEN X-PAD,a:b2,b:b3,back:b4,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b9,rightx:a2,righty:a4,start:b5,x:b0,y:b1,platform:Windows, 03000000d620000011a7000000000000,Switch,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows, +03000000457500002211000000000000,SZMY-POWER PC Gamepad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows, 030000004f04000007d0000000000000,T Mini Wireless,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows, 030000004f0400000ab1000000000000,T.16000M,a:b0,b:b1,back:b12,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b11,leftshoulder:b4,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:b7,start:b10,x:b2,y:b3,platform:Windows, 03000000fa1900000706000000000000,Team 5,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows, 03000000b50700001203000000000000,Techmobility X6-38V,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b1,platform:Windows, 030000004f04000015b3000000000000,Thrustmaster Dual Analog 4,a:b0,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b1,y:b3,platform:Windows, 030000004f04000023b3000000000000,Thrustmaster Dual Trigger 3-in-1,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows, +030000004f0400000ed0000000000000,ThrustMaster eSwap PRO Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows, 030000004f04000000b3000000000000,Thrustmaster Firestorm Dual Power,a:b0,b:b2,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b11,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b12,righttrigger:b7,rightx:a2,righty:a3,start:b10,x:b1,y:b3,platform:Windows, 030000004f04000004b3000000000000,Thrustmaster Firestorm Dual Power 3,a:b0,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b1,y:b3,platform:Windows, 03000000666600000488000000000000,TigerGame PS/PS2 Game Controller Adapter,a:b2,b:b1,back:b9,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b3,y:b0,platform:Windows, @@ -306,6 +325,7 @@ 03000000790000001a18000000000000,Venom,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows, 03000000790000001b18000000000000,Venom Arcade Joystick,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows, 030000006f0e00000302000000000000,Victrix Pro Fight Stick for PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows, +030000006f0e00000702000000000000,Victrix Pro Fight Stick for PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows, 0300000034120000adbe000000000000,vJoy Device,a:b0,b:b1,back:b15,dpdown:b6,dpleft:b7,dpright:b8,dpup:b5,guide:b16,leftshoulder:b9,leftstick:b13,lefttrigger:b11,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b14,righttrigger:b12,rightx:+a3,righty:+a4,start:b4,x:b2,y:b3,platform:Windows, 030000005e0400000a0b000000000000,Xbox Adaptive Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:+a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:-a2,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows, 03000000341a00000608000000000000,Xeox,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows, @@ -315,28 +335,39 @@ 03000000786901006e70000000000000,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows, xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows, 03000000790000004f18000000000000,ZD-T Android,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows, -030000009b2800006000000000000000,GC/N64 to USB v3.6,a:b0,b:b7,dpdown:b11,dpleft:b12,dpright:b13,dpup:b10,lefttrigger:+a5,leftx:a0,lefty:a1,rightshoulder:b2,righttrigger:+a2,rightx:a3,righty:a4,start:b3,x:b1,y:b8,platform:Windows, +03000000120c0000101e000000000000,ZEROPLUS P4 Wired Gamepad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows, # Mac OS X 030000008f0e00000300000009010000,2In1 USB Joystick,+leftx:h0.2,+lefty:h0.4,-leftx:h0.8,-lefty:h0.1,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Mac OS X, +03000000c82d00000090000001000000,8BitDo FC30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a5,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X, +03000000c82d00001038000000010000,8BitDo FC30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X, 03000000c82d00000650000001000000,8BitDo M30,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b8,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:b7,start:b11,x:b3,y:b4,platform:Mac OS X, +03000000c82d00005106000000010000,8BitDo M30 Gamepad,a:b1,b:b0,back:b10,guide:b2,leftshoulder:b6,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:a4,start:b11,x:b4,y:b3,platform:Mac OS X, +03000000c82d00001590000001000000,8BitDo N30 Pro 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a5,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X, +03000000c82d00006528000000010000,8BitDo N30 Pro 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X, +030000003512000012ab000001000000,8BitDo NES30 Gamepad,a:b1,b:b0,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Mac OS X, 03000000022000000090000001000000,8Bitdo NES30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X, 03000000203800000900000000010000,8Bitdo NES30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X, 03000000c82d00000190000001000000,8Bitdo NES30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X, 03000000102800000900000000000000,8Bitdo SFC30 GamePad Joystick,a:b1,b:b0,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Mac OS X, +03000000c82d00001290000001000000,8BitDo SN30 Gamepad,a:b1,b:b0,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Mac OS X, +03000000c82d00000160000001000000,8BitDo SN30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a5,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X, 03000000c82d00000161000000010000,8BitDo SN30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a5,start:b11,x:b4,y:b3,platform:Mac OS X, 03000000c82d00000260000001000000,8BitDo SN30 Pro+,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X, 03000000c82d00000261000000010000,8BitDo SN30 Pro+,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X, 03000000c82d00000031000001000000,8BitDo Wireless Adapter,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X, +03000000c82d00001890000001000000,8BitDo Zero 2,a:b1,b:b0,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Mac OS X, 03000000c82d00003032000000010000,8BitDo Zero 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,rightx:a2,righty:a31,start:b11,x:b4,y:b3,platform:Mac OS X, 03000000a00500003232000008010000,8Bitdo Zero GamePad,a:b0,b:b1,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b11,x:b3,y:b4,platform:Mac OS X, 03000000a00500003232000009010000,8Bitdo Zero GamePad,a:b0,b:b1,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b11,x:b3,y:b4,platform:Mac OS X, 03000000050b00000045000031000000,ASUS Gamepad,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b8,righttrigger:a4,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Mac OS X, +03000000d62000002a79000000010000,BDA PS4 Fightpad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X, 030000008305000031b0000000000000,Cideko AK08b,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X, 03000000260900008888000088020000,Cyber Gadget GameCube Controller,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:a5,rightx:a2,righty:a3~,start:b7,x:b2,y:b3,platform:Mac OS X, 03000000a306000022f6000001030000,Cyborg V.3 Rumble Pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:+a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:-a3,rightx:a2,righty:a4,start:b9,x:b0,y:b3,platform:Mac OS X, 03000000ad1b000001f9000000000000,Gamestop BB-070 X360 Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X, 0500000047532047616d657061640000,GameStop Gamepad,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Mac OS X, +03000000c01100000140000000010000,GameStop PS4 Fun Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X, 030000006f0e00000102000000000000,GameStop Xbox 360 Wired Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X, 030000007d0400000540000001010000,Gravis Eliminator GamePad Pro,a:b1,b:b2,back:b8,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Mac OS X, 030000000d0f00002d00000000100000,Hori Fighting Commander 3 Pro,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X, @@ -378,11 +409,15 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2, 03000000d8140000cecf000000000000,MC Cthulhu,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Mac OS X, 030000005e0400002700000001010000,Microsoft SideWinder Plug & Play Game Pad,a:b0,b:b1,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,lefttrigger:b4,leftx:a0,lefty:a1,righttrigger:b5,x:b2,y:b3,platform:Mac OS X, 03000000d62000007162000001000000,Moga Pro 2 HID,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b8,righttrigger:a4,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Mac OS X, +03000000c62400002a89000000010000,MOGA XP5-A Plus,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b21,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X, +03000000c62400002b89000000010000,MOGA XP5-A Plus,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X, 03000000632500007505000000020000,NEOGEO mini PAD Controller,a:b1,b:b0,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,start:b9,x:b2,y:b3,platform:Mac OS X, 030000001008000001e5000006010000,NEXT SNES Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b6,start:b9,x:b3,y:b0,platform:Mac OS X, 03000000d620000011a7000000020000,Nintendo Switch Core (Plus) Wired Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X, 030000007e0500000920000000000000,Nintendo Switch Pro Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Mac OS X, 030000007e0500000920000001000000,Nintendo Switch Pro Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Mac OS X, +03000000550900001472000025050000,NVIDIA Controller v01.04,a:b0,b:b1,back:b17,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b15,leftshoulder:b4,leftstick:b7,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b8,righttrigger:a4,rightx:a2,righty:a5,start:b6,x:b2,y:b3,platform:Mac OS X, +030000006f0e00000901000002010000,PDP Versus Fighting Pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Mac OS X, 030000008f0e00000300000000000000,Piranha xtreme,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Mac OS X, 030000004c050000da0c000000010000,Playstation Classic Controller,a:b2,b:b1,back:b8,leftshoulder:b6,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b5,start:b9,x:b3,y:b0,platform:Mac OS X, 03000000d62000006dca000000010000,PowerA Pro Ex,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X, @@ -397,12 +432,14 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2, 03000000321500000104000000010000,Razer Panthera (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X, 03000000321500000010000000010000,Razer RAIJU,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X, 03000000321500000507000001010000,Razer Raiju Mobile,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b21,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X, +03000000321500000011000000010000,Razer Raion Fightpad for PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X, 03000000321500000009000000020000,Razer Serval,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a4,rightx:a2,righty:a3,start:b7,x:b2,y:b3,platform:Mac OS X, 030000003215000000090000163a0000,Razer Serval,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a4,rightx:a2,righty:a3,start:b7,x:b2,y:b3,platform:Mac OS X, 0300000032150000030a000000000000,Razer Wildcat,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X, 03000000790000001100000000000000,Retrolink Classic Controller,a:b2,b:b1,back:b8,leftshoulder:b4,leftx:a3,lefty:a4,rightshoulder:b5,start:b9,x:b3,y:b0,platform:Mac OS X, 03000000790000001100000006010000,Retrolink SNES Controller,a:b2,b:b1,back:b8,dpdown:+a4,dpleft:-a3,dpright:+a3,dpup:-a4,leftshoulder:b4,rightshoulder:b5,start:b9,x:b3,y:b0,platform:Mac OS X, 030000006b140000010d000000010000,Revolution Pro Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X, +030000006b140000130d000000010000,Revolution Pro Controller 3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X, 03000000c6240000fefa000000000000,Rock Candy Gamepad for PS3,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X, 03000000730700000401000000010000,Sanwa PlayOnline Mobile,a:b0,b:b1,back:b2,leftx:a0,lefty:a1,start:b3,platform:Mac OS X, 03000000811700007e05000000000000,Sega Saturn,a:b2,b:b4,dpdown:b16,dpleft:b15,dpright:b14,dpup:b17,leftshoulder:b8,lefttrigger:a5,leftx:a0,lefty:a2,rightshoulder:b9,righttrigger:a4,start:b13,x:b0,y:b6,platform:Mac OS X, @@ -418,18 +455,22 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2, 03000000381000002014000001000000,SteelSeries Nimbus,a:b0,b:b1,dpdown:b9,dpleft:b11,dpright:b10,dpup:b8,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1~,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3~,x:b2,y:b3,platform:Mac OS X, 03000000110100001714000000000000,SteelSeries Stratus XL,a:b0,b:b1,dpdown:b9,dpleft:b11,dpright:b10,dpup:b8,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1~,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3~,start:b12,x:b2,y:b3,platform:Mac OS X, 03000000110100001714000020010000,SteelSeries Stratus XL,a:b0,b:b1,dpdown:b9,dpleft:b11,dpright:b10,dpup:b8,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1~,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3~,start:b12,x:b2,y:b3,platform:Mac OS X, +03000000457500002211000000010000,SZMY-POWER PC Gamepad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X, 030000004f04000015b3000000000000,Thrustmaster Dual Analog 3.2,a:b0,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b1,y:b3,platform:Mac OS X, +030000004f0400000ed0000000020000,ThrustMaster eSwap PRO Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X, 030000004f04000000b3000000000000,Thrustmaster Firestorm Dual Power,a:b0,b:b2,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b11,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:b7,rightx:a2,righty:a3,start:b10,x:b1,y:b3,platform:Mac OS X, 03000000bd12000015d0000000000000,Tomee SNES USB Controller,a:b2,b:b1,back:b8,leftshoulder:b4,leftx:a0,lefty:a1,rightshoulder:b5,start:b9,x:b3,y:b0,platform:Mac OS X, 03000000bd12000015d0000000010000,Tomee SNES USB Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,start:b9,x:b3,y:b0,platform:Mac OS X, 03000000100800000100000000000000,Twin USB Joystick,a:b4,b:b2,back:b16,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b12,leftstick:b20,lefttrigger:b8,leftx:a0,lefty:a2,rightshoulder:b14,rightstick:b22,righttrigger:b10,rightx:a6,righty:a4,start:b18,x:b6,y:b0,platform:Mac OS X, 030000006f0e00000302000025040000,Victrix Pro Fight Stick for PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Mac OS X, +030000006f0e00000702000003060000,Victrix Pro Fight Stick for PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Mac OS X, 03000000791d00000103000009010000,Wii Classic Controller,a:b2,b:b1,back:b8,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,guide:b10,leftshoulder:b6,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b5,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Mac OS X, 050000005769696d6f74652028303000,Wii Remote,a:b4,b:b5,back:b7,dpdown:b3,dpleft:b0,dpright:b1,dpup:b2,guide:b8,leftshoulder:b11,lefttrigger:b12,leftx:a0,lefty:a1,start:b6,x:b10,y:b9,platform:Mac OS X, 050000005769696d6f74652028313800,Wii U Pro Controller,a:b16,b:b15,back:b7,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b8,leftshoulder:b19,leftstick:b23,lefttrigger:b21,leftx:a0,lefty:a1,rightshoulder:b20,rightstick:b24,righttrigger:b22,rightx:a2,righty:a3,start:b6,x:b18,y:b17,platform:Mac OS X, 030000005e0400008e02000000000000,X360 Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X, 03000000c6240000045d000000000000,Xbox 360 Wired Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X, 030000005e0400000a0b000000000000,Xbox Adaptive Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X, +030000005e040000050b000003090000,Xbox Elite Wireless Controller Series 2,a:b0,b:b1,back:b31,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b53,leftshoulder:b6,leftstick:b13,lefttrigger:a6,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a5,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X, 030000005e040000d102000000000000,Xbox One Wired Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X, 030000005e040000dd02000000000000,Xbox One Wired Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X, 030000005e040000e302000000000000,Xbox One Wired Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X, @@ -439,8 +480,10 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2, 030000005e040000fd02000003090000,Xbox Wireless Controller,a:b0,b:b1,back:b16,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b15,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X, 03000000172700004431000029010000,XiaoMi Game Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b15,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a6,rightx:a2,righty:a5,start:b11,x:b3,y:b4,platform:Mac OS X, 03000000120c0000100e000000010000,ZEROPLUS P4 Gamepad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X, +03000000120c0000101e000000010000,ZEROPLUS P4 Wired Gamepad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X, # Linux +03000000c82d00000090000011010000,8BitDo FC30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a5,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux, 05000000c82d00001038000000010000,8Bitdo FC30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux, 05000000c82d00005106000000010000,8BitDo M30,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b8,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:b7,start:b11,x:b3,y:b4,platform:Linux, 03000000c82d00001590000011010000,8BitDo N30 Pro 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux, @@ -465,8 +508,10 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2, 05000000c82d00006228000000010000,8BitDo SN30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux, 03000000c82d00000260000011010000,8BitDo SN30 Pro+,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux, 05000000c82d00000261000000010000,8BitDo SN30 Pro+,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux, +05000000202800000900000000010000,8BitDo SNES30 Gamepad,a:b1,b:b0,back:b10,dpdown:b122,dpleft:b119,dpright:b120,dpup:b117,leftshoulder:b6,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Linux, 030000005e0400008e02000020010000,8BitDo Wireless Adapter,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, 03000000c82d00000031000011010000,8BitDo Wireless Adapter,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux, +03000000c82d00001890000011010000,8BitDo Zero 2,a:b1,b:b0,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Linux, 05000000c82d00003032000000010000,8BitDo Zero 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux, 05000000a00500003232000001000000,8Bitdo Zero GamePad,a:b0,b:b1,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b3,y:b4,platform:Linux, 05000000a00500003232000008010000,8Bitdo Zero GamePad,a:b0,b:b1,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b11,x:b3,y:b4,platform:Linux, @@ -475,10 +520,12 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2, 030000006f0e00003901000000430000,Afterglow Prismatic Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, 030000006f0e00003901000013020000,Afterglow Prismatic Wired Controller 048-007-NA,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, 03000000100000008200000011010000,Akishop Customs PS360+ v1.66,a:b1,b:b2,back:b12,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Linux, +030000007c1800000006000010010000,Alienware Dual Compatible Game Pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b3,platform:Linux, 05000000491900000204000021000000,Amazon Fire Game Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux, 05000000050b00000045000031000000,ASUS Gamepad,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b6,leftshoulder:b4,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b8,righttrigger:a4,rightx:a2,righty:a3,start:b10,x:b2,y:b3,platform:Linux, 05000000050b00000045000040000000,ASUS Gamepad,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b6,leftshoulder:b4,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b8,righttrigger:a4,rightx:a2,righty:a3,start:b10,x:b2,y:b3,platform:Linux, 03000000120c00000500000010010000,AxisPad,a:b2,b:b3,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a3,righty:a2,start:b11,x:b0,y:b1,platform:Linux, +03000000d62000002a79000011010000,BDA PS4 Fightpad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux, 03000000666600006706000000010000,boom PSX to PC Converter,a:b2,b:b1,back:b8,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,leftshoulder:b6,leftstick:b9,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b10,righttrigger:b5,rightx:a2,righty:a3,start:b11,x:b3,y:b0,platform:Linux, 03000000ffff0000ffff000000010000,Chinese-made Xbox Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b5,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b2,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b3,y:b4,platform:Linux, 03000000e82000006058000001010000,Cideko AK08b,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux, @@ -513,22 +560,27 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2, 030000000d0f00006a00000011010000,HORI CO. LTD. Real Arcade Pro.4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux, 030000000d0f00006b00000011010000,HORI CO. LTD. Real Arcade Pro.4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux, 030000000d0f00002200000011010000,HORI CO. LTD. REAL ARCADE Pro.V3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Linux, +030000000d0f00008500000010010000,HORI Fighting Commander,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux, +030000000d0f00008600000002010000,Hori Fighting Commander,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux, 030000000d0f00005f00000011010000,Hori Fighting Commander 4 (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux, 030000000d0f00005e00000011010000,Hori Fighting Commander 4 (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux, 03000000ad1b000001f5000033050000,Hori Pad EX Turbo 2,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, 030000000d0f00009200000011010000,Hori Pokken Tournament DX Pro Pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Linux, +030000000d0f0000aa00000011010000,HORI Real Arcade Pro,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux, 030000000d0f00001600000000010000,Hori Real Arcade Pro.EX-SE (Xbox 360),a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b2,y:b3,platform:Linux, 030000000d0f00006e00000011010000,HORIPAD 4 (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux, 030000000d0f00006600000011010000,HORIPAD 4 (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux, 030000000d0f0000ee00000011010000,HORIPAD mini4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux, 030000000d0f00006700000001010000,HORIPAD ONE,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, 030000008f0e00001330000010010000,HuiJia SNES Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b9,x:b3,y:b0,platform:Linux, +03000000242e00008816000001010000,Hyperkin X91,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, 03000000830500006020000010010000,iBuffalo SNES Controller,a:b1,b:b0,back:b6,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,start:b7,x:b3,y:b2,platform:Linux, 050000006964726f69643a636f6e0000,idroid:con,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux, 03000000b50700001503000010010000,impact,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b1,platform:Linux, 03000000d80400008200000003000000,IMS PCU#0 Gamepad Interface,a:b1,b:b0,back:b4,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,start:b5,x:b3,y:b2,platform:Linux, 03000000fd0500000030000000010000,InterAct GoPad I-73000 (Fighting Game Layout),a:b3,b:b4,back:b6,leftx:a0,lefty:a1,rightshoulder:b2,righttrigger:b5,start:b7,x:b0,y:b1,platform:Linux, 0500000049190000020400001b010000,Ipega PG-9069 - Bluetooth Gamepad,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b161,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux, +03000000632500007505000011010000,Ipega PG-9099 - Bluetooth Gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux, 030000006e0500000320000010010000,JC-U3613M - DirectInput Mode,a:b2,b:b3,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a2,righty:a3,start:b11,x:b0,y:b1,platform:Linux, 03000000300f00001001000010010000,Jess Tech Dual Analog Rumble Pad,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b1,platform:Linux, 03000000300f00000b01000010010000,Jess Tech GGE909 PC Recoil Pad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Linux, @@ -567,7 +619,7 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2, 03000000380700003888000010010000,MadCatz PC USB Wired Stick 8838,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:a0,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux, 03000000120c00000500000000010000,Manta Dualshock 2,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b2,y:b3,platform:Linux, 03000000790000004418000010010000,Mayflash GameCube Controller,a:b1,b:b2,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:a4,rightx:a5,righty:a2,start:b9,x:b0,y:b3,platform:Linux, -03000000790000004318000010010000,Mayflash GameCube Controller Adapter,a:b1,b:b0,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:a4,rightx:a5,righty:a2,start:b9,x:b2,y:b3,platform:Linux, +03000000790000004318000010010000,Mayflash GameCube Controller Adapter,a:b1,b:b2,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:a4,rightx:a5,righty:a2,start:b9,x:b0,y:b3,platform:Linux, 03000000242f00007300000011010000,Mayflash Magic NS,a:b1,b:b4,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b0,y:b3,platform:Linux, 0300000079000000d218000011010000,Mayflash Magic NS,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux, 03000000d620000010a7000011010000,Mayflash Magic NS,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux, @@ -588,14 +640,17 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2, 05000000d6200000e589000001000000,Moga 2 HID,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b8,righttrigger:a4,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Linux, 05000000d6200000ad0d000001000000,Moga Pro,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b8,righttrigger:a4,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Linux, 05000000d62000007162000001000000,Moga Pro 2 HID,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b8,righttrigger:a4,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Linux, +03000000c62400002b89000011010000,MOGA XP5-A Plus,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux, +05000000c62400002a89000000010000,MOGA XP5-A Plus,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b22,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux, 03000000250900006688000000010000,MP-8866 Super Dual Box,a:b2,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b3,y:b0,platform:Linux, +030000006b140000010c000010010000,NACON GC-400ES,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux, 030000000d0f00000900000010010000,Natec Genesis P44,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux, 030000001008000001e5000010010000,NEXT SNES Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b6,start:b9,x:b3,y:b0,platform:Linux, 060000007e0500000820000000000000,Nintendo Combined Joy-Cons (joycond),a:b0,b:b1,back:b9,dpdown:b15,dpleft:b16,dpright:b17,dpup:b14,leftshoulder:b5,leftstick:b12,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b13,righttrigger:b8,rightx:a2,righty:a3,start:b10,x:b3,y:b2,platform:Linux, -050000007e0500000920000001800000,Nintendo Switch Pro Controller (joycond),a:b0,b:b1,x:b3,y:b2,back:b9,guide:b11,start:b10,leftstick:b12,rightstick:b13,leftshoulder:b5,rightshoulder:b6,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b7,righttrigger:b8,platform:Linux, -030000007e0500000920000011810000,Nintendo Switch Pro Controller Wired (joycond),a:b0,b:b1,x:b3,y:b2,back:b9,guide:b11,start:b10,leftstick:b12,rightstick:b13,leftshoulder:b5,rightshoulder:b6,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b7,righttrigger:b8,platform:Linux, 030000007e0500003703000000016800,Nintendo GameCube Controller,a:b0,b:b2,dpdown:b6,dpleft:b4,dpright:b5,dpup:b7,lefttrigger:a4,leftx:a0,lefty:a1~,rightshoulder:b9,righttrigger:a5,rightx:a2,righty:a3~,start:b8,x:b1,y:b3,platform:Linux, 050000007e0500000920000001000000,Nintendo Switch Pro Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux, +050000007e0500000920000001800000,Nintendo Switch Pro Controller (joycond),a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b11,leftshoulder:b5,leftstick:b12,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b13,righttrigger:b8,rightx:a2,righty:a3,start:b10,x:b3,y:b2,platform:Linux, +030000007e0500000920000011810000,Nintendo Switch Pro Controller Wired (joycond),a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b11,leftshoulder:b5,leftstick:b12,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b13,righttrigger:b8,rightx:a2,righty:a3,start:b10,x:b3,y:b2,platform:Linux, 050000007e0500003003000001000000,Nintendo Wii Remote Pro Controller,a:b0,b:b1,back:b8,dpdown:b14,dpleft:b15,dpright:b16,dpup:b13,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b2,platform:Linux, 05000000010000000100000003000000,Nintendo Wiimote,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux, 030000000d0500000308000010010000,Nostromo n45 Dual Analog Gamepad,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b9,leftshoulder:b4,leftstick:b12,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b10,x:b2,y:b3,platform:Linux, @@ -603,19 +658,29 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2, 03000000550900001472000011010000,NVIDIA Controller v01.04,a:b0,b:b1,back:b14,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b16,leftshoulder:b4,leftstick:b7,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b8,righttrigger:a4,rightx:a2,righty:a5,start:b6,x:b2,y:b3,platform:Linux, 05000000550900001472000001000000,NVIDIA Controller v01.04,a:b0,b:b1,back:b14,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b16,leftshoulder:b4,leftstick:b7,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b8,righttrigger:a4,rightx:a2,righty:a5,start:b6,x:b2,y:b3,platform:Linux, 03000000451300000830000010010000,NYKO CORE,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux, +19000000010000000100000001010000,odroidgo2_joypad,a:b1,b:b0,dpdown:b7,dpleft:b8,dpright:b9,dpup:b6,guide:b10,leftshoulder:b4,leftstick:b12,lefttrigger:b11,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b13,righttrigger:b14,start:b15,x:b2,y:b3,platform:Linux, +19000000010000000200000011000000,odroidgo2_joypad_v11,a:b1,b:b0,dpdown:b9,dpleft:b10,dpright:b11,dpup:b8,guide:b12,leftshoulder:b4,leftstick:b14,lefttrigger:b13,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b15,righttrigger:b16,start:b17,x:b2,y:b3,platform:Linux, 030000005e0400000202000000010000,Old Xbox pad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b5,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b2,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b3,y:b4,platform:Linux, 05000000362800000100000002010000,OUYA Game Controller,a:b0,b:b3,dpdown:b9,dpleft:b10,dpright:b11,dpup:b8,guide:b14,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,x:b1,y:b2,platform:Linux, 05000000362800000100000003010000,OUYA Game Controller,a:b0,b:b3,dpdown:b9,dpleft:b10,dpright:b11,dpup:b8,guide:b14,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,x:b1,y:b2,platform:Linux, 03000000830500005020000010010000,Padix Co. Ltd. Rockfire PSX/USB Bridge,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a2,righty:a3,start:b11,x:b2,y:b3,platform:Linux, +03000000790000001c18000011010000,PC Game Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux, 03000000ff1100003133000010010000,PC Game Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux, +030000006f0e0000b802000001010000,PDP AFTERGLOW Wired Xbox One Controller,a:b0,b:b1,x:b2,y:b3,back:b6,guide:b8,start:b7,leftstick:b9,rightstick:b10,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftx:a0,lefty:a1,rightx:a3,righty:a4,lefttrigger:a2,righttrigger:a5,platform:Linux, 030000006f0e00006401000001010000,PDP Battlefield One,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, +030000006f0e00008001000011010000,PDP CO. LTD. Faceoff Wired Pro Controller for Nintendo Switch,a:b1,b:b2,x:b0,y:b3,back:b8,guide:b12,start:b9,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7,platform:Linux, 030000006f0e00003101000000010000,PDP EA Sports Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, 030000006f0e0000c802000012010000,PDP Kingdom Hearts Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, +030000006f0e00008701000011010000,PDP Rock Candy Wired Controller for Nintendo Switch,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b13,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux, +030000006f0e00000901000011010000,PDP Versus Fighting Pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Linux, 030000006f0e0000a802000023020000,PDP Wired Controller for Xbox One,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux, +030000006f0e00008501000011010000,PDP Wired Fight Pad Pro for Nintendo Switch,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux, +0500000049190000030400001b010000,PG-9099,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux, 030000004c050000da0c000011010000,Playstation Controller,a:b2,b:b1,back:b8,leftshoulder:b6,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b5,start:b9,x:b3,y:b0,platform:Linux, 03000000c62400000053000000010000,PowerA,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, 03000000c62400003a54000001010000,PowerA 1428124-01,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, 03000000d62000006dca000011010000,PowerA Pro Ex,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux, +03000000c62400001a58000001010000,PowerA Xbox One Cabled,a:b0,b:b1,y:b3,x:b2,start:b7,guide:b8,back:b6,leftstick:b9,rightstick:b10,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a3,righty:a4,lefttrigger:a2,righttrigger:a5,platform:Linux, 030000006d040000d2ca000011010000,Precision Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux, 03000000ff1100004133000010010000,PS2 Controller,a:b2,b:b1,back:b8,leftshoulder:b6,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b5,start:b9,x:b3,y:b0,platform:Linux, 03000000341a00003608000011010000,PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux, @@ -640,18 +705,21 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2, 03000000c01100000140000011010000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux, 050000004c050000c405000000010000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux, 050000004c050000c405000000810000,PS4 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,platform:Linux, +050000004c050000c405000001800000,PS4 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,platform:Linux, 050000004c050000cc09000000010000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux, 050000004c050000cc09000000810000,PS4 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,platform:Linux, 050000004c050000cc09000001800000,PS4 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,platform:Linux, 03000000300f00001211000011010000,QanBa Arcade JoyStick,a:b2,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b5,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b6,start:b9,x:b1,y:b3,platform:Linux, 030000009b2800003200000001010000,Raphnet Technologies GC/N64 to USB v3.4,a:b0,b:b7,dpdown:b11,dpleft:b12,dpright:b13,dpup:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b2,righttrigger:b5,rightx:a3,righty:a4,start:b3,x:b1,y:b8,platform:Linux, +030000009b2800006000000001010000,Raphnet Technologies GC/N64 to USB v3.6,a:b0,b:b7,dpdown:b11,dpleft:b12,dpright:b13,dpup:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b2,righttrigger:b5,rightx:a3,righty:a4,start:b3,x:b1,y:b8,platform:Linux, 030000009b2800000300000001010000,raphnet.net 4nes4snes v1.5,a:b0,b:b4,back:b2,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b3,x:b1,y:b5,platform:Linux, 030000008916000001fd000024010000,Razer Onza Classic Edition,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b11,dpright:b12,dpup:b13,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, -030000008916000000fd000024010000,Razer Onza Tournament Edition,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b11,dpright:b12,dpup:b13,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, +030000008916000000fd000024010000,Razer Onza Tournament Edition,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, 03000000321500000204000011010000,Razer Panthera (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux, 03000000321500000104000011010000,Razer Panthera (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux, 03000000321500000010000011010000,Razer RAIJU,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux, 03000000321500000507000000010000,Razer Raiju Mobile,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b21,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux, +03000000321500000011000011010000,Razer Raion Fightpad for PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux, 030000008916000000fe000024010000,Razer Sabertooth,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, 03000000c6240000045d000024010000,Razer Sabertooth,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, 03000000c6240000045d000025010000,Razer Sabertooth,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, @@ -662,11 +730,11 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2, 0300000081170000990a000001010000,Retronic Adapter,a:b0,leftx:a0,lefty:a1,platform:Linux, 0300000000f000000300000000010000,RetroPad,a:b1,b:b5,back:b2,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b3,x:b0,y:b4,platform:Linux, 030000006b140000010d000011010000,Revolution Pro Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux, +030000006b140000130d000011010000,Revolution Pro Controller 3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux, 030000006f0e00001f01000000010000,Rock Candy,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, 030000006f0e00001e01000011010000,Rock Candy PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux, 030000006f0e00004601000001010000,Rock Candy Xbox One Controller,a:b0,b:b1,back:b6,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, 03000000a306000023f6000011010000,Saitek Cyborg V.1 Game Pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a4,start:b9,x:b0,y:b3,platform:Linux, -03000000a30600001005000000010000,Saitek Saitek P150,platform:Linux,a:b0,b:b1,y:b4,x:b3,leftshoulder:b7,rightshoulder:b2,dpup:-a1,dpleft:-a0,dpdown:+a1,dpright:+a0,lefttrigger:b6,righttrigger:b5, 03000000a30600000cff000010010000,Saitek P2500 Force Rumble Pad,a:b2,b:b3,back:b11,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a3,righty:a2,x:b0,y:b1,platform:Linux, 03000000a30600000c04000011010000,Saitek P2900 Wireless Pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b9,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b12,x:b0,y:b3,platform:Linux, 03000000300f00001201000010010000,Saitek P380,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b1,platform:Linux, @@ -674,6 +742,7 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2, 03000000a30600000b04000000010000,Saitek P990 Dual Analog Pad,a:b1,b:b2,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b8,x:b0,y:b3,platform:Linux, 03000000a306000018f5000010010000,Saitek PLC Saitek P3200 Rumble Pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a4,start:b9,x:b0,y:b3,platform:Linux, 03000000a306000020f6000011010000,Saitek PS2700 Rumble Pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a4,start:b9,x:b0,y:b3,platform:Linux, +03000000a30600001005000000010000,Saitek Saitek P150,a:b0,b:b1,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b7,lefttrigger:b6,rightshoulder:b2,righttrigger:b5,x:b3,y:b4,platform:Linux, 03000000d81d00000e00000010010000,Savior,a:b0,b:b1,back:b8,leftshoulder:b6,leftstick:b10,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b2,rightstick:b11,righttrigger:b3,start:b9,x:b4,y:b5,platform:Linux, 03000000c01600008704000011010000,Serial/Keyboard/Mouse/Joystick,a:b12,b:b10,back:b4,dpdown:b2,dpleft:b3,dpright:b1,dpup:b0,leftshoulder:b9,leftstick:b14,lefttrigger:b6,leftx:a1,lefty:a0,rightshoulder:b8,rightstick:b15,righttrigger:b7,rightx:a2,righty:a3,start:b5,x:b13,y:b11,platform:Linux, 03000000f025000021c1000010010000,ShanWan Gioteck PS3 Wired Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux, @@ -687,7 +756,9 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2, 03000000d11800000094000011010000,Stadia Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a4,rightx:a2,righty:a3,start:b7,x:b2,y:b3,platform:Linux, 03000000de2800000112000001000000,Steam Controller,a:b0,b:b1,back:b6,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,platform:Linux, 03000000de2800000211000001000000,Steam Controller,a:b0,b:b1,back:b6,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,platform:Linux, +03000000de2800000211000011010000,Steam Controller,a:b2,b:b3,back:b10,dpdown:b18,dpleft:b19,dpright:b20,dpup:b17,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b5,platform:Linux, 03000000de2800004211000001000000,Steam Controller,a:b0,b:b1,back:b6,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,platform:Linux, +03000000de2800004211000011010000,Steam Controller,a:b2,b:b3,back:b10,dpdown:b18,dpleft:b19,dpright:b20,dpup:b17,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b5,platform:Linux, 03000000de280000fc11000001000000,Steam Controller,a:b0,b:b1,back:b6,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, 05000000de2800000212000001000000,Steam Controller,a:b0,b:b1,back:b6,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,platform:Linux, 05000000de2800000511000001000000,Steam Controller,a:b0,b:b1,back:b6,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,platform:Linux, @@ -695,9 +766,10 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2, 03000000de280000ff11000001000000,Steam Virtual Gamepad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, 03000000381000003014000075010000,SteelSeries Stratus Duo,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, 03000000381000003114000075010000,SteelSeries Stratus Duo,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, +0500000011010000311400001b010000,SteelSeries Stratus Duo,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b32,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux, 05000000110100001914000009010000,SteelSeries Stratus XL,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux, 03000000ad1b000038f0000090040000,Street Fighter IV FightStick TE,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, -030000003b07000004a1000000010000,Suncom SFX Plus for USB,a:b0,b:b2,x:b1,y:b3,back:b7,start:b8,leftshoulder:b6,rightshoulder:b9,leftx:a0,lefty:a1,lefttrigger:b4,righttrigger:b5,platform:Linux, +030000003b07000004a1000000010000,Suncom SFX Plus for USB,a:b0,b:b2,back:b7,leftshoulder:b6,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b9,righttrigger:b5,start:b8,x:b1,y:b3,platform:Linux, 03000000666600000488000000010000,Super Joy Box 5 Pro,a:b2,b:b1,back:b9,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b3,y:b0,platform:Linux, 0300000000f00000f100000000010000,Super RetroPort,a:b1,b:b5,back:b2,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b3,x:b0,y:b4,platform:Linux, 03000000457500002211000010010000,SZMY-POWER CO. LTD. GAMEPAD,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux, @@ -705,7 +777,8 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2, 030000004f04000020b3000010010000,Thrustmaster 2 in 1 DT,a:b0,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b1,y:b3,platform:Linux, 030000004f04000015b3000010010000,Thrustmaster Dual Analog 4,a:b0,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b1,y:b3,platform:Linux, 030000004f04000023b3000000010000,Thrustmaster Dual Trigger 3-in-1,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux, -03000000b50700000399000000010000,Thrustmaster Firestorm Digital 2,a:b2,b:b4,x:b3,y:b5,back:b11,start:b1,leftstick:b10,rightstick:b0,leftshoulder:b6,rightshoulder:b8,leftx:a0,lefty:a1,lefttrigger:b7,righttrigger:b9,platform:Linux, +030000004f0400000ed0000011010000,ThrustMaster eSwap PRO Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux, +03000000b50700000399000000010000,Thrustmaster Firestorm Digital 2,a:b2,b:b4,back:b11,leftshoulder:b6,leftstick:b10,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b8,rightstick:b0,righttrigger:b9,start:b1,x:b3,y:b5,platform:Linux, 030000004f04000000b3000010010000,Thrustmaster Firestorm Dual Power,a:b0,b:b2,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b11,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b12,righttrigger:b7,rightx:a2,righty:a3,start:b10,x:b1,y:b3,platform:Linux, 030000004f04000026b3000002040000,Thrustmaster Gamepad GP XID,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, 03000000c6240000025b000002020000,Thrustmaster GPX Gamepad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, @@ -722,8 +795,10 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2, 03000000790000000600000007010000,USB gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a4,start:b9,x:b3,y:b0,platform:Linux, 03000000790000001100000000010000,USB Gamepad1,a:b2,b:b1,back:b8,dpdown:a0,dpleft:a1,dpright:a2,dpup:a4,start:b9,platform:Linux, 030000006f0e00000302000011010000,Victrix Pro Fight Stick for PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Linux, +030000006f0e00000702000011010000,Victrix Pro Fight Stick for PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Linux, 05000000ac0500003232000001000000,VR-BOX,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b2,y:b3,platform:Linux, 03000000791d00000103000010010000,Wii Classic Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b6,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b5,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux, +050000000d0f0000f600000001000000,Wireless HORIPAD Switch Pro Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux, 030000005e0400008e02000010010000,X360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, 030000005e0400008e02000014010000,X360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, 030000005e0400001907000000010000,X360 Wireless Controller,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b11,dpright:b12,dpup:b13,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, @@ -735,44 +810,70 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2, 0000000058626f782047616d65706100,Xbox Gamepad (userspace driver),a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a4,rightx:a2,righty:a3,start:b7,x:b2,y:b3,platform:Linux, 030000005e040000d102000002010000,Xbox One Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, 050000005e040000fd02000030110000,Xbox One Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, +050000005e040000050b000002090000,Xbox One Elite Series 2,a:b0,b:b1,back:b136,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a6,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a5,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux, 030000005e040000ea02000000000000,Xbox One Wireless Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, 050000005e040000e002000003090000,Xbox One Wireless Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, 050000005e040000fd02000003090000,Xbox One Wireless Controller,a:b0,b:b1,back:b15,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b16,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux, 030000005e040000ea02000001030000,Xbox One Wireless Controller (Model 1708),a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, +030000005e0400008e02000000010000,xbox360 Wireless EasySMX,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, 03000000450c00002043000010010000,XEOX Gamepad SL-6556-BK,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux, 03000000ac0500005b05000010010000,Xiaoji Gamesir-G3w,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux, 05000000172700004431000029010000,XiaoMi Game Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b20,leftshoulder:b6,leftstick:b13,lefttrigger:a7,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a6,rightx:a2,righty:a5,start:b11,x:b3,y:b4,platform:Linux, 03000000c0160000e105000001010000,Xin-Mo Xin-Mo Dual Arcade,a:b4,b:b3,back:b6,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b9,leftshoulder:b2,leftx:a0,lefty:a1,rightshoulder:b5,start:b7,x:b1,y:b0,platform:Linux, xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, 03000000120c0000100e000011010000,ZEROPLUS P4 Gamepad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux, -030000005e0400008e02000000010000,xbox360 Wireless EasySMX,a:b0,b:b1,x:b2,y:b3,back:b6,guide:b8,start:b7,leftstick:b9,rightstick:b10,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftx:a0,lefty:a1,rightx:a3,righty:a4,lefttrigger:a2,righttrigger:a5,platform:Linux, -030000009b2800006000000001010000,Raphnet Technologies GC/N64 to USB v3.6,a:b0,b:b7,dpdown:b11,dpleft:b12,dpright:b13,dpup:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b2,righttrigger:b5,rightx:a3,righty:a4,start:b3,x:b1,y:b8,platform:Linux, +03000000120c0000101e000011010000,ZEROPLUS P4 Wired Gamepad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux, # Android +05000000c82d000006500000ffff3f00,8BitDo M30 Gamepad,a:b1,b:b0,back:b4,guide:b17,leftshoulder:b9,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b10,righttrigger:a4,start:b6,x:b3,y:b2,platform:Android, +05000000c82d000051060000ffff3f00,8BitDo M30 Gamepad,a:b1,b:b0,back:b4,guide:b17,leftshoulder:b9,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,righttrigger:a5,start:b6,x:b3,y:b2,platform:Android, +05000000c82d000015900000ffff3f00,8BitDo N30 Pro 2,a:b1,b:b0,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a4,rightx:a2,righty:a3,start:b6,x:b3,y:b2,platform:Android, +05000000c82d000065280000ffff3f00,8BitDo N30 Pro 2,a:b1,b:b0,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b17,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b3,y:b2,platform:Android, +050000000220000000900000ffff3f00,8BitDo NES30 Pro,a:b1,b:b0,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b3,y:b2,platform:Android, +050000002038000009000000ffff3f00,8BitDo NES30 Pro,a:b1,b:b0,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b3,y:b2,platform:Android, +05000000c82d000000600000ffff3f00,8BitDo SF30 Pro,a:b1,b:b0,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:b15,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:b16,rightx:a2,righty:a3,start:b6,x:b3,y:b2,platform:Android, +05000000c82d000000610000ffff3f00,8BitDo SF30 Pro,a:b1,b:b0,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b3,y:b2,platform:Android, +05000000c82d000012900000ffff3f00,8BitDo SN30 Gamepad,a:b1,b:b0,back:b4,leftshoulder:b9,leftx:a0,lefty:a1,rightshoulder:b10,start:b6,x:b3,y:b2,platform:Android, +05000000c82d000062280000ffff3f00,8BitDo SN30 Gamepad,a:b1,b:b0,back:b4,leftshoulder:b9,leftx:a0,lefty:a1,rightshoulder:b10,start:b6,x:b3,y:b2,platform:Android, +05000000c82d000001600000ffff3f00,8BitDo SN30 Pro,a:b1,b:b0,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a4,rightx:a2,righty:a3,start:b6,x:b3,y:b2,platform:Android, +05000000c82d000002600000ffff0f00,8BitDo SN30 Pro+,a:b1,b:b0,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b17,leftshoulder:b9,leftstick:b7,lefttrigger:b15,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:b16,rightx:a2,righty:a3,start:b6,x:b3,y:b2,platform:Android, +050000002028000009000000ffff3f00,8BitDo SNES30 Gamepad,a:b1,b:b0,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b3,y:b2,platform:Android, +050000003512000020ab000000780f00,8BitDo SNES30 Gamepad,a:b21,b:b20,back:b30,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b26,rightshoulder:b27,start:b31,x:b24,y:b23,platform:Android, +05000000c82d000018900000ffff0f00,8BitDo Zero 2,a:b1,b:b0,back:b4,leftshoulder:b9,leftx:a0,lefty:a1,rightshoulder:b10,start:b6,x:b3,y:b2,platform:Android, +05000000c82d000030320000ffff0f00,8BitDo Zero 2,a:b1,b:b0,back:b4,leftshoulder:b9,leftx:a0,lefty:a1,rightshoulder:b10,start:b6,x:b3,y:b2,platform:Android, 05000000bc20000000550000ffff3f00,GameSir G3w,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a4,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, 05000000d6020000e5890000dfff3f00,GPD XD Plus,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a4,rightx:a2,righty:a5,start:b6,x:b2,y:b3,platform:Android, +0500000031366332860c44aadfff0f00,GS Gamepad,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:b15,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:b16,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, +0500000083050000602000000ffe0000,iBuffalo SNES Controller,a:b1,b:b0,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b15,rightshoulder:b16,start:b10,x:b3,y:b2,platform:Android, 64633436313965656664373634323364,Microsoft X-Box 360 pad,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,x:b2,y:b3,platform:Android, +7573622067616d657061642020202020,NEXT SNES Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b6,start:b9,x:b3,y:b0,platform:Android, 050000007e05000009200000ffff0f00,Nintendo Switch Pro Controller,a:b0,b:b1,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b3,leftstick:b4,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b18,rightstick:b6,righttrigger:b10,rightx:a2,righty:a3,start:b16,x:b17,y:b2,platform:Android, 37336435666338653565313731303834,NVIDIA Controller,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, 4e564944494120436f72706f72617469,NVIDIA Controller,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, 61363931656135336130663561616264,NVIDIA Controller,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, 050000005509000003720000cf7f3f00,NVIDIA Controller v01.01,a:b0,b:b1,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, 050000005509000010720000ffff3f00,NVIDIA Controller v01.03,a:b0,b:b1,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, +050000005509000014720000df7f3f00,NVIDIA Controller v01.04,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a4,rightx:a2,righty:a5,start:b6,x:b2,y:b3,platform:Android, 050000004c05000068020000dfff3f00,PS3 Controller,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, +030000004c050000cc09000000006800,PS4 Controller,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, 050000004c050000c4050000fffe3f00,PS4 Controller,a:b1,b:b17,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b3,leftstick:b4,lefttrigger:+a3,leftx:a0,lefty:a1,rightshoulder:b18,rightstick:b6,righttrigger:+a4,rightx:a2,righty:a5,start:b16,x:b0,y:b2,platform:Android, 050000004c050000cc090000fffe3f00,PS4 Controller,a:b1,b:b17,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b3,leftstick:b4,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b18,rightstick:b6,righttrigger:a4,rightx:a2,righty:a5,start:b16,x:b0,y:b2,platform:Android, +050000004c050000cc090000ffff3f00,PS4 Controller,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, 35643031303033326130316330353564,PS4 Controller,a:b1,b:b17,back:b15,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b5,leftshoulder:b3,leftstick:b4,lefttrigger:+a3,leftx:a0,lefty:a1,rightshoulder:b18,rightstick:b6,righttrigger:+a4,rightx:a2,righty:a5,start:b16,x:b0,y:b2,platform:Android, +62653861643333663663383332396665,Razer Kishi,a:b0,b:b1,back:b4,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a4,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, 050000003215000005070000ffff3f00,Razer Raiju Mobile,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, 050000003215000007070000ffff3f00,Razer Raiju Mobile,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, 050000003215000000090000bf7f3f00,Razer Serval,a:b0,b:b1,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,x:b2,y:b3,platform:Android, 05000000de2800000511000001000000,Steam Controller,a:b0,b:b1,back:b6,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,platform:Android, 05000000de2800000611000001000000,Steam Controller,a:b0,b:b1,back:b6,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,platform:Android, +050000004f0400000ed00000fffe3f00,ThrustMaster eSwap PRO Controller,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, 5477696e20555342204a6f7973746963,Twin USB Joystick,a:b22,b:b21,back:b28,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b26,leftstick:b30,lefttrigger:b24,leftx:a0,lefty:a1,rightshoulder:b27,rightstick:b31,righttrigger:b25,rightx:a3,righty:a2,start:b29,x:b23,y:b20,platform:Android, +30306539356238653637313730656134,Wireless HORIPAD Switch Pro Controller,a:b0,b:b1,back:b17,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b5,leftshoulder:b3,leftstick:b15,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b20,rightstick:b6,righttrigger:b10,rightx:a2,righty:a3,start:b18,x:b19,y:b2,platform:Android, 050000005e040000e00200000ffe3f00,Xbox One Wireless Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b3,leftstick:b15,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b18,rightstick:b16,righttrigger:a5,rightx:a3,righty:a4,start:b10,x:b17,y:b2,platform:Android, 050000005e040000fd020000ffff3f00,Xbox One Wireless Controller,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a4,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, 050000005e04000091020000ff073f00,Xbox Wireless Controller,a:b0,b:b1,back:b4,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a3,righty:a4,start:b6,x:b2,y:b3,platform:Android, 34356136633366613530316338376136,Xbox Wireless Controller,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b3,leftstick:b15,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b18,rightstick:b16,righttrigger:a5,rightx:a3,righty:a4,x:b17,y:b2,platform:Android, -7573622067616d657061642020202020,NEXT SNES Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b6,start:b9,x:b3,y:b0,platform:Android, +050000001727000044310000ffff3f00,XiaoMi Game Controller,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a7,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a6,rightx:a2,righty:a5,start:b6,x:b2,y:b3,platform:Android, # iOS 05000000ac0500000100000000006d01,*,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b6,leftshoulder:b4,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a5,rightx:a3,righty:a4,x:b2,y:b3,platform:iOS, diff --git a/core/io/compression.cpp b/core/io/compression.cpp index 99ca8107e4..7480262835 100644 --- a/core/io/compression.cpp +++ b/core/io/compression.cpp @@ -180,8 +180,95 @@ int Compression::decompress(uint8_t *p_dst, int p_dst_max_size, const uint8_t *p ERR_FAIL_V(-1); } +/** + This will handle both Gzip and Deflat streams. It will automatically allocate the output buffer into the provided p_dst_vect Vector. + This is required for compressed data who's final uncompressed size is unknown, as is the case for HTTP response bodies. + This is much slower however than using Compression::decompress because it may result in multiple full copies of the output buffer. +*/ +int Compression::decompress_dynamic(Vector<uint8_t> *p_dst_vect, int p_max_dst_size, const uint8_t *p_src, int p_src_size, Mode p_mode) { + int ret; + uint8_t *dst = nullptr; + int out_mark = 0; + z_stream strm; + + ERR_FAIL_COND_V(p_src_size <= 0, Z_DATA_ERROR); + + // This function only supports GZip and Deflate + int window_bits = p_mode == MODE_DEFLATE ? 15 : 15 + 16; + ERR_FAIL_COND_V(p_mode != MODE_DEFLATE && p_mode != MODE_GZIP, Z_ERRNO); + + // Initialize the stream + strm.zalloc = Z_NULL; + strm.zfree = Z_NULL; + strm.opaque = Z_NULL; + strm.avail_in = 0; + strm.next_in = Z_NULL; + + int err = inflateInit2(&strm, window_bits); + ERR_FAIL_COND_V(err != Z_OK, -1); + + // Setup the stream inputs + strm.next_in = (Bytef *)p_src; + strm.avail_in = p_src_size; + + // Ensure the destination buffer is empty + p_dst_vect->resize(0); + + // decompress until deflate stream ends or end of file + do { + // Add another chunk size to the output buffer + // This forces a copy of the whole buffer + p_dst_vect->resize(p_dst_vect->size() + gzip_chunk); + // Get pointer to the actual output buffer + dst = p_dst_vect->ptrw(); + + // Set the stream to the new output stream + // Since it was copied, we need to reset the stream to the new buffer + strm.next_out = &(dst[out_mark]); + strm.avail_out = gzip_chunk; + + // run inflate() on input until output buffer is full and needs to be resized + // or input runs out + do { + ret = inflate(&strm, Z_SYNC_FLUSH); + + switch (ret) { + case Z_NEED_DICT: + ret = Z_DATA_ERROR; + [[fallthrough]]; + case Z_DATA_ERROR: + case Z_MEM_ERROR: + case Z_STREAM_ERROR: + WARN_PRINT(strm.msg); + (void)inflateEnd(&strm); + p_dst_vect->resize(0); + return ret; + } + } while (strm.avail_out > 0 && strm.avail_in > 0); + + out_mark += gzip_chunk; + + // Encorce max output size + if (p_max_dst_size > -1 && strm.total_out > (uint64_t)p_max_dst_size) { + (void)inflateEnd(&strm); + p_dst_vect->resize(0); + return Z_BUF_ERROR; + } + } while (ret != Z_STREAM_END); + + // If all done successfully, resize the output if it's larger than the actual output + if (ret == Z_STREAM_END && (unsigned long)p_dst_vect->size() > strm.total_out) { + p_dst_vect->resize(strm.total_out); + } + + // clean up and return + (void)inflateEnd(&strm); + return ret == Z_STREAM_END ? Z_OK : Z_DATA_ERROR; +} + int Compression::zlib_level = Z_DEFAULT_COMPRESSION; int Compression::gzip_level = Z_DEFAULT_COMPRESSION; int Compression::zstd_level = 3; bool Compression::zstd_long_distance_matching = false; int Compression::zstd_window_log_size = 27; // ZSTD_WINDOWLOG_LIMIT_DEFAULT +int Compression::gzip_chunk = 16384; diff --git a/core/io/compression.h b/core/io/compression.h index f195f96ba5..c103fa8eae 100644 --- a/core/io/compression.h +++ b/core/io/compression.h @@ -32,6 +32,7 @@ #define COMPRESSION_H #include "core/typedefs.h" +#include "core/vector.h" class Compression { public: @@ -40,6 +41,7 @@ public: static int zstd_level; static bool zstd_long_distance_matching; static int zstd_window_log_size; + static int gzip_chunk; enum Mode { MODE_FASTLZ, @@ -51,6 +53,7 @@ public: static int compress(uint8_t *p_dst, const uint8_t *p_src, int p_src_size, Mode p_mode = MODE_ZSTD); static int get_max_compressed_buffer_size(int p_src_size, Mode p_mode = MODE_ZSTD); static int decompress(uint8_t *p_dst, int p_dst_max_size, const uint8_t *p_src, int p_src_size, Mode p_mode = MODE_ZSTD); + static int decompress_dynamic(Vector<uint8_t> *p_dst_vect, int p_max_dst_size, const uint8_t *p_src, int p_src_size, Mode p_mode); Compression() {} }; diff --git a/core/io/file_access_encrypted.cpp b/core/io/file_access_encrypted.cpp index 5938914cb0..eb684f457e 100644 --- a/core/io/file_access_encrypted.cpp +++ b/core/io/file_access_encrypted.cpp @@ -37,52 +37,54 @@ #include <stdio.h> -#define COMP_MAGIC 0x43454447 - -Error FileAccessEncrypted::open_and_parse(FileAccess *p_base, const Vector<uint8_t> &p_key, Mode p_mode) { +Error FileAccessEncrypted::open_and_parse(FileAccess *p_base, const Vector<uint8_t> &p_key, Mode p_mode, bool p_with_magic) { ERR_FAIL_COND_V_MSG(file != nullptr, ERR_ALREADY_IN_USE, "Can't open file while another file from path '" + file->get_path_absolute() + "' is open."); ERR_FAIL_COND_V(p_key.size() != 32, ERR_INVALID_PARAMETER); pos = 0; eofed = false; + use_magic = p_with_magic; if (p_mode == MODE_WRITE_AES256) { data.clear(); writing = true; file = p_base; - mode = p_mode; key = p_key; } else if (p_mode == MODE_READ) { writing = false; key = p_key; - uint32_t magic = p_base->get_32(); - ERR_FAIL_COND_V(magic != COMP_MAGIC, ERR_FILE_UNRECOGNIZED); - mode = Mode(p_base->get_32()); - ERR_FAIL_INDEX_V(mode, MODE_MAX, ERR_FILE_CORRUPT); - ERR_FAIL_COND_V(mode == 0, ERR_FILE_CORRUPT); + if (use_magic) { + uint32_t magic = p_base->get_32(); + ERR_FAIL_COND_V(magic != ENCRYPTED_HEADER_MAGIC, ERR_FILE_UNRECOGNIZED); + } unsigned char md5d[16]; p_base->get_buffer(md5d, 16); length = p_base->get_64(); + + unsigned char iv[16]; + for (int i = 0; i < 16; i++) { + iv[i] = p_base->get_8(); + } + base = p_base->get_position(); ERR_FAIL_COND_V(p_base->get_len() < base + length, ERR_FILE_CORRUPT); uint32_t ds = length; if (ds % 16) { ds += 16 - (ds % 16); } - data.resize(ds); uint32_t blen = p_base->get_buffer(data.ptrw(), ds); ERR_FAIL_COND_V(blen != ds, ERR_FILE_CORRUPT); - CryptoCore::AESContext ctx; - ctx.set_decode_key(key.ptrw(), 256); + { + CryptoCore::AESContext ctx; - for (size_t i = 0; i < ds; i += 16) { - ctx.decrypt_ecb(&data.write[i], &data.write[i]); + ctx.set_encode_key(key.ptrw(), 256); // Due to the nature of CFB, same key schedule is used for both encryption and decryption! + ctx.decrypt_cfb(ds, iv, data.ptrw(), data.ptrw()); } data.resize(length); @@ -119,6 +121,25 @@ void FileAccessEncrypted::close() { return; } + _release(); + + file->close(); + memdelete(file); + + file = nullptr; +} + +void FileAccessEncrypted::release() { + if (!file) { + return; + } + + _release(); + + file = nullptr; +} + +void FileAccessEncrypted::_release() { if (writing) { Vector<uint8_t> compressed; size_t len = data.size(); @@ -138,27 +159,23 @@ void FileAccessEncrypted::close() { CryptoCore::AESContext ctx; ctx.set_encode_key(key.ptrw(), 256); - for (size_t i = 0; i < len; i += 16) { - ctx.encrypt_ecb(&compressed.write[i], &compressed.write[i]); + if (use_magic) { + file->store_32(ENCRYPTED_HEADER_MAGIC); } - file->store_32(COMP_MAGIC); - file->store_32(mode); - file->store_buffer(hash, 16); file->store_64(data.size()); - file->store_buffer(compressed.ptr(), compressed.size()); - file->close(); - memdelete(file); - file = nullptr; - data.clear(); + unsigned char iv[16]; + for (int i = 0; i < 16; i++) { + iv[i] = Math::rand() % 256; + file->store_8(iv[i]); + } - } else { - file->close(); - memdelete(file); + ctx.encrypt_cfb(len, iv, compressed.ptrw(), compressed.ptrw()); + + file->store_buffer(compressed.ptr(), compressed.size()); data.clear(); - file = nullptr; } } diff --git a/core/io/file_access_encrypted.h b/core/io/file_access_encrypted.h index e269c1e30c..fddc6842f3 100644 --- a/core/io/file_access_encrypted.h +++ b/core/io/file_access_encrypted.h @@ -33,6 +33,8 @@ #include "core/os/file_access.h" +#define ENCRYPTED_HEADER_MAGIC 0x43454447 + class FileAccessEncrypted : public FileAccess { public: enum Mode { @@ -42,7 +44,6 @@ public: }; private: - Mode mode = MODE_MAX; Vector<uint8_t> key; bool writing = false; FileAccess *file = nullptr; @@ -51,13 +52,17 @@ private: Vector<uint8_t> data; mutable int pos = 0; mutable bool eofed = false; + bool use_magic = true; + + void _release(); public: - Error open_and_parse(FileAccess *p_base, const Vector<uint8_t> &p_key, Mode p_mode); + Error open_and_parse(FileAccess *p_base, const Vector<uint8_t> &p_key, Mode p_mode, bool p_with_magic = true); Error open_and_parse_password(FileAccess *p_base, const String &p_key, Mode p_mode); virtual Error _open(const String &p_path, int p_mode_flags); ///< open a file virtual void close(); ///< close a file + virtual void release(); ///< finish and keep base file open virtual bool is_open() const; ///< true when file is open virtual String get_path() const; /// returns the path for the current open file diff --git a/core/io/file_access_pack.cpp b/core/io/file_access_pack.cpp index 37240f234a..8fdbb650d4 100644 --- a/core/io/file_access_pack.cpp +++ b/core/io/file_access_pack.cpp @@ -30,13 +30,15 @@ #include "file_access_pack.h" +#include "core/io/file_access_encrypted.h" +#include "core/script_language.h" #include "core/version.h" #include <stdio.h> -Error PackedData::add_pack(const String &p_path, bool p_replace_files) { +Error PackedData::add_pack(const String &p_path, bool p_replace_files, size_t p_offset) { for (int i = 0; i < sources.size(); i++) { - if (sources[i]->try_open_pack(p_path, p_replace_files)) { + if (sources[i]->try_open_pack(p_path, p_replace_files, p_offset)) { return OK; } } @@ -44,13 +46,14 @@ Error PackedData::add_pack(const String &p_path, bool p_replace_files) { return ERR_FILE_UNRECOGNIZED; } -void PackedData::add_path(const String &pkg_path, const String &path, uint64_t ofs, uint64_t size, const uint8_t *p_md5, PackSource *p_src, bool p_replace_files) { +void PackedData::add_path(const String &pkg_path, const String &path, uint64_t ofs, uint64_t size, const uint8_t *p_md5, PackSource *p_src, bool p_replace_files, bool p_encrypted) { PathMD5 pmd5(path.md5_buffer()); - //printf("adding path %ls, %lli, %lli\n", path.c_str(), pmd5.a, pmd5.b); + //printf("adding path %s, %lli, %lli\n", path.utf8().get_data(), pmd5.a, pmd5.b); bool exists = files.has(pmd5); PackedFile pf; + pf.encrypted = p_encrypted; pf.pack = pkg_path; pf.offset = ofs; pf.size = size; @@ -123,15 +126,24 @@ PackedData::~PackedData() { ////////////////////////////////////////////////////////////////// -bool PackedSourcePCK::try_open_pack(const String &p_path, bool p_replace_files) { +bool PackedSourcePCK::try_open_pack(const String &p_path, bool p_replace_files, size_t p_offset) { FileAccess *f = FileAccess::open(p_path, FileAccess::READ); if (!f) { return false; } + f->seek(p_offset); + uint32_t magic = f->get_32(); if (magic != PACK_HEADER_MAGIC) { + // loading with offset feature not supported for self contained exe files + if (p_offset != 0) { + f->close(); + memdelete(f); + ERR_FAIL_V_MSG(false, "Loading self-contained executable with offset not supported."); + } + //maybe at the end.... self contained exe f->seek_end(); f->seek(f->get_position() - 4); @@ -170,6 +182,11 @@ bool PackedSourcePCK::try_open_pack(const String &p_path, bool p_replace_files) ERR_FAIL_V_MSG(false, "Pack created with a newer version of the engine: " + itos(ver_major) + "." + itos(ver_minor) + "."); } + uint32_t pack_flags = f->get_32(); + uint64_t file_base = f->get_64(); + + bool enc_directory = (pack_flags & PACK_DIR_ENCRYPTED); + for (int i = 0; i < 16; i++) { //reserved f->get_32(); @@ -177,6 +194,30 @@ bool PackedSourcePCK::try_open_pack(const String &p_path, bool p_replace_files) int file_count = f->get_32(); + if (enc_directory) { + FileAccessEncrypted *fae = memnew(FileAccessEncrypted); + if (!fae) { + f->close(); + memdelete(f); + ERR_FAIL_V_MSG(false, "Can't open encrypted pack directory."); + } + + Vector<uint8_t> key; + key.resize(32); + for (int i = 0; i < key.size(); i++) { + key.write[i] = script_encryption_key[i]; + } + + Error err = fae->open_and_parse(f, key, FileAccessEncrypted::MODE_READ, false); + if (err) { + f->close(); + memdelete(f); + memdelete(fae); + ERR_FAIL_V_MSG(false, "Can't open encrypted pack directory."); + } + f = fae; + } + for (int i = 0; i < file_count; i++) { uint32_t sl = f->get_32(); CharString cs; @@ -187,11 +228,13 @@ bool PackedSourcePCK::try_open_pack(const String &p_path, bool p_replace_files) String path; path.parse_utf8(cs.ptr()); - uint64_t ofs = f->get_64(); + uint64_t ofs = file_base + f->get_64(); uint64_t size = f->get_64(); uint8_t md5[16]; f->get_buffer(md5, 16); - PackedData::get_singleton()->add_path(p_path, path, ofs, size, md5, this, p_replace_files); + uint32_t flags = f->get_32(); + + PackedData::get_singleton()->add_path(p_path, path, ofs + p_offset, size, md5, this, p_replace_files, (flags & PACK_FILE_ENCRYPTED)); } f->close(); @@ -225,7 +268,7 @@ void FileAccessPack::seek(size_t p_position) { eof = false; } - f->seek(pf.offset + p_position); + f->seek(off + p_position); pos = p_position; } @@ -310,12 +353,35 @@ FileAccessPack::FileAccessPack(const String &p_path, const PackedData::PackedFil ERR_FAIL_COND_MSG(!f, "Can't open pack-referenced file '" + String(pf.pack) + "'."); f->seek(pf.offset); + off = pf.offset; + + if (pf.encrypted) { + FileAccessEncrypted *fae = memnew(FileAccessEncrypted); + if (!fae) { + ERR_FAIL_MSG("Can't open encrypted pack-referenced file '" + String(pf.pack) + "'."); + } + + Vector<uint8_t> key; + key.resize(32); + for (int i = 0; i < key.size(); i++) { + key.write[i] = script_encryption_key[i]; + } + + Error err = fae->open_and_parse(f, key, FileAccessEncrypted::MODE_READ, false); + if (err) { + memdelete(fae); + ERR_FAIL_MSG("Can't open encrypted pack-referenced file '" + String(pf.pack) + "'."); + } + f = fae; + off = 0; + } pos = 0; eof = false; } FileAccessPack::~FileAccessPack() { if (f) { + f->close(); memdelete(f); } } diff --git a/core/io/file_access_pack.h b/core/io/file_access_pack.h index 348bc0c450..d934b0deb5 100644 --- a/core/io/file_access_pack.h +++ b/core/io/file_access_pack.h @@ -40,7 +40,15 @@ // Godot's packed file magic header ("GDPC" in ASCII). #define PACK_HEADER_MAGIC 0x43504447 // The current packed file format version number. -#define PACK_FORMAT_VERSION 1 +#define PACK_FORMAT_VERSION 2 + +enum PackFlags { + PACK_DIR_ENCRYPTED = 1 << 0 +}; + +enum PackFileFlags { + PACK_FILE_ENCRYPTED = 1 << 0 +}; class PackSource; @@ -56,6 +64,7 @@ public: uint64_t size; uint8_t md5[16]; PackSource *src; + bool encrypted; }; private: @@ -102,13 +111,13 @@ private: public: void add_pack_source(PackSource *p_source); - void add_path(const String &pkg_path, const String &path, uint64_t ofs, uint64_t size, const uint8_t *p_md5, PackSource *p_src, bool p_replace_files); // for PackSource + void add_path(const String &pkg_path, const String &path, uint64_t ofs, uint64_t size, const uint8_t *p_md5, PackSource *p_src, bool p_replace_files, bool p_encrypted = false); // for PackSource void set_disabled(bool p_disabled) { disabled = p_disabled; } _FORCE_INLINE_ bool is_disabled() const { return disabled; } static PackedData *get_singleton() { return singleton; } - Error add_pack(const String &p_path, bool p_replace_files); + Error add_pack(const String &p_path, bool p_replace_files, size_t p_offset); _FORCE_INLINE_ FileAccess *try_open_path(const String &p_path); _FORCE_INLINE_ bool has_path(const String &p_path); @@ -119,14 +128,14 @@ public: class PackSource { public: - virtual bool try_open_pack(const String &p_path, bool p_replace_files) = 0; + virtual bool try_open_pack(const String &p_path, bool p_replace_files, size_t p_offset) = 0; virtual FileAccess *get_file(const String &p_path, PackedData::PackedFile *p_file) = 0; virtual ~PackSource() {} }; class PackedSourcePCK : public PackSource { public: - virtual bool try_open_pack(const String &p_path, bool p_replace_files); + virtual bool try_open_pack(const String &p_path, bool p_replace_files, size_t p_offset); virtual FileAccess *get_file(const String &p_path, PackedData::PackedFile *p_file); }; @@ -135,6 +144,7 @@ class FileAccessPack : public FileAccess { mutable size_t pos; mutable bool eof; + uint64_t off; FileAccess *f; virtual Error _open(const String &p_path, int p_mode_flags); diff --git a/core/io/file_access_zip.cpp b/core/io/file_access_zip.cpp index c3a62706c7..ce402fe8ed 100644 --- a/core/io/file_access_zip.cpp +++ b/core/io/file_access_zip.cpp @@ -147,8 +147,11 @@ unzFile ZipArchive::get_file_handle(String p_file) const { return pkg; } -bool ZipArchive::try_open_pack(const String &p_path, bool p_replace_files) { - //printf("opening zip pack %ls, %i, %i\n", p_name.c_str(), p_name.extension().nocasecmp_to("zip"), p_name.extension().nocasecmp_to("pcz")); +bool ZipArchive::try_open_pack(const String &p_path, bool p_replace_files, size_t p_offset = 0) { + //printf("opening zip pack %s, %i, %i\n", p_name.utf8().get_data(), p_name.extension().nocasecmp_to("zip"), p_name.extension().nocasecmp_to("pcz")); + // load with offset feature only supported for PCK files + ERR_FAIL_COND_V_MSG(p_offset != 0, false, "Invalid PCK data. Note that loading files with a non-zero offset isn't supported with ZIP archives."); + if (p_path.get_extension().nocasecmp_to("zip") != 0 && p_path.get_extension().nocasecmp_to("pcz") != 0) { return false; } @@ -197,8 +200,8 @@ bool ZipArchive::try_open_pack(const String &p_path, bool p_replace_files) { files[fname] = f; uint8_t md5[16] = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }; - PackedData::get_singleton()->add_path(p_path, fname, 1, 0, md5, this, p_replace_files); - //printf("packed data add path %ls, %ls\n", p_name.c_str(), fname.c_str()); + PackedData::get_singleton()->add_path(p_path, fname, 1, 0, md5, this, p_replace_files, false); + //printf("packed data add path %s, %s\n", p_name.utf8().get_data(), fname.utf8().get_data()); if ((i + 1) < gi.number_entry) { unzGoToNextFile(zfile); diff --git a/core/io/file_access_zip.h b/core/io/file_access_zip.h index 776e830f36..2cce24e878 100644 --- a/core/io/file_access_zip.h +++ b/core/io/file_access_zip.h @@ -28,11 +28,11 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#ifdef MINIZIP_ENABLED - #ifndef FILE_ACCESS_ZIP_H #define FILE_ACCESS_ZIP_H +#ifdef MINIZIP_ENABLED + #include "core/io/file_access_pack.h" #include "core/map.h" @@ -69,7 +69,7 @@ public: bool file_exists(String p_name) const; - virtual bool try_open_pack(const String &p_path, bool p_replace_files); + virtual bool try_open_pack(const String &p_path, bool p_replace_files, size_t p_offset); FileAccess *get_file(const String &p_path, PackedData::PackedFile *p_file); static ZipArchive *get_singleton(); @@ -113,6 +113,6 @@ public: ~FileAccessZip(); }; -#endif // FILE_ACCESS_ZIP_H - #endif // MINIZIP_ENABLED + +#endif // FILE_ACCESS_ZIP_H diff --git a/core/io/ip_address.cpp b/core/io/ip_address.cpp index c7a0ae5605..d0fb63b958 100644 --- a/core/io/ip_address.cpp +++ b/core/io/ip_address.cpp @@ -71,7 +71,7 @@ static void _parse_hex(const String &p_string, int p_start, uint8_t *p_dst) { } int n = 0; - CharType c = p_string[i]; + char32_t c = p_string[i]; if (c >= '0' && c <= '9') { n = c - '0'; } else if (c >= 'a' && c <= 'f') { @@ -101,7 +101,7 @@ void IP_Address::_parse_ipv6(const String &p_string) { int parts_idx = 0; for (int i = 0; i < p_string.length(); i++) { - CharType c = p_string[i]; + char32_t c = p_string[i]; if (c == ':') { if (i == 0) { continue; // next must be a ":" diff --git a/core/io/json.cpp b/core/io/json.cpp index 8bdd6385cb..1b89d966fd 100644 --- a/core/io/json.cpp +++ b/core/io/json.cpp @@ -125,7 +125,7 @@ String JSON::print(const Variant &p_var, const String &p_indent, bool p_sort_key return _print_var(p_var, p_indent, 0, p_sort_keys); } -Error JSON::_get_token(const CharType *p_str, int &index, int p_len, Token &r_token, int &line, String &r_err_str) { +Error JSON::_get_token(const char32_t *p_str, int &index, int p_len, Token &r_token, int &line, String &r_err_str) { while (p_len > 0) { switch (p_str[index]) { case '\n': { @@ -180,12 +180,12 @@ Error JSON::_get_token(const CharType *p_str, int &index, int p_len, Token &r_to } else if (p_str[index] == '\\') { //escaped characters... index++; - CharType next = p_str[index]; + char32_t next = p_str[index]; if (next == 0) { r_err_str = "Unterminated String"; return ERR_PARSE_ERROR; } - CharType res = 0; + char32_t res = 0; switch (next) { case 'b': @@ -206,7 +206,7 @@ Error JSON::_get_token(const CharType *p_str, int &index, int p_len, Token &r_to case 'u': { // hex number for (int j = 0; j < 4; j++) { - CharType c = p_str[index + j + 1]; + char32_t c = p_str[index + j + 1]; if (c == 0) { r_err_str = "Unterminated String"; return ERR_PARSE_ERROR; @@ -215,7 +215,7 @@ Error JSON::_get_token(const CharType *p_str, int &index, int p_len, Token &r_to r_err_str = "Malformed hex constant in string"; return ERR_PARSE_ERROR; } - CharType v; + char32_t v; if (c >= '0' && c <= '9') { v = c - '0'; } else if (c >= 'a' && c <= 'f') { @@ -264,7 +264,7 @@ Error JSON::_get_token(const CharType *p_str, int &index, int p_len, Token &r_to if (p_str[index] == '-' || (p_str[index] >= '0' && p_str[index] <= '9')) { //a number - const CharType *rptr; + const char32_t *rptr; double number = String::to_float(&p_str[index], &rptr); index += (rptr - &p_str[index]); r_token.type = TK_NUMBER; @@ -293,7 +293,7 @@ Error JSON::_get_token(const CharType *p_str, int &index, int p_len, Token &r_to return ERR_PARSE_ERROR; } -Error JSON::_parse_value(Variant &value, Token &token, const CharType *p_str, int &index, int p_len, int &line, String &r_err_str) { +Error JSON::_parse_value(Variant &value, Token &token, const char32_t *p_str, int &index, int p_len, int &line, String &r_err_str) { if (token.type == TK_CURLY_BRACKET_OPEN) { Dictionary d; Error err = _parse_object(d, p_str, index, p_len, line, r_err_str); @@ -337,7 +337,7 @@ Error JSON::_parse_value(Variant &value, Token &token, const CharType *p_str, in } } -Error JSON::_parse_array(Array &array, const CharType *p_str, int &index, int p_len, int &line, String &r_err_str) { +Error JSON::_parse_array(Array &array, const char32_t *p_str, int &index, int p_len, int &line, String &r_err_str) { Token token; bool need_comma = false; @@ -375,7 +375,7 @@ Error JSON::_parse_array(Array &array, const CharType *p_str, int &index, int p_ return ERR_PARSE_ERROR; } -Error JSON::_parse_object(Dictionary &object, const CharType *p_str, int &index, int p_len, int &line, String &r_err_str) { +Error JSON::_parse_object(Dictionary &object, const char32_t *p_str, int &index, int p_len, int &line, String &r_err_str) { bool at_key = true; String key; Token token; @@ -439,7 +439,7 @@ Error JSON::_parse_object(Dictionary &object, const CharType *p_str, int &index, } Error JSON::parse(const String &p_json, Variant &r_ret, String &r_err_str, int &r_err_line) { - const CharType *str = p_json.ptr(); + const char32_t *str = p_json.ptr(); int idx = 0; int len = p_json.length(); Token token; diff --git a/core/io/json.h b/core/io/json.h index 4fc5630a93..9122228163 100644 --- a/core/io/json.h +++ b/core/io/json.h @@ -65,10 +65,10 @@ class JSON { static String _print_var(const Variant &p_var, const String &p_indent, int p_cur_indent, bool p_sort_keys); - static Error _get_token(const CharType *p_str, int &index, int p_len, Token &r_token, int &line, String &r_err_str); - static Error _parse_value(Variant &value, Token &token, const CharType *p_str, int &index, int p_len, int &line, String &r_err_str); - static Error _parse_array(Array &array, const CharType *p_str, int &index, int p_len, int &line, String &r_err_str); - static Error _parse_object(Dictionary &object, const CharType *p_str, int &index, int p_len, int &line, String &r_err_str); + static Error _get_token(const char32_t *p_str, int &index, int p_len, Token &r_token, int &line, String &r_err_str); + static Error _parse_value(Variant &value, Token &token, const char32_t *p_str, int &index, int p_len, int &line, String &r_err_str); + static Error _parse_array(Array &array, const char32_t *p_str, int &index, int p_len, int &line, String &r_err_str); + static Error _parse_object(Dictionary &object, const char32_t *p_str, int &index, int p_len, int &line, String &r_err_str); public: static String print(const Variant &p_var, const String &p_indent = "", bool p_sort_keys = true); diff --git a/core/io/pck_packer.cpp b/core/io/pck_packer.cpp index 374b2a5e07..5480d3c535 100644 --- a/core/io/pck_packer.cpp +++ b/core/io/pck_packer.cpp @@ -30,36 +30,58 @@ #include "pck_packer.h" +#include "core/crypto/crypto_core.h" +#include "core/io/file_access_encrypted.h" #include "core/io/file_access_pack.h" // PACK_HEADER_MAGIC, PACK_FORMAT_VERSION #include "core/os/file_access.h" #include "core/version.h" -static uint64_t _align(uint64_t p_n, int p_alignment) { - if (p_alignment == 0) { - return p_n; +static int _get_pad(int p_alignment, int p_n) { + int rest = p_n % p_alignment; + int pad = 0; + if (rest > 0) { + pad = p_alignment - rest; } - uint64_t rest = p_n % p_alignment; - if (rest == 0) { - return p_n; - } else { - return p_n + (p_alignment - rest); - } -} - -static void _pad(FileAccess *p_file, int p_bytes) { - for (int i = 0; i < p_bytes; i++) { - p_file->store_8(0); - } + return pad; } void PCKPacker::_bind_methods() { - ClassDB::bind_method(D_METHOD("pck_start", "pck_name", "alignment"), &PCKPacker::pck_start, DEFVAL(0)); - ClassDB::bind_method(D_METHOD("add_file", "pck_path", "source_path"), &PCKPacker::add_file); + ClassDB::bind_method(D_METHOD("pck_start", "pck_name", "alignment", "key", "encrypt_directory"), &PCKPacker::pck_start, DEFVAL(0), DEFVAL(String()), DEFVAL(false)); + ClassDB::bind_method(D_METHOD("add_file", "pck_path", "source_path", "encrypt"), &PCKPacker::add_file, DEFVAL(false)); ClassDB::bind_method(D_METHOD("flush", "verbose"), &PCKPacker::flush, DEFVAL(false)); } -Error PCKPacker::pck_start(const String &p_file, int p_alignment) { +Error PCKPacker::pck_start(const String &p_file, int p_alignment, const String &p_key, bool p_encrypt_directory) { + ERR_FAIL_COND_V_MSG((p_key.empty() || !p_key.is_valid_hex_number(false) || p_key.length() != 64), ERR_CANT_CREATE, "Invalid Encryption Key (must be 64 characters long)."); + + String _key = p_key.to_lower(); + key.resize(32); + for (int i = 0; i < 32; i++) { + int v = 0; + if (i * 2 < _key.length()) { + char32_t ct = _key[i * 2]; + if (ct >= '0' && ct <= '9') { + ct = ct - '0'; + } else if (ct >= 'a' && ct <= 'f') { + ct = 10 + ct - 'a'; + } + v |= ct << 4; + } + + if (i * 2 + 1 < _key.length()) { + char32_t ct = _key[i * 2 + 1]; + if (ct >= '0' && ct <= '9') { + ct = ct - '0'; + } else if (ct >= 'a' && ct <= 'f') { + ct = 10 + ct - 'a'; + } + v |= ct; + } + key.write[i] = v; + } + enc_dir = p_encrypt_directory; + if (file != nullptr) { memdelete(file); } @@ -76,16 +98,19 @@ Error PCKPacker::pck_start(const String &p_file, int p_alignment) { file->store_32(VERSION_MINOR); file->store_32(VERSION_PATCH); - for (int i = 0; i < 16; i++) { - file->store_32(0); // reserved + uint32_t pack_flags = 0; + if (enc_dir) { + pack_flags |= PACK_DIR_ENCRYPTED; } + file->store_32(pack_flags); // flags files.clear(); + ofs = 0; return OK; } -Error PCKPacker::add_file(const String &p_file, const String &p_src) { +Error PCKPacker::add_file(const String &p_file, const String &p_src, bool p_encrypt) { FileAccess *f = FileAccess::open(p_src, FileAccess::READ); if (!f) { return ERR_FILE_CANT_OPEN; @@ -94,8 +119,32 @@ Error PCKPacker::add_file(const String &p_file, const String &p_src) { File pf; pf.path = p_file; pf.src_path = p_src; + pf.ofs = ofs; pf.size = f->get_len(); - pf.offset_offset = 0; + + Vector<uint8_t> data = FileAccess::get_file_as_array(p_src); + { + unsigned char hash[16]; + CryptoCore::md5(data.ptr(), data.size(), hash); + pf.md5.resize(16); + for (int i = 0; i < 16; i++) { + pf.md5.write[i] = hash[i]; + } + } + pf.encrypted = p_encrypt; + + uint64_t _size = pf.size; + if (p_encrypt) { // Add encryption overhead. + if (_size % 16) { // Pad to encryption block size. + _size += 16 - (_size % 16); + } + _size += 16; // hash + _size += 8; // data size + _size += 16; // iv + } + + int pad = _get_pad(alignment, ofs + _size); + ofs = ofs + _size + pad; files.push_back(pf); @@ -108,27 +157,64 @@ Error PCKPacker::add_file(const String &p_file, const String &p_src) { Error PCKPacker::flush(bool p_verbose) { ERR_FAIL_COND_V_MSG(!file, ERR_INVALID_PARAMETER, "File must be opened before use."); - // write the index + int64_t file_base_ofs = file->get_position(); + file->store_64(0); // files base + for (int i = 0; i < 16; i++) { + file->store_32(0); // reserved + } + + // write the index file->store_32(files.size()); + FileAccessEncrypted *fae = nullptr; + FileAccess *fhead = file; + + if (enc_dir) { + fae = memnew(FileAccessEncrypted); + ERR_FAIL_COND_V(!fae, ERR_CANT_CREATE); + + Error err = fae->open_and_parse(file, key, FileAccessEncrypted::MODE_WRITE_AES256, false); + ERR_FAIL_COND_V(err != OK, ERR_CANT_CREATE); + + fhead = fae; + } + for (int i = 0; i < files.size(); i++) { - file->store_pascal_string(files[i].path); - files.write[i].offset_offset = file->get_position(); - file->store_64(0); // offset - file->store_64(files[i].size); // size - - // # empty md5 - file->store_32(0); - file->store_32(0); - file->store_32(0); - file->store_32(0); + int string_len = files[i].path.utf8().length(); + int pad = _get_pad(4, string_len); + + fhead->store_32(string_len + pad); + fhead->store_buffer((const uint8_t *)files[i].path.utf8().get_data(), string_len); + for (int j = 0; j < pad; j++) { + fhead->store_8(0); + } + + fhead->store_64(files[i].ofs); + fhead->store_64(files[i].size); // pay attention here, this is where file is + fhead->store_buffer(files[i].md5.ptr(), 16); //also save md5 for file + + uint32_t flags = 0; + if (files[i].encrypted) { + flags |= PACK_FILE_ENCRYPTED; + } + fhead->store_32(flags); + } + + if (fae) { + fae->release(); + memdelete(fae); } - uint64_t ofs = file->get_position(); - ofs = _align(ofs, alignment); + int header_padding = _get_pad(alignment, file->get_position()); + for (int i = 0; i < header_padding; i++) { + file->store_8(Math::rand() % 256); + } - _pad(file, ofs - file->get_position()); + int64_t file_base = file->get_position(); + file->seek(file_base_ofs); + file->store_64(file_base); // update files base + file->seek(file_base); const uint32_t buf_max = 65536; uint8_t *buf = memnew_arr(uint8_t, buf_max); @@ -137,26 +223,41 @@ Error PCKPacker::flush(bool p_verbose) { for (int i = 0; i < files.size(); i++) { FileAccess *src = FileAccess::open(files[i].src_path, FileAccess::READ); uint64_t to_write = files[i].size; + + fae = nullptr; + FileAccess *ftmp = file; + if (files[i].encrypted) { + fae = memnew(FileAccessEncrypted); + ERR_FAIL_COND_V(!fae, ERR_CANT_CREATE); + + Error err = fae->open_and_parse(file, key, FileAccessEncrypted::MODE_WRITE_AES256, false); + ERR_FAIL_COND_V(err != OK, ERR_CANT_CREATE); + ftmp = fae; + } + while (to_write > 0) { int read = src->get_buffer(buf, MIN(to_write, buf_max)); - file->store_buffer(buf, read); + ftmp->store_buffer(buf, read); to_write -= read; } - uint64_t pos = file->get_position(); - file->seek(files[i].offset_offset); // go back to store the file's offset - file->store_64(ofs); - file->seek(pos); + if (fae) { + fae->release(); + memdelete(fae); + } - ofs = _align(ofs + files[i].size, alignment); - _pad(file, ofs - pos); + int pad = _get_pad(alignment, file->get_position()); + for (int j = 0; j < pad; j++) { + file->store_8(Math::rand() % 256); + } src->close(); memdelete(src); count += 1; - if (p_verbose && files.size() > 0) { + const int file_num = files.size(); + if (p_verbose && (file_num > 0)) { if (count % 100 == 0) { - printf("%i/%i (%.2f)\r", count, files.size(), float(count) / files.size() * 100); + printf("%i/%i (%.2f)\r", count, file_num, float(count) / file_num * 100); fflush(stdout); } } diff --git a/core/io/pck_packer.h b/core/io/pck_packer.h index 2929967a68..a6054dff2c 100644 --- a/core/io/pck_packer.h +++ b/core/io/pck_packer.h @@ -40,20 +40,26 @@ class PCKPacker : public Reference { FileAccess *file = nullptr; int alignment; + uint64_t ofs = 0; + + Vector<uint8_t> key; + bool enc_dir = false; static void _bind_methods(); struct File { String path; String src_path; - int size; - uint64_t offset_offset; + uint64_t ofs; + uint64_t size; + bool encrypted; + Vector<uint8_t> md5; }; Vector<File> files; public: - Error pck_start(const String &p_file, int p_alignment = 0); - Error add_file(const String &p_file, const String &p_src); + Error pck_start(const String &p_file, int p_alignment = 0, const String &p_key = String(), bool p_encrypt_directory = false); + Error add_file(const String &p_file, const String &p_src, bool p_encrypt = false); Error flush(bool p_verbose = false); PCKPacker() {} diff --git a/core/io/resource_loader.cpp b/core/io/resource_loader.cpp index 534f3e44de..b5c598e860 100644 --- a/core/io/resource_loader.cpp +++ b/core/io/resource_loader.cpp @@ -195,7 +195,8 @@ RES ResourceLoader::_load(const String &p_path, const String &p_original_path, c return res; } - ERR_FAIL_COND_V_MSG(found, RES(), "Failed loading resource: " + p_path + "."); + ERR_FAIL_COND_V_MSG(found, RES(), + vformat("Failed loading resource: %s. Make sure resources have been imported by opening the project in the editor at least once.", p_path)); #ifdef TOOLS_ENABLED FileAccessRef file_check = FileAccess::create(FileAccess::ACCESS_RESOURCES); @@ -999,6 +1000,9 @@ void ResourceLoader::load_translation_remaps() { void ResourceLoader::clear_translation_remaps() { translation_remaps.clear(); + while (remapped_list.first() != nullptr) { + remapped_list.remove(remapped_list.first()); + } } void ResourceLoader::load_path_remaps() { diff --git a/core/io/translation_loader_po.cpp b/core/io/translation_loader_po.cpp index 11aeddee09..d8ddb213c3 100644 --- a/core/io/translation_loader_po.cpp +++ b/core/io/translation_loader_po.cpp @@ -32,26 +32,34 @@ #include "core/os/file_access.h" #include "core/translation.h" +#include "core/translation_po.h" RES TranslationLoaderPO::load_translation(FileAccess *f, Error *r_error) { enum Status { STATUS_NONE, STATUS_READING_ID, STATUS_READING_STRING, + STATUS_READING_CONTEXT, + STATUS_READING_PLURAL, }; Status status = STATUS_NONE; String msg_id; String msg_str; + String msg_context; + Vector<String> msgs_plural; String config; if (r_error) { *r_error = ERR_FILE_CORRUPT; } - Ref<Translation> translation = Ref<Translation>(memnew(Translation)); + Ref<TranslationPO> translation = Ref<TranslationPO>(memnew(TranslationPO)); int line = 1; + int plural_forms = 0; + int plural_index = -1; + bool entered_context = false; bool skip_this = false; bool skip_next = false; bool is_eof = false; @@ -63,40 +71,107 @@ RES TranslationLoaderPO::load_translation(FileAccess *f, Error *r_error) { // If we reached last line and it's not a content line, break, otherwise let processing that last loop if (is_eof && l.empty()) { - if (status == STATUS_READING_ID) { + if (status == STATUS_READING_ID || status == STATUS_READING_CONTEXT || (status == STATUS_READING_PLURAL && plural_index != plural_forms - 1)) { memdelete(f); - ERR_FAIL_V_MSG(RES(), "Unexpected EOF while reading 'msgid' at: " + path + ":" + itos(line)); + ERR_FAIL_V_MSG(RES(), "Unexpected EOF while reading PO file at: " + path + ":" + itos(line)); } else { break; } } - if (l.begins_with("msgid")) { + if (l.begins_with("msgctxt")) { + if (status != STATUS_READING_STRING && status != STATUS_READING_PLURAL) { + memdelete(f); + ERR_FAIL_V_MSG(RES(), "Unexpected 'msgctxt', was expecting 'msgid_plural' or 'msgstr' before 'msgctxt' while parsing: " + path + ":" + itos(line)); + } + + // In PO file, "msgctxt" appears before "msgid". If we encounter a "msgctxt", we add what we have read + // and set "entered_context" to true to prevent adding twice. + if (!skip_this && msg_id != "") { + if (status == STATUS_READING_STRING) { + translation->add_message(msg_id, msg_str, msg_context); + } else if (status == STATUS_READING_PLURAL) { + if (plural_index != plural_forms - 1) { + memdelete(f); + ERR_FAIL_V_MSG(RES(), "Number of 'msgstr[]' doesn't match with number of plural forms: " + path + ":" + itos(line)); + } + translation->add_plural_message(msg_id, msgs_plural, msg_context); + } + } + msg_context = ""; + l = l.substr(7, l.length()).strip_edges(); + status = STATUS_READING_CONTEXT; + entered_context = true; + } + + if (l.begins_with("msgid_plural")) { + if (plural_forms == 0) { + memdelete(f); + ERR_FAIL_V_MSG(RES(), "PO file uses 'msgid_plural' but 'Plural-Forms' is invalid or missing in header: " + path + ":" + itos(line)); + } else if (status != STATUS_READING_ID) { + memdelete(f); + ERR_FAIL_V_MSG(RES(), "Unexpected 'msgid_plural', was expecting 'msgid' before 'msgid_plural' while parsing: " + path + ":" + itos(line)); + } + // We don't record the message in "msgid_plural" itself as tr_n(), TTRN(), RTRN() interfaces provide the plural string already. + // We just have to reset variables related to plurals for "msgstr[]" later on. + l = l.substr(12, l.length()).strip_edges(); + plural_index = -1; + msgs_plural.clear(); + msgs_plural.resize(plural_forms); + status = STATUS_READING_PLURAL; + } else if (l.begins_with("msgid")) { if (status == STATUS_READING_ID) { memdelete(f); ERR_FAIL_V_MSG(RES(), "Unexpected 'msgid', was expecting 'msgstr' while parsing: " + path + ":" + itos(line)); } if (msg_id != "") { - if (!skip_this) { - translation->add_message(msg_id, msg_str); + if (!skip_this && !entered_context) { + if (status == STATUS_READING_STRING) { + translation->add_message(msg_id, msg_str, msg_context); + } else if (status == STATUS_READING_PLURAL) { + if (plural_index != plural_forms - 1) { + memdelete(f); + ERR_FAIL_V_MSG(RES(), "Number of 'msgstr[]' doesn't match with number of plural forms: " + path + ":" + itos(line)); + } + translation->add_plural_message(msg_id, msgs_plural, msg_context); + } } } else if (config == "") { config = msg_str; + // Record plural rule. + int p_start = config.find("Plural-Forms"); + if (p_start != -1) { + int p_end = config.find("\n", p_start); + translation->set_plural_rule(config.substr(p_start, p_end - p_start)); + plural_forms = translation->get_plural_forms(); + } } l = l.substr(5, l.length()).strip_edges(); status = STATUS_READING_ID; + // If we did not encounter msgctxt, we reset context to empty to reset it. + if (!entered_context) { + msg_context = ""; + } msg_id = ""; msg_str = ""; skip_this = skip_next; skip_next = false; + entered_context = false; } - if (l.begins_with("msgstr")) { + if (l.begins_with("msgstr[")) { + if (status != STATUS_READING_PLURAL) { + memdelete(f); + ERR_FAIL_V_MSG(RES(), "Unexpected 'msgstr[]', was expecting 'msgid_plural' before 'msgstr[]' while parsing: " + path + ":" + itos(line)); + } + plural_index++; // Increment to add to the next slot in vector msgs_plural. + l = l.substr(9, l.length()).strip_edges(); + } else if (l.begins_with("msgstr")) { if (status != STATUS_READING_ID) { memdelete(f); - ERR_FAIL_V_MSG(RES(), "Unexpected 'msgstr', was expecting 'msgid' while parsing: " + path + ":" + itos(line)); + ERR_FAIL_V_MSG(RES(), "Unexpected 'msgstr', was expecting 'msgid' before 'msgstr' while parsing: " + path + ":" + itos(line)); } l = l.substr(6, l.length()).strip_edges(); @@ -108,7 +183,7 @@ RES TranslationLoaderPO::load_translation(FileAccess *f, Error *r_error) { skip_next = true; } line++; - continue; //nothing to read or comment + continue; // Nothing to read or comment. } if (!l.begins_with("\"") || status == STATUS_NONE) { @@ -146,8 +221,12 @@ RES TranslationLoaderPO::load_translation(FileAccess *f, Error *r_error) { if (status == STATUS_READING_ID) { msg_id += l; - } else { + } else if (status == STATUS_READING_STRING) { msg_str += l; + } else if (status == STATUS_READING_CONTEXT) { + msg_context += l; + } else if (status == STATUS_READING_PLURAL && plural_index >= 0) { + msgs_plural.write[plural_index] = msgs_plural[plural_index] + l; } line++; @@ -155,14 +234,23 @@ RES TranslationLoaderPO::load_translation(FileAccess *f, Error *r_error) { memdelete(f); + // Add the last set of data from last iteration. if (status == STATUS_READING_STRING) { if (msg_id != "") { if (!skip_this) { - translation->add_message(msg_id, msg_str); + translation->add_message(msg_id, msg_str, msg_context); } } else if (config == "") { config = msg_str; } + } else if (status == STATUS_READING_PLURAL) { + if (!skip_this && msg_id != "") { + if (plural_index != plural_forms - 1) { + memdelete(f); + ERR_FAIL_V_MSG(RES(), "Number of 'msgstr[]' doesn't match with number of plural forms: " + path + ":" + itos(line)); + } + translation->add_plural_message(msg_id, msgs_plural, msg_context); + } } ERR_FAIL_COND_V_MSG(config == "", RES(), "No config found in file: " + path + "."); diff --git a/core/io/xml_parser.cpp b/core/io/xml_parser.cpp index b11267b60f..fc75ac7d1e 100644 --- a/core/io/xml_parser.cpp +++ b/core/io/xml_parser.cpp @@ -36,7 +36,7 @@ VARIANT_ENUM_CAST(XMLParser::NodeType); -static bool _equalsn(const CharType *str1, const CharType *str2, int len) { +static bool _equalsn(const char32_t *str1, const char32_t *str2, int len) { int i; for (i = 0; i < len && str1[i] && str2[i]; ++i) { if (str1[i] != str2[i]) { @@ -64,7 +64,7 @@ String XMLParser::_replace_special_characters(const String &origstr) { int specialChar = -1; for (int i = 0; i < (int)special_characters.size(); ++i) { - const CharType *p = &origstr[pos] + 1; + const char32_t *p = &origstr[pos] + 1; if (_equalsn(&special_characters[i][1], p, special_characters[i].length() - 1)) { specialChar = i; diff --git a/core/list.h b/core/list.h index f850db5241..1cef3c484d 100644 --- a/core/list.h +++ b/core/list.h @@ -395,28 +395,38 @@ public: ERR_FAIL_COND(p_A->data != _data); ERR_FAIL_COND(p_B->data != _data); + if (p_A == p_B) { + return; + } Element *A_prev = p_A->prev_ptr; Element *A_next = p_A->next_ptr; + Element *B_prev = p_B->prev_ptr; + Element *B_next = p_B->next_ptr; - p_A->next_ptr = p_B->next_ptr; - p_A->prev_ptr = p_B->prev_ptr; - - p_B->next_ptr = A_next; - p_B->prev_ptr = A_prev; - - if (p_A->prev_ptr) { - p_A->prev_ptr->next_ptr = p_A; + if (A_prev) { + A_prev->next_ptr = p_B; + } else { + _data->first = p_B; } - if (p_A->next_ptr) { - p_A->next_ptr->prev_ptr = p_A; + if (B_prev) { + B_prev->next_ptr = p_A; + } else { + _data->first = p_A; } - - if (p_B->prev_ptr) { - p_B->prev_ptr->next_ptr = p_B; + if (A_next) { + A_next->prev_ptr = p_B; + } else { + _data->last = p_B; } - if (p_B->next_ptr) { - p_B->next_ptr->prev_ptr = p_B; + if (B_next) { + B_next->prev_ptr = p_A; + } else { + _data->last = p_A; } + p_A->prev_ptr = A_next == p_B ? p_B : B_prev; + p_A->next_ptr = B_next == p_A ? p_B : B_next; + p_B->prev_ptr = B_next == p_A ? p_A : A_prev; + p_B->next_ptr = A_next == p_B ? p_A : A_next; } /** * copy the list diff --git a/core/math/audio_frame.h b/core/math/audio_frame.h index 91f533eafb..43d4a63cd3 100644 --- a/core/math/audio_frame.h +++ b/core/math/audio_frame.h @@ -121,7 +121,7 @@ struct AudioFrame { r = p_frame.r; } - _ALWAYS_INLINE_ AudioFrame operator=(const AudioFrame &p_frame) { + _ALWAYS_INLINE_ AudioFrame &operator=(const AudioFrame &p_frame) { l = p_frame.l; r = p_frame.r; return *this; diff --git a/core/math/basis.h b/core/math/basis.h index 985fb0e44f..a86937ceb4 100644 --- a/core/math/basis.h +++ b/core/math/basis.h @@ -36,7 +36,11 @@ class Basis { public: - Vector3 elements[3]; + Vector3 elements[3] = { + Vector3(1, 0, 0), + Vector3(0, 1, 0), + Vector3(0, 0, 1) + }; _FORCE_INLINE_ const Vector3 &operator[](int axis) const { return elements[axis]; @@ -254,17 +258,7 @@ public: elements[2] = row2; } - _FORCE_INLINE_ Basis() { - elements[0][0] = 1; - elements[0][1] = 0; - elements[0][2] = 0; - elements[1][0] = 0; - elements[1][1] = 1; - elements[1][2] = 0; - elements[2][0] = 0; - elements[2][1] = 0; - elements[2][2] = 1; - } + _FORCE_INLINE_ Basis() {} }; _FORCE_INLINE_ void Basis::operator*=(const Basis &p_matrix) { diff --git a/core/math/expression.cpp b/core/math/expression.cpp index 735a30f6cc..1040f9e0e4 100644 --- a/core/math/expression.cpp +++ b/core/math/expression.cpp @@ -596,7 +596,7 @@ void Expression::exec_func(BuiltinFunc p_func, const Variant **p_inputs, Variant } break; case TEXT_CHAR: { - CharType result[2] = { *p_inputs[0], 0 }; + char32_t result[2] = { *p_inputs[0], 0 }; *r_return = String(result); @@ -739,7 +739,7 @@ void Expression::exec_func(BuiltinFunc p_func, const Variant **p_inputs, Variant //////// -static bool _is_number(CharType c) { +static bool _is_number(char32_t c) { return (c >= '0' && c <= '9'); } @@ -747,7 +747,7 @@ Error Expression::_get_token(Token &r_token) { while (true) { #define GET_CHAR() (str_ofs >= expression.length() ? 0 : expression[str_ofs++]) - CharType cchar = GET_CHAR(); + char32_t cchar = GET_CHAR(); switch (cchar) { case 0: { @@ -900,7 +900,7 @@ Error Expression::_get_token(Token &r_token) { case '"': { String str; while (true) { - CharType ch = GET_CHAR(); + char32_t ch = GET_CHAR(); if (ch == 0) { _set_error("Unterminated String"); @@ -912,13 +912,13 @@ Error Expression::_get_token(Token &r_token) { } else if (ch == '\\') { //escaped characters... - CharType next = GET_CHAR(); + char32_t next = GET_CHAR(); if (next == 0) { _set_error("Unterminated String"); r_token.type = TK_ERROR; return ERR_PARSE_ERROR; } - CharType res = 0; + char32_t res = 0; switch (next) { case 'b': @@ -939,7 +939,7 @@ Error Expression::_get_token(Token &r_token) { case 'u': { // hex number for (int j = 0; j < 4; j++) { - CharType c = GET_CHAR(); + char32_t c = GET_CHAR(); if (c == 0) { _set_error("Unterminated String"); @@ -951,7 +951,7 @@ Error Expression::_get_token(Token &r_token) { r_token.type = TK_ERROR; return ERR_PARSE_ERROR; } - CharType v; + char32_t v; if (_is_number(c)) { v = c - '0'; } else if (c >= 'a' && c <= 'f') { @@ -992,7 +992,7 @@ Error Expression::_get_token(Token &r_token) { break; } - CharType next_char = (str_ofs >= expression.length()) ? 0 : expression[str_ofs]; + char32_t next_char = (str_ofs >= expression.length()) ? 0 : expression[str_ofs]; if (_is_number(cchar) || (cchar == '.' && _is_number(next_char))) { //a number @@ -1004,7 +1004,7 @@ Error Expression::_get_token(Token &r_token) { #define READING_DONE 4 int reading = READING_INT; - CharType c = cchar; + char32_t c = cchar; bool exp_sign = false; bool exp_beg = false; bool is_float = false; diff --git a/core/math/expression.h b/core/math/expression.h index 59a9a2f4ed..f2cfe6b1a6 100644 --- a/core/math/expression.h +++ b/core/math/expression.h @@ -343,7 +343,7 @@ protected: public: Error parse(const String &p_expression, const Vector<String> &p_input_names = Vector<String>()); - Variant execute(Array p_inputs, Object *p_base = nullptr, bool p_show_error = true); + Variant execute(Array p_inputs = Array(), Object *p_base = nullptr, bool p_show_error = true); bool has_execute_failed() const; String get_error_text() const; diff --git a/core/math/math_funcs.h b/core/math/math_funcs.h index 9f8d4da5b3..24b42790f0 100644 --- a/core/math/math_funcs.h +++ b/core/math/math_funcs.h @@ -46,7 +46,8 @@ class Math { public: Math() {} // useless to instance - static const uint64_t RANDOM_MAX = 0xFFFFFFFF; + // Not using 'RANDOM_MAX' to avoid conflict with system headers on some OSes (at least NetBSD). + static const uint64_t RANDOM_32BIT_MAX = 0xFFFFFFFF; static _ALWAYS_INLINE_ double sin(double p_x) { return ::sin(p_x); } static _ALWAYS_INLINE_ float sin(float p_x) { return ::sinf(p_x); } @@ -283,8 +284,8 @@ public: static void randomize(); static uint32_t rand_from_seed(uint64_t *seed); static uint32_t rand(); - static _ALWAYS_INLINE_ double randd() { return (double)rand() / (double)Math::RANDOM_MAX; } - static _ALWAYS_INLINE_ float randf() { return (float)rand() / (float)Math::RANDOM_MAX; } + static _ALWAYS_INLINE_ double randd() { return (double)rand() / (double)Math::RANDOM_32BIT_MAX; } + static _ALWAYS_INLINE_ float randf() { return (float)rand() / (float)Math::RANDOM_32BIT_MAX; } static double random(double from, double to); static float random(float from, float to); diff --git a/core/math/quat.h b/core/math/quat.h index 64d0f00912..8619ea3c5c 100644 --- a/core/math/quat.h +++ b/core/math/quat.h @@ -130,7 +130,7 @@ public: w(q.w) { } - Quat operator=(const Quat &q) { + Quat &operator=(const Quat &q) { x = q.x; y = q.y; z = q.z; diff --git a/core/math/random_pcg.h b/core/math/random_pcg.h index 8fd5a056fa..09b13ab74d 100644 --- a/core/math/random_pcg.h +++ b/core/math/random_pcg.h @@ -31,12 +31,12 @@ #ifndef RANDOM_PCG_H #define RANDOM_PCG_H -#include <math.h> - #include "core/math/math_defs.h" #include "thirdparty/misc/pcg.h" +#include <math.h> + #if defined(__GNUC__) #define CLZ32(x) __builtin_clz(x) #elif defined(_MSC_VER) @@ -67,7 +67,6 @@ class RandomPCG { public: static const uint64_t DEFAULT_SEED = 12047754176567800795U; static const uint64_t DEFAULT_INC = PCG_DEFAULT_INC_64; - static const uint64_t RANDOM_MAX = 0xFFFFFFFF; RandomPCG(uint64_t p_seed = DEFAULT_SEED, uint64_t p_inc = DEFAULT_INC); diff --git a/core/math/vector2.h b/core/math/vector2.h index 8a08d3bf64..0966d3392f 100644 --- a/core/math/vector2.h +++ b/core/math/vector2.h @@ -114,10 +114,10 @@ struct Vector2 { bool operator==(const Vector2 &p_vec2) const; bool operator!=(const Vector2 &p_vec2) const; - bool operator<(const Vector2 &p_vec2) const { return Math::is_equal_approx(x, p_vec2.x) ? (y < p_vec2.y) : (x < p_vec2.x); } - bool operator>(const Vector2 &p_vec2) const { return Math::is_equal_approx(x, p_vec2.x) ? (y > p_vec2.y) : (x > p_vec2.x); } - bool operator<=(const Vector2 &p_vec2) const { return Math::is_equal_approx(x, p_vec2.x) ? (y <= p_vec2.y) : (x < p_vec2.x); } - bool operator>=(const Vector2 &p_vec2) const { return Math::is_equal_approx(x, p_vec2.x) ? (y >= p_vec2.y) : (x > p_vec2.x); } + bool operator<(const Vector2 &p_vec2) const { return x == p_vec2.x ? (y < p_vec2.y) : (x < p_vec2.x); } + bool operator>(const Vector2 &p_vec2) const { return x == p_vec2.x ? (y > p_vec2.y) : (x > p_vec2.x); } + bool operator<=(const Vector2 &p_vec2) const { return x == p_vec2.x ? (y <= p_vec2.y) : (x < p_vec2.x); } + bool operator>=(const Vector2 &p_vec2) const { return x == p_vec2.x ? (y >= p_vec2.y) : (x > p_vec2.x); } real_t angle() const; diff --git a/core/math/vector3.h b/core/math/vector3.h index 0bc1a467f2..5370b297f1 100644 --- a/core/math/vector3.h +++ b/core/math/vector3.h @@ -322,8 +322,8 @@ bool Vector3::operator!=(const Vector3 &p_v) const { } bool Vector3::operator<(const Vector3 &p_v) const { - if (Math::is_equal_approx(x, p_v.x)) { - if (Math::is_equal_approx(y, p_v.y)) { + if (x == p_v.x) { + if (y == p_v.y) { return z < p_v.z; } else { return y < p_v.y; @@ -334,8 +334,8 @@ bool Vector3::operator<(const Vector3 &p_v) const { } bool Vector3::operator>(const Vector3 &p_v) const { - if (Math::is_equal_approx(x, p_v.x)) { - if (Math::is_equal_approx(y, p_v.y)) { + if (x == p_v.x) { + if (y == p_v.y) { return z > p_v.z; } else { return y > p_v.y; @@ -346,8 +346,8 @@ bool Vector3::operator>(const Vector3 &p_v) const { } bool Vector3::operator<=(const Vector3 &p_v) const { - if (Math::is_equal_approx(x, p_v.x)) { - if (Math::is_equal_approx(y, p_v.y)) { + if (x == p_v.x) { + if (y == p_v.y) { return z <= p_v.z; } else { return y < p_v.y; @@ -358,8 +358,8 @@ bool Vector3::operator<=(const Vector3 &p_v) const { } bool Vector3::operator>=(const Vector3 &p_v) const { - if (Math::is_equal_approx(x, p_v.x)) { - if (Math::is_equal_approx(y, p_v.y)) { + if (x == p_v.x) { + if (y == p_v.y) { return z >= p_v.z; } else { return y > p_v.y; diff --git a/core/method_bind.h b/core/method_bind.h index ff2c771f81..942e2e0036 100644 --- a/core/method_bind.h +++ b/core/method_bind.h @@ -181,18 +181,18 @@ VARIANT_ENUM_CAST(Variant::Type); VARIANT_ENUM_CAST(Variant::Operator); template <> -struct VariantCaster<wchar_t> { - static _FORCE_INLINE_ wchar_t cast(const Variant &p_variant) { - return (wchar_t)p_variant.operator int(); +struct VariantCaster<char32_t> { + static _FORCE_INLINE_ char32_t cast(const Variant &p_variant) { + return (char32_t)p_variant.operator int(); } }; #ifdef PTRCALL_ENABLED template <> -struct PtrToArg<wchar_t> { - _FORCE_INLINE_ static wchar_t convert(const void *p_ptr) { - return wchar_t(*reinterpret_cast<const int *>(p_ptr)); +struct PtrToArg<char32_t> { + _FORCE_INLINE_ static char32_t convert(const void *p_ptr) { + return char32_t(*reinterpret_cast<const int *>(p_ptr)); } - _FORCE_INLINE_ static void encode(wchar_t p_val, const void *p_ptr) { + _FORCE_INLINE_ static void encode(char32_t p_val, const void *p_ptr) { *(int *)p_ptr = p_val; } }; diff --git a/core/object.cpp b/core/object.cpp index ff6d4a666f..67c605c39b 100644 --- a/core/object.cpp +++ b/core/object.cpp @@ -1432,12 +1432,22 @@ void Object::initialize_class() { initialized = true; } -StringName Object::tr(const StringName &p_message) const { +String Object::tr(const StringName &p_message, const StringName &p_context) const { if (!_can_translate || !TranslationServer::get_singleton()) { return p_message; } + return TranslationServer::get_singleton()->translate(p_message, p_context); +} - return TranslationServer::get_singleton()->translate(p_message); +String Object::tr_n(const StringName &p_message, const StringName &p_message_plural, int p_n, const StringName &p_context) const { + if (!_can_translate || !TranslationServer::get_singleton()) { + // Return message based on English plural rule if translation is not possible. + if (p_n == 1) { + return p_message; + } + return p_message_plural; + } + return TranslationServer::get_singleton()->translate_plural(p_message, p_message_plural, p_n, p_context); } void Object::_clear_internal_resource_paths(const Variant &p_var) { @@ -1578,7 +1588,8 @@ void Object::_bind_methods() { ClassDB::bind_method(D_METHOD("set_message_translation", "enable"), &Object::set_message_translation); ClassDB::bind_method(D_METHOD("can_translate_messages"), &Object::can_translate_messages); - ClassDB::bind_method(D_METHOD("tr", "message"), &Object::tr); + ClassDB::bind_method(D_METHOD("tr", "message", "context"), &Object::tr, DEFVAL("")); + ClassDB::bind_method(D_METHOD("tr_n", "message", "plural_message", "n", "context"), &Object::tr_n, DEFVAL("")); ClassDB::bind_method(D_METHOD("is_queued_for_deletion"), &Object::is_queued_for_deletion); diff --git a/core/object.h b/core/object.h index d9847d10aa..12ef600dfc 100644 --- a/core/object.h +++ b/core/object.h @@ -658,7 +658,7 @@ public: Variant call(const StringName &p_name, VARIANT_ARG_LIST); // C++ helper void notification(int p_notification, bool p_reversed = false); - String to_string(); + virtual String to_string(); //used mainly by script, get and set all INCLUDING string virtual Variant getvar(const Variant &p_key, bool *r_valid = nullptr) const; @@ -719,7 +719,8 @@ public: virtual void get_argument_options(const StringName &p_function, int p_idx, List<String> *r_options) const; - StringName tr(const StringName &p_message) const; // translate message (internationalization) + String tr(const StringName &p_message, const StringName &p_context = "") const; // translate message (internationalization) + String tr_n(const StringName &p_message, const StringName &p_message_plural, int p_n, const StringName &p_context = "") const; bool _is_queued_for_deletion = false; // set to true by SceneTree::queue_delete() bool is_queued_for_deletion() const; diff --git a/core/os/file_access.cpp b/core/os/file_access.cpp index 20b3435911..9dbb2952f7 100644 --- a/core/os/file_access.cpp +++ b/core/os/file_access.cpp @@ -234,7 +234,7 @@ double FileAccess::get_double() const { String FileAccess::get_token() const { CharString token; - CharType c = get_8(); + char32_t c = get_8(); while (!eof_reached()) { if (c <= ' ') { @@ -299,7 +299,7 @@ public: String FileAccess::get_line() const { CharBuffer line; - CharType c = get_8(); + char32_t c = get_8(); while (!eof_reached()) { if (c == '\n' || c == '\0') { @@ -342,8 +342,8 @@ Vector<String> FileAccess::get_csv_line(const String &p_delim) const { bool in_quote = false; String current; for (int i = 0; i < l.length(); i++) { - CharType c = l[i]; - CharType s[2] = { 0, 0 }; + char32_t c = l[i]; + char32_t s[2] = { 0, 0 }; if (!in_quote && c == p_delim[0]) { strings.push_back(current); diff --git a/core/os/os.h b/core/os/os.h index 48dae99188..8e5c0c26e0 100644 --- a/core/os/os.h +++ b/core/os/os.h @@ -86,11 +86,13 @@ public: protected: friend class Main; + // Needed by tests to setup command-line args. + friend int test_main(int argc, char *argv[]); HasServerFeatureCallback has_server_feature_callback = nullptr; RenderThreadMode _render_thread_mode = RENDER_THREAD_SAFE; - // functions used by main to initialize/deinitialize the OS + // Functions used by Main to initialize/deinitialize the OS. void add_logger(Logger *p_logger); virtual void initialize() = 0; diff --git a/core/project_settings.cpp b/core/project_settings.cpp index 960a0ec1b0..efe13e740d 100644 --- a/core/project_settings.cpp +++ b/core/project_settings.cpp @@ -291,12 +291,12 @@ void ProjectSettings::_get_property_list(List<PropertyInfo> *p_list) const { } } -bool ProjectSettings::_load_resource_pack(const String &p_pack, bool p_replace_files) { +bool ProjectSettings::_load_resource_pack(const String &p_pack, bool p_replace_files, int p_offset) { if (PackedData::get_singleton()->is_disabled()) { return false; } - bool ok = PackedData::get_singleton()->add_pack(p_pack, p_replace_files) == OK; + bool ok = PackedData::get_singleton()->add_pack(p_pack, p_replace_files, p_offset) == OK; if (!ok) { return false; @@ -1030,7 +1030,7 @@ void ProjectSettings::_bind_methods() { ClassDB::bind_method(D_METHOD("localize_path", "path"), &ProjectSettings::localize_path); ClassDB::bind_method(D_METHOD("globalize_path", "path"), &ProjectSettings::globalize_path); ClassDB::bind_method(D_METHOD("save"), &ProjectSettings::save); - ClassDB::bind_method(D_METHOD("load_resource_pack", "pack", "replace_files"), &ProjectSettings::_load_resource_pack, DEFVAL(true)); + ClassDB::bind_method(D_METHOD("load_resource_pack", "pack", "replace_files", "offset"), &ProjectSettings::_load_resource_pack, DEFVAL(true), DEFVAL(0)); ClassDB::bind_method(D_METHOD("property_can_revert", "name"), &ProjectSettings::property_can_revert); ClassDB::bind_method(D_METHOD("property_get_revert", "name"), &ProjectSettings::property_get_revert); diff --git a/core/project_settings.h b/core/project_settings.h index 70b54ec854..29b2406dd2 100644 --- a/core/project_settings.h +++ b/core/project_settings.h @@ -107,7 +107,7 @@ protected: void _convert_to_last_version(int p_from_version); - bool _load_resource_pack(const String &p_pack, bool p_replace_files = true); + bool _load_resource_pack(const String &p_pack, bool p_replace_files = true, int p_offset = 0); void _add_property_info_bind(const Dictionary &p_info); diff --git a/core/register_core_types.cpp b/core/register_core_types.cpp index 5dac42cacb..a2b3f75bea 100644 --- a/core/register_core_types.cpp +++ b/core/register_core_types.cpp @@ -86,6 +86,7 @@ static _Engine *_engine = nullptr; static _ClassDB *_classdb = nullptr; static _Marshalls *_marshalls = nullptr; static _JSON *_json = nullptr; +static _EngineDebugger *_engine_debugger = nullptr; static IP *ip = nullptr; @@ -227,10 +228,11 @@ void register_core_types() { _classdb = memnew(_ClassDB); _marshalls = memnew(_Marshalls); _json = memnew(_JSON); + _engine_debugger = memnew(_EngineDebugger); } void register_core_settings() { - //since in register core types, globals may not e present + // Since in register core types, globals may not be present. GLOBAL_DEF("network/limits/tcp/connect_timeout_seconds", (30)); ProjectSettings::get_singleton()->set_custom_property_info("network/limits/tcp/connect_timeout_seconds", PropertyInfo(Variant::INT, "network/limits/tcp/connect_timeout_seconds", PROPERTY_HINT_RANGE, "1,1800,1")); GLOBAL_DEF_RST("network/limits/packet_peer_stream/max_buffer_po2", (16)); @@ -256,6 +258,7 @@ void register_core_singletons() { ClassDB::register_class<InputMap>(); ClassDB::register_class<_JSON>(); ClassDB::register_class<Expression>(); + ClassDB::register_class<_EngineDebugger>(); Engine::get_singleton()->add_singleton(Engine::Singleton("ProjectSettings", ProjectSettings::get_singleton())); Engine::get_singleton()->add_singleton(Engine::Singleton("IP", IP::get_singleton())); @@ -271,6 +274,7 @@ void register_core_singletons() { Engine::get_singleton()->add_singleton(Engine::Singleton("Input", Input::get_singleton())); Engine::get_singleton()->add_singleton(Engine::Singleton("InputMap", InputMap::get_singleton())); Engine::get_singleton()->add_singleton(Engine::Singleton("JSON", _JSON::get_singleton())); + Engine::get_singleton()->add_singleton(Engine::Singleton("EngineDebugger", _EngineDebugger::get_singleton())); } void unregister_core_types() { @@ -281,6 +285,7 @@ void unregister_core_types() { memdelete(_classdb); memdelete(_marshalls); memdelete(_json); + memdelete(_engine_debugger); memdelete(_geometry_2d); memdelete(_geometry_3d); diff --git a/core/script_language.cpp b/core/script_language.cpp index 360995ea15..b63aeb952c 100644 --- a/core/script_language.cpp +++ b/core/script_language.cpp @@ -33,8 +33,6 @@ #include "core/core_string_names.h" #include "core/debugger/engine_debugger.h" #include "core/debugger/script_debugger.h" -#include "core/io/resource_loader.h" -#include "core/os/file_access.h" #include "core/project_settings.h" #include <stdint.h> @@ -164,7 +162,7 @@ void ScriptServer::init_languages() { for (int i = 0; i < script_classes.size(); i++) { Dictionary c = script_classes[i]; - if (!c.has("class") || !c.has("language") || !c.has("path") || !FileAccess::exists(ResourceLoader::path_remap(c["path"])) || !c.has("base")) { + if (!c.has("class") || !c.has("language") || !c.has("path") || !c.has("base")) { continue; } add_global_class(c["class"], c["base"], c["language"], c["path"]); diff --git a/core/string_buffer.h b/core/string_buffer.h index f9cf31075a..a685720851 100644 --- a/core/string_buffer.h +++ b/core/string_buffer.h @@ -35,21 +35,21 @@ template <int SHORT_BUFFER_SIZE = 64> class StringBuffer { - CharType short_buffer[SHORT_BUFFER_SIZE]; + char32_t short_buffer[SHORT_BUFFER_SIZE]; String buffer; int string_length = 0; - _FORCE_INLINE_ CharType *current_buffer_ptr() { + _FORCE_INLINE_ char32_t *current_buffer_ptr() { return static_cast<String &>(buffer).empty() ? short_buffer : buffer.ptrw(); } public: - StringBuffer &append(CharType p_char); + StringBuffer &append(char32_t p_char); StringBuffer &append(const String &p_string); StringBuffer &append(const char *p_str); - StringBuffer &append(const CharType *p_str, int p_clip_to_len = -1); + StringBuffer &append(const char32_t *p_str, int p_clip_to_len = -1); - _FORCE_INLINE_ void operator+=(CharType p_char) { + _FORCE_INLINE_ void operator+=(char32_t p_char) { append(p_char); } @@ -61,7 +61,7 @@ public: append(p_str); } - _FORCE_INLINE_ void operator+=(const CharType *p_str) { + _FORCE_INLINE_ void operator+=(const char32_t *p_str) { append(p_str); } @@ -80,7 +80,7 @@ public: }; template <int SHORT_BUFFER_SIZE> -StringBuffer<SHORT_BUFFER_SIZE> &StringBuffer<SHORT_BUFFER_SIZE>::append(CharType p_char) { +StringBuffer<SHORT_BUFFER_SIZE> &StringBuffer<SHORT_BUFFER_SIZE>::append(char32_t p_char) { reserve(string_length + 2); current_buffer_ptr()[string_length++] = p_char; return *this; @@ -88,7 +88,7 @@ StringBuffer<SHORT_BUFFER_SIZE> &StringBuffer<SHORT_BUFFER_SIZE>::append(CharTyp template <int SHORT_BUFFER_SIZE> StringBuffer<SHORT_BUFFER_SIZE> &StringBuffer<SHORT_BUFFER_SIZE>::append(const String &p_string) { - return append(p_string.c_str()); + return append(p_string.get_data()); } template <int SHORT_BUFFER_SIZE> @@ -96,7 +96,7 @@ StringBuffer<SHORT_BUFFER_SIZE> &StringBuffer<SHORT_BUFFER_SIZE>::append(const c int len = strlen(p_str); reserve(string_length + len + 1); - CharType *buf = current_buffer_ptr(); + char32_t *buf = current_buffer_ptr(); for (const char *c_ptr = p_str; *c_ptr; ++c_ptr) { buf[string_length++] = *c_ptr; } @@ -104,13 +104,13 @@ StringBuffer<SHORT_BUFFER_SIZE> &StringBuffer<SHORT_BUFFER_SIZE>::append(const c } template <int SHORT_BUFFER_SIZE> -StringBuffer<SHORT_BUFFER_SIZE> &StringBuffer<SHORT_BUFFER_SIZE>::append(const CharType *p_str, int p_clip_to_len) { +StringBuffer<SHORT_BUFFER_SIZE> &StringBuffer<SHORT_BUFFER_SIZE>::append(const char32_t *p_str, int p_clip_to_len) { int len = 0; while ((p_clip_to_len < 0 || len < p_clip_to_len) && p_str[len]) { ++len; } reserve(string_length + len + 1); - memcpy(&(current_buffer_ptr()[string_length]), p_str, len * sizeof(CharType)); + memcpy(&(current_buffer_ptr()[string_length]), p_str, len * sizeof(char32_t)); string_length += len; return *this; @@ -125,7 +125,7 @@ StringBuffer<SHORT_BUFFER_SIZE> &StringBuffer<SHORT_BUFFER_SIZE>::reserve(int p_ bool need_copy = string_length > 0 && buffer.empty(); buffer.resize(next_power_of_2(p_size)); if (need_copy) { - memcpy(buffer.ptrw(), short_buffer, string_length * sizeof(CharType)); + memcpy(buffer.ptrw(), short_buffer, string_length * sizeof(char32_t)); } return *this; diff --git a/core/string_builder.cpp b/core/string_builder.cpp index c8d6498f27..dec299ffa3 100644 --- a/core/string_builder.cpp +++ b/core/string_builder.cpp @@ -61,7 +61,7 @@ String StringBuilder::as_string() const { return ""; } - CharType *buffer = memnew_arr(CharType, string_length); + char32_t *buffer = memnew_arr(char32_t, string_length); int current_position = 0; @@ -73,7 +73,7 @@ String StringBuilder::as_string() const { // Godot string const String &s = strings[godot_string_elem]; - memcpy(buffer + current_position, s.ptr(), s.length() * sizeof(CharType)); + memcpy(buffer + current_position, s.ptr(), s.length() * sizeof(char32_t)); current_position += s.length(); diff --git a/core/string_name.cpp b/core/string_name.cpp index cbf6009681..6260e3ce8c 100644 --- a/core/string_name.cpp +++ b/core/string_name.cpp @@ -317,7 +317,7 @@ StringName StringName::search(const char *p_name) { return StringName(); //does not exist } -StringName StringName::search(const CharType *p_name) { +StringName StringName::search(const char32_t *p_name) { ERR_FAIL_COND_V(!configured, StringName()); ERR_FAIL_COND_V(!p_name, StringName()); diff --git a/core/string_name.h b/core/string_name.h index 886ddd0ee7..4f90479bda 100644 --- a/core/string_name.h +++ b/core/string_name.h @@ -122,7 +122,7 @@ public: } static StringName search(const char *p_name); - static StringName search(const CharType *p_name); + static StringName search(const char32_t *p_name); static StringName search(const String &p_name); struct AlphCompare { diff --git a/core/translation.cpp b/core/translation.cpp index 4f835bd7b4..8c8ca06740 100644 --- a/core/translation.cpp +++ b/core/translation.cpp @@ -794,17 +794,12 @@ static const char *locale_renames[][2] = { /////////////////////////////////////////////// -Vector<String> Translation::_get_messages() const { - Vector<String> msgs; - msgs.resize(translation_map.size() * 2); - int idx = 0; +Dictionary Translation::_get_messages() const { + Dictionary d; for (const Map<StringName, StringName>::Element *E = translation_map.front(); E; E = E->next()) { - msgs.set(idx + 0, E->key()); - msgs.set(idx + 1, E->get()); - idx += 2; + d[E->key()] = E->value(); } - - return msgs; + return d; } Vector<String> Translation::_get_message_list() const { @@ -819,14 +814,11 @@ Vector<String> Translation::_get_message_list() const { return msgs; } -void Translation::_set_messages(const Vector<String> &p_messages) { - int msg_count = p_messages.size(); - ERR_FAIL_COND(msg_count % 2); - - const String *r = p_messages.ptr(); - - for (int i = 0; i < msg_count; i += 2) { - add_message(r[i + 0], r[i + 1]); +void Translation::_set_messages(const Dictionary &p_messages) { + List<Variant> keys; + p_messages.get_key_list(&keys); + for (auto E = keys.front(); E; E = E->next()) { + translation_map[E->get()] = p_messages[E->get()]; } } @@ -848,11 +840,21 @@ void Translation::set_locale(const String &p_locale) { } } -void Translation::add_message(const StringName &p_src_text, const StringName &p_xlated_text) { +void Translation::add_message(const StringName &p_src_text, const StringName &p_xlated_text, const StringName &p_context) { translation_map[p_src_text] = p_xlated_text; } -StringName Translation::get_message(const StringName &p_src_text) const { +void Translation::add_plural_message(const StringName &p_src_text, const Vector<String> &p_plural_xlated_texts, const StringName &p_context) { + WARN_PRINT("Translation class doesn't handle plural messages. Calling add_plural_message() on a Translation instance is probably a mistake. \nUse a derived Translation class that handles plurals, such as TranslationPO class"); + ERR_FAIL_COND_MSG(p_plural_xlated_texts.empty(), "Parameter vector p_plural_xlated_texts passed in is empty."); + translation_map[p_src_text] = p_plural_xlated_texts[0]; +} + +StringName Translation::get_message(const StringName &p_src_text, const StringName &p_context) const { + if (p_context != StringName()) { + WARN_PRINT("Translation class doesn't handle context. Using context in get_message() on a Translation instance is probably a mistake. \nUse a derived Translation class that handles context, such as TranslationPO class"); + } + const Map<StringName, StringName>::Element *E = translation_map.find(p_src_text); if (!E) { return StringName(); @@ -861,7 +863,16 @@ StringName Translation::get_message(const StringName &p_src_text) const { return E->get(); } -void Translation::erase_message(const StringName &p_src_text) { +StringName Translation::get_plural_message(const StringName &p_src_text, const StringName &p_plural_text, int p_n, const StringName &p_context) const { + WARN_PRINT("Translation class doesn't handle plural messages. Calling get_plural_message() on a Translation instance is probably a mistake. \nUse a derived Translation class that handles plurals, such as TranslationPO class"); + return get_message(p_src_text); +} + +void Translation::erase_message(const StringName &p_src_text, const StringName &p_context) { + if (p_context != StringName()) { + WARN_PRINT("Translation class doesn't handle context. Using context in erase_message() on a Translation instance is probably a mistake. \nUse a derived Translation class that handles context, such as TranslationPO class"); + } + translation_map.erase(p_src_text); } @@ -878,15 +889,17 @@ int Translation::get_message_count() const { void Translation::_bind_methods() { ClassDB::bind_method(D_METHOD("set_locale", "locale"), &Translation::set_locale); ClassDB::bind_method(D_METHOD("get_locale"), &Translation::get_locale); - ClassDB::bind_method(D_METHOD("add_message", "src_message", "xlated_message"), &Translation::add_message); - ClassDB::bind_method(D_METHOD("get_message", "src_message"), &Translation::get_message); - ClassDB::bind_method(D_METHOD("erase_message", "src_message"), &Translation::erase_message); + ClassDB::bind_method(D_METHOD("add_message", "src_message", "xlated_message", "context"), &Translation::add_message, DEFVAL("")); + ClassDB::bind_method(D_METHOD("add_plural_message", "src_message", "xlated_messages", "context"), &Translation::add_plural_message, DEFVAL("")); + ClassDB::bind_method(D_METHOD("get_message", "src_message", "context"), &Translation::get_message, DEFVAL("")); + ClassDB::bind_method(D_METHOD("get_plural_message", "src_message", "src_plural_message", "n", "context"), &Translation::get_plural_message, DEFVAL("")); + ClassDB::bind_method(D_METHOD("erase_message", "src_message", "context"), &Translation::erase_message, DEFVAL("")); ClassDB::bind_method(D_METHOD("get_message_list"), &Translation::_get_message_list); ClassDB::bind_method(D_METHOD("get_message_count"), &Translation::get_message_count); ClassDB::bind_method(D_METHOD("_set_messages"), &Translation::_set_messages); ClassDB::bind_method(D_METHOD("_get_messages"), &Translation::_get_messages); - ADD_PROPERTY(PropertyInfo(Variant::PACKED_STRING_ARRAY, "messages", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "_set_messages", "_get_messages"); + ADD_PROPERTY(PropertyInfo(Variant::DICTIONARY, "messages", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "_set_messages", "_get_messages"); ADD_PROPERTY(PropertyInfo(Variant::STRING, "locale"), "set_locale", "get_locale"); } @@ -1020,11 +1033,35 @@ void TranslationServer::remove_translation(const Ref<Translation> &p_translation translations.erase(p_translation); } +Ref<Translation> TranslationServer::get_translation_object(const String &p_locale) { + Ref<Translation> res; + String lang = get_language_code(p_locale); + bool near_match_found = false; + + for (const Set<Ref<Translation>>::Element *E = translations.front(); E; E = E->next()) { + const Ref<Translation> &t = E->get(); + ERR_FAIL_COND_V(t.is_null(), nullptr); + String l = t->get_locale(); + + // Exact match. + if (l == p_locale) { + return t; + } + + // If near match found, keep that match, but keep looking to try to look for perfect match. + if (get_language_code(l) == lang && !near_match_found) { + res = t; + near_match_found = true; + } + } + return res; +} + void TranslationServer::clear() { translations.clear(); } -StringName TranslationServer::translate(const StringName &p_message) const { +StringName TranslationServer::translate(const StringName &p_message, const StringName &p_context) const { // Match given message against the translation catalog for the project locale. if (!enabled) { @@ -1033,6 +1070,46 @@ StringName TranslationServer::translate(const StringName &p_message) const { ERR_FAIL_COND_V_MSG(locale.length() < 2, p_message, "Could not translate message as configured locale '" + locale + "' is invalid."); + StringName res = _get_message_from_translations(p_message, p_context, locale, false); + + if (!res && fallback.length() >= 2) { + res = _get_message_from_translations(p_message, p_context, fallback, false); + } + + if (!res) { + return p_message; + } + + return res; +} + +StringName TranslationServer::translate_plural(const StringName &p_message, const StringName &p_message_plural, int p_n, const StringName &p_context) const { + if (!enabled) { + if (p_n == 1) { + return p_message; + } + return p_message_plural; + } + + ERR_FAIL_COND_V_MSG(locale.length() < 2, p_message, "Could not translate message as configured locale '" + locale + "' is invalid."); + + StringName res = _get_message_from_translations(p_message, p_context, locale, true, p_message_plural, p_n); + + if (!res && fallback.length() >= 2) { + res = _get_message_from_translations(p_message, p_context, fallback, true, p_message_plural, p_n); + } + + if (!res) { + if (p_n == 1) { + return p_message; + } + return p_message_plural; + } + + return res; +} + +StringName TranslationServer::_get_message_from_translations(const StringName &p_message, const StringName &p_context, const String &p_locale, bool plural, const String &p_message_plural, int p_n) const { // Locale can be of the form 'll_CC', i.e. language code and regional code, // e.g. 'en_US', 'en_GB', etc. It might also be simply 'll', e.g. 'en'. // To find the relevant translation, we look for those with locale starting @@ -1044,7 +1121,7 @@ StringName TranslationServer::translate(const StringName &p_message) const { // logic, so be sure to propagate changes there when changing things here. StringName res; - String lang = get_language_code(locale); + String lang = get_language_code(p_locale); bool near_match = false; for (const Set<Ref<Translation>>::Element *E = translations.front(); E; E = E->next()) { @@ -1052,7 +1129,7 @@ StringName TranslationServer::translate(const StringName &p_message) const { ERR_FAIL_COND_V(t.is_null(), p_message); String l = t->get_locale(); - bool exact_match = (l == locale); + bool exact_match = (l == p_locale); if (!exact_match) { if (near_match) { continue; // Only near-match once, but keep looking for exact matches. @@ -1062,7 +1139,13 @@ StringName TranslationServer::translate(const StringName &p_message) const { } } - StringName r = t->get_message(p_message); + StringName r; + if (!plural) { + r = t->get_message(p_message, p_context); + } else { + r = t->get_plural_message(p_message, p_message_plural, p_n, p_context); + } + if (!r) { continue; } @@ -1075,44 +1158,6 @@ StringName TranslationServer::translate(const StringName &p_message) const { } } - if (!res && fallback.length() >= 2) { - // Try again with the fallback locale. - String fallback_lang = get_language_code(fallback); - near_match = false; - - for (const Set<Ref<Translation>>::Element *E = translations.front(); E; E = E->next()) { - const Ref<Translation> &t = E->get(); - ERR_FAIL_COND_V(t.is_null(), p_message); - String l = t->get_locale(); - - bool exact_match = (l == fallback); - if (!exact_match) { - if (near_match) { - continue; // Only near-match once, but keep looking for exact matches. - } - if (get_language_code(l) != fallback_lang) { - continue; // Language code does not match. - } - } - - StringName r = t->get_message(p_message); - if (!r) { - continue; - } - res = r; - - if (exact_match) { - break; - } else { - near_match = true; - } - } - } - - if (!res) { - return p_message; - } - return res; } @@ -1169,9 +1214,9 @@ void TranslationServer::set_tool_translation(const Ref<Translation> &p_translati tool_translation = p_translation; } -StringName TranslationServer::tool_translate(const StringName &p_message) const { +StringName TranslationServer::tool_translate(const StringName &p_message, const StringName &p_context) const { if (tool_translation.is_valid()) { - StringName r = tool_translation->get_message(p_message); + StringName r = tool_translation->get_message(p_message, p_context); if (r) { return r; } @@ -1179,13 +1224,27 @@ StringName TranslationServer::tool_translate(const StringName &p_message) const return p_message; } +StringName TranslationServer::tool_translate_plural(const StringName &p_message, const StringName &p_message_plural, int p_n, const StringName &p_context) const { + if (tool_translation.is_valid()) { + StringName r = tool_translation->get_plural_message(p_message, p_message_plural, p_n, p_context); + if (r) { + return r; + } + } + + if (p_n == 1) { + return p_message; + } + return p_message_plural; +} + void TranslationServer::set_doc_translation(const Ref<Translation> &p_translation) { doc_translation = p_translation; } -StringName TranslationServer::doc_translate(const StringName &p_message) const { +StringName TranslationServer::doc_translate(const StringName &p_message, const StringName &p_context) const { if (doc_translation.is_valid()) { - StringName r = doc_translation->get_message(p_message); + StringName r = doc_translation->get_message(p_message, p_context); if (r) { return r; } @@ -1193,16 +1252,32 @@ StringName TranslationServer::doc_translate(const StringName &p_message) const { return p_message; } +StringName TranslationServer::doc_translate_plural(const StringName &p_message, const StringName &p_message_plural, int p_n, const StringName &p_context) const { + if (doc_translation.is_valid()) { + StringName r = doc_translation->get_plural_message(p_message, p_message_plural, p_n, p_context); + if (r) { + return r; + } + } + + if (p_n == 1) { + return p_message; + } + return p_message_plural; +} + void TranslationServer::_bind_methods() { ClassDB::bind_method(D_METHOD("set_locale", "locale"), &TranslationServer::set_locale); ClassDB::bind_method(D_METHOD("get_locale"), &TranslationServer::get_locale); ClassDB::bind_method(D_METHOD("get_locale_name", "locale"), &TranslationServer::get_locale_name); - ClassDB::bind_method(D_METHOD("translate", "message"), &TranslationServer::translate); + ClassDB::bind_method(D_METHOD("translate", "message", "context"), &TranslationServer::translate, DEFVAL("")); + ClassDB::bind_method(D_METHOD("translate_plural", "message", "plural_message", "n", "context"), &TranslationServer::translate_plural, DEFVAL("")); ClassDB::bind_method(D_METHOD("add_translation", "translation"), &TranslationServer::add_translation); ClassDB::bind_method(D_METHOD("remove_translation", "translation"), &TranslationServer::remove_translation); + ClassDB::bind_method(D_METHOD("get_translation_object", "locale"), &TranslationServer::get_translation_object); ClassDB::bind_method(D_METHOD("clear"), &TranslationServer::clear); diff --git a/core/translation.h b/core/translation.h index 4f50a1a4bc..cba25a434f 100644 --- a/core/translation.h +++ b/core/translation.h @@ -41,10 +41,9 @@ class Translation : public Resource { String locale = "en"; Map<StringName, StringName> translation_map; - Vector<String> _get_message_list() const; - - Vector<String> _get_messages() const; - void _set_messages(const Vector<String> &p_messages); + virtual Vector<String> _get_message_list() const; + virtual Dictionary _get_messages() const; + virtual void _set_messages(const Dictionary &p_messages); protected: static void _bind_methods(); @@ -53,12 +52,13 @@ public: void set_locale(const String &p_locale); _FORCE_INLINE_ String get_locale() const { return locale; } - void add_message(const StringName &p_src_text, const StringName &p_xlated_text); - virtual StringName get_message(const StringName &p_src_text) const; //overridable for other implementations - void erase_message(const StringName &p_src_text); - - void get_message_list(List<StringName> *r_messages) const; - int get_message_count() const; + virtual void add_message(const StringName &p_src_text, const StringName &p_xlated_text, const StringName &p_context = ""); + virtual void add_plural_message(const StringName &p_src_text, const Vector<String> &p_plural_xlated_texts, const StringName &p_context = ""); + virtual StringName get_message(const StringName &p_src_text, const StringName &p_context = "") const; //overridable for other implementations + virtual StringName get_plural_message(const StringName &p_src_text, const StringName &p_plural_text, int p_n, const StringName &p_context = "") const; + virtual void erase_message(const StringName &p_src_text, const StringName &p_context = ""); + virtual void get_message_list(List<StringName> *r_messages) const; + virtual int get_message_count() const; Translation() {} }; @@ -80,6 +80,8 @@ class TranslationServer : public Object { static TranslationServer *singleton; bool _load_translations(const String &p_from); + StringName _get_message_from_translations(const StringName &p_message, const StringName &p_context, const String &p_locale, bool plural, const String &p_message_plural = "", int p_n = 0) const; + static void _bind_methods(); public: @@ -90,6 +92,7 @@ public: void set_locale(const String &p_locale); String get_locale() const; + Ref<Translation> get_translation_object(const String &p_locale); String get_locale_name(const String &p_locale) const; @@ -98,7 +101,8 @@ public: void add_translation(const Ref<Translation> &p_translation); void remove_translation(const Ref<Translation> &p_translation); - StringName translate(const StringName &p_message) const; + StringName translate(const StringName &p_message, const StringName &p_context = "") const; + StringName translate_plural(const StringName &p_message, const StringName &p_message_plural, int p_n, const StringName &p_context = "") const; static Vector<String> get_all_locales(); static Vector<String> get_all_locale_names(); @@ -107,9 +111,11 @@ public: static String get_language_code(const String &p_locale); void set_tool_translation(const Ref<Translation> &p_translation); - StringName tool_translate(const StringName &p_message) const; + StringName tool_translate(const StringName &p_message, const StringName &p_context = "") const; + StringName tool_translate_plural(const StringName &p_message, const StringName &p_message_plural, int p_n, const StringName &p_context = "") const; void set_doc_translation(const Ref<Translation> &p_translation); - StringName doc_translate(const StringName &p_message) const; + StringName doc_translate(const StringName &p_message, const StringName &p_context = "") const; + StringName doc_translate_plural(const StringName &p_message, const StringName &p_message_plural, int p_n, const StringName &p_context = "") const; void setup(); diff --git a/core/translation_po.cpp b/core/translation_po.cpp new file mode 100644 index 0000000000..203f29026b --- /dev/null +++ b/core/translation_po.cpp @@ -0,0 +1,312 @@ +/*************************************************************************/ +/* translation_po.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#include "translation_po.h" + +#include "core/os/file_access.h" + +#ifdef DEBUG_TRANSLATION_PO +void TranslationPO::print_translation_map() { + Error err; + FileAccess *file = FileAccess::open("translation_map_print_test.txt", FileAccess::WRITE, &err); + if (err != OK) { + ERR_PRINT("Failed to open translation_map_print_test.txt"); + return; + } + + file->store_line("NPlural : " + String::num_int64(this->get_plural_forms())); + file->store_line("Plural rule : " + this->get_plural_rule()); + file->store_line(""); + + List<StringName> context_l; + translation_map.get_key_list(&context_l); + for (auto E = context_l.front(); E; E = E->next()) { + StringName ctx = E->get(); + file->store_line(" ===== Context: " + String::utf8(String(ctx).utf8()) + " ===== "); + const HashMap<StringName, Vector<StringName>> &inner_map = translation_map[ctx]; + + List<StringName> id_l; + inner_map.get_key_list(&id_l); + for (auto E2 = id_l.front(); E2; E2 = E2->next()) { + StringName id = E2->get(); + file->store_line("msgid: " + String::utf8(String(id).utf8())); + for (int i = 0; i < inner_map[id].size(); i++) { + file->store_line("msgstr[" + String::num_int64(i) + "]: " + String::utf8(String(inner_map[id][i]).utf8())); + } + file->store_line(""); + } + } + file->close(); +} +#endif + +Dictionary TranslationPO::_get_messages() const { + // Return translation_map as a Dictionary. + + Dictionary d; + + List<StringName> context_l; + translation_map.get_key_list(&context_l); + for (auto E = context_l.front(); E; E = E->next()) { + StringName ctx = E->get(); + const HashMap<StringName, Vector<StringName>> &id_str_map = translation_map[ctx]; + + Dictionary d2; + List<StringName> id_l; + id_str_map.get_key_list(&id_l); + // Save list of id and strs associated with a context in a temporary dictionary. + for (auto E2 = id_l.front(); E2; E2 = E2->next()) { + StringName id = E2->get(); + d2[id] = id_str_map[id]; + } + + d[ctx] = d2; + } + + return d; +} + +void TranslationPO::_set_messages(const Dictionary &p_messages) { + // Construct translation_map from a Dictionary. + + List<Variant> context_l; + p_messages.get_key_list(&context_l); + for (auto E = context_l.front(); E; E = E->next()) { + StringName ctx = E->get(); + const Dictionary &id_str_map = p_messages[ctx]; + + HashMap<StringName, Vector<StringName>> temp_map; + List<Variant> id_l; + id_str_map.get_key_list(&id_l); + for (auto E2 = id_l.front(); E2; E2 = E2->next()) { + StringName id = E2->get(); + temp_map[id] = id_str_map[id]; + } + + translation_map[ctx] = temp_map; + } +} + +Vector<String> TranslationPO::_get_message_list() const { + // Return all keys in translation_map. + + List<StringName> msgs; + get_message_list(&msgs); + + Vector<String> v; + for (auto E = msgs.front(); E; E = E->next()) { + v.push_back(E->get()); + } + + return v; +} + +int TranslationPO::_get_plural_index(int p_n) const { + // Get a number between [0;number of plural forms). + + input_val.clear(); + input_val.push_back(p_n); + + Variant result; + for (int i = 0; i < equi_tests.size(); i++) { + Error err = expr->parse(equi_tests[i], input_name); + ERR_FAIL_COND_V_MSG(err != OK, 0, "Cannot parse expression. Error: " + expr->get_error_text()); + + result = expr->execute(input_val); + ERR_FAIL_COND_V_MSG(expr->has_execute_failed(), 0, "Cannot evaluate expression."); + + // Last expression. Variant result will either map to a bool or an integer, in both cases returning it will give the correct plural index. + if (i + 1 == equi_tests.size()) { + return result; + } + + if (bool(result)) { + return i; + } + } + + ERR_FAIL_V_MSG(0, "Unexpected. Function should have returned. Please report this bug."); +} + +void TranslationPO::_cache_plural_tests(const String &p_plural_rule) { + // Some examples of p_plural_rule passed in can have the form: + // "n==0 ? 0 : n==1 ? 1 : n==2 ? 2 : n%100>=3 && n%100<=10 ? 3 : n%100>=11 && n%100<=99 ? 4 : 5" (Arabic) + // "n >= 2" (French) // When evaluating the last, esp careful with this one. + // "n != 1" (English) + int first_ques_mark = p_plural_rule.find("?"); + if (first_ques_mark == -1) { + equi_tests.push_back(p_plural_rule.strip_edges()); + return; + } + + String equi_test = p_plural_rule.substr(0, first_ques_mark).strip_edges(); + equi_tests.push_back(equi_test); + + String after_colon = p_plural_rule.substr(p_plural_rule.find(":") + 1, p_plural_rule.length()); + _cache_plural_tests(after_colon); +} + +void TranslationPO::set_plural_rule(const String &p_plural_rule) { + // Set plural_forms and plural_rule. + // p_plural_rule passed in has the form "Plural-Forms: nplurals=2; plural=(n >= 2);". + + int first_semi_col = p_plural_rule.find(";"); + plural_forms = p_plural_rule.substr(p_plural_rule.find("=") + 1, first_semi_col - (p_plural_rule.find("=") + 1)).to_int(); + + int expression_start = p_plural_rule.find("=", first_semi_col) + 1; + int second_semi_col = p_plural_rule.rfind(";"); + plural_rule = p_plural_rule.substr(expression_start, second_semi_col - expression_start); + + // Setup the cache to make evaluating plural rule faster later on. + plural_rule = plural_rule.replacen("(", ""); + plural_rule = plural_rule.replacen(")", ""); + _cache_plural_tests(plural_rule); + expr.instance(); + input_name.push_back("n"); +} + +void TranslationPO::add_message(const StringName &p_src_text, const StringName &p_xlated_text, const StringName &p_context) { + HashMap<StringName, Vector<StringName>> &map_id_str = translation_map[p_context]; + + if (map_id_str.has(p_src_text)) { + WARN_PRINT("Double translations for \"" + String(p_src_text) + "\" under the same context \"" + String(p_context) + "\" for locale \"" + get_locale() + "\".\nThere should only be one unique translation for a given string under the same context."); + map_id_str[p_src_text].set(0, p_xlated_text); + } else { + map_id_str[p_src_text].push_back(p_xlated_text); + } +} + +void TranslationPO::add_plural_message(const StringName &p_src_text, const Vector<String> &p_plural_xlated_texts, const StringName &p_context) { + ERR_FAIL_COND_MSG(p_plural_xlated_texts.size() != plural_forms, "Trying to add plural texts that don't match the required number of plural forms for locale \"" + get_locale() + "\""); + + HashMap<StringName, Vector<StringName>> &map_id_str = translation_map[p_context]; + + if (map_id_str.has(p_src_text)) { + WARN_PRINT("Double translations for \"" + p_src_text + "\" under the same context \"" + p_context + "\" for locale " + get_locale() + ".\nThere should only be one unique translation for a given string under the same context."); + map_id_str[p_src_text].clear(); + } + + for (int i = 0; i < p_plural_xlated_texts.size(); i++) { + map_id_str[p_src_text].push_back(p_plural_xlated_texts[i]); + } +} + +int TranslationPO::get_plural_forms() const { + return plural_forms; +} + +String TranslationPO::get_plural_rule() const { + return plural_rule; +} + +StringName TranslationPO::get_message(const StringName &p_src_text, const StringName &p_context) const { + if (!translation_map.has(p_context) || !translation_map[p_context].has(p_src_text)) { + return StringName(); + } + ERR_FAIL_COND_V_MSG(translation_map[p_context][p_src_text].empty(), StringName(), "Source text \"" + String(p_src_text) + "\" is registered but doesn't have a translation. Please report this bug."); + + return translation_map[p_context][p_src_text][0]; +} + +StringName TranslationPO::get_plural_message(const StringName &p_src_text, const StringName &p_plural_text, int p_n, const StringName &p_context) const { + ERR_FAIL_COND_V_MSG(p_n < 0, StringName(), "N passed into translation to get a plural message should not be negative. For negative numbers, use singular translation please. Search \"gettext PO Plural Forms\" online for the documentation on translating negative numbers."); + + // If the query is the same as last time, return the cached result. + if (p_n == last_plural_n && p_context == last_plural_context && p_src_text == last_plural_key) { + return translation_map[p_context][p_src_text][last_plural_mapped_index]; + } + + if (!translation_map.has(p_context) || !translation_map[p_context].has(p_src_text)) { + return StringName(); + } + ERR_FAIL_COND_V_MSG(translation_map[p_context][p_src_text].empty(), StringName(), "Source text \"" + String(p_src_text) + "\" is registered but doesn't have a translation. Please report this bug."); + + if (translation_map[p_context][p_src_text].size() == 1) { + WARN_PRINT("Source string \"" + String(p_src_text) + "\" doesn't have plural translations. Use singular translation API for such as tr(), TTR() to translate \"" + String(p_src_text) + "\""); + return translation_map[p_context][p_src_text][0]; + } + + int plural_index = _get_plural_index(p_n); + ERR_FAIL_COND_V_MSG(plural_index < 0 || translation_map[p_context][p_src_text].size() < plural_index + 1, StringName(), "Plural index returned or number of plural translations is not valid. Please report this bug."); + + // Cache result so that if the next entry is the same, we can return directly. + // _get_plural_index(p_n) can get very costly, especially when evaluating long plural-rule (Arabic) + last_plural_key = p_src_text; + last_plural_context = p_context; + last_plural_n = p_n; + last_plural_mapped_index = plural_index; + + return translation_map[p_context][p_src_text][plural_index]; +} + +void TranslationPO::erase_message(const StringName &p_src_text, const StringName &p_context) { + if (!translation_map.has(p_context)) { + return; + } + + translation_map[p_context].erase(p_src_text); +} + +void TranslationPO::get_message_list(List<StringName> *r_messages) const { + // PHashTranslation uses this function to get the list of msgid. + // Return all the keys of translation_map under "" context. + + List<StringName> context_l; + translation_map.get_key_list(&context_l); + + for (auto E = context_l.front(); E; E = E->next()) { + if (String(E->get()) != "") { + continue; + } + + List<StringName> msgid_l; + translation_map[E->get()].get_key_list(&msgid_l); + + for (auto E2 = msgid_l.front(); E2; E2 = E2->next()) { + r_messages->push_back(E2->get()); + } + } +} + +int TranslationPO::get_message_count() const { + List<StringName> context_l; + translation_map.get_key_list(&context_l); + + int count = 0; + for (auto E = context_l.front(); E; E = E->next()) { + count += translation_map[E->get()].size(); + } + return count; +} + +void TranslationPO::_bind_methods() { + ClassDB::bind_method(D_METHOD("get_plural_forms"), &TranslationPO::get_plural_forms); + ClassDB::bind_method(D_METHOD("get_plural_rule"), &TranslationPO::get_plural_rule); +} diff --git a/core/translation_po.h b/core/translation_po.h new file mode 100644 index 0000000000..88830210ef --- /dev/null +++ b/core/translation_po.h @@ -0,0 +1,92 @@ +/*************************************************************************/ +/* translation_po.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef TRANSLATION_PO_H +#define TRANSLATION_PO_H + +//#define DEBUG_TRANSLATION_PO + +#include "core/math/expression.h" +#include "core/translation.h" + +class TranslationPO : public Translation { + GDCLASS(TranslationPO, Translation); + + // TLDR: Maps context to a list of source strings and translated strings. In PO terms, maps msgctxt to a list of msgid and msgstr. + // The first key corresponds to context, and the second key (of the contained HashMap) corresponds to source string. + // The value Vector<StringName> in the second map stores the translated strings. Index 0, 1, 2 matches msgstr[0], msgstr[1], msgstr[2]... in the case of plurals. + // Otherwise index 0 matches to msgstr in a singular translation. + // Strings without context have "" as first key. + HashMap<StringName, HashMap<StringName, Vector<StringName>>> translation_map; + + int plural_forms = 0; // 0 means no "Plural-Forms" is given in the PO header file. The min for all languages is 1. + String plural_rule; + + // Cache temporary variables related to _get_plural_index() to make it faster + Vector<String> equi_tests; + Vector<String> input_name; + mutable Ref<Expression> expr; + mutable Array input_val; + mutable StringName last_plural_key; + mutable StringName last_plural_context; + mutable int last_plural_n = -1; // Set it to an impossible value at the beginning. + mutable int last_plural_mapped_index = 0; + + void _cache_plural_tests(const String &p_plural_rule); + int _get_plural_index(int p_n) const; + + Vector<String> _get_message_list() const override; + Dictionary _get_messages() const override; + void _set_messages(const Dictionary &p_messages) override; + +protected: + static void _bind_methods(); + +public: + void get_message_list(List<StringName> *r_messages) const override; + int get_message_count() const override; + void add_message(const StringName &p_src_text, const StringName &p_xlated_text, const StringName &p_context = "") override; + void add_plural_message(const StringName &p_src_text, const Vector<String> &p_plural_xlated_texts, const StringName &p_context = "") override; + StringName get_message(const StringName &p_src_text, const StringName &p_context = "") const override; + StringName get_plural_message(const StringName &p_src_text, const StringName &p_plural_text, int p_n, const StringName &p_context = "") const override; + void erase_message(const StringName &p_src_text, const StringName &p_context = "") override; + + void set_plural_rule(const String &p_plural_rule); + int get_plural_forms() const; + String get_plural_rule() const; + +#ifdef DEBUG_TRANSLATION_PO + void print_translation_map(); +#endif + + TranslationPO() {} +}; + +#endif // TRANSLATION_PO_H diff --git a/core/type_info.h b/core/type_info.h index e3d2b5bd53..3c7f59bb84 100644 --- a/core/type_info.h +++ b/core/type_info.h @@ -132,7 +132,8 @@ MAKE_TYPE_INFO_WITH_META(uint32_t, Variant::INT, GodotTypeInfo::METADATA_INT_IS_ MAKE_TYPE_INFO_WITH_META(int32_t, Variant::INT, GodotTypeInfo::METADATA_INT_IS_INT32) MAKE_TYPE_INFO_WITH_META(uint64_t, Variant::INT, GodotTypeInfo::METADATA_INT_IS_UINT64) MAKE_TYPE_INFO_WITH_META(int64_t, Variant::INT, GodotTypeInfo::METADATA_INT_IS_INT64) -MAKE_TYPE_INFO(wchar_t, Variant::INT) +MAKE_TYPE_INFO(char16_t, Variant::INT) +MAKE_TYPE_INFO(char32_t, Variant::INT) MAKE_TYPE_INFO_WITH_META(float, Variant::FLOAT, GodotTypeInfo::METADATA_REAL_IS_FLOAT) MAKE_TYPE_INFO_WITH_META(double, Variant::FLOAT, GodotTypeInfo::METADATA_REAL_IS_DOUBLE) diff --git a/core/ustring.cpp b/core/ustring.cpp index 957caf1015..d5afbc2b47 100644 --- a/core/ustring.cpp +++ b/core/ustring.cpp @@ -39,7 +39,6 @@ #include "core/ucaps.h" #include "core/variant.h" -#include <wchar.h> #include <cstdint> #ifndef NO_USE_STDLIB @@ -62,9 +61,10 @@ #define IS_HEX_DIGIT(m_d) (((m_d) >= '0' && (m_d) <= '9') || ((m_d) >= 'a' && (m_d) <= 'f') || ((m_d) >= 'A' && (m_d) <= 'F')) const char CharString::_null = 0; -const CharType String::_null = 0; +const char16_t Char16String::_null = 0; +const char32_t String::_null = 0; -bool is_symbol(CharType c) { +bool is_symbol(char32_t c) { return c != '_' && ((c >= '!' && c <= '/') || (c >= ':' && c <= '@') || (c >= '[' && c <= '`') || (c >= '{' && c <= '~') || c == '\t' || c == ' '); } @@ -96,9 +96,11 @@ bool select_word(const String &p_s, int p_col, int &r_beg, int &r_end) { } } -/** STRING **/ +/*************************************************************************/ +/* Char16String */ +/*************************************************************************/ -bool CharString::operator<(const CharString &p_right) const { +bool Char16String::operator<(const Char16String &p_right) const { if (length() == 0) { return p_right.length() != 0; } @@ -106,7 +108,7 @@ bool CharString::operator<(const CharString &p_right) const { return is_str_less(get_data(), p_right.get_data()); } -CharString &CharString::operator+=(char p_char) { +Char16String &Char16String::operator+=(char16_t p_char) { resize(size() ? size() + 1 : 2); set(length(), 0); set(length() - 1, p_char); @@ -114,19 +116,75 @@ CharString &CharString::operator+=(char p_char) { return *this; } -const char *CharString::get_data() const { +Char16String &Char16String::operator=(const char16_t *p_cstr) { + copy_from(p_cstr); + return *this; +} + +const char16_t *Char16String::get_data() const { if (size()) { return &operator[](0); } else { - return ""; + return u""; } } +void Char16String::copy_from(const char16_t *p_cstr) { + if (!p_cstr) { + resize(0); + return; + } + + const char16_t *s = p_cstr; + for (; *s; s++) { + } + size_t len = s - p_cstr; + + if (len == 0) { + resize(0); + return; + } + + Error err = resize(++len); // include terminating null char + + ERR_FAIL_COND_MSG(err != OK, "Failed to copy char16_t string."); + + memcpy(ptrw(), p_cstr, len * sizeof(char16_t)); +} + +/*************************************************************************/ +/* CharString */ +/*************************************************************************/ + +bool CharString::operator<(const CharString &p_right) const { + if (length() == 0) { + return p_right.length() != 0; + } + + return is_str_less(get_data(), p_right.get_data()); +} + +CharString &CharString::operator+=(char p_char) { + resize(size() ? size() + 1 : 2); + set(length(), 0); + set(length() - 1, p_char); + + return *this; +} + CharString &CharString::operator=(const char *p_cstr) { copy_from(p_cstr); return *this; } +const char *CharString::get_data() const { + if (size()) { + return &operator[](0); + } else { + return ""; + } +} + void CharString::copy_from(const char *p_cstr) { if (!p_cstr) { resize(0); @@ -147,7 +205,44 @@ void CharString::copy_from(const char *p_cstr) { memcpy(ptrw(), p_cstr, len); } +/*************************************************************************/ +/* String */ +/*************************************************************************/ + +//TODO: move to TextServer +//kind of poor should be rewritten properly +String String::word_wrap(int p_chars_per_line) const { + int from = 0; + int last_space = 0; + String ret; + for (int i = 0; i < length(); i++) { + if (i - from >= p_chars_per_line) { + if (last_space == -1) { + ret += substr(from, i - from + 1) + "\n"; + } else { + ret += substr(from, last_space - from) + "\n"; + i = last_space; //rewind + } + from = i + 1; + last_space = -1; + } else if (operator[](i) == ' ' || operator[](i) == '\t') { + last_space = i; + } else if (operator[](i) == '\n') { + ret += substr(from, i - from) + "\n"; + from = i + 1; + last_space = -1; + } + } + + if (from < length()) { + ret += substr(from, length()); + } + + return ret; +} + void String::copy_from(const char *p_cstr) { + // copy Latin-1 encoded c-string directly if (!p_cstr) { resize(0); return; @@ -166,21 +261,22 @@ void String::copy_from(const char *p_cstr) { resize(len + 1); // include 0 - CharType *dst = this->ptrw(); + char32_t *dst = this->ptrw(); for (int i = 0; i < len + 1; i++) { dst[i] = p_cstr[i]; } } -void String::copy_from(const CharType *p_cstr, const int p_clip_to) { +void String::copy_from(const char *p_cstr, const int p_clip_to) { + // copy Latin-1 encoded c-string directly if (!p_cstr) { resize(0); return; } int len = 0; - const CharType *ptr = p_cstr; + const char *ptr = p_cstr; while ((p_clip_to < 0 || len < p_clip_to) && *(ptr++) != 0) { len++; } @@ -190,55 +286,117 @@ void String::copy_from(const CharType *p_cstr, const int p_clip_to) { return; } - copy_from_unchecked(p_cstr, len); -} - -// assumes the following have already been validated: -// p_char != nullptr -// p_length > 0 -// p_length <= p_char strlen -void String::copy_from_unchecked(const CharType *p_char, const int p_length) { - resize(p_length + 1); - set(p_length, 0); + resize(len + 1); // include 0 - CharType *dst = ptrw(); + char32_t *dst = this->ptrw(); - for (int i = 0; i < p_length; i++) { - dst[i] = p_char[i]; + for (int i = 0; i < len; i++) { + dst[i] = p_cstr[i]; } + dst[len] = 0; } -void String::copy_from(const CharType &p_char) { +void String::copy_from(const wchar_t *p_cstr) { +#ifdef WINDOWS_ENABLED + // wchar_t is 16-bit, parse as UTF-16 + parse_utf16((const char16_t *)p_cstr); +#else + // wchar_t is 32-bit, copy directly + copy_from((const char32_t *)p_cstr); +#endif +} + +void String::copy_from(const wchar_t *p_cstr, const int p_clip_to) { +#ifdef WINDOWS_ENABLED + // wchar_t is 16-bit, parse as UTF-16 + parse_utf16((const char16_t *)p_cstr, p_clip_to); +#else + // wchar_t is 32-bit, copy directly + copy_from((const char32_t *)p_cstr, p_clip_to); +#endif +} + +void String::copy_from(const char32_t &p_char) { resize(2); - set(0, p_char); + if ((p_char >= 0xd800 && p_char <= 0xdfff) || (p_char > 0x10ffff)) { + print_error("Unicode parsing error: Invalid unicode codepoint " + num_int64(p_char, 16) + "."); + set(0, 0xfffd); + } else { + set(0, p_char); + } set(1, 0); } -bool String::operator==(const String &p_str) const { - if (length() != p_str.length()) { - return false; +void String::copy_from(const char32_t *p_cstr) { + if (!p_cstr) { + resize(0); + return; } - if (empty()) { - return true; + + int len = 0; + const char32_t *ptr = p_cstr; + while (*(ptr++) != 0) { + len++; } - int l = length(); + if (len == 0) { + resize(0); + return; + } - const CharType *src = c_str(); - const CharType *dst = p_str.c_str(); + copy_from_unchecked(p_cstr, len); +} - /* Compare char by char */ - for (int i = 0; i < l; i++) { - if (src[i] != dst[i]) { - return false; +void String::copy_from(const char32_t *p_cstr, const int p_clip_to) { + if (!p_cstr) { + resize(0); + return; + } + + int len = 0; + const char32_t *ptr = p_cstr; + while ((p_clip_to < 0 || len < p_clip_to) && *(ptr++) != 0) { + len++; + } + + if (len == 0) { + resize(0); + return; + } + + copy_from_unchecked(p_cstr, len); +} + +// assumes the following have already been validated: +// p_char != nullptr +// p_length > 0 +// p_length <= p_char strlen +void String::copy_from_unchecked(const char32_t *p_char, const int p_length) { + resize(p_length + 1); + set(p_length, 0); + + char32_t *dst = ptrw(); + + for (int i = 0; i < p_length; i++) { + if ((p_char[i] >= 0xd800 && p_char[i] <= 0xdfff) || (p_char[i] > 0x10ffff)) { + print_error("Unicode parsing error: Invalid unicode codepoint " + num_int64(p_char[i], 16) + "."); + dst[i] = 0xfffd; + } else { + dst[i] = p_char[i]; } } +} - return true; +void String::operator=(const char *p_str) { + copy_from(p_str); } -bool String::operator!=(const String &p_str) const { - return !(*this == p_str); +void String::operator=(const char32_t *p_str) { + copy_from(p_str); +} + +void String::operator=(const wchar_t *p_str) { + copy_from(p_str); } String String::operator+(const String &p_str) const { @@ -247,6 +405,28 @@ String String::operator+(const String &p_str) const { return res; } +String operator+(const char *p_chr, const String &p_str) { + String tmp = p_chr; + tmp += p_str; + return tmp; +} + +String operator+(const wchar_t *p_chr, const String &p_str) { +#ifdef WINDOWS_ENABLED + // wchar_t is 16-bit + String tmp = String::utf16((const char16_t *)p_chr); +#else + // wchar_t is 32-bi + String tmp = (const char32_t *)p_chr; +#endif + tmp += p_str; + return tmp; +} + +String operator+(char32_t p_chr, const String &p_str) { + return (String::chr(p_chr) + p_str); +} + String &String::operator+=(const String &p_str) { if (empty()) { *this = p_str; @@ -261,8 +441,8 @@ String &String::operator+=(const String &p_str) { resize(length() + p_str.size()); - const CharType *src = p_str.c_str(); - CharType *dst = ptrw(); + const char32_t *src = p_str.get_data(); + char32_t *dst = ptrw(); set(length(), 0); @@ -273,19 +453,6 @@ String &String::operator+=(const String &p_str) { return *this; } -String &String::operator+=(const CharType *p_str) { - *this += String(p_str); - return *this; -} - -String &String::operator+=(CharType p_char) { - resize(size() ? size() + 1 : 2); - set(length(), 0); - set(length() - 1, p_char); - - return *this; -} - String &String::operator+=(const char *p_str) { if (!p_str || p_str[0] == 0) { return *this; @@ -301,7 +468,7 @@ String &String::operator+=(const char *p_str) { resize(from + src_len + 1); - CharType *dst = ptrw(); + char32_t *dst = ptrw(); set(length(), 0); @@ -312,16 +479,43 @@ String &String::operator+=(const char *p_str) { return *this; } -void String::operator=(const char *p_str) { - copy_from(p_str); +String &String::operator+=(const wchar_t *p_str) { +#ifdef WINDOWS_ENABLED + // wchar_t is 16-bit + *this += String::utf16((const char16_t *)p_str); +#else + // wchar_t is 32-bit + *this += String((const char32_t *)p_str); +#endif + return *this; } -void String::operator=(const CharType *p_str) { - copy_from(p_str); +String &String::operator+=(const char32_t *p_str) { + *this += String(p_str); + return *this; } -bool String::operator==(const StrRange &p_str_range) const { - int len = p_str_range.len; +String &String::operator+=(char32_t p_char) { + resize(size() ? size() + 1 : 2); + set(length(), 0); + if ((p_char >= 0xd800 && p_char <= 0xdfff) || (p_char > 0x10ffff)) { + print_error("Unicode parsing error: Invalid unicode codepoint " + num_int64(p_char, 16) + "."); + set(length() - 1, 0xfffd); + } else { + set(length() - 1, p_char); + } + + return *this; +} + +bool String::operator==(const char *p_str) const { + // compare Latin-1 encoded c-string + int len = 0; + const char *aux = p_str; + + while (*(aux++) != 0) { + len++; + } if (length() != len) { return false; @@ -330,12 +524,13 @@ bool String::operator==(const StrRange &p_str_range) const { return true; } - const CharType *c_str = p_str_range.c_str; - const CharType *dst = &operator[](0); + int l = length(); - /* Compare char by char */ - for (int i = 0; i < len; i++) { - if (c_str[i] != dst[i]) { + const char32_t *dst = get_data(); + + // Compare char by char + for (int i = 0; i < l; i++) { + if ((char32_t)p_str[i] != dst[i]) { return false; } } @@ -343,9 +538,19 @@ bool String::operator==(const StrRange &p_str_range) const { return true; } -bool String::operator==(const char *p_str) const { +bool String::operator==(const wchar_t *p_str) const { +#ifdef WINDOWS_ENABLED + // wchar_t is 16-bit, parse as UTF-16 + return *this == String::utf16((const char16_t *)p_str); +#else + // wchar_t is 32-bit, compare char by char + return *this == (const char32_t *)p_str; +#endif +} + +bool String::operator==(const char32_t *p_str) const { int len = 0; - const char *aux = p_str; + const char32_t *aux = p_str; while (*(aux++) != 0) { len++; @@ -360,7 +565,7 @@ bool String::operator==(const char *p_str) const { int l = length(); - const CharType *dst = c_str(); + const char32_t *dst = get_data(); /* Compare char by char */ for (int i = 0; i < l; i++) { @@ -372,14 +577,32 @@ bool String::operator==(const char *p_str) const { return true; } -bool String::operator==(const CharType *p_str) const { - int len = 0; - const CharType *aux = p_str; +bool String::operator==(const String &p_str) const { + if (length() != p_str.length()) { + return false; + } + if (empty()) { + return true; + } - while (*(aux++) != 0) { - len++; + int l = length(); + + const char32_t *src = get_data(); + const char32_t *dst = p_str.get_data(); + + /* Compare char by char */ + for (int i = 0; i < l; i++) { + if (src[i] != dst[i]) { + return false; + } } + return true; +} + +bool String::operator==(const StrRange &p_str_range) const { + int len = p_str_range.len; + if (length() != len) { return false; } @@ -387,13 +610,12 @@ bool String::operator==(const CharType *p_str) const { return true; } - int l = length(); - - const CharType *dst = c_str(); + const char32_t *c_str = p_str_range.c_str; + const char32_t *dst = &operator[](0); /* Compare char by char */ - for (int i = 0; i < l; i++) { - if (p_str[i] != dst[i]) { + for (int i = 0; i < len; i++) { + if (c_str[i] != dst[i]) { return false; } } @@ -401,30 +623,68 @@ bool String::operator==(const CharType *p_str) const { return true; } +bool operator==(const char *p_chr, const String &p_str) { + return p_str == p_chr; +} + +bool operator==(const wchar_t *p_chr, const String &p_str) { +#ifdef WINDOWS_ENABLED + // wchar_t is 16-bit + return p_str == String::utf16((const char16_t *)p_chr); +#else + // wchar_t is 32-bi + return p_str == String((const char32_t *)p_chr); +#endif +} + bool String::operator!=(const char *p_str) const { return (!(*this == p_str)); } -bool String::operator!=(const CharType *p_str) const { +bool String::operator!=(const wchar_t *p_str) const { + return (!(*this == p_str)); +} + +bool String::operator!=(const char32_t *p_str) const { return (!(*this == p_str)); } -bool String::operator<(const CharType *p_str) const { +bool String::operator!=(const String &p_str) const { + return !((*this == p_str)); +} + +bool String::operator<=(const String &p_str) const { + return (*this < p_str) || (*this == p_str); +} + +bool String::operator<(const char *p_str) const { if (empty() && p_str[0] == 0) { return false; } if (empty()) { return true; } - - return is_str_less(c_str(), p_str); + return is_str_less(get_data(), p_str); } -bool String::operator<=(const String &p_str) const { - return (*this < p_str) || (*this == p_str); +bool String::operator<(const wchar_t *p_str) const { + if (empty() && p_str[0] == 0) { + return false; + } + if (empty()) { + return true; + } + +#ifdef WINDOWS_ENABLED + // wchar_t is 16-bit + return is_str_less(get_data(), String::utf16((const char16_t *)p_str).get_data()); +#else + // wchar_t is 32-bit + return is_str_less(get_data(), (const char32_t *)p_str); +#endif } -bool String::operator<(const char *p_str) const { +bool String::operator<(const char32_t *p_str) const { if (empty() && p_str[0] == 0) { return false; } @@ -432,11 +692,11 @@ bool String::operator<(const char *p_str) const { return true; } - return is_str_less(c_str(), p_str); + return is_str_less(get_data(), p_str); } bool String::operator<(const String &p_str) const { - return operator<(p_str.c_str()); + return operator<(p_str.get_data()); } signed char String::nocasecmp_to(const String &p_str) const { @@ -450,8 +710,8 @@ signed char String::nocasecmp_to(const String &p_str) const { return 1; } - const CharType *that_str = p_str.c_str(); - const CharType *this_str = c_str(); + const char32_t *that_str = p_str.get_data(); + const char32_t *this_str = get_data(); while (true) { if (*that_str == 0 && *this_str == 0) { @@ -482,8 +742,8 @@ signed char String::casecmp_to(const String &p_str) const { return 1; } - const CharType *that_str = p_str.c_str(); - const CharType *this_str = c_str(); + const char32_t *that_str = p_str.get_data(); + const char32_t *this_str = get_data(); while (true) { if (*that_str == 0 && *this_str == 0) { @@ -504,8 +764,8 @@ signed char String::casecmp_to(const String &p_str) const { } signed char String::naturalnocasecmp_to(const String &p_str) const { - const CharType *this_str = c_str(); - const CharType *that_str = p_str.c_str(); + const char32_t *this_str = get_data(); + const char32_t *that_str = p_str.get_data(); if (this_str && that_str) { while (*this_str == '.' || *that_str == '.') { @@ -571,6 +831,11 @@ signed char String::naturalnocasecmp_to(const String &p_str) const { return 0; } +const char32_t *String::get_data() const { + static const char32_t zero = 0; + return size() ? &operator[](0) : &zero; +} + void String::erase(int p_pos, int p_chars) { *this = left(p_pos) + substr(p_pos + p_chars, length() - ((p_pos + p_chars))); } @@ -593,7 +858,7 @@ String String::capitalize() const { } String String::camelcase_to_underscore(bool lowercase) const { - const CharType *cstr = c_str(); + const char32_t *cstr = get_data(); String new_string; const char A = 'A', Z = 'Z'; const char a = 'a', z = 'z'; @@ -705,7 +970,7 @@ String String::get_slice(String p_splitter, int p_slice) const { return ""; //no find! } -String String::get_slicec(CharType p_splitter, int p_slice) const { +String String::get_slicec(char32_t p_splitter, int p_slice) const { if (empty()) { return String(); } @@ -714,7 +979,7 @@ String String::get_slicec(CharType p_splitter, int p_slice) const { return String(); } - const CharType *c = this->ptr(); + const char32_t *c = this->ptr(); int i = 0; int prev = 0; int count = 0; @@ -851,7 +1116,7 @@ Vector<float> String::split_floats(const String &p_splitter, bool p_allow_empty) end = len; } if (p_allow_empty || (end > from)) { - ret.push_back(String::to_float(&c_str()[from])); + ret.push_back(String::to_float(&get_data()[from])); } if (end == len) { @@ -880,7 +1145,7 @@ Vector<float> String::split_floats_mk(const Vector<String> &p_splitters, bool p_ } if (p_allow_empty || (end > from)) { - ret.push_back(String::to_float(&c_str()[from])); + ret.push_back(String::to_float(&get_data()[from])); } if (end == len) { @@ -904,7 +1169,7 @@ Vector<int> String::split_ints(const String &p_splitter, bool p_allow_empty) con end = len; } if (p_allow_empty || (end > from)) { - ret.push_back(String::to_int(&c_str()[from], end - from)); + ret.push_back(String::to_int(&get_data()[from], end - from)); } if (end == len) { @@ -933,7 +1198,7 @@ Vector<int> String::split_ints_mk(const Vector<String> &p_splitters, bool p_allo } if (p_allow_empty || (end > from)) { - ret.push_back(String::to_int(&c_str()[from], end - from)); + ret.push_back(String::to_int(&get_data()[from], end - from)); } if (end == len) { @@ -946,7 +1211,7 @@ Vector<int> String::split_ints_mk(const Vector<String> &p_splitters, bool p_allo return ret; } -String String::join(Vector<String> parts) { +String String::join(Vector<String> parts) const { String ret; for (int i = 0; i < parts.size(); ++i) { if (i > 0) { @@ -957,11 +1222,11 @@ String String::join(Vector<String> parts) { return ret; } -CharType String::char_uppercase(CharType p_char) { +char32_t String::char_uppercase(char32_t p_char) { return _find_upper(p_char); } -CharType String::char_lowercase(CharType p_char) { +char32_t String::char_lowercase(char32_t p_char) { return _find_lower(p_char); } @@ -969,8 +1234,8 @@ String String::to_upper() const { String upper = *this; for (int i = 0; i < upper.size(); i++) { - const CharType s = upper[i]; - const CharType t = _find_upper(s); + const char32_t s = upper[i]; + const char32_t t = _find_upper(s); if (s != t) { // avoid copy on write upper[i] = t; } @@ -983,8 +1248,8 @@ String String::to_lower() const { String lower = *this; for (int i = 0; i < lower.size(); i++) { - const CharType s = lower[i]; - const CharType t = _find_lower(s); + const char32_t s = lower[i]; + const char32_t t = _find_lower(s); if (s != t) { // avoid copy on write lower[i] = t; } @@ -993,34 +1258,8 @@ String String::to_lower() const { return lower; } -const CharType *String::c_str() const { - static const CharType zero = 0; - - return size() ? &operator[](0) : &zero; -} - -String String::md5(const uint8_t *p_md5) { - return String::hex_encode_buffer(p_md5, 16); -} - -String String::hex_encode_buffer(const uint8_t *p_buffer, int p_len) { - static const char hex[16] = { '0', '1', '2', '3', '4', '5', '6', '7', '8', '9', 'a', 'b', 'c', 'd', 'e', 'f' }; - - String ret; - char v[2] = { 0, 0 }; - - for (int i = 0; i < p_len; i++) { - v[0] = hex[p_buffer[i] >> 4]; - ret += v; - v[0] = hex[p_buffer[i] & 0xF]; - ret += v; - } - - return ret; -} - -String String::chr(CharType p_char) { - CharType c[2] = { p_char, 0 }; +String String::chr(char32_t p_char) { + char32_t c[2] = { p_char, 0 }; return String(c); } @@ -1028,6 +1267,14 @@ String String::num(double p_num, int p_decimals) { if (Math::is_nan(p_num)) { return "nan"; } + + if (Math::is_inf(p_num)) { + if (signbit(p_num)) { + return "-inf"; + } else { + return "inf"; + } + } #ifndef NO_USE_STDLIB if (p_decimals > 16) { @@ -1106,7 +1353,7 @@ String String::num(double p_num, int p_decimals) { /* decimal part */ if (p_decimals > 0 || (p_decimals == -1 && (int)p_num != p_num)) { - double dec = p_num - (float)((int)p_num); + double dec = p_num - (double)((int)p_num); int digit = 0; if (p_decimals > MAX_DIGITS) @@ -1125,7 +1372,7 @@ String String::num(double p_num, int p_decimals) { if (digit == MAX_DIGITS) //no point in going to infinite break; - if ((dec - (float)((int)dec)) < 1e-6) + if ((dec - (double)((int)dec)) < 1e-6) break; } @@ -1159,7 +1406,7 @@ String String::num(double p_num, int p_decimals) { s = "0"; else { while (intn) { - CharType num = '0' + (intn % 10); + char32_t num = '0' + (intn % 10); intn /= 10; s = num + s; } @@ -1188,7 +1435,7 @@ String String::num_int64(int64_t p_num, int base, bool capitalize_hex) { } String s; s.resize(chars + 1); - CharType *c = s.ptrw(); + char32_t *c = s.ptrw(); c[chars] = 0; n = p_num; do { @@ -1221,7 +1468,7 @@ String String::num_uint64(uint64_t p_num, int base, bool capitalize_hex) { String s; s.resize(chars + 1); - CharType *c = s.ptrw(); + char32_t *c = s.ptrw(); c[chars] = 0; n = p_num; do { @@ -1240,6 +1487,18 @@ String String::num_uint64(uint64_t p_num, int base, bool capitalize_hex) { } String String::num_real(double p_num) { + if (Math::is_nan(p_num)) { + return "nan"; + } + + if (Math::is_inf(p_num)) { + if (signbit(p_num)) { + return "-inf"; + } else { + return "inf"; + } + } + String s; String sd; /* integer part */ @@ -1251,7 +1510,7 @@ String String::num_real(double p_num) { /* decimal part */ if ((int)p_num != p_num) { - double dec = p_num - (float)((int)p_num); + double dec = p_num - (double)((int)p_num); int digit = 0; int decimals = MAX_DIGITS; @@ -1265,7 +1524,7 @@ String String::num_real(double p_num) { dec_max = dec_max * 10 + 9; digit++; - if ((dec - (float)((int)dec)) < 1e-6) { + if ((dec - (double)((int)dec)) < 1e-6) { break; } @@ -1302,7 +1561,7 @@ String String::num_real(double p_num) { s = "0"; } else { while (intn) { - CharType num = '0' + (intn % 10); + char32_t num = '0' + (intn % 10); intn /= 10; s = num + s; } @@ -1319,6 +1578,14 @@ String String::num_scientific(double p_num) { if (Math::is_nan(p_num)) { return "nan"; } + + if (Math::is_inf(p_num)) { + if (signbit(p_num)) { + return "-inf"; + } else { + return "inf"; + } + } #ifndef NO_USE_STDLIB char buf[256]; @@ -1348,6 +1615,26 @@ String String::num_scientific(double p_num) { #endif } +String String::md5(const uint8_t *p_md5) { + return String::hex_encode_buffer(p_md5, 16); +} + +String String::hex_encode_buffer(const uint8_t *p_buffer, int p_len) { + static const char hex[16] = { '0', '1', '2', '3', '4', '5', '6', '7', '8', '9', 'a', 'b', 'c', 'd', 'e', 'f' }; + + String ret; + char v[2] = { 0, 0 }; + + for (int i = 0; i < p_len; i++) { + v[0] = hex[p_buffer[i] >> 4]; + ret += v; + v[0] = hex[p_buffer[i] & 0xF]; + ret += v; + } + + return ret; +} + CharString String::ascii(bool p_allow_extended) const { if (!length()) { return CharString(); @@ -1357,7 +1644,13 @@ CharString String::ascii(bool p_allow_extended) const { cs.resize(size()); for (int i = 0; i < size(); i++) { - cs[i] = operator[](i); + char32_t c = operator[](i); + if ((c <= 0x7f) || (c <= 0xff && p_allow_extended)) { + cs[i] = c; + } else { + print_error("Unicode parsing error: Cannot represent " + num_int64(c, 16) + " as ASCII/Latin-1 character."); + cs[i] = 0x20; + } } return cs; @@ -1371,7 +1664,7 @@ String String::utf8(const char *p_utf8, int p_len) { } bool String::parse_utf8(const char *p_utf8, int p_len) { -#define _UNICERROR(m_err) print_line("Unicode parsing error: " + String(m_err) + ". Is the string valid UTF-8?"); +#define _UNICERROR(m_err) print_error("Unicode parsing error: " + String(m_err) + ". Is the string valid UTF-8?"); if (!p_utf8) { return true; @@ -1384,9 +1677,9 @@ bool String::parse_utf8(const char *p_utf8, int p_len) { /* HANDLE BOM (Byte Order Mark) */ if (p_len < 0 || p_len >= 3) { - bool has_bom = uint8_t(p_utf8[0]) == 0xEF && uint8_t(p_utf8[1]) == 0xBB && uint8_t(p_utf8[2]) == 0xBF; + bool has_bom = uint8_t(p_utf8[0]) == 0xef && uint8_t(p_utf8[1]) == 0xbb && uint8_t(p_utf8[2]) == 0xbf; if (has_bom) { - //just skip it + //8-bit encoding, byte order has no meaning in UTF-8, just skip it if (p_len >= 0) { p_len -= 3; } @@ -1405,24 +1698,19 @@ bool String::parse_utf8(const char *p_utf8, int p_len) { /* Determine the number of characters in sequence */ if ((c & 0x80) == 0) { skip = 0; - } else if ((c & 0xE0) == 0xC0) { + } else if ((c & 0xe0) == 0xc0) { skip = 1; - } else if ((c & 0xF0) == 0xE0) { + } else if ((c & 0xf0) == 0xe0) { skip = 2; - } else if ((c & 0xF8) == 0xF0) { + } else if ((c & 0xf8) == 0xf0) { skip = 3; - } else if ((c & 0xFC) == 0xF8) { - skip = 4; - } else if ((c & 0xFE) == 0xFC) { - skip = 5; } else { - _UNICERROR("invalid skip"); + _UNICERROR("invalid skip at " + num_int64(cstr_size)); return true; //invalid utf8 } - if (skip == 1 && (c & 0x1E) == 0) { - //printf("overlong rejected\n"); - _UNICERROR("overlong rejected"); + if (skip == 1 && (c & 0x1e) == 0) { + _UNICERROR("overlong rejected at " + num_int64(cstr_size)); return true; //reject overlong } @@ -1448,7 +1736,7 @@ bool String::parse_utf8(const char *p_utf8, int p_len) { } resize(str_size + 1); - CharType *dst = ptrw(); + char32_t *dst = ptrw(); dst[str_size] = 0; while (cstr_size) { @@ -1457,19 +1745,14 @@ bool String::parse_utf8(const char *p_utf8, int p_len) { /* Determine the number of characters in sequence */ if ((*p_utf8 & 0x80) == 0) { len = 1; - } else if ((*p_utf8 & 0xE0) == 0xC0) { + } else if ((*p_utf8 & 0xe0) == 0xc0) { len = 2; - } else if ((*p_utf8 & 0xF0) == 0xE0) { + } else if ((*p_utf8 & 0xf0) == 0xe0) { len = 3; - } else if ((*p_utf8 & 0xF8) == 0xF0) { + } else if ((*p_utf8 & 0xf8) == 0xf0) { len = 4; - } else if ((*p_utf8 & 0xFC) == 0xF8) { - len = 5; - } else if ((*p_utf8 & 0xFE) == 0xFC) { - len = 6; } else { _UNICERROR("invalid len"); - return true; //invalid UTF8 } @@ -1479,7 +1762,6 @@ bool String::parse_utf8(const char *p_utf8, int p_len) { } if (len == 2 && (*p_utf8 & 0x1E) == 0) { - //printf("overlong rejected\n"); _UNICERROR("no space left"); return true; //reject overlong } @@ -1491,24 +1773,23 @@ bool String::parse_utf8(const char *p_utf8, int p_len) { if (len == 1) { unichar = *p_utf8; } else { - unichar = (0xFF >> (len + 1)) & *p_utf8; + unichar = (0xff >> (len + 1)) & *p_utf8; for (int i = 1; i < len; i++) { - if ((p_utf8[i] & 0xC0) != 0x80) { + if ((p_utf8[i] & 0xc0) != 0x80) { _UNICERROR("invalid utf8"); return true; //invalid utf8 } - if (unichar == 0 && i == 2 && ((p_utf8[i] & 0x7F) >> (7 - len)) == 0) { + if (unichar == 0 && i == 2 && ((p_utf8[i] & 0x7f) >> (7 - len)) == 0) { _UNICERROR("invalid utf8 overlong"); return true; //no overlong } - unichar = (unichar << 6) | (p_utf8[i] & 0x3F); + unichar = (unichar << 6) | (p_utf8[i] & 0x3f); } } - - //printf("char %i, len %i\n",unichar,len); - if (sizeof(wchar_t) == 2 && unichar > 0xFFFF) { - unichar = ' '; //too long for windows + if (unichar >= 0xd800 && unichar <= 0xdfff) { + _UNICERROR("invalid code point"); + return CharString(); } *(dst++) = unichar; @@ -1517,6 +1798,7 @@ bool String::parse_utf8(const char *p_utf8, int p_len) { } return false; +#undef _UNICERROR } CharString String::utf8() const { @@ -1525,7 +1807,7 @@ CharString String::utf8() const { return CharString(); } - const CharType *d = &operator[](0); + const char32_t *d = &operator[](0); int fl = 0; for (int i = 0; i < l; i++) { uint32_t c = d[i]; @@ -1535,13 +1817,15 @@ CharString String::utf8() const { fl += 2; } else if (c <= 0xffff) { // 16 bits fl += 3; - } else if (c <= 0x001fffff) { // 21 bits + } else if (c <= 0x0010ffff) { // 21 bits fl += 4; - - } else if (c <= 0x03ffffff) { // 26 bits - fl += 5; - } else if (c <= 0x7fffffff) { // 31 bits - fl += 6; + } else { + print_error("Unicode parsing error: Invalid unicode codepoint " + num_int64(c, 16) + "."); + return CharString(); + } + if (c >= 0xd800 && c <= 0xdfff) { + print_error("Unicode parsing error: Invalid unicode codepoint " + num_int64(c, 16) + "."); + return CharString(); } } @@ -1561,35 +1845,17 @@ CharString String::utf8() const { if (c <= 0x7f) { // 7 bits. APPEND_CHAR(c); } else if (c <= 0x7ff) { // 11 bits - APPEND_CHAR(uint32_t(0xc0 | ((c >> 6) & 0x1f))); // Top 5 bits. APPEND_CHAR(uint32_t(0x80 | (c & 0x3f))); // Bottom 6 bits. } else if (c <= 0xffff) { // 16 bits - APPEND_CHAR(uint32_t(0xe0 | ((c >> 12) & 0x0f))); // Top 4 bits. APPEND_CHAR(uint32_t(0x80 | ((c >> 6) & 0x3f))); // Middle 6 bits. APPEND_CHAR(uint32_t(0x80 | (c & 0x3f))); // Bottom 6 bits. - } else if (c <= 0x001fffff) { // 21 bits - + } else { // 21 bits APPEND_CHAR(uint32_t(0xf0 | ((c >> 18) & 0x07))); // Top 3 bits. APPEND_CHAR(uint32_t(0x80 | ((c >> 12) & 0x3f))); // Upper middle 6 bits. APPEND_CHAR(uint32_t(0x80 | ((c >> 6) & 0x3f))); // Lower middle 6 bits. APPEND_CHAR(uint32_t(0x80 | (c & 0x3f))); // Bottom 6 bits. - } else if (c <= 0x03ffffff) { // 26 bits - - APPEND_CHAR(uint32_t(0xf8 | ((c >> 24) & 0x03))); // Top 2 bits. - APPEND_CHAR(uint32_t(0x80 | ((c >> 18) & 0x3f))); // Upper middle 6 bits. - APPEND_CHAR(uint32_t(0x80 | ((c >> 12) & 0x3f))); // middle 6 bits. - APPEND_CHAR(uint32_t(0x80 | ((c >> 6) & 0x3f))); // Lower middle 6 bits. - APPEND_CHAR(uint32_t(0x80 | (c & 0x3f))); // Bottom 6 bits. - } else if (c <= 0x7fffffff) { // 31 bits - - APPEND_CHAR(uint32_t(0xfc | ((c >> 30) & 0x01))); // Top 1 bit. - APPEND_CHAR(uint32_t(0x80 | ((c >> 24) & 0x3f))); // Upper upper middle 6 bits. - APPEND_CHAR(uint32_t(0x80 | ((c >> 18) & 0x3f))); // Lower upper middle 6 bits. - APPEND_CHAR(uint32_t(0x80 | ((c >> 12) & 0x3f))); // Upper lower middle 6 bits. - APPEND_CHAR(uint32_t(0x80 | ((c >> 6) & 0x3f))); // Lower lower middle 6 bits. - APPEND_CHAR(uint32_t(0x80 | (c & 0x3f))); // Bottom 6 bits. } } #undef APPEND_CHAR @@ -1598,21 +1864,191 @@ CharString String::utf8() const { return utf8s; } -/* -String::String(CharType p_char) { +String String::utf16(const char16_t *p_utf16, int p_len) { + String ret; + ret.parse_utf16(p_utf16, p_len); + + return ret; +} + +bool String::parse_utf16(const char16_t *p_utf16, int p_len) { +#define _UNICERROR(m_err) print_error("Unicode parsing error: " + String(m_err) + ". Is the string valid UTF-16?"); + + if (!p_utf16) { + return true; + } + + String aux; + + int cstr_size = 0; + int str_size = 0; + + /* HANDLE BOM (Byte Order Mark) */ + bool byteswap = false; // assume correct endianness if no BOM found + if (p_len < 0 || p_len >= 1) { + bool has_bom = false; + if (uint16_t(p_utf16[0]) == 0xfeff) { // correct BOM, read as is + has_bom = true; + byteswap = false; + } else if (uint16_t(p_utf16[0]) == 0xfffe) { // backwards BOM, swap bytes + has_bom = true; + byteswap = true; + } + if (has_bom) { + if (p_len >= 0) { + p_len -= 1; + } + p_utf16 += 1; + } + } - shared=nullptr; - copy_from(p_char); + { + const char16_t *ptrtmp = p_utf16; + const char16_t *ptrtmp_limit = &p_utf16[p_len]; + int skip = 0; + while (ptrtmp != ptrtmp_limit && *ptrtmp) { + uint32_t c = (byteswap) ? BSWAP16(*ptrtmp) : *ptrtmp; + if (skip == 0) { + if ((c & 0xfffffc00) == 0xd800) { + skip = 1; // lead surrogate + } else if ((c & 0xfffffc00) == 0xdc00) { + _UNICERROR("invalid utf16 surrogate at " + num_int64(cstr_size)); + return true; // invalid UTF16 + } else { + skip = 0; + } + str_size++; + } else { + if ((c & 0xfffffc00) == 0xdc00) { // trail surrogate + --skip; + } else { + _UNICERROR("invalid utf16 surrogate at " + num_int64(cstr_size)); + return true; // invalid UTF16 + } + } + + cstr_size++; + ptrtmp++; + } + + if (skip) { + _UNICERROR("no space left"); + return true; // not enough space + } + } + + if (str_size == 0) { + clear(); + return false; + } + + resize(str_size + 1); + char32_t *dst = ptrw(); + dst[str_size] = 0; + + while (cstr_size) { + int len = 0; + uint32_t c = (byteswap) ? BSWAP16(*p_utf16) : *p_utf16; + + if ((c & 0xfffffc00) == 0xd800) { + len = 2; + } else { + len = 1; + } + + if (len > cstr_size) { + _UNICERROR("no space left"); + return true; //not enough space + } + + uint32_t unichar = 0; + if (len == 1) { + unichar = c; + } else { + uint32_t c2 = (byteswap) ? BSWAP16(p_utf16[1]) : p_utf16[1]; + unichar = (c << 10UL) + c2 - ((0xd800 << 10UL) + 0xdc00 - 0x10000); + } + + *(dst++) = unichar; + cstr_size -= len; + p_utf16 += len; + } + + return false; +#undef _UNICERROR } +Char16String String::utf16() const { + int l = length(); + if (!l) { + return Char16String(); + } -*/ + const char32_t *d = &operator[](0); + int fl = 0; + for (int i = 0; i < l; i++) { + uint32_t c = d[i]; + if (c <= 0xffff) { // 16 bits. + fl += 1; + } else if (c <= 0x10ffff) { // 32 bits. + fl += 2; + } else { + print_error("Unicode parsing error: Invalid unicode codepoint " + num_int64(c, 16) + "."); + return Char16String(); + } + if (c >= 0xd800 && c <= 0xdfff) { + print_error("Unicode parsing error: Invalid unicode codepoint " + num_int64(c, 16) + "."); + return Char16String(); + } + } + + Char16String utf16s; + if (fl == 0) { + return utf16s; + } + + utf16s.resize(fl + 1); + uint16_t *cdst = (uint16_t *)utf16s.get_data(); + +#define APPEND_CHAR(m_c) *(cdst++) = m_c + + for (int i = 0; i < l; i++) { + uint32_t c = d[i]; + + if (c <= 0xffff) { // 16 bits. + APPEND_CHAR(c); + } else { // 32 bits. + APPEND_CHAR(uint32_t((c >> 10) + 0xd7c0)); // lead surrogate. + APPEND_CHAR(uint32_t((c & 0x3ff) | 0xdc00)); // trail surrogate. + } + } +#undef APPEND_CHAR + *cdst = 0; //trailing zero + + return utf16s; +} String::String(const char *p_str) { copy_from(p_str); } -String::String(const CharType *p_str, int p_clip_to_len) { +String::String(const wchar_t *p_str) { + copy_from(p_str); +} + +String::String(const char32_t *p_str) { + copy_from(p_str); +} + +String::String(const char *p_str, int p_clip_to_len) { + copy_from(p_str, p_clip_to_len); +} + +String::String(const wchar_t *p_str, int p_clip_to_len) { + copy_from(p_str, p_clip_to_len); +} + +String::String(const char32_t *p_str, int p_clip_to_len) { copy_from(p_str, p_clip_to_len); } @@ -1620,7 +2056,6 @@ String::String(const StrRange &p_range) { if (!p_range.c_str) { return; } - copy_from(p_range.c_str, p_range.len); } @@ -1629,7 +2064,7 @@ int64_t String::hex_to_int(bool p_with_prefix) const { return 0; } - const CharType *s = ptr(); + const char32_t *s = ptr(); int64_t sign = s[0] == '-' ? -1 : 1; @@ -1647,7 +2082,7 @@ int64_t String::hex_to_int(bool p_with_prefix) const { int64_t hex = 0; while (*s) { - CharType c = LOWERCASE(*s); + char32_t c = LOWERCASE(*s); int64_t n; if (c >= '0' && c <= '9') { n = c - '0'; @@ -1672,7 +2107,7 @@ int64_t String::bin_to_int(bool p_with_prefix) const { return 0; } - const CharType *s = ptr(); + const char32_t *s = ptr(); int64_t sign = s[0] == '-' ? -1 : 1; @@ -1690,7 +2125,7 @@ int64_t String::bin_to_int(bool p_with_prefix) const { int64_t binary = 0; while (*s) { - CharType c = LOWERCASE(*s); + char32_t c = LOWERCASE(*s); int64_t n; if (c == '0' || c == '1') { n = c - '0'; @@ -1719,7 +2154,7 @@ int64_t String::to_int() const { int64_t sign = 1; for (int i = 0; i < to; i++) { - CharType c = operator[](i); + char32_t c = operator[](i); if (c >= '0' && c <= '9') { bool overflow = (integer > INT64_MAX / 10) || (integer == INT64_MAX / 10 && ((sign == 1 && c > '7') || (sign == -1 && c > '8'))); ERR_FAIL_COND_V_MSG(overflow, sign == 1 ? INT64_MAX : INT64_MIN, "Cannot represent " + *this + " as 64-bit integer, provided value is " + (sign == 1 ? "too big." : "too small.")); @@ -1765,6 +2200,37 @@ int64_t String::to_int(const char *p_str, int p_len) { return integer * sign; } +int64_t String::to_int(const wchar_t *p_str, int p_len) { + int to = 0; + if (p_len >= 0) { + to = p_len; + } else { + while (p_str[to] != 0 && p_str[to] != '.') { + to++; + } + } + + int64_t integer = 0; + int64_t sign = 1; + + for (int i = 0; i < to; i++) { + wchar_t c = p_str[i]; + if (c >= '0' && c <= '9') { + bool overflow = (integer > INT64_MAX / 10) || (integer == INT64_MAX / 10 && ((sign == 1 && c > '7') || (sign == -1 && c > '8'))); + ERR_FAIL_COND_V_MSG(overflow, sign == 1 ? INT64_MAX : INT64_MIN, "Cannot represent " + String(p_str).substr(0, to) + " as integer, provided value is " + (sign == 1 ? "too big." : "too small.")); + integer *= 10; + integer += c - '0'; + + } else if (c == '-' && integer == 0) { + sign = -sign; + } else if (c != ' ') { + break; + } + } + + return integer * sign; +} + bool String::is_numeric() const { if (length() == 0) { return false; @@ -1776,14 +2242,13 @@ bool String::is_numeric() const { } bool dot = false; for (int i = s; i < length(); i++) { - CharType c = operator[](i); + char32_t c = operator[](i); if (c == '.') { if (dot) { return false; } dot = true; - } - if (c < '0' || c > '9') { + } else if (c < '0' || c > '9') { return false; } } @@ -1945,11 +2410,11 @@ static double built_in_strtod(const C *string, /* A decimal ASCII floating-point } expSign = false; } - if (!IS_DIGIT(CharType(*p))) { + if (!IS_DIGIT(char32_t(*p))) { p = pExp; goto done; } - while (IS_DIGIT(CharType(*p))) { + while (IS_DIGIT(char32_t(*p))) { exp = exp * 10 + (*p - '0'); p += 1; } @@ -2007,19 +2472,18 @@ done: #define READING_DONE 4 double String::to_float(const char *p_str) { -#ifndef NO_USE_STDLIB return built_in_strtod<char>(p_str); -//return atof(p_str); DOES NOT WORK ON ANDROID(??) -#else - return built_in_strtod<char>(p_str); -#endif } -double String::to_float(const CharType *p_str, const CharType **r_end) { - return built_in_strtod<CharType>(p_str, (CharType **)r_end); +double String::to_float(const char32_t *p_str, const char32_t **r_end) { + return built_in_strtod<char32_t>(p_str, (char32_t **)r_end); } -int64_t String::to_int(const CharType *p_str, int p_len, bool p_clamp) { +double String::to_float(const wchar_t *p_str, const wchar_t **r_end) { + return built_in_strtod<wchar_t>(p_str, (wchar_t **)r_end); +} + +int64_t String::to_int(const char32_t *p_str, int p_len, bool p_clamp) { if (p_len == 0 || !p_str[0]) { return 0; } @@ -2029,11 +2493,11 @@ int64_t String::to_int(const CharType *p_str, int p_len, bool p_clamp) { int64_t sign = 1; int reading = READING_SIGN; - const CharType *str = p_str; - const CharType *limit = &p_str[p_len]; + const char32_t *str = p_str; + const char32_t *limit = &p_str[p_len]; while (*str && reading != READING_DONE && str != limit) { - CharType c = *(str++); + char32_t c = *(str++); switch (reading) { case READING_SIGN: { if (c >= '0' && c <= '9') { @@ -2087,26 +2551,7 @@ double String::to_float() const { if (empty()) { return 0; } -#ifndef NO_USE_STDLIB - return built_in_strtod<CharType>(c_str()); -//return wcstod(c_str(),nullptr ); DOES NOT WORK ON ANDROID :( -#else - return built_in_strtod<CharType>(c_str()); -#endif -} - -bool operator==(const char *p_chr, const String &p_str) { - return p_str == p_chr; -} - -String operator+(const char *p_chr, const String &p_str) { - String tmp = p_chr; - tmp += p_str; - return tmp; -} - -String operator+(CharType p_chr, const String &p_str) { - return (String::chr(p_chr) + p_str); + return built_in_strtod<char32_t>(get_data()); } uint32_t String::hash(const char *p_cstr) { @@ -2129,7 +2574,27 @@ uint32_t String::hash(const char *p_cstr, int p_len) { return hashv; } -uint32_t String::hash(const CharType *p_cstr, int p_len) { +uint32_t String::hash(const wchar_t *p_cstr, int p_len) { + uint32_t hashv = 5381; + for (int i = 0; i < p_len; i++) { + hashv = ((hashv << 5) + hashv) + p_cstr[i]; /* hash * 33 + c */ + } + + return hashv; +} + +uint32_t String::hash(const wchar_t *p_cstr) { + uint32_t hashv = 5381; + uint32_t c; + + while ((c = *p_cstr++)) { + hashv = ((hashv << 5) + hashv) + c; /* hash * 33 + c */ + } + + return hashv; +} + +uint32_t String::hash(const char32_t *p_cstr, int p_len) { uint32_t hashv = 5381; for (int i = 0; i < p_len; i++) { hashv = ((hashv << 5) + hashv) + p_cstr[i]; /* hash * 33 + c */ @@ -2138,7 +2603,7 @@ uint32_t String::hash(const CharType *p_cstr, int p_len) { return hashv; } -uint32_t String::hash(const CharType *p_cstr) { +uint32_t String::hash(const char32_t *p_cstr) { uint32_t hashv = 5381; uint32_t c; @@ -2152,7 +2617,7 @@ uint32_t String::hash(const CharType *p_cstr) { uint32_t String::hash() const { /* simple djb2 hashing */ - const CharType *chr = c_str(); + const char32_t *chr = get_data(); uint32_t hashv = 5381; uint32_t c; @@ -2166,7 +2631,7 @@ uint32_t String::hash() const { uint64_t String::hash64() const { /* simple djb2 hashing */ - const CharType *chr = c_str(); + const char32_t *chr = get_data(); uint64_t hashv = 5381; uint64_t c; @@ -2278,7 +2743,7 @@ String String::substr(int p_from, int p_chars) const { } String s = String(); - s.copy_from_unchecked(&c_str()[p_from], p_chars); + s.copy_from_unchecked(&get_data()[p_from], p_chars); return s; } @@ -2295,8 +2760,8 @@ int String::find(const String &p_str, int p_from) const { return -1; // won't find anything! } - const CharType *src = c_str(); - const CharType *str = p_str.c_str(); + const char32_t *src = get_data(); + const char32_t *str = p_str.get_data(); for (int i = p_from; i <= (len - src_len); i++) { bool found = true; @@ -2333,7 +2798,7 @@ int String::find(const char *p_str, int p_from) const { return -1; // won't find anything! } - const CharType *src = c_str(); + const char32_t *src = get_data(); int src_len = 0; while (p_str[src_len] != '\0') { @@ -2341,7 +2806,7 @@ int String::find(const char *p_str, int p_from) const { } if (src_len == 1) { - const char needle = p_str[0]; + const char32_t needle = p_str[0]; for (int i = p_from; i < len; i++) { if (src[i] == needle) { @@ -2360,7 +2825,7 @@ int String::find(const char *p_str, int p_from) const { return -1; } - if (src[read_pos] != p_str[j]) { + if (src[read_pos] != (char32_t)p_str[j]) { found = false; break; } @@ -2375,7 +2840,7 @@ int String::find(const char *p_str, int p_from) const { return -1; } -int String::find_char(const CharType &p_char, int p_from) const { +int String::find_char(const char32_t &p_char, int p_from) const { return _cowdata.find(p_char, p_from); } @@ -2396,7 +2861,7 @@ int String::findmk(const Vector<String> &p_keys, int p_from, int *r_key) const { return -1; // won't find anything! } - const CharType *src = c_str(); + const char32_t *src = get_data(); for (int i = p_from; i < len; i++) { bool found = true; @@ -2405,7 +2870,7 @@ int String::findmk(const Vector<String> &p_keys, int p_from, int *r_key) const { if (r_key) { *r_key = k; } - const CharType *cmp = keys[k].c_str(); + const char32_t *cmp = keys[k].get_data(); int l = keys[k].length(); for (int j = 0; j < l; j++) { @@ -2445,7 +2910,7 @@ int String::findn(const String &p_str, int p_from) const { return -1; // won't find anything! } - const CharType *srcd = c_str(); + const char32_t *srcd = get_data(); for (int i = p_from; i <= (length() - src_len); i++) { bool found = true; @@ -2457,8 +2922,8 @@ int String::findn(const String &p_str, int p_from) const { return -1; } - CharType src = _find_lower(srcd[read_pos]); - CharType dst = _find_lower(p_str[j]); + char32_t src = _find_lower(srcd[read_pos]); + char32_t dst = _find_lower(p_str[j]); if (src != dst) { found = false; @@ -2495,7 +2960,7 @@ int String::rfind(const String &p_str, int p_from) const { return -1; // won't find anything! } - const CharType *src = c_str(); + const char32_t *src = get_data(); for (int i = p_from; i >= 0; i--) { bool found = true; @@ -2542,7 +3007,7 @@ int String::rfindn(const String &p_str, int p_from) const { return -1; // won't find anything! } - const CharType *src = c_str(); + const char32_t *src = get_data(); for (int i = p_from; i >= 0; i--) { bool found = true; @@ -2554,8 +3019,8 @@ int String::rfindn(const String &p_str, int p_from) const { return -1; } - CharType srcc = _find_lower(src[read_pos]); - CharType dstc = _find_lower(p_str[j]); + char32_t srcc = _find_lower(src[read_pos]); + char32_t dstc = _find_lower(p_str[j]); if (srcc != dstc) { found = false; @@ -2589,8 +3054,8 @@ bool String::begins_with(const String &p_string) const { return true; } - const CharType *src = &p_string[0]; - const CharType *str = &operator[](0); + const char32_t *src = &p_string[0]; + const char32_t *str = &operator[](0); int i = 0; for (; i < l; i++) { @@ -2609,11 +3074,11 @@ bool String::begins_with(const char *p_string) const { return false; } - const CharType *str = &operator[](0); + const char32_t *str = &operator[](0); int i = 0; while (*p_string && i < l) { - if (*p_string != str[i]) { + if ((char32_t)*p_string != str[i]) { return false; } i++; @@ -2657,7 +3122,7 @@ int String::_count(const String &p_string, int p_from, int p_to, bool p_case_ins } if (p_from == 0 && p_to == len) { str = String(); - str.copy_from_unchecked(&c_str()[0], len); + str.copy_from_unchecked(&get_data()[0], len); } else { str = substr(p_from, p_to - p_from); } @@ -2695,14 +3160,14 @@ bool String::_base_is_subsequence_of(const String &p_string, bool case_insensiti return false; } - const CharType *src = &operator[](0); - const CharType *tgt = &p_string[0]; + const char32_t *src = &operator[](0); + const char32_t *tgt = &p_string[0]; for (; *src && *tgt; tgt++) { bool match = false; if (case_insensitive) { - CharType srcc = _find_lower(*src); - CharType tgtc = _find_lower(*tgt); + char32_t srcc = _find_lower(*src); + char32_t tgtc = _find_lower(*tgt); match = srcc == tgtc; } else { match = *src == *tgt; @@ -2748,8 +3213,8 @@ float String::similarity(const String &p_string) const { int src_size = src_bigrams.size(); int tgt_size = tgt_bigrams.size(); - float sum = src_size + tgt_size; - float inter = 0; + double sum = src_size + tgt_size; + double inter = 0; for (int i = 0; i < src_size; i++) { for (int j = 0; j < tgt_size; j++) { if (src_bigrams[i] == tgt_bigrams[j]) { @@ -2762,7 +3227,7 @@ float String::similarity(const String &p_string) const { return (2.0f * inter) / sum; } -static bool _wildcard_match(const CharType *p_pattern, const CharType *p_string, bool p_case_sensitive) { +static bool _wildcard_match(const char32_t *p_pattern, const char32_t *p_string, bool p_case_sensitive) { switch (*p_pattern) { case '\0': return !*p_string; @@ -2781,14 +3246,14 @@ bool String::match(const String &p_wildcard) const { return false; } - return _wildcard_match(p_wildcard.c_str(), c_str(), true); + return _wildcard_match(p_wildcard.get_data(), get_data(), true); } bool String::matchn(const String &p_wildcard) const { if (!p_wildcard.length() || !length()) { return false; } - return _wildcard_match(p_wildcard.c_str(), c_str(), false); + return _wildcard_match(p_wildcard.get_data(), get_data(), false); } String String::format(const Variant &values, String placeholder) const { @@ -2938,9 +3403,10 @@ String String::repeat(int p_count) const { ERR_FAIL_COND_V_MSG(p_count < 0, "", "Parameter count should be a positive number."); String new_string; - const CharType *src = this->c_str(); + const char32_t *src = this->get_data(); new_string.resize(length() * p_count + 1); + new_string[length() * p_count] = 0; for (int i = 0; i < p_count; i++) { for (int j = 0; j < length(); j++) { @@ -2975,7 +3441,7 @@ String String::right(int p_pos) const { return substr(p_pos, (length() - p_pos)); } -CharType String::ord_at(int p_idx) const { +char32_t String::ord_at(int p_idx) const { ERR_FAIL_INDEX_V(p_idx, length(), 0); return operator[](p_idx); } @@ -2989,7 +3455,7 @@ String String::dedent() const { int indent_stop = -1; for (int i = 0; i < length(); i++) { - CharType c = operator[](i); + char32_t c = operator[](i); if (c == '\n') { if (has_text) { new_string += substr(indent_stop, i - indent_stop); @@ -3218,7 +3684,7 @@ bool String::is_valid_identifier() const { return false; } - const wchar_t *str = &operator[](0); + const char32_t *str = &operator[](0); for (int i = 0; i < len; i++) { if (i == 0) { @@ -3237,36 +3703,14 @@ bool String::is_valid_identifier() const { return true; } -//kind of poor should be rewritten properly - -String String::word_wrap(int p_chars_per_line) const { - int from = 0; - int last_space = 0; - String ret; - for (int i = 0; i < length(); i++) { - if (i - from >= p_chars_per_line) { - if (last_space == -1) { - ret += substr(from, i - from + 1) + "\n"; - } else { - ret += substr(from, last_space - from) + "\n"; - i = last_space; //rewind - } - from = i + 1; - last_space = -1; - } else if (operator[](i) == ' ' || operator[](i) == '\t') { - last_space = i; - } else if (operator[](i) == '\n') { - ret += substr(from, i - from) + "\n"; - from = i + 1; - last_space = -1; - } - } - - if (from < length()) { - ret += substr(from, length()); +bool String::is_valid_string() const { + int l = length(); + const char32_t *src = get_data(); + bool valid = true; + for (int i = 0; i < l; i++) { + valid = valid && (src[i] < 0xd800 || (src[i] > 0xdfff && src[i] <= 0x10ffff)); } - - return ret; + return valid; } String String::http_escape() const { @@ -3297,9 +3741,9 @@ String String::http_unescape() const { String res; for (int i = 0; i < length(); ++i) { if (ord_at(i) == '%' && i + 2 < length()) { - CharType ord1 = ord_at(i + 1); + char32_t ord1 = ord_at(i + 1); if ((ord1 >= '0' && ord1 <= '9') || (ord1 >= 'A' && ord1 <= 'Z')) { - CharType ord2 = ord_at(i + 2); + char32_t ord2 = ord_at(i + 2); if ((ord2 >= '0' && ord2 <= '9') || (ord2 >= 'A' && ord2 <= 'Z')) { char bytes[3] = { (char)ord1, (char)ord2, 0 }; res += (char)strtol(bytes, nullptr, 16); @@ -3389,18 +3833,18 @@ for (int i=1;i<32;i++) { return str; } -static _FORCE_INLINE_ int _xml_unescape(const CharType *p_src, int p_src_len, CharType *p_dst) { +static _FORCE_INLINE_ int _xml_unescape(const char32_t *p_src, int p_src_len, char32_t *p_dst) { int len = 0; while (p_src_len) { if (*p_src == '&') { int eat = 0; if (p_src_len >= 4 && p_src[1] == '#') { - CharType c = 0; + char32_t c = 0; for (int i = 2; i < p_src_len; i++) { eat = i + 1; - CharType ct = p_src[i]; + char32_t ct = p_src[i]; if (ct == ';') { break; } else if (ct >= '0' && ct <= '9') { @@ -3476,12 +3920,12 @@ static _FORCE_INLINE_ int _xml_unescape(const CharType *p_src, int p_src_len, Ch String String::xml_unescape() const { String str; int l = length(); - int len = _xml_unescape(c_str(), l, nullptr); + int len = _xml_unescape(get_data(), l, nullptr); if (len == 0) { return String(); } str.resize(len + 1); - _xml_unescape(c_str(), l, str.ptrw()); + _xml_unescape(get_data(), l, str.ptrw()); str[len] = 0; return str; } @@ -3602,7 +4046,7 @@ bool String::is_valid_hex_number(bool p_with_prefix) const { } for (int i = from; i < len; i++) { - CharType c = operator[](i); + char32_t c = operator[](i); if ((c >= '0' && c <= '9') || (c >= 'a' && c <= 'f') || (c >= 'A' && c <= 'F')) { continue; } @@ -3917,7 +4361,7 @@ String String::percent_decode() const { String String::property_name_encode() const { // Escape and quote strings with extended ASCII or further Unicode characters // as well as '"', '=' or ' ' (32) - const CharType *cstr = c_str(); + const char32_t *cstr = get_data(); for (int i = 0; cstr[i]; i++) { if (cstr[i] == '=' || cstr[i] == '"' || cstr[i] < 33 || cstr[i] > 126) { return "\"" + c_escape_multiline() + "\""; @@ -3984,7 +4428,7 @@ String String::lpad(int min_length, const String &character) const { // In case of an error, the string returned is the error description and "error" is true. String String::sprintf(const Array &values, bool *error) const { String formatted; - CharType *self = (CharType *)c_str(); + char32_t *self = (char32_t *)get_data(); bool in_format = false; int value_index = 0; int min_chars = 0; @@ -3997,7 +4441,7 @@ String String::sprintf(const Array &values, bool *error) const { *error = true; for (; *self; self++) { - const CharType c = *self; + const char32_t c = *self; if (in_format) { // We have % - lets see what else we get. switch (c) { @@ -4134,9 +4578,11 @@ String String::sprintf(const Array &values, bool *error) const { if (values[value_index].is_num()) { int value = values[value_index]; if (value < 0) { - return "unsigned byte integer is lower than maximum"; - } else if (value > 255) { - return "unsigned byte integer is greater than maximum"; + return "unsigned integer is lower than minimum"; + } else if (value >= 0xd800 && value <= 0xdfff) { + return "unsigned integer is invalid Unicode character"; + } else if (value > 0x10ffff) { + return "unsigned integer is greater than maximum"; } str = chr(values[value_index]); } else if (values[value_index].get_type() == Variant::STRING) { @@ -4269,31 +4715,58 @@ String String::unquote() const { } #ifdef TOOLS_ENABLED -String TTR(const String &p_text) { +String TTR(const String &p_text, const String &p_context) { if (TranslationServer::get_singleton()) { - return TranslationServer::get_singleton()->tool_translate(p_text); + return TranslationServer::get_singleton()->tool_translate(p_text, p_context); } return p_text; } -String DTR(const String &p_text) { +String TTRN(const String &p_text, const String &p_text_plural, int p_n, const String &p_context) { + if (TranslationServer::get_singleton()) { + return TranslationServer::get_singleton()->tool_translate_plural(p_text, p_text_plural, p_n, p_context); + } + + // Return message based on English plural rule if translation is not possible. + if (p_n == 1) { + return p_text; + } + return p_text_plural; +} + +String DTR(const String &p_text, const String &p_context) { // Comes straight from the XML, so remove indentation and any trailing whitespace. const String text = p_text.dedent().strip_edges(); if (TranslationServer::get_singleton()) { - return TranslationServer::get_singleton()->doc_translate(text); + return TranslationServer::get_singleton()->doc_translate(text, p_context); } return text; } + +String DTRN(const String &p_text, const String &p_text_plural, int p_n, const String &p_context) { + const String text = p_text.dedent().strip_edges(); + const String text_plural = p_text_plural.dedent().strip_edges(); + + if (TranslationServer::get_singleton()) { + return TranslationServer::get_singleton()->doc_translate_plural(text, text_plural, p_n, p_context); + } + + // Return message based on English plural rule if translation is not possible. + if (p_n == 1) { + return text; + } + return text_plural; +} #endif -String RTR(const String &p_text) { +String RTR(const String &p_text, const String &p_context) { if (TranslationServer::get_singleton()) { - String rtr = TranslationServer::get_singleton()->tool_translate(p_text); + String rtr = TranslationServer::get_singleton()->tool_translate(p_text, p_context); if (rtr == String() || rtr == p_text) { - return TranslationServer::get_singleton()->translate(p_text); + return TranslationServer::get_singleton()->translate(p_text, p_context); } else { return rtr; } @@ -4301,3 +4774,20 @@ String RTR(const String &p_text) { return p_text; } + +String RTRN(const String &p_text, const String &p_text_plural, int p_n, const String &p_context) { + if (TranslationServer::get_singleton()) { + String rtr = TranslationServer::get_singleton()->tool_translate_plural(p_text, p_text_plural, p_n, p_context); + if (rtr == String() || rtr == p_text || rtr == p_text_plural) { + return TranslationServer::get_singleton()->translate_plural(p_text, p_text_plural, p_n, p_context); + } else { + return rtr; + } + } + + // Return message based on English plural rule if translation is not possible. + if (p_n == 1) { + return p_text; + } + return p_text_plural; +} diff --git a/core/ustring.h b/core/ustring.h index d37346fbd6..1f8a5d7e7d 100644 --- a/core/ustring.h +++ b/core/ustring.h @@ -36,8 +36,13 @@ #include "core/typedefs.h" #include "core/vector.h" +/*************************************************************************/ +/* CharProxy */ +/*************************************************************************/ + template <class T> class CharProxy { + friend class Char16String; friend class CharString; friend class String; @@ -71,6 +76,54 @@ public: } }; +/*************************************************************************/ +/* Char16String */ +/*************************************************************************/ + +class Char16String { + CowData<char16_t> _cowdata; + static const char16_t _null; + +public: + _FORCE_INLINE_ char16_t *ptrw() { return _cowdata.ptrw(); } + _FORCE_INLINE_ const char16_t *ptr() const { return _cowdata.ptr(); } + _FORCE_INLINE_ int size() const { return _cowdata.size(); } + Error resize(int p_size) { return _cowdata.resize(p_size); } + + _FORCE_INLINE_ char16_t get(int p_index) const { return _cowdata.get(p_index); } + _FORCE_INLINE_ void set(int p_index, const char16_t &p_elem) { _cowdata.set(p_index, p_elem); } + _FORCE_INLINE_ const char16_t &operator[](int p_index) const { + if (unlikely(p_index == _cowdata.size())) { + return _null; + } + + return _cowdata.get(p_index); + } + _FORCE_INLINE_ CharProxy<char16_t> operator[](int p_index) { return CharProxy<char16_t>(p_index, _cowdata); } + + _FORCE_INLINE_ Char16String() {} + _FORCE_INLINE_ Char16String(const Char16String &p_str) { _cowdata._ref(p_str._cowdata); } + _FORCE_INLINE_ Char16String &operator=(const Char16String &p_str) { + _cowdata._ref(p_str._cowdata); + return *this; + } + _FORCE_INLINE_ Char16String(const char16_t *p_cstr) { copy_from(p_cstr); } + + Char16String &operator=(const char16_t *p_cstr); + bool operator<(const Char16String &p_right) const; + Char16String &operator+=(char16_t p_char); + int length() const { return size() ? size() - 1 : 0; } + const char16_t *get_data() const; + operator const char16_t *() const { return get_data(); }; + +protected: + void copy_from(const char16_t *p_cstr); +}; + +/*************************************************************************/ +/* CharString */ +/*************************************************************************/ + class CharString { CowData<char> _cowdata; static const char _null; @@ -94,7 +147,7 @@ public: _FORCE_INLINE_ CharString() {} _FORCE_INLINE_ CharString(const CharString &p_str) { _cowdata._ref(p_str._cowdata); } - _FORCE_INLINE_ CharString operator=(const CharString &p_str) { + _FORCE_INLINE_ CharString &operator=(const CharString &p_str) { _cowdata._ref(p_str._cowdata); return *this; } @@ -111,26 +164,35 @@ protected: void copy_from(const char *p_cstr); }; -typedef wchar_t CharType; +/*************************************************************************/ +/* String */ +/*************************************************************************/ struct StrRange { - const CharType *c_str; + const char32_t *c_str; int len; - StrRange(const CharType *p_c_str = nullptr, int p_len = 0) { + StrRange(const char32_t *p_c_str = nullptr, int p_len = 0) { c_str = p_c_str; len = p_len; } }; class String { - CowData<CharType> _cowdata; - static const CharType _null; + CowData<char32_t> _cowdata; + static const char32_t _null; void copy_from(const char *p_cstr); - void copy_from(const CharType *p_cstr, const int p_clip_to = -1); - void copy_from(const CharType &p_char); - void copy_from_unchecked(const CharType *p_char, const int p_length); + void copy_from(const char *p_cstr, const int p_clip_to); + void copy_from(const wchar_t *p_cstr); + void copy_from(const wchar_t *p_cstr, const int p_clip_to); + void copy_from(const char32_t *p_cstr); + void copy_from(const char32_t *p_cstr, const int p_clip_to); + + void copy_from(const char32_t &p_char); + + void copy_from_unchecked(const char32_t *p_char, const int p_length); + bool _base_is_subsequence_of(const String &p_string, bool case_insensitive) const; int _count(const String &p_string, int p_from, int p_to, bool p_case_insensitive) const; @@ -140,48 +202,56 @@ public: npos = -1 ///<for "some" compatibility with std::string (npos is a huge value in std::string) }; - _FORCE_INLINE_ CharType *ptrw() { return _cowdata.ptrw(); } - _FORCE_INLINE_ const CharType *ptr() const { return _cowdata.ptr(); } + _FORCE_INLINE_ char32_t *ptrw() { return _cowdata.ptrw(); } + _FORCE_INLINE_ const char32_t *ptr() const { return _cowdata.ptr(); } void remove(int p_index) { _cowdata.remove(p_index); } _FORCE_INLINE_ void clear() { resize(0); } - _FORCE_INLINE_ CharType get(int p_index) const { return _cowdata.get(p_index); } - _FORCE_INLINE_ void set(int p_index, const CharType &p_elem) { _cowdata.set(p_index, p_elem); } + _FORCE_INLINE_ char32_t get(int p_index) const { return _cowdata.get(p_index); } + _FORCE_INLINE_ void set(int p_index, const char32_t &p_elem) { _cowdata.set(p_index, p_elem); } _FORCE_INLINE_ int size() const { return _cowdata.size(); } Error resize(int p_size) { return _cowdata.resize(p_size); } - _FORCE_INLINE_ const CharType &operator[](int p_index) const { + _FORCE_INLINE_ const char32_t &operator[](int p_index) const { if (unlikely(p_index == _cowdata.size())) { return _null; } return _cowdata.get(p_index); } - _FORCE_INLINE_ CharProxy<CharType> operator[](int p_index) { return CharProxy<CharType>(p_index, _cowdata); } + _FORCE_INLINE_ CharProxy<char32_t> operator[](int p_index) { return CharProxy<char32_t>(p_index, _cowdata); } bool operator==(const String &p_str) const; bool operator!=(const String &p_str) const; String operator+(const String &p_str) const; - //String operator+(CharType p_char) const; String &operator+=(const String &); - String &operator+=(CharType p_char); + String &operator+=(char32_t p_char); String &operator+=(const char *p_str); - String &operator+=(const CharType *p_str); + String &operator+=(const wchar_t *p_str); + String &operator+=(const char32_t *p_str); /* Compatibility Operators */ void operator=(const char *p_str); - void operator=(const CharType *p_str); + void operator=(const wchar_t *p_str); + void operator=(const char32_t *p_str); + bool operator==(const char *p_str) const; - bool operator==(const CharType *p_str) const; + bool operator==(const wchar_t *p_str) const; + bool operator==(const char32_t *p_str) const; bool operator==(const StrRange &p_str_range) const; + bool operator!=(const char *p_str) const; - bool operator!=(const CharType *p_str) const; - bool operator<(const CharType *p_str) const; + bool operator!=(const wchar_t *p_str) const; + bool operator!=(const char32_t *p_str) const; + + bool operator<(const char32_t *p_str) const; bool operator<(const char *p_str) const; + bool operator<(const wchar_t *p_str) const; + bool operator<(const String &p_str) const; bool operator<=(const String &p_str) const; @@ -189,7 +259,7 @@ public: signed char nocasecmp_to(const String &p_str) const; signed char naturalnocasecmp_to(const String &p_str) const; - const CharType *c_str() const; + const char32_t *get_data() const; /* standard size stuff */ _FORCE_INLINE_ int length() const { @@ -197,11 +267,13 @@ public: return s ? (s - 1) : 0; // length does not include zero } + bool is_valid_string() const; + /* complex helpers */ String substr(int p_from, int p_chars = -1) const; int find(const String &p_str, int p_from = 0) const; ///< return <0 if failed int find(const char *p_str, int p_from = 0) const; ///< return <0 if failed - int find_char(const CharType &p_char, int p_from = 0) const; ///< return <0 if failed + int find_char(const char32_t &p_char, int p_from = 0) const; ///< return <0 if failed int findn(const String &p_str, int p_from = 0) const; ///< return <0 if failed, case insensitive int rfind(const String &p_str, int p_from = -1) const; ///< return <0 if failed int rfindn(const String &p_str, int p_from = -1) const; ///< return <0 if failed, case insensitive @@ -238,26 +310,31 @@ public: static String num_real(double p_num); static String num_int64(int64_t p_num, int base = 10, bool capitalize_hex = false); static String num_uint64(uint64_t p_num, int base = 10, bool capitalize_hex = false); - static String chr(CharType p_char); + static String chr(char32_t p_char); static String md5(const uint8_t *p_md5); static String hex_encode_buffer(const uint8_t *p_buffer, int p_len); bool is_numeric() const; - double to_float() const; + double to_float() const; int64_t hex_to_int(bool p_with_prefix = true) const; int64_t bin_to_int(bool p_with_prefix = true) const; int64_t to_int() const; + static int64_t to_int(const char *p_str, int p_len = -1); + static int64_t to_int(const wchar_t *p_str, int p_len = -1); + static int64_t to_int(const char32_t *p_str, int p_len = -1, bool p_clamp = false); + static double to_float(const char *p_str); - static double to_float(const CharType *p_str, const CharType **r_end = nullptr); - static int64_t to_int(const CharType *p_str, int p_len = -1, bool p_clamp = false); + static double to_float(const wchar_t *p_str, const wchar_t **r_end = nullptr); + static double to_float(const char32_t *p_str, const char32_t **r_end = nullptr); + String capitalize() const; String camelcase_to_underscore(bool lowercase = true) const; String get_with_code_lines() const; int get_slice_count(String p_splitter) const; String get_slice(String p_splitter, int p_slice) const; - String get_slicec(CharType p_splitter, int p_slice) const; + String get_slicec(char32_t p_splitter, int p_slice) const; Vector<String> split(const String &p_splitter, bool p_allow_empty = true, int p_maxsplit = 0) const; Vector<String> rsplit(const String &p_splitter, bool p_allow_empty = true, int p_maxsplit = 0) const; @@ -267,10 +344,10 @@ public: Vector<int> split_ints(const String &p_splitter, bool p_allow_empty = true) const; Vector<int> split_ints_mk(const Vector<String> &p_splitters, bool p_allow_empty = true) const; - String join(Vector<String> parts); + String join(Vector<String> parts) const; - static CharType char_uppercase(CharType p_char); - static CharType char_lowercase(CharType p_char); + static char32_t char_uppercase(char32_t p_char); + static char32_t char_lowercase(char32_t p_char); String to_upper() const; String to_lower() const; @@ -287,7 +364,7 @@ public: String get_extension() const; String get_basename() const; String plus_file(const String &p_file) const; - CharType ord_at(int p_idx) const; + char32_t ord_at(int p_idx) const; void erase(int p_pos, int p_chars); @@ -296,8 +373,14 @@ public: bool parse_utf8(const char *p_utf8, int p_len = -1); //return true on error static String utf8(const char *p_utf8, int p_len = -1); - static uint32_t hash(const CharType *p_cstr, int p_len); /* hash the string */ - static uint32_t hash(const CharType *p_cstr); /* hash the string */ + Char16String utf16() const; + bool parse_utf16(const char16_t *p_utf16, int p_len = -1); //return true on error + static String utf16(const char16_t *p_utf16, int p_len = -1); + + static uint32_t hash(const char32_t *p_cstr, int p_len); /* hash the string */ + static uint32_t hash(const char32_t *p_cstr); /* hash the string */ + static uint32_t hash(const wchar_t *p_cstr, int p_len); /* hash the string */ + static uint32_t hash(const wchar_t *p_cstr); /* hash the string */ static uint32_t hash(const char *p_cstr, int p_len); /* hash the string */ static uint32_t hash(const char *p_cstr); /* hash the string */ uint32_t hash() const; /* hash the string */ @@ -348,24 +431,30 @@ public: /** * The constructors must not depend on other overloads */ - /* String(CharType p_char);*/ + /* String(char32_t p_char);*/ _FORCE_INLINE_ String() {} _FORCE_INLINE_ String(const String &p_str) { _cowdata._ref(p_str._cowdata); } - String operator=(const String &p_str) { + String &operator=(const String &p_str) { _cowdata._ref(p_str._cowdata); return *this; } String(const char *p_str); - String(const CharType *p_str, int p_clip_to_len = -1); + String(const wchar_t *p_str); + String(const char32_t *p_str); + String(const char *p_str, int p_clip_to_len); + String(const wchar_t *p_str, int p_clip_to_len); + String(const char32_t *p_str, int p_clip_to_len); String(const StrRange &p_range); }; bool operator==(const char *p_chr, const String &p_str); +bool operator==(const wchar_t *p_chr, const String &p_str); String operator+(const char *p_chr, const String &p_str); -String operator+(CharType p_chr, const String &p_str); +String operator+(const wchar_t *p_chr, const String &p_str); +String operator+(char32_t p_chr, const String &p_str); String itos(int64_t p_val); String uitos(uint64_t p_val); @@ -387,15 +476,18 @@ struct NaturalNoCaseComparator { template <typename L, typename R> _FORCE_INLINE_ bool is_str_less(const L *l_ptr, const R *r_ptr) { while (true) { - if (*l_ptr == 0 && *r_ptr == 0) { + const char32_t l = *l_ptr; + const char32_t r = *r_ptr; + + if (l == 0 && r == 0) { return false; - } else if (*l_ptr == 0) { + } else if (l == 0) { return true; - } else if (*r_ptr == 0) { + } else if (r == 0) { return false; - } else if (*l_ptr < *r_ptr) { + } else if (l < r) { return true; - } else if (*l_ptr > *r_ptr) { + } else if (l > r) { return false; } @@ -410,8 +502,10 @@ _FORCE_INLINE_ bool is_str_less(const L *l_ptr, const R *r_ptr) { // and doc translate for the class reference (DTR). #ifdef TOOLS_ENABLED // Gets parsed. -String TTR(const String &); -String DTR(const String &); +String TTR(const String &p_text, const String &p_context = ""); +String TTRN(const String &p_text, const String &p_text_plural, int p_n, const String &p_context = ""); +String DTR(const String &p_text, const String &p_context = ""); +String DTRN(const String &p_text, const String &p_text_plural, int p_n, const String &p_context = ""); // Use for C strings. #define TTRC(m_value) (m_value) // Use to avoid parsing (for use later with C strings). @@ -419,15 +513,18 @@ String DTR(const String &); #else #define TTR(m_value) (String()) +#define TTRN(m_value) (String()) #define DTR(m_value) (String()) +#define DTRN(m_value) (String()) #define TTRC(m_value) (m_value) #define TTRGET(m_value) (m_value) #endif // Runtime translate for the public node API. -String RTR(const String &); +String RTR(const String &p_text, const String &p_context = ""); +String RTRN(const String &p_text, const String &p_text_plural, int p_n, const String &p_context = ""); -bool is_symbol(CharType c); +bool is_symbol(char32_t c); bool select_word(const String &p_s, int p_col, int &r_beg, int &r_end); #endif // USTRING_H diff --git a/core/variant.cpp b/core/variant.cpp index c19ce79e64..181ced0f32 100644 --- a/core/variant.cpp +++ b/core/variant.cpp @@ -1558,7 +1558,7 @@ Variant::operator unsigned char() const { } } -Variant::operator CharType() const { +Variant::operator char32_t() const { return operator unsigned int(); } @@ -2445,7 +2445,7 @@ Variant::Variant(const char *const p_cstring) { memnew_placement(_data._mem, String((const char *)p_cstring)); } -Variant::Variant(const CharType *p_wstring) { +Variant::Variant(const char32_t *p_wstring) { type = STRING; memnew_placement(_data._mem, String(p_wstring)); } diff --git a/core/variant.h b/core/variant.h index 50b7a21eda..112003a7ae 100644 --- a/core/variant.h +++ b/core/variant.h @@ -120,6 +120,7 @@ public: private: friend struct _VariantCall; + friend class VariantInternal; // Variant takes 20 bytes when real_t is float, and 36 if double // it only allocates extra memory for aabb/matrix. @@ -245,7 +246,7 @@ public: operator ObjectID() const; - operator CharType() const; + operator char32_t() const; operator float() const; operator double() const; operator String() const; @@ -322,7 +323,7 @@ public: Variant(const String &p_string); Variant(const StringName &p_string); Variant(const char *const p_cstring); - Variant(const CharType *p_wstring); + Variant(const char32_t *p_wstring); Variant(const Vector2 &p_vector2); Variant(const Vector2i &p_vector2i); Variant(const Rect2 &p_rect2); diff --git a/core/variant_call.cpp b/core/variant_call.cpp index 91af127d32..0ebb2f04a1 100644 --- a/core/variant_call.cpp +++ b/core/variant_call.cpp @@ -239,6 +239,7 @@ struct _VariantCall { VCALL_LOCALMEM1R(String, casecmp_to); VCALL_LOCALMEM1R(String, nocasecmp_to); + VCALL_LOCALMEM1R(String, naturalnocasecmp_to); VCALL_LOCALMEM0R(String, length); VCALL_LOCALMEM3R(String, count); VCALL_LOCALMEM3R(String, countn); @@ -311,6 +312,8 @@ struct _VariantCall { VCALL_LOCALMEM0R(String, to_int); VCALL_LOCALMEM0R(String, to_float); VCALL_LOCALMEM0R(String, hex_to_int); + VCALL_LOCALMEM2R(String, lpad); + VCALL_LOCALMEM2R(String, rpad); VCALL_LOCALMEM1R(String, pad_decimals); VCALL_LOCALMEM1R(String, pad_zeros); VCALL_LOCALMEM1R(String, trim_prefix); @@ -350,6 +353,39 @@ struct _VariantCall { r_ret = retval; } + static void _call_String_to_utf16(Variant &r_ret, Variant &p_self, const Variant **p_args) { + String *s = reinterpret_cast<String *>(p_self._data._mem); + if (s->empty()) { + r_ret = PackedByteArray(); + return; + } + Char16String charstr = s->utf16(); + + PackedByteArray retval; + size_t len = charstr.length() * 2; + retval.resize(len); + uint8_t *w = retval.ptrw(); + copymem(w, (const void *)charstr.ptr(), len); + + r_ret = retval; + } + + static void _call_String_to_utf32(Variant &r_ret, Variant &p_self, const Variant **p_args) { + String *s = reinterpret_cast<String *>(p_self._data._mem); + if (s->empty()) { + r_ret = PackedByteArray(); + return; + } + + PackedByteArray retval; + size_t len = s->length() * 4; + retval.resize(len); + uint8_t *w = retval.ptrw(); + copymem(w, (const void *)s->ptr(), len); + + r_ret = retval; + } + VCALL_LOCALMEM1R(Vector2, distance_to); VCALL_LOCALMEM1R(Vector2, distance_squared_to); VCALL_LOCALMEM0R(Vector2, length); @@ -594,14 +630,14 @@ struct _VariantCall { VCALL_LOCALMEM0R(Array, min); static void _call_PackedByteArray_get_string_from_ascii(Variant &r_ret, Variant &p_self, const Variant **p_args) { - PackedByteArray *ba = reinterpret_cast<PackedByteArray *>(p_self._data._mem); + Variant::PackedArrayRef<uint8_t> *ba = reinterpret_cast<Variant::PackedArrayRef<uint8_t> *>(p_self._data.packed_array); String s; - if (ba->size() > 0) { - const uint8_t *r = ba->ptr(); + if (ba->array.size() > 0) { + const uint8_t *r = ba->array.ptr(); CharString cs; - cs.resize(ba->size() + 1); - copymem(cs.ptrw(), r, ba->size()); - cs[ba->size()] = 0; + cs.resize(ba->array.size() + 1); + copymem(cs.ptrw(), r, ba->array.size()); + cs[ba->array.size()] = 0; s = cs.get_data(); } @@ -609,32 +645,54 @@ struct _VariantCall { } static void _call_PackedByteArray_get_string_from_utf8(Variant &r_ret, Variant &p_self, const Variant **p_args) { + Variant::PackedArrayRef<uint8_t> *ba = reinterpret_cast<Variant::PackedArrayRef<uint8_t> *>(p_self._data.packed_array); + + String s; + if (ba->array.size() > 0) { + const uint8_t *r = ba->array.ptr(); + s.parse_utf8((const char *)r, ba->array.size()); + } + r_ret = s; + } + + static void _call_PackedByteArray_get_string_from_utf16(Variant &r_ret, Variant &p_self, const Variant **p_args) { PackedByteArray *ba = reinterpret_cast<PackedByteArray *>(p_self._data._mem); String s; if (ba->size() > 0) { const uint8_t *r = ba->ptr(); - s.parse_utf8((const char *)r, ba->size()); + s.parse_utf16((const char16_t *)r, ba->size() / 2); } r_ret = s; } - static void _call_PackedByteArray_compress(Variant &r_ret, Variant &p_self, const Variant **p_args) { + static void _call_PackedByteArray_get_string_from_utf32(Variant &r_ret, Variant &p_self, const Variant **p_args) { PackedByteArray *ba = reinterpret_cast<PackedByteArray *>(p_self._data._mem); - PackedByteArray compressed; + String s; if (ba->size() > 0) { - Compression::Mode mode = (Compression::Mode)(int)(*p_args[0]); + const uint8_t *r = ba->ptr(); + s = String((const char32_t *)r, ba->size() / 4); + } + r_ret = s; + } + + static void _call_PackedByteArray_compress(Variant &r_ret, Variant &p_self, const Variant **p_args) { + Variant::PackedArrayRef<uint8_t> *ba = reinterpret_cast<Variant::PackedArrayRef<uint8_t> *>(p_self._data.packed_array); + PackedByteArray compressed; - compressed.resize(Compression::get_max_compressed_buffer_size(ba->size(), mode)); - int result = Compression::compress(compressed.ptrw(), ba->ptr(), ba->size(), mode); + if (ba->array.size() > 0) { + Compression::Mode mode = (Compression::Mode)(int)(*p_args[0]); + compressed.resize(Compression::get_max_compressed_buffer_size(ba->array.size(), mode)); + int result = Compression::compress(compressed.ptrw(), ba->array.ptr(), ba->array.size(), mode); result = result >= 0 ? result : 0; compressed.resize(result); } + r_ret = compressed; } static void _call_PackedByteArray_decompress(Variant &r_ret, Variant &p_self, const Variant **p_args) { - PackedByteArray *ba = reinterpret_cast<PackedByteArray *>(p_self._data._mem); + Variant::PackedArrayRef<uint8_t> *ba = reinterpret_cast<Variant::PackedArrayRef<uint8_t> *>(p_self._data.packed_array); PackedByteArray decompressed; Compression::Mode mode = (Compression::Mode)(int)(*p_args[1]); @@ -646,7 +704,7 @@ struct _VariantCall { } decompressed.resize(buffer_size); - int result = Compression::decompress(decompressed.ptrw(), buffer_size, ba->ptr(), ba->size(), mode); + int result = Compression::decompress(decompressed.ptrw(), buffer_size, ba->array.ptr(), ba->array.size(), mode); result = result >= 0 ? result : 0; decompressed.resize(result); @@ -654,14 +712,31 @@ struct _VariantCall { r_ret = decompressed; } + static void _call_PackedByteArray_decompress_dynamic(Variant &r_ret, Variant &p_self, const Variant **p_args) { + Variant::PackedArrayRef<uint8_t> *ba = reinterpret_cast<Variant::PackedArrayRef<uint8_t> *>(p_self._data.packed_array); + PackedByteArray decompressed; + int max_output_size = (int)(*p_args[0]); + Compression::Mode mode = (Compression::Mode)(int)(*p_args[1]); + + int result = Compression::decompress_dynamic(&decompressed, max_output_size, ba->array.ptr(), ba->array.size(), mode); + + if (result == OK) { + r_ret = decompressed; + } else { + decompressed.clear(); + r_ret = decompressed; + ERR_FAIL_MSG("Decompression failed."); + } + } + static void _call_PackedByteArray_hex_encode(Variant &r_ret, Variant &p_self, const Variant **p_args) { - PackedByteArray *ba = reinterpret_cast<PackedByteArray *>(p_self._data._mem); - if (ba->size() == 0) { + Variant::PackedArrayRef<uint8_t> *ba = reinterpret_cast<Variant::PackedArrayRef<uint8_t> *>(p_self._data.packed_array); + if (ba->array.size() == 0) { r_ret = String(); return; } - const uint8_t *r = ba->ptr(); - String s = String::hex_encode_buffer(&r[0], ba->size()); + const uint8_t *r = ba->array.ptr(); + String s = String::hex_encode_buffer(&r[0], ba->array.size()); r_ret = s; } @@ -1789,6 +1864,7 @@ void register_variant_methods() { /* STRING */ ADDFUNC1R(STRING, INT, String, casecmp_to, STRING, "to", varray()); ADDFUNC1R(STRING, INT, String, nocasecmp_to, STRING, "to", varray()); + ADDFUNC1R(STRING, INT, String, naturalnocasecmp_to, STRING, "to", varray()); ADDFUNC0R(STRING, INT, String, length, varray()); ADDFUNC2R(STRING, STRING, String, substr, INT, "from", INT, "len", varray(-1)); @@ -1867,6 +1943,8 @@ void register_variant_methods() { ADDFUNC0R(STRING, INT, String, to_int, varray()); ADDFUNC0R(STRING, FLOAT, String, to_float, varray()); ADDFUNC0R(STRING, INT, String, hex_to_int, varray()); + ADDFUNC2R(STRING, STRING, String, lpad, INT, "min_length", STRING, "character", varray(" ")); + ADDFUNC2R(STRING, STRING, String, rpad, INT, "min_length", STRING, "character", varray(" ")); ADDFUNC1R(STRING, STRING, String, pad_decimals, INT, "digits", varray()); ADDFUNC1R(STRING, STRING, String, pad_zeros, INT, "digits", varray()); ADDFUNC1R(STRING, STRING, String, trim_prefix, STRING, "prefix", varray()); @@ -1874,6 +1952,8 @@ void register_variant_methods() { ADDFUNC0R(STRING, PACKED_BYTE_ARRAY, String, to_ascii, varray()); ADDFUNC0R(STRING, PACKED_BYTE_ARRAY, String, to_utf8, varray()); + ADDFUNC0R(STRING, PACKED_BYTE_ARRAY, String, to_utf16, varray()); + ADDFUNC0R(STRING, PACKED_BYTE_ARRAY, String, to_utf32, varray()); ADDFUNC0R(VECTOR2, FLOAT, Vector2, angle, varray()); ADDFUNC1R(VECTOR2, FLOAT, Vector2, angle_to, VECTOR2, "to", varray()); @@ -2109,9 +2189,12 @@ void register_variant_methods() { ADDFUNC0R(PACKED_BYTE_ARRAY, STRING, PackedByteArray, get_string_from_ascii, varray()); ADDFUNC0R(PACKED_BYTE_ARRAY, STRING, PackedByteArray, get_string_from_utf8, varray()); + ADDFUNC0R(PACKED_BYTE_ARRAY, STRING, PackedByteArray, get_string_from_utf16, varray()); + ADDFUNC0R(PACKED_BYTE_ARRAY, STRING, PackedByteArray, get_string_from_utf32, varray()); ADDFUNC0R(PACKED_BYTE_ARRAY, STRING, PackedByteArray, hex_encode, varray()); ADDFUNC1R(PACKED_BYTE_ARRAY, PACKED_BYTE_ARRAY, PackedByteArray, compress, INT, "compression_mode", varray(0)); ADDFUNC2R(PACKED_BYTE_ARRAY, PACKED_BYTE_ARRAY, PackedByteArray, decompress, INT, "buffer_size", INT, "compression_mode", varray(0)); + ADDFUNC2R(PACKED_BYTE_ARRAY, PACKED_BYTE_ARRAY, PackedByteArray, decompress_dynamic, INT, "max_output_size", INT, "compression_mode", varray(0)); ADDFUNC0R(PACKED_INT32_ARRAY, INT, PackedInt32Array, size, varray()); ADDFUNC0R(PACKED_INT32_ARRAY, BOOL, PackedInt32Array, empty, varray()); diff --git a/core/variant_internal.h b/core/variant_internal.h new file mode 100644 index 0000000000..0e0a1e398f --- /dev/null +++ b/core/variant_internal.h @@ -0,0 +1,118 @@ +/*************************************************************************/ +/* variant_internal.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef VARIANT_INTERNAL_H +#define VARIANT_INTERNAL_H + +#include "variant.h" + +// For use when you want to access the internal pointer of a Variant directly. +// Use with caution. You need to be sure that the type is correct. +class VariantInternal { +public: + // Set type. + _FORCE_INLINE_ static void initialize(Variant *v, Variant::Type p_type) { v->type = p_type; } + + // Atomic types. + _FORCE_INLINE_ static bool *get_bool(Variant *v) { return &v->_data._bool; } + _FORCE_INLINE_ static const bool *get_bool(const Variant *v) { return &v->_data._bool; } + _FORCE_INLINE_ static int64_t *get_int(Variant *v) { return &v->_data._int; } + _FORCE_INLINE_ static const int64_t *get_int(const Variant *v) { return &v->_data._int; } + _FORCE_INLINE_ static double *get_float(Variant *v) { return &v->_data._float; } + _FORCE_INLINE_ static const double *get_float(const Variant *v) { return &v->_data._float; } + _FORCE_INLINE_ static String *get_string(Variant *v) { return reinterpret_cast<String *>(v->_data._mem); } + _FORCE_INLINE_ static const String *get_string(const Variant *v) { return reinterpret_cast<const String *>(v->_data._mem); } + + // Math types. + _FORCE_INLINE_ static Vector2 *get_vector2(Variant *v) { return reinterpret_cast<Vector2 *>(v->_data._mem); } + _FORCE_INLINE_ static const Vector2 *get_vector2(const Variant *v) { return reinterpret_cast<const Vector2 *>(v->_data._mem); } + _FORCE_INLINE_ static Vector2i *get_vector2i(Variant *v) { return reinterpret_cast<Vector2i *>(v->_data._mem); } + _FORCE_INLINE_ static const Vector2i *get_vector2i(const Variant *v) { return reinterpret_cast<const Vector2i *>(v->_data._mem); } + _FORCE_INLINE_ static Rect2 *get_rect2(Variant *v) { return reinterpret_cast<Rect2 *>(v->_data._mem); } + _FORCE_INLINE_ static const Rect2 *get_rect2(const Variant *v) { return reinterpret_cast<const Rect2 *>(v->_data._mem); } + _FORCE_INLINE_ static Rect2i *get_rect2i(Variant *v) { return reinterpret_cast<Rect2i *>(v->_data._mem); } + _FORCE_INLINE_ static const Rect2i *get_rect2i(const Variant *v) { return reinterpret_cast<const Rect2i *>(v->_data._mem); } + _FORCE_INLINE_ static Vector3 *get_vector3(Variant *v) { return reinterpret_cast<Vector3 *>(v->_data._mem); } + _FORCE_INLINE_ static const Vector3 *get_vector3(const Variant *v) { return reinterpret_cast<const Vector3 *>(v->_data._mem); } + _FORCE_INLINE_ static Vector3i *get_vector3i(Variant *v) { return reinterpret_cast<Vector3i *>(v->_data._mem); } + _FORCE_INLINE_ static const Vector3i *get_vector3i(const Variant *v) { return reinterpret_cast<const Vector3i *>(v->_data._mem); } + _FORCE_INLINE_ static Transform2D *get_transform2d(Variant *v) { return v->_data._transform2d; } + _FORCE_INLINE_ static const Transform2D *get_transform2d(const Variant *v) { return v->_data._transform2d; } + _FORCE_INLINE_ static Plane *get_plane(Variant *v) { return reinterpret_cast<Plane *>(v->_data._mem); } + _FORCE_INLINE_ static const Plane *get_plane(const Variant *v) { return reinterpret_cast<const Plane *>(v->_data._mem); } + _FORCE_INLINE_ static Quat *get_quat(Variant *v) { return reinterpret_cast<Quat *>(v->_data._mem); } + _FORCE_INLINE_ static const Quat *get_quat(const Variant *v) { return reinterpret_cast<const Quat *>(v->_data._mem); } + _FORCE_INLINE_ static ::AABB *get_aabb(Variant *v) { return v->_data._aabb; } + _FORCE_INLINE_ static const ::AABB *get_aabb(const Variant *v) { return v->_data._aabb; } + _FORCE_INLINE_ static Basis *get_basis(Variant *v) { return v->_data._basis; } + _FORCE_INLINE_ static const Basis *get_basis(const Variant *v) { return v->_data._basis; } + _FORCE_INLINE_ static Transform *get_transform(Variant *v) { return v->_data._transform; } + _FORCE_INLINE_ static const Transform *get_transform(const Variant *v) { return v->_data._transform; } + + // Misc types. + _FORCE_INLINE_ static Color *get_color(Variant *v) { return reinterpret_cast<Color *>(v->_data._mem); } + _FORCE_INLINE_ static const Color *get_color(const Variant *v) { return reinterpret_cast<const Color *>(v->_data._mem); } + _FORCE_INLINE_ static StringName *get_string_name(Variant *v) { return reinterpret_cast<StringName *>(v->_data._mem); } + _FORCE_INLINE_ static const StringName *get_string_name(const Variant *v) { return reinterpret_cast<const StringName *>(v->_data._mem); } + _FORCE_INLINE_ static NodePath *get_node_path(Variant *v) { return reinterpret_cast<NodePath *>(v->_data._mem); } + _FORCE_INLINE_ static const NodePath *get_node_path(const Variant *v) { return reinterpret_cast<const NodePath *>(v->_data._mem); } + _FORCE_INLINE_ static RID *get_rid(Variant *v) { return reinterpret_cast<RID *>(v->_data._mem); } + _FORCE_INLINE_ static const RID *get_rid(const Variant *v) { return reinterpret_cast<const RID *>(v->_data._mem); } + _FORCE_INLINE_ static Callable *get_callable(Variant *v) { return reinterpret_cast<Callable *>(v->_data._mem); } + _FORCE_INLINE_ static const Callable *get_callable(const Variant *v) { return reinterpret_cast<const Callable *>(v->_data._mem); } + _FORCE_INLINE_ static Signal *get_signal(Variant *v) { return reinterpret_cast<Signal *>(v->_data._mem); } + _FORCE_INLINE_ static const Signal *get_signal(const Variant *v) { return reinterpret_cast<const Signal *>(v->_data._mem); } + _FORCE_INLINE_ static Dictionary *get_dictionary(Variant *v) { return reinterpret_cast<Dictionary *>(v->_data._mem); } + _FORCE_INLINE_ static const Dictionary *get_dictionary(const Variant *v) { return reinterpret_cast<const Dictionary *>(v->_data._mem); } + _FORCE_INLINE_ static Array *get_array(Variant *v) { return reinterpret_cast<Array *>(v->_data._mem); } + _FORCE_INLINE_ static const Array *get_array(const Variant *v) { return reinterpret_cast<const Array *>(v->_data._mem); } + + // Typed arrays. + _FORCE_INLINE_ static PackedByteArray *get_byte_array(Variant *v) { return &static_cast<Variant::PackedArrayRef<uint8_t> *>(v->_data.packed_array)->array; } + _FORCE_INLINE_ static const PackedByteArray *get_byte_array(const Variant *v) { return &static_cast<const Variant::PackedArrayRef<uint8_t> *>(v->_data.packed_array)->array; } + _FORCE_INLINE_ static PackedInt32Array *get_int32_array(Variant *v) { return &static_cast<Variant::PackedArrayRef<int32_t> *>(v->_data.packed_array)->array; } + _FORCE_INLINE_ static const PackedInt32Array *get_int32_array(const Variant *v) { return &static_cast<const Variant::PackedArrayRef<int32_t> *>(v->_data.packed_array)->array; } + _FORCE_INLINE_ static PackedInt64Array *get_int64_array(Variant *v) { return &static_cast<Variant::PackedArrayRef<int64_t> *>(v->_data.packed_array)->array; } + _FORCE_INLINE_ static const PackedInt64Array *get_int64_array(const Variant *v) { return &static_cast<const Variant::PackedArrayRef<int64_t> *>(v->_data.packed_array)->array; } + _FORCE_INLINE_ static PackedFloat32Array *get_float32_array(Variant *v) { return &static_cast<Variant::PackedArrayRef<float> *>(v->_data.packed_array)->array; } + _FORCE_INLINE_ static const PackedFloat32Array *get_float32_array(const Variant *v) { return &static_cast<const Variant::PackedArrayRef<float> *>(v->_data.packed_array)->array; } + _FORCE_INLINE_ static PackedFloat64Array *get_float64_array(Variant *v) { return &static_cast<Variant::PackedArrayRef<double> *>(v->_data.packed_array)->array; } + _FORCE_INLINE_ static const PackedFloat64Array *get_float64_array(const Variant *v) { return &static_cast<const Variant::PackedArrayRef<double> *>(v->_data.packed_array)->array; } + _FORCE_INLINE_ static PackedStringArray *get_string_array(Variant *v) { return &static_cast<Variant::PackedArrayRef<String> *>(v->_data.packed_array)->array; } + _FORCE_INLINE_ static const PackedStringArray *get_string_array(const Variant *v) { return &static_cast<const Variant::PackedArrayRef<String> *>(v->_data.packed_array)->array; } + _FORCE_INLINE_ static PackedVector2Array *get_vector2_array(Variant *v) { return &static_cast<Variant::PackedArrayRef<Vector2> *>(v->_data.packed_array)->array; } + _FORCE_INLINE_ static const PackedVector2Array *get_vector2_array(const Variant *v) { return &static_cast<const Variant::PackedArrayRef<Vector2> *>(v->_data.packed_array)->array; } + _FORCE_INLINE_ static PackedVector3Array *get_vector3_array(Variant *v) { return &static_cast<Variant::PackedArrayRef<Vector3> *>(v->_data.packed_array)->array; } + _FORCE_INLINE_ static const PackedVector3Array *get_vector3_array(const Variant *v) { return &static_cast<const Variant::PackedArrayRef<Vector3> *>(v->_data.packed_array)->array; } + _FORCE_INLINE_ static PackedColorArray *get_color_array(Variant *v) { return &static_cast<Variant::PackedArrayRef<Color> *>(v->_data.packed_array)->array; } + _FORCE_INLINE_ static const PackedColorArray *get_color_array(const Variant *v) { return &static_cast<const Variant::PackedArrayRef<Color> *>(v->_data.packed_array)->array; } +}; + +#endif // VARIANT_INTERNAL_H diff --git a/core/variant_op.cpp b/core/variant_op.cpp index 0c9a4a992a..ec4eea05bf 100644 --- a/core/variant_op.cpp +++ b/core/variant_op.cpp @@ -118,32 +118,32 @@ /* clang-format on */ -#define CASES(PREFIX) static const void *switch_table_##PREFIX[25][Variant::VARIANT_MAX] = { \ - TYPES(PREFIX, OP_EQUAL), \ - TYPES(PREFIX, OP_NOT_EQUAL), \ - TYPES(PREFIX, OP_LESS), \ - TYPES(PREFIX, OP_LESS_EQUAL), \ - TYPES(PREFIX, OP_GREATER), \ - TYPES(PREFIX, OP_GREATER_EQUAL), \ - TYPES(PREFIX, OP_ADD), \ - TYPES(PREFIX, OP_SUBTRACT), \ - TYPES(PREFIX, OP_MULTIPLY), \ - TYPES(PREFIX, OP_DIVIDE), \ - TYPES(PREFIX, OP_NEGATE), \ - TYPES(PREFIX, OP_POSITIVE), \ - TYPES(PREFIX, OP_MODULE), \ - TYPES(PREFIX, OP_STRING_CONCAT), \ - TYPES(PREFIX, OP_SHIFT_LEFT), \ - TYPES(PREFIX, OP_SHIFT_RIGHT), \ - TYPES(PREFIX, OP_BIT_AND), \ - TYPES(PREFIX, OP_BIT_OR), \ - TYPES(PREFIX, OP_BIT_XOR), \ - TYPES(PREFIX, OP_BIT_NEGATE), \ - TYPES(PREFIX, OP_AND), \ - TYPES(PREFIX, OP_OR), \ - TYPES(PREFIX, OP_XOR), \ - TYPES(PREFIX, OP_NOT), \ - TYPES(PREFIX, OP_IN), \ +#define CASES(PREFIX) static const void *switch_table_##PREFIX[Variant::OP_MAX][Variant::VARIANT_MAX] = { \ + TYPES(PREFIX, OP_EQUAL), \ + TYPES(PREFIX, OP_NOT_EQUAL), \ + TYPES(PREFIX, OP_LESS), \ + TYPES(PREFIX, OP_LESS_EQUAL), \ + TYPES(PREFIX, OP_GREATER), \ + TYPES(PREFIX, OP_GREATER_EQUAL), \ + TYPES(PREFIX, OP_ADD), \ + TYPES(PREFIX, OP_SUBTRACT), \ + TYPES(PREFIX, OP_MULTIPLY), \ + TYPES(PREFIX, OP_DIVIDE), \ + TYPES(PREFIX, OP_NEGATE), \ + TYPES(PREFIX, OP_POSITIVE), \ + TYPES(PREFIX, OP_MODULE), \ + TYPES(PREFIX, OP_STRING_CONCAT), \ + TYPES(PREFIX, OP_SHIFT_LEFT), \ + TYPES(PREFIX, OP_SHIFT_RIGHT), \ + TYPES(PREFIX, OP_BIT_AND), \ + TYPES(PREFIX, OP_BIT_OR), \ + TYPES(PREFIX, OP_BIT_XOR), \ + TYPES(PREFIX, OP_BIT_NEGATE), \ + TYPES(PREFIX, OP_AND), \ + TYPES(PREFIX, OP_OR), \ + TYPES(PREFIX, OP_XOR), \ + TYPES(PREFIX, OP_NOT), \ + TYPES(PREFIX, OP_IN), \ } #define SWITCH(PREFIX, op, val) goto *switch_table_##PREFIX[op][val]; @@ -245,22 +245,22 @@ bool Variant::booleanize() const { _RETURN(p_a._data.m_type); \ } -#define DEFAULT_OP_NUM_VEC(m_prefix, m_op_name, m_name, m_op, m_type) \ - CASE_TYPE(m_prefix, m_op_name, m_name) { \ - if (p_b.type == INT) \ - _RETURN(p_a._data.m_type m_op p_b._data._int); \ - if (p_b.type == FLOAT) \ - _RETURN(p_a._data.m_type m_op p_b._data._float); \ - if (p_b.type == VECTOR2) \ - _RETURN(p_a._data.m_type m_op *reinterpret_cast<const Vector2 *>(p_b._data._mem)); \ - if (p_b.type == VECTOR3) \ - _RETURN(p_a._data.m_type m_op *reinterpret_cast<const Vector3 *>(p_b._data._mem)); \ - if (p_b.type == VECTOR2I) \ - _RETURN(p_a._data.m_type m_op *reinterpret_cast<const Vector2 *>(p_b._data._mem)); \ - if (p_b.type == VECTOR3I) \ - _RETURN(p_a._data.m_type m_op *reinterpret_cast<const Vector3 *>(p_b._data._mem)); \ - \ - _RETURN_FAIL \ +#define DEFAULT_OP_NUM_VEC(m_prefix, m_op_name, m_name, m_op, m_type) \ + CASE_TYPE(m_prefix, m_op_name, m_name) { \ + if (p_b.type == INT) \ + _RETURN(p_a._data.m_type m_op p_b._data._int); \ + if (p_b.type == FLOAT) \ + _RETURN(p_a._data.m_type m_op p_b._data._float); \ + if (p_b.type == VECTOR2) \ + _RETURN(p_a._data.m_type m_op *reinterpret_cast<const Vector2 *>(p_b._data._mem)); \ + if (p_b.type == VECTOR3) \ + _RETURN(p_a._data.m_type m_op *reinterpret_cast<const Vector3 *>(p_b._data._mem)); \ + if (p_b.type == VECTOR2I) \ + _RETURN(p_a._data.m_type m_op *reinterpret_cast<const Vector2i *>(p_b._data._mem)); \ + if (p_b.type == VECTOR3I) \ + _RETURN(p_a._data.m_type m_op *reinterpret_cast<const Vector3i *>(p_b._data._mem)); \ + \ + _RETURN_FAIL \ } #define DEFAULT_OP_STR_REV(m_prefix, m_op_name, m_name, m_op, m_type) \ @@ -4215,7 +4215,7 @@ void Variant::interpolate(const Variant &a, const Variant &b, float c, Variant & int split = csize / 2; for (int i = 0; i < csize; i++) { - CharType chr = ' '; + char32_t chr = ' '; if (i < split) { if (i < sa.length()) { diff --git a/core/variant_parser.cpp b/core/variant_parser.cpp index 74f4f32c0e..3c4fed68fb 100644 --- a/core/variant_parser.cpp +++ b/core/variant_parser.cpp @@ -35,7 +35,7 @@ #include "core/os/keyboard.h" #include "core/string_buffer.h" -CharType VariantParser::StreamFile::get_char() { +char32_t VariantParser::StreamFile::get_char() { return f->get_8(); } @@ -47,7 +47,7 @@ bool VariantParser::StreamFile::is_eof() const { return f->eof_reached(); } -CharType VariantParser::StreamString::get_char() { +char32_t VariantParser::StreamString::get_char() { if (pos > s.length()) { return 0; } else if (pos == s.length()) { @@ -94,7 +94,7 @@ Error VariantParser::get_token(Stream *p_stream, Token &r_token, int &line, Stri bool string_name = false; while (true) { - CharType cchar; + char32_t cchar; if (p_stream->saved) { cchar = p_stream->saved; p_stream->saved = 0; @@ -145,7 +145,7 @@ Error VariantParser::get_token(Stream *p_stream, Token &r_token, int &line, Stri } case ';': { while (true) { - CharType ch = p_stream->get_char(); + char32_t ch = p_stream->get_char(); if (p_stream->is_eof()) { r_token.type = TK_EOF; return OK; @@ -173,7 +173,7 @@ Error VariantParser::get_token(Stream *p_stream, Token &r_token, int &line, Stri StringBuffer<> color_str; color_str += '#'; while (true) { - CharType ch = p_stream->get_char(); + char32_t ch = p_stream->get_char(); if (p_stream->is_eof()) { r_token.type = TK_EOF; return OK; @@ -204,7 +204,7 @@ Error VariantParser::get_token(Stream *p_stream, Token &r_token, int &line, Stri case '"': { String str; while (true) { - CharType ch = p_stream->get_char(); + char32_t ch = p_stream->get_char(); if (ch == 0) { r_err_str = "Unterminated String"; @@ -214,13 +214,13 @@ Error VariantParser::get_token(Stream *p_stream, Token &r_token, int &line, Stri break; } else if (ch == '\\') { //escaped characters... - CharType next = p_stream->get_char(); + char32_t next = p_stream->get_char(); if (next == 0) { r_err_str = "Unterminated String"; r_token.type = TK_ERROR; return ERR_PARSE_ERROR; } - CharType res = 0; + char32_t res = 0; switch (next) { case 'b': @@ -241,7 +241,7 @@ Error VariantParser::get_token(Stream *p_stream, Token &r_token, int &line, Stri case 'u': { //hex number for (int j = 0; j < 4; j++) { - CharType c = p_stream->get_char(); + char32_t c = p_stream->get_char(); if (c == 0) { r_err_str = "Unterminated String"; r_token.type = TK_ERROR; @@ -252,7 +252,7 @@ Error VariantParser::get_token(Stream *p_stream, Token &r_token, int &line, Stri r_token.type = TK_ERROR; return ERR_PARSE_ERROR; } - CharType v; + char32_t v; if (c >= '0' && c <= '9') { v = c - '0'; } else if (c >= 'a' && c <= 'f') { @@ -321,7 +321,7 @@ Error VariantParser::get_token(Stream *p_stream, Token &r_token, int &line, Stri cchar = p_stream->get_char(); } - CharType c = cchar; + char32_t c = cchar; bool exp_sign = false; bool exp_beg = false; bool is_float = false; @@ -421,7 +421,7 @@ Error VariantParser::_parse_enginecfg(Stream *p_stream, Vector<String> &strings, String accum; while (true) { - CharType c = p_stream->get_char(); + char32_t c = p_stream->get_char(); if (p_stream->is_eof()) { r_err_str = "Unexpected EOF while parsing old-style project.godot construct"; @@ -1206,7 +1206,7 @@ Error VariantParser::_parse_tag(Token &token, Stream *p_stream, int &line, Strin r_tag.fields.clear(); while (true) { - CharType c = p_stream->get_char(); + char32_t c = p_stream->get_char(); if (p_stream->is_eof()) { r_err_str = "Unexpected EOF while parsing simple tag"; return ERR_PARSE_ERROR; @@ -1305,7 +1305,7 @@ Error VariantParser::parse_tag_assign_eof(Stream *p_stream, int &line, String &r String what; while (true) { - CharType c; + char32_t c; if (p_stream->saved) { c = p_stream->saved; p_stream->saved = 0; @@ -1320,7 +1320,7 @@ Error VariantParser::parse_tag_assign_eof(Stream *p_stream, int &line, String &r if (c == ';') { //comment while (true) { - CharType ch = p_stream->get_char(); + char32_t ch = p_stream->get_char(); if (p_stream->is_eof()) { return ERR_FILE_EOF; } diff --git a/core/variant_parser.h b/core/variant_parser.h index b55d7b2df0..12329e2db6 100644 --- a/core/variant_parser.h +++ b/core/variant_parser.h @@ -38,11 +38,11 @@ class VariantParser { public: struct Stream { - virtual CharType get_char() = 0; + virtual char32_t get_char() = 0; virtual bool is_utf8() const = 0; virtual bool is_eof() const = 0; - CharType saved = 0; + char32_t saved = 0; Stream() {} virtual ~Stream() {} @@ -51,7 +51,7 @@ public: struct StreamFile : public Stream { FileAccess *f = nullptr; - virtual CharType get_char(); + virtual char32_t get_char(); virtual bool is_utf8() const; virtual bool is_eof() const; @@ -62,7 +62,7 @@ public: String s; int pos = 0; - virtual CharType get_char(); + virtual char32_t get_char(); virtual bool is_utf8() const; virtual bool is_eof() const; diff --git a/core/vector.h b/core/vector.h index 5fb630c21c..5a61f0eae3 100644 --- a/core/vector.h +++ b/core/vector.h @@ -82,7 +82,7 @@ public: _FORCE_INLINE_ bool empty() const { return _cowdata.empty(); } _FORCE_INLINE_ T get(int p_index) { return _cowdata.get(p_index); } - _FORCE_INLINE_ const T get(int p_index) const { return _cowdata.get(p_index); } + _FORCE_INLINE_ const T &get(int p_index) const { return _cowdata.get(p_index); } _FORCE_INLINE_ void set(int p_index, const T &p_elem) { _cowdata.set(p_index, p_elem); } _FORCE_INLINE_ int size() const { return _cowdata.size(); } Error resize(int p_size) { return _cowdata.resize(p_size); } diff --git a/doc/classes/@GlobalScope.xml b/doc/classes/@GlobalScope.xml index 7f7df33471..2b1770f12b 100644 --- a/doc/classes/@GlobalScope.xml +++ b/doc/classes/@GlobalScope.xml @@ -27,6 +27,9 @@ <member name="Engine" type="Engine" setter="" getter=""> The [Engine] singleton. </member> + <member name="EngineDebugger" type="EngineDebugger" setter="" getter=""> + The [EngineDebugger] singleton. + </member> <member name="Geometry2D" type="Geometry2D" setter="" getter=""> The [Geometry2D] singleton. </member> @@ -353,16 +356,16 @@ Right Direction key. </constant> <constant name="KEY_BACK" value="16777280" enum="KeyList"> - Back key. + Media back key. Not to be confused with the Back button on an Android device. </constant> <constant name="KEY_FORWARD" value="16777281" enum="KeyList"> - Forward key. + Media forward key. </constant> <constant name="KEY_STOP" value="16777282" enum="KeyList"> - Stop key. + Media stop key. </constant> <constant name="KEY_REFRESH" value="16777283" enum="KeyList"> - Refresh key. + Media refresh key. </constant> <constant name="KEY_VOLUMEDOWN" value="16777284" enum="KeyList"> Volume down key. diff --git a/doc/classes/AABB.xml b/doc/classes/AABB.xml index ae80abc5d2..cbc04ca672 100644 --- a/doc/classes/AABB.xml +++ b/doc/classes/AABB.xml @@ -7,7 +7,7 @@ AABB consists of a position, a size, and several utility functions. It is typically used for fast overlap tests. </description> <tutorials> - <link>https://docs.godotengine.org/en/latest/tutorials/math/index.html</link> + <link title="Math tutorial index">https://docs.godotengine.org/en/latest/tutorials/math/index.html</link> </tutorials> <methods> <method name="AABB"> diff --git a/doc/classes/AnimatedSprite2D.xml b/doc/classes/AnimatedSprite2D.xml index 7a992d0c03..e23a4fe9f8 100644 --- a/doc/classes/AnimatedSprite2D.xml +++ b/doc/classes/AnimatedSprite2D.xml @@ -5,6 +5,7 @@ </brief_description> <description> Animations are created using a [SpriteFrames] resource, which can be configured in the editor via the SpriteFrames panel. + [b]Note:[/b] You can associate a set of normal or specular maps by creating additional [SpriteFrames] resources with a [code]_normal[/code] or [code]_specular[/code] suffix. For example, having 3 [SpriteFrames] resources [code]run[/code], [code]run_normal[/code], and [code]run_specular[/code] will make it so the [code]run[/code] animation uses normal and specular maps. </description> <tutorials> <link title="2D Sprite animation">https://docs.godotengine.org/en/latest/tutorials/2d/2d_sprite_animation.html</link> diff --git a/doc/classes/Animation.xml b/doc/classes/Animation.xml index 68f0a630ef..0a2925e6d5 100644 --- a/doc/classes/Animation.xml +++ b/doc/classes/Animation.xml @@ -17,7 +17,7 @@ Animations are just data containers, and must be added to nodes such as an [AnimationPlayer] to be played back. Animation tracks have different types, each with its own set of dedicated methods. Check [enum TrackType] to see available types. </description> <tutorials> - <link>https://docs.godotengine.org/en/latest/tutorials/animation/index.html</link> + <link title="Animation tutorial index">https://docs.godotengine.org/en/latest/tutorials/animation/index.html</link> </tutorials> <methods> <method name="add_track"> diff --git a/doc/classes/AnimationNode.xml b/doc/classes/AnimationNode.xml index 3d6ebd5934..8204b456d9 100644 --- a/doc/classes/AnimationNode.xml +++ b/doc/classes/AnimationNode.xml @@ -8,7 +8,7 @@ Inherit this when creating nodes mainly for use in [AnimationNodeBlendTree], otherwise [AnimationRootNode] should be used instead. </description> <tutorials> - <link>https://docs.godotengine.org/en/latest/tutorials/animation/animation_tree.html</link> + <link title="AnimationTree">https://docs.godotengine.org/en/latest/tutorials/animation/animation_tree.html</link> </tutorials> <methods> <method name="add_input"> diff --git a/doc/classes/AnimationNodeAdd2.xml b/doc/classes/AnimationNodeAdd2.xml index 48983a624e..63127ade9a 100644 --- a/doc/classes/AnimationNodeAdd2.xml +++ b/doc/classes/AnimationNodeAdd2.xml @@ -7,7 +7,7 @@ A resource to add to an [AnimationNodeBlendTree]. Blends two animations additively based on an amount value in the [code][0.0, 1.0][/code] range. </description> <tutorials> - <link>https://docs.godotengine.org/en/latest/tutorials/animation/animation_tree.html</link> + <link title="AnimationTree">https://docs.godotengine.org/en/latest/tutorials/animation/animation_tree.html</link> </tutorials> <methods> </methods> diff --git a/doc/classes/AnimationNodeAdd3.xml b/doc/classes/AnimationNodeAdd3.xml index 1bfebc91fc..94a6ae4221 100644 --- a/doc/classes/AnimationNodeAdd3.xml +++ b/doc/classes/AnimationNodeAdd3.xml @@ -11,7 +11,7 @@ - A +add animation to blend with when the blend amount is in the [code][0.0, 1.0][/code] range </description> <tutorials> - <link>https://docs.godotengine.org/en/latest/tutorials/animation/animation_tree.html</link> + <link title="AnimationTree">https://docs.godotengine.org/en/latest/tutorials/animation/animation_tree.html</link> </tutorials> <methods> </methods> diff --git a/doc/classes/AnimationNodeAnimation.xml b/doc/classes/AnimationNodeAnimation.xml index ab44148c15..d8ac5413fd 100644 --- a/doc/classes/AnimationNodeAnimation.xml +++ b/doc/classes/AnimationNodeAnimation.xml @@ -7,7 +7,7 @@ A resource to add to an [AnimationNodeBlendTree]. Only features one output set using the [member animation] property. Use it as an input for [AnimationNode] that blend animations together. </description> <tutorials> - <link>https://docs.godotengine.org/en/latest/tutorials/animation/animation_tree.html</link> + <link title="AnimationTree">https://docs.godotengine.org/en/latest/tutorials/animation/animation_tree.html</link> </tutorials> <methods> </methods> diff --git a/doc/classes/AnimationNodeBlend2.xml b/doc/classes/AnimationNodeBlend2.xml index 2b56167225..e2cd12e685 100644 --- a/doc/classes/AnimationNodeBlend2.xml +++ b/doc/classes/AnimationNodeBlend2.xml @@ -7,7 +7,7 @@ A resource to add to an [AnimationNodeBlendTree]. Blends two animations linearly based on an amount value in the [code][0.0, 1.0][/code] range. </description> <tutorials> - <link>https://docs.godotengine.org/en/latest/tutorials/animation/animation_tree.html</link> + <link title="AnimationTree">https://docs.godotengine.org/en/latest/tutorials/animation/animation_tree.html</link> </tutorials> <methods> </methods> diff --git a/doc/classes/AnimationNodeBlend3.xml b/doc/classes/AnimationNodeBlend3.xml index 5a306a225d..7c81b37663 100644 --- a/doc/classes/AnimationNodeBlend3.xml +++ b/doc/classes/AnimationNodeBlend3.xml @@ -11,7 +11,7 @@ - A +blend animation to blend with when the blend amount is in the [code][0.0, 1.0][/code] range </description> <tutorials> - <link>https://docs.godotengine.org/en/latest/tutorials/animation/animation_tree.html</link> + <link title="AnimationTree">https://docs.godotengine.org/en/latest/tutorials/animation/animation_tree.html</link> </tutorials> <methods> </methods> diff --git a/doc/classes/AnimationNodeBlendSpace1D.xml b/doc/classes/AnimationNodeBlendSpace1D.xml index 6e82f0afb7..263b59910b 100644 --- a/doc/classes/AnimationNodeBlendSpace1D.xml +++ b/doc/classes/AnimationNodeBlendSpace1D.xml @@ -10,7 +10,7 @@ You can set the extents of the axis using the [member min_space] and [member max_space]. </description> <tutorials> - <link>https://docs.godotengine.org/en/latest/tutorials/animation/animation_tree.html</link> + <link title="AnimationTree">https://docs.godotengine.org/en/latest/tutorials/animation/animation_tree.html</link> </tutorials> <methods> <method name="add_blend_point"> diff --git a/doc/classes/AnimationNodeBlendSpace2D.xml b/doc/classes/AnimationNodeBlendSpace2D.xml index f8680ba8ec..460c11cc5e 100644 --- a/doc/classes/AnimationNodeBlendSpace2D.xml +++ b/doc/classes/AnimationNodeBlendSpace2D.xml @@ -9,7 +9,7 @@ You can add vertices to the blend space with [method add_blend_point] and automatically triangulate it by setting [member auto_triangles] to [code]true[/code]. Otherwise, use [method add_triangle] and [method remove_triangle] to create up the blend space by hand. </description> <tutorials> - <link>https://docs.godotengine.org/en/latest/tutorials/animation/animation_tree.html</link> + <link title="AnimationTree">https://docs.godotengine.org/en/latest/tutorials/animation/animation_tree.html</link> </tutorials> <methods> <method name="add_blend_point"> diff --git a/doc/classes/AnimationNodeBlendTree.xml b/doc/classes/AnimationNodeBlendTree.xml index 4a34d75ff9..8f87ce453f 100644 --- a/doc/classes/AnimationNodeBlendTree.xml +++ b/doc/classes/AnimationNodeBlendTree.xml @@ -7,7 +7,7 @@ This node may contain a sub-tree of any other blend type nodes, such as mix, blend2, blend3, one shot, etc. This is one of the most commonly used roots. </description> <tutorials> - <link>https://docs.godotengine.org/en/latest/tutorials/animation/animation_tree.html</link> + <link title="AnimationTree">https://docs.godotengine.org/en/latest/tutorials/animation/animation_tree.html</link> </tutorials> <methods> <method name="add_node"> diff --git a/doc/classes/AnimationNodeOneShot.xml b/doc/classes/AnimationNodeOneShot.xml index 4ba0b82df6..d5793e5839 100644 --- a/doc/classes/AnimationNodeOneShot.xml +++ b/doc/classes/AnimationNodeOneShot.xml @@ -7,7 +7,7 @@ A resource to add to an [AnimationNodeBlendTree]. This node will execute a sub-animation and return once it finishes. Blend times for fading in and out can be customized, as well as filters. </description> <tutorials> - <link>https://docs.godotengine.org/en/latest/tutorials/animation/animation_tree.html</link> + <link title="AnimationTree">https://docs.godotengine.org/en/latest/tutorials/animation/animation_tree.html</link> </tutorials> <methods> <method name="get_mix_mode" qualifiers="const"> diff --git a/doc/classes/AnimationNodeOutput.xml b/doc/classes/AnimationNodeOutput.xml index 38b05eb650..7640f4dcfa 100644 --- a/doc/classes/AnimationNodeOutput.xml +++ b/doc/classes/AnimationNodeOutput.xml @@ -6,7 +6,7 @@ <description> </description> <tutorials> - <link>https://docs.godotengine.org/en/latest/tutorials/animation/animation_tree.html</link> + <link title="AnimationTree">https://docs.godotengine.org/en/latest/tutorials/animation/animation_tree.html</link> </tutorials> <methods> </methods> diff --git a/doc/classes/AnimationNodeStateMachine.xml b/doc/classes/AnimationNodeStateMachine.xml index 3b351a3345..9ea83d2c5e 100644 --- a/doc/classes/AnimationNodeStateMachine.xml +++ b/doc/classes/AnimationNodeStateMachine.xml @@ -12,7 +12,7 @@ [/codeblock] </description> <tutorials> - <link>https://docs.godotengine.org/en/latest/tutorials/animation/animation_tree.html</link> + <link title="AnimationTree">https://docs.godotengine.org/en/latest/tutorials/animation/animation_tree.html</link> </tutorials> <methods> <method name="add_node"> diff --git a/doc/classes/AnimationNodeStateMachinePlayback.xml b/doc/classes/AnimationNodeStateMachinePlayback.xml index f4b89a5086..fec68d5b74 100644 --- a/doc/classes/AnimationNodeStateMachinePlayback.xml +++ b/doc/classes/AnimationNodeStateMachinePlayback.xml @@ -12,7 +12,7 @@ [/codeblock] </description> <tutorials> - <link>https://docs.godotengine.org/en/latest/tutorials/animation/animation_tree.html</link> + <link title="AnimationTree">https://docs.godotengine.org/en/latest/tutorials/animation/animation_tree.html</link> </tutorials> <methods> <method name="get_current_node" qualifiers="const"> diff --git a/doc/classes/AnimationNodeStateMachineTransition.xml b/doc/classes/AnimationNodeStateMachineTransition.xml index f0b7cc4099..fe0154acad 100644 --- a/doc/classes/AnimationNodeStateMachineTransition.xml +++ b/doc/classes/AnimationNodeStateMachineTransition.xml @@ -5,7 +5,7 @@ <description> </description> <tutorials> - <link>https://docs.godotengine.org/en/latest/tutorials/animation/animation_tree.html</link> + <link title="AnimationTree">https://docs.godotengine.org/en/latest/tutorials/animation/animation_tree.html</link> </tutorials> <methods> </methods> diff --git a/doc/classes/AnimationNodeTimeScale.xml b/doc/classes/AnimationNodeTimeScale.xml index 5c2e6cb692..334fdb0b95 100644 --- a/doc/classes/AnimationNodeTimeScale.xml +++ b/doc/classes/AnimationNodeTimeScale.xml @@ -7,7 +7,7 @@ Allows scaling the speed of the animation (or reversing it) in any children nodes. Setting it to 0 will pause the animation. </description> <tutorials> - <link>https://docs.godotengine.org/en/latest/tutorials/animation/animation_tree.html</link> + <link title="AnimationTree">https://docs.godotengine.org/en/latest/tutorials/animation/animation_tree.html</link> </tutorials> <methods> </methods> diff --git a/doc/classes/AnimationNodeTimeSeek.xml b/doc/classes/AnimationNodeTimeSeek.xml index 0fef106da5..eb5335c792 100644 --- a/doc/classes/AnimationNodeTimeSeek.xml +++ b/doc/classes/AnimationNodeTimeSeek.xml @@ -7,7 +7,7 @@ This node can be used to cause a seek command to happen to any sub-children of the graph. After setting the time, this value returns to -1. </description> <tutorials> - <link>https://docs.godotengine.org/en/latest/tutorials/animation/animation_tree.html</link> + <link title="AnimationTree">https://docs.godotengine.org/en/latest/tutorials/animation/animation_tree.html</link> </tutorials> <methods> </methods> diff --git a/doc/classes/AnimationNodeTransition.xml b/doc/classes/AnimationNodeTransition.xml index 11250c5b17..8338f0d39a 100644 --- a/doc/classes/AnimationNodeTransition.xml +++ b/doc/classes/AnimationNodeTransition.xml @@ -7,7 +7,7 @@ Simple state machine for cases which don't require a more advanced [AnimationNodeStateMachine]. Animations can be connected to the inputs and transition times can be specified. </description> <tutorials> - <link>https://docs.godotengine.org/en/latest/tutorials/animation/animation_tree.html</link> + <link title="AnimationTree">https://docs.godotengine.org/en/latest/tutorials/animation/animation_tree.html</link> </tutorials> <methods> <method name="get_input_caption" qualifiers="const"> diff --git a/doc/classes/AnimationPlayer.xml b/doc/classes/AnimationPlayer.xml index 6267a5a0a9..8396cdb6cf 100644 --- a/doc/classes/AnimationPlayer.xml +++ b/doc/classes/AnimationPlayer.xml @@ -9,9 +9,9 @@ Updating the target properties of animations occurs at process time. </description> <tutorials> - <link>https://docs.godotengine.org/en/latest/getting_started/step_by_step/animations.html</link> + <link title="Animations">https://docs.godotengine.org/en/latest/getting_started/step_by_step/animations.html</link> <link title="2D Sprite animation">https://docs.godotengine.org/en/latest/tutorials/2d/2d_sprite_animation.html</link> - <link>https://docs.godotengine.org/en/latest/tutorials/animation/index.html</link> + <link title="Animation tutorial index">https://docs.godotengine.org/en/latest/tutorials/animation/index.html</link> </tutorials> <methods> <method name="add_animation"> @@ -236,7 +236,8 @@ The name of the animation to play when the scene loads. </member> <member name="current_animation" type="String" setter="set_current_animation" getter="get_current_animation" default=""""> - The name of the current animation, "" if not playing anything. When being set, does not restart the animation. See also [method play]. + The name of the currently playing animation. If no animation is playing, the property's value is an empty string. Changing this value does not restart the animation. See [method play] for more information on playing animations. + [b]Note[/b]: while this property appears in the inspector, it's not meant to be edited and it's not saved in the scene. This property is mainly used to get the currently playing animation, and internally for animation playback tracks. For more information, see [Animation]. </member> <member name="current_animation_length" type="float" setter="" getter="get_current_animation_length"> The length (in seconds) of the currently being played animation. diff --git a/doc/classes/AnimationTree.xml b/doc/classes/AnimationTree.xml index dd04f4ce3f..cc8e83f509 100644 --- a/doc/classes/AnimationTree.xml +++ b/doc/classes/AnimationTree.xml @@ -7,8 +7,8 @@ Note: When linked with an [AnimationPlayer], several properties and methods of the corresponding [AnimationPlayer] will not function as expected. Playback and transitions should be handled using only the [AnimationTree] and its constituent [AnimationNode](s). The [AnimationPlayer] node should be used solely for adding, deleting, and editing animations. </description> <tutorials> - <link>https://docs.godotengine.org/en/latest/tutorials/animation/animation_tree.html</link> - <link>https://github.com/godotengine/tps-demo</link> + <link title="AnimationTree">https://docs.godotengine.org/en/latest/tutorials/animation/animation_tree.html</link> + <link title="Third-person shooter demo code repository">https://github.com/godotengine/tps-demo</link> </tutorials> <methods> <method name="advance"> diff --git a/doc/classes/Area2D.xml b/doc/classes/Area2D.xml index 4190cbe6b9..e98c0af0d9 100644 --- a/doc/classes/Area2D.xml +++ b/doc/classes/Area2D.xml @@ -7,7 +7,7 @@ 2D area that detects [CollisionObject2D] nodes overlapping, entering, or exiting. Can also alter or override local physics parameters (gravity, damping). </description> <tutorials> - <link>https://docs.godotengine.org/en/latest/tutorials/physics/using_area_2d.html</link> + <link title="Using Area2D">https://docs.godotengine.org/en/latest/tutorials/physics/using_area_2d.html</link> </tutorials> <methods> <method name="get_collision_layer_bit" qualifiers="const"> @@ -97,10 +97,10 @@ If [code]true[/code], the area's audio bus overrides the default audio bus. </member> <member name="collision_layer" type="int" setter="set_collision_layer" getter="get_collision_layer" default="1"> - The area's physics layer(s). Collidable objects can exist in any of 32 different layers. A contact is detected if object A is in any of the layers that object B scans, or object B is in any layers that object A scans. See also [member collision_mask]. + The area's physics layer(s). Collidable objects can exist in any of 32 different layers. A contact is detected if object A is in any of the layers that object B scans, or object B is in any layers that object A scans. See also [member collision_mask]. See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information. </member> <member name="collision_mask" type="int" setter="set_collision_mask" getter="get_collision_mask" default="1"> - The physics layers this area scans to determine collision detection. + The physics layers this area scans to determine collision detection. See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information. </member> <member name="gravity" type="float" setter="set_gravity" getter="get_gravity" default="98.0"> The area's gravity intensity (ranges from -1024 to 1024). This value multiplies the gravity vector. This is useful to alter the force of gravity without altering its direction. diff --git a/doc/classes/Area3D.xml b/doc/classes/Area3D.xml index a94cecd879..ad9eff3a64 100644 --- a/doc/classes/Area3D.xml +++ b/doc/classes/Area3D.xml @@ -96,10 +96,10 @@ If [code]true[/code], the area's audio bus overrides the default audio bus. </member> <member name="collision_layer" type="int" setter="set_collision_layer" getter="get_collision_layer" default="1"> - The area's physics layer(s). Collidable objects can exist in any of 32 different layers. A contact is detected if object A is in any of the layers that object B scans, or object B is in any layers that object A scans. See also [member collision_mask]. + The area's physics layer(s). Collidable objects can exist in any of 32 different layers. A contact is detected if object A is in any of the layers that object B scans, or object B is in any layers that object A scans. See also [member collision_mask]. See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information. </member> <member name="collision_mask" type="int" setter="set_collision_mask" getter="get_collision_mask" default="1"> - The physics layers this area scans to determine collision detection. + The physics layers this area scans to determine collision detection. See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information. </member> <member name="gravity" type="float" setter="set_gravity" getter="get_gravity" default="9.8"> The area's gravity intensity (ranges from -1024 to 1024). This value multiplies the gravity vector. This is useful to alter the force of gravity without altering its direction. diff --git a/doc/classes/Array.xml b/doc/classes/Array.xml index 61df5e092e..20579e0159 100644 --- a/doc/classes/Array.xml +++ b/doc/classes/Array.xml @@ -119,7 +119,8 @@ <return type="Variant"> </return> <description> - Returns the last element of the array. Throws an error and returns [code]null[/code] if the array is empty. + Returns the last element of the array. Prints an error and returns [code]null[/code] if the array is empty. + [b]Note:[/b] Calling this function is not the same as writing [code]array[-1][/code]. If the array is empty, accessing by index will pause project execution when running from the editor. </description> </method> <method name="bsearch"> @@ -216,7 +217,8 @@ <return type="Variant"> </return> <description> - Returns the first element of the array. Throws an error and returns [code]null[/code] if the array is empty. + Returns the first element of the array. Prints an error and returns [code]null[/code] if the array is empty. + [b]Note:[/b] Calling this function is not the same as writing [code]array[0][/code]. If the array is empty, accessing by index will pause project execution when running from the editor. </description> </method> <method name="has"> @@ -283,14 +285,14 @@ <return type="Variant"> </return> <description> - Removes and returns the last element of the array. Returns [code]null[/code] if the array is empty. + Removes and returns the last element of the array. Returns [code]null[/code] if the array is empty, without printing an error message. </description> </method> <method name="pop_front"> <return type="Variant"> </return> <description> - Removes and returns the first element of the array. Returns [code]null[/code] if the array is empty. + Removes and returns the first element of the array. Returns [code]null[/code] if the array is empty, wwithout printing an error message. </description> </method> <method name="push_back"> @@ -317,7 +319,7 @@ <argument index="0" name="position" type="int"> </argument> <description> - Removes an element from the array by index. + Removes an element from the array by index. If the index does not exist in the array, nothing happens. </description> </method> <method name="resize"> diff --git a/doc/classes/ArrayMesh.xml b/doc/classes/ArrayMesh.xml index b45716544a..4ec39ecc2f 100644 --- a/doc/classes/ArrayMesh.xml +++ b/doc/classes/ArrayMesh.xml @@ -26,7 +26,7 @@ [b]Note:[/b] Godot uses clockwise [url=https://learnopengl.com/Advanced-OpenGL/Face-culling]winding order[/url] for front faces of triangle primitive modes. </description> <tutorials> - <link>https://docs.godotengine.org/en/latest/tutorials/content/procedural_geometry/arraymesh.html</link> + <link title="Procedural geometry using the ArrayMesh">https://docs.godotengine.org/en/latest/tutorials/content/procedural_geometry/arraymesh.html</link> </tutorials> <methods> <method name="add_blend_shape"> diff --git a/doc/classes/AudioEffectDistortion.xml b/doc/classes/AudioEffectDistortion.xml index 3cfeaadb23..24a145b0f3 100644 --- a/doc/classes/AudioEffectDistortion.xml +++ b/doc/classes/AudioEffectDistortion.xml @@ -2,13 +2,14 @@ <class name="AudioEffectDistortion" inherits="AudioEffect" version="4.0"> <brief_description> Adds a distortion audio effect to an Audio bus. - Modify the sound to make it dirty. + Modify the sound to make it distorted. </brief_description> <description> - Modify the sound and make it dirty. Different types are available: clip, tan, lo-fi (bit crushing), overdrive, or waveshape. + Different types are available: clip, tan, lo-fi (bit crushing), overdrive, or waveshape. By distorting the waveform the frequency content change, which will often make the sound "crunchy" or "abrasive". For games, it can simulate sound coming from some saturated device or speaker very efficiently. </description> <tutorials> + <link title="Audio buses">https://docs.godotengine.org/en/latest/tutorials/audio/audio_buses.html</link> </tutorials> <methods> </methods> diff --git a/doc/classes/AudioEffectFilter.xml b/doc/classes/AudioEffectFilter.xml index f548fb49cc..293848d204 100644 --- a/doc/classes/AudioEffectFilter.xml +++ b/doc/classes/AudioEffectFilter.xml @@ -7,6 +7,7 @@ Allows frequencies other than the [member cutoff_hz] to pass. </description> <tutorials> + <link title="Audio buses">https://docs.godotengine.org/en/latest/tutorials/audio/audio_buses.html</link> </tutorials> <methods> </methods> @@ -20,7 +21,7 @@ Gain amount of the frequencies after the filter. </member> <member name="resonance" type="float" setter="set_resonance" getter="get_resonance" default="0.5"> - Amount of boost in the overtones near the cutoff frequency. + Amount of boost in the frequency range near the cutoff frequency. </member> </members> <constants> diff --git a/doc/classes/AudioEffectRecord.xml b/doc/classes/AudioEffectRecord.xml index a217342d98..6617d16290 100644 --- a/doc/classes/AudioEffectRecord.xml +++ b/doc/classes/AudioEffectRecord.xml @@ -7,7 +7,7 @@ Allows the user to record sound from a microphone. It sets and gets the format in which the audio file will be recorded (8-bit, 16-bit, or compressed). It checks whether or not the recording is active, and if it is, records the sound. It then returns the recorded sample. </description> <tutorials> - <link>https://docs.godotengine.org/en/latest/tutorials/audio/recording_with_microphone.html</link> + <link title="Recording with microphone">https://docs.godotengine.org/en/latest/tutorials/audio/recording_with_microphone.html</link> </tutorials> <methods> <method name="get_recording" qualifiers="const"> diff --git a/doc/classes/AudioServer.xml b/doc/classes/AudioServer.xml index 49c6f5bb34..d5fd5d8f00 100644 --- a/doc/classes/AudioServer.xml +++ b/doc/classes/AudioServer.xml @@ -7,7 +7,7 @@ [AudioServer] is a low-level server interface for audio access. It is in charge of creating sample data (playable audio) as well as its playback via a voice interface. </description> <tutorials> - <link>https://docs.godotengine.org/en/latest/tutorials/audio/audio_buses.html</link> + <link title="Audio buses">https://docs.godotengine.org/en/latest/tutorials/audio/audio_buses.html</link> </tutorials> <methods> <method name="add_bus"> diff --git a/doc/classes/AudioStream.xml b/doc/classes/AudioStream.xml index d5c8e42515..58768dc008 100644 --- a/doc/classes/AudioStream.xml +++ b/doc/classes/AudioStream.xml @@ -7,7 +7,7 @@ Base class for audio streams. Audio streams are used for sound effects and music playback, and support WAV (via [AudioStreamSample]) and OGG (via [AudioStreamOGGVorbis]) file formats. </description> <tutorials> - <link>https://docs.godotengine.org/en/latest/tutorials/audio/audio_streams.html</link> + <link title="Audio streams">https://docs.godotengine.org/en/latest/tutorials/audio/audio_streams.html</link> </tutorials> <methods> <method name="get_length" qualifiers="const"> diff --git a/doc/classes/AudioStreamGenerator.xml b/doc/classes/AudioStreamGenerator.xml index e93da411cd..51254f9305 100644 --- a/doc/classes/AudioStreamGenerator.xml +++ b/doc/classes/AudioStreamGenerator.xml @@ -5,7 +5,7 @@ <description> </description> <tutorials> - <link>https://github.com/godotengine/godot-demo-projects/tree/master/audio/generator</link> + <link title="Audio generator demo project">https://github.com/godotengine/godot-demo-projects/tree/master/audio/generator</link> </tutorials> <methods> </methods> diff --git a/doc/classes/AudioStreamGeneratorPlayback.xml b/doc/classes/AudioStreamGeneratorPlayback.xml index e3e17b8a93..cd8e8735b6 100644 --- a/doc/classes/AudioStreamGeneratorPlayback.xml +++ b/doc/classes/AudioStreamGeneratorPlayback.xml @@ -5,7 +5,7 @@ <description> </description> <tutorials> - <link>https://github.com/godotengine/godot-demo-projects/tree/master/audio/generator</link> + <link title="Audio generator demo project">https://github.com/godotengine/godot-demo-projects/tree/master/audio/generator</link> </tutorials> <methods> <method name="can_push_buffer" qualifiers="const"> diff --git a/doc/classes/AudioStreamPlayer.xml b/doc/classes/AudioStreamPlayer.xml index dbc3d3e21b..86048ca8c1 100644 --- a/doc/classes/AudioStreamPlayer.xml +++ b/doc/classes/AudioStreamPlayer.xml @@ -7,7 +7,7 @@ Plays an audio stream non-positionally. </description> <tutorials> - <link>https://docs.godotengine.org/en/latest/tutorials/audio/audio_streams.html</link> + <link title="Audio streams">https://docs.godotengine.org/en/latest/tutorials/audio/audio_streams.html</link> </tutorials> <methods> <method name="get_playback_position"> diff --git a/doc/classes/AudioStreamPlayer2D.xml b/doc/classes/AudioStreamPlayer2D.xml index 844e2316ba..d8b9385736 100644 --- a/doc/classes/AudioStreamPlayer2D.xml +++ b/doc/classes/AudioStreamPlayer2D.xml @@ -7,7 +7,7 @@ Plays audio that dampens with distance from screen center. </description> <tutorials> - <link>https://docs.godotengine.org/en/latest/tutorials/audio/audio_streams.html</link> + <link title="Audio streams">https://docs.godotengine.org/en/latest/tutorials/audio/audio_streams.html</link> </tutorials> <methods> <method name="get_playback_position"> diff --git a/doc/classes/AudioStreamPlayer3D.xml b/doc/classes/AudioStreamPlayer3D.xml index bd90e3bd1a..aadbc865bb 100644 --- a/doc/classes/AudioStreamPlayer3D.xml +++ b/doc/classes/AudioStreamPlayer3D.xml @@ -5,9 +5,10 @@ </brief_description> <description> Plays a sound effect with directed sound effects, dampens with distance if needed, generates effect of hearable position in space. + By default, audio is heard from the camera position. This can be changed by adding a [Listener3D] node to the scene and enabling it by calling [method Listener3D.make_current] on it. </description> <tutorials> - <link>https://docs.godotengine.org/en/latest/tutorials/audio/audio_streams.html</link> + <link title="Audio streams">https://docs.godotengine.org/en/latest/tutorials/audio/audio_streams.html</link> </tutorials> <methods> <method name="get_playback_position"> diff --git a/doc/classes/BaseButton.xml b/doc/classes/BaseButton.xml index 3812b45b13..bf4d9383ac 100644 --- a/doc/classes/BaseButton.xml +++ b/doc/classes/BaseButton.xml @@ -65,8 +65,8 @@ <member name="pressed" type="bool" setter="set_pressed" getter="is_pressed" default="false"> If [code]true[/code], the button's state is pressed. Means the button is pressed down or toggled (if [member toggle_mode] is active). </member> - <member name="shortcut" type="ShortCut" setter="set_shortcut" getter="get_shortcut"> - [ShortCut] associated to the button. + <member name="shortcut" type="Shortcut" setter="set_shortcut" getter="get_shortcut"> + [Shortcut] associated to the button. </member> <member name="shortcut_in_tooltip" type="bool" setter="set_shortcut_in_tooltip" getter="is_shortcut_in_tooltip_enabled" default="true"> If [code]true[/code], the button will add information about its shortcut in the tooltip. diff --git a/doc/classes/BaseMaterial3D.xml b/doc/classes/BaseMaterial3D.xml index 1da4e23437..0cb0b7e57e 100644 --- a/doc/classes/BaseMaterial3D.xml +++ b/doc/classes/BaseMaterial3D.xml @@ -7,7 +7,7 @@ This provides a default material with a wide variety of rendering features and properties without the need to write shader code. See the tutorial below for details. </description> <tutorials> - <link>https://docs.godotengine.org/en/latest/tutorials/3d/spatial_material.html</link> + <link title="Spatial material">https://docs.godotengine.org/en/latest/tutorials/3d/spatial_material.html</link> </tutorials> <methods> <method name="get_feature" qualifiers="const"> diff --git a/doc/classes/Basis.xml b/doc/classes/Basis.xml index 47433d7adc..c614a281ae 100644 --- a/doc/classes/Basis.xml +++ b/doc/classes/Basis.xml @@ -10,8 +10,8 @@ For more information, read the "Matrices and transforms" documentation article. </description> <tutorials> - <link>https://docs.godotengine.org/en/latest/tutorials/math/matrices_and_transforms.html</link> - <link>https://docs.godotengine.org/en/latest/tutorials/3d/using_transforms.html</link> + <link title="Matrices and transforms">https://docs.godotengine.org/en/latest/tutorials/math/matrices_and_transforms.html</link> + <link title="Using 3D transforms">https://docs.godotengine.org/en/latest/tutorials/3d/using_transforms.html</link> </tutorials> <methods> <method name="Basis"> diff --git a/doc/classes/CPUParticles2D.xml b/doc/classes/CPUParticles2D.xml index df3ef71a2a..7244da56ca 100644 --- a/doc/classes/CPUParticles2D.xml +++ b/doc/classes/CPUParticles2D.xml @@ -8,7 +8,7 @@ See also [GPUParticles2D], which provides the same functionality with hardware acceleration, but may not run on older devices. </description> <tutorials> - <link>https://docs.godotengine.org/en/latest/tutorials/2d/particle_systems_2d.html</link> + <link title="Particle systems (2D)">https://docs.godotengine.org/en/latest/tutorials/2d/particle_systems_2d.html</link> </tutorials> <methods> <method name="convert_from_particles"> diff --git a/doc/classes/CanvasItem.xml b/doc/classes/CanvasItem.xml index 899988022f..0eecada4fe 100644 --- a/doc/classes/CanvasItem.xml +++ b/doc/classes/CanvasItem.xml @@ -12,8 +12,8 @@ [b]Note:[/b] Unless otherwise specified, all methods that have angle parameters must have angles specified as [i]radians[/i]. To convert degrees to radians, use [method @GDScript.deg2rad]. </description> <tutorials> - <link>https://docs.godotengine.org/en/latest/tutorials/2d/2d_transforms.html</link> - <link>https://docs.godotengine.org/en/latest/tutorials/2d/custom_drawing_in_2d.html</link> + <link title="Viewport and canvas transforms">https://docs.godotengine.org/en/latest/tutorials/2d/2d_transforms.html</link> + <link title="Custom drawing in 2D">https://docs.godotengine.org/en/latest/tutorials/2d/custom_drawing_in_2d.html</link> </tutorials> <methods> <method name="_draw" qualifiers="virtual"> diff --git a/doc/classes/CanvasLayer.xml b/doc/classes/CanvasLayer.xml index 8202a29d44..89cd28b617 100644 --- a/doc/classes/CanvasLayer.xml +++ b/doc/classes/CanvasLayer.xml @@ -7,8 +7,8 @@ Canvas drawing layer. [CanvasItem] nodes that are direct or indirect children of a [CanvasLayer] will be drawn in that layer. The layer is a numeric index that defines the draw order. The default 2D scene renders with index 0, so a [CanvasLayer] with index -1 will be drawn below, and one with index 1 will be drawn above. This is very useful for HUDs (in layer 1+ or above), or backgrounds (in layer -1 or below). </description> <tutorials> - <link>https://docs.godotengine.org/en/latest/tutorials/2d/2d_transforms.html</link> - <link>https://docs.godotengine.org/en/latest/tutorials/2d/canvas_layers.html</link> + <link title="Viewport and canvas transforms">https://docs.godotengine.org/en/latest/tutorials/2d/2d_transforms.html</link> + <link title="Canvas layers">https://docs.godotengine.org/en/latest/tutorials/2d/canvas_layers.html</link> </tutorials> <methods> <method name="get_canvas" qualifiers="const"> diff --git a/doc/classes/CharFXTransform.xml b/doc/classes/CharFXTransform.xml index c16e448498..a988035c36 100644 --- a/doc/classes/CharFXTransform.xml +++ b/doc/classes/CharFXTransform.xml @@ -7,8 +7,8 @@ By setting various properties on this object, you can control how individual characters will be displayed in a [RichTextEffect]. </description> <tutorials> - <link>https://docs.godotengine.org/en/latest/tutorials/gui/bbcode_in_richtextlabel.html</link> - <link>https://github.com/Eoin-ONeill-Yokai/Godot-Rich-Text-Effect-Test-Project</link> + <link title="BBCode in RichTextLabel">https://docs.godotengine.org/en/latest/tutorials/gui/bbcode_in_richtextlabel.html</link> + <link title="RichTextEffect test project (third-party)">https://github.com/Eoin-ONeill-Yokai/Godot-Rich-Text-Effect-Test-Project</link> </tutorials> <methods> </methods> diff --git a/doc/classes/ClippedCamera3D.xml b/doc/classes/ClippedCamera3D.xml index 58ecec828d..de90247536 100644 --- a/doc/classes/ClippedCamera3D.xml +++ b/doc/classes/ClippedCamera3D.xml @@ -90,7 +90,7 @@ If [code]true[/code], the camera stops on contact with [PhysicsBody3D]s. </member> <member name="collision_mask" type="int" setter="set_collision_mask" getter="get_collision_mask" default="1"> - The camera's collision mask. Only objects in at least one collision layer matching the mask will be detected. + The camera's collision mask. Only objects in at least one collision layer matching the mask will be detected. See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information. </member> <member name="margin" type="float" setter="set_margin" getter="get_margin" default="0.0"> The camera's collision margin. The camera can't get closer than this distance to a colliding object. diff --git a/doc/classes/CodeEdit.xml b/doc/classes/CodeEdit.xml new file mode 100644 index 0000000000..f6bc9e2cca --- /dev/null +++ b/doc/classes/CodeEdit.xml @@ -0,0 +1,203 @@ +<?xml version="1.0" encoding="UTF-8" ?> +<class name="CodeEdit" inherits="TextEdit" version="4.0"> + <brief_description> + </brief_description> + <description> + </description> + <tutorials> + </tutorials> + <methods> + <method name="clear_bookmarked_lines"> + <return type="void"> + </return> + <description> + </description> + </method> + <method name="clear_breakpointed_lines"> + <return type="void"> + </return> + <description> + </description> + </method> + <method name="clear_executing_lines"> + <return type="void"> + </return> + <description> + </description> + </method> + <method name="get_bookmarked_lines" qualifiers="const"> + <return type="Array"> + </return> + <description> + </description> + </method> + <method name="get_breakpointed_lines" qualifiers="const"> + <return type="Array"> + </return> + <description> + </description> + </method> + <method name="get_executing_lines" qualifiers="const"> + <return type="Array"> + </return> + <description> + </description> + </method> + <method name="is_line_bookmarked" qualifiers="const"> + <return type="bool"> + </return> + <argument index="0" name="line" type="int"> + </argument> + <description> + </description> + </method> + <method name="is_line_breakpointed" qualifiers="const"> + <return type="bool"> + </return> + <argument index="0" name="line" type="int"> + </argument> + <description> + </description> + </method> + <method name="is_line_executing" qualifiers="const"> + <return type="bool"> + </return> + <argument index="0" name="line" type="int"> + </argument> + <description> + </description> + </method> + <method name="set_line_as_bookmarked"> + <return type="void"> + </return> + <argument index="0" name="line" type="int"> + </argument> + <argument index="1" name="bookmarked" type="bool"> + </argument> + <description> + </description> + </method> + <method name="set_line_as_breakpoint"> + <return type="void"> + </return> + <argument index="0" name="line" type="int"> + </argument> + <argument index="1" name="breakpointed" type="bool"> + </argument> + <description> + </description> + </method> + <method name="set_line_as_executing"> + <return type="void"> + </return> + <argument index="0" name="line" type="int"> + </argument> + <argument index="1" name="executing" type="bool"> + </argument> + <description> + </description> + </method> + </methods> + <members> + <member name="draw_bookmarks" type="bool" setter="set_draw_bookmarks_gutter" getter="is_drawing_bookmarks_gutter" default="false"> + </member> + <member name="draw_breakpoints_gutter" type="bool" setter="set_draw_breakpoints_gutter" getter="is_drawing_breakpoints_gutter" default="false"> + </member> + <member name="draw_executing_lines" type="bool" setter="set_draw_executing_lines_gutter" getter="is_drawing_executing_lines_gutter" default="false"> + </member> + <member name="draw_fold_gutter" type="bool" setter="set_draw_fold_gutter" getter="is_drawing_fold_gutter" default="false"> + </member> + <member name="draw_line_numbers" type="bool" setter="set_draw_line_numbers" getter="is_draw_line_numbers_enabled" default="false"> + </member> + <member name="zero_pad_line_numbers" type="bool" setter="set_line_numbers_zero_padded" getter="is_line_numbers_zero_padded" default="false"> + </member> + </members> + <signals> + <signal name="breakpoint_toggled"> + <argument index="0" name="line" type="int"> + </argument> + <description> + </description> + </signal> + </signals> + <constants> + </constants> + <theme_items> + <theme_item name="background_color" type="Color" default="Color( 0, 0, 0, 0 )"> + </theme_item> + <theme_item name="bookmark" type="Texture2D"> + </theme_item> + <theme_item name="bookmark_color" type="Color" default="Color( 0.5, 0.64, 1, 0.8 )"> + </theme_item> + <theme_item name="brace_mismatch_color" type="Color" default="Color( 1, 0.2, 0.2, 1 )"> + </theme_item> + <theme_item name="breakpoint" type="Texture2D"> + </theme_item> + <theme_item name="breakpoint_color" type="Color" default="Color( 0.9, 0.29, 0.3, 1 )"> + </theme_item> + <theme_item name="can_fold" type="Texture2D"> + </theme_item> + <theme_item name="caret_background_color" type="Color" default="Color( 0, 0, 0, 1 )"> + </theme_item> + <theme_item name="caret_color" type="Color" default="Color( 0.88, 0.88, 0.88, 1 )"> + </theme_item> + <theme_item name="code_folding_color" type="Color" default="Color( 0.8, 0.8, 0.8, 0.8 )"> + </theme_item> + <theme_item name="completion" type="StyleBox"> + </theme_item> + <theme_item name="completion_background_color" type="Color" default="Color( 0.17, 0.16, 0.2, 1 )"> + </theme_item> + <theme_item name="completion_existing_color" type="Color" default="Color( 0.87, 0.87, 0.87, 0.13 )"> + </theme_item> + <theme_item name="completion_font_color" type="Color" default="Color( 0.67, 0.67, 0.67, 1 )"> + </theme_item> + <theme_item name="completion_lines" type="int" default="7"> + </theme_item> + <theme_item name="completion_max_width" type="int" default="50"> + </theme_item> + <theme_item name="completion_scroll_color" type="Color" default="Color( 1, 1, 1, 1 )"> + </theme_item> + <theme_item name="completion_scroll_width" type="int" default="3"> + </theme_item> + <theme_item name="completion_selected_color" type="Color" default="Color( 0.26, 0.26, 0.27, 1 )"> + </theme_item> + <theme_item name="current_line_color" type="Color" default="Color( 0.25, 0.25, 0.26, 0.8 )"> + </theme_item> + <theme_item name="executing_line" type="Texture2D"> + </theme_item> + <theme_item name="executing_line_color" type="Color" default="Color( 0.98, 0.89, 0.27, 1 )"> + </theme_item> + <theme_item name="focus" type="StyleBox"> + </theme_item> + <theme_item name="folded" type="Texture2D"> + </theme_item> + <theme_item name="font" type="Font"> + </theme_item> + <theme_item name="font_color" type="Color" default="Color( 0.88, 0.88, 0.88, 1 )"> + </theme_item> + <theme_item name="font_color_readonly" type="Color" default="Color( 0.88, 0.88, 0.88, 0.5 )"> + </theme_item> + <theme_item name="font_color_selected" type="Color" default="Color( 0, 0, 0, 1 )"> + </theme_item> + <theme_item name="line_number_color" type="Color" default="Color( 0.67, 0.67, 0.67, 0.4 )"> + </theme_item> + <theme_item name="line_spacing" type="int" default="4"> + </theme_item> + <theme_item name="mark_color" type="Color" default="Color( 1, 0.4, 0.4, 0.4 )"> + </theme_item> + <theme_item name="normal" type="StyleBox"> + </theme_item> + <theme_item name="read_only" type="StyleBox"> + </theme_item> + <theme_item name="safe_line_number_color" type="Color" default="Color( 0.67, 0.78, 0.67, 0.6 )"> + </theme_item> + <theme_item name="selection_color" type="Color" default="Color( 0.49, 0.49, 0.49, 1 )"> + </theme_item> + <theme_item name="space" type="Texture2D"> + </theme_item> + <theme_item name="tab" type="Texture2D"> + </theme_item> + <theme_item name="word_highlighted_color" type="Color" default="Color( 0.8, 0.9, 0.9, 0.15 )"> + </theme_item> + </theme_items> +</class> diff --git a/doc/classes/CollisionShape2D.xml b/doc/classes/CollisionShape2D.xml index d2676e55d0..b4fcf9cd88 100644 --- a/doc/classes/CollisionShape2D.xml +++ b/doc/classes/CollisionShape2D.xml @@ -7,7 +7,7 @@ Editor facility for creating and editing collision shapes in 2D space. You can use this node to represent all sorts of collision shapes, for example, add this to an [Area2D] to give it a detection shape, or add it to a [PhysicsBody2D] to create a solid object. [b]IMPORTANT[/b]: this is an Editor-only helper to create shapes, use [method CollisionObject2D.shape_owner_get_shape] to get the actual shape. </description> <tutorials> - <link>https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html</link> + <link title="Physics introduction">https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html</link> </tutorials> <methods> </methods> diff --git a/doc/classes/CollisionShape3D.xml b/doc/classes/CollisionShape3D.xml index 76515a65a7..177900dd4f 100644 --- a/doc/classes/CollisionShape3D.xml +++ b/doc/classes/CollisionShape3D.xml @@ -7,10 +7,10 @@ Editor facility for creating and editing collision shapes in 3D space. You can use this node to represent all sorts of collision shapes, for example, add this to an [Area3D] to give it a detection shape, or add it to a [PhysicsBody3D] to create a solid object. [b]IMPORTANT[/b]: this is an Editor-only helper to create shapes, use [method CollisionObject3D.shape_owner_get_shape] to get the actual shape. </description> <tutorials> - <link>https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html</link> + <link title="Physics introduction">https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html</link> </tutorials> <methods> - <method name="make_convex_from_brothers"> + <method name="make_convex_from_siblings"> <return type="void"> </return> <description> diff --git a/doc/classes/Color.xml b/doc/classes/Color.xml index 240e70db9f..fcaba99eb7 100644 --- a/doc/classes/Color.xml +++ b/doc/classes/Color.xml @@ -18,13 +18,21 @@ <argument index="0" name="from" type="String"> </argument> <description> - Constructs a color from an HTML hexadecimal color string in ARGB or RGB format. See also [method @GDScript.ColorN]. + Constructs a color from an HTML hexadecimal color string in RGB or RGBA format. See also [method @GDScript.ColorN]. [codeblock] # Each of the following creates the same color RGBA(178, 217, 10, 255). - var c1 = Color("#ffb2d90a") # ARGB format with "#". - var c2 = Color("ffb2d90a") # ARGB format. var c3 = Color("#b2d90a") # RGB format with "#". var c4 = Color("b2d90a") # RGB format. + var c1 = Color("#b2d90aff") # RGBA format with "#". + var c2 = Color("b2d90aff") # RGBA format. + [/codeblock] + You can also use the "web color" short-hand form by only using 3 or 4 digits. + [codeblock] + # Each of the following creates the same color RGBA(17, 34, 51, 255). + var c3 = Color("#123") # RGB format with "#". + var c4 = Color("123") # RGB format. + var c1 = Color("#123f") # RGBA format with "#". + var c2 = Color("123f") # RGBA format. [/codeblock] </description> </method> @@ -243,11 +251,11 @@ <argument index="0" name="with_alpha" type="bool" default="true"> </argument> <description> - Returns the color's HTML hexadecimal color string in ARGB format (ex: [code]ff34f822[/code]). - Setting [code]with_alpha[/code] to [code]false[/code] excludes alpha from the hexadecimal string. + Returns the color's HTML hexadecimal color string in RGBA format (ex: [code]ff34f822[/code]). + Setting [code]with_alpha[/code] to [code]false[/code] excludes alpha from the hexadecimal string (and uses RGB instead of RGBA format). [codeblock] var c = Color(1, 1, 1, 0.5) - var s1 = c.to_html() # Returns "7fffffff" + var s1 = c.to_html() # Returns "ffffff7f" var s2 = c.to_html(false) # Returns "ffffff" [/codeblock] </description> diff --git a/doc/classes/Control.xml b/doc/classes/Control.xml index 1f495bf91a..c8e37d7d7b 100644 --- a/doc/classes/Control.xml +++ b/doc/classes/Control.xml @@ -13,10 +13,11 @@ Only one [Control] node can be in keyboard focus. Only the node in focus will receive keyboard events. To get the focus, call [method grab_focus]. [Control] nodes lose focus when another node grabs it, or if you hide the node in focus. Sets [member mouse_filter] to [constant MOUSE_FILTER_IGNORE] to tell a [Control] node to ignore mouse or touch events. You'll need it if you place an icon on top of a button. [Theme] resources change the Control's appearance. If you change the [Theme] on a [Control] node, it affects all of its children. To override some of the theme's parameters, call one of the [code]add_theme_*_override[/code] methods, like [method add_theme_font_override]. You can override the theme with the inspector. + [b]Note:[/b] Theme items are [i]not[/i] [Object] properties. This means you can't access their values using [method Object.get] and [method Object.set]. Instead, use the [code]get_theme_*[/code] and [code]add_theme_*_override[/code] methods provided by this class. </description> <tutorials> - <link>https://docs.godotengine.org/en/latest/tutorials/gui/index.html</link> - <link>https://docs.godotengine.org/en/latest/tutorials/2d/custom_drawing_in_2d.html</link> + <link title="GUI tutorial index">https://docs.godotengine.org/en/latest/tutorials/gui/index.html</link> + <link title="Custom drawing in 2D">https://docs.godotengine.org/en/latest/tutorials/2d/custom_drawing_in_2d.html</link> </tutorials> <methods> <method name="_clips_input" qualifiers="virtual"> @@ -97,7 +98,17 @@ <argument index="1" name="color" type="Color"> </argument> <description> - Overrides the [Color] with given [code]name[/code] in the [member theme] resource the control uses. If the [code]color[/code] is empty or invalid, the override is cleared and the color from assigned [Theme] is used. + Overrides the [Color] with given [code]name[/code] in the [member theme] resource the control uses. + [b]Note:[/b] Unlike other theme overrides, there is no way to undo a color override without manually assigning the previous color. + [b]Example of overriding a label's color and resetting it later:[/b] + [codeblock] + # Override the child node "MyLabel"'s font color to orange. + $MyLabel.add_theme_color_override("font_color", Color(1, 0.5, 0)) + + # Reset the color by creating a new node to get the default value: + var default_label_color = Label.new().get_theme_color("font_color") + $MyLabel.add_theme_color_override("font_color", default_label_color) + [/codeblock] </description> </method> <method name="add_theme_constant_override"> @@ -108,7 +119,7 @@ <argument index="1" name="constant" type="int"> </argument> <description> - Overrides an integer constant with given [code]name[/code] in the [member theme] resource the control uses. If the [code]constant[/code] is empty or invalid, the override is cleared and the constant from assigned [Theme] is used. + Overrides an integer constant with given [code]name[/code] in the [member theme] resource the control uses. If the [code]constant[/code] is [code]0[/code], the override is cleared and the constant from assigned [Theme] is used. </description> </method> <method name="add_theme_font_override"> @@ -119,7 +130,7 @@ <argument index="1" name="font" type="Font"> </argument> <description> - Overrides the font with given [code]name[/code] in the [member theme] resource the control uses. If [code]font[/code] is empty or invalid, the override is cleared and the font from assigned [Theme] is used. + Overrides the font with given [code]name[/code] in the [member theme] resource the control uses. If [code]font[/code] is [code]null[/code] or invalid, the override is cleared and the font from assigned [Theme] is used. </description> </method> <method name="add_theme_icon_override"> @@ -130,7 +141,7 @@ <argument index="1" name="texture" type="Texture2D"> </argument> <description> - Overrides the icon with given [code]name[/code] in the [member theme] resource the control uses. If [code]icon[/code] is empty or invalid, the override is cleared and the icon from assigned [Theme] is used. + Overrides the icon with given [code]name[/code] in the [member theme] resource the control uses. If [code]icon[/code] is [code]null[/code] or invalid, the override is cleared and the icon from assigned [Theme] is used. </description> </method> <method name="add_theme_shader_override"> @@ -141,7 +152,7 @@ <argument index="1" name="shader" type="Shader"> </argument> <description> - Overrides the [Shader] with given [code]name[/code] in the [member theme] resource the control uses. If [code]shader[/code] is empty or invalid, the override is cleared and the shader from assigned [Theme] is used. + Overrides the [Shader] with given [code]name[/code] in the [member theme] resource the control uses. If [code]shader[/code] is [code]null[/code] or invalid, the override is cleared and the shader from assigned [Theme] is used. </description> </method> <method name="add_theme_stylebox_override"> @@ -153,6 +164,19 @@ </argument> <description> Overrides the [StyleBox] with given [code]name[/code] in the [member theme] resource the control uses. If [code]stylebox[/code] is empty or invalid, the override is cleared and the [StyleBox] from assigned [Theme] is used. + [b]Example of modifying a property in a StyleBox by duplicating it:[/b] + [codeblock] + # The snippet below assumes the child node MyButton has a StyleBoxFlat assigned. + # Resources are shared across instances, so we need to duplicate it + # to avoid modifying the appearance of all other buttons. + var new_stylebox_normal = $MyButton.get_theme_stylebox("normal").duplicate() + new_stylebox_normal.border_width_top = 3 + new_stylebox_normal.border_color = Color(0, 1, 0.5) + $MyButton.add_theme_stylebox_override("normal", new_stylebox_normal) + + # Remove the stylebox override: + $MyButton.add_theme_stylebox_override("normal", null) + [/codeblock] </description> </method> <method name="can_drop_data" qualifiers="virtual"> diff --git a/doc/classes/Dictionary.xml b/doc/classes/Dictionary.xml index 5413fa33c6..7123deb206 100644 --- a/doc/classes/Dictionary.xml +++ b/doc/classes/Dictionary.xml @@ -73,7 +73,7 @@ [/codeblock] </description> <tutorials> - <link>https://docs.godotengine.org/en/latest/getting_started/scripting/gdscript/gdscript_basics.html#dictionary</link> + <link title="GDScript basics: Dictionary">https://docs.godotengine.org/en/latest/getting_started/scripting/gdscript/gdscript_basics.html#dictionary</link> </tutorials> <methods> <method name="clear"> diff --git a/doc/classes/DirectionalLight3D.xml b/doc/classes/DirectionalLight3D.xml index fc7ce94a2b..afd85a9cb7 100644 --- a/doc/classes/DirectionalLight3D.xml +++ b/doc/classes/DirectionalLight3D.xml @@ -7,7 +7,7 @@ A directional light is a type of [Light3D] node that models an infinite number of parallel rays covering the entire scene. It is used for lights with strong intensity that are located far away from the scene to model sunlight or moonlight. The worldspace location of the DirectionalLight3D transform (origin) is ignored. Only the basis is used to determine light direction. </description> <tutorials> - <link>https://docs.godotengine.org/en/latest/tutorials/3d/lights_and_shadows.html</link> + <link title="Lights and shadows">https://docs.godotengine.org/en/latest/tutorials/3d/lights_and_shadows.html</link> </tutorials> <methods> </methods> diff --git a/doc/classes/Directory.xml b/doc/classes/Directory.xml index a86dbfedde..bcdadcd970 100644 --- a/doc/classes/Directory.xml +++ b/doc/classes/Directory.xml @@ -24,7 +24,7 @@ [/codeblock] </description> <tutorials> - <link>https://docs.godotengine.org/en/latest/getting_started/step_by_step/filesystem.html</link> + <link title="File system">https://docs.godotengine.org/en/latest/getting_started/step_by_step/filesystem.html</link> </tutorials> <methods> <method name="change_dir"> diff --git a/doc/classes/DisplayServer.xml b/doc/classes/DisplayServer.xml index 814c232668..28194587ab 100644 --- a/doc/classes/DisplayServer.xml +++ b/doc/classes/DisplayServer.xml @@ -901,6 +901,30 @@ <description> </description> </method> + <method name="window_set_mouse_passthrough"> + <return type="void"> + </return> + <argument index="0" name="region" type="PackedVector2Array"> + </argument> + <argument index="1" name="window_id" type="int" default="0"> + </argument> + <description> + Sets a polygonal region of the window which accepts mouse events. Mouse events outside the region will be passed through. + Passing an empty array will disable passthrough support (all mouse events will be intercepted by the window, which is the default behavior). + [codeblock] + # Set region, using Path2D node. + DisplayServer.window_set_mouse_passthrough($Path2D.curve.get_baked_points()) + + # Set region, using Polygon2D node. + DisplayServer.window_set_mouse_passthrough($Polygon2D.polygon) + + # Reset region to default. + DisplayServer.window_set_mouse_passthrough([]) + [/codeblock] + [b]Note:[/b] On Windows, the portion of a window that lies outside the region is not drawn, while on Linux and macOS it is. + [b]Note:[/b] This method is implemented on Linux, macOS and Windows. + </description> + </method> <method name="window_set_position"> <return type="void"> </return> diff --git a/doc/classes/DynamicFont.xml b/doc/classes/DynamicFont.xml index 5d8ae29175..b0635892be 100644 --- a/doc/classes/DynamicFont.xml +++ b/doc/classes/DynamicFont.xml @@ -4,7 +4,7 @@ DynamicFont renders vector font files at runtime. </brief_description> <description> - DynamicFont renders vector font files (such as TTF or OTF) dynamically at runtime instead of using a prerendered texture atlas like [BitmapFont]. This trades the faster loading time of [BitmapFont]s for the ability to change font parameters like size and spacing during runtime. [DynamicFontData] is used for referencing the font file paths. DynamicFont also supports defining one or more fallbacks fonts, which will be used when displaying a character not supported by the main font. + DynamicFont renders vector font files (such as TTF or OTF) dynamically at runtime instead of using a prerendered texture atlas like [BitmapFont]. This trades the faster loading time of [BitmapFont]s for the ability to change font parameters like size and spacing during runtime. [DynamicFontData] is used for referencing the font file paths. DynamicFont also supports defining one or more fallback fonts, which will be used when displaying a character not supported by the main font. DynamicFont uses the [url=https://www.freetype.org/]FreeType[/url] library for rasterization. [codeblock] var dynamic_font = DynamicFont.new() diff --git a/doc/classes/EditorDebuggerPlugin.xml b/doc/classes/EditorDebuggerPlugin.xml new file mode 100644 index 0000000000..b97933e582 --- /dev/null +++ b/doc/classes/EditorDebuggerPlugin.xml @@ -0,0 +1,103 @@ +<?xml version="1.0" encoding="UTF-8" ?> +<class name="EditorDebuggerPlugin" inherits="Control" version="4.0"> + <brief_description> + A base class to implement debugger plugins. + </brief_description> + <description> + All debugger plugin scripts must extend [EditorDebuggerPlugin]. It provides functions related to editor side of debugger. + You don't need to instantiate this class. That is handled by the debugger itself. [Control] nodes can be added as child nodes to provide a GUI front-end for the plugin. + Do not queue_free/reparent it's instance otherwise the instance becomes unusable. + </description> + <tutorials> + </tutorials> + <methods> + <method name="has_capture"> + <return type="bool"> + </return> + <argument index="0" name="name" type="StringName"> + </argument> + <description> + Returns [code]true[/code] if a message capture with given name is present otherwise [code]false[/code]. + </description> + </method> + <method name="is_breaked"> + <return type="bool"> + </return> + <description> + Returns [code]true[/code] if the game is in break state otherwise [code]false[/code]. + </description> + </method> + <method name="is_debuggable"> + <return type="bool"> + </return> + <description> + Returns [code]true[/code] if the game can be debugged otherwise [code]false[/code]. + </description> + </method> + <method name="is_session_active"> + <return type="bool"> + </return> + <description> + Returns [code]true[/code] if there is an instance of the game running with the attached debugger otherwise [code]false[/code]. + </description> + </method> + <method name="register_message_capture"> + <return type="void"> + </return> + <argument index="0" name="name" type="StringName"> + </argument> + <argument index="1" name="callable" type="Callable"> + </argument> + <description> + Registers a message capture with given [code]name[/code]. If [code]name[/code] is "my_message" then messages starting with "my_message:" will be called with the given callable. + Callable must accept a message string and a data array as argument. If the message and data are valid then callable must return [code]true[/code] otherwise [code]false[/code]. + </description> + </method> + <method name="send_message"> + <return type="void"> + </return> + <argument index="0" name="message" type="String"> + </argument> + <argument index="1" name="data" type="Array"> + </argument> + <description> + Sends a message with given [code]message[/code] and [code]data[/code] array. + </description> + </method> + <method name="unregister_message_capture"> + <return type="void"> + </return> + <argument index="0" name="name" type="StringName"> + </argument> + <description> + Unregisters the message capture with given name. + </description> + </method> + </methods> + <signals> + <signal name="breaked"> + <argument index="0" name="can_debug" type="bool"> + </argument> + <description> + Emitted when the game enters a break state. + </description> + </signal> + <signal name="continued"> + <description> + Emitted when the game exists a break state. + </description> + </signal> + <signal name="started"> + <description> + Emitted when the debugging starts. + </description> + </signal> + <signal name="stopped"> + <description> + Emitted when the debugging stops. + </description> + </signal> + </signals> + <constants> + </constants> +</class> diff --git a/doc/classes/EditorExportPlugin.xml b/doc/classes/EditorExportPlugin.xml index 6bcaabc39e..9ef2bd21cc 100644 --- a/doc/classes/EditorExportPlugin.xml +++ b/doc/classes/EditorExportPlugin.xml @@ -70,24 +70,24 @@ <description> </description> </method> - <method name="add_ios_framework"> + <method name="add_ios_embedded_framework"> <return type="void"> </return> <argument index="0" name="path" type="String"> </argument> <description> - Adds a static library (*.a) or dynamic library (*.dylib, *.framework) to Linking Phase in iOS's Xcode project. + Adds a dynamic library (*.dylib, *.framework) to Linking Phase in iOS's Xcode project and embeds it into resulting binary. + [b]Note:[/b] For static libraries (*.a) works in same way as [code]add_ios_framework[/code]. + This method should not be used for System libraries as they are already present on the device. </description> </method> - <method name="add_ios_embedded_framework"> + <method name="add_ios_framework"> <return type="void"> </return> <argument index="0" name="path" type="String"> </argument> <description> - Adds a dynamic library (*.dylib, *.framework) to Linking Phase in iOS's Xcode project and embeds it into resulting binary. - [b]Note:[/b] For static libraries (*.a) works in same way as [code]add_ios_framework[/code]. - This method should not be used for System libraries as they are already present on the device. + Adds a static library (*.a) or dynamic library (*.dylib, *.framework) to Linking Phase in iOS's Xcode project. </description> </method> <method name="add_ios_linker_flags"> diff --git a/doc/classes/EditorFeatureProfile.xml b/doc/classes/EditorFeatureProfile.xml index eb03d3010f..e05a685dd7 100644 --- a/doc/classes/EditorFeatureProfile.xml +++ b/doc/classes/EditorFeatureProfile.xml @@ -135,15 +135,15 @@ <constant name="FEATURE_SCENE_TREE" value="3" enum="Feature"> Scene tree editing. If this feature is disabled, the Scene tree dock will still be visible but will be read-only. </constant> - <constant name="FEATURE_IMPORT_DOCK" value="4" enum="Feature"> - The Import dock. If this feature is disabled, the Import dock won't be visible. - </constant> - <constant name="FEATURE_NODE_DOCK" value="5" enum="Feature"> + <constant name="FEATURE_NODE_DOCK" value="4" enum="Feature"> The Node dock. If this feature is disabled, signals and groups won't be visible and modifiable from the editor. </constant> - <constant name="FEATURE_FILESYSTEM_DOCK" value="6" enum="Feature"> + <constant name="FEATURE_FILESYSTEM_DOCK" value="5" enum="Feature"> The FileSystem dock. If this feature is disabled, the FileSystem dock won't be visible. </constant> + <constant name="FEATURE_IMPORT_DOCK" value="6" enum="Feature"> + The Import dock. If this feature is disabled, the Import dock won't be visible. + </constant> <constant name="FEATURE_MAX" value="7" enum="Feature"> Represents the size of the [enum Feature] enum. </constant> diff --git a/doc/classes/EditorImportPlugin.xml b/doc/classes/EditorImportPlugin.xml index ea2dfae9a5..b290557336 100644 --- a/doc/classes/EditorImportPlugin.xml +++ b/doc/classes/EditorImportPlugin.xml @@ -49,7 +49,7 @@ [/codeblock] </description> <tutorials> - <link>https://docs.godotengine.org/en/latest/tutorials/plugins/editor/import_plugins.html</link> + <link title="Import plugins">https://docs.godotengine.org/en/latest/tutorials/plugins/editor/import_plugins.html</link> </tutorials> <methods> <method name="get_import_options" qualifiers="virtual"> diff --git a/doc/classes/EditorNode3DGizmoPlugin.xml b/doc/classes/EditorNode3DGizmoPlugin.xml index b81281b5b6..8865939eb1 100644 --- a/doc/classes/EditorNode3DGizmoPlugin.xml +++ b/doc/classes/EditorNode3DGizmoPlugin.xml @@ -7,7 +7,7 @@ EditorNode3DGizmoPlugin allows you to define a new type of Gizmo. There are two main ways to do so: extending [EditorNode3DGizmoPlugin] for the simpler gizmos, or creating a new [EditorNode3DGizmo] type. See the tutorial in the documentation for more info. </description> <tutorials> - <link>https://docs.godotengine.org/en/latest/tutorials/plugins/editor/spatial_gizmos.html</link> + <link title="Spatial gizmo plugins">https://docs.godotengine.org/en/latest/tutorials/plugins/editor/spatial_gizmos.html</link> </tutorials> <methods> <method name="add_material"> diff --git a/doc/classes/EditorPlugin.xml b/doc/classes/EditorPlugin.xml index 99fe9b4bb5..6a64a7aa55 100644 --- a/doc/classes/EditorPlugin.xml +++ b/doc/classes/EditorPlugin.xml @@ -7,7 +7,7 @@ Plugins are used by the editor to extend functionality. The most common types of plugins are those which edit a given node or resource type, import plugins and export plugins. See also [EditorScript] to add functions to the editor. </description> <tutorials> - <link>https://docs.godotengine.org/en/latest/tutorials/plugins/editor/index.html</link> + <link title="Editor plugins tutorial index">https://docs.godotengine.org/en/latest/tutorials/plugins/editor/index.html</link> </tutorials> <methods> <method name="add_autoload_singleton"> @@ -76,6 +76,15 @@ During run-time, this will be a simple object with a script so this function does not need to be called then. </description> </method> + <method name="add_debugger_plugin"> + <return type="void"> + </return> + <argument index="0" name="script" type="Script"> + </argument> + <description> + Adds a [Script] as debugger plugin to the Debugger. The script must extend [EditorDebuggerPlugin]. + </description> + </method> <method name="add_export_plugin"> <return type="void"> </return> @@ -424,6 +433,15 @@ Removes a custom type added by [method add_custom_type]. </description> </method> + <method name="remove_debugger_plugin"> + <return type="void"> + </return> + <argument index="0" name="script" type="Script"> + </argument> + <description> + Removes the debugger plugin with given script fromm the Debugger. + </description> + </method> <method name="remove_export_plugin"> <return type="void"> </return> diff --git a/doc/classes/EditorScenePostImport.xml b/doc/classes/EditorScenePostImport.xml index 56fc0e3d1a..cb1f5d2e77 100644 --- a/doc/classes/EditorScenePostImport.xml +++ b/doc/classes/EditorScenePostImport.xml @@ -26,7 +26,7 @@ [/codeblock] </description> <tutorials> - <link>https://docs.godotengine.org/en/latest/getting_started/workflow/assets/importing_scenes.html#custom-script</link> + <link title="Importing 3D scenes: Custom script">https://docs.godotengine.org/en/latest/getting_started/workflow/assets/importing_scenes.html#custom-script</link> </tutorials> <methods> <method name="get_source_file" qualifiers="const"> diff --git a/doc/classes/EditorTranslationParserPlugin.xml b/doc/classes/EditorTranslationParserPlugin.xml index d40fc558de..f5204e7bab 100644 --- a/doc/classes/EditorTranslationParserPlugin.xml +++ b/doc/classes/EditorTranslationParserPlugin.xml @@ -5,30 +5,41 @@ </brief_description> <description> Plugins are registered via [method EditorPlugin.add_translation_parser_plugin] method. To define the parsing and string extraction logic, override the [method parse_file] method in script. + Add the extracted strings to argument [code]msgids[/code] or [code]msgids_context_plural[/code] if context or plural is used. + When adding to [code]msgids_context_plural[/code], you must add the data using the format [code]["A", "B", "C"][/code], where [code]A[/code] represents the extracted string, [code]B[/code] represents the context, and [code]C[/code] represents the plural version of the extracted string. If you want to add only context but not plural, put [code]""[/code] for the plural slot. The idea is the same if you only want to add plural but not context. See the code below for concrete examples. The extracted strings will be written into a POT file selected by user under "POT Generation" in "Localization" tab in "Project Settings" menu. - Below shows an example of a custom parser that extracts strings in a CSV file to write into a POT. + Below shows an example of a custom parser that extracts strings from a CSV file to write into a POT. [codeblock] tool extends EditorTranslationParserPlugin - func parse_file(path, extracted_strings): + func parse_file(path, msgids, msgids_context_plural): var file = File.new() file.open(path, File.READ) var text = file.get_as_text() var split_strs = text.split(",", false, 0) for s in split_strs: - extracted_strings.append(s) + msgids.append(s) #print("Extracted string: " + s) func get_recognized_extensions(): return ["csv"] [/codeblock] + To add a translatable string associated with context or plural, add it to [code]msgids_context_plural[/code]: + [codeblock] + # This will add a message with msgid "Test 1", msgctxt "context", and msgid_plural "test 1 plurals". + msgids_context_plural.append(["Test 1", "context", "test 1 plurals"]) + # This will add a message with msgid "A test without context" and msgid_plural "plurals". + msgids_context_plural.append(["A test without context", "", "plurals"]) + # This will add a message with msgid "Only with context" and msgctxt "a friendly context". + msgids_context_plural.append(["Only with context", "a friendly context", ""]) + [/codeblock] [b]Note:[/b] If you override parsing logic for standard script types (GDScript, C#, etc.), it would be better to load the [code]path[/code] argument using [method ResourceLoader.load]. This is because built-in scripts are loaded as [Resource] type, not [File] type. For example: [codeblock] - func parse_file(path, extracted_strings): + func parse_file(path, msgids, msgids_context_plural): var res = ResourceLoader.load(path, "Script") var text = res.get_source_code() # Parsing logic. @@ -53,7 +64,9 @@ </return> <argument index="0" name="path" type="String"> </argument> - <argument index="1" name="extracted_strings" type="Array"> + <argument index="1" name="msgids" type="Array"> + </argument> + <argument index="2" name="msgids_context_plural" type="Array"> </argument> <description> Override this method to define a custom parsing logic to extract the translatable strings. diff --git a/doc/classes/EngineDebugger.xml b/doc/classes/EngineDebugger.xml new file mode 100644 index 0000000000..7db36b89d0 --- /dev/null +++ b/doc/classes/EngineDebugger.xml @@ -0,0 +1,132 @@ +<?xml version="1.0" encoding="UTF-8" ?> +<class name="EngineDebugger" inherits="Object" version="4.0"> + <brief_description> + Exposes the internal debugger. + </brief_description> + <description> + [EngineDebugger] handles the communication between the editor and the running game. It is active in the running game. Messages can be sent/received through it. It also manages the profilers. + </description> + <tutorials> + </tutorials> + <methods> + <method name="has_capture"> + <return type="bool"> + </return> + <argument index="0" name="name" type="StringName"> + </argument> + <description> + Returns [code]true[/code] if a capture with the given name is present otherwise [code]false[/code]. + </description> + </method> + <method name="has_profiler"> + <return type="bool"> + </return> + <argument index="0" name="name" type="StringName"> + </argument> + <description> + Returns [code]true[/code] if a profiler with the given name is present otherwise [code]false[/code]. + </description> + </method> + <method name="is_active"> + <return type="bool"> + </return> + <description> + Returns [code]true[/code] if the debugger is active otherwise [code]false[/code]. + </description> + </method> + <method name="is_profiling"> + <return type="bool"> + </return> + <argument index="0" name="name" type="StringName"> + </argument> + <description> + Returns [code]true[/code] if a profiler with the given name is present and active otherwise [code]false[/code]. + </description> + </method> + <method name="profiler_add_frame_data"> + <return type="void"> + </return> + <argument index="0" name="name" type="StringName"> + </argument> + <argument index="1" name="data" type="Array"> + </argument> + <description> + Calls the [code]add[/code] callable of the profiler with given [code]name[/code] and [code]data[/code]. + </description> + </method> + <method name="profiler_enable"> + <return type="void"> + </return> + <argument index="0" name="name" type="StringName"> + </argument> + <argument index="1" name="enable" type="bool"> + </argument> + <argument index="2" name="arguments" type="Array" default="[ ]"> + </argument> + <description> + Calls the [code]toggle[/code] callable of the profiler with given [code]name[/code] and [code]arguments[/code]. Enables/Disables the same profiler depending on [code]enable[/code] argument. + </description> + </method> + <method name="register_message_capture"> + <return type="void"> + </return> + <argument index="0" name="name" type="StringName"> + </argument> + <argument index="1" name="callable" type="Callable"> + </argument> + <description> + Registers a message capture with given [code]name[/code]. If [code]name[/code] is "my_message" then messages starting with "my_message:" will be called with the given callable. + Callable must accept a message string and a data array as argument. If the message and data are valid then callable must return [code]true[/code] otherwise [code]false[/code]. + </description> + </method> + <method name="register_profiler"> + <return type="void"> + </return> + <argument index="0" name="name" type="StringName"> + </argument> + <argument index="1" name="toggle" type="Callable"> + </argument> + <argument index="2" name="add" type="Callable"> + </argument> + <argument index="3" name="tick" type="Callable"> + </argument> + <description> + Registers a profiler with the given [code]name[/code]. + [code]toggle[/code] callable is called when the profiler is enabled/disabled. It must take an argument array as an argument. + [code]add[/code] callable is called when data is added to profiler using [method EngineDebugger.profiler_add_frame_data]. It must take a data array as argument. + [code]tick[/code] callable is called at every active profiler iteration. It must take frame time, idle time, physics time, and physics idle time as arguments. + </description> + </method> + <method name="send_message"> + <return type="void"> + </return> + <argument index="0" name="message" type="String"> + </argument> + <argument index="1" name="data" type="Array"> + </argument> + <description> + Sends a message with given [code]message[/code] and [code]data[/code] array. + </description> + </method> + <method name="unregister_message_capture"> + <return type="void"> + </return> + <argument index="0" name="name" type="StringName"> + </argument> + <description> + Unregisters the message capture with given [code]name[/code]. + </description> + </method> + <method name="unregister_profiler"> + <return type="void"> + </return> + <argument index="0" name="name" type="StringName"> + </argument> + <description> + Unregisters a profiler with given [code]name[/code]. + </description> + </method> + </methods> + <constants> + </constants> +</class> diff --git a/doc/classes/Environment.xml b/doc/classes/Environment.xml index bbab0bf8cf..caee6a0c07 100644 --- a/doc/classes/Environment.xml +++ b/doc/classes/Environment.xml @@ -11,8 +11,8 @@ - Adjustments </description> <tutorials> - <link>https://docs.godotengine.org/en/latest/tutorials/3d/environment_and_post_processing.html</link> - <link>https://docs.godotengine.org/en/latest/tutorials/3d/high_dynamic_range.html</link> + <link title="Environment and post-processing">https://docs.godotengine.org/en/latest/tutorials/3d/environment_and_post_processing.html</link> + <link title="Light transport in game engines">https://docs.godotengine.org/en/latest/tutorials/3d/high_dynamic_range.html</link> </tutorials> <methods> <method name="is_glow_level_enabled" qualifiers="const"> @@ -95,47 +95,20 @@ <member name="background_mode" type="int" setter="set_background" getter="get_background" enum="Environment.BGMode" default="0"> The background mode. See [enum BGMode] for possible values. </member> - <member name="fog_color" type="Color" setter="set_fog_color" getter="get_fog_color" default="Color( 0.5, 0.6, 0.7, 1 )"> - The fog's [Color]. - </member> - <member name="fog_depth_begin" type="float" setter="set_fog_depth_begin" getter="get_fog_depth_begin" default="10.0"> - The fog's depth starting distance from the camera. - </member> - <member name="fog_depth_curve" type="float" setter="set_fog_depth_curve" getter="get_fog_depth_curve" default="1.0"> - The fog depth's intensity curve. A number of presets are available in the [b]Inspector[/b] by right-clicking the curve. - </member> - <member name="fog_depth_enabled" type="bool" setter="set_fog_depth_enabled" getter="is_fog_depth_enabled" default="true"> - If [code]true[/code], the depth fog effect is enabled. When enabled, fog will appear in the distance (relative to the camera). - </member> - <member name="fog_depth_end" type="float" setter="set_fog_depth_end" getter="get_fog_depth_end" default="100.0"> - The fog's depth end distance from the camera. If this value is set to 0, it will be equal to the current camera's [member Camera3D.far] value. + <member name="fog_density" type="float" setter="set_fog_density" getter="get_fog_density" default="0.001"> </member> <member name="fog_enabled" type="bool" setter="set_fog_enabled" getter="is_fog_enabled" default="false"> - If [code]true[/code], fog effects are enabled. [member fog_height_enabled] and/or [member fog_depth_enabled] must be set to [code]true[/code] to actually display fog. - </member> - <member name="fog_height_curve" type="float" setter="set_fog_height_curve" getter="get_fog_height_curve" default="1.0"> - The height fog's intensity. A number of presets are available in the [b]Inspector[/b] by right-clicking the curve. + If [code]true[/code], fog effects are enabled. </member> - <member name="fog_height_enabled" type="bool" setter="set_fog_height_enabled" getter="is_fog_height_enabled" default="false"> - If [code]true[/code], the height fog effect is enabled. When enabled, fog will appear in a defined height range, regardless of the distance from the camera. This can be used to simulate "deep water" effects with a lower performance cost compared to a dedicated shader. + <member name="fog_height" type="float" setter="set_fog_height" getter="get_fog_height" default="0.0"> </member> - <member name="fog_height_max" type="float" setter="set_fog_height_max" getter="get_fog_height_max" default="0.0"> - The Y coordinate where the height fog will be the most intense. If this value is greater than [member fog_height_min], fog will be displayed from bottom to top. Otherwise, it will be displayed from top to bottom. + <member name="fog_height_density" type="float" setter="set_fog_height_density" getter="get_fog_height_density" default="0.0"> </member> - <member name="fog_height_min" type="float" setter="set_fog_height_min" getter="get_fog_height_min" default="10.0"> - The Y coordinate where the height fog will be the least intense. If this value is greater than [member fog_height_max], fog will be displayed from top to bottom. Otherwise, it will be displayed from bottom to top. + <member name="fog_light_color" type="Color" setter="set_fog_light_color" getter="get_fog_light_color" default="Color( 0.5, 0.6, 0.7, 1 )"> </member> - <member name="fog_sun_amount" type="float" setter="set_fog_sun_amount" getter="get_fog_sun_amount" default="0.0"> - The intensity of the depth fog color transition when looking towards the sun. The sun's direction is determined automatically using the DirectionalLight3D node in the scene. + <member name="fog_light_energy" type="float" setter="set_fog_light_energy" getter="get_fog_light_energy" default="1.0"> </member> - <member name="fog_sun_color" type="Color" setter="set_fog_sun_color" getter="get_fog_sun_color" default="Color( 1, 0.9, 0.7, 1 )"> - The depth fog's [Color] when looking towards the sun. - </member> - <member name="fog_transmit_curve" type="float" setter="set_fog_transmit_curve" getter="get_fog_transmit_curve" default="1.0"> - The intensity of the fog light transmittance effect. Amount of light that the fog transmits. - </member> - <member name="fog_transmit_enabled" type="bool" setter="set_fog_transmit_enabled" getter="is_fog_transmit_enabled" default="false"> - Enables fog's light transmission effect. If [code]true[/code], light will be more visible in the fog to simulate light scattering as in real life. + <member name="fog_sun_scatter" type="float" setter="set_fog_sun_scatter" getter="get_fog_sun_scatter" default="0.0"> </member> <member name="glow_blend_mode" type="int" setter="set_glow_blend_mode" getter="get_glow_blend_mode" enum="Environment.GlowBlendMode" default="2"> The glow blending mode. @@ -265,6 +238,22 @@ <member name="tonemap_white" type="float" setter="set_tonemap_white" getter="get_tonemap_white" default="1.0"> The white reference value for tonemapping. Only effective if the [member tonemap_mode] isn't set to [constant TONE_MAPPER_LINEAR]. </member> + <member name="volumetric_fog_density" type="float" setter="set_volumetric_fog_density" getter="get_volumetric_fog_density" default="0.01"> + </member> + <member name="volumetric_fog_detail_spread" type="float" setter="set_volumetric_fog_detail_spread" getter="get_volumetric_fog_detail_spread" default="2.0"> + </member> + <member name="volumetric_fog_enabled" type="bool" setter="set_volumetric_fog_enabled" getter="is_volumetric_fog_enabled" default="false"> + </member> + <member name="volumetric_fog_gi_inject" type="float" setter="set_volumetric_fog_gi_inject" getter="get_volumetric_fog_gi_inject" default="0.0"> + </member> + <member name="volumetric_fog_length" type="float" setter="set_volumetric_fog_length" getter="get_volumetric_fog_length" default="64.0"> + </member> + <member name="volumetric_fog_light" type="Color" setter="set_volumetric_fog_light" getter="get_volumetric_fog_light" default="Color( 0, 0, 0, 1 )"> + </member> + <member name="volumetric_fog_light_energy" type="float" setter="set_volumetric_fog_light_energy" getter="get_volumetric_fog_light_energy" default="1.0"> + </member> + <member name="volumetric_fog_shadow_filter" type="int" setter="set_volumetric_fog_shadow_filter" getter="get_volumetric_fog_shadow_filter" enum="Environment.VolumetricFogShadowFilter" default="1"> + </member> </members> <constants> <constant name="BG_CLEAR_COLOR" value="0" enum="BGMode"> @@ -360,5 +349,13 @@ </constant> <constant name="SDFGI_Y_SCALE_50_PERCENT" value="2" enum="SDFGIYScale"> </constant> + <constant name="VOLUMETRIC_FOG_SHADOW_FILTER_DISABLED" value="0" enum="VolumetricFogShadowFilter"> + </constant> + <constant name="VOLUMETRIC_FOG_SHADOW_FILTER_LOW" value="1" enum="VolumetricFogShadowFilter"> + </constant> + <constant name="VOLUMETRIC_FOG_SHADOW_FILTER_MEDIUM" value="2" enum="VolumetricFogShadowFilter"> + </constant> + <constant name="VOLUMETRIC_FOG_SHADOW_FILTER_HIGH" value="3" enum="VolumetricFogShadowFilter"> + </constant> </constants> </class> diff --git a/doc/classes/Expression.xml b/doc/classes/Expression.xml index fcd1aa43c0..f2611dc850 100644 --- a/doc/classes/Expression.xml +++ b/doc/classes/Expression.xml @@ -5,7 +5,7 @@ </brief_description> <description> An expression can be made of any arithmetic operation, built-in math function call, method call of a passed instance, or built-in type construction call. - An example expression text using the built-in math functions could be [code]sqrt(pow(3,2) + pow(4,2))[/code]. + An example expression text using the built-in math functions could be [code]sqrt(pow(3, 2) + pow(4, 2))[/code]. In the following example we use a [LineEdit] node to write our expression and show the result. [codeblock] onready var expression = Expression.new() diff --git a/doc/classes/File.xml b/doc/classes/File.xml index d91203d91f..1982406993 100644 --- a/doc/classes/File.xml +++ b/doc/classes/File.xml @@ -23,7 +23,7 @@ In the example above, the file will be saved in the user data folder as specified in the [url=https://docs.godotengine.org/en/latest/tutorials/io/data_paths.html]Data paths[/url] documentation. </description> <tutorials> - <link>https://docs.godotengine.org/en/latest/getting_started/step_by_step/filesystem.html</link> + <link title="File system">https://docs.godotengine.org/en/latest/getting_started/step_by_step/filesystem.html</link> </tutorials> <methods> <method name="close"> @@ -451,16 +451,16 @@ </members> <constants> <constant name="READ" value="1" enum="ModeFlags"> - Opens the file for read operations. + Opens the file for read operations. The cursor is positioned at the beginning of the file. </constant> <constant name="WRITE" value="2" enum="ModeFlags"> - Opens the file for write operations. Create it if the file does not exist and truncate if it exists. + Opens the file for write operations. The file is created if it does not exist, and truncated if it does. </constant> <constant name="READ_WRITE" value="3" enum="ModeFlags"> - Opens the file for read and write operations. Does not truncate the file. + Opens the file for read and write operations. Does not truncate the file. The cursor is positioned at the beginning of the file. </constant> <constant name="WRITE_READ" value="7" enum="ModeFlags"> - Opens the file for read and write operations. Create it if the file does not exist and truncate if it exists. + Opens the file for read and write operations. The file is created if it does not exist, and truncated if it does. The cursor is positioned at the beginning of the file. </constant> <constant name="COMPRESSION_FASTLZ" value="0" enum="CompressionMode"> Uses the [url=http://fastlz.org/]FastLZ[/url] compression method. diff --git a/doc/classes/FileDialog.xml b/doc/classes/FileDialog.xml index eaaccbd0dd..b4afee7610 100644 --- a/doc/classes/FileDialog.xml +++ b/doc/classes/FileDialog.xml @@ -57,6 +57,7 @@ <members> <member name="access" type="int" setter="set_access" getter="get_access" enum="FileDialog.Access" default="0"> The file system access scope. See enum [code]Access[/code] constants. + [b]Warning:[/b] Currently, in sandboxed environments such as HTML5 builds or sandboxed macOS apps, FileDialog cannot access the host file system. See [url=https://github.com/godotengine/godot-proposals/issues/1123]godot-proposals#1123[/url]. </member> <member name="current_dir" type="String" setter="set_current_dir" getter="get_current_dir" default=""res://""> The current working directory of the file dialog. diff --git a/doc/classes/Font.xml b/doc/classes/Font.xml index ce6a25e191..f49fbf0d2a 100644 --- a/doc/classes/Font.xml +++ b/doc/classes/Font.xml @@ -5,6 +5,8 @@ </brief_description> <description> Font contains a Unicode-compatible character set, as well as the ability to draw it with variable width, ascent, descent and kerning. For creating fonts from TTF files (or other font formats), see the editor support for fonts. + [b]Note:[/b] If a DynamicFont doesn't contain a character used in a string, the character in question will be replaced with codepoint [code]0xfffd[/code] if it's available in the DynamicFont. If this replacement character isn't available in the DynamicFont, the character will be hidden without displaying any replacement character in the string. + [b]Note:[/b] If a BitmapFont doesn't contain a character used in a string, the character in question will be hidden without displaying any replacement character in the string. </description> <tutorials> </tutorials> diff --git a/doc/classes/GIProbe.xml b/doc/classes/GIProbe.xml index 8885f360a3..9199468ab3 100644 --- a/doc/classes/GIProbe.xml +++ b/doc/classes/GIProbe.xml @@ -8,7 +8,7 @@ Having [GIProbe]s in a scene can be expensive, the quality of the probe can be turned down in exchange for better performance in the [ProjectSettings] using [member ProjectSettings.rendering/quality/gi_probes/quality]. </description> <tutorials> - <link>https://docs.godotengine.org/en/latest/tutorials/3d/gi_probes.html</link> + <link title="GI probes">https://docs.godotengine.org/en/latest/tutorials/3d/gi_probes.html</link> </tutorials> <methods> <method name="bake"> diff --git a/doc/classes/GPUParticles2D.xml b/doc/classes/GPUParticles2D.xml index ee67b5052c..244bdcf2f3 100644 --- a/doc/classes/GPUParticles2D.xml +++ b/doc/classes/GPUParticles2D.xml @@ -8,7 +8,7 @@ Use the [code]process_material[/code] property to add a [ParticlesMaterial] to configure particle appearance and behavior. Alternatively, you can add a [ShaderMaterial] which will be applied to all particles. </description> <tutorials> - <link>https://docs.godotengine.org/en/latest/tutorials/2d/particle_systems_2d.html</link> + <link title="Particle systems (2D)">https://docs.godotengine.org/en/latest/tutorials/2d/particle_systems_2d.html</link> </tutorials> <methods> <method name="capture_rect" qualifiers="const"> @@ -33,7 +33,7 @@ <member name="draw_order" type="int" setter="set_draw_order" getter="get_draw_order" enum="GPUParticles2D.DrawOrder" default="0"> Particle draw order. Uses [enum DrawOrder] values. </member> - <member name="emitting" type="bool" setter="set_emitting" getter="is_emitting" default="false"> + <member name="emitting" type="bool" setter="set_emitting" getter="is_emitting" default="true"> If [code]true[/code], particles are being emitted. </member> <member name="explosiveness" type="float" setter="set_explosiveness_ratio" getter="get_explosiveness_ratio" default="0.0"> diff --git a/doc/classes/GPUParticles3D.xml b/doc/classes/GPUParticles3D.xml index add8f28bf8..8444610f49 100644 --- a/doc/classes/GPUParticles3D.xml +++ b/doc/classes/GPUParticles3D.xml @@ -8,7 +8,7 @@ Use the [code]process_material[/code] property to add a [ParticlesMaterial] to configure particle appearance and behavior. Alternatively, you can add a [ShaderMaterial] which will be applied to all particles. </description> <tutorials> - <link>https://docs.godotengine.org/en/latest/tutorials/3d/vertex_animation/controlling_thousands_of_fish.html</link> + <link title="Controlling thousands of fish with Particles">https://docs.godotengine.org/en/latest/tutorials/3d/vertex_animation/controlling_thousands_of_fish.html</link> </tutorials> <methods> <method name="capture_aabb" qualifiers="const"> @@ -18,6 +18,22 @@ Returns the axis-aligned bounding box that contains all the particles that are active in the current frame. </description> </method> + <method name="emit_particle"> + <return type="void"> + </return> + <argument index="0" name="xform" type="Transform"> + </argument> + <argument index="1" name="velocity" type="Vector3"> + </argument> + <argument index="2" name="color" type="Color"> + </argument> + <argument index="3" name="custom" type="Color"> + </argument> + <argument index="4" name="flags" type="int"> + </argument> + <description> + </description> + </method> <method name="get_draw_pass_mesh" qualifiers="const"> <return type="Mesh"> </return> @@ -68,7 +84,7 @@ <member name="draw_passes" type="int" setter="set_draw_passes" getter="get_draw_passes" default="1"> The number of draw passes when rendering particles. </member> - <member name="emitting" type="bool" setter="set_emitting" getter="is_emitting" default="false"> + <member name="emitting" type="bool" setter="set_emitting" getter="is_emitting" default="true"> If [code]true[/code], particles are being emitted. </member> <member name="explosiveness" type="float" setter="set_explosiveness_ratio" getter="get_explosiveness_ratio" default="0.0"> @@ -101,6 +117,8 @@ <member name="speed_scale" type="float" setter="set_speed_scale" getter="get_speed_scale" default="1.0"> Speed scaling ratio. A value of [code]0[/code] can be used to pause the particles. </member> + <member name="sub_emitter" type="NodePath" setter="set_sub_emitter" getter="get_sub_emitter" default="NodePath("")"> + </member> <member name="visibility_aabb" type="AABB" setter="set_visibility_aabb" getter="get_visibility_aabb" default="AABB( -4, -4, -4, 8, 8, 8 )"> The [AABB] that determines the area of the world part of which needs to be visible on screen for the particle system to be active. </member> @@ -115,6 +133,16 @@ <constant name="DRAW_ORDER_VIEW_DEPTH" value="2" enum="DrawOrder"> Particles are drawn in order of depth. </constant> + <constant name="EMIT_FLAG_POSITION" value="1" enum="EmitFlags"> + </constant> + <constant name="EMIT_FLAG_ROTATION_SCALE" value="2" enum="EmitFlags"> + </constant> + <constant name="EMIT_FLAG_VELOCITY" value="4" enum="EmitFlags"> + </constant> + <constant name="EMIT_FLAG_COLOR" value="8" enum="EmitFlags"> + </constant> + <constant name="EMIT_FLAG_CUSTOM" value="16" enum="EmitFlags"> + </constant> <constant name="MAX_DRAW_PASSES" value="4"> Maximum number of draw passes supported. </constant> diff --git a/doc/classes/GridContainer.xml b/doc/classes/GridContainer.xml index e13dc43104..6ee794c5c4 100644 --- a/doc/classes/GridContainer.xml +++ b/doc/classes/GridContainer.xml @@ -1,11 +1,12 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="GridContainer" inherits="Container" version="4.0"> <brief_description> - Grid container used to arrange elements in a grid like layout. + Grid container used to arrange Control-derived children in a grid like layout. </brief_description> <description> - Grid container will arrange its children in a grid like structure, the grid columns are specified using the [member columns] property and the number of rows will be equal to the number of children in the container divided by the number of columns. For example, if the container has 5 children, and 2 columns, there will be 3 rows in the container. + GridContainer will arrange its Control-derived children in a grid like structure, the grid columns are specified using the [member columns] property and the number of rows will be equal to the number of children in the container divided by the number of columns. For example, if the container has 5 children, and 2 columns, there will be 3 rows in the container. Notice that grid layout will preserve the columns and rows for every size of the container, and that empty columns will be expanded automatically. + [b]Note:[/b] GridContainer only works with child nodes inheriting from Control. It won't rearrange child nodes inheriting from Node2D. </description> <tutorials> </tutorials> @@ -13,7 +14,7 @@ </methods> <members> <member name="columns" type="int" setter="set_columns" getter="get_columns" default="1"> - The number of columns in the [GridContainer]. If modified, [GridContainer] reorders its children to accommodate the new layout. + The number of columns in the [GridContainer]. If modified, [GridContainer] reorders its Control-derived children to accommodate the new layout. </member> </members> <constants> diff --git a/doc/classes/HTTPClient.xml b/doc/classes/HTTPClient.xml index 7e8f0807ac..9dc38b018a 100644 --- a/doc/classes/HTTPClient.xml +++ b/doc/classes/HTTPClient.xml @@ -1,18 +1,18 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="HTTPClient" inherits="Reference" version="4.0"> <brief_description> - Hyper-text transfer protocol client. + Low-level hyper-text transfer protocol client. </brief_description> <description> - Hyper-text transfer protocol client (sometimes called "User Agent"). Used to make HTTP requests to download web content, upload files and other data or to communicate with various services, among other use cases. See [HTTPRequest] for an higher-level alternative. + Hyper-text transfer protocol client (sometimes called "User Agent"). Used to make HTTP requests to download web content, upload files and other data or to communicate with various services, among other use cases. [b]See the [HTTPRequest] node for an higher-level alternative.[/b] [b]Note:[/b] This client only needs to connect to a host once (see [method connect_to_host]) to send multiple requests. Because of this, methods that take URLs usually take just the part after the host instead of the full URL, as the client is already connected to a host. See [method request] for a full example and to get started. A [HTTPClient] should be reused between multiple requests or to connect to different hosts instead of creating one client per request. Supports SSL and SSL server certificate verification. HTTP status codes in the 2xx range indicate success, 3xx redirection (i.e. "try again, but over here"), 4xx something was wrong with the request, and 5xx something went wrong on the server's side. For more information on HTTP, see https://developer.mozilla.org/en-US/docs/Web/HTTP (or read RFC 2616 to get it straight from the source: https://tools.ietf.org/html/rfc2616). [b]Note:[/b] When performing HTTP requests from a project exported to HTML5, keep in mind the remote server may not allow requests from foreign origins due to [url=https://developer.mozilla.org/en-US/docs/Web/HTTP/CORS]CORS[/url]. If you host the server in question, you should modify its backend to allow requests from foreign origins by adding the [code]Access-Control-Allow-Origin: *[/code] HTTP header. </description> <tutorials> - <link>https://docs.godotengine.org/en/latest/tutorials/networking/http_client_class.html</link> - <link>https://docs.godotengine.org/en/latest/tutorials/networking/ssl_certificates.html</link> + <link title="HTTP client class">https://docs.godotengine.org/en/latest/tutorials/networking/http_client_class.html</link> + <link title="SSL certificates">https://docs.godotengine.org/en/latest/tutorials/networking/ssl_certificates.html</link> </tutorials> <methods> <method name="close"> @@ -152,6 +152,7 @@ var headers = ["Content-Type: application/x-www-form-urlencoded", "Content-Length: " + str(query_string.length())] var result = http_client.request(http_client.METHOD_POST, "index.php", headers, query_string) [/codeblock] + [b]Note:[/b] The [code]request_data[/code] parameter is ignored if [code]method[/code] is [constant HTTPClient.METHOD_GET]. This is because GET methods can't contain request data. As a workaround, you can pass request data as a query string in the URL. See [method String.http_escape] for an example. </description> </method> <method name="request_raw"> diff --git a/doc/classes/HTTPRequest.xml b/doc/classes/HTTPRequest.xml index 61e0d2e2b9..8cc7ecfbe3 100644 --- a/doc/classes/HTTPRequest.xml +++ b/doc/classes/HTTPRequest.xml @@ -64,11 +64,16 @@ add_child(texture_rect) texture_rect.texture = texture [/codeblock] + + [b]Gzipped response bodies[/b] + HttpRequest will automatically handle decompression of response bodies. + A "Accept-Encoding" header will be automatically added to each of your requests, unless one is already specified. + Any response with a "Content-Encoding: gzip" header will automatically be decompressed and delivered to you as a uncompressed bytes. [b]Note:[/b] When performing HTTP requests from a project exported to HTML5, keep in mind the remote server may not allow requests from foreign origins due to [url=https://developer.mozilla.org/en-US/docs/Web/HTTP/CORS]CORS[/url]. If you host the server in question, you should modify its backend to allow requests from foreign origins by adding the [code]Access-Control-Allow-Origin: *[/code] HTTP header. </description> <tutorials> - <link>https://docs.godotengine.org/en/latest/tutorials/networking/http_request_class.html</link> - <link>https://docs.godotengine.org/en/latest/tutorials/networking/ssl_certificates.html</link> + <link title="Making HTTP requests">https://docs.godotengine.org/en/latest/tutorials/networking/http_request_class.html</link> + <link title="SSL certificates">https://docs.godotengine.org/en/latest/tutorials/networking/ssl_certificates.html</link> </tutorials> <methods> <method name="cancel_request"> @@ -116,12 +121,37 @@ <description> Creates request on the underlying [HTTPClient]. If there is no configuration errors, it tries to connect using [method HTTPClient.connect_to_host] and passes parameters onto [method HTTPClient.request]. Returns [constant OK] if request is successfully created. (Does not imply that the server has responded), [constant ERR_UNCONFIGURED] if not in the tree, [constant ERR_BUSY] if still processing previous request, [constant ERR_INVALID_PARAMETER] if given string is not a valid URL format, or [constant ERR_CANT_CONNECT] if not using thread and the [HTTPClient] cannot connect to host. + [b]Note:[/b] The [code]request_data[/code] parameter is ignored if [code]method[/code] is [constant HTTPClient.METHOD_GET]. This is because GET methods can't contain request data. As a workaround, you can pass request data as a query string in the URL. See [method String.http_escape] for an example. + </description> + </method> + <method name="request_raw"> + <return type="int" enum="Error"> + </return> + <argument index="0" name="url" type="String"> + </argument> + <argument index="1" name="custom_headers" type="PackedStringArray" default="PackedStringArray( )"> + </argument> + <argument index="2" name="ssl_validate_domain" type="bool" default="true"> + </argument> + <argument index="3" name="method" type="int" enum="HTTPClient.Method" default="0"> + </argument> + <argument index="4" name="request_data_raw" type="PackedByteArray" default="PackedByteArray( )"> + </argument> + <description> + Creates request on the underlying [HTTPClient] using a raw array of bytes for the request body. If there is no configuration errors, it tries to connect using [method HTTPClient.connect_to_host] and passes parameters onto [method HTTPClient.request]. + Returns [constant OK] if request is successfully created. (Does not imply that the server has responded), [constant ERR_UNCONFIGURED] if not in the tree, [constant ERR_BUSY] if still processing previous request, [constant ERR_INVALID_PARAMETER] if given string is not a valid URL format, or [constant ERR_CANT_CONNECT] if not using thread and the [HTTPClient] cannot connect to host. </description> </method> </methods> <members> + <member name="accept_gzip" type="bool" setter="set_accept_gzip" getter="is_accepting_gzip" default="true"> + If [code]true[/code], this header will be added to each request: [code]Accept-Encoding: gzip, deflate[/code] telling servers that it's okay to compress response bodies. + Any Response body declaring a [code]Content-Encoding[/code] of either [code]gzip[/code] or [code]deflate[/code] will then be automatically decompressed, and the uncompressed bytes will be delivered via [code]request_completed[/code]. + If the user has specified their own [code]Accept-Encoding[/code] header, then no header will be added regaurdless of [code]accept_gzip[/code]. + If [code]false[/code] no header will be added, and no decompression will be performed on response bodies. The raw bytes of the response body will be returned via [code]request_completed[/code]. + </member> <member name="body_size_limit" type="int" setter="set_body_size_limit" getter="get_body_size_limit" default="-1"> - Maximum allowed size for response bodies. + Maximum allowed size for response bodies. If the response body is compressed, this will be used as the maximum allowed size for the decompressed body. </member> <member name="download_chunk_size" type="int" setter="set_download_chunk_size" getter="get_download_chunk_size" default="4096"> The size of the buffer used and maximum bytes to read per iteration. See [member HTTPClient.read_chunk_size]. @@ -178,19 +208,21 @@ <constant name="RESULT_BODY_SIZE_LIMIT_EXCEEDED" value="7" enum="Result"> Request exceeded its maximum size limit, see [member body_size_limit]. </constant> - <constant name="RESULT_REQUEST_FAILED" value="8" enum="Result"> + <constant name="RESULT_BODY_DECOMPRESS_FAILED" value="8" enum="Result"> + </constant> + <constant name="RESULT_REQUEST_FAILED" value="9" enum="Result"> Request failed (currently unused). </constant> - <constant name="RESULT_DOWNLOAD_FILE_CANT_OPEN" value="9" enum="Result"> + <constant name="RESULT_DOWNLOAD_FILE_CANT_OPEN" value="10" enum="Result"> HTTPRequest couldn't open the download file. </constant> - <constant name="RESULT_DOWNLOAD_FILE_WRITE_ERROR" value="10" enum="Result"> + <constant name="RESULT_DOWNLOAD_FILE_WRITE_ERROR" value="11" enum="Result"> HTTPRequest couldn't write to the download file. </constant> - <constant name="RESULT_REDIRECT_LIMIT_REACHED" value="11" enum="Result"> + <constant name="RESULT_REDIRECT_LIMIT_REACHED" value="12" enum="Result"> Request reached its maximum redirect limit, see [member max_redirects]. </constant> - <constant name="RESULT_TIMEOUT" value="12" enum="Result"> + <constant name="RESULT_TIMEOUT" value="13" enum="Result"> </constant> </constants> </class> diff --git a/doc/classes/Image.xml b/doc/classes/Image.xml index 5aa5de1dae..20be20db34 100644 --- a/doc/classes/Image.xml +++ b/doc/classes/Image.xml @@ -233,7 +233,7 @@ <return type="PackedByteArray"> </return> <description> - Returns the image's raw data. + Returns a copy of the image's raw data. </description> </method> <method name="get_format" qualifiers="const"> diff --git a/doc/classes/ImageTexture3D.xml b/doc/classes/ImageTexture3D.xml new file mode 100644 index 0000000000..d05082487d --- /dev/null +++ b/doc/classes/ImageTexture3D.xml @@ -0,0 +1,39 @@ +<?xml version="1.0" encoding="UTF-8" ?> +<class name="ImageTexture3D" inherits="Texture3D" version="4.0"> + <brief_description> + </brief_description> + <description> + </description> + <tutorials> + </tutorials> + <methods> + <method name="create"> + <return type="int" enum="Error"> + </return> + <argument index="0" name="format" type="int" enum="Image.Format"> + </argument> + <argument index="1" name="width" type="int"> + </argument> + <argument index="2" name="height" type="int"> + </argument> + <argument index="3" name="depth" type="int"> + </argument> + <argument index="4" name="use_mipmaps" type="bool"> + </argument> + <argument index="5" name="data" type="Image[]"> + </argument> + <description> + </description> + </method> + <method name="update"> + <return type="void"> + </return> + <argument index="0" name="data" type="Image[]"> + </argument> + <description> + </description> + </method> + </methods> + <constants> + </constants> +</class> diff --git a/doc/classes/Input.xml b/doc/classes/Input.xml index fc3c3776ce..b05ab5b4d6 100644 --- a/doc/classes/Input.xml +++ b/doc/classes/Input.xml @@ -7,7 +7,7 @@ A singleton that deals with inputs. This includes key presses, mouse buttons and movement, joypads, and input actions. Actions and their events can be set in the [b]Input Map[/b] tab in the [b]Project > Project Settings[/b], or with the [InputMap] class. </description> <tutorials> - <link>https://docs.godotengine.org/en/latest/tutorials/inputs/index.html</link> + <link title="Inputs tutorial index">https://docs.godotengine.org/en/latest/tutorials/inputs/index.html</link> </tutorials> <methods> <method name="action_press"> @@ -47,8 +47,9 @@ <return type="Vector3"> </return> <description> - If the device has an accelerometer, this will return the acceleration. Otherwise, it returns an empty [Vector3]. + Returns the acceleration of the device's accelerometer, if the device has one. Otherwise, the method returns [constant Vector3.ZERO]. Note this method returns an empty [Vector3] when running from the editor even when your device has an accelerometer. You must export your project to a supported device to read values from the accelerometer. + [b]Note:[/b] This method only works on iOS, Android, and UWP. On other platforms, it always returns [constant Vector3.ZERO]. </description> </method> <method name="get_action_strength" qualifiers="const"> @@ -78,14 +79,16 @@ <return type="Vector3"> </return> <description> - If the device has an accelerometer, this will return the gravity. Otherwise, it returns an empty [Vector3]. + Returns the gravity of the device's accelerometer, if the device has one. Otherwise, the method returns [constant Vector3.ZERO]. + [b]Note:[/b] This method only works on Android and iOS. On other platforms, it always returns [constant Vector3.ZERO]. </description> </method> <method name="get_gyroscope" qualifiers="const"> <return type="Vector3"> </return> <description> - If the device has a gyroscope, this will return the rate of rotation in rad/s around a device's X, Y, and Z axes. Otherwise, it returns an empty [Vector3]. + Returns the rotation rate in rad/s around a device's X, Y, and Z axes of the gyroscope, if the device has one. Otherwise, the method returns [constant Vector3.ZERO]. + [b]Note:[/b] This method only works on Android. On other platforms, it always returns [constant Vector3.ZERO]. </description> </method> <method name="get_joy_axis" qualifiers="const"> @@ -182,7 +185,8 @@ <return type="Vector3"> </return> <description> - If the device has a magnetometer, this will return the magnetic field strength in micro-Tesla for all axes. + Returns the the magnetic field strength in micro-Tesla for all axes of the device's magnetometer, if the device has one. Otherwise, the method returns [constant Vector3.ZERO]. + [b]Note:[/b] This method only works on Android and UWP. On other platforms, it always returns [constant Vector3.ZERO]. </description> </method> <method name="get_mouse_button_mask" qualifiers="const"> @@ -417,7 +421,8 @@ Makes the mouse cursor hidden if it is visible. </constant> <constant name="MOUSE_MODE_CAPTURED" value="2" enum="MouseMode"> - Captures the mouse. The mouse will be hidden and unable to leave the game window, but it will still register movement and mouse button presses. On Windows and Linux, the mouse will use raw input mode, which means the reported movement will be unaffected by the OS' mouse acceleration settings. + Captures the mouse. The mouse will be hidden and its position locked at the center of the screen. + [b]Note:[/b] If you want to process the mouse's movement in this mode, you need to use [member InputEventMouseMotion.relative]. </constant> <constant name="MOUSE_MODE_CONFINED" value="3" enum="MouseMode"> Makes the mouse cursor visible but confines it to the game window. diff --git a/doc/classes/InputEvent.xml b/doc/classes/InputEvent.xml index 413e217b45..3663ee98cc 100644 --- a/doc/classes/InputEvent.xml +++ b/doc/classes/InputEvent.xml @@ -7,8 +7,8 @@ Base class of all sort of input event. See [method Node._input]. </description> <tutorials> - <link>https://docs.godotengine.org/en/latest/tutorials/inputs/inputevent.html</link> - <link>https://docs.godotengine.org/en/latest/tutorials/2d/2d_transforms.html</link> + <link title="InputEvent">https://docs.godotengine.org/en/latest/tutorials/inputs/inputevent.html</link> + <link title="Viewport and canvas transforms">https://docs.godotengine.org/en/latest/tutorials/2d/2d_transforms.html</link> </tutorials> <methods> <method name="accumulate"> diff --git a/doc/classes/InputEventAction.xml b/doc/classes/InputEventAction.xml index 1c38ff8e8f..e0d3e47219 100644 --- a/doc/classes/InputEventAction.xml +++ b/doc/classes/InputEventAction.xml @@ -7,7 +7,7 @@ Contains a generic action which can be targeted from several types of inputs. Actions can be created from the [b]Input Map[/b] tab in the [b]Project > Project Settings[/b] menu. See [method Node._input]. </description> <tutorials> - <link>https://docs.godotengine.org/en/latest/tutorials/inputs/inputevent.html#actions</link> + <link title="InputEvent: Actions">https://docs.godotengine.org/en/latest/tutorials/inputs/inputevent.html#actions</link> </tutorials> <methods> </methods> diff --git a/doc/classes/InputEventJoypadButton.xml b/doc/classes/InputEventJoypadButton.xml index 7876bace75..6ab4942f85 100644 --- a/doc/classes/InputEventJoypadButton.xml +++ b/doc/classes/InputEventJoypadButton.xml @@ -7,7 +7,7 @@ Input event type for gamepad buttons. For gamepad analog sticks and joysticks, see [InputEventJoypadMotion]. </description> <tutorials> - <link>https://docs.godotengine.org/en/latest/tutorials/inputs/inputevent.html</link> + <link title="InputEvent">https://docs.godotengine.org/en/latest/tutorials/inputs/inputevent.html</link> </tutorials> <methods> </methods> diff --git a/doc/classes/InputEventJoypadMotion.xml b/doc/classes/InputEventJoypadMotion.xml index bfd961ce1f..2d7787b568 100644 --- a/doc/classes/InputEventJoypadMotion.xml +++ b/doc/classes/InputEventJoypadMotion.xml @@ -7,7 +7,7 @@ Stores information about joystick motions. One [InputEventJoypadMotion] represents one axis at a time. </description> <tutorials> - <link>https://docs.godotengine.org/en/latest/tutorials/inputs/inputevent.html</link> + <link title="InputEvent">https://docs.godotengine.org/en/latest/tutorials/inputs/inputevent.html</link> </tutorials> <methods> </methods> diff --git a/doc/classes/InputEventKey.xml b/doc/classes/InputEventKey.xml index 767e67c615..fe91b9c13e 100644 --- a/doc/classes/InputEventKey.xml +++ b/doc/classes/InputEventKey.xml @@ -7,7 +7,7 @@ Stores key presses on the keyboard. Supports key presses, key releases and [member echo] events. </description> <tutorials> - <link>https://docs.godotengine.org/en/latest/tutorials/inputs/inputevent.html</link> + <link title="InputEvent">https://docs.godotengine.org/en/latest/tutorials/inputs/inputevent.html</link> </tutorials> <methods> <method name="get_keycode_with_modifiers" qualifiers="const"> diff --git a/doc/classes/InputEventMouse.xml b/doc/classes/InputEventMouse.xml index e3c9d688d2..31e82bbaed 100644 --- a/doc/classes/InputEventMouse.xml +++ b/doc/classes/InputEventMouse.xml @@ -7,7 +7,7 @@ Stores general mouse events information. </description> <tutorials> - <link>https://docs.godotengine.org/en/latest/tutorials/inputs/inputevent.html</link> + <link title="InputEvent">https://docs.godotengine.org/en/latest/tutorials/inputs/inputevent.html</link> </tutorials> <methods> </methods> diff --git a/doc/classes/InputEventMouseButton.xml b/doc/classes/InputEventMouseButton.xml index b83588a877..d7b64a9a2d 100644 --- a/doc/classes/InputEventMouseButton.xml +++ b/doc/classes/InputEventMouseButton.xml @@ -7,7 +7,7 @@ Contains mouse click information. See [method Node._input]. </description> <tutorials> - <link>https://docs.godotengine.org/en/latest/tutorials/inputs/mouse_and_input_coordinates.html</link> + <link title="Mouse and input coordinates">https://docs.godotengine.org/en/latest/tutorials/inputs/mouse_and_input_coordinates.html</link> </tutorials> <methods> </methods> diff --git a/doc/classes/InputEventMouseMotion.xml b/doc/classes/InputEventMouseMotion.xml index c36089fe9b..3e64fd63ab 100644 --- a/doc/classes/InputEventMouseMotion.xml +++ b/doc/classes/InputEventMouseMotion.xml @@ -8,7 +8,7 @@ [b]Note:[/b] By default, this event is only emitted once per frame rendered at most. If you need more precise input reporting, call [method Input.set_use_accumulated_input] with [code]false[/code] to make events emitted as often as possible. If you use InputEventMouseMotion to draw lines, consider implementing [url=https://en.wikipedia.org/wiki/Bresenham%27s_line_algorithm]Bresenham's line algorithm[/url] as well to avoid visible gaps in lines if the user is moving the mouse quickly. </description> <tutorials> - <link>https://docs.godotengine.org/en/latest/tutorials/inputs/mouse_and_input_coordinates.html</link> + <link title="Mouse and input coordinates">https://docs.godotengine.org/en/latest/tutorials/inputs/mouse_and_input_coordinates.html</link> </tutorials> <methods> </methods> diff --git a/doc/classes/InputEventScreenDrag.xml b/doc/classes/InputEventScreenDrag.xml index a315e4ddfb..d69f175be8 100644 --- a/doc/classes/InputEventScreenDrag.xml +++ b/doc/classes/InputEventScreenDrag.xml @@ -7,7 +7,7 @@ Contains screen drag information. See [method Node._input]. </description> <tutorials> - <link>https://docs.godotengine.org/en/latest/tutorials/inputs/inputevent.html</link> + <link title="InputEvent">https://docs.godotengine.org/en/latest/tutorials/inputs/inputevent.html</link> </tutorials> <methods> </methods> diff --git a/doc/classes/InputEventScreenTouch.xml b/doc/classes/InputEventScreenTouch.xml index 16a3cf8353..f497f2fecc 100644 --- a/doc/classes/InputEventScreenTouch.xml +++ b/doc/classes/InputEventScreenTouch.xml @@ -8,7 +8,7 @@ Stores multi-touch press/release information. Supports touch press, touch release and [member index] for multi-touch count and order. </description> <tutorials> - <link>https://docs.godotengine.org/en/latest/tutorials/inputs/inputevent.html</link> + <link title="InputEvent">https://docs.godotengine.org/en/latest/tutorials/inputs/inputevent.html</link> </tutorials> <methods> </methods> diff --git a/doc/classes/InputEventWithModifiers.xml b/doc/classes/InputEventWithModifiers.xml index cc7de2ca32..667879a922 100644 --- a/doc/classes/InputEventWithModifiers.xml +++ b/doc/classes/InputEventWithModifiers.xml @@ -7,7 +7,7 @@ Contains keys events information with modifiers support like [kbd]Shift[/kbd] or [kbd]Alt[/kbd]. See [method Node._input]. </description> <tutorials> - <link>https://docs.godotengine.org/en/latest/tutorials/inputs/inputevent.html</link> + <link title="InputEvent">https://docs.godotengine.org/en/latest/tutorials/inputs/inputevent.html</link> </tutorials> <methods> </methods> diff --git a/doc/classes/InputMap.xml b/doc/classes/InputMap.xml index 03212538c9..062ac3869d 100644 --- a/doc/classes/InputMap.xml +++ b/doc/classes/InputMap.xml @@ -7,7 +7,7 @@ Manages all [InputEventAction] which can be created/modified from the project settings menu [b]Project > Project Settings > Input Map[/b] or in code with [method add_action] and [method action_add_event]. See [method Node._input]. </description> <tutorials> - <link>https://docs.godotengine.org/en/latest/tutorials/inputs/inputevent.html#inputmap</link> + <link title="InputEvent: InputMap">https://docs.godotengine.org/en/latest/tutorials/inputs/inputevent.html#inputmap</link> </tutorials> <methods> <method name="action_add_event"> diff --git a/doc/classes/JavaScript.xml b/doc/classes/JavaScript.xml index 68f6c32a53..d2cb558385 100644 --- a/doc/classes/JavaScript.xml +++ b/doc/classes/JavaScript.xml @@ -7,7 +7,7 @@ The JavaScript singleton is implemented only in the HTML5 export. It's used to access the browser's JavaScript context. This allows interaction with embedding pages or calling third-party JavaScript APIs. </description> <tutorials> - <link>https://docs.godotengine.org/en/latest/getting_started/workflow/export/exporting_for_web.html#calling-javascript-from-script</link> + <link title="Exporting for the Web: Calling JavaScript from script">https://docs.godotengine.org/en/latest/getting_started/workflow/export/exporting_for_web.html#calling-javascript-from-script</link> </tutorials> <methods> <method name="eval"> diff --git a/doc/classes/KinematicBody2D.xml b/doc/classes/KinematicBody2D.xml index 455fdad771..5a1b4630d0 100644 --- a/doc/classes/KinematicBody2D.xml +++ b/doc/classes/KinematicBody2D.xml @@ -10,7 +10,7 @@ </description> <tutorials> <link title="Kinematic character (2D)">https://docs.godotengine.org/en/latest/tutorials/physics/kinematic_character_2d.html</link> - <link>https://docs.godotengine.org/en/latest/tutorials/physics/using_kinematic_body_2d.html</link> + <link title="Using KinematicBody2D">https://docs.godotengine.org/en/latest/tutorials/physics/using_kinematic_body_2d.html</link> </tutorials> <methods> <method name="get_floor_normal" qualifiers="const"> diff --git a/doc/classes/KinematicBody3D.xml b/doc/classes/KinematicBody3D.xml index 01cce907f9..5d9c7fd896 100644 --- a/doc/classes/KinematicBody3D.xml +++ b/doc/classes/KinematicBody3D.xml @@ -9,7 +9,7 @@ [b]Kinematic characters:[/b] KinematicBody3D also has an API for moving objects (the [method move_and_collide] and [method move_and_slide] methods) while performing collision tests. This makes them really useful to implement characters that collide against a world, but that don't require advanced physics. </description> <tutorials> - <link>https://docs.godotengine.org/en/latest/tutorials/physics/kinematic_character_2d.html</link> + <link title="Kinematic character (2D)">https://docs.godotengine.org/en/latest/tutorials/physics/kinematic_character_2d.html</link> </tutorials> <methods> <method name="get_axis_lock" qualifiers="const"> diff --git a/doc/classes/Light2D.xml b/doc/classes/Light2D.xml index 2862190d4d..c5f0c2df8c 100644 --- a/doc/classes/Light2D.xml +++ b/doc/classes/Light2D.xml @@ -8,7 +8,7 @@ [b]Note:[/b] Light2D can also be used as a mask. </description> <tutorials> - <link>https://docs.godotengine.org/en/latest/tutorials/2d/2d_lights_and_shadows.html</link> + <link title="2D lights and shadows">https://docs.godotengine.org/en/latest/tutorials/2d/2d_lights_and_shadows.html</link> </tutorials> <methods> </methods> diff --git a/doc/classes/Light3D.xml b/doc/classes/Light3D.xml index 6979efa569..c022e56a39 100644 --- a/doc/classes/Light3D.xml +++ b/doc/classes/Light3D.xml @@ -7,7 +7,7 @@ Light3D is the [i]abstract[/i] base class for light nodes. As it can't be instanced, it shouldn't be used directly. Other types of light nodes inherit from it. Light3D contains the common variables and parameters used for lighting. </description> <tutorials> - <link>https://docs.godotengine.org/en/latest/tutorials/3d/lights_and_shadows.html</link> + <link title="3D lights and shadows">https://docs.godotengine.org/en/latest/tutorials/3d/lights_and_shadows.html</link> </tutorials> <methods> <method name="get_param" qualifiers="const"> @@ -77,6 +77,8 @@ <member name="shadow_enabled" type="bool" setter="set_shadow" getter="has_shadow" default="false"> If [code]true[/code], the light will cast shadows. </member> + <member name="shadow_fog_fade" type="float" setter="set_param" getter="get_param" default="1.0"> + </member> <member name="shadow_normal_bias" type="float" setter="set_param" getter="get_param" default="2.0"> Offsets the lookup into the shadow map by the object's normal. This can be used to reduce self-shadowing artifacts without using [member shadow_bias]. In practice, this value should be tweaked along with [member shadow_bias] to reduce artifacts as much as possible. </member> @@ -138,10 +140,12 @@ <constant name="PARAM_SHADOW_BLUR" value="16" enum="Param"> Constant for accessing [member shadow_blur]. </constant> - <constant name="PARAM_TRANSMITTANCE_BIAS" value="17" enum="Param"> + <constant name="PARAM_SHADOW_VOLUMETRIC_FOG_FADE" value="17" enum="Param"> + </constant> + <constant name="PARAM_TRANSMITTANCE_BIAS" value="18" enum="Param"> Constant for accessing [member shadow_transmittance_bias]. </constant> - <constant name="PARAM_MAX" value="18" enum="Param"> + <constant name="PARAM_MAX" value="19" enum="Param"> Represents the size of the [enum Param] enum. </constant> <constant name="BAKE_DISABLED" value="0" enum="BakeMode"> diff --git a/doc/classes/LightOccluder2D.xml b/doc/classes/LightOccluder2D.xml index a02f7a0f75..9f128e5942 100644 --- a/doc/classes/LightOccluder2D.xml +++ b/doc/classes/LightOccluder2D.xml @@ -7,7 +7,7 @@ Occludes light cast by a Light2D, casting shadows. The LightOccluder2D must be provided with an [OccluderPolygon2D] in order for the shadow to be computed. </description> <tutorials> - <link>https://docs.godotengine.org/en/latest/tutorials/2d/2d_lights_and_shadows.html</link> + <link title="2D lights and shadows">https://docs.godotengine.org/en/latest/tutorials/2d/2d_lights_and_shadows.html</link> </tutorials> <methods> </methods> diff --git a/doc/classes/Mesh.xml b/doc/classes/Mesh.xml index 367099e455..1efa72a2b2 100644 --- a/doc/classes/Mesh.xml +++ b/doc/classes/Mesh.xml @@ -44,7 +44,7 @@ <return type="AABB"> </return> <description> - Returns the smallest [AABB] enclosing this mesh. Not affected by [code]custom_aabb[/code]. + Returns the smallest [AABB] enclosing this mesh in local space. Not affected by [code]custom_aabb[/code]. See also [method VisualInstance3D.get_transformed_aabb]. [b]Note:[/b] This is only implemented for [ArrayMesh] and [PrimitiveMesh]. </description> </method> diff --git a/doc/classes/MeshInstance2D.xml b/doc/classes/MeshInstance2D.xml index 689f8d83e1..59b312f69a 100644 --- a/doc/classes/MeshInstance2D.xml +++ b/doc/classes/MeshInstance2D.xml @@ -7,7 +7,7 @@ Node used for displaying a [Mesh] in 2D. Can be constructed from an existing [Sprite2D] via a tool in the editor toolbar. Select "Sprite2D" then "Convert to Mesh2D", select settings in popup and press "Create Mesh2D". </description> <tutorials> - <link>https://docs.godotengine.org/en/latest/tutorials/2d/2d_meshes.html</link> + <link title="2D meshes">https://docs.godotengine.org/en/latest/tutorials/2d/2d_meshes.html</link> </tutorials> <methods> </methods> diff --git a/doc/classes/MultiMesh.xml b/doc/classes/MultiMesh.xml index 0f56ab4b95..e1b3ffa2e4 100644 --- a/doc/classes/MultiMesh.xml +++ b/doc/classes/MultiMesh.xml @@ -10,15 +10,15 @@ Since instances may have any behavior, the AABB used for visibility must be provided by the user. </description> <tutorials> - <link>https://docs.godotengine.org/en/latest/tutorials/3d/vertex_animation/animating_thousands_of_fish.html</link> - <link>https://docs.godotengine.org/en/latest/tutorials/optimization/using_multimesh.html</link> + <link title="Animating thousands of fish with MultiMeshInstance">https://docs.godotengine.org/en/latest/tutorials/3d/vertex_animation/animating_thousands_of_fish.html</link> + <link title="Optimization using MultiMeshes">https://docs.godotengine.org/en/latest/tutorials/optimization/using_multimesh.html</link> </tutorials> <methods> <method name="get_aabb" qualifiers="const"> <return type="AABB"> </return> <description> - Returns the visibility axis-aligned bounding box. + Returns the visibility axis-aligned bounding box in local space. See also [method VisualInstance3D.get_transformed_aabb]. </description> </method> <method name="get_instance_color" qualifiers="const"> diff --git a/doc/classes/MultiMeshInstance3D.xml b/doc/classes/MultiMeshInstance3D.xml index cab17c952e..7d8035ba77 100644 --- a/doc/classes/MultiMeshInstance3D.xml +++ b/doc/classes/MultiMeshInstance3D.xml @@ -8,9 +8,9 @@ This is useful to optimize the rendering of a high amount of instances of a given mesh (for example trees in a forest or grass strands). </description> <tutorials> - <link>https://docs.godotengine.org/en/latest/tutorials/3d/vertex_animation/animating_thousands_of_fish.html</link> - <link>https://docs.godotengine.org/en/latest/tutorials/3d/using_multi_mesh_instance.html</link> - <link>https://docs.godotengine.org/en/latest/tutorials/optimization/using_multimesh.html</link> + <link title="Animating thousands of fish with MultiMeshInstance">https://docs.godotengine.org/en/latest/tutorials/3d/vertex_animation/animating_thousands_of_fish.html</link> + <link title="Using MultiMeshInstance">https://docs.godotengine.org/en/latest/tutorials/3d/using_multi_mesh_instance.html</link> + <link title="Optimization using MultiMeshes">https://docs.godotengine.org/en/latest/tutorials/optimization/using_multimesh.html</link> </tutorials> <methods> </methods> diff --git a/doc/classes/Mutex.xml b/doc/classes/Mutex.xml index 2de1f71867..f5f6308401 100644 --- a/doc/classes/Mutex.xml +++ b/doc/classes/Mutex.xml @@ -7,7 +7,7 @@ A synchronization mutex (mutual exclusion). This is used to synchronize multiple [Thread]s, and is equivalent to a binary [Semaphore]. It guarantees that only one thread can ever acquire the lock at a time. A mutex can be used to protect a critical section; however, be careful to avoid deadlocks. </description> <tutorials> - <link>https://docs.godotengine.org/en/latest/tutorials/threads/using_multiple_threads.html</link> + <link title="Using multiple threads">https://docs.godotengine.org/en/latest/tutorials/threads/using_multiple_threads.html</link> </tutorials> <methods> <method name="lock"> diff --git a/doc/classes/NetworkedMultiplayerPeer.xml b/doc/classes/NetworkedMultiplayerPeer.xml index ff97ea926d..7e2a9af59f 100644 --- a/doc/classes/NetworkedMultiplayerPeer.xml +++ b/doc/classes/NetworkedMultiplayerPeer.xml @@ -7,7 +7,7 @@ Manages the connection to network peers. Assigns unique IDs to each client connected to the server. </description> <tutorials> - <link>https://docs.godotengine.org/en/latest/tutorials/networking/high_level_multiplayer.html</link> + <link title="High-level multiplayer">https://docs.godotengine.org/en/latest/tutorials/networking/high_level_multiplayer.html</link> </tutorials> <methods> <method name="get_connection_status" qualifiers="const"> diff --git a/doc/classes/Node.xml b/doc/classes/Node.xml index 8f66c9df38..1548800901 100644 --- a/doc/classes/Node.xml +++ b/doc/classes/Node.xml @@ -17,7 +17,7 @@ [b]Networking with nodes:[/b] After connecting to a server (or making one, see [NetworkedMultiplayerENet]), it is possible to use the built-in RPC (remote procedure call) system to communicate over the network. By calling [method rpc] with a method name, it will be called locally and in all connected peers (peers = clients and the server that accepts connections). To identify which node receives the RPC call, Godot will use its [NodePath] (make sure node names are the same on all peers). Also, take a look at the high-level networking tutorial and corresponding demos. </description> <tutorials> - <link>https://docs.godotengine.org/en/latest/getting_started/step_by_step/scenes_and_nodes.html</link> + <link title="Scenes and nodes">https://docs.godotengine.org/en/latest/getting_started/step_by_step/scenes_and_nodes.html</link> </tutorials> <methods> <method name="_enter_tree" qualifiers="virtual"> @@ -194,6 +194,7 @@ Finds a descendant of this node whose name matches [code]mask[/code] as in [method String.match] (i.e. case-sensitive, but [code]"*"[/code] matches zero or more characters and [code]"?"[/code] matches any single character except [code]"."[/code]). [b]Note:[/b] It does not match against the full path, just against individual node names. If [code]owned[/code] is [code]true[/code], this method only finds nodes whose owner is this node. This is especially important for scenes instantiated through a script, because those scenes don't have an owner. + [b]Note:[/b] As this method walks through all the descendants of the node, it is the slowest way to get a reference to another node. Whenever possible, consider using [method get_node] instead. To avoid using [method find_node] too often, consider caching the node reference into a variable. </description> </method> <method name="find_parent" qualifiers="const"> @@ -204,6 +205,7 @@ <description> Finds the first parent of the current node whose name matches [code]mask[/code] as in [method String.match] (i.e. case-sensitive, but [code]"*"[/code] matches zero or more characters and [code]"?"[/code] matches any single character except [code]"."[/code]). [b]Note:[/b] It does not match against the full path, just against individual node names. + [b]Note:[/b] As this method walks upwards in the scene tree, it can be slow in large, deeply nested scene trees. Whenever possible, consider using [method get_node] instead. To avoid using [method find_parent] too often, consider caching the node reference into a variable. </description> </method> <method name="get_child" qualifiers="const"> @@ -213,6 +215,7 @@ </argument> <description> Returns a child node by its index (see [method get_child_count]). This method is often used for iterating all children of a node. + Negative indices access the children from the last one. To access a child node via its name, use [method get_node]. </description> </method> @@ -522,7 +525,7 @@ â” â•´Menu ┃ â” â•´Label ┃ â”–â•´Camera2D - â”–-SplashScreen + â”–â•´SplashScreen â”–â•´Camera2D [/codeblock] </description> diff --git a/doc/classes/Node2D.xml b/doc/classes/Node2D.xml index d29c556216..987a18f367 100644 --- a/doc/classes/Node2D.xml +++ b/doc/classes/Node2D.xml @@ -7,7 +7,7 @@ A 2D game object, with a transform (position, rotation, and scale). All 2D nodes, including physics objects and sprites, inherit from Node2D. Use Node2D as a parent node to move, scale and rotate children in a 2D project. Also gives control of the node's render order. </description> <tutorials> - <link>https://docs.godotengine.org/en/latest/tutorials/2d/custom_drawing_in_2d.html</link> + <link title="Custom drawing in 2D">https://docs.godotengine.org/en/latest/tutorials/2d/custom_drawing_in_2d.html</link> </tutorials> <methods> <method name="apply_scale"> diff --git a/doc/classes/Node3D.xml b/doc/classes/Node3D.xml index 02b319fb5a..1ef875f606 100644 --- a/doc/classes/Node3D.xml +++ b/doc/classes/Node3D.xml @@ -9,7 +9,7 @@ [b]Note:[/b] Unless otherwise specified, all methods that have angle parameters must have angles specified as [i]radians[/i]. To convert degrees to radians, use [method @GDScript.deg2rad]. </description> <tutorials> - <link>https://docs.godotengine.org/en/latest/tutorials/3d/introduction_to_3d.html</link> + <link title="Introduction to 3D">https://docs.godotengine.org/en/latest/tutorials/3d/introduction_to_3d.html</link> </tutorials> <methods> <method name="force_update_transform"> diff --git a/doc/classes/Object.xml b/doc/classes/Object.xml index ca6b624359..50d91c7943 100644 --- a/doc/classes/Object.xml +++ b/doc/classes/Object.xml @@ -395,7 +395,7 @@ <argument index="0" name="name" type="String"> </argument> <description> - Removes a given entry from the object's metadata. + Removes a given entry from the object's metadata. See also [method set_meta]. </description> </method> <method name="set"> @@ -464,7 +464,8 @@ <argument index="1" name="value" type="Variant"> </argument> <description> - Adds or changes a given entry in the object's metadata. Metadata are serialized, and can take any [Variant] value. + Adds, changes or removes a given entry in the object's metadata. Metadata are serialized and can take any [Variant] value. + To remove a given entry from the object's metadata, use [method remove_meta]. Metadata is also removed if its value is set to [code]null[/code]. This means you can also use [code]set_meta("name", null)[/code] to remove metadata for [code]"name"[/code]. </description> </method> <method name="set_script"> @@ -486,13 +487,35 @@ </description> </method> <method name="tr" qualifiers="const"> - <return type="StringName"> + <return type="String"> </return> <argument index="0" name="message" type="StringName"> </argument> + <argument index="1" name="context" type="StringName" default=""""> + </argument> <description> - Translates a message using translation catalogs configured in the Project Settings. + Translates a message using translation catalogs configured in the Project Settings. An additional context could be used to specify the translation context. Only works if message translation is enabled (which it is by default), otherwise it returns the [code]message[/code] unchanged. See [method set_message_translation]. + See [url=https://docs.godotengine.org/en/latest/tutorials/i18n/internationalizing_games.html]Internationalizing games[/url] for examples of the usage of this method. + </description> + </method> + <method name="tr_n" qualifiers="const"> + <return type="String"> + </return> + <argument index="0" name="message" type="StringName"> + </argument> + <argument index="1" name="plural_message" type="StringName"> + </argument> + <argument index="2" name="n" type="int"> + </argument> + <argument index="3" name="context" type="StringName" default=""""> + </argument> + <description> + Translates a message involving plurals using translation catalogs configured in the Project Settings. An additional context could be used to specify the translation context. + Only works if message translation is enabled (which it is by default), otherwise it returns the [code]message[/code] or [code]plural_message[/code] unchanged. See [method set_message_translation]. + The number [code]n[/code] is the number or quantity of the plural object. It will be used to guide the translation system to fetch the correct plural form for the selected language. + [b]Note:[/b] Negative and floating-point values usually represent physical entities for which singular and plural don't clearly apply. In such cases, use [method tr]. + See [url=https://docs.godotengine.org/en/latest/tutorials/i18n/localization_using_gettext.html]Localization using gettext[/url] for examples of the usage of this method. </description> </method> </methods> diff --git a/doc/classes/OmniLight3D.xml b/doc/classes/OmniLight3D.xml index 000d67e691..dfcb19a287 100644 --- a/doc/classes/OmniLight3D.xml +++ b/doc/classes/OmniLight3D.xml @@ -7,7 +7,7 @@ An Omnidirectional light is a type of [Light3D] that emits light in all directions. The light is attenuated by distance and this attenuation can be configured by changing its energy, radius, and attenuation parameters. </description> <tutorials> - <link>https://docs.godotengine.org/en/latest/tutorials/3d/lights_and_shadows.html</link> + <link title="3D lights and shadows">https://docs.godotengine.org/en/latest/tutorials/3d/lights_and_shadows.html</link> </tutorials> <methods> </methods> diff --git a/doc/classes/OptionButton.xml b/doc/classes/OptionButton.xml index 39d974ec47..8c4bbd6716 100644 --- a/doc/classes/OptionButton.xml +++ b/doc/classes/OptionButton.xml @@ -217,7 +217,7 @@ <argument index="0" name="index" type="int"> </argument> <description> - Emitted the when user navigates to an item using the [code]ui_up[/code] or [code]ui_down[/code] actions. The index of the item selected is passed as argument. + Emitted when the user navigates to an item using the [code]ui_up[/code] or [code]ui_down[/code] actions. The index of the item selected is passed as argument. </description> </signal> <signal name="item_selected"> diff --git a/doc/classes/PCKPacker.xml b/doc/classes/PCKPacker.xml index 314869be49..6b500d5ac3 100644 --- a/doc/classes/PCKPacker.xml +++ b/doc/classes/PCKPacker.xml @@ -23,6 +23,8 @@ </argument> <argument index="1" name="source_path" type="String"> </argument> + <argument index="2" name="encrypt" type="bool" default="false"> + </argument> <description> Adds the [code]source_path[/code] file to the current PCK package at the [code]pck_path[/code] internal path (should start with [code]res://[/code]). </description> @@ -43,6 +45,10 @@ </argument> <argument index="1" name="alignment" type="int" default="0"> </argument> + <argument index="2" name="key" type="String" default=""""> + </argument> + <argument index="3" name="encrypt_directory" type="bool" default="false"> + </argument> <description> Creates a new PCK file with the name [code]pck_name[/code]. The [code].pck[/code] file extension isn't added automatically, so it should be part of [code]pck_name[/code] (even though it's not required). </description> diff --git a/doc/classes/PackedByteArray.xml b/doc/classes/PackedByteArray.xml index 08f8558881..0b43522bce 100644 --- a/doc/classes/PackedByteArray.xml +++ b/doc/classes/PackedByteArray.xml @@ -57,6 +57,19 @@ Returns a new [PackedByteArray] with the data decompressed. Set [code]buffer_size[/code] to the size of the uncompressed data. Set the compression mode using one of [enum File.CompressionMode]'s constants. </description> </method> + <method name="decompress_dynamic"> + <return type="PackedByteArray"> + </return> + <argument index="0" name="max_output_size" type="int"> + </argument> + <argument index="1" name="compression_mode" type="int" default="0"> + </argument> + <description> + Returns a new [PackedByteArray] with the data decompressed. Set the compression mode using one of [enum File.CompressionMode]'s constants. [b]This method only accepts gzip and deflate compression modes.[/b] + This method is potentially slower than [code]decompress[/code], as it may have to re-allocate it's output buffer multiple times while decompressing, where as [code]decompress[/code] knows it's output buffer size from the beginning. + GZIP has a maximal compression ratio of 1032:1, meaning it's very possible for a small compressed payload to decompress to a potentially very large output. To guard against this, you may provide a maximum size this function is allowed to allocate in bytes via [code]max_output_size[/code]. Passing -1 will allow for unbounded output. If any positive value is passed, and the decompression exceeds that amount in bytes, then an error will be returned. + </description> + </method> <method name="empty"> <return type="bool"> </return> @@ -68,14 +81,28 @@ <return type="String"> </return> <description> - Returns a copy of the array's contents as [String]. Fast alternative to [method get_string_from_utf8] if the content is ASCII-only. Unlike the UTF-8 function this function maps every byte to a character in the array. Multibyte sequences will not be interpreted correctly. For parsing user input always use [method get_string_from_utf8]. + Converts ASCII/Latin-1 encoded array to [String]. Fast alternative to [method get_string_from_utf8] if the content is ASCII/Latin-1 only. Unlike the UTF-8 function this function maps every byte to a character in the array. Multibyte sequences will not be interpreted correctly. For parsing user input always use [method get_string_from_utf8]. + </description> + </method> + <method name="get_string_from_utf16"> + <return type="String"> + </return> + <description> + Converts UTF-16 encoded array to [String]. If the BOM is missing, system endianness is assumed. Returns empty string if source array is not valid UTF-16 string. + </description> + </method> + <method name="get_string_from_utf32"> + <return type="String"> + </return> + <description> + Converts UTF-32 encoded array to [String]. System endianness is assumed. Returns empty string if source array is not valid UTF-32 string. </description> </method> <method name="get_string_from_utf8"> <return type="String"> </return> <description> - Returns a copy of the array's contents as [String]. Slower than [method get_string_from_ascii] but supports UTF-8 encoded data. Use this function if you are unsure about the source of the data. For user input this function should always be preferred. + Converts UTF-8 encoded array to [String]. Slower than [method get_string_from_ascii] but supports UTF-8 encoded data. Use this function if you are unsure about the source of the data. For user input this function should always be preferred. Returns empty string if source array is not valid UTF-8 string. </description> </method> <method name="has"> diff --git a/doc/classes/ParticlesMaterial.xml b/doc/classes/ParticlesMaterial.xml index d04ac5bdce..f6fa3cf38b 100644 --- a/doc/classes/ParticlesMaterial.xml +++ b/doc/classes/ParticlesMaterial.xml @@ -243,6 +243,14 @@ <member name="spread" type="float" setter="set_spread" getter="get_spread" default="45.0"> Each particle's initial direction range from [code]+spread[/code] to [code]-spread[/code] degrees. Applied to X/Z plane and Y/Z planes. </member> + <member name="sub_emitter_amount_at_end" type="int" setter="set_sub_emitter_amount_at_end" getter="get_sub_emitter_amount_at_end"> + </member> + <member name="sub_emitter_frequency" type="float" setter="set_sub_emitter_frequency" getter="get_sub_emitter_frequency"> + </member> + <member name="sub_emitter_keep_velocity" type="bool" setter="set_sub_emitter_keep_velocity" getter="get_sub_emitter_keep_velocity" default="false"> + </member> + <member name="sub_emitter_mode" type="int" setter="set_sub_emitter_mode" getter="get_sub_emitter_mode" enum="ParticlesMaterial.SubEmitterMode" default="0"> + </member> <member name="tangential_accel" type="float" setter="set_param" getter="get_param" default="0.0"> Tangential acceleration applied to each particle. Tangential acceleration is perpendicular to the particle's velocity giving the particles a swirling motion. </member> @@ -252,15 +260,6 @@ <member name="tangential_accel_random" type="float" setter="set_param_randomness" getter="get_param_randomness" default="0.0"> Tangential acceleration randomness ratio. </member> - <member name="trail_color_modifier" type="GradientTexture" setter="set_trail_color_modifier" getter="get_trail_color_modifier"> - Trail particles' color will vary along this [GradientTexture]. - </member> - <member name="trail_divisor" type="int" setter="set_trail_divisor" getter="get_trail_divisor" default="1"> - Emitter will emit [code]amount[/code] divided by [code]trail_divisor[/code] particles. The remaining particles will be used as trail(s). - </member> - <member name="trail_size_modifier" type="CurveTexture" setter="set_trail_size_modifier" getter="get_trail_size_modifier"> - Trail particles' size will vary along this [CurveTexture]. - </member> </members> <constants> <constant name="PARAM_INITIAL_LINEAR_VELOCITY" value="0" enum="Parameter"> @@ -332,5 +331,15 @@ <constant name="EMISSION_SHAPE_MAX" value="5" enum="EmissionShape"> Represents the size of the [enum EmissionShape] enum. </constant> + <constant name="SUB_EMITTER_DISABLED" value="0" enum="SubEmitterMode"> + </constant> + <constant name="SUB_EMITTER_CONSTANT" value="1" enum="SubEmitterMode"> + </constant> + <constant name="SUB_EMITTER_AT_END" value="2" enum="SubEmitterMode"> + </constant> + <constant name="SUB_EMITTER_AT_COLLISION" value="3" enum="SubEmitterMode"> + </constant> + <constant name="SUB_EMITTER_MAX" value="4" enum="SubEmitterMode"> + </constant> </constants> </class> diff --git a/doc/classes/PhysicsBody2D.xml b/doc/classes/PhysicsBody2D.xml index 6afbd1ee8e..ca42f5801a 100644 --- a/doc/classes/PhysicsBody2D.xml +++ b/doc/classes/PhysicsBody2D.xml @@ -7,7 +7,7 @@ PhysicsBody2D is an abstract base class for implementing a physics body. All *Body2D types inherit from it. </description> <tutorials> - <link>https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html</link> + <link title="Physics introduction">https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html</link> </tutorials> <methods> <method name="add_collision_exception_with"> @@ -80,10 +80,10 @@ <member name="collision_layer" type="int" setter="set_collision_layer" getter="get_collision_layer" default="1"> The physics layers this area is in. Collidable objects can exist in any of 32 different layers. These layers work like a tagging system, and are not visual. A collidable can use these layers to select with which objects it can collide, using the [member collision_mask] property. - A contact is detected if object A is in any of the layers that object B scans, or object B is in any layer scanned by object A. + A contact is detected if object A is in any of the layers that object B scans, or object B is in any layer scanned by object A. See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information. </member> <member name="collision_mask" type="int" setter="set_collision_mask" getter="get_collision_mask" default="1"> - The physics layers this area scans for collisions. + The physics layers this area scans for collisions. See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information. </member> <member name="input_pickable" type="bool" setter="set_pickable" getter="is_pickable" override="true" default="false" /> <member name="layers" type="int" setter="_set_layers" getter="_get_layers"> diff --git a/doc/classes/PhysicsBody3D.xml b/doc/classes/PhysicsBody3D.xml index 2301a07a5c..7de65603f9 100644 --- a/doc/classes/PhysicsBody3D.xml +++ b/doc/classes/PhysicsBody3D.xml @@ -7,7 +7,7 @@ PhysicsBody3D is an abstract base class for implementing a physics body. All *Body types inherit from it. </description> <tutorials> - <link>https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html</link> + <link title="Physics introduction">https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html</link> </tutorials> <methods> <method name="add_collision_exception_with"> @@ -80,10 +80,10 @@ <member name="collision_layer" type="int" setter="set_collision_layer" getter="get_collision_layer" default="1"> The physics layers this area is in. Collidable objects can exist in any of 32 different layers. These layers work like a tagging system, and are not visual. A collidable can use these layers to select with which objects it can collide, using the [member collision_mask] property. - A contact is detected if object A is in any of the layers that object B scans, or object B is in any layer scanned by object A. + A contact is detected if object A is in any of the layers that object B scans, or object B is in any layer scanned by object A. See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information. </member> <member name="collision_mask" type="int" setter="set_collision_mask" getter="get_collision_mask" default="1"> - The physics layers this area scans for collisions. + The physics layers this area scans for collisions. See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information. </member> </members> <constants> diff --git a/doc/classes/PhysicsDirectBodyState2D.xml b/doc/classes/PhysicsDirectBodyState2D.xml index 30519e11be..dfc0ab909a 100644 --- a/doc/classes/PhysicsDirectBodyState2D.xml +++ b/doc/classes/PhysicsDirectBodyState2D.xml @@ -7,7 +7,7 @@ Provides direct access to a physics body in the [PhysicsServer2D], allowing safe changes to physics properties. This object is passed via the direct state callback of rigid/character bodies, and is intended for changing the direct state of that body. See [method RigidBody2D._integrate_forces]. </description> <tutorials> - <link>https://docs.godotengine.org/en/latest/tutorials/physics/ray-casting.html</link> + <link title="Ray-casting">https://docs.godotengine.org/en/latest/tutorials/physics/ray-casting.html</link> </tutorials> <methods> <method name="add_central_force"> diff --git a/doc/classes/PhysicsDirectSpaceState2D.xml b/doc/classes/PhysicsDirectSpaceState2D.xml index d85d7794dd..676e33601a 100644 --- a/doc/classes/PhysicsDirectSpaceState2D.xml +++ b/doc/classes/PhysicsDirectSpaceState2D.xml @@ -7,7 +7,7 @@ Direct access object to a space in the [PhysicsServer2D]. It's used mainly to do queries against objects and areas residing in a given space. </description> <tutorials> - <link>https://docs.godotengine.org/en/latest/tutorials/physics/ray-casting.html</link> + <link title="Ray-Casting">https://docs.godotengine.org/en/latest/tutorials/physics/ray-casting.html</link> </tutorials> <methods> <method name="cast_motion"> diff --git a/doc/classes/PhysicsDirectSpaceState3D.xml b/doc/classes/PhysicsDirectSpaceState3D.xml index ea094dcd90..789e8cc731 100644 --- a/doc/classes/PhysicsDirectSpaceState3D.xml +++ b/doc/classes/PhysicsDirectSpaceState3D.xml @@ -7,7 +7,7 @@ Direct access object to a space in the [PhysicsServer3D]. It's used mainly to do queries against objects and areas residing in a given space. </description> <tutorials> - <link>https://docs.godotengine.org/en/latest/tutorials/physics/ray-casting.html</link> + <link title="Ray-casting">https://docs.godotengine.org/en/latest/tutorials/physics/ray-casting.html</link> </tutorials> <methods> <method name="cast_motion"> diff --git a/doc/classes/PhysicsShapeQueryParameters2D.xml b/doc/classes/PhysicsShapeQueryParameters2D.xml index 63e13954ab..93ca684b95 100644 --- a/doc/classes/PhysicsShapeQueryParameters2D.xml +++ b/doc/classes/PhysicsShapeQueryParameters2D.xml @@ -18,7 +18,7 @@ If [code]true[/code], the query will take [PhysicsBody2D]s into account. </member> <member name="collision_layer" type="int" setter="set_collision_layer" getter="get_collision_layer" default="2147483647"> - The physics layer(s) the query will take into account (as a bitmask). + The physics layer(s) the query will take into account (as a bitmask). See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information. </member> <member name="exclude" type="Array" setter="set_exclude" getter="get_exclude" default="[ ]"> The list of objects or object [RID]s that will be excluded from collisions. diff --git a/doc/classes/PhysicsShapeQueryParameters3D.xml b/doc/classes/PhysicsShapeQueryParameters3D.xml index f4191d4862..167fb31bb3 100644 --- a/doc/classes/PhysicsShapeQueryParameters3D.xml +++ b/doc/classes/PhysicsShapeQueryParameters3D.xml @@ -18,7 +18,7 @@ If [code]true[/code], the query will take [PhysicsBody3D]s into account. </member> <member name="collision_mask" type="int" setter="set_collision_mask" getter="get_collision_mask" default="2147483647"> - The physics layer(s) the query will take into account (as a bitmask). + The physics layer(s) the query will take into account (as a bitmask). See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information. </member> <member name="exclude" type="Array" setter="set_exclude" getter="get_exclude" default="[ ]"> The list of objects or object [RID]s that will be excluded from collisions. diff --git a/doc/classes/Plane.xml b/doc/classes/Plane.xml index ce0680523c..d420e6ccdc 100644 --- a/doc/classes/Plane.xml +++ b/doc/classes/Plane.xml @@ -7,7 +7,7 @@ Plane represents a normalized plane equation. Basically, "normal" is the normal of the plane (a,b,c normalized), and "d" is the distance from the origin to the plane (in the direction of "normal"). "Over" or "Above" the plane is considered the side of the plane towards where the normal is pointing. </description> <tutorials> - <link>https://docs.godotengine.org/en/latest/tutorials/math/index.html</link> + <link title="Math tutorial index">https://docs.godotengine.org/en/latest/tutorials/math/index.html</link> </tutorials> <methods> <method name="Plane"> diff --git a/doc/classes/PopupMenu.xml b/doc/classes/PopupMenu.xml index ce55c90c68..b1ec9a222a 100644 --- a/doc/classes/PopupMenu.xml +++ b/doc/classes/PopupMenu.xml @@ -5,6 +5,8 @@ </brief_description> <description> [PopupMenu] is a [Control] that displays a list of options. They are popular in toolbars or context menus. + The size of a [PopupMenu] can be limited by using [member Window.max_size]. If the height of the list of items is larger than the maximum height of the [PopupMenu], a [ScrollContainer] within the popup will allow the user to scroll the contents. + If no maximum size is set, or if it is set to 0, the [PopupMenu] height will be limited by its parent rect. </description> <tutorials> </tutorials> @@ -27,14 +29,14 @@ <method name="add_check_shortcut"> <return type="void"> </return> - <argument index="0" name="shortcut" type="ShortCut"> + <argument index="0" name="shortcut" type="Shortcut"> </argument> <argument index="1" name="id" type="int" default="-1"> </argument> <argument index="2" name="global" type="bool" default="false"> </argument> <description> - Adds a new checkable item and assigns the specified [ShortCut] to it. Sets the label of the checkbox to the [ShortCut]'s name. + Adds a new checkable item and assigns the specified [Shortcut] to it. Sets the label of the checkbox to the [Shortcut]'s name. An [code]id[/code] can optionally be provided. If no [code]id[/code] is provided, one will be created from the index. [b]Note:[/b] Checkable items just display a checkmark, but don't have any built-in checking behavior and must be checked/unchecked manually. See [method set_item_checked] for more info on how to control it. </description> @@ -61,14 +63,14 @@ </return> <argument index="0" name="texture" type="Texture2D"> </argument> - <argument index="1" name="shortcut" type="ShortCut"> + <argument index="1" name="shortcut" type="Shortcut"> </argument> <argument index="2" name="id" type="int" default="-1"> </argument> <argument index="3" name="global" type="bool" default="false"> </argument> <description> - Adds a new checkable item and assigns the specified [ShortCut] and icon [code]texture[/code] to it. Sets the label of the checkbox to the [ShortCut]'s name. + Adds a new checkable item and assigns the specified [Shortcut] and icon [code]texture[/code] to it. Sets the label of the checkbox to the [Shortcut]'s name. An [code]id[/code] can optionally be provided. If no [code]id[/code] is provided, one will be created from the index. [b]Note:[/b] Checkable items just display a checkmark, but don't have any built-in checking behavior and must be checked/unchecked manually. See [method set_item_checked] for more info on how to control it. </description> @@ -109,7 +111,7 @@ </return> <argument index="0" name="texture" type="Texture2D"> </argument> - <argument index="1" name="shortcut" type="ShortCut"> + <argument index="1" name="shortcut" type="Shortcut"> </argument> <argument index="2" name="id" type="int" default="-1"> </argument> @@ -124,14 +126,14 @@ </return> <argument index="0" name="texture" type="Texture2D"> </argument> - <argument index="1" name="shortcut" type="ShortCut"> + <argument index="1" name="shortcut" type="Shortcut"> </argument> <argument index="2" name="id" type="int" default="-1"> </argument> <argument index="3" name="global" type="bool" default="false"> </argument> <description> - Adds a new item and assigns the specified [ShortCut] and icon [code]texture[/code] to it. Sets the label of the checkbox to the [ShortCut]'s name. + Adds a new item and assigns the specified [Shortcut] and icon [code]texture[/code] to it. Sets the label of the checkbox to the [Shortcut]'s name. An [code]id[/code] can optionally be provided. If no [code]id[/code] is provided, one will be created from the index. </description> </method> @@ -186,14 +188,14 @@ <method name="add_radio_check_shortcut"> <return type="void"> </return> - <argument index="0" name="shortcut" type="ShortCut"> + <argument index="0" name="shortcut" type="Shortcut"> </argument> <argument index="1" name="id" type="int" default="-1"> </argument> <argument index="2" name="global" type="bool" default="false"> </argument> <description> - Adds a new radio check button and assigns a [ShortCut] to it. Sets the label of the checkbox to the [ShortCut]'s name. + Adds a new radio check button and assigns a [Shortcut] to it. Sets the label of the checkbox to the [Shortcut]'s name. An [code]id[/code] can optionally be provided. If no [code]id[/code] is provided, one will be created from the index. [b]Note:[/b] Checkable items just display a checkmark, but don't have any built-in checking behavior and must be checked/unchecked manually. See [method set_item_checked] for more info on how to control it. </description> @@ -210,14 +212,14 @@ <method name="add_shortcut"> <return type="void"> </return> - <argument index="0" name="shortcut" type="ShortCut"> + <argument index="0" name="shortcut" type="Shortcut"> </argument> <argument index="1" name="id" type="int" default="-1"> </argument> <argument index="2" name="global" type="bool" default="false"> </argument> <description> - Adds a [ShortCut]. + Adds a [Shortcut]. An [code]id[/code] can optionally be provided. If no [code]id[/code] is provided, one will be created from the index. </description> </method> @@ -301,12 +303,12 @@ </description> </method> <method name="get_item_shortcut" qualifiers="const"> - <return type="ShortCut"> + <return type="Shortcut"> </return> <argument index="0" name="idx" type="int"> </argument> <description> - Returns the [ShortCut] associated with the specified [code]idx[/code] item. + Returns the [Shortcut] associated with the specified [code]idx[/code] item. </description> </method> <method name="get_item_submenu" qualifiers="const"> @@ -519,12 +521,12 @@ </return> <argument index="0" name="idx" type="int"> </argument> - <argument index="1" name="shortcut" type="ShortCut"> + <argument index="1" name="shortcut" type="Shortcut"> </argument> <argument index="2" name="global" type="bool" default="false"> </argument> <description> - Sets a [ShortCut] for the specified item [code]idx[/code]. + Sets a [Shortcut] for the specified item [code]idx[/code]. </description> </method> <method name="set_item_shortcut_disabled"> @@ -535,7 +537,7 @@ <argument index="1" name="disabled" type="bool"> </argument> <description> - Disables the [ShortCut] of the specified index [code]idx[/code]. + Disables the [Shortcut] of the specified index [code]idx[/code]. </description> </method> <method name="set_item_submenu"> diff --git a/doc/classes/ProjectSettings.xml b/doc/classes/ProjectSettings.xml index 793249afc5..ed8eddda07 100644 --- a/doc/classes/ProjectSettings.xml +++ b/doc/classes/ProjectSettings.xml @@ -92,9 +92,12 @@ </argument> <argument index="1" name="replace_files" type="bool" default="true"> </argument> + <argument index="2" name="offset" type="int" default="0"> + </argument> <description> Loads the contents of the .pck or .zip file specified by [code]pack[/code] into the resource filesystem ([code]res://[/code]). Returns [code]true[/code] on success. [b]Note:[/b] If a file from [code]pack[/code] shares the same path as a file already in the resource filesystem, any attempts to load that file will use the file from [code]pack[/code] unless [code]replace_files[/code] is set to [code]false[/code]. + [b]Note:[/b] The optional [code]offset[/code] parameter can be used to specify the offset in bytes to the start of the resource pack. This is only supported for .pck files. </description> </method> <method name="localize_path" qualifiers="const"> @@ -205,7 +208,8 @@ Icon set in [code].icns[/code] format used on macOS to set the game's icon. This is done automatically on start by calling [method DisplayServer.set_native_icon]. </member> <member name="application/config/name" type="String" setter="" getter="" default=""""> - The project's name. It is used both by the Project Manager and by exporters. The project name can be translated by translating its value in localization files. + The project's name. It is used both by the Project Manager and by exporters. The project name can be translated by translating its value in localization files. The window title will be set to match the project name automatically on startup. + [b]Note:[/b] Changing this value will also change the user data folder's path if [member application/config/use_custom_user_dir] is [code]false[/code]. After renaming the project, you will no longer be able to access existing data in [code]user://[/code] unless you rename the old folder to match the new project name. See [url=https://docs.godotengine.org/en/latest/tutorials/io/data_paths.html]Data paths[/url] in the documentation for more information. </member> <member name="application/config/project_settings_override" type="String" setter="" getter="" default=""""> Specifies a file to override project settings. For example: [code]user://custom_settings.cfg[/code]. @@ -869,7 +873,7 @@ Size of the hash table used for the broad-phase 2D hash grid algorithm. </member> <member name="physics/2d/cell_size" type="int" setter="" getter="" default="128"> - Cell size used for the broad-phase 2D hash grid algorithm. + Cell size used for the broad-phase 2D hash grid algorithm (in pixels). </member> <member name="physics/2d/default_angular_damp" type="float" setter="" getter="" default="1.0"> The default angular damp in 2D. @@ -1038,6 +1042,9 @@ <member name="rendering/quality/glow/upscale_mode.mobile" type="int" setter="" getter="" default="0"> Lower-end override for [member rendering/quality/glow/upscale_mode] on mobile devices, due to performance concerns or driver support. </member> + <member name="rendering/quality/glow/use_high_quality" type="bool" setter="" getter="" default="false"> + Takes more samples during downsample pass of glow. This ensures that single pixels are captured by glow which makes the glow look smoother and more stable during movement. However, it is very expensive and makes the glow post process take twice as long. + </member> <member name="rendering/quality/intended_usage/framebuffer_allocation" type="int" setter="" getter="" default="2"> Strategy used for framebuffer allocation. The simpler it is, the less resources it uses (but the less features it supports). If set to "2D Without Sampling" or "3D Without Effects", sample buffers will not be allocated. This means [code]SCREEN_TEXTURE[/code] and [code]DEPTH_TEXTURE[/code] will not be available in shaders and post-processing effects will not be available in the [Environment]. </member> @@ -1158,6 +1165,16 @@ <member name="rendering/threads/thread_model" type="int" setter="" getter="" default="1"> Thread model for rendering. Rendering on a thread can vastly improve performance, but synchronizing to the main thread can cause a bit more jitter. </member> + <member name="rendering/volumetric_fog/directional_shadow_shrink" type="int" setter="" getter="" default="512"> + </member> + <member name="rendering/volumetric_fog/positional_shadow_shrink" type="int" setter="" getter="" default="512"> + </member> + <member name="rendering/volumetric_fog/use_filter" type="int" setter="" getter="" default="0"> + </member> + <member name="rendering/volumetric_fog/volume_depth" type="int" setter="" getter="" default="128"> + </member> + <member name="rendering/volumetric_fog/volume_size" type="int" setter="" getter="" default="64"> + </member> <member name="rendering/vram_compression/import_bptc" type="bool" setter="" getter="" default="false"> If [code]true[/code], the texture importer will import VRAM-compressed textures using the BPTC algorithm. This texture compression algorithm is only supported on desktop platforms, and only when using the Vulkan renderer. </member> @@ -1182,7 +1199,7 @@ <member name="rendering/vulkan/staging_buffer/texture_upload_region_size_px" type="int" setter="" getter="" default="64"> </member> <member name="world/2d/cell_size" type="int" setter="" getter="" default="100"> - Cell size used for the 2D hash grid that [VisibilityNotifier2D] uses. + Cell size used for the 2D hash grid that [VisibilityNotifier2D] uses (in pixels). </member> </members> <constants> diff --git a/doc/classes/Quat.xml b/doc/classes/Quat.xml index 730edb00d9..2218852dae 100644 --- a/doc/classes/Quat.xml +++ b/doc/classes/Quat.xml @@ -9,7 +9,7 @@ Due to its compactness and the way it is stored in memory, certain operations (obtaining axis-angle and performing SLERP, in particular) are more efficient and robust against floating-point errors. </description> <tutorials> - <link>https://docs.godotengine.org/en/latest/tutorials/3d/using_transforms.html#interpolating-with-quaternions</link> + <link title="Using 3D transforms">https://docs.godotengine.org/en/latest/tutorials/3d/using_transforms.html#interpolating-with-quaternions</link> </tutorials> <methods> <method name="Quat"> diff --git a/doc/classes/RayCast2D.xml b/doc/classes/RayCast2D.xml index 6a11630c0e..e30d7df63f 100644 --- a/doc/classes/RayCast2D.xml +++ b/doc/classes/RayCast2D.xml @@ -4,14 +4,14 @@ Query the closest object intersecting a ray. </brief_description> <description> - A RayCast represents a line from its origin to its destination position, [code]cast_to[/code]. It is used to query the 2D space in order to find the closest object along the path of the ray. - RayCast2D can ignore some objects by adding them to the exception list via [code]add_exception[/code], by setting proper filtering with collision layers, or by filtering object types with type masks. + A RayCast represents a line from its origin to its destination position, [member target_position]. It is used to query the 2D space in order to find the closest object along the path of the ray. + RayCast2D can ignore some objects by adding them to the exception list via [method add_exception], by setting proper filtering with collision layers, or by filtering object types with type masks. RayCast2D can be configured to report collisions with [Area2D]s ([member collide_with_areas]) and/or [PhysicsBody2D]s ([member collide_with_bodies]). Only enabled raycasts will be able to query the space and report collisions. RayCast2D calculates intersection every physics frame (see [Node]), and the result is cached so it can be used later until the next frame. If multiple queries are required between physics frames (or during the same frame) use [method force_raycast_update] after adjusting the raycast. </description> <tutorials> - <link>https://docs.godotengine.org/en/latest/tutorials/physics/ray-casting.html</link> + <link title="Ray-casting">https://docs.godotengine.org/en/latest/tutorials/physics/ray-casting.html</link> </tutorials> <methods> <method name="add_exception"> @@ -123,9 +123,6 @@ </method> </methods> <members> - <member name="cast_to" type="Vector2" setter="set_cast_to" getter="get_cast_to" default="Vector2( 0, 50 )"> - The ray's destination point, relative to the RayCast's [code]position[/code]. - </member> <member name="collide_with_areas" type="bool" setter="set_collide_with_areas" getter="is_collide_with_areas_enabled" default="false"> If [code]true[/code], collision with [Area2D]s will be reported. </member> @@ -133,7 +130,7 @@ If [code]true[/code], collision with [PhysicsBody2D]s will be reported. </member> <member name="collision_mask" type="int" setter="set_collision_mask" getter="get_collision_mask" default="1"> - The ray's collision mask. Only objects in at least one collision layer enabled in the mask will be detected. + The ray's collision mask. Only objects in at least one collision layer enabled in the mask will be detected. See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information. </member> <member name="enabled" type="bool" setter="set_enabled" getter="is_enabled" default="true"> If [code]true[/code], collisions will be reported. @@ -141,6 +138,9 @@ <member name="exclude_parent" type="bool" setter="set_exclude_parent_body" getter="get_exclude_parent_body" default="true"> If [code]true[/code], the parent node will be excluded from collision detection. </member> + <member name="target_position" type="Vector2" setter="set_target_position" getter="get_target_position" default="Vector2( 0, 50 )"> + The ray's destination point, relative to the RayCast's [code]position[/code]. + </member> </members> <constants> </constants> diff --git a/doc/classes/RayCast3D.xml b/doc/classes/RayCast3D.xml index e7ee1d284f..1d8edf0adb 100644 --- a/doc/classes/RayCast3D.xml +++ b/doc/classes/RayCast3D.xml @@ -4,14 +4,14 @@ Query the closest object intersecting a ray. </brief_description> <description> - A RayCast represents a line from its origin to its destination position, [code]cast_to[/code]. It is used to query the 3D space in order to find the closest object along the path of the ray. - RayCast3D can ignore some objects by adding them to the exception list via [code]add_exception[/code] or by setting proper filtering with collision layers and masks. + A RayCast represents a line from its origin to its destination position, [member target_position]. It is used to query the 3D space in order to find the closest object along the path of the ray. + RayCast3D can ignore some objects by adding them to the exception list via [method add_exception] or by setting proper filtering with collision layers and masks. RayCast3D can be configured to report collisions with [Area3D]s ([member collide_with_areas]) and/or [PhysicsBody3D]s ([member collide_with_bodies]). Only enabled raycasts will be able to query the space and report collisions. RayCast3D calculates intersection every physics frame (see [Node]), and the result is cached so it can be used later until the next frame. If multiple queries are required between physics frames (or during the same frame), use [method force_raycast_update] after adjusting the raycast. </description> <tutorials> - <link>https://docs.godotengine.org/en/latest/tutorials/physics/ray-casting.html</link> + <link title="Ray-casting">https://docs.godotengine.org/en/latest/tutorials/physics/ray-casting.html</link> </tutorials> <methods> <method name="add_exception"> @@ -126,9 +126,6 @@ </method> </methods> <members> - <member name="cast_to" type="Vector3" setter="set_cast_to" getter="get_cast_to" default="Vector3( 0, -1, 0 )"> - The ray's destination point, relative to the RayCast's [code]position[/code]. - </member> <member name="collide_with_areas" type="bool" setter="set_collide_with_areas" getter="is_collide_with_areas_enabled" default="false"> If [code]true[/code], collision with [Area3D]s will be reported. </member> @@ -136,7 +133,7 @@ If [code]true[/code], collision with [PhysicsBody3D]s will be reported. </member> <member name="collision_mask" type="int" setter="set_collision_mask" getter="get_collision_mask" default="1"> - The ray's collision mask. Only objects in at least one collision layer enabled in the mask will be detected. + The ray's collision mask. Only objects in at least one collision layer enabled in the mask will be detected. See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information. </member> <member name="enabled" type="bool" setter="set_enabled" getter="is_enabled" default="true"> If [code]true[/code], collisions will be reported. @@ -144,6 +141,9 @@ <member name="exclude_parent" type="bool" setter="set_exclude_parent_body" getter="get_exclude_parent_body" default="true"> If [code]true[/code], collisions will be ignored for this RayCast3D's immediate parent. </member> + <member name="target_position" type="Vector3" setter="set_target_position" getter="get_target_position" default="Vector3( 0, -1, 0 )"> + The ray's destination point, relative to the RayCast's [code]position[/code]. + </member> </members> <constants> </constants> diff --git a/doc/classes/Rect2.xml b/doc/classes/Rect2.xml index 8599aad95e..fe05f14fa1 100644 --- a/doc/classes/Rect2.xml +++ b/doc/classes/Rect2.xml @@ -8,7 +8,7 @@ It uses floating point coordinates. </description> <tutorials> - <link>https://docs.godotengine.org/en/latest/tutorials/math/index.html</link> + <link title="Math tutorial index">https://docs.godotengine.org/en/latest/tutorials/math/index.html</link> </tutorials> <methods> <method name="Rect2"> diff --git a/doc/classes/Rect2i.xml b/doc/classes/Rect2i.xml index 7362580c02..2fdfe7c24b 100644 --- a/doc/classes/Rect2i.xml +++ b/doc/classes/Rect2i.xml @@ -8,7 +8,7 @@ It uses integer coordinates. </description> <tutorials> - <link>https://docs.godotengine.org/en/latest/tutorials/math/index.html</link> + <link title="Math tutorial index">https://docs.godotengine.org/en/latest/tutorials/math/index.html</link> </tutorials> <methods> <method name="Rect2i"> diff --git a/doc/classes/ReflectionProbe.xml b/doc/classes/ReflectionProbe.xml index 07d7b646a1..5458b496da 100644 --- a/doc/classes/ReflectionProbe.xml +++ b/doc/classes/ReflectionProbe.xml @@ -8,7 +8,7 @@ The [ReflectionProbe] is used to create high-quality reflections at the cost of performance. It can be combined with [GIProbe]s and Screen Space Reflections to achieve high quality reflections. [ReflectionProbe]s render all objects within their [member cull_mask], so updating them can be quite expensive. It is best to update them once with the important static objects and then leave them. </description> <tutorials> - <link>https://docs.godotengine.org/en/latest/tutorials/3d/reflection_probes.html</link> + <link title="Reflection probes">https://docs.godotengine.org/en/latest/tutorials/3d/reflection_probes.html</link> </tutorials> <methods> </methods> diff --git a/doc/classes/RenderingServer.xml b/doc/classes/RenderingServer.xml index 85eaac454f..9c8c964967 100644 --- a/doc/classes/RenderingServer.xml +++ b/doc/classes/RenderingServer.xml @@ -15,7 +15,7 @@ In 2D, all visible objects are some form of canvas item. In order to be visible, a canvas item needs to be the child of a canvas attached to a viewport, or it needs to be the child of another canvas item that is eventually attached to the canvas. </description> <tutorials> - <link>https://docs.godotengine.org/en/latest/tutorials/optimization/using_servers.html</link> + <link title="Optimization using Servers">https://docs.godotengine.org/en/latest/tutorials/optimization/using_servers.html</link> </tutorials> <methods> <method name="black_bars_set_images"> @@ -690,52 +690,19 @@ </argument> <argument index="1" name="enable" type="bool"> </argument> - <argument index="2" name="color" type="Color"> - </argument> - <argument index="3" name="sun_color" type="Color"> - </argument> - <argument index="4" name="sun_amount" type="float"> - </argument> - <description> - Sets the variables to be used with the scene fog. See [Environment] for more details. - </description> - </method> - <method name="environment_set_fog_depth"> - <return type="void"> - </return> - <argument index="0" name="env" type="RID"> - </argument> - <argument index="1" name="enable" type="bool"> + <argument index="2" name="light_color" type="Color"> </argument> - <argument index="2" name="depth_begin" type="float"> + <argument index="3" name="light_energy" type="float"> </argument> - <argument index="3" name="depth_end" type="float"> - </argument> - <argument index="4" name="depth_curve" type="float"> - </argument> - <argument index="5" name="transmit" type="bool"> - </argument> - <argument index="6" name="transmit_curve" type="float"> - </argument> - <description> - Sets the variables to be used with the fog depth effect. See [Environment] for more details. - </description> - </method> - <method name="environment_set_fog_height"> - <return type="void"> - </return> - <argument index="0" name="env" type="RID"> - </argument> - <argument index="1" name="enable" type="bool"> + <argument index="4" name="sun_scatter" type="float"> </argument> - <argument index="2" name="min_height" type="float"> + <argument index="5" name="density" type="float"> </argument> - <argument index="3" name="max_height" type="float"> + <argument index="6" name="height" type="float"> </argument> - <argument index="4" name="height_curve" type="float"> + <argument index="7" name="height_density" type="float"> </argument> <description> - Sets the variables to be used with the fog height effect. See [Environment] for more details. </description> </method> <method name="environment_set_glow"> @@ -3252,9 +3219,9 @@ <constant name="LIGHT_PARAM_SHADOW_BLUR" value="16" enum="LightParam"> Blurs the edges of the shadow. Can be used to hide pixel artifacts in low resolution shadow maps. A high value can make shadows appear grainy and can cause other unwanted artifacts. Try to keep as near default as possible. </constant> - <constant name="LIGHT_PARAM_TRANSMITTANCE_BIAS" value="17" enum="LightParam"> + <constant name="LIGHT_PARAM_TRANSMITTANCE_BIAS" value="18" enum="LightParam"> </constant> - <constant name="LIGHT_PARAM_MAX" value="18" enum="LightParam"> + <constant name="LIGHT_PARAM_MAX" value="19" enum="LightParam"> Represents the size of the [enum LightParam] enum. </constant> <constant name="LIGHT_BAKE_DISABLED" value="0" enum="LightBakeMode"> diff --git a/doc/classes/RichTextEffect.xml b/doc/classes/RichTextEffect.xml index 34431c5153..726b26fbc7 100644 --- a/doc/classes/RichTextEffect.xml +++ b/doc/classes/RichTextEffect.xml @@ -13,8 +13,8 @@ [b]Note:[/b] As soon as a [RichTextLabel] contains at least one [RichTextEffect], it will continuously process the effect unless the project is paused. This may impact battery life negatively. </description> <tutorials> - <link>https://docs.godotengine.org/en/latest/tutorials/gui/bbcode_in_richtextlabel.html</link> - <link>https://github.com/Eoin-ONeill-Yokai/Godot-Rich-Text-Effect-Test-Project</link> + <link title="BBCode in RichTextLabel">https://docs.godotengine.org/en/latest/tutorials/gui/bbcode_in_richtextlabel.html</link> + <link title="RichTextEffect test project (third-party)">https://github.com/Eoin-ONeill-Yokai/Godot-Rich-Text-Effect-Test-Project</link> </tutorials> <methods> <method name="_process_custom_fx" qualifiers="virtual"> diff --git a/doc/classes/RichTextLabel.xml b/doc/classes/RichTextLabel.xml index a1c4fcc53c..dc3c7c7dc0 100644 --- a/doc/classes/RichTextLabel.xml +++ b/doc/classes/RichTextLabel.xml @@ -9,7 +9,7 @@ [b]Note:[/b] Unlike [Label], RichTextLabel doesn't have a [i]property[/i] to horizontally align text to the center. Instead, enable [member bbcode_enabled] and surround the text in a [code][center][/code] tag as follows: [code][center]Example[/center][/code]. There is currently no built-in way to vertically align text either, but this can be emulated by relying on anchors/containers and the [member fit_content_height] property. </description> <tutorials> - <link>https://docs.godotengine.org/en/latest/tutorials/gui/bbcode_in_richtextlabel.html</link> + <link title="BBCode in RichTextLabel">https://docs.godotengine.org/en/latest/tutorials/gui/bbcode_in_richtextlabel.html</link> </tutorials> <methods> <method name="add_image"> diff --git a/doc/classes/RigidBody2D.xml b/doc/classes/RigidBody2D.xml index a7efba518c..f3d43b193e 100644 --- a/doc/classes/RigidBody2D.xml +++ b/doc/classes/RigidBody2D.xml @@ -9,6 +9,7 @@ [b]Note:[/b] You should not change a RigidBody2D's [code]position[/code] or [code]linear_velocity[/code] every frame or even very often. If you need to directly affect the body's state, use [method _integrate_forces], which allows you to directly access the physics state. Please also keep in mind that physics bodies manage their own transform which overwrites the ones you set. So any direct or indirect transformation (including scaling of the node or its parent) will be visible in the editor only, and immediately reset at runtime. If you need to override the default physics behavior or add a transformation at runtime, you can write a custom force integration. See [member custom_integrator]. + The center of mass is always located at the node's origin without taking into account the [CollisionShape2D] centroid offsets. </description> <tutorials> </tutorials> @@ -128,6 +129,7 @@ </member> <member name="can_sleep" type="bool" setter="set_can_sleep" getter="is_able_to_sleep" default="true"> If [code]true[/code], the body can enter sleep mode when there is no movement. See [member sleeping]. + [b]Note:[/b] A RigidBody2D will never enter sleep mode automatically if its [member mode] is [constant MODE_CHARACTER]. It can still be put to sleep manually by setting its [member sleeping] property to [code]true[/code]. </member> <member name="contact_monitor" type="bool" setter="set_contact_monitor" getter="is_contact_monitor_enabled" default="false"> If [code]true[/code], the body will emit signals when it collides with another RigidBody2D. See also [member contacts_reported]. diff --git a/doc/classes/RigidBody3D.xml b/doc/classes/RigidBody3D.xml index 933885ba77..e9ebf33aa7 100644 --- a/doc/classes/RigidBody3D.xml +++ b/doc/classes/RigidBody3D.xml @@ -8,9 +8,10 @@ A RigidBody3D has 4 behavior [member mode]s: Rigid, Static, Character, and Kinematic. [b]Note:[/b] Don't change a RigidBody3D's position every frame or very often. Sporadic changes work fine, but physics runs at a different granularity (fixed Hz) than usual rendering (process callback) and maybe even in a separate thread, so changing this from a process loop may result in strange behavior. If you need to directly affect the body's state, use [method _integrate_forces], which allows you to directly access the physics state. If you need to override the default physics behavior, you can write a custom force integration function. See [member custom_integrator]. + With Bullet physics (the default), the center of mass is the RigidBody3D center. With GodotPhysics, the center of mass is the average of the [CollisionShape3D] centers. </description> <tutorials> - <link>https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html</link> + <link title="Physics introduction">https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html</link> </tutorials> <methods> <method name="_integrate_forces" qualifiers="virtual"> @@ -155,6 +156,7 @@ </member> <member name="can_sleep" type="bool" setter="set_can_sleep" getter="is_able_to_sleep" default="true"> If [code]true[/code], the body can enter sleep mode when there is no movement. See [member sleeping]. + [b]Note:[/b] A RigidBody3D will never enter sleep mode automatically if its [member mode] is [constant MODE_CHARACTER]. It can still be put to sleep manually by setting its [member sleeping] property to [code]true[/code]. </member> <member name="contact_monitor" type="bool" setter="set_contact_monitor" getter="is_contact_monitor_enabled" default="false"> If [code]true[/code], the RigidBody3D will emit signals when it collides with another RigidBody3D. See also [member contacts_reported]. diff --git a/doc/classes/SceneTree.xml b/doc/classes/SceneTree.xml index 00ca5c6e9f..4ea457047f 100644 --- a/doc/classes/SceneTree.xml +++ b/doc/classes/SceneTree.xml @@ -9,8 +9,8 @@ [SceneTree] is the default [MainLoop] implementation used by scenes, and is thus in charge of the game loop. </description> <tutorials> - <link>https://docs.godotengine.org/en/latest/getting_started/step_by_step/scene_tree.html</link> - <link>https://docs.godotengine.org/en/latest/tutorials/viewports/multiple_resolutions.html</link> + <link title="SceneTree">https://docs.godotengine.org/en/latest/getting_started/step_by_step/scene_tree.html</link> + <link title="Multiple resolutions">https://docs.godotengine.org/en/latest/tutorials/viewports/multiple_resolutions.html</link> </tutorials> <methods> <method name="call_group" qualifiers="vararg"> diff --git a/doc/classes/Script.xml b/doc/classes/Script.xml index 0d94453e52..56272760bd 100644 --- a/doc/classes/Script.xml +++ b/doc/classes/Script.xml @@ -8,7 +8,7 @@ The [code]new[/code] method of a script subclass creates a new instance. [method Object.set_script] extends an existing object, if that object's class matches one of the script's base classes. </description> <tutorials> - <link>https://docs.godotengine.org/en/latest/getting_started/step_by_step/scripting.html</link> + <link title="Scripting">https://docs.godotengine.org/en/latest/getting_started/step_by_step/scripting.html</link> </tutorials> <methods> <method name="can_instance" qualifiers="const"> diff --git a/doc/classes/Semaphore.xml b/doc/classes/Semaphore.xml index c9745acfcd..f311e1c72f 100644 --- a/doc/classes/Semaphore.xml +++ b/doc/classes/Semaphore.xml @@ -7,7 +7,7 @@ A synchronization semaphore which can be used to synchronize multiple [Thread]s. Initialized to zero on creation. Be careful to avoid deadlocks. For a binary version, see [Mutex]. </description> <tutorials> - <link>https://docs.godotengine.org/en/latest/tutorials/threads/using_multiple_threads.html</link> + <link title="Using multiple threads">https://docs.godotengine.org/en/latest/tutorials/threads/using_multiple_threads.html</link> </tutorials> <methods> <method name="post"> diff --git a/doc/classes/Shader.xml b/doc/classes/Shader.xml index 109c500a63..a717eba438 100644 --- a/doc/classes/Shader.xml +++ b/doc/classes/Shader.xml @@ -7,8 +7,8 @@ This class allows you to define a custom shader program that can be used by a [ShaderMaterial]. Shaders allow you to write your own custom behavior for rendering objects or updating particle information. For a detailed explanation and usage, please see the tutorials linked below. </description> <tutorials> - <link>https://docs.godotengine.org/en/latest/tutorials/shading/index.html</link> - <link>https://docs.godotengine.org/en/latest/tutorials/shading/your_first_shader/what_are_shaders.html</link> + <link title="Shading tutorial index">https://docs.godotengine.org/en/latest/tutorials/shading/index.html</link> + <link title="What are shaders?">https://docs.godotengine.org/en/latest/tutorials/shading/your_first_shader/what_are_shaders.html</link> </tutorials> <methods> <method name="get_default_texture_param" qualifiers="const"> diff --git a/doc/classes/ShaderMaterial.xml b/doc/classes/ShaderMaterial.xml index 7e0e1ce831..b1748703ff 100644 --- a/doc/classes/ShaderMaterial.xml +++ b/doc/classes/ShaderMaterial.xml @@ -7,7 +7,7 @@ A material that uses a custom [Shader] program to render either items to screen or process particles. You can create multiple materials for the same shader but configure different values for the uniforms defined in the shader. </description> <tutorials> - <link>https://docs.godotengine.org/en/latest/tutorials/shading/index.html</link> + <link title="Shading tutorial index">https://docs.godotengine.org/en/latest/tutorials/shading/index.html</link> </tutorials> <methods> <method name="get_shader_param" qualifiers="const"> diff --git a/doc/classes/Shape2D.xml b/doc/classes/Shape2D.xml index 5f41d05816..65a37314f6 100644 --- a/doc/classes/Shape2D.xml +++ b/doc/classes/Shape2D.xml @@ -7,7 +7,7 @@ Base class for all 2D shapes. All 2D shape types inherit from this. </description> <tutorials> - <link>https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html</link> + <link title="Physics introduction">https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html</link> </tutorials> <methods> <method name="collide"> diff --git a/doc/classes/Shape3D.xml b/doc/classes/Shape3D.xml index 1af6550dc5..2d8bb5d051 100644 --- a/doc/classes/Shape3D.xml +++ b/doc/classes/Shape3D.xml @@ -7,7 +7,7 @@ Base class for all 3D shape resources. Nodes that inherit from this can be used as shapes for a [PhysicsBody3D] or [Area3D] objects. </description> <tutorials> - <link>https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html</link> + <link title="Physics introduction">https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html</link> </tutorials> <methods> </methods> diff --git a/doc/classes/ShortCut.xml b/doc/classes/Shortcut.xml index 9a2a761969..55bbb083c9 100644 --- a/doc/classes/ShortCut.xml +++ b/doc/classes/Shortcut.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="ShortCut" inherits="Resource" version="4.0"> +<class name="Shortcut" inherits="Resource" version="4.0"> <brief_description> A shortcut for binding input. </brief_description> diff --git a/doc/classes/Skeleton2D.xml b/doc/classes/Skeleton2D.xml index e1b7d60763..0ddbac9ba4 100644 --- a/doc/classes/Skeleton2D.xml +++ b/doc/classes/Skeleton2D.xml @@ -7,7 +7,7 @@ Skeleton2D parents a hierarchy of [Bone2D] objects. It is a requirement of [Bone2D]. Skeleton2D holds a reference to the rest pose of its children and acts as a single point of access to its bones. </description> <tutorials> - <link>https://docs.godotengine.org/en/latest/tutorials/animation/2d_skeletons.html</link> + <link title="2D skeletons">https://docs.godotengine.org/en/latest/tutorials/animation/2d_skeletons.html</link> </tutorials> <methods> <method name="get_bone"> diff --git a/doc/classes/SoftBody3D.xml b/doc/classes/SoftBody3D.xml index 24d6609900..d3ab955570 100644 --- a/doc/classes/SoftBody3D.xml +++ b/doc/classes/SoftBody3D.xml @@ -7,7 +7,7 @@ A deformable physics body. Used to create elastic or deformable objects such as cloth, rubber, or other flexible materials. </description> <tutorials> - <link>https://docs.godotengine.org/en/latest/tutorials/physics/soft_body.html</link> + <link title="SoftBody">https://docs.godotengine.org/en/latest/tutorials/physics/soft_body.html</link> </tutorials> <methods> <method name="add_collision_exception_with"> @@ -82,10 +82,10 @@ <member name="collision_layer" type="int" setter="set_collision_layer" getter="get_collision_layer" default="1"> The physics layers this SoftBody3D is in. Collidable objects can exist in any of 32 different layers. These layers work like a tagging system, and are not visual. A collidable can use these layers to select with which objects it can collide, using the collision_mask property. - A contact is detected if object A is in any of the layers that object B scans, or object B is in any layer scanned by object A. + A contact is detected if object A is in any of the layers that object B scans, or object B is in any layer scanned by object A. See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information. </member> <member name="collision_mask" type="int" setter="set_collision_mask" getter="get_collision_mask" default="1"> - The physics layers this SoftBody3D scans for collisions. + The physics layers this SoftBody3D scans for collisions. See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information. </member> <member name="damping_coefficient" type="float" setter="set_damping_coefficient" getter="get_damping_coefficient" default="0.01"> </member> diff --git a/doc/classes/SpotLight3D.xml b/doc/classes/SpotLight3D.xml index 423633e583..fc849baa8d 100644 --- a/doc/classes/SpotLight3D.xml +++ b/doc/classes/SpotLight3D.xml @@ -7,7 +7,7 @@ A Spotlight is a type of [Light3D] node that emits lights in a specific direction, in the shape of a cone. The light is attenuated through the distance. This attenuation can be configured by changing the energy, radius and attenuation parameters of [Light3D]. </description> <tutorials> - <link>https://docs.godotengine.org/en/latest/tutorials/3d/lights_and_shadows.html</link> + <link title="3D lights and shadows">https://docs.godotengine.org/en/latest/tutorials/3d/lights_and_shadows.html</link> </tutorials> <methods> </methods> diff --git a/doc/classes/SpringArm3D.xml b/doc/classes/SpringArm3D.xml index 15caff9eeb..3ffdbebae8 100644 --- a/doc/classes/SpringArm3D.xml +++ b/doc/classes/SpringArm3D.xml @@ -47,7 +47,7 @@ </methods> <members> <member name="collision_mask" type="int" setter="set_collision_mask" getter="get_collision_mask" default="1"> - The layers against which the collision check shall be done. + The layers against which the collision check shall be done. See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information. </member> <member name="margin" type="float" setter="set_margin" getter="get_margin" default="0.01"> When the collision check is made, a candidate length for the SpringArm3D is given. diff --git a/doc/classes/Sprite2D.xml b/doc/classes/Sprite2D.xml index 92f561d7b5..f218631038 100644 --- a/doc/classes/Sprite2D.xml +++ b/doc/classes/Sprite2D.xml @@ -44,10 +44,10 @@ If [code]true[/code], texture is flipped vertically. </member> <member name="frame" type="int" setter="set_frame" getter="get_frame" default="0"> - Current frame to display from sprite sheet. [member vframes] or [member hframes] must be greater than 1. + Current frame to display from sprite sheet. [member hframes] or [member vframes] must be greater than 1. </member> <member name="frame_coords" type="Vector2" setter="set_frame_coords" getter="get_frame_coords" default="Vector2( 0, 0 )"> - Coordinates of the frame to display from sprite sheet. This is as an alias for the [member frame] property. [member vframes] or [member hframes] must be greater than 1. + Coordinates of the frame to display from sprite sheet. This is as an alias for the [member frame] property. [member hframes] or [member vframes] must be greater than 1. </member> <member name="hframes" type="int" setter="set_hframes" getter="get_hframes" default="1"> The number of columns in the sprite sheet. diff --git a/doc/classes/Sprite3D.xml b/doc/classes/Sprite3D.xml index f59d5130c9..934471c445 100644 --- a/doc/classes/Sprite3D.xml +++ b/doc/classes/Sprite3D.xml @@ -13,10 +13,10 @@ </methods> <members> <member name="frame" type="int" setter="set_frame" getter="get_frame" default="0"> - Current frame to display from sprite sheet. [member vframes] or [member hframes] must be greater than 1. + Current frame to display from sprite sheet. [member hframes] or [member vframes] must be greater than 1. </member> <member name="frame_coords" type="Vector2" setter="set_frame_coords" getter="get_frame_coords" default="Vector2( 0, 0 )"> - Coordinates of the frame to display from sprite sheet. This is as an alias for the [member frame] property. [member vframes] or [member hframes] must be greater than 1. + Coordinates of the frame to display from sprite sheet. This is as an alias for the [member frame] property. [member hframes] or [member vframes] must be greater than 1. </member> <member name="hframes" type="int" setter="set_hframes" getter="get_hframes" default="1"> The number of columns in the sprite sheet. diff --git a/doc/classes/SpriteFrames.xml b/doc/classes/SpriteFrames.xml index 6e1e1688f4..1c7d84c5a2 100644 --- a/doc/classes/SpriteFrames.xml +++ b/doc/classes/SpriteFrames.xml @@ -5,6 +5,7 @@ </brief_description> <description> Sprite frame library for [AnimatedSprite2D]. Contains frames and animation data for playback. + [b]Note:[/b] You can associate a set of normal or specular maps by creating additional [SpriteFrames] resources with a [code]_normal[/code] or [code]_specular[/code] suffix. For example, having 3 [SpriteFrames] resources [code]run[/code], [code]run_normal[/code], and [code]run_specular[/code] will make it so the [code]run[/code] animation uses normal and specular maps. </description> <tutorials> </tutorials> @@ -53,7 +54,7 @@ <argument index="0" name="anim" type="StringName"> </argument> <description> - If [code]true[/code], the given animation will loop. + Returns [code]true[/code] if the given animation is configured to loop when it finishes playing. Otherwise, returns [code]false[/code]. </description> </method> <method name="get_animation_names" qualifiers="const"> diff --git a/doc/classes/StreamPeerSSL.xml b/doc/classes/StreamPeerSSL.xml index 69e8f67a5e..6a06c0b3f4 100644 --- a/doc/classes/StreamPeerSSL.xml +++ b/doc/classes/StreamPeerSSL.xml @@ -7,7 +7,7 @@ SSL stream peer. This object can be used to connect to an SSL server or accept a single SSL client connection. </description> <tutorials> - <link>https://docs.godotengine.org/en/latest/tutorials/networking/ssl_certificates.html</link> + <link title="SSL certificates">https://docs.godotengine.org/en/latest/tutorials/networking/ssl_certificates.html</link> </tutorials> <methods> <method name="accept_stream"> diff --git a/doc/classes/StreamTexture3D.xml b/doc/classes/StreamTexture3D.xml new file mode 100644 index 0000000000..7054a4ee99 --- /dev/null +++ b/doc/classes/StreamTexture3D.xml @@ -0,0 +1,25 @@ +<?xml version="1.0" encoding="UTF-8" ?> +<class name="StreamTexture3D" inherits="Texture3D" version="4.0"> + <brief_description> + </brief_description> + <description> + </description> + <tutorials> + </tutorials> + <methods> + <method name="load"> + <return type="int" enum="Error"> + </return> + <argument index="0" name="path" type="String"> + </argument> + <description> + </description> + </method> + </methods> + <members> + <member name="load_path" type="String" setter="load" getter="get_load_path" default=""""> + </member> + </members> + <constants> + </constants> +</class> diff --git a/doc/classes/String.xml b/doc/classes/String.xml index ded64761d0..40fff25fc4 100644 --- a/doc/classes/String.xml +++ b/doc/classes/String.xml @@ -7,7 +7,7 @@ This is the built-in string class (and the one used by GDScript). It supports Unicode and provides all necessary means for string handling. Strings are reference-counted and use a copy-on-write approach, so passing them around is cheap in resources. </description> <tutorials> - <link>https://docs.godotengine.org/en/latest/getting_started/scripting/gdscript/gdscript_format_string.html</link> + <link title="GDScript format strings">https://docs.godotengine.org/en/latest/getting_started/scripting/gdscript/gdscript_format_string.html</link> </tutorials> <methods> <method name="String"> @@ -654,6 +654,17 @@ Returns the string's amount of characters. </description> </method> + <method name="lpad"> + <return type="String"> + </return> + <argument index="0" name="min_length" type="int"> + </argument> + <argument index="1" name="character" type="String" default="" ""> + </argument> + <description> + Formats a string to be at least [code]min_length[/code] long by adding [code]character[/code]s to the left of the string. + </description> + </method> <method name="lstrip"> <return type="String"> </return> @@ -695,6 +706,15 @@ Returns the MD5 hash of the string as a string. </description> </method> + <method name="naturalnocasecmp_to"> + <return type="int"> + </return> + <argument index="0" name="to" type="String"> + </argument> + <description> + Performs a case-insensitive natural order comparison to another string. Returns [code]-1[/code] if less than, [code]+1[/code] if greater than, or [code]0[/code] if equal. + </description> + </method> <method name="nocasecmp_to"> <return type="int"> </return> @@ -816,6 +836,17 @@ Returns the right side of the string from a given position. </description> </method> + <method name="rpad"> + <return type="String"> + </return> + <argument index="0" name="min_length" type="int"> + </argument> + <argument index="1" name="character" type="String" default="" ""> + </argument> + <description> + Formats a string to be at least [code]min_length[/code] long by adding [code]character[/code]s to the right of the string. + </description> + </method> <method name="rsplit"> <return type="PackedStringArray"> </return> @@ -953,7 +984,7 @@ <return type="PackedByteArray"> </return> <description> - Converts the String (which is a character array) to [PackedByteArray] (which is an array of bytes). The conversion is faster compared to [method to_utf8], as this method assumes that all the characters in the String are ASCII characters. + Converts the String (which is a character array) to ASCII/Latin-1 encoded [PackedByteArray] (which is an array of bytes). The conversion is faster compared to [method to_utf8], as this method assumes that all the characters in the String are ASCII/Latin-1 characters, unsupported characters are replaced with spaces. </description> </method> <method name="to_float"> @@ -984,11 +1015,25 @@ Returns the string converted to uppercase. </description> </method> + <method name="to_utf16"> + <return type="PackedByteArray"> + </return> + <description> + Converts the String (which is an array of characters) to UTF-16 encoded [PackedByteArray] (which is an array of bytes). + </description> + </method> + <method name="to_utf32"> + <return type="PackedByteArray"> + </return> + <description> + Converts the String (which is an array of characters) to UTF-32 encoded [PackedByteArray] (which is an array of bytes). + </description> + </method> <method name="to_utf8"> <return type="PackedByteArray"> </return> <description> - Converts the String (which is an array of characters) to [PackedByteArray] (which is an array of bytes). The conversion is a bit slower than [method to_ascii], but supports all UTF-8 characters. Therefore, you should prefer this function over [method to_ascii]. + Converts the String (which is an array of characters) to UTF-8 encode [PackedByteArray] (which is an array of bytes). The conversion is a bit slower than [method to_ascii], but supports all UTF-8 characters. Therefore, you should prefer this function over [method to_ascii]. </description> </method> <method name="trim_prefix"> diff --git a/doc/classes/SubViewport.xml b/doc/classes/SubViewport.xml index 6014762e3d..c9c7589631 100644 --- a/doc/classes/SubViewport.xml +++ b/doc/classes/SubViewport.xml @@ -11,6 +11,7 @@ <members> <member name="render_target_clear_mode" type="int" setter="set_clear_mode" getter="get_clear_mode" enum="SubViewport.ClearMode" default="0"> The clear mode when the sub-viewport is used as a render target. + [b]Note:[/b] This property is intended for 2D usage. </member> <member name="render_target_update_mode" type="int" setter="set_update_mode" getter="get_update_mode" enum="SubViewport.UpdateMode" default="2"> The update mode when the sub-viewport is used as a render target. diff --git a/doc/classes/Tabs.xml b/doc/classes/Tabs.xml index 3fc1db9dc6..ef1f370185 100644 --- a/doc/classes/Tabs.xml +++ b/doc/classes/Tabs.xml @@ -36,6 +36,13 @@ Returns [code]true[/code] if the offset buttons (the ones that appear when there's not enough space for all tabs) are visible. </description> </method> + <method name="get_previous_tab" qualifiers="const"> + <return type="int"> + </return> + <description> + Returns the previously active tab index. + </description> + </method> <method name="get_select_with_rmb" qualifiers="const"> <return type="bool"> </return> diff --git a/doc/classes/TextEdit.xml b/doc/classes/TextEdit.xml index d4abac15c0..a23a4936f8 100644 --- a/doc/classes/TextEdit.xml +++ b/doc/classes/TextEdit.xml @@ -9,6 +9,14 @@ <tutorials> </tutorials> <methods> + <method name="add_gutter"> + <return type="void"> + </return> + <argument index="0" name="at" type="int" default="-1"> + </argument> + <description> + </description> + </method> <method name="can_fold" qualifiers="const"> <return type="bool"> </return> @@ -112,11 +120,34 @@ Folds the given line, if possible (see [method can_fold]). </description> </method> - <method name="get_breakpoints" qualifiers="const"> - <return type="Array"> + <method name="get_gutter_count" qualifiers="const"> + <return type="int"> + </return> + <description> + </description> + </method> + <method name="get_gutter_name" qualifiers="const"> + <return type="String"> + </return> + <argument index="0" name="gutter" type="int"> + </argument> + <description> + </description> + </method> + <method name="get_gutter_type" qualifiers="const"> + <return type="int" enum="TextEdit.GutterType"> </return> + <argument index="0" name="gutter" type="int"> + </argument> + <description> + </description> + </method> + <method name="get_gutter_width" qualifiers="const"> + <return type="int"> + </return> + <argument index="0" name="gutter" type="int"> + </argument> <description> - Returns an array containing the line number of each breakpoint. </description> </method> <method name="get_line" qualifiers="const"> @@ -135,6 +166,46 @@ Returns the amount of total lines in the text. </description> </method> + <method name="get_line_gutter_icon" qualifiers="const"> + <return type="Texture2D"> + </return> + <argument index="0" name="line" type="int"> + </argument> + <argument index="1" name="gutter" type="int"> + </argument> + <description> + </description> + </method> + <method name="get_line_gutter_item_color"> + <return type="Color"> + </return> + <argument index="0" name="line" type="int"> + </argument> + <argument index="1" name="gutter" type="int"> + </argument> + <description> + </description> + </method> + <method name="get_line_gutter_metadata" qualifiers="const"> + <return type="Variant"> + </return> + <argument index="0" name="line" type="int"> + </argument> + <argument index="1" name="gutter" type="int"> + </argument> + <description> + </description> + </method> + <method name="get_line_gutter_text" qualifiers="const"> + <return type="String"> + </return> + <argument index="0" name="line" type="int"> + </argument> + <argument index="1" name="gutter" type="int"> + </argument> + <description> + </description> + </method> <method name="get_menu" qualifiers="const"> <return type="PopupMenu"> </return> @@ -202,6 +273,40 @@ Returns whether the line at the specified index is folded or not. </description> </method> + <method name="is_gutter_clickable" qualifiers="const"> + <return type="bool"> + </return> + <argument index="0" name="gutter" type="int"> + </argument> + <description> + </description> + </method> + <method name="is_gutter_drawn" qualifiers="const"> + <return type="bool"> + </return> + <argument index="0" name="gutter" type="int"> + </argument> + <description> + </description> + </method> + <method name="is_gutter_overwritable" qualifiers="const"> + <return type="bool"> + </return> + <argument index="0" name="gutter" type="int"> + </argument> + <description> + </description> + </method> + <method name="is_line_gutter_clickable" qualifiers="const"> + <return type="bool"> + </return> + <argument index="0" name="line" type="int"> + </argument> + <argument index="1" name="gutter" type="int"> + </argument> + <description> + </description> + </method> <method name="is_line_hidden" qualifiers="const"> <return type="bool"> </return> @@ -241,11 +346,12 @@ Perform redo operation. </description> </method> - <method name="remove_breakpoints"> + <method name="remove_gutter"> <return type="void"> </return> + <argument index="0" name="gutter" type="int"> + </argument> <description> - Removes all the breakpoints. This will not fire the [signal breakpoint_toggled] signal. </description> </method> <method name="search" qualifiers="const"> @@ -295,6 +401,78 @@ If [member selecting_enabled] is [code]false[/code], no selection will occur. </description> </method> + <method name="set_gutter_clickable"> + <return type="void"> + </return> + <argument index="0" name="gutter" type="int"> + </argument> + <argument index="1" name="clickable" type="bool"> + </argument> + <description> + </description> + </method> + <method name="set_gutter_custom_draw"> + <return type="void"> + </return> + <argument index="0" name="column" type="int"> + </argument> + <argument index="1" name="object" type="Object"> + </argument> + <argument index="2" name="callback" type="StringName"> + </argument> + <description> + </description> + </method> + <method name="set_gutter_draw"> + <return type="void"> + </return> + <argument index="0" name="gutter" type="int"> + </argument> + <argument index="1" name="draw" type="bool"> + </argument> + <description> + </description> + </method> + <method name="set_gutter_name"> + <return type="void"> + </return> + <argument index="0" name="gutter" type="int"> + </argument> + <argument index="1" name="name" type="String"> + </argument> + <description> + </description> + </method> + <method name="set_gutter_overwritable"> + <return type="void"> + </return> + <argument index="0" name="gutter" type="int"> + </argument> + <argument index="1" name="overwritable" type="bool"> + </argument> + <description> + </description> + </method> + <method name="set_gutter_type"> + <return type="void"> + </return> + <argument index="0" name="gutter" type="int"> + </argument> + <argument index="1" name="type" type="int" enum="TextEdit.GutterType"> + </argument> + <description> + </description> + </method> + <method name="set_gutter_width"> + <return type="void"> + </return> + <argument index="0" name="gutter" type="int"> + </argument> + <argument index="1" name="width" type="int"> + </argument> + <description> + </description> + </method> <method name="set_line"> <return type="void"> </return> @@ -317,6 +495,66 @@ If [code]true[/code], hides the line of the specified index. </description> </method> + <method name="set_line_gutter_clickable"> + <return type="void"> + </return> + <argument index="0" name="line" type="int"> + </argument> + <argument index="1" name="gutter" type="int"> + </argument> + <argument index="2" name="clickable" type="bool"> + </argument> + <description> + </description> + </method> + <method name="set_line_gutter_icon"> + <return type="void"> + </return> + <argument index="0" name="line" type="int"> + </argument> + <argument index="1" name="gutter" type="int"> + </argument> + <argument index="2" name="icon" type="Texture2D"> + </argument> + <description> + </description> + </method> + <method name="set_line_gutter_item_color"> + <return type="void"> + </return> + <argument index="0" name="line" type="int"> + </argument> + <argument index="1" name="gutter" type="int"> + </argument> + <argument index="2" name="color" type="Color"> + </argument> + <description> + </description> + </method> + <method name="set_line_gutter_metadata"> + <return type="void"> + </return> + <argument index="0" name="line" type="int"> + </argument> + <argument index="1" name="gutter" type="int"> + </argument> + <argument index="2" name="metadata" type="Variant"> + </argument> + <description> + </description> + </method> + <method name="set_line_gutter_text"> + <return type="void"> + </return> + <argument index="0" name="line" type="int"> + </argument> + <argument index="1" name="gutter" type="int"> + </argument> + <argument index="2" name="text" type="String"> + </argument> + <description> + </description> + </method> <method name="toggle_fold_line"> <return type="void"> </return> @@ -351,9 +589,6 @@ </method> </methods> <members> - <member name="breakpoint_gutter" type="bool" setter="set_breakpoint_gutter_enabled" getter="is_breakpoint_gutter_enabled" default="false"> - If [code]true[/code], the breakpoint gutter is visible. - </member> <member name="caret_blink" type="bool" setter="cursor_set_blink_enabled" getter="cursor_get_blink_enabled" default="false"> If [code]true[/code], the caret (visual cursor) blinks. </member> @@ -378,9 +613,6 @@ If [code]true[/code], the "tab" character will have a visible representation. </member> <member name="focus_mode" type="int" setter="set_focus_mode" getter="get_focus_mode" override="true" enum="Control.FocusMode" default="2" /> - <member name="fold_gutter" type="bool" setter="set_draw_fold_gutter" getter="is_drawing_fold_gutter" default="false"> - If [code]true[/code], the fold gutter is visible. This enables folding groups of indented lines. - </member> <member name="hiding_enabled" type="bool" setter="set_hiding_enabled" getter="is_hiding_enabled" default="false"> If [code]true[/code], all lines that have been set to hidden by [method set_line_as_hidden], will not be visible. </member> @@ -404,10 +636,10 @@ If [code]true[/code], read-only mode is enabled. Existing text cannot be modified and new text cannot be added. </member> <member name="scroll_horizontal" type="int" setter="set_h_scroll" getter="get_h_scroll" default="0"> - The current horizontal scroll value. + If there is a horizontal scrollbar this determines the current horizontal scroll value in pixels. </member> <member name="scroll_vertical" type="float" setter="set_v_scroll" getter="get_v_scroll" default="0.0"> - The current vertical scroll value. + If there is a vertical scrollbar this determines the current vertical scroll value in line numbers, starting at 0 for the top line. </member> <member name="selecting_enabled" type="bool" setter="set_selecting_enabled" getter="is_selecting_enabled" default="true"> If [code]true[/code], text can be selected. @@ -416,9 +648,6 @@ <member name="shortcut_keys_enabled" type="bool" setter="set_shortcut_keys_enabled" getter="is_shortcut_keys_enabled" default="true"> If [code]true[/code], shortcut keys for context menu items are enabled, even if the context menu is disabled. </member> - <member name="show_line_numbers" type="bool" setter="set_show_line_numbers" getter="is_show_line_numbers_enabled" default="false"> - If [code]true[/code], line numbers are displayed to the left of the text. - </member> <member name="smooth_scrolling" type="bool" setter="set_smooth_scroll_enable" getter="is_smooth_scroll_enabled" default="false"> If [code]true[/code], sets the [code]step[/code] of the scrollbars to [code]0.25[/code] which results in smoother scrolling. </member> @@ -438,29 +667,31 @@ </member> </members> <signals> - <signal name="breakpoint_toggled"> - <argument index="0" name="row" type="int"> - </argument> + <signal name="cursor_changed"> <description> - Emitted when a breakpoint is placed via the breakpoint gutter. + Emitted when the cursor changes. </description> </signal> - <signal name="cursor_changed"> + <signal name="gutter_added"> <description> - Emitted when the cursor changes. </description> </signal> - <signal name="info_clicked"> - <argument index="0" name="row" type="int"> + <signal name="gutter_clicked"> + <argument index="0" name="line" type="int"> </argument> - <argument index="1" name="info" type="String"> + <argument index="1" name="gutter" type="int"> </argument> <description> - Emitted when the info icon is clicked. </description> </signal> - <signal name="line_edited_from"> - <argument index="0" name="line" type="int"> + <signal name="gutter_removed"> + <description> + </description> + </signal> + <signal name="lines_edited_from"> + <argument index="0" name="from_line" type="int"> + </argument> + <argument index="1" name="to_line" type="int"> </argument> <description> </description> @@ -501,6 +732,12 @@ <constant name="SEARCH_BACKWARDS" value="4" enum="SearchFlags"> Search from end to beginning. </constant> + <constant name="GUTTER_TYPE_STRING" value="0" enum="GutterType"> + </constant> + <constant name="GUTTER_TPYE_ICON" value="1" enum="GutterType"> + </constant> + <constant name="GUTTER_TPYE_CUSTOM" value="2" enum="GutterType"> + </constant> <constant name="MENU_CUT" value="0" enum="MenuItems"> Cuts (copies and clears) the selected text. </constant> @@ -530,14 +767,8 @@ <theme_item name="background_color" type="Color" default="Color( 0, 0, 0, 0 )"> Sets the background [Color] of this [TextEdit]. [member syntax_highlighting] has to be enabled. </theme_item> - <theme_item name="bookmark_color" type="Color" default="Color( 0.08, 0.49, 0.98, 1 )"> - Sets the [Color] of the bookmark marker. [member syntax_highlighting] has to be enabled. - </theme_item> <theme_item name="brace_mismatch_color" type="Color" default="Color( 1, 0.2, 0.2, 1 )"> </theme_item> - <theme_item name="breakpoint_color" type="Color" default="Color( 0.8, 0.8, 0.4, 0.2 )"> - Sets the [Color] of the breakpoints. [member breakpoint_gutter] has to be enabled. - </theme_item> <theme_item name="caret_background_color" type="Color" default="Color( 0, 0, 0, 1 )"> </theme_item> <theme_item name="caret_color" type="Color" default="Color( 0.88, 0.88, 0.88, 1 )"> @@ -565,14 +796,8 @@ <theme_item name="current_line_color" type="Color" default="Color( 0.25, 0.25, 0.26, 0.8 )"> Sets the [Color] of the breakpoints. [member breakpoint_gutter] has to be enabled. </theme_item> - <theme_item name="executing_line_color" type="Color" default="Color( 0.2, 0.8, 0.2, 0.4 )"> - </theme_item> <theme_item name="focus" type="StyleBox"> </theme_item> - <theme_item name="fold" type="Texture2D"> - </theme_item> - <theme_item name="folded" type="Texture2D"> - </theme_item> <theme_item name="font" type="Font"> Sets the default [Font]. </theme_item> @@ -584,9 +809,6 @@ <theme_item name="font_color_selected" type="Color" default="Color( 0, 0, 0, 1 )"> Sets the [Color] of the selected text. [member override_selected_font_color] has to be enabled. </theme_item> - <theme_item name="line_number_color" type="Color" default="Color( 0.67, 0.67, 0.67, 0.4 )"> - Sets the [Color] of the line numbers. [member show_line_numbers] has to be enabled. - </theme_item> <theme_item name="line_spacing" type="int" default="4"> Sets the spacing between the lines. </theme_item> @@ -599,8 +821,6 @@ <theme_item name="read_only" type="StyleBox"> Sets the [StyleBox] of this [TextEdit] when [member readonly] is enabled. </theme_item> - <theme_item name="safe_line_number_color" type="Color" default="Color( 0.67, 0.78, 0.67, 0.6 )"> - </theme_item> <theme_item name="selection_color" type="Color" default="Color( 0.49, 0.49, 0.49, 1 )"> Sets the highlight [Color] of text selections. </theme_item> diff --git a/doc/classes/Texture2D.xml b/doc/classes/Texture2D.xml index ffe806cef7..f283efdc3d 100644 --- a/doc/classes/Texture2D.xml +++ b/doc/classes/Texture2D.xml @@ -96,7 +96,7 @@ <return type="Image"> </return> <description> - Returns an [Image] with the data from this [Texture2D]. [Image]s can be accessed and manipulated directly. + Returns an [Image] that is a copy of data from this [Texture2D]. [Image]s can be accessed and manipulated directly. </description> </method> <method name="get_height" qualifiers="const"> diff --git a/doc/classes/Texture3D.xml b/doc/classes/Texture3D.xml new file mode 100644 index 0000000000..85e940716d --- /dev/null +++ b/doc/classes/Texture3D.xml @@ -0,0 +1,49 @@ +<?xml version="1.0" encoding="UTF-8" ?> +<class name="Texture3D" inherits="Texture" version="4.0"> + <brief_description> + </brief_description> + <description> + </description> + <tutorials> + </tutorials> + <methods> + <method name="get_data" qualifiers="const"> + <return type="Image[]"> + </return> + <description> + </description> + </method> + <method name="get_depth" qualifiers="const"> + <return type="int"> + </return> + <description> + </description> + </method> + <method name="get_format" qualifiers="const"> + <return type="int" enum="Image.Format"> + </return> + <description> + </description> + </method> + <method name="get_height" qualifiers="const"> + <return type="int"> + </return> + <description> + </description> + </method> + <method name="get_width" qualifiers="const"> + <return type="int"> + </return> + <description> + </description> + </method> + <method name="has_mipmaps" qualifiers="const"> + <return type="bool"> + </return> + <description> + </description> + </method> + </methods> + <constants> + </constants> +</class> diff --git a/doc/classes/Theme.xml b/doc/classes/Theme.xml index 70a4eda867..2824159f0e 100644 --- a/doc/classes/Theme.xml +++ b/doc/classes/Theme.xml @@ -8,7 +8,7 @@ Theme resources can alternatively be loaded by writing them in a [code].theme[/code] file, see the documentation for more information. </description> <tutorials> - <link>https://docs.godotengine.org/en/latest/tutorials/gui/gui_skinning.html</link> + <link title="GUI skinning">https://docs.godotengine.org/en/latest/tutorials/gui/gui_skinning.html</link> </tutorials> <methods> <method name="clear"> diff --git a/doc/classes/Thread.xml b/doc/classes/Thread.xml index 5c63d01322..46377ecf20 100644 --- a/doc/classes/Thread.xml +++ b/doc/classes/Thread.xml @@ -5,6 +5,7 @@ </brief_description> <description> A unit of execution in a process. Can run methods on [Object]s simultaneously. The use of synchronization via [Mutex] or [Semaphore] is advised if working with shared objects. + [b]Note:[/b] Breakpoints won't break on code if it's running in a thread. This is a current limitation of the GDScript debugger. </description> <tutorials> <link title="Using multiple threads">https://docs.godotengine.org/en/latest/tutorials/threads/using_multiple_threads.html</link> @@ -15,7 +16,7 @@ <return type="String"> </return> <description> - Returns the current [Thread]'s ID, uniquely identifying it among all threads. + Returns the current [Thread]'s ID, uniquely identifying it among all threads. If the [Thread] is not running this returns an empty string. </description> </method> <method name="is_active" qualifiers="const"> diff --git a/doc/classes/TileMap.xml b/doc/classes/TileMap.xml index 9df2b656f4..2780545f55 100644 --- a/doc/classes/TileMap.xml +++ b/doc/classes/TileMap.xml @@ -7,7 +7,7 @@ Node for 2D tile-based maps. Tilemaps use a [TileSet] which contain a list of tiles (textures plus optional collision, navigation, and/or occluder shapes) which are used to create grid-based maps. </description> <tutorials> - <link>https://docs.godotengine.org/en/latest/tutorials/2d/using_tilemaps.html</link> + <link title="Using Tilemaps">https://docs.godotengine.org/en/latest/tutorials/2d/using_tilemaps.html</link> </tutorials> <methods> <method name="clear"> @@ -166,7 +166,7 @@ If you need these to be immediately updated, you can call [method update_dirty_quadrants]. Overriding this method also overrides it internally, allowing custom logic to be implemented when tiles are placed/removed: [codeblock] - func set_cell(x, y, tile, flip_x, flip_y, transpose, autotile_coord) + func set_cell(x, y, tile, flip_x=false, flip_y=false, transpose=false, autotile_coord=Vector2()) # Write your custom logic here. # To call the default method: .set_cell(x, y, tile, flip_x, flip_y, transpose, autotile_coord) @@ -287,10 +287,10 @@ Friction value for static body collisions (see [code]collision_use_kinematic[/code]). </member> <member name="collision_layer" type="int" setter="set_collision_layer" getter="get_collision_layer" default="1"> - The collision layer(s) for all colliders in the TileMap. + The collision layer(s) for all colliders in the TileMap. See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information. </member> <member name="collision_mask" type="int" setter="set_collision_mask" getter="get_collision_mask" default="1"> - The collision mask(s) for all colliders in the TileMap. + The collision mask(s) for all colliders in the TileMap. See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information. </member> <member name="collision_use_kinematic" type="bool" setter="set_collision_use_kinematic" getter="get_collision_use_kinematic" default="false"> If [code]true[/code], TileMap collisions will be handled as a kinematic body. If [code]false[/code], collisions will be handled as static body. diff --git a/doc/classes/TouchScreenButton.xml b/doc/classes/TouchScreenButton.xml index c7f886b3f2..355804f2a3 100644 --- a/doc/classes/TouchScreenButton.xml +++ b/doc/classes/TouchScreenButton.xml @@ -1,10 +1,12 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="TouchScreenButton" inherits="Node2D" version="4.0"> <brief_description> - Button for touch screen devices. + Button for touch screen devices for gameplay use. </brief_description> <description> - Button for touch screen devices. You can set it to be visible on all screens, or only on touch devices. + TouchScreenButton allows you to create on-screen buttons for touch devices. It's intended for gameplay use, such as a unit you have to touch to move. + This node inherits from [Node2D]. Unlike with [Control] nodes, you cannot set anchors on it. If you want to create menus or user interfaces, you may want to use [Button] nodes instead. To make button nodes react to touch events, you can enable the Emulate Mouse option in the Project Settings. + You can configure TouchScreenButton to be visible only on touch devices, helping you develop your game both for desktop and mobile devices. </description> <tutorials> </tutorials> diff --git a/doc/classes/Transform.xml b/doc/classes/Transform.xml index 26c190bfa9..09dfe56f8f 100644 --- a/doc/classes/Transform.xml +++ b/doc/classes/Transform.xml @@ -8,9 +8,9 @@ For more information, read the "Matrices and transforms" documentation article. </description> <tutorials> - <link>https://docs.godotengine.org/en/latest/tutorials/math/index.html</link> - <link>https://docs.godotengine.org/en/latest/tutorials/math/matrices_and_transforms.html</link> - <link>https://docs.godotengine.org/en/latest/tutorials/3d/using_transforms.html</link> + <link title="Math tutorial index">https://docs.godotengine.org/en/latest/tutorials/math/index.html</link> + <link title="Matrices and transforms">https://docs.godotengine.org/en/latest/tutorials/math/matrices_and_transforms.html</link> + <link title="Using 3D transforms">https://docs.godotengine.org/en/latest/tutorials/3d/using_transforms.html</link> </tutorials> <methods> <method name="Transform"> diff --git a/doc/classes/Transform2D.xml b/doc/classes/Transform2D.xml index f630df7afe..5da88892fe 100644 --- a/doc/classes/Transform2D.xml +++ b/doc/classes/Transform2D.xml @@ -8,7 +8,7 @@ For more information, read the "Matrices and transforms" documentation article. </description> <tutorials> - <link>https://docs.godotengine.org/en/latest/tutorials/math/matrices_and_transforms.html</link> + <link title="Matrices and transforms">https://docs.godotengine.org/en/latest/tutorials/math/matrices_and_transforms.html</link> </tutorials> <methods> <method name="Transform2D"> diff --git a/doc/classes/Translation.xml b/doc/classes/Translation.xml index 11245195bf..d286c6cf0c 100644 --- a/doc/classes/Translation.xml +++ b/doc/classes/Translation.xml @@ -7,8 +7,8 @@ Translations are resources that can be loaded and unloaded on demand. They map a string to another string. </description> <tutorials> - <link>https://docs.godotengine.org/en/latest/tutorials/i18n/internationalizing_games.html</link> - <link>https://docs.godotengine.org/en/latest/tutorials/i18n/locales.html</link> + <link title="Internationalizing games">https://docs.godotengine.org/en/latest/tutorials/i18n/internationalizing_games.html</link> + <link title="Locales">https://docs.godotengine.org/en/latest/tutorials/i18n/locales.html</link> </tutorials> <methods> <method name="add_message"> @@ -18,8 +18,25 @@ </argument> <argument index="1" name="xlated_message" type="StringName"> </argument> + <argument index="2" name="context" type="StringName" default=""""> + </argument> <description> Adds a message if nonexistent, followed by its translation. + An additional context could be used to specify the translation context or differentiate polysemic words. + </description> + </method> + <method name="add_plural_message"> + <return type="void"> + </return> + <argument index="0" name="src_message" type="StringName"> + </argument> + <argument index="1" name="xlated_messages" type="PackedStringArray"> + </argument> + <argument index="2" name="context" type="StringName" default=""""> + </argument> + <description> + Adds a message involving plural translation if nonexistent, followed by its translation. + An additional context could be used to specify the translation context or differentiate polysemic words. </description> </method> <method name="erase_message"> @@ -27,6 +44,8 @@ </return> <argument index="0" name="src_message" type="StringName"> </argument> + <argument index="1" name="context" type="StringName" default=""""> + </argument> <description> Erases a message. </description> @@ -36,6 +55,8 @@ </return> <argument index="0" name="src_message" type="StringName"> </argument> + <argument index="1" name="context" type="StringName" default=""""> + </argument> <description> Returns a message's translation. </description> @@ -54,6 +75,22 @@ Returns all the messages (keys). </description> </method> + <method name="get_plural_message" qualifiers="const"> + <return type="StringName"> + </return> + <argument index="0" name="src_message" type="StringName"> + </argument> + <argument index="1" name="src_plural_message" type="StringName"> + </argument> + <argument index="2" name="n" type="int"> + </argument> + <argument index="3" name="context" type="StringName" default=""""> + </argument> + <description> + Returns a message's translation involving plurals. + The number [code]n[/code] is the number or quantity of the plural object. It will be used to guide the translation system to fetch the correct plural form for the selected language. + </description> + </method> </methods> <members> <member name="locale" type="String" setter="set_locale" getter="get_locale" default=""en""> diff --git a/doc/classes/TranslationServer.xml b/doc/classes/TranslationServer.xml index aaf7a4d160..664cb3e2e3 100644 --- a/doc/classes/TranslationServer.xml +++ b/doc/classes/TranslationServer.xml @@ -7,8 +7,8 @@ Server that manages all translations. Translations can be set to it and removed from it. </description> <tutorials> - <link>https://docs.godotengine.org/en/latest/tutorials/i18n/internationalizing_games.html</link> - <link>https://docs.godotengine.org/en/latest/tutorials/i18n/locales.html</link> + <link title="Internationalizing games">https://docs.godotengine.org/en/latest/tutorials/i18n/internationalizing_games.html</link> + <link title="Locales">https://docs.godotengine.org/en/latest/tutorials/i18n/locales.html</link> </tutorials> <methods> <method name="add_translation"> @@ -50,6 +50,16 @@ Returns a locale's language and its variant (e.g. [code]"en_US"[/code] would return [code]"English (United States)"[/code]). </description> </method> + <method name="get_translation_object"> + <return type="Translation"> + </return> + <argument index="0" name="locale" type="String"> + </argument> + <description> + Returns the [Translation] instance based on the [code]locale[/code] passed in. + It will return a [code]nullptr[/code] if there is no [Translation] instance that matches the [code]locale[/code]. + </description> + </method> <method name="remove_translation"> <return type="void"> </return> @@ -73,8 +83,26 @@ </return> <argument index="0" name="message" type="StringName"> </argument> + <argument index="1" name="context" type="StringName" default=""""> + </argument> + <description> + Returns the current locale's translation for the given message (key) and context. + </description> + </method> + <method name="translate_plural" qualifiers="const"> + <return type="StringName"> + </return> + <argument index="0" name="message" type="StringName"> + </argument> + <argument index="1" name="plural_message" type="StringName"> + </argument> + <argument index="2" name="n" type="int"> + </argument> + <argument index="3" name="context" type="StringName" default=""""> + </argument> <description> - Returns the current locale's translation for the given message (key). + Returns the current locale's translation for the given message (key), plural_message and context. + The number [code]n[/code] is the number or quantity of the plural object. It will be used to guide the translation system to fetch the correct plural form for the selected language. </description> </method> </methods> diff --git a/doc/classes/Variant.xml b/doc/classes/Variant.xml index 042c8d8e67..cd76689ffe 100644 --- a/doc/classes/Variant.xml +++ b/doc/classes/Variant.xml @@ -50,7 +50,7 @@ Modifications to a container will modify all references to it. A [Mutex] should be created to lock it if multi-threaded access is desired. </description> <tutorials> - <link>https://docs.godotengine.org/en/latest/development/cpp/variant_class.html</link> + <link title="Variant class">https://docs.godotengine.org/en/latest/development/cpp/variant_class.html</link> </tutorials> <methods> </methods> diff --git a/doc/classes/Vector2.xml b/doc/classes/Vector2.xml index 11716f511b..52d719b6f7 100644 --- a/doc/classes/Vector2.xml +++ b/doc/classes/Vector2.xml @@ -9,7 +9,7 @@ [b]Note:[/b] In a boolean context, a Vector2 will evaluate to [code]false[/code] if it's equal to [code]Vector2(0, 0)[/code]. Otherwise, a Vector2 will always evaluate to [code]true[/code]. </description> <tutorials> - <link>https://docs.godotengine.org/en/latest/tutorials/math/index.html</link> + <link title="Math tutorial index">https://docs.godotengine.org/en/latest/tutorials/math/index.html</link> </tutorials> <methods> <method name="Vector2"> diff --git a/doc/classes/Vector2i.xml b/doc/classes/Vector2i.xml index d03db712fc..3ad926210b 100644 --- a/doc/classes/Vector2i.xml +++ b/doc/classes/Vector2i.xml @@ -9,7 +9,7 @@ [b]Note:[/b] In a boolean context, a Vector2i will evaluate to [code]false[/code] if it's equal to [code]Vector2i(0, 0)[/code]. Otherwise, a Vector2i will always evaluate to [code]true[/code]. </description> <tutorials> - <link>https://docs.godotengine.org/en/latest/tutorials/math/index.html</link> + <link title="Math tutorial index">https://docs.godotengine.org/en/latest/tutorials/math/index.html</link> </tutorials> <methods> <method name="Vector2i"> diff --git a/doc/classes/Vector3.xml b/doc/classes/Vector3.xml index 776dfd929e..608b976f6f 100644 --- a/doc/classes/Vector3.xml +++ b/doc/classes/Vector3.xml @@ -9,7 +9,7 @@ [b]Note:[/b] In a boolean context, a Vector3 will evaluate to [code]false[/code] if it's equal to [code]Vector3(0, 0, 0)[/code]. Otherwise, a Vector3 will always evaluate to [code]true[/code]. </description> <tutorials> - <link>https://docs.godotengine.org/en/latest/tutorials/math/index.html</link> + <link title="Math tutorial index">https://docs.godotengine.org/en/latest/tutorials/math/index.html</link> </tutorials> <methods> <method name="Vector3"> diff --git a/doc/classes/Vector3i.xml b/doc/classes/Vector3i.xml index 94551e1c2f..bd7c354241 100644 --- a/doc/classes/Vector3i.xml +++ b/doc/classes/Vector3i.xml @@ -9,7 +9,7 @@ [b]Note:[/b] In a boolean context, a Vector3i will evaluate to [code]false[/code] if it's equal to [code]Vector3i(0, 0, 0)[/code]. Otherwise, a Vector3i will always evaluate to [code]true[/code]. </description> <tutorials> - <link>https://docs.godotengine.org/en/latest/tutorials/math/index.html</link> + <link title="Math tutorial index">https://docs.godotengine.org/en/latest/tutorials/math/index.html</link> </tutorials> <methods> <method name="Vector3i"> diff --git a/doc/classes/Viewport.xml b/doc/classes/Viewport.xml index 3294ab4cc7..e42c4021ab 100644 --- a/doc/classes/Viewport.xml +++ b/doc/classes/Viewport.xml @@ -12,8 +12,8 @@ Finally, viewports can also behave as render targets, in which case they will not be visible unless the associated texture is used to draw. </description> <tutorials> - <link>https://docs.godotengine.org/en/latest/tutorials/2d/2d_transforms.html</link> - <link>https://docs.godotengine.org/en/latest/tutorials/viewports/index.html</link> + <link title="Viewport and canvas transforms">https://docs.godotengine.org/en/latest/tutorials/2d/2d_transforms.html</link> + <link title="Viewports tutorial index">https://docs.godotengine.org/en/latest/tutorials/viewports/index.html</link> </tutorials> <methods> <method name="find_world_2d" qualifiers="const"> diff --git a/doc/classes/VisualInstance3D.xml b/doc/classes/VisualInstance3D.xml index 6451b3f330..01d569d9c8 100644 --- a/doc/classes/VisualInstance3D.xml +++ b/doc/classes/VisualInstance3D.xml @@ -13,7 +13,7 @@ <return type="AABB"> </return> <description> - Returns the [AABB] (also known as the bounding box) for this [VisualInstance3D]. + Returns the [AABB] (also known as the bounding box) for this [VisualInstance3D]. See also [method get_transformed_aabb]. </description> </method> <method name="get_base" qualifiers="const"> @@ -44,7 +44,7 @@ </return> <description> Returns the transformed [AABB] (also known as the bounding box) for this [VisualInstance3D]. - Transformed in this case means the [AABB] plus the position, rotation, and scale of the [Node3D]'s [Transform]. + Transformed in this case means the [AABB] plus the position, rotation, and scale of the [Node3D]'s [Transform]. See also [method get_aabb]. </description> </method> <method name="set_base"> diff --git a/doc/classes/VisualShader.xml b/doc/classes/VisualShader.xml index 40b0f52469..f03550bd5e 100644 --- a/doc/classes/VisualShader.xml +++ b/doc/classes/VisualShader.xml @@ -193,7 +193,6 @@ </method> </methods> <members> - <member name="code" type="String" setter="set_code" getter="get_code" override="true" default=""shader_type spatial;void vertex() {// Output:0}void fragment() {// Output:0}void light() {// Output:0}"" /> <member name="graph_offset" type="Vector2" setter="set_graph_offset" getter="get_graph_offset" default="Vector2( 0, 0 )"> The offset vector of the whole graph. </member> @@ -210,7 +209,13 @@ <constant name="TYPE_LIGHT" value="2" enum="Type"> A shader for light calculations. </constant> - <constant name="TYPE_MAX" value="3" enum="Type"> + <constant name="TYPE_EMIT" value="3" enum="Type"> + </constant> + <constant name="TYPE_PROCESS" value="4" enum="Type"> + </constant> + <constant name="TYPE_END" value="5" enum="Type"> + </constant> + <constant name="TYPE_MAX" value="6" enum="Type"> Represents the size of the [enum Type] enum. </constant> <constant name="NODE_ID_INVALID" value="-1"> diff --git a/doc/classes/VisualShaderNode.xml b/doc/classes/VisualShaderNode.xml index 28d13a7d32..3bb527f3d4 100644 --- a/doc/classes/VisualShaderNode.xml +++ b/doc/classes/VisualShaderNode.xml @@ -6,7 +6,7 @@ <description> </description> <tutorials> - <link>https://docs.godotengine.org/en/latest/tutorials/shading/visual_shaders.html</link> + <link title="VisualShaders">https://docs.godotengine.org/en/latest/tutorials/shading/visual_shaders.html</link> </tutorials> <methods> <method name="get_default_input_values" qualifiers="const"> @@ -57,6 +57,12 @@ Emitted when the node requests an editor refresh. Currently called only in setter of [member VisualShaderNodeTexture.source], [VisualShaderNodeTexture], and [VisualShaderNodeCubemap] (and their derivatives). </description> </signal> + <signal name="show_port_preview"> + <argument index="0" name="port_id" type="int"> + </argument> + <description> + </description> + </signal> </signals> <constants> <constant name="PORT_TYPE_SCALAR" value="0" enum="PortType"> diff --git a/doc/classes/VisualShaderNodeCustom.xml b/doc/classes/VisualShaderNodeCustom.xml index 5bd8ec38ed..59b501660a 100644 --- a/doc/classes/VisualShaderNodeCustom.xml +++ b/doc/classes/VisualShaderNodeCustom.xml @@ -5,15 +5,15 @@ </brief_description> <description> By inheriting this class you can create a custom [VisualShader] script addon which will be automatically added to the Visual Shader Editor. The [VisualShaderNode]'s behavior is defined by overriding the provided virtual methods. - In order for the node to be registered as an editor addon, you must use the [code]tool[/code] keyword and provide a [code]class_name[/code] for your custom script. For example: + In order for the node to be registered as an editor addon, you must use the [code]@tool[/code] annotation and provide a [code]class_name[/code] for your custom script. For example: [codeblock] - tool + @tool extends VisualShaderNodeCustom class_name VisualShaderNodeNoise [/codeblock] </description> <tutorials> - <link>https://docs.godotengine.org/en/latest/tutorials/plugins/editor/visual_shader_plugins.html</link> + <link title="Visual Shader plugins">https://docs.godotengine.org/en/latest/tutorials/plugins/editor/visual_shader_plugins.html</link> </tutorials> <methods> <method name="_get_category" qualifiers="virtual"> diff --git a/doc/classes/VisualShaderNodeInput.xml b/doc/classes/VisualShaderNodeInput.xml index 9261d0088d..8e819b011c 100644 --- a/doc/classes/VisualShaderNodeInput.xml +++ b/doc/classes/VisualShaderNodeInput.xml @@ -7,7 +7,7 @@ Gives access to input variables (built-ins) available for the shader. See the shading reference for the list of available built-ins for each shader type (check [code]Tutorials[/code] section for link). </description> <tutorials> - <link>https://docs.godotengine.org/en/stable/tutorials/shading/shading_reference/index.html</link> + <link title="Shading reference index">https://docs.godotengine.org/en/stable/tutorials/shading/shading_reference/index.html</link> </tutorials> <methods> <method name="get_input_real_name" qualifiers="const"> diff --git a/doc/classes/VisualShaderNodeTexture.xml b/doc/classes/VisualShaderNodeTexture.xml index 8e389e0b40..0c83ffffe4 100644 --- a/doc/classes/VisualShaderNodeTexture.xml +++ b/doc/classes/VisualShaderNodeTexture.xml @@ -1,7 +1,7 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="VisualShaderNodeTexture" inherits="VisualShaderNode" version="4.0"> <brief_description> - Performs a texture lookup within the visual shader graph. + Performs a 2D texture lookup within the visual shader graph. </brief_description> <description> Performs a lookup operation on the provided texture, with support for multiple texture sources to choose from. diff --git a/doc/classes/VisualShaderNodeTexture3D.xml b/doc/classes/VisualShaderNodeTexture3D.xml new file mode 100644 index 0000000000..17929e823e --- /dev/null +++ b/doc/classes/VisualShaderNodeTexture3D.xml @@ -0,0 +1,20 @@ +<?xml version="1.0" encoding="UTF-8" ?> +<class name="VisualShaderNodeTexture3D" inherits="VisualShaderNodeSample3D" version="4.0"> + <brief_description> + Performs a 3D texture lookup within the visual shader graph. + </brief_description> + <description> + Performs a lookup operation on the provided texture, with support for multiple texture sources to choose from. + </description> + <tutorials> + </tutorials> + <methods> + </methods> + <members> + <member name="texture" type="Texture3D" setter="set_texture" getter="get_texture"> + A source texture. Used if [member VisualShaderNodeSample3D.source] is set to [constant VisualShaderNodeSample3D.SOURCE_TEXTURE]. + </member> + </members> + <constants> + </constants> +</class> diff --git a/doc/classes/VisualShaderNodeTexture3DUniform.xml b/doc/classes/VisualShaderNodeTexture3DUniform.xml new file mode 100644 index 0000000000..d9e9acf117 --- /dev/null +++ b/doc/classes/VisualShaderNodeTexture3DUniform.xml @@ -0,0 +1,15 @@ +<?xml version="1.0" encoding="UTF-8" ?> +<class name="VisualShaderNodeTexture3DUniform" inherits="VisualShaderNodeTextureUniform" version="4.0"> + <brief_description> + Provides a 3D texture uniform within the visual shader graph. + </brief_description> + <description> + Translated to [code]uniform sampler3D[/code] in the shader language. + </description> + <tutorials> + </tutorials> + <methods> + </methods> + <constants> + </constants> +</class> diff --git a/doc/classes/World2D.xml b/doc/classes/World2D.xml index e66f21a0e7..b0bfd7f418 100644 --- a/doc/classes/World2D.xml +++ b/doc/classes/World2D.xml @@ -7,7 +7,7 @@ Class that has everything pertaining to a 2D world. A physics space, a visual scenario and a sound space. 2D nodes register their resources into the current 2D world. </description> <tutorials> - <link>https://docs.godotengine.org/en/latest/tutorials/physics/ray-casting.html</link> + <link title="Ray-casting">https://docs.godotengine.org/en/latest/tutorials/physics/ray-casting.html</link> </tutorials> <methods> </methods> diff --git a/doc/classes/World3D.xml b/doc/classes/World3D.xml index 6d3b94794e..d804485d4e 100644 --- a/doc/classes/World3D.xml +++ b/doc/classes/World3D.xml @@ -7,7 +7,7 @@ Class that has everything pertaining to a world. A physics space, a visual scenario and a sound space. Node3D nodes register their resources into the current world. </description> <tutorials> - <link>https://docs.godotengine.org/en/latest/tutorials/physics/ray-casting.html</link> + <link title="Ray-casting">https://docs.godotengine.org/en/latest/tutorials/physics/ray-casting.html</link> </tutorials> <methods> </methods> diff --git a/doc/classes/WorldEnvironment.xml b/doc/classes/WorldEnvironment.xml index 92b75621c2..f9f0241365 100644 --- a/doc/classes/WorldEnvironment.xml +++ b/doc/classes/WorldEnvironment.xml @@ -9,7 +9,7 @@ The [WorldEnvironment] allows the user to specify default lighting parameters (e.g. ambient lighting), various post-processing effects (e.g. SSAO, DOF, Tonemapping), and how to draw the background (e.g. solid color, skybox). Usually, these are added in order to improve the realism/color balance of the scene. </description> <tutorials> - <link>https://docs.godotengine.org/en/latest/tutorials/3d/environment_and_post_processing.html</link> + <link title="Environment and post-processing">https://docs.godotengine.org/en/latest/tutorials/3d/environment_and_post_processing.html</link> </tutorials> <methods> </methods> diff --git a/doc/classes/XRCamera3D.xml b/doc/classes/XRCamera3D.xml index 4d86e24daa..b2682f7a90 100644 --- a/doc/classes/XRCamera3D.xml +++ b/doc/classes/XRCamera3D.xml @@ -8,7 +8,7 @@ The position and orientation of this node is automatically updated by the XR Server to represent the location of the HMD if such tracking is available and can thus be used by game logic. Note that, in contrast to the XR Controller, the render thread has access to the most up-to-date tracking data of the HMD and the location of the XRCamera3D can lag a few milliseconds behind what is used for rendering as a result. </description> <tutorials> - <link>https://docs.godotengine.org/en/latest/tutorials/vr/index.html</link> + <link title="VR tutorial index">https://docs.godotengine.org/en/latest/tutorials/vr/index.html</link> </tutorials> <methods> </methods> diff --git a/doc/classes/XRController3D.xml b/doc/classes/XRController3D.xml index 8e80eb9a32..c0f64d9e27 100644 --- a/doc/classes/XRController3D.xml +++ b/doc/classes/XRController3D.xml @@ -9,7 +9,7 @@ The position of the controller node is automatically updated by the [XRServer]. This makes this node ideal to add child nodes to visualize the controller. </description> <tutorials> - <link>https://docs.godotengine.org/en/latest/tutorials/vr/index.html</link> + <link title="VR tutorial index">https://docs.godotengine.org/en/latest/tutorials/vr/index.html</link> </tutorials> <methods> <method name="get_controller_name" qualifiers="const"> diff --git a/doc/classes/XRInterface.xml b/doc/classes/XRInterface.xml index 1985010223..034cb51be3 100644 --- a/doc/classes/XRInterface.xml +++ b/doc/classes/XRInterface.xml @@ -8,7 +8,7 @@ Interfaces should be written in such a way that simply enabling them will give us a working setup. You can query the available interfaces through [XRServer]. </description> <tutorials> - <link>https://docs.godotengine.org/en/latest/tutorials/vr/index.html</link> + <link title="VR tutorial index">https://docs.godotengine.org/en/latest/tutorials/vr/index.html</link> </tutorials> <methods> <method name="get_camera_feed_id"> diff --git a/doc/classes/XROrigin3D.xml b/doc/classes/XROrigin3D.xml index 57cf673d30..3e075e99b9 100644 --- a/doc/classes/XROrigin3D.xml +++ b/doc/classes/XROrigin3D.xml @@ -10,7 +10,7 @@ For example, if your character is driving a car, the XROrigin3D node should be a child node of this car. Or, if you're implementing a teleport system to move your character, you should change the position of this node. </description> <tutorials> - <link>https://docs.godotengine.org/en/latest/tutorials/vr/index.html</link> + <link title="VR tutorial index">https://docs.godotengine.org/en/latest/tutorials/vr/index.html</link> </tutorials> <methods> </methods> diff --git a/doc/classes/XRPositionalTracker.xml b/doc/classes/XRPositionalTracker.xml index 2f7cc21703..0b57c9478f 100644 --- a/doc/classes/XRPositionalTracker.xml +++ b/doc/classes/XRPositionalTracker.xml @@ -9,7 +9,7 @@ The [XRController3D] and [XRAnchor3D] both consume objects of this type and should be used in your project. The positional trackers are just under-the-hood objects that make this all work. These are mostly exposed so that GDNative-based interfaces can interact with them. </description> <tutorials> - <link>https://docs.godotengine.org/en/latest/tutorials/vr/index.html</link> + <link title="VR tutorial index">https://docs.godotengine.org/en/latest/tutorials/vr/index.html</link> </tutorials> <methods> <method name="get_hand" qualifiers="const"> diff --git a/doc/classes/XRServer.xml b/doc/classes/XRServer.xml index 5e6002aee3..75a05bef17 100644 --- a/doc/classes/XRServer.xml +++ b/doc/classes/XRServer.xml @@ -7,7 +7,7 @@ The AR/VR server is the heart of our Advanced and Virtual Reality solution and handles all the processing. </description> <tutorials> - <link>https://docs.godotengine.org/en/latest/tutorials/vr/index.html</link> + <link title="VR tutorial index">https://docs.godotengine.org/en/latest/tutorials/vr/index.html</link> </tutorials> <methods> <method name="center_on_hmd"> diff --git a/doc/tools/makerst.py b/doc/tools/makerst.py index b594f652b3..ed147f31cd 100755 --- a/doc/tools/makerst.py +++ b/doc/tools/makerst.py @@ -1041,7 +1041,7 @@ def make_footer(): # type: () -> str return ( ".. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`\n" ".. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`\n" - ".. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`" + ".. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`\n" ) # fmt: on diff --git a/doc/translations/classes.pot b/doc/translations/classes.pot index 0e89e02762..7f352bce28 100644 --- a/doc/translations/classes.pot +++ b/doc/translations/classes.pot @@ -41208,7 +41208,7 @@ msgid "" "result, it should not be depended upon for reproducible random streams " "across Godot versions.\n" "To generate a random float number (within a given range) based on a time-" -"dependant seed:\n" +"dependent seed:\n" "[codeblock]\n" "var rng = RandomNumberGenerator.new()\n" "func _ready():\n" diff --git a/drivers/alsa/audio_driver_alsa.h b/drivers/alsa/audio_driver_alsa.h index 7aec0c4071..d1220d126e 100644 --- a/drivers/alsa/audio_driver_alsa.h +++ b/drivers/alsa/audio_driver_alsa.h @@ -28,11 +28,11 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#ifdef ALSA_ENABLED - #ifndef AUDIO_DRIVER_ALSA_H #define AUDIO_DRIVER_ALSA_H +#ifdef ALSA_ENABLED + #include "core/os/mutex.h" #include "core/os/thread.h" #include "servers/audio_server.h" @@ -88,6 +88,6 @@ public: ~AudioDriverALSA() {} }; -#endif // AUDIO_DRIVER_ALSA_H - #endif // ALSA_ENABLED + +#endif // AUDIO_DRIVER_ALSA_H diff --git a/drivers/alsamidi/midi_driver_alsamidi.h b/drivers/alsamidi/midi_driver_alsamidi.h index e8ed6df5b0..6aabe8e3fd 100644 --- a/drivers/alsamidi/midi_driver_alsamidi.h +++ b/drivers/alsamidi/midi_driver_alsamidi.h @@ -28,11 +28,11 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#ifdef ALSAMIDI_ENABLED - #ifndef MIDI_DRIVER_ALSAMIDI_H #define MIDI_DRIVER_ALSAMIDI_H +#ifdef ALSAMIDI_ENABLED + #include "core/os/midi_driver.h" #include "core/os/mutex.h" #include "core/os/thread.h" @@ -64,5 +64,6 @@ public: virtual ~MIDIDriverALSAMidi(); }; -#endif // MIDI_DRIVER_ALSAMIDI_H #endif // ALSAMIDI_ENABLED + +#endif // MIDI_DRIVER_ALSAMIDI_H diff --git a/drivers/dummy/rasterizer_dummy.h b/drivers/dummy/rasterizer_dummy.h index 0d2d6b38a7..5947d7a5e5 100644 --- a/drivers/dummy/rasterizer_dummy.h +++ b/drivers/dummy/rasterizer_dummy.h @@ -88,6 +88,7 @@ public: void environment_set_glow(RID p_env, bool p_enable, int p_level_flags, float p_intensity, float p_strength, float p_mix, float p_bloom_threshold, RS::EnvironmentGlowBlendMode p_blend_mode, float p_hdr_bleed_threshold, float p_hdr_bleed_scale, float p_hdr_luminance_cap) {} virtual void environment_glow_set_use_bicubic_upscale(bool p_enable) {} + virtual void environment_glow_set_use_high_quality(bool p_enable) {} void environment_set_fog(RID p_env, bool p_enable, float p_begin, float p_end, RID p_gradient_texture) {} void environment_set_ssr(RID p_env, bool p_enable, int p_max_steps, float p_fade_int, float p_fade_out, float p_depth_tolerance) {} diff --git a/drivers/pulseaudio/audio_driver_pulseaudio.h b/drivers/pulseaudio/audio_driver_pulseaudio.h index 2f2ad0fc38..35ccae94b8 100644 --- a/drivers/pulseaudio/audio_driver_pulseaudio.h +++ b/drivers/pulseaudio/audio_driver_pulseaudio.h @@ -28,11 +28,11 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#ifdef PULSEAUDIO_ENABLED - #ifndef AUDIO_DRIVER_PULSEAUDIO_H #define AUDIO_DRIVER_PULSEAUDIO_H +#ifdef PULSEAUDIO_ENABLED + #include "core/os/mutex.h" #include "core/os/thread.h" #include "servers/audio_server.h" @@ -124,6 +124,6 @@ public: ~AudioDriverPulseAudio() {} }; -#endif // AUDIO_DRIVER_PULSEAUDIO_H - #endif // PULSEAUDIO_ENABLED + +#endif // AUDIO_DRIVER_PULSEAUDIO_H diff --git a/drivers/unix/file_access_unix.cpp b/drivers/unix/file_access_unix.cpp index 06bad9f385..51c657007c 100644 --- a/drivers/unix/file_access_unix.cpp +++ b/drivers/unix/file_access_unix.cpp @@ -78,7 +78,7 @@ Error FileAccessUnix::_open(const String &p_path, int p_mode_flags) { path_src = p_path; path = fix_path(p_path); - //printf("opening %ls, %i\n", path.c_str(), Memory::get_static_mem_usage()); + //printf("opening %s, %i\n", path.utf8().get_data(), Memory::get_static_mem_usage()); ERR_FAIL_COND_V_MSG(f, ERR_ALREADY_IN_USE, "File is already in use."); const char *mode_string; diff --git a/drivers/unix/os_unix.cpp b/drivers/unix/os_unix.cpp index 3c212cadb8..96c338f86b 100644 --- a/drivers/unix/os_unix.cpp +++ b/drivers/unix/os_unix.cpp @@ -48,7 +48,7 @@ #include <mach/mach_time.h> #endif -#if defined(__FreeBSD__) || defined(__OpenBSD__) +#if defined(__FreeBSD__) || defined(__OpenBSD__) || defined(__NetBSD__) #include <sys/param.h> #include <sys/sysctl.h> #endif @@ -171,52 +171,53 @@ double OS_Unix::get_unix_time() const { OS::Date OS_Unix::get_date(bool utc) const { time_t t = time(nullptr); - struct tm *lt; + struct tm lt; if (utc) { - lt = gmtime(&t); + gmtime_r(&t, <); } else { - lt = localtime(&t); + localtime_r(&t, <); } Date ret; - ret.year = 1900 + lt->tm_year; + ret.year = 1900 + lt.tm_year; // Index starting at 1 to match OS_Unix::get_date // and Windows SYSTEMTIME and tm_mon follows the typical structure // of 0-11, noted here: http://www.cplusplus.com/reference/ctime/tm/ - ret.month = (Month)(lt->tm_mon + 1); - ret.day = lt->tm_mday; - ret.weekday = (Weekday)lt->tm_wday; - ret.dst = lt->tm_isdst; + ret.month = (Month)(lt.tm_mon + 1); + ret.day = lt.tm_mday; + ret.weekday = (Weekday)lt.tm_wday; + ret.dst = lt.tm_isdst; return ret; } OS::Time OS_Unix::get_time(bool utc) const { time_t t = time(nullptr); - struct tm *lt; + struct tm lt; if (utc) { - lt = gmtime(&t); + gmtime_r(&t, <); } else { - lt = localtime(&t); + localtime_r(&t, <); } Time ret; - ret.hour = lt->tm_hour; - ret.min = lt->tm_min; - ret.sec = lt->tm_sec; + ret.hour = lt.tm_hour; + ret.min = lt.tm_min; + ret.sec = lt.tm_sec; get_time_zone_info(); return ret; } OS::TimeZoneInfo OS_Unix::get_time_zone_info() const { time_t t = time(nullptr); - struct tm *lt = localtime(&t); + struct tm lt; + localtime_r(&t, <); char name[16]; - strftime(name, 16, "%Z", lt); + strftime(name, 16, "%Z", <); name[15] = 0; TimeZoneInfo ret; ret.name = name; char bias_buf[16]; - strftime(bias_buf, 16, "%z", lt); + strftime(bias_buf, 16, "%z", <); int bias; bias_buf[15] = 0; sscanf(bias_buf, "%d", &bias); @@ -476,7 +477,7 @@ String OS_Unix::get_executable_path() const { return OS::get_executable_path(); } return b; -#elif defined(__OpenBSD__) +#elif defined(__OpenBSD__) || defined(__NetBSD__) char resolved_path[MAXPATHLEN]; realpath(OS::get_executable_path().utf8().get_data(), resolved_path); diff --git a/drivers/unix/thread_posix.cpp b/drivers/unix/thread_posix.cpp index aa1b5019ca..285088342b 100644 --- a/drivers/unix/thread_posix.cpp +++ b/drivers/unix/thread_posix.cpp @@ -29,17 +29,17 @@ /*************************************************************************/ #include "thread_posix.h" -#include "core/script_language.h" #if (defined(UNIX_ENABLED) || defined(PTHREAD_ENABLED)) && !defined(NO_THREADS) +#include "core/os/memory.h" +#include "core/safe_refcount.h" +#include "core/script_language.h" + #ifdef PTHREAD_BSD_SET_NAME #include <pthread_np.h> #endif -#include "core/os/memory.h" -#include "core/safe_refcount.h" - static void _thread_id_key_destr_callback(void *p_value) { memdelete(static_cast<Thread::ID *>(p_value)); } @@ -126,6 +126,8 @@ Error ThreadPosix::set_name_func_posix(const String &p_name) { #ifdef PTHREAD_BSD_SET_NAME pthread_set_name_np(running_thread, p_name.utf8().get_data()); int err = 0; // Open/FreeBSD ignore errors in this function +#elif defined(PTHREAD_NETBSD_SET_NAME) + int err = pthread_setname_np(running_thread, "%s", const_cast<char *>(p_name.utf8().get_data())); #else int err = pthread_setname_np(running_thread, p_name.utf8().get_data()); #endif // PTHREAD_BSD_SET_NAME diff --git a/drivers/vulkan/rendering_device_vulkan.cpp b/drivers/vulkan/rendering_device_vulkan.cpp index fb890491a4..9fe3f7e6c0 100644 --- a/drivers/vulkan/rendering_device_vulkan.cpp +++ b/drivers/vulkan/rendering_device_vulkan.cpp @@ -3650,7 +3650,7 @@ bool RenderingDeviceVulkan::_uniform_add_binding(Vector<Vector<VkDescriptorSetLa //print_line("DEBUG: SAMPLER: texel buffer"); } else { if (r_error) { - *r_error = "On shader stage '" + String(shader_stage_names[p_stage]) + "', uniform '" + reflection.name.c_str() + "' is of unsupported buffer type."; + *r_error = "On shader stage '" + String(shader_stage_names[p_stage]) + "', uniform '" + reflection.name + "' is of unsupported buffer type."; } return false; } @@ -3673,7 +3673,7 @@ bool RenderingDeviceVulkan::_uniform_add_binding(Vector<Vector<VkDescriptorSetLa } else { //print_line("DEBUG: sampler unknown"); if (r_error) { - *r_error = "On shader stage '" + String(shader_stage_names[p_stage]) + "', uniform '" + reflection.name.c_str() + "' is of unsupported sampler type."; + *r_error = "On shader stage '" + String(shader_stage_names[p_stage]) + "', uniform '" + reflection.name + "' is of unsupported sampler type."; } return false; } @@ -3698,7 +3698,7 @@ bool RenderingDeviceVulkan::_uniform_add_binding(Vector<Vector<VkDescriptorSetLa if (reflection.getType()->getQualifier().layoutPushConstant) { uint32_t len = reflection.size; if (push_constant.push_constant_size != 0 && push_constant.push_constant_size != len) { - *r_error = "On shader stage '" + String(shader_stage_names[p_stage]) + "', uniform '" + reflection.name.c_str() + "' push constants for different stages should all be the same size."; + *r_error = "On shader stage '" + String(shader_stage_names[p_stage]) + "', uniform '" + reflection.name + "' push constants for different stages should all be the same size."; return false; } push_constant.push_constant_size = len; @@ -3714,7 +3714,7 @@ bool RenderingDeviceVulkan::_uniform_add_binding(Vector<Vector<VkDescriptorSetLa //print_line("DEBUG: Storage buffer"); } else { if (r_error) { - *r_error = "On shader stage '" + String(shader_stage_names[p_stage]) + "', uniform '" + reflection.name.c_str() + "' is of unsupported block type: (" + itos(reflection.getType()->getQualifier().storage) + ")."; + *r_error = "On shader stage '" + String(shader_stage_names[p_stage]) + "', uniform '" + reflection.name + "' is of unsupported block type: (" + itos(reflection.getType()->getQualifier().storage) + ")."; } return false; } @@ -3743,7 +3743,7 @@ bool RenderingDeviceVulkan::_uniform_add_binding(Vector<Vector<VkDescriptorSetLa } if (r_error) { - *r_error = "On shader stage '" + String(shader_stage_names[p_stage]) + "', uniform '" + reflection.name.c_str() + "' unsupported uniform type."; + *r_error = "On shader stage '" + String(shader_stage_names[p_stage]) + "', uniform '" + reflection.name + "' unsupported uniform type."; } return false; } @@ -3751,7 +3751,7 @@ bool RenderingDeviceVulkan::_uniform_add_binding(Vector<Vector<VkDescriptorSetLa if (!reflection.getType()->getQualifier().hasBinding()) { if (r_error) { - *r_error = "On shader stage '" + String(shader_stage_names[p_stage]) + "', uniform '" + reflection.name.c_str() + "' lacks a binding number."; + *r_error = "On shader stage '" + String(shader_stage_names[p_stage]) + "', uniform '" + reflection.name + "' lacks a binding number."; } return false; } @@ -3760,14 +3760,14 @@ bool RenderingDeviceVulkan::_uniform_add_binding(Vector<Vector<VkDescriptorSetLa if (set >= MAX_UNIFORM_SETS) { if (r_error) { - *r_error = "On shader stage '" + String(shader_stage_names[p_stage]) + "', uniform '" + reflection.name.c_str() + "' uses a set (" + itos(set) + ") index larger than what is supported (" + itos(MAX_UNIFORM_SETS) + ")."; + *r_error = "On shader stage '" + String(shader_stage_names[p_stage]) + "', uniform '" + reflection.name + "' uses a set (" + itos(set) + ") index larger than what is supported (" + itos(MAX_UNIFORM_SETS) + ")."; } return false; } if (set >= limits.maxBoundDescriptorSets) { if (r_error) { - *r_error = "On shader stage '" + String(shader_stage_names[p_stage]) + "', uniform '" + reflection.name.c_str() + "' uses a set (" + itos(set) + ") index larger than what is supported by the hardware (" + itos(limits.maxBoundDescriptorSets) + ")."; + *r_error = "On shader stage '" + String(shader_stage_names[p_stage]) + "', uniform '" + reflection.name + "' uses a set (" + itos(set) + ") index larger than what is supported by the hardware (" + itos(limits.maxBoundDescriptorSets) + ")."; } return false; } @@ -3781,7 +3781,7 @@ bool RenderingDeviceVulkan::_uniform_add_binding(Vector<Vector<VkDescriptorSetLa //already exists, verify that it's the same type if (bindings[set][i].descriptorType != layout_binding.descriptorType) { if (r_error) { - *r_error = "On shader stage '" + String(shader_stage_names[p_stage]) + "', uniform '" + reflection.name.c_str() + "' trying to re-use location for set=" + itos(set) + ", binding=" + itos(binding) + " with different uniform type."; + *r_error = "On shader stage '" + String(shader_stage_names[p_stage]) + "', uniform '" + reflection.name + "' trying to re-use location for set=" + itos(set) + ", binding=" + itos(binding) + " with different uniform type."; } return false; } @@ -3789,7 +3789,7 @@ bool RenderingDeviceVulkan::_uniform_add_binding(Vector<Vector<VkDescriptorSetLa //also, verify that it's the same size if (bindings[set][i].descriptorCount != layout_binding.descriptorCount || uniform_infos[set][i].length != info.length) { if (r_error) { - *r_error = "On shader stage '" + String(shader_stage_names[p_stage]) + "', uniform '" + reflection.name.c_str() + "' trying to re-use location for set=" + itos(set) + ", binding=" + itos(binding) + " with different uniform size."; + *r_error = "On shader stage '" + String(shader_stage_names[p_stage]) + "', uniform '" + reflection.name + "' trying to re-use location for set=" + itos(set) + ", binding=" + itos(binding) + " with different uniform size."; } return false; } diff --git a/drivers/windows/dir_access_windows.cpp b/drivers/windows/dir_access_windows.cpp index b8153907a9..03e4e30797 100644 --- a/drivers/windows/dir_access_windows.cpp +++ b/drivers/windows/dir_access_windows.cpp @@ -65,7 +65,7 @@ Error DirAccessWindows::list_dir_begin() { _cishidden = false; list_dir_end(); - p->h = FindFirstFileExW((current_dir + "\\*").c_str(), FindExInfoStandard, &p->fu, FindExSearchNameMatch, nullptr, 0); + p->h = FindFirstFileExW((LPCWSTR)(String(current_dir + "\\*").utf16().get_data()), FindExInfoStandard, &p->fu, FindExSearchNameMatch, nullptr, 0); if (p->h == INVALID_HANDLE_VALUE) { return ERR_CANT_OPEN; @@ -75,13 +75,14 @@ Error DirAccessWindows::list_dir_begin() { } String DirAccessWindows::get_next() { - if (p->h == INVALID_HANDLE_VALUE) + if (p->h == INVALID_HANDLE_VALUE) { return ""; + } _cisdir = (p->fu.dwFileAttributes & FILE_ATTRIBUTE_DIRECTORY); _cishidden = (p->fu.dwFileAttributes & FILE_ATTRIBUTE_HIDDEN); - String name = p->fu.cFileName; + String name = String::utf16((const char16_t *)(p->fu.cFileName)); if (FindNextFileW(p->h, &p->fu) == 0) { FindClose(p->h); @@ -111,8 +112,9 @@ int DirAccessWindows::get_drive_count() { } String DirAccessWindows::get_drive(int p_drive) { - if (p_drive < 0 || p_drive >= drive_count) + if (p_drive < 0 || p_drive >= drive_count) { return ""; + } return String::chr(drives[p_drive]) + ":"; } @@ -122,18 +124,17 @@ Error DirAccessWindows::change_dir(String p_dir) { p_dir = fix_path(p_dir); - wchar_t real_current_dir_name[2048]; + WCHAR real_current_dir_name[2048]; GetCurrentDirectoryW(2048, real_current_dir_name); - String prev_dir = real_current_dir_name; + String prev_dir = String::utf16((const char16_t *)real_current_dir_name); - SetCurrentDirectoryW(current_dir.c_str()); - bool worked = (SetCurrentDirectoryW(p_dir.c_str()) != 0); + SetCurrentDirectoryW((LPCWSTR)(current_dir.utf16().get_data())); + bool worked = (SetCurrentDirectoryW((LPCWSTR)(p_dir.utf16().get_data())) != 0); String base = _get_root_path(); if (base != "") { GetCurrentDirectoryW(2048, real_current_dir_name); - String new_dir; - new_dir = String(real_current_dir_name).replace("\\", "/"); + String new_dir = String::utf16((const char16_t *)real_current_dir_name).replace("\\", "/"); if (!new_dir.begins_with(base)) { worked = false; } @@ -141,13 +142,11 @@ Error DirAccessWindows::change_dir(String p_dir) { if (worked) { GetCurrentDirectoryW(2048, real_current_dir_name); - current_dir = real_current_dir_name; // TODO, utf8 parser + current_dir = String::utf16((const char16_t *)real_current_dir_name); current_dir = current_dir.replace("\\", "/"); + } - } //else { - - SetCurrentDirectoryW(prev_dir.c_str()); - //} + SetCurrentDirectoryW((LPCWSTR)(prev_dir.utf16().get_data())); return worked ? OK : ERR_INVALID_PARAMETER; } @@ -156,8 +155,9 @@ Error DirAccessWindows::make_dir(String p_dir) { GLOBAL_LOCK_FUNCTION p_dir = fix_path(p_dir); - if (p_dir.is_rel_path()) + if (p_dir.is_rel_path()) { p_dir = current_dir.plus_file(p_dir); + } p_dir = p_dir.replace("/", "\\"); @@ -167,16 +167,16 @@ Error DirAccessWindows::make_dir(String p_dir) { p_dir = "\\\\?\\" + p_dir; //done according to // https://msdn.microsoft.com/en-us/library/windows/desktop/aa363855(v=vs.85).aspx - success = CreateDirectoryW(p_dir.c_str(), nullptr); + success = CreateDirectoryW((LPCWSTR)(p_dir.utf16().get_data()), nullptr); err = GetLastError(); if (success) { return OK; - }; + } if (err == ERROR_ALREADY_EXISTS || err == ERROR_ACCESS_DENIED) { return ERR_ALREADY_EXISTS; - }; + } return ERR_CANT_CREATE; } @@ -185,12 +185,11 @@ String DirAccessWindows::get_current_dir(bool p_include_drive) { String base = _get_root_path(); if (base != "") { String bd = current_dir.replace("\\", "/").replace_first(base, ""); - if (bd.begins_with("/")) + if (bd.begins_with("/")) { return _get_root_string() + bd.substr(1, bd.length()); - else + } else { return _get_root_string() + bd; - - } else { + } } if (p_include_drive) { @@ -209,20 +208,18 @@ String DirAccessWindows::get_current_dir(bool p_include_drive) { bool DirAccessWindows::file_exists(String p_file) { GLOBAL_LOCK_FUNCTION - if (!p_file.is_abs_path()) + if (!p_file.is_abs_path()) { p_file = get_current_dir().plus_file(p_file); + } p_file = fix_path(p_file); - //p_file.replace("/","\\"); - - //WIN32_FILE_ATTRIBUTE_DATA fileInfo; - DWORD fileAttr; - fileAttr = GetFileAttributesW(p_file.c_str()); - if (INVALID_FILE_ATTRIBUTES == fileAttr) + fileAttr = GetFileAttributesW((LPCWSTR)(p_file.utf16().get_data())); + if (INVALID_FILE_ATTRIBUTES == fileAttr) { return false; + } return !(fileAttr & FILE_ATTRIBUTE_DIRECTORY); } @@ -230,31 +227,30 @@ bool DirAccessWindows::file_exists(String p_file) { bool DirAccessWindows::dir_exists(String p_dir) { GLOBAL_LOCK_FUNCTION - if (p_dir.is_rel_path()) + if (p_dir.is_rel_path()) { p_dir = get_current_dir().plus_file(p_dir); + } p_dir = fix_path(p_dir); - //p_dir.replace("/","\\"); - - //WIN32_FILE_ATTRIBUTE_DATA fileInfo; - DWORD fileAttr; - - fileAttr = GetFileAttributesW(p_dir.c_str()); - if (INVALID_FILE_ATTRIBUTES == fileAttr) + fileAttr = GetFileAttributesW((LPCWSTR)(p_dir.utf16().get_data())); + if (INVALID_FILE_ATTRIBUTES == fileAttr) { return false; + } return (fileAttr & FILE_ATTRIBUTE_DIRECTORY); } Error DirAccessWindows::rename(String p_path, String p_new_path) { - if (p_path.is_rel_path()) + if (p_path.is_rel_path()) { p_path = get_current_dir().plus_file(p_path); + } p_path = fix_path(p_path); - if (p_new_path.is_rel_path()) + if (p_new_path.is_rel_path()) { p_new_path = get_current_dir().plus_file(p_new_path); + } p_new_path = fix_path(p_new_path); @@ -262,16 +258,16 @@ Error DirAccessWindows::rename(String p_path, String p_new_path) { if (p_path.to_lower() == p_new_path.to_lower()) { WCHAR tmpfile[MAX_PATH]; - if (!GetTempFileNameW(fix_path(get_current_dir()).c_str(), nullptr, 0, tmpfile)) { + if (!GetTempFileNameW((LPCWSTR)(fix_path(get_current_dir()).utf16().get_data()), nullptr, 0, tmpfile)) { return FAILED; } - if (!::ReplaceFileW(tmpfile, p_path.c_str(), nullptr, 0, nullptr, nullptr)) { + if (!::ReplaceFileW(tmpfile, (LPCWSTR)(p_path.utf16().get_data()), nullptr, 0, nullptr, nullptr)) { DeleteFileW(tmpfile); return FAILED; } - return ::_wrename(tmpfile, p_new_path.c_str()) == 0 ? OK : FAILED; + return ::_wrename(tmpfile, (LPCWSTR)(p_new_path.utf16().get_data())) == 0 ? OK : FAILED; } else { if (file_exists(p_new_path)) { @@ -280,60 +276,60 @@ Error DirAccessWindows::rename(String p_path, String p_new_path) { } } - return ::_wrename(p_path.c_str(), p_new_path.c_str()) == 0 ? OK : FAILED; + return ::_wrename((LPCWSTR)(p_path.utf16().get_data()), (LPCWSTR)(p_new_path.utf16().get_data())) == 0 ? OK : FAILED; } } Error DirAccessWindows::remove(String p_path) { - if (p_path.is_rel_path()) + if (p_path.is_rel_path()) { p_path = get_current_dir().plus_file(p_path); + } p_path = fix_path(p_path); DWORD fileAttr; - fileAttr = GetFileAttributesW(p_path.c_str()); - if (INVALID_FILE_ATTRIBUTES == fileAttr) + fileAttr = GetFileAttributesW((LPCWSTR)(p_path.utf16().get_data())); + if (INVALID_FILE_ATTRIBUTES == fileAttr) { return FAILED; - if ((fileAttr & FILE_ATTRIBUTE_DIRECTORY)) - return ::_wrmdir(p_path.c_str()) == 0 ? OK : FAILED; - else - return ::_wunlink(p_path.c_str()) == 0 ? OK : FAILED; + } + if ((fileAttr & FILE_ATTRIBUTE_DIRECTORY)) { + return ::_wrmdir((LPCWSTR)(p_path.utf16().get_data())) == 0 ? OK : FAILED; + } else { + return ::_wunlink((LPCWSTR)(p_path.utf16().get_data())) == 0 ? OK : FAILED; + } } /* FileType DirAccessWindows::get_file_type(const String& p_file) const { + WCHAR real_current_dir_name[2048]; + GetCurrentDirectoryW(2048, real_current_dir_name); + String prev_dir = Strong::utf16((const char16_t *)real_current_dir_name); - - wchar_t real_current_dir_name[2048]; - GetCurrentDirectoryW(2048,real_current_dir_name); - String prev_dir=real_current_dir_name; - - bool worked SetCurrentDirectoryW(current_dir.c_str()); + bool worked = SetCurrentDirectoryW((LPCWSTR)(current_dir.utf16().get_data())); DWORD attr; if (worked) { - - WIN32_FILE_ATTRIBUTE_DATA fileInfo; - attr = GetFileAttributesExW(p_file.c_str(), GetFileExInfoStandard, &fileInfo); - + WIN32_FILE_ATTRIBUTE_DATA fileInfo; + attr = GetFileAttributesExW((LPCWSTR)(p_file.utf16().get_data()), GetFileExInfoStandard, &fileInfo); } - SetCurrentDirectoryW(prev_dir.c_str()); + SetCurrentDirectoryW((LPCWSTR)(prev_dir.utf16().get_data())); - if (!worked) + if (!worked) { return FILE_TYPE_NONE; + } - - return (attr&FILE_ATTRIBUTE_DIRECTORY)?FILE_TYPE_ + return (attr & FILE_ATTRIBUTE_DIRECTORY) ? FILE_TYPE_ } */ size_t DirAccessWindows::get_space_left() { uint64_t bytes = 0; - if (!GetDiskFreeSpaceEx(nullptr, (PULARGE_INTEGER)&bytes, nullptr, nullptr)) + if (!GetDiskFreeSpaceEx(nullptr, (PULARGE_INTEGER)&bytes, nullptr, nullptr)) { return 0; + } //this is either 0 or a value in bytes. return (size_t)bytes; @@ -352,7 +348,7 @@ String DirAccessWindows::get_filesystem_type() const { DWORD dwMaxFileNameLength = 0; DWORD dwFileSystemFlags = 0; - if (::GetVolumeInformationW(unit.c_str(), + if (::GetVolumeInformationW((LPCWSTR)(unit.utf16().get_data()), szVolumeName, sizeof(szVolumeName), &dwSerialNumber, @@ -360,7 +356,7 @@ String DirAccessWindows::get_filesystem_type() const { &dwFileSystemFlags, szFileSystemName, sizeof(szFileSystemName)) == TRUE) { - return String(szFileSystemName); + return String::utf16((const char16_t *)szFileSystemName); } ERR_FAIL_V(""); diff --git a/drivers/windows/file_access_windows.cpp b/drivers/windows/file_access_windows.cpp index 50366d0b2d..dd86061ea7 100644 --- a/drivers/windows/file_access_windows.cpp +++ b/drivers/windows/file_access_windows.cpp @@ -59,29 +59,32 @@ void FileAccessWindows::check_errors() const { Error FileAccessWindows::_open(const String &p_path, int p_mode_flags) { path_src = p_path; path = fix_path(p_path); - if (f) + if (f) { close(); + } - const wchar_t *mode_string; + const WCHAR *mode_string; - if (p_mode_flags == READ) + if (p_mode_flags == READ) { mode_string = L"rb"; - else if (p_mode_flags == WRITE) + } else if (p_mode_flags == WRITE) { mode_string = L"wb"; - else if (p_mode_flags == READ_WRITE) + } else if (p_mode_flags == READ_WRITE) { mode_string = L"rb+"; - else if (p_mode_flags == WRITE_READ) + } else if (p_mode_flags == WRITE_READ) { mode_string = L"wb+"; - else + } else { return ERR_INVALID_PARAMETER; + } /* pretty much every implementation that uses fopen as primary backend supports utf8 encoding */ struct _stat st; - if (_wstat(path.c_str(), &st) == 0) { - if (!S_ISREG(st.st_mode)) + if (_wstat((LPCWSTR)(path.utf16().get_data()), &st) == 0) { + if (!S_ISREG(st.st_mode)) { return ERR_FILE_CANT_OPEN; + } }; #ifdef TOOLS_ENABLED @@ -91,9 +94,9 @@ Error FileAccessWindows::_open(const String &p_path, int p_mode_flags) { // platforms). if (p_mode_flags == READ) { WIN32_FIND_DATAW d; - HANDLE f = FindFirstFileW(path.c_str(), &d); + HANDLE f = FindFirstFileW((LPCWSTR)(path.utf16().get_data()), &d); if (f != INVALID_HANDLE_VALUE) { - String fname = d.cFileName; + String fname = String::utf16((const char16_t *)(d.cFileName)); if (fname != String()) { String base_file = path.get_file(); if (base_file != fname && base_file.findn(fname) == 0) { @@ -110,7 +113,7 @@ Error FileAccessWindows::_open(const String &p_path, int p_mode_flags) { path = path + ".tmp"; } - errno_t errcode = _wfopen_s(&f, path.c_str(), mode_string); + errno_t errcode = _wfopen_s(&f, (LPCWSTR)(path.utf16().get_data()), mode_string); if (f == nullptr) { switch (errcode) { @@ -130,8 +133,9 @@ Error FileAccessWindows::_open(const String &p_path, int p_mode_flags) { } void FileAccessWindows::close() { - if (!f) + if (!f) { return; + } fclose(f); f = nullptr; @@ -148,16 +152,16 @@ void FileAccessWindows::close() { // UWP has no PathFileExists, so we check attributes instead DWORD fileAttr; - fileAttr = GetFileAttributesW(save_path.c_str()); + fileAttr = GetFileAttributesW((LPCWSTR)(save_path.utf16().get_data())); if (INVALID_FILE_ATTRIBUTES == fileAttr) { #else - if (!PathFileExistsW(save_path.c_str())) { + if (!PathFileExistsW((LPCWSTR)(save_path.utf16().get_data()))) { #endif //creating new file - rename_error = _wrename((save_path + ".tmp").c_str(), save_path.c_str()) != 0; + rename_error = _wrename((LPCWSTR)((save_path + ".tmp").utf16().get_data()), (LPCWSTR)(save_path.utf16().get_data())) != 0; } else { //atomic replace for existing file - rename_error = !ReplaceFileW(save_path.c_str(), (save_path + ".tmp").c_str(), nullptr, 2 | 4, nullptr, nullptr); + rename_error = !ReplaceFileW((LPCWSTR)(save_path.utf16().get_data()), (LPCWSTR)((save_path + ".tmp").utf16().get_data()), nullptr, 2 | 4, nullptr, nullptr); } if (rename_error) { attempts--; @@ -192,15 +196,17 @@ bool FileAccessWindows::is_open() const { void FileAccessWindows::seek(size_t p_position) { ERR_FAIL_COND(!f); last_error = OK; - if (fseek(f, p_position, SEEK_SET)) + if (fseek(f, p_position, SEEK_SET)) { check_errors(); + } prev_op = 0; } void FileAccessWindows::seek_end(int64_t p_position) { ERR_FAIL_COND(!f); - if (fseek(f, p_position, SEEK_END)) + if (fseek(f, p_position, SEEK_END)) { check_errors(); + } prev_op = 0; } @@ -209,7 +215,7 @@ size_t FileAccessWindows::get_position() const { aux_position = ftell(f); if (!aux_position) { check_errors(); - }; + } return aux_position; } @@ -241,7 +247,7 @@ uint8_t FileAccessWindows::get_8() const { if (fread(&b, 1, 1, f) == 0) { check_errors(); b = '\0'; - }; + } return b; } @@ -266,8 +272,9 @@ Error FileAccessWindows::get_error() const { void FileAccessWindows::flush() { ERR_FAIL_COND(!f); fflush(f); - if (prev_op == WRITE) + if (prev_op == WRITE) { prev_op = 0; + } } void FileAccessWindows::store_8(uint8_t p_dest) { @@ -298,9 +305,9 @@ void FileAccessWindows::store_buffer(const uint8_t *p_src, int p_length) { bool FileAccessWindows::file_exists(const String &p_name) { FILE *g; - //printf("opening file %s\n", p_fname.c_str()); + //printf("opening file %s\n", p_fname.utf8().get_data()); String filename = fix_path(p_name); - _wfopen_s(&g, filename.c_str(), L"rb"); + _wfopen_s(&g, (LPCWSTR)(filename.utf16().get_data()), L"rb"); if (g == nullptr) { return false; } else { @@ -315,7 +322,7 @@ uint64_t FileAccessWindows::_get_modified_time(const String &p_file) { file = file.substr(0, file.length() - 1); struct _stat st; - int rv = _wstat(file.c_str(), &st); + int rv = _wstat((LPCWSTR)(file.utf16().get_data()), &st); if (rv == 0) { return st.st_mtime; diff --git a/editor/code_editor.cpp b/editor/code_editor.cpp index 37db3ba780..ede6dde239 100644 --- a/editor/code_editor.cpp +++ b/editor/code_editor.cpp @@ -40,7 +40,7 @@ #include "scene/gui/separator.h" #include "scene/resources/dynamic_font.h" -void GotoLineDialog::popup_find_line(TextEdit *p_edit) { +void GotoLineDialog::popup_find_line(CodeEdit *p_edit) { text_editor = p_edit; line->set_text(itos(text_editor->cursor_get_line())); @@ -113,7 +113,7 @@ void FindReplaceBar::_unhandled_input(const Ref<InputEvent> &p_event) { } Control *focus_owner = get_focus_owner(); - if (text_edit->has_focus() || (focus_owner && vbc_lineedit->is_a_parent_of(focus_owner))) { + if (text_editor->has_focus() || (focus_owner && vbc_lineedit->is_a_parent_of(focus_owner))) { bool accepted = true; switch (k->get_keycode()) { @@ -135,20 +135,20 @@ bool FindReplaceBar::_search(uint32_t p_flags, int p_from_line, int p_from_col) int line, col; String text = get_search_text(); - bool found = text_edit->search(text, p_flags, p_from_line, p_from_col, line, col); + bool found = text_editor->search(text, p_flags, p_from_line, p_from_col, line, col); if (found) { if (!preserve_cursor) { - text_edit->unfold_line(line); - text_edit->cursor_set_line(line, false); - text_edit->cursor_set_column(col + text.length(), false); - text_edit->center_viewport_to_cursor(); - text_edit->select(line, col, line, col + text.length()); + text_editor->unfold_line(line); + text_editor->cursor_set_line(line, false); + text_editor->cursor_set_column(col + text.length(), false); + text_editor->center_viewport_to_cursor(); + text_editor->select(line, col, line, col + text.length()); } - text_edit->set_search_text(text); - text_edit->set_search_flags(p_flags); - text_edit->set_current_search_result(line, col); + text_editor->set_search_text(text); + text_editor->set_search_flags(p_flags); + text_editor->set_current_search_result(line, col); result_line = line; result_col = col; @@ -158,9 +158,9 @@ bool FindReplaceBar::_search(uint32_t p_flags, int p_from_line, int p_from_col) results_count = 0; result_line = -1; result_col = -1; - text_edit->set_search_text(""); - text_edit->set_search_flags(p_flags); - text_edit->set_current_search_result(line, col); + text_editor->set_search_text(""); + text_editor->set_search_flags(p_flags); + text_editor->set_current_search_result(line, col); } _update_matches_label(); @@ -169,67 +169,67 @@ bool FindReplaceBar::_search(uint32_t p_flags, int p_from_line, int p_from_col) } void FindReplaceBar::_replace() { - bool selection_enabled = text_edit->is_selection_active(); + bool selection_enabled = text_editor->is_selection_active(); Point2i selection_begin, selection_end; if (selection_enabled) { - selection_begin = Point2i(text_edit->get_selection_from_line(), text_edit->get_selection_from_column()); - selection_end = Point2i(text_edit->get_selection_to_line(), text_edit->get_selection_to_column()); + selection_begin = Point2i(text_editor->get_selection_from_line(), text_editor->get_selection_from_column()); + selection_end = Point2i(text_editor->get_selection_to_line(), text_editor->get_selection_to_column()); } String replace_text = get_replace_text(); int search_text_len = get_search_text().length(); - text_edit->begin_complex_operation(); + text_editor->begin_complex_operation(); if (selection_enabled && is_selection_only()) { // To restrict search_current() to selected region - text_edit->cursor_set_line(selection_begin.width); - text_edit->cursor_set_column(selection_begin.height); + text_editor->cursor_set_line(selection_begin.width); + text_editor->cursor_set_column(selection_begin.height); } if (search_current()) { - text_edit->unfold_line(result_line); - text_edit->select(result_line, result_col, result_line, result_col + search_text_len); + text_editor->unfold_line(result_line); + text_editor->select(result_line, result_col, result_line, result_col + search_text_len); if (selection_enabled && is_selection_only()) { Point2i match_from(result_line, result_col); Point2i match_to(result_line, result_col + search_text_len); if (!(match_from < selection_begin || match_to > selection_end)) { - text_edit->insert_text_at_cursor(replace_text); + text_editor->insert_text_at_cursor(replace_text); if (match_to.x == selection_end.x) { // Adjust selection bounds if necessary selection_end.y += replace_text.length() - search_text_len; } } } else { - text_edit->insert_text_at_cursor(replace_text); + text_editor->insert_text_at_cursor(replace_text); } } - text_edit->end_complex_operation(); + text_editor->end_complex_operation(); results_count = -1; if (selection_enabled && is_selection_only()) { // Reselect in order to keep 'Replace' restricted to selection - text_edit->select(selection_begin.x, selection_begin.y, selection_end.x, selection_end.y); + text_editor->select(selection_begin.x, selection_begin.y, selection_end.x, selection_end.y); } else { - text_edit->deselect(); + text_editor->deselect(); } } void FindReplaceBar::_replace_all() { - text_edit->disconnect("text_changed", callable_mp(this, &FindReplaceBar::_editor_text_changed)); + text_editor->disconnect("text_changed", callable_mp(this, &FindReplaceBar::_editor_text_changed)); // Line as x so it gets priority in comparison, column as y. - Point2i orig_cursor(text_edit->cursor_get_line(), text_edit->cursor_get_column()); + Point2i orig_cursor(text_editor->cursor_get_line(), text_editor->cursor_get_column()); Point2i prev_match = Point2(-1, -1); - bool selection_enabled = text_edit->is_selection_active(); + bool selection_enabled = text_editor->is_selection_active(); Point2i selection_begin, selection_end; if (selection_enabled) { - selection_begin = Point2i(text_edit->get_selection_from_line(), text_edit->get_selection_from_column()); - selection_end = Point2i(text_edit->get_selection_to_line(), text_edit->get_selection_to_column()); + selection_begin = Point2i(text_editor->get_selection_from_line(), text_editor->get_selection_from_column()); + selection_end = Point2i(text_editor->get_selection_to_line(), text_editor->get_selection_to_column()); } - int vsval = text_edit->get_v_scroll(); + int vsval = text_editor->get_v_scroll(); - text_edit->cursor_set_line(0); - text_edit->cursor_set_column(0); + text_editor->cursor_set_line(0); + text_editor->cursor_set_column(0); String replace_text = get_replace_text(); int search_text_len = get_search_text().length(); @@ -238,11 +238,11 @@ void FindReplaceBar::_replace_all() { replace_all_mode = true; - text_edit->begin_complex_operation(); + text_editor->begin_complex_operation(); if (selection_enabled && is_selection_only()) { - text_edit->cursor_set_line(selection_begin.width); - text_edit->cursor_set_column(selection_begin.height); + text_editor->cursor_set_line(selection_begin.width); + text_editor->cursor_set_column(selection_begin.height); } if (search_current()) { do { @@ -256,8 +256,8 @@ void FindReplaceBar::_replace_all() { prev_match = Point2i(result_line, result_col + replace_text.length()); - text_edit->unfold_line(result_line); - text_edit->select(result_line, result_col, result_line, match_to.y); + text_editor->unfold_line(result_line); + text_editor->select(result_line, result_col, result_line, match_to.y); if (selection_enabled && is_selection_only()) { if (match_from < selection_begin || match_to > selection_end) { @@ -265,48 +265,48 @@ void FindReplaceBar::_replace_all() { } // Replace but adjust selection bounds. - text_edit->insert_text_at_cursor(replace_text); + text_editor->insert_text_at_cursor(replace_text); if (match_to.x == selection_end.x) { selection_end.y += replace_text.length() - search_text_len; } } else { // Just replace. - text_edit->insert_text_at_cursor(replace_text); + text_editor->insert_text_at_cursor(replace_text); } rc++; } while (search_next()); } - text_edit->end_complex_operation(); + text_editor->end_complex_operation(); replace_all_mode = false; // Restore editor state (selection, cursor, scroll). - text_edit->cursor_set_line(orig_cursor.x); - text_edit->cursor_set_column(orig_cursor.y); + text_editor->cursor_set_line(orig_cursor.x); + text_editor->cursor_set_column(orig_cursor.y); if (selection_enabled && is_selection_only()) { // Reselect. - text_edit->select(selection_begin.x, selection_begin.y, selection_end.x, selection_end.y); + text_editor->select(selection_begin.x, selection_begin.y, selection_end.x, selection_end.y); } else { - text_edit->deselect(); + text_editor->deselect(); } - text_edit->set_v_scroll(vsval); + text_editor->set_v_scroll(vsval); matches_label->add_theme_color_override("font_color", rc > 0 ? get_theme_color("font_color", "Label") : get_theme_color("error_color", "Editor")); matches_label->set_text(vformat(TTR("%d replaced."), rc)); - text_edit->call_deferred("connect", "text_changed", Callable(this, "_editor_text_changed")); + text_editor->call_deferred("connect", "text_changed", Callable(this, "_editor_text_changed")); results_count = -1; } void FindReplaceBar::_get_search_from(int &r_line, int &r_col) { - r_line = text_edit->cursor_get_line(); - r_col = text_edit->cursor_get_column(); + r_line = text_editor->cursor_get_line(); + r_col = text_editor->cursor_get_column(); - if (text_edit->is_selection_active() && is_selection_only()) { + if (text_editor->is_selection_active() && is_selection_only()) { return; } @@ -327,7 +327,7 @@ void FindReplaceBar::_update_results_count() { return; } - String full_text = text_edit->get_text(); + String full_text = text_editor->get_text(); int from_pos = 0; @@ -399,7 +399,7 @@ bool FindReplaceBar::search_prev() { int line, col; _get_search_from(line, col); - if (text_edit->is_selection_active()) { + if (text_editor->is_selection_active()) { col--; // Skip currently selected word. } @@ -407,9 +407,9 @@ bool FindReplaceBar::search_prev() { if (col < 0) { line -= 1; if (line < 0) { - line = text_edit->get_line_count() - 1; + line = text_editor->get_line_count() - 1; } - col = text_edit->get_line(line).length(); + col = text_editor->get_line(line).length(); } return _search(flags, line, col); @@ -440,9 +440,9 @@ bool FindReplaceBar::search_next() { if (line == result_line && col == result_col) { col += text.length(); - if (col > text_edit->get_line(line).length()) { + if (col > text_editor->get_line(line).length()) { line += 1; - if (line >= text_edit->get_line_count()) { + if (line >= text_editor->get_line_count()) { line = 0; } col = 0; @@ -454,10 +454,10 @@ bool FindReplaceBar::search_next() { void FindReplaceBar::_hide_bar() { if (replace_text->has_focus() || search_text->has_focus()) { - text_edit->grab_focus(); + text_editor->grab_focus(); } - text_edit->set_search_text(""); + text_editor->set_search_text(""); result_line = -1; result_col = -1; hide(); @@ -477,8 +477,8 @@ void FindReplaceBar::_show_search(bool p_focus_replace, bool p_show_only) { search_text->call_deferred("grab_focus"); } - if (text_edit->is_selection_active() && !selection_only->is_pressed()) { - search_text->set_text(text_edit->get_selection_text()); + if (text_editor->is_selection_active() && !selection_only->is_pressed()) { + search_text->set_text(text_editor->get_selection_text()); } if (!get_search_text().empty()) { @@ -511,9 +511,9 @@ void FindReplaceBar::popup_replace() { hbc_option_replace->show(); } - selection_only->set_pressed((text_edit->is_selection_active() && text_edit->get_selection_from_line() < text_edit->get_selection_to_line())); + selection_only->set_pressed((text_editor->is_selection_active() && text_editor->get_selection_from_line() < text_editor->get_selection_to_line())); - _show_search(is_visible() || text_edit->is_selection_active()); + _show_search(is_visible() || text_editor->is_selection_active()); } void FindReplaceBar::_search_options_changed(bool p_pressed) { @@ -544,7 +544,7 @@ void FindReplaceBar::_search_text_entered(const String &p_text) { } void FindReplaceBar::_replace_text_entered(const String &p_text) { - if (selection_only->is_pressed() && text_edit->is_selection_active()) { + if (selection_only->is_pressed() && text_editor->is_selection_active()) { _replace_all(); _hide_bar(); } else if (Input::get_singleton()->is_key_pressed(KEY_SHIFT)) { @@ -579,10 +579,10 @@ void FindReplaceBar::set_error(const String &p_label) { emit_signal("error", p_label); } -void FindReplaceBar::set_text_edit(TextEdit *p_text_edit) { +void FindReplaceBar::set_text_edit(CodeEdit *p_text_edit) { results_count = -1; - text_edit = p_text_edit; - text_edit->connect("text_changed", callable_mp(this, &FindReplaceBar::_editor_text_changed)); + text_editor = p_text_edit; + text_editor->connect("text_changed", callable_mp(this, &FindReplaceBar::_editor_text_changed)); } void FindReplaceBar::_bind_methods() { @@ -932,11 +932,9 @@ void CodeTextEditor::update_editor_settings() { text_editor->set_v_scroll_speed(EditorSettings::get_singleton()->get("text_editor/navigation/v_scroll_speed")); text_editor->set_draw_minimap(EditorSettings::get_singleton()->get("text_editor/navigation/show_minimap")); text_editor->set_minimap_width((int)EditorSettings::get_singleton()->get("text_editor/navigation/minimap_width") * EDSCALE); - text_editor->set_show_line_numbers(EditorSettings::get_singleton()->get("text_editor/appearance/show_line_numbers")); + text_editor->set_draw_line_numbers(EditorSettings::get_singleton()->get("text_editor/appearance/show_line_numbers")); text_editor->set_line_numbers_zero_padded(EditorSettings::get_singleton()->get("text_editor/appearance/line_numbers_zero_padded")); - text_editor->set_bookmark_gutter_enabled(EditorSettings::get_singleton()->get("text_editor/appearance/show_bookmark_gutter")); - text_editor->set_breakpoint_gutter_enabled(EditorSettings::get_singleton()->get("text_editor/appearance/show_breakpoint_gutter")); - text_editor->set_draw_info_gutter(EditorSettings::get_singleton()->get("text_editor/appearance/show_info_gutter")); + text_editor->set_draw_bookmarks_gutter(EditorSettings::get_singleton()->get("text_editor/appearance/show_bookmark_gutter")); text_editor->set_hiding_enabled(EditorSettings::get_singleton()->get("text_editor/appearance/code_folding")); text_editor->set_draw_fold_gutter(EditorSettings::get_singleton()->get("text_editor/appearance/code_folding")); text_editor->set_wrap_enabled(EditorSettings::get_singleton()->get("text_editor/appearance/word_wrap")); @@ -1390,11 +1388,11 @@ void CodeTextEditor::goto_line_centered(int p_line) { } void CodeTextEditor::set_executing_line(int p_line) { - text_editor->set_executing_line(p_line); + text_editor->set_line_as_executing(p_line, true); } void CodeTextEditor::clear_executing_line() { - text_editor->clear_executing_line(); + text_editor->clear_executing_lines(); } Variant CodeTextEditor::get_edit_state() { @@ -1405,8 +1403,8 @@ Variant CodeTextEditor::get_edit_state() { state["column"] = text_editor->cursor_get_column(); state["row"] = text_editor->cursor_get_line(); - state["selection"] = get_text_edit()->is_selection_active(); - if (get_text_edit()->is_selection_active()) { + state["selection"] = get_text_editor()->is_selection_active(); + if (get_text_editor()->is_selection_active()) { state["selection_from_line"] = text_editor->get_selection_from_line(); state["selection_from_column"] = text_editor->get_selection_from_column(); state["selection_to_line"] = text_editor->get_selection_to_line(); @@ -1414,8 +1412,8 @@ Variant CodeTextEditor::get_edit_state() { } state["folded_lines"] = text_editor->get_folded_lines(); - state["breakpoints"] = text_editor->get_breakpoints_array(); - state["bookmarks"] = text_editor->get_bookmarks_array(); + state["breakpoints"] = text_editor->get_breakpointed_lines(); + state["bookmarks"] = text_editor->get_bookmarked_lines(); Ref<EditorSyntaxHighlighter> syntax_highlighter = text_editor->get_syntax_highlighter(); state["syntax_highlighter"] = syntax_highlighter->_get_name(); @@ -1453,7 +1451,7 @@ void CodeTextEditor::set_edit_state(const Variant &p_state) { if (state.has("bookmarks")) { Array bookmarks = state["bookmarks"]; for (int i = 0; i < bookmarks.size(); i++) { - text_editor->set_line_as_bookmark(bookmarks[i], true); + text_editor->set_line_as_bookmarked(bookmarks[i], true); } } } @@ -1591,27 +1589,26 @@ void CodeTextEditor::set_warning_nb(int p_warning_nb) { void CodeTextEditor::toggle_bookmark() { int line = text_editor->cursor_get_line(); - text_editor->set_line_as_bookmark(line, !text_editor->is_line_set_as_bookmark(line)); + text_editor->set_line_as_bookmarked(line, !text_editor->is_line_bookmarked(line)); } void CodeTextEditor::goto_next_bookmark() { - List<int> bmarks; - text_editor->get_bookmarks(&bmarks); + Array bmarks = text_editor->get_bookmarked_lines(); if (bmarks.size() <= 0) { return; } int line = text_editor->cursor_get_line(); - if (line >= bmarks[bmarks.size() - 1]) { + if (line >= (int)bmarks[bmarks.size() - 1]) { text_editor->unfold_line(bmarks[0]); text_editor->cursor_set_line(bmarks[0]); text_editor->center_viewport_to_cursor(); } else { - for (List<int>::Element *E = bmarks.front(); E; E = E->next()) { - int bline = E->get(); - if (bline > line) { - text_editor->unfold_line(bline); - text_editor->cursor_set_line(bline); + for (int i = 0; i < bmarks.size(); i++) { + int bmark_line = bmarks[i]; + if (bmark_line > line) { + text_editor->unfold_line(bmark_line); + text_editor->cursor_set_line(bmark_line); text_editor->center_viewport_to_cursor(); return; } @@ -1620,23 +1617,22 @@ void CodeTextEditor::goto_next_bookmark() { } void CodeTextEditor::goto_prev_bookmark() { - List<int> bmarks; - text_editor->get_bookmarks(&bmarks); + Array bmarks = text_editor->get_bookmarked_lines(); if (bmarks.size() <= 0) { return; } int line = text_editor->cursor_get_line(); - if (line <= bmarks[0]) { + if (line <= (int)bmarks[0]) { text_editor->unfold_line(bmarks[bmarks.size() - 1]); text_editor->cursor_set_line(bmarks[bmarks.size() - 1]); text_editor->center_viewport_to_cursor(); } else { - for (List<int>::Element *E = bmarks.back(); E; E = E->prev()) { - int bline = E->get(); - if (bline < line) { - text_editor->unfold_line(bline); - text_editor->cursor_set_line(bline); + for (int i = bmarks.size(); i >= 0; i--) { + int bmark_line = bmarks[i]; + if (bmark_line < line) { + text_editor->unfold_line(bmark_line); + text_editor->cursor_set_line(bmark_line); text_editor->center_viewport_to_cursor(); return; } @@ -1645,12 +1641,7 @@ void CodeTextEditor::goto_prev_bookmark() { } void CodeTextEditor::remove_all_bookmarks() { - List<int> bmarks; - text_editor->get_bookmarks(&bmarks); - - for (List<int>::Element *E = bmarks.front(); E; E = E->next()) { - text_editor->set_line_as_bookmark(E->get(), false); - } + text_editor->clear_bookmarked_lines(); } void CodeTextEditor::_bind_methods() { @@ -1681,7 +1672,7 @@ CodeTextEditor::CodeTextEditor() { ED_SHORTCUT("script_editor/zoom_out", TTR("Zoom Out"), KEY_MASK_CMD | KEY_MINUS); ED_SHORTCUT("script_editor/reset_zoom", TTR("Reset Zoom"), KEY_MASK_CMD | KEY_0); - text_editor = memnew(TextEdit); + text_editor = memnew(CodeEdit); add_child(text_editor); text_editor->set_v_size_flags(SIZE_EXPAND_FILL); @@ -1693,7 +1684,7 @@ CodeTextEditor::CodeTextEditor() { find_replace_bar->set_text_edit(text_editor); - text_editor->set_show_line_numbers(true); + text_editor->set_draw_line_numbers(true); text_editor->set_brace_matching(true); text_editor->set_auto_indent(true); diff --git a/editor/code_editor.h b/editor/code_editor.h index 450c85c64b..b38170cbf5 100644 --- a/editor/code_editor.h +++ b/editor/code_editor.h @@ -34,9 +34,9 @@ #include "editor/editor_plugin.h" #include "scene/gui/check_box.h" #include "scene/gui/check_button.h" +#include "scene/gui/code_edit.h" #include "scene/gui/dialogs.h" #include "scene/gui/line_edit.h" -#include "scene/gui/text_edit.h" #include "scene/main/timer.h" class GotoLineDialog : public ConfirmationDialog { @@ -45,15 +45,15 @@ class GotoLineDialog : public ConfirmationDialog { Label *line_label; LineEdit *line; - TextEdit *text_editor; + CodeEdit *text_editor; virtual void ok_pressed() override; public: - void popup_find_line(TextEdit *p_edit); + void popup_find_line(CodeEdit *p_edit); int get_line() const; - void set_text_editor(TextEdit *p_text_editor); + void set_text_editor(CodeEdit *p_text_editor); GotoLineDialog(); }; @@ -77,7 +77,7 @@ class FindReplaceBar : public HBoxContainer { HBoxContainer *hbc_button_replace; HBoxContainer *hbc_option_replace; - TextEdit *text_edit; + CodeEdit *text_editor; int result_line; int result_col; @@ -120,7 +120,7 @@ public: bool is_selection_only() const; void set_error(const String &p_label); - void set_text_edit(TextEdit *p_text_edit); + void set_text_edit(CodeEdit *p_text_edit); void popup_search(bool p_show_only = false); void popup_replace(); @@ -137,7 +137,7 @@ typedef void (*CodeTextEditorCodeCompleteFunc)(void *p_ud, const String &p_code, class CodeTextEditor : public VBoxContainer { GDCLASS(CodeTextEditor, VBoxContainer); - TextEdit *text_editor; + CodeEdit *text_editor; FindReplaceBar *find_replace_bar; HBoxContainer *status_bar; @@ -240,7 +240,7 @@ public: void set_error(const String &p_error); void set_error_pos(int p_line, int p_column); void update_line_and_column() { _line_col_changed(); } - TextEdit *get_text_edit() { return text_editor; } + CodeEdit *get_text_editor() { return text_editor; } FindReplaceBar *get_find_replace_bar() { return find_replace_bar; } virtual void apply_code() {} void goto_error(); diff --git a/editor/connections_dialog.cpp b/editor/connections_dialog.cpp index d3dff3f375..d1661fd7b3 100644 --- a/editor/connections_dialog.cpp +++ b/editor/connections_dialog.cpp @@ -714,7 +714,7 @@ void ConnectionsDock::_open_connection_dialog(TreeItem &item) { const String &signalname = signal; String midname = selectedNode->get_name(); for (int i = 0; i < midname.length(); i++) { //TODO: Regex filter may be cleaner. - CharType c = midname[i]; + char32_t c = midname[i]; if (!((c >= 'a' && c <= 'z') || (c >= 'A' && c <= 'Z') || (c >= '0' && c <= '9') || c == '_')) { if (c == ' ') { // Replace spaces with underlines. @@ -754,8 +754,9 @@ void ConnectionsDock::_open_connection_dialog(ConnectDialog::ConnectionData cToE Node *dst = static_cast<Node *>(cToEdit.target); if (src && dst) { + const String &signalname = cToEdit.signal; connect_dialog->set_title(TTR("Edit Connection:") + cToEdit.signal); - connect_dialog->popup_centered(); + connect_dialog->popup_dialog(signalname); connect_dialog->init(cToEdit, true); } } diff --git a/editor/debugger/editor_debugger_node.cpp b/editor/debugger/editor_debugger_node.cpp index a9c18138d8..b461ac4f35 100644 --- a/editor/debugger/editor_debugger_node.cpp +++ b/editor/debugger/editor_debugger_node.cpp @@ -34,6 +34,7 @@ #include "editor/debugger/script_editor_debugger.h" #include "editor/editor_log.h" #include "editor/editor_node.h" +#include "editor/plugins/editor_debugger_plugin.h" #include "editor/plugins/script_editor_plugin.h" #include "scene/gui/menu_button.h" #include "scene/gui/tab_container.h" @@ -114,6 +115,12 @@ ScriptEditorDebugger *EditorDebuggerNode::_add_debugger() { tabs->add_theme_style_override("panel", EditorNode::get_singleton()->get_gui_base()->get_theme_stylebox("DebuggerPanel", "EditorStyles")); } + if (!debugger_plugins.empty()) { + for (Set<Ref<Script>>::Element *i = debugger_plugins.front(); i; i = i->next()) { + node->add_debugger_plugin(i->get()); + } + } + return node; } @@ -618,3 +625,23 @@ void EditorDebuggerNode::live_debug_reparent_node(const NodePath &p_at, const No dbg->live_debug_reparent_node(p_at, p_new_place, p_new_name, p_at_pos); }); } + +void EditorDebuggerNode::add_debugger_plugin(const Ref<Script> &p_script) { + ERR_FAIL_COND_MSG(debugger_plugins.has(p_script), "Debugger plugin already exists."); + ERR_FAIL_COND_MSG(p_script.is_null(), "Debugger plugin script is null"); + ERR_FAIL_COND_MSG(String(p_script->get_instance_base_type()) == "", "Debugger plugin script has error."); + ERR_FAIL_COND_MSG(String(p_script->get_instance_base_type()) != "EditorDebuggerPlugin", "Base type of debugger plugin is not 'EditorDebuggerPlugin'."); + ERR_FAIL_COND_MSG(!p_script->is_tool(), "Debugger plugin script is not in tool mode."); + debugger_plugins.insert(p_script); + for (int i = 0; get_debugger(i); i++) { + get_debugger(i)->add_debugger_plugin(p_script); + } +} + +void EditorDebuggerNode::remove_debugger_plugin(const Ref<Script> &p_script) { + ERR_FAIL_COND_MSG(!debugger_plugins.has(p_script), "Debugger plugin doesn't exists."); + debugger_plugins.erase(p_script); + for (int i = 0; get_debugger(i); i++) { + get_debugger(i)->remove_debugger_plugin(p_script); + } +} diff --git a/editor/debugger/editor_debugger_node.h b/editor/debugger/editor_debugger_node.h index ff9601c026..8d70a7f961 100644 --- a/editor/debugger/editor_debugger_node.h +++ b/editor/debugger/editor_debugger_node.h @@ -103,6 +103,8 @@ private: CameraOverride camera_override = OVERRIDE_NONE; Map<Breakpoint, bool> breakpoints; + Set<Ref<Script>> debugger_plugins; + ScriptEditorDebugger *_add_debugger(); EditorDebuggerRemoteObject *get_inspected_remote_object(); @@ -186,5 +188,8 @@ public: Error start(const String &p_protocol = "tcp://"); void stop(); + + void add_debugger_plugin(const Ref<Script> &p_script); + void remove_debugger_plugin(const Ref<Script> &p_script); }; #endif // EDITOR_DEBUGGER_NODE_H diff --git a/editor/debugger/script_editor_debugger.cpp b/editor/debugger/script_editor_debugger.cpp index 49bf068be7..1fca95b6da 100644 --- a/editor/debugger/script_editor_debugger.cpp +++ b/editor/debugger/script_editor_debugger.cpp @@ -44,6 +44,7 @@ #include "editor/editor_scale.h" #include "editor/editor_settings.h" #include "editor/plugins/canvas_item_editor_plugin.h" +#include "editor/plugins/editor_debugger_plugin.h" #include "editor/plugins/node_3d_editor_plugin.h" #include "editor/property_editor.h" #include "main/performance.h" @@ -701,7 +702,28 @@ void ScriptEditorDebugger::_parse_message(const String &p_msg, const Array &p_da performance_profiler->update_monitors(monitors); } else { - WARN_PRINT("unknown message " + p_msg); + int colon_index = p_msg.find_char(':'); + ERR_FAIL_COND_MSG(colon_index < 1, "Invalid message received"); + + bool parsed = false; + const String cap = p_msg.substr(0, colon_index); + Map<StringName, Callable>::Element *element = captures.find(cap); + if (element) { + Callable &c = element->value(); + ERR_FAIL_COND_MSG(c.is_null(), "Invalid callable registered: " + cap); + Variant cmd = p_msg.substr(colon_index + 1), data = p_data; + const Variant *args[2] = { &cmd, &data }; + Variant retval; + Callable::CallError err; + c.call(args, 2, retval, err); + ERR_FAIL_COND_MSG(err.error != Callable::CallError::CALL_OK, "Error calling 'capture' to callable: " + Variant::get_callable_error_text(c, args, 2, err)); + ERR_FAIL_COND_MSG(retval.get_type() != Variant::BOOL, "Error calling 'capture' to callable: " + String(c) + ". Return type is not bool."); + parsed = retval; + } + + if (!parsed) { + WARN_PRINT("unknown message " + p_msg); + } } } @@ -847,6 +869,7 @@ void ScriptEditorDebugger::start(Ref<RemoteDebuggerPeer> p_peer) { tabs->set_current_tab(0); _set_reason_text(TTR("Debug session started."), MESSAGE_SUCCESS); _update_buttons_state(); + emit_signal("started"); } void ScriptEditorDebugger::_update_buttons_state() { @@ -1395,6 +1418,7 @@ void ScriptEditorDebugger::_bind_methods() { ClassDB::bind_method(D_METHOD("request_remote_object", "id"), &ScriptEditorDebugger::request_remote_object); ClassDB::bind_method(D_METHOD("update_remote_object", "id", "property", "value"), &ScriptEditorDebugger::update_remote_object); + ADD_SIGNAL(MethodInfo("started")); ADD_SIGNAL(MethodInfo("stopped")); ADD_SIGNAL(MethodInfo("stop_requested")); ADD_SIGNAL(MethodInfo("stack_frame_selected", PropertyInfo(Variant::INT, "frame"))); @@ -1408,6 +1432,43 @@ void ScriptEditorDebugger::_bind_methods() { ADD_SIGNAL(MethodInfo("remote_tree_updated")); } +void ScriptEditorDebugger::add_debugger_plugin(const Ref<Script> &p_script) { + if (!debugger_plugins.has(p_script)) { + EditorDebuggerPlugin *plugin = memnew(EditorDebuggerPlugin()); + plugin->attach_debugger(this); + plugin->set_script(p_script); + tabs->add_child(plugin); + debugger_plugins.insert(p_script, plugin); + } +} + +void ScriptEditorDebugger::remove_debugger_plugin(const Ref<Script> &p_script) { + if (debugger_plugins.has(p_script)) { + tabs->remove_child(debugger_plugins[p_script]); + debugger_plugins[p_script]->detach_debugger(false); + memdelete(debugger_plugins[p_script]); + debugger_plugins.erase(p_script); + } +} + +void ScriptEditorDebugger::send_message(const String &p_message, const Array &p_args) { + _put_msg(p_message, p_args); +} + +void ScriptEditorDebugger::register_message_capture(const StringName &p_name, const Callable &p_callable) { + ERR_FAIL_COND_MSG(has_capture(p_name), "Capture already registered: " + p_name); + captures.insert(p_name, p_callable); +} + +void ScriptEditorDebugger::unregister_message_capture(const StringName &p_name) { + ERR_FAIL_COND_MSG(!has_capture(p_name), "Capture not registered: " + p_name); + captures.erase(p_name); +} + +bool ScriptEditorDebugger::has_capture(const StringName &p_name) { + return captures.has(p_name); +} + ScriptEditorDebugger::ScriptEditorDebugger(EditorNode *p_editor) { editor = p_editor; diff --git a/editor/debugger/script_editor_debugger.h b/editor/debugger/script_editor_debugger.h index 6e5699e929..56b34e8e8c 100644 --- a/editor/debugger/script_editor_debugger.h +++ b/editor/debugger/script_editor_debugger.h @@ -54,6 +54,7 @@ class EditorVisualProfiler; class EditorNetworkProfiler; class EditorPerformanceProfiler; class SceneDebuggerTree; +class EditorDebuggerPlugin; class ScriptEditorDebugger : public MarginContainer { GDCLASS(ScriptEditorDebugger, MarginContainer); @@ -146,6 +147,10 @@ private: EditorDebuggerNode::CameraOverride camera_override; + Map<Ref<Script>, EditorDebuggerPlugin *> debugger_plugins; + + Map<StringName, Callable> captures; + void _stack_dump_frame_selected(); void _file_selected(const String &p_file); @@ -253,6 +258,16 @@ public: bool is_skip_breakpoints(); virtual Size2 get_minimum_size() const override; + + void add_debugger_plugin(const Ref<Script> &p_script); + void remove_debugger_plugin(const Ref<Script> &p_script); + + void send_message(const String &p_message, const Array &p_args); + + void register_message_capture(const StringName &p_name, const Callable &p_callable); + void unregister_message_capture(const StringName &p_name); + bool has_capture(const StringName &p_name); + ScriptEditorDebugger(EditorNode *p_editor = nullptr); ~ScriptEditorDebugger(); }; diff --git a/editor/editor_about.cpp b/editor/editor_about.cpp index aae476ccf4..cbde7d593a 100644 --- a/editor/editor_about.cpp +++ b/editor/editor_about.cpp @@ -144,7 +144,10 @@ EditorAbout::EditorAbout() { List<String> dev_sections; dev_sections.push_back(TTR("Project Founders")); dev_sections.push_back(TTR("Lead Developer")); - dev_sections.push_back(TTR("Project Manager ")); // " " appended to distinguish between 'project supervisor' and 'project list' + // TRANSLATORS: This refers to a job title. + // The trailing space is used to distinguish with the project list application, + // you do not have to keep it in your translation. + dev_sections.push_back(TTR("Project Manager ")); dev_sections.push_back(TTR("Developers")); const char *const *dev_src[] = { AUTHORS_FOUNDERS, AUTHORS_LEAD_DEVELOPERS, AUTHORS_PROJECT_MANAGERS, AUTHORS_DEVELOPERS }; diff --git a/editor/editor_audio_buses.h b/editor/editor_audio_buses.h index 87c060d1f5..b6cf1183b5 100644 --- a/editor/editor_audio_buses.h +++ b/editor/editor_audio_buses.h @@ -230,7 +230,7 @@ private: render_db_value = n.render_db_value; } - _FORCE_INLINE_ AudioNotch operator=(const EditorAudioMeterNotches::AudioNotch &n) { + _FORCE_INLINE_ AudioNotch &operator=(const EditorAudioMeterNotches::AudioNotch &n) { relative_position = n.relative_position; db_value = n.db_value; render_db_value = n.render_db_value; diff --git a/editor/editor_builders.py b/editor/editor_builders.py index ea32e24f6e..86c5c87a68 100644 --- a/editor/editor_builders.py +++ b/editor/editor_builders.py @@ -54,7 +54,6 @@ def make_fonts_header(target, source, env): g.write("#define _EDITOR_FONTS_H\n") # saving uncompressed, since freetype will reference from memory pointer - xl_names = [] for i in range(len(source)): with open(source[i], "rb") as f: buf = f.read() diff --git a/editor/editor_data.cpp b/editor/editor_data.cpp index 130c330f5a..5118ccacad 100644 --- a/editor/editor_data.cpp +++ b/editor/editor_data.cpp @@ -262,7 +262,9 @@ EditorHistory::EditorHistory() { } EditorPlugin *EditorData::get_editor(Object *p_object) { - for (int i = 0; i < editor_plugins.size(); i++) { + // We need to iterate backwards so that we can check user-created plugins first. + // Otherwise, it would not be possible for plugins to handle CanvasItem and Spatial nodes. + for (int i = editor_plugins.size() - 1; i > -1; i--) { if (editor_plugins[i]->has_main_screen() && editor_plugins[i]->handles(p_object)) { return editor_plugins[i]; } @@ -272,7 +274,7 @@ EditorPlugin *EditorData::get_editor(Object *p_object) { } EditorPlugin *EditorData::get_subeditor(Object *p_object) { - for (int i = 0; i < editor_plugins.size(); i++) { + for (int i = editor_plugins.size() - 1; i > -1; i--) { if (!editor_plugins[i]->has_main_screen() && editor_plugins[i]->handles(p_object)) { return editor_plugins[i]; } @@ -283,7 +285,7 @@ EditorPlugin *EditorData::get_subeditor(Object *p_object) { Vector<EditorPlugin *> EditorData::get_subeditors(Object *p_object) { Vector<EditorPlugin *> sub_plugins; - for (int i = 0; i < editor_plugins.size(); i++) { + for (int i = editor_plugins.size() - 1; i > -1; i--) { if (!editor_plugins[i]->has_main_screen() && editor_plugins[i]->handles(p_object)) { sub_plugins.push_back(editor_plugins[i]); } @@ -292,7 +294,7 @@ Vector<EditorPlugin *> EditorData::get_subeditors(Object *p_object) { } EditorPlugin *EditorData::get_editor(String p_name) { - for (int i = 0; i < editor_plugins.size(); i++) { + for (int i = editor_plugins.size() - 1; i > -1; i--) { if (editor_plugins[i]->get_name() == p_name) { return editor_plugins[i]; } diff --git a/editor/editor_export.cpp b/editor/editor_export.cpp index 16e69734d3..1d7429eb64 100644 --- a/editor/editor_export.cpp +++ b/editor/editor_export.cpp @@ -32,6 +32,7 @@ #include "core/crypto/crypto_core.h" #include "core/io/config_file.h" +#include "core/io/file_access_encrypted.h" #include "core/io/file_access_pack.h" // PACK_HEADER_MAGIC, PACK_FORMAT_VERSION #include "core/io/resource_loader.h" #include "core/io/resource_saver.h" @@ -222,6 +223,42 @@ String EditorExportPreset::get_custom_features() const { return custom_features; } +void EditorExportPreset::set_enc_in_filter(const String &p_filter) { + enc_in_filters = p_filter; + EditorExport::singleton->save_presets(); +} + +String EditorExportPreset::get_enc_in_filter() const { + return enc_in_filters; +} + +void EditorExportPreset::set_enc_ex_filter(const String &p_filter) { + enc_ex_filters = p_filter; + EditorExport::singleton->save_presets(); +} + +String EditorExportPreset::get_enc_ex_filter() const { + return enc_ex_filters; +} + +void EditorExportPreset::set_enc_pck(bool p_enabled) { + enc_pck = p_enabled; + EditorExport::singleton->save_presets(); +} + +bool EditorExportPreset::get_enc_pck() const { + return enc_pck; +} + +void EditorExportPreset::set_enc_directory(bool p_enabled) { + enc_directory = p_enabled; + EditorExport::singleton->save_presets(); +} + +bool EditorExportPreset::get_enc_directory() const { + return enc_directory; +} + void EditorExportPreset::set_script_export_mode(int p_mode) { script_mode = p_mode; EditorExport::singleton->save_presets(); @@ -292,20 +329,55 @@ void EditorExportPlatform::gen_debug_flags(Vector<String> &r_flags, int p_flags) } } -Error EditorExportPlatform::_save_pack_file(void *p_userdata, const String &p_path, const Vector<uint8_t> &p_data, int p_file, int p_total) { +Error EditorExportPlatform::_save_pack_file(void *p_userdata, const String &p_path, const Vector<uint8_t> &p_data, int p_file, int p_total, const Vector<String> &p_enc_in_filters, const Vector<String> &p_enc_ex_filters, const Vector<uint8_t> &p_key) { PackData *pd = (PackData *)p_userdata; SavedData sd; sd.path_utf8 = p_path.utf8(); sd.ofs = pd->f->get_position(); sd.size = p_data.size(); + sd.encrypted = false; + + for (int i = 0; i < p_enc_in_filters.size(); ++i) { + if (p_path.matchn(p_enc_in_filters[i]) || p_path.replace("res://", "").matchn(p_enc_in_filters[i])) { + sd.encrypted = true; + break; + } + } + + for (int i = 0; i < p_enc_ex_filters.size(); ++i) { + if (p_path.matchn(p_enc_ex_filters[i]) || p_path.replace("res://", "").matchn(p_enc_ex_filters[i])) { + sd.encrypted = false; + break; + } + } - pd->f->store_buffer(p_data.ptr(), p_data.size()); - int pad = _get_pad(PCK_PADDING, sd.size); + FileAccessEncrypted *fae = nullptr; + FileAccess *ftmp = pd->f; + + if (sd.encrypted) { + fae = memnew(FileAccessEncrypted); + ERR_FAIL_COND_V(!fae, ERR_SKIP); + + Error err = fae->open_and_parse(ftmp, p_key, FileAccessEncrypted::MODE_WRITE_AES256, false); + ERR_FAIL_COND_V(err != OK, ERR_SKIP); + ftmp = fae; + } + + // Store file content. + ftmp->store_buffer(p_data.ptr(), p_data.size()); + + if (fae) { + fae->release(); + memdelete(fae); + } + + int pad = _get_pad(PCK_PADDING, pd->f->get_position()); for (int i = 0; i < pad; i++) { - pd->f->store_8(0); + pd->f->store_8(Math::rand() % 256); } + // Store MD5 of original file. { unsigned char hash[16]; CryptoCore::md5(p_data.ptr(), p_data.size(), hash); @@ -324,7 +396,7 @@ Error EditorExportPlatform::_save_pack_file(void *p_userdata, const String &p_pa return OK; } -Error EditorExportPlatform::_save_zip_file(void *p_userdata, const String &p_path, const Vector<uint8_t> &p_data, int p_file, int p_total) { +Error EditorExportPlatform::_save_zip_file(void *p_userdata, const String &p_path, const Vector<uint8_t> &p_data, int p_file, int p_total, const Vector<String> &p_enc_in_filters, const Vector<String> &p_enc_ex_filters, const Vector<uint8_t> &p_key) { String path = p_path.replace_first("res://", ""); ZipData *zd = (ZipData *)p_userdata; @@ -694,6 +766,61 @@ Error EditorExportPlatform::export_project_files(const Ref<EditorExportPreset> & _edit_filter_list(paths, p_preset->get_include_filter(), false); _edit_filter_list(paths, p_preset->get_exclude_filter(), true); + // Get encryption filters. + bool enc_pck = p_preset->get_enc_pck(); + Vector<String> enc_in_filters; + Vector<String> enc_ex_filters; + Vector<uint8_t> key; + + if (enc_pck) { + Vector<String> enc_in_split = p_preset->get_enc_in_filter().split(","); + for (int i = 0; i < enc_in_split.size(); i++) { + String f = enc_in_split[i].strip_edges(); + if (f.empty()) { + continue; + } + enc_in_filters.push_back(f); + } + + Vector<String> enc_ex_split = p_preset->get_enc_ex_filter().split(","); + for (int i = 0; i < enc_ex_split.size(); i++) { + String f = enc_ex_split[i].strip_edges(); + if (f.empty()) { + continue; + } + enc_ex_filters.push_back(f); + } + + // Get encryption key. + String script_key = p_preset->get_script_encryption_key().to_lower(); + key.resize(32); + if (script_key.length() == 64) { + for (int i = 0; i < 32; i++) { + int v = 0; + if (i * 2 < script_key.length()) { + char32_t ct = script_key[i * 2]; + if (ct >= '0' && ct <= '9') { + ct = ct - '0'; + } else if (ct >= 'a' && ct <= 'f') { + ct = 10 + ct - 'a'; + } + v |= ct << 4; + } + + if (i * 2 + 1 < script_key.length()) { + char32_t ct = script_key[i * 2 + 1]; + if (ct >= '0' && ct <= '9') { + ct = ct - '0'; + } else if (ct >= 'a' && ct <= 'f') { + ct = 10 + ct - 'a'; + } + v |= ct; + } + key.write[i] = v; + } + } + } + Vector<Ref<EditorExportPlugin>> export_plugins = EditorExport::get_singleton()->get_export_plugins(); for (int i = 0; i < export_plugins.size(); i++) { export_plugins.write[i]->set_export_preset(p_preset); @@ -704,7 +831,7 @@ Error EditorExportPlatform::export_project_files(const Ref<EditorExportPreset> & } } for (int j = 0; j < export_plugins[i]->extra_files.size(); j++) { - p_func(p_udata, export_plugins[i]->extra_files[j].path, export_plugins[i]->extra_files[j].data, 0, paths.size()); + p_func(p_udata, export_plugins[i]->extra_files[j].path, export_plugins[i]->extra_files[j].data, 0, paths.size(), enc_in_filters, enc_ex_filters, key); } export_plugins.write[i]->_clear(); @@ -756,14 +883,14 @@ Error EditorExportPlatform::export_project_files(const Ref<EditorExportPreset> & if (remap == "path") { String remapped_path = config->get_value("remap", remap); Vector<uint8_t> array = FileAccess::get_file_as_array(remapped_path); - err = p_func(p_udata, remapped_path, array, idx, total); + err = p_func(p_udata, remapped_path, array, idx, total, enc_in_filters, enc_ex_filters, key); } else if (remap.begins_with("path.")) { String feature = remap.get_slice(".", 1); if (remap_features.has(feature)) { String remapped_path = config->get_value("remap", remap); Vector<uint8_t> array = FileAccess::get_file_as_array(remapped_path); - err = p_func(p_udata, remapped_path, array, idx, total); + err = p_func(p_udata, remapped_path, array, idx, total, enc_in_filters, enc_ex_filters, key); } } } @@ -774,7 +901,7 @@ Error EditorExportPlatform::export_project_files(const Ref<EditorExportPreset> & //also save the .import file Vector<uint8_t> array = FileAccess::get_file_as_array(path + ".import"); - err = p_func(p_udata, path + ".import", array, idx, total); + err = p_func(p_udata, path + ".import", array, idx, total, enc_in_filters, enc_ex_filters, key); if (err != OK) { return err; @@ -795,7 +922,7 @@ Error EditorExportPlatform::export_project_files(const Ref<EditorExportPreset> & } for (int j = 0; j < export_plugins[i]->extra_files.size(); j++) { - p_func(p_udata, export_plugins[i]->extra_files[j].path, export_plugins[i]->extra_files[j].data, idx, total); + p_func(p_udata, export_plugins[i]->extra_files[j].path, export_plugins[i]->extra_files[j].data, idx, total, enc_in_filters, enc_ex_filters, key); if (export_plugins[i]->extra_files[j].remap) { do_export = false; //if remap, do not path_remaps.push_back(path); @@ -815,7 +942,7 @@ Error EditorExportPlatform::export_project_files(const Ref<EditorExportPreset> & //just store it as it comes if (do_export) { Vector<uint8_t> array = FileAccess::get_file_as_array(path); - p_func(p_udata, path, array, idx, total); + p_func(p_udata, path, array, idx, total, enc_in_filters, enc_ex_filters, key); } } @@ -851,7 +978,7 @@ Error EditorExportPlatform::export_project_files(const Ref<EditorExportPreset> & new_file.write[j] = utf8[j]; } - p_func(p_udata, from + ".remap", new_file, idx, total); + p_func(p_udata, from + ".remap", new_file, idx, total, enc_in_filters, enc_ex_filters, key); } } else { //old remap mode, will still work, but it's unused because it's not multiple pck export friendly @@ -864,11 +991,11 @@ Error EditorExportPlatform::export_project_files(const Ref<EditorExportPreset> & String splash = ProjectSettings::get_singleton()->get("application/boot_splash/image"); if (icon != String() && FileAccess::exists(icon)) { Vector<uint8_t> array = FileAccess::get_file_as_array(icon); - p_func(p_udata, icon, array, idx, total); + p_func(p_udata, icon, array, idx, total, enc_in_filters, enc_ex_filters, key); } if (splash != String() && FileAccess::exists(splash) && icon != splash) { Vector<uint8_t> array = FileAccess::get_file_as_array(splash); - p_func(p_udata, splash, array, idx, total); + p_func(p_udata, splash, array, idx, total, enc_in_filters, enc_ex_filters, key); } String config_file = "project.binary"; @@ -877,7 +1004,7 @@ Error EditorExportPlatform::export_project_files(const Ref<EditorExportPreset> & Vector<uint8_t> data = FileAccess::get_file_as_array(engine_cfb); DirAccess::remove_file_or_error(engine_cfb); - p_func(p_udata, "res://" + config_file, data, idx, total); + p_func(p_udata, "res://" + config_file, data, idx, total, enc_in_filters, enc_ex_filters, key); return OK; } @@ -953,6 +1080,17 @@ Error EditorExportPlatform::save_pack(const Ref<EditorExportPreset> &p_preset, c f->store_32(VERSION_MINOR); f->store_32(VERSION_PATCH); + uint32_t pack_flags = 0; + bool enc_pck = p_preset->get_enc_pck(); + bool enc_directory = p_preset->get_enc_directory(); + if (enc_pck && enc_directory) { + pack_flags |= PACK_DIR_ENCRYPTED; + } + f->store_32(pack_flags); // flags + + uint64_t file_base_ofs = f->get_position(); + f->store_64(0); // files base + for (int i = 0; i < 16; i++) { //reserved f->store_32(0); @@ -960,40 +1098,82 @@ Error EditorExportPlatform::save_pack(const Ref<EditorExportPreset> &p_preset, c f->store_32(pd.file_ofs.size()); //amount of files - int64_t header_size = f->get_position(); + FileAccessEncrypted *fae = nullptr; + FileAccess *fhead = f; + + if (enc_pck && enc_directory) { + String script_key = p_preset->get_script_encryption_key().to_lower(); + Vector<uint8_t> key; + key.resize(32); + if (script_key.length() == 64) { + for (int i = 0; i < 32; i++) { + int v = 0; + if (i * 2 < script_key.length()) { + char32_t ct = script_key[i * 2]; + if (ct >= '0' && ct <= '9') { + ct = ct - '0'; + } else if (ct >= 'a' && ct <= 'f') { + ct = 10 + ct - 'a'; + } + v |= ct << 4; + } - //precalculate header size + if (i * 2 + 1 < script_key.length()) { + char32_t ct = script_key[i * 2 + 1]; + if (ct >= '0' && ct <= '9') { + ct = ct - '0'; + } else if (ct >= 'a' && ct <= 'f') { + ct = 10 + ct - 'a'; + } + v |= ct; + } + key.write[i] = v; + } + } + fae = memnew(FileAccessEncrypted); + ERR_FAIL_COND_V(!fae, ERR_SKIP); - for (int i = 0; i < pd.file_ofs.size(); i++) { - header_size += 4; // size of path string (32 bits is enough) - int string_len = pd.file_ofs[i].path_utf8.length(); - header_size += string_len + _get_pad(4, string_len); ///size of path string - header_size += 8; // offset to file _with_ header size included - header_size += 8; // size of file - header_size += 16; // md5 - } + err = fae->open_and_parse(f, key, FileAccessEncrypted::MODE_WRITE_AES256, false); + ERR_FAIL_COND_V(err != OK, ERR_SKIP); - int header_padding = _get_pad(PCK_PADDING, header_size); + fhead = fae; + } for (int i = 0; i < pd.file_ofs.size(); i++) { int string_len = pd.file_ofs[i].path_utf8.length(); int pad = _get_pad(4, string_len); - f->store_32(string_len + pad); - f->store_buffer((const uint8_t *)pd.file_ofs[i].path_utf8.get_data(), string_len); + fhead->store_32(string_len + pad); + fhead->store_buffer((const uint8_t *)pd.file_ofs[i].path_utf8.get_data(), string_len); for (int j = 0; j < pad; j++) { - f->store_8(0); + fhead->store_8(0); } - f->store_64(pd.file_ofs[i].ofs + header_padding + header_size); - f->store_64(pd.file_ofs[i].size); // pay attention here, this is where file is - f->store_buffer(pd.file_ofs[i].md5.ptr(), 16); //also save md5 for file + fhead->store_64(pd.file_ofs[i].ofs); + fhead->store_64(pd.file_ofs[i].size); // pay attention here, this is where file is + fhead->store_buffer(pd.file_ofs[i].md5.ptr(), 16); //also save md5 for file + uint32_t flags = 0; + if (pd.file_ofs[i].encrypted) { + flags |= PACK_FILE_ENCRYPTED; + } + fhead->store_32(flags); } + if (fae) { + fae->release(); + memdelete(fae); + } + + int header_padding = _get_pad(PCK_PADDING, f->get_position()); for (int i = 0; i < header_padding; i++) { - f->store_8(0); + f->store_8(Math::rand() % 256); } + uint64_t file_base = f->get_position(); + f->seek(file_base_ofs); + f->store_64(file_base); // update files base + f->seek(file_base); + // Save the rest of the data. ftmp = FileAccess::open(tmppath, FileAccess::READ); @@ -1162,6 +1342,10 @@ void EditorExport::_save() { config->set_value(section, "exclude_filter", preset->get_exclude_filter()); config->set_value(section, "export_path", preset->get_export_path()); config->set_value(section, "patch_list", preset->get_patches()); + config->set_value(section, "encryption_include_filters", preset->get_enc_in_filter()); + config->set_value(section, "encryption_exclude_filters", preset->get_enc_ex_filter()); + config->set_value(section, "encrypt_pck", preset->get_enc_pck()); + config->set_value(section, "encrypt_directory", preset->get_enc_directory()); config->set_value(section, "script_export_mode", preset->get_script_export_mode()); config->set_value(section, "script_encryption_key", preset->get_script_encryption_key()); @@ -1337,6 +1521,18 @@ void EditorExport::load_config() { preset->add_patch(patch_list[i]); } + if (config->has_section_key(section, "encrypt_pck")) { + preset->set_enc_pck(config->get_value(section, "encrypt_pck")); + } + if (config->has_section_key(section, "encrypt_directory")) { + preset->set_enc_directory(config->get_value(section, "encrypt_directory")); + } + if (config->has_section_key(section, "encryption_include_filters")) { + preset->set_enc_in_filter(config->get_value(section, "encryption_include_filters")); + } + if (config->has_section_key(section, "encryption_exclude_filters")) { + preset->set_enc_ex_filter(config->get_value(section, "encryption_exclude_filters")); + } if (config->has_section_key(section, "script_export_mode")) { preset->set_script_export_mode(config->get_value(section, "script_export_mode")); } diff --git a/editor/editor_export.h b/editor/editor_export.h index bb701b94ec..ac1051571c 100644 --- a/editor/editor_export.h +++ b/editor/editor_export.h @@ -55,7 +55,6 @@ public: enum ScriptExportMode { MODE_SCRIPT_TEXT, MODE_SCRIPT_COMPILED, - MODE_SCRIPT_ENCRYPTED, }; private: @@ -81,6 +80,11 @@ private: String custom_features; + String enc_in_filters; + String enc_ex_filters; + bool enc_pck = false; + bool enc_directory = false; + int script_mode = MODE_SCRIPT_COMPILED; String script_key; @@ -129,6 +133,18 @@ public: void set_export_path(const String &p_path); String get_export_path() const; + void set_enc_in_filter(const String &p_filter); + String get_enc_in_filter() const; + + void set_enc_ex_filter(const String &p_filter); + String get_enc_ex_filter() const; + + void set_enc_pck(bool p_enabled); + bool get_enc_pck() const; + + void set_enc_directory(bool p_enabled); + bool get_enc_directory() const; + void set_script_export_mode(int p_mode); int get_script_export_mode() const; @@ -156,13 +172,14 @@ class EditorExportPlatform : public Reference { GDCLASS(EditorExportPlatform, Reference); public: - typedef Error (*EditorExportSaveFunction)(void *p_userdata, const String &p_path, const Vector<uint8_t> &p_data, int p_file, int p_total); + typedef Error (*EditorExportSaveFunction)(void *p_userdata, const String &p_path, const Vector<uint8_t> &p_data, int p_file, int p_total, const Vector<String> &p_enc_in_filters, const Vector<String> &p_enc_ex_filters, const Vector<uint8_t> &p_key); typedef Error (*EditorExportSaveSharedObject)(void *p_userdata, const SharedObject &p_so); private: struct SavedData { uint64_t ofs; uint64_t size; + bool encrypted; Vector<uint8_t> md5; CharString path_utf8; @@ -192,8 +209,8 @@ private: void _export_find_dependencies(const String &p_path, Set<String> &p_paths); void gen_debug_flags(Vector<String> &r_flags, int p_flags); - static Error _save_pack_file(void *p_userdata, const String &p_path, const Vector<uint8_t> &p_data, int p_file, int p_total); - static Error _save_zip_file(void *p_userdata, const String &p_path, const Vector<uint8_t> &p_data, int p_file, int p_total); + static Error _save_pack_file(void *p_userdata, const String &p_path, const Vector<uint8_t> &p_data, int p_file, int p_total, const Vector<String> &p_enc_in_filters, const Vector<String> &p_enc_ex_filters, const Vector<uint8_t> &p_key); + static Error _save_zip_file(void *p_userdata, const String &p_path, const Vector<uint8_t> &p_data, int p_file, int p_total, const Vector<String> &p_enc_in_filters, const Vector<String> &p_enc_ex_filters, const Vector<uint8_t> &p_key); void _edit_files_with_filter(DirAccess *da, const Vector<String> &p_filters, Set<String> &r_list, bool exclude); void _edit_filter_list(Set<String> &r_list, const String &p_filter, bool exclude); diff --git a/editor/editor_feature_profile.cpp b/editor/editor_feature_profile.cpp index f68cc3b323..7335563dd9 100644 --- a/editor/editor_feature_profile.cpp +++ b/editor/editor_feature_profile.cpp @@ -41,9 +41,9 @@ const char *EditorFeatureProfile::feature_names[FEATURE_MAX] = { TTRC("Script Editor"), TTRC("Asset Library"), TTRC("Scene Tree Editing"), - TTRC("Import Dock"), TTRC("Node Dock"), - TTRC("FileSystem and Import Docks") + TTRC("FileSystem Dock"), + TTRC("Import Dock"), }; const char *EditorFeatureProfile::feature_identifiers[FEATURE_MAX] = { @@ -51,9 +51,9 @@ const char *EditorFeatureProfile::feature_identifiers[FEATURE_MAX] = { "script", "asset_lib", "scene_tree", - "import_dock", "node_dock", - "filesystem_dock" + "filesystem_dock", + "import_dock", }; void EditorFeatureProfile::set_disable_class(const StringName &p_class, bool p_disabled) { @@ -271,9 +271,9 @@ void EditorFeatureProfile::_bind_methods() { BIND_ENUM_CONSTANT(FEATURE_SCRIPT); BIND_ENUM_CONSTANT(FEATURE_ASSET_LIB); BIND_ENUM_CONSTANT(FEATURE_SCENE_TREE); - BIND_ENUM_CONSTANT(FEATURE_IMPORT_DOCK); BIND_ENUM_CONSTANT(FEATURE_NODE_DOCK); BIND_ENUM_CONSTANT(FEATURE_FILESYSTEM_DOCK); + BIND_ENUM_CONSTANT(FEATURE_IMPORT_DOCK); BIND_ENUM_CONSTANT(FEATURE_MAX); } @@ -678,9 +678,16 @@ void EditorFeatureProfileManager::_update_selected_profile() { TreeItem *root = class_list->create_item(); TreeItem *features = class_list->create_item(root); + TreeItem *last_feature; features->set_text(0, TTR("Enabled Features:")); for (int i = 0; i < EditorFeatureProfile::FEATURE_MAX; i++) { - TreeItem *feature = class_list->create_item(features); + TreeItem *feature; + if (i == EditorFeatureProfile::FEATURE_IMPORT_DOCK) { + feature = class_list->create_item(last_feature); + } else { + feature = class_list->create_item(features); + last_feature = feature; + } feature->set_cell_mode(0, TreeItem::CELL_MODE_CHECK); feature->set_text(0, TTRGET(EditorFeatureProfile::get_feature_name(EditorFeatureProfile::Feature(i)))); feature->set_selectable(0, true); diff --git a/editor/editor_feature_profile.h b/editor/editor_feature_profile.h index 38413e35a2..d0d08c61f4 100644 --- a/editor/editor_feature_profile.h +++ b/editor/editor_feature_profile.h @@ -49,9 +49,9 @@ public: FEATURE_SCRIPT, FEATURE_ASSET_LIB, FEATURE_SCENE_TREE, - FEATURE_IMPORT_DOCK, FEATURE_NODE_DOCK, FEATURE_FILESYSTEM_DOCK, + FEATURE_IMPORT_DOCK, FEATURE_MAX }; diff --git a/editor/editor_help.cpp b/editor/editor_help.cpp index bce34db740..30aebd2b1f 100644 --- a/editor/editor_help.cpp +++ b/editor/editor_help.cpp @@ -244,7 +244,7 @@ void EditorHelp::_add_method(const DocData::MethodDoc &p_method, bool p_overview class_desc->push_cell(); class_desc->push_align(RichTextLabel::ALIGN_RIGHT); } else { - static const CharType prefix[3] = { 0x25CF /* filled circle */, ' ', 0 }; + static const char32_t prefix[3] = { 0x25CF /* filled circle */, ' ', 0 }; class_desc->add_text(String(prefix)); } @@ -761,7 +761,7 @@ void EditorHelp::_update_doc() { signal_line[cd.signals[i].name] = class_desc->get_line_count() - 2; //gets overridden if description class_desc->push_font(doc_code_font); // monofont class_desc->push_color(headline_color); - static const CharType prefix[3] = { 0x25CF /* filled circle */, ' ', 0 }; + static const char32_t prefix[3] = { 0x25CF /* filled circle */, ' ', 0 }; class_desc->add_text(String(prefix)); _add_text(cd.signals[i].name); class_desc->pop(); @@ -876,7 +876,7 @@ void EditorHelp::_update_doc() { class_desc->push_font(doc_code_font); class_desc->push_color(headline_color); - static const CharType prefix[3] = { 0x25CF /* filled circle */, ' ', 0 }; + static const char32_t prefix[3] = { 0x25CF /* filled circle */, ' ', 0 }; class_desc->add_text(String(prefix)); _add_text(enum_list[i].name); class_desc->pop(); @@ -890,7 +890,7 @@ void EditorHelp::_update_doc() { if (enum_list[i].description != "") { class_desc->push_font(doc_font); class_desc->push_color(comment_color); - static const CharType dash[6] = { ' ', ' ', 0x2013 /* en dash */, ' ', ' ', 0 }; + static const char32_t dash[6] = { ' ', ' ', 0x2013 /* en dash */, ' ', ' ', 0 }; class_desc->add_text(String(dash)); _add_text(DTR(enum_list[i].description)); class_desc->pop(); @@ -937,12 +937,12 @@ void EditorHelp::_update_doc() { Vector<float> color = stripped.split_floats(","); if (color.size() >= 3) { class_desc->push_color(Color(color[0], color[1], color[2])); - static const CharType prefix[3] = { 0x25CF /* filled circle */, ' ', 0 }; + static const char32_t prefix[3] = { 0x25CF /* filled circle */, ' ', 0 }; class_desc->add_text(String(prefix)); class_desc->pop(); } } else { - static const CharType prefix[3] = { 0x25CF /* filled circle */, ' ', 0 }; + static const char32_t prefix[3] = { 0x25CF /* filled circle */, ' ', 0 }; class_desc->add_text(String(prefix)); } @@ -960,7 +960,7 @@ void EditorHelp::_update_doc() { if (constants[i].description != "") { class_desc->push_font(doc_font); class_desc->push_color(comment_color); - static const CharType dash[6] = { ' ', ' ', 0x2013 /* en dash */, ' ', ' ', 0 }; + static const char32_t dash[6] = { ' ', ' ', 0x2013 /* en dash */, ' ', ' ', 0 }; class_desc->add_text(String(dash)); _add_text(DTR(constants[i].description)); class_desc->pop(); @@ -1002,7 +1002,7 @@ void EditorHelp::_update_doc() { class_desc->push_cell(); class_desc->push_font(doc_code_font); - static const CharType prefix[3] = { 0x25CF /* filled circle */, ' ', 0 }; + static const char32_t prefix[3] = { 0x25CF /* filled circle */, ' ', 0 }; class_desc->add_text(String(prefix)); _add_type(cd.properties[i].type, cd.properties[i].enumeration); diff --git a/editor/editor_inspector.cpp b/editor/editor_inspector.cpp index cf32ffb4e0..336e34298f 100644 --- a/editor/editor_inspector.cpp +++ b/editor/editor_inspector.cpp @@ -1174,6 +1174,47 @@ void EditorInspectorSection::_notification(int p_what) { if (arrow.is_valid()) { draw_texture(arrow, Point2(Math::round(arrow_margin * EDSCALE), (h - arrow->get_height()) / 2).floor()); } + + if (dropping && !vbox->is_visible_in_tree()) { + Color accent_color = get_theme_color("accent_color", "Editor"); + draw_rect(Rect2(Point2(), get_size()), accent_color, false); + } + } + + if (p_what == NOTIFICATION_DRAG_BEGIN) { + Dictionary dd = get_viewport()->gui_get_drag_data(); + + // Only allow dropping if the section contains properties which can take the dragged data. + bool children_can_drop = false; + for (int child_idx = 0; child_idx < vbox->get_child_count(); child_idx++) { + Control *editor_property = Object::cast_to<Control>(vbox->get_child(child_idx)); + + // Test can_drop_data and can_drop_data_fw, since can_drop_data only works if set up with forwarding or if script attached. + if (editor_property && (editor_property->can_drop_data(Point2(), dd) || editor_property->call("can_drop_data_fw", Point2(), dd, this))) { + children_can_drop = true; + break; + } + } + + dropping = children_can_drop; + update(); + } + + if (p_what == NOTIFICATION_DRAG_END) { + dropping = false; + update(); + } + + if (p_what == NOTIFICATION_MOUSE_ENTER) { + if (dropping) { + dropping_unfold_timer->start(); + } + } + + if (p_what == NOTIFICATION_MOUSE_EXIT) { + if (dropping) { + dropping_unfold_timer->stop(); + } } } @@ -1236,14 +1277,11 @@ void EditorInspectorSection::_gui_input(const Ref<InputEvent> &p_event) { return; } - _test_unfold(); - - bool unfold = !object->editor_is_section_unfolded(section); - object->editor_set_section_unfold(section, unfold); - if (unfold) { - vbox->show(); + bool should_unfold = !object->editor_is_section_unfolded(section); + if (should_unfold) { + unfold(); } else { - vbox->hide(); + fold(); } } } @@ -1291,6 +1329,13 @@ EditorInspectorSection::EditorInspectorSection() { foldable = false; vbox = memnew(VBoxContainer); vbox_added = false; + + dropping = false; + dropping_unfold_timer = memnew(Timer); + dropping_unfold_timer->set_wait_time(0.6); + dropping_unfold_timer->set_one_shot(true); + add_child(dropping_unfold_timer); + dropping_unfold_timer->connect("timeout", callable_mp(this, &EditorInspectorSection::unfold)); } EditorInspectorSection::~EditorInspectorSection() { @@ -1924,7 +1969,7 @@ void EditorInspector::refresh() { if (refresh_countdown > 0 || changing) { return; } - refresh_countdown = EditorSettings::get_singleton()->get("docks/property_editor/auto_refresh_interval"); + refresh_countdown = refresh_interval_cache; } Object *EditorInspector::get_edited_object() { @@ -2287,6 +2332,8 @@ void EditorInspector::_node_removed(Node *p_node) { void EditorInspector::_notification(int p_what) { if (p_what == NOTIFICATION_READY) { EditorFeatureProfileManager::get_singleton()->connect("current_feature_profile_changed", callable_mp(this, &EditorInspector::_feature_profile_changed)); + refresh_interval_cache = EDITOR_GET("docks/property_editor/auto_refresh_interval"); + refresh_countdown = refresh_interval_cache; } if (p_what == NOTIFICATION_ENTER_TREE) { @@ -2322,6 +2369,9 @@ void EditorInspector::_notification(int p_what) { } } } + } else { + // Restart countdown if <= 0 + refresh_countdown = refresh_interval_cache; } changing++; @@ -2354,6 +2404,9 @@ void EditorInspector::_notification(int p_what) { add_theme_style_override("bg", get_theme_stylebox("bg", "Tree")); } + refresh_interval_cache = EDITOR_GET("docks/property_editor/auto_refresh_interval"); + refresh_countdown = refresh_interval_cache; + update_tree(); } } @@ -2517,6 +2570,7 @@ EditorInspector::EditorInspector() { update_all_pending = false; update_tree_pending = false; refresh_countdown = 0; + refresh_interval_cache = 0; read_only = false; search_box = nullptr; keying = false; diff --git a/editor/editor_inspector.h b/editor/editor_inspector.h index 95072fd703..d1046315f4 100644 --- a/editor/editor_inspector.h +++ b/editor/editor_inspector.h @@ -231,6 +231,9 @@ class EditorInspectorSection : public Container { Color bg_color; bool foldable; + Timer *dropping_unfold_timer; + bool dropping; + void _test_unfold(); protected: @@ -291,6 +294,7 @@ class EditorInspector : public ScrollContainer { bool deletable_properties; float refresh_countdown; + float refresh_interval_cache; bool update_tree_pending; StringName _prop_edited; StringName property_selected; diff --git a/editor/editor_node.cpp b/editor/editor_node.cpp index 381ff88890..3a52657862 100644 --- a/editor/editor_node.cpp +++ b/editor/editor_node.cpp @@ -123,6 +123,7 @@ #include "editor/plugins/cpu_particles_3d_editor_plugin.h" #include "editor/plugins/curve_editor_plugin.h" #include "editor/plugins/debugger_editor_plugin.h" +#include "editor/plugins/editor_debugger_plugin.h" #include "editor/plugins/editor_preview_plugins.h" #include "editor/plugins/gi_probe_editor_plugin.h" #include "editor/plugins/gpu_particles_2d_editor_plugin.h" @@ -156,6 +157,7 @@ #include "editor/plugins/sprite_frames_editor_plugin.h" #include "editor/plugins/style_box_editor_plugin.h" #include "editor/plugins/text_editor.h" +#include "editor/plugins/texture_3d_editor_plugin.h" #include "editor/plugins/texture_editor_plugin.h" #include "editor/plugins/texture_layered_editor_plugin.h" #include "editor/plugins/texture_region_editor_plugin.h" @@ -456,8 +458,6 @@ void EditorNode::_notification(int p_what) { editor_selection->update(); - //scene_root->set_size_override(true, Size2(ProjectSettings::get_singleton()->get("display/window/size/width"), ProjectSettings::get_singleton()->get("display/window/size/height"))); - { //TODO should only happen on settings changed int current_filter = GLOBAL_GET("rendering/canvas_textures/default_texture_filter"); if (current_filter != scene_root->get_default_canvas_item_texture_filter()) { @@ -479,6 +479,8 @@ void EditorNode::_notification(int p_what) { RS::get_singleton()->screen_space_roughness_limiter_set_active(GLOBAL_GET("rendering/quality/screen_filters/screen_space_roughness_limiter_enabled"), GLOBAL_GET("rendering/quality/screen_filters/screen_space_roughness_limiter_amount"), GLOBAL_GET("rendering/quality/screen_filters/screen_space_roughness_limiter_limit")); bool glow_bicubic = int(GLOBAL_GET("rendering/quality/glow/upscale_mode")) > 0; RS::get_singleton()->environment_glow_set_use_bicubic_upscale(glow_bicubic); + bool glow_high_quality = GLOBAL_GET("rendering/quality/glow/use_high_quality"); + RS::get_singleton()->environment_glow_set_use_high_quality(glow_high_quality); RS::EnvironmentSSRRoughnessQuality ssr_roughness_quality = RS::EnvironmentSSRRoughnessQuality(int(GLOBAL_GET("rendering/quality/screen_space_reflection/roughness_quality"))); RS::get_singleton()->environment_set_ssr_roughness_quality(ssr_roughness_quality); RS::SubSurfaceScatteringQuality sss_quality = RS::SubSurfaceScatteringQuality(int(GLOBAL_GET("rendering/quality/subsurface_scattering/subsurface_scattering_quality"))); @@ -2624,6 +2626,7 @@ void EditorNode::_menu_option_confirm(int p_option, bool p_confirmed) { case SETTINGS_TOGGLE_CONSOLE: { bool was_visible = DisplayServer::get_singleton()->is_console_visible(); DisplayServer::get_singleton()->console_set_visible(!was_visible); + EditorSettings::get_singleton()->set_setting("interface/editor/hide_console_window", was_visible); } break; case EDITOR_SCREENSHOT: { screenshot_timer->start(); @@ -2816,9 +2819,9 @@ void EditorNode::_discard_changes(const String &p_str) { } void EditorNode::_update_file_menu_opened() { - Ref<ShortCut> close_scene_sc = ED_GET_SHORTCUT("editor/close_scene"); + Ref<Shortcut> close_scene_sc = ED_GET_SHORTCUT("editor/close_scene"); close_scene_sc->set_name(TTR("Close Scene")); - Ref<ShortCut> reopen_closed_scene_sc = ED_GET_SHORTCUT("editor/reopen_closed_scene"); + Ref<Shortcut> reopen_closed_scene_sc = ED_GET_SHORTCUT("editor/reopen_closed_scene"); reopen_closed_scene_sc->set_name(TTR("Reopen Closed Scene")); PopupMenu *pop = file_menu->get_popup(); pop->set_item_disabled(pop->get_item_index(FILE_OPEN_PREV), previous_scenes.empty()); @@ -3622,6 +3625,7 @@ void EditorNode::register_editor_types() { // FIXME: Is this stuff obsolete, or should it be ported to new APIs? ClassDB::register_class<EditorScenePostImport>(); //ClassDB::register_type<EditorImportExport>(); + ClassDB::register_class<EditorDebuggerPlugin>(); } void EditorNode::unregister_editor_types() { @@ -4710,10 +4714,10 @@ void EditorNode::_scene_tab_input(const Ref<InputEvent> &p_input) { scene_tabs_context_menu->add_item(TTR("Play This Scene"), RUN_PLAY_SCENE); scene_tabs_context_menu->add_separator(); - Ref<ShortCut> close_tab_sc = ED_GET_SHORTCUT("editor/close_scene"); + Ref<Shortcut> close_tab_sc = ED_GET_SHORTCUT("editor/close_scene"); close_tab_sc->set_name(TTR("Close Tab")); scene_tabs_context_menu->add_shortcut(close_tab_sc, FILE_CLOSE); - Ref<ShortCut> undo_close_tab_sc = ED_GET_SHORTCUT("editor/reopen_closed_scene"); + Ref<Shortcut> undo_close_tab_sc = ED_GET_SHORTCUT("editor/reopen_closed_scene"); undo_close_tab_sc->set_name(TTR("Undo Close Tab")); scene_tabs_context_menu->add_shortcut(undo_close_tab_sc, FILE_OPEN_PREV); if (previous_scenes.empty()) { @@ -5344,9 +5348,11 @@ void EditorNode::_feature_profile_changed() { TabContainer *node_tabs = cast_to<TabContainer>(node_dock->get_parent()); TabContainer *fs_tabs = cast_to<TabContainer>(filesystem_dock->get_parent()); if (profile.is_valid()) { - import_tabs->set_tab_hidden(import_dock->get_index(), profile->is_feature_disabled(EditorFeatureProfile::FEATURE_IMPORT_DOCK)); node_tabs->set_tab_hidden(node_dock->get_index(), profile->is_feature_disabled(EditorFeatureProfile::FEATURE_NODE_DOCK)); - fs_tabs->set_tab_hidden(filesystem_dock->get_index(), profile->is_feature_disabled(EditorFeatureProfile::FEATURE_FILESYSTEM_DOCK)); + // The Import dock is useless without the FileSystem dock. Ensure the configuration is valid. + bool fs_dock_disabled = profile->is_feature_disabled(EditorFeatureProfile::FEATURE_FILESYSTEM_DOCK); + fs_tabs->set_tab_hidden(filesystem_dock->get_index(), fs_dock_disabled); + import_tabs->set_tab_hidden(import_dock->get_index(), fs_dock_disabled || profile->is_feature_disabled(EditorFeatureProfile::FEATURE_IMPORT_DOCK)); main_editor_buttons[EDITOR_3D]->set_visible(!profile->is_feature_disabled(EditorFeatureProfile::FEATURE_3D)); main_editor_buttons[EDITOR_SCRIPT]->set_visible(!profile->is_feature_disabled(EditorFeatureProfile::FEATURE_SCRIPT)); @@ -5615,10 +5621,10 @@ EditorNode::EditorNode() { import_cubemap_array->set_mode(ResourceImporterLayeredTexture::MODE_CUBEMAP_ARRAY); ResourceFormatImporter::get_singleton()->add_importer(import_cubemap_array); - /*Ref<ResourceImporterLayeredTexture> import_3d; + Ref<ResourceImporterLayeredTexture> import_3d; import_3d.instance(); import_3d->set_mode(ResourceImporterLayeredTexture::MODE_3D); - ResourceFormatImporter::get_singleton()->add_importer(import_3d);*/ + ResourceFormatImporter::get_singleton()->add_importer(import_3d); Ref<ResourceImporterImage> import_image; import_image.instance(); @@ -6192,7 +6198,9 @@ EditorNode::EditorNode() { #else p->add_shortcut(ED_SHORTCUT("editor/fullscreen_mode", TTR("Toggle Fullscreen"), KEY_MASK_SHIFT | KEY_F11), SETTINGS_TOGGLE_FULLSCREEN); #endif -#ifdef WINDOWS_ENABLED +#if defined(WINDOWS_ENABLED) && defined(WINDOWS_SUBSYSTEM_CONSOLE) + // The console can only be toggled if the application was built for the console subsystem, + // not the GUI subsystem. p->add_item(TTR("Toggle System Console"), SETTINGS_TOGGLE_CONSOLE); #endif p->add_separator(); @@ -6617,6 +6625,7 @@ EditorNode::EditorNode() { add_editor_plugin(memnew(CurveEditorPlugin(this))); add_editor_plugin(memnew(TextureEditorPlugin(this))); add_editor_plugin(memnew(TextureLayeredEditorPlugin(this))); + add_editor_plugin(memnew(Texture3DEditorPlugin(this))); add_editor_plugin(memnew(AudioStreamEditorPlugin(this))); add_editor_plugin(memnew(AudioBusesEditorPlugin(audio_bus_editor))); add_editor_plugin(memnew(Skeleton3DEditorPlugin(this))); diff --git a/editor/editor_plugin.cpp b/editor/editor_plugin.cpp index da0a0827d2..bce46b719a 100644 --- a/editor/editor_plugin.cpp +++ b/editor/editor_plugin.cpp @@ -811,6 +811,14 @@ ScriptCreateDialog *EditorPlugin::get_script_create_dialog() { return EditorNode::get_singleton()->get_script_create_dialog(); } +void EditorPlugin::add_debugger_plugin(const Ref<Script> &p_script) { + EditorDebuggerNode::get_singleton()->add_debugger_plugin(p_script); +} + +void EditorPlugin::remove_debugger_plugin(const Ref<Script> &p_script) { + EditorDebuggerNode::get_singleton()->remove_debugger_plugin(p_script); +} + void EditorPlugin::_bind_methods() { ClassDB::bind_method(D_METHOD("add_control_to_container", "container", "control"), &EditorPlugin::add_control_to_container); ClassDB::bind_method(D_METHOD("add_control_to_bottom_panel", "control", "title"), &EditorPlugin::add_control_to_bottom_panel); @@ -851,6 +859,8 @@ void EditorPlugin::_bind_methods() { ClassDB::bind_method(D_METHOD("get_editor_interface"), &EditorPlugin::get_editor_interface); ClassDB::bind_method(D_METHOD("get_script_create_dialog"), &EditorPlugin::get_script_create_dialog); + ClassDB::bind_method(D_METHOD("add_debugger_plugin", "script"), &EditorPlugin::add_debugger_plugin); + ClassDB::bind_method(D_METHOD("remove_debugger_plugin", "script"), &EditorPlugin::remove_debugger_plugin); ClassDB::add_virtual_method(get_class_static(), MethodInfo(Variant::BOOL, "forward_canvas_gui_input", PropertyInfo(Variant::OBJECT, "event", PROPERTY_HINT_RESOURCE_TYPE, "InputEvent"))); ClassDB::add_virtual_method(get_class_static(), MethodInfo("forward_canvas_draw_over_viewport", PropertyInfo(Variant::OBJECT, "overlay", PROPERTY_HINT_RESOURCE_TYPE, "Control"))); diff --git a/editor/editor_plugin.h b/editor/editor_plugin.h index 685f69bf3f..c7803f73c9 100644 --- a/editor/editor_plugin.h +++ b/editor/editor_plugin.h @@ -33,6 +33,7 @@ #include "core/io/config_file.h" #include "core/undo_redo.h" +#include "editor/debugger/editor_debugger_node.h" #include "editor/editor_inspector.h" #include "editor/editor_translation_parser.h" #include "editor/import/editor_import_plugin.h" @@ -249,6 +250,9 @@ public: void add_autoload_singleton(const String &p_name, const String &p_path); void remove_autoload_singleton(const String &p_name); + void add_debugger_plugin(const Ref<Script> &p_script); + void remove_debugger_plugin(const Ref<Script> &p_script); + void enable_plugin(); void disable_plugin(); diff --git a/editor/editor_properties.cpp b/editor/editor_properties.cpp index 34d553b5f9..4c8af615b4 100644 --- a/editor/editor_properties.cpp +++ b/editor/editor_properties.cpp @@ -36,6 +36,7 @@ #include "editor_properties_array_dict.h" #include "editor_scale.h" #include "scene/main/window.h" +#include "scene/resources/dynamic_font.h" ///////////////////// NULL ///////////////////////// @@ -2947,11 +2948,9 @@ void EditorPropertyResource::_notification(int p_what) { } if (p_what == NOTIFICATION_DRAG_BEGIN) { - if (is_visible_in_tree()) { - if (_is_drop_valid(get_viewport()->gui_get_drag_data())) { - dropping = true; - assign->update(); - } + if (_is_drop_valid(get_viewport()->gui_get_drag_data())) { + dropping = true; + assign->update(); } } @@ -3016,6 +3015,8 @@ bool EditorPropertyResource::_is_drop_valid(const Dictionary &p_drag_data) const allowed_types.append("Texture2D"); } else if (at == "ShaderMaterial") { allowed_types.append("Shader"); + } else if (at == "Font") { + allowed_types.append("DynamicFontData"); } } @@ -3113,6 +3114,13 @@ void EditorPropertyResource::drop_data_fw(const Point2 &p_point, const Variant & res = mat; break; } + + if (at == "Font" && ClassDB::is_parent_class(res->get_class(), "DynamicFontData")) { + Ref<DynamicFont> font = memnew(DynamicFont); + font->set_font_data(res); + res = font; + break; + } } } diff --git a/editor/editor_run.cpp b/editor/editor_run.cpp index b49c50fa31..7fada633c9 100644 --- a/editor/editor_run.cpp +++ b/editor/editor_run.cpp @@ -192,9 +192,9 @@ Error EditorRun::run(const String &p_scene, const String &p_custom_args, const L String exec = OS::get_singleton()->get_executable_path(); - printf("Running: %ls", exec.c_str()); + printf("Running: %s", exec.utf8().get_data()); for (List<String>::Element *E = args.front(); E; E = E->next()) { - printf(" %ls", E->get().c_str()); + printf(" %s", E->get().utf8().get_data()); }; printf("\n"); diff --git a/editor/editor_run_native.cpp b/editor/editor_run_native.cpp index 9a834977fd..422534a2e1 100644 --- a/editor/editor_run_native.cpp +++ b/editor/editor_run_native.cpp @@ -121,7 +121,7 @@ void EditorRunNative::_run_native(int p_idx, int p_platform) { } if (preset.is_null()) { - EditorNode::get_singleton()->show_warning(TTR("No runnable export preset found for this platform.\nPlease add a runnable preset in the export menu.")); + EditorNode::get_singleton()->show_warning(TTR("No runnable export preset found for this platform.\nPlease add a runnable preset in the Export menu or define an existing preset as runnable.")); return; } diff --git a/editor/editor_sectioned_inspector.cpp b/editor/editor_sectioned_inspector.cpp index eabbf6b0d8..cf19b54cff 100644 --- a/editor/editor_sectioned_inspector.cpp +++ b/editor/editor_sectioned_inspector.cpp @@ -238,7 +238,7 @@ void SectionedInspector::update_category_list() { continue; } - if (!filter.empty() && !filter.is_subsequence_ofi(pi.name) && !filter.is_subsequence_ofi(pi.name.replace("/", " ").capitalize())) { + if (!filter.empty() && pi.name.findn(filter) == -1 && pi.name.replace("/", " ").capitalize().findn(filter) == -1) { continue; } diff --git a/editor/editor_settings.cpp b/editor/editor_settings.cpp index 7b24e6967a..ac27c4a837 100644 --- a/editor/editor_settings.cpp +++ b/editor/editor_settings.cpp @@ -77,7 +77,7 @@ bool EditorSettings::_set_only(const StringName &p_name, const Variant &p_value) String name = arr[i]; Ref<InputEvent> shortcut = arr[i + 1]; - Ref<ShortCut> sc; + Ref<Shortcut> sc; sc.instance(); sc->set_shortcut(shortcut); add_shortcut(name, sc); @@ -120,8 +120,8 @@ bool EditorSettings::_get(const StringName &p_name, Variant &r_ret) const { if (p_name.operator String() == "shortcuts") { Array arr; - for (const Map<String, Ref<ShortCut>>::Element *E = shortcuts.front(); E; E = E->next()) { - Ref<ShortCut> sc = E->get(); + for (const Map<String, Ref<Shortcut>>::Element *E = shortcuts.front(); E; E = E->next()) { + Ref<Shortcut> sc = E->get(); if (optimize_save) { if (!sc->has_meta("original")) { @@ -334,6 +334,7 @@ void EditorSettings::_load_defaults(Ref<ConfigFile> p_extra_config) { _initial_set("interface/editor/automatically_open_screenshots", true); _initial_set("interface/editor/single_window_mode", false); hints["interface/editor/single_window_mode"] = PropertyInfo(Variant::BOOL, "interface/editor/single_window_mode", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED); + _initial_set("interface/editor/hide_console_window", false); _initial_set("interface/editor/save_each_scene_on_quit", true); // Regression _initial_set("interface/editor/quit_confirmation", true); @@ -444,7 +445,6 @@ void EditorSettings::_load_defaults(Ref<ConfigFile> p_extra_config) { _initial_set("text_editor/appearance/show_line_numbers", true); _initial_set("text_editor/appearance/line_numbers_zero_padded", false); _initial_set("text_editor/appearance/show_bookmark_gutter", true); - _initial_set("text_editor/appearance/show_breakpoint_gutter", true); _initial_set("text_editor/appearance/show_info_gutter", true); _initial_set("text_editor/appearance/code_folding", true); _initial_set("text_editor/appearance/word_wrap", false); @@ -706,8 +706,8 @@ void EditorSettings::_load_default_text_editor_theme() { _initial_set("text_editor/highlighting/member_variable_color", Color(0.9, 0.31, 0.35)); _initial_set("text_editor/highlighting/mark_color", Color(1.0, 0.4, 0.4, 0.4)); _initial_set("text_editor/highlighting/bookmark_color", Color(0.08, 0.49, 0.98)); - _initial_set("text_editor/highlighting/breakpoint_color", Color(0.8, 0.8, 0.4, 0.2)); - _initial_set("text_editor/highlighting/executing_line_color", Color(0.2, 0.8, 0.2, 0.4)); + _initial_set("text_editor/highlighting/breakpoint_color", Color(0.9, 0.29, 0.3)); + _initial_set("text_editor/highlighting/executing_line_color", Color(0.98, 0.89, 0.27)); _initial_set("text_editor/highlighting/code_folding_color", Color(0.8, 0.8, 0.8, 0.8)); _initial_set("text_editor/highlighting/search_result_color", Color(0.05, 0.25, 0.05, 1)); _initial_set("text_editor/highlighting/search_result_border_color", Color(0.41, 0.61, 0.91, 0.38)); @@ -935,6 +935,7 @@ void EditorSettings::create() { String config_file_name = "editor_settings-" + itos(VERSION_MAJOR) + ".tres"; config_file_path = config_dir.plus_file(config_file_name); if (!dir->file_exists(config_file_name)) { + memdelete(dir); goto fail; } @@ -1479,50 +1480,50 @@ String EditorSettings::get_editor_layouts_config() const { // Shortcuts -void EditorSettings::add_shortcut(const String &p_name, Ref<ShortCut> &p_shortcut) { +void EditorSettings::add_shortcut(const String &p_name, Ref<Shortcut> &p_shortcut) { shortcuts[p_name] = p_shortcut; } bool EditorSettings::is_shortcut(const String &p_name, const Ref<InputEvent> &p_event) const { - const Map<String, Ref<ShortCut>>::Element *E = shortcuts.find(p_name); + const Map<String, Ref<Shortcut>>::Element *E = shortcuts.find(p_name); ERR_FAIL_COND_V_MSG(!E, false, "Unknown Shortcut: " + p_name + "."); return E->get()->is_shortcut(p_event); } -Ref<ShortCut> EditorSettings::get_shortcut(const String &p_name) const { - const Map<String, Ref<ShortCut>>::Element *E = shortcuts.find(p_name); +Ref<Shortcut> EditorSettings::get_shortcut(const String &p_name) const { + const Map<String, Ref<Shortcut>>::Element *E = shortcuts.find(p_name); if (!E) { - return Ref<ShortCut>(); + return Ref<Shortcut>(); } return E->get(); } void EditorSettings::get_shortcut_list(List<String> *r_shortcuts) { - for (const Map<String, Ref<ShortCut>>::Element *E = shortcuts.front(); E; E = E->next()) { + for (const Map<String, Ref<Shortcut>>::Element *E = shortcuts.front(); E; E = E->next()) { r_shortcuts->push_back(E->key()); } } -Ref<ShortCut> ED_GET_SHORTCUT(const String &p_path) { +Ref<Shortcut> ED_GET_SHORTCUT(const String &p_path) { if (!EditorSettings::get_singleton()) { return nullptr; } - Ref<ShortCut> sc = EditorSettings::get_singleton()->get_shortcut(p_path); + Ref<Shortcut> sc = EditorSettings::get_singleton()->get_shortcut(p_path); ERR_FAIL_COND_V_MSG(!sc.is_valid(), sc, "Used ED_GET_SHORTCUT with invalid shortcut: " + p_path + "."); return sc; } -struct ShortCutMapping { +struct ShortcutMapping { const char *path; uint32_t keycode; }; -Ref<ShortCut> ED_SHORTCUT(const String &p_path, const String &p_name, uint32_t p_keycode) { +Ref<Shortcut> ED_SHORTCUT(const String &p_path, const String &p_name, uint32_t p_keycode) { #ifdef OSX_ENABLED // Use Cmd+Backspace as a general replacement for Delete shortcuts on macOS if (p_keycode == KEY_DELETE) { @@ -1543,7 +1544,7 @@ Ref<ShortCut> ED_SHORTCUT(const String &p_path, const String &p_name, uint32_t p } if (!EditorSettings::get_singleton()) { - Ref<ShortCut> sc; + Ref<Shortcut> sc; sc.instance(); sc->set_name(p_name); sc->set_shortcut(ie); @@ -1551,7 +1552,7 @@ Ref<ShortCut> ED_SHORTCUT(const String &p_path, const String &p_name, uint32_t p return sc; } - Ref<ShortCut> sc = EditorSettings::get_singleton()->get_shortcut(p_path); + Ref<Shortcut> sc = EditorSettings::get_singleton()->get_shortcut(p_path); if (sc.is_valid()) { sc->set_name(p_name); //keep name (the ones that come from disk have no name) sc->set_meta("original", ie); //to compare against changes diff --git a/editor/editor_settings.h b/editor/editor_settings.h index 13aebb7ea6..4896fb58db 100644 --- a/editor/editor_settings.h +++ b/editor/editor_settings.h @@ -85,7 +85,7 @@ private: int last_order; Ref<Resource> clipboard; - Map<String, Ref<ShortCut>> shortcuts; + Map<String, Ref<Shortcut>> shortcuts; String resource_path; String settings_dir; @@ -182,9 +182,9 @@ public: Vector<String> get_script_templates(const String &p_extension, const String &p_custom_path = String()); String get_editor_layouts_config() const; - void add_shortcut(const String &p_name, Ref<ShortCut> &p_shortcut); + void add_shortcut(const String &p_name, Ref<Shortcut> &p_shortcut); bool is_shortcut(const String &p_name, const Ref<InputEvent> &p_event) const; - Ref<ShortCut> get_shortcut(const String &p_name) const; + Ref<Shortcut> get_shortcut(const String &p_name) const; void get_shortcut_list(List<String> *r_shortcuts); void notify_changes(); @@ -203,7 +203,7 @@ Variant _EDITOR_DEF(const String &p_setting, const Variant &p_default, bool p_re Variant _EDITOR_GET(const String &p_setting); #define ED_IS_SHORTCUT(p_name, p_ev) (EditorSettings::get_singleton()->is_shortcut(p_name, p_ev)) -Ref<ShortCut> ED_SHORTCUT(const String &p_path, const String &p_name, uint32_t p_keycode = 0); -Ref<ShortCut> ED_GET_SHORTCUT(const String &p_path); +Ref<Shortcut> ED_SHORTCUT(const String &p_path, const String &p_name, uint32_t p_keycode = 0); +Ref<Shortcut> ED_GET_SHORTCUT(const String &p_path); #endif // EDITOR_SETTINGS_H diff --git a/editor/editor_themes.cpp b/editor/editor_themes.cpp index 8d54bc8021..11b0228fd5 100644 --- a/editor/editor_themes.cpp +++ b/editor/editor_themes.cpp @@ -868,12 +868,24 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) { theme->set_constant("side_margin", "TabContainer", 0); theme->set_icon("tab", "TextEdit", theme->get_icon("GuiTab", "EditorIcons")); theme->set_icon("space", "TextEdit", theme->get_icon("GuiSpace", "EditorIcons")); - theme->set_icon("folded", "TextEdit", theme->get_icon("GuiTreeArrowRight", "EditorIcons")); - theme->set_icon("fold", "TextEdit", theme->get_icon("GuiTreeArrowDown", "EditorIcons")); theme->set_color("font_color", "TextEdit", font_color); theme->set_color("caret_color", "TextEdit", font_color); theme->set_color("selection_color", "TextEdit", font_color_selection); + // CodeEdit + theme->set_stylebox("normal", "CodeEdit", style_widget); + theme->set_stylebox("focus", "CodeEdit", style_widget_hover); + theme->set_stylebox("read_only", "CodeEdit", style_widget_disabled); + theme->set_constant("side_margin", "TabContainer", 0); + theme->set_icon("tab", "CodeEdit", theme->get_icon("GuiTab", "EditorIcons")); + theme->set_icon("space", "CodeEdit", theme->get_icon("GuiSpace", "EditorIcons")); + theme->set_icon("folded", "CodeEdit", theme->get_icon("GuiTreeArrowRight", "EditorIcons")); + theme->set_icon("can_fold", "CodeEdit", theme->get_icon("GuiTreeArrowDown", "EditorIcons")); + theme->set_icon("executing_line", "CodeEdit", theme->get_icon("MainPlay", "EditorIcons")); + theme->set_color("font_color", "CodeEdit", font_color); + theme->set_color("caret_color", "CodeEdit", font_color); + theme->set_color("selection_color", "CodeEdit", font_color_selection); + // H/VSplitContainer theme->set_stylebox("bg", "VSplitContainer", make_stylebox(theme->get_icon("GuiVsplitBg", "EditorIcons"), 1, 1, 1, 1)); theme->set_stylebox("bg", "HSplitContainer", make_stylebox(theme->get_icon("GuiHsplitBg", "EditorIcons"), 1, 1, 1, 1)); @@ -1179,7 +1191,7 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) { const Color mark_color = Color(error_color.r, error_color.g, error_color.b, 0.3); const Color bookmark_color = Color(0.08, 0.49, 0.98); const Color breakpoint_color = error_color; - const Color executing_line_color = Color(0.2, 0.8, 0.2, 0.4); + const Color executing_line_color = Color(0.98, 0.89, 0.27); const Color code_folding_color = alpha3; const Color search_result_color = alpha1; const Color search_result_border_color = Color(0.41, 0.61, 0.91, 0.38); diff --git a/editor/editor_translation_parser.cpp b/editor/editor_translation_parser.cpp index da191fbc92..7a90d20000 100644 --- a/editor/editor_translation_parser.cpp +++ b/editor/editor_translation_parser.cpp @@ -37,15 +37,30 @@ EditorTranslationParser *EditorTranslationParser::singleton = nullptr; -Error EditorTranslationParserPlugin::parse_file(const String &p_path, Vector<String> *r_extracted_strings) { +Error EditorTranslationParserPlugin::parse_file(const String &p_path, Vector<String> *r_ids, Vector<Vector<String>> *r_ids_ctx_plural) { if (!get_script_instance()) return ERR_UNAVAILABLE; if (get_script_instance()->has_method("parse_file")) { - Array extracted_strings; - get_script_instance()->call("parse_file", p_path, extracted_strings); - for (int i = 0; i < extracted_strings.size(); i++) { - r_extracted_strings->append(extracted_strings[i]); + Array ids; + Array ids_ctx_plural; + get_script_instance()->call("parse_file", p_path, ids, ids_ctx_plural); + + // Add user's extracted translatable messages. + for (int i = 0; i < ids.size(); i++) { + r_ids->append(ids[i]); + } + + // Add user's collected translatable messages with context or plurals. + for (int i = 0; i < ids_ctx_plural.size(); i++) { + Array arr = ids_ctx_plural[i]; + ERR_FAIL_COND_V_MSG(arr.size() != 3, ERR_INVALID_DATA, "Array entries written into `msgids_context_plural` in `parse_file()` method should have the form [\"message\", \"context\", \"plural message\"]"); + + Vector<String> id_ctx_plural; + id_ctx_plural.push_back(arr[0]); + id_ctx_plural.push_back(arr[1]); + id_ctx_plural.push_back(arr[2]); + r_ids_ctx_plural->append(id_ctx_plural); } return OK; } else { @@ -69,7 +84,7 @@ void EditorTranslationParserPlugin::get_recognized_extensions(List<String> *r_ex } void EditorTranslationParserPlugin::_bind_methods() { - ClassDB::add_virtual_method(get_class_static(), MethodInfo(Variant::NIL, "parse_file", PropertyInfo(Variant::STRING, "path"), PropertyInfo(Variant::ARRAY, "extracted_strings"))); + ClassDB::add_virtual_method(get_class_static(), MethodInfo(Variant::NIL, "parse_file", PropertyInfo(Variant::STRING, "path"), PropertyInfo(Variant::ARRAY, "msgids"), PropertyInfo(Variant::ARRAY, "msgids_context_plural"))); ClassDB::add_virtual_method(get_class_static(), MethodInfo(Variant::ARRAY, "get_recognized_extensions")); } diff --git a/editor/editor_translation_parser.h b/editor/editor_translation_parser.h index fb8aa6ec9b..18f49b3803 100644 --- a/editor/editor_translation_parser.h +++ b/editor/editor_translation_parser.h @@ -41,7 +41,7 @@ protected: static void _bind_methods(); public: - virtual Error parse_file(const String &p_path, Vector<String> *r_extracted_strings); + virtual Error parse_file(const String &p_path, Vector<String> *r_ids, Vector<Vector<String>> *r_ids_ctx_plural); virtual void get_recognized_extensions(List<String> *r_extensions) const; }; diff --git a/editor/filesystem_dock.cpp b/editor/filesystem_dock.cpp index 31903c89be..0071f169ac 100644 --- a/editor/filesystem_dock.cpp +++ b/editor/filesystem_dock.cpp @@ -2300,6 +2300,7 @@ void FileSystemDock::_tree_rmb_select(const Vector2 &p_pos) { // Right click is pressed in the tree. Vector<String> paths = _tree_get_selected(false); + tree_popup->clear(); if (paths.size() == 1) { if (paths[0].ends_with("/")) { tree_popup->add_icon_item(get_theme_icon("GuiTreeArrowDown", "EditorIcons"), TTR("Expand All"), FOLDER_EXPAND_ALL); @@ -2310,7 +2311,6 @@ void FileSystemDock::_tree_rmb_select(const Vector2 &p_pos) { // Popup. if (!paths.empty()) { - tree_popup->clear(); tree_popup->set_size(Size2(1, 1)); _file_and_folders_fill_popup(tree_popup, paths); tree_popup->set_position(tree->get_screen_position() + p_pos); diff --git a/editor/find_in_files.cpp b/editor/find_in_files.cpp index bd4bb57dcf..c2ccbdb08c 100644 --- a/editor/find_in_files.cpp +++ b/editor/find_in_files.cpp @@ -54,7 +54,7 @@ inline void pop_back(T &container) { } // TODO Copied from TextEdit private, would be nice to extract it in a single place -static bool is_text_char(CharType c) { +static bool is_text_char(char32_t c) { return (c >= 'a' && c <= 'z') || (c >= 'A' && c <= 'Z') || (c >= '0' && c <= '9') || c == '_'; } @@ -854,7 +854,7 @@ public: String get_line(FileAccess *f) { _line_buffer.clear(); - CharType c = f->get_8(); + char32_t c = f->get_8(); while (!f->eof_reached()) { if (c == '\n') { diff --git a/editor/icons/ShortCut.svg b/editor/icons/Shortcut.svg index 4ef16f0401..4ef16f0401 100644 --- a/editor/icons/ShortCut.svg +++ b/editor/icons/Shortcut.svg diff --git a/editor/import/resource_importer_layered_texture.cpp b/editor/import/resource_importer_layered_texture.cpp index f954931cee..bbf62596d0 100644 --- a/editor/import/resource_importer_layered_texture.cpp +++ b/editor/import/resource_importer_layered_texture.cpp @@ -70,7 +70,7 @@ String ResourceImporterLayeredTexture::get_visible_name() const { return "CubemapArray"; } break; case MODE_3D: { - return "3D"; + return "Texture3D"; } break; } @@ -156,15 +156,103 @@ void ResourceImporterLayeredTexture::get_import_options(List<ImportOption> *r_op } void ResourceImporterLayeredTexture::_save_tex(Vector<Ref<Image>> p_images, const String &p_to_path, int p_compress_mode, float p_lossy, Image::CompressMode p_vram_compression, Image::CompressSource p_csource, Image::UsedChannels used_channels, bool p_mipmaps, bool p_force_po2) { - for (int i = 0; i < p_images.size(); i++) { - if (p_force_po2) { - p_images.write[i]->resize_to_po2(); + Vector<Ref<Image>> mipmap_images; //for 3D + + if (mode == MODE_3D) { + //3D saves in its own way + + for (int i = 0; i < p_images.size(); i++) { + if (p_images.write[i]->has_mipmaps()) { + p_images.write[i]->clear_mipmaps(); + } + + if (p_force_po2) { + p_images.write[i]->resize_to_po2(); + } } if (p_mipmaps) { - p_images.write[i]->generate_mipmaps(); - } else { - p_images.write[i]->clear_mipmaps(); + Vector<Ref<Image>> parent_images = p_images; + //create 3D mipmaps, this is horrible, though not used very often + int w = p_images[0]->get_width(); + int h = p_images[0]->get_height(); + int d = p_images.size(); + + while (w > 1 || h > 1 || d > 1) { + Vector<Ref<Image>> mipmaps; + int mm_w = MAX(1, w >> 1); + int mm_h = MAX(1, h >> 1); + int mm_d = MAX(1, d >> 1); + + for (int i = 0; i < mm_d; i++) { + Ref<Image> mm; + mm.instance(); + mm->create(mm_w, mm_h, false, p_images[0]->get_format()); + Vector3 pos; + pos.z = float(i) * float(d) / float(mm_d) + 0.5; + for (int x = 0; x < mm_w; x++) { + for (int y = 0; y < mm_h; y++) { + pos.x = float(x) * float(w) / float(mm_w) + 0.5; + pos.y = float(y) * float(h) / float(mm_h) + 0.5; + + Vector3i posi = Vector3i(pos); + Vector3 fract = pos - Vector3(posi); + Vector3i posi_n = posi; + if (posi_n.x < w - 1) { + posi_n.x++; + } + if (posi_n.y < h - 1) { + posi_n.y++; + } + if (posi_n.z < d - 1) { + posi_n.z++; + } + + Color c000 = parent_images[posi.z]->get_pixel(posi.x, posi.y); + Color c100 = parent_images[posi.z]->get_pixel(posi_n.x, posi.y); + Color c010 = parent_images[posi.z]->get_pixel(posi.x, posi_n.y); + Color c110 = parent_images[posi.z]->get_pixel(posi_n.x, posi_n.y); + Color c001 = parent_images[posi_n.z]->get_pixel(posi.x, posi.y); + Color c101 = parent_images[posi_n.z]->get_pixel(posi_n.x, posi.y); + Color c011 = parent_images[posi_n.z]->get_pixel(posi.x, posi_n.y); + Color c111 = parent_images[posi_n.z]->get_pixel(posi_n.x, posi_n.y); + + Color cx00 = c000.lerp(c100, fract.x); + Color cx01 = c001.lerp(c101, fract.x); + Color cx10 = c010.lerp(c110, fract.x); + Color cx11 = c011.lerp(c111, fract.x); + + Color cy0 = cx00.lerp(cx10, fract.y); + Color cy1 = cx01.lerp(cx11, fract.y); + + Color cz = cy0.lerp(cy1, fract.z); + + mm->set_pixel(x, y, cz); + } + } + + mipmaps.push_back(mm); + } + + w = mm_w; + h = mm_h; + d = mm_d; + + mipmap_images.append_array(mipmaps); + parent_images = mipmaps; + } + } + } else { + for (int i = 0; i < p_images.size(); i++) { + if (p_force_po2) { + p_images.write[i]->resize_to_po2(); + } + + if (p_mipmaps) { + p_images.write[i]->generate_mipmaps(); + } else { + p_images.write[i]->clear_mipmaps(); + } } } @@ -175,13 +263,12 @@ void ResourceImporterLayeredTexture::_save_tex(Vector<Ref<Image>> p_images, cons f->store_8('L'); f->store_32(StreamTextureLayered::FORMAT_VERSION); - f->store_32(p_images.size()); + f->store_32(p_images.size()); //2d layers or 3d depth f->store_32(mode); - f->store_32(0); //dataformat - f->store_32(0); //mipmap limit + f->store_32(0); - //reserved f->store_32(0); + f->store_32(mipmap_images.size()); // amount of mipmaps f->store_32(0); f->store_32(0); @@ -189,6 +276,10 @@ void ResourceImporterLayeredTexture::_save_tex(Vector<Ref<Image>> p_images, cons ResourceImporterTexture::save_to_stex_format(f, p_images[i], ResourceImporterTexture::CompressMode(p_compress_mode), used_channels, p_vram_compression, p_lossy); } + for (int i = 0; i < mipmap_images.size(); i++) { + ResourceImporterTexture::save_to_stex_format(f, mipmap_images[i], ResourceImporterTexture::CompressMode(p_compress_mode), used_channels, p_vram_compression, p_lossy); + } + f->close(); } diff --git a/editor/import/resource_importer_layered_texture.h b/editor/import/resource_importer_layered_texture.h index 2d50889e9e..b54923be00 100644 --- a/editor/import/resource_importer_layered_texture.h +++ b/editor/import/resource_importer_layered_texture.h @@ -93,10 +93,6 @@ private: static const char *compression_formats[]; protected: - static void _texture_reimport_srgb(const Ref<StreamTexture2D> &p_tex); - static void _texture_reimport_3d(const Ref<StreamTexture2D> &p_tex); - static void _texture_reimport_normal(const Ref<StreamTexture2D> &p_tex); - static ResourceImporterLayeredTexture *singleton; public: diff --git a/editor/input_map_editor.cpp b/editor/input_map_editor.cpp index 52cf9c1869..c67e16d371 100644 --- a/editor/input_map_editor.cpp +++ b/editor/input_map_editor.cpp @@ -100,7 +100,7 @@ void InputMapEditor::_notification(int p_what) { } static bool _validate_action_name(const String &p_name) { - const CharType *cstr = p_name.c_str(); + const char32_t *cstr = p_name.get_data(); for (int i = 0; cstr[i]; i++) { if (cstr[i] == '/' || cstr[i] == ':' || cstr[i] == '"' || cstr[i] == '=' || cstr[i] == '\\' || cstr[i] < 32) { diff --git a/editor/node_3d_editor_gizmos.cpp b/editor/node_3d_editor_gizmos.cpp index 2ddcf3d877..6e5fb6389d 100644 --- a/editor/node_3d_editor_gizmos.cpp +++ b/editor/node_3d_editor_gizmos.cpp @@ -1912,7 +1912,7 @@ void RayCast3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) { Vector<Vector3> lines; lines.push_back(Vector3()); - lines.push_back(raycast->get_cast_to()); + lines.push_back(raycast->get_target_position()); const Ref<StandardMaterial3D> material = get_material(raycast->is_enabled() ? "shape_material" : "shape_material_disabled", p_gizmo); diff --git a/editor/plugins/abstract_polygon_2d_editor.cpp b/editor/plugins/abstract_polygon_2d_editor.cpp index 49e67f3605..7a3fb1ff52 100644 --- a/editor/plugins/abstract_polygon_2d_editor.cpp +++ b/editor/plugins/abstract_polygon_2d_editor.cpp @@ -287,7 +287,7 @@ bool AbstractPolygon2DEditor::forward_gui_input(const Ref<InputEvent> &p_event) pre_move_edit = vertices2; edited_point = PosVertex(insert.polygon, insert.vertex + 1, xform.affine_inverse().xform(insert.pos)); vertices2.insert(edited_point.vertex, edited_point.pos); - selected_point = edited_point; + selected_point = Vertex(edited_point.polygon, edited_point.vertex); edge_point = PosVertex(); undo_redo->create_action(TTR("Insert Point")); diff --git a/editor/plugins/canvas_item_editor_plugin.cpp b/editor/plugins/canvas_item_editor_plugin.cpp index f3508cedbd..9427f82f9e 100644 --- a/editor/plugins/canvas_item_editor_plugin.cpp +++ b/editor/plugins/canvas_item_editor_plugin.cpp @@ -2599,6 +2599,11 @@ void CanvasItemEditor::_gui_input_viewport(const Ref<InputEvent> &p_event) { void CanvasItemEditor::_update_cursor() { CursorShape c = CURSOR_ARROW; + bool should_switch = false; + if (drag_selection.size() != 0) { + float angle = drag_selection[0]->_edit_get_rotation(); + should_switch = abs(Math::cos(angle)) < Math_SQRT12; + } switch (drag_type) { case DRAG_NONE: switch (tool) { @@ -2621,21 +2626,37 @@ void CanvasItemEditor::_update_cursor() { case DRAG_LEFT: case DRAG_RIGHT: case DRAG_V_GUIDE: - c = CURSOR_HSIZE; + if (should_switch) { + c = CURSOR_VSIZE; + } else { + c = CURSOR_HSIZE; + } break; case DRAG_TOP: case DRAG_BOTTOM: case DRAG_H_GUIDE: - c = CURSOR_VSIZE; + if (should_switch) { + c = CURSOR_HSIZE; + } else { + c = CURSOR_VSIZE; + } break; case DRAG_TOP_LEFT: case DRAG_BOTTOM_RIGHT: case DRAG_DOUBLE_GUIDE: - c = CURSOR_FDIAGSIZE; + if (should_switch) { + c = CURSOR_BDIAGSIZE; + } else { + c = CURSOR_FDIAGSIZE; + } break; case DRAG_TOP_RIGHT: case DRAG_BOTTOM_LEFT: - c = CURSOR_BDIAGSIZE; + if (should_switch) { + c = CURSOR_FDIAGSIZE; + } else { + c = CURSOR_BDIAGSIZE; + } break; case DRAG_MOVE: c = CURSOR_MOVE; @@ -6235,7 +6256,7 @@ void CanvasItemEditorViewport::_perform_drop_data() { files_str += error_files[i].get_file().get_basename() + ","; } files_str = files_str.substr(0, files_str.length() - 1); - accept->set_text(vformat(TTR("Error instancing scene from %s"), files_str.c_str())); + accept->set_text(vformat(TTR("Error instancing scene from %s"), files_str.get_data())); accept->popup_centered(); } } diff --git a/editor/plugins/canvas_item_editor_plugin.h b/editor/plugins/canvas_item_editor_plugin.h index ea58fb1e36..859e80befe 100644 --- a/editor/plugins/canvas_item_editor_plugin.h +++ b/editor/plugins/canvas_item_editor_plugin.h @@ -400,11 +400,11 @@ private: Ref<Texture2D> select_handle; Ref<Texture2D> anchor_handle; - Ref<ShortCut> drag_pivot_shortcut; - Ref<ShortCut> set_pivot_shortcut; - Ref<ShortCut> multiply_grid_step_shortcut; - Ref<ShortCut> divide_grid_step_shortcut; - Ref<ShortCut> pan_view_shortcut; + Ref<Shortcut> drag_pivot_shortcut; + Ref<Shortcut> set_pivot_shortcut; + Ref<Shortcut> multiply_grid_step_shortcut; + Ref<Shortcut> divide_grid_step_shortcut; + Ref<Shortcut> pan_view_shortcut; bool _is_node_locked(const Node *p_node); bool _is_node_movable(const Node *p_node, bool p_popup_warning = false); diff --git a/editor/plugins/debugger_editor_plugin.cpp b/editor/plugins/debugger_editor_plugin.cpp index 0a4d173923..0747e42045 100644 --- a/editor/plugins/debugger_editor_plugin.cpp +++ b/editor/plugins/debugger_editor_plugin.cpp @@ -47,7 +47,7 @@ DebuggerEditorPlugin::DebuggerEditorPlugin(EditorNode *p_editor, MenuButton *p_d ED_SHORTCUT("debugger/keep_debugger_open", TTR("Keep Debugger Open")); ED_SHORTCUT("debugger/debug_with_external_editor", TTR("Debug with External Editor")); - // File Server for deploy with remote fs. + // File Server for deploy with remote filesystem. file_server = memnew(EditorFileServer); EditorDebuggerNode *debugger = memnew(EditorDebuggerNode); @@ -59,19 +59,31 @@ DebuggerEditorPlugin::DebuggerEditorPlugin(EditorNode *p_editor, MenuButton *p_d PopupMenu *p = debug_menu->get_popup(); p->set_hide_on_checkable_item_selection(false); p->add_check_shortcut(ED_SHORTCUT("editor/deploy_with_remote_debug", TTR("Deploy with Remote Debug")), RUN_DEPLOY_REMOTE_DEBUG); - p->set_item_tooltip(p->get_item_count() - 1, TTR("When exporting or deploying, the resulting executable will attempt to connect to the IP of this computer in order to be debugged.")); - p->add_check_shortcut(ED_SHORTCUT("editor/small_deploy_with_network_fs", TTR("Small Deploy with Network FS")), RUN_FILE_SERVER); - p->set_item_tooltip(p->get_item_count() - 1, TTR("When this option is enabled, export or deploy will produce a minimal executable.\nThe filesystem will be provided from the project by the editor over the network.\nOn Android, deploy will use the USB cable for faster performance. This option speeds up testing for games with a large footprint.")); + p->set_item_tooltip( + p->get_item_count() - 1, + TTR("When this option is enabled, using one-click deploy will make the executable attempt to connect to this computer's IP so the running project can be debugged.\nThis option is intended to be used for remote debugging (typically with a mobile device).\nYou don't need to enable it to use the GDScript debugger locally.")); + p->add_check_shortcut(ED_SHORTCUT("editor/small_deploy_with_network_fs", TTR("Small Deploy with Network Filesystem")), RUN_FILE_SERVER); + p->set_item_tooltip( + p->get_item_count() - 1, + TTR("When this option is enabled, using one-click deploy for Android will only export an executable without the project data.\nThe filesystem will be provided from the project by the editor over the network.\nOn Android, deploying will use the USB cable for faster performance. This option speeds up testing for projects with large assets.")); p->add_separator(); p->add_check_shortcut(ED_SHORTCUT("editor/visible_collision_shapes", TTR("Visible Collision Shapes")), RUN_DEBUG_COLLISONS); - p->set_item_tooltip(p->get_item_count() - 1, TTR("Collision shapes and raycast nodes (for 2D and 3D) will be visible on the running game if this option is turned on.")); + p->set_item_tooltip( + p->get_item_count() - 1, + TTR("When this option is enabled, collision shapes and raycast nodes (for 2D and 3D) will be visible in the running project.")); p->add_check_shortcut(ED_SHORTCUT("editor/visible_navigation", TTR("Visible Navigation")), RUN_DEBUG_NAVIGATION); - p->set_item_tooltip(p->get_item_count() - 1, TTR("Navigation meshes and polygons will be visible on the running game if this option is turned on.")); + p->set_item_tooltip( + p->get_item_count() - 1, + TTR("When this option is enabled, navigation meshes and polygons will be visible in the running project.")); p->add_separator(); - p->add_check_shortcut(ED_SHORTCUT("editor/sync_scene_changes", TTR("Sync Scene Changes")), RUN_LIVE_DEBUG); - p->set_item_tooltip(p->get_item_count() - 1, TTR("When this option is turned on, any changes made to the scene in the editor will be replicated in the running game.\nWhen used remotely on a device, this is more efficient with network filesystem.")); - p->add_check_shortcut(ED_SHORTCUT("editor/sync_script_changes", TTR("Sync Script Changes")), RUN_RELOAD_SCRIPTS); - p->set_item_tooltip(p->get_item_count() - 1, TTR("When this option is turned on, any script that is saved will be reloaded on the running game.\nWhen used remotely on a device, this is more efficient with network filesystem.")); + p->add_check_shortcut(ED_SHORTCUT("editor/sync_scene_changes", TTR("Synchronize Scene Changes")), RUN_LIVE_DEBUG); + p->set_item_tooltip( + p->get_item_count() - 1, + TTR("When this option is enabled, any changes made to the scene in the editor will be replicated in the running project.\nWhen used remotely on a device, this is more efficient when the network filesystem option is enabled.")); + p->add_check_shortcut(ED_SHORTCUT("editor/sync_script_changes", TTR("Synchronize Script Changes")), RUN_RELOAD_SCRIPTS); + p->set_item_tooltip( + p->get_item_count() - 1, + TTR("When this option is enabled, any script that is saved will be reloaded in the running project.\nWhen used remotely on a device, this is more efficient when the network filesystem option is enabled.")); // Multi-instance, start/stop instances_menu = memnew(PopupMenu); diff --git a/editor/plugins/editor_debugger_plugin.cpp b/editor/plugins/editor_debugger_plugin.cpp new file mode 100644 index 0000000000..b775e871e2 --- /dev/null +++ b/editor/plugins/editor_debugger_plugin.cpp @@ -0,0 +1,124 @@ +/*************************************************************************/ +/* editor_debugger_plugin.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#include "editor_debugger_plugin.h" + +#include "editor/debugger/script_editor_debugger.h" + +void EditorDebuggerPlugin::_breaked(bool p_really_did, bool p_can_debug) { + if (p_really_did) { + emit_signal("breaked", p_can_debug); + } else { + emit_signal("continued"); + } +} + +void EditorDebuggerPlugin::_started() { + emit_signal("started"); +} + +void EditorDebuggerPlugin::_stopped() { + emit_signal("stopped"); +} + +void EditorDebuggerPlugin::_bind_methods() { + ClassDB::bind_method(D_METHOD("send_message", "message", "data"), &EditorDebuggerPlugin::send_message); + ClassDB::bind_method(D_METHOD("register_message_capture", "name", "callable"), &EditorDebuggerPlugin::register_message_capture); + ClassDB::bind_method(D_METHOD("unregister_message_capture", "name"), &EditorDebuggerPlugin::unregister_message_capture); + ClassDB::bind_method(D_METHOD("has_capture", "name"), &EditorDebuggerPlugin::has_capture); + ClassDB::bind_method(D_METHOD("is_breaked"), &EditorDebuggerPlugin::is_breaked); + ClassDB::bind_method(D_METHOD("is_debuggable"), &EditorDebuggerPlugin::is_debuggable); + ClassDB::bind_method(D_METHOD("is_session_active"), &EditorDebuggerPlugin::is_session_active); + + ADD_SIGNAL(MethodInfo("started")); + ADD_SIGNAL(MethodInfo("stopped")); + ADD_SIGNAL(MethodInfo("breaked", PropertyInfo(Variant::BOOL, "can_debug"))); + ADD_SIGNAL(MethodInfo("continued")); +} + +void EditorDebuggerPlugin::attach_debugger(ScriptEditorDebugger *p_debugger) { + debugger = p_debugger; + if (debugger) { + debugger->connect("started", callable_mp(this, &EditorDebuggerPlugin::_started)); + debugger->connect("stopped", callable_mp(this, &EditorDebuggerPlugin::_stopped)); + debugger->connect("breaked", callable_mp(this, &EditorDebuggerPlugin::_breaked)); + } +} + +void EditorDebuggerPlugin::detach_debugger(bool p_call_debugger) { + if (debugger) { + debugger->disconnect("started", callable_mp(this, &EditorDebuggerPlugin::_started)); + debugger->disconnect("stopped", callable_mp(this, &EditorDebuggerPlugin::_stopped)); + debugger->disconnect("breaked", callable_mp(this, &EditorDebuggerPlugin::_breaked)); + if (p_call_debugger && get_script_instance()) { + debugger->remove_debugger_plugin(get_script_instance()->get_script()); + } + debugger = nullptr; + } +} + +void EditorDebuggerPlugin::send_message(const String &p_message, const Array &p_args) { + ERR_FAIL_COND_MSG(!debugger, "Plugin is not attached to debugger"); + debugger->send_message(p_message, p_args); +} + +void EditorDebuggerPlugin::register_message_capture(const StringName &p_name, const Callable &p_callable) { + ERR_FAIL_COND_MSG(!debugger, "Plugin is not attached to debugger"); + debugger->register_message_capture(p_name, p_callable); +} + +void EditorDebuggerPlugin::unregister_message_capture(const StringName &p_name) { + ERR_FAIL_COND_MSG(!debugger, "Plugin is not attached to debugger"); + debugger->unregister_message_capture(p_name); +} + +bool EditorDebuggerPlugin::has_capture(const StringName &p_name) { + ERR_FAIL_COND_V_MSG(!debugger, false, "Plugin is not attached to debugger"); + return debugger->has_capture(p_name); +} + +bool EditorDebuggerPlugin::is_breaked() { + ERR_FAIL_COND_V_MSG(!debugger, false, "Plugin is not attached to debugger"); + return debugger->is_breaked(); +} + +bool EditorDebuggerPlugin::is_debuggable() { + ERR_FAIL_COND_V_MSG(!debugger, false, "Plugin is not attached to debugger"); + return debugger->is_debuggable(); +} + +bool EditorDebuggerPlugin::is_session_active() { + ERR_FAIL_COND_V_MSG(!debugger, false, "Plugin is not attached to debugger"); + return debugger->is_session_active(); +} + +EditorDebuggerPlugin::~EditorDebuggerPlugin() { + detach_debugger(true); +} diff --git a/editor/plugins/editor_debugger_plugin.h b/editor/plugins/editor_debugger_plugin.h new file mode 100644 index 0000000000..10fd1151de --- /dev/null +++ b/editor/plugins/editor_debugger_plugin.h @@ -0,0 +1,64 @@ +/*************************************************************************/ +/* editor_debugger_plugin.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef EDITOR_DEBUGGER_PLUGIN_H +#define EDITOR_DEBUGGER_PLUGIN_H + +#include "scene/gui/control.h" + +class ScriptEditorDebugger; + +class EditorDebuggerPlugin : public Control { + GDCLASS(EditorDebuggerPlugin, Control); + +private: + ScriptEditorDebugger *debugger = nullptr; + + void _breaked(bool p_really_did, bool p_can_debug); + void _started(); + void _stopped(); + +protected: + static void _bind_methods(); + +public: + void attach_debugger(ScriptEditorDebugger *p_debugger); + void detach_debugger(bool p_call_debugger); + void send_message(const String &p_message, const Array &p_args); + void register_message_capture(const StringName &p_name, const Callable &p_callable); + void unregister_message_capture(const StringName &p_name); + bool has_capture(const StringName &p_name); + bool is_breaked(); + bool is_debuggable(); + bool is_session_active(); + ~EditorDebuggerPlugin(); +}; + +#endif // EDITOR_DEBUGGER_PLUGIN_H diff --git a/editor/plugins/editor_preview_plugins.cpp b/editor/plugins/editor_preview_plugins.cpp index 2889cb50a0..3cf4dc5ac8 100644 --- a/editor/plugins/editor_preview_plugins.cpp +++ b/editor/plugins/editor_preview_plugins.cpp @@ -466,7 +466,7 @@ EditorMaterialPreviewPlugin::~EditorMaterialPreviewPlugin() { /////////////////////////////////////////////////////////////////////////// -static bool _is_text_char(CharType c) { +static bool _is_text_char(char32_t c) { return (c >= 'a' && c <= 'z') || (c >= 'A' && c <= 'Z') || (c >= '0' && c <= '9') || c == '_'; } @@ -525,7 +525,7 @@ Ref<Texture2D> EditorScriptPreviewPlugin::generate(const RES &p_from, const Size bool prev_is_text = false; bool in_keyword = false; for (int i = 0; i < code.length(); i++) { - CharType c = code[i]; + char32_t c = code[i]; if (c > 32) { if (col < thumbnail_size) { Color color = text_color; diff --git a/editor/plugins/mesh_instance_3d_editor_plugin.cpp b/editor/plugins/mesh_instance_3d_editor_plugin.cpp index 1b65987af0..5b241deab0 100644 --- a/editor/plugins/mesh_instance_3d_editor_plugin.cpp +++ b/editor/plugins/mesh_instance_3d_editor_plugin.cpp @@ -138,6 +138,7 @@ void MeshInstance3DEditor::_menu_option(int p_option) { CollisionShape3D *cshape = memnew(CollisionShape3D); cshape->set_shape(shape); + cshape->set_transform(node->get_transform()); Node *owner = node->get_owner(); diff --git a/editor/plugins/node_3d_editor_plugin.cpp b/editor/plugins/node_3d_editor_plugin.cpp index 21a75c2f5d..d28bbadf39 100644 --- a/editor/plugins/node_3d_editor_plugin.cpp +++ b/editor/plugins/node_3d_editor_plugin.cpp @@ -2246,7 +2246,7 @@ Point2i Node3DEditorViewport::_get_warped_mouse_motion(const Ref<InputEventMouse } static bool is_shortcut_pressed(const String &p_path) { - Ref<ShortCut> shortcut = ED_GET_SHORTCUT(p_path); + Ref<Shortcut> shortcut = ED_GET_SHORTCUT(p_path); if (shortcut.is_null()) { return false; } @@ -3729,7 +3729,7 @@ void Node3DEditorViewport::_perform_drop_data() { files_str += error_files[i].get_file().get_basename() + ","; } files_str = files_str.substr(0, files_str.length() - 1); - accept->set_text(vformat(TTR("Error instancing scene from %s"), files_str.c_str())); + accept->set_text(vformat(TTR("Error instancing scene from %s"), files_str.get_data())); accept->popup_centered(); } } diff --git a/editor/plugins/packed_scene_translation_parser_plugin.cpp b/editor/plugins/packed_scene_translation_parser_plugin.cpp index 52af0008b7..608b5c3104 100644 --- a/editor/plugins/packed_scene_translation_parser_plugin.cpp +++ b/editor/plugins/packed_scene_translation_parser_plugin.cpp @@ -37,7 +37,7 @@ void PackedSceneEditorTranslationParserPlugin::get_recognized_extensions(List<St ResourceLoader::get_recognized_extensions_for_type("PackedScene", r_extensions); } -Error PackedSceneEditorTranslationParserPlugin::parse_file(const String &p_path, Vector<String> *r_extracted_strings) { +Error PackedSceneEditorTranslationParserPlugin::parse_file(const String &p_path, Vector<String> *r_ids, Vector<Vector<String>> *r_ids_ctx_plural) { // Parse specific scene Node's properties (see in constructor) that are auto-translated by the engine when set. E.g Label's text property. // These properties are translated with the tr() function in the C++ code when being set or updated. @@ -71,8 +71,10 @@ Error PackedSceneEditorTranslationParserPlugin::parse_file(const String &p_path, String extension = s->get_language()->get_extension(); if (EditorTranslationParser::get_singleton()->can_parse(extension)) { Vector<String> temp; - EditorTranslationParser::get_singleton()->get_parser(extension)->parse_file(s->get_path(), &temp); + Vector<Vector<String>> ids_context_plural; + EditorTranslationParser::get_singleton()->get_parser(extension)->parse_file(s->get_path(), &temp, &ids_context_plural); parsed_strings.append_array(temp); + r_ids_ctx_plural->append_array(ids_context_plural); } } else if (property_name == "filters") { // Extract FileDialog's filters property with values in format "*.png ; PNG Images","*.gd ; GDScript Files". @@ -93,7 +95,7 @@ Error PackedSceneEditorTranslationParserPlugin::parse_file(const String &p_path, } } - r_extracted_strings->append_array(parsed_strings); + r_ids->append_array(parsed_strings); return OK; } diff --git a/editor/plugins/packed_scene_translation_parser_plugin.h b/editor/plugins/packed_scene_translation_parser_plugin.h index 2bd4dae995..a0ffdf692c 100644 --- a/editor/plugins/packed_scene_translation_parser_plugin.h +++ b/editor/plugins/packed_scene_translation_parser_plugin.h @@ -40,7 +40,7 @@ class PackedSceneEditorTranslationParserPlugin : public EditorTranslationParserP Set<String> lookup_properties; public: - virtual Error parse_file(const String &p_path, Vector<String> *r_extracted_strings) override; + virtual Error parse_file(const String &p_path, Vector<String> *r_ids, Vector<Vector<String>> *r_ids_ctx_plural) override; virtual void get_recognized_extensions(List<String> *r_extensions) const override; PackedSceneEditorTranslationParserPlugin(); diff --git a/editor/plugins/script_editor_plugin.cpp b/editor/plugins/script_editor_plugin.cpp index 20eef1cebd..be8ddf789b 100644 --- a/editor/plugins/script_editor_plugin.cpp +++ b/editor/plugins/script_editor_plugin.cpp @@ -1585,15 +1585,14 @@ void ScriptEditor::get_breakpoints(List<String> *p_breakpoints) { continue; } - List<int> bpoints; - se->get_breakpoints(&bpoints); String base = script->get_path(); if (base.begins_with("local://") || base == "") { continue; } - for (List<int>::Element *E = bpoints.front(); E; E = E->next()) { - p_breakpoints->push_back(base + ":" + itos(E->get() + 1)); + Array bpoints = se->get_breakpoints(); + for (int j = 0; j < bpoints.size(); j++) { + p_breakpoints->push_back(base + ":" + itos((int)bpoints[j] + 1)); } } } diff --git a/editor/plugins/script_editor_plugin.h b/editor/plugins/script_editor_plugin.h index 1234ebd267..c2b0b458eb 100644 --- a/editor/plugins/script_editor_plugin.h +++ b/editor/plugins/script_editor_plugin.h @@ -151,7 +151,7 @@ public: virtual void ensure_focus() = 0; virtual void tag_saved_version() = 0; virtual void reload(bool p_soft) {} - virtual void get_breakpoints(List<int> *p_breakpoints) = 0; + virtual Array get_breakpoints() = 0; virtual void add_callback(const String &p_function, PackedStringArray p_args) = 0; virtual void update_settings() = 0; virtual void set_debugger_active(bool p_active) = 0; diff --git a/editor/plugins/script_text_editor.cpp b/editor/plugins/script_text_editor.cpp index 4b89ca1216..7feb7cb3d3 100644 --- a/editor/plugins/script_text_editor.cpp +++ b/editor/plugins/script_text_editor.cpp @@ -111,7 +111,7 @@ ConnectionInfoDialog::ConnectionInfoDialog() { Vector<String> ScriptTextEditor::get_functions() { String errortxt; int line = -1, col; - TextEdit *te = code_editor->get_text_edit(); + CodeEdit *te = code_editor->get_text_editor(); String text = te->get_text(); List<String> fnc; @@ -130,9 +130,9 @@ void ScriptTextEditor::apply_code() { if (script.is_null()) { return; } - script->set_source_code(code_editor->get_text_edit()->get_text()); + script->set_source_code(code_editor->get_text_editor()->get_text()); script->update_exports(); - code_editor->get_text_edit()->get_syntax_highlighter()->update_cache(); + code_editor->get_text_editor()->get_syntax_highlighter()->update_cache(); } RES ScriptTextEditor::get_edited_resource() const { @@ -145,9 +145,9 @@ void ScriptTextEditor::set_edited_resource(const RES &p_res) { script = p_res; - code_editor->get_text_edit()->set_text(script->get_source_code()); - code_editor->get_text_edit()->clear_undo_history(); - code_editor->get_text_edit()->tag_saved_version(); + code_editor->get_text_editor()->set_text(script->get_source_code()); + code_editor->get_text_editor()->clear_undo_history(); + code_editor->get_text_editor()->tag_saved_version(); emit_signal("name_changed"); code_editor->update_line_and_column(); @@ -167,9 +167,19 @@ void ScriptTextEditor::enable_editor() { } void ScriptTextEditor::_load_theme_settings() { - TextEdit *text_edit = code_editor->get_text_edit(); + CodeEdit *text_edit = code_editor->get_text_editor(); text_edit->clear_keywords(); + Color updated_safe_line_number_color = EDITOR_GET("text_editor/highlighting/safe_line_number_color"); + if (updated_safe_line_number_color != safe_line_number_color) { + safe_line_number_color = updated_safe_line_number_color; + for (int i = 0; i < text_edit->get_line_count(); i++) { + if (text_edit->get_line_gutter_item_color(i, line_number_gutter) != default_line_number_color) { + text_edit->set_line_gutter_item_color(i, line_number_gutter, safe_line_number_color); + } + } + } + Color background_color = EDITOR_GET("text_editor/highlighting/background_color"); Color completion_background_color = EDITOR_GET("text_editor/highlighting/completion_background_color"); Color completion_selected_color = EDITOR_GET("text_editor/highlighting/completion_selected_color"); @@ -178,7 +188,6 @@ void ScriptTextEditor::_load_theme_settings() { Color completion_font_color = EDITOR_GET("text_editor/highlighting/completion_font_color"); Color text_color = EDITOR_GET("text_editor/highlighting/text_color"); Color line_number_color = EDITOR_GET("text_editor/highlighting/line_number_color"); - Color safe_line_number_color = EDITOR_GET("text_editor/highlighting/safe_line_number_color"); Color caret_color = EDITOR_GET("text_editor/highlighting/caret_color"); Color caret_background_color = EDITOR_GET("text_editor/highlighting/caret_background_color"); Color text_selected_color = EDITOR_GET("text_editor/highlighting/text_selected_color"); @@ -203,7 +212,6 @@ void ScriptTextEditor::_load_theme_settings() { text_edit->add_theme_color_override("completion_font_color", completion_font_color); text_edit->add_theme_color_override("font_color", text_color); text_edit->add_theme_color_override("line_number_color", line_number_color); - text_edit->add_theme_color_override("safe_line_number_color", safe_line_number_color); text_edit->add_theme_color_override("caret_color", caret_color); text_edit->add_theme_color_override("caret_background_color", caret_background_color); text_edit->add_theme_color_override("font_color_selected", text_selected_color); @@ -233,7 +241,7 @@ void ScriptTextEditor::_set_theme_for_script() { return; } - TextEdit *text_edit = code_editor->get_text_edit(); + CodeEdit *text_edit = code_editor->get_text_editor(); text_edit->get_syntax_highlighter()->update_cache(); /* add keywords for auto completion */ @@ -284,10 +292,10 @@ void ScriptTextEditor::_show_warnings_panel(bool p_show) { void ScriptTextEditor::_warning_clicked(Variant p_line) { if (p_line.get_type() == Variant::INT) { - code_editor->get_text_edit()->cursor_set_line(p_line.operator int64_t()); + code_editor->get_text_editor()->cursor_set_line(p_line.operator int64_t()); } else if (p_line.get_type() == Variant::DICTIONARY) { Dictionary meta = p_line.operator Dictionary(); - code_editor->get_text_edit()->insert_at("# warning-ignore:" + meta["code"].operator String(), meta["line"].operator int64_t() - 1); + code_editor->get_text_editor()->insert_at("# warning-ignore:" + meta["code"].operator String(), meta["line"].operator int64_t() - 1); _validate_script(); } } @@ -295,7 +303,7 @@ void ScriptTextEditor::_warning_clicked(Variant p_line) { void ScriptTextEditor::reload_text() { ERR_FAIL_COND(script.is_null()); - TextEdit *te = code_editor->get_text_edit(); + CodeEdit *te = code_editor->get_text_editor(); int column = te->cursor_get_column(); int row = te->cursor_get_line(); int h = te->get_h_scroll(); @@ -313,20 +321,20 @@ void ScriptTextEditor::reload_text() { } void ScriptTextEditor::add_callback(const String &p_function, PackedStringArray p_args) { - String code = code_editor->get_text_edit()->get_text(); + String code = code_editor->get_text_editor()->get_text(); int pos = script->get_language()->find_function(p_function, code); if (pos == -1) { //does not exist - code_editor->get_text_edit()->deselect(); - pos = code_editor->get_text_edit()->get_line_count() + 2; + code_editor->get_text_editor()->deselect(); + pos = code_editor->get_text_editor()->get_line_count() + 2; String func = script->get_language()->make_function("", p_function, p_args); //code=code+func; - code_editor->get_text_edit()->cursor_set_line(pos + 1); - code_editor->get_text_edit()->cursor_set_column(1000000); //none shall be that big - code_editor->get_text_edit()->insert_text_at_cursor("\n\n" + func); + code_editor->get_text_editor()->cursor_set_line(pos + 1); + code_editor->get_text_editor()->cursor_set_column(1000000); //none shall be that big + code_editor->get_text_editor()->insert_text_at_cursor("\n\n" + func); } - code_editor->get_text_edit()->cursor_set_line(pos); - code_editor->get_text_edit()->cursor_set_column(1); + code_editor->get_text_editor()->cursor_set_line(pos); + code_editor->get_text_editor()->cursor_set_column(1); } bool ScriptTextEditor::show_members_overview() { @@ -334,12 +342,13 @@ bool ScriptTextEditor::show_members_overview() { } void ScriptTextEditor::update_settings() { + code_editor->get_text_editor()->set_gutter_draw(connection_gutter, EditorSettings::get_singleton()->get("text_editor/appearance/show_info_gutter")); code_editor->update_editor_settings(); } bool ScriptTextEditor::is_unsaved() { const bool unsaved = - code_editor->get_text_edit()->get_version() != code_editor->get_text_edit()->get_saved_version() || + code_editor->get_text_editor()->get_version() != code_editor->get_text_editor()->get_saved_version() || script->get_path().empty(); // In memory. return unsaved; } @@ -385,7 +394,7 @@ void ScriptTextEditor::convert_indent_to_tabs() { } void ScriptTextEditor::tag_saved_version() { - code_editor->get_text_edit()->tag_saved_version(); + code_editor->get_text_editor()->tag_saved_version(); } void ScriptTextEditor::goto_line(int p_line, bool p_with_error) { @@ -409,7 +418,7 @@ void ScriptTextEditor::clear_executing_line() { } void ScriptTextEditor::ensure_focus() { - code_editor->get_text_edit()->grab_focus(); + code_editor->get_text_editor()->grab_focus(); } String ScriptTextEditor::get_name() { @@ -443,7 +452,7 @@ Ref<Texture2D> ScriptTextEditor::get_theme_icon() { void ScriptTextEditor::_validate_script() { String errortxt; int line = -1, col; - TextEdit *te = code_editor->get_text_edit(); + CodeEdit *te = code_editor->get_text_editor(); String text = te->get_text(); List<String> fnc; @@ -540,16 +549,16 @@ void ScriptTextEditor::_validate_script() { te->set_line_as_marked(i, line == i); if (highlight_safe) { if (safe_lines.has(i + 1)) { - te->set_line_as_safe(i, true); + te->set_line_gutter_item_color(i, line_number_gutter, safe_line_number_color); last_is_safe = true; } else if (last_is_safe && (te->is_line_comment(i) || te->get_line(i).strip_edges().empty())) { - te->set_line_as_safe(i, true); + te->set_line_gutter_item_color(i, line_number_gutter, safe_line_number_color); } else { - te->set_line_as_safe(i, false); + te->set_line_gutter_item_color(i, line_number_gutter, default_line_number_color); last_is_safe = false; } } else { - te->set_line_as_safe(i, false); + te->set_line_gutter_item_color(line, 1, default_line_number_color); } } @@ -566,7 +575,7 @@ void ScriptTextEditor::_update_bookmark_list() { bookmarks_menu->add_shortcut(ED_GET_SHORTCUT("script_text_editor/goto_next_bookmark"), BOOKMARK_GOTO_NEXT); bookmarks_menu->add_shortcut(ED_GET_SHORTCUT("script_text_editor/goto_previous_bookmark"), BOOKMARK_GOTO_PREV); - Array bookmark_list = code_editor->get_text_edit()->get_bookmarks_array(); + Array bookmark_list = code_editor->get_text_editor()->get_bookmarked_lines(); if (bookmark_list.size() == 0) { return; } @@ -576,7 +585,7 @@ void ScriptTextEditor::_update_bookmark_list() { for (int i = 0; i < bookmark_list.size(); i++) { // Strip edges to remove spaces or tabs. // Also replace any tabs by spaces, since we can't print tabs in the menu. - String line = code_editor->get_text_edit()->get_line(bookmark_list[i]).replace("\t", " ").strip_edges(); + String line = code_editor->get_text_editor()->get_line(bookmark_list[i]).replace("\t", " ").strip_edges(); // Limit the size of the line if too big. if (line.length() > 50) { @@ -593,7 +602,7 @@ void ScriptTextEditor::_bookmark_item_pressed(int p_idx) { _edit_option(bookmarks_menu->get_item_id(p_idx)); } else { code_editor->goto_line(bookmarks_menu->get_item_metadata(p_idx)); - code_editor->get_text_edit()->call_deferred("center_viewport_to_cursor"); //Need to be deferred, because goto uses call_deferred(). + code_editor->get_text_editor()->call_deferred("center_viewport_to_cursor"); //Need to be deferred, because goto uses call_deferred(). } } @@ -704,7 +713,7 @@ void ScriptTextEditor::_code_complete_script(const String &p_code, List<ScriptCo String hint; Error err = script->get_language()->complete_code(p_code, script->get_path(), base, r_options, r_force, hint); if (err == OK) { - code_editor->get_text_edit()->set_code_hint(hint); + code_editor->get_text_editor()->set_code_hint(hint); } } @@ -717,7 +726,7 @@ void ScriptTextEditor::_update_breakpoint_list() { breakpoints_menu->add_shortcut(ED_GET_SHORTCUT("script_text_editor/goto_next_breakpoint"), DEBUG_GOTO_NEXT_BREAKPOINT); breakpoints_menu->add_shortcut(ED_GET_SHORTCUT("script_text_editor/goto_previous_breakpoint"), DEBUG_GOTO_PREV_BREAKPOINT); - Array breakpoint_list = code_editor->get_text_edit()->get_breakpoints_array(); + Array breakpoint_list = code_editor->get_text_editor()->get_breakpointed_lines(); if (breakpoint_list.size() == 0) { return; } @@ -727,7 +736,7 @@ void ScriptTextEditor::_update_breakpoint_list() { for (int i = 0; i < breakpoint_list.size(); i++) { // Strip edges to remove spaces or tabs. // Also replace any tabs by spaces, since we can't print tabs in the menu. - String line = code_editor->get_text_edit()->get_line(breakpoint_list[i]).replace("\t", " ").strip_edges(); + String line = code_editor->get_text_editor()->get_line(breakpoint_list[i]).replace("\t", " ").strip_edges(); // Limit the size of the line if too big. if (line.length() > 50) { @@ -744,12 +753,12 @@ void ScriptTextEditor::_breakpoint_item_pressed(int p_idx) { _edit_option(breakpoints_menu->get_item_id(p_idx)); } else { code_editor->goto_line(breakpoints_menu->get_item_metadata(p_idx)); - code_editor->get_text_edit()->call_deferred("center_viewport_to_cursor"); //Need to be deferred, because goto uses call_deferred(). + code_editor->get_text_editor()->call_deferred("center_viewport_to_cursor"); //Need to be deferred, because goto uses call_deferred(). } } void ScriptTextEditor::_breakpoint_toggled(int p_row) { - EditorDebuggerNode::get_singleton()->set_breakpoint(script->get_path(), p_row + 1, code_editor->get_text_edit()->is_line_set_as_breakpoint(p_row)); + EditorDebuggerNode::get_singleton()->set_breakpoint(script->get_path(), p_row + 1, code_editor->get_text_editor()->is_line_breakpointed(p_row)); } void ScriptTextEditor::_lookup_symbol(const String &p_symbol, int p_row, int p_column) { @@ -771,7 +780,7 @@ void ScriptTextEditor::_lookup_symbol(const String &p_symbol, int p_row, int p_c EditorNode::get_singleton()->load_resource(p_symbol); } - } else if (script->get_language()->lookup_code(code_editor->get_text_edit()->get_text_for_lookup_completion(), p_symbol, script->get_path(), base, result) == OK) { + } else if (script->get_language()->lookup_code(code_editor->get_text_editor()->get_text_for_lookup_completion(), p_symbol, script->get_path(), base, result) == OK) { _goto_line(p_row); result.class_name = result.class_name.trim_prefix("_"); @@ -866,7 +875,7 @@ void ScriptTextEditor::_lookup_symbol(const String &p_symbol, int p_row, int p_c } void ScriptTextEditor::_validate_symbol(const String &p_symbol) { - TextEdit *text_edit = code_editor->get_text_edit(); + CodeEdit *text_edit = code_editor->get_text_editor(); Node *base = get_tree()->get_edited_scene_root(); if (base) { @@ -874,7 +883,7 @@ void ScriptTextEditor::_validate_symbol(const String &p_symbol) { } ScriptLanguage::LookupResult result; - if (ScriptServer::is_global_class(p_symbol) || p_symbol.is_resource_file() || script->get_language()->lookup_code(code_editor->get_text_edit()->get_text_for_lookup_completion(), p_symbol, script->get_path(), base, result) == OK || (ProjectSettings::get_singleton()->has_autoload(p_symbol) && ProjectSettings::get_singleton()->get_autoload(p_symbol).is_singleton)) { + if (ScriptServer::is_global_class(p_symbol) || p_symbol.is_resource_file() || script->get_language()->lookup_code(code_editor->get_text_editor()->get_text_for_lookup_completion(), p_symbol, script->get_path(), base, result) == OK || (ProjectSettings::get_singleton()->has_autoload(p_symbol) && ProjectSettings::get_singleton()->get_autoload(p_symbol).is_singleton)) { text_edit->set_highlighted_word(p_symbol); } else if (p_symbol.is_rel_path()) { String path = _get_absolute_path(p_symbol); @@ -902,8 +911,15 @@ void ScriptTextEditor::update_toggle_scripts_button() { } void ScriptTextEditor::_update_connected_methods() { - TextEdit *text_edit = code_editor->get_text_edit(); - text_edit->clear_info_icons(); + CodeEdit *text_edit = code_editor->get_text_editor(); + for (int i = 0; i < text_edit->get_line_count(); i++) { + if (text_edit->get_line_gutter_metadata(i, connection_gutter) == "") { + continue; + } + text_edit->set_line_gutter_metadata(i, connection_gutter, ""); + text_edit->set_line_gutter_icon(i, connection_gutter, nullptr); + text_edit->set_line_gutter_clickable(i, connection_gutter, false); + } missing_connections.clear(); if (!script_is_valid) { @@ -943,8 +959,10 @@ void ScriptTextEditor::_update_connected_methods() { for (int j = 0; j < functions.size(); j++) { String name = functions[j].get_slice(":", 0); if (name == connection.callable.get_method()) { - line = functions[j].get_slice(":", 1).to_int(); - text_edit->set_line_info_icon(line - 1, get_parent_control()->get_theme_icon("Slot", "EditorIcons"), connection.callable.get_method()); + line = functions[j].get_slice(":", 1).to_int() - 1; + text_edit->set_line_gutter_metadata(line, connection_gutter, connection.callable.get_method()); + text_edit->set_line_gutter_icon(line, connection_gutter, get_parent_control()->get_theme_icon("Slot", "EditorIcons")); + text_edit->set_line_gutter_clickable(line, connection_gutter, true); methods_found.insert(connection.callable.get_method()); break; } @@ -974,18 +992,41 @@ void ScriptTextEditor::_update_connected_methods() { } } -void ScriptTextEditor::_lookup_connections(int p_row, String p_method) { +void ScriptTextEditor::_update_gutter_indexes() { + for (int i = 0; i < code_editor->get_text_editor()->get_gutter_count(); i++) { + if (code_editor->get_text_editor()->get_gutter_name(i) == "connection_gutter") { + connection_gutter = i; + continue; + } + + if (code_editor->get_text_editor()->get_gutter_name(i) == "line_numbers") { + line_number_gutter = i; + continue; + } + } +} + +void ScriptTextEditor::_gutter_clicked(int p_line, int p_gutter) { + if (p_gutter != connection_gutter) { + return; + } + + String method = code_editor->get_text_editor()->get_line_gutter_metadata(p_line, p_gutter); + if (method == "") { + return; + } + Node *base = get_tree()->get_edited_scene_root(); if (!base) { return; } Vector<Node *> nodes = _find_all_node_for_script(base, base, script); - connection_info_dialog->popup_connections(p_method, nodes); + connection_info_dialog->popup_connections(method, nodes); } void ScriptTextEditor::_edit_option(int p_op) { - TextEdit *tx = code_editor->get_text_edit(); + CodeEdit *tx = code_editor->get_text_editor(); switch (p_op) { case EDIT_UNDO: { @@ -1109,7 +1150,7 @@ void ScriptTextEditor::_edit_option(int p_op) { } break; case EDIT_EVALUATE: { Expression expression; - Vector<String> lines = code_editor->get_text_edit()->get_selection_text().split("\n"); + Vector<String> lines = code_editor->get_text_editor()->get_selection_text().split("\n"); PackedStringArray results; for (int i = 0; i < lines.size(); i++) { @@ -1128,9 +1169,9 @@ void ScriptTextEditor::_edit_option(int p_op) { } } - code_editor->get_text_edit()->begin_complex_operation(); //prevents creating a two-step undo - code_editor->get_text_edit()->insert_text_at_cursor(String("\n").join(results)); - code_editor->get_text_edit()->end_complex_operation(); + code_editor->get_text_editor()->begin_complex_operation(); //prevents creating a two-step undo + code_editor->get_text_editor()->insert_text_at_cursor(String("\n").join(results)); + code_editor->get_text_editor()->end_complex_operation(); } break; case SEARCH_FIND: { code_editor->get_find_replace_bar()->popup_search(); @@ -1145,14 +1186,14 @@ void ScriptTextEditor::_edit_option(int p_op) { code_editor->get_find_replace_bar()->popup_replace(); } break; case SEARCH_IN_FILES: { - String selected_text = code_editor->get_text_edit()->get_selection_text(); + String selected_text = code_editor->get_text_editor()->get_selection_text(); // Yep, because it doesn't make sense to instance this dialog for every single script open... // So this will be delegated to the ScriptEditor. emit_signal("search_in_files_requested", selected_text); } break; case REPLACE_IN_FILES: { - String selected_text = code_editor->get_text_edit()->get_selection_text(); + String selected_text = code_editor->get_text_editor()->get_selection_text(); emit_signal("replace_in_files_requested", selected_text); } break; @@ -1177,24 +1218,22 @@ void ScriptTextEditor::_edit_option(int p_op) { } break; case DEBUG_TOGGLE_BREAKPOINT: { int line = tx->cursor_get_line(); - bool dobreak = !tx->is_line_set_as_breakpoint(line); + bool dobreak = !tx->is_line_breakpointed(line); tx->set_line_as_breakpoint(line, dobreak); EditorDebuggerNode::get_singleton()->set_breakpoint(script->get_path(), line + 1, dobreak); } break; case DEBUG_REMOVE_ALL_BREAKPOINTS: { - List<int> bpoints; - tx->get_breakpoints(&bpoints); + Array bpoints = tx->get_breakpointed_lines(); - for (List<int>::Element *E = bpoints.front(); E; E = E->next()) { - int line = E->get(); - bool dobreak = !tx->is_line_set_as_breakpoint(line); + for (int i = 0; i < bpoints.size(); i++) { + int line = bpoints[i]; + bool dobreak = !tx->is_line_breakpointed(line); tx->set_line_as_breakpoint(line, dobreak); EditorDebuggerNode::get_singleton()->set_breakpoint(script->get_path(), line + 1, dobreak); } } break; case DEBUG_GOTO_NEXT_BREAKPOINT: { - List<int> bpoints; - tx->get_breakpoints(&bpoints); + Array bpoints = tx->get_breakpointed_lines(); if (bpoints.size() <= 0) { return; } @@ -1202,13 +1241,13 @@ void ScriptTextEditor::_edit_option(int p_op) { int line = tx->cursor_get_line(); // wrap around - if (line >= bpoints[bpoints.size() - 1]) { + if (line >= (int)bpoints[bpoints.size() - 1]) { tx->unfold_line(bpoints[0]); tx->cursor_set_line(bpoints[0]); tx->center_viewport_to_cursor(); } else { - for (List<int>::Element *E = bpoints.front(); E; E = E->next()) { - int bline = E->get(); + for (int i = 0; i < bpoints.size(); i++) { + int bline = bpoints[i]; if (bline > line) { tx->unfold_line(bline); tx->cursor_set_line(bline); @@ -1220,21 +1259,20 @@ void ScriptTextEditor::_edit_option(int p_op) { } break; case DEBUG_GOTO_PREV_BREAKPOINT: { - List<int> bpoints; - tx->get_breakpoints(&bpoints); + Array bpoints = tx->get_breakpointed_lines(); if (bpoints.size() <= 0) { return; } int line = tx->cursor_get_line(); // wrap around - if (line <= bpoints[0]) { + if (line <= (int)bpoints[0]) { tx->unfold_line(bpoints[bpoints.size() - 1]); tx->cursor_set_line(bpoints[bpoints.size() - 1]); tx->center_viewport_to_cursor(); } else { - for (List<int>::Element *E = bpoints.back(); E; E = E->prev()) { - int bline = E->get(); + for (int i = bpoints.size(); i >= 0; i--) { + int bline = bpoints[i]; if (bline < line) { tx->unfold_line(bline); tx->cursor_set_line(bline); @@ -1303,7 +1341,7 @@ void ScriptTextEditor::set_syntax_highlighter(Ref<EditorSyntaxHighlighter> p_hig el = el->next(); } - TextEdit *te = code_editor->get_text_edit(); + CodeEdit *te = code_editor->get_text_editor(); p_highlighter->_set_edited_resource(script); te->set_syntax_highlighter(p_highlighter); } @@ -1312,6 +1350,16 @@ void ScriptTextEditor::_change_syntax_highlighter(int p_idx) { set_syntax_highlighter(highlighters[highlighter_menu->get_item_text(p_idx)]); } +void ScriptTextEditor::_notification(int p_what) { + switch (p_what) { + case NOTIFICATION_THEME_CHANGED: { + code_editor->get_text_editor()->set_gutter_width(connection_gutter, code_editor->get_text_editor()->get_row_height()); + } break; + default: + break; + } +} + void ScriptTextEditor::_bind_methods() { ClassDB::bind_method("_update_connected_methods", &ScriptTextEditor::_update_connected_methods); @@ -1331,7 +1379,7 @@ void ScriptTextEditor::clear_edit_menu() { } void ScriptTextEditor::reload(bool p_soft) { - TextEdit *te = code_editor->get_text_edit(); + CodeEdit *te = code_editor->get_text_editor(); Ref<Script> scr = script; if (scr.is_null()) { return; @@ -1342,12 +1390,12 @@ void ScriptTextEditor::reload(bool p_soft) { scr->get_language()->reload_tool_script(scr, soft); } -void ScriptTextEditor::get_breakpoints(List<int> *p_breakpoints) { - code_editor->get_text_edit()->get_breakpoints(p_breakpoints); +Array ScriptTextEditor::get_breakpoints() { + return code_editor->get_text_editor()->get_breakpointed_lines(); } void ScriptTextEditor::set_tooltip_request_func(String p_method, Object *p_obj) { - code_editor->get_text_edit()->set_tooltip_request_func(p_obj, p_method, this); + code_editor->get_text_editor()->set_tooltip_request_func(p_obj, p_method, this); } void ScriptTextEditor::set_debugger_active(bool p_active) { @@ -1393,7 +1441,7 @@ static Node *_find_script_node(Node *p_edited_scene, Node *p_current_node, const void ScriptTextEditor::drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) { Dictionary d = p_data; - TextEdit *te = code_editor->get_text_edit(); + CodeEdit *te = code_editor->get_text_editor(); int row, col; te->_get_mouse_pos(p_point, row, col); @@ -1466,7 +1514,7 @@ void ScriptTextEditor::_text_edit_gui_input(const Ref<InputEvent> &ev) { Point2 local_pos; bool create_menu = false; - TextEdit *tx = code_editor->get_text_edit(); + CodeEdit *tx = code_editor->get_text_editor(); if (mb.is_valid() && mb->get_button_index() == BUTTON_RIGHT && mb->is_pressed()) { local_pos = mb->get_global_position() - tx->get_global_position(); create_menu = true; @@ -1519,7 +1567,7 @@ void ScriptTextEditor::_text_edit_gui_input(const Ref<InputEvent> &ev) { base = _find_node_for_script(base, base, script); } ScriptLanguage::LookupResult result; - if (script->get_language()->lookup_code(code_editor->get_text_edit()->get_text_for_lookup_completion(), word_at_pos, script->get_path(), base, result) == OK) { + if (script->get_language()->lookup_code(code_editor->get_text_editor()->get_text_for_lookup_completion(), word_at_pos, script->get_path(), base, result) == OK) { open_docs = true; } } @@ -1567,17 +1615,17 @@ void ScriptTextEditor::_color_changed(const Color &p_color) { new_args = String("(" + rtos(p_color.r) + ", " + rtos(p_color.g) + ", " + rtos(p_color.b) + ", " + rtos(p_color.a) + ")"); } - String line = code_editor->get_text_edit()->get_line(color_position.x); + String line = code_editor->get_text_editor()->get_line(color_position.x); int color_args_pos = line.find(color_args, color_position.y); String line_with_replaced_args = line; line_with_replaced_args.erase(color_args_pos, color_args.length()); line_with_replaced_args = line_with_replaced_args.insert(color_args_pos, new_args); color_args = new_args; - code_editor->get_text_edit()->begin_complex_operation(); - code_editor->get_text_edit()->set_line(color_position.x, line_with_replaced_args); - code_editor->get_text_edit()->end_complex_operation(); - code_editor->get_text_edit()->update(); + code_editor->get_text_editor()->begin_complex_operation(); + code_editor->get_text_editor()->set_line(color_position.x, line_with_replaced_args); + code_editor->get_text_editor()->end_complex_operation(); + code_editor->get_text_editor()->update(); } void ScriptTextEditor::_make_context_menu(bool p_selection, bool p_color, bool p_foldable, bool p_open_docs, bool p_goto_definition, Vector2 p_pos) { @@ -1636,12 +1684,15 @@ void ScriptTextEditor::_enable_code_editor() { code_editor->connect("show_warnings_panel", callable_mp(this, &ScriptTextEditor::_show_warnings_panel)); code_editor->connect("validate_script", callable_mp(this, &ScriptTextEditor::_validate_script)); code_editor->connect("load_theme_settings", callable_mp(this, &ScriptTextEditor::_load_theme_settings)); - code_editor->get_text_edit()->connect("breakpoint_toggled", callable_mp(this, &ScriptTextEditor::_breakpoint_toggled)); - code_editor->get_text_edit()->connect("symbol_lookup", callable_mp(this, &ScriptTextEditor::_lookup_symbol)); - code_editor->get_text_edit()->connect("symbol_validate", callable_mp(this, &ScriptTextEditor::_validate_symbol)); - code_editor->get_text_edit()->connect("info_clicked", callable_mp(this, &ScriptTextEditor::_lookup_connections)); - code_editor->get_text_edit()->connect("gui_input", callable_mp(this, &ScriptTextEditor::_text_edit_gui_input)); + code_editor->get_text_editor()->connect("breakpoint_toggled", callable_mp(this, &ScriptTextEditor::_breakpoint_toggled)); + code_editor->get_text_editor()->connect("symbol_lookup", callable_mp(this, &ScriptTextEditor::_lookup_symbol)); + code_editor->get_text_editor()->connect("symbol_validate", callable_mp(this, &ScriptTextEditor::_validate_symbol)); + code_editor->get_text_editor()->connect("gutter_added", callable_mp(this, &ScriptTextEditor::_update_gutter_indexes)); + code_editor->get_text_editor()->connect("gutter_removed", callable_mp(this, &ScriptTextEditor::_update_gutter_indexes)); + code_editor->get_text_editor()->connect("gutter_clicked", callable_mp(this, &ScriptTextEditor::_gutter_clicked)); + code_editor->get_text_editor()->connect("gui_input", callable_mp(this, &ScriptTextEditor::_text_edit_gui_input)); code_editor->show_toggle_scripts_button(); + _update_gutter_indexes(); editor_box->add_child(warnings_panel); warnings_panel->add_theme_font_override( @@ -1758,6 +1809,16 @@ ScriptTextEditor::ScriptTextEditor() { code_editor->set_code_complete_func(_code_complete_scripts, this); code_editor->set_v_size_flags(SIZE_EXPAND_FILL); + code_editor->get_text_editor()->set_draw_breakpoints_gutter(true); + code_editor->get_text_editor()->set_draw_executing_lines_gutter(true); + + connection_gutter = 1; + code_editor->get_text_editor()->add_gutter(connection_gutter); + code_editor->get_text_editor()->set_gutter_name(connection_gutter, "connection_gutter"); + code_editor->get_text_editor()->set_gutter_draw(connection_gutter, false); + code_editor->get_text_editor()->set_gutter_overwritable(connection_gutter, true); + code_editor->get_text_editor()->set_gutter_type(connection_gutter, TextEdit::GUTTER_TPYE_ICON); + warnings_panel = memnew(RichTextLabel); warnings_panel->set_custom_minimum_size(Size2(0, 100 * EDSCALE)); warnings_panel->set_h_size_flags(SIZE_EXPAND_FILL); @@ -1768,12 +1829,12 @@ ScriptTextEditor::ScriptTextEditor() { update_settings(); - code_editor->get_text_edit()->set_callhint_settings( + code_editor->get_text_editor()->set_callhint_settings( EditorSettings::get_singleton()->get("text_editor/completion/put_callhint_tooltip_below_current_line"), EditorSettings::get_singleton()->get("text_editor/completion/callhint_tooltip_offset")); - code_editor->get_text_edit()->set_select_identifiers_on_hover(true); - code_editor->get_text_edit()->set_context_menu_enabled(false); + code_editor->get_text_editor()->set_select_identifiers_on_hover(true); + code_editor->get_text_editor()->set_context_menu_enabled(false); context_menu = memnew(PopupMenu); @@ -1816,7 +1877,7 @@ ScriptTextEditor::ScriptTextEditor() { connection_info_dialog = memnew(ConnectionInfoDialog); - code_editor->get_text_edit()->set_drag_forwarding(this); + code_editor->get_text_editor()->set_drag_forwarding(this); } ScriptTextEditor::~ScriptTextEditor() { diff --git a/editor/plugins/script_text_editor.h b/editor/plugins/script_text_editor.h index e931c9fdc6..1e436fbe65 100644 --- a/editor/plugins/script_text_editor.h +++ b/editor/plugins/script_text_editor.h @@ -81,6 +81,14 @@ class ScriptTextEditor : public ScriptEditorBase { ScriptEditorQuickOpen *quick_open = nullptr; ConnectionInfoDialog *connection_info_dialog = nullptr; + int connection_gutter = -1; + void _gutter_clicked(int p_line, int p_gutter); + void _update_gutter_indexes(); + + int line_number_gutter = -1; + Color default_line_number_color = Color(1, 1, 1); + Color safe_line_number_color = Color(1, 1, 1); + PopupPanel *color_panel = nullptr; ColorPicker *color_picker = nullptr; Vector2 color_position; @@ -154,6 +162,7 @@ protected: void _show_warnings_panel(bool p_show); void _warning_clicked(Variant p_line); + void _notification(int p_what); static void _bind_methods(); Map<String, Ref<EditorSyntaxHighlighter>> highlighters; @@ -169,8 +178,6 @@ protected: void _lookup_symbol(const String &p_symbol, int p_row, int p_column); void _validate_symbol(const String &p_symbol); - void _lookup_connections(int p_row, String p_method); - void _convert_case(CodeTextEditor::CaseStyle p_case); Variant get_drag_data_fw(const Point2 &p_point, Control *p_from); @@ -211,7 +218,7 @@ public: virtual void clear_executing_line() override; virtual void reload(bool p_soft) override; - virtual void get_breakpoints(List<int> *p_breakpoints) override; + virtual Array get_breakpoints() override; virtual void add_callback(const String &p_function, PackedStringArray p_args) override; virtual void update_settings() override; diff --git a/editor/plugins/shader_editor_plugin.cpp b/editor/plugins/shader_editor_plugin.cpp index 2a7f3f0656..29db284b44 100644 --- a/editor/plugins/shader_editor_plugin.cpp +++ b/editor/plugins/shader_editor_plugin.cpp @@ -55,8 +55,8 @@ void ShaderTextEditor::set_edited_shader(const Ref<Shader> &p_shader) { _load_theme_settings(); - get_text_edit()->set_text(p_shader->get_code()); - get_text_edit()->clear_undo_history(); + get_text_editor()->set_text(p_shader->get_code()); + get_text_editor()->clear_undo_history(); _validate_script(); _line_col_changed(); @@ -65,7 +65,7 @@ void ShaderTextEditor::set_edited_shader(const Ref<Shader> &p_shader) { void ShaderTextEditor::reload_text() { ERR_FAIL_COND(shader.is_null()); - TextEdit *te = get_text_edit(); + CodeEdit *te = get_text_editor(); int column = te->cursor_get_column(); int row = te->cursor_get_line(); int h = te->get_h_scroll(); @@ -107,29 +107,29 @@ void ShaderTextEditor::_load_theme_settings() { Color search_result_color = EDITOR_GET("text_editor/highlighting/search_result_color"); Color search_result_border_color = EDITOR_GET("text_editor/highlighting/search_result_border_color"); - get_text_edit()->add_theme_color_override("background_color", background_color); - get_text_edit()->add_theme_color_override("completion_background_color", completion_background_color); - get_text_edit()->add_theme_color_override("completion_selected_color", completion_selected_color); - get_text_edit()->add_theme_color_override("completion_existing_color", completion_existing_color); - get_text_edit()->add_theme_color_override("completion_scroll_color", completion_scroll_color); - get_text_edit()->add_theme_color_override("completion_font_color", completion_font_color); - get_text_edit()->add_theme_color_override("font_color", text_color); - get_text_edit()->add_theme_color_override("line_number_color", line_number_color); - get_text_edit()->add_theme_color_override("caret_color", caret_color); - get_text_edit()->add_theme_color_override("caret_background_color", caret_background_color); - get_text_edit()->add_theme_color_override("font_color_selected", text_selected_color); - get_text_edit()->add_theme_color_override("selection_color", selection_color); - get_text_edit()->add_theme_color_override("brace_mismatch_color", brace_mismatch_color); - get_text_edit()->add_theme_color_override("current_line_color", current_line_color); - get_text_edit()->add_theme_color_override("line_length_guideline_color", line_length_guideline_color); - get_text_edit()->add_theme_color_override("word_highlighted_color", word_highlighted_color); - get_text_edit()->add_theme_color_override("mark_color", mark_color); - get_text_edit()->add_theme_color_override("bookmark_color", bookmark_color); - get_text_edit()->add_theme_color_override("breakpoint_color", breakpoint_color); - get_text_edit()->add_theme_color_override("executing_line_color", executing_line_color); - get_text_edit()->add_theme_color_override("code_folding_color", code_folding_color); - get_text_edit()->add_theme_color_override("search_result_color", search_result_color); - get_text_edit()->add_theme_color_override("search_result_border_color", search_result_border_color); + get_text_editor()->add_theme_color_override("background_color", background_color); + get_text_editor()->add_theme_color_override("completion_background_color", completion_background_color); + get_text_editor()->add_theme_color_override("completion_selected_color", completion_selected_color); + get_text_editor()->add_theme_color_override("completion_existing_color", completion_existing_color); + get_text_editor()->add_theme_color_override("completion_scroll_color", completion_scroll_color); + get_text_editor()->add_theme_color_override("completion_font_color", completion_font_color); + get_text_editor()->add_theme_color_override("font_color", text_color); + get_text_editor()->add_theme_color_override("line_number_color", line_number_color); + get_text_editor()->add_theme_color_override("caret_color", caret_color); + get_text_editor()->add_theme_color_override("caret_background_color", caret_background_color); + get_text_editor()->add_theme_color_override("font_color_selected", text_selected_color); + get_text_editor()->add_theme_color_override("selection_color", selection_color); + get_text_editor()->add_theme_color_override("brace_mismatch_color", brace_mismatch_color); + get_text_editor()->add_theme_color_override("current_line_color", current_line_color); + get_text_editor()->add_theme_color_override("line_length_guideline_color", line_length_guideline_color); + get_text_editor()->add_theme_color_override("word_highlighted_color", word_highlighted_color); + get_text_editor()->add_theme_color_override("mark_color", mark_color); + get_text_editor()->add_theme_color_override("bookmark_color", bookmark_color); + get_text_editor()->add_theme_color_override("breakpoint_color", breakpoint_color); + get_text_editor()->add_theme_color_override("executing_line_color", executing_line_color); + get_text_editor()->add_theme_color_override("code_folding_color", code_folding_color); + get_text_editor()->add_theme_color_override("search_result_color", search_result_color); + get_text_editor()->add_theme_color_override("search_result_border_color", search_result_border_color); syntax_highlighter->set_number_color(EDITOR_GET("text_editor/highlighting/number_color")); syntax_highlighter->set_symbol_color(EDITOR_GET("text_editor/highlighting/symbol_color")); @@ -176,7 +176,7 @@ void ShaderTextEditor::_load_theme_settings() { } void ShaderTextEditor::_check_shader_mode() { - String type = ShaderLanguage::get_shader_type(get_text_edit()->get_text()); + String type = ShaderLanguage::get_shader_type(get_text_editor()->get_text()); Shader::Mode mode; @@ -189,7 +189,7 @@ void ShaderTextEditor::_check_shader_mode() { } if (shader->get_mode() != mode) { - shader->set_code(get_text_edit()->get_text()); + shader->set_code(get_text_editor()->get_text()); _load_theme_settings(); } } @@ -207,13 +207,13 @@ void ShaderTextEditor::_code_complete_script(const String &p_code, List<ScriptCo sl.complete(p_code, ShaderTypes::get_singleton()->get_functions(RenderingServer::ShaderMode(shader->get_mode())), ShaderTypes::get_singleton()->get_modes(RenderingServer::ShaderMode(shader->get_mode())), ShaderTypes::get_singleton()->get_types(), _get_global_variable_type, r_options, calltip); - get_text_edit()->set_code_hint(calltip); + get_text_editor()->set_code_hint(calltip); } void ShaderTextEditor::_validate_script() { _check_shader_mode(); - String code = get_text_edit()->get_text(); + String code = get_text_editor()->get_text(); //List<StringName> params; //shader->get_param_list(¶ms); @@ -225,14 +225,14 @@ void ShaderTextEditor::_validate_script() { String error_text = "error(" + itos(sl.get_error_line()) + "): " + sl.get_error_text(); set_error(error_text); set_error_pos(sl.get_error_line() - 1, 0); - for (int i = 0; i < get_text_edit()->get_line_count(); i++) { - get_text_edit()->set_line_as_marked(i, false); + for (int i = 0; i < get_text_editor()->get_line_count(); i++) { + get_text_editor()->set_line_as_marked(i, false); } - get_text_edit()->set_line_as_marked(sl.get_error_line() - 1, true); + get_text_editor()->set_line_as_marked(sl.get_error_line() - 1, true); } else { - for (int i = 0; i < get_text_edit()->get_line_count(); i++) { - get_text_edit()->set_line_as_marked(i, false); + for (int i = 0; i < get_text_editor()->get_line_count(); i++) { + get_text_editor()->set_line_as_marked(i, false); } set_error(""); } @@ -245,7 +245,7 @@ void ShaderTextEditor::_bind_methods() { ShaderTextEditor::ShaderTextEditor() { syntax_highlighter.instance(); - get_text_edit()->set_syntax_highlighter(syntax_highlighter); + get_text_editor()->set_syntax_highlighter(syntax_highlighter); } /*** SCRIPT EDITOR ******/ @@ -253,22 +253,22 @@ ShaderTextEditor::ShaderTextEditor() { void ShaderEditor::_menu_option(int p_option) { switch (p_option) { case EDIT_UNDO: { - shader_editor->get_text_edit()->undo(); + shader_editor->get_text_editor()->undo(); } break; case EDIT_REDO: { - shader_editor->get_text_edit()->redo(); + shader_editor->get_text_editor()->redo(); } break; case EDIT_CUT: { - shader_editor->get_text_edit()->cut(); + shader_editor->get_text_editor()->cut(); } break; case EDIT_COPY: { - shader_editor->get_text_edit()->copy(); + shader_editor->get_text_editor()->copy(); } break; case EDIT_PASTE: { - shader_editor->get_text_edit()->paste(); + shader_editor->get_text_editor()->paste(); } break; case EDIT_SELECT_ALL: { - shader_editor->get_text_edit()->select_all(); + shader_editor->get_text_editor()->select_all(); } break; case EDIT_MOVE_LINE_UP: { shader_editor->move_lines_up(); @@ -281,7 +281,7 @@ void ShaderEditor::_menu_option(int p_option) { return; } - TextEdit *tx = shader_editor->get_text_edit(); + CodeEdit *tx = shader_editor->get_text_editor(); tx->indent_left(); } break; @@ -290,7 +290,7 @@ void ShaderEditor::_menu_option(int p_option) { return; } - TextEdit *tx = shader_editor->get_text_edit(); + CodeEdit *tx = shader_editor->get_text_editor(); tx->indent_right(); } break; @@ -309,7 +309,7 @@ void ShaderEditor::_menu_option(int p_option) { } break; case EDIT_COMPLETE: { - shader_editor->get_text_edit()->query_code_comple(); + shader_editor->get_text_editor()->query_code_comple(); } break; case SEARCH_FIND: { shader_editor->get_find_replace_bar()->popup_search(); @@ -324,7 +324,7 @@ void ShaderEditor::_menu_option(int p_option) { shader_editor->get_find_replace_bar()->popup_replace(); } break; case SEARCH_GOTO_LINE: { - goto_line_dialog->popup_find_line(shader_editor->get_text_edit()); + goto_line_dialog->popup_find_line(shader_editor->get_text_editor()); } break; case BOOKMARK_TOGGLE: { shader_editor->toggle_bookmark(); @@ -343,7 +343,7 @@ void ShaderEditor::_menu_option(int p_option) { } break; } if (p_option != SEARCH_FIND && p_option != SEARCH_REPLACE && p_option != SEARCH_GOTO_LINE) { - shader_editor->get_text_edit()->call_deferred("grab_focus"); + shader_editor->get_text_editor()->call_deferred("grab_focus"); } } @@ -358,28 +358,11 @@ void ShaderEditor::_params_changed() { } void ShaderEditor::_editor_settings_changed() { - shader_editor->get_text_edit()->set_auto_brace_completion(EditorSettings::get_singleton()->get("text_editor/completion/auto_brace_complete")); - shader_editor->get_text_edit()->set_scroll_pass_end_of_file(EditorSettings::get_singleton()->get("text_editor/cursor/scroll_past_end_of_file")); - shader_editor->get_text_edit()->set_indent_size(EditorSettings::get_singleton()->get("text_editor/indent/size")); - shader_editor->get_text_edit()->set_indent_using_spaces(EditorSettings::get_singleton()->get("text_editor/indent/type")); - shader_editor->get_text_edit()->set_auto_indent(EditorSettings::get_singleton()->get("text_editor/indent/auto_indent")); - shader_editor->get_text_edit()->set_draw_tabs(EditorSettings::get_singleton()->get("text_editor/indent/draw_tabs")); - shader_editor->get_text_edit()->set_draw_spaces(EditorSettings::get_singleton()->get("text_editor/indent/draw_spaces")); - shader_editor->get_text_edit()->set_show_line_numbers(EditorSettings::get_singleton()->get("text_editor/appearance/show_line_numbers")); - shader_editor->get_text_edit()->set_highlight_all_occurrences(EditorSettings::get_singleton()->get("text_editor/highlighting/highlight_all_occurrences")); - shader_editor->get_text_edit()->set_highlight_current_line(EditorSettings::get_singleton()->get("text_editor/highlighting/highlight_current_line")); - shader_editor->get_text_edit()->cursor_set_blink_enabled(EditorSettings::get_singleton()->get("text_editor/cursor/caret_blink")); - shader_editor->get_text_edit()->cursor_set_blink_speed(EditorSettings::get_singleton()->get("text_editor/cursor/caret_blink_speed")); - shader_editor->get_text_edit()->add_theme_constant_override("line_spacing", EditorSettings::get_singleton()->get("text_editor/theme/line_spacing")); - shader_editor->get_text_edit()->cursor_set_block_mode(EditorSettings::get_singleton()->get("text_editor/cursor/block_caret")); - shader_editor->get_text_edit()->set_smooth_scroll_enabled(EditorSettings::get_singleton()->get("text_editor/navigation/smooth_scrolling")); - shader_editor->get_text_edit()->set_v_scroll_speed(EditorSettings::get_singleton()->get("text_editor/navigation/v_scroll_speed")); - shader_editor->get_text_edit()->set_draw_minimap(EditorSettings::get_singleton()->get("text_editor/navigation/show_minimap")); - shader_editor->get_text_edit()->set_minimap_width((int)EditorSettings::get_singleton()->get("text_editor/navigation/minimap_width") * EDSCALE); - shader_editor->get_text_edit()->set_show_line_length_guidelines(EditorSettings::get_singleton()->get("text_editor/appearance/show_line_length_guidelines")); - shader_editor->get_text_edit()->set_line_length_guideline_soft_column(EditorSettings::get_singleton()->get("text_editor/appearance/line_length_guideline_soft_column")); - shader_editor->get_text_edit()->set_line_length_guideline_hard_column(EditorSettings::get_singleton()->get("text_editor/appearance/line_length_guideline_hard_column")); - shader_editor->get_text_edit()->set_breakpoint_gutter_enabled(false); + shader_editor->update_editor_settings(); + + shader_editor->get_text_editor()->add_theme_constant_override("line_spacing", EditorSettings::get_singleton()->get("text_editor/theme/line_spacing")); + shader_editor->get_text_editor()->set_draw_breakpoints_gutter(false); + shader_editor->get_text_editor()->set_draw_executing_lines_gutter(false); } void ShaderEditor::_bind_methods() { @@ -466,7 +449,7 @@ void ShaderEditor::save_external_data(const String &p_str) { void ShaderEditor::apply_shaders() { if (shader.is_valid()) { String shader_code = shader->get_code(); - String editor_code = shader_editor->get_text_edit()->get_text(); + String editor_code = shader_editor->get_text_editor()->get_text(); if (shader_code != editor_code) { shader->set_code(editor_code); shader->set_edited(true); @@ -480,7 +463,7 @@ void ShaderEditor::_text_edit_gui_input(const Ref<InputEvent> &ev) { if (mb.is_valid()) { if (mb->get_button_index() == BUTTON_RIGHT && mb->is_pressed()) { int col, row; - TextEdit *tx = shader_editor->get_text_edit(); + CodeEdit *tx = shader_editor->get_text_editor(); tx->_get_mouse_pos(mb->get_global_position() - tx->get_global_position(), row, col); tx->set_right_click_moves_caret(EditorSettings::get_singleton()->get("text_editor/cursor/right_click_moves_caret")); @@ -507,7 +490,7 @@ void ShaderEditor::_text_edit_gui_input(const Ref<InputEvent> &ev) { Ref<InputEventKey> k = ev; if (k.is_valid() && k->is_pressed() && k->get_keycode() == KEY_MENU) { - TextEdit *tx = shader_editor->get_text_edit(); + CodeEdit *tx = shader_editor->get_text_editor(); _make_context_menu(tx->is_selection_active(), (get_global_transform().inverse() * tx->get_global_transform()).xform(tx->_get_cursor_pixel_pos())); context_menu->grab_focus(); } @@ -521,7 +504,7 @@ void ShaderEditor::_update_bookmark_list() { bookmarks_menu->add_shortcut(ED_GET_SHORTCUT("script_text_editor/goto_next_bookmark"), BOOKMARK_GOTO_NEXT); bookmarks_menu->add_shortcut(ED_GET_SHORTCUT("script_text_editor/goto_previous_bookmark"), BOOKMARK_GOTO_PREV); - Array bookmark_list = shader_editor->get_text_edit()->get_bookmarks_array(); + Array bookmark_list = shader_editor->get_text_editor()->get_bookmarked_lines(); if (bookmark_list.size() == 0) { return; } @@ -529,7 +512,7 @@ void ShaderEditor::_update_bookmark_list() { bookmarks_menu->add_separator(); for (int i = 0; i < bookmark_list.size(); i++) { - String line = shader_editor->get_text_edit()->get_line(bookmark_list[i]).strip_edges(); + String line = shader_editor->get_text_editor()->get_line(bookmark_list[i]).strip_edges(); // Limit the size of the line if too big. if (line.length() > 50) { line = line.substr(0, 50); @@ -581,13 +564,13 @@ ShaderEditor::ShaderEditor(EditorNode *p_node) { shader_editor->connect("script_changed", callable_mp(this, &ShaderEditor::apply_shaders)); EditorSettings::get_singleton()->connect("settings_changed", callable_mp(this, &ShaderEditor::_editor_settings_changed)); - shader_editor->get_text_edit()->set_callhint_settings( + shader_editor->get_text_editor()->set_callhint_settings( EditorSettings::get_singleton()->get("text_editor/completion/put_callhint_tooltip_below_current_line"), EditorSettings::get_singleton()->get("text_editor/completion/callhint_tooltip_offset")); - shader_editor->get_text_edit()->set_select_identifiers_on_hover(true); - shader_editor->get_text_edit()->set_context_menu_enabled(false); - shader_editor->get_text_edit()->connect("gui_input", callable_mp(this, &ShaderEditor::_text_edit_gui_input)); + shader_editor->get_text_editor()->set_select_identifiers_on_hover(true); + shader_editor->get_text_editor()->set_context_menu_enabled(false); + shader_editor->get_text_editor()->connect("gui_input", callable_mp(this, &ShaderEditor::_text_edit_gui_input)); shader_editor->update_editor_settings(); diff --git a/editor/plugins/sprite_frames_editor_plugin.cpp b/editor/plugins/sprite_frames_editor_plugin.cpp index 18942b371c..5007983581 100644 --- a/editor/plugins/sprite_frames_editor_plugin.cpp +++ b/editor/plugins/sprite_frames_editor_plugin.cpp @@ -995,11 +995,16 @@ SpriteFramesEditor::SpriteFramesEditor() { animations->connect("item_edited", callable_mp(this, &SpriteFramesEditor::_animation_name_edited)); animations->set_allow_reselect(true); + HBoxContainer *hbc_anim_speed = memnew(HBoxContainer); + hbc_anim_speed->add_child(memnew(Label(TTR("Speed:")))); + vbc_animlist->add_child(hbc_anim_speed); anim_speed = memnew(SpinBox); - vbc_animlist->add_margin_child(TTR("Speed (FPS):"), anim_speed); + anim_speed->set_suffix(TTR("FPS")); anim_speed->set_min(0); anim_speed->set_max(100); anim_speed->set_step(0.01); + anim_speed->set_h_size_flags(SIZE_EXPAND_FILL); + hbc_anim_speed->add_child(anim_speed); anim_speed->connect("value_changed", callable_mp(this, &SpriteFramesEditor::_animation_fps_changed)); anim_loop = memnew(CheckButton); diff --git a/editor/plugins/text_editor.cpp b/editor/plugins/text_editor.cpp index 82e231e396..8935b698b6 100644 --- a/editor/plugins/text_editor.cpp +++ b/editor/plugins/text_editor.cpp @@ -50,7 +50,7 @@ void TextEditor::set_syntax_highlighter(Ref<EditorSyntaxHighlighter> p_highlight el = el->next(); } - TextEdit *te = code_editor->get_text_edit(); + CodeEdit *te = code_editor->get_text_editor(); te->set_syntax_highlighter(p_highlighter); } @@ -59,7 +59,7 @@ void TextEditor::_change_syntax_highlighter(int p_idx) { } void TextEditor::_load_theme_settings() { - TextEdit *text_edit = code_editor->get_text_edit(); + CodeEdit *text_edit = code_editor->get_text_editor(); text_edit->get_syntax_highlighter()->update_cache(); Color background_color = EDITOR_GET("text_editor/highlighting/background_color"); @@ -147,9 +147,9 @@ void TextEditor::set_edited_resource(const RES &p_res) { text_file = p_res; - code_editor->get_text_edit()->set_text(text_file->get_text()); - code_editor->get_text_edit()->clear_undo_history(); - code_editor->get_text_edit()->tag_saved_version(); + code_editor->get_text_editor()->set_text(text_file->get_text()); + code_editor->get_text_editor()->clear_undo_history(); + code_editor->get_text_editor()->tag_saved_version(); emit_signal("name_changed"); code_editor->update_line_and_column(); @@ -171,13 +171,14 @@ void TextEditor::add_callback(const String &p_function, PackedStringArray p_args void TextEditor::set_debugger_active(bool p_active) { } -void TextEditor::get_breakpoints(List<int> *p_breakpoints) { +Array TextEditor::get_breakpoints() { + return Array(); } void TextEditor::reload_text() { ERR_FAIL_COND(text_file.is_null()); - TextEdit *te = code_editor->get_text_edit(); + CodeEdit *te = code_editor->get_text_editor(); int column = te->cursor_get_column(); int row = te->cursor_get_line(); int h = te->get_h_scroll(); @@ -207,7 +208,7 @@ void TextEditor::_update_bookmark_list() { bookmarks_menu->add_shortcut(ED_GET_SHORTCUT("script_text_editor/goto_next_bookmark"), BOOKMARK_GOTO_NEXT); bookmarks_menu->add_shortcut(ED_GET_SHORTCUT("script_text_editor/goto_previous_bookmark"), BOOKMARK_GOTO_PREV); - Array bookmark_list = code_editor->get_text_edit()->get_bookmarks_array(); + Array bookmark_list = code_editor->get_text_editor()->get_bookmarked_lines(); if (bookmark_list.size() == 0) { return; } @@ -215,7 +216,7 @@ void TextEditor::_update_bookmark_list() { bookmarks_menu->add_separator(); for (int i = 0; i < bookmark_list.size(); i++) { - String line = code_editor->get_text_edit()->get_line(bookmark_list[i]).strip_edges(); + String line = code_editor->get_text_editor()->get_line(bookmark_list[i]).strip_edges(); // Limit the size of the line if too big. if (line.length() > 50) { line = line.substr(0, 50); @@ -235,12 +236,12 @@ void TextEditor::_bookmark_item_pressed(int p_idx) { } void TextEditor::apply_code() { - text_file->set_text(code_editor->get_text_edit()->get_text()); + text_file->set_text(code_editor->get_text_editor()->get_text()); } bool TextEditor::is_unsaved() { const bool unsaved = - code_editor->get_text_edit()->get_version() != code_editor->get_text_edit()->get_saved_version() || + code_editor->get_text_editor()->get_version() != code_editor->get_text_editor()->get_saved_version() || text_file->get_path().empty(); // In memory. return unsaved; } @@ -280,7 +281,7 @@ void TextEditor::convert_indent_to_tabs() { } void TextEditor::tag_saved_version() { - code_editor->get_text_edit()->tag_saved_version(); + code_editor->get_text_editor()->tag_saved_version(); } void TextEditor::goto_line(int p_line, bool p_with_error) { @@ -300,7 +301,7 @@ void TextEditor::clear_executing_line() { } void TextEditor::ensure_focus() { - code_editor->get_text_edit()->grab_focus(); + code_editor->get_text_editor()->grab_focus(); } Vector<String> TextEditor::get_functions() { @@ -316,7 +317,7 @@ void TextEditor::update_settings() { } void TextEditor::set_tooltip_request_func(String p_method, Object *p_obj) { - code_editor->get_text_edit()->set_tooltip_request_func(p_obj, p_method, this); + code_editor->get_text_editor()->set_tooltip_request_func(p_obj, p_method, this); } Control *TextEditor::get_edit_menu() { @@ -328,7 +329,7 @@ void TextEditor::clear_edit_menu() { } void TextEditor::_edit_option(int p_op) { - TextEdit *tx = code_editor->get_text_edit(); + CodeEdit *tx = code_editor->get_text_editor(); switch (p_op) { case EDIT_UNDO: { @@ -416,14 +417,14 @@ void TextEditor::_edit_option(int p_op) { code_editor->get_find_replace_bar()->popup_replace(); } break; case SEARCH_IN_FILES: { - String selected_text = code_editor->get_text_edit()->get_selection_text(); + String selected_text = code_editor->get_text_editor()->get_selection_text(); // Yep, because it doesn't make sense to instance this dialog for every single script open... // So this will be delegated to the ScriptEditor. emit_signal("search_in_files_requested", selected_text); } break; case REPLACE_IN_FILES: { - String selected_text = code_editor->get_text_edit()->get_selection_text(); + String selected_text = code_editor->get_text_editor()->get_selection_text(); emit_signal("replace_in_files_requested", selected_text); } break; @@ -470,7 +471,7 @@ void TextEditor::_text_edit_gui_input(const Ref<InputEvent> &ev) { if (mb.is_valid()) { if (mb->get_button_index() == BUTTON_RIGHT) { int col, row; - TextEdit *tx = code_editor->get_text_edit(); + CodeEdit *tx = code_editor->get_text_editor(); tx->_get_mouse_pos(mb->get_global_position() - tx->get_global_position(), row, col); tx->set_right_click_moves_caret(EditorSettings::get_singleton()->get("text_editor/cursor/right_click_moves_caret")); @@ -503,7 +504,7 @@ void TextEditor::_text_edit_gui_input(const Ref<InputEvent> &ev) { Ref<InputEventKey> k = ev; if (k.is_valid() && k->is_pressed() && k->get_keycode() == KEY_MENU) { - TextEdit *tx = code_editor->get_text_edit(); + CodeEdit *tx = code_editor->get_text_editor(); int line = tx->cursor_get_line(); _make_context_menu(tx->is_selection_active(), tx->can_fold(line), tx->is_folded(line), (get_global_transform().inverse() * tx->get_global_transform()).xform(tx->_get_cursor_pixel_pos())); context_menu->grab_focus(); @@ -552,8 +553,8 @@ TextEditor::TextEditor() { update_settings(); - code_editor->get_text_edit()->set_context_menu_enabled(false); - code_editor->get_text_edit()->connect("gui_input", callable_mp(this, &TextEditor::_text_edit_gui_input)); + code_editor->get_text_editor()->set_context_menu_enabled(false); + code_editor->get_text_editor()->connect("gui_input", callable_mp(this, &TextEditor::_text_edit_gui_input)); context_menu = memnew(PopupMenu); add_child(context_menu); @@ -649,7 +650,7 @@ TextEditor::TextEditor() { goto_line_dialog = memnew(GotoLineDialog); add_child(goto_line_dialog); - code_editor->get_text_edit()->set_drag_forwarding(this); + code_editor->get_text_editor()->set_drag_forwarding(this); } TextEditor::~TextEditor() { diff --git a/editor/plugins/text_editor.h b/editor/plugins/text_editor.h index f3e9e599cf..ea425bd033 100644 --- a/editor/plugins/text_editor.h +++ b/editor/plugins/text_editor.h @@ -119,7 +119,7 @@ public: virtual Variant get_edit_state() override; virtual void set_edit_state(const Variant &p_state) override; virtual Vector<String> get_functions() override; - virtual void get_breakpoints(List<int> *p_breakpoints) override; + virtual Array get_breakpoints() override; virtual void goto_line(int p_line, bool p_with_error = false) override; void goto_line_selection(int p_line, int p_begin, int p_end); virtual void set_executing_line(int p_line) override; diff --git a/editor/plugins/texture_3d_editor_plugin.cpp b/editor/plugins/texture_3d_editor_plugin.cpp new file mode 100644 index 0000000000..ba2eef8484 --- /dev/null +++ b/editor/plugins/texture_3d_editor_plugin.cpp @@ -0,0 +1,213 @@ +/*************************************************************************/ +/* texture_3d_editor_plugin.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#include "texture_3d_editor_plugin.h" + +#include "core/io/resource_loader.h" +#include "core/project_settings.h" +#include "editor/editor_settings.h" + +void Texture3DEditor::_gui_input(Ref<InputEvent> p_event) { +} + +void Texture3DEditor::_texture_rect_draw() { + texture_rect->draw_rect(Rect2(Point2(), texture_rect->get_size()), Color(1, 1, 1, 1)); +} + +void Texture3DEditor::_notification(int p_what) { + if (p_what == NOTIFICATION_READY) { + //get_scene()->connect("node_removed",this,"_node_removed"); + } + if (p_what == NOTIFICATION_RESIZED) { + _texture_rect_update_area(); + } + + if (p_what == NOTIFICATION_DRAW) { + Ref<Texture2D> checkerboard = get_theme_icon("Checkerboard", "EditorIcons"); + Size2 size = get_size(); + + draw_texture_rect(checkerboard, Rect2(Point2(), size), true); + } +} + +void Texture3DEditor::_changed_callback(Object *p_changed, const char *p_prop) { + if (!is_visible()) { + return; + } + update(); +} + +void Texture3DEditor::_update_material() { + material->set_shader_param("layer", (layer->get_value() + 0.5) / texture->get_depth()); + material->set_shader_param("tex", texture->get_rid()); + + String format = Image::get_format_name(texture->get_format()); + + String text; + text = itos(texture->get_width()) + "x" + itos(texture->get_height()) + "x" + itos(texture->get_depth()) + " " + format; + + info->set_text(text); +} + +void Texture3DEditor::_make_shaders() { + String shader_3d = "" + "shader_type canvas_item;\n" + "uniform sampler3D tex;\n" + "uniform float layer;\n" + "void fragment() {\n" + " COLOR = textureLod(tex,vec3(UV,layer),0.0);\n" + "}"; + + shader.instance(); + shader->set_code(shader_3d); + material.instance(); + material->set_shader(shader); +} + +void Texture3DEditor::_texture_rect_update_area() { + Size2 size = get_size(); + int tex_width = texture->get_width() * size.height / texture->get_height(); + int tex_height = size.height; + + if (tex_width > size.width) { + tex_width = size.width; + tex_height = texture->get_height() * tex_width / texture->get_width(); + } + + // Prevent the texture from being unpreviewable after the rescale, so that we can still see something + if (tex_height <= 0) { + tex_height = 1; + } + if (tex_width <= 0) { + tex_width = 1; + } + + int ofs_x = (size.width - tex_width) / 2; + int ofs_y = (size.height - tex_height) / 2; + + texture_rect->set_position(Vector2(ofs_x, ofs_y)); + texture_rect->set_size(Vector2(tex_width, tex_height)); +} + +void Texture3DEditor::edit(Ref<Texture3D> p_texture) { + if (!texture.is_null()) { + texture->remove_change_receptor(this); + } + + texture = p_texture; + + if (!texture.is_null()) { + if (shader.is_null()) { + _make_shaders(); + } + + texture->add_change_receptor(this); + update(); + texture_rect->set_material(material); + setting = true; + layer->set_max(texture->get_depth() - 1); + layer->set_value(0); + layer->show(); + _update_material(); + setting = false; + _texture_rect_update_area(); + } else { + hide(); + } +} + +void Texture3DEditor::_bind_methods() { + ClassDB::bind_method(D_METHOD("_gui_input"), &Texture3DEditor::_gui_input); + ClassDB::bind_method(D_METHOD("_layer_changed"), &Texture3DEditor::_layer_changed); +} + +Texture3DEditor::Texture3DEditor() { + set_texture_repeat(TextureRepeat::TEXTURE_REPEAT_ENABLED); + set_custom_minimum_size(Size2(1, 150)); + texture_rect = memnew(Control); + texture_rect->connect("draw", callable_mp(this, &Texture3DEditor::_texture_rect_draw)); + texture_rect->set_mouse_filter(MOUSE_FILTER_IGNORE); + add_child(texture_rect); + + layer = memnew(SpinBox); + layer->set_step(1); + layer->set_max(100); + add_child(layer); + layer->set_anchor(MARGIN_RIGHT, 1); + layer->set_anchor(MARGIN_LEFT, 1); + layer->set_h_grow_direction(GROW_DIRECTION_BEGIN); + layer->set_modulate(Color(1, 1, 1, 0.8)); + info = memnew(Label); + add_child(info); + info->set_anchor(MARGIN_RIGHT, 1); + info->set_anchor(MARGIN_LEFT, 1); + info->set_anchor(MARGIN_BOTTOM, 1); + info->set_anchor(MARGIN_TOP, 1); + info->set_h_grow_direction(GROW_DIRECTION_BEGIN); + info->set_v_grow_direction(GROW_DIRECTION_BEGIN); + info->add_theme_color_override("font_color", Color(1, 1, 1, 1)); + info->add_theme_color_override("font_color_shadow", Color(0, 0, 0, 0.5)); + info->add_theme_color_override("font_color_shadow", Color(0, 0, 0, 0.5)); + info->add_theme_constant_override("shadow_as_outline", 1); + info->add_theme_constant_override("shadow_offset_x", 2); + info->add_theme_constant_override("shadow_offset_y", 2); + + setting = false; + layer->connect("value_changed", Callable(this, "_layer_changed")); +} + +Texture3DEditor::~Texture3DEditor() { + if (!texture.is_null()) { + texture->remove_change_receptor(this); + } +} + +// +bool EditorInspectorPlugin3DTexture::can_handle(Object *p_object) { + return Object::cast_to<Texture3D>(p_object) != nullptr; +} + +void EditorInspectorPlugin3DTexture::parse_begin(Object *p_object) { + Texture3D *texture = Object::cast_to<Texture3D>(p_object); + if (!texture) { + return; + } + Ref<Texture3D> m(texture); + + Texture3DEditor *editor = memnew(Texture3DEditor); + editor->edit(m); + add_custom_control(editor); +} + +Texture3DEditorPlugin::Texture3DEditorPlugin(EditorNode *p_node) { + Ref<EditorInspectorPlugin3DTexture> plugin; + plugin.instance(); + add_inspector_plugin(plugin); +} diff --git a/editor/plugins/texture_3d_editor_plugin.h b/editor/plugins/texture_3d_editor_plugin.h new file mode 100644 index 0000000000..4fbf47ecfe --- /dev/null +++ b/editor/plugins/texture_3d_editor_plugin.h @@ -0,0 +1,93 @@ +/*************************************************************************/ +/* texture_3d_editor_plugin.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef TEXTURE_3D_EDITOR_PLUGIN_H +#define TEXTURE_3D_EDITOR_PLUGIN_H + +#include "editor/editor_node.h" +#include "editor/editor_plugin.h" +#include "scene/resources/shader.h" +#include "scene/resources/texture.h" + +class Texture3DEditor : public Control { + GDCLASS(Texture3DEditor, Control); + + SpinBox *layer; + Label *info; + Ref<Texture3D> texture; + + Ref<Shader> shader; + Ref<ShaderMaterial> material; + + Control *texture_rect; + + void _make_shaders(); + + void _update_material(); + bool setting; + void _layer_changed(double) { + if (!setting) { + _update_material(); + } + } + + void _texture_rect_update_area(); + void _texture_rect_draw(); + +protected: + void _notification(int p_what); + void _gui_input(Ref<InputEvent> p_event); + void _changed_callback(Object *p_changed, const char *p_prop) override; + static void _bind_methods(); + +public: + void edit(Ref<Texture3D> p_texture); + Texture3DEditor(); + ~Texture3DEditor(); +}; + +class EditorInspectorPlugin3DTexture : public EditorInspectorPlugin { + GDCLASS(EditorInspectorPlugin3DTexture, EditorInspectorPlugin); + +public: + virtual bool can_handle(Object *p_object) override; + virtual void parse_begin(Object *p_object) override; +}; + +class Texture3DEditorPlugin : public EditorPlugin { + GDCLASS(Texture3DEditorPlugin, EditorPlugin); + +public: + virtual String get_name() const override { return "Texture3D"; } + + Texture3DEditorPlugin(EditorNode *p_node); +}; + +#endif // TEXTURE_EDITOR_PLUGIN_H diff --git a/editor/plugins/texture_region_editor_plugin.cpp b/editor/plugins/texture_region_editor_plugin.cpp index 762f42abeb..6e722607f7 100644 --- a/editor/plugins/texture_region_editor_plugin.cpp +++ b/editor/plugins/texture_region_editor_plugin.cpp @@ -875,7 +875,7 @@ void TextureRegionEditor::_changed_callback(Object *p_changed, const char *p_pro if (!is_visible()) { return; } - if (p_prop == StringName("atlas") || p_prop == StringName("texture")) { + if (p_prop == StringName("atlas") || p_prop == StringName("texture") || p_prop == StringName("region")) { _edit_region(); } } diff --git a/editor/plugins/theme_editor_plugin.cpp b/editor/plugins/theme_editor_plugin.cpp index 18a107ff75..932ded6938 100644 --- a/editor/plugins/theme_editor_plugin.cpp +++ b/editor/plugins/theme_editor_plugin.cpp @@ -206,8 +206,8 @@ void ThemeEditor::_save_template_cbk(String fname) { file->store_line("; [value] examples:"); file->store_line("; "); file->store_line("; Type.item = 6 ; numeric constant. "); - file->store_line("; Type.item = #FF00FF ; HTML color "); - file->store_line("; Type.item = #55FF00FF ; HTML color with alpha 55."); + file->store_line("; Type.item = #FF00FF ; HTML color (magenta)."); + file->store_line("; Type.item = #FF00FF55 ; HTML color (magenta with alpha 0x55)."); file->store_line("; Type.item = icon(image.png) ; icon in a png file (relative to theme file)."); file->store_line("; Type.item = font(font.xres) ; font in a resource (relative to theme file)."); file->store_line("; Type.item = sbox(stylebox.xres) ; stylebox in a resource (relative to theme file)."); @@ -629,7 +629,7 @@ ThemeEditor::ThemeEditor() { ScrollContainer *scroll = memnew(ScrollContainer); add_child(scroll); scroll->set_enable_v_scroll(true); - scroll->set_enable_h_scroll(false); + scroll->set_enable_h_scroll(true); scroll->set_v_size_flags(SIZE_EXPAND_FILL); MarginContainer *root_container = memnew(MarginContainer); diff --git a/editor/plugins/tile_map_editor_plugin.cpp b/editor/plugins/tile_map_editor_plugin.cpp index e71485e9fc..8cd8aaf277 100644 --- a/editor/plugins/tile_map_editor_plugin.cpp +++ b/editor/plugins/tile_map_editor_plugin.cpp @@ -802,7 +802,6 @@ void TileMapEditor::_draw_cell(Control *p_viewport, int p_cell, const Point2i &p r.size = node->get_tileset()->autotile_get_size(p_cell); r.position += (r.size + Vector2(spacing, spacing)) * offset; } - Size2 sc = p_xform.get_scale(); Size2 cell_size = node->get_cell_size(); bool centered_texture = node->is_centered_textures_enabled(); bool compatibility_mode_enabled = node->is_compatibility_mode_enabled(); @@ -838,12 +837,12 @@ void TileMapEditor::_draw_cell(Control *p_viewport, int p_cell, const Point2i &p } if (p_flip_h) { - sc.x *= -1.0; + rect.size.x *= -1.0; tile_ofs.x *= -1.0; } if (p_flip_v) { - sc.y *= -1.0; + rect.size.y *= -1.0; tile_ofs.y *= -1.0; } diff --git a/editor/plugins/visual_shader_editor_plugin.cpp b/editor/plugins/visual_shader_editor_plugin.cpp index 53bd1150ec..e34f0855b2 100644 --- a/editor/plugins/visual_shader_editor_plugin.cpp +++ b/editor/plugins/visual_shader_editor_plugin.cpp @@ -60,6 +60,579 @@ void VisualShaderNodePlugin::_bind_methods() { /////////////////// +static Ref<StyleBoxEmpty> make_empty_stylebox(float p_margin_left = -1, float p_margin_top = -1, float p_margin_right = -1, float p_margin_bottom = -1) { + Ref<StyleBoxEmpty> style(memnew(StyleBoxEmpty)); + style->set_default_margin(MARGIN_LEFT, p_margin_left * EDSCALE); + style->set_default_margin(MARGIN_RIGHT, p_margin_right * EDSCALE); + style->set_default_margin(MARGIN_BOTTOM, p_margin_bottom * EDSCALE); + style->set_default_margin(MARGIN_TOP, p_margin_top * EDSCALE); + return style; +} + +/////////////////// + +VisualShaderGraphPlugin::VisualShaderGraphPlugin() { +} + +void VisualShaderGraphPlugin::_bind_methods() { + ClassDB::bind_method("add_node", &VisualShaderGraphPlugin::add_node); + ClassDB::bind_method("remove_node", &VisualShaderGraphPlugin::remove_node); + ClassDB::bind_method("connect_nodes", &VisualShaderGraphPlugin::connect_nodes); + ClassDB::bind_method("disconnect_nodes", &VisualShaderGraphPlugin::disconnect_nodes); + ClassDB::bind_method("set_node_position", &VisualShaderGraphPlugin::set_node_position); + ClassDB::bind_method("set_node_size", &VisualShaderGraphPlugin::set_node_size); + ClassDB::bind_method("show_port_preview", &VisualShaderGraphPlugin::show_port_preview); + ClassDB::bind_method("update_property_editor", &VisualShaderGraphPlugin::update_property_editor); + ClassDB::bind_method("update_property_editor_deferred", &VisualShaderGraphPlugin::update_property_editor_deferred); + ClassDB::bind_method("set_input_port_default_value", &VisualShaderGraphPlugin::set_input_port_default_value); +} + +void VisualShaderGraphPlugin::register_shader(VisualShader *p_shader) { + visual_shader = Ref<VisualShader>(p_shader); +} + +void VisualShaderGraphPlugin::set_connections(List<VisualShader::Connection> &p_connections) { + connections = p_connections; +} + +void VisualShaderGraphPlugin::show_port_preview(VisualShader::Type p_type, int p_node_id, int p_port_id) { + if (visual_shader->get_shader_type() == p_type && links.has(p_node_id)) { + for (Map<int, Port>::Element *E = links[p_node_id].output_ports.front(); E; E = E->next()) { + E->value().preview_button->set_pressed(false); + } + + if (links[p_node_id].preview_visible && !is_dirty() && links[p_node_id].preview_box != nullptr) { + links[p_node_id].graph_node->remove_child(links[p_node_id].preview_box); + memdelete(links[p_node_id].preview_box); + links[p_node_id].graph_node->set_size(Vector2(-1, -1)); + links[p_node_id].preview_visible = false; + } + + if (p_port_id != -1) { + if (is_dirty()) { + links[p_node_id].preview_pos = links[p_node_id].graph_node->get_child_count(); + } + + VBoxContainer *vbox = memnew(VBoxContainer); + links[p_node_id].graph_node->add_child(vbox); + if (links[p_node_id].preview_pos != -1) { + links[p_node_id].graph_node->move_child(vbox, links[p_node_id].preview_pos); + } + + Control *offset = memnew(Control); + offset->set_custom_minimum_size(Size2(0, 5 * EDSCALE)); + vbox->add_child(offset); + + VisualShaderNodePortPreview *port_preview = memnew(VisualShaderNodePortPreview); + port_preview->setup(visual_shader, visual_shader->get_shader_type(), p_node_id, p_port_id); + port_preview->set_h_size_flags(Control::SIZE_SHRINK_CENTER); + vbox->add_child(port_preview); + links[p_node_id].preview_visible = true; + links[p_node_id].preview_box = vbox; + links[p_node_id].output_ports[p_port_id].preview_button->set_pressed(true); + } + } +} + +void VisualShaderGraphPlugin::update_property_editor_deferred(VisualShader::Type p_type, int p_node_id) { + call_deferred("update_property_editor", p_type, p_node_id); +} + +void VisualShaderGraphPlugin::update_property_editor(VisualShader::Type p_type, int p_node_id) { + if (p_type != visual_shader->get_shader_type() || !links.has(p_node_id)) { + return; + } + remove_node(p_type, p_node_id); + add_node(p_type, p_node_id); +} + +void VisualShaderGraphPlugin::set_input_port_default_value(VisualShader::Type p_type, int p_node_id, int p_port_id, Variant p_value) { + if (p_type != visual_shader->get_shader_type() || !links.has(p_node_id)) { + return; + } + + Button *button = links[p_node_id].input_ports[p_port_id].default_input_button; + + switch (p_value.get_type()) { + case Variant::COLOR: { + button->set_custom_minimum_size(Size2(30, 0) * EDSCALE); + if (!button->is_connected("draw", callable_mp(VisualShaderEditor::get_singleton(), &VisualShaderEditor::_draw_color_over_button))) { + button->connect("draw", callable_mp(VisualShaderEditor::get_singleton(), &VisualShaderEditor::_draw_color_over_button), varray(button, p_value)); + } + } break; + case Variant::BOOL: { + button->set_text(((bool)p_value) ? "true" : "false"); + } break; + case Variant::INT: + case Variant::FLOAT: { + button->set_text(String::num(p_value, 4)); + } break; + case Variant::VECTOR3: { + Vector3 v = p_value; + button->set_text(String::num(v.x, 3) + "," + String::num(v.y, 3) + "," + String::num(v.z, 3)); + } break; + default: { + } + } +} + +void VisualShaderGraphPlugin::register_default_input_button(int p_node_id, int p_port_id, Button *p_button) { + links[p_node_id].input_ports.insert(p_port_id, { p_button }); +} + +VisualShader::Type VisualShaderGraphPlugin::get_shader_type() const { + return visual_shader->get_shader_type(); +} + +void VisualShaderGraphPlugin::set_node_position(VisualShader::Type p_type, int p_id, const Vector2 &p_position) { + if (visual_shader->get_shader_type() == p_type && links.has(p_id)) { + links[p_id].graph_node->set_offset(p_position); + } +} + +void VisualShaderGraphPlugin::set_node_size(VisualShader::Type p_type, int p_id, const Vector2 &p_size) { + if (visual_shader->get_shader_type() == p_type && links.has(p_id)) { + links[p_id].graph_node->set_size(p_size); + } +} + +bool VisualShaderGraphPlugin::is_preview_visible(int p_id) const { + return links[p_id].preview_visible; +} + +void VisualShaderGraphPlugin::clear_links() { + links.clear(); +} + +bool VisualShaderGraphPlugin::is_dirty() const { + return dirty; +} + +void VisualShaderGraphPlugin::make_dirty(bool p_enabled) { + dirty = p_enabled; +} + +void VisualShaderGraphPlugin::register_link(VisualShader::Type p_type, int p_id, VisualShaderNode *p_visual_node, GraphNode *p_graph_node) { + links.insert(p_id, { p_type, p_visual_node, p_graph_node, p_visual_node->get_output_port_for_preview() != -1, -1, Map<int, InputPort>(), Map<int, Port>(), nullptr }); +} + +void VisualShaderGraphPlugin::register_output_port(int p_node_id, int p_port, TextureButton *p_button) { + links[p_node_id].output_ports.insert(p_port, { p_button }); +} + +void VisualShaderGraphPlugin::add_node(VisualShader::Type p_type, int p_id) { + if (p_type != visual_shader->get_shader_type()) { + return; + } + + Control *offset; + + static Ref<StyleBoxEmpty> label_style = make_empty_stylebox(2, 1, 2, 1); + + static const Color type_color[6] = { + Color(0.38, 0.85, 0.96), // scalar (float) + Color(0.49, 0.78, 0.94), // scalar (int) + Color(0.84, 0.49, 0.93), // vector + Color(0.55, 0.65, 0.94), // boolean + Color(0.96, 0.66, 0.43), // transform + Color(1.0, 1.0, 0.0), // sampler + }; + + Ref<VisualShaderNode> vsnode = visual_shader->get_node(p_type, p_id); + + Ref<VisualShaderNodeGroupBase> group_node = Object::cast_to<VisualShaderNodeGroupBase>(vsnode.ptr()); + bool is_group = !group_node.is_null(); + Size2 size = Size2(0, 0); + + Ref<VisualShaderNodeExpression> expression_node = Object::cast_to<VisualShaderNodeExpression>(group_node.ptr()); + bool is_expression = !expression_node.is_null(); + String expression = ""; + + GraphNode *node = memnew(GraphNode); + register_link(p_type, p_id, vsnode.ptr(), node); + + if (is_group) { + size = group_node->get_size(); + + node->set_resizable(true); + node->connect("resize_request", callable_mp(VisualShaderEditor::get_singleton(), &VisualShaderEditor::_node_resized), varray((int)p_type, p_id)); + } + if (is_expression) { + expression = expression_node->get_expression(); + } + + node->set_offset(visual_shader->get_node_position(p_type, p_id)); + node->set_title(vsnode->get_caption()); + node->set_name(itos(p_id)); + + if (p_id >= 2) { + node->set_show_close_button(true); + node->connect("close_request", callable_mp(VisualShaderEditor::get_singleton(), &VisualShaderEditor::_delete_request), varray(p_id), CONNECT_DEFERRED); + } + + node->connect("dragged", callable_mp(VisualShaderEditor::get_singleton(), &VisualShaderEditor::_node_dragged), varray(p_id)); + + Control *custom_editor = nullptr; + int port_offset = 0; + + if (is_group) { + port_offset += 2; + } + + Ref<VisualShaderNodeUniform> uniform = vsnode; + + if (uniform.is_valid()) { + VisualShaderEditor::get_singleton()->call_deferred("_update_uniforms"); + } + + Ref<VisualShaderNodeFloatUniform> float_uniform = vsnode; + Ref<VisualShaderNodeIntUniform> int_uniform = vsnode; + Ref<VisualShaderNodeVec3Uniform> vec3_uniform = vsnode; + Ref<VisualShaderNodeColorUniform> color_uniform = vsnode; + Ref<VisualShaderNodeBooleanUniform> bool_uniform = vsnode; + Ref<VisualShaderNodeTransformUniform> transform_uniform = vsnode; + if (uniform.is_valid()) { + VisualShaderEditor::get_singleton()->graph->add_child(node); + VisualShaderEditor::get_singleton()->_update_created_node(node); + + LineEdit *uniform_name = memnew(LineEdit); + uniform_name->set_text(uniform->get_uniform_name()); + node->add_child(uniform_name); + uniform_name->connect("text_entered", callable_mp(VisualShaderEditor::get_singleton(), &VisualShaderEditor::_line_edit_changed), varray(uniform_name, p_id)); + uniform_name->connect("focus_exited", callable_mp(VisualShaderEditor::get_singleton(), &VisualShaderEditor::_line_edit_focus_out), varray(uniform_name, p_id)); + + String error = vsnode->get_warning(visual_shader->get_mode(), p_type); + if (error != String()) { + offset = memnew(Control); + offset->set_custom_minimum_size(Size2(0, 4 * EDSCALE)); + node->add_child(offset); + Label *error_label = memnew(Label); + error_label->add_theme_color_override("font_color", VisualShaderEditor::get_singleton()->get_theme_color("error_color", "Editor")); + error_label->set_text(error); + node->add_child(error_label); + } + + if (vsnode->get_input_port_count() == 0 && vsnode->get_output_port_count() == 1 && vsnode->get_output_port_name(0) == "") { + //shortcut + VisualShaderNode::PortType port_right = vsnode->get_output_port_type(0); + node->set_slot(0, false, VisualShaderNode::PORT_TYPE_SCALAR, Color(), true, port_right, type_color[port_right]); + if (!float_uniform.is_valid() && !int_uniform.is_valid() && !vec3_uniform.is_valid() && !color_uniform.is_valid() && !bool_uniform.is_valid() && !transform_uniform.is_valid()) { + return; + } + } + port_offset++; + } + + for (int i = 0; i < VisualShaderEditor::get_singleton()->plugins.size(); i++) { + vsnode->set_meta("id", p_id); + vsnode->set_meta("shader_type", (int)p_type); + custom_editor = VisualShaderEditor::get_singleton()->plugins.write[i]->create_editor(visual_shader, vsnode); + vsnode->remove_meta("id"); + vsnode->remove_meta("shader_type"); + if (custom_editor) { + break; + } + } + + if (custom_editor && !float_uniform.is_valid() && !int_uniform.is_valid() && !vec3_uniform.is_valid() && !bool_uniform.is_valid() && !transform_uniform.is_valid() && vsnode->get_output_port_count() > 0 && vsnode->get_output_port_name(0) == "" && (vsnode->get_input_port_count() == 0 || vsnode->get_input_port_name(0) == "")) { + //will be embedded in first port + } else if (custom_editor) { + port_offset++; + node->add_child(custom_editor); + if (color_uniform.is_valid()) { + custom_editor->call_deferred("_show_prop_names", true); + } + if (float_uniform.is_valid() || int_uniform.is_valid() || vec3_uniform.is_valid() || bool_uniform.is_valid() || transform_uniform.is_valid()) { + custom_editor->call_deferred("_show_prop_names", true); + return; + } + custom_editor = nullptr; + } + + if (is_group) { + offset = memnew(Control); + offset->set_custom_minimum_size(Size2(0, 6 * EDSCALE)); + node->add_child(offset); + + if (group_node->is_editable()) { + HBoxContainer *hb2 = memnew(HBoxContainer); + + Button *add_input_btn = memnew(Button); + add_input_btn->set_text(TTR("Add Input")); + add_input_btn->connect("pressed", callable_mp(VisualShaderEditor::get_singleton(), &VisualShaderEditor::_add_input_port), varray(p_id, group_node->get_free_input_port_id(), VisualShaderNode::PORT_TYPE_VECTOR, "input" + itos(group_node->get_free_input_port_id())), CONNECT_DEFERRED); + hb2->add_child(add_input_btn); + + hb2->add_spacer(); + + Button *add_output_btn = memnew(Button); + add_output_btn->set_text(TTR("Add Output")); + add_output_btn->connect("pressed", callable_mp(VisualShaderEditor::get_singleton(), &VisualShaderEditor::_add_output_port), varray(p_id, group_node->get_free_output_port_id(), VisualShaderNode::PORT_TYPE_VECTOR, "output" + itos(group_node->get_free_output_port_id())), CONNECT_DEFERRED); + hb2->add_child(add_output_btn); + + node->add_child(hb2); + } + } + + for (int i = 0; i < MAX(vsnode->get_input_port_count(), vsnode->get_output_port_count()); i++) { + if (vsnode->is_port_separator(i)) { + node->add_child(memnew(HSeparator)); + port_offset++; + } + + bool valid_left = i < vsnode->get_input_port_count(); + VisualShaderNode::PortType port_left = VisualShaderNode::PORT_TYPE_SCALAR; + bool port_left_used = false; + String name_left; + if (valid_left) { + name_left = vsnode->get_input_port_name(i); + port_left = vsnode->get_input_port_type(i); + for (List<VisualShader::Connection>::Element *E = connections.front(); E; E = E->next()) { + if (E->get().to_node == p_id && E->get().to_port == i) { + port_left_used = true; + } + } + } + + bool valid_right = i < vsnode->get_output_port_count(); + VisualShaderNode::PortType port_right = VisualShaderNode::PORT_TYPE_SCALAR; + String name_right; + if (valid_right) { + name_right = vsnode->get_output_port_name(i); + port_right = vsnode->get_output_port_type(i); + } + + HBoxContainer *hb = memnew(HBoxContainer); + hb->add_theme_constant_override("separation", 7 * EDSCALE); + + Variant default_value; + + if (valid_left && !port_left_used) { + default_value = vsnode->get_input_port_default_value(i); + } + + Button *button = memnew(Button); + hb->add_child(button); + register_default_input_button(p_id, i, button); + button->connect("pressed", callable_mp(VisualShaderEditor::get_singleton(), &VisualShaderEditor::_edit_port_default_input), varray(button, p_id, i)); + if (default_value.get_type() != Variant::NIL) { // only a label + set_input_port_default_value(p_type, p_id, i, default_value); + } else { + button->hide(); + } + + if (i == 0 && custom_editor) { + hb->add_child(custom_editor); + custom_editor->set_h_size_flags(Control::SIZE_EXPAND_FILL); + } else { + if (valid_left) { + if (is_group) { + OptionButton *type_box = memnew(OptionButton); + hb->add_child(type_box); + type_box->add_item(TTR("Float")); + type_box->add_item(TTR("Int")); + type_box->add_item(TTR("Vector")); + type_box->add_item(TTR("Boolean")); + type_box->add_item(TTR("Transform")); + type_box->add_item(TTR("Sampler")); + type_box->select(group_node->get_input_port_type(i)); + type_box->set_custom_minimum_size(Size2(100 * EDSCALE, 0)); + type_box->connect("item_selected", callable_mp(VisualShaderEditor::get_singleton(), &VisualShaderEditor::_change_input_port_type), varray(p_id, i), CONNECT_DEFERRED); + + LineEdit *name_box = memnew(LineEdit); + hb->add_child(name_box); + name_box->set_custom_minimum_size(Size2(65 * EDSCALE, 0)); + name_box->set_h_size_flags(Control::SIZE_EXPAND_FILL); + name_box->set_text(name_left); + name_box->connect("text_entered", callable_mp(VisualShaderEditor::get_singleton(), &VisualShaderEditor::_change_input_port_name), varray(name_box, p_id, i)); + name_box->connect("focus_exited", callable_mp(VisualShaderEditor::get_singleton(), &VisualShaderEditor::_port_name_focus_out), varray(name_box, p_id, i, false)); + + Button *remove_btn = memnew(Button); + remove_btn->set_icon(EditorNode::get_singleton()->get_gui_base()->get_theme_icon("Remove", "EditorIcons")); + remove_btn->set_tooltip(TTR("Remove") + " " + name_left); + remove_btn->connect("pressed", callable_mp(VisualShaderEditor::get_singleton(), &VisualShaderEditor::_remove_input_port), varray(p_id, i), CONNECT_DEFERRED); + hb->add_child(remove_btn); + } else { + Label *label = memnew(Label); + label->set_text(name_left); + label->add_theme_style_override("normal", label_style); //more compact + hb->add_child(label); + + if (vsnode->get_input_port_default_hint(i) != "" && !port_left_used) { + Label *hint_label = memnew(Label); + hint_label->set_text("[" + vsnode->get_input_port_default_hint(i) + "]"); + hint_label->add_theme_color_override("font_color", VisualShaderEditor::get_singleton()->get_theme_color("font_color_readonly", "TextEdit")); + hint_label->add_theme_style_override("normal", label_style); + hb->add_child(hint_label); + } + } + } + + if (!is_group) { + hb->add_spacer(); + } + + if (valid_right) { + if (is_group) { + Button *remove_btn = memnew(Button); + remove_btn->set_icon(EditorNode::get_singleton()->get_gui_base()->get_theme_icon("Remove", "EditorIcons")); + remove_btn->set_tooltip(TTR("Remove") + " " + name_left); + remove_btn->connect("pressed", callable_mp(VisualShaderEditor::get_singleton(), &VisualShaderEditor::_remove_output_port), varray(p_id, i), CONNECT_DEFERRED); + hb->add_child(remove_btn); + + LineEdit *name_box = memnew(LineEdit); + hb->add_child(name_box); + name_box->set_custom_minimum_size(Size2(65 * EDSCALE, 0)); + name_box->set_h_size_flags(Control::SIZE_EXPAND_FILL); + name_box->set_text(name_right); + name_box->connect("text_entered", callable_mp(VisualShaderEditor::get_singleton(), &VisualShaderEditor::_change_output_port_name), varray(name_box, p_id, i)); + name_box->connect("focus_exited", callable_mp(VisualShaderEditor::get_singleton(), &VisualShaderEditor::_port_name_focus_out), varray(name_box, p_id, i, true)); + + OptionButton *type_box = memnew(OptionButton); + hb->add_child(type_box); + type_box->add_item(TTR("Float")); + type_box->add_item(TTR("Int")); + type_box->add_item(TTR("Vector")); + type_box->add_item(TTR("Boolean")); + type_box->add_item(TTR("Transform")); + type_box->select(group_node->get_output_port_type(i)); + type_box->set_custom_minimum_size(Size2(100 * EDSCALE, 0)); + type_box->connect("item_selected", callable_mp(VisualShaderEditor::get_singleton(), &VisualShaderEditor::_change_output_port_type), varray(p_id, i), CONNECT_DEFERRED); + } else { + Label *label = memnew(Label); + label->set_text(name_right); + label->add_theme_style_override("normal", label_style); //more compact + hb->add_child(label); + } + } + } + + if (valid_right && visual_shader->get_shader_type() == VisualShader::TYPE_FRAGMENT && port_right != VisualShaderNode::PORT_TYPE_TRANSFORM && port_right != VisualShaderNode::PORT_TYPE_SAMPLER) { + TextureButton *preview = memnew(TextureButton); + preview->set_toggle_mode(true); + preview->set_normal_texture(VisualShaderEditor::get_singleton()->get_theme_icon("GuiVisibilityHidden", "EditorIcons")); + preview->set_pressed_texture(VisualShaderEditor::get_singleton()->get_theme_icon("GuiVisibilityVisible", "EditorIcons")); + preview->set_v_size_flags(Control::SIZE_SHRINK_CENTER); + + register_output_port(p_id, i, preview); + + preview->connect("pressed", callable_mp(VisualShaderEditor::get_singleton(), &VisualShaderEditor::_preview_select_port), varray(p_id, i), CONNECT_DEFERRED); + hb->add_child(preview); + } + + if (is_group) { + offset = memnew(Control); + offset->set_custom_minimum_size(Size2(0, 5 * EDSCALE)); + node->add_child(offset); + port_offset++; + } + + node->add_child(hb); + + node->set_slot(i + port_offset, valid_left, port_left, type_color[port_left], valid_right, port_right, type_color[port_right]); + } + + if (vsnode->get_output_port_for_preview() >= 0) { + show_port_preview(p_type, p_id, vsnode->get_output_port_for_preview()); + } + + offset = memnew(Control); + offset->set_custom_minimum_size(Size2(0, 4 * EDSCALE)); + node->add_child(offset); + + String error = vsnode->get_warning(visual_shader->get_mode(), p_type); + if (error != String()) { + Label *error_label = memnew(Label); + error_label->add_theme_color_override("font_color", VisualShaderEditor::get_singleton()->get_theme_color("error_color", "Editor")); + error_label->set_text(error); + node->add_child(error_label); + } + + if (is_expression) { + CodeEdit *expression_box = memnew(CodeEdit); + Ref<CodeHighlighter> expression_syntax_highlighter; + expression_syntax_highlighter.instance(); + expression_node->set_control(expression_box, 0); + node->add_child(expression_box); + + Color background_color = EDITOR_GET("text_editor/highlighting/background_color"); + Color text_color = EDITOR_GET("text_editor/highlighting/text_color"); + Color keyword_color = EDITOR_GET("text_editor/highlighting/keyword_color"); + Color comment_color = EDITOR_GET("text_editor/highlighting/comment_color"); + Color symbol_color = EDITOR_GET("text_editor/highlighting/symbol_color"); + Color function_color = EDITOR_GET("text_editor/highlighting/function_color"); + Color number_color = EDITOR_GET("text_editor/highlighting/number_color"); + Color members_color = EDITOR_GET("text_editor/highlighting/member_variable_color"); + + expression_box->set_syntax_highlighter(expression_syntax_highlighter); + expression_box->add_theme_color_override("background_color", background_color); + + for (List<String>::Element *E = VisualShaderEditor::get_singleton()->keyword_list.front(); E; E = E->next()) { + expression_syntax_highlighter->add_keyword_color(E->get(), keyword_color); + } + + expression_box->add_theme_font_override("font", VisualShaderEditor::get_singleton()->get_theme_font("expression", "EditorFonts")); + expression_box->add_theme_color_override("font_color", text_color); + expression_syntax_highlighter->set_number_color(number_color); + expression_syntax_highlighter->set_symbol_color(symbol_color); + expression_syntax_highlighter->set_function_color(function_color); + expression_syntax_highlighter->set_member_variable_color(members_color); + expression_syntax_highlighter->add_color_region("/*", "*/", comment_color, false); + expression_syntax_highlighter->add_color_region("//", "", comment_color, true); + + expression_box->set_text(expression); + expression_box->set_context_menu_enabled(false); + expression_box->set_draw_line_numbers(true); + + expression_box->connect("focus_exited", callable_mp(VisualShaderEditor::get_singleton(), &VisualShaderEditor::_expression_focus_out), varray(expression_box, p_id)); + } + + if (!uniform.is_valid()) { + VisualShaderEditor::get_singleton()->graph->add_child(node); + VisualShaderEditor::get_singleton()->_update_created_node(node); + if (is_group) { + call_deferred("_set_node_size", (int)p_type, p_id, size); + } + } +} + +void VisualShaderGraphPlugin::remove_node(VisualShader::Type p_type, int p_id) { + if (visual_shader->get_shader_type() == p_type && links.has(p_id)) { + Ref<VisualShaderNodeUniform> uniform = Ref<VisualShaderNode>(links[p_id].visual_node); + + if (uniform.is_valid()) { + VisualShaderEditor::get_singleton()->call_deferred("_update_uniforms"); + } + + links[p_id].graph_node->get_parent()->remove_child(links[p_id].graph_node); + memdelete(links[p_id].graph_node); + links.erase(p_id); + } +} + +void VisualShaderGraphPlugin::connect_nodes(VisualShader::Type p_type, int p_from_node, int p_from_port, int p_to_node, int p_to_port) { + if (visual_shader->get_shader_type() == p_type) { + VisualShaderEditor::get_singleton()->graph->connect_node(itos(p_from_node), p_from_port, itos(p_to_node), p_to_port); + if (links[p_to_node].input_ports.has(p_to_port) && links[p_to_node].input_ports[p_to_port].default_input_button != nullptr) { + links[p_to_node].input_ports[p_to_port].default_input_button->hide(); + } + } +} + +void VisualShaderGraphPlugin::disconnect_nodes(VisualShader::Type p_type, int p_from_node, int p_from_port, int p_to_node, int p_to_port) { + if (visual_shader->get_shader_type() == p_type) { + VisualShaderEditor::get_singleton()->graph->disconnect_node(itos(p_from_node), p_from_port, itos(p_to_node), p_to_port); + if (links[p_to_node].input_ports.has(p_to_port) && links[p_to_node].input_ports[p_to_port].default_input_button != nullptr && links[p_to_node].visual_node->get_input_port_default_value(p_to_port).get_type() != Variant::NIL) { + links[p_to_node].input_ports[p_to_port].default_input_button->show(); + set_input_port_default_value(p_type, p_to_node, p_to_port, links[p_to_node].visual_node->get_input_port_default_value(p_to_port)); + } + } +} + +VisualShaderGraphPlugin::~VisualShaderGraphPlugin() { +} + +///////////////// + void VisualShaderEditor::edit(VisualShader *p_visual_shader) { bool changed = false; if (p_visual_shader) { @@ -71,6 +644,7 @@ void VisualShaderEditor::edit(VisualShader *p_visual_shader) { } } visual_shader = Ref<VisualShader>(p_visual_shader); + graph_plugin->register_shader(visual_shader.ptr()); if (!visual_shader->is_connected("changed", callable_mp(this, &VisualShaderEditor::_update_preview))) { visual_shader->connect("changed", callable_mp(this, &VisualShaderEditor::_update_preview)); } @@ -81,6 +655,7 @@ void VisualShaderEditor::edit(VisualShader *p_visual_shader) { } #endif visual_shader->set_graph_offset(graph->get_scroll_ofs() / EDSCALE); + _set_mode(visual_shader->get_mode()); } else { if (visual_shader.is_valid()) { if (visual_shader->is_connected("changed", callable_mp(this, &VisualShaderEditor::_update_preview))) { @@ -97,8 +672,8 @@ void VisualShaderEditor::edit(VisualShader *p_visual_shader) { _clear_buffer(); _update_options_menu(); _update_preview(); + _update_graph(); } - _update_graph(); } } @@ -168,34 +743,18 @@ bool VisualShaderEditor::_is_available(int p_mode) { if (p_mode != -1) { switch (current_mode) { - case VisualShader::TYPE_VERTEX: + case 0: // Vertex or Emit current_mode = 1; break; - case VisualShader::TYPE_FRAGMENT: + case 1: // Fragment or Process current_mode = 2; break; - case VisualShader::TYPE_LIGHT: + case 2: // Light or End current_mode = 4; break; default: break; } - - int temp_mode = 0; - - if (p_mode & VisualShader::TYPE_FRAGMENT) { - temp_mode |= 2; - } - - if (p_mode & VisualShader::TYPE_LIGHT) { - temp_mode |= 4; - } - - if (temp_mode == 0) { - temp_mode |= 1; - } - - p_mode = temp_mode; } return (p_mode == -1 || (p_mode & current_mode) != 0); @@ -404,6 +963,21 @@ void VisualShaderEditor::_update_options_menu() { } } +void VisualShaderEditor::_set_mode(int p_which) { + if (p_which == VisualShader::MODE_PARTICLES) { + edit_type_standart->set_visible(false); + edit_type_particles->set_visible(true); + edit_type = edit_type_particles; + particles_mode = true; + } else { + edit_type_particles->set_visible(false); + edit_type_standart->set_visible(true); + edit_type = edit_type_standart; + particles_mode = false; + } + visual_shader->set_shader_type(get_current_shader_type()); +} + Size2 VisualShaderEditor::get_minimum_size() const { return Size2(10, 200); } @@ -418,15 +992,6 @@ void VisualShaderEditor::_draw_color_over_button(Object *obj, Color p_color) { button->draw_rect(Rect2(normal->get_offset(), button->get_size() - normal->get_minimum_size()), p_color); } -static Ref<StyleBoxEmpty> make_empty_stylebox(float p_margin_left = -1, float p_margin_top = -1, float p_margin_right = -1, float p_margin_bottom = -1) { - Ref<StyleBoxEmpty> style(memnew(StyleBoxEmpty)); - style->set_default_margin(MARGIN_LEFT, p_margin_left * EDSCALE); - style->set_default_margin(MARGIN_RIGHT, p_margin_right * EDSCALE); - style->set_default_margin(MARGIN_BOTTOM, p_margin_bottom * EDSCALE); - style->set_default_margin(MARGIN_TOP, p_margin_top * EDSCALE); - return style; -} - void VisualShaderEditor::_update_created_node(GraphNode *node) { if (EditorSettings::get_singleton()->get("interface/theme/use_graph_node_headers")) { Ref<StyleBoxFlat> sb = node->get_theme_stylebox("frame", "GraphNode"); @@ -450,49 +1015,9 @@ void VisualShaderEditor::_update_created_node(GraphNode *node) { } } -void VisualShaderEditor::_update_graph() { - if (updating) { - return; - } - - if (visual_shader.is_null()) { - return; - } - - graph->set_scroll_ofs(visual_shader->get_graph_offset() * EDSCALE); - - VisualShader::Type type = VisualShader::Type(edit_type->get_selected()); - graph->clear_connections(); - //erase all nodes - for (int i = 0; i < graph->get_child_count(); i++) { - if (Object::cast_to<GraphNode>(graph->get_child(i))) { - Node *node = graph->get_child(i); - graph->remove_child(node); - memdelete(node); - i--; - } - } - - static const Color type_color[6] = { - Color(0.38, 0.85, 0.96), // scalar (float) - Color(0.49, 0.78, 0.94), // scalar (int) - Color(0.84, 0.49, 0.93), // vector - Color(0.55, 0.65, 0.94), // boolean - Color(0.96, 0.66, 0.43), // transform - Color(1.0, 1.0, 0.0), // sampler - }; - - List<VisualShader::Connection> connections; - visual_shader->get_node_connections(type, &connections); - - Ref<StyleBoxEmpty> label_style = make_empty_stylebox(2, 1, 2, 1); - - Vector<int> nodes = visual_shader->get_node_list(type); - +void VisualShaderEditor::_update_uniforms() { VisualShaderNodeUniformRef::clear_uniforms(); - // scan for all uniforms - for (int t = 0; t < VisualShader::TYPE_MAX; t++) { Vector<int> tnodes = visual_shader->get_node_list((VisualShader::Type)t); for (int i = 0; i < tnodes.size(); i++) { @@ -527,388 +1052,49 @@ void VisualShaderEditor::_update_graph() { } } } +} - Control *offset; - - for (int n_i = 0; n_i < nodes.size(); n_i++) { - Vector2 position = visual_shader->get_node_position(type, nodes[n_i]); - Ref<VisualShaderNode> vsnode = visual_shader->get_node(type, nodes[n_i]); - - Ref<VisualShaderNodeGroupBase> group_node = Object::cast_to<VisualShaderNodeGroupBase>(vsnode.ptr()); - bool is_group = !group_node.is_null(); - Size2 size = Size2(0, 0); - - Ref<VisualShaderNodeExpression> expression_node = Object::cast_to<VisualShaderNodeExpression>(group_node.ptr()); - bool is_expression = !expression_node.is_null(); - String expression = ""; - - GraphNode *node = memnew(GraphNode); - - if (is_group) { - size = group_node->get_size(); - - node->set_resizable(true); - node->connect("resize_request", callable_mp(this, &VisualShaderEditor::_node_resized), varray((int)type, nodes[n_i])); - } - if (is_expression) { - expression = expression_node->get_expression(); - } - - node->set_offset(position); - - node->set_title(vsnode->get_caption()); - node->set_name(itos(nodes[n_i])); - - if (nodes[n_i] >= 2) { - node->set_show_close_button(true); - node->connect("close_request", callable_mp(this, &VisualShaderEditor::_delete_request), varray(nodes[n_i]), CONNECT_DEFERRED); - } - - node->connect("dragged", callable_mp(this, &VisualShaderEditor::_node_dragged), varray(nodes[n_i])); - - Control *custom_editor = nullptr; - int port_offset = 0; - - if (is_group) { - port_offset += 2; - } - - Ref<VisualShaderNodeUniform> uniform = vsnode; - Ref<VisualShaderNodeFloatUniform> float_uniform = vsnode; - Ref<VisualShaderNodeIntUniform> int_uniform = vsnode; - Ref<VisualShaderNodeVec3Uniform> vec3_uniform = vsnode; - Ref<VisualShaderNodeColorUniform> color_uniform = vsnode; - Ref<VisualShaderNodeBooleanUniform> bool_uniform = vsnode; - Ref<VisualShaderNodeTransformUniform> transform_uniform = vsnode; - if (uniform.is_valid()) { - graph->add_child(node); - _update_created_node(node); - - LineEdit *uniform_name = memnew(LineEdit); - uniform_name->set_text(uniform->get_uniform_name()); - node->add_child(uniform_name); - uniform_name->connect("text_entered", callable_mp(this, &VisualShaderEditor::_line_edit_changed), varray(uniform_name, nodes[n_i])); - uniform_name->connect("focus_exited", callable_mp(this, &VisualShaderEditor::_line_edit_focus_out), varray(uniform_name, nodes[n_i])); - - String error = vsnode->get_warning(visual_shader->get_mode(), type); - if (error != String()) { - offset = memnew(Control); - offset->set_custom_minimum_size(Size2(0, 4 * EDSCALE)); - node->add_child(offset); - Label *error_label = memnew(Label); - error_label->add_theme_color_override("font_color", get_theme_color("error_color", "Editor")); - error_label->set_text(error); - node->add_child(error_label); - } - - if (vsnode->get_input_port_count() == 0 && vsnode->get_output_port_count() == 1 && vsnode->get_output_port_name(0) == "") { - //shortcut - VisualShaderNode::PortType port_right = vsnode->get_output_port_type(0); - node->set_slot(0, false, VisualShaderNode::PORT_TYPE_SCALAR, Color(), true, port_right, type_color[port_right]); - if (!float_uniform.is_valid() && !int_uniform.is_valid() && !vec3_uniform.is_valid() && !color_uniform.is_valid() && !bool_uniform.is_valid() && !transform_uniform.is_valid()) { - continue; - } - } - port_offset++; - } - - for (int i = 0; i < plugins.size(); i++) { - custom_editor = plugins.write[i]->create_editor(visual_shader, vsnode); - if (custom_editor) { - break; - } - } - - if (custom_editor && !float_uniform.is_valid() && !int_uniform.is_valid() && !vec3_uniform.is_valid() && !bool_uniform.is_valid() && !transform_uniform.is_valid() && vsnode->get_output_port_count() > 0 && vsnode->get_output_port_name(0) == "" && (vsnode->get_input_port_count() == 0 || vsnode->get_input_port_name(0) == "")) { - //will be embedded in first port - } else if (custom_editor) { - port_offset++; - node->add_child(custom_editor); - if (color_uniform.is_valid()) { - custom_editor->call_deferred("_show_prop_names", true); - } - if (float_uniform.is_valid() || int_uniform.is_valid() || vec3_uniform.is_valid() || bool_uniform.is_valid() || transform_uniform.is_valid()) { - custom_editor->call_deferred("_show_prop_names", true); - continue; - } - custom_editor = nullptr; - } - - if (is_group) { - offset = memnew(Control); - offset->set_custom_minimum_size(Size2(0, 6 * EDSCALE)); - node->add_child(offset); - - if (group_node->is_editable()) { - HBoxContainer *hb2 = memnew(HBoxContainer); - - Button *add_input_btn = memnew(Button); - add_input_btn->set_text(TTR("Add Input")); - add_input_btn->connect("pressed", callable_mp(this, &VisualShaderEditor::_add_input_port), varray(nodes[n_i], group_node->get_free_input_port_id(), VisualShaderNode::PORT_TYPE_VECTOR, "input" + itos(group_node->get_free_input_port_id())), CONNECT_DEFERRED); - hb2->add_child(add_input_btn); - - hb2->add_spacer(); - - Button *add_output_btn = memnew(Button); - add_output_btn->set_text(TTR("Add Output")); - add_output_btn->connect("pressed", callable_mp(this, &VisualShaderEditor::_add_output_port), varray(nodes[n_i], group_node->get_free_output_port_id(), VisualShaderNode::PORT_TYPE_VECTOR, "output" + itos(group_node->get_free_output_port_id())), CONNECT_DEFERRED); - hb2->add_child(add_output_btn); - - node->add_child(hb2); - } - } - - for (int i = 0; i < MAX(vsnode->get_input_port_count(), vsnode->get_output_port_count()); i++) { - if (vsnode->is_port_separator(i)) { - node->add_child(memnew(HSeparator)); - port_offset++; - } - - bool valid_left = i < vsnode->get_input_port_count(); - VisualShaderNode::PortType port_left = VisualShaderNode::PORT_TYPE_SCALAR; - bool port_left_used = false; - String name_left; - if (valid_left) { - name_left = vsnode->get_input_port_name(i); - port_left = vsnode->get_input_port_type(i); - for (List<VisualShader::Connection>::Element *E = connections.front(); E; E = E->next()) { - if (E->get().to_node == nodes[n_i] && E->get().to_port == i) { - port_left_used = true; - } - } - } - - bool valid_right = i < vsnode->get_output_port_count(); - VisualShaderNode::PortType port_right = VisualShaderNode::PORT_TYPE_SCALAR; - String name_right; - if (valid_right) { - name_right = vsnode->get_output_port_name(i); - port_right = vsnode->get_output_port_type(i); - } - - HBoxContainer *hb = memnew(HBoxContainer); - hb->add_theme_constant_override("separation", 7 * EDSCALE); - - Variant default_value; - - if (valid_left && !port_left_used) { - default_value = vsnode->get_input_port_default_value(i); - } - - if (default_value.get_type() != Variant::NIL) { // only a label - Button *button = memnew(Button); - hb->add_child(button); - button->connect("pressed", callable_mp(this, &VisualShaderEditor::_edit_port_default_input), varray(button, nodes[n_i], i)); - - switch (default_value.get_type()) { - case Variant::COLOR: { - button->set_custom_minimum_size(Size2(30, 0) * EDSCALE); - button->connect("draw", callable_mp(this, &VisualShaderEditor::_draw_color_over_button), varray(button, default_value)); - } break; - case Variant::BOOL: { - button->set_text(((bool)default_value) ? "true" : "false"); - } break; - case Variant::INT: - case Variant::FLOAT: { - button->set_text(String::num(default_value, 4)); - } break; - case Variant::VECTOR3: { - Vector3 v = default_value; - button->set_text(String::num(v.x, 3) + "," + String::num(v.y, 3) + "," + String::num(v.z, 3)); - } break; - default: { - } - } - } - - if (i == 0 && custom_editor) { - hb->add_child(custom_editor); - custom_editor->set_h_size_flags(SIZE_EXPAND_FILL); - } else { - if (valid_left) { - if (is_group) { - OptionButton *type_box = memnew(OptionButton); - hb->add_child(type_box); - type_box->add_item(TTR("Float")); - type_box->add_item(TTR("Int")); - type_box->add_item(TTR("Vector")); - type_box->add_item(TTR("Boolean")); - type_box->add_item(TTR("Transform")); - type_box->add_item(TTR("Sampler")); - type_box->select(group_node->get_input_port_type(i)); - type_box->set_custom_minimum_size(Size2(100 * EDSCALE, 0)); - type_box->connect("item_selected", callable_mp(this, &VisualShaderEditor::_change_input_port_type), varray(nodes[n_i], i), CONNECT_DEFERRED); - - LineEdit *name_box = memnew(LineEdit); - hb->add_child(name_box); - name_box->set_custom_minimum_size(Size2(65 * EDSCALE, 0)); - name_box->set_h_size_flags(SIZE_EXPAND_FILL); - name_box->set_text(name_left); - name_box->connect("text_entered", callable_mp(this, &VisualShaderEditor::_change_input_port_name), varray(name_box, nodes[n_i], i)); - name_box->connect("focus_exited", callable_mp(this, &VisualShaderEditor::_port_name_focus_out), varray(name_box, nodes[n_i], i, false)); - - Button *remove_btn = memnew(Button); - remove_btn->set_icon(EditorNode::get_singleton()->get_gui_base()->get_theme_icon("Remove", "EditorIcons")); - remove_btn->set_tooltip(TTR("Remove") + " " + name_left); - remove_btn->connect("pressed", callable_mp(this, &VisualShaderEditor::_remove_input_port), varray(nodes[n_i], i), CONNECT_DEFERRED); - hb->add_child(remove_btn); - } else { - Label *label = memnew(Label); - label->set_text(name_left); - label->add_theme_style_override("normal", label_style); //more compact - hb->add_child(label); - - if (vsnode->get_input_port_default_hint(i) != "" && !port_left_used) { - Label *hint_label = memnew(Label); - hint_label->set_text("[" + vsnode->get_input_port_default_hint(i) + "]"); - hint_label->add_theme_color_override("font_color", get_theme_color("font_color_readonly", "TextEdit")); - hint_label->add_theme_style_override("normal", label_style); - hb->add_child(hint_label); - } - } - } - - if (!is_group) { - hb->add_spacer(); - } - - if (valid_right) { - if (is_group) { - Button *remove_btn = memnew(Button); - remove_btn->set_icon(EditorNode::get_singleton()->get_gui_base()->get_theme_icon("Remove", "EditorIcons")); - remove_btn->set_tooltip(TTR("Remove") + " " + name_left); - remove_btn->connect("pressed", callable_mp(this, &VisualShaderEditor::_remove_output_port), varray(nodes[n_i], i), CONNECT_DEFERRED); - hb->add_child(remove_btn); - - LineEdit *name_box = memnew(LineEdit); - hb->add_child(name_box); - name_box->set_custom_minimum_size(Size2(65 * EDSCALE, 0)); - name_box->set_h_size_flags(SIZE_EXPAND_FILL); - name_box->set_text(name_right); - name_box->connect("text_entered", callable_mp(this, &VisualShaderEditor::_change_output_port_name), varray(name_box, nodes[n_i], i)); - name_box->connect("focus_exited", callable_mp(this, &VisualShaderEditor::_port_name_focus_out), varray(name_box, nodes[n_i], i, true)); - - OptionButton *type_box = memnew(OptionButton); - hb->add_child(type_box); - type_box->add_item(TTR("Float")); - type_box->add_item(TTR("Int")); - type_box->add_item(TTR("Vector")); - type_box->add_item(TTR("Boolean")); - type_box->add_item(TTR("Transform")); - type_box->select(group_node->get_output_port_type(i)); - type_box->set_custom_minimum_size(Size2(100 * EDSCALE, 0)); - type_box->connect("item_selected", callable_mp(this, &VisualShaderEditor::_change_output_port_type), varray(nodes[n_i], i), CONNECT_DEFERRED); - } else { - Label *label = memnew(Label); - label->set_text(name_right); - label->add_theme_style_override("normal", label_style); //more compact - hb->add_child(label); - } - } - } - - if (valid_right && edit_type->get_selected() == VisualShader::TYPE_FRAGMENT && port_right != VisualShaderNode::PORT_TYPE_TRANSFORM && port_right != VisualShaderNode::PORT_TYPE_SAMPLER) { - TextureButton *preview = memnew(TextureButton); - preview->set_toggle_mode(true); - preview->set_normal_texture(get_theme_icon("GuiVisibilityHidden", "EditorIcons")); - preview->set_pressed_texture(get_theme_icon("GuiVisibilityVisible", "EditorIcons")); - preview->set_v_size_flags(SIZE_SHRINK_CENTER); - - if (vsnode->get_output_port_for_preview() == i) { - preview->set_pressed(true); - } - - preview->connect("pressed", callable_mp(this, &VisualShaderEditor::_preview_select_port), varray(nodes[n_i], i), CONNECT_DEFERRED); - hb->add_child(preview); - } - - if (is_group) { - offset = memnew(Control); - offset->set_custom_minimum_size(Size2(0, 5 * EDSCALE)); - node->add_child(offset); - port_offset++; - } - - node->add_child(hb); - - node->set_slot(i + port_offset, valid_left, port_left, type_color[port_left], valid_right, port_right, type_color[port_right]); - } - - if (vsnode->get_output_port_for_preview() >= 0) { - int port_type = vsnode->get_output_port_type(vsnode->get_output_port_for_preview()); +void VisualShaderEditor::_update_graph() { + if (updating) { + return; + } - if (port_type != VisualShaderNode::PORT_TYPE_TRANSFORM && port_type != VisualShaderNode::PORT_TYPE_SAMPLER) { - offset = memnew(Control); - offset->set_custom_minimum_size(Size2(0, 5 * EDSCALE)); - node->add_child(offset); + if (visual_shader.is_null()) { + return; + } - VisualShaderNodePortPreview *port_preview = memnew(VisualShaderNodePortPreview); - port_preview->setup(visual_shader, type, nodes[n_i], vsnode->get_output_port_for_preview()); - port_preview->set_h_size_flags(SIZE_SHRINK_CENTER); - node->add_child(port_preview); - } - } + graph->set_scroll_ofs(visual_shader->get_graph_offset() * EDSCALE); - offset = memnew(Control); - offset->set_custom_minimum_size(Size2(0, 4 * EDSCALE)); - node->add_child(offset); + VisualShader::Type type = get_current_shader_type(); - String error = vsnode->get_warning(visual_shader->get_mode(), type); - if (error != String()) { - Label *error_label = memnew(Label); - error_label->add_theme_color_override("font_color", get_theme_color("error_color", "Editor")); - error_label->set_text(error); - node->add_child(error_label); + graph->clear_connections(); + //erase all nodes + for (int i = 0; i < graph->get_child_count(); i++) { + if (Object::cast_to<GraphNode>(graph->get_child(i))) { + Node *node = graph->get_child(i); + graph->remove_child(node); + memdelete(node); + i--; } + } - if (is_expression) { - TextEdit *expression_box = memnew(TextEdit); - Ref<CodeHighlighter> expression_syntax_highlighter; - expression_syntax_highlighter.instance(); - expression_node->set_control(expression_box, 0); - node->add_child(expression_box); - - Color background_color = EDITOR_GET("text_editor/highlighting/background_color"); - Color text_color = EDITOR_GET("text_editor/highlighting/text_color"); - Color keyword_color = EDITOR_GET("text_editor/highlighting/keyword_color"); - Color comment_color = EDITOR_GET("text_editor/highlighting/comment_color"); - Color symbol_color = EDITOR_GET("text_editor/highlighting/symbol_color"); - Color function_color = EDITOR_GET("text_editor/highlighting/function_color"); - Color number_color = EDITOR_GET("text_editor/highlighting/number_color"); - Color members_color = EDITOR_GET("text_editor/highlighting/member_variable_color"); - - expression_box->set_syntax_highlighter(expression_syntax_highlighter); - expression_box->add_theme_color_override("background_color", background_color); + List<VisualShader::Connection> connections; + visual_shader->get_node_connections(type, &connections); + graph_plugin->set_connections(connections); - for (List<String>::Element *E = keyword_list.front(); E; E = E->next()) { - expression_syntax_highlighter->add_keyword_color(E->get(), keyword_color); - } + Vector<int> nodes = visual_shader->get_node_list(type); - expression_box->add_theme_font_override("font", get_theme_font("expression", "EditorFonts")); - expression_box->add_theme_color_override("font_color", text_color); - expression_syntax_highlighter->set_number_color(number_color); - expression_syntax_highlighter->set_symbol_color(symbol_color); - expression_syntax_highlighter->set_function_color(function_color); - expression_syntax_highlighter->set_member_variable_color(members_color); - expression_syntax_highlighter->add_color_region("/*", "*/", comment_color, false); - expression_syntax_highlighter->add_color_region("//", "", comment_color, true); + _update_uniforms(); - expression_box->set_text(expression); - expression_box->set_context_menu_enabled(false); - expression_box->set_show_line_numbers(true); + graph_plugin->clear_links(); + graph_plugin->make_dirty(true); - expression_box->connect("focus_exited", callable_mp(this, &VisualShaderEditor::_expression_focus_out), varray(expression_box, nodes[n_i])); - } - - if (!uniform.is_valid()) { - graph->add_child(node); - _update_created_node(node); - if (is_group) { - call_deferred("_set_node_size", (int)type, nodes[n_i], size); - } - } + for (int n_i = 0; n_i < nodes.size(); n_i++) { + graph_plugin->add_node(type, nodes[n_i]); } + graph_plugin->make_dirty(false); + for (List<VisualShader::Connection>::Element *E = connections.front(); E; E = E->next()) { int from = E->get().from_node; int from_idx = E->get().from_port; @@ -919,8 +1105,18 @@ void VisualShaderEditor::_update_graph() { } } +VisualShader::Type VisualShaderEditor::get_current_shader_type() const { + VisualShader::Type type; + if (particles_mode) { + type = VisualShader::Type(edit_type->get_selected() + 3); + } else { + type = VisualShader::Type(edit_type->get_selected()); + } + return type; +} + void VisualShaderEditor::_add_input_port(int p_node, int p_port, int p_port_type, const String &p_name) { - VisualShader::Type type = VisualShader::Type(edit_type->get_selected()); + VisualShader::Type type = get_current_shader_type(); Ref<VisualShaderNodeExpression> node = visual_shader->get_node(type, p_node); if (node.is_null()) { return; @@ -937,7 +1133,7 @@ void VisualShaderEditor::_add_input_port(int p_node, int p_port, int p_port_type } void VisualShaderEditor::_add_output_port(int p_node, int p_port, int p_port_type, const String &p_name) { - VisualShader::Type type = VisualShader::Type(edit_type->get_selected()); + VisualShader::Type type = get_current_shader_type(); Ref<VisualShaderNodeGroupBase> node = visual_shader->get_node(type, p_node); if (node.is_null()) { return; @@ -954,7 +1150,7 @@ void VisualShaderEditor::_add_output_port(int p_node, int p_port, int p_port_typ } void VisualShaderEditor::_change_input_port_type(int p_type, int p_node, int p_port) { - VisualShader::Type type = VisualShader::Type(edit_type->get_selected()); + VisualShader::Type type = get_current_shader_type(); Ref<VisualShaderNodeGroupBase> node = visual_shader->get_node(type, p_node); if (node.is_null()) { return; @@ -971,7 +1167,7 @@ void VisualShaderEditor::_change_input_port_type(int p_type, int p_node, int p_p } void VisualShaderEditor::_change_output_port_type(int p_type, int p_node, int p_port) { - VisualShader::Type type = VisualShader::Type(edit_type->get_selected()); + VisualShader::Type type = get_current_shader_type(); Ref<VisualShaderNodeGroupBase> node = visual_shader->get_node(type, p_node); if (node.is_null()) { return; @@ -988,7 +1184,7 @@ void VisualShaderEditor::_change_output_port_type(int p_type, int p_node, int p_ } void VisualShaderEditor::_change_input_port_name(const String &p_text, Object *line_edit, int p_node_id, int p_port_id) { - VisualShader::Type type = VisualShader::Type(edit_type->get_selected()); + VisualShader::Type type = get_current_shader_type(); Ref<VisualShaderNodeGroupBase> node = visual_shader->get_node(type, p_node_id); ERR_FAIL_COND(!node.is_valid()); @@ -1002,7 +1198,7 @@ void VisualShaderEditor::_change_input_port_name(const String &p_text, Object *l } void VisualShaderEditor::_change_output_port_name(const String &p_text, Object *line_edit, int p_node_id, int p_port_id) { - VisualShader::Type type = VisualShader::Type(edit_type->get_selected()); + VisualShader::Type type = get_current_shader_type(); Ref<VisualShaderNodeGroupBase> node = visual_shader->get_node(type, p_node_id); ERR_FAIL_COND(!node.is_valid()); @@ -1016,7 +1212,7 @@ void VisualShaderEditor::_change_output_port_name(const String &p_text, Object * } void VisualShaderEditor::_remove_input_port(int p_node, int p_port) { - VisualShader::Type type = VisualShader::Type(edit_type->get_selected()); + VisualShader::Type type = get_current_shader_type(); Ref<VisualShaderNodeGroupBase> node = visual_shader->get_node(type, p_node); if (node.is_null()) { return; @@ -1059,7 +1255,7 @@ void VisualShaderEditor::_remove_input_port(int p_node, int p_port) { } void VisualShaderEditor::_remove_output_port(int p_node, int p_port) { - VisualShader::Type type = VisualShader::Type(edit_type->get_selected()); + VisualShader::Type type = get_current_shader_type(); Ref<VisualShaderNodeGroupBase> node = visual_shader->get_node(type, p_node); if (node.is_null()) { return; @@ -1101,14 +1297,14 @@ void VisualShaderEditor::_remove_output_port(int p_node, int p_port) { undo_redo->commit_action(); } -void VisualShaderEditor::_expression_focus_out(Object *text_edit, int p_node) { - VisualShader::Type type = VisualShader::Type(edit_type->get_selected()); +void VisualShaderEditor::_expression_focus_out(Object *code_edit, int p_node) { + VisualShader::Type type = get_current_shader_type(); Ref<VisualShaderNodeExpression> node = visual_shader->get_node(type, p_node); if (node.is_null()) { return; } - TextEdit *expression_box = Object::cast_to<TextEdit>(text_edit); + CodeEdit *expression_box = Object::cast_to<CodeEdit>(code_edit); if (node->get_expression() == expression_box->get_text()) { return; @@ -1130,7 +1326,7 @@ void VisualShaderEditor::_rebuild() { } void VisualShaderEditor::_set_node_size(int p_type, int p_node, const Vector2 &p_size) { - VisualShader::Type type = VisualShader::Type(p_type); + VisualShader::Type type = get_current_shader_type(); Ref<VisualShaderNode> node = visual_shader->get_node(type, p_node); if (node.is_null()) { return; @@ -1177,7 +1373,7 @@ void VisualShaderEditor::_set_node_size(int p_type, int p_node, const Vector2 &p } void VisualShaderEditor::_node_resized(const Vector2 &p_new_size, int p_type, int p_node) { - VisualShader::Type type = VisualShader::Type(p_type); + VisualShader::Type type = get_current_shader_type(); Ref<VisualShaderNodeGroupBase> node = visual_shader->get_node(type, p_node); if (node.is_null()) { return; @@ -1190,25 +1386,25 @@ void VisualShaderEditor::_node_resized(const Vector2 &p_new_size, int p_type, in } void VisualShaderEditor::_preview_select_port(int p_node, int p_port) { - VisualShader::Type type = VisualShader::Type(edit_type->get_selected()); + VisualShader::Type type = get_current_shader_type(); Ref<VisualShaderNode> node = visual_shader->get_node(type, p_node); if (node.is_null()) { return; } - + int prev_port = node->get_output_port_for_preview(); if (node->get_output_port_for_preview() == p_port) { p_port = -1; //toggle it } - undo_redo->create_action(TTR("Set Uniform Name")); + undo_redo->create_action(p_port == -1 ? TTR("Hide Port Preview") : TTR("Show Port Preview")); undo_redo->add_do_method(node.ptr(), "set_output_port_for_preview", p_port); - undo_redo->add_undo_method(node.ptr(), "set_output_port_for_preview", node->get_output_port_for_preview()); - undo_redo->add_do_method(this, "_update_graph"); - undo_redo->add_undo_method(this, "_update_graph"); + undo_redo->add_undo_method(node.ptr(), "set_output_port_for_preview", prev_port); + undo_redo->add_do_method(graph_plugin.ptr(), "show_port_preview", (int)type, p_node, p_port); + undo_redo->add_undo_method(graph_plugin.ptr(), "show_port_preview", (int)type, p_node, prev_port); undo_redo->commit_action(); } void VisualShaderEditor::_line_edit_changed(const String &p_text, Object *line_edit, int p_node_id) { - VisualShader::Type type = VisualShader::Type(edit_type->get_selected()); + VisualShader::Type type = get_current_shader_type(); Ref<VisualShaderNodeUniform> node = visual_shader->get_node(type, p_node_id); ERR_FAIL_COND(!node.is_valid()); @@ -1233,7 +1429,7 @@ void VisualShaderEditor::_line_edit_focus_out(Object *line_edit, int p_node_id) } void VisualShaderEditor::_port_name_focus_out(Object *line_edit, int p_node_id, int p_port_id, bool p_output) { - VisualShader::Type type = VisualShader::Type(edit_type->get_selected()); + VisualShader::Type type = get_current_shader_type(); Ref<VisualShaderNodeGroupBase> node = visual_shader->get_node(type, p_node_id); ERR_FAIL_COND(!node.is_valid()); @@ -1284,7 +1480,7 @@ void VisualShaderEditor::_port_name_focus_out(Object *line_edit, int p_node_id, } void VisualShaderEditor::_port_edited() { - VisualShader::Type type = VisualShader::Type(edit_type->get_selected()); + VisualShader::Type type = get_current_shader_type(); Variant value = property_editor->get_variant(); Ref<VisualShaderNode> vsn = visual_shader->get_node(type, editing_node); @@ -1293,15 +1489,15 @@ void VisualShaderEditor::_port_edited() { undo_redo->create_action(TTR("Set Input Default Port")); undo_redo->add_do_method(vsn.ptr(), "set_input_port_default_value", editing_port, value); undo_redo->add_undo_method(vsn.ptr(), "set_input_port_default_value", editing_port, vsn->get_input_port_default_value(editing_port)); - undo_redo->add_do_method(this, "_update_graph"); - undo_redo->add_undo_method(this, "_update_graph"); + undo_redo->add_do_method(graph_plugin.ptr(), "set_input_port_default_value", type, editing_node, editing_port, value); + undo_redo->add_undo_method(graph_plugin.ptr(), "set_input_port_default_value", type, editing_node, editing_port, vsn->get_input_port_default_value(editing_port)); undo_redo->commit_action(); property_editor->hide(); } void VisualShaderEditor::_edit_port_default_input(Object *p_button, int p_node, int p_port) { - VisualShader::Type type = VisualShader::Type(edit_type->get_selected()); + VisualShader::Type type = get_current_shader_type(); Ref<VisualShaderNode> vsn = visual_shader->get_node(type, p_node); @@ -1467,13 +1663,15 @@ VisualShaderNode *VisualShaderEditor::_add_node(int p_idx, int p_op_idx) { } saved_node_pos_dirty = false; - VisualShader::Type type = VisualShader::Type(edit_type->get_selected()); + VisualShader::Type type = get_current_shader_type(); int id_to_use = visual_shader->get_valid_node_id(type); undo_redo->create_action(TTR("Add Node to Visual Shader")); undo_redo->add_do_method(visual_shader.ptr(), "add_node", type, vsnode, position, id_to_use); undo_redo->add_undo_method(visual_shader.ptr(), "remove_node", type, id_to_use); + undo_redo->add_do_method(graph_plugin.ptr(), "add_node", type, id_to_use); + undo_redo->add_undo_method(graph_plugin.ptr(), "remove_node", type, id_to_use); VisualShaderNodeExpression *expr = Object::cast_to<VisualShaderNodeExpression>(vsnode.ptr()); if (expr) { @@ -1488,6 +1686,8 @@ VisualShaderNode *VisualShaderEditor::_add_node(int p_idx, int p_op_idx) { if (visual_shader->is_port_types_compatible(vsnode->get_output_port_type(_from_slot), visual_shader->get_node(type, to_node)->get_input_port_type(to_slot))) { undo_redo->add_do_method(visual_shader.ptr(), "connect_nodes", type, _from_node, _from_slot, to_node, to_slot); undo_redo->add_undo_method(visual_shader.ptr(), "disconnect_nodes", type, _from_node, _from_slot, to_node, to_slot); + undo_redo->add_do_method(graph_plugin.ptr(), "connect_nodes", type, _from_node, _from_slot, to_node, to_slot); + undo_redo->add_undo_method(graph_plugin.ptr(), "disconnect_nodes", type, _from_node, _from_slot, to_node, to_slot); } } } else if (from_node != -1 && from_slot != -1) { @@ -1496,33 +1696,31 @@ VisualShaderNode *VisualShaderEditor::_add_node(int p_idx, int p_op_idx) { int _to_slot = 0; if (visual_shader->is_port_types_compatible(visual_shader->get_node(type, from_node)->get_output_port_type(from_slot), vsnode->get_input_port_type(_to_slot))) { - undo_redo->add_do_method(visual_shader.ptr(), "connect_nodes", type, from_node, from_slot, _to_node, _to_slot); undo_redo->add_undo_method(visual_shader.ptr(), "disconnect_nodes", type, from_node, from_slot, _to_node, _to_slot); + undo_redo->add_do_method(visual_shader.ptr(), "connect_nodes", type, from_node, from_slot, _to_node, _to_slot); + undo_redo->add_undo_method(graph_plugin.ptr(), "disconnect_nodes", type, from_node, from_slot, _to_node, _to_slot); + undo_redo->add_do_method(graph_plugin.ptr(), "connect_nodes", type, from_node, from_slot, _to_node, _to_slot); } } } - undo_redo->add_do_method(this, "_update_graph"); - undo_redo->add_undo_method(this, "_update_graph"); undo_redo->commit_action(); return vsnode.ptr(); } void VisualShaderEditor::_node_dragged(const Vector2 &p_from, const Vector2 &p_to, int p_node) { - VisualShader::Type type = VisualShader::Type(edit_type->get_selected()); + VisualShader::Type type = get_current_shader_type(); - updating = true; undo_redo->create_action(TTR("Node Moved")); undo_redo->add_do_method(visual_shader.ptr(), "set_node_position", type, p_node, p_to); undo_redo->add_undo_method(visual_shader.ptr(), "set_node_position", type, p_node, p_from); - undo_redo->add_do_method(this, "_update_graph"); - undo_redo->add_undo_method(this, "_update_graph"); + undo_redo->add_do_method(graph_plugin.ptr(), "set_node_position", type, p_node, p_to); + undo_redo->add_undo_method(graph_plugin.ptr(), "set_node_position", type, p_node, p_from); undo_redo->commit_action(); - updating = false; } void VisualShaderEditor::_connection_request(const String &p_from, int p_from_index, const String &p_to, int p_to_index) { - VisualShader::Type type = VisualShader::Type(edit_type->get_selected()); + VisualShader::Type type = get_current_shader_type(); int from = p_from.to_int(); int to = p_to.to_int(); @@ -1540,20 +1738,22 @@ void VisualShaderEditor::_connection_request(const String &p_from, int p_from_in if (E->get().to_node == to && E->get().to_port == p_to_index) { undo_redo->add_do_method(visual_shader.ptr(), "disconnect_nodes", type, E->get().from_node, E->get().from_port, E->get().to_node, E->get().to_port); undo_redo->add_undo_method(visual_shader.ptr(), "connect_nodes", type, E->get().from_node, E->get().from_port, E->get().to_node, E->get().to_port); + undo_redo->add_do_method(graph_plugin.ptr(), "disconnect_nodes", type, E->get().from_node, E->get().from_port, E->get().to_node, E->get().to_port); + undo_redo->add_undo_method(graph_plugin.ptr(), "connect_nodes", type, E->get().from_node, E->get().from_port, E->get().to_node, E->get().to_port); } } undo_redo->add_do_method(visual_shader.ptr(), "connect_nodes", type, from, p_from_index, to, p_to_index); undo_redo->add_undo_method(visual_shader.ptr(), "disconnect_nodes", type, from, p_from_index, to, p_to_index); - undo_redo->add_do_method(this, "_update_graph"); - undo_redo->add_undo_method(this, "_update_graph"); + undo_redo->add_do_method(graph_plugin.ptr(), "connect_nodes", type, from, p_from_index, to, p_to_index); + undo_redo->add_undo_method(graph_plugin.ptr(), "disconnect_nodes", type, from, p_from_index, to, p_to_index); undo_redo->commit_action(); } void VisualShaderEditor::_disconnection_request(const String &p_from, int p_from_index, const String &p_to, int p_to_index) { graph->disconnect_node(p_from, p_from_index, p_to, p_to_index); - VisualShader::Type type = VisualShader::Type(edit_type->get_selected()); + VisualShader::Type type = get_current_shader_type(); int from = p_from.to_int(); int to = p_to.to_int(); @@ -1562,8 +1762,8 @@ void VisualShaderEditor::_disconnection_request(const String &p_from, int p_from undo_redo->create_action(TTR("Nodes Disconnected")); undo_redo->add_do_method(visual_shader.ptr(), "disconnect_nodes", type, from, p_from_index, to, p_to_index); undo_redo->add_undo_method(visual_shader.ptr(), "connect_nodes", type, from, p_from_index, to, p_to_index); - undo_redo->add_do_method(this, "_update_graph"); - undo_redo->add_undo_method(this, "_update_graph"); + undo_redo->add_do_method(graph_plugin.ptr(), "disconnect_nodes", type, from, p_from_index, to, p_to_index); + undo_redo->add_undo_method(graph_plugin.ptr(), "connect_nodes", type, from, p_from_index, to, p_to_index); undo_redo->commit_action(); //updating = false; } @@ -1581,12 +1781,22 @@ void VisualShaderEditor::_connection_from_empty(const String &p_to, int p_to_slo } void VisualShaderEditor::_delete_request(int which) { - VisualShader::Type type = VisualShader::Type(edit_type->get_selected()); + VisualShader::Type type = get_current_shader_type(); Ref<VisualShaderNode> node = Ref<VisualShaderNode>(visual_shader->get_node(type, which)); undo_redo->create_action(TTR("Delete Node")); + + List<VisualShader::Connection> conns; + visual_shader->get_node_connections(type, &conns); + for (List<VisualShader::Connection>::Element *E = conns.front(); E; E = E->next()) { + if (E->get().from_node == which || E->get().to_node == which) { + undo_redo->add_do_method(graph_plugin.ptr(), "disconnect_nodes", type, E->get().from_node, E->get().from_port, E->get().to_node, E->get().to_port); + } + } + undo_redo->add_do_method(visual_shader.ptr(), "remove_node", type, which); undo_redo->add_undo_method(visual_shader.ptr(), "add_node", type, node, visual_shader->get_node_position(type, which), which); + undo_redo->add_undo_method(graph_plugin.ptr(), "add_node", type, which); undo_redo->add_do_method(this, "_clear_buffer"); undo_redo->add_undo_method(this, "_clear_buffer"); @@ -1605,22 +1815,19 @@ void VisualShaderEditor::_delete_request(int which) { undo_redo->add_undo_method(expression, "set_expression", expression->get_expression()); } - List<VisualShader::Connection> conns; - visual_shader->get_node_connections(type, &conns); - for (List<VisualShader::Connection>::Element *E = conns.front(); E; E = E->next()) { if (E->get().from_node == which || E->get().to_node == which) { undo_redo->add_undo_method(visual_shader.ptr(), "connect_nodes", type, E->get().from_node, E->get().from_port, E->get().to_node, E->get().to_port); + undo_redo->add_undo_method(graph_plugin.ptr(), "connect_nodes", type, E->get().from_node, E->get().from_port, E->get().to_node, E->get().to_port); } } - - undo_redo->add_do_method(this, "_update_graph"); - undo_redo->add_undo_method(this, "_update_graph"); + // delete a node from the graph + undo_redo->add_do_method(graph_plugin.ptr(), "remove_node", type, which); undo_redo->commit_action(); } void VisualShaderEditor::_node_selected(Object *p_node) { - VisualShader::Type type = VisualShader::Type(edit_type->get_selected()); + VisualShader::Type type = get_current_shader_type(); GraphNode *gn = Object::cast_to<GraphNode>(p_node); ERR_FAIL_COND(!gn); @@ -1874,12 +2081,13 @@ void VisualShaderEditor::_dup_paste_nodes(int p_type, int p_pasted_type, List<in Ref<VisualShaderNode> dupli = node->duplicate(); undo_redo->add_do_method(visual_shader.ptr(), "add_node", type, dupli, visual_shader->get_node_position(pasted_type, E->get()) + p_offset, id_from); - undo_redo->add_undo_method(visual_shader.ptr(), "remove_node", type, id_from); + undo_redo->add_do_method(graph_plugin.ptr(), "add_node", type, id_from); // duplicate size, inputs and outputs if node is group Ref<VisualShaderNodeGroupBase> group = Object::cast_to<VisualShaderNodeGroupBase>(node.ptr()); if (!group.is_null()) { undo_redo->add_do_method(dupli.ptr(), "set_size", group->get_size()); + undo_redo->add_do_method(graph_plugin.ptr(), "set_node_size", type, id_from, group->get_size()); undo_redo->add_do_method(dupli.ptr(), "set_inputs", group->get_inputs()); undo_redo->add_do_method(dupli.ptr(), "set_outputs", group->get_outputs()); } @@ -1900,12 +2108,19 @@ void VisualShaderEditor::_dup_paste_nodes(int p_type, int p_pasted_type, List<in continue; } if (connection_remap.has(E->get().from_node) && connection_remap.has(E->get().to_node)) { - undo_redo->add_do_method(visual_shader.ptr(), "connect_nodes_forced", type, connection_remap[E->get().from_node], E->get().from_port, connection_remap[E->get().to_node], E->get().to_port); + undo_redo->add_do_method(visual_shader.ptr(), "connect_nodes", type, connection_remap[E->get().from_node], E->get().from_port, connection_remap[E->get().to_node], E->get().to_port); + undo_redo->add_do_method(graph_plugin.ptr(), "connect_nodes", type, connection_remap[E->get().from_node], E->get().from_port, connection_remap[E->get().to_node], E->get().to_port); + undo_redo->add_undo_method(graph_plugin.ptr(), "disconnect_nodes", type, connection_remap[E->get().from_node], E->get().from_port, connection_remap[E->get().to_node], E->get().to_port); } } - undo_redo->add_do_method(this, "_update_graph"); - undo_redo->add_undo_method(this, "_update_graph"); + id_from = base_id; + for (List<int>::Element *E = r_nodes.front(); E; E = E->next()) { + undo_redo->add_undo_method(visual_shader.ptr(), "remove_node", type, id_from); + undo_redo->add_undo_method(graph_plugin.ptr(), "remove_node", type, id_from); + id_from++; + } + undo_redo->commit_action(); if (p_select) { @@ -1978,7 +2193,7 @@ void VisualShaderEditor::_paste_nodes(bool p_use_custom_position, const Vector2 } void VisualShaderEditor::_delete_nodes() { - VisualShader::Type type = VisualShader::Type(edit_type->get_selected()); + VisualShader::Type type = get_current_shader_type(); List<int> to_erase; for (int i = 0; i < graph->get_child_count(); i++) { @@ -1996,11 +2211,23 @@ void VisualShaderEditor::_delete_nodes() { undo_redo->create_action(TTR("Delete Nodes")); + List<VisualShader::Connection> conns; + visual_shader->get_node_connections(type, &conns); + + for (List<int>::Element *F = to_erase.front(); F; F = F->next()) { + for (List<VisualShader::Connection>::Element *E = conns.front(); E; E = E->next()) { + if (E->get().from_node == F->get() || E->get().to_node == F->get()) { + undo_redo->add_do_method(graph_plugin.ptr(), "disconnect_nodes", type, E->get().from_node, E->get().from_port, E->get().to_node, E->get().to_port); + } + } + } + for (List<int>::Element *F = to_erase.front(); F; F = F->next()) { Ref<VisualShaderNode> node = visual_shader->get_node(type, F->get()); undo_redo->add_do_method(visual_shader.ptr(), "remove_node", type, F->get()); undo_redo->add_undo_method(visual_shader.ptr(), "add_node", type, node, visual_shader->get_node_position(type, F->get()), F->get()); + undo_redo->add_undo_method(graph_plugin.ptr(), "add_node", type, F->get()); undo_redo->add_do_method(this, "_clear_buffer"); undo_redo->add_undo_method(this, "_clear_buffer"); @@ -2020,9 +2247,6 @@ void VisualShaderEditor::_delete_nodes() { } } - List<VisualShader::Connection> conns; - visual_shader->get_node_connections(type, &conns); - List<VisualShader::Connection> used_conns; for (List<int>::Element *F = to_erase.front(); F; F = F->next()) { for (List<VisualShader::Connection>::Element *E = conns.front(); E; E = E->next()) { @@ -2036,18 +2260,23 @@ void VisualShaderEditor::_delete_nodes() { } if (!cancel) { undo_redo->add_undo_method(visual_shader.ptr(), "connect_nodes", type, E->get().from_node, E->get().from_port, E->get().to_node, E->get().to_port); + undo_redo->add_undo_method(graph_plugin.ptr(), "connect_nodes", type, E->get().from_node, E->get().from_port, E->get().to_node, E->get().to_port); used_conns.push_back(E->get()); } } } } - undo_redo->add_do_method(this, "_update_graph"); - undo_redo->add_undo_method(this, "_update_graph"); + // delete nodes from the graph + for (List<int>::Element *F = to_erase.front(); F; F = F->next()) { + undo_redo->add_do_method(graph_plugin.ptr(), "remove_node", type, F->get()); + } + undo_redo->commit_action(); } void VisualShaderEditor::_mode_selected(int p_id) { + visual_shader->set_shader_type(particles_mode ? VisualShader::Type(p_id + 3) : VisualShader::Type(p_id)); _update_options_menu(); _update_graph(); } @@ -2069,7 +2298,7 @@ void VisualShaderEditor::_input_select_item(Ref<VisualShaderNodeInput> input, St if (type_changed) { //restore connections if type changed - VisualShader::Type type = VisualShader::Type(edit_type->get_selected()); + VisualShader::Type type = get_current_shader_type(); int id = visual_shader->find_node_id(type, input); List<VisualShader::Connection> conns; visual_shader->get_node_connections(type, &conns); @@ -2103,7 +2332,7 @@ void VisualShaderEditor::_uniform_select_item(Ref<VisualShaderNodeUniformRef> p_ if (type_changed) { //restore connections if type changed - VisualShader::Type type = VisualShader::Type(edit_type->get_selected()); + VisualShader::Type type = get_current_shader_type(); int id = visual_shader->find_node_id(type, p_uniform_ref); List<VisualShader::Connection> conns; visual_shader->get_node_connections(type, &conns); @@ -2349,6 +2578,8 @@ void VisualShaderEditor::_bind_methods() { ClassDB::bind_method("_uniform_select_item", &VisualShaderEditor::_uniform_select_item); ClassDB::bind_method("_set_node_size", &VisualShaderEditor::_set_node_size); ClassDB::bind_method("_clear_buffer", &VisualShaderEditor::_clear_buffer); + ClassDB::bind_method("_update_uniforms", &VisualShaderEditor::_update_uniforms); + ClassDB::bind_method("_set_mode", &VisualShaderEditor::_set_mode); ClassDB::bind_method(D_METHOD("get_drag_data_fw"), &VisualShaderEditor::get_drag_data_fw); ClassDB::bind_method(D_METHOD("can_drop_data_fw"), &VisualShaderEditor::can_drop_data_fw); @@ -2428,14 +2659,26 @@ VisualShaderEditor::VisualShaderEditor() { graph->get_zoom_hbox()->add_child(vs); graph->get_zoom_hbox()->move_child(vs, 0); - edit_type = memnew(OptionButton); - edit_type->add_item(TTR("Vertex")); - edit_type->add_item(TTR("Fragment")); - edit_type->add_item(TTR("Light")); - edit_type->select(1); - edit_type->connect("item_selected", callable_mp(this, &VisualShaderEditor::_mode_selected)); - graph->get_zoom_hbox()->add_child(edit_type); - graph->get_zoom_hbox()->move_child(edit_type, 0); + edit_type_standart = memnew(OptionButton); + edit_type_standart->add_item(TTR("Vertex")); + edit_type_standart->add_item(TTR("Fragment")); + edit_type_standart->add_item(TTR("Light")); + edit_type_standart->select(1); + edit_type_standart->connect("item_selected", callable_mp(this, &VisualShaderEditor::_mode_selected)); + + edit_type_particles = memnew(OptionButton); + edit_type_particles->add_item(TTR("Emit")); + edit_type_particles->add_item(TTR("Process")); + edit_type_particles->add_item(TTR("End")); + edit_type_particles->select(0); + edit_type_particles->connect("item_selected", callable_mp(this, &VisualShaderEditor::_mode_selected)); + + edit_type = edit_type_standart; + + graph->get_zoom_hbox()->add_child(edit_type_particles); + graph->get_zoom_hbox()->move_child(edit_type_particles, 0); + graph->get_zoom_hbox()->add_child(edit_type_standart); + graph->get_zoom_hbox()->move_child(edit_type_standart, 0); add_node = memnew(Button); add_node->set_flat(true); @@ -2458,14 +2701,14 @@ VisualShaderEditor::VisualShaderEditor() { preview_vbox = memnew(VBoxContainer); preview_vbox->set_visible(preview_showed); main_box->add_child(preview_vbox); - preview_text = memnew(TextEdit); + preview_text = memnew(CodeEdit); syntax_highlighter.instance(); preview_vbox->add_child(preview_text); preview_text->set_h_size_flags(SIZE_EXPAND_FILL); preview_text->set_v_size_flags(SIZE_EXPAND_FILL); preview_text->set_custom_minimum_size(Size2(400 * EDSCALE, 0)); preview_text->set_syntax_highlighter(syntax_highlighter); - preview_text->set_show_line_numbers(true); + preview_text->set_draw_line_numbers(true); preview_text->set_readonly(true); error_text = memnew(Label); @@ -2614,6 +2857,7 @@ VisualShaderEditor::VisualShaderEditor() { // INPUT // SPATIAL-FOR-ALL + const String input_param_shader_modes = TTR("'%s' input parameter for all shader modes."); add_options.push_back(AddOption("Camera", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "camera"), "camera", VisualShaderNode::PORT_TYPE_TRANSFORM, -1, Shader::MODE_SPATIAL)); add_options.push_back(AddOption("InvCamera", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "inv_camera"), "inv_camera", VisualShaderNode::PORT_TYPE_TRANSFORM, -1, Shader::MODE_SPATIAL)); @@ -2644,124 +2888,156 @@ VisualShaderEditor::VisualShaderEditor() { const String input_param_for_fragment_shader_mode = TTR("'%s' input parameter for fragment shader mode."); const String input_param_for_light_shader_mode = TTR("'%s' input parameter for light shader mode."); const String input_param_for_vertex_shader_mode = TTR("'%s' input parameter for vertex shader mode."); + const String input_param_for_emit_shader_mode = TTR("'%s' input parameter for emit shader mode."); + const String input_param_for_process_shader_mode = TTR("'%s' input parameter for process shader mode."); + const String input_param_for_end_shader_mode = TTR("'%s' input parameter for end shader mode."); + const String input_param_for_emit_and_process_shader_mode = TTR("'%s' input parameter for emit and process shader mode."); const String input_param_for_vertex_and_fragment_shader_mode = TTR("'%s' input parameter for vertex and fragment shader mode."); - add_options.push_back(AddOption("Alpha", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_modes, "alpha"), "alpha", VisualShaderNode::PORT_TYPE_SCALAR, VisualShader::TYPE_FRAGMENT, Shader::MODE_SPATIAL)); - add_options.push_back(AddOption("Binormal", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_modes, "binormal"), "binormal", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_FRAGMENT, Shader::MODE_SPATIAL)); - add_options.push_back(AddOption("Color", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_modes, "color"), "color", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_FRAGMENT, Shader::MODE_SPATIAL)); - add_options.push_back(AddOption("DepthTexture", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "depth_texture"), "depth_texture", VisualShaderNode::PORT_TYPE_SAMPLER, VisualShader::TYPE_FRAGMENT, Shader::MODE_SPATIAL)); - add_options.push_back(AddOption("FragCoord", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_and_light_shader_modes, "fragcoord"), "fragcoord", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_FRAGMENT, Shader::MODE_SPATIAL)); - add_options.push_back(AddOption("FrontFacing", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "front_facing"), "front_facing", VisualShaderNode::PORT_TYPE_BOOLEAN, VisualShader::TYPE_FRAGMENT, Shader::MODE_SPATIAL)); - add_options.push_back(AddOption("PointCoord", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "point_coord"), "point_coord", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_FRAGMENT, Shader::MODE_SPATIAL)); - add_options.push_back(AddOption("ScreenTexture", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "screen_texture"), "screen_texture", VisualShaderNode::PORT_TYPE_SAMPLER, VisualShader::TYPE_FRAGMENT, Shader::MODE_SPATIAL)); - add_options.push_back(AddOption("ScreenUV", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "screen_uv"), "screen_uv", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_FRAGMENT, Shader::MODE_SPATIAL)); - add_options.push_back(AddOption("Side", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "side"), "side", VisualShaderNode::PORT_TYPE_SCALAR, VisualShader::TYPE_FRAGMENT, Shader::MODE_SPATIAL)); - add_options.push_back(AddOption("Tangent", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_modes, "tangent"), "tangent", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_FRAGMENT, Shader::MODE_SPATIAL)); - add_options.push_back(AddOption("UV", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_modes, "uv"), "uv", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_FRAGMENT, Shader::MODE_SPATIAL)); - add_options.push_back(AddOption("UV2", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_modes, "uv2"), "uv2", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_FRAGMENT, Shader::MODE_SPATIAL)); - add_options.push_back(AddOption("Vertex", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_modes, "vertex"), "vertex", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_FRAGMENT, Shader::MODE_SPATIAL)); - add_options.push_back(AddOption("View", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_and_light_shader_modes, "view"), "view", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_FRAGMENT, Shader::MODE_SPATIAL)); - - add_options.push_back(AddOption("Albedo", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_light_shader_mode, "albedo"), "albedo", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_LIGHT, Shader::MODE_SPATIAL)); - add_options.push_back(AddOption("Attenuation", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_light_shader_mode, "attenuation"), "attenuation", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_LIGHT, Shader::MODE_SPATIAL)); - add_options.push_back(AddOption("Diffuse", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_light_shader_mode, "diffuse"), "diffuse", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_LIGHT, Shader::MODE_SPATIAL)); - add_options.push_back(AddOption("FragCoord", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_fragment_and_light_shader_modes, "fragcoord"), "fragcoord", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_LIGHT, Shader::MODE_SPATIAL)); - add_options.push_back(AddOption("Light", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_light_shader_mode, "light"), "light", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_LIGHT, Shader::MODE_SPATIAL)); - add_options.push_back(AddOption("LightColor", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_light_shader_mode, "light_color"), "light_color", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_LIGHT, Shader::MODE_SPATIAL)); - add_options.push_back(AddOption("Roughness", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_light_shader_mode, "roughness"), "roughness", VisualShaderNode::PORT_TYPE_SCALAR, VisualShader::TYPE_LIGHT, Shader::MODE_SPATIAL)); - add_options.push_back(AddOption("Specular", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_light_shader_mode, "specular"), "specular", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_LIGHT, Shader::MODE_SPATIAL)); - add_options.push_back(AddOption("Transmission", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_light_shader_mode, "transmission"), "transmission", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_LIGHT, Shader::MODE_SPATIAL)); - add_options.push_back(AddOption("View", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_fragment_and_light_shader_modes, "view"), "view", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_LIGHT, Shader::MODE_SPATIAL)); - - add_options.push_back(AddOption("Alpha", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_modes, "alpha"), "alpha", VisualShaderNode::PORT_TYPE_SCALAR, VisualShader::TYPE_VERTEX, Shader::MODE_SPATIAL)); - add_options.push_back(AddOption("Binormal", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_modes, "binormal"), "binormal", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_VERTEX, Shader::MODE_SPATIAL)); - add_options.push_back(AddOption("Color", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_modes, "color"), "color", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_VERTEX, Shader::MODE_SPATIAL)); - add_options.push_back(AddOption("ModelView", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_shader_mode, "modelview"), "modelview", VisualShaderNode::PORT_TYPE_TRANSFORM, VisualShader::TYPE_VERTEX, Shader::MODE_SPATIAL)); - add_options.push_back(AddOption("PointSize", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_shader_mode, "point_size"), "point_size", VisualShaderNode::PORT_TYPE_SCALAR, VisualShader::TYPE_VERTEX, Shader::MODE_SPATIAL)); - add_options.push_back(AddOption("Tangent", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_mode, "tangent"), "tangent", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_VERTEX, Shader::MODE_SPATIAL)); - add_options.push_back(AddOption("UV", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_modes, "uv"), "uv", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_VERTEX, Shader::MODE_SPATIAL)); - add_options.push_back(AddOption("UV2", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_modes, "uv2"), "uv2", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_VERTEX, Shader::MODE_SPATIAL)); - add_options.push_back(AddOption("Vertex", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_modes, "vertex"), "vertex", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_VERTEX, Shader::MODE_SPATIAL)); + add_options.push_back(AddOption("Alpha", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_modes, "alpha"), "alpha", VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_FRAGMENT, Shader::MODE_SPATIAL)); + add_options.push_back(AddOption("Binormal", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_modes, "binormal"), "binormal", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_FRAGMENT, Shader::MODE_SPATIAL)); + add_options.push_back(AddOption("Color", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_modes, "color"), "color", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_FRAGMENT, Shader::MODE_SPATIAL)); + add_options.push_back(AddOption("DepthTexture", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "depth_texture"), "depth_texture", VisualShaderNode::PORT_TYPE_SAMPLER, TYPE_FLAGS_FRAGMENT, Shader::MODE_SPATIAL)); + add_options.push_back(AddOption("FragCoord", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_and_light_shader_modes, "fragcoord"), "fragcoord", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_FRAGMENT, Shader::MODE_SPATIAL)); + add_options.push_back(AddOption("FrontFacing", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "front_facing"), "front_facing", VisualShaderNode::PORT_TYPE_BOOLEAN, TYPE_FLAGS_FRAGMENT, Shader::MODE_SPATIAL)); + add_options.push_back(AddOption("PointCoord", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "point_coord"), "point_coord", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_FRAGMENT, Shader::MODE_SPATIAL)); + add_options.push_back(AddOption("ScreenTexture", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "screen_texture"), "screen_texture", VisualShaderNode::PORT_TYPE_SAMPLER, TYPE_FLAGS_FRAGMENT, Shader::MODE_SPATIAL)); + add_options.push_back(AddOption("ScreenUV", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "screen_uv"), "screen_uv", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_FRAGMENT, Shader::MODE_SPATIAL)); + add_options.push_back(AddOption("Side", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "side"), "side", VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_FRAGMENT, Shader::MODE_SPATIAL)); + add_options.push_back(AddOption("Tangent", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_modes, "tangent"), "tangent", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_FRAGMENT, Shader::MODE_SPATIAL)); + add_options.push_back(AddOption("UV", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_modes, "uv"), "uv", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_FRAGMENT, Shader::MODE_SPATIAL)); + add_options.push_back(AddOption("UV2", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_modes, "uv2"), "uv2", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_FRAGMENT, Shader::MODE_SPATIAL)); + add_options.push_back(AddOption("Vertex", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_modes, "vertex"), "vertex", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_FRAGMENT, Shader::MODE_SPATIAL)); + add_options.push_back(AddOption("View", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_and_light_shader_modes, "view"), "view", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_FRAGMENT, Shader::MODE_SPATIAL)); + + add_options.push_back(AddOption("Albedo", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_light_shader_mode, "albedo"), "albedo", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_LIGHT, Shader::MODE_SPATIAL)); + add_options.push_back(AddOption("Attenuation", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_light_shader_mode, "attenuation"), "attenuation", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_LIGHT, Shader::MODE_SPATIAL)); + add_options.push_back(AddOption("Diffuse", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_light_shader_mode, "diffuse"), "diffuse", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_LIGHT, Shader::MODE_SPATIAL)); + add_options.push_back(AddOption("FragCoord", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_fragment_and_light_shader_modes, "fragcoord"), "fragcoord", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_LIGHT, Shader::MODE_SPATIAL)); + add_options.push_back(AddOption("Light", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_light_shader_mode, "light"), "light", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_LIGHT, Shader::MODE_SPATIAL)); + add_options.push_back(AddOption("LightColor", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_light_shader_mode, "light_color"), "light_color", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_LIGHT, Shader::MODE_SPATIAL)); + add_options.push_back(AddOption("Roughness", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_light_shader_mode, "roughness"), "roughness", VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_LIGHT, Shader::MODE_SPATIAL)); + add_options.push_back(AddOption("Specular", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_light_shader_mode, "specular"), "specular", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_LIGHT, Shader::MODE_SPATIAL)); + add_options.push_back(AddOption("Transmission", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_light_shader_mode, "transmission"), "transmission", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_LIGHT, Shader::MODE_SPATIAL)); + add_options.push_back(AddOption("View", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_fragment_and_light_shader_modes, "view"), "view", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_LIGHT, Shader::MODE_SPATIAL)); + + add_options.push_back(AddOption("Alpha", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_modes, "alpha"), "alpha", VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_VERTEX, Shader::MODE_SPATIAL)); + add_options.push_back(AddOption("Binormal", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_modes, "binormal"), "binormal", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_VERTEX, Shader::MODE_SPATIAL)); + add_options.push_back(AddOption("Color", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_modes, "color"), "color", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_VERTEX, Shader::MODE_SPATIAL)); + add_options.push_back(AddOption("ModelView", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_shader_mode, "modelview"), "modelview", VisualShaderNode::PORT_TYPE_TRANSFORM, TYPE_FLAGS_VERTEX, Shader::MODE_SPATIAL)); + add_options.push_back(AddOption("PointSize", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_shader_mode, "point_size"), "point_size", VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_VERTEX, Shader::MODE_SPATIAL)); + add_options.push_back(AddOption("Tangent", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_mode, "tangent"), "tangent", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_VERTEX, Shader::MODE_SPATIAL)); + add_options.push_back(AddOption("UV", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_modes, "uv"), "uv", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_VERTEX, Shader::MODE_SPATIAL)); + add_options.push_back(AddOption("UV2", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_modes, "uv2"), "uv2", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_VERTEX, Shader::MODE_SPATIAL)); + add_options.push_back(AddOption("Vertex", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_modes, "vertex"), "vertex", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_VERTEX, Shader::MODE_SPATIAL)); // CANVASITEM INPUTS - add_options.push_back(AddOption("FragCoord", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_and_light_shader_modes, "fragcoord"), "fragcoord", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_FRAGMENT, Shader::MODE_CANVAS_ITEM)); - add_options.push_back(AddOption("LightPass", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_modes, "light_pass"), "light_pass", VisualShaderNode::PORT_TYPE_SCALAR, VisualShader::TYPE_FRAGMENT, Shader::MODE_CANVAS_ITEM)); - add_options.push_back(AddOption("NormalTexture", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "normal_texture"), "normal_texture", VisualShaderNode::PORT_TYPE_SAMPLER, VisualShader::TYPE_FRAGMENT, Shader::MODE_CANVAS_ITEM)); - add_options.push_back(AddOption("PointCoord", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_and_light_shader_modes, "point_coord"), "point_coord", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_FRAGMENT, Shader::MODE_CANVAS_ITEM)); - add_options.push_back(AddOption("ScreenPixelSize", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "screen_pixel_size"), "screen_pixel_size", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_FRAGMENT, Shader::MODE_CANVAS_ITEM)); - add_options.push_back(AddOption("ScreenTexture", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "screen_texture"), "screen_texture", VisualShaderNode::PORT_TYPE_SAMPLER, VisualShader::TYPE_FRAGMENT, Shader::MODE_CANVAS_ITEM)); - add_options.push_back(AddOption("ScreenUV", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_and_light_shader_modes, "screen_uv"), "screen_uv", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_FRAGMENT, Shader::MODE_CANVAS_ITEM)); - add_options.push_back(AddOption("Texture", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_and_light_shader_modes, "texture"), "texture", VisualShaderNode::PORT_TYPE_SAMPLER, VisualShader::TYPE_FRAGMENT, Shader::MODE_CANVAS_ITEM)); - - add_options.push_back(AddOption("FragCoord", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_fragment_and_light_shader_modes, "fragcoord"), "fragcoord", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_LIGHT, Shader::MODE_CANVAS_ITEM)); - add_options.push_back(AddOption("LightAlpha", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_light_shader_mode, "light_alpha"), "light_alpha", VisualShaderNode::PORT_TYPE_SCALAR, VisualShader::TYPE_LIGHT, Shader::MODE_CANVAS_ITEM)); - add_options.push_back(AddOption("LightColor", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_light_shader_mode, "light_color"), "light_color", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_LIGHT, Shader::MODE_CANVAS_ITEM)); - add_options.push_back(AddOption("LightHeight", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_light_shader_mode, "light_height"), "light_height", VisualShaderNode::PORT_TYPE_SCALAR, VisualShader::TYPE_LIGHT, Shader::MODE_CANVAS_ITEM)); - add_options.push_back(AddOption("LightUV", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_light_shader_mode, "light_uv"), "light_uv", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_LIGHT, Shader::MODE_CANVAS_ITEM)); - add_options.push_back(AddOption("LightVector", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_light_shader_mode, "light_vec"), "light_vec", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_LIGHT, Shader::MODE_CANVAS_ITEM)); - add_options.push_back(AddOption("Normal", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_light_shader_mode, "normal"), "normal", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_LIGHT, Shader::MODE_CANVAS_ITEM)); - add_options.push_back(AddOption("PointCoord", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_fragment_and_light_shader_modes, "point_coord"), "point_coord", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_LIGHT, Shader::MODE_CANVAS_ITEM)); - add_options.push_back(AddOption("ScreenUV", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_fragment_and_light_shader_modes, "screen_uv"), "screen_uv", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_LIGHT, Shader::MODE_CANVAS_ITEM)); - add_options.push_back(AddOption("ShadowAlpha", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_light_shader_mode, "shadow_alpha"), "shadow_alpha", VisualShaderNode::PORT_TYPE_SCALAR, VisualShader::TYPE_LIGHT, Shader::MODE_CANVAS_ITEM)); - add_options.push_back(AddOption("ShadowColor", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_light_shader_mode, "shadow_color"), "shadow_color", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_LIGHT, Shader::MODE_CANVAS_ITEM)); - add_options.push_back(AddOption("ShadowVec", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_light_shader_mode, "shadow_vec"), "shadow_vec", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_LIGHT, Shader::MODE_CANVAS_ITEM)); - add_options.push_back(AddOption("Texture", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_fragment_and_light_shader_modes, "texture"), "texture", VisualShaderNode::PORT_TYPE_SAMPLER, VisualShader::TYPE_LIGHT, Shader::MODE_CANVAS_ITEM)); - - add_options.push_back(AddOption("Extra", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_shader_mode, "extra"), "extra", VisualShaderNode::PORT_TYPE_TRANSFORM, VisualShader::TYPE_VERTEX, Shader::MODE_CANVAS_ITEM)); - add_options.push_back(AddOption("LightPass", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_modes, "light_pass"), "light_pass", VisualShaderNode::PORT_TYPE_SCALAR, VisualShader::TYPE_VERTEX, Shader::MODE_CANVAS_ITEM)); - add_options.push_back(AddOption("PointSize", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_shader_mode, "point_size"), "point_size", VisualShaderNode::PORT_TYPE_SCALAR, VisualShader::TYPE_VERTEX, Shader::MODE_CANVAS_ITEM)); - add_options.push_back(AddOption("Projection", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_shader_mode, "projection"), "projection", VisualShaderNode::PORT_TYPE_TRANSFORM, VisualShader::TYPE_VERTEX, Shader::MODE_CANVAS_ITEM)); - add_options.push_back(AddOption("Vertex", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_shader_mode, "vertex"), "vertex", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_VERTEX, Shader::MODE_CANVAS_ITEM)); - add_options.push_back(AddOption("World", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_shader_mode, "world"), "world", VisualShaderNode::PORT_TYPE_TRANSFORM, VisualShader::TYPE_VERTEX, Shader::MODE_CANVAS_ITEM)); + add_options.push_back(AddOption("FragCoord", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_and_light_shader_modes, "fragcoord"), "fragcoord", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_FRAGMENT, Shader::MODE_CANVAS_ITEM)); + add_options.push_back(AddOption("LightPass", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_modes, "light_pass"), "light_pass", VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_FRAGMENT, Shader::MODE_CANVAS_ITEM)); + add_options.push_back(AddOption("NormalTexture", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "normal_texture"), "normal_texture", VisualShaderNode::PORT_TYPE_SAMPLER, TYPE_FLAGS_FRAGMENT, Shader::MODE_CANVAS_ITEM)); + add_options.push_back(AddOption("PointCoord", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_and_light_shader_modes, "point_coord"), "point_coord", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_FRAGMENT, Shader::MODE_CANVAS_ITEM)); + add_options.push_back(AddOption("ScreenPixelSize", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "screen_pixel_size"), "screen_pixel_size", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_FRAGMENT, Shader::MODE_CANVAS_ITEM)); + add_options.push_back(AddOption("ScreenTexture", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "screen_texture"), "screen_texture", VisualShaderNode::PORT_TYPE_SAMPLER, TYPE_FLAGS_FRAGMENT, Shader::MODE_CANVAS_ITEM)); + add_options.push_back(AddOption("ScreenUV", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_and_light_shader_modes, "screen_uv"), "screen_uv", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_FRAGMENT, Shader::MODE_CANVAS_ITEM)); + add_options.push_back(AddOption("Texture", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_and_light_shader_modes, "texture"), "texture", VisualShaderNode::PORT_TYPE_SAMPLER, TYPE_FLAGS_FRAGMENT, Shader::MODE_CANVAS_ITEM)); + + add_options.push_back(AddOption("FragCoord", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_fragment_and_light_shader_modes, "fragcoord"), "fragcoord", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_LIGHT, Shader::MODE_CANVAS_ITEM)); + add_options.push_back(AddOption("LightAlpha", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_light_shader_mode, "light_alpha"), "light_alpha", VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_LIGHT, Shader::MODE_CANVAS_ITEM)); + add_options.push_back(AddOption("LightColor", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_light_shader_mode, "light_color"), "light_color", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_LIGHT, Shader::MODE_CANVAS_ITEM)); + add_options.push_back(AddOption("LightHeight", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_light_shader_mode, "light_height"), "light_height", VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_LIGHT, Shader::MODE_CANVAS_ITEM)); + add_options.push_back(AddOption("LightUV", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_light_shader_mode, "light_uv"), "light_uv", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_LIGHT, Shader::MODE_CANVAS_ITEM)); + add_options.push_back(AddOption("LightVector", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_light_shader_mode, "light_vec"), "light_vec", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_LIGHT, Shader::MODE_CANVAS_ITEM)); + add_options.push_back(AddOption("Normal", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_light_shader_mode, "normal"), "normal", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_LIGHT, Shader::MODE_CANVAS_ITEM)); + add_options.push_back(AddOption("PointCoord", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_fragment_and_light_shader_modes, "point_coord"), "point_coord", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_LIGHT, Shader::MODE_CANVAS_ITEM)); + add_options.push_back(AddOption("ScreenUV", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_fragment_and_light_shader_modes, "screen_uv"), "screen_uv", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_LIGHT, Shader::MODE_CANVAS_ITEM)); + add_options.push_back(AddOption("ShadowAlpha", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_light_shader_mode, "shadow_alpha"), "shadow_alpha", VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_LIGHT, Shader::MODE_CANVAS_ITEM)); + add_options.push_back(AddOption("ShadowColor", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_light_shader_mode, "shadow_color"), "shadow_color", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_LIGHT, Shader::MODE_CANVAS_ITEM)); + add_options.push_back(AddOption("ShadowVec", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_light_shader_mode, "shadow_vec"), "shadow_vec", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_LIGHT, Shader::MODE_CANVAS_ITEM)); + add_options.push_back(AddOption("Texture", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_fragment_and_light_shader_modes, "texture"), "texture", VisualShaderNode::PORT_TYPE_SAMPLER, TYPE_FLAGS_LIGHT, Shader::MODE_CANVAS_ITEM)); + + add_options.push_back(AddOption("Extra", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_shader_mode, "extra"), "extra", VisualShaderNode::PORT_TYPE_TRANSFORM, TYPE_FLAGS_VERTEX, Shader::MODE_CANVAS_ITEM)); + add_options.push_back(AddOption("LightPass", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_modes, "light_pass"), "light_pass", VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_VERTEX, Shader::MODE_CANVAS_ITEM)); + add_options.push_back(AddOption("PointSize", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_shader_mode, "point_size"), "point_size", VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_VERTEX, Shader::MODE_CANVAS_ITEM)); + add_options.push_back(AddOption("Projection", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_shader_mode, "projection"), "projection", VisualShaderNode::PORT_TYPE_TRANSFORM, TYPE_FLAGS_VERTEX, Shader::MODE_CANVAS_ITEM)); + add_options.push_back(AddOption("Vertex", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_shader_mode, "vertex"), "vertex", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_VERTEX, Shader::MODE_CANVAS_ITEM)); + add_options.push_back(AddOption("World", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_shader_mode, "world"), "world", VisualShaderNode::PORT_TYPE_TRANSFORM, TYPE_FLAGS_VERTEX, Shader::MODE_CANVAS_ITEM)); // PARTICLES INPUTS - add_options.push_back(AddOption("Active", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_shader_mode, "active"), "active", VisualShaderNode::PORT_TYPE_SCALAR, VisualShader::TYPE_VERTEX, Shader::MODE_PARTICLES)); - add_options.push_back(AddOption("Alpha", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_shader_mode, "alpha"), "alpha", VisualShaderNode::PORT_TYPE_SCALAR, VisualShader::TYPE_VERTEX, Shader::MODE_PARTICLES)); - add_options.push_back(AddOption("Color", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_shader_mode, "color"), "color", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_VERTEX, Shader::MODE_PARTICLES)); - add_options.push_back(AddOption("Custom", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_shader_mode, "custom"), "custom", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_VERTEX, Shader::MODE_PARTICLES)); - add_options.push_back(AddOption("CustomAlpha", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_shader_mode, "custom_alpha"), "custom_alpha", VisualShaderNode::PORT_TYPE_SCALAR, VisualShader::TYPE_VERTEX, Shader::MODE_PARTICLES)); - add_options.push_back(AddOption("Delta", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_shader_mode, "delta"), "delta", VisualShaderNode::PORT_TYPE_SCALAR, VisualShader::TYPE_VERTEX, Shader::MODE_PARTICLES)); - add_options.push_back(AddOption("EmissionTransform", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_shader_mode, "emission_transform"), "emission_transform", VisualShaderNode::PORT_TYPE_TRANSFORM, VisualShader::TYPE_VERTEX, Shader::MODE_PARTICLES)); - add_options.push_back(AddOption("Index", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_shader_mode, "index"), "index", VisualShaderNode::PORT_TYPE_SCALAR_INT, VisualShader::TYPE_VERTEX, Shader::MODE_PARTICLES)); - add_options.push_back(AddOption("LifeTime", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_shader_mode, "lifetime"), "lifetime", VisualShaderNode::PORT_TYPE_SCALAR, VisualShader::TYPE_VERTEX, Shader::MODE_PARTICLES)); - add_options.push_back(AddOption("Restart", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_shader_mode, "restart"), "restart", VisualShaderNode::PORT_TYPE_SCALAR, VisualShader::TYPE_VERTEX, Shader::MODE_PARTICLES)); - add_options.push_back(AddOption("Time", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_shader_mode, "time"), "time", VisualShaderNode::PORT_TYPE_SCALAR, VisualShader::TYPE_VERTEX, Shader::MODE_PARTICLES)); - add_options.push_back(AddOption("Transform", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_shader_mode, "transform"), "transform", VisualShaderNode::PORT_TYPE_TRANSFORM, VisualShader::TYPE_VERTEX, Shader::MODE_PARTICLES)); - add_options.push_back(AddOption("Velocity", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_shader_mode, "velocity"), "velocity", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_VERTEX, Shader::MODE_PARTICLES)); + add_options.push_back(AddOption("Active", "Input", "Emit", "VisualShaderNodeInput", vformat(input_param_shader_modes, "active"), "active", VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_EMIT, Shader::MODE_PARTICLES)); + add_options.push_back(AddOption("Alpha", "Input", "Emit", "VisualShaderNodeInput", vformat(input_param_shader_modes, "alpha"), "alpha", VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_EMIT, Shader::MODE_PARTICLES)); + add_options.push_back(AddOption("Color", "Input", "Emit", "VisualShaderNodeInput", vformat(input_param_shader_modes, "color"), "color", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_EMIT, Shader::MODE_PARTICLES)); + add_options.push_back(AddOption("Custom", "Input", "Emit", "VisualShaderNodeInput", vformat(input_param_shader_modes, "custom"), "custom", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_EMIT, Shader::MODE_PARTICLES)); + add_options.push_back(AddOption("CustomAlpha", "Input", "Emit", "VisualShaderNodeInput", vformat(input_param_shader_modes, "custom_alpha"), "custom_alpha", VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_EMIT, Shader::MODE_PARTICLES)); + add_options.push_back(AddOption("Delta", "Input", "Emit", "VisualShaderNodeInput", vformat(input_param_shader_modes, "delta"), "delta", VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_EMIT, Shader::MODE_PARTICLES)); + add_options.push_back(AddOption("EmissionTransform", "Input", "Emit", "VisualShaderNodeInput", vformat(input_param_shader_modes, "emission_transform"), "emission_transform", VisualShaderNode::PORT_TYPE_TRANSFORM, TYPE_FLAGS_EMIT, Shader::MODE_PARTICLES)); + add_options.push_back(AddOption("Index", "Input", "Emit", "VisualShaderNodeInput", vformat(input_param_shader_modes, "index"), "index", VisualShaderNode::PORT_TYPE_SCALAR_INT, TYPE_FLAGS_EMIT, Shader::MODE_PARTICLES)); + add_options.push_back(AddOption("LifeTime", "Input", "Emit", "VisualShaderNodeInput", vformat(input_param_shader_modes, "lifetime"), "lifetime", VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_EMIT, Shader::MODE_PARTICLES)); + add_options.push_back(AddOption("Restart", "Input", "Emit", "VisualShaderNodeInput", vformat(input_param_shader_modes, "restart"), "restart", VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_EMIT, Shader::MODE_PARTICLES)); + add_options.push_back(AddOption("Time", "Input", "Emit", "VisualShaderNodeInput", vformat(input_param_shader_modes, "time"), "time", VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_EMIT, Shader::MODE_PARTICLES)); + add_options.push_back(AddOption("Transform", "Input", "Emit", "VisualShaderNodeInput", vformat(input_param_shader_modes, "transform"), "transform", VisualShaderNode::PORT_TYPE_TRANSFORM, TYPE_FLAGS_EMIT, Shader::MODE_PARTICLES)); + add_options.push_back(AddOption("Velocity", "Input", "Emit", "VisualShaderNodeInput", vformat(input_param_shader_modes, "velocity"), "velocity", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_EMIT, Shader::MODE_PARTICLES)); + + add_options.push_back(AddOption("Active", "Input", "Process", "VisualShaderNodeInput", vformat(input_param_shader_modes, "active"), "active", VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_PROCESS, Shader::MODE_PARTICLES)); + add_options.push_back(AddOption("Alpha", "Input", "Process", "VisualShaderNodeInput", vformat(input_param_shader_modes, "alpha"), "alpha", VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_PROCESS, Shader::MODE_PARTICLES)); + add_options.push_back(AddOption("Color", "Input", "Process", "VisualShaderNodeInput", vformat(input_param_shader_modes, "color"), "color", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_PROCESS, Shader::MODE_PARTICLES)); + add_options.push_back(AddOption("Custom", "Input", "Process", "VisualShaderNodeInput", vformat(input_param_shader_modes, "custom"), "custom", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_PROCESS, Shader::MODE_PARTICLES)); + add_options.push_back(AddOption("CustomAlpha", "Input", "Process", "VisualShaderNodeInput", vformat(input_param_shader_modes, "custom_alpha"), "custom_alpha", VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_PROCESS, Shader::MODE_PARTICLES)); + add_options.push_back(AddOption("Delta", "Input", "Process", "VisualShaderNodeInput", vformat(input_param_shader_modes, "delta"), "delta", VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_PROCESS, Shader::MODE_PARTICLES)); + add_options.push_back(AddOption("EmissionTransform", "Input", "Process", "VisualShaderNodeInput", vformat(input_param_shader_modes, "emission_transform"), "emission_transform", VisualShaderNode::PORT_TYPE_TRANSFORM, TYPE_FLAGS_PROCESS, Shader::MODE_PARTICLES)); + add_options.push_back(AddOption("Index", "Input", "Process", "VisualShaderNodeInput", vformat(input_param_shader_modes, "index"), "index", VisualShaderNode::PORT_TYPE_SCALAR_INT, TYPE_FLAGS_PROCESS, Shader::MODE_PARTICLES)); + add_options.push_back(AddOption("LifeTime", "Input", "Process", "VisualShaderNodeInput", vformat(input_param_shader_modes, "lifetime"), "lifetime", VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_PROCESS, Shader::MODE_PARTICLES)); + add_options.push_back(AddOption("Restart", "Input", "Process", "VisualShaderNodeInput", vformat(input_param_shader_modes, "restart"), "restart", VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_PROCESS, Shader::MODE_PARTICLES)); + add_options.push_back(AddOption("Time", "Input", "Process", "VisualShaderNodeInput", vformat(input_param_shader_modes, "time"), "time", VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_PROCESS, Shader::MODE_PARTICLES)); + add_options.push_back(AddOption("Transform", "Input", "Process", "VisualShaderNodeInput", vformat(input_param_shader_modes, "transform"), "transform", VisualShaderNode::PORT_TYPE_TRANSFORM, TYPE_FLAGS_PROCESS, Shader::MODE_PARTICLES)); + add_options.push_back(AddOption("Velocity", "Input", "Process", "VisualShaderNodeInput", vformat(input_param_shader_modes, "velocity"), "velocity", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_PROCESS, Shader::MODE_PARTICLES)); + + add_options.push_back(AddOption("Active", "Input", "End", "VisualShaderNodeInput", vformat(input_param_shader_modes, "active"), "active", VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_END, Shader::MODE_PARTICLES)); + add_options.push_back(AddOption("Alpha", "Input", "End", "VisualShaderNodeInput", vformat(input_param_shader_modes, "alpha"), "alpha", VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_END, Shader::MODE_PARTICLES)); + add_options.push_back(AddOption("Color", "Input", "End", "VisualShaderNodeInput", vformat(input_param_shader_modes, "color"), "color", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_END, Shader::MODE_PARTICLES)); + add_options.push_back(AddOption("Custom", "Input", "End", "VisualShaderNodeInput", vformat(input_param_shader_modes, "custom"), "custom", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_END, Shader::MODE_PARTICLES)); + add_options.push_back(AddOption("CustomAlpha", "Input", "End", "VisualShaderNodeInput", vformat(input_param_shader_modes, "custom_alpha"), "custom_alpha", VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_END, Shader::MODE_PARTICLES)); + add_options.push_back(AddOption("Delta", "Input", "End", "VisualShaderNodeInput", vformat(input_param_shader_modes, "delta"), "delta", VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_END, Shader::MODE_PARTICLES)); + add_options.push_back(AddOption("EmissionTransform", "Input", "End", "VisualShaderNodeInput", vformat(input_param_shader_modes, "emission_transform"), "emission_transform", VisualShaderNode::PORT_TYPE_TRANSFORM, TYPE_FLAGS_END, Shader::MODE_PARTICLES)); + add_options.push_back(AddOption("Index", "Input", "End", "VisualShaderNodeInput", vformat(input_param_shader_modes, "index"), "index", VisualShaderNode::PORT_TYPE_SCALAR_INT, TYPE_FLAGS_END, Shader::MODE_PARTICLES)); + add_options.push_back(AddOption("LifeTime", "Input", "End", "VisualShaderNodeInput", vformat(input_param_shader_modes, "lifetime"), "lifetime", VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_END, Shader::MODE_PARTICLES)); + add_options.push_back(AddOption("Restart", "Input", "End", "VisualShaderNodeInput", vformat(input_param_shader_modes, "restart"), "restart", VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_END, Shader::MODE_PARTICLES)); + add_options.push_back(AddOption("Time", "Input", "End", "VisualShaderNodeInput", vformat(input_param_shader_modes, "time"), "time", VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_END, Shader::MODE_PARTICLES)); + add_options.push_back(AddOption("Transform", "Input", "End", "VisualShaderNodeInput", vformat(input_param_shader_modes, "transform"), "transform", VisualShaderNode::PORT_TYPE_TRANSFORM, TYPE_FLAGS_END, Shader::MODE_PARTICLES)); + add_options.push_back(AddOption("Velocity", "Input", "End", "VisualShaderNodeInput", vformat(input_param_shader_modes, "velocity"), "velocity", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_END, Shader::MODE_PARTICLES)); // SKY INPUTS - add_options.push_back(AddOption("AtCubeMapPass", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "at_cubemap_pass"), "at_cubemap_pass", VisualShaderNode::PORT_TYPE_BOOLEAN, VisualShader::TYPE_FRAGMENT, Shader::MODE_SKY)); - add_options.push_back(AddOption("AtHalfResPass", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "at_half_res_pass"), "at_half_res_pass", VisualShaderNode::PORT_TYPE_BOOLEAN, VisualShader::TYPE_FRAGMENT, Shader::MODE_SKY)); - add_options.push_back(AddOption("AtQuarterResPass", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "at_quarter_res_pass"), "at_quarter_res_pass", VisualShaderNode::PORT_TYPE_BOOLEAN, VisualShader::TYPE_FRAGMENT, Shader::MODE_SKY)); - add_options.push_back(AddOption("EyeDir", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "eyedir"), "eyedir", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_FRAGMENT, Shader::MODE_SKY)); - add_options.push_back(AddOption("HalfResColor", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "half_res_color"), "half_res_color", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_FRAGMENT, Shader::MODE_SKY)); - add_options.push_back(AddOption("HalfResAlpha", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "half_res_alpha"), "half_res_alpha", VisualShaderNode::PORT_TYPE_SCALAR, VisualShader::TYPE_FRAGMENT, Shader::MODE_SKY)); - add_options.push_back(AddOption("Light0Color", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "light0_color"), "light0_color", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_FRAGMENT, Shader::MODE_SKY)); - add_options.push_back(AddOption("Light0Direction", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "light0_direction"), "light0_direction", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_FRAGMENT, Shader::MODE_SKY)); - add_options.push_back(AddOption("Light0Enabled", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "light0_enabled"), "light0_enabled", VisualShaderNode::PORT_TYPE_BOOLEAN, VisualShader::TYPE_FRAGMENT, Shader::MODE_SKY)); - add_options.push_back(AddOption("Light0Energy", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "light0_energy"), "light0_energy", VisualShaderNode::PORT_TYPE_SCALAR, VisualShader::TYPE_FRAGMENT, Shader::MODE_SKY)); - add_options.push_back(AddOption("Light1Color", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "light1_color"), "light1_color", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_FRAGMENT, Shader::MODE_SKY)); - add_options.push_back(AddOption("Light1Direction", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "light1_direction"), "light1_direction", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_FRAGMENT, Shader::MODE_SKY)); - add_options.push_back(AddOption("Light1Enabled", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "light1_enabled"), "light1_enabled", VisualShaderNode::PORT_TYPE_BOOLEAN, VisualShader::TYPE_FRAGMENT, Shader::MODE_SKY)); - add_options.push_back(AddOption("Light1Energy", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "light1_energy"), "light1_energy", VisualShaderNode::PORT_TYPE_SCALAR, VisualShader::TYPE_FRAGMENT, Shader::MODE_SKY)); - add_options.push_back(AddOption("Light2Color", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "light2_color"), "light2_color", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_FRAGMENT, Shader::MODE_SKY)); - add_options.push_back(AddOption("Light2Direction", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "light2_direction"), "light2_direction", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_FRAGMENT, Shader::MODE_SKY)); - add_options.push_back(AddOption("Light2Enabled", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "light2_enabled"), "light2_enabled", VisualShaderNode::PORT_TYPE_BOOLEAN, VisualShader::TYPE_FRAGMENT, Shader::MODE_SKY)); - add_options.push_back(AddOption("Light2Energy", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "light2_energy"), "light2_energy", VisualShaderNode::PORT_TYPE_SCALAR, VisualShader::TYPE_FRAGMENT, Shader::MODE_SKY)); - add_options.push_back(AddOption("Light3Color", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "light3_color"), "light3_color", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_FRAGMENT, Shader::MODE_SKY)); - add_options.push_back(AddOption("Light3Direction", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "light3_direction"), "light3_direction", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_FRAGMENT, Shader::MODE_SKY)); - add_options.push_back(AddOption("Light3Enabled", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "light3_enabled"), "light3_enabled", VisualShaderNode::PORT_TYPE_BOOLEAN, VisualShader::TYPE_FRAGMENT, Shader::MODE_SKY)); - add_options.push_back(AddOption("Light3Energy", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "light3_energy"), "light3_energy", VisualShaderNode::PORT_TYPE_SCALAR, VisualShader::TYPE_FRAGMENT, Shader::MODE_SKY)); - add_options.push_back(AddOption("Position", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "position"), "position", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_FRAGMENT, Shader::MODE_SKY)); - add_options.push_back(AddOption("QuarterResColor", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "quarter_res_color"), "quarter_res_color", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_FRAGMENT, Shader::MODE_SKY)); - add_options.push_back(AddOption("QuarterResAlpha", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "quarter_res_alpha"), "quarter_res_alpha", VisualShaderNode::PORT_TYPE_SCALAR, VisualShader::TYPE_FRAGMENT, Shader::MODE_SKY)); - add_options.push_back(AddOption("Radiance", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "radiance"), "radiance", VisualShaderNode::PORT_TYPE_SAMPLER, VisualShader::TYPE_FRAGMENT, Shader::MODE_SKY)); - add_options.push_back(AddOption("ScreenUV", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "screen_uv"), "screen_uv", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_FRAGMENT, Shader::MODE_SKY)); - add_options.push_back(AddOption("SkyCoords", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "sky_coords"), "sky_coords", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_FRAGMENT, Shader::MODE_SKY)); - add_options.push_back(AddOption("Time", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "time"), "time", VisualShaderNode::PORT_TYPE_SCALAR, VisualShader::TYPE_FRAGMENT, Shader::MODE_SKY)); + add_options.push_back(AddOption("AtCubeMapPass", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "at_cubemap_pass"), "at_cubemap_pass", VisualShaderNode::PORT_TYPE_BOOLEAN, TYPE_FLAGS_FRAGMENT, Shader::MODE_SKY)); + add_options.push_back(AddOption("AtHalfResPass", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "at_half_res_pass"), "at_half_res_pass", VisualShaderNode::PORT_TYPE_BOOLEAN, TYPE_FLAGS_FRAGMENT, Shader::MODE_SKY)); + add_options.push_back(AddOption("AtQuarterResPass", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "at_quarter_res_pass"), "at_quarter_res_pass", VisualShaderNode::PORT_TYPE_BOOLEAN, TYPE_FLAGS_FRAGMENT, Shader::MODE_SKY)); + add_options.push_back(AddOption("EyeDir", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "eyedir"), "eyedir", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_FRAGMENT, Shader::MODE_SKY)); + add_options.push_back(AddOption("HalfResColor", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "half_res_color"), "half_res_color", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_FRAGMENT, Shader::MODE_SKY)); + add_options.push_back(AddOption("HalfResAlpha", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "half_res_alpha"), "half_res_alpha", VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_FRAGMENT, Shader::MODE_SKY)); + add_options.push_back(AddOption("Light0Color", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "light0_color"), "light0_color", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_FRAGMENT, Shader::MODE_SKY)); + add_options.push_back(AddOption("Light0Direction", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "light0_direction"), "light0_direction", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_FRAGMENT, Shader::MODE_SKY)); + add_options.push_back(AddOption("Light0Enabled", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "light0_enabled"), "light0_enabled", VisualShaderNode::PORT_TYPE_BOOLEAN, TYPE_FLAGS_FRAGMENT, Shader::MODE_SKY)); + add_options.push_back(AddOption("Light0Energy", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "light0_energy"), "light0_energy", VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_FRAGMENT, Shader::MODE_SKY)); + add_options.push_back(AddOption("Light1Color", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "light1_color"), "light1_color", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_FRAGMENT, Shader::MODE_SKY)); + add_options.push_back(AddOption("Light1Direction", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "light1_direction"), "light1_direction", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_FRAGMENT, Shader::MODE_SKY)); + add_options.push_back(AddOption("Light1Enabled", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "light1_enabled"), "light1_enabled", VisualShaderNode::PORT_TYPE_BOOLEAN, TYPE_FLAGS_FRAGMENT, Shader::MODE_SKY)); + add_options.push_back(AddOption("Light1Energy", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "light1_energy"), "light1_energy", VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_FRAGMENT, Shader::MODE_SKY)); + add_options.push_back(AddOption("Light2Color", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "light2_color"), "light2_color", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_FRAGMENT, Shader::MODE_SKY)); + add_options.push_back(AddOption("Light2Direction", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "light2_direction"), "light2_direction", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_FRAGMENT, Shader::MODE_SKY)); + add_options.push_back(AddOption("Light2Enabled", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "light2_enabled"), "light2_enabled", VisualShaderNode::PORT_TYPE_BOOLEAN, TYPE_FLAGS_FRAGMENT, Shader::MODE_SKY)); + add_options.push_back(AddOption("Light2Energy", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "light2_energy"), "light2_energy", VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_FRAGMENT, Shader::MODE_SKY)); + add_options.push_back(AddOption("Light3Color", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "light3_color"), "light3_color", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_FRAGMENT, Shader::MODE_SKY)); + add_options.push_back(AddOption("Light3Direction", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "light3_direction"), "light3_direction", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_FRAGMENT, Shader::MODE_SKY)); + add_options.push_back(AddOption("Light3Enabled", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "light3_enabled"), "light3_enabled", VisualShaderNode::PORT_TYPE_BOOLEAN, TYPE_FLAGS_FRAGMENT, Shader::MODE_SKY)); + add_options.push_back(AddOption("Light3Energy", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "light3_energy"), "light3_energy", VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_FRAGMENT, Shader::MODE_SKY)); + add_options.push_back(AddOption("Position", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "position"), "position", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_FRAGMENT, Shader::MODE_SKY)); + add_options.push_back(AddOption("QuarterResColor", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "quarter_res_color"), "quarter_res_color", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_FRAGMENT, Shader::MODE_SKY)); + add_options.push_back(AddOption("QuarterResAlpha", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "quarter_res_alpha"), "quarter_res_alpha", VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_FRAGMENT, Shader::MODE_SKY)); + add_options.push_back(AddOption("Radiance", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "radiance"), "radiance", VisualShaderNode::PORT_TYPE_SAMPLER, TYPE_FLAGS_FRAGMENT, Shader::MODE_SKY)); + add_options.push_back(AddOption("ScreenUV", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "screen_uv"), "screen_uv", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_FRAGMENT, Shader::MODE_SKY)); + add_options.push_back(AddOption("SkyCoords", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "sky_coords"), "sky_coords", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_FRAGMENT, Shader::MODE_SKY)); + add_options.push_back(AddOption("Time", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "time"), "time", VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_FRAGMENT, Shader::MODE_SKY)); // SCALAR @@ -2849,12 +3125,15 @@ VisualShaderEditor::VisualShaderEditor() { add_options.push_back(AddOption("CubeMap", "Textures", "Functions", "VisualShaderNodeCubemap", TTR("Perform the cubic texture lookup."), -1, -1)); texture_node_option_idx = add_options.size(); - add_options.push_back(AddOption("Texture2D", "Textures", "Functions", "VisualShaderNodeTexture", TTR("Perform the texture lookup."), -1, -1)); - add_options.push_back(AddOption("CubeMapUniform", "Textures", "Variables", "VisualShaderNodeCubemapUniform", TTR("Cubic texture uniform lookup."), -1, -1)); + add_options.push_back(AddOption("Texture2D", "Textures", "Functions", "VisualShaderNodeTexture", TTR("Perform the 2D texture lookup."), -1, -1)); add_options.push_back(AddOption("Texture2DArray", "Textures", "Functions", "VisualShaderNodeTexture2DArray", TTR("Perform the 2D-array texture lookup."), -1, -1, -1, -1, -1)); + add_options.push_back(AddOption("Texture3D", "Textures", "Functions", "VisualShaderNodeTexture3D", TTR("Perform the 3D texture lookup."), -1, -1)); + + add_options.push_back(AddOption("CubeMapUniform", "Textures", "Variables", "VisualShaderNodeCubemapUniform", TTR("Cubic texture uniform lookup."), -1, -1)); add_options.push_back(AddOption("TextureUniform", "Textures", "Variables", "VisualShaderNodeTextureUniform", TTR("2D texture uniform lookup."), -1, -1)); - add_options.push_back(AddOption("TextureUniformTriplanar", "Textures", "Variables", "VisualShaderNodeTextureUniformTriplanar", TTR("2D texture uniform lookup with triplanar."), -1, -1, VisualShader::TYPE_FRAGMENT | VisualShader::TYPE_LIGHT, Shader::MODE_SPATIAL)); + add_options.push_back(AddOption("TextureUniformTriplanar", "Textures", "Variables", "VisualShaderNodeTextureUniformTriplanar", TTR("2D texture uniform lookup with triplanar."), -1, -1, TYPE_FLAGS_FRAGMENT | TYPE_FLAGS_LIGHT, Shader::MODE_SPATIAL)); add_options.push_back(AddOption("Texture2DArrayUniform", "Textures", "Variables", "VisualShaderNodeTexture2DArrayUniform", TTR("2D array of textures uniform lookup."), -1, -1, -1, -1, -1)); + add_options.push_back(AddOption("Texture3DUniform", "Textures", "Variables", "VisualShaderNodeTexture3DUniform", TTR("3D texture uniform lookup."), -1, -1, -1, -1, -1)); // TRANSFORM @@ -2951,15 +3230,15 @@ VisualShaderEditor::VisualShaderEditor() { add_options.push_back(AddOption("GlobalExpression", "Special", "", "VisualShaderNodeGlobalExpression", TTR("Custom Godot Shader Language expression, which is placed on top of the resulted shader. You can place various function definitions inside and call it later in the Expressions. You can also declare varyings, uniforms and constants."))); add_options.push_back(AddOption("UniformRef", "Special", "", "VisualShaderNodeUniformRef", TTR("A reference to an existing uniform."))); - add_options.push_back(AddOption("ScalarDerivativeFunc", "Special", "Common", "VisualShaderNodeScalarDerivativeFunc", TTR("(Fragment/Light mode only) Scalar derivative function."), -1, VisualShaderNode::PORT_TYPE_SCALAR, VisualShader::TYPE_FRAGMENT | VisualShader::TYPE_LIGHT, -1, -1, true)); - add_options.push_back(AddOption("VectorDerivativeFunc", "Special", "Common", "VisualShaderNodeVectorDerivativeFunc", TTR("(Fragment/Light mode only) Vector derivative function."), -1, VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_FRAGMENT | VisualShader::TYPE_LIGHT, -1, -1, true)); + add_options.push_back(AddOption("ScalarDerivativeFunc", "Special", "Common", "VisualShaderNodeScalarDerivativeFunc", TTR("(Fragment/Light mode only) Scalar derivative function."), -1, VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_FRAGMENT | TYPE_FLAGS_LIGHT, -1, -1, true)); + add_options.push_back(AddOption("VectorDerivativeFunc", "Special", "Common", "VisualShaderNodeVectorDerivativeFunc", TTR("(Fragment/Light mode only) Vector derivative function."), -1, VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_FRAGMENT | TYPE_FLAGS_LIGHT, -1, -1, true)); - add_options.push_back(AddOption("DdX", "Special", "Derivative", "VisualShaderNodeVectorDerivativeFunc", TTR("(Fragment/Light mode only) (Vector) Derivative in 'x' using local differencing."), VisualShaderNodeVectorDerivativeFunc::FUNC_X, VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_FRAGMENT | VisualShader::TYPE_LIGHT, -1, -1, true)); - add_options.push_back(AddOption("DdXS", "Special", "Derivative", "VisualShaderNodeScalarDerivativeFunc", TTR("(Fragment/Light mode only) (Scalar) Derivative in 'x' using local differencing."), VisualShaderNodeScalarDerivativeFunc::FUNC_X, VisualShaderNode::PORT_TYPE_SCALAR, VisualShader::TYPE_FRAGMENT | VisualShader::TYPE_LIGHT, -1, -1, true)); - add_options.push_back(AddOption("DdY", "Special", "Derivative", "VisualShaderNodeVectorDerivativeFunc", TTR("(Fragment/Light mode only) (Vector) Derivative in 'y' using local differencing."), VisualShaderNodeVectorDerivativeFunc::FUNC_Y, VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_FRAGMENT | VisualShader::TYPE_LIGHT, -1, -1, true)); - add_options.push_back(AddOption("DdYS", "Special", "Derivative", "VisualShaderNodeScalarDerivativeFunc", TTR("(Fragment/Light mode only) (Scalar) Derivative in 'y' using local differencing."), VisualShaderNodeScalarDerivativeFunc::FUNC_Y, VisualShaderNode::PORT_TYPE_SCALAR, VisualShader::TYPE_FRAGMENT | VisualShader::TYPE_LIGHT, -1, -1, true)); - add_options.push_back(AddOption("Sum", "Special", "Derivative", "VisualShaderNodeVectorDerivativeFunc", TTR("(Fragment/Light mode only) (Vector) Sum of absolute derivative in 'x' and 'y'."), VisualShaderNodeVectorDerivativeFunc::FUNC_SUM, VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_FRAGMENT | VisualShader::TYPE_LIGHT, -1, -1, true)); - add_options.push_back(AddOption("SumS", "Special", "Derivative", "VisualShaderNodeScalarDerivativeFunc", TTR("(Fragment/Light mode only) (Scalar) Sum of absolute derivative in 'x' and 'y'."), VisualShaderNodeScalarDerivativeFunc::FUNC_SUM, VisualShaderNode::PORT_TYPE_SCALAR, VisualShader::TYPE_FRAGMENT | VisualShader::TYPE_LIGHT, -1, -1, true)); + add_options.push_back(AddOption("DdX", "Special", "Derivative", "VisualShaderNodeVectorDerivativeFunc", TTR("(Fragment/Light mode only) (Vector) Derivative in 'x' using local differencing."), VisualShaderNodeVectorDerivativeFunc::FUNC_X, VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_FRAGMENT | TYPE_FLAGS_LIGHT, -1, -1, true)); + add_options.push_back(AddOption("DdXS", "Special", "Derivative", "VisualShaderNodeScalarDerivativeFunc", TTR("(Fragment/Light mode only) (Scalar) Derivative in 'x' using local differencing."), VisualShaderNodeScalarDerivativeFunc::FUNC_X, VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_FRAGMENT | TYPE_FLAGS_LIGHT, -1, -1, true)); + add_options.push_back(AddOption("DdY", "Special", "Derivative", "VisualShaderNodeVectorDerivativeFunc", TTR("(Fragment/Light mode only) (Vector) Derivative in 'y' using local differencing."), VisualShaderNodeVectorDerivativeFunc::FUNC_Y, VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_FRAGMENT | TYPE_FLAGS_LIGHT, -1, -1, true)); + add_options.push_back(AddOption("DdYS", "Special", "Derivative", "VisualShaderNodeScalarDerivativeFunc", TTR("(Fragment/Light mode only) (Scalar) Derivative in 'y' using local differencing."), VisualShaderNodeScalarDerivativeFunc::FUNC_Y, VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_FRAGMENT | TYPE_FLAGS_LIGHT, -1, -1, true)); + add_options.push_back(AddOption("Sum", "Special", "Derivative", "VisualShaderNodeVectorDerivativeFunc", TTR("(Fragment/Light mode only) (Vector) Sum of absolute derivative in 'x' and 'y'."), VisualShaderNodeVectorDerivativeFunc::FUNC_SUM, VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_FRAGMENT | TYPE_FLAGS_LIGHT, -1, -1, true)); + add_options.push_back(AddOption("SumS", "Special", "Derivative", "VisualShaderNodeScalarDerivativeFunc", TTR("(Fragment/Light mode only) (Scalar) Sum of absolute derivative in 'x' and 'y'."), VisualShaderNodeScalarDerivativeFunc::FUNC_SUM, VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_FRAGMENT | TYPE_FLAGS_LIGHT, -1, -1, true)); custom_node_option_idx = add_options.size(); ///////////////////////////////////////////////////////////////////// @@ -2979,12 +3258,16 @@ VisualShaderEditor::VisualShaderEditor() { default_plugin.instance(); add_plugin(default_plugin); + graph_plugin.instance(); + property_editor = memnew(CustomPropertyEditor); add_child(property_editor); property_editor->connect("variant_changed", callable_mp(this, &VisualShaderEditor::_port_edited)); } +///////////////// + void VisualShaderEditorPlugin::edit(Object *p_object) { visual_shader_editor->edit(Object::cast_to<VisualShader>(p_object)); } @@ -3119,6 +3402,8 @@ public: class VisualShaderNodePluginDefaultEditor : public VBoxContainer { GDCLASS(VisualShaderNodePluginDefaultEditor, VBoxContainer); Ref<Resource> parent_resource; + int node_id; + VisualShader::Type shader_type; public: void _property_changed(const String &p_property, const Variant &p_value, const String &p_field = "", bool p_changing = false) { @@ -3147,8 +3432,10 @@ public: } else { undo_redo->add_undo_method(this, "_open_inspector", (RES)parent_resource.ptr()); } - undo_redo->add_do_method(this, "_refresh_request"); - undo_redo->add_undo_method(this, "_refresh_request"); + } + if (p_property != "constant") { + undo_redo->add_do_method(VisualShaderEditor::get_singleton()->get_graph_plugin(), "update_property_editor_deferred", shader_type, node_id); + undo_redo->add_undo_method(VisualShaderEditor::get_singleton()->get_graph_plugin(), "update_property_editor_deferred", shader_type, node_id); } undo_redo->commit_action(); @@ -3164,10 +3451,6 @@ public: } } - void _refresh_request() { - VisualShaderEditor::get_singleton()->call_deferred("_update_graph"); - } - void _resource_selected(const String &p_path, RES p_resource) { _open_inspector(p_resource); } @@ -3193,6 +3476,9 @@ public: node = p_node; properties = p_properties; + node_id = (int)p_node->get_meta("id"); + shader_type = VisualShader::Type((int)p_node->get_meta("shader_type")); + for (int i = 0; i < p_properties.size(); i++) { HBoxContainer *hbox = memnew(HBoxContainer); hbox->set_h_size_flags(SIZE_EXPAND_FILL); @@ -3220,11 +3506,9 @@ public: properties[i]->set_name_split_ratio(0); } node->connect("changed", callable_mp(this, &VisualShaderNodePluginDefaultEditor::_node_changed)); - node->connect("editor_refresh_request", callable_mp(this, &VisualShaderNodePluginDefaultEditor::_refresh_request), varray(), CONNECT_DEFERRED); } static void _bind_methods() { - ClassDB::bind_method("_refresh_request", &VisualShaderNodePluginDefaultEditor::_refresh_request); // Used by UndoRedo. ClassDB::bind_method("_open_inspector", &VisualShaderNodePluginDefaultEditor::_open_inspector); // Used by UndoRedo. ClassDB::bind_method("_show_prop_names", &VisualShaderNodePluginDefaultEditor::_show_prop_names); // Used with call_deferred. } @@ -3313,6 +3597,10 @@ void EditorPropertyShaderMode::_option_selected(int p_which) { //do is easy undo_redo->add_do_method(visual_shader.ptr(), "set_mode", p_which); undo_redo->add_undo_method(visual_shader.ptr(), "set_mode", visual_shader->get_mode()); + + undo_redo->add_do_method(VisualShaderEditor::get_singleton(), "_set_mode", p_which); + undo_redo->add_undo_method(VisualShaderEditor::get_singleton(), "_set_mode", visual_shader->get_mode()); + //now undo is hell //1. restore connections to output diff --git a/editor/plugins/visual_shader_editor_plugin.h b/editor/plugins/visual_shader_editor_plugin.h index 9b80488b22..056d4c6a11 100644 --- a/editor/plugins/visual_shader_editor_plugin.h +++ b/editor/plugins/visual_shader_editor_plugin.h @@ -50,8 +50,68 @@ public: virtual Control *create_editor(const Ref<Resource> &p_parent_resource, const Ref<VisualShaderNode> &p_node); }; +class VisualShaderGraphPlugin : public Reference { + GDCLASS(VisualShaderGraphPlugin, Reference); + +private: + struct InputPort { + Button *default_input_button; + }; + + struct Port { + TextureButton *preview_button; + }; + + struct Link { + VisualShader::Type type; + VisualShaderNode *visual_node; + GraphNode *graph_node; + bool preview_visible; + int preview_pos; + Map<int, InputPort> input_ports; + Map<int, Port> output_ports; + VBoxContainer *preview_box; + }; + + Ref<VisualShader> visual_shader; + Map<int, Link> links; + List<VisualShader::Connection> connections; + bool dirty = false; + +protected: + static void _bind_methods(); + +public: + void register_shader(VisualShader *p_visual_shader); + void set_connections(List<VisualShader::Connection> &p_connections); + void register_link(VisualShader::Type p_type, int p_id, VisualShaderNode *p_visual_node, GraphNode *p_graph_node); + void register_output_port(int p_id, int p_port, TextureButton *p_button); + void clear_links(); + void set_shader_type(VisualShader::Type p_type); + bool is_preview_visible(int p_id) const; + bool is_dirty() const; + void make_dirty(bool p_enabled); + void add_node(VisualShader::Type p_type, int p_id); + void remove_node(VisualShader::Type p_type, int p_id); + void connect_nodes(VisualShader::Type p_type, int p_from_node, int p_from_port, int p_to_node, int p_to_port); + void disconnect_nodes(VisualShader::Type p_type, int p_from_node, int p_from_port, int p_to_node, int p_to_port); + void show_port_preview(VisualShader::Type p_type, int p_node_id, int p_port_id); + void set_node_position(VisualShader::Type p_type, int p_id, const Vector2 &p_position); + void set_node_size(VisualShader::Type p_type, int p_id, const Vector2 &p_size); + void refresh_node_ports(VisualShader::Type p_type, int p_node); + void update_property_editor(VisualShader::Type p_type, int p_node_id); + void update_property_editor_deferred(VisualShader::Type p_type, int p_node_id); + void set_input_port_default_value(VisualShader::Type p_type, int p_node_id, int p_port_id, Variant p_value); + void register_default_input_button(int p_node_id, int p_port_id, Button *p_button); + VisualShader::Type get_shader_type() const; + + VisualShaderGraphPlugin(); + ~VisualShaderGraphPlugin(); +}; + class VisualShaderEditor : public VBoxContainer { GDCLASS(VisualShaderEditor, VBoxContainer); + friend class VisualShaderGraphPlugin; CustomPropertyEditor *property_editor; int editing_node; @@ -63,7 +123,9 @@ class VisualShaderEditor : public VBoxContainer { Button *add_node; Button *preview_shader; - OptionButton *edit_type; + OptionButton *edit_type = nullptr; + OptionButton *edit_type_standart; + OptionButton *edit_type_particles; PanelContainer *error_panel; Label *error_label; @@ -71,7 +133,7 @@ class VisualShaderEditor : public VBoxContainer { bool pending_update_preview; bool shader_error; VBoxContainer *preview_vbox; - TextEdit *preview_text; + CodeEdit *preview_text; Ref<CodeHighlighter> syntax_highlighter; Label *error_text; @@ -84,6 +146,19 @@ class VisualShaderEditor : public VBoxContainer { MenuButton *tools; bool preview_showed; + bool particles_mode; + + enum TypeFlags { + TYPE_FLAGS_VERTEX = 1, + TYPE_FLAGS_FRAGMENT = 2, + TYPE_FLAGS_LIGHT = 4, + }; + + enum ParticlesTypeFlags { + TYPE_FLAGS_EMIT = 1, + TYPE_FLAGS_PROCESS = 2, + TYPE_FLAGS_END = 4 + }; enum ToolsMenuOptions { EXPAND_ALL, @@ -172,6 +247,7 @@ class VisualShaderEditor : public VBoxContainer { void _add_texture_node(const String &p_path); VisualShaderNode *_add_node(int p_idx, int p_op_idx = -1); void _update_options_menu(); + void _set_mode(int p_which); void _show_preview_text(); void _update_preview(); @@ -227,6 +303,7 @@ class VisualShaderEditor : public VBoxContainer { void _paste_nodes(bool p_use_custom_position = false, const Vector2 &p_custom_position = Vector2()); Vector<Ref<VisualShaderNodePlugin>> plugins; + Ref<VisualShaderGraphPlugin> graph_plugin; void _mode_selected(int p_id); void _rebuild(); @@ -234,6 +311,8 @@ class VisualShaderEditor : public VBoxContainer { void _input_select_item(Ref<VisualShaderNodeInput> input, String name); void _uniform_select_item(Ref<VisualShaderNodeUniformRef> p_uniform, String p_name); + VisualShader::Type get_current_shader_type() const; + void _add_input_port(int p_node, int p_port, int p_port_type, const String &p_name); void _remove_input_port(int p_node, int p_port); void _change_input_port_type(int p_type, int p_node, int p_port); @@ -244,7 +323,7 @@ class VisualShaderEditor : public VBoxContainer { void _change_output_port_type(int p_type, int p_node, int p_port); void _change_output_port_name(const String &p_text, Object *line_edit, int p_node, int p_port); - void _expression_focus_out(Object *text_edit, int p_node); + void _expression_focus_out(Object *code_edit, int p_node); void _set_node_size(int p_type, int p_node, const Size2 &p_size); void _node_resized(const Vector2 &p_new_size, int p_type, int p_node); @@ -268,6 +347,7 @@ class VisualShaderEditor : public VBoxContainer { bool _is_available(int p_mode); void _update_created_node(GraphNode *node); + void _update_uniforms(); protected: void _notification(int p_what); @@ -279,6 +359,7 @@ public: void remove_plugin(const Ref<VisualShaderNodePlugin> &p_plugin); static VisualShaderEditor *get_singleton() { return singleton; } + VisualShaderGraphPlugin *get_graph_plugin() { return graph_plugin.ptr(); } void clear_custom_types(); void add_custom_type(const String &p_name, const Ref<Script> &p_script, const String &p_description, int p_return_icon_type, const String &p_category, bool p_highend); diff --git a/editor/pot_generator.cpp b/editor/pot_generator.cpp index f9b8722aad..f09750efdc 100644 --- a/editor/pot_generator.cpp +++ b/editor/pot_generator.cpp @@ -31,23 +31,25 @@ #include "pot_generator.h" #include "core/error_macros.h" -#include "core/os/file_access.h" #include "core/project_settings.h" #include "editor_translation_parser.h" #include "plugins/packed_scene_translation_parser_plugin.h" POTGenerator *POTGenerator::singleton = nullptr; -//#define DEBUG_POT - #ifdef DEBUG_POT -void _print_all_translation_strings(const OrderedHashMap<String, Set<String>> &p_all_translation_strings) { - for (auto E_pair = p_all_translation_strings.front(); E_pair; E_pair = E_pair.next()) { - String msg = static_cast<String>(E_pair.key()) + " : "; - for (Set<String>::Element *E = E_pair.value().front(); E; E = E->next()) { - msg += E->get() + " "; +void POTGenerator::_print_all_translation_strings() { + for (auto E = all_translation_strings.front(); E; E = E.next()) { + Vector<MsgidData> v_md = all_translation_strings[E.key()]; + for (int i = 0; i < v_md.size(); i++) { + print_line("++++++"); + print_line("msgid: " + E.key()); + print_line("context: " + v_md[i].ctx); + print_line("msgid_plural: " + v_md[i].plural); + for (Set<String>::Element *E = v_md[i].locations.front(); E; E = E->next()) { + print_line("location: " + E->get()); + } } - print_line(msg); } } #endif @@ -65,27 +67,27 @@ void POTGenerator::generate_pot(const String &p_file) { // Collect all translatable strings according to files order in "POT Generation" setting. for (int i = 0; i < files.size(); i++) { - Vector<String> translation_strings; + Vector<String> msgids; + Vector<Vector<String>> msgids_context_plural; String file_path = files[i]; String file_extension = file_path.get_extension(); if (EditorTranslationParser::get_singleton()->can_parse(file_extension)) { - EditorTranslationParser::get_singleton()->get_parser(file_extension)->parse_file(file_path, &translation_strings); + EditorTranslationParser::get_singleton()->get_parser(file_extension)->parse_file(file_path, &msgids, &msgids_context_plural); } else { ERR_PRINT("Unrecognized file extension " + file_extension + " in generate_pot()"); return; } - // Store translation strings parsed in this iteration along with their corresponding source file - to write into POT later on. - for (int j = 0; j < translation_strings.size(); j++) { - all_translation_strings[translation_strings[j]].insert(file_path); + for (int j = 0; j < msgids_context_plural.size(); j++) { + Vector<String> entry = msgids_context_plural[j]; + _add_new_msgid(entry[0], entry[1], entry[2], file_path); + } + for (int j = 0; j < msgids.size(); j++) { + _add_new_msgid(msgids[j], "", "", file_path); } } -#ifdef DEBUG_POT - _print_all_translation_strings(all_translation_strings); -#endif - _write_to_pot(p_file); } @@ -119,35 +121,86 @@ void POTGenerator::_write_to_pot(const String &p_file) { file->store_string(header); - for (OrderedHashMap<String, Set<String>>::Element E_pair = all_translation_strings.front(); E_pair; E_pair = E_pair.next()) { - String msg = E_pair.key(); + for (OrderedHashMap<String, Vector<MsgidData>>::Element E_pair = all_translation_strings.front(); E_pair; E_pair = E_pair.next()) { + String msgid = E_pair.key(); + Vector<MsgidData> v_msgid_data = E_pair.value(); + for (int i = 0; i < v_msgid_data.size(); i++) { + String context = v_msgid_data[i].ctx; + String plural = v_msgid_data[i].plural; + const Set<String> &locations = v_msgid_data[i].locations; + + // Write file locations. + for (Set<String>::Element *E = locations.front(); E; E = E->next()) { + file->store_line("#: " + E->get().trim_prefix("res://")); + } - // Write file locations. - for (Set<String>::Element *E = E_pair.value().front(); E; E = E->next()) { - file->store_line("#: " + E->get().trim_prefix("res://")); - } + // Write context. + if (!context.empty()) { + file->store_line("msgctxt \"" + context + "\""); + } - // Split \\n and \n. - Vector<String> temp = msg.split("\\n"); - Vector<String> msg_lines; - for (int i = 0; i < temp.size(); i++) { - msg_lines.append_array(temp[i].split("\n")); - if (i < temp.size() - 1) { - // Add \n. - msg_lines.set(msg_lines.size() - 1, msg_lines[msg_lines.size() - 1] + "\\n"); + // Write msgid. + _write_msgid(file, msgid, false); + + // Write msgid_plural + if (!plural.empty()) { + _write_msgid(file, plural, true); + file->store_line("msgstr[0] \"\""); + file->store_line("msgstr[1] \"\"\n"); + } else { + file->store_line("msgstr \"\"\n"); } } + } - // Write msgid. - file->store_string("msgid "); - for (int i = 0; i < msg_lines.size(); i++) { - file->store_line("\"" + msg_lines[i] + "\""); + file->close(); +} + +void POTGenerator::_write_msgid(FileAccess *r_file, const String &p_id, bool p_plural) { + // Split \\n and \n. + Vector<String> temp = p_id.split("\\n"); + Vector<String> msg_lines; + for (int i = 0; i < temp.size(); i++) { + msg_lines.append_array(temp[i].split("\n")); + if (i < temp.size() - 1) { + // Add \n. + msg_lines.set(msg_lines.size() - 1, msg_lines[msg_lines.size() - 1] + "\\n"); } + } - file->store_line("msgstr \"\"\n"); + if (p_plural) { + r_file->store_string("msgid_plural "); + } else { + r_file->store_string("msgid "); } - file->close(); + for (int i = 0; i < msg_lines.size(); i++) { + r_file->store_line("\"" + msg_lines[i] + "\""); + } +} + +void POTGenerator::_add_new_msgid(const String &p_msgid, const String &p_context, const String &p_plural, const String &p_location) { + // Insert new location if msgid under same context exists already. + if (all_translation_strings.has(p_msgid)) { + Vector<MsgidData> &v_mdata = all_translation_strings[p_msgid]; + for (int i = 0; i < v_mdata.size(); i++) { + if (v_mdata[i].ctx == p_context) { + if (!v_mdata[i].plural.empty() && !p_plural.empty() && v_mdata[i].plural != p_plural) { + WARN_PRINT("Redefinition of plural message (msgid_plural), under the same message (msgid) and context (msgctxt)"); + } + v_mdata.write[i].locations.insert(p_location); + return; + } + } + } + + // Add a new entry of msgid, context, plural and location - context and plural might be empty if the inserted msgid doesn't associated + // context or plurals. + MsgidData mdata; + mdata.ctx = p_context; + mdata.plural = p_plural; + mdata.locations.insert(p_location); + all_translation_strings[p_msgid].push_back(mdata); } POTGenerator *POTGenerator::get_singleton() { diff --git a/editor/pot_generator.h b/editor/pot_generator.h index abe1a21d41..8853b784ed 100644 --- a/editor/pot_generator.h +++ b/editor/pot_generator.h @@ -32,14 +32,29 @@ #define POT_GENERATOR_H #include "core/ordered_hash_map.h" +#include "core/os/file_access.h" #include "core/set.h" +//#define DEBUG_POT + class POTGenerator { static POTGenerator *singleton; - // Stores all translatable strings and the source files containing them. - OrderedHashMap<String, Set<String>> all_translation_strings; + + struct MsgidData { + String ctx; + String plural; + Set<String> locations; + }; + // Store msgid as key and the additional data around the msgid - if it's under a context, has plurals and its file locations. + OrderedHashMap<String, Vector<MsgidData>> all_translation_strings; void _write_to_pot(const String &p_file); + void _write_msgid(FileAccess *r_file, const String &p_id, bool p_plural); + void _add_new_msgid(const String &p_msgid, const String &p_context, const String &p_plural, const String &p_location); + +#ifdef DEBUG_POT + void _print_all_translation_strings(); +#endif public: static POTGenerator *get_singleton(); diff --git a/editor/project_export.cpp b/editor/project_export.cpp index f45161d87b..1f553ba0de 100644 --- a/editor/project_export.cpp +++ b/editor/project_export.cpp @@ -310,6 +310,24 @@ void ProjectExportDialog::_edit_preset(int p_index) { _update_export_all(); child_controls_changed(); + String enc_in_filters_str = current->get_enc_in_filter(); + String enc_ex_filters_str = current->get_enc_ex_filter(); + if (!updating_enc_filters) { + enc_in_filters->set_text(enc_in_filters_str); + enc_ex_filters->set_text(enc_ex_filters_str); + } + + bool enc_pck_mode = current->get_enc_pck(); + enc_pck->set_pressed(enc_pck_mode); + + enc_directory->set_disabled(!enc_pck_mode); + enc_in_filters->set_editable(enc_pck_mode); + enc_ex_filters->set_editable(enc_pck_mode); + script_key->set_editable(enc_pck_mode); + + bool enc_directory_mode = current->get_enc_directory(); + enc_directory->set_pressed(enc_directory_mode); + int script_export_mode = current->get_script_export_mode(); script_mode->select(script_export_mode); @@ -317,7 +335,7 @@ void ProjectExportDialog::_edit_preset(int p_index) { if (!updating_script_key) { script_key->set_text(key); } - if (script_export_mode == EditorExportPreset::MODE_SCRIPT_ENCRYPTED) { + if (enc_pck_mode) { script_key->set_editable(true); bool key_valid = _validate_script_encryption_key(key); @@ -519,6 +537,56 @@ void ProjectExportDialog::_export_path_changed(const StringName &p_property, con _update_presets(); } +void ProjectExportDialog::_enc_filters_changed(const String &p_filters) { + if (updating) { + return; + } + + Ref<EditorExportPreset> current = get_current_preset(); + ERR_FAIL_COND(current.is_null()); + + current->set_enc_in_filter(enc_in_filters->get_text()); + current->set_enc_ex_filter(enc_ex_filters->get_text()); + + updating_enc_filters = true; + _update_current_preset(); + updating_enc_filters = false; +} + +void ProjectExportDialog::_open_key_help_link() { + OS::get_singleton()->shell_open("https://docs.godotengine.org/en/latest/development/compiling/compiling_with_script_encryption_key.html"); +} + +void ProjectExportDialog::_enc_pck_changed(bool p_pressed) { + if (updating) { + return; + } + + Ref<EditorExportPreset> current = get_current_preset(); + ERR_FAIL_COND(current.is_null()); + + current->set_enc_pck(p_pressed); + enc_directory->set_disabled(!p_pressed); + enc_in_filters->set_editable(p_pressed); + enc_ex_filters->set_editable(p_pressed); + script_key->set_editable(p_pressed); + + _update_current_preset(); +} + +void ProjectExportDialog::_enc_directory_changed(bool p_pressed) { + if (updating) { + return; + } + + Ref<EditorExportPreset> current = get_current_preset(); + ERR_FAIL_COND(current.is_null()); + + current->set_enc_directory(p_pressed); + + _update_current_preset(); +} + void ProjectExportDialog::_script_export_mode_changed(int p_mode) { if (updating) { return; @@ -1148,6 +1216,12 @@ ProjectExportDialog::ProjectExportDialog() { exclude_filters); exclude_filters->connect("text_changed", callable_mp(this, &ProjectExportDialog::_filter_changed)); + script_mode = memnew(OptionButton); + resources_vb->add_margin_child(TTR("Script Export Mode:"), script_mode); + script_mode->add_item(TTR("Text"), (int)EditorExportPreset::MODE_SCRIPT_TEXT); + script_mode->add_item(TTR("Compiled"), (int)EditorExportPreset::MODE_SCRIPT_COMPILED); + script_mode->connect("item_selected", callable_mp(this, &ProjectExportDialog::_script_export_mode_changed)); + // Patch packages. VBoxContainer *patch_vb = memnew(VBoxContainer); @@ -1205,23 +1279,50 @@ ProjectExportDialog::ProjectExportDialog() { // Script export parameters. updating_script_key = false; + updating_enc_filters = false; + + VBoxContainer *sec_vb = memnew(VBoxContainer); + sec_vb->set_name(TTR("Encryption")); + + enc_pck = memnew(CheckButton); + enc_pck->connect("toggled", callable_mp(this, &ProjectExportDialog::_enc_pck_changed)); + enc_pck->set_text(TTR("Encrypt exported PCK")); + sec_vb->add_child(enc_pck); + + enc_directory = memnew(CheckButton); + enc_directory->connect("toggled", callable_mp(this, &ProjectExportDialog::_enc_directory_changed)); + enc_directory->set_text("Encrypt index (file names and info)."); + sec_vb->add_child(enc_directory); + + enc_in_filters = memnew(LineEdit); + enc_in_filters->connect("text_changed", callable_mp(this, &ProjectExportDialog::_enc_filters_changed)); + sec_vb->add_margin_child( + TTR("Filters to include files/folders\n(comma-separated, e.g: *.tscn, *.tres, scenes/*)"), + enc_in_filters); + + enc_ex_filters = memnew(LineEdit); + enc_ex_filters->connect("text_changed", callable_mp(this, &ProjectExportDialog::_enc_filters_changed)); + sec_vb->add_margin_child( + TTR("Filters to exclude files/folders\n(comma-separated, e.g: *.stex, *.import, music/*)"), + enc_ex_filters); - VBoxContainer *script_vb = memnew(VBoxContainer); - script_vb->set_name(TTR("Script")); - script_mode = memnew(OptionButton); - script_vb->add_margin_child(TTR("Script Export Mode:"), script_mode); - script_mode->add_item(TTR("Text"), (int)EditorExportPreset::MODE_SCRIPT_TEXT); - script_mode->add_item(TTR("Compiled"), (int)EditorExportPreset::MODE_SCRIPT_COMPILED); - script_mode->add_item(TTR("Encrypted (Provide Key Below)"), (int)EditorExportPreset::MODE_SCRIPT_ENCRYPTED); - script_mode->connect("item_selected", callable_mp(this, &ProjectExportDialog::_script_export_mode_changed)); script_key = memnew(LineEdit); script_key->connect("text_changed", callable_mp(this, &ProjectExportDialog::_script_encryption_key_changed)); script_key_error = memnew(Label); script_key_error->set_text("- " + TTR("Invalid Encryption Key (must be 64 characters long)")); script_key_error->add_theme_color_override("font_color", EditorNode::get_singleton()->get_gui_base()->get_theme_color("error_color", "Editor")); - script_vb->add_margin_child(TTR("Script Encryption Key (256-bits as hex):"), script_key); - script_vb->add_child(script_key_error); - sections->add_child(script_vb); + sec_vb->add_margin_child(TTR("Encryption Key (256-bits as hex):"), script_key); + sec_vb->add_child(script_key_error); + sections->add_child(sec_vb); + + Label *sec_info = memnew(Label); + sec_info->set_text(TTR("Note: Encryption key needs to be stored in the binary,\nyou need to build the export templates from source.")); + sec_vb->add_child(sec_info); + + LinkButton *sec_more_info = memnew(LinkButton); + sec_more_info->set_text(TTR("More Info...")); + sec_more_info->connect("pressed", callable_mp(this, &ProjectExportDialog::_open_key_help_link)); + sec_vb->add_child(sec_more_info); sections->connect("tab_changed", callable_mp(this, &ProjectExportDialog::_tab_changed)); diff --git a/editor/project_export.h b/editor/project_export.h index cfa00773d8..75402dc334 100644 --- a/editor/project_export.h +++ b/editor/project_export.h @@ -145,6 +145,11 @@ private: CheckBox *export_debug; CheckBox *export_pck_zip_debug; + CheckButton *enc_pck; + CheckButton *enc_directory; + LineEdit *enc_in_filters; + LineEdit *enc_ex_filters; + void _open_export_template_manager(); void _export_pck_zip(); @@ -161,10 +166,16 @@ private: void _custom_features_changed(const String &p_text); bool updating_script_key; + bool updating_enc_filters; + void _enc_pck_changed(bool p_pressed); + void _enc_directory_changed(bool p_pressed); + void _enc_filters_changed(const String &p_text); void _script_export_mode_changed(int p_mode); void _script_encryption_key_changed(const String &p_key); bool _validate_script_encryption_key(const String &p_key); + void _open_key_help_link(); + void _tab_changed(int); protected: diff --git a/editor/project_manager.cpp b/editor/project_manager.cpp index 35311b32eb..1fb889d793 100644 --- a/editor/project_manager.cpp +++ b/editor/project_manager.cpp @@ -330,6 +330,7 @@ private: return; } } + String sp = p.simplify_path(); project_path->set_text(sp); _path_text_changed(sp); @@ -411,7 +412,7 @@ private: _test_path(); if (p_text == "") { - set_message(TTR("It would be a good idea to name your project."), MESSAGE_WARNING); + set_message(TTR("It would be a good idea to name your project."), MESSAGE_ERROR); } } @@ -1012,7 +1013,7 @@ public: void update_dock_menu(); void load_projects(); void set_search_term(String p_search_term); - void set_order_option(ProjectListFilter::FilterOption p_option); + void set_order_option(int p_option); void sort_projects(); int get_project_count() const; void select_project(int p_index); @@ -1045,7 +1046,7 @@ private: static void load_project_data(const String &p_property_key, Item &p_item, bool p_favorite); String _search_term; - ProjectListFilter::FilterOption _order_option; + FilterOption _order_option; Set<String> _selected_project_keys; String _last_clicked; // Project key VBoxContainer *_scroll_children; @@ -1055,7 +1056,7 @@ private: }; struct ProjectListComparator { - ProjectListFilter::FilterOption order_option; + FilterOption order_option; // operator< _FORCE_INLINE_ bool operator()(const ProjectList::Item &a, const ProjectList::Item &b) const { @@ -1066,9 +1067,9 @@ struct ProjectListComparator { return false; } switch (order_option) { - case ProjectListFilter::FILTER_PATH: + case PATH: return a.project_key < b.project_key; - case ProjectListFilter::FILTER_EDIT_DATE: + case EDIT_DATE: return a.last_edited > b.last_edited; default: return a.project_name < b.project_name; @@ -1077,8 +1078,7 @@ struct ProjectListComparator { }; ProjectList::ProjectList() { - _order_option = ProjectListFilter::FILTER_EDIT_DATE; - + _order_option = FilterOption::NAME; _scroll_children = memnew(VBoxContainer); _scroll_children->set_h_size_flags(Control::SIZE_EXPAND_FILL); add_child(_scroll_children); @@ -1238,8 +1238,6 @@ void ProjectList::load_projects() { create_project_item_control(i); } - sort_projects(); - set_v_scroll(0); update_icons_async(); @@ -1391,12 +1389,13 @@ void ProjectList::set_search_term(String p_search_term) { _search_term = p_search_term; } -void ProjectList::set_order_option(ProjectListFilter::FilterOption p_option) { - if (_order_option != p_option) { - _order_option = p_option; - EditorSettings::get_singleton()->set("project_manager/sorting_order", (int)_order_option); - EditorSettings::get_singleton()->save(); - } +void ProjectList::set_order_option(int p_option) { + FilterOption selected = (FilterOption)p_option; + EditorSettings::get_singleton()->set("project_manager/sorting_order", p_option); + EditorSettings::get_singleton()->save(); + _order_option = selected; + + sort_projects(); } void ProjectList::sort_projects() { @@ -1798,6 +1797,9 @@ void ProjectList::_bind_methods() { void ProjectManager::_notification(int p_what) { switch (p_what) { case NOTIFICATION_ENTER_TREE: { + search_box->set_right_icon(get_theme_icon("Search", "EditorIcons")); + search_box->set_clear_button_enabled(true); + Engine::get_singleton()->set_editor_hint(false); } break; case NOTIFICATION_RESIZED: { @@ -1806,6 +1808,10 @@ void ProjectManager::_notification(int p_what) { } } break; case NOTIFICATION_READY: { + int default_sorting = (int)EditorSettings::get_singleton()->get("project_manager/sorting_order"); + filter_option->select(default_sorting); + _project_list->set_order_option(default_sorting); + if (_project_list->get_project_count() == 0 && StreamPeerSSL::is_available()) { open_templates->popup_centered(); } @@ -1813,7 +1819,7 @@ void ProjectManager::_notification(int p_what) { if (_project_list->get_project_count() >= 1) { // Focus on the search box immediately to allow the user // to search without having to reach for their mouse - project_filter->search_box->grab_focus(); + search_box->grab_focus(); } } break; case NOTIFICATION_VISIBILITY_CHANGED: { @@ -1833,7 +1839,7 @@ void ProjectManager::_dim_window() { // No transition is applied, as the effect needs to be visible immediately float c = 0.5f; Color dim_color = Color(c, c, c); - gui_base->set_modulate(dim_color); + set_modulate(dim_color); } void ProjectManager::_update_project_buttons() { @@ -1853,7 +1859,7 @@ void ProjectManager::_update_project_buttons() { rename_btn->set_disabled(empty_selection || is_missing_project_selected); run_btn->set_disabled(empty_selection || is_missing_project_selected); - erase_missing_btn->set_visible(_project_list->is_any_project_missing()); + erase_missing_btn->set_disabled(!_project_list->is_any_project_missing()); } void ProjectManager::_unhandled_input(const Ref<InputEvent> &p_ev) { @@ -1930,7 +1936,7 @@ void ProjectManager::_unhandled_input(const Ref<InputEvent> &p_ev) { } break; case KEY_F: { if (k->get_command()) { - this->project_filter->search_box->grab_focus(); + this->search_box->grab_focus(); } else { keycode_handled = false; } @@ -1947,8 +1953,7 @@ void ProjectManager::_unhandled_input(const Ref<InputEvent> &p_ev) { } void ProjectManager::_load_recent_projects() { - _project_list->set_order_option(project_order_filter->get_filter_option()); - _project_list->set_search_term(project_filter->get_search_term()); + _project_list->set_search_term(search_box->get_text().strip_edges()); _project_list->load_projects(); _update_project_buttons(); @@ -1970,7 +1975,7 @@ void ProjectManager::_on_projects_updated() { } void ProjectManager::_on_project_created(const String &dir) { - project_filter->clear(); + search_box->clear(); int i = _project_list->refresh_project(dir); _project_list->select_project(i); _project_list->ensure_project_visible(i); @@ -2113,7 +2118,6 @@ void ProjectManager::_run_project_confirm() { } } -// When you press the "Run" button void ProjectManager::_run_project() { const Set<String> &selected_list = _project_list->get_selected_project_keys(); @@ -2226,8 +2230,6 @@ void ProjectManager::_erase_missing_projects() { void ProjectManager::_language_selected(int p_id) { String lang = language_btn->get_item_metadata(p_id); EditorSettings::get_singleton()->set("interface/editor/editor_language", lang); - language_btn->set_text(lang); - language_btn->set_icon(get_theme_icon("Environment", "EditorIcons")); language_restart_ask->set_text(TTR("Language changed.\nThe interface will update after restarting the editor or project manager.")); language_restart_ask->popup_centered(); @@ -2304,13 +2306,14 @@ void ProjectManager::_scan_multiple_folders(PackedStringArray p_files) { } } -void ProjectManager::_on_order_option_changed() { - _project_list->set_order_option(project_order_filter->get_filter_option()); - _project_list->sort_projects(); +void ProjectManager::_on_order_option_changed(int p_idx) { + if (is_inside_tree()) { + _project_list->set_order_option(p_idx); + } } -void ProjectManager::_on_filter_option_changed() { - _project_list->set_search_term(project_filter->get_search_term()); +void ProjectManager::_on_search_term_changed(const String &p_term) { + _project_list->set_search_term(p_term); _project_list->sort_projects(); // Select the first visible project in the list. @@ -2341,7 +2344,6 @@ ProjectManager::ProjectManager() { { int display_scale = EditorSettings::get_singleton()->get("interface/editor/display_scale"); - float custom_display_scale = EditorSettings::get_singleton()->get("interface/editor/custom_display_scale"); switch (display_scale) { case 0: { @@ -2372,9 +2374,8 @@ ProjectManager::ProjectManager() { case 6: editor_set_scale(2.0); break; - default: { - editor_set_scale(custom_display_scale); + editor_set_scale(EditorSettings::get_singleton()->get("interface/editor/custom_display_scale")); } break; } @@ -2385,28 +2386,27 @@ ProjectManager::ProjectManager() { DisplayServer::get_singleton()->window_set_size(DisplayServer::get_singleton()->window_get_size() * MAX(1, EDSCALE)); } + String cp; + cp += 0xA9; + // TRANSLATORS: This refers to the application where users manage their Godot projects. + DisplayServer::get_singleton()->window_set_title(VERSION_NAME + String(" - ") + TTR("Project Manager") + " - " + cp + " 2007-2020 Juan Linietsky, Ariel Manzur & Godot Contributors"); + FileDialog::set_default_show_hidden_files(EditorSettings::get_singleton()->get("filesystem/file_dialog/show_hidden_files")); set_anchors_and_margins_preset(Control::PRESET_WIDE); set_theme(create_custom_theme()); - gui_base = memnew(Control); - add_child(gui_base); - gui_base->set_anchors_and_margins_preset(Control::PRESET_WIDE); + set_anchors_and_margins_preset(Control::PRESET_WIDE); Panel *panel = memnew(Panel); - gui_base->add_child(panel); + add_child(panel); panel->set_anchors_and_margins_preset(Control::PRESET_WIDE); - panel->add_theme_style_override("panel", gui_base->get_theme_stylebox("Background", "EditorStyles")); + panel->add_theme_style_override("panel", get_theme_stylebox("Background", "EditorStyles")); VBoxContainer *vb = memnew(VBoxContainer); panel->add_child(vb); vb->set_anchors_and_margins_preset(Control::PRESET_WIDE, Control::PRESET_MODE_MINSIZE, 8 * EDSCALE); - String cp; - cp += 0xA9; - DisplayServer::get_singleton()->window_set_title(VERSION_NAME + String(" - ") + TTR("Project Manager") + " - " + cp + " 2007-2020 Juan Linietsky, Ariel Manzur & Godot Contributors"); - Control *center_box = memnew(Control); center_box->set_v_size_flags(Control::SIZE_EXPAND_FILL); vb->add_child(center_box); @@ -2416,218 +2416,231 @@ ProjectManager::ProjectManager() { tabs->set_anchors_and_margins_preset(Control::PRESET_WIDE); tabs->set_tab_align(TabContainer::ALIGN_LEFT); - HBoxContainer *tree_hb = memnew(HBoxContainer); - projects_hb = tree_hb; - + HBoxContainer *projects_hb = memnew(HBoxContainer); projects_hb->set_name(TTR("Projects")); + tabs->add_child(projects_hb); - tabs->add_child(tree_hb); - - VBoxContainer *search_tree_vb = memnew(VBoxContainer); - tree_hb->add_child(search_tree_vb); - search_tree_vb->set_h_size_flags(Control::SIZE_EXPAND_FILL); - - HBoxContainer *sort_filters = memnew(HBoxContainer); - Label *sort_label = memnew(Label); - sort_label->set_text(TTR("Sort:")); - sort_filters->add_child(sort_label); - Vector<String> sort_filter_titles; - sort_filter_titles.push_back(TTR("Name")); - sort_filter_titles.push_back(TTR("Path")); - sort_filter_titles.push_back(TTR("Last Edited")); - project_order_filter = memnew(ProjectListFilter); - project_order_filter->add_filter_option(); - project_order_filter->_setup_filters(sort_filter_titles); - project_order_filter->set_filter_size(150); - sort_filters->add_child(project_order_filter); - project_order_filter->connect("filter_changed", callable_mp(this, &ProjectManager::_on_order_option_changed)); - project_order_filter->set_custom_minimum_size(Size2(180, 10) * EDSCALE); - - int projects_sorting_order = (int)EditorSettings::get_singleton()->get("project_manager/sorting_order"); - project_order_filter->set_filter_option((ProjectListFilter::FilterOption)projects_sorting_order); - - sort_filters->add_spacer(true); - - project_filter = memnew(ProjectListFilter); - project_filter->add_search_box(); - project_filter->connect("filter_changed", callable_mp(this, &ProjectManager::_on_filter_option_changed)); - project_filter->set_custom_minimum_size(Size2(280, 10) * EDSCALE); - sort_filters->add_child(project_filter); - - search_tree_vb->add_child(sort_filters); - - PanelContainer *pc = memnew(PanelContainer); - pc->add_theme_style_override("panel", gui_base->get_theme_stylebox("bg", "Tree")); - search_tree_vb->add_child(pc); - pc->set_v_size_flags(Control::SIZE_EXPAND_FILL); - - _project_list = memnew(ProjectList); - _project_list->connect(ProjectList::SIGNAL_SELECTION_CHANGED, callable_mp(this, &ProjectManager::_update_project_buttons)); - _project_list->connect(ProjectList::SIGNAL_PROJECT_ASK_OPEN, callable_mp(this, &ProjectManager::_open_selected_projects_ask)); - pc->add_child(_project_list); - _project_list->set_enable_h_scroll(false); - - VBoxContainer *tree_vb = memnew(VBoxContainer); - tree_hb->add_child(tree_vb); - - Button *open = memnew(Button); - open->set_text(TTR("Edit")); - tree_vb->add_child(open); - open->connect("pressed", callable_mp(this, &ProjectManager::_open_selected_projects_ask)); - open_btn = open; - - Button *run = memnew(Button); - run->set_text(TTR("Run")); - tree_vb->add_child(run); - run->connect("pressed", callable_mp(this, &ProjectManager::_run_project)); - run_btn = run; - - tree_vb->add_child(memnew(HSeparator)); - - Button *scan = memnew(Button); - scan->set_text(TTR("Scan")); - tree_vb->add_child(scan); - scan->connect("pressed", callable_mp(this, &ProjectManager::_scan_projects)); - - tree_vb->add_child(memnew(HSeparator)); - - scan_dir = memnew(FileDialog); - scan_dir->set_access(FileDialog::ACCESS_FILESYSTEM); - scan_dir->set_file_mode(FileDialog::FILE_MODE_OPEN_DIR); - scan_dir->set_title(TTR("Select a Folder to Scan")); // must be after mode or it's overridden - scan_dir->set_current_dir(EditorSettings::get_singleton()->get("filesystem/directories/default_project_path")); - gui_base->add_child(scan_dir); - scan_dir->connect("dir_selected", callable_mp(this, &ProjectManager::_scan_begin)); - - Button *create = memnew(Button); - create->set_text(TTR("New Project")); - tree_vb->add_child(create); - create->connect("pressed", callable_mp(this, &ProjectManager::_new_project)); - - Button *import = memnew(Button); - import->set_text(TTR("Import")); - tree_vb->add_child(import); - import->connect("pressed", callable_mp(this, &ProjectManager::_import_project)); - - Button *rename = memnew(Button); - rename->set_text(TTR("Rename")); - tree_vb->add_child(rename); - rename->connect("pressed", callable_mp(this, &ProjectManager::_rename_project)); - rename_btn = rename; - - Button *erase = memnew(Button); - erase->set_text(TTR("Remove")); - tree_vb->add_child(erase); - erase->connect("pressed", callable_mp(this, &ProjectManager::_erase_project)); - erase_btn = erase; - - Button *erase_missing = memnew(Button); - erase_missing->set_text(TTR("Remove Missing")); - tree_vb->add_child(erase_missing); - erase_missing->connect("pressed", callable_mp(this, &ProjectManager::_erase_missing_projects)); - erase_missing_btn = erase_missing; - - tree_vb->add_spacer(); + { + // Projects + search bar + VBoxContainer *search_tree_vb = memnew(VBoxContainer); + projects_hb->add_child(search_tree_vb); + search_tree_vb->set_h_size_flags(Control::SIZE_EXPAND_FILL); - if (StreamPeerSSL::is_available()) { - asset_library = memnew(EditorAssetLibrary(true)); - asset_library->set_name(TTR("Templates")); - tabs->add_child(asset_library); - asset_library->connect("install_asset", callable_mp(this, &ProjectManager::_install_project)); - } else { - WARN_PRINT("Asset Library not available, as it requires SSL to work."); - } + HBoxContainer *hb = memnew(HBoxContainer); + hb->set_h_size_flags(Control::SIZE_EXPAND_FILL); + search_tree_vb->add_child(hb); - HBoxContainer *settings_hb = memnew(HBoxContainer); - settings_hb->set_alignment(BoxContainer::ALIGN_END); - settings_hb->set_h_grow_direction(Control::GROW_DIRECTION_BEGIN); + search_box = memnew(LineEdit); + search_box->set_placeholder(TTR("Search")); + search_box->set_tooltip(TTR("The search box filters projects by name and last path component.\nTo filter projects by name and full path, the query must contain at least one `/` character.")); + search_box->connect("text_changed", callable_mp(this, &ProjectManager::_on_search_term_changed)); + search_box->set_h_size_flags(Control::SIZE_EXPAND_FILL); + hb->add_child(search_box); - Label *version_label = memnew(Label); - String hash = String(VERSION_HASH); - if (hash.length() != 0) { - hash = "." + hash.left(9); - } - version_label->set_text("v" VERSION_FULL_BUILD "" + hash); - // Fade out the version label to be less prominent, but still readable - version_label->set_self_modulate(Color(1, 1, 1, 0.6)); - version_label->set_align(Label::ALIGN_CENTER); - settings_hb->add_child(version_label); + hb->add_spacer(); - language_btn = memnew(OptionButton); - language_btn->set_flat(true); - language_btn->set_focus_mode(Control::FOCUS_NONE); + Label *sort_label = memnew(Label); + sort_label->set_text(TTR("Sort:")); + hb->add_child(sort_label); - Vector<String> editor_languages; - List<PropertyInfo> editor_settings_properties; - EditorSettings::get_singleton()->get_property_list(&editor_settings_properties); - for (List<PropertyInfo>::Element *E = editor_settings_properties.front(); E; E = E->next()) { - PropertyInfo &pi = E->get(); - if (pi.name == "interface/editor/editor_language") { - editor_languages = pi.hint_string.split(","); - } - } - String current_lang = EditorSettings::get_singleton()->get("interface/editor/editor_language"); - for (int i = 0; i < editor_languages.size(); i++) { - String lang = editor_languages[i]; - String lang_name = TranslationServer::get_singleton()->get_locale_name(lang); - language_btn->add_item(lang_name + " [" + lang + "]", i); - language_btn->set_item_metadata(i, lang); - if (current_lang == lang) { - language_btn->select(i); - language_btn->set_text(lang); - } - } - language_btn->set_icon(get_theme_icon("Environment", "EditorIcons")); + filter_option = memnew(OptionButton); + filter_option->set_clip_text(true); + filter_option->set_custom_minimum_size(Size2(150 * EDSCALE, 10 * EDSCALE)); + filter_option->connect("item_selected", callable_mp(this, &ProjectManager::_on_order_option_changed)); + hb->add_child(filter_option); - settings_hb->add_child(language_btn); - language_btn->connect("item_selected", callable_mp(this, &ProjectManager::_language_selected)); + Vector<String> sort_filter_titles; + sort_filter_titles.push_back(TTR("Name")); + sort_filter_titles.push_back(TTR("Path")); + sort_filter_titles.push_back(TTR("Last Edited")); - center_box->add_child(settings_hb); - settings_hb->set_anchors_and_margins_preset(Control::PRESET_TOP_RIGHT); + for (int i = 0; i < sort_filter_titles.size(); i++) { + filter_option->add_item(sort_filter_titles[i]); + } - ////////////////////////////////////////////////////////////// + PanelContainer *pc = memnew(PanelContainer); + pc->add_theme_style_override("panel", get_theme_stylebox("bg", "Tree")); + pc->set_v_size_flags(Control::SIZE_EXPAND_FILL); + search_tree_vb->add_child(pc); - language_restart_ask = memnew(ConfirmationDialog); - language_restart_ask->get_ok()->set_text(TTR("Restart Now")); - language_restart_ask->get_ok()->connect("pressed", callable_mp(this, &ProjectManager::_restart_confirm)); - language_restart_ask->get_cancel()->set_text(TTR("Continue")); - gui_base->add_child(language_restart_ask); + _project_list = memnew(ProjectList); + _project_list->connect(ProjectList::SIGNAL_SELECTION_CHANGED, callable_mp(this, &ProjectManager::_update_project_buttons)); + _project_list->connect(ProjectList::SIGNAL_PROJECT_ASK_OPEN, callable_mp(this, &ProjectManager::_open_selected_projects_ask)); + _project_list->set_enable_h_scroll(false); + pc->add_child(_project_list); + } - erase_missing_ask = memnew(ConfirmationDialog); - erase_missing_ask->get_ok()->set_text(TTR("Remove All")); - erase_missing_ask->get_ok()->connect("pressed", callable_mp(this, &ProjectManager::_erase_missing_projects_confirm)); - gui_base->add_child(erase_missing_ask); + { + // Project tab side bar + VBoxContainer *tree_vb = memnew(VBoxContainer); + tree_vb->set_custom_minimum_size(Size2(120, 120)); + projects_hb->add_child(tree_vb); + + Button *create = memnew(Button); + create->set_text(TTR("New Project")); + create->connect("pressed", callable_mp(this, &ProjectManager::_new_project)); + tree_vb->add_child(create); + + Button *import = memnew(Button); + import->set_text(TTR("Import")); + import->connect("pressed", callable_mp(this, &ProjectManager::_import_project)); + tree_vb->add_child(import); + + Button *scan = memnew(Button); + scan->set_text(TTR("Scan")); + scan->connect("pressed", callable_mp(this, &ProjectManager::_scan_projects)); + tree_vb->add_child(scan); + + tree_vb->add_child(memnew(HSeparator)); + + open_btn = memnew(Button); + open_btn->set_text(TTR("Edit")); + open_btn->connect("pressed", callable_mp(this, &ProjectManager::_open_selected_projects_ask)); + tree_vb->add_child(open_btn); + + run_btn = memnew(Button); + run_btn->set_text(TTR("Run")); + run_btn->connect("pressed", callable_mp(this, &ProjectManager::_run_project)); + tree_vb->add_child(run_btn); + + rename_btn = memnew(Button); + rename_btn->set_text(TTR("Rename")); + rename_btn->connect("pressed", callable_mp(this, &ProjectManager::_rename_project)); + tree_vb->add_child(rename_btn); + + erase_btn = memnew(Button); + erase_btn->set_text(TTR("Remove")); + erase_btn->connect("pressed", callable_mp(this, &ProjectManager::_erase_project)); + tree_vb->add_child(erase_btn); + + erase_missing_btn = memnew(Button); + erase_missing_btn->set_text(TTR("Remove Missing")); + erase_missing_btn->connect("pressed", callable_mp(this, &ProjectManager::_erase_missing_projects)); + tree_vb->add_child(erase_missing_btn); + } - erase_ask = memnew(ConfirmationDialog); - erase_ask->get_ok()->set_text(TTR("Remove")); - erase_ask->get_ok()->connect("pressed", callable_mp(this, &ProjectManager::_erase_project_confirm)); - gui_base->add_child(erase_ask); + { + // Version info and language options + HBoxContainer *settings_hb = memnew(HBoxContainer); + settings_hb->set_alignment(BoxContainer::ALIGN_END); + settings_hb->set_h_grow_direction(Control::GROW_DIRECTION_BEGIN); + + Label *version_label = memnew(Label); + String hash = String(VERSION_HASH); + if (hash.length() != 0) { + hash = "." + hash.left(9); + } + version_label->set_text("v" VERSION_FULL_BUILD "" + hash); + version_label->set_self_modulate(Color(1, 1, 1, 0.6)); + version_label->set_align(Label::ALIGN_CENTER); + settings_hb->add_child(version_label); + + language_btn = memnew(OptionButton); + language_btn->set_flat(true); + language_btn->set_icon(get_theme_icon("Environment", "EditorIcons")); + language_btn->set_focus_mode(Control::FOCUS_NONE); + language_btn->connect("item_selected", callable_mp(this, &ProjectManager::_language_selected)); + + Vector<String> editor_languages; + List<PropertyInfo> editor_settings_properties; + EditorSettings::get_singleton()->get_property_list(&editor_settings_properties); + for (List<PropertyInfo>::Element *E = editor_settings_properties.front(); E; E = E->next()) { + PropertyInfo &pi = E->get(); + if (pi.name == "interface/editor/editor_language") { + editor_languages = pi.hint_string.split(","); + break; + } + } - multi_open_ask = memnew(ConfirmationDialog); - multi_open_ask->get_ok()->set_text(TTR("Edit")); - multi_open_ask->get_ok()->connect("pressed", callable_mp(this, &ProjectManager::_open_selected_projects)); - gui_base->add_child(multi_open_ask); + String current_lang = EditorSettings::get_singleton()->get("interface/editor/editor_language"); + language_btn->set_text(current_lang); - multi_run_ask = memnew(ConfirmationDialog); - multi_run_ask->get_ok()->set_text(TTR("Run")); - multi_run_ask->get_ok()->connect("pressed", callable_mp(this, &ProjectManager::_run_project_confirm)); - gui_base->add_child(multi_run_ask); + for (int i = 0; i < editor_languages.size(); i++) { + String lang = editor_languages[i]; + String lang_name = TranslationServer::get_singleton()->get_locale_name(lang); + language_btn->add_item(lang_name + " [" + lang + "]", i); + language_btn->set_item_metadata(i, lang); + if (current_lang == lang) { + language_btn->select(i); + } + } - multi_scan_ask = memnew(ConfirmationDialog); - multi_scan_ask->get_ok()->set_text(TTR("Scan")); - gui_base->add_child(multi_scan_ask); + settings_hb->add_child(language_btn); + center_box->add_child(settings_hb); + settings_hb->set_anchors_and_margins_preset(Control::PRESET_TOP_RIGHT); + } - ask_update_settings = memnew(ConfirmationDialog); - ask_update_settings->get_ok()->connect("pressed", callable_mp(this, &ProjectManager::_confirm_update_settings)); - gui_base->add_child(ask_update_settings); + if (StreamPeerSSL::is_available()) { + asset_library = memnew(EditorAssetLibrary(true)); + asset_library->set_name(TTR("Templates")); + tabs->add_child(asset_library); + asset_library->connect("install_asset", callable_mp(this, &ProjectManager::_install_project)); + } else { + WARN_PRINT("Asset Library not available, as it requires SSL to work."); + } - OS::get_singleton()->set_low_processor_usage_mode(true); + { + // Dialogs + language_restart_ask = memnew(ConfirmationDialog); + language_restart_ask->get_ok()->set_text(TTR("Restart Now")); + language_restart_ask->get_ok()->connect("pressed", callable_mp(this, &ProjectManager::_restart_confirm)); + language_restart_ask->get_cancel()->set_text(TTR("Continue")); + add_child(language_restart_ask); + + scan_dir = memnew(FileDialog); + scan_dir->set_access(FileDialog::ACCESS_FILESYSTEM); + scan_dir->set_file_mode(FileDialog::FILE_MODE_OPEN_DIR); + scan_dir->set_title(TTR("Select a Folder to Scan")); // must be after mode or it's overridden + scan_dir->set_current_dir(EditorSettings::get_singleton()->get("filesystem/directories/default_project_path")); + add_child(scan_dir); + scan_dir->connect("dir_selected", callable_mp(this, &ProjectManager::_scan_begin)); + + erase_missing_ask = memnew(ConfirmationDialog); + erase_missing_ask->get_ok()->set_text(TTR("Remove All")); + erase_missing_ask->get_ok()->connect("pressed", callable_mp(this, &ProjectManager::_erase_missing_projects_confirm)); + add_child(erase_missing_ask); + + erase_ask = memnew(ConfirmationDialog); + erase_ask->get_ok()->set_text(TTR("Remove")); + erase_ask->get_ok()->connect("pressed", callable_mp(this, &ProjectManager::_erase_project_confirm)); + add_child(erase_ask); + + multi_open_ask = memnew(ConfirmationDialog); + multi_open_ask->get_ok()->set_text(TTR("Edit")); + multi_open_ask->get_ok()->connect("pressed", callable_mp(this, &ProjectManager::_open_selected_projects)); + add_child(multi_open_ask); + + multi_run_ask = memnew(ConfirmationDialog); + multi_run_ask->get_ok()->set_text(TTR("Run")); + multi_run_ask->get_ok()->connect("pressed", callable_mp(this, &ProjectManager::_run_project_confirm)); + add_child(multi_run_ask); + + multi_scan_ask = memnew(ConfirmationDialog); + multi_scan_ask->get_ok()->set_text(TTR("Scan")); + add_child(multi_scan_ask); + + ask_update_settings = memnew(ConfirmationDialog); + ask_update_settings->get_ok()->connect("pressed", callable_mp(this, &ProjectManager::_confirm_update_settings)); + add_child(ask_update_settings); + + npdialog = memnew(ProjectDialog); + npdialog->connect("projects_updated", callable_mp(this, &ProjectManager::_on_projects_updated)); + npdialog->connect("project_created", callable_mp(this, &ProjectManager::_on_project_created)); + add_child(npdialog); + + run_error_diag = memnew(AcceptDialog); + run_error_diag->set_title(TTR("Can't run project")); + add_child(run_error_diag); - npdialog = memnew(ProjectDialog); - gui_base->add_child(npdialog); + dialog_error = memnew(AcceptDialog); + add_child(dialog_error); - npdialog->connect("projects_updated", callable_mp(this, &ProjectManager::_on_projects_updated)); - npdialog->connect("project_created", callable_mp(this, &ProjectManager::_on_project_created)); + open_templates = memnew(ConfirmationDialog); + open_templates->set_text(TTR("You currently don't have any projects.\nWould you like to explore official example projects in the Asset Library?")); + open_templates->get_ok()->set_text(TTR("Open Asset Library")); + open_templates->connect("confirmed", callable_mp(this, &ProjectManager::_open_asset_library)); + add_child(open_templates); + } _load_recent_projects(); @@ -2637,18 +2650,7 @@ ProjectManager::ProjectManager() { SceneTree::get_singleton()->get_root()->connect("files_dropped", callable_mp(this, &ProjectManager::_files_dropped)); - run_error_diag = memnew(AcceptDialog); - gui_base->add_child(run_error_diag); - run_error_diag->set_title(TTR("Can't run project")); - - dialog_error = memnew(AcceptDialog); - gui_base->add_child(dialog_error); - - open_templates = memnew(ConfirmationDialog); - open_templates->set_text(TTR("You currently don't have any projects.\nWould you like to explore official example projects in the Asset Library?")); - open_templates->get_ok()->set_text(TTR("Open Asset Library")); - open_templates->connect("confirmed", callable_mp(this, &ProjectManager::_open_asset_library)); - add_child(open_templates); + OS::get_singleton()->set_low_processor_usage_mode(true); } ProjectManager::~ProjectManager() { @@ -2656,82 +2658,3 @@ ProjectManager::~ProjectManager() { EditorSettings::destroy(); } } - -void ProjectListFilter::_setup_filters(Vector<String> options) { - filter_option->clear(); - for (int i = 0; i < options.size(); i++) { - filter_option->add_item(options[i]); - } -} - -void ProjectListFilter::_search_text_changed(const String &p_newtext) { - emit_signal("filter_changed"); -} - -String ProjectListFilter::get_search_term() { - return search_box->get_text().strip_edges(); -} - -ProjectListFilter::FilterOption ProjectListFilter::get_filter_option() { - return _current_filter; -} - -void ProjectListFilter::set_filter_option(FilterOption option) { - filter_option->select((int)option); - _filter_option_selected(0); -} - -void ProjectListFilter::_filter_option_selected(int p_idx) { - FilterOption selected = (FilterOption)(filter_option->get_selected()); - if (_current_filter != selected) { - _current_filter = selected; - if (is_inside_tree()) { - emit_signal("filter_changed"); - } - } -} - -void ProjectListFilter::_notification(int p_what) { - if (p_what == NOTIFICATION_ENTER_TREE && has_search_box) { - search_box->set_right_icon(get_theme_icon("Search", "EditorIcons")); - search_box->set_clear_button_enabled(true); - } -} - -void ProjectListFilter::_bind_methods() { - ADD_SIGNAL(MethodInfo("filter_changed")); -} - -void ProjectListFilter::add_filter_option() { - filter_option = memnew(OptionButton); - filter_option->set_clip_text(true); - filter_option->connect("item_selected", callable_mp(this, &ProjectListFilter::_filter_option_selected)); - add_child(filter_option); -} - -void ProjectListFilter::add_search_box() { - search_box = memnew(LineEdit); - search_box->set_placeholder(TTR("Search")); - search_box->set_tooltip( - TTR("The search box filters projects by name and last path component.\nTo filter projects by name and full path, the query must contain at least one `/` character.")); - search_box->connect("text_changed", callable_mp(this, &ProjectListFilter::_search_text_changed)); - search_box->set_h_size_flags(Control::SIZE_EXPAND_FILL); - add_child(search_box); - - has_search_box = true; -} - -void ProjectListFilter::set_filter_size(int h_size) { - filter_option->set_custom_minimum_size(Size2(h_size * EDSCALE, 10 * EDSCALE)); -} - -ProjectListFilter::ProjectListFilter() { - _current_filter = FILTER_NAME; - has_search_box = false; -} - -void ProjectListFilter::clear() { - if (has_search_box) { - search_box->clear(); - } -} diff --git a/editor/project_manager.h b/editor/project_manager.h index 66b38d0746..407dba0c94 100644 --- a/editor/project_manager.h +++ b/editor/project_manager.h @@ -39,22 +39,31 @@ class ProjectDialog; class ProjectList; -class ProjectListFilter; + +enum FilterOption { + NAME, + PATH, + EDIT_DATE, +}; class ProjectManager : public Control { GDCLASS(ProjectManager, Control); - Button *erase_btn; - Button *erase_missing_btn; + TabContainer *tabs; + + ProjectList *_project_list; + + LineEdit *search_box; + OptionButton *filter_option; + + Button *run_btn; Button *open_btn; Button *rename_btn; - Button *run_btn; + Button *erase_btn; + Button *erase_missing_btn; EditorAssetLibrary *asset_library; - ProjectListFilter *project_filter; - ProjectListFilter *project_order_filter; - FileDialog *scan_dir; ConfirmationDialog *language_restart_ask; ConfirmationDialog *erase_ask; @@ -64,18 +73,12 @@ class ProjectManager : public Control { ConfirmationDialog *multi_scan_ask; ConfirmationDialog *ask_update_settings; ConfirmationDialog *open_templates; + AcceptDialog *run_error_diag; AcceptDialog *dialog_error; ProjectDialog *npdialog; - HBoxContainer *projects_hb; - TabContainer *tabs; - ProjectList *_project_list; - OptionButton *language_btn; - Control *gui_base; - - bool importing; void _open_asset_library(); void _scan_projects(); @@ -94,14 +97,13 @@ class ProjectManager : public Control { void _language_selected(int p_id); void _restart_confirm(); void _exit_dialog(); - void _scan_begin(const String &p_base); - void _confirm_update_settings(); void _load_recent_projects(); void _on_project_created(const String &dir); void _on_projects_updated(); - void _update_scroll_position(const String &dir); + void _scan_multiple_folders(PackedStringArray p_files); + void _scan_begin(const String &p_base); void _scan_dir(const String &path, List<String> *r_projects); void _install_project(const String &p_zip_path, const String &p_title); @@ -109,10 +111,9 @@ class ProjectManager : public Control { void _dim_window(); void _unhandled_input(const Ref<InputEvent> &p_ev); void _files_dropped(PackedStringArray p_files, int p_screen); - void _scan_multiple_folders(PackedStringArray p_files); - void _on_order_option_changed(); - void _on_filter_option_changed(); + void _on_order_option_changed(int p_idx); + void _on_search_term_changed(const String &p_term); protected: void _notification(int p_what); @@ -123,41 +124,4 @@ public: ~ProjectManager(); }; -class ProjectListFilter : public HBoxContainer { - GDCLASS(ProjectListFilter, HBoxContainer); - -public: - enum FilterOption { - FILTER_NAME, - FILTER_PATH, - FILTER_EDIT_DATE, - }; - -private: - friend class ProjectManager; - - OptionButton *filter_option; - LineEdit *search_box; - bool has_search_box; - FilterOption _current_filter; - - void _search_text_changed(const String &p_newtext); - void _filter_option_selected(int p_idx); - -protected: - void _notification(int p_what); - static void _bind_methods(); - -public: - void _setup_filters(Vector<String> options); - void add_filter_option(); - void add_search_box(); - void set_filter_size(int h_size); - String get_search_term(); - FilterOption get_filter_option(); - void set_filter_option(FilterOption); - ProjectListFilter(); - void clear(); -}; - #endif // PROJECT_MANAGER_H diff --git a/editor/project_settings_editor.cpp b/editor/project_settings_editor.cpp index 82ac225ddb..b6621d0d1e 100644 --- a/editor/project_settings_editor.cpp +++ b/editor/project_settings_editor.cpp @@ -333,6 +333,7 @@ ProjectSettingsEditor::ProjectSettingsEditor(EditorData *p_data) { header->add_child(search_bar); search_box = memnew(LineEdit); + search_box->set_placeholder(TTR("Search")); search_box->set_h_size_flags(Control::SIZE_EXPAND_FILL); search_bar->add_child(search_box); diff --git a/editor/scene_tree_editor.cpp b/editor/scene_tree_editor.cpp index 7404c9779b..a62448169d 100644 --- a/editor/scene_tree_editor.cpp +++ b/editor/scene_tree_editor.cpp @@ -258,27 +258,35 @@ bool SceneTreeEditor::_add_nodes(Node *p_node, TreeItem *p_parent) { int num_connections = p_node->get_persistent_signal_connection_count(); int num_groups = p_node->get_persistent_group_count(); + String msg_temp; + if (num_connections >= 1) { + Array arr; + arr.push_back(num_connections); + msg_temp += TTRN("Node has one connection.", "Node has {num} connections.", num_connections).format(arr, "{num}"); + msg_temp += " "; + } + if (num_groups >= 1) { + Array arr; + arr.push_back(num_groups); + msg_temp += TTRN("Node is in one group.", "Node is in {num} groups.", num_groups).format(arr, "{num}"); + } + if (num_connections >= 1 || num_groups >= 1) { + msg_temp += "\n" + TTR("Click to show signals dock."); + } + + Ref<Texture2D> icon_temp; + auto signal_temp = BUTTON_SIGNALS; if (num_connections >= 1 && num_groups >= 1) { - item->add_button( - 0, - get_theme_icon("SignalsAndGroups", "EditorIcons"), - BUTTON_SIGNALS, - false, - vformat(TTR("Node has %s connection(s) and %s group(s).\nClick to show signals dock."), num_connections, num_groups)); + icon_temp = get_theme_icon("SignalsAndGroups", "EditorIcons"); } else if (num_connections >= 1) { - item->add_button( - 0, - get_theme_icon("Signals", "EditorIcons"), - BUTTON_SIGNALS, - false, - vformat(TTR("Node has %s connection(s).\nClick to show signals dock."), num_connections)); + icon_temp = get_theme_icon("Signals", "EditorIcons"); } else if (num_groups >= 1) { - item->add_button( - 0, - get_theme_icon("Groups", "EditorIcons"), - BUTTON_GROUPS, - false, - vformat(TTR("Node is in %s group(s).\nClick to show groups dock."), num_groups)); + icon_temp = get_theme_icon("Groups", "EditorIcons"); + signal_temp = BUTTON_GROUPS; + } + + if (num_connections >= 1 || num_groups >= 1) { + item->add_button(0, icon_temp, signal_temp, false, msg_temp); } } diff --git a/editor/script_create_dialog.cpp b/editor/script_create_dialog.cpp index 628475bbc0..90efb11b7d 100644 --- a/editor/script_create_dialog.cpp +++ b/editor/script_create_dialog.cpp @@ -722,6 +722,15 @@ void ScriptCreateDialog::_update_dialog() { } get_ok()->set_disabled(!script_ok); + + Callable entered_call = callable_mp(this, &ScriptCreateDialog::_path_entered); + if (script_ok) { + if (!file_path->is_connected("text_entered", entered_call)) { + file_path->connect("text_entered", entered_call); + } + } else if (file_path->is_connected("text_entered", entered_call)) { + file_path->disconnect("text_entered", entered_call); + } } void ScriptCreateDialog::_bind_methods() { @@ -849,7 +858,6 @@ ScriptCreateDialog::ScriptCreateDialog() { hb->connect("sort_children", callable_mp(this, &ScriptCreateDialog::_path_hbox_sorted)); file_path = memnew(LineEdit); file_path->connect("text_changed", callable_mp(this, &ScriptCreateDialog::_path_changed)); - file_path->connect("text_entered", callable_mp(this, &ScriptCreateDialog::_path_entered)); file_path->set_h_size_flags(Control::SIZE_EXPAND_FILL); hb->add_child(file_path); path_button = memnew(Button); diff --git a/editor/settings_config_dialog.cpp b/editor/settings_config_dialog.cpp index 9f286bd8f6..5da682a148 100644 --- a/editor/settings_config_dialog.cpp +++ b/editor/settings_config_dialog.cpp @@ -202,7 +202,7 @@ void EditorSettingsDialog::_update_shortcuts() { Map<String, TreeItem *> sections; for (List<String>::Element *E = slist.front(); E; E = E->next()) { - Ref<ShortCut> sc = EditorSettings::get_singleton()->get_shortcut(E->get()); + Ref<Shortcut> sc = EditorSettings::get_singleton()->get_shortcut(E->get()); if (!sc->has_meta("original")) { continue; } @@ -268,7 +268,7 @@ void EditorSettingsDialog::_shortcut_button_pressed(Object *p_item, int p_column ERR_FAIL_COND(!ti); String item = ti->get_metadata(0); - Ref<ShortCut> sc = EditorSettings::get_singleton()->get_shortcut(item); + Ref<Shortcut> sc = EditorSettings::get_singleton()->get_shortcut(item); if (p_idx == 0) { press_a_key_label->set_text(TTR("Press a Key...")); @@ -335,7 +335,7 @@ void EditorSettingsDialog::_press_a_key_confirm() { ie->set_alt(last_wait_for_key->get_alt()); ie->set_metakey(last_wait_for_key->get_metakey()); - Ref<ShortCut> sc = EditorSettings::get_singleton()->get_shortcut(shortcut_configured); + Ref<Shortcut> sc = EditorSettings::get_singleton()->get_shortcut(shortcut_configured); undo_redo->create_action(TTR("Change Shortcut") + " '" + shortcut_configured + "'"); undo_redo->add_do_method(sc.ptr(), "set_shortcut", ie); @@ -405,6 +405,7 @@ EditorSettingsDialog::EditorSettingsDialog() { tab_general->add_child(hbc); search_box = memnew(LineEdit); + search_box->set_placeholder(TTR("Search")); search_box->set_h_size_flags(Control::SIZE_EXPAND_FILL); hbc->add_child(search_box); @@ -449,6 +450,7 @@ EditorSettingsDialog::EditorSettingsDialog() { tab_shortcuts->add_child(hbc); shortcut_search_box = memnew(LineEdit); + shortcut_search_box->set_placeholder(TTR("Search")); shortcut_search_box->set_h_size_flags(Control::SIZE_EXPAND_FILL); hbc->add_child(shortcut_search_box); shortcut_search_box->connect("text_changed", callable_mp(this, &EditorSettingsDialog::_filter_shortcuts)); diff --git a/editor/translations/af.po b/editor/translations/af.po index 90dca850de..c439941fb8 100644 --- a/editor/translations/af.po +++ b/editor/translations/af.po @@ -1164,6 +1164,9 @@ msgstr "Projek Stigters" msgid "Lead Developer" msgstr "Hoof Ontwikkelaar" +#. TRANSLATORS: This refers to a job title. +#. The trailing space is used to distinguish with the project list application, +#. you do not have to keep it in your translation. #: editor/editor_about.cpp #, fuzzy msgid "Project Manager " @@ -1186,6 +1189,16 @@ msgid "Gold Sponsors" msgstr "Goue Borge" #: editor/editor_about.cpp +#, fuzzy +msgid "Silver Sponsors" +msgstr "Silver Skenkers" + +#: editor/editor_about.cpp +#, fuzzy +msgid "Bronze Sponsors" +msgstr "Brons Skenkers" + +#: editor/editor_about.cpp msgid "Mini Sponsors" msgstr "Mini Borge" @@ -9903,6 +9916,7 @@ msgid "" "This could take a while." msgstr "" +#. TRANSLATORS: This refers to the application where users manage their Godot projects. #: editor/project_manager.cpp msgid "Project Manager" msgstr "Projek Bestuurder" diff --git a/editor/translations/ar.po b/editor/translations/ar.po index 075bc25f6e..fecec9b136 100644 --- a/editor/translations/ar.po +++ b/editor/translations/ar.po @@ -48,8 +48,8 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2020-08-11 14:04+0000\n" -"Last-Translator: Musab Alasaifer <mousablasefer@gmail.com>\n" +"PO-Revision-Date: 2020-08-20 15:20+0000\n" +"Last-Translator: Ø£ØÙ…د مصطÙÙ‰ الطبراني <eltabaraniahmed@gmail.com>\n" "Language-Team: Arabic <https://hosted.weblate.org/projects/godot-engine/" "godot/ar/>\n" "Language: ar\n" @@ -58,12 +58,12 @@ msgstr "" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=6; plural=n==0 ? 0 : n==1 ? 1 : n==2 ? 2 : n%100>=3 " "&& n%100<=10 ? 3 : n%100>=11 ? 4 : 5;\n" -"X-Generator: Weblate 4.2-dev\n" +"X-Generator: Weblate 4.2.1-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp msgid "Invalid type argument to convert(), use TYPE_* constants." -msgstr "معامل type خاطئ لدالة Convert, استخدم Ø§ØØ¯Ù‰ الثوابت من مجموعة TYPE_*." +msgstr "معامل خاطئ لدالة ()Convert, استخدم Ø§ØØ¯Ù‰ الثوابت من مجموعة TYPE_*." #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp msgid "Expected a string of length 1 (a character)." @@ -157,11 +157,11 @@ msgstr "أدخل Ø§Ù„Ù…ÙØªØ§Ø هنا" #: editor/animation_bezier_editor.cpp msgid "Duplicate Selected Key(s)" -msgstr "استنساخ Ø§Ù„Ù…ÙØ§ØªÙŠØ Ø§Ù„Ù…ØØ¯Ø¯(Ø©)" +msgstr "تكرار Ø§Ù„Ù…ÙØªØ§Ø(Ø§Ù„Ù…ÙØ§ØªÙŠØ) Ø§Ù„Ù…ØØ¯Ø¯(Ø©)" #: editor/animation_bezier_editor.cpp msgid "Delete Selected Key(s)" -msgstr "Ø¥Ù…Ø³Ø Ø§Ù„Ù…ÙØ§ØªÙŠØ Ø§Ù„Ù…ØØ¯Ø¯(Ø©)" +msgstr "Ø¥Ù…Ø³Ø Ø§Ù„Ù…ÙØªØ§Ø(Ø§Ù„Ù…ÙØ§ØªÙŠØ) Ø§Ù„Ù…ØØ¯Ø¯(Ø©)" #: editor/animation_bezier_editor.cpp msgid "Add Bezier Point" @@ -185,7 +185,7 @@ msgstr "تغيير وقت الإطار الرئيسي Ù„Ù„ØØ±ÙƒØ©" #: editor/animation_track_editor.cpp msgid "Anim Change Transition" -msgstr "تغيير إنتقالية Ø§Ù„ØªØØ±ÙŠÙƒ" +msgstr "تغيير إنتقالية الرسوم Ø§Ù„Ù…ØªØØ±ÙƒØ©" #: editor/animation_track_editor.cpp msgid "Anim Change Transform" @@ -254,11 +254,11 @@ msgstr "شريط ضبط Ø§Ù„ØØ±ÙƒØ©" #: editor/animation_track_editor.cpp msgid "Animation length (frames)" -msgstr "مدة Ø§Ù„ØØ±ÙƒØ© (frames)" +msgstr "مدة Ø§Ù„ØØ±ÙƒØ© (بالإطارات)" #: editor/animation_track_editor.cpp msgid "Animation length (seconds)" -msgstr "مدة Ø§Ù„ØØ±ÙƒØ© (seconds)" +msgstr "مدة Ø§Ù„ØØ±ÙƒØ© (بالثواني)" #: editor/animation_track_editor.cpp msgid "Add Track" @@ -381,7 +381,7 @@ msgstr "ØØ°Ù مسار Ø§Ù„ØªØØ±ÙŠÙƒ" #: editor/animation_track_editor.cpp msgid "Create NEW track for %s and insert key?" -msgstr "أنشئ مسار جديد لـ %s Ùˆ أدخل Ù…ÙØªØ§ØØŸ" +msgstr "أنشئ مسار جديد لـ %s Ùˆ إدخال Ù…ÙØªØ§ØØŸ" #: editor/animation_track_editor.cpp msgid "Create %d NEW tracks and insert keys?" @@ -445,11 +445,11 @@ msgstr "" #: editor/animation_track_editor.cpp msgid "Animation tracks can only point to AnimationPlayer nodes." -msgstr "مسارات Ø§Ù„ØØ±ÙƒØ© يمكنها Ùقط أن تشير إلى عقد مشغّل Ø§Ù„ØØ±ÙƒØ©." +msgstr "مسارات Ø§Ù„ØØ±ÙƒØ© يمكنها Ùقط أن تشير إلى عÙقد مشغّل Ø§Ù„ØØ±ÙƒØ©." #: editor/animation_track_editor.cpp msgid "An animation player can't animate itself, only other players." -msgstr "مشغل Ø§Ù„ØØ±ÙƒØ© لا يمكنه ØªØØ±ÙŠÙƒ Ù†ÙØ³Ù‡, Ùقط الاعبين الأخرين." +msgstr "مشغل Ø§Ù„ØØ±ÙƒØ© لا يمكنه أن ÙŠØØ±Ùƒ Ù†ÙØ³Ù‡, Ùقط الاعبين الأخرين." #: editor/animation_track_editor.cpp msgid "Not possible to add a new track without a root" @@ -457,11 +457,11 @@ msgstr "لا يمكن Ø¥Ø¶Ø§ÙØ© مقطع جديد بدون جذر" #: editor/animation_track_editor.cpp msgid "Invalid track for Bezier (no suitable sub-properties)" -msgstr "مقطع غير متواÙÙ‚ مع منØÙ†Ù‰ بيزير Bezier (خصائص ÙØ±Ø¹ÙŠØ© غير متواÙقة)" +msgstr "مقطع غير متواÙÙ‚ مع منØÙ†Ù‰ بيزر (Bezier) (خصائص ÙØ±Ø¹ÙŠØ© غير متواÙقة)" #: editor/animation_track_editor.cpp msgid "Add Bezier Track" -msgstr "Ø¥Ø¶Ø§ÙØ© مسار لمنØÙ†Ù‰ بريزير" +msgstr "Ø¥Ø¶Ø§ÙØ© مسار لمنØÙ†Ù‰ بيزر" #: editor/animation_track_editor.cpp msgid "Track path is invalid, so can't add a key." @@ -469,7 +469,7 @@ msgstr "مسار المقطع غير صالØ, إذن لا يمكن Ø¥Ø¶Ø§ÙØ© Ù #: editor/animation_track_editor.cpp msgid "Track is not of type Spatial, can't insert key" -msgstr "المقطع ليس من نوع مكاني (Spatial), لا يمكن Ø¥Ø¶Ø§ÙØ© Ù…ÙØªØ§Ø." +msgstr "المقطع ليس من نوع مكاني (Spatial), لا يمكن Ø¥Ø¶Ø§ÙØ© Ù…ÙØªØ§Ø" #: editor/animation_track_editor.cpp msgid "Add Transform Track Key" @@ -497,7 +497,7 @@ msgstr "Ù…ÙØªØ§Ø ØØ±ÙƒØ© Ø§Ù„ØªØØ±ÙŠÙƒ" #: editor/animation_track_editor.cpp msgid "Clipboard is empty" -msgstr "ذاكرة التخزين المؤقت (Clipboard) ÙØ§Ø±ØºØ©" +msgstr "Ø§Ù„ØØ§Ùظة (Clipboard) ÙØ§Ø±ØºØ©" #: editor/animation_track_editor.cpp msgid "Paste Tracks" @@ -510,7 +510,7 @@ msgstr "Ù…ÙØªØ§Ø تكبير ØØ±ÙƒØ©" #: editor/animation_track_editor.cpp msgid "" "This option does not work for Bezier editing, as it's only a single track." -msgstr "هذا الخيار لا يعمل لتعديل خط (Bezier), لأنه Ùقط مقطع ÙˆØ§ØØ¯." +msgstr "هذا الخيار لا يعمل لتعديل منØÙ†Ù‰ بيزر (Bezier), لأنه Ùقط مقطع ÙˆØ§ØØ¯." #: editor/animation_track_editor.cpp msgid "" @@ -524,12 +524,14 @@ msgid "" "Alternatively, use an import preset that imports animations to separate " "files." msgstr "" -"هذا الانيميشن ينتمي الى مشهد مستورد، لذا ÙØ¥Ù† أي تغييرات ÙÙŠ المسارات " -"المستوردة لن يتم ØÙظها.\n" +"هذه Ø§Ù„ØØ±ÙƒØ© (رسوم Ù…ØªØØ±ÙƒØ©) تنتمي الى مشهد مستورد، لذا ÙØ¥Ù† أي تغييرات ÙÙŠ " +"المسارات المستوردة لن يتم ØÙظها.\n" "\n" "لتشغيل الامكانية Ù„Ø¥Ø¶Ø§ÙØ© مسارات خاصة، انتقل إلى إعدادات استيراد المشهد واضبط " -"\"Animation > Storage\" إلى \"Files\"ØŒ شغل \"Animation > Keep Custom Tracks" -"\"ØŒ ثم ..." +"\"رسوم Ù…ØªØØ±ÙƒØ© > تخزين\" إلى \"Ù…Ù„ÙØ§Øª\"ØŒ\n" +"شغل \"رسوم Ù…ØªØØ±ÙƒØ© > Ø£ØØªÙظ بالمقاطع (المسارات) المخصصة\"ØŒ ثم اعد الاستيراد.\n" +"يمكنك ايضاً استخدام إعدادات استيراد مسبقة تقوم باستيراد الرسم Ø§Ù„Ù…ØªØØ±Ùƒ الى " +"Ù…Ù„ÙØ§Øª Ù…ØªÙØ±Ù‚Ø©." #: editor/animation_track_editor.cpp msgid "Warning: Editing imported animation" @@ -595,7 +597,7 @@ msgstr "تكرير Ø§Ù„Ù…ØØ¯Ø¯" #: editor/animation_track_editor.cpp msgid "Duplicate Transposed" -msgstr "نسخ Ù…ØÙ…ّل" +msgstr "نقل مكرر" #: editor/animation_track_editor.cpp msgid "Delete Selection" @@ -623,7 +625,7 @@ msgstr "إختار العقدة التي سو٠يتم ØªØØ±ÙŠÙƒÙ‡Ø§:" #: editor/animation_track_editor.cpp msgid "Use Bezier Curves" -msgstr "إستعمل منØÙ†ÙŠØ§Øª بيزية" +msgstr "إستعمل منØÙ†ÙŠØ§Øª بيزر" #: editor/animation_track_editor.cpp msgid "Anim. Optimizer" @@ -796,7 +798,7 @@ msgid "" "Target method not found. Specify a valid method or attach a script to the " "target node." msgstr "" -"لم يتم العثور على الدالة Ø§Ù„Ù…Ø³ØªÙ‡Ø¯ÙØ©. ØØ¯Ù‘د دالة سليمة أو أرÙÙ‚ كود للعقدة " +"لم يتم العثور على الدالة Ø§Ù„Ù…Ø³ØªÙ‡Ø¯ÙØ©. ØØ¯Ù‘د دالة سليمة أو أرÙÙ‚ نص برمجي للعقدة " "Ø§Ù„Ù…Ø³ØªÙ‡Ø¯ÙØ©." #: editor/connections_dialog.cpp @@ -922,7 +924,7 @@ msgstr "تعديل الإتصال:" #: editor/connections_dialog.cpp msgid "Are you sure you want to remove all connections from the \"%s\" signal?" -msgstr "هل أنت(ÙŠ) متأكد(Ø©) أنك تود إزالة كل الإتصالات من الإشارة \"%s\"ØŸ" +msgstr "هل أنت متأكد أنك تود إزالة كل الإتصالات من الإشارة \"%s\"ØŸ" #: editor/connections_dialog.cpp editor/editor_help.cpp editor/node_dock.cpp msgid "Signals" @@ -930,7 +932,7 @@ msgstr "الإشارات" #: editor/connections_dialog.cpp msgid "Are you sure you want to remove all connections from this signal?" -msgstr "هل أنت(ÙŠ) متأكد(Ø©) أنك تود إزالة كل الإتصالات من هذه الإشارة؟" +msgstr "هل أنت متأكد أنك تود إزالة كل الإتصالات من هذه الإشارة؟" #: editor/connections_dialog.cpp msgid "Disconnect All" @@ -991,7 +993,7 @@ msgstr "Ø§Ù„Ø¨ØØ« عن بديل لـ:" #: editor/dependency_editor.cpp msgid "Dependencies For:" -msgstr "تابعة لـ:" +msgstr "تبعيات لـ:" #: editor/dependency_editor.cpp msgid "" @@ -1096,7 +1098,7 @@ msgstr "اخطاء ÙÙŠ التØÙ…يل!" #: editor/dependency_editor.cpp msgid "Permanently delete %d item(s)? (No undo!)" -msgstr "Ø¥Ù…Ø³Ø Ù†Ù‡Ø§Ø¦ÙŠØ§ %d عنصر(عناصر)ØŸ (بلا رجعة!)" +msgstr "هل تريد ØØ°Ù %d عنصر (عناصر) نهائيًا؟ (لا تراجع!)" #: editor/dependency_editor.cpp msgid "Show Dependencies" @@ -1132,11 +1134,11 @@ msgstr "تغيير قيمة ÙÙŠ القاموس" #: editor/editor_about.cpp msgid "Thanks from the Godot community!" -msgstr "شكراً من مجتمع Godot!" +msgstr "شكراً من مجتمع غودوت!" #: editor/editor_about.cpp msgid "Godot Engine contributors" -msgstr "المسهامين ÙÙŠ Ù…ØØ±Ùƒ Godot" +msgstr "المسهامين ÙÙŠ Ù…ØØ±Ùƒ غودوت" #: editor/editor_about.cpp msgid "Project Founders" @@ -1146,6 +1148,9 @@ msgstr "مؤسسون المشروع" msgid "Lead Developer" msgstr "قائد المطوريين" +#. TRANSLATORS: This refers to a job title. +#. The trailing space is used to distinguish with the project list application, +#. you do not have to keep it in your translation. #: editor/editor_about.cpp msgid "Project Manager " msgstr "مدير المشروع " @@ -1167,6 +1172,16 @@ msgid "Gold Sponsors" msgstr "الرعاة الذهبيين" #: editor/editor_about.cpp +#, fuzzy +msgid "Silver Sponsors" +msgstr "المانØÙŠÙ† Ø§Ù„ÙØ¶ÙŠÙŠÙ†" + +#: editor/editor_about.cpp +#, fuzzy +msgid "Bronze Sponsors" +msgstr "المانØÙŠÙ† البرنزيين" + +#: editor/editor_about.cpp msgid "Mini Sponsors" msgstr "الرعاة الصغار" @@ -1201,9 +1216,9 @@ msgid "" "is an exhaustive list of all such third-party components with their " "respective copyright statements and license terms." msgstr "" -"Ù…ØØ±Ùƒ \"Godot\" يعتمد على عدد من المكتبات Ùˆ المكونات البرمجية لملاك اخرين Ùˆ " -"لكنها مجانية Ùˆ Ù…ÙØªÙˆØØ© المصدر، Ùˆ كلها متÙقة مع شروط الاستخدام لرخصة \"MIT\". " -"ÙÙŠ ما يلي قائمة تØÙˆÙŠ Ø¬Ù…ÙŠØ¹ هذه المكونات Ø§Ø¶Ø§ÙØ© الى ØÙ‚وق النشر Ùˆ شروط الاستخدام " +"Ù…ØØ±Ùƒ غودوت يعتمد على عدد من المكتبات Ùˆ المكونات البرمجية لملاك اخرين Ùˆ لكنها " +"مجانية Ùˆ Ù…ÙØªÙˆØØ© المصدر، Ùˆ كلها متÙقة مع شروط الاستخدام لرخصة \"MIT\". ÙÙŠ ما " +"يلي قائمة تØÙˆÙŠ Ø¬Ù…ÙŠØ¹ هذه المكونات Ø§Ø¶Ø§ÙØ© الى ØÙ‚وق النشر Ùˆ شروط الاستخدام " "الخاصة بها." #: editor/editor_about.cpp @@ -1224,7 +1239,7 @@ msgstr "ØØ¯Ø« خطأ Ø¹Ù†Ø¯ÙØªØ Ù…Ù„Ù Ø§Ù„ØØ²Ù…Ø© بسبب أن المل٠#: editor/editor_asset_installer.cpp msgid "%s (Already Exists)" -msgstr "%s (موجود أصلاً!)" +msgstr "%s (موجود Ø¨Ø§Ù„ÙØ¹Ù„!)" #: editor/editor_asset_installer.cpp msgid "Uncompressing Assets" @@ -1269,39 +1284,39 @@ msgstr "أض٠تأثير" #: editor/editor_audio_buses.cpp msgid "Rename Audio Bus" -msgstr "إعادة تسمية بيوس الصوت" +msgstr "إعادة تسمية مسار الصوت" #: editor/editor_audio_buses.cpp msgid "Change Audio Bus Volume" -msgstr "تغيير ØØ¬Ù… صوت البيوس" +msgstr "تغيير ØØ¬Ù… صوت مسار الصوت" #: editor/editor_audio_buses.cpp msgid "Toggle Audio Bus Solo" -msgstr "تبديل بيوس الصوت إلي ÙØ±Ø¯ÙŠ" +msgstr "تبديل مسار الصوت إلي ÙØ±Ø¯ÙŠ" #: editor/editor_audio_buses.cpp msgid "Toggle Audio Bus Mute" -msgstr "تبديل بيوس الصوت إلي صامت" +msgstr "تبديل مسار الصوت إلي صامت" #: editor/editor_audio_buses.cpp msgid "Toggle Audio Bus Bypass Effects" -msgstr "تبديل بيوس الصوت إلي موثرات التبديل" +msgstr "تبديل مسار الصوت إلي موثرات التبديل" #: editor/editor_audio_buses.cpp msgid "Select Audio Bus Send" -msgstr "ØØ¯Ø¯ بيوس الصوت للإرسال" +msgstr "ØØ¯Ø¯ مسار الصوت للإرسال" #: editor/editor_audio_buses.cpp msgid "Add Audio Bus Effect" -msgstr "أض٠موثرات إلي بيوس الصوت" +msgstr "أض٠موثرات إلي مسار الصوت" #: editor/editor_audio_buses.cpp msgid "Move Bus Effect" -msgstr "ØØ±Ùƒ مؤثر البيوس" +msgstr "ØØ±Ùƒ ثأثير مسار الصوت" #: editor/editor_audio_buses.cpp msgid "Delete Bus Effect" -msgstr "Ù…Ø³Ø ØªØ£Ø«ÙŠØ± البيوس" +msgstr "Ù…Ø³Ø ØªØ£Ø«ÙŠØ± مسار الصوت" #: editor/editor_audio_buses.cpp msgid "Drag & drop to rearrange." @@ -1321,7 +1336,7 @@ msgstr "تخطي" #: editor/editor_audio_buses.cpp msgid "Bus options" -msgstr "إعدادات البيوس" +msgstr "إعدادات مسار الصوت" #: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp #: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp @@ -1342,31 +1357,31 @@ msgstr "الصوت" #: editor/editor_audio_buses.cpp msgid "Add Audio Bus" -msgstr "أض٠بيوس الصوت" +msgstr "أض٠مسار الصوت" #: editor/editor_audio_buses.cpp msgid "Master bus can't be deleted!" -msgstr "البيوس الأساسي لا يمكن Ù…Ø³ØØ©!" +msgstr "مسار الصوت الأساسي لا يمكن Ù…Ø³ØØ©!" #: editor/editor_audio_buses.cpp msgid "Delete Audio Bus" -msgstr "Ø¥Ù…Ø³Ø Ø¨ÙŠÙˆØ³ الصوت" +msgstr "Ø¥Ù…Ø³Ø Ù…Ø³Ø§Ø± الصوت" #: editor/editor_audio_buses.cpp msgid "Duplicate Audio Bus" -msgstr "تكرير بيوس الصوت" +msgstr "تكرار مسار الصوت" #: editor/editor_audio_buses.cpp msgid "Reset Bus Volume" -msgstr "إرجاع صوت البيس" +msgstr "إرجاع صوت المسار" #: editor/editor_audio_buses.cpp msgid "Move Audio Bus" -msgstr "ØªØØ±ÙŠÙƒ بيوس الصوت" +msgstr "ØªØØ±ÙŠÙƒ مسار الصوت" #: editor/editor_audio_buses.cpp msgid "Save Audio Bus Layout As..." -msgstr "Ø¥ØÙظ نسق بيوس الصوت كـ..." +msgstr "ØÙظ تخطيط مسار الصوت كـ…" #: editor/editor_audio_buses.cpp msgid "Location for New Layout..." @@ -1374,7 +1389,7 @@ msgstr "المكان للنسق الجديد..." #: editor/editor_audio_buses.cpp msgid "Open Audio Bus Layout" -msgstr "Ø¥ÙØªØ نسق بيوس الصوت" +msgstr "Ø¥ÙØªØ نسق مسار الصوت" #: editor/editor_audio_buses.cpp msgid "There is no '%s' file." @@ -1386,15 +1401,15 @@ msgstr "المخطط" #: editor/editor_audio_buses.cpp msgid "Invalid file, not an audio bus layout." -msgstr "مل٠خطأ، ليس مل٠نسق بيوس الصوت." +msgstr "مل٠خطأ، ليس مل٠نسق مسار الصوت." #: editor/editor_audio_buses.cpp msgid "Error saving file: %s" -msgstr "خطأ !خطأ ÙÙŠ تسجيل الملÙ: s%" +msgstr "خطأ ÙÙŠ تØÙ…يل الملÙ: s%" #: editor/editor_audio_buses.cpp msgid "Add Bus" -msgstr "أض٠بيوس" +msgstr "أض٠مسار" #: editor/editor_audio_buses.cpp msgid "Add a new Audio Bus to this layout." @@ -1408,7 +1423,7 @@ msgstr "تØÙ…يل" #: editor/editor_audio_buses.cpp msgid "Load an existing Bus Layout." -msgstr "تØÙ…يل نسق بيوس موجود مسبقاً." +msgstr "تØÙ…يل نسق مسار موجود مسبقاً." #: editor/editor_audio_buses.cpp msgid "Save As" @@ -1416,7 +1431,7 @@ msgstr "ØÙظ بأسم" #: editor/editor_audio_buses.cpp msgid "Save this Bus Layout to a file." -msgstr "Ø¥ØÙظ نسق البيوس هذا إلي ملÙ." +msgstr "Ø¥ØÙظ نسق هذا مسار إلي ملÙ." #: editor/editor_audio_buses.cpp editor/import_dock.cpp msgid "Load Default" @@ -1424,11 +1439,11 @@ msgstr "تØÙ…يل Ø§Ù„Ø¥ÙØªØ±Ø§Ø¶ÙŠ" #: editor/editor_audio_buses.cpp msgid "Load the default Bus Layout." -msgstr "تØÙ…يل نسق البيوس Ø§Ù„Ø¥ÙØªØ±Ø§Ø¶ÙŠ." +msgstr "تØÙ…يل نسق المسار Ø§Ù„Ø¥ÙØªØ±Ø§Ø¶ÙŠ." #: editor/editor_audio_buses.cpp msgid "Create a new Bus Layout." -msgstr "أنشئ نسق بيوس جديد." +msgstr "أنشئ نسق مسار جديد." #: editor/editor_autoload_settings.cpp msgid "Invalid name." @@ -1476,7 +1491,7 @@ msgstr "ازالة التØÙ…يل التلقائي" #: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp msgid "Enable" -msgstr "تمكين" +msgstr "ØªÙØ¹ÙŠÙ„" #: editor/editor_autoload_settings.cpp msgid "Rearrange Autoloads" @@ -1484,7 +1499,7 @@ msgstr "اعادة ترتيب التØÙ…يلات التلقائية" #: editor/editor_autoload_settings.cpp msgid "Can't add autoload:" -msgstr "لا يمكن Ø§Ø¶Ø§ÙØ© التØÙ…يل التلقائي" +msgstr "لا يمكن Ø¥Ø¶Ø§ÙØ© التØÙ…يل التلقائي:" #: editor/editor_autoload_settings.cpp msgid "Add AutoLoad" @@ -1679,7 +1694,7 @@ msgstr "(Ø§Ù„Ù…ÙØØ±Ø± Ù…ÙØ¹Ø·Ù‘Ù„)" #: editor/editor_feature_profile.cpp msgid "Class Options:" -msgstr "إعدادات الص٠Class:" +msgstr "إعدادات الص٠(Class):" #: editor/editor_feature_profile.cpp msgid "Enable Contextual Editor" @@ -1748,7 +1763,7 @@ msgstr "إعدادات الص٠Class" #: editor/editor_feature_profile.cpp msgid "New profile name:" -msgstr "اسم Ù…ÙŽÙ„Ù profile جديد:" +msgstr "اسم Ù…ÙŽÙ„Ù (profile) جديد:" #: editor/editor_feature_profile.cpp msgid "Erase Profile" @@ -1978,11 +1993,11 @@ msgstr "Ø§Ù„Ø§ÙØªØ±Ø§Ø¶ÙŠ:" #: editor/editor_help.cpp msgid "Methods" -msgstr "قائمة الطرق" +msgstr "Ø§Ù„Ø·ÙØ±Ù‚" #: editor/editor_help.cpp msgid "Theme Properties" -msgstr "خصائص الثمة" +msgstr "خصائص الثÙمة" #: editor/editor_help.cpp msgid "Enumerations" @@ -2010,7 +2025,7 @@ msgstr "" #: editor/editor_help.cpp msgid "Method Descriptions" -msgstr "أوصا٠الدوال Method" +msgstr "أوصا٠الدوال" #: editor/editor_help.cpp msgid "" @@ -2087,7 +2102,7 @@ msgstr "خاصية" #: editor/editor_help_search.cpp msgid "Theme Property" -msgstr "خاصية الموضوع Theme" +msgstr "خاصية الموضوع (Theme)" #: editor/editor_inspector.cpp editor/project_settings_editor.cpp msgid "Property:" @@ -2232,7 +2247,7 @@ msgstr "ØÙظ المشهد" #: editor/editor_node.cpp msgid "Analyzing" -msgstr "ÙŠØÙ„Ù„" +msgstr "جاري التØÙ„يل" #: editor/editor_node.cpp msgid "Creating Thumbnail" @@ -2240,7 +2255,7 @@ msgstr "ينشئ الصورة المصغرة" #: editor/editor_node.cpp msgid "This operation can't be done without a tree root." -msgstr "هذه العملية لا يمكنها الإكتمال من غير جذر شجرة ." +msgstr "هذه العملية لا يمكنها الإكتمال من غير شجرة رئيسة." #: editor/editor_node.cpp msgid "" @@ -2386,7 +2401,7 @@ msgstr "يتطلب ØÙظ المشهد ØªÙˆØ§ÙØ± عÙقدة رئيسة." #: editor/editor_node.cpp msgid "Save Scene As..." -msgstr "ØÙظ المشهد كـ..." +msgstr "ØÙظ المشهد كـ…" #: editor/editor_node.cpp msgid "No" @@ -2497,31 +2512,33 @@ msgstr "غير قادر علي ØªÙØ¹ÙŠÙ„ Ø¥Ø¶Ø§ÙØ© البرنامج Ø§Ù„Ù…ÙØ³ #: editor/editor_node.cpp msgid "Unable to find script field for addon plugin at: 'res://addons/%s'." msgstr "" -"غير قادر علي إيجاد منطقة الكود من أجل Ø¥Ø¶Ø§ÙØ© البرنامج ÙÙŠ: 'res://addons/%s'." +"غير قادر علي إيجاد منطقة النص البرمجي من أجل Ø¥Ø¶Ø§ÙØ© البرنامج ÙÙŠ: 'res://" +"addons/%s'." #: editor/editor_node.cpp msgid "Unable to load addon script from path: '%s'." -msgstr "غير قادر علي تØÙ…يل كود Ø§Ù„Ø¥Ø¶Ø§ÙØ© من المسار: '%s'." +msgstr "غير قادر علي تØÙ…يل النص البرمجي Ù„Ù„Ø¥Ø¶Ø§ÙØ© من المسار: '%s'." #: editor/editor_node.cpp msgid "" "Unable to load addon script from path: '%s' There seems to be an error in " "the code, please check the syntax." msgstr "" -"غير قادر علي تØÙ…يل كود Ø§Ù„Ø¥Ø¶Ø§ÙØ© من المسار: '%s' يبدو أن الكود يوجد Ùيه " -"أخطاء , الرجاء مراجعة الكود." +"غير قادر علي تØÙ…يل النص البرمجي Ø§Ù„Ø¥Ø¶Ø§ÙØ¨ من المسار: '%s' يبدو أن Ø´ÙÙØ±Ø© " +"البرمجية يوجد بها أخطاء , الرجاء مراجعة الشÙÙØ±Ø© البرمجية." #: editor/editor_node.cpp msgid "" "Unable to load addon script from path: '%s' Base type is not EditorPlugin." msgstr "" -"غير قادر علي تØÙ…يل كود Ø§Ù„Ø¥Ø¶Ø§ÙØ© من المسار: '%s' النوع الأساسي ليس Ø¥Ø¶Ø§ÙØ© " -"Ø§Ù„Ù…ÙØ¹Ø¯Ù„." +"غير قادر علي تØÙ…يل النص البرمجي الإضاÙÙŠ من المسار: '%s' النوع الأساسي ليس " +"Ø¥Ø¶Ø§ÙØ© Ø§Ù„Ù…ÙØ¹Ø¯Ù„." #: editor/editor_node.cpp msgid "Unable to load addon script from path: '%s' Script is not in tool mode." msgstr "" -"غير قادر علي تØÙ…يل كود Ø§Ù„Ø¥Ø¶Ø§ÙØ© من المسار: '%s' الكود ليس ÙÙŠ وضع الأداة." +"غير قادر علي تØÙ…يل النص البرمجي الإضاÙÙŠ من المسار: '%s' النص البرمجي ليس ÙÙŠ " +"وضع الأداة." #: editor/editor_node.cpp msgid "" @@ -2706,7 +2723,7 @@ msgstr "تØÙˆÙŠÙ„ الي..." #: editor/editor_node.cpp msgid "MeshLibrary..." -msgstr "مكتبة الميش..." +msgstr "مكتبة المجسم..." #: editor/editor_node.cpp msgid "TileSet..." @@ -2737,7 +2754,7 @@ msgstr "إعدادات المشروع..." #: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp msgid "Version Control" -msgstr "التØÙƒÙ… ÙÙŠ الإصدار" +msgstr "التØÙƒÙ… بالإصدار" #: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp msgid "Set Up Version Control" @@ -2761,7 +2778,7 @@ msgstr "ÙØªØ مجلد بيانات المشروع" #: editor/editor_node.cpp editor/plugins/tile_set_editor_plugin.cpp msgid "Tools" -msgstr "ادوات" +msgstr "أدوات" #: editor/editor_node.cpp msgid "Orphan Resource Explorer..." @@ -2769,7 +2786,7 @@ msgstr "Ù…ØªØµÙØ الموارد Ø£ÙˆØ±ÙØ§Ù†..." #: editor/editor_node.cpp msgid "Quit to Project List" -msgstr "غادر إلى قائمه المشاريع" +msgstr "العودة إلى قائمة المشاريع" #: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp #: editor/project_export.cpp @@ -2801,11 +2818,11 @@ msgid "" "On Android, deploy will use the USB cable for faster performance. This " "option speeds up testing for games with a large footprint." msgstr "" -"ØÙŠÙ†Ù…ا يتم ØªÙØ¹ÙŠÙ„ هذا الإعداد، التصدير او النشر سو٠ينتج مل٠تشغيل Ø¨Ø§Ù„ØØ¯ " -"الأدني.\n" +"ØÙŠÙ†Ù…ا يتم ØªÙØ¹ÙŠÙ„ هذا الإعداد، التصدير أو النشر سو٠ينتج مل٠تشغيل Ø¨Ø§Ù„ØØ¯ " +"الأدنى (مبسط).\n" "نظام Ø§Ù„Ù…Ù„ÙØ§Øª سو٠يتم توÙيره بواسطة Ø§Ù„Ù…ÙØ¹Ø¯Ù„ من خلال الشبكة.\n" -"علي الأندرويد، النشر سو٠يستخدم وصلة اليو اس بي من أجل أداء أسرع. هذا " -"الأعداد يسرع الإختبار للإلعاب مع Ø§Ù„Ù…Ù„ÙØ§Øª الكثيرة." +"على الأندرويد، النشر سو٠يستخدم وصلة اليو إس بي من أجل أداء أسرع. هذا " +"الإعداد يسرّع إختبار الألعاب ذو Ø§Ù„ØØ¬Ù… الكبير." #: editor/editor_node.cpp msgid "Visible Collision Shapes" @@ -2816,8 +2833,8 @@ msgid "" "Collision shapes and raycast nodes (for 2D and 3D) will be visible on the " "running game if this option is turned on." msgstr "" -"أشكال الإصطدام Ùˆ وعقد الراي كاست (من أجل 2D Ùˆ 3D) سو٠تكون ظاهرة ÙÙŠ اللعبة " -"العاملة إذا كان هذا الإعداد Ù…ÙÙØ¹Ù„." +"أشكال الإصطدام Ùˆ عÙقد الراي كاست (من أجل 2D Ùˆ 3D) سو٠تكون ظاهرة ÙÙŠ اللعبة " +"العاملة إذا كان هذا الإعداد Ù…ÙÙØ¹Ù‘Ù„." #: editor/editor_node.cpp msgid "Visible Navigation" @@ -2827,7 +2844,8 @@ msgstr "الإنتقال المرئي" msgid "" "Navigation meshes and polygons will be visible on the running game if this " "option is turned on." -msgstr "ميشات التنقل والبوليجين سو٠يكونون ظاهرين ØÙŠÙ†Ù…ا يتم ØªÙØ¹ÙŠÙ„ هذا الإعداد." +msgstr "" +"مجسمات التنقل والأشكال المضلعة سو٠تكون ظاهرة ØÙŠÙ†Ù…ا يتم ØªÙØ¹ÙŠÙ„ هذا الإعداد." #: editor/editor_node.cpp msgid "Sync Scene Changes" @@ -2856,22 +2874,22 @@ msgid "" "When used remotely on a device, this is more efficient with network " "filesystem." msgstr "" -"ØÙŠÙ†Ù…ا يكون هذا الإعداد Ù…ÙÙØ¹Ù„ØŒ أي كود يتم ØÙظه سيتم إعادة تشغيلة ÙÙŠ اللعبة " -"العاملة.\n" -"ØÙŠÙ†Ù…ا يتم إستخدامة عن بعد علي جهاز، سيكون هذا أكثر ÙØ¹Ø§Ù„ية مع نظام شبكات " +"ØÙŠÙ†Ù…ا يكون هذا الإعداد Ù…ÙÙØ¹Ù„ØŒ أي نص برمجي يتم ØÙظه سيتم إعادة تØÙ…يله ÙÙŠ " +"اللعبة العاملة.\n" +"ØÙŠÙ†Ù…ا يتم إستخدامه عن Ø¨ÙØ¹Ø¯ على جهاز، سيكون هذا أكثر ÙØ¹Ø§Ù„ية مع نظام شبكات " "Ø§Ù„Ù…Ù„ÙØ§Øª." #: editor/editor_node.cpp editor/script_create_dialog.cpp msgid "Editor" -msgstr "Ø§Ù„Ù…ÙØ¹Ø¯Ù„" +msgstr "Ø§Ù„Ù…ØØ±Ù‘ر" #: editor/editor_node.cpp msgid "Editor Settings..." -msgstr "إعدادات Ø§Ù„Ù…ØØ±Ù‘ر" +msgstr "إعدادات Ø§Ù„Ù…ØØ±Ù‘ر…" #: editor/editor_node.cpp msgid "Editor Layout" -msgstr "نسق Ø§Ù„Ù…ÙØ¹Ø¯Ù„" +msgstr "تنسيق Ø§Ù„Ù…ØØ±Ù‘ر" #: editor/editor_node.cpp msgid "Take Screenshot" @@ -2879,11 +2897,11 @@ msgstr "أخذ صورة للشاشة" #: editor/editor_node.cpp msgid "Screenshots are stored in the Editor Data/Settings Folder." -msgstr "لقطات الشاشة تكون Ù…ØÙوظة ÙÙŠ مجلّد البيانات/الإعدادت داخل Ø§Ù„Ù…ØØ±Ù‘ر" +msgstr "لقطات الشاشة تكون Ù…ØÙوظة ÙÙŠ مجلّد بيانات/إعدادات Ø§Ù„Ù…ØØ±Ù‘ر." #: editor/editor_node.cpp msgid "Toggle Fullscreen" -msgstr "إلغاء/ØªÙØ¹ÙŠÙ„ وضع الشاشة الكاملة" +msgstr "ØªÙØ¹ÙŠÙ„/إلغاء وضع الشاشة الكاملة" #: editor/editor_node.cpp msgid "Toggle System Console" @@ -2891,11 +2909,11 @@ msgstr "إظهار/Ø¥Ø®ÙØ§Ø¡ ÙˆØØ¯Ø© التØÙƒÙ… بالنظام" #: editor/editor_node.cpp msgid "Open Editor Data/Settings Folder" -msgstr "ÙØªØ مجلّد البيانات/الإعدادت Ø§Ù„Ù…ØØ±Ù‘ر" +msgstr "ÙØªØ مجلّد بيانات/إعدادات Ø§Ù„Ù…ØØ±Ù‘ر" #: editor/editor_node.cpp msgid "Open Editor Data Folder" -msgstr "Ø§ÙØªØ مل٠بيانات Ø§Ù„Ù…ØØ±Ø±" +msgstr "ÙØªØ مجلّد بيانات Ø§Ù„Ù…ØØ±Ù‘ر" #: editor/editor_node.cpp msgid "Open Editor Settings Folder" @@ -2903,7 +2921,7 @@ msgstr "ÙØªØ مجلّد إعدادات Ø§Ù„Ù…ØØ±Ù‘ر" #: editor/editor_node.cpp msgid "Manage Editor Features..." -msgstr "إدارة ميّزات Ø§Ù„Ù…ØØ±Ù‘ر" +msgstr "إدارة ميّزات Ø§Ù„Ù…ØØ±Ù‘ر…" #: editor/editor_node.cpp msgid "Manage Export Templates..." @@ -2933,7 +2951,7 @@ msgstr "الأسئلة Ùˆ الأجوبة" #: editor/editor_node.cpp msgid "Report a Bug" -msgstr "إرسال تقرير عن bug أو خلل ÙÙŠ شيء ما" +msgstr "إرسال تقرير عن خلل برمجي" #: editor/editor_node.cpp msgid "Send Docs Feedback" @@ -2945,7 +2963,7 @@ msgstr "المجتمع" #: editor/editor_node.cpp msgid "About" -msgstr "عن" +msgstr "عن هذا التطبيق" #: editor/editor_node.cpp msgid "Play the project." @@ -2957,11 +2975,11 @@ msgstr "تشغيل" #: editor/editor_node.cpp msgid "Pause the scene execution for debugging." -msgstr "إيقا٠جلسة المشهد من أجل ØªÙ†Ù‚ÙŠØ Ø§Ù„ÙƒØ¨ÙˆØ§Øª البرمجية debugging." +msgstr "إيقا٠المشهد Ø§Ù„ØØ§Ù„ÙŠ من أجل المعالجة البرمجية." #: editor/editor_node.cpp msgid "Pause Scene" -msgstr "إيقا٠مؤقت للمشهد" +msgstr "إيقا٠مؤقّت للمشهد" #: editor/editor_node.cpp msgid "Stop the scene." @@ -2969,7 +2987,7 @@ msgstr "إيقا٠المشهد." #: editor/editor_node.cpp msgid "Play the edited scene." -msgstr "تشغيل المشهد Ø§Ù„Ù…ÙØ¹Ø¯Ù„." +msgstr "تشغيل المشهد Ø§Ù„Ù…ÙØ¹Ø¯Ù‘Ù„." #: editor/editor_node.cpp msgid "Play Scene" @@ -2994,7 +3012,7 @@ msgstr "ØÙظ Ùˆ إعادة تشغيل" #: editor/editor_node.cpp msgid "Spins when the editor window redraws." -msgstr "يدور ØÙŠÙ†Ù…ا يتم إعادة رسم Ù†Ø§ÙØ°Ø© Ø§Ù„Ù…ØØ±Ù‘ر" +msgstr "قم بالتدوير أثناء إعادة رسم Ù†Ø§ÙØ°Ø© Ø§Ù„Ù…ØØ±Ù‘ر." #: editor/editor_node.cpp msgid "Update Continuously" @@ -3014,7 +3032,7 @@ msgstr "نظام Ø§Ù„Ù…Ù„ÙØ§Øª" #: editor/editor_node.cpp msgid "Inspector" -msgstr "Ù…ÙØ±Ø§Ù‚ب" +msgstr "Ø§Ù„Ù…ÙØ±Ø§Ù‚ب" #: editor/editor_node.cpp msgid "Expand Bottom Panel" @@ -3099,27 +3117,27 @@ msgstr "ØØ¯Ø¯" #: editor/editor_node.cpp msgid "Open 2D Editor" -msgstr "ÙØªØ Ø§Ù„Ù…ÙØ¹Ø¯Ù„ 2D" +msgstr "ÙØªØ Ø§Ù„Ù…ÙØØ±Ø± 2D" #: editor/editor_node.cpp msgid "Open 3D Editor" -msgstr "ÙØªØ Ø§Ù„Ù…ÙØ¹Ø¯Ù„ 3D" +msgstr "ÙØªØ Ø§Ù„Ù…ÙØØ±Ø± 3D" #: editor/editor_node.cpp msgid "Open Script Editor" -msgstr "ÙØªØ Ù…ÙØ¹Ø¯Ù„ الكود" +msgstr "ÙØªØ Ù…ØØ±Ø± النص البرمجي" #: editor/editor_node.cpp editor/project_manager.cpp msgid "Open Asset Library" -msgstr "ÙØªØ مكتبة الأصول" +msgstr "ÙØªØ مكتبة المÙÙ„ØÙ‚ات" #: editor/editor_node.cpp msgid "Open the next Editor" -msgstr "ÙØªØ ÙÙŠ Ø§Ù„Ù…ÙØ¹Ø¯Ù„ التالي" +msgstr "ÙØªØ ÙÙŠ Ø§Ù„Ù…ÙØØ±Ø± التالي" #: editor/editor_node.cpp msgid "Open the previous Editor" -msgstr "Ø¥ÙØªØ Ø§Ù„Ù…ÙØ¹Ø¯Ù„ السابق" +msgstr "Ø¥ÙØªØ Ø§Ù„Ù…ÙØØ±Ø± السابق" #: editor/editor_node.h msgid "Warning!" @@ -3236,7 +3254,7 @@ msgstr "Ø¥Ù„ØØ§Ù‚..." #: editor/editor_properties.cpp msgid "Invalid RID" -msgstr "إسم RID غير صالØ." +msgstr "RID غير صالØ" #: editor/editor_properties.cpp msgid "" @@ -3584,7 +3602,7 @@ msgstr "ØØ¯Ø¯ مل٠القالب" #: editor/export_template_manager.cpp msgid "Godot Export Templates" -msgstr "إدارة قوالب التصدير Godot" +msgstr "إدارة قوالب التصدير لغودوت" #: editor/export_template_manager.cpp msgid "Export Template Manager" @@ -3708,11 +3726,11 @@ msgstr "مشهد جديد..." #: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp msgid "New Script..." -msgstr "ÙØªØ السكريبت..." +msgstr "ÙØªØ النص البرمجي..." #: editor/filesystem_dock.cpp msgid "New Resource..." -msgstr "مورد جديد..." +msgstr "مصدر جديد..." #: editor/filesystem_dock.cpp editor/plugins/visual_shader_editor_plugin.cpp #: editor/script_editor_debugger.cpp @@ -3733,7 +3751,7 @@ msgstr "إعادة التسمية" #: editor/filesystem_dock.cpp msgid "Previous Folder/File" -msgstr "‪المجلد/المل٠السابق" +msgstr "المجلد/المل٠السابق" #: editor/filesystem_dock.cpp msgid "Next Folder/File" @@ -3793,7 +3811,7 @@ msgstr "مجلد:" #: editor/find_in_files.cpp msgid "Filters:" -msgstr "Ùلتر:" +msgstr "تنقيات:" #: editor/find_in_files.cpp msgid "" @@ -3822,7 +3840,7 @@ msgstr "إيجاد: " #: editor/find_in_files.cpp msgid "Replace: " -msgstr "إستبدال:" +msgstr "إستبدال: " #: editor/find_in_files.cpp msgid "Replace all (no undo)" @@ -3895,7 +3913,7 @@ msgstr "إستيراد كمشهد ÙˆØ§ØØ¯" #: editor/import/resource_importer_scene.cpp msgid "Import with Separate Animations" -msgstr "إستيراد مع إنميشن Ù…Ù†ÙØµÙ„Ø©" +msgstr "إستيراد مع رسوم Ù…ØªØØ±ÙƒØ© Ù…Ù†ÙØµÙ„Ø©" #: editor/import/resource_importer_scene.cpp msgid "Import with Separate Materials" @@ -3911,15 +3929,15 @@ msgstr "إستيراد مع عناصر+موارد Ù…Ù†ÙØµÙ„Ø©" #: editor/import/resource_importer_scene.cpp msgid "Import with Separate Objects+Animations" -msgstr "إستيراد مع عناصر + إنميشن Ù…Ù†ÙØµÙ„Ø©" +msgstr "إستيراد مع عناصر + رسوم Ù…ØªØØ±ÙƒØ© Ù…Ù†ÙØµÙ„Ø©" #: editor/import/resource_importer_scene.cpp msgid "Import with Separate Materials+Animations" -msgstr "إستيراد مع مصادر+ إنميشن Ù…Ù†ÙØµÙ„Ø©" +msgstr "إستيراد مع مصادر+ رسوم Ù…ØªØØ±ÙƒØ© Ù…Ù†ÙØµÙ„Ø©" #: editor/import/resource_importer_scene.cpp msgid "Import with Separate Objects+Materials+Animations" -msgstr "إستيراد مع عناصر + مصادر + إنميشين Ù…Ù†ÙØµÙ„ين" +msgstr "إستيراد مع عناصر + مصادر + رسوم Ù…ØªØØ±ÙƒØ© Ù…Ù†ÙØµÙ„ين" #: editor/import/resource_importer_scene.cpp msgid "Import as Multiple Scenes" @@ -3944,23 +3962,23 @@ msgstr "انشاء خارطة الضوء" #: editor/import/resource_importer_scene.cpp msgid "Generating for Mesh: " -msgstr "انشاء من اجل الميش: " +msgstr "انشاء من اجل المجسم: " #: editor/import/resource_importer_scene.cpp msgid "Running Custom Script..." -msgstr "تشغيل الكود Ø§Ù„Ù…ÙØ®ØµØµ..." +msgstr "تشغيل النص البرمجي Ø§Ù„Ù…ÙØ®ØµØµ..." #: editor/import/resource_importer_scene.cpp msgid "Couldn't load post-import script:" -msgstr "لا يمكن تØÙ…يل الكود المستورد أو المطبوع:" +msgstr "لا يمكن تØÙ…يل النص البرمجي المستورد أو المطبوع:" #: editor/import/resource_importer_scene.cpp msgid "Invalid/broken script for post-import (check console):" -msgstr "كود مستورد-ملصق متضرر/خاطئ (تØÙ‚Ù‚ من ÙˆØØ¯Ø© التØÙƒÙ…):" +msgstr "النص البرمجي مستورد-ملصق متضرر/خاطئ (تØÙ‚Ù‚ من ÙˆØØ¯Ø© التØÙƒÙ…):" #: editor/import/resource_importer_scene.cpp msgid "Error running post-import script:" -msgstr "خطأ ÙÙŠ تشغيل الكود الملصق- المستورد:" +msgstr "خطأ ÙÙŠ تشغيل النص البرمجي الملصق- المستورد:" #: editor/import/resource_importer_scene.cpp msgid "Did you return a Node-derived object in the `post_import()` method?" @@ -3980,15 +3998,15 @@ msgstr "ØØ¯Ø¯ ÙƒØ¥ÙØªØ±Ø§Ø¶ÙŠ Ù…Ù† أجل '%s'" #: editor/import_dock.cpp msgid "Clear Default for '%s'" -msgstr "إخلاء Ø§Ù„Ø¥ÙØªØ±Ø§Ø¶ÙŠ Ù„Ù€ '%s'" +msgstr "إخلاء Ø§Ù„Ø¥ÙØªØ±Ø§Ø¶ÙŠ Ù„ '%s'" #: editor/import_dock.cpp msgid "Import As:" -msgstr "إستيراد كـ:" +msgstr "إستيراد Ùƒ:" #: editor/import_dock.cpp msgid "Preset" -msgstr "إعداد Ù…ÙØ³Ø¨Ù‚..." +msgstr "إعداد Ù…ÙØ³Ø¨Ù‚" #: editor/import_dock.cpp msgid "Reimport" @@ -4429,38 +4447,38 @@ msgstr "إلغاء/ØªÙØ¹ÙŠÙ„ التشغيل التلقائي" #: editor/plugins/animation_player_editor_plugin.cpp msgid "New Animation Name:" -msgstr "إسم Ø§Ù„ØØ±ÙƒØ© الجديد:" +msgstr "إسم رسم Ø§Ù„Ù…ØªØØ±Ùƒ جديد:" #: editor/plugins/animation_player_editor_plugin.cpp msgid "New Anim" -msgstr "ØØ±ÙƒØ© جديدة" +msgstr "رسم Ù…ØªØØ±Ùƒ جديدة" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Change Animation Name:" -msgstr "تغيير إسم Ø§Ù„ØØ±ÙƒØ©:" +msgstr "تغيير إسم الرسم Ø§Ù„Ù…ØªØØ±Ùƒ:" #: editor/plugins/animation_player_editor_plugin.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Delete Animation?" -msgstr "Ù…Ø³Ø Ø§Ù„ØØ±ÙƒØ©ØŸ" +msgstr "Ù…Ø³Ø Ø§Ù„Ø±Ø³Ù… Ø§Ù„Ù…ØªØØ±ÙƒØŸ" #: editor/plugins/animation_player_editor_plugin.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Remove Animation" -msgstr "Ù…Ø³Ø Ø§Ù„ØØ±ÙƒØ©" +msgstr "Ù…Ø³Ø Ø§Ù„Ø±Ø³Ù… Ø§Ù„Ù…ØªØØ±Ùƒ" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Invalid animation name!" -msgstr "خطأ: إسم الرسوم Ø§Ù„Ù…ØªØØ±ÙƒØ© خاطئ!" +msgstr "إسم الرسم Ø§Ù„Ù…ØªØØ±Ùƒ خاطئ!" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Animation name already exists!" -msgstr "اسم Ø§Ù„ØØ±ÙƒØ© موجود Ø¨Ø§Ù„ÙØ¹Ù„!" +msgstr "إسم الرسم Ø§Ù„Ù…ØªØØ±Ùƒ موجود Ø¨Ø§Ù„ÙØ¹Ù„!" #: editor/plugins/animation_player_editor_plugin.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Rename Animation" -msgstr "إعادة تسمية Ø§Ù„ØØ±ÙƒØ©" +msgstr "إعادة تسمية الرسم Ø§Ù„Ù…ØªØØ±Ùƒ" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Blend Next Changed" @@ -4472,23 +4490,23 @@ msgstr "تغيير وقت الدمج" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Load Animation" -msgstr "تØÙ…يل ØØ±ÙƒØ©" +msgstr "تØÙ…يل الرسم Ø§Ù„Ù…ØªØØ±Ùƒ" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Duplicate Animation" -msgstr "تكرير Ø§Ù„ØØ±ÙƒØ©" +msgstr "تكرار الرسم Ø§Ù„Ù…ØªØØ±Ùƒ" #: editor/plugins/animation_player_editor_plugin.cpp msgid "No animation to copy!" -msgstr "لا ØØ±ÙƒØ© رسومية لنسخها!" +msgstr "لا رسم Ù…ØªØØ±Ùƒ لنسخها!" #: editor/plugins/animation_player_editor_plugin.cpp msgid "No animation resource on clipboard!" -msgstr "لا يوجد مورد لرسومية Ù…ØªØØ±ÙƒØ© ÙÙŠ Ø§Ù„ØØ§Ùظة clipboard!" +msgstr "لا يوجد مورد لرسم Ù…ØªØØ±Ùƒ ÙÙŠ Ø§Ù„ØØ§Ùظة clipboard!" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Pasted Animation" -msgstr "Ø§Ù„ØØ±ÙƒØ© الرسومية المÙلصقة" +msgstr "تم لصق الرسوم Ø§Ù„Ù…ØªØØ±ÙƒØ©" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Paste Animation" @@ -4500,39 +4518,39 @@ msgstr "لا رسومات Ù…ØªØØ±ÙƒØ© Ù„ØªØØ±ÙŠØ±Ù‡Ø§!" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Play selected animation backwards from current pos. (A)" -msgstr "تشغيل Ø§Ù„ØØ±ÙƒØ© المختارة بشكل عكسي من الموقع Ø§Ù„ØØ§Ù„ÙŠ. (زر A)" +msgstr "تشغيل الرسم Ø§Ù„Ù…ØªØØ±Ùƒ المختار بشكل عكسي من الموقع Ø§Ù„ØØ§Ù„ÙŠ. (زر A)" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Play selected animation backwards from end. (Shift+A)" -msgstr "تشيل Ø§Ù„ØØ±ÙƒØ© المختارة بشكل عكسي من النهاية. (Shift+Ø´)" +msgstr "تشغيل الرسم Ø§Ù„Ù…ØªØØ±Ùƒ المختار بشكل عكسي من النهاية. (Shift+A)" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Stop animation playback. (S)" -msgstr "إيقا٠تشغيل Ø§Ù„ØØ±ÙƒØ©. (س)" +msgstr "إيقا٠تشغيل الرسم Ø§Ù„Ù…ØªØØ±Ùƒ. (S)" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Play selected animation from start. (Shift+D)" -msgstr "تشغيل Ø§Ù„ØØ±ÙƒØ© Ø§Ù„Ù…ØØ¯Ø¯Ø© من البداية. (Shift+ÙŠ)" +msgstr "تشغيل الرسم Ø§Ù„Ù…ØªØØ±Ùƒ Ø§Ù„Ù…ØØ¯Ø¯ من البداية. (Shift+D)" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Play selected animation from current pos. (D)" -msgstr "تشغيل Ø§Ù„ØØ±ÙƒØ© المختارة من الموقع Ø§Ù„ØØ§Ù„ÙŠ. (زر D)" +msgstr "تشغيل الرسم Ø§Ù„Ù…ØªØØ±Ùƒ المختار من الموقع Ø§Ù„ØØ§Ù„ÙŠ. (D)" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Animation position (in seconds)." -msgstr "موقع Ø§Ù„ØØ±ÙƒØ© (بالثواني)." +msgstr "موقع الرسم Ø§Ù„Ù…ØªØØ±Ùƒ (بالثواني)." #: editor/plugins/animation_player_editor_plugin.cpp msgid "Scale animation playback globally for the node." -msgstr "تكبير تشغيل Ø§Ù„ØØ±ÙƒØ© عالمياً من العقدة." +msgstr "تكبير تشغيل الرسم Ø§Ù„Ù…ØªØØ±Ùƒ عالمياً من العقدة." #: editor/plugins/animation_player_editor_plugin.cpp msgid "Animation Tools" -msgstr "أدوات Ø§Ù„ØØ±ÙƒØ©" +msgstr "أدوات الرسم Ø§Ù„Ù…ØªØØ±Ùƒ" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Animation" -msgstr "صورة Ù…ØªØØ±ÙƒØ©" +msgstr "الرسم Ø§Ù„Ù…ØªØØ±Ùƒ" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Edit Transitions..." @@ -4604,11 +4622,11 @@ msgstr "تثبيت Ù…ÙØ´ØºÙ‘Ù„ الرسوميات Ø§Ù„Ù…ØªØØ±ÙƒØ©" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Create New Animation" -msgstr "إنشاء ØØ±ÙƒØ© جديدة" +msgstr "إنشاء رسوم Ù…ØªØØ±ÙƒØ© جديدة" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Animation Name:" -msgstr "إسم Ø§Ù„ØØ±ÙƒØ©:" +msgstr "إسم الرسم Ø§Ù„Ù…ØªØØ±Ùƒ:" #: editor/plugins/animation_player_editor_plugin.cpp #: editor/plugins/resource_preloader_editor_plugin.cpp @@ -4858,7 +4876,7 @@ msgstr "عقدة التنقل" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Import Animations..." -msgstr "إستيراد Ø§Ù„ØØ±ÙƒØ©..." +msgstr "إستيراد الرسوم Ø§Ù„Ù…ØªØØ±ÙƒØ©..." #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Edit Node Filters" @@ -4922,7 +4940,7 @@ msgstr "ÙØ´Ù„ الطلب ØŒ انتهت المهلة" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Timeout." -msgstr "إنتهى الوقت" +msgstr "انتهت المهلة." #: editor/plugins/asset_library_editor_plugin.cpp msgid "Bad download hash, assuming file has been tampered with." @@ -4962,7 +4980,7 @@ msgstr "خطأ ÙÙŠ إنشاء الطلب" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Idle" -msgstr "عاطل" +msgstr "الخمول (idle)" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Install..." @@ -7320,7 +7338,6 @@ msgid "Audio Listener" msgstr "المستمع الصوتي" #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Enable Doppler" msgstr "ØªÙØ¹ÙŠÙ„ دوبلر" @@ -7548,7 +7565,6 @@ msgid "View Z-Near:" msgstr "إظهار Z-Near:" #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "View Z-Far:" msgstr "إظهار Z-Far:" @@ -7655,9 +7671,8 @@ msgid "Invalid geometry, can't create light occluder." msgstr "هندسياً غير ØµØ§Ù„ØØŒ لا يمكن إنشاء ØÙظار (occluder) الضوء." #: editor/plugins/sprite_editor_plugin.cpp -#, fuzzy msgid "Create LightOccluder2D Sibling" -msgstr "أنشئ شكل Ù…ÙØ·Ø¨Ù‚" +msgstr "أنشاء ضوء Ù…ØØ¬ÙˆØ¨ ثنائي الأبعاد" #: editor/plugins/sprite_editor_plugin.cpp msgid "Sprite" @@ -7918,7 +7933,7 @@ msgstr "عنصر Ù…ÙÙØ¹Ù„ اختياري" #: editor/plugins/theme_editor_plugin.cpp msgid "Named Sep." -msgstr "Ø§Ù„ÙØ§ØµÙ„ Ø§Ù„Ù…ÙØ³Ù…ّى" +msgstr "Ø§Ù„ÙØ§ØµÙ„ Ø§Ù„Ù…ÙØ³Ù…ّى." #: editor/plugins/theme_editor_plugin.cpp msgid "Submenu" @@ -7998,9 +8013,8 @@ msgid "Erase Selection" msgstr "إزالة عملية الاختيار" #: editor/plugins/tile_map_editor_plugin.cpp -#, fuzzy msgid "Fix Invalid Tiles" -msgstr "اسم غير صالØ." +msgstr "Ø£ØµÙ„Ø Ø§Ù„Ø¨Ù„Ø§Ø·Ø© غير Ø§Ù„ØµØ§Ù„ØØ©" #: editor/plugins/tile_map_editor_plugin.cpp #: modules/gridmap/grid_map_editor_plugin.cpp @@ -8028,9 +8042,8 @@ msgid "Erase TileMap" msgstr "Ù…Ø³Ø Ø®Ø±ÙŠØ·Ø© البلاط TileMap" #: editor/plugins/tile_map_editor_plugin.cpp -#, fuzzy msgid "Find Tile" -msgstr "جد" +msgstr "جد البلاطة" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Transpose" @@ -8045,9 +8058,8 @@ msgid "Enable Priority" msgstr "تمكين الأولوية" #: editor/plugins/tile_map_editor_plugin.cpp -#, fuzzy msgid "Filter tiles" -msgstr "Ùلتر Ø§Ù„Ù…Ù„ÙØ§Øª..." +msgstr "تنقية البلاطات" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Give a TileSet resource to this TileMap to use its tiles." @@ -8095,9 +8107,8 @@ msgid "Add Texture(s) to TileSet." msgstr "Ø¥Ø¶Ø§ÙØ© نقش(نقوش) إلى Ù…ÙØØ¯Ø¯ البلاط TileSet." #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Remove selected Texture from TileSet." -msgstr "Ù…Ø³Ø Ø§Ù„Ù…Ø¯Ø®Ù„Ø© Ø§Ù„ØØ§Ù„ية" +msgstr "Ù…Ø³Ø Ø§Ù„Ù†Ù‚Ø´ Ø§Ù„Ù…ÙØ®ØªØ§Ø± من رزمة البلاطات." #: editor/plugins/tile_set_editor_plugin.cpp msgid "Create from Scene" @@ -8112,9 +8123,8 @@ msgid "New Single Tile" msgstr "بلاطة Ù…ÙÙØ±Ø¯Ø© جديدة" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "New Autotile" -msgstr "إظهار Ø§Ù„Ù…Ù„ÙØ§Øª" +msgstr "بلاط-تلقائي جديد" #: editor/plugins/tile_set_editor_plugin.cpp msgid "New Atlas" @@ -8150,23 +8160,23 @@ msgstr "الإطباق Occlusion" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Navigation" -msgstr "Ø§Ù„ØªØµÙØ" +msgstr "التنقل" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Bitmask" -msgstr "قناع Ø§Ù„Ø¨ÙØª Bitmask" +msgstr "قناع Ø§Ù„Ø¨ÙØª" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Priority" -msgstr "Ø§Ù„ØªÙØ§Ø¶Ù„ Priority" +msgstr "الأولية" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Z Index" -msgstr "تراتبية المØÙˆØ± Z" +msgstr "ترتيبية المØÙˆØ± Z" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Region Mode" -msgstr "وضع الأقليم Region" +msgstr "وضع الأقليم" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Collision Mode" @@ -8174,19 +8184,19 @@ msgstr "وضع التصادم" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Occlusion Mode" -msgstr "وضع الإطباق Occlusion" +msgstr "وضع الإطباق" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Navigation Mode" -msgstr "وضع Ø§Ù„ØªØµÙØ" +msgstr "وضع التنقل" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Bitmask Mode" -msgstr "وضع Bitmask" +msgstr "وضع قناع-Ø§Ù„Ø¨ÙØª" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Priority Mode" -msgstr "وضع Ø§Ù„ØªÙØ§Ø¶Ù„ Priority" +msgstr "وضع الأولية" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Icon Mode" @@ -8194,21 +8204,19 @@ msgstr "وضع الأيقونة" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Z Index Mode" -msgstr "وضع Z Index" +msgstr "وضع ترتيبية المØÙˆØ± Z" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Copy bitmask." -msgstr "نسخ bitmask." +msgstr "نسخ قناع-Ø§Ù„Ø¨ÙØª." #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Paste bitmask." -msgstr "لصق Ø§Ù„ØØ±ÙƒØ©" +msgstr "لصق قناع-Ø§Ù„Ø¨ÙØª" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Erase bitmask." -msgstr "زر Ø§Ù„ÙØ£Ø±Ø© الأيمن: Ù…Ø³Ø Ø§Ù„Ù†Ù‚Ø·Ø©." +msgstr "Ù…Ø³Ø Ù‚Ù†Ø§Ø¹-Ø§Ù„Ø¨ÙØª." #: editor/plugins/tile_set_editor_plugin.cpp msgid "Create a new rectangle." @@ -8497,7 +8505,7 @@ msgstr "Ø§Ù„ØØ§Ù„Ø©" #: editor/plugins/version_control_editor_plugin.cpp msgid "View file diffs before committing them to the latest version" -msgstr "إظهار آخر تعديلات المل٠قبل قبولهم ÙÙŠ آخر نسخة." +msgstr "إظهار آخر تعديلات المل٠قبل قبولهم ÙÙŠ آخر نسخة" #: editor/plugins/version_control_editor_plugin.cpp msgid "No file diff is active" @@ -8846,11 +8854,11 @@ msgstr "ثابت جذر-العدد2 (1.414214)ØŒ أي قيمة جذر العدد #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the absolute value of the parameter." -msgstr "ÙŠØØ³Ø¨ القيمة المطلقة لقيمة المَعلم." +msgstr "ÙŠÙØ±Ø¬Ø¹ القيمة المطلقة لقيمة المَعلم." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the arc-cosine of the parameter." -msgstr "ÙŠÙØ±Ø¬Ø¹ قيمة جيب التمام \"arc-cosine\" للمَعلم." +msgstr "ÙŠÙØ±Ø¬Ø¹ قيمة جيب التمام للمَعلم." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the inverse hyperbolic cosine of the parameter." @@ -8866,11 +8874,11 @@ msgstr "ÙŠÙØ±Ø¬Ø¹ قيمة جيب القطع الزائد العكسي للمَ #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the arc-tangent of the parameter." -msgstr "ÙŠÙØ±Ø¬Ø¹ قيمة ظل الزاوية العكسية \"arc-tangent\" للمَعلم." +msgstr "ÙŠÙØ±Ø¬Ø¹ قيمة ظل الزاوية العكسية للمَعلم." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the arc-tangent of the parameters." -msgstr "ÙŠÙØ±Ø¬Ø¹ قيمة ظل الزاوية العكسي \"arc-tangent\" للمعالم." +msgstr "ÙŠÙØ±Ø¬Ø¹ قيمة ظل الزاوية العكسي للمَعالم." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the inverse hyperbolic tangent of the parameter." @@ -8900,11 +8908,11 @@ msgstr "ÙŠØÙˆÙ‘Ù„ قيمة (كمية) من الراديان إلى الدرجا #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Base-e Exponential." -msgstr "الدالة Base-e." +msgstr "الدالة الأسية Base-e." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Base-2 Exponential." -msgstr "الدالة Base-2." +msgstr "الدالة الأسية Base-2." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Finds the nearest integer less than or equal to the parameter." @@ -8953,7 +8961,7 @@ msgstr "ÙŠÙØ±Ø¬Ø¹ قيمة المَعلم الأول مرÙوعاً إلى قو #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Converts a quantity in degrees to radians." -msgstr "ÙŠØÙˆÙ„ الكمية المقاسة بالدرجات إلى الراديان." +msgstr "ÙŠØÙˆÙ„ الكمية المقاسة بالدرجات إلى الراديان (الدائري)." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "1.0 / scalar" @@ -8977,11 +8985,11 @@ msgstr "يستخرج إشارة المَعلم." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the sine of the parameter." -msgstr "ÙŠÙØ±Ø¬Ø¹ جيب sine المَعلم parameter." +msgstr "ÙŠÙØ±Ø¬Ø¹ جيب المَعلم." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the hyperbolic sine of the parameter." -msgstr "ÙŠÙØ±Ø¬Ø¹ قيمة الجيب العكس hyperbolic sine للمَعلم." +msgstr "ÙŠÙØ±Ø¬Ø¹ قيمة الجيب العكس للمَعلم." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the square root of the parameter." @@ -9014,15 +9022,15 @@ msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the tangent of the parameter." -msgstr "ÙŠÙØ±Ø¬Ø¹ قيمة ظل الزاوية tangent للمَعلم." +msgstr "ÙŠÙØ±Ø¬Ø¹ قيمة ظل الزاوية للمَعلم." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the hyperbolic tangent of the parameter." -msgstr "ÙŠÙØ±Ø¬Ø¹ قيمة ظل الزاوية العكسي hyperbolic tangent للمَعلم." +msgstr "ÙŠÙØ±Ø¬Ø¹ قيمة ظل الزاوية العكسي للمَعلم." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Finds the truncated value of the parameter." -msgstr "يجد قيمة الاقتطاع truncated للمَعلم." +msgstr "يجد قيمة الاقتطاع للمَعلم." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Adds scalar to scalar." @@ -9061,7 +9069,6 @@ msgid "Perform the texture lookup." msgstr "إجراء Ø§Ù„Ø¨ØØ« عن النقش." #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Cubic texture uniform lookup." msgstr "Ø§Ù„Ø¨ØØ« عن النقش المكعبي Ø§Ù„Ù…ÙˆØØ¯." @@ -9150,7 +9157,7 @@ msgstr "Ùكّ تركيب Ø§Ù„Ù…ÙØªØ¬Ù‡ إلى ثلاث كميات قياسية #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Calculates the cross product of two vectors." -msgstr "ØØ³Ø§Ø¨ المنتوج الوسيط Ù„Ù„Ù…ÙØªØ¬Ù‡ÙŠÙ†." +msgstr "ØØ³Ø§Ø¨ ØØ§ØµÙ„ الضرب الاتجاهي لمتجهين." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the distance between two points." @@ -9273,7 +9280,7 @@ msgstr "جداء (Ù…Ø¶Ø§Ø¹ÙØ©) Ù…ÙØªØ¬Ù‡ Ø¨Ù…ÙØªØ¬Ù‡." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the remainder of the two vectors." -msgstr "ÙŠÙØ±Ø¬Ø¹ باقي كل من Ø§Ù„Ù…ÙØªØ¬Ù‡ÙŠÙ† (الشعاعين)." +msgstr "ÙŠÙØ±Ø¬Ø¹ باقي قسمة كل من Ø§Ù„Ù…ÙØªØ¬Ù‡ÙŠÙ† (الشعاعين)." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Subtracts vector from vector." @@ -9866,6 +9873,7 @@ msgstr "" "هل أنت متأكد من ÙØØµ %s من المجلدات Ø¨ØØ«Ø§Ù‹ عن مشاريع غودوت Ù…ØªÙˆØ§ÙØ±Ø©ØŸ\n" "قد يستغرق وقتاً." +#. TRANSLATORS: This refers to the application where users manage their Godot projects. #: editor/project_manager.cpp msgid "Project Manager" msgstr "مدير المشروع" @@ -9945,7 +9953,7 @@ msgid "" "Invalid action name. it cannot be empty nor contain '/', ':', '=', '\\' or " "'\"'" msgstr "" -"اسم ÙØ¹Ø§Ù„ية غير صØÙŠØ. لا يمكن أن يكون ÙØ§Ø±ØºØ§Ù‹ أو يتضمن '/'ØŒ ':'ØŒ '='ØŒ '\\' أو " +"اسم ÙØ¹Ø§Ù„ية غير صØÙŠØ. لا يمكن أن يكون ÙØ§Ø±ØºØ§Ù‹ أو يتضمن '/'ØŒ ':'ØŒ '='ØŒ '\\' أو " "'\"'" #: editor/project_settings_editor.cpp @@ -10530,7 +10538,7 @@ msgstr "ØØ°Ù العÙقدة %d مع جميع أبنائها؟" #: editor/scene_tree_dock.cpp msgid "Delete %d nodes?" -msgstr "ØØ°Ù العÙقد %d" +msgstr "ØØ°Ù العÙقد %dØŸ" #: editor/scene_tree_dock.cpp msgid "Delete the root node \"%s\"?" @@ -10677,9 +10685,8 @@ msgid "Change Type" msgstr "تغيير النوع" #: editor/scene_tree_dock.cpp -#, fuzzy msgid "Reparent to New Node" -msgstr "إنشاء %s جديد" +msgstr "تعين لعقدة جديدة" #: editor/scene_tree_dock.cpp msgid "Make Scene Root" @@ -10735,22 +10742,19 @@ msgstr "Ù…Ø³Ø Ø§Ù„Ù…ÙˆØ±ÙˆØ«ØŸ (لا تراجع!)" #: editor/scene_tree_editor.cpp msgid "Toggle Visible" -msgstr "تشغيل/Ø¥Ø·ÙØ§Ø¡ الوضوØÙŠØ©" +msgstr "تشغيل/Ø¥Ø·ÙØ§Ø¡ الوضوØÙŠØ©" #: editor/scene_tree_editor.cpp -#, fuzzy msgid "Unlock Node" -msgstr "عقدة اللقطة Ø§Ù„ÙˆØ§ØØ¯Ø©" +msgstr "إلغاء تأمين العقدة" #: editor/scene_tree_editor.cpp -#, fuzzy msgid "Button Group" -msgstr "Ø¥Ø¶Ø§ÙØ© إلي مجموعة" +msgstr "مجموعة الأزرار" #: editor/scene_tree_editor.cpp -#, fuzzy msgid "(Connecting From)" -msgstr "خطأ ÙÙŠ الإتصال" +msgstr "(الإتصال من)" #: editor/scene_tree_editor.cpp msgid "Node configuration warning:" @@ -10845,23 +10849,20 @@ msgid "Path is not local." msgstr "المسار ليس Ù…ØÙ„ياً." #: editor/script_create_dialog.cpp -#, fuzzy msgid "Invalid base path." msgstr "مسار غير صالØ." #: editor/script_create_dialog.cpp -#, fuzzy msgid "A directory with the same name exists." -msgstr "مل٠أو مجلد مع هذا الأسم موجود Ø¨Ø§Ù„ÙØ¹Ù„." +msgstr "يوجد ملÙ/مجلد Ø¨Ù†ÙØ³ الاسم." #: editor/script_create_dialog.cpp msgid "File does not exist." msgstr "المل٠غير موجود." #: editor/script_create_dialog.cpp -#, fuzzy msgid "Invalid extension." -msgstr "يجب أن يستخدم صيغة صØÙŠØØ©." +msgstr "صيغة غير ØµØ§Ù„ØØ©." #: editor/script_create_dialog.cpp msgid "Wrong extension chosen." @@ -10912,33 +10913,28 @@ msgid "Invalid inherited parent name or path." msgstr "إن اسم أو مسار الأب (الأصل parent) الموروث غير صالØ." #: editor/script_create_dialog.cpp -#, fuzzy msgid "Script path/name is valid." -msgstr "شجرة Ø§Ù„ØØ±ÙƒØ© صØÙŠØØ©." +msgstr "مسار/اسم البرنامج النصي صالØ." #: editor/script_create_dialog.cpp msgid "Allowed: a-z, A-Z, 0-9, _ and ." -msgstr "المسموØ: a-zØŒ A-Z ØŒ 0-9 ØŒ _ Ùˆ ." +msgstr "المسموØ: a-zØŒ A-Z ØŒ 0-9 ØŒ _ Ùˆ ." #: editor/script_create_dialog.cpp -#, fuzzy msgid "Built-in script (into scene file)." -msgstr "عمليات مع Ù…Ù„ÙØ§Øª المشهد." +msgstr "نص برمجي مدموج (داخل مل٠المشهد)." #: editor/script_create_dialog.cpp -#, fuzzy msgid "Will create a new script file." -msgstr "إنشاء مل٠كود جديد" +msgstr "سيتم إنشاء مل٠برمجي جديد." #: editor/script_create_dialog.cpp -#, fuzzy msgid "Will load an existing script file." -msgstr "تØÙ…يل نسق بيوس موجود مسبقاً." +msgstr "سيتم تØÙ…يل مل٠برمجي موجود مسبقاً." #: editor/script_create_dialog.cpp -#, fuzzy msgid "Script file already exists." -msgstr "التØÙ…يل التلقائي '%s' موجود اصلا!" +msgstr "المل٠البرمجي موجود Ø¨Ø§Ù„ÙØ¹Ù„." #: editor/script_create_dialog.cpp msgid "" @@ -10949,19 +10945,16 @@ msgstr "" "تعديلها باستخدام Ù…ÙØØ±Ø± خارجي." #: editor/script_create_dialog.cpp -#, fuzzy msgid "Class Name:" -msgstr "إسم صنÙ" +msgstr "اسم Ø§Ù„ÙØ¦Ø©:" #: editor/script_create_dialog.cpp -#, fuzzy msgid "Template:" -msgstr "Ù…Ø³Ø Ø§Ù„Ù‚Ø§Ù„Ø¨" +msgstr "القالب:" #: editor/script_create_dialog.cpp -#, fuzzy msgid "Built-in Script:" -msgstr "ÙØªØ الكود" +msgstr "مل٠النص Ø§Ù„Ù…ÙØ¯Ù…ج:" #: editor/script_create_dialog.cpp msgid "Attach Node Script" @@ -10976,39 +10969,32 @@ msgid "Bytes:" msgstr "Bytes:" #: editor/script_editor_debugger.cpp -#, fuzzy msgid "Warning:" -msgstr "ØªØØ°ÙŠØ±Ø§Øª" +msgstr "ØªØØ°ÙŠØ±:" #: editor/script_editor_debugger.cpp -#, fuzzy msgid "Error:" -msgstr "خطأ!" +msgstr "خطأ:" #: editor/script_editor_debugger.cpp -#, fuzzy msgid "C++ Error" -msgstr "خطأ ÙÙŠ نسخ" +msgstr "خطأ ÙÙŠ C++" #: editor/script_editor_debugger.cpp -#, fuzzy msgid "C++ Error:" -msgstr "خطأ ÙÙŠ نسخ" +msgstr "خطأ C++ :" #: editor/script_editor_debugger.cpp -#, fuzzy msgid "C++ Source" -msgstr "مورد" +msgstr "مصدر C++" #: editor/script_editor_debugger.cpp -#, fuzzy msgid "Source:" -msgstr "مورد" +msgstr "مصدر:" #: editor/script_editor_debugger.cpp -#, fuzzy msgid "C++ Source:" -msgstr "مورد" +msgstr "مصدر C++:" #: editor/script_editor_debugger.cpp msgid "Stack Trace" @@ -11019,9 +11005,8 @@ msgid "Errors" msgstr "أخطاء" #: editor/script_editor_debugger.cpp -#, fuzzy msgid "Child process connected." -msgstr "غير متصل" +msgstr "العملية التابعة متصلة." #: editor/script_editor_debugger.cpp msgid "Copy Error" @@ -11029,12 +11014,11 @@ msgstr "خطأ ÙÙŠ نسخ" #: editor/script_editor_debugger.cpp msgid "Video RAM" -msgstr "ذاكرة الÙيديو Video RAM" +msgstr "الذاكرة العشوائية للÙيديو" #: editor/script_editor_debugger.cpp -#, fuzzy msgid "Skip Breakpoints" -msgstr "Ù…Ø³Ø Ø§Ù„Ù†Ù‚Ø§Ø·" +msgstr "تخطي نقاط التكسّر" #: editor/script_editor_debugger.cpp msgid "Inspect Previous Instance" @@ -11081,9 +11065,8 @@ msgid "Total:" msgstr "المجموع الكلي:" #: editor/script_editor_debugger.cpp -#, fuzzy msgid "Export list to a CSV file" -msgstr "تصدير الملÙ" +msgstr "تصدير القائمة إلى مل٠CSV" #: editor/script_editor_debugger.cpp msgid "Resource Path" @@ -11126,18 +11109,16 @@ msgid "Export measures as CSV" msgstr "تصدير القياسات Ùƒ CSV" #: editor/settings_config_dialog.cpp -#, fuzzy msgid "Erase Shortcut" -msgstr "تخÙي٠للخارج" +msgstr "ØØ°Ù الاختصار" #: editor/settings_config_dialog.cpp msgid "Restore Shortcut" msgstr "إعادة تعيين الاختصارات" #: editor/settings_config_dialog.cpp -#, fuzzy msgid "Change Shortcut" -msgstr "تغيير المرتكزات" +msgstr "تغيير الاختصارات" #: editor/settings_config_dialog.cpp msgid "Editor Settings" @@ -11209,19 +11190,16 @@ msgid "Change Ray Shape Length" msgstr "تعديل طول الشكل الشعاعي" #: modules/csg/csg_gizmos.cpp -#, fuzzy msgid "Change Cylinder Radius" -msgstr "تغيير وقت الدمج" +msgstr "تغيير نص٠قطر الاسطوانة" #: modules/csg/csg_gizmos.cpp -#, fuzzy msgid "Change Cylinder Height" -msgstr "تغيير وقت الدمج" +msgstr "تغيير Ø§Ø±ØªÙØ§Ø¹ الاسطوانة" #: modules/csg/csg_gizmos.cpp -#, fuzzy msgid "Change Torus Inner Radius" -msgstr "تغيير المرتكزات Ùˆ الهوامش" +msgstr "تغيير نص٠قطر الدائرة الداخلي" #: modules/csg/csg_gizmos.cpp msgid "Change Torus Outer Radius" @@ -11265,12 +11243,11 @@ msgstr "مكتبة GDNativeLibrary" #: modules/gdnative/gdnative_library_singleton_editor.cpp msgid "Enabled GDNative Singleton" -msgstr "تمكين نمط البرمجة Singleton Ù„Ù GDNative" +msgstr "تمكين نمط البرمجة Singleton لـ GDNative" #: modules/gdnative/gdnative_library_singleton_editor.cpp -#, fuzzy msgid "Disabled GDNative Singleton" -msgstr "تعطيل دوار Ø§Ù„ØªØØ¯ÙŠØ«" +msgstr "تعطيل نمط البرمجة Singleton لـ GDNative" #: modules/gdnative/gdnative_library_singleton_editor.cpp msgid "Library" @@ -11285,17 +11262,16 @@ msgid "GDNative" msgstr "GDNative" #: modules/gdscript/gdscript_functions.cpp -#, fuzzy msgid "Step argument is zero!" -msgstr "الخطوة (المتغيرة المدخلة/argument) تساوي ØµÙØ± !" +msgstr "معامل الخطوة تساوي ØµÙØ±!" #: modules/gdscript/gdscript_functions.cpp msgid "Not a script with an instance" -msgstr "ليس كود مع نموذج" +msgstr "ليس نص برمجي مع نموذج" #: modules/gdscript/gdscript_functions.cpp msgid "Not based on a script" -msgstr "لا تستند الى Ø´ÙØ±Ø© مصدرية" +msgstr "لا تستند الى نص برمجي" #: modules/gdscript/gdscript_functions.cpp msgid "Not based on a resource file" @@ -11303,42 +11279,35 @@ msgstr "لا تستند على مل٠مورد" #: modules/gdscript/gdscript_functions.cpp msgid "Invalid instance dictionary format (missing @path)" -msgstr "" -"instance dictionary format نموذج الشكل القاموسي غير ØµØ§Ù„Ø - المسار Ù…Ùقود" +msgstr "نموذج الشكل القاموسي غير ØµØ§Ù„Ø (@المسار Ù…Ùقود)" #: modules/gdscript/gdscript_functions.cpp msgid "Invalid instance dictionary format (can't load script at @path)" -msgstr "" -"instance dictionary format نموذج الشكل القاموسي غير ØµØ§Ù„Ø - لا يمكن تØÙ…يل " -"السكريبت من المسار" +msgstr "نموذج الشكل القاموسي غير ØµØ§Ù„Ø (لا يمكن تØÙ…يل النص البرمجي من @المسار)" #: modules/gdscript/gdscript_functions.cpp msgid "Invalid instance dictionary format (invalid script at @path)" -msgstr "" -"instance dictionary format نموذج الشكل القاموسي غير ØµØ§Ù„Ø - السكريبت ÙÙŠ " -"المسار غير صالØ" +msgstr "نموذج الشكل القاموسي غير ØµØ§Ù„Ø ( النص البرمجي غير ØµØ§Ù„Ø ÙÙŠ @المسار)" #: modules/gdscript/gdscript_functions.cpp msgid "Invalid instance dictionary (invalid subclasses)" -msgstr "مجسّد القاموس غير ØµØ§Ù„Ø (Ø£ØµÙ†Ø§Ù ÙØ±Ø¹ÙŠØ© غير ØµØ§Ù„ØØ©)" +msgstr "نموذج القاموس غير ØµØ§Ù„Ø (Ø£ØµÙ†Ø§Ù ÙØ±Ø¹ÙŠØ© غير ØµØ§Ù„ØØ©)" #: modules/gdscript/gdscript_functions.cpp msgid "Object can't provide a length." -msgstr "لا يمكن للكائن Object أن ÙŠÙ…Ù†Ø Ø·ÙˆÙ„Ø§Ù‹." +msgstr "لا يمكن للكائن أن ÙŠÙ…Ù†Ø Ø·ÙˆÙ„Ø§Ù‹." #: modules/gridmap/grid_map_editor_plugin.cpp -#, fuzzy msgid "Next Plane" msgstr "التبويب التالي" #: modules/gridmap/grid_map_editor_plugin.cpp -#, fuzzy msgid "Previous Plane" msgstr "التبويب السابق" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Plane:" -msgstr "المستوى:" +msgstr "التبويت:" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Next Floor" @@ -11357,14 +11326,12 @@ msgid "GridMap Delete Selection" msgstr "خريطة الشبكة GridMap Ù„ØØ°Ù Ø§Ù„Ù…ÙØ®ØªØ§Ø±" #: modules/gridmap/grid_map_editor_plugin.cpp -#, fuzzy msgid "GridMap Fill Selection" -msgstr "ÙƒÙÙ„ Ø§Ù„Ù…ÙØØ¯Ø¯" +msgstr "ØªØØ¯ÙŠØ¯ الملئ خريطة-الشبكة" #: modules/gridmap/grid_map_editor_plugin.cpp -#, fuzzy msgid "GridMap Paste Selection" -msgstr "ÙƒÙÙ„ Ø§Ù„Ù…ÙØØ¯Ø¯" +msgstr "ØªØØ¯ÙŠØ¯ اللصق خريطة-الشبكة" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "GridMap Paint" @@ -11431,9 +11398,8 @@ msgid "Cursor Clear Rotation" msgstr "Ù…Ø³Ø ØªØ¯ÙˆÙŠØ± المؤشر" #: modules/gridmap/grid_map_editor_plugin.cpp -#, fuzzy msgid "Paste Selects" -msgstr "ÙƒÙÙ„ Ø§Ù„Ù…ÙØØ¯Ø¯" +msgstr "ØªØØ¯ÙŠØ¯ اللصق" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Clear Selection" @@ -11452,9 +11418,8 @@ msgid "Pick Distance:" msgstr "اختر Ø§Ù„Ù…Ø³Ø§ÙØ©:" #: modules/gridmap/grid_map_editor_plugin.cpp -#, fuzzy msgid "Filter meshes" -msgstr "وضع Ø§Ù„Ù…ÙØµÙÙŠ:" +msgstr "تنقية المجسمات" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Give a MeshLibrary resource to this GridMap to use its meshes." @@ -11561,7 +11526,7 @@ msgstr "عثر على تسلسل بت ولكن ليس العقدة ÙÙŠ المك #: modules/visual_script/visual_script.cpp msgid "Stack overflow with stack depth: " -msgstr "" +msgstr "ØØ¯ÙˆØ« تجاوز للتكدس ( Stack overflow) مع عمق التكدس: " #: modules/visual_script/visual_script_editor.cpp msgid "Change Signal Arguments" @@ -11584,42 +11549,36 @@ msgid "Set Variable Type" msgstr "تØÙŠØ¯ نوع المتغير" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Add Input Port" -msgstr "أض٠مدخله" +msgstr "Ø£Ø¶Ù Ù…Ù†ÙØ° أدخال" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Add Output Port" -msgstr "أض٠مدخله" +msgstr "Ø£Ø¶Ù Ù…Ù†ÙØ° إخراج" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Override an existing built-in function." -msgstr "إسم غير ØµØ§Ù„ØØŒ يجب أن لا يتصادم مع الأسماء المبنية تلقائياً الموجودة." +msgstr "تجاوز لدالة Ù…ÙØ¯Ù…جة موجودة مسبقًا." #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Create a new function." -msgstr "إنشاء %s جديد" +msgstr "إنشاء دالة جديدة." #: modules/visual_script/visual_script_editor.cpp msgid "Variables:" msgstr "المتغيرات:" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Create a new variable." -msgstr "إنشاء %s جديد" +msgstr "إنشاء متغير جديد." #: modules/visual_script/visual_script_editor.cpp msgid "Signals:" msgstr "الإشارات:" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Create a new signal." -msgstr "أنشئ شكل جديد من لا شئ." +msgstr "إنشاء إشارة جديدة." #: modules/visual_script/visual_script_editor.cpp msgid "Name is not a valid identifier:" @@ -11646,9 +11605,8 @@ msgid "Add Function" msgstr "Ø¥Ø¶Ø§ÙØ© ÙˆØ¸ÙŠÙØ© برمجية" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Delete input port" -msgstr "Ù…Ø³Ø Ø§Ù„Ù†Ù‚Ø·Ø©" +msgstr "Ù…Ø³Ø Ù…Ù†ÙØ° إدخال" #: modules/visual_script/visual_script_editor.cpp msgid "Add Variable" @@ -11659,14 +11617,12 @@ msgid "Add Signal" msgstr "Ø¥Ø¶Ø§ÙØ© إشارة" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Remove Input Port" -msgstr "Ù…Ø³Ø Ø§Ù„Ù†Ù‚Ø·Ø©" +msgstr "ØØ°Ù Ù…Ù†ÙØ° إدخال" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Remove Output Port" -msgstr "Ù…Ø³Ø Ø§Ù„Ù†Ù‚Ø·Ø©" +msgstr "ØØ°Ù Ù…Ù†ÙØ° إخراج" #: modules/visual_script/visual_script_editor.cpp msgid "Change Expression" @@ -11750,19 +11706,16 @@ msgid "Connect Nodes" msgstr "وصل العÙقد" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Disconnect Nodes" -msgstr "غير متصل" +msgstr "عÙقد غير متصلة" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Connect Node Data" -msgstr "صلها بالعقدة:" +msgstr "ربط بيانات العقدة" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Connect Node Sequence" -msgstr "صلها بالعقدة:" +msgstr "ربط تسلسل العقدة" #: modules/visual_script/visual_script_editor.cpp msgid "Script already has function '%s'" @@ -11773,9 +11726,8 @@ msgid "Change Input Value" msgstr "تعديل قيمة الإدخال" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Resize Comment" -msgstr "تعديل العنصر القماشي" +msgstr "تغيير ØØ¬Ù… التعليق" #: modules/visual_script/visual_script_editor.cpp msgid "Can't copy the function node." @@ -11807,9 +11759,8 @@ msgid "Try to only have one sequence input in selection." msgstr "ØØ§ÙˆÙ„ أن يكون لديك تسلسل إدخال ÙˆØ§ØØ¯ من Ø§Ù„Ù…ÙØ®ØªØ§Ø±." #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Create Function" -msgstr "عمل اشتراك" +msgstr "إنشاء دالة" #: modules/visual_script/visual_script_editor.cpp msgid "Remove Function" @@ -11832,33 +11783,28 @@ msgid "Editing Signal:" msgstr "ØªØØ±ÙŠØ± الإشارة:" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Make Tool:" -msgstr "أنشئ عظام" +msgstr "عمل أداة:" #: modules/visual_script/visual_script_editor.cpp msgid "Members:" msgstr "الأعضاء:" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Change Base Type:" -msgstr "غير نوع %s" +msgstr "تغيير اساس النوع:" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Add Nodes..." -msgstr "Ø¥Ø¶Ø§ÙØ© %s..." +msgstr "Ø¥Ø¶Ø§ÙØ© عÙقد..." #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Add Function..." -msgstr "Ù…Ø³Ø Ø§Ù„Ù…Ù‡Ù…Ø©" +msgstr "Ø¥Ø¶Ø§ÙØ© دالة…" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "function_name" -msgstr "الإعدادات:" +msgstr "أسم_الدالة" #: modules/visual_script/visual_script_editor.cpp msgid "Select or create a function to edit its graph." @@ -11881,19 +11827,16 @@ msgid "Cut Nodes" msgstr "قص العÙقد" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Make Function" -msgstr "Ù…Ø³Ø Ø§Ù„Ù…Ù‡Ù…Ø©" +msgstr "عمل دالة" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Refresh Graph" -msgstr "ØªØØ¯ÙŠØ«" +msgstr "ØªØØ¯ÙŠØ« الرسم البياني" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Edit Member" -msgstr "الأعضاء" +msgstr "تعديل العضو" #: modules/visual_script/visual_script_flow_control.cpp msgid "Input type not iterable: " @@ -11941,7 +11884,7 @@ msgstr "لم يتم إيجاد (Ù…ÙØØ¯Ø¯ Ø§Ù„Ù…ÙØªØºÙŠØ±) VariableSet ÙÙŠ ا #: modules/visual_script/visual_script_nodes.cpp msgid "Custom node has no _step() method, can't process graph." -msgstr "العقدة المخصصة لا ØªØØªÙˆÙŠ Ø·Ø±ÙŠÙ‚Ø© ()step_ ØŒ لا يمكن معالجة المخطوط." +msgstr "العقدة المخصصة لا ØªØØªÙˆÙŠ Ø·Ø±ÙŠÙ‚Ø© ()step_ ØŒ لا يمكن معالجة الشكل البياني." #: modules/visual_script/visual_script_nodes.cpp msgid "" @@ -11952,9 +11895,8 @@ msgstr "" "(خطأ)." #: modules/visual_script/visual_script_property_selector.cpp -#, fuzzy msgid "Search VisualScript" -msgstr "إخلاء الكود" +msgstr "Ø¨ØØ« VisualScript" #: modules/visual_script/visual_script_property_selector.cpp msgid "Get %s" @@ -12009,11 +11951,8 @@ msgstr "" "الموضوعة Ø³Ù„ÙØ§Ù‹." #: platform/android/export/export.cpp -#, fuzzy msgid "Release keystore incorrectly configured in the export preset." -msgstr "" -"Ù…ÙÙ†Ù‚Ø Ø£Ø®Ø·Ø§Ø¡ Ù…ÙØªØ§Ø المتجر keystore غير Ù…Ùهيئ ÙÙŠ إعدادت Ø§Ù„Ù…ÙØØ±Ø± أو ÙÙŠ الإعدادات " -"الموضوعة Ø³Ù„ÙØ§Ù‹." +msgstr "ØªØØ±Ø± مخزن Ø§Ù„Ù…ÙØ§ØªÙŠØ غير Ù…Ùهيئ بشكل صØÙŠØ ÙÙŠ إعدادت المسبقة للتصدير." #: platform/android/export/export.cpp msgid "Custom build requires a valid Android SDK path in Editor Settings." @@ -12045,26 +11984,34 @@ msgid "" "Invalid \"GodotPaymentV3\" module included in the \"android/modules\" " "project setting (changed in Godot 3.2.2).\n" msgstr "" +"ÙˆØØ¯Ø© \"GodotPaymentV3\" المضمنة ÙÙŠ إعدادات المشروع \"android / modules\" غير " +"ØµØ§Ù„ØØ© (تم تغييره ÙÙŠ Godot 3.2.2).\n" #: platform/android/export/export.cpp msgid "\"Use Custom Build\" must be enabled to use the plugins." -msgstr "" +msgstr "يجب ØªÙØ¹ÙŠÙ„ \"Use Custom Build\" لإستخدام Ø§Ù„Ø¥Ø¶Ø§ÙØ§Øª." #: platform/android/export/export.cpp msgid "" "\"Degrees Of Freedom\" is only valid when \"Xr Mode\" is \"Oculus Mobile VR" "\"." msgstr "" +"\"Degrees Of Freedom\" تكون ØµØ§Ù„ØØ© Ùقط عندما يكون وضع الـ \"Xr Mode\"هو " +"\"Oculus Mobile VR\"." #: platform/android/export/export.cpp msgid "" "\"Hand Tracking\" is only valid when \"Xr Mode\" is \"Oculus Mobile VR\"." msgstr "" +"\"Hand Tracking\" تكون ØµØ§Ù„ØØ© Ùقط عندما يكون وضع الـ \"Xr Mode\"هو \"Oculus " +"Mobile VR\"." #: platform/android/export/export.cpp msgid "" "\"Focus Awareness\" is only valid when \"Xr Mode\" is \"Oculus Mobile VR\"." msgstr "" +"\"Focus Awareness\" تكون ØµØ§Ù„ØØ© Ùقط عندما يكون وضع الـ \"Xr Mode\"هو \"Oculus " +"Mobile VR\"." #: platform/android/export/export.cpp msgid "" @@ -12213,13 +12160,12 @@ msgid "Invalid splash screen image dimensions (should be 620x300)." msgstr "أبعاد شاشة البداية غير ØµØ§Ù„ØØ© (ينبغي أن تكون 620×300)." #: scene/2d/animated_sprite.cpp -#, fuzzy msgid "" "A SpriteFrames resource must be created or set in the \"Frames\" property in " "order for AnimatedSprite to display frames." msgstr "" -"ليتم إظهار الأطر (اللقطات) ÙÙŠ الAnimatedSprite (النقوش Ø§Ù„Ù…ØªØØ±ÙƒØ©), يجب تكوين " -"مصدر لها من نوع SpriteFrames Ùˆ ضبط خاصية الFrames (الأطر) بها." +"ليتم إظهار الإطارات ÙÙŠ الAnimatedSprite (النقوش Ø§Ù„Ù…ØªØØ±ÙƒØ©), يجب تكوين مصدر " +"لها من نوع SpriteFrames Ùˆ ضبط خاصية الFrames (الأطر) بها." #: scene/2d/canvas_modulate.cpp msgid "" @@ -12255,7 +12201,9 @@ msgstr "" #: scene/2d/collision_polygon_2d.cpp msgid "An empty CollisionPolygon2D has no effect on collision." -msgstr "Ù…ÙØ¶Ù„ع تصادم ثنائي الأبعاد ÙØ§Ø±Øº ليس له أي تأثير على التصادم." +msgstr "" +"Ù…ÙØ¶Ù„ع تصادم ثنائي الأبعاد (CollisionPolygon2D) Ø§Ù„ÙØ§Ø±Øº ليس له أي تأثير على " +"التصادم." #: scene/2d/collision_shape_2d.cpp msgid "" @@ -12263,32 +12211,37 @@ msgid "" "CollisionObject2D derived node. Please only use it as a child of Area2D, " "StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape." msgstr "" -"يعمل Ù…ÙØ¶Ù„ع التصادم ثنائي الأبعاد CollisionPolygon2D Ùقط كشكل تصادمي لكل العÙقد " -"المشتقة من الكائن التصادمي ثنائي الأبعاد CollisionObject2D. من ÙØ¶Ù„Ùƒ استخدمه " -"Ùقط لكل أبناء الØÙŠØ² ثنائي الأبعاد Area2DØŒ الجسم السكوني ثنائي الأبعاد " -"StaticBody2D Ùˆ الجسم الجامد ثنائي الأبعاد RigidBody2DØŒ والجسم Ø§Ù„Ù…ØªØØ±Ùƒ ثنائي " -"الأبعاد KinematicBody2D إلخ.. لكي ØªÙ…Ù†Ø ÙƒÙ„ منهم شكلاً." +"يعمل جسم-تصادم-ثنائي-Ø§Ù„Ø¨ÙØ¹Ø¯ (CollisionPolygon2D) Ùقط كشكل تصادمي لكل العÙقد " +"المشتقة من الكائن التصادمي ثنائي الأبعاد (CollisionObject2D). من ÙØ¶Ù„Ùƒ " +"استخدمه Ùقط لكل أبناء الØÙŠØ²-ثنائي-Ø§Ù„Ø¨ÙØ¹Ø¯ (Area2D)ØŒ الجسم-الثابت-ثنائي-Ø§Ù„Ø¨ÙØ¹Ø¯ " +"(StaticBody2D) Ùˆ الجسم-الصلب-ثنائي-Ø§Ù„Ø¨ÙØ¹Ø¯ (RigidBody2D)ØŒ والجسم-Ø§Ù„Ù…ØªØØ±Ùƒ-ثنائي-" +"Ø§Ù„Ø¨ÙØ¹Ø¯ (KinematicBody2D) إلخ.. لكي ØªÙ…Ù†Ø ÙƒÙ„ منهم شكلاً." #: scene/2d/collision_shape_2d.cpp msgid "" "A shape must be provided for CollisionShape2D to function. Please create a " "shape resource for it!" msgstr "" -"يجب تزويد ال CollisionShape2D Ø¨Ø¥ØØ¯Ù‰ الأشكال (من نوع Shape2D) لتعمل بالشكل " -"المطلوب. الرجاء تكوين Ùˆ ضبط الشكل لها اولا!" +"يجب تزويد جسم-تصادم-ثنائي-Ø§Ù„Ø¨ÙØ¹Ø¯ (CollisionShape2D) Ø¨Ø¥ØØ¯Ù‰ الأشكال (من نوع " +"Shape2D) لتعمل بالشكل المطلوب. الرجاء تكوين Ùˆ ضبط الشكل لها اولا!" #: scene/2d/collision_shape_2d.cpp msgid "" "Polygon-based shapes are not meant be used nor edited directly through the " "CollisionShape2D node. Please use the CollisionPolygon2D node instead." msgstr "" +"الأشكال المستندة إلى المضلع (Polygon-based shapes) لا تعني انك قادر على " +"استخدامها او تعديلها بشكل مباشر من خلال عقدة جسم-تصادم-ثنائي-Ø§Ù„Ø¨ÙØ¹Ø¯ " +"(CollisionShape2D). الرجاء استخدام عقدة مضلع-تصادم-ثنائي-Ø§Ù„Ø¨ÙØ¹Ø¯ " +"(CollisionPolygon2D) بدلاً من ذلك." #: scene/2d/cpu_particles_2d.cpp msgid "" "CPUParticles2D animation requires the usage of a CanvasItemMaterial with " "\"Particles Animation\" enabled." msgstr "" -"تتطلب الرسوم Ø§Ù„Ù…ØªØØ±ÙƒØ© CPUParticles2D استخدام CanvasItemMaterial مع تمكين " +"تتطلب الرسوم Ø§Ù„Ù…ØªØØ±ÙƒØ© للجسيمات-ÙˆØØ¯Ø©-المعالجة-المركزية-ثنائية-الأبعاد " +"(CPUParticles2D) استخدام Ù„ÙˆØØ©-مادة-العنصر (CanvasItemMaterial) مع ØªÙØ¹ÙŠÙ„" "\"الرسوم Ø§Ù„Ù…ØªØØ±ÙƒØ© للجزيئات\"." #: scene/2d/light_2d.cpp @@ -12301,27 +12254,34 @@ msgstr "يجب توريد نقش بهيئة الضوء لخاصية \"النقش msgid "" "An occluder polygon must be set (or drawn) for this occluder to take effect." msgstr "" +"Ø§Ù„Ù…ÙØ¶Ù„ع Ø§Ù„Ù…ÙØºÙ„Ù‚(occluder polygon) يجب تعينه (او رسمه) ليأخذ هذا الغَلق تأثيره." #: scene/2d/light_occluder_2d.cpp msgid "The occluder polygon for this occluder is empty. Please draw a polygon." -msgstr "" +msgstr "Ø§Ù„Ù…ÙØ¶Ù„ع Ø§Ù„Ù…ÙØºÙ„Ù‚ لهذا الغَلق ÙØ§Ø±Øº. الرجاء رسم Ù…ÙØ¶Ù„ع." #: scene/2d/navigation_polygon.cpp msgid "" "A NavigationPolygon resource must be set or created for this node to work. " "Please set a property or draw a polygon." msgstr "" +"يجب تعيين مصدر Ù…ÙØ¶Ù„ع-التنقل (NavigationPolygon) أو إنشاؤه ØØªÙ‰ تعمل هذه " +"العقدة. ÙŠÙØ±Ø¬Ù‰ تعيين خاصية أو رسم مضلع." #: scene/2d/navigation_polygon.cpp msgid "" "NavigationPolygonInstance must be a child or grandchild to a Navigation2D " "node. It only provides navigation data." msgstr "" +"يجب أن يكون نموذج-المضلع-المتنقل (NavigationPolygonInstance) تابعًا أو ØÙيدًا " +"لعقدة التنقل-ثنائي-الأبعاد (Navigation2D). انه Ùقط ÙŠÙˆÙØ± بيانات التنقل." #: scene/2d/parallax_layer.cpp msgid "" "ParallaxLayer node only works when set as child of a ParallaxBackground node." msgstr "" +"تعمل عقدة طبقة-المنظهر (ParallaxLayer) Ùقط عند تعيينها كعقدة تابعة لعقدة " +"خلÙية-المنظر ParallaxBackground." #: scene/2d/particles_2d.cpp msgid "" @@ -12329,22 +12289,31 @@ msgid "" "Use the CPUParticles2D node instead. You can use the \"Convert to " "CPUParticles\" option for this purpose." msgstr "" +"لا يدعم برنامج تشغيل الÙيديو GLES2 الجسيمات القائمة على ÙˆØØ¯Ø© معالجة الرسومات " +"(GPU-based particles).\n" +"استخدم عقدة جسيمات-ÙˆØØ¯Ø©-المعالجة-المركزية-ثنائية-Ø§Ù„Ø¨ÙØ¹Ø¯ (CPUParticles2D) بدلاً " +"من ذلك. يمكنك استخدام خيار \"التØÙˆÙŠÙ„ إلى CPUParticles\" لهذا الغرض." #: scene/2d/particles_2d.cpp scene/3d/particles.cpp msgid "" "A material to process the particles is not assigned, so no behavior is " "imprinted." msgstr "" +"لا يوجد مادة (material) لمعالجة الجسيمات ØŒ لذلك لا يتم طبع او عمل أي سلوك." #: scene/2d/particles_2d.cpp msgid "" "Particles2D animation requires the usage of a CanvasItemMaterial with " "\"Particles Animation\" enabled." msgstr "" +"تتطلب الرسوم Ø§Ù„Ù…ØªØØ±ÙƒØ© للجسيمات-ثنائية-Ø§Ù„Ø¨ÙØ¹Ø¯ (Particles2D) استخدام Ù„ÙˆØØ©-مادة-" +"العنصر (CanvasItemMaterial) مع تمكين \"الرسوم Ø§Ù„Ù…ØªØØ±ÙƒØ© للجسيمات\"." #: scene/2d/path_2d.cpp msgid "PathFollow2D only works when set as a child of a Path2D node." msgstr "" +"لا يعمل اتباع-المسار-ثنائي-Ø§Ù„Ø¨ÙØ¹Ø¯ (PathFollow2D) إلا عند جعل عقدة مسار-ثنائي-" +"Ø§Ù„Ø¨ÙØ¹Ø¯ (Path2D) تابعًا له." #: scene/2d/physics_body_2d.cpp msgid "" @@ -12352,10 +12321,14 @@ msgid "" "by the physics engine when running.\n" "Change the size in children collision shapes instead." msgstr "" +"تغييرات Ø§Ù„ØØ¬Ù… للجسم-صلب-ثنائي-Ø§Ù„Ø¨ÙØ¹Ø¯ (RigidBody2D) (ÙÙŠ أوضاع الشخصيات أو " +"الأوضاع الصلبة) سيتم تجاوزها بواسطة Ù…ØØ±Ùƒ الÙيزياء عند التشغيل.\n" +"قم بتغيير Ø§Ù„ØØ¬Ù… ÙÙŠ أشكال تصادم التابعين له بدلاً من ذلك." #: scene/2d/remote_transform_2d.cpp msgid "Path property must point to a valid Node2D node to work." msgstr "" +"يجب أن تشير خاصية المسار إلى عÙقدة-ثنائية-Ø§Ù„Ø¨ÙØ¹Ø¯ (Node2D) ØµØ§Ù„ØØ© لكي تعمل." #: scene/2d/skeleton_2d.cpp msgid "This Bone2D chain should end at a Skeleton2D node." @@ -12366,11 +12339,15 @@ msgstr "" #: scene/2d/skeleton_2d.cpp msgid "A Bone2D only works with a Skeleton2D or another Bone2D as parent node." msgstr "" +"يعمل عظم-ثنائي-Ø§Ù„Ø¨ÙØ¹Ø¯ (Bone2D) Ùقط مع هيكلية-ثنائية-Ø§Ù„Ø¨ÙØ¹Ø¯ (Skeleton2D) أو " +"Bone2D آخر كعقدة رئيسية." #: scene/2d/skeleton_2d.cpp msgid "" "This bone lacks a proper REST pose. Go to the Skeleton2D node and set one." msgstr "" +"هذا العظم ÙŠÙØªÙ‚ر إلى وضع Ø§Ù„Ø±Ø§ØØ© المناسب. انتقل إلى عقدة هيكلية ثنائية " +"Ø§Ù„Ø¨ÙØ¹Ø¯(Skeleton2D) وقم بتعيين ÙˆØ§ØØ¯Ø©." #: scene/2d/tile_map.cpp msgid "" @@ -12378,40 +12355,56 @@ msgid "" "to. Please use it as a child of Area2D, StaticBody2D, RigidBody2D, " "KinematicBody2D, etc. to give them a shape." msgstr "" +"ÙŠØØªØ§Ø¬ خريطة-البلاط (TileMap) مع ØªÙØ¹ÙŠÙ„ خاصية إستخدام الأصل (Use Parent) إلى " +"ان يكون تابعًا لكائن-تصادمي-ثنائي-Ø§Ù„Ø¨ÙØ¹Ø¯ (CollisionObject2D) لإعطاء الأشكال. " +"يرجى استخدامه كتابع Ù„ØÙŠØ²-ثنائي-Ø§Ù„Ø¨ÙØ¹Ø¯(ÙArea2D)ØŒ جسم-ثابت-ثنائي-Ø§Ù„Ø¨ÙØ¹Ø¯ " +"(StaticBody2D)ØŒ جسم-صلب-ثنائي-Ø§Ù„Ø¨ÙØ¹Ø¯ (RigidBody2D)ØŒ أو جسم-Ù…ØªØØ±Ùƒ-ثنائي-Ø§Ù„Ø¨ÙØ¹Ø¯ " +"(KinematicBody2D)ØŒ وما إلى ذلك لمنØÙ‡Ù… شكلاً." #: scene/2d/visibility_notifier_2d.cpp msgid "" "VisibilityEnabler2D works best when used with the edited scene root directly " "as parent." msgstr "" +"يعمل Ù…ÙÙ…ÙŽÙƒÙÙ†-الرؤية-ثنائي-Ø§Ù„Ø¨ÙØ¹Ø¯ (VisibilityEnabler2D) بشكل Ø£ÙØ¶Ù„ عند استخدامه مع " +"المشهد الرئيس الذي تم ØªØØ±ÙŠØ±Ù‡ مباشرةً باعتباره الأصل." #: scene/3d/arvr_nodes.cpp msgid "ARVRCamera must have an ARVROrigin node as its parent." -msgstr "" +msgstr "يجب أن ØªØØªÙˆÙŠ ARVRCamera على عقدة ARVROrigin كأصل لها." #: scene/3d/arvr_nodes.cpp msgid "ARVRController must have an ARVROrigin node as its parent." -msgstr "" +msgstr "يجب أن ØªØØªÙˆÙŠ ARVRController على عقدة ARVROrigin كأصل لها." #: scene/3d/arvr_nodes.cpp msgid "" "The controller ID must not be 0 or this controller won't be bound to an " "actual controller." msgstr "" +"يجب ألا يكون Ù…Ø¹Ø±Ù ÙˆØØ¯Ø© التØÙƒÙ… تساوي 0 أو لن تكون ÙˆØØ¯Ø© التØÙƒÙ… هذه مقيدة Ø¨ÙˆØØ¯Ø© " +"تØÙƒÙ… ÙØ¹Ù„ية." #: scene/3d/arvr_nodes.cpp msgid "ARVRAnchor must have an ARVROrigin node as its parent." -msgstr "" +msgstr "يجب أن ÙŠØØªÙˆÙŠ ARVRController على عقدة ARVROrigin كأصل له." #: scene/3d/arvr_nodes.cpp msgid "" "The anchor ID must not be 0 or this anchor won't be bound to an actual " "anchor." msgstr "" +"يجب ألا يكون معر٠الإرتكاز (The anchor) يساوي 0 أو لن يكون هذا الإرتكاز مقيد " +"بإرتكاز ÙÙØ¹Ù„ÙŠ." #: scene/3d/arvr_nodes.cpp msgid "ARVROrigin requires an ARVRCamera child node." msgstr "" +"ÙŠØØªØ§Ø¬ خريطة-البلاط (TileMap) مع ØªÙØ¹ÙŠÙ„ خاصية إستخدام الأصل (Use Parent) إلى " +"ان يكون تابعًا لكائن-تصادمي-ثنائي-Ø§Ù„Ø¨ÙØ¹Ø¯ (CollisionObject2D) لإعطاء الأشكال. " +"يرجى استخدامه كتابع Ù„ØÙŠØ²-ثنائي-Ø§Ù„Ø¨ÙØ¹Ø¯(ÙArea2D)ØŒ جسم-ثابت-ثنائي-Ø§Ù„Ø¨ÙØ¹Ø¯ " +"(StaticBody2D)ØŒ جسم-صلب-ثنائي-Ø§Ù„Ø¨ÙØ¹Ø¯ (RigidBody2D)ØŒ أو جسم-Ù…ØªØØ±Ùƒ-ثنائي-Ø§Ù„Ø¨ÙØ¹Ø¯ " +"(KinematicBody2D)ØŒ وما إلى ذلك لمنØÙ‡Ù… شكلاً." #: scene/3d/baked_lightmap.cpp msgid "%d%%" @@ -12423,19 +12416,19 @@ msgstr "(الوقت المتبقي: %d:%02d ثانية)" #: scene/3d/baked_lightmap.cpp msgid "Plotting Meshes: " -msgstr "" +msgstr "تخطيط المجسمات: " #: scene/3d/baked_lightmap.cpp msgid "Plotting Lights:" -msgstr "" +msgstr "تخطيط الإضاءات:" #: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp msgid "Finishing Plot" -msgstr "" +msgstr "الانتهاء من التخطيط" #: scene/3d/baked_lightmap.cpp msgid "Lighting Meshes: " -msgstr "" +msgstr "إضاءة المجسمات: " #: scene/3d/collision_object.cpp msgid "" @@ -12443,6 +12436,8 @@ msgid "" "Consider adding a CollisionShape or CollisionPolygon as a child to define " "its shape." msgstr "" +"هذه العقدة ليس لها شكل، لذلك لا يمكن أن تصطدم أو ØªØªÙØ§Ø¹Ù„ مع الكائنات الأخرى.\n" +"ضع ÙÙŠ الإعتبار Ø¥Ø¶Ø§ÙØ© شكل تصادم أو مضلع تصادم كتابع لتعري٠شكله." #: scene/3d/collision_polygon.cpp msgid "" @@ -12450,6 +12445,10 @@ msgid "" "CollisionObject derived node. Please only use it as a child of Area, " "StaticBody, RigidBody, KinematicBody, etc. to give them a shape." msgstr "" +"يعمل مضلع التصادم (CollisionPolygon) Ùقط على توÙير شكل تصادم لعقدة كائن " +"التصادم (CollisionObject) المشتقة. ÙŠÙØ±Ø¬Ù‰ استخدامه Ùقط كتابع Ù„ØÙŠØ² (Area)ØŒ جسم " +"ثابت (StaticBody)ØŒ جسم صلب (StaticBody)ØŒ أو جسم ØØ±ÙƒÙŠ (KinematicBody)ØŒ وما " +"إلى ذلك لمنØÙ‡Ù… شكلاً." #: scene/3d/collision_polygon.cpp msgid "An empty CollisionPolygon has no effect on collision." @@ -12461,46 +12460,58 @@ msgid "" "derived node. Please only use it as a child of Area, StaticBody, RigidBody, " "KinematicBody, etc. to give them a shape." msgstr "" +"يعمل شكل التصادم (CollisionPolygon) Ùقط على توÙير شكل تصادم لعقدة كائن " +"التصادم (CollisionObject) المشتقة. ÙŠÙØ±Ø¬Ù‰ استخدامه Ùقط كتابع Ù„ØÙŠØ² (Area)ØŒ جسم " +"ثابت (StaticBody)ØŒ جسم صلب (StaticBody)ØŒ أو جسم ØØ±ÙƒÙŠ (KinematicBody)ØŒ وما " +"إلى ذلك لمنØÙ‡Ù… شكلاً." #: scene/3d/collision_shape.cpp -#, fuzzy msgid "" "A shape must be provided for CollisionShape to function. Please create a " "shape resource for it." msgstr "" -"يجب تزويد ال CollisionShape2D Ø¨Ø¥ØØ¯Ù‰ الأشكال (من نوع Shape2D) لتعمل بالشكل " -"المطلوب. الرجاء تكوين Ùˆ ضبط الشكل لها اولا!" +"يجب توÙير شكل لـ CollisionShape2D Ø¨Ø¥ØØ¯Ù‰ الأشكال (من نوع Shape2D) لتعمل " +"بالشكل المطلوب. الرجاء تكوين Ùˆ ضبط الشكل لها." #: scene/3d/collision_shape.cpp msgid "" "Plane shapes don't work well and will be removed in future versions. Please " "don't use them." msgstr "" +"لا تعمل أشكال التبويت (Plane shapes) بشكل جيد وسيتم إزالتها ÙÙŠ الإصدارات " +"المستقبلية. من ÙØ¶Ù„Ùƒ لا تستخدمها." #: scene/3d/collision_shape.cpp msgid "" "ConcavePolygonShape doesn't support RigidBody in another mode than static." msgstr "" +"الشكل المضلع المÙقعر (ConcavePolygonShape) لا يدعم الجسم الصلب (RigidBody) ÙÙŠ " +"أي وضع غير الوضع الثابت." #: scene/3d/cpu_particles.cpp msgid "Nothing is visible because no mesh has been assigned." -msgstr "" +msgstr "لا شيء مرئي لأنه لم يتم تعيين أي مجسم." #: scene/3d/cpu_particles.cpp msgid "" "CPUParticles animation requires the usage of a SpatialMaterial whose " "Billboard Mode is set to \"Particle Billboard\"." msgstr "" +"تتطلب الرسوم Ø§Ù„Ù…ØªØØ±ÙƒØ© لجسيمات ÙˆØØ¯Ø© المعالجة المركزية( CPUParticles) استخدام " +"مادة مكانية (SpatialMaterial) التي تم ضبط وضع Ø§Ù„Ù„ÙˆØØ© (Billboard Mode) الخاص " +"بها على \"Ù„ÙˆØØ© الجسيمات\"." #: scene/3d/gi_probe.cpp msgid "Plotting Meshes" -msgstr "" +msgstr "تخطيط المجسمات" #: scene/3d/gi_probe.cpp msgid "" "GIProbes are not supported by the GLES2 video driver.\n" "Use a BakedLightmap instead." msgstr "" +"GIProbes لا يدعم برنامج تشغيل الÙيديو GLES2.\n" +"استخدم BakedLightmap بدلاً من ذلك." #: scene/3d/light.cpp msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows." @@ -12509,12 +12520,15 @@ msgstr "بقعة الضوء بزاوية أكبر من 90 درجة لا يمكن #: scene/3d/navigation_mesh.cpp msgid "A NavigationMesh resource must be set or created for this node to work." msgstr "" +"يجب تعيين مصدر مجسم-التنقل (NavigationMesh) أو إنشاؤه ØØªÙ‰ تعمل هذه العقدة." #: scene/3d/navigation_mesh.cpp msgid "" "NavigationMeshInstance must be a child or grandchild to a Navigation node. " "It only provides navigation data." msgstr "" +"يجب أن يكون نموذج-مجسم-التنقل (NavigationMeshInstance) تابعًا أو ØÙيدًا لعقدة " +"التنقل (Navigation node). انه ÙŠÙˆÙØ± Ùقط بيانات التنقل." #: scene/3d/particles.cpp msgid "" @@ -12522,17 +12536,23 @@ msgid "" "Use the CPUParticles node instead. You can use the \"Convert to CPUParticles" "\" option for this purpose." msgstr "" +"الجسيمات القائمة على ÙˆØØ¯Ø© معالجة الرسومات (GPU-based particles) لا تدعم " +"برنامج تشغيل الÙيديو GLES2 .\n" +"استخدم عقدة CPUParticles بدلاً من ذلك. يمكنك استخدام خيار \"التØÙˆÙŠÙ„ إلى " +"CPUParticles\" لهذا الغرض." #: scene/3d/particles.cpp msgid "" "Nothing is visible because meshes have not been assigned to draw passes." -msgstr "" +msgstr "لا يوجد شيء مرئي لأن المجسمات لم يتم تعيين لها رسم التمريرات." #: scene/3d/particles.cpp msgid "" "Particles animation requires the usage of a SpatialMaterial whose Billboard " "Mode is set to \"Particle Billboard\"." msgstr "" +"تتطلب الرسوم Ø§Ù„Ù…ØªØØ±ÙƒØ© للجسيمات استخدام مادة مكانية (SpatialMaterial) التي تم " +"ضبط وضع Ø§Ù„Ù„ÙˆØØ© (Billboard Mode) الخاص بها على \"Ù„ÙˆØØ© الجسيمات\"." #: scene/3d/path.cpp msgid "PathFollow only works when set as a child of a Path node." @@ -12543,6 +12563,8 @@ msgid "" "PathFollow's ROTATION_ORIENTED requires \"Up Vector\" to be enabled in its " "parent Path's Curve resource." msgstr "" +"يتطلب ROTATION_ORIENTED الخاص بأتباع-المسار (PathFollow) تمكين \"Up Vector\" " +"ÙÙŠ مصدر منØÙ†Ù‰ مسار الأصل (Parent Path's)." #: scene/3d/physics_body.cpp msgid "" @@ -12550,16 +12572,21 @@ msgid "" "by the physics engine when running.\n" "Change the size in children collision shapes instead." msgstr "" +"تغير ØØ¬Ù… الجسم الصلب (RigidBody) (ÙÙŠ الشخصية أو الأوضاع الصلبة) سيتم تجاوزها " +"بواسطة Ù…ØØ±Ùƒ الÙيزياء عند التشغيل.\n" +"قم بتغيير Ø§Ù„ØØ¬Ù… ÙÙŠ أشكال تصادم الأتباع (Children) بدلاً من ذلك." #: scene/3d/remote_transform.cpp msgid "" "The \"Remote Path\" property must point to a valid Spatial or Spatial-" "derived node to work." msgstr "" +"يجب أن تشير خاصية \"المسار البعيد\" إلى عقدة مكانية أو مشتقة مكانية ØµØ§Ù„ØØ© " +"لكي تعمل." #: scene/3d/soft_body.cpp msgid "This body will be ignored until you set a mesh." -msgstr "سيتم تجاهل هذا الجسم ØØªÙ‰ تضع ØªØØ¯Ø¯ Ø³Ø·ØØ§Ù‹ mesh." +msgstr "سيتم تجاهل هذا الجسم ØØªÙ‰ تضع ØªØØ¯Ø¯ له مجسمًا." #: scene/3d/soft_body.cpp msgid "" @@ -12567,42 +12594,52 @@ msgid "" "running.\n" "Change the size in children collision shapes instead." msgstr "" +"تغير ØØ¬Ù… الجسم الناعم (SoftBody) سيتم تجاوزها بواسطة Ù…ØØ±Ùƒ الÙيزياء عند " +"التشغيل.\n" +"قم بتغيير Ø§Ù„ØØ¬Ù… ÙÙŠ أشكال تصادم الأتباع (Children) بدلاً من ذلك." #: scene/3d/sprite_3d.cpp -#, fuzzy msgid "" "A SpriteFrames resource must be created or set in the \"Frames\" property in " "order for AnimatedSprite3D to display frames." msgstr "" -"ليتم إظهار الأطر (اللقطات) ÙÙŠ الAnimatedSprite (النقوش Ø§Ù„Ù…ØªØØ±ÙƒØ©), يجب تكوين " -"مصدر لها من نوع SpriteFrames Ùˆ ضبط خاصية الFrames (الأطر) بها." +"يجب إنشاء مصدر إطارات الرسم (SpriteFrames) أو تعيينه ÙÙŠ خاصية \"الإطارات\" " +"ØØªÙ‰ يتمكن الرسوم Ø§Ù„Ù…ØªØØ±ÙƒØ© للرسم ثلاثي Ø§Ù„ÙØ¹Ø¯ (AnimatedSprite3D) من عرض " +"الإطارات." #: scene/3d/vehicle_body.cpp msgid "" "VehicleWheel serves to provide a wheel system to a VehicleBody. Please use " "it as a child of a VehicleBody." msgstr "" +"تعمل عجلة المركبة (VehicleWheel) على توÙير نظام عجلات لجسم " +"المركبة(VehicleBody). يرجى استخدامه كتابع لجسم المركبة." #: scene/3d/world_environment.cpp msgid "" "WorldEnvironment requires its \"Environment\" property to contain an " "Environment to have a visible effect." msgstr "" +"تتطلب بيئة-العالم (WorldEnvironment) خاصية\"البيئة\" الخاصة بها Ù„Ø§ØØªÙˆØ§Ø¡ بيئة " +"ليكون لها تأثير مرئي." #: scene/3d/world_environment.cpp msgid "" "Only one WorldEnvironment is allowed per scene (or set of instanced scenes)." -msgstr "" +msgstr "ÙŠÙØ³Ù…Ø Ùقط ببيئة عالمية ÙˆØ§ØØ¯Ø© لكل مشهد (أو مجموعة من المشاهد المتواÙقة)." #: scene/3d/world_environment.cpp msgid "" "This WorldEnvironment is ignored. Either add a Camera (for 3D scenes) or set " "this environment's Background Mode to Canvas (for 2D scenes)." msgstr "" +"يتم تجاهل هذه البيئة العالمية. إما أن تضي٠كاميرا (للمشاهد ثلاثية Ø§Ù„Ø¨ÙØ¹Ø¯) أو " +"اضبط وضع الخلÙية لهذه البيئة على Ù„ÙˆØØ© (Canvas) (للمشاهد ثنائية Ø§Ù„Ø¨ÙØ¹Ø¯)." #: scene/animation/animation_blend_tree.cpp msgid "On BlendTree node '%s', animation not found: '%s'" msgstr "" +"ÙÙŠ عقدة خليط-الشجرة (BlendTree) '%s'ØŒ لم يتم العثور على الرسوم Ø§Ù„Ù…ØªØØ±ÙƒØ©:'%s '" #: scene/animation/animation_blend_tree.cpp msgid "Animation not found: '%s'" @@ -12679,12 +12716,18 @@ msgid "" "children placement behavior.\n" "If you don't intend to add a script, use a plain Control node instead." msgstr "" +"لا تخدم Ø§Ù„ØØ§ÙˆÙŠØ© ÙÙŠ ØØ¯ ذاتها أي غرض ما لم يقم النص البرمجي بتكوين سلوك وضع " +"الأتباع الخاص به .\n" +"إذا كنت لا تنوي Ø¥Ø¶Ø§ÙØ© نص برمجي ØŒ ÙØ§Ø³ØªØ®Ø¯Ù… عقدة تØÙƒÙ… عادية بدلاً من ذلك." #: scene/gui/control.cpp msgid "" "The Hint Tooltip won't be displayed as the control's Mouse Filter is set to " "\"Ignore\". To solve this, set the Mouse Filter to \"Stop\" or \"Pass\"." msgstr "" +"لن يتم عرض أداة Ø§Ù„ØªÙ„Ù…ÙŠØ Ø£Ø«Ù†Ø§Ø¡ تعيين عامل تصÙية Ø§Ù„ÙØ£Ø±Ù‡ الخاص بعنصر التØÙƒÙ…, تم " +"وضعه على \"تجاهل\". Ù„ØÙ„ هذه المشكلة ØŒ اضبط تصÙية Ø§Ù„ÙØ£Ø±Ù‡ على \"إيقاÙ\" أو " +"\"تمرير\"." #: scene/gui/dialogs.cpp msgid "Alert!" @@ -12700,10 +12743,13 @@ msgid "" "functions. Making them visible for editing is fine, but they will hide upon " "running." msgstr "" +"ستختÙÙŠ Ø§Ù„Ù†ÙˆØ§ÙØ° المنبثقة Ø§ÙØªØ±Ø§Ø¶ÙŠÙ‹Ø§ ما لم تقم باستدعاء popup() أو أي من وظائ٠" +"popup(). من الجيد جعلها مرئية Ù„Ù„ØªØØ±ÙŠØ± ØŒ لكنها ستختÙÙŠ عند التشغيل." #: scene/gui/range.cpp msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0." msgstr "" +"إذا تم ØªÙØ¹ÙŠÙ„ الـ\"Exp Edit\" يجب على ان يكون \"Min Value\" اعلى من ØµÙØ±." #: scene/gui/scroll_container.cpp msgid "" @@ -12711,6 +12757,9 @@ msgid "" "Use a container as child (VBox, HBox, etc.), or a Control and set the custom " "minimum size manually." msgstr "" +"تم تصميم ScrollContainer للعمل مع عنصر تØÙƒÙ… تابع ÙˆØ§ØØ¯.\n" +"استخدم ØØ§ÙˆÙŠØ© كتابع (VBox ØŒ HBox ØŒ إلخ) ØŒ أو عنصر تØÙƒÙ… واضبط Ø§Ù„ØØ¯ الأدنى " +"المخصص Ù„Ù„ØØ¬Ù… يدويًا." #: scene/gui/tree.cpp msgid "(Other)" @@ -12721,6 +12770,8 @@ msgid "" "Default Environment as specified in Project Settings (Rendering -> " "Environment -> Default Environment) could not be loaded." msgstr "" +"تعذر تØÙ…يل البيئة Ø§Ù„Ø§ÙØªØ±Ø§Ø¶ÙŠØ© كما هو Ù…ØØ¯Ø¯ ÙÙŠ إعدادات المشروع (التقديم -> " +"البيئة -> البيئة Ø§Ù„Ø§ÙØªØ±Ø§Ø¶ÙŠØ©)." #: scene/main/viewport.cpp msgid "" @@ -12729,6 +12780,9 @@ msgid "" "obtain a size. Otherwise, make it a RenderTarget and assign its internal " "texture to some node for display." msgstr "" +"لم يتم تعيين Ù…Ù†ÙØ° العرض هذا كهد٠عرض. إذا كنت تنوي عرض Ù…ØØªÙˆÙŠØ§ØªÙ‡ مباشرة على " +"الشاشة ØŒ اجعله تابعًا لعنصر تØÙƒÙ… ØØªÙ‰ يتمكن من Ø§Ù„ØØµÙˆÙ„ على Ø§Ù„ØØ¬Ù…. خلا٠ذلك ØŒ " +"اجعلها RenderTarget وقم بتعيين نسيجها الداخلي لبعض العقد لعرضها." #: scene/main/viewport.cpp msgid "Viewport size must be greater than 0 to render anything." diff --git a/editor/translations/bg.po b/editor/translations/bg.po index b0378d612c..c327d96e57 100644 --- a/editor/translations/bg.po +++ b/editor/translations/bg.po @@ -1097,6 +1097,9 @@ msgstr "ОÑнователи на проекта" msgid "Lead Developer" msgstr "Главен разработчик" +#. TRANSLATORS: This refers to a job title. +#. The trailing space is used to distinguish with the project list application, +#. you do not have to keep it in your translation. #: editor/editor_about.cpp msgid "Project Manager " msgstr "Ръководител на проекта " @@ -1118,6 +1121,14 @@ msgid "Gold Sponsors" msgstr "" #: editor/editor_about.cpp +msgid "Silver Sponsors" +msgstr "" + +#: editor/editor_about.cpp +msgid "Bronze Sponsors" +msgstr "" + +#: editor/editor_about.cpp msgid "Mini Sponsors" msgstr "" @@ -9643,6 +9654,7 @@ msgid "" "This could take a while." msgstr "" +#. TRANSLATORS: This refers to the application where users manage their Godot projects. #: editor/project_manager.cpp msgid "Project Manager" msgstr "Управление на проектите" diff --git a/editor/translations/bn.po b/editor/translations/bn.po index 5fdcfb385b..dd713b6b81 100644 --- a/editor/translations/bn.po +++ b/editor/translations/bn.po @@ -1193,6 +1193,9 @@ msgstr "পà§à¦°à¦œà§‡à¦•à§à¦Ÿ ফাউনà§à¦¡à¦¾à¦°" msgid "Lead Developer" msgstr "মূল ডেà¦à§‡à¦²à¦ªà¦¾à¦°" +#. TRANSLATORS: This refers to a job title. +#. The trailing space is used to distinguish with the project list application, +#. you do not have to keep it in your translation. #: editor/editor_about.cpp #, fuzzy msgid "Project Manager " @@ -1215,6 +1218,16 @@ msgid "Gold Sponsors" msgstr "গোলà§à¦¡ সà§à¦ªà¦¨à¦¸à¦°" #: editor/editor_about.cpp +#, fuzzy +msgid "Silver Sponsors" +msgstr "সিলà¦à¦¾à¦° ডোনার" + +#: editor/editor_about.cpp +#, fuzzy +msgid "Bronze Sponsors" +msgstr "বà§à¦°à§‹à¦žà§à¦œ ডোনার" + +#: editor/editor_about.cpp msgid "Mini Sponsors" msgstr "মিনি সà§à¦ªà¦¨à¦¸à¦°" @@ -10518,6 +10531,7 @@ msgstr "" "বিদà§à¦¯à¦®à¦¾à¦¨ Godot পà§à¦°à¦œà§‡à¦•à§à¦Ÿà§‡à¦° খোà¦à¦œà§‡ আপনি %s ফোলà§à¦¡à¦¾à¦°à¦¸à¦®à§‚হ সà§à¦•à§à¦¯à¦¾à¦¨ করতে যাচà§à¦›à§‡à¦¨à¥¤ আপনি কি " "সà§à¦¨à¦¿à¦¶à§à¦šà¦¿à¦¤?" +#. TRANSLATORS: This refers to the application where users manage their Godot projects. #: editor/project_manager.cpp msgid "Project Manager" msgstr "পà§à¦°à¦œà§‡à¦•à§à¦Ÿ মà§à¦¯à¦¾à¦¨à§‡à¦œà¦¾à¦°" diff --git a/editor/translations/ca.po b/editor/translations/ca.po index 359aea8184..feb0f8fea4 100644 --- a/editor/translations/ca.po +++ b/editor/translations/ca.po @@ -1127,6 +1127,9 @@ msgstr "Fundadors del Projecte" msgid "Lead Developer" msgstr "Desenvolupador Principal" +#. TRANSLATORS: This refers to a job title. +#. The trailing space is used to distinguish with the project list application, +#. you do not have to keep it in your translation. #: editor/editor_about.cpp msgid "Project Manager " msgstr "Gestor del Projecte " @@ -1148,6 +1151,16 @@ msgid "Gold Sponsors" msgstr "Patrocinadors Gold" #: editor/editor_about.cpp +#, fuzzy +msgid "Silver Sponsors" +msgstr "Donants Silver" + +#: editor/editor_about.cpp +#, fuzzy +msgid "Bronze Sponsors" +msgstr "Donants Bronze" + +#: editor/editor_about.cpp msgid "Mini Sponsors" msgstr "Mini Patrocinadors" @@ -10136,6 +10149,7 @@ msgstr "" "existents?\n" "Això pot trigar una estona." +#. TRANSLATORS: This refers to the application where users manage their Godot projects. #: editor/project_manager.cpp msgid "Project Manager" msgstr "Gestor del Projecte" diff --git a/editor/translations/cs.po b/editor/translations/cs.po index 0d2ae15065..f6bb57006a 100644 --- a/editor/translations/cs.po +++ b/editor/translations/cs.po @@ -25,8 +25,8 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2020-08-11 14:04+0000\n" -"Last-Translator: Daniel KřÞ <Daniel.kriz@protonmail.com>\n" +"PO-Revision-Date: 2020-08-16 03:50+0000\n" +"Last-Translator: ZbynÄ›k <zbynek.fiala@gmail.com>\n" "Language-Team: Czech <https://hosted.weblate.org/projects/godot-engine/godot/" "cs/>\n" "Language: cs\n" @@ -1133,6 +1133,9 @@ msgstr "Zakladatelé projektu" msgid "Lead Developer" msgstr "Vedoucà vývojář" +#. TRANSLATORS: This refers to a job title. +#. The trailing space is used to distinguish with the project list application, +#. you do not have to keep it in your translation. #: editor/editor_about.cpp msgid "Project Manager " msgstr "Správce projektu " @@ -1154,6 +1157,16 @@ msgid "Gold Sponsors" msgstr "Zlatà sponzoÅ™i" #: editor/editor_about.cpp +#, fuzzy +msgid "Silver Sponsors" +msgstr "StÅ™Ãbrnà dárci" + +#: editor/editor_about.cpp +#, fuzzy +msgid "Bronze Sponsors" +msgstr "Bronzovà dárci" + +#: editor/editor_about.cpp msgid "Mini Sponsors" msgstr "Malà sponzoÅ™i" @@ -1622,7 +1635,7 @@ msgstr "Editor skriptů" #: editor/editor_feature_profile.cpp msgid "Asset Library" -msgstr "OtevÅ™Ãt knihovnu assetů" +msgstr "Knihovna zdrojů (AssetLib)" #: editor/editor_feature_profile.cpp msgid "Scene Tree Editing" @@ -9872,6 +9885,7 @@ msgid "" "This could take a while." msgstr "" +#. TRANSLATORS: This refers to the application where users manage their Godot projects. #: editor/project_manager.cpp msgid "Project Manager" msgstr "Správce projektů" diff --git a/editor/translations/da.po b/editor/translations/da.po index da54615917..6925853253 100644 --- a/editor/translations/da.po +++ b/editor/translations/da.po @@ -1168,6 +1168,9 @@ msgstr "Projekt grundlæggere" msgid "Lead Developer" msgstr "Ledende Udvikler" +#. TRANSLATORS: This refers to a job title. +#. The trailing space is used to distinguish with the project list application, +#. you do not have to keep it in your translation. #: editor/editor_about.cpp msgid "Project Manager " msgstr "Projektleder " @@ -1189,6 +1192,16 @@ msgid "Gold Sponsors" msgstr "Guld Sponsorer" #: editor/editor_about.cpp +#, fuzzy +msgid "Silver Sponsors" +msgstr "Sølv Donorer" + +#: editor/editor_about.cpp +#, fuzzy +msgid "Bronze Sponsors" +msgstr "Bronze Donorer" + +#: editor/editor_about.cpp msgid "Mini Sponsors" msgstr "Mini Sponsorer" @@ -10109,9 +10122,10 @@ msgid "" "This could take a while." msgstr "" +#. TRANSLATORS: This refers to the application where users manage their Godot projects. #: editor/project_manager.cpp msgid "Project Manager" -msgstr "Projektleder" +msgstr "Projekt Manager" #: editor/project_manager.cpp #, fuzzy diff --git a/editor/translations/de.po b/editor/translations/de.po index 081dfb8e4f..3d9af3cdd4 100644 --- a/editor/translations/de.po +++ b/editor/translations/de.po @@ -55,12 +55,15 @@ # Günther Bohn <ciscouser@gmx.de>, 2020. # Tom Wor <mail@tomwor.com>, 2020. # Bjarne Hiller <bjarne.hiller@gmail.com>, 2020. +# Dirk Federmann <weblategodot@dirkfedermann.de>, 2020. +# Helmut Hirtes <helmut.h@gmx.de>, 2020. +# Michal695 <michalek.jedrzejak@gmail.com>, 2020. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2020-08-05 16:58+0000\n" -"Last-Translator: Bjarne Hiller <bjarne.hiller@gmail.com>\n" +"PO-Revision-Date: 2020-08-28 13:09+0000\n" +"Last-Translator: Michal695 <michalek.jedrzejak@gmail.com>\n" "Language-Team: German <https://hosted.weblate.org/projects/godot-engine/" "godot/de/>\n" "Language: de\n" @@ -68,7 +71,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=n != 1;\n" -"X-Generator: Weblate 4.2-dev\n" +"X-Generator: Weblate 4.2.1-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -77,13 +80,13 @@ msgstr "Ungültiger Argument-Typ in convert(), TYPE_*-Konstanten benötigt." #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp msgid "Expected a string of length 1 (a character)." -msgstr "Zeichenkette der Länge 1 erwartet (exakt ein Symbol)." +msgstr "Zeichenkette der Länge 1 erwartet (exakt ein Zeichen)." #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/mono/glue/gd_glue.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp msgid "Not enough bytes for decoding bytes, or invalid format." -msgstr "Nicht genügend Bytes zum Dekodieren oder ungültiges Format." +msgstr "Nicht genügend Bytes zur Dekodierung oder ungültiges Format." #: core/math/expression.cpp msgid "Invalid input %i (not passed) in expression" @@ -1173,9 +1176,12 @@ msgstr "Projektgründer" msgid "Lead Developer" msgstr "Hauptentwickler" +#. TRANSLATORS: This refers to a job title. +#. The trailing space is used to distinguish with the project list application, +#. you do not have to keep it in your translation. #: editor/editor_about.cpp msgid "Project Manager " -msgstr "Projektverwaltung " +msgstr "Projektleiter " #: editor/editor_about.cpp msgid "Developers" @@ -1194,6 +1200,16 @@ msgid "Gold Sponsors" msgstr "Gold-Sponsoren" #: editor/editor_about.cpp +#, fuzzy +msgid "Silver Sponsors" +msgstr "Silber-Unterstützer" + +#: editor/editor_about.cpp +#, fuzzy +msgid "Bronze Sponsors" +msgstr "Bronze-Unterstützer" + +#: editor/editor_about.cpp msgid "Mini Sponsors" msgstr "Mini-Sponsoren" @@ -1660,11 +1676,11 @@ msgstr "3D-Editor" #: editor/editor_feature_profile.cpp msgid "Script Editor" -msgstr "Skripteditor" +msgstr "Skript Editor" #: editor/editor_feature_profile.cpp msgid "Asset Library" -msgstr "Nutzerinhaltesammlung" +msgstr "Bestandsbibliothek" #: editor/editor_feature_profile.cpp msgid "Scene Tree Editing" @@ -3011,7 +3027,7 @@ msgstr "Projekt abspielen." #: editor/editor_node.cpp msgid "Play" -msgstr "Starten" +msgstr "Abspielen" #: editor/editor_node.cpp msgid "Pause the scene execution for debugging." @@ -3031,7 +3047,7 @@ msgstr "Spiele die bearbeitete Szene." #: editor/editor_node.cpp msgid "Play Scene" -msgstr "Szene starten" +msgstr "Szene abspielen" #: editor/editor_node.cpp msgid "Play custom scene" @@ -3039,7 +3055,7 @@ msgstr "Spiele angepasste Szene" #: editor/editor_node.cpp msgid "Play Custom Scene" -msgstr "Spiele angepasste Szene" +msgstr "Angepasste Szene abspielen" #: editor/editor_node.cpp msgid "Changing the video driver requires restarting the editor." @@ -3256,7 +3272,7 @@ msgstr "Gesamt" #: editor/editor_profiler.cpp msgid "Self" -msgstr "Eigenanteil" +msgstr "Selbst" #: editor/editor_profiler.cpp msgid "Frame #:" @@ -5695,7 +5711,7 @@ msgstr "Pose kopieren" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Clear Pose" -msgstr "Pose zurücksetzen" +msgstr "Pose/Stellung löschen" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Multiply grid step by 2" @@ -6833,7 +6849,7 @@ msgstr "Schiebe hoch" #: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp #: modules/gdnative/gdnative_library_editor_plugin.cpp msgid "Move Down" -msgstr "Schiebe herunter" +msgstr "Schiebe runter" #: editor/plugins/script_editor_plugin.cpp msgid "Next script" @@ -6878,7 +6894,7 @@ msgstr "Vorwärts im Verlauf" #: editor/plugins/script_editor_plugin.cpp #: editor/plugins/theme_editor_plugin.cpp msgid "Theme" -msgstr "Theme" +msgstr "Designvorlagen (Thema)" #: editor/plugins/script_editor_plugin.cpp msgid "Import Theme..." @@ -7110,7 +7126,7 @@ msgstr "Symbol vervollständigen" #: editor/plugins/script_text_editor.cpp msgid "Evaluate Selection" -msgstr "Auswahl auswerten" +msgstr "Springe zum vorigen Haltepunkt" #: editor/plugins/script_text_editor.cpp msgid "Trim Trailing Whitespace" @@ -9398,9 +9414,9 @@ msgid "" "Returns falloff based on the dot product of surface normal and view " "direction of camera (pass associated inputs to it)." msgstr "" -"Gibt den Fresnelabfall abgeleitet aus dem Skalarprodukt aus " -"Oberflächennormalenvektor und Kamerablickrichtung zurück (zugeordnete " -"Eingänge müssen übergeben werden)." +"Gibt den Abfall basierend auf dem Punktprodukt der Oberflächennormalen und " +"der Blickrichtung der Kamera zurück (übergeben Sie die zugehörigen Eingaben " +"an diese)." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" @@ -9972,6 +9988,7 @@ msgstr "" "Sollen wirklich %s Ordner nach Godot-Projekten durchsucht werden?\n" "Dies kann eine Weile dauern." +#. TRANSLATORS: This refers to the application where users manage their Godot projects. #: editor/project_manager.cpp msgid "Project Manager" msgstr "Projektverwaltung" @@ -10323,7 +10340,7 @@ msgstr "Umleitungen nach Lokalisierung:" #: editor/project_settings_editor.cpp msgid "Locale" -msgstr "Lokalisierung" +msgstr "Gebietsschema" #: editor/project_settings_editor.cpp msgid "Locales Filter" @@ -10756,7 +10773,7 @@ msgstr "Unter-Ressourcen" #: editor/scene_tree_dock.cpp msgid "Clear Inheritance" -msgstr "Leere Vererbung" +msgstr "Löse Vererbung" #: editor/scene_tree_dock.cpp msgid "Editable Children" @@ -10845,7 +10862,7 @@ msgstr "Lokal" #: editor/scene_tree_dock.cpp msgid "Clear Inheritance? (No Undo!)" -msgstr "Vererbung wirklich leeren? (Lässt sich nicht rückgängig machen!)" +msgstr "Vererbung wirklich lösen? (Lässt sich nicht rückgängig machen!)" #: editor/scene_tree_editor.cpp msgid "Toggle Visible" @@ -11926,7 +11943,7 @@ msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Delete Selected" -msgstr "Ausgewähltes löschen" +msgstr "Auswahl löschen" #: modules/visual_script/visual_script_editor.cpp msgid "Find Node Type" @@ -11942,7 +11959,7 @@ msgstr "Nodes trennen" #: modules/visual_script/visual_script_editor.cpp msgid "Make Function" -msgstr "Funktion bauen" +msgstr "Funktion erstellen" #: modules/visual_script/visual_script_editor.cpp msgid "Refresh Graph" diff --git a/editor/translations/editor.pot b/editor/translations/editor.pot index 87dca17afd..e544f254cd 100644 --- a/editor/translations/editor.pot +++ b/editor/translations/editor.pot @@ -1080,6 +1080,9 @@ msgstr "" msgid "Lead Developer" msgstr "" +#. TRANSLATORS: This refers to a job title. +#. The trailing space is used to distinguish with the project list application, +#. you do not have to keep it in your translation. #: editor/editor_about.cpp msgid "Project Manager " msgstr "" @@ -1101,6 +1104,14 @@ msgid "Gold Sponsors" msgstr "" #: editor/editor_about.cpp +msgid "Silver Sponsors" +msgstr "" + +#: editor/editor_about.cpp +msgid "Bronze Sponsors" +msgstr "" + +#: editor/editor_about.cpp msgid "Mini Sponsors" msgstr "" @@ -9461,6 +9472,7 @@ msgid "" "This could take a while." msgstr "" +#. TRANSLATORS: This refers to the application where users manage their Godot projects. #: editor/project_manager.cpp msgid "Project Manager" msgstr "" diff --git a/editor/translations/el.po b/editor/translations/el.po index 7c2a202767..34ca85d1bd 100644 --- a/editor/translations/el.po +++ b/editor/translations/el.po @@ -1126,6 +1126,9 @@ msgstr "ΙδÏÏ…Ï„ÎÏ‚ του ÎÏγου" msgid "Lead Developer" msgstr "Επικεφαλής Ï€ÏογÏαμματιστής" +#. TRANSLATORS: This refers to a job title. +#. The trailing space is used to distinguish with the project list application, +#. you do not have to keep it in your translation. #: editor/editor_about.cpp msgid "Project Manager " msgstr "ΔιαχειÏιστής ÎÏγων " @@ -1147,6 +1150,16 @@ msgid "Gold Sponsors" msgstr "ΧÏυσοί ΧοÏυγοί" #: editor/editor_about.cpp +#, fuzzy +msgid "Silver Sponsors" +msgstr "ΑÏγυÏοί ΔωÏητÎÏ‚" + +#: editor/editor_about.cpp +#, fuzzy +msgid "Bronze Sponsors" +msgstr "Χάλκινοι ΔωÏητÎÏ‚" + +#: editor/editor_about.cpp msgid "Mini Sponsors" msgstr "ΜικÏοί ΧοÏηγοί" @@ -9924,6 +9937,7 @@ msgstr "" "ΘÎλετε να σαÏώσετε %s φακÎλους για υπαÏκτά ÎÏγα Godot;\n" "Αυτό μποÏεί να πάÏει κάποια ÏŽÏα." +#. TRANSLATORS: This refers to the application where users manage their Godot projects. #: editor/project_manager.cpp msgid "Project Manager" msgstr "ΔιαχειÏιστής" diff --git a/editor/translations/eo.po b/editor/translations/eo.po index e740ea7d7a..8595625d56 100644 --- a/editor/translations/eo.po +++ b/editor/translations/eo.po @@ -1119,6 +1119,9 @@ msgstr "" msgid "Lead Developer" msgstr "" +#. TRANSLATORS: This refers to a job title. +#. The trailing space is used to distinguish with the project list application, +#. you do not have to keep it in your translation. #: editor/editor_about.cpp msgid "Project Manager " msgstr "" @@ -1140,6 +1143,14 @@ msgid "Gold Sponsors" msgstr "" #: editor/editor_about.cpp +msgid "Silver Sponsors" +msgstr "" + +#: editor/editor_about.cpp +msgid "Bronze Sponsors" +msgstr "" + +#: editor/editor_about.cpp msgid "Mini Sponsors" msgstr "" @@ -9610,6 +9621,7 @@ msgid "" "This could take a while." msgstr "" +#. TRANSLATORS: This refers to the application where users manage their Godot projects. #: editor/project_manager.cpp msgid "Project Manager" msgstr "" diff --git a/editor/translations/es.po b/editor/translations/es.po index 172ce58604..9092ba4566 100644 --- a/editor/translations/es.po +++ b/editor/translations/es.po @@ -1172,9 +1172,12 @@ msgstr "Fundadores del Proyecto" msgid "Lead Developer" msgstr "Desarrollador Principal" +#. TRANSLATORS: This refers to a job title. +#. The trailing space is used to distinguish with the project list application, +#. you do not have to keep it in your translation. #: editor/editor_about.cpp msgid "Project Manager " -msgstr "Administrador del Proyecto " +msgstr "Gestor del Proyecto " #: editor/editor_about.cpp msgid "Developers" @@ -1193,6 +1196,16 @@ msgid "Gold Sponsors" msgstr "Patrocinadores Oro" #: editor/editor_about.cpp +#, fuzzy +msgid "Silver Sponsors" +msgstr "Donantes Plata" + +#: editor/editor_about.cpp +#, fuzzy +msgid "Bronze Sponsors" +msgstr "Donantes Bronce" + +#: editor/editor_about.cpp msgid "Mini Sponsors" msgstr "Mini Patrocinadores" @@ -9965,6 +9978,7 @@ msgstr "" "existentes?\n" "Esto puede tardar un poco." +#. TRANSLATORS: This refers to the application where users manage their Godot projects. #: editor/project_manager.cpp msgid "Project Manager" msgstr "Administrador de Proyectos" diff --git a/editor/translations/es_AR.po b/editor/translations/es_AR.po index f2c72ce1be..d9255df906 100644 --- a/editor/translations/es_AR.po +++ b/editor/translations/es_AR.po @@ -1133,6 +1133,9 @@ msgstr "Fundadores del Proyecto" msgid "Lead Developer" msgstr "Desarrollador Principal" +#. TRANSLATORS: This refers to a job title. +#. The trailing space is used to distinguish with the project list application, +#. you do not have to keep it in your translation. #: editor/editor_about.cpp msgid "Project Manager " msgstr "Gestor de Proyectos " @@ -1154,6 +1157,16 @@ msgid "Gold Sponsors" msgstr "Sponsor Oro" #: editor/editor_about.cpp +#, fuzzy +msgid "Silver Sponsors" +msgstr "Donantes Plata" + +#: editor/editor_about.cpp +#, fuzzy +msgid "Bronze Sponsors" +msgstr "Donantes Bronce" + +#: editor/editor_about.cpp msgid "Mini Sponsors" msgstr "Mini Sponsors" @@ -9916,6 +9929,7 @@ msgstr "" "existentes?\n" "PodrÃa demorar un rato." +#. TRANSLATORS: This refers to the application where users manage their Godot projects. #: editor/project_manager.cpp msgid "Project Manager" msgstr "Gestor de Proyectos" diff --git a/editor/translations/et.po b/editor/translations/et.po index 504de558d5..d3e7c9e930 100644 --- a/editor/translations/et.po +++ b/editor/translations/et.po @@ -9,7 +9,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" -"PO-Revision-Date: 2020-08-11 14:04+0000\n" +"PO-Revision-Date: 2020-09-01 10:38+0000\n" "Last-Translator: StReef <streef.gtx@gmail.com>\n" "Language-Team: Estonian <https://hosted.weblate.org/projects/godot-engine/" "godot/et/>\n" @@ -17,7 +17,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8-bit\n" "Plural-Forms: nplurals=2; plural=n != 1;\n" -"X-Generator: Weblate 4.2-dev\n" +"X-Generator: Weblate 4.2.1-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -799,7 +799,7 @@ msgstr "" #: editor/connections_dialog.cpp msgid "Advanced" -msgstr "" +msgstr "Täpsem" #: editor/connections_dialog.cpp msgid "Deferred" @@ -912,23 +912,23 @@ msgstr "" #: editor/create_dialog.cpp editor/editor_file_dialog.cpp #: editor/filesystem_dock.cpp msgid "Favorites:" -msgstr "" +msgstr "Lemmikud:" #: editor/create_dialog.cpp editor/editor_file_dialog.cpp msgid "Recent:" -msgstr "" +msgstr "Hiljutised:" #: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp #: editor/property_selector.cpp editor/quick_open.cpp #: modules/visual_script/visual_script_property_selector.cpp msgid "Search:" -msgstr "" +msgstr "Otsi:" #: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp #: editor/property_selector.cpp editor/quick_open.cpp #: modules/visual_script/visual_script_property_selector.cpp msgid "Matches:" -msgstr "" +msgstr "Vasted:" #: editor/create_dialog.cpp editor/editor_plugin_settings.cpp #: editor/plugin_config_dialog.cpp @@ -936,7 +936,7 @@ msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp editor/property_selector.cpp #: modules/visual_script/visual_script_property_selector.cpp msgid "Description:" -msgstr "" +msgstr "Kirjeldus:" #: editor/dependency_editor.cpp msgid "Search Replacement For:" @@ -1059,7 +1059,7 @@ msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp #: editor/project_settings_editor.cpp editor/scene_tree_dock.cpp msgid "Delete" -msgstr "" +msgstr "Kustuta" #: editor/dependency_editor.cpp msgid "Owns" @@ -1079,7 +1079,7 @@ msgstr "" #: editor/editor_about.cpp msgid "Thanks from the Godot community!" -msgstr "Tänu Godot kogukonnale!" +msgstr "Suur tänu Godot kogukonnalt!" #: editor/editor_about.cpp msgid "Godot Engine contributors" @@ -1093,6 +1093,9 @@ msgstr "Projekti asutajad" msgid "Lead Developer" msgstr "Juhtiv arendaja" +#. TRANSLATORS: This refers to a job title. +#. The trailing space is used to distinguish with the project list application, +#. you do not have to keep it in your translation. #: editor/editor_about.cpp msgid "Project Manager " msgstr "Projekti juht " @@ -1114,6 +1117,16 @@ msgid "Gold Sponsors" msgstr "Kuldsponsorid" #: editor/editor_about.cpp +#, fuzzy +msgid "Silver Sponsors" +msgstr "Hõbennetajad" + +#: editor/editor_about.cpp +#, fuzzy +msgid "Bronze Sponsors" +msgstr "Pronksannetajad" + +#: editor/editor_about.cpp msgid "Mini Sponsors" msgstr "Väikesponsorid" @@ -1148,14 +1161,18 @@ msgid "" "is an exhaustive list of all such third-party components with their " "respective copyright statements and license terms." msgstr "" +"Godot mängumootor tugineb mitmetele kolmandate osapoolte tasuta ja avatud " +"lähtekoodiga teekidele, mis kõik on kooskõlas MIT-litsentsi tingimustega. " +"Järgnev on kõigi selliste kolmandate osapoolte komponentide täielik loetelu " +"koos vastavate autoriõiguste avalduste ja litsentsitingimustega." #: editor/editor_about.cpp msgid "All Components" -msgstr "" +msgstr "Kõik komponendid" #: editor/editor_about.cpp msgid "Components" -msgstr "" +msgstr "Komponendid" #: editor/editor_about.cpp msgid "Licenses" @@ -1204,7 +1221,7 @@ msgstr "" #: editor/editor_audio_buses.cpp msgid "Speakers" -msgstr "" +msgstr "Heliväljundi" #: editor/editor_audio_buses.cpp msgid "Add Effect" @@ -1269,7 +1286,7 @@ msgstr "" #: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp #: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "Duplicate" -msgstr "" +msgstr "Duplikeeri" #: editor/editor_audio_buses.cpp msgid "Reset Volume" @@ -2287,15 +2304,15 @@ msgstr "" #: editor/editor_node.cpp msgid "Quick Open..." -msgstr "" +msgstr "Ava kiiresti..." #: editor/editor_node.cpp msgid "Quick Open Scene..." -msgstr "" +msgstr "Ava kiiresti stseen..." #: editor/editor_node.cpp msgid "Quick Open Script..." -msgstr "" +msgstr "Ava kiiresti skript..." #: editor/editor_node.cpp msgid "Save & Close" @@ -2423,22 +2440,28 @@ msgstr "" #: editor/editor_node.cpp msgid "Unable to load addon script from path: '%s'." -msgstr "" +msgstr "Lisa-skripti ei olnud võimalik laadida teelt: '%s'." #: editor/editor_node.cpp msgid "" "Unable to load addon script from path: '%s' There seems to be an error in " "the code, please check the syntax." msgstr "" +"Lisa-skripti ei olnud võimalik laadida teelt: '%s'. Tundub, et koodis on " +"viga, palun kontrolli süntaksi." #: editor/editor_node.cpp msgid "" "Unable to load addon script from path: '%s' Base type is not EditorPlugin." msgstr "" +"Lisa-skripti ei olnud võimalik laadida teelt: '%s'. Baastüüp ei ole " +"EditorPlugin." #: editor/editor_node.cpp msgid "Unable to load addon script from path: '%s' Script is not in tool mode." msgstr "" +"Lisa-skripti ei olnud võimalik laadida teelt: '%s'. Skript ei ole tööriista " +"režiimis." #: editor/editor_node.cpp msgid "" @@ -2609,7 +2632,7 @@ msgstr "Salvesta kõik stseenid" #: editor/editor_node.cpp msgid "Convert To..." -msgstr "" +msgstr "Teisenda..." #: editor/editor_node.cpp msgid "MeshLibrary..." @@ -2827,7 +2850,7 @@ msgstr "Teavita veast" #: editor/editor_node.cpp msgid "Send Docs Feedback" -msgstr "Saada dokumentatsioonide tagasisede" +msgstr "Saada dokumentatsioonide tagasiside" #: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp msgid "Community" @@ -2971,7 +2994,7 @@ msgstr "" #: editor/editor_node.cpp msgid "Load Errors" -msgstr "" +msgstr "Laadimisvead" #: editor/editor_node.cpp editor/plugins/tile_map_editor_plugin.cpp msgid "Select" @@ -3027,36 +3050,36 @@ msgstr "" #: editor/editor_plugin_settings.cpp msgid "Installed Plugins:" -msgstr "" +msgstr "Paigaldatud pistikprogrammid:" #: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp msgid "Update" -msgstr "" +msgstr "Uuenda" #: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp #: editor/plugins/asset_library_editor_plugin.cpp msgid "Version:" -msgstr "" +msgstr "Versioon:" #: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp msgid "Author:" -msgstr "" +msgstr "Autor:" #: editor/editor_plugin_settings.cpp msgid "Status:" -msgstr "" +msgstr "Olek:" #: editor/editor_plugin_settings.cpp msgid "Edit:" -msgstr "" +msgstr "Muuda:" #: editor/editor_profiler.cpp msgid "Measure:" -msgstr "" +msgstr "Mõõda:" #: editor/editor_profiler.cpp msgid "Frame Time (sec)" -msgstr "" +msgstr "Kaadri aeg (sek)" #: editor/editor_profiler.cpp msgid "Average Time (sec)" @@ -3064,7 +3087,7 @@ msgstr "" #: editor/editor_profiler.cpp msgid "Frame %" -msgstr "" +msgstr "Kaadri %" #: editor/editor_profiler.cpp msgid "Physics Frame %" @@ -3080,15 +3103,15 @@ msgstr "" #: editor/editor_profiler.cpp msgid "Frame #:" -msgstr "" +msgstr "Kaader nr:" #: editor/editor_profiler.cpp msgid "Time" -msgstr "" +msgstr "Aeg" #: editor/editor_profiler.cpp msgid "Calls" -msgstr "" +msgstr "Kutsungid" #: editor/editor_properties.cpp msgid "Edit Text:" @@ -3140,15 +3163,15 @@ msgstr "" #: editor/editor_properties.cpp editor/property_editor.cpp msgid "Pick a Viewport" -msgstr "" +msgstr "Vali vaateaken" #: editor/editor_properties.cpp editor/property_editor.cpp msgid "New Script" -msgstr "" +msgstr "Uus skript" #: editor/editor_properties.cpp editor/scene_tree_dock.cpp msgid "Extend Script" -msgstr "" +msgstr "Laienda skripti" #: editor/editor_properties.cpp editor/property_editor.cpp msgid "New %s" @@ -3199,7 +3222,7 @@ msgstr "" #: editor/editor_properties_array_dict.cpp msgid "New Value:" -msgstr "" +msgstr "Uus väärtus:" #: editor/editor_properties_array_dict.cpp msgid "Add Key/Value Pair" @@ -3428,7 +3451,7 @@ msgstr "" #: editor/export_template_manager.cpp msgid "Current Version:" -msgstr "" +msgstr "Praegune versioon:" #: editor/export_template_manager.cpp msgid "Installed Versions:" @@ -3540,7 +3563,7 @@ msgstr "" #: editor/filesystem_dock.cpp msgid "Add to Favorites" -msgstr "" +msgstr "Lisa lemmikutesse" #: editor/filesystem_dock.cpp msgid "Remove from Favorites" @@ -3548,45 +3571,45 @@ msgstr "" #: editor/filesystem_dock.cpp msgid "Edit Dependencies..." -msgstr "" +msgstr "Redigeeri sõltuvusi..." #: editor/filesystem_dock.cpp msgid "View Owners..." -msgstr "" +msgstr "Kuva omanikud..." #: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp msgid "Rename..." -msgstr "" +msgstr "Muuda nime..." #: editor/filesystem_dock.cpp msgid "Duplicate..." -msgstr "" +msgstr "Duplikeeri..." #: editor/filesystem_dock.cpp msgid "Move To..." -msgstr "" +msgstr "Teisalda..." #: editor/filesystem_dock.cpp msgid "New Scene..." -msgstr "" +msgstr "Uus stseen..." #: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp msgid "New Script..." -msgstr "" +msgstr "Uus skript..." #: editor/filesystem_dock.cpp msgid "New Resource..." -msgstr "" +msgstr "Uus ressurss..." #: editor/filesystem_dock.cpp editor/plugins/visual_shader_editor_plugin.cpp #: editor/script_editor_debugger.cpp msgid "Expand All" -msgstr "" +msgstr "Laienda kõik" #: editor/filesystem_dock.cpp editor/plugins/visual_shader_editor_plugin.cpp #: editor/script_editor_debugger.cpp msgid "Collapse All" -msgstr "" +msgstr "Ahenda kõik" #: editor/filesystem_dock.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp @@ -3597,11 +3620,11 @@ msgstr "Nimeta ümber" #: editor/filesystem_dock.cpp msgid "Previous Folder/File" -msgstr "" +msgstr "Eelmine kaust/fail" #: editor/filesystem_dock.cpp msgid "Next Folder/File" -msgstr "" +msgstr "Järgmine kaust/fail" #: editor/filesystem_dock.cpp msgid "Re-Scan Filesystem" @@ -3609,7 +3632,7 @@ msgstr "" #: editor/filesystem_dock.cpp msgid "Toggle Split Mode" -msgstr "" +msgstr "Lülita jagamisrežiim sisse/välja" #: editor/filesystem_dock.cpp msgid "Search files" @@ -3639,7 +3662,7 @@ msgstr "Loo stseen" #: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp msgid "Create Script" -msgstr "" +msgstr "Loo skript" #: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp msgid "Find in Files" @@ -3954,7 +3977,7 @@ msgstr "" #: editor/plugin_config_dialog.cpp msgid "Edit a Plugin" -msgstr "" +msgstr "Pistikprogrammi muutmine" #: editor/plugin_config_dialog.cpp msgid "Create a Plugin" @@ -3962,7 +3985,7 @@ msgstr "" #: editor/plugin_config_dialog.cpp msgid "Plugin Name:" -msgstr "" +msgstr "Pistikprogrammi nimi:" #: editor/plugin_config_dialog.cpp msgid "Subfolder:" @@ -3970,11 +3993,11 @@ msgstr "" #: editor/plugin_config_dialog.cpp editor/script_create_dialog.cpp msgid "Language:" -msgstr "" +msgstr "Keel:" #: editor/plugin_config_dialog.cpp msgid "Script Name:" -msgstr "" +msgstr "Skripti nimi:" #: editor/plugin_config_dialog.cpp msgid "Activate now?" @@ -4214,7 +4237,7 @@ msgstr "" #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/scene_tree_dock.cpp msgid "Delete Node(s)" -msgstr "" +msgstr "Kustuta sõlm(ed)" #: editor/plugins/animation_blend_tree_editor_plugin.cpp msgid "Toggle Filter On/Off" @@ -4379,7 +4402,7 @@ msgstr "Animatsiooni tööriistad" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Animation" -msgstr "" +msgstr "Animatsioon" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Edit Transitions..." @@ -4443,7 +4466,7 @@ msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Include Gizmos (3D)" -msgstr "" +msgstr "Kaasa vidinad (3D)" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Pin AnimationPlayer" @@ -4715,7 +4738,7 @@ msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp msgid "View Files" -msgstr "" +msgstr "Kuva failid" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Connection error, please try again." @@ -4875,7 +4898,7 @@ msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Plugins..." -msgstr "" +msgstr "Pistikprogrammid..." #: editor/plugins/asset_library_editor_plugin.cpp editor/project_manager.cpp msgid "Sort:" @@ -4934,7 +4957,7 @@ msgstr "" #: editor/plugins/camera_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp editor/rename_dialog.cpp msgid "Preview" -msgstr "" +msgstr "Eelvaade" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Configure Snap" @@ -5349,7 +5372,7 @@ msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "View" -msgstr "" +msgstr "Kuva" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Always Show Grid" @@ -5373,7 +5396,7 @@ msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Show Viewport" -msgstr "" +msgstr "Kuva vaateaken" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Show Group And Lock Icons" @@ -6392,7 +6415,7 @@ msgstr "" #: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp #: modules/visual_script/visual_script_editor.cpp msgid "Type:" -msgstr "" +msgstr "Tüüp:" #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp @@ -6530,21 +6553,21 @@ msgstr "" #: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp #: modules/gdnative/gdnative_library_editor_plugin.cpp msgid "Move Up" -msgstr "" +msgstr "Liiguta üles" #: editor/plugins/script_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp #: modules/gdnative/gdnative_library_editor_plugin.cpp msgid "Move Down" -msgstr "" +msgstr "Liiguta allapoole" #: editor/plugins/script_editor_plugin.cpp msgid "Next script" -msgstr "" +msgstr "Järgmine skript" #: editor/plugins/script_editor_plugin.cpp msgid "Previous script" -msgstr "" +msgstr "Eelmine skript" #: editor/plugins/script_editor_plugin.cpp msgid "File" @@ -6617,12 +6640,12 @@ msgstr "" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Break" -msgstr "" +msgstr "Paus" #: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp #: editor/script_editor_debugger.cpp msgid "Continue" -msgstr "" +msgstr "Jätka" #: editor/plugins/script_editor_plugin.cpp msgid "Keep Debugger Open" @@ -7095,7 +7118,7 @@ msgstr "Kuva keskkond" #: editor/plugins/spatial_editor_plugin.cpp msgid "View Gizmos" -msgstr "" +msgstr "Kuva vidinad" #: editor/plugins/spatial_editor_plugin.cpp msgid "View Information" @@ -7262,44 +7285,44 @@ msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "1 Viewport" -msgstr "" +msgstr "1 vaateaken" #: editor/plugins/spatial_editor_plugin.cpp msgid "2 Viewports" -msgstr "" +msgstr "2 vaateakent" #: editor/plugins/spatial_editor_plugin.cpp msgid "2 Viewports (Alt)" -msgstr "" +msgstr "2 vaateakent (alt)" #: editor/plugins/spatial_editor_plugin.cpp msgid "3 Viewports" -msgstr "" +msgstr "3 vaateakent" #: editor/plugins/spatial_editor_plugin.cpp msgid "3 Viewports (Alt)" -msgstr "" +msgstr "3 vaateakent (alt)" #: editor/plugins/spatial_editor_plugin.cpp msgid "4 Viewports" -msgstr "" +msgstr "4 vaateakent" #: editor/plugins/spatial_editor_plugin.cpp msgid "Gizmos" -msgstr "" +msgstr "Vidinad" #: editor/plugins/spatial_editor_plugin.cpp msgid "View Origin" -msgstr "" +msgstr "Kuva lähtekoht" #: editor/plugins/spatial_editor_plugin.cpp msgid "View Grid" -msgstr "" +msgstr "Kuva ruudustik" #: editor/plugins/spatial_editor_plugin.cpp #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Settings..." -msgstr "" +msgstr "Sätted..." #: editor/plugins/spatial_editor_plugin.cpp msgid "Snap Settings" @@ -7319,7 +7342,7 @@ msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Viewport Settings" -msgstr "" +msgstr "Vaateakna sätted" #: editor/plugins/spatial_editor_plugin.cpp msgid "Perspective FOV (deg.):" @@ -7475,7 +7498,7 @@ msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Unable to load images" -msgstr "" +msgstr "Pilte ei saa laadida" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "ERROR: Couldn't load frame resource!" @@ -7748,7 +7771,7 @@ msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Data Type:" -msgstr "" +msgstr "Andmetüüp:" #: editor/plugins/theme_editor_plugin.cpp #: editor/plugins/tile_set_editor_plugin.cpp @@ -7876,7 +7899,7 @@ msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Merge from Scene" -msgstr "" +msgstr "Liida stseenist" #: editor/plugins/tile_set_editor_plugin.cpp msgid "New Single Tile" @@ -8247,7 +8270,7 @@ msgstr "" #: editor/plugins/version_control_editor_plugin.cpp #: modules/gdnative/gdnative_library_singleton_editor.cpp msgid "Status" -msgstr "" +msgstr "Olek" #: editor/plugins/version_control_editor_plugin.cpp msgid "View file diffs before committing them to the latest version" @@ -9119,7 +9142,7 @@ msgstr "" #: editor/project_export.cpp editor/project_settings_editor.cpp msgid "Add..." -msgstr "" +msgstr "Lisa..." #: editor/project_export.cpp msgid "" @@ -9193,7 +9216,7 @@ msgstr "" #: editor/project_export.cpp msgid "Script" -msgstr "" +msgstr "Skript" #: editor/project_export.cpp msgid "Script Export Mode:" @@ -9492,6 +9515,7 @@ msgid "" "This could take a while." msgstr "" +#. TRANSLATORS: This refers to the application where users manage their Godot projects. #: editor/project_manager.cpp msgid "Project Manager" msgstr "projektihaldur" @@ -9807,15 +9831,15 @@ msgstr "" #: editor/project_settings_editor.cpp msgid "Localization" -msgstr "" +msgstr "Tõlked" #: editor/project_settings_editor.cpp msgid "Translations" -msgstr "" +msgstr "Tõlked" #: editor/project_settings_editor.cpp msgid "Translations:" -msgstr "" +msgstr "Tõlked:" #: editor/project_settings_editor.cpp msgid "Remaps" @@ -9859,7 +9883,7 @@ msgstr "" #: editor/project_settings_editor.cpp msgid "Plugins" -msgstr "" +msgstr "Pistikprogrammid" #: editor/property_editor.cpp msgid "Preset..." @@ -9935,7 +9959,7 @@ msgstr "" #: editor/rename_dialog.cpp msgid "Advanced Options" -msgstr "" +msgstr "Täpsemad sätted" #: editor/rename_dialog.cpp msgid "Substitute" @@ -10218,7 +10242,7 @@ msgstr "" #: editor/scene_tree_dock.cpp msgid "Attach Script" -msgstr "" +msgstr "Manusta skript" #: editor/scene_tree_dock.cpp msgid "Remove Node(s)" @@ -10244,7 +10268,7 @@ msgstr "" #: editor/scene_tree_dock.cpp msgid "Sub-Resources" -msgstr "" +msgstr "Alamressursid" #: editor/scene_tree_dock.cpp msgid "Clear Inheritance" @@ -10260,7 +10284,7 @@ msgstr "" #: editor/scene_tree_dock.cpp msgid "Open Documentation" -msgstr "" +msgstr "Ava dokumentatsioon" #: editor/scene_tree_dock.cpp msgid "" @@ -10275,11 +10299,11 @@ msgstr "Lisa alamsõlm" #: editor/scene_tree_dock.cpp msgid "Expand/Collapse All" -msgstr "" +msgstr "Laienda/ahenda kõik" #: editor/scene_tree_dock.cpp msgid "Change Type" -msgstr "" +msgstr "Muuda tüüpi" #: editor/scene_tree_dock.cpp msgid "Reparent to New Node" @@ -10287,7 +10311,7 @@ msgstr "" #: editor/scene_tree_dock.cpp msgid "Make Scene Root" -msgstr "" +msgstr "Tee stseeni juurikaks" #: editor/scene_tree_dock.cpp msgid "Merge From Scene" @@ -10295,11 +10319,11 @@ msgstr "" #: editor/scene_tree_dock.cpp editor/script_editor_debugger.cpp msgid "Save Branch as Scene" -msgstr "" +msgstr "Salvesta filiaal stseenina" #: editor/scene_tree_dock.cpp editor/script_editor_debugger.cpp msgid "Copy Node Path" -msgstr "" +msgstr "Kopeeri sõlme tee" #: editor/scene_tree_dock.cpp msgid "Delete (No Confirm)" @@ -10477,7 +10501,7 @@ msgstr "" #: editor/script_create_dialog.cpp msgid "Open Script" -msgstr "" +msgstr "Ava skript" #: editor/script_create_dialog.cpp msgid "File exists, it will be reused." @@ -10583,7 +10607,7 @@ msgstr "" #: editor/script_editor_debugger.cpp msgid "Errors" -msgstr "" +msgstr "Vead" #: editor/script_editor_debugger.cpp msgid "Child process connected." @@ -10591,11 +10615,11 @@ msgstr "" #: editor/script_editor_debugger.cpp msgid "Copy Error" -msgstr "" +msgstr "Kopeeri viga" #: editor/script_editor_debugger.cpp msgid "Video RAM" -msgstr "" +msgstr "Videomälu" #: editor/script_editor_debugger.cpp msgid "Skip Breakpoints" @@ -10611,7 +10635,7 @@ msgstr "" #: editor/script_editor_debugger.cpp msgid "Stack Frames" -msgstr "" +msgstr "Virnakaadrid" #: editor/script_editor_debugger.cpp msgid "Profiler" @@ -10623,15 +10647,15 @@ msgstr "" #: editor/script_editor_debugger.cpp msgid "Monitor" -msgstr "" +msgstr "Jälgija" #: editor/script_editor_debugger.cpp msgid "Value" -msgstr "" +msgstr "Väärtus" #: editor/script_editor_debugger.cpp msgid "Monitors" -msgstr "" +msgstr "Jälgijad" #: editor/script_editor_debugger.cpp msgid "Pick one or more items from the list to display the graph." @@ -10639,7 +10663,7 @@ msgstr "" #: editor/script_editor_debugger.cpp msgid "List of Video Memory Usage by Resource:" -msgstr "" +msgstr "Videomälu kasutamise loetelu ressursside kaupa:" #: editor/script_editor_debugger.cpp msgid "Total:" @@ -10651,7 +10675,7 @@ msgstr "" #: editor/script_editor_debugger.cpp msgid "Resource Path" -msgstr "" +msgstr "Ressursi tee" #: editor/script_editor_debugger.cpp msgid "Type" @@ -10659,15 +10683,15 @@ msgstr "" #: editor/script_editor_debugger.cpp msgid "Format" -msgstr "" +msgstr "Formaat" #: editor/script_editor_debugger.cpp msgid "Usage" -msgstr "" +msgstr "Kasutus" #: editor/script_editor_debugger.cpp msgid "Misc" -msgstr "" +msgstr "Muud" #: editor/script_editor_debugger.cpp msgid "Clicked Control:" @@ -10686,8 +10710,9 @@ msgid "Set From Tree" msgstr "" #: editor/script_editor_debugger.cpp +#, fuzzy msgid "Export measures as CSV" -msgstr "" +msgstr "Ekspordi mõõtmed/meetmed CSV-vormingus" #: editor/settings_config_dialog.cpp msgid "Erase Shortcut" @@ -10831,11 +10856,11 @@ msgstr "" #: modules/gdnative/gdnative_library_singleton_editor.cpp msgid "Library" -msgstr "" +msgstr "Teek" #: modules/gdnative/gdnative_library_singleton_editor.cpp msgid "Libraries: " -msgstr "" +msgstr "Teegid: " #: modules/gdnative/register_types.cpp msgid "GDNative" diff --git a/editor/translations/eu.po b/editor/translations/eu.po index 906a258f32..8042403f9d 100644 --- a/editor/translations/eu.po +++ b/editor/translations/eu.po @@ -1090,6 +1090,9 @@ msgstr "Proiektuaren sortzaileak" msgid "Lead Developer" msgstr "Garatzaile nagusia" +#. TRANSLATORS: This refers to a job title. +#. The trailing space is used to distinguish with the project list application, +#. you do not have to keep it in your translation. #: editor/editor_about.cpp msgid "Project Manager " msgstr "Proiektu-kudeatzailea " @@ -1111,6 +1114,16 @@ msgid "Gold Sponsors" msgstr "Urrezko babesleak" #: editor/editor_about.cpp +#, fuzzy +msgid "Silver Sponsors" +msgstr "Zilarrezko emaileak" + +#: editor/editor_about.cpp +#, fuzzy +msgid "Bronze Sponsors" +msgstr "Brontzezko emaileak" + +#: editor/editor_about.cpp msgid "Mini Sponsors" msgstr "Mini babesleak" @@ -9481,6 +9494,7 @@ msgid "" "This could take a while." msgstr "" +#. TRANSLATORS: This refers to the application where users manage their Godot projects. #: editor/project_manager.cpp msgid "Project Manager" msgstr "" diff --git a/editor/translations/extract.py b/editor/translations/extract.py index 749bad5fff..93124ec30c 100755 --- a/editor/translations/extract.py +++ b/editor/translations/extract.py @@ -33,6 +33,7 @@ matches.sort() unique_str = [] unique_loc = {} +ctx_group = {} # Store msgctx, msg, and locations. main_po = """ # LANGUAGE translation of the Godot Engine editor. # Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. @@ -48,22 +49,169 @@ msgstr "" "Report-Msgid-Bugs-To: https://github.com/godotengine/godot\\n" "MIME-Version: 1.0\\n" "Content-Type: text/plain; charset=UTF-8\\n" -"Content-Transfer-Encoding: 8-bit\\n" +"Content-Transfer-Encoding: 8-bit\\n"\n """ +def _write_message(msgctx, msg, msg_plural, location): + global main_po + main_po += "#: " + location + "\n" + if msgctx != "": + main_po += 'msgctxt "' + msgctx + '"\n' + main_po += 'msgid "' + msg + '"\n' + if msg_plural != "": + main_po += 'msgid_plural "' + msg_plural + '"\n' + main_po += 'msgstr[0] ""\n' + main_po += 'msgstr[1] ""\n\n' + else: + main_po += 'msgstr ""\n\n' + + +def _add_additional_location(msgctx, msg, location): + global main_po + # Add additional location to previous occurrence. + if msgctx != "": + msg_pos = main_po.find('\nmsgctxt "' + msgctx + '"\nmsgid "' + msg + '"') + else: + msg_pos = main_po.find('\nmsgid "' + msg + '"') + + if msg_pos == -1: + print("Someone apparently thought writing Python was as easy as GDScript. Ping Akien.") + main_po = main_po[:msg_pos] + " " + location + main_po[msg_pos:] + + +def _write_translator_comment(msgctx, msg, translator_comment): + if translator_comment == "": + return + + global main_po + if msgctx != "": + msg_pos = main_po.find('\nmsgctxt "' + msgctx + '"\nmsgid "' + msg + '"') + else: + msg_pos = main_po.find('\nmsgid "' + msg + '"') + + # If it's a new message, just append comment to the end of PO file. + if msg_pos == -1: + main_po += _format_translator_comment(translator_comment, True) + return + + # Find position just before location. Translator comment will be added there. + translator_comment_pos = main_po.rfind("\n\n#", 0, msg_pos) + 2 + if translator_comment_pos - 2 == -1: + print("translator_comment_pos not found") + return + + # Check if a previous translator comment already exists. If so, merge them together. + if main_po.find("TRANSLATORS:", translator_comment_pos, msg_pos) != -1: + translator_comment_pos = main_po.find("\n#:", translator_comment_pos, msg_pos) + 1 + if translator_comment_pos == 0: + print('translator_comment_pos after "TRANSLATORS:" not found') + return + main_po = ( + main_po[:translator_comment_pos] + + _format_translator_comment(translator_comment, False) + + main_po[translator_comment_pos:] + ) + return + + main_po = ( + main_po[:translator_comment_pos] + + _format_translator_comment(translator_comment, True) + + main_po[translator_comment_pos:] + ) + + +def _format_translator_comment(comment, new): + if not comment: + return "" + + comment_lines = comment.split("\n") + + formatted_comment = "" + if not new: + for comment in comment_lines: + formatted_comment += "#. " + comment.strip() + "\n" + return formatted_comment + + formatted_comment = "#. TRANSLATORS: " + for i in range(len(comment_lines)): + if i == 0: + formatted_comment += comment_lines[i].strip() + "\n" + else: + formatted_comment += "#. " + comment_lines[i].strip() + "\n" + return formatted_comment + + +def _is_block_translator_comment(translator_line): + line = translator_line.strip() + if line.find("//") == 0: + return False + else: + return True + + +def _extract_translator_comment(line, is_block_translator_comment): + line = line.strip() + reached_end = False + extracted_comment = "" + + start = line.find("TRANSLATORS:") + if start == -1: + start = 0 + else: + start += len("TRANSLATORS:") + + if is_block_translator_comment: + # If '*/' is found, then it's the end. + if line.rfind("*/") != -1: + extracted_comment = line[start : line.rfind("*/")] + reached_end = True + else: + extracted_comment = line[start:] + else: + # If beginning is not '//', then it's the end. + if line.find("//") != 0: + reached_end = True + else: + start = 2 if start == 0 else start + extracted_comment = line[start:] + + return (not reached_end, extracted_comment) + + def process_file(f, fname): global main_po, unique_str, unique_loc + patterns = ['RTR("', 'TTR("', 'TTRC("', 'TTRN("', 'RTRN("'] + l = f.readline() lc = 1 + reading_translator_comment = False + is_block_translator_comment = False + translator_comment = "" + while l: - patterns = ['RTR("', 'TTR("', 'TTRC("'] + # Detect translator comments. + if not reading_translator_comment and l.find("TRANSLATORS:") != -1: + reading_translator_comment = True + is_block_translator_comment = _is_block_translator_comment(l) + translator_comment = "" + + # Gather translator comments. It will be gathered for the next translation function. + if reading_translator_comment: + reading_translator_comment, extracted_comment = _extract_translator_comment(l, is_block_translator_comment) + if extracted_comment != "": + translator_comment += extracted_comment + "\n" + if not reading_translator_comment: + translator_comment = translator_comment[:-1] # Remove extra \n at the end. + idx = 0 pos = 0 - while pos >= 0: + + while not reading_translator_comment and pos >= 0: + # Loop until a pattern is found. If not, next line. pos = l.find(patterns[idx], pos) if pos == -1: if idx < len(patterns) - 1: @@ -72,28 +220,68 @@ def process_file(f, fname): continue pos += len(patterns[idx]) + # Read msg until " msg = "" while pos < len(l) and (l[pos] != '"' or l[pos - 1] == "\\"): msg += l[pos] pos += 1 + # Read plural. + msg_plural = "" + if patterns[idx] in ['TTRN("', 'RTRN("']: + pos = l.find('"', pos + 1) + pos += 1 + while pos < len(l) and (l[pos] != '"' or l[pos - 1] == "\\"): + msg_plural += l[pos] + pos += 1 + + # Read context. + msgctx = "" + pos += 1 + read_ctx = False + while pos < len(l): + if l[pos] == ")": + break + elif l[pos] == '"': + read_ctx = True + break + pos += 1 + + pos += 1 + if read_ctx: + while pos < len(l) and (l[pos] != '"' or l[pos - 1] == "\\"): + msgctx += l[pos] + pos += 1 + + # File location. location = os.path.relpath(fname).replace("\\", "/") if line_nb: location += ":" + str(lc) - if not msg in unique_str: - main_po += "\n#: " + location + "\n" - main_po += 'msgid "' + msg + '"\n' - main_po += 'msgstr ""\n' - unique_str.append(msg) - unique_loc[msg] = [location] - elif not location in unique_loc[msg]: - # Add additional location to previous occurrence too - msg_pos = main_po.find('\nmsgid "' + msg + '"') - if msg_pos == -1: - print("Someone apparently thought writing Python was as easy as GDScript. Ping Akien.") - main_po = main_po[:msg_pos] + " " + location + main_po[msg_pos:] - unique_loc[msg].append(location) + # Write translator comment. + _write_translator_comment(msgctx, msg, translator_comment) + translator_comment = "" + + if msgctx != "": + # If it's a new context or a new message within an existing context, then write new msgid. + # Else add location to existing msgid. + if not msgctx in ctx_group: + _write_message(msgctx, msg, msg_plural, location) + ctx_group[msgctx] = {msg: [location]} + elif not msg in ctx_group[msgctx]: + _write_message(msgctx, msg, msg_plural, location) + ctx_group[msgctx][msg] = [location] + elif not location in ctx_group[msgctx][msg]: + _add_additional_location(msgctx, msg, location) + ctx_group[msgctx][msg].append(location) + else: + if not msg in unique_str: + _write_message(msgctx, msg, msg_plural, location) + unique_str.append(msg) + unique_loc[msg] = [location] + elif not location in unique_loc[msg]: + _add_additional_location(msgctx, msg, location) + unique_loc[msg].append(location) l = f.readline() lc += 1 @@ -102,7 +290,7 @@ def process_file(f, fname): print("Updating the editor.pot template...") for fname in matches: - with open(fname, "r") as f: + with open(fname, "r", encoding="utf8") as f: process_file(f, fname) with open("editor.pot", "w") as f: diff --git a/editor/translations/fa.po b/editor/translations/fa.po index dc7ae9ec69..dee4ae4030 100644 --- a/editor/translations/fa.po +++ b/editor/translations/fa.po @@ -1120,6 +1120,9 @@ msgstr "بنیان‌گذاران پروژه" msgid "Lead Developer" msgstr "توسعه‌دهنده‌ی اصلی" +#. TRANSLATORS: This refers to a job title. +#. The trailing space is used to distinguish with the project list application, +#. you do not have to keep it in your translation. #: editor/editor_about.cpp msgid "Project Manager " msgstr "مدیر پروژه " @@ -1141,6 +1144,16 @@ msgid "Gold Sponsors" msgstr "ØØ§Ù…یان طلایی (درجه Û²)" #: editor/editor_about.cpp +#, fuzzy +msgid "Silver Sponsors" +msgstr "اهداکنندگان نقره‌ای" + +#: editor/editor_about.cpp +#, fuzzy +msgid "Bronze Sponsors" +msgstr "اهداکنندگان برنزی" + +#: editor/editor_about.cpp msgid "Mini Sponsors" msgstr "اسپانسر‌های Ú©ÙˆÚ†Ú©" @@ -9931,6 +9944,7 @@ msgstr "" "شما درخواست بررسی پوشه های s٪‌ برای پیدا کردن پروژه های گودات را داده اید. " "آیا انجام این عمل را تایید Ù…ÛŒ کنید؟‌" +#. TRANSLATORS: This refers to the application where users manage their Godot projects. #: editor/project_manager.cpp msgid "Project Manager" msgstr "مدیر پروژه" diff --git a/editor/translations/fi.po b/editor/translations/fi.po index 124ae4f2e0..bc8d755714 100644 --- a/editor/translations/fi.po +++ b/editor/translations/fi.po @@ -15,7 +15,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2020-08-05 16:58+0000\n" +"PO-Revision-Date: 2020-09-05 09:37+0000\n" "Last-Translator: Tapani Niemi <tapani.niemi@kapsi.fi>\n" "Language-Team: Finnish <https://hosted.weblate.org/projects/godot-engine/" "godot/fi/>\n" @@ -24,7 +24,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=n != 1;\n" -"X-Generator: Weblate 4.2-dev\n" +"X-Generator: Weblate 4.3-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -1117,6 +1117,9 @@ msgstr "Projektin perustajat" msgid "Lead Developer" msgstr "Pääkehittäjä" +#. TRANSLATORS: This refers to a job title. +#. The trailing space is used to distinguish with the project list application, +#. you do not have to keep it in your translation. #: editor/editor_about.cpp msgid "Project Manager " msgstr "Projektipäällikkö " @@ -1138,6 +1141,14 @@ msgid "Gold Sponsors" msgstr "Kultasponsorit" #: editor/editor_about.cpp +msgid "Silver Sponsors" +msgstr "Hopeasponsorit" + +#: editor/editor_about.cpp +msgid "Bronze Sponsors" +msgstr "Pronssisponsorit" + +#: editor/editor_about.cpp msgid "Mini Sponsors" msgstr "Minisponsorit" @@ -9862,6 +9873,7 @@ msgstr "" "Haluatko varmasti etsiä %s kansiosta olemassa olevia Godot-projekteja?\n" "Tämä saattaa kestää hetken." +#. TRANSLATORS: This refers to the application where users manage their Godot projects. #: editor/project_manager.cpp msgid "Project Manager" msgstr "Projektinhallinta" diff --git a/editor/translations/fil.po b/editor/translations/fil.po index 490d9d92ec..697692ac9c 100644 --- a/editor/translations/fil.po +++ b/editor/translations/fil.po @@ -5,11 +5,12 @@ # Marco Santos <enum.scima@gmail.com>, 2019. # Amado Wilkins <epicalert68@gmail.com>, 2019. # Bakainkorp <Ryan.Bautista86@myhunter.cuny.edu>, 2019. +# Jethro Parker <lionbearjet@hotmail.com>, 2020. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" -"PO-Revision-Date: 2019-12-21 08:37+0000\n" -"Last-Translator: Bakainkorp <Ryan.Bautista86@myhunter.cuny.edu>\n" +"PO-Revision-Date: 2020-08-14 03:56+0000\n" +"Last-Translator: Jethro Parker <lionbearjet@hotmail.com>\n" "Language-Team: Filipino <https://hosted.weblate.org/projects/godot-engine/" "godot/fil/>\n" "Language: fil\n" @@ -17,7 +18,7 @@ msgstr "" "Content-Transfer-Encoding: 8-bit\n" "Plural-Forms: nplurals=2; plural=n != 1 && n != 2 && n != 3 && (n % 10 == 4 " "|| n % 10 == 6 || n % 10 == 9);\n" -"X-Generator: Weblate 3.10\n" +"X-Generator: Weblate 4.2-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -28,7 +29,7 @@ msgstr "" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp msgid "Expected a string of length 1 (a character)." -msgstr "" +msgstr "Nanghihingi ng string na may habang 1 (character)." #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/mono/glue/gd_glue.cpp @@ -185,12 +186,12 @@ msgstr "" #: editor/animation_track_editor.cpp msgid "Change Animation Length" -msgstr "" +msgstr "Ibahin ang haba ng Animation" #: editor/animation_track_editor.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Change Animation Loop" -msgstr "" +msgstr "Ibahin ang ulit ng Animation" #: editor/animation_track_editor.cpp msgid "Property Track" @@ -218,44 +219,44 @@ msgstr "" #: editor/animation_track_editor.cpp msgid "Animation length (frames)" -msgstr "" +msgstr "Haba ng animation (frames)" #: editor/animation_track_editor.cpp msgid "Animation length (seconds)" -msgstr "" +msgstr "Haba ng animation (segundo)" #: editor/animation_track_editor.cpp msgid "Add Track" -msgstr "" +msgstr "Magdagdag ng Track" #: editor/animation_track_editor.cpp msgid "Animation Looping" -msgstr "" +msgstr "Pagulit ng Animation" #: editor/animation_track_editor.cpp #: modules/visual_script/visual_script_editor.cpp msgid "Functions:" -msgstr "" +msgstr "Functions:" #: editor/animation_track_editor.cpp msgid "Audio Clips:" -msgstr "" +msgstr "Mga clip ng tunog:" #: editor/animation_track_editor.cpp msgid "Anim Clips:" -msgstr "" +msgstr "Mga clip ng Anim:" #: editor/animation_track_editor.cpp msgid "Change Track Path" -msgstr "" +msgstr "Ibahin ang landas ng Track" #: editor/animation_track_editor.cpp msgid "Toggle this track on/off." -msgstr "" +msgstr "Ilipat sa on/off ang track na ito." #: editor/animation_track_editor.cpp msgid "Update Mode (How this property is set)" -msgstr "" +msgstr "Baguhin ang Mode (Kung paano na-set ang property)" #: editor/animation_track_editor.cpp msgid "Interpolation Mode" @@ -1093,6 +1094,9 @@ msgstr "" msgid "Lead Developer" msgstr "" +#. TRANSLATORS: This refers to a job title. +#. The trailing space is used to distinguish with the project list application, +#. you do not have to keep it in your translation. #: editor/editor_about.cpp msgid "Project Manager " msgstr "" @@ -1114,6 +1118,14 @@ msgid "Gold Sponsors" msgstr "" #: editor/editor_about.cpp +msgid "Silver Sponsors" +msgstr "" + +#: editor/editor_about.cpp +msgid "Bronze Sponsors" +msgstr "" + +#: editor/editor_about.cpp msgid "Mini Sponsors" msgstr "" @@ -1893,7 +1905,7 @@ msgstr "" #: editor/editor_help.cpp msgid "Description" -msgstr "" +msgstr "Paglalarawan" #: editor/editor_help.cpp msgid "Online Tutorials" @@ -2816,11 +2828,11 @@ msgstr "" #: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp msgid "Community" -msgstr "" +msgstr "Komunidad" #: editor/editor_node.cpp msgid "About" -msgstr "" +msgstr "Tungkol" #: editor/editor_node.cpp msgid "Play the project." @@ -9485,6 +9497,7 @@ msgid "" "This could take a while." msgstr "" +#. TRANSLATORS: This refers to the application where users manage their Godot projects. #: editor/project_manager.cpp msgid "Project Manager" msgstr "" diff --git a/editor/translations/fr.po b/editor/translations/fr.po index 9bb04cb2b0..d3ec3b7719 100644 --- a/editor/translations/fr.po +++ b/editor/translations/fr.po @@ -79,8 +79,8 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2020-08-01 11:14+0000\n" -"Last-Translator: Pierre Caye <pierrecaye@laposte.net>\n" +"PO-Revision-Date: 2020-09-08 13:44+0200\n" +"Last-Translator: Nathan <bonnemainsnathan@gmail.com>\n" "Language-Team: French <https://hosted.weblate.org/projects/godot-engine/" "godot/fr/>\n" "Language: fr\n" @@ -88,7 +88,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=n > 1;\n" -"X-Generator: Weblate 4.2-dev\n" +"X-Generator: Poedit 2.4.1\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -136,7 +136,7 @@ msgstr "Lors de l’appel à '%s' :" #: core/ustring.cpp msgid "B" -msgstr "Octet" +msgstr "o" #: core/ustring.cpp msgid "KiB" @@ -1196,9 +1196,12 @@ msgstr "Fondateurs du projet" msgid "Lead Developer" msgstr "Développeur principal" +#. TRANSLATORS: This refers to a job title. +#. The trailing space is used to distinguish with the project list application, +#. you do not have to keep it in your translation. #: editor/editor_about.cpp msgid "Project Manager " -msgstr "Gestionnaire de projets " +msgstr "Chef de projet " #: editor/editor_about.cpp msgid "Developers" @@ -1217,6 +1220,14 @@ msgid "Gold Sponsors" msgstr "Sponsors Or" #: editor/editor_about.cpp +msgid "Silver Sponsors" +msgstr "Sponsors Argent" + +#: editor/editor_about.cpp +msgid "Bronze Sponsors" +msgstr "Sponsors Bronze" + +#: editor/editor_about.cpp msgid "Mini Sponsors" msgstr "Mini Sponsors" @@ -8580,7 +8591,7 @@ msgstr "Système de contrôle de version" #: editor/plugins/version_control_editor_plugin.cpp msgid "Initialize" -msgstr "initialiser" +msgstr "Initialiser" #: editor/plugins/version_control_editor_plugin.cpp msgid "Staging area" @@ -10017,6 +10028,7 @@ msgstr "" "Godot existants ?\n" "Cela pourrait prendre un moment." +#. TRANSLATORS: This refers to the application where users manage their Godot projects. #: editor/project_manager.cpp msgid "Project Manager" msgstr "Gestionnaire de projets" diff --git a/editor/translations/ga.po b/editor/translations/ga.po index a496566c2e..d3733ca614 100644 --- a/editor/translations/ga.po +++ b/editor/translations/ga.po @@ -1086,6 +1086,9 @@ msgstr "" msgid "Lead Developer" msgstr "" +#. TRANSLATORS: This refers to a job title. +#. The trailing space is used to distinguish with the project list application, +#. you do not have to keep it in your translation. #: editor/editor_about.cpp msgid "Project Manager " msgstr "" @@ -1107,6 +1110,14 @@ msgid "Gold Sponsors" msgstr "" #: editor/editor_about.cpp +msgid "Silver Sponsors" +msgstr "" + +#: editor/editor_about.cpp +msgid "Bronze Sponsors" +msgstr "" + +#: editor/editor_about.cpp msgid "Mini Sponsors" msgstr "" @@ -9481,6 +9492,7 @@ msgid "" "This could take a while." msgstr "" +#. TRANSLATORS: This refers to the application where users manage their Godot projects. #: editor/project_manager.cpp msgid "Project Manager" msgstr "" diff --git a/editor/translations/he.po b/editor/translations/he.po index 0f9a19c842..2661ed39ff 100644 --- a/editor/translations/he.po +++ b/editor/translations/he.po @@ -15,11 +15,12 @@ # Anonymous <noreply@weblate.org>, 2020. # Daniel Kariv <danielkariv98@gmail.com>, 2020. # Ziv D <wizdavid@gmail.com>, 2020. +# yariv benj <yariv4400@gmail.com>, 2020. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2020-08-11 14:04+0000\n" +"PO-Revision-Date: 2020-09-08 11:40+0000\n" "Last-Translator: Ziv D <wizdavid@gmail.com>\n" "Language-Team: Hebrew <https://hosted.weblate.org/projects/godot-engine/" "godot/he/>\n" @@ -29,16 +30,16 @@ msgstr "" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=4; plural=(n == 1) ? 0 : ((n == 2) ? 1 : ((n > 10 && " "n % 10 == 0) ? 2 : 3));\n" -"X-Generator: Weblate 4.2-dev\n" +"X-Generator: Weblate 4.3-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp msgid "Invalid type argument to convert(), use TYPE_* constants." -msgstr "×ž×©×ª× ×” סוג ×œ× ×—×•×§×™ ×œ×¤×•× ×§×¦×™×™×ª convert()‎, יש להשתמש בקבועי TYPE_*‎." +msgstr "סוג ×ž×©×ª× ×” ×œ× ×—×•×§×™ ×œ×¤×•× ×§×¦×™×™×ª convert()‎, יש להשתמש בקבועי TYPE_*‎." #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp msgid "Expected a string of length 1 (a character)." -msgstr "צפויה מחרוזת ב×ורך 1 (תו)." +msgstr "היתה צפויה מחרוזת ב×ורך 1 (תו)." #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/mono/glue/gd_glue.cpp @@ -52,7 +53,7 @@ msgstr "קלט שגוי %I (×œ× ×”×•×¢×‘×¨) בתוך הביטוי" #: core/math/expression.cpp msgid "self can't be used because instance is null (not passed)" -msgstr "×œ× × ×™×ª×Ÿ להשתמש ב־self כיוון שהמופע ×”×•× ×פס (null - ×œ× ×”×•×¢×‘×¨)" +msgstr "'self' ×œ× × ×™×ª×Ÿ לשימוש ×›×™ המופע ×”×™× ×• 'null' ( ×œ× ×”×•×¢×‘×¨)" #: core/math/expression.cpp msgid "Invalid operands to operator %s, %s and %s." @@ -64,7 +65,7 @@ msgstr "×©× ×ž×פיין ×”××™× ×“×§×¡ מסוג %s עבור בסיס %s שגו #: core/math/expression.cpp msgid "Invalid named index '%s' for base type %s" -msgstr "×©× ××™× ×“×§×¡ ×œ× ×ª×§×™×Ÿ '%s' לסוג בסיס '%s'" +msgstr "×©× ××™× ×“×§×¡ ×œ× ×ª×§×™×Ÿ '%s' לסוג בסיס %s" #: core/math/expression.cpp msgid "Invalid arguments to construct '%s'" @@ -76,7 +77,7 @@ msgstr "בקרי××” ל־‚%s’:" #: core/ustring.cpp msgid "B" -msgstr "ב׳" +msgstr "B" #: core/ustring.cpp msgid "KiB" @@ -124,15 +125,15 @@ msgstr "ערך:" #: editor/animation_bezier_editor.cpp msgid "Insert Key Here" -msgstr "×”×›× ×¡ מפתח ×›×ן" +msgstr "×”×›× ×¡ ×›×ן מפתח" #: editor/animation_bezier_editor.cpp msgid "Duplicate Selected Key(s)" -msgstr "לשכפל ×ת ×”×§×‘×¦×™× ×”× ×‘×—×¨×™×" +msgstr "שכפול מפתח(ות) ×©× ×‘×—×¨×•" #: editor/animation_bezier_editor.cpp msgid "Delete Selected Key(s)" -msgstr "למחוק ×ת ×”×§×‘×¦×™× ×”× ×‘×—×¨×™×" +msgstr "מחיקת מפתח(ות) ×©× ×‘×—×¨×•" #: editor/animation_bezier_editor.cpp msgid "Add Bezier Point" @@ -267,7 +268,7 @@ msgstr "עדכן מצב (×יך המ×פיין ×”×–×” × ×§×‘×¢)" #: editor/animation_track_editor.cpp msgid "Interpolation Mode" -msgstr "מצב ××™× ×ª×¨×¤×•×œ×¦×™×”" +msgstr "מצב ××™× ×˜×¨×¤×•×œ×¦×™×”" #: editor/animation_track_editor.cpp msgid "Loop Wrap Mode (Interpolate end with beginning on loop)" @@ -336,7 +337,6 @@ msgid "Delete Key(s)" msgstr "מחיקת מפתח(ות)" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Change Animation Update Mode" msgstr "×©×™× ×•×™ מצב עדכון ×”× ×¤×©×”" @@ -373,7 +373,6 @@ msgid "Create" msgstr "יצירה" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Anim Insert" msgstr "הוסף ×”× ×¤×©×”" @@ -400,9 +399,8 @@ msgid "Change Animation Step" msgstr "× ×™×§×•×™ ×”×”× ×¤×©×”" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Rearrange Tracks" -msgstr "סידור רצועות" +msgstr "סדר רצועות מחדש" #: editor/animation_track_editor.cpp msgid "Transform tracks only apply to Spatial-based nodes." @@ -478,9 +476,8 @@ msgid "Anim Move Keys" msgstr "" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Clipboard is empty" -msgstr "לוח גזירי המש××‘×™× ×¨×™×§!" +msgstr "לוח העתקה ריק" #: editor/animation_track_editor.cpp #, fuzzy @@ -541,7 +538,7 @@ msgstr "" #: editor/animation_track_editor.cpp msgid "FPS" -msgstr "" +msgstr "FPS" #: editor/animation_track_editor.cpp editor/editor_properties.cpp #: editor/plugins/polygon_2d_editor_plugin.cpp @@ -665,7 +662,7 @@ msgstr "הגדרת ×ž×¢×‘×¨×•× ×™× ×ל:" #: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp #: scene/gui/line_edit.cpp scene/gui/text_edit.cpp msgid "Copy" -msgstr "העתקה" +msgstr "העתק" #: editor/animation_track_editor.cpp #, fuzzy @@ -703,7 +700,7 @@ msgstr "מעבר לשורה" #: editor/code_editor.cpp msgid "Line Number:" -msgstr "מספר השורה:" +msgstr "שורה מספר:" #: editor/code_editor.cpp msgid "%d replaced." @@ -711,7 +708,7 @@ msgstr "%d הוחלף." #: editor/code_editor.cpp editor/editor_help.cpp msgid "%d match." -msgstr "%d הת×מות." +msgstr "%d הת×מה." #: editor/code_editor.cpp editor/editor_help.cpp msgid "%d matches." @@ -727,7 +724,7 @@ msgstr "×ž×™×œ×™× ×©×œ×ž×•×ª" #: editor/code_editor.cpp editor/rename_dialog.cpp msgid "Replace" -msgstr "להחליף" +msgstr "החלף" #: editor/code_editor.cpp msgid "Replace All" @@ -934,9 +931,8 @@ msgid "Edit..." msgstr "עריכה..." #: editor/connections_dialog.cpp -#, fuzzy msgid "Go To Method" -msgstr "שיטות" +msgstr "מעבר למתודה" #: editor/create_dialog.cpp msgid "Change %s Type" @@ -1127,7 +1123,7 @@ msgstr "תודה רבה מקהילת Godot!" #: editor/editor_about.cpp msgid "Godot Engine contributors" -msgstr "×ž×ª× ×“×‘×™ ×ž× ×•×¢ Godot" +msgstr "×ž×ª× ×“×‘×™ ×ž× ×•×¢ גודו" #: editor/editor_about.cpp msgid "Project Founders" @@ -1137,6 +1133,9 @@ msgstr "מקימי המיז×" msgid "Lead Developer" msgstr "×ž×¤×ª×—×™× ×¨×שיי×" +#. TRANSLATORS: This refers to a job title. +#. The trailing space is used to distinguish with the project list application, +#. you do not have to keep it in your translation. #: editor/editor_about.cpp msgid "Project Manager " msgstr "×ž× ×”×œ ×”×ž×™×–× " @@ -1158,6 +1157,16 @@ msgid "Gold Sponsors" msgstr "×ž×ž×ž× ×™ זהב" #: editor/editor_about.cpp +#, fuzzy +msgid "Silver Sponsors" +msgstr "×ª×•×¨×ž×™× ×‘×“×¨×’×ª כסף" + +#: editor/editor_about.cpp +#, fuzzy +msgid "Bronze Sponsors" +msgstr "×ª×•×¨×ž×™× ×‘×“×¨×’×ª ×רד" + +#: editor/editor_about.cpp msgid "Mini Sponsors" msgstr "×ž×ž×ž× ×™× ×–×¢×™×¨×™×" @@ -1212,9 +1221,8 @@ msgid "Error opening package file, not in ZIP format." msgstr "פתיחת קובץ החבילה × ×›×©×œ×”, ×”×ž×‘× ×” ××™× ×• zip." #: editor/editor_asset_installer.cpp -#, fuzzy msgid "%s (Already Exists)" -msgstr "הפעולה ‚%s’ כבר קיימת!" +msgstr "%s (כבר ×§×™×™×)" #: editor/editor_asset_installer.cpp msgid "Uncompressing Assets" @@ -1801,13 +1809,11 @@ msgid "Copy Path" msgstr "העתקת × ×ª×™×‘" #: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp -#, fuzzy msgid "Open in File Manager" -msgstr "הצגה ×‘×ž× ×”×œ הקבצי×" +msgstr "פתיחה ×‘×ž× ×”×œ הקבצי×" #: editor/editor_file_dialog.cpp editor/editor_node.cpp #: editor/filesystem_dock.cpp editor/project_manager.cpp -#, fuzzy msgid "Show in File Manager" msgstr "הצגה ×‘×ž× ×”×œ הקבצי×" @@ -1857,39 +1863,39 @@ msgstr "שמירת קובץ" #: editor/editor_file_dialog.cpp msgid "Go Back" -msgstr "חזרה ×חורה" +msgstr "מעבר ×חורה" #: editor/editor_file_dialog.cpp msgid "Go Forward" -msgstr "התקדמות קדימה" +msgstr "מעבר קדימה" #: editor/editor_file_dialog.cpp msgid "Go Up" -msgstr "עלייה למעלה" +msgstr "מעבר מעלה" #: editor/editor_file_dialog.cpp msgid "Toggle Hidden Files" -msgstr "החלפת מצב תצוגה ×œ×§×‘×¦×™× ×ž×•×¡×ª×¨×™×" +msgstr "הצג/הסתר ×§×‘×¦×™× ×ž×•×¡×ª×¨×™×" #: editor/editor_file_dialog.cpp msgid "Toggle Favorite" -msgstr "החלפת מצב מועדפי×" +msgstr "הוספת/ביטול מועדף" #: editor/editor_file_dialog.cpp msgid "Toggle Mode" -msgstr "החלפת מצב" +msgstr "×©×™× ×•×™ מצב" #: editor/editor_file_dialog.cpp msgid "Focus Path" -msgstr "התמקדות על × ×ª×™×‘" +msgstr "מיקוד × ×ª×™×‘" #: editor/editor_file_dialog.cpp msgid "Move Favorite Up" -msgstr "העברת מועדף למעלה" +msgstr "העברת מועדף מעלה" #: editor/editor_file_dialog.cpp msgid "Move Favorite Down" -msgstr "העברת מועדף למטה" +msgstr "העברת מועדף מטה" #: editor/editor_file_dialog.cpp msgid "Go to previous folder." @@ -1900,18 +1906,16 @@ msgid "Go to next folder." msgstr "מעבר לתיקיה הב××”." #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp -#, fuzzy msgid "Go to parent folder." -msgstr "מעבר לתיקייה שמעל" +msgstr "מעבר לתיקיית העל." #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Refresh files." msgstr "×¨×¢× ×Ÿ קבצי×." #: editor/editor_file_dialog.cpp -#, fuzzy msgid "(Un)favorite current folder." -msgstr "×œ× × ×™×ª×Ÿ ליצור תיקייה." +msgstr "(בטל) העדפת תיקייה × ×•×›×—×™×ª." #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Toggle the visibility of hidden files." @@ -1951,11 +1955,11 @@ msgstr "סריקת מקורות" msgid "" "There are multiple importers for different types pointing to file %s, import " "aborted" -msgstr "" +msgstr "יש מספר מייב××™× ×œ×¡×•×’×™× ×©×•× ×™× ×”×ž×¦×‘×™×¢×™× ×œ×§×•×‘×¥ %s, ×”×™×™×‘×•× ×‘×•×˜×œ" #: editor/editor_file_system.cpp msgid "(Re)Importing Assets" -msgstr "" +msgstr "×™×™×‘×•× ×ž×©××‘×™× (מחדש)" #: editor/editor_help.cpp editor/plugins/spatial_editor_plugin.cpp msgid "Top" @@ -1975,14 +1979,12 @@ msgid "Inherited by:" msgstr "מוריש ×ל:" #: editor/editor_help.cpp -#, fuzzy msgid "Description" -msgstr "תי×ור:" +msgstr "תי×ור" #: editor/editor_help.cpp -#, fuzzy msgid "Online Tutorials" -msgstr "×ž×¡×ž×›×™× ×ž×§×•×•× ×™×" +msgstr "הדרכות ×ž×§×•×•× ×•×ª" #: editor/editor_help.cpp msgid "Properties" @@ -1990,21 +1992,19 @@ msgstr "מ××¤×™×™× ×™×" #: editor/editor_help.cpp msgid "override:" -msgstr "" +msgstr "דריסה:" #: editor/editor_help.cpp -#, fuzzy msgid "default:" -msgstr "×˜×¢×™× ×ª בררת המחדל" +msgstr "ברירת מחדל:" #: editor/editor_help.cpp msgid "Methods" -msgstr "שיטות" +msgstr "מתודות" #: editor/editor_help.cpp -#, fuzzy msgid "Theme Properties" -msgstr "מ××¤×™×™× ×™×" +msgstr "מ××¤×™×™× ×™ ערכת עיצוב" #: editor/editor_help.cpp msgid "Enumerations" @@ -2015,31 +2015,32 @@ msgid "Constants" msgstr "קבועי×" #: editor/editor_help.cpp -#, fuzzy msgid "Property Descriptions" -msgstr "תי×ור המ×פיין:" +msgstr "תי×ורי מ××¤×™×™× ×™×" #: editor/editor_help.cpp -#, fuzzy msgid "(value)" -msgstr "ערך:" +msgstr "(ערך)" #: editor/editor_help.cpp msgid "" "There is currently no description for this property. Please help us by " "[color=$color][url=$url]contributing one[/url][/color]!" msgstr "" +"כרגע ×ין תי×ור למ×פיין ×–×”. בבקשה עזור ×œ× ×• על-ידי [/color][/url]כתיבת " +"תי×ור[url=$url][color=$color]!" #: editor/editor_help.cpp -#, fuzzy msgid "Method Descriptions" -msgstr "תי×ור השיטה:" +msgstr "תי×ורי מתודות" #: editor/editor_help.cpp msgid "" "There is currently no description for this method. Please help us by [color=" "$color][url=$url]contributing one[/url][/color]!" msgstr "" +"כרגע ×ין תי×ור למתודה זו. בבקשה עזור ×œ× ×• על-ידי [/url][/color]כתיבת תי×ור " +"[color=$color][url=$url]!" #: editor/editor_help_search.cpp editor/editor_node.cpp #: editor/plugins/script_editor_plugin.cpp @@ -2051,99 +2052,84 @@ msgid "Case Sensitive" msgstr "תלוי רישיות" #: editor/editor_help_search.cpp -#, fuzzy msgid "Show Hierarchy" -msgstr "חיפוש" +msgstr "הצג היררכיה" #: editor/editor_help_search.cpp -#, fuzzy msgid "Display All" -msgstr "הצגה × ×•×¨×ž×œ×™×ª" +msgstr "הצג הכל" #: editor/editor_help_search.cpp -#, fuzzy msgid "Classes Only" -msgstr "מחלקות" +msgstr "מחלקות בלבד" #: editor/editor_help_search.cpp -#, fuzzy msgid "Methods Only" -msgstr "שיטות" +msgstr "מתודות בלבד" #: editor/editor_help_search.cpp -#, fuzzy msgid "Signals Only" -msgstr "×ותות" +msgstr "×ותות בלבד" #: editor/editor_help_search.cpp -#, fuzzy msgid "Constants Only" -msgstr "קבועי×" +msgstr "×§×‘×•×¢×™× ×‘×œ×‘×“" #: editor/editor_help_search.cpp -#, fuzzy msgid "Properties Only" -msgstr "מ××¤×™×™× ×™×" +msgstr "מ××¤×™×™× ×™× ×‘×œ×‘×“" #: editor/editor_help_search.cpp -#, fuzzy msgid "Theme Properties Only" -msgstr "מ××¤×™×™× ×™×" +msgstr "מ××¤×™×™× ×™ ערכת עיצוב בלבד" #: editor/editor_help_search.cpp -#, fuzzy msgid "Member Type" -msgstr "חברי×" +msgstr "סוג שדה" #: editor/editor_help_search.cpp -#, fuzzy msgid "Class" -msgstr "מחלקה:" +msgstr "מחלקה" #: editor/editor_help_search.cpp -#, fuzzy msgid "Method" -msgstr "שיטות" +msgstr "מתודה" #: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp -#, fuzzy msgid "Signal" -msgstr "×ותות" +msgstr "×ות" #: editor/editor_help_search.cpp editor/plugins/theme_editor_plugin.cpp msgid "Constant" msgstr "קבוע" #: editor/editor_help_search.cpp -#, fuzzy msgid "Property" -msgstr "מ××¤×™×™× ×™×" +msgstr "מ×פיין" #: editor/editor_help_search.cpp -#, fuzzy msgid "Theme Property" -msgstr "מ××¤×™×™× ×™×" +msgstr "מ×פיין ערכת עיצוב" #: editor/editor_inspector.cpp editor/project_settings_editor.cpp msgid "Property:" -msgstr "" +msgstr "מ×פיין:" #: editor/editor_inspector.cpp msgid "Set" -msgstr "" +msgstr "קבע" #: editor/editor_inspector.cpp msgid "Set Multiple:" -msgstr "" +msgstr "קביעה מרובה:" #: editor/editor_log.cpp msgid "Output:" msgstr "פלט:" #: editor/editor_log.cpp editor/plugins/tile_map_editor_plugin.cpp -#, fuzzy msgid "Copy Selection" -msgstr "הסרת הבחירה" +msgstr "העתקת בחירה" #: editor/editor_log.cpp editor/editor_network_profiler.cpp #: editor/editor_profiler.cpp editor/editor_properties.cpp @@ -2153,11 +2139,11 @@ msgstr "הסרת הבחירה" #: modules/gdnative/gdnative_library_editor_plugin.cpp scene/gui/line_edit.cpp #: scene/gui/text_edit.cpp msgid "Clear" -msgstr "מחיקה" +msgstr "× ×™×§×•×™" #: editor/editor_log.cpp msgid "Clear Output" -msgstr "מחיקת הפלט" +msgstr "× ×™×§×•×™ פלט" #: editor/editor_network_profiler.cpp editor/editor_node.cpp #: editor/editor_profiler.cpp @@ -2167,20 +2153,19 @@ msgstr "עצירה" #: editor/editor_network_profiler.cpp editor/editor_profiler.cpp #: editor/plugins/animation_state_machine_editor.cpp editor/rename_dialog.cpp msgid "Start" -msgstr "" +msgstr "התחלה" #: editor/editor_network_profiler.cpp msgid "%s/s" -msgstr "" +msgstr "%s ×œ×©× ×™×™×”" #: editor/editor_network_profiler.cpp -#, fuzzy msgid "Down" msgstr "הורדה" #: editor/editor_network_profiler.cpp msgid "Up" -msgstr "" +msgstr "העל××”" #: editor/editor_network_profiler.cpp editor/editor_node.cpp msgid "Node" @@ -2188,32 +2173,32 @@ msgstr "מפרק" #: editor/editor_network_profiler.cpp msgid "Incoming RPC" -msgstr "" +msgstr "RPC × ×›× ×¡" #: editor/editor_network_profiler.cpp msgid "Incoming RSET" -msgstr "" +msgstr "RSET × ×›× ×¡" #: editor/editor_network_profiler.cpp msgid "Outgoing RPC" -msgstr "" +msgstr "RPC יוצ×" #: editor/editor_network_profiler.cpp msgid "Outgoing RSET" -msgstr "" +msgstr "RSET יוצ×" #: editor/editor_node.cpp editor/project_manager.cpp msgid "New Window" -msgstr "" +msgstr "חלון חדש" #: editor/editor_node.cpp msgid "Imported resources can't be saved." -msgstr "" +msgstr "מש××‘×™× ×ž×™×•×‘××™× ×œ× × ×©×ž×¨×•." #: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp #: scene/gui/dialogs.cpp msgid "OK" -msgstr "" +msgstr "×ישור" #: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp msgid "Error saving resource!" @@ -2224,6 +2209,7 @@ msgid "" "This resource can't be saved because it does not belong to the edited scene. " "Make it unique first." msgstr "" +"המש×ב ×œ× ×™×›×•×œ להישמר ×ž×¤× ×™ ש××™× ×• שייך ×œ×¡×¦× ×” ×©× ×¢×¨×›×”, הפוך ×ותו ×§×•×“× ×œ×™×™×—×•×“×™." #: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp msgid "Save Resource As..." @@ -2235,7 +2221,7 @@ msgstr "×œ× × ×™×ª×Ÿ לפתוח קובץ לכתיבה:" #: editor/editor_node.cpp msgid "Requested file format unknown:" -msgstr "×ª×‘× ×™×ª הקובץ המבוקשת ×œ× ×™×“×•×¢×”:" +msgstr "סוג הקובץ המבוקש ×œ× ×™×“×•×¢:" #: editor/editor_node.cpp msgid "Error while saving." @@ -2243,27 +2229,27 @@ msgstr "שגי××” בעת השמירה." #: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp msgid "Can't open '%s'. The file could have been moved or deleted." -msgstr "" +msgstr "×œ× ×™×›×•×œ לפתוח ×ת 's%'. יכול להיות שהקובץ הועבר ×ו × ×ž×—×§." #: editor/editor_node.cpp msgid "Error while parsing '%s'." -msgstr "×”×¤×¢× ×•×— של ‚%s’ × ×›×©×œ." +msgstr "שגי××” ×‘×¤×¢× ×•×— 's%'." #: editor/editor_node.cpp msgid "Unexpected end of file '%s'." -msgstr "סוף הקובץ בלתי צפוי ‚%s’." +msgstr "סוף קובץ בלתי צפוי '%s'." #: editor/editor_node.cpp msgid "Missing '%s' or its dependencies." -msgstr "" +msgstr "חסר 's%' ×ו תלות שלו." #: editor/editor_node.cpp msgid "Error while loading '%s'." -msgstr "×”×˜×¢×™× ×” של ‚%s’ × ×›×©×œ×”." +msgstr "שגי××” ×‘×˜×¢×™× ×ª 's%'." #: editor/editor_node.cpp msgid "Saving Scene" -msgstr "×”×¡×¦× ×” × ×©×ž×¨×ª" +msgstr "שומר ×¡×¦× ×”" #: editor/editor_node.cpp msgid "Analyzing" @@ -2271,7 +2257,7 @@ msgstr "מתבצע × ×™×ª×•×—" #: editor/editor_node.cpp msgid "Creating Thumbnail" -msgstr "× ×•×¦×¨×ª ×ª×ž×•× ×” ממוזערת" +msgstr "יצירת ×ª×ž×•× ×” ממוזערת" #: editor/editor_node.cpp msgid "This operation can't be done without a tree root." @@ -2282,34 +2268,34 @@ msgid "" "This scene can't be saved because there is a cyclic instancing inclusion.\n" "Please resolve it and then attempt to save again." msgstr "" +"×¡×¦× ×” זו ×œ× ×™×›×•×œ×” להישמר ×ž×¤× ×™ שיש הכללת מופע מעגלית.\n" +"בבקשה פתור ×–×ת ו××– × ×¡×” לשמור שוב." #: editor/editor_node.cpp msgid "" "Couldn't save scene. Likely dependencies (instances or inheritance) couldn't " "be satisfied." -msgstr "" -"×œ× × ×™×ª×Ÿ לשמור ×ת ×”×¡×¦× ×”. כפי ×”× ×¨××” עקב תלויות (×ž×•×¤×¢×™× ×ו ירושות) ש××™× ×Ÿ " -"מסופקות." +msgstr "×œ× × ×™×ª×Ÿ לשמור ×ת ×”×¡×¦× ×”. ×›× ×¨××” עקב תלות (מופע ×ו ירושה) ×©×œ× ×ž×¡×•×¤×§×ª." #: editor/editor_node.cpp editor/scene_tree_dock.cpp msgid "Can't overwrite scene that is still open!" -msgstr "" +msgstr "×œ× × ×™×ª×Ÿ להחליף ×¡×¦× ×” שעדיין פתוחה!" #: editor/editor_node.cpp msgid "Can't load MeshLibrary for merging!" -msgstr "" +msgstr "×œ× × ×™×ª×Ÿ לטעון ×ת MeshLibrary למיזוג!" #: editor/editor_node.cpp msgid "Error saving MeshLibrary!" -msgstr "" +msgstr "שגי××” בשמירת MeshLibrary!" #: editor/editor_node.cpp msgid "Can't load TileSet for merging!" -msgstr "" +msgstr "×œ× × ×™×ª×Ÿ לטעון TileSet למיזוג!" #: editor/editor_node.cpp msgid "Error saving TileSet!" -msgstr "" +msgstr "שגי××” בשמירת TileSet!" #: editor/editor_node.cpp msgid "Error trying to save layout!" @@ -2317,7 +2303,7 @@ msgstr "שמירת הפריסה × ×›×©×œ×”!" #: editor/editor_node.cpp msgid "Default editor layout overridden." -msgstr "בררת המחדל של פריסת העורך שוכתבה." +msgstr "ברירת המחדל של עורך הפריסה × ×“×¨×¡×”." #: editor/editor_node.cpp msgid "Layout name not found!" @@ -2325,7 +2311,7 @@ msgstr "×©× ×”×¤×¨×™×¡×” ×œ× × ×ž×¦×!" #: editor/editor_node.cpp msgid "Restored default layout to base settings." -msgstr "פריסת בררת המחדל שוחזרה להגדרות הבסיס." +msgstr "פריסת ברירת המחדל שוחזרה להגדרות הבסיס." #: editor/editor_node.cpp msgid "" @@ -2333,20 +2319,24 @@ msgid "" "Please read the documentation relevant to importing scenes to better " "understand this workflow." msgstr "" +"מש×ב ×–×” שייך ×œ×¡×¦× ×” שיוב××” ×•×œ× × ×™×ª×Ÿ לעריכה.\n" +"בבקשה קר×/×™ ×ת התיעוד הקשור ×œ×™×™×‘×•× ×¡×¦× ×•×ª כדי להבין טוב יותר ×ת שיטת עבודה." #: editor/editor_node.cpp msgid "" "This resource belongs to a scene that was instanced or inherited.\n" "Changes to it won't be kept when saving the current scene." msgstr "" +"מש×ב ×–×” שייך ×œ×¡×¦× ×” ×©× ×•×¦×¨ לה מופע ×ו שעברה ירושה.\n" +"×©×™× ×•×™×™× ×‘×ž×©×ב ×œ× ×™×™×©×ž×¨×• בשמירת ×”×¡×¦×™× ×” ×”× ×•×›×—×™×ª." #: editor/editor_node.cpp msgid "" "This resource was imported, so it's not editable. Change its settings in the " "import panel and then re-import." msgstr "" -"מש×ב ×–×” עבר יבו×, לכן ×ין ×פשרות לערוך ×ותו. יש ×œ×©× ×•×ª ×ת ההגדרות שלו ×‘×—×œ×•× ×™×ª " -"×”×™×™×‘×•× ×•××– ×œ×™×™×‘× ×©×•×‘." +"מש×ב ×–×” ×ž×™×•×‘× ×•×ין ×פשרות לערוך ×ותו. יש ×œ×©× ×•×ª ×ת הגדרותיו בחלון ×”×™×™×‘×•× " +"×•×œ×™×™×‘× ×ž×—×“×©." #: editor/editor_node.cpp msgid "" @@ -2355,6 +2345,9 @@ msgid "" "Please read the documentation relevant to importing scenes to better " "understand this workflow." msgstr "" +"×¡×¦× ×” זו מיוב×ת, כל ×©×™× ×•×™ בה ×œ× ×™×™×©×ž×¨.\n" +"יצירת מופע ×ו ירושה ת×פשר לעשות בה ×©×™× ×•×™×™×.\n" +"בבקשה קר×/×™ ×ת התיעוד הקשור ×œ×™×™×‘×•× ×¡×¦× ×•×ª כדי להבין טוב יותר ×ת שיטת העבודה." #: editor/editor_node.cpp msgid "" @@ -2362,6 +2355,8 @@ msgid "" "Please read the documentation relevant to debugging to better understand " "this workflow." msgstr "" +"זהו ×ובייקט מרוחק לכן ×©×™× ×•×™×™× ×‘×• ×œ× ×™×™×©×ž×¨×•.\n" +"בבקשה קר×/×™ ×ת התיועד הקשור ×œ× ×™×¤×•×™ שגי×ות כדי להבין טוב יותר ×ת שיטת העבודה." #: editor/editor_node.cpp msgid "There is no defined scene to run." @@ -2380,9 +2375,8 @@ msgid "Open Base Scene" msgstr "פתיחת ×¡×¦× ×ª בסיס" #: editor/editor_node.cpp -#, fuzzy msgid "Quick Open..." -msgstr "פתיחת ×¡×¦× ×” מהירה…" +msgstr "פתיחה מהירה…" #: editor/editor_node.cpp msgid "Quick Open Scene..." @@ -2398,16 +2392,15 @@ msgstr "שמירה וסגירה" #: editor/editor_node.cpp msgid "Save changes to '%s' before closing?" -msgstr "לשמור ×ת ×”×©×™× ×•×™×™× ×œÖ¾â€š%s’ ×œ×¤× ×™ הסגירה?" +msgstr "לשמור ×ת ×”×©×™× ×•×™×™× ×œÖ¾'%s' ×œ×¤× ×™ הסגירה?" #: editor/editor_node.cpp -#, fuzzy msgid "Saved %s modified resource(s)." -msgstr "×˜×¢×™× ×ª המש×ב × ×›×©×œ×”." +msgstr "× ×©×ž×¨×• %s מש××‘×™× ×©×”×©×ª× ×•." #: editor/editor_node.cpp msgid "A root node is required to save the scene." -msgstr "" +msgstr "מפרק עליון דרוש כדי לשמור ×ת ×”×¡×¦×™× ×”." #: editor/editor_node.cpp msgid "Save Scene As..." @@ -2431,7 +2424,7 @@ msgstr "×œ× × ×™×ª×Ÿ לבצע פעולה זו ×œ×œ× ×¡×¦× ×”." #: editor/editor_node.cpp msgid "Export Mesh Library" -msgstr "" +msgstr "×™×™×¦×•× Mesh Library" #: editor/editor_node.cpp msgid "This operation can't be done without a root node." @@ -2439,7 +2432,7 @@ msgstr "×œ× × ×™×ª×Ÿ לבצע פעולה זו ×œ×œ× ×ž×¤×¨×§ עליון." #: editor/editor_node.cpp msgid "Export Tile Set" -msgstr "" +msgstr "×™×™×¦×•× Tile Set" #: editor/editor_node.cpp msgid "This operation can't be done without a selected node." @@ -2454,19 +2447,20 @@ msgid "Can't reload a scene that was never saved." msgstr "×œ× × ×™×ª×Ÿ ×œ×¨×¢× ×Ÿ ×¡×¦× ×” ×©×ž×¢×•×œ× ×œ× × ×©×ž×¨×”." #: editor/editor_node.cpp -#, fuzzy msgid "Reload Saved Scene" -msgstr "שמירת ×¡×¦× ×”" +msgstr "×˜×¢×™× ×” מחדש של ×¡×¦×™× ×” שמורה" #: editor/editor_node.cpp msgid "" "The current scene has unsaved changes.\n" "Reload the saved scene anyway? This action cannot be undone." msgstr "" +"×”×¡×¦×™× ×” ×”× ×•×›×—×™×ª כוללת ×©×™× ×•×™×™× ×©×œ× × ×©×ž×¨×•.\n" +"×”×× ×œ×˜×¢×•×Ÿ מחדש ×ת ×”×¡×¦×™× ×”? ×œ× × ×™×ª×Ÿ לבטל פעולה זו." #: editor/editor_node.cpp msgid "Quick Run Scene..." -msgstr "" +msgstr "הפעלה מהירה של ×”×¡×¦× ×”..." #: editor/editor_node.cpp msgid "Quit" @@ -2509,56 +2503,61 @@ msgid "Close Scene" msgstr "סגירת ×¡×¦× ×”" #: editor/editor_node.cpp -#, fuzzy msgid "Reopen Closed Scene" -msgstr "סגירת ×¡×¦× ×”" +msgstr "פתיחה מחדש של ×¡×¦× ×” סגורה" #: editor/editor_node.cpp msgid "Unable to enable addon plugin at: '%s' parsing of config failed." -msgstr "×œ× × ×™×ª×Ÿ לפתוח ×ת תוסף ההרחבות תחת: ‚%s’ ×¤×¢× ×•×— ההגדרות × ×›×©×œ." +msgstr "×œ× × ×™×ª×Ÿ לפתוח ×ת תוסף ההרחבות ×‘× ×ª×™×‘: '%s' ×¤×¢× ×•×— ההגדרות × ×›×©×œ." #: editor/editor_node.cpp msgid "Unable to find script field for addon plugin at: 'res://addons/%s'." -msgstr "×œ× × ×™×ª×Ÿ ×œ×ž×¦×•× ×©×“×” סקריפט עבור תוסף הרחבה תחת ‚res://addons/%s’." +msgstr "×œ× × ×™×ª×Ÿ ×œ×ž×¦×•× ×©×“×” סקריפט עבור תוסף הרחבה ×‘× ×ª×™×‘ 'res://addons/%s'." #: editor/editor_node.cpp msgid "Unable to load addon script from path: '%s'." -msgstr "×œ× × ×™×ª×Ÿ לטעון סקריפט הרחבה ×ž×”× ×ª×™×‘: ‚%s’." +msgstr "×œ× × ×™×ª×Ÿ לטעון סקריפט הרחבה ×ž× ×ª×™×‘: '%s'." #: editor/editor_node.cpp msgid "" "Unable to load addon script from path: '%s' There seems to be an error in " "the code, please check the syntax." msgstr "" +"×œ× × ×™×ª×Ÿ לטעון סקריפט הרחבה ×ž× ×ª×™×‘: '%s' × ×¨××” שיש שגי××” בקוד, ×× × ×‘×“×•×§ ×ת " +"התחביר." #: editor/editor_node.cpp msgid "" "Unable to load addon script from path: '%s' Base type is not EditorPlugin." -msgstr "" +msgstr "×œ× × ×™×ª×Ÿ לטעון סקריפט הרחבה ×ž× ×ª×™×‘: '%s' סוג הבסיס ××™× ×• EditorPlugin." #: editor/editor_node.cpp msgid "Unable to load addon script from path: '%s' Script is not in tool mode." -msgstr "" +msgstr "×œ× × ×™×ª×Ÿ לטעון סקריפט הרחבה ×ž× ×ª×™×‘: '%s' סקריפט ××™× ×• מוגדר ככלי (tool)." #: editor/editor_node.cpp msgid "" "Scene '%s' was automatically imported, so it can't be modified.\n" "To make changes to it, a new inherited scene can be created." msgstr "" +"×”×¡×¦×™× ×” '%s' יוב××” ב×ופן ×וטומטי ו×ין ×פשרות ×œ×©× ×•×ª ×ותה.\n" +"כדי לבצע בה ×©×™× ×•×™×™×, × ×™×ª×Ÿ ליצור ×¡×¦×™× ×” חדשה בירושה." #: editor/editor_node.cpp msgid "" "Error loading scene, it must be inside the project path. Use 'Import' to " "open the scene, then save it inside the project path." msgstr "" +"שגי××” ×‘×˜×¢×™× ×ª ×”×¡×¦× ×”, ×”×™× ×—×™×™×‘×ª להיות בתוך × ×ª×™×‘ המיז×. השתמש ב'ייבו×' כדי " +"לפתוח ×ת ×”×¡×¦×™× ×”, ו××– שמור ×ותה ×‘× ×ª×™×‘ המיז×." #: editor/editor_node.cpp msgid "Scene '%s' has broken dependencies:" -msgstr "" +msgstr "×œ×¡×¦×™× ×” '%s' יש תלות חסרה:" #: editor/editor_node.cpp msgid "Clear Recent Scenes" -msgstr "" +msgstr "× ×§×” ×¡×¦×™× ×•×ª ××—×¨×•× ×•×ª" #: editor/editor_node.cpp msgid "" @@ -2566,6 +2565,8 @@ msgid "" "You can change it later in \"Project Settings\" under the 'application' " "category." msgstr "" +"×œ× ×”×•×’×“×¨×” ×¡×¦× ×” ר×שית, לבחור ×חת?\n" +"×פשר ×œ×©× ×•×ª ×–×ת מ×וחר יותר ב-\"הגדרות מיז×\" תחת הקטגוריה 'יישו×'." #: editor/editor_node.cpp msgid "" @@ -2573,6 +2574,8 @@ msgid "" "You can change it later in \"Project Settings\" under the 'application' " "category." msgstr "" +"×”×¡×¦×™× ×” ×©× ×‘×—×¨×” '%s' ×œ× ×§×™×™×ž×ª, לבחור ×¡×¦× ×” קיימת?\n" +"×פשר ×œ×©× ×•×ª ×–×ת מ×וחר יותר ב\"הגדרות מיז×\" תחת הקטגוריה 'יישו×'." #: editor/editor_node.cpp msgid "" @@ -2580,81 +2583,78 @@ msgid "" "You can change it later in \"Project Settings\" under the 'application' " "category." msgstr "" +"×”×¡×¦×™× ×” ×©× ×‘×—×¨×” '%s' ××™× ×” קובץ ×¡×¦×™× ×”, לבחור קובץ ×¡×¦×™× ×” ×חר?\n" +"×פשר ×œ×©× ×•×ª ×–×ת מ×וחר יותר ב-\"הגדרות מיז×\" תחת הקטגוריה 'יישו×'." #: editor/editor_node.cpp msgid "Save Layout" -msgstr "" +msgstr "שמירת פריסה" #: editor/editor_node.cpp msgid "Delete Layout" -msgstr "" +msgstr "מחיקת פריסה" #: editor/editor_node.cpp editor/import_dock.cpp #: editor/script_create_dialog.cpp msgid "Default" -msgstr "" +msgstr "בחירת מחדל" #: editor/editor_node.cpp editor/editor_properties.cpp #: editor/plugins/script_editor_plugin.cpp editor/property_editor.cpp -#, fuzzy msgid "Show in FileSystem" -msgstr "הצגה במערכת הקבצי×" +msgstr "הצגה בחלון הקבצי×" #: editor/editor_node.cpp -#, fuzzy msgid "Play This Scene" -msgstr "× ×’×™× ×ª ×”×¡×¦× ×”" +msgstr "הרצת ×”×¡×¦× ×”" #: editor/editor_node.cpp -#, fuzzy msgid "Close Tab" -msgstr "לסגור ×œ×©×•× ×™×•×ª ×חרות" +msgstr "סגירת ×œ×©×•× ×™×ª" #: editor/editor_node.cpp -#, fuzzy msgid "Undo Close Tab" -msgstr "לסגור ×œ×©×•× ×™×•×ª ×חרות" +msgstr "ביטול סגירת ×œ×©×•× ×™×ª" #: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp msgid "Close Other Tabs" -msgstr "לסגור ×œ×©×•× ×™×•×ª ×חרות" +msgstr "סגירת ×œ×©×•× ×™×•×ª ×חרות" #: editor/editor_node.cpp msgid "Close Tabs to the Right" -msgstr "" +msgstr "סגירת ×œ×©×•× ×™×•×ª מימין" #: editor/editor_node.cpp -#, fuzzy msgid "Close All Tabs" -msgstr "לסגור הכול" +msgstr "סגירת כל ×”×œ×©×•× ×™×•×ª" #: editor/editor_node.cpp msgid "Switch Scene Tab" -msgstr "" +msgstr "החלפת ×œ×©×•× ×™×ª ×¡×¦× ×”" #: editor/editor_node.cpp msgid "%d more files or folders" -msgstr "" +msgstr "%d ×§×‘×¦×™× ×ו תיקיות × ×•×¡×¤×™×" #: editor/editor_node.cpp msgid "%d more folders" -msgstr "" +msgstr "%d תיקיות × ×•×¡×¤×•×ª" #: editor/editor_node.cpp msgid "%d more files" -msgstr "" +msgstr "%d ×§×‘×¦×™× × ×•×¡×¤×™×" #: editor/editor_node.cpp msgid "Dock Position" -msgstr "" +msgstr "×ž×™×§×•× ×”×¤× ×œ" #: editor/editor_node.cpp msgid "Distraction Free Mode" -msgstr "" +msgstr "מצב ×œ×œ× ×”×¡×—×•×ª דעת" #: editor/editor_node.cpp msgid "Toggle distraction-free mode." -msgstr "" +msgstr "הפעל/בטל מצב ×œ×œ× ×”×¡×—×•×ª דעת." #: editor/editor_node.cpp msgid "Add a new scene." @@ -2666,12 +2666,11 @@ msgstr "×¡×¦× ×”" #: editor/editor_node.cpp msgid "Go to previously opened scene." -msgstr "מעבר ×œ×¡×¦× ×” ×©× ×¤×ª×—×” ×§×•×“× ×œ×›×Ÿ." +msgstr "מעבר ×œ×¡×¦× ×” הקודמת." #: editor/editor_node.cpp -#, fuzzy msgid "Copy Text" -msgstr "העתקת × ×ª×™×‘" +msgstr "העתקת טקסט" #: editor/editor_node.cpp msgid "Next tab" @@ -2683,7 +2682,7 @@ msgstr "×”×œ×©×•× ×™×ª הקודמת" #: editor/editor_node.cpp msgid "Filter Files..." -msgstr "" +msgstr "×¡× ×Ÿ קבצי×..." #: editor/editor_node.cpp msgid "Operations with scene files." @@ -2710,7 +2709,6 @@ msgid "Save Scene" msgstr "שמירת ×¡×¦× ×”" #: editor/editor_node.cpp -#, fuzzy msgid "Save All Scenes" msgstr "שמירת כל ×”×¡×¦× ×•×ª" @@ -2720,11 +2718,11 @@ msgstr "המרה ×ל…" #: editor/editor_node.cpp msgid "MeshLibrary..." -msgstr "" +msgstr "MeshLibrary..." #: editor/editor_node.cpp msgid "TileSet..." -msgstr "" +msgstr "TileSet..." #: editor/editor_node.cpp editor/plugins/script_text_editor.cpp #: scene/gui/line_edit.cpp scene/gui/text_edit.cpp @@ -2750,17 +2748,16 @@ msgid "Project Settings..." msgstr "הגדרות מיז×..." #: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Version Control" -msgstr "גרסה:" +msgstr "בקרת גירס×ות" #: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp msgid "Set Up Version Control" -msgstr "" +msgstr "קביעת בקרת גירס×ות" #: editor/editor_node.cpp msgid "Shut Down Version Control" -msgstr "" +msgstr "סגור בקרת גירס×ות" #: editor/editor_node.cpp msgid "Export..." @@ -2768,7 +2765,7 @@ msgstr "ייצו×..." #: editor/editor_node.cpp msgid "Install Android Build Template..." -msgstr "" +msgstr "×”×ª×§× ×ª ×ª×‘× ×™×ª ×‘× ×™×™×” ל×× ×“×¨×•×יד..." #: editor/editor_node.cpp msgid "Open Project Data Folder" @@ -2784,7 +2781,7 @@ msgstr "סייר מש××‘×™× ×™×ª×•×ž×™× ..." #: editor/editor_node.cpp msgid "Quit to Project List" -msgstr "יצי××” לרשימת המיזמי×" +msgstr "יצי××” לרשימת מיזמי×" #: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp #: editor/project_export.cpp @@ -2816,16 +2813,22 @@ msgid "" "On Android, deploy will use the USB cable for faster performance. This " "option speeds up testing for games with a large footprint." msgstr "" +"×›×שר ×פשרות זו מופעלת, ×™×™×¦×•× ×ו פריסה יפיקו קובץ הפעלה ×ž×™× ×™×ž×œ×™.\n" +"מערכת ×”×§×‘×¦×™× ×ª×¡×•×¤×§ ×ž×”×ž×™×–× ×¢×œ ידי העורך ברשת.\n" +"ב×× ×“×¨×•×יד, הפריסה תשתמש בכבל USB ×œ×‘×™×¦×•×¢×™× ×ž×”×™×¨×™× ×™×•×ª×¨. ×פשרות זו מזרזת בדיקה " +"של ×ž×©×—×§×™× ×¢× ×§×•×‘×¥ הרצה גדול." #: editor/editor_node.cpp msgid "Visible Collision Shapes" -msgstr "" +msgstr "צורות ×”×ª× ×’×©×•×ª גלויי×" #: editor/editor_node.cpp msgid "" "Collision shapes and raycast nodes (for 2D and 3D) will be visible on the " "running game if this option is turned on." msgstr "" +"צורות ×”×ª× ×’×©×•×™×•×ª ומפרקי ×§×¨× ×™×™× (עבור דו ותלת מימד) יהיו ×’×œ×•×™×™× ×‘×”×¨×¦×ª המשחק ×× " +"×פשרות ×–×ת מופעלת." #: editor/editor_node.cpp msgid "Visible Navigation" @@ -2835,7 +2838,7 @@ msgstr "× ×™×•×•×˜ גלוי" msgid "" "Navigation meshes and polygons will be visible on the running game if this " "option is turned on." -msgstr "" +msgstr "רשתות × ×™×•×•×˜ ×•×ž×¦×•×œ×¢×™× ×™×”×™×• ×’×œ×•×™×™× ×‘×”×¨×¦×ª המשחק ×× ×פשרות ×–×ת מופעלת." #: editor/editor_node.cpp msgid "Sync Scene Changes" @@ -2848,6 +2851,8 @@ msgid "" "When used remotely on a device, this is more efficient with network " "filesystem." msgstr "" +"×›×שר ×פשרות זו מופעלת, כל ×”×©×™× ×•×™×™× ×©×™×‘×•×¦×¢×• ×‘×¡×¦× ×” בעורך יוצגו בהרצת המשחק.\n" +"בשימוש ×¢× ×ž×›×©×™×¨ מרוחק, מערכת ×§×‘×¦×™× ×‘×¨×©×ª (NFS) תהיה יעילה יותר ." #: editor/editor_node.cpp msgid "Sync Script Changes" @@ -2860,6 +2865,8 @@ msgid "" "When used remotely on a device, this is more efficient with network " "filesystem." msgstr "" +"×›×שר ×פשרות זו מופעלת, כל סקריפט ×©× ×©×ž×¨ יטען מחדש בהרצת המשחק.\n" +"בשימוש ×¢× ×ž×›×©×™×¨ מרוחק, מערכת ×§×‘×¦×™× ×‘×¨×©×ª (NFS) תהיה יעילה יותר ." #: editor/editor_node.cpp editor/script_create_dialog.cpp msgid "Editor" @@ -2874,46 +2881,40 @@ msgid "Editor Layout" msgstr "פריסת עורך" #: editor/editor_node.cpp -#, fuzzy msgid "Take Screenshot" -msgstr "שמירת ×¡×¦× ×”" +msgstr "שמירת ×¦×™×œ×•× ×ž×¡×š" #: editor/editor_node.cpp -#, fuzzy msgid "Screenshots are stored in the Editor Data/Settings Folder." -msgstr "הגדרות עורך" +msgstr "צילומי מסך × ×©×ž×¨×™× ×‘×ª×™×§×™×™×ª × ×ª×•× ×™/הגדרות העורך." #: editor/editor_node.cpp msgid "Toggle Fullscreen" -msgstr "×›× ×™×¡×” ×ל/יצי××” ממסך מל×" +msgstr "הפעלת/ביטול מסך מל×" #: editor/editor_node.cpp -#, fuzzy msgid "Toggle System Console" -msgstr "החלפת מצב" +msgstr "הפעלת/ביטול מסוף מערכת" #: editor/editor_node.cpp msgid "Open Editor Data/Settings Folder" -msgstr "פתח תיקיית × ×ª×•× ×™×/הגדרות של העורך" +msgstr "פתיחת תיקיית × ×ª×•× ×™/הגדרות העורך" #: editor/editor_node.cpp msgid "Open Editor Data Folder" -msgstr "" +msgstr "פתיחת תיקיית × ×ª×•× ×™ העורך" #: editor/editor_node.cpp -#, fuzzy msgid "Open Editor Settings Folder" -msgstr "הגדרות עורך" +msgstr "פתיחת תיקיית הגדרות העורך" #: editor/editor_node.cpp -#, fuzzy msgid "Manage Editor Features..." -msgstr "× ×™×”×•×œ ×ª×‘× ×™×•×ª ייצו×" +msgstr "× ×™×”×•×œ ×ª×›×•× ×•×ª העורך..." #: editor/editor_node.cpp -#, fuzzy msgid "Manage Export Templates..." -msgstr "× ×™×”×•×œ ×ª×‘× ×™×•×ª ייצו×" +msgstr "× ×™×”×•×œ ×ª×‘× ×™×•×ª ייצו×..." #: editor/editor_node.cpp editor/plugins/shader_editor_plugin.cpp msgid "Help" @@ -2938,13 +2939,12 @@ msgid "Q&A" msgstr "ש×לות ותשובות × ×¤×•×¦×•×ª" #: editor/editor_node.cpp -#, fuzzy msgid "Report a Bug" -msgstr "×™×™×‘×•× ×ž×—×“×©" +msgstr "דיווח על תקלה (ב××’)" #: editor/editor_node.cpp msgid "Send Docs Feedback" -msgstr "" +msgstr "שליחת משוב על התיעוד" #: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp msgid "Community" @@ -2952,19 +2952,19 @@ msgstr "קהילה" #: editor/editor_node.cpp msgid "About" -msgstr "על" +msgstr "על ×ודות" #: editor/editor_node.cpp msgid "Play the project." -msgstr "× ×’×™× ×ª המיז×…" +msgstr "הרצת המיז×." #: editor/editor_node.cpp msgid "Play" -msgstr "× ×’×™× ×”" +msgstr "הרצה" #: editor/editor_node.cpp msgid "Pause the scene execution for debugging." -msgstr "" +msgstr "הפסקת הרצת ×”×¡×¦× ×” ×œ× ×™×¤×•×™ שגי×ות." #: editor/editor_node.cpp msgid "Pause Scene" @@ -2976,49 +2976,44 @@ msgstr "עצירת ×”×¡×¦× ×”." #: editor/editor_node.cpp msgid "Play the edited scene." -msgstr "× ×’×™× ×ª ×”×¡×¦× ×” ×©× ×¢×¨×›×”." +msgstr "הרצת ×”×¡×¦× ×” ×©× ×¢×¨×›×”." #: editor/editor_node.cpp msgid "Play Scene" -msgstr "× ×’×™× ×ª ×”×¡×¦× ×”" +msgstr "הרצת ×”×¡×¦× ×”" #: editor/editor_node.cpp msgid "Play custom scene" -msgstr "× ×’×™× ×ª ×¡×¦× ×” מות×מת ×ישית" +msgstr "הרצת ×¡×¦× ×” מות×מת ×ישית" #: editor/editor_node.cpp msgid "Play Custom Scene" -msgstr "× ×’×™× ×ª ×¡×¦× ×” בהת×מה ×ישית" +msgstr "הרצת ×¡×¦× ×” בהת×מה ×ישית" #: editor/editor_node.cpp msgid "Changing the video driver requires restarting the editor." -msgstr "" +msgstr "×©×™× ×•×™ ×ž× ×”×œ התקן הוויד×ו דורש הפעלת העורך מחדש." #: editor/editor_node.cpp editor/project_settings_editor.cpp #: editor/settings_config_dialog.cpp -#, fuzzy msgid "Save & Restart" -msgstr "לשמור ולצ×ת" +msgstr "שמירה והפעלה מחדש" #: editor/editor_node.cpp -#, fuzzy msgid "Spins when the editor window redraws." -msgstr "מסתובב ×›×שר חלון העורך מצויר מחדש!" +msgstr "מסתובב ×›×שר חלון העורך מצויר מחדש." #: editor/editor_node.cpp -#, fuzzy msgid "Update Continuously" -msgstr "מתמשך" +msgstr "עדכון רציף" #: editor/editor_node.cpp -#, fuzzy msgid "Update When Changed" -msgstr "עדכון ×©×™× ×•×™×™×" +msgstr "עדכון בעת ×©×™× ×•×™" #: editor/editor_node.cpp -#, fuzzy msgid "Hide Update Spinner" -msgstr "השבתת שבשבת עדכון" +msgstr "הסתרת מחוון העדכון" #: editor/editor_node.cpp msgid "FileSystem" @@ -3029,9 +3024,8 @@ msgid "Inspector" msgstr "חוקר" #: editor/editor_node.cpp -#, fuzzy msgid "Expand Bottom Panel" -msgstr "להרחיב הכול" +msgstr "הרחבת פ×× ×œ תחתון" #: editor/editor_node.cpp msgid "Output" @@ -3043,12 +3037,11 @@ msgstr "×œ× ×œ×©×ž×•×¨" #: editor/editor_node.cpp msgid "Android build template is missing, please install relevant templates." -msgstr "" +msgstr "חסרה ×ª×‘× ×™×ª ×‘× ×™×™×” ל×× ×“×¨×•×יד, × × ×œ×”×ª×§×™×Ÿ ×ª×‘× ×™×•×ª ×¨×œ×•×•× ×˜×™×•×ª." #: editor/editor_node.cpp -#, fuzzy msgid "Manage Templates" -msgstr "× ×™×”×•×œ ×ª×‘× ×™×•×ª ייצו×" +msgstr "× ×™×”×•×œ ×ª×‘× ×™×•×ª" #: editor/editor_node.cpp msgid "" @@ -3060,6 +3053,12 @@ msgid "" "the \"Use Custom Build\" option should be enabled in the Android export " "preset." msgstr "" +"פעולה זו תגדיר ×ת ×”×ž×™×–× ×©×œ×š ×œ×‘× ×™×™×ª ×× ×“×¨×•×יד מות×מת ×ישית על ידי ×”×ª×§× ×ª ×ª×‘× ×™×ª " +"המקור ל- \"res://android/build\".\n" +"ל×חר מכן ×פשר להחיל ×©×™× ×•×™×™× ×•×œ×‘× ×•×ª APK מות×× ×ישית ×‘×™×™×¦×•× (הוספת מודולי×, " +"×©×™× ×•×™ AndroidManifest.xml, וכו').\n" +"כדי לערוך ×‘× ×™×™×” מות×מת ×ישית ×‘×ž×§×•× ×©×™×ž×•×© ×‘×ª×‘× ×™×ª קיימת, יש ל×פשר ×ת \"השתמש " +"×‘×‘× ×™×” מות×מת ×ישית\" בהגדרות ×”×™×™×¦×•× ×œ×× ×“×¨×•×יד." #: editor/editor_node.cpp msgid "" @@ -3127,9 +3126,8 @@ msgid "Open the previous Editor" msgstr "פתיחת העורך הקוד×" #: editor/editor_node.h -#, fuzzy msgid "Warning!" -msgstr "×זהרות" +msgstr "×זהרה!" #: editor/editor_path.cpp msgid "No sub-resources found." @@ -3596,9 +3594,8 @@ msgid "Download Templates" msgstr "הורדת ×ª×‘× ×™×•×ª" #: editor/export_template_manager.cpp -#, fuzzy msgid "Select mirror from list: (Shift+Click: Open in Browser)" -msgstr "בחירת ×תר מר××” מהרשימה: " +msgstr "בחר ×תר חלופי מהרשימה: (Shift+Click: פתיחה בדפדפן)" #: editor/filesystem_dock.cpp #, fuzzy @@ -3663,9 +3660,8 @@ msgid "Duplicating folder:" msgstr "תיקייה משוכפלת:" #: editor/filesystem_dock.cpp -#, fuzzy msgid "New Inherited Scene" -msgstr "×¡×¦× ×” חדשה בירושה…" +msgstr "×¡×¦× ×” חדשה יורשת" #: editor/filesystem_dock.cpp #, fuzzy @@ -3800,9 +3796,8 @@ msgid "Create Script" msgstr "יצירת סקריפט" #: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Find in Files" -msgstr "×יתור…" +msgstr "×יתור בקבצי×" #: editor/find_in_files.cpp #, fuzzy @@ -3869,9 +3864,8 @@ msgid "Remove from Group" msgstr "הסרה מקבוצה" #: editor/groups_editor.cpp -#, fuzzy msgid "Group name already exists." -msgstr "הפעולה ‚%s’ כבר קיימת!" +msgstr "×©× ×”×§×‘×•×¦×” כבר ×§×™×™×." #: editor/groups_editor.cpp #, fuzzy @@ -4064,9 +4058,8 @@ msgid "Copy Params" msgstr "העתקת ×ž×©×ª× ×™×" #: editor/inspector_dock.cpp -#, fuzzy msgid "Edit Resource Clipboard" -msgstr "לוח גזירי המש××‘×™× ×¨×™×§!" +msgstr "ערוך לוח העתקת מש×בי×" #: editor/inspector_dock.cpp msgid "Copy Resource" @@ -4308,9 +4301,8 @@ msgid "Open Animation Node" msgstr "×©× ×”× ×¤×©×” חדשה:" #: editor/plugins/animation_blend_space_2d_editor.cpp -#, fuzzy msgid "Triangle already exists." -msgstr "הפעולה ‚%s’ כבר קיימת!" +msgstr "המשולש כבר ×§×™×™×." #: editor/plugins/animation_blend_space_2d_editor.cpp #, fuzzy @@ -4365,14 +4357,13 @@ msgid "Blend:" msgstr "" #: editor/plugins/animation_blend_tree_editor_plugin.cpp -#, fuzzy msgid "Parameter Changed" -msgstr "×©×™× ×•×™×™ חומרי×" +msgstr "×ž×©×ª× ×” ×”×©×ª× ×”" #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Edit Filters" -msgstr "" +msgstr "עריכת ×ž×¡× × ×™×" #: editor/plugins/animation_blend_tree_editor_plugin.cpp msgid "Output node can't be added to the blend tree." @@ -4405,15 +4396,14 @@ msgid "Nodes Disconnected" msgstr "×ž× ×•×ª×§" #: editor/plugins/animation_blend_tree_editor_plugin.cpp -#, fuzzy msgid "Set Animation" -msgstr "×©× ×”× ×¤×©×” חדשה:" +msgstr "קביעת ×”× ×¤×©×”" #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy msgid "Delete Node" -msgstr "מחיקת שורה" +msgstr "מחק מפרק" #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/scene_tree_dock.cpp @@ -4508,9 +4498,8 @@ msgid "Remove Animation" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp -#, fuzzy msgid "Invalid animation name!" -msgstr "×©× ×©×’×•×™." +msgstr "×©× ×”× ×¤×©×” ×œ× ×—×•×§×™!" #: editor/plugins/animation_player_editor_plugin.cpp #, fuzzy @@ -4539,14 +4528,12 @@ msgid "Duplicate Animation" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp -#, fuzzy msgid "No animation to copy!" -msgstr "תקריב ×”× ×¤×©×”." +msgstr "×ין ×”× ×¤×©×” להעתקה!" #: editor/plugins/animation_player_editor_plugin.cpp -#, fuzzy msgid "No animation resource on clipboard!" -msgstr "×œ× ×‘× ×ª×™×‘ המש×ב." +msgstr "×ין מש×ב ×”× ×¤×©×” בלוח ההעתקה!" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Pasted Animation" @@ -4557,9 +4544,8 @@ msgid "Paste Animation" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp -#, fuzzy msgid "No animation to edit!" -msgstr "×©× ×”× ×¤×©×” חדשה:" +msgstr "×ין ×”× ×¤×©×” לעריכה!" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Play selected animation backwards from current pos. (A)" @@ -4702,9 +4688,8 @@ msgid "Move Node" msgstr "מצב ×”×–×–×” (W)" #: editor/plugins/animation_state_machine_editor.cpp -#, fuzzy msgid "Transition exists!" -msgstr "מעברון" +msgstr "המעברון ×§×™×™×!" #: editor/plugins/animation_state_machine_editor.cpp #, fuzzy @@ -6473,7 +6458,7 @@ msgstr "הזזת × ×§×•×“×”" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "" "The skeleton property of the Polygon2D does not point to a Skeleton2D node" -msgstr "" +msgstr "מ×פיין 'skeleton' של Polygon2D ××™× ×• מצביע על מפרק Skeleton2D" #: editor/plugins/polygon_2d_editor_plugin.cpp #, fuzzy @@ -6648,9 +6633,8 @@ msgid "Show Grid" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp -#, fuzzy msgid "Configure Grid:" -msgstr "הגדרת הצמדה…" +msgstr "הגדר רשת:" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Grid Offset X:" @@ -7038,9 +7022,8 @@ msgid "Line" msgstr "שורה:" #: editor/plugins/script_text_editor.cpp -#, fuzzy msgid "Go to Function" -msgstr "מעבר ×œ×¤×•× ×§×¦×™×”â€¦" +msgstr "עבור ×œ×¤×•× ×§×¦×™×”" #: editor/plugins/script_text_editor.cpp msgid "Only resources from filesystem can be dropped." @@ -8841,9 +8824,8 @@ msgid "Create Shader Node" msgstr "יצירת תיקייה" #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Color function." -msgstr "מעבר ×œ×¤×•× ×§×¦×™×”â€¦" +msgstr "×¤×•× ×§×¦×™×™×ª צבע." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Color operator." @@ -9333,9 +9315,8 @@ msgid "Transform uniform." msgstr "התמרה" #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Vector function." -msgstr "מעבר ×œ×¤×•× ×§×¦×™×”â€¦" +msgstr "×¤×•× ×§×¦×™×” וקטורית." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Vector operator." @@ -9983,6 +9964,7 @@ msgid "" "This could take a while." msgstr "" +#. TRANSLATORS: This refers to the application where users manage their Godot projects. #: editor/project_manager.cpp msgid "Project Manager" msgstr "×ž× ×”×œ המיזמי×" @@ -10061,9 +10043,8 @@ msgid "" msgstr "" #: editor/project_settings_editor.cpp -#, fuzzy msgid "An action with the name '%s' already exists." -msgstr "הפעולה ‚%s’ כבר קיימת!" +msgstr "פעולה ×¢× ×”×©× '%s' כבר קיימת." #: editor/project_settings_editor.cpp msgid "Rename Input Action Event" @@ -10657,7 +10638,6 @@ msgid "Delete %d nodes and any children?" msgstr "מחיקת שורה" #: editor/scene_tree_dock.cpp -#, fuzzy msgid "Delete %d nodes?" msgstr "מחק %d מפרקי×?" @@ -10953,19 +10933,16 @@ msgid "Select a Node" msgstr "" #: editor/script_create_dialog.cpp -#, fuzzy msgid "Path is empty." -msgstr "לוח גזירי המש××‘×™× ×¨×™×§!" +msgstr "×”× ×ª×™×‘ ריק." #: editor/script_create_dialog.cpp -#, fuzzy msgid "Filename is empty." -msgstr "לוח גזירי המש××‘×™× ×¨×™×§!" +msgstr "×©× ×”×§×•×‘×¥ ריק." #: editor/script_create_dialog.cpp -#, fuzzy msgid "Path is not local." -msgstr "×”× ×ª×™×‘ ×œ× ×ž×•×‘×™×œ מפרק!" +msgstr "×”× ×ª×™×‘ ××™× ×• מקומי." #: editor/script_create_dialog.cpp #, fuzzy @@ -11063,9 +11040,8 @@ msgid "Will load an existing script file." msgstr "×˜×¢×™× ×ª פריסת ×פיקי שמע." #: editor/script_create_dialog.cpp -#, fuzzy msgid "Script file already exists." -msgstr "הפעולה ‚%s’ כבר קיימת!" +msgstr "קובץ סקריפט כבר ×§×™×™×." #: editor/script_create_dialog.cpp msgid "" @@ -11642,334 +11618,324 @@ msgid "Done!" msgstr "" #: modules/visual_script/visual_script.cpp +#, fuzzy msgid "" "A node yielded without working memory, please read the docs on how to yield " "properly!" msgstr "" +"מפרק ביצע yield ×œ×œ× ×–×™×›×¨×•×Ÿ עבודה, ×× × ×§×¨× ×ת התיעוד על ×יך לעשות yield כר×וי!" #: modules/visual_script/visual_script.cpp msgid "" "Node yielded, but did not return a function state in the first working " "memory." -msgstr "" +msgstr "המפרק ביצע yield, ×בל ×œ× ×”×—×–×™×¨ ×ת מצב ×”×¤×•× ×§×¦×™×” בזיכרון העבודה הר×שון." #: modules/visual_script/visual_script.cpp msgid "" "Return value must be assigned to first element of node working memory! Fix " "your node please." msgstr "" +"יש להקצות ×ת הערך המוחזר ל××œ×ž× ×˜ הר×שון של זיכרון עבודה של המפרק! יש לתקן ×ת " +"המפרק בבקשה." #: modules/visual_script/visual_script.cpp msgid "Node returned an invalid sequence output: " -msgstr "" +msgstr "מפרק החזיר פלט סדר (sequence) ×œ× ×—×•×§×™: " #: modules/visual_script/visual_script.cpp msgid "Found sequence bit but not the node in the stack, report bug!" -msgstr "" +msgstr "סיבית הסדר (sequence bit) × ×ž×¦××” ×בל המפרק ×œ× ×‘×ž×—×¡× ×™×ª, דווח על שגי××”!" #: modules/visual_script/visual_script.cpp msgid "Stack overflow with stack depth: " -msgstr "" +msgstr "גלישת ×ž×—×¡× ×™×ª ×¢× ×¢×•×ž×§ ×ž×—×¡× ×™×ª: " #: modules/visual_script/visual_script_editor.cpp msgid "Change Signal Arguments" -msgstr "" +msgstr "×©×™× ×•×™ ××¨×’×•×ž× ×˜×™× ×©×œ ×ות" #: modules/visual_script/visual_script_editor.cpp msgid "Change Argument Type" -msgstr "" +msgstr "×©×™× ×•×™ סוג ××¨×’×•×ž× ×˜" #: modules/visual_script/visual_script_editor.cpp msgid "Change Argument name" -msgstr "" +msgstr "×©×™× ×•×™ ×©× ××¨×’×•×ž× ×˜" #: modules/visual_script/visual_script_editor.cpp msgid "Set Variable Default Value" -msgstr "" +msgstr "קביעת ערך ברירת מחדל של ×ž×©×ª× ×”" #: modules/visual_script/visual_script_editor.cpp msgid "Set Variable Type" -msgstr "" +msgstr "קביעת סוג ×ž×©×ª× ×”" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Add Input Port" -msgstr "מועדפי×:" +msgstr "הוספת פורט ×›× ×™×¡×”" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Add Output Port" -msgstr "מועדפי×:" +msgstr "הוספת פורט יצי××”" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Override an existing built-in function." -msgstr "×©× ×©×’×•×™. ×œ× ×™×›×•×œ לחפוף ×œ×©× ×¡×•×’ ×ž×•×‘× ×” ×§×™×™×." +msgstr "דריסה של ×¤×•× ×§×¦×™×” ×ž×•×‘× ×ª קיימת." #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Create a new function." -msgstr "יצירת %s חדש" +msgstr "יצירת ×¤×•× ×§×¦×™×” חדשה." #: modules/visual_script/visual_script_editor.cpp msgid "Variables:" -msgstr "" +msgstr "×ž×©×ª× ×™×:" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Create a new variable." -msgstr "יצירת %s חדש" +msgstr "יצירת ×ž×©×ª× ×” חדש." #: modules/visual_script/visual_script_editor.cpp msgid "Signals:" msgstr "×ותות:" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Create a new signal." -msgstr "יצירת מצולע" +msgstr "יצירת ×ות חדש." #: modules/visual_script/visual_script_editor.cpp msgid "Name is not a valid identifier:" -msgstr "" +msgstr "×”×©× ××™× ×• מזהה חוקי:" #: modules/visual_script/visual_script_editor.cpp msgid "Name already in use by another func/var/signal:" -msgstr "" +msgstr "×”×©× ×›×‘×¨ בשימוש של ×¤×•× ×§×¦×™×”/×ž×©×ª× ×”/×ות ×חר:" #: modules/visual_script/visual_script_editor.cpp msgid "Rename Function" -msgstr "" +msgstr "×©×™× ×•×™ ×©× ×¤×•× ×§×¦×™×”" #: modules/visual_script/visual_script_editor.cpp msgid "Rename Variable" -msgstr "" +msgstr "×©×™× ×•×™ ×©× ×ž×©×ª× ×”" #: modules/visual_script/visual_script_editor.cpp msgid "Rename Signal" -msgstr "" +msgstr "×©×™× ×•×™ ×©× ×ות" #: modules/visual_script/visual_script_editor.cpp msgid "Add Function" -msgstr "" +msgstr "הוספת ×¤×•× ×§×¦×™×”" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Delete input port" -msgstr "הסרת × ×§×•×“×” ×‘× ×ª×™×‘" +msgstr "מחיקת פורט ×›× ×™×¡×”" #: modules/visual_script/visual_script_editor.cpp msgid "Add Variable" -msgstr "" +msgstr "הוספת ×ž×©×ª× ×”" #: modules/visual_script/visual_script_editor.cpp msgid "Add Signal" -msgstr "" +msgstr "הוספת ×ות" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Remove Input Port" -msgstr "הסרת × ×§×•×“×” ×‘× ×ª×™×‘" +msgstr "הסרת פורט ×›× ×™×¡×”" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Remove Output Port" -msgstr "הסרת × ×§×•×“×” ×‘× ×ª×™×‘" +msgstr "הסרת פורט יצי××”" #: modules/visual_script/visual_script_editor.cpp msgid "Change Expression" -msgstr "" +msgstr "×©×™× ×•×™ ביטוי" #: modules/visual_script/visual_script_editor.cpp msgid "Remove VisualScript Nodes" -msgstr "" +msgstr "הסרת מפרקי VisualScript" #: modules/visual_script/visual_script_editor.cpp msgid "Duplicate VisualScript Nodes" -msgstr "" +msgstr "שכפול מפרקי VisualScript" #: modules/visual_script/visual_script_editor.cpp msgid "Hold %s to drop a Getter. Hold Shift to drop a generic signature." msgstr "" +"×”×—×–×§ ×ת %s כדי להוסיף Getter. ×”×—×–×§ ×ת מקש Shift כדי להוסיף חתימה ×’× ×¨×™×ª." #: modules/visual_script/visual_script_editor.cpp msgid "Hold Ctrl to drop a Getter. Hold Shift to drop a generic signature." msgstr "" +"×”×—×–×§ ×ת מקש Ctrl כדי להוסיף Getter. ×”×—×–×§ ×ת מקש Shift כדי להוסיף חתימה ×’× ×¨×™×ª." #: modules/visual_script/visual_script_editor.cpp msgid "Hold %s to drop a simple reference to the node." -msgstr "" +msgstr "×”×—×–×§ ×ת %s כדי להוסיף ×”×¤× ×™×” פשוטה למפרק." #: modules/visual_script/visual_script_editor.cpp msgid "Hold Ctrl to drop a simple reference to the node." -msgstr "" +msgstr "×”×—×–×§ ×ת מקש Ctrl כדי להוסיף ×”×¤× ×™×” פשוטה למפרק." #: modules/visual_script/visual_script_editor.cpp msgid "Hold %s to drop a Variable Setter." -msgstr "" +msgstr "×”×—×–×§ ×ת %s כדי להוסיף Setter ×œ×ž×©×ª× ×”." #: modules/visual_script/visual_script_editor.cpp msgid "Hold Ctrl to drop a Variable Setter." -msgstr "" +msgstr "×”×—×–×§ ×ת מקש Ctrl כדי להוסיף  Setter ×œ×ž×©×ª× ×”." #: modules/visual_script/visual_script_editor.cpp msgid "Add Preload Node" -msgstr "" +msgstr "הוספת מפרק ×§×“× ×˜×¢×™× ×”" #: modules/visual_script/visual_script_editor.cpp msgid "Add Node(s) From Tree" -msgstr "" +msgstr "הוספת מפרק/×™× ×ž×”×¢×¥" #: modules/visual_script/visual_script_editor.cpp msgid "" "Can't drop properties because script '%s' is not used in this scene.\n" "Drop holding 'Shift' to just copy the signature." msgstr "" +"×œ× × ×™×ª×Ÿ להוסיף מ××¤×™×™× ×™× ×›×™ סקריפט '%s' ×œ× ×‘×©×™×ž×•×© ×‘×¡×¦× ×” זו.\n" +"החזקת 'Shift' בזמן הוספה תעתיק רק ×ת החתימה." #: modules/visual_script/visual_script_editor.cpp msgid "Add Getter Property" -msgstr "" +msgstr "הוספת מ×פיין ל-Getter" #: modules/visual_script/visual_script_editor.cpp msgid "Add Setter Property" -msgstr "" +msgstr "הוספת מ×פיין ל-Setter" #: modules/visual_script/visual_script_editor.cpp msgid "Change Base Type" -msgstr "" +msgstr "×©×™× ×•×™ סוג בסיס" #: modules/visual_script/visual_script_editor.cpp msgid "Move Node(s)" -msgstr "" +msgstr "הזזת מפרק(×™×)" #: modules/visual_script/visual_script_editor.cpp msgid "Remove VisualScript Node" -msgstr "" +msgstr "הסרת מפרק VisualScript" #: modules/visual_script/visual_script_editor.cpp msgid "Connect Nodes" -msgstr "" +msgstr "חיבור מפרקי×" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Disconnect Nodes" -msgstr "×ž× ×•×ª×§" +msgstr "× ×™×ª×•×§ מפרקי×" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Connect Node Data" -msgstr "התחברות למפרק:" +msgstr "קישור × ×ª×•× ×™ ‫מפרק" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Connect Node Sequence" -msgstr "התחברות למפרק:" +msgstr "קישור Sequence של מפרק" #: modules/visual_script/visual_script_editor.cpp msgid "Script already has function '%s'" -msgstr "" +msgstr "לסקריפט יש כבר ×¤×•× ×§×¦×™×” '%s'" #: modules/visual_script/visual_script_editor.cpp msgid "Change Input Value" -msgstr "" +msgstr "×©×™× ×•×™ ערך × ×§×œ×˜" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Resize Comment" -msgstr "החלפת מצב הערה" +msgstr "×©×™× ×•×™ גודל הערה" #: modules/visual_script/visual_script_editor.cpp msgid "Can't copy the function node." -msgstr "" +msgstr "×œ× × ×™×ª×Ÿ להעתיק ×ת ×¤×•× ×§×¦×™×ª המפרק." #: modules/visual_script/visual_script_editor.cpp msgid "Clipboard is empty!" -msgstr "" +msgstr "לוח העתקה ריק!" #: modules/visual_script/visual_script_editor.cpp msgid "Paste VisualScript Nodes" -msgstr "" +msgstr "הדבקת מפרקי VisualScript" #: modules/visual_script/visual_script_editor.cpp msgid "Can't create function with a function node." -msgstr "" +msgstr "×œ× × ×™×ª×Ÿ ליצור ×¤×•× ×§×¦×™×” ×¢× ×¤×•× ×§×¦×™×ª המפרק." #: modules/visual_script/visual_script_editor.cpp msgid "Can't create function of nodes from nodes of multiple functions." -msgstr "" +msgstr "×œ× × ×™×ª×Ÿ ליצור ×¤×•× ×§×¦×™×” של ×ž×¤×¨×§×™× ×ž×ž×¤×¨×§×™× ×©×œ ×¤×•× ×§×¦×™×•×ª מרובות." #: modules/visual_script/visual_script_editor.cpp msgid "Select at least one node with sequence port." -msgstr "" +msgstr "בחר מפרק ×חד לפחות ×¢× ×›× ×™×¡×” רציפה (Sequence)." #: modules/visual_script/visual_script_editor.cpp msgid "Try to only have one sequence input in selection." -msgstr "" +msgstr "יש ×œ× ×¡×•×ª בחירה של רק ×›× ×™×¡×” רציפה ×חת." #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Create Function" -msgstr "יצירת %s חדש" +msgstr "יצירת ×¤×•× ×§×¦×™×”" #: modules/visual_script/visual_script_editor.cpp msgid "Remove Function" -msgstr "" +msgstr "הסרת ×¤×•× ×§×¦×™×”" #: modules/visual_script/visual_script_editor.cpp msgid "Remove Variable" -msgstr "" +msgstr "הסרת ×ž×©×ª× ×”" #: modules/visual_script/visual_script_editor.cpp msgid "Editing Variable:" -msgstr "" +msgstr "עריכת ×ž×©×ª× ×”:" #: modules/visual_script/visual_script_editor.cpp msgid "Remove Signal" -msgstr "" +msgstr "הסרת ×ות" #: modules/visual_script/visual_script_editor.cpp msgid "Editing Signal:" -msgstr "" +msgstr "עריכת ×ות:" #: modules/visual_script/visual_script_editor.cpp msgid "Make Tool:" -msgstr "" +msgstr "יצירת כלי:" #: modules/visual_script/visual_script_editor.cpp msgid "Members:" -msgstr "חברי×:" +msgstr "שדות:" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Change Base Type:" -msgstr "×©×™× ×•×™ ערך בררת המחדל" +msgstr "×©×™× ×•×™ סוג הבסיס:" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Add Nodes..." -msgstr "הזזת × ×§×•×“×”" +msgstr "הוספת מפרקי×..." #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Add Function..." -msgstr "מעבר ×œ×¤×•× ×§×¦×™×”â€¦" +msgstr "הוספת ×¤×•× ×§×¦×™×”â€¦" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "function_name" -msgstr "×¤×•× ×§×¦×™×•×ª:" +msgstr "ש×_×¤×•× ×§×¦×™×”" #: modules/visual_script/visual_script_editor.cpp msgid "Select or create a function to edit its graph." -msgstr "" +msgstr "יש לבחור ×ו ליצור ×¤×•× ×§×¦×™×” לעריכת ×”×ª×¨×©×™× ×©×œ×”." #: modules/visual_script/visual_script_editor.cpp msgid "Delete Selected" -msgstr "" +msgstr "מחיקת ×”× ×‘×—×¨" #: modules/visual_script/visual_script_editor.cpp msgid "Find Node Type" -msgstr "×יתור סוג מפרק" +msgstr "×יתור סוג המפרק" #: modules/visual_script/visual_script_editor.cpp msgid "Copy Nodes" @@ -11980,19 +11946,16 @@ msgid "Cut Nodes" msgstr "גזירת מפרקי×" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Make Function" -msgstr "×¤×•× ×§×¦×™×•×ª:" +msgstr "יצירת ×¤×•× ×§×¦×™×”" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Refresh Graph" -msgstr "×¨×¢× ×•×Ÿ" +msgstr "×¨×¢× ×•×Ÿ תרשי×" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Edit Member" -msgstr "חברי×" +msgstr "עריכת שדה" #: modules/visual_script/visual_script_flow_control.cpp msgid "Input type not iterable: " @@ -12000,11 +11963,11 @@ msgstr "סוג הקלט ×œ× ×–×ž×™×Ÿ למחזוריות: " #: modules/visual_script/visual_script_flow_control.cpp msgid "Iterator became invalid" -msgstr "" +msgstr "×יטרטור הפך ×œ×œ× ×—×•×§×™" #: modules/visual_script/visual_script_flow_control.cpp msgid "Iterator became invalid: " -msgstr "" +msgstr "×יטרטור הפך ×œ×œ× ×—×•×§×™: " #: modules/visual_script/visual_script_func_nodes.cpp msgid "Invalid index property name." @@ -12020,7 +11983,7 @@ msgstr "×”× ×ª×™×‘ ×œ× ×ž×•×‘×™×œ מפרק!" #: modules/visual_script/visual_script_func_nodes.cpp msgid "Invalid index property name '%s' in node %s." -msgstr "" +msgstr "×©× ×ž×פיין ××™× ×“×§×¡ ×œ× ×—×•×§×™ '%s' במפרק %s." #: modules/visual_script/visual_script_nodes.cpp msgid ": Invalid argument of type: " @@ -12047,43 +12010,43 @@ msgid "" "Invalid return value from _step(), must be integer (seq out), or string " "(error)." msgstr "" +"ערך מוחזר ×œ× ×—×•×§×™ מ-_step(), חייב להיות מספר ×©×œ× (seq out) ×ו מחרוזת (שגי××”)." #: modules/visual_script/visual_script_property_selector.cpp -#, fuzzy msgid "Search VisualScript" -msgstr "חיפוש בעזרה" +msgstr "חיפוש VisualScript" #: modules/visual_script/visual_script_property_selector.cpp msgid "Get %s" -msgstr "" +msgstr "קבלת %s" #: modules/visual_script/visual_script_property_selector.cpp msgid "Set %s" -msgstr "" +msgstr "קביעת %s" #: platform/android/export/export.cpp msgid "Package name is missing." -msgstr "" +msgstr "×©× ×”×—×‘×™×œ×” חסר." #: platform/android/export/export.cpp msgid "Package segments must be of non-zero length." -msgstr "" +msgstr "מקטעי החבילה ×—×™×™×‘×™× ×œ×”×™×•×ª ב×ורך ש××™× ×• ×פס." #: platform/android/export/export.cpp msgid "The character '%s' is not allowed in Android application package names." -msgstr "" +msgstr "התו '%s' ××™× ×• מותר בשמות חבילת ×™×™×©×•× ×× ×“×¨×•×יד." #: platform/android/export/export.cpp msgid "A digit cannot be the first character in a package segment." -msgstr "" +msgstr "ספרה ××™× ×” יכולה להיות התו הר×שון במקטע חבילה." #: platform/android/export/export.cpp msgid "The character '%s' cannot be the first character in a package segment." -msgstr "" +msgstr "התו '%s' ××™× ×• יכול להיות התו הר×שון במקטע חבילה." #: platform/android/export/export.cpp msgid "The package must have at least one '.' separator." -msgstr "" +msgstr "החבילה חייבת לכלול לפחות מפריד '.' ×חד." #: platform/android/export/export.cpp msgid "Select device from the list" @@ -12091,121 +12054,135 @@ msgstr "× × ×œ×‘×—×•×¨ התקן מהרשימה" #: platform/android/export/export.cpp msgid "ADB executable not configured in the Editor Settings." -msgstr "" +msgstr "קובץ ההפעלה של ADB ×œ× × ×§×‘×¢ בהגדרות העורך." #: platform/android/export/export.cpp msgid "OpenJDK jarsigner not configured in the Editor Settings." -msgstr "" +msgstr "OpenJDK jarsigner ×œ× × ×§×‘×¢ בהגדרות העורך." #: platform/android/export/export.cpp msgid "Debug keystore not configured in the Editor Settings nor in the preset." -msgstr "" +msgstr "מפתח ×œ× ×™×¤×•×™ שגי×ות ×œ× × ×§×‘×¢ בהגדרות העורך ×•×œ× ×‘×”×’×“×¨×•×ª הייצו×." #: platform/android/export/export.cpp msgid "Release keystore incorrectly configured in the export preset." -msgstr "" +msgstr "מפתח גירסת שיחרור × ×§×‘×¢ ב×ופן שגוי בהגדרות הייצו×." #: platform/android/export/export.cpp msgid "Custom build requires a valid Android SDK path in Editor Settings." msgstr "" +"×‘× ×™×™×” מות×מת ×ישית דורשת × ×ª×™×‘ חוקי של ערכת פיתוח ל×× ×“×¨×•×יד בהגדרות העורך." #: platform/android/export/export.cpp msgid "Invalid Android SDK path for custom build in Editor Settings." msgstr "" +"× ×ª×™×‘ ×œ× ×—×•×§×™ לערכת פיתוח ×× ×“×¨×•×יד עבור ×‘× ×™×™×” מות×מת ×ישית בהגדרות העורך." #: platform/android/export/export.cpp msgid "" "Android build template not installed in the project. Install it from the " "Project menu." -msgstr "" +msgstr "×ª×‘× ×™×ª ×‘× ×™×™×” ל×× ×“×¨×•×יד ×œ× ×ž×•×ª×§× ×ª בפרוייקט. ×”×”×ª×§× ×” ×”×™× ×ž×ª×¤×¨×™×˜ המיז×." #: platform/android/export/export.cpp msgid "Invalid public key for APK expansion." -msgstr "" +msgstr "מפתח ציבורי ×œ× ×—×•×§×™ להרחבת APK." #: platform/android/export/export.cpp -#, fuzzy msgid "Invalid package name:" -msgstr "×©× ×©×’×•×™." +msgstr "×©× ×—×‘×™×œ×” ×œ× ×—×•×§×™:" #: platform/android/export/export.cpp msgid "" "Invalid \"GodotPaymentV3\" module included in the \"android/modules\" " "project setting (changed in Godot 3.2.2).\n" msgstr "" +"מודול \"GodotPaymentV3\" ×œ× ×—×•×§×™ × ×ž×¦× ×‘×”×’×“×¨×ª ×”×ž×™×–× ×‘-\"×× ×“×¨×•×יד/מודולי×" +"\" (×©×™× ×•×™ בגודו 3.2.2).\n" #: platform/android/export/export.cpp msgid "\"Use Custom Build\" must be enabled to use the plugins." -msgstr "" +msgstr "חובה ל×פשר ״שימוש ×‘×‘× ×™×” מות×מת ×ישית״ כדי להשתמש בתוספי×." #: platform/android/export/export.cpp +#, fuzzy msgid "" "\"Degrees Of Freedom\" is only valid when \"Xr Mode\" is \"Oculus Mobile VR" "\"." -msgstr "" +msgstr "\"דרגות של חופש\" תקף רק ×›×שר \"מצב Xr\" ×”×•× \"Oculus Mobile VR\"." #: platform/android/export/export.cpp +#, fuzzy msgid "" "\"Hand Tracking\" is only valid when \"Xr Mode\" is \"Oculus Mobile VR\"." -msgstr "" +msgstr "\"Hand Tracking\" תקף רק ×›×שר \"מצב Xr\" ×”×•× \"Oculus Mobile VR\"." #: platform/android/export/export.cpp +#, fuzzy msgid "" "\"Focus Awareness\" is only valid when \"Xr Mode\" is \"Oculus Mobile VR\"." -msgstr "" +msgstr "\"Focus Awareness\" תקף רק ×›×שר \"מצב Xr\" ×”×•× \"Oculus Mobile VR\"." #: platform/android/export/export.cpp msgid "" "Trying to build from a custom built template, but no version info for it " "exists. Please reinstall from the 'Project' menu." msgstr "" +"×ž× ×¡×” ×œ×‘× ×•×ª ×ž×ª×‘× ×™×ª מות×מת ×ישית, ×ך ×œ× ×§×™×™× ×ž×™×“×¢ על גירסת ×”×‘× ×™×”. × × ×œ×”×ª×§×™×Ÿ " +"מחדש מתפריט 'Project'." #: platform/android/export/export.cpp +#, fuzzy msgid "" "Android build version mismatch:\n" " Template installed: %s\n" " Godot Version: %s\n" "Please reinstall Android build template from 'Project' menu." msgstr "" +"חוסר הת×מה בגירסת ×× ×“×¨×•×יד:\n" +" ×ª×‘× ×™×ª ×”×•×ª×§× ×”: %s\n" +" גרסת גודו: %s\n" +"× × ×œ×”×ª×§×™×Ÿ מחדש ×ת ×ª×‘× ×™×ª ×‘× ×™×™×ª ×× ×“×¨×•×יד מתפריט 'Project'." #: platform/android/export/export.cpp msgid "Building Android Project (gradle)" -msgstr "" +msgstr "×‘× ×™×™×ª ×ž×™×–× ×× ×“×¨×•×יד (gradle)" #: platform/android/export/export.cpp msgid "" "Building of Android project failed, check output for the error.\n" "Alternatively visit docs.godotengine.org for Android build documentation." msgstr "" +"×‘× ×™×™×ª ×ž×™×–× ×× ×“×¨×•×יד × ×›×©×œ×”, × ×™×ª×Ÿ לבדוק ×ת הפלט ל×יתור השגי××”.\n" +"לחלופין, ×§×™×™× ×‘- docs.godotengine.org תיעוד ×œ×‘× ×™×™×ª ×× ×“×¨×•×יד." #: platform/android/export/export.cpp msgid "No build apk generated at: " -msgstr "" +msgstr "×œ× × ×•×¦×¨ apk ב: " #: platform/iphone/export/export.cpp msgid "Identifier is missing." -msgstr "" +msgstr "מזהה חסר." #: platform/iphone/export/export.cpp msgid "The character '%s' is not allowed in Identifier." -msgstr "" +msgstr "התו '%s' ××™× ×• מותר במזהה." #: platform/iphone/export/export.cpp msgid "App Store Team ID not specified - cannot configure the project." -msgstr "" +msgstr "×œ× ×¦×•×™×Ÿ App Store Team ID - ×œ× × ×™×ª×Ÿ להגדיר ×ת המיז×." #: platform/iphone/export/export.cpp -#, fuzzy msgid "Invalid Identifier:" -msgstr "גודל הגופן שגוי." +msgstr "מזהה ×œ× ×—×•×§×™:" #: platform/iphone/export/export.cpp msgid "Required icon is not specified in the preset." -msgstr "" +msgstr "סמליל × ×“×¨×© ××™× ×• מוגדר בהגדרות יצו×." #: platform/javascript/export/export.cpp msgid "Stop HTTP Server" -msgstr "" +msgstr "עצירת שרת HTTP" #: platform/javascript/export/export.cpp msgid "Run in Browser" @@ -12240,74 +12217,74 @@ msgid "Using default boot splash image." msgstr "× ×¢×©×” שימוש ×‘×ª×ž×•× ×ª הפתיח כבררת מחדל." #: platform/uwp/export/export.cpp -#, fuzzy msgid "Invalid package short name." -msgstr "×©× ×©×’×•×™." +msgstr "×©× ×§×¦×¨ של חבילה ×œ× ×—×•×§×™." #: platform/uwp/export/export.cpp -#, fuzzy msgid "Invalid package unique name." -msgstr "×©× ×©×’×•×™." +msgstr "×©× ×™×—×•×“×™ של חבילה ×œ× ×—×•×§×™." #: platform/uwp/export/export.cpp -#, fuzzy msgid "Invalid package publisher display name." -msgstr "×©× ×©×’×•×™." +msgstr "×©× ×ª×¦×•×’×” של ×ž×¤×¨×¡× ×”×—×‘×™×œ×” ×œ× ×—×•×§×™." #: platform/uwp/export/export.cpp -#, fuzzy msgid "Invalid product GUID." -msgstr "×©× ×©×’×•×™." +msgstr "GUID מוצר ×œ× ×—×•×§×™." #: platform/uwp/export/export.cpp -#, fuzzy msgid "Invalid publisher GUID." -msgstr "× ×ª×™×‘ שגוי." +msgstr "GUID ×ž×¤×¨×¡× ×œ× ×—×•×§×™." #: platform/uwp/export/export.cpp -#, fuzzy msgid "Invalid background color." -msgstr "×©× ×©×’×•×™." +msgstr "צבע רקע ×œ× ×—×•×§×™." #: platform/uwp/export/export.cpp msgid "Invalid Store Logo image dimensions (should be 50x50)." -msgstr "" +msgstr "מידות ×ª×ž×•× ×ª לוגו ×—× ×•×ª ×œ× ×—×•×§×™×•×ª (צריכות להיות 50x50)." #: platform/uwp/export/export.cpp msgid "Invalid square 44x44 logo image dimensions (should be 44x44)." -msgstr "" +msgstr "מידות ×ª×ž×•× ×ª לוגו מרובעות 44x44 ×œ× ×—×•×§×™×•×ª (צריכות להיות 44x44)." #: platform/uwp/export/export.cpp msgid "Invalid square 71x71 logo image dimensions (should be 71x71)." -msgstr "" +msgstr "מידות ×ª×ž×•× ×ª לוגו מרובעות 71x71 ×œ× ×—×•×§×™×•×ª (צריכות להיות 71x71)." #: platform/uwp/export/export.cpp msgid "Invalid square 150x150 logo image dimensions (should be 150x150)." msgstr "" +"מידות ×ª×ž×•× ×ª לוגו מרובעות בגודל 150x150 ×œ× ×—×•×§×™×•×ª (צריכות להיות 150x150)." #: platform/uwp/export/export.cpp msgid "Invalid square 310x310 logo image dimensions (should be 310x310)." msgstr "" +"מידות ×ª×ž×•× ×ª לוגו מרובעות בגודל 310x310 ××™× ×Ÿ חוקיות (צריכות להיות 310x310)." #: platform/uwp/export/export.cpp msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)." -msgstr "" +msgstr "מידות ×ª×ž×•× ×ª לוגו רחבה 310x150 ×œ× ×—×•×§×™×•×ª (צריכות להיות 310x150)." #: platform/uwp/export/export.cpp msgid "Invalid splash screen image dimensions (should be 620x300)." -msgstr "" +msgstr "מידות ×ª×ž×•× ×ª פתיח ×œ× ×—×•×§×™×•×ª (צריכות להיות 620x300)." #: scene/2d/animated_sprite.cpp msgid "" "A SpriteFrames resource must be created or set in the \"Frames\" property in " "order for AnimatedSprite to display frames." msgstr "" +"יש ליצור ×ו להגדיר מש×ב SpriteFrames במ×פיין \"Frames\" כדי ש- " +"AnimatedSprite יציג ×ª×ž×•× ×™×•×ª." #: scene/2d/canvas_modulate.cpp msgid "" "Only one visible CanvasModulate is allowed per scene (or set of instanced " "scenes). The first created one will work, while the rest will be ignored." msgstr "" +"מותר רק CanvasModulate גלוי ×חד לכל ×¡×¦× ×” (×ו סט מופעי ×¡×¦×™× ×•×ª). הר×שון ×©× ×•×¦×¨ " +"יעבוד, ו×ילו הש×ר ל×." #: scene/2d/collision_object_2d.cpp msgid "" @@ -12315,6 +12292,9 @@ msgid "" "Consider adding a CollisionShape2D or CollisionPolygon2D as a child to " "define its shape." msgstr "" +"למפרק ×–×” ×ין צורה ולכן ×”×•× ×œ× ×™×›×•×œ ×œ×”×ª× ×’×© ×ו ×œ×§×™×™× ××™× ×˜×¨×קציה ×¢× ××•×‘×™×™×§×˜×™× " +"×חרי×.\n" +"הוספת CollisionShape2D ×ו CollisionPolygon2D כילד תגדיר ×ת צורתו." #: scene/2d/collision_polygon_2d.cpp msgid "" @@ -12322,6 +12302,9 @@ msgid "" "CollisionObject2D derived node. Please only use it as a child of Area2D, " "StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape." msgstr "" +"CollisionPolygon2D משמש רק להספקת צורת ×”×ª× ×’×©×•×ª למפרק היורש מ-" +"CollisionObject2D. השימוש בו ×”×•× ×¨×§ כילד של Area2D, StaticBody2D, " +"RigidBody2D, KinematicBody2D וכו'." #: scene/2d/collision_polygon_2d.cpp msgid "An empty CollisionPolygon2D has no effect on collision." @@ -12333,18 +12316,23 @@ msgid "" "CollisionObject2D derived node. Please only use it as a child of Area2D, " "StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape." msgstr "" +"CollisionShape2D משמש רק להספקת צורת ×”×ª× ×’×©×•×ª למפרק היורש מ-" +"CollisionObject2D. השימוש בו ×”×•× ×¨×§ כילד של Area2D, StaticBody2D, " +"RigidBody2D, KinematicBody2D וכו'." #: scene/2d/collision_shape_2d.cpp msgid "" "A shape must be provided for CollisionShape2D to function. Please create a " "shape resource for it!" -msgstr "" +msgstr "יש לספק צורה כדי ש-CollisionShape2D יתפקד. יש ליצור מש×ב צורה עבורו!" #: scene/2d/collision_shape_2d.cpp msgid "" "Polygon-based shapes are not meant be used nor edited directly through the " "CollisionShape2D node. Please use the CollisionPolygon2D node instead." msgstr "" +"צורות מבוססות מצולע ××™× ×Ÿ מיועדות לשימוש ×ו לעריכה ישירות דרך מפרק " +"CollisionShape2D. ×‘×ž×§×•× ×–×ת יש להשתמש במפרק מסוג CollisionPolygon2D." #: scene/2d/cpu_particles_2d.cpp msgid "" diff --git a/editor/translations/hi.po b/editor/translations/hi.po index 70d7a4d6b3..0704292af5 100644 --- a/editor/translations/hi.po +++ b/editor/translations/hi.po @@ -1115,6 +1115,9 @@ msgstr "परियोजना के संसà¥à¤¥à¤¾à¤ªà¤•" msgid "Lead Developer" msgstr "पà¥à¤°à¤®à¥à¤– डेवलपर" +#. TRANSLATORS: This refers to a job title. +#. The trailing space is used to distinguish with the project list application, +#. you do not have to keep it in your translation. #: editor/editor_about.cpp msgid "Project Manager " msgstr "परियोजना पà¥à¤°à¤¬à¤‚धक " @@ -1136,6 +1139,16 @@ msgid "Gold Sponsors" msgstr "गोलà¥à¤¡ पà¥à¤°à¤¾à¤¯à¥‹à¤œà¤•" #: editor/editor_about.cpp +#, fuzzy +msgid "Silver Sponsors" +msgstr "रजत दाताओं" + +#: editor/editor_about.cpp +#, fuzzy +msgid "Bronze Sponsors" +msgstr "कांसà¥à¤¯ दाताओं" + +#: editor/editor_about.cpp msgid "Mini Sponsors" msgstr "मिनी पà¥à¤°à¤¾à¤¯à¥‹à¤œà¤•" @@ -9675,6 +9688,7 @@ msgid "" "This could take a while." msgstr "" +#. TRANSLATORS: This refers to the application where users manage their Godot projects. #: editor/project_manager.cpp msgid "Project Manager" msgstr "पà¥à¤°à¥‹à¤œà¥‡à¤•à¥à¤Ÿ मैनेजर" diff --git a/editor/translations/hr.po b/editor/translations/hr.po index a515a912b0..e4ea6d0a1a 100644 --- a/editor/translations/hr.po +++ b/editor/translations/hr.po @@ -1102,6 +1102,9 @@ msgstr "OsnivaÄi projekta" msgid "Lead Developer" msgstr "Glavni razvijatelj" +#. TRANSLATORS: This refers to a job title. +#. The trailing space is used to distinguish with the project list application, +#. you do not have to keep it in your translation. #: editor/editor_about.cpp msgid "Project Manager " msgstr "Projektni menadžer " @@ -1123,6 +1126,16 @@ msgid "Gold Sponsors" msgstr "Zlatni sponzori" #: editor/editor_about.cpp +#, fuzzy +msgid "Silver Sponsors" +msgstr "Srebrni donatori" + +#: editor/editor_about.cpp +#, fuzzy +msgid "Bronze Sponsors" +msgstr "BronÄani donatori" + +#: editor/editor_about.cpp msgid "Mini Sponsors" msgstr "Mini sponzori" @@ -9529,6 +9542,7 @@ msgid "" "This could take a while." msgstr "" +#. TRANSLATORS: This refers to the application where users manage their Godot projects. #: editor/project_manager.cpp msgid "Project Manager" msgstr "" diff --git a/editor/translations/hu.po b/editor/translations/hu.po index c6828cc7d3..59a6e0ad25 100644 --- a/editor/translations/hu.po +++ b/editor/translations/hu.po @@ -11,12 +11,13 @@ # Máté Lugosi <mate.lugosi@gmail.com>, 2019. # sztrovacsek <magadeve@gmail.com>, 2019. # Ãcs Zoltán <acszoltan111@gmail.com>, 2020. +# cefrebevalo <szmarci711@gmail.com>, 2020. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2020-08-11 14:04+0000\n" -"Last-Translator: Ãcs Zoltán <acszoltan111@gmail.com>\n" +"PO-Revision-Date: 2020-09-05 09:37+0000\n" +"Last-Translator: cefrebevalo <szmarci711@gmail.com>\n" "Language-Team: Hungarian <https://hosted.weblate.org/projects/godot-engine/" "godot/hu/>\n" "Language: hu\n" @@ -24,7 +25,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=n != 1;\n" -"X-Generator: Weblate 4.2-dev\n" +"X-Generator: Weblate 4.3-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -33,9 +34,8 @@ msgstr "" "Érvénytelen tÃpus argumentum a convert()-hez használjon TYPE_* konstansokat." #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp -#, fuzzy msgid "Expected a string of length 1 (a character)." -msgstr "Egy karakter hosszúságú string-et várt." +msgstr "A várt string egy karakter hosszú." #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/mono/glue/gd_glue.cpp @@ -64,10 +64,8 @@ msgid "Invalid named index '%s' for base type %s" msgstr "Érvénytelen nevezett index '%s' %s alaptÃpushoz" #: core/math/expression.cpp -#, fuzzy msgid "Invalid arguments to construct '%s'" msgstr "" -"Érvénytelen tÃpus argumentum a convert()-hez használjon TYPE_* konstansokat." #: core/math/expression.cpp msgid "On call to '%s':" @@ -204,14 +202,12 @@ msgid "Change Animation Loop" msgstr "Animációs ciklus változtatása" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Property Track" -msgstr "Tulajdonság Követés" +msgstr "Tulajdonságkövetés" #: editor/animation_track_editor.cpp -#, fuzzy msgid "3D Transform Track" -msgstr "UV Térkép Transzformálása" +msgstr "" #: editor/animation_track_editor.cpp msgid "Call Method Track" @@ -226,9 +222,8 @@ msgid "Audio Playback Track" msgstr "Hang lejátszás követése" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Animation Playback Track" -msgstr "Animáció lejátszásának leállÃtása. (S)" +msgstr "" #: editor/animation_track_editor.cpp msgid "Animation length (frames)" @@ -239,9 +234,8 @@ msgid "Animation length (seconds)" msgstr "Animáció hossza (másodpercben)" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Add Track" -msgstr "Animáció nyomvonal hozzáadás" +msgstr "Nyomvonal hozzáadása" #: editor/animation_track_editor.cpp msgid "Animation Looping" @@ -261,9 +255,8 @@ msgid "Anim Clips:" msgstr "" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Change Track Path" -msgstr "Tömb Értékének Megváltoztatása" +msgstr "" #: editor/animation_track_editor.cpp msgid "Toggle this track on/off." @@ -1167,6 +1160,9 @@ msgstr "Projekt AlapÃtói" msgid "Lead Developer" msgstr "VezetÅ‘ FejlesztÅ‘" +#. TRANSLATORS: This refers to a job title. +#. The trailing space is used to distinguish with the project list application, +#. you do not have to keep it in your translation. #: editor/editor_about.cpp msgid "Project Manager " msgstr "Projekt KezelÅ‘ " @@ -1188,6 +1184,16 @@ msgid "Gold Sponsors" msgstr "Arany Szponzorok" #: editor/editor_about.cpp +#, fuzzy +msgid "Silver Sponsors" +msgstr "Ezüst Adományozók" + +#: editor/editor_about.cpp +#, fuzzy +msgid "Bronze Sponsors" +msgstr "Bronz Adományozók" + +#: editor/editor_about.cpp msgid "Mini Sponsors" msgstr "Mini Szponzorok" @@ -10218,6 +10224,7 @@ msgid "" "This could take a while." msgstr "" +#. TRANSLATORS: This refers to the application where users manage their Godot projects. #: editor/project_manager.cpp msgid "Project Manager" msgstr "ProjektkezelÅ‘" diff --git a/editor/translations/id.po b/editor/translations/id.po index cf4bd738fa..9bd5244ee5 100644 --- a/editor/translations/id.po +++ b/editor/translations/id.po @@ -20,7 +20,7 @@ # Alphin Albukhari <alphinalbukhari5@gmail.com>, 2019. # I Dewa Agung Adhinata <agungnata2003@gmail.com>, 2019. # herri siagian <herry.it.2007@gmail.com>, 2019. -# MonsterGila <fikrirazor@outlook.co.id>, 2019. +# MonsterGila <fikrirazor@outlook.co.id>, 2019, 2020. # Modeus Darksono <garuga17@gmail.com>, 2019. # Akhmad Zulfikar <azuldegratz@gmail.com>, 2020. # Ade Fikri Malihuddin <ade.fm97@gmail.com>, 2020. @@ -31,8 +31,8 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2020-07-06 04:41+0000\n" -"Last-Translator: yusuf afandi <afandi.yusuf.04@gmail.com>\n" +"PO-Revision-Date: 2020-08-12 08:00+0000\n" +"Last-Translator: MonsterGila <fikrirazor@outlook.co.id>\n" "Language-Team: Indonesian <https://hosted.weblate.org/projects/godot-engine/" "godot/id/>\n" "Language: id\n" @@ -1139,6 +1139,9 @@ msgstr "Penemu Proyek" msgid "Lead Developer" msgstr "Pengembang Utama" +#. TRANSLATORS: This refers to a job title. +#. The trailing space is used to distinguish with the project list application, +#. you do not have to keep it in your translation. #: editor/editor_about.cpp msgid "Project Manager " msgstr "Manajer Proyek " @@ -1160,6 +1163,16 @@ msgid "Gold Sponsors" msgstr "Sponsor Emas" #: editor/editor_about.cpp +#, fuzzy +msgid "Silver Sponsors" +msgstr "Donatur Perak" + +#: editor/editor_about.cpp +#, fuzzy +msgid "Bronze Sponsors" +msgstr "Donatur Perunggu" + +#: editor/editor_about.cpp msgid "Mini Sponsors" msgstr "Sponsor Mini" @@ -2435,10 +2448,13 @@ msgid "Reload Saved Scene" msgstr "Simpan Skena" #: editor/editor_node.cpp +#, fuzzy msgid "" "The current scene has unsaved changes.\n" "Reload the saved scene anyway? This action cannot be undone." msgstr "" +"Skena saat ini mempunyai perubahan yang belum tersimpan.\n" +"Tetap muat ulang skena yang tersimpan? Aksi ini tidak dapat dibatalkan." #: editor/editor_node.cpp msgid "Quick Run Scene..." @@ -9884,6 +9900,7 @@ msgstr "" "Apakah Anda yakin untuk memindai %s folder untuk proyek Godot yang ada?\n" "Ini bisa memakan waktu yang lama." +#. TRANSLATORS: This refers to the application where users manage their Godot projects. #: editor/project_manager.cpp msgid "Project Manager" msgstr "Manajer Proyek" @@ -10683,11 +10700,14 @@ msgid "Open Documentation" msgstr "Buka Dokumentasi" #: editor/scene_tree_dock.cpp +#, fuzzy msgid "" "Cannot attach a script: there are no languages registered.\n" "This is probably because this editor was built with all language modules " "disabled." msgstr "" +"Tidak dapat melampirkan skrip: tidak ada bahasa yang terdaftar.\n" +"Ini mungkin karena editor ini dibuat dengan semua modul bahasa dinonaktifkan." #: editor/scene_tree_dock.cpp msgid "Add Child Node" @@ -12240,10 +12260,14 @@ msgstr "" "ciptakan resource shape untuknya!" #: scene/2d/collision_shape_2d.cpp +#, fuzzy msgid "" "Polygon-based shapes are not meant be used nor edited directly through the " "CollisionShape2D node. Please use the CollisionPolygon2D node instead." msgstr "" +"Bentuk Polygon-based tidak dimaksudkan untuk digunakan atau diedit secara " +"langsung melalui node CollisionShape2D. Silakan gunakan node " +"CollisionPolygon2D sebagai gantinya." #: scene/2d/cpu_particles_2d.cpp msgid "" @@ -12429,8 +12453,9 @@ msgid "Finishing Plot" msgstr "Menyelesaikan Pemetaan" #: scene/3d/baked_lightmap.cpp +#, fuzzy msgid "Lighting Meshes: " -msgstr "" +msgstr "Lighting Meshes: " #: scene/3d/collision_object.cpp msgid "" @@ -12485,8 +12510,9 @@ msgid "" msgstr "" #: scene/3d/cpu_particles.cpp +#, fuzzy msgid "Nothing is visible because no mesh has been assigned." -msgstr "" +msgstr "Tidak ada yang tampak karena tidak ada mesh yang ditetapkan." #: scene/3d/cpu_particles.cpp msgid "" diff --git a/editor/translations/is.po b/editor/translations/is.po index d53a9d609d..7b4ed6415b 100644 --- a/editor/translations/is.po +++ b/editor/translations/is.po @@ -1122,6 +1122,9 @@ msgstr "" msgid "Lead Developer" msgstr "" +#. TRANSLATORS: This refers to a job title. +#. The trailing space is used to distinguish with the project list application, +#. you do not have to keep it in your translation. #: editor/editor_about.cpp msgid "Project Manager " msgstr "Verkefna Stjóri " @@ -1143,6 +1146,14 @@ msgid "Gold Sponsors" msgstr "" #: editor/editor_about.cpp +msgid "Silver Sponsors" +msgstr "" + +#: editor/editor_about.cpp +msgid "Bronze Sponsors" +msgstr "" + +#: editor/editor_about.cpp msgid "Mini Sponsors" msgstr "" @@ -9587,6 +9598,7 @@ msgid "" "This could take a while." msgstr "" +#. TRANSLATORS: This refers to the application where users manage their Godot projects. #: editor/project_manager.cpp msgid "Project Manager" msgstr "Verkefna Stjóri" diff --git a/editor/translations/it.po b/editor/translations/it.po index b2dac5ae0e..ba09df0418 100644 --- a/editor/translations/it.po +++ b/editor/translations/it.po @@ -54,12 +54,13 @@ # Lorenzo Asolan <brixiumx@gmail.com>, 2020. # Lorenzo Cerqua <lorenzocerqua@tutanota.com>, 2020. # Federico Manzella <ferdiu.manzella@gmail.com>, 2020. +# Ziv D <wizdavid@gmail.com>, 2020. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2020-08-05 16:58+0000\n" -"Last-Translator: Lorenzo Cerqua <lorenzocerqua@tutanota.com>\n" +"PO-Revision-Date: 2020-09-08 11:40+0000\n" +"Last-Translator: Micila Micillotto <micillotto@gmail.com>\n" "Language-Team: Italian <https://hosted.weblate.org/projects/godot-engine/" "godot/it/>\n" "Language: it\n" @@ -67,7 +68,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=n != 1;\n" -"X-Generator: Weblate 4.2-dev\n" +"X-Generator: Weblate 4.3-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -1167,6 +1168,9 @@ msgstr "Fondatori del progetto" msgid "Lead Developer" msgstr "Sviluppatore principale" +#. TRANSLATORS: This refers to a job title. +#. The trailing space is used to distinguish with the project list application, +#. you do not have to keep it in your translation. #: editor/editor_about.cpp msgid "Project Manager " msgstr "Gestore progetto " @@ -1188,6 +1192,14 @@ msgid "Gold Sponsors" msgstr "Sponsor oro" #: editor/editor_about.cpp +msgid "Silver Sponsors" +msgstr "Sponsor Argento" + +#: editor/editor_about.cpp +msgid "Bronze Sponsors" +msgstr "Sponsor Bronzo" + +#: editor/editor_about.cpp msgid "Mini Sponsors" msgstr "Sponsor mini" @@ -1758,7 +1770,7 @@ msgstr "Nuovo" #: editor/editor_feature_profile.cpp editor/editor_node.cpp #: editor/project_manager.cpp msgid "Import" -msgstr "Importa" +msgstr "Importare" #: editor/editor_feature_profile.cpp editor/project_export.cpp msgid "Export" @@ -4800,7 +4812,7 @@ msgstr "Modalità Gioco:" #: editor/plugins/animation_tree_editor_plugin.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "AnimationTree" -msgstr "AnimazioneAlbero" +msgstr "AnimationTree" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "New name:" @@ -9970,6 +9982,7 @@ msgstr "" "esistenti?\n" "Per questo potrebbe volerci un pò." +#. TRANSLATORS: This refers to the application where users manage their Godot projects. #: editor/project_manager.cpp msgid "Project Manager" msgstr "Gestore dei progetti" @@ -12058,7 +12071,7 @@ msgstr "" #: platform/android/export/export.cpp msgid "Release keystore incorrectly configured in the export preset." msgstr "" -"Debug keystore non configurato correttamente nel preset di esportazione." +"Release keystore non configurato correttamente nel preset di esportazione." #: platform/android/export/export.cpp msgid "Custom build requires a valid Android SDK path in Editor Settings." @@ -12191,9 +12204,8 @@ msgid "Run in Browser" msgstr "Esegui nel Browser" #: platform/javascript/export/export.cpp -#, fuzzy msgid "Run exported HTML in the system's default browser." -msgstr "Esegui HTML esportato all'interno del browser di sistema predefinito." +msgstr "Esegui il codice HTML esportato nel browser di sistema predefinito." #: platform/javascript/export/export.cpp msgid "Could not write file:" @@ -12216,9 +12228,8 @@ msgid "Could not read boot splash image file:" msgstr "Impossibile leggere il file immagine di avvio splash:" #: platform/javascript/export/export.cpp -#, fuzzy msgid "Using default boot splash image." -msgstr "Utilizzando l'immagine di splash di avvio predefinita." +msgstr "Utilizzando l'immagine splash predefinita." #: platform/uwp/export/export.cpp msgid "Invalid package short name." diff --git a/editor/translations/ja.po b/editor/translations/ja.po index e0a1d4d909..bdab275f0f 100644 --- a/editor/translations/ja.po +++ b/editor/translations/ja.po @@ -36,7 +36,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2020-08-11 14:04+0000\n" +"PO-Revision-Date: 2020-08-28 13:09+0000\n" "Last-Translator: Wataru Onuki <bettawat@yahoo.co.jp>\n" "Language-Team: Japanese <https://hosted.weblate.org/projects/godot-engine/" "godot/ja/>\n" @@ -45,7 +45,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=1; plural=0;\n" -"X-Generator: Weblate 4.2-dev\n" +"X-Generator: Weblate 4.2.1-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -1143,6 +1143,9 @@ msgstr "プãƒã‚¸ã‚§ã‚¯ãƒˆå‰µå§‹è€…" msgid "Lead Developer" msgstr "開発リーダー" +#. TRANSLATORS: This refers to a job title. +#. The trailing space is used to distinguish with the project list application, +#. you do not have to keep it in your translation. #: editor/editor_about.cpp msgid "Project Manager " msgstr "プãƒã‚¸ã‚§ã‚¯ãƒˆãƒžãƒãƒ¼ã‚¸ãƒ£ãƒ¼ " @@ -1164,6 +1167,16 @@ msgid "Gold Sponsors" msgstr "ゴールドスãƒãƒ³ã‚µãƒ¼" #: editor/editor_about.cpp +#, fuzzy +msgid "Silver Sponsors" +msgstr "シルãƒãƒ¼ãƒ‰ãƒŠãƒ¼" + +#: editor/editor_about.cpp +#, fuzzy +msgid "Bronze Sponsors" +msgstr "ブãƒãƒ³ã‚ºãƒ‰ãƒŠãƒ¼" + +#: editor/editor_about.cpp msgid "Mini Sponsors" msgstr "ミニスãƒãƒ³ã‚µãƒ¼" @@ -2751,11 +2764,11 @@ msgstr "ãƒãƒ¼ã‚¸ãƒ§ãƒ³ã‚³ãƒ³ãƒˆãƒãƒ¼ãƒ«" #: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp msgid "Set Up Version Control" -msgstr "ãƒãƒ¼ã‚¸ãƒ§ãƒ³ç®¡ç†ã®ã‚»ãƒƒãƒˆã‚¢ãƒƒãƒ—" +msgstr "ãƒãƒ¼ã‚¸ãƒ§ãƒ³ç®¡ç†ã‚’セットアップ" #: editor/editor_node.cpp msgid "Shut Down Version Control" -msgstr "ãƒãƒ¼ã‚¸ãƒ§ãƒ³ç®¡ç†ã®çµ‚了" +msgstr "ãƒãƒ¼ã‚¸ãƒ§ãƒ³ç®¡ç†ã‚’終了" #: editor/editor_node.cpp msgid "Export..." @@ -2894,11 +2907,11 @@ msgstr "スクリーンショットã¯Editor Data / Settingsフォルダã«ä¿å #: editor/editor_node.cpp msgid "Toggle Fullscreen" -msgstr "ãƒ•ãƒ«ã‚¹ã‚¯ãƒªãƒ¼ãƒ³ã®æœ‰åŠ¹åŒ– / 無効化" +msgstr "フルスクリーンを有効化 / 無効化" #: editor/editor_node.cpp msgid "Toggle System Console" -msgstr "ã‚·ã‚¹ãƒ†ãƒ ã‚³ãƒ³ã‚½ãƒ¼ãƒ«ã®æœ‰åŠ¹åŒ– / 無効化" +msgstr "システムコンソールを有効化 / 無効化" #: editor/editor_node.cpp msgid "Open Editor Data/Settings Folder" @@ -7011,11 +7024,11 @@ msgstr "å³ã‚¤ãƒ³ãƒ‡ãƒ³ãƒˆ" #: editor/plugins/script_text_editor.cpp msgid "Toggle Comment" -msgstr "コメントã®åˆ‡ã‚Šæ›¿ãˆ" +msgstr "コメントアウト / 解除" #: editor/plugins/script_text_editor.cpp msgid "Fold/Unfold Line" -msgstr "行を折りãŸãŸã‚€ / 展開ã™ã‚‹" +msgstr "行を折りãŸãŸã‚€ / 展開" #: editor/plugins/script_text_editor.cpp msgid "Fold All Lines" @@ -7023,7 +7036,7 @@ msgstr "ã™ã¹ã¦ã®è¡Œã‚’折りãŸãŸã‚€" #: editor/plugins/script_text_editor.cpp msgid "Unfold All Lines" -msgstr "ã™ã¹ã¦ã®è¡Œã‚’展開ã™ã‚‹" +msgstr "ã™ã¹ã¦ã®è¡Œã‚’展開" #: editor/plugins/script_text_editor.cpp msgid "Clone Down" @@ -7035,7 +7048,7 @@ msgstr "シンボルを補完" #: editor/plugins/script_text_editor.cpp msgid "Evaluate Selection" -msgstr "é¸æŠžç¯„å›²ã‚’è©•ä¾¡ã™ã‚‹" +msgstr "é¸æŠžç¯„å›²ã‚’è©•ä¾¡" #: editor/plugins/script_text_editor.cpp msgid "Trim Trailing Whitespace" @@ -9873,6 +9886,7 @@ msgstr "" "æ—¢å˜ã®Godotプãƒã‚¸ã‚§ã‚¯ãƒˆã®%sフォルダをスã‚ャンã—ã¾ã™ã‹?\n" "ã“れã«ã¯ã—ã°ã‚‰ã時間ãŒã‹ã‹ã‚Šã¾ã™ã€‚" +#. TRANSLATORS: This refers to the application where users manage their Godot projects. #: editor/project_manager.cpp msgid "Project Manager" msgstr "プãƒã‚¸ã‚§ã‚¯ãƒˆãƒžãƒãƒ¼ã‚¸ãƒ£ãƒ¼" diff --git a/editor/translations/ka.po b/editor/translations/ka.po index 1bfd23080b..7ec9bbd88a 100644 --- a/editor/translations/ka.po +++ b/editor/translations/ka.po @@ -1164,6 +1164,9 @@ msgstr "პრáƒáƒ”ქტის დáƒáƒ›áƒ¤áƒ£áƒ«áƒœáƒ”ბლები" msgid "Lead Developer" msgstr "მთáƒáƒ•áƒáƒ ი დეველáƒáƒžáƒ”რი" +#. TRANSLATORS: This refers to a job title. +#. The trailing space is used to distinguish with the project list application, +#. you do not have to keep it in your translation. #: editor/editor_about.cpp msgid "Project Manager " msgstr "პრáƒáƒ”ქტის მენეჯერი. " @@ -1185,6 +1188,16 @@ msgid "Gold Sponsors" msgstr "áƒáƒ¥áƒ áƒáƒ¡ სპáƒáƒœáƒ¡áƒáƒ ები" #: editor/editor_about.cpp +#, fuzzy +msgid "Silver Sponsors" +msgstr "ვერცხლის დáƒáƒœáƒáƒ¢áƒáƒ ები" + +#: editor/editor_about.cpp +#, fuzzy +msgid "Bronze Sponsors" +msgstr "ბრინჯáƒáƒáƒ¡ დáƒáƒœáƒáƒ¢áƒáƒ ები" + +#: editor/editor_about.cpp msgid "Mini Sponsors" msgstr "მინი სპáƒáƒœáƒ¡áƒáƒ ები" @@ -9783,6 +9796,7 @@ msgid "" "This could take a while." msgstr "" +#. TRANSLATORS: This refers to the application where users manage their Godot projects. #: editor/project_manager.cpp msgid "Project Manager" msgstr "" diff --git a/editor/translations/ko.po b/editor/translations/ko.po index 9b19450d58..83853be57c 100644 --- a/editor/translations/ko.po +++ b/editor/translations/ko.po @@ -1129,6 +1129,9 @@ msgstr "프로ì 트 창립ìž" msgid "Lead Developer" msgstr "리드 개발ìž" +#. TRANSLATORS: This refers to a job title. +#. The trailing space is used to distinguish with the project list application, +#. you do not have to keep it in your translation. #: editor/editor_about.cpp msgid "Project Manager " msgstr "프로ì 트 ë§¤ë‹ˆì € " @@ -1150,6 +1153,16 @@ msgid "Gold Sponsors" msgstr "골드 스í°ì„œ" #: editor/editor_about.cpp +#, fuzzy +msgid "Silver Sponsors" +msgstr "실버 기부ìž" + +#: editor/editor_about.cpp +#, fuzzy +msgid "Bronze Sponsors" +msgstr "ë¸Œë¡ ì¦ˆ 기부ìž" + +#: editor/editor_about.cpp msgid "Mini Sponsors" msgstr "미니 스í°ì„œ" @@ -9802,6 +9815,7 @@ msgstr "" "Godot 프로ì 트를 확ì¸í•˜ê¸° 위해 %s í´ë”를 ìŠ¤ìº”í• ê¹Œìš”?\n" "ì‹œê°„ì´ ê±¸ë¦´ 수 있습니다." +#. TRANSLATORS: This refers to the application where users manage their Godot projects. #: editor/project_manager.cpp msgid "Project Manager" msgstr "프로ì 트 ë§¤ë‹ˆì €" diff --git a/editor/translations/lt.po b/editor/translations/lt.po index 4d3884d5f8..01d9abae70 100644 --- a/editor/translations/lt.po +++ b/editor/translations/lt.po @@ -1127,6 +1127,9 @@ msgstr "" msgid "Lead Developer" msgstr "" +#. TRANSLATORS: This refers to a job title. +#. The trailing space is used to distinguish with the project list application, +#. you do not have to keep it in your translation. #: editor/editor_about.cpp msgid "Project Manager " msgstr "" @@ -1148,6 +1151,14 @@ msgid "Gold Sponsors" msgstr "" #: editor/editor_about.cpp +msgid "Silver Sponsors" +msgstr "" + +#: editor/editor_about.cpp +msgid "Bronze Sponsors" +msgstr "" + +#: editor/editor_about.cpp msgid "Mini Sponsors" msgstr "" @@ -9762,6 +9773,7 @@ msgid "" "This could take a while." msgstr "" +#. TRANSLATORS: This refers to the application where users manage their Godot projects. #: editor/project_manager.cpp msgid "Project Manager" msgstr "" diff --git a/editor/translations/lv.po b/editor/translations/lv.po index 2612b441c6..43bcc6beb0 100644 --- a/editor/translations/lv.po +++ b/editor/translations/lv.po @@ -1119,6 +1119,9 @@ msgstr "Projekta DibinÄtÄji" msgid "Lead Developer" msgstr "Galvenais IzstrÄdÄtÄjs" +#. TRANSLATORS: This refers to a job title. +#. The trailing space is used to distinguish with the project list application, +#. you do not have to keep it in your translation. #: editor/editor_about.cpp msgid "Project Manager " msgstr "Projekta Menedžeris " @@ -1140,6 +1143,16 @@ msgid "Gold Sponsors" msgstr "Zelta Sponsori" #: editor/editor_about.cpp +#, fuzzy +msgid "Silver Sponsors" +msgstr "Sudraba Donors" + +#: editor/editor_about.cpp +#, fuzzy +msgid "Bronze Sponsors" +msgstr "Bronzas Donors" + +#: editor/editor_about.cpp msgid "Mini Sponsors" msgstr "Mini Sponsori" @@ -9576,6 +9589,7 @@ msgid "" "This could take a while." msgstr "" +#. TRANSLATORS: This refers to the application where users manage their Godot projects. #: editor/project_manager.cpp msgid "Project Manager" msgstr "" diff --git a/editor/translations/mi.po b/editor/translations/mi.po index 07a3bdae3c..8f922c0f43 100644 --- a/editor/translations/mi.po +++ b/editor/translations/mi.po @@ -1078,6 +1078,9 @@ msgstr "" msgid "Lead Developer" msgstr "" +#. TRANSLATORS: This refers to a job title. +#. The trailing space is used to distinguish with the project list application, +#. you do not have to keep it in your translation. #: editor/editor_about.cpp msgid "Project Manager " msgstr "" @@ -1099,6 +1102,14 @@ msgid "Gold Sponsors" msgstr "" #: editor/editor_about.cpp +msgid "Silver Sponsors" +msgstr "" + +#: editor/editor_about.cpp +msgid "Bronze Sponsors" +msgstr "" + +#: editor/editor_about.cpp msgid "Mini Sponsors" msgstr "" @@ -9459,6 +9470,7 @@ msgid "" "This could take a while." msgstr "" +#. TRANSLATORS: This refers to the application where users manage their Godot projects. #: editor/project_manager.cpp msgid "Project Manager" msgstr "" diff --git a/editor/translations/ml.po b/editor/translations/ml.po index aa7844d7ab..458429641d 100644 --- a/editor/translations/ml.po +++ b/editor/translations/ml.po @@ -1088,6 +1088,9 @@ msgstr "" msgid "Lead Developer" msgstr "" +#. TRANSLATORS: This refers to a job title. +#. The trailing space is used to distinguish with the project list application, +#. you do not have to keep it in your translation. #: editor/editor_about.cpp msgid "Project Manager " msgstr "" @@ -1109,6 +1112,14 @@ msgid "Gold Sponsors" msgstr "" #: editor/editor_about.cpp +msgid "Silver Sponsors" +msgstr "" + +#: editor/editor_about.cpp +msgid "Bronze Sponsors" +msgstr "" + +#: editor/editor_about.cpp msgid "Mini Sponsors" msgstr "" @@ -9475,6 +9486,7 @@ msgid "" "This could take a while." msgstr "" +#. TRANSLATORS: This refers to the application where users manage their Godot projects. #: editor/project_manager.cpp msgid "Project Manager" msgstr "" diff --git a/editor/translations/mr.po b/editor/translations/mr.po index 043d7e643e..dc88f027c0 100644 --- a/editor/translations/mr.po +++ b/editor/translations/mr.po @@ -1085,6 +1085,9 @@ msgstr "" msgid "Lead Developer" msgstr "" +#. TRANSLATORS: This refers to a job title. +#. The trailing space is used to distinguish with the project list application, +#. you do not have to keep it in your translation. #: editor/editor_about.cpp msgid "Project Manager " msgstr "" @@ -1106,6 +1109,14 @@ msgid "Gold Sponsors" msgstr "" #: editor/editor_about.cpp +msgid "Silver Sponsors" +msgstr "" + +#: editor/editor_about.cpp +msgid "Bronze Sponsors" +msgstr "" + +#: editor/editor_about.cpp msgid "Mini Sponsors" msgstr "" @@ -9466,6 +9477,7 @@ msgid "" "This could take a while." msgstr "" +#. TRANSLATORS: This refers to the application where users manage their Godot projects. #: editor/project_manager.cpp msgid "Project Manager" msgstr "" diff --git a/editor/translations/ms.po b/editor/translations/ms.po index ad70f291ca..b25e23a674 100644 --- a/editor/translations/ms.po +++ b/editor/translations/ms.po @@ -7,13 +7,14 @@ # Syaz Amirin <amirin123z@gmail.com>, 2018. # Nafis Ibrahim <thepreciousnafis@gmail.com>, 2018. # Muhammad Hazim bin Hafizalshah <muhammadhazimhafizalshah@gmail.com>, 2020. +# keviinx <keviinx@yahoo.com>, 2020. +# Keviindran Ramachandran <keviinx@yahoo.com>, 2020. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2020-01-27 07:10+0000\n" -"Last-Translator: Muhammad Hazim bin Hafizalshah " -"<muhammadhazimhafizalshah@gmail.com>\n" +"PO-Revision-Date: 2020-09-08 11:40+0000\n" +"Last-Translator: Keviindran Ramachandran <keviinx@yahoo.com>\n" "Language-Team: Malay <https://hosted.weblate.org/projects/godot-engine/godot/" "ms/>\n" "Language: ms\n" @@ -21,119 +22,118 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=1; plural=0;\n" -"X-Generator: Weblate 3.11-dev\n" +"X-Generator: Weblate 4.3-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp msgid "Invalid type argument to convert(), use TYPE_* constants." -msgstr "" +msgstr "Argumen jenis tidak sah untuk convert(), guna pemalar TYPE_*." #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp msgid "Expected a string of length 1 (a character)." -msgstr "" +msgstr "Menjangkakan rentetan dengan panjang 1 (satu watak)." #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/mono/glue/gd_glue.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp msgid "Not enough bytes for decoding bytes, or invalid format." -msgstr "" +msgstr "Bait tidak mencukupi untuk menyahkod bait, atau format tidak sah." #: core/math/expression.cpp msgid "Invalid input %i (not passed) in expression" -msgstr "" +msgstr "Input %i tidak sah (tidak lulus) dalam ungkapan" #: core/math/expression.cpp msgid "self can't be used because instance is null (not passed)" -msgstr "" +msgstr "self tidak boleh digunakan kerana instance adalah null (tidak lulus)" #: core/math/expression.cpp msgid "Invalid operands to operator %s, %s and %s." -msgstr "" +msgstr "Operan tidak sah untuk pengendali %s, %s dan %s." #: core/math/expression.cpp msgid "Invalid index of type %s for base type %s" -msgstr "" +msgstr "Indeks tidak sah untuk jenis %s untuk jenis asa %s" #: core/math/expression.cpp msgid "Invalid named index '%s' for base type %s" -msgstr "" +msgstr "Indeks bernama tidak sah '%s' untuk jenis asa %s" #: core/math/expression.cpp msgid "Invalid arguments to construct '%s'" -msgstr "" +msgstr "Argumen tidak sah untuk binaan '%s'" #: core/math/expression.cpp msgid "On call to '%s':" -msgstr "" +msgstr "Atas panggilan ke '%s':" #: core/ustring.cpp msgid "B" -msgstr "" +msgstr "B" #: core/ustring.cpp msgid "KiB" -msgstr "" +msgstr "KiB" #: core/ustring.cpp msgid "MiB" -msgstr "" +msgstr "MiB" #: core/ustring.cpp msgid "GiB" -msgstr "" +msgstr "GiB" #: core/ustring.cpp msgid "TiB" -msgstr "" +msgstr "TiB" #: core/ustring.cpp msgid "PiB" -msgstr "" +msgstr "PiB" #: core/ustring.cpp msgid "EiB" -msgstr "" +msgstr "EiB" #: editor/animation_bezier_editor.cpp msgid "Free" -msgstr "" +msgstr "Bebas" #: editor/animation_bezier_editor.cpp msgid "Balanced" -msgstr "" +msgstr "Seimbang" #: editor/animation_bezier_editor.cpp msgid "Mirror" -msgstr "" +msgstr "Cermin" #: editor/animation_bezier_editor.cpp editor/editor_profiler.cpp msgid "Time:" -msgstr "" +msgstr "Masa:" #: editor/animation_bezier_editor.cpp msgid "Value:" -msgstr "" +msgstr "Nilai:" #: editor/animation_bezier_editor.cpp msgid "Insert Key Here" -msgstr "" +msgstr "Masukkan Kunci di Sini" #: editor/animation_bezier_editor.cpp -#, fuzzy msgid "Duplicate Selected Key(s)" -msgstr "Anim Menduakan Kunci" +msgstr "Gandakan Kunci Terpilih" #: editor/animation_bezier_editor.cpp msgid "Delete Selected Key(s)" -msgstr "" +msgstr "Padam Kunci Terpilih" #: editor/animation_bezier_editor.cpp msgid "Add Bezier Point" -msgstr "" +msgstr "Tambah Titik Bezier" #: editor/animation_bezier_editor.cpp msgid "Move Bezier Points" -msgstr "" +msgstr "Pindah Titik-titik Bezier" #: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp msgid "Anim Duplicate Keys" @@ -141,10 +141,9 @@ msgstr "Anim Menduakan Kunci" #: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp msgid "Anim Delete Keys" -msgstr "" +msgstr "Anim Padam Kunci" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Anim Change Keyframe Time" msgstr "Anim Ubah Masa Keyframe" @@ -154,7 +153,7 @@ msgstr "Anim Ubah Peralihan" #: editor/animation_track_editor.cpp msgid "Anim Change Transform" -msgstr "Anim Ubah Penukaran" +msgstr "Anim Ubah Perubahan" #: editor/animation_track_editor.cpp msgid "Anim Change Keyframe Value" @@ -165,200 +164,192 @@ msgid "Anim Change Call" msgstr "Anim Ubah Panggilan" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Anim Multi Change Keyframe Time" -msgstr "Anim Ubah Masa Keyframe" +msgstr "Anim Ubah Pelbagai Masa Keyframe" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Anim Multi Change Transition" -msgstr "Anim Ubah Peralihan" +msgstr "Anim Ubah Pelbagai Peralihan" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Anim Multi Change Transform" -msgstr "Anim Ubah Penukaran" +msgstr "Anim Ubah Pelbagai Penukaran" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Anim Multi Change Keyframe Value" -msgstr "Anim Ubah Nilai Keyframe" +msgstr "Anim Ubah Pelbagai Nilai Keyframe" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Anim Multi Change Call" -msgstr "Anim Ubah Panggilan" +msgstr "Anim Ubah Pelbagai Panggilan" #: editor/animation_track_editor.cpp msgid "Change Animation Length" -msgstr "" +msgstr "Ubah Panjang Animasi" #: editor/animation_track_editor.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Change Animation Loop" -msgstr "" +msgstr "Ubah Gelung Animasi" #: editor/animation_track_editor.cpp msgid "Property Track" -msgstr "" +msgstr "Trek Sifat" #: editor/animation_track_editor.cpp msgid "3D Transform Track" -msgstr "" +msgstr "Trek Transformasi 3D" #: editor/animation_track_editor.cpp msgid "Call Method Track" -msgstr "" +msgstr "Trek Panggilan Kaedah" #: editor/animation_track_editor.cpp msgid "Bezier Curve Track" -msgstr "" +msgstr "Trek Lengkung Bezier" #: editor/animation_track_editor.cpp msgid "Audio Playback Track" -msgstr "" +msgstr "Trek Main balik Audio" #: editor/animation_track_editor.cpp msgid "Animation Playback Track" -msgstr "" +msgstr "Trek Main Balik Animasi" #: editor/animation_track_editor.cpp msgid "Animation length (frames)" -msgstr "" +msgstr "Panjang animasi (bingkai)" #: editor/animation_track_editor.cpp msgid "Animation length (seconds)" -msgstr "" +msgstr "Panjang animasi (saat)" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Add Track" -msgstr "Anim Tambah Trek" +msgstr "Tambah Trek" #: editor/animation_track_editor.cpp msgid "Animation Looping" -msgstr "" +msgstr "Gelung Animasi" #: editor/animation_track_editor.cpp #: modules/visual_script/visual_script_editor.cpp msgid "Functions:" -msgstr "" +msgstr "Fungsi:" #: editor/animation_track_editor.cpp msgid "Audio Clips:" -msgstr "" +msgstr "Klip Audio:" #: editor/animation_track_editor.cpp msgid "Anim Clips:" -msgstr "" +msgstr "Klip Anim:" #: editor/animation_track_editor.cpp msgid "Change Track Path" -msgstr "" +msgstr "Tukar Laluan Trek" #: editor/animation_track_editor.cpp msgid "Toggle this track on/off." -msgstr "" +msgstr "Hidupkan / matikan trek ini." #: editor/animation_track_editor.cpp msgid "Update Mode (How this property is set)" -msgstr "" +msgstr "Kemas kini Mod (Bagaimana sifat ini ditetapkan)" #: editor/animation_track_editor.cpp msgid "Interpolation Mode" -msgstr "" +msgstr "Mod Interpolasi" #: editor/animation_track_editor.cpp msgid "Loop Wrap Mode (Interpolate end with beginning on loop)" -msgstr "" +msgstr "Mod Gelung Balut (Interpolat hujung dengan permulaan pada gelung)" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Remove this track." -msgstr "Buang Trek Anim" +msgstr "Keluarkan trek ini." #: editor/animation_track_editor.cpp msgid "Time (s): " -msgstr "" +msgstr "Masa (s): " #: editor/animation_track_editor.cpp msgid "Toggle Track Enabled" -msgstr "" +msgstr "Togol Trek Diaktifkan" #: editor/animation_track_editor.cpp msgid "Continuous" -msgstr "" +msgstr "Berterusan" #: editor/animation_track_editor.cpp msgid "Discrete" -msgstr "" +msgstr "Diskret" #: editor/animation_track_editor.cpp msgid "Trigger" -msgstr "" +msgstr "Pencetus" #: editor/animation_track_editor.cpp msgid "Capture" -msgstr "" +msgstr "Tangkap" #: editor/animation_track_editor.cpp msgid "Nearest" -msgstr "" +msgstr "Terdekat" #: editor/animation_track_editor.cpp editor/plugins/curve_editor_plugin.cpp #: editor/property_editor.cpp msgid "Linear" -msgstr "" +msgstr "Linear" #: editor/animation_track_editor.cpp msgid "Cubic" -msgstr "" +msgstr "Kubik" #: editor/animation_track_editor.cpp msgid "Clamp Loop Interp" -msgstr "" +msgstr "Kepit Gelung Interp" #: editor/animation_track_editor.cpp msgid "Wrap Loop Interp" -msgstr "" +msgstr "Balut Gelung Interp" #: editor/animation_track_editor.cpp #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Insert Key" -msgstr "" +msgstr "Masukkan Kunci" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Duplicate Key(s)" -msgstr "Anim Menduakan Kunci" +msgstr "Menduakan Kunci" #: editor/animation_track_editor.cpp msgid "Delete Key(s)" -msgstr "" +msgstr "Padam Kunci" #: editor/animation_track_editor.cpp msgid "Change Animation Update Mode" -msgstr "" +msgstr "Mod Tukar Kemas Kini Animasi" #: editor/animation_track_editor.cpp msgid "Change Animation Interpolation Mode" -msgstr "" +msgstr "Tukar Mod Interpolasi Animasi" #: editor/animation_track_editor.cpp msgid "Change Animation Loop Mode" -msgstr "" +msgstr "Tukar Mod Gelung Animasi" #: editor/animation_track_editor.cpp msgid "Remove Anim Track" -msgstr "Buang Trek Anim" +msgstr "Keluarkan Trek Anim" #: editor/animation_track_editor.cpp msgid "Create NEW track for %s and insert key?" -msgstr "" +msgstr "Cipta trek BARU untuk %s dan masukkan kunci?" #: editor/animation_track_editor.cpp msgid "Create %d NEW tracks and insert keys?" -msgstr "" +msgstr "Cipta %d BARU trek dan masukkan kunci?" #: editor/animation_track_editor.cpp editor/create_dialog.cpp #: editor/editor_audio_buses.cpp editor/editor_feature_profile.cpp @@ -370,40 +361,39 @@ msgstr "" #: editor/script_create_dialog.cpp #: modules/visual_script/visual_script_editor.cpp msgid "Create" -msgstr "" +msgstr "Cipta" #: editor/animation_track_editor.cpp msgid "Anim Insert" -msgstr "" +msgstr "Masukkan Anim" #: editor/animation_track_editor.cpp msgid "AnimationPlayer can't animate itself, only other players." -msgstr "" +msgstr "AnimationPlayer tidak animasikan dirinya sendiri, hanya pemain lain." #: editor/animation_track_editor.cpp msgid "Anim Create & Insert" -msgstr "" +msgstr "Anim Cipta & Masukkan" #: editor/animation_track_editor.cpp msgid "Anim Insert Track & Key" -msgstr "" +msgstr "Anim Masukkan Trek & Kunci" #: editor/animation_track_editor.cpp msgid "Anim Insert Key" -msgstr "" +msgstr "Anim Masukkan Kunci" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Change Animation Step" -msgstr "Anim Ubah Peralihan" +msgstr "Tukar Langkah Animasi" #: editor/animation_track_editor.cpp msgid "Rearrange Tracks" -msgstr "" +msgstr "Susun semula Trek" #: editor/animation_track_editor.cpp msgid "Transform tracks only apply to Spatial-based nodes." -msgstr "" +msgstr "Transformasi trek hanya berlaku kepada nod berasaskan Spatial." #: editor/animation_track_editor.cpp msgid "" @@ -412,78 +402,82 @@ msgid "" "-AudioStreamPlayer2D\n" "-AudioStreamPlayer3D" msgstr "" +"Trek audio hanya boleh ditujukan kepada nod jenis:\n" +"-AudioStreamPlayer\n" +"-AudioStreamPlayer2D\n" +"-AudioStreamPlayer3D" #: editor/animation_track_editor.cpp msgid "Animation tracks can only point to AnimationPlayer nodes." -msgstr "" +msgstr "Trek animasi hanya dapat ditujukan kepada nod AnimationPlayer." #: editor/animation_track_editor.cpp msgid "An animation player can't animate itself, only other players." msgstr "" +"Pemain animasi tidak boleh animasikan dirinya sendiri, hanya pemain lain." #: editor/animation_track_editor.cpp msgid "Not possible to add a new track without a root" -msgstr "" +msgstr "Tidak boleh menambah trek baru tanpa satu akar" #: editor/animation_track_editor.cpp msgid "Invalid track for Bezier (no suitable sub-properties)" -msgstr "" +msgstr "Trek tidak sah untuk Bezier (tiada sub-sifat yang sesuai)" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Add Bezier Track" -msgstr "Anim Tambah Trek" +msgstr "Tambah Trek Bezier" #: editor/animation_track_editor.cpp msgid "Track path is invalid, so can't add a key." -msgstr "" +msgstr "Laluan trek tidak sah, maka tidak boleh menambahkan kunci." #: editor/animation_track_editor.cpp msgid "Track is not of type Spatial, can't insert key" -msgstr "" +msgstr "Trek bukan jenis Spatial, tidak boleh memasukkan kunci" #: editor/animation_track_editor.cpp msgid "Add Transform Track Key" -msgstr "" +msgstr "Tambah Kunci Trek Transformasi" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Add Track Key" -msgstr "Anim Tambah Trek" +msgstr "Tambah Kunci Trek" #: editor/animation_track_editor.cpp msgid "Track path is invalid, so can't add a method key." -msgstr "" +msgstr "Laluan trek tidak sah, maka tidak boleh menambahkan kunci kaedah." #: editor/animation_track_editor.cpp -#, fuzzy msgid "Add Method Track Key" -msgstr "Anim Tambah Trek" +msgstr "Tambah Kunci Trek Kaedah" #: editor/animation_track_editor.cpp msgid "Method not found in object: " -msgstr "" +msgstr "Kaedah tidak ditemui dalam objek: " #: editor/animation_track_editor.cpp msgid "Anim Move Keys" -msgstr "" +msgstr "Kunci Gerak Anim" #: editor/animation_track_editor.cpp msgid "Clipboard is empty" -msgstr "" +msgstr "Papan klip kosong" #: editor/animation_track_editor.cpp msgid "Paste Tracks" -msgstr "" +msgstr "Tampal Trek" #: editor/animation_track_editor.cpp msgid "Anim Scale Keys" -msgstr "" +msgstr "Kunci Skala Anim" #: editor/animation_track_editor.cpp msgid "" "This option does not work for Bezier editing, as it's only a single track." msgstr "" +"Pilihan ini tidak berfungsi untuk pengeditan Bezier, kerana ia hanya satu " +"trek." #: editor/animation_track_editor.cpp msgid "" @@ -497,38 +491,47 @@ msgid "" "Alternatively, use an import preset that imports animations to separate " "files." msgstr "" +"Animasi ini tergolong dalam adegan yang diimport, maka perubahan untuk trek " +"yang diimport tidak akan disimpan.\n" +"\n" +"Untuk memberikan keupayaan untuk menambah trek tersuai, navigasi ke tetapan " +"import adegan dan tetapkan\n" +"\"Animasi > Simpanan\" ke \"Fail\", aktifkan \"Animasi > Simpan Trek Tersuai" +"\", kemudian import semula.\n" +"Sebagai alternatif, gunakan pratetap import yang mengimportkan animasi untuk " +"memisahkan fail." #: editor/animation_track_editor.cpp msgid "Warning: Editing imported animation" -msgstr "" +msgstr "Amaran: Mengedit animasi yang diimport" #: editor/animation_track_editor.cpp msgid "Select an AnimationPlayer node to create and edit animations." -msgstr "" +msgstr "Pilih nod AnimationPlayer untuk mencipta dan mengedit animasi." #: editor/animation_track_editor.cpp msgid "Only show tracks from nodes selected in tree." -msgstr "" +msgstr "Hanya tunjukkan trek dari nod yang dipilih di pokok." #: editor/animation_track_editor.cpp msgid "Group tracks by node or display them as plain list." -msgstr "" +msgstr "Kumpulkan trek mengikut nod atau memaparkannya sebagai senarai biasa." #: editor/animation_track_editor.cpp msgid "Snap:" -msgstr "" +msgstr "Tangkap:" #: editor/animation_track_editor.cpp msgid "Animation step value." -msgstr "" +msgstr "Nilai langkah animasi." #: editor/animation_track_editor.cpp msgid "Seconds" -msgstr "" +msgstr "Saat" #: editor/animation_track_editor.cpp msgid "FPS" -msgstr "" +msgstr "FPS" #: editor/animation_track_editor.cpp editor/editor_properties.cpp #: editor/plugins/polygon_2d_editor_plugin.cpp @@ -538,108 +541,107 @@ msgstr "" #: editor/project_settings_editor.cpp editor/property_editor.cpp #: modules/visual_script/visual_script_editor.cpp msgid "Edit" -msgstr "" +msgstr "Edit" #: editor/animation_track_editor.cpp msgid "Animation properties." -msgstr "" +msgstr "Sifat animasi." #: editor/animation_track_editor.cpp msgid "Copy Tracks" -msgstr "" +msgstr "Salin Trek" #: editor/animation_track_editor.cpp msgid "Scale Selection" -msgstr "" +msgstr "Pemilihan Skala" #: editor/animation_track_editor.cpp msgid "Scale From Cursor" -msgstr "" +msgstr "Skala Dari Kursor" #: editor/animation_track_editor.cpp modules/gridmap/grid_map_editor_plugin.cpp msgid "Duplicate Selection" -msgstr "" +msgstr "Menduakan Pilihan" #: editor/animation_track_editor.cpp msgid "Duplicate Transposed" -msgstr "" +msgstr "Menduakan Pindahan" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Delete Selection" -msgstr "Semua Pilihan" +msgstr "Padam Pilihan" #: editor/animation_track_editor.cpp msgid "Go to Next Step" -msgstr "" +msgstr "Pergi ke Langkah Seterusnya" #: editor/animation_track_editor.cpp msgid "Go to Previous Step" -msgstr "" +msgstr "Pergi ke Langkah Sebelumnya" #: editor/animation_track_editor.cpp msgid "Optimize Animation" -msgstr "" +msgstr "Optimumkan Animasi" #: editor/animation_track_editor.cpp msgid "Clean-Up Animation" -msgstr "" +msgstr "Bersihkan Animasi" #: editor/animation_track_editor.cpp msgid "Pick the node that will be animated:" -msgstr "" +msgstr "Pilih nod yang akan dianimasikan:" #: editor/animation_track_editor.cpp msgid "Use Bezier Curves" -msgstr "" +msgstr "Guna Lengkung Bezier" #: editor/animation_track_editor.cpp msgid "Anim. Optimizer" -msgstr "" +msgstr "Pengoptimum Anim." #: editor/animation_track_editor.cpp msgid "Max. Linear Error:" -msgstr "" +msgstr "Max. Ralat Linear:" #: editor/animation_track_editor.cpp msgid "Max. Angular Error:" -msgstr "" +msgstr "Max. Ralat Sudut:" #: editor/animation_track_editor.cpp msgid "Max Optimizable Angle:" -msgstr "" +msgstr "Sudut Maksimum yang Boleh Dioptimumkan:" #: editor/animation_track_editor.cpp msgid "Optimize" -msgstr "" +msgstr "Mengoptimumkan" #: editor/animation_track_editor.cpp msgid "Remove invalid keys" -msgstr "" +msgstr "Keluarkan kunci yang tidak sah" #: editor/animation_track_editor.cpp msgid "Remove unresolved and empty tracks" -msgstr "" +msgstr "Keluarkan trek yang tidak boleh diselesaikan dan kosong" #: editor/animation_track_editor.cpp msgid "Clean-up all animations" -msgstr "" +msgstr "Bersihkan semua animasi" #: editor/animation_track_editor.cpp msgid "Clean-Up Animation(s) (NO UNDO!)" -msgstr "" +msgstr "Bersihkan Animasi (TIDAK BOLEH BUAT ASAL!)" #: editor/animation_track_editor.cpp msgid "Clean-Up" -msgstr "" +msgstr "Bersihkan" #: editor/animation_track_editor.cpp msgid "Scale Ratio:" -msgstr "" +msgstr "Nisbah Skala:" #: editor/animation_track_editor.cpp msgid "Select Tracks to Copy" -msgstr "" +msgstr "Pilih Trek untuk Disalin" #: editor/animation_track_editor.cpp editor/editor_log.cpp #: editor/editor_properties.cpp @@ -648,146 +650,146 @@ msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp #: scene/gui/line_edit.cpp scene/gui/text_edit.cpp msgid "Copy" -msgstr "" +msgstr "Salin" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Select All/None" -msgstr "Semua Pilihan" +msgstr "Pilih Semua/Tiada" #: editor/animation_track_editor_plugins.cpp -#, fuzzy msgid "Add Audio Track Clip" -msgstr "Anim Tambah Trek" +msgstr "Tambah Klip Trek Audio" #: editor/animation_track_editor_plugins.cpp msgid "Change Audio Track Clip Start Offset" -msgstr "" +msgstr "Tukar Klip Trek Audio Mula Offset" #: editor/animation_track_editor_plugins.cpp msgid "Change Audio Track Clip End Offset" -msgstr "" +msgstr "Tukar Klip Audio Trek Hujung Offset" #: editor/array_property_edit.cpp msgid "Resize Array" -msgstr "" +msgstr "Ubah saiz Array" #: editor/array_property_edit.cpp msgid "Change Array Value Type" -msgstr "" +msgstr "Tukar Jenis Nilai Array" #: editor/array_property_edit.cpp msgid "Change Array Value" -msgstr "" +msgstr "Tukar Nilai Array" #: editor/code_editor.cpp msgid "Go to Line" -msgstr "" +msgstr "Pergi ke Baris" #: editor/code_editor.cpp msgid "Line Number:" -msgstr "" +msgstr "Nombor Baris:" #: editor/code_editor.cpp msgid "%d replaced." -msgstr "" +msgstr "%d telah diganti." #: editor/code_editor.cpp editor/editor_help.cpp msgid "%d match." -msgstr "" +msgstr "%d padan." #: editor/code_editor.cpp editor/editor_help.cpp msgid "%d matches." -msgstr "" +msgstr "%d padan." #: editor/code_editor.cpp editor/find_in_files.cpp msgid "Match Case" -msgstr "" +msgstr "Kes Padan" #: editor/code_editor.cpp editor/find_in_files.cpp msgid "Whole Words" -msgstr "" +msgstr "Seluruh Perkataan" #: editor/code_editor.cpp editor/rename_dialog.cpp msgid "Replace" -msgstr "" +msgstr "Ganti" #: editor/code_editor.cpp msgid "Replace All" -msgstr "" +msgstr "Ganti Semua" #: editor/code_editor.cpp msgid "Selection Only" -msgstr "" +msgstr "Pilihan Sahaja" #: editor/code_editor.cpp editor/plugins/script_text_editor.cpp #: editor/plugins/text_editor.cpp msgid "Standard" -msgstr "" +msgstr "Piawai" #: editor/code_editor.cpp editor/plugins/script_editor_plugin.cpp msgid "Toggle Scripts Panel" -msgstr "" +msgstr "Togol Panel Skrip" #: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/texture_region_editor_plugin.cpp #: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp msgid "Zoom In" -msgstr "" +msgstr "Zum Masuk" #: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/texture_region_editor_plugin.cpp #: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp msgid "Zoom Out" -msgstr "" +msgstr "Zum Keluar" #: editor/code_editor.cpp msgid "Reset Zoom" -msgstr "" +msgstr "Set Semula Zum" #: editor/code_editor.cpp msgid "Warnings" -msgstr "" +msgstr "Amaran" #: editor/code_editor.cpp msgid "Line and column numbers." -msgstr "" +msgstr "Nombor baris dan lajur." #: editor/connections_dialog.cpp msgid "Method in target node must be specified." -msgstr "" +msgstr "Kaedah dalam nod sasaran mesti ditentukan." #: editor/connections_dialog.cpp msgid "Method name must be a valid identifier." -msgstr "" +msgstr "Nama kaedah mestilah pengecam yang sah." #: editor/connections_dialog.cpp msgid "" "Target method not found. Specify a valid method or attach a script to the " "target node." msgstr "" +"Kaedah sasaran tidak dijumpai. Tentukan kaedah yang sah atau lampirkan skrip " +"ke nod sasaran." #: editor/connections_dialog.cpp msgid "Connect to Node:" -msgstr "" +msgstr "Sambung ke Nod:" #: editor/connections_dialog.cpp msgid "Connect to Script:" -msgstr "" +msgstr "Sambung ke Skrip:" #: editor/connections_dialog.cpp msgid "From Signal:" -msgstr "" +msgstr "Dari Isyarat:" #: editor/connections_dialog.cpp msgid "Scene does not contain any script." -msgstr "" +msgstr "Adegan tidak mengandungi sebarang skrip." #: editor/connections_dialog.cpp editor/editor_autoload_settings.cpp #: editor/groups_editor.cpp editor/plugins/item_list_editor_plugin.cpp #: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp msgid "Add" -msgstr "" +msgstr "Tambah" #: editor/connections_dialog.cpp editor/dependency_editor.cpp #: editor/editor_feature_profile.cpp editor/groups_editor.cpp @@ -798,44 +800,46 @@ msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp editor/project_manager.cpp #: editor/project_settings_editor.cpp msgid "Remove" -msgstr "" +msgstr "Keluarkan" #: editor/connections_dialog.cpp msgid "Add Extra Call Argument:" -msgstr "" +msgstr "Tambah Hujah Panggilan Tambahan:" #: editor/connections_dialog.cpp msgid "Extra Call Arguments:" -msgstr "" +msgstr "Hujah Panggilan Tambahan:" #: editor/connections_dialog.cpp msgid "Receiver Method:" -msgstr "" +msgstr "Kaedah Penerima:" #: editor/connections_dialog.cpp msgid "Advanced" -msgstr "" +msgstr "Lanjutan" #: editor/connections_dialog.cpp msgid "Deferred" -msgstr "" +msgstr "Ditangguhkan" #: editor/connections_dialog.cpp msgid "" "Defers the signal, storing it in a queue and only firing it at idle time." msgstr "" +"Mencegah isyarat, menyimpannya dalam barisan dan hanya menyalakannya pada " +"waktu terbiar." #: editor/connections_dialog.cpp msgid "Oneshot" -msgstr "" +msgstr "Oneshot" #: editor/connections_dialog.cpp msgid "Disconnects the signal after its first emission." -msgstr "" +msgstr "Putuskan isyarat selepas pelepasan pertama." #: editor/connections_dialog.cpp msgid "Cannot connect signal" -msgstr "" +msgstr "Tidak dapat menyambungkan isyarat" #: editor/connections_dialog.cpp editor/dependency_editor.cpp #: editor/export_template_manager.cpp editor/groups_editor.cpp @@ -849,101 +853,104 @@ msgstr "" #: editor/run_settings_dialog.cpp editor/settings_config_dialog.cpp #: modules/visual_script/visual_script_editor.cpp msgid "Close" -msgstr "" +msgstr "Tutup" #: editor/connections_dialog.cpp msgid "Connect" -msgstr "" +msgstr "Sambung" #: editor/connections_dialog.cpp msgid "Signal:" -msgstr "" +msgstr "Isyarat:" #: editor/connections_dialog.cpp msgid "Connect '%s' to '%s'" -msgstr "" +msgstr "Sambungkan '% s' ke '% s'" #: editor/connections_dialog.cpp msgid "Disconnect '%s' from '%s'" -msgstr "" +msgstr "Putuskan sambungan '% s' dari '% s'" #: editor/connections_dialog.cpp msgid "Disconnect all from signal: '%s'" -msgstr "" +msgstr "Putuskan semua sambungan dari isyarat: '% s'" #: editor/connections_dialog.cpp msgid "Connect..." -msgstr "" +msgstr "Sambung ..." #: editor/connections_dialog.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Disconnect" -msgstr "" +msgstr "Putuskan sambungan" #: editor/connections_dialog.cpp msgid "Connect a Signal to a Method" -msgstr "" +msgstr "Sambungkan Isyarat ke Kaedah" #: editor/connections_dialog.cpp msgid "Edit Connection:" -msgstr "" +msgstr "Edit Sambungan:" #: editor/connections_dialog.cpp msgid "Are you sure you want to remove all connections from the \"%s\" signal?" msgstr "" +"Adakah anda pasti anda mahu mengeluarkan semua sambungan dari isyarat \"% s" +"\"?" #: editor/connections_dialog.cpp editor/editor_help.cpp editor/node_dock.cpp msgid "Signals" -msgstr "" +msgstr "Isyarat" #: editor/connections_dialog.cpp msgid "Are you sure you want to remove all connections from this signal?" msgstr "" +"Adakah anda pasti anda mahu mengeluarkan semua sambungan dari isyarat ini?" #: editor/connections_dialog.cpp msgid "Disconnect All" -msgstr "" +msgstr "Putuskan Semua" #: editor/connections_dialog.cpp msgid "Edit..." -msgstr "" +msgstr "Edit..." #: editor/connections_dialog.cpp msgid "Go To Method" -msgstr "" +msgstr "Pergi ke Kaedah" #: editor/create_dialog.cpp msgid "Change %s Type" -msgstr "" +msgstr "Ubah Jenis %s" #: editor/create_dialog.cpp editor/project_settings_editor.cpp msgid "Change" -msgstr "" +msgstr "Ubah" #: editor/create_dialog.cpp msgid "Create New %s" -msgstr "" +msgstr "Cipta %s Baru" #: editor/create_dialog.cpp editor/editor_file_dialog.cpp #: editor/filesystem_dock.cpp msgid "Favorites:" -msgstr "" +msgstr "Kegemaran:" #: editor/create_dialog.cpp editor/editor_file_dialog.cpp msgid "Recent:" -msgstr "" +msgstr "Terkini:" #: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp #: editor/property_selector.cpp editor/quick_open.cpp #: modules/visual_script/visual_script_property_selector.cpp msgid "Search:" -msgstr "" +msgstr "Cari:" #: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp #: editor/property_selector.cpp editor/quick_open.cpp #: modules/visual_script/visual_script_property_selector.cpp msgid "Matches:" -msgstr "" +msgstr "Padanan:" #: editor/create_dialog.cpp editor/editor_plugin_settings.cpp #: editor/plugin_config_dialog.cpp @@ -951,57 +958,61 @@ msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp editor/property_selector.cpp #: modules/visual_script/visual_script_property_selector.cpp msgid "Description:" -msgstr "" +msgstr "Keterangan:" #: editor/dependency_editor.cpp msgid "Search Replacement For:" -msgstr "" +msgstr "Cari Penggantian Untuk:" #: editor/dependency_editor.cpp msgid "Dependencies For:" -msgstr "" +msgstr "Kebergantungan Untuk:" #: editor/dependency_editor.cpp msgid "" "Scene '%s' is currently being edited.\n" "Changes will only take effect when reloaded." msgstr "" +"Adegan '% s' kini sedang diedit.\n" +"Perubahan hanya akan berlaku apabila dimuat semula." #: editor/dependency_editor.cpp msgid "" "Resource '%s' is in use.\n" "Changes will only take effect when reloaded." msgstr "" +"Sumber '% s' sedang digunakan.\n" +"Perubahan hanya akan berlaku apabila dimuat semula." #: editor/dependency_editor.cpp #: modules/gdnative/gdnative_library_editor_plugin.cpp msgid "Dependencies" -msgstr "" +msgstr "Kebergantungan" #: editor/dependency_editor.cpp msgid "Resource" -msgstr "" +msgstr "Sumber" #: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp #: editor/project_manager.cpp editor/project_settings_editor.cpp msgid "Path" -msgstr "" +msgstr "Laluan" #: editor/dependency_editor.cpp msgid "Dependencies:" -msgstr "" +msgstr "Kebergantungan:" #: editor/dependency_editor.cpp msgid "Fix Broken" -msgstr "" +msgstr "Perbaiki Pecah" #: editor/dependency_editor.cpp msgid "Dependency Editor" -msgstr "" +msgstr "Editor Ketergantungan" #: editor/dependency_editor.cpp msgid "Search Replacement Resource:" -msgstr "" +msgstr "Cari Penggantian Sumber:" #: editor/dependency_editor.cpp editor/editor_file_dialog.cpp #: editor/editor_help_search.cpp editor/editor_node.cpp @@ -1011,15 +1022,15 @@ msgstr "" #: modules/visual_script/visual_script_property_selector.cpp #: scene/gui/file_dialog.cpp msgid "Open" -msgstr "" +msgstr "Buka" #: editor/dependency_editor.cpp msgid "Owners Of:" -msgstr "" +msgstr "Pemilik:" #: editor/dependency_editor.cpp msgid "Remove selected files from the project? (Can't be restored)" -msgstr "" +msgstr "Alih keluar fail terpilih dari projek? (Tidak dapat dipulihkan)" #: editor/dependency_editor.cpp msgid "" @@ -1027,46 +1038,49 @@ msgid "" "work.\n" "Remove them anyway? (no undo)" msgstr "" +"Fail yang akan dikeluarkan diperlukan oleh sumber lain agar dapat " +"berfungsi.\n" +"Masih mahu keluarkan fail tersebut? (tidak boleh buat asal)" #: editor/dependency_editor.cpp msgid "Cannot remove:" -msgstr "" +msgstr "Tidak boleh dialih keluar:" #: editor/dependency_editor.cpp msgid "Error loading:" -msgstr "" +msgstr "Ralat memuatkan:" #: editor/dependency_editor.cpp msgid "Load failed due to missing dependencies:" -msgstr "" +msgstr "Gagal memuat kerana kebergantungan hilang:" #: editor/dependency_editor.cpp editor/editor_node.cpp msgid "Open Anyway" -msgstr "" +msgstr "Buka Bagaimanapun" #: editor/dependency_editor.cpp msgid "Which action should be taken?" -msgstr "" +msgstr "Tindakan apa yang harus diambil?" #: editor/dependency_editor.cpp msgid "Fix Dependencies" -msgstr "" +msgstr "Perbaiki Kebergantungan" #: editor/dependency_editor.cpp msgid "Errors loading!" -msgstr "" +msgstr "Ralat memuatkan!" #: editor/dependency_editor.cpp msgid "Permanently delete %d item(s)? (No undo!)" -msgstr "" +msgstr "Padamkan objek %d secara kekal? (Tidak boleh dibuat asal!)" #: editor/dependency_editor.cpp msgid "Show Dependencies" -msgstr "" +msgstr "Tunjuk Kebergantungan" #: editor/dependency_editor.cpp msgid "Orphan Resource Explorer" -msgstr "" +msgstr "Penjelajah Sumber Yatim" #: editor/dependency_editor.cpp editor/editor_audio_buses.cpp #: editor/editor_file_dialog.cpp editor/editor_node.cpp @@ -1074,79 +1088,92 @@ msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp #: editor/project_settings_editor.cpp editor/scene_tree_dock.cpp msgid "Delete" -msgstr "" +msgstr "Padam" #: editor/dependency_editor.cpp msgid "Owns" -msgstr "" +msgstr "Memiliki" #: editor/dependency_editor.cpp msgid "Resources Without Explicit Ownership:" -msgstr "" +msgstr "Sumber Tanpa Hak Milik Eksplisit:" #: editor/dictionary_property_edit.cpp msgid "Change Dictionary Key" -msgstr "" +msgstr "Tukar Kunci Kamus" #: editor/dictionary_property_edit.cpp msgid "Change Dictionary Value" -msgstr "" +msgstr "Tukar Nilai Kamus" #: editor/editor_about.cpp msgid "Thanks from the Godot community!" -msgstr "" +msgstr "Terima kasih dari komuniti Godot!" #: editor/editor_about.cpp msgid "Godot Engine contributors" -msgstr "" +msgstr "Penyumbang Enjin Godot" #: editor/editor_about.cpp msgid "Project Founders" -msgstr "" +msgstr "Pengasas Projek" #: editor/editor_about.cpp msgid "Lead Developer" -msgstr "" +msgstr "Pemaju Utama" +#. TRANSLATORS: This refers to a job title. +#. The trailing space is used to distinguish with the project list application, +#. you do not have to keep it in your translation. #: editor/editor_about.cpp msgid "Project Manager " -msgstr "" +msgstr "Pengurus Projek " #: editor/editor_about.cpp msgid "Developers" -msgstr "" +msgstr "Pemaju" #: editor/editor_about.cpp msgid "Authors" -msgstr "" +msgstr "Pengarang" #: editor/editor_about.cpp msgid "Platinum Sponsors" -msgstr "" +msgstr "Penaja Platinum" #: editor/editor_about.cpp msgid "Gold Sponsors" -msgstr "" +msgstr "Penaja Emas" + +#: editor/editor_about.cpp +#, fuzzy +msgid "Silver Sponsors" +msgstr "Penderma Perak" + +#: editor/editor_about.cpp +#, fuzzy +msgid "Bronze Sponsors" +msgstr "Penderma Gangsa" #: editor/editor_about.cpp msgid "Mini Sponsors" -msgstr "" +msgstr "Penaja Mini" #: editor/editor_about.cpp msgid "Gold Donors" -msgstr "" +msgstr "Penderma Emas" #: editor/editor_about.cpp msgid "Silver Donors" -msgstr "" +msgstr "Penderma Perak" #: editor/editor_about.cpp msgid "Bronze Donors" -msgstr "" +msgstr "Penderma Gangsa" #: editor/editor_about.cpp msgid "Donors" -msgstr "" +msgstr "Penderma" #: editor/editor_about.cpp msgid "License" @@ -1154,7 +1181,7 @@ msgstr "Lesen" #: editor/editor_about.cpp msgid "Third-party Licenses" -msgstr "" +msgstr "Lesen Pihak Ketiga" #: editor/editor_about.cpp msgid "" @@ -1163,389 +1190,398 @@ msgid "" "is an exhaustive list of all such third-party components with their " "respective copyright statements and license terms." msgstr "" +"Enjin Godot bergantung kepada beberapa perpustakaan sumber terbuka dan bebas " +"pihak ketiga, semuanya serasi dengan syarat-syarat lesen MITnya. Berikut " +"adalah senarai lengkap semua komponen pihak ketiga tersebut dengan " +"pernyataan hak cipta dan syarat lesen masing-masing." #: editor/editor_about.cpp msgid "All Components" -msgstr "" +msgstr "Semua Komponen" #: editor/editor_about.cpp msgid "Components" -msgstr "" +msgstr "Komponen" #: editor/editor_about.cpp msgid "Licenses" -msgstr "" +msgstr "Lesen" #: editor/editor_asset_installer.cpp editor/project_manager.cpp msgid "Error opening package file, not in ZIP format." -msgstr "" +msgstr "Ralat semasa membuka fail pakej, bukan dalam format ZIP." #: editor/editor_asset_installer.cpp msgid "%s (Already Exists)" -msgstr "" +msgstr "%s (Sudah Wujud)" #: editor/editor_asset_installer.cpp msgid "Uncompressing Assets" -msgstr "" +msgstr "Nyahmampatkan Aset" #: editor/editor_asset_installer.cpp editor/project_manager.cpp msgid "The following files failed extraction from package:" -msgstr "" +msgstr "Fail berikut gagal diekstrak dari pakej:" #: editor/editor_asset_installer.cpp msgid "And %s more files." -msgstr "" +msgstr "Dan sebanyak %s fail." #: editor/editor_asset_installer.cpp editor/project_manager.cpp msgid "Package installed successfully!" -msgstr "" +msgstr "Pakej berjaya dipasang!" #: editor/editor_asset_installer.cpp #: editor/plugins/asset_library_editor_plugin.cpp msgid "Success!" -msgstr "" +msgstr "Berjaya!" #: editor/editor_asset_installer.cpp msgid "Package Contents:" -msgstr "" +msgstr "Kandungan Pakej:" #: editor/editor_asset_installer.cpp editor/editor_node.cpp msgid "Install" -msgstr "" +msgstr "Pasang" #: editor/editor_asset_installer.cpp msgid "Package Installer" -msgstr "" +msgstr "Pemasang Pakej" #: editor/editor_audio_buses.cpp msgid "Speakers" -msgstr "" +msgstr "Pembesar suara" #: editor/editor_audio_buses.cpp msgid "Add Effect" -msgstr "" +msgstr "Tambah Kesan" #: editor/editor_audio_buses.cpp msgid "Rename Audio Bus" -msgstr "" +msgstr "Namakan Semula Bas Audio" #: editor/editor_audio_buses.cpp msgid "Change Audio Bus Volume" -msgstr "" +msgstr "Tukar Kelantangan Bas Audio" #: editor/editor_audio_buses.cpp msgid "Toggle Audio Bus Solo" -msgstr "" +msgstr "Togol Bas Audio Solo" #: editor/editor_audio_buses.cpp msgid "Toggle Audio Bus Mute" -msgstr "" +msgstr "Togol Senyap Bas Audio" #: editor/editor_audio_buses.cpp msgid "Toggle Audio Bus Bypass Effects" -msgstr "" +msgstr "Togol Kesan Pintasan Bas Audio" #: editor/editor_audio_buses.cpp msgid "Select Audio Bus Send" -msgstr "" +msgstr "Pilih Hantar Bas Audio" #: editor/editor_audio_buses.cpp msgid "Add Audio Bus Effect" -msgstr "" +msgstr "Tambah Kesan Bas Audio" #: editor/editor_audio_buses.cpp msgid "Move Bus Effect" -msgstr "" +msgstr "Alih Kesan Bas" #: editor/editor_audio_buses.cpp msgid "Delete Bus Effect" -msgstr "" +msgstr "Padam Kesan Bas" #: editor/editor_audio_buses.cpp msgid "Drag & drop to rearrange." -msgstr "" +msgstr "Seret & lepas untuk menyusun semula." #: editor/editor_audio_buses.cpp msgid "Solo" -msgstr "" +msgstr "Solo" #: editor/editor_audio_buses.cpp msgid "Mute" -msgstr "" +msgstr "Bisu" #: editor/editor_audio_buses.cpp msgid "Bypass" -msgstr "" +msgstr "Pintas" #: editor/editor_audio_buses.cpp msgid "Bus options" -msgstr "" +msgstr "Pilihan bas" #: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp #: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "Duplicate" -msgstr "" +msgstr "Pendua" #: editor/editor_audio_buses.cpp msgid "Reset Volume" -msgstr "" +msgstr "Tetapkan Semula Kelantangan" #: editor/editor_audio_buses.cpp msgid "Delete Effect" -msgstr "" +msgstr "Padam Kesan" #: editor/editor_audio_buses.cpp msgid "Audio" -msgstr "" +msgstr "Audio" #: editor/editor_audio_buses.cpp msgid "Add Audio Bus" -msgstr "" +msgstr "Tambah Bas Audio" #: editor/editor_audio_buses.cpp msgid "Master bus can't be deleted!" -msgstr "" +msgstr "Bas induk tidak boleh dipadamkan!" #: editor/editor_audio_buses.cpp msgid "Delete Audio Bus" -msgstr "" +msgstr "Padam Bas Audio" #: editor/editor_audio_buses.cpp msgid "Duplicate Audio Bus" -msgstr "" +msgstr "Pendua Bas Audio" #: editor/editor_audio_buses.cpp msgid "Reset Bus Volume" -msgstr "" +msgstr "Tetapkan Semula Kelantangan Bas" #: editor/editor_audio_buses.cpp msgid "Move Audio Bus" -msgstr "" +msgstr "Pindah Bas Audio" #: editor/editor_audio_buses.cpp msgid "Save Audio Bus Layout As..." -msgstr "" +msgstr "Simpan Susun Atur Bas Audio Sebagai..." #: editor/editor_audio_buses.cpp msgid "Location for New Layout..." -msgstr "" +msgstr "Lokasi untuk Susun Atur Baru..." #: editor/editor_audio_buses.cpp msgid "Open Audio Bus Layout" -msgstr "" +msgstr "Buka Susun Atur Bas Audio" #: editor/editor_audio_buses.cpp msgid "There is no '%s' file." -msgstr "" +msgstr "Tiada fail '%s'." #: editor/editor_audio_buses.cpp editor/plugins/canvas_item_editor_plugin.cpp msgid "Layout" -msgstr "" +msgstr "Susun atur" #: editor/editor_audio_buses.cpp msgid "Invalid file, not an audio bus layout." -msgstr "" +msgstr "Fail tidak sah, bukan susun atur bas audio." #: editor/editor_audio_buses.cpp msgid "Error saving file: %s" -msgstr "" +msgstr "Ralat semasa menyimpan fail: %s" #: editor/editor_audio_buses.cpp msgid "Add Bus" -msgstr "" +msgstr "Tambah Bas" #: editor/editor_audio_buses.cpp msgid "Add a new Audio Bus to this layout." -msgstr "" +msgstr "Tambah Bas Audio baru ke susun atur ini." #: editor/editor_audio_buses.cpp editor/editor_properties.cpp #: editor/plugins/animation_player_editor_plugin.cpp editor/property_editor.cpp #: editor/script_create_dialog.cpp msgid "Load" -msgstr "" +msgstr "Memuatkan" #: editor/editor_audio_buses.cpp msgid "Load an existing Bus Layout." -msgstr "" +msgstr "Muatkan Susun Atur Bas yang sedia ada." #: editor/editor_audio_buses.cpp msgid "Save As" -msgstr "" +msgstr "Simpan sebagai" #: editor/editor_audio_buses.cpp msgid "Save this Bus Layout to a file." -msgstr "" +msgstr "Simpan Susun Atur Bas ini ke fail." #: editor/editor_audio_buses.cpp editor/import_dock.cpp msgid "Load Default" -msgstr "" +msgstr "Muatkan Lalai" #: editor/editor_audio_buses.cpp msgid "Load the default Bus Layout." -msgstr "" +msgstr "Muatkan Susun Atur Bas lalai." #: editor/editor_audio_buses.cpp msgid "Create a new Bus Layout." -msgstr "" +msgstr "Cipta Susun Atur Bas baru." #: editor/editor_autoload_settings.cpp msgid "Invalid name." -msgstr "" +msgstr "Nama tidak sah." #: editor/editor_autoload_settings.cpp msgid "Valid characters:" -msgstr "" +msgstr "Watak yang sah:" #: editor/editor_autoload_settings.cpp msgid "Must not collide with an existing engine class name." -msgstr "" +msgstr "Tidak boleh bertembung dengan nama kelas engin yang telah wujud." #: editor/editor_autoload_settings.cpp msgid "Must not collide with an existing built-in type name." msgstr "" +"Tidak boleh bertembung dengan nama jenis terbina dalam yang telah wujud." #: editor/editor_autoload_settings.cpp msgid "Must not collide with an existing global constant name." -msgstr "" +msgstr "Tidak boleh bertembung dengan nama pemalar global yang telah wujud." #: editor/editor_autoload_settings.cpp msgid "Keyword cannot be used as an autoload name." -msgstr "" +msgstr "Kata kunci tidak boleh digunakan sebagai nama autoload." #: editor/editor_autoload_settings.cpp msgid "Autoload '%s' already exists!" -msgstr "" +msgstr "Autoload '%s' sudah wujud!" #: editor/editor_autoload_settings.cpp msgid "Rename Autoload" -msgstr "" +msgstr "Namakan Semula Autoload" #: editor/editor_autoload_settings.cpp msgid "Toggle AutoLoad Globals" -msgstr "" +msgstr "Togol Global Autoload" #: editor/editor_autoload_settings.cpp msgid "Move Autoload" -msgstr "" +msgstr "Pindah Autoload" #: editor/editor_autoload_settings.cpp msgid "Remove Autoload" -msgstr "" +msgstr "Keluarkan Autoload" #: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp msgid "Enable" -msgstr "" +msgstr "Aktifkan" #: editor/editor_autoload_settings.cpp msgid "Rearrange Autoloads" -msgstr "" +msgstr "Susun Semula Autoload" #: editor/editor_autoload_settings.cpp msgid "Can't add autoload:" -msgstr "" +msgstr "Tidak boleh menambahkan autoload:" #: editor/editor_autoload_settings.cpp msgid "Add AutoLoad" -msgstr "" +msgstr "Tambah AutoLoad" #: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp #: editor/editor_plugin_settings.cpp #: editor/plugins/animation_tree_editor_plugin.cpp #: editor/script_create_dialog.cpp scene/gui/file_dialog.cpp msgid "Path:" -msgstr "" +msgstr "Laluan:" #: editor/editor_autoload_settings.cpp msgid "Node Name:" -msgstr "" +msgstr "Nama Nod:" #: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp #: editor/editor_profiler.cpp editor/project_manager.cpp #: editor/settings_config_dialog.cpp msgid "Name" -msgstr "" +msgstr "Nama" #: editor/editor_autoload_settings.cpp msgid "Singleton" -msgstr "" +msgstr "Singleton" #: editor/editor_data.cpp editor/inspector_dock.cpp msgid "Paste Params" -msgstr "" +msgstr "Tampal Param" #: editor/editor_data.cpp msgid "Updating Scene" -msgstr "" +msgstr "Mengemaskini Adegan" #: editor/editor_data.cpp msgid "Storing local changes..." -msgstr "" +msgstr "Menyimpan perubahan tempatan..." #: editor/editor_data.cpp msgid "Updating scene..." -msgstr "" +msgstr "Mengemaskini adegan..." #: editor/editor_data.cpp editor/editor_properties.cpp msgid "[empty]" -msgstr "" +msgstr "[kosong]" #: editor/editor_data.cpp msgid "[unsaved]" -msgstr "" +msgstr "[tidak disimpan]" #: editor/editor_dir_dialog.cpp msgid "Please select a base directory first." -msgstr "" +msgstr "Sila pilih direktori asas terlebih dahulu." #: editor/editor_dir_dialog.cpp msgid "Choose a Directory" -msgstr "" +msgstr "Pilih Direktori" #: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp #: editor/filesystem_dock.cpp editor/project_manager.cpp #: scene/gui/file_dialog.cpp msgid "Create Folder" -msgstr "" +msgstr "Cipta Folder" #: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp #: editor/editor_plugin_settings.cpp editor/filesystem_dock.cpp #: editor/plugins/theme_editor_plugin.cpp editor/project_export.cpp #: modules/visual_script/visual_script_editor.cpp scene/gui/file_dialog.cpp msgid "Name:" -msgstr "" +msgstr "Nama:" #: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp #: editor/filesystem_dock.cpp scene/gui/file_dialog.cpp msgid "Could not create folder." -msgstr "" +msgstr "Tidak dapat mencipta folder." #: editor/editor_dir_dialog.cpp msgid "Choose" -msgstr "" +msgstr "Pilih" #: editor/editor_export.cpp msgid "Storing File:" -msgstr "" +msgstr "Menyimpan Fail:" #: editor/editor_export.cpp msgid "No export template found at the expected path:" -msgstr "" +msgstr "Tiada templat eksport ditemui di laluan yang dijangkakan:" #: editor/editor_export.cpp msgid "Packing" -msgstr "" +msgstr "Pembungkusan" #: editor/editor_export.cpp msgid "" "Target platform requires 'ETC' texture compression for GLES2. Enable 'Import " "Etc' in Project Settings." msgstr "" +"Platform sasaran memerlukan pemampatan tekstur 'ETC' untuk GLES2. Aktifkan " +"'Import Etc' dalam Tetapan Projek." #: editor/editor_export.cpp msgid "" "Target platform requires 'ETC2' texture compression for GLES3. Enable " "'Import Etc 2' in Project Settings." msgstr "" +"Platform sasaran memerlukan pemampatan tekstur 'ETC2' untuk GLES3. Aktifkan " +"'Import Etc 2' dalam Tetapan Projek." #: editor/editor_export.cpp msgid "" @@ -1554,508 +1590,519 @@ msgid "" "Enable 'Import Etc' in Project Settings, or disable 'Driver Fallback " "Enabled'." msgstr "" +"Platform sasaran memerlukan pemampatan tekstur 'ETC' untuk sandaran pemandu " +"ke GLES2.\n" +"Aktifkan 'Import Etc' dalam Tetapan Projek, atau nyahaktifkan 'Driver " +"Fallback Enabled'." #: editor/editor_export.cpp platform/android/export/export.cpp #: platform/iphone/export/export.cpp platform/javascript/export/export.cpp #: platform/osx/export/export.cpp platform/uwp/export/export.cpp msgid "Custom debug template not found." -msgstr "" +msgstr "Templat nyahpepijat tersuai tidak dijumpai." #: editor/editor_export.cpp platform/android/export/export.cpp #: platform/iphone/export/export.cpp platform/javascript/export/export.cpp #: platform/osx/export/export.cpp platform/uwp/export/export.cpp msgid "Custom release template not found." -msgstr "" +msgstr "Templat pelepasan tersuai tidak dijumpai." #: editor/editor_export.cpp platform/javascript/export/export.cpp msgid "Template file not found:" -msgstr "" +msgstr "Fail templat tidak dijumpai:" #: editor/editor_export.cpp msgid "On 32-bit exports the embedded PCK cannot be bigger than 4 GiB." msgstr "" +"Pada eksport 32-bit PCK terbenam tidak boleh lebih besar daripada 4 GiB." #: editor/editor_feature_profile.cpp msgid "3D Editor" -msgstr "" +msgstr "Editor 3D" #: editor/editor_feature_profile.cpp msgid "Script Editor" -msgstr "" +msgstr "Editor Skrip" #: editor/editor_feature_profile.cpp msgid "Asset Library" -msgstr "" +msgstr "Perpustakaan Aset" #: editor/editor_feature_profile.cpp msgid "Scene Tree Editing" -msgstr "" +msgstr "Penyuntingan Pokok Adegan" #: editor/editor_feature_profile.cpp msgid "Import Dock" -msgstr "" +msgstr "Import Dok" #: editor/editor_feature_profile.cpp msgid "Node Dock" -msgstr "" +msgstr "Dok nod" #: editor/editor_feature_profile.cpp msgid "FileSystem and Import Docks" -msgstr "" +msgstr "Sistem Fail dan Dok Import" #: editor/editor_feature_profile.cpp msgid "Erase profile '%s'? (no undo)" -msgstr "" +msgstr "Padamkan profil '%s'? (tidak boleh buat asal)" #: editor/editor_feature_profile.cpp msgid "Profile must be a valid filename and must not contain '.'" -msgstr "" +msgstr "Profil mestilah nama fail yang sah dan tidak boleh mengandungi '.'" #: editor/editor_feature_profile.cpp msgid "Profile with this name already exists." -msgstr "" +msgstr "Profil dengan nama ini sudah wujud." #: editor/editor_feature_profile.cpp msgid "(Editor Disabled, Properties Disabled)" -msgstr "" +msgstr "(Editor Dinyahaktifkan, Ciri-ciri Dinyahaktifkan)" #: editor/editor_feature_profile.cpp msgid "(Properties Disabled)" -msgstr "" +msgstr "(Ciri-ciri dinyahaktif)" #: editor/editor_feature_profile.cpp -#, fuzzy msgid "(Editor Disabled)" -msgstr "Tidak Aktif" +msgstr "(Editor Dinyahaktif)" #: editor/editor_feature_profile.cpp msgid "Class Options:" -msgstr "" +msgstr "Pilihan Kelas:" #: editor/editor_feature_profile.cpp msgid "Enable Contextual Editor" -msgstr "" +msgstr "Aktifkan Editor Kontekstual" #: editor/editor_feature_profile.cpp msgid "Enabled Properties:" -msgstr "" +msgstr "Ciri-ciri Diaktifkan:" #: editor/editor_feature_profile.cpp msgid "Enabled Features:" -msgstr "" +msgstr "Ciri Diaktifkan:" #: editor/editor_feature_profile.cpp msgid "Enabled Classes:" -msgstr "" +msgstr "Kelas Diaktifkan:" #: editor/editor_feature_profile.cpp msgid "File '%s' format is invalid, import aborted." -msgstr "" +msgstr "Format fail '%s' tidak sah, import dibatalkan." #: editor/editor_feature_profile.cpp msgid "" "Profile '%s' already exists. Remove it first before importing, import " "aborted." msgstr "" +"Profil '%s' sudah wujud. Keluarkannya terlebih dahulu sebelum mengimport, " +"import dibatalkan." #: editor/editor_feature_profile.cpp msgid "Error saving profile to path: '%s'." -msgstr "" +msgstr "Ralat menyimpan profil ke laluan: '%s'." #: editor/editor_feature_profile.cpp msgid "Unset" -msgstr "" +msgstr "Nyahtetap" #: editor/editor_feature_profile.cpp msgid "Current Profile:" -msgstr "" +msgstr "Profil Semasa:" #: editor/editor_feature_profile.cpp msgid "Make Current" -msgstr "" +msgstr "Buat Semasa" #: editor/editor_feature_profile.cpp #: editor/plugins/animation_player_editor_plugin.cpp #: editor/plugins/version_control_editor_plugin.cpp msgid "New" -msgstr "" +msgstr "Baru" #: editor/editor_feature_profile.cpp editor/editor_node.cpp #: editor/project_manager.cpp msgid "Import" -msgstr "" +msgstr "Import" #: editor/editor_feature_profile.cpp editor/project_export.cpp msgid "Export" -msgstr "" +msgstr "Eksport" #: editor/editor_feature_profile.cpp msgid "Available Profiles:" -msgstr "" +msgstr "Profil yang ada:" #: editor/editor_feature_profile.cpp msgid "Class Options" -msgstr "" +msgstr "Pilihan Kelas" #: editor/editor_feature_profile.cpp msgid "New profile name:" -msgstr "" +msgstr "Nama profil baru:" #: editor/editor_feature_profile.cpp msgid "Erase Profile" -msgstr "" +msgstr "Padam Profil" #: editor/editor_feature_profile.cpp msgid "Godot Feature Profile" -msgstr "" +msgstr "Profil Ciri Godot" #: editor/editor_feature_profile.cpp msgid "Import Profile(s)" -msgstr "" +msgstr "Import Profil" #: editor/editor_feature_profile.cpp msgid "Export Profile" -msgstr "" +msgstr "Eksport Profil" #: editor/editor_feature_profile.cpp msgid "Manage Editor Feature Profiles" -msgstr "" +msgstr "Urus Profil Ciri Editor" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Select Current Folder" -msgstr "" +msgstr "Pilih Folder Semasa" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "File Exists, Overwrite?" -msgstr "" +msgstr "Fail Wujud, Tulis Ganti?" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Select This Folder" -msgstr "" +msgstr "Pilih Folder Ini" #: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp msgid "Copy Path" -msgstr "" +msgstr "Salin Laluan" #: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp msgid "Open in File Manager" -msgstr "" +msgstr "Buka dalam Pengurus Fail" #: editor/editor_file_dialog.cpp editor/editor_node.cpp #: editor/filesystem_dock.cpp editor/project_manager.cpp msgid "Show in File Manager" -msgstr "" +msgstr "Tunjukkan dalam Pengurus Fail" #: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp msgid "New Folder..." -msgstr "" +msgstr "Folder Baru..." #: editor/editor_file_dialog.cpp editor/find_in_files.cpp #: editor/plugins/version_control_editor_plugin.cpp msgid "Refresh" -msgstr "" +msgstr "Muat Semula" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "All Recognized" -msgstr "" +msgstr "Semua Dikenali" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "All Files (*)" -msgstr "" +msgstr "Semua Fail (*)" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Open a File" -msgstr "" +msgstr "Buka Fail" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Open File(s)" -msgstr "" +msgstr "Buka Fail" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Open a Directory" -msgstr "" +msgstr "Buka Direktori" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Open a File or Directory" -msgstr "" +msgstr "Buka Fail atau Direktori" #: editor/editor_file_dialog.cpp editor/editor_node.cpp #: editor/editor_properties.cpp editor/inspector_dock.cpp #: editor/plugins/animation_player_editor_plugin.cpp #: editor/plugins/script_editor_plugin.cpp scene/gui/file_dialog.cpp msgid "Save" -msgstr "" +msgstr "Simpan" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Save a File" -msgstr "" +msgstr "Simpan Fail" #: editor/editor_file_dialog.cpp msgid "Go Back" -msgstr "" +msgstr "Pergi Balik" #: editor/editor_file_dialog.cpp msgid "Go Forward" -msgstr "" +msgstr "Pergi ke Hadapan" #: editor/editor_file_dialog.cpp msgid "Go Up" -msgstr "" +msgstr "Pergi Atas" #: editor/editor_file_dialog.cpp msgid "Toggle Hidden Files" -msgstr "" +msgstr "Togol Fail Tersembunyi" #: editor/editor_file_dialog.cpp msgid "Toggle Favorite" -msgstr "" +msgstr "Togol Kegemaran" #: editor/editor_file_dialog.cpp msgid "Toggle Mode" -msgstr "" +msgstr "Togol Mod" #: editor/editor_file_dialog.cpp msgid "Focus Path" -msgstr "" +msgstr "Laluan Fokus" #: editor/editor_file_dialog.cpp msgid "Move Favorite Up" -msgstr "" +msgstr "Pindah Kegemaran ke Atas" #: editor/editor_file_dialog.cpp msgid "Move Favorite Down" -msgstr "" +msgstr "Pindah Kegemaran ke Bawah" #: editor/editor_file_dialog.cpp msgid "Go to previous folder." -msgstr "" +msgstr "Pergi ke folder sebelumnya." #: editor/editor_file_dialog.cpp msgid "Go to next folder." -msgstr "" +msgstr "Pergi ke folder seterusnya." #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Go to parent folder." -msgstr "" +msgstr "Pergi ke folder induk." #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Refresh files." -msgstr "" +msgstr "Muat semula fail." #: editor/editor_file_dialog.cpp msgid "(Un)favorite current folder." -msgstr "" +msgstr "(Nyah)kegemaran folder semasa." #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Toggle the visibility of hidden files." -msgstr "" +msgstr "Togol keterlihatan fail tersembunyi." #: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp msgid "View items as a grid of thumbnails." -msgstr "" +msgstr "Lihat barang sebagai grid gambar kecil." #: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp msgid "View items as a list." -msgstr "" +msgstr "Lihat barang sebagai senarai." #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Directories & Files:" -msgstr "" +msgstr "Direktori & Fail:" #: editor/editor_file_dialog.cpp editor/plugins/sprite_editor_plugin.cpp #: editor/plugins/style_box_editor_plugin.cpp #: editor/plugins/theme_editor_plugin.cpp msgid "Preview:" -msgstr "" +msgstr "Pratonton:" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "File:" -msgstr "" +msgstr "Fail:" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Must use a valid extension." -msgstr "" +msgstr "Mesti menggunakan sambungan yang sah." #: editor/editor_file_system.cpp msgid "ScanSources" -msgstr "" +msgstr "Sumber Imbas" #: editor/editor_file_system.cpp msgid "" "There are multiple importers for different types pointing to file %s, import " "aborted" msgstr "" +"Terdapat beberapa pengimport untuk pelbagai jenis yang menunjukkan ke fail " +"%s, import dibatalkan" #: editor/editor_file_system.cpp msgid "(Re)Importing Assets" -msgstr "" +msgstr "Mengimport (Semula) Aset" #: editor/editor_help.cpp editor/plugins/spatial_editor_plugin.cpp msgid "Top" -msgstr "" +msgstr "Atas" #: editor/editor_help.cpp msgid "Class:" -msgstr "" +msgstr "Kelas:" #: editor/editor_help.cpp editor/scene_tree_editor.cpp #: editor/script_create_dialog.cpp msgid "Inherits:" -msgstr "" +msgstr "Mewarisi:" #: editor/editor_help.cpp msgid "Inherited by:" -msgstr "" +msgstr "Diwarisi oleh:" #: editor/editor_help.cpp msgid "Description" -msgstr "" +msgstr "Keterangan" #: editor/editor_help.cpp msgid "Online Tutorials" -msgstr "" +msgstr "Tutorial Dalam Talian" #: editor/editor_help.cpp msgid "Properties" -msgstr "" +msgstr "Sifat" #: editor/editor_help.cpp msgid "override:" -msgstr "" +msgstr "ganti:" #: editor/editor_help.cpp msgid "default:" -msgstr "" +msgstr "lalai:" #: editor/editor_help.cpp msgid "Methods" -msgstr "" +msgstr "Kaedah" #: editor/editor_help.cpp msgid "Theme Properties" -msgstr "" +msgstr "Sifat Tema" #: editor/editor_help.cpp msgid "Enumerations" -msgstr "" +msgstr "Penghitungan" #: editor/editor_help.cpp msgid "Constants" -msgstr "" +msgstr "Pemalar" #: editor/editor_help.cpp msgid "Property Descriptions" -msgstr "" +msgstr "Penerangan Sifat" #: editor/editor_help.cpp msgid "(value)" -msgstr "" +msgstr "(nilai)" #: editor/editor_help.cpp msgid "" "There is currently no description for this property. Please help us by " "[color=$color][url=$url]contributing one[/url][/color]!" msgstr "" +"Tiada keterangan untuk sifat ini. Tolong bantu kami dengan [color=$color]" +"[url=$url]menyumbang satu[/url][/color]!" #: editor/editor_help.cpp msgid "Method Descriptions" -msgstr "" +msgstr "Penerangan Kaedah" #: editor/editor_help.cpp msgid "" "There is currently no description for this method. Please help us by [color=" "$color][url=$url]contributing one[/url][/color]!" msgstr "" +"Tiada keterangan untuk kaedah ini. Tolong bantu kami dengan [color=$color]" +"[url=$url]menyumbang satu[/url][/color]!" #: editor/editor_help_search.cpp editor/editor_node.cpp #: editor/plugins/script_editor_plugin.cpp msgid "Search Help" -msgstr "" +msgstr "Cari Bantuan" #: editor/editor_help_search.cpp msgid "Case Sensitive" -msgstr "" +msgstr "Kesensitifan Huruf" #: editor/editor_help_search.cpp msgid "Show Hierarchy" -msgstr "" +msgstr "Tunjuk Hierarki" #: editor/editor_help_search.cpp msgid "Display All" -msgstr "" +msgstr "Paparkan Semua" #: editor/editor_help_search.cpp msgid "Classes Only" -msgstr "" +msgstr "Kelas Sahaja" #: editor/editor_help_search.cpp msgid "Methods Only" -msgstr "" +msgstr "Kaedah Sahaja" #: editor/editor_help_search.cpp msgid "Signals Only" -msgstr "" +msgstr "Isyarat Sahaja" #: editor/editor_help_search.cpp msgid "Constants Only" -msgstr "" +msgstr "Pemalar Sahaja" #: editor/editor_help_search.cpp msgid "Properties Only" -msgstr "" +msgstr "Sifat Sahaja" #: editor/editor_help_search.cpp msgid "Theme Properties Only" -msgstr "" +msgstr "Sifat Tema Sahaja" #: editor/editor_help_search.cpp msgid "Member Type" -msgstr "" +msgstr "Jenis Ahli" #: editor/editor_help_search.cpp msgid "Class" -msgstr "" +msgstr "Kelas" #: editor/editor_help_search.cpp msgid "Method" -msgstr "" +msgstr "Kaedah" #: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp msgid "Signal" -msgstr "" +msgstr "Isyarat" #: editor/editor_help_search.cpp editor/plugins/theme_editor_plugin.cpp msgid "Constant" -msgstr "" +msgstr "Pemalar" #: editor/editor_help_search.cpp msgid "Property" -msgstr "" +msgstr "Sifat" #: editor/editor_help_search.cpp msgid "Theme Property" -msgstr "" +msgstr "Sifat Tema" #: editor/editor_inspector.cpp editor/project_settings_editor.cpp msgid "Property:" -msgstr "" +msgstr "Sifat:" #: editor/editor_inspector.cpp msgid "Set" -msgstr "" +msgstr "Tetapkan" #: editor/editor_inspector.cpp msgid "Set Multiple:" -msgstr "" +msgstr "Tetapkan Pelbagai:" #: editor/editor_log.cpp msgid "Output:" -msgstr "" +msgstr "Keluaran:" #: editor/editor_log.cpp editor/plugins/tile_map_editor_plugin.cpp -#, fuzzy msgid "Copy Selection" -msgstr "Semua Pilihan" +msgstr "Salin Pilihan" #: editor/editor_log.cpp editor/editor_network_profiler.cpp #: editor/editor_profiler.cpp editor/editor_properties.cpp @@ -2065,176 +2112,184 @@ msgstr "Semua Pilihan" #: modules/gdnative/gdnative_library_editor_plugin.cpp scene/gui/line_edit.cpp #: scene/gui/text_edit.cpp msgid "Clear" -msgstr "" +msgstr "Kosongkan" #: editor/editor_log.cpp msgid "Clear Output" -msgstr "" +msgstr "Kosongkan Keluaran" #: editor/editor_network_profiler.cpp editor/editor_node.cpp #: editor/editor_profiler.cpp msgid "Stop" -msgstr "" +msgstr "Hentikan" #: editor/editor_network_profiler.cpp editor/editor_profiler.cpp #: editor/plugins/animation_state_machine_editor.cpp editor/rename_dialog.cpp msgid "Start" -msgstr "" +msgstr "Mulakan" #: editor/editor_network_profiler.cpp msgid "%s/s" -msgstr "" +msgstr "%s/s" #: editor/editor_network_profiler.cpp msgid "Down" -msgstr "" +msgstr "Bawah" #: editor/editor_network_profiler.cpp msgid "Up" -msgstr "" +msgstr "Atas" #: editor/editor_network_profiler.cpp editor/editor_node.cpp msgid "Node" -msgstr "" +msgstr "Nod" #: editor/editor_network_profiler.cpp msgid "Incoming RPC" -msgstr "" +msgstr "RPC masuk" #: editor/editor_network_profiler.cpp msgid "Incoming RSET" -msgstr "" +msgstr "RSET masuk" #: editor/editor_network_profiler.cpp msgid "Outgoing RPC" -msgstr "" +msgstr "RPC Keluar" #: editor/editor_network_profiler.cpp msgid "Outgoing RSET" -msgstr "" +msgstr "RSET Keluar" #: editor/editor_node.cpp editor/project_manager.cpp msgid "New Window" -msgstr "" +msgstr "Tetingkap Baru" #: editor/editor_node.cpp msgid "Imported resources can't be saved." -msgstr "" +msgstr "Sumber yang diimport tidak dapat disimpan." #: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp #: scene/gui/dialogs.cpp msgid "OK" -msgstr "" +msgstr "OK" #: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp msgid "Error saving resource!" -msgstr "" +msgstr "Ralat semasa menyimpan sumber!" #: editor/editor_node.cpp msgid "" "This resource can't be saved because it does not belong to the edited scene. " "Make it unique first." msgstr "" +"Sumber ini tidak dapat disimpan kerana tidak tergolong dalam adegan yang " +"diedit. Jadikannya unik terlebih dahulu." #: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp msgid "Save Resource As..." -msgstr "" +msgstr "Simpan Sumber Sebagai..." #: editor/editor_node.cpp msgid "Can't open file for writing:" -msgstr "" +msgstr "Tidak dapat membuka fail untuk ditulis:" #: editor/editor_node.cpp msgid "Requested file format unknown:" -msgstr "" +msgstr "Format fail yang diminta tidak diketahui:" #: editor/editor_node.cpp msgid "Error while saving." -msgstr "" +msgstr "Ralat semasa menyimpan." #: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp msgid "Can't open '%s'. The file could have been moved or deleted." msgstr "" +"Tidak dapat membuka '% s'. Fail mungkin telah dipindahkan atau dipadam." #: editor/editor_node.cpp msgid "Error while parsing '%s'." -msgstr "" +msgstr "Ralat semasa menghuraikan '%s'." #: editor/editor_node.cpp msgid "Unexpected end of file '%s'." -msgstr "" +msgstr "Penghujung fail '%s' tidak dijangka." #: editor/editor_node.cpp msgid "Missing '%s' or its dependencies." -msgstr "" +msgstr "Hilang '%s' atau kebergantungannya." #: editor/editor_node.cpp msgid "Error while loading '%s'." -msgstr "" +msgstr "Ralat semasa memuatkan '%s'." #: editor/editor_node.cpp msgid "Saving Scene" -msgstr "" +msgstr "Menyimpan Adegan" #: editor/editor_node.cpp msgid "Analyzing" -msgstr "" +msgstr "Menganalisis" #: editor/editor_node.cpp msgid "Creating Thumbnail" -msgstr "" +msgstr "Mencipta Gambar Kecil" #: editor/editor_node.cpp msgid "This operation can't be done without a tree root." -msgstr "" +msgstr "Operasi ini tidak boleh dilakukan tanpa akar pokok." #: editor/editor_node.cpp msgid "" "This scene can't be saved because there is a cyclic instancing inclusion.\n" "Please resolve it and then attempt to save again." msgstr "" +"Adegan ini tidak dapat disimpan kerana terdapat penyertaan yang berbentuk " +"siklik.\n" +"Sila selesaikan dan kemudian cuba simpan semula." #: editor/editor_node.cpp msgid "" "Couldn't save scene. Likely dependencies (instances or inheritance) couldn't " "be satisfied." msgstr "" +"Tidak dapat menyimpan adegan. Kemungkinan kebergantungan (instance atau " +"warisan) tidak dapat dipenuhi." #: editor/editor_node.cpp editor/scene_tree_dock.cpp msgid "Can't overwrite scene that is still open!" -msgstr "" +msgstr "Tidak boleh tulis ganti adegan yang masih terbuka!" #: editor/editor_node.cpp msgid "Can't load MeshLibrary for merging!" -msgstr "" +msgstr "Tidak dapat memuatkan MeshLibrary untuk penggabungan!" #: editor/editor_node.cpp msgid "Error saving MeshLibrary!" -msgstr "" +msgstr "Ralat menyimpan MeshLibrary!" #: editor/editor_node.cpp msgid "Can't load TileSet for merging!" -msgstr "" +msgstr "Tidak boleh memuatkan TileSet untuk penggabungan!" #: editor/editor_node.cpp msgid "Error saving TileSet!" -msgstr "" +msgstr "Ralat semasa menyimpan TileSet!" #: editor/editor_node.cpp msgid "Error trying to save layout!" -msgstr "" +msgstr "Ralat semasa menyimpan susun atur!" #: editor/editor_node.cpp msgid "Default editor layout overridden." -msgstr "" +msgstr "Susun atur lalai telah diganti." #: editor/editor_node.cpp msgid "Layout name not found!" -msgstr "" +msgstr "Nama susun atur tidak dijumpai!" #: editor/editor_node.cpp msgid "Restored default layout to base settings." -msgstr "" +msgstr "Tata letak lalai telah dipulihkan ke tetapan asas." #: editor/editor_node.cpp msgid "" @@ -2242,18 +2297,26 @@ msgid "" "Please read the documentation relevant to importing scenes to better " "understand this workflow." msgstr "" +"Sumber ini tergolong dalam adegan yang diimport, maka ia tidak dapat " +"diedit.\n" +"Sila baca dokumentasi yang berkaitan dengan pengimportan adegan untuk lebih " +"memahami aliran kerja ini." #: editor/editor_node.cpp msgid "" "This resource belongs to a scene that was instanced or inherited.\n" "Changes to it won't be kept when saving the current scene." msgstr "" +"Sumber ini tergolong dalam adegan yang di-instance atau diwarisi.\n" +"Perubahan tidak akan disimpan semasa menyimpan adegan semasa." #: editor/editor_node.cpp msgid "" "This resource was imported, so it's not editable. Change its settings in the " "import panel and then re-import." msgstr "" +"Sumber ini telah diimport, maka ia tidak dapat diedit. Ubah tetapannya di " +"panel import dan kemudian import semula." #: editor/editor_node.cpp msgid "" @@ -2262,6 +2325,10 @@ msgid "" "Please read the documentation relevant to importing scenes to better " "understand this workflow." msgstr "" +"Adegan ini telah diimport, maka perubahan kepada ia tidak akan disimpan.\n" +"Instance-kan ia atau mewarisi akan membenarkan perubahan dibuat padanya.\n" +"Sila baca dokumentasi yang berkaitan dengan pengimportan adegan untuk lebih " +"memahami aliran kerja ini." #: editor/editor_node.cpp msgid "" @@ -2269,108 +2336,114 @@ msgid "" "Please read the documentation relevant to debugging to better understand " "this workflow." msgstr "" +"Ini adalah objek terpencil, maka perubahan padanya tidak akan disimpan.\n" +"Sila baca dokumentasi yang berkaitan dengan penyahpepijatan untuk lebih " +"memahami aliran kerja ini." #: editor/editor_node.cpp msgid "There is no defined scene to run." -msgstr "" +msgstr "Tiada adegan yang didefinisikan untuk dijalankan." #: editor/editor_node.cpp msgid "Could not start subprocess!" -msgstr "" +msgstr "Tidak dapat memulakan subproses!" #: editor/editor_node.cpp editor/filesystem_dock.cpp msgid "Open Scene" -msgstr "" +msgstr "Buka Adegan" #: editor/editor_node.cpp msgid "Open Base Scene" -msgstr "" +msgstr "Buka Adegan Asas" #: editor/editor_node.cpp msgid "Quick Open..." -msgstr "" +msgstr "Buka Cepat..." #: editor/editor_node.cpp msgid "Quick Open Scene..." -msgstr "" +msgstr "Buka Cepat Adegan..." #: editor/editor_node.cpp msgid "Quick Open Script..." -msgstr "" +msgstr "Buka Cepat Skrip..." #: editor/editor_node.cpp msgid "Save & Close" -msgstr "" +msgstr "Simpan & Tutup" #: editor/editor_node.cpp msgid "Save changes to '%s' before closing?" -msgstr "" +msgstr "Simpan perubahan pada '%s' sebelum menutup?" #: editor/editor_node.cpp msgid "Saved %s modified resource(s)." -msgstr "" +msgstr "Sumber %s yang diubahsuai telah disimpan." #: editor/editor_node.cpp msgid "A root node is required to save the scene." -msgstr "" +msgstr "Nod akar diperlukan untuk menyimpan adegan." #: editor/editor_node.cpp msgid "Save Scene As..." -msgstr "" +msgstr "Simpan Adegan Sebagai..." #: editor/editor_node.cpp msgid "No" -msgstr "" +msgstr "Tidak" #: editor/editor_node.cpp msgid "Yes" -msgstr "" +msgstr "Ya" #: editor/editor_node.cpp msgid "This scene has never been saved. Save before running?" -msgstr "" +msgstr "Adegan ini tidak pernah disimpan. Simpan sebelum menjalankan?" #: editor/editor_node.cpp editor/scene_tree_dock.cpp msgid "This operation can't be done without a scene." -msgstr "" +msgstr "Operasi ini tidak boleh dilakukan tanpa adegan." #: editor/editor_node.cpp msgid "Export Mesh Library" -msgstr "" +msgstr "Eksport Perpustakaan Mesh" #: editor/editor_node.cpp msgid "This operation can't be done without a root node." -msgstr "" +msgstr "Operasi ini tidak boleh dilakukan tanpa nod akar." #: editor/editor_node.cpp msgid "Export Tile Set" -msgstr "" +msgstr "Eksport Tile Set" #: editor/editor_node.cpp msgid "This operation can't be done without a selected node." -msgstr "" +msgstr "Operasi ini tidak dapat dilakukan tanpa nod terpilih." #: editor/editor_node.cpp msgid "Current scene not saved. Open anyway?" -msgstr "" +msgstr "Adegan semasa tidak disimpan. Masih buka?" #: editor/editor_node.cpp msgid "Can't reload a scene that was never saved." -msgstr "" +msgstr "Tidak dapat memuatkan semula adegan yang tidak pernah disimpan." #: editor/editor_node.cpp msgid "Reload Saved Scene" -msgstr "" +msgstr "Muatkan semula Adegan yang Disimpan" #: editor/editor_node.cpp msgid "" "The current scene has unsaved changes.\n" "Reload the saved scene anyway? This action cannot be undone." msgstr "" +"Adegan semasa mempunyai perubahan yang belum disimpan.\n" +"Masih muat semula adegan yang telah disimpan? Tindakan ini tidak boleh " +"dibuat asal." #: editor/editor_node.cpp msgid "Quick Run Scene..." -msgstr "" +msgstr "Jalan Cepat Adegan..." #: editor/editor_node.cpp msgid "Quit" @@ -2758,9 +2831,8 @@ msgid "Editor" msgstr "" #: editor/editor_node.cpp -#, fuzzy msgid "Editor Settings..." -msgstr "Set Peralihan ke:" +msgstr "Tetapan Editor..." #: editor/editor_node.cpp msgid "Editor Layout" @@ -4064,9 +4136,8 @@ msgstr "" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp -#, fuzzy msgid "Add Animation Point" -msgstr "Set Peralihan ke:" +msgstr "Tambah Titik Animasi" #: editor/plugins/animation_blend_space_1d_editor.cpp msgid "Remove BlendSpace1D Point" @@ -4209,9 +4280,8 @@ msgid "Nodes Disconnected" msgstr "" #: editor/plugins/animation_blend_tree_editor_plugin.cpp -#, fuzzy msgid "Set Animation" -msgstr "Set Peralihan ke:" +msgstr "Tetapkan Animasi" #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp @@ -4391,9 +4461,8 @@ msgid "Animation" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp -#, fuzzy msgid "Edit Transitions..." -msgstr "Set Peralihan ke:" +msgstr "Sunting Peralihan..." #: editor/plugins/animation_player_editor_plugin.cpp msgid "Open in Inspector" @@ -4491,14 +4560,12 @@ msgid "Move Node" msgstr "" #: editor/plugins/animation_state_machine_editor.cpp -#, fuzzy msgid "Transition exists!" -msgstr "Set Peralihan ke:" +msgstr "Peralihan wujud!" #: editor/plugins/animation_state_machine_editor.cpp -#, fuzzy msgid "Add Transition" -msgstr "Set Peralihan ke:" +msgstr "Tambah Peralihan" #: editor/plugins/animation_state_machine_editor.cpp #: modules/visual_script/visual_script_editor.cpp @@ -4538,9 +4605,8 @@ msgid "Node Removed" msgstr "" #: editor/plugins/animation_state_machine_editor.cpp -#, fuzzy msgid "Transition Removed" -msgstr "Set Peralihan ke:" +msgstr "Peralihan Dikeluarkan" #: editor/plugins/animation_state_machine_editor.cpp msgid "Set Start Node (Autoplay)" @@ -4574,9 +4640,8 @@ msgid "Set the end animation. This is useful for sub-transitions." msgstr "" #: editor/plugins/animation_state_machine_editor.cpp -#, fuzzy msgid "Transition: " -msgstr "Set Peralihan ke:" +msgstr "Peralihan: " #: editor/plugins/animation_state_machine_editor.cpp msgid "Play Mode:" @@ -5621,9 +5686,8 @@ msgid "Load Curve Preset" msgstr "" #: editor/plugins/curve_editor_plugin.cpp -#, fuzzy msgid "Add Point" -msgstr "Set Peralihan ke:" +msgstr "Tambah Titik" #: editor/plugins/curve_editor_plugin.cpp #, fuzzy @@ -8065,9 +8129,8 @@ msgid "" msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Delete selected Rect." -msgstr "Semua Pilihan" +msgstr "Padam Rect yang dipilih." #: editor/plugins/tile_set_editor_plugin.cpp msgid "" @@ -8076,9 +8139,8 @@ msgid "" msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Delete polygon." -msgstr "Semua Pilihan" +msgstr "Padam poligon." #: editor/plugins/tile_set_editor_plugin.cpp msgid "" @@ -8477,9 +8539,8 @@ msgid "Color constant." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Color uniform." -msgstr "Anim Ubah Penukaran" +msgstr "Warna seragam." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the boolean result of the %s comparison between two parameters." @@ -8822,9 +8883,8 @@ msgid "Scalar constant." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Scalar uniform." -msgstr "Anim Ubah Penukaran" +msgstr "Seragam skalar." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Perform the cubic texture lookup." @@ -9532,6 +9592,7 @@ msgid "" "This could take a while." msgstr "" +#. TRANSLATORS: This refers to the application where users manage their Godot projects. #: editor/project_manager.cpp msgid "Project Manager" msgstr "" @@ -10177,14 +10238,12 @@ msgid "Make node as Root" msgstr "" #: editor/scene_tree_dock.cpp -#, fuzzy msgid "Delete %d nodes and any children?" -msgstr "Semua Pilihan" +msgstr "Padamkan nod %d dan mana-mana kanak-kanak?" #: editor/scene_tree_dock.cpp -#, fuzzy msgid "Delete %d nodes?" -msgstr "Semua Pilihan" +msgstr "Padam nod %d?" #: editor/scene_tree_dock.cpp msgid "Delete the root node \"%s\"?" @@ -10195,9 +10254,8 @@ msgid "Delete node \"%s\" and its children?" msgstr "" #: editor/scene_tree_dock.cpp -#, fuzzy msgid "Delete node \"%s\"?" -msgstr "Semua Pilihan" +msgstr "Padam nod \"%s\"?" #: editor/scene_tree_dock.cpp msgid "Can not perform with the root node." @@ -11172,9 +11230,8 @@ msgid "Set Variable Type" msgstr "" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Add Input Port" -msgstr "Set Peralihan ke:" +msgstr "Tambah Port Input" #: modules/visual_script/visual_script_editor.cpp msgid "Add Output Port" @@ -11419,9 +11476,8 @@ msgid "Add Nodes..." msgstr "" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Add Function..." -msgstr "Semua Pilihan" +msgstr "Tambah fungsi..." #: modules/visual_script/visual_script_editor.cpp msgid "function_name" diff --git a/editor/translations/nb.po b/editor/translations/nb.po index dbad564d9a..a31504e186 100644 --- a/editor/translations/nb.po +++ b/editor/translations/nb.po @@ -1178,6 +1178,9 @@ msgstr "Prosjektgrunnleggere" msgid "Lead Developer" msgstr "Utviklingsleder" +#. TRANSLATORS: This refers to a job title. +#. The trailing space is used to distinguish with the project list application, +#. you do not have to keep it in your translation. #: editor/editor_about.cpp msgid "Project Manager " msgstr "Prosjektstyring " @@ -1199,6 +1202,16 @@ msgid "Gold Sponsors" msgstr "Gullsponsorer" #: editor/editor_about.cpp +#, fuzzy +msgid "Silver Sponsors" +msgstr "Sølvdonorer" + +#: editor/editor_about.cpp +#, fuzzy +msgid "Bronze Sponsors" +msgstr "Bronsedonorer" + +#: editor/editor_about.cpp msgid "Mini Sponsors" msgstr "Minisponsorer" @@ -10302,6 +10315,7 @@ msgstr "" "Godotprosjekter.\n" "Det kan ta en stund." +#. TRANSLATORS: This refers to the application where users manage their Godot projects. #: editor/project_manager.cpp msgid "Project Manager" msgstr "Prosjektstyring" diff --git a/editor/translations/nl.po b/editor/translations/nl.po index 7f111ad901..1dabe25c73 100644 --- a/editor/translations/nl.po +++ b/editor/translations/nl.po @@ -47,8 +47,8 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2020-07-04 08:58+0000\n" -"Last-Translator: marnicq van loon <marnicqvanloon@gmail.com>\n" +"PO-Revision-Date: 2020-08-28 13:09+0000\n" +"Last-Translator: Stijn Hinlopen <f.a.hinlopen@gmail.com>\n" "Language-Team: Dutch <https://hosted.weblate.org/projects/godot-engine/godot/" "nl/>\n" "Language: nl\n" @@ -56,7 +56,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=n != 1;\n" -"X-Generator: Weblate 4.2-dev\n" +"X-Generator: Weblate 4.2.1-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -1160,6 +1160,9 @@ msgstr "Projectoprichters" msgid "Lead Developer" msgstr "Hoofdontwikkelaar" +#. TRANSLATORS: This refers to a job title. +#. The trailing space is used to distinguish with the project list application, +#. you do not have to keep it in your translation. #: editor/editor_about.cpp msgid "Project Manager " msgstr "Projectbeheer " @@ -1181,6 +1184,16 @@ msgid "Gold Sponsors" msgstr "Gouden Sponsors" #: editor/editor_about.cpp +#, fuzzy +msgid "Silver Sponsors" +msgstr "Zilveren Donors" + +#: editor/editor_about.cpp +#, fuzzy +msgid "Bronze Sponsors" +msgstr "Bronzen Donors" + +#: editor/editor_about.cpp msgid "Mini Sponsors" msgstr "Mini Sponsoren" @@ -7361,7 +7374,7 @@ msgstr "Bekijk Omgeving" #: editor/plugins/spatial_editor_plugin.cpp msgid "View Gizmos" -msgstr "Bekijk Gizmos" +msgstr "Toon Gizmos" #: editor/plugins/spatial_editor_plugin.cpp msgid "View Information" @@ -7450,9 +7463,9 @@ msgid "" msgstr "" "Klik om te wisselen tussen zichtbaarheidsweergaven.\n" "\n" -"Open oog: handvat is zichtbaar.\n" -"Gesloten oog: handvat is verborgen.\n" -"Half open oog: handvat is ook zichtbaar door ondoorzichtige oppervlaktes." +"Open oog: Gizmo is zichtbaar.\n" +"Gesloten oog: Gizmo is verborgen.\n" +"Half open oog: Gizmo is ook zichtbaar door ondoorzichtige oppervlaktes." #: editor/plugins/spatial_editor_plugin.cpp msgid "Snap Nodes To Floor" @@ -7640,7 +7653,7 @@ msgstr "Post" #: editor/plugins/spatial_editor_plugin.cpp msgid "Nameless gizmo" -msgstr "Naamloos apparaat" +msgstr "Naamloze gizmo" #: editor/plugins/sprite_editor_plugin.cpp msgid "Create Mesh2D" @@ -9932,6 +9945,7 @@ msgstr "" "Wil je %s mappen doorzoeken naar bestaande Godot projecten?\n" "Dit kan een tijdje duren." +#. TRANSLATORS: This refers to the application where users manage their Godot projects. #: editor/project_manager.cpp msgid "Project Manager" msgstr "Projectbeheer" @@ -10596,9 +10610,8 @@ msgid "Make node as Root" msgstr "Knoop tot wortelknoop maken" #: editor/scene_tree_dock.cpp -#, fuzzy msgid "Delete %d nodes and any children?" -msgstr "Verwijder knoop \"%s\" en zijn kinderen?" +msgstr "%d knopen en hun (eventuele) kinderen verwijderen?" #: editor/scene_tree_dock.cpp msgid "Delete %d nodes?" diff --git a/editor/translations/or.po b/editor/translations/or.po index 5859fe6b0a..220638494d 100644 --- a/editor/translations/or.po +++ b/editor/translations/or.po @@ -1084,6 +1084,9 @@ msgstr "" msgid "Lead Developer" msgstr "" +#. TRANSLATORS: This refers to a job title. +#. The trailing space is used to distinguish with the project list application, +#. you do not have to keep it in your translation. #: editor/editor_about.cpp msgid "Project Manager " msgstr "" @@ -1105,6 +1108,14 @@ msgid "Gold Sponsors" msgstr "" #: editor/editor_about.cpp +msgid "Silver Sponsors" +msgstr "" + +#: editor/editor_about.cpp +msgid "Bronze Sponsors" +msgstr "" + +#: editor/editor_about.cpp msgid "Mini Sponsors" msgstr "" @@ -9465,6 +9476,7 @@ msgid "" "This could take a while." msgstr "" +#. TRANSLATORS: This refers to the application where users manage their Godot projects. #: editor/project_manager.cpp msgid "Project Manager" msgstr "" diff --git a/editor/translations/pl.po b/editor/translations/pl.po index d7ff515b05..dd93a0ec83 100644 --- a/editor/translations/pl.po +++ b/editor/translations/pl.po @@ -41,12 +41,13 @@ # Jan LigudziÅ„ski <jan.ligudzinski@gmail.com>, 2020. # Adam Jagoda <kontakt@lukasz.xyz>, 2020. # Filip Glura <mcmr.slendy@gmail.com>, 2020. +# Roman Skiba <romanskiba0@gmail.com>, 2020. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2020-07-31 03:47+0000\n" -"Last-Translator: Tomek <kobewi4e@gmail.com>\n" +"PO-Revision-Date: 2020-09-01 18:42+0000\n" +"Last-Translator: Roman Skiba <romanskiba0@gmail.com>\n" "Language-Team: Polish <https://hosted.weblate.org/projects/godot-engine/" "godot/pl/>\n" "Language: pl\n" @@ -55,7 +56,7 @@ msgstr "" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=3; plural=n==1 ? 0 : n%10>=2 && n%10<=4 && (n%100<10 " "|| n%100>=20) ? 1 : 2;\n" -"X-Generator: Weblate 4.2-dev\n" +"X-Generator: Weblate 4.2.1-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -1151,6 +1152,9 @@ msgstr "ZaÅ‚ożyciele projektu" msgid "Lead Developer" msgstr "Deweloper naczelny" +#. TRANSLATORS: This refers to a job title. +#. The trailing space is used to distinguish with the project list application, +#. you do not have to keep it in your translation. #: editor/editor_about.cpp msgid "Project Manager " msgstr "Menedżer projektu " @@ -1172,6 +1176,16 @@ msgid "Gold Sponsors" msgstr "ZÅ‚oci sponsorzy" #: editor/editor_about.cpp +#, fuzzy +msgid "Silver Sponsors" +msgstr "Srebrni darczyÅ„cy" + +#: editor/editor_about.cpp +#, fuzzy +msgid "Bronze Sponsors" +msgstr "BrÄ…zowi darczyÅ„cy" + +#: editor/editor_about.cpp msgid "Mini Sponsors" msgstr "Mini-sponsorzy" @@ -9539,7 +9553,7 @@ msgstr "Plik paczki" #: editor/project_export.cpp msgid "Features" -msgstr "FunkcjonalnoÅ›ci" +msgstr "Funkcje" #: editor/project_export.cpp msgid "Custom (comma-separated):" @@ -9898,6 +9912,7 @@ msgstr "" "projektów Godota?\n" "To może chwilÄ™ zająć." +#. TRANSLATORS: This refers to the application where users manage their Godot projects. #: editor/project_manager.cpp msgid "Project Manager" msgstr "Menedżer projektów" diff --git a/editor/translations/pr.po b/editor/translations/pr.po index bf2d3ef0ad..9640ed40f1 100644 --- a/editor/translations/pr.po +++ b/editor/translations/pr.po @@ -1127,6 +1127,9 @@ msgstr "" msgid "Lead Developer" msgstr "" +#. TRANSLATORS: This refers to a job title. +#. The trailing space is used to distinguish with the project list application, +#. you do not have to keep it in your translation. #: editor/editor_about.cpp msgid "Project Manager " msgstr "" @@ -1148,6 +1151,14 @@ msgid "Gold Sponsors" msgstr "" #: editor/editor_about.cpp +msgid "Silver Sponsors" +msgstr "" + +#: editor/editor_about.cpp +msgid "Bronze Sponsors" +msgstr "" + +#: editor/editor_about.cpp msgid "Mini Sponsors" msgstr "" @@ -9789,6 +9800,7 @@ msgid "" "This could take a while." msgstr "" +#. TRANSLATORS: This refers to the application where users manage their Godot projects. #: editor/project_manager.cpp msgid "Project Manager" msgstr "" diff --git a/editor/translations/pt_BR.po b/editor/translations/pt_BR.po index 6c035decd5..3e9e709aab 100644 --- a/editor/translations/pt_BR.po +++ b/editor/translations/pt_BR.po @@ -1209,9 +1209,12 @@ msgstr "Fundadores do Projeto" msgid "Lead Developer" msgstr "Desenvolvedor-chefe" +#. TRANSLATORS: This refers to a job title. +#. The trailing space is used to distinguish with the project list application, +#. you do not have to keep it in your translation. #: editor/editor_about.cpp msgid "Project Manager " -msgstr "Gerenciador de Projetos " +msgstr "Gerente do Projeto " #: editor/editor_about.cpp msgid "Developers" @@ -1230,6 +1233,16 @@ msgid "Gold Sponsors" msgstr "Patrocinadores Ouro" #: editor/editor_about.cpp +#, fuzzy +msgid "Silver Sponsors" +msgstr "Doadores Prata" + +#: editor/editor_about.cpp +#, fuzzy +msgid "Bronze Sponsors" +msgstr "Doadores Bronze" + +#: editor/editor_about.cpp msgid "Mini Sponsors" msgstr "Patrocinadores Mini" @@ -9966,6 +9979,7 @@ msgstr "" "existentes?\n" "Isso pode levar algum tempo." +#. TRANSLATORS: This refers to the application where users manage their Godot projects. #: editor/project_manager.cpp msgid "Project Manager" msgstr "Gerenciador de Projetos" diff --git a/editor/translations/pt_PT.po b/editor/translations/pt_PT.po index b9d6c82ff0..63c82c84ba 100644 --- a/editor/translations/pt_PT.po +++ b/editor/translations/pt_PT.po @@ -13,15 +13,15 @@ # Rueben Stevens <supercell03@gmail.com>, 2017. # SARDON <fabio3_Santos@hotmail.com>, 2017. # Vinicius Gonçalves <viniciusgoncalves21@gmail.com>, 2017. -# ssantos <ssantos@web.de>, 2018, 2019. +# ssantos <ssantos@web.de>, 2018, 2019, 2020. # Gonçalo Dinis Guerreiro João <goncalojoao205@gmail.com>, 2019. # Manuela Silva <mmsrs@sky.com>, 2020. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2020-07-31 03:47+0000\n" -"Last-Translator: João Lopes <linux-man@hotmail.com>\n" +"PO-Revision-Date: 2020-08-16 15:25+0000\n" +"Last-Translator: ssantos <ssantos@web.de>\n" "Language-Team: Portuguese (Portugal) <https://hosted.weblate.org/projects/" "godot-engine/godot/pt_PT/>\n" "Language: pt_PT\n" @@ -1037,7 +1037,7 @@ msgstr "Proprietários de:" #: editor/dependency_editor.cpp msgid "Remove selected files from the project? (Can't be restored)" -msgstr "Remover arquivos selecionados do Projeto? (Sem desfazer)" +msgstr "Remover ficheiros selecionados do Projeto? (Sem desfazer)" #: editor/dependency_editor.cpp msgid "" @@ -1045,7 +1045,7 @@ msgid "" "work.\n" "Remove them anyway? (no undo)" msgstr "" -"Os arquivos a serem removidos são necessários para que outros recursos " +"Os ficheiros a serem removidos são necessários para que outros recursos " "funcionem.\n" "Remover mesmo assim? (sem anular)" @@ -1129,6 +1129,9 @@ msgstr "Fundadores do Projeto" msgid "Lead Developer" msgstr "Desenvolvedor-chefe" +#. TRANSLATORS: This refers to a job title. +#. The trailing space is used to distinguish with the project list application, +#. you do not have to keep it in your translation. #: editor/editor_about.cpp msgid "Project Manager " msgstr "Gestor de Projeto " @@ -1150,6 +1153,16 @@ msgid "Gold Sponsors" msgstr "Patrocinadores Gold" #: editor/editor_about.cpp +#, fuzzy +msgid "Silver Sponsors" +msgstr "Doadores Silver" + +#: editor/editor_about.cpp +#, fuzzy +msgid "Bronze Sponsors" +msgstr "Doadores Bronze" + +#: editor/editor_about.cpp msgid "Mini Sponsors" msgstr "Patrocinadores Mini" @@ -1403,11 +1416,11 @@ msgstr "Guardar este Modelo de Barramento para um ficheiro." #: editor/editor_audio_buses.cpp editor/import_dock.cpp msgid "Load Default" -msgstr "Carregar Padrão" +msgstr "Carregar Predefinição" #: editor/editor_audio_buses.cpp msgid "Load the default Bus Layout." -msgstr "Carregar o Modelo padrão de barramento." +msgstr "Carregar o Modelo predefinido de barramento." #: editor/editor_audio_buses.cpp msgid "Create a new Bus Layout." @@ -1551,7 +1564,7 @@ msgstr "Escolha" #: editor/editor_export.cpp msgid "Storing File:" -msgstr "Arquivo de Armazenamento:" +msgstr "Armazenar o Ficheiro:" #: editor/editor_export.cpp msgid "No export template found at the expected path:" @@ -1962,7 +1975,7 @@ msgstr "Sobrepõe:" #: editor/editor_help.cpp msgid "default:" -msgstr "Padrão:" +msgstr "predefinição:" #: editor/editor_help.cpp msgid "Methods" @@ -2273,7 +2286,7 @@ msgstr "Erro ao tentar guardar o Modelo!" #: editor/editor_node.cpp msgid "Default editor layout overridden." -msgstr "O Modelo do Editor padrão foi substituÃdo." +msgstr "O modelo do editor predefinido foi substituÃdo." #: editor/editor_node.cpp msgid "Layout name not found!" @@ -2281,7 +2294,7 @@ msgstr "Nome do Modelo não encontrado!" #: editor/editor_node.cpp msgid "Restored default layout to base settings." -msgstr "Modelo padrão restaurado para as configurações base." +msgstr "Modelo predefinido restaurado para as configurações base." #: editor/editor_node.cpp msgid "" @@ -2582,7 +2595,7 @@ msgstr "Apagar Modelo" #: editor/editor_node.cpp editor/import_dock.cpp #: editor/script_create_dialog.cpp msgid "Default" -msgstr "Padrão" +msgstr "Predefinição" #: editor/editor_node.cpp editor/editor_properties.cpp #: editor/plugins/script_editor_plugin.cpp editor/property_editor.cpp @@ -2840,7 +2853,7 @@ msgid "" msgstr "" "Com esta opção ativa, alterações da cena no editor serão replicadas no jogo " "em execução.\n" -"Quando usada num dispositivo remoto, é mais eficiente com um sistema de " +"Quando usada num aparelho remoto, é mais eficiente com um sistema de " "ficheiros em rede." #: editor/editor_node.cpp @@ -2856,7 +2869,7 @@ msgid "" msgstr "" "Com esta opção ativa, qualquer Script guardado será recarregado no jogo em " "execução.\n" -"Quando usada num dispositivo remoto, é mais eficiente com um Sistema de " +"Quando usada num aparelho remoto, é mais eficiente com um Sistema de " "Ficheiros em rede." #: editor/editor_node.cpp editor/script_create_dialog.cpp @@ -3464,8 +3477,9 @@ msgid "" "No download links found for this version. Direct download is only available " "for official releases." msgstr "" -"Não foram encontrados ligações para download para esta versão. Download " -"direto está apenas disponÃvel para os lançamentos oficiais." +"Não foram encontrados ligações para descarregar para esta versão. " +"Descarregamentos diretos estão disponÃveis apenas para os lançamentos " +"oficiais." #: editor/export_template_manager.cpp #: editor/plugins/asset_library_editor_plugin.cpp @@ -3981,11 +3995,11 @@ msgstr "%d Ficheiros" #: editor/import_dock.cpp msgid "Set as Default for '%s'" -msgstr "Definir como Padrão para '%s'" +msgstr "Definir como Predefinição para '%s'" #: editor/import_dock.cpp msgid "Clear Default for '%s'" -msgstr "Limpar Padrão para '%s'" +msgstr "Limpar Predefinição para '%s'" #: editor/import_dock.cpp msgid "Import As:" @@ -5658,7 +5672,7 @@ msgstr "Erro a instanciar cena de %s" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Change Default Type" -msgstr "Mudar Tipo Padrão" +msgstr "Mudar Predefinição de Tipo" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "" @@ -8577,7 +8591,7 @@ msgstr "Definir Nome do Uniform" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Set Input Default Port" -msgstr "Definir Porta de Entrada Padrão" +msgstr "Definir Porta de Entrada Predefinida" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Add Node to Visual Shader" @@ -9306,7 +9320,7 @@ msgid "" "constants." msgstr "" "Expressão personalizada em Linguagem Godot Shader, colocada sobre o shader " -"resultante. Pode colocar várias definições de função e chamá-las depois nas " +"resultante. Pode pôr várias definições de função e chamá-las depois nas " "Expressões. Também pode declarar variantes, uniformes e constantes." #: editor/plugins/visual_shader_editor_plugin.cpp @@ -9864,6 +9878,7 @@ msgstr "" "Pretende pesquisar %s pastas por projetos Godot existentes?\n" "Pode demorar um pouco." +#. TRANSLATORS: This refers to the application where users manage their Godot projects. #: editor/project_manager.cpp msgid "Project Manager" msgstr "Gestor de Projetos" @@ -9965,11 +9980,11 @@ msgstr "Adicionar evento ação de entrada" #: editor/project_settings_editor.cpp msgid "All Devices" -msgstr "Todos os Dispositivos" +msgstr "Todos os Aparelhos" #: editor/project_settings_editor.cpp msgid "Device" -msgstr "Dispositivo" +msgstr "Aparelho" #: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp msgid "Press a Key..." @@ -10181,7 +10196,7 @@ msgstr "Zona morta" #: editor/project_settings_editor.cpp msgid "Device:" -msgstr "Dispositivo:" +msgstr "Aparelho:" #: editor/project_settings_editor.cpp msgid "Index:" @@ -10425,11 +10440,11 @@ msgstr "No carácter %s" #: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp msgid "Reparent Node" -msgstr "Recolocar Nó" +msgstr "Repôr Nó" #: editor/reparent_dialog.cpp msgid "Reparent Location (Select new Parent):" -msgstr "Recolocar localização (selecionar novo Parente):" +msgstr "Repôr localização (selecionar novo Parente):" #: editor/reparent_dialog.cpp msgid "Keep Global Transform" @@ -10437,7 +10452,7 @@ msgstr "Manter transformação global" #: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp msgid "Reparent" -msgstr "Recolocar" +msgstr "Repôr" #: editor/run_settings_dialog.cpp msgid "Run Mode:" @@ -10562,7 +10577,7 @@ msgid "" "reverted to their default." msgstr "" "Desativar \"editable_instance\" irá reverter todas as propriedades do nó " -"para os seus valores padrão." +"para os seus valores predefinição." #: editor/scene_tree_dock.cpp msgid "" @@ -10570,7 +10585,8 @@ msgid "" "cause all properties of the node to be reverted to their default." msgstr "" "Ativar \"Carregar como Espaço Reservado\" vai desativar \"Filhos Editáveis\" " -"e fazer com que todas as propriedades do nó revertam para valores padrão." +"e fazer com que todas as propriedades do nó revertam para valores " +"predefinidos." #: editor/scene_tree_dock.cpp msgid "Make Local" @@ -10680,7 +10696,7 @@ msgstr "Mudar tipo" #: editor/scene_tree_dock.cpp msgid "Reparent to New Node" -msgstr "Recolocar o Novo Nó" +msgstr "Repôr o Novo Nó" #: editor/scene_tree_dock.cpp msgid "Make Scene Root" @@ -11539,7 +11555,7 @@ msgstr "Mudar nome do argumento" #: modules/visual_script/visual_script_editor.cpp msgid "Set Variable Default Value" -msgstr "Definir Valor Padrão da Variável" +msgstr "Definir Valor Predefinido da Variável" #: modules/visual_script/visual_script_editor.cpp msgid "Set Variable Type" @@ -11931,7 +11947,7 @@ msgstr "O pacote deve ter pelo menos um separador '.'." #: platform/android/export/export.cpp msgid "Select device from the list" -msgstr "Selecionar dispositivo da lista" +msgstr "Selecionar aparelho da lista" #: platform/android/export/export.cpp msgid "ADB executable not configured in the Editor Settings." @@ -12083,7 +12099,7 @@ msgstr "Executar no Navegador" #: platform/javascript/export/export.cpp msgid "Run exported HTML in the system's default browser." -msgstr "Executar HTML exportado no Navegador padrão do sistema." +msgstr "Executar HTML exportado no navegador predefinido do sistema." #: platform/javascript/export/export.cpp msgid "Could not write file:" @@ -12107,7 +12123,7 @@ msgstr "Não consigo ler ficheiro de imagem do ecrã de inicialização:" #: platform/javascript/export/export.cpp msgid "Using default boot splash image." -msgstr "A usar imagem padrão de inicialização." +msgstr "A usar imagem de inicialização predefinida." #: platform/uwp/export/export.cpp msgid "Invalid package short name." @@ -12333,7 +12349,7 @@ msgstr "" #: scene/2d/skeleton_2d.cpp msgid "This Bone2D chain should end at a Skeleton2D node." -msgstr "Esta corrente de Bone2D deve terminar em um nó Skeleton2D." +msgstr "Esta corrente de Bone2D deve terminar num nó Skeleton2D." #: scene/2d/skeleton_2d.cpp msgid "A Bone2D only works with a Skeleton2D or another Bone2D as parent node." @@ -12754,7 +12770,7 @@ msgid "" "Default Environment as specified in Project Settings (Rendering -> " "Environment -> Default Environment) could not be loaded." msgstr "" -"Ambiente Padrão especificado em Configuração do Projeto (Rendering -> " +"Ambiente predefinido especificado em Configuração do Projeto (Rendering -> " "Environment -> Default Environment) não pode ser carregado." #: scene/main/viewport.cpp diff --git a/editor/translations/ro.po b/editor/translations/ro.po index 29487392f8..5a8c083d54 100644 --- a/editor/translations/ro.po +++ b/editor/translations/ro.po @@ -1126,6 +1126,9 @@ msgstr "Fondatorii Proiectului" msgid "Lead Developer" msgstr "Dezvoltator Principal" +#. TRANSLATORS: This refers to a job title. +#. The trailing space is used to distinguish with the project list application, +#. you do not have to keep it in your translation. #: editor/editor_about.cpp msgid "Project Manager " msgstr "Manager de Proiect " @@ -1147,6 +1150,16 @@ msgid "Gold Sponsors" msgstr "Sponsori Aur" #: editor/editor_about.cpp +#, fuzzy +msgid "Silver Sponsors" +msgstr "Donatori de Argint" + +#: editor/editor_about.cpp +#, fuzzy +msgid "Bronze Sponsors" +msgstr "Donatori de Bronz" + +#: editor/editor_about.cpp msgid "Mini Sponsors" msgstr "Mini Sponsori" @@ -9912,6 +9925,7 @@ msgid "" "This could take a while." msgstr "" +#. TRANSLATORS: This refers to the application where users manage their Godot projects. #: editor/project_manager.cpp msgid "Project Manager" msgstr "" diff --git a/editor/translations/ru.po b/editor/translations/ru.po index 7b12d8195c..9e0ecb8e8d 100644 --- a/editor/translations/ru.po +++ b/editor/translations/ru.po @@ -85,12 +85,14 @@ # kyanukovich <ianu0001@algonquinlive.com>, 2020. # Ron788 <ustinov200511@gmail.com>, 2020. # Daniel <dan.ef1999@gmail.com>, 2020. +# NeoLan Qu <it.bulla@mail.ru>, 2020. +# Nikita Epifanov <nikgreens@protonmail.com>, 2020. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2020-08-01 11:14+0000\n" -"Last-Translator: Daniel <dan.ef1999@gmail.com>\n" +"PO-Revision-Date: 2020-09-08 11:40+0000\n" +"Last-Translator: Nikita Epifanov <nikgreens@protonmail.com>\n" "Language-Team: Russian <https://hosted.weblate.org/projects/godot-engine/" "godot/ru/>\n" "Language: ru\n" @@ -99,7 +101,7 @@ msgstr "" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=3; plural=n%10==1 && n%100!=11 ? 0 : n%10>=2 && n" "%10<=4 && (n%100<10 || n%100>=20) ? 1 : 2;\n" -"X-Generator: Weblate 4.2-dev\n" +"X-Generator: Weblate 4.3-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -1197,6 +1199,9 @@ msgstr "ОÑнователи Проекта" msgid "Lead Developer" msgstr "Ведущий разработчик" +#. TRANSLATORS: This refers to a job title. +#. The trailing space is used to distinguish with the project list application, +#. you do not have to keep it in your translation. #: editor/editor_about.cpp msgid "Project Manager " msgstr "Менеджер проектов " @@ -1218,6 +1223,14 @@ msgid "Gold Sponsors" msgstr "Золотые ÑпонÑоры" #: editor/editor_about.cpp +msgid "Silver Sponsors" +msgstr "СеребрÑные ÑпонÑоры" + +#: editor/editor_about.cpp +msgid "Bronze Sponsors" +msgstr "Бронзовые ÑпонÑоры" + +#: editor/editor_about.cpp msgid "Mini Sponsors" msgstr "Мини ÑпонÑоры" @@ -8952,7 +8965,7 @@ msgstr "Возвращает обратный гиперболичеÑкий тР#: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "Finds the nearest integer that is greater than or equal to the parameter." -msgstr "ВычиÑлÑет ближайшее целое чиÑло, большее или равное аргументу." +msgstr "Ðаходит ближайшее целое, которое больше или равно параметра." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Constrains a value to lie between two further values." @@ -8960,11 +8973,11 @@ msgstr "Удерживает значение в пределах двух Ð´Ñ€Ñ #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the cosine of the parameter." -msgstr "Возвращает коÑÐ¸Ð½ÑƒÑ Ð°Ñ€Ð³ÑƒÐ¼ÐµÐ½Ñ‚Ð°." +msgstr "Возвращает коÑÐ¸Ð½ÑƒÑ Ð¿Ð°Ñ€Ð°Ð¼ÐµÑ‚Ñ€Ð°." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the hyperbolic cosine of the parameter." -msgstr "Возвращает гиперболичеÑкий коÑÐ¸Ð½ÑƒÑ Ð°Ñ€Ð³ÑƒÐ¼ÐµÐ½Ñ‚Ð°." +msgstr "Возвращает гиперболичеÑкий коÑÐ¸Ð½ÑƒÑ Ð¿Ð°Ñ€Ð°Ð¼ÐµÑ‚Ñ€Ð°." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Converts a quantity in radians to degrees." @@ -8980,7 +8993,7 @@ msgstr "ÐкÑпонента Ñ Ð¾Ñнованием 2." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Finds the nearest integer less than or equal to the parameter." -msgstr "ВычиÑлÑет ближайшее целое, меньшее или равное аргументу." +msgstr "Ðаходит ближайшее целое, меньшее или равное аргументу." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Computes the fractional part of the argument." @@ -8988,7 +9001,7 @@ msgstr "ВычиÑлÑет дробную чаÑть аргумента." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the inverse of the square root of the parameter." -msgstr "Возвращает обратный корень из аргумента." +msgstr "Возвращает обратный квадратный корень из аргумента." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Natural logarithm." @@ -9033,11 +9046,11 @@ msgstr "1.0 / ÑкалÑÑ€" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Finds the nearest integer to the parameter." -msgstr "ВычиÑлÑет ближайшее целое чиÑло." +msgstr "Ðаходит ближайшее к параметру целое чиÑло." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Finds the nearest even integer to the parameter." -msgstr "ВычиÑлÑет ближайшее чётное чиÑло." +msgstr "Ðаходит ближайшее чётное чиÑло к параметру." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Clamps the value between 0.0 and 1.0." @@ -9939,6 +9952,7 @@ msgstr "" "Ð’Ñ‹ дейÑтвительно хотите поиÑкать ÑущеÑтвующие проекты Godot в %s папках?\n" "Ðто может занÑть много времени." +#. TRANSLATORS: This refers to the application where users manage their Godot projects. #: editor/project_manager.cpp msgid "Project Manager" msgstr "Менеджер проектов" diff --git a/editor/translations/si.po b/editor/translations/si.po index c8b0a57cbe..6db6ba355a 100644 --- a/editor/translations/si.po +++ b/editor/translations/si.po @@ -1107,6 +1107,9 @@ msgstr "" msgid "Lead Developer" msgstr "" +#. TRANSLATORS: This refers to a job title. +#. The trailing space is used to distinguish with the project list application, +#. you do not have to keep it in your translation. #: editor/editor_about.cpp msgid "Project Manager " msgstr "" @@ -1128,6 +1131,14 @@ msgid "Gold Sponsors" msgstr "" #: editor/editor_about.cpp +msgid "Silver Sponsors" +msgstr "" + +#: editor/editor_about.cpp +msgid "Bronze Sponsors" +msgstr "" + +#: editor/editor_about.cpp msgid "Mini Sponsors" msgstr "" @@ -9542,6 +9553,7 @@ msgid "" "This could take a while." msgstr "" +#. TRANSLATORS: This refers to the application where users manage their Godot projects. #: editor/project_manager.cpp msgid "Project Manager" msgstr "" diff --git a/editor/translations/sk.po b/editor/translations/sk.po index 59cd8da671..7a5bd57c4c 100644 --- a/editor/translations/sk.po +++ b/editor/translations/sk.po @@ -14,7 +14,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2020-06-15 01:48+0000\n" +"PO-Revision-Date: 2020-09-08 11:40+0000\n" "Last-Translator: Richard Urban <redasuio1@gmail.com>\n" "Language-Team: Slovak <https://hosted.weblate.org/projects/godot-engine/" "godot/sk/>\n" @@ -23,7 +23,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=3; plural=(n==1) ? 0 : (n>=2 && n<=4) ? 1 : 2;\n" -"X-Generator: Weblate 4.1-dev\n" +"X-Generator: Weblate 4.3-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -32,7 +32,7 @@ msgstr "Chybný argument convert(), použite TYPE_* konÅ¡tanty." #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp msgid "Expected a string of length 1 (a character)." -msgstr "dĺžka oÄakávaného stringu 1 (pÃsmeno)" +msgstr "dĺžka oÄakávaného stringu 1 (pÃsmeno)." #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/mono/glue/gd_glue.cpp @@ -42,7 +42,7 @@ msgstr "Nedostatok bajtov na dekódovanie, alebo chybný formát." #: core/math/expression.cpp msgid "Invalid input %i (not passed) in expression" -msgstr "Neplatný vstup %i (nepreÅ¡lo) vo výraze" +msgstr "Nesprávny vstup(input) %i (neschválený) v požiadavke" #: core/math/expression.cpp msgid "self can't be used because instance is null (not passed)" @@ -98,7 +98,7 @@ msgstr "EiB" #: editor/animation_bezier_editor.cpp msgid "Free" -msgstr "zadarmo" +msgstr "Voľný" #: editor/animation_bezier_editor.cpp msgid "Balanced" @@ -118,7 +118,7 @@ msgstr "Hodnota:" #: editor/animation_bezier_editor.cpp msgid "Insert Key Here" -msgstr "Sem Vložte KľúÄ" +msgstr "Tu vložiÅ¥ kľúÄ" #: editor/animation_bezier_editor.cpp msgid "Duplicate Selected Key(s)" @@ -130,7 +130,7 @@ msgstr "ZmazaÅ¥ oznaÄené kľúÄ(e)" #: editor/animation_bezier_editor.cpp msgid "Add Bezier Point" -msgstr "PridaÅ¥ Bezierov bod" +msgstr "PridaÅ¥ Bezier bod" #: editor/animation_bezier_editor.cpp msgid "Move Bezier Points" @@ -191,7 +191,7 @@ msgstr "ZmeniÅ¥ Dĺžku Animácie (Change Animation Length)" #: editor/animation_track_editor.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Change Animation Loop" -msgstr "ZmeniÅ¥ opakovanie Animácie (Change Animation Loop)" +msgstr "ZmeniÅ¥ Opakovanie Animácie" #: editor/animation_track_editor.cpp msgid "Property Track" @@ -256,7 +256,7 @@ msgstr "Zapnúť/Vypnúť tento track." #: editor/animation_track_editor.cpp msgid "Update Mode (How this property is set)" -msgstr "Update Mode (ako je nastavená táto možnosÅ¥)" +msgstr "Update Mode (Tak ako je táto možnosÅ¥ nastavená)" #: editor/animation_track_editor.cpp msgid "Interpolation Mode" @@ -517,7 +517,7 @@ msgstr "Zoskupte track-y pomocou node-u alebo ich zobrazte ako plain list." #: editor/animation_track_editor.cpp msgid "Snap:" -msgstr "Snap:" +msgstr "PrichytiÅ¥:" #: editor/animation_track_editor.cpp msgid "Animation step value." @@ -756,9 +756,8 @@ msgid "Method in target node must be specified." msgstr "Metóda v target node-e musà byÅ¥ Å¡pecifikovaná." #: editor/connections_dialog.cpp -#, fuzzy msgid "Method name must be a valid identifier." -msgstr "Metóda v target node-e musà byÅ¥ Å¡pecifikovaná." +msgstr "Meno Metódy musà byÅ¥ Å¡pecifikované." #: editor/connections_dialog.cpp msgid "" @@ -1115,6 +1114,9 @@ msgstr "Zakladatelia Projektu" msgid "Lead Developer" msgstr "Vedúci Vývojár" +#. TRANSLATORS: This refers to a job title. +#. The trailing space is used to distinguish with the project list application, +#. you do not have to keep it in your translation. #: editor/editor_about.cpp msgid "Project Manager " msgstr "Manažér Projektu " @@ -1136,6 +1138,14 @@ msgid "Gold Sponsors" msgstr "Zlatý Sponzori" #: editor/editor_about.cpp +msgid "Silver Sponsors" +msgstr "Strieborný Sponzori" + +#: editor/editor_about.cpp +msgid "Bronze Sponsors" +msgstr "Bronzový Sponzori" + +#: editor/editor_about.cpp msgid "Mini Sponsors" msgstr "Malý Sponzori" @@ -1886,7 +1896,7 @@ msgstr "PrieÄinky a Súbory:" #: editor/plugins/style_box_editor_plugin.cpp #: editor/plugins/theme_editor_plugin.cpp msgid "Preview:" -msgstr "Ako to bude vyzeraÅ¥:" +msgstr "PredzobraziÅ¥:" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "File:" @@ -2782,9 +2792,9 @@ msgid "" msgstr "" "KeÄ bude povolená táto možnosÅ¥, export alebo deploy vyprodukujú menej \n" "súboru executable.\n" -"Filesystém bude z projektu poskytovaný editorom v sieti. Na Androide, pre " -"deploy budete potrebovaÅ¥ USB kábel \n" -"rýchlejšà výkon. Táto možnosÅ¥ zrýchľuje proces testovania." +"Filesystém bude z projektu poskytovaný editorom v sieti.\n" +"Na Androide, predeploy budete potrebovaÅ¥ USB kábel pre rýchlejšà výkon. Táto " +"možnosÅ¥ zrýchľuje proces testovania." #: editor/editor_node.cpp msgid "Visible Collision Shapes" @@ -3053,19 +3063,19 @@ msgstr "ImportovaÅ¥ Å ablóny Zo ZIP File-u" #: editor/editor_node.cpp msgid "Template Package" -msgstr "BalÃÄek Å ablón" +msgstr "BalÃk Å ablón" #: editor/editor_node.cpp msgid "Export Library" -msgstr "ExportovaÅ¥ Library" +msgstr "ExportovaÅ¥ Knižnicu" #: editor/editor_node.cpp msgid "Merge With Existing" -msgstr "SpojiÅ¥ Z Existujúcim" +msgstr "ZlúÄiÅ¥ s existujúcim" #: editor/editor_node.cpp msgid "Open & Run a Script" -msgstr "OtvoriÅ¥ & SpustiÅ¥ Script" +msgstr "OtvoriÅ¥ a vykonaÅ¥ skript" #: editor/editor_node.cpp msgid "New Inherited" @@ -3105,7 +3115,7 @@ msgstr "OtvoriÅ¥ predchádzajúci Editor" #: editor/editor_node.h msgid "Warning!" -msgstr "Varovanie!" +msgstr "Upozornenie!" #: editor/editor_path.cpp msgid "No sub-resources found." @@ -3113,7 +3123,7 @@ msgstr "NenaÅ¡li sa žiadne \"sub-resources\"." #: editor/editor_plugin.cpp msgid "Creating Mesh Previews" -msgstr "Vytváranie Zobrazenia \"Mesh-u\"" +msgstr "Vytváranie Predzobrazenia Mesh-u" #: editor/editor_plugin.cpp msgid "Thumbnail..." @@ -4223,7 +4233,7 @@ msgstr "Vyberte a premiestnite body, vytvorte body z RMB." #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp scene/gui/graph_edit.cpp msgid "Enable snap and show grid." -msgstr "PovoliÅ¥ snap a show grid." +msgstr "PovoliÅ¥ prichytenie a zobraziÅ¥ mriežku." #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp @@ -4253,118 +4263,117 @@ msgstr "PridaÅ¥ TrojuholnÃk" #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Change BlendSpace2D Limits" -msgstr "" +msgstr "ZmeniÅ¥ Limity BlendSpace2D" #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Change BlendSpace2D Labels" -msgstr "" +msgstr "ZmeniÅ¥ Label BlendSpace2D" #: editor/plugins/animation_blend_space_2d_editor.cpp -#, fuzzy msgid "Remove BlendSpace2D Point" -msgstr "VÅ¡etky vybrané" +msgstr "VymazaÅ¥ BlendSpace2D Bod" #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Remove BlendSpace2D Triangle" -msgstr "" +msgstr "VymazaÅ¥ BlendSpace2D TrojuholnÃk" #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "BlendSpace2D does not belong to an AnimationTree node." -msgstr "" +msgstr "BlendSpace2D nepatrà ku AnimationTree node." #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "No triangles exist, so no blending can take place." msgstr "" +"Neexistujú žiadne trojuholnÃky, takže si nemôže zabraÅ¥ miesto žiadny " +"blending." #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Toggle Auto Triangles" -msgstr "" +msgstr "Prepnúť Automatické TrojuholnÃky" #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Create triangles by connecting points." -msgstr "" +msgstr "VytvoriÅ¥ trojuholnÃky spájanÃm bodov." #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Erase points and triangles." -msgstr "" +msgstr "VymazaÅ¥ body a trojuholnÃky." #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Generate blend triangles automatically (instead of manually)" -msgstr "" +msgstr "VygenerovaÅ¥ blend trojuholnÃky Automaticky (nie manuálne)" #: editor/plugins/animation_blend_space_2d_editor.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Blend:" -msgstr "" +msgstr "Blend:" #: editor/plugins/animation_blend_tree_editor_plugin.cpp msgid "Parameter Changed" -msgstr "" +msgstr "Parameter sa Zmenil" #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp -#, fuzzy msgid "Edit Filters" -msgstr "Súbor:" +msgstr "UpraviÅ¥ Filtre" #: editor/plugins/animation_blend_tree_editor_plugin.cpp msgid "Output node can't be added to the blend tree." -msgstr "" +msgstr "Nemôžete pridaÅ¥ output node do blend tree." #: editor/plugins/animation_blend_tree_editor_plugin.cpp msgid "Add Node to BlendTree" -msgstr "" +msgstr "PridaÅ¥ Node do BlendTree" #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Node Moved" -msgstr "" +msgstr "Node sa pohol" #: editor/plugins/animation_blend_tree_editor_plugin.cpp msgid "Unable to connect, port may be in use or connection may be invalid." -msgstr "" +msgstr "Nepodarilo sa pripojiÅ¥, port sa možno použÃva alebo je neplatný." #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Nodes Connected" -msgstr "" +msgstr "Node-y Spojené" #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Nodes Disconnected" -msgstr "" +msgstr "Node-y Odpojené" #: editor/plugins/animation_blend_tree_editor_plugin.cpp -#, fuzzy msgid "Set Animation" -msgstr "Popis:" +msgstr "NastaviÅ¥ Animáciu" #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Delete Node" -msgstr "VÅ¡etky vybrané" +msgstr "ZmazaÅ¥ Node" #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/scene_tree_dock.cpp msgid "Delete Node(s)" -msgstr "" +msgstr "ZmazaÅ¥ Node(y)" #: editor/plugins/animation_blend_tree_editor_plugin.cpp msgid "Toggle Filter On/Off" -msgstr "" +msgstr "Zapnúť/Vypnúť Filter" #: editor/plugins/animation_blend_tree_editor_plugin.cpp msgid "Change Filter" -msgstr "" +msgstr "ZmeniÅ¥ Filter" #: editor/plugins/animation_blend_tree_editor_plugin.cpp msgid "No animation player set, so unable to retrieve track names." msgstr "" +"Nieje nastavený AnimaÄný PrehrávaÄ, takže sa nepodarilo zÃskaÅ¥ mená trackov." #: editor/plugins/animation_blend_tree_editor_plugin.cpp msgid "Player path set is invalid, so unable to retrieve track names." -msgstr "" +msgstr "Cesta prehrávaÄa je neplatná, takže sa nepodarilo zÃskaÅ¥ mená trackov." #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/root_motion_editor_plugin.cpp @@ -4372,312 +4381,302 @@ msgid "" "Animation player has no valid root node path, so unable to retrieve track " "names." msgstr "" +"AnimaÄný PrehrávaÄ nemá žiadny platnú root node cestu, takže sa nepodarilo " +"zistiÅ¥ mená trackov." #: editor/plugins/animation_blend_tree_editor_plugin.cpp -#, fuzzy msgid "Anim Clips" -msgstr "Klipy Animácie:" +msgstr "Klipy Animácie" #: editor/plugins/animation_blend_tree_editor_plugin.cpp -#, fuzzy msgid "Audio Clips" -msgstr "Zvukové Klipy:" +msgstr "Zvukové Klipy" #: editor/plugins/animation_blend_tree_editor_plugin.cpp -#, fuzzy msgid "Functions" -msgstr "Funkcie:" +msgstr "Funkcie" #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/animation_state_machine_editor.cpp msgid "Node Renamed" -msgstr "" +msgstr "Node Premenovaný" #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Add Node..." -msgstr "" +msgstr "PridaÅ¥ Node..." #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/root_motion_editor_plugin.cpp -#, fuzzy msgid "Edit Filtered Tracks:" -msgstr "Súbor:" +msgstr "UpraviÅ¥ Filtrované Tracky:" #: editor/plugins/animation_blend_tree_editor_plugin.cpp msgid "Enable Filtering" -msgstr "" +msgstr "PovoliÅ¥ Filtrovanie" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Toggle Autoplay" -msgstr "" +msgstr "Prepnúť Autoplay" #: editor/plugins/animation_player_editor_plugin.cpp msgid "New Animation Name:" -msgstr "" +msgstr "Nové Meno Animácie:" #: editor/plugins/animation_player_editor_plugin.cpp msgid "New Anim" -msgstr "" +msgstr "Nová Animácia" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Change Animation Name:" -msgstr "" +msgstr "ZmeniÅ¥ Meno Animácie:" #: editor/plugins/animation_player_editor_plugin.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Delete Animation?" -msgstr "" +msgstr "Naozaj chcete vymazaÅ¥ Animáciu?" #: editor/plugins/animation_player_editor_plugin.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Remove Animation" -msgstr "" +msgstr "VymazaÅ¥ Animáciu" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Invalid animation name!" -msgstr "" +msgstr "Meno animácie je Vadné!" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Animation name already exists!" -msgstr "" +msgstr "Toto meno Animácie už existuje!" #: editor/plugins/animation_player_editor_plugin.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Rename Animation" -msgstr "" +msgstr "PremenovaÅ¥ Animáciu" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Blend Next Changed" -msgstr "" +msgstr "Blend sa ÄŽalej Zmenil" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Change Blend Time" -msgstr "" +msgstr "ZmeniÅ¥ Blend Time" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Load Animation" -msgstr "" +msgstr "NaÄÃtaÅ¥ Animáciu" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Duplicate Animation" -msgstr "" +msgstr "DuplikovaÅ¥ Animáciu" #: editor/plugins/animation_player_editor_plugin.cpp msgid "No animation to copy!" -msgstr "" +msgstr "Žiadne animácie na skopÃrovanie!" #: editor/plugins/animation_player_editor_plugin.cpp msgid "No animation resource on clipboard!" -msgstr "" +msgstr "Žiadny zroj animácie v clipboard!" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Pasted Animation" -msgstr "" +msgstr "Prilepená Animácia" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Paste Animation" -msgstr "" +msgstr "PrilepiÅ¥ Animáciu" #: editor/plugins/animation_player_editor_plugin.cpp msgid "No animation to edit!" -msgstr "" +msgstr "Žiadna animácia na úpravu!" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Play selected animation backwards from current pos. (A)" -msgstr "" +msgstr "SpusÅ¥iÅ¥ vybranú animáciu odzadu z aktuálnej pozÃcie. (A)" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Play selected animation backwards from end. (Shift+A)" -msgstr "" +msgstr "SpustiÅ¥ vybranú animáciu odzadu z konca. (Shift+A)" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Stop animation playback. (S)" -msgstr "" +msgstr "ZastaviÅ¥ playback animácie. (S)" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Play selected animation from start. (Shift+D)" -msgstr "" +msgstr "SpustiÅ¥ vybranú animáciu od zaÄiatku. (Shift+D)" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Play selected animation from current pos. (D)" -msgstr "" +msgstr "SpustiÅ¥ vybranú animáciu z aktuálnej pozÃcie. (D)" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Animation position (in seconds)." -msgstr "" +msgstr "PozÃcia Animácie (v sekundách)." #: editor/plugins/animation_player_editor_plugin.cpp msgid "Scale animation playback globally for the node." -msgstr "" +msgstr "ZväÄÅ¡iÅ¥ playback animácie globálne pre node." #: editor/plugins/animation_player_editor_plugin.cpp msgid "Animation Tools" -msgstr "" +msgstr "AnimaÄné Náradie" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Animation" msgstr "Animácie" #: editor/plugins/animation_player_editor_plugin.cpp -#, fuzzy msgid "Edit Transitions..." -msgstr "Prechody" +msgstr "UpraviÅ¥ Prechody..." #: editor/plugins/animation_player_editor_plugin.cpp -#, fuzzy msgid "Open in Inspector" -msgstr "Otvorit prieÄinok" +msgstr "Otvorit v InÅ¡pektor-ovi" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Display list of animations in player." -msgstr "" +msgstr "ZobraziÅ¥ list animácii v prehrávaÄi." #: editor/plugins/animation_player_editor_plugin.cpp msgid "Autoplay on Load" -msgstr "" +msgstr "Autoplay pri NaÄÃtanÃ" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Enable Onion Skinning" -msgstr "" +msgstr "PovoliÅ¥ Onion Skinning" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Onion Skinning Options" -msgstr "" +msgstr "Onion Skinning Možnosti" #: editor/plugins/animation_player_editor_plugin.cpp -#, fuzzy msgid "Directions" -msgstr "Popis:" +msgstr "Smery" #: editor/plugins/animation_player_editor_plugin.cpp -#, fuzzy msgid "Past" -msgstr "VložiÅ¥" +msgstr "MinulosÅ¥" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Future" -msgstr "" +msgstr "BudúcnosÅ¥" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Depth" -msgstr "" +msgstr "Hĺbka" #: editor/plugins/animation_player_editor_plugin.cpp msgid "1 step" -msgstr "" +msgstr "1 krok" #: editor/plugins/animation_player_editor_plugin.cpp msgid "2 steps" -msgstr "" +msgstr "2 kroky" #: editor/plugins/animation_player_editor_plugin.cpp msgid "3 steps" -msgstr "" +msgstr "3 kroky" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Differences Only" -msgstr "" +msgstr "Iba OdliÅ¡nosti" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Force White Modulate" -msgstr "" +msgstr "Force White Modulate" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Include Gizmos (3D)" -msgstr "" +msgstr "Zahŕňa Gizmos (3D)" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Pin AnimationPlayer" -msgstr "" +msgstr "Pripnúť PrehrávaÄ Animácie" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Create New Animation" -msgstr "" +msgstr "VytvoriÅ¥ Novú Animáciu" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Animation Name:" -msgstr "" +msgstr "Meno Animácie:" #: editor/plugins/animation_player_editor_plugin.cpp #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/script_editor_plugin.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp msgid "Error!" -msgstr "" +msgstr "Chyba!" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Blend Times:" -msgstr "" +msgstr "Blend Times:" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Next (Auto Queue):" -msgstr "" +msgstr "ÄŽalej (Automatický Rad):" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Cross-Animation Blend Times" -msgstr "" +msgstr "Cross-Animation Blend Times" #: editor/plugins/animation_state_machine_editor.cpp -#, fuzzy msgid "Move Node" -msgstr "VložiÅ¥" +msgstr "PremiestniÅ¥ Node" #: editor/plugins/animation_state_machine_editor.cpp -#, fuzzy msgid "Transition exists!" -msgstr "Prechody" +msgstr "Prechod existuje!" #: editor/plugins/animation_state_machine_editor.cpp -#, fuzzy msgid "Add Transition" -msgstr "Prechody" +msgstr "PridaÅ¥ Prechod" #: editor/plugins/animation_state_machine_editor.cpp #: modules/visual_script/visual_script_editor.cpp msgid "Add Node" -msgstr "" +msgstr "PridaÅ¥ Node" #: editor/plugins/animation_state_machine_editor.cpp msgid "End" -msgstr "" +msgstr "Koniec" #: editor/plugins/animation_state_machine_editor.cpp msgid "Immediate" -msgstr "" +msgstr "Okamžite" #: editor/plugins/animation_state_machine_editor.cpp msgid "Sync" -msgstr "" +msgstr "Synchronizácia" #: editor/plugins/animation_state_machine_editor.cpp msgid "At End" -msgstr "" +msgstr "Na Konci" #: editor/plugins/animation_state_machine_editor.cpp msgid "Travel" -msgstr "" +msgstr "CestovaÅ¥" #: editor/plugins/animation_state_machine_editor.cpp msgid "Start and end nodes are needed for a sub-transition." -msgstr "" +msgstr "Pre sub-prechod je potrebné zaÄaÅ¥ a skonÄiÅ¥ node-y." #: editor/plugins/animation_state_machine_editor.cpp msgid "No playback resource set at path: %s." -msgstr "" +msgstr "Nieje nastavený žiadny zdrojový playback ako cesta: %s." #: editor/plugins/animation_state_machine_editor.cpp msgid "Node Removed" -msgstr "" +msgstr "Node Zmazaný" #: editor/plugins/animation_state_machine_editor.cpp -#, fuzzy msgid "Transition Removed" -msgstr "Prechody" +msgstr "Prechod Vymazaný" #: editor/plugins/animation_state_machine_editor.cpp msgid "Set Start Node (Autoplay)" -msgstr "" +msgstr "NastaviÅ¥ ZaÄiatoÄný Node (Autoplay)" #: editor/plugins/animation_state_machine_editor.cpp msgid "" @@ -4685,363 +4684,356 @@ msgid "" "RMB to add new nodes.\n" "Shift+LMB to create connections." msgstr "" +"VybraÅ¥ a premiestniÅ¥ node-y.\n" +"PravÃm tlaÄÃtkom myÅ¡i pridáte node-y.\n" +"Shift+Lavé tlaÄÃko myÅ¡i vytvoriÅ¥ pripojenie." #: editor/plugins/animation_state_machine_editor.cpp -#, fuzzy msgid "Create new nodes." -msgstr "VytvoriÅ¥ adresár" +msgstr "VytvoriÅ¥ Nové Node-y." #: editor/plugins/animation_state_machine_editor.cpp msgid "Connect nodes." -msgstr "" +msgstr "SpojiÅ¥ Node-y." #: editor/plugins/animation_state_machine_editor.cpp -#, fuzzy msgid "Remove selected node or transition." -msgstr "OdstrániÅ¥ výber" +msgstr "VymazaÅ¥ oznaÄený node alebo prechod." #: editor/plugins/animation_state_machine_editor.cpp msgid "Toggle autoplay this animation on start, restart or seek to zero." msgstr "" +"Prepnúť autoplay na tejto animácii pri Å¡tarte, reÅ¡tarte alebo seek to zero." #: editor/plugins/animation_state_machine_editor.cpp msgid "Set the end animation. This is useful for sub-transitions." -msgstr "" +msgstr "NastaviÅ¥ koniec animácie. Toto je užitoÄné pre sub-prechody." #: editor/plugins/animation_state_machine_editor.cpp -#, fuzzy msgid "Transition: " -msgstr "Prechody" +msgstr "Prechody: " #: editor/plugins/animation_state_machine_editor.cpp -#, fuzzy msgid "Play Mode:" -msgstr "Cesta k Node:" +msgstr "PrehraÅ¥ Mód:" #: editor/plugins/animation_tree_editor_plugin.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "AnimationTree" -msgstr "" +msgstr "AnimaÄnýStrom" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "New name:" -msgstr "" +msgstr "Nové Meno:" #: editor/plugins/animation_tree_player_editor_plugin.cpp #: editor/plugins/multimesh_editor_plugin.cpp msgid "Scale:" -msgstr "" +msgstr "VeľkosÅ¥:" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Fade In (s):" -msgstr "" +msgstr "Miznutie do (s):" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Fade Out (s):" -msgstr "" +msgstr "Miznutie Von (s):" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Blend" -msgstr "" +msgstr "Blend" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Mix" -msgstr "" +msgstr "Mix" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Auto Restart:" -msgstr "" +msgstr "Auto ReÅ¡tart:" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Restart (s):" -msgstr "" +msgstr "ReÅ¡tart (s):" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Random Restart (s):" -msgstr "" +msgstr "Náhodný ReÅ¡tart (s):" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Start!" -msgstr "" +msgstr "Å tart!" #: editor/plugins/animation_tree_player_editor_plugin.cpp #: editor/plugins/multimesh_editor_plugin.cpp msgid "Amount:" -msgstr "" +msgstr "Množstvo:" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Blend 0:" -msgstr "" +msgstr "Blend 0:" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Blend 1:" -msgstr "" +msgstr "Blend 1:" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "X-Fade Time (s):" -msgstr "" +msgstr "ÄŒas X-Miznutia (s):" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Current:" -msgstr "" +msgstr "Aktuálny:" #: editor/plugins/animation_tree_player_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp #: modules/visual_script/visual_script_editor.cpp msgid "Add Input" -msgstr "" +msgstr "PridaÅ¥ Vstup" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Clear Auto-Advance" -msgstr "" +msgstr "ÄŒistý Auto-Advance" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Set Auto-Advance" -msgstr "" +msgstr "NastaviÅ¥ Auto-Advance" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Delete Input" -msgstr "" +msgstr "ZmazaÅ¥ Vstup" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Animation tree is valid." -msgstr "" +msgstr "AnimaÄný Strom je platný." #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Animation tree is invalid." -msgstr "" +msgstr "AnimaÄný Strom je neplatný." #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Animation Node" -msgstr "" +msgstr "AnimaÄný Node" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "OneShot Node" -msgstr "" +msgstr "OneShot Node" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Mix Node" -msgstr "" +msgstr "Mix Node" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Blend2 Node" -msgstr "" +msgstr "Blend2 Node" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Blend3 Node" -msgstr "" +msgstr "Blend3 Node" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Blend4 Node" -msgstr "" +msgstr "Blend4 Node" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "TimeScale Node" -msgstr "" +msgstr "TimeScale Node" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "TimeSeek Node" -msgstr "" +msgstr "TimeSeek Node" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Transition Node" -msgstr "" +msgstr "Prechodový Node" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Import Animations..." -msgstr "" +msgstr "ImportovaÅ¥ Animácie..." #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Edit Node Filters" -msgstr "" +msgstr "NastaviÅ¥ Node Filtre" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Filters..." -msgstr "" +msgstr "Filtre..." #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Contents:" -msgstr "KonÅ¡tanty:" +msgstr "Obsah:" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "View Files" -msgstr "Súbor:" +msgstr "ZobraziÅ¥ Súbory" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Connection error, please try again." -msgstr "" +msgstr "Chyba pripojenia, prosÃm skúste znovu." #: editor/plugins/asset_library_editor_plugin.cpp msgid "Can't connect to host:" -msgstr "" +msgstr "Nepodarilo sa pripojiÅ¥ k host:" #: editor/plugins/asset_library_editor_plugin.cpp msgid "No response from host:" -msgstr "" +msgstr "Žiadna odozva od host-a:" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Can't resolve hostname:" -msgstr "" +msgstr "Nepodarilo sa rozlúštiÅ¥ hostove meno:" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Request failed, return code:" -msgstr "" +msgstr "ŽiadosÅ¥ zlyhala, spätný kód:" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Request failed." -msgstr "" +msgstr "ŽiadosÅ¥ zlyhala." #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Cannot save response to:" -msgstr "Nemôžete odstrániÅ¥:" +msgstr "Nepodarilo sa uložiÅ¥ odpoveÄ do:" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Write error." -msgstr "" +msgstr "Chyba pÃsania." #: editor/plugins/asset_library_editor_plugin.cpp msgid "Request failed, too many redirects" -msgstr "" +msgstr "ŽiadosÅ¥ zlyhala, prÃliÅ¡ veľa presmerovanÃ" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Redirect loop." -msgstr "" +msgstr "Presmerovacà loop." #: editor/plugins/asset_library_editor_plugin.cpp msgid "Request failed, timeout" -msgstr "" +msgstr "ŽiadosÅ¥ zlyhala, Äas vyprÅ¡al" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Timeout." -msgstr "ÄŒas:" +msgstr "ÄŒas vyprÅ¡al." #: editor/plugins/asset_library_editor_plugin.cpp msgid "Bad download hash, assuming file has been tampered with." -msgstr "" +msgstr "Zlý download hash, za predpokladu že bolo narábané so súborom." #: editor/plugins/asset_library_editor_plugin.cpp msgid "Expected:" -msgstr "" +msgstr "OÄakávané:" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Got:" -msgstr "" +msgstr "Má:" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Failed sha256 hash check" -msgstr "" +msgstr "Zlyhalo sha256 hash check" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Asset Download Error:" -msgstr "" +msgstr "Zlyhalo SÅ¥ahovanie Prostriedku:" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Downloading (%s / %s)..." -msgstr "" +msgstr "SÅ¥ahovanie (%s / %s)..." #: editor/plugins/asset_library_editor_plugin.cpp msgid "Downloading..." -msgstr "" +msgstr "SÅ¥ahovanie..." #: editor/plugins/asset_library_editor_plugin.cpp msgid "Resolving..." -msgstr "" +msgstr "RieÅ¡i sa..." #: editor/plugins/asset_library_editor_plugin.cpp msgid "Error making request" -msgstr "" +msgstr "Pri vytváranà žiadosÅ¥i nastala chyba" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Idle" -msgstr "" +msgstr "Idle" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Install..." -msgstr "InÅ¡talovaÅ¥" +msgstr "InÅ¡talovaÅ¥..." #: editor/plugins/asset_library_editor_plugin.cpp msgid "Retry" -msgstr "" +msgstr "SkúsiÅ¥ znova" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Download Error" -msgstr "" +msgstr "Chyba SÅ¥ahovania" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Download for this asset is already in progress!" -msgstr "" +msgstr "SÅ¥ahovanie tohoto prostriedku už prebieha!" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Recently Updated" -msgstr "" +msgstr "Nedávno VylepÅ¡ené" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Least Recently Updated" -msgstr "" +msgstr "Za Poslednú Dobu Najmenej Aktualizované" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Name (A-Z)" -msgstr "" +msgstr "Meno (A-Z)" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Name (Z-A)" -msgstr "" +msgstr "Meno (Z-A)" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "License (A-Z)" -msgstr "Licencia" +msgstr "Licencia (A-Z)" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "License (Z-A)" -msgstr "Licencia" +msgstr "Licencia (Z-A)" #: editor/plugins/asset_library_editor_plugin.cpp msgid "First" -msgstr "" +msgstr "Prvý" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Previous" -msgstr "" +msgstr "Minulý" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Next" -msgstr "" +msgstr "ÄŽalÅ¡Ã" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Last" -msgstr "" +msgstr "Posledný" #: editor/plugins/asset_library_editor_plugin.cpp msgid "All" -msgstr "" +msgstr "VÅ¡etky" #: editor/plugins/asset_library_editor_plugin.cpp msgid "No results for \"%s\"." -msgstr "" +msgstr "Žiadne výsledky pre \"%s\"." #: editor/plugins/asset_library_editor_plugin.cpp msgid "Import..." -msgstr "" +msgstr "Import..." #: editor/plugins/asset_library_editor_plugin.cpp msgid "Plugins..." -msgstr "" +msgstr "Pluginy..." #: editor/plugins/asset_library_editor_plugin.cpp editor/project_manager.cpp msgid "Sort:" -msgstr "" +msgstr "ZoradiÅ¥:" #: editor/plugins/asset_library_editor_plugin.cpp #: editor/project_settings_editor.cpp msgid "Category:" -msgstr "" +msgstr "Kategória:" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Site:" @@ -5049,23 +5041,23 @@ msgstr "Stránka:" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Support" -msgstr "" +msgstr "Podpora" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Official" -msgstr "" +msgstr "Oficiálne" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Testing" -msgstr "" +msgstr "Testovanie" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Loading..." -msgstr "" +msgstr "NaÄitávanie..." #: editor/plugins/asset_library_editor_plugin.cpp msgid "Assets ZIP File" -msgstr "" +msgstr "Prostriedky Súboru ZIP" #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "" @@ -5073,216 +5065,215 @@ msgid "" "Save your scene (for images to be saved in the same dir), or pick a save " "path from the BakedLightmap properties." msgstr "" +"Nedá sa urÄiÅ¥ cesta pre uloženie lightmap obrázkov.\n" +"Uložte svoju scénu (Aby sa obrázky na to isté miesto), alebo vyberte cestu " +"na uloženie so BakedLightmap vlastnostÃ." #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "" "No meshes to bake. Make sure they contain an UV2 channel and that the 'Bake " "Light' flag is on." msgstr "" +"Žiadne mesh-e na bake. Uistite sa že obsahujú UV2 channel a je na ňom 'Bake " +"Light' vlajka." #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "Failed creating lightmap images, make sure path is writable." msgstr "" +"Nepodarilo sa vytvoriÅ¥ lightmap obrázok, uistite sa že Äi je cesta " +"zapisovateľná." #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "Bake Lightmaps" -msgstr "" +msgstr "Bake Lightmaps" #: editor/plugins/camera_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp editor/rename_dialog.cpp msgid "Preview" -msgstr "" +msgstr "PredzobraziÅ¥" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Configure Snap" -msgstr "" +msgstr "KonfigurovaÅ¥ Prichytenie" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Grid Offset:" -msgstr "" +msgstr "Odchýlka Mriežky:" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Grid Step:" -msgstr "" +msgstr "Krok Mriežky:" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Primary Line Every:" -msgstr "" +msgstr "VÅ¡etky Primary Line:" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "steps" -msgstr "" +msgstr "kroky" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Rotation Offset:" -msgstr "" +msgstr "Odchýlka Rotácie:" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Rotation Step:" -msgstr "" +msgstr "Krok Rotácie:" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Scale Step:" -msgstr "ZmeniÅ¥ veľkosÅ¥ výberu" +msgstr "Krok Veľkosti:" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Move Vertical Guide" -msgstr "Popis:" +msgstr "Presunúť Vertikálny Návod" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Create Vertical Guide" -msgstr "Popis:" +msgstr "VytvoriÅ¥ Vertikálny Návod" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Remove Vertical Guide" -msgstr "VÅ¡etky vybrané" +msgstr "VymazaÅ¥ Vertikálny Návod" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Move Horizontal Guide" -msgstr "VÅ¡etky vybrané" +msgstr "Presunúť Horizontálny Návod" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Create Horizontal Guide" -msgstr "Popis:" +msgstr "VytvoriÅ¥ Horizontálny Návod" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Remove Horizontal Guide" -msgstr "VÅ¡etky vybrané" +msgstr "VymazaÅ¥ Horizontálny Návod" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Create Horizontal and Vertical Guides" -msgstr "Popis:" +msgstr "VytvoriÅ¥ Horizontálne a Vertikálne Návody" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Move pivot" -msgstr "VÅ¡etky vybrané" +msgstr "Presunúť pivot" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Rotate CanvasItem" -msgstr "" +msgstr "OtoÄiÅ¥ CanvasItem" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Move anchor" -msgstr "" +msgstr "Presunúť kovadlinu" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Resize CanvasItem" -msgstr "" +msgstr "ZmeniÅ¥ VeľkosÅ¥ CanvasItem-u" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Scale CanvasItem" -msgstr "" +msgstr "VeľkosÅ¥ CanvasItem-u" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Move CanvasItem" -msgstr "" +msgstr "Presunúť CanvasItem" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "" "Children of containers have their anchors and margins values overridden by " "their parent." msgstr "" +"DieÅ¥a kontajnerov majú svoje kovadliny a okraje prepÃsané svojimi rodiÄmi." #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Presets for the anchors and margins values of a Control node." -msgstr "" +msgstr "PrenastaviÅ¥ pre kovadliny a okraje hodnoty Control node-u." #: editor/plugins/canvas_item_editor_plugin.cpp msgid "" "When active, moving Control nodes changes their anchors instead of their " "margins." msgstr "" +"Pri aktivovanÃ, pohybovanim Control node-ov zmenÃte ich kovadliny namiesto " +"ich okrajov." #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Top Left" -msgstr "" +msgstr "Vľavo Hore" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Top Right" -msgstr "" +msgstr "Vpravo Hore" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Bottom Right" -msgstr "" +msgstr "Vpravo Dole" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Bottom Left" -msgstr "" +msgstr "Vľavo Dole" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Center Left" -msgstr "" +msgstr "Od Stredu Vľavo" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Center Top" -msgstr "" +msgstr "Od Stredu Hore" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Center Right" -msgstr "" +msgstr "Od Stredu Vpravo" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Center Bottom" -msgstr "" +msgstr "Od Stredu Dole" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Center" -msgstr "" +msgstr "V Strede" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Left Wide" -msgstr "Lineárne" +msgstr "Ľavá Å Ãrka" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Top Wide" -msgstr "" +msgstr "Horná Å Ãrka" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Right Wide" -msgstr "Lineárne" +msgstr "Pravá Å Ãrka" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Bottom Wide" -msgstr "" +msgstr "Dolná Å Ãrka" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "VCenter Wide" -msgstr "" +msgstr "VerStredná Å Ãrka" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "HCenter Wide" -msgstr "" +msgstr "HorStredná Å Ãrka" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Full Rect" -msgstr "" +msgstr "Plný Obdĺžnik" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Keep Ratio" -msgstr "" +msgstr "UdržovaÅ¥ Pomer" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Anchors only" -msgstr "" +msgstr "Iba Kovadliny" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Change Anchors and Margins" -msgstr "" +msgstr "ZmeniÅ¥ Kovadliny a Okraje" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Change Anchors" -msgstr "" +msgstr "ZmeniÅ¥ Kovadliny" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp @@ -5290,6 +5281,8 @@ msgid "" "Game Camera Override\n" "Overrides game camera with editor viewport camera." msgstr "" +"PrepÃsanie Hernej Kamery\n" +"PrepÃsaÅ¥ hernú kameru s viewport kamerou editora." #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp @@ -5297,104 +5290,103 @@ msgid "" "Game Camera Override\n" "No game instance running." msgstr "" +"PrepÃsanie Hernej Kamery\n" +"Nieje spustená žiadna herná inÅ¡tancia." #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Lock Selected" -msgstr "VÅ¡etky vybrané" +msgstr "Zamknúť OznaÄené" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Unlock Selected" -msgstr "VÅ¡etky vybrané" +msgstr "Odomknúť OznaÄené" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Group Selected" -msgstr "OdstrániÅ¥ výber" +msgstr "PridaÅ¥ OznaÄené do Skupiny" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Ungroup Selected" -msgstr "OdstrániÅ¥ výber" +msgstr "OdskupiÅ¥ OznaÄené" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Paste Pose" -msgstr "" +msgstr "PrilepiÅ¥ Pózu" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Clear Guides" -msgstr "VÅ¡etky vybrané" +msgstr "ZmazaÅ¥ Návody" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Create Custom Bone(s) from Node(s)" -msgstr "" +msgstr "VytvoriÅ¥ Vlastnú KosÅ¥(i) z Node-u(ou)" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Clear Bones" -msgstr "VÅ¡etky vybrané" +msgstr "ZmazaÅ¥ Kosti" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Make IK Chain" -msgstr "" +msgstr "VytvoriÅ¥ IK ReÅ¥az" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Clear IK Chain" -msgstr "" +msgstr "ZmazaÅ¥ IK ReÅ¥az" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "" "Warning: Children of a container get their position and size determined only " "by their parent." msgstr "" +"Upozornenie: DieÅ¥a kontajnera zÃska ich pozÃciu a veľkosÅ¥ iba podľa svojho " +"rodiÄa." #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/texture_region_editor_plugin.cpp #: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp msgid "Zoom Reset" -msgstr "" +msgstr "ResetovaÅ¥ PriblÞenie" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Select Mode" -msgstr "" +msgstr "VybraÅ¥ Režim" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Drag: Rotate" -msgstr "" +msgstr "PotiahnutÃm: OtáÄenie" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Alt+Drag: Move" -msgstr "" +msgstr "Alt+Potiahnutie: Pohyb" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Press 'v' to Change Pivot, 'Shift+v' to Drag Pivot (while moving)." msgstr "" +"StaÄte 'v' pre Zmenu Pivot-a, 'Shift+v' pre hýbanie s Pivot-om (keÄ sa hýbe)." #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Alt+RMB: Depth list selection" -msgstr "" +msgstr "Alt+RMB: Výber hĺbkového zoznamu" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Move Mode" -msgstr "" +msgstr "Move Mode" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Rotate Mode" -msgstr "" +msgstr "RotaÄný Režim" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Scale Mode" -msgstr "" +msgstr "Zmena Veľkosti" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp @@ -5402,187 +5394,186 @@ msgid "" "Show a list of all objects at the position clicked\n" "(same as Alt+RMB in select mode)." msgstr "" +"ZobraziÅ¥ list vÅ¡etkých objektov na kliknutej pozÃcii\n" +"(rovnako ako Alt+RMB v výberovom režime)." #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Click to change object's rotation pivot." -msgstr "" +msgstr "Kliknite pre zmenu rotaÄného pivota objektu." #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Pan Mode" -msgstr "" +msgstr "Pohyb Mód" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Ruler Mode" -msgstr "Režim Interpolácie" +msgstr "PravÃtko" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Toggle smart snapping." -msgstr "" +msgstr "Prepnúť smart prichytenie." #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Use Smart Snap" -msgstr "" +msgstr "PoužiÅ¥ Smart Prichytenie" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Toggle grid snapping." -msgstr "" +msgstr "Prepnúť Prichytenie Mriežky." #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Use Grid Snap" -msgstr "" +msgstr "PoužiÅ¥ PrÃchyt Mriežky" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Snapping Options" -msgstr "" +msgstr "Možnosti Prichytávania" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Use Rotation Snap" -msgstr "" +msgstr "PoužiÅ¥ Prichytávanie Rotácie" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Use Scale Snap" -msgstr "" +msgstr "PoužiÅ¥ Prichytávanie Veľkosti" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Snap Relative" -msgstr "" +msgstr "PrichytiÅ¥ RelatÃvne" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Use Pixel Snap" -msgstr "" +msgstr "PoužiÅ¥ Pixelové Prichytenie" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Smart Snapping" -msgstr "" +msgstr "Smart Prichytávanie" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Configure Snap..." -msgstr "" +msgstr "KonfigurovaÅ¥ Prichytávanie..." #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Snap to Parent" -msgstr "" +msgstr "PrichytiÅ¥ na RodiÄa" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Snap to Node Anchor" -msgstr "" +msgstr "PrichytiÅ¥ na Kovadlinu Node-u" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Snap to Node Sides" -msgstr "" +msgstr "PrichitiÅ¥ na strany Node-u" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Snap to Node Center" -msgstr "" +msgstr "PrichytiÅ¥ na Stred Node-u" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Snap to Other Nodes" -msgstr "VložiÅ¥" +msgstr "PrichytiÅ¥ na Ostatné Node-y" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Snap to Guides" -msgstr "" +msgstr "PrichytiÅ¥ na Návody" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Lock the selected object in place (can't be moved)." -msgstr "" +msgstr "Zamknúť oznaÄený objekt na mieste (už sa s nÃm nebude daÅ¥ hýbaÅ¥)." #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Unlock the selected object (can be moved)." -msgstr "" +msgstr "Odomknúť oznaÄený objekt (dá sa s nÃm hýbaÅ¥)." #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Makes sure the object's children are not selectable." -msgstr "" +msgstr "Uistite sa že sa nedá oznaÄiÅ¥ dieÅ¥a objektu." #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Restores the object's children's ability to be selected." -msgstr "" +msgstr "Aby ste oznaÄili dieÅ¥a objektu tak mu musÃte obnoviÅ¥ schopnosÅ¥." #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Skeleton Options" -msgstr "VÅ¡etky vybrané" +msgstr "Nastavenia Kostry" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Show Bones" -msgstr "" +msgstr "ZobraziÅ¥ Kosti" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Make Custom Bone(s) from Node(s)" -msgstr "" +msgstr "VytvoriÅ¥ Vlastnú KosÅ¥(i) z Node-u(ou)" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Clear Custom Bones" -msgstr "" +msgstr "ZmazaÅ¥ Vlastné Kosti" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "View" -msgstr "" +msgstr "Zobrazenie" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Always Show Grid" -msgstr "" +msgstr "Vždy ZobraziÅ¥ Mriežku" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Show Helpers" -msgstr "" +msgstr "ZobraziÅ¥ PomocnÃkov" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Show Rulers" -msgstr "" +msgstr "ZobraziÅ¥ PravÃtka" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Show Guides" -msgstr "" +msgstr "ZobraziÅ¥ Návody" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Show Origin" -msgstr "" +msgstr "ZobraziÅ¥ Pôvod" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Show Viewport" -msgstr "" +msgstr "ZobraziÅ¥ Výrez" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Show Group And Lock Icons" -msgstr "" +msgstr "ZobraziÅ¥ Skupinu a Zamknúť Ikony" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Center Selection" -msgstr "" +msgstr "Výber Stredu" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Frame Selection" -msgstr "" +msgstr "Výber Frame-u" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Preview Canvas Scale" -msgstr "" +msgstr "PredzobraziÅ¥ VeľkosÅ¥ Plátna" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Translation mask for inserting keys." -msgstr "" +msgstr "Prekladová maska na vkladanie kľúÄov." #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Rotation mask for inserting keys." -msgstr "" +msgstr "RotaÄná maska na vkladanie kľúÄov." #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Scale mask for inserting keys." -msgstr "" +msgstr "Veľkostná maska na vkladanie kľúÄov." #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Insert keys (based on mask)." -msgstr "" +msgstr "Vkladanie kľúÄov (založené na maske)." #: editor/plugins/canvas_item_editor_plugin.cpp msgid "" @@ -5591,67 +5582,69 @@ msgid "" "Keys are only added to existing tracks, no new tracks will be created.\n" "Keys must be inserted manually for the first time." msgstr "" +"Automaticky vložiÅ¥ kľúÄe keÄ sú objekty preložené, rotované alebo zväÄÅ¡ené " +"(založené na maske).\n" +"KľúÄe sú pridané iba do existujúcich track-ov, nebudú vytvorené žiadne nové " +"tracky.\n" +"Prvý krát musia byÅ¥ kľúÄe vložené manuálne." #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Auto Insert Key" -msgstr "Animácia VložiÅ¥ KľúÄ" +msgstr "Automaticky VložiÅ¥ KľúÄ" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Animation Key and Pose Options" -msgstr "Dĺžka ÄŒasu Animácie (v sekundách)" +msgstr "AnimaÄný KÄ¾ÃºÄ a Možnosti PozÃcie" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Insert Key (Existing Tracks)" -msgstr "" +msgstr "Vložte KÄ¾ÃºÄ (Existujúce Tracky)" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Copy Pose" -msgstr "" +msgstr "KopÃrovaÅ¥ PozÃciu" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Clear Pose" -msgstr "" +msgstr "ZmazaÅ¥ PozÃciu" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Multiply grid step by 2" -msgstr "" +msgstr "ZdvojnásobiÅ¥ krok mriežky dvomi" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Divide grid step by 2" -msgstr "" +msgstr "vydeliÅ¥ krok mriežky dvomi" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Pan View" -msgstr "" +msgstr "Zobrazenie Pan" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Add %s" -msgstr "" +msgstr "PridaÅ¥ %s" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Adding %s..." -msgstr "" +msgstr "Pridávanie %s..." #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Cannot instantiate multiple nodes without root." -msgstr "" +msgstr "Nie je možné vytvoriÅ¥ inÅ¡tanciu viacerých node-ov bez koreňa." #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "Create Node" -msgstr "" +msgstr "VytvoriÅ¥ Node" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "Error instancing scene from %s" -msgstr "" +msgstr "Chyba pri inÅ¡talácovanà scény z %s" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Change Default Type" -msgstr "ZmeniÅ¥ %s Typ" +msgstr "ZmeniÅ¥ Predvolený Typ" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "" @@ -5660,214 +5653,204 @@ msgid "" msgstr "" #: editor/plugins/collision_polygon_editor_plugin.cpp -#, fuzzy msgid "Create Polygon3D" -msgstr "VytvoriÅ¥ adresár" +msgstr "VytvoriÅ¥ Polygon3D" #: editor/plugins/collision_polygon_editor_plugin.cpp msgid "Edit Poly" -msgstr "" +msgstr "UpraviÅ¥ Poly" #: editor/plugins/collision_polygon_editor_plugin.cpp msgid "Edit Poly (Remove Point)" -msgstr "" +msgstr "UpraviÅ¥ Poly (OdstrániÅ¥ Bod)" #: editor/plugins/collision_shape_2d_editor_plugin.cpp msgid "Set Handle" -msgstr "" +msgstr "NastaviÅ¥ Rukoväť" #: editor/plugins/cpu_particles_2d_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Load Emission Mask" -msgstr "" +msgstr "NaÄÃÅ¥ Emisnú Masku" #: editor/plugins/cpu_particles_2d_editor_plugin.cpp #: editor/plugins/cpu_particles_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp -#, fuzzy msgid "Restart" -msgstr "UložiÅ¥ súbor" +msgstr "ReÅ¡tartovaÅ¥" #: editor/plugins/cpu_particles_2d_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Clear Emission Mask" -msgstr "" +msgstr "ZmazaÅ¥ Emisnú Masku" #: editor/plugins/cpu_particles_2d_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp msgid "Particles" -msgstr "" +msgstr "Particly" #: editor/plugins/cpu_particles_2d_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Generated Point Count:" -msgstr "" +msgstr "Generovaný Bodový PoÄet:" #: editor/plugins/cpu_particles_2d_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Emission Mask" -msgstr "" +msgstr "Emisná Maska" #: editor/plugins/cpu_particles_2d_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Solid Pixels" -msgstr "" +msgstr "Pevné Pixely" #: editor/plugins/cpu_particles_2d_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Border Pixels" -msgstr "" +msgstr "OhraniÄené Pixely" #: editor/plugins/cpu_particles_2d_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp -#, fuzzy msgid "Directed Border Pixels" -msgstr "PrieÄinky a Súbory:" +msgstr "Pixely s Priamym OhraniÄenÃm" #: editor/plugins/cpu_particles_2d_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Capture from Pixel" -msgstr "" +msgstr "SnÃmanie z Pixelu" #: editor/plugins/cpu_particles_2d_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Emission Colors" -msgstr "" +msgstr "Emisné Farby" #: editor/plugins/cpu_particles_editor_plugin.cpp msgid "CPUParticles" -msgstr "" +msgstr "CPUParticly" #: editor/plugins/cpu_particles_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp msgid "Create Emission Points From Mesh" -msgstr "" +msgstr "VytvoriÅ¥ Emisné Body z Mesh-u" #: editor/plugins/cpu_particles_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp msgid "Create Emission Points From Node" -msgstr "" +msgstr "VytvoriÅ¥ Emisné Body z Node-u" #: editor/plugins/curve_editor_plugin.cpp msgid "Flat 0" -msgstr "" +msgstr "Plochý 0" #: editor/plugins/curve_editor_plugin.cpp msgid "Flat 1" -msgstr "" +msgstr "Plochý 1" #: editor/plugins/curve_editor_plugin.cpp editor/property_editor.cpp msgid "Ease In" -msgstr "" +msgstr "ZvyÅ¡ovanie" #: editor/plugins/curve_editor_plugin.cpp editor/property_editor.cpp msgid "Ease Out" -msgstr "" +msgstr "Znižovanie" #: editor/plugins/curve_editor_plugin.cpp msgid "Smoothstep" -msgstr "" +msgstr "Hladkýkrok" #: editor/plugins/curve_editor_plugin.cpp msgid "Modify Curve Point" -msgstr "" +msgstr "ModifikovaÅ¥ Bod Krivky" #: editor/plugins/curve_editor_plugin.cpp msgid "Modify Curve Tangent" -msgstr "" +msgstr "ModifikovaÅ¥ Tangetu Krivky" #: editor/plugins/curve_editor_plugin.cpp msgid "Load Curve Preset" -msgstr "" +msgstr "NaÄÃtaÅ¥ Predvoľbu Krivky" #: editor/plugins/curve_editor_plugin.cpp -#, fuzzy msgid "Add Point" -msgstr "Signály:" +msgstr "PridaÅ¥ Bod" #: editor/plugins/curve_editor_plugin.cpp -#, fuzzy msgid "Remove Point" -msgstr "VÅ¡etky vybrané" +msgstr "VymazaÅ¥ Bod" #: editor/plugins/curve_editor_plugin.cpp -#, fuzzy msgid "Left Linear" -msgstr "Lineárne" +msgstr "Lineárne Vľavo" #: editor/plugins/curve_editor_plugin.cpp -#, fuzzy msgid "Right Linear" -msgstr "Lineárne" +msgstr "Lineárne Vpravo" #: editor/plugins/curve_editor_plugin.cpp -#, fuzzy msgid "Load Preset" -msgstr "NaÄÃtaÅ¥ predvolené" +msgstr "NaÄÃtaÅ¥ Predvoľbu" #: editor/plugins/curve_editor_plugin.cpp -#, fuzzy msgid "Remove Curve Point" -msgstr "VÅ¡etky vybrané" +msgstr "VymazaÅ¥ Bod Krivky" #: editor/plugins/curve_editor_plugin.cpp msgid "Toggle Curve Linear Tangent" -msgstr "" +msgstr "Prepnúť Lineárnu Tangetu Krivky" #: editor/plugins/curve_editor_plugin.cpp msgid "Hold Shift to edit tangents individually" -msgstr "" +msgstr "Podržte Shift aby ste upravili tangetu individuálne" #: editor/plugins/curve_editor_plugin.cpp msgid "Right click to add point" -msgstr "" +msgstr "Pravým kliknutÃm pridáťe Bod" #: editor/plugins/gi_probe_editor_plugin.cpp msgid "Bake GI Probe" -msgstr "" +msgstr "VypiecÅ¥ GI Probe" #: editor/plugins/gradient_editor_plugin.cpp msgid "Gradient Edited" -msgstr "" +msgstr "Prechod je Upravený" #: editor/plugins/item_list_editor_plugin.cpp msgid "Item %d" -msgstr "" +msgstr "Predmet %d" #: editor/plugins/item_list_editor_plugin.cpp msgid "Items" -msgstr "" +msgstr "Predmety" #: editor/plugins/item_list_editor_plugin.cpp msgid "Item List Editor" -msgstr "" +msgstr "List Editor Predmetov" #: editor/plugins/light_occluder_2d_editor_plugin.cpp msgid "Create Occluder Polygon" -msgstr "" +msgstr "VytvoriÅ¥ Occluder Polygon" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Mesh is empty!" -msgstr "" +msgstr "Mesh je prázdny!" #: editor/plugins/mesh_instance_editor_plugin.cpp -#, fuzzy msgid "Couldn't create a Trimesh collision shape." -msgstr "VytvoriÅ¥ adresár" +msgstr "Nepodarilo sa vytvoriÅ¥ Trimesh collision shape." #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Static Trimesh Body" -msgstr "" +msgstr "VytvoriÅ¥ Static Trimesh Telo" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "This doesn't work on scene root!" -msgstr "" +msgstr "Toto nefunguje na koreni scény!" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Trimesh Static Shape" -msgstr "" +msgstr "VytvoriÅ¥ Trimesh Static Shape" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Can't create a single convex collision shape for the scene root." @@ -6529,11 +6512,11 @@ msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Snap" -msgstr "" +msgstr "PrichytiÅ¥" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Enable Snap" -msgstr "" +msgstr "PovoliÅ¥ Prichytávanie" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Grid" @@ -7356,7 +7339,7 @@ msgstr "Filter:" #: editor/plugins/spatial_editor_plugin.cpp msgid "Cinematic Preview" -msgstr "" +msgstr "Filmové Predzobrazenie" #: editor/plugins/spatial_editor_plugin.cpp msgid "Not available when using the GLES2 renderer." @@ -7419,11 +7402,11 @@ msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Snap Nodes To Floor" -msgstr "" +msgstr "PrichytiÅ¥ Node-y Na Zem" #: editor/plugins/spatial_editor_plugin.cpp msgid "Couldn't find a solid floor to snap the selection to." -msgstr "" +msgstr "Nepodarilo sa nájsÅ¥ pevnú zem na prichytenie výberu." #: editor/plugins/spatial_editor_plugin.cpp msgid "" @@ -7438,7 +7421,7 @@ msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Use Snap" -msgstr "" +msgstr "PoužiÅ¥ Prichytávanie" #: editor/plugins/spatial_editor_plugin.cpp msgid "Bottom View" @@ -7492,7 +7475,7 @@ msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Snap Object to Floor" -msgstr "" +msgstr "PrichytiÅ¥ Objekt na Zem" #: editor/plugins/spatial_editor_plugin.cpp msgid "Transform Dialog..." @@ -7541,19 +7524,19 @@ msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Snap Settings" -msgstr "" +msgstr "Nastavenie Prichytenia" #: editor/plugins/spatial_editor_plugin.cpp msgid "Translate Snap:" -msgstr "" +msgstr "PreložiÅ¥ Preloženie:" #: editor/plugins/spatial_editor_plugin.cpp msgid "Rotate Snap (deg.):" -msgstr "" +msgstr "Prichytenie Rotácie (v stupňoch.):" #: editor/plugins/spatial_editor_plugin.cpp msgid "Scale Snap (%):" -msgstr "" +msgstr "Prichytenie Veľkosti (%):" #: editor/plugins/spatial_editor_plugin.cpp msgid "Viewport Settings" @@ -7610,7 +7593,7 @@ msgstr "VytvoriÅ¥ adresár" #: editor/plugins/sprite_editor_plugin.cpp msgid "Mesh2D Preview" -msgstr "" +msgstr "PredzobraziÅ¥ Mash2D" #: editor/plugins/sprite_editor_plugin.cpp #, fuzzy @@ -7619,7 +7602,7 @@ msgstr "VytvoriÅ¥ adresár" #: editor/plugins/sprite_editor_plugin.cpp msgid "Polygon2D Preview" -msgstr "" +msgstr "PredzobraziÅ¥ Polygon2D" #: editor/plugins/sprite_editor_plugin.cpp #, fuzzy @@ -7627,9 +7610,8 @@ msgid "Create CollisionPolygon2D" msgstr "VytvoriÅ¥ adresár" #: editor/plugins/sprite_editor_plugin.cpp -#, fuzzy msgid "CollisionPolygon2D Preview" -msgstr "VytvoriÅ¥ adresár" +msgstr "PredzobraziÅ¥ CollisionPolygon2D" #: editor/plugins/sprite_editor_plugin.cpp #, fuzzy @@ -7637,9 +7619,8 @@ msgid "Create LightOccluder2D" msgstr "VytvoriÅ¥ adresár" #: editor/plugins/sprite_editor_plugin.cpp -#, fuzzy msgid "LightOccluder2D Preview" -msgstr "VytvoriÅ¥ adresár" +msgstr "PredzobraziÅ¥ LightOccluder2D" #: editor/plugins/sprite_editor_plugin.cpp msgid "Sprite is empty!" @@ -7701,7 +7682,7 @@ msgstr "" #: editor/plugins/sprite_editor_plugin.cpp msgid "Update Preview" -msgstr "" +msgstr "PredzobraziÅ¥ VylepÅ¡enie" #: editor/plugins/sprite_editor_plugin.cpp msgid "Settings:" @@ -7835,7 +7816,7 @@ msgstr "" #: editor/plugins/texture_region_editor_plugin.cpp msgid "Snap Mode:" -msgstr "" +msgstr "Režim Prichytenia:" #: editor/plugins/texture_region_editor_plugin.cpp #: scene/resources/visual_shader.cpp @@ -7844,11 +7825,11 @@ msgstr "" #: editor/plugins/texture_region_editor_plugin.cpp msgid "Pixel Snap" -msgstr "" +msgstr "Prichytenie Pixelov" #: editor/plugins/texture_region_editor_plugin.cpp msgid "Grid Snap" -msgstr "" +msgstr "Prichytenie Mriežky" #: editor/plugins/texture_region_editor_plugin.cpp msgid "Auto Slice" @@ -8274,6 +8255,7 @@ msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Enable snap and show grid (configurable via the Inspector)." msgstr "" +"PovoliÅ¥ prichytávanie a zobraziÅ¥ mriežku (konfigurovatelné cez inÅ¡pektor)." #: editor/plugins/tile_set_editor_plugin.cpp msgid "Display Tile Names (Hold Alt Key)" @@ -8322,11 +8304,12 @@ msgid "Delete selected Rect." msgstr "VÅ¡etky vybrané" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "" "Select current edited sub-tile.\n" "Click on another Tile to edit it." -msgstr "VytvoriÅ¥ adresár" +msgstr "" +"VybraÅ¥ aktuálne upravený pod-nadpis.\n" +"Kliknite na Äalšà Nadpis aby ste ho upravili." #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy @@ -8334,13 +8317,16 @@ msgid "Delete polygon." msgstr "VÅ¡etky vybrané" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "" "LMB: Set bit on.\n" "RMB: Set bit off.\n" "Shift+LMB: Set wildcard bit.\n" "Click on another Tile to edit it." -msgstr "VytvoriÅ¥ adresár" +msgstr "" +"LMB: Zapnúť bit.\n" +"RMB: Vypnúť bit.\n" +"Shift+LMB: NastaviÅ¥ wildcard bit.\n" +"Kliknite na Äalšà Nadpis pre úpravu." #: editor/plugins/tile_set_editor_plugin.cpp msgid "" @@ -8356,11 +8342,12 @@ msgid "" msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "" "Select sub-tile to change its z index.\n" "Click on another Tile to edit it." -msgstr "VytvoriÅ¥ adresár" +msgstr "" +"VybraÅ¥ podnadpis aby ste zmenili jeho index.\n" +"Kliknite na Äalšà Nadpis na úpravu." #: editor/plugins/tile_set_editor_plugin.cpp msgid "Set Tile Region" @@ -9832,6 +9819,7 @@ msgid "" "This could take a while." msgstr "" +#. TRANSLATORS: This refers to the application where users manage their Godot projects. #: editor/project_manager.cpp msgid "Project Manager" msgstr "" @@ -10488,14 +10476,12 @@ msgid "Make node as Root" msgstr "" #: editor/scene_tree_dock.cpp -#, fuzzy msgid "Delete %d nodes and any children?" -msgstr "VÅ¡etky vybrané" +msgstr "ZmazaÅ¥ %d node-y a nejaké deti?" #: editor/scene_tree_dock.cpp -#, fuzzy msgid "Delete %d nodes?" -msgstr "VÅ¡etky vybrané" +msgstr "ZmazaÅ¥ %d node-y?" #: editor/scene_tree_dock.cpp msgid "Delete the root node \"%s\"?" @@ -10506,9 +10492,8 @@ msgid "Delete node \"%s\" and its children?" msgstr "" #: editor/scene_tree_dock.cpp -#, fuzzy msgid "Delete node \"%s\"?" -msgstr "VÅ¡etky vybrané" +msgstr "ZmazaÅ¥ node \"%s\"?" #: editor/scene_tree_dock.cpp msgid "Can not perform with the root node." @@ -10711,9 +10696,8 @@ msgid "Button Group" msgstr "TlaÄidlo" #: editor/scene_tree_editor.cpp -#, fuzzy msgid "(Connecting From)" -msgstr "PripojiÅ¥ Signál: " +msgstr "(Pripájanie z)" #: editor/scene_tree_editor.cpp msgid "Node configuration warning:" @@ -10917,9 +10901,8 @@ msgid "Attach Node Script" msgstr "Popis:" #: editor/script_editor_debugger.cpp -#, fuzzy msgid "Remote " -msgstr "VÅ¡etky vybrané" +msgstr "Diaľkový " #: editor/script_editor_debugger.cpp msgid "Bytes:" @@ -11312,7 +11295,7 @@ msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Snap View" -msgstr "" +msgstr "PrichytiÅ¥ Zobrazenie" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Clip Disabled" @@ -12361,13 +12344,12 @@ msgid "" msgstr "" #: scene/3d/collision_shape.cpp -#, fuzzy msgid "" "A shape must be provided for CollisionShape to function. Please create a " "shape resource for it." msgstr "" -"MusÃte nastaviÅ¥ tvar objektu CollisionShape2D aby fungoval. ProsÃm, vytvorte " -"preň tvarový objekt!" +"Aby CollisionShape fungoval musÃte nastaviÅ¥ tvar. ProsÃm, vytvorte preň " +"tvarový objekt." #: scene/3d/collision_shape.cpp msgid "" @@ -12625,9 +12607,8 @@ msgid "Viewport size must be greater than 0 to render anything." msgstr "" #: scene/resources/visual_shader_nodes.cpp -#, fuzzy msgid "Invalid source for preview." -msgstr "Nesprávna veľkosÅ¥ pÃsma." +msgstr "Neplatný zdroj pre predzobrazenie." #: scene/resources/visual_shader_nodes.cpp #, fuzzy diff --git a/editor/translations/sl.po b/editor/translations/sl.po index c40bc3b40f..b095b4d9b7 100644 --- a/editor/translations/sl.po +++ b/editor/translations/sl.po @@ -1172,6 +1172,9 @@ msgstr "Ustanovitelji Projekta" msgid "Lead Developer" msgstr "Vodilni Razvajalec" +#. TRANSLATORS: This refers to a job title. +#. The trailing space is used to distinguish with the project list application, +#. you do not have to keep it in your translation. #: editor/editor_about.cpp msgid "Project Manager " msgstr "Upravljalnik Projekta " @@ -1193,6 +1196,16 @@ msgid "Gold Sponsors" msgstr "Zlati Sponzorji" #: editor/editor_about.cpp +#, fuzzy +msgid "Silver Sponsors" +msgstr "Srebrni Donatorji" + +#: editor/editor_about.cpp +#, fuzzy +msgid "Bronze Sponsors" +msgstr "Bronasti Donatorji" + +#: editor/editor_about.cpp msgid "Mini Sponsors" msgstr "Majhni Sponzorji" @@ -10166,6 +10179,7 @@ msgid "" "This could take a while." msgstr "" +#. TRANSLATORS: This refers to the application where users manage their Godot projects. #: editor/project_manager.cpp msgid "Project Manager" msgstr "Upravljalnik Projekta" diff --git a/editor/translations/sq.po b/editor/translations/sq.po index 2df44bdd5b..b4789e5591 100644 --- a/editor/translations/sq.po +++ b/editor/translations/sq.po @@ -1114,6 +1114,9 @@ msgstr "Themeluesit e Projektit" msgid "Lead Developer" msgstr "Krye Zhvilluesi" +#. TRANSLATORS: This refers to a job title. +#. The trailing space is used to distinguish with the project list application, +#. you do not have to keep it in your translation. #: editor/editor_about.cpp msgid "Project Manager " msgstr "Menaxheri Projektit " @@ -1135,6 +1138,16 @@ msgid "Gold Sponsors" msgstr "Sponsorat Flori" #: editor/editor_about.cpp +#, fuzzy +msgid "Silver Sponsors" +msgstr "Dhuruesit Argjend" + +#: editor/editor_about.cpp +#, fuzzy +msgid "Bronze Sponsors" +msgstr "Dhuruesit Bronz" + +#: editor/editor_about.cpp msgid "Mini Sponsors" msgstr "Mini Sponsorat" @@ -9817,6 +9830,7 @@ msgid "" "This could take a while." msgstr "" +#. TRANSLATORS: This refers to the application where users manage their Godot projects. #: editor/project_manager.cpp msgid "Project Manager" msgstr "" diff --git a/editor/translations/sr_Cyrl.po b/editor/translations/sr_Cyrl.po index 0bb67647f8..09a0750482 100644 --- a/editor/translations/sr_Cyrl.po +++ b/editor/translations/sr_Cyrl.po @@ -1228,6 +1228,9 @@ msgstr "ОÑнивачи пројекта" msgid "Lead Developer" msgstr "Главни девелопер" +#. TRANSLATORS: This refers to a job title. +#. The trailing space is used to distinguish with the project list application, +#. you do not have to keep it in your translation. #: editor/editor_about.cpp #, fuzzy msgid "Project Manager " @@ -1250,6 +1253,16 @@ msgid "Gold Sponsors" msgstr "Златни Ñпонзори" #: editor/editor_about.cpp +#, fuzzy +msgid "Silver Sponsors" +msgstr "Сребрни донатори" + +#: editor/editor_about.cpp +#, fuzzy +msgid "Bronze Sponsors" +msgstr "Бронзани донатори" + +#: editor/editor_about.cpp msgid "Mini Sponsors" msgstr "Мали Ñпонзори" @@ -10994,6 +11007,7 @@ msgstr "" "пројектима?\n" "Ово може потрајати." +#. TRANSLATORS: This refers to the application where users manage their Godot projects. #: editor/project_manager.cpp msgid "Project Manager" msgstr "Менаџер пројекта" diff --git a/editor/translations/sr_Latn.po b/editor/translations/sr_Latn.po index 4dece6c33c..14f9fd8d1f 100644 --- a/editor/translations/sr_Latn.po +++ b/editor/translations/sr_Latn.po @@ -1116,6 +1116,9 @@ msgstr "" msgid "Lead Developer" msgstr "" +#. TRANSLATORS: This refers to a job title. +#. The trailing space is used to distinguish with the project list application, +#. you do not have to keep it in your translation. #: editor/editor_about.cpp msgid "Project Manager " msgstr "" @@ -1137,6 +1140,14 @@ msgid "Gold Sponsors" msgstr "" #: editor/editor_about.cpp +msgid "Silver Sponsors" +msgstr "" + +#: editor/editor_about.cpp +msgid "Bronze Sponsors" +msgstr "" + +#: editor/editor_about.cpp msgid "Mini Sponsors" msgstr "" @@ -9617,6 +9628,7 @@ msgid "" "This could take a while." msgstr "" +#. TRANSLATORS: This refers to the application where users manage their Godot projects. #: editor/project_manager.cpp msgid "Project Manager" msgstr "" diff --git a/editor/translations/sv.po b/editor/translations/sv.po index d3cda1a61a..562939496f 100644 --- a/editor/translations/sv.po +++ b/editor/translations/sv.po @@ -17,12 +17,13 @@ # Kristoffer Grundström <swedishsailfishosuser@tutanota.com>, 2020. # Jonas Robertsson <jonas.robertsson@posteo.net>, 2020. # André Andersson <andre.eric.andersson@gmail.com>, 2020. +# Andreas Westrell <andreas.westrell@gmail.com>, 2020. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2020-07-15 02:42+0000\n" -"Last-Translator: Jonas Robertsson <jonas.robertsson@posteo.net>\n" +"PO-Revision-Date: 2020-08-18 02:54+0000\n" +"Last-Translator: Andreas Westrell <andreas.westrell@gmail.com>\n" "Language-Team: Swedish <https://hosted.weblate.org/projects/godot-engine/" "godot/sv/>\n" "Language: sv\n" @@ -1129,9 +1130,12 @@ msgstr "Projektgrundare" msgid "Lead Developer" msgstr "Ledande utvecklare" +#. TRANSLATORS: This refers to a job title. +#. The trailing space is used to distinguish with the project list application, +#. you do not have to keep it in your translation. #: editor/editor_about.cpp msgid "Project Manager " -msgstr "Projekthanterare " +msgstr "Projektledare " #: editor/editor_about.cpp msgid "Developers" @@ -1150,6 +1154,16 @@ msgid "Gold Sponsors" msgstr "Guldsponsorer" #: editor/editor_about.cpp +#, fuzzy +msgid "Silver Sponsors" +msgstr "Silverdonatorer" + +#: editor/editor_about.cpp +#, fuzzy +msgid "Bronze Sponsors" +msgstr "Bronsdonatorer" + +#: editor/editor_about.cpp msgid "Mini Sponsors" msgstr "Minisponsorer" @@ -1231,9 +1245,8 @@ msgid "Success!" msgstr "Klart!" #: editor/editor_asset_installer.cpp -#, fuzzy msgid "Package Contents:" -msgstr "InnehÃ¥ll:" +msgstr "Packet InnehÃ¥ll:" #: editor/editor_asset_installer.cpp editor/editor_node.cpp msgid "Install" @@ -1256,9 +1269,8 @@ msgid "Rename Audio Bus" msgstr "Byt namn pÃ¥ Ljud-Buss" #: editor/editor_audio_buses.cpp -#, fuzzy msgid "Change Audio Bus Volume" -msgstr "Växla Ljud-Buss Solo" +msgstr "Växla Ljud-Buss Volum" #: editor/editor_audio_buses.cpp msgid "Toggle Audio Bus Solo" @@ -1385,9 +1397,8 @@ msgid "Add Bus" msgstr "Lägg till Buss" #: editor/editor_audio_buses.cpp -#, fuzzy msgid "Add a new Audio Bus to this layout." -msgstr "Spara Ljud-Buss Layout Som..." +msgstr "Lägg till en ny Audio-Buss för detta layout" #: editor/editor_audio_buses.cpp editor/editor_properties.cpp #: editor/plugins/animation_player_editor_plugin.cpp editor/property_editor.cpp @@ -10059,6 +10070,7 @@ msgid "" "This could take a while." msgstr "" +#. TRANSLATORS: This refers to the application where users manage their Godot projects. #: editor/project_manager.cpp msgid "Project Manager" msgstr "Projektledare" diff --git a/editor/translations/ta.po b/editor/translations/ta.po index 01cbcc1881..a6df89a718 100644 --- a/editor/translations/ta.po +++ b/editor/translations/ta.po @@ -4,13 +4,14 @@ # This file is distributed under the same license as the Godot source code. # # Senthil Kumar K <logickumar@gmail.com>, 2017. -# +# Survesh VRL <123survesh@gmail.com>, 2020. +# Sridhar <sreeafmarketing@gmail.com>, 2020. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2018-12-13 14:43+0100\n" -"Last-Translator: Senthil Kumar K <logickumar@gmail.com>\n" +"PO-Revision-Date: 2020-09-01 10:38+0000\n" +"Last-Translator: Sridhar <sreeafmarketing@gmail.com>\n" "Language-Team: Tamil <https://hosted.weblate.org/projects/godot-engine/godot/" "ta/>\n" "Language: ta\n" @@ -18,34 +19,37 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=n != 1;\n" -"X-Generator: Poedit 2.2\n" +"X-Generator: Weblate 4.2.1-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp msgid "Invalid type argument to convert(), use TYPE_* constants." -msgstr "" +msgstr "தவறான வகை வாதம௠மாறà¯à®±à¯(), TYPE_ * மாறிலிகளைப௠பயனà¯à®ªà®Ÿà¯à®¤à¯à®¤à®µà¯à®®à¯." #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp msgid "Expected a string of length 1 (a character)." -msgstr "" +msgstr "நீளமà¯à®³à¯à®³ சொல௠(ஒர௠எழà¯à®¤à¯à®¤à¯) எதிரà¯à®ªà®¾à®°à¯à®•à¯à®•பà¯à®ªà®Ÿà¯à®•ிறதà¯." #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/mono/glue/gd_glue.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp msgid "Not enough bytes for decoding bytes, or invalid format." -msgstr "" +msgstr "டிகோடிங௠போதà¯à®®à®¾à®© பைடà¯à®Ÿà¯à®•ள௠இலà¯à®²à¯ˆ, அலà¯à®²à®¤à¯ தவறான வடிவதà¯à®¤à®¿à®²à¯ உளà¯à®³à®¤à¯." #: core/math/expression.cpp msgid "Invalid input %i (not passed) in expression" -msgstr "" +msgstr "தவறான உளà¯à®³à¯€à®Ÿà¯% i (அனà¯à®ªà¯à®ªà®ªà¯à®ªà®Ÿà®µà®¿à®²à¯à®²à¯ˆ) இல௠வெளிபà¯à®ªà®¾à®Ÿà¯à®Ÿà®¿à®²à¯" #: core/math/expression.cpp +#, fuzzy msgid "self can't be used because instance is null (not passed)" msgstr "" +"சà¯à®¯à®¤à¯à®¤à¯ˆ பயனà¯à®ªà®Ÿà¯à®¤à¯à®¤ à®®à¯à®Ÿà®¿à®¯à®¾à®¤à¯, à®à®©à¯†à®©à®¿à®²à¯ உதாரணமà¯(instance) பூஜà¯à®¯à®®à®¾à®©à®¤à¯ " +"(நிறைவேறà¯à®±à®ªà¯à®ªà®Ÿà®µà®¿à®²à¯à®²à¯ˆ)" #: core/math/expression.cpp msgid "Invalid operands to operator %s, %s and %s." -msgstr "" +msgstr "ஆபரேடà¯à®Ÿà®°à¯% s,% s மறà¯à®±à¯à®®à¯% s கà¯à®•௠தவறான செயலà¯à®ªà®¾à®Ÿà¯à®•ள௠உளà¯à®³à®¤à¯." #: core/math/expression.cpp msgid "Invalid index of type %s for base type %s" @@ -1108,6 +1112,9 @@ msgstr "" msgid "Lead Developer" msgstr "" +#. TRANSLATORS: This refers to a job title. +#. The trailing space is used to distinguish with the project list application, +#. you do not have to keep it in your translation. #: editor/editor_about.cpp msgid "Project Manager " msgstr "" @@ -1129,6 +1136,14 @@ msgid "Gold Sponsors" msgstr "" #: editor/editor_about.cpp +msgid "Silver Sponsors" +msgstr "" + +#: editor/editor_about.cpp +msgid "Bronze Sponsors" +msgstr "" + +#: editor/editor_about.cpp msgid "Mini Sponsors" msgstr "" @@ -9536,6 +9551,7 @@ msgid "" "This could take a while." msgstr "" +#. TRANSLATORS: This refers to the application where users manage their Godot projects. #: editor/project_manager.cpp msgid "Project Manager" msgstr "" diff --git a/editor/translations/te.po b/editor/translations/te.po index 3523306b0d..ce1fc1d478 100644 --- a/editor/translations/te.po +++ b/editor/translations/te.po @@ -1086,6 +1086,9 @@ msgstr "" msgid "Lead Developer" msgstr "" +#. TRANSLATORS: This refers to a job title. +#. The trailing space is used to distinguish with the project list application, +#. you do not have to keep it in your translation. #: editor/editor_about.cpp msgid "Project Manager " msgstr "" @@ -1107,6 +1110,14 @@ msgid "Gold Sponsors" msgstr "" #: editor/editor_about.cpp +msgid "Silver Sponsors" +msgstr "" + +#: editor/editor_about.cpp +msgid "Bronze Sponsors" +msgstr "" + +#: editor/editor_about.cpp msgid "Mini Sponsors" msgstr "" @@ -9468,6 +9479,7 @@ msgid "" "This could take a while." msgstr "" +#. TRANSLATORS: This refers to the application where users manage their Godot projects. #: editor/project_manager.cpp msgid "Project Manager" msgstr "" diff --git a/editor/translations/th.po b/editor/translations/th.po index 279f8c08ba..1408e9edb3 100644 --- a/editor/translations/th.po +++ b/editor/translations/th.po @@ -6,12 +6,13 @@ # Poommetee Ketson (Noshyaar) <poommetee@protonmail.com>, 2017-2018. # Thanachart Monpassorn <nunf_2539@hotmail.com>, 2020. # Anonymous <noreply@weblate.org>, 2020. +# Lon3r <mptube.p@gmail.com>, 2020. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2020-05-26 13:41+0000\n" -"Last-Translator: Thanachart Monpassorn <nunf_2539@hotmail.com>\n" +"PO-Revision-Date: 2020-08-28 13:09+0000\n" +"Last-Translator: Lon3r <mptube.p@gmail.com>\n" "Language-Team: Thai <https://hosted.weblate.org/projects/godot-engine/godot/" "th/>\n" "Language: th\n" @@ -19,7 +20,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=1; plural=0;\n" -"X-Generator: Weblate 4.1-dev\n" +"X-Generator: Weblate 4.2.1-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -744,9 +745,8 @@ msgid "Method in target node must be specified." msgstr "ต้à¸à¸‡à¸£à¸°à¸šà¸¸à¹€à¸¡à¸˜à¸à¸”ในโหนดเป้าหมาย" #: editor/connections_dialog.cpp -#, fuzzy msgid "Method name must be a valid identifier." -msgstr "ไม่สามารถใช้ชื่à¸à¸™à¸µà¹‰à¹„ด้:" +msgstr "ไม่สามารถใช้ชื่à¸à¸™à¸µà¹‰à¹„ด้." #: editor/connections_dialog.cpp msgid "" @@ -1101,6 +1101,9 @@ msgstr "ผู้ริเริ่มโครงà¸à¸²à¸£" msgid "Lead Developer" msgstr "ผู้พัฒนาหลัà¸" +#. TRANSLATORS: This refers to a job title. +#. The trailing space is used to distinguish with the project list application, +#. you do not have to keep it in your translation. #: editor/editor_about.cpp msgid "Project Manager " msgstr "ผู้จัดà¸à¸²à¸£à¹‚ครงà¸à¸²à¸£ " @@ -1122,6 +1125,16 @@ msgid "Gold Sponsors" msgstr "ผู้สนับสนุนระดับทà¸à¸‡" #: editor/editor_about.cpp +#, fuzzy +msgid "Silver Sponsors" +msgstr "ผู้บริจาคระดับเงิน" + +#: editor/editor_about.cpp +#, fuzzy +msgid "Bronze Sponsors" +msgstr "ผู้บริจาคระดับทà¸à¸‡à¹à¸”ง" + +#: editor/editor_about.cpp msgid "Mini Sponsors" msgstr "ผู้สนับสนุน" @@ -1438,7 +1451,7 @@ msgstr "จัดลำดับà¸à¸à¹‚ต้โหลด" #: editor/editor_autoload_settings.cpp msgid "Can't add autoload:" -msgstr "" +msgstr "เพิ่มà¸à¸à¹‚ต้โหลดไม่ได้:" #: editor/editor_autoload_settings.cpp msgid "Add AutoLoad" @@ -1607,7 +1620,7 @@ msgstr "โหมดเคลื่à¸à¸™à¸¢à¹‰à¸²à¸¢" #: editor/editor_feature_profile.cpp #, fuzzy msgid "FileSystem and Import Docks" -msgstr "ระบบไฟล์" +msgstr "ระบบไฟล์ à¹à¸¥à¸° นำเข้า" #: editor/editor_feature_profile.cpp msgid "Erase profile '%s'? (no undo)" @@ -2051,7 +2064,7 @@ msgstr "à¸à¸³à¸«à¸™à¸”" #: editor/editor_inspector.cpp msgid "Set Multiple:" -msgstr "" +msgstr "à¸à¸³à¸«à¸™à¸” หลายà¸à¸¢à¹ˆà¸²à¸‡:" #: editor/editor_log.cpp msgid "Output:" @@ -2103,19 +2116,21 @@ msgstr "โหนด" #: editor/editor_network_profiler.cpp msgid "Incoming RPC" -msgstr "" +msgstr "RPC à¸à¸³à¸¥à¸±à¸‡à¸¡à¸²" #: editor/editor_network_profiler.cpp msgid "Incoming RSET" -msgstr "" +msgstr "RSET à¸à¸³à¸¥à¸±à¸‡à¸¡à¸²" #: editor/editor_network_profiler.cpp +#, fuzzy msgid "Outgoing RPC" -msgstr "" +msgstr "RPC à¸à¸³à¸¥à¸±à¸‡à¸à¸à¸" #: editor/editor_network_profiler.cpp +#, fuzzy msgid "Outgoing RSET" -msgstr "" +msgstr "RSET à¸à¸³à¸¥à¸±à¸‡à¸à¸à¸" #: editor/editor_node.cpp editor/project_manager.cpp msgid "New Window" @@ -9845,6 +9860,7 @@ msgstr "" "ทำà¸à¸²à¸£à¸ªà¹à¸à¸™à¸«à¸²à¹‚ปรเจà¸à¸•์ ในโฟลเดà¸à¸£à¹Œ %s หรืà¸à¹„ม่?\n" "à¸à¸²à¸ˆà¸ˆà¸°à¹ƒà¸Šà¹‰à¹€à¸§à¸¥à¸²à¸ªà¸±à¸à¸„รู่" +#. TRANSLATORS: This refers to the application where users manage their Godot projects. #: editor/project_manager.cpp msgid "Project Manager" msgstr "ตัวจัดà¸à¸²à¸£à¹‚ปรเจà¸à¸•์" diff --git a/editor/translations/tr.po b/editor/translations/tr.po index edc01421d2..1ac1204e09 100644 --- a/editor/translations/tr.po +++ b/editor/translations/tr.po @@ -50,12 +50,13 @@ # Vedat Günel <gunel15@itu.edu.tr>, 2020. # Ahmet Elgün <ahmetelgn@gmail.com>, 2020. # Efruz Yıldırır <efruzyildirir@gmail.com>, 2020. +# Hazar <duurkak@yandex.com>, 2020. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2020-07-06 04:41+0000\n" -"Last-Translator: Efruz Yıldırır <efruzyildirir@gmail.com>\n" +"PO-Revision-Date: 2020-08-20 15:20+0000\n" +"Last-Translator: Hazar <duurkak@yandex.com>\n" "Language-Team: Turkish <https://hosted.weblate.org/projects/godot-engine/" "godot/tr/>\n" "Language: tr\n" @@ -63,7 +64,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=n != 1;\n" -"X-Generator: Weblate 4.2-dev\n" +"X-Generator: Weblate 4.2.1-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -1160,6 +1161,9 @@ msgstr "Projenin Kurucuları" msgid "Lead Developer" msgstr "BaÅŸ GeliÅŸtirici" +#. TRANSLATORS: This refers to a job title. +#. The trailing space is used to distinguish with the project list application, +#. you do not have to keep it in your translation. #: editor/editor_about.cpp msgid "Project Manager " msgstr "Proje Yöneticisi " @@ -1181,6 +1185,16 @@ msgid "Gold Sponsors" msgstr "Altın Sponsorlar" #: editor/editor_about.cpp +#, fuzzy +msgid "Silver Sponsors" +msgstr "Gümüş Bağışçılar" + +#: editor/editor_about.cpp +#, fuzzy +msgid "Bronze Sponsors" +msgstr "Bronz Bağışçılar" + +#: editor/editor_about.cpp msgid "Mini Sponsors" msgstr "Mini Sponsorlar" @@ -7431,6 +7445,11 @@ msgid "" "Closed eye: Gizmo is hidden.\n" "Half-open eye: Gizmo is also visible through opaque surfaces (\"x-ray\")." msgstr "" +"Görünürlük ifadelerini deÄŸiÅŸtirmek için tıklayın.\n" +"\n" +"Açık göz: Gizmo görünür.\n" +"Kapalı göz: Gizmo görünmez.\n" +"Yarı-açık göz: Gizmo aynı zamanda saydam yüzeylerden görünür (\"x-ray\")." #: editor/plugins/spatial_editor_plugin.cpp msgid "Snap Nodes To Floor" @@ -9893,6 +9912,7 @@ msgstr "" "misiniz?\n" "Bu biraz zaman alabilir." +#. TRANSLATORS: This refers to the application where users manage their Godot projects. #: editor/project_manager.cpp msgid "Project Manager" msgstr "Proje Yöneticisi" @@ -10516,9 +10536,8 @@ msgid "Instance Child Scene" msgstr "Çocuk Sahnesini Örnekle" #: editor/scene_tree_dock.cpp -#, fuzzy msgid "Detach Script" -msgstr "Betik İliÅŸtir" +msgstr "BetiÄŸi Ayır" #: editor/scene_tree_dock.cpp msgid "This operation can't be done on the tree root." @@ -10555,7 +10574,6 @@ msgid "Make node as Root" msgstr "Düğümü Kök düğüm yap" #: editor/scene_tree_dock.cpp -#, fuzzy msgid "Delete %d nodes and any children?" msgstr "\"%s\" düğümü ve alt düğümleri silinsin mi?" @@ -10693,6 +10711,8 @@ msgid "" "This is probably because this editor was built with all language modules " "disabled." msgstr "" +"Bir yazı eklenemiyor: kayıtlı dil yok.\n" +"Bu muhtemelen editor tüm dil modülleri kapalıyken kurulduÄŸu için oldu." #: editor/scene_tree_dock.cpp msgid "Add Child Node" @@ -10743,14 +10763,12 @@ msgstr "" "alınmış bir sahne oluÅŸturur." #: editor/scene_tree_dock.cpp -#, fuzzy msgid "Attach a new or existing script to the selected node." -msgstr "Seçili düğüm için yeni veya mevcut bir betik iliÅŸtir." +msgstr "Seçili düğüme yeni veya mevcut bir betik iliÅŸtir." #: editor/scene_tree_dock.cpp -#, fuzzy msgid "Detach the script from the selected node." -msgstr "Seçilen düğüm için betik temizle." +msgstr "Seçilen düğümden betiÄŸi ayır." #: editor/scene_tree_dock.cpp msgid "Remote" diff --git a/editor/translations/uk.po b/editor/translations/uk.po index f7386bf72d..672785a2aa 100644 --- a/editor/translations/uk.po +++ b/editor/translations/uk.po @@ -19,7 +19,7 @@ msgid "" msgstr "" "Project-Id-Version: Ukrainian (Godot Engine)\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2020-08-04 06:43+0000\n" +"PO-Revision-Date: 2020-09-05 09:37+0000\n" "Last-Translator: Yuri Chornoivan <yurchor@ukr.net>\n" "Language-Team: Ukrainian <https://hosted.weblate.org/projects/godot-engine/" "godot/uk/>\n" @@ -29,7 +29,7 @@ msgstr "" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=3; plural=n%10==1 && n%100!=11 ? 0 : n%10>=2 && n" "%10<=4 && (n%100<10 || n%100>=20) ? 1 : 2;\n" -"X-Generator: Weblate 4.2-dev\n" +"X-Generator: Weblate 4.3-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -1136,6 +1136,9 @@ msgstr "ЗаÑновники проєкту" msgid "Lead Developer" msgstr "Ведучий розробник" +#. TRANSLATORS: This refers to a job title. +#. The trailing space is used to distinguish with the project list application, +#. you do not have to keep it in your translation. #: editor/editor_about.cpp msgid "Project Manager " msgstr "Керівник проектів " @@ -1157,6 +1160,14 @@ msgid "Gold Sponsors" msgstr "Золоті ÑпонÑори" #: editor/editor_about.cpp +msgid "Silver Sponsors" +msgstr "Срібні донори" + +#: editor/editor_about.cpp +msgid "Bronze Sponsors" +msgstr "Бронзові донори" + +#: editor/editor_about.cpp msgid "Mini Sponsors" msgstr "Міні-ÑпонÑори" @@ -9902,6 +9913,7 @@ msgstr "" "Ви Ñправді хочете виконати пошук у %s теках наÑвних проєктів Godot?\n" "Пошук може бути доволі тривалим." +#. TRANSLATORS: This refers to the application where users manage their Godot projects. #: editor/project_manager.cpp msgid "Project Manager" msgstr "Керівник проекту" diff --git a/editor/translations/ur_PK.po b/editor/translations/ur_PK.po index 4f4dccd8bb..89208b4070 100644 --- a/editor/translations/ur_PK.po +++ b/editor/translations/ur_PK.po @@ -1104,6 +1104,9 @@ msgstr "" msgid "Lead Developer" msgstr "" +#. TRANSLATORS: This refers to a job title. +#. The trailing space is used to distinguish with the project list application, +#. you do not have to keep it in your translation. #: editor/editor_about.cpp msgid "Project Manager " msgstr "" @@ -1125,6 +1128,14 @@ msgid "Gold Sponsors" msgstr "" #: editor/editor_about.cpp +msgid "Silver Sponsors" +msgstr "" + +#: editor/editor_about.cpp +msgid "Bronze Sponsors" +msgstr "" + +#: editor/editor_about.cpp msgid "Mini Sponsors" msgstr "" @@ -9703,6 +9714,7 @@ msgid "" "This could take a while." msgstr "" +#. TRANSLATORS: This refers to the application where users manage their Godot projects. #: editor/project_manager.cpp msgid "Project Manager" msgstr "" diff --git a/editor/translations/vi.po b/editor/translations/vi.po index bd52b850e4..579b8550ee 100644 --- a/editor/translations/vi.po +++ b/editor/translations/vi.po @@ -1128,6 +1128,9 @@ msgstr "Các đồng sáng láºp dá»± án" msgid "Lead Developer" msgstr "Phát triển chÃnh" +#. TRANSLATORS: This refers to a job title. +#. The trailing space is used to distinguish with the project list application, +#. you do not have to keep it in your translation. #: editor/editor_about.cpp msgid "Project Manager " msgstr "Quản là Dá»± án " @@ -1149,6 +1152,16 @@ msgid "Gold Sponsors" msgstr "Nhà tà i trợ Và ng" #: editor/editor_about.cpp +#, fuzzy +msgid "Silver Sponsors" +msgstr "Ngưá»i á»§ng há»™ Bạc" + +#: editor/editor_about.cpp +#, fuzzy +msgid "Bronze Sponsors" +msgstr "Ngưá»i á»§ng há»™ Äồng" + +#: editor/editor_about.cpp msgid "Mini Sponsors" msgstr "Nhà tà i trợ Nhá»" @@ -9883,6 +9896,7 @@ msgstr "" "Bạn có chắc chắn quét các thư mục %s để tìm các dá»± án Godot có sẵn?\n" "Äiá»u nà y sẽ mất chút thá»i gian." +#. TRANSLATORS: This refers to the application where users manage their Godot projects. #: editor/project_manager.cpp msgid "Project Manager" msgstr "Trình quản lý Dá»± án" diff --git a/editor/translations/zh_CN.po b/editor/translations/zh_CN.po index f35da2476c..fede4b0528 100644 --- a/editor/translations/zh_CN.po +++ b/editor/translations/zh_CN.po @@ -70,12 +70,13 @@ # Silence Tai <silence.m@hotmail.com>, 2020. # MintSoda <lionlxh@qq.com>, 2020. # Gardner Belgrade <hapenia@sina.com>, 2020. +# godhidden <z2zz2zz@yahoo.com>, 2020. msgid "" msgstr "" "Project-Id-Version: Chinese (Simplified) (Godot Engine)\n" "POT-Creation-Date: 2018-01-20 12:15+0200\n" -"PO-Revision-Date: 2020-08-11 14:04+0000\n" -"Last-Translator: Gardner Belgrade <hapenia@sina.com>\n" +"PO-Revision-Date: 2020-09-05 09:37+0000\n" +"Last-Translator: Haoyu Qiu <timothyqiu32@gmail.com>\n" "Language-Team: Chinese (Simplified) <https://hosted.weblate.org/projects/" "godot-engine/godot/zh_Hans/>\n" "Language: zh_CN\n" @@ -83,7 +84,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=1; plural=0;\n" -"X-Generator: Weblate 4.2-dev\n" +"X-Generator: Weblate 4.3-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -1168,6 +1169,9 @@ msgstr "项目创始人" msgid "Lead Developer" msgstr "主è¦å¼€å‘者" +#. TRANSLATORS: This refers to a job title. +#. The trailing space is used to distinguish with the project list application, +#. you do not have to keep it in your translation. #: editor/editor_about.cpp msgid "Project Manager " msgstr "项目管ç†å‘˜ " @@ -1189,6 +1193,14 @@ msgid "Gold Sponsors" msgstr "黄金赞助" #: editor/editor_about.cpp +msgid "Silver Sponsors" +msgstr "白银赞助" + +#: editor/editor_about.cpp +msgid "Bronze Sponsors" +msgstr "é’铜赞助" + +#: editor/editor_about.cpp msgid "Mini Sponsors" msgstr "è¿·ä½ èµžåŠ©" @@ -7014,7 +7026,7 @@ msgstr "转到行..." #: editor/plugins/script_text_editor.cpp #: modules/visual_script/visual_script_editor.cpp msgid "Toggle Breakpoint" -msgstr "设置æ–点" +msgstr "åˆ‡æ¢æ–点" #: editor/plugins/script_text_editor.cpp msgid "Remove All Breakpoints" @@ -7402,7 +7414,7 @@ msgstr "æ’入动画帧" #: editor/plugins/spatial_editor_plugin.cpp msgid "Focus Origin" -msgstr "显示原点" +msgstr "èšç„¦åŽŸç‚¹" #: editor/plugins/spatial_editor_plugin.cpp msgid "Focus Selection" @@ -9402,7 +9414,7 @@ msgstr "包文件" #: editor/project_export.cpp msgid "Features" -msgstr "功能" +msgstr "特性" #: editor/project_export.cpp msgid "Custom (comma-separated):" @@ -9748,6 +9760,7 @@ msgstr "" "æ‚¨ç¡®å®šè¦æ‰«æ%s文件夹ä¸çš„现有Godot项目å—? \n" "è¿™å¯èƒ½éœ€è¦ä¸€æ®µæ—¶é—´ã€‚" +#. TRANSLATORS: This refers to the application where users manage their Godot projects. #: editor/project_manager.cpp msgid "Project Manager" msgstr "项目管ç†å™¨" diff --git a/editor/translations/zh_HK.po b/editor/translations/zh_HK.po index d4e1bf62dd..7c7571fff0 100644 --- a/editor/translations/zh_HK.po +++ b/editor/translations/zh_HK.po @@ -1158,6 +1158,9 @@ msgstr "專案開è’人" msgid "Lead Developer" msgstr "主è¦é–‹ç™¼è€…" +#. TRANSLATORS: This refers to a job title. +#. The trailing space is used to distinguish with the project list application, +#. you do not have to keep it in your translation. #: editor/editor_about.cpp msgid "Project Manager " msgstr "開啟 Project Manager " @@ -1179,6 +1182,16 @@ msgid "Gold Sponsors" msgstr "黃金級贊助人" #: editor/editor_about.cpp +#, fuzzy +msgid "Silver Sponsors" +msgstr "ç™½éŠ€ç´šææ¬¾äºº" + +#: editor/editor_about.cpp +#, fuzzy +msgid "Bronze Sponsors" +msgstr "é’éŠ…ç´šææ¬¾äºº" + +#: editor/editor_about.cpp msgid "Mini Sponsors" msgstr "è¿·ä½ è´ŠåŠ©äºº" @@ -10130,6 +10143,7 @@ msgid "" "This could take a while." msgstr "" +#. TRANSLATORS: This refers to the application where users manage their Godot projects. #: editor/project_manager.cpp msgid "Project Manager" msgstr "" diff --git a/editor/translations/zh_TW.po b/editor/translations/zh_TW.po index 51efdfd2b8..9063126888 100644 --- a/editor/translations/zh_TW.po +++ b/editor/translations/zh_TW.po @@ -29,8 +29,8 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2020-07-31 03:47+0000\n" -"Last-Translator: MintSoda <lionlxh@qq.com>\n" +"PO-Revision-Date: 2020-09-08 11:40+0000\n" +"Last-Translator: BinotaLIU <me@binota.org>\n" "Language-Team: Chinese (Traditional) <https://hosted.weblate.org/projects/" "godot-engine/godot/zh_Hant/>\n" "Language: zh_TW\n" @@ -38,7 +38,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=1; plural=0;\n" -"X-Generator: Weblate 4.2-dev\n" +"X-Generator: Weblate 4.3-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -1124,6 +1124,9 @@ msgstr "專案創始人" msgid "Lead Developer" msgstr "主è¦é–‹ç™¼è€…" +#. TRANSLATORS: This refers to a job title. +#. The trailing space is used to distinguish with the project list application, +#. you do not have to keep it in your translation. #: editor/editor_about.cpp msgid "Project Manager " msgstr "專案管ç†å“¡ " @@ -1145,6 +1148,14 @@ msgid "Gold Sponsors" msgstr "黃金贊助" #: editor/editor_about.cpp +msgid "Silver Sponsors" +msgstr "白銀贊助" + +#: editor/editor_about.cpp +msgid "Bronze Sponsors" +msgstr "é’銅贊助" + +#: editor/editor_about.cpp msgid "Mini Sponsors" msgstr "è¿·ä½ è´ŠåŠ©" @@ -9710,6 +9721,7 @@ msgstr "" "ç¢ºå®šè¦æŽƒæ %s ä¸çš„ Godot 專案嗎?\n" "這å¯èƒ½éœ€è¦ä¸€æ®µæ™‚間。" +#. TRANSLATORS: This refers to the application where users manage their Godot projects. #: editor/project_manager.cpp msgid "Project Manager" msgstr "專案管ç†å“¡" diff --git a/glsl_builders.py b/glsl_builders.py index af9afcae70..29971fd4e7 100644 --- a/glsl_builders.py +++ b/glsl_builders.py @@ -96,8 +96,6 @@ def build_rd_header(filename): out_file = filename + ".gen.h" fd = open(out_file, "w") - enum_constants = [] - fd.write("/* WARNING, THIS FILE WAS GENERATED, DO NOT EDIT */\n") out_file_base = out_file @@ -165,7 +163,6 @@ class RAWHeaderStruct: def include_file_in_raw_header(filename, header_data, depth): fs = open(filename, "r") line = fs.readline() - text = "" while line: @@ -192,8 +189,6 @@ def build_raw_header(filename): out_file = filename + ".gen.h" fd = open(out_file, "w") - enum_constants = [] - fd.write("/* WARNING, THIS FILE WAS GENERATED, DO NOT EDIT */\n") out_file_base = out_file.replace(".glsl.gen.h", "_shader_glsl") @@ -211,11 +206,6 @@ def build_raw_header(filename): fd.close() -def build_rd_headers(target, source, env): - for x in source: - build_rd_header(str(x)) - - def build_raw_headers(target, source, env): for x in source: build_raw_header(str(x)) diff --git a/main/main.cpp b/main/main.cpp index e45162c0f3..ced8d7227a 100644 --- a/main/main.cpp +++ b/main/main.cpp @@ -1805,7 +1805,6 @@ bool Main::start() { } } - String main_loop_type; #ifdef TOOLS_ENABLED if (doc_tool != "") { Engine::get_singleton()->set_editor_hint( @@ -1900,6 +1899,7 @@ bool Main::start() { if (editor) { main_loop = memnew(SceneTree); }; + String main_loop_type = GLOBAL_DEF("application/run/main_loop_type", "SceneTree"); if (script != "") { Ref<Script> script_res = ResourceLoader::load(script); @@ -1930,9 +1930,23 @@ bool Main::start() { } else { return false; } - - } else { - main_loop_type = GLOBAL_DEF("application/run/main_loop_type", ""); + } else { // Not based on script path. + if (!editor && !ClassDB::class_exists(main_loop_type) && ScriptServer::is_global_class(main_loop_type)) { + String script_path = ScriptServer::get_global_class_path(main_loop_type); + Ref<Script> script_res = ResourceLoader::load(script_path); + StringName script_base = ScriptServer::get_global_class_native_base(main_loop_type); + Object *obj = ClassDB::instance(script_base); + MainLoop *script_loop = Object::cast_to<MainLoop>(obj); + if (!script_loop) { + if (obj) { + memdelete(obj); + } + DisplayServer::get_singleton()->alert("Error: Invalid MainLoop script base type: " + script_base); + ERR_FAIL_V_MSG(false, vformat("The global class %s does not inherit from SceneTree or MainLoop.", main_loop_type)); + } + script_loop->set_init_script(script_res); + main_loop = script_loop; + } } if (!main_loop && main_loop_type == "") { @@ -2278,6 +2292,13 @@ bool Main::start() { } if (project_manager || editor) { + if (DisplayServer::get_singleton()->has_feature(DisplayServer::FEATURE_CONSOLE_WINDOW)) { + // Hide console window if requested (Windows-only). + bool hide_console = EditorSettings::get_singleton()->get_setting( + "interface/editor/hide_console_window"); + DisplayServer::get_singleton()->console_set_visible(!hide_console); + } + // Load SSL Certificates from Editor Settings (or builtin) Crypto::load_default_certificates(EditorSettings::get_singleton()->get_setting( "network/ssl/editor_ssl_certificates") diff --git a/main/main_builders.py b/main/main_builders.py index 2ea774e3b4..aa91201c3e 100644 --- a/main/main_builders.py +++ b/main/main_builders.py @@ -4,7 +4,6 @@ All such functions are invoked in a subprocess on Windows to prevent build flaki """ from platform_methods import subprocess_main -from collections import OrderedDict def make_splash(target, source, env): diff --git a/main/splash_editor.png b/main/splash_editor.png Binary files differindex 29931a71db..855646b346 100644 --- a/main/splash_editor.png +++ b/main/splash_editor.png diff --git a/methods.py b/methods.py index 44e381014d..8f14de6dac 100644 --- a/methods.py +++ b/methods.py @@ -185,7 +185,7 @@ def write_modules(module_list): unregister_cpp += "#ifdef MODULE_" + name.upper() + "_ENABLED\n" unregister_cpp += "\tunregister_" + name + "_types();\n" unregister_cpp += "#endif\n" - except IOError: + except OSError: pass modules_cpp = """// register_module_types.gen.cpp @@ -522,7 +522,7 @@ def generate_cpp_hint_file(filename): try: with open(filename, "w") as fd: fd.write("#define GDCLASS(m_class, m_inherits)\n") - except IOError: + except OSError: print("Could not write cpp.hint file.") @@ -536,6 +536,7 @@ def generate_vs_project(env, num_jobs): '(if "$(PlatformTarget)"=="x64" (set "plat=x86_amd64"))', 'set "tools=yes"', '(if "$(Configuration)"=="release" (set "tools=no"))', + 'set "custom_modules=%s"' % env["custom_modules"], 'call "' + batch_file + '" !plat!', ] @@ -555,15 +556,15 @@ def generate_vs_project(env, num_jobs): # last double quote off, confusing MSBuild env["MSVSBUILDCOM"] = build_commandline( "scons --directory=\"$(ProjectDir.TrimEnd('\\'))\" platform=windows progress=no target=$(Configuration)" - " tools=!tools! -j" + str(num_jobs) + " tools=!tools! custom_modules=!custom_modules! -j" + str(num_jobs) ) env["MSVSREBUILDCOM"] = build_commandline( "scons --directory=\"$(ProjectDir.TrimEnd('\\'))\" platform=windows progress=no target=$(Configuration)" - " tools=!tools! vsproj=yes -j" + str(num_jobs) + " tools=!tools! custom_modules=!custom_modules! vsproj=yes -j" + str(num_jobs) ) env["MSVSCLEANCOM"] = build_commandline( "scons --directory=\"$(ProjectDir.TrimEnd('\\'))\" --clean platform=windows progress=no" - " target=$(Configuration) tools=!tools! -j" + str(num_jobs) + " target=$(Configuration) tools=!tools! custom_modules=!custom_modules! -j" + str(num_jobs) ) # This version information (Win32, x64, Debug, Release, Release_Debug seems to be diff --git a/misc/dist/html/fixed-size.html b/misc/dist/html/fixed-size.html index a5633115d5..85064b34fd 100644 --- a/misc/dist/html/fixed-size.html +++ b/misc/dist/html/fixed-size.html @@ -236,7 +236,6 @@ $GODOT_HEAD_INCLUDE const DEBUG_ENABLED = $GODOT_DEBUG_ENABLED; const INDETERMINATE_STATUS_STEP_MS = 100; - var container = document.getElementById('container'); var canvas = document.getElementById('canvas'); var statusProgress = document.getElementById('status-progress'); var statusProgressInner = document.getElementById('status-progress-inner'); diff --git a/misc/dist/html/full-size.html b/misc/dist/html/full-size.html index 435013cb5e..be25ce4839 100644 --- a/misc/dist/html/full-size.html +++ b/misc/dist/html/full-size.html @@ -201,7 +201,7 @@ $GODOT_HEAD_INCLUDE throw new Error('Invalid status mode'); } statusMode = mode; - } + }; function animateStatusIndeterminate(ms) { diff --git a/modules/arkit/register_types.h b/modules/arkit/register_types.h index 5c697baf68..f8939a1e3f 100644 --- a/modules/arkit/register_types.h +++ b/modules/arkit/register_types.h @@ -28,5 +28,10 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ +#ifndef ARKIT_REGISTER_TYPES_H +#define ARKIT_REGISTER_TYPES_H + void register_arkit_types(); void unregister_arkit_types(); + +#endif // ARKIT_REGISTER_TYPES_H diff --git a/modules/assimp/editor_scene_importer_assimp.cpp b/modules/assimp/editor_scene_importer_assimp.cpp index aedc4b690a..e5becfd559 100644 --- a/modules/assimp/editor_scene_importer_assimp.cpp +++ b/modules/assimp/editor_scene_importer_assimp.cpp @@ -441,7 +441,6 @@ EditorSceneImporterAssimp::_generate_scene(const String &p_path, aiScene *scene, Transform pform = AssimpUtils::assimp_matrix_transform(bone->mNode->mTransformation); skeleton->add_bone(bone_name); skeleton->set_bone_rest(boneIdx, pform); - skeleton->set_bone_pose(boneIdx, pform); if (parent_node != nullptr) { int parent_bone_id = skeleton->find_bone(AssimpUtils::get_anim_string_from_assimp(parent_node->mName)); @@ -612,7 +611,7 @@ void EditorSceneImporterAssimp::_insert_animation_track(ImportState &scene, cons xform.basis.set_quat_scale(rot, scale); xform.origin = pos; - xform = skeleton->get_bone_pose(skeleton_bone).inverse() * xform; + xform = skeleton->get_bone_rest(skeleton_bone).inverse() * xform; rot = xform.basis.get_rotation_quat(); rot.normalize(); diff --git a/modules/basis_universal/texture_basisu.h b/modules/basis_universal/texture_basisu.h index 8de151ede0..20ecf15a59 100644 --- a/modules/basis_universal/texture_basisu.h +++ b/modules/basis_universal/texture_basisu.h @@ -28,6 +28,9 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ +#ifndef BASIS_UNIVERSAL_TEXTURE_BASISU_H +#define BASIS_UNIVERSAL_TEXTURE_BASISU_H + #include "scene/resources/texture.h" #ifdef TOOLS_ENABLED @@ -75,3 +78,5 @@ public: }; #endif + +#endif // BASIS_UNIVERSAL_TEXTURE_BASISU_H diff --git a/modules/bullet/rigid_body_bullet.cpp b/modules/bullet/rigid_body_bullet.cpp index 32c3240a35..f517eecf64 100644 --- a/modules/bullet/rigid_body_bullet.cpp +++ b/modules/bullet/rigid_body_bullet.cpp @@ -849,8 +849,8 @@ void RigidBodyBullet::on_enter_area(AreaBullet *p_area) { } else { if (areasWhereIam[i]->get_spOv_priority() > p_area->get_spOv_priority()) { // The position was found, just shift all elements - for (int j = i; j < areaWhereIamCount; ++j) { - areasWhereIam[j + 1] = areasWhereIam[j]; + for (int j = areaWhereIamCount; j > i; j--) { + areasWhereIam[j] = areasWhereIam[j - 1]; } areasWhereIam[i] = p_area; break; diff --git a/modules/bullet/shape_bullet.cpp b/modules/bullet/shape_bullet.cpp index 274493ed17..74d6e073b3 100644 --- a/modules/bullet/shape_bullet.cpp +++ b/modules/bullet/shape_bullet.cpp @@ -308,7 +308,7 @@ void CapsuleShapeBullet::setup(real_t p_height, real_t p_radius) { } btCollisionShape *CapsuleShapeBullet::internal_create_bt_shape(const btVector3 &p_implicit_scale, real_t p_extra_edge) { - return prepare(ShapeBullet::create_shape_capsule(radius * p_implicit_scale[0] + p_extra_edge, height * p_implicit_scale[1] + p_extra_edge)); + return prepare(ShapeBullet::create_shape_capsule(radius * p_implicit_scale[0] + p_extra_edge, height * p_implicit_scale[1])); } /* Cylinder */ diff --git a/modules/camera/register_types.h b/modules/camera/register_types.h index f2753cb6d7..e34f84bf2c 100644 --- a/modules/camera/register_types.h +++ b/modules/camera/register_types.h @@ -28,5 +28,10 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ +#ifndef CAMERA_REGISTER_TYPES_H +#define CAMERA_REGISTER_TYPES_H + void register_camera_types(); void unregister_camera_types(); + +#endif // CAMERA_REGISTER_TYPES_H diff --git a/modules/csg/doc_classes/CSGShape3D.xml b/modules/csg/doc_classes/CSGShape3D.xml index 43ce988c30..dac556c7f1 100644 --- a/modules/csg/doc_classes/CSGShape3D.xml +++ b/modules/csg/doc_classes/CSGShape3D.xml @@ -71,10 +71,10 @@ <member name="collision_layer" type="int" setter="set_collision_layer" getter="get_collision_layer" default="1"> The physics layers this area is in. Collidable objects can exist in any of 32 different layers. These layers work like a tagging system, and are not visual. A collidable can use these layers to select with which objects it can collide, using the collision_mask property. - A contact is detected if object A is in any of the layers that object B scans, or object B is in any layer scanned by object A. + A contact is detected if object A is in any of the layers that object B scans, or object B is in any layer scanned by object A. See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information. </member> <member name="collision_mask" type="int" setter="set_collision_mask" getter="get_collision_mask" default="1"> - The physics layers this CSG shape scans for collisions. + The physics layers this CSG shape scans for collisions. See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information. </member> <member name="operation" type="int" setter="set_operation" getter="get_operation" enum="CSGShape3D.Operation" default="0"> The operation that is performed on this shape. This is ignored for the first CSG child node as the operation is between this node and the previous child of this nodes parent. diff --git a/modules/cvtt/register_types.h b/modules/cvtt/register_types.h index 8472980c6a..36b5e332d6 100644 --- a/modules/cvtt/register_types.h +++ b/modules/cvtt/register_types.h @@ -28,14 +28,14 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#ifdef TOOLS_ENABLED - #ifndef CVTT_REGISTER_TYPES_H #define CVTT_REGISTER_TYPES_H +#ifdef TOOLS_ENABLED + void register_cvtt_types(); void unregister_cvtt_types(); -#endif // CVTT_REGISTER_TYPES_H - #endif // TOOLS_ENABLED + +#endif // CVTT_REGISTER_TYPES_H diff --git a/modules/denoise/register_types.h b/modules/denoise/register_types.h index 2ffc36ee2c..f0f1f44bfe 100644 --- a/modules/denoise/register_types.h +++ b/modules/denoise/register_types.h @@ -28,5 +28,10 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ +#ifndef DENOISE_REGISTER_TYPES_H +#define DENOISE_REGISTER_TYPES_H + void register_denoise_types(); void unregister_denoise_types(); + +#endif // DENOISE_REGISTER_TYPES_H diff --git a/modules/denoise/resource_to_cpp.py b/modules/denoise/resource_to_cpp.py index 4c0b67f701..6c83277355 100644 --- a/modules/denoise/resource_to_cpp.py +++ b/modules/denoise/resource_to_cpp.py @@ -17,8 +17,6 @@ ## ======================================================================== ## import os -import sys -import argparse from array import array # Generates a C++ file from the specified binary resource file diff --git a/modules/enet/doc_classes/NetworkedMultiplayerENet.xml b/modules/enet/doc_classes/NetworkedMultiplayerENet.xml index c908af7479..f46ef2d812 100644 --- a/modules/enet/doc_classes/NetworkedMultiplayerENet.xml +++ b/modules/enet/doc_classes/NetworkedMultiplayerENet.xml @@ -7,8 +7,8 @@ A PacketPeer implementation that should be passed to [member SceneTree.network_peer] after being initialized as either a client or server. Events can then be handled by connecting to [SceneTree] signals. </description> <tutorials> - <link>https://docs.godotengine.org/en/latest/tutorials/networking/high_level_multiplayer.html</link> - <link>http://enet.bespin.org/usergroup0.html</link> + <link title="High-level multiplayer">https://docs.godotengine.org/en/latest/tutorials/networking/high_level_multiplayer.html</link> + <link title="API documentation on the ENet website">http://enet.bespin.org/usergroup0.html</link> </tutorials> <methods> <method name="close_connection"> diff --git a/modules/gdnative/doc_classes/GDNativeLibrary.xml b/modules/gdnative/doc_classes/GDNativeLibrary.xml index 1aab864102..05cda05f9f 100644 --- a/modules/gdnative/doc_classes/GDNativeLibrary.xml +++ b/modules/gdnative/doc_classes/GDNativeLibrary.xml @@ -7,8 +7,8 @@ A GDNative library can implement [NativeScript]s, global functions to call with the [GDNative] class, or low-level engine extensions through interfaces such as [XRInterfaceGDNative]. The library must be compiled for each platform and architecture that the project will run on. </description> <tutorials> - <link>https://docs.godotengine.org/en/latest/tutorials/plugins/gdnative/gdnative-c-example.html</link> - <link>https://docs.godotengine.org/en/latest/tutorials/plugins/gdnative/gdnative-cpp-example.html</link> + <link title="GDNative C example">https://docs.godotengine.org/en/latest/tutorials/plugins/gdnative/gdnative-c-example.html</link> + <link title="GDNative C++ example">https://docs.godotengine.org/en/latest/tutorials/plugins/gdnative/gdnative-cpp-example.html</link> </tutorials> <methods> <method name="get_current_dependencies" qualifiers="const"> diff --git a/modules/gdnative/gdnative/string.cpp b/modules/gdnative/gdnative/string.cpp index 26c40b625c..1fa19f4ff5 100644 --- a/modules/gdnative/gdnative/string.cpp +++ b/modules/gdnative/gdnative/string.cpp @@ -40,9 +40,10 @@ extern "C" { #endif +static_assert(sizeof(godot_char16_string) == sizeof(Char16String), "Char16String size mismatch"); static_assert(sizeof(godot_char_string) == sizeof(CharString), "CharString size mismatch"); static_assert(sizeof(godot_string) == sizeof(String), "String size mismatch"); -static_assert(sizeof(godot_char_type) == sizeof(CharType), "CharType size mismatch"); +static_assert(sizeof(godot_char_type) == sizeof(char32_t), "char32_t size mismatch"); godot_int GDAPI godot_char_string_length(const godot_char_string *p_cs) { const CharString *cs = (const CharString *)p_cs; @@ -62,6 +63,24 @@ void GDAPI godot_char_string_destroy(godot_char_string *p_cs) { cs->~CharString(); } +godot_int GDAPI godot_char16_string_length(const godot_char16_string *p_cs) { + const Char16String *cs = (const Char16String *)p_cs; + + return cs->length(); +} + +const char16_t GDAPI *godot_char16_string_get_data(const godot_char16_string *p_cs) { + const Char16String *cs = (const Char16String *)p_cs; + + return cs->get_data(); +} + +void GDAPI godot_char16_string_destroy(godot_char16_string *p_cs) { + Char16String *cs = (Char16String *)p_cs; + + cs->~Char16String(); +} + void GDAPI godot_string_new(godot_string *r_dest) { String *dest = (String *)r_dest; memnew_placement(dest, String); @@ -70,27 +89,97 @@ void GDAPI godot_string_new(godot_string *r_dest) { void GDAPI godot_string_new_copy(godot_string *r_dest, const godot_string *p_src) { String *dest = (String *)r_dest; const String *src = (const String *)p_src; - memnew_placement(dest, String(*src)); + memnew_placement(dest, String); + *dest = String(*src); +} + +void GDAPI godot_string_new_with_latin1_chars(godot_string *r_dest, const char *p_contents) { + String *dest = (String *)r_dest; + memnew_placement(dest, String); + *dest = String(p_contents); +} + +void GDAPI godot_string_new_with_utf8_chars(godot_string *r_dest, const char *p_contents) { + String *dest = (String *)r_dest; + memnew_placement(dest, String); + dest->parse_utf8(p_contents); +} + +void GDAPI godot_string_new_with_utf16_chars(godot_string *r_dest, const char16_t *p_contents) { + String *dest = (String *)r_dest; + memnew_placement(dest, String); + dest->parse_utf16(p_contents); +} + +void GDAPI godot_string_new_with_utf32_chars(godot_string *r_dest, const char32_t *p_contents) { + String *dest = (String *)r_dest; + memnew_placement(dest, String); + *dest = String((const char32_t *)p_contents); +} + +void GDAPI godot_string_new_with_wide_chars(godot_string *r_dest, const wchar_t *p_contents) { + String *dest = (String *)r_dest; + if (sizeof(wchar_t) == 2) { + // wchar_t is 16 bit, parse. + memnew_placement(dest, String); + dest->parse_utf16((const char16_t *)p_contents); + } else { + // wchar_t is 32 bit, copy. + memnew_placement(dest, String); + *dest = String((const char32_t *)p_contents); + } +} + +void GDAPI godot_string_new_with_latin1_chars_and_len(godot_string *r_dest, const char *p_contents, const int p_size) { + String *dest = (String *)r_dest; + memnew_placement(dest, String); + *dest = String(p_contents, p_size); +} + +void GDAPI godot_string_new_with_utf8_chars_and_len(godot_string *r_dest, const char *p_contents, const int p_size) { + String *dest = (String *)r_dest; + memnew_placement(dest, String); + dest->parse_utf8(p_contents, p_size); +} + +void GDAPI godot_string_new_with_utf16_chars_and_len(godot_string *r_dest, const char16_t *p_contents, const int p_size) { + String *dest = (String *)r_dest; + memnew_placement(dest, String); + dest->parse_utf16(p_contents, p_size); +} + +void GDAPI godot_string_new_with_utf32_chars_and_len(godot_string *r_dest, const char32_t *p_contents, const int p_size) { + String *dest = (String *)r_dest; + memnew_placement(dest, String); + *dest = String((const char32_t *)p_contents, p_size); } -void GDAPI godot_string_new_with_wide_string(godot_string *r_dest, const wchar_t *p_contents, const int p_size) { +void GDAPI godot_string_new_with_wide_chars_and_len(godot_string *r_dest, const wchar_t *p_contents, const int p_size) { String *dest = (String *)r_dest; - memnew_placement(dest, String(p_contents, p_size)); + if (sizeof(wchar_t) == 2) { + // wchar_t is 16 bit, parse. + memnew_placement(dest, String); + dest->parse_utf16((const char16_t *)p_contents, p_size); + } else { + // wchar_t is 32 bit, copy. + memnew_placement(dest, String); + *dest = String((const char32_t *)p_contents, p_size); + } } -const wchar_t GDAPI *godot_string_operator_index(godot_string *p_self, const godot_int p_idx) { +const godot_char_type GDAPI *godot_string_operator_index(godot_string *p_self, const godot_int p_idx) { String *self = (String *)p_self; return &(self->operator[](p_idx)); } -wchar_t GDAPI godot_string_operator_index_const(const godot_string *p_self, const godot_int p_idx) { +godot_char_type GDAPI godot_string_operator_index_const(const godot_string *p_self, const godot_int p_idx) { const String *self = (const String *)p_self; return self->operator[](p_idx); } -const wchar_t GDAPI *godot_string_wide_str(const godot_string *p_self) { +const godot_char_type GDAPI *godot_string_get_data(const godot_string *p_self) { const String *self = (const String *)p_self; - return self->c_str(); + return self->get_data(); } godot_bool GDAPI godot_string_operator_equal(const godot_string *p_self, const godot_string *p_b) { @@ -162,22 +251,14 @@ godot_bool GDAPI godot_string_begins_with_char_array(const godot_string *p_self, return self->begins_with(p_char_array); } -godot_array GDAPI godot_string_bigrams(const godot_string *p_self) { +godot_packed_string_array GDAPI godot_string_bigrams(const godot_string *p_self) { const String *self = (const String *)p_self; - Vector<String> return_value = self->bigrams(); - - godot_array result; - memnew_placement(&result, Array); - Array *proxy = (Array *)&result; - proxy->resize(return_value.size()); - for (int i = 0; i < return_value.size(); i++) { - (*proxy)[i] = return_value[i]; - } - - return result; + godot_packed_string_array ret; + memnew_placement(&ret, Vector<String>(self->bigrams())); + return ret; }; -godot_string GDAPI godot_string_chr(wchar_t p_character) { +godot_string GDAPI godot_string_chr(godot_char_type p_character) { godot_string result; memnew_placement(&result, String(String::chr(p_character))); @@ -191,88 +272,73 @@ godot_bool GDAPI godot_string_ends_with(const godot_string *p_self, const godot_ return self->ends_with(*string); } -godot_int GDAPI godot_string_count(const godot_string *p_self, godot_string p_what, godot_int p_from, godot_int p_to) { +godot_bool GDAPI godot_string_ends_with_char_array(const godot_string *p_self, const char *p_char_array) { const String *self = (const String *)p_self; - String *what = (String *)&p_what; + + return self->ends_with(p_char_array); +} + +godot_int GDAPI godot_string_count(const godot_string *p_self, const godot_string *p_what, godot_int p_from, godot_int p_to) { + const String *self = (const String *)p_self; + const String *what = (const String *)p_what; return self->count(*what, p_from, p_to); } -godot_int GDAPI godot_string_countn(const godot_string *p_self, godot_string p_what, godot_int p_from, godot_int p_to) { +godot_int GDAPI godot_string_countn(const godot_string *p_self, const godot_string *p_what, godot_int p_from, godot_int p_to) { const String *self = (const String *)p_self; - String *what = (String *)&p_what; + const String *what = (const String *)p_what; return self->countn(*what, p_from, p_to); } -godot_int GDAPI godot_string_find(const godot_string *p_self, godot_string p_what) { +godot_int GDAPI godot_string_find(const godot_string *p_self, const godot_string *p_what) { const String *self = (const String *)p_self; - String *what = (String *)&p_what; + const String *what = (const String *)p_what; return self->find(*what); } -godot_int GDAPI godot_string_find_from(const godot_string *p_self, godot_string p_what, godot_int p_from) { +godot_int GDAPI godot_string_find_from(const godot_string *p_self, const godot_string *p_what, godot_int p_from) { const String *self = (const String *)p_self; - String *what = (String *)&p_what; + const String *what = (const String *)p_what; return self->find(*what, p_from); } -godot_int GDAPI godot_string_findmk(const godot_string *p_self, const godot_array *p_keys) { +godot_int GDAPI godot_string_findmk(const godot_string *p_self, const godot_packed_string_array *p_keys) { const String *self = (const String *)p_self; - - Vector<String> keys; - Array *keys_proxy = (Array *)p_keys; - keys.resize(keys_proxy->size()); - for (int i = 0; i < keys_proxy->size(); i++) { - keys.write[i] = (*keys_proxy)[i]; - } - - return self->findmk(keys); + const Vector<String> *keys = (const Vector<String> *)p_keys; + return self->findmk(*keys); } -godot_int GDAPI godot_string_findmk_from(const godot_string *p_self, const godot_array *p_keys, godot_int p_from) { +godot_int GDAPI godot_string_findmk_from(const godot_string *p_self, const godot_packed_string_array *p_keys, godot_int p_from) { const String *self = (const String *)p_self; - - Vector<String> keys; - Array *keys_proxy = (Array *)p_keys; - keys.resize(keys_proxy->size()); - for (int i = 0; i < keys_proxy->size(); i++) { - keys.write[i] = (*keys_proxy)[i]; - } - - return self->findmk(keys, p_from); + const Vector<String> *keys = (const Vector<String> *)p_keys; + return self->findmk(*keys, p_from); } -godot_int GDAPI godot_string_findmk_from_in_place(const godot_string *p_self, const godot_array *p_keys, godot_int p_from, godot_int *r_key) { +godot_int GDAPI godot_string_findmk_from_in_place(const godot_string *p_self, const godot_packed_string_array *p_keys, godot_int p_from, godot_int *r_key) { const String *self = (const String *)p_self; - - Vector<String> keys; - Array *keys_proxy = (Array *)p_keys; - keys.resize(keys_proxy->size()); - for (int i = 0; i < keys_proxy->size(); i++) { - keys.write[i] = (*keys_proxy)[i]; - } - + const Vector<String> *keys = (const Vector<String> *)p_keys; int key; - int ret = self->findmk(keys, p_from, &key); + int ret = self->findmk(*keys, p_from, &key); if (r_key) { *r_key = key; } return ret; } -godot_int GDAPI godot_string_findn(const godot_string *p_self, godot_string p_what) { +godot_int GDAPI godot_string_findn(const godot_string *p_self, const godot_string *p_what) { const String *self = (const String *)p_self; - String *what = (String *)&p_what; + const String *what = (const String *)p_what; return self->findn(*what); } -godot_int GDAPI godot_string_findn_from(const godot_string *p_self, godot_string p_what, godot_int p_from) { +godot_int GDAPI godot_string_findn_from(const godot_string *p_self, const godot_string *p_what, godot_int p_from) { const String *self = (const String *)p_self; - String *what = (String *)&p_what; + const String *what = (const String *)p_what; return self->findn(*what, p_from); } @@ -303,21 +369,9 @@ godot_string GDAPI godot_string_hex_encode_buffer(const uint8_t *p_buffer, godot return result; } -godot_int GDAPI godot_string_hex_to_int(const godot_string *p_self) { - const String *self = (const String *)p_self; - - return self->hex_to_int(); -} - -godot_int GDAPI godot_string_hex_to_int_without_prefix(const godot_string *p_self) { - const String *self = (const String *)p_self; - - return self->hex_to_int(true); -} - -godot_string GDAPI godot_string_insert(const godot_string *p_self, godot_int p_at_pos, godot_string p_string) { +godot_string GDAPI godot_string_insert(const godot_string *p_self, godot_int p_at_pos, const godot_string *p_string) { const String *self = (const String *)p_self; - String *content = (String *)&p_string; + const String *content = (const String *)p_string; godot_string result; memnew_placement(&result, String(self->insert(p_at_pos, *content))); @@ -440,58 +494,58 @@ godot_string GDAPI godot_string_pad_zeros(const godot_string *p_self, godot_int return result; } -godot_string GDAPI godot_string_replace(const godot_string *p_self, godot_string p_key, godot_string p_with) { +godot_string GDAPI godot_string_replace(const godot_string *p_self, const godot_string *p_key, const godot_string *p_with) { const String *self = (const String *)p_self; - String *key = (String *)&p_key; - String *with = (String *)&p_with; + const String *key = (const String *)p_key; + const String *with = (const String *)p_with; godot_string result; memnew_placement(&result, String(self->replace(*key, *with))); return result; } -godot_string GDAPI godot_string_replacen(const godot_string *p_self, godot_string p_key, godot_string p_with) { +godot_string GDAPI godot_string_replacen(const godot_string *p_self, const godot_string *p_key, const godot_string *p_with) { const String *self = (const String *)p_self; - String *key = (String *)&p_key; - String *with = (String *)&p_with; + const String *key = (const String *)p_key; + const String *with = (const String *)p_with; godot_string result; memnew_placement(&result, String(self->replacen(*key, *with))); return result; } -godot_int GDAPI godot_string_rfind(const godot_string *p_self, godot_string p_what) { +godot_int GDAPI godot_string_rfind(const godot_string *p_self, const godot_string *p_what) { const String *self = (const String *)p_self; - String *what = (String *)&p_what; + const String *what = (const String *)p_what; return self->rfind(*what); } -godot_int GDAPI godot_string_rfindn(const godot_string *p_self, godot_string p_what) { +godot_int GDAPI godot_string_rfindn(const godot_string *p_self, const godot_string *p_what) { const String *self = (const String *)p_self; - String *what = (String *)&p_what; + const String *what = (const String *)p_what; return self->rfindn(*what); } -godot_int GDAPI godot_string_rfind_from(const godot_string *p_self, godot_string p_what, godot_int p_from) { +godot_int GDAPI godot_string_rfind_from(const godot_string *p_self, const godot_string *p_what, godot_int p_from) { const String *self = (const String *)p_self; - String *what = (String *)&p_what; + const String *what = (const String *)p_what; return self->rfind(*what, p_from); } -godot_int GDAPI godot_string_rfindn_from(const godot_string *p_self, godot_string p_what, godot_int p_from) { +godot_int GDAPI godot_string_rfindn_from(const godot_string *p_self, const godot_string *p_what, godot_int p_from) { const String *self = (const String *)p_self; - String *what = (String *)&p_what; + const String *what = (const String *)p_what; return self->rfindn(*what, p_from); } -godot_string GDAPI godot_string_replace_first(const godot_string *p_self, godot_string p_key, godot_string p_with) { +godot_string GDAPI godot_string_replace_first(const godot_string *p_self, const godot_string *p_key, const godot_string *p_with) { const String *self = (const String *)p_self; - String *key = (String *)&p_key; - String *with = (String *)&p_with; + const String *key = (const String *)p_key; + const String *with = (const String *)p_with; godot_string result; memnew_placement(&result, String(self->replace_first(*key, *with))); @@ -541,16 +595,16 @@ godot_string GDAPI godot_string_substr(const godot_string *p_self, godot_int p_f return result; } -double GDAPI godot_string_to_float(const godot_string *p_self) { +godot_int GDAPI godot_string_to_int(const godot_string *p_self) { const String *self = (const String *)p_self; - return self->to_float(); + return self->to_int(); } -godot_int GDAPI godot_string_to_int(const godot_string *p_self) { +double GDAPI godot_string_to_float(const godot_string *p_self) { const String *self = (const String *)p_self; - return self->to_int(); + return self->to_float(); } godot_string GDAPI godot_string_capitalize(const godot_string *p_self) { @@ -581,11 +635,15 @@ double GDAPI godot_string_char_to_float(const char *p_what) { return String::to_float(p_what); } +double GDAPI godot_string_wchar_to_float(const wchar_t *p_str, const wchar_t **r_end) { + return String::to_float(p_str, r_end); +} + godot_int GDAPI godot_string_char_to_int(const char *p_what) { return String::to_int(p_what); } -int64_t GDAPI godot_string_wchar_to_int(const wchar_t *p_str) { +godot_int GDAPI godot_string_wchar_to_int(const wchar_t *p_str) { return String::to_int(p_str); } @@ -593,42 +651,32 @@ godot_int GDAPI godot_string_char_to_int_with_len(const char *p_what, godot_int return String::to_int(p_what, p_len); } -int64_t GDAPI godot_string_char_to_int64_with_len(const wchar_t *p_str, int p_len) { +godot_int GDAPI godot_string_wchar_to_int_with_len(const wchar_t *p_str, int p_len) { return String::to_int(p_str, p_len); } -int64_t GDAPI godot_string_hex_to_int64(const godot_string *p_self) { +godot_int GDAPI godot_string_hex_to_int(const godot_string *p_self) { const String *self = (const String *)p_self; return self->hex_to_int(false); } -int64_t GDAPI godot_string_hex_to_int64_with_prefix(const godot_string *p_self) { +godot_int GDAPI godot_string_hex_to_int_with_prefix(const godot_string *p_self) { const String *self = (const String *)p_self; return self->hex_to_int(); } -int64_t GDAPI godot_string_to_int64(const godot_string *p_self) { +godot_string GDAPI godot_string_get_slice(const godot_string *p_self, const godot_string *p_splitter, godot_int p_slice) { const String *self = (const String *)p_self; - - return self->to_int(); -} - -double GDAPI godot_string_unicode_char_to_float(const wchar_t *p_str, const wchar_t **r_end) { - return String::to_float(p_str, r_end); -} - -godot_string GDAPI godot_string_get_slice(const godot_string *p_self, godot_string p_splitter, godot_int p_slice) { - const String *self = (const String *)p_self; - String *splitter = (String *)&p_splitter; + const String *splitter = (const String *)p_splitter; godot_string result; memnew_placement(&result, String(self->get_slice(*splitter, p_slice))); return result; } -godot_string GDAPI godot_string_get_slicec(const godot_string *p_self, wchar_t p_splitter, godot_int p_slice) { +godot_string GDAPI godot_string_get_slicec(const godot_string *p_self, godot_char_type p_splitter, godot_int p_slice) { const String *self = (const String *)p_self; godot_string result; memnew_placement(&result, String(self->get_slicec(p_splitter, p_slice))); @@ -636,221 +684,149 @@ godot_string GDAPI godot_string_get_slicec(const godot_string *p_self, wchar_t p return result; } -godot_array GDAPI godot_string_split(const godot_string *p_self, const godot_string *p_splitter) { +godot_packed_string_array GDAPI godot_string_split(const godot_string *p_self, const godot_string *p_splitter) { const String *self = (const String *)p_self; const String *splitter = (const String *)p_splitter; - godot_array result; - memnew_placement(&result, Array); - Array *proxy = (Array *)&result; - Vector<String> return_value = self->split(*splitter, false); - - proxy->resize(return_value.size()); - for (int i = 0; i < return_value.size(); i++) { - (*proxy)[i] = return_value[i]; - } - - return result; + godot_packed_string_array ret; + memnew_placement(&ret, Vector<String>(self->split(*splitter, false))); + return ret; } -godot_array GDAPI godot_string_split_allow_empty(const godot_string *p_self, const godot_string *p_splitter) { +godot_packed_string_array GDAPI godot_string_split_allow_empty(const godot_string *p_self, const godot_string *p_splitter) { const String *self = (const String *)p_self; const String *splitter = (const String *)p_splitter; - godot_array result; - memnew_placement(&result, Array); - Array *proxy = (Array *)&result; - Vector<String> return_value = self->split(*splitter); - - proxy->resize(return_value.size()); - for (int i = 0; i < return_value.size(); i++) { - (*proxy)[i] = return_value[i]; - } + godot_packed_string_array ret; + memnew_placement(&ret, Vector<String>(self->split(*splitter, true))); + return ret; +} - return result; +godot_packed_string_array GDAPI godot_string_split_with_maxsplit(const godot_string *p_self, const godot_string *p_splitter, const godot_bool p_allow_empty, const godot_int p_maxsplit) { + const String *self = (const String *)p_self; + const String *splitter = (const String *)p_splitter; + godot_packed_string_array ret; + memnew_placement(&ret, Vector<String>(self->split(*splitter, p_allow_empty, p_maxsplit))); + return ret; } -godot_array GDAPI godot_string_split_floats(const godot_string *p_self, const godot_string *p_splitter) { +godot_packed_string_array GDAPI godot_string_rsplit(const godot_string *p_self, const godot_string *p_splitter) { const String *self = (const String *)p_self; const String *splitter = (const String *)p_splitter; - godot_array result; - memnew_placement(&result, Array); - Array *proxy = (Array *)&result; - Vector<float> return_value = self->split_floats(*splitter, false); - - proxy->resize(return_value.size()); - for (int i = 0; i < return_value.size(); i++) { - (*proxy)[i] = return_value[i]; - } - return result; + godot_packed_string_array ret; + memnew_placement(&ret, Vector<String>(self->rsplit(*splitter, false))); + return ret; } -godot_array GDAPI godot_string_split_floats_allows_empty(const godot_string *p_self, const godot_string *p_splitter) { +godot_packed_string_array GDAPI godot_string_rsplit_allow_empty(const godot_string *p_self, const godot_string *p_splitter) { const String *self = (const String *)p_self; const String *splitter = (const String *)p_splitter; - godot_array result; - memnew_placement(&result, Array); - Array *proxy = (Array *)&result; - Vector<float> return_value = self->split_floats(*splitter); - - proxy->resize(return_value.size()); - for (int i = 0; i < return_value.size(); i++) { - (*proxy)[i] = return_value[i]; - } - return result; + godot_packed_string_array ret; + memnew_placement(&ret, Vector<String>(self->rsplit(*splitter, true))); + return ret; } -godot_array GDAPI godot_string_split_floats_mk(const godot_string *p_self, const godot_array *p_splitters) { +godot_packed_string_array GDAPI godot_string_rsplit_with_maxsplit(const godot_string *p_self, const godot_string *p_splitter, const godot_bool p_allow_empty, const godot_int p_maxsplit) { const String *self = (const String *)p_self; + const String *splitter = (const String *)p_splitter; - Vector<String> splitters; - Array *splitter_proxy = (Array *)p_splitters; - splitters.resize(splitter_proxy->size()); - for (int i = 0; i < splitter_proxy->size(); i++) { - splitters.write[i] = (*splitter_proxy)[i]; - } - - godot_array result; - memnew_placement(&result, Array); - Array *proxy = (Array *)&result; - Vector<float> return_value = self->split_floats_mk(splitters, false); + godot_packed_string_array ret; + memnew_placement(&ret, Vector<String>(self->rsplit(*splitter, p_allow_empty, p_maxsplit))); + return ret; +} - proxy->resize(return_value.size()); - for (int i = 0; i < return_value.size(); i++) { - (*proxy)[i] = return_value[i]; - } +godot_packed_float32_array GDAPI godot_string_split_floats(const godot_string *p_self, const godot_string *p_splitter) { + const String *self = (const String *)p_self; + const String *splitter = (const String *)p_splitter; - return result; + godot_packed_float32_array ret; + memnew_placement(&ret, Vector<float>(self->split_floats(*splitter, false))); + return ret; } -godot_array GDAPI godot_string_split_floats_mk_allows_empty(const godot_string *p_self, const godot_array *p_splitters) { +godot_packed_float32_array GDAPI godot_string_split_floats_allow_empty(const godot_string *p_self, const godot_string *p_splitter) { const String *self = (const String *)p_self; + const String *splitter = (const String *)p_splitter; - Vector<String> splitters; - Array *splitter_proxy = (Array *)p_splitters; - splitters.resize(splitter_proxy->size()); - for (int i = 0; i < splitter_proxy->size(); i++) { - splitters.write[i] = (*splitter_proxy)[i]; - } - - godot_array result; - memnew_placement(&result, Array); - Array *proxy = (Array *)&result; - Vector<float> return_value = self->split_floats_mk(splitters); + godot_packed_float32_array ret; + memnew_placement(&ret, Vector<float>(self->split_floats(*splitter, true))); + return ret; +} - proxy->resize(return_value.size()); - for (int i = 0; i < return_value.size(); i++) { - (*proxy)[i] = return_value[i]; - } +godot_packed_float32_array GDAPI godot_string_split_floats_mk(const godot_string *p_self, const godot_packed_string_array *p_splitters) { + const String *self = (const String *)p_self; + const Vector<String> *splitters = (const Vector<String> *)p_splitters; - return result; + godot_packed_float32_array ret; + memnew_placement(&ret, Vector<float>(self->split_floats_mk(*splitters, false))); + return ret; } -godot_array GDAPI godot_string_split_ints(const godot_string *p_self, const godot_string *p_splitter) { +godot_packed_float32_array GDAPI godot_string_split_floats_mk_allow_empty(const godot_string *p_self, const godot_packed_string_array *p_splitters) { const String *self = (const String *)p_self; - const String *splitter = (const String *)p_splitter; - godot_array result; - memnew_placement(&result, Array); - Array *proxy = (Array *)&result; - Vector<int> return_value = self->split_ints(*splitter, false); - - proxy->resize(return_value.size()); - for (int i = 0; i < return_value.size(); i++) { - (*proxy)[i] = return_value[i]; - } + const Vector<String> *splitters = (const Vector<String> *)p_splitters; - return result; + godot_packed_float32_array ret; + memnew_placement(&ret, Vector<float>(self->split_floats_mk(*splitters, true))); + return ret; } -godot_array GDAPI godot_string_split_ints_allows_empty(const godot_string *p_self, const godot_string *p_splitter) { +godot_packed_int32_array GDAPI godot_string_split_ints(const godot_string *p_self, const godot_string *p_splitter) { const String *self = (const String *)p_self; const String *splitter = (const String *)p_splitter; - godot_array result; - memnew_placement(&result, Array); - Array *proxy = (Array *)&result; - Vector<int> return_value = self->split_ints(*splitter); - - proxy->resize(return_value.size()); - for (int i = 0; i < return_value.size(); i++) { - (*proxy)[i] = return_value[i]; - } - return result; + godot_packed_int32_array ret; + memnew_placement(&ret, Vector<int>(self->split_ints(*splitter, false))); + return ret; } -godot_array GDAPI godot_string_split_ints_mk(const godot_string *p_self, const godot_array *p_splitters) { +godot_packed_int32_array GDAPI godot_string_split_ints_allow_empty(const godot_string *p_self, const godot_string *p_splitter) { const String *self = (const String *)p_self; + const String *splitter = (const String *)p_splitter; - Vector<String> splitters; - Array *splitter_proxy = (Array *)p_splitters; - splitters.resize(splitter_proxy->size()); - for (int i = 0; i < splitter_proxy->size(); i++) { - splitters.write[i] = (*splitter_proxy)[i]; - } - - godot_array result; - memnew_placement(&result, Array); - Array *proxy = (Array *)&result; - Vector<int> return_value = self->split_ints_mk(splitters, false); - - proxy->resize(return_value.size()); - for (int i = 0; i < return_value.size(); i++) { - (*proxy)[i] = return_value[i]; - } - - return result; + godot_packed_int32_array ret; + memnew_placement(&ret, Vector<int>(self->split_ints(*splitter, true))); + return ret; } -godot_array GDAPI godot_string_split_ints_mk_allows_empty(const godot_string *p_self, const godot_array *p_splitters) { +godot_packed_int32_array GDAPI godot_string_split_ints_mk(const godot_string *p_self, const godot_packed_string_array *p_splitters) { const String *self = (const String *)p_self; + const Vector<String> *splitters = (const Vector<String> *)p_splitters; - Vector<String> splitters; - Array *splitter_proxy = (Array *)p_splitters; - splitters.resize(splitter_proxy->size()); - for (int i = 0; i < splitter_proxy->size(); i++) { - splitters.write[i] = (*splitter_proxy)[i]; - } - - godot_array result; - memnew_placement(&result, Array); - Array *proxy = (Array *)&result; - Vector<int> return_value = self->split_ints_mk(splitters); + godot_packed_int32_array ret; + memnew_placement(&ret, Vector<int>(self->split_ints_mk(*splitters, false))); + return ret; +} - proxy->resize(return_value.size()); - for (int i = 0; i < return_value.size(); i++) { - (*proxy)[i] = return_value[i]; - } +godot_packed_int32_array GDAPI godot_string_split_ints_mk_allow_empty(const godot_string *p_self, const godot_packed_string_array *p_splitters) { + const String *self = (const String *)p_self; + const Vector<String> *splitters = (const Vector<String> *)p_splitters; - return result; + godot_packed_int32_array ret; + memnew_placement(&ret, Vector<int>(self->split_ints_mk(*splitters, true))); + return ret; } -godot_array GDAPI godot_string_split_spaces(const godot_string *p_self) { +godot_packed_string_array GDAPI godot_string_split_spaces(const godot_string *p_self) { const String *self = (const String *)p_self; - godot_array result; - memnew_placement(&result, Array); - Array *proxy = (Array *)&result; - Vector<String> return_value = self->split_spaces(); - proxy->resize(return_value.size()); - for (int i = 0; i < return_value.size(); i++) { - (*proxy)[i] = return_value[i]; - } - - return result; + godot_packed_string_array ret; + memnew_placement(&ret, Vector<String>(self->split_spaces())); + return ret; } -godot_int GDAPI godot_string_get_slice_count(const godot_string *p_self, godot_string p_splitter) { +godot_int GDAPI godot_string_get_slice_count(const godot_string *p_self, const godot_string *p_splitter) { const String *self = (const String *)p_self; - String *splitter = (String *)&p_splitter; + const String *splitter = (const String *)p_splitter; return self->get_slice_count(*splitter); } -wchar_t GDAPI godot_string_char_lowercase(wchar_t p_char) { +godot_char_type GDAPI godot_string_char_lowercase(godot_char_type p_char) { return String::char_lowercase(p_char); } -wchar_t GDAPI godot_string_char_uppercase(wchar_t p_char) { +godot_char_type GDAPI godot_string_char_uppercase(godot_char_type p_char) { return String::char_uppercase(p_char); } @@ -894,7 +870,7 @@ godot_string GDAPI godot_string_left(const godot_string *p_self, godot_int p_pos return result; } -wchar_t GDAPI godot_string_ord_at(const godot_string *p_self, godot_int p_idx) { +godot_char_type GDAPI godot_string_ord_at(const godot_string *p_self, godot_int p_idx) { const String *self = (const String *)p_self; return self->ord_at(p_idx); @@ -917,6 +893,14 @@ godot_string GDAPI godot_string_right(const godot_string *p_self, godot_int p_po return result; } +godot_string GDAPI godot_string_repeat(const godot_string *p_self, godot_int p_count) { + const String *self = (const String *)p_self; + godot_string result; + memnew_placement(&result, String(self->repeat(p_count))); + + return result; +} + godot_string GDAPI godot_string_strip_edges(const godot_string *p_self, godot_bool p_left, godot_bool p_right) { const String *self = (const String *)p_self; godot_string result; @@ -948,7 +932,7 @@ godot_char_string GDAPI godot_string_ascii(const godot_string *p_self) { return result; } -godot_char_string GDAPI godot_string_ascii_extended(const godot_string *p_self) { +godot_char_string GDAPI godot_string_latin1(const godot_string *p_self) { const String *self = (const String *)p_self; godot_char_string result; @@ -994,6 +978,42 @@ godot_string GDAPI godot_string_chars_to_utf8_with_len(const char *p_utf8, godot return result; } +godot_char16_string GDAPI godot_string_utf16(const godot_string *p_self) { + const String *self = (const String *)p_self; + + godot_char16_string result; + + memnew_placement(&result, Char16String(self->utf16())); + + return result; +} + +godot_bool GDAPI godot_string_parse_utf16(godot_string *p_self, const char16_t *p_utf16) { + String *self = (String *)p_self; + + return self->parse_utf16(p_utf16); +} + +godot_bool GDAPI godot_string_parse_utf16_with_len(godot_string *p_self, const char16_t *p_utf16, godot_int p_len) { + String *self = (String *)p_self; + + return self->parse_utf16(p_utf16, p_len); +} + +godot_string GDAPI godot_string_chars_to_utf16(const char16_t *p_utf16) { + godot_string result; + memnew_placement(&result, String(String::utf16(p_utf16))); + + return result; +} + +godot_string GDAPI godot_string_chars_to_utf16_with_len(const char16_t *p_utf16, godot_int p_len) { + godot_string result; + memnew_placement(&result, String(String::utf16(p_utf16, p_len))); + + return result; +} + uint32_t GDAPI godot_string_hash(const godot_string *p_self) { const String *self = (const String *)p_self; @@ -1014,28 +1034,18 @@ uint32_t GDAPI godot_string_hash_chars_with_len(const char *p_cstr, godot_int p_ return String::hash(p_cstr, p_len); } -uint32_t GDAPI godot_string_hash_utf8_chars(const wchar_t *p_str) { +uint32_t GDAPI godot_string_hash_wide_chars(const wchar_t *p_str) { return String::hash(p_str); } -uint32_t GDAPI godot_string_hash_utf8_chars_with_len(const wchar_t *p_str, godot_int p_len) { +uint32_t GDAPI godot_string_hash_wide_chars_with_len(const wchar_t *p_str, godot_int p_len) { return String::hash(p_str, p_len); } godot_packed_byte_array GDAPI godot_string_md5_buffer(const godot_string *p_self) { const String *self = (const String *)p_self; - Vector<uint8_t> tmp_result = self->md5_buffer(); - godot_packed_byte_array result; - memnew_placement(&result, PackedByteArray); - PackedByteArray *proxy = (PackedByteArray *)&result; - uint8_t *proxy_writer = proxy->ptrw(); - proxy->resize(tmp_result.size()); - - for (int i = 0; i < tmp_result.size(); i++) { - proxy_writer[i] = tmp_result[i]; - } - + memnew_placement(&result, PackedByteArray(self->md5_buffer())); return result; } @@ -1047,23 +1057,28 @@ godot_string GDAPI godot_string_md5_text(const godot_string *p_self) { return result; } -godot_packed_byte_array GDAPI godot_string_sha256_buffer(const godot_string *p_self) { +godot_packed_byte_array GDAPI godot_string_sha1_buffer(const godot_string *p_self) { const String *self = (const String *)p_self; - Vector<uint8_t> tmp_result = self->sha256_buffer(); - godot_packed_byte_array result; - memnew_placement(&result, PackedByteArray); - PackedByteArray *proxy = (PackedByteArray *)&result; - uint8_t *proxy_writer = proxy->ptrw(); - proxy->resize(tmp_result.size()); + memnew_placement(&result, PackedByteArray(self->sha1_buffer())); + return result; +} - for (int i = 0; i < tmp_result.size(); i++) { - proxy_writer[i] = tmp_result[i]; - } +godot_string GDAPI godot_string_sha1_text(const godot_string *p_self) { + const String *self = (const String *)p_self; + godot_string result; + memnew_placement(&result, String(self->sha1_text())); return result; } +godot_packed_byte_array GDAPI godot_string_sha256_buffer(const godot_string *p_self) { + const String *self = (const String *)p_self; + godot_packed_byte_array result; + memnew_placement(&result, PackedByteArray(self->sha256_buffer())); + return result; +} + godot_string GDAPI godot_string_sha256_text(const godot_string *p_self) { const String *self = (const String *)p_self; godot_string result; @@ -1206,15 +1221,6 @@ godot_string GDAPI godot_string_json_escape(const godot_string *p_self) { return result; } -godot_string GDAPI godot_string_word_wrap(const godot_string *p_self, godot_int p_chars_per_line) { - const String *self = (const String *)p_self; - godot_string result; - String return_value = self->word_wrap(p_chars_per_line); - memnew_placement(&result, String(return_value)); - - return result; -} - godot_string GDAPI godot_string_xml_escape(const godot_string *p_self) { const String *self = (const String *)p_self; godot_string result; @@ -1260,6 +1266,22 @@ godot_string GDAPI godot_string_percent_encode(const godot_string *p_self) { return result; } +godot_string GDAPI godot_string_join(const godot_string *p_self, const godot_packed_string_array *p_parts) { + const String *self = (const String *)p_self; + const Vector<String> *parts = (const Vector<String> *)p_parts; + godot_string result; + String return_value = self->join(*parts); + memnew_placement(&result, String(return_value)); + + return result; +} + +godot_bool GDAPI godot_string_is_valid_filename(const godot_string *p_self) { + const String *self = (const String *)p_self; + + return self->is_valid_filename(); +} + godot_bool GDAPI godot_string_is_valid_float(const godot_string *p_self) { const String *self = (const String *)p_self; @@ -1325,31 +1347,22 @@ godot_string GDAPI godot_string_trim_suffix(const godot_string *p_self, const go return result; } -godot_string GDAPI godot_string_rstrip(const godot_string *p_self, const godot_string *p_chars) { +godot_string GDAPI godot_string_lstrip(const godot_string *p_self, const godot_string *p_chars) { const String *self = (const String *)p_self; String *chars = (String *)p_chars; godot_string result; - String return_value = self->rstrip(*chars); + String return_value = self->lstrip(*chars); memnew_placement(&result, String(return_value)); return result; } -godot_packed_string_array GDAPI godot_string_rsplit(const godot_string *p_self, const godot_string *p_divisor, - const godot_bool p_allow_empty, const godot_int p_maxsplit) { +godot_string GDAPI godot_string_rstrip(const godot_string *p_self, const godot_string *p_chars) { const String *self = (const String *)p_self; - String *divisor = (String *)p_divisor; - - godot_packed_string_array result; - memnew_placement(&result, PackedStringArray); - PackedStringArray *proxy = (PackedStringArray *)&result; - String *proxy_writer = proxy->ptrw(); - Vector<String> tmp_result = self->rsplit(*divisor, p_allow_empty, p_maxsplit); - proxy->resize(tmp_result.size()); - - for (int i = 0; i < tmp_result.size(); i++) { - proxy_writer[i] = tmp_result[i]; - } + String *chars = (String *)p_chars; + godot_string result; + String return_value = self->rstrip(*chars); + memnew_placement(&result, String(return_value)); return result; } diff --git a/modules/gdnative/gdnative_api.json b/modules/gdnative/gdnative_api.json index 8ccf44ff1a..82bfbd23de 100644 --- a/modules/gdnative/gdnative_api.json +++ b/modules/gdnative/gdnative_api.json @@ -3732,6 +3732,27 @@ ] }, { + "name": "godot_char16_string_length", + "return_type": "godot_int", + "arguments": [ + ["const godot_char16_string *", "p_cs"] + ] + }, + { + "name": "godot_char16_string_get_data", + "return_type": "const char16_t *", + "arguments": [ + ["const godot_char16_string *", "p_cs"] + ] + }, + { + "name": "godot_char16_string_destroy", + "return_type": "void", + "arguments": [ + ["godot_char16_string *", "p_cs"] + ] + }, + { "name": "godot_string_new", "return_type": "void", "arguments": [ @@ -3747,7 +3768,83 @@ ] }, { - "name": "godot_string_new_with_wide_string", + "name": "godot_string_new_with_latin1_chars", + "return_type": "void", + "arguments": [ + ["godot_string *", "r_dest"], + ["const char *", "p_contents"] + ] + }, + { + "name": "godot_string_new_with_utf8_chars", + "return_type": "void", + "arguments": [ + ["godot_string *", "r_dest"], + ["const char *", "p_contents"] + ] + }, + { + "name": "godot_string_new_with_utf16_chars", + "return_type": "void", + "arguments": [ + ["godot_string *", "r_dest"], + ["const char16_t *", "p_contents"] + ] + }, + { + "name": "godot_string_new_with_utf32_chars", + "return_type": "void", + "arguments": [ + ["godot_string *", "r_dest"], + ["const char32_t *", "p_contents"] + ] + }, + { + "name": "godot_string_new_with_wide_chars", + "return_type": "void", + "arguments": [ + ["godot_string *", "r_dest"], + ["const wchar_t *", "p_contents"] + ] + }, + { + "name": "godot_string_new_with_latin1_chars_and_len", + "return_type": "void", + "arguments": [ + ["godot_string *", "r_dest"], + ["const char *", "p_contents"], + ["const int", "p_size"] + ] + }, + { + "name": "godot_string_new_with_utf8_chars_and_len", + "return_type": "void", + "arguments": [ + ["godot_string *", "r_dest"], + ["const char *", "p_contents"], + ["const int", "p_size"] + ] + }, + { + "name": "godot_string_new_with_utf16_chars_and_len", + "return_type": "void", + "arguments": [ + ["godot_string *", "r_dest"], + ["const char16_t *", "p_contents"], + ["const int", "p_size"] + ] + }, + { + "name": "godot_string_new_with_utf32_chars_and_len", + "return_type": "void", + "arguments": [ + ["godot_string *", "r_dest"], + ["const char32_t *", "p_contents"], + ["const int", "p_size"] + ] + }, + { + "name": "godot_string_new_with_wide_chars_and_len", "return_type": "void", "arguments": [ ["godot_string *", "r_dest"], @@ -3757,7 +3854,7 @@ }, { "name": "godot_string_operator_index", - "return_type": "const wchar_t *", + "return_type": "const godot_char_type *", "arguments": [ ["godot_string *", "p_self"], ["const godot_int", "p_idx"] @@ -3765,15 +3862,15 @@ }, { "name": "godot_string_operator_index_const", - "return_type": "wchar_t", + "return_type": "godot_char_type", "arguments": [ ["const godot_string *", "p_self"], ["const godot_int", "p_idx"] ] }, { - "name": "godot_string_wide_str", - "return_type": "const wchar_t *", + "name": "godot_string_get_data", + "return_type": "const godot_char_type *", "arguments": [ ["const godot_string *", "p_self"] ] @@ -3807,7 +3904,7 @@ "return_type": "godot_int", "arguments": [ ["const godot_string *", "p_self"], - ["godot_string", "p_what"], + ["const godot_string *", "p_what"], ["godot_int", "p_from"], ["godot_int", "p_to"] ] @@ -3817,7 +3914,7 @@ "return_type": "godot_int", "arguments": [ ["const godot_string *", "p_self"], - ["godot_string", "p_what"], + ["const godot_string *", "p_what"], ["godot_int", "p_from"], ["godot_int", "p_to"] ] @@ -3878,7 +3975,7 @@ }, { "name": "godot_string_bigrams", - "return_type": "godot_array", + "return_type": "godot_packed_string_array", "arguments": [ ["const godot_string *", "p_self"] ] @@ -3887,7 +3984,7 @@ "name": "godot_string_chr", "return_type": "godot_string", "arguments": [ - ["wchar_t", "p_character"] + ["godot_char_type", "p_character"] ] }, { @@ -3899,11 +3996,19 @@ ] }, { + "name": "godot_string_ends_with_char_array", + "return_type": "godot_bool", + "arguments": [ + ["const godot_string *", "p_self"], + ["const char *", "p_char_array"] + ] + }, + { "name": "godot_string_find", "return_type": "godot_int", "arguments": [ ["const godot_string *", "p_self"], - ["godot_string", "p_what"] + ["const godot_string *", "p_what"] ] }, { @@ -3911,7 +4016,7 @@ "return_type": "godot_int", "arguments": [ ["const godot_string *", "p_self"], - ["godot_string", "p_what"], + ["const godot_string *", "p_what"], ["godot_int", "p_from"] ] }, @@ -3920,7 +4025,7 @@ "return_type": "godot_int", "arguments": [ ["const godot_string *", "p_self"], - ["const godot_array *", "p_keys"] + ["const godot_packed_string_array *", "p_keys"] ] }, { @@ -3928,7 +4033,7 @@ "return_type": "godot_int", "arguments": [ ["const godot_string *", "p_self"], - ["const godot_array *", "p_keys"], + ["const godot_packed_string_array *", "p_keys"], ["godot_int", "p_from"] ] }, @@ -3937,7 +4042,7 @@ "return_type": "godot_int", "arguments": [ ["const godot_string *", "p_self"], - ["const godot_array *", "p_keys"], + ["const godot_packed_string_array *", "p_keys"], ["godot_int", "p_from"], ["godot_int *", "r_key"] ] @@ -3947,7 +4052,7 @@ "return_type": "godot_int", "arguments": [ ["const godot_string *", "p_self"], - ["godot_string", "p_what"] + ["const godot_string *", "p_what"] ] }, { @@ -3955,7 +4060,7 @@ "return_type": "godot_int", "arguments": [ ["const godot_string *", "p_self"], - ["godot_string", "p_what"], + ["const godot_string *", "p_what"], ["godot_int", "p_from"] ] }, @@ -3985,26 +4090,12 @@ ] }, { - "name": "godot_string_hex_to_int", - "return_type": "godot_int", - "arguments": [ - ["const godot_string *", "p_self"] - ] - }, - { - "name": "godot_string_hex_to_int_without_prefix", - "return_type": "godot_int", - "arguments": [ - ["const godot_string *", "p_self"] - ] - }, - { "name": "godot_string_insert", "return_type": "godot_string", "arguments": [ ["const godot_string *", "p_self"], ["godot_int", "p_at_pos"], - ["godot_string", "p_string"] + ["const godot_string *", "p_string"] ] }, { @@ -4137,8 +4228,8 @@ "return_type": "godot_string", "arguments": [ ["const godot_string *", "p_self"], - ["godot_string", "p_key"], - ["godot_string", "p_with"] + ["const godot_string *", "p_key"], + ["const godot_string *", "p_with"] ] }, { @@ -4146,8 +4237,8 @@ "return_type": "godot_string", "arguments": [ ["const godot_string *", "p_self"], - ["godot_string", "p_key"], - ["godot_string", "p_with"] + ["const godot_string *", "p_key"], + ["const godot_string *", "p_with"] ] }, { @@ -4155,8 +4246,8 @@ "return_type": "godot_string", "arguments": [ ["const godot_string *", "p_self"], - ["godot_string", "p_key"], - ["godot_string", "p_with"] + ["const godot_string *", "p_key"], + ["const godot_string *", "p_with"] ] }, { @@ -4164,7 +4255,7 @@ "return_type": "godot_int", "arguments": [ ["const godot_string *", "p_self"], - ["godot_string", "p_what"] + ["const godot_string *", "p_what"] ] }, { @@ -4172,7 +4263,7 @@ "return_type": "godot_int", "arguments": [ ["const godot_string *", "p_self"], - ["godot_string", "p_what"] + ["const godot_string *", "p_what"] ] }, { @@ -4180,7 +4271,7 @@ "return_type": "godot_int", "arguments": [ ["const godot_string *", "p_self"], - ["godot_string", "p_what"], + ["const godot_string *", "p_what"], ["godot_int", "p_from"] ] }, @@ -4189,7 +4280,7 @@ "return_type": "godot_int", "arguments": [ ["const godot_string *", "p_self"], - ["godot_string", "p_what"], + ["const godot_string *", "p_what"], ["godot_int", "p_from"] ] }, @@ -4237,15 +4328,15 @@ ] }, { - "name": "godot_string_to_float", - "return_type": "double", + "name": "godot_string_to_int", + "return_type": "godot_int", "arguments": [ ["const godot_string *", "p_self"] ] }, { - "name": "godot_string_to_int", - "return_type": "godot_int", + "name": "godot_string_to_float", + "return_type": "double", "arguments": [ ["const godot_string *", "p_self"] ] @@ -4279,6 +4370,14 @@ ] }, { + "name": "godot_string_wchar_to_float", + "return_type": "double", + "arguments": [ + ["const wchar_t *", "p_str"], + ["const wchar_t **", "r_end"] + ] + }, + { "name": "godot_string_char_to_int", "return_type": "godot_int", "arguments": [ @@ -4287,7 +4386,7 @@ }, { "name": "godot_string_wchar_to_int", - "return_type": "int64_t", + "return_type": "godot_int", "arguments": [ ["const wchar_t *", "p_str"] ] @@ -4301,48 +4400,33 @@ ] }, { - "name": "godot_string_char_to_int64_with_len", - "return_type": "int64_t", + "name": "godot_string_wchar_to_int_with_len", + "return_type": "godot_int", "arguments": [ ["const wchar_t *", "p_str"], ["int", "p_len"] ] }, { - "name": "godot_string_hex_to_int64", - "return_type": "int64_t", - "arguments": [ - ["const godot_string *", "p_self"] - ] - }, - { - "name": "godot_string_hex_to_int64_with_prefix", - "return_type": "int64_t", + "name": "godot_string_hex_to_int", + "return_type": "godot_int", "arguments": [ ["const godot_string *", "p_self"] ] }, { - "name": "godot_string_to_int64", - "return_type": "int64_t", + "name": "godot_string_hex_to_int_with_prefix", + "return_type": "godot_int", "arguments": [ ["const godot_string *", "p_self"] ] }, { - "name": "godot_string_unicode_char_to_float", - "return_type": "double", - "arguments": [ - ["const wchar_t *", "p_str"], - ["const wchar_t **", "r_end"] - ] - }, - { "name": "godot_string_get_slice_count", "return_type": "godot_int", "arguments": [ ["const godot_string *", "p_self"], - ["godot_string", "p_splitter"] + ["const godot_string *", "p_splitter"] ] }, { @@ -4350,7 +4434,7 @@ "return_type": "godot_string", "arguments": [ ["const godot_string *", "p_self"], - ["godot_string", "p_splitter"], + ["const godot_string *", "p_splitter"], ["godot_int", "p_slice"] ] }, @@ -4359,13 +4443,13 @@ "return_type": "godot_string", "arguments": [ ["const godot_string *", "p_self"], - ["wchar_t", "p_splitter"], + ["godot_char_type", "p_splitter"], ["godot_int", "p_slice"] ] }, { "name": "godot_string_split", - "return_type": "godot_array", + "return_type": "godot_packed_string_array", "arguments": [ ["const godot_string *", "p_self"], ["const godot_string *", "p_splitter"] @@ -4373,23 +4457,59 @@ }, { "name": "godot_string_split_allow_empty", - "return_type": "godot_array", + "return_type": "godot_packed_string_array", "arguments": [ ["const godot_string *", "p_self"], ["const godot_string *", "p_splitter"] ] }, { + "name": "godot_string_split_with_maxsplit", + "return_type": "godot_packed_string_array", + "arguments": [ + ["const godot_string *", "p_self"], + ["const godot_string *", "p_splitter"], + ["const godot_bool", "p_allow_empty"], + ["const godot_int", "p_maxsplit"] + ] + }, + { + "name": "godot_string_rsplit", + "return_type": "godot_packed_string_array", + "arguments": [ + ["const godot_string *", "p_self"], + ["const godot_string *", "p_splitter"] + ] + }, + { + "name": "godot_string_rsplit_allow_empty", + "return_type": "godot_packed_string_array", + "arguments": [ + ["const godot_string *", "p_self"], + ["const godot_string *", "p_splitter"] + ] + }, + { + "name": "godot_string_rsplit_with_maxsplit", + "return_type": "godot_packed_string_array", + "arguments": [ + ["const godot_string *", "p_self"], + ["const godot_string *", "p_splitter"], + ["const godot_bool", "p_allow_empty"], + ["const godot_int", "p_maxsplit"] + ] + }, + { "name": "godot_string_split_floats", - "return_type": "godot_array", + "return_type": "godot_packed_float32_array", "arguments": [ ["const godot_string *", "p_self"], ["const godot_string *", "p_splitter"] ] }, { - "name": "godot_string_split_floats_allows_empty", - "return_type": "godot_array", + "name": "godot_string_split_floats_allow_empty", + "return_type": "godot_packed_float32_array", "arguments": [ ["const godot_string *", "p_self"], ["const godot_string *", "p_splitter"] @@ -4397,31 +4517,31 @@ }, { "name": "godot_string_split_floats_mk", - "return_type": "godot_array", + "return_type": "godot_packed_float32_array", "arguments": [ ["const godot_string *", "p_self"], - ["const godot_array *", "p_splitters"] + ["const godot_packed_string_array *", "p_splitters"] ] }, { - "name": "godot_string_split_floats_mk_allows_empty", - "return_type": "godot_array", + "name": "godot_string_split_floats_mk_allow_empty", + "return_type": "godot_packed_float32_array", "arguments": [ ["const godot_string *", "p_self"], - ["const godot_array *", "p_splitters"] + ["const godot_packed_string_array *", "p_splitters"] ] }, { "name": "godot_string_split_ints", - "return_type": "godot_array", + "return_type": "godot_packed_int32_array", "arguments": [ ["const godot_string *", "p_self"], ["const godot_string *", "p_splitter"] ] }, { - "name": "godot_string_split_ints_allows_empty", - "return_type": "godot_array", + "name": "godot_string_split_ints_allow_empty", + "return_type": "godot_packed_int32_array", "arguments": [ ["const godot_string *", "p_self"], ["const godot_string *", "p_splitter"] @@ -4429,29 +4549,29 @@ }, { "name": "godot_string_split_ints_mk", - "return_type": "godot_array", + "return_type": "godot_packed_int32_array", "arguments": [ ["const godot_string *", "p_self"], - ["const godot_array *", "p_splitters"] + ["const godot_packed_string_array *", "p_splitters"] ] }, { - "name": "godot_string_split_ints_mk_allows_empty", - "return_type": "godot_array", + "name": "godot_string_split_ints_mk_allow_empty", + "return_type": "godot_packed_int32_array", "arguments": [ ["const godot_string *", "p_self"], - ["const godot_array *", "p_splitters"] + ["const godot_packed_string_array *", "p_splitters"] ] }, { "name": "godot_string_split_spaces", - "return_type": "godot_array", + "return_type": "godot_packed_string_array", "arguments": [ ["const godot_string *", "p_self"] ] }, { - "name": "godot_string_rstrip", + "name": "godot_string_lstrip", "return_type": "godot_string", "arguments": [ ["const godot_string *", "p_self"], @@ -4459,13 +4579,11 @@ ] }, { - "name": "godot_string_rsplit", - "return_type": "godot_packed_string_array", + "name": "godot_string_rstrip", + "return_type": "godot_string", "arguments": [ ["const godot_string *", "p_self"], - ["const godot_string *", "p_divisor"], - ["const godot_bool", "p_allow_empty"], - ["const godot_int", "p_maxsplit"] + ["const godot_string *", "p_chars"] ] }, { @@ -4486,16 +4604,16 @@ }, { "name": "godot_string_char_lowercase", - "return_type": "wchar_t", + "return_type": "godot_char_type", "arguments": [ - ["wchar_t", "p_char"] + ["godot_char_type", "p_char"] ] }, { "name": "godot_string_char_uppercase", - "return_type": "wchar_t", + "return_type": "godot_char_type", "arguments": [ - ["wchar_t", "p_char"] + ["godot_char_type", "p_char"] ] }, { @@ -4536,7 +4654,7 @@ }, { "name": "godot_string_ord_at", - "return_type": "wchar_t", + "return_type": "godot_char_type", "arguments": [ ["const godot_string *", "p_self"], ["godot_int", "p_idx"] @@ -4559,6 +4677,14 @@ ] }, { + "name": "godot_string_repeat", + "return_type": "godot_string", + "arguments": [ + ["const godot_string *", "p_self"], + ["godot_int", "p_count"] + ] + }, + { "name": "godot_string_strip_edges", "return_type": "godot_string", "arguments": [ @@ -4591,7 +4717,7 @@ ] }, { - "name": "godot_string_ascii_extended", + "name": "godot_string_latin1", "return_type": "godot_char_string", "arguments": [ ["const godot_string *", "p_self"] @@ -4622,17 +4748,26 @@ ] }, { - "name": "godot_string_chars_to_utf8", - "return_type": "godot_string", + "name": "godot_string_utf16", + "return_type": "godot_char16_string", "arguments": [ - ["const char *", "p_utf8"] + ["const godot_string *", "p_self"] ] }, { - "name": "godot_string_chars_to_utf8_with_len", - "return_type": "godot_string", + "name": "godot_string_parse_utf16", + "return_type": "godot_bool", "arguments": [ - ["const char *", "p_utf8"], + ["godot_string *", "p_self"], + ["const char16_t *", "p_utf16"] + ] + }, + { + "name": "godot_string_parse_utf16_with_len", + "return_type": "godot_bool", + "arguments": [ + ["godot_string *", "p_self"], + ["const char16_t *", "p_utf16"], ["godot_int", "p_len"] ] }, @@ -4666,14 +4801,14 @@ ] }, { - "name": "godot_string_hash_utf8_chars", + "name": "godot_string_hash_wide_chars", "return_type": "uint32_t", "arguments": [ ["const wchar_t *", "p_str"] ] }, { - "name": "godot_string_hash_utf8_chars_with_len", + "name": "godot_string_hash_wide_chars_with_len", "return_type": "uint32_t", "arguments": [ ["const wchar_t *", "p_str"], @@ -4695,6 +4830,20 @@ ] }, { + "name": "godot_string_sha1_buffer", + "return_type": "godot_packed_byte_array", + "arguments": [ + ["const godot_string *", "p_self"] + ] + }, + { + "name": "godot_string_sha1_text", + "return_type": "godot_string", + "arguments": [ + ["const godot_string *", "p_self"] + ] + }, + { "name": "godot_string_sha256_buffer", "return_type": "godot_packed_byte_array", "arguments": [ @@ -4823,14 +4972,6 @@ ] }, { - "name": "godot_string_word_wrap", - "return_type": "godot_string", - "arguments": [ - ["const godot_string *", "p_self"], - ["godot_int", "p_chars_per_line"] - ] - }, - { "name": "godot_string_xml_escape", "return_type": "godot_string", "arguments": [ @@ -4866,6 +5007,21 @@ ] }, { + "name": "godot_string_join", + "return_type": "godot_string", + "arguments": [ + ["const godot_string *", "p_self"], + ["const godot_packed_string_array *", "p_parts"] + ] + }, + { + "name": "godot_string_is_valid_filename", + "return_type": "godot_bool", + "arguments": [ + ["const godot_string *", "p_self"] + ] + }, + { "name": "godot_string_is_valid_float", "return_type": "godot_bool", "arguments": [ diff --git a/modules/gdnative/include/gdnative/string.h b/modules/gdnative/include/gdnative/string.h index d89383dc1b..0582d95f63 100644 --- a/modules/gdnative/include/gdnative/string.h +++ b/modules/gdnative/include/gdnative/string.h @@ -38,10 +38,11 @@ extern "C" { #include <stdint.h> #include <wchar.h> -typedef wchar_t godot_char_type; +typedef char32_t godot_char_type; #define GODOT_STRING_SIZE sizeof(void *) #define GODOT_CHAR_STRING_SIZE sizeof(void *) +#define GODOT_CHAR16_STRING_SIZE sizeof(void *) #ifndef GODOT_CORE_API_GODOT_STRING_TYPE_DEFINED #define GODOT_CORE_API_GODOT_STRING_TYPE_DEFINED @@ -58,6 +59,13 @@ typedef struct { } godot_char_string; #endif +#ifndef GODOT_CORE_API_GODOT_CHAR16_STRING_TYPE_DEFINED +#define GODOT_CORE_API_GODOT_CHAR16_STRING_TYPE_DEFINED +typedef struct { + uint8_t _dont_touch_that[GODOT_CHAR16_STRING_SIZE]; +} godot_char16_string; +#endif + // reduce extern "C" nesting for VS2013 #ifdef __cplusplus } @@ -75,13 +83,28 @@ godot_int GDAPI godot_char_string_length(const godot_char_string *p_cs); const char GDAPI *godot_char_string_get_data(const godot_char_string *p_cs); void GDAPI godot_char_string_destroy(godot_char_string *p_cs); +godot_int GDAPI godot_char16_string_length(const godot_char16_string *p_cs); +const char16_t GDAPI *godot_char16_string_get_data(const godot_char16_string *p_cs); +void GDAPI godot_char16_string_destroy(godot_char16_string *p_cs); + void GDAPI godot_string_new(godot_string *r_dest); void GDAPI godot_string_new_copy(godot_string *r_dest, const godot_string *p_src); -void GDAPI godot_string_new_with_wide_string(godot_string *r_dest, const wchar_t *p_contents, const int p_size); -const wchar_t GDAPI *godot_string_operator_index(godot_string *p_self, const godot_int p_idx); -wchar_t GDAPI godot_string_operator_index_const(const godot_string *p_self, const godot_int p_idx); -const wchar_t GDAPI *godot_string_wide_str(const godot_string *p_self); +void GDAPI godot_string_new_with_latin1_chars(godot_string *r_dest, const char *p_contents); +void GDAPI godot_string_new_with_utf8_chars(godot_string *r_dest, const char *p_contents); +void GDAPI godot_string_new_with_utf16_chars(godot_string *r_dest, const char16_t *p_contents); +void GDAPI godot_string_new_with_utf32_chars(godot_string *r_dest, const char32_t *p_contents); +void GDAPI godot_string_new_with_wide_chars(godot_string *r_dest, const wchar_t *p_contents); + +void GDAPI godot_string_new_with_latin1_chars_and_len(godot_string *r_dest, const char *p_contents, const int p_size); +void GDAPI godot_string_new_with_utf8_chars_and_len(godot_string *r_dest, const char *p_contents, const int p_size); +void GDAPI godot_string_new_with_utf16_chars_and_len(godot_string *r_dest, const char16_t *p_contents, const int p_size); +void GDAPI godot_string_new_with_utf32_chars_and_len(godot_string *r_dest, const char32_t *p_contents, const int p_size); +void GDAPI godot_string_new_with_wide_chars_and_len(godot_string *r_dest, const wchar_t *p_contents, const int p_size); + +const godot_char_type GDAPI *godot_string_operator_index(godot_string *p_self, const godot_int p_idx); +godot_char_type GDAPI godot_string_operator_index_const(const godot_string *p_self, const godot_int p_idx); +const godot_char_type GDAPI *godot_string_get_data(const godot_string *p_self); godot_bool GDAPI godot_string_operator_equal(const godot_string *p_self, const godot_string *p_b); godot_bool GDAPI godot_string_operator_less(const godot_string *p_self, const godot_string *p_b); @@ -89,7 +112,7 @@ godot_string GDAPI godot_string_operator_plus(const godot_string *p_self, const /* Standard size stuff */ -godot_int GDAPI godot_string_length(const godot_string *p_self); +/*+++*/ godot_int GDAPI godot_string_length(const godot_string *p_self); /* Helpers */ @@ -99,24 +122,25 @@ signed char GDAPI godot_string_naturalnocasecmp_to(const godot_string *p_self, c godot_bool GDAPI godot_string_begins_with(const godot_string *p_self, const godot_string *p_string); godot_bool GDAPI godot_string_begins_with_char_array(const godot_string *p_self, const char *p_char_array); -godot_array GDAPI godot_string_bigrams(const godot_string *p_self); -godot_string GDAPI godot_string_chr(wchar_t p_character); +godot_packed_string_array GDAPI godot_string_bigrams(const godot_string *p_self); +godot_string GDAPI godot_string_chr(godot_char_type p_character); godot_bool GDAPI godot_string_ends_with(const godot_string *p_self, const godot_string *p_string); -godot_int GDAPI godot_string_count(const godot_string *p_self, godot_string p_what, godot_int p_from, godot_int p_to); -godot_int GDAPI godot_string_countn(const godot_string *p_self, godot_string p_what, godot_int p_from, godot_int p_to); -godot_int GDAPI godot_string_find(const godot_string *p_self, godot_string p_what); -godot_int GDAPI godot_string_find_from(const godot_string *p_self, godot_string p_what, godot_int p_from); -godot_int GDAPI godot_string_findmk(const godot_string *p_self, const godot_array *p_keys); -godot_int GDAPI godot_string_findmk_from(const godot_string *p_self, const godot_array *p_keys, godot_int p_from); -godot_int GDAPI godot_string_findmk_from_in_place(const godot_string *p_self, const godot_array *p_keys, godot_int p_from, godot_int *r_key); -godot_int GDAPI godot_string_findn(const godot_string *p_self, godot_string p_what); -godot_int GDAPI godot_string_findn_from(const godot_string *p_self, godot_string p_what, godot_int p_from); +godot_bool GDAPI godot_string_ends_with_char_array(const godot_string *p_self, const char *p_char_array); +godot_int GDAPI godot_string_count(const godot_string *p_self, const godot_string *p_what, godot_int p_from, godot_int p_to); +godot_int GDAPI godot_string_countn(const godot_string *p_self, const godot_string *p_what, godot_int p_from, godot_int p_to); +godot_int GDAPI godot_string_find(const godot_string *p_self, const godot_string *p_what); +godot_int GDAPI godot_string_find_from(const godot_string *p_self, const godot_string *p_what, godot_int p_from); +godot_int GDAPI godot_string_findmk(const godot_string *p_self, const godot_packed_string_array *p_keys); +godot_int GDAPI godot_string_findmk_from(const godot_string *p_self, const godot_packed_string_array *p_keys, godot_int p_from); +godot_int GDAPI godot_string_findmk_from_in_place(const godot_string *p_self, const godot_packed_string_array *p_keys, godot_int p_from, godot_int *r_key); +godot_int GDAPI godot_string_findn(const godot_string *p_self, const godot_string *p_what); +godot_int GDAPI godot_string_findn_from(const godot_string *p_self, const godot_string *p_what, godot_int p_from); godot_string GDAPI godot_string_format(const godot_string *p_self, const godot_variant *p_values); godot_string GDAPI godot_string_format_with_custom_placeholder(const godot_string *p_self, const godot_variant *p_values, const char *p_placeholder); godot_string GDAPI godot_string_hex_encode_buffer(const uint8_t *p_buffer, godot_int p_len); godot_int GDAPI godot_string_hex_to_int(const godot_string *p_self); -godot_int GDAPI godot_string_hex_to_int_without_prefix(const godot_string *p_self); -godot_string GDAPI godot_string_insert(const godot_string *p_self, godot_int p_at_pos, godot_string p_string); +godot_int GDAPI godot_string_hex_to_int_with_prefix(const godot_string *p_self); +godot_string GDAPI godot_string_insert(const godot_string *p_self, godot_int p_at_pos, const godot_string *p_string); godot_bool GDAPI godot_string_is_numeric(const godot_string *p_self); godot_bool GDAPI godot_string_is_subsequence_of(const godot_string *p_self, const godot_string *p_string); godot_bool GDAPI godot_string_is_subsequence_ofi(const godot_string *p_self, const godot_string *p_string); @@ -133,13 +157,13 @@ godot_string GDAPI godot_string_num_scientific(double p_num); godot_string GDAPI godot_string_num_with_decimals(double p_num, godot_int p_decimals); godot_string GDAPI godot_string_pad_decimals(const godot_string *p_self, godot_int p_digits); godot_string GDAPI godot_string_pad_zeros(const godot_string *p_self, godot_int p_digits); -godot_string GDAPI godot_string_replace_first(const godot_string *p_self, godot_string p_key, godot_string p_with); -godot_string GDAPI godot_string_replace(const godot_string *p_self, godot_string p_key, godot_string p_with); -godot_string GDAPI godot_string_replacen(const godot_string *p_self, godot_string p_key, godot_string p_with); -godot_int GDAPI godot_string_rfind(const godot_string *p_self, godot_string p_what); -godot_int GDAPI godot_string_rfindn(const godot_string *p_self, godot_string p_what); -godot_int GDAPI godot_string_rfind_from(const godot_string *p_self, godot_string p_what, godot_int p_from); -godot_int GDAPI godot_string_rfindn_from(const godot_string *p_self, godot_string p_what, godot_int p_from); +godot_string GDAPI godot_string_replace_first(const godot_string *p_self, const godot_string *p_key, const godot_string *p_with); +godot_string GDAPI godot_string_replace(const godot_string *p_self, const godot_string *p_key, const godot_string *p_with); +godot_string GDAPI godot_string_replacen(const godot_string *p_self, const godot_string *p_key, const godot_string *p_with); +godot_int GDAPI godot_string_rfind(const godot_string *p_self, const godot_string *p_what); +godot_int GDAPI godot_string_rfindn(const godot_string *p_self, const godot_string *p_what); +godot_int GDAPI godot_string_rfind_from(const godot_string *p_self, const godot_string *p_what, godot_int p_from); +godot_int GDAPI godot_string_rfindn_from(const godot_string *p_self, const godot_string *p_what, godot_int p_from); godot_string GDAPI godot_string_rpad(const godot_string *p_self, godot_int p_min_length); godot_string GDAPI godot_string_rpad_with_custom_character(const godot_string *p_self, godot_int p_min_length, const godot_string *p_character); godot_real GDAPI godot_string_similarity(const godot_string *p_self, const godot_string *p_string); @@ -151,64 +175,79 @@ godot_int GDAPI godot_string_to_int(const godot_string *p_self); godot_string GDAPI godot_string_camelcase_to_underscore(const godot_string *p_self); godot_string GDAPI godot_string_camelcase_to_underscore_lowercased(const godot_string *p_self); godot_string GDAPI godot_string_capitalize(const godot_string *p_self); + double GDAPI godot_string_char_to_float(const char *p_what); +double GDAPI godot_string_wchar_to_float(const wchar_t *p_str, const wchar_t **r_end); + godot_int GDAPI godot_string_char_to_int(const char *p_what); -int64_t GDAPI godot_string_wchar_to_int(const wchar_t *p_str); +godot_int GDAPI godot_string_wchar_to_int(const wchar_t *p_str); + godot_int GDAPI godot_string_char_to_int_with_len(const char *p_what, godot_int p_len); -int64_t GDAPI godot_string_char_to_int64_with_len(const wchar_t *p_str, int p_len); -int64_t GDAPI godot_string_hex_to_int64(const godot_string *p_self); -int64_t GDAPI godot_string_hex_to_int64_with_prefix(const godot_string *p_self); -int64_t GDAPI godot_string_to_int64(const godot_string *p_self); -double GDAPI godot_string_unicode_char_to_float(const wchar_t *p_str, const wchar_t **r_end); - -godot_int GDAPI godot_string_get_slice_count(const godot_string *p_self, godot_string p_splitter); -godot_string GDAPI godot_string_get_slice(const godot_string *p_self, godot_string p_splitter, godot_int p_slice); -godot_string GDAPI godot_string_get_slicec(const godot_string *p_self, wchar_t p_splitter, godot_int p_slice); - -godot_array GDAPI godot_string_split(const godot_string *p_self, const godot_string *p_splitter); -godot_array GDAPI godot_string_split_allow_empty(const godot_string *p_self, const godot_string *p_splitter); -godot_array GDAPI godot_string_split_floats(const godot_string *p_self, const godot_string *p_splitter); -godot_array GDAPI godot_string_split_floats_allows_empty(const godot_string *p_self, const godot_string *p_splitter); -godot_array GDAPI godot_string_split_floats_mk(const godot_string *p_self, const godot_array *p_splitters); -godot_array GDAPI godot_string_split_floats_mk_allows_empty(const godot_string *p_self, const godot_array *p_splitters); -godot_array GDAPI godot_string_split_ints(const godot_string *p_self, const godot_string *p_splitter); -godot_array GDAPI godot_string_split_ints_allows_empty(const godot_string *p_self, const godot_string *p_splitter); -godot_array GDAPI godot_string_split_ints_mk(const godot_string *p_self, const godot_array *p_splitters); -godot_array GDAPI godot_string_split_ints_mk_allows_empty(const godot_string *p_self, const godot_array *p_splitters); -godot_array GDAPI godot_string_split_spaces(const godot_string *p_self); - -wchar_t GDAPI godot_string_char_lowercase(wchar_t p_char); -wchar_t GDAPI godot_string_char_uppercase(wchar_t p_char); +godot_int GDAPI godot_string_wchar_to_int_with_len(const wchar_t *p_str, int p_len); + +godot_int GDAPI godot_string_get_slice_count(const godot_string *p_self, const godot_string *p_splitter); +godot_string GDAPI godot_string_get_slice(const godot_string *p_self, const godot_string *p_splitter, godot_int p_slice); +godot_string GDAPI godot_string_get_slicec(const godot_string *p_self, godot_char_type p_splitter, godot_int p_slice); + +godot_packed_string_array GDAPI godot_string_split(const godot_string *p_self, const godot_string *p_splitter); +godot_packed_string_array GDAPI godot_string_split_allow_empty(const godot_string *p_self, const godot_string *p_splitter); +godot_packed_string_array GDAPI godot_string_split_with_maxsplit(const godot_string *p_self, const godot_string *p_splitter, const godot_bool p_allow_empty, const godot_int p_maxsplit); + +godot_packed_string_array GDAPI godot_string_rsplit(const godot_string *p_self, const godot_string *p_splitter); +godot_packed_string_array GDAPI godot_string_rsplit_allow_empty(const godot_string *p_self, const godot_string *p_splitter); +godot_packed_string_array GDAPI godot_string_rsplit_with_maxsplit(const godot_string *p_self, const godot_string *p_splitter, const godot_bool p_allow_empty, const godot_int p_maxsplit); + +godot_packed_float32_array GDAPI godot_string_split_floats(const godot_string *p_self, const godot_string *p_splitter); +godot_packed_float32_array GDAPI godot_string_split_floats_allow_empty(const godot_string *p_self, const godot_string *p_splitter); +godot_packed_float32_array GDAPI godot_string_split_floats_mk(const godot_string *p_self, const godot_packed_string_array *p_splitters); +godot_packed_float32_array GDAPI godot_string_split_floats_mk_allow_empty(const godot_string *p_self, const godot_packed_string_array *p_splitters); +godot_packed_int32_array GDAPI godot_string_split_ints(const godot_string *p_self, const godot_string *p_splitter); +godot_packed_int32_array GDAPI godot_string_split_ints_allow_empty(const godot_string *p_self, const godot_string *p_splitter); +godot_packed_int32_array GDAPI godot_string_split_ints_mk(const godot_string *p_self, const godot_packed_string_array *p_splitters); +godot_packed_int32_array GDAPI godot_string_split_ints_mk_allow_empty(const godot_string *p_self, const godot_packed_string_array *p_splitters); + +godot_packed_string_array GDAPI godot_string_split_spaces(const godot_string *p_self); + +godot_char_type GDAPI godot_string_char_lowercase(godot_char_type p_char); +godot_char_type GDAPI godot_string_char_uppercase(godot_char_type p_char); godot_string GDAPI godot_string_to_lower(const godot_string *p_self); godot_string GDAPI godot_string_to_upper(const godot_string *p_self); godot_string GDAPI godot_string_get_basename(const godot_string *p_self); godot_string GDAPI godot_string_get_extension(const godot_string *p_self); godot_string GDAPI godot_string_left(const godot_string *p_self, godot_int p_pos); -wchar_t GDAPI godot_string_ord_at(const godot_string *p_self, godot_int p_idx); +godot_char_type GDAPI godot_string_ord_at(const godot_string *p_self, godot_int p_idx); godot_string GDAPI godot_string_plus_file(const godot_string *p_self, const godot_string *p_file); godot_string GDAPI godot_string_right(const godot_string *p_self, godot_int p_pos); +godot_string GDAPI godot_string_repeat(const godot_string *p_self, godot_int p_count); godot_string GDAPI godot_string_strip_edges(const godot_string *p_self, godot_bool p_left, godot_bool p_right); godot_string GDAPI godot_string_strip_escapes(const godot_string *p_self); void GDAPI godot_string_erase(godot_string *p_self, godot_int p_pos, godot_int p_chars); godot_char_string GDAPI godot_string_ascii(const godot_string *p_self); -godot_char_string GDAPI godot_string_ascii_extended(const godot_string *p_self); +godot_char_string GDAPI godot_string_latin1(const godot_string *p_self); + godot_char_string GDAPI godot_string_utf8(const godot_string *p_self); godot_bool GDAPI godot_string_parse_utf8(godot_string *p_self, const char *p_utf8); godot_bool GDAPI godot_string_parse_utf8_with_len(godot_string *p_self, const char *p_utf8, godot_int p_len); -godot_string GDAPI godot_string_chars_to_utf8(const char *p_utf8); -godot_string GDAPI godot_string_chars_to_utf8_with_len(const char *p_utf8, godot_int p_len); + +godot_char16_string GDAPI godot_string_utf16(const godot_string *p_self); +godot_bool GDAPI godot_string_parse_utf16(godot_string *p_self, const char16_t *p_utf16); +godot_bool GDAPI godot_string_parse_utf16_with_len(godot_string *p_self, const char16_t *p_utf16, godot_int p_len); uint32_t GDAPI godot_string_hash(const godot_string *p_self); uint64_t GDAPI godot_string_hash64(const godot_string *p_self); + uint32_t GDAPI godot_string_hash_chars(const char *p_cstr); uint32_t GDAPI godot_string_hash_chars_with_len(const char *p_cstr, godot_int p_len); -uint32_t GDAPI godot_string_hash_utf8_chars(const wchar_t *p_str); -uint32_t GDAPI godot_string_hash_utf8_chars_with_len(const wchar_t *p_str, godot_int p_len); +uint32_t GDAPI godot_string_hash_wide_chars(const wchar_t *p_str); +uint32_t GDAPI godot_string_hash_wide_chars_with_len(const wchar_t *p_str, godot_int p_len); + godot_packed_byte_array GDAPI godot_string_md5_buffer(const godot_string *p_self); godot_string GDAPI godot_string_md5_text(const godot_string *p_self); +godot_packed_byte_array GDAPI godot_string_sha1_buffer(const godot_string *p_self); +godot_string GDAPI godot_string_sha1_text(const godot_string *p_self); godot_packed_byte_array GDAPI godot_string_sha256_buffer(const godot_string *p_self); godot_string GDAPI godot_string_sha256_text(const godot_string *p_self); @@ -231,14 +270,15 @@ godot_string GDAPI godot_string_c_unescape(const godot_string *p_self); godot_string GDAPI godot_string_http_escape(const godot_string *p_self); godot_string GDAPI godot_string_http_unescape(const godot_string *p_self); godot_string GDAPI godot_string_json_escape(const godot_string *p_self); -godot_string GDAPI godot_string_word_wrap(const godot_string *p_self, godot_int p_chars_per_line); godot_string GDAPI godot_string_xml_escape(const godot_string *p_self); godot_string GDAPI godot_string_xml_escape_with_quotes(const godot_string *p_self); godot_string GDAPI godot_string_xml_unescape(const godot_string *p_self); godot_string GDAPI godot_string_percent_decode(const godot_string *p_self); godot_string GDAPI godot_string_percent_encode(const godot_string *p_self); +godot_string GDAPI godot_string_join(const godot_string *p_self, const godot_packed_string_array *p_parts); +godot_bool GDAPI godot_string_is_valid_filename(const godot_string *p_self); godot_bool GDAPI godot_string_is_valid_float(const godot_string *p_self); godot_bool GDAPI godot_string_is_valid_hex_number(const godot_string *p_self, godot_bool p_with_prefix); godot_bool GDAPI godot_string_is_valid_html_color(const godot_string *p_self); @@ -249,8 +289,8 @@ godot_bool GDAPI godot_string_is_valid_ip_address(const godot_string *p_self); godot_string GDAPI godot_string_dedent(const godot_string *p_self); godot_string GDAPI godot_string_trim_prefix(const godot_string *p_self, const godot_string *p_prefix); godot_string GDAPI godot_string_trim_suffix(const godot_string *p_self, const godot_string *p_suffix); +godot_string GDAPI godot_string_lstrip(const godot_string *p_self, const godot_string *p_chars); godot_string GDAPI godot_string_rstrip(const godot_string *p_self, const godot_string *p_chars); -godot_packed_string_array GDAPI godot_string_rsplit(const godot_string *p_self, const godot_string *p_divisor, const godot_bool p_allow_empty, const godot_int p_maxsplit); void GDAPI godot_string_destroy(godot_string *p_self); diff --git a/modules/gdnative/nativescript/api_generator.cpp b/modules/gdnative/nativescript/api_generator.cpp index 019fa0d1f8..8dbaec4e75 100644 --- a/modules/gdnative/nativescript/api_generator.cpp +++ b/modules/gdnative/nativescript/api_generator.cpp @@ -176,10 +176,10 @@ List<ClassAPI> generate_c_api_classes() { // Register global constants as a fake GlobalConstants singleton class { ClassAPI global_constants_api; - global_constants_api.class_name = L"GlobalConstants"; + global_constants_api.class_name = "GlobalConstants"; global_constants_api.api_type = ClassDB::API_CORE; global_constants_api.is_singleton = true; - global_constants_api.singleton_name = L"GlobalConstants"; + global_constants_api.singleton_name = "GlobalConstants"; global_constants_api.is_instanciable = false; const int constants_count = GlobalConstants::get_global_constant_count(); for (int i = 0; i < constants_count; ++i) { diff --git a/modules/gdnative/tests/test_string.h b/modules/gdnative/tests/test_string.h new file mode 100644 index 0000000000..aeb855a1c4 --- /dev/null +++ b/modules/gdnative/tests/test_string.h @@ -0,0 +1,1980 @@ +/*************************************************************************/ +/* test_string.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef TEST_GDNATIVE_STRING_H +#define TEST_GDNATIVE_STRING_H + +namespace TestGDNativeString { + +#include "gdnative/string.h" + +#include "tests/test_macros.h" + +int u32scmp(const char32_t *l, const char32_t *r) { + for (; *l == *r && *l && *r; l++, r++) + ; + return *l - *r; +} + +TEST_CASE("[GDNative String] Construct from Latin-1 char string") { + godot_string s; + + godot_string_new_with_latin1_chars(&s, "Hello"); + CHECK(u32scmp(godot_string_get_data(&s), U"Hello") == 0); + godot_string_destroy(&s); + + godot_string_new_with_latin1_chars_and_len(&s, "Hello", 3); + CHECK(u32scmp(godot_string_get_data(&s), U"Hel") == 0); + godot_string_destroy(&s); +} + +TEST_CASE("[GDNative String] Construct from wchar_t string") { + godot_string s; + + godot_string_new_with_wide_chars(&s, L"Give me"); + CHECK(u32scmp(godot_string_get_data(&s), U"Give me") == 0); + godot_string_destroy(&s); + + godot_string_new_with_wide_chars_and_len(&s, L"Give me", 3); + CHECK(u32scmp(godot_string_get_data(&s), U"Giv") == 0); + godot_string_destroy(&s); +} + +TEST_CASE("[GDNative String] Construct from UTF-8 char string") { + static const char32_t u32str[] = { 0x0045, 0x0020, 0x304A, 0x360F, 0x3088, 0x3046, 0x1F3A4, 0 }; + static const char32_t u32str_short[] = { 0x0045, 0x0020, 0x304A, 0 }; + static const uint8_t u8str[] = { 0x45, 0x20, 0xE3, 0x81, 0x8A, 0xE3, 0x98, 0x8F, 0xE3, 0x82, 0x88, 0xE3, 0x81, 0x86, 0xF0, 0x9F, 0x8E, 0xA4, 0 }; + + godot_string s; + + godot_string_new_with_utf8_chars(&s, (const char *)u8str); + CHECK(u32scmp(godot_string_get_data(&s), u32str) == 0); + godot_string_destroy(&s); + + godot_string_new_with_utf8_chars_and_len(&s, (const char *)u8str, 5); + CHECK(u32scmp(godot_string_get_data(&s), u32str_short) == 0); + godot_string_destroy(&s); + + godot_string_new_with_utf32_chars(&s, u32str); + godot_char_string cs = godot_string_utf8(&s); + godot_string_parse_utf8(&s, godot_char_string_get_data(&cs)); + CHECK(u32scmp(godot_string_get_data(&s), u32str) == 0); + godot_string_destroy(&s); + godot_char_string_destroy(&cs); + + godot_string_new_with_utf32_chars(&s, u32str); + cs = godot_string_utf8(&s); + godot_string_parse_utf8_with_len(&s, godot_char_string_get_data(&cs), godot_char_string_length(&cs)); + CHECK(u32scmp(godot_string_get_data(&s), u32str) == 0); + godot_string_destroy(&s); + godot_char_string_destroy(&cs); +} + +TEST_CASE("[GDNative String] Construct from UTF-8 string with BOM") { + static const char32_t u32str[] = { 0x0045, 0x0020, 0x304A, 0x360F, 0x3088, 0x3046, 0x1F3A4, 0 }; + static const char32_t u32str_short[] = { 0x0045, 0x0020, 0x304A, 0 }; + static const uint8_t u8str[] = { 0xEF, 0xBB, 0xBF, 0x45, 0x20, 0xE3, 0x81, 0x8A, 0xE3, 0x98, 0x8F, 0xE3, 0x82, 0x88, 0xE3, 0x81, 0x86, 0xF0, 0x9F, 0x8E, 0xA4, 0 }; + + godot_string s; + + godot_string_new_with_utf8_chars(&s, (const char *)u8str); + CHECK(u32scmp(godot_string_get_data(&s), u32str) == 0); + godot_string_destroy(&s); + + godot_string_new_with_utf8_chars_and_len(&s, (const char *)u8str, 8); + CHECK(u32scmp(godot_string_get_data(&s), u32str_short) == 0); + godot_string_destroy(&s); +} + +TEST_CASE("[GDNative String] Construct from UTF-16 string") { + static const char32_t u32str[] = { 0x0045, 0x0020, 0x1F3A4, 0x360F, 0x3088, 0x3046, 0x1F3A4, 0 }; + static const char32_t u32str_short[] = { 0x0045, 0x0020, 0x1F3A4, 0 }; + static const char16_t u16str[] = { 0x0045, 0x0020, 0xD83C, 0xDFA4, 0x360F, 0x3088, 0x3046, 0xD83C, 0xDFA4, 0 }; + + godot_string s; + + godot_string_new_with_utf16_chars(&s, u16str); + CHECK(u32scmp(godot_string_get_data(&s), u32str) == 0); + godot_string_destroy(&s); + + godot_string_new_with_utf16_chars_and_len(&s, u16str, 4); + CHECK(u32scmp(godot_string_get_data(&s), u32str_short) == 0); + godot_string_destroy(&s); + + godot_string_new_with_utf32_chars(&s, u32str); + godot_char16_string cs = godot_string_utf16(&s); + godot_string_parse_utf16(&s, godot_char16_string_get_data(&cs)); + CHECK(u32scmp(godot_string_get_data(&s), u32str) == 0); + godot_string_destroy(&s); + godot_char16_string_destroy(&cs); + + godot_string_new_with_utf32_chars(&s, u32str); + cs = godot_string_utf16(&s); + godot_string_parse_utf16_with_len(&s, godot_char16_string_get_data(&cs), godot_char16_string_length(&cs)); + CHECK(u32scmp(godot_string_get_data(&s), u32str) == 0); + godot_string_destroy(&s); + godot_char16_string_destroy(&cs); +} + +TEST_CASE("[GDNative String] Construct from UTF-16 string with BOM ") { + static const char32_t u32str[] = { 0x0045, 0x0020, 0x1F3A4, 0x360F, 0x3088, 0x3046, 0x1F3A4, 0 }; + static const char32_t u32str_short[] = { 0x0045, 0x0020, 0x1F3A4, 0 }; + static const char16_t u16str[] = { 0xFEFF, 0x0045, 0x0020, 0xD83C, 0xDFA4, 0x360F, 0x3088, 0x3046, 0xD83C, 0xDFA4, 0 }; + static const char16_t u16str_swap[] = { 0xFFFE, 0x4500, 0x2000, 0x3CD8, 0xA4DF, 0x0F36, 0x8830, 0x4630, 0x3CD8, 0xA4DF, 0 }; + + godot_string s; + + godot_string_new_with_utf16_chars(&s, u16str); + CHECK(u32scmp(godot_string_get_data(&s), u32str) == 0); + godot_string_destroy(&s); + + godot_string_new_with_utf16_chars(&s, u16str_swap); + CHECK(u32scmp(godot_string_get_data(&s), u32str) == 0); + godot_string_destroy(&s); + + godot_string_new_with_utf16_chars_and_len(&s, u16str, 5); + CHECK(u32scmp(godot_string_get_data(&s), u32str_short) == 0); + godot_string_destroy(&s); + + godot_string_new_with_utf16_chars_and_len(&s, u16str_swap, 5); + CHECK(u32scmp(godot_string_get_data(&s), u32str_short) == 0); + godot_string_destroy(&s); +} + +TEST_CASE("[GDNative String] Construct string copy") { + godot_string s, t; + + godot_string_new_with_latin1_chars(&s, "Hello"); + godot_string_new_copy(&t, &s); + CHECK(u32scmp(godot_string_get_data(&t), U"Hello") == 0); + godot_string_destroy(&t); + godot_string_destroy(&s); +} + +TEST_CASE("[GDNative String] Construct empty string") { + godot_string s; + + godot_string_new(&s); + CHECK(u32scmp(godot_string_get_data(&s), U"") == 0); + godot_string_destroy(&s); +} + +TEST_CASE("[GDNative String] ASCII/Latin-1") { + godot_string s; + godot_string_new_with_utf32_chars(&s, U"Primero Leche"); + + godot_char_string cs = godot_string_ascii(&s); + CHECK(strcmp(godot_char_string_get_data(&cs), "Primero Leche") == 0); + godot_char_string_destroy(&cs); + + cs = godot_string_latin1(&s); + CHECK(strcmp(godot_char_string_get_data(&cs), "Primero Leche") == 0); + godot_char_string_destroy(&cs); + + godot_string_destroy(&s); +} + +TEST_CASE("[GDNative String] Comparisons (equal)") { + godot_string s, t; + + godot_string_new_with_latin1_chars(&s, "Test Compare"); + godot_string_new_with_latin1_chars(&t, "Test Compare"); + CHECK(godot_string_operator_equal(&s, &t)); + godot_string_destroy(&s); + godot_string_destroy(&t); +} + +TEST_CASE("[GDNative String] Comparisons (operator <)") { + godot_string s, t; + + godot_string_new_with_latin1_chars(&s, "Bees"); + + godot_string_new_with_latin1_chars(&t, "Elephant"); + CHECK(godot_string_operator_less(&s, &t)); + godot_string_destroy(&t); + + godot_string_new_with_latin1_chars(&t, "Amber"); + CHECK(!godot_string_operator_less(&s, &t)); + godot_string_destroy(&t); + + godot_string_new_with_latin1_chars(&t, "Beatrix"); + CHECK(!godot_string_operator_less(&s, &t)); + godot_string_destroy(&t); + + godot_string_destroy(&s); +} + +TEST_CASE("[GDNative String] Concatenation (operator +)") { + godot_string s, t, x; + + godot_string_new_with_latin1_chars(&s, "Hel"); + godot_string_new_with_latin1_chars(&t, "lo"); + x = godot_string_operator_plus(&s, &t); + CHECK(u32scmp(godot_string_get_data(&x), U"Hello") == 0); + godot_string_destroy(&x); + godot_string_destroy(&s); + godot_string_destroy(&t); +} + +TEST_CASE("[GDNative String] Testing size and length of string") { + godot_string s; + + godot_string_new_with_latin1_chars(&s, "Mellon"); + CHECK(godot_string_length(&s) == 6); + godot_string_destroy(&s); + + godot_string_new_with_latin1_chars(&s, "Mellon1"); + CHECK(godot_string_length(&s) == 7); + godot_string_destroy(&s); +} + +TEST_CASE("[GDNative String] Testing for empty string") { + godot_string s; + + godot_string_new_with_latin1_chars(&s, "Mellon"); + CHECK(!godot_string_empty(&s)); + godot_string_destroy(&s); + + godot_string_new_with_latin1_chars(&s, ""); + CHECK(godot_string_empty(&s)); + godot_string_destroy(&s); +} + +TEST_CASE("[GDNative String] Test chr") { + godot_string s; + + s = godot_string_chr('H'); + CHECK(u32scmp(godot_string_get_data(&s), U"H") == 0); + godot_string_destroy(&s); + + s = godot_string_chr(0x3012); + CHECK(godot_string_operator_index_const(&s, 0) == 0x3012); + godot_string_destroy(&s); + + ERR_PRINT_OFF + s = godot_string_chr(0xd812); + CHECK(godot_string_operator_index_const(&s, 0) == 0xfffd); // Unpaired UTF-16 surrogate + godot_string_destroy(&s); + + s = godot_string_chr(0x20d812); + CHECK(godot_string_operator_index_const(&s, 0) == 0xfffd); // Outside UTF-32 range + godot_string_destroy(&s); + ERR_PRINT_ON +} + +TEST_CASE("[GDNative String] Operator []") { + godot_string s; + + godot_string_new_with_latin1_chars(&s, "Hello"); + CHECK(*godot_string_operator_index(&s, 1) == 'e'); + CHECK(godot_string_operator_index_const(&s, 0) == 'H'); + CHECK(godot_string_ord_at(&s, 0) == 'H'); + godot_string_destroy(&s); +} + +TEST_CASE("[GDNative String] Case function test") { + godot_string s, t; + + godot_string_new_with_latin1_chars(&s, "MoMoNgA"); + + t = godot_string_to_upper(&s); + CHECK(u32scmp(godot_string_get_data(&t), U"MOMONGA") == 0); + godot_string_destroy(&t); + + t = godot_string_to_lower(&s); + CHECK(u32scmp(godot_string_get_data(&t), U"momonga") == 0); + godot_string_destroy(&t); + + godot_string_destroy(&s); +} + +TEST_CASE("[GDNative String] Case compare function test") { + godot_string s, t; + + godot_string_new_with_latin1_chars(&s, "MoMoNgA"); + godot_string_new_with_latin1_chars(&t, "momonga"); + + CHECK(godot_string_casecmp_to(&s, &t) != 0); + CHECK(godot_string_nocasecmp_to(&s, &t) == 0); + + godot_string_destroy(&s); + godot_string_destroy(&t); +} + +TEST_CASE("[GDNative String] Natural compare function test") { + godot_string s, t; + + godot_string_new_with_latin1_chars(&s, "img2.png"); + godot_string_new_with_latin1_chars(&t, "img10.png"); + + CHECK(godot_string_nocasecmp_to(&s, &t) > 0); + CHECK(godot_string_naturalnocasecmp_to(&s, &t) < 0); + + godot_string_destroy(&s); + godot_string_destroy(&t); +} + +TEST_CASE("[GDNative String] hex_encode_buffer") { + static const uint8_t u8str[] = { 0x45, 0xE3, 0x81, 0x8A, 0x8F, 0xE3 }; + godot_string s = godot_string_hex_encode_buffer(u8str, 6); + CHECK(u32scmp(godot_string_get_data(&s), U"45e3818a8fe3") == 0); + godot_string_destroy(&s); +} + +TEST_CASE("[GDNative String] Substr") { + godot_string s, t; + godot_string_new_with_latin1_chars(&s, "Killer Baby"); + t = godot_string_substr(&s, 3, 4); + CHECK(u32scmp(godot_string_get_data(&t), U"ler ") == 0); + godot_string_destroy(&t); + godot_string_destroy(&s); +} + +TEST_CASE("[GDNative String] Find") { + godot_string s, t; + godot_string_new_with_latin1_chars(&s, "Pretty Woman Woman"); + + godot_string_new_with_latin1_chars(&t, "Revenge of the Monster Truck"); + CHECK(godot_string_find(&s, &t) == -1); + godot_string_destroy(&t); + + godot_string_new_with_latin1_chars(&t, "tty"); + CHECK(godot_string_find(&s, &t) == 3); + godot_string_destroy(&t); + + godot_string_new_with_latin1_chars(&t, "Wo"); + CHECK(godot_string_find_from(&s, &t, 9) == 13); + godot_string_destroy(&t); + + godot_string_new_with_latin1_chars(&t, "man"); + CHECK(godot_string_rfind(&s, &t) == 15); + godot_string_destroy(&t); + + godot_string_destroy(&s); +} + +TEST_CASE("[GDNative String] Find no case") { + godot_string s, t; + godot_string_new_with_latin1_chars(&s, "Pretty Whale Whale"); + + godot_string_new_with_latin1_chars(&t, "WHA"); + CHECK(godot_string_findn(&s, &t) == 7); + godot_string_destroy(&t); + + godot_string_new_with_latin1_chars(&t, "WHA"); + CHECK(godot_string_findn_from(&s, &t, 9) == 13); + godot_string_destroy(&t); + + godot_string_new_with_latin1_chars(&t, "WHA"); + CHECK(godot_string_rfindn(&s, &t) == 13); + godot_string_destroy(&t); + + godot_string_new_with_latin1_chars(&t, "Revenge of the Monster SawFish"); + CHECK(godot_string_findn(&s, &t) == -1); + godot_string_destroy(&t); + + godot_string_destroy(&s); +} + +TEST_CASE("[GDNative String] Find MK") { + godot_packed_string_array keys; + godot_packed_string_array_new(&keys); + +#define PUSH_KEY(x) \ + { \ + godot_string t; \ + godot_string_new_with_latin1_chars(&t, x); \ + godot_packed_string_array_push_back(&keys, &t); \ + godot_string_destroy(&t); \ + } + + PUSH_KEY("sty") + PUSH_KEY("tty") + PUSH_KEY("man") + + godot_string s; + godot_string_new_with_latin1_chars(&s, "Pretty Woman"); + godot_int key = 0; + + CHECK(godot_string_findmk(&s, &keys) == 3); + CHECK(godot_string_findmk_from_in_place(&s, &keys, 0, &key) == 3); + CHECK(key == 1); + + CHECK(godot_string_findmk_from(&s, &keys, 5) == 9); + CHECK(godot_string_findmk_from_in_place(&s, &keys, 5, &key) == 9); + CHECK(key == 2); + + godot_string_destroy(&s); + godot_packed_string_array_destroy(&keys); + +#undef PUSH_KEY +} + +TEST_CASE("[GDNative String] Find and replace") { + godot_string s, c, w; + godot_string_new_with_latin1_chars(&s, "Happy Birthday, Anna!"); + godot_string_new_with_latin1_chars(&c, "Birthday"); + godot_string_new_with_latin1_chars(&w, "Halloween"); + godot_string t = godot_string_replace(&s, &c, &w); + CHECK(u32scmp(godot_string_get_data(&t), U"Happy Halloween, Anna!") == 0); + godot_string_destroy(&s); + godot_string_destroy(&c); + godot_string_destroy(&w); + + godot_string_new_with_latin1_chars(&c, "H"); + godot_string_new_with_latin1_chars(&w, "W"); + s = godot_string_replace_first(&t, &c, &w); + godot_string_destroy(&t); + godot_string_destroy(&c); + godot_string_destroy(&w); + + CHECK(u32scmp(godot_string_get_data(&s), U"Wappy Halloween, Anna!") == 0); + godot_string_destroy(&s); +} + +TEST_CASE("[GDNative String] Insertion") { + godot_string s, t, r, u; + godot_string_new_with_latin1_chars(&s, "Who is Frederic?"); + godot_string_new_with_latin1_chars(&t, "?"); + godot_string_new_with_latin1_chars(&r, " Chopin"); + + u = godot_string_insert(&s, godot_string_find(&s, &t), &r); + CHECK(u32scmp(godot_string_get_data(&u), U"Who is Frederic Chopin?") == 0); + + godot_string_destroy(&s); + godot_string_destroy(&t); + godot_string_destroy(&r); + godot_string_destroy(&u); +} + +TEST_CASE("[GDNative String] Number to string") { + godot_string s; + s = godot_string_num(3.141593); + CHECK(u32scmp(godot_string_get_data(&s), U"3.141593") == 0); + godot_string_destroy(&s); + + s = godot_string_num_with_decimals(3.141593, 3); + CHECK(u32scmp(godot_string_get_data(&s), U"3.142") == 0); + godot_string_destroy(&s); + + s = godot_string_num_real(3.141593); + CHECK(u32scmp(godot_string_get_data(&s), U"3.141593") == 0); + godot_string_destroy(&s); + + s = godot_string_num_scientific(30000000); + CHECK(u32scmp(godot_string_get_data(&s), U"3e+07") == 0); + godot_string_destroy(&s); + + s = godot_string_num_int64(3141593, 10); + CHECK(u32scmp(godot_string_get_data(&s), U"3141593") == 0); + godot_string_destroy(&s); + + s = godot_string_num_int64(0xA141593, 16); + CHECK(u32scmp(godot_string_get_data(&s), U"a141593") == 0); + godot_string_destroy(&s); + + s = godot_string_num_int64_capitalized(0xA141593, 16, true); + CHECK(u32scmp(godot_string_get_data(&s), U"A141593") == 0); + godot_string_destroy(&s); +} + +TEST_CASE("[GDNative String] String to integer") { + static const wchar_t *wnums[4] = { L"1237461283", L"- 22", L"0", L" - 1123412" }; + static const char *nums[4] = { "1237461283", "- 22", "0", " - 1123412" }; + static const int num[4] = { 1237461283, -22, 0, -1123412 }; + + for (int i = 0; i < 4; i++) { + godot_string s; + godot_string_new_with_latin1_chars(&s, nums[i]); + CHECK(godot_string_to_int(&s) == num[i]); + godot_string_destroy(&s); + + CHECK(godot_string_char_to_int(nums[i]) == num[i]); + CHECK(godot_string_wchar_to_int(wnums[i]) == num[i]); + } +} + +TEST_CASE("[GDNative String] Hex to integer") { + static const char *nums[4] = { "0xFFAE", "22", "0", "AADDAD" }; + static const int64_t num[4] = { 0xFFAE, 0x22, 0, 0xAADDAD }; + static const bool wo_prefix[4] = { false, true, true, true }; + static const bool w_prefix[4] = { true, false, true, false }; + + for (int i = 0; i < 4; i++) { + godot_string s; + godot_string_new_with_latin1_chars(&s, nums[i]); + CHECK((godot_string_hex_to_int_with_prefix(&s) == num[i]) == w_prefix[i]); + CHECK((godot_string_hex_to_int(&s) == num[i]) == wo_prefix[i]); + godot_string_destroy(&s); + } +} + +TEST_CASE("[GDNative String] String to float") { + static const wchar_t *wnums[4] = { L"-12348298412.2", L"0.05", L"2.0002", L" -0.0001" }; + static const char *nums[4] = { "-12348298412.2", "0.05", "2.0002", " -0.0001" }; + static const double num[4] = { -12348298412.2, 0.05, 2.0002, -0.0001 }; + + for (int i = 0; i < 4; i++) { + godot_string s; + godot_string_new_with_latin1_chars(&s, nums[i]); + CHECK(!(ABS(godot_string_to_float(&s) - num[i]) > 0.00001)); + godot_string_destroy(&s); + + CHECK(!(ABS(godot_string_char_to_float(nums[i]) - num[i]) > 0.00001)); + CHECK(!(ABS(godot_string_wchar_to_float(wnums[i], nullptr) - num[i]) > 0.00001)); + } +} + +TEST_CASE("[GDNative String] CamelCase to underscore") { + godot_string s, t; + godot_string_new_with_latin1_chars(&s, "TestTestStringGD"); + + t = godot_string_camelcase_to_underscore(&s); + CHECK(u32scmp(godot_string_get_data(&t), U"Test_Test_String_GD") == 0); + godot_string_destroy(&t); + + t = godot_string_camelcase_to_underscore_lowercased(&s); + CHECK(u32scmp(godot_string_get_data(&t), U"test_test_string_gd") == 0); + godot_string_destroy(&t); + + godot_string_destroy(&s); +} + +TEST_CASE("[GDNative String] Slicing") { + godot_string s, c; + godot_string_new_with_latin1_chars(&s, "Mars,Jupiter,Saturn,Uranus"); + godot_string_new_with_latin1_chars(&c, ","); + + const char32_t *slices[4] = { U"Mars", U"Jupiter", U"Saturn", U"Uranus" }; + for (int i = 0; i < godot_string_get_slice_count(&s, &c); i++) { + godot_string t; + t = godot_string_get_slice(&s, &c, i); + CHECK(u32scmp(godot_string_get_data(&t), slices[i]) == 0); + godot_string_destroy(&t); + + t = godot_string_get_slicec(&s, U',', i); + CHECK(u32scmp(godot_string_get_data(&t), slices[i]) == 0); + godot_string_destroy(&t); + } + + godot_string_destroy(&c); + godot_string_destroy(&s); +} + +TEST_CASE("[GDNative String] Splitting") { + godot_string s, c; + godot_string_new_with_latin1_chars(&s, "Mars,Jupiter,Saturn,Uranus"); + godot_string_new_with_latin1_chars(&c, ","); + + godot_packed_string_array l; + + const char32_t *slices_l[3] = { U"Mars", U"Jupiter", U"Saturn,Uranus" }; + const char32_t *slices_r[3] = { U"Mars,Jupiter", U"Saturn", U"Uranus" }; + + l = godot_string_split_with_maxsplit(&s, &c, true, 2); + CHECK(godot_packed_string_array_size(&l) == 3); + for (int i = 0; i < godot_packed_string_array_size(&l); i++) { + godot_string t = godot_packed_string_array_get(&l, i); + CHECK(u32scmp(godot_string_get_data(&t), slices_l[i]) == 0); + godot_string_destroy(&t); + } + godot_packed_string_array_destroy(&l); + + l = godot_string_rsplit_with_maxsplit(&s, &c, true, 2); + CHECK(godot_packed_string_array_size(&l) == 3); + for (int i = 0; i < godot_packed_string_array_size(&l); i++) { + godot_string t = godot_packed_string_array_get(&l, i); + CHECK(u32scmp(godot_string_get_data(&t), slices_r[i]) == 0); + godot_string_destroy(&t); + } + godot_packed_string_array_destroy(&l); + godot_string_destroy(&s); + + godot_string_new_with_latin1_chars(&s, "Mars Jupiter Saturn Uranus"); + const char32_t *slices_s[4] = { U"Mars", U"Jupiter", U"Saturn", U"Uranus" }; + l = godot_string_split_spaces(&s); + for (int i = 0; i < godot_packed_string_array_size(&l); i++) { + godot_string t = godot_packed_string_array_get(&l, i); + CHECK(u32scmp(godot_string_get_data(&t), slices_s[i]) == 0); + godot_string_destroy(&t); + } + godot_packed_string_array_destroy(&l); + godot_string_destroy(&s); + + godot_string c1, c2; + godot_string_new_with_latin1_chars(&c1, ";"); + godot_string_new_with_latin1_chars(&c2, " "); + + godot_string_new_with_latin1_chars(&s, "1.2;2.3 4.5"); + const double slices_d[3] = { 1.2, 2.3, 4.5 }; + + godot_packed_float32_array lf = godot_string_split_floats_allow_empty(&s, &c1); + CHECK(godot_packed_float32_array_size(&lf) == 2); + for (int i = 0; i < godot_packed_float32_array_size(&lf); i++) { + CHECK(ABS(godot_packed_float32_array_get(&lf, i) - slices_d[i]) <= 0.00001); + } + godot_packed_float32_array_destroy(&lf); + + godot_packed_string_array keys; + godot_packed_string_array_new(&keys); + godot_packed_string_array_push_back(&keys, &c1); + godot_packed_string_array_push_back(&keys, &c2); + + lf = godot_string_split_floats_mk_allow_empty(&s, &keys); + CHECK(godot_packed_float32_array_size(&lf) == 3); + for (int i = 0; i < godot_packed_float32_array_size(&lf); i++) { + CHECK(ABS(godot_packed_float32_array_get(&lf, i) - slices_d[i]) <= 0.00001); + } + godot_packed_float32_array_destroy(&lf); + + godot_string_destroy(&s); + godot_string_new_with_latin1_chars(&s, "1;2 4"); + const int slices_i[3] = { 1, 2, 4 }; + + godot_packed_int32_array li = godot_string_split_ints_allow_empty(&s, &c1); + CHECK(godot_packed_int32_array_size(&li) == 2); + for (int i = 0; i < godot_packed_int32_array_size(&li); i++) { + CHECK(godot_packed_int32_array_get(&li, i) == slices_i[i]); + } + godot_packed_int32_array_destroy(&li); + + li = godot_string_split_ints_mk_allow_empty(&s, &keys); + CHECK(godot_packed_int32_array_size(&li) == 3); + for (int i = 0; i < godot_packed_int32_array_size(&li); i++) { + CHECK(godot_packed_int32_array_get(&li, i) == slices_i[i]); + } + godot_packed_int32_array_destroy(&li); + + godot_string_destroy(&s); + godot_string_destroy(&c); + godot_string_destroy(&c1); + godot_string_destroy(&c2); + godot_packed_string_array_destroy(&keys); +} + +TEST_CASE("[GDNative String] Erasing") { + godot_string s, t; + godot_string_new_with_latin1_chars(&s, "Josephine is such a cute girl!"); + godot_string_new_with_latin1_chars(&t, "cute "); + + godot_string_erase(&s, godot_string_find(&s, &t), godot_string_length(&t)); + + CHECK(u32scmp(godot_string_get_data(&s), U"Josephine is such a girl!") == 0); + + godot_string_destroy(&s); + godot_string_destroy(&t); +} + +struct test_27_data { + char const *data; + char const *part; + bool expected; +}; + +TEST_CASE("[GDNative String] Begins with") { + test_27_data tc[] = { + { "res://foobar", "res://", true }, + { "res", "res://", false }, + { "abc", "abc", true } + }; + size_t count = sizeof(tc) / sizeof(tc[0]); + bool state = true; + for (size_t i = 0; state && i < count; ++i) { + godot_string s; + godot_string_new_with_latin1_chars(&s, tc[i].data); + + state = godot_string_begins_with_char_array(&s, tc[i].part) == tc[i].expected; + if (state) { + godot_string t; + godot_string_new_with_latin1_chars(&t, tc[i].part); + state = godot_string_begins_with(&s, &t) == tc[i].expected; + godot_string_destroy(&t); + } + godot_string_destroy(&s); + + CHECK(state); + if (!state) { + break; + } + }; + CHECK(state); +} + +TEST_CASE("[GDNative String] Ends with") { + test_27_data tc[] = { + { "res://foobar", "foobar", true }, + { "res", "res://", false }, + { "abc", "abc", true } + }; + size_t count = sizeof(tc) / sizeof(tc[0]); + bool state = true; + for (size_t i = 0; state && i < count; ++i) { + godot_string s; + godot_string_new_with_latin1_chars(&s, tc[i].data); + + state = godot_string_ends_with_char_array(&s, tc[i].part) == tc[i].expected; + if (state) { + godot_string t; + godot_string_new_with_latin1_chars(&t, tc[i].part); + state = godot_string_ends_with(&s, &t) == tc[i].expected; + godot_string_destroy(&t); + } + godot_string_destroy(&s); + + CHECK(state); + if (!state) { + break; + } + }; + CHECK(state); +} + +TEST_CASE("[GDNative String] format") { + godot_string value_format, t; + godot_string_new_with_latin1_chars(&value_format, "red=\"$red\" green=\"$green\" blue=\"$blue\" alpha=\"$alpha\""); + + godot_variant key_v, val_v; + godot_dictionary value_dictionary; + godot_dictionary_new(&value_dictionary); + + godot_string_new_with_latin1_chars(&t, "red"); + godot_variant_new_string(&key_v, &t); + godot_string_destroy(&t); + godot_variant_new_int(&val_v, 10); + godot_dictionary_set(&value_dictionary, &key_v, &val_v); + godot_variant_destroy(&key_v); + godot_variant_destroy(&val_v); + + godot_string_new_with_latin1_chars(&t, "green"); + godot_variant_new_string(&key_v, &t); + godot_string_destroy(&t); + godot_variant_new_int(&val_v, 20); + godot_dictionary_set(&value_dictionary, &key_v, &val_v); + godot_variant_destroy(&key_v); + godot_variant_destroy(&val_v); + + godot_string_new_with_latin1_chars(&t, "blue"); + godot_variant_new_string(&key_v, &t); + godot_string_destroy(&t); + godot_string_new_with_latin1_chars(&t, "bla"); + godot_variant_new_string(&val_v, &t); + godot_string_destroy(&t); + godot_dictionary_set(&value_dictionary, &key_v, &val_v); + godot_variant_destroy(&key_v); + godot_variant_destroy(&val_v); + + godot_string_new_with_latin1_chars(&t, "alpha"); + godot_variant_new_string(&key_v, &t); + godot_string_destroy(&t); + godot_variant_new_real(&val_v, 0.4); + godot_dictionary_set(&value_dictionary, &key_v, &val_v); + godot_variant_destroy(&key_v); + godot_variant_destroy(&val_v); + + godot_variant dict_v; + godot_variant_new_dictionary(&dict_v, &value_dictionary); + godot_string s = godot_string_format_with_custom_placeholder(&value_format, &dict_v, "$_"); + + CHECK(u32scmp(godot_string_get_data(&s), U"red=\"10\" green=\"20\" blue=\"bla\" alpha=\"0.4\"") == 0); + + godot_dictionary_destroy(&value_dictionary); + godot_string_destroy(&s); + godot_variant_destroy(&dict_v); + godot_string_destroy(&value_format); +} + +TEST_CASE("[GDNative String] sprintf") { + //godot_string GDAPI (const godot_string *p_self, const godot_array *p_values, godot_bool *p_error); + godot_string format, output; + godot_array args; + bool error; + +#define ARRAY_PUSH_STRING(x) \ + { \ + godot_variant v; \ + godot_string t; \ + godot_string_new_with_latin1_chars(&t, x); \ + godot_variant_new_string(&v, &t); \ + godot_string_destroy(&t); \ + godot_array_push_back(&args, &v); \ + godot_variant_destroy(&v); \ + } + +#define ARRAY_PUSH_INT(x) \ + { \ + godot_variant v; \ + godot_variant_new_int(&v, x); \ + godot_array_push_back(&args, &v); \ + godot_variant_destroy(&v); \ + } + +#define ARRAY_PUSH_REAL(x) \ + { \ + godot_variant v; \ + godot_variant_new_real(&v, x); \ + godot_array_push_back(&args, &v); \ + godot_variant_destroy(&v); \ + } + + godot_array_new(&args); + + // %% + godot_string_new_with_latin1_chars(&format, "fish %% frog"); + godot_array_clear(&args); + output = godot_string_sprintf(&format, &args, &error); + REQUIRE(error == false); + CHECK(u32scmp(godot_string_get_data(&output), U"fish % frog") == 0); + godot_string_destroy(&format); + godot_string_destroy(&output); + //////// INTS + + // Int + godot_string_new_with_latin1_chars(&format, "fish %d frog"); + godot_array_clear(&args); + ARRAY_PUSH_INT(5); + output = godot_string_sprintf(&format, &args, &error); + REQUIRE(error == false); + CHECK(u32scmp(godot_string_get_data(&output), U"fish 5 frog") == 0); + godot_string_destroy(&format); + godot_string_destroy(&output); + + // Int left padded with zeroes. + godot_string_new_with_latin1_chars(&format, "fish %05d frog"); + godot_array_clear(&args); + ARRAY_PUSH_INT(5); + output = godot_string_sprintf(&format, &args, &error); + REQUIRE(error == false); + CHECK(u32scmp(godot_string_get_data(&output), U"fish 00005 frog") == 0); + godot_string_destroy(&format); + godot_string_destroy(&output); + + // Int left padded with spaces. + godot_string_new_with_latin1_chars(&format, "fish %5d frog"); + godot_array_clear(&args); + ARRAY_PUSH_INT(5); + output = godot_string_sprintf(&format, &args, &error); + REQUIRE(error == false); + CHECK(u32scmp(godot_string_get_data(&output), U"fish 5 frog") == 0); + godot_string_destroy(&format); + godot_string_destroy(&output); + + // Int right padded with spaces. + godot_string_new_with_latin1_chars(&format, "fish %-5d frog"); + godot_array_clear(&args); + ARRAY_PUSH_INT(5); + output = godot_string_sprintf(&format, &args, &error); + REQUIRE(error == false); + CHECK(u32scmp(godot_string_get_data(&output), U"fish 5 frog") == 0); + godot_string_destroy(&format); + godot_string_destroy(&output); + + // Int with sign (positive). + godot_string_new_with_latin1_chars(&format, "fish %+d frog"); + godot_array_clear(&args); + ARRAY_PUSH_INT(5); + output = godot_string_sprintf(&format, &args, &error); + REQUIRE(error == false); + CHECK(u32scmp(godot_string_get_data(&output), U"fish +5 frog") == 0); + godot_string_destroy(&format); + godot_string_destroy(&output); + + // Negative int. + godot_string_new_with_latin1_chars(&format, "fish %d frog"); + godot_array_clear(&args); + ARRAY_PUSH_INT(-5); + output = godot_string_sprintf(&format, &args, &error); + REQUIRE(error == false); + CHECK(u32scmp(godot_string_get_data(&output), U"fish -5 frog") == 0); + godot_string_destroy(&format); + godot_string_destroy(&output); + + // Hex (lower) + godot_string_new_with_latin1_chars(&format, "fish %x frog"); + godot_array_clear(&args); + ARRAY_PUSH_INT(45); + output = godot_string_sprintf(&format, &args, &error); + REQUIRE(error == false); + CHECK(u32scmp(godot_string_get_data(&output), U"fish 2d frog") == 0); + godot_string_destroy(&format); + godot_string_destroy(&output); + + // Hex (upper) + godot_string_new_with_latin1_chars(&format, "fish %X frog"); + godot_array_clear(&args); + ARRAY_PUSH_INT(45); + output = godot_string_sprintf(&format, &args, &error); + REQUIRE(error == false); + CHECK(u32scmp(godot_string_get_data(&output), U"fish 2D frog") == 0); + godot_string_destroy(&format); + godot_string_destroy(&output); + + // Octal + godot_string_new_with_latin1_chars(&format, "fish %o frog"); + godot_array_clear(&args); + ARRAY_PUSH_INT(99); + output = godot_string_sprintf(&format, &args, &error); + REQUIRE(error == false); + CHECK(u32scmp(godot_string_get_data(&output), U"fish 143 frog") == 0); + godot_string_destroy(&format); + godot_string_destroy(&output); + ////// REALS + + // Real + godot_string_new_with_latin1_chars(&format, "fish %f frog"); + godot_array_clear(&args); + ARRAY_PUSH_REAL(99.99); + output = godot_string_sprintf(&format, &args, &error); + REQUIRE(error == false); + CHECK(u32scmp(godot_string_get_data(&output), U"fish 99.990000 frog") == 0); + godot_string_destroy(&format); + godot_string_destroy(&output); + + // Real left-padded + godot_string_new_with_latin1_chars(&format, "fish %11f frog"); + godot_array_clear(&args); + ARRAY_PUSH_REAL(99.99); + output = godot_string_sprintf(&format, &args, &error); + REQUIRE(error == false); + CHECK(u32scmp(godot_string_get_data(&output), U"fish 99.990000 frog") == 0); + godot_string_destroy(&format); + godot_string_destroy(&output); + + // Real right-padded + godot_string_new_with_latin1_chars(&format, "fish %-11f frog"); + godot_array_clear(&args); + ARRAY_PUSH_REAL(99.99); + output = godot_string_sprintf(&format, &args, &error); + REQUIRE(error == false); + CHECK(u32scmp(godot_string_get_data(&output), U"fish 99.990000 frog") == 0); + godot_string_destroy(&format); + godot_string_destroy(&output); + + // Real given int. + godot_string_new_with_latin1_chars(&format, "fish %f frog"); + godot_array_clear(&args); + ARRAY_PUSH_REAL(99); + output = godot_string_sprintf(&format, &args, &error); + REQUIRE(error == false); + CHECK(u32scmp(godot_string_get_data(&output), U"fish 99.000000 frog") == 0); + godot_string_destroy(&format); + godot_string_destroy(&output); + + // Real with sign (positive). + godot_string_new_with_latin1_chars(&format, "fish %+f frog"); + godot_array_clear(&args); + ARRAY_PUSH_REAL(99.99); + output = godot_string_sprintf(&format, &args, &error); + REQUIRE(error == false); + CHECK(u32scmp(godot_string_get_data(&output), U"fish +99.990000 frog") == 0); + godot_string_destroy(&format); + godot_string_destroy(&output); + + // Real with 1 decimals. + godot_string_new_with_latin1_chars(&format, "fish %.1f frog"); + godot_array_clear(&args); + ARRAY_PUSH_REAL(99.99); + output = godot_string_sprintf(&format, &args, &error); + REQUIRE(error == false); + CHECK(u32scmp(godot_string_get_data(&output), U"fish 100.0 frog") == 0); + godot_string_destroy(&format); + godot_string_destroy(&output); + + // Real with 12 decimals. + godot_string_new_with_latin1_chars(&format, "fish %.12f frog"); + godot_array_clear(&args); + ARRAY_PUSH_REAL(99.99); + output = godot_string_sprintf(&format, &args, &error); + REQUIRE(error == false); + CHECK(u32scmp(godot_string_get_data(&output), U"fish 99.990000000000 frog") == 0); + godot_string_destroy(&format); + godot_string_destroy(&output); + + // Real with no decimals. + godot_string_new_with_latin1_chars(&format, "fish %.f frog"); + godot_array_clear(&args); + ARRAY_PUSH_REAL(99.99); + output = godot_string_sprintf(&format, &args, &error); + REQUIRE(error == false); + CHECK(u32scmp(godot_string_get_data(&output), U"fish 100 frog") == 0); + godot_string_destroy(&format); + godot_string_destroy(&output); + + /////// Strings. + + // String + godot_string_new_with_latin1_chars(&format, "fish %s frog"); + godot_array_clear(&args); + ARRAY_PUSH_STRING("cheese"); + output = godot_string_sprintf(&format, &args, &error); + REQUIRE(error == false); + CHECK(u32scmp(godot_string_get_data(&output), U"fish cheese frog") == 0); + godot_string_destroy(&format); + godot_string_destroy(&output); + + // String left-padded + godot_string_new_with_latin1_chars(&format, "fish %10s frog"); + godot_array_clear(&args); + ARRAY_PUSH_STRING("cheese"); + output = godot_string_sprintf(&format, &args, &error); + REQUIRE(error == false); + CHECK(u32scmp(godot_string_get_data(&output), U"fish cheese frog") == 0); + godot_string_destroy(&format); + godot_string_destroy(&output); + + // String right-padded + godot_string_new_with_latin1_chars(&format, "fish %-10s frog"); + godot_array_clear(&args); + ARRAY_PUSH_STRING("cheese"); + output = godot_string_sprintf(&format, &args, &error); + REQUIRE(error == false); + CHECK(u32scmp(godot_string_get_data(&output), U"fish cheese frog") == 0); + godot_string_destroy(&format); + godot_string_destroy(&output); + + ///// Characters + + // Character as string. + godot_string_new_with_latin1_chars(&format, "fish %c frog"); + godot_array_clear(&args); + ARRAY_PUSH_STRING("A"); + output = godot_string_sprintf(&format, &args, &error); + REQUIRE(error == false); + CHECK(u32scmp(godot_string_get_data(&output), U"fish A frog") == 0); + godot_string_destroy(&format); + godot_string_destroy(&output); + + // Character as int. + godot_string_new_with_latin1_chars(&format, "fish %c frog"); + godot_array_clear(&args); + ARRAY_PUSH_INT(65); + output = godot_string_sprintf(&format, &args, &error); + REQUIRE(error == false); + CHECK(u32scmp(godot_string_get_data(&output), U"fish A frog") == 0); + godot_string_destroy(&format); + godot_string_destroy(&output); + + ///// Dynamic width + + // String dynamic width + godot_string_new_with_latin1_chars(&format, "fish %*s frog"); + godot_array_clear(&args); + ARRAY_PUSH_INT(10); + ARRAY_PUSH_STRING("cheese"); + output = godot_string_sprintf(&format, &args, &error); + REQUIRE(error == false); + REQUIRE(u32scmp(godot_string_get_data(&output), U"fish cheese frog") == 0); + godot_string_destroy(&format); + godot_string_destroy(&output); + + // Int dynamic width + godot_string_new_with_latin1_chars(&format, "fish %*d frog"); + godot_array_clear(&args); + ARRAY_PUSH_INT(10); + ARRAY_PUSH_INT(99); + output = godot_string_sprintf(&format, &args, &error); + REQUIRE(error == false); + REQUIRE(u32scmp(godot_string_get_data(&output), U"fish 99 frog") == 0); + godot_string_destroy(&format); + godot_string_destroy(&output); + + // Float dynamic width + godot_string_new_with_latin1_chars(&format, "fish %*.*f frog"); + godot_array_clear(&args); + ARRAY_PUSH_INT(10); + ARRAY_PUSH_INT(3); + ARRAY_PUSH_REAL(99.99); + output = godot_string_sprintf(&format, &args, &error); + REQUIRE(error == false); + CHECK(u32scmp(godot_string_get_data(&output), U"fish 99.990 frog") == 0); + godot_string_destroy(&format); + godot_string_destroy(&output); + + ///// Errors + + // More formats than arguments. + godot_string_new_with_latin1_chars(&format, "fish %s %s frog"); + godot_array_clear(&args); + ARRAY_PUSH_STRING("cheese"); + output = godot_string_sprintf(&format, &args, &error); + REQUIRE(error); + CHECK(u32scmp(godot_string_get_data(&output), U"not enough arguments for format string") == 0); + godot_string_destroy(&format); + godot_string_destroy(&output); + + // More arguments than formats. + godot_string_new_with_latin1_chars(&format, "fish %s frog"); + godot_array_clear(&args); + ARRAY_PUSH_STRING("hello"); + ARRAY_PUSH_STRING("cheese"); + output = godot_string_sprintf(&format, &args, &error); + REQUIRE(error); + CHECK(u32scmp(godot_string_get_data(&output), U"not all arguments converted during string formatting") == 0); + godot_string_destroy(&format); + godot_string_destroy(&output); + + // Incomplete format. + godot_string_new_with_latin1_chars(&format, "fish %10"); + godot_array_clear(&args); + ARRAY_PUSH_STRING("cheese"); + output = godot_string_sprintf(&format, &args, &error); + REQUIRE(error); + CHECK(u32scmp(godot_string_get_data(&output), U"incomplete format") == 0); + godot_string_destroy(&format); + godot_string_destroy(&output); + + // Bad character in format string + godot_string_new_with_latin1_chars(&format, "fish %&f frog"); + godot_array_clear(&args); + ARRAY_PUSH_STRING("cheese"); + output = godot_string_sprintf(&format, &args, &error); + REQUIRE(error); + CHECK(u32scmp(godot_string_get_data(&output), U"unsupported format character") == 0); + godot_string_destroy(&format); + godot_string_destroy(&output); + + // Too many decimals. + godot_string_new_with_latin1_chars(&format, "fish %2.2.2f frog"); + godot_array_clear(&args); + ARRAY_PUSH_REAL(99.99); + output = godot_string_sprintf(&format, &args, &error); + REQUIRE(error); + CHECK(u32scmp(godot_string_get_data(&output), U"too many decimal points in format") == 0); + godot_string_destroy(&format); + godot_string_destroy(&output); + + // * not a number + godot_string_new_with_latin1_chars(&format, "fish %*f frog"); + godot_array_clear(&args); + ARRAY_PUSH_STRING("cheese"); + ARRAY_PUSH_REAL(99.99); + output = godot_string_sprintf(&format, &args, &error); + REQUIRE(error); + CHECK(u32scmp(godot_string_get_data(&output), U"* wants number") == 0); + godot_string_destroy(&format); + godot_string_destroy(&output); + + // Character too long. + godot_string_new_with_latin1_chars(&format, "fish %c frog"); + godot_array_clear(&args); + ARRAY_PUSH_STRING("sc"); + output = godot_string_sprintf(&format, &args, &error); + REQUIRE(error); + CHECK(u32scmp(godot_string_get_data(&output), U"%c requires number or single-character string") == 0); + godot_string_destroy(&format); + godot_string_destroy(&output); + + // Character bad type. + godot_string_new_with_latin1_chars(&format, "fish %c frog"); + godot_array_clear(&args); + godot_array t; + godot_array_new(&t); + godot_variant v; + godot_variant_new_array(&v, &t); + godot_array_destroy(&t); + godot_array_push_back(&args, &v); + godot_variant_destroy(&v); + output = godot_string_sprintf(&format, &args, &error); + REQUIRE(error); + CHECK(u32scmp(godot_string_get_data(&output), U"%c requires number or single-character string") == 0); + godot_string_destroy(&format); + godot_string_destroy(&output); + + godot_array_destroy(&args); +#undef ARRAY_PUSH_INT +#undef ARRAY_PUSH_REAL +#undef ARRAY_PUSH_STRING +} + +TEST_CASE("[GDNative String] is_numeric") { +#define IS_NUM_TEST(x, r) \ + { \ + godot_string t; \ + godot_string_new_with_latin1_chars(&t, x); \ + CHECK(godot_string_is_numeric(&t) == r); \ + godot_string_destroy(&t); \ + } + + IS_NUM_TEST("12", true); + IS_NUM_TEST("1.2", true); + IS_NUM_TEST("AF", false); + IS_NUM_TEST("-12", true); + IS_NUM_TEST("-1.2", true); + +#undef IS_NUM_TEST +} + +TEST_CASE("[GDNative String] pad") { + godot_string s, c; + godot_string_new_with_latin1_chars(&s, "test"); + godot_string_new_with_latin1_chars(&c, "x"); + + godot_string l = godot_string_lpad_with_custom_character(&s, 10, &c); + CHECK(u32scmp(godot_string_get_data(&l), U"xxxxxxtest") == 0); + godot_string_destroy(&l); + + godot_string r = godot_string_rpad_with_custom_character(&s, 10, &c); + CHECK(u32scmp(godot_string_get_data(&r), U"testxxxxxx") == 0); + godot_string_destroy(&r); + + godot_string_destroy(&s); + godot_string_destroy(&c); + + godot_string_new_with_latin1_chars(&s, "10.10"); + c = godot_string_pad_decimals(&s, 4); + CHECK(u32scmp(godot_string_get_data(&c), U"10.1000") == 0); + godot_string_destroy(&c); + c = godot_string_pad_zeros(&s, 4); + CHECK(u32scmp(godot_string_get_data(&c), U"0010.10") == 0); + godot_string_destroy(&c); + + godot_string_destroy(&s); +} + +TEST_CASE("[GDNative String] is_subsequence_of") { + godot_string a, t; + godot_string_new_with_latin1_chars(&a, "is subsequence of"); + + godot_string_new_with_latin1_chars(&t, "sub"); + CHECK(godot_string_is_subsequence_of(&t, &a)); + godot_string_destroy(&t); + + godot_string_new_with_latin1_chars(&t, "Sub"); + CHECK(!godot_string_is_subsequence_of(&t, &a)); + godot_string_destroy(&t); + + godot_string_new_with_latin1_chars(&t, "Sub"); + CHECK(godot_string_is_subsequence_ofi(&t, &a)); + godot_string_destroy(&t); + + godot_string_destroy(&a); +} + +TEST_CASE("[GDNative String] match") { + godot_string s, t; + godot_string_new_with_latin1_chars(&s, "*.png"); + + godot_string_new_with_latin1_chars(&t, "img1.png"); + CHECK(godot_string_match(&t, &s)); + godot_string_destroy(&t); + + godot_string_new_with_latin1_chars(&t, "img1.jpeg"); + CHECK(!godot_string_match(&t, &s)); + godot_string_destroy(&t); + + godot_string_new_with_latin1_chars(&t, "img1.Png"); + CHECK(!godot_string_match(&t, &s)); + CHECK(godot_string_matchn(&t, &s)); + godot_string_destroy(&t); + + godot_string_destroy(&s); +} + +TEST_CASE("[GDNative String] IPVX address to string") { + godot_string ip; + + godot_string_new_with_latin1_chars(&ip, "192.168.0.1"); + CHECK(godot_string_is_valid_ip_address(&ip)); + godot_string_destroy(&ip); + + godot_string_new_with_latin1_chars(&ip, "192.368.0.1"); + CHECK(!godot_string_is_valid_ip_address(&ip)); + godot_string_destroy(&ip); + + godot_string_new_with_latin1_chars(&ip, "2001:0db8:85a3:0000:0000:8a2e:0370:7334"); + CHECK(godot_string_is_valid_ip_address(&ip)); + godot_string_destroy(&ip); + + godot_string_new_with_latin1_chars(&ip, "2001:0db8:85j3:0000:0000:8a2e:0370:7334"); + CHECK(!godot_string_is_valid_ip_address(&ip)); + godot_string_destroy(&ip); + + godot_string_new_with_latin1_chars(&ip, "2001:0db8:85f345:0000:0000:8a2e:0370:7334"); + CHECK(!godot_string_is_valid_ip_address(&ip)); + godot_string_destroy(&ip); + + godot_string_new_with_latin1_chars(&ip, "2001:0db8::0:8a2e:370:7334"); + CHECK(godot_string_is_valid_ip_address(&ip)); + godot_string_destroy(&ip); + + godot_string_new_with_latin1_chars(&ip, "::ffff:192.168.0.1"); + CHECK(godot_string_is_valid_ip_address(&ip)); + godot_string_destroy(&ip); +} + +TEST_CASE("[GDNative String] Capitalize against many strings") { +#define CAP_TEST(i, o) \ + godot_string_new_with_latin1_chars(&input, i); \ + godot_string_new_with_latin1_chars(&output, o); \ + test = godot_string_capitalize(&input); \ + CHECK(u32scmp(godot_string_get_data(&output), godot_string_get_data(&test)) == 0); \ + godot_string_destroy(&input); \ + godot_string_destroy(&output); \ + godot_string_destroy(&test); + + godot_string input, output, test; + + CAP_TEST("bytes2var", "Bytes 2 Var"); + CAP_TEST("linear2db", "Linear 2 Db"); + CAP_TEST("vector3", "Vector 3"); + CAP_TEST("sha256", "Sha 256"); + CAP_TEST("2db", "2 Db"); + CAP_TEST("PascalCase", "Pascal Case"); + CAP_TEST("PascalPascalCase", "Pascal Pascal Case"); + CAP_TEST("snake_case", "Snake Case"); + CAP_TEST("snake_snake_case", "Snake Snake Case"); + CAP_TEST("sha256sum", "Sha 256 Sum"); + CAP_TEST("cat2dog", "Cat 2 Dog"); + CAP_TEST("function(name)", "Function(name)"); + CAP_TEST("snake_case_function(snake_case_arg)", "Snake Case Function(snake Case Arg)"); + CAP_TEST("snake_case_function( snake_case_arg )", "Snake Case Function( Snake Case Arg )"); + +#undef CAP_TEST +} + +TEST_CASE("[GDNative String] lstrip and rstrip") { +#define LSTRIP_TEST(x, y, z) \ + { \ + godot_string xx, yy, zz, rr; \ + godot_string_new_with_latin1_chars(&xx, x); \ + godot_string_new_with_latin1_chars(&yy, y); \ + godot_string_new_with_latin1_chars(&zz, z); \ + rr = godot_string_lstrip(&xx, &yy); \ + state = state && (u32scmp(godot_string_get_data(&rr), godot_string_get_data(&zz)) == 0); \ + godot_string_destroy(&xx); \ + godot_string_destroy(&yy); \ + godot_string_destroy(&zz); \ + godot_string_destroy(&rr); \ + } + +#define RSTRIP_TEST(x, y, z) \ + { \ + godot_string xx, yy, zz, rr; \ + godot_string_new_with_latin1_chars(&xx, x); \ + godot_string_new_with_latin1_chars(&yy, y); \ + godot_string_new_with_latin1_chars(&zz, z); \ + rr = godot_string_rstrip(&xx, &yy); \ + state = state && (u32scmp(godot_string_get_data(&rr), godot_string_get_data(&zz)) == 0); \ + godot_string_destroy(&xx); \ + godot_string_destroy(&yy); \ + godot_string_destroy(&zz); \ + godot_string_destroy(&rr); \ + } + +#define LSTRIP_UTF8_TEST(x, y, z) \ + { \ + godot_string xx, yy, zz, rr; \ + godot_string_new_with_utf8_chars(&xx, x); \ + godot_string_new_with_utf8_chars(&yy, y); \ + godot_string_new_with_utf8_chars(&zz, z); \ + rr = godot_string_lstrip(&xx, &yy); \ + state = state && (u32scmp(godot_string_get_data(&rr), godot_string_get_data(&zz)) == 0); \ + godot_string_destroy(&xx); \ + godot_string_destroy(&yy); \ + godot_string_destroy(&zz); \ + godot_string_destroy(&rr); \ + } + +#define RSTRIP_UTF8_TEST(x, y, z) \ + { \ + godot_string xx, yy, zz, rr; \ + godot_string_new_with_utf8_chars(&xx, x); \ + godot_string_new_with_utf8_chars(&yy, y); \ + godot_string_new_with_utf8_chars(&zz, z); \ + rr = godot_string_rstrip(&xx, &yy); \ + state = state && (u32scmp(godot_string_get_data(&rr), godot_string_get_data(&zz)) == 0); \ + godot_string_destroy(&xx); \ + godot_string_destroy(&yy); \ + godot_string_destroy(&zz); \ + godot_string_destroy(&rr); \ + } + + bool state = true; + + // strip none + LSTRIP_TEST("abc", "", "abc"); + RSTRIP_TEST("abc", "", "abc"); + // strip one + LSTRIP_TEST("abc", "a", "bc"); + RSTRIP_TEST("abc", "c", "ab"); + // strip lots + LSTRIP_TEST("bababbababccc", "ab", "ccc"); + RSTRIP_TEST("aaabcbcbcbbcbbc", "cb", "aaa"); + // strip empty string + LSTRIP_TEST("", "", ""); + RSTRIP_TEST("", "", ""); + // strip to empty string + LSTRIP_TEST("abcabcabc", "bca", ""); + RSTRIP_TEST("abcabcabc", "bca", ""); + // don't strip wrong end + LSTRIP_TEST("abc", "c", "abc"); + LSTRIP_TEST("abca", "a", "bca"); + RSTRIP_TEST("abc", "a", "abc"); + RSTRIP_TEST("abca", "a", "abc"); + // in utf-8 "¿" (\u00bf) has the same first byte as "µ" (\u00b5) + // and the same second as "ÿ" (\u00ff) + LSTRIP_UTF8_TEST("¿", "µÿ", "¿"); + RSTRIP_UTF8_TEST("¿", "µÿ", "¿"); + LSTRIP_UTF8_TEST("樘", "µÿ", "¿ÿ"); + RSTRIP_UTF8_TEST("樘", "µÿ", "µ¿"); + + // the above tests repeated with additional superfluous strip chars + + // strip none + LSTRIP_TEST("abc", "qwjkl", "abc"); + RSTRIP_TEST("abc", "qwjkl", "abc"); + // strip one + LSTRIP_TEST("abc", "qwajkl", "bc"); + RSTRIP_TEST("abc", "qwcjkl", "ab"); + // strip lots + LSTRIP_TEST("bababbababccc", "qwabjkl", "ccc"); + RSTRIP_TEST("aaabcbcbcbbcbbc", "qwcbjkl", "aaa"); + // strip empty string + LSTRIP_TEST("", "qwjkl", ""); + RSTRIP_TEST("", "qwjkl", ""); + // strip to empty string + LSTRIP_TEST("abcabcabc", "qwbcajkl", ""); + RSTRIP_TEST("abcabcabc", "qwbcajkl", ""); + // don't strip wrong end + LSTRIP_TEST("abc", "qwcjkl", "abc"); + LSTRIP_TEST("abca", "qwajkl", "bca"); + RSTRIP_TEST("abc", "qwajkl", "abc"); + RSTRIP_TEST("abca", "qwajkl", "abc"); + // in utf-8 "¿" (\u00bf) has the same first byte as "µ" (\u00b5) + // and the same second as "ÿ" (\u00ff) + LSTRIP_UTF8_TEST("¿", "qwaµÿjkl", "¿"); + RSTRIP_UTF8_TEST("¿", "qwaµÿjkl", "¿"); + LSTRIP_UTF8_TEST("樘", "qwaµÿjkl", "¿ÿ"); + RSTRIP_UTF8_TEST("樘", "qwaµÿjkl", "µ¿"); + + CHECK(state); + +#undef LSTRIP_TEST +#undef RSTRIP_TEST +#undef LSTRIP_UTF8_TEST +#undef RSTRIP_UTF8_TEST +} + +TEST_CASE("[GDNative String] Cyrillic to_lower()") { + godot_string upper, lower, test; + godot_string_new_with_utf8_chars(&upper, "ÐБВГДЕÐЖЗИЙКЛМÐОПРСТУФХЦЧШЩЪЫЬÐЮЯ"); + godot_string_new_with_utf8_chars(&lower, "абвгдеёжзийклмнопрÑтуфхцчшщъыьÑÑŽÑ"); + + test = godot_string_to_lower(&upper); + + CHECK((u32scmp(godot_string_get_data(&test), godot_string_get_data(&lower)) == 0)); + + godot_string_destroy(&upper); + godot_string_destroy(&lower); + godot_string_destroy(&test); +} + +TEST_CASE("[GDNative String] Count and countn functionality") { +#define COUNT_TEST(x, y, r) \ + { \ + godot_string s, t; \ + godot_string_new_with_latin1_chars(&s, x); \ + godot_string_new_with_latin1_chars(&t, y); \ + state = state && (godot_string_count(&s, &t, 0, 0) == r); \ + godot_string_destroy(&s); \ + godot_string_destroy(&t); \ + } + +#define COUNTR_TEST(x, y, a, b, r) \ + { \ + godot_string s, t; \ + godot_string_new_with_latin1_chars(&s, x); \ + godot_string_new_with_latin1_chars(&t, y); \ + state = state && (godot_string_count(&s, &t, a, b) == r); \ + godot_string_destroy(&s); \ + godot_string_destroy(&t); \ + } + +#define COUNTN_TEST(x, y, r) \ + { \ + godot_string s, t; \ + godot_string_new_with_latin1_chars(&s, x); \ + godot_string_new_with_latin1_chars(&t, y); \ + state = state && (godot_string_countn(&s, &t, 0, 0) == r); \ + godot_string_destroy(&s); \ + godot_string_destroy(&t); \ + } + +#define COUNTNR_TEST(x, y, a, b, r) \ + { \ + godot_string s, t; \ + godot_string_new_with_latin1_chars(&s, x); \ + godot_string_new_with_latin1_chars(&t, y); \ + state = state && (godot_string_countn(&s, &t, a, b) == r); \ + godot_string_destroy(&s); \ + godot_string_destroy(&t); \ + } + bool state = true; + + COUNT_TEST("", "Test", 0); + COUNT_TEST("Test", "", 0); + COUNT_TEST("Test", "test", 0); + COUNT_TEST("Test", "TEST", 0); + COUNT_TEST("TEST", "TEST", 1); + COUNT_TEST("Test", "Test", 1); + COUNT_TEST("aTest", "Test", 1); + COUNT_TEST("Testa", "Test", 1); + COUNT_TEST("TestTestTest", "Test", 3); + COUNT_TEST("TestTestTest", "TestTest", 1); + COUNT_TEST("TestGodotTestGodotTestGodot", "Test", 3); + + COUNTR_TEST("TestTestTestTest", "Test", 4, 8, 1); + COUNTR_TEST("TestTestTestTest", "Test", 4, 12, 2); + COUNTR_TEST("TestTestTestTest", "Test", 4, 16, 3); + COUNTR_TEST("TestTestTestTest", "Test", 4, 0, 3); + + COUNTN_TEST("Test", "test", 1); + COUNTN_TEST("Test", "TEST", 1); + COUNTN_TEST("testTest-Testatest", "tEst", 4); + COUNTNR_TEST("testTest-TeStatest", "tEsT", 4, 16, 2); + + CHECK(state); + +#undef COUNT_TEST +#undef COUNTR_TEST +#undef COUNTN_TEST +#undef COUNTNR_TEST +} + +TEST_CASE("[GDNative String] Bigrams") { + godot_string s, t; + godot_string_new_with_latin1_chars(&s, "abcd"); + godot_packed_string_array bigr = godot_string_bigrams(&s); + godot_string_destroy(&s); + + CHECK(godot_packed_string_array_size(&bigr) == 3); + + t = godot_packed_string_array_get(&bigr, 0); + CHECK(u32scmp(godot_string_get_data(&t), U"ab") == 0); + godot_string_destroy(&t); + + t = godot_packed_string_array_get(&bigr, 1); + CHECK(u32scmp(godot_string_get_data(&t), U"bc") == 0); + godot_string_destroy(&t); + + t = godot_packed_string_array_get(&bigr, 2); + CHECK(u32scmp(godot_string_get_data(&t), U"cd") == 0); + godot_string_destroy(&t); + + godot_packed_string_array_destroy(&bigr); +} + +TEST_CASE("[GDNative String] c-escape/unescape") { + godot_string s; + godot_string_new_with_latin1_chars(&s, "\\1\a2\b\f3\n45\r6\t7\v8\'9\?0\""); + godot_string t = godot_string_c_escape(&s); + godot_string u = godot_string_c_unescape(&t); + CHECK(u32scmp(godot_string_get_data(&u), godot_string_get_data(&s)) == 0); + godot_string_destroy(&u); + godot_string_destroy(&t); + godot_string_destroy(&s); +} + +TEST_CASE("[GDNative String] dedent") { + godot_string s, t; + godot_string_new_with_latin1_chars(&s, " aaa\n bbb"); + godot_string_new_with_latin1_chars(&t, "aaa\nbbb"); + godot_string u = godot_string_dedent(&s); + CHECK(u32scmp(godot_string_get_data(&u), godot_string_get_data(&t)) == 0); + godot_string_destroy(&u); + godot_string_destroy(&t); + godot_string_destroy(&s); +} + +TEST_CASE("[GDNative String] Path functions") { + static const char *path[4] = { "C:\\Godot\\project\\test.tscn", "/Godot/project/test.xscn", "../Godot/project/test.scn", "Godot\\test.doc" }; + static const char *base_dir[4] = { "C:\\Godot\\project", "/Godot/project", "../Godot/project", "Godot" }; + static const char *base_name[4] = { "C:\\Godot\\project\\test", "/Godot/project/test", "../Godot/project/test", "Godot\\test" }; + static const char *ext[4] = { "tscn", "xscn", "scn", "doc" }; + static const char *file[4] = { "test.tscn", "test.xscn", "test.scn", "test.doc" }; + static const bool abs[4] = { true, true, false, false }; + + for (int i = 0; i < 4; i++) { + godot_string s, t, u, f; + godot_string_new_with_latin1_chars(&s, path[i]); + + t = godot_string_get_base_dir(&s); + godot_string_new_with_latin1_chars(&u, base_dir[i]); + CHECK(u32scmp(godot_string_get_data(&u), godot_string_get_data(&t)) == 0); + godot_string_destroy(&u); + godot_string_destroy(&t); + + t = godot_string_get_basename(&s); + godot_string_new_with_latin1_chars(&u, base_name[i]); + CHECK(u32scmp(godot_string_get_data(&u), godot_string_get_data(&t)) == 0); + godot_string_destroy(&u); + godot_string_destroy(&t); + + t = godot_string_get_extension(&s); + godot_string_new_with_latin1_chars(&u, ext[i]); + CHECK(u32scmp(godot_string_get_data(&u), godot_string_get_data(&t)) == 0); + godot_string_destroy(&u); + godot_string_destroy(&t); + + t = godot_string_get_file(&s); + godot_string_new_with_latin1_chars(&u, file[i]); + CHECK(u32scmp(godot_string_get_data(&u), godot_string_get_data(&t)) == 0); + godot_string_destroy(&u); + godot_string_destroy(&t); + + godot_string s_simp; + s_simp = godot_string_simplify_path(&s); + t = godot_string_get_base_dir(&s_simp); + godot_string_new_with_latin1_chars(&u, file[i]); + f = godot_string_plus_file(&t, &u); + CHECK(u32scmp(godot_string_get_data(&f), godot_string_get_data(&s_simp)) == 0); + godot_string_destroy(&f); + godot_string_destroy(&u); + godot_string_destroy(&t); + godot_string_destroy(&s_simp); + + CHECK(godot_string_is_abs_path(&s) == abs[i]); + CHECK(godot_string_is_rel_path(&s) != abs[i]); + + godot_string_destroy(&s); + } + + static const char *file_name[3] = { "test.tscn", "test://.xscn", "?tes*t.scn" }; + static const bool valid[3] = { true, false, false }; + for (int i = 0; i < 3; i++) { + godot_string s; + godot_string_new_with_latin1_chars(&s, file_name[i]); + CHECK(godot_string_is_valid_filename(&s) == valid[i]); + godot_string_destroy(&s); + } +} + +TEST_CASE("[GDNative String] hash") { + godot_string a, b, c; + godot_string_new_with_latin1_chars(&a, "Test"); + godot_string_new_with_latin1_chars(&b, "Test"); + godot_string_new_with_latin1_chars(&c, "West"); + CHECK(godot_string_hash(&a) == godot_string_hash(&b)); + CHECK(godot_string_hash(&a) != godot_string_hash(&c)); + + CHECK(godot_string_hash64(&a) == godot_string_hash64(&b)); + CHECK(godot_string_hash64(&a) != godot_string_hash64(&c)); + + godot_string_destroy(&a); + godot_string_destroy(&b); + godot_string_destroy(&c); +} + +TEST_CASE("[GDNative String] http_escape/unescape") { + godot_string s, t, u; + godot_string_new_with_latin1_chars(&s, "Godot Engine:'docs'"); + godot_string_new_with_latin1_chars(&t, "Godot%20Engine%3A%27docs%27"); + + u = godot_string_http_escape(&s); + CHECK(u32scmp(godot_string_get_data(&u), godot_string_get_data(&t)) == 0); + godot_string_destroy(&u); + + u = godot_string_http_unescape(&t); + CHECK(u32scmp(godot_string_get_data(&u), godot_string_get_data(&s)) == 0); + godot_string_destroy(&u); + + godot_string_destroy(&s); + godot_string_destroy(&t); +} + +TEST_CASE("[GDNative String] percent_encode/decode") { + godot_string s, t, u; + godot_string_new_with_latin1_chars(&s, "Godot Engine:'docs'"); + godot_string_new_with_latin1_chars(&t, "Godot%20Engine%3a%27docs%27"); + + u = godot_string_percent_encode(&s); + CHECK(u32scmp(godot_string_get_data(&u), godot_string_get_data(&t)) == 0); + godot_string_destroy(&u); + + u = godot_string_percent_decode(&t); + CHECK(u32scmp(godot_string_get_data(&u), godot_string_get_data(&s)) == 0); + godot_string_destroy(&u); + + godot_string_destroy(&s); + godot_string_destroy(&t); +} + +TEST_CASE("[GDNative String] xml_escape/unescape") { + godot_string s, t, u; + godot_string_new_with_latin1_chars(&s, "\"Test\" <test@test&'test'>"); + + t = godot_string_xml_escape_with_quotes(&s); + u = godot_string_xml_unescape(&t); + CHECK(u32scmp(godot_string_get_data(&u), godot_string_get_data(&s)) == 0); + godot_string_destroy(&u); + godot_string_destroy(&t); + + t = godot_string_xml_escape(&s); + u = godot_string_xml_unescape(&t); + CHECK(u32scmp(godot_string_get_data(&u), godot_string_get_data(&s)) == 0); + godot_string_destroy(&u); + godot_string_destroy(&t); + + godot_string_destroy(&s); +} + +TEST_CASE("[GDNative String] Strip escapes") { + godot_string s, t, u; + godot_string_new_with_latin1_chars(&s, "\t\tTest Test\r\n Test"); + godot_string_new_with_latin1_chars(&t, "Test Test Test"); + + u = godot_string_strip_escapes(&s); + CHECK(u32scmp(godot_string_get_data(&u), godot_string_get_data(&t)) == 0); + godot_string_destroy(&u); + + godot_string_destroy(&t); + godot_string_destroy(&s); +} + +TEST_CASE("[GDNative String] Strip edges") { + godot_string s, t, u; + godot_string_new_with_latin1_chars(&s, "\t Test Test "); + + godot_string_new_with_latin1_chars(&t, "Test Test "); + u = godot_string_strip_edges(&s, true, false); + CHECK(u32scmp(godot_string_get_data(&u), godot_string_get_data(&t)) == 0); + godot_string_destroy(&u); + godot_string_destroy(&t); + + godot_string_new_with_latin1_chars(&t, "\t Test Test"); + u = godot_string_strip_edges(&s, false, true); + CHECK(u32scmp(godot_string_get_data(&u), godot_string_get_data(&t)) == 0); + godot_string_destroy(&u); + godot_string_destroy(&t); + + godot_string_new_with_latin1_chars(&t, "Test Test"); + u = godot_string_strip_edges(&s, true, true); + CHECK(u32scmp(godot_string_get_data(&u), godot_string_get_data(&t)) == 0); + godot_string_destroy(&u); + godot_string_destroy(&t); + + godot_string_destroy(&s); +} + +TEST_CASE("[GDNative String] Similarity") { + godot_string a, b, c; + godot_string_new_with_latin1_chars(&a, "Test"); + godot_string_new_with_latin1_chars(&b, "West"); + godot_string_new_with_latin1_chars(&c, "Toad"); + + CHECK(godot_string_similarity(&a, &b) > godot_string_similarity(&a, &c)); + + godot_string_destroy(&a); + godot_string_destroy(&b); + godot_string_destroy(&c); +} + +TEST_CASE("[GDNative String] Trim") { + godot_string s, t, u, p; + godot_string_new_with_latin1_chars(&s, "aaaTestbbb"); + + godot_string_new_with_latin1_chars(&p, "aaa"); + godot_string_new_with_latin1_chars(&t, "Testbbb"); + u = godot_string_trim_prefix(&s, &p); + CHECK(u32scmp(godot_string_get_data(&u), godot_string_get_data(&t)) == 0); + godot_string_destroy(&u); + godot_string_destroy(&t); + godot_string_destroy(&p); + + godot_string_new_with_latin1_chars(&p, "bbb"); + godot_string_new_with_latin1_chars(&t, "aaaTest"); + u = godot_string_trim_suffix(&s, &p); + CHECK(u32scmp(godot_string_get_data(&u), godot_string_get_data(&t)) == 0); + godot_string_destroy(&u); + godot_string_destroy(&t); + godot_string_destroy(&p); + + godot_string_new_with_latin1_chars(&p, "Test"); + u = godot_string_trim_suffix(&s, &p); + CHECK(u32scmp(godot_string_get_data(&u), godot_string_get_data(&s)) == 0); + godot_string_destroy(&u); + godot_string_destroy(&p); + + godot_string_destroy(&s); +} + +TEST_CASE("[GDNative String] Right/Left") { + godot_string s, t, u; + godot_string_new_with_latin1_chars(&s, "aaaTestbbb"); + // ^ + + godot_string_new_with_latin1_chars(&t, "tbbb"); + u = godot_string_right(&s, 6); + CHECK(u32scmp(godot_string_get_data(&u), godot_string_get_data(&t)) == 0); + godot_string_destroy(&u); + godot_string_destroy(&t); + + godot_string_new_with_latin1_chars(&t, "aaaTes"); + u = godot_string_left(&s, 6); + CHECK(u32scmp(godot_string_get_data(&u), godot_string_get_data(&t)) == 0); + godot_string_destroy(&u); + godot_string_destroy(&t); + + godot_string_destroy(&s); +} + +TEST_CASE("[GDNative String] Repeat") { + godot_string t, u; + godot_string_new_with_latin1_chars(&t, "ab"); + + u = godot_string_repeat(&t, 4); + CHECK(u32scmp(godot_string_get_data(&u), U"abababab") == 0); + godot_string_destroy(&u); + + godot_string_destroy(&t); +} + +TEST_CASE("[GDNative String] SHA1/SHA256/MD5") { + godot_string s, t, sha1, sha256, md5; + godot_string_new_with_latin1_chars(&s, "Godot"); + godot_string_new_with_latin1_chars(&sha1, "a1e91f39b9fce6a9998b14bdbe2aa2b39dc2d201"); + static uint8_t sha1_buf[20] = { + 0xA1, 0xE9, 0x1F, 0x39, 0xB9, 0xFC, 0xE6, 0xA9, 0x99, 0x8B, 0x14, 0xBD, 0xBE, 0x2A, 0xA2, 0xB3, + 0x9D, 0xC2, 0xD2, 0x01 + }; + godot_string_new_with_latin1_chars(&sha256, "2a02b2443f7985d89d09001086ae3dcfa6eb0f55c6ef170715d42328e16e6cb8"); + static uint8_t sha256_buf[32] = { + 0x2A, 0x02, 0xB2, 0x44, 0x3F, 0x79, 0x85, 0xD8, 0x9D, 0x09, 0x00, 0x10, 0x86, 0xAE, 0x3D, 0xCF, + 0xA6, 0xEB, 0x0F, 0x55, 0xC6, 0xEF, 0x17, 0x07, 0x15, 0xD4, 0x23, 0x28, 0xE1, 0x6E, 0x6C, 0xB8 + }; + godot_string_new_with_latin1_chars(&md5, "4a336d087aeb0390da10ee2ea7cb87f8"); + static uint8_t md5_buf[16] = { + 0x4A, 0x33, 0x6D, 0x08, 0x7A, 0xEB, 0x03, 0x90, 0xDA, 0x10, 0xEE, 0x2E, 0xA7, 0xCB, 0x87, 0xF8 + }; + + godot_packed_byte_array buf = godot_string_sha1_buffer(&s); + CHECK(memcmp(sha1_buf, godot_packed_byte_array_ptr(&buf), 20) == 0); + godot_packed_byte_array_destroy(&buf); + + t = godot_string_sha1_text(&s); + CHECK(u32scmp(godot_string_get_data(&t), godot_string_get_data(&sha1)) == 0); + godot_string_destroy(&t); + + buf = godot_string_sha256_buffer(&s); + CHECK(memcmp(sha256_buf, godot_packed_byte_array_ptr(&buf), 32) == 0); + godot_packed_byte_array_destroy(&buf); + + t = godot_string_sha256_text(&s); + CHECK(u32scmp(godot_string_get_data(&t), godot_string_get_data(&sha256)) == 0); + godot_string_destroy(&t); + + buf = godot_string_md5_buffer(&s); + CHECK(memcmp(md5_buf, godot_packed_byte_array_ptr(&buf), 16) == 0); + godot_packed_byte_array_destroy(&buf); + + t = godot_string_md5_text(&s); + CHECK(u32scmp(godot_string_get_data(&t), godot_string_get_data(&md5)) == 0); + godot_string_destroy(&t); + + godot_string_destroy(&s); + godot_string_destroy(&sha1); + godot_string_destroy(&sha256); + godot_string_destroy(&md5); +} + +TEST_CASE("[GDNative String] Join") { + godot_string s, t, u; + godot_string_new_with_latin1_chars(&s, ", "); + + godot_packed_string_array parts; + godot_packed_string_array_new(&parts); + godot_string_new_with_latin1_chars(&t, "One"); + godot_packed_string_array_push_back(&parts, &t); + godot_string_destroy(&t); + godot_string_new_with_latin1_chars(&t, "B"); + godot_packed_string_array_push_back(&parts, &t); + godot_string_destroy(&t); + godot_string_new_with_latin1_chars(&t, "C"); + godot_packed_string_array_push_back(&parts, &t); + godot_string_destroy(&t); + + godot_string_new_with_latin1_chars(&u, "One, B, C"); + t = godot_string_join(&s, &parts); + CHECK(u32scmp(godot_string_get_data(&u), godot_string_get_data(&t)) == 0); + godot_string_destroy(&u); + godot_string_destroy(&t); + + godot_string_destroy(&s); + godot_packed_string_array_destroy(&parts); +} + +TEST_CASE("[GDNative String] Is_*") { + static const char *data[12] = { "-30", "100", "10.1", "10,1", "1e2", "1e-2", "1e2e3", "0xAB", "AB", "Test1", "1Test", "Test*1" }; + static bool isnum[12] = { true, true, true, false, false, false, false, false, false, false, false, false }; + static bool isint[12] = { true, true, false, false, false, false, false, false, false, false, false, false }; + static bool ishex[12] = { true, true, false, false, true, false, true, false, true, false, false, false }; + static bool ishex_p[12] = { false, false, false, false, false, false, false, true, false, false, false, false }; + static bool isflt[12] = { true, true, true, false, true, true, false, false, false, false, false, false }; + static bool isid[12] = { false, false, false, false, false, false, false, false, true, true, false, false }; + + for (int i = 0; i < 12; i++) { + godot_string s; + godot_string_new_with_latin1_chars(&s, data[i]); + CHECK(godot_string_is_numeric(&s) == isnum[i]); + CHECK(godot_string_is_valid_integer(&s) == isint[i]); + CHECK(godot_string_is_valid_hex_number(&s, false) == ishex[i]); + CHECK(godot_string_is_valid_hex_number(&s, true) == ishex_p[i]); + CHECK(godot_string_is_valid_float(&s) == isflt[i]); + CHECK(godot_string_is_valid_identifier(&s) == isid[i]); + godot_string_destroy(&s); + } +} + +TEST_CASE("[GDNative String] humanize_size") { + godot_string s; + + s = godot_string_humanize_size(1000); + CHECK(u32scmp(godot_string_get_data(&s), U"1000 B") == 0); + godot_string_destroy(&s); + + s = godot_string_humanize_size(1025); + CHECK(u32scmp(godot_string_get_data(&s), U"1.00 KiB") == 0); + godot_string_destroy(&s); + + s = godot_string_humanize_size(1025300); + CHECK(u32scmp(godot_string_get_data(&s), U"1001.2 KiB") == 0); + godot_string_destroy(&s); + + s = godot_string_humanize_size(100523550); + CHECK(u32scmp(godot_string_get_data(&s), U"95.86 MiB") == 0); + godot_string_destroy(&s); + + s = godot_string_humanize_size(5345555000); + CHECK(u32scmp(godot_string_get_data(&s), U"4.97 GiB") == 0); + godot_string_destroy(&s); +} + +} // namespace TestGDNativeString + +#endif // TEST_GDNATIVE_STRING_H diff --git a/modules/gdscript/SCsub b/modules/gdscript/SCsub index e58a1d8edc..5c8cbdf869 100644 --- a/modules/gdscript/SCsub +++ b/modules/gdscript/SCsub @@ -17,3 +17,7 @@ if env["tools"]: # Using a define in the disabled case, to avoid having an extra define # in regular builds where all modules are enabled. env_gdscript.Append(CPPDEFINES=["GDSCRIPT_NO_LSP"]) + +if env["tests"]: + env_gdscript.Append(CPPDEFINES=["TESTS_ENABLED"]) + env_gdscript.add_source_files(env.modules_sources, "./tests/*.cpp") diff --git a/modules/gdscript/doc_classes/@GDScript.xml b/modules/gdscript/doc_classes/@GDScript.xml index 9e40a69712..918581bc9b 100644 --- a/modules/gdscript/doc_classes/@GDScript.xml +++ b/modules/gdscript/doc_classes/@GDScript.xml @@ -167,6 +167,7 @@ i = ceil(1.45) # i is 2 i = ceil(1.001) # i is 2 [/codeblock] + See also [method floor], [method round], and [method stepify]. </description> </method> <method name="char"> @@ -338,6 +339,7 @@ # a is -3.0 a = floor(-2.99) [/codeblock] + See also [method ceil], [method round], and [method stepify]. [b]Note:[/b] This method returns a float. If you need an integer, you can use [code]int(s)[/code] directly. </description> </method> @@ -367,24 +369,19 @@ <description> Returns the floating-point modulus of [code]a/b[/code] that wraps equally in positive and negative. [codeblock] - var i = -6 - while i < 5: - prints(i, fposmod(i, 3)) - i += 1 + for i in 7: + var x = 0.5 * i - 1.5 + print("%4.1f %4.1f %4.1f" % [x, fmod(x, 1.5), fposmod(x, 1.5)]) [/codeblock] Produces: [codeblock] - -6 0 - -5 1 - -4 2 - -3 0 - -2 1 - -1 2 - 0 0 - 1 1 - 2 2 - 3 0 - 4 1 + -1.5 -0.0 0.0 + -1.0 -1.0 0.5 + -0.5 -0.5 1.0 + 0.0 0.0 0.0 + 0.5 0.5 0.5 + 1.0 1.0 1.0 + 1.5 0.0 0.0 [/codeblock] </description> </method> @@ -769,24 +766,18 @@ <description> Returns the integer modulus of [code]a/b[/code] that wraps equally in positive and negative. [codeblock] - var i = -6 - while i < 5: - prints(i, posmod(i, 3)) - i += 1 + for i in range(-3, 4): + print("%2.0f %2.0f %2.0f" % [i, i % 3, posmod(i, 3)]) [/codeblock] Produces: [codeblock] - -6 0 - -5 1 - -4 2 - -3 0 - -2 1 - -1 2 - 0 0 - 1 1 - 2 2 - 3 0 - 4 1 + -3 0 0 + -2 -2 1 + -1 -1 2 + 0 0 0 + 1 1 1 + 2 2 2 + 3 0 0 [/codeblock] </description> </method> @@ -989,27 +980,15 @@ <description> Returns an array with the given range. Range can be 1 argument N (0 to N-1), two arguments (initial, final-1) or three arguments (initial, final-1, increment). [codeblock] - for i in range(4): - print(i) - for i in range(2, 5): - print(i) - for i in range(0, 6, 2): - print(i) + print(range(4)) + print(range(2, 5)) + print(range(0, 6, 2)) [/codeblock] Output: [codeblock] - 0 - 1 - 2 - 3 - - 2 - 3 - 4 - - 0 - 2 - 4 + [0, 1, 2, 3] + [2, 3, 4] + [0, 2, 4] [/codeblock] </description> </method> @@ -1043,6 +1022,7 @@ [codeblock] round(2.6) # Returns 3 [/codeblock] + See also [method floor], [method ceil], and [method stepify]. </description> </method> <method name="seed"> @@ -1161,6 +1141,7 @@ stepify(100, 32) # Returns 96 stepify(3.14159, 0.01) # Returns 3.14 [/codeblock] + See also [method ceil], [method floor], and [method round]. </description> </method> <method name="str" qualifiers="vararg"> diff --git a/modules/gdscript/doc_classes/GDScript.xml b/modules/gdscript/doc_classes/GDScript.xml index 62ccb93901..631a102130 100644 --- a/modules/gdscript/doc_classes/GDScript.xml +++ b/modules/gdscript/doc_classes/GDScript.xml @@ -8,7 +8,7 @@ [method new] creates a new instance of the script. [method Object.set_script] extends an existing object, if that object's class matches one of the script's base classes. </description> <tutorials> - <link>https://docs.godotengine.org/en/latest/getting_started/scripting/gdscript/index.html</link> + <link title="GDScript tutorial index">https://docs.godotengine.org/en/latest/getting_started/scripting/gdscript/index.html</link> </tutorials> <methods> <method name="get_as_byte_code" qualifiers="const"> diff --git a/modules/gdscript/editor/gdscript_highlighter.cpp b/modules/gdscript/editor/gdscript_highlighter.cpp index ae1f2893f1..9a3273d201 100644 --- a/modules/gdscript/editor/gdscript_highlighter.cpp +++ b/modules/gdscript/editor/gdscript_highlighter.cpp @@ -33,15 +33,15 @@ #include "../gdscript_tokenizer.h" #include "editor/editor_settings.h" -static bool _is_char(CharType c) { +static bool _is_char(char32_t c) { return (c >= 'a' && c <= 'z') || (c >= 'A' && c <= 'Z') || c == '_'; } -static bool _is_hex_symbol(CharType c) { +static bool _is_hex_symbol(char32_t c) { return ((c >= 'a' && c <= 'f') || (c >= 'A' && c <= 'F')); } -static bool _is_bin_symbol(CharType c) { +static bool _is_bin_symbol(char32_t c) { return (c == '0' || c == '1'); } @@ -119,7 +119,7 @@ Dictionary GDScriptSyntaxHighlighter::_get_line_syntax_highlighting(int p_line) /* search the line */ bool match = true; - const CharType *start_key = color_regions[c].start_key.c_str(); + const char32_t *start_key = color_regions[c].start_key.get_data(); for (int k = 0; k < start_key_length; k++) { if (start_key[k] != str[from + k]) { match = false; @@ -153,18 +153,16 @@ Dictionary GDScriptSyntaxHighlighter::_get_line_syntax_highlighting(int p_line) /* if we are in one find the end key */ if (in_region != -1) { - /* check there is enough room */ - int chars_left = line_length - from; - int end_key_length = color_regions[in_region].end_key.length(); - if (chars_left < end_key_length) { - continue; - } - /* search the line */ int region_end_index = -1; - const CharType *end_key = color_regions[in_region].start_key.c_str(); + int end_key_length = color_regions[in_region].end_key.length(); + const char32_t *end_key = color_regions[in_region].end_key.get_data(); for (; from < line_length; from++) { - if (!is_a_symbol) { + if (line_length - from < end_key_length) { + break; + } + + if (!is_symbol(str[from])) { continue; } @@ -173,9 +171,10 @@ Dictionary GDScriptSyntaxHighlighter::_get_line_syntax_highlighting(int p_line) continue; } + region_end_index = from; for (int k = 0; k < end_key_length; k++) { - if (end_key[k] == str[from + k]) { - region_end_index = from; + if (end_key[k] != str[from + k]) { + region_end_index = -1; break; } } @@ -192,7 +191,7 @@ Dictionary GDScriptSyntaxHighlighter::_get_line_syntax_highlighting(int p_line) previous_type = REGION; previous_text = ""; previous_column = j; - j = from; + j = from + (end_key_length - 1); if (region_end_index == -1) { color_region_cache[p_line] = in_region; } @@ -572,8 +571,12 @@ void GDScriptSyntaxHighlighter::add_color_region(const String &p_start_key, cons } } + int at = 0; for (int i = 0; i < color_regions.size(); i++) { ERR_FAIL_COND_MSG(color_regions[i].start_key == p_start_key, "color region with start key '" + p_start_key + "' already exists."); + if (p_start_key.length() < color_regions[i].start_key.length()) { + at++; + } } ColorRegion color_region; @@ -581,7 +584,8 @@ void GDScriptSyntaxHighlighter::add_color_region(const String &p_start_key, cons color_region.start_key = p_start_key; color_region.end_key = p_end_key; color_region.line_only = p_line_only; - color_regions.push_back(color_region); + color_regions.insert(at, color_region); + clear_highlighting_cache(); } Ref<EditorSyntaxHighlighter> GDScriptSyntaxHighlighter::_create() const { diff --git a/modules/gdscript/editor/gdscript_translation_parser_plugin.cpp b/modules/gdscript/editor/gdscript_translation_parser_plugin.cpp index 6d454e43f2..944ed859f5 100644 --- a/modules/gdscript/editor/gdscript_translation_parser_plugin.cpp +++ b/modules/gdscript/editor/gdscript_translation_parser_plugin.cpp @@ -37,9 +37,11 @@ void GDScriptEditorTranslationParserPlugin::get_recognized_extensions(List<Strin GDScriptLanguage::get_singleton()->get_recognized_extensions(r_extensions); } -Error GDScriptEditorTranslationParserPlugin::parse_file(const String &p_path, Vector<String> *r_extracted_strings) { - // Parse and match all GDScript function API that involves translation string. - // E.g get_node("Label").text = "something", var test = tr("something"), "something" will be matched and collected. +Error GDScriptEditorTranslationParserPlugin::parse_file(const String &p_path, Vector<String> *r_ids, Vector<Vector<String>> *r_ids_ctx_plural) { + // Extract all translatable strings using the parsed tree from GDSriptParser. + // The strategy is to find all ExpressionNode and AssignmentNode from the tree and extract strings if relevant, i.e + // Search strings in ExpressionNode -> CallNode -> tr(), set_text(), set_placeholder() etc. + // Search strings in AssignmentNode -> text = "__", hint_tooltip = "__" etc. Error err; RES loaded_res = ResourceLoader::load(p_path, "", false, &err); @@ -48,108 +50,302 @@ Error GDScriptEditorTranslationParserPlugin::parse_file(const String &p_path, Ve return err; } + ids = r_ids; + ids_ctx_plural = r_ids_ctx_plural; Ref<GDScript> gdscript = loaded_res; String source_code = gdscript->get_source_code(); - Vector<String> parsed_strings; - - // Search translation strings with RegEx. - regex.clear(); - regex.compile(String("|").join(patterns)); - Array results = regex.search_all(source_code); - _get_captured_strings(results, &parsed_strings); - - // Special handling for FileDialog. - Vector<String> temp; - _parse_file_dialog(source_code, &temp); - parsed_strings.append_array(temp); - - // Filter out / and + - String filter = "(?:\\\\\\n|\"[\\s\\\\]*\\+\\s*\")"; - regex.clear(); - regex.compile(filter); - for (int i = 0; i < parsed_strings.size(); i++) { - parsed_strings.set(i, regex.sub(parsed_strings[i], "", true)); + + GDScriptParser parser; + err = parser.parse(source_code, p_path, false); + if (err != OK) { + ERR_PRINT("Failed to parse with GDScript with GDScriptParser."); + return err; } - r_extracted_strings->append_array(parsed_strings); + // Traverse through the parsed tree from GDScriptParser. + GDScriptParser::ClassNode *c = parser.get_tree(); + _traverse_class(c); return OK; } -void GDScriptEditorTranslationParserPlugin::_parse_file_dialog(const String &p_source_code, Vector<String> *r_output) { - // FileDialog API has the form .filters = PackedStringArray(["*.png ; PNG Images","*.gd ; GDScript Files"]). - // First filter: Get "*.png ; PNG Images", "*.gd ; GDScript Files" from PackedStringArray. - regex.clear(); - regex.compile(String("|").join(file_dialog_patterns)); - Array results = regex.search_all(p_source_code); - - Vector<String> temp; - _get_captured_strings(results, &temp); - String captured_strings = String(",").join(temp); - - // Second filter: Get the texts after semicolon from "*.png ; PNG Images","*.gd ; GDScript Files". - String second_filter = "\"[^;]+;" + text + "\""; - regex.clear(); - regex.compile(second_filter); - results = regex.search_all(captured_strings); - _get_captured_strings(results, r_output); - for (int i = 0; i < r_output->size(); i++) { - r_output->set(i, r_output->get(i).strip_edges()); +void GDScriptEditorTranslationParserPlugin::_traverse_class(const GDScriptParser::ClassNode *p_class) { + for (int i = 0; i < p_class->members.size(); i++) { + const GDScriptParser::ClassNode::Member &m = p_class->members[i]; + // There are 7 types of Member, but only class, function and variable can contain translatable strings. + switch (m.type) { + case GDScriptParser::ClassNode::Member::CLASS: + _traverse_class(m.m_class); + break; + case GDScriptParser::ClassNode::Member::FUNCTION: + _traverse_function(m.function); + break; + case GDScriptParser::ClassNode::Member::VARIABLE: + _read_variable(m.variable); + break; + default: + break; + } + } +} + +void GDScriptEditorTranslationParserPlugin::_traverse_function(const GDScriptParser::FunctionNode *p_func) { + _traverse_block(p_func->body); +} + +void GDScriptEditorTranslationParserPlugin::_read_variable(const GDScriptParser::VariableNode *p_var) { + _assess_expression(p_var->initializer); +} + +void GDScriptEditorTranslationParserPlugin::_traverse_block(const GDScriptParser::SuiteNode *p_suite) { + if (!p_suite) { + return; + } + + const Vector<GDScriptParser::Node *> &statements = p_suite->statements; + for (int i = 0; i < statements.size(); i++) { + GDScriptParser::Node *statement = statements[i]; + + // Statements with Node type constant, break, continue, pass, breakpoint are skipped because they can't contain translatable strings. + switch (statement->type) { + case GDScriptParser::Node::VARIABLE: + _assess_expression(static_cast<GDScriptParser::VariableNode *>(statement)->initializer); + break; + case GDScriptParser::Node::IF: { + GDScriptParser::IfNode *if_node = static_cast<GDScriptParser::IfNode *>(statement); + _assess_expression(if_node->condition); + //FIXME : if the elif logic is changed in GDScriptParser, then this probably will have to change as well. See GDScriptParser::TreePrinter::print_if(). + _traverse_block(if_node->true_block); + _traverse_block(if_node->false_block); + break; + } + case GDScriptParser::Node::FOR: { + GDScriptParser::ForNode *for_node = static_cast<GDScriptParser::ForNode *>(statement); + _assess_expression(for_node->list); + _traverse_block(for_node->loop); + break; + } + case GDScriptParser::Node::WHILE: { + GDScriptParser::WhileNode *while_node = static_cast<GDScriptParser::WhileNode *>(statement); + _assess_expression(while_node->condition); + _traverse_block(while_node->loop); + break; + } + case GDScriptParser::Node::MATCH: { + GDScriptParser::MatchNode *match_node = static_cast<GDScriptParser::MatchNode *>(statement); + _assess_expression(match_node->test); + for (int j = 0; j < match_node->branches.size(); j++) { + _traverse_block(match_node->branches[j]->block); + } + break; + } + case GDScriptParser::Node::RETURN: + _assess_expression(static_cast<GDScriptParser::ReturnNode *>(statement)->return_value); + break; + case GDScriptParser::Node::ASSERT: + _assess_expression((static_cast<GDScriptParser::AssertNode *>(statement))->condition); + break; + case GDScriptParser::Node::ASSIGNMENT: + _assess_assignment(static_cast<GDScriptParser::AssignmentNode *>(statement)); + break; + default: + if (statement->is_expression()) { + _assess_expression(static_cast<GDScriptParser::ExpressionNode *>(statement)); + } + break; + } + } +} + +void GDScriptEditorTranslationParserPlugin::_assess_expression(GDScriptParser::ExpressionNode *p_expression) { + // Explore all ExpressionNodes to find CallNodes which contain translation strings, such as tr(), set_text() etc. + // tr() can be embedded quite deep within multiple ExpressionNodes so need to dig down to search through all ExpressionNodes. + if (!p_expression) { + return; + } + + // ExpressionNode of type await, cast, get_node, identifier, literal, preload, self, subscript, unary are ignored as they can't be CallNode + // containing translation strings. + switch (p_expression->type) { + case GDScriptParser::Node::ARRAY: { + GDScriptParser::ArrayNode *array_node = static_cast<GDScriptParser::ArrayNode *>(p_expression); + for (int i = 0; i < array_node->elements.size(); i++) { + _assess_expression(array_node->elements[i]); + } + break; + } + case GDScriptParser::Node::ASSIGNMENT: + _assess_assignment(static_cast<GDScriptParser::AssignmentNode *>(p_expression)); + break; + case GDScriptParser::Node::BINARY_OPERATOR: { + GDScriptParser::BinaryOpNode *binary_op_node = static_cast<GDScriptParser::BinaryOpNode *>(p_expression); + _assess_expression(binary_op_node->left_operand); + _assess_expression(binary_op_node->right_operand); + break; + } + case GDScriptParser::Node::CALL: { + GDScriptParser::CallNode *call_node = static_cast<GDScriptParser::CallNode *>(p_expression); + _extract_from_call(call_node); + for (int i = 0; i < call_node->arguments.size(); i++) { + _assess_expression(call_node->arguments[i]); + } + } break; + case GDScriptParser::Node::DICTIONARY: { + GDScriptParser::DictionaryNode *dict_node = static_cast<GDScriptParser::DictionaryNode *>(p_expression); + for (int i = 0; i < dict_node->elements.size(); i++) { + _assess_expression(dict_node->elements[i].key); + _assess_expression(dict_node->elements[i].value); + } + break; + } + case GDScriptParser::Node::TERNARY_OPERATOR: { + GDScriptParser::TernaryOpNode *ternary_op_node = static_cast<GDScriptParser::TernaryOpNode *>(p_expression); + _assess_expression(ternary_op_node->condition); + _assess_expression(ternary_op_node->true_expr); + _assess_expression(ternary_op_node->false_expr); + break; + } + default: + break; + } +} + +void GDScriptEditorTranslationParserPlugin::_assess_assignment(GDScriptParser::AssignmentNode *p_assignment) { + // Extract the translatable strings coming from assignments. For example, get_node("Label").text = "____" + + StringName assignee_name; + if (p_assignment->assignee->type == GDScriptParser::Node::IDENTIFIER) { + assignee_name = static_cast<GDScriptParser::IdentifierNode *>(p_assignment->assignee)->name; + } else if (p_assignment->assignee->type == GDScriptParser::Node::SUBSCRIPT) { + assignee_name = static_cast<GDScriptParser::SubscriptNode *>(p_assignment->assignee)->attribute->name; + } + + if (assignment_patterns.has(assignee_name) && p_assignment->assigned_value->type == GDScriptParser::Node::LITERAL) { + // If the assignment is towards one of the extract patterns (text, hint_tooltip etc.), and the value is a string literal, we collect the string. + ids->push_back(static_cast<GDScriptParser::LiteralNode *>(p_assignment->assigned_value)->value); + } else if (assignee_name == fd_filters && p_assignment->assigned_value->type == GDScriptParser::Node::CALL) { + // FileDialog.filters accepts assignment in the form of PackedStringArray. For example, + // get_node("FileDialog").filters = PackedStringArray(["*.png ; PNG Images","*.gd ; GDScript Files"]). + + GDScriptParser::CallNode *call_node = static_cast<GDScriptParser::CallNode *>(p_assignment->assigned_value); + if (call_node->arguments[0]->type == GDScriptParser::Node::ARRAY) { + GDScriptParser::ArrayNode *array_node = static_cast<GDScriptParser::ArrayNode *>(call_node->arguments[0]); + + // Extract the name in "extension ; name" of PackedStringArray. + for (int i = 0; i < array_node->elements.size(); i++) { + _extract_fd_literals(array_node->elements[i]); + } + } + } else { + // If the assignee is not in extract patterns or the assigned_value is not Literal type, try to see if the assigned_value contains tr(). + _assess_expression(p_assignment->assigned_value); } } -void GDScriptEditorTranslationParserPlugin::_get_captured_strings(const Array &p_results, Vector<String> *r_output) { - Ref<RegExMatch> result; - for (int i = 0; i < p_results.size(); i++) { - result = p_results[i]; - for (int j = 0; j < result->get_group_count(); j++) { - String s = result->get_string(j + 1); - // Prevent reading text with only spaces. - if (!s.strip_edges().empty()) { - r_output->push_back(s); +void GDScriptEditorTranslationParserPlugin::_extract_from_call(GDScriptParser::CallNode *p_call) { + // Extract the translatable strings coming from function calls. For example: + // tr("___"), get_node("Label").set_text("____"), get_node("LineEdit").set_placeholder("____"). + + StringName function_name = p_call->function_name; + + // Variables for extracting tr() and tr_n(). + Vector<String> id_ctx_plural; + id_ctx_plural.resize(3); + bool extract_id_ctx_plural = true; + + if (function_name == tr_func) { + // Extract from tr(id, ctx). + for (int i = 0; i < p_call->arguments.size(); i++) { + if (p_call->arguments[i]->type == GDScriptParser::Node::LITERAL) { + id_ctx_plural.write[i] = static_cast<GDScriptParser::LiteralNode *>(p_call->arguments[i])->value; + } else { + // Avoid adding something like tr("Flying dragon", var_context_level_1). We want to extract both id and context together. + extract_id_ctx_plural = false; + } + } + if (extract_id_ctx_plural) { + ids_ctx_plural->push_back(id_ctx_plural); + } + } else if (function_name == trn_func) { + // Extract from tr_n(id, plural, n, ctx). + Vector<int> indices; + indices.push_back(0); + indices.push_back(3); + indices.push_back(1); + for (int i = 0; i < indices.size(); i++) { + if (indices[i] >= p_call->arguments.size()) { + continue; + } + + if (p_call->arguments[indices[i]]->type == GDScriptParser::Node::LITERAL) { + id_ctx_plural.write[i] = static_cast<GDScriptParser::LiteralNode *>(p_call->arguments[indices[i]])->value; + } else { + extract_id_ctx_plural = false; + } + } + if (extract_id_ctx_plural) { + ids_ctx_plural->push_back(id_ctx_plural); + } + } else if (first_arg_patterns.has(function_name)) { + // Extracting argument with only string literals. In other words, not extracting something like set_text("hello " + some_var). + if (p_call->arguments[0]->type == GDScriptParser::Node::LITERAL) { + ids->push_back(static_cast<GDScriptParser::LiteralNode *>(p_call->arguments[0])->value); + } + } else if (second_arg_patterns.has(function_name)) { + if (p_call->arguments[1]->type == GDScriptParser::Node::LITERAL) { + ids->push_back(static_cast<GDScriptParser::LiteralNode *>(p_call->arguments[1])->value); + } + } else if (function_name == fd_add_filter) { + // Extract the 'JPE Images' in this example - get_node("FileDialog").add_filter("*.jpg; JPE Images"). + _extract_fd_literals(p_call->arguments[0]); + + } else if (function_name == fd_set_filter && p_call->arguments[0]->type == GDScriptParser::Node::CALL) { + // FileDialog.set_filters() accepts assignment in the form of PackedStringArray. For example, + // get_node("FileDialog").set_filters( PackedStringArray(["*.png ; PNG Images","*.gd ; GDScript Files"])). + + GDScriptParser::CallNode *call_node = static_cast<GDScriptParser::CallNode *>(p_call->arguments[0]); + if (call_node->arguments[0]->type == GDScriptParser::Node::ARRAY) { + GDScriptParser::ArrayNode *array_node = static_cast<GDScriptParser::ArrayNode *>(call_node->arguments[0]); + for (int i = 0; i < array_node->elements.size(); i++) { + _extract_fd_literals(array_node->elements[i]); } } } } +void GDScriptEditorTranslationParserPlugin::_extract_fd_literals(GDScriptParser::ExpressionNode *p_expression) { + // Extract the name in "extension ; name". + + if (p_expression->type == GDScriptParser::Node::LITERAL) { + String arg_val = String(static_cast<GDScriptParser::LiteralNode *>(p_expression)->value); + PackedStringArray arr = arg_val.split(";", true); + if (arr.size() != 2) { + ERR_PRINT("Argument for setting FileDialog has bad format."); + return; + } + ids->push_back(arr[1].strip_edges()); + } +} + GDScriptEditorTranslationParserPlugin::GDScriptEditorTranslationParserPlugin() { - // Regex search pattern templates. - // The extra complication in the regex pattern is to ensure that the matching works when users write over multiple lines, use tabs etc. - const String dot = "\\.[\\s\\\\]*"; - const String str_assign_template = "[\\s\\\\]*=[\\s\\\\]*\"" + text + "\""; - const String first_arg_template = "[\\s\\\\]*\\([\\s\\\\]*\"" + text + "\"[\\s\\S]*?\\)"; - const String second_arg_template = "[\\s\\\\]*\\([\\s\\S]+?,[\\s\\\\]*\"" + text + "\"[\\s\\S]*?\\)"; - - // Common patterns. - patterns.push_back("tr" + first_arg_template); - patterns.push_back(dot + "text" + str_assign_template); - patterns.push_back(dot + "placeholder_text" + str_assign_template); - patterns.push_back(dot + "hint_tooltip" + str_assign_template); - patterns.push_back(dot + "set_text" + first_arg_template); - patterns.push_back(dot + "set_tooltip" + first_arg_template); - patterns.push_back(dot + "set_placeholder" + first_arg_template); - - // Tabs and TabContainer API. - patterns.push_back(dot + "set_tab_title" + second_arg_template); - patterns.push_back(dot + "add_tab" + first_arg_template); - - // PopupMenu API. - patterns.push_back(dot + "add_check_item" + first_arg_template); - patterns.push_back(dot + "add_icon_check_item" + second_arg_template); - patterns.push_back(dot + "add_icon_item" + second_arg_template); - patterns.push_back(dot + "add_icon_radio_check_item" + second_arg_template); - patterns.push_back(dot + "add_item" + first_arg_template); - patterns.push_back(dot + "add_multistate_item" + first_arg_template); - patterns.push_back(dot + "add_radio_check_item" + first_arg_template); - patterns.push_back(dot + "add_separator" + first_arg_template); - patterns.push_back(dot + "add_submenu_item" + first_arg_template); - patterns.push_back(dot + "set_item_text" + second_arg_template); - //patterns.push_back(dot + "set_item_tooltip" + second_arg_template); //no tr() behind this function. might be bug. - - // FileDialog API - special case. - const String fd_text = "((?:[\\s\\\\]*\"(?:[^\"\\\\]|\\\\[\\s\\S])*(?:\"[\\s\\\\]*\\+[\\s\\\\]*\"(?:[^\"\\\\]|\\\\[\\s\\S])*)*\"[\\s\\\\]*,?)*)"; - const String packed_string_array = "[\\s\\\\]*PackedStringArray[\\s\\\\]*\\([\\s\\\\]*\\[" + fd_text + "\\][\\s\\\\]*\\)"; - file_dialog_patterns.push_back(dot + "add_filter[\\s\\\\]*\\(" + fd_text + "[\\s\\\\]*\\)"); - file_dialog_patterns.push_back(dot + "filters[\\s\\\\]*=" + packed_string_array); - file_dialog_patterns.push_back(dot + "set_filters[\\s\\\\]*\\(" + packed_string_array + "[\\s\\\\]*\\)"); + assignment_patterns.insert("text"); + assignment_patterns.insert("placeholder_text"); + assignment_patterns.insert("hint_tooltip"); + + first_arg_patterns.insert("set_text"); + first_arg_patterns.insert("set_tooltip"); + first_arg_patterns.insert("set_placeholder"); + first_arg_patterns.insert("add_tab"); + first_arg_patterns.insert("add_check_item"); + first_arg_patterns.insert("add_item"); + first_arg_patterns.insert("add_multistate_item"); + first_arg_patterns.insert("add_radio_check_item"); + first_arg_patterns.insert("add_separator"); + first_arg_patterns.insert("add_submenu_item"); + + second_arg_patterns.insert("set_tab_title"); + second_arg_patterns.insert("add_icon_check_item"); + second_arg_patterns.insert("add_icon_item"); + second_arg_patterns.insert("add_icon_radio_check_item"); + second_arg_patterns.insert("set_item_text"); } diff --git a/modules/gdscript/editor/gdscript_translation_parser_plugin.h b/modules/gdscript/editor/gdscript_translation_parser_plugin.h index 9fa4b69f01..5ea416d4cc 100644 --- a/modules/gdscript/editor/gdscript_translation_parser_plugin.h +++ b/modules/gdscript/editor/gdscript_translation_parser_plugin.h @@ -31,23 +31,40 @@ #ifndef GDSCRIPT_TRANSLATION_PARSER_PLUGIN_H #define GDSCRIPT_TRANSLATION_PARSER_PLUGIN_H +#include "core/set.h" #include "editor/editor_translation_parser.h" +#include "modules/gdscript/gdscript_parser.h" #include "modules/regex/regex.h" class GDScriptEditorTranslationParserPlugin : public EditorTranslationParserPlugin { GDCLASS(GDScriptEditorTranslationParserPlugin, EditorTranslationParserPlugin); - // Regex and search patterns that are used to match translation strings. - const String text = "((?:[^\"\\\\]|\\\\[\\s\\S])*(?:\"[\\s\\\\]*\\+[\\s\\\\]*\"(?:[^\"\\\\]|\\\\[\\s\\S])*)*)"; - RegEx regex; - Vector<String> patterns; - Vector<String> file_dialog_patterns; + Vector<String> *ids; + Vector<Vector<String>> *ids_ctx_plural; - void _parse_file_dialog(const String &p_source_code, Vector<String> *r_output); - void _get_captured_strings(const Array &p_results, Vector<String> *r_output); + // List of patterns used for extracting translation strings. + StringName tr_func = "tr"; + StringName trn_func = "tr_n"; + Set<StringName> assignment_patterns; + Set<StringName> first_arg_patterns; + Set<StringName> second_arg_patterns; + // FileDialog patterns. + StringName fd_add_filter = "add_filter"; + StringName fd_set_filter = "set_filters"; + StringName fd_filters = "filters"; + + void _traverse_class(const GDScriptParser::ClassNode *p_class); + void _traverse_function(const GDScriptParser::FunctionNode *p_func); + void _traverse_block(const GDScriptParser::SuiteNode *p_suite); + + void _read_variable(const GDScriptParser::VariableNode *p_var); + void _assess_expression(GDScriptParser::ExpressionNode *p_expression); + void _assess_assignment(GDScriptParser::AssignmentNode *p_assignment); + void _extract_from_call(GDScriptParser::CallNode *p_call); + void _extract_fd_literals(GDScriptParser::ExpressionNode *p_expression); public: - virtual Error parse_file(const String &p_path, Vector<String> *r_extracted_strings) override; + virtual Error parse_file(const String &p_path, Vector<String> *r_ids, Vector<Vector<String>> *r_ids_ctx_plural) override; virtual void get_recognized_extensions(List<String> *r_extensions) const override; GDScriptEditorTranslationParserPlugin(); diff --git a/modules/gdscript/gdscript.cpp b/modules/gdscript/gdscript.cpp index 541d46a2af..7f303a966d 100644 --- a/modules/gdscript/gdscript.cpp +++ b/modules/gdscript/gdscript.cpp @@ -603,10 +603,8 @@ Error GDScript::reload(bool p_keep_state) { } if (!source_path.empty()) { MutexLock lock(GDScriptCache::singleton->lock); - Ref<GDScript> self(this); if (!GDScriptCache::singleton->shallow_gdscript_cache.has(source_path)) { - GDScriptCache::singleton->shallow_gdscript_cache[source_path] = self; - self->unreference(); + GDScriptCache::singleton->shallow_gdscript_cache[source_path] = this; } } } @@ -1055,7 +1053,9 @@ GDScript::~GDScript() { memdelete(E->get()); } - GDScriptCache::remove_script(get_path()); + if (GDScriptCache::singleton) { // Cache may have been already destroyed at engine shutdown. + GDScriptCache::remove_script(get_path()); + } _save_orphaned_subclasses(); @@ -2037,7 +2037,23 @@ GDScriptLanguage::~GDScriptLanguage() { if (_call_stack) { memdelete_arr(_call_stack); } - singleton = nullptr; + + // Clear dependencies between scripts, to ensure cyclic references are broken (to avoid leaks at exit). + while (script_list.first()) { + GDScript *script = script_list.first()->self(); + for (Map<StringName, GDScriptFunction *>::Element *E = script->member_functions.front(); E; E = E->next()) { + GDScriptFunction *func = E->get(); + for (int i = 0; i < func->argument_types.size(); i++) { + func->argument_types.write[i].script_type_ref = Ref<Script>(); + } + func->return_type.script_type_ref = Ref<Script>(); + } + for (Map<StringName, GDScript::MemberInfo>::Element *E = script->member_indices.front(); E; E = E->next()) { + E->get().data_type.script_type_ref = Ref<Script>(); + } + } + + singleton = NULL; } void GDScriptLanguage::add_orphan_subclass(const String &p_qualified_name, const ObjectID &p_subclass) { diff --git a/modules/gdscript/gdscript.h b/modules/gdscript/gdscript.h index 9906b4014d..79317ff846 100644 --- a/modules/gdscript/gdscript.h +++ b/modules/gdscript/gdscript.h @@ -69,6 +69,7 @@ class GDScript : public Script { friend class GDScriptInstance; friend class GDScriptFunction; + friend class GDScriptAnalyzer; friend class GDScriptCompiler; friend class GDScriptFunctions; friend class GDScriptLanguage; diff --git a/modules/gdscript/gdscript_analyzer.cpp b/modules/gdscript/gdscript_analyzer.cpp index 7b07cce8bd..943a49060f 100644 --- a/modules/gdscript/gdscript_analyzer.cpp +++ b/modules/gdscript/gdscript_analyzer.cpp @@ -182,7 +182,7 @@ Error GDScriptAnalyzer::resolve_inheritance(GDScriptParser::ClassNode *p_class, return ERR_PARSE_ERROR; } - Error err = parser->raise_status(GDScriptParserRef::INHERITANCE_SOLVED); + Error err = parser->raise_status(GDScriptParserRef::INTERFACE_SOLVED); if (err != OK) { push_error(vformat(R"(Could not resolve super class inheritance from "%s".)", p_class->extends_path), p_class); return err; @@ -208,11 +208,12 @@ Error GDScriptAnalyzer::resolve_inheritance(GDScriptParser::ClassNode *p_class, return ERR_PARSE_ERROR; } - Error err = parser->raise_status(GDScriptParserRef::INHERITANCE_SOLVED); + Error err = parser->raise_status(GDScriptParserRef::INTERFACE_SOLVED); if (err != OK) { push_error(vformat(R"(Could not resolve super class inheritance from "%s".)", name), p_class); return err; } + base = parser->get_parser()->head->get_datatype(); } } else if (ProjectSettings::get_singleton()->has_autoload(name) && ProjectSettings::get_singleton()->get_autoload(name).is_singleton) { const ProjectSettings::AutoloadInfo &info = ProjectSettings::get_singleton()->get_autoload(name); @@ -227,7 +228,7 @@ Error GDScriptAnalyzer::resolve_inheritance(GDScriptParser::ClassNode *p_class, return ERR_PARSE_ERROR; } - Error err = parser->raise_status(GDScriptParserRef::INHERITANCE_SOLVED); + Error err = parser->raise_status(GDScriptParserRef::INTERFACE_SOLVED); if (err != OK) { push_error(vformat(R"(Could not resolve super class inheritance from "%s".)", name), p_class); return err; @@ -302,6 +303,16 @@ Error GDScriptAnalyzer::resolve_inheritance(GDScriptParser::ClassNode *p_class, return ERR_PARSE_ERROR; } + // Check for cyclic inheritance. + const GDScriptParser::ClassNode *base_class = result.class_type; + while (base_class) { + if (base_class->fqcn == p_class->fqcn) { + push_error("Cyclic inheritance.", p_class); + return ERR_PARSE_ERROR; + } + base_class = base_class->base_type.class_type; + } + p_class->base_type = result; class_type.native_type = result.native_type; p_class->set_datatype(class_type); @@ -309,7 +320,10 @@ Error GDScriptAnalyzer::resolve_inheritance(GDScriptParser::ClassNode *p_class, if (p_recursive) { for (int i = 0; i < p_class->members.size(); i++) { if (p_class->members[i].type == GDScriptParser::ClassNode::Member::CLASS) { - resolve_inheritance(p_class->members[i].m_class, true); + Error err = resolve_inheritance(p_class->members[i].m_class, true); + if (err) { + return err; + } } } } @@ -491,6 +505,9 @@ void GDScriptAnalyzer::resolve_class_interface(GDScriptParser::ClassNode *p_clas member.variable->set_datatype(datatype); // Allow recursive usage. reduce_expression(member.variable->initializer); datatype = member.variable->initializer->get_datatype(); + if (datatype.type_source != GDScriptParser::DataType::UNDETECTED) { + datatype.type_source = GDScriptParser::DataType::INFERRED; + } } if (member.variable->datatype_specifier != nullptr) { @@ -526,6 +543,7 @@ void GDScriptAnalyzer::resolve_class_interface(GDScriptParser::ClassNode *p_clas } else if (datatype.builtin_type == Variant::NIL) { push_error(vformat(R"(Cannot infer the type of "%s" variable because the initial value is "null".)", member.variable->identifier->name), member.variable->initializer); } + datatype.type_source = GDScriptParser::DataType::ANNOTATED_INFERRED; } datatype.is_constant = false; @@ -540,6 +558,7 @@ void GDScriptAnalyzer::resolve_class_interface(GDScriptParser::ClassNode *p_clas break; case GDScriptParser::DataType::NATIVE: if (ClassDB::is_parent_class(get_real_class_name(datatype.native_type), "Resource")) { + member.variable->export_info.hint = PROPERTY_HINT_RESOURCE_TYPE; member.variable->export_info.hint_string = get_real_class_name(datatype.native_type); } else { push_error(R"(Export type can only be built-in or a resource.)", member.variable); @@ -775,7 +794,7 @@ void GDScriptAnalyzer::resolve_node(GDScriptParser::Node *p_node) { resolve_match_branch(static_cast<GDScriptParser::MatchBranchNode *>(p_node), nullptr); break; case GDScriptParser::Node::PARAMETER: - resolve_pararameter(static_cast<GDScriptParser::ParameterNode *>(p_node)); + resolve_parameter(static_cast<GDScriptParser::ParameterNode *>(p_node)); break; case GDScriptParser::Node::PATTERN: resolve_match_pattern(static_cast<GDScriptParser::PatternNode *>(p_node), nullptr); @@ -829,7 +848,7 @@ void GDScriptAnalyzer::resolve_function_signature(GDScriptParser::FunctionNode * parser->current_function = p_function; for (int i = 0; i < p_function->parameters.size(); i++) { - resolve_pararameter(p_function->parameters[i]); + resolve_parameter(p_function->parameters[i]); #ifdef DEBUG_ENABLED if (p_function->parameters[i]->usages == 0 && !String(p_function->parameters[i]->identifier->name).begins_with("_")) { parser->push_warning(p_function->parameters[i]->identifier, GDScriptWarning::UNUSED_PARAMETER, p_function->identifier->name, p_function->parameters[i]->identifier->name); @@ -899,6 +918,7 @@ void GDScriptAnalyzer::decide_suite_type(GDScriptParser::Node *p_suite, GDScript p_suite->datatype.type_source = GDScriptParser::DataType::UNDETECTED; } else { p_suite->set_datatype(p_statement->get_datatype()); + p_suite->datatype.type_source = GDScriptParser::DataType::INFERRED; } break; default: @@ -1244,14 +1264,19 @@ void GDScriptAnalyzer::resolve_match_pattern(GDScriptParser::PatternNode *p_matc p_match_pattern->set_datatype(result); } -void GDScriptAnalyzer::resolve_pararameter(GDScriptParser::ParameterNode *p_parameter) { +void GDScriptAnalyzer::resolve_parameter(GDScriptParser::ParameterNode *p_parameter) { GDScriptParser::DataType result; result.kind = GDScriptParser::DataType::VARIANT; if (p_parameter->default_value != nullptr) { reduce_expression(p_parameter->default_value); result = p_parameter->default_value->get_datatype(); - result.type_source = GDScriptParser::DataType::INFERRED; + if (p_parameter->infer_datatype) { + result.type_source = GDScriptParser::DataType::ANNOTATED_INFERRED; + } else { + result.type_source = GDScriptParser::DataType::INFERRED; + } + result.is_constant = false; } if (p_parameter->datatype_specifier != nullptr) { @@ -1261,7 +1286,7 @@ void GDScriptAnalyzer::resolve_pararameter(GDScriptParser::ParameterNode *p_para if (p_parameter->default_value != nullptr) { if (!is_type_compatible(result, p_parameter->default_value->get_datatype())) { - push_error(vformat(R"(Type of default value for parameter "%s" (%s) is not compatible with paremeter type (%s).)", p_parameter->identifier->name, p_parameter->default_value->get_datatype().to_string(), p_parameter->datatype_specifier->get_datatype().to_string()), p_parameter->default_value); + push_error(vformat(R"(Type of default value for parameter "%s" (%s) is not compatible with parameter type (%s).)", p_parameter->identifier->name, p_parameter->default_value->get_datatype().to_string(), p_parameter->datatype_specifier->get_datatype().to_string()), p_parameter->default_value); } else if (p_parameter->default_value->get_datatype().is_variant()) { mark_node_unsafe(p_parameter); } @@ -1441,7 +1466,7 @@ void GDScriptAnalyzer::reduce_assignment(GDScriptParser::AssignmentNode *p_assig bool compatible = true; GDScriptParser::DataType op_type = p_assignment->assigned_value->get_datatype(); if (p_assignment->operation != GDScriptParser::AssignmentNode::OP_NONE) { - op_type = get_operation_type(p_assignment->variant_op, p_assignment->assignee->get_datatype(), p_assignment->assigned_value->get_datatype(), compatible); + op_type = get_operation_type(p_assignment->variant_op, p_assignment->assignee->get_datatype(), p_assignment->assigned_value->get_datatype(), compatible, p_assignment->assigned_value); } if (compatible) { @@ -1604,7 +1629,7 @@ void GDScriptAnalyzer::reduce_binary_op(GDScriptParser::BinaryOpNode *p_binary_o ERR_PRINT("Parser bug: unknown binary operation."); } } - p_binary_op->set_datatype(type_from_variant(p_binary_op->reduced_value)); + p_binary_op->set_datatype(type_from_variant(p_binary_op->reduced_value, p_binary_op)); return; } @@ -1618,7 +1643,7 @@ void GDScriptAnalyzer::reduce_binary_op(GDScriptParser::BinaryOpNode *p_binary_o } else { if (p_binary_op->variant_op < Variant::OP_MAX) { bool valid = false; - result = get_operation_type(p_binary_op->variant_op, p_binary_op->left_operand->get_datatype(), right_type, valid); + result = get_operation_type(p_binary_op->variant_op, p_binary_op->left_operand->get_datatype(), right_type, valid, p_binary_op); if (!valid) { push_error(vformat(R"(Invalid operands "%s" and "%s" for "%s" operator.)", p_binary_op->left_operand->get_datatype().to_string(), right_type.to_string(), Variant::get_operator_name(p_binary_op->variant_op)), p_binary_op); @@ -2047,23 +2072,37 @@ void GDScriptAnalyzer::reduce_identifier_from_base(GDScriptParser::IdentifierNod if (valid) { p_identifier->is_constant = true; p_identifier->reduced_value = result; - p_identifier->set_datatype(type_from_variant(result)); + p_identifier->set_datatype(type_from_variant(result, p_identifier)); } else { push_error(vformat(R"(Cannot find constant "%s" on type "%s".)", name, base.to_string()), p_identifier); } } else { - Callable::CallError temp; - Variant dummy = Variant::construct(base.builtin_type, nullptr, 0, temp); - List<PropertyInfo> properties; - dummy.get_property_list(&properties); - for (const List<PropertyInfo>::Element *E = properties.front(); E != nullptr; E = E->next()) { - const PropertyInfo &prop = E->get(); - if (prop.name == name) { - p_identifier->set_datatype(type_from_property(prop)); + switch (base.builtin_type) { + case Variant::NIL: { + push_error(vformat(R"(Invalid get index "%s" on base Nil)", name), p_identifier); return; } + case Variant::DICTIONARY: { + GDScriptParser::DataType dummy; + dummy.kind = GDScriptParser::DataType::VARIANT; + p_identifier->set_datatype(dummy); + return; + } + default: { + Callable::CallError temp; + Variant dummy = Variant::construct(base.builtin_type, nullptr, 0, temp); + List<PropertyInfo> properties; + dummy.get_property_list(&properties); + for (const List<PropertyInfo>::Element *E = properties.front(); E != nullptr; E = E->next()) { + const PropertyInfo &prop = E->get(); + if (prop.name == name) { + p_identifier->set_datatype(type_from_property(prop)); + return; + } + } + push_error(vformat(R"(Cannot find property "%s" on base "%s".)", name, base.to_string()), p_identifier); + } } - push_error(vformat(R"(Cannot find property "%s" on base "%s".)", name, base.to_string()), p_identifier); } return; } @@ -2178,7 +2217,7 @@ void GDScriptAnalyzer::reduce_identifier_from_base(GDScriptParser::IdentifierNod if (valid) { p_identifier->is_constant = true; p_identifier->reduced_value = int_constant; - p_identifier->set_datatype(type_from_variant(int_constant)); + p_identifier->set_datatype(type_from_variant(int_constant, p_identifier)); return; } } @@ -2275,10 +2314,34 @@ void GDScriptAnalyzer::reduce_identifier(GDScriptParser::IdentifierNode *p_ident return; } + // Try singletons. + // Do this before globals because this might be a singleton loading another one before it's compiled. + if (ProjectSettings::get_singleton()->has_autoload(name)) { + const ProjectSettings::AutoloadInfo &autoload = ProjectSettings::get_singleton()->get_autoload(name); + if (autoload.is_singleton) { + // Singleton exists, so it's at least a Node. + GDScriptParser::DataType result; + result.kind = GDScriptParser::DataType::NATIVE; + result.type_source = GDScriptParser::DataType::ANNOTATED_EXPLICIT; + if (autoload.path.to_lower().ends_with(GDScriptLanguage::get_singleton()->get_extension())) { + Ref<GDScriptParserRef> parser = get_parser_for(autoload.path); + if (parser.is_valid()) { + Error err = parser->raise_status(GDScriptParserRef::INTERFACE_SOLVED); + if (err == OK) { + result = type_from_metatype(parser->get_parser()->head->get_datatype()); + } + } + } + result.is_constant = true; + p_identifier->set_datatype(result); + return; + } + } + if (GDScriptLanguage::get_singleton()->get_global_map().has(name)) { int idx = GDScriptLanguage::get_singleton()->get_global_map()[name]; Variant constant = GDScriptLanguage::get_singleton()->get_global_array()[idx]; - p_identifier->set_datatype(type_from_variant(constant)); + p_identifier->set_datatype(type_from_variant(constant, p_identifier)); p_identifier->is_constant = true; p_identifier->reduced_value = constant; return; @@ -2286,7 +2349,7 @@ void GDScriptAnalyzer::reduce_identifier(GDScriptParser::IdentifierNode *p_ident if (GDScriptLanguage::get_singleton()->get_named_globals_map().has(name)) { Variant constant = GDScriptLanguage::get_singleton()->get_named_globals_map()[name]; - p_identifier->set_datatype(type_from_variant(constant)); + p_identifier->set_datatype(type_from_variant(constant, p_identifier)); p_identifier->is_constant = true; p_identifier->reduced_value = constant; return; @@ -2308,7 +2371,7 @@ void GDScriptAnalyzer::reduce_literal(GDScriptParser::LiteralNode *p_literal) { p_literal->reduced_value = p_literal->value; p_literal->is_constant = true; - p_literal->set_datatype(type_from_variant(p_literal->reduced_value)); + p_literal->set_datatype(type_from_variant(p_literal->reduced_value, p_literal)); } void GDScriptAnalyzer::reduce_preload(GDScriptParser::PreloadNode *p_preload) { @@ -2345,7 +2408,7 @@ void GDScriptAnalyzer::reduce_preload(GDScriptParser::PreloadNode *p_preload) { p_preload->is_constant = true; p_preload->reduced_value = p_preload->resource; - p_preload->set_datatype(type_from_variant(p_preload->reduced_value)); + p_preload->set_datatype(type_from_variant(p_preload->reduced_value, p_preload)); } void GDScriptAnalyzer::reduce_self(GDScriptParser::SelfNode *p_self) { @@ -2394,7 +2457,7 @@ void GDScriptAnalyzer::reduce_subscript(GDScriptParser::SubscriptNode *p_subscri } else { p_subscript->is_constant = true; p_subscript->reduced_value = value; - result_type = type_from_variant(value); + result_type = type_from_variant(value, p_subscript); } result_type.kind = GDScriptParser::DataType::VARIANT; } else { @@ -2434,7 +2497,7 @@ void GDScriptAnalyzer::reduce_subscript(GDScriptParser::SubscriptNode *p_subscri } else { p_subscript->is_constant = true; p_subscript->reduced_value = value; - result_type = type_from_variant(value); + result_type = type_from_variant(value, p_subscript); } result_type.kind = GDScriptParser::DataType::VARIANT; } else { @@ -2658,13 +2721,13 @@ void GDScriptAnalyzer::reduce_unary_op(GDScriptParser::UnaryOpNode *p_unary_op) if (p_unary_op->operand->is_constant) { p_unary_op->is_constant = true; p_unary_op->reduced_value = Variant::evaluate(p_unary_op->variant_op, p_unary_op->operand->reduced_value, Variant()); - result = type_from_variant(p_unary_op->reduced_value); + result = type_from_variant(p_unary_op->reduced_value, p_unary_op); } else if (p_unary_op->operand->get_datatype().is_variant()) { result.kind = GDScriptParser::DataType::VARIANT; mark_node_unsafe(p_unary_op); } else { bool valid = false; - result = get_operation_type(p_unary_op->variant_op, p_unary_op->operand->get_datatype(), p_unary_op->operand->get_datatype(), valid); + result = get_operation_type(p_unary_op->variant_op, p_unary_op->operand->get_datatype(), p_unary_op->operand->get_datatype(), valid, p_unary_op); if (!valid) { push_error(vformat(R"(Invalid operand of type "%s" for unary operator "%s".)", p_unary_op->operand->get_datatype().to_string(), Variant::get_operator_name(p_unary_op->variant_op)), p_unary_op->operand); @@ -2674,7 +2737,7 @@ void GDScriptAnalyzer::reduce_unary_op(GDScriptParser::UnaryOpNode *p_unary_op) p_unary_op->set_datatype(result); } -GDScriptParser::DataType GDScriptAnalyzer::type_from_variant(const Variant &p_value) { +GDScriptParser::DataType GDScriptAnalyzer::type_from_variant(const Variant &p_value, const GDScriptParser::Node *p_source) { GDScriptParser::DataType result; result.is_constant = true; result.kind = GDScriptParser::DataType::BUILTIN; @@ -2696,19 +2759,44 @@ GDScriptParser::DataType GDScriptAnalyzer::type_from_variant(const Variant &p_va scr = obj->get_script(); } if (scr.is_valid()) { - result.script_type = scr; - result.script_path = scr->get_path(); - Ref<GDScript> gds = scr; - if (gds.is_valid()) { - result.kind = GDScriptParser::DataType::CLASS; - Ref<GDScriptParserRef> ref = get_parser_for(gds->get_path()); - ref->raise_status(GDScriptParserRef::INTERFACE_SOLVED); - result.class_type = ref->get_parser()->head; - result.script_path = ref->get_parser()->script_path; + if (scr->is_valid()) { + result.script_type = scr; + result.script_path = scr->get_path(); + Ref<GDScript> gds = scr; + if (gds.is_valid()) { + result.kind = GDScriptParser::DataType::CLASS; + // This might be an inner class, so we want to get the parser for the root. + // But still get the inner class from that tree. + GDScript *current = gds.ptr(); + List<StringName> class_chain; + while (current->_owner) { + // Push to front so it's in reverse. + class_chain.push_front(current->name); + current = current->_owner; + } + + Ref<GDScriptParserRef> ref = get_parser_for(current->path); + ref->raise_status(GDScriptParserRef::INTERFACE_SOLVED); + + GDScriptParser::ClassNode *found = ref->get_parser()->head; + + // It should be okay to assume this exists, since we have a complete script already. + for (const List<StringName>::Element *E = class_chain.front(); E; E = E->next()) { + found = found->get_member(E->get()).m_class; + } + + result.class_type = found; + result.script_path = ref->get_parser()->script_path; + } else { + result.kind = GDScriptParser::DataType::SCRIPT; + } + result.native_type = scr->get_instance_base_type(); } else { - result.kind = GDScriptParser::DataType::SCRIPT; + push_error(vformat(R"(Constant value uses script from "%s" which is loaded but not compiled.)", scr->get_path()), p_source); + result.kind = GDScriptParser::DataType::VARIANT; + result.type_source = GDScriptParser::DataType::UNDETECTED; + result.is_meta_type = false; } - result.native_type = scr->get_instance_base_type(); } else { result.kind = GDScriptParser::DataType::NATIVE; if (result.native_type == GDScriptNativeClass::get_class_static()) { @@ -2899,7 +2987,7 @@ bool GDScriptAnalyzer::validate_call_arg(const List<GDScriptParser::DataType> &p if (arg_type.is_variant()) { // Argument can be anything, so this is unsafe. mark_node_unsafe(p_call->arguments[i]); - } else if (!is_type_compatible(par_type, arg_type, true)) { + } else if (par_type.is_hard_type() && !is_type_compatible(par_type, arg_type, true)) { // Supertypes are acceptable for dynamic compliance, but it's unsafe. mark_node_unsafe(p_call); if (!is_type_compatible(arg_type, par_type)) { @@ -2964,7 +3052,7 @@ bool GDScriptAnalyzer::is_shadowing(GDScriptParser::IdentifierNode *p_local, con } #endif -GDScriptParser::DataType GDScriptAnalyzer::get_operation_type(Variant::Operator p_operation, const GDScriptParser::DataType &p_a, const GDScriptParser::DataType &p_b, bool &r_valid) { +GDScriptParser::DataType GDScriptAnalyzer::get_operation_type(Variant::Operator p_operation, const GDScriptParser::DataType &p_a, const GDScriptParser::DataType &p_b, bool &r_valid, const GDScriptParser::Node *p_source) { // This function creates dummy variant values and apply the operation to those. Less error-prone than keeping a table of valid operations. GDScriptParser::DataType result; @@ -3037,7 +3125,7 @@ GDScriptParser::DataType GDScriptAnalyzer::get_operation_type(Variant::Operator Variant::evaluate(p_operation, a, b, ret, r_valid); if (r_valid) { - return type_from_variant(ret); + return type_from_variant(ret, p_source); } return result; @@ -3235,6 +3323,9 @@ Error GDScriptAnalyzer::resolve_program() { List<String> parser_keys; depended_parsers.get_key_list(&parser_keys); for (const List<String>::Element *E = parser_keys.front(); E != nullptr; E = E->next()) { + if (depended_parsers[E->get()].is_null()) { + return ERR_PARSE_ERROR; + } depended_parsers[E->get()]->raise_status(GDScriptParserRef::FULLY_SOLVED); } depended_parsers.clear(); diff --git a/modules/gdscript/gdscript_analyzer.h b/modules/gdscript/gdscript_analyzer.h index da767522ad..c3911cce76 100644 --- a/modules/gdscript/gdscript_analyzer.h +++ b/modules/gdscript/gdscript_analyzer.h @@ -67,7 +67,7 @@ class GDScriptAnalyzer { void resolve_match(GDScriptParser::MatchNode *p_match); void resolve_match_branch(GDScriptParser::MatchBranchNode *p_match_branch, GDScriptParser::ExpressionNode *p_match_test); void resolve_match_pattern(GDScriptParser::PatternNode *p_match_pattern, GDScriptParser::ExpressionNode *p_match_test); - void resolve_pararameter(GDScriptParser::ParameterNode *p_parameter); + void resolve_parameter(GDScriptParser::ParameterNode *p_parameter); void resolve_return(GDScriptParser::ReturnNode *p_return); // Reduction functions. @@ -90,7 +90,7 @@ class GDScriptAnalyzer { void reduce_unary_op(GDScriptParser::UnaryOpNode *p_unary_op); // Helpers. - GDScriptParser::DataType type_from_variant(const Variant &p_value); + GDScriptParser::DataType type_from_variant(const Variant &p_value, const GDScriptParser::Node *p_source); GDScriptParser::DataType type_from_metatype(const GDScriptParser::DataType &p_meta_type) const; GDScriptParser::DataType type_from_property(const PropertyInfo &p_property) const; GDScriptParser::DataType make_global_class_meta_type(const StringName &p_class_name); @@ -98,7 +98,7 @@ class GDScriptAnalyzer { bool function_signature_from_info(const MethodInfo &p_info, GDScriptParser::DataType &r_return_type, List<GDScriptParser::DataType> &r_par_types, int &r_default_arg_count, bool &r_static, bool &r_vararg); bool validate_call_arg(const List<GDScriptParser::DataType> &p_par_types, int p_default_args_count, bool p_is_vararg, const GDScriptParser::CallNode *p_call); bool validate_call_arg(const MethodInfo &p_method, const GDScriptParser::CallNode *p_call); - GDScriptParser::DataType get_operation_type(Variant::Operator p_operation, const GDScriptParser::DataType &p_a, const GDScriptParser::DataType &p_b, bool &r_valid); + GDScriptParser::DataType get_operation_type(Variant::Operator p_operation, const GDScriptParser::DataType &p_a, const GDScriptParser::DataType &p_b, bool &r_valid, const GDScriptParser::Node *p_source); bool is_type_compatible(const GDScriptParser::DataType &p_target, const GDScriptParser::DataType &p_source, bool p_allow_implicit_conversion = false) const; void push_error(const String &p_message, const GDScriptParser::Node *p_origin); void mark_node_unsafe(const GDScriptParser::Node *p_node); diff --git a/modules/gdscript/gdscript_byte_codegen.cpp b/modules/gdscript/gdscript_byte_codegen.cpp new file mode 100644 index 0000000000..8f0ce99de6 --- /dev/null +++ b/modules/gdscript/gdscript_byte_codegen.cpp @@ -0,0 +1,736 @@ +/*************************************************************************/ +/* gdscript_byte_codegen.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#include "gdscript_byte_codegen.h" + +#include "core/debugger/engine_debugger.h" +#include "gdscript.h" + +uint32_t GDScriptByteCodeGenerator::add_parameter(const StringName &p_name, bool p_is_optional, const GDScriptDataType &p_type) { +#ifdef TOOLS_ENABLED + function->arg_names.push_back(p_name); +#endif + function->_argument_count++; + function->argument_types.push_back(p_type); + if (p_is_optional) { + if (function->_default_arg_count == 0) { + append(GDScriptFunction::OPCODE_JUMP_TO_DEF_ARGUMENT); + } + function->default_arguments.push_back(opcodes.size()); + function->_default_arg_count++; + } + + return add_local(p_name, p_type); +} + +uint32_t GDScriptByteCodeGenerator::add_local(const StringName &p_name, const GDScriptDataType &p_type) { + int stack_pos = increase_stack(); + add_stack_identifier(p_name, stack_pos); + return stack_pos; +} + +uint32_t GDScriptByteCodeGenerator::add_local_constant(const StringName &p_name, const Variant &p_constant) { + int index = add_or_get_constant(p_constant); + local_constants[p_name] = index; + return index; +} + +uint32_t GDScriptByteCodeGenerator::add_or_get_constant(const Variant &p_constant) { + if (constant_map.has(p_constant)) { + return constant_map[p_constant]; + } + int index = constant_map.size(); + constant_map[p_constant] = index; + return index; +} + +uint32_t GDScriptByteCodeGenerator::add_or_get_name(const StringName &p_name) { + return get_name_map_pos(p_name); +} + +uint32_t GDScriptByteCodeGenerator::add_temporary() { + current_temporaries++; + return increase_stack(); +} + +void GDScriptByteCodeGenerator::pop_temporary() { + current_stack_size--; + current_temporaries--; +} + +void GDScriptByteCodeGenerator::start_parameters() {} + +void GDScriptByteCodeGenerator::end_parameters() { + function->default_arguments.invert(); +} + +void GDScriptByteCodeGenerator::write_start(GDScript *p_script, const StringName &p_function_name, bool p_static, MultiplayerAPI::RPCMode p_rpc_mode, const GDScriptDataType &p_return_type) { + function = memnew(GDScriptFunction); + debug_stack = EngineDebugger::is_active(); + + function->name = p_function_name; + function->_script = p_script; + function->source = p_script->get_path(); + +#ifdef DEBUG_ENABLED + function->func_cname = (String(function->source) + " - " + String(p_function_name)).utf8(); + function->_func_cname = function->func_cname.get_data(); +#endif + + function->_static = p_static; + function->return_type = p_return_type; + function->rpc_mode = p_rpc_mode; + function->_argument_count = 0; +} + +GDScriptFunction *GDScriptByteCodeGenerator::write_end() { + append(GDScriptFunction::OPCODE_END); + + if (constant_map.size()) { + function->_constant_count = constant_map.size(); + function->constants.resize(constant_map.size()); + function->_constants_ptr = function->constants.ptrw(); + const Variant *K = nullptr; + while ((K = constant_map.next(K))) { + int idx = constant_map[*K]; + function->constants.write[idx] = *K; + } + } else { + function->_constants_ptr = nullptr; + function->_constant_count = 0; + } + + if (name_map.size()) { + function->global_names.resize(name_map.size()); + function->_global_names_ptr = &function->global_names[0]; + for (Map<StringName, int>::Element *E = name_map.front(); E; E = E->next()) { + function->global_names.write[E->get()] = E->key(); + } + function->_global_names_count = function->global_names.size(); + + } else { + function->_global_names_ptr = nullptr; + function->_global_names_count = 0; + } + + if (opcodes.size()) { + function->code = opcodes; + function->_code_ptr = &function->code[0]; + function->_code_size = opcodes.size(); + + } else { + function->_code_ptr = nullptr; + function->_code_size = 0; + } + + if (function->default_arguments.size()) { + function->_default_arg_count = function->default_arguments.size(); + function->_default_arg_ptr = &function->default_arguments[0]; + } else { + function->_default_arg_count = 0; + function->_default_arg_ptr = nullptr; + } + + if (debug_stack) { + function->stack_debug = stack_debug; + } + function->_stack_size = stack_max; + function->_call_size = call_max; + + ended = true; + return function; +} + +#ifdef DEBUG_ENABLED +void GDScriptByteCodeGenerator::set_signature(const String &p_signature) { + function->profile.signature = p_signature; +} +#endif + +void GDScriptByteCodeGenerator::set_initial_line(int p_line) { + function->_initial_line = p_line; +} + +void GDScriptByteCodeGenerator::write_operator(const Address &p_target, Variant::Operator p_operator, const Address &p_left_operand, const Address &p_right_operand) { + append(GDScriptFunction::OPCODE_OPERATOR); + append(p_operator); + append(p_left_operand); + append(p_right_operand); + append(p_target); +} + +void GDScriptByteCodeGenerator::write_type_test(const Address &p_target, const Address &p_source, const Address &p_type) { + append(GDScriptFunction::OPCODE_EXTENDS_TEST); + append(p_source); + append(p_type); + append(p_target); +} + +void GDScriptByteCodeGenerator::write_type_test_builtin(const Address &p_target, const Address &p_source, Variant::Type p_type) { + append(GDScriptFunction::OPCODE_IS_BUILTIN); + append(p_source); + append(p_type); + append(p_target); +} + +void GDScriptByteCodeGenerator::write_and_left_operand(const Address &p_left_operand) { + append(GDScriptFunction::OPCODE_JUMP_IF_NOT); + append(p_left_operand); + logic_op_jump_pos1.push_back(opcodes.size()); + append(0); // Jump target, will be patched. +} + +void GDScriptByteCodeGenerator::write_and_right_operand(const Address &p_right_operand) { + append(GDScriptFunction::OPCODE_JUMP_IF_NOT); + append(p_right_operand); + logic_op_jump_pos2.push_back(opcodes.size()); + append(0); // Jump target, will be patched. +} + +void GDScriptByteCodeGenerator::write_end_and(const Address &p_target) { + // If here means both operands are true. + append(GDScriptFunction::OPCODE_ASSIGN_TRUE); + append(p_target); + // Jump away from the fail condition. + append(GDScriptFunction::OPCODE_JUMP); + append(opcodes.size() + 3); + // Here it means one of operands is false. + patch_jump(logic_op_jump_pos1.back()->get()); + patch_jump(logic_op_jump_pos2.back()->get()); + logic_op_jump_pos1.pop_back(); + logic_op_jump_pos2.pop_back(); + append(GDScriptFunction::OPCODE_ASSIGN_FALSE); + append(p_target); +} + +void GDScriptByteCodeGenerator::write_or_left_operand(const Address &p_left_operand) { + append(GDScriptFunction::OPCODE_JUMP_IF); + append(p_left_operand); + logic_op_jump_pos1.push_back(opcodes.size()); + append(0); // Jump target, will be patched. +} + +void GDScriptByteCodeGenerator::write_or_right_operand(const Address &p_right_operand) { + append(GDScriptFunction::OPCODE_JUMP_IF); + append(p_right_operand); + logic_op_jump_pos2.push_back(opcodes.size()); + append(0); // Jump target, will be patched. +} + +void GDScriptByteCodeGenerator::write_end_or(const Address &p_target) { + // If here means both operands are false. + append(GDScriptFunction::OPCODE_ASSIGN_FALSE); + append(p_target); + // Jump away from the success condition. + append(GDScriptFunction::OPCODE_JUMP); + append(opcodes.size() + 3); + // Here it means one of operands is false. + patch_jump(logic_op_jump_pos1.back()->get()); + patch_jump(logic_op_jump_pos2.back()->get()); + logic_op_jump_pos1.pop_back(); + logic_op_jump_pos2.pop_back(); + append(GDScriptFunction::OPCODE_ASSIGN_TRUE); + append(p_target); +} + +void GDScriptByteCodeGenerator::write_start_ternary(const Address &p_target) { + ternary_result.push_back(p_target); +} + +void GDScriptByteCodeGenerator::write_ternary_condition(const Address &p_condition) { + append(GDScriptFunction::OPCODE_JUMP_IF_NOT); + append(p_condition); + ternary_jump_fail_pos.push_back(opcodes.size()); + append(0); // Jump target, will be patched. +} + +void GDScriptByteCodeGenerator::write_ternary_true_expr(const Address &p_expr) { + append(GDScriptFunction::OPCODE_ASSIGN); + append(ternary_result.back()->get()); + append(p_expr); + // Jump away from the false path. + append(GDScriptFunction::OPCODE_JUMP); + ternary_jump_skip_pos.push_back(opcodes.size()); + append(0); + // Fail must jump here. + patch_jump(ternary_jump_fail_pos.back()->get()); + ternary_jump_fail_pos.pop_back(); +} + +void GDScriptByteCodeGenerator::write_ternary_false_expr(const Address &p_expr) { + append(GDScriptFunction::OPCODE_ASSIGN); + append(ternary_result.back()->get()); + append(p_expr); +} + +void GDScriptByteCodeGenerator::write_end_ternary() { + patch_jump(ternary_jump_skip_pos.back()->get()); + ternary_jump_skip_pos.pop_back(); +} + +void GDScriptByteCodeGenerator::write_set(const Address &p_target, const Address &p_index, const Address &p_source) { + append(GDScriptFunction::OPCODE_SET); + append(p_target); + append(p_index); + append(p_source); +} + +void GDScriptByteCodeGenerator::write_get(const Address &p_target, const Address &p_index, const Address &p_source) { + append(GDScriptFunction::OPCODE_GET); + append(p_source); + append(p_index); + append(p_target); +} + +void GDScriptByteCodeGenerator::write_set_named(const Address &p_target, const StringName &p_name, const Address &p_source) { + append(GDScriptFunction::OPCODE_SET_NAMED); + append(p_target); + append(p_name); + append(p_source); +} + +void GDScriptByteCodeGenerator::write_get_named(const Address &p_target, const StringName &p_name, const Address &p_source) { + append(GDScriptFunction::OPCODE_GET_NAMED); + append(p_source); + append(p_name); + append(p_target); +} + +void GDScriptByteCodeGenerator::write_set_member(const Address &p_value, const StringName &p_name) { + append(GDScriptFunction::OPCODE_SET_MEMBER); + append(p_name); + append(p_value); +} + +void GDScriptByteCodeGenerator::write_get_member(const Address &p_target, const StringName &p_name) { + append(GDScriptFunction::OPCODE_GET_MEMBER); + append(p_name); + append(p_target); +} + +void GDScriptByteCodeGenerator::write_assign(const Address &p_target, const Address &p_source) { + if (p_target.type.has_type && !p_source.type.has_type) { + // Typed assignment. + switch (p_target.type.kind) { + case GDScriptDataType::BUILTIN: { + append(GDScriptFunction::OPCODE_ASSIGN_TYPED_BUILTIN); + append(p_target.type.builtin_type); + append(p_target); + append(p_source); + } break; + case GDScriptDataType::NATIVE: { + int class_idx = GDScriptLanguage::get_singleton()->get_global_map()[p_target.type.native_type]; + class_idx |= (GDScriptFunction::ADDR_TYPE_GLOBAL << GDScriptFunction::ADDR_BITS); + append(GDScriptFunction::OPCODE_ASSIGN_TYPED_NATIVE); + append(class_idx); + append(p_target); + append(p_source); + } break; + case GDScriptDataType::SCRIPT: + case GDScriptDataType::GDSCRIPT: { + Variant script = p_target.type.script_type; + int idx = get_constant_pos(script); + + append(GDScriptFunction::OPCODE_ASSIGN_TYPED_SCRIPT); + append(idx); + append(p_target); + append(p_source); + } break; + default: { + ERR_PRINT("Compiler bug: unresolved assign."); + + // Shouldn't get here, but fail-safe to a regular assignment + append(GDScriptFunction::OPCODE_ASSIGN); + append(p_target); + append(p_source); + } + } + } else { + if (p_target.type.kind == GDScriptDataType::BUILTIN && p_source.type.kind == GDScriptDataType::BUILTIN && p_target.type.builtin_type != p_source.type.builtin_type) { + // Need conversion.. + append(GDScriptFunction::OPCODE_ASSIGN_TYPED_BUILTIN); + append(p_target.type.builtin_type); + append(p_target); + append(p_source); + } else { + // Either untyped assignment or already type-checked by the parser + append(GDScriptFunction::OPCODE_ASSIGN); + append(p_target); + append(p_source); + } + } +} + +void GDScriptByteCodeGenerator::write_assign_true(const Address &p_target) { + append(GDScriptFunction::OPCODE_ASSIGN_TRUE); + append(p_target); +} + +void GDScriptByteCodeGenerator::write_assign_false(const Address &p_target) { + append(GDScriptFunction::OPCODE_ASSIGN_FALSE); + append(p_target); +} + +void GDScriptByteCodeGenerator::write_cast(const Address &p_target, const Address &p_source, const GDScriptDataType &p_type) { + switch (p_type.kind) { + case GDScriptDataType::BUILTIN: { + append(GDScriptFunction::OPCODE_CAST_TO_BUILTIN); + append(p_type.builtin_type); + } break; + case GDScriptDataType::NATIVE: { + int class_idx = GDScriptLanguage::get_singleton()->get_global_map()[p_type.native_type]; + class_idx |= (GDScriptFunction::ADDR_TYPE_GLOBAL << GDScriptFunction::ADDR_BITS); + append(GDScriptFunction::OPCODE_CAST_TO_NATIVE); + append(class_idx); + } break; + case GDScriptDataType::SCRIPT: + case GDScriptDataType::GDSCRIPT: { + Variant script = p_type.script_type; + int idx = get_constant_pos(script); + + append(GDScriptFunction::OPCODE_CAST_TO_SCRIPT); + append(idx); + } break; + default: { + return; + } + } + + append(p_source); + append(p_target); +} + +void GDScriptByteCodeGenerator::write_call(const Address &p_target, const Address &p_base, const StringName &p_function_name, const Vector<Address> &p_arguments) { + append(p_target.mode == Address::NIL ? GDScriptFunction::OPCODE_CALL : GDScriptFunction::OPCODE_CALL_RETURN); + append(p_arguments.size()); + append(p_base); + append(p_function_name); + for (int i = 0; i < p_arguments.size(); i++) { + append(p_arguments[i]); + } + append(p_target); + alloc_call(p_arguments.size()); +} + +void GDScriptByteCodeGenerator::write_super_call(const Address &p_target, const StringName &p_function_name, const Vector<Address> &p_arguments) { + append(GDScriptFunction::OPCODE_CALL_SELF_BASE); + append(p_function_name); + append(p_arguments.size()); + for (int i = 0; i < p_arguments.size(); i++) { + append(p_arguments[i]); + } + append(p_target); + alloc_call(p_arguments.size()); +} + +void GDScriptByteCodeGenerator::write_call_async(const Address &p_target, const Address &p_base, const StringName &p_function_name, const Vector<Address> &p_arguments) { + append(GDScriptFunction::OPCODE_CALL_ASYNC); + append(p_arguments.size()); + append(p_base); + append(p_function_name); + for (int i = 0; i < p_arguments.size(); i++) { + append(p_arguments[i]); + } + append(p_target); + alloc_call(p_arguments.size()); +} + +void GDScriptByteCodeGenerator::write_call_builtin(const Address &p_target, GDScriptFunctions::Function p_function, const Vector<Address> &p_arguments) { + append(GDScriptFunction::OPCODE_CALL_BUILT_IN); + append(p_function); + append(p_arguments.size()); + for (int i = 0; i < p_arguments.size(); i++) { + append(p_arguments[i]); + } + append(p_target); + alloc_call(p_arguments.size()); +} + +void GDScriptByteCodeGenerator::write_call_method_bind(const Address &p_target, const Address &p_base, const MethodBind *p_method, const Vector<Address> &p_arguments) { + append(p_target.mode == Address::NIL ? GDScriptFunction::OPCODE_CALL : GDScriptFunction::OPCODE_CALL_RETURN); + append(p_arguments.size()); + append(p_base); + append(p_method->get_name()); + for (int i = 0; i < p_arguments.size(); i++) { + append(p_arguments[i]); + } + append(p_target); + alloc_call(p_arguments.size()); +} + +void GDScriptByteCodeGenerator::write_call_ptrcall(const Address &p_target, const Address &p_base, const MethodBind *p_method, const Vector<Address> &p_arguments) { + append(p_target.mode == Address::NIL ? GDScriptFunction::OPCODE_CALL : GDScriptFunction::OPCODE_CALL_RETURN); + append(p_arguments.size()); + append(p_base); + append(p_method->get_name()); + for (int i = 0; i < p_arguments.size(); i++) { + append(p_arguments[i]); + } + append(p_target); + alloc_call(p_arguments.size()); +} + +void GDScriptByteCodeGenerator::write_call_self(const Address &p_target, const StringName &p_function_name, const Vector<Address> &p_arguments) { + append(p_target.mode == Address::NIL ? GDScriptFunction::OPCODE_CALL : GDScriptFunction::OPCODE_CALL_RETURN); + append(p_arguments.size()); + append(GDScriptFunction::ADDR_TYPE_SELF << GDScriptFunction::ADDR_BITS); + append(p_function_name); + for (int i = 0; i < p_arguments.size(); i++) { + append(p_arguments[i]); + } + append(p_target); + alloc_call(p_arguments.size()); +} + +void GDScriptByteCodeGenerator::write_call_script_function(const Address &p_target, const Address &p_base, const StringName &p_function_name, const Vector<Address> &p_arguments) { + append(p_target.mode == Address::NIL ? GDScriptFunction::OPCODE_CALL : GDScriptFunction::OPCODE_CALL_RETURN); + append(p_arguments.size()); + append(p_base); + append(p_function_name); + for (int i = 0; i < p_arguments.size(); i++) { + append(p_arguments[i]); + } + append(p_target); + alloc_call(p_arguments.size()); +} + +void GDScriptByteCodeGenerator::write_construct(const Address &p_target, Variant::Type p_type, const Vector<Address> &p_arguments) { + append(GDScriptFunction::OPCODE_CONSTRUCT); + append(p_type); + append(p_arguments.size()); + for (int i = 0; i < p_arguments.size(); i++) { + append(p_arguments[i]); + } + append(p_target); +} + +void GDScriptByteCodeGenerator::write_construct_array(const Address &p_target, const Vector<Address> &p_arguments) { + append(GDScriptFunction::OPCODE_CONSTRUCT_ARRAY); + append(p_arguments.size()); + for (int i = 0; i < p_arguments.size(); i++) { + append(p_arguments[i]); + } + append(p_target); +} + +void GDScriptByteCodeGenerator::write_construct_dictionary(const Address &p_target, const Vector<Address> &p_arguments) { + append(GDScriptFunction::OPCODE_CONSTRUCT_DICTIONARY); + append(p_arguments.size() / 2); // This is number of key-value pairs, so only half of actual arguments. + for (int i = 0; i < p_arguments.size(); i++) { + append(p_arguments[i]); + } + append(p_target); +} + +void GDScriptByteCodeGenerator::write_await(const Address &p_target, const Address &p_operand) { + append(GDScriptFunction::OPCODE_AWAIT); + append(p_operand); + append(GDScriptFunction::OPCODE_AWAIT_RESUME); + append(p_target); +} + +void GDScriptByteCodeGenerator::write_if(const Address &p_condition) { + append(GDScriptFunction::OPCODE_JUMP_IF_NOT); + append(p_condition); + if_jmp_addrs.push_back(opcodes.size()); + append(0); // Jump destination, will be patched. +} + +void GDScriptByteCodeGenerator::write_else() { + append(GDScriptFunction::OPCODE_JUMP); // Jump from true if block; + int else_jmp_addr = opcodes.size(); + append(0); // Jump destination, will be patched. + + patch_jump(if_jmp_addrs.back()->get()); + if_jmp_addrs.pop_back(); + if_jmp_addrs.push_back(else_jmp_addr); +} + +void GDScriptByteCodeGenerator::write_endif() { + patch_jump(if_jmp_addrs.back()->get()); + if_jmp_addrs.pop_back(); +} + +void GDScriptByteCodeGenerator::write_for(const Address &p_variable, const Address &p_list) { + int counter_pos = increase_stack() | (GDScriptFunction::ADDR_TYPE_STACK << GDScriptFunction::ADDR_BITS); + int container_pos = increase_stack() | (GDScriptFunction::ADDR_TYPE_STACK << GDScriptFunction::ADDR_BITS); + + current_breaks_to_patch.push_back(List<int>()); + + // Assign container. + append(GDScriptFunction::OPCODE_ASSIGN); + append(container_pos); + append(p_list); + + // Begin loop. + append(GDScriptFunction::OPCODE_ITERATE_BEGIN); + append(counter_pos); + append(container_pos); + for_jmp_addrs.push_back(opcodes.size()); + append(0); // End of loop address, will be patched. + append(p_variable); + append(GDScriptFunction::OPCODE_JUMP); + append(opcodes.size() + 6); // Skip over 'continue' code. + + // Next iteration. + int continue_addr = opcodes.size(); + continue_addrs.push_back(continue_addr); + append(GDScriptFunction::OPCODE_ITERATE); + append(counter_pos); + append(container_pos); + for_jmp_addrs.push_back(opcodes.size()); + append(0); // Jump destination, will be patched. + append(p_variable); +} + +void GDScriptByteCodeGenerator::write_endfor() { + // Jump back to loop check. + append(GDScriptFunction::OPCODE_JUMP); + append(continue_addrs.back()->get()); + continue_addrs.pop_back(); + + // Patch end jumps (two of them). + for (int i = 0; i < 2; i++) { + patch_jump(for_jmp_addrs.back()->get()); + for_jmp_addrs.pop_back(); + } + + // Patch break statements. + for (const List<int>::Element *E = current_breaks_to_patch.back()->get().front(); E; E = E->next()) { + patch_jump(E->get()); + } + current_breaks_to_patch.pop_back(); + + current_stack_size -= 2; // Remove loop temporaries. +} + +void GDScriptByteCodeGenerator::start_while_condition() { + current_breaks_to_patch.push_back(List<int>()); + continue_addrs.push_back(opcodes.size()); +} + +void GDScriptByteCodeGenerator::write_while(const Address &p_condition) { + // Condition check. + append(GDScriptFunction::OPCODE_JUMP_IF_NOT); + append(p_condition); + while_jmp_addrs.push_back(opcodes.size()); + append(0); // End of loop address, will be patched. +} + +void GDScriptByteCodeGenerator::write_endwhile() { + // Jump back to loop check. + append(GDScriptFunction::OPCODE_JUMP); + append(continue_addrs.back()->get()); + continue_addrs.pop_back(); + + // Patch end jump. + patch_jump(while_jmp_addrs.back()->get()); + while_jmp_addrs.pop_back(); + + // Patch break statements. + for (const List<int>::Element *E = current_breaks_to_patch.back()->get().front(); E; E = E->next()) { + patch_jump(E->get()); + } + current_breaks_to_patch.pop_back(); +} + +void GDScriptByteCodeGenerator::start_match() { + match_continues_to_patch.push_back(List<int>()); +} + +void GDScriptByteCodeGenerator::start_match_branch() { + // Patch continue statements. + for (const List<int>::Element *E = match_continues_to_patch.back()->get().front(); E; E = E->next()) { + patch_jump(E->get()); + } + match_continues_to_patch.pop_back(); + // Start a new list for next branch. + match_continues_to_patch.push_back(List<int>()); +} + +void GDScriptByteCodeGenerator::end_match() { + // Patch continue statements. + for (const List<int>::Element *E = match_continues_to_patch.back()->get().front(); E; E = E->next()) { + patch_jump(E->get()); + } + match_continues_to_patch.pop_back(); +} + +void GDScriptByteCodeGenerator::write_break() { + append(GDScriptFunction::OPCODE_JUMP); + current_breaks_to_patch.back()->get().push_back(opcodes.size()); + append(0); +} + +void GDScriptByteCodeGenerator::write_continue() { + append(GDScriptFunction::OPCODE_JUMP); + append(continue_addrs.back()->get()); +} + +void GDScriptByteCodeGenerator::write_continue_match() { + append(GDScriptFunction::OPCODE_JUMP); + match_continues_to_patch.back()->get().push_back(opcodes.size()); + append(0); +} + +void GDScriptByteCodeGenerator::write_breakpoint() { + append(GDScriptFunction::OPCODE_BREAKPOINT); +} + +void GDScriptByteCodeGenerator::write_newline(int p_line) { + append(GDScriptFunction::OPCODE_LINE); + append(p_line); + current_line = p_line; +} + +void GDScriptByteCodeGenerator::write_return(const Address &p_return_value) { + append(GDScriptFunction::OPCODE_RETURN); + append(p_return_value); +} + +void GDScriptByteCodeGenerator::write_assert(const Address &p_test, const Address &p_message) { + append(GDScriptFunction::OPCODE_ASSERT); + append(p_test); + append(p_message); +} + +void GDScriptByteCodeGenerator::start_block() { + push_stack_identifiers(); +} + +void GDScriptByteCodeGenerator::end_block() { + pop_stack_identifiers(); +} + +GDScriptByteCodeGenerator::~GDScriptByteCodeGenerator() { + if (!ended && function != nullptr) { + memdelete(function); + } +} diff --git a/modules/gdscript/gdscript_byte_codegen.h b/modules/gdscript/gdscript_byte_codegen.h new file mode 100644 index 0000000000..62438b6dd2 --- /dev/null +++ b/modules/gdscript/gdscript_byte_codegen.h @@ -0,0 +1,277 @@ +/*************************************************************************/ +/* gdscript_byte_codegen.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef GDSCRIPT_BYTE_CODEGEN +#define GDSCRIPT_BYTE_CODEGEN + +#include "gdscript_codegen.h" + +class GDScriptByteCodeGenerator : public GDScriptCodeGenerator { + bool ended = false; + GDScriptFunction *function = nullptr; + bool debug_stack = false; + + Vector<int> opcodes; + List<Map<StringName, int>> stack_id_stack; + Map<StringName, int> stack_identifiers; + Map<StringName, int> local_constants; + + List<GDScriptFunction::StackDebug> stack_debug; + List<Map<StringName, int>> block_identifier_stack; + Map<StringName, int> block_identifiers; + + int current_stack_size = 0; + int current_temporaries = 0; + + HashMap<Variant, int, VariantHasher, VariantComparator> constant_map; + Map<StringName, int> name_map; +#ifdef TOOLS_ENABLED + Vector<StringName> named_globals; +#endif + int current_line = 0; + int stack_max = 0; + int call_max = 0; + + List<int> if_jmp_addrs; // List since this can be nested. + List<int> for_jmp_addrs; + List<int> while_jmp_addrs; + List<int> continue_addrs; + + // Used to patch jumps with `and` and `or` operators with short-circuit. + List<int> logic_op_jump_pos1; + List<int> logic_op_jump_pos2; + + List<Address> ternary_result; + List<int> ternary_jump_fail_pos; + List<int> ternary_jump_skip_pos; + + List<List<int>> current_breaks_to_patch; + List<List<int>> match_continues_to_patch; + + void add_stack_identifier(const StringName &p_id, int p_stackpos) { + stack_identifiers[p_id] = p_stackpos; + if (debug_stack) { + block_identifiers[p_id] = p_stackpos; + GDScriptFunction::StackDebug sd; + sd.added = true; + sd.line = current_line; + sd.identifier = p_id; + sd.pos = p_stackpos; + stack_debug.push_back(sd); + } + } + + void push_stack_identifiers() { + stack_id_stack.push_back(stack_identifiers); + if (debug_stack) { + block_identifier_stack.push_back(block_identifiers); + block_identifiers.clear(); + } + } + + void pop_stack_identifiers() { + stack_identifiers = stack_id_stack.back()->get(); + current_stack_size = stack_identifiers.size() + current_temporaries; + stack_id_stack.pop_back(); + + if (debug_stack) { + for (Map<StringName, int>::Element *E = block_identifiers.front(); E; E = E->next()) { + GDScriptFunction::StackDebug sd; + sd.added = false; + sd.identifier = E->key(); + sd.line = current_line; + sd.pos = E->get(); + stack_debug.push_back(sd); + } + block_identifiers = block_identifier_stack.back()->get(); + block_identifier_stack.pop_back(); + } + } + + int get_name_map_pos(const StringName &p_identifier) { + int ret; + if (!name_map.has(p_identifier)) { + ret = name_map.size(); + name_map[p_identifier] = ret; + } else { + ret = name_map[p_identifier]; + } + return ret; + } + + int get_constant_pos(const Variant &p_constant) { + if (constant_map.has(p_constant)) + return constant_map[p_constant]; + int pos = constant_map.size(); + constant_map[p_constant] = pos; + return pos; + } + + void alloc_stack(int p_level) { + if (p_level >= stack_max) + stack_max = p_level + 1; + } + + void alloc_call(int p_params) { + if (p_params >= call_max) + call_max = p_params; + } + + int increase_stack() { + int top = current_stack_size++; + alloc_stack(current_stack_size); + return top; + } + + int address_of(const Address &p_address) { + switch (p_address.mode) { + case Address::SELF: + return GDScriptFunction::ADDR_TYPE_SELF << GDScriptFunction::ADDR_BITS; + case Address::CLASS: + return GDScriptFunction::ADDR_TYPE_CLASS << GDScriptFunction::ADDR_BITS; + case Address::MEMBER: + return p_address.address | (GDScriptFunction::ADDR_TYPE_MEMBER << GDScriptFunction::ADDR_BITS); + case Address::CLASS_CONSTANT: + return p_address.address | (GDScriptFunction::ADDR_TYPE_CLASS_CONSTANT << GDScriptFunction::ADDR_BITS); + case Address::LOCAL_CONSTANT: + case Address::CONSTANT: + return p_address.address | (GDScriptFunction::ADDR_TYPE_LOCAL_CONSTANT << GDScriptFunction::ADDR_BITS); + case Address::LOCAL_VARIABLE: + case Address::TEMPORARY: + case Address::FUNCTION_PARAMETER: + return p_address.address | (GDScriptFunction::ADDR_TYPE_STACK << GDScriptFunction::ADDR_BITS); + case Address::GLOBAL: + return p_address.address | (GDScriptFunction::ADDR_TYPE_GLOBAL << GDScriptFunction::ADDR_BITS); + case Address::NAMED_GLOBAL: + return p_address.address | (GDScriptFunction::ADDR_TYPE_NAMED_GLOBAL << GDScriptFunction::ADDR_BITS); + case Address::NIL: + return GDScriptFunction::ADDR_TYPE_NIL << GDScriptFunction::ADDR_BITS; + } + return -1; // Unreachable. + } + + void append(int code) { + opcodes.push_back(code); + } + + void append(const Address &p_address) { + opcodes.push_back(address_of(p_address)); + } + + void append(const StringName &p_name) { + opcodes.push_back(get_name_map_pos(p_name)); + } + + void patch_jump(int p_address) { + opcodes.write[p_address] = opcodes.size(); + } + +public: + virtual uint32_t add_parameter(const StringName &p_name, bool p_is_optional, const GDScriptDataType &p_type) override; + virtual uint32_t add_local(const StringName &p_name, const GDScriptDataType &p_type) override; + virtual uint32_t add_local_constant(const StringName &p_name, const Variant &p_constant) override; + virtual uint32_t add_or_get_constant(const Variant &p_constant) override; + virtual uint32_t add_or_get_name(const StringName &p_name) override; + virtual uint32_t add_temporary() override; + virtual void pop_temporary() override; + + virtual void start_parameters() override; + virtual void end_parameters() override; + + virtual void start_block() override; + virtual void end_block() override; + + virtual void write_start(GDScript *p_script, const StringName &p_function_name, bool p_static, MultiplayerAPI::RPCMode p_rpc_mode, const GDScriptDataType &p_return_type) override; + virtual GDScriptFunction *write_end() override; + +#ifdef DEBUG_ENABLED + virtual void set_signature(const String &p_signature) override; +#endif + virtual void set_initial_line(int p_line) override; + + virtual void write_operator(const Address &p_target, Variant::Operator p_operator, const Address &p_left_operand, const Address &p_right_operand) override; + virtual void write_type_test(const Address &p_target, const Address &p_source, const Address &p_type) override; + virtual void write_type_test_builtin(const Address &p_target, const Address &p_source, Variant::Type p_type) override; + virtual void write_and_left_operand(const Address &p_left_operand) override; + virtual void write_and_right_operand(const Address &p_right_operand) override; + virtual void write_end_and(const Address &p_target) override; + virtual void write_or_left_operand(const Address &p_left_operand) override; + virtual void write_or_right_operand(const Address &p_right_operand) override; + virtual void write_end_or(const Address &p_target) override; + virtual void write_start_ternary(const Address &p_target) override; + virtual void write_ternary_condition(const Address &p_condition) override; + virtual void write_ternary_true_expr(const Address &p_expr) override; + virtual void write_ternary_false_expr(const Address &p_expr) override; + virtual void write_end_ternary() override; + virtual void write_set(const Address &p_target, const Address &p_index, const Address &p_source) override; + virtual void write_get(const Address &p_target, const Address &p_index, const Address &p_source) override; + virtual void write_set_named(const Address &p_target, const StringName &p_name, const Address &p_source) override; + virtual void write_get_named(const Address &p_target, const StringName &p_name, const Address &p_source) override; + virtual void write_set_member(const Address &p_value, const StringName &p_name) override; + virtual void write_get_member(const Address &p_target, const StringName &p_name) override; + virtual void write_assign(const Address &p_target, const Address &p_source) override; + virtual void write_assign_true(const Address &p_target) override; + virtual void write_assign_false(const Address &p_target) override; + virtual void write_cast(const Address &p_target, const Address &p_source, const GDScriptDataType &p_type) override; + virtual void write_call(const Address &p_target, const Address &p_base, const StringName &p_function_name, const Vector<Address> &p_arguments) override; + virtual void write_super_call(const Address &p_target, const StringName &p_function_name, const Vector<Address> &p_arguments) override; + virtual void write_call_async(const Address &p_target, const Address &p_base, const StringName &p_function_name, const Vector<Address> &p_arguments) override; + virtual void write_call_builtin(const Address &p_target, GDScriptFunctions::Function p_function, const Vector<Address> &p_arguments) override; + virtual void write_call_method_bind(const Address &p_target, const Address &p_base, const MethodBind *p_method, const Vector<Address> &p_arguments) override; + virtual void write_call_ptrcall(const Address &p_target, const Address &p_base, const MethodBind *p_method, const Vector<Address> &p_arguments) override; + virtual void write_call_self(const Address &p_target, const StringName &p_function_name, const Vector<Address> &p_arguments) override; + virtual void write_call_script_function(const Address &p_target, const Address &p_base, const StringName &p_function_name, const Vector<Address> &p_arguments) override; + virtual void write_construct(const Address &p_target, Variant::Type p_type, const Vector<Address> &p_arguments) override; + virtual void write_construct_array(const Address &p_target, const Vector<Address> &p_arguments) override; + virtual void write_construct_dictionary(const Address &p_target, const Vector<Address> &p_arguments) override; + virtual void write_await(const Address &p_target, const Address &p_operand) override; + virtual void write_if(const Address &p_condition) override; + virtual void write_else() override; + virtual void write_endif() override; + virtual void write_for(const Address &p_variable, const Address &p_list) override; + virtual void write_endfor() override; + virtual void start_while_condition() override; + virtual void write_while(const Address &p_condition) override; + virtual void write_endwhile() override; + virtual void start_match() override; + virtual void start_match_branch() override; + virtual void end_match() override; + virtual void write_break() override; + virtual void write_continue() override; + virtual void write_continue_match() override; + virtual void write_breakpoint() override; + virtual void write_newline(int p_line) override; + virtual void write_return(const Address &p_return_value) override; + virtual void write_assert(const Address &p_test, const Address &p_message) override; + + virtual ~GDScriptByteCodeGenerator(); +}; + +#endif // GDSCRIPT_BYTE_CODEGEN diff --git a/modules/gdscript/gdscript_cache.cpp b/modules/gdscript/gdscript_cache.cpp index cdb14d6281..57b95f5b21 100644 --- a/modules/gdscript/gdscript_cache.cpp +++ b/modules/gdscript/gdscript_cache.cpp @@ -108,26 +108,26 @@ GDScriptParserRef::~GDScriptParserRef() { if (analyzer != nullptr) { memdelete(analyzer); } - MutexLock(GDScriptCache::singleton->lock); + MutexLock lock(GDScriptCache::singleton->lock); GDScriptCache::singleton->parser_map.erase(path); } GDScriptCache *GDScriptCache::singleton = nullptr; void GDScriptCache::remove_script(const String &p_path) { - MutexLock(singleton->lock); + MutexLock lock(singleton->lock); singleton->shallow_gdscript_cache.erase(p_path); singleton->full_gdscript_cache.erase(p_path); } Ref<GDScriptParserRef> GDScriptCache::get_parser(const String &p_path, GDScriptParserRef::Status p_status, Error &r_error, const String &p_owner) { - MutexLock(singleton->lock); + MutexLock lock(singleton->lock); Ref<GDScriptParserRef> ref; if (p_owner != String()) { singleton->dependencies[p_owner].insert(p_path); } if (singleton->parser_map.has(p_path)) { - ref = singleton->parser_map[p_path]; + ref = Ref<GDScriptParserRef>(singleton->parser_map[p_path]); } else { if (!FileAccess::exists(p_path)) { r_error = ERR_FILE_NOT_FOUND; @@ -137,8 +137,7 @@ Ref<GDScriptParserRef> GDScriptCache::get_parser(const String &p_path, GDScriptP ref.instance(); ref->parser = parser; ref->path = p_path; - singleton->parser_map[p_path] = ref; - ref->unreference(); + singleton->parser_map[p_path] = ref.ptr(); } r_error = ref->raise_status(p_status); @@ -169,7 +168,7 @@ String GDScriptCache::get_source_code(const String &p_path) { } Ref<GDScript> GDScriptCache::get_shallow_script(const String &p_path, const String &p_owner) { - MutexLock(singleton->lock); + MutexLock lock(singleton->lock); if (p_owner != String()) { singleton->dependencies[p_owner].insert(p_path); } @@ -186,15 +185,12 @@ Ref<GDScript> GDScriptCache::get_shallow_script(const String &p_path, const Stri script->set_script_path(p_path); script->load_source_code(p_path); - singleton->shallow_gdscript_cache[p_path] = script; - // The one in cache is not a hard reference: if the script dies somewhere else it's fine. - // Scripts remove themselves from cache when they die. - script->unreference(); + singleton->shallow_gdscript_cache[p_path] = script.ptr(); return script; } Ref<GDScript> GDScriptCache::get_full_script(const String &p_path, Error &r_error, const String &p_owner) { - MutexLock(singleton->lock); + MutexLock lock(singleton->lock); if (p_owner != String()) { singleton->dependencies[p_owner].insert(p_path); @@ -217,7 +213,7 @@ Ref<GDScript> GDScriptCache::get_full_script(const String &p_path, Error &r_erro return script; } - singleton->full_gdscript_cache[p_path] = script; + singleton->full_gdscript_cache[p_path] = script.ptr(); singleton->shallow_gdscript_cache.erase(p_path); return script; @@ -226,7 +222,7 @@ Ref<GDScript> GDScriptCache::get_full_script(const String &p_path, Error &r_erro Error GDScriptCache::finish_compiling(const String &p_owner) { // Mark this as compiled. Ref<GDScript> script = get_shallow_script(p_owner); - singleton->full_gdscript_cache[p_owner] = script; + singleton->full_gdscript_cache[p_owner] = script.ptr(); singleton->shallow_gdscript_cache.erase(p_owner); Set<String> depends = singleton->dependencies[p_owner]; diff --git a/modules/gdscript/gdscript_cache.h b/modules/gdscript/gdscript_cache.h index 770704d6eb..865df34051 100644 --- a/modules/gdscript/gdscript_cache.h +++ b/modules/gdscript/gdscript_cache.h @@ -70,9 +70,9 @@ public: class GDScriptCache { // String key is full path. - HashMap<String, Ref<GDScriptParserRef>> parser_map; - HashMap<String, Ref<GDScript>> shallow_gdscript_cache; - HashMap<String, Ref<GDScript>> full_gdscript_cache; + HashMap<String, GDScriptParserRef *> parser_map; + HashMap<String, GDScript *> shallow_gdscript_cache; + HashMap<String, GDScript *> full_gdscript_cache; HashMap<String, Set<String>> dependencies; friend class GDScript; diff --git a/modules/gdscript/gdscript_codegen.h b/modules/gdscript/gdscript_codegen.h new file mode 100644 index 0000000000..31e1e6ba23 --- /dev/null +++ b/modules/gdscript/gdscript_codegen.h @@ -0,0 +1,160 @@ +/*************************************************************************/ +/* gdscript_codegen.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef GDSCRIPT_CODEGEN +#define GDSCRIPT_CODEGEN + +#include "core/io/multiplayer_api.h" +#include "core/string_name.h" +#include "core/variant.h" +#include "gdscript_function.h" +#include "gdscript_functions.h" + +class GDScriptCodeGenerator { +public: + struct Address { + enum AddressMode { + SELF, + CLASS, + MEMBER, + CONSTANT, + CLASS_CONSTANT, + LOCAL_CONSTANT, + LOCAL_VARIABLE, + FUNCTION_PARAMETER, + TEMPORARY, + GLOBAL, + NAMED_GLOBAL, + NIL, + }; + AddressMode mode = NIL; + uint32_t address = 0; + GDScriptDataType type; + + Address() {} + Address(AddressMode p_mode, const GDScriptDataType &p_type = GDScriptDataType()) { + mode = p_mode; + type = p_type; + } + Address(AddressMode p_mode, uint32_t p_address, const GDScriptDataType &p_type = GDScriptDataType()) { + mode = p_mode, + address = p_address; + type = p_type; + } + }; + + virtual uint32_t add_parameter(const StringName &p_name, bool p_is_optional, const GDScriptDataType &p_type) = 0; + virtual uint32_t add_local(const StringName &p_name, const GDScriptDataType &p_type) = 0; + virtual uint32_t add_local_constant(const StringName &p_name, const Variant &p_constant) = 0; + virtual uint32_t add_or_get_constant(const Variant &p_constant) = 0; + virtual uint32_t add_or_get_name(const StringName &p_name) = 0; + virtual uint32_t add_temporary() = 0; + virtual void pop_temporary() = 0; + + virtual void start_parameters() = 0; + virtual void end_parameters() = 0; + + virtual void start_block() = 0; + virtual void end_block() = 0; + + // virtual int get_max_stack_level() = 0; + // virtual int get_max_function_arguments() = 0; + + virtual void write_start(GDScript *p_script, const StringName &p_function_name, bool p_static, MultiplayerAPI::RPCMode p_rpc_mode, const GDScriptDataType &p_return_type) = 0; + virtual GDScriptFunction *write_end() = 0; + +#ifdef DEBUG_ENABLED + virtual void set_signature(const String &p_signature) = 0; +#endif + virtual void set_initial_line(int p_line) = 0; + + // virtual void alloc_stack(int p_level) = 0; // Is this needed? + // virtual void alloc_call(int p_arg_count) = 0; // This might be automatic from other functions. + + virtual void write_operator(const Address &p_target, Variant::Operator p_operator, const Address &p_left_operand, const Address &p_right_operand) = 0; + virtual void write_type_test(const Address &p_target, const Address &p_source, const Address &p_type) = 0; + virtual void write_type_test_builtin(const Address &p_target, const Address &p_source, Variant::Type p_type) = 0; + virtual void write_and_left_operand(const Address &p_left_operand) = 0; + virtual void write_and_right_operand(const Address &p_right_operand) = 0; + virtual void write_end_and(const Address &p_target) = 0; + virtual void write_or_left_operand(const Address &p_left_operand) = 0; + virtual void write_or_right_operand(const Address &p_right_operand) = 0; + virtual void write_end_or(const Address &p_target) = 0; + virtual void write_start_ternary(const Address &p_target) = 0; + virtual void write_ternary_condition(const Address &p_condition) = 0; + virtual void write_ternary_true_expr(const Address &p_expr) = 0; + virtual void write_ternary_false_expr(const Address &p_expr) = 0; + virtual void write_end_ternary() = 0; + virtual void write_set(const Address &p_target, const Address &p_index, const Address &p_source) = 0; + virtual void write_get(const Address &p_target, const Address &p_index, const Address &p_source) = 0; + virtual void write_set_named(const Address &p_target, const StringName &p_name, const Address &p_source) = 0; + virtual void write_get_named(const Address &p_target, const StringName &p_name, const Address &p_source) = 0; + virtual void write_set_member(const Address &p_value, const StringName &p_name) = 0; + virtual void write_get_member(const Address &p_target, const StringName &p_name) = 0; + virtual void write_assign(const Address &p_target, const Address &p_source) = 0; + virtual void write_assign_true(const Address &p_target) = 0; + virtual void write_assign_false(const Address &p_target) = 0; + virtual void write_cast(const Address &p_target, const Address &p_source, const GDScriptDataType &p_type) = 0; + virtual void write_call(const Address &p_target, const Address &p_base, const StringName &p_function_name, const Vector<Address> &p_arguments) = 0; + virtual void write_super_call(const Address &p_target, const StringName &p_function_name, const Vector<Address> &p_arguments) = 0; + virtual void write_call_async(const Address &p_target, const Address &p_base, const StringName &p_function_name, const Vector<Address> &p_arguments) = 0; + virtual void write_call_builtin(const Address &p_target, GDScriptFunctions::Function p_function, const Vector<Address> &p_arguments) = 0; + virtual void write_call_method_bind(const Address &p_target, const Address &p_base, const MethodBind *p_method, const Vector<Address> &p_arguments) = 0; + virtual void write_call_ptrcall(const Address &p_target, const Address &p_base, const MethodBind *p_method, const Vector<Address> &p_arguments) = 0; + virtual void write_call_self(const Address &p_target, const StringName &p_function_name, const Vector<Address> &p_arguments) = 0; + virtual void write_call_script_function(const Address &p_target, const Address &p_base, const StringName &p_function_name, const Vector<Address> &p_arguments) = 0; + virtual void write_construct(const Address &p_target, Variant::Type p_type, const Vector<Address> &p_arguments) = 0; + virtual void write_construct_array(const Address &p_target, const Vector<Address> &p_arguments) = 0; + virtual void write_construct_dictionary(const Address &p_target, const Vector<Address> &p_arguments) = 0; + virtual void write_await(const Address &p_target, const Address &p_operand) = 0; + virtual void write_if(const Address &p_condition) = 0; + // virtual void write_elseif(const Address &p_condition) = 0; This kind of makes things more difficult for no real benefit. + virtual void write_else() = 0; + virtual void write_endif() = 0; + virtual void write_for(const Address &p_variable, const Address &p_list) = 0; + virtual void write_endfor() = 0; + virtual void start_while_condition() = 0; // Used to allow a jump to the expression evaluation. + virtual void write_while(const Address &p_condition) = 0; + virtual void write_endwhile() = 0; + virtual void start_match() = 0; + virtual void start_match_branch() = 0; + virtual void end_match() = 0; + virtual void write_break() = 0; + virtual void write_continue() = 0; + virtual void write_continue_match() = 0; + virtual void write_breakpoint() = 0; + virtual void write_newline(int p_line) = 0; + virtual void write_return(const Address &p_return_value) = 0; + virtual void write_assert(const Address &p_test, const Address &p_message) = 0; + + virtual ~GDScriptCodeGenerator() {} +}; + +#endif // GDSCRIPT_CODEGEN diff --git a/modules/gdscript/gdscript_compiler.cpp b/modules/gdscript/gdscript_compiler.cpp index e34d87f5cc..bad450c9f9 100644 --- a/modules/gdscript/gdscript_compiler.cpp +++ b/modules/gdscript/gdscript_compiler.cpp @@ -31,6 +31,7 @@ #include "gdscript_compiler.h" #include "gdscript.h" +#include "gdscript_byte_codegen.h" #include "gdscript_cache.h" bool GDScriptCompiler::_is_class_member_property(CodeGen &codegen, const StringName &p_name) { @@ -38,7 +39,7 @@ bool GDScriptCompiler::_is_class_member_property(CodeGen &codegen, const StringN return false; } - if (codegen.stack_identifiers.has(p_name)) { + if (codegen.locals.has(p_name)) { return false; //shadowed } @@ -75,46 +76,7 @@ void GDScriptCompiler::_set_error(const String &p_error, const GDScriptParser::N } } -bool GDScriptCompiler::_create_unary_operator(CodeGen &codegen, const GDScriptParser::UnaryOpNode *on, Variant::Operator op, int p_stack_level) { - int src_address_a = _parse_expression(codegen, on->operand, p_stack_level); - if (src_address_a < 0) { - return false; - } - - codegen.opcodes.push_back(GDScriptFunction::OPCODE_OPERATOR); // perform operator - codegen.opcodes.push_back(op); //which operator - codegen.opcodes.push_back(src_address_a); // argument 1 - codegen.opcodes.push_back(src_address_a); // argument 2 (repeated) - //codegen.opcodes.push_back(GDScriptFunction::ADDR_TYPE_NIL); // argument 2 (unary only takes one parameter) - return true; -} - -bool GDScriptCompiler::_create_binary_operator(CodeGen &codegen, const GDScriptParser::ExpressionNode *p_left_operand, const GDScriptParser::ExpressionNode *p_right_operand, Variant::Operator op, int p_stack_level, bool p_initializer, int p_index_addr) { - int src_address_a = _parse_expression(codegen, p_left_operand, p_stack_level, false, p_initializer, p_index_addr); - if (src_address_a < 0) { - return false; - } - if (src_address_a & GDScriptFunction::ADDR_TYPE_STACK << GDScriptFunction::ADDR_BITS) { - p_stack_level++; //uses stack for return, increase stack - } - - int src_address_b = _parse_expression(codegen, p_right_operand, p_stack_level, false, p_initializer); - if (src_address_b < 0) { - return false; - } - - codegen.opcodes.push_back(GDScriptFunction::OPCODE_OPERATOR); // perform operator - codegen.opcodes.push_back(op); //which operator - codegen.opcodes.push_back(src_address_a); // argument 1 - codegen.opcodes.push_back(src_address_b); // argument 2 (unary only takes one parameter) - return true; -} - -bool GDScriptCompiler::_create_binary_operator(CodeGen &codegen, const GDScriptParser::BinaryOpNode *on, Variant::Operator op, int p_stack_level, bool p_initializer, int p_index_addr) { - return _create_binary_operator(codegen, on->left_operand, on->right_operand, op, p_stack_level, p_initializer, p_index_addr); -} - -GDScriptDataType GDScriptCompiler::_gdtype_from_datatype(const GDScriptParser::DataType &p_datatype) const { +GDScriptDataType GDScriptCompiler::_gdtype_from_datatype(const GDScriptParser::DataType &p_datatype, GDScript *p_owner) const { if (!p_datatype.is_set() || !p_datatype.is_hard_type()) { return GDScriptDataType(); } @@ -136,7 +98,7 @@ GDScriptDataType GDScriptCompiler::_gdtype_from_datatype(const GDScriptParser::D } break; case GDScriptParser::DataType::SCRIPT: { result.kind = GDScriptDataType::SCRIPT; - result.script_type = p_datatype.script_type; + result.script_type = Ref<Script>(p_datatype.script_type).ptr(); result.native_type = result.script_type->get_instance_base_type(); } break; case GDScriptParser::DataType::CLASS: { @@ -162,11 +124,11 @@ GDScriptDataType GDScriptCompiler::_gdtype_from_datatype(const GDScriptParser::D names.pop_back(); } result.kind = GDScriptDataType::GDSCRIPT; - result.script_type = script; + result.script_type = script.ptr(); result.native_type = script->get_instance_base_type(); } else { result.kind = GDScriptDataType::GDSCRIPT; - result.script_type = GDScriptCache::get_shallow_script(p_datatype.script_path, main_script->path); + result.script_type = GDScriptCache::get_shallow_script(p_datatype.script_path, main_script->path).ptr(); result.native_type = p_datatype.native_type; } } @@ -187,202 +149,73 @@ GDScriptDataType GDScriptCompiler::_gdtype_from_datatype(const GDScriptParser::D } } - return result; -} - -int GDScriptCompiler::_parse_assign_right_expression(CodeGen &codegen, const GDScriptParser::AssignmentNode *p_assignment, int p_stack_level, int p_index_addr) { - Variant::Operator var_op = Variant::OP_MAX; - - switch (p_assignment->operation) { - case GDScriptParser::AssignmentNode::OP_ADDITION: - var_op = Variant::OP_ADD; - break; - case GDScriptParser::AssignmentNode::OP_SUBTRACTION: - var_op = Variant::OP_SUBTRACT; - break; - case GDScriptParser::AssignmentNode::OP_MULTIPLICATION: - var_op = Variant::OP_MULTIPLY; - break; - case GDScriptParser::AssignmentNode::OP_DIVISION: - var_op = Variant::OP_DIVIDE; - break; - case GDScriptParser::AssignmentNode::OP_MODULO: - var_op = Variant::OP_MODULE; - break; - case GDScriptParser::AssignmentNode::OP_BIT_SHIFT_LEFT: - var_op = Variant::OP_SHIFT_LEFT; - break; - case GDScriptParser::AssignmentNode::OP_BIT_SHIFT_RIGHT: - var_op = Variant::OP_SHIFT_RIGHT; - break; - case GDScriptParser::AssignmentNode::OP_BIT_AND: - var_op = Variant::OP_BIT_AND; - break; - case GDScriptParser::AssignmentNode::OP_BIT_OR: - var_op = Variant::OP_BIT_OR; - break; - case GDScriptParser::AssignmentNode::OP_BIT_XOR: - var_op = Variant::OP_BIT_XOR; - break; - case GDScriptParser::AssignmentNode::OP_NONE: { - //none - } break; - default: { - ERR_FAIL_V(-1); - } - } - - // bool initializer = p_expression->op == GDScriptParser::OperatorNode::OP_INIT_ASSIGN; - - if (var_op == Variant::OP_MAX) { - return _parse_expression(codegen, p_assignment->assigned_value, p_stack_level, false, false); + // Only hold strong reference to the script if it's not the owner of the + // element qualified with this type, to avoid cyclic references (leaks). + if (result.script_type && result.script_type != p_owner) { + result.script_type_ref = Ref<Script>(result.script_type); } - if (!_create_binary_operator(codegen, p_assignment->assignee, p_assignment->assigned_value, var_op, p_stack_level, false, p_index_addr)) { - return -1; - } - - int dst_addr = (p_stack_level) | (GDScriptFunction::ADDR_TYPE_STACK << GDScriptFunction::ADDR_BITS); - codegen.opcodes.push_back(dst_addr); // append the stack level as destination address of the opcode - codegen.alloc_stack(p_stack_level); - return dst_addr; -} - -bool GDScriptCompiler::_generate_typed_assign(CodeGen &codegen, int p_src_address, int p_dst_address, const GDScriptDataType &p_datatype, const GDScriptParser::DataType &p_value_type) { - if (p_datatype.has_type && p_value_type.is_variant()) { - // Typed assignment - switch (p_datatype.kind) { - case GDScriptDataType::BUILTIN: { - codegen.opcodes.push_back(GDScriptFunction::OPCODE_ASSIGN_TYPED_BUILTIN); // perform operator - codegen.opcodes.push_back(p_datatype.builtin_type); // variable type - codegen.opcodes.push_back(p_dst_address); // argument 1 - codegen.opcodes.push_back(p_src_address); // argument 2 - } break; - case GDScriptDataType::NATIVE: { - int class_idx; - if (GDScriptLanguage::get_singleton()->get_global_map().has(p_datatype.native_type)) { - class_idx = GDScriptLanguage::get_singleton()->get_global_map()[p_datatype.native_type]; - class_idx |= (GDScriptFunction::ADDR_TYPE_GLOBAL << GDScriptFunction::ADDR_BITS); //argument (stack root) - } else { - // _set_error("Invalid native class type '" + String(p_datatype.native_type) + "'.", on->arguments[0]); - return false; - } - codegen.opcodes.push_back(GDScriptFunction::OPCODE_ASSIGN_TYPED_NATIVE); // perform operator - codegen.opcodes.push_back(class_idx); // variable type - codegen.opcodes.push_back(p_dst_address); // argument 1 - codegen.opcodes.push_back(p_src_address); // argument 2 - } break; - case GDScriptDataType::SCRIPT: - case GDScriptDataType::GDSCRIPT: { - Variant script = p_datatype.script_type; - int idx = codegen.get_constant_pos(script); //make it a local constant (faster access) - - codegen.opcodes.push_back(GDScriptFunction::OPCODE_ASSIGN_TYPED_SCRIPT); // perform operator - codegen.opcodes.push_back(idx); // variable type - codegen.opcodes.push_back(p_dst_address); // argument 1 - codegen.opcodes.push_back(p_src_address); // argument 2 - } break; - default: { - ERR_PRINT("Compiler bug: unresolved assign."); - - // Shouldn't get here, but fail-safe to a regular assignment - codegen.opcodes.push_back(GDScriptFunction::OPCODE_ASSIGN); // perform operator - codegen.opcodes.push_back(p_dst_address); // argument 1 - codegen.opcodes.push_back(p_src_address); // argument 2 (unary only takes one parameter) - } - } - } else { - if (p_datatype.kind == GDScriptDataType::BUILTIN && p_value_type.kind == GDScriptParser::DataType::BUILTIN && p_datatype.builtin_type != p_value_type.builtin_type) { - // Need conversion. - codegen.opcodes.push_back(GDScriptFunction::OPCODE_ASSIGN_TYPED_BUILTIN); // perform operator - codegen.opcodes.push_back(p_datatype.builtin_type); // variable type - codegen.opcodes.push_back(p_dst_address); // argument 1 - codegen.opcodes.push_back(p_src_address); // argument 2 - } else { - // Either untyped assignment or already type-checked by the parser - codegen.opcodes.push_back(GDScriptFunction::OPCODE_ASSIGN); // perform operator - codegen.opcodes.push_back(p_dst_address); // argument 1 - codegen.opcodes.push_back(p_src_address); // argument 2 (unary only takes one parameter) - } - } - return true; + return result; } -int GDScriptCompiler::_parse_expression(CodeGen &codegen, const GDScriptParser::ExpressionNode *p_expression, int p_stack_level, bool p_root, bool p_initializer, int p_index_addr) { +GDScriptCodeGenerator::Address GDScriptCompiler::_parse_expression(CodeGen &codegen, Error &r_error, const GDScriptParser::ExpressionNode *p_expression, bool p_root, bool p_initializer, const GDScriptCodeGenerator::Address &p_index_addr) { if (p_expression->is_constant) { - return codegen.get_constant_pos(p_expression->reduced_value); + return codegen.add_constant(p_expression->reduced_value); } + GDScriptCodeGenerator *gen = codegen.generator; + switch (p_expression->type) { - //should parse variable declaration and adjust stack accordingly... case GDScriptParser::Node::IDENTIFIER: { - //return identifier - //wait, identifier could be a local variable or something else... careful here, must reference properly - //as stack may be more interesting to work with - - //This could be made much simpler by just indexing "self", but done this way (with custom self-addressing modes) increases performance a lot. - + // Look for identifiers in current scope. const GDScriptParser::IdentifierNode *in = static_cast<const GDScriptParser::IdentifierNode *>(p_expression); StringName identifier = in->name; - // TRY STACK! - if (!p_initializer && codegen.stack_identifiers.has(identifier)) { - int pos = codegen.stack_identifiers[identifier]; - return pos | (GDScriptFunction::ADDR_TYPE_STACK_VARIABLE << GDScriptFunction::ADDR_BITS); + // Try function parameters. + if (codegen.parameters.has(identifier)) { + return codegen.parameters[identifier]; } - // TRY LOCAL CONSTANTS! - if (codegen.local_named_constants.has(identifier)) { - return codegen.local_named_constants[identifier] | (GDScriptFunction::ADDR_TYPE_LOCAL_CONSTANT << GDScriptFunction::ADDR_BITS); + // Try local variables and constants. + if (!p_initializer && codegen.locals.has(identifier)) { + return codegen.locals[identifier]; } - // TRY CLASS MEMBER + // Try class members. if (_is_class_member_property(codegen, identifier)) { - //get property - codegen.opcodes.push_back(GDScriptFunction::OPCODE_GET_MEMBER); // perform operator - codegen.opcodes.push_back(codegen.get_name_map_pos(identifier)); // argument 2 (unary only takes one parameter) - int dst_addr = (p_stack_level) | (GDScriptFunction::ADDR_TYPE_STACK << GDScriptFunction::ADDR_BITS); - codegen.opcodes.push_back(dst_addr); // append the stack level as destination address of the opcode - codegen.alloc_stack(p_stack_level); - return dst_addr; + // Get property. + GDScriptCodeGenerator::Address temp = codegen.add_temporary(); // TODO: Could get the type of the class member here. + gen->write_get_member(temp, identifier); + return temp; } - //TRY MEMBERS! + // Try members. if (!codegen.function_node || !codegen.function_node->is_static) { - // TRY MEMBER VARIABLES! - //static function + // Try member variables. if (codegen.script->member_indices.has(identifier)) { if (codegen.script->member_indices[identifier].getter != StringName() && codegen.script->member_indices[identifier].getter != codegen.function_name) { // Perform getter. - codegen.opcodes.push_back(GDScriptFunction::OPCODE_CALL_RETURN); - codegen.opcodes.push_back(0); // Argument count. - codegen.opcodes.push_back(GDScriptFunction::ADDR_TYPE_SELF << GDScriptFunction::ADDR_BITS); // Base (self). - codegen.opcodes.push_back(codegen.get_name_map_pos(codegen.script->member_indices[identifier].getter)); // Method name. - // Destination. - int dst_addr = (p_stack_level) | (GDScriptFunction::ADDR_TYPE_STACK << GDScriptFunction::ADDR_BITS); - codegen.opcodes.push_back(dst_addr); // append the stack level as destination address of the opcode - codegen.alloc_stack(p_stack_level); - return dst_addr; + GDScriptCodeGenerator::Address temp = codegen.add_temporary(); + Vector<GDScriptCodeGenerator::Address> args; // No argument needed. + gen->write_call_self(temp, codegen.script->member_indices[identifier].getter, args); + return temp; } else { - // No getter or inside getter: direct member access. + // No getter or inside getter: direct member access., int idx = codegen.script->member_indices[identifier].index; - return idx | (GDScriptFunction::ADDR_TYPE_MEMBER << GDScriptFunction::ADDR_BITS); //argument (stack root) + return GDScriptCodeGenerator::Address(GDScriptCodeGenerator::Address::MEMBER, idx, codegen.script->get_member_type(identifier)); } } } - //TRY CLASS CONSTANTS - + // Try class constants. GDScript *owner = codegen.script; while (owner) { GDScript *scr = owner; GDScriptNativeClass *nc = nullptr; while (scr) { if (scr->constants.has(identifier)) { - //int idx=scr->constants[identifier]; - int idx = codegen.get_name_map_pos(identifier); - return idx | (GDScriptFunction::ADDR_TYPE_CLASS_CONSTANT << GDScriptFunction::ADDR_BITS); //argument (stack root) + return GDScriptCodeGenerator::Address(GDScriptCodeGenerator::Address::CLASS_CONSTANT, gen->add_or_get_name(identifier)); // TODO: Get type here. } if (scr->native.is_valid()) { nc = scr->native.ptr(); @@ -390,52 +223,37 @@ int GDScriptCompiler::_parse_expression(CodeGen &codegen, const GDScriptParser:: scr = scr->_base; } - // CLASS C++ Integer Constant - + // Class C++ integer constant. if (nc) { bool success = false; int constant = ClassDB::get_integer_constant(nc->get_name(), identifier, &success); if (success) { - Variant key = constant; - int idx; - - if (!codegen.constant_map.has(key)) { - idx = codegen.constant_map.size(); - codegen.constant_map[key] = idx; - - } else { - idx = codegen.constant_map[key]; - } - - return idx | (GDScriptFunction::ADDR_TYPE_LOCAL_CONSTANT << GDScriptFunction::ADDR_BITS); //make it a local constant (faster access) + return codegen.add_constant(constant); } } owner = owner->_owner; } - // TRY SIGNALS AND METHODS (can be made callables) + // Try signals and methods (can be made callables); if (codegen.class_node->members_indices.has(identifier)) { const GDScriptParser::ClassNode::Member &member = codegen.class_node->members[codegen.class_node->members_indices[identifier]]; if (member.type == GDScriptParser::ClassNode::Member::FUNCTION || member.type == GDScriptParser::ClassNode::Member::SIGNAL) { // Get like it was a property. - codegen.opcodes.push_back(GDScriptFunction::OPCODE_GET_NAMED); // perform operator - codegen.opcodes.push_back(GDScriptFunction::ADDR_TYPE_SELF << GDScriptFunction::ADDR_BITS); // Self. - codegen.opcodes.push_back(codegen.get_name_map_pos(identifier)); // argument 2 (unary only takes one parameter) - int dst_addr = (p_stack_level) | (GDScriptFunction::ADDR_TYPE_STACK << GDScriptFunction::ADDR_BITS); - codegen.opcodes.push_back(dst_addr); // append the stack level as destination address of the opcode - codegen.alloc_stack(p_stack_level); - return dst_addr; + GDScriptCodeGenerator::Address temp = codegen.add_temporary(); // TODO: Get type here. + GDScriptCodeGenerator::Address self(GDScriptCodeGenerator::Address::SELF); + + gen->write_get_named(temp, identifier, self); + return temp; } } if (GDScriptLanguage::get_singleton()->get_global_map().has(identifier)) { int idx = GDScriptLanguage::get_singleton()->get_global_map()[identifier]; - return idx | (GDScriptFunction::ADDR_TYPE_GLOBAL << GDScriptFunction::ADDR_BITS); //argument (stack root) + return GDScriptCodeGenerator::Address(GDScriptCodeGenerator::Address::GLOBAL, idx); // TODO: Get type. } - /* TRY GLOBAL CLASSES */ - + // Try global classes. if (ScriptServer::is_global_class(identifier)) { const GDScriptParser::ClassNode *class_node = codegen.class_node; while (class_node->outer) { @@ -450,356 +268,209 @@ int GDScriptCompiler::_parse_expression(CodeGen &codegen, const GDScriptParser:: res = ResourceLoader::load(ScriptServer::get_global_class_path(identifier)); if (res.is_null()) { _set_error("Can't load global class " + String(identifier) + ", cyclic reference?", p_expression); - return -1; + r_error = ERR_COMPILATION_FAILED; + return GDScriptCodeGenerator::Address(); } } - Variant key = res; - int idx; - - if (!codegen.constant_map.has(key)) { - idx = codegen.constant_map.size(); - codegen.constant_map[key] = idx; - - } else { - idx = codegen.constant_map[key]; - } - - return idx | (GDScriptFunction::ADDR_TYPE_LOCAL_CONSTANT << GDScriptFunction::ADDR_BITS); //make it a local constant (faster access) + return codegen.add_constant(res); } #ifdef TOOLS_ENABLED if (GDScriptLanguage::get_singleton()->get_named_globals_map().has(identifier)) { - int idx = codegen.named_globals.find(identifier); - if (idx == -1) { - idx = codegen.named_globals.size(); - codegen.named_globals.push_back(identifier); - } - return idx | (GDScriptFunction::ADDR_TYPE_NAMED_GLOBAL << GDScriptFunction::ADDR_BITS); + return GDScriptCodeGenerator::Address(GDScriptCodeGenerator::Address::NAMED_GLOBAL, gen->add_or_get_name(identifier)); // TODO: Get type. } #endif - //not found, error - + // Not found, error. _set_error("Identifier not found: " + String(identifier), p_expression); - - return -1; - + r_error = ERR_COMPILATION_FAILED; + return GDScriptCodeGenerator::Address(); } break; case GDScriptParser::Node::LITERAL: { - //return constant + // Return constant. const GDScriptParser::LiteralNode *cn = static_cast<const GDScriptParser::LiteralNode *>(p_expression); - int idx; - - if (!codegen.constant_map.has(cn->value)) { - idx = codegen.constant_map.size(); - codegen.constant_map[cn->value] = idx; - - } else { - idx = codegen.constant_map[cn->value]; - } - - return idx | (GDScriptFunction::ADDR_TYPE_LOCAL_CONSTANT << GDScriptFunction::ADDR_BITS); //argument (stack root) - + return codegen.add_constant(cn->value); } break; case GDScriptParser::Node::SELF: { //return constant if (codegen.function_node && codegen.function_node->is_static) { _set_error("'self' not present in static function!", p_expression); - return -1; + r_error = ERR_COMPILATION_FAILED; + return GDScriptCodeGenerator::Address(); } - return (GDScriptFunction::ADDR_TYPE_SELF << GDScriptFunction::ADDR_BITS); + return GDScriptCodeGenerator::Address(GDScriptCodeGenerator::Address::SELF); } break; case GDScriptParser::Node::ARRAY: { const GDScriptParser::ArrayNode *an = static_cast<const GDScriptParser::ArrayNode *>(p_expression); - Vector<int> values; + Vector<GDScriptCodeGenerator::Address> values; - int slevel = p_stack_level; + // Create the result temporary first since it's the last to be killed. + GDScriptDataType array_type; + array_type.has_type = true; + array_type.kind = GDScriptDataType::BUILTIN; + array_type.builtin_type = Variant::ARRAY; + GDScriptCodeGenerator::Address result = codegen.add_temporary(array_type); for (int i = 0; i < an->elements.size(); i++) { - int ret = _parse_expression(codegen, an->elements[i], slevel); - if (ret < 0) { - return ret; - } - if ((ret >> GDScriptFunction::ADDR_BITS & GDScriptFunction::ADDR_TYPE_STACK) == GDScriptFunction::ADDR_TYPE_STACK) { - slevel++; - codegen.alloc_stack(slevel); + GDScriptCodeGenerator::Address val = _parse_expression(codegen, r_error, an->elements[i]); + if (r_error) { + return GDScriptCodeGenerator::Address(); } - - values.push_back(ret); + values.push_back(val); } - codegen.opcodes.push_back(GDScriptFunction::OPCODE_CONSTRUCT_ARRAY); - codegen.opcodes.push_back(values.size()); + gen->write_construct_array(result, values); + for (int i = 0; i < values.size(); i++) { - codegen.opcodes.push_back(values[i]); + if (values[i].mode == GDScriptCodeGenerator::Address::TEMPORARY) { + gen->pop_temporary(); + } } - int dst_addr = (p_stack_level) | (GDScriptFunction::ADDR_TYPE_STACK << GDScriptFunction::ADDR_BITS); - codegen.opcodes.push_back(dst_addr); // append the stack level as destination address of the opcode - codegen.alloc_stack(p_stack_level); - return dst_addr; - + return result; } break; case GDScriptParser::Node::DICTIONARY: { const GDScriptParser::DictionaryNode *dn = static_cast<const GDScriptParser::DictionaryNode *>(p_expression); - Vector<int> elements; + Vector<GDScriptCodeGenerator::Address> elements; - int slevel = p_stack_level; + // Create the result temporary first since it's the last to be killed. + GDScriptDataType dict_type; + dict_type.has_type = true; + dict_type.kind = GDScriptDataType::BUILTIN; + dict_type.builtin_type = Variant::DICTIONARY; + GDScriptCodeGenerator::Address result = codegen.add_temporary(dict_type); for (int i = 0; i < dn->elements.size(); i++) { // Key. - int ret = -1; + GDScriptCodeGenerator::Address element; switch (dn->style) { case GDScriptParser::DictionaryNode::PYTHON_DICT: // Python-style: key is any expression. - ret = _parse_expression(codegen, dn->elements[i].key, slevel); - if (ret < 0) { - return ret; - } - if ((ret >> GDScriptFunction::ADDR_BITS & GDScriptFunction::ADDR_TYPE_STACK) == GDScriptFunction::ADDR_TYPE_STACK) { - slevel++; - codegen.alloc_stack(slevel); + element = _parse_expression(codegen, r_error, dn->elements[i].key); + if (r_error) { + return GDScriptCodeGenerator::Address(); } break; case GDScriptParser::DictionaryNode::LUA_TABLE: // Lua-style: key is an identifier interpreted as string. String key = static_cast<const GDScriptParser::IdentifierNode *>(dn->elements[i].key)->name; - ret = codegen.get_constant_pos(key); + element = codegen.add_constant(key); break; } - elements.push_back(ret); + elements.push_back(element); - ret = _parse_expression(codegen, dn->elements[i].value, slevel); - if (ret < 0) { - return ret; - } - if ((ret >> GDScriptFunction::ADDR_BITS & GDScriptFunction::ADDR_TYPE_STACK) == GDScriptFunction::ADDR_TYPE_STACK) { - slevel++; - codegen.alloc_stack(slevel); + element = _parse_expression(codegen, r_error, dn->elements[i].value); + if (r_error) { + return GDScriptCodeGenerator::Address(); } - elements.push_back(ret); + elements.push_back(element); } - codegen.opcodes.push_back(GDScriptFunction::OPCODE_CONSTRUCT_DICTIONARY); - codegen.opcodes.push_back(dn->elements.size()); + gen->write_construct_dictionary(result, elements); + for (int i = 0; i < elements.size(); i++) { - codegen.opcodes.push_back(elements[i]); + if (elements[i].mode == GDScriptCodeGenerator::Address::TEMPORARY) { + gen->pop_temporary(); + } } - int dst_addr = (p_stack_level) | (GDScriptFunction::ADDR_TYPE_STACK << GDScriptFunction::ADDR_BITS); - codegen.opcodes.push_back(dst_addr); // append the stack level as destination address of the opcode - codegen.alloc_stack(p_stack_level); - return dst_addr; - + return result; } break; case GDScriptParser::Node::CAST: { const GDScriptParser::CastNode *cn = static_cast<const GDScriptParser::CastNode *>(p_expression); + GDScriptDataType cast_type = _gdtype_from_datatype(cn->cast_type->get_datatype()); - int slevel = p_stack_level; - int src_addr = _parse_expression(codegen, cn->operand, slevel); - if (src_addr < 0) { - return src_addr; - } - if (src_addr & GDScriptFunction::ADDR_TYPE_STACK << GDScriptFunction::ADDR_BITS) { - slevel++; - codegen.alloc_stack(slevel); - } + // Create temporary for result first since it will be deleted last. + GDScriptCodeGenerator::Address result = codegen.add_temporary(cast_type); - GDScriptDataType cast_type = _gdtype_from_datatype(cn->cast_type->get_datatype()); + GDScriptCodeGenerator::Address source = _parse_expression(codegen, r_error, cn->operand); - switch (cast_type.kind) { - case GDScriptDataType::BUILTIN: { - codegen.opcodes.push_back(GDScriptFunction::OPCODE_CAST_TO_BUILTIN); - codegen.opcodes.push_back(cast_type.builtin_type); - } break; - case GDScriptDataType::NATIVE: { - int class_idx; - if (GDScriptLanguage::get_singleton()->get_global_map().has(cast_type.native_type)) { - class_idx = GDScriptLanguage::get_singleton()->get_global_map()[cast_type.native_type]; - class_idx |= (GDScriptFunction::ADDR_TYPE_GLOBAL << GDScriptFunction::ADDR_BITS); //argument (stack root) - } else { - _set_error("Invalid native class type '" + String(cast_type.native_type) + "'.", cn); - return -1; - } - codegen.opcodes.push_back(GDScriptFunction::OPCODE_CAST_TO_NATIVE); // perform operator - codegen.opcodes.push_back(class_idx); // variable type - } break; - case GDScriptDataType::SCRIPT: - case GDScriptDataType::GDSCRIPT: { - Variant script = cast_type.script_type; - int idx = codegen.get_constant_pos(script); //make it a local constant (faster access) + gen->write_cast(result, source, cast_type); - codegen.opcodes.push_back(GDScriptFunction::OPCODE_CAST_TO_SCRIPT); // perform operator - codegen.opcodes.push_back(idx); // variable type - } break; - default: { - _set_error("Parser bug: unresolved data type.", cn); - return -1; - } + if (source.mode == GDScriptCodeGenerator::Address::TEMPORARY) { + gen->pop_temporary(); } - codegen.opcodes.push_back(src_addr); // source address - int dst_addr = (p_stack_level) | (GDScriptFunction::ADDR_TYPE_STACK << GDScriptFunction::ADDR_BITS); - codegen.opcodes.push_back(dst_addr); // append the stack level as destination address of the opcode - codegen.alloc_stack(p_stack_level); - return dst_addr; - + return source; } break; - //hell breaks loose - -#define OPERATOR_RETURN \ - int dst_addr = (p_stack_level) | (GDScriptFunction::ADDR_TYPE_STACK << GDScriptFunction::ADDR_BITS); \ - codegen.opcodes.push_back(dst_addr); \ - codegen.alloc_stack(p_stack_level); \ - return dst_addr - case GDScriptParser::Node::CALL: { const GDScriptParser::CallNode *call = static_cast<const GDScriptParser::CallNode *>(p_expression); - if (!call->is_super && call->callee->type == GDScriptParser::Node::IDENTIFIER && GDScriptParser::get_builtin_type(static_cast<GDScriptParser::IdentifierNode *>(call->callee)->name) != Variant::VARIANT_MAX) { - //construct a basic type + GDScriptDataType type = _gdtype_from_datatype(call->get_datatype()); + GDScriptCodeGenerator::Address result = codegen.add_temporary(type); - Variant::Type vtype = GDScriptParser::get_builtin_type(static_cast<GDScriptParser::IdentifierNode *>(call->callee)->name); - - Vector<int> arguments; - int slevel = p_stack_level; - for (int i = 0; i < call->arguments.size(); i++) { - int ret = _parse_expression(codegen, call->arguments[i], slevel); - if (ret < 0) { - return ret; - } - if ((ret >> GDScriptFunction::ADDR_BITS & GDScriptFunction::ADDR_TYPE_STACK) == GDScriptFunction::ADDR_TYPE_STACK) { - slevel++; - codegen.alloc_stack(slevel); - } - arguments.push_back(ret); + Vector<GDScriptCodeGenerator::Address> arguments; + for (int i = 0; i < call->arguments.size(); i++) { + GDScriptCodeGenerator::Address arg = _parse_expression(codegen, r_error, call->arguments[i]); + if (r_error) { + return GDScriptCodeGenerator::Address(); } + arguments.push_back(arg); + } - //push call bytecode - codegen.opcodes.push_back(GDScriptFunction::OPCODE_CONSTRUCT); // basic type constructor - codegen.opcodes.push_back(vtype); //instance - codegen.opcodes.push_back(arguments.size()); //argument count - codegen.alloc_call(arguments.size()); - for (int i = 0; i < arguments.size(); i++) { - codegen.opcodes.push_back(arguments[i]); //arguments - } + if (!call->is_super && call->callee->type == GDScriptParser::Node::IDENTIFIER && GDScriptParser::get_builtin_type(static_cast<GDScriptParser::IdentifierNode *>(call->callee)->name) != Variant::VARIANT_MAX) { + // Construct a built-in type. + Variant::Type vtype = GDScriptParser::get_builtin_type(static_cast<GDScriptParser::IdentifierNode *>(call->callee)->name); + gen->write_construct(result, vtype, arguments); } else if (!call->is_super && call->callee->type == GDScriptParser::Node::IDENTIFIER && GDScriptParser::get_builtin_function(static_cast<GDScriptParser::IdentifierNode *>(call->callee)->name) != GDScriptFunctions::FUNC_MAX) { - //built in function - - Vector<int> arguments; - int slevel = p_stack_level; - for (int i = 0; i < call->arguments.size(); i++) { - int ret = _parse_expression(codegen, call->arguments[i], slevel); - if (ret < 0) { - return ret; - } - - if ((ret >> GDScriptFunction::ADDR_BITS & GDScriptFunction::ADDR_TYPE_STACK) == GDScriptFunction::ADDR_TYPE_STACK) { - slevel++; - codegen.alloc_stack(slevel); - } - - arguments.push_back(ret); - } - - codegen.opcodes.push_back(GDScriptFunction::OPCODE_CALL_BUILT_IN); - codegen.opcodes.push_back(GDScriptParser::get_builtin_function(static_cast<GDScriptParser::IdentifierNode *>(call->callee)->name)); - codegen.opcodes.push_back(arguments.size()); - codegen.alloc_call(arguments.size()); - for (int i = 0; i < arguments.size(); i++) { - codegen.opcodes.push_back(arguments[i]); - } - + // Built-in function. + GDScriptFunctions::Function func = GDScriptParser::get_builtin_function(static_cast<GDScriptParser::IdentifierNode *>(call->callee)->name); + gen->write_call_builtin(result, func, arguments); } else { - //regular function - + // Regular function. const GDScriptParser::ExpressionNode *callee = call->callee; - Vector<int> arguments; - int slevel = p_stack_level; - - // TODO: Use callables when possible if needed. - int ret = -1; - int super_address = -1; if (call->is_super) { // Super call. - if (call->callee == nullptr) { - // Implicit super function call. - super_address = codegen.get_name_map_pos(codegen.function_node->identifier->name); - } else { - super_address = codegen.get_name_map_pos(static_cast<GDScriptParser::IdentifierNode *>(call->callee)->name); - } + gen->write_super_call(result, call->function_name, arguments); } else { if (callee->type == GDScriptParser::Node::IDENTIFIER) { // Self function call. if ((codegen.function_node && codegen.function_node->is_static) || call->function_name == "new") { - ret = (GDScriptFunction::ADDR_TYPE_CLASS << GDScriptFunction::ADDR_BITS); + GDScriptCodeGenerator::Address self; + self.mode = GDScriptCodeGenerator::Address::CLASS; + gen->write_call(result, self, call->function_name, arguments); } else { - ret = (GDScriptFunction::ADDR_TYPE_SELF << GDScriptFunction::ADDR_BITS); + gen->write_call_self(result, call->function_name, arguments); } - arguments.push_back(ret); - ret = codegen.get_name_map_pos(static_cast<GDScriptParser::IdentifierNode *>(call->callee)->name); - arguments.push_back(ret); } else if (callee->type == GDScriptParser::Node::SUBSCRIPT) { const GDScriptParser::SubscriptNode *subscript = static_cast<const GDScriptParser::SubscriptNode *>(call->callee); if (subscript->is_attribute) { - ret = _parse_expression(codegen, subscript->base, slevel); - if (ret < 0) { - return ret; + GDScriptCodeGenerator::Address base = _parse_expression(codegen, r_error, subscript->base); + if (r_error) { + return GDScriptCodeGenerator::Address(); } - if ((ret >> GDScriptFunction::ADDR_BITS & GDScriptFunction::ADDR_TYPE_STACK) == GDScriptFunction::ADDR_TYPE_STACK) { - slevel++; - codegen.alloc_stack(slevel); + if (within_await) { + gen->write_call_async(result, base, call->function_name, arguments); + } else { + gen->write_call(result, base, call->function_name, arguments); + } + if (base.mode == GDScriptCodeGenerator::Address::TEMPORARY) { + gen->pop_temporary(); } - arguments.push_back(ret); - arguments.push_back(codegen.get_name_map_pos(subscript->attribute->name)); } else { _set_error("Cannot call something that isn't a function.", call->callee); - return -1; + r_error = ERR_COMPILATION_FAILED; + return GDScriptCodeGenerator::Address(); } } else { - _set_error("Cannot call something that isn't a function.", call->callee); - return -1; - } - } - - for (int i = 0; i < call->arguments.size(); i++) { - ret = _parse_expression(codegen, call->arguments[i], slevel); - if (ret < 0) { - return ret; + r_error = ERR_COMPILATION_FAILED; + return GDScriptCodeGenerator::Address(); } - if ((ret >> GDScriptFunction::ADDR_BITS & GDScriptFunction::ADDR_TYPE_STACK) == GDScriptFunction::ADDR_TYPE_STACK) { - slevel++; - codegen.alloc_stack(slevel); - } - arguments.push_back(ret); - } - - int opcode = GDScriptFunction::OPCODE_CALL_RETURN; - if (call->is_super) { - opcode = GDScriptFunction::OPCODE_CALL_SELF_BASE; - } else if (within_await) { - opcode = GDScriptFunction::OPCODE_CALL_ASYNC; - } else if (p_root) { - opcode = GDScriptFunction::OPCODE_CALL; } + } - codegen.opcodes.push_back(opcode); // perform operator - if (call->is_super) { - codegen.opcodes.push_back(super_address); - } - codegen.opcodes.push_back(call->arguments.size()); - codegen.alloc_call(call->arguments.size()); - for (int i = 0; i < arguments.size(); i++) { - codegen.opcodes.push_back(arguments[i]); + for (int i = 0; i < arguments.size(); i++) { + if (arguments[i].mode == GDScriptCodeGenerator::Address::TEMPORARY) { + gen->pop_temporary(); } } - OPERATOR_RETURN; + return result; } break; case GDScriptParser::Node::GET_NODE: { const GDScriptParser::GetNodeNode *get_node = static_cast<const GDScriptParser::GetNodeNode *>(p_expression); @@ -816,59 +487,55 @@ int GDScriptCompiler::_parse_expression(CodeGen &codegen, const GDScriptParser:: } } - int arg_address = codegen.get_constant_pos(NodePath(node_name)); + Vector<GDScriptCodeGenerator::Address> args; + args.push_back(codegen.add_constant(NodePath(node_name))); + + GDScriptCodeGenerator::Address result = codegen.add_temporary(_gdtype_from_datatype(get_node->get_datatype())); + + MethodBind *get_node_method = ClassDB::get_method("Node", "get_node"); + gen->write_call_method_bind(result, GDScriptCodeGenerator::Address(GDScriptCodeGenerator::Address::SELF), get_node_method, args); - codegen.opcodes.push_back(p_root ? GDScriptFunction::OPCODE_CALL : GDScriptFunction::OPCODE_CALL_RETURN); - codegen.opcodes.push_back(1); // number of arguments. - codegen.alloc_call(1); - codegen.opcodes.push_back(GDScriptFunction::ADDR_TYPE_SELF << GDScriptFunction::ADDR_BITS); // self. - codegen.opcodes.push_back(codegen.get_name_map_pos("get_node")); // function. - codegen.opcodes.push_back(arg_address); // argument (NodePath). - OPERATOR_RETURN; + return result; } break; case GDScriptParser::Node::PRELOAD: { const GDScriptParser::PreloadNode *preload = static_cast<const GDScriptParser::PreloadNode *>(p_expression); // Add resource as constant. - return codegen.get_constant_pos(preload->resource); + return codegen.add_constant(preload->resource); } break; case GDScriptParser::Node::AWAIT: { const GDScriptParser::AwaitNode *await = static_cast<const GDScriptParser::AwaitNode *>(p_expression); - int slevel = p_stack_level; + GDScriptCodeGenerator::Address result = codegen.add_temporary(_gdtype_from_datatype(p_expression->get_datatype())); within_await = true; - int argument = _parse_expression(codegen, await->to_await, slevel); + GDScriptCodeGenerator::Address argument = _parse_expression(codegen, r_error, await->to_await); within_await = false; - if (argument < 0) { - return argument; + if (r_error) { + return GDScriptCodeGenerator::Address(); } - if ((argument >> GDScriptFunction::ADDR_BITS & GDScriptFunction::ADDR_TYPE_STACK) == GDScriptFunction::ADDR_TYPE_STACK) { - slevel++; - codegen.alloc_stack(slevel); + + gen->write_await(result, argument); + + if (argument.mode == GDScriptCodeGenerator::Address::TEMPORARY) { + gen->pop_temporary(); } - //push call bytecode - codegen.opcodes.push_back(GDScriptFunction::OPCODE_AWAIT); - codegen.opcodes.push_back(argument); - codegen.opcodes.push_back(GDScriptFunction::OPCODE_AWAIT_RESUME); - //next will be where to place the result :) - OPERATOR_RETURN; + return result; } break; - - //indexing operator + // Indexing operator. case GDScriptParser::Node::SUBSCRIPT: { - int slevel = p_stack_level; - const GDScriptParser::SubscriptNode *subscript = static_cast<const GDScriptParser::SubscriptNode *>(p_expression); + GDScriptCodeGenerator::Address result = codegen.add_temporary(_gdtype_from_datatype(subscript->get_datatype())); - int from = _parse_expression(codegen, subscript->base, slevel); - if (from < 0) { - return from; + GDScriptCodeGenerator::Address base = _parse_expression(codegen, r_error, subscript->base); + if (r_error) { + return GDScriptCodeGenerator::Address(); } bool named = subscript->is_attribute; - int index; - if (p_index_addr != 0) { + StringName name; + GDScriptCodeGenerator::Address index; + if (p_index_addr.mode != GDScriptCodeGenerator::Address::NIL) { index = p_index_addr; } else if (subscript->is_attribute) { if (subscript->base->type == GDScriptParser::Node::SELF && codegen.script) { @@ -879,306 +546,179 @@ int GDScriptCompiler::_parse_expression(CodeGen &codegen, const GDScriptParser:: if (MI && MI->get().getter == codegen.function_name) { String n = identifier->name; _set_error("Must use '" + n + "' instead of 'self." + n + "' in getter.", identifier); - return -1; + r_error = ERR_COMPILATION_FAILED; + return GDScriptCodeGenerator::Address(); } #endif if (MI && MI->get().getter == "") { - // Faster than indexing self (as if no self. had been used) - return (MI->get().index) | (GDScriptFunction::ADDR_TYPE_MEMBER << GDScriptFunction::ADDR_BITS); + // Remove result temp as we don't need it. + gen->pop_temporary(); + // Faster than indexing self (as if no self. had been used). + return GDScriptCodeGenerator::Address(GDScriptCodeGenerator::Address::MEMBER, MI->get().index, _gdtype_from_datatype(subscript->get_datatype())); } } - index = codegen.get_name_map_pos(subscript->attribute->name); - + name = subscript->attribute->name; + named = true; } else { if (subscript->index->type == GDScriptParser::Node::LITERAL && static_cast<const GDScriptParser::LiteralNode *>(subscript->index)->value.get_type() == Variant::STRING) { - //also, somehow, named (speed up anyway) - StringName name = static_cast<const GDScriptParser::LiteralNode *>(subscript->index)->value; - index = codegen.get_name_map_pos(name); + // Also, somehow, named (speed up anyway). + name = static_cast<const GDScriptParser::LiteralNode *>(subscript->index)->value; named = true; - } else { - //regular indexing - if (from & GDScriptFunction::ADDR_TYPE_STACK << GDScriptFunction::ADDR_BITS) { - slevel++; - codegen.alloc_stack(slevel); - } - - index = _parse_expression(codegen, subscript->index, slevel); - if (index < 0) { - return index; + // Regular indexing. + index = _parse_expression(codegen, r_error, subscript->index); + if (r_error) { + return GDScriptCodeGenerator::Address(); } } } - codegen.opcodes.push_back(named ? GDScriptFunction::OPCODE_GET_NAMED : GDScriptFunction::OPCODE_GET); // perform operator - codegen.opcodes.push_back(from); // argument 1 - codegen.opcodes.push_back(index); // argument 2 (unary only takes one parameter) - OPERATOR_RETURN; + if (named) { + gen->write_get_named(result, name, base); + } else { + gen->write_get(result, index, base); + } + + if (index.mode == GDScriptCodeGenerator::Address::TEMPORARY) { + gen->pop_temporary(); + } + if (base.mode == GDScriptCodeGenerator::Address::TEMPORARY) { + gen->pop_temporary(); + } + + return result; } break; case GDScriptParser::Node::UNARY_OPERATOR: { - //unary operators const GDScriptParser::UnaryOpNode *unary = static_cast<const GDScriptParser::UnaryOpNode *>(p_expression); - switch (unary->operation) { - case GDScriptParser::UnaryOpNode::OP_NEGATIVE: { - if (!_create_unary_operator(codegen, unary, Variant::OP_NEGATE, p_stack_level)) { - return -1; - } - } break; - case GDScriptParser::UnaryOpNode::OP_POSITIVE: { - if (!_create_unary_operator(codegen, unary, Variant::OP_POSITIVE, p_stack_level)) { - return -1; - } - } break; - case GDScriptParser::UnaryOpNode::OP_LOGIC_NOT: { - if (!_create_unary_operator(codegen, unary, Variant::OP_NOT, p_stack_level)) { - return -1; - } - } break; - case GDScriptParser::UnaryOpNode::OP_COMPLEMENT: { - if (!_create_unary_operator(codegen, unary, Variant::OP_BIT_NEGATE, p_stack_level)) { - return -1; - } - } break; + + GDScriptCodeGenerator::Address result = codegen.add_temporary(); + + GDScriptCodeGenerator::Address operand = _parse_expression(codegen, r_error, unary->operand); + if (r_error) { + return GDScriptCodeGenerator::Address(); + } + + gen->write_operator(result, unary->variant_op, operand, GDScriptCodeGenerator::Address()); + + if (operand.mode == GDScriptCodeGenerator::Address::TEMPORARY) { + gen->pop_temporary(); } - OPERATOR_RETURN; + + return result; } case GDScriptParser::Node::BINARY_OPERATOR: { - //binary operators (in precedence order) const GDScriptParser::BinaryOpNode *binary = static_cast<const GDScriptParser::BinaryOpNode *>(p_expression); + GDScriptCodeGenerator::Address result = codegen.add_temporary(); + switch (binary->operation) { case GDScriptParser::BinaryOpNode::OP_LOGIC_AND: { - // AND operator with early out on failure + // AND operator with early out on failure. + GDScriptCodeGenerator::Address left_operand = _parse_expression(codegen, r_error, binary->left_operand); + gen->write_and_left_operand(left_operand); + GDScriptCodeGenerator::Address right_operand = _parse_expression(codegen, r_error, binary->right_operand); + gen->write_and_right_operand(right_operand); - int res = _parse_expression(codegen, binary->left_operand, p_stack_level); - if (res < 0) { - return res; + gen->write_end_and(result); + + if (right_operand.mode == GDScriptCodeGenerator::Address::TEMPORARY) { + gen->pop_temporary(); } - codegen.opcodes.push_back(GDScriptFunction::OPCODE_JUMP_IF_NOT); - codegen.opcodes.push_back(res); - int jump_fail_pos = codegen.opcodes.size(); - codegen.opcodes.push_back(0); - - res = _parse_expression(codegen, binary->right_operand, p_stack_level); - if (res < 0) { - return res; + if (left_operand.mode == GDScriptCodeGenerator::Address::TEMPORARY) { + gen->pop_temporary(); } - - codegen.opcodes.push_back(GDScriptFunction::OPCODE_JUMP_IF_NOT); - codegen.opcodes.push_back(res); - int jump_fail_pos2 = codegen.opcodes.size(); - codegen.opcodes.push_back(0); - - codegen.alloc_stack(p_stack_level); //it will be used.. - codegen.opcodes.push_back(GDScriptFunction::OPCODE_ASSIGN_TRUE); - codegen.opcodes.push_back(p_stack_level | GDScriptFunction::ADDR_TYPE_STACK << GDScriptFunction::ADDR_BITS); - codegen.opcodes.push_back(GDScriptFunction::OPCODE_JUMP); - codegen.opcodes.push_back(codegen.opcodes.size() + 3); - codegen.opcodes.write[jump_fail_pos] = codegen.opcodes.size(); - codegen.opcodes.write[jump_fail_pos2] = codegen.opcodes.size(); - codegen.opcodes.push_back(GDScriptFunction::OPCODE_ASSIGN_FALSE); - codegen.opcodes.push_back(p_stack_level | GDScriptFunction::ADDR_TYPE_STACK << GDScriptFunction::ADDR_BITS); - return p_stack_level | GDScriptFunction::ADDR_TYPE_STACK << GDScriptFunction::ADDR_BITS; - } break; case GDScriptParser::BinaryOpNode::OP_LOGIC_OR: { - // OR operator with early out on success + // OR operator with early out on success. + GDScriptCodeGenerator::Address left_operand = _parse_expression(codegen, r_error, binary->left_operand); + gen->write_or_left_operand(left_operand); + GDScriptCodeGenerator::Address right_operand = _parse_expression(codegen, r_error, binary->right_operand); + gen->write_or_right_operand(right_operand); - int res = _parse_expression(codegen, binary->left_operand, p_stack_level); - if (res < 0) { - return res; + gen->write_end_or(result); + + if (right_operand.mode == GDScriptCodeGenerator::Address::TEMPORARY) { + gen->pop_temporary(); } - codegen.opcodes.push_back(GDScriptFunction::OPCODE_JUMP_IF); - codegen.opcodes.push_back(res); - int jump_success_pos = codegen.opcodes.size(); - codegen.opcodes.push_back(0); - - res = _parse_expression(codegen, binary->right_operand, p_stack_level); - if (res < 0) { - return res; + if (left_operand.mode == GDScriptCodeGenerator::Address::TEMPORARY) { + gen->pop_temporary(); } - - codegen.opcodes.push_back(GDScriptFunction::OPCODE_JUMP_IF); - codegen.opcodes.push_back(res); - int jump_success_pos2 = codegen.opcodes.size(); - codegen.opcodes.push_back(0); - - codegen.alloc_stack(p_stack_level); //it will be used.. - codegen.opcodes.push_back(GDScriptFunction::OPCODE_ASSIGN_FALSE); - codegen.opcodes.push_back(p_stack_level | GDScriptFunction::ADDR_TYPE_STACK << GDScriptFunction::ADDR_BITS); - codegen.opcodes.push_back(GDScriptFunction::OPCODE_JUMP); - codegen.opcodes.push_back(codegen.opcodes.size() + 3); - codegen.opcodes.write[jump_success_pos] = codegen.opcodes.size(); - codegen.opcodes.write[jump_success_pos2] = codegen.opcodes.size(); - codegen.opcodes.push_back(GDScriptFunction::OPCODE_ASSIGN_TRUE); - codegen.opcodes.push_back(p_stack_level | GDScriptFunction::ADDR_TYPE_STACK << GDScriptFunction::ADDR_BITS); - return p_stack_level | GDScriptFunction::ADDR_TYPE_STACK << GDScriptFunction::ADDR_BITS; - } break; case GDScriptParser::BinaryOpNode::OP_TYPE_TEST: { - int slevel = p_stack_level; - - int src_address_a = _parse_expression(codegen, binary->left_operand, slevel); - if (src_address_a < 0) { - return -1; - } + GDScriptCodeGenerator::Address operand = _parse_expression(codegen, r_error, binary->left_operand); - if (src_address_a & GDScriptFunction::ADDR_TYPE_STACK << GDScriptFunction::ADDR_BITS) { - slevel++; //uses stack for return, increase stack - } - - int src_address_b = -1; - bool builtin = false; if (binary->right_operand->type == GDScriptParser::Node::IDENTIFIER && GDScriptParser::get_builtin_type(static_cast<const GDScriptParser::IdentifierNode *>(binary->right_operand)->name) != Variant::VARIANT_MAX) { - // `is` with builtin type - builtin = true; - src_address_b = (int)GDScriptParser::get_builtin_type(static_cast<const GDScriptParser::IdentifierNode *>(binary->right_operand)->name); + // `is` with builtin type) + Variant::Type type = GDScriptParser::get_builtin_type(static_cast<const GDScriptParser::IdentifierNode *>(binary->right_operand)->name); + gen->write_type_test_builtin(result, operand, type); } else { - src_address_b = _parse_expression(codegen, binary->right_operand, slevel); - if (src_address_b < 0) { - return -1; + GDScriptCodeGenerator::Address type = _parse_expression(codegen, r_error, binary->right_operand); + if (r_error) { + return GDScriptCodeGenerator::Address(); + } + gen->write_type_test(result, operand, type); + if (type.mode == GDScriptCodeGenerator::Address::TEMPORARY) { + gen->pop_temporary(); } } + } break; + default: { + GDScriptCodeGenerator::Address left_operand = _parse_expression(codegen, r_error, binary->left_operand); + GDScriptCodeGenerator::Address right_operand = _parse_expression(codegen, r_error, binary->right_operand); - codegen.opcodes.push_back(builtin ? GDScriptFunction::OPCODE_IS_BUILTIN : GDScriptFunction::OPCODE_EXTENDS_TEST); // perform operator - codegen.opcodes.push_back(src_address_a); // argument 1 - codegen.opcodes.push_back(src_address_b); // argument 2 (unary only takes one parameter) + gen->write_operator(result, binary->variant_op, left_operand, right_operand); - } break; - case GDScriptParser::BinaryOpNode::OP_CONTENT_TEST: { - if (!_create_binary_operator(codegen, binary, Variant::OP_IN, p_stack_level)) { - return -1; - } - } break; - case GDScriptParser::BinaryOpNode::OP_COMP_EQUAL: { - if (!_create_binary_operator(codegen, binary, Variant::OP_EQUAL, p_stack_level)) { - return -1; - } - } break; - case GDScriptParser::BinaryOpNode::OP_COMP_NOT_EQUAL: { - if (!_create_binary_operator(codegen, binary, Variant::OP_NOT_EQUAL, p_stack_level)) { - return -1; - } - } break; - case GDScriptParser::BinaryOpNode::OP_COMP_LESS: { - if (!_create_binary_operator(codegen, binary, Variant::OP_LESS, p_stack_level)) { - return -1; - } - } break; - case GDScriptParser::BinaryOpNode::OP_COMP_LESS_EQUAL: { - if (!_create_binary_operator(codegen, binary, Variant::OP_LESS_EQUAL, p_stack_level)) { - return -1; - } - } break; - case GDScriptParser::BinaryOpNode::OP_COMP_GREATER: { - if (!_create_binary_operator(codegen, binary, Variant::OP_GREATER, p_stack_level)) { - return -1; - } - } break; - case GDScriptParser::BinaryOpNode::OP_COMP_GREATER_EQUAL: { - if (!_create_binary_operator(codegen, binary, Variant::OP_GREATER_EQUAL, p_stack_level)) { - return -1; - } - } break; - case GDScriptParser::BinaryOpNode::OP_ADDITION: { - if (!_create_binary_operator(codegen, binary, Variant::OP_ADD, p_stack_level)) { - return -1; - } - } break; - case GDScriptParser::BinaryOpNode::OP_SUBTRACTION: { - if (!_create_binary_operator(codegen, binary, Variant::OP_SUBTRACT, p_stack_level)) { - return -1; - } - } break; - case GDScriptParser::BinaryOpNode::OP_MULTIPLICATION: { - if (!_create_binary_operator(codegen, binary, Variant::OP_MULTIPLY, p_stack_level)) { - return -1; - } - } break; - case GDScriptParser::BinaryOpNode::OP_DIVISION: { - if (!_create_binary_operator(codegen, binary, Variant::OP_DIVIDE, p_stack_level)) { - return -1; + if (right_operand.mode == GDScriptCodeGenerator::Address::TEMPORARY) { + gen->pop_temporary(); } - } break; - case GDScriptParser::BinaryOpNode::OP_MODULO: { - if (!_create_binary_operator(codegen, binary, Variant::OP_MODULE, p_stack_level)) { - return -1; + if (left_operand.mode == GDScriptCodeGenerator::Address::TEMPORARY) { + gen->pop_temporary(); } - } break; - case GDScriptParser::BinaryOpNode::OP_BIT_AND: { - if (!_create_binary_operator(codegen, binary, Variant::OP_BIT_AND, p_stack_level)) { - return -1; - } - } break; - case GDScriptParser::BinaryOpNode::OP_BIT_OR: { - if (!_create_binary_operator(codegen, binary, Variant::OP_BIT_OR, p_stack_level)) { - return -1; - } - } break; - case GDScriptParser::BinaryOpNode::OP_BIT_XOR: { - if (!_create_binary_operator(codegen, binary, Variant::OP_BIT_XOR, p_stack_level)) { - return -1; - } - } break; - //shift - case GDScriptParser::BinaryOpNode::OP_BIT_LEFT_SHIFT: { - if (!_create_binary_operator(codegen, binary, Variant::OP_SHIFT_LEFT, p_stack_level)) { - return -1; - } - } break; - case GDScriptParser::BinaryOpNode::OP_BIT_RIGHT_SHIFT: { - if (!_create_binary_operator(codegen, binary, Variant::OP_SHIFT_RIGHT, p_stack_level)) { - return -1; - } - } break; + } } - OPERATOR_RETURN; + return result; } break; - // ternary operators case GDScriptParser::Node::TERNARY_OPERATOR: { - // x IF a ELSE y operator with early out on failure - + // x IF a ELSE y operator with early out on failure. const GDScriptParser::TernaryOpNode *ternary = static_cast<const GDScriptParser::TernaryOpNode *>(p_expression); - int res = _parse_expression(codegen, ternary->condition, p_stack_level); - if (res < 0) { - return res; - } - codegen.opcodes.push_back(GDScriptFunction::OPCODE_JUMP_IF_NOT); - codegen.opcodes.push_back(res); - int jump_fail_pos = codegen.opcodes.size(); - codegen.opcodes.push_back(0); + GDScriptCodeGenerator::Address result = codegen.add_temporary(_gdtype_from_datatype(ternary->get_datatype())); - res = _parse_expression(codegen, ternary->true_expr, p_stack_level); - if (res < 0) { - return res; - } + gen->write_start_ternary(result); - codegen.alloc_stack(p_stack_level); //it will be used.. - codegen.opcodes.push_back(GDScriptFunction::OPCODE_ASSIGN); - codegen.opcodes.push_back(p_stack_level | GDScriptFunction::ADDR_TYPE_STACK << GDScriptFunction::ADDR_BITS); - codegen.opcodes.push_back(res); - codegen.opcodes.push_back(GDScriptFunction::OPCODE_JUMP); - int jump_past_pos = codegen.opcodes.size(); - codegen.opcodes.push_back(0); + GDScriptCodeGenerator::Address condition = _parse_expression(codegen, r_error, ternary->condition); + if (r_error) { + return GDScriptCodeGenerator::Address(); + } + gen->write_ternary_condition(condition); - codegen.opcodes.write[jump_fail_pos] = codegen.opcodes.size(); - res = _parse_expression(codegen, ternary->false_expr, p_stack_level); - if (res < 0) { - return res; + if (condition.mode == GDScriptCodeGenerator::Address::TEMPORARY) { + gen->pop_temporary(); } - codegen.opcodes.push_back(GDScriptFunction::OPCODE_ASSIGN); - codegen.opcodes.push_back(p_stack_level | GDScriptFunction::ADDR_TYPE_STACK << GDScriptFunction::ADDR_BITS); - codegen.opcodes.push_back(res); + GDScriptCodeGenerator::Address true_expr = _parse_expression(codegen, r_error, ternary->true_expr); + if (r_error) { + return GDScriptCodeGenerator::Address(); + } + gen->write_ternary_true_expr(true_expr); + if (true_expr.mode == GDScriptCodeGenerator::Address::TEMPORARY) { + gen->pop_temporary(); + } - codegen.opcodes.write[jump_past_pos] = codegen.opcodes.size(); + GDScriptCodeGenerator::Address false_expr = _parse_expression(codegen, r_error, ternary->false_expr); + if (r_error) { + return GDScriptCodeGenerator::Address(); + } + gen->write_ternary_false_expr(false_expr); + if (false_expr.mode == GDScriptCodeGenerator::Address::TEMPORARY) { + gen->pop_temporary(); + } - return p_stack_level | GDScriptFunction::ADDR_TYPE_STACK << GDScriptFunction::ADDR_BITS; + gen->write_end_ternary(); + return result; } break; - //assignment operators case GDScriptParser::Node::ASSIGNMENT: { const GDScriptParser::AssignmentNode *assignment = static_cast<const GDScriptParser::AssignmentNode *>(p_expression); @@ -1186,20 +726,16 @@ int GDScriptCompiler::_parse_expression(CodeGen &codegen, const GDScriptParser:: // SET (chained) MODE! const GDScriptParser::SubscriptNode *subscript = static_cast<GDScriptParser::SubscriptNode *>(assignment->assignee); #ifdef DEBUG_ENABLED - if (subscript->is_attribute) { - if (subscript->base->type == GDScriptParser::Node::SELF && codegen.script) { - const Map<StringName, GDScript::MemberInfo>::Element *MI = codegen.script->member_indices.find(subscript->attribute->name); - if (MI && MI->get().setter == codegen.function_name) { - String n = subscript->attribute->name; - _set_error("Must use '" + n + "' instead of 'self." + n + "' in setter.", subscript); - return -1; - } + if (subscript->is_attribute && subscript->base->type == GDScriptParser::Node::SELF && codegen.script) { + const Map<StringName, GDScript::MemberInfo>::Element *MI = codegen.script->member_indices.find(subscript->attribute->name); + if (MI && MI->get().setter == codegen.function_name) { + String n = subscript->attribute->name; + _set_error("Must use '" + n + "' instead of 'self." + n + "' in setter.", subscript); + r_error = ERR_COMPILATION_FAILED; + return GDScriptCodeGenerator::Address(); } } #endif - - int slevel = p_stack_level; - /* Find chain of sets */ StringName assign_property; @@ -1207,13 +743,12 @@ int GDScriptCompiler::_parse_expression(CodeGen &codegen, const GDScriptParser:: List<const GDScriptParser::SubscriptNode *> chain; { - //create get/set chain + // Create get/set chain. const GDScriptParser::SubscriptNode *n = subscript; while (true) { chain.push_back(n); - if (n->base->type != GDScriptParser::Node::SUBSCRIPT) { - //check for a built-in property + // Check for a built-in property. if (n->base->type == GDScriptParser::Node::IDENTIFIER) { GDScriptParser::IdentifierNode *identifier = static_cast<GDScriptParser::IdentifierNode *>(n->base); if (_is_class_member_property(codegen, identifier->name)) { @@ -1228,366 +763,396 @@ int GDScriptCompiler::_parse_expression(CodeGen &codegen, const GDScriptParser:: /* Chain of gets */ - //get at (potential) root stack pos, so it can be returned - int prev_pos = _parse_expression(codegen, chain.back()->get()->base, slevel); - if (prev_pos < 0) { - return prev_pos; + // Get at (potential) root stack pos, so it can be returned. + GDScriptCodeGenerator::Address base = _parse_expression(codegen, r_error, chain.back()->get()->base); + if (r_error) { + return GDScriptCodeGenerator::Address(); } - int retval = prev_pos; - if (retval & GDScriptFunction::ADDR_TYPE_STACK << GDScriptFunction::ADDR_BITS) { - slevel++; - codegen.alloc_stack(slevel); - } + GDScriptCodeGenerator::Address prev_base = base; - Vector<int> setchain; + struct ChainInfo { + bool is_named = false; + GDScriptCodeGenerator::Address base; + GDScriptCodeGenerator::Address key; + StringName name; + }; - if (assign_property != StringName()) { - // recover and assign at the end, this allows stuff like - // position.x+=2.0 - // in Node2D - setchain.push_back(prev_pos); - setchain.push_back(codegen.get_name_map_pos(assign_property)); - setchain.push_back(GDScriptFunction::OPCODE_SET_MEMBER); - } + List<ChainInfo> set_chain; for (List<const GDScriptParser::SubscriptNode *>::Element *E = chain.back(); E; E = E->prev()) { - if (E == chain.front()) { //ignore first + if (E == chain.front()) { + // Skip the main subscript, since we'll assign to that. break; } - const GDScriptParser::SubscriptNode *subscript_elem = E->get(); - int key_idx; + GDScriptCodeGenerator::Address value = codegen.add_temporary(_gdtype_from_datatype(subscript_elem->get_datatype())); + GDScriptCodeGenerator::Address key; + StringName name; if (subscript_elem->is_attribute) { - key_idx = codegen.get_name_map_pos(subscript_elem->attribute->name); - //printf("named key %x\n",key_idx); - + name = subscript_elem->attribute->name; + gen->write_get_named(value, name, prev_base); } else { - if (prev_pos & (GDScriptFunction::ADDR_TYPE_STACK << GDScriptFunction::ADDR_BITS)) { - slevel++; - codegen.alloc_stack(slevel); + key = _parse_expression(codegen, r_error, subscript_elem->index); + if (r_error) { + return GDScriptCodeGenerator::Address(); } - - GDScriptParser::ExpressionNode *key = subscript_elem->index; - key_idx = _parse_expression(codegen, key, slevel); - //printf("expr key %x\n",key_idx); - - //stack was raised here if retval was stack but.. + gen->write_get(value, key, prev_base); } - if (key_idx < 0) { //error - return key_idx; - } - - codegen.opcodes.push_back(subscript_elem->is_attribute ? GDScriptFunction::OPCODE_GET_NAMED : GDScriptFunction::OPCODE_GET); - codegen.opcodes.push_back(prev_pos); - codegen.opcodes.push_back(key_idx); - slevel++; - codegen.alloc_stack(slevel); - int dst_pos = (GDScriptFunction::ADDR_TYPE_STACK << GDScriptFunction::ADDR_BITS) | slevel; - - codegen.opcodes.push_back(dst_pos); - - //add in reverse order, since it will be reverted - - setchain.push_back(dst_pos); - setchain.push_back(key_idx); - setchain.push_back(prev_pos); - setchain.push_back(subscript_elem->is_attribute ? GDScriptFunction::OPCODE_SET_NAMED : GDScriptFunction::OPCODE_SET); - - prev_pos = dst_pos; + // Store base and key for setting it back later. + set_chain.push_front({ subscript_elem->is_attribute, prev_base, key, name }); // Push to front to invert the list. + prev_base = value; } - setchain.invert(); - - int set_index; - + // Get value to assign. + GDScriptCodeGenerator::Address assigned = _parse_expression(codegen, r_error, assignment->assigned_value); + if (r_error) { + return GDScriptCodeGenerator::Address(); + } + // Get the key if needed. + GDScriptCodeGenerator::Address key; + StringName name; if (subscript->is_attribute) { - set_index = codegen.get_name_map_pos(subscript->attribute->name); + name = subscript->attribute->name; } else { - set_index = _parse_expression(codegen, subscript->index, slevel + 1); + key = _parse_expression(codegen, r_error, subscript->index); + if (r_error) { + return GDScriptCodeGenerator::Address(); + } } - if (set_index < 0) { //error - return set_index; + // Perform operator if any. + if (assignment->operation != GDScriptParser::AssignmentNode::OP_NONE) { + GDScriptCodeGenerator::Address value = codegen.add_temporary(); + if (subscript->is_attribute) { + gen->write_get_named(value, name, prev_base); + } else { + gen->write_get(value, key, prev_base); + } + gen->write_operator(value, assignment->variant_op, value, assigned); + if (assigned.mode == GDScriptCodeGenerator::Address::TEMPORARY) { + gen->pop_temporary(); + } + assigned = value; } - if (set_index & GDScriptFunction::ADDR_TYPE_STACK << GDScriptFunction::ADDR_BITS) { - slevel++; - codegen.alloc_stack(slevel); + // Perform assignment. + if (subscript->is_attribute) { + gen->write_set_named(prev_base, name, assigned); + } else { + gen->write_set(prev_base, key, assigned); } - - int set_value = _parse_assign_right_expression(codegen, assignment, slevel + 1, subscript->is_attribute ? 0 : set_index); - if (set_value < 0) { //error - return set_value; + if (assigned.mode == GDScriptCodeGenerator::Address::TEMPORARY) { + gen->pop_temporary(); } - codegen.opcodes.push_back(subscript->is_attribute ? GDScriptFunction::OPCODE_SET_NAMED : GDScriptFunction::OPCODE_SET); - codegen.opcodes.push_back(prev_pos); - codegen.opcodes.push_back(set_index); - codegen.opcodes.push_back(set_value); + assigned = prev_base; - for (int i = 0; i < setchain.size(); i++) { - codegen.opcodes.push_back(setchain[i]); + // Set back the values into their bases. + for (List<ChainInfo>::Element *E = set_chain.front(); E; E = E->next()) { + const ChainInfo &info = E->get(); + if (!info.is_named) { + gen->write_set(info.base, info.key, assigned); + if (info.key.mode == GDScriptCodeGenerator::Address::TEMPORARY) { + gen->pop_temporary(); + } + } else { + gen->write_set_named(info.base, info.name, assigned); + } + if (assigned.mode == GDScriptCodeGenerator::Address::TEMPORARY) { + gen->pop_temporary(); + } + assigned = info.base; } - return retval; + // If this is a local member, also assign to it. + // This allow things like: position.x += 2.0 + if (assign_property != StringName()) { + gen->write_set_member(assigned, assign_property); + } + if (assigned.mode == GDScriptCodeGenerator::Address::TEMPORARY) { + gen->pop_temporary(); + } } else if (assignment->assignee->type == GDScriptParser::Node::IDENTIFIER && _is_class_member_property(codegen, static_cast<GDScriptParser::IdentifierNode *>(assignment->assignee)->name)) { - //assignment to member property - - int slevel = p_stack_level; - - int src_address = _parse_assign_right_expression(codegen, assignment, slevel); - if (src_address < 0) { - return -1; + // Assignment to member property. + GDScriptCodeGenerator::Address assigned = _parse_expression(codegen, r_error, assignment->assigned_value); + if (r_error) { + return GDScriptCodeGenerator::Address(); } + GDScriptCodeGenerator::Address assign_temp = assigned; StringName name = static_cast<GDScriptParser::IdentifierNode *>(assignment->assignee)->name; - codegen.opcodes.push_back(GDScriptFunction::OPCODE_SET_MEMBER); - codegen.opcodes.push_back(codegen.get_name_map_pos(name)); - codegen.opcodes.push_back(src_address); + if (assignment->operation != GDScriptParser::AssignmentNode::OP_NONE) { + GDScriptCodeGenerator::Address member = codegen.add_temporary(); + gen->write_get_member(member, name); + gen->write_operator(assigned, assignment->variant_op, member, assigned); + gen->pop_temporary(); + } - return GDScriptFunction::ADDR_TYPE_NIL << GDScriptFunction::ADDR_BITS; - } else { - //REGULAR ASSIGNMENT MODE!! + gen->write_set_member(assigned, name); - int slevel = p_stack_level; - int dst_address_a = -1; + if (assign_temp.mode == GDScriptCodeGenerator::Address::TEMPORARY) { + gen->pop_temporary(); + } + } else { + // Regular assignment. + GDScriptCodeGenerator::Address target; bool has_setter = false; bool is_in_setter = false; StringName setter_function; if (assignment->assignee->type == GDScriptParser::Node::IDENTIFIER) { StringName var_name = static_cast<const GDScriptParser::IdentifierNode *>(assignment->assignee)->name; - if (!codegen.stack_identifiers.has(var_name) && codegen.script->member_indices.has(var_name)) { + if (!codegen.locals.has(var_name) && codegen.script->member_indices.has(var_name)) { setter_function = codegen.script->member_indices[var_name].setter; if (setter_function != StringName()) { has_setter = true; is_in_setter = setter_function == codegen.function_name; - dst_address_a = codegen.script->member_indices[var_name].index; + target.mode = GDScriptCodeGenerator::Address::MEMBER; + target.address = codegen.script->member_indices[var_name].index; } } } if (has_setter) { - if (is_in_setter) { - // Use direct member access. - dst_address_a |= GDScriptFunction::ADDR_TYPE_MEMBER << GDScriptFunction::ADDR_BITS; - } else { + if (!is_in_setter) { // Store stack slot for the temp value. - dst_address_a = slevel++; - codegen.alloc_stack(slevel); - dst_address_a |= GDScriptFunction::ADDR_TYPE_STACK << GDScriptFunction::ADDR_BITS; + target = codegen.add_temporary(_gdtype_from_datatype(assignment->assignee->get_datatype())); } } else { - dst_address_a = _parse_expression(codegen, assignment->assignee, slevel); - if (dst_address_a < 0) { - return -1; + target = _parse_expression(codegen, r_error, assignment->assignee); + if (r_error) { + return GDScriptCodeGenerator::Address(); } + } - if (dst_address_a & GDScriptFunction::ADDR_TYPE_STACK << GDScriptFunction::ADDR_BITS) { - slevel++; - codegen.alloc_stack(slevel); - } + GDScriptCodeGenerator::Address assigned = _parse_expression(codegen, r_error, assignment->assigned_value); + GDScriptCodeGenerator::Address op_result; + if (r_error) { + return GDScriptCodeGenerator::Address(); } - int src_address_b = _parse_assign_right_expression(codegen, assignment, slevel); - if (src_address_b < 0) { - return -1; + if (assignment->operation != GDScriptParser::AssignmentNode::OP_NONE) { + // Perform operation. + op_result = codegen.add_temporary(); + gen->write_operator(op_result, assignment->variant_op, target, assigned); + } else { + op_result = assigned; + assigned = GDScriptCodeGenerator::Address(); } GDScriptDataType assign_type = _gdtype_from_datatype(assignment->assignee->get_datatype()); if (has_setter && !is_in_setter) { // Call setter. - codegen.opcodes.push_back(GDScriptFunction::OPCODE_CALL); - codegen.opcodes.push_back(1); // Argument count. - codegen.opcodes.push_back(GDScriptFunction::ADDR_TYPE_SELF << GDScriptFunction::ADDR_BITS); // Base (self). - codegen.opcodes.push_back(codegen.get_name_map_pos(setter_function)); // Method name. - codegen.opcodes.push_back(dst_address_a); // Argument. - codegen.opcodes.push_back(dst_address_a); // Result address (won't be used here). - codegen.alloc_call(1); - } else if (!_generate_typed_assign(codegen, src_address_b, dst_address_a, assign_type, assignment->assigned_value->get_datatype())) { - return -1; + Vector<GDScriptCodeGenerator::Address> args; + args.push_back(op_result); + gen->write_call(GDScriptCodeGenerator::Address(), GDScriptCodeGenerator::Address(GDScriptCodeGenerator::Address::SELF), setter_function, args); + } else { + // Just assign. + gen->write_assign(target, op_result); } - return dst_address_a; //if anything, returns wathever was assigned or correct stack position + if (op_result.mode == GDScriptCodeGenerator::Address::TEMPORARY) { + gen->pop_temporary(); + } + if (assigned.mode == GDScriptCodeGenerator::Address::TEMPORARY) { + gen->pop_temporary(); + } + if (target.mode == GDScriptCodeGenerator::Address::TEMPORARY) { + gen->pop_temporary(); + } } + return GDScriptCodeGenerator::Address(); // Assignment does not return a value. } break; -#undef OPERATOR_RETURN - //TYPE_TYPE, default: { - ERR_FAIL_V_MSG(-1, "Bug in bytecode compiler, unexpected node in parse tree while parsing expression."); //unreachable code + ERR_FAIL_V_MSG(GDScriptCodeGenerator::Address(), "Bug in bytecode compiler, unexpected node in parse tree while parsing expression."); // Unreachable code. } break; } } -Error GDScriptCompiler::_parse_match_pattern(CodeGen &codegen, const GDScriptParser::PatternNode *p_pattern, int p_stack_level, int p_value_addr, int p_type_addr, int &r_bound_variables, Vector<int> &r_patch_addresses, Vector<int> &r_block_patch_address) { - // TODO: Many "repeated" code here that could be abstracted. This compiler is going away when new VM arrives though, so... +GDScriptCodeGenerator::Address GDScriptCompiler::_parse_match_pattern(CodeGen &codegen, Error &r_error, const GDScriptParser::PatternNode *p_pattern, const GDScriptCodeGenerator::Address &p_value_addr, const GDScriptCodeGenerator::Address &p_type_addr, const GDScriptCodeGenerator::Address &p_previous_test, bool p_is_first, bool p_is_nested) { switch (p_pattern->pattern_type) { case GDScriptParser::PatternNode::PT_LITERAL: { + if (p_is_nested) { + codegen.generator->write_and_left_operand(p_previous_test); + } else if (!p_is_first) { + codegen.generator->write_or_left_operand(p_previous_test); + } + // Get literal type into constant map. - int literal_type_addr = -1; - if (!codegen.constant_map.has((int)p_pattern->literal->value.get_type())) { - literal_type_addr = codegen.constant_map.size(); - codegen.constant_map[(int)p_pattern->literal->value.get_type()] = literal_type_addr; + GDScriptCodeGenerator::Address literal_type_addr = codegen.add_constant((int)p_pattern->literal->value.get_type()); - } else { - literal_type_addr = codegen.constant_map[(int)p_pattern->literal->value.get_type()]; - } - literal_type_addr |= GDScriptFunction::ADDR_TYPE_LOCAL_CONSTANT << GDScriptFunction::ADDR_BITS; + // Equality is always a boolean. + GDScriptDataType equality_type; + equality_type.has_type = true; + equality_type.kind = GDScriptDataType::BUILTIN; + equality_type.builtin_type = Variant::BOOL; // Check type equality. - int equality_addr = p_stack_level++; - equality_addr |= GDScriptFunction::ADDR_TYPE_STACK << GDScriptFunction::ADDR_BITS; - codegen.alloc_stack(p_stack_level); - codegen.opcodes.push_back(GDScriptFunction::OPCODE_OPERATOR); - codegen.opcodes.push_back(Variant::OP_EQUAL); - codegen.opcodes.push_back(p_type_addr); - codegen.opcodes.push_back(literal_type_addr); - codegen.opcodes.push_back(equality_addr); // Address to result. - - // Jump away if not the same type. - codegen.opcodes.push_back(GDScriptFunction::OPCODE_JUMP_IF_NOT); - codegen.opcodes.push_back(equality_addr); - r_patch_addresses.push_back(codegen.opcodes.size()); - codegen.opcodes.push_back(0); // Will be replaced. + GDScriptCodeGenerator::Address type_equality_addr = codegen.add_temporary(equality_type); + codegen.generator->write_operator(type_equality_addr, Variant::OP_EQUAL, p_type_addr, literal_type_addr); + codegen.generator->write_and_left_operand(type_equality_addr); // Get literal. - int literal_addr = _parse_expression(codegen, p_pattern->literal, p_stack_level); + GDScriptCodeGenerator::Address literal_addr = _parse_expression(codegen, r_error, p_pattern->literal); + if (r_error) { + return GDScriptCodeGenerator::Address(); + } // Check value equality. - codegen.opcodes.push_back(GDScriptFunction::OPCODE_OPERATOR); - codegen.opcodes.push_back(Variant::OP_EQUAL); - codegen.opcodes.push_back(p_value_addr); - codegen.opcodes.push_back(literal_addr); - codegen.opcodes.push_back(equality_addr); // Address to result. - - // Jump away if doesn't match. - codegen.opcodes.push_back(GDScriptFunction::OPCODE_JUMP_IF_NOT); - codegen.opcodes.push_back(equality_addr); - r_patch_addresses.push_back(codegen.opcodes.size()); - codegen.opcodes.push_back(0); // Will be replaced. - - // Jump to the actual block since it matches. This is needed to take multi-pattern into account. - codegen.opcodes.push_back(GDScriptFunction::OPCODE_JUMP); - r_block_patch_address.push_back(codegen.opcodes.size()); - codegen.opcodes.push_back(0); // Will be replaced. + GDScriptCodeGenerator::Address equality_addr = codegen.add_temporary(equality_type); + codegen.generator->write_operator(equality_addr, Variant::OP_EQUAL, p_value_addr, literal_addr); + codegen.generator->write_and_right_operand(equality_addr); + + // AND both together (reuse temporary location). + codegen.generator->write_end_and(type_equality_addr); + + codegen.generator->pop_temporary(); // Remove equality_addr from stack. + + if (literal_addr.mode == GDScriptCodeGenerator::Address::TEMPORARY) { + codegen.generator->pop_temporary(); + } + + // If this isn't the first, we need to OR with the previous pattern. If it's nested, we use AND instead. + if (p_is_nested) { + // Use the previous value as target, since we only need one temporary variable. + codegen.generator->write_and_right_operand(type_equality_addr); + codegen.generator->write_end_and(p_previous_test); + } else if (!p_is_first) { + // Use the previous value as target, since we only need one temporary variable. + codegen.generator->write_or_right_operand(type_equality_addr); + codegen.generator->write_end_or(p_previous_test); + } else { + // Just assign this value to the accumulator temporary. + codegen.generator->write_assign(p_previous_test, type_equality_addr); + } + codegen.generator->pop_temporary(); // Remove type_equality_addr. + + return p_previous_test; } break; case GDScriptParser::PatternNode::PT_EXPRESSION: { + if (p_is_nested) { + codegen.generator->write_and_left_operand(p_previous_test); + } else if (!p_is_first) { + codegen.generator->write_or_left_operand(p_previous_test); + } + // Create the result temps first since it's the last to go away. + GDScriptCodeGenerator::Address result_addr = codegen.add_temporary(); + GDScriptCodeGenerator::Address equality_test_addr = codegen.add_temporary(); + // Evaluate expression. - int expr_addr = _parse_expression(codegen, p_pattern->expression, p_stack_level); - if ((expr_addr >> GDScriptFunction::ADDR_BITS & GDScriptFunction::ADDR_TYPE_STACK) == GDScriptFunction::ADDR_TYPE_STACK) { - p_stack_level++; - codegen.alloc_stack(p_stack_level); + GDScriptCodeGenerator::Address expr_addr; + expr_addr = _parse_expression(codegen, r_error, p_pattern->expression); + if (r_error) { + return GDScriptCodeGenerator::Address(); } // Evaluate expression type. - int expr_type_addr = p_stack_level++; - expr_type_addr |= GDScriptFunction::ADDR_TYPE_STACK << GDScriptFunction::ADDR_BITS; - codegen.alloc_stack(p_stack_level); - codegen.opcodes.push_back(GDScriptFunction::OPCODE_CALL_BUILT_IN); - codegen.opcodes.push_back(GDScriptFunctions::TYPE_OF); - codegen.opcodes.push_back(1); // One argument. - codegen.opcodes.push_back(expr_addr); // Argument is the value we want to test. - codegen.opcodes.push_back(expr_type_addr); // Address to result. + Vector<GDScriptCodeGenerator::Address> typeof_args; + typeof_args.push_back(expr_addr); + codegen.generator->write_call_builtin(result_addr, GDScriptFunctions::TYPE_OF, typeof_args); // Check type equality. - int equality_addr = p_stack_level++; - equality_addr |= GDScriptFunction::ADDR_TYPE_STACK << GDScriptFunction::ADDR_BITS; - codegen.alloc_stack(p_stack_level); - codegen.opcodes.push_back(GDScriptFunction::OPCODE_OPERATOR); - codegen.opcodes.push_back(Variant::OP_EQUAL); - codegen.opcodes.push_back(p_type_addr); - codegen.opcodes.push_back(expr_type_addr); - codegen.opcodes.push_back(equality_addr); // Address to result. - - // Jump away if not the same type. - codegen.opcodes.push_back(GDScriptFunction::OPCODE_JUMP_IF_NOT); - codegen.opcodes.push_back(equality_addr); - r_patch_addresses.push_back(codegen.opcodes.size()); - codegen.opcodes.push_back(0); // Will be replaced. + codegen.generator->write_operator(result_addr, Variant::OP_EQUAL, p_type_addr, result_addr); + codegen.generator->write_and_left_operand(result_addr); // Check value equality. - codegen.opcodes.push_back(GDScriptFunction::OPCODE_OPERATOR); - codegen.opcodes.push_back(Variant::OP_EQUAL); - codegen.opcodes.push_back(p_value_addr); - codegen.opcodes.push_back(expr_addr); - codegen.opcodes.push_back(equality_addr); // Address to result. - - // Jump away if doesn't match. - codegen.opcodes.push_back(GDScriptFunction::OPCODE_JUMP_IF_NOT); - codegen.opcodes.push_back(equality_addr); - r_patch_addresses.push_back(codegen.opcodes.size()); - codegen.opcodes.push_back(0); // Will be replaced. - - // Jump to the actual block since it matches. This is needed to take multi-pattern into account. - codegen.opcodes.push_back(GDScriptFunction::OPCODE_JUMP); - r_block_patch_address.push_back(codegen.opcodes.size()); - codegen.opcodes.push_back(0); // Will be replaced. - } break; - case GDScriptParser::PatternNode::PT_BIND: { - // Create new stack variable. - int bind_addr = p_stack_level | (GDScriptFunction::ADDR_TYPE_STACK_VARIABLE << GDScriptFunction::ADDR_BITS); - codegen.add_stack_identifier(p_pattern->bind->name, p_stack_level++); - codegen.alloc_stack(p_stack_level); - r_bound_variables++; + codegen.generator->write_operator(result_addr, Variant::OP_EQUAL, p_value_addr, expr_addr); + codegen.generator->write_and_right_operand(equality_test_addr); - // Assign value to bound variable. - codegen.opcodes.push_back(GDScriptFunction::OPCODE_ASSIGN); - codegen.opcodes.push_back(bind_addr); // Destination. - codegen.opcodes.push_back(p_value_addr); // Source. - // Not need to block jump because bind happens only once. + // AND both type and value equality. + codegen.generator->write_end_and(result_addr); + + // We don't need the expression temporary anymore. + if (expr_addr.mode == GDScriptCodeGenerator::Address::TEMPORARY) { + codegen.generator->pop_temporary(); + } + codegen.generator->pop_temporary(); // Remove type equality temporary. + + // If this isn't the first, we need to OR with the previous pattern. If it's nested, we use AND instead. + if (p_is_nested) { + // Use the previous value as target, since we only need one temporary variable. + codegen.generator->write_and_right_operand(result_addr); + codegen.generator->write_end_and(p_previous_test); + } else if (!p_is_first) { + // Use the previous value as target, since we only need one temporary variable. + codegen.generator->write_or_right_operand(result_addr); + codegen.generator->write_end_or(p_previous_test); + } else { + // Just assign this value to the accumulator temporary. + codegen.generator->write_assign(p_previous_test, result_addr); + } + codegen.generator->pop_temporary(); // Remove temp result addr. + + return p_previous_test; } break; case GDScriptParser::PatternNode::PT_ARRAY: { - int slevel = p_stack_level; - + if (p_is_nested) { + codegen.generator->write_and_left_operand(p_previous_test); + } else if (!p_is_first) { + codegen.generator->write_or_left_operand(p_previous_test); + } // Get array type into constant map. - int array_type_addr = codegen.get_constant_pos(Variant::ARRAY); + GDScriptCodeGenerator::Address array_type_addr = codegen.add_constant((int)Variant::ARRAY); + + // Equality is always a boolean. + GDScriptDataType temp_type; + temp_type.has_type = true; + temp_type.kind = GDScriptDataType::BUILTIN; + temp_type.builtin_type = Variant::BOOL; // Check type equality. - int equality_addr = slevel++; - equality_addr |= GDScriptFunction::ADDR_TYPE_STACK << GDScriptFunction::ADDR_BITS; - codegen.alloc_stack(slevel); - codegen.opcodes.push_back(GDScriptFunction::OPCODE_OPERATOR); - codegen.opcodes.push_back(Variant::OP_EQUAL); - codegen.opcodes.push_back(p_type_addr); - codegen.opcodes.push_back(array_type_addr); - codegen.opcodes.push_back(equality_addr); // Address to result. - - // Jump away if not the same type. - codegen.opcodes.push_back(GDScriptFunction::OPCODE_JUMP_IF_NOT); - codegen.opcodes.push_back(equality_addr); - r_patch_addresses.push_back(codegen.opcodes.size()); - codegen.opcodes.push_back(0); // Will be replaced. + GDScriptCodeGenerator::Address result_addr = codegen.add_temporary(temp_type); + codegen.generator->write_operator(result_addr, Variant::OP_EQUAL, p_type_addr, array_type_addr); + codegen.generator->write_and_left_operand(result_addr); // Store pattern length in constant map. - int array_length_addr = codegen.get_constant_pos(p_pattern->rest_used ? p_pattern->array.size() - 1 : p_pattern->array.size()); + GDScriptCodeGenerator::Address array_length_addr = codegen.add_constant(p_pattern->rest_used ? p_pattern->array.size() - 1 : p_pattern->array.size()); // Get value length. - int value_length_addr = slevel++; - codegen.alloc_stack(slevel); - codegen.opcodes.push_back(GDScriptFunction::OPCODE_CALL_BUILT_IN); - codegen.opcodes.push_back(GDScriptFunctions::LEN); - codegen.opcodes.push_back(1); // One argument. - codegen.opcodes.push_back(p_value_addr); // Argument is the value we want to test. - codegen.opcodes.push_back(value_length_addr); // Address to result. + temp_type.builtin_type = Variant::INT; + GDScriptCodeGenerator::Address value_length_addr = codegen.add_temporary(temp_type); + Vector<GDScriptCodeGenerator::Address> len_args; + len_args.push_back(p_value_addr); + codegen.generator->write_call_builtin(value_length_addr, GDScriptFunctions::LEN, len_args); // Test length compatibility. - codegen.opcodes.push_back(GDScriptFunction::OPCODE_OPERATOR); - codegen.opcodes.push_back(p_pattern->rest_used ? Variant::OP_GREATER_EQUAL : Variant::OP_EQUAL); - codegen.opcodes.push_back(value_length_addr); - codegen.opcodes.push_back(array_length_addr); - codegen.opcodes.push_back(equality_addr); // Address to result. - - // Jump away if length is not compatible. - codegen.opcodes.push_back(GDScriptFunction::OPCODE_JUMP_IF_NOT); - codegen.opcodes.push_back(equality_addr); - r_patch_addresses.push_back(codegen.opcodes.size()); - codegen.opcodes.push_back(0); // Will be replaced. + temp_type.builtin_type = Variant::BOOL; + GDScriptCodeGenerator::Address length_compat_addr = codegen.add_temporary(temp_type); + codegen.generator->write_operator(length_compat_addr, p_pattern->rest_used ? Variant::OP_GREATER_EQUAL : Variant::OP_EQUAL, value_length_addr, array_length_addr); + codegen.generator->write_and_right_operand(length_compat_addr); + + // AND type and length check. + codegen.generator->write_end_and(result_addr); + + // Remove length temporaries. + codegen.generator->pop_temporary(); + codegen.generator->pop_temporary(); + + // If this isn't the first, we need to OR with the previous pattern. If it's nested, we use AND instead. + if (p_is_nested) { + // Use the previous value as target, since we only need one temporary variable. + codegen.generator->write_and_right_operand(result_addr); + codegen.generator->write_end_and(p_previous_test); + } else if (!p_is_first) { + // Use the previous value as target, since we only need one temporary variable. + codegen.generator->write_or_right_operand(result_addr); + codegen.generator->write_end_or(p_previous_test); + } else { + // Just assign this value to the accumulator temporary. + codegen.generator->write_assign(p_previous_test, result_addr); + } + codegen.generator->pop_temporary(); // Remove temp result addr. + + // Create temporaries outside the loop so they can be reused. + GDScriptCodeGenerator::Address element_addr = codegen.add_temporary(); + GDScriptCodeGenerator::Address element_type_addr = codegen.add_temporary(); + GDScriptCodeGenerator::Address test_addr = p_previous_test; // Evaluate element by element. for (int i = 0; i < p_pattern->array.size(); i++) { @@ -1596,494 +1161,461 @@ Error GDScriptCompiler::_parse_match_pattern(CodeGen &codegen, const GDScriptPar break; } - int stlevel = p_stack_level; - Vector<int> element_block_patches; // I want to internal patterns try the next element instead of going to the block. + // Use AND here too, as we don't want to be checking elements if previous test failed (which means this might be an invalid get). + codegen.generator->write_and_left_operand(test_addr); + // Add index to constant map. - int index_addr = codegen.get_constant_pos(i); + GDScriptCodeGenerator::Address index_addr = codegen.add_constant(i); // Get the actual element from the user-sent array. - int element_addr = stlevel++; - codegen.alloc_stack(stlevel); - codegen.opcodes.push_back(GDScriptFunction::OPCODE_GET); - codegen.opcodes.push_back(p_value_addr); // Source. - codegen.opcodes.push_back(index_addr); // Index. - codegen.opcodes.push_back(element_addr); // Destination. + codegen.generator->write_get(element_addr, index_addr, p_value_addr); // Also get type of element. - int element_type_addr = stlevel++; - element_type_addr |= GDScriptFunction::ADDR_TYPE_STACK << GDScriptFunction::ADDR_BITS; - codegen.alloc_stack(stlevel); - codegen.opcodes.push_back(GDScriptFunction::OPCODE_CALL_BUILT_IN); - codegen.opcodes.push_back(GDScriptFunctions::TYPE_OF); - codegen.opcodes.push_back(1); // One argument. - codegen.opcodes.push_back(element_addr); // Argument is the value we want to test. - codegen.opcodes.push_back(element_type_addr); // Address to result. + Vector<GDScriptCodeGenerator::Address> typeof_args; + typeof_args.push_back(element_addr); + codegen.generator->write_call_builtin(element_type_addr, GDScriptFunctions::TYPE_OF, typeof_args); // Try the pattern inside the element. - Error err = _parse_match_pattern(codegen, p_pattern->array[i], stlevel, element_addr, element_type_addr, r_bound_variables, r_patch_addresses, element_block_patches); - if (err != OK) { - return err; + test_addr = _parse_match_pattern(codegen, r_error, p_pattern->array[i], element_addr, element_type_addr, p_previous_test, false, true); + if (r_error != OK) { + return GDScriptCodeGenerator::Address(); } - // Patch jumps to block to try the next element. - for (int j = 0; j < element_block_patches.size(); j++) { - codegen.opcodes.write[element_block_patches[j]] = codegen.opcodes.size(); - } + codegen.generator->write_and_right_operand(test_addr); + codegen.generator->write_end_and(test_addr); } + // Remove element temporaries. + codegen.generator->pop_temporary(); + codegen.generator->pop_temporary(); - // Jump to the actual block since it matches. This is needed to take multi-pattern into account. - // Also here for the case of empty arrays. - codegen.opcodes.push_back(GDScriptFunction::OPCODE_JUMP); - r_block_patch_address.push_back(codegen.opcodes.size()); - codegen.opcodes.push_back(0); // Will be replaced. + return test_addr; } break; case GDScriptParser::PatternNode::PT_DICTIONARY: { - int slevel = p_stack_level; - + if (p_is_nested) { + codegen.generator->write_and_left_operand(p_previous_test); + } else if (!p_is_first) { + codegen.generator->write_or_left_operand(p_previous_test); + } // Get dictionary type into constant map. - int dict_type_addr = codegen.get_constant_pos(Variant::DICTIONARY); + GDScriptCodeGenerator::Address dict_type_addr = codegen.add_constant((int)Variant::DICTIONARY); + + // Equality is always a boolean. + GDScriptDataType temp_type; + temp_type.has_type = true; + temp_type.kind = GDScriptDataType::BUILTIN; + temp_type.builtin_type = Variant::BOOL; // Check type equality. - int equality_addr = slevel++; - equality_addr |= GDScriptFunction::ADDR_TYPE_STACK << GDScriptFunction::ADDR_BITS; - codegen.alloc_stack(slevel); - codegen.opcodes.push_back(GDScriptFunction::OPCODE_OPERATOR); - codegen.opcodes.push_back(Variant::OP_EQUAL); - codegen.opcodes.push_back(p_type_addr); - codegen.opcodes.push_back(dict_type_addr); - codegen.opcodes.push_back(equality_addr); // Address to result. - - // Jump away if not the same type. - codegen.opcodes.push_back(GDScriptFunction::OPCODE_JUMP_IF_NOT); - codegen.opcodes.push_back(equality_addr); - r_patch_addresses.push_back(codegen.opcodes.size()); - codegen.opcodes.push_back(0); // Will be replaced. + GDScriptCodeGenerator::Address result_addr = codegen.add_temporary(temp_type); + codegen.generator->write_operator(result_addr, Variant::OP_EQUAL, p_type_addr, dict_type_addr); + codegen.generator->write_and_left_operand(result_addr); // Store pattern length in constant map. - int dict_length_addr = codegen.get_constant_pos(p_pattern->rest_used ? p_pattern->dictionary.size() - 1 : p_pattern->dictionary.size()); + GDScriptCodeGenerator::Address dict_length_addr = codegen.add_constant(p_pattern->rest_used ? p_pattern->dictionary.size() - 1 : p_pattern->dictionary.size()); // Get user's dictionary length. - int value_length_addr = slevel++; - codegen.alloc_stack(slevel); - codegen.opcodes.push_back(GDScriptFunction::OPCODE_CALL_BUILT_IN); - codegen.opcodes.push_back(GDScriptFunctions::LEN); - codegen.opcodes.push_back(1); // One argument. - codegen.opcodes.push_back(p_value_addr); // Argument is the value we want to test. - codegen.opcodes.push_back(value_length_addr); // Address to result. + temp_type.builtin_type = Variant::INT; + GDScriptCodeGenerator::Address value_length_addr = codegen.add_temporary(temp_type); + Vector<GDScriptCodeGenerator::Address> func_args; + func_args.push_back(p_value_addr); + codegen.generator->write_call_builtin(value_length_addr, GDScriptFunctions::LEN, func_args); // Test length compatibility. - codegen.opcodes.push_back(GDScriptFunction::OPCODE_OPERATOR); - codegen.opcodes.push_back(p_pattern->rest_used ? Variant::OP_GREATER_EQUAL : Variant::OP_EQUAL); - codegen.opcodes.push_back(value_length_addr); - codegen.opcodes.push_back(dict_length_addr); - codegen.opcodes.push_back(equality_addr); // Address to result. - - // Jump away if length is not compatible. - codegen.opcodes.push_back(GDScriptFunction::OPCODE_JUMP_IF_NOT); - codegen.opcodes.push_back(equality_addr); - r_patch_addresses.push_back(codegen.opcodes.size()); - codegen.opcodes.push_back(0); // Will be replaced. + temp_type.builtin_type = Variant::BOOL; + GDScriptCodeGenerator::Address length_compat_addr = codegen.add_temporary(temp_type); + codegen.generator->write_operator(length_compat_addr, p_pattern->rest_used ? Variant::OP_GREATER_EQUAL : Variant::OP_EQUAL, value_length_addr, dict_length_addr); + codegen.generator->write_and_right_operand(length_compat_addr); + + // AND type and length check. + codegen.generator->write_end_and(result_addr); + + // Remove length temporaries. + codegen.generator->pop_temporary(); + codegen.generator->pop_temporary(); + + // If this isn't the first, we need to OR with the previous pattern. If it's nested, we use AND instead. + if (p_is_nested) { + // Use the previous value as target, since we only need one temporary variable. + codegen.generator->write_and_right_operand(result_addr); + codegen.generator->write_end_and(p_previous_test); + } else if (!p_is_first) { + // Use the previous value as target, since we only need one temporary variable. + codegen.generator->write_or_right_operand(result_addr); + codegen.generator->write_end_or(p_previous_test); + } else { + // Just assign this value to the accumulator temporary. + codegen.generator->write_assign(p_previous_test, result_addr); + } + codegen.generator->pop_temporary(); // Remove temp result addr. + + // Create temporaries outside the loop so they can be reused. + temp_type.builtin_type = Variant::BOOL; + GDScriptCodeGenerator::Address test_result = codegen.add_temporary(temp_type); + GDScriptCodeGenerator::Address element_addr = codegen.add_temporary(); + GDScriptCodeGenerator::Address element_type_addr = codegen.add_temporary(); + GDScriptCodeGenerator::Address test_addr = p_previous_test; // Evaluate element by element. for (int i = 0; i < p_pattern->dictionary.size(); i++) { const GDScriptParser::PatternNode::Pair &element = p_pattern->dictionary[i]; if (element.value_pattern && element.value_pattern->pattern_type == GDScriptParser::PatternNode::PT_REST) { // Ignore rest pattern. - continue; + break; } - int stlevel = p_stack_level; - Vector<int> element_block_patches; // I want to internal patterns try the next element instead of going to the block. + + // Use AND here too, as we don't want to be checking elements if previous test failed (which means this might be an invalid get). + codegen.generator->write_and_left_operand(test_addr); // Get the pattern key. - int pattern_key_addr = _parse_expression(codegen, element.key, stlevel); - if (pattern_key_addr < 0) { - return ERR_PARSE_ERROR; - } - if ((pattern_key_addr >> GDScriptFunction::ADDR_BITS & GDScriptFunction::ADDR_TYPE_STACK) == GDScriptFunction::ADDR_TYPE_STACK) { - stlevel++; - codegen.alloc_stack(stlevel); + GDScriptCodeGenerator::Address pattern_key_addr = _parse_expression(codegen, r_error, element.key); + if (r_error) { + return GDScriptCodeGenerator::Address(); } - // Create stack slot for test result. - int test_result = stlevel++; - test_result |= GDScriptFunction::ADDR_TYPE_STACK << GDScriptFunction::ADDR_BITS; - codegen.alloc_stack(stlevel); - - // Check if pattern key exists in user's dictionary. - codegen.opcodes.push_back(GDScriptFunction::OPCODE_CALL_RETURN); - codegen.opcodes.push_back(1); // Argument count. - codegen.opcodes.push_back(p_value_addr); // Base (user dictionary). - codegen.opcodes.push_back(codegen.get_name_map_pos("has")); // Function name. - codegen.opcodes.push_back(pattern_key_addr); // Argument (pattern key). - codegen.opcodes.push_back(test_result); // Return address. - - // Jump away if key doesn't exist. - codegen.opcodes.push_back(GDScriptFunction::OPCODE_JUMP_IF_NOT); - codegen.opcodes.push_back(test_result); - r_patch_addresses.push_back(codegen.opcodes.size()); - codegen.opcodes.push_back(0); // Will be replaced. + // Check if pattern key exists in user's dictionary. This will be AND-ed with next result. + func_args.clear(); + func_args.push_back(pattern_key_addr); + codegen.generator->write_call(test_result, p_value_addr, "has", func_args); if (element.value_pattern != nullptr) { + // Use AND here too, as we don't want to be checking elements if previous test failed (which means this might be an invalid get). + codegen.generator->write_and_left_operand(test_result); + // Get actual value from user dictionary. - int value_addr = stlevel++; - codegen.alloc_stack(stlevel); - codegen.opcodes.push_back(GDScriptFunction::OPCODE_GET); - codegen.opcodes.push_back(p_value_addr); // Source. - codegen.opcodes.push_back(pattern_key_addr); // Index. - codegen.opcodes.push_back(value_addr); // Destination. + codegen.generator->write_get(element_addr, pattern_key_addr, p_value_addr); // Also get type of value. - int value_type_addr = stlevel++; - value_type_addr |= GDScriptFunction::ADDR_TYPE_STACK << GDScriptFunction::ADDR_BITS; - codegen.alloc_stack(stlevel); - codegen.opcodes.push_back(GDScriptFunction::OPCODE_CALL_BUILT_IN); - codegen.opcodes.push_back(GDScriptFunctions::TYPE_OF); - codegen.opcodes.push_back(1); // One argument. - codegen.opcodes.push_back(value_addr); // Argument is the value we want to test. - codegen.opcodes.push_back(value_type_addr); // Address to result. + func_args.clear(); + func_args.push_back(element_addr); + codegen.generator->write_call_builtin(element_type_addr, GDScriptFunctions::TYPE_OF, func_args); // Try the pattern inside the value. - Error err = _parse_match_pattern(codegen, element.value_pattern, stlevel, value_addr, value_type_addr, r_bound_variables, r_patch_addresses, element_block_patches); - if (err != OK) { - return err; + test_addr = _parse_match_pattern(codegen, r_error, element.value_pattern, element_addr, element_type_addr, test_addr, false, true); + if (r_error != OK) { + return GDScriptCodeGenerator::Address(); } + codegen.generator->write_and_right_operand(test_addr); + codegen.generator->write_end_and(test_addr); } - // Patch jumps to block to try the next element. - for (int j = 0; j < element_block_patches.size(); j++) { - codegen.opcodes.write[element_block_patches[j]] = codegen.opcodes.size(); + codegen.generator->write_and_right_operand(test_addr); + codegen.generator->write_end_and(test_addr); + + // Remove pattern key temporary. + if (pattern_key_addr.mode == GDScriptCodeGenerator::Address::TEMPORARY) { + codegen.generator->pop_temporary(); } } - // Jump to the actual block since it matches. This is needed to take multi-pattern into account. - // Also here for the case of empty dictionaries. - codegen.opcodes.push_back(GDScriptFunction::OPCODE_JUMP); - r_block_patch_address.push_back(codegen.opcodes.size()); - codegen.opcodes.push_back(0); // Will be replaced. + // Remove element temporaries. + codegen.generator->pop_temporary(); + codegen.generator->pop_temporary(); + codegen.generator->pop_temporary(); + return test_addr; } break; case GDScriptParser::PatternNode::PT_REST: // Do nothing. + return p_previous_test; break; + case GDScriptParser::PatternNode::PT_BIND: { + if (p_is_nested) { + codegen.generator->write_and_left_operand(p_previous_test); + } else if (!p_is_first) { + codegen.generator->write_or_left_operand(p_previous_test); + } + // Get the bind address. + GDScriptCodeGenerator::Address bind = codegen.locals[p_pattern->bind->name]; + + // Assign value to bound variable. + codegen.generator->write_assign(bind, p_value_addr); + } + [[fallthrough]]; // Act like matching anything too. case GDScriptParser::PatternNode::PT_WILDCARD: - // This matches anything so just do the jump. - codegen.opcodes.push_back(GDScriptFunction::OPCODE_JUMP); - r_block_patch_address.push_back(codegen.opcodes.size()); - codegen.opcodes.push_back(0); // Will be replaced. + // If this is a fall through we don't want to do this again. + if (p_pattern->pattern_type != GDScriptParser::PatternNode::PT_BIND) { + if (p_is_nested) { + codegen.generator->write_and_left_operand(p_previous_test); + } else if (!p_is_first) { + codegen.generator->write_or_left_operand(p_previous_test); + } + } + // This matches anything so just do the same as `if(true)`. + // If this isn't the first, we need to OR with the previous pattern. If it's nested, we use AND instead. + if (p_is_nested) { + // Use the operator with the `true` constant so it works as always matching. + GDScriptCodeGenerator::Address constant = codegen.add_constant(true); + codegen.generator->write_and_right_operand(constant); + codegen.generator->write_end_and(p_previous_test); + } else if (!p_is_first) { + // Use the operator with the `true` constant so it works as always matching. + GDScriptCodeGenerator::Address constant = codegen.add_constant(true); + codegen.generator->write_or_right_operand(constant); + codegen.generator->write_end_or(p_previous_test); + } else { + // Just assign this value to the accumulator temporary. + codegen.generator->write_assign_true(p_previous_test); + } + return p_previous_test; + } + ERR_FAIL_V_MSG(p_previous_test, "Reaching the end of pattern compilation without matching a pattern."); +} + +void GDScriptCompiler::_add_locals_in_block(CodeGen &codegen, const GDScriptParser::SuiteNode *p_block) { + for (int i = 0; i < p_block->locals.size(); i++) { + if (p_block->locals[i].type == GDScriptParser::SuiteNode::Local::PARAMETER || p_block->locals[i].type == GDScriptParser::SuiteNode::Local::FOR_VARIABLE) { + // Parameters are added directly from function and loop variables are declared explicitly. + continue; + } + codegen.add_local(p_block->locals[i].name, _gdtype_from_datatype(p_block->locals[i].get_datatype())); } - return OK; } -Error GDScriptCompiler::_parse_block(CodeGen &codegen, const GDScriptParser::SuiteNode *p_block, int p_stack_level, int p_break_addr, int p_continue_addr) { - codegen.push_stack_identifiers(); - int new_identifiers = 0; - codegen.current_line = p_block->start_line; +Error GDScriptCompiler::_parse_block(CodeGen &codegen, const GDScriptParser::SuiteNode *p_block, bool p_add_locals) { + Error error = OK; + GDScriptCodeGenerator *gen = codegen.generator; + + codegen.start_block(); + + if (p_add_locals) { + _add_locals_in_block(codegen, p_block); + } for (int i = 0; i < p_block->statements.size(); i++) { const GDScriptParser::Node *s = p_block->statements[i]; #ifdef DEBUG_ENABLED // Add a newline before each statement, since the debugger needs those. - codegen.opcodes.push_back(GDScriptFunction::OPCODE_LINE); - codegen.opcodes.push_back(s->start_line); - codegen.current_line = s->start_line; + gen->write_newline(s->start_line); #endif switch (s->type) { case GDScriptParser::Node::MATCH: { const GDScriptParser::MatchNode *match = static_cast<const GDScriptParser::MatchNode *>(s); - int slevel = p_stack_level; + gen->start_match(); + codegen.start_block(); - // First, let's save the addres of the value match. - int temp_addr = _parse_expression(codegen, match->test, slevel); - if (temp_addr < 0) { - return ERR_PARSE_ERROR; - } - if ((temp_addr >> GDScriptFunction::ADDR_BITS & GDScriptFunction::ADDR_TYPE_STACK) == GDScriptFunction::ADDR_TYPE_STACK) { - slevel++; - codegen.alloc_stack(slevel); + // Evaluate the match expression. + GDScriptCodeGenerator::Address value = _parse_expression(codegen, error, match->test); + if (error) { + return error; } // Then, let's save the type of the value in the stack too, so we can reuse for later comparisons. - int type_addr = slevel++; - type_addr |= GDScriptFunction::ADDR_TYPE_STACK << GDScriptFunction::ADDR_BITS; - codegen.alloc_stack(slevel); - codegen.opcodes.push_back(GDScriptFunction::OPCODE_CALL_BUILT_IN); - codegen.opcodes.push_back(GDScriptFunctions::TYPE_OF); - codegen.opcodes.push_back(1); // One argument. - codegen.opcodes.push_back(temp_addr); // Argument is the value we want to test. - codegen.opcodes.push_back(type_addr); // Address to result. - - Vector<int> patch_match_end; // Will patch the jump to the end of match. + GDScriptCodeGenerator::Address type = codegen.add_temporary(); + Vector<GDScriptCodeGenerator::Address> typeof_args; + typeof_args.push_back(value); + gen->write_call_builtin(type, GDScriptFunctions::TYPE_OF, typeof_args); // Now we can actually start testing. // For each branch. for (int j = 0; j < match->branches.size(); j++) { + if (j > 0) { + // Use `else` to not check the next branch after matching. + gen->write_else(); + } + const GDScriptParser::MatchBranchNode *branch = match->branches[j]; - int bound_variables = 0; - codegen.push_stack_identifiers(); // Create an extra block around for binds. + gen->start_match_branch(); // Need so lower level code can patch 'continue' jumps. + codegen.start_block(); // Create an extra block around for binds. + + // Add locals in block before patterns, so temporaries don't use the stack address for binds. + _add_locals_in_block(codegen, branch->block); #ifdef DEBUG_ENABLED // Add a newline before each branch, since the debugger needs those. - codegen.opcodes.push_back(GDScriptFunction::OPCODE_LINE); - codegen.opcodes.push_back(s->start_line); - codegen.current_line = s->start_line; + gen->write_newline(branch->start_line); #endif - Vector<int> patch_addrs; // Will patch with end of pattern to jump. - Vector<int> block_patch_addrs; // Will patch with start of block to jump. - // For each pattern in branch. + GDScriptCodeGenerator::Address pattern_result = codegen.add_temporary(); for (int k = 0; k < branch->patterns.size(); k++) { - if (k > 0) { - // Patch jumps per pattern to allow for multipattern. If a pattern fails it just tries the next. - for (int l = 0; l < patch_addrs.size(); l++) { - codegen.opcodes.write[patch_addrs[l]] = codegen.opcodes.size(); - } - patch_addrs.clear(); - } - Error err = _parse_match_pattern(codegen, branch->patterns[k], slevel, temp_addr, type_addr, bound_variables, patch_addrs, block_patch_addrs); - if (err != OK) { - return err; + pattern_result = _parse_match_pattern(codegen, error, branch->patterns[k], value, type, pattern_result, k == 0, false); + if (error != OK) { + return error; } } - // Patch jumps to the block. - for (int k = 0; k < block_patch_addrs.size(); k++) { - codegen.opcodes.write[block_patch_addrs[k]] = codegen.opcodes.size(); - } - - // Leave space for bound variables. - slevel += bound_variables; - codegen.alloc_stack(slevel); - // Parse the branch block. - _parse_block(codegen, branch->block, slevel, p_break_addr, p_continue_addr); + // Check if pattern did match. + gen->write_if(pattern_result); - // Jump to end of match. - codegen.opcodes.push_back(GDScriptFunction::OPCODE_JUMP); - patch_match_end.push_back(codegen.opcodes.size()); - codegen.opcodes.push_back(0); // Will be patched. + // Remove the result from stack. + gen->pop_temporary(); - // Patch the addresses of last pattern to jump to the end of the branch, into the next one. - for (int k = 0; k < patch_addrs.size(); k++) { - codegen.opcodes.write[patch_addrs[k]] = codegen.opcodes.size(); + // Parse the branch block. + error = _parse_block(codegen, branch->block, false); // Don't add locals again. + if (error) { + return error; } - codegen.pop_stack_identifiers(); // Get out of extra block. + codegen.end_block(); // Get out of extra block. + } + + // End all nested `if`s. + for (int j = 0; j < match->branches.size(); j++) { + gen->write_endif(); } - // Patch the addresses to jump to the end of the match statement. - for (int j = 0; j < patch_match_end.size(); j++) { - codegen.opcodes.write[patch_match_end[j]] = codegen.opcodes.size(); + + gen->pop_temporary(); + + if (value.mode == GDScriptCodeGenerator::Address::TEMPORARY) { + codegen.generator->pop_temporary(); } - } break; + gen->end_match(); + } break; case GDScriptParser::Node::IF: { const GDScriptParser::IfNode *if_n = static_cast<const GDScriptParser::IfNode *>(s); - int ret2 = _parse_expression(codegen, if_n->condition, p_stack_level, false); - if (ret2 < 0) { - return ERR_PARSE_ERROR; + GDScriptCodeGenerator::Address condition = _parse_expression(codegen, error, if_n->condition); + if (error) { + return error; } - codegen.opcodes.push_back(GDScriptFunction::OPCODE_JUMP_IF_NOT); - codegen.opcodes.push_back(ret2); - int else_addr = codegen.opcodes.size(); - codegen.opcodes.push_back(0); //temporary + gen->write_if(condition); + + if (condition.mode == GDScriptCodeGenerator::Address::TEMPORARY) { + codegen.generator->pop_temporary(); + } - Error err = _parse_block(codegen, if_n->true_block, p_stack_level, p_break_addr, p_continue_addr); - if (err) { - return err; + error = _parse_block(codegen, if_n->true_block); + if (error) { + return error; } if (if_n->false_block) { - codegen.opcodes.push_back(GDScriptFunction::OPCODE_JUMP); - int end_addr = codegen.opcodes.size(); - codegen.opcodes.push_back(0); - codegen.opcodes.write[else_addr] = codegen.opcodes.size(); - - Error err2 = _parse_block(codegen, if_n->false_block, p_stack_level, p_break_addr, p_continue_addr); - if (err2) { - return err2; - } + gen->write_else(); - codegen.opcodes.write[end_addr] = codegen.opcodes.size(); - } else { - //end without else - codegen.opcodes.write[else_addr] = codegen.opcodes.size(); + error = _parse_block(codegen, if_n->false_block); + if (error) { + return error; + } } + gen->write_endif(); } break; case GDScriptParser::Node::FOR: { const GDScriptParser::ForNode *for_n = static_cast<const GDScriptParser::ForNode *>(s); - int slevel = p_stack_level; - int iter_stack_pos = slevel; - int iterator_pos = (slevel++) | (GDScriptFunction::ADDR_TYPE_STACK << GDScriptFunction::ADDR_BITS); - int counter_pos = (slevel++) | (GDScriptFunction::ADDR_TYPE_STACK << GDScriptFunction::ADDR_BITS); - int container_pos = (slevel++) | (GDScriptFunction::ADDR_TYPE_STACK << GDScriptFunction::ADDR_BITS); - codegen.alloc_stack(slevel); - - codegen.push_stack_identifiers(); - codegen.add_stack_identifier(for_n->variable->name, iter_stack_pos); - - int ret2 = _parse_expression(codegen, for_n->list, slevel, false); - if (ret2 < 0) { - return ERR_COMPILATION_FAILED; - } - - //assign container - codegen.opcodes.push_back(GDScriptFunction::OPCODE_ASSIGN); - codegen.opcodes.push_back(container_pos); - codegen.opcodes.push_back(ret2); - - //begin loop - codegen.opcodes.push_back(GDScriptFunction::OPCODE_ITERATE_BEGIN); - codegen.opcodes.push_back(counter_pos); - codegen.opcodes.push_back(container_pos); - codegen.opcodes.push_back(codegen.opcodes.size() + 4); - codegen.opcodes.push_back(iterator_pos); - codegen.opcodes.push_back(GDScriptFunction::OPCODE_JUMP); //skip code for next - codegen.opcodes.push_back(codegen.opcodes.size() + 8); - //break loop - int break_pos = codegen.opcodes.size(); - codegen.opcodes.push_back(GDScriptFunction::OPCODE_JUMP); //skip code for next - codegen.opcodes.push_back(0); //skip code for next - //next loop - int continue_pos = codegen.opcodes.size(); - codegen.opcodes.push_back(GDScriptFunction::OPCODE_ITERATE); - codegen.opcodes.push_back(counter_pos); - codegen.opcodes.push_back(container_pos); - codegen.opcodes.push_back(break_pos); - codegen.opcodes.push_back(iterator_pos); - - Error err = _parse_block(codegen, for_n->loop, slevel, break_pos, continue_pos); - if (err) { - return err; - } - - codegen.opcodes.push_back(GDScriptFunction::OPCODE_JUMP); - codegen.opcodes.push_back(continue_pos); - codegen.opcodes.write[break_pos + 1] = codegen.opcodes.size(); - - codegen.pop_stack_identifiers(); + codegen.start_block(); + GDScriptCodeGenerator::Address iterator = codegen.add_local(for_n->variable->name, _gdtype_from_datatype(for_n->variable->get_datatype())); + + GDScriptCodeGenerator::Address list = _parse_expression(codegen, error, for_n->list); + if (error) { + return error; + } + + gen->write_for(iterator, list); + + error = _parse_block(codegen, for_n->loop); + if (error) { + return error; + } + + gen->write_endfor(); + + if (list.mode == GDScriptCodeGenerator::Address::TEMPORARY) { + codegen.generator->pop_temporary(); + } + + codegen.end_block(); } break; case GDScriptParser::Node::WHILE: { const GDScriptParser::WhileNode *while_n = static_cast<const GDScriptParser::WhileNode *>(s); - codegen.opcodes.push_back(GDScriptFunction::OPCODE_JUMP); - codegen.opcodes.push_back(codegen.opcodes.size() + 3); - int break_addr = codegen.opcodes.size(); - codegen.opcodes.push_back(GDScriptFunction::OPCODE_JUMP); - codegen.opcodes.push_back(0); - int continue_addr = codegen.opcodes.size(); - - int ret2 = _parse_expression(codegen, while_n->condition, p_stack_level, false); - if (ret2 < 0) { - return ERR_PARSE_ERROR; + + gen->start_while_condition(); + + GDScriptCodeGenerator::Address condition = _parse_expression(codegen, error, while_n->condition); + if (error) { + return error; } - codegen.opcodes.push_back(GDScriptFunction::OPCODE_JUMP_IF_NOT); - codegen.opcodes.push_back(ret2); - codegen.opcodes.push_back(break_addr); - Error err = _parse_block(codegen, while_n->loop, p_stack_level, break_addr, continue_addr); - if (err) { - return err; + + gen->write_while(condition); + + if (condition.mode == GDScriptCodeGenerator::Address::TEMPORARY) { + codegen.generator->pop_temporary(); } - codegen.opcodes.push_back(GDScriptFunction::OPCODE_JUMP); - codegen.opcodes.push_back(continue_addr); - codegen.opcodes.write[break_addr + 1] = codegen.opcodes.size(); + error = _parse_block(codegen, while_n->loop); + if (error) { + return error; + } + gen->write_endwhile(); } break; case GDScriptParser::Node::BREAK: { - if (p_break_addr < 0) { - _set_error("'break'' not within loop", s); - return ERR_COMPILATION_FAILED; - } - codegen.opcodes.push_back(GDScriptFunction::OPCODE_JUMP); - codegen.opcodes.push_back(p_break_addr); - + gen->write_break(); } break; case GDScriptParser::Node::CONTINUE: { - if (p_continue_addr < 0) { - _set_error("'continue' not within loop", s); - return ERR_COMPILATION_FAILED; + const GDScriptParser::ContinueNode *cont = static_cast<const GDScriptParser::ContinueNode *>(s); + if (cont->is_for_match) { + gen->write_continue_match(); + } else { + gen->write_continue(); } - - codegen.opcodes.push_back(GDScriptFunction::OPCODE_JUMP); - codegen.opcodes.push_back(p_continue_addr); - } break; case GDScriptParser::Node::RETURN: { const GDScriptParser::ReturnNode *return_n = static_cast<const GDScriptParser::ReturnNode *>(s); - int ret2; + + GDScriptCodeGenerator::Address return_value; if (return_n->return_value != nullptr) { - ret2 = _parse_expression(codegen, return_n->return_value, p_stack_level, false); - if (ret2 < 0) { - return ERR_PARSE_ERROR; + return_value = _parse_expression(codegen, error, return_n->return_value); + if (error) { + return error; } - - } else { - ret2 = GDScriptFunction::ADDR_TYPE_NIL << GDScriptFunction::ADDR_BITS; } - codegen.opcodes.push_back(GDScriptFunction::OPCODE_RETURN); - codegen.opcodes.push_back(ret2); - + gen->write_return(return_value); + if (return_value.mode == GDScriptCodeGenerator::Address::TEMPORARY) { + codegen.generator->pop_temporary(); + } } break; case GDScriptParser::Node::ASSERT: { #ifdef DEBUG_ENABLED - // try subblocks - const GDScriptParser::AssertNode *as = static_cast<const GDScriptParser::AssertNode *>(s); - int ret2 = _parse_expression(codegen, as->condition, p_stack_level, false); - if (ret2 < 0) { - return ERR_PARSE_ERROR; + GDScriptCodeGenerator::Address condition = _parse_expression(codegen, error, as->condition); + if (error) { + return error; } - int message_ret = 0; + GDScriptCodeGenerator::Address message; + if (as->message) { - message_ret = _parse_expression(codegen, as->message, p_stack_level + 1, false); - if (message_ret < 0) { - return ERR_PARSE_ERROR; + message = _parse_expression(codegen, error, as->message); + if (error) { + return error; } } + gen->write_assert(condition, message); - codegen.opcodes.push_back(GDScriptFunction::OPCODE_ASSERT); - codegen.opcodes.push_back(ret2); - codegen.opcodes.push_back(message_ret); + if (condition.mode == GDScriptCodeGenerator::Address::TEMPORARY) { + codegen.generator->pop_temporary(); + } + if (message.mode == GDScriptCodeGenerator::Address::TEMPORARY) { + codegen.generator->pop_temporary(); + } #endif } break; case GDScriptParser::Node::BREAKPOINT: { #ifdef DEBUG_ENABLED - // try subblocks - codegen.opcodes.push_back(GDScriptFunction::OPCODE_BREAKPOINT); + gen->write_breakpoint(); #endif } break; case GDScriptParser::Node::VARIABLE: { const GDScriptParser::VariableNode *lv = static_cast<const GDScriptParser::VariableNode *>(s); - - // since we are using properties now for most class access, allow shadowing of class members to make user's life easier. - // - //if (_is_class_member_property(codegen, lv->name)) { - // _set_error("Name for local variable '" + String(lv->name) + "' can't shadow class property of the same name.", lv); - // return ERR_ALREADY_EXISTS; - //} - - codegen.add_stack_identifier(lv->identifier->name, p_stack_level++); - codegen.alloc_stack(p_stack_level); - new_identifiers++; + // Should be already in stack when the block began. + GDScriptCodeGenerator::Address local = codegen.locals[lv->identifier->name]; if (lv->initializer != nullptr) { - int dst_address = codegen.stack_identifiers[lv->identifier->name]; - dst_address |= GDScriptFunction::ADDR_TYPE_STACK_VARIABLE << GDScriptFunction::ADDR_BITS; - - int src_address = _parse_expression(codegen, lv->initializer, p_stack_level); - if (src_address < 0) { - return ERR_PARSE_ERROR; + GDScriptCodeGenerator::Address src_address = _parse_expression(codegen, error, lv->initializer); + if (error) { + return error; } - if (!_generate_typed_assign(codegen, src_address, dst_address, _gdtype_from_datatype(lv->get_datatype()), lv->initializer->get_datatype())) { - return ERR_PARSE_ERROR; + gen->write_assign(local, src_address); + if (src_address.mode == GDScriptCodeGenerator::Address::TEMPORARY) { + codegen.generator->pop_temporary(); } } } break; @@ -2094,281 +1626,159 @@ Error GDScriptCompiler::_parse_block(CodeGen &codegen, const GDScriptParser::Sui _set_error("Local constant must have a constant value as initializer.", lc->initializer); return ERR_PARSE_ERROR; } - codegen.local_named_constants[lc->identifier->name] = codegen.get_constant_pos(lc->initializer->reduced_value); + + codegen.add_local_constant(lc->identifier->name, lc->initializer->reduced_value); } break; case GDScriptParser::Node::PASS: // Nothing to do. break; default: { - //expression + // Expression. if (s->is_expression()) { - int ret2 = _parse_expression(codegen, static_cast<const GDScriptParser::ExpressionNode *>(s), p_stack_level, true); - if (ret2 < 0) { - return ERR_PARSE_ERROR; + GDScriptCodeGenerator::Address expr = _parse_expression(codegen, error, static_cast<const GDScriptParser::ExpressionNode *>(s), true); + if (error) { + return error; + } + if (expr.mode == GDScriptCodeGenerator::Address::TEMPORARY) { + codegen.generator->pop_temporary(); } } else { - ERR_FAIL_V_MSG(ERR_INVALID_DATA, "Bug in bytecode compiler, unexpected node in parse tree while parsing statement."); //unreachable code + ERR_FAIL_V_MSG(ERR_INVALID_DATA, "Bug in bytecode compiler, unexpected node in parse tree while parsing statement."); // Unreachable code. } } break; } } - codegen.pop_stack_identifiers(); + codegen.end_block(); return OK; } Error GDScriptCompiler::_parse_function(GDScript *p_script, const GDScriptParser::ClassNode *p_class, const GDScriptParser::FunctionNode *p_func, bool p_for_ready) { - Vector<int> bytecode; + Error error = OK; CodeGen codegen; + codegen.generator = memnew(GDScriptByteCodeGenerator); codegen.class_node = p_class; codegen.script = p_script; codegen.function_node = p_func; - codegen.stack_max = 0; - codegen.current_line = 0; - codegen.call_max = 0; - codegen.debug_stack = EngineDebugger::is_active(); - Vector<StringName> argnames; - int stack_level = 0; + StringName func_name; + bool is_static = false; + MultiplayerAPI::RPCMode rpc_mode = MultiplayerAPI::RPC_MODE_DISABLED; + GDScriptDataType return_type; + return_type.has_type = true; + return_type.kind = GDScriptDataType::BUILTIN; + return_type.builtin_type = Variant::NIL; + + if (p_func) { + func_name = p_func->identifier->name; + is_static = p_func->is_static; + rpc_mode = p_func->rpc_mode; + return_type = _gdtype_from_datatype(p_func->get_datatype(), p_script); + } else { + if (p_for_ready) { + func_name = "_ready"; + } else { + func_name = "@implicit_new"; + } + } + + codegen.function_name = func_name; + codegen.generator->write_start(p_script, func_name, is_static, rpc_mode, return_type); + int optional_parameters = 0; if (p_func) { for (int i = 0; i < p_func->parameters.size(); i++) { - // since we are using properties now for most class access, allow shadowing of class members to make user's life easier. - // - //if (_is_class_member_property(p_script, p_func->arguments[i])) { - // _set_error("Name for argument '" + String(p_func->arguments[i]) + "' can't shadow class property of the same name.", p_func); - // return ERR_ALREADY_EXISTS; - //} - - codegen.add_stack_identifier(p_func->parameters[i]->identifier->name, i); -#ifdef TOOLS_ENABLED - argnames.push_back(p_func->parameters[i]->identifier->name); -#endif + const GDScriptParser::ParameterNode *parameter = p_func->parameters[i]; + GDScriptDataType par_type = _gdtype_from_datatype(parameter->get_datatype(), p_script); + uint32_t par_addr = codegen.generator->add_parameter(parameter->identifier->name, parameter->default_value != nullptr, par_type); + codegen.parameters[parameter->identifier->name] = GDScriptCodeGenerator::Address(GDScriptCodeGenerator::Address::FUNCTION_PARAMETER, par_addr, par_type); + if (p_func->parameters[i]->default_value != nullptr) { optional_parameters++; } } - stack_level = p_func->parameters.size(); } - codegen.alloc_stack(stack_level); - - /* Parse initializer -if applies- */ - + // Parse initializer if applies. bool is_implicit_initializer = !p_for_ready && !p_func; bool is_initializer = p_func && String(p_func->identifier->name) == GDScriptLanguage::get_singleton()->strings._init; + bool is_for_ready = p_for_ready || (p_func && String(p_func->identifier->name) == "_ready"); - if (is_implicit_initializer) { + if (is_implicit_initializer || is_for_ready) { // Initialize class fields. for (int i = 0; i < p_class->members.size(); i++) { if (p_class->members[i].type != GDScriptParser::ClassNode::Member::VARIABLE) { continue; } const GDScriptParser::VariableNode *field = p_class->members[i].variable; - if (field->onready) { + if (field->onready != is_for_ready) { // Only initialize in _ready. continue; } if (field->initializer) { // Emit proper line change. - codegen.opcodes.push_back(GDScriptFunction::OPCODE_LINE); - codegen.opcodes.push_back(field->initializer->start_line); + codegen.generator->write_newline(field->initializer->start_line); - int src_address = _parse_expression(codegen, field->initializer, stack_level, false, true); - if (src_address < 0) { - return ERR_PARSE_ERROR; + GDScriptCodeGenerator::Address src_address = _parse_expression(codegen, error, field->initializer, false, true); + if (error) { + memdelete(codegen.generator); + return error; } - int dst_address = codegen.script->member_indices[field->identifier->name].index; - dst_address |= GDScriptFunction::ADDR_TYPE_MEMBER << GDScriptFunction::ADDR_BITS; + GDScriptCodeGenerator::Address dst_address(GDScriptCodeGenerator::Address::MEMBER, codegen.script->member_indices[field->identifier->name].index, _gdtype_from_datatype(field->get_datatype())); - if (!_generate_typed_assign(codegen, src_address, dst_address, _gdtype_from_datatype(field->get_datatype()), field->initializer->get_datatype())) { - return ERR_PARSE_ERROR; + codegen.generator->write_assign(dst_address, src_address); + if (src_address.mode == GDScriptCodeGenerator::Address::TEMPORARY) { + codegen.generator->pop_temporary(); } } } } - if (p_for_ready || (p_func && String(p_func->identifier->name) == "_ready")) { - // Initialize class fields on ready. - for (int i = 0; i < p_class->members.size(); i++) { - if (p_class->members[i].type != GDScriptParser::ClassNode::Member::VARIABLE) { - continue; - } - const GDScriptParser::VariableNode *field = p_class->members[i].variable; - if (!field->onready) { - continue; - } - - if (field->initializer) { - // Emit proper line change. - codegen.opcodes.push_back(GDScriptFunction::OPCODE_LINE); - codegen.opcodes.push_back(field->initializer->start_line); - - int src_address = _parse_expression(codegen, field->initializer, stack_level, false, true); - if (src_address < 0) { - return ERR_PARSE_ERROR; - } - int dst_address = codegen.script->member_indices[field->identifier->name].index; - dst_address |= GDScriptFunction::ADDR_TYPE_MEMBER << GDScriptFunction::ADDR_BITS; - - if (!_generate_typed_assign(codegen, src_address, dst_address, _gdtype_from_datatype(field->get_datatype()), field->initializer->get_datatype())) { - return ERR_PARSE_ERROR; - } - } - } - } - - /* Parse default argument code -if applies- */ - - Vector<int> defarg_addr; - StringName func_name; - + // Parse default argument code if applies. if (p_func) { if (optional_parameters > 0) { - codegen.opcodes.push_back(GDScriptFunction::OPCODE_JUMP_TO_DEF_ARGUMENT); - defarg_addr.push_back(codegen.opcodes.size()); + codegen.generator->start_parameters(); for (int i = p_func->parameters.size() - optional_parameters; i < p_func->parameters.size(); i++) { - int src_addr = _parse_expression(codegen, p_func->parameters[i]->default_value, stack_level, true); - if (src_addr < 0) { - return ERR_PARSE_ERROR; + const GDScriptParser::ParameterNode *parameter = p_func->parameters[i]; + GDScriptCodeGenerator::Address src_addr = _parse_expression(codegen, error, parameter->default_value, true); + if (error) { + memdelete(codegen.generator); + return error; } - int dst_addr = codegen.stack_identifiers[p_func->parameters[i]->identifier->name] | (GDScriptFunction::ADDR_TYPE_STACK_VARIABLE << GDScriptFunction::ADDR_BITS); - if (!_generate_typed_assign(codegen, src_addr, dst_addr, _gdtype_from_datatype(p_func->parameters[i]->get_datatype()), p_func->parameters[i]->default_value->get_datatype())) { - return ERR_PARSE_ERROR; + GDScriptCodeGenerator::Address dst_addr = codegen.parameters[parameter->identifier->name]; + codegen.generator->write_assign(dst_addr, src_addr); + if (src_addr.mode == GDScriptCodeGenerator::Address::TEMPORARY) { + codegen.generator->pop_temporary(); } - defarg_addr.push_back(codegen.opcodes.size()); } - defarg_addr.invert(); + codegen.generator->end_parameters(); } - func_name = p_func->identifier->name; - codegen.function_name = func_name; - Error err = _parse_block(codegen, p_func->body, stack_level); + Error err = _parse_block(codegen, p_func->body); if (err) { + memdelete(codegen.generator); return err; } - - } else { - if (p_for_ready) { - func_name = "_ready"; - } else { - func_name = "@implicit_new"; - } - } - - codegen.function_name = func_name; - codegen.opcodes.push_back(GDScriptFunction::OPCODE_END); - - /* - if (String(p_func->name)=="") { //initializer func - gdfunc = &p_script->initializer; - */ - //} else { //regular func - p_script->member_functions[func_name] = memnew(GDScriptFunction); - GDScriptFunction *gdfunc = p_script->member_functions[func_name]; - //} - - if (p_func) { - gdfunc->_static = p_func->is_static; - gdfunc->rpc_mode = p_func->rpc_mode; - gdfunc->argument_types.resize(p_func->parameters.size()); - for (int i = 0; i < p_func->parameters.size(); i++) { - gdfunc->argument_types.write[i] = _gdtype_from_datatype(p_func->parameters[i]->get_datatype()); - } - gdfunc->return_type = _gdtype_from_datatype(p_func->get_datatype()); - } else { - gdfunc->_static = false; - gdfunc->rpc_mode = MultiplayerAPI::RPC_MODE_DISABLED; - gdfunc->return_type = GDScriptDataType(); - gdfunc->return_type.has_type = true; - gdfunc->return_type.kind = GDScriptDataType::BUILTIN; - gdfunc->return_type.builtin_type = Variant::NIL; - } - -#ifdef TOOLS_ENABLED - gdfunc->arg_names = argnames; -#endif - //constants - if (codegen.constant_map.size()) { - gdfunc->_constant_count = codegen.constant_map.size(); - gdfunc->constants.resize(codegen.constant_map.size()); - gdfunc->_constants_ptr = gdfunc->constants.ptrw(); - const Variant *K = nullptr; - while ((K = codegen.constant_map.next(K))) { - int idx = codegen.constant_map[*K]; - gdfunc->constants.write[idx] = *K; - } - } else { - gdfunc->_constants_ptr = nullptr; - gdfunc->_constant_count = 0; - } - //global names - if (codegen.name_map.size()) { - gdfunc->global_names.resize(codegen.name_map.size()); - gdfunc->_global_names_ptr = &gdfunc->global_names[0]; - for (Map<StringName, int>::Element *E = codegen.name_map.front(); E; E = E->next()) { - gdfunc->global_names.write[E->get()] = E->key(); - } - gdfunc->_global_names_count = gdfunc->global_names.size(); - - } else { - gdfunc->_global_names_ptr = nullptr; - gdfunc->_global_names_count = 0; } -#ifdef TOOLS_ENABLED - // Named globals - if (codegen.named_globals.size()) { - gdfunc->named_globals.resize(codegen.named_globals.size()); - gdfunc->_named_globals_ptr = gdfunc->named_globals.ptr(); - for (int i = 0; i < codegen.named_globals.size(); i++) { - gdfunc->named_globals.write[i] = codegen.named_globals[i]; - } - gdfunc->_named_globals_count = gdfunc->named_globals.size(); - } -#endif - - if (codegen.opcodes.size()) { - gdfunc->code = codegen.opcodes; - gdfunc->_code_ptr = &gdfunc->code[0]; - gdfunc->_code_size = codegen.opcodes.size(); - - } else { - gdfunc->_code_ptr = nullptr; - gdfunc->_code_size = 0; - } - - if (defarg_addr.size()) { - gdfunc->default_arguments = defarg_addr; - gdfunc->_default_arg_count = defarg_addr.size() - 1; - gdfunc->_default_arg_ptr = &gdfunc->default_arguments[0]; - } else { - gdfunc->_default_arg_count = 0; - gdfunc->_default_arg_ptr = nullptr; - } - - gdfunc->_argument_count = p_func ? p_func->parameters.size() : 0; - gdfunc->_stack_size = codegen.stack_max; - gdfunc->_call_size = codegen.call_max; - gdfunc->name = func_name; #ifdef DEBUG_ENABLED if (EngineDebugger::is_active()) { String signature; - //path + // Path. if (p_script->get_path() != String()) { signature += p_script->get_path(); } - //loc + // Location. if (p_func) { signature += "::" + itos(p_func->body->start_line); } else { signature += "::0"; } - //function and class + // Function and class. if (p_class->identifier) { signature += "::" + String(p_class->identifier->name) + "." + String(func_name); @@ -2376,65 +1786,41 @@ Error GDScriptCompiler::_parse_function(GDScript *p_script, const GDScriptParser signature += "::" + String(func_name); } - gdfunc->profile.signature = signature; + codegen.generator->set_signature(signature); } #endif - gdfunc->_script = p_script; - gdfunc->source = source; -#ifdef DEBUG_ENABLED - - { - gdfunc->func_cname = (String(source) + " - " + String(func_name)).utf8(); - gdfunc->_func_cname = gdfunc->func_cname.get_data(); - } - -#endif if (p_func) { - gdfunc->_initial_line = p_func->start_line; + codegen.generator->set_initial_line(p_func->start_line); #ifdef TOOLS_ENABLED - p_script->member_lines[func_name] = p_func->start_line; #endif } else { - gdfunc->_initial_line = 0; + codegen.generator->set_initial_line(0); } - if (codegen.debug_stack) { - gdfunc->stack_debug = codegen.stack_debug; - } + GDScriptFunction *gd_function = codegen.generator->write_end(); if (is_initializer) { - p_script->initializer = gdfunc; - } - if (is_implicit_initializer) { - p_script->implicit_initializer = gdfunc; + p_script->initializer = gd_function; + } else if (is_implicit_initializer) { + p_script->implicit_initializer = gd_function; } + p_script->member_functions[func_name] = gd_function; + + memdelete(codegen.generator); + return OK; } Error GDScriptCompiler::_parse_setter_getter(GDScript *p_script, const GDScriptParser::ClassNode *p_class, const GDScriptParser::VariableNode *p_variable, bool p_is_setter) { - Vector<int> bytecode; + Error error = OK; CodeGen codegen; + codegen.generator = memnew(GDScriptByteCodeGenerator); codegen.class_node = p_class; codegen.script = p_script; - codegen.function_node = nullptr; - codegen.stack_max = 0; - codegen.current_line = 0; - codegen.call_max = 0; - codegen.debug_stack = EngineDebugger::is_active(); - Vector<StringName> argnames; - - int stack_level = 0; - - if (p_is_setter) { - codegen.add_stack_identifier(p_variable->setter_parameter->name, stack_level++); - argnames.push_back(p_variable->setter_parameter->name); - } - - codegen.alloc_stack(stack_level); StringName func_name; @@ -2443,76 +1829,33 @@ Error GDScriptCompiler::_parse_setter_getter(GDScript *p_script, const GDScriptP } else { func_name = "@" + p_variable->identifier->name + "_getter"; } - codegen.function_name = func_name; - Error err = _parse_block(codegen, p_is_setter ? p_variable->setter : p_variable->getter, stack_level); - if (err != OK) { - return err; + GDScriptDataType return_type; + if (p_is_setter) { + return_type.has_type = true; + return_type.kind = GDScriptDataType::BUILTIN; + return_type.builtin_type = Variant::NIL; + } else { + return_type = _gdtype_from_datatype(p_variable->get_datatype(), p_script); } - codegen.opcodes.push_back(GDScriptFunction::OPCODE_END); + codegen.generator->write_start(p_script, func_name, false, p_variable->rpc_mode, return_type); - p_script->member_functions[func_name] = memnew(GDScriptFunction); - GDScriptFunction *gdfunc = p_script->member_functions[func_name]; - - gdfunc->_static = false; - gdfunc->rpc_mode = p_variable->rpc_mode; - gdfunc->argument_types.resize(p_is_setter ? 1 : 0); - gdfunc->return_type = _gdtype_from_datatype(p_variable->get_datatype()); -#ifdef TOOLS_ENABLED - gdfunc->arg_names = argnames; -#endif - - // TODO: Unify this with function compiler. - //constants - if (codegen.constant_map.size()) { - gdfunc->_constant_count = codegen.constant_map.size(); - gdfunc->constants.resize(codegen.constant_map.size()); - gdfunc->_constants_ptr = gdfunc->constants.ptrw(); - const Variant *K = nullptr; - while ((K = codegen.constant_map.next(K))) { - int idx = codegen.constant_map[*K]; - gdfunc->constants.write[idx] = *K; - } - } else { - gdfunc->_constants_ptr = nullptr; - gdfunc->_constant_count = 0; + if (p_is_setter) { + uint32_t par_addr = codegen.generator->add_parameter(p_variable->setter_parameter->name, false, _gdtype_from_datatype(p_variable->get_datatype())); + codegen.parameters[p_variable->setter_parameter->name] = GDScriptCodeGenerator::Address(GDScriptCodeGenerator::Address::FUNCTION_PARAMETER, par_addr, _gdtype_from_datatype(p_variable->get_datatype())); } - //global names - if (codegen.name_map.size()) { - gdfunc->global_names.resize(codegen.name_map.size()); - gdfunc->_global_names_ptr = &gdfunc->global_names[0]; - for (Map<StringName, int>::Element *E = codegen.name_map.front(); E; E = E->next()) { - gdfunc->global_names.write[E->get()] = E->key(); - } - gdfunc->_global_names_count = gdfunc->global_names.size(); - } else { - gdfunc->_global_names_ptr = nullptr; - gdfunc->_global_names_count = 0; + error = _parse_block(codegen, p_is_setter ? p_variable->setter : p_variable->getter); + if (error) { + memdelete(codegen.generator); + return error; } -#ifdef TOOLS_ENABLED - // Named globals - if (codegen.named_globals.size()) { - gdfunc->named_globals.resize(codegen.named_globals.size()); - gdfunc->_named_globals_ptr = gdfunc->named_globals.ptr(); - for (int i = 0; i < codegen.named_globals.size(); i++) { - gdfunc->named_globals.write[i] = codegen.named_globals[i]; - } - gdfunc->_named_globals_count = gdfunc->named_globals.size(); - } -#endif + GDScriptFunction *gd_function = codegen.generator->write_end(); + + p_script->member_functions[func_name] = gd_function; - gdfunc->code = codegen.opcodes; - gdfunc->_code_ptr = &gdfunc->code[0]; - gdfunc->_code_size = codegen.opcodes.size(); - gdfunc->_default_arg_count = 0; - gdfunc->_default_arg_ptr = nullptr; - gdfunc->_argument_count = argnames.size(); - gdfunc->_stack_size = codegen.stack_max; - gdfunc->_call_size = codegen.call_max; - gdfunc->name = func_name; #ifdef DEBUG_ENABLED if (EngineDebugger::is_active()) { String signature; @@ -2531,29 +1874,15 @@ Error GDScriptCompiler::_parse_setter_getter(GDScript *p_script, const GDScriptP signature += "::" + String(func_name); } - gdfunc->profile.signature = signature; + codegen.generator->set_signature(signature); } #endif - gdfunc->_script = p_script; - gdfunc->source = source; + codegen.generator->set_initial_line(p_is_setter ? p_variable->setter->start_line : p_variable->getter->start_line); -#ifdef DEBUG_ENABLED - - { - gdfunc->func_cname = (String(source) + " - " + String(func_name)).utf8(); - gdfunc->_func_cname = gdfunc->func_cname.get_data(); - } - -#endif - gdfunc->_initial_line = p_is_setter ? p_variable->setter->start_line : p_variable->getter->start_line; #ifdef TOOLS_ENABLED - - p_script->member_lines[func_name] = gdfunc->_initial_line; + p_script->member_lines[func_name] = p_is_setter ? p_variable->setter->start_line : p_variable->getter->start_line; #endif - - if (codegen.debug_stack) { - gdfunc->stack_debug = codegen.stack_debug; - } + memdelete(codegen.generator); return OK; } @@ -2604,21 +1933,32 @@ Error GDScriptCompiler::_parse_class_level(GDScript *p_script, const GDScriptPar p_script->native = native; } break; case GDScriptDataType::GDSCRIPT: { - Ref<GDScript> base = base_type.script_type; + Ref<GDScript> base = Ref<GDScript>(base_type.script_type); p_script->base = base; p_script->_base = base.ptr(); if (p_class->base_type.kind == GDScriptParser::DataType::CLASS && p_class->base_type.class_type != nullptr) { - if (!parsed_classes.has(p_script->_base)) { - if (parsing_classes.has(p_script->_base)) { - String class_name = p_class->identifier ? p_class->identifier->name : "<main>"; - _set_error("Cyclic class reference for '" + class_name + "'.", p_class); - return ERR_PARSE_ERROR; + if (p_class->base_type.script_path == main_script->path) { + if (!parsed_classes.has(p_script->_base)) { + if (parsing_classes.has(p_script->_base)) { + String class_name = p_class->identifier ? p_class->identifier->name : "<main>"; + _set_error("Cyclic class reference for '" + class_name + "'.", p_class); + return ERR_PARSE_ERROR; + } + Error err = _parse_class_level(p_script->_base, p_class->base_type.class_type, p_keep_state); + if (err) { + return err; + } } - Error err = _parse_class_level(p_script->_base, p_class->base_type.class_type, p_keep_state); + } else { + Error err = OK; + base = GDScriptCache::get_full_script(p_class->base_type.script_path, err, main_script->path); if (err) { return err; } + if (base.is_null() && !base->is_valid()) { + return ERR_COMPILATION_FAILED; + } } } @@ -2660,7 +2000,7 @@ Error GDScriptCompiler::_parse_class_level(GDScript *p_script, const GDScriptPar break; } minfo.rpc_mode = variable->rpc_mode; - minfo.data_type = _gdtype_from_datatype(variable->get_datatype()); + minfo.data_type = _gdtype_from_datatype(variable->get_datatype(), p_script); PropertyInfo prop_info = minfo.data_type; prop_info.name = name; @@ -2696,11 +2036,7 @@ Error GDScriptCompiler::_parse_class_level(GDScript *p_script, const GDScriptPar const GDScriptParser::ConstantNode *constant = member.constant; StringName name = constant->identifier->name; - ERR_CONTINUE(constant->initializer->type != GDScriptParser::Node::LITERAL); - - const GDScriptParser::LiteralNode *literal = static_cast<const GDScriptParser::LiteralNode *>(constant->initializer); - - p_script->constants.insert(name, literal->value); + p_script->constants.insert(name, constant->initializer->reduced_value); #ifdef TOOLS_ENABLED p_script->member_lines[name] = constant->start_line; diff --git a/modules/gdscript/gdscript_compiler.h b/modules/gdscript/gdscript_compiler.h index e8601f69c7..db02079d26 100644 --- a/modules/gdscript/gdscript_compiler.h +++ b/modules/gdscript/gdscript_compiler.h @@ -33,109 +33,88 @@ #include "core/set.h" #include "gdscript.h" +#include "gdscript_codegen.h" #include "gdscript_function.h" #include "gdscript_parser.h" class GDScriptCompiler { - const GDScriptParser *parser; + const GDScriptParser *parser = nullptr; Set<GDScript *> parsed_classes; Set<GDScript *> parsing_classes; - GDScript *main_script; + GDScript *main_script = nullptr; + struct CodeGen { - GDScript *script; - const GDScriptParser::ClassNode *class_node; - const GDScriptParser::FunctionNode *function_node; + GDScript *script = nullptr; + const GDScriptParser::ClassNode *class_node = nullptr; + const GDScriptParser::FunctionNode *function_node = nullptr; StringName function_name; - bool debug_stack; - - List<Map<StringName, int>> stack_id_stack; - Map<StringName, int> stack_identifiers; - - List<GDScriptFunction::StackDebug> stack_debug; - List<Map<StringName, int>> block_identifier_stack; - Map<StringName, int> block_identifiers; - Map<StringName, int> local_named_constants; - - void add_stack_identifier(const StringName &p_id, int p_stackpos) { - stack_identifiers[p_id] = p_stackpos; - if (debug_stack) { - block_identifiers[p_id] = p_stackpos; - GDScriptFunction::StackDebug sd; - sd.added = true; - sd.line = current_line; - sd.identifier = p_id; - sd.pos = p_stackpos; - stack_debug.push_back(sd); - } + GDScriptCodeGenerator *generator = nullptr; + Map<StringName, GDScriptCodeGenerator::Address> parameters; + Map<StringName, GDScriptCodeGenerator::Address> locals; + List<Set<StringName>> locals_in_scope; + + GDScriptCodeGenerator::Address add_local(const StringName &p_name, const GDScriptDataType &p_type) { + uint32_t addr = generator->add_local(p_name, p_type); + locals[p_name] = GDScriptCodeGenerator::Address(GDScriptCodeGenerator::Address::LOCAL_VARIABLE, addr, p_type); + locals_in_scope.back()->get().insert(p_name); + return locals[p_name]; } - void push_stack_identifiers() { - stack_id_stack.push_back(stack_identifiers); - if (debug_stack) { - block_identifier_stack.push_back(block_identifiers); - block_identifiers.clear(); - } + GDScriptCodeGenerator::Address add_local_constant(const StringName &p_name, const Variant &p_value) { + uint32_t addr = generator->add_local_constant(p_name, p_value); + locals[p_name] = GDScriptCodeGenerator::Address(GDScriptCodeGenerator::Address::LOCAL_CONSTANT, addr); + return locals[p_name]; } - void pop_stack_identifiers() { - stack_identifiers = stack_id_stack.back()->get(); - stack_id_stack.pop_back(); - - if (debug_stack) { - for (Map<StringName, int>::Element *E = block_identifiers.front(); E; E = E->next()) { - GDScriptFunction::StackDebug sd; - sd.added = false; - sd.identifier = E->key(); - sd.line = current_line; - sd.pos = E->get(); - stack_debug.push_back(sd); - } - block_identifiers = block_identifier_stack.back()->get(); - block_identifier_stack.pop_back(); - } + GDScriptCodeGenerator::Address add_temporary(const GDScriptDataType &p_type = GDScriptDataType()) { + uint32_t addr = generator->add_temporary(); + return GDScriptCodeGenerator::Address(GDScriptCodeGenerator::Address::TEMPORARY, addr, p_type); } - HashMap<Variant, int, VariantHasher, VariantComparator> constant_map; - Map<StringName, int> name_map; -#ifdef TOOLS_ENABLED - Vector<StringName> named_globals; -#endif - - int get_name_map_pos(const StringName &p_identifier) { - int ret; - if (!name_map.has(p_identifier)) { - ret = name_map.size(); - name_map[p_identifier] = ret; - } else { - ret = name_map[p_identifier]; + GDScriptCodeGenerator::Address add_constant(const Variant &p_constant) { + GDScriptDataType type; + type.has_type = true; + type.kind = GDScriptDataType::BUILTIN; + type.builtin_type = p_constant.get_type(); + if (type.builtin_type == Variant::OBJECT) { + Object *obj = p_constant; + if (obj) { + type.kind = GDScriptDataType::NATIVE; + type.native_type = obj->get_class_name(); + + Ref<Script> script = obj->get_script(); + if (script.is_valid()) { + type.script_type = script.ptr(); + Ref<GDScript> gdscript = script; + if (gdscript.is_valid()) { + type.kind = GDScriptDataType::GDSCRIPT; + } else { + type.kind = GDScriptDataType::SCRIPT; + } + } + } else { + type.builtin_type = Variant::NIL; + } } - return ret; - } - int get_constant_pos(const Variant &p_constant) { - if (constant_map.has(p_constant)) { - return constant_map[p_constant] | (GDScriptFunction::ADDR_TYPE_LOCAL_CONSTANT << GDScriptFunction::ADDR_BITS); - } - int pos = constant_map.size(); - constant_map[p_constant] = pos; - return pos | (GDScriptFunction::ADDR_TYPE_LOCAL_CONSTANT << GDScriptFunction::ADDR_BITS); + uint32_t addr = generator->add_or_get_constant(p_constant); + return GDScriptCodeGenerator::Address(GDScriptCodeGenerator::Address::CONSTANT, addr, type); } - Vector<int> opcodes; - void alloc_stack(int p_level) { - if (p_level >= stack_max) { - stack_max = p_level + 1; - } + void start_block() { + Set<StringName> scope; + locals_in_scope.push_back(scope); + generator->start_block(); } - void alloc_call(int p_params) { - if (p_params >= call_max) { - call_max = p_params; + + void end_block() { + Set<StringName> &scope = locals_in_scope.back()->get(); + for (Set<StringName>::Element *E = scope.front(); E; E = E->next()) { + locals.erase(E->get()); } + locals_in_scope.pop_back(); + generator->end_block(); } - - int current_line; - int stack_max; - int call_max; }; bool _is_class_member_property(CodeGen &codegen, const StringName &p_name); @@ -143,17 +122,16 @@ class GDScriptCompiler { void _set_error(const String &p_error, const GDScriptParser::Node *p_node); - bool _create_unary_operator(CodeGen &codegen, const GDScriptParser::UnaryOpNode *on, Variant::Operator op, int p_stack_level); - bool _create_binary_operator(CodeGen &codegen, const GDScriptParser::BinaryOpNode *on, Variant::Operator op, int p_stack_level, bool p_initializer = false, int p_index_addr = 0); - bool _create_binary_operator(CodeGen &codegen, const GDScriptParser::ExpressionNode *p_left_operand, const GDScriptParser::ExpressionNode *p_right_operand, Variant::Operator op, int p_stack_level, bool p_initializer = false, int p_index_addr = 0); - bool _generate_typed_assign(CodeGen &codegen, int p_src_address, int p_dst_address, const GDScriptDataType &p_datatype, const GDScriptParser::DataType &p_value_type); + Error _create_binary_operator(CodeGen &codegen, const GDScriptParser::BinaryOpNode *on, Variant::Operator op, bool p_initializer = false, const GDScriptCodeGenerator::Address &p_index_addr = GDScriptCodeGenerator::Address()); + Error _create_binary_operator(CodeGen &codegen, const GDScriptParser::ExpressionNode *p_left_operand, const GDScriptParser::ExpressionNode *p_right_operand, Variant::Operator op, bool p_initializer = false, const GDScriptCodeGenerator::Address &p_index_addr = GDScriptCodeGenerator::Address()); - GDScriptDataType _gdtype_from_datatype(const GDScriptParser::DataType &p_datatype) const; + GDScriptDataType _gdtype_from_datatype(const GDScriptParser::DataType &p_datatype, GDScript *p_owner = nullptr) const; - int _parse_assign_right_expression(CodeGen &codegen, const GDScriptParser::AssignmentNode *p_assignment, int p_stack_level, int p_index_addr = 0); - int _parse_expression(CodeGen &codegen, const GDScriptParser::ExpressionNode *p_expression, int p_stack_level, bool p_root = false, bool p_initializer = false, int p_index_addr = 0); - Error _parse_match_pattern(CodeGen &codegen, const GDScriptParser::PatternNode *p_pattern, int p_stack_level, int p_value_addr, int p_type_addr, int &r_bound_variables, Vector<int> &r_patch_addresses, Vector<int> &r_block_patch_address); - Error _parse_block(CodeGen &codegen, const GDScriptParser::SuiteNode *p_block, int p_stack_level = 0, int p_break_addr = -1, int p_continue_addr = -1); + GDScriptCodeGenerator::Address _parse_assign_right_expression(CodeGen &codegen, Error &r_error, const GDScriptParser::AssignmentNode *p_assignmentint, const GDScriptCodeGenerator::Address &p_index_addr = GDScriptCodeGenerator::Address()); + GDScriptCodeGenerator::Address _parse_expression(CodeGen &codegen, Error &r_error, const GDScriptParser::ExpressionNode *p_expression, bool p_root = false, bool p_initializer = false, const GDScriptCodeGenerator::Address &p_index_addr = GDScriptCodeGenerator::Address()); + GDScriptCodeGenerator::Address _parse_match_pattern(CodeGen &codegen, Error &r_error, const GDScriptParser::PatternNode *p_pattern, const GDScriptCodeGenerator::Address &p_value_addr, const GDScriptCodeGenerator::Address &p_type_addr, const GDScriptCodeGenerator::Address &p_previous_test, bool p_is_first, bool p_is_nested); + void _add_locals_in_block(CodeGen &codegen, const GDScriptParser::SuiteNode *p_block); + Error _parse_block(CodeGen &codegen, const GDScriptParser::SuiteNode *p_block, bool p_add_locals = true); Error _parse_function(GDScript *p_script, const GDScriptParser::ClassNode *p_class, const GDScriptParser::FunctionNode *p_func, bool p_for_ready = false); Error _parse_setter_getter(GDScript *p_script, const GDScriptParser::ClassNode *p_class, const GDScriptParser::VariableNode *p_variable, bool p_is_setter); Error _parse_class_level(GDScript *p_script, const GDScriptParser::ClassNode *p_class, bool p_keep_state); diff --git a/modules/gdscript/gdscript_editor.cpp b/modules/gdscript/gdscript_editor.cpp index 88bf8cde0f..2e372575da 100644 --- a/modules/gdscript/gdscript_editor.cpp +++ b/modules/gdscript/gdscript_editor.cpp @@ -483,6 +483,8 @@ String GDScriptLanguage::make_function(const String &p_class, const String &p_na #ifdef TOOLS_ENABLED +#define COMPLETION_RECURSION_LIMIT 200 + struct GDScriptCompletionIdentifier { GDScriptParser::DataType type; String enumeration; @@ -766,9 +768,11 @@ static void _find_identifiers_in_suite(const GDScriptParser::SuiteNode *p_suite, } } -static void _find_identifiers_in_base(const GDScriptCompletionIdentifier &p_base, bool p_only_functions, Map<String, ScriptCodeCompletionOption> &r_result); +static void _find_identifiers_in_base(const GDScriptCompletionIdentifier &p_base, bool p_only_functions, Map<String, ScriptCodeCompletionOption> &r_result, int p_recursion_depth); + +static void _find_identifiers_in_class(const GDScriptParser::ClassNode *p_class, bool p_only_functions, bool p_static, bool p_parent_only, Map<String, ScriptCodeCompletionOption> &r_result, int p_recursion_depth) { + ERR_FAIL_COND(p_recursion_depth > COMPLETION_RECURSION_LIMIT); -static void _find_identifiers_in_class(const GDScriptParser::ClassNode *p_class, bool p_only_functions, bool p_static, bool p_parent_only, Map<String, ScriptCodeCompletionOption> &r_result) { if (!p_parent_only) { bool outer = false; const GDScriptParser::ClassNode *clss = p_class; @@ -820,7 +824,6 @@ static void _find_identifiers_in_class(const GDScriptParser::ClassNode *p_class, break; case GDScriptParser::ClassNode::Member::SIGNAL: if (p_only_functions || outer) { - clss = clss->outer; continue; } option = ScriptCodeCompletionOption(member.signal->identifier->name, ScriptCodeCompletionOption::KIND_SIGNAL); @@ -840,10 +843,12 @@ static void _find_identifiers_in_class(const GDScriptParser::ClassNode *p_class, base_type.type = p_class->base_type; base_type.type.is_meta_type = p_static; - _find_identifiers_in_base(base_type, p_only_functions, r_result); + _find_identifiers_in_base(base_type, p_only_functions, r_result, p_recursion_depth + 1); } -static void _find_identifiers_in_base(const GDScriptCompletionIdentifier &p_base, bool p_only_functions, Map<String, ScriptCodeCompletionOption> &r_result) { +static void _find_identifiers_in_base(const GDScriptCompletionIdentifier &p_base, bool p_only_functions, Map<String, ScriptCodeCompletionOption> &r_result, int p_recursion_depth) { + ERR_FAIL_COND(p_recursion_depth > COMPLETION_RECURSION_LIMIT); + GDScriptParser::DataType base_type = p_base.type; bool _static = base_type.is_meta_type; @@ -856,7 +861,7 @@ static void _find_identifiers_in_base(const GDScriptCompletionIdentifier &p_base while (!base_type.has_no_type()) { switch (base_type.kind) { case GDScriptParser::DataType::CLASS: { - _find_identifiers_in_class(base_type.class_type, p_only_functions, _static, false, r_result); + _find_identifiers_in_class(base_type.class_type, p_only_functions, _static, false, r_result, p_recursion_depth + 1); // This already finds all parent identifiers, so we are done. base_type = GDScriptParser::DataType(); } break; @@ -1007,14 +1012,14 @@ static void _find_identifiers_in_base(const GDScriptCompletionIdentifier &p_base } } -static void _find_identifiers(GDScriptParser::CompletionContext &p_context, bool p_only_functions, Map<String, ScriptCodeCompletionOption> &r_result) { +static void _find_identifiers(GDScriptParser::CompletionContext &p_context, bool p_only_functions, Map<String, ScriptCodeCompletionOption> &r_result, int p_recursion_depth) { if (!p_only_functions && p_context.current_suite) { // This includes function parameters, since they are also locals. _find_identifiers_in_suite(p_context.current_suite, r_result); } if (p_context.current_class) { - _find_identifiers_in_class(p_context.current_class, p_only_functions, (!p_context.current_function || p_context.current_function->is_static), false, r_result); + _find_identifiers_in_class(p_context.current_class, p_only_functions, (!p_context.current_function || p_context.current_function->is_static), false, r_result, p_recursion_depth + 1); } for (int i = 0; i < GDScriptFunctions::FUNC_MAX; i++) { @@ -2453,7 +2458,7 @@ Error GDScriptLanguage::complete_code(const String &p_code, const String &p_path break; } if (!_guess_expression_type(completion_context, static_cast<const GDScriptParser::AssignmentNode *>(completion_context.node)->assignee, type)) { - _find_identifiers(completion_context, false, options); + _find_identifiers(completion_context, false, options, 0); r_forced = true; break; } @@ -2462,7 +2467,7 @@ Error GDScriptLanguage::complete_code(const String &p_code, const String &p_path _find_enumeration_candidates(completion_context, type.enumeration, options); r_forced = options.size() > 0; } else { - _find_identifiers(completion_context, false, options); + _find_identifiers(completion_context, false, options, 0); r_forced = true; } } break; @@ -2470,7 +2475,7 @@ Error GDScriptLanguage::complete_code(const String &p_code, const String &p_path is_function = true; [[fallthrough]]; case GDScriptParser::COMPLETION_IDENTIFIER: { - _find_identifiers(completion_context, is_function, options); + _find_identifiers(completion_context, is_function, options, 0); } break; case GDScriptParser::COMPLETION_ATTRIBUTE_METHOD: is_function = true; @@ -2484,7 +2489,7 @@ Error GDScriptLanguage::complete_code(const String &p_code, const String &p_path break; } - _find_identifiers_in_base(base, is_function, options); + _find_identifiers_in_base(base, is_function, options, 0); } } break; case GDScriptParser::COMPLETION_SUBSCRIPT: { @@ -2504,7 +2509,7 @@ Error GDScriptLanguage::complete_code(const String &p_code, const String &p_path c.current_class = nullptr; } - _find_identifiers_in_base(base, false, options); + _find_identifiers_in_base(base, false, options, 0); } break; case GDScriptParser::COMPLETION_TYPE_ATTRIBUTE: { if (!completion_context.current_class) { @@ -2530,7 +2535,7 @@ Error GDScriptLanguage::complete_code(const String &p_code, const String &p_path // TODO: Improve this to only list types. if (found) { - _find_identifiers_in_base(base, false, options); + _find_identifiers_in_base(base, false, options, 0); } r_forced = true; } break; @@ -2651,7 +2656,7 @@ Error GDScriptLanguage::complete_code(const String &p_code, const String &p_path if (!completion_context.current_class) { break; } - _find_identifiers_in_class(completion_context.current_class, true, false, true, options); + _find_identifiers_in_class(completion_context.current_class, true, false, true, options, 0); } break; } diff --git a/modules/gdscript/gdscript_function.cpp b/modules/gdscript/gdscript_function.cpp index a4e37a79f8..e59f99fc56 100644 --- a/modules/gdscript/gdscript_function.cpp +++ b/modules/gdscript/gdscript_function.cpp @@ -34,6 +34,10 @@ #include "gdscript.h" #include "gdscript_functions.h" +#ifdef DEBUG_ENABLED +#include "core/string_builder.h" +#endif + Variant *GDScriptFunction::_get_variant(int p_address, GDScriptInstance *p_instance, GDScript *p_script, Variant &self, Variant &static_ref, Variant *p_stack, String &r_error) const { int address = p_address & ADDR_MASK; @@ -105,9 +109,9 @@ Variant *GDScriptFunction::_get_variant(int p_address, GDScriptInstance *p_insta #ifdef TOOLS_ENABLED case ADDR_TYPE_NAMED_GLOBAL: { #ifdef DEBUG_ENABLED - ERR_FAIL_INDEX_V(address, _named_globals_count, nullptr); + ERR_FAIL_INDEX_V(address, _global_names_count, nullptr); #endif - StringName id = _named_globals_ptr[address]; + StringName id = _global_names_ptr[address]; if (GDScriptLanguage::get_singleton()->get_named_globals_map().has(id)) { return (Variant *)&GDScriptLanguage::get_singleton()->get_named_globals_map()[id]; @@ -212,7 +216,6 @@ String GDScriptFunction::_get_call_error(const Callable::CallError &p_err, const &&OPCODE_CALL_RETURN, \ &&OPCODE_CALL_ASYNC, \ &&OPCODE_CALL_BUILT_IN, \ - &&OPCODE_CALL_SELF, \ &&OPCODE_CALL_SELF_BASE, \ &&OPCODE_AWAIT, \ &&OPCODE_AWAIT_RESUME, \ @@ -1055,7 +1058,7 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a err_text = "Got a freed object as a result of the call."; OPCODE_BREAK; } - if (obj->is_class_ptr(GDScriptFunctionState::get_class_ptr_static())) { + if (obj && obj->is_class_ptr(GDScriptFunctionState::get_class_ptr_static())) { err_text = R"(Trying to call an async function without "await".)"; OPCODE_BREAK; } @@ -1139,10 +1142,6 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a } DISPATCH_OPCODE; - OPCODE(OPCODE_CALL_SELF) { - OPCODE_BREAK; - } - OPCODE(OPCODE_CALL_SELF_BASE) { CHECK_SPACE(2); int self_fun = _code_ptr[ip + 1]; @@ -1214,8 +1213,7 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a DISPATCH_OPCODE; OPCODE(OPCODE_AWAIT) { - int ipofs = 2; - CHECK_SPACE(3); + CHECK_SPACE(2); //do the oneshot connect GET_VARIANT_PTR(argobj, 1); @@ -1265,7 +1263,7 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a gdfs->state.stack_size = _stack_size; gdfs->state.self = self; gdfs->state.alloca_size = alloca_size; - gdfs->state.ip = ip + ipofs; + gdfs->state.ip = ip + 2; gdfs->state.line = line; gdfs->state.script = _script; { @@ -1884,3 +1882,506 @@ GDScriptFunctionState::~GDScriptFunctionState() { instances_list.remove_from_list(); } } + +#ifdef DEBUG_ENABLED +static String _get_variant_string(const Variant &p_variant) { + String txt; + if (p_variant.get_type() == Variant::STRING) { + txt = "\"" + String(p_variant) + "\""; + } else if (p_variant.get_type() == Variant::STRING_NAME) { + txt = "&\"" + String(p_variant) + "\""; + } else if (p_variant.get_type() == Variant::NODE_PATH) { + txt = "^\"" + String(p_variant) + "\""; + } else if (p_variant.get_type() == Variant::OBJECT) { + Object *obj = p_variant; + if (!obj) { + txt = "null"; + } else { + GDScriptNativeClass *cls = Object::cast_to<GDScriptNativeClass>(obj); + if (cls) { + txt += cls->get_name(); + txt += " (class)"; + } else { + txt = obj->get_class(); + if (obj->get_script_instance()) { + txt += "(" + obj->get_script_instance()->get_script()->get_path() + ")"; + } + } + } + } else { + txt = p_variant; + } + return txt; +} + +static String _disassemble_address(const GDScript *p_script, const GDScriptFunction &p_function, int p_address) { + int addr = p_address & GDScriptFunction::ADDR_MASK; + + switch (p_address >> GDScriptFunction::ADDR_BITS) { + case GDScriptFunction::ADDR_TYPE_SELF: { + return "self"; + } break; + case GDScriptFunction::ADDR_TYPE_CLASS: { + return "class"; + } break; + case GDScriptFunction::ADDR_TYPE_MEMBER: { + return "member(" + p_script->debug_get_member_by_index(addr) + ")"; + } break; + case GDScriptFunction::ADDR_TYPE_CLASS_CONSTANT: { + return "class_const(" + p_function.get_global_name(addr) + ")"; + } break; + case GDScriptFunction::ADDR_TYPE_LOCAL_CONSTANT: { + return "const(" + _get_variant_string(p_function.get_constant(addr)) + ")"; + } break; + case GDScriptFunction::ADDR_TYPE_STACK: { + return "stack(" + itos(addr) + ")"; + } break; + case GDScriptFunction::ADDR_TYPE_STACK_VARIABLE: { + return "var_stack(" + itos(addr) + ")"; + } break; + case GDScriptFunction::ADDR_TYPE_GLOBAL: { + return "global(" + _get_variant_string(GDScriptLanguage::get_singleton()->get_global_array()[addr]) + ")"; + } break; + case GDScriptFunction::ADDR_TYPE_NAMED_GLOBAL: { + return "named_global(" + p_function.get_global_name(addr) + ")"; + } break; + case GDScriptFunction::ADDR_TYPE_NIL: { + return "nil"; + } break; + } + + return "<err>"; +} + +void GDScriptFunction::disassemble(const Vector<String> &p_code_lines) const { +#define DADDR(m_ip) (_disassemble_address(_script, *this, _code_ptr[ip + m_ip])) + + for (int ip = 0; ip < _code_size;) { + StringBuilder text; + int incr = 0; + + text += " "; + text += itos(ip); + text += ": "; + + // This makes the compiler complain if some opcode is unchecked in the switch. + Opcode code = Opcode(_code_ptr[ip]); + + switch (code) { + case OPCODE_OPERATOR: { + int operation = _code_ptr[ip + 1]; + + text += "operator "; + + text += DADDR(4); + text += " = "; + text += DADDR(2); + text += " "; + text += Variant::get_operator_name(Variant::Operator(operation)); + text += " "; + text += DADDR(3); + + incr += 5; + } break; + case OPCODE_EXTENDS_TEST: { + text += "is object "; + text += DADDR(3); + text += " = "; + text += DADDR(1); + text += " is "; + text += DADDR(2); + + incr += 4; + } break; + case OPCODE_IS_BUILTIN: { + text += "is builtin "; + text += DADDR(3); + text += " = "; + text += DADDR(1); + text += " is "; + text += Variant::get_type_name(Variant::Type(_code_ptr[ip + 2])); + + incr += 4; + } break; + case OPCODE_SET: { + text += "set "; + text += DADDR(1); + text += "["; + text += DADDR(2); + text += "] = "; + text += DADDR(3); + + incr += 4; + } break; + case OPCODE_GET: { + text += "get "; + text += DADDR(3); + text += " = "; + text += DADDR(1); + text += "["; + text += DADDR(2); + text += "]"; + + incr += 4; + } break; + case OPCODE_SET_NAMED: { + text += "set_named "; + text += DADDR(1); + text += "[\""; + text += _global_names_ptr[_code_ptr[ip + 2]]; + text += "\"] = "; + text += DADDR(3); + + incr += 4; + } break; + case OPCODE_GET_NAMED: { + text += "get_named "; + text += DADDR(3); + text += " = "; + text += DADDR(1); + text += "[\""; + text += _global_names_ptr[_code_ptr[ip + 2]]; + text += "\"]"; + + incr += 4; + } break; + case OPCODE_SET_MEMBER: { + text += "set_member "; + text += "[\""; + text += _global_names_ptr[_code_ptr[ip + 1]]; + text += "\"] = "; + text += DADDR(2); + + incr += 3; + } break; + case OPCODE_GET_MEMBER: { + text += "get_member "; + text += DADDR(2); + text += " = "; + text += "[\""; + text += _global_names_ptr[_code_ptr[ip + 1]]; + text += "\"]"; + + incr += 3; + } break; + case OPCODE_ASSIGN: { + text += "assign "; + text += DADDR(1); + text += " = "; + text += DADDR(2); + + incr += 3; + } break; + case OPCODE_ASSIGN_TRUE: { + text += "assign "; + text += DADDR(1); + text += " = true"; + + incr += 2; + } break; + case OPCODE_ASSIGN_FALSE: { + text += "assign "; + text += DADDR(1); + text += " = false"; + + incr += 2; + } break; + case OPCODE_ASSIGN_TYPED_BUILTIN: { + text += "assign typed builtin ("; + text += Variant::get_type_name((Variant::Type)_code_ptr[ip + 1]); + text += ") "; + text += DADDR(2); + text += " = "; + text += DADDR(3); + + incr += 4; + } break; + case OPCODE_ASSIGN_TYPED_NATIVE: { + Variant class_name = _constants_ptr[_code_ptr[ip + 1]]; + GDScriptNativeClass *nc = Object::cast_to<GDScriptNativeClass>(class_name.operator Object *()); + + text += "assign typed native ("; + text += nc->get_name().operator String(); + text += ") "; + text += DADDR(2); + text += " = "; + text += DADDR(3); + + incr += 4; + } break; + case OPCODE_ASSIGN_TYPED_SCRIPT: { + Variant script = _constants_ptr[_code_ptr[ip + 1]]; + Script *sc = Object::cast_to<Script>(script.operator Object *()); + + text += "assign typed script ("; + text += sc->get_path(); + text += ") "; + text += DADDR(2); + text += " = "; + text += DADDR(3); + + incr += 4; + } break; + case OPCODE_CAST_TO_BUILTIN: { + text += "cast builtin "; + text += DADDR(3); + text += " = "; + text += DADDR(2); + text += " as "; + text += Variant::get_type_name(Variant::Type(_code_ptr[ip + 1])); + + incr += 4; + } break; + case OPCODE_CAST_TO_NATIVE: { + Variant class_name = _constants_ptr[_code_ptr[ip + 1]]; + GDScriptNativeClass *nc = Object::cast_to<GDScriptNativeClass>(class_name.operator Object *()); + + text += "cast native "; + text += DADDR(3); + text += " = "; + text += DADDR(2); + text += " as "; + text += nc->get_name(); + + incr += 4; + } break; + case OPCODE_CAST_TO_SCRIPT: { + text += "cast "; + text += DADDR(3); + text += " = "; + text += DADDR(2); + text += " as "; + text += DADDR(1); + + incr += 4; + } break; + case OPCODE_CONSTRUCT: { + Variant::Type t = Variant::Type(_code_ptr[ip + 1]); + int argc = _code_ptr[ip + 2]; + + text += "construct "; + text += DADDR(3 + argc); + text += " = "; + + text += Variant::get_type_name(t) + "("; + for (int i = 0; i < argc; i++) { + if (i > 0) + text += ", "; + text += DADDR(i + 3); + } + text += ")"; + + incr = 4 + argc; + } break; + case OPCODE_CONSTRUCT_ARRAY: { + int argc = _code_ptr[ip + 1]; + text += " make_array "; + text += DADDR(2 + argc); + text += " = ["; + + for (int i = 0; i < argc; i++) { + if (i > 0) + text += ", "; + text += DADDR(2 + i); + } + + text += "]"; + + incr += 3 + argc; + } break; + case OPCODE_CONSTRUCT_DICTIONARY: { + int argc = _code_ptr[ip + 1]; + text += "make_dict "; + text += DADDR(2 + argc * 2); + text += " = {"; + + for (int i = 0; i < argc; i++) { + if (i > 0) + text += ", "; + text += DADDR(2 + i * 2 + 0); + text += ": "; + text += DADDR(2 + i * 2 + 1); + } + + text += "}"; + + incr += 3 + argc * 2; + } break; + case OPCODE_CALL: + case OPCODE_CALL_RETURN: + case OPCODE_CALL_ASYNC: { + bool ret = _code_ptr[ip] == OPCODE_CALL_RETURN; + bool async = _code_ptr[ip] == OPCODE_CALL_ASYNC; + + if (ret) { + text += "call-ret "; + } else if (async) { + text += "call-async "; + } else { + text += "call "; + } + + int argc = _code_ptr[ip + 1]; + if (ret || async) { + text += DADDR(4 + argc) + " = "; + } + + text += DADDR(2) + "."; + text += String(_global_names_ptr[_code_ptr[ip + 3]]); + text += "("; + + for (int i = 0; i < argc; i++) { + if (i > 0) + text += ", "; + text += DADDR(4 + i); + } + text += ")"; + + incr = 5 + argc; + } break; + case OPCODE_CALL_BUILT_IN: { + text += "call-built-in "; + + int argc = _code_ptr[ip + 2]; + text += DADDR(3 + argc) + " = "; + + text += GDScriptFunctions::get_func_name(GDScriptFunctions::Function(_code_ptr[ip + 1])); + text += "("; + + for (int i = 0; i < argc; i++) { + if (i > 0) + text += ", "; + text += DADDR(3 + i); + } + text += ")"; + + incr = 4 + argc; + } break; + case OPCODE_CALL_SELF_BASE: { + text += "call-self-base "; + + int argc = _code_ptr[ip + 2]; + text += DADDR(3 + argc) + " = "; + + text += _global_names_ptr[_code_ptr[ip + 1]]; + text += "("; + + for (int i = 0; i < argc; i++) { + if (i > 0) + text += ", "; + text += DADDR(3 + i); + } + text += ")"; + + incr = 4 + argc; + } break; + case OPCODE_AWAIT: { + text += "await "; + text += DADDR(1); + + incr += 2; + } break; + case OPCODE_AWAIT_RESUME: { + text += "await resume "; + text += DADDR(1); + + incr = 2; + } break; + case OPCODE_JUMP: { + text += "jump "; + text += itos(_code_ptr[ip + 1]); + + incr = 2; + } break; + case OPCODE_JUMP_IF: { + text += "jump-if "; + text += DADDR(1); + text += " to "; + text += itos(_code_ptr[ip + 2]); + + incr = 3; + } break; + case OPCODE_JUMP_IF_NOT: { + text += "jump-if-not "; + text += DADDR(1); + text += " to "; + text += itos(_code_ptr[ip + 2]); + + incr = 3; + } break; + case OPCODE_JUMP_TO_DEF_ARGUMENT: { + text += "jump-to-default-argument "; + + incr = 1; + } break; + case OPCODE_RETURN: { + text += "return "; + text += DADDR(1); + + incr = 2; + } break; + case OPCODE_ITERATE_BEGIN: { + text += "for-init "; + text += DADDR(4); + text += " in "; + text += DADDR(2); + text += " counter "; + text += DADDR(1); + text += " end "; + text += itos(_code_ptr[ip + 3]); + + incr += 5; + } break; + case OPCODE_ITERATE: { + text += "for-loop "; + text += DADDR(4); + text += " in "; + text += DADDR(2); + text += " counter "; + text += DADDR(1); + text += " end "; + text += itos(_code_ptr[ip + 3]); + + incr += 5; + } break; + case OPCODE_LINE: { + int line = _code_ptr[ip + 1] - 1; + if (line >= 0 && line < p_code_lines.size()) { + text += "line "; + text += itos(line + 1); + text += ": "; + text += p_code_lines[line]; + } else { + text += ""; + } + + incr += 2; + } break; + case OPCODE_ASSERT: { + text += "assert ("; + text += DADDR(1); + text += ", "; + text += DADDR(2); + text += ")"; + + incr += 3; + } break; + case OPCODE_BREAKPOINT: { + text += "breakpoint"; + + incr += 1; + } break; + case OPCODE_END: { + text += "== END =="; + + incr += 1; + } break; + } + + ip += incr; + if (text.get_string_length() > 0) { + print_line(text.as_string()); + } + } +} +#endif diff --git a/modules/gdscript/gdscript_function.h b/modules/gdscript/gdscript_function.h index 771baf6a08..c98ac09310 100644 --- a/modules/gdscript/gdscript_function.h +++ b/modules/gdscript/gdscript_function.h @@ -56,7 +56,8 @@ struct GDScriptDataType { bool has_type = false; Variant::Type builtin_type = Variant::NIL; StringName native_type; - Ref<Script> script_type; + Script *script_type = nullptr; + Ref<Script> script_type_ref; bool is_type(const Variant &p_variant, bool p_allow_implicit_conversion = false) const { if (!has_type) { @@ -182,7 +183,6 @@ public: OPCODE_CALL_RETURN, OPCODE_CALL_ASYNC, OPCODE_CALL_BUILT_IN, - OPCODE_CALL_SELF, OPCODE_CALL_SELF_BASE, OPCODE_AWAIT, OPCODE_AWAIT_RESUME, @@ -224,6 +224,7 @@ public: private: friend class GDScriptCompiler; + friend class GDScriptByteCodeGenerator; StringName source; @@ -232,10 +233,6 @@ private: int _constant_count; const StringName *_global_names_ptr; int _global_names_count; -#ifdef TOOLS_ENABLED - const StringName *_named_globals_ptr; - int _named_globals_count; -#endif const int *_default_arg_ptr; int _default_arg_count; const int *_code_ptr; @@ -252,9 +249,6 @@ private: StringName name; Vector<Variant> constants; Vector<StringName> global_names; -#ifdef TOOLS_ENABLED - Vector<StringName> named_globals; -#endif Vector<int> default_arguments; Vector<int> code; Vector<GDScriptDataType> argument_types; @@ -344,6 +338,10 @@ public: Variant call(GDScriptInstance *p_instance, const Variant **p_args, int p_argcount, Callable::CallError &r_err, CallState *p_state = nullptr); +#ifdef DEBUG_ENABLED + void disassemble(const Vector<String> &p_code_lines) const; +#endif + _FORCE_INLINE_ MultiplayerAPI::RPCMode get_rpc_mode() const { return rpc_mode; } GDScriptFunction(); ~GDScriptFunction(); diff --git a/modules/gdscript/gdscript_functions.cpp b/modules/gdscript/gdscript_functions.cpp index fefbf906f0..31ce63bc6e 100644 --- a/modules/gdscript/gdscript_functions.cpp +++ b/modules/gdscript/gdscript_functions.cpp @@ -635,7 +635,7 @@ void GDScriptFunctions::call(Function p_func, const Variant **p_args, int p_arg_ case TEXT_CHAR: { VALIDATE_ARG_COUNT(1); VALIDATE_ARG_NUM(0); - CharType result[2] = { *p_args[0], 0 }; + char32_t result[2] = { *p_args[0], 0 }; r_ret = String(result); } break; case TEXT_ORD: { diff --git a/modules/gdscript/gdscript_parser.cpp b/modules/gdscript/gdscript_parser.cpp index aeec1c0379..2a69db130b 100644 --- a/modules/gdscript/gdscript_parser.cpp +++ b/modules/gdscript/gdscript_parser.cpp @@ -327,7 +327,7 @@ Error GDScriptParser::parse(const String &p_source_code, const String &p_script_ bool found = false; const String &line = lines[i]; for (int j = 0; j < line.size(); j++) { - if (line[j] == CharType(0xFFFF)) { + if (line[j] == char32_t(0xFFFF)) { found = true; break; } else if (line[j] == '\t') { @@ -586,6 +586,14 @@ GDScriptParser::ClassNode *GDScriptParser::parse_class() { return n_class; } + if (match(GDScriptTokenizer::Token::EXTENDS)) { + if (n_class->extends_used) { + push_error(R"(Cannot use "extends" more than once in the same class.)"); + } + parse_extends(); + end_statement("superclass"); + } + parse_class_body(); consume(GDScriptTokenizer::Token::DEDENT, R"(Missing unindent at the end of the class body.)"); @@ -631,7 +639,6 @@ void GDScriptParser::parse_extends() { current_class->extends_path = previous.literal; if (!match(GDScriptTokenizer::Token::PERIOD)) { - end_statement("superclass path"); return; } } @@ -1035,7 +1042,7 @@ GDScriptParser::EnumNode *GDScriptParser::parse_enum() { if (check(GDScriptTokenizer::Token::BRACE_CLOSE)) { break; // Allow trailing comma. } - if (consume(GDScriptTokenizer::Token::IDENTIFIER, R"(Expected identifer for enum key.)")) { + if (consume(GDScriptTokenizer::Token::IDENTIFIER, R"(Expected identifier for enum key.)")) { EnumNode::Value item; item.identifier = parse_identifier(); item.parent_enum = enum_node; @@ -1356,7 +1363,7 @@ GDScriptParser::Node *GDScriptParser::parse_statement() { advance(); ReturnNode *n_return = alloc_node<ReturnNode>(); if (!is_statement_end()) { - if (current_function->identifier->name == GDScriptLanguage::get_singleton()->strings._init) { + if (current_function && current_function->identifier->name == GDScriptLanguage::get_singleton()->strings._init) { push_error(R"(Constructor cannot return a value.)"); } n_return->return_value = parse_expression(false); @@ -1469,7 +1476,9 @@ GDScriptParser::ContinueNode *GDScriptParser::parse_continue() { } current_suite->has_continue = true; end_statement(R"("continue")"); - return alloc_node<ContinueNode>(); + ContinueNode *cont = alloc_node<ContinueNode>(); + cont->is_for_match = is_continue_match; + return cont; } GDScriptParser::ForNode *GDScriptParser::parse_for() { @@ -1488,10 +1497,12 @@ GDScriptParser::ForNode *GDScriptParser::parse_for() { // Save break/continue state. bool could_break = can_break; bool could_continue = can_continue; + bool was_continue_match = is_continue_match; // Allow break/continue. can_break = true; can_continue = true; + is_continue_match = false; SuiteNode *suite = alloc_node<SuiteNode>(); if (n_for->variable) { @@ -1504,6 +1515,7 @@ GDScriptParser::ForNode *GDScriptParser::parse_for() { // Reset break/continue state. can_break = could_break; can_continue = could_continue; + is_continue_match = was_continue_match; return n_for; } @@ -1638,8 +1650,10 @@ GDScriptParser::MatchBranchNode *GDScriptParser::parse_match_branch() { // Save continue state. bool could_continue = can_continue; + bool was_continue_match = is_continue_match; // Allow continue for match. can_continue = true; + is_continue_match = true; SuiteNode *suite = alloc_node<SuiteNode>(); if (branch->patterns.size() > 0) { @@ -1656,6 +1670,7 @@ GDScriptParser::MatchBranchNode *GDScriptParser::parse_match_branch() { // Restore continue state. can_continue = could_continue; + is_continue_match = was_continue_match; return branch; } @@ -1813,16 +1828,19 @@ GDScriptParser::WhileNode *GDScriptParser::parse_while() { // Save break/continue state. bool could_break = can_break; bool could_continue = can_continue; + bool was_continue_match = is_continue_match; // Allow break/continue. can_break = true; can_continue = true; + is_continue_match = false; n_while->loop = parse_suite(R"("while" block)"); // Reset break/continue state. can_break = could_break; can_continue = could_continue; + is_continue_match = was_continue_match; return n_while; } @@ -1942,8 +1960,8 @@ GDScriptParser::ExpressionNode *GDScriptParser::parse_literal(ExpressionNode *p_ } GDScriptParser::ExpressionNode *GDScriptParser::parse_self(ExpressionNode *p_previous_operand, bool p_can_assign) { - if (!current_function || current_function->is_static) { - push_error(R"(Cannot use "self" outside a non-static function.)"); + if (current_function && current_function->is_static) { + push_error(R"(Cannot use "self" inside a static function.)"); } SelfNode *self = alloc_node<SelfNode>(); self->current_class = current_class; @@ -2498,7 +2516,7 @@ GDScriptParser::ExpressionNode *GDScriptParser::parse_call(ExpressionNode *p_pre GDScriptParser::ExpressionNode *GDScriptParser::parse_get_node(ExpressionNode *p_previous_operand, bool p_can_assign) { if (match(GDScriptTokenizer::Token::LITERAL)) { if (previous.literal.get_type() != Variant::STRING) { - push_error(R"(Expect node path as string or identifer after "$".)"); + push_error(R"(Expect node path as string or identifier after "$".)"); return nullptr; } GetNodeNode *get_node = alloc_node<GetNodeNode>(); @@ -2521,7 +2539,7 @@ GDScriptParser::ExpressionNode *GDScriptParser::parse_get_node(ExpressionNode *p } while (match(GDScriptTokenizer::Token::SLASH)); return get_node; } else { - push_error(R"(Expect node path as string or identifer after "$".)"); + push_error(R"(Expect node path as string or identifier after "$".)"); return nullptr; } } diff --git a/modules/gdscript/gdscript_parser.h b/modules/gdscript/gdscript_parser.h index 7d8ae7fc55..4c9473c7bd 100644 --- a/modules/gdscript/gdscript_parser.h +++ b/modules/gdscript/gdscript_parser.h @@ -609,6 +609,7 @@ public: }; struct ContinueNode : public Node { + bool is_for_match = false; ContinueNode() { type = CONTINUE; } @@ -1079,6 +1080,7 @@ private: bool panic_mode = false; bool can_break = false; bool can_continue = false; + bool is_continue_match = false; // Whether a `continue` will act on a `match`. bool is_ignoring_warnings = false; List<bool> multiline_stack; diff --git a/modules/gdscript/gdscript_tokenizer.cpp b/modules/gdscript/gdscript_tokenizer.cpp index 737e920693..9a40aa50ac 100644 --- a/modules/gdscript/gdscript_tokenizer.cpp +++ b/modules/gdscript/gdscript_tokenizer.cpp @@ -222,7 +222,7 @@ String GDScriptTokenizer::get_token_name(Token::Type p_token_type) { void GDScriptTokenizer::set_source_code(const String &p_source_code) { source = p_source_code; if (source.empty()) { - _source = L""; + _source = U""; } else { _source = source.ptr(); } @@ -263,7 +263,7 @@ bool GDScriptTokenizer::is_past_cursor() const { return true; } -CharType GDScriptTokenizer::_advance() { +char32_t GDScriptTokenizer::_advance() { if (unlikely(_is_at_end())) { return '\0'; } @@ -282,15 +282,15 @@ CharType GDScriptTokenizer::_advance() { return _peek(-1); } -void GDScriptTokenizer::push_paren(CharType p_char) { +void GDScriptTokenizer::push_paren(char32_t p_char) { paren_stack.push_back(p_char); } -bool GDScriptTokenizer::pop_paren(CharType p_expected) { +bool GDScriptTokenizer::pop_paren(char32_t p_expected) { if (paren_stack.empty()) { return false; } - CharType actual = paren_stack.back()->get(); + char32_t actual = paren_stack.back()->get(); paren_stack.pop_back(); return actual == p_expected; @@ -302,19 +302,19 @@ GDScriptTokenizer::Token GDScriptTokenizer::pop_error() { return error; } -static bool _is_alphanumeric(CharType c) { +static bool _is_alphanumeric(char32_t c) { return (c >= 'a' && c <= 'z') || (c >= 'A' && c <= 'Z') || (c >= '0' && c <= '9') || c == '_'; } -static bool _is_digit(CharType c) { +static bool _is_digit(char32_t c) { return (c >= '0' && c <= '9'); } -static bool _is_hex_digit(CharType c) { +static bool _is_hex_digit(char32_t c) { return (c >= '0' && c <= '9') || (c >= 'a' && c <= 'f') || (c >= 'A' && c <= 'F'); } -static bool _is_binary_digit(CharType c) { +static bool _is_binary_digit(char32_t c) { return (c == '0' || c == '1'); } @@ -404,7 +404,7 @@ void GDScriptTokenizer::push_error(const Token &p_error) { error_stack.push_back(p_error); } -GDScriptTokenizer::Token GDScriptTokenizer::make_paren_error(CharType p_paren) { +GDScriptTokenizer::Token GDScriptTokenizer::make_paren_error(char32_t p_paren) { if (paren_stack.empty()) { return make_error(vformat("Closing \"%c\" doesn't have an opening counterpart.", p_paren)); } @@ -413,8 +413,8 @@ GDScriptTokenizer::Token GDScriptTokenizer::make_paren_error(CharType p_paren) { return error; } -GDScriptTokenizer::Token GDScriptTokenizer::check_vcs_marker(CharType p_test, Token::Type p_double_type) { - const CharType *next = _current + 1; +GDScriptTokenizer::Token GDScriptTokenizer::check_vcs_marker(char32_t p_test, Token::Type p_double_type) { + const char32_t *next = _current + 1; int chars = 2; // Two already matched. // Test before consuming characters, since we don't want to consume more than needed. @@ -578,7 +578,7 @@ GDScriptTokenizer::Token GDScriptTokenizer::potential_identifier() { } void GDScriptTokenizer::newline(bool p_make_token) { - // Don't overwrite previous newline, nor create if we want a line contination. + // Don't overwrite previous newline, nor create if we want a line continuation. if (p_make_token && !pending_newline && !line_continuation) { Token newline(Token::NEWLINE); newline.start_line = line; @@ -602,7 +602,7 @@ GDScriptTokenizer::Token GDScriptTokenizer::number() { bool has_decimal = false; bool has_exponent = false; bool has_error = false; - bool (*digit_check_func)(CharType) = _is_digit; + bool (*digit_check_func)(char32_t) = _is_digit; if (_peek(-1) == '.') { has_decimal = true; @@ -621,7 +621,19 @@ GDScriptTokenizer::Token GDScriptTokenizer::number() { } // Allow '_' to be used in a number, for readability. + bool previous_was_underscore = false; while (digit_check_func(_peek()) || _peek() == '_') { + if (_peek() == '_') { + if (previous_was_underscore) { + Token error = make_error(R"(Only one underscore can be used as a numeric separator.)"); + error.start_column = column; + error.leftmost_column = column; + error.end_column = column + 1; + error.rightmost_column = column + 1; + push_error(error); + } + previous_was_underscore = true; + } _advance(); } @@ -672,7 +684,27 @@ GDScriptTokenizer::Token GDScriptTokenizer::number() { _advance(); } // Consume exponent digits. + if (!_is_digit(_peek())) { + Token error = make_error(R"(Expected exponent value after "e".)"); + error.start_column = column; + error.leftmost_column = column; + error.end_column = column + 1; + error.rightmost_column = column + 1; + push_error(error); + } + previous_was_underscore = false; while (_is_digit(_peek()) || _peek() == '_') { + if (_peek() == '_') { + if (previous_was_underscore) { + Token error = make_error(R"(Only one underscore can be used as a numeric separator.)"); + error.start_column = column; + error.leftmost_column = column; + error.end_column = column + 1; + error.rightmost_column = column + 1; + push_error(error); + } + previous_was_underscore = true; + } _advance(); } } @@ -730,7 +762,7 @@ GDScriptTokenizer::Token GDScriptTokenizer::string() { _advance(); } - CharType quote_char = _peek(-1); + char32_t quote_char = _peek(-1); if (_peek() == quote_char && _peek(1) == quote_char) { is_multiline = true; @@ -747,7 +779,7 @@ GDScriptTokenizer::Token GDScriptTokenizer::string() { return make_error("Unterminated string."); } - CharType ch = _peek(); + char32_t ch = _peek(); if (ch == '\\') { // Escape pattern. @@ -757,13 +789,13 @@ GDScriptTokenizer::Token GDScriptTokenizer::string() { } // Grab escape character. - CharType code = _peek(); + char32_t code = _peek(); _advance(); if (_is_at_end()) { return make_error("Unterminated string."); } - CharType escaped = 0; + char32_t escaped = 0; bool valid_escape = true; switch (code) { @@ -804,8 +836,8 @@ GDScriptTokenizer::Token GDScriptTokenizer::string() { return make_error("Unterminated string."); } - CharType digit = _peek(); - CharType value = 0; + char32_t digit = _peek(); + char32_t value = 0; if (digit >= '0' && digit <= '9') { value = digit - '0'; } else if (digit >= 'a' && digit <= 'f') { @@ -908,7 +940,7 @@ void GDScriptTokenizer::check_indent() { } for (;;) { - CharType current_indent_char = _peek(); + char32_t current_indent_char = _peek(); int indent_count = 0; if (current_indent_char != ' ' && current_indent_char != '\t' && current_indent_char != '\r' && current_indent_char != '\n' && current_indent_char != '#') { @@ -938,7 +970,7 @@ void GDScriptTokenizer::check_indent() { // Check indent level. bool mixed = false; while (!_is_at_end()) { - CharType space = _peek(); + char32_t space = _peek(); if (space == '\t') { // Consider individual tab columns. column += tab_size - 1; @@ -1007,7 +1039,7 @@ void GDScriptTokenizer::check_indent() { // First time indenting, choose character now. indent_char = current_indent_char; } else if (current_indent_char != indent_char) { - Token error = make_error(vformat("Used \"%c\" for indentation instead \"%c\" as used before in the file.", String(¤t_indent_char, 1).c_escape(), String(&indent_char, 1).c_escape())); + Token error = make_error(vformat("Used \"%s\" for indentation instead \"%s\" as used before in the file.", String(¤t_indent_char, 1).c_escape(), String(&indent_char, 1).c_escape())); error.start_line = line; error.start_column = 1; error.leftmost_column = 1; @@ -1071,7 +1103,7 @@ void GDScriptTokenizer::_skip_whitespace() { } for (;;) { - CharType c = _peek(); + char32_t c = _peek(); switch (c) { case ' ': _advance(); @@ -1160,7 +1192,7 @@ GDScriptTokenizer::Token GDScriptTokenizer::scan() { return make_token(Token::TK_EOF); } - const CharType c = _advance(); + const char32_t c = _advance(); if (c == '\\') { // Line continuation with backslash. diff --git a/modules/gdscript/gdscript_tokenizer.h b/modules/gdscript/gdscript_tokenizer.h index 100ed3f132..4453982d08 100644 --- a/modules/gdscript/gdscript_tokenizer.h +++ b/modules/gdscript/gdscript_tokenizer.h @@ -183,14 +183,14 @@ public: private: String source; - const CharType *_source = nullptr; - const CharType *_current = nullptr; + const char32_t *_source = nullptr; + const char32_t *_current = nullptr; int line = -1, column = -1; int cursor_line = -1, cursor_column = -1; int tab_size = 4; // Keep track of multichar tokens. - const CharType *_start = nullptr; + const char32_t *_start = nullptr; int start_line = 0, start_column = 0; int leftmost_column = 0, rightmost_column = 0; @@ -202,30 +202,30 @@ private: Token last_newline; int pending_indents = 0; List<int> indent_stack; - List<CharType> paren_stack; - CharType indent_char = '\0'; + List<char32_t> paren_stack; + char32_t indent_char = '\0'; int position = 0; int length = 0; _FORCE_INLINE_ bool _is_at_end() { return position >= length; } - _FORCE_INLINE_ CharType _peek(int p_offset = 0) { return position + p_offset >= 0 && position + p_offset < length ? _current[p_offset] : '\0'; } + _FORCE_INLINE_ char32_t _peek(int p_offset = 0) { return position + p_offset >= 0 && position + p_offset < length ? _current[p_offset] : '\0'; } int indent_level() const { return indent_stack.size(); } bool has_error() const { return !error_stack.empty(); } Token pop_error(); - CharType _advance(); + char32_t _advance(); void _skip_whitespace(); void check_indent(); Token make_error(const String &p_message); void push_error(const String &p_message); void push_error(const Token &p_error); - Token make_paren_error(CharType p_paren); + Token make_paren_error(char32_t p_paren); Token make_token(Token::Type p_type); Token make_literal(const Variant &p_literal); Token make_identifier(const StringName &p_identifier); - Token check_vcs_marker(CharType p_test, Token::Type p_double_type); - void push_paren(CharType p_char); - bool pop_paren(CharType p_expected); + Token check_vcs_marker(char32_t p_test, Token::Type p_double_type); + void push_paren(char32_t p_char); + bool pop_paren(char32_t p_expected); void newline(bool p_make_token); Token number(); diff --git a/modules/gdscript/language_server/gdscript_extend_parser.cpp b/modules/gdscript/language_server/gdscript_extend_parser.cpp index 4d79d9d395..668dfd4835 100644 --- a/modules/gdscript/language_server/gdscript_extend_parser.cpp +++ b/modules/gdscript/language_server/gdscript_extend_parser.cpp @@ -491,7 +491,7 @@ String ExtendGDScriptParser::get_identifier_under_position(const lsp::Position & int start_pos = p_position.character; for (int c = p_position.character; c >= 0; c--) { start_pos = c; - CharType ch = line[c]; + char32_t ch = line[c]; bool valid_char = (ch >= '0' && ch <= '9') || (ch >= 'a' && ch <= 'z') || (ch >= 'A' && ch <= 'Z') || ch == '_'; if (!valid_char) { break; @@ -500,7 +500,7 @@ String ExtendGDScriptParser::get_identifier_under_position(const lsp::Position & int end_pos = p_position.character; for (int c = p_position.character; c < line.length(); c++) { - CharType ch = line[c]; + char32_t ch = line[c]; bool valid_char = (ch >= '0' && ch <= '9') || (ch >= 'a' && ch <= 'z') || (ch >= 'A' && ch <= 'Z') || ch == '_'; if (!valid_char) { break; @@ -552,7 +552,7 @@ Error ExtendGDScriptParser::get_left_function_call(const lsp::Position &p_positi } while (c >= 0) { - const CharType &character = line[c]; + const char32_t &character = line[c]; if (character == ')') { ++bracket_stack; } else if (character == '(') { diff --git a/modules/gdscript/register_types.cpp b/modules/gdscript/register_types.cpp index c554cbac05..da4cbe34c7 100644 --- a/modules/gdscript/register_types.cpp +++ b/modules/gdscript/register_types.cpp @@ -39,6 +39,11 @@ #include "gdscript_cache.h" #include "gdscript_tokenizer.h" +#ifdef TESTS_ENABLED +#include "tests/test_gdscript.h" +#include "tests/test_macros.h" +#endif + GDScriptLanguage *script_language_gd = nullptr; Ref<ResourceFormatLoaderGDScript> resource_loader_gd; Ref<ResourceFormatSaverGDScript> resource_saver_gd; @@ -79,7 +84,7 @@ public: return; } - // TODO: Readd compiled/encrypted GDScript on export. + // TODO: Readd compiled GDScript on export. return; } }; @@ -153,3 +158,26 @@ void unregister_gdscript_types() { GDScriptParser::cleanup(); GDScriptAnalyzer::cleanup(); } + +#ifdef TESTS_ENABLED +void test_tokenizer() { + TestGDScript::test(TestGDScript::TestType::TEST_TOKENIZER); +} + +void test_parser() { + TestGDScript::test(TestGDScript::TestType::TEST_PARSER); +} + +void test_compiler() { + TestGDScript::test(TestGDScript::TestType::TEST_COMPILER); +} + +void test_bytecode() { + TestGDScript::test(TestGDScript::TestType::TEST_BYTECODE); +} + +REGISTER_TEST_COMMAND("gdscript-tokenizer", &test_tokenizer); +REGISTER_TEST_COMMAND("gdscript-parser", &test_parser); +REGISTER_TEST_COMMAND("gdscript-compiler", &test_compiler); +REGISTER_TEST_COMMAND("gdscript-bytecode", &test_bytecode); +#endif diff --git a/tests/test_gdscript.cpp b/modules/gdscript/tests/test_gdscript.cpp index a50311972f..68d9984b43 100644 --- a/tests/test_gdscript.cpp +++ b/modules/gdscript/tests/test_gdscript.cpp @@ -35,9 +35,8 @@ #include "core/os/os.h" #include "core/string_builder.h" -#include "modules/modules_enabled.gen.h" -#ifdef MODULE_GDSCRIPT_ENABLED - +#include "modules/gdscript/gdscript_analyzer.h" +#include "modules/gdscript/gdscript_compiler.h" #include "modules/gdscript/gdscript_parser.h" #include "modules/gdscript/gdscript_tokenizer.h" @@ -122,21 +121,79 @@ static void test_parser(const String &p_code, const String &p_script_path, const printer.print_tree(parser); } -MainLoop *test(TestType p_type) { +static void test_compiler(const String &p_code, const String &p_script_path, const Vector<String> &p_lines) { + GDScriptParser parser; + Error err = parser.parse(p_code, p_script_path, false); + + if (err != OK) { + print_line("Error in parser:"); + const List<GDScriptParser::ParserError> &errors = parser.get_errors(); + for (const List<GDScriptParser::ParserError>::Element *E = errors.front(); E != nullptr; E = E->next()) { + const GDScriptParser::ParserError &error = E->get(); + print_line(vformat("%02d:%02d: %s", error.line, error.column, error.message)); + } + return; + } + + GDScriptAnalyzer analyzer(&parser); + err = analyzer.analyze(); + + if (err != OK) { + print_line("Error in analyzer:"); + const List<GDScriptParser::ParserError> &errors = parser.get_errors(); + for (const List<GDScriptParser::ParserError>::Element *E = errors.front(); E != nullptr; E = E->next()) { + const GDScriptParser::ParserError &error = E->get(); + print_line(vformat("%02d:%02d: %s", error.line, error.column, error.message)); + } + return; + } + + GDScriptCompiler compiler; + Ref<GDScript> script; + script.instance(); + script->set_path(p_script_path); + + err = compiler.compile(&parser, script.ptr(), false); + + if (err) { + print_line("Error in compiler:"); + print_line(vformat("%02d:%02d: %s", compiler.get_error_line(), compiler.get_error_column(), compiler.get_error())); + return; + } + + for (const Map<StringName, GDScriptFunction *>::Element *E = script->get_member_functions().front(); E; E = E->next()) { + const GDScriptFunction *func = E->value(); + + String signature = "Disassembling " + func->get_name().operator String() + "("; + for (int i = 0; i < func->get_argument_count(); i++) { + if (i > 0) { + signature += ", "; + } + signature += func->get_argument_name(i); + } + print_line(signature + ")"); + + func->disassemble(p_lines); + print_line(""); + print_line(""); + } +} + +void test(TestType p_type) { List<String> cmdlargs = OS::get_singleton()->get_cmdline_args(); if (cmdlargs.empty()) { - return nullptr; + return; } String test = cmdlargs.back()->get(); if (!test.ends_with(".gd")) { print_line("This test expects a path to a GDScript file as its last parameter. Got: " + test); - return nullptr; + return; } FileAccessRef fa = FileAccess::open(test, FileAccess::READ); - ERR_FAIL_COND_V_MSG(!fa, nullptr, "Could not open file: " + test); + ERR_FAIL_COND_MSG(!fa, "Could not open file: " + test); Vector<uint8_t> buf; int flen = fa->get_len(); @@ -164,24 +221,11 @@ MainLoop *test(TestType p_type) { test_parser(code, test, lines); break; case TEST_COMPILER: + test_compiler(code, test, lines); + break; case TEST_BYTECODE: print_line("Not implemented."); } - - return nullptr; -} - -} // namespace TestGDScript - -#else - -namespace TestGDScript { - -MainLoop *test(TestType p_type) { - ERR_PRINT("The GDScript module is disabled, therefore GDScript tests cannot be used."); - return nullptr; } } // namespace TestGDScript - -#endif diff --git a/tests/test_gdscript.h b/modules/gdscript/tests/test_gdscript.h index 6595da1430..5aa962dcf8 100644 --- a/tests/test_gdscript.h +++ b/modules/gdscript/tests/test_gdscript.h @@ -31,8 +31,6 @@ #ifndef TEST_GDSCRIPT_H #define TEST_GDSCRIPT_H -#include "core/os/main_loop.h" - namespace TestGDScript { enum TestType { @@ -42,7 +40,8 @@ enum TestType { TEST_BYTECODE, }; -MainLoop *test(TestType p_type); +void test(TestType p_type); + } // namespace TestGDScript #endif // TEST_GDSCRIPT_H diff --git a/modules/gridmap/doc_classes/GridMap.xml b/modules/gridmap/doc_classes/GridMap.xml index 79220da7c2..57fbc5bfc0 100644 --- a/modules/gridmap/doc_classes/GridMap.xml +++ b/modules/gridmap/doc_classes/GridMap.xml @@ -10,7 +10,7 @@ Internally, a GridMap is split into a sparse collection of octants for efficient rendering and physics processing. Every octant has the same dimensions and can contain several cells. </description> <tutorials> - <link>https://docs.godotengine.org/en/latest/tutorials/3d/using_gridmaps.html</link> + <link title="Using gridmaps">https://docs.godotengine.org/en/latest/tutorials/3d/using_gridmaps.html</link> </tutorials> <methods> <method name="clear"> @@ -205,7 +205,7 @@ GridMaps act as static bodies, meaning they aren't affected by gravity or other forces. They only affect other physics bodies that collide with them. </member> <member name="collision_mask" type="int" setter="set_collision_mask" getter="get_collision_mask" default="1"> - The physics layers this GridMap detects collisions in. + The physics layers this GridMap detects collisions in. See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information. </member> <member name="mesh_library" type="MeshLibrary" setter="set_mesh_library" getter="get_mesh_library"> The assigned [MeshLibrary]. diff --git a/modules/mbedtls/crypto_mbedtls.cpp b/modules/mbedtls/crypto_mbedtls.cpp index 501bfff075..12a982df6e 100644 --- a/modules/mbedtls/crypto_mbedtls.cpp +++ b/modules/mbedtls/crypto_mbedtls.cpp @@ -43,8 +43,8 @@ #define PEM_BEGIN_CRT "-----BEGIN CERTIFICATE-----\n" #define PEM_END_CRT "-----END CERTIFICATE-----\n" -#include "mbedtls/pem.h" #include <mbedtls/debug.h> +#include <mbedtls/pem.h> CryptoKey *CryptoKeyMbedTLS::create() { return memnew(CryptoKeyMbedTLS); @@ -294,20 +294,15 @@ Ref<X509Certificate> CryptoMbedTLS::generate_self_signed_certificate(Ref<CryptoK unsigned char buf[4096]; memset(buf, 0, 4096); - Ref<X509CertificateMbedTLS> out; - out.instance(); - mbedtls_x509write_crt_pem(&crt, buf, 4096, mbedtls_ctr_drbg_random, &ctr_drbg); - - int err = mbedtls_x509_crt_parse(&(out->cert), buf, 4096); - if (err != 0) { - mbedtls_mpi_free(&serial); - mbedtls_x509write_crt_free(&crt); - ERR_PRINT("Generated invalid certificate: " + itos(err)); - return nullptr; - } - + int ret = mbedtls_x509write_crt_pem(&crt, buf, 4096, mbedtls_ctr_drbg_random, &ctr_drbg); mbedtls_mpi_free(&serial); mbedtls_x509write_crt_free(&crt); + ERR_FAIL_COND_V_MSG(ret != 0, nullptr, "Failed to generate certificate: " + itos(ret)); + buf[4095] = '\0'; // Make sure strlen can't fail. + + Ref<X509CertificateMbedTLS> out; + out.instance(); + out->load_from_memory(buf, strlen((char *)buf) + 1); // Use strlen to find correct output size. return out; } diff --git a/modules/mono/build_scripts/mono_configure.py b/modules/mono/build_scripts/mono_configure.py index 3e771e06f0..e959312393 100644 --- a/modules/mono/build_scripts/mono_configure.py +++ b/modules/mono/build_scripts/mono_configure.py @@ -1,6 +1,5 @@ import os import os.path -import sys import subprocess from SCons.Script import Dir, Environment diff --git a/modules/mono/build_scripts/mono_reg_utils.py b/modules/mono/build_scripts/mono_reg_utils.py index 3090a4759a..0ec7e2f433 100644 --- a/modules/mono/build_scripts/mono_reg_utils.py +++ b/modules/mono/build_scripts/mono_reg_utils.py @@ -9,7 +9,7 @@ if os.name == "nt": def _reg_open_key(key, subkey): try: return winreg.OpenKey(key, subkey) - except (WindowsError, OSError): + except OSError: if platform.architecture()[0] == "32bit": bitness_sam = winreg.KEY_WOW64_64KEY else: @@ -37,7 +37,7 @@ def _find_mono_in_reg(subkey, bits): with _reg_open_key_bits(winreg.HKEY_LOCAL_MACHINE, subkey, bits) as hKey: value = winreg.QueryValueEx(hKey, "SdkInstallRoot")[0] return value - except (WindowsError, OSError): + except OSError: return None @@ -48,7 +48,7 @@ def _find_mono_in_reg_old(subkey, bits): if default_clr: return _find_mono_in_reg(subkey + "\\" + default_clr, bits) return None - except (WindowsError, EnvironmentError): + except OSError: return None @@ -97,7 +97,7 @@ def find_msbuild_tools_path_reg(): raise ValueError("Cannot find `installationPath` entry") except ValueError as e: print("Error reading output from vswhere: " + e.message) - except WindowsError: + except OSError: pass # Fine, vswhere not found except (subprocess.CalledProcessError, OSError): pass @@ -109,5 +109,5 @@ def find_msbuild_tools_path_reg(): with _reg_open_key(winreg.HKEY_LOCAL_MACHINE, subkey) as hKey: value = winreg.QueryValueEx(hKey, "MSBuildToolsPath")[0] return value - except (WindowsError, OSError): + except OSError: return "" diff --git a/modules/mono/build_scripts/solution_builder.py b/modules/mono/build_scripts/solution_builder.py index 03f4e57f02..6a621c3c8b 100644 --- a/modules/mono/build_scripts/solution_builder.py +++ b/modules/mono/build_scripts/solution_builder.py @@ -8,9 +8,6 @@ def find_dotnet_cli(): import os.path if os.name == "nt": - windows_exts = os.environ["PATHEXT"] - windows_exts = windows_exts.split(os.pathsep) if windows_exts else [] - for hint_dir in os.environ["PATH"].split(os.pathsep): hint_dir = hint_dir.strip('"') hint_path = os.path.join(hint_dir, "dotnet") diff --git a/modules/mono/doc_classes/CSharpScript.xml b/modules/mono/doc_classes/CSharpScript.xml index e1e9d1381f..45a6f991bf 100644 --- a/modules/mono/doc_classes/CSharpScript.xml +++ b/modules/mono/doc_classes/CSharpScript.xml @@ -8,7 +8,7 @@ See also [GodotSharp]. </description> <tutorials> - <link>https://docs.godotengine.org/en/latest/getting_started/scripting/c_sharp/index.html</link> + <link title="C# tutorial index">https://docs.godotengine.org/en/latest/getting_started/scripting/c_sharp/index.html</link> </tutorials> <methods> <method name="new" qualifiers="vararg"> diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.NET.Sdk/Sdk/Sdk.props b/modules/mono/editor/Godot.NET.Sdk/Godot.NET.Sdk/Sdk/Sdk.props index dfc59e6ccb..4f8faffde2 100644 --- a/modules/mono/editor/Godot.NET.Sdk/Godot.NET.Sdk/Sdk/Sdk.props +++ b/modules/mono/editor/Godot.NET.Sdk/Godot.NET.Sdk/Sdk/Sdk.props @@ -88,7 +88,7 @@ <PropertyGroup> <!-- ExportDebug also defines DEBUG like Debug does. --> <DefineConstants Condition=" '$(Configuration)' == 'ExportDebug' ">$(DefineConstants);DEBUG</DefineConstants> - <!-- Debug defines TOOLS to differenciate between Debug and ExportDebug configurations. --> + <!-- Debug defines TOOLS to differentiate between Debug and ExportDebug configurations. --> <DefineConstants Condition=" '$(Configuration)' == 'Debug' ">$(DefineConstants);TOOLS</DefineConstants> <DefineConstants>$(GodotDefineConstants);$(DefineConstants)</DefineConstants> diff --git a/modules/mono/editor/GodotTools/GodotTools.Core/StringExtensions.cs b/modules/mono/editor/GodotTools/GodotTools.Core/StringExtensions.cs index e6b0e8f1df..b217ae4bf7 100644 --- a/modules/mono/editor/GodotTools/GodotTools.Core/StringExtensions.cs +++ b/modules/mono/editor/GodotTools/GodotTools.Core/StringExtensions.cs @@ -1,6 +1,7 @@ using System; using System.Collections.Generic; using System.IO; +using System.Runtime.InteropServices; namespace GodotTools.Core { @@ -14,14 +15,18 @@ namespace GodotTools.Core if (Path.DirectorySeparatorChar == '\\') dir = dir.Replace("/", "\\") + "\\"; - Uri fullPath = new Uri(Path.GetFullPath(path), UriKind.Absolute); - Uri relRoot = new Uri(Path.GetFullPath(dir), UriKind.Absolute); + var fullPath = new Uri(Path.GetFullPath(path), UriKind.Absolute); + var relRoot = new Uri(Path.GetFullPath(dir), UriKind.Absolute); - return relRoot.MakeRelativeUri(fullPath).ToString(); + // MakeRelativeUri converts spaces to %20, hence why we need UnescapeDataString + return Uri.UnescapeDataString(relRoot.MakeRelativeUri(fullPath).ToString()); } public static string NormalizePath(this string path) { + if (string.IsNullOrEmpty(path)) + return path; + bool rooted = path.IsAbsolutePath(); path = path.Replace('\\', '/'); @@ -31,7 +36,17 @@ namespace GodotTools.Core path = string.Join(Path.DirectorySeparatorChar.ToString(), parts).Trim(); - return rooted ? Path.DirectorySeparatorChar + path : path; + if (!rooted) + return path; + + if (RuntimeInformation.IsOSPlatform(OSPlatform.Windows)) + { + string maybeDrive = parts[0]; + if (maybeDrive.Length == 2 && maybeDrive[1] == ':') + return path; // Already has drive letter + } + + return Path.DirectorySeparatorChar + path; } private static readonly string DriveRoot = Path.GetPathRoot(Environment.CurrentDirectory); @@ -45,7 +60,7 @@ namespace GodotTools.Core public static string ToSafeDirName(this string dirName, bool allowDirSeparator = false) { - var invalidChars = new List<string> { ":", "*", "?", "\"", "<", ">", "|" }; + var invalidChars = new List<string> {":", "*", "?", "\"", "<", ">", "|"}; if (allowDirSeparator) { diff --git a/modules/mono/editor/GodotTools/GodotTools.ProjectEditor/DotNetSolution.cs b/modules/mono/editor/GodotTools/GodotTools.ProjectEditor/DotNetSolution.cs index 6f318aab4a..cc0da44a13 100644 --- a/modules/mono/editor/GodotTools/GodotTools.ProjectEditor/DotNetSolution.cs +++ b/modules/mono/editor/GodotTools/GodotTools.ProjectEditor/DotNetSolution.cs @@ -2,6 +2,7 @@ using GodotTools.Core; using System.Collections.Generic; using System.IO; using System.Linq; +using System.Text; using System.Text.RegularExpressions; namespace GodotTools.ProjectEditor @@ -88,7 +89,7 @@ namespace GodotTools.ProjectEditor string solutionPath = Path.Combine(DirectoryPath, Name + ".sln"); string content = string.Format(SolutionTemplate, projectsDecl, slnPlatformsCfg, projPlatformsCfg); - File.WriteAllText(solutionPath, content); + File.WriteAllText(solutionPath, content, Encoding.UTF8); // UTF-8 with BOM } public DotNetSolution(string name) diff --git a/modules/mono/editor/GodotTools/GodotTools.ProjectEditor/GodotTools.ProjectEditor.csproj b/modules/mono/editor/GodotTools/GodotTools.ProjectEditor/GodotTools.ProjectEditor.csproj index 9cb50014b0..e4d6b2e010 100644 --- a/modules/mono/editor/GodotTools/GodotTools.ProjectEditor/GodotTools.ProjectEditor.csproj +++ b/modules/mono/editor/GodotTools/GodotTools.ProjectEditor/GodotTools.ProjectEditor.csproj @@ -11,13 +11,21 @@ <ItemGroup> <ProjectReference Include="..\GodotTools.Core\GodotTools.Core.csproj" /> </ItemGroup> + <!-- + The Microsoft.Build.Runtime package is too problematic so we create a MSBuild.exe stub. The workaround described + here doesn't work with Microsoft.NETFramework.ReferenceAssemblies: https://github.com/microsoft/msbuild/issues/3486 + We need a MSBuild.exe file as there's an issue in Microsoft.Build where it executes platform dependent code when + searching for MSBuild.exe before the fallback to not using it. A stub is fine as it should never be executed. + --> <ItemGroup> - <!-- - The Microsoft.Build.Runtime package is too problematic so we create a MSBuild.exe stub. The workaround described - here doesn't work with Microsoft.NETFramework.ReferenceAssemblies: https://github.com/microsoft/msbuild/issues/3486 - We need a MSBuild.exe file as there's an issue in Microsoft.Build where it executes platform dependent code when - searching for MSBuild.exe before the fallback to not using it. A stub is fine as it should never be executed. - --> <None Include="MSBuild.exe" CopyToOutputDirectory="Always" /> </ItemGroup> + <Target Name="CopyMSBuildStubWindows" AfterTargets="Build" Condition=" '$(GodotPlatform)' == 'windows' Or ( '$(GodotPlatform)' == '' And '$(OS)' == 'Windows_NT' ) "> + <PropertyGroup> + <GodotSourceRootPath>$(SolutionDir)/../../../../</GodotSourceRootPath> + <GodotOutputDataDir>$(GodotSourceRootPath)/bin/GodotSharp</GodotOutputDataDir> + </PropertyGroup> + <!-- Need to copy it here as well on Windows --> + <Copy SourceFiles="MSBuild.exe" DestinationFiles="$(GodotOutputDataDir)\Mono\lib\mono\v4.0\MSBuild.exe" /> + </Target> </Project> diff --git a/modules/mono/editor/GodotTools/GodotTools.ProjectEditor/ProjectUtils.cs b/modules/mono/editor/GodotTools/GodotTools.ProjectEditor/ProjectUtils.cs index 4041c56597..4e2c0f17cc 100644 --- a/modules/mono/editor/GodotTools/GodotTools.ProjectEditor/ProjectUtils.cs +++ b/modules/mono/editor/GodotTools/GodotTools.ProjectEditor/ProjectUtils.cs @@ -61,10 +61,9 @@ namespace GodotTools.ProjectEditor if (item.ItemType != itemType) continue; - string normalizedExclude = item.Exclude.NormalizePath(); - - var glob = MSBuildGlob.Parse(normalizedExclude); + string normalizedRemove = item.Remove.NormalizePath(); + var glob = MSBuildGlob.Parse(normalizedRemove); excluded.AddRange(includedFiles.Where(includedFile => glob.IsMatch(includedFile))); } diff --git a/modules/mono/editor/GodotTools/GodotTools/Build/MsBuildFinder.cs b/modules/mono/editor/GodotTools/GodotTools/Build/MsBuildFinder.cs index f36e581a5f..7bfba779fb 100644 --- a/modules/mono/editor/GodotTools/GodotTools/Build/MsBuildFinder.cs +++ b/modules/mono/editor/GodotTools/GodotTools/Build/MsBuildFinder.cs @@ -161,8 +161,21 @@ namespace GodotTools.Build // Try to find 15.0 with vswhere - string vsWherePath = Environment.GetEnvironmentVariable(Internal.GodotIs32Bits() ? "ProgramFiles" : "ProgramFiles(x86)"); - vsWherePath += "\\Microsoft Visual Studio\\Installer\\vswhere.exe"; + var envNames = Internal.GodotIs32Bits() ? new[] { "ProgramFiles", "ProgramW6432" } : new[] { "ProgramFiles(x86)", "ProgramFiles" }; + + string vsWherePath = null; + foreach (var envName in envNames) + { + vsWherePath = Environment.GetEnvironmentVariable(envName); + if (!string.IsNullOrEmpty(vsWherePath)) + { + vsWherePath += "\\Microsoft Visual Studio\\Installer\\vswhere.exe"; + if (File.Exists(vsWherePath)) + break; + } + + vsWherePath = null; + } var vsWhereArgs = new[] {"-latest", "-products", "*", "-requires", "Microsoft.Component.MSBuild"}; diff --git a/modules/mono/editor/GodotTools/GodotTools/CsProjOperations.cs b/modules/mono/editor/GodotTools/GodotTools/CsProjOperations.cs index a8afb38728..1d800b8151 100644 --- a/modules/mono/editor/GodotTools/GodotTools/CsProjOperations.cs +++ b/modules/mono/editor/GodotTools/GodotTools/CsProjOperations.cs @@ -48,7 +48,7 @@ namespace GodotTools var firstMatch = classes.FirstOrDefault(classDecl => classDecl.BaseCount != 0 && // If it doesn't inherit anything, it can't be a Godot.Object. - classDecl.SearchName != searchName // Filter by the name we're looking for + classDecl.SearchName == searchName // Filter by the name we're looking for ); if (firstMatch == null) diff --git a/modules/mono/editor/GodotTools/GodotTools/Export/AotBuilder.cs b/modules/mono/editor/GodotTools/GodotTools/Export/AotBuilder.cs index f60e469503..42ede3f3f3 100755 --- a/modules/mono/editor/GodotTools/GodotTools/Export/AotBuilder.cs +++ b/modules/mono/editor/GodotTools/GodotTools/Export/AotBuilder.cs @@ -328,7 +328,7 @@ MONO_AOT_MODE_LAST = 1000, if (lipoExitCode != 0) throw new Exception($"Command 'lipo' exited with code: {lipoExitCode}"); - // TODO: Add the AOT lib and interpreter libs as device only to supress warnings when targeting the simulator + // TODO: Add the AOT lib and interpreter libs as device only to suppress warnings when targeting the simulator // Add the fat AOT static library to the Xcode project exporter.AddIosProjectStaticLib(fatOutputFilePath); diff --git a/modules/mono/editor/GodotTools/GodotTools/Export/ExportPlugin.cs b/modules/mono/editor/GodotTools/GodotTools/Export/ExportPlugin.cs index e819848212..599ca94699 100644 --- a/modules/mono/editor/GodotTools/GodotTools/Export/ExportPlugin.cs +++ b/modules/mono/editor/GodotTools/GodotTools/Export/ExportPlugin.cs @@ -19,7 +19,7 @@ namespace GodotTools.Export public class ExportPlugin : EditorExportPlugin { [Flags] - enum I18NCodesets + enum I18NCodesets : long { None = 0, CJK = 1, diff --git a/modules/mono/editor/GodotTools/GodotTools/GodotSharpEditor.cs b/modules/mono/editor/GodotTools/GodotTools/GodotSharpEditor.cs index 3148458d7e..2a450c5b87 100644 --- a/modules/mono/editor/GodotTools/GodotTools/GodotSharpEditor.cs +++ b/modules/mono/editor/GodotTools/GodotTools/GodotSharpEditor.cs @@ -31,6 +31,7 @@ namespace GodotTools private CheckBox aboutDialogCheckBox; private Button bottomPanelBtn; + private Button toolBarBuildButton; public GodotIdeManager GodotIdeManager { get; private set; } @@ -127,6 +128,7 @@ namespace GodotTools { menuPopup.RemoveItem(menuPopup.GetItemIndex((int)MenuOptions.CreateSln)); bottomPanelBtn.Show(); + toolBarBuildButton.Show(); } private void _ShowAboutDialog() @@ -468,6 +470,15 @@ namespace GodotTools aboutVBox.AddChild(aboutDialogCheckBox); } + toolBarBuildButton = new Button + { + Text = "Build", + HintTooltip = "Build solution", + FocusMode = Control.FocusModeEnum.None + }; + toolBarBuildButton.PressedSignal += _BuildSolutionPressed; + AddControlToContainer(CustomControlContainer.Toolbar, toolBarBuildButton); + if (File.Exists(GodotSharpDirs.ProjectSlnPath) && File.Exists(GodotSharpDirs.ProjectCsProjPath)) { ApplyNecessaryChangesToSolution(); @@ -475,20 +486,12 @@ namespace GodotTools else { bottomPanelBtn.Hide(); + toolBarBuildButton.Hide(); menuPopup.AddItem("Create C# solution".TTR(), (int)MenuOptions.CreateSln); } menuPopup.IdPressed += _MenuOptionPressed; - var buildButton = new Button - { - Text = "Build", - HintTooltip = "Build solution", - FocusMode = Control.FocusModeEnum.None - }; - buildButton.PressedSignal += _BuildSolutionPressed; - AddControlToContainer(CustomControlContainer.Toolbar, buildButton); - // External editor settings EditorDef("mono/editor/external_editor", ExternalEditorId.None); diff --git a/modules/mono/editor/godotsharp_export.cpp b/modules/mono/editor/godotsharp_export.cpp index b15e9b060a..2edd8c87dc 100644 --- a/modules/mono/editor/godotsharp_export.cpp +++ b/modules/mono/editor/godotsharp_export.cpp @@ -43,6 +43,16 @@ namespace GodotSharpExport { +MonoAssemblyName *new_mono_assembly_name() { + // Mono has no public API to create an empty MonoAssemblyName and the struct is private. + // As such the only way to create it is with a stub name and then clear it. + + MonoAssemblyName *aname = mono_assembly_name_new("stub"); + CRASH_COND(aname == nullptr); + mono_assembly_name_free(aname); // Frees the string fields, not the struct + return aname; +} + struct AssemblyRefInfo { String name; uint16_t major; @@ -67,7 +77,7 @@ AssemblyRefInfo get_assemblyref_name(MonoImage *p_image, int index) { }; } -Error get_assembly_dependencies(GDMonoAssembly *p_assembly, const Vector<String> &p_search_dirs, Dictionary &r_assembly_dependencies) { +Error get_assembly_dependencies(GDMonoAssembly *p_assembly, MonoAssemblyName *reusable_aname, const Vector<String> &p_search_dirs, Dictionary &r_assembly_dependencies) { MonoImage *image = p_assembly->get_image(); for (int i = 0; i < mono_image_get_table_rows(image, MONO_TABLE_ASSEMBLYREF); i++) { @@ -79,26 +89,16 @@ Error get_assembly_dependencies(GDMonoAssembly *p_assembly, const Vector<String> continue; } - GDMonoAssembly *ref_assembly = nullptr; - - { - MonoAssemblyName *ref_aname = mono_assembly_name_new("A"); // We can't allocate an empty MonoAssemblyName, hence "A" - CRASH_COND(ref_aname == nullptr); - SCOPE_EXIT { - mono_assembly_name_free(ref_aname); - mono_free(ref_aname); - }; - - mono_assembly_get_assemblyref(image, i, ref_aname); + mono_assembly_get_assemblyref(image, i, reusable_aname); - if (!GDMono::get_singleton()->load_assembly(ref_name, ref_aname, &ref_assembly, /* refonly: */ true, p_search_dirs)) { - ERR_FAIL_V_MSG(ERR_CANT_RESOLVE, "Cannot load assembly (refonly): '" + ref_name + "'."); - } - - r_assembly_dependencies[ref_name] = ref_assembly->get_path(); + GDMonoAssembly *ref_assembly = NULL; + if (!GDMono::get_singleton()->load_assembly(ref_name, reusable_aname, &ref_assembly, /* refonly: */ true, p_search_dirs)) { + ERR_FAIL_V_MSG(ERR_CANT_RESOLVE, "Cannot load assembly (refonly): '" + ref_name + "'."); } - Error err = get_assembly_dependencies(ref_assembly, p_search_dirs, r_assembly_dependencies); + r_assembly_dependencies[ref_name] = ref_assembly->get_path(); + + Error err = get_assembly_dependencies(ref_assembly, reusable_aname, p_search_dirs, r_assembly_dependencies); ERR_FAIL_COND_V_MSG(err != OK, err, "Cannot load one of the dependencies for the assembly: '" + ref_name + "'."); } @@ -130,7 +130,10 @@ Error get_exported_assembly_dependencies(const Dictionary &p_initial_assemblies, ERR_FAIL_COND_V_MSG(!load_success, ERR_CANT_RESOLVE, "Cannot load assembly (refonly): '" + assembly_name + "'."); - Error err = get_assembly_dependencies(assembly, search_dirs, r_assembly_dependencies); + MonoAssemblyName *reusable_aname = new_mono_assembly_name(); + SCOPE_EXIT { mono_free(reusable_aname); }; + + Error err = get_assembly_dependencies(assembly, reusable_aname, search_dirs, r_assembly_dependencies); if (err != OK) { return err; } diff --git a/modules/mono/editor/script_class_parser.cpp b/modules/mono/editor/script_class_parser.cpp index 430c82953e..f7d6e7e302 100644 --- a/modules/mono/editor/script_class_parser.cpp +++ b/modules/mono/editor/script_class_parser.cpp @@ -151,7 +151,7 @@ ScriptClassParser::Token ScriptClassParser::get_token() { case '"': { bool verbatim = idx != 0 && code[idx - 1] == '@'; - CharType begin_str = code[idx]; + char32_t begin_str = code[idx]; idx++; String tk_string = String(); while (true) { @@ -170,13 +170,13 @@ ScriptClassParser::Token ScriptClassParser::get_token() { } else if (code[idx] == '\\' && !verbatim) { //escaped characters... idx++; - CharType next = code[idx]; + char32_t next = code[idx]; if (next == 0) { error_str = "Unterminated String"; error = true; return TK_ERROR; } - CharType res = 0; + char32_t res = 0; switch (next) { case 'b': @@ -234,7 +234,7 @@ ScriptClassParser::Token ScriptClassParser::get_token() { if (code[idx] == '-' || (code[idx] >= '0' && code[idx] <= '9')) { //a number - const CharType *rptr; + const char32_t *rptr; double number = String::to_float(&code[idx], &rptr); idx += (rptr - &code[idx]); value = number; diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Array.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Array.cs index a963810d63..f77d3052f4 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Array.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Array.cs @@ -44,6 +44,15 @@ namespace Godot.Collections Add(element); } + public Array(params object[] array) : this() + { + if (array == null) + { + throw new NullReferenceException($"Parameter '{nameof(array)} cannot be null.'"); + } + safeHandle = new ArraySafeHandle(godot_icall_Array_Ctor_MonoArray(array)); + } + internal Array(ArraySafeHandle handle) { safeHandle = handle; @@ -72,6 +81,11 @@ namespace Godot.Collections return godot_icall_Array_Resize(GetPtr(), newSize); } + public static Array operator +(Array left, Array right) + { + return new Array(godot_icall_Array_Concatenate(left.GetPtr(), right.GetPtr())); + } + // IDisposable public void Dispose() @@ -155,6 +169,9 @@ namespace Godot.Collections internal extern static IntPtr godot_icall_Array_Ctor(); [MethodImpl(MethodImplOptions.InternalCall)] + internal extern static IntPtr godot_icall_Array_Ctor_MonoArray(System.Array array); + + [MethodImpl(MethodImplOptions.InternalCall)] internal extern static void godot_icall_Array_Dtor(IntPtr ptr); [MethodImpl(MethodImplOptions.InternalCall)] @@ -176,6 +193,9 @@ namespace Godot.Collections internal extern static void godot_icall_Array_Clear(IntPtr ptr); [MethodImpl(MethodImplOptions.InternalCall)] + internal extern static IntPtr godot_icall_Array_Concatenate(IntPtr left, IntPtr right); + + [MethodImpl(MethodImplOptions.InternalCall)] internal extern static bool godot_icall_Array_Contains(IntPtr ptr, object item); [MethodImpl(MethodImplOptions.InternalCall)] @@ -231,6 +251,15 @@ namespace Godot.Collections objectArray = new Array(collection); } + public Array(params T[] array) : this() + { + if (array == null) + { + throw new NullReferenceException($"Parameter '{nameof(array)} cannot be null.'"); + } + objectArray = new Array(array); + } + public Array(Array array) { objectArray = array; @@ -266,6 +295,11 @@ namespace Godot.Collections return objectArray.Resize(newSize); } + public static Array<T> operator +(Array<T> left, Array<T> right) + { + return new Array<T>(left.objectArray + right.objectArray); + } + // IList<T> public T this[int index] diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Color.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Color.cs index d851abc6d3..3700a6194f 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Color.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Color.cs @@ -565,6 +565,9 @@ namespace Godot rgba = rgba.Substring(1); } + // If enabled, use 1 hex digit per channel instead of 2. + // Other sizes aren't in the HTML/CSS spec but we could add them if desired. + bool isShorthand = rgba.Length < 5; bool alpha; if (rgba.Length == 8) @@ -575,47 +578,60 @@ namespace Godot { alpha = false; } + else if (rgba.Length == 4) + { + alpha = true; + } + else if (rgba.Length == 3) + { + alpha = false; + } else { throw new ArgumentOutOfRangeException("Invalid color code. Length is " + rgba.Length + " but a length of 6 or 8 is expected: " + rgba); } - if (alpha) + a = 1.0f; + if (isShorthand) { - a = ParseCol8(rgba, 6) / 255f; - - if (a < 0) + r = ParseCol4(rgba, 0) / 15f; + g = ParseCol4(rgba, 1) / 15f; + b = ParseCol4(rgba, 2) / 15f; + if (alpha) { - throw new ArgumentOutOfRangeException("Invalid color code. Alpha part is not valid hexadecimal: " + rgba); + a = ParseCol4(rgba, 3) / 15f; } } else { - a = 1.0f; + r = ParseCol8(rgba, 0) / 255f; + g = ParseCol8(rgba, 2) / 255f; + b = ParseCol8(rgba, 4) / 255f; + if (alpha) + { + a = ParseCol8(rgba, 6) / 255f; + } } - int from = alpha ? 2 : 0; - - r = ParseCol8(rgba, 0) / 255f; - if (r < 0) { throw new ArgumentOutOfRangeException("Invalid color code. Red part is not valid hexadecimal: " + rgba); } - g = ParseCol8(rgba, 2) / 255f; - if (g < 0) { throw new ArgumentOutOfRangeException("Invalid color code. Green part is not valid hexadecimal: " + rgba); } - b = ParseCol8(rgba, 4) / 255f; - if (b < 0) { throw new ArgumentOutOfRangeException("Invalid color code. Blue part is not valid hexadecimal: " + rgba); } + + if (a < 0) + { + throw new ArgumentOutOfRangeException("Invalid color code. Alpha part is not valid hexadecimal: " + rgba); + } } /// <summary> @@ -751,45 +767,28 @@ namespace Godot value = max; } - private static int ParseCol8(string str, int ofs) + private static int ParseCol4(string str, int ofs) { - int ig = 0; + char character = str[ofs]; - for (int i = 0; i < 2; i++) + if (character >= '0' && character <= '9') { - int c = str[i + ofs]; - int v; - - if (c >= '0' && c <= '9') - { - v = c - '0'; - } - else if (c >= 'a' && c <= 'f') - { - v = c - 'a'; - v += 10; - } - else if (c >= 'A' && c <= 'F') - { - v = c - 'A'; - v += 10; - } - else - { - return -1; - } - - if (i == 0) - { - ig += v * 16; - } - else - { - ig += v; - } + return character - '0'; + } + else if (character >= 'a' && character <= 'f') + { + return character + (10 - 'a'); } + else if (character >= 'A' && character <= 'F') + { + return character + (10 - 'A'); + } + return -1; + } - return ig; + private static int ParseCol8(string str, int ofs) + { + return ParseCol4(str, ofs) * 16 + ParseCol4(str, ofs + 1); } private String ToHex32(float val) @@ -828,46 +827,24 @@ namespace Godot if (color[0] == '#') { - color = color.Substring(1, color.Length - 1); + color = color.Substring(1); } - bool alpha; - - switch (color.Length) + // Check if the amount of hex digits is valid. + int len = color.Length; + if (!(len == 3 || len == 4 || len == 6 || len == 8)) { - case 8: - alpha = true; - break; - case 6: - alpha = false; - break; - default: - return false; + return false; } - if (alpha) - { - if (ParseCol8(color, 0) < 0) + // Check if each hex digit is valid. + for (int i = 0; i < len; i++) { + if (ParseCol4(color, i) == -1) { return false; } } - int from = alpha ? 2 : 0; - - if (ParseCol8(color, from + 0) < 0) - { - return false; - } - if (ParseCol8(color, from + 2) < 0) - { - return false; - } - if (ParseCol8(color, from + 4) < 0) - { - return false; - } - return true; } diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/StringExtensions.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/StringExtensions.cs index 41b4e9367f..9421a24b34 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/StringExtensions.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/StringExtensions.cs @@ -624,41 +624,46 @@ namespace Godot return instance.Length; } - // <summary> - // Do a simple expression match, where '*' matches zero or more arbitrary characters and '?' matches any single character except '.'. - // </summary> - public static bool ExprMatch(this string instance, string expr, bool caseSensitive) + /// <summary> + /// Do a simple expression match, where '*' matches zero or more arbitrary characters and '?' matches any single character except '.'. + /// </summary> + private static bool ExprMatch(this string instance, string expr, bool caseSensitive) { - if (expr.Length == 0 || instance.Length == 0) - return false; + // case '\0': + if (expr.Length == 0) + return instance.Length == 0; switch (expr[0]) { - case '\0': - return instance[0] == 0; case '*': - return ExprMatch(expr + 1, instance, caseSensitive) || instance[0] != 0 && ExprMatch(expr, instance + 1, caseSensitive); + return ExprMatch(instance, expr.Substring(1), caseSensitive) || (instance.Length > 0 && ExprMatch(instance.Substring(1), expr, caseSensitive)); case '?': - return instance[0] != 0 && instance[0] != '.' && ExprMatch(expr + 1, instance + 1, caseSensitive); + return instance.Length > 0 && instance[0] != '.' && ExprMatch(instance.Substring(1), expr.Substring(1), caseSensitive); default: - return (caseSensitive ? instance[0] == expr[0] : char.ToUpper(instance[0]) == char.ToUpper(expr[0])) && - ExprMatch(expr + 1, instance + 1, caseSensitive); + if (instance.Length == 0) return false; + return (caseSensitive ? instance[0] == expr[0] : char.ToUpper(instance[0]) == char.ToUpper(expr[0])) && ExprMatch(instance.Substring(1), expr.Substring(1), caseSensitive); } } - // <summary> - // Do a simple case sensitive expression match, using ? and * wildcards (see [method expr_match]). - // </summary> + /// <summary> + /// Do a simple case sensitive expression match, using ? and * wildcards (see [method expr_match]). + /// </summary> public static bool Match(this string instance, string expr, bool caseSensitive = true) { + if (instance.Length == 0 || expr.Length == 0) + return false; + return instance.ExprMatch(expr, caseSensitive); } - // <summary> - // Do a simple case insensitive expression match, using ? and * wildcards (see [method expr_match]). - // </summary> + /// <summary> + /// Do a simple case insensitive expression match, using ? and * wildcards (see [method expr_match]). + /// </summary> public static bool MatchN(this string instance, string expr) { + if (instance.Length == 0 || expr.Length == 0) + return false; + return instance.ExprMatch(expr, caseSensitive: false); } diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2.cs index 26bd828a5b..3dff37279b 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2.cs @@ -670,41 +670,37 @@ namespace Godot public static bool operator <(Vector2 left, Vector2 right) { - if (Mathf.IsEqualApprox(left.x, right.x)) + if (left.x == right.x) { return left.y < right.y; } - return left.x < right.x; } public static bool operator >(Vector2 left, Vector2 right) { - if (Mathf.IsEqualApprox(left.x, right.x)) + if (left.x == right.x) { return left.y > right.y; } - return left.x > right.x; } public static bool operator <=(Vector2 left, Vector2 right) { - if (Mathf.IsEqualApprox(left.x, right.x)) + if (left.x == right.x) { return left.y <= right.y; } - return left.x <= right.x; } public static bool operator >=(Vector2 left, Vector2 right) { - if (Mathf.IsEqualApprox(left.x, right.x)) + if (left.x == right.x) { return left.y >= right.y; } - return left.x >= right.x; } @@ -714,7 +710,6 @@ namespace Godot { return Equals((Vector2)obj); } - return false; } diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3.cs index d9b16a6afd..4a4a2a43cd 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3.cs @@ -713,49 +713,53 @@ namespace Godot public static bool operator <(Vector3 left, Vector3 right) { - if (Mathf.IsEqualApprox(left.x, right.x)) + if (left.x == right.x) { - if (Mathf.IsEqualApprox(left.y, right.y)) + if (left.y == right.y) + { return left.z < right.z; + } return left.y < right.y; } - return left.x < right.x; } public static bool operator >(Vector3 left, Vector3 right) { - if (Mathf.IsEqualApprox(left.x, right.x)) + if (left.x == right.x) { - if (Mathf.IsEqualApprox(left.y, right.y)) + if (left.y == right.y) + { return left.z > right.z; + } return left.y > right.y; } - return left.x > right.x; } public static bool operator <=(Vector3 left, Vector3 right) { - if (Mathf.IsEqualApprox(left.x, right.x)) + if (left.x == right.x) { - if (Mathf.IsEqualApprox(left.y, right.y)) + if (left.y == right.y) + { return left.z <= right.z; + } return left.y < right.y; } - return left.x < right.x; } public static bool operator >=(Vector3 left, Vector3 right) { - if (Mathf.IsEqualApprox(left.x, right.x)) + if (left.x == right.x) { - if (Mathf.IsEqualApprox(left.y, right.y)) + if (left.y == right.y) + { return left.z >= right.z; + } return left.y > right.y; } - return left.x > right.x; } diff --git a/modules/mono/glue/collections_glue.cpp b/modules/mono/glue/collections_glue.cpp index 766b00d612..3313e8cb77 100644 --- a/modules/mono/glue/collections_glue.cpp +++ b/modules/mono/glue/collections_glue.cpp @@ -104,10 +104,31 @@ void godot_icall_Array_CopyTo(Array *ptr, MonoArray *array, int array_index) { } } +Array *godot_icall_Array_Ctor_MonoArray(MonoArray *mono_array) { + Array *godot_array = memnew(Array); + unsigned int count = mono_array_length(mono_array); + godot_array->resize(count); + for (unsigned int i = 0; i < count; i++) { + MonoObject *item = mono_array_get(mono_array, MonoObject *, i); + godot_icall_Array_SetAt(godot_array, i, item); + } + return godot_array; +} + Array *godot_icall_Array_Duplicate(Array *ptr, MonoBoolean deep) { return memnew(Array(ptr->duplicate(deep))); } +Array *godot_icall_Array_Concatenate(Array *left, Array *right) { + int count = left->size() + right->size(); + Array *new_array = memnew(Array(left->duplicate(false))); + new_array->resize(count); + for (unsigned int i = 0; i < (unsigned int)right->size(); i++) { + new_array->operator[](i + left->size()) = right->operator[](i); + } + return new_array; +} + int godot_icall_Array_IndexOf(Array *ptr, MonoObject *item) { return ptr->find(GDMonoMarshal::mono_object_to_variant(item)); } @@ -284,6 +305,7 @@ MonoString *godot_icall_Dictionary_ToString(Dictionary *ptr) { void godot_register_collections_icalls() { mono_add_internal_call("Godot.Collections.Array::godot_icall_Array_Ctor", (void *)godot_icall_Array_Ctor); + mono_add_internal_call("Godot.Collections.Array::godot_icall_Array_Ctor_MonoArray", (void *)godot_icall_Array_Ctor_MonoArray); mono_add_internal_call("Godot.Collections.Array::godot_icall_Array_Dtor", (void *)godot_icall_Array_Dtor); mono_add_internal_call("Godot.Collections.Array::godot_icall_Array_At", (void *)godot_icall_Array_At); mono_add_internal_call("Godot.Collections.Array::godot_icall_Array_At_Generic", (void *)godot_icall_Array_At_Generic); @@ -291,6 +313,7 @@ void godot_register_collections_icalls() { mono_add_internal_call("Godot.Collections.Array::godot_icall_Array_Count", (void *)godot_icall_Array_Count); mono_add_internal_call("Godot.Collections.Array::godot_icall_Array_Add", (void *)godot_icall_Array_Add); mono_add_internal_call("Godot.Collections.Array::godot_icall_Array_Clear", (void *)godot_icall_Array_Clear); + mono_add_internal_call("Godot.Collections.Array::godot_icall_Array_Concatenate", (void *)godot_icall_Array_Concatenate); mono_add_internal_call("Godot.Collections.Array::godot_icall_Array_Contains", (void *)godot_icall_Array_Contains); mono_add_internal_call("Godot.Collections.Array::godot_icall_Array_CopyTo", (void *)godot_icall_Array_CopyTo); mono_add_internal_call("Godot.Collections.Array::godot_icall_Array_Duplicate", (void *)godot_icall_Array_Duplicate); diff --git a/modules/mono/mono_gd/gd_mono_assembly.cpp b/modules/mono/mono_gd/gd_mono_assembly.cpp index 9dbeee57ce..6e351001d4 100644 --- a/modules/mono/mono_gd/gd_mono_assembly.cpp +++ b/modules/mono/mono_gd/gd_mono_assembly.cpp @@ -107,7 +107,7 @@ void GDMonoAssembly::assembly_load_hook(MonoAssembly *assembly, [[maybe_unused]] GDMonoAssembly *gdassembly = memnew(GDMonoAssembly(name, image, assembly)); #ifdef GD_MONO_HOT_RELOAD - const char *path = mono_image_get_filename(image); + String path = String::utf8(mono_image_get_filename(image)); if (FileAccess::exists(path)) { gdassembly->modified_time = FileAccess::get_modified_time(path); } @@ -464,7 +464,9 @@ GDMonoAssembly *GDMonoAssembly::load(const String &p_name, MonoAssemblyName *p_a if (!assembly) { assembly = _load_assembly_search(p_name, p_aname, p_refonly, p_search_dirs); - ERR_FAIL_NULL_V(assembly, nullptr); + if (!assembly) { + return nullptr; + } } GDMonoAssembly *loaded_asm = GDMono::get_singleton()->get_loaded_assembly(p_name); @@ -487,7 +489,9 @@ GDMonoAssembly *GDMonoAssembly::load_from(const String &p_name, const String &p_ if (!assembly) { assembly = _real_load_assembly_from(p_path, p_refonly); - ERR_FAIL_NULL_V(assembly, nullptr); + if (!assembly) { + return nullptr; + } } GDMonoAssembly *loaded_asm = GDMono::get_singleton()->get_loaded_assembly(p_name); diff --git a/modules/mono/mono_gd/gd_mono_log.cpp b/modules/mono/mono_gd/gd_mono_log.cpp index c5a988b8c3..b8ee0204c4 100644 --- a/modules/mono/mono_gd/gd_mono_log.cpp +++ b/modules/mono/mono_gd/gd_mono_log.cpp @@ -64,25 +64,32 @@ static int get_log_level_id(const char *p_log_level) { return -1; } +static String make_text(const char *log_domain, const char *log_level, const char *message) { + String text(message); + text += " (in domain "; + text += log_domain; + if (log_level) { + text += ", "; + text += log_level; + } + text += ")"; + return text; +} + void GDMonoLog::mono_log_callback(const char *log_domain, const char *log_level, const char *message, mono_bool fatal, void *) { FileAccess *f = GDMonoLog::get_singleton()->log_file; if (GDMonoLog::get_singleton()->log_level_id >= get_log_level_id(log_level)) { - String text(message); - text += " (in domain "; - text += log_domain; - if (log_level) { - text += ", "; - text += log_level; - } - text += ")\n"; + String text = make_text(log_domain, log_level, message); + text += "\n"; f->seek_end(); f->store_string(text); } if (fatal) { - ERR_PRINT("Mono: FATAL ERROR, ABORTING! Logfile: '" + GDMonoLog::get_singleton()->log_file_path + "'."); + String text = make_text(log_domain, log_level, message); + ERR_PRINT("Mono: FATAL ERROR '" + text + "', ABORTING! Logfile: '" + GDMonoLog::get_singleton()->log_file_path + "'."); // Make sure to flush before aborting f->flush(); f->close(); diff --git a/modules/mono/mono_gd/gd_mono_marshal.cpp b/modules/mono/mono_gd/gd_mono_marshal.cpp index 6d7d5f76cd..c460e283ea 100644 --- a/modules/mono/mono_gd/gd_mono_marshal.cpp +++ b/modules/mono/mono_gd/gd_mono_marshal.cpp @@ -311,44 +311,6 @@ bool try_get_array_element_type(const ManagedType &p_array_type, ManagedType &r_ return false; } -String mono_to_utf8_string(MonoString *p_mono_string) { - MonoError error; - char *utf8 = mono_string_to_utf8_checked(p_mono_string, &error); - - if (!mono_error_ok(&error)) { - ERR_PRINT(String() + "Failed to convert MonoString* to UTF-8: '" + mono_error_get_message(&error) + "'."); - mono_error_cleanup(&error); - return String(); - } - - String ret = String::utf8(utf8); - - mono_free(utf8); - - return ret; -} - -String mono_to_utf16_string(MonoString *p_mono_string) { - int len = mono_string_length(p_mono_string); - String ret; - - if (len == 0) { - return ret; - } - - ret.resize(len + 1); - ret.set(len, 0); - - CharType *src = (CharType *)mono_string_chars(p_mono_string); - CharType *dst = ret.ptrw(); - - for (int i = 0; i < len; i++) { - dst[i] = src[i]; - } - - return ret; -} - MonoObject *variant_to_mono_object(const Variant *p_var) { ManagedType type; diff --git a/modules/mono/mono_gd/gd_mono_marshal.h b/modules/mono/mono_gd/gd_mono_marshal.h index 4ff330fd43..a1fd975916 100644 --- a/modules/mono/mono_gd/gd_mono_marshal.h +++ b/modules/mono/mono_gd/gd_mono_marshal.h @@ -69,15 +69,11 @@ bool try_get_array_element_type(const ManagedType &p_array_type, ManagedType &r_ // String -String mono_to_utf8_string(MonoString *p_mono_string); -String mono_to_utf16_string(MonoString *p_mono_string); - _FORCE_INLINE_ String mono_string_to_godot_not_null(MonoString *p_mono_string) { - if constexpr (sizeof(CharType) == 2) { - return mono_to_utf16_string(p_mono_string); - } - - return mono_to_utf8_string(p_mono_string); + char32_t *utf32 = (char32_t *)mono_string_to_utf32(p_mono_string); + String ret = String(utf32); + mono_free(utf32); + return ret; } _FORCE_INLINE_ String mono_string_to_godot(MonoString *p_mono_string) { @@ -88,20 +84,8 @@ _FORCE_INLINE_ String mono_string_to_godot(MonoString *p_mono_string) { return mono_string_to_godot_not_null(p_mono_string); } -_FORCE_INLINE_ MonoString *mono_from_utf8_string(const String &p_string) { - return mono_string_new(mono_domain_get(), p_string.utf8().get_data()); -} - -_FORCE_INLINE_ MonoString *mono_from_utf16_string(const String &p_string) { - return mono_string_from_utf16((mono_unichar2 *)p_string.c_str()); -} - _FORCE_INLINE_ MonoString *mono_string_from_godot(const String &p_string) { - if constexpr (sizeof(CharType) == 2) { - return mono_from_utf16_string(p_string); - } - - return mono_from_utf8_string(p_string); + return mono_string_from_utf32((mono_unichar4 *)(p_string.get_data())); } // Variant diff --git a/modules/mono/mono_gd/gd_mono_utils.h b/modules/mono/mono_gd/gd_mono_utils.h index 9db4a5f3f0..5958bf3cc1 100644 --- a/modules/mono/mono_gd/gd_mono_utils.h +++ b/modules/mono/mono_gd/gd_mono_utils.h @@ -44,7 +44,8 @@ if (unlikely(m_exc != nullptr)) { \ GDMonoUtils::debug_unhandled_exception(m_exc); \ GD_UNREACHABLE(); \ - } + } else \ + ((void)0) namespace GDMonoUtils { @@ -162,20 +163,24 @@ StringName get_native_godot_class_name(GDMonoClass *p_class); #define GD_MONO_BEGIN_RUNTIME_INVOKE \ int &_runtime_invoke_count_ref = GDMonoUtils::get_runtime_invoke_count_ref(); \ - _runtime_invoke_count_ref += 1; + _runtime_invoke_count_ref += 1; \ + ((void)0) -#define GD_MONO_END_RUNTIME_INVOKE \ - _runtime_invoke_count_ref -= 1; +#define GD_MONO_END_RUNTIME_INVOKE \ + _runtime_invoke_count_ref -= 1; \ + ((void)0) #define GD_MONO_SCOPE_THREAD_ATTACH \ GDMonoUtils::ScopeThreadAttach __gdmono__scope__thread__attach__; \ - (void)__gdmono__scope__thread__attach__; + (void)__gdmono__scope__thread__attach__; \ + ((void)0) #ifdef DEBUG_ENABLED -#define GD_MONO_ASSERT_THREAD_ATTACHED \ - { CRASH_COND(!GDMonoUtils::is_thread_attached()); } +#define GD_MONO_ASSERT_THREAD_ATTACHED \ + CRASH_COND(!GDMonoUtils::is_thread_attached()); \ + ((void)0) #else -#define GD_MONO_ASSERT_THREAD_ATTACHED +#define GD_MONO_ASSERT_THREAD_ATTACHED ((void)0) #endif #endif // GD_MONOUTILS_H diff --git a/modules/mono/register_types.h b/modules/mono/register_types.h index 7fd0d24eb0..e30d9a8abd 100644 --- a/modules/mono/register_types.h +++ b/modules/mono/register_types.h @@ -28,5 +28,10 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ +#ifndef MONO_REGISTER_TYPES_H +#define MONO_REGISTER_TYPES_H + void register_mono_types(); void unregister_mono_types(); + +#endif // MONO_REGISTER_TYPES_H diff --git a/modules/mono/utils/macros.h b/modules/mono/utils/macros.h index dc542477f5..c76619cca4 100644 --- a/modules/mono/utils/macros.h +++ b/modules/mono/utils/macros.h @@ -46,7 +46,7 @@ #define GD_UNREACHABLE() \ CRASH_NOW(); \ do { \ - } while (true); + } while (true) #endif namespace gdmono { diff --git a/modules/mono/utils/mono_reg_utils.cpp b/modules/mono/utils/mono_reg_utils.cpp index e0cf916a01..a619f0b975 100644 --- a/modules/mono/utils/mono_reg_utils.cpp +++ b/modules/mono/utils/mono_reg_utils.cpp @@ -71,12 +71,12 @@ LONG _RegKeyQueryString(HKEY hKey, const String &p_value_name, String &r_value) buffer.resize(512); DWORD dwBufferSize = buffer.size(); - LONG res = RegQueryValueExW(hKey, p_value_name.c_str(), 0, nullptr, (LPBYTE)buffer.ptr(), &dwBufferSize); + LONG res = RegQueryValueExW(hKey, (LPCWSTR)(p_value_name.utf16().get_data()), 0, nullptr, (LPBYTE)buffer.ptr(), &dwBufferSize); if (res == ERROR_MORE_DATA) { // dwBufferSize now contains the actual size buffer.resize(dwBufferSize); - res = RegQueryValueExW(hKey, p_value_name.c_str(), 0, nullptr, (LPBYTE)buffer.ptr(), &dwBufferSize); + res = RegQueryValueExW(hKey, (LPCWSTR)(p_value_name.utf16().get_data()), 0, nullptr, (LPBYTE)buffer.ptr(), &dwBufferSize); } if (res == ERROR_SUCCESS) { @@ -90,7 +90,7 @@ LONG _RegKeyQueryString(HKEY hKey, const String &p_value_name, String &r_value) LONG _find_mono_in_reg(const String &p_subkey, MonoRegInfo &r_info, bool p_old_reg = false) { HKEY hKey; - LONG res = _RegOpenKey(HKEY_LOCAL_MACHINE, p_subkey.c_str(), &hKey); + LONG res = _RegOpenKey(HKEY_LOCAL_MACHINE, (LPCWSTR)(p_subkey.utf16().get_data()), &hKey); if (res != ERROR_SUCCESS) goto cleanup; @@ -127,7 +127,7 @@ LONG _find_mono_in_reg_old(const String &p_subkey, MonoRegInfo &r_info) { String default_clr; HKEY hKey; - LONG res = _RegOpenKey(HKEY_LOCAL_MACHINE, p_subkey.c_str(), &hKey); + LONG res = _RegOpenKey(HKEY_LOCAL_MACHINE, (LPCWSTR)(p_subkey.utf16().get_data()), &hKey); if (res != ERROR_SUCCESS) goto cleanup; diff --git a/modules/mono/utils/path_utils.cpp b/modules/mono/utils/path_utils.cpp index ccfaf5aba7..5d1abd0c09 100644 --- a/modules/mono/utils/path_utils.cpp +++ b/modules/mono/utils/path_utils.cpp @@ -54,12 +54,16 @@ String cwd() { #ifdef WINDOWS_ENABLED const DWORD expected_size = ::GetCurrentDirectoryW(0, nullptr); - String buffer; + Char16String buffer; buffer.resize((int)expected_size); - if (::GetCurrentDirectoryW(expected_size, buffer.ptrw()) == 0) + if (::GetCurrentDirectoryW(expected_size, (wchar_t *)buffer.ptrw()) == 0) return "."; - return buffer.simplify_path(); + String result; + if (result.parse_utf16(buffer.ptr())) { + return "."; + } + return result.simplify_path(); #else char buffer[PATH_MAX]; if (::getcwd(buffer, sizeof(buffer)) == nullptr) { @@ -86,7 +90,7 @@ String abspath(const String &p_path) { String realpath(const String &p_path) { #ifdef WINDOWS_ENABLED // Open file without read/write access - HANDLE hFile = ::CreateFileW(p_path.c_str(), 0, + HANDLE hFile = ::CreateFileW((LPCWSTR)(p_path.utf16().get_data()), 0, FILE_SHARE_READ | FILE_SHARE_WRITE | FILE_SHARE_DELETE, nullptr, OPEN_EXISTING, FILE_ATTRIBUTE_NORMAL, nullptr); @@ -100,12 +104,18 @@ String realpath(const String &p_path) { return p_path; } - String buffer; + Char16String buffer; buffer.resize((int)expected_size); - ::GetFinalPathNameByHandleW(hFile, buffer.ptrw(), expected_size, FILE_NAME_NORMALIZED); + ::GetFinalPathNameByHandleW(hFile, (wchar_t *)buffer.ptrw(), expected_size, FILE_NAME_NORMALIZED); ::CloseHandle(hFile); - return buffer.simplify_path(); + + String result; + if (result.parse_utf16(buffer.ptr())) { + return p_path; + } + + return result.simplify_path(); #elif UNIX_ENABLED char *resolved_path = ::realpath(p_path.utf8().get_data(), nullptr); @@ -130,7 +140,7 @@ String join(const String &p_a, const String &p_b) { return p_b; } - const CharType a_last = p_a[p_a.length() - 1]; + const char32_t a_last = p_a[p_a.length() - 1]; if ((a_last == '/' || a_last == '\\') || (p_b.size() > 0 && (p_b[0] == '/' || p_b[0] == '\\'))) { return p_a + p_b; diff --git a/modules/mono/utils/string_utils.cpp b/modules/mono/utils/string_utils.cpp index f8d9804de4..65da4328f6 100644 --- a/modules/mono/utils/string_utils.cpp +++ b/modules/mono/utils/string_utils.cpp @@ -49,7 +49,7 @@ int sfind(const String &p_text, int p_from) { return -1; } - const CharType *src = p_text.c_str(); + const char32_t *src = p_text.get_data(); for (int i = p_from; i <= (len - src_len); i++) { bool found = true; @@ -64,7 +64,7 @@ int sfind(const String &p_text, int p_from) { found = src[read_pos] == '%'; break; case 1: { - CharType c = src[read_pos]; + char32_t c = src[read_pos]; found = src[read_pos] == 's' || (c >= '0' && c <= '4'); break; } @@ -121,7 +121,7 @@ String sformat(const String &p_text, const Variant &p1, const Variant &p2, const int result = 0; while ((result = sfind(p_text, search_from)) >= 0) { - CharType c = p_text[result + 1]; + char32_t c = p_text[result + 1]; int req_index = (c == 's' ? findex++ : c - '0'); diff --git a/modules/regex/regex.cpp b/modules/regex/regex.cpp index 50ca01067b..c10a276eae 100644 --- a/modules/regex/regex.cpp +++ b/modules/regex/regex.cpp @@ -156,26 +156,13 @@ void RegExMatch::_bind_methods() { } void RegEx::_pattern_info(uint32_t what, void *where) const { - if (sizeof(CharType) == 2) { - pcre2_pattern_info_16((pcre2_code_16 *)code, what, where); - - } else { - pcre2_pattern_info_32((pcre2_code_32 *)code, what, where); - } + pcre2_pattern_info_32((pcre2_code_32 *)code, what, where); } void RegEx::clear() { - if (sizeof(CharType) == 2) { - if (code) { - pcre2_code_free_16((pcre2_code_16 *)code); - code = nullptr; - } - - } else { - if (code) { - pcre2_code_free_32((pcre2_code_32 *)code); - code = nullptr; - } + if (code) { + pcre2_code_free_32((pcre2_code_32 *)code); + code = nullptr; } } @@ -187,39 +174,20 @@ Error RegEx::compile(const String &p_pattern) { PCRE2_SIZE offset; uint32_t flags = PCRE2_DUPNAMES; - if (sizeof(CharType) == 2) { - pcre2_general_context_16 *gctx = (pcre2_general_context_16 *)general_ctx; - pcre2_compile_context_16 *cctx = pcre2_compile_context_create_16(gctx); - PCRE2_SPTR16 p = (PCRE2_SPTR16)pattern.c_str(); - - code = pcre2_compile_16(p, pattern.length(), flags, &err, &offset, cctx); + pcre2_general_context_32 *gctx = (pcre2_general_context_32 *)general_ctx; + pcre2_compile_context_32 *cctx = pcre2_compile_context_create_32(gctx); + PCRE2_SPTR32 p = (PCRE2_SPTR32)pattern.get_data(); - pcre2_compile_context_free_16(cctx); + code = pcre2_compile_32(p, pattern.length(), flags, &err, &offset, cctx); - if (!code) { - PCRE2_UCHAR16 buf[256]; - pcre2_get_error_message_16(err, buf, 256); - String message = String::num(offset) + ": " + String((const CharType *)buf); - ERR_PRINT(message.utf8()); - return FAILED; - } + pcre2_compile_context_free_32(cctx); - } else { - pcre2_general_context_32 *gctx = (pcre2_general_context_32 *)general_ctx; - pcre2_compile_context_32 *cctx = pcre2_compile_context_create_32(gctx); - PCRE2_SPTR32 p = (PCRE2_SPTR32)pattern.c_str(); - - code = pcre2_compile_32(p, pattern.length(), flags, &err, &offset, cctx); - - pcre2_compile_context_free_32(cctx); - - if (!code) { - PCRE2_UCHAR32 buf[256]; - pcre2_get_error_message_32(err, buf, 256); - String message = String::num(offset) + ": " + String((const CharType *)buf); - ERR_PRINT(message.utf8()); - return FAILED; - } + if (!code) { + PCRE2_UCHAR32 buf[256]; + pcre2_get_error_message_32(err, buf, 256); + String message = String::num(offset) + ": " + String((const char32_t *)buf); + ERR_PRINT(message.utf8()); + return FAILED; } return OK; } @@ -234,69 +202,39 @@ Ref<RegExMatch> RegEx::search(const String &p_subject, int p_offset, int p_end) length = p_end; } - if (sizeof(CharType) == 2) { - pcre2_code_16 *c = (pcre2_code_16 *)code; - pcre2_general_context_16 *gctx = (pcre2_general_context_16 *)general_ctx; - pcre2_match_context_16 *mctx = pcre2_match_context_create_16(gctx); - PCRE2_SPTR16 s = (PCRE2_SPTR16)p_subject.c_str(); - - pcre2_match_data_16 *match = pcre2_match_data_create_from_pattern_16(c, gctx); - - int res = pcre2_match_16(c, s, length, p_offset, 0, match, mctx); + pcre2_code_32 *c = (pcre2_code_32 *)code; + pcre2_general_context_32 *gctx = (pcre2_general_context_32 *)general_ctx; + pcre2_match_context_32 *mctx = pcre2_match_context_create_32(gctx); + PCRE2_SPTR32 s = (PCRE2_SPTR32)p_subject.get_data(); - if (res < 0) { - pcre2_match_data_free_16(match); - return nullptr; - } - - uint32_t size = pcre2_get_ovector_count_16(match); - PCRE2_SIZE *ovector = pcre2_get_ovector_pointer_16(match); - - result->data.resize(size); - - for (uint32_t i = 0; i < size; i++) { - result->data.write[i].start = ovector[i * 2]; - result->data.write[i].end = ovector[i * 2 + 1]; - } - - pcre2_match_data_free_16(match); - pcre2_match_context_free_16(mctx); - - } else { - pcre2_code_32 *c = (pcre2_code_32 *)code; - pcre2_general_context_32 *gctx = (pcre2_general_context_32 *)general_ctx; - pcre2_match_context_32 *mctx = pcre2_match_context_create_32(gctx); - PCRE2_SPTR32 s = (PCRE2_SPTR32)p_subject.c_str(); + pcre2_match_data_32 *match = pcre2_match_data_create_from_pattern_32(c, gctx); - pcre2_match_data_32 *match = pcre2_match_data_create_from_pattern_32(c, gctx); + int res = pcre2_match_32(c, s, length, p_offset, 0, match, mctx); - int res = pcre2_match_32(c, s, length, p_offset, 0, match, mctx); - - if (res < 0) { - pcre2_match_data_free_32(match); - pcre2_match_context_free_32(mctx); + if (res < 0) { + pcre2_match_data_free_32(match); + pcre2_match_context_free_32(mctx); - return nullptr; - } + return nullptr; + } - uint32_t size = pcre2_get_ovector_count_32(match); - PCRE2_SIZE *ovector = pcre2_get_ovector_pointer_32(match); + uint32_t size = pcre2_get_ovector_count_32(match); + PCRE2_SIZE *ovector = pcre2_get_ovector_pointer_32(match); - result->data.resize(size); + result->data.resize(size); - for (uint32_t i = 0; i < size; i++) { - result->data.write[i].start = ovector[i * 2]; - result->data.write[i].end = ovector[i * 2 + 1]; - } - - pcre2_match_data_free_32(match); - pcre2_match_context_free_32(mctx); + for (uint32_t i = 0; i < size; i++) { + result->data.write[i].start = ovector[i * 2]; + result->data.write[i].end = ovector[i * 2 + 1]; } + pcre2_match_data_free_32(match); + pcre2_match_context_free_32(mctx); + result->subject = p_subject; uint32_t count; - const CharType *table; + const char32_t *table; uint32_t entry_size; _pattern_info(PCRE2_INFO_NAMECOUNT, &count); @@ -304,7 +242,7 @@ Ref<RegExMatch> RegEx::search(const String &p_subject, int p_offset, int p_end) _pattern_info(PCRE2_INFO_NAMEENTRYSIZE, &entry_size); for (uint32_t i = 0; i < count; i++) { - CharType id = table[i * entry_size]; + char32_t id = table[i * entry_size]; if (result->data[id].start == -1) { continue; } @@ -344,7 +282,7 @@ String RegEx::sub(const String &p_subject, const String &p_replacement, bool p_a const int safety_zone = 1; PCRE2_SIZE olength = p_subject.length() + 1; // space for output string and one terminating \0 character - Vector<CharType> output; + Vector<char32_t> output; output.resize(olength + safety_zone); uint32_t flags = PCRE2_SUBSTITUTE_OVERFLOW_LENGTH; @@ -357,55 +295,28 @@ String RegEx::sub(const String &p_subject, const String &p_replacement, bool p_a length = p_end; } - if (sizeof(CharType) == 2) { - pcre2_code_16 *c = (pcre2_code_16 *)code; - pcre2_general_context_16 *gctx = (pcre2_general_context_16 *)general_ctx; - pcre2_match_context_16 *mctx = pcre2_match_context_create_16(gctx); - PCRE2_SPTR16 s = (PCRE2_SPTR16)p_subject.c_str(); - PCRE2_SPTR16 r = (PCRE2_SPTR16)p_replacement.c_str(); - PCRE2_UCHAR16 *o = (PCRE2_UCHAR16 *)output.ptrw(); + pcre2_code_32 *c = (pcre2_code_32 *)code; + pcre2_general_context_32 *gctx = (pcre2_general_context_32 *)general_ctx; + pcre2_match_context_32 *mctx = pcre2_match_context_create_32(gctx); + PCRE2_SPTR32 s = (PCRE2_SPTR32)p_subject.get_data(); + PCRE2_SPTR32 r = (PCRE2_SPTR32)p_replacement.get_data(); + PCRE2_UCHAR32 *o = (PCRE2_UCHAR32 *)output.ptrw(); - pcre2_match_data_16 *match = pcre2_match_data_create_from_pattern_16(c, gctx); - - int res = pcre2_substitute_16(c, s, length, p_offset, flags, match, mctx, r, p_replacement.length(), o, &olength); - - if (res == PCRE2_ERROR_NOMEMORY) { - output.resize(olength + safety_zone); - o = (PCRE2_UCHAR16 *)output.ptrw(); - res = pcre2_substitute_16(c, s, length, p_offset, flags, match, mctx, r, p_replacement.length(), o, &olength); - } + pcre2_match_data_32 *match = pcre2_match_data_create_from_pattern_32(c, gctx); - pcre2_match_data_free_16(match); - pcre2_match_context_free_16(mctx); + int res = pcre2_substitute_32(c, s, length, p_offset, flags, match, mctx, r, p_replacement.length(), o, &olength); - if (res < 0) { - return String(); - } - - } else { - pcre2_code_32 *c = (pcre2_code_32 *)code; - pcre2_general_context_32 *gctx = (pcre2_general_context_32 *)general_ctx; - pcre2_match_context_32 *mctx = pcre2_match_context_create_32(gctx); - PCRE2_SPTR32 s = (PCRE2_SPTR32)p_subject.c_str(); - PCRE2_SPTR32 r = (PCRE2_SPTR32)p_replacement.c_str(); - PCRE2_UCHAR32 *o = (PCRE2_UCHAR32 *)output.ptrw(); - - pcre2_match_data_32 *match = pcre2_match_data_create_from_pattern_32(c, gctx); - - int res = pcre2_substitute_32(c, s, length, p_offset, flags, match, mctx, r, p_replacement.length(), o, &olength); - - if (res == PCRE2_ERROR_NOMEMORY) { - output.resize(olength + safety_zone); - o = (PCRE2_UCHAR32 *)output.ptrw(); - res = pcre2_substitute_32(c, s, length, p_offset, flags, match, mctx, r, p_replacement.length(), o, &olength); - } + if (res == PCRE2_ERROR_NOMEMORY) { + output.resize(olength + safety_zone); + o = (PCRE2_UCHAR32 *)output.ptrw(); + res = pcre2_substitute_32(c, s, length, p_offset, flags, match, mctx, r, p_replacement.length(), o, &olength); + } - pcre2_match_data_free_32(match); - pcre2_match_context_free_32(mctx); + pcre2_match_data_free_32(match); + pcre2_match_context_free_32(mctx); - if (res < 0) { - return String(); - } + if (res < 0) { + return String(); } return String(output.ptr(), olength); @@ -435,7 +346,7 @@ Array RegEx::get_names() const { ERR_FAIL_COND_V(!is_valid(), result); uint32_t count; - const CharType *table; + const char32_t *table; uint32_t entry_size; _pattern_info(PCRE2_INFO_NAMECOUNT, &count); @@ -453,39 +364,21 @@ Array RegEx::get_names() const { } RegEx::RegEx() { - if (sizeof(CharType) == 2) { - general_ctx = pcre2_general_context_create_16(&_regex_malloc, &_regex_free, nullptr); - - } else { - general_ctx = pcre2_general_context_create_32(&_regex_malloc, &_regex_free, nullptr); - } + general_ctx = pcre2_general_context_create_32(&_regex_malloc, &_regex_free, nullptr); code = nullptr; } RegEx::RegEx(const String &p_pattern) { - if (sizeof(CharType) == 2) { - general_ctx = pcre2_general_context_create_16(&_regex_malloc, &_regex_free, nullptr); - - } else { - general_ctx = pcre2_general_context_create_32(&_regex_malloc, &_regex_free, nullptr); - } + general_ctx = pcre2_general_context_create_32(&_regex_malloc, &_regex_free, nullptr); code = nullptr; compile(p_pattern); } RegEx::~RegEx() { - if (sizeof(CharType) == 2) { - if (code) { - pcre2_code_free_16((pcre2_code_16 *)code); - } - pcre2_general_context_free_16((pcre2_general_context_16 *)general_ctx); - - } else { - if (code) { - pcre2_code_free_32((pcre2_code_32 *)code); - } - pcre2_general_context_free_32((pcre2_general_context_32 *)general_ctx); + if (code) { + pcre2_code_free_32((pcre2_code_32 *)code); } + pcre2_general_context_free_32((pcre2_general_context_32 *)general_ctx); } void RegEx::_bind_methods() { diff --git a/modules/stb_vorbis/audio_stream_ogg_vorbis.cpp b/modules/stb_vorbis/audio_stream_ogg_vorbis.cpp index 3aceaf11c5..346833ab9c 100644 --- a/modules/stb_vorbis/audio_stream_ogg_vorbis.cpp +++ b/modules/stb_vorbis/audio_stream_ogg_vorbis.cpp @@ -158,14 +158,16 @@ void AudioStreamOGGVorbis::clear_data() { void AudioStreamOGGVorbis::set_data(const Vector<uint8_t> &p_data) { int src_data_len = p_data.size(); -#define MAX_TEST_MEM (1 << 20) - uint32_t alloc_try = 1024; Vector<char> alloc_mem; char *w; stb_vorbis *ogg_stream = nullptr; stb_vorbis_alloc ogg_alloc; + // Vorbis comments may be up to UINT32_MAX, but that's arguably pretty rare. + // Let's go with 2^30 so we don't risk going out of bounds. + const uint32_t MAX_TEST_MEM = 1 << 30; + while (alloc_try < MAX_TEST_MEM) { alloc_mem.resize(alloc_try); w = alloc_mem.ptrw(); @@ -205,6 +207,8 @@ void AudioStreamOGGVorbis::set_data(const Vector<uint8_t> &p_data) { break; } } + + ERR_FAIL_COND_MSG(alloc_try == MAX_TEST_MEM, vformat("Couldn't set vorbis data even with an alloc buffer of %d bytes, report bug.", MAX_TEST_MEM)); } Vector<uint8_t> AudioStreamOGGVorbis::get_data() const { diff --git a/modules/tinyexr/image_loader_tinyexr.cpp b/modules/tinyexr/image_loader_tinyexr.cpp index 9e7266b95a..5bdcb84244 100644 --- a/modules/tinyexr/image_loader_tinyexr.cpp +++ b/modules/tinyexr/image_loader_tinyexr.cpp @@ -73,8 +73,10 @@ Error ImageLoaderTinyEXR::load_image(Ref<Image> p_image, FileAccess *f, bool p_f } // Read HALF channel as FLOAT. (GH-13490) + bool use_float16 = false; for (int i = 0; i < exr_header.num_channels; i++) { if (exr_header.pixel_types[i] == TINYEXR_PIXELTYPE_HALF) { + use_float16 = true; exr_header.requested_pixel_types[i] = TINYEXR_PIXELTYPE_FLOAT; } } @@ -102,33 +104,10 @@ Error ImageLoaderTinyEXR::load_image(Ref<Image> p_image, FileAccess *f, bool p_f idxB = c; } else if (strcmp(exr_header.channels[c].name, "A") == 0) { idxA = c; - } - } - - if (exr_header.num_channels == 1) { - // Grayscale channel only. - idxR = 0; - idxG = 0; - idxB = 0; - idxA = 0; - } else { - // Assume RGB(A) - if (idxR == -1) { - ERR_PRINT("TinyEXR: R channel not found."); - // @todo { free exr_image } - return ERR_FILE_CORRUPT; - } - - if (idxG == -1) { - ERR_PRINT("TinyEXR: G channel not found."); - // @todo { free exr_image } - return ERR_FILE_CORRUPT; - } - - if (idxB == -1) { - ERR_PRINT("TinyEXR: B channel not found."); - // @todo { free exr_image } - return ERR_FILE_CORRUPT; + } else if (strcmp(exr_header.channels[c].name, "Y") == 0) { + idxR = c; + idxG = c; + idxB = c; } } @@ -138,14 +117,27 @@ Error ImageLoaderTinyEXR::load_image(Ref<Image> p_image, FileAccess *f, bool p_f Image::Format format; int output_channels = 0; + int channel_size = use_float16 ? 2 : 4; if (idxA != -1) { - imgdata.resize(exr_image.width * exr_image.height * 8); //RGBA16 - format = Image::FORMAT_RGBAH; + imgdata.resize(exr_image.width * exr_image.height * 4 * channel_size); //RGBA + format = use_float16 ? Image::FORMAT_RGBAH : Image::FORMAT_RGBAF; output_channels = 4; - } else { - imgdata.resize(exr_image.width * exr_image.height * 6); //RGB16 - format = Image::FORMAT_RGBH; + } else if (idxB != -1) { + ERR_FAIL_COND_V(idxG == -1, ERR_FILE_CORRUPT); + ERR_FAIL_COND_V(idxR == -1, ERR_FILE_CORRUPT); + imgdata.resize(exr_image.width * exr_image.height * 3 * channel_size); //RGB + format = use_float16 ? Image::FORMAT_RGBH : Image::FORMAT_RGBF; output_channels = 3; + } else if (idxG != -1) { + ERR_FAIL_COND_V(idxR == -1, ERR_FILE_CORRUPT); + imgdata.resize(exr_image.width * exr_image.height * 2 * channel_size); //RG + format = use_float16 ? Image::FORMAT_RGH : Image::FORMAT_RGF; + output_channels = 2; + } else { + ERR_FAIL_COND_V(idxR == -1, ERR_FILE_CORRUPT); + imgdata.resize(exr_image.width * exr_image.height * 1 * channel_size); //R + format = use_float16 ? Image::FORMAT_RH : Image::FORMAT_RF; + output_channels = 1; } EXRTile single_image_tile; @@ -175,9 +167,11 @@ Error ImageLoaderTinyEXR::load_image(Ref<Image> p_image, FileAccess *f, bool p_f exr_tiles = exr_image.tiles; } + //print_line("reading format: " + Image::get_format_name(format)); { uint8_t *wd = imgdata.ptrw(); - uint16_t *iw = (uint16_t *)wd; + uint16_t *iw16 = (uint16_t *)wd; + float *iw32 = (float *)wd; // Assume `out_rgba` have enough memory allocated. for (int tile_index = 0; tile_index < num_tiles; tile_index++) { @@ -187,41 +181,99 @@ Error ImageLoaderTinyEXR::load_image(Ref<Image> p_image, FileAccess *f, bool p_f int th = tile.height; const float *r_channel_start = reinterpret_cast<const float *>(tile.images[idxR]); - const float *g_channel_start = reinterpret_cast<const float *>(tile.images[idxG]); - const float *b_channel_start = reinterpret_cast<const float *>(tile.images[idxB]); + const float *g_channel_start = nullptr; + const float *b_channel_start = nullptr; const float *a_channel_start = nullptr; + if (idxG != -1) { + g_channel_start = reinterpret_cast<const float *>(tile.images[idxG]); + } + if (idxB != -1) { + b_channel_start = reinterpret_cast<const float *>(tile.images[idxB]); + } if (idxA != -1) { a_channel_start = reinterpret_cast<const float *>(tile.images[idxA]); } - uint16_t *first_row_w = iw + (tile.offset_y * tile_height * exr_image.width + tile.offset_x * tile_width) * output_channels; + uint16_t *first_row_w16 = iw16 + (tile.offset_y * tile_height * exr_image.width + tile.offset_x * tile_width) * output_channels; + float *first_row_w32 = iw32 + (tile.offset_y * tile_height * exr_image.width + tile.offset_x * tile_width) * output_channels; for (int y = 0; y < th; y++) { const float *r_channel = r_channel_start + y * tile_width; - const float *g_channel = g_channel_start + y * tile_width; - const float *b_channel = b_channel_start + y * tile_width; + const float *g_channel = nullptr; + const float *b_channel = nullptr; const float *a_channel = nullptr; - + if (g_channel_start) { + g_channel = g_channel_start + y * tile_width; + } + if (b_channel_start) { + b_channel = b_channel_start + y * tile_width; + } if (a_channel_start) { a_channel = a_channel_start + y * tile_width; } - uint16_t *row_w = first_row_w + (y * exr_image.width * output_channels); - - for (int x = 0; x < tw; x++) { - Color color(*r_channel++, *g_channel++, *b_channel++); - - if (p_force_linear) { - color = color.to_linear(); + if (use_float16) { + uint16_t *row_w = first_row_w16 + (y * exr_image.width * output_channels); + + for (int x = 0; x < tw; x++) { + Color color; + color.r = *r_channel++; + if (g_channel) { + color.g = *g_channel++; + } + if (b_channel) { + color.b = *b_channel++; + } + if (a_channel) { + color.a = *a_channel++; + } + + if (p_force_linear) { + color = color.to_linear(); + } + + *row_w++ = Math::make_half_float(color.r); + if (g_channel) { + *row_w++ = Math::make_half_float(color.g); + } + if (b_channel) { + *row_w++ = Math::make_half_float(color.b); + } + if (a_channel) { + *row_w++ = Math::make_half_float(color.a); + } } - - *row_w++ = Math::make_half_float(color.r); - *row_w++ = Math::make_half_float(color.g); - *row_w++ = Math::make_half_float(color.b); - - if (idxA != -1) { - *row_w++ = Math::make_half_float(*a_channel++); + } else { + float *row_w = first_row_w32 + (y * exr_image.width * output_channels); + + for (int x = 0; x < tw; x++) { + Color color; + color.r = *r_channel++; + if (g_channel) { + color.g = *g_channel++; + } + if (b_channel) { + color.b = *b_channel++; + } + if (a_channel) { + color.a = *a_channel++; + } + + if (p_force_linear) { + color = color.to_linear(); + } + + *row_w++ = color.r; + if (g_channel) { + *row_w++ = color.g; + } + if (b_channel) { + *row_w++ = color.b; + } + if (a_channel) { + *row_w++ = color.a; + } } } } diff --git a/modules/visual_script/doc_classes/VisualScript.xml b/modules/visual_script/doc_classes/VisualScript.xml index db1ef2adc6..088d84d2ec 100644 --- a/modules/visual_script/doc_classes/VisualScript.xml +++ b/modules/visual_script/doc_classes/VisualScript.xml @@ -9,7 +9,7 @@ You are most likely to use this class via the Visual Script editor or when writing plugins for it. </description> <tutorials> - <link>https://docs.godotengine.org/en/latest/getting_started/scripting/visual_script/index.html</link> + <link title="VisualScript tutorial index">https://docs.godotengine.org/en/latest/getting_started/scripting/visual_script/index.html</link> </tutorials> <methods> <method name="add_custom_signal"> diff --git a/modules/visual_script/visual_script_builtin_funcs.cpp b/modules/visual_script/visual_script_builtin_funcs.cpp index a0dcd76d10..177f9192b8 100644 --- a/modules/visual_script/visual_script_builtin_funcs.cpp +++ b/modules/visual_script/visual_script_builtin_funcs.cpp @@ -1060,7 +1060,7 @@ void VisualScriptBuiltinFunc::exec_func(BuiltinFunc p_func, const Variant **p_in } break; case VisualScriptBuiltinFunc::TEXT_CHAR: { - CharType result[2] = { *p_inputs[0], 0 }; + char32_t result[2] = { *p_inputs[0], 0 }; *r_return = String(result); diff --git a/modules/visual_script/visual_script_editor.cpp b/modules/visual_script/visual_script_editor.cpp index 5581ea9318..b1d8c05d87 100644 --- a/modules/visual_script/visual_script_editor.cpp +++ b/modules/visual_script/visual_script_editor.cpp @@ -1124,8 +1124,8 @@ void VisualScriptEditor::_update_members() { TreeItem *ti = members->create_item(variables); ti->set_text(0, E->get()); - Variant var = script->get_variable_default_value(E->get()); - ti->set_suffix(0, "= " + String(var)); + + ti->set_suffix(0, "= " + _sanitized_variant_text(E->get())); ti->set_icon(0, type_icons[script->get_variable_info(E->get()).type]); ti->set_selectable(0, true); @@ -1167,6 +1167,18 @@ void VisualScriptEditor::_update_members() { updating_members = false; } +String VisualScriptEditor::_sanitized_variant_text(const StringName &property_name) { + Variant var = script->get_variable_default_value(property_name); + + if (script->get_variable_info(property_name).type != Variant::NIL) { + Callable::CallError ce; + const Variant *converted = &var; + var = Variant::construct(script->get_variable_info(property_name).type, &converted, 1, ce, false); + } + + return String(var); +} + void VisualScriptEditor::_member_selected() { if (updating_members) { return; @@ -2682,7 +2694,8 @@ void VisualScriptEditor::reload(bool p_soft) { _update_graph(); } -void VisualScriptEditor::get_breakpoints(List<int> *p_breakpoints) { +Array VisualScriptEditor::get_breakpoints() { + Array breakpoints; List<StringName> functions; script->get_function_list(&functions); for (List<StringName>::Element *E = functions.front(); E; E = E->next()) { @@ -2691,10 +2704,11 @@ void VisualScriptEditor::get_breakpoints(List<int> *p_breakpoints) { for (List<int>::Element *F = nodes.front(); F; F = F->next()) { Ref<VisualScriptNode> vsn = script->get_node(E->get(), F->get()); if (vsn->is_breakpoint()) { - p_breakpoints->push_back(F->get() - 1); //subtract 1 because breakpoints in text start from zero + breakpoints.push_back(F->get() - 1); //subtract 1 because breakpoints in text start from zero } } } + return breakpoints; } void VisualScriptEditor::add_callback(const String &p_function, PackedStringArray p_args) { diff --git a/modules/visual_script/visual_script_editor.h b/modules/visual_script/visual_script_editor.h index 0c5665cee8..66e435741f 100644 --- a/modules/visual_script/visual_script_editor.h +++ b/modules/visual_script/visual_script_editor.h @@ -146,6 +146,7 @@ class VisualScriptEditor : public ScriptEditorBase { bool updating_members; void _update_members(); + String _sanitized_variant_text(const StringName &property_name); StringName selected; @@ -312,7 +313,7 @@ public: virtual void ensure_focus() override; virtual void tag_saved_version() override; virtual void reload(bool p_soft) override; - virtual void get_breakpoints(List<int> *p_breakpoints) override; + virtual Array get_breakpoints() override; virtual void add_callback(const String &p_function, PackedStringArray p_args) override; virtual void update_settings() override; virtual bool show_members_overview() override; diff --git a/modules/visual_script/visual_script_expression.cpp b/modules/visual_script/visual_script_expression.cpp index 2ac7793b8c..60a439b291 100644 --- a/modules/visual_script/visual_script_expression.cpp +++ b/modules/visual_script/visual_script_expression.cpp @@ -187,7 +187,7 @@ Error VisualScriptExpression::_get_token(Token &r_token) { while (true) { #define GET_CHAR() (str_ofs >= expression.length() ? 0 : expression[str_ofs++]) - CharType cchar = GET_CHAR(); + char32_t cchar = GET_CHAR(); if (cchar == 0) { r_token.type = TK_EOF; return OK; @@ -329,7 +329,7 @@ Error VisualScriptExpression::_get_token(Token &r_token) { case '"': { String str; while (true) { - CharType ch = GET_CHAR(); + char32_t ch = GET_CHAR(); if (ch == 0) { _set_error("Unterminated String"); @@ -340,13 +340,13 @@ Error VisualScriptExpression::_get_token(Token &r_token) { } else if (ch == '\\') { //escaped characters... - CharType next = GET_CHAR(); + char32_t next = GET_CHAR(); if (next == 0) { _set_error("Unterminated String"); r_token.type = TK_ERROR; return ERR_PARSE_ERROR; } - CharType res = 0; + char32_t res = 0; switch (next) { case 'b': @@ -367,7 +367,7 @@ Error VisualScriptExpression::_get_token(Token &r_token) { case 'u': { // hex number for (int j = 0; j < 4; j++) { - CharType c = GET_CHAR(); + char32_t c = GET_CHAR(); if (c == 0) { _set_error("Unterminated String"); @@ -379,7 +379,7 @@ Error VisualScriptExpression::_get_token(Token &r_token) { r_token.type = TK_ERROR; return ERR_PARSE_ERROR; } - CharType v; + char32_t v; if (c >= '0' && c <= '9') { v = c - '0'; } else if (c >= 'a' && c <= 'f') { @@ -431,7 +431,7 @@ Error VisualScriptExpression::_get_token(Token &r_token) { #define READING_DONE 4 int reading = READING_INT; - CharType c = cchar; + char32_t c = cchar; bool exp_sign = false; bool exp_beg = false; bool is_float = false; diff --git a/modules/visual_script/visual_script_nodes.cpp b/modules/visual_script/visual_script_nodes.cpp index 87aa64211e..1b77ed3168 100644 --- a/modules/visual_script/visual_script_nodes.cpp +++ b/modules/visual_script/visual_script_nodes.cpp @@ -933,36 +933,36 @@ static const char *op_names[] = { }; String VisualScriptOperator::get_caption() const { - static const wchar_t *op_names[] = { + static const char32_t *op_names[] = { //comparison - L"A = B", //OP_EQUAL, - L"A \u2260 B", //OP_NOT_EQUAL, - L"A < B", //OP_LESS, - L"A \u2264 B", //OP_LESS_EQUAL, - L"A > B", //OP_GREATER, - L"A \u2265 B", //OP_GREATER_EQUAL, + U"A = B", //OP_EQUAL, + U"A \u2260 B", //OP_NOT_EQUAL, + U"A < B", //OP_LESS, + U"A \u2264 B", //OP_LESS_EQUAL, + U"A > B", //OP_GREATER, + U"A \u2265 B", //OP_GREATER_EQUAL, //mathematic - L"A + B", //OP_ADD, - L"A - B", //OP_SUBTRACT, - L"A \u00D7 B", //OP_MULTIPLY, - L"A \u00F7 B", //OP_DIVIDE, - L"\u00AC A", //OP_NEGATE, - L"+ A", //OP_POSITIVE, - L"A mod B", //OP_MODULE, - L"A .. B", //OP_STRING_CONCAT, + U"A + B", //OP_ADD, + U"A - B", //OP_SUBTRACT, + U"A \u00D7 B", //OP_MULTIPLY, + U"A \u00F7 B", //OP_DIVIDE, + U"\u00AC A", //OP_NEGATE, + U"+ A", //OP_POSITIVE, + U"A mod B", //OP_MODULE, + U"A .. B", //OP_STRING_CONCAT, //bitwise - L"A << B", //OP_SHIFT_LEFT, - L"A >> B", //OP_SHIFT_RIGHT, - L"A & B", //OP_BIT_AND, - L"A | B", //OP_BIT_OR, - L"A ^ B", //OP_BIT_XOR, - L"~A", //OP_BIT_NEGATE, + U"A << B", //OP_SHIFT_LEFT, + U"A >> B", //OP_SHIFT_RIGHT, + U"A & B", //OP_BIT_AND, + U"A | B", //OP_BIT_OR, + U"A ^ B", //OP_BIT_XOR, + U"~A", //OP_BIT_NEGATE, //logic - L"A and B", //OP_AND, - L"A or B", //OP_OR, - L"A xor B", //OP_XOR, - L"not A", //OP_NOT, - L"A in B", //OP_IN, + U"A and B", //OP_AND, + U"A or B", //OP_OR, + U"A xor B", //OP_XOR, + U"not A", //OP_NOT, + U"A in B", //OP_IN, }; return op_names[op]; diff --git a/modules/webrtc/doc_classes/WebRTCPeerConnection.xml b/modules/webrtc/doc_classes/WebRTCPeerConnection.xml index 2054276655..c80b903e39 100644 --- a/modules/webrtc/doc_classes/WebRTCPeerConnection.xml +++ b/modules/webrtc/doc_classes/WebRTCPeerConnection.xml @@ -97,7 +97,7 @@ { "urls": [ "turn:turn.example.com:3478" ], # One or more TURN servers. "username": "a_username", # Optional username for the TURN server. - "credentials": "a_password", # Optional password for the TURN server. + "credential": "a_password", # Optional password for the TURN server. } ] } diff --git a/modules/webrtc/webrtc_data_channel_gdnative.h b/modules/webrtc/webrtc_data_channel_gdnative.h index b578802250..03396d207d 100644 --- a/modules/webrtc/webrtc_data_channel_gdnative.h +++ b/modules/webrtc/webrtc_data_channel_gdnative.h @@ -28,11 +28,11 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#ifdef WEBRTC_GDNATIVE_ENABLED - #ifndef WEBRTC_DATA_CHANNEL_GDNATIVE_H #define WEBRTC_DATA_CHANNEL_GDNATIVE_H +#ifdef WEBRTC_GDNATIVE_ENABLED + #include "modules/gdnative/include/net/godot_net.h" #include "webrtc_data_channel.h" @@ -75,6 +75,6 @@ public: ~WebRTCDataChannelGDNative(); }; -#endif // WEBRTC_DATA_CHANNEL_GDNATIVE_H - #endif // WEBRTC_GDNATIVE_ENABLED + +#endif // WEBRTC_DATA_CHANNEL_GDNATIVE_H diff --git a/modules/webrtc/webrtc_data_channel_js.h b/modules/webrtc/webrtc_data_channel_js.h index 455866cbf1..7545910e66 100644 --- a/modules/webrtc/webrtc_data_channel_js.h +++ b/modules/webrtc/webrtc_data_channel_js.h @@ -28,11 +28,11 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#ifdef JAVASCRIPT_ENABLED - #ifndef WEBRTC_DATA_CHANNEL_JS_H #define WEBRTC_DATA_CHANNEL_JS_H +#ifdef JAVASCRIPT_ENABLED + #include "webrtc_data_channel.h" class WebRTCDataChannelJS : public WebRTCDataChannel { @@ -88,6 +88,6 @@ public: ~WebRTCDataChannelJS(); }; -#endif // WEBRTC_DATA_CHANNEL_JS_H - #endif // JAVASCRIPT_ENABLED + +#endif // WEBRTC_DATA_CHANNEL_JS_H diff --git a/modules/webrtc/webrtc_multiplayer.h b/modules/webrtc/webrtc_multiplayer.h index bfdcf6daa1..fb37bd7722 100644 --- a/modules/webrtc/webrtc_multiplayer.h +++ b/modules/webrtc/webrtc_multiplayer.h @@ -112,4 +112,4 @@ public: ConnectionStatus get_connection_status() const override; }; -#endif +#endif // WEBRTC_MULTIPLAYER_H diff --git a/modules/webrtc/webrtc_peer_connection_gdnative.h b/modules/webrtc/webrtc_peer_connection_gdnative.h index 74b7db1307..846b65c466 100644 --- a/modules/webrtc/webrtc_peer_connection_gdnative.h +++ b/modules/webrtc/webrtc_peer_connection_gdnative.h @@ -28,11 +28,11 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#ifdef WEBRTC_GDNATIVE_ENABLED - #ifndef WEBRTC_PEER_CONNECTION_GDNATIVE_H #define WEBRTC_PEER_CONNECTION_GDNATIVE_H +#ifdef WEBRTC_GDNATIVE_ENABLED + #include "modules/gdnative/include/net/godot_net.h" #include "webrtc_peer_connection.h" @@ -68,6 +68,6 @@ public: ~WebRTCPeerConnectionGDNative(); }; -#endif // WEBRTC_PEER_CONNECTION_GDNATIVE_H - #endif // WEBRTC_GDNATIVE_ENABLED + +#endif // WEBRTC_PEER_CONNECTION_GDNATIVE_H diff --git a/platform/android/export/export.cpp b/platform/android/export/export.cpp index 95b778caf6..9a144c0a78 100644 --- a/platform/android/export/export.cpp +++ b/platform/android/export/export.cpp @@ -453,7 +453,7 @@ class EditorExportPlatformAndroid : public EditorExportPlatform { String name; bool first = true; for (int i = 0; i < basename.length(); i++) { - CharType c = basename[i]; + char32_t c = basename[i]; if (c >= '0' && c <= '9' && first) { continue; } @@ -484,7 +484,7 @@ class EditorExportPlatformAndroid : public EditorExportPlatform { int segments = 0; bool first = true; for (int i = 0; i < pname.length(); i++) { - CharType c = pname[i]; + char32_t c = pname[i]; if (first && c == '.') { if (r_error) { *r_error = TTR("Package segments must be of non-zero length."); @@ -723,7 +723,7 @@ class EditorExportPlatformAndroid : public EditorExportPlatform { return OK; } - static Error save_apk_file(void *p_userdata, const String &p_path, const Vector<uint8_t> &p_data, int p_file, int p_total) { + static Error save_apk_file(void *p_userdata, const String &p_path, const Vector<uint8_t> &p_data, int p_file, int p_total, const Vector<String> &p_enc_in_filters, const Vector<String> &p_enc_ex_filters, const Vector<uint8_t> &p_key) { APKExportData *ed = (APKExportData *)p_userdata; String dst_path = p_path.replace_first("res://", "assets/"); @@ -731,7 +731,7 @@ class EditorExportPlatformAndroid : public EditorExportPlatform { return OK; } - static Error ignore_apk_file(void *p_userdata, const String &p_path, const Vector<uint8_t> &p_data, int p_file, int p_total) { + static Error ignore_apk_file(void *p_userdata, const String &p_path, const Vector<uint8_t> &p_data, int p_file, int p_total, const Vector<String> &p_enc_in_filters, const Vector<String> &p_enc_ex_filters, const Vector<uint8_t> &p_key) { return OK; } @@ -873,7 +873,7 @@ class EditorExportPlatformAndroid : public EditorExportPlatform { if (string_flags & UTF8_FLAG) { } else { uint32_t len = decode_uint16(&p_manifest[string_at]); - Vector<CharType> ucstring; + Vector<char32_t> ucstring; ucstring.resize(len + 1); for (uint32_t j = 0; j < len; j++) { uint16_t c = decode_uint16(&p_manifest[string_at + 2 + 2 * j]); @@ -1334,7 +1334,7 @@ class EditorExportPlatformAndroid : public EditorExportPlatform { } else { String str; for (uint32_t i = 0; i < len; i++) { - CharType c = decode_uint16(&p_bytes[offset + i * 2]); + char32_t c = decode_uint16(&p_bytes[offset + i * 2]); if (c == 0) { break; } @@ -1525,7 +1525,7 @@ class EditorExportPlatformAndroid : public EditorExportPlatform { } public: - typedef Error (*EditorExportSaveFunction)(void *p_userdata, const String &p_path, const Vector<uint8_t> &p_data, int p_file, int p_total); + typedef Error (*EditorExportSaveFunction)(void *p_userdata, const String &p_path, const Vector<uint8_t> &p_data, int p_file, int p_total, const Vector<String> &p_enc_in_filters, const Vector<String> &p_enc_ex_filters, const Vector<uint8_t> &p_key); public: virtual void get_preset_features(const Ref<EditorExportPreset> &p_preset, List<String> *r_features) override { diff --git a/platform/android/export/gradle_export_util.h b/platform/android/export/gradle_export_util.h index 209a664f8f..95f870bc35 100644 --- a/platform/android/export/gradle_export_util.h +++ b/platform/android/export/gradle_export_util.h @@ -99,7 +99,7 @@ Error store_string_at_path(const String &p_path, const String &p_data) { // It is used by the export_project_files method to save all the asset files into the gradle project. // It's functionality mirrors that of the method save_apk_file. // This method will be called ONLY when custom build is enabled. -Error rename_and_store_file_in_gradle_project(void *p_userdata, const String &p_path, const Vector<uint8_t> &p_data, int p_file, int p_total) { +Error rename_and_store_file_in_gradle_project(void *p_userdata, const String &p_path, const Vector<uint8_t> &p_data, int p_file, int p_total, const Vector<String> &p_enc_in_filters, const Vector<String> &p_enc_ex_filters, const Vector<uint8_t> &p_key) { String dst_path = p_path.replace_first("res://", "res://android/build/assets/"); Error err = store_file_at_path(dst_path, p_data); return err; diff --git a/platform/android/java/lib/res/values/dimens.xml b/platform/android/java/lib/res/values/dimens.xml new file mode 100644 index 0000000000..9034dbbcc1 --- /dev/null +++ b/platform/android/java/lib/res/values/dimens.xml @@ -0,0 +1,4 @@ +<?xml version="1.0" encoding="utf-8"?> +<resources> + <dimen name="text_edit_height">48dp</dimen> +</resources> diff --git a/platform/android/java/lib/src/org/godotengine/godot/Godot.java b/platform/android/java/lib/src/org/godotengine/godot/Godot.java index 35852f31ef..524f32bf5e 100644 --- a/platform/android/java/lib/src/org/godotengine/godot/Godot.java +++ b/platform/android/java/lib/src/org/godotengine/godot/Godot.java @@ -56,6 +56,8 @@ import android.content.SharedPreferences.Editor; import android.content.pm.ConfigurationInfo; import android.content.pm.PackageManager; import android.content.pm.PackageManager.NameNotFoundException; +import android.graphics.Point; +import android.graphics.Rect; import android.hardware.Sensor; import android.hardware.SensorEvent; import android.hardware.SensorEventListener; @@ -75,6 +77,7 @@ import android.view.Surface; import android.view.View; import android.view.ViewGroup; import android.view.ViewGroup.LayoutParams; +import android.view.ViewTreeObserver; import android.view.Window; import android.view.WindowManager; import android.widget.Button; @@ -148,8 +151,7 @@ public class Godot extends Fragment implements SensorEventListener, IDownloaderC private void setButtonPausedState(boolean paused) { mStatePaused = paused; - int stringResourceID = paused ? R.string.text_button_resume : - R.string.text_button_pause; + int stringResourceID = paused ? R.string.text_button_resume : R.string.text_button_pause; mPauseButton.setText(stringResourceID); } @@ -160,8 +162,6 @@ public class Godot extends Fragment implements SensorEventListener, IDownloaderC public GodotRenderView mRenderView; private boolean godot_initialized = false; - private GodotEditText mEditText; - private SensorManager mSensorManager; private Sensor mAccelerometer; private Sensor mGravity; @@ -218,6 +218,13 @@ public class Godot extends Fragment implements SensorEventListener, IDownloaderC containerLayout = new FrameLayout(activity); containerLayout.setLayoutParams(new LayoutParams(LayoutParams.MATCH_PARENT, LayoutParams.MATCH_PARENT)); + // GodotEditText layout + GodotEditText editText = new GodotEditText(activity); + editText.setLayoutParams(new ViewGroup.LayoutParams(LayoutParams.MATCH_PARENT, + (int)getResources().getDimension(R.dimen.text_edit_height))); + // ...add to FrameLayout + containerLayout.addView(editText); + GodotLib.setup(command_line); final String videoDriver = GodotLib.getGlobal("rendering/quality/driver/driver_name"); @@ -230,9 +237,21 @@ public class Godot extends Fragment implements SensorEventListener, IDownloaderC View view = mRenderView.getView(); containerLayout.addView(view, new LayoutParams(LayoutParams.MATCH_PARENT, LayoutParams.MATCH_PARENT)); + editText.setView(mRenderView); + io.setEdit(editText); - mEditText = new GodotEditText(activity, mRenderView); - io.setEdit(mEditText); + view.getViewTreeObserver().addOnGlobalLayoutListener(new ViewTreeObserver.OnGlobalLayoutListener() { + @Override + public void onGlobalLayout() { + Point fullSize = new Point(); + activity.getWindowManager().getDefaultDisplay().getSize(fullSize); + Rect gameSize = new Rect(); + mRenderView.getView().getWindowVisibleDisplayFrame(gameSize); + + final int keyboardHeight = fullSize.y - gameSize.bottom; + GodotLib.setVirtualKeyboardHeight(keyboardHeight); + } + }); mRenderView.queueOnRenderThread(new Runnable() { @Override @@ -448,7 +467,6 @@ public class Godot extends Fragment implements SensorEventListener, IDownloaderC final Activity activity = getActivity(); Window window = activity.getWindow(); window.addFlags(WindowManager.LayoutParams.FLAG_TURN_SCREEN_ON); - window.setSoftInputMode(WindowManager.LayoutParams.SOFT_INPUT_ADJUST_NOTHING); mClipboard = (ClipboardManager)activity.getSystemService(Context.CLIPBOARD_SERVICE); pluginRegistry = GodotPluginRegistry.initializePluginRegistry(this); @@ -585,21 +603,7 @@ public class Godot extends Fragment implements SensorEventListener, IDownloaderC } @Override - public void onStart() { - super.onStart(); - - mRenderView.getView().post(new Runnable() { - @Override - public void run() { - mEditText.onInitView(); - } - }); - } - - @Override public void onDestroy() { - mEditText.onDestroyView(); - for (GodotPlugin plugin : pluginRegistry.getAllPlugins()) { plugin.onMainDestroy(); } diff --git a/platform/android/java/lib/src/org/godotengine/godot/input/GodotEditText.java b/platform/android/java/lib/src/org/godotengine/godot/input/GodotEditText.java index 6855f91f1c..c95339c583 100644 --- a/platform/android/java/lib/src/org/godotengine/godot/input/GodotEditText.java +++ b/platform/android/java/lib/src/org/godotengine/godot/input/GodotEditText.java @@ -32,27 +32,16 @@ package org.godotengine.godot.input; import org.godotengine.godot.*; -import android.app.Activity; import android.content.Context; -import android.graphics.Point; -import android.graphics.Rect; import android.os.Handler; import android.os.Message; import android.text.InputFilter; import android.text.InputType; import android.util.AttributeSet; -import android.view.Gravity; import android.view.KeyEvent; -import android.view.View; -import android.view.ViewGroup; -import android.view.ViewGroup.LayoutParams; -import android.view.ViewTreeObserver; -import android.view.WindowManager; import android.view.inputmethod.EditorInfo; import android.view.inputmethod.InputMethodManager; import android.widget.EditText; -import android.widget.FrameLayout; -import android.widget.PopupWindow; import java.lang.ref.WeakReference; @@ -67,8 +56,6 @@ public class GodotEditText extends EditText { // Fields // =========================================================== private GodotRenderView mRenderView; - private View mKeyboardView; - private PopupWindow mKeyboardWindow; private GodotTextInputWrapper mInputWrapper; private EditHandler sHandler = new EditHandler(this); private String mOriginText; @@ -93,52 +80,24 @@ public class GodotEditText extends EditText { // =========================================================== // Constructors // =========================================================== - public GodotEditText(final Context context, final GodotRenderView view) { + public GodotEditText(final Context context) { super(context); + initView(); + } - setPadding(0, 0, 0, 0); - setImeOptions(EditorInfo.IME_FLAG_NO_EXTRACT_UI | EditorInfo.IME_ACTION_DONE); - setLayoutParams(new LayoutParams(LayoutParams.MATCH_PARENT, LayoutParams.WRAP_CONTENT)); - - mRenderView = view; - mInputWrapper = new GodotTextInputWrapper(mRenderView, this); - setOnEditorActionListener(mInputWrapper); - view.getView().requestFocus(); - - // Create a popup window with an invisible layout for the virtual keyboard, - // so the view can be resized to get the vk height without resizing the main godot view. - final FrameLayout keyboardLayout = new FrameLayout(context); - keyboardLayout.setLayoutParams(new LayoutParams(LayoutParams.MATCH_PARENT, LayoutParams.MATCH_PARENT)); - keyboardLayout.setVisibility(View.INVISIBLE); - keyboardLayout.addView(this); - mKeyboardView = keyboardLayout; - - mKeyboardWindow = new PopupWindow(keyboardLayout, LayoutParams.MATCH_PARENT, LayoutParams.MATCH_PARENT); - mKeyboardWindow.setSoftInputMode(WindowManager.LayoutParams.SOFT_INPUT_ADJUST_RESIZE); - mKeyboardWindow.setInputMethodMode(PopupWindow.INPUT_METHOD_NEEDED); - mKeyboardWindow.setFocusable(true); // for the text edit to work - mKeyboardWindow.setTouchable(false); // inputs need to go through - - keyboardLayout.getViewTreeObserver().addOnGlobalLayoutListener(new ViewTreeObserver.OnGlobalLayoutListener() { - @Override - public void onGlobalLayout() { - Point fullSize = new Point(); - ((Activity)mRenderView.getView().getContext()).getWindowManager().getDefaultDisplay().getSize(fullSize); - Rect gameSize = new Rect(); - mKeyboardWindow.getContentView().getWindowVisibleDisplayFrame(gameSize); - - final int keyboardHeight = fullSize.y - gameSize.bottom; - GodotLib.setVirtualKeyboardHeight(keyboardHeight); - } - }); + public GodotEditText(final Context context, final AttributeSet attrs) { + super(context, attrs); + initView(); } - public void onInitView() { - mKeyboardWindow.showAtLocation(mRenderView.getView(), Gravity.NO_GRAVITY, 0, 0); + public GodotEditText(final Context context, final AttributeSet attrs, final int defStyle) { + super(context, attrs, defStyle); + initView(); } - public void onDestroyView() { - mKeyboardWindow.dismiss(); + protected void initView() { + setPadding(0, 0, 0, 0); + setImeOptions(EditorInfo.IME_FLAG_NO_EXTRACT_UI | EditorInfo.IME_ACTION_DONE); } public boolean isMultiline() { @@ -170,7 +129,7 @@ public class GodotEditText extends EditText { edit.mInputWrapper.setOriginText(text); edit.addTextChangedListener(edit.mInputWrapper); - final InputMethodManager imm = (InputMethodManager)mKeyboardView.getContext().getSystemService(Context.INPUT_METHOD_SERVICE); + final InputMethodManager imm = (InputMethodManager)mRenderView.getView().getContext().getSystemService(Context.INPUT_METHOD_SERVICE); imm.showSoftInput(edit, 0); } } break; @@ -179,7 +138,7 @@ public class GodotEditText extends EditText { GodotEditText edit = (GodotEditText)msg.obj; edit.removeTextChangedListener(mInputWrapper); - final InputMethodManager imm = (InputMethodManager)mKeyboardView.getContext().getSystemService(Context.INPUT_METHOD_SERVICE); + final InputMethodManager imm = (InputMethodManager)mRenderView.getView().getContext().getSystemService(Context.INPUT_METHOD_SERVICE); imm.hideSoftInputFromWindow(edit.getWindowToken(), 0); edit.mRenderView.getView().requestFocus(); } break; @@ -193,6 +152,17 @@ public class GodotEditText extends EditText { } // =========================================================== + // Getter & Setter + // =========================================================== + public void setView(final GodotRenderView view) { + mRenderView = view; + if (mInputWrapper == null) + mInputWrapper = new GodotTextInputWrapper(mRenderView, this); + setOnEditorActionListener(mInputWrapper); + view.getView().requestFocus(); + } + + // =========================================================== // Methods for/from SuperClass/Interfaces // =========================================================== @Override diff --git a/platform/iphone/display_server_iphone.mm b/platform/iphone/display_server_iphone.mm index 1721da3db6..eea87cecc9 100644 --- a/platform/iphone/display_server_iphone.mm +++ b/platform/iphone/display_server_iphone.mm @@ -701,7 +701,7 @@ Error DisplayServerIPhone::native_video_play(String p_path, float p_volume, Stri if (p_path.begins_with("res://")) { if (PackedData::get_singleton()->has_path(p_path)) { - printf("Unable to play %S using the native player as it resides in a .pck file\n", p_path.c_str()); + printf("Unable to play %s using the native player as it resides in a .pck file\n", p_path.utf8().get_data()); return ERR_INVALID_PARAMETER; } else { p_path = p_path.replace("res:/", ProjectSettings::get_singleton()->get_resource_path()); @@ -712,7 +712,7 @@ Error DisplayServerIPhone::native_video_play(String p_path, float p_volume, Stri memdelete(f); - printf("Playing video: %S\n", p_path.c_str()); + printf("Playing video: %s\n", p_path.utf8().get_data()); String file_path = ProjectSettings::get_singleton()->globalize_path(p_path); diff --git a/platform/iphone/export/export.cpp b/platform/iphone/export/export.cpp index a889717f20..97f954ebb2 100644 --- a/platform/iphone/export/export.cpp +++ b/platform/iphone/export/export.cpp @@ -115,7 +115,7 @@ class EditorExportPlatformIOS : public EditorExportPlatform { } for (int i = 0; i < pname.length(); i++) { - CharType c = pname[i]; + char32_t c = pname[i]; if (!((c >= 'a' && c <= 'z') || (c >= 'A' && c <= 'Z') || (c >= '0' && c <= '9') || c == '-' || c == '.')) { if (r_error) { *r_error = vformat(TTR("The character '%s' is not allowed in Identifier."), String::chr(c)); diff --git a/platform/iphone/godot_view_gesture_recognizer.h b/platform/iphone/godot_view_gesture_recognizer.h index ca3bd808d1..8d84914712 100644 --- a/platform/iphone/godot_view_gesture_recognizer.h +++ b/platform/iphone/godot_view_gesture_recognizer.h @@ -32,7 +32,7 @@ // emulating UIScrollView's UIScrollViewDelayedTouchesBeganGestureRecognizer. // It catches all gestures incoming to UIView and delays them for 150ms // (the same value used by UIScrollViewDelayedTouchesBeganGestureRecognizer) -// If touch cancelation or end message is fired it fires delayed +// If touch cancellation or end message is fired it fires delayed // begin touch immediately as well as last touch signal #import <UIKit/UIKit.h> diff --git a/platform/iphone/in_app_store.mm b/platform/iphone/in_app_store.mm index dfec5d7634..1477f92200 100644 --- a/platform/iphone/in_app_store.mm +++ b/platform/iphone/in_app_store.mm @@ -138,7 +138,7 @@ Error InAppStore::request_product_info(Dictionary p_params) { NSMutableArray *array = [[[NSMutableArray alloc] initWithCapacity:pids.size()] autorelease]; for (int i = 0; i < pids.size(); i++) { - printf("******** adding %ls to product list\n", pids[i].c_str()); + printf("******** adding %s to product list\n", pids[i].utf8().get_data()); NSString *pid = [[[NSString alloc] initWithUTF8String:pids[i].utf8().get_data()] autorelease]; [array addObject:pid]; }; diff --git a/platform/iphone/ios.mm b/platform/iphone/ios.mm index ad26d0ada3..6d7699c0c9 100644 --- a/platform/iphone/ios.mm +++ b/platform/iphone/ios.mm @@ -86,7 +86,7 @@ String iOS::get_rate_url(int p_app_id) const { // ios7 for everything? ret = templ_iOS7.replace("APP_ID", String::num(p_app_id)); - printf("returning rate url %ls\n", ret.c_str()); + printf("returning rate url %s\n", ret.utf8().get_data()); return ret; }; diff --git a/platform/iphone/os_iphone.mm b/platform/iphone/os_iphone.mm index d1a69642b1..946fd51923 100644 --- a/platform/iphone/os_iphone.mm +++ b/platform/iphone/os_iphone.mm @@ -278,7 +278,7 @@ Error OSIPhone::shell_open(String p_uri) { return ERR_CANT_OPEN; } - printf("opening url %ls\n", p_uri.c_str()); + printf("opening url %s\n", p_uri.utf8().get_data()); // if (@available(iOS 10, *)) { [[UIApplication sharedApplication] openURL:url options:@{} completionHandler:nil]; @@ -293,7 +293,7 @@ void OSIPhone::set_user_data_dir(String p_dir) { DirAccess *da = DirAccess::open(p_dir); user_data_dir = da->get_current_dir(); - printf("setting data dir to %ls from %ls\n", user_data_dir.c_str(), p_dir.c_str()); + printf("setting data dir to %s from %s\n", user_data_dir.utf8().get_data(), p_dir.utf8().get_data()); memdelete(da); } diff --git a/platform/javascript/SCsub b/platform/javascript/SCsub index dcf9a46bf9..21456efde5 100644 --- a/platform/javascript/SCsub +++ b/platform/javascript/SCsub @@ -66,5 +66,5 @@ env.Zip( zip_files, ZIPROOT=zip_dir, ZIPSUFFIX="${PROGSUFFIX}${ZIPSUFFIX}", - ZIPCOMSTR="Archving $SOURCES as $TARGET", + ZIPCOMSTR="Archiving $SOURCES as $TARGET", ) diff --git a/platform/javascript/engine/engine.js b/platform/javascript/engine/engine.js index d709422abb..2630812814 100644 --- a/platform/javascript/engine/engine.js +++ b/platform/javascript/engine/engine.js @@ -121,7 +121,7 @@ Function('return this')()['Engine'] = (function() { if (me.onExit) me.onExit(code); me.rtenv = null; - } + }; return new Promise(function(resolve, reject) { preloader.preloadedFiles.forEach(function(file) { me.rtenv['copyToFS'](file.path, file.buffer); @@ -207,18 +207,18 @@ Function('return this')()['Engine'] = (function() { if (this.rtenv) this.rtenv.onExecute = onExecute; this.onExecute = onExecute; - } + }; Engine.prototype.setOnExit = function(onExit) { this.onExit = onExit; - } + }; Engine.prototype.copyToFS = function(path, buffer) { if (this.rtenv == null) { throw new Error("Engine must be inited before copying files"); } this.rtenv['copyToFS'](path, buffer); - } + }; // Closure compiler exported engine methods. /** @export */ diff --git a/platform/linuxbsd/crash_handler_linuxbsd.cpp b/platform/linuxbsd/crash_handler_linuxbsd.cpp index b3553e961a..e2b88b7704 100644 --- a/platform/linuxbsd/crash_handler_linuxbsd.cpp +++ b/platform/linuxbsd/crash_handler_linuxbsd.cpp @@ -67,7 +67,7 @@ static void handle_crash(int sig) { OS::get_singleton()->get_main_loop()->notification(MainLoop::NOTIFICATION_CRASH); } - fprintf(stderr, "Dumping the backtrace. %ls\n", msg.c_str()); + fprintf(stderr, "Dumping the backtrace. %s\n", msg.utf8().get_data()); char **strings = backtrace_symbols(bt_buffer, size); if (strings) { for (size_t i = 1; i < size; i++) { @@ -109,7 +109,7 @@ static void handle_crash(int sig) { output.erase(output.length() - 1, 1); } - fprintf(stderr, "[%ld] %s (%ls)\n", (long int)i, fname, output.c_str()); + fprintf(stderr, "[%ld] %s (%s)\n", (long int)i, fname, output.utf8().get_data()); } free(strings); diff --git a/platform/linuxbsd/detect.py b/platform/linuxbsd/detect.py index 3eb4c44bc1..f5e2c72bbc 100644 --- a/platform/linuxbsd/detect.py +++ b/platform/linuxbsd/detect.py @@ -35,6 +35,11 @@ def can_build(): print("xinerama not found.. x11 disabled.") return False + x11_error = os.system("pkg-config xext --modversion > /dev/null ") + if x11_error: + print("xext not found.. x11 disabled.") + return False + x11_error = os.system("pkg-config xrandr --modversion > /dev/null ") if x11_error: print("xrandr not found.. x11 disabled.") @@ -194,6 +199,7 @@ def configure(env): env.ParseConfig("pkg-config x11 --cflags --libs") env.ParseConfig("pkg-config xcursor --cflags --libs") env.ParseConfig("pkg-config xinerama --cflags --libs") + env.ParseConfig("pkg-config xext --cflags --libs") env.ParseConfig("pkg-config xrandr --cflags --libs") env.ParseConfig("pkg-config xrender --cflags --libs") env.ParseConfig("pkg-config xi --cflags --libs") diff --git a/platform/linuxbsd/display_server_x11.cpp b/platform/linuxbsd/display_server_x11.cpp index a0aced26ab..e3cf992302 100644 --- a/platform/linuxbsd/display_server_x11.cpp +++ b/platform/linuxbsd/display_server_x11.cpp @@ -50,6 +50,7 @@ #include <X11/Xatom.h> #include <X11/Xutil.h> #include <X11/extensions/Xinerama.h> +#include <X11/extensions/shape.h> // ICCCM #define WM_NormalState 1L // window normal state @@ -83,6 +84,13 @@ #define VALUATOR_TILTX 3 #define VALUATOR_TILTY 4 +//#define DISPLAY_SERVER_X11_DEBUG_LOGS_ENABLED +#ifdef DISPLAY_SERVER_X11_DEBUG_LOGS_ENABLED +#define DEBUG_LOG_X11(...) printf(__VA_ARGS__) +#else +#define DEBUG_LOG_X11(...) +#endif + static const double abs_resolution_mult = 10000.0; static const double abs_resolution_range_mult = 10.0; @@ -681,6 +689,14 @@ DisplayServer::WindowID DisplayServerX11::create_sub_window(WindowMode p_mode, u return id; } +void DisplayServerX11::show_window(WindowID p_id) { + _THREAD_SAFE_METHOD_ + + WindowData &wd = windows[p_id]; + + XMapWindow(x11_display, wd.x11_window); +} + void DisplayServerX11::delete_sub_window(WindowID p_id) { _THREAD_SAFE_METHOD_ @@ -689,6 +705,8 @@ void DisplayServerX11::delete_sub_window(WindowID p_id) { WindowData &wd = windows[p_id]; + DEBUG_LOG_X11("delete_sub_window: %lu (%u) \n", wd.x11_window, p_id); + while (wd.transient_children.size()) { window_set_transient(wd.transient_children.front()->get(), INVALID_WINDOW_ID); } @@ -725,15 +743,31 @@ ObjectID DisplayServerX11::window_get_attached_instance_id(WindowID p_window) co } DisplayServerX11::WindowID DisplayServerX11::get_window_at_screen_position(const Point2i &p_position) const { -#warning This is an incorrect implementation, if windows overlap, it should return the topmost visible one or none if occluded by a foreign window - + WindowID found_window = INVALID_WINDOW_ID; + WindowID parent_window = INVALID_WINDOW_ID; + unsigned int focus_order = 0; for (Map<WindowID, WindowData>::Element *E = windows.front(); E; E = E->next()) { - Rect2i win_rect = Rect2i(window_get_position(E->key()), window_get_size(E->key())); + const WindowData &wd = E->get(); + + // Discard windows with no focus. + if (wd.focus_order == 0) { + continue; + } + + // Find topmost window which contains the given position. + WindowID window_id = E->key(); + Rect2i win_rect = Rect2i(window_get_position(window_id), window_get_size(window_id)); if (win_rect.has_point(p_position)) { - return E->key(); + // For siblings, pick the window which was focused last. + if ((parent_window != wd.transient_parent) || (wd.focus_order > focus_order)) { + found_window = window_id; + parent_window = wd.transient_parent; + focus_order = wd.focus_order; + } } } - return INVALID_WINDOW_ID; + + return found_window; } void DisplayServerX11::window_set_title(const String &p_title, WindowID p_window) { @@ -749,6 +783,38 @@ void DisplayServerX11::window_set_title(const String &p_title, WindowID p_window XChangeProperty(x11_display, wd.x11_window, _net_wm_name, utf8_string, 8, PropModeReplace, (unsigned char *)p_title.utf8().get_data(), p_title.utf8().length()); } +void DisplayServerX11::window_set_mouse_passthrough(const Vector<Vector2> &p_region, WindowID p_window) { + _THREAD_SAFE_METHOD_ + + ERR_FAIL_COND(!windows.has(p_window)); + const WindowData &wd = windows[p_window]; + + int event_base, error_base; + const Bool ext_okay = XShapeQueryExtension(x11_display, &event_base, &error_base); + if (ext_okay) { + Region region; + if (p_region.size() == 0) { + region = XCreateRegion(); + XRectangle rect; + rect.x = 0; + rect.y = 0; + rect.width = window_get_real_size(p_window).x; + rect.height = window_get_real_size(p_window).y; + XUnionRectWithRegion(&rect, region, region); + } else { + XPoint *points = (XPoint *)memalloc(sizeof(XPoint) * p_region.size()); + for (int i = 0; i < p_region.size(); i++) { + points[i].x = p_region[i].x; + points[i].y = p_region[i].y; + } + region = XPolygonRegion(points, p_region.size(), EvenOddRule); + memfree(points); + } + XShapeCombineRegion(x11_display, wd.x11_window, ShapeInput, 0, 0, region, ShapeSet); + XDestroyRegion(region); + } +} + void DisplayServerX11::window_set_rect_changed_callback(const Callable &p_callable, WindowID p_window) { _THREAD_SAFE_METHOD_ @@ -842,24 +908,34 @@ void DisplayServerX11::window_set_transient(WindowID p_window, WindowID p_parent ERR_FAIL_COND(!windows.has(p_window)); WindowData &wd_window = windows[p_window]; - ERR_FAIL_COND(wd_window.transient_parent == p_parent); + WindowID prev_parent = wd_window.transient_parent; + ERR_FAIL_COND(prev_parent == p_parent); ERR_FAIL_COND_MSG(wd_window.on_top, "Windows with the 'on top' can't become transient."); if (p_parent == INVALID_WINDOW_ID) { //remove transient - ERR_FAIL_COND(wd_window.transient_parent == INVALID_WINDOW_ID); - ERR_FAIL_COND(!windows.has(wd_window.transient_parent)); + ERR_FAIL_COND(prev_parent == INVALID_WINDOW_ID); + ERR_FAIL_COND(!windows.has(prev_parent)); - WindowData &wd_parent = windows[wd_window.transient_parent]; + WindowData &wd_parent = windows[prev_parent]; wd_window.transient_parent = INVALID_WINDOW_ID; wd_parent.transient_children.erase(p_window); XSetTransientForHint(x11_display, wd_window.x11_window, None); + + // Set focus to parent sub window to avoid losing all focus with nested menus. + // RevertToPointerRoot is used to make sure we don't lose all focus in case + // a subwindow and its parent are both destroyed. + if (wd_window.menu_type && !wd_window.no_focus) { + if (!wd_parent.no_focus) { + XSetInputFocus(x11_display, wd_parent.x11_window, RevertToPointerRoot, CurrentTime); + } + } } else { ERR_FAIL_COND(!windows.has(p_parent)); - ERR_FAIL_COND_MSG(wd_window.transient_parent != INVALID_WINDOW_ID, "Window already has a transient parent"); + ERR_FAIL_COND_MSG(prev_parent != INVALID_WINDOW_ID, "Window already has a transient parent"); WindowData &wd_parent = windows[p_parent]; wd_window.transient_parent = p_parent; @@ -2285,6 +2361,11 @@ void DisplayServerX11::_send_window_event(const WindowData &wd, WindowEvent p_ev void DisplayServerX11::process_events() { _THREAD_SAFE_METHOD_ +#ifdef DISPLAY_SERVER_X11_DEBUG_LOGS_ENABLED + static int frame = 0; + ++frame; +#endif + if (app_focused) { //verify that one of the windows has focus, else send focus out notification bool focus_found = false; @@ -2301,6 +2382,7 @@ void DisplayServerX11::process_events() { if (delta > 250) { //X11 can go between windows and have no focus for a while, when creating them or something else. Use this as safety to avoid unnecessary focus in/outs. if (OS::get_singleton()->get_main_loop()) { + DEBUG_LOG_X11("All focus lost, triggering NOTIFICATION_APPLICATION_FOCUS_OUT\n"); OS::get_singleton()->get_main_loop()->notification(MainLoop::NOTIFICATION_APPLICATION_FOCUS_OUT); } app_focused = false; @@ -2323,6 +2405,10 @@ void DisplayServerX11::process_events() { XEvent event; XNextEvent(x11_display, &event); + if (XFilterEvent(&event, None)) { + continue; + } + WindowID window_id = MAIN_WINDOW_ID; // Assign the event to the relevant window @@ -2333,10 +2419,6 @@ void DisplayServerX11::process_events() { } } - if (XFilterEvent(&event, None)) { - continue; - } - if (XGetEventData(x11_display, &event.xcookie)) { if (event.xcookie.type == GenericEvent && event.xcookie.extension == xi.opcode) { XIDeviceEvent *event_data = (XIDeviceEvent *)event.xcookie.data; @@ -2499,32 +2581,67 @@ void DisplayServerX11::process_events() { XFreeEventData(x11_display, &event.xcookie); switch (event.type) { - case Expose: + case MapNotify: { + DEBUG_LOG_X11("[%u] MapNotify window=%lu (%u) \n", frame, event.xmap.window, window_id); + + const WindowData &wd = windows[window_id]; + + // Set focus when menu window is started. + // RevertToPointerRoot is used to make sure we don't lose all focus in case + // a subwindow and its parent are both destroyed. + if (wd.menu_type && !wd.no_focus) { + XSetInputFocus(x11_display, wd.x11_window, RevertToPointerRoot, CurrentTime); + } + } break; + + case Expose: { + DEBUG_LOG_X11("[%u] Expose window=%lu (%u), count='%u' \n", frame, event.xexpose.window, window_id, event.xexpose.count); + Main::force_redraw(); - break; + } break; + + case NoExpose: { + DEBUG_LOG_X11("[%u] NoExpose drawable=%lu (%u) \n", frame, event.xnoexpose.drawable, window_id); - case NoExpose: windows[window_id].minimized = true; - break; + } break; case VisibilityNotify: { + DEBUG_LOG_X11("[%u] VisibilityNotify window=%lu (%u), state=%u \n", frame, event.xvisibility.window, window_id, event.xvisibility.state); + XVisibilityEvent *visibility = (XVisibilityEvent *)&event; windows[window_id].minimized = (visibility->state == VisibilityFullyObscured); } break; + case LeaveNotify: { + DEBUG_LOG_X11("[%u] LeaveNotify window=%lu (%u), mode='%u' \n", frame, event.xcrossing.window, window_id, event.xcrossing.mode); + if (!mouse_mode_grab) { _send_window_event(windows[window_id], WINDOW_EVENT_MOUSE_EXIT); } } break; + case EnterNotify: { + DEBUG_LOG_X11("[%u] EnterNotify window=%lu (%u), mode='%u' \n", frame, event.xcrossing.window, window_id, event.xcrossing.mode); + if (!mouse_mode_grab) { _send_window_event(windows[window_id], WINDOW_EVENT_MOUSE_ENTER); } } break; - case FocusIn: - windows[window_id].focused = true; - _send_window_event(windows[window_id], WINDOW_EVENT_FOCUS_IN); + + case FocusIn: { + DEBUG_LOG_X11("[%u] FocusIn window=%lu (%u), mode='%u' \n", frame, event.xfocus.window, window_id, event.xfocus.mode); + + WindowData &wd = windows[window_id]; + + wd.focused = true; + + // Keep track of focus order for overlapping windows. + static unsigned int focus_order = 0; + wd.focus_order = ++focus_order; + + _send_window_event(wd, WINDOW_EVENT_FOCUS_IN); if (mouse_mode_grab) { // Show and update the cursor if confined and the window regained focus. @@ -2548,8 +2665,8 @@ void DisplayServerX11::process_events() { XIGrabDevice(x11_display, xi.touch_devices[i], x11_window, CurrentTime, None, XIGrabModeAsync, XIGrabModeAsync, False, &xi.touch_event_mask); }*/ #endif - if (windows[window_id].xic) { - XSetICFocus(windows[window_id].xic); + if (wd.xic) { + XSetICFocus(wd.xic); } if (!app_focused) { @@ -2558,12 +2675,17 @@ void DisplayServerX11::process_events() { } app_focused = true; } - break; + } break; + + case FocusOut: { + DEBUG_LOG_X11("[%u] FocusOut window=%lu (%u), mode='%u' \n", frame, event.xfocus.window, window_id, event.xfocus.mode); + + WindowData &wd = windows[window_id]; + + wd.focused = false; - case FocusOut: - windows[window_id].focused = false; Input::get_singleton()->release_pressed_events(); - _send_window_event(windows[window_id], WINDOW_EVENT_FOCUS_OUT); + _send_window_event(wd, WINDOW_EVENT_FOCUS_OUT); if (mouse_mode_grab) { for (Map<WindowID, WindowData>::Element *E = windows.front(); E; E = E->next()) { @@ -2592,14 +2714,26 @@ void DisplayServerX11::process_events() { } xi.state.clear(); #endif - if (windows[window_id].xic) { - XSetICFocus(windows[window_id].xic); + if (wd.xic) { + XSetICFocus(wd.xic); + } + } break; + + case ConfigureNotify: { + DEBUG_LOG_X11("[%u] ConfigureNotify window=%lu (%u), event=%lu, above=%lu, override_redirect=%u \n", frame, event.xconfigure.window, window_id, event.xconfigure.event, event.xconfigure.above, event.xconfigure.override_redirect); + + const WindowData &wd = windows[window_id]; + + // Set focus when menu window is re-used. + // RevertToPointerRoot is used to make sure we don't lose all focus in case + // a subwindow and its parent are both destroyed. + if (wd.menu_type && !wd.no_focus) { + XSetInputFocus(x11_display, wd.x11_window, RevertToPointerRoot, CurrentTime); } - break; - case ConfigureNotify: _window_changed(&event); - break; + } break; + case ButtonPress: case ButtonRelease: { /* exit in case of a mouse button press */ @@ -2626,7 +2760,18 @@ void DisplayServerX11::process_events() { mb->set_pressed((event.type == ButtonPress)); + const WindowData &wd = windows[window_id]; + if (event.type == ButtonPress) { + DEBUG_LOG_X11("[%u] ButtonPress window=%lu (%u), button_index=%u \n", frame, event.xbutton.window, window_id, mb->get_button_index()); + + // Ensure window focus on click. + // RevertToPointerRoot is used to make sure we don't lose all focus in case + // a subwindow and its parent are both destroyed. + if (!wd.no_focus) { + XSetInputFocus(x11_display, wd.x11_window, RevertToPointerRoot, CurrentTime); + } + uint64_t diff = OS::get_singleton()->get_ticks_usec() / 1000 - last_click_ms; if (mb->get_button_index() == last_click_button_index) { @@ -2645,6 +2790,33 @@ void DisplayServerX11::process_events() { last_click_ms += diff; last_click_pos = Point2i(event.xbutton.x, event.xbutton.y); } + } else { + DEBUG_LOG_X11("[%u] ButtonRelease window=%lu (%u), button_index=%u \n", frame, event.xbutton.window, window_id, mb->get_button_index()); + + if (!wd.focused) { + // Propagate the event to the focused window, + // because it's received only on the topmost window. + // Note: This is needed for drag & drop to work between windows, + // because the engine expects events to keep being processed + // on the same window dragging started. + for (Map<WindowID, WindowData>::Element *E = windows.front(); E; E = E->next()) { + const WindowData &wd_other = E->get(); + WindowID window_id_other = E->key(); + if (wd_other.focused) { + if (window_id_other != window_id) { + int x, y; + Window child; + XTranslateCoordinates(x11_display, wd.x11_window, wd_other.x11_window, event.xbutton.x, event.xbutton.y, &x, &y, &child); + + mb->set_window_id(window_id_other); + mb->set_position(Vector2(x, y)); + mb->set_global_position(mb->get_position()); + Input::get_singleton()->accumulate_input_event(mb); + } + break; + } + } + } } Input::get_singleton()->accumulate_input_event(mb); @@ -2694,6 +2866,9 @@ void DisplayServerX11::process_events() { break; } + const WindowData &wd = windows[window_id]; + bool focused = wd.focused; + if (mouse_mode == MOUSE_MODE_CAPTURED) { if (xi.relative_motion.x == 0 && xi.relative_motion.y == 0) { break; @@ -2702,7 +2877,7 @@ void DisplayServerX11::process_events() { Point2i new_center = pos; pos = last_mouse_pos + xi.relative_motion; center = new_center; - do_mouse_warp = windows[window_id].focused; // warp the cursor if we're focused in + do_mouse_warp = focused; // warp the cursor if we're focused in } if (!last_mouse_pos_valid) { @@ -2744,14 +2919,11 @@ void DisplayServerX11::process_events() { } mm->set_tilt(xi.tilt); - // Make the absolute position integral so it doesn't look _too_ weird :) - Point2i posi(pos); - _get_key_modifier_state(event.xmotion.state, mm); mm->set_button_mask(mouse_get_button_state()); - mm->set_position(posi); - mm->set_global_position(posi); - Input::get_singleton()->set_mouse_position(posi); + mm->set_position(pos); + mm->set_global_position(pos); + Input::get_singleton()->set_mouse_position(pos); mm->set_speed(Input::get_singleton()->get_last_mouse_speed()); mm->set_relative(rel); @@ -2762,8 +2934,32 @@ void DisplayServerX11::process_events() { // Don't propagate the motion event unless we have focus // this is so that the relative motion doesn't get messed up // after we regain focus. - if (windows[window_id].focused || !mouse_mode_grab) { + if (focused) { Input::get_singleton()->accumulate_input_event(mm); + } else { + // Propagate the event to the focused window, + // because it's received only on the topmost window. + // Note: This is needed for drag & drop to work between windows, + // because the engine expects events to keep being processed + // on the same window dragging started. + for (Map<WindowID, WindowData>::Element *E = windows.front(); E; E = E->next()) { + const WindowData &wd_other = E->get(); + if (wd_other.focused) { + int x, y; + Window child; + XTranslateCoordinates(x11_display, wd.x11_window, wd_other.x11_window, event.xmotion.x, event.xmotion.y, &x, &y, &child); + + Point2i pos_focused(x, y); + + mm->set_window_id(E->key()); + mm->set_position(pos_focused); + mm->set_global_position(pos_focused); + mm->set_speed(Input::get_singleton()->get_last_mouse_speed()); + Input::get_singleton()->accumulate_input_event(mm); + + break; + } + } } } break; @@ -3140,12 +3336,37 @@ DisplayServerX11::WindowID DisplayServerX11::_create_window(WindowMode p_mode, u unsigned long valuemask = CWBorderPixel | CWColormap | CWEventMask; - WindowID id; + WindowID id = window_id_counter++; + WindowData &wd = windows[id]; + + if ((id != MAIN_WINDOW_ID) && (p_flags & WINDOW_FLAG_BORDERLESS_BIT)) { + wd.menu_type = true; + } + + if (p_flags & WINDOW_FLAG_NO_FOCUS_BIT) { + wd.menu_type = true; + wd.no_focus = true; + } + + // Setup for menu subwindows: + // - override_redirect forces the WM not to interfere with the window, to avoid delays due to + // handling decorations and placement. + // On the other hand, focus changes need to be handled manually when this is set. + // - save_under is a hint for the WM to keep the content of windows behind to avoid repaint. + if (wd.menu_type) { + windowAttributes.override_redirect = True; + windowAttributes.save_under = True; + valuemask |= CWOverrideRedirect | CWSaveUnder; + } + { - WindowData wd; wd.x11_window = XCreateWindow(x11_display, RootWindow(x11_display, visualInfo->screen), p_rect.position.x, p_rect.position.y, p_rect.size.width > 0 ? p_rect.size.width : 1, p_rect.size.height > 0 ? p_rect.size.height : 1, 0, visualInfo->depth, InputOutput, visualInfo->visual, valuemask, &windowAttributes); - XMapWindow(x11_display, wd.x11_window); + // Enable receiving notification when the window is initialized (MapNotify) + // so the focus can be set at the right time. + if (wd.menu_type && !wd.no_focus) { + XSelectInput(x11_display, wd.x11_window, StructureNotifyMask); + } //associate PID // make PID known to X11 @@ -3221,58 +3442,26 @@ DisplayServerX11::WindowID DisplayServerX11::_create_window(WindowMode p_mode, u _update_context(wd); - id = window_id_counter++; - - windows[id] = wd; - - { - bool make_utility = false; - - if (p_flags & WINDOW_FLAG_BORDERLESS_BIT) { - Hints hints; - Atom property; - hints.flags = 2; - hints.decorations = 0; - property = XInternAtom(x11_display, "_MOTIF_WM_HINTS", True); - XChangeProperty(x11_display, wd.x11_window, property, property, 32, PropModeReplace, (unsigned char *)&hints, 5); - - make_utility = true; - } - if (p_flags & WINDOW_FLAG_NO_FOCUS_BIT) { - make_utility = true; - } - - if (make_utility) { - //this one seems to disable the fade animations for regular windows - //but has the drawback that will not get focus by default, so - //we need to force it, unless no focus requested - - Atom type_atom = XInternAtom(x11_display, "_NET_WM_WINDOW_TYPE_UTILITY", False); - Atom wt_atom = XInternAtom(x11_display, "_NET_WM_WINDOW_TYPE", False); - - XChangeProperty(x11_display, wd.x11_window, wt_atom, XA_ATOM, 32, PropModeReplace, (unsigned char *)&type_atom, 1); - - if (!(p_flags & WINDOW_FLAG_NO_FOCUS_BIT)) { - //but as utility appears unfocused, it needs to be forcefuly focused, unless no focus requested - XEvent xev; - Atom net_active_window = XInternAtom(x11_display, "_NET_ACTIVE_WINDOW", False); + if (p_flags & WINDOW_FLAG_BORDERLESS_BIT) { + Hints hints; + Atom property; + hints.flags = 2; + hints.decorations = 0; + property = XInternAtom(x11_display, "_MOTIF_WM_HINTS", True); + XChangeProperty(x11_display, wd.x11_window, property, property, 32, PropModeReplace, (unsigned char *)&hints, 5); + } - memset(&xev, 0, sizeof(xev)); - xev.type = ClientMessage; - xev.xclient.window = wd.x11_window; - xev.xclient.message_type = net_active_window; - xev.xclient.format = 32; - xev.xclient.data.l[0] = 1; - xev.xclient.data.l[1] = CurrentTime; + if (wd.menu_type) { + // Set Utility type to disable fade animations. + Atom type_atom = XInternAtom(x11_display, "_NET_WM_WINDOW_TYPE_UTILITY", False); + Atom wt_atom = XInternAtom(x11_display, "_NET_WM_WINDOW_TYPE", False); - XSendEvent(x11_display, DefaultRootWindow(x11_display), False, SubstructureRedirectMask | SubstructureNotifyMask, &xev); - } - } else { - Atom type_atom = XInternAtom(x11_display, "_NET_WM_WINDOW_TYPE_NORMAL", False); - Atom wt_atom = XInternAtom(x11_display, "_NET_WM_WINDOW_TYPE", False); + XChangeProperty(x11_display, wd.x11_window, wt_atom, XA_ATOM, 32, PropModeReplace, (unsigned char *)&type_atom, 1); + } else { + Atom type_atom = XInternAtom(x11_display, "_NET_WM_WINDOW_TYPE_NORMAL", False); + Atom wt_atom = XInternAtom(x11_display, "_NET_WM_WINDOW_TYPE", False); - XChangeProperty(x11_display, wd.x11_window, wt_atom, XA_ATOM, 32, PropModeReplace, (unsigned char *)&type_atom, 1); - } + XChangeProperty(x11_display, wd.x11_window, wt_atom, XA_ATOM, 32, PropModeReplace, (unsigned char *)&type_atom, 1); } _update_size_hints(id); @@ -3293,8 +3482,6 @@ DisplayServerX11::WindowID DisplayServerX11::_create_window(WindowMode p_mode, u XFree(visualInfo); } - WindowData &wd = windows[id]; - window_set_mode(p_mode, id); //sync size @@ -3316,6 +3503,7 @@ DisplayServerX11::WindowID DisplayServerX11::_create_window(WindowMode p_mode, u if (cursors[current_cursor] != None) { XDefineCursor(x11_display, wd.x11_window, cursors[current_cursor]); } + return id; } @@ -3387,7 +3575,12 @@ DisplayServerX11::DisplayServerX11(const String &p_rendering_driver, WindowMode xrandr_handle = dlopen("libXrandr.so.2", RTLD_LAZY); if (!xrandr_handle) { err = dlerror(); - fprintf(stderr, "could not load libXrandr.so.2, Error: %s\n", err); + // For some arcane reason, NetBSD now ships libXrandr.so.3 while the rest of the world has libXrandr.so.2... + // In case this happens for other X11 platforms in the future, let's give it a try too before failing. + xrandr_handle = dlopen("libXrandr.so.3", RTLD_LAZY); + if (!xrandr_handle) { + fprintf(stderr, "could not load libXrandr.so.2, Error: %s\n", err); + } } else { XRRQueryVersion(x11_display, &xrandr_major, &xrandr_minor); if (((xrandr_major << 8) | xrandr_minor) >= 0x0105) { @@ -3555,6 +3748,7 @@ DisplayServerX11::DisplayServerX11(const String &p_rendering_driver, WindowMode window_set_flag(WindowFlags(i), true, main_window); } } + show_window(main_window); //create RenderingDevice if used #if defined(VULKAN_ENABLED) diff --git a/platform/linuxbsd/display_server_x11.h b/platform/linuxbsd/display_server_x11.h index fb50b484a0..e894cf515c 100644 --- a/platform/linuxbsd/display_server_x11.h +++ b/platform/linuxbsd/display_server_x11.h @@ -132,6 +132,9 @@ class DisplayServerX11 : public DisplayServer { ObjectID instance_id; + bool menu_type = false; + bool no_focus = false; + //better to guess on the fly, given WM can change it //WindowMode mode; bool fullscreen = false; //OS can't exit from this mode @@ -141,6 +144,8 @@ class DisplayServerX11 : public DisplayServer { Vector2i last_position_before_fs; bool focused = false; bool minimized = false; + + unsigned int focus_order = 0; }; Map<WindowID, WindowData> windows; @@ -277,6 +282,7 @@ public: virtual Vector<DisplayServer::WindowID> get_window_list() const; virtual WindowID create_sub_window(WindowMode p_mode, uint32_t p_flags, const Rect2i &p_rect = Rect2i()); + virtual void show_window(WindowID p_id); virtual void delete_sub_window(WindowID p_id); virtual WindowID get_window_at_screen_position(const Point2i &p_position) const; @@ -285,6 +291,8 @@ public: virtual ObjectID window_get_attached_instance_id(WindowID p_window = MAIN_WINDOW_ID) const; virtual void window_set_title(const String &p_title, WindowID p_window = MAIN_WINDOW_ID); + virtual void window_set_mouse_passthrough(const Vector<Vector2> &p_region, WindowID p_window = MAIN_WINDOW_ID); + virtual void window_set_rect_changed_callback(const Callable &p_callable, WindowID p_window = MAIN_WINDOW_ID); virtual void window_set_window_event_callback(const Callable &p_callable, WindowID p_window = MAIN_WINDOW_ID); virtual void window_set_input_event_callback(const Callable &p_callable, WindowID p_window = MAIN_WINDOW_ID); diff --git a/platform/linuxbsd/platform_config.h b/platform/linuxbsd/platform_config.h index 764666681f..571ad03db0 100644 --- a/platform/linuxbsd/platform_config.h +++ b/platform/linuxbsd/platform_config.h @@ -31,7 +31,15 @@ #ifdef __linux__ #include <alloca.h> #endif -#if defined(__FreeBSD__) || defined(__OpenBSD__) -#include <stdlib.h> + +#if defined(__FreeBSD__) || defined(__OpenBSD__) || defined(__NetBSD__) +#include <stdlib.h> // alloca +// FreeBSD and OpenBSD use pthread_set_name_np, while other platforms, +// include NetBSD, use pthread_setname_np. NetBSD's version however requires +// a different format, we handle this directly in thread_posix. +#ifdef __NetBSD__ +#define PTHREAD_NETBSD_SET_NAME +#else #define PTHREAD_BSD_SET_NAME #endif +#endif diff --git a/platform/osx/crash_handler_osx.mm b/platform/osx/crash_handler_osx.mm index 5da0118686..9fb2f63935 100644 --- a/platform/osx/crash_handler_osx.mm +++ b/platform/osx/crash_handler_osx.mm @@ -90,7 +90,7 @@ static void handle_crash(int sig) { if (OS::get_singleton()->get_main_loop()) OS::get_singleton()->get_main_loop()->notification(MainLoop::NOTIFICATION_CRASH); - fprintf(stderr, "Dumping the backtrace. %ls\n", msg.c_str()); + fprintf(stderr, "Dumping the backtrace. %s\n", msg.utf8().get_data()); char **strings = backtrace_symbols(bt_buffer, size); if (strings) { void *load_addr = (void *)load_address(); @@ -142,7 +142,7 @@ static void handle_crash(int sig) { } } - fprintf(stderr, "[%zu] %ls\n", i, output.c_str()); + fprintf(stderr, "[%zu] %s\n", i, output.utf8().get_data()); } free(strings); diff --git a/platform/osx/detect.py b/platform/osx/detect.py index a4a382f3a9..6fc1dc65af 100644 --- a/platform/osx/detect.py +++ b/platform/osx/detect.py @@ -1,6 +1,5 @@ import os import sys -import subprocess from methods import detect_darwin_sdk_path diff --git a/platform/osx/display_server_osx.h b/platform/osx/display_server_osx.h index 68e8454fd0..073d35008b 100644 --- a/platform/osx/display_server_osx.h +++ b/platform/osx/display_server_osx.h @@ -102,6 +102,8 @@ public: id window_object; id window_view; + Vector<Vector2> mpath; + #if defined(OPENGL_ENABLED) ContextGL_OSX *context_gles2 = nullptr; #endif @@ -230,6 +232,7 @@ public: virtual Vector<int> get_window_list() const override; virtual WindowID create_sub_window(WindowMode p_mode, uint32_t p_flags, const Rect2i &p_rect = Rect2i()) override; + virtual void show_window(WindowID p_id) override; virtual void delete_sub_window(WindowID p_id) override; virtual void window_set_rect_changed_callback(const Callable &p_callable, WindowID p_window = MAIN_WINDOW_ID) override; @@ -239,6 +242,7 @@ public: virtual void window_set_drop_files_callback(const Callable &p_callable, WindowID p_window = MAIN_WINDOW_ID) override; virtual void window_set_title(const String &p_title, WindowID p_window = MAIN_WINDOW_ID) override; + virtual void window_set_mouse_passthrough(const Vector<Vector2> &p_region, WindowID p_window = MAIN_WINDOW_ID) override; virtual int window_get_current_screen(WindowID p_window = MAIN_WINDOW_ID) const override; virtual void window_set_current_screen(int p_screen, WindowID p_window = MAIN_WINDOW_ID) override; diff --git a/platform/osx/display_server_osx.mm b/platform/osx/display_server_osx.mm index dfb1783a2c..e33af520c9 100644 --- a/platform/osx/display_server_osx.mm +++ b/platform/osx/display_server_osx.mm @@ -33,6 +33,7 @@ #include "os_osx.h" #include "core/io/marshalls.h" +#include "core/math/geometry_2d.h" #include "core/os/keyboard.h" #include "main/main.h" #include "scene/resources/texture.h" @@ -311,8 +312,6 @@ static NSCursor *_cursorFromSelector(SEL selector, SEL fallback = nil) { DS_OSX->window_set_transient(wd.transient_children.front()->get(), DisplayServerOSX::INVALID_WINDOW_ID); } - DS_OSX->windows.erase(window_id); - if (wd.transient_parent != DisplayServerOSX::INVALID_WINDOW_ID) { DisplayServerOSX::WindowData &pwd = DS_OSX->windows[wd.transient_parent]; [pwd.window_object makeKeyAndOrderFront:nil]; // Move focus back to parent. @@ -332,6 +331,8 @@ static NSCursor *_cursorFromSelector(SEL selector, SEL fallback = nil) { DS_OSX->context_vulkan->window_destroy(window_id); } #endif + + DS_OSX->windows.erase(window_id); } - (void)windowDidEnterFullScreen:(NSNotification *)notification { @@ -2314,18 +2315,23 @@ DisplayServer::WindowID DisplayServerOSX::create_sub_window(WindowMode p_mode, u _THREAD_SAFE_METHOD_ WindowID id = _create_window(p_mode, p_rect); - WindowData &wd = windows[id]; for (int i = 0; i < WINDOW_FLAG_MAX; i++) { if (p_flags & (1 << i)) { window_set_flag(WindowFlags(i), true, id); } } + + return id; +} + +void DisplayServerOSX::show_window(WindowID p_id) { + WindowData &wd = windows[p_id]; + if (wd.no_focus) { [wd.window_object orderFront:nil]; } else { [wd.window_object makeKeyAndOrderFront:nil]; } - return id; } void DisplayServerOSX::_send_window_event(const WindowData &wd, WindowEvent p_event) { @@ -2399,6 +2405,15 @@ void DisplayServerOSX::window_set_title(const String &p_title, WindowID p_window [wd.window_object setTitle:[NSString stringWithUTF8String:p_title.utf8().get_data()]]; } +void DisplayServerOSX::window_set_mouse_passthrough(const Vector<Vector2> &p_region, WindowID p_window) { + _THREAD_SAFE_METHOD_ + + ERR_FAIL_COND(!windows.has(p_window)); + WindowData &wd = windows[p_window]; + + wd.mpath = p_region; +} + void DisplayServerOSX::window_set_rect_changed_callback(const Callable &p_callable, WindowID p_window) { _THREAD_SAFE_METHOD_ @@ -3351,6 +3366,26 @@ void DisplayServerOSX::process_events() { Input::get_singleton()->flush_accumulated_events(); } + for (Map<WindowID, WindowData>::Element *E = windows.front(); E; E = E->next()) { + WindowData &wd = E->get(); + if (wd.mpath.size() > 0) { + const Vector2 mpos = _get_mouse_pos(wd, [wd.window_object mouseLocationOutsideOfEventStream]); + if (Geometry2D::is_point_in_polygon(mpos, wd.mpath)) { + if ([wd.window_object ignoresMouseEvents]) { + [wd.window_object setIgnoresMouseEvents:NO]; + } + } else { + if (![wd.window_object ignoresMouseEvents]) { + [wd.window_object setIgnoresMouseEvents:YES]; + } + } + } else { + if ([wd.window_object ignoresMouseEvents]) { + [wd.window_object setIgnoresMouseEvents:NO]; + } + } + } + [autoreleasePool drain]; autoreleasePool = [[NSAutoreleasePool alloc] init]; } @@ -3774,7 +3809,7 @@ DisplayServerOSX::DisplayServerOSX(const String &p_rendering_driver, WindowMode window_set_flag(WindowFlags(i), true, main_window); } } - [windows[main_window].window_object makeKeyAndOrderFront:nil]; + show_window(MAIN_WINDOW_ID); #if defined(OPENGL_ENABLED) if (rendering_driver == "opengl_es") { @@ -3803,9 +3838,11 @@ DisplayServerOSX::~DisplayServerOSX() { } //destroy all windows - for (Map<WindowID, WindowData>::Element *E = windows.front(); E; E = E->next()) { - [E->get().window_object setContentView:nil]; - [E->get().window_object close]; + for (Map<WindowID, WindowData>::Element *E = windows.front(); E;) { + Map<WindowID, WindowData>::Element *F = E; + E = E->next(); + [F->get().window_object setContentView:nil]; + [F->get().window_object close]; } //destroy drivers diff --git a/platform/osx/export/export.cpp b/platform/osx/export/export.cpp index 0cf02ef69b..9f2160dd9e 100644 --- a/platform/osx/export/export.cpp +++ b/platform/osx/export/export.cpp @@ -78,7 +78,7 @@ class EditorExportPlatformOSX : public EditorExportPlatform { } for (int i = 0; i < pname.length(); i++) { - CharType c = pname[i]; + char32_t c = pname[i]; if (!((c >= 'a' && c <= 'z') || (c >= 'A' && c <= 'Z') || (c >= '0' && c <= '9') || c == '-' || c == '.')) { if (r_error) { *r_error = vformat(TTR("The character '%s' is not allowed in Identifier."), String::chr(c)); diff --git a/platform/server/platform_config.h b/platform/server/platform_config.h index bdff93f02b..73136ec81b 100644 --- a/platform/server/platform_config.h +++ b/platform/server/platform_config.h @@ -31,10 +31,19 @@ #if defined(__linux__) || defined(__APPLE__) #include <alloca.h> #endif -#if defined(__FreeBSD__) || defined(__OpenBSD__) -#include <stdlib.h> + +#if defined(__FreeBSD__) || defined(__OpenBSD__) || defined(__NetBSD__) +#include <stdlib.h> // alloca +// FreeBSD and OpenBSD use pthread_set_name_np, while other platforms, +// include NetBSD, use pthread_setname_np. NetBSD's version however requires +// a different format, we handle this directly in thread_posix. +#ifdef __NetBSD__ +#define PTHREAD_NETBSD_SET_NAME +#else #define PTHREAD_BSD_SET_NAME #endif +#endif + #ifdef __APPLE__ #define PTHREAD_RENAME_SELF #endif diff --git a/platform/uwp/detect.py b/platform/uwp/detect.py index 04b743f2c8..a7ca26c16c 100644 --- a/platform/uwp/detect.py +++ b/platform/uwp/detect.py @@ -65,12 +65,14 @@ def configure(env): env.Append(CCFLAGS=["/MD"]) env.Append(CPPDEFINES=["DEBUG_ENABLED"]) env.Append(LINKFLAGS=["/SUBSYSTEM:CONSOLE"]) + env.AppendUnique(CPPDEFINES=["WINDOWS_SUBSYSTEM_CONSOLE"]) elif env["target"] == "debug": env.Append(CCFLAGS=["/Zi"]) env.Append(CCFLAGS=["/MDd"]) env.Append(CPPDEFINES=["DEBUG_ENABLED"]) env.Append(LINKFLAGS=["/SUBSYSTEM:CONSOLE"]) + env.AppendUnique(CPPDEFINES=["WINDOWS_SUBSYSTEM_CONSOLE"]) env.Append(LINKFLAGS=["/DEBUG"]) ## Compiler configuration diff --git a/platform/uwp/export/export.cpp b/platform/uwp/export/export.cpp index ede0d7c76b..5679ec3eac 100644 --- a/platform/uwp/export/export.cpp +++ b/platform/uwp/export/export.cpp @@ -961,7 +961,7 @@ class EditorExportPlatformUWP : public EditorExportPlatform { return true; } - static Error save_appx_file(void *p_userdata, const String &p_path, const Vector<uint8_t> &p_data, int p_file, int p_total) { + static Error save_appx_file(void *p_userdata, const String &p_path, const Vector<uint8_t> &p_data, int p_file, int p_total, const Vector<String> &p_enc_in_filters, const Vector<String> &p_enc_ex_filters, const Vector<uint8_t> &p_key) { AppxPackager *packager = (AppxPackager *)p_userdata; String dst_path = p_path.replace_first("res://", "game/"); diff --git a/platform/uwp/os_uwp.cpp b/platform/uwp/os_uwp.cpp index 401ba6c35d..44ab075816 100644 --- a/platform/uwp/os_uwp.cpp +++ b/platform/uwp/os_uwp.cpp @@ -296,7 +296,7 @@ Error OS_UWP::initialize(const VideoMode &p_desired, int p_video_driver, int p_a void OS_UWP::set_clipboard(const String &p_text) { DataPackage ^ clip = ref new DataPackage(); clip->RequestedOperation = DataPackageOperation::Copy; - clip->SetText(ref new Platform::String((const wchar_t *)p_text.c_str())); + clip->SetText(ref new Platform::String((LPCWSTR)(p_text.utf16().get_data()))); Clipboard::SetContent(clip); }; @@ -346,8 +346,8 @@ void OS_UWP::finalize_core() { } void OS_UWP::alert(const String &p_alert, const String &p_title) { - Platform::String ^ alert = ref new Platform::String(p_alert.c_str()); - Platform::String ^ title = ref new Platform::String(p_title.c_str()); + Platform::String ^ alert = ref new Platform::String((LPCWSTR)(p_alert.utf16().get_data())); + Platform::String ^ title = ref new Platform::String((LPCWSTR)(p_title.utf16().get_data())); MessageDialog ^ msg = ref new MessageDialog(alert, title); @@ -738,7 +738,7 @@ static String format_error_message(DWORD id) { Error OS_UWP::open_dynamic_library(const String p_path, void *&p_library_handle, bool p_also_set_library_path) { String full_path = "game/" + p_path; - p_library_handle = (void *)LoadPackagedLibrary(full_path.c_str(), 0); + p_library_handle = (void *)LoadPackagedLibrary((LPCWSTR)(full_path.utf16().get_data()), 0); ERR_FAIL_COND_V_MSG(!p_library_handle, ERR_CANT_OPEN, "Can't open dynamic library: " + full_path + ", error: " + format_error_message(GetLastError()) + "."); return OK; } diff --git a/platform/windows/crash_handler_windows.cpp b/platform/windows/crash_handler_windows.cpp index 996d9722f5..02031ef6bb 100644 --- a/platform/windows/crash_handler_windows.cpp +++ b/platform/windows/crash_handler_windows.cpp @@ -175,7 +175,7 @@ DWORD CrashHandlerException(EXCEPTION_POINTERS *ep) { msg = proj_settings->get("debug/settings/crash_handler/message"); } - fprintf(stderr, "Dumping the backtrace. %ls\n", msg.c_str()); + fprintf(stderr, "Dumping the backtrace. %s\n", msg.utf8().get_data()); int n = 0; do { diff --git a/platform/windows/detect.py b/platform/windows/detect.py index a9f25fa078..6b503c1561 100644 --- a/platform/windows/detect.py +++ b/platform/windows/detect.py @@ -65,6 +65,7 @@ def get_opts(): # Vista support dropped after EOL due to GH-10243 ("target_win_version", "Targeted Windows version, >= 0x0601 (Windows 7)", "0x0601"), EnumVariable("debug_symbols", "Add debugging symbols to release builds", "yes", ("yes", "no", "full")), + EnumVariable("windows_subsystem", "Windows subsystem", "gui", ("console", "gui")), BoolVariable("separate_debug_symbols", "Create a separate file containing debugging symbols", False), ("msvc_version", "MSVC version to use. Ignored if VCINSTALLDIR is set in shell env.", None), BoolVariable("use_mingw", "Use the Mingw compiler, even if MSVC is installed. Only used on Windows.", False), @@ -177,6 +178,8 @@ def configure_msvc(env, manual_msvc_config): """Configure env to work with MSVC""" # Build type + if env["tests"]: + env["windows_subsystem"] = "console" if env["target"] == "release": if env["optimize"] == "speed": # optimize for speed (default) @@ -199,12 +202,16 @@ def configure_msvc(env, manual_msvc_config): env.AppendUnique(CPPDEFINES=["DEBUG_ENABLED"]) env.Append(LINKFLAGS=["/DEBUG"]) - env.Append(LINKFLAGS=["/SUBSYSTEM:WINDOWS"]) - if env["debug_symbols"] == "full" or env["debug_symbols"] == "yes": env.AppendUnique(CCFLAGS=["/Z7"]) env.AppendUnique(LINKFLAGS=["/DEBUG"]) + if env["windows_subsystem"] == "gui": + env.Append(LINKFLAGS=["/SUBSYSTEM:WINDOWS"]) + else: + env.Append(LINKFLAGS=["/SUBSYSTEM:CONSOLE"]) + env.AppendUnique(CPPDEFINES=["WINDOWS_SUBSYSTEM_CONSOLE"]) + ## Compile/link flags env.AppendUnique(CCFLAGS=["/MT", "/Gd", "/GR", "/nologo"]) @@ -302,6 +309,9 @@ def configure_mingw(env): ## Build type + if env["tests"]: + env["windows_subsystem"] = "console" + if env["target"] == "release": env.Append(CCFLAGS=["-msse2"]) @@ -334,7 +344,11 @@ def configure_mingw(env): env.Append(CCFLAGS=["-g3"]) env.Append(CPPDEFINES=["DEBUG_ENABLED"]) - env.Append(LINKFLAGS=["-Wl,--subsystem,windows"]) + if env["windows_subsystem"] == "gui": + env.Append(LINKFLAGS=["-Wl,--subsystem,windows"]) + else: + env.Append(LINKFLAGS=["-Wl,--subsystem,console"]) + env.AppendUnique(CPPDEFINES=["WINDOWS_SUBSYSTEM_CONSOLE"]) ## Compiler configuration @@ -425,7 +439,7 @@ def configure_mingw(env): else: env.Append(LIBS=["cfgmgr32"]) - ## TODO !!! Reenable when OpenGLES Rendering Device is implemented !!! + ## TODO !!! Re-enable when OpenGLES Rendering Device is implemented !!! # env.Append(CPPDEFINES=['OPENGL_ENABLED']) env.Append(LIBS=["opengl32"]) diff --git a/platform/windows/display_server_windows.cpp b/platform/windows/display_server_windows.cpp index 9469e35536..dfbb734ee4 100644 --- a/platform/windows/display_server_windows.cpp +++ b/platform/windows/display_server_windows.cpp @@ -29,7 +29,9 @@ /*************************************************************************/ #include "display_server_windows.h" + #include "core/io/marshalls.h" +#include "core/math/geometry_2d.h" #include "main/main.h" #include "os_windows.h" #include "scene/resources/texture.h" @@ -42,7 +44,7 @@ static String format_error_message(DWORD id) { size_t size = FormatMessageW(FORMAT_MESSAGE_ALLOCATE_BUFFER | FORMAT_MESSAGE_FROM_SYSTEM | FORMAT_MESSAGE_IGNORE_INSERTS, nullptr, id, MAKELANGID(LANG_NEUTRAL, SUBLANG_DEFAULT), (LPWSTR)&messageBuffer, 0, nullptr); - String msg = "Error " + itos(id) + ": " + String(messageBuffer, size); + String msg = "Error " + itos(id) + ": " + String::utf16((const char16_t *)messageBuffer, size); LocalFree(messageBuffer); @@ -78,7 +80,7 @@ String DisplayServerWindows::get_name() const { } void DisplayServerWindows::alert(const String &p_alert, const String &p_title) { - MessageBoxW(nullptr, p_alert.c_str(), p_title.c_str(), MB_OK | MB_ICONEXCLAMATION | MB_TASKMODAL); + MessageBoxW(nullptr, (LPCWSTR)(p_alert.utf16().get_data()), (LPCWSTR)(p_title.utf16().get_data()), MB_OK | MB_ICONEXCLAMATION | MB_TASKMODAL); } void DisplayServerWindows::_set_mouse_mode_impl(MouseMode p_mode) { @@ -177,11 +179,12 @@ void DisplayServerWindows::clipboard_set(const String &p_text) { } EmptyClipboard(); - HGLOBAL mem = GlobalAlloc(GMEM_MOVEABLE, (text.length() + 1) * sizeof(CharType)); + Char16String utf16 = text.utf16(); + HGLOBAL mem = GlobalAlloc(GMEM_MOVEABLE, (utf16.length() + 1) * sizeof(WCHAR)); ERR_FAIL_COND_MSG(mem == nullptr, "Unable to allocate memory for clipboard contents."); LPWSTR lptstrCopy = (LPWSTR)GlobalLock(mem); - memcpy(lptstrCopy, text.c_str(), (text.length() + 1) * sizeof(CharType)); + memcpy(lptstrCopy, utf16.get_data(), (utf16.length() + 1) * sizeof(WCHAR)); GlobalUnlock(mem); SetClipboardData(CF_UNICODETEXT, mem); @@ -218,7 +221,7 @@ String DisplayServerWindows::clipboard_get() const { if (mem != nullptr) { LPWSTR ptr = (LPWSTR)GlobalLock(mem); if (ptr != nullptr) { - ret = String((CharType *)ptr); + ret = String::utf16((const char16_t *)ptr); GlobalUnlock(mem); }; }; @@ -493,15 +496,21 @@ DisplayServer::WindowID DisplayServerWindows::create_sub_window(WindowMode p_mod wd.no_focus = true; } - _update_window_style(window_id); + return window_id; +} + +void DisplayServerWindows::show_window(WindowID p_id) { + WindowData &wd = windows[p_id]; - ShowWindow(wd.hWnd, (p_flags & WINDOW_FLAG_NO_FOCUS_BIT) ? SW_SHOWNOACTIVATE : SW_SHOW); // Show The Window - if (!(p_flags & WINDOW_FLAG_NO_FOCUS_BIT)) { + if (p_id != MAIN_WINDOW_ID) { + _update_window_style(p_id); + } + + ShowWindow(wd.hWnd, wd.no_focus ? SW_SHOWNOACTIVATE : SW_SHOW); // Show The Window + if (!wd.no_focus) { SetForegroundWindow(wd.hWnd); // Slightly Higher Priority SetFocus(wd.hWnd); // Sets Keyboard Focus To } - - return window_id; } void DisplayServerWindows::delete_sub_window(WindowID p_window) { @@ -587,7 +596,37 @@ void DisplayServerWindows::window_set_title(const String &p_title, WindowID p_wi _THREAD_SAFE_METHOD_ ERR_FAIL_COND(!windows.has(p_window)); - SetWindowTextW(windows[p_window].hWnd, p_title.c_str()); + SetWindowTextW(windows[p_window].hWnd, (LPCWSTR)(p_title.utf16().get_data())); +} + +void DisplayServerWindows::window_set_mouse_passthrough(const Vector<Vector2> &p_region, WindowID p_window) { + _THREAD_SAFE_METHOD_ + + ERR_FAIL_COND(!windows.has(p_window)); + windows[p_window].mpath = p_region; + _update_window_mouse_passthrough(p_window); +} + +void DisplayServerWindows::_update_window_mouse_passthrough(WindowID p_window) { + if (windows[p_window].mpath.size() == 0) { + SetWindowRgn(windows[p_window].hWnd, nullptr, TRUE); + } else { + POINT *points = (POINT *)memalloc(sizeof(POINT) * windows[p_window].mpath.size()); + for (int i = 0; i < windows[p_window].mpath.size(); i++) { + if (windows[p_window].borderless) { + points[i].x = windows[p_window].mpath[i].x; + points[i].y = windows[p_window].mpath[i].y; + } else { + points[i].x = windows[p_window].mpath[i].x + GetSystemMetrics(SM_CXSIZEFRAME); + points[i].y = windows[p_window].mpath[i].y + GetSystemMetrics(SM_CYSIZEFRAME) + GetSystemMetrics(SM_CYCAPTION); + } + } + + HRGN region = CreatePolygonRgn(points, windows[p_window].mpath.size(), ALTERNATE); + SetWindowRgn(windows[p_window].hWnd, region, TRUE); + DeleteObject(region); + memfree(points); + } } int DisplayServerWindows::window_get_current_screen(WindowID p_window) const { @@ -1003,6 +1042,7 @@ void DisplayServerWindows::window_set_flag(WindowFlags p_flag, bool p_enabled, W case WINDOW_FLAG_BORDERLESS: { wd.borderless = p_enabled; _update_window_style(p_window); + _update_window_mouse_passthrough(p_window); } break; case WINDOW_FLAG_ALWAYS_ON_TOP: { ERR_FAIL_COND_MSG(wd.transient_parent != INVALID_WINDOW_ID && p_enabled, "Transient windows can't become on top"); @@ -1131,17 +1171,10 @@ void DisplayServerWindows::window_set_ime_position(const Point2i &p_pos, WindowI void DisplayServerWindows::console_set_visible(bool p_enabled) { _THREAD_SAFE_METHOD_ - if (console_visible == p_enabled) { + if (console_visible == p_enabled) return; - } - if (p_enabled && GetConsoleWindow() == nullptr) { // Open new console if not attached. - own_console = true; - AllocConsole(); - } - if (own_console) { // Note: Do not hide parent console. - ShowWindow(GetConsoleWindow(), p_enabled ? SW_SHOW : SW_HIDE); - console_visible = p_enabled; - } + ShowWindow(GetConsoleWindow(), p_enabled ? SW_SHOW : SW_HIDE); + console_visible = p_enabled; } bool DisplayServerWindows::is_console_visible() const { @@ -1424,13 +1457,13 @@ String DisplayServerWindows::keyboard_get_layout_language(int p_index) const { HKL *layouts = (HKL *)memalloc(layout_count * sizeof(HKL)); GetKeyboardLayoutList(layout_count, layouts); - wchar_t buf[LOCALE_NAME_MAX_LENGTH]; - memset(buf, 0, LOCALE_NAME_MAX_LENGTH * sizeof(wchar_t)); + WCHAR buf[LOCALE_NAME_MAX_LENGTH]; + memset(buf, 0, LOCALE_NAME_MAX_LENGTH * sizeof(WCHAR)); LCIDToLocaleName(MAKELCID(LOWORD(layouts[p_index]), SORT_DEFAULT), buf, LOCALE_NAME_MAX_LENGTH, 0); memfree(layouts); - return String(buf).substr(0, 2); + return String::utf16((const char16_t *)buf).substr(0, 2); } String _get_full_layout_name_from_registry(HKL p_layout) { @@ -1438,17 +1471,17 @@ String _get_full_layout_name_from_registry(HKL p_layout) { String ret; HKEY hkey; - wchar_t layout_text[1024]; - memset(layout_text, 0, 1024 * sizeof(wchar_t)); + WCHAR layout_text[1024]; + memset(layout_text, 0, 1024 * sizeof(WCHAR)); - if (RegOpenKeyExW(HKEY_LOCAL_MACHINE, (LPCWSTR)id.c_str(), 0, KEY_QUERY_VALUE, &hkey) != ERROR_SUCCESS) { + if (RegOpenKeyExW(HKEY_LOCAL_MACHINE, (LPCWSTR)(id.utf16().get_data()), 0, KEY_QUERY_VALUE, &hkey) != ERROR_SUCCESS) { return ret; } DWORD buffer = 1024; DWORD vtype = REG_SZ; if (RegQueryValueExW(hkey, L"Layout Text", NULL, &vtype, (LPBYTE)layout_text, &buffer) == ERROR_SUCCESS) { - ret = String(layout_text); + ret = String::utf16((const char16_t *)layout_text); } RegCloseKey(hkey); return ret; @@ -1464,15 +1497,15 @@ String DisplayServerWindows::keyboard_get_layout_name(int p_index) const { String ret = _get_full_layout_name_from_registry(layouts[p_index]); // Try reading full name from Windows registry, fallback to locale name if failed (e.g. on Wine). if (ret == String()) { - wchar_t buf[LOCALE_NAME_MAX_LENGTH]; - memset(buf, 0, LOCALE_NAME_MAX_LENGTH * sizeof(wchar_t)); + WCHAR buf[LOCALE_NAME_MAX_LENGTH]; + memset(buf, 0, LOCALE_NAME_MAX_LENGTH * sizeof(WCHAR)); LCIDToLocaleName(MAKELCID(LOWORD(layouts[p_index]), SORT_DEFAULT), buf, LOCALE_NAME_MAX_LENGTH, 0); - wchar_t name[1024]; - memset(name, 0, 1024 * sizeof(wchar_t)); + WCHAR name[1024]; + memset(name, 0, 1024 * sizeof(WCHAR)); GetLocaleInfoEx(buf, LOCALE_SLOCALIZEDDISPLAYNAME, (LPWSTR)&name, 1024); - ret = String(name); + ret = String::utf16((const char16_t *)name); } memfree(layouts); @@ -2712,7 +2745,7 @@ LRESULT DisplayServerWindows::WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARA case WM_DROPFILES: { HDROP hDropInfo = (HDROP)wParam; const int buffsize = 4096; - wchar_t buf[buffsize]; + WCHAR buf[buffsize]; int fcount = DragQueryFileW(hDropInfo, 0xFFFFFFFF, nullptr, 0); @@ -2720,7 +2753,7 @@ LRESULT DisplayServerWindows::WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARA for (int i = 0; i < fcount; i++) { DragQueryFileW(hDropInfo, i, buf, buffsize); - String file = buf; + String file = String::utf16((const char16_t *)buf); files.push_back(file); } @@ -3022,18 +3055,7 @@ DisplayServerWindows::DisplayServerWindows(const String &p_rendering_driver, Win shift_mem = false; control_mem = false; meta_mem = false; - - if (AttachConsole(ATTACH_PARENT_PROCESS)) { - FILE *_file = nullptr; - freopen_s(&_file, "CONOUT$", "w", stdout); - freopen_s(&_file, "CONOUT$", "w", stderr); - freopen_s(&_file, "CONIN$", "r", stdin); - - printf("\n"); - console_visible = true; - } else { - console_visible = false; - } + console_visible = IsWindowVisible(GetConsoleWindow()); hInstance = ((OS_Windows *)OS::get_singleton())->get_hinstance(); pressrc = 0; @@ -3139,9 +3161,7 @@ DisplayServerWindows::DisplayServerWindows(const String &p_rendering_driver, Win } } - ShowWindow(windows[MAIN_WINDOW_ID].hWnd, SW_SHOW); // Show The Window - SetForegroundWindow(windows[MAIN_WINDOW_ID].hWnd); // Slightly Higher Priority - SetFocus(windows[MAIN_WINDOW_ID].hWnd); // Sets Keyboard Focus To + show_window(MAIN_WINDOW_ID); #if defined(VULKAN_ENABLED) diff --git a/platform/windows/display_server_windows.h b/platform/windows/display_server_windows.h index 0ad8cd3d07..0fca2589ae 100644 --- a/platform/windows/display_server_windows.h +++ b/platform/windows/display_server_windows.h @@ -323,6 +323,8 @@ private: HWND hWnd; //layered window + Vector<Vector2> mpath; + bool preserve_window_size = false; bool pre_fs_valid = false; RECT pre_fs_rect; @@ -405,7 +407,6 @@ private: bool drop_events = false; bool in_dispatch_input_event = false; bool console_visible = false; - bool own_console = false; WNDCLASSEXW wc; @@ -417,6 +418,7 @@ private: void _touch_event(WindowID p_window, bool p_pressed, float p_x, float p_y, int idx); void _update_window_style(WindowID p_window, bool p_repaint = true, bool p_maximized = false); + void _update_window_mouse_passthrough(WindowID p_window); void _update_real_mouse_position(WindowID p_window); @@ -461,6 +463,7 @@ public: virtual Vector<DisplayServer::WindowID> get_window_list() const; virtual WindowID create_sub_window(WindowMode p_mode, uint32_t p_flags, const Rect2i &p_rect = Rect2i()); + virtual void show_window(WindowID p_window); virtual void delete_sub_window(WindowID p_window); virtual WindowID get_window_at_screen_position(const Point2i &p_position) const; @@ -477,6 +480,7 @@ public: virtual void window_set_drop_files_callback(const Callable &p_callable, WindowID p_window = MAIN_WINDOW_ID); virtual void window_set_title(const String &p_title, WindowID p_window = MAIN_WINDOW_ID); + virtual void window_set_mouse_passthrough(const Vector<Vector2> &p_region, WindowID p_window = MAIN_WINDOW_ID); virtual int window_get_current_screen(WindowID p_window = MAIN_WINDOW_ID) const; virtual void window_set_current_screen(int p_screen, WindowID p_window = MAIN_WINDOW_ID); diff --git a/platform/windows/os_windows.cpp b/platform/windows/os_windows.cpp index 5b15896b0c..f73516b370 100644 --- a/platform/windows/os_windows.cpp +++ b/platform/windows/os_windows.cpp @@ -84,7 +84,7 @@ static String format_error_message(DWORD id) { size_t size = FormatMessageW(FORMAT_MESSAGE_ALLOCATE_BUFFER | FORMAT_MESSAGE_FROM_SYSTEM | FORMAT_MESSAGE_IGNORE_INSERTS, nullptr, id, MAKELANGID(LANG_NEUTRAL, SUBLANG_DEFAULT), (LPWSTR)&messageBuffer, 0, nullptr); - String msg = "Error " + itos(id) + ": " + String(messageBuffer, size); + String msg = "Error " + itos(id) + ": " + String::utf16((const char16_t *)messageBuffer, size); LocalFree(messageBuffer); @@ -107,15 +107,11 @@ void RedirectIOToConsole() { // set the screen buffer to be big enough to let us scroll text - GetConsoleScreenBufferInfo(GetStdHandle(STD_OUTPUT_HANDLE), - - &coninfo); + GetConsoleScreenBufferInfo(GetStdHandle(STD_OUTPUT_HANDLE), &coninfo); coninfo.dwSize.Y = MAX_CONSOLE_LINES; - SetConsoleScreenBufferSize(GetStdHandle(STD_OUTPUT_HANDLE), - - coninfo.dwSize); + SetConsoleScreenBufferSize(GetStdHandle(STD_OUTPUT_HANDLE), coninfo.dwSize); // redirect unbuffered STDOUT to the console @@ -265,10 +261,10 @@ Error OS_Windows::open_dynamic_library(const String p_path, void *&p_library_han DLL_DIRECTORY_COOKIE cookie = nullptr; if (p_also_set_library_path && has_dll_directory_api) { - cookie = add_dll_directory(path.get_base_dir().c_str()); + cookie = add_dll_directory((LPCWSTR)(path.get_base_dir().utf16().get_data())); } - p_library_handle = (void *)LoadLibraryExW(path.c_str(), nullptr, (p_also_set_library_path && has_dll_directory_api) ? LOAD_LIBRARY_SEARCH_DEFAULT_DIRS : 0); + p_library_handle = (void *)LoadLibraryExW((LPCWSTR)(path.utf16().get_data()), nullptr, (p_also_set_library_path && has_dll_directory_api) ? LOAD_LIBRARY_SEARCH_DEFAULT_DIRS : 0); ERR_FAIL_COND_V_MSG(!p_library_handle, ERR_CANT_OPEN, "Can't open dynamic library: " + p_path + ", error: " + format_error_message(GetLastError()) + "."); if (cookie) { @@ -407,7 +403,7 @@ uint64_t OS_Windows::get_ticks_usec() const { String OS_Windows::_quote_command_line_argument(const String &p_text) const { for (int i = 0; i < p_text.size(); i++) { - CharType c = p_text[i]; + char32_t c = p_text[i]; if (c == ' ' || c == '&' || c == '(' || c == ')' || c == '[' || c == ']' || c == '{' || c == '}' || c == '^' || c == '=' || c == ';' || c == '!' || c == '\'' || c == '+' || c == ',' || c == '`' || c == '~') { return "\"" + p_text + "\""; } @@ -428,7 +424,7 @@ Error OS_Windows::execute(const String &p_path, const List<String> &p_arguments, // Note: _wpopen is calling command as "cmd.exe /c argss", instead of executing it directly, add extra quotes around full command, to prevent it from stripping quotes in the command. argss = _quote_command_line_argument(argss); - FILE *f = _wpopen(argss.c_str(), L"r"); + FILE *f = _wpopen((LPCWSTR)(argss.utf16().get_data()), L"r"); ERR_FAIL_COND_V(!f, ERR_CANT_OPEN); char buf[65535]; @@ -463,13 +459,8 @@ Error OS_Windows::execute(const String &p_path, const List<String> &p_arguments, ZeroMemory(&pi.pi, sizeof(pi.pi)); LPSTARTUPINFOW si_w = (LPSTARTUPINFOW)&pi.si; - Vector<CharType> modstr; // Windows wants to change this no idea why. - modstr.resize(cmdline.size()); - for (int i = 0; i < cmdline.size(); i++) { - modstr.write[i] = cmdline[i]; - } - - int ret = CreateProcessW(nullptr, modstr.ptrw(), nullptr, nullptr, 0, NORMAL_PRIORITY_CLASS & CREATE_NO_WINDOW, nullptr, nullptr, si_w, &pi.pi); + Char16String modstr = cmdline.utf16(); // Windows wants to change this no idea why. + int ret = CreateProcessW(nullptr, (LPWSTR)(modstr.ptrw()), nullptr, nullptr, 0, NORMAL_PRIORITY_CLASS & CREATE_NO_WINDOW, nullptr, nullptr, si_w, &pi.pi); ERR_FAIL_COND_V(ret == 0, ERR_CANT_FORK); if (p_blocking) { @@ -509,26 +500,26 @@ int OS_Windows::get_process_id() const { } Error OS_Windows::set_cwd(const String &p_cwd) { - if (_wchdir(p_cwd.c_str()) != 0) + if (_wchdir((LPCWSTR)(p_cwd.utf16().get_data())) != 0) return ERR_CANT_OPEN; return OK; } String OS_Windows::get_executable_path() const { - wchar_t bufname[4096]; + WCHAR bufname[4096]; GetModuleFileNameW(nullptr, bufname, 4096); - String s = bufname; + String s = String::utf16((const char16_t *)bufname); return s; } bool OS_Windows::has_environment(const String &p_var) const { #ifdef MINGW_ENABLED - return _wgetenv(p_var.c_str()) != nullptr; + return _wgetenv((LPCWSTR)(p_var.utf16().get_data())) != nullptr; #else - wchar_t *env; + WCHAR *env; size_t len; - _wdupenv_s(&env, &len, p_var.c_str()); + _wdupenv_s(&env, &len, (LPCWSTR)(p_var.utf16().get_data())); const bool has_env = env != nullptr; free(env); return has_env; @@ -536,16 +527,16 @@ bool OS_Windows::has_environment(const String &p_var) const { }; String OS_Windows::get_environment(const String &p_var) const { - wchar_t wval[0x7Fff]; // MSDN says 32767 char is the maximum - int wlen = GetEnvironmentVariableW(p_var.c_str(), wval, 0x7Fff); + WCHAR wval[0x7fff]; // MSDN says 32767 char is the maximum + int wlen = GetEnvironmentVariableW((LPCWSTR)(p_var.utf16().get_data()), wval, 0x7fff); if (wlen > 0) { - return wval; + return String::utf16((const char16_t *)wval); } return ""; } bool OS_Windows::set_environment(const String &p_var, const String &p_value) const { - return (bool)SetEnvironmentVariableW(p_var.c_str(), p_value.c_str()); + return (bool)SetEnvironmentVariableW((LPCWSTR)(p_var.utf16().get_data()), (LPCWSTR)(p_value.utf16().get_data())); } String OS_Windows::get_stdin_string(bool p_block) { @@ -558,7 +549,7 @@ String OS_Windows::get_stdin_string(bool p_block) { } Error OS_Windows::shell_open(String p_uri) { - ShellExecuteW(nullptr, nullptr, p_uri.c_str(), nullptr, nullptr, SW_SHOWNORMAL); + ShellExecuteW(nullptr, nullptr, (LPCWSTR)(p_uri.utf16().get_data()), nullptr, nullptr, SW_SHOWNORMAL); return OK; } @@ -701,7 +692,7 @@ String OS_Windows::get_system_dir(SystemDir p_dir) const { PWSTR szPath; HRESULT res = SHGetKnownFolderPath(id, 0, nullptr, &szPath); ERR_FAIL_COND_V(res != S_OK, String()); - String path = String(szPath); + String path = String::utf16((const char16_t *)szPath); CoTaskMemFree(szPath); return path; } @@ -727,7 +718,7 @@ String OS_Windows::get_user_data_dir() const { String OS_Windows::get_unique_id() const { HW_PROFILE_INFO HwProfInfo; ERR_FAIL_COND_V(!GetCurrentHwProfile(&HwProfInfo), ""); - return String(HwProfInfo.szHwProfileGuid); + return String::utf16((const char16_t *)(HwProfInfo.szHwProfileGuid), HW_PROFILE_GUIDLEN); } bool OS_Windows::_check_internal_feature_support(const String &p_feature) { @@ -744,9 +735,11 @@ bool OS_Windows::is_disable_crash_handler() const { Error OS_Windows::move_to_trash(const String &p_path) { SHFILEOPSTRUCTW sf; - WCHAR *from = new WCHAR[p_path.length() + 2]; - wcscpy_s(from, p_path.length() + 1, p_path.c_str()); - from[p_path.length() + 1] = 0; + + Char16String utf16 = p_path.utf16(); + WCHAR *from = new WCHAR[utf16.length() + 2]; + wcscpy_s(from, utf16.length() + 1, (LPCWSTR)(utf16.get_data())); + from[utf16.length() + 1] = 0; sf.hwnd = main_window; sf.wFunc = FO_DELETE; diff --git a/platform_methods.py b/platform_methods.py index ec394d76d8..be4957475d 100644 --- a/platform_methods.py +++ b/platform_methods.py @@ -55,7 +55,7 @@ def run_in_subprocess(builder_function): finally: try: os.remove(json_path) - except (OSError, IOError) as e: + except OSError as e: # Do not fail the entire build if it cannot delete a temporary file print( "WARNING: Could not delete temporary file: path=%r; [%s] %s" % (json_path, e.__class__.__name__, e) diff --git a/scene/2d/camera_2d.cpp b/scene/2d/camera_2d.cpp index 68e99445d8..fd4d5981ff 100644 --- a/scene/2d/camera_2d.cpp +++ b/scene/2d/camera_2d.cpp @@ -56,7 +56,7 @@ void Camera2D::_update_scroll() { viewport->set_canvas_transform(xform); - Size2 screen_size = viewport->get_visible_rect().size; + Size2 screen_size = _get_camera_screen_size(); Point2 screen_offset = (anchor_mode == ANCHOR_MODE_DRAG_CENTER ? (screen_size * 0.5) : Point2()); get_tree()->call_group_flags(SceneTree::GROUP_CALL_REALTIME, group_name, "_camera_moved", xform, screen_offset); @@ -94,7 +94,7 @@ Transform2D Camera2D::get_camera_transform() { ERR_FAIL_COND_V(custom_viewport && !ObjectDB::get_instance(custom_viewport_id), Transform2D()); - Size2 screen_size = viewport->get_visible_rect().size; + Size2 screen_size = _get_camera_screen_size(); Point2 new_camera_pos = get_global_transform().get_origin(); Point2 ret_camera_pos; @@ -274,7 +274,7 @@ void Camera2D::_notification(int p_what) { } Transform2D inv_camera_transform = get_camera_transform().affine_inverse(); - Size2 screen_size = get_viewport_rect().size; + Size2 screen_size = _get_camera_screen_size(); Vector2 screen_endpoints[4] = { inv_camera_transform.xform(Vector2(0, 0)), @@ -321,7 +321,7 @@ void Camera2D::_notification(int p_what) { } Transform2D inv_camera_transform = get_camera_transform().affine_inverse(); - Size2 screen_size = get_viewport_rect().size; + Size2 screen_size = _get_camera_screen_size(); Vector2 margin_endpoints[4] = { inv_camera_transform.xform(Vector2((screen_size.width / 2) - ((screen_size.width / 2) * drag_margin[MARGIN_LEFT]), (screen_size.height / 2) - ((screen_size.height / 2) * drag_margin[MARGIN_TOP]))), @@ -469,7 +469,7 @@ void Camera2D::reset_smoothing() { void Camera2D::align() { ERR_FAIL_COND(custom_viewport && !ObjectDB::get_instance(custom_viewport_id)); - Size2 screen_size = viewport->get_visible_rect().size; + Size2 screen_size = _get_camera_screen_size(); Point2 current_camera_pos = get_global_transform().get_origin(); if (anchor_mode == ANCHOR_MODE_DRAG_CENTER) { @@ -507,6 +507,14 @@ Point2 Camera2D::get_camera_screen_center() const { return camera_screen_center; } +Size2 Camera2D::_get_camera_screen_size() const { + // special case if the camera2D is in the root viewport + if (Engine::get_singleton()->is_editor_hint() && get_viewport()->get_parent_viewport() == get_tree()->get_root()) { + return Size2(ProjectSettings::get_singleton()->get("display/window/size/width"), ProjectSettings::get_singleton()->get("display/window/size/height")); + } + return get_viewport_rect().size; +} + void Camera2D::set_h_drag_enabled(bool p_enabled) { h_drag_enabled = p_enabled; } diff --git a/scene/2d/camera_2d.h b/scene/2d/camera_2d.h index 0a4e269c40..867a5562b2 100644 --- a/scene/2d/camera_2d.h +++ b/scene/2d/camera_2d.h @@ -94,6 +94,8 @@ protected: Camera2DProcessMode process_mode; + Size2 _get_camera_screen_size() const; + protected: virtual Transform2D get_camera_transform(); void _notification(int p_what); diff --git a/scene/2d/ray_cast_2d.cpp b/scene/2d/ray_cast_2d.cpp index 9fd24b5294..a00db36077 100644 --- a/scene/2d/ray_cast_2d.cpp +++ b/scene/2d/ray_cast_2d.cpp @@ -35,15 +35,15 @@ #include "physics_body_2d.h" #include "servers/physics_server_2d.h" -void RayCast2D::set_cast_to(const Vector2 &p_point) { - cast_to = p_point; +void RayCast2D::set_target_position(const Vector2 &p_point) { + target_position = p_point; if (is_inside_tree() && (Engine::get_singleton()->is_editor_hint() || get_tree()->is_debugging_collisions_hint())) { update(); } } -Vector2 RayCast2D::get_cast_to() const { - return cast_to; +Vector2 RayCast2D::get_target_position() const { + return target_position; } void RayCast2D::set_collision_mask(uint32_t p_mask) { @@ -160,8 +160,8 @@ void RayCast2D::_notification(int p_what) { break; } Transform2D xf; - xf.rotate(cast_to.angle()); - xf.translate(Vector2(cast_to.length(), 0)); + xf.rotate(target_position.angle()); + xf.translate(Vector2(target_position.length(), 0)); // Draw an arrow indicating where the RayCast is pointing to Color draw_col = get_tree()->get_debug_collisions_color(); @@ -171,7 +171,7 @@ void RayCast2D::_notification(int p_what) { draw_col.g = g; draw_col.b = g; } - draw_line(Vector2(), cast_to, draw_col, 2); + draw_line(Vector2(), target_position, draw_col, 2); Vector<Vector2> pts; float tsize = 8; pts.push_back(xf.xform(Vector2(tsize, 0))); @@ -206,7 +206,7 @@ void RayCast2D::_update_raycast_state() { Transform2D gt = get_global_transform(); - Vector2 to = cast_to; + Vector2 to = target_position; if (to == Vector2()) { to = Vector2(0, 0.01); } @@ -280,8 +280,8 @@ void RayCast2D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_enabled", "enabled"), &RayCast2D::set_enabled); ClassDB::bind_method(D_METHOD("is_enabled"), &RayCast2D::is_enabled); - ClassDB::bind_method(D_METHOD("set_cast_to", "local_point"), &RayCast2D::set_cast_to); - ClassDB::bind_method(D_METHOD("get_cast_to"), &RayCast2D::get_cast_to); + ClassDB::bind_method(D_METHOD("set_target_position", "local_point"), &RayCast2D::set_target_position); + ClassDB::bind_method(D_METHOD("get_target_position"), &RayCast2D::get_target_position); ClassDB::bind_method(D_METHOD("is_colliding"), &RayCast2D::is_colliding); ClassDB::bind_method(D_METHOD("force_raycast_update"), &RayCast2D::force_raycast_update); @@ -316,7 +316,7 @@ void RayCast2D::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::BOOL, "enabled"), "set_enabled", "is_enabled"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "exclude_parent"), "set_exclude_parent_body", "get_exclude_parent_body"); - ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "cast_to"), "set_cast_to", "get_cast_to"); + ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "target_position"), "set_target_position", "get_target_position"); ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_mask", PROPERTY_HINT_LAYERS_2D_PHYSICS), "set_collision_mask", "get_collision_mask"); ADD_GROUP("Collide With", "collide_with"); @@ -329,7 +329,7 @@ RayCast2D::RayCast2D() { collided = false; against_shape = 0; collision_mask = 1; - cast_to = Vector2(0, 50); + target_position = Vector2(0, 50); exclude_parent_body = true; collide_with_bodies = true; collide_with_areas = false; diff --git a/scene/2d/ray_cast_2d.h b/scene/2d/ray_cast_2d.h index 6accc264a0..14932f782b 100644 --- a/scene/2d/ray_cast_2d.h +++ b/scene/2d/ray_cast_2d.h @@ -46,7 +46,7 @@ class RayCast2D : public Node2D { uint32_t collision_mask; bool exclude_parent_body; - Vector2 cast_to; + Vector2 target_position; bool collide_with_areas; bool collide_with_bodies; @@ -66,8 +66,8 @@ public: void set_enabled(bool p_enabled); bool is_enabled() const; - void set_cast_to(const Vector2 &p_point); - Vector2 get_cast_to() const; + void set_target_position(const Vector2 &p_point); + Vector2 get_target_position() const; void set_collision_mask(uint32_t p_mask); uint32_t get_collision_mask() const; diff --git a/scene/2d/sprite_2d.cpp b/scene/2d/sprite_2d.cpp index 7e07019578..d1be93e55d 100644 --- a/scene/2d/sprite_2d.cpp +++ b/scene/2d/sprite_2d.cpp @@ -498,8 +498,8 @@ void Sprite2D::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::BOOL, "flip_h"), "set_flip_h", "is_flipped_h"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "flip_v"), "set_flip_v", "is_flipped_v"); ADD_GROUP("Animation", ""); - ADD_PROPERTY(PropertyInfo(Variant::INT, "vframes", PROPERTY_HINT_RANGE, "1,16384,1"), "set_vframes", "get_vframes"); ADD_PROPERTY(PropertyInfo(Variant::INT, "hframes", PROPERTY_HINT_RANGE, "1,16384,1"), "set_hframes", "get_hframes"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "vframes", PROPERTY_HINT_RANGE, "1,16384,1"), "set_vframes", "get_vframes"); ADD_PROPERTY(PropertyInfo(Variant::INT, "frame"), "set_frame", "get_frame"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "frame_coords", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "set_frame_coords", "get_frame_coords"); diff --git a/scene/2d/tile_map.cpp b/scene/2d/tile_map.cpp index c7a809f6d8..c2951559a4 100644 --- a/scene/2d/tile_map.cpp +++ b/scene/2d/tile_map.cpp @@ -412,6 +412,9 @@ void TileMap::update_dirty_quadrants() { vs->canvas_item_set_light_mask(canvas_item, get_light_mask()); vs->canvas_item_set_z_index(canvas_item, z_index); + vs->canvas_item_set_default_texture_filter(canvas_item, RS::CanvasItemTextureFilter(CanvasItem::get_texture_filter())); + vs->canvas_item_set_default_texture_repeat(canvas_item, RS::CanvasItemTextureRepeat(CanvasItem::get_texture_repeat())); + q.canvas_items.push_back(canvas_item); if (debug_shapes) { @@ -1687,6 +1690,28 @@ bool TileMap::get_clip_uv() const { return clip_uv; } +void TileMap::set_texture_filter(TextureFilter p_texture_filter) { + CanvasItem::set_texture_filter(p_texture_filter); + for (Map<PosKey, Quadrant>::Element *F = quadrant_map.front(); F; F = F->next()) { + Quadrant &q = F->get(); + for (List<RID>::Element *E = q.canvas_items.front(); E; E = E->next()) { + RenderingServer::get_singleton()->canvas_item_set_default_texture_filter(E->get(), RS::CanvasItemTextureFilter(p_texture_filter)); + _make_quadrant_dirty(F); + } + } +} + +void TileMap::set_texture_repeat(CanvasItem::TextureRepeat p_texture_repeat) { + CanvasItem::set_texture_repeat(p_texture_repeat); + for (Map<PosKey, Quadrant>::Element *F = quadrant_map.front(); F; F = F->next()) { + Quadrant &q = F->get(); + for (List<RID>::Element *E = q.canvas_items.front(); E; E = E->next()) { + RenderingServer::get_singleton()->canvas_item_set_default_texture_repeat(E->get(), RS::CanvasItemTextureRepeat(p_texture_repeat)); + _make_quadrant_dirty(F); + } + } +} + String TileMap::get_configuration_warning() const { String warning = Node2D::get_configuration_warning(); diff --git a/scene/2d/tile_map.h b/scene/2d/tile_map.h index 7a2a3e412c..b9dd8f5405 100644 --- a/scene/2d/tile_map.h +++ b/scene/2d/tile_map.h @@ -342,6 +342,10 @@ public: String get_configuration_warning() const override; + virtual void set_texture_filter(CanvasItem::TextureFilter p_texture_filter) override; + + virtual void set_texture_repeat(CanvasItem::TextureRepeat p_texture_repeat) override; + void fix_invalid_tiles(); void clear(); diff --git a/scene/3d/area_3d.cpp b/scene/3d/area_3d.cpp index a024757927..dc35f069c0 100644 --- a/scene/3d/area_3d.cpp +++ b/scene/3d/area_3d.cpp @@ -222,6 +222,9 @@ void Area3D::_clear_monitoring() { } //ERR_CONTINUE(!node); + node->disconnect(SceneStringNames::get_singleton()->tree_entered, callable_mp(this, &Area3D::_body_enter_tree)); + node->disconnect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &Area3D::_body_exit_tree)); + if (!E->get().in_tree) { continue; } @@ -231,9 +234,6 @@ void Area3D::_clear_monitoring() { } emit_signal(SceneStringNames::get_singleton()->body_exited, node); - - node->disconnect(SceneStringNames::get_singleton()->tree_entered, callable_mp(this, &Area3D::_body_enter_tree)); - node->disconnect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &Area3D::_body_exit_tree)); } } @@ -251,6 +251,9 @@ void Area3D::_clear_monitoring() { } //ERR_CONTINUE(!node); + node->disconnect(SceneStringNames::get_singleton()->tree_entered, callable_mp(this, &Area3D::_area_enter_tree)); + node->disconnect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &Area3D::_area_exit_tree)); + if (!E->get().in_tree) { continue; } @@ -260,9 +263,6 @@ void Area3D::_clear_monitoring() { } emit_signal(SceneStringNames::get_singleton()->area_exited, obj); - - node->disconnect(SceneStringNames::get_singleton()->tree_entered, callable_mp(this, &Area3D::_area_enter_tree)); - node->disconnect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &Area3D::_area_exit_tree)); } } } diff --git a/scene/3d/collision_shape_3d.cpp b/scene/3d/collision_shape_3d.cpp index 56367e9bdd..e7f3f53ca9 100644 --- a/scene/3d/collision_shape_3d.cpp +++ b/scene/3d/collision_shape_3d.cpp @@ -44,23 +44,36 @@ //TODO: Implement CylinderShape and HeightMapShape? -void CollisionShape3D::make_convex_from_brothers() { +void CollisionShape3D::make_convex_from_siblings() { Node *p = get_parent(); if (!p) { return; } + Vector<Vector3> vertices; + for (int i = 0; i < p->get_child_count(); i++) { Node *n = p->get_child(i); MeshInstance3D *mi = Object::cast_to<MeshInstance3D>(n); if (mi) { Ref<Mesh> m = mi->get_mesh(); if (m.is_valid()) { - Ref<Shape3D> s = m->create_convex_shape(); - set_shape(s); + for (int j = 0; j < m->get_surface_count(); j++) { + Array a = m->surface_get_arrays(j); + if (!a.empty()) { + Vector<Vector3> v = a[RenderingServer::ARRAY_VERTEX]; + for (int k = 0; k < v.size(); k++) { + vertices.append(mi->get_transform().xform(v[k])); + } + } + } } } } + + Ref<ConvexPolygonShape3D> shape = memnew(ConvexPolygonShape3D); + shape->set_points(vertices); + set_shape(shape); } void CollisionShape3D::_update_in_shape_owner(bool p_xform_only) { @@ -137,8 +150,8 @@ void CollisionShape3D::_bind_methods() { ClassDB::bind_method(D_METHOD("get_shape"), &CollisionShape3D::get_shape); ClassDB::bind_method(D_METHOD("set_disabled", "enable"), &CollisionShape3D::set_disabled); ClassDB::bind_method(D_METHOD("is_disabled"), &CollisionShape3D::is_disabled); - ClassDB::bind_method(D_METHOD("make_convex_from_brothers"), &CollisionShape3D::make_convex_from_brothers); - ClassDB::set_method_flags("CollisionShape3D", "make_convex_from_brothers", METHOD_FLAGS_DEFAULT | METHOD_FLAG_EDITOR); + ClassDB::bind_method(D_METHOD("make_convex_from_siblings"), &CollisionShape3D::make_convex_from_siblings); + ClassDB::set_method_flags("CollisionShape3D", "make_convex_from_siblings", METHOD_FLAGS_DEFAULT | METHOD_FLAG_EDITOR); ClassDB::bind_method(D_METHOD("_update_debug_shape"), &CollisionShape3D::_update_debug_shape); diff --git a/scene/3d/collision_shape_3d.h b/scene/3d/collision_shape_3d.h index a32a3efeb6..35f40d27b1 100644 --- a/scene/3d/collision_shape_3d.h +++ b/scene/3d/collision_shape_3d.h @@ -60,7 +60,7 @@ protected: static void _bind_methods(); public: - void make_convex_from_brothers(); + void make_convex_from_siblings(); void set_shape(const Ref<Shape3D> &p_shape); Ref<Shape3D> get_shape() const; diff --git a/scene/3d/gpu_particles_3d.cpp b/scene/3d/gpu_particles_3d.cpp index c4480e3ed2..6fa0fc6ecb 100644 --- a/scene/3d/gpu_particles_3d.cpp +++ b/scene/3d/gpu_particles_3d.cpp @@ -301,6 +301,36 @@ void GPUParticles3D::_validate_property(PropertyInfo &property) const { } } +void GPUParticles3D::emit_particle(const Transform &p_transform, const Vector3 &p_velocity, const Color &p_color, const Color &p_custom, uint32_t p_emit_flags) { + RS::get_singleton()->particles_emit(particles, p_transform, p_velocity, p_color, p_custom, p_emit_flags); +} + +void GPUParticles3D::_attach_sub_emitter() { + Node *n = get_node_or_null(sub_emitter); + if (n) { + GPUParticles3D *sen = Object::cast_to<GPUParticles3D>(n); + if (sen && sen != this) { + RS::get_singleton()->particles_set_subemitter(particles, sen->particles); + } + } +} + +void GPUParticles3D::set_sub_emitter(const NodePath &p_path) { + if (is_inside_tree()) { + RS::get_singleton()->particles_set_subemitter(particles, RID()); + } + + sub_emitter = p_path; + + if (is_inside_tree() && sub_emitter != NodePath()) { + _attach_sub_emitter(); + } +} + +NodePath GPUParticles3D::get_sub_emitter() const { + return sub_emitter; +} + void GPUParticles3D::_notification(int p_what) { if (p_what == NOTIFICATION_PAUSED || p_what == NOTIFICATION_UNPAUSED) { if (can_process()) { @@ -319,6 +349,16 @@ void GPUParticles3D::_notification(int p_what) { } } + if (p_what == NOTIFICATION_ENTER_TREE) { + if (sub_emitter != NodePath()) { + _attach_sub_emitter(); + } + } + + if (p_what == NOTIFICATION_EXIT_TREE) { + RS::get_singleton()->particles_set_subemitter(particles, RID()); + } + if (p_what == NOTIFICATION_VISIBILITY_CHANGED) { // make sure particles are updated before rendering occurs if they were active before if (is_visible_in_tree() && !RS::get_singleton()->particles_is_inactive(particles)) { @@ -369,8 +409,14 @@ void GPUParticles3D::_bind_methods() { ClassDB::bind_method(D_METHOD("restart"), &GPUParticles3D::restart); ClassDB::bind_method(D_METHOD("capture_aabb"), &GPUParticles3D::capture_aabb); + ClassDB::bind_method(D_METHOD("set_sub_emitter", "path"), &GPUParticles3D::set_sub_emitter); + ClassDB::bind_method(D_METHOD("get_sub_emitter"), &GPUParticles3D::get_sub_emitter); + + ClassDB::bind_method(D_METHOD("emit_particle", "xform", "velocity", "color", "custom", "flags"), &GPUParticles3D::emit_particle); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "emitting"), "set_emitting", "is_emitting"); ADD_PROPERTY(PropertyInfo(Variant::INT, "amount", PROPERTY_HINT_EXP_RANGE, "1,1000000,1"), "set_amount", "get_amount"); + ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "sub_emitter", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "GPUParticles3D"), "set_sub_emitter", "get_sub_emitter"); ADD_GROUP("Time", ""); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "lifetime", PROPERTY_HINT_EXP_RANGE, "0.01,600.0,0.01,or_greater"), "set_lifetime", "get_lifetime"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "one_shot"), "set_one_shot", "get_one_shot"); @@ -396,6 +442,12 @@ void GPUParticles3D::_bind_methods() { BIND_ENUM_CONSTANT(DRAW_ORDER_LIFETIME); BIND_ENUM_CONSTANT(DRAW_ORDER_VIEW_DEPTH); + BIND_ENUM_CONSTANT(EMIT_FLAG_POSITION); + BIND_ENUM_CONSTANT(EMIT_FLAG_ROTATION_SCALE); + BIND_ENUM_CONSTANT(EMIT_FLAG_VELOCITY); + BIND_ENUM_CONSTANT(EMIT_FLAG_COLOR); + BIND_ENUM_CONSTANT(EMIT_FLAG_CUSTOM); + BIND_CONSTANT(MAX_DRAW_PASSES); } diff --git a/scene/3d/gpu_particles_3d.h b/scene/3d/gpu_particles_3d.h index e04473727d..0d8dadd31d 100644 --- a/scene/3d/gpu_particles_3d.h +++ b/scene/3d/gpu_particles_3d.h @@ -64,6 +64,7 @@ private: bool local_coords; int fixed_fps; bool fractional_delta; + NodePath sub_emitter; Ref<Material> process_material; @@ -71,6 +72,8 @@ private: Vector<Ref<Mesh>> draw_passes; + void _attach_sub_emitter(); + protected: static void _bind_methods(); void _notification(int p_what); @@ -121,13 +124,27 @@ public: virtual String get_configuration_warning() const override; + void set_sub_emitter(const NodePath &p_path); + NodePath get_sub_emitter() const; + void restart(); + enum EmitFlags { + EMIT_FLAG_POSITION = RS::PARTICLES_EMIT_FLAG_POSITION, + EMIT_FLAG_ROTATION_SCALE = RS::PARTICLES_EMIT_FLAG_ROTATION_SCALE, + EMIT_FLAG_VELOCITY = RS::PARTICLES_EMIT_FLAG_VELOCITY, + EMIT_FLAG_COLOR = RS::PARTICLES_EMIT_FLAG_COLOR, + EMIT_FLAG_CUSTOM = RS::PARTICLES_EMIT_FLAG_CUSTOM + }; + + void emit_particle(const Transform &p_transform, const Vector3 &p_velocity, const Color &p_color, const Color &p_custom, uint32_t p_emit_flags); + AABB capture_aabb() const; GPUParticles3D(); ~GPUParticles3D(); }; VARIANT_ENUM_CAST(GPUParticles3D::DrawOrder) +VARIANT_ENUM_CAST(GPUParticles3D::EmitFlags) #endif // PARTICLES_H diff --git a/scene/3d/ray_cast_3d.cpp b/scene/3d/ray_cast_3d.cpp index 2a922e3cda..69f09ef569 100644 --- a/scene/3d/ray_cast_3d.cpp +++ b/scene/3d/ray_cast_3d.cpp @@ -35,8 +35,8 @@ #include "mesh_instance_3d.h" #include "servers/physics_server_3d.h" -void RayCast3D::set_cast_to(const Vector3 &p_point) { - cast_to = p_point; +void RayCast3D::set_target_position(const Vector3 &p_point) { + target_position = p_point; if (is_inside_tree() && (Engine::get_singleton()->is_editor_hint() || get_tree()->is_debugging_collisions_hint())) { update_gizmo(); } @@ -45,8 +45,8 @@ void RayCast3D::set_cast_to(const Vector3 &p_point) { } } -Vector3 RayCast3D::get_cast_to() const { - return cast_to; +Vector3 RayCast3D::get_target_position() const { + return target_position; } void RayCast3D::set_collision_mask(uint32_t p_mask) { @@ -202,7 +202,7 @@ void RayCast3D::_update_raycast_state() { Transform gt = get_global_transform(); - Vector3 to = cast_to; + Vector3 to = target_position; if (to == Vector3()) { to = Vector3(0, 0.01, 0); } @@ -276,8 +276,8 @@ void RayCast3D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_enabled", "enabled"), &RayCast3D::set_enabled); ClassDB::bind_method(D_METHOD("is_enabled"), &RayCast3D::is_enabled); - ClassDB::bind_method(D_METHOD("set_cast_to", "local_point"), &RayCast3D::set_cast_to); - ClassDB::bind_method(D_METHOD("get_cast_to"), &RayCast3D::get_cast_to); + ClassDB::bind_method(D_METHOD("set_target_position", "local_point"), &RayCast3D::set_target_position); + ClassDB::bind_method(D_METHOD("get_target_position"), &RayCast3D::get_target_position); ClassDB::bind_method(D_METHOD("is_colliding"), &RayCast3D::is_colliding); ClassDB::bind_method(D_METHOD("force_raycast_update"), &RayCast3D::force_raycast_update); @@ -312,7 +312,7 @@ void RayCast3D::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::BOOL, "enabled"), "set_enabled", "is_enabled"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "exclude_parent"), "set_exclude_parent_body", "get_exclude_parent_body"); - ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "cast_to"), "set_cast_to", "get_cast_to"); + ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "target_position"), "set_target_position", "get_target_position"); ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_mask", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_collision_mask", "get_collision_mask"); ADD_GROUP("Collide With", "collide_with"); @@ -360,7 +360,7 @@ void RayCast3D::_update_debug_shape() { Vector<Vector3> verts; verts.push_back(Vector3()); - verts.push_back(cast_to); + verts.push_back(target_position); a[Mesh::ARRAY_VERTEX] = verts; mesh->add_surface_from_arrays(Mesh::PRIMITIVE_LINES, a); @@ -387,7 +387,7 @@ RayCast3D::RayCast3D() { collided = false; against_shape = 0; collision_mask = 1; - cast_to = Vector3(0, -1, 0); + target_position = Vector3(0, -1, 0); debug_shape = nullptr; exclude_parent_body = true; collide_with_areas = false; diff --git a/scene/3d/ray_cast_3d.h b/scene/3d/ray_cast_3d.h index 8f617e5491..f4fe7ba621 100644 --- a/scene/3d/ray_cast_3d.h +++ b/scene/3d/ray_cast_3d.h @@ -43,7 +43,7 @@ class RayCast3D : public Node3D { Vector3 collision_point; Vector3 collision_normal; - Vector3 cast_to; + Vector3 target_position; Set<RID> exclude; uint32_t collision_mask; @@ -74,8 +74,8 @@ public: void set_enabled(bool p_enabled); bool is_enabled() const; - void set_cast_to(const Vector3 &p_point); - Vector3 get_cast_to() const; + void set_target_position(const Vector3 &p_point); + Vector3 get_target_position() const; void set_collision_mask(uint32_t p_mask); uint32_t get_collision_mask() const; diff --git a/scene/3d/soft_body_3d.cpp b/scene/3d/soft_body_3d.cpp index a267c57f5e..d3d7cdc1ce 100644 --- a/scene/3d/soft_body_3d.cpp +++ b/scene/3d/soft_body_3d.cpp @@ -106,7 +106,7 @@ SoftBody3D::PinnedPoint::PinnedPoint(const PinnedPoint &obj_tocopy) { offset = obj_tocopy.offset; } -SoftBody3D::PinnedPoint SoftBody3D::PinnedPoint::operator=(const PinnedPoint &obj) { +SoftBody3D::PinnedPoint &SoftBody3D::PinnedPoint::operator=(const PinnedPoint &obj) { point_index = obj.point_index; spatial_attachment_path = obj.spatial_attachment_path; spatial_attachment = obj.spatial_attachment; diff --git a/scene/3d/soft_body_3d.h b/scene/3d/soft_body_3d.h index 85cfb81637..c59a0b3aa3 100644 --- a/scene/3d/soft_body_3d.h +++ b/scene/3d/soft_body_3d.h @@ -74,7 +74,7 @@ public: PinnedPoint(); PinnedPoint(const PinnedPoint &obj_tocopy); - PinnedPoint operator=(const PinnedPoint &obj); + PinnedPoint &operator=(const PinnedPoint &obj); }; private: diff --git a/scene/3d/sprite_3d.cpp b/scene/3d/sprite_3d.cpp index 3b76cb6499..6e38196ba6 100644 --- a/scene/3d/sprite_3d.cpp +++ b/scene/3d/sprite_3d.cpp @@ -667,8 +667,8 @@ void Sprite3D::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_texture", "get_texture"); ADD_GROUP("Animation", ""); - ADD_PROPERTY(PropertyInfo(Variant::INT, "vframes", PROPERTY_HINT_RANGE, "1,16384,1"), "set_vframes", "get_vframes"); ADD_PROPERTY(PropertyInfo(Variant::INT, "hframes", PROPERTY_HINT_RANGE, "1,16384,1"), "set_hframes", "get_hframes"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "vframes", PROPERTY_HINT_RANGE, "1,16384,1"), "set_vframes", "get_vframes"); ADD_PROPERTY(PropertyInfo(Variant::INT, "frame"), "set_frame", "get_frame"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "frame_coords", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "set_frame_coords", "get_frame_coords"); ADD_GROUP("Region", "region_"); diff --git a/scene/gui/base_button.cpp b/scene/gui/base_button.cpp index 6fef44481a..2e77d20d4e 100644 --- a/scene/gui/base_button.cpp +++ b/scene/gui/base_button.cpp @@ -60,7 +60,7 @@ void BaseButton::_gui_input(Ref<InputEvent> p_event) { Ref<InputEventMouseButton> mouse_button = p_event; bool ui_accept = p_event->is_action("ui_accept") && !p_event->is_echo(); - bool button_masked = mouse_button.is_valid() && ((1 << (mouse_button->get_button_index() - 1)) & button_mask) > 0; + bool button_masked = mouse_button.is_valid() && ((1 << (mouse_button->get_button_index() - 1)) & button_mask) != 0; if (button_masked || ui_accept) { on_action_event(p_event); return; @@ -326,12 +326,12 @@ bool BaseButton::is_keep_pressed_outside() const { return keep_pressed_outside; } -void BaseButton::set_shortcut(const Ref<ShortCut> &p_shortcut) { +void BaseButton::set_shortcut(const Ref<Shortcut> &p_shortcut) { shortcut = p_shortcut; set_process_unhandled_input(shortcut.is_valid()); } -Ref<ShortCut> BaseButton::get_shortcut() const { +Ref<Shortcut> BaseButton::get_shortcut() const { return shortcut; } @@ -345,7 +345,7 @@ String BaseButton::get_tooltip(const Point2 &p_pos) const { String tooltip = Control::get_tooltip(p_pos); if (shortcut_in_tooltip && shortcut.is_valid() && shortcut->is_valid()) { String text = shortcut->get_name() + " (" + shortcut->get_as_text() + ")"; - if (shortcut->get_name().nocasecmp_to(tooltip) != 0) { + if (tooltip != String() && shortcut->get_name().nocasecmp_to(tooltip) != 0) { text += "\n" + tooltip; } tooltip = text; @@ -414,7 +414,7 @@ void BaseButton::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::INT, "button_mask", PROPERTY_HINT_FLAGS, "Mouse Left, Mouse Right, Mouse Middle"), "set_button_mask", "get_button_mask"); ADD_PROPERTY(PropertyInfo(Variant::INT, "enabled_focus_mode", PROPERTY_HINT_ENUM, "None,Click,All"), "set_enabled_focus_mode", "get_enabled_focus_mode"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "keep_pressed_outside"), "set_keep_pressed_outside", "is_keep_pressed_outside"); - ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "shortcut", PROPERTY_HINT_RESOURCE_TYPE, "ShortCut"), "set_shortcut", "get_shortcut"); + ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "shortcut", PROPERTY_HINT_RESOURCE_TYPE, "Shortcut"), "set_shortcut", "get_shortcut"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "group", PROPERTY_HINT_RESOURCE_TYPE, "ButtonGroup"), "set_button_group", "get_button_group"); BIND_ENUM_CONSTANT(DRAW_NORMAL); diff --git a/scene/gui/base_button.h b/scene/gui/base_button.h index 12272446d5..8e71931f8b 100644 --- a/scene/gui/base_button.h +++ b/scene/gui/base_button.h @@ -50,7 +50,7 @@ private: bool shortcut_in_tooltip; bool keep_pressed_outside; FocusMode enabled_focus_mode; - Ref<ShortCut> shortcut; + Ref<Shortcut> shortcut; ActionMode action_mode; struct Status { @@ -118,8 +118,8 @@ public: void set_enabled_focus_mode(FocusMode p_mode); FocusMode get_enabled_focus_mode() const; - void set_shortcut(const Ref<ShortCut> &p_shortcut); - Ref<ShortCut> get_shortcut() const; + void set_shortcut(const Ref<Shortcut> &p_shortcut); + Ref<Shortcut> get_shortcut() const; virtual String get_tooltip(const Point2 &p_pos) const override; diff --git a/scene/gui/code_edit.cpp b/scene/gui/code_edit.cpp new file mode 100644 index 0000000000..56cf432b38 --- /dev/null +++ b/scene/gui/code_edit.cpp @@ -0,0 +1,444 @@ +/*************************************************************************/ +/* code_edit.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#include "code_edit.h" + +void CodeEdit::_notification(int p_what) { + switch (p_what) { + case NOTIFICATION_THEME_CHANGED: + case NOTIFICATION_ENTER_TREE: { + set_gutter_width(main_gutter, cache.row_height); + set_gutter_width(line_number_gutter, (line_number_digits + 1) * cache.font->get_char_size('0').width); + set_gutter_width(fold_gutter, cache.row_height / 1.2); + + breakpoint_color = get_theme_color("breakpoint_color"); + breakpoint_icon = get_theme_icon("breakpoint"); + + bookmark_color = get_theme_color("bookmark_color"); + bookmark_icon = get_theme_icon("bookmark"); + + executing_line_color = get_theme_color("executing_line_color"); + executing_line_icon = get_theme_icon("executing_line"); + + line_number_color = get_theme_color("line_number_color"); + + folding_color = get_theme_color("code_folding_color"); + can_fold_icon = get_theme_icon("can_fold"); + folded_icon = get_theme_icon("folded"); + } break; + case NOTIFICATION_DRAW: { + } break; + } +} + +/* Main Gutter */ +void CodeEdit::_update_draw_main_gutter() { + set_gutter_draw(main_gutter, draw_breakpoints || draw_bookmarks || draw_executing_lines); +} + +void CodeEdit::set_draw_breakpoints_gutter(bool p_draw) { + draw_breakpoints = p_draw; + set_gutter_clickable(main_gutter, p_draw); + _update_draw_main_gutter(); +} + +bool CodeEdit::is_drawing_breakpoints_gutter() const { + return draw_breakpoints; +} + +void CodeEdit::set_draw_bookmarks_gutter(bool p_draw) { + draw_bookmarks = p_draw; + _update_draw_main_gutter(); +} + +bool CodeEdit::is_drawing_bookmarks_gutter() const { + return draw_bookmarks; +} + +void CodeEdit::set_draw_executing_lines_gutter(bool p_draw) { + draw_executing_lines = p_draw; + _update_draw_main_gutter(); +} + +bool CodeEdit::is_drawing_executing_lines_gutter() const { + return draw_executing_lines; +} + +void CodeEdit::_main_gutter_draw_callback(int p_line, int p_gutter, const Rect2 &p_region) { + if (draw_breakpoints && is_line_breakpointed(p_line)) { + int padding = p_region.size.x / 6; + + Rect2 breakpoint_region = p_region; + breakpoint_region.position += Point2(padding, padding); + breakpoint_region.size -= Point2(padding, padding) * 2; + breakpoint_icon->draw_rect(get_canvas_item(), breakpoint_region, false, breakpoint_color); + } + + if (draw_bookmarks && is_line_bookmarked(p_line)) { + int horizontal_padding = p_region.size.x / 2; + int vertical_padding = p_region.size.y / 4; + + Rect2 bookmark_region = p_region; + bookmark_region.position += Point2(horizontal_padding, 0); + bookmark_region.size -= Point2(horizontal_padding * 1.1, vertical_padding); + bookmark_icon->draw_rect(get_canvas_item(), bookmark_region, false, bookmark_color); + } + + if (draw_executing_lines && is_line_executing(p_line)) { + int horizontal_padding = p_region.size.x / 10; + int vertical_padding = p_region.size.y / 4; + + Rect2 executing_line_region = p_region; + executing_line_region.position += Point2(horizontal_padding, vertical_padding); + executing_line_region.size -= Point2(horizontal_padding, vertical_padding) * 2; + executing_line_icon->draw_rect(get_canvas_item(), executing_line_region, false, executing_line_color); + } +} + +// Breakpoints +void CodeEdit::set_line_as_breakpoint(int p_line, bool p_breakpointed) { + int mask = get_line_gutter_metadata(p_line, main_gutter); + set_line_gutter_metadata(p_line, main_gutter, p_breakpointed ? mask | MAIN_GUTTER_BREAKPOINT : mask & ~MAIN_GUTTER_BREAKPOINT); + if (p_breakpointed) { + breakpointed_lines[p_line] = true; + } else if (breakpointed_lines.has(p_line)) { + breakpointed_lines.erase(p_line); + } + emit_signal("breakpoint_toggled", p_line); +} + +bool CodeEdit::is_line_breakpointed(int p_line) const { + return (int)get_line_gutter_metadata(p_line, main_gutter) & MAIN_GUTTER_BREAKPOINT; +} + +void CodeEdit::clear_breakpointed_lines() { + for (int i = 0; i < get_line_count(); i++) { + if (is_line_breakpointed(i)) { + set_line_as_breakpoint(i, false); + } + } +} + +Array CodeEdit::get_breakpointed_lines() const { + Array ret; + for (int i = 0; i < get_line_count(); i++) { + if (is_line_breakpointed(i)) { + ret.append(i); + } + } + return ret; +} + +// Bookmarks +void CodeEdit::set_line_as_bookmarked(int p_line, bool p_bookmarked) { + int mask = get_line_gutter_metadata(p_line, main_gutter); + set_line_gutter_metadata(p_line, main_gutter, p_bookmarked ? mask | MAIN_GUTTER_BOOKMARK : mask & ~MAIN_GUTTER_BOOKMARK); +} + +bool CodeEdit::is_line_bookmarked(int p_line) const { + return (int)get_line_gutter_metadata(p_line, main_gutter) & MAIN_GUTTER_BOOKMARK; +} + +void CodeEdit::clear_bookmarked_lines() { + for (int i = 0; i < get_line_count(); i++) { + if (is_line_bookmarked(i)) { + set_line_as_bookmarked(i, false); + } + } +} + +Array CodeEdit::get_bookmarked_lines() const { + Array ret; + for (int i = 0; i < get_line_count(); i++) { + if (is_line_bookmarked(i)) { + ret.append(i); + } + } + return ret; +} + +// executing lines +void CodeEdit::set_line_as_executing(int p_line, bool p_executing) { + int mask = get_line_gutter_metadata(p_line, main_gutter); + set_line_gutter_metadata(p_line, main_gutter, p_executing ? mask | MAIN_GUTTER_EXECUTING : mask & ~MAIN_GUTTER_EXECUTING); +} + +bool CodeEdit::is_line_executing(int p_line) const { + return (int)get_line_gutter_metadata(p_line, main_gutter) & MAIN_GUTTER_EXECUTING; +} + +void CodeEdit::clear_executing_lines() { + for (int i = 0; i < get_line_count(); i++) { + if (is_line_executing(i)) { + set_line_as_executing(i, false); + } + } +} + +Array CodeEdit::get_executing_lines() const { + Array ret; + for (int i = 0; i < get_line_count(); i++) { + if (is_line_executing(i)) { + ret.append(i); + } + } + return ret; +} + +/* Line numbers */ +void CodeEdit::set_draw_line_numbers(bool p_draw) { + set_gutter_draw(line_number_gutter, p_draw); +} + +bool CodeEdit::is_draw_line_numbers_enabled() const { + return is_gutter_drawn(line_number_gutter); +} + +void CodeEdit::set_line_numbers_zero_padded(bool p_zero_padded) { + p_zero_padded ? line_number_padding = "0" : line_number_padding = " "; + update(); +} + +bool CodeEdit::is_line_numbers_zero_padded() const { + return line_number_padding == "0"; +} + +void CodeEdit::_line_number_draw_callback(int p_line, int p_gutter, const Rect2 &p_region) { + String fc = String::num(p_line + 1).lpad(line_number_digits, line_number_padding); + + int yofs = p_region.position.y + (cache.row_height - cache.font->get_height()) / 2; + Color number_color = get_line_gutter_item_color(p_line, line_number_gutter); + if (number_color == Color(1, 1, 1)) { + number_color = line_number_color; + } + cache.font->draw(get_canvas_item(), Point2(p_region.position.x, yofs + cache.font->get_ascent()), fc, number_color); +} + +/* Fold Gutter */ +void CodeEdit::set_draw_fold_gutter(bool p_draw) { + set_gutter_draw(fold_gutter, p_draw); +} + +bool CodeEdit::is_drawing_fold_gutter() const { + return is_gutter_drawn(fold_gutter); +} + +void CodeEdit::_fold_gutter_draw_callback(int p_line, int p_gutter, Rect2 p_region) { + if (!can_fold(p_line) && !is_folded(p_line)) { + set_line_gutter_clickable(p_line, fold_gutter, false); + return; + } + set_line_gutter_clickable(p_line, fold_gutter, true); + + int horizontal_padding = p_region.size.x / 10; + int vertical_padding = p_region.size.y / 6; + + p_region.position += Point2(horizontal_padding, vertical_padding); + p_region.size -= Point2(horizontal_padding, vertical_padding) * 2; + + if (can_fold(p_line)) { + can_fold_icon->draw_rect(get_canvas_item(), p_region, false, folding_color); + return; + } + folded_icon->draw_rect(get_canvas_item(), p_region, false, folding_color); +} + +void CodeEdit::_bind_methods() { + /* Main Gutter */ + ClassDB::bind_method(D_METHOD("_main_gutter_draw_callback"), &CodeEdit::_main_gutter_draw_callback); + + ClassDB::bind_method(D_METHOD("set_draw_breakpoints_gutter", "enable"), &CodeEdit::set_draw_breakpoints_gutter); + ClassDB::bind_method(D_METHOD("is_drawing_breakpoints_gutter"), &CodeEdit::is_drawing_breakpoints_gutter); + + ClassDB::bind_method(D_METHOD("set_draw_bookmarks_gutter", "enable"), &CodeEdit::set_draw_bookmarks_gutter); + ClassDB::bind_method(D_METHOD("is_drawing_bookmarks_gutter"), &CodeEdit::is_drawing_bookmarks_gutter); + + ClassDB::bind_method(D_METHOD("set_draw_executing_lines_gutter", "enable"), &CodeEdit::set_draw_executing_lines_gutter); + ClassDB::bind_method(D_METHOD("is_drawing_executing_lines_gutter"), &CodeEdit::is_drawing_executing_lines_gutter); + + // Breakpoints + ClassDB::bind_method(D_METHOD("set_line_as_breakpoint", "line", "breakpointed"), &CodeEdit::set_line_as_breakpoint); + ClassDB::bind_method(D_METHOD("is_line_breakpointed", "line"), &CodeEdit::is_line_breakpointed); + ClassDB::bind_method(D_METHOD("clear_breakpointed_lines"), &CodeEdit::clear_breakpointed_lines); + ClassDB::bind_method(D_METHOD("get_breakpointed_lines"), &CodeEdit::get_breakpointed_lines); + + // Bookmarks + ClassDB::bind_method(D_METHOD("set_line_as_bookmarked", "line", "bookmarked"), &CodeEdit::set_line_as_bookmarked); + ClassDB::bind_method(D_METHOD("is_line_bookmarked", "line"), &CodeEdit::is_line_bookmarked); + ClassDB::bind_method(D_METHOD("clear_bookmarked_lines"), &CodeEdit::clear_bookmarked_lines); + ClassDB::bind_method(D_METHOD("get_bookmarked_lines"), &CodeEdit::get_bookmarked_lines); + + // executing lines + ClassDB::bind_method(D_METHOD("set_line_as_executing", "line", "executing"), &CodeEdit::set_line_as_executing); + ClassDB::bind_method(D_METHOD("is_line_executing", "line"), &CodeEdit::is_line_executing); + ClassDB::bind_method(D_METHOD("clear_executing_lines"), &CodeEdit::clear_executing_lines); + ClassDB::bind_method(D_METHOD("get_executing_lines"), &CodeEdit::get_executing_lines); + + /* Line numbers */ + ClassDB::bind_method(D_METHOD("_line_number_draw_callback"), &CodeEdit::_line_number_draw_callback); + + ClassDB::bind_method(D_METHOD("set_draw_line_numbers", "enable"), &CodeEdit::set_draw_line_numbers); + ClassDB::bind_method(D_METHOD("is_draw_line_numbers_enabled"), &CodeEdit::is_draw_line_numbers_enabled); + ClassDB::bind_method(D_METHOD("set_line_numbers_zero_padded", "enable"), &CodeEdit::set_line_numbers_zero_padded); + ClassDB::bind_method(D_METHOD("is_line_numbers_zero_padded"), &CodeEdit::is_line_numbers_zero_padded); + + /* Fold Gutter */ + ClassDB::bind_method(D_METHOD("_fold_gutter_draw_callback"), &CodeEdit::_fold_gutter_draw_callback); + + ClassDB::bind_method(D_METHOD("set_draw_fold_gutter", "enable"), &CodeEdit::set_draw_fold_gutter); + ClassDB::bind_method(D_METHOD("is_drawing_fold_gutter"), &CodeEdit::is_drawing_fold_gutter); + + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "draw_breakpoints_gutter"), "set_draw_breakpoints_gutter", "is_drawing_breakpoints_gutter"); + + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "draw_bookmarks"), "set_draw_bookmarks_gutter", "is_drawing_bookmarks_gutter"); + + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "draw_executing_lines"), "set_draw_executing_lines_gutter", "is_drawing_executing_lines_gutter"); + + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "draw_line_numbers"), "set_draw_line_numbers", "is_draw_line_numbers_enabled"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "zero_pad_line_numbers"), "set_line_numbers_zero_padded", "is_line_numbers_zero_padded"); + + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "draw_fold_gutter"), "set_draw_fold_gutter", "is_drawing_fold_gutter"); + + ADD_SIGNAL(MethodInfo("breakpoint_toggled", PropertyInfo(Variant::INT, "line"))); +} + +void CodeEdit::_gutter_clicked(int p_line, int p_gutter) { + if (p_gutter == main_gutter) { + if (draw_breakpoints) { + set_line_as_breakpoint(p_line, !is_line_breakpointed(p_line)); + } + return; + } + + if (p_gutter == line_number_gutter) { + cursor_set_line(p_line); + return; + } + + if (p_gutter == fold_gutter) { + if (is_folded(p_line)) { + unfold_line(p_line); + } else if (can_fold(p_line)) { + fold_line(p_line); + } + return; + } +} + +void CodeEdit::_lines_edited_from(int p_from_line, int p_to_line) { + if (p_from_line == p_to_line) { + return; + } + + int lc = get_line_count(); + line_number_digits = 1; + while (lc /= 10) { + line_number_digits++; + } + set_gutter_width(line_number_gutter, (line_number_digits + 1) * cache.font->get_char_size('0').width); + + int from_line = MIN(p_from_line, p_to_line); + int line_count = (p_to_line - p_from_line); + List<int> breakpoints; + breakpointed_lines.get_key_list(&breakpoints); + for (const List<int>::Element *E = breakpoints.front(); E; E = E->next()) { + int line = E->get(); + if (line <= from_line) { + continue; + } + breakpointed_lines.erase(line); + + emit_signal("breakpoint_toggled", line); + if (line_count > 0 || line >= p_from_line) { + emit_signal("breakpoint_toggled", line + line_count); + breakpointed_lines[line + line_count] = true; + continue; + } + } +} + +void CodeEdit::_update_gutter_indexes() { + for (int i = 0; i < get_gutter_count(); i++) { + if (get_gutter_name(i) == "main_gutter") { + main_gutter = i; + continue; + } + + if (get_gutter_name(i) == "line_numbers") { + line_number_gutter = i; + continue; + } + + if (get_gutter_name(i) == "fold_gutter") { + fold_gutter = i; + continue; + } + } +} + +CodeEdit::CodeEdit() { + /* Gutters */ + int gutter_idx = 0; + + /* Main Gutter */ + add_gutter(); + set_gutter_name(gutter_idx, "main_gutter"); + set_gutter_draw(gutter_idx, false); + set_gutter_overwritable(gutter_idx, true); + set_gutter_type(gutter_idx, GUTTER_TPYE_CUSTOM); + set_gutter_custom_draw(gutter_idx, this, "_main_gutter_draw_callback"); + gutter_idx++; + + /* Line numbers */ + add_gutter(); + set_gutter_name(gutter_idx, "line_numbers"); + set_gutter_draw(gutter_idx, false); + set_gutter_type(gutter_idx, GUTTER_TPYE_CUSTOM); + set_gutter_custom_draw(gutter_idx, this, "_line_number_draw_callback"); + gutter_idx++; + + /* Fold Gutter */ + add_gutter(); + set_gutter_name(gutter_idx, "fold_gutter"); + set_gutter_draw(gutter_idx, false); + set_gutter_type(gutter_idx, GUTTER_TPYE_CUSTOM); + set_gutter_custom_draw(gutter_idx, this, "_fold_gutter_draw_callback"); + gutter_idx++; + + connect("lines_edited_from", callable_mp(this, &CodeEdit::_lines_edited_from)); + connect("gutter_clicked", callable_mp(this, &CodeEdit::_gutter_clicked)); + + connect("gutter_added", callable_mp(this, &CodeEdit::_update_gutter_indexes)); + connect("gutter_removed", callable_mp(this, &CodeEdit::_update_gutter_indexes)); + _update_gutter_indexes(); +} + +CodeEdit::~CodeEdit() { +} diff --git a/scene/gui/code_edit.h b/scene/gui/code_edit.h new file mode 100644 index 0000000000..c989e5ed79 --- /dev/null +++ b/scene/gui/code_edit.h @@ -0,0 +1,135 @@ +/*************************************************************************/ +/* code_edit.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef CODEEDIT_H +#define CODEEDIT_H + +#include "scene/gui/text_edit.h" + +class CodeEdit : public TextEdit { + GDCLASS(CodeEdit, TextEdit) + +private: + /* Main Gutter */ + enum MainGutterType { + MAIN_GUTTER_BREAKPOINT = 0x01, + MAIN_GUTTER_BOOKMARK = 0x02, + MAIN_GUTTER_EXECUTING = 0x04 + }; + + int main_gutter = -1; + void _update_draw_main_gutter(); + void _main_gutter_draw_callback(int p_line, int p_gutter, const Rect2 &p_region); + + // breakpoints + HashMap<int, bool> breakpointed_lines; + bool draw_breakpoints = false; + Color breakpoint_color = Color(1, 1, 1); + Ref<Texture2D> breakpoint_icon = Ref<Texture2D>(); + + // bookmarks + bool draw_bookmarks = false; + Color bookmark_color = Color(1, 1, 1); + Ref<Texture2D> bookmark_icon = Ref<Texture2D>(); + + // executing lines + bool draw_executing_lines = false; + Color executing_line_color = Color(1, 1, 1); + Ref<Texture2D> executing_line_icon = Ref<Texture2D>(); + + /* Line numbers */ + int line_number_gutter = -1; + int line_number_digits = 0; + String line_number_padding = " "; + Color line_number_color = Color(1, 1, 1); + void _line_number_draw_callback(int p_line, int p_gutter, const Rect2 &p_region); + + /* Fold Gutter */ + int fold_gutter = -1; + bool draw_fold_gutter = false; + Color folding_color = Color(1, 1, 1); + Ref<Texture2D> can_fold_icon = Ref<Texture2D>(); + Ref<Texture2D> folded_icon = Ref<Texture2D>(); + void _fold_gutter_draw_callback(int p_line, int p_gutter, Rect2 p_region); + + void _gutter_clicked(int p_line, int p_gutter); + void _lines_edited_from(int p_from_line, int p_to_line); + + void _update_gutter_indexes(); + +protected: + void _notification(int p_what); + + static void _bind_methods(); + +public: + /* Main Gutter */ + void set_draw_breakpoints_gutter(bool p_draw); + bool is_drawing_breakpoints_gutter() const; + + void set_draw_bookmarks_gutter(bool p_draw); + bool is_drawing_bookmarks_gutter() const; + + void set_draw_executing_lines_gutter(bool p_draw); + bool is_drawing_executing_lines_gutter() const; + + // breakpoints + void set_line_as_breakpoint(int p_line, bool p_breakpointed); + bool is_line_breakpointed(int p_line) const; + void clear_breakpointed_lines(); + Array get_breakpointed_lines() const; + + // bookmarks + void set_line_as_bookmarked(int p_line, bool p_bookmarked); + bool is_line_bookmarked(int p_line) const; + void clear_bookmarked_lines(); + Array get_bookmarked_lines() const; + + // executing lines + void set_line_as_executing(int p_line, bool p_executing); + bool is_line_executing(int p_line) const; + void clear_executing_lines(); + Array get_executing_lines() const; + + /* Line numbers */ + void set_draw_line_numbers(bool p_draw); + bool is_draw_line_numbers_enabled() const; + void set_line_numbers_zero_padded(bool p_zero_padded); + bool is_line_numbers_zero_padded() const; + + /* Fold gutter */ + void set_draw_fold_gutter(bool p_draw); + bool is_drawing_fold_gutter() const; + + CodeEdit(); + ~CodeEdit(); +}; + +#endif // CODEEDIT_H diff --git a/scene/gui/color_picker.cpp b/scene/gui/color_picker.cpp index fafbb298b7..cbe0367c7b 100644 --- a/scene/gui/color_picker.cpp +++ b/scene/gui/color_picker.cpp @@ -873,6 +873,7 @@ void ColorPickerButton::_color_changed(const Color &p_color) { void ColorPickerButton::_modal_closed() { emit_signal("popup_closed"); + set_pressed(false); } void ColorPickerButton::pressed() { @@ -976,9 +977,8 @@ void ColorPickerButton::_update_picker() { popup->add_child(picker); add_child(popup); picker->connect("color_changed", callable_mp(this, &ColorPickerButton::_color_changed)); - popup->connect("modal_closed", callable_mp(this, &ColorPickerButton::_modal_closed)); popup->connect("about_to_popup", callable_mp((BaseButton *)this, &BaseButton::set_pressed), varray(true)); - popup->connect("popup_hide", callable_mp((BaseButton *)this, &BaseButton::set_pressed), varray(false)); + popup->connect("popup_hide", callable_mp(this, &ColorPickerButton::_modal_closed)); picker->set_pick_color(color); picker->set_edit_alpha(edit_alpha); emit_signal("picker_created"); diff --git a/scene/gui/graph_edit.cpp b/scene/gui/graph_edit.cpp index 11b4c9e857..467d252c81 100644 --- a/scene/gui/graph_edit.cpp +++ b/scene/gui/graph_edit.cpp @@ -262,6 +262,7 @@ void GraphEdit::remove_child_notify(Node *p_child) { if (gn) { gn->disconnect("offset_changed", callable_mp(this, &GraphEdit::_graph_node_moved)); gn->disconnect("raise_request", callable_mp(this, &GraphEdit::_graph_node_raised)); + gn->disconnect("item_rect_changed", callable_mp((CanvasItem *)connections_layer, &CanvasItem::update)); } } diff --git a/scene/gui/label.cpp b/scene/gui/label.cpp index f49acc1b96..9e3418a5c9 100644 --- a/scene/gui/label.cpp +++ b/scene/gui/label.cpp @@ -188,7 +188,7 @@ void Label::_notification(int p_what) { int spaces = 0; while (to && to->char_pos >= 0) { taken += to->pixel_width; - if (to != from && to->space_count) { + if (to->space_count) { spaces += to->space_count; } to = to->next; @@ -235,8 +235,8 @@ void Label::_notification(int p_what) { float x_ofs_shadow = x_ofs; for (int i = 0; i < from->word_len; i++) { if (visible_chars < 0 || chars_total_shadow < visible_chars) { - CharType c = xl_text[i + pos]; - CharType n = xl_text[i + pos + 1]; + char32_t c = xl_text[i + pos]; + char32_t n = xl_text[i + pos + 1]; if (uppercase) { c = String::char_uppercase(c); n = String::char_uppercase(n); @@ -255,8 +255,8 @@ void Label::_notification(int p_what) { } for (int i = 0; i < from->word_len; i++) { if (visible_chars < 0 || chars_total < visible_chars) { - CharType c = xl_text[i + pos]; - CharType n = xl_text[i + pos + 1]; + char32_t c = xl_text[i + pos]; + char32_t n = xl_text[i + pos + 1]; if (uppercase) { c = String::char_uppercase(c); n = String::char_uppercase(n); @@ -308,7 +308,7 @@ int Label::get_longest_line_width() const { real_t line_width = 0; for (int i = 0; i < xl_text.size(); i++) { - CharType current = xl_text[i]; + char32_t current = xl_text[i]; if (uppercase) { current = String::char_uppercase(current); } @@ -390,7 +390,7 @@ void Label::regenerate_word_cache() { WordCache *last = nullptr; for (int i = 0; i <= xl_text.length(); i++) { - CharType current = i < xl_text.length() ? xl_text[i] : L' '; //always a space at the end, so the algo works + char32_t current = i < xl_text.length() ? xl_text[i] : L' '; //always a space at the end, so the algo works if (uppercase) { current = String::char_uppercase(current); @@ -420,6 +420,22 @@ void Label::regenerate_word_cache() { wc->space_count = space_count; current_word_size = 0; space_count = 0; + } else if ((i == xl_text.length() || current == '\n') && last != nullptr && space_count != 0) { + //in case there are trailing white spaces we add a placeholder word cache with just the spaces + WordCache *wc = memnew(WordCache); + if (word_cache) { + last->next = wc; + } else { + word_cache = wc; + } + last = wc; + + wc->pixel_width = 0; + wc->char_pos = 0; + wc->word_len = 0; + wc->space_count = space_count; + current_word_size = 0; + space_count = 0; } if (current == '\n') { diff --git a/scene/gui/line_edit.cpp b/scene/gui/line_edit.cpp index 14167531a5..1b8f04297d 100644 --- a/scene/gui/line_edit.cpp +++ b/scene/gui/line_edit.cpp @@ -42,7 +42,7 @@ #include "editor/editor_settings.h" #endif #include "scene/main/window.h" -static bool _is_text_char(CharType c) { +static bool _is_text_char(char32_t c) { return !is_symbol(c); } @@ -313,7 +313,6 @@ void LineEdit::_gui_input(Ref<InputEvent> p_event) { DisplayServer::get_singleton()->virtual_keyboard_hide(); } - return; } break; case KEY_BACKSPACE: { @@ -582,7 +581,7 @@ void LineEdit::_gui_input(Ref<InputEvent> p_event) { if (k->get_unicode() >= 32 && k->get_keycode() != KEY_DELETE) { if (editable) { selection_delete(); - CharType ucodestr[2] = { (CharType)k->get_unicode(), 0 }; + char32_t ucodestr[2] = { (char32_t)k->get_unicode(), 0 }; int prev_len = text.length(); append_at_cursor(ucodestr); if (text.length() != prev_len) { @@ -807,8 +806,8 @@ void LineEdit::_notification(int p_what) { break; } - CharType cchar = (pass && !text.empty()) ? secret_character[0] : ime_text[ofs]; - CharType next = (pass && !text.empty()) ? secret_character[0] : ime_text[ofs + 1]; + char32_t cchar = (pass && !text.empty()) ? secret_character[0] : ime_text[ofs]; + char32_t next = (pass && !text.empty()) ? secret_character[0] : ime_text[ofs + 1]; int im_char_width = font->get_char_size(cchar, next).width; if ((x_ofs + im_char_width) > ofs_max) { @@ -830,8 +829,8 @@ void LineEdit::_notification(int p_what) { } } - CharType cchar = (pass && !text.empty()) ? secret_character[0] : t[char_ofs]; - CharType next = (pass && !text.empty()) ? secret_character[0] : t[char_ofs + 1]; + char32_t cchar = (pass && !text.empty()) ? secret_character[0] : t[char_ofs]; + char32_t next = (pass && !text.empty()) ? secret_character[0] : t[char_ofs + 1]; int char_width = font->get_char_size(cchar, next).width; // End of widget, break. @@ -870,8 +869,8 @@ void LineEdit::_notification(int p_what) { break; } - CharType cchar = (pass && !text.empty()) ? secret_character[0] : ime_text[ofs]; - CharType next = (pass && !text.empty()) ? secret_character[0] : ime_text[ofs + 1]; + char32_t cchar = (pass && !text.empty()) ? secret_character[0] : ime_text[ofs]; + char32_t next = (pass && !text.empty()) ? secret_character[0] : ime_text[ofs + 1]; int im_char_width = font->get_char_size(cchar, next).width; if ((x_ofs + im_char_width) > ofs_max) { diff --git a/scene/gui/popup.cpp b/scene/gui/popup.cpp index 5fc5f9b669..8a65aa5032 100644 --- a/scene/gui/popup.cpp +++ b/scene/gui/popup.cpp @@ -41,55 +41,71 @@ void Popup::_input_from_window(const Ref<InputEvent> &p_event) { } } -void Popup::_parent_focused() { - _close_pressed(); +void Popup::_initialize_visible_parents() { + visible_parents.clear(); + + Window *parent_window = this; + while (parent_window) { + parent_window = parent_window->get_parent_visible_window(); + if (parent_window) { + visible_parents.push_back(parent_window); + parent_window->connect("focus_entered", callable_mp(this, &Popup::_parent_focused)); + parent_window->connect("tree_exited", callable_mp(this, &Popup::_deinitialize_visible_parents)); + } + } +} + +void Popup::_deinitialize_visible_parents() { + for (uint32_t i = 0; i < visible_parents.size(); ++i) { + visible_parents[i]->disconnect("focus_entered", callable_mp(this, &Popup::_parent_focused)); + visible_parents[i]->disconnect("tree_exited", callable_mp(this, &Popup::_deinitialize_visible_parents)); + } + + visible_parents.clear(); } void Popup::_notification(int p_what) { switch (p_what) { case NOTIFICATION_VISIBILITY_CHANGED: { if (is_visible()) { - parent_visible = get_parent_visible_window(); - if (parent_visible) { - parent_visible->connect("focus_entered", callable_mp(this, &Popup::_parent_focused)); - } + _initialize_visible_parents(); } else { - if (parent_visible) { - parent_visible->disconnect("focus_entered", callable_mp(this, &Popup::_parent_focused)); - parent_visible = nullptr; - } - + _deinitialize_visible_parents(); emit_signal("popup_hide"); } } break; - case NOTIFICATION_EXIT_TREE: { - if (parent_visible) { - parent_visible->disconnect("focus_entered", callable_mp(this, &Popup::_parent_focused)); - parent_visible = nullptr; + case NOTIFICATION_WM_WINDOW_FOCUS_IN: { + if (has_focus()) { + popped_up = true; } } break; + case NOTIFICATION_EXIT_TREE: { + _deinitialize_visible_parents(); + } break; case NOTIFICATION_WM_CLOSE_REQUEST: { _close_pressed(); - + } break; + case NOTIFICATION_APPLICATION_FOCUS_OUT: { + _close_pressed(); } break; } } -void Popup::_close_pressed() { - Window *parent_window = parent_visible; - if (parent_visible) { - parent_visible->disconnect("focus_entered", callable_mp(this, &Popup::_parent_focused)); - parent_visible = nullptr; +void Popup::_parent_focused() { + if (popped_up) { + _close_pressed(); } +} + +void Popup::_close_pressed() { + popped_up = false; + + _deinitialize_visible_parents(); call_deferred("hide"); emit_signal("cancelled"); - - if (parent_window) { - //parent_window->grab_focus(); - } } void Popup::set_as_minsize() { @@ -126,12 +142,32 @@ Rect2i Popup::_popup_adjust_rect() const { current.position.y = parent.position.y; } + if (current.size.y > parent.size.y) { + current.size.y = parent.size.y; + } + + if (current.size.x > parent.size.x) { + current.size.x = parent.size.x; + } + + // Early out if max size not set. + Size2i max_size = get_max_size(); + if (max_size <= Size2()) { + return current; + } + + if (current.size.x > max_size.x) { + current.size.x = max_size.x; + } + + if (current.size.y > max_size.y) { + current.size.y = max_size.y; + } + return current; } Popup::Popup() { - parent_visible = nullptr; - set_wrap_controls(true); set_visible(false); set_transient(true); diff --git a/scene/gui/popup.h b/scene/gui/popup.h index 97c08095d3..3e5b89ccf3 100644 --- a/scene/gui/popup.h +++ b/scene/gui/popup.h @@ -33,12 +33,19 @@ #include "scene/main/window.h" +#include "core/local_vector.h" + class Popup : public Window { GDCLASS(Popup, Window); - Window *parent_visible; + LocalVector<Window *> visible_parents; + bool popped_up = false; void _input_from_window(const Ref<InputEvent> &p_event); + + void _initialize_visible_parents(); + void _deinitialize_visible_parents(); + void _parent_focused(); protected: diff --git a/scene/gui/popup_menu.cpp b/scene/gui/popup_menu.cpp index 6e19b820e0..bc70809ad5 100644 --- a/scene/gui/popup_menu.cpp +++ b/scene/gui/popup_menu.cpp @@ -35,7 +35,6 @@ #include "core/os/os.h" #include "core/print_string.h" #include "core/translation.h" -#include "scene/gui/control.h" String PopupMenu::_get_accel_text(int p_item) const { ERR_FAIL_INDEX_V(p_item, items.size(), String()); @@ -52,7 +51,8 @@ Size2 PopupMenu::_get_contents_minimum_size() const { int vseparation = get_theme_constant("vseparation"); int hseparation = get_theme_constant("hseparation"); - Size2 minsize = get_theme_stylebox("panel")->get_minimum_size(); + Size2 minsize = get_theme_stylebox("panel")->get_minimum_size(); // Accounts for margin in the margin container + minsize.x += scroll_container->get_v_scrollbar()->get_size().width * 2; // Adds a buffer so that the scrollbar does not render over the top of content Ref<Font> font = get_theme_font("font"); float max_w = 0; @@ -64,13 +64,10 @@ Size2 PopupMenu::_get_contents_minimum_size() const { for (int i = 0; i < items.size(); i++) { Size2 size; - if (!items[i].icon.is_null()) { - Size2 icon_size = items[i].icon->get_size(); - size.height = MAX(icon_size.height, font_h); - icon_w = MAX(icon_size.width + hseparation, icon_w); - } else { - size.height = font_h; - } + + Size2 icon_size = items[i].get_icon_size(); + size.height = MAX(icon_size.height, font_h); + icon_w = MAX(icon_size.width, icon_w); size.width += items[i].h_ofs; @@ -104,39 +101,71 @@ Size2 PopupMenu::_get_contents_minimum_size() const { minsize.width += check_w; } + if (is_inside_tree()) { + int height_limit = get_usable_parent_rect().size.height; + if (minsize.height > height_limit) { + minsize.height = height_limit; + } + } + return minsize; } +int PopupMenu::_get_items_total_height() const { + int font_height = get_theme_font("font")->get_height(); + int vsep = get_theme_constant("vseparation"); + + // Get total height of all items by taking max of icon height and font height + int items_total_height = 0; + for (int i = 0; i < items.size(); i++) { + items_total_height += MAX(items[i].get_icon_size().height, font_height) + vsep; + } + + // Subtract a separator which is not needed for the last item. + return items_total_height - vsep; +} + +void PopupMenu::_scroll_to_item(int p_item) { + ERR_FAIL_INDEX(p_item, items.size()); + ERR_FAIL_COND(p_item < 0); + + // Scroll item into view (upwards) + if (items[p_item]._ofs_cache < -control->get_position().y) { + int amnt_over = items[p_item]._ofs_cache + control->get_position().y; + scroll_container->set_v_scroll(scroll_container->get_v_scroll() + amnt_over); + } + + // Scroll item into view (downwards) + if (items[p_item]._ofs_cache + items[p_item]._height_cache > -control->get_position().y + scroll_container->get_size().height) { + int amnt_over = items[p_item]._ofs_cache + items[p_item]._height_cache + control->get_position().y - scroll_container->get_size().height; + scroll_container->set_v_scroll(scroll_container->get_v_scroll() + amnt_over); + } +} + int PopupMenu::_get_mouse_over(const Point2 &p_over) const { if (p_over.x < 0 || p_over.x >= get_size().width) { return -1; } - Ref<StyleBox> style = get_theme_stylebox("panel"); + Ref<StyleBox> style = get_theme_stylebox("panel"); // Accounts for margin in the margin container + + int vseparation = get_theme_constant("vseparation"); + float font_h = get_theme_font("font")->get_height(); - Point2 ofs = style->get_offset(); + Point2 ofs = style->get_offset() + Point2(0, vseparation / 2); if (ofs.y > p_over.y) { return -1; } - Ref<Font> font = get_theme_font("font"); - int vseparation = get_theme_constant("vseparation"); - float font_h = font->get_height(); - for (int i = 0; i < items.size(); i++) { - ofs.y += vseparation; - float h; - - if (!items[i].icon.is_null()) { - Size2 icon_size = items[i].icon->get_size(); - h = MAX(icon_size.height, font_h); - } else { - h = font_h; + if (i > 0) { + ofs.y += vseparation; } - ofs.y += h; - if (p_over.y < ofs.y) { + ofs.y += MAX(items[i].get_icon_size().height, font_h); + + if (p_over.y - control->get_position().y < ofs.y) { return i; } } @@ -147,43 +176,51 @@ int PopupMenu::_get_mouse_over(const Point2 &p_over) const { void PopupMenu::_activate_submenu(int over) { Node *n = get_node(items[over].submenu); ERR_FAIL_COND_MSG(!n, "Item subnode does not exist: " + items[over].submenu + "."); - Popup *pm = Object::cast_to<Popup>(n); - ERR_FAIL_COND_MSG(!pm, "Item subnode is not a Popup: " + items[over].submenu + "."); - if (pm->is_visible()) { + Popup *submenu_popup = Object::cast_to<Popup>(n); + ERR_FAIL_COND_MSG(!submenu_popup, "Item subnode is not a Popup: " + items[over].submenu + "."); + if (submenu_popup->is_visible()) { return; //already visible! } - Point2 p = get_position(); - Rect2 pr(p, get_size()); Ref<StyleBox> style = get_theme_stylebox("panel"); + int vsep = get_theme_constant("vseparation"); + + Point2 this_pos = get_position(); + Rect2 this_rect(this_pos, get_size()); + + float scroll_offset = control->get_position().y; - Point2 pos = p + Point2(get_size().width, items[over]._ofs_cache - style->get_offset().y); - Size2 size = pm->get_size(); - // fix pos - if (pos.x + size.width > get_parent_rect().size.width) { - pos.x = p.x - size.width; + Point2 submenu_pos = this_pos + Point2(this_rect.size.width, items[over]._ofs_cache + scroll_offset); + Size2 submenu_size = submenu_popup->get_size(); + + // Fix pos if going outside parent rect + if (submenu_pos.x + submenu_size.width > get_parent_rect().size.width) { + submenu_pos.x = this_pos.x - submenu_size.width; } - pm->set_position(pos); - // pm->set_scale(get_global_transform().get_scale()); - pm->popup(); - - PopupMenu *pum = Object::cast_to<PopupMenu>(pm); - if (pum) { - pr.position -= pum->get_position(); - pum->clear_autohide_areas(); - pum->add_autohide_area(Rect2(pr.position.x, pr.position.y, pr.size.x, items[over]._ofs_cache)); - if (over < items.size() - 1) { - int from = items[over + 1]._ofs_cache; - pum->add_autohide_area(Rect2(pr.position.x, pr.position.y + from, pr.size.x, pr.size.y - from)); + submenu_popup->set_position(submenu_pos); + submenu_popup->set_as_minsize(); // Shrink the popup size to it's contents. + submenu_popup->popup(); + + // Set autohide areas + PopupMenu *submenu_pum = Object::cast_to<PopupMenu>(submenu_popup); + if (submenu_pum) { + // Make the position of the parent popup relative to submenu popup + this_rect.position = this_rect.position - submenu_pum->get_position(); + + // Autohide area above the submenu item + submenu_pum->clear_autohide_areas(); + submenu_pum->add_autohide_area(Rect2(this_rect.position.x, this_rect.position.y, this_rect.size.x, items[over]._ofs_cache + scroll_offset + style->get_offset().height - vsep / 2)); + + // If there is an area below the submenu item, add an autohide area there. + if (items[over]._ofs_cache + items[over]._height_cache + scroll_offset <= control->get_size().height) { + int from = items[over]._ofs_cache + items[over]._height_cache + scroll_offset + vsep / 2 + style->get_offset().height; + submenu_pum->add_autohide_area(Rect2(this_rect.position.x, this_rect.position.y + from, this_rect.size.x, this_rect.size.y - from)); } } } void PopupMenu::_submenu_timeout() { - //if (!has_focus()) { - // return; //do not activate if not has focus - //} if (mouse_over == submenu_over) { _activate_submenu(mouse_over); } @@ -191,70 +228,34 @@ void PopupMenu::_submenu_timeout() { submenu_over = -1; } -void PopupMenu::_scroll(float p_factor, const Point2 &p_over) { - int vseparation = get_theme_constant("vseparation"); - Ref<Font> font = get_theme_font("font"); - - Rect2 visible_rect = get_usable_parent_rect(); - - int dy = (vseparation + font->get_height()) * 3 * p_factor; - if (dy > 0) { - const float global_top = get_position().y; - const float limit = global_top < visible_rect.position.y ? visible_rect.position.y - global_top : 0; - dy = MIN(dy, limit); - } else if (dy < 0) { - const float global_bottom = get_position().y + get_size().y; - const float viewport_height = visible_rect.position.y + visible_rect.size.y; - const float limit = global_bottom > viewport_height ? global_bottom - viewport_height : 0; - dy = -MIN(-dy, limit); - } - - if (dy == 0) { - return; - } - - set_position(get_position() + Vector2(0, dy)); - - Ref<InputEventMouseMotion> ie; - ie.instance(); - ie->set_position(p_over - Vector2(0, dy)); - _gui_input(ie); -} - void PopupMenu::_gui_input(const Ref<InputEvent> &p_event) { - if (p_event->is_action("ui_down") && p_event->is_pressed()) { + if (p_event->is_action("ui_down") && p_event->is_pressed() && mouse_over != items.size() - 1) { int search_from = mouse_over + 1; if (search_from >= items.size()) { search_from = 0; } for (int i = search_from; i < items.size(); i++) { - if (i < 0 || i >= items.size()) { - continue; - } - if (!items[i].separator && !items[i].disabled) { mouse_over = i; emit_signal("id_focused", i); + _scroll_to_item(i); control->update(); set_input_as_handled(); break; } } - } else if (p_event->is_action("ui_up") && p_event->is_pressed()) { + } else if (p_event->is_action("ui_up") && p_event->is_pressed() && mouse_over != 0) { int search_from = mouse_over - 1; if (search_from < 0) { search_from = items.size() - 1; } for (int i = search_from; i >= 0; i--) { - if (i >= items.size()) { - continue; - } - if (!items[i].separator && !items[i].disabled) { mouse_over = i; emit_signal("id_focused", i); + _scroll_to_item(i); control->update(); set_input_as_handled(); break; @@ -282,60 +283,61 @@ void PopupMenu::_gui_input(const Ref<InputEvent> &p_event) { } } + // Make an area which does not include v scrollbar, so that items are not activated when dragging scrollbar. + Rect2 item_clickable_area = scroll_container->get_rect(); + if (scroll_container->get_v_scrollbar()->is_visible_in_tree()) { + item_clickable_area.size.width -= scroll_container->get_v_scrollbar()->get_size().width; + } + Ref<InputEventMouseButton> b = p_event; if (b.is_valid()) { - if (b->is_pressed()) { + if (!item_clickable_area.has_point(b->get_position())) { return; } int button_idx = b->get_button_index(); - switch (button_idx) { - case BUTTON_WHEEL_DOWN: { - _scroll(-b->get_factor(), b->get_position()); - } break; - case BUTTON_WHEEL_UP: { - _scroll(b->get_factor(), b->get_position()); - } break; - default: { - // Allow activating item by releasing the LMB or any that was down when the popup appeared - if (button_idx == BUTTON_LEFT || (initial_button_mask & (1 << (button_idx - 1)))) { - bool was_during_grabbed_click = during_grabbed_click; - during_grabbed_click = false; - initial_button_mask = 0; - - int over = _get_mouse_over(b->get_position()); - - if (invalidated_click) { - invalidated_click = false; - break; - } - if (over < 0) { - if (!was_during_grabbed_click) { - hide(); - } - break; //non-activable + if (b->is_pressed() || (!b->is_pressed() && during_grabbed_click)) { + // Allow activating item by releasing the LMB or any that was down when the popup appeared. + // However, if button was not held when opening menu, do not allow release to activate item. + if (button_idx == BUTTON_LEFT || (initial_button_mask & (1 << (button_idx - 1)))) { + bool was_during_grabbed_click = during_grabbed_click; + during_grabbed_click = false; + initial_button_mask = 0; + + int over = _get_mouse_over(b->get_position()); + + if (invalidated_click) { + invalidated_click = false; + return; + } + if (over < 0) { + if (!was_during_grabbed_click) { + hide(); } + return; + } - if (items[over].separator || items[over].disabled) { - break; - } + if (items[over].separator || items[over].disabled) { + return; + } - if (items[over].submenu != "") { - _activate_submenu(over); - return; - } - activate_item(over); + if (items[over].submenu != "") { + _activate_submenu(over); + return; } + activate_item(over); } } - - //control->update(); } Ref<InputEventMouseMotion> m = p_event; if (m.is_valid()) { + if (!item_clickable_area.has_point(m->get_position())) { + return; + } + if (invalidated_click) { moved += m->get_relative(); if (moved.length() > 4) { @@ -370,11 +372,6 @@ void PopupMenu::_gui_input(const Ref<InputEvent> &p_event) { } } - Ref<InputEventPanGesture> pan_gesture = p_event; - if (pan_gesture.is_valid()) { - _scroll(-pan_gesture->get_delta().y, pan_gesture->get_position()); - } - Ref<InputEventKey> k = p_event; if (allow_search && k.is_valid() && k->get_unicode() && k->is_pressed()) { @@ -407,6 +404,7 @@ void PopupMenu::_gui_input(const Ref<InputEvent> &p_event) { if (items[i].text.findn(search_string) == 0) { mouse_over = i; emit_signal("id_focused", i); + _scroll_to_item(i); control->update(); set_input_as_handled(); break; @@ -415,9 +413,13 @@ void PopupMenu::_gui_input(const Ref<InputEvent> &p_event) { } } -void PopupMenu::_draw() { +void PopupMenu::_draw_items() { + control->set_custom_minimum_size(Size2(0, _get_items_total_height())); RID ci = control->get_canvas_item(); - Size2 size = get_size(); + + Size2 margin_size; + margin_size.width = margin_container->get_theme_constant("margin_right") + margin_container->get_theme_constant("margin_left"); + margin_size.height = margin_container->get_theme_constant("margin_top") + margin_container->get_theme_constant("margin_bottom"); Ref<StyleBox> style = get_theme_stylebox("panel"); Ref<StyleBox> hover = get_theme_stylebox("hover"); @@ -430,8 +432,6 @@ void PopupMenu::_draw() { Ref<StyleBox> labeled_separator_left = get_theme_stylebox("labeled_separator_left"); Ref<StyleBox> labeled_separator_right = get_theme_stylebox("labeled_separator_right"); - style->draw(ci, Rect2(Point2(), get_size())); - Point2 ofs = style->get_offset(); int vseparation = get_theme_constant("vseparation"); int hseparation = get_theme_constant("hseparation"); Color font_color = get_theme_color("font_color"); @@ -440,13 +440,14 @@ void PopupMenu::_draw() { Color font_color_hover = get_theme_color("font_color_hover"); float font_h = font->get_height(); - // Add the check and the wider icon to the offset of all items. + float scroll_width = scroll_container->get_v_scrollbar()->is_visible_in_tree() ? scroll_container->get_v_scrollbar()->get_size().width : 0; + float display_width = control->get_size().width - scroll_width; + + // Find the widest icon and whether any items have a checkbox, and store the offsets for each. float icon_ofs = 0.0; bool has_check = false; for (int i = 0; i < items.size(); i++) { - if (!items[i].icon.is_null()) { - icon_ofs = MAX(items[i].icon->get_size().width, icon_ofs); - } + icon_ofs = MAX(items[i].get_icon_size().width, icon_ofs); if (items[i].checkable_type) { has_check = true; @@ -461,65 +462,68 @@ void PopupMenu::_draw() { check_ofs = MAX(get_theme_icon("checked")->get_width(), get_theme_icon("radio_checked")->get_width()) + hseparation; } + Point2 ofs = Point2(); + + // Loop through all items and draw each. for (int i = 0; i < items.size(); i++) { + // If not the first item, add the separation space between items. if (i > 0) { ofs.y += vseparation; } - Point2 item_ofs = ofs; - Size2 icon_size; - float h; - if (!items[i].icon.is_null()) { - icon_size = items[i].icon->get_size(); - h = MAX(icon_size.height, font_h); - } else { - h = font_h; - } + Point2 item_ofs = ofs; + Size2 icon_size = items[i].get_icon_size(); + float h = MAX(icon_size.height, font_h); if (i == mouse_over) { - hover->draw(ci, Rect2(item_ofs + Point2(-hseparation, -vseparation / 2), Size2(get_size().width - style->get_minimum_size().width + hseparation * 2, h + vseparation))); + hover->draw(ci, Rect2(item_ofs + Point2(-hseparation, -vseparation / 2), Size2(display_width + hseparation * 2, h + vseparation))); } String text = items[i].xl_text; + // Separator item_ofs.x += items[i].h_ofs; if (items[i].separator) { int sep_h = separator->get_center_size().height + separator->get_minimum_size().height; if (text != String()) { - int ss = font->get_string_size(text).width; - int center = (get_size().width) / 2; - int l = center - ss / 2; - int r = center + ss / 2; - if (l > item_ofs.x) { - labeled_separator_left->draw(ci, Rect2(item_ofs + Point2(0, Math::floor((h - sep_h) / 2.0)), Size2(MAX(0, l - item_ofs.x), sep_h))); + int text_size = font->get_string_size(text).width; + int text_center = display_width / 2; + int text_left = text_center - text_size / 2; + int text_right = text_center + text_size / 2; + if (text_left > item_ofs.x) { + labeled_separator_left->draw(ci, Rect2(item_ofs + Point2(0, Math::floor((h - sep_h) / 2.0)), Size2(MAX(0, text_left - item_ofs.x), sep_h))); } - if (r < get_size().width - style->get_margin(MARGIN_RIGHT)) { - labeled_separator_right->draw(ci, Rect2(Point2(r, item_ofs.y + Math::floor((h - sep_h) / 2.0)), Size2(MAX(0, get_size().width - style->get_margin(MARGIN_RIGHT) - r), sep_h))); + if (text_right < display_width) { + labeled_separator_right->draw(ci, Rect2(Point2(text_right, item_ofs.y + Math::floor((h - sep_h) / 2.0)), Size2(MAX(0, display_width - text_right), sep_h))); } } else { - separator->draw(ci, Rect2(item_ofs + Point2(0, Math::floor((h - sep_h) / 2.0)), Size2(get_size().width - style->get_minimum_size().width, sep_h))); + separator->draw(ci, Rect2(item_ofs + Point2(0, Math::floor((h - sep_h) / 2.0)), Size2(display_width, sep_h))); } } Color icon_color(1, 1, 1, items[i].disabled ? 0.5 : 1); + // Checkboxes if (items[i].checkable_type) { Texture2D *icon = (items[i].checked ? check[items[i].checkable_type - 1] : uncheck[items[i].checkable_type - 1]).ptr(); icon->draw(ci, item_ofs + Point2(0, Math::floor((h - icon->get_height()) / 2.0)), icon_color); } + // Icon if (!items[i].icon.is_null()) { items[i].icon->draw(ci, item_ofs + Size2(check_ofs, 0) + Point2(0, Math::floor((h - icon_size.height) / 2.0)), icon_color); } + // Submenu arrow on right hand side if (items[i].submenu != "") { - submenu->draw(ci, Point2(size.width - style->get_margin(MARGIN_RIGHT) - submenu->get_width(), item_ofs.y + Math::floor(h - submenu->get_height()) / 2), icon_color); + submenu->draw(ci, Point2(display_width - submenu->get_width(), item_ofs.y + Math::floor(h - submenu->get_height()) / 2), icon_color); } + // Text item_ofs.y += font->get_ascent(); if (items[i].separator) { if (text != String()) { - int center = (get_size().width - font->get_string_size(text).width) / 2; + int center = (display_width - font->get_string_size(text).width) / 2; font->draw(ci, Point2(center, item_ofs.y + Math::floor((h - font_h) / 2.0)), text, font_color_disabled); } } else { @@ -527,19 +531,27 @@ void PopupMenu::_draw() { font->draw(ci, item_ofs + Point2(0, Math::floor((h - font_h) / 2.0)), text, items[i].disabled ? font_color_disabled : (i == mouse_over ? font_color_hover : font_color)); } + // Accelerator / Shortcut if (items[i].accel || (items[i].shortcut.is_valid() && items[i].shortcut->is_valid())) { - //accelerator - String text2 = _get_accel_text(i); - item_ofs.x = size.width - style->get_margin(MARGIN_RIGHT) - font->get_string_size(text2).width; - font->draw(ci, item_ofs + Point2(0, Math::floor((h - font_h) / 2.0)), text2, i == mouse_over ? font_color_hover : font_color_accel); + String sc_text = _get_accel_text(i); + item_ofs.x = display_width - font->get_string_size(sc_text).width; + font->draw(ci, item_ofs + Point2(0, Math::floor((h - font_h) / 2.0)), sc_text, i == mouse_over ? font_color_hover : font_color_accel); } + // Cache the item vertical offset from the first item and the height items.write[i]._ofs_cache = ofs.y; + items.write[i]._height_cache = h; ofs.y += h; } } +void PopupMenu::_draw_background() { + Ref<StyleBox> style = get_theme_stylebox("panel"); + RID ci2 = margin_container->get_canvas_item(); + style->draw(ci2, Rect2(Point2(), margin_container->get_size())); +} + void PopupMenu::_notification(int p_what) { switch (p_what) { case NOTIFICATION_ENTER_TREE: { @@ -617,6 +629,13 @@ void PopupMenu::_notification(int p_what) { if (get_window_id() != DisplayServer::INVALID_WINDOW_ID) { set_process_internal(true); } + + // Set margin on the margin container + Ref<StyleBox> panel_style = get_theme_stylebox("panel"); + margin_container->add_theme_constant_override("margin_top", panel_style->get_margin(Margin::MARGIN_TOP)); + margin_container->add_theme_constant_override("margin_bottom", panel_style->get_margin(Margin::MARGIN_BOTTOM)); + margin_container->add_theme_constant_override("margin_left", panel_style->get_margin(Margin::MARGIN_LEFT)); + margin_container->add_theme_constant_override("margin_right", panel_style->get_margin(Margin::MARGIN_RIGHT)); } } break; } @@ -698,7 +717,7 @@ void PopupMenu::add_multistate_item(const String &p_label, int p_max_states, int } #define ITEM_SETUP_WITH_SHORTCUT(p_shortcut, p_id, p_global) \ - ERR_FAIL_COND_MSG(p_shortcut.is_null(), "Cannot add item with invalid ShortCut."); \ + ERR_FAIL_COND_MSG(p_shortcut.is_null(), "Cannot add item with invalid Shortcut."); \ _ref_shortcut(p_shortcut); \ item.text = p_shortcut->get_name(); \ item.xl_text = tr(item.text); \ @@ -706,7 +725,7 @@ void PopupMenu::add_multistate_item(const String &p_label, int p_max_states, int item.shortcut = p_shortcut; \ item.shortcut_is_global = p_global; -void PopupMenu::add_shortcut(const Ref<ShortCut> &p_shortcut, int p_id, bool p_global) { +void PopupMenu::add_shortcut(const Ref<Shortcut> &p_shortcut, int p_id, bool p_global) { Item item; ITEM_SETUP_WITH_SHORTCUT(p_shortcut, p_id, p_global); items.push_back(item); @@ -714,7 +733,7 @@ void PopupMenu::add_shortcut(const Ref<ShortCut> &p_shortcut, int p_id, bool p_g child_controls_changed(); } -void PopupMenu::add_icon_shortcut(const Ref<Texture2D> &p_icon, const Ref<ShortCut> &p_shortcut, int p_id, bool p_global) { +void PopupMenu::add_icon_shortcut(const Ref<Texture2D> &p_icon, const Ref<Shortcut> &p_shortcut, int p_id, bool p_global) { Item item; ITEM_SETUP_WITH_SHORTCUT(p_shortcut, p_id, p_global); item.icon = p_icon; @@ -723,7 +742,7 @@ void PopupMenu::add_icon_shortcut(const Ref<Texture2D> &p_icon, const Ref<ShortC child_controls_changed(); } -void PopupMenu::add_check_shortcut(const Ref<ShortCut> &p_shortcut, int p_id, bool p_global) { +void PopupMenu::add_check_shortcut(const Ref<Shortcut> &p_shortcut, int p_id, bool p_global) { Item item; ITEM_SETUP_WITH_SHORTCUT(p_shortcut, p_id, p_global); item.checkable_type = Item::CHECKABLE_TYPE_CHECK_BOX; @@ -732,7 +751,7 @@ void PopupMenu::add_check_shortcut(const Ref<ShortCut> &p_shortcut, int p_id, bo child_controls_changed(); } -void PopupMenu::add_icon_check_shortcut(const Ref<Texture2D> &p_icon, const Ref<ShortCut> &p_shortcut, int p_id, bool p_global) { +void PopupMenu::add_icon_check_shortcut(const Ref<Texture2D> &p_icon, const Ref<Shortcut> &p_shortcut, int p_id, bool p_global) { Item item; ITEM_SETUP_WITH_SHORTCUT(p_shortcut, p_id, p_global); item.icon = p_icon; @@ -742,7 +761,7 @@ void PopupMenu::add_icon_check_shortcut(const Ref<Texture2D> &p_icon, const Ref< child_controls_changed(); } -void PopupMenu::add_radio_check_shortcut(const Ref<ShortCut> &p_shortcut, int p_id, bool p_global) { +void PopupMenu::add_radio_check_shortcut(const Ref<Shortcut> &p_shortcut, int p_id, bool p_global) { Item item; ITEM_SETUP_WITH_SHORTCUT(p_shortcut, p_id, p_global); item.checkable_type = Item::CHECKABLE_TYPE_RADIO_BUTTON; @@ -751,7 +770,7 @@ void PopupMenu::add_radio_check_shortcut(const Ref<ShortCut> &p_shortcut, int p_ child_controls_changed(); } -void PopupMenu::add_icon_radio_check_shortcut(const Ref<Texture2D> &p_icon, const Ref<ShortCut> &p_shortcut, int p_id, bool p_global) { +void PopupMenu::add_icon_radio_check_shortcut(const Ref<Texture2D> &p_icon, const Ref<Shortcut> &p_shortcut, int p_id, bool p_global) { Item item; ITEM_SETUP_WITH_SHORTCUT(p_shortcut, p_id, p_global); item.icon = p_icon; @@ -912,8 +931,8 @@ String PopupMenu::get_item_tooltip(int p_idx) const { return items[p_idx].tooltip; } -Ref<ShortCut> PopupMenu::get_item_shortcut(int p_idx) const { - ERR_FAIL_INDEX_V(p_idx, items.size(), Ref<ShortCut>()); +Ref<Shortcut> PopupMenu::get_item_shortcut(int p_idx) const { + ERR_FAIL_INDEX_V(p_idx, items.size(), Ref<Shortcut>()); return items[p_idx].shortcut; } @@ -951,7 +970,7 @@ void PopupMenu::set_item_tooltip(int p_idx, const String &p_tooltip) { control->update(); } -void PopupMenu::set_item_shortcut(int p_idx, const Ref<ShortCut> &p_shortcut, bool p_global) { +void PopupMenu::set_item_shortcut(int p_idx, const Ref<Shortcut> &p_shortcut, bool p_global) { ERR_FAIL_INDEX(p_idx, items.size()); if (items[p_idx].shortcut.is_valid()) { _unref_shortcut(items[p_idx].shortcut); @@ -1190,7 +1209,7 @@ Array PopupMenu::_get_items() const { return items; } -void PopupMenu::_ref_shortcut(Ref<ShortCut> p_sc) { +void PopupMenu::_ref_shortcut(Ref<Shortcut> p_sc) { if (!shortcut_refcount.has(p_sc)) { shortcut_refcount[p_sc] = 1; p_sc->connect("changed", callable_mp((CanvasItem *)this, &CanvasItem::update)); @@ -1199,7 +1218,7 @@ void PopupMenu::_ref_shortcut(Ref<ShortCut> p_sc) { } } -void PopupMenu::_unref_shortcut(Ref<ShortCut> p_sc) { +void PopupMenu::_unref_shortcut(Ref<Shortcut> p_sc) { ERR_FAIL_COND(!shortcut_refcount.has(p_sc)); shortcut_refcount[p_sc]--; if (shortcut_refcount[p_sc] == 0) { @@ -1425,16 +1444,32 @@ void PopupMenu::_bind_methods() { void PopupMenu::popup(const Rect2 &p_bounds) { moved = Vector2(); invalidated_click = true; + set_as_minsize(); Popup::popup(p_bounds); } PopupMenu::PopupMenu() { + // Margin Container + margin_container = memnew(MarginContainer); + margin_container->set_anchors_and_margins_preset(Control::PRESET_WIDE); + add_child(margin_container); + margin_container->connect("draw", callable_mp(this, &PopupMenu::_draw_background)); + + // Scroll Container + scroll_container = memnew(ScrollContainer); + scroll_container->set_clip_contents(true); + margin_container->add_child(scroll_container); + + // The control which will display the items control = memnew(Control); - add_child(control); - + control->set_clip_contents(false); control->set_anchors_and_margins_preset(Control::PRESET_WIDE); + control->set_h_size_flags(Control::SIZE_EXPAND_FILL); + control->set_v_size_flags(Control::SIZE_EXPAND_FILL); + scroll_container->add_child(control); + control->connect("draw", callable_mp(this, &PopupMenu::_draw_items)); + connect("window_input", callable_mp(this, &PopupMenu::_gui_input)); - control->connect("draw", callable_mp(this, &PopupMenu::_draw)); mouse_over = -1; submenu_over = -1; diff --git a/scene/gui/popup_menu.h b/scene/gui/popup_menu.h index 43cd7a54e9..9535fd07d7 100644 --- a/scene/gui/popup_menu.h +++ b/scene/gui/popup_menu.h @@ -31,7 +31,9 @@ #ifndef POPUP_MENU_H #define POPUP_MENU_H +#include "scene/gui/margin_container.h" #include "scene/gui/popup.h" +#include "scene/gui/scroll_container.h" #include "scene/gui/shortcut.h" class PopupMenu : public Popup { @@ -57,11 +59,17 @@ class PopupMenu : public Popup { String tooltip; uint32_t accel; int _ofs_cache; + int _height_cache; int h_ofs; - Ref<ShortCut> shortcut; + Ref<Shortcut> shortcut; bool shortcut_is_global; bool shortcut_is_disabled; + // Returns (0,0) if icon is null. + Size2 get_icon_size() const { + return icon.is_null() ? Size2() : icon->get_size(); + } + Item() { checked = false; checkable_type = CHECKABLE_TYPE_NONE; @@ -71,6 +79,7 @@ class PopupMenu : public Popup { accel = 0; disabled = false; _ofs_cache = 0; + _height_cache = 0; h_ofs = 0; shortcut_is_global = false; shortcut_is_disabled = false; @@ -88,7 +97,10 @@ class PopupMenu : public Popup { String _get_accel_text(int p_item) const; int _get_mouse_over(const Point2 &p_over) const; virtual Size2 _get_contents_minimum_size() const override; - void _scroll(float p_factor, const Point2 &p_over); + + int _get_items_total_height() const; + void _scroll_to_item(int p_item); + void _gui_input(const Ref<InputEvent> &p_event); void _activate_submenu(int over); void _submenu_timeout(); @@ -102,18 +114,21 @@ class PopupMenu : public Popup { Array _get_items() const; void _set_items(const Array &p_items); - Map<Ref<ShortCut>, int> shortcut_refcount; + Map<Ref<Shortcut>, int> shortcut_refcount; - void _ref_shortcut(Ref<ShortCut> p_sc); - void _unref_shortcut(Ref<ShortCut> p_sc); + void _ref_shortcut(Ref<Shortcut> p_sc); + void _unref_shortcut(Ref<Shortcut> p_sc); bool allow_search; uint64_t search_time_msec; String search_string; + MarginContainer *margin_container; + ScrollContainer *scroll_container; Control *control; - void _draw(); + void _draw_items(); + void _draw_background(); protected: friend class MenuButton; @@ -130,12 +145,12 @@ public: void add_multistate_item(const String &p_label, int p_max_states, int p_default_state = 0, int p_id = -1, uint32_t p_accel = 0); - void add_shortcut(const Ref<ShortCut> &p_shortcut, int p_id = -1, bool p_global = false); - void add_icon_shortcut(const Ref<Texture2D> &p_icon, const Ref<ShortCut> &p_shortcut, int p_id = -1, bool p_global = false); - void add_check_shortcut(const Ref<ShortCut> &p_shortcut, int p_id = -1, bool p_global = false); - void add_icon_check_shortcut(const Ref<Texture2D> &p_icon, const Ref<ShortCut> &p_shortcut, int p_id = -1, bool p_global = false); - void add_radio_check_shortcut(const Ref<ShortCut> &p_shortcut, int p_id = -1, bool p_global = false); - void add_icon_radio_check_shortcut(const Ref<Texture2D> &p_icon, const Ref<ShortCut> &p_shortcut, int p_id = -1, bool p_global = false); + void add_shortcut(const Ref<Shortcut> &p_shortcut, int p_id = -1, bool p_global = false); + void add_icon_shortcut(const Ref<Texture2D> &p_icon, const Ref<Shortcut> &p_shortcut, int p_id = -1, bool p_global = false); + void add_check_shortcut(const Ref<Shortcut> &p_shortcut, int p_id = -1, bool p_global = false); + void add_icon_check_shortcut(const Ref<Texture2D> &p_icon, const Ref<Shortcut> &p_shortcut, int p_id = -1, bool p_global = false); + void add_radio_check_shortcut(const Ref<Shortcut> &p_shortcut, int p_id = -1, bool p_global = false); + void add_icon_radio_check_shortcut(const Ref<Texture2D> &p_icon, const Ref<Shortcut> &p_shortcut, int p_id = -1, bool p_global = false); void add_submenu_item(const String &p_label, const String &p_submenu, int p_id = -1); @@ -151,7 +166,7 @@ public: void set_item_as_checkable(int p_idx, bool p_checkable); void set_item_as_radio_checkable(int p_idx, bool p_radio_checkable); void set_item_tooltip(int p_idx, const String &p_tooltip); - void set_item_shortcut(int p_idx, const Ref<ShortCut> &p_shortcut, bool p_global = false); + void set_item_shortcut(int p_idx, const Ref<Shortcut> &p_shortcut, bool p_global = false); void set_item_h_offset(int p_idx, int p_offset); void set_item_multistate(int p_idx, int p_state); void toggle_item_multistate(int p_idx); @@ -174,7 +189,7 @@ public: bool is_item_radio_checkable(int p_idx) const; bool is_item_shortcut_disabled(int p_idx) const; String get_item_tooltip(int p_idx) const; - Ref<ShortCut> get_item_shortcut(int p_idx) const; + Ref<Shortcut> get_item_shortcut(int p_idx) const; int get_item_state(int p_idx) const; int get_current_index() const; diff --git a/scene/gui/rich_text_effect.h b/scene/gui/rich_text_effect.h index 77c82aa780..a5401f7eaa 100644 --- a/scene/gui/rich_text_effect.h +++ b/scene/gui/rich_text_effect.h @@ -59,7 +59,7 @@ public: bool visibility; Point2 offset; Color color; - CharType character; + char32_t character; float elapsed_time; Dictionary environment; @@ -79,7 +79,7 @@ public: Color get_color() { return color; } void set_color(Color p_color) { color = p_color; } int get_character() { return (int)character; } - void set_character(int p_char) { character = (CharType)p_char; } + void set_character(int p_char) { character = (char32_t)p_char; } Dictionary get_environment() { return environment; } void set_environment(Dictionary p_environment) { environment = p_environment; } }; diff --git a/scene/gui/rich_text_label.cpp b/scene/gui/rich_text_label.cpp index 29337e20f3..fb4931ea91 100644 --- a/scene/gui/rich_text_label.cpp +++ b/scene/gui/rich_text_label.cpp @@ -256,7 +256,7 @@ int RichTextLabel::_process_line(ItemFrame *p_frame, const Vector2 &p_ofs, int & lh = line < l.height_caches.size() ? l.height_caches[line] : 1; \ line_ascent = line < l.ascent_caches.size() ? l.ascent_caches[line] : 1; \ line_descent = line < l.descent_caches.size() ? l.descent_caches[line] : 1; \ - if ((p_mode == PROCESS_DRAW) && (align != ALIGN_FILL)) { \ + if (align != ALIGN_FILL) { \ if (line < l.offset_caches.size()) { \ wofs = l.offset_caches[line]; \ } \ @@ -354,8 +354,8 @@ int RichTextLabel::_process_line(ItemFrame *p_frame, const Vector2 &p_ofs, int & font = p_base_font; } - const CharType *c = text->text.c_str(); - const CharType *cf = c; + const char32_t *c = text->text.get_data(); + const char32_t *cf = c; int ascent = font->get_ascent(); int descent = font->get_descent(); @@ -461,7 +461,7 @@ int RichTextLabel::_process_line(ItemFrame *p_frame, const Vector2 &p_ofs, int & bool selected = false; Color fx_color = Color(color); Point2 fx_offset; - CharType fx_char = c[i]; + char32_t fx_char = c[i]; if (selection.active) { int cofs = (&c[i]) - cf; diff --git a/scene/gui/shortcut.cpp b/scene/gui/shortcut.cpp index 9f5b9c40c2..f8c7bc44a7 100644 --- a/scene/gui/shortcut.cpp +++ b/scene/gui/shortcut.cpp @@ -32,20 +32,20 @@ #include "core/os/keyboard.h" -void ShortCut::set_shortcut(const Ref<InputEvent> &p_shortcut) { +void Shortcut::set_shortcut(const Ref<InputEvent> &p_shortcut) { shortcut = p_shortcut; emit_changed(); } -Ref<InputEvent> ShortCut::get_shortcut() const { +Ref<InputEvent> Shortcut::get_shortcut() const { return shortcut; } -bool ShortCut::is_shortcut(const Ref<InputEvent> &p_event) const { +bool Shortcut::is_shortcut(const Ref<InputEvent> &p_event) const { return shortcut.is_valid() && shortcut->shortcut_match(p_event); } -String ShortCut::get_as_text() const { +String Shortcut::get_as_text() const { if (shortcut.is_valid()) { return shortcut->as_text(); } else { @@ -53,21 +53,21 @@ String ShortCut::get_as_text() const { } } -bool ShortCut::is_valid() const { +bool Shortcut::is_valid() const { return shortcut.is_valid(); } -void ShortCut::_bind_methods() { - ClassDB::bind_method(D_METHOD("set_shortcut", "event"), &ShortCut::set_shortcut); - ClassDB::bind_method(D_METHOD("get_shortcut"), &ShortCut::get_shortcut); +void Shortcut::_bind_methods() { + ClassDB::bind_method(D_METHOD("set_shortcut", "event"), &Shortcut::set_shortcut); + ClassDB::bind_method(D_METHOD("get_shortcut"), &Shortcut::get_shortcut); - ClassDB::bind_method(D_METHOD("is_valid"), &ShortCut::is_valid); + ClassDB::bind_method(D_METHOD("is_valid"), &Shortcut::is_valid); - ClassDB::bind_method(D_METHOD("is_shortcut", "event"), &ShortCut::is_shortcut); - ClassDB::bind_method(D_METHOD("get_as_text"), &ShortCut::get_as_text); + ClassDB::bind_method(D_METHOD("is_shortcut", "event"), &Shortcut::is_shortcut); + ClassDB::bind_method(D_METHOD("get_as_text"), &Shortcut::get_as_text); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "shortcut", PROPERTY_HINT_RESOURCE_TYPE, "InputEvent"), "set_shortcut", "get_shortcut"); } -ShortCut::ShortCut() { +Shortcut::Shortcut() { } diff --git a/scene/gui/shortcut.h b/scene/gui/shortcut.h index 063d4e43dc..0d7809e5cf 100644 --- a/scene/gui/shortcut.h +++ b/scene/gui/shortcut.h @@ -34,8 +34,8 @@ #include "core/input/input_event.h" #include "core/resource.h" -class ShortCut : public Resource { - GDCLASS(ShortCut, Resource); +class Shortcut : public Resource { + GDCLASS(Shortcut, Resource); Ref<InputEvent> shortcut; @@ -50,7 +50,7 @@ public: String get_as_text() const; - ShortCut(); + Shortcut(); }; #endif // SHORTCUT_H diff --git a/scene/gui/tabs.cpp b/scene/gui/tabs.cpp index 8f71aa7cab..d47f771d1d 100644 --- a/scene/gui/tabs.cpp +++ b/scene/gui/tabs.cpp @@ -388,6 +388,7 @@ void Tabs::set_current_tab(int p_current) { } ERR_FAIL_INDEX(p_current, get_tab_count()); + previous = current; current = p_current; _change_notify("current_tab"); @@ -401,6 +402,10 @@ int Tabs::get_current_tab() const { return current; } +int Tabs::get_previous_tab() const { + return previous; +} + int Tabs::get_hovered_tab() const { return hover; } @@ -588,6 +593,7 @@ void Tabs::add_tab(const String &p_str, const Ref<Texture2D> &p_icon) { void Tabs::clear_tabs() { tabs.clear(); current = 0; + previous = 0; call_deferred("_update_hover"); update(); } @@ -605,6 +611,7 @@ void Tabs::remove_tab(int p_idx) { if (current < 0) { current = 0; + previous = 0; } if (current >= tabs.size()) { current = tabs.size() - 1; @@ -917,6 +924,7 @@ void Tabs::_bind_methods() { ClassDB::bind_method(D_METHOD("get_tab_count"), &Tabs::get_tab_count); ClassDB::bind_method(D_METHOD("set_current_tab", "tab_idx"), &Tabs::set_current_tab); ClassDB::bind_method(D_METHOD("get_current_tab"), &Tabs::get_current_tab); + ClassDB::bind_method(D_METHOD("get_previous_tab"), &Tabs::get_previous_tab); ClassDB::bind_method(D_METHOD("set_tab_title", "tab_idx", "title"), &Tabs::set_tab_title); ClassDB::bind_method(D_METHOD("get_tab_title", "tab_idx"), &Tabs::get_tab_title); ClassDB::bind_method(D_METHOD("set_tab_icon", "tab_idx", "icon"), &Tabs::set_tab_icon); @@ -970,6 +978,7 @@ void Tabs::_bind_methods() { Tabs::Tabs() { current = 0; + previous = 0; tab_align = ALIGN_CENTER; rb_hover = -1; rb_pressing = false; diff --git a/scene/gui/tabs.h b/scene/gui/tabs.h index 8d7f1aa37d..b94c4a37a1 100644 --- a/scene/gui/tabs.h +++ b/scene/gui/tabs.h @@ -77,6 +77,7 @@ private: bool missing_right; Vector<Tab> tabs; int current; + int previous; int _get_top_margin() const; TabAlign tab_align; int rb_hover; @@ -138,6 +139,7 @@ public: int get_tab_count() const; void set_current_tab(int p_current); int get_current_tab() const; + int get_previous_tab() const; int get_hovered_tab() const; int get_tab_offset() const; diff --git a/scene/gui/text_edit.cpp b/scene/gui/text_edit.cpp index d6d8e74748..957e1c11c7 100644 --- a/scene/gui/text_edit.cpp +++ b/scene/gui/text_edit.cpp @@ -44,23 +44,23 @@ #define TAB_PIXELS -inline bool _is_symbol(CharType c) { +inline bool _is_symbol(char32_t c) { return is_symbol(c); } -static bool _is_text_char(CharType c) { +static bool _is_text_char(char32_t c) { return !is_symbol(c); } -static bool _is_whitespace(CharType c) { +static bool _is_whitespace(char32_t c) { return c == '\t' || c == ' '; } -static bool _is_char(CharType c) { +static bool _is_char(char32_t c) { return (c >= 'a' && c <= 'z') || (c >= 'A' && c <= 'Z') || c == '_'; } -static bool _is_pair_right_symbol(CharType c) { +static bool _is_pair_right_symbol(char32_t c) { return c == '"' || c == '\'' || c == ')' || @@ -68,7 +68,7 @@ static bool _is_pair_right_symbol(CharType c) { c == '}'; } -static bool _is_pair_left_symbol(CharType c) { +static bool _is_pair_left_symbol(char32_t c) { return c == '"' || c == '\'' || c == '(' || @@ -76,11 +76,11 @@ static bool _is_pair_left_symbol(CharType c) { c == '{'; } -static bool _is_pair_symbol(CharType c) { +static bool _is_pair_symbol(char32_t c) { return _is_pair_left_symbol(c) || _is_pair_right_symbol(c); } -static CharType _get_right_pair_symbol(CharType c) { +static char32_t _get_right_pair_symbol(char32_t c) { if (c == '"') { return '"'; } @@ -107,6 +107,8 @@ static int _find_first_non_whitespace_column_of_line(const String &line) { return left; } +/////////////////////////////////////////////////////////////////////////////// + void TextEdit::Text::set_font(const Ref<Font> &p_font) { font = p_font; } @@ -119,7 +121,7 @@ void TextEdit::Text::_update_line_cache(int p_line) const { int w = 0; int len = text[p_line].data.length(); - const CharType *str = text[p_line].data.c_str(); + const char32_t *str = text[p_line].data.get_data(); // Update width. @@ -165,12 +167,6 @@ void TextEdit::Text::clear_wrap_cache() { } } -void TextEdit::Text::clear_info_icons() { - for (int i = 0; i < text.size(); i++) { - text.write[i].has_info = false; - } -} - void TextEdit::Text::clear() { text.clear(); insert(0, ""); @@ -198,12 +194,9 @@ void TextEdit::Text::set(int p_line, const String &p_text) { void TextEdit::Text::insert(int p_at, const String &p_text) { Line line; + line.gutters.resize(gutter_count); line.marked = false; - line.safe = false; - line.breakpoint = false; - line.bookmark = false; line.hidden = false; - line.has_info = false; line.width_cache = -1; line.wrap_amount_cache = -1; line.data = p_text; @@ -214,7 +207,7 @@ void TextEdit::Text::remove(int p_at) { text.remove(p_at); } -int TextEdit::Text::get_char_width(CharType c, CharType next_c, int px) const { +int TextEdit::Text::get_char_width(char32_t c, char32_t next_c, int px) const { int tab_w = font->get_char_size(' ').width * indent_size; int w = 0; @@ -231,6 +224,32 @@ int TextEdit::Text::get_char_width(CharType c, CharType next_c, int px) const { return w; } +void TextEdit::Text::add_gutter(int p_at) { + for (int i = 0; i < text.size(); i++) { + if (p_at < 0 || p_at > gutter_count) { + text.write[i].gutters.push_back(Gutter()); + } else { + text.write[i].gutters.insert(p_at, Gutter()); + } + } + gutter_count++; +} + +void TextEdit::Text::remove_gutter(int p_gutter) { + for (int i = 0; i < text.size(); i++) { + text.write[i].gutters.remove(p_gutter); + } + gutter_count--; +} + +void TextEdit::Text::move_gutters(int p_from_line, int p_to_line) { + text.write[p_to_line].gutters = text[p_from_line].gutters; + text.write[p_from_line].gutters.clear(); + text.write[p_from_line].gutters.resize(gutter_count); +} + +//////////////////////////////////////////////////////////////////////////////// + void TextEdit::_update_scrollbars() { Size2 size = get_size(); Size2 hmin = h_scroll->get_combined_minimum_size(); @@ -249,23 +268,7 @@ void TextEdit::_update_scrollbars() { } int visible_width = size.width - cache.style_normal->get_minimum_size().width; - int total_width = text.get_max_width(true) + vmin.x; - - if (line_numbers) { - total_width += cache.line_number_w; - } - - if (draw_breakpoint_gutter || draw_bookmark_gutter) { - total_width += cache.breakpoint_gutter_width; - } - - if (draw_info_gutter) { - total_width += cache.info_gutter_width; - } - - if (draw_fold_gutter) { - total_width += cache.fold_gutter_width; - } + int total_width = text.get_max_width(true) + vmin.x + gutters_width + gutter_padding; if (draw_minimap) { total_width += cache.minimap_width; @@ -557,54 +560,16 @@ void TextEdit::_notification(int p_what) { draw_caret = false; } - if (draw_breakpoint_gutter || draw_bookmark_gutter) { - breakpoint_gutter_width = (get_row_height() * 55) / 100; - cache.breakpoint_gutter_width = breakpoint_gutter_width; - } else { - cache.breakpoint_gutter_width = 0; - } - - if (draw_info_gutter) { - info_gutter_width = (get_row_height()); - cache.info_gutter_width = info_gutter_width; - } else { - cache.info_gutter_width = 0; - } - - if (draw_fold_gutter) { - fold_gutter_width = (get_row_height() * 55) / 100; - cache.fold_gutter_width = fold_gutter_width; - } else { - cache.fold_gutter_width = 0; - } - cache.minimap_width = 0; if (draw_minimap) { cache.minimap_width = minimap_width; } - int line_number_char_count = 0; - - { - int lc = text.size(); - cache.line_number_w = 0; - while (lc) { - cache.line_number_w += 1; - lc /= 10; - }; - - if (line_numbers) { - line_number_char_count = cache.line_number_w; - cache.line_number_w = (cache.line_number_w + 1) * cache.font->get_char_size('0').width; - } else { - cache.line_number_w = 0; - } - } _update_scrollbars(); RID ci = get_canvas_item(); RenderingServer::get_singleton()->canvas_item_set_clip(get_canvas_item(), true); - int xmargin_beg = cache.style_normal->get_margin(MARGIN_LEFT) + cache.line_number_w + cache.breakpoint_gutter_width + cache.fold_gutter_width + cache.info_gutter_width; + int xmargin_beg = cache.style_normal->get_margin(MARGIN_LEFT) + gutters_width + gutter_padding; int xmargin_end = size.width - cache.style_normal->get_margin(MARGIN_RIGHT) - cache.minimap_width; // Let's do it easy for now. @@ -654,8 +619,8 @@ void TextEdit::_notification(int p_what) { if (brace_matching_enabled && cursor.line >= 0 && cursor.line < text.size() && cursor.column >= 0) { if (cursor.column < text[cursor.line].length()) { // Check for open. - CharType c = text[cursor.line][cursor.column]; - CharType closec = 0; + char32_t c = text[cursor.line][cursor.column]; + char32_t closec = 0; if (c == '[') { closec = ']'; @@ -671,10 +636,10 @@ void TextEdit::_notification(int p_what) { for (int i = cursor.line; i < text.size(); i++) { int from = i == cursor.line ? cursor.column + 1 : 0; for (int j = from; j < text[i].length(); j++) { - CharType cc = text[i][j]; + char32_t cc = text[i][j]; // Ignore any brackets inside a string. if (cc == '"' || cc == '\'') { - CharType quotation = cc; + char32_t quotation = cc; do { j++; if (!(j < text[i].length())) { @@ -720,8 +685,8 @@ void TextEdit::_notification(int p_what) { } if (cursor.column > 0) { - CharType c = text[cursor.line][cursor.column - 1]; - CharType closec = 0; + char32_t c = text[cursor.line][cursor.column - 1]; + char32_t closec = 0; if (c == ']') { closec = '['; @@ -737,10 +702,10 @@ void TextEdit::_notification(int p_what) { for (int i = cursor.line; i >= 0; i--) { int from = i == cursor.line ? cursor.column - 2 : text[i].length() - 1; for (int j = from; j >= 0; j--) { - CharType cc = text[i][j]; + char32_t cc = text[i][j]; // Ignore any brackets inside a string. if (cc == '"' || cc == '\'') { - CharType quotation = cc; + char32_t quotation = cc; do { j--; if (!(j >= 0)) { @@ -795,8 +760,6 @@ void TextEdit::_notification(int p_what) { // Check if highlighted words contains only whitespaces (tabs or spaces). bool only_whitespaces_highlighted = highlighted_text.strip_edges() == String(); - String line_num_padding = line_numbers_zero_padded ? "0" : " "; - int cursor_wrap_index = get_cursor_wrap_index(); FontDrawer drawer(cache.font, Color(1, 1, 1)); @@ -1053,103 +1016,52 @@ void TextEdit::_notification(int p_what) { if (line_wrap_index == 0) { // Only do these if we are on the first wrapped part of a line. - if (text.is_breakpoint(line) && !draw_breakpoint_gutter) { -#ifdef TOOLS_ENABLED - RenderingServer::get_singleton()->canvas_item_add_rect(ci, Rect2(xmargin_beg + ofs_x, ofs_y + get_row_height() - EDSCALE, xmargin_end - xmargin_beg, EDSCALE), cache.breakpoint_color); -#else - RenderingServer::get_singleton()->canvas_item_add_rect(ci, Rect2(xmargin_beg + ofs_x, ofs_y, xmargin_end - xmargin_beg, get_row_height()), cache.breakpoint_color); -#endif - } + int gutter_offset = cache.style_normal->get_margin(MARGIN_LEFT); + for (int g = 0; g < gutters.size(); g++) { + const GutterInfo gutter = gutters[g]; - // Draw bookmark marker. - if (text.is_bookmark(line)) { - if (draw_bookmark_gutter) { - int vertical_gap = (get_row_height() * 40) / 100; - int horizontal_gap = (cache.breakpoint_gutter_width * 30) / 100; - int marker_radius = get_row_height() - (vertical_gap * 2); - RenderingServer::get_singleton()->canvas_item_add_circle(ci, Point2(cache.style_normal->get_margin(MARGIN_LEFT) + horizontal_gap - 2 + marker_radius / 2, ofs_y + vertical_gap + marker_radius / 2), marker_radius, Color(cache.bookmark_color.r, cache.bookmark_color.g, cache.bookmark_color.b)); + if (!gutter.draw || gutter.width <= 0) { + continue; } - } - // Draw breakpoint marker. - if (text.is_breakpoint(line)) { - if (draw_breakpoint_gutter) { - int vertical_gap = (get_row_height() * 40) / 100; - int horizontal_gap = (cache.breakpoint_gutter_width * 30) / 100; - int marker_height = get_row_height() - (vertical_gap * 2); - int marker_width = cache.breakpoint_gutter_width - (horizontal_gap * 2); - // No transparency on marker. - RenderingServer::get_singleton()->canvas_item_add_rect(ci, Rect2(cache.style_normal->get_margin(MARGIN_LEFT) + horizontal_gap - 2, ofs_y + vertical_gap, marker_width, marker_height), Color(cache.breakpoint_color.r, cache.breakpoint_color.g, cache.breakpoint_color.b)); - } - } - - // Draw info icons. - if (draw_info_gutter && text.has_info_icon(line)) { - int vertical_gap = (get_row_height() * 40) / 100; - int horizontal_gap = (cache.info_gutter_width * 30) / 100; - int gutter_left = cache.style_normal->get_margin(MARGIN_LEFT) + cache.breakpoint_gutter_width; - - Ref<Texture2D> info_icon = text.get_info_icon(line); - // Ensure the icon fits the gutter size. - Size2i icon_size = info_icon->get_size(); - if (icon_size.width > cache.info_gutter_width - horizontal_gap) { - icon_size.width = cache.info_gutter_width - horizontal_gap; - } - if (icon_size.height > get_row_height() - horizontal_gap) { - icon_size.height = get_row_height() - horizontal_gap; - } + switch (gutter.type) { + case GUTTER_TYPE_STRING: { + const String &text = get_line_gutter_text(line, g); + if (text == "") { + break; + } - Size2i icon_pos; - int xofs = horizontal_gap - (info_icon->get_width() / 4); - int yofs = vertical_gap - (info_icon->get_height() / 4); - icon_pos.x = gutter_left + xofs + ofs_x; - icon_pos.y = ofs_y + yofs; + int yofs = ofs_y + (get_row_height() - cache.font->get_height()) / 2; + cache.font->draw(ci, Point2(gutter_offset + ofs_x, yofs + cache.font->get_ascent()), text, get_line_gutter_item_color(line, g)); + } break; + case GUTTER_TPYE_ICON: { + const Ref<Texture2D> icon = get_line_gutter_icon(line, g); + if (icon.is_null()) { + break; + } - draw_texture_rect(info_icon, Rect2(icon_pos, icon_size)); - } + Rect2i gutter_rect = Rect2i(Point2i(gutter_offset, ofs_y), Size2i(gutter.width, get_row_height())); - // Draw execution marker. - if (executing_line == line) { - if (draw_breakpoint_gutter) { - int icon_extra_size = 4; - int vertical_gap = (get_row_height() * 40) / 100; - int horizontal_gap = (cache.breakpoint_gutter_width * 30) / 100; - int marker_height = get_row_height() - (vertical_gap * 2) + icon_extra_size; - int marker_width = cache.breakpoint_gutter_width - (horizontal_gap * 2) + icon_extra_size; - cache.executing_icon->draw_rect(ci, Rect2(cache.style_normal->get_margin(MARGIN_LEFT) + horizontal_gap - 2 - icon_extra_size / 2, ofs_y + vertical_gap - icon_extra_size / 2, marker_width, marker_height), false, Color(cache.executing_line_color.r, cache.executing_line_color.g, cache.executing_line_color.b)); - } else { -#ifdef TOOLS_ENABLED - RenderingServer::get_singleton()->canvas_item_add_rect(ci, Rect2(xmargin_beg + ofs_x, ofs_y + get_row_height() - EDSCALE, xmargin_end - xmargin_beg, EDSCALE), cache.executing_line_color); -#else - RenderingServer::get_singleton()->canvas_item_add_rect(ci, Rect2(xmargin_beg + ofs_x, ofs_y, xmargin_end - xmargin_beg, get_row_height()), cache.executing_line_color); -#endif - } - } + int horizontal_padding = gutter_rect.size.x / 6; + int vertical_padding = gutter_rect.size.y / 6; - // Draw fold markers. - if (draw_fold_gutter) { - int horizontal_gap = (cache.fold_gutter_width * 30) / 100; - int gutter_left = cache.style_normal->get_margin(MARGIN_LEFT) + cache.breakpoint_gutter_width + cache.line_number_w + cache.info_gutter_width; - if (is_folded(line)) { - int xofs = horizontal_gap - (cache.can_fold_icon->get_width()) / 2; - int yofs = (get_row_height() - cache.folded_icon->get_height()) / 2; - cache.folded_icon->draw(ci, Point2(gutter_left + xofs + ofs_x, ofs_y + yofs), cache.code_folding_color); - } else if (can_fold(line)) { - int xofs = -cache.can_fold_icon->get_width() / 2 - horizontal_gap + 3; - int yofs = (get_row_height() - cache.can_fold_icon->get_height()) / 2; - cache.can_fold_icon->draw(ci, Point2(gutter_left + xofs + ofs_x, ofs_y + yofs), cache.code_folding_color); - } - } + gutter_rect.position += Point2(horizontal_padding, vertical_padding); + gutter_rect.size -= Point2(horizontal_padding, vertical_padding) * 2; - // Draw line numbers. - if (cache.line_number_w) { - int yofs = ofs_y + (get_row_height() - cache.font->get_height()) / 2; - String fc = String::num(line + 1); - while (fc.length() < line_number_char_count) { - fc = line_num_padding + fc; + icon->draw_rect(ci, gutter_rect, false, get_line_gutter_item_color(line, g)); + } break; + case GUTTER_TPYE_CUSTOM: { + if (gutter.custom_draw_obj.is_valid()) { + Object *cdo = ObjectDB::get_instance(gutter.custom_draw_obj); + if (cdo) { + Rect2i gutter_rect = Rect2i(Point2i(gutter_offset, ofs_y), Size2i(gutter.width, get_row_height())); + cdo->call(gutter.custom_draw_callback, line, g, Rect2(gutter_rect)); + } + } + } break; } - cache.font->draw(ci, Point2(cache.style_normal->get_margin(MARGIN_LEFT) + cache.breakpoint_gutter_width + cache.info_gutter_width + ofs_x, yofs + cache.font->get_ascent()), fc, text.is_safe(line) ? cache.safe_line_number_color : cache.line_number_color); + gutter_offset += gutter.width; } } @@ -1303,8 +1215,8 @@ void TextEdit::_notification(int p_what) { break; } - CharType cchar = ime_text[ofs]; - CharType next = ime_text[ofs + 1]; + char32_t cchar = ime_text[ofs]; + char32_t next = ime_text[ofs + 1]; int im_char_width = cache.font->get_char_size(cchar, next).width; if ((char_ofs + char_margin + im_char_width) >= xmargin_end) { @@ -1399,8 +1311,8 @@ void TextEdit::_notification(int p_what) { break; } - CharType cchar = ime_text[ofs]; - CharType next = ime_text[ofs + 1]; + char32_t cchar = ime_text[ofs]; + char32_t next = ime_text[ofs + 1]; int im_char_width = cache.font->get_char_size(cchar, next).width; if ((char_ofs + char_margin + im_char_width) >= xmargin_end) { @@ -1661,12 +1573,12 @@ void TextEdit::_notification(int p_what) { } } -void TextEdit::_consume_pair_symbol(CharType ch) { +void TextEdit::_consume_pair_symbol(char32_t ch) { int cursor_position_to_move = cursor_get_column() + 1; - CharType ch_single[2] = { ch, 0 }; - CharType ch_single_pair[2] = { _get_right_pair_symbol(ch), 0 }; - CharType ch_pair[3] = { ch, _get_right_pair_symbol(ch), 0 }; + char32_t ch_single[2] = { ch, 0 }; + char32_t ch_single_pair[2] = { _get_right_pair_symbol(ch), 0 }; + char32_t ch_pair[3] = { ch, _get_right_pair_symbol(ch), 0 }; if (is_selection_active()) { int new_column, new_line; @@ -1771,8 +1683,8 @@ void TextEdit::_consume_backspace_for_pair_symbol(int prev_line, int prev_column bool remove_right_symbol = false; if (cursor.column < text[cursor.line].length() && cursor.column > 0) { - CharType left_char = text[cursor.line][cursor.column - 1]; - CharType right_char = text[cursor.line][cursor.column]; + char32_t left_char = text[cursor.line][cursor.column - 1]; + char32_t right_char = text[cursor.line][cursor.column]; if (right_char == _get_right_pair_symbol(left_char)) { remove_right_symbol = true; @@ -1797,18 +1709,34 @@ void TextEdit::backspace_at_cursor() { int prev_line = cursor.column ? cursor.line : cursor.line - 1; int prev_column = cursor.column ? (cursor.column - 1) : (text[cursor.line - 1].length()); - if (is_line_hidden(cursor.line)) { - set_line_as_hidden(prev_line, true); - } - if (is_line_set_as_breakpoint(cursor.line)) { - if (!text.is_breakpoint(prev_line)) { - emit_signal("breakpoint_toggled", prev_line); + if (cursor.line != prev_line) { + for (int i = 0; i < gutters.size(); i++) { + if (!gutters[i].overwritable) { + continue; + } + + if (text.get_line_gutter_text(cursor.line, i) != "") { + text.set_line_gutter_text(prev_line, i, text.get_line_gutter_text(cursor.line, i)); + text.set_line_gutter_item_color(prev_line, i, text.get_line_gutter_item_color(cursor.line, i)); + } + + if (text.get_line_gutter_icon(cursor.line, i).is_valid()) { + text.set_line_gutter_icon(prev_line, i, text.get_line_gutter_icon(cursor.line, i)); + text.set_line_gutter_item_color(prev_line, i, text.get_line_gutter_item_color(cursor.line, i)); + } + + if (text.get_line_gutter_metadata(cursor.line, i) != "") { + text.set_line_gutter_metadata(prev_line, i, text.get_line_gutter_metadata(cursor.line, i)); + } + + if (text.is_line_gutter_clickable(cursor.line, i)) { + text.set_line_gutter_clickable(prev_line, i, true); + } } - set_line_as_breakpoint(prev_line, true); } - if (text.has_info_icon(cursor.line)) { - set_line_info_icon(prev_line, text.get_info_icon(cursor.line), text.get_info(cursor.line)); + if (is_line_hidden(cursor.line)) { + set_line_as_hidden(prev_line, true); } if (auto_brace_completion_enabled && @@ -1998,7 +1926,7 @@ void TextEdit::_get_mouse_pos(const Point2i &p_mouse, int &r_row, int &r_col) co row = text.size() - 1; col = text[row].size(); } else { - int colx = p_mouse.x - (cache.style_normal->get_margin(MARGIN_LEFT) + cache.line_number_w + cache.breakpoint_gutter_width + cache.fold_gutter_width + cache.info_gutter_width); + int colx = p_mouse.x - (cache.style_normal->get_margin(MARGIN_LEFT) + gutters_width + gutter_padding); colx += cursor.x_ofs; col = get_char_pos_for_line(colx, row, wrap_index); if (is_wrap_enabled() && wrap_index < times_line_wraps(row)) { @@ -2043,7 +1971,7 @@ Vector2i TextEdit::_get_cursor_pixel_pos() { // Calculate final pixel position int y = (row - get_v_scroll_offset() + 1 /*Bottom of line*/) * get_row_height(); - int x = cache.style_normal->get_margin(MARGIN_LEFT) + cache.line_number_w + cache.breakpoint_gutter_width + cache.fold_gutter_width + cache.info_gutter_width - cursor.x_ofs; + int x = cache.style_normal->get_margin(MARGIN_LEFT) + gutters_width + gutter_padding - cursor.x_ofs; int ix = 0; while (ix < rows2[0].size() && ix < cursor.column) { if (cache.font != nullptr) { @@ -2178,45 +2106,24 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) { int row, col; _get_mouse_pos(Point2i(mb->get_position().x, mb->get_position().y), row, col); - // Toggle breakpoint on gutter click. - if (draw_breakpoint_gutter) { - int gutter = cache.style_normal->get_margin(MARGIN_LEFT); - if (mb->get_position().x > gutter - 6 && mb->get_position().x <= gutter + cache.breakpoint_gutter_width - 3) { - set_line_as_breakpoint(row, !is_line_set_as_breakpoint(row)); - emit_signal("breakpoint_toggled", row); - return; + int left_margin = cache.style_normal->get_margin(MARGIN_LEFT); + for (int i = 0; i < gutters.size(); i++) { + if (!gutters[i].draw || gutters[i].width <= 0) { + continue; } - } - // Emit info clicked. - if (draw_info_gutter && text.has_info_icon(row)) { - int left_margin = cache.style_normal->get_margin(MARGIN_LEFT); - int gutter_left = left_margin + cache.breakpoint_gutter_width; - if (mb->get_position().x > gutter_left - 6 && mb->get_position().x <= gutter_left + cache.info_gutter_width - 3) { - emit_signal("info_clicked", row, text.get_info(row)); + if (mb->get_position().x > left_margin && mb->get_position().x <= (left_margin + gutters[i].width) - 3) { + emit_signal("gutter_clicked", row, i); return; } - } - // Toggle fold on gutter click if can. - if (draw_fold_gutter) { - int left_margin = cache.style_normal->get_margin(MARGIN_LEFT); - int gutter_left = left_margin + cache.breakpoint_gutter_width + cache.line_number_w + cache.info_gutter_width; - if (mb->get_position().x > gutter_left - 6 && mb->get_position().x <= gutter_left + cache.fold_gutter_width - 3) { - if (is_folded(row)) { - unfold_line(row); - } else if (can_fold(row)) { - fold_line(row); - } - return; - } + left_margin += gutters[i].width; } // Unfold on folded icon click. if (is_folded(row)) { - int line_width = text.get_line_width(row); - line_width += cache.style_normal->get_margin(MARGIN_LEFT) + cache.line_number_w + cache.breakpoint_gutter_width + cache.info_gutter_width + cache.fold_gutter_width - cursor.x_ofs; - if (mb->get_position().x > line_width - 3 && mb->get_position().x <= line_width + cache.folded_eol_icon->get_width() + 3) { + left_margin += gutter_padding + text.get_line_width(row) - cursor.x_ofs; + if (mb->get_position().x > left_margin && mb->get_position().x <= left_margin + cache.folded_eol_icon->get_width() + 3) { unfold_line(row); return; } @@ -2540,7 +2447,7 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) { if (k->get_unicode() > 32) { _reset_caret_blink_timer(); - const CharType chr[2] = { (CharType)k->get_unicode(), 0 }; + const char32_t chr[2] = { (char32_t)k->get_unicode(), 0 }; if (auto_brace_completion_enabled && _is_pair_symbol(chr[0])) { _consume_pair_symbol(chr[0]); } else { @@ -2784,7 +2691,7 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) { } // No need to move the brace below if we are not taking the text with us. - char closing_char = _get_right_pair_symbol(indent_char); + char32_t closing_char = _get_right_pair_symbol(indent_char); if ((closing_char != 0) && (closing_char == text[cursor.line][cursor.column]) && !k->get_command()) { brace_indent = true; ins += "\n" + ins.substr(1, ins.length() - 2); @@ -3312,7 +3219,7 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) { // Compute whitespace symbols seq length. int current_line_whitespace_len = 0; while (current_line_whitespace_len < text[cursor.line].length()) { - CharType c = text[cursor.line][current_line_whitespace_len]; + char32_t c = text[cursor.line][current_line_whitespace_len]; if (c != '\t' && c != ' ') { break; } @@ -3458,7 +3365,7 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) { int current_line_whitespace_len = 0; while (current_line_whitespace_len < text[cursor.line].length()) { - CharType c = text[cursor.line][current_line_whitespace_len]; + char32_t c = text[cursor.line][current_line_whitespace_len]; if (c != '\t' && c != ' ') break; current_line_whitespace_len++; @@ -3624,7 +3531,7 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) { } } - const CharType chr[2] = { (CharType)k->get_unicode(), 0 }; + const char32_t chr[2] = { (char32_t)k->get_unicode(), 0 }; if (completion_hint != "" && k->get_unicode() == ')') { completion_hint = ""; @@ -3775,30 +3682,15 @@ void TextEdit::_base_insert_text(int p_line, int p_char, const String &p_text, i Vector<String> substrings = p_text.replace("\r", "").split("\n"); - /* STEP 2: Fire breakpoint_toggled signals. */ - // Is this just a new empty line? bool shift_first_line = p_char == 0 && p_text.replace("\r", "") == "\n"; - int i = p_line + !shift_first_line; - int lines = substrings.size() - 1; - for (; i < text.size(); i++) { - if (text.is_breakpoint(i)) { - if ((i - lines < p_line || !text.is_breakpoint(i - lines)) || (i - lines == p_line && !shift_first_line)) { - emit_signal("breakpoint_toggled", i); - } - if (i + lines >= text.size() || !text.is_breakpoint(i + lines)) { - emit_signal("breakpoint_toggled", i + lines); - } - } - } - - /* STEP 3: Add spaces if the char is greater than the end of the line. */ + /* STEP 2: Add spaces if the char is greater than the end of the line. */ while (p_char > text[p_line].length()) { text.set(p_line, text[p_line] + String::chr(' ')); } - /* STEP 4: Separate dest string in pre and post text. */ + /* STEP 3: Separate dest string in pre and post text. */ String preinsert_text = text[p_line].substr(0, p_char); String postinsert_text = text[p_line].substr(p_char, text[p_line].size()); @@ -3818,15 +3710,10 @@ void TextEdit::_base_insert_text(int p_line, int p_char, const String &p_text, i } if (shift_first_line) { - text.set_breakpoint(p_line + 1, text.is_breakpoint(p_line)); + text.move_gutters(p_line, p_line + 1); text.set_hidden(p_line + 1, text.is_hidden(p_line)); - if (text.has_info_icon(p_line)) { - text.set_info_icon(p_line + 1, text.get_info_icon(p_line), text.get_info(p_line)); - } - text.set_breakpoint(p_line, false); text.set_hidden(p_line, false); - text.set_info_icon(p_line, nullptr, ""); } text.set_line_wrap_amount(p_line, -1); @@ -3840,7 +3727,7 @@ void TextEdit::_base_insert_text(int p_line, int p_char, const String &p_text, i } text_changed_dirty = true; } - emit_signal("line_edited_from", p_line); + emit_signal("lines_edited_from", p_line, r_end_line); } String TextEdit::_base_get_text(int p_from_line, int p_from_column, int p_to_line, int p_to_column) const { @@ -3877,19 +3764,6 @@ void TextEdit::_base_remove_text(int p_from_line, int p_from_column, int p_to_li String pre_text = text[p_from_line].substr(0, p_from_column); String post_text = text[p_to_line].substr(p_to_column, text[p_to_line].length()); - int lines = p_to_line - p_from_line; - - for (int i = p_from_line + 1; i < text.size(); i++) { - if (text.is_breakpoint(i)) { - if (i + lines >= text.size() || !text.is_breakpoint(i + lines)) { - emit_signal("breakpoint_toggled", i); - } - if (i > p_to_line && (i - lines < 0 || !text.is_breakpoint(i - lines))) { - emit_signal("breakpoint_toggled", i - lines); - } - } - } - for (int i = p_from_line; i < p_to_line; i++) { text.remove(p_from_line + 1); } @@ -3903,7 +3777,7 @@ void TextEdit::_base_remove_text(int p_from_line, int p_from_column, int p_to_li } text_changed_dirty = true; } - emit_signal("line_edited_from", p_from_line); + emit_signal("lines_edited_from", p_to_line, p_from_line); } void TextEdit::_insert_text(int p_line, int p_char, const String &p_text, int *r_end_line, int *r_end_char) { @@ -4097,7 +3971,7 @@ int TextEdit::get_total_visible_rows() const { } void TextEdit::_update_wrap_at() { - wrap_at = get_size().width - cache.style_normal->get_minimum_size().width - cache.line_number_w - cache.breakpoint_gutter_width - cache.fold_gutter_width - cache.info_gutter_width - cache.minimap_width - wrap_right_offset; + wrap_at = get_size().width - cache.style_normal->get_minimum_size().width - gutters_width - gutter_padding - cache.minimap_width - wrap_right_offset; update_cursor_wrap_offset(); text.clear_wrap_cache(); @@ -4132,7 +4006,7 @@ void TextEdit::adjust_viewport_to_cursor() { set_line_as_last_visible(cur_line, cur_wrap); } - int visible_width = get_size().width - cache.style_normal->get_minimum_size().width - cache.line_number_w - cache.breakpoint_gutter_width - cache.fold_gutter_width - cache.info_gutter_width - cache.minimap_width; + int visible_width = get_size().width - cache.style_normal->get_minimum_size().width - gutters_width - gutter_padding - cache.minimap_width; if (v_scroll->is_visible_in_tree()) { visible_width -= v_scroll->get_combined_minimum_size().width; } @@ -4167,7 +4041,7 @@ void TextEdit::center_viewport_to_cursor() { } set_line_as_center_visible(cursor.line, get_cursor_wrap_index()); - int visible_width = get_size().width - cache.style_normal->get_minimum_size().width - cache.line_number_w - cache.breakpoint_gutter_width - cache.fold_gutter_width - cache.info_gutter_width - cache.minimap_width; + int visible_width = get_size().width - cache.style_normal->get_minimum_size().width - gutters_width - gutter_padding - cache.minimap_width; if (v_scroll->is_visible_in_tree()) { visible_width -= v_scroll->get_combined_minimum_size().width; } @@ -4251,7 +4125,7 @@ Vector<String> TextEdit::get_wrap_rows_text(int p_line) const { } while (col < line_text.length()) { - CharType c = line_text[col]; + char32_t c = line_text[col]; int w = text.get_char_width(c, line_text[col + 1], px + word_px); int indent_ofs = (cur_wrap_index != 0 ? tab_offset_px : 0); @@ -4614,54 +4488,41 @@ Control::CursorShape TextEdit::get_cursor_shape(const Point2 &p_pos) const { return CURSOR_POINTING_HAND; } - int gutter = cache.style_normal->get_margin(MARGIN_LEFT) + cache.line_number_w + cache.breakpoint_gutter_width + cache.fold_gutter_width + cache.info_gutter_width; if ((completion_active && completion_rect.has_point(p_pos))) { return CURSOR_ARROW; } - if (p_pos.x < gutter) { - int row, col; - _get_mouse_pos(p_pos, row, col); - int left_margin = cache.style_normal->get_margin(MARGIN_LEFT); - // Breakpoint icon. - if (draw_breakpoint_gutter && p_pos.x > left_margin - 6 && p_pos.x <= left_margin + cache.breakpoint_gutter_width - 3) { - return CURSOR_POINTING_HAND; - } + int row, col; + _get_mouse_pos(p_pos, row, col); - // Info icons. - int gutter_left = left_margin + cache.breakpoint_gutter_width + cache.info_gutter_width; - if (draw_info_gutter && p_pos.x > left_margin + cache.breakpoint_gutter_width - 6 && p_pos.x <= gutter_left - 3) { - if (text.has_info_icon(row)) { - return CURSOR_POINTING_HAND; + int left_margin = cache.style_normal->get_margin(MARGIN_LEFT); + int gutter = left_margin + gutters_width; + if (p_pos.x < gutter) { + for (int i = 0; i < gutters.size(); i++) { + if (!gutters[i].draw) { + continue; } - return CURSOR_ARROW; - } - // Fold icon. - if (draw_fold_gutter && p_pos.x > gutter_left + cache.line_number_w - 6 && p_pos.x <= gutter_left + cache.line_number_w + cache.fold_gutter_width - 3) { - if (is_folded(row) || can_fold(row)) { - return CURSOR_POINTING_HAND; - } else { - return CURSOR_ARROW; + if (p_pos.x > left_margin && p_pos.x <= (left_margin + gutters[i].width) - 3) { + if (gutters[i].clickable || is_line_gutter_clickable(row, i)) { + return CURSOR_POINTING_HAND; + } } + left_margin += gutters[i].width; } + return CURSOR_ARROW; + } + int xmargin_end = get_size().width - cache.style_normal->get_margin(MARGIN_RIGHT); + if (draw_minimap && p_pos.x > xmargin_end - minimap_width && p_pos.x <= xmargin_end) { return CURSOR_ARROW; - } else { - int xmargin_end = get_size().width - cache.style_normal->get_margin(MARGIN_RIGHT); - if (draw_minimap && p_pos.x > xmargin_end - minimap_width && p_pos.x <= xmargin_end) { - return CURSOR_ARROW; - } - - int row, col; - _get_mouse_pos(p_pos, row, col); - // EOL fold icon. - if (is_folded(row)) { - int line_width = text.get_line_width(row); - line_width += cache.style_normal->get_margin(MARGIN_LEFT) + cache.line_number_w + cache.breakpoint_gutter_width + cache.fold_gutter_width + cache.info_gutter_width - cursor.x_ofs; - if (p_pos.x > line_width - 3 && p_pos.x <= line_width + cache.folded_eol_icon->get_width() + 3) { - return CURSOR_POINTING_HAND; - } + } + + // EOL fold icon. + if (is_folded(row)) { + gutter += gutter_padding + text.get_line_width(row) - cursor.x_ofs; + if (p_pos.x > gutter - 3 && p_pos.x <= gutter + cache.folded_eol_icon->get_width() + 3) { + return CURSOR_POINTING_HAND; } } @@ -4861,8 +4722,6 @@ void TextEdit::_update_caches() { cache.font = get_theme_font("font"); cache.caret_color = get_theme_color("caret_color"); cache.caret_background_color = get_theme_color("caret_background_color"); - cache.line_number_color = get_theme_color("line_number_color"); - cache.safe_line_number_color = get_theme_color("safe_line_number_color"); cache.font_color = get_theme_color("font_color"); cache.font_color_selected = get_theme_color("font_color_selected"); cache.font_color_readonly = get_theme_color("font_color_readonly"); @@ -4870,9 +4729,6 @@ void TextEdit::_update_caches() { cache.mark_color = get_theme_color("mark_color"); cache.current_line_color = get_theme_color("current_line_color"); cache.line_length_guideline_color = get_theme_color("line_length_guideline_color"); - cache.bookmark_color = get_theme_color("bookmark_color"); - cache.breakpoint_color = get_theme_color("breakpoint_color"); - cache.executing_line_color = get_theme_color("executing_line_color"); cache.code_folding_color = get_theme_color("code_folding_color"); cache.brace_mismatch_color = get_theme_color("brace_mismatch_color"); cache.word_highlighted_color = get_theme_color("word_highlighted_color"); @@ -4887,10 +4743,7 @@ void TextEdit::_update_caches() { cache.row_height = cache.font->get_height() + cache.line_spacing; cache.tab_icon = get_theme_icon("tab"); cache.space_icon = get_theme_icon("space"); - cache.folded_icon = get_theme_icon("folded"); - cache.can_fold_icon = get_theme_icon("fold"); cache.folded_eol_icon = get_theme_icon("GuiEllipsis", "EditorIcons"); - cache.executing_icon = get_theme_icon("MainPlay", "EditorIcons"); text.set_font(cache.font); text.clear_width_cache(); @@ -4899,6 +4752,7 @@ void TextEdit::_update_caches() { } } +/* Syntax Highlighting. */ Ref<SyntaxHighlighter> TextEdit::get_syntax_highlighter() { return syntax_highlighter; } @@ -4911,6 +4765,187 @@ void TextEdit::set_syntax_highlighter(Ref<SyntaxHighlighter> p_syntax_highlighte update(); } +/* Gutters. */ +void TextEdit::_update_gutter_width() { + gutters_width = 0; + for (int i = 0; i < gutters.size(); i++) { + if (gutters[i].draw) { + gutters_width += gutters[i].width; + } + } + if (gutters_width > 0) { + gutter_padding = 2; + } + update(); +} + +void TextEdit::add_gutter(int p_at) { + if (p_at < 0 || p_at > gutters.size()) { + gutters.push_back(GutterInfo()); + } else { + gutters.insert(p_at, GutterInfo()); + } + + for (int i = 0; i < text.size() + 1; i++) { + text.add_gutter(p_at); + } + emit_signal("gutter_added"); + update(); +} + +void TextEdit::remove_gutter(int p_gutter) { + ERR_FAIL_INDEX(p_gutter, gutters.size()); + + gutters.remove(p_gutter); + + for (int i = 0; i < text.size() + 1; i++) { + text.remove_gutter(p_gutter); + } + emit_signal("gutter_removed"); + update(); +} + +int TextEdit::get_gutter_count() const { + return gutters.size(); +} + +void TextEdit::set_gutter_name(int p_gutter, const String &p_name) { + ERR_FAIL_INDEX(p_gutter, gutters.size()); + gutters.write[p_gutter].name = p_name; +} + +String TextEdit::get_gutter_name(int p_gutter) const { + ERR_FAIL_INDEX_V(p_gutter, gutters.size(), ""); + return gutters[p_gutter].name; +} + +void TextEdit::set_gutter_type(int p_gutter, GutterType p_type) { + ERR_FAIL_INDEX(p_gutter, gutters.size()); + gutters.write[p_gutter].type = p_type; + update(); +} + +TextEdit::GutterType TextEdit::get_gutter_type(int p_gutter) const { + ERR_FAIL_INDEX_V(p_gutter, gutters.size(), GUTTER_TYPE_STRING); + return gutters[p_gutter].type; +} + +void TextEdit::set_gutter_width(int p_gutter, int p_width) { + ERR_FAIL_INDEX(p_gutter, gutters.size()); + gutters.write[p_gutter].width = p_width; + _update_gutter_width(); +} + +int TextEdit::get_gutter_width(int p_gutter) const { + ERR_FAIL_INDEX_V(p_gutter, gutters.size(), -1); + return gutters[p_gutter].width; +} + +void TextEdit::set_gutter_draw(int p_gutter, bool p_draw) { + ERR_FAIL_INDEX(p_gutter, gutters.size()); + gutters.write[p_gutter].draw = p_draw; + _update_gutter_width(); +} + +bool TextEdit::is_gutter_drawn(int p_gutter) const { + ERR_FAIL_INDEX_V(p_gutter, gutters.size(), false); + return gutters[p_gutter].draw; +} + +void TextEdit::set_gutter_clickable(int p_gutter, bool p_clickable) { + ERR_FAIL_INDEX(p_gutter, gutters.size()); + gutters.write[p_gutter].clickable = p_clickable; + update(); +} + +bool TextEdit::is_gutter_clickable(int p_gutter) const { + ERR_FAIL_INDEX_V(p_gutter, gutters.size(), false); + return gutters[p_gutter].clickable; +} + +void TextEdit::set_gutter_overwritable(int p_gutter, bool p_overwritable) { + ERR_FAIL_INDEX(p_gutter, gutters.size()); + gutters.write[p_gutter].overwritable = p_overwritable; +} + +bool TextEdit::is_gutter_overwritable(int p_gutter) const { + ERR_FAIL_INDEX_V(p_gutter, gutters.size(), false); + return gutters[p_gutter].overwritable; +} + +void TextEdit::set_gutter_custom_draw(int p_gutter, Object *p_object, const StringName &p_callback) { + ERR_FAIL_INDEX(p_gutter, gutters.size()); + ERR_FAIL_NULL(p_object); + + gutters.write[p_gutter].custom_draw_obj = p_object->get_instance_id(); + gutters.write[p_gutter].custom_draw_callback = p_callback; + update(); +} + +// Line gutters. +void TextEdit::set_line_gutter_metadata(int p_line, int p_gutter, const Variant &p_metadata) { + ERR_FAIL_INDEX(p_line, text.size()); + ERR_FAIL_INDEX(p_gutter, gutters.size()); + text.set_line_gutter_metadata(p_line, p_gutter, p_metadata); +} + +Variant TextEdit::get_line_gutter_metadata(int p_line, int p_gutter) const { + ERR_FAIL_INDEX_V(p_line, text.size(), ""); + ERR_FAIL_INDEX_V(p_gutter, gutters.size(), ""); + return text.get_line_gutter_metadata(p_line, p_gutter); +} + +void TextEdit::set_line_gutter_text(int p_line, int p_gutter, const String &p_text) { + ERR_FAIL_INDEX(p_line, text.size()); + ERR_FAIL_INDEX(p_gutter, gutters.size()); + text.set_line_gutter_text(p_line, p_gutter, p_text); + update(); +} + +String TextEdit::get_line_gutter_text(int p_line, int p_gutter) const { + ERR_FAIL_INDEX_V(p_line, text.size(), ""); + ERR_FAIL_INDEX_V(p_gutter, gutters.size(), ""); + return text.get_line_gutter_text(p_line, p_gutter); +} + +void TextEdit::set_line_gutter_icon(int p_line, int p_gutter, Ref<Texture2D> p_icon) { + ERR_FAIL_INDEX(p_line, text.size()); + ERR_FAIL_INDEX(p_gutter, gutters.size()); + text.set_line_gutter_icon(p_line, p_gutter, p_icon); + update(); +} + +Ref<Texture2D> TextEdit::get_line_gutter_icon(int p_line, int p_gutter) const { + ERR_FAIL_INDEX_V(p_line, text.size(), Ref<Texture2D>()); + ERR_FAIL_INDEX_V(p_gutter, gutters.size(), Ref<Texture2D>()); + return text.get_line_gutter_icon(p_line, p_gutter); +} + +void TextEdit::set_line_gutter_item_color(int p_line, int p_gutter, const Color &p_color) { + ERR_FAIL_INDEX(p_line, text.size()); + ERR_FAIL_INDEX(p_gutter, gutters.size()); + text.set_line_gutter_item_color(p_line, p_gutter, p_color); + update(); +} + +Color TextEdit::get_line_gutter_item_color(int p_line, int p_gutter) { + ERR_FAIL_INDEX_V(p_line, text.size(), Color()); + ERR_FAIL_INDEX_V(p_gutter, gutters.size(), Color()); + return text.get_line_gutter_item_color(p_line, p_gutter); +} + +void TextEdit::set_line_gutter_clickable(int p_line, int p_gutter, bool p_clickable) { + ERR_FAIL_INDEX(p_line, text.size()); + ERR_FAIL_INDEX(p_gutter, gutters.size()); + text.set_line_gutter_clickable(p_line, p_gutter, p_clickable); +} + +bool TextEdit::is_line_gutter_clickable(int p_line, int p_gutter) const { + ERR_FAIL_INDEX_V(p_line, text.size(), false); + ERR_FAIL_INDEX_V(p_gutter, gutters.size(), false); + return text.is_line_gutter_clickable(p_line, p_gutter); +} + void TextEdit::add_keyword(const String &p_keyword) { keywords.insert(p_keyword); } @@ -5341,106 +5376,6 @@ void TextEdit::set_line_as_marked(int p_line, bool p_marked) { update(); } -void TextEdit::set_line_as_safe(int p_line, bool p_safe) { - ERR_FAIL_INDEX(p_line, text.size()); - text.set_safe(p_line, p_safe); - update(); -} - -bool TextEdit::is_line_set_as_safe(int p_line) const { - ERR_FAIL_INDEX_V(p_line, text.size(), false); - return text.is_safe(p_line); -} - -void TextEdit::set_executing_line(int p_line) { - ERR_FAIL_INDEX(p_line, text.size()); - executing_line = p_line; - update(); -} - -void TextEdit::clear_executing_line() { - executing_line = -1; - update(); -} - -bool TextEdit::is_line_set_as_bookmark(int p_line) const { - ERR_FAIL_INDEX_V(p_line, text.size(), false); - return text.is_bookmark(p_line); -} - -void TextEdit::set_line_as_bookmark(int p_line, bool p_bookmark) { - ERR_FAIL_INDEX(p_line, text.size()); - text.set_bookmark(p_line, p_bookmark); - update(); -} - -void TextEdit::get_bookmarks(List<int> *p_bookmarks) const { - for (int i = 0; i < text.size(); i++) { - if (text.is_bookmark(i)) { - p_bookmarks->push_back(i); - } - } -} - -Array TextEdit::get_bookmarks_array() const { - Array arr; - for (int i = 0; i < text.size(); i++) { - if (text.is_bookmark(i)) { - arr.append(i); - } - } - return arr; -} - -bool TextEdit::is_line_set_as_breakpoint(int p_line) const { - ERR_FAIL_INDEX_V(p_line, text.size(), false); - return text.is_breakpoint(p_line); -} - -void TextEdit::set_line_as_breakpoint(int p_line, bool p_breakpoint) { - ERR_FAIL_INDEX(p_line, text.size()); - text.set_breakpoint(p_line, p_breakpoint); - update(); -} - -void TextEdit::get_breakpoints(List<int> *p_breakpoints) const { - for (int i = 0; i < text.size(); i++) { - if (text.is_breakpoint(i)) { - p_breakpoints->push_back(i); - } - } -} - -Array TextEdit::get_breakpoints_array() const { - Array arr; - for (int i = 0; i < text.size(); i++) { - if (text.is_breakpoint(i)) { - arr.append(i); - } - } - return arr; -} - -void TextEdit::remove_breakpoints() { - for (int i = 0; i < text.size(); i++) { - if (text.is_breakpoint(i)) { - /* Should "breakpoint_toggled" be fired when breakpoints are removed this way? */ - text.set_breakpoint(i, false); - } - } -} - -void TextEdit::set_line_info_icon(int p_line, Ref<Texture2D> p_icon, String p_info) { - ERR_FAIL_INDEX(p_line, text.size()); - text.set_info_icon(p_line, p_icon, p_info); - update(); -} - -void TextEdit::clear_info_icons() { - text.clear_info_icons(); - update(); -} - void TextEdit::set_line_as_hidden(int p_line, bool p_hidden) { ERR_FAIL_INDEX(p_line, text.size()); if (is_hiding_enabled() || !p_hidden) { @@ -6115,9 +6050,9 @@ void TextEdit::_confirm_completion() { // When inserted into the middle of an existing string/method, don't add an unnecessary quote/bracket. String line = text[cursor.line]; - CharType next_char = line[cursor.column]; - CharType last_completion_char = completion_current.insert_text[completion_current.insert_text.length() - 1]; - CharType last_completion_char_display = completion_current.display[completion_current.display.length() - 1]; + char32_t next_char = line[cursor.column]; + char32_t last_completion_char = completion_current.insert_text[completion_current.insert_text.length() - 1]; + char32_t last_completion_char_display = completion_current.display[completion_current.display.length() - 1]; if ((last_completion_char == '"' || last_completion_char == '\'') && (last_completion_char == next_char || last_completion_char_display == next_char)) { _remove_text(cursor.line, cursor.column, cursor.line, cursor.column + 1); @@ -6161,7 +6096,7 @@ void TextEdit::_cancel_completion() { update(); } -static bool _is_completable(CharType c) { +static bool _is_completable(char32_t c) { return !_is_symbol(c) || c == '"' || c == '\''; } @@ -6292,14 +6227,14 @@ void TextEdit::_update_completion_candidates() { String display_lower = option.display.to_lower(); - const CharType *ssq = &s[0]; - const CharType *ssq_lower = &s_lower[0]; + const char32_t *ssq = &s[0]; + const char32_t *ssq_lower = &s_lower[0]; - const CharType *tgt = &option.display[0]; - const CharType *tgt_lower = &display_lower[0]; + const char32_t *tgt = &option.display[0]; + const char32_t *tgt_lower = &display_lower[0]; - const CharType *ssq_last_tgt = nullptr; - const CharType *ssq_lower_last_tgt = nullptr; + const char32_t *ssq_last_tgt = nullptr; + const char32_t *ssq_lower_last_tgt = nullptr; for (; *tgt; tgt++, tgt_lower++) { if (*ssq == *tgt) { @@ -6416,7 +6351,7 @@ String TextEdit::get_word_at_pos(const Vector2 &p_pos) const { int beg, end; if (select_word(s, col, beg, end)) { bool inside_quotes = false; - CharType selected_quote = '\0'; + char32_t selected_quote = '\0'; int qbegin = 0, qend = 0; for (int i = 0; i < s.length(); i++) { if (s[i] == '"' || s[i] == '\'') { @@ -6502,20 +6437,6 @@ void TextEdit::insert_at(const String &p_text, int at) { } } -void TextEdit::set_show_line_numbers(bool p_show) { - line_numbers = p_show; - update(); -} - -void TextEdit::set_line_numbers_zero_padded(bool p_zero_padded) { - line_numbers_zero_padded = p_zero_padded; - update(); -} - -bool TextEdit::is_show_line_numbers_enabled() const { - return line_numbers; -} - void TextEdit::set_show_line_length_guidelines(bool p_show) { line_length_guidelines = p_show; update(); @@ -6531,69 +6452,6 @@ void TextEdit::set_line_length_guideline_hard_column(int p_column) { update(); } -void TextEdit::set_bookmark_gutter_enabled(bool p_draw) { - draw_bookmark_gutter = p_draw; - update(); -} - -bool TextEdit::is_bookmark_gutter_enabled() const { - return draw_bookmark_gutter; -} - -void TextEdit::set_breakpoint_gutter_enabled(bool p_draw) { - draw_breakpoint_gutter = p_draw; - update(); -} - -bool TextEdit::is_breakpoint_gutter_enabled() const { - return draw_breakpoint_gutter; -} - -void TextEdit::set_breakpoint_gutter_width(int p_gutter_width) { - breakpoint_gutter_width = p_gutter_width; - update(); -} - -int TextEdit::get_breakpoint_gutter_width() const { - return cache.breakpoint_gutter_width; -} - -void TextEdit::set_draw_fold_gutter(bool p_draw) { - draw_fold_gutter = p_draw; - update(); -} - -bool TextEdit::is_drawing_fold_gutter() const { - return draw_fold_gutter; -} - -void TextEdit::set_fold_gutter_width(int p_gutter_width) { - fold_gutter_width = p_gutter_width; - update(); -} - -int TextEdit::get_fold_gutter_width() const { - return cache.fold_gutter_width; -} - -void TextEdit::set_draw_info_gutter(bool p_draw) { - draw_info_gutter = p_draw; - update(); -} - -bool TextEdit::is_drawing_info_gutter() const { - return draw_info_gutter; -} - -void TextEdit::set_info_gutter_width(int p_gutter_width) { - info_gutter_width = p_gutter_width; - update(); -} - -int TextEdit::get_info_gutter_width() const { - return info_gutter_width; -} - void TextEdit::set_draw_minimap(bool p_draw) { draw_minimap = p_draw; update(); @@ -6800,16 +6658,10 @@ void TextEdit::_bind_methods() { ClassDB::bind_method(D_METHOD("redo"), &TextEdit::redo); ClassDB::bind_method(D_METHOD("clear_undo_history"), &TextEdit::clear_undo_history); - ClassDB::bind_method(D_METHOD("set_show_line_numbers", "enable"), &TextEdit::set_show_line_numbers); - ClassDB::bind_method(D_METHOD("is_show_line_numbers_enabled"), &TextEdit::is_show_line_numbers_enabled); ClassDB::bind_method(D_METHOD("set_draw_tabs"), &TextEdit::set_draw_tabs); ClassDB::bind_method(D_METHOD("is_drawing_tabs"), &TextEdit::is_drawing_tabs); ClassDB::bind_method(D_METHOD("set_draw_spaces"), &TextEdit::set_draw_spaces); ClassDB::bind_method(D_METHOD("is_drawing_spaces"), &TextEdit::is_drawing_spaces); - ClassDB::bind_method(D_METHOD("set_breakpoint_gutter_enabled", "enable"), &TextEdit::set_breakpoint_gutter_enabled); - ClassDB::bind_method(D_METHOD("is_breakpoint_gutter_enabled"), &TextEdit::is_breakpoint_gutter_enabled); - ClassDB::bind_method(D_METHOD("set_draw_fold_gutter"), &TextEdit::set_draw_fold_gutter); - ClassDB::bind_method(D_METHOD("is_drawing_fold_gutter"), &TextEdit::is_drawing_fold_gutter); ClassDB::bind_method(D_METHOD("set_hiding_enabled", "enable"), &TextEdit::set_hiding_enabled); ClassDB::bind_method(D_METHOD("is_hiding_enabled"), &TextEdit::is_hiding_enabled); @@ -6832,6 +6684,40 @@ void TextEdit::_bind_methods() { ClassDB::bind_method(D_METHOD("set_syntax_highlighter", "syntax_highlighter"), &TextEdit::set_syntax_highlighter); ClassDB::bind_method(D_METHOD("get_syntax_highlighter"), &TextEdit::get_syntax_highlighter); + /* Gutters. */ + BIND_ENUM_CONSTANT(GUTTER_TYPE_STRING); + BIND_ENUM_CONSTANT(GUTTER_TPYE_ICON); + BIND_ENUM_CONSTANT(GUTTER_TPYE_CUSTOM); + + ClassDB::bind_method(D_METHOD("add_gutter", "at"), &TextEdit::add_gutter, DEFVAL(-1)); + ClassDB::bind_method(D_METHOD("remove_gutter", "gutter"), &TextEdit::remove_gutter); + ClassDB::bind_method(D_METHOD("get_gutter_count"), &TextEdit::get_gutter_count); + ClassDB::bind_method(D_METHOD("set_gutter_name", "gutter", "name"), &TextEdit::set_gutter_name); + ClassDB::bind_method(D_METHOD("get_gutter_name", "gutter"), &TextEdit::get_gutter_name); + ClassDB::bind_method(D_METHOD("set_gutter_type", "gutter", "type"), &TextEdit::set_gutter_type); + ClassDB::bind_method(D_METHOD("get_gutter_type", "gutter"), &TextEdit::get_gutter_type); + ClassDB::bind_method(D_METHOD("set_gutter_width", "gutter", "width"), &TextEdit::set_gutter_width); + ClassDB::bind_method(D_METHOD("get_gutter_width", "gutter"), &TextEdit::get_gutter_width); + ClassDB::bind_method(D_METHOD("set_gutter_draw", "gutter", "draw"), &TextEdit::set_gutter_draw); + ClassDB::bind_method(D_METHOD("is_gutter_drawn", "gutter"), &TextEdit::is_gutter_drawn); + ClassDB::bind_method(D_METHOD("set_gutter_clickable", "gutter", "clickable"), &TextEdit::set_gutter_clickable); + ClassDB::bind_method(D_METHOD("is_gutter_clickable", "gutter"), &TextEdit::is_gutter_clickable); + ClassDB::bind_method(D_METHOD("set_gutter_overwritable", "gutter", "overwritable"), &TextEdit::set_gutter_overwritable); + ClassDB::bind_method(D_METHOD("is_gutter_overwritable", "gutter"), &TextEdit::is_gutter_overwritable); + ClassDB::bind_method(D_METHOD("set_gutter_custom_draw", "column", "object", "callback"), &TextEdit::set_gutter_custom_draw); + + // Line gutters. + ClassDB::bind_method(D_METHOD("set_line_gutter_metadata", "line", "gutter", "metadata"), &TextEdit::set_line_gutter_metadata); + ClassDB::bind_method(D_METHOD("get_line_gutter_metadata", "line", "gutter"), &TextEdit::get_line_gutter_metadata); + ClassDB::bind_method(D_METHOD("set_line_gutter_text", "line", "gutter", "text"), &TextEdit::set_line_gutter_text); + ClassDB::bind_method(D_METHOD("get_line_gutter_text", "line", "gutter"), &TextEdit::get_line_gutter_text); + ClassDB::bind_method(D_METHOD("set_line_gutter_icon", "line", "gutter", "icon"), &TextEdit::set_line_gutter_icon); + ClassDB::bind_method(D_METHOD("get_line_gutter_icon", "line", "gutter"), &TextEdit::get_line_gutter_icon); + ClassDB::bind_method(D_METHOD("set_line_gutter_item_color", "line", "gutter", "color"), &TextEdit::set_line_gutter_item_color); + ClassDB::bind_method(D_METHOD("get_line_gutter_item_color", "line", "gutter"), &TextEdit::get_line_gutter_item_color); + ClassDB::bind_method(D_METHOD("set_line_gutter_clickable", "line", "gutter", "clickable"), &TextEdit::set_line_gutter_clickable); + ClassDB::bind_method(D_METHOD("is_line_gutter_clickable", "line", "gutter"), &TextEdit::is_line_gutter_clickable); + ClassDB::bind_method(D_METHOD("set_highlight_current_line", "enabled"), &TextEdit::set_highlight_current_line); ClassDB::bind_method(D_METHOD("is_highlight_current_line_enabled"), &TextEdit::is_highlight_current_line_enabled); @@ -6847,9 +6733,6 @@ void TextEdit::_bind_methods() { ClassDB::bind_method(D_METHOD("menu_option", "option"), &TextEdit::menu_option); ClassDB::bind_method(D_METHOD("get_menu"), &TextEdit::get_menu); - ClassDB::bind_method(D_METHOD("get_breakpoints"), &TextEdit::get_breakpoints_array); - ClassDB::bind_method(D_METHOD("remove_breakpoints"), &TextEdit::remove_breakpoints); - ClassDB::bind_method(D_METHOD("draw_minimap", "draw"), &TextEdit::set_draw_minimap); ClassDB::bind_method(D_METHOD("is_drawing_minimap"), &TextEdit::is_drawing_minimap); ClassDB::bind_method(D_METHOD("set_minimap_width", "width"), &TextEdit::set_minimap_width); @@ -6858,11 +6741,8 @@ void TextEdit::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::STRING, "text", PROPERTY_HINT_MULTILINE_TEXT), "set_text", "get_text"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "readonly"), "set_readonly", "is_readonly"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "highlight_current_line"), "set_highlight_current_line", "is_highlight_current_line_enabled"); - ADD_PROPERTY(PropertyInfo(Variant::BOOL, "show_line_numbers"), "set_show_line_numbers", "is_show_line_numbers_enabled"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "draw_tabs"), "set_draw_tabs", "is_drawing_tabs"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "draw_spaces"), "set_draw_spaces", "is_drawing_spaces"); - ADD_PROPERTY(PropertyInfo(Variant::BOOL, "breakpoint_gutter"), "set_breakpoint_gutter_enabled", "is_breakpoint_gutter_enabled"); - ADD_PROPERTY(PropertyInfo(Variant::BOOL, "fold_gutter"), "set_draw_fold_gutter", "is_drawing_fold_gutter"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "highlight_all_occurrences"), "set_highlight_all_occurrences", "is_highlight_all_occurrences_enabled"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "override_selected_font_color"), "set_override_selected_font_color", "is_overriding_selected_font_color"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "context_menu_enabled"), "set_context_menu_enabled", "is_context_menu_enabled"); @@ -6890,11 +6770,12 @@ void TextEdit::_bind_methods() { ADD_SIGNAL(MethodInfo("cursor_changed")); ADD_SIGNAL(MethodInfo("text_changed")); - ADD_SIGNAL(MethodInfo("line_edited_from", PropertyInfo(Variant::INT, "line"))); + ADD_SIGNAL(MethodInfo("lines_edited_from", PropertyInfo(Variant::INT, "from_line"), PropertyInfo(Variant::INT, "to_line"))); ADD_SIGNAL(MethodInfo("request_completion")); - ADD_SIGNAL(MethodInfo("breakpoint_toggled", PropertyInfo(Variant::INT, "row"))); + ADD_SIGNAL(MethodInfo("gutter_clicked", PropertyInfo(Variant::INT, "line"), PropertyInfo(Variant::INT, "gutter"))); + ADD_SIGNAL(MethodInfo("gutter_added")); + ADD_SIGNAL(MethodInfo("gutter_removed")); ADD_SIGNAL(MethodInfo("symbol_lookup", PropertyInfo(Variant::STRING, "symbol"), PropertyInfo(Variant::INT, "row"), PropertyInfo(Variant::INT, "column"))); - ADD_SIGNAL(MethodInfo("info_clicked", PropertyInfo(Variant::INT, "row"), PropertyInfo(Variant::STRING, "info"))); ADD_SIGNAL(MethodInfo("symbol_validate", PropertyInfo(Variant::STRING, "symbol"))); BIND_ENUM_CONSTANT(MENU_CUT); @@ -6927,13 +6808,6 @@ TextEdit::TextEdit() { _update_caches(); cache.row_height = 1; cache.line_spacing = 1; - cache.line_number_w = 1; - cache.breakpoint_gutter_width = 0; - breakpoint_gutter_width = 0; - cache.fold_gutter_width = 0; - fold_gutter_width = 0; - info_gutter_width = 0; - cache.info_gutter_width = 0; set_default_cursor_shape(CURSOR_IBEAM); indent_size = 4; @@ -6997,15 +6871,9 @@ TextEdit::TextEdit() { completion_active = false; completion_line_ofs = 0; tooltip_obj = nullptr; - line_numbers = false; - line_numbers_zero_padded = false; line_length_guidelines = false; line_length_guideline_soft_col = 80; line_length_guideline_hard_col = 100; - draw_bookmark_gutter = false; - draw_breakpoint_gutter = false; - draw_fold_gutter = false; - draw_info_gutter = false; hiding_enabled = false; next_operation_is_complex = false; scroll_past_end_of_file_enabled = false; @@ -7043,8 +6911,6 @@ TextEdit::TextEdit() { set_readonly(false); menu->connect("id_pressed", callable_mp(this, &TextEdit::menu_option)); first_draw = true; - - executing_line = -1; } TextEdit::~TextEdit() { diff --git a/scene/gui/text_edit.h b/scene/gui/text_edit.h index a6bc9963cc..562f4768ae 100644 --- a/scene/gui/text_edit.h +++ b/scene/gui/text_edit.h @@ -41,28 +41,53 @@ class TextEdit : public Control { GDCLASS(TextEdit, Control); public: + enum GutterType { + GUTTER_TYPE_STRING, + GUTTER_TPYE_ICON, + GUTTER_TPYE_CUSTOM + }; + +private: + struct GutterInfo { + GutterType type = GutterType::GUTTER_TYPE_STRING; + String name = ""; + int width = 24; + bool draw = true; + bool clickable = false; + bool overwritable = false; + + ObjectID custom_draw_obj = ObjectID(); + StringName custom_draw_callback; + }; + Vector<GutterInfo> gutters; + int gutters_width = 0; + int gutter_padding = 0; + + void _update_gutter_width(); + class Text { public: + struct Gutter { + Variant metadata; + bool clickable = false; + + Ref<Texture2D> icon = Ref<Texture2D>(); + String text = ""; + Color color = Color(1, 1, 1); + }; + struct Line { - int width_cache : 24; - bool marked : 1; - bool breakpoint : 1; - bool bookmark : 1; - bool hidden : 1; - bool safe : 1; - bool has_info : 1; - int wrap_amount_cache : 24; - Ref<Texture2D> info_icon; - String info; + Vector<Gutter> gutters; + + int32_t width_cache; + bool marked; + bool hidden; + int32_t wrap_amount_cache; String data; Line() { width_cache = 0; marked = false; - breakpoint = false; - bookmark = false; hidden = false; - safe = false; - has_info = false; wrap_amount_cache = 0; } }; @@ -70,7 +95,8 @@ public: private: mutable Vector<Line> text; Ref<Font> font; - int indent_size; + int indent_size = 4; + int gutter_count = 0; void _update_line_cache(int p_line) const; @@ -79,44 +105,43 @@ public: void set_font(const Ref<Font> &p_font); int get_line_width(int p_line) const; int get_max_width(bool p_exclude_hidden = false) const; - int get_char_width(CharType c, CharType next_c, int px) const; + int get_char_width(char32_t c, char32_t next_c, int px) const; void set_line_wrap_amount(int p_line, int p_wrap_amount) const; int get_line_wrap_amount(int p_line) const; void set(int p_line, const String &p_text); void set_marked(int p_line, bool p_marked) { text.write[p_line].marked = p_marked; } bool is_marked(int p_line) const { return text[p_line].marked; } - void set_bookmark(int p_line, bool p_bookmark) { text.write[p_line].bookmark = p_bookmark; } - bool is_bookmark(int p_line) const { return text[p_line].bookmark; } - void set_breakpoint(int p_line, bool p_breakpoint) { text.write[p_line].breakpoint = p_breakpoint; } - bool is_breakpoint(int p_line) const { return text[p_line].breakpoint; } void set_hidden(int p_line, bool p_hidden) { text.write[p_line].hidden = p_hidden; } bool is_hidden(int p_line) const { return text[p_line].hidden; } - void set_safe(int p_line, bool p_safe) { text.write[p_line].safe = p_safe; } - bool is_safe(int p_line) const { return text[p_line].safe; } - void set_info_icon(int p_line, Ref<Texture2D> p_icon, String p_info) { - if (p_icon.is_null()) { - text.write[p_line].has_info = false; - return; - } - text.write[p_line].info_icon = p_icon; - text.write[p_line].info = p_info; - text.write[p_line].has_info = true; - } - bool has_info_icon(int p_line) const { return text[p_line].has_info; } - const Ref<Texture2D> &get_info_icon(int p_line) const { return text[p_line].info_icon; } - const String &get_info(int p_line) const { return text[p_line].info; } void insert(int p_at, const String &p_text); void remove(int p_at); int size() const { return text.size(); } void clear(); void clear_width_cache(); void clear_wrap_cache(); - void clear_info_icons(); _FORCE_INLINE_ const String &operator[](int p_line) const { return text[p_line].data; } - Text() { indent_size = 4; } + + /* Gutters. */ + void add_gutter(int p_at); + void remove_gutter(int p_gutter); + void move_gutters(int p_from_line, int p_to_line); + + void set_line_gutter_metadata(int p_line, int p_gutter, const Variant &p_metadata) { text.write[p_line].gutters.write[p_gutter].metadata = p_metadata; } + const Variant &get_line_gutter_metadata(int p_line, int p_gutter) const { return text[p_line].gutters[p_gutter].metadata; } + + void set_line_gutter_text(int p_line, int p_gutter, const String &p_text) { text.write[p_line].gutters.write[p_gutter].text = p_text; } + const String &get_line_gutter_text(int p_line, int p_gutter) const { return text[p_line].gutters[p_gutter].text; } + + void set_line_gutter_icon(int p_line, int p_gutter, Ref<Texture2D> p_icon) { text.write[p_line].gutters.write[p_gutter].icon = p_icon; } + const Ref<Texture2D> &get_line_gutter_icon(int p_line, int p_gutter) const { return text[p_line].gutters[p_gutter].icon; } + + void set_line_gutter_item_color(int p_line, int p_gutter, const Color &p_color) { text.write[p_line].gutters.write[p_gutter].color = p_color; } + const Color &get_line_gutter_item_color(int p_line, int p_gutter) const { return text[p_line].gutters[p_gutter].color; } + + void set_line_gutter_clickable(int p_line, int p_gutter, bool p_clickable) { text.write[p_line].gutters.write[p_gutter].clickable = p_clickable; } + bool is_line_gutter_clickable(int p_line, int p_gutter) const { return text[p_line].gutters[p_gutter].clickable; } }; -private: struct Cursor { int last_fit_x; int line, column; ///< cursor @@ -169,60 +194,6 @@ private: } } selection; - struct Cache { - Ref<Texture2D> tab_icon; - Ref<Texture2D> space_icon; - Ref<Texture2D> can_fold_icon; - Ref<Texture2D> folded_icon; - Ref<Texture2D> folded_eol_icon; - Ref<Texture2D> executing_icon; - Ref<StyleBox> style_normal; - Ref<StyleBox> style_focus; - Ref<StyleBox> style_readonly; - Ref<Font> font; - Color completion_background_color; - Color completion_selected_color; - Color completion_existing_color; - Color completion_font_color; - Color caret_color; - Color caret_background_color; - Color line_number_color; - Color safe_line_number_color; - Color font_color; - Color font_color_selected; - Color font_color_readonly; - Color selection_color; - Color mark_color; - Color bookmark_color; - Color breakpoint_color; - Color executing_line_color; - Color code_folding_color; - Color current_line_color; - Color line_length_guideline_color; - Color brace_mismatch_color; - Color word_highlighted_color; - Color search_result_color; - Color search_result_border_color; - Color background_color; - - int row_height; - int line_spacing; - int line_number_w; - int breakpoint_gutter_width; - int fold_gutter_width; - int info_gutter_width; - int minimap_width; - Cache() { - row_height = 0; - line_spacing = 0; - line_number_w = 0; - breakpoint_gutter_width = 0; - fold_gutter_width = 0; - info_gutter_width = 0; - minimap_width = 0; - } - } cache; - Map<int, Dictionary> syntax_highlighting_cache; struct TextOperation { @@ -318,19 +289,10 @@ private: bool cursor_changed_dirty; bool text_changed_dirty; bool undo_enabled; - bool line_numbers; - bool line_numbers_zero_padded; bool line_length_guidelines; int line_length_guideline_soft_col; int line_length_guideline_hard_col; - bool draw_bookmark_gutter; - bool draw_breakpoint_gutter; - int breakpoint_gutter_width; - bool draw_fold_gutter; - int fold_gutter_width; bool hiding_enabled; - bool draw_info_gutter; - int info_gutter_width; bool draw_minimap; int minimap_width; Point2 minimap_char_size; @@ -385,11 +347,8 @@ private: bool context_menu_enabled; bool shortcut_keys_enabled; - bool virtual_keyboard_enabled = true; - int executing_line; - void _generate_context_menu(); int get_visible_rows() const; @@ -447,8 +406,6 @@ private: Size2 get_minimum_size() const override; int _get_control_height() const; - int get_row_height() const; - void _reset_caret_blink_timer(); void _toggle_draw_caret(); @@ -480,6 +437,44 @@ private: int _calculate_spaces_till_next_right_indent(int column); protected: + struct Cache { + Ref<Texture2D> tab_icon; + Ref<Texture2D> space_icon; + Ref<Texture2D> folded_eol_icon; + Ref<StyleBox> style_normal; + Ref<StyleBox> style_focus; + Ref<StyleBox> style_readonly; + Ref<Font> font; + Color completion_background_color; + Color completion_selected_color; + Color completion_existing_color; + Color completion_font_color; + Color caret_color; + Color caret_background_color; + Color font_color; + Color font_color_selected; + Color font_color_readonly; + Color selection_color; + Color mark_color; + Color code_folding_color; + Color current_line_color; + Color line_length_guideline_color; + Color brace_mismatch_color; + Color word_highlighted_color; + Color search_result_color; + Color search_result_border_color; + Color background_color; + + int row_height; + int line_spacing; + int minimap_width; + Cache() { + row_height = 0; + line_spacing = 0; + minimap_width = 0; + } + } cache; + virtual String get_tooltip(const Point2 &p_pos) const override; void _insert_text(int p_line, int p_char, const String &p_text, int *r_end_line = nullptr, int *r_end_char = nullptr); @@ -488,15 +483,57 @@ protected: void _gui_input(const Ref<InputEvent> &p_gui_input); void _notification(int p_what); - void _consume_pair_symbol(CharType ch); + void _consume_pair_symbol(char32_t ch); void _consume_backspace_for_pair_symbol(int prev_line, int prev_column); static void _bind_methods(); public: + /* Syntax Highlighting. */ Ref<SyntaxHighlighter> get_syntax_highlighter(); void set_syntax_highlighter(Ref<SyntaxHighlighter> p_syntax_highlighter); + /* Gutters. */ + void add_gutter(int p_at = -1); + void remove_gutter(int p_gutter); + int get_gutter_count() const; + + void set_gutter_name(int p_gutter, const String &p_name); + String get_gutter_name(int p_gutter) const; + + void set_gutter_type(int p_gutter, GutterType p_type); + GutterType get_gutter_type(int p_gutter) const; + + void set_gutter_width(int p_gutter, int p_width); + int get_gutter_width(int p_gutter) const; + + void set_gutter_draw(int p_gutter, bool p_draw); + bool is_gutter_drawn(int p_gutter) const; + + void set_gutter_clickable(int p_gutter, bool p_clickable); + bool is_gutter_clickable(int p_gutter) const; + + void set_gutter_overwritable(int p_gutter, bool p_overwritable); + bool is_gutter_overwritable(int p_gutter) const; + + void set_gutter_custom_draw(int p_gutter, Object *p_object, const StringName &p_callback); + + // Line gutters. + void set_line_gutter_metadata(int p_line, int p_gutter, const Variant &p_metadata); + Variant get_line_gutter_metadata(int p_line, int p_gutter) const; + + void set_line_gutter_text(int p_line, int p_gutter, const String &p_text); + String get_line_gutter_text(int p_line, int p_gutter) const; + + void set_line_gutter_icon(int p_line, int p_gutter, Ref<Texture2D> p_icon); + Ref<Texture2D> get_line_gutter_icon(int p_line, int p_gutter) const; + + void set_line_gutter_item_color(int p_line, int p_gutter, const Color &p_color); + Color get_line_gutter_item_color(int p_line, int p_gutter); + + void set_line_gutter_clickable(int p_line, int p_gutter, bool p_clickable); + bool is_line_gutter_clickable(int p_line, int p_gutter) const; + enum MenuItems { MENU_CUT, MENU_COPY, @@ -534,22 +571,6 @@ public: void insert_at(const String &p_text, int at); int get_line_count() const; void set_line_as_marked(int p_line, bool p_marked); - void set_line_as_bookmark(int p_line, bool p_bookmark); - bool is_line_set_as_bookmark(int p_line) const; - void get_bookmarks(List<int> *p_bookmarks) const; - Array get_bookmarks_array() const; - void set_line_as_breakpoint(int p_line, bool p_breakpoint); - bool is_line_set_as_breakpoint(int p_line) const; - void set_executing_line(int p_line); - void clear_executing_line(); - void set_line_as_safe(int p_line, bool p_safe); - bool is_line_set_as_safe(int p_line) const; - void get_breakpoints(List<int> *p_breakpoints) const; - Array get_breakpoints_array() const; - void remove_breakpoints(); - - void set_line_info_icon(int p_line, Ref<Texture2D> p_icon, String p_info = ""); - void clear_info_icons(); void set_line_as_hidden(int p_line, bool p_hidden); bool is_line_hidden(int p_line) const; @@ -569,6 +590,7 @@ public: String get_text(); String get_line(int line) const; void set_line(int line, String new_text); + int get_row_height() const; void backspace_at_cursor(); void indent_left(); @@ -690,39 +712,13 @@ public: void menu_option(int p_option); - void set_show_line_numbers(bool p_show); - bool is_show_line_numbers_enabled() const; - void set_highlight_current_line(bool p_enabled); bool is_highlight_current_line_enabled() const; - void set_line_numbers_zero_padded(bool p_zero_padded); - void set_show_line_length_guidelines(bool p_show); void set_line_length_guideline_soft_column(int p_column); void set_line_length_guideline_hard_column(int p_column); - void set_bookmark_gutter_enabled(bool p_draw); - bool is_bookmark_gutter_enabled() const; - - void set_breakpoint_gutter_enabled(bool p_draw); - bool is_breakpoint_gutter_enabled() const; - - void set_breakpoint_gutter_width(int p_gutter_width); - int get_breakpoint_gutter_width() const; - - void set_draw_fold_gutter(bool p_draw); - bool is_drawing_fold_gutter() const; - - void set_fold_gutter_width(int p_gutter_width); - int get_fold_gutter_width() const; - - void set_draw_info_gutter(bool p_draw); - bool is_drawing_info_gutter() const; - - void set_info_gutter_width(int p_gutter_width); - int get_info_gutter_width() const; - void set_draw_minimap(bool p_draw); bool is_drawing_minimap() const; @@ -764,6 +760,7 @@ public: ~TextEdit(); }; +VARIANT_ENUM_CAST(TextEdit::GutterType); VARIANT_ENUM_CAST(TextEdit::MenuItems); VARIANT_ENUM_CAST(TextEdit::SearchFlags); diff --git a/scene/gui/tree.cpp b/scene/gui/tree.cpp index 5057f84192..f6636cf392 100644 --- a/scene/gui/tree.cpp +++ b/scene/gui/tree.cpp @@ -2403,11 +2403,16 @@ void Tree::_gui_input(Ref<InputEvent> p_event) { cache.hover_cell = col; if (it != old_it || col != old_col) { - // Only need to update if mouse enters/exits a button - bool was_over_button = old_it && old_it->cells[old_col].custom_button; - bool is_over_button = it && it->cells[col].custom_button; - if (was_over_button || is_over_button) { + if (old_it && old_col >= old_it->cells.size()) { + // Columns may have changed since last update(). update(); + } else { + // Only need to update if mouse enters/exits a button + bool was_over_button = old_it && old_it->cells[old_col].custom_button; + bool is_over_button = it && it->cells[col].custom_button; + if (was_over_button || is_over_button) { + update(); + } } } } diff --git a/scene/main/canvas_item.cpp b/scene/main/canvas_item.cpp index d6d1134cc9..796408a38d 100644 --- a/scene/main/canvas_item.cpp +++ b/scene/main/canvas_item.cpp @@ -939,9 +939,9 @@ float CanvasItem::draw_char(const Ref<Font> &p_font, const Point2 &p_pos, const ERR_FAIL_COND_V(p_font.is_null(), 0); if (p_font->has_outline()) { - p_font->draw_char(canvas_item, p_pos, p_char[0], p_next.c_str()[0], Color(1, 1, 1), true); + p_font->draw_char(canvas_item, p_pos, p_char[0], p_next.get_data()[0], Color(1, 1, 1), true); } - return p_font->draw_char(canvas_item, p_pos, p_char[0], p_next.c_str()[0], p_modulate); + return p_font->draw_char(canvas_item, p_pos, p_char[0], p_next.get_data()[0], p_modulate); } void CanvasItem::_notify_transform(CanvasItem *p_node) { @@ -1369,6 +1369,7 @@ void CanvasItem::set_texture_filter(TextureFilter p_texture_filter) { } texture_filter = p_texture_filter; _update_texture_filter_changed(true); + _change_notify(); } CanvasItem::TextureFilter CanvasItem::get_texture_filter() const { @@ -1421,6 +1422,7 @@ void CanvasItem::set_texture_repeat(TextureRepeat p_texture_repeat) { } texture_repeat = p_texture_repeat; _update_texture_repeat_changed(true); + _change_notify(); } CanvasItem::TextureRepeat CanvasItem::get_texture_repeat() const { diff --git a/scene/main/canvas_item.h b/scene/main/canvas_item.h index d9ffe770ff..3f32df87a7 100644 --- a/scene/main/canvas_item.h +++ b/scene/main/canvas_item.h @@ -405,10 +405,10 @@ public: void force_update_transform(); - void set_texture_filter(TextureFilter p_texture_filter); + virtual void set_texture_filter(TextureFilter p_texture_filter); TextureFilter get_texture_filter() const; - void set_texture_repeat(TextureRepeat p_texture_repeat); + virtual void set_texture_repeat(TextureRepeat p_texture_repeat); TextureRepeat get_texture_repeat() const; // Used by control nodes to retrieve the parent's anchorable area diff --git a/scene/main/http_request.cpp b/scene/main/http_request.cpp index 82ee4dde50..da0169b60b 100644 --- a/scene/main/http_request.cpp +++ b/scene/main/http_request.cpp @@ -29,6 +29,8 @@ /*************************************************************************/ #include "http_request.h" +#include "core/io/compression.h" +#include "core/ustring.h" void HTTPRequest::_redirect_request(const String &p_new_url) { } @@ -82,7 +84,51 @@ Error HTTPRequest::_parse_url(const String &p_url) { return OK; } +bool HTTPRequest::has_header(const PackedStringArray &p_headers, const String &p_header_name) { + bool exists = false; + + String lower_case_header_name = p_header_name.to_lower(); + for (int i = 0; i < p_headers.size() && !exists; i++) { + String sanitized = p_headers[i].strip_edges().to_lower(); + if (sanitized.begins_with(lower_case_header_name)) { + exists = true; + } + } + + return exists; +} + +String HTTPRequest::get_header_value(const PackedStringArray &p_headers, const String &p_header_name) { + String value = ""; + + String lowwer_case_header_name = p_header_name.to_lower(); + for (int i = 0; i < p_headers.size(); i++) { + if (p_headers[i].find(":", 0) >= 0) { + Vector<String> parts = p_headers[i].split(":", false, 1); + if (parts[0].strip_edges().to_lower() == lowwer_case_header_name) { + value = parts[1].strip_edges(); + break; + } + } + } + + return value; +} + Error HTTPRequest::request(const String &p_url, const Vector<String> &p_custom_headers, bool p_ssl_validate_domain, HTTPClient::Method p_method, const String &p_request_data) { + // Copy the string into a raw buffer + Vector<uint8_t> raw_data; + + CharString charstr = p_request_data.utf8(); + size_t len = charstr.length(); + raw_data.resize(len); + uint8_t *w = raw_data.ptrw(); + copymem(w, charstr.ptr(), len); + + return request_raw(p_url, p_custom_headers, p_ssl_validate_domain, p_method, raw_data); +} + +Error HTTPRequest::request_raw(const String &p_url, const Vector<String> &p_custom_headers, bool p_ssl_validate_domain, HTTPClient::Method p_method, const Vector<uint8_t> &p_request_data_raw) { ERR_FAIL_COND_V(!is_inside_tree(), ERR_UNCONFIGURED); ERR_FAIL_COND_V_MSG(requesting, ERR_BUSY, "HTTPRequest is processing a request. Wait for completion or cancel it before attempting a new one."); @@ -102,7 +148,14 @@ Error HTTPRequest::request(const String &p_url, const Vector<String> &p_custom_h headers = p_custom_headers; - request_data = p_request_data; + if (accept_gzip) { + // If the user has specified a different Accept-Encoding, don't overwrite it + if (!has_header(headers, "Accept-Encoding")) { + headers.push_back("Accept-Encoding: gzip, deflate"); + } + } + + request_data = p_request_data_raw; requesting = true; @@ -288,7 +341,7 @@ bool HTTPRequest::_update_connection() { } else { // Did not request yet, do request - Error err = client->request(method, request_string, headers, request_data); + Error err = client->request_raw(method, request_string, headers, request_data); if (err != OK) { call_deferred("_request_done", RESULT_CONNECTION_ERROR, 0, PackedStringArray(), PackedByteArray()); return true; @@ -382,9 +435,47 @@ bool HTTPRequest::_update_connection() { ERR_FAIL_V(false); } -void HTTPRequest::_request_done(int p_status, int p_code, const PackedStringArray &headers, const PackedByteArray &p_data) { +void HTTPRequest::_request_done(int p_status, int p_code, const PackedStringArray &p_headers, const PackedByteArray &p_data) { cancel_request(); - emit_signal("request_completed", p_status, p_code, headers, p_data); + + // Determine if the request body is compressed + bool is_compressed; + String content_encoding = get_header_value(p_headers, "Content-Encoding").to_lower(); + Compression::Mode mode; + if (content_encoding == "gzip") { + mode = Compression::Mode::MODE_GZIP; + is_compressed = true; + } else if (content_encoding == "deflate") { + mode = Compression::Mode::MODE_DEFLATE; + is_compressed = true; + } else { + is_compressed = false; + } + + const PackedByteArray *data = NULL; + + if (accept_gzip && is_compressed && p_data.size() > 0) { + // Decompress request body + PackedByteArray *decompressed = memnew(PackedByteArray); + int result = Compression::decompress_dynamic(decompressed, body_size_limit, p_data.ptr(), p_data.size(), mode); + if (result == OK) { + data = decompressed; + } else if (result == -5) { + WARN_PRINT("Decompressed size of HTTP response body exceeded body_size_limit"); + p_status = RESULT_BODY_SIZE_LIMIT_EXCEEDED; + // Just return the raw data if we failed to decompress it + data = &p_data; + } else { + WARN_PRINT("Failed to decompress HTTP response body"); + p_status = RESULT_BODY_DECOMPRESS_FAILED; + // Just return the raw data if we failed to decompress it + data = &p_data; + } + } else { + data = &p_data; + } + + emit_signal("request_completed", p_status, p_code, p_headers, *data); } void HTTPRequest::_notification(int p_what) { @@ -415,6 +506,14 @@ bool HTTPRequest::is_using_threads() const { return use_threads; } +void HTTPRequest::set_accept_gzip(bool p_gzip) { + accept_gzip = p_gzip; +} + +bool HTTPRequest::is_accepting_gzip() const { + return accept_gzip; +} + void HTTPRequest::set_body_size_limit(int p_bytes) { ERR_FAIL_COND(get_http_client_status() != HTTPClient::STATUS_DISCONNECTED); @@ -481,6 +580,7 @@ void HTTPRequest::_timeout() { void HTTPRequest::_bind_methods() { ClassDB::bind_method(D_METHOD("request", "url", "custom_headers", "ssl_validate_domain", "method", "request_data"), &HTTPRequest::request, DEFVAL(PackedStringArray()), DEFVAL(true), DEFVAL(HTTPClient::METHOD_GET), DEFVAL(String())); + ClassDB::bind_method(D_METHOD("request_raw", "url", "custom_headers", "ssl_validate_domain", "method", "request_data_raw"), &HTTPRequest::request_raw, DEFVAL(PackedStringArray()), DEFVAL(true), DEFVAL(HTTPClient::METHOD_GET), DEFVAL(PackedByteArray())); ClassDB::bind_method(D_METHOD("cancel_request"), &HTTPRequest::cancel_request); ClassDB::bind_method(D_METHOD("get_http_client_status"), &HTTPRequest::get_http_client_status); @@ -488,6 +588,9 @@ void HTTPRequest::_bind_methods() { ClassDB::bind_method(D_METHOD("set_use_threads", "enable"), &HTTPRequest::set_use_threads); ClassDB::bind_method(D_METHOD("is_using_threads"), &HTTPRequest::is_using_threads); + ClassDB::bind_method(D_METHOD("set_accept_gzip", "enable"), &HTTPRequest::set_accept_gzip); + ClassDB::bind_method(D_METHOD("is_accepting_gzip"), &HTTPRequest::is_accepting_gzip); + ClassDB::bind_method(D_METHOD("set_body_size_limit", "bytes"), &HTTPRequest::set_body_size_limit); ClassDB::bind_method(D_METHOD("get_body_size_limit"), &HTTPRequest::get_body_size_limit); @@ -512,6 +615,7 @@ void HTTPRequest::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::STRING, "download_file", PROPERTY_HINT_FILE), "set_download_file", "get_download_file"); ADD_PROPERTY(PropertyInfo(Variant::INT, "download_chunk_size", PROPERTY_HINT_RANGE, "256,16777216"), "set_download_chunk_size", "get_download_chunk_size"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_threads"), "set_use_threads", "is_using_threads"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "accept_gzip"), "set_accept_gzip", "is_accepting_gzip"); ADD_PROPERTY(PropertyInfo(Variant::INT, "body_size_limit", PROPERTY_HINT_RANGE, "-1,2000000000"), "set_body_size_limit", "get_body_size_limit"); ADD_PROPERTY(PropertyInfo(Variant::INT, "max_redirects", PROPERTY_HINT_RANGE, "-1,64"), "set_max_redirects", "get_max_redirects"); ADD_PROPERTY(PropertyInfo(Variant::INT, "timeout", PROPERTY_HINT_RANGE, "0,86400"), "set_timeout", "get_timeout"); @@ -527,6 +631,7 @@ void HTTPRequest::_bind_methods() { BIND_ENUM_CONSTANT(RESULT_SSL_HANDSHAKE_ERROR); BIND_ENUM_CONSTANT(RESULT_NO_RESPONSE); BIND_ENUM_CONSTANT(RESULT_BODY_SIZE_LIMIT_EXCEEDED); + BIND_ENUM_CONSTANT(RESULT_BODY_DECOMPRESS_FAILED); BIND_ENUM_CONSTANT(RESULT_REQUEST_FAILED); BIND_ENUM_CONSTANT(RESULT_DOWNLOAD_FILE_CANT_OPEN); BIND_ENUM_CONSTANT(RESULT_DOWNLOAD_FILE_WRITE_ERROR); @@ -544,6 +649,7 @@ HTTPRequest::HTTPRequest() { got_response = false; validate_ssl = false; use_ssl = false; + accept_gzip = true; response_code = 0; request_sent = false; requesting = false; diff --git a/scene/main/http_request.h b/scene/main/http_request.h index 1409965d45..2e8931120b 100644 --- a/scene/main/http_request.h +++ b/scene/main/http_request.h @@ -50,6 +50,7 @@ public: RESULT_SSL_HANDSHAKE_ERROR, RESULT_NO_RESPONSE, RESULT_BODY_SIZE_LIMIT_EXCEEDED, + RESULT_BODY_DECOMPRESS_FAILED, RESULT_REQUEST_FAILED, RESULT_DOWNLOAD_FILE_CANT_OPEN, RESULT_DOWNLOAD_FILE_WRITE_ERROR, @@ -68,12 +69,13 @@ private: bool validate_ssl; bool use_ssl; HTTPClient::Method method; - String request_data; + Vector<uint8_t> request_data; bool request_sent; Ref<HTTPClient> client; PackedByteArray body; volatile bool use_threads; + bool accept_gzip; bool got_response; int response_code; @@ -102,12 +104,15 @@ private: Error _parse_url(const String &p_url); Error _request(); + bool has_header(const PackedStringArray &p_headers, const String &p_header_name); + String get_header_value(const PackedStringArray &p_headers, const String &header_name); + volatile bool thread_done; volatile bool thread_request_quit; Thread *thread; - void _request_done(int p_status, int p_code, const PackedStringArray &headers, const PackedByteArray &p_data); + void _request_done(int p_status, int p_code, const PackedStringArray &p_headers, const PackedByteArray &p_data); static void _thread_func(void *p_userdata); protected: @@ -116,12 +121,16 @@ protected: public: Error request(const String &p_url, const Vector<String> &p_custom_headers = Vector<String>(), bool p_ssl_validate_domain = true, HTTPClient::Method p_method = HTTPClient::METHOD_GET, const String &p_request_data = ""); //connects to a full url and perform request + Error request_raw(const String &p_url, const Vector<String> &p_custom_headers = Vector<String>(), bool p_ssl_validate_domain = true, HTTPClient::Method p_method = HTTPClient::METHOD_GET, const Vector<uint8_t> &p_request_data_raw = Vector<uint8_t>()); //connects to a full url and perform request void cancel_request(); HTTPClient::Status get_http_client_status() const; void set_use_threads(bool p_use); bool is_using_threads() const; + void set_accept_gzip(bool p_gzip); + bool is_accepting_gzip() const; + void set_download_file(const String &p_file); String get_download_file() const; diff --git a/scene/main/node.cpp b/scene/main/node.cpp index 653eb698d4..e7753089c7 100644 --- a/scene/main/node.cpp +++ b/scene/main/node.cpp @@ -1094,7 +1094,7 @@ String increase_numeric_string(const String &s) { if (!carry) { break; } - CharType n = s[i]; + char32_t n = s[i]; if (n == '9') { // keep carry as true: 9 + 1 res[i] = '0'; } else { @@ -1155,7 +1155,7 @@ void Node::_generate_serial_child_name(const Node *p_child, StringName &name) co String name_string = name; String nums; for (int i = name_string.length() - 1; i >= 0; i--) { - CharType n = name_string[i]; + char32_t n = name_string[i]; if (n >= '0' && n <= '9') { nums = String::chr(name_string[i]) + nums; } else { @@ -1327,6 +1327,9 @@ int Node::get_child_count() const { } Node *Node::get_child(int p_index) const { + if (p_index < 0) { + p_index += data.children.size(); + } ERR_FAIL_INDEX_V(p_index, data.children.size(), nullptr); return data.children[p_index]; diff --git a/scene/main/scene_tree.h b/scene/main/scene_tree.h index 0f74f2e973..e5ab4f9958 100644 --- a/scene/main/scene_tree.h +++ b/scene/main/scene_tree.h @@ -28,8 +28,8 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#ifndef SCENE_MAIN_LOOP_H -#define SCENE_MAIN_LOOP_H +#ifndef SCENE_TREE_H +#define SCENE_TREE_H #include "core/io/multiplayer_api.h" #include "core/os/main_loop.h" @@ -354,4 +354,4 @@ public: VARIANT_ENUM_CAST(SceneTree::GroupCallFlags); -#endif +#endif // SCENE_TREE_H diff --git a/scene/main/viewport.cpp b/scene/main/viewport.cpp index d962171555..b29b40ea5f 100644 --- a/scene/main/viewport.cpp +++ b/scene/main/viewport.cpp @@ -1509,7 +1509,7 @@ void Viewport::_gui_show_tooltip() { } Control *which = nullptr; - String tooltip = _gui_get_tooltip(gui.tooltip, gui.tooltip->get_global_transform().xform_inv(gui.tooltip_pos), &which); + String tooltip = _gui_get_tooltip(gui.tooltip, gui.tooltip->get_global_transform().xform_inv(gui.last_mouse_pos), &which); tooltip = tooltip.strip_edges(); if (tooltip.length() == 0) { return; // bye diff --git a/scene/main/window.cpp b/scene/main/window.cpp index 68ffdfe2e8..7c2350d1c0 100644 --- a/scene/main/window.cpp +++ b/scene/main/window.cpp @@ -246,7 +246,10 @@ void Window::_make_window() { } } + _update_window_callbacks(); + RS::get_singleton()->viewport_set_update_mode(get_viewport_rid(), RS::VIEWPORT_UPDATE_WHEN_VISIBLE); + DisplayServer::get_singleton()->show_window(window_id); } void Window::_update_from_window() { @@ -378,7 +381,6 @@ void Window::set_visible(bool p_visible) { } if (p_visible && window_id == DisplayServer::INVALID_WINDOW_ID) { _make_window(); - _update_window_callbacks(); } } else { if (visible) { @@ -737,7 +739,6 @@ void Window::_notification(int p_what) { //create if (visible) { _make_window(); - _update_window_callbacks(); } } } diff --git a/scene/register_scene_types.cpp b/scene/register_scene_types.cpp index 996d249bbf..820513c53d 100644 --- a/scene/register_scene_types.cpp +++ b/scene/register_scene_types.cpp @@ -81,6 +81,7 @@ #include "scene/gui/center_container.h" #include "scene/gui/check_box.h" #include "scene/gui/check_button.h" +#include "scene/gui/code_edit.h" #include "scene/gui/color_picker.h" #include "scene/gui/color_rect.h" #include "scene/gui/control.h" @@ -230,6 +231,7 @@ static Ref<ResourceFormatLoaderDynamicFont> resource_loader_dynamic_font; static Ref<ResourceFormatLoaderStreamTexture2D> resource_loader_stream_texture; static Ref<ResourceFormatLoaderStreamTextureLayered> resource_loader_texture_layered; +static Ref<ResourceFormatLoaderStreamTexture3D> resource_loader_texture_3d; static Ref<ResourceFormatLoaderBMFont> resource_loader_bmfont; @@ -252,6 +254,9 @@ void register_scene_types() { resource_loader_texture_layered.instance(); ResourceLoader::add_resource_format_loader(resource_loader_texture_layered); + resource_loader_texture_3d.instance(); + ResourceLoader::add_resource_format_loader(resource_loader_texture_3d); + resource_saver_text.instance(); ResourceSaver::add_resource_format_saver(resource_saver_text, true); @@ -291,7 +296,7 @@ void register_scene_types() { OS::get_singleton()->yield(); //may take time to init - ClassDB::register_class<ShortCut>(); + ClassDB::register_class<Shortcut>(); ClassDB::register_class<Control>(); ClassDB::register_class<Button>(); ClassDB::register_class<Label>(); @@ -347,6 +352,7 @@ void register_scene_types() { ClassDB::register_class<Tree>(); ClassDB::register_class<TextEdit>(); + ClassDB::register_class<CodeEdit>(); ClassDB::register_class<SyntaxHighlighter>(); ClassDB::register_class<CodeHighlighter>(); @@ -549,6 +555,7 @@ void register_scene_types() { ClassDB::register_class<VisualShaderNodeTexture>(); ClassDB::register_virtual_class<VisualShaderNodeSample3D>(); ClassDB::register_class<VisualShaderNodeTexture2DArray>(); + ClassDB::register_class<VisualShaderNodeTexture3D>(); ClassDB::register_class<VisualShaderNodeCubemap>(); ClassDB::register_virtual_class<VisualShaderNodeUniform>(); ClassDB::register_class<VisualShaderNodeUniformRef>(); @@ -561,6 +568,7 @@ void register_scene_types() { ClassDB::register_class<VisualShaderNodeTextureUniform>(); ClassDB::register_class<VisualShaderNodeTextureUniformTriplanar>(); ClassDB::register_class<VisualShaderNodeTexture2DArrayUniform>(); + ClassDB::register_class<VisualShaderNodeTexture3DUniform>(); ClassDB::register_class<VisualShaderNodeCubemapUniform>(); ClassDB::register_class<VisualShaderNodeIf>(); ClassDB::register_class<VisualShaderNodeSwitch>(); @@ -701,6 +709,9 @@ void register_scene_types() { ClassDB::register_class<CameraTexture>(); ClassDB::register_virtual_class<TextureLayered>(); ClassDB::register_virtual_class<ImageTextureLayered>(); + ClassDB::register_virtual_class<Texture3D>(); + ClassDB::register_class<ImageTexture3D>(); + ClassDB::register_class<StreamTexture3D>(); ClassDB::register_class<Cubemap>(); ClassDB::register_class<CubemapArray>(); ClassDB::register_class<Texture2DArray>(); @@ -864,6 +875,7 @@ void register_scene_types() { ClassDB::add_compatibility_class("RemoteTransform", "RemoteTransform3D"); ClassDB::add_compatibility_class("RigidBody", "RigidBody3D"); ClassDB::add_compatibility_class("Shape", "Shape3D"); + ClassDB::add_compatibility_class("ShortCut", "Shortcut"); ClassDB::add_compatibility_class("Skeleton", "Skeleton3D"); ClassDB::add_compatibility_class("SkeletonIK", "SkeletonIK3D"); ClassDB::add_compatibility_class("SliderJoint", "SliderJoint3D"); @@ -880,6 +892,7 @@ void register_scene_types() { ClassDB::add_compatibility_class("VehicleBody", "VehicleBody3D"); ClassDB::add_compatibility_class("VehicleWheel", "VehicleWheel3D"); ClassDB::add_compatibility_class("ViewportContainer", "SubViewportContainer"); + ClassDB::add_compatibility_class("Viewport", "SubViewport"); ClassDB::add_compatibility_class("VisibilityEnabler", "VisibilityEnabler3D"); ClassDB::add_compatibility_class("VisibilityNotifier", "VisibilityNotifier3D"); ClassDB::add_compatibility_class("VisualServer", "RenderingServer"); @@ -945,6 +958,9 @@ void unregister_scene_types() { ResourceLoader::remove_resource_format_loader(resource_loader_texture_layered); resource_loader_texture_layered.unref(); + ResourceLoader::remove_resource_format_loader(resource_loader_texture_3d); + resource_loader_texture_3d.unref(); + ResourceLoader::remove_resource_format_loader(resource_loader_stream_texture); resource_loader_stream_texture.unref(); diff --git a/scene/resources/default_theme/bookmark.png b/scene/resources/default_theme/bookmark.png Binary files differnew file mode 100644 index 0000000000..9718cf53b6 --- /dev/null +++ b/scene/resources/default_theme/bookmark.png diff --git a/scene/resources/default_theme/default_theme.cpp b/scene/resources/default_theme/default_theme.cpp index 9008f6d5b9..f65f78b332 100644 --- a/scene/resources/default_theme/default_theme.cpp +++ b/scene/resources/default_theme/default_theme.cpp @@ -382,8 +382,6 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const theme->set_icon("tab", "TextEdit", make_icon(tab_png)); theme->set_icon("space", "TextEdit", make_icon(space_png)); - theme->set_icon("folded", "TextEdit", make_icon(arrow_right_png)); - theme->set_icon("fold", "TextEdit", make_icon(arrow_down_png)); theme->set_font("font", "TextEdit", Ref<Font>()); @@ -398,16 +396,11 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const theme->set_color("font_color_readonly", "TextEdit", Color(control_font_color.r, control_font_color.g, control_font_color.b, 0.5f)); theme->set_color("selection_color", "TextEdit", font_color_selection); theme->set_color("mark_color", "TextEdit", Color(1.0, 0.4, 0.4, 0.4)); - theme->set_color("bookmark_color", "TextEdit", Color(0.08, 0.49, 0.98)); - theme->set_color("breakpoint_color", "TextEdit", Color(0.8, 0.8, 0.4, 0.2)); - theme->set_color("executing_line_color", "TextEdit", Color(0.2, 0.8, 0.2, 0.4)); theme->set_color("code_folding_color", "TextEdit", Color(0.8, 0.8, 0.8, 0.8)); theme->set_color("current_line_color", "TextEdit", Color(0.25, 0.25, 0.26, 0.8)); theme->set_color("caret_color", "TextEdit", control_font_color); theme->set_color("caret_background_color", "TextEdit", Color(0, 0, 0)); theme->set_color("brace_mismatch_color", "TextEdit", Color(1, 0.2, 0.2)); - theme->set_color("line_number_color", "TextEdit", Color(0.67, 0.67, 0.67, 0.4)); - theme->set_color("safe_line_number_color", "TextEdit", Color(0.67, 0.78, 0.67, 0.6)); theme->set_color("word_highlighted_color", "TextEdit", Color(0.8, 0.9, 0.9, 0.15)); theme->set_constant("completion_lines", "TextEdit", 7); @@ -415,6 +408,50 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const theme->set_constant("completion_scroll_width", "TextEdit", 3); theme->set_constant("line_spacing", "TextEdit", 4 * scale); + // CodeEdit + theme->set_stylebox("normal", "CodeEdit", make_stylebox(tree_bg_png, 3, 3, 3, 3, 0, 0, 0, 0)); + theme->set_stylebox("focus", "CodeEdit", focus); + theme->set_stylebox("read_only", "CodeEdit", make_stylebox(tree_bg_disabled_png, 4, 4, 4, 4, 0, 0, 0, 0)); + theme->set_stylebox("completion", "CodeEdit", make_stylebox(tree_bg_png, 3, 3, 3, 3, 0, 0, 0, 0)); + + theme->set_icon("tab", "CodeEdit", make_icon(tab_png)); + theme->set_icon("space", "CodeEdit", make_icon(space_png)); + theme->set_icon("breakpoint", "CodeEdit", make_icon(graph_port_png)); + theme->set_icon("bookmark", "CodeEdit", make_icon(bookmark_png)); + theme->set_icon("executing_line", "CodeEdit", make_icon(arrow_right_png)); + theme->set_icon("can_fold", "CodeEdit", make_icon(arrow_down_png)); + theme->set_icon("folded", "CodeEdit", make_icon(arrow_right_png)); + + theme->set_font("font", "CodeEdit", Ref<Font>()); + + theme->set_color("background_color", "CodeEdit", Color(0, 0, 0, 0)); + theme->set_color("completion_background_color", "CodeEdit", Color(0.17, 0.16, 0.2)); + theme->set_color("completion_selected_color", "CodeEdit", Color(0.26, 0.26, 0.27)); + theme->set_color("completion_existing_color", "CodeEdit", Color(0.87, 0.87, 0.87, 0.13)); + theme->set_color("completion_scroll_color", "CodeEdit", control_font_color_pressed); + theme->set_color("completion_font_color", "CodeEdit", Color(0.67, 0.67, 0.67)); + theme->set_color("font_color", "CodeEdit", control_font_color); + theme->set_color("font_color_selected", "CodeEdit", Color(0, 0, 0)); + theme->set_color("font_color_readonly", "CodeEdit", Color(control_font_color.r, control_font_color.g, control_font_color.b, 0.5f)); + theme->set_color("selection_color", "CodeEdit", font_color_selection); + theme->set_color("mark_color", "CodeEdit", Color(1.0, 0.4, 0.4, 0.4)); + theme->set_color("bookmark_color", "CodeEdit", Color(0.5, 0.64, 1, 0.8)); + theme->set_color("breakpoint_color", "CodeEdit", Color(0.9, 0.29, 0.3)); + theme->set_color("executing_line_color", "CodeEdit", Color(0.98, 0.89, 0.27)); + theme->set_color("code_folding_color", "CodeEdit", Color(0.8, 0.8, 0.8, 0.8)); + theme->set_color("current_line_color", "CodeEdit", Color(0.25, 0.25, 0.26, 0.8)); + theme->set_color("caret_color", "CodeEdit", control_font_color); + theme->set_color("caret_background_color", "CodeEdit", Color(0, 0, 0)); + theme->set_color("brace_mismatch_color", "CodeEdit", Color(1, 0.2, 0.2)); + theme->set_color("line_number_color", "CodeEdit", Color(0.67, 0.67, 0.67, 0.4)); + theme->set_color("safe_line_number_color", "CodeEdit", Color(0.67, 0.78, 0.67, 0.6)); + theme->set_color("word_highlighted_color", "CodeEdit", Color(0.8, 0.9, 0.9, 0.15)); + + theme->set_constant("completion_lines", "CodeEdit", 7); + theme->set_constant("completion_max_width", "CodeEdit", 50); + theme->set_constant("completion_scroll_width", "CodeEdit", 3); + theme->set_constant("line_spacing", "CodeEdit", 4 * scale); + Ref<Texture2D> empty_icon = memnew(ImageTexture); // HScrollBar diff --git a/scene/resources/default_theme/theme_data.h b/scene/resources/default_theme/theme_data.h index edcdb90db9..a15efb593a 100644 --- a/scene/resources/default_theme/theme_data.h +++ b/scene/resources/default_theme/theme_data.h @@ -10,6 +10,10 @@ static const unsigned char arrow_right_png[] = { 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0xc, 0x0, 0x0, 0x0, 0xc, 0x8, 0x4, 0x0, 0x0, 0x0, 0xfc, 0x7c, 0x94, 0x6c, 0x0, 0x0, 0x0, 0x2e, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x63, 0x20, 0x17, 0x3c, 0xf8, 0xf, 0x82, 0xf7, 0x13, 0x70, 0x48, 0x3c, 0xf8, 0xf2, 0x50, 0x1b, 0x43, 0x2, 0xa, 0xaf, 0xbe, 0xe0, 0xc6, 0x2e, 0xf1, 0xff, 0xe1, 0x7c, 0x12, 0x24, 0x10, 0x46, 0x11, 0xb6, 0x1c, 0xe1, 0x5c, 0xa, 0x0, 0x0, 0xe0, 0x14, 0x48, 0xb1, 0x3d, 0x1b, 0x7a, 0xf0, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 }; +static const unsigned char bookmark_png[] = { + 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x6, 0x0, 0x0, 0x0, 0x1f, 0xf3, 0xff, 0x61, 0x0, 0x0, 0x0, 0x4, 0x73, 0x42, 0x49, 0x54, 0x8, 0x8, 0x8, 0x8, 0x7c, 0x8, 0x64, 0x88, 0x0, 0x0, 0x0, 0x57, 0x49, 0x44, 0x41, 0x54, 0x38, 0x8d, 0xed, 0x93, 0x31, 0xa, 0xc0, 0x30, 0xc, 0x3, 0xa5, 0xd0, 0xff, 0x7f, 0x59, 0x1d, 0x8a, 0x42, 0x8, 0x9, 0x95, 0xc9, 0xd2, 0xa1, 0x9a, 0x8c, 0xf1, 0xdd, 0x62, 0x1b, 0x38, 0xc, 0x87, 0x5a, 0x5, 0xae, 0x79, 0xde, 0x2, 0x1, 0x80, 0x94, 0x39, 0x48, 0x76, 0x49, 0x17, 0xa4, 0xf0, 0x24, 0x61, 0x2b, 0x51, 0x8b, 0xfc, 0x82, 0xcf, 0xb, 0x48, 0x7a, 0xdf, 0x75, 0x81, 0xf, 0xe5, 0x29, 0xf7, 0x92, 0x6b, 0x3, 0x1a, 0x1e, 0xda, 0x7c, 0x3d, 0x77, 0x21, 0x7b, 0xa8, 0x74, 0x2e, 0xcb, 0xd, 0xc8, 0x75, 0x13, 0x28, 0x9, 0xed, 0xc2, 0xc8, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 +}; + static const unsigned char button_disabled_png[] = { 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x4, 0x0, 0x0, 0x0, 0xb5, 0xfa, 0x37, 0xea, 0x0, 0x0, 0x0, 0xc7, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x6c, 0xd0, 0x81, 0x66, 0x43, 0x31, 0x14, 0x87, 0xf1, 0xf, 0x5, 0x17, 0xb8, 0x28, 0x2e, 0x8, 0x71, 0xf3, 0x6, 0x19, 0xb6, 0xb9, 0xcb, 0xac, 0x95, 0xa4, 0xb7, 0xad, 0x6a, 0xd5, 0x68, 0x5f, 0xe4, 0x3e, 0x76, 0x1e, 0xe1, 0xbf, 0x21, 0xa6, 0xab, 0xf8, 0x1, 0x7c, 0x9c, 0x73, 0xe, 0xac, 0xe8, 0xe8, 0x19, 0x30, 0x58, 0xc6, 0xca, 0x62, 0x18, 0xe8, 0xe9, 0x58, 0x41, 0xc7, 0x1a, 0x87, 0x27, 0x10, 0x49, 0xe4, 0x5f, 0x89, 0x48, 0xc0, 0xe3, 0x58, 0xd3, 0x41, 0x8f, 0xb, 0xcb, 0xbd, 0x7c, 0xeb, 0xbf, 0x7b, 0x9, 0xb, 0x8e, 0x1e, 0x6, 0xfc, 0xad, 0x64, 0x6d, 0xb5, 0x79, 0xb0, 0x55, 0xd6, 0xad, 0xe0, 0x19, 0xc0, 0x10, 0xae, 0xda, 0x34, 0x5c, 0x45, 0xc0, 0x80, 0x25, 0x5e, 0xf4, 0xd5, 0x70, 0x11, 0x11, 0xb, 0x23, 0xe9, 0xac, 0xcf, 0x86, 0xb3, 0x48, 0x8c, 0x30, 0x92, 0x4f, 0xa, 0xd, 0x27, 0x91, 0x6b, 0x70, 0xd4, 0x47, 0xc3, 0xf1, 0x2f, 0x48, 0x7, 0x4d, 0xd, 0x87, 0x3a, 0xc2, 0x12, 0x67, 0xbd, 0x37, 0xcc, 0x75, 0x49, 0x43, 0xd8, 0xe9, 0xad, 0x61, 0x57, 0xcf, 0x1c, 0xf0, 0xfb, 0x32, 0xe9, 0xf5, 0xc9, 0xa4, 0x7d, 0x7d, 0x54, 0x8f, 0x7b, 0x59, 0xe6, 0x92, 0x14, 0x1f, 0x24, 0xcd, 0x3f, 0x7b, 0x6b, 0xa, 0xe, 0x6a, 0x82, 0x91, 0x45, 0x30, 0xba, 0x1, 0x4a, 0x51, 0xc4, 0x35, 0x1f, 0xe5, 0xa1, 0xc0, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 }; diff --git a/scene/resources/dynamic_font.cpp b/scene/resources/dynamic_font.cpp index 99f87dd6ed..bc983c1d7e 100644 --- a/scene/resources/dynamic_font.cpp +++ b/scene/resources/dynamic_font.cpp @@ -239,7 +239,7 @@ float DynamicFontAtSize::get_underline_thickness() const { return underline_thickness; } -const Pair<const DynamicFontAtSize::Character *, DynamicFontAtSize *> DynamicFontAtSize::_find_char_with_font(CharType p_char, const Vector<Ref<DynamicFontAtSize>> &p_fallbacks) const { +const Pair<const DynamicFontAtSize::Character *, DynamicFontAtSize *> DynamicFontAtSize::_find_char_with_font(char32_t p_char, const Vector<Ref<DynamicFontAtSize>> &p_fallbacks) const { const Character *chr = char_map.getptr(p_char); ERR_FAIL_COND_V(!chr, (Pair<const Character *, DynamicFontAtSize *>(nullptr, nullptr))); @@ -271,7 +271,7 @@ const Pair<const DynamicFontAtSize::Character *, DynamicFontAtSize *> DynamicFon return Pair<const Character *, DynamicFontAtSize *>(chr, const_cast<DynamicFontAtSize *>(this)); } -Size2 DynamicFontAtSize::get_char_size(CharType p_char, CharType p_next, const Vector<Ref<DynamicFontAtSize>> &p_fallbacks) const { +Size2 DynamicFontAtSize::get_char_size(char32_t p_char, char32_t p_next, const Vector<Ref<DynamicFontAtSize>> &p_fallbacks) const { if (!valid) { return Size2(1, 1); } @@ -297,7 +297,7 @@ String DynamicFontAtSize::get_available_chars() const { FT_ULong charcode = FT_Get_First_Char(face, &gindex); while (gindex != 0) { if (charcode != 0) { - chars += CharType(charcode); + chars += char32_t(charcode); } charcode = FT_Get_Next_Char(face, charcode, &gindex); } @@ -305,7 +305,7 @@ String DynamicFontAtSize::get_available_chars() const { return chars; } -float DynamicFontAtSize::draw_char(RID p_canvas_item, const Point2 &p_pos, CharType p_char, CharType p_next, const Color &p_modulate, const Vector<Ref<DynamicFontAtSize>> &p_fallbacks, bool p_advance_only, bool p_outline) const { +float DynamicFontAtSize::draw_char(RID p_canvas_item, const Point2 &p_pos, char32_t p_char, char32_t p_next, const Color &p_modulate, const Vector<Ref<DynamicFontAtSize>> &p_fallbacks, bool p_advance_only, bool p_outline) const { if (!valid) { return 0; } @@ -560,7 +560,7 @@ DynamicFontAtSize::Character DynamicFontAtSize::_bitmap_to_character(FT_Bitmap b return chr; } -DynamicFontAtSize::Character DynamicFontAtSize::_make_outline_char(CharType p_char) { +DynamicFontAtSize::Character DynamicFontAtSize::_make_outline_char(char32_t p_char) { Character ret = Character::not_found(); if (FT_Load_Char(face, p_char, FT_LOAD_NO_BITMAP | (font->force_autohinter ? FT_LOAD_FORCE_AUTOHINT : 0)) != 0) { @@ -596,7 +596,7 @@ cleanup_stroker: return ret; } -void DynamicFontAtSize::_update_char(CharType p_char) { +void DynamicFontAtSize::_update_char(char32_t p_char) { if (char_map.has(p_char)) { return; } @@ -849,7 +849,7 @@ float DynamicFont::get_underline_thickness() const { return data_at_size->get_underline_thickness(); } -Size2 DynamicFont::get_char_size(CharType p_char, CharType p_next) const { +Size2 DynamicFont::get_char_size(char32_t p_char, char32_t p_next) const { if (!data_at_size.is_valid()) { return Size2(1, 1); } @@ -891,7 +891,7 @@ bool DynamicFont::has_outline() const { return outline_cache_id.outline_size > 0; } -float DynamicFont::draw_char(RID p_canvas_item, const Point2 &p_pos, CharType p_char, CharType p_next, const Color &p_modulate, bool p_outline) const { +float DynamicFont::draw_char(RID p_canvas_item, const Point2 &p_pos, char32_t p_char, char32_t p_next, const Color &p_modulate, bool p_outline) const { const Ref<DynamicFontAtSize> &font_at_size = p_outline && outline_cache_id.outline_size > 0 ? outline_data_at_size : data_at_size; if (!font_at_size.is_valid()) { diff --git a/scene/resources/dynamic_font.h b/scene/resources/dynamic_font.h index e8637e7e34..a881e21da8 100644 --- a/scene/resources/dynamic_font.h +++ b/scene/resources/dynamic_font.h @@ -159,17 +159,17 @@ class DynamicFontAtSize : public Reference { int y; }; - const Pair<const Character *, DynamicFontAtSize *> _find_char_with_font(CharType p_char, const Vector<Ref<DynamicFontAtSize>> &p_fallbacks) const; - Character _make_outline_char(CharType p_char); + const Pair<const Character *, DynamicFontAtSize *> _find_char_with_font(char32_t p_char, const Vector<Ref<DynamicFontAtSize>> &p_fallbacks) const; + Character _make_outline_char(char32_t p_char); TexturePosition _find_texture_pos_for_glyph(int p_color_size, Image::Format p_image_format, int p_width, int p_height); Character _bitmap_to_character(FT_Bitmap bitmap, int yofs, int xofs, float advance); static unsigned long _ft_stream_io(FT_Stream stream, unsigned long offset, unsigned char *buffer, unsigned long count); static void _ft_stream_close(FT_Stream stream); - HashMap<CharType, Character> char_map; + HashMap<char32_t, Character> char_map; - _FORCE_INLINE_ void _update_char(CharType p_char); + _FORCE_INLINE_ void _update_char(char32_t p_char); friend class DynamicFontData; Ref<DynamicFontData> font; @@ -188,10 +188,10 @@ public: float get_underline_position() const; float get_underline_thickness() const; - Size2 get_char_size(CharType p_char, CharType p_next, const Vector<Ref<DynamicFontAtSize>> &p_fallbacks) const; + Size2 get_char_size(char32_t p_char, char32_t p_next, const Vector<Ref<DynamicFontAtSize>> &p_fallbacks) const; String get_available_chars() const; - float draw_char(RID p_canvas_item, const Point2 &p_pos, CharType p_char, CharType p_next, const Color &p_modulate, const Vector<Ref<DynamicFontAtSize>> &p_fallbacks, bool p_advance_only = false, bool p_outline = false) const; + float draw_char(RID p_canvas_item, const Point2 &p_pos, char32_t p_char, char32_t p_next, const Color &p_modulate, const Vector<Ref<DynamicFontAtSize>> &p_fallbacks, bool p_advance_only = false, bool p_outline = false) const; void set_texture_flags(uint32_t p_flags); void update_oversampling(); @@ -277,14 +277,14 @@ public: virtual float get_underline_position() const override; virtual float get_underline_thickness() const override; - virtual Size2 get_char_size(CharType p_char, CharType p_next = 0) const override; + virtual Size2 get_char_size(char32_t p_char, char32_t p_next = 0) const override; String get_available_chars() const; virtual bool is_distance_field_hint() const override; virtual bool has_outline() const override; - virtual float draw_char(RID p_canvas_item, const Point2 &p_pos, CharType p_char, CharType p_next = 0, const Color &p_modulate = Color(1, 1, 1), bool p_outline = false) const override; + virtual float draw_char(RID p_canvas_item, const Point2 &p_pos, char32_t p_char, char32_t p_next = 0, const Color &p_modulate = Color(1, 1, 1), bool p_outline = false) const override; SelfList<DynamicFont> font_list; diff --git a/scene/resources/font.cpp b/scene/resources/font.cpp index ccab88a153..7cc39f661d 100644 --- a/scene/resources/font.cpp +++ b/scene/resources/font.cpp @@ -125,7 +125,7 @@ void BitmapFont::_set_chars(const Vector<int> &p_chars) { Vector<int> BitmapFont::_get_chars() const { Vector<int> chars; - const CharType *key = nullptr; + const char32_t *key = nullptr; while ((key = char_map.next(key))) { const Character *c = char_map.getptr(*key); @@ -272,7 +272,7 @@ Error BitmapFont::create_from_fnt(const String &p_file) { } } } else if (type == "char") { - CharType idx = 0; + char32_t idx = 0; if (keys.has("id")) { idx = keys["id"].to_int(); } @@ -313,7 +313,7 @@ Error BitmapFont::create_from_fnt(const String &p_file) { add_char(idx, texture, rect, ofs, advance); } else if (type == "kerning") { - CharType first = 0, second = 0; + char32_t first = 0, second = 0; int k = 0; if (keys.has("first")) { @@ -385,10 +385,10 @@ int BitmapFont::get_character_count() const { return char_map.size(); }; -Vector<CharType> BitmapFont::get_char_keys() const { - Vector<CharType> chars; +Vector<char32_t> BitmapFont::get_char_keys() const { + Vector<char32_t> chars; chars.resize(char_map.size()); - const CharType *ct = nullptr; + const char32_t *ct = nullptr; int count = 0; while ((ct = char_map.next(ct))) { chars.write[count++] = *ct; @@ -397,7 +397,7 @@ Vector<CharType> BitmapFont::get_char_keys() const { return chars; }; -BitmapFont::Character BitmapFont::get_character(CharType p_char) const { +BitmapFont::Character BitmapFont::get_character(char32_t p_char) const { if (!char_map.has(p_char)) { ERR_FAIL_V(Character()); }; @@ -405,7 +405,7 @@ BitmapFont::Character BitmapFont::get_character(CharType p_char) const { return char_map[p_char]; }; -void BitmapFont::add_char(CharType p_char, int p_texture_idx, const Rect2 &p_rect, const Size2 &p_align, float p_advance) { +void BitmapFont::add_char(char32_t p_char, int p_texture_idx, const Rect2 &p_rect, const Size2 &p_align, float p_advance) { if (p_advance < 0) { p_advance = p_rect.size.width; } @@ -420,7 +420,7 @@ void BitmapFont::add_char(CharType p_char, int p_texture_idx, const Rect2 &p_rec char_map[p_char] = c; } -void BitmapFont::add_kerning_pair(CharType p_A, CharType p_B, int p_kerning) { +void BitmapFont::add_kerning_pair(char32_t p_A, char32_t p_B, int p_kerning) { KerningPairKey kpk; kpk.A = p_A; kpk.B = p_B; @@ -444,7 +444,7 @@ Vector<BitmapFont::KerningPairKey> BitmapFont::get_kerning_pair_keys() const { return ret; } -int BitmapFont::get_kerning_pair(CharType p_A, CharType p_B) const { +int BitmapFont::get_kerning_pair(char32_t p_A, char32_t p_B) const { KerningPairKey kpk; kpk.A = p_A; kpk.B = p_B; @@ -482,7 +482,7 @@ Size2 Font::get_string_size(const String &p_string) const { if (l == 0) { return Size2(0, get_height()); } - const CharType *sptr = &p_string[0]; + const char32_t *sptr = &p_string[0]; for (int i = 0; i < l; i++) { w += get_char_size(sptr[i], sptr[i + 1]).width; @@ -534,7 +534,7 @@ Ref<BitmapFont> BitmapFont::get_fallback() const { return fallback; } -float BitmapFont::draw_char(RID p_canvas_item, const Point2 &p_pos, CharType p_char, CharType p_next, const Color &p_modulate, bool p_outline) const { +float BitmapFont::draw_char(RID p_canvas_item, const Point2 &p_pos, char32_t p_char, char32_t p_next, const Color &p_modulate, bool p_outline) const { const Character *c = char_map.getptr(p_char); if (!c) { @@ -556,7 +556,7 @@ float BitmapFont::draw_char(RID p_canvas_item, const Point2 &p_pos, CharType p_c return get_char_size(p_char, p_next).width; } -Size2 BitmapFont::get_char_size(CharType p_char, CharType p_next) const { +Size2 BitmapFont::get_char_size(char32_t p_char, char32_t p_next) const { const Character *c = char_map.getptr(p_char); if (!c) { diff --git a/scene/resources/font.h b/scene/resources/font.h index e6b296800b..c739520da3 100644 --- a/scene/resources/font.h +++ b/scene/resources/font.h @@ -49,7 +49,7 @@ public: virtual float get_underline_position() const = 0; virtual float get_underline_thickness() const = 0; - virtual Size2 get_char_size(CharType p_char, CharType p_next = 0) const = 0; + virtual Size2 get_char_size(char32_t p_char, char32_t p_next = 0) const = 0; Size2 get_string_size(const String &p_string) const; Size2 get_wordwrap_string_size(const String &p_string, float p_width) const; @@ -59,7 +59,7 @@ public: void draw_halign(RID p_canvas_item, const Point2 &p_pos, HAlign p_align, float p_width, const String &p_text, const Color &p_modulate = Color(1, 1, 1), const Color &p_outline_modulate = Color(1, 1, 1)) const; virtual bool has_outline() const { return false; } - virtual float draw_char(RID p_canvas_item, const Point2 &p_pos, CharType p_char, CharType p_next = 0, const Color &p_modulate = Color(1, 1, 1), bool p_outline = false) const = 0; + virtual float draw_char(RID p_canvas_item, const Point2 &p_pos, char32_t p_char, char32_t p_next = 0, const Color &p_modulate = Color(1, 1, 1), bool p_outline = false) const = 0; void update_changes(); Font(); @@ -74,8 +74,8 @@ class FontDrawer { struct PendingDraw { RID canvas_item; Point2 pos; - CharType chr; - CharType next; + char32_t chr; + char32_t next; Color modulate; }; @@ -88,7 +88,7 @@ public: has_outline = p_font->has_outline(); } - float draw_char(RID p_canvas_item, const Point2 &p_pos, CharType p_char, CharType p_next = 0, const Color &p_modulate = Color(1, 1, 1)) { + float draw_char(RID p_canvas_item, const Point2 &p_pos, char32_t p_char, char32_t p_next = 0, const Color &p_modulate = Color(1, 1, 1)) { if (has_outline) { PendingDraw draw = { p_canvas_item, p_pos, p_char, p_next, p_modulate }; pending_draws.push_back(draw); @@ -137,7 +137,7 @@ public: }; private: - HashMap<CharType, Character> char_map; + HashMap<char32_t, Character> char_map; Map<KerningPairKey, int> kerning_map; float height; @@ -169,20 +169,20 @@ public: float get_underline_thickness() const override; void add_texture(const Ref<Texture2D> &p_texture); - void add_char(CharType p_char, int p_texture_idx, const Rect2 &p_rect, const Size2 &p_align, float p_advance = -1); + void add_char(char32_t p_char, int p_texture_idx, const Rect2 &p_rect, const Size2 &p_align, float p_advance = -1); int get_character_count() const; - Vector<CharType> get_char_keys() const; - Character get_character(CharType p_char) const; + Vector<char32_t> get_char_keys() const; + Character get_character(char32_t p_char) const; int get_texture_count() const; Ref<Texture2D> get_texture(int p_idx) const; - void add_kerning_pair(CharType p_A, CharType p_B, int p_kerning); - int get_kerning_pair(CharType p_A, CharType p_B) const; + void add_kerning_pair(char32_t p_A, char32_t p_B, int p_kerning); + int get_kerning_pair(char32_t p_A, char32_t p_B) const; Vector<KerningPairKey> get_kerning_pair_keys() const; - Size2 get_char_size(CharType p_char, CharType p_next = 0) const override; + Size2 get_char_size(char32_t p_char, char32_t p_next = 0) const override; void set_fallback(const Ref<BitmapFont> &p_fallback); Ref<BitmapFont> get_fallback() const; @@ -192,7 +192,7 @@ public: void set_distance_field_hint(bool p_distance_field); bool is_distance_field_hint() const override; - float draw_char(RID p_canvas_item, const Point2 &p_pos, CharType p_char, CharType p_next = 0, const Color &p_modulate = Color(1, 1, 1), bool p_outline = false) const override; + float draw_char(RID p_canvas_item, const Point2 &p_pos, char32_t p_char, char32_t p_next = 0, const Color &p_modulate = Color(1, 1, 1), bool p_outline = false) const override; BitmapFont(); ~BitmapFont(); diff --git a/scene/resources/mesh.h b/scene/resources/mesh.h index fd1fa1b48f..b0a30a5627 100644 --- a/scene/resources/mesh.h +++ b/scene/resources/mesh.h @@ -209,7 +209,6 @@ public: void surface_update_region(int p_surface, int p_offset, const Vector<uint8_t> &p_data); int get_surface_count() const override; - void surface_remove(int p_idx); void clear_surfaces(); diff --git a/scene/resources/mesh_library.h b/scene/resources/mesh_library.h index 7b78398669..450e2c16e3 100644 --- a/scene/resources/mesh_library.h +++ b/scene/resources/mesh_library.h @@ -28,8 +28,8 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#ifndef GRID_THEME_H -#define GRID_THEME_H +#ifndef MESH_LIBRARY_H +#define MESH_LIBRARY_H #include "core/map.h" #include "core/resource.h" @@ -96,4 +96,4 @@ public: ~MeshLibrary(); }; -#endif // CUBE_GRID_THEME_H +#endif // MESH_LIBRARY_H diff --git a/scene/resources/packed_scene.cpp b/scene/resources/packed_scene.cpp index cb201bc539..5e8bfd9387 100644 --- a/scene/resources/packed_scene.cpp +++ b/scene/resources/packed_scene.cpp @@ -848,7 +848,7 @@ Error SceneState::pack(Node *p_scene) { Map<Node *, int> node_map; Map<Node *, int> nodepath_map; - //if using scene inheritance, pack the scene it inherits from + // If using scene inheritance, pack the scene it inherits from. if (scene->get_scene_inherited_state().is_valid()) { String path = scene->get_scene_inherited_state()->get_path(); Ref<PackedScene> instance = ResourceLoader::load(path); @@ -856,8 +856,8 @@ Error SceneState::pack(Node *p_scene) { base_scene_idx = _vm_get_variant(instance, variant_map); } } - //instanced, only direct sub-scnes are supported of course + // Instanced, only direct sub-scenes are supported of course. Error err = _parse_node(scene, scene, -1, name_map, variant_map, node_map, nodepath_map); if (err) { clear(); diff --git a/scene/resources/particles_material.cpp b/scene/resources/particles_material.cpp index fc92a721db..4bbfa8965a 100644 --- a/scene/resources/particles_material.cpp +++ b/scene/resources/particles_material.cpp @@ -91,13 +91,13 @@ void ParticlesMaterial::init_shaders() { shader_names->emission_texture_normal = "emission_texture_normal"; shader_names->emission_texture_color = "emission_texture_color"; - shader_names->trail_divisor = "trail_divisor"; - shader_names->trail_size_modifier = "trail_size_modifier"; - shader_names->trail_color_modifier = "trail_color_modifier"; - shader_names->gravity = "gravity"; shader_names->lifetime_randomness = "lifetime_randomness"; + + shader_names->sub_emitter_frequency = "sub_emitter_frequency"; + shader_names->sub_emitter_amount_at_end = "sub_emitter_amount_at_end"; + shader_names->sub_emitter_keep_velocity = "sub_emitter_keep_velocity"; } void ParticlesMaterial::finish_shaders() { @@ -192,9 +192,17 @@ void ParticlesMaterial::_update_shader() { } } - code += "uniform vec4 color_value : hint_color;\n"; + if (sub_emitter_mode != SUB_EMITTER_DISABLED) { + if (sub_emitter_mode == SUB_EMITTER_CONSTANT) { + code += "uniform float sub_emitter_frequency;\n"; + } + if (sub_emitter_mode == SUB_EMITTER_AT_END) { + code += "uniform int sub_emitter_amount_at_end;\n"; + } + code += "uniform bool sub_emitter_keep_velocity;\n"; + } - code += "uniform int trail_divisor;\n"; + code += "uniform vec4 color_value : hint_color;\n"; code += "uniform vec3 gravity;\n"; @@ -239,14 +247,6 @@ void ParticlesMaterial::_update_shader() { code += "uniform sampler2D anim_offset_texture;\n"; } - if (trail_size_modifier.is_valid()) { - code += "uniform sampler2D trail_size_modifier;\n"; - } - - if (trail_color_modifier.is_valid()) { - code += "uniform sampler2D trail_color_modifier;\n"; - } - //need a random function code += "\n\n"; code += "float rand_from_seed(inout uint seed) {\n"; @@ -277,8 +277,8 @@ void ParticlesMaterial::_update_shader() { code += "}\n"; code += "\n"; - code += "void vertex() {\n"; - code += " uint base_number = NUMBER / uint(trail_divisor);\n"; + code += "void compute() {\n"; + code += " uint base_number = NUMBER;\n"; code += " uint alt_seed = hash(base_number + uint(1) + RANDOM_SEED);\n"; code += " float angle_rand = rand_from_seed(alt_seed);\n"; code += " float scale_rand = rand_from_seed(alt_seed);\n"; @@ -293,17 +293,7 @@ void ParticlesMaterial::_update_shader() { code += " ivec2 emission_tex_size = textureSize(emission_texture_points, 0);\n"; code += " ivec2 emission_tex_ofs = ivec2(point % emission_tex_size.x, point / emission_tex_size.x);\n"; } - code += " bool restart = false;\n"; - code += " if (CUSTOM.y > CUSTOM.w) {\n"; - code += " restart = true;\n"; - code += " }\n\n"; - code += " if (RESTART || restart) {\n"; - - if (tex_parameters[PARAM_INITIAL_LINEAR_VELOCITY].is_valid()) { - code += " float tex_linear_velocity = textureLod(linear_velocity_texture, vec2(0.0, 0.0), 0.0).r;\n"; - } else { - code += " float tex_linear_velocity = 0.0;\n"; - } + code += " if (RESTART) {\n"; if (tex_parameters[PARAM_ANGLE].is_valid()) { code += " float tex_angle = textureLod(angle_texture, vec2(0.0, 0.0), 0.0).r;\n"; @@ -319,25 +309,34 @@ void ParticlesMaterial::_update_shader() { code += " float spread_rad = spread * degree_to_rad;\n"; + code += " if (RESTART_VELOCITY) {\n"; + + if (tex_parameters[PARAM_INITIAL_LINEAR_VELOCITY].is_valid()) { + code += " float tex_linear_velocity = textureLod(linear_velocity_texture, vec2(0.0, 0.0), 0.0).r;\n"; + } else { + code += " float tex_linear_velocity = 0.0;\n"; + } + if (flags[FLAG_DISABLE_Z]) { - code += " float angle1_rad = rand_from_seed_m1_p1(alt_seed) * spread_rad;\n"; - code += " angle1_rad += direction.x != 0.0 ? atan(direction.y, direction.x) : sign(direction.y) * (pi / 2.0);\n"; - code += " vec3 rot = vec3(cos(angle1_rad), sin(angle1_rad), 0.0);\n"; - code += " VELOCITY = rot * initial_linear_velocity * mix(1.0, rand_from_seed(alt_seed), initial_linear_velocity_random);\n"; + code += " float angle1_rad = rand_from_seed_m1_p1(alt_seed) * spread_rad;\n"; + code += " angle1_rad += direction.x != 0.0 ? atan(direction.y, direction.x) : sign(direction.y) * (pi / 2.0);\n"; + code += " vec3 rot = vec3(cos(angle1_rad), sin(angle1_rad), 0.0);\n"; + code += " VELOCITY = rot * initial_linear_velocity * mix(1.0, rand_from_seed(alt_seed), initial_linear_velocity_random);\n"; } else { //initiate velocity spread in 3D - code += " float angle1_rad = rand_from_seed_m1_p1(alt_seed) * spread_rad;\n"; - code += " float angle2_rad = rand_from_seed_m1_p1(alt_seed) * spread_rad * (1.0 - flatness);\n"; - code += " angle1_rad += direction.z != 0.0 ? atan(direction.x, direction.z) : sign(direction.x) * (pi / 2.0);\n"; - code += " angle2_rad += direction.z != 0.0 ? atan(direction.y, abs(direction.z)) : (direction.x != 0.0 ? atan(direction.y, abs(direction.x)) : sign(direction.y) * (pi / 2.0));\n"; - code += " vec3 direction_xz = vec3(sin(angle1_rad), 0.0, cos(angle1_rad));\n"; - code += " vec3 direction_yz = vec3(0.0, sin(angle2_rad), cos(angle2_rad));\n"; - code += " direction_yz.z = direction_yz.z / max(0.0001,sqrt(abs(direction_yz.z))); // better uniform distribution\n"; - code += " vec3 vec_direction = vec3(direction_xz.x * direction_yz.z, direction_yz.y, direction_xz.z * direction_yz.z);\n"; - code += " vec_direction = normalize(vec_direction);\n"; - code += " VELOCITY = vec_direction * initial_linear_velocity * mix(1.0, rand_from_seed(alt_seed), initial_linear_velocity_random);\n"; + code += " float angle1_rad = rand_from_seed_m1_p1(alt_seed) * spread_rad;\n"; + code += " float angle2_rad = rand_from_seed_m1_p1(alt_seed) * spread_rad * (1.0 - flatness);\n"; + code += " angle1_rad += direction.z != 0.0 ? atan(direction.x, direction.z) : sign(direction.x) * (pi / 2.0);\n"; + code += " angle2_rad += direction.z != 0.0 ? atan(direction.y, abs(direction.z)) : (direction.x != 0.0 ? atan(direction.y, abs(direction.x)) : sign(direction.y) * (pi / 2.0));\n"; + code += " vec3 direction_xz = vec3(sin(angle1_rad), 0.0, cos(angle1_rad));\n"; + code += " vec3 direction_yz = vec3(0.0, sin(angle2_rad), cos(angle2_rad));\n"; + code += " direction_yz.z = direction_yz.z / max(0.0001,sqrt(abs(direction_yz.z))); // better uniform distribution\n"; + code += " vec3 vec_direction = vec3(direction_xz.x * direction_yz.z, direction_yz.y, direction_xz.z * direction_yz.z);\n"; + code += " vec_direction = normalize(vec_direction);\n"; + code += " VELOCITY = vec_direction * initial_linear_velocity * mix(1.0, rand_from_seed(alt_seed), initial_linear_velocity_random);\n"; } + code += " }\n"; code += " float base_angle = (initial_angle + tex_angle) * mix(1.0, angle_rand, initial_angle_random);\n"; code += " CUSTOM.x = base_angle * degree_to_rad;\n"; // angle @@ -345,35 +344,38 @@ void ParticlesMaterial::_update_shader() { code += " CUSTOM.w = (1.0 - lifetime_randomness * rand_from_seed(alt_seed));\n"; code += " CUSTOM.z = (anim_offset + tex_anim_offset) * mix(1.0, anim_offset_rand, anim_offset_random);\n"; // animation offset (0-1) + code += " if (RESTART_POSITION) {\n"; + switch (emission_shape) { case EMISSION_SHAPE_POINT: { - //do none + //do none, identity (will later be multiplied by emission transform) + code += " TRANSFORM = mat4(vec4(1,0,0,0),vec4(0,1,0,0),vec4(0,0,1,0),vec4(0,0,0,1));\n"; } break; case EMISSION_SHAPE_SPHERE: { - code += " float s = rand_from_seed(alt_seed) * 2.0 - 1.0;\n"; - code += " float t = rand_from_seed(alt_seed) * 2.0 * pi;\n"; - code += " float radius = emission_sphere_radius * sqrt(1.0 - s * s);\n"; - code += " TRANSFORM[3].xyz = vec3(radius * cos(t), radius * sin(t), emission_sphere_radius * s);\n"; + code += " float s = rand_from_seed(alt_seed) * 2.0 - 1.0;\n"; + code += " float t = rand_from_seed(alt_seed) * 2.0 * pi;\n"; + code += " float radius = emission_sphere_radius * sqrt(1.0 - s * s);\n"; + code += " TRANSFORM[3].xyz = vec3(radius * cos(t), radius * sin(t), emission_sphere_radius * s);\n"; } break; case EMISSION_SHAPE_BOX: { - code += " TRANSFORM[3].xyz = vec3(rand_from_seed(alt_seed) * 2.0 - 1.0, rand_from_seed(alt_seed) * 2.0 - 1.0, rand_from_seed(alt_seed) * 2.0 - 1.0) * emission_box_extents;\n"; + code += " TRANSFORM[3].xyz = vec3(rand_from_seed(alt_seed) * 2.0 - 1.0, rand_from_seed(alt_seed) * 2.0 - 1.0, rand_from_seed(alt_seed) * 2.0 - 1.0) * emission_box_extents;\n"; } break; case EMISSION_SHAPE_POINTS: case EMISSION_SHAPE_DIRECTED_POINTS: { - code += " TRANSFORM[3].xyz = texelFetch(emission_texture_points, emission_tex_ofs, 0).xyz;\n"; + code += " TRANSFORM[3].xyz = texelFetch(emission_texture_points, emission_tex_ofs, 0).xyz;\n"; if (emission_shape == EMISSION_SHAPE_DIRECTED_POINTS) { if (flags[FLAG_DISABLE_Z]) { - code += " mat2 rotm;"; - code += " rotm[0] = texelFetch(emission_texture_normal, emission_tex_ofs, 0).xy;\n"; - code += " rotm[1] = rotm[0].yx * vec2(1.0, -1.0);\n"; - code += " VELOCITY.xy = rotm * VELOCITY.xy;\n"; + code += " mat2 rotm;"; + code += " rotm[0] = texelFetch(emission_texture_normal, emission_tex_ofs, 0).xy;\n"; + code += " rotm[1] = rotm[0].yx * vec2(1.0, -1.0);\n"; + code += " if (RESTART_VELOCITY) VELOCITY.xy = rotm * VELOCITY.xy;\n"; } else { - code += " vec3 normal = texelFetch(emission_texture_normal, emission_tex_ofs, 0).xyz;\n"; - code += " vec3 v0 = abs(normal.z) < 0.999 ? vec3(0.0, 0.0, 1.0) : vec3(0.0, 1.0, 0.0);\n"; - code += " vec3 tangent = normalize(cross(v0, normal));\n"; - code += " vec3 bitangent = normalize(cross(tangent, normal));\n"; - code += " VELOCITY = mat3(tangent, bitangent, normal) * VELOCITY;\n"; + code += " vec3 normal = texelFetch(emission_texture_normal, emission_tex_ofs, 0).xyz;\n"; + code += " vec3 v0 = abs(normal.z) < 0.999 ? vec3(0.0, 0.0, 1.0) : vec3(0.0, 1.0, 0.0);\n"; + code += " vec3 tangent = normalize(cross(v0, normal));\n"; + code += " vec3 bitangent = normalize(cross(tangent, normal));\n"; + code += " if (RESTART_VELOCITY) VELOCITY = mat3(tangent, bitangent, normal) * VELOCITY;\n"; } } } break; @@ -381,12 +383,14 @@ void ParticlesMaterial::_update_shader() { break; } } - code += " VELOCITY = (EMISSION_TRANSFORM * vec4(VELOCITY, 0.0)).xyz;\n"; - code += " TRANSFORM = EMISSION_TRANSFORM * TRANSFORM;\n"; + + code += " if (RESTART_VELOCITY) VELOCITY = (EMISSION_TRANSFORM * vec4(VELOCITY, 0.0)).xyz;\n"; + code += " TRANSFORM = EMISSION_TRANSFORM * TRANSFORM;\n"; if (flags[FLAG_DISABLE_Z]) { - code += " VELOCITY.z = 0.0;\n"; - code += " TRANSFORM[3].z = 0.0;\n"; + code += " VELOCITY.z = 0.0;\n"; + code += " TRANSFORM[3].z = 0.0;\n"; } + code += " }\n"; code += " } else {\n"; @@ -540,11 +544,6 @@ void ParticlesMaterial::_update_shader() { if (emission_color_texture.is_valid() && (emission_shape == EMISSION_SHAPE_POINTS || emission_shape == EMISSION_SHAPE_DIRECTED_POINTS)) { code += " COLOR *= texelFetch(emission_texture_color, emission_tex_ofs, 0);\n"; } - if (trail_color_modifier.is_valid()) { - code += " if (trail_divisor > 1) {\n"; - code += " COLOR *= textureLod(trail_color_modifier, vec2(float(int(NUMBER) % trail_divisor) / float(trail_divisor - 1), 0.0), 0.0);\n"; - code += " }\n"; - } code += "\n"; if (flags[FLAG_DISABLE_Z]) { @@ -592,11 +591,6 @@ void ParticlesMaterial::_update_shader() { code += " if (base_scale < 0.000001) {\n"; code += " base_scale = 0.000001;\n"; code += " }\n"; - if (trail_size_modifier.is_valid()) { - code += " if (trail_divisor > 1) {\n"; - code += " base_scale *= textureLod(trail_size_modifier, vec2(float(int(NUMBER) % trail_divisor) / float(trail_divisor - 1), 0.0), 0.0).r;\n"; - code += " }\n"; - } code += " TRANSFORM[0].xyz *= base_scale;\n"; code += " TRANSFORM[1].xyz *= base_scale;\n"; @@ -605,6 +599,33 @@ void ParticlesMaterial::_update_shader() { code += " VELOCITY.z = 0.0;\n"; code += " TRANSFORM[3].z = 0.0;\n"; } + if (sub_emitter_mode != SUB_EMITTER_DISABLED) { + code += " int emit_count = 0;\n"; + switch (sub_emitter_mode) { + case SUB_EMITTER_CONSTANT: { + code += " float interval_from = CUSTOM.y * LIFETIME - DELTA;\n"; + code += " float interval_rem = sub_emitter_frequency - mod(interval_from,sub_emitter_frequency);\n"; + code += " if (DELTA >= interval_rem) emit_count = 1;\n"; + } break; + case SUB_EMITTER_AT_COLLISION: { + //not implemented yet + } break; + case SUB_EMITTER_AT_END: { + //not implemented yet + code += " float unit_delta = DELTA/LIFETIME;\n"; + code += " float end_time = CUSTOM.w * 0.95;\n"; // if we do at the end we might miss it, as it can just get deactivated by emitter + code += " if (CUSTOM.y < end_time && (CUSTOM.y + unit_delta) >= end_time) emit_count = sub_emitter_amount_at_end;\n"; + } break; + default: { + } + } + code += " for(int i=0;i<emit_count;i++) {\n"; + code += " uint flags = FLAG_EMIT_POSITION|FLAG_EMIT_ROT_SCALE;\n"; + code += " if (sub_emitter_keep_velocity) flags|=FLAG_EMIT_VELOCITY;\n"; + code += " emit_particle(TRANSFORM,VELOCITY,vec4(0.0),vec4(0.0),flags);\n"; + code += " }"; + } + code += " if (CUSTOM.y > CUSTOM.w) {"; code += " ACTIVE = false;\n"; code += " }\n"; @@ -951,41 +972,6 @@ int ParticlesMaterial::get_emission_point_count() const { return emission_point_count; } -void ParticlesMaterial::set_trail_divisor(int p_divisor) { - trail_divisor = p_divisor; - RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->trail_divisor, p_divisor); -} - -int ParticlesMaterial::get_trail_divisor() const { - return trail_divisor; -} - -void ParticlesMaterial::set_trail_size_modifier(const Ref<CurveTexture> &p_trail_size_modifier) { - trail_size_modifier = p_trail_size_modifier; - - Ref<CurveTexture> curve = trail_size_modifier; - if (curve.is_valid()) { - curve->ensure_default_setup(); - } - - RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->trail_size_modifier, curve); - _queue_shader_change(); -} - -Ref<CurveTexture> ParticlesMaterial::get_trail_size_modifier() const { - return trail_size_modifier; -} - -void ParticlesMaterial::set_trail_color_modifier(const Ref<GradientTexture> &p_trail_color_modifier) { - trail_color_modifier = p_trail_color_modifier; - RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->trail_color_modifier, p_trail_color_modifier); - _queue_shader_change(); -} - -Ref<GradientTexture> ParticlesMaterial::get_trail_color_modifier() const { - return trail_color_modifier; -} - void ParticlesMaterial::set_gravity(const Vector3 &p_gravity) { gravity = p_gravity; Vector3 gset = gravity; @@ -1038,11 +1024,54 @@ void ParticlesMaterial::_validate_property(PropertyInfo &property) const { property.usage = 0; } + if (property.name == "sub_emitter_frequency" && sub_emitter_mode != SUB_EMITTER_CONSTANT) { + property.usage = 0; + } + + if (property.name == "sub_emitter_amount_at_end" && sub_emitter_mode != SUB_EMITTER_AT_END) { + property.usage = 0; + } + if (property.name.begins_with("orbit_") && !flags[FLAG_DISABLE_Z]) { property.usage = 0; } } +void ParticlesMaterial::set_sub_emitter_mode(SubEmitterMode p_sub_emitter_mode) { + sub_emitter_mode = p_sub_emitter_mode; + _queue_shader_change(); + _change_notify(); +} + +ParticlesMaterial::SubEmitterMode ParticlesMaterial::get_sub_emitter_mode() const { + return sub_emitter_mode; +} + +void ParticlesMaterial::set_sub_emitter_frequency(float p_frequency) { + sub_emitter_frequency = p_frequency; + RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->sub_emitter_frequency, 1.0 / p_frequency); //pas delta instead of frequency, since its easier to compute +} +float ParticlesMaterial::get_sub_emitter_frequency() const { + return sub_emitter_frequency; +} + +void ParticlesMaterial::set_sub_emitter_amount_at_end(int p_amount) { + sub_emitter_amount_at_end = p_amount; + RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->sub_emitter_amount_at_end, p_amount); +} + +int ParticlesMaterial::get_sub_emitter_amount_at_end() const { + return sub_emitter_amount_at_end; +} + +void ParticlesMaterial::set_sub_emitter_keep_velocity(bool p_enable) { + sub_emitter_keep_velocity = p_enable; + RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->sub_emitter_keep_velocity, p_enable); +} +bool ParticlesMaterial::get_sub_emitter_keep_velocity() const { + return sub_emitter_keep_velocity; +} + Shader::Mode ParticlesMaterial::get_shader_mode() const { return Shader::MODE_PARTICLES; } @@ -1096,27 +1125,27 @@ void ParticlesMaterial::_bind_methods() { ClassDB::bind_method(D_METHOD("set_emission_point_count", "point_count"), &ParticlesMaterial::set_emission_point_count); ClassDB::bind_method(D_METHOD("get_emission_point_count"), &ParticlesMaterial::get_emission_point_count); - ClassDB::bind_method(D_METHOD("set_trail_divisor", "divisor"), &ParticlesMaterial::set_trail_divisor); - ClassDB::bind_method(D_METHOD("get_trail_divisor"), &ParticlesMaterial::get_trail_divisor); - - ClassDB::bind_method(D_METHOD("set_trail_size_modifier", "texture"), &ParticlesMaterial::set_trail_size_modifier); - ClassDB::bind_method(D_METHOD("get_trail_size_modifier"), &ParticlesMaterial::get_trail_size_modifier); - - ClassDB::bind_method(D_METHOD("set_trail_color_modifier", "texture"), &ParticlesMaterial::set_trail_color_modifier); - ClassDB::bind_method(D_METHOD("get_trail_color_modifier"), &ParticlesMaterial::get_trail_color_modifier); - ClassDB::bind_method(D_METHOD("get_gravity"), &ParticlesMaterial::get_gravity); ClassDB::bind_method(D_METHOD("set_gravity", "accel_vec"), &ParticlesMaterial::set_gravity); ClassDB::bind_method(D_METHOD("set_lifetime_randomness", "randomness"), &ParticlesMaterial::set_lifetime_randomness); ClassDB::bind_method(D_METHOD("get_lifetime_randomness"), &ParticlesMaterial::get_lifetime_randomness); + ClassDB::bind_method(D_METHOD("get_sub_emitter_mode"), &ParticlesMaterial::get_sub_emitter_mode); + ClassDB::bind_method(D_METHOD("set_sub_emitter_mode", "mode"), &ParticlesMaterial::set_sub_emitter_mode); + + ClassDB::bind_method(D_METHOD("get_sub_emitter_frequency"), &ParticlesMaterial::get_sub_emitter_frequency); + ClassDB::bind_method(D_METHOD("set_sub_emitter_frequency", "hz"), &ParticlesMaterial::set_sub_emitter_frequency); + + ClassDB::bind_method(D_METHOD("get_sub_emitter_amount_at_end"), &ParticlesMaterial::get_sub_emitter_amount_at_end); + ClassDB::bind_method(D_METHOD("set_sub_emitter_amount_at_end", "amount"), &ParticlesMaterial::set_sub_emitter_amount_at_end); + + ClassDB::bind_method(D_METHOD("get_sub_emitter_keep_velocity"), &ParticlesMaterial::get_sub_emitter_keep_velocity); + ClassDB::bind_method(D_METHOD("set_sub_emitter_keep_velocity", "enable"), &ParticlesMaterial::set_sub_emitter_keep_velocity); + ADD_GROUP("Time", ""); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "lifetime_randomness", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_lifetime_randomness", "get_lifetime_randomness"); - ADD_GROUP("Trail", "trail_"); - ADD_PROPERTY(PropertyInfo(Variant::INT, "trail_divisor", PROPERTY_HINT_RANGE, "1,1000000,1"), "set_trail_divisor", "get_trail_divisor"); - ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "trail_size_modifier", PROPERTY_HINT_RESOURCE_TYPE, "CurveTexture"), "set_trail_size_modifier", "get_trail_size_modifier"); - ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "trail_color_modifier", PROPERTY_HINT_RESOURCE_TYPE, "GradientTexture"), "set_trail_color_modifier", "get_trail_color_modifier"); + ADD_GROUP("Emission Shape", "emission_"); ADD_PROPERTY(PropertyInfo(Variant::INT, "emission_shape", PROPERTY_HINT_ENUM, "Point,Sphere,Box,Points,Directed Points"), "set_emission_shape", "get_emission_shape"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "emission_sphere_radius", PROPERTY_HINT_RANGE, "0.01,128,0.01,or_greater"), "set_emission_sphere_radius", "get_emission_sphere_radius"); @@ -1186,6 +1215,12 @@ void ParticlesMaterial::_bind_methods() { ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "anim_offset_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_ANIM_OFFSET); ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "anim_offset_curve", PROPERTY_HINT_RESOURCE_TYPE, "CurveTexture"), "set_param_texture", "get_param_texture", PARAM_ANIM_OFFSET); + ADD_GROUP("Sub Emitter", "sub_emitter_"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "sub_emitter_mode", PROPERTY_HINT_ENUM, "Disabled,Constant,AtEnd,AtCollision"), "set_sub_emitter_mode", "get_sub_emitter_mode"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "sub_emitter_frequency", PROPERTY_HINT_RANGE, "0.01,100,0.01"), "set_sub_emitter_frequency", "get_sub_emitter_frequency"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "sub_emitter_amount_at_end", PROPERTY_HINT_RANGE, "1,32,1"), "set_sub_emitter_amount_at_end", "get_sub_emitter_amount_at_end"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "sub_emitter_keep_velocity"), "set_sub_emitter_keep_velocity", "get_sub_emitter_keep_velocity"); + BIND_ENUM_CONSTANT(PARAM_INITIAL_LINEAR_VELOCITY); BIND_ENUM_CONSTANT(PARAM_ANGULAR_VELOCITY); BIND_ENUM_CONSTANT(PARAM_ORBIT_VELOCITY); @@ -1211,6 +1246,12 @@ void ParticlesMaterial::_bind_methods() { BIND_ENUM_CONSTANT(EMISSION_SHAPE_POINTS); BIND_ENUM_CONSTANT(EMISSION_SHAPE_DIRECTED_POINTS); BIND_ENUM_CONSTANT(EMISSION_SHAPE_MAX); + + BIND_ENUM_CONSTANT(SUB_EMITTER_DISABLED); + BIND_ENUM_CONSTANT(SUB_EMITTER_CONSTANT); + BIND_ENUM_CONSTANT(SUB_EMITTER_AT_END); + BIND_ENUM_CONSTANT(SUB_EMITTER_AT_COLLISION); + BIND_ENUM_CONSTANT(SUB_EMITTER_MAX); } ParticlesMaterial::ParticlesMaterial() : @@ -1233,11 +1274,15 @@ ParticlesMaterial::ParticlesMaterial() : set_emission_shape(EMISSION_SHAPE_POINT); set_emission_sphere_radius(1); set_emission_box_extents(Vector3(1, 1, 1)); - set_trail_divisor(1); set_gravity(Vector3(0, -9.8, 0)); set_lifetime_randomness(0); emission_point_count = 1; + set_sub_emitter_mode(SUB_EMITTER_DISABLED); + set_sub_emitter_frequency(4); + set_sub_emitter_amount_at_end(1); + set_sub_emitter_keep_velocity(false); + for (int i = 0; i < PARAM_MAX; i++) { set_param_randomness(Parameter(i), 0); } diff --git a/scene/resources/particles_material.h b/scene/resources/particles_material.h index 1c1b6c92f9..fa8858f67f 100644 --- a/scene/resources/particles_material.h +++ b/scene/resources/particles_material.h @@ -34,12 +34,22 @@ #ifndef PARTICLES_MATERIAL_H #define PARTICLES_MATERIAL_H +/* + TODO: +-Path following +*Manual emission +-Sub Emitters +-Attractors +-Emitter positions deformable by bones +-Collision +-Proper trails +*/ + class ParticlesMaterial : public Material { GDCLASS(ParticlesMaterial, Material); public: enum Parameter { - PARAM_INITIAL_LINEAR_VELOCITY, PARAM_ANGULAR_VELOCITY, PARAM_ORBIT_VELOCITY, @@ -71,6 +81,14 @@ public: EMISSION_SHAPE_MAX }; + enum SubEmitterMode { + SUB_EMITTER_DISABLED, + SUB_EMITTER_CONSTANT, + SUB_EMITTER_AT_END, + SUB_EMITTER_AT_COLLISION, + SUB_EMITTER_MAX + }; + private: union MaterialKey { struct { @@ -78,10 +96,9 @@ private: uint32_t texture_color : 1; uint32_t flags : 4; uint32_t emission_shape : 2; - uint32_t trail_size_texture : 1; - uint32_t trail_color_texture : 1; uint32_t invalid_key : 1; uint32_t has_emission_color : 1; + uint32_t sub_emitter : 2; }; uint32_t key; @@ -116,9 +133,8 @@ private: mk.texture_color = color_ramp.is_valid() ? 1 : 0; mk.emission_shape = emission_shape; - mk.trail_color_texture = trail_color_modifier.is_valid() ? 1 : 0; - mk.trail_size_texture = trail_size_modifier.is_valid() ? 1 : 0; mk.has_emission_color = emission_shape >= EMISSION_SHAPE_POINTS && emission_color_texture.is_valid(); + mk.sub_emitter = sub_emitter_mode; return mk; } @@ -178,13 +194,13 @@ private: StringName emission_texture_normal; StringName emission_texture_color; - StringName trail_divisor; - StringName trail_size_modifier; - StringName trail_color_modifier; - StringName gravity; StringName lifetime_randomness; + + StringName sub_emitter_frequency; + StringName sub_emitter_amount_at_end; + StringName sub_emitter_keep_velocity; }; static ShaderNames *shader_names; @@ -218,15 +234,14 @@ private: bool anim_loop; - int trail_divisor; - - Ref<CurveTexture> trail_size_modifier; - Ref<GradientTexture> trail_color_modifier; - Vector3 gravity; float lifetime_randomness; + SubEmitterMode sub_emitter_mode; + float sub_emitter_frequency; + int sub_emitter_amount_at_end; + bool sub_emitter_keep_velocity; //do not save emission points here protected: @@ -277,15 +292,6 @@ public: Ref<Texture2D> get_emission_color_texture() const; int get_emission_point_count() const; - void set_trail_divisor(int p_divisor); - int get_trail_divisor() const; - - void set_trail_size_modifier(const Ref<CurveTexture> &p_trail_size_modifier); - Ref<CurveTexture> get_trail_size_modifier() const; - - void set_trail_color_modifier(const Ref<GradientTexture> &p_trail_color_modifier); - Ref<GradientTexture> get_trail_color_modifier() const; - void set_gravity(const Vector3 &p_gravity); Vector3 get_gravity() const; @@ -296,6 +302,18 @@ public: static void finish_shaders(); static void flush_changes(); + void set_sub_emitter_mode(SubEmitterMode p_sub_emitter_mode); + SubEmitterMode get_sub_emitter_mode() const; + + void set_sub_emitter_frequency(float p_frequency); + float get_sub_emitter_frequency() const; + + void set_sub_emitter_amount_at_end(int p_amount); + int get_sub_emitter_amount_at_end() const; + + void set_sub_emitter_keep_velocity(bool p_enable); + bool get_sub_emitter_keep_velocity() const; + RID get_shader_rid() const; virtual Shader::Mode get_shader_mode() const override; @@ -307,5 +325,6 @@ public: VARIANT_ENUM_CAST(ParticlesMaterial::Parameter) VARIANT_ENUM_CAST(ParticlesMaterial::Flags) VARIANT_ENUM_CAST(ParticlesMaterial::EmissionShape) +VARIANT_ENUM_CAST(ParticlesMaterial::SubEmitterMode) #endif // PARTICLES_MATERIAL_H diff --git a/scene/resources/shader.cpp b/scene/resources/shader.cpp index 4249542567..92f0353abf 100644 --- a/scene/resources/shader.cpp +++ b/scene/resources/shader.cpp @@ -142,8 +142,6 @@ void Shader::_bind_methods() { ClassDB::bind_method(D_METHOD("has_param", "name"), &Shader::has_param); - //ClassDB::bind_method(D_METHOD("get_param_list"),&Shader::get_fragment_code); - ADD_PROPERTY(PropertyInfo(Variant::STRING, "code", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_code", "get_code"); BIND_ENUM_CONSTANT(MODE_SPATIAL); diff --git a/scene/resources/style_box.cpp b/scene/resources/style_box.cpp index eb65f10ec9..7328fbdb10 100644 --- a/scene/resources/style_box.cpp +++ b/scene/resources/style_box.cpp @@ -245,6 +245,7 @@ void StyleBoxTexture::set_region_rect(const Rect2 &p_region_rect) { region_rect = p_region_rect; emit_changed(); + _change_notify("region"); } Rect2 StyleBoxTexture::get_region_rect() const { diff --git a/scene/resources/syntax_highlighter.cpp b/scene/resources/syntax_highlighter.cpp index 4479b822c0..5d58e71fc5 100644 --- a/scene/resources/syntax_highlighter.cpp +++ b/scene/resources/syntax_highlighter.cpp @@ -53,13 +53,13 @@ Dictionary SyntaxHighlighter::get_line_syntax_highlighting(int p_line) { return color_map; } -void SyntaxHighlighter::_line_edited_from(int p_line) { +void SyntaxHighlighter::_lines_edited_from(int p_from_line, int p_to_line) { if (highlighting_cache.size() < 1) { return; } int cache_size = highlighting_cache.back()->key(); - for (int i = p_line - 1; i <= cache_size; i++) { + for (int i = MIN(p_from_line, p_to_line) - 1; i <= cache_size; i++) { if (highlighting_cache.has(i)) { highlighting_cache.erase(i); } @@ -93,7 +93,7 @@ void SyntaxHighlighter::update_cache() { void SyntaxHighlighter::set_text_edit(TextEdit *p_text_edit) { if (text_edit && ObjectDB::get_instance(text_edit_instance_id)) { - text_edit->disconnect("line_edited_from", callable_mp(this, &SyntaxHighlighter::_line_edited_from)); + text_edit->disconnect("lines_edited_from", callable_mp(this, &SyntaxHighlighter::_lines_edited_from)); } text_edit = p_text_edit; @@ -101,7 +101,7 @@ void SyntaxHighlighter::set_text_edit(TextEdit *p_text_edit) { return; } text_edit_instance_id = text_edit->get_instance_id(); - text_edit->connect("line_edited_from", callable_mp(this, &SyntaxHighlighter::_line_edited_from)); + text_edit->connect("lines_edited_from", callable_mp(this, &SyntaxHighlighter::_lines_edited_from)); update_cache(); } @@ -125,11 +125,11 @@ void SyntaxHighlighter::_bind_methods() { //////////////////////////////////////////////////////////////////////////////// -static bool _is_char(CharType c) { +static bool _is_char(char32_t c) { return (c >= 'a' && c <= 'z') || (c >= 'A' && c <= 'Z') || c == '_'; } -static bool _is_hex_symbol(CharType c) { +static bool _is_hex_symbol(char32_t c) { return ((c >= 'a' && c <= 'f') || (c >= 'A' && c <= 'F')); } @@ -195,7 +195,7 @@ Dictionary CodeHighlighter::_get_line_syntax_highlighting(int p_line) { /* search the line */ bool match = true; - const CharType *start_key = color_regions[c].start_key.c_str(); + const char32_t *start_key = color_regions[c].start_key.get_data(); for (int k = 0; k < start_key_length; k++) { if (start_key[k] != str[from + k]) { match = false; @@ -229,18 +229,16 @@ Dictionary CodeHighlighter::_get_line_syntax_highlighting(int p_line) { /* if we are in one find the end key */ if (in_region != -1) { - /* check there is enough room */ - int chars_left = line_length - from; - int end_key_length = color_regions[in_region].end_key.length(); - if (chars_left < end_key_length) { - continue; - } - /* search the line */ int region_end_index = -1; - const CharType *end_key = color_regions[in_region].start_key.c_str(); + int end_key_length = color_regions[in_region].end_key.length(); + const char32_t *end_key = color_regions[in_region].end_key.get_data(); for (; from < line_length; from++) { - if (!is_a_symbol) { + if (line_length - from < end_key_length) { + break; + } + + if (!is_symbol(str[from])) { continue; } @@ -249,9 +247,10 @@ Dictionary CodeHighlighter::_get_line_syntax_highlighting(int p_line) { continue; } + region_end_index = from; for (int k = 0; k < end_key_length; k++) { - if (end_key[k] == str[from + k]) { - region_end_index = from; + if (end_key[k] != str[from + k]) { + region_end_index = -1; break; } } @@ -265,7 +264,7 @@ Dictionary CodeHighlighter::_get_line_syntax_highlighting(int p_line) { highlighter_info["color"] = color_regions[in_region].color; color_map[j] = highlighter_info; - j = from; + j = from + (end_key_length - 1); if (region_end_index == -1) { color_region_cache[p_line] = in_region; } @@ -484,8 +483,12 @@ void CodeHighlighter::add_color_region(const String &p_start_key, const String & } } + int at = 0; for (int i = 0; i < color_regions.size(); i++) { ERR_FAIL_COND_MSG(color_regions[i].start_key == p_start_key, "color region with start key '" + p_start_key + "' already exists."); + if (p_start_key.length() < color_regions[i].start_key.length()) { + at++; + } } ColorRegion color_region; @@ -493,7 +496,7 @@ void CodeHighlighter::add_color_region(const String &p_start_key, const String & color_region.start_key = p_start_key; color_region.end_key = p_end_key; color_region.line_only = p_line_only || p_end_key == ""; - color_regions.push_back(color_region); + color_regions.insert(at, color_region); clear_highlighting_cache(); } diff --git a/scene/resources/syntax_highlighter.h b/scene/resources/syntax_highlighter.h index 40a8870b45..720227a256 100644 --- a/scene/resources/syntax_highlighter.h +++ b/scene/resources/syntax_highlighter.h @@ -40,7 +40,7 @@ class SyntaxHighlighter : public Resource { private: Map<int, Dictionary> highlighting_cache; - void _line_edited_from(int p_line); + void _lines_edited_from(int p_from_line, int p_to_line); protected: ObjectID text_edit_instance_id; // For validity check diff --git a/scene/resources/texture.cpp b/scene/resources/texture.cpp index 5681613c04..39237e1a33 100644 --- a/scene/resources/texture.cpp +++ b/scene/resources/texture.cpp @@ -791,8 +791,312 @@ String ResourceFormatLoaderStreamTexture2D::get_resource_type(const String &p_pa return ""; } +//////////////////////////////////// + +TypedArray<Image> Texture3D::_get_data() const { + Vector<Ref<Image>> data = get_data(); + + TypedArray<Image> ret; + ret.resize(data.size()); + for (int i = 0; i < data.size(); i++) { + ret[i] = data[i]; + } + return ret; +} + +void Texture3D::_bind_methods() { + ClassDB::bind_method(D_METHOD("get_format"), &Texture3D::get_format); + ClassDB::bind_method(D_METHOD("get_width"), &Texture3D::get_width); + ClassDB::bind_method(D_METHOD("get_height"), &Texture3D::get_height); + ClassDB::bind_method(D_METHOD("get_depth"), &Texture3D::get_depth); + ClassDB::bind_method(D_METHOD("has_mipmaps"), &Texture3D::has_mipmaps); + ClassDB::bind_method(D_METHOD("get_data"), &Texture3D::_get_data); +} ////////////////////////////////////////// +Image::Format ImageTexture3D::get_format() const { + return format; +} +int ImageTexture3D::get_width() const { + return width; +} +int ImageTexture3D::get_height() const { + return height; +} +int ImageTexture3D::get_depth() const { + return depth; +} +bool ImageTexture3D::has_mipmaps() const { + return mipmaps; +} + +Error ImageTexture3D::_create(Image::Format p_format, int p_width, int p_height, int p_depth, bool p_mipmaps, const TypedArray<Image> &p_data) { + Vector<Ref<Image>> images; + images.resize(p_data.size()); + for (int i = 0; i < images.size(); i++) { + images.write[i] = p_data[i]; + } + return create(p_format, p_width, p_height, p_depth, p_mipmaps, images); +} + +void ImageTexture3D::_update(const TypedArray<Image> &p_data) { + Vector<Ref<Image>> images; + images.resize(p_data.size()); + for (int i = 0; i < images.size(); i++) { + images.write[i] = p_data[i]; + } + return update(images); +} + +Error ImageTexture3D::create(Image::Format p_format, int p_width, int p_height, int p_depth, bool p_mipmaps, const Vector<Ref<Image>> &p_data) { + RID tex = RenderingServer::get_singleton()->texture_3d_create(p_format, p_width, p_height, p_depth, p_mipmaps, p_data); + ERR_FAIL_COND_V(tex.is_null(), ERR_CANT_CREATE); + + if (texture.is_valid()) { + RenderingServer::get_singleton()->texture_replace(texture, tex); + } + + return OK; +} + +void ImageTexture3D::update(const Vector<Ref<Image>> &p_data) { + ERR_FAIL_COND(!texture.is_valid()); + RenderingServer::get_singleton()->texture_3d_update(texture, p_data); +} + +Vector<Ref<Image>> ImageTexture3D::get_data() const { + ERR_FAIL_COND_V(!texture.is_valid(), Vector<Ref<Image>>()); + return RS::get_singleton()->texture_3d_get(texture); +} + +RID ImageTexture3D::get_rid() const { + if (!texture.is_valid()) { + texture = RS::get_singleton()->texture_3d_placeholder_create(); + } + return texture; +} +void ImageTexture3D::set_path(const String &p_path, bool p_take_over) { + if (texture.is_valid()) { + RenderingServer::get_singleton()->texture_set_path(texture, p_path); + } + + Resource::set_path(p_path, p_take_over); +} + +void ImageTexture3D::_bind_methods() { + ClassDB::bind_method(D_METHOD("create", "format", "width", "height", "depth", "use_mipmaps", "data"), &ImageTexture3D::_create); + ClassDB::bind_method(D_METHOD("update", "data"), &ImageTexture3D::_update); +} + +ImageTexture3D::ImageTexture3D() { +} + +ImageTexture3D::~ImageTexture3D() { + if (texture.is_valid()) { + RS::get_singleton()->free(texture); + } +} + +//////////////////////////////////////////// + +void StreamTexture3D::set_path(const String &p_path, bool p_take_over) { + if (texture.is_valid()) { + RenderingServer::get_singleton()->texture_set_path(texture, p_path); + } + + Resource::set_path(p_path, p_take_over); +} + +Image::Format StreamTexture3D::get_format() const { + return format; +} + +Error StreamTexture3D::_load_data(const String &p_path, Vector<Ref<Image>> &r_data, Image::Format &r_format, int &r_width, int &r_height, int &r_depth, bool &r_mipmaps) { + FileAccessRef f = FileAccess::open(p_path, FileAccess::READ); + ERR_FAIL_COND_V(!f, ERR_CANT_OPEN); + + uint8_t header[4]; + f->get_buffer(header, 4); + ERR_FAIL_COND_V(header[0] != 'G' || header[1] != 'S' || header[2] != 'T' || header[3] != 'L', ERR_FILE_UNRECOGNIZED); + + //stored as stream textures (used for lossless and lossy compression) + uint32_t version = f->get_32(); + + if (version > FORMAT_VERSION) { + ERR_FAIL_V_MSG(ERR_FILE_CORRUPT, "Stream texture file is too new."); + } + + r_depth = f->get_32(); //depth + f->get_32(); //ignored (mode) + f->get_32(); // ignored (data format) + + f->get_32(); //ignored + int mipmaps = f->get_32(); + f->get_32(); //ignored + f->get_32(); //ignored + + r_mipmaps = mipmaps != 0; + + r_data.clear(); + + for (int i = 0; i < (r_depth + mipmaps); i++) { + Ref<Image> image = StreamTexture2D::load_image_from_file(f, 0); + ERR_FAIL_COND_V(image.is_null() || image->empty(), ERR_CANT_OPEN); + if (i == 0) { + r_format = image->get_format(); + r_width = image->get_width(); + r_height = image->get_height(); + } + r_data.push_back(image); + } + + return OK; +} + +Error StreamTexture3D::load(const String &p_path) { + Vector<Ref<Image>> data; + + int tw, th, td; + Image::Format tfmt; + bool tmm; + + Error err = _load_data(p_path, data, tfmt, tw, th, td, tmm); + if (err) { + return err; + } + + if (texture.is_valid()) { + RID new_texture = RS::get_singleton()->texture_3d_create(tfmt, tw, th, td, tmm, data); + RS::get_singleton()->texture_replace(texture, new_texture); + } else { + texture = RS::get_singleton()->texture_3d_create(tfmt, tw, th, td, tmm, data); + } + + w = tw; + h = th; + d = td; + mipmaps = tmm; + format = tfmt; + + path_to_file = p_path; + + if (get_path() == String()) { + //temporarily set path if no path set for resource, helps find errors + RenderingServer::get_singleton()->texture_set_path(texture, p_path); + } + + _change_notify(); + emit_changed(); + return OK; +} + +String StreamTexture3D::get_load_path() const { + return path_to_file; +} + +int StreamTexture3D::get_width() const { + return w; +} + +int StreamTexture3D::get_height() const { + return h; +} + +int StreamTexture3D::get_depth() const { + return d; +} + +bool StreamTexture3D::has_mipmaps() const { + return mipmaps; +} + +RID StreamTexture3D::get_rid() const { + if (!texture.is_valid()) { + texture = RS::get_singleton()->texture_3d_placeholder_create(); + } + return texture; +} + +Vector<Ref<Image>> StreamTexture3D::get_data() const { + if (texture.is_valid()) { + return RS::get_singleton()->texture_3d_get(texture); + } else { + return Vector<Ref<Image>>(); + } +} + +void StreamTexture3D::reload_from_file() { + String path = get_path(); + if (!path.is_resource_file()) { + return; + } + + path = ResourceLoader::path_remap(path); //remap for translation + path = ResourceLoader::import_remap(path); //remap for import + if (!path.is_resource_file()) { + return; + } + + load(path); +} + +void StreamTexture3D::_validate_property(PropertyInfo &property) const { +} + +void StreamTexture3D::_bind_methods() { + ClassDB::bind_method(D_METHOD("load", "path"), &StreamTexture3D::load); + ClassDB::bind_method(D_METHOD("get_load_path"), &StreamTexture3D::get_load_path); + + ADD_PROPERTY(PropertyInfo(Variant::STRING, "load_path", PROPERTY_HINT_FILE, "*.stex"), "load", "get_load_path"); +} + +StreamTexture3D::StreamTexture3D() { + format = Image::FORMAT_MAX; + w = 0; + h = 0; + d = 0; + mipmaps = false; +} + +StreamTexture3D::~StreamTexture3D() { + if (texture.is_valid()) { + RS::get_singleton()->free(texture); + } +} + +///////////////////////////// + +RES ResourceFormatLoaderStreamTexture3D::load(const String &p_path, const String &p_original_path, Error *r_error, bool p_use_sub_threads, float *r_progress, bool p_no_cache) { + Ref<StreamTexture3D> st; + st.instance(); + Error err = st->load(p_path); + if (r_error) { + *r_error = err; + } + if (err != OK) { + return RES(); + } + + return st; +} + +void ResourceFormatLoaderStreamTexture3D::get_recognized_extensions(List<String> *p_extensions) const { + p_extensions->push_back("stex3d"); +} + +bool ResourceFormatLoaderStreamTexture3D::handles_type(const String &p_type) const { + return p_type == "StreamTexture3D"; +} + +String ResourceFormatLoaderStreamTexture3D::get_resource_type(const String &p_path) const { + if (p_path.get_extension().to_lower() == "stex3d") { + return "StreamTexture3D"; + } + return ""; +} + +//////////////////////////////////////////// + int AtlasTexture::get_width() const { if (region.size.width == 0) { if (atlas.is_valid()) { diff --git a/scene/resources/texture.h b/scene/resources/texture.h index d439d34c95..eebbf4f233 100644 --- a/scene/resources/texture.h +++ b/scene/resources/texture.h @@ -515,6 +515,122 @@ public: virtual String get_resource_type(const String &p_path) const; }; +class Texture3D : public Texture { + GDCLASS(Texture3D, Texture); + +protected: + static void _bind_methods(); + + TypedArray<Image> _get_data() const; + +public: + virtual Image::Format get_format() const = 0; + virtual int get_width() const = 0; + virtual int get_height() const = 0; + virtual int get_depth() const = 0; + virtual bool has_mipmaps() const = 0; + virtual Vector<Ref<Image>> get_data() const = 0; +}; + +class ImageTexture3D : public Texture3D { + GDCLASS(ImageTexture3D, Texture3D); + + mutable RID texture; + + Image::Format format = Image::FORMAT_MAX; + int width = 1; + int height = 1; + int depth = 1; + bool mipmaps = false; + +protected: + static void _bind_methods(); + + Error _create(Image::Format p_format, int p_width, int p_height, int p_depth, bool p_mipmaps, const TypedArray<Image> &p_data); + void _update(const TypedArray<Image> &p_data); + +public: + virtual Image::Format get_format() const override; + virtual int get_width() const override; + virtual int get_height() const override; + virtual int get_depth() const override; + virtual bool has_mipmaps() const override; + + Error create(Image::Format p_format, int p_width, int p_height, int p_depth, bool p_mipmaps, const Vector<Ref<Image>> &p_data); + void update(const Vector<Ref<Image>> &p_data); + virtual Vector<Ref<Image>> get_data() const override; + + virtual RID get_rid() const override; + virtual void set_path(const String &p_path, bool p_take_over = false) override; + + ImageTexture3D(); + ~ImageTexture3D(); +}; + +class StreamTexture3D : public Texture3D { + GDCLASS(StreamTexture3D, Texture3D); + +public: + enum DataFormat { + DATA_FORMAT_IMAGE, + DATA_FORMAT_LOSSLESS, + DATA_FORMAT_LOSSY, + DATA_FORMAT_BASIS_UNIVERSAL, + }; + + enum { + FORMAT_VERSION = 1 + }; + + enum FormatBits { + FORMAT_MASK_IMAGE_FORMAT = (1 << 20) - 1, + FORMAT_BIT_LOSSLESS = 1 << 20, + FORMAT_BIT_LOSSY = 1 << 21, + FORMAT_BIT_STREAM = 1 << 22, + FORMAT_BIT_HAS_MIPMAPS = 1 << 23, + }; + +private: + Error _load_data(const String &p_path, Vector<Ref<Image>> &r_data, Image::Format &r_format, int &r_width, int &r_height, int &r_depth, bool &r_mipmaps); + String path_to_file; + mutable RID texture; + Image::Format format; + int w, h, d; + bool mipmaps; + + virtual void reload_from_file() override; + +protected: + static void _bind_methods(); + void _validate_property(PropertyInfo &property) const override; + +public: + Image::Format get_format() const override; + Error load(const String &p_path); + String get_load_path() const; + + int get_width() const override; + int get_height() const override; + int get_depth() const override; + virtual bool has_mipmaps() const override; + virtual RID get_rid() const override; + + virtual void set_path(const String &p_path, bool p_take_over) override; + + virtual Vector<Ref<Image>> get_data() const override; + + StreamTexture3D(); + ~StreamTexture3D(); +}; + +class ResourceFormatLoaderStreamTexture3D : public ResourceFormatLoader { +public: + virtual RES load(const String &p_path, const String &p_original_path = "", Error *r_error = nullptr, bool p_use_sub_threads = false, float *r_progress = nullptr, bool p_no_cache = false); + virtual void get_recognized_extensions(List<String> *p_extensions) const; + virtual bool handles_type(const String &p_type) const; + virtual String get_resource_type(const String &p_path) const; +}; + class CurveTexture : public Texture2D { GDCLASS(CurveTexture, Texture2D); RES_BASE_EXTENSION("curvetex") @@ -632,11 +748,12 @@ class AnimatedTexture : public Texture2D { //use readers writers lock for this, since its far more times read than written to RWLock *rw_lock; -private: +public: enum { MAX_FRAMES = 256 }; +private: RID proxy_ph; RID proxy; diff --git a/scene/resources/tile_set.cpp b/scene/resources/tile_set.cpp index 6992360df7..84b067d1e2 100644 --- a/scene/resources/tile_set.cpp +++ b/scene/resources/tile_set.cpp @@ -40,7 +40,7 @@ bool TileSet::_set(const StringName &p_name, const Variant &p_value) { if (slash == -1) { return false; } - int id = String::to_int(n.c_str(), slash); + int id = String::to_int(n.get_data(), slash); if (!tile_map.has(id)) { create_tile(id); @@ -216,7 +216,7 @@ bool TileSet::_get(const StringName &p_name, Variant &r_ret) const { if (slash == -1) { return false; } - int id = String::to_int(n.c_str(), slash); + int id = String::to_int(n.get_data(), slash); ERR_FAIL_COND_V(!tile_map.has(id), false); diff --git a/scene/resources/visual_shader.cpp b/scene/resources/visual_shader.cpp index e4851ad9f7..803ab265d4 100644 --- a/scene/resources/visual_shader.cpp +++ b/scene/resources/visual_shader.cpp @@ -172,8 +172,6 @@ void VisualShaderNode::_bind_methods() { } VisualShaderNode::VisualShaderNode() { - port_preview = -1; - simple_decl = true; } ///////////////////////////////////////////////////////// @@ -319,6 +317,14 @@ VisualShaderNodeCustom::VisualShaderNodeCustom() { ///////////////////////////////////////////////////////// +void VisualShader::set_shader_type(Type p_type) { + current_type = p_type; +} + +VisualShader::Type VisualShader::get_shader_type() const { + return current_type; +} + void VisualShader::set_version(const String &p_version) { version = p_version; } @@ -920,8 +926,12 @@ VisualShader::RenderModeEnums VisualShader::render_mode_enums[] = { static const char *type_string[VisualShader::TYPE_MAX] = { "vertex", "fragment", - "light" + "light", + "emit", + "process", + "end" }; + bool VisualShader::_set(const StringName &p_name, const Variant &p_value) { String name = p_name; if (name == "mode") { @@ -1344,6 +1354,19 @@ Error VisualShader::_write_node(Type type, StringBuilder &global_code, StringBui return OK; } +bool VisualShader::has_func_name(RenderingServer::ShaderMode p_mode, const String &p_func_name) const { + if (!ShaderTypes::get_singleton()->get_functions(p_mode).has(p_func_name)) { + if (p_mode == RenderingServer::ShaderMode::SHADER_PARTICLES) { + if (p_func_name == "emit" || p_func_name == "process" || p_func_name == "end") { + return true; + } + } + return false; + } + + return true; +} + void VisualShader::_update_shader() const { if (!dirty) { return; @@ -1367,10 +1390,19 @@ void VisualShader::_update_shader() const { { //fill render mode enums int idx = 0; + bool specular = false; while (render_mode_enums[idx].string) { if (shader_mode == render_mode_enums[idx].mode) { - if (modes.has(render_mode_enums[idx].string)) { - int which = modes[render_mode_enums[idx].string]; + if (shader_mode == Shader::MODE_SPATIAL) { + if (String(render_mode_enums[idx].string) == "specular") { + specular = true; + } + } + if (modes.has(render_mode_enums[idx].string) || specular) { + int which = 0; + if (modes.has(render_mode_enums[idx].string)) { + which = modes[render_mode_enums[idx].string]; + } int count = 0; for (int i = 0; i < ShaderTypes::get_singleton()->get_modes(RenderingServer::ShaderMode(shader_mode)).size(); i++) { String mode = ShaderTypes::get_singleton()->get_modes(RenderingServer::ShaderMode(shader_mode))[i]; @@ -1406,14 +1438,14 @@ void VisualShader::_update_shader() const { global_code += "render_mode " + render_mode + ";\n\n"; } - static const char *func_name[TYPE_MAX] = { "vertex", "fragment", "light" }; + static const char *func_name[TYPE_MAX] = { "vertex", "fragment", "light", "emit", "process", "end" }; String global_expressions; Set<String> used_uniform_names; List<VisualShaderNodeUniform *> uniforms; for (int i = 0, index = 0; i < TYPE_MAX; i++) { - if (!ShaderTypes::get_singleton()->get_functions(RenderingServer::ShaderMode(shader_mode)).has(func_name[i])) { + if (!has_func_name(RenderingServer::ShaderMode(shader_mode), func_name[i])) { continue; } @@ -1448,8 +1480,10 @@ void VisualShader::_update_shader() const { } } + Map<int, String> code_map; + for (int i = 0; i < TYPE_MAX; i++) { - if (!ShaderTypes::get_singleton()->get_functions(RenderingServer::ShaderMode(shader_mode)).has(func_name[i])) { + if (!has_func_name(RenderingServer::ShaderMode(shader_mode), func_name[i])) { continue; } @@ -1457,6 +1491,8 @@ void VisualShader::_update_shader() const { VMap<ConnectionKey, const List<Connection>::Element *> input_connections; VMap<ConnectionKey, const List<Connection>::Element *> output_connections; + StringBuilder func_code; + for (const List<Connection>::Element *E = graph[i].connections.front(); E; E = E->next()) { ConnectionKey from_key; from_key.node = E->get().from_node; @@ -1470,14 +1506,30 @@ void VisualShader::_update_shader() const { input_connections.insert(to_key, E); } - - code += "\nvoid " + String(func_name[i]) + "() {\n"; + if (shader_mode != Shader::MODE_PARTICLES) { + func_code += "\nvoid " + String(func_name[i]) + "() {\n"; + } + insertion_pos.insert(i, code.get_string_length() + func_code.get_string_length()); Set<int> processed; - Error err = _write_node(Type(i), global_code, global_code_per_node, global_code_per_func, code, default_tex_params, input_connections, output_connections, NODE_ID_OUTPUT, processed, false, classes); + Error err = _write_node(Type(i), global_code, global_code_per_node, global_code_per_func, func_code, default_tex_params, input_connections, output_connections, NODE_ID_OUTPUT, processed, false, classes); ERR_FAIL_COND(err != OK); - insertion_pos.insert(i, code.get_string_length()); + if (shader_mode == Shader::MODE_PARTICLES) { + code_map.insert(i, func_code); + } else { + func_code += "}\n"; + code += func_code; + } + } + + if (shader_mode == Shader::MODE_PARTICLES) { + code += "\nvoid compute() {\n"; + code += "\tif (RESTART) {\n"; + code += code_map[TYPE_EMIT]; + code += "\t} else {\n"; + code += code_map[TYPE_PROCESS]; + code += "\t}\n"; code += "}\n"; } @@ -1488,7 +1540,7 @@ void VisualShader::_update_shader() const { final_code += global_expressions; String tcode = code; for (int i = 0; i < TYPE_MAX; i++) { - if (!ShaderTypes::get_singleton()->get_functions(RenderingServer::ShaderMode(shader_mode)).has(func_name[i])) { + if (!has_func_name(RenderingServer::ShaderMode(shader_mode), func_name[i])) { continue; } tcode = tcode.insert(insertion_pos[i], global_code_per_func[Type(i)]); @@ -1567,9 +1619,14 @@ void VisualShader::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "graph_offset", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_graph_offset", "get_graph_offset"); ADD_PROPERTY(PropertyInfo(Variant::STRING, "version", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_version", "get_version"); + ADD_PROPERTY_DEFAULT("code", ""); // Inherited from Shader, prevents showing default code as override in docs. + BIND_ENUM_CONSTANT(TYPE_VERTEX); BIND_ENUM_CONSTANT(TYPE_FRAGMENT); BIND_ENUM_CONSTANT(TYPE_LIGHT); + BIND_ENUM_CONSTANT(TYPE_EMIT); + BIND_ENUM_CONSTANT(TYPE_PROCESS); + BIND_ENUM_CONSTANT(TYPE_END); BIND_ENUM_CONSTANT(TYPE_MAX); BIND_CONSTANT(NODE_ID_INVALID); @@ -1577,8 +1634,6 @@ void VisualShader::_bind_methods() { } VisualShader::VisualShader() { - shader_mode = Shader::MODE_SPATIAL; - for (int i = 0; i < TYPE_MAX; i++) { Ref<VisualShaderNodeOutput> output; output.instance(); @@ -1587,8 +1642,6 @@ VisualShader::VisualShader() { graph[i].nodes[NODE_ID_OUTPUT].node = output; graph[i].nodes[NODE_ID_OUTPUT].position = Vector2(400, 150); } - - dirty = true; } /////////////////////////////////////////////////////////// @@ -1711,22 +1764,50 @@ const VisualShaderNodeInput::Port VisualShaderNodeInput::ports[] = { { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_SCALAR, "time", "TIME" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_SAMPLER, "texture", "TEXTURE" }, - // Particles, Vertex - { Shader::MODE_PARTICLES, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "color", "COLOR.rgb" }, - { Shader::MODE_PARTICLES, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "COLOR.a" }, - { Shader::MODE_PARTICLES, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "velocity", "VELOCITY" }, - { Shader::MODE_PARTICLES, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "restart", "float(RESTART ? 1.0 : 0.0)" }, - { Shader::MODE_PARTICLES, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "active", "float(ACTIVE ? 1.0 : 0.0)" }, - { Shader::MODE_PARTICLES, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "custom", "CUSTOM.rgb" }, - { Shader::MODE_PARTICLES, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "custom_alpha", "CUSTOM.a" }, - { Shader::MODE_PARTICLES, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_TRANSFORM, "transform", "TRANSFORM" }, - - { Shader::MODE_PARTICLES, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "delta", "DELTA" }, - { Shader::MODE_PARTICLES, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "lifetime", "LIFETIME" }, - { Shader::MODE_PARTICLES, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR_INT, "index", "INDEX" }, - - { Shader::MODE_PARTICLES, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_TRANSFORM, "emission_transform", "EMISSION_TRANSFORM" }, - { Shader::MODE_PARTICLES, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "time", "TIME" }, + // Particles, Emit + { Shader::MODE_PARTICLES, VisualShader::TYPE_EMIT, VisualShaderNode::PORT_TYPE_VECTOR, "color", "COLOR.rgb" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_EMIT, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "COLOR.a" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_EMIT, VisualShaderNode::PORT_TYPE_VECTOR, "velocity", "VELOCITY" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_EMIT, VisualShaderNode::PORT_TYPE_SCALAR, "restart", "float(RESTART ? 1.0 : 0.0)" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_EMIT, VisualShaderNode::PORT_TYPE_SCALAR, "active", "float(ACTIVE ? 1.0 : 0.0)" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_EMIT, VisualShaderNode::PORT_TYPE_VECTOR, "custom", "CUSTOM.rgb" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_EMIT, VisualShaderNode::PORT_TYPE_SCALAR, "custom_alpha", "CUSTOM.a" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_EMIT, VisualShaderNode::PORT_TYPE_TRANSFORM, "transform", "TRANSFORM" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_EMIT, VisualShaderNode::PORT_TYPE_SCALAR, "delta", "DELTA" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_EMIT, VisualShaderNode::PORT_TYPE_SCALAR, "lifetime", "LIFETIME" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_EMIT, VisualShaderNode::PORT_TYPE_SCALAR_INT, "index", "INDEX" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_EMIT, VisualShaderNode::PORT_TYPE_TRANSFORM, "emission_transform", "EMISSION_TRANSFORM" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_EMIT, VisualShaderNode::PORT_TYPE_SCALAR, "time", "TIME" }, + + // Particles, Process + { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS, VisualShaderNode::PORT_TYPE_VECTOR, "color", "COLOR.rgb" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "COLOR.a" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS, VisualShaderNode::PORT_TYPE_VECTOR, "velocity", "VELOCITY" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS, VisualShaderNode::PORT_TYPE_SCALAR, "restart", "float(RESTART ? 1.0 : 0.0)" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS, VisualShaderNode::PORT_TYPE_SCALAR, "active", "float(ACTIVE ? 1.0 : 0.0)" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS, VisualShaderNode::PORT_TYPE_VECTOR, "custom", "CUSTOM.rgb" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS, VisualShaderNode::PORT_TYPE_SCALAR, "custom_alpha", "CUSTOM.a" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS, VisualShaderNode::PORT_TYPE_TRANSFORM, "transform", "TRANSFORM" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS, VisualShaderNode::PORT_TYPE_SCALAR, "delta", "DELTA" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS, VisualShaderNode::PORT_TYPE_SCALAR, "lifetime", "LIFETIME" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS, VisualShaderNode::PORT_TYPE_SCALAR_INT, "index", "INDEX" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS, VisualShaderNode::PORT_TYPE_TRANSFORM, "emission_transform", "EMISSION_TRANSFORM" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS, VisualShaderNode::PORT_TYPE_SCALAR, "time", "TIME" }, + + // Particles, End + { Shader::MODE_PARTICLES, VisualShader::TYPE_END, VisualShaderNode::PORT_TYPE_VECTOR, "color", "COLOR.rgb" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_END, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "COLOR.a" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_END, VisualShaderNode::PORT_TYPE_VECTOR, "velocity", "VELOCITY" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_END, VisualShaderNode::PORT_TYPE_SCALAR, "restart", "float(RESTART ? 1.0 : 0.0)" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_END, VisualShaderNode::PORT_TYPE_SCALAR, "active", "float(ACTIVE ? 1.0 : 0.0)" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_END, VisualShaderNode::PORT_TYPE_VECTOR, "custom", "CUSTOM.rgb" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_END, VisualShaderNode::PORT_TYPE_SCALAR, "custom_alpha", "CUSTOM.a" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_END, VisualShaderNode::PORT_TYPE_TRANSFORM, "transform", "TRANSFORM" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_END, VisualShaderNode::PORT_TYPE_SCALAR, "delta", "DELTA" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_END, VisualShaderNode::PORT_TYPE_SCALAR, "lifetime", "LIFETIME" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_END, VisualShaderNode::PORT_TYPE_SCALAR_INT, "index", "INDEX" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_END, VisualShaderNode::PORT_TYPE_TRANSFORM, "emission_transform", "EMISSION_TRANSFORM" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_END, VisualShaderNode::PORT_TYPE_SCALAR, "time", "TIME" }, // Sky, Fragment { Shader::MODE_SKY, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_BOOLEAN, "at_cubemap_pass", "AT_CUBEMAP_PASS" }, @@ -2028,10 +2109,6 @@ void VisualShaderNodeInput::_bind_methods() { } VisualShaderNodeInput::VisualShaderNodeInput() { - input_name = "[None]"; - // changed when set - shader_type = VisualShader::TYPE_MAX; - shader_mode = Shader::MODE_MAX; } ////////////// UniformRef @@ -2223,8 +2300,6 @@ Vector<StringName> VisualShaderNodeUniformRef::get_editable_properties() const { } VisualShaderNodeUniformRef::VisualShaderNodeUniformRef() { - uniform_name = "[None]"; - uniform_type = UniformType::UNIFORM_TYPE_FLOAT; } //////////////////////////////////////////// @@ -2283,13 +2358,30 @@ const VisualShaderNodeOutput::Port VisualShaderNodeOutput::ports[] = { // Canvas Item, Light { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "light", "LIGHT.rgb" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_SCALAR, "light_alpha", "LIGHT.a" }, - // Particles, Vertex - { Shader::MODE_PARTICLES, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "color", "COLOR.rgb" }, - { Shader::MODE_PARTICLES, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "COLOR.a" }, - { Shader::MODE_PARTICLES, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "velocity", "VELOCITY" }, - { Shader::MODE_PARTICLES, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "custom", "CUSTOM.rgb" }, - { Shader::MODE_PARTICLES, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "custom_alpha", "CUSTOM.a" }, - { Shader::MODE_PARTICLES, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_TRANSFORM, "transform", "TRANSFORM" }, + // Particles, Emit + { Shader::MODE_PARTICLES, VisualShader::TYPE_EMIT, VisualShaderNode::PORT_TYPE_VECTOR, "color", "COLOR.rgb" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_EMIT, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "COLOR.a" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_EMIT, VisualShaderNode::PORT_TYPE_VECTOR, "velocity", "VELOCITY" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_EMIT, VisualShaderNode::PORT_TYPE_VECTOR, "custom", "CUSTOM.rgb" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_EMIT, VisualShaderNode::PORT_TYPE_SCALAR, "custom_alpha", "CUSTOM.a" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_EMIT, VisualShaderNode::PORT_TYPE_TRANSFORM, "transform", "TRANSFORM" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_EMIT, VisualShaderNode::PORT_TYPE_BOOLEAN, "active", "ACTIVE" }, + // Particles, Process + { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS, VisualShaderNode::PORT_TYPE_VECTOR, "color", "COLOR.rgb" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "COLOR.a" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS, VisualShaderNode::PORT_TYPE_VECTOR, "velocity", "VELOCITY" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS, VisualShaderNode::PORT_TYPE_VECTOR, "custom", "CUSTOM.rgb" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS, VisualShaderNode::PORT_TYPE_SCALAR, "custom_alpha", "CUSTOM.a" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS, VisualShaderNode::PORT_TYPE_TRANSFORM, "transform", "TRANSFORM" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS, VisualShaderNode::PORT_TYPE_BOOLEAN, "active", "ACTIVE" }, + // Particles, End + { Shader::MODE_PARTICLES, VisualShader::TYPE_END, VisualShaderNode::PORT_TYPE_VECTOR, "color", "COLOR.rgb" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_END, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "COLOR.a" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_END, VisualShaderNode::PORT_TYPE_VECTOR, "velocity", "VELOCITY" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_END, VisualShaderNode::PORT_TYPE_VECTOR, "custom", "CUSTOM.rgb" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_END, VisualShaderNode::PORT_TYPE_SCALAR, "custom_alpha", "CUSTOM.a" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_END, VisualShaderNode::PORT_TYPE_TRANSFORM, "transform", "TRANSFORM" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_END, VisualShaderNode::PORT_TYPE_BOOLEAN, "active", "ACTIVE" }, // Sky, Fragment { Shader::MODE_SKY, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "color", "COLOR" }, { Shader::MODE_SKY, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "ALPHA" }, @@ -2477,7 +2569,6 @@ Vector<StringName> VisualShaderNodeUniform::get_editable_properties() const { } VisualShaderNodeUniform::VisualShaderNodeUniform() { - qualifier = QUAL_NONE; } ////////////// GroupBase @@ -2951,10 +3042,6 @@ String VisualShaderNodeGroupBase::generate_code(Shader::Mode p_mode, VisualShade } VisualShaderNodeGroupBase::VisualShaderNodeGroupBase() { - size = Size2(0, 0); - inputs = ""; - outputs = ""; - editable = false; simple_decl = false; } @@ -3079,7 +3166,6 @@ void VisualShaderNodeExpression::_bind_methods() { } VisualShaderNodeExpression::VisualShaderNodeExpression() { - expression = ""; set_editable(true); } diff --git a/scene/resources/visual_shader.h b/scene/resources/visual_shader.h index 05d8950be9..513a17b024 100644 --- a/scene/resources/visual_shader.h +++ b/scene/resources/visual_shader.h @@ -50,6 +50,9 @@ public: TYPE_VERTEX, TYPE_FRAGMENT, TYPE_LIGHT, + TYPE_EMIT, + TYPE_PROCESS, + TYPE_END, TYPE_MAX }; @@ -66,6 +69,8 @@ public: }; private: + Type current_type; + struct Node { Ref<VisualShaderNode> node; Vector2 position; @@ -77,7 +82,7 @@ private: List<Connection> connections; } graph[TYPE_MAX]; - Shader::Mode shader_mode; + Shader::Mode shader_mode = Shader::MODE_SPATIAL; mutable String previous_code; Array _get_node_connections(Type p_type) const; @@ -94,7 +99,7 @@ private: static RenderModeEnums render_mode_enums[]; - volatile mutable bool dirty; + volatile mutable bool dirty = true; void _queue_update(); union ConnectionKey { @@ -111,6 +116,7 @@ private: Error _write_node(Type p_type, StringBuilder &global_code, StringBuilder &global_code_per_node, Map<Type, StringBuilder> &global_code_per_func, StringBuilder &code, Vector<DefaultTextureParam> &def_tex_params, const VMap<ConnectionKey, const List<Connection>::Element *> &input_connections, const VMap<ConnectionKey, const List<Connection>::Element *> &output_connections, int node, Set<int> &processed, bool for_preview, Set<StringName> &r_classes) const; void _input_type_changed(Type p_type, int p_id); + bool has_func_name(RenderingServer::ShaderMode p_mode, const String &p_func_name) const; protected: virtual void _update_shader() const override; @@ -120,6 +126,10 @@ protected: bool _get(const StringName &p_name, Variant &r_ret) const; void _get_property_list(List<PropertyInfo> *p_list) const; +public: // internal methods + void set_shader_type(Type p_type); + Type get_shader_type() const; + public: void set_version(const String &p_version); String get_version() const; @@ -179,7 +189,7 @@ VARIANT_ENUM_CAST(VisualShader::Type) class VisualShaderNode : public Resource { GDCLASS(VisualShaderNode, Resource); - int port_preview; + int port_preview = -1; Map<int, Variant> default_input_values; Map<int, bool> connected_input_ports; @@ -187,7 +197,7 @@ class VisualShaderNode : public Resource { int connected_output_count = 0; protected: - bool simple_decl; + bool simple_decl = true; static void _bind_methods(); public: @@ -289,8 +299,8 @@ class VisualShaderNodeInput : public VisualShaderNode { GDCLASS(VisualShaderNodeInput, VisualShaderNode); friend class VisualShader; - VisualShader::Type shader_type; - Shader::Mode shader_mode; + VisualShader::Type shader_type = VisualShader::TYPE_MAX; + Shader::Mode shader_mode = Shader::MODE_MAX; struct Port { Shader::Mode mode; @@ -303,7 +313,7 @@ class VisualShaderNodeInput : public VisualShaderNode { static const Port ports[]; static const Port preview_ports[]; - String input_name; + String input_name = "[None]"; protected: static void _bind_methods(); @@ -387,8 +397,8 @@ public: }; private: - String uniform_name; - Qualifier qualifier; + String uniform_name = ""; + Qualifier qualifier = QUAL_NONE; bool global_code_generated = false; protected: @@ -435,8 +445,8 @@ public: }; private: - String uniform_name; - UniformType uniform_type; + String uniform_name = "[None]"; + UniformType uniform_type = UniformType::UNIFORM_TYPE_FLOAT; protected: static void _bind_methods(); @@ -478,10 +488,10 @@ private: void _apply_port_changes(); protected: - Vector2 size; - String inputs; - String outputs; - bool editable; + Vector2 size = Size2(0, 0); + String inputs = ""; + String outputs = ""; + bool editable = false; struct Port { PortType type; @@ -549,7 +559,7 @@ class VisualShaderNodeExpression : public VisualShaderNodeGroupBase { GDCLASS(VisualShaderNodeExpression, VisualShaderNodeGroupBase); protected: - String expression; + String expression = ""; static void _bind_methods(); diff --git a/scene/resources/visual_shader_nodes.cpp b/scene/resources/visual_shader_nodes.cpp index b0c871bc71..0e10682daf 100644 --- a/scene/resources/visual_shader_nodes.cpp +++ b/scene/resources/visual_shader_nodes.cpp @@ -87,7 +87,6 @@ void VisualShaderNodeFloatConstant::_bind_methods() { } VisualShaderNodeFloatConstant::VisualShaderNodeFloatConstant() { - constant = 0.0; } ////////////// Scalar(Int) @@ -147,7 +146,6 @@ void VisualShaderNodeIntConstant::_bind_methods() { } VisualShaderNodeIntConstant::VisualShaderNodeIntConstant() { - constant = 0; } ////////////// Boolean @@ -207,7 +205,6 @@ void VisualShaderNodeBooleanConstant::_bind_methods() { } VisualShaderNodeBooleanConstant::VisualShaderNodeBooleanConstant() { - constant = false; } ////////////// Color @@ -271,7 +268,6 @@ void VisualShaderNodeColorConstant::_bind_methods() { } VisualShaderNodeColorConstant::VisualShaderNodeColorConstant() { - constant = Color(1, 1, 1, 1); } ////////////// Vector @@ -777,8 +773,6 @@ void VisualShaderNodeTexture::_bind_methods() { } VisualShaderNodeTexture::VisualShaderNodeTexture() { - texture_type = TYPE_DATA; - source = SOURCE_TEXTURE; } ////////////// Sample3D @@ -898,7 +892,6 @@ String VisualShaderNodeSample3D::get_warning(Shader::Mode p_mode, VisualShader:: } VisualShaderNodeSample3D::VisualShaderNodeSample3D() { - source = SOURCE_TEXTURE; simple_decl = false; } @@ -958,6 +951,64 @@ void VisualShaderNodeTexture2DArray::_bind_methods() { VisualShaderNodeTexture2DArray::VisualShaderNodeTexture2DArray() { } + +////////////// Texture3D + +String VisualShaderNodeTexture3D::get_caption() const { + return "Texture3D"; +} + +String VisualShaderNodeTexture3D::get_input_port_name(int p_port) const { + if (p_port == 2) { + return "sampler3D"; + } + return VisualShaderNodeSample3D::get_input_port_name(p_port); +} + +Vector<VisualShader::DefaultTextureParam> VisualShaderNodeTexture3D::get_default_texture_parameters(VisualShader::Type p_type, int p_id) const { + VisualShader::DefaultTextureParam dtp; + dtp.name = make_unique_id(p_type, p_id, "tex3d"); + dtp.param = texture; + Vector<VisualShader::DefaultTextureParam> ret; + ret.push_back(dtp); + return ret; +} + +String VisualShaderNodeTexture3D::generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const { + if (source == SOURCE_TEXTURE) { + return "uniform sampler3D " + make_unique_id(p_type, p_id, "tex3d") + ";\n"; + } + return String(); +} + +void VisualShaderNodeTexture3D::set_texture(Ref<Texture3D> p_value) { + texture = p_value; + emit_changed(); +} + +Ref<Texture3D> VisualShaderNodeTexture3D::get_texture() const { + return texture; +} + +Vector<StringName> VisualShaderNodeTexture3D::get_editable_properties() const { + Vector<StringName> props; + props.push_back("source"); + if (source == SOURCE_TEXTURE) { + props.push_back("texture"); + } + return props; +} + +void VisualShaderNodeTexture3D::_bind_methods() { + ClassDB::bind_method(D_METHOD("set_texture", "value"), &VisualShaderNodeTexture3D::set_texture); + ClassDB::bind_method(D_METHOD("get_texture"), &VisualShaderNodeTexture3D::get_texture); + + ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture3D"), "set_texture", "get_texture"); +} + +VisualShaderNodeTexture3D::VisualShaderNodeTexture3D() { +} + ////////////// Cubemap String VisualShaderNodeCubemap::get_caption() const { @@ -1143,8 +1194,6 @@ void VisualShaderNodeCubemap::_bind_methods() { } VisualShaderNodeCubemap::VisualShaderNodeCubemap() { - texture_type = TYPE_DATA; - source = SOURCE_TEXTURE; simple_decl = false; } @@ -1250,7 +1299,6 @@ void VisualShaderNodeFloatOp::_bind_methods() { } VisualShaderNodeFloatOp::VisualShaderNodeFloatOp() { - op = OP_ADD; set_input_port_default_value(0, 0.0); set_input_port_default_value(1, 0.0); } @@ -1345,7 +1393,6 @@ void VisualShaderNodeIntOp::_bind_methods() { } VisualShaderNodeIntOp::VisualShaderNodeIntOp() { - op = OP_ADD; set_input_port_default_value(0, 0); set_input_port_default_value(1, 0); } @@ -1460,7 +1507,6 @@ void VisualShaderNodeVectorOp::_bind_methods() { } VisualShaderNodeVectorOp::VisualShaderNodeVectorOp() { - op = OP_ADD; set_input_port_default_value(0, Vector3()); set_input_port_default_value(1, Vector3()); } @@ -1628,7 +1674,6 @@ void VisualShaderNodeColorOp::_bind_methods() { } VisualShaderNodeColorOp::VisualShaderNodeColorOp() { - op = OP_SCREEN; set_input_port_default_value(0, Vector3()); set_input_port_default_value(1, Vector3()); } @@ -1703,7 +1748,6 @@ void VisualShaderNodeTransformMult::_bind_methods() { } VisualShaderNodeTransformMult::VisualShaderNodeTransformMult() { - op = OP_AxB; set_input_port_default_value(0, Transform()); set_input_port_default_value(1, Transform()); } @@ -1778,7 +1822,6 @@ void VisualShaderNodeTransformVecMult::_bind_methods() { } VisualShaderNodeTransformVecMult::VisualShaderNodeTransformVecMult() { - op = OP_AxB; set_input_port_default_value(0, Transform()); set_input_port_default_value(1, Vector3()); } @@ -1908,7 +1951,6 @@ void VisualShaderNodeFloatFunc::_bind_methods() { } VisualShaderNodeFloatFunc::VisualShaderNodeFloatFunc() { - func = FUNC_SIGN; set_input_port_default_value(0, 0.0); } @@ -2003,7 +2045,6 @@ void VisualShaderNodeIntFunc::_bind_methods() { } VisualShaderNodeIntFunc::VisualShaderNodeIntFunc() { - func = FUNC_SIGN; set_input_port_default_value(0, 0); } @@ -2169,7 +2210,6 @@ void VisualShaderNodeVectorFunc::_bind_methods() { } VisualShaderNodeVectorFunc::VisualShaderNodeVectorFunc() { - func = FUNC_NORMALIZE; set_input_port_default_value(0, Vector3()); } @@ -2256,9 +2296,8 @@ void VisualShaderNodeColorFunc::_bind_methods() { } VisualShaderNodeColorFunc::VisualShaderNodeColorFunc() { - func = FUNC_GRAYSCALE; - set_input_port_default_value(0, Vector3()); simple_decl = false; + set_input_port_default_value(0, Vector3()); } ////////////// Transform Func @@ -2328,7 +2367,6 @@ void VisualShaderNodeTransformFunc::_bind_methods() { } VisualShaderNodeTransformFunc::VisualShaderNodeTransformFunc() { - func = FUNC_INVERSE; set_input_port_default_value(0, Transform()); } @@ -2516,7 +2554,6 @@ void VisualShaderNodeScalarDerivativeFunc::_bind_methods() { } VisualShaderNodeScalarDerivativeFunc::VisualShaderNodeScalarDerivativeFunc() { - func = FUNC_SUM; set_input_port_default_value(0, 0.0); } @@ -2589,7 +2626,6 @@ void VisualShaderNodeVectorDerivativeFunc::_bind_methods() { } VisualShaderNodeVectorDerivativeFunc::VisualShaderNodeVectorDerivativeFunc() { - func = FUNC_SUM; set_input_port_default_value(0, Vector3()); } @@ -3561,12 +3597,6 @@ Vector<StringName> VisualShaderNodeFloatUniform::get_editable_properties() const } VisualShaderNodeFloatUniform::VisualShaderNodeFloatUniform() { - hint = HINT_NONE; - hint_range_min = 0.0; - hint_range_max = 1.0; - hint_range_step = 0.1; - default_value_enabled = false; - default_value = 0.0; } ////////////// Integer Uniform @@ -3726,12 +3756,6 @@ Vector<StringName> VisualShaderNodeIntUniform::get_editable_properties() const { } VisualShaderNodeIntUniform::VisualShaderNodeIntUniform() { - hint = HINT_NONE; - hint_range_min = 0; - hint_range_max = 100; - hint_range_step = 1; - default_value_enabled = false; - default_value = 0; } ////////////// Boolean Uniform @@ -3824,8 +3848,6 @@ Vector<StringName> VisualShaderNodeBooleanUniform::get_editable_properties() con } VisualShaderNodeBooleanUniform::VisualShaderNodeBooleanUniform() { - default_value_enabled = false; - default_value = false; } ////////////// Color Uniform @@ -3916,8 +3938,6 @@ Vector<StringName> VisualShaderNodeColorUniform::get_editable_properties() const } VisualShaderNodeColorUniform::VisualShaderNodeColorUniform() { - default_value_enabled = false; - default_value = Color(1.0, 1.0, 1.0, 1.0); } ////////////// Vector Uniform @@ -4006,8 +4026,6 @@ Vector<StringName> VisualShaderNodeVec3Uniform::get_editable_properties() const } VisualShaderNodeVec3Uniform::VisualShaderNodeVec3Uniform() { - default_value_enabled = false; - default_value = Vector3(0.0, 0.0, 0.0); } ////////////// Transform Uniform @@ -4100,8 +4118,6 @@ Vector<StringName> VisualShaderNodeTransformUniform::get_editable_properties() c } VisualShaderNodeTransformUniform::VisualShaderNodeTransformUniform() { - default_value_enabled = false; - default_value = Transform(1.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0); } ////////////// Texture Uniform @@ -4271,8 +4287,6 @@ bool VisualShaderNodeTextureUniform::is_qualifier_supported(Qualifier p_qual) co } VisualShaderNodeTextureUniform::VisualShaderNodeTextureUniform() { - texture_type = TYPE_DATA; - color_default = COLOR_DEFAULT_WHITE; simple_decl = false; } @@ -4345,13 +4359,13 @@ String VisualShaderNodeTextureUniformTriplanar::generate_code(Shader::Mode p_mod String code = "\t{\n"; if (p_input_vars[0] == String() && p_input_vars[1] == String()) { - code += "\t\tvec4 n_tex_read = triplanar_texture( " + id + ", triplanar_power_normal, triplanar_pos );\n"; + code += "\t\tvec4 n_tex_read = triplanar_texture(" + id + ", triplanar_power_normal, triplanar_pos);\n"; } else if (p_input_vars[0] != String() && p_input_vars[1] == String()) { - code += "\t\tvec4 n_tex_read = triplanar_texture( " + id + ", " + p_input_vars[0] + ", triplanar_pos );\n"; + code += "\t\tvec4 n_tex_read = triplanar_texture(" + id + ", " + p_input_vars[0] + ", triplanar_pos);\n"; } else if (p_input_vars[0] == String() && p_input_vars[1] != String()) { - code += "\t\tvec4 n_tex_read = triplanar_texture( " + id + ", triplanar_power_normal," + p_input_vars[1] + " );\n"; + code += "\t\tvec4 n_tex_read = triplanar_texture(" + id + ", triplanar_power_normal, " + p_input_vars[1] + ");\n"; } else { - code += "\t\tvec4 n_tex_read = triplanar_texture( " + id + ", " + p_input_vars[0] + ", " + p_input_vars[1] + " );\n"; + code += "\t\tvec4 n_tex_read = triplanar_texture(" + id + ", " + p_input_vars[0] + ", " + p_input_vars[1] + ");\n"; } code += "\t\t" + p_output_vars[0] + " = n_tex_read.rgb;\n"; @@ -4441,6 +4455,74 @@ String VisualShaderNodeTexture2DArrayUniform::generate_code(Shader::Mode p_mode, VisualShaderNodeTexture2DArrayUniform::VisualShaderNodeTexture2DArrayUniform() { } +////////////// Texture3D Uniform + +String VisualShaderNodeTexture3DUniform::get_caption() const { + return "Texture3DUniform"; +} + +int VisualShaderNodeTexture3DUniform::get_output_port_count() const { + return 1; +} + +VisualShaderNodeTexture3DUniform::PortType VisualShaderNodeTexture3DUniform::get_output_port_type(int p_port) const { + return PORT_TYPE_SAMPLER; +} + +String VisualShaderNodeTexture3DUniform::get_output_port_name(int p_port) const { + return "sampler3D"; +} + +int VisualShaderNodeTexture3DUniform::get_input_port_count() const { + return 0; +} + +VisualShaderNodeTexture3DUniform::PortType VisualShaderNodeTexture3DUniform::get_input_port_type(int p_port) const { + return PORT_TYPE_SCALAR; +} + +String VisualShaderNodeTexture3DUniform::get_input_port_name(int p_port) const { + return ""; +} + +String VisualShaderNodeTexture3DUniform::get_input_port_default_hint(int p_port) const { + return ""; +} + +String VisualShaderNodeTexture3DUniform::generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const { + String code = _get_qual_str() + "uniform sampler3D " + get_uniform_name(); + + switch (texture_type) { + case TYPE_DATA: + if (color_default == COLOR_DEFAULT_BLACK) + code += " : hint_black;\n"; + else + code += ";\n"; + break; + case TYPE_COLOR: + if (color_default == COLOR_DEFAULT_BLACK) + code += " : hint_black_albedo;\n"; + else + code += " : hint_albedo;\n"; + break; + case TYPE_NORMALMAP: + code += " : hint_normal;\n"; + break; + case TYPE_ANISO: + code += " : hint_aniso;\n"; + break; + } + + return code; +} + +String VisualShaderNodeTexture3DUniform::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { + return String(); +} + +VisualShaderNodeTexture3DUniform::VisualShaderNodeTexture3DUniform() { +} + ////////////// Cubemap Uniform String VisualShaderNodeCubemapUniform::get_caption() const { @@ -4577,13 +4659,13 @@ String VisualShaderNodeIf::generate_code(Shader::Mode p_mode, VisualShader::Type } VisualShaderNodeIf::VisualShaderNodeIf() { + simple_decl = false; set_input_port_default_value(0, 0.0); set_input_port_default_value(1, 0.0); set_input_port_default_value(2, CMP_EPSILON); set_input_port_default_value(3, Vector3(0.0, 0.0, 0.0)); set_input_port_default_value(4, Vector3(0.0, 0.0, 0.0)); set_input_port_default_value(5, Vector3(0.0, 0.0, 0.0)); - simple_decl = false; } ////////////// Switch @@ -4642,10 +4724,10 @@ String VisualShaderNodeSwitch::generate_code(Shader::Mode p_mode, VisualShader:: } VisualShaderNodeSwitch::VisualShaderNodeSwitch() { + simple_decl = false; set_input_port_default_value(0, false); set_input_port_default_value(1, Vector3(1.0, 1.0, 1.0)); set_input_port_default_value(2, Vector3(0.0, 0.0, 0.0)); - simple_decl = false; } ////////////// Switch(scalar) @@ -4836,7 +4918,6 @@ void VisualShaderNodeIs::_bind_methods() { } VisualShaderNodeIs::VisualShaderNodeIs() { - func = FUNC_IS_INF; set_input_port_default_value(0, 0.0); } @@ -5072,9 +5153,6 @@ void VisualShaderNodeCompare::_bind_methods() { } VisualShaderNodeCompare::VisualShaderNodeCompare() { - ctype = CTYPE_SCALAR; - func = FUNC_EQUAL; - condition = COND_ALL; set_input_port_default_value(0, 0.0); set_input_port_default_value(1, 0.0); set_input_port_default_value(2, CMP_EPSILON); @@ -5167,7 +5245,6 @@ void VisualShaderNodeMultiplyAdd::_bind_methods() { } VisualShaderNodeMultiplyAdd::VisualShaderNodeMultiplyAdd() { - type = TYPE_SCALAR; set_input_port_default_value(0, 0.0); set_input_port_default_value(1, 0.0); set_input_port_default_value(2, 0.0); diff --git a/scene/resources/visual_shader_nodes.h b/scene/resources/visual_shader_nodes.h index b9c40d0521..06ad42adf5 100644 --- a/scene/resources/visual_shader_nodes.h +++ b/scene/resources/visual_shader_nodes.h @@ -39,7 +39,7 @@ class VisualShaderNodeFloatConstant : public VisualShaderNode { GDCLASS(VisualShaderNodeFloatConstant, VisualShaderNode); - float constant; + float constant = 0.0f; protected: static void _bind_methods(); @@ -69,7 +69,7 @@ public: class VisualShaderNodeIntConstant : public VisualShaderNode { GDCLASS(VisualShaderNodeIntConstant, VisualShaderNode); - int constant; + int constant = 0; protected: static void _bind_methods(); @@ -99,7 +99,7 @@ public: class VisualShaderNodeBooleanConstant : public VisualShaderNode { GDCLASS(VisualShaderNodeBooleanConstant, VisualShaderNode); - bool constant; + bool constant = false; protected: static void _bind_methods(); @@ -129,7 +129,7 @@ public: class VisualShaderNodeColorConstant : public VisualShaderNode { GDCLASS(VisualShaderNodeColorConstant, VisualShaderNode); - Color constant; + Color constant = Color(1, 1, 1, 1); protected: static void _bind_methods(); @@ -240,8 +240,8 @@ public: }; private: - Source source; - TextureType texture_type; + Source source = SOURCE_TEXTURE; + TextureType texture_type = TYPE_DATA; protected: static void _bind_methods(); @@ -294,7 +294,7 @@ public: }; protected: - Source source; + Source source = SOURCE_TEXTURE; static void _bind_methods(); @@ -343,6 +343,29 @@ public: VisualShaderNodeTexture2DArray(); }; +class VisualShaderNodeTexture3D : public VisualShaderNodeSample3D { + GDCLASS(VisualShaderNodeTexture3D, VisualShaderNodeSample3D); + Ref<Texture3D> texture; + +protected: + static void _bind_methods(); + +public: + virtual String get_caption() const override; + + virtual String get_input_port_name(int p_port) const override; + + virtual Vector<VisualShader::DefaultTextureParam> get_default_texture_parameters(VisualShader::Type p_type, int p_id) const override; + virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override; + + void set_texture(Ref<Texture3D> p_value); + Ref<Texture3D> get_texture() const; + + virtual Vector<StringName> get_editable_properties() const override; + + VisualShaderNodeTexture3D(); +}; + class VisualShaderNodeCubemap : public VisualShaderNode { GDCLASS(VisualShaderNodeCubemap, VisualShaderNode); Ref<Cubemap> cube_map; @@ -360,8 +383,8 @@ public: }; private: - Source source; - TextureType texture_type; + Source source = SOURCE_TEXTURE; + TextureType texture_type = TYPE_DATA; protected: static void _bind_methods(); @@ -421,7 +444,7 @@ public: }; protected: - Operator op; + Operator op = OP_ADD; static void _bind_methods(); @@ -463,7 +486,7 @@ public: }; protected: - Operator op; + Operator op = OP_ADD; static void _bind_methods(); @@ -510,7 +533,7 @@ public: }; protected: - Operator op; + Operator op = OP_ADD; static void _bind_methods(); @@ -556,7 +579,7 @@ public: }; protected: - Operator op; + Operator op = OP_SCREEN; static void _bind_methods(); @@ -599,7 +622,7 @@ public: }; protected: - Operator op; + Operator op = OP_AxB; static void _bind_methods(); @@ -642,7 +665,7 @@ public: }; protected: - Operator op; + Operator op = OP_AxB; static void _bind_methods(); @@ -713,7 +736,7 @@ public: }; protected: - Function func; + Function func = FUNC_SIGN; static void _bind_methods(); @@ -756,7 +779,7 @@ public: }; protected: - Function func; + Function func = FUNC_SIGN; static void _bind_methods(); @@ -830,7 +853,7 @@ public: }; protected: - Function func; + Function func = FUNC_NORMALIZE; static void _bind_methods(); @@ -871,7 +894,7 @@ public: }; protected: - Function func; + Function func = FUNC_GRAYSCALE; static void _bind_methods(); @@ -912,7 +935,7 @@ public: }; protected: - Function func; + Function func = FUNC_INVERSE; static void _bind_methods(); @@ -1067,7 +1090,7 @@ public: }; protected: - Function func; + Function func = FUNC_SUM; static void _bind_methods(); @@ -1107,7 +1130,7 @@ public: }; protected: - Function func; + Function func = FUNC_SUM; static void _bind_methods(); @@ -1482,12 +1505,12 @@ public: }; private: - Hint hint; - float hint_range_min; - float hint_range_max; - float hint_range_step; - bool default_value_enabled; - float default_value; + Hint hint = HINT_NONE; + float hint_range_min = 0.0f; + float hint_range_max = 1.0f; + float hint_range_step = 0.1f; + bool default_value_enabled = false; + float default_value = 0.0f; protected: static void _bind_methods(); @@ -1544,12 +1567,12 @@ public: }; private: - Hint hint; - int hint_range_min; - int hint_range_max; - int hint_range_step; - bool default_value_enabled; - int default_value; + Hint hint = HINT_NONE; + int hint_range_min = 0; + int hint_range_max = 100; + int hint_range_step = 1; + bool default_value_enabled = false; + int default_value = 0; protected: static void _bind_methods(); @@ -1601,8 +1624,8 @@ class VisualShaderNodeBooleanUniform : public VisualShaderNodeUniform { GDCLASS(VisualShaderNodeBooleanUniform, VisualShaderNodeUniform); private: - bool default_value_enabled; - bool default_value; + bool default_value_enabled = false; + bool default_value = false; protected: static void _bind_methods(); @@ -1640,8 +1663,8 @@ class VisualShaderNodeColorUniform : public VisualShaderNodeUniform { GDCLASS(VisualShaderNodeColorUniform, VisualShaderNodeUniform); private: - bool default_value_enabled; - Color default_value; + bool default_value_enabled = false; + Color default_value = Color(1.0, 1.0, 1.0, 1.0); protected: static void _bind_methods(); @@ -1679,7 +1702,7 @@ class VisualShaderNodeVec3Uniform : public VisualShaderNodeUniform { GDCLASS(VisualShaderNodeVec3Uniform, VisualShaderNodeUniform); private: - bool default_value_enabled; + bool default_value_enabled = false; Vector3 default_value; protected: @@ -1718,8 +1741,8 @@ class VisualShaderNodeTransformUniform : public VisualShaderNodeUniform { GDCLASS(VisualShaderNodeTransformUniform, VisualShaderNodeUniform); private: - bool default_value_enabled; - Transform default_value; + bool default_value_enabled = false; + Transform default_value = Transform(1.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0); protected: static void _bind_methods(); @@ -1770,8 +1793,8 @@ public: }; protected: - TextureType texture_type; - ColorDefault color_default; + TextureType texture_type = TYPE_DATA; + ColorDefault color_default = COLOR_DEFAULT_WHITE; protected: static void _bind_methods(); @@ -1855,6 +1878,29 @@ public: /////////////////////////////////////// +class VisualShaderNodeTexture3DUniform : public VisualShaderNodeTextureUniform { + GDCLASS(VisualShaderNodeTexture3DUniform, VisualShaderNodeTextureUniform); + +public: + virtual String get_caption() const override; + + virtual int get_input_port_count() const override; + virtual PortType get_input_port_type(int p_port) const override; + virtual String get_input_port_name(int p_port) const override; + + virtual int get_output_port_count() const override; + virtual PortType get_output_port_type(int p_port) const override; + virtual String get_output_port_name(int p_port) const override; + + virtual String get_input_port_default_hint(int p_port) const override; + virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override; + virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty + + VisualShaderNodeTexture3DUniform(); +}; + +/////////////////////////////////////// + class VisualShaderNodeCubemapUniform : public VisualShaderNodeTextureUniform { GDCLASS(VisualShaderNodeCubemapUniform, VisualShaderNodeTextureUniform); @@ -1973,7 +2019,7 @@ public: }; protected: - Function func; + Function func = FUNC_IS_INF; protected: static void _bind_methods(); @@ -2032,9 +2078,9 @@ public: }; protected: - ComparisonType ctype; - Function func; - Condition condition; + ComparisonType ctype = CTYPE_SCALAR; + Function func = FUNC_EQUAL; + Condition condition = COND_ALL; protected: static void _bind_methods(); @@ -2082,7 +2128,7 @@ public: }; protected: - Type type; + Type type = TYPE_SCALAR; protected: static void _bind_methods(); diff --git a/servers/display_server.cpp b/servers/display_server.cpp index 32d4e9e569..356f4b884a 100644 --- a/servers/display_server.cpp +++ b/servers/display_server.cpp @@ -186,10 +186,18 @@ DisplayServer::WindowID DisplayServer::create_sub_window(WindowMode p_mode, uint ERR_FAIL_V_MSG(INVALID_WINDOW_ID, "Sub-windows not supported by this display server."); } +void DisplayServer::show_window(WindowID p_id) { + ERR_FAIL_MSG("Sub-windows not supported by this display server."); +} + void DisplayServer::delete_sub_window(WindowID p_id) { ERR_FAIL_MSG("Sub-windows not supported by this display server."); } +void DisplayServer::window_set_mouse_passthrough(const Vector<Vector2> &p_region, WindowID p_window) { + ERR_FAIL_MSG("Mouse passthrough not supported by this display server."); +} + void DisplayServer::window_set_ime_active(const bool p_active, WindowID p_window) { WARN_PRINT("IME not supported by this display server."); } @@ -408,6 +416,7 @@ void DisplayServer::_bind_methods() { ClassDB::bind_method(D_METHOD("delete_sub_window", "window_id"), &DisplayServer::delete_sub_window); ClassDB::bind_method(D_METHOD("window_set_title", "title", "window_id"), &DisplayServer::window_set_title, DEFVAL(MAIN_WINDOW_ID)); + ClassDB::bind_method(D_METHOD("window_set_mouse_passthrough", "region", "window_id"), &DisplayServer::window_set_mouse_passthrough, DEFVAL(MAIN_WINDOW_ID)); ClassDB::bind_method(D_METHOD("window_get_current_screen", "window_id"), &DisplayServer::window_get_current_screen, DEFVAL(MAIN_WINDOW_ID)); ClassDB::bind_method(D_METHOD("window_set_current_screen", "screen", "window_id"), &DisplayServer::window_set_current_screen, DEFVAL(MAIN_WINDOW_ID)); diff --git a/servers/display_server.h b/servers/display_server.h index fc6520fa5e..3ee0da709b 100644 --- a/servers/display_server.h +++ b/servers/display_server.h @@ -220,6 +220,7 @@ public: }; virtual WindowID create_sub_window(WindowMode p_mode, uint32_t p_flags, const Rect2i &p_rect = Rect2i()); + virtual void show_window(WindowID p_id); virtual void delete_sub_window(WindowID p_id); virtual WindowID get_window_at_screen_position(const Point2i &p_position) const = 0; @@ -246,6 +247,8 @@ public: virtual void window_set_title(const String &p_title, WindowID p_window = MAIN_WINDOW_ID) = 0; + virtual void window_set_mouse_passthrough(const Vector<Vector2> &p_region, WindowID p_window = MAIN_WINDOW_ID); + virtual int window_get_current_screen(WindowID p_window = MAIN_WINDOW_ID) const = 0; virtual void window_set_current_screen(int p_screen, WindowID p_window = MAIN_WINDOW_ID) = 0; diff --git a/servers/physics_2d/body_2d_sw.cpp b/servers/physics_2d/body_2d_sw.cpp index 856bba78f7..75c9a95739 100644 --- a/servers/physics_2d/body_2d_sw.cpp +++ b/servers/physics_2d/body_2d_sw.cpp @@ -468,7 +468,7 @@ void Body2DSW::integrate_forces(real_t p_step) { linear_velocity = motion / p_step; real_t rot = new_transform.get_rotation() - get_transform().get_rotation(); - angular_velocity = rot / p_step; + angular_velocity = remainder(rot, 2.0 * Math_PI) / p_step; do_motion = true; diff --git a/servers/physics_2d/body_pair_2d_sw.cpp b/servers/physics_2d/body_pair_2d_sw.cpp index 5997959432..2021aab17c 100644 --- a/servers/physics_2d/body_pair_2d_sw.cpp +++ b/servers/physics_2d/body_pair_2d_sw.cpp @@ -478,8 +478,8 @@ void BodyPair2DSW::solve(real_t p_step) { Vector2 jb = c.normal * (c.acc_bias_impulse - jbnOld); - A->apply_bias_impulse(c.rA, -jb); - B->apply_bias_impulse(c.rB, jb); + A->apply_bias_impulse(-jb, c.rA); + B->apply_bias_impulse(jb, c.rB); real_t jn = -(c.bounce + vn) * c.mass_normal; real_t jnOld = c.acc_normal_impulse; diff --git a/servers/physics_server_2d.h b/servers/physics_server_2d.h index e631046524..f609adccf9 100644 --- a/servers/physics_server_2d.h +++ b/servers/physics_server_2d.h @@ -644,7 +644,7 @@ class PhysicsServer2DManager { name(p_ci.name), create_callback(p_ci.create_callback) {} - ClassInfo operator=(const ClassInfo &p_ci) { + ClassInfo &operator=(const ClassInfo &p_ci) { name = p_ci.name; create_callback = p_ci.create_callback; return *this; diff --git a/servers/physics_server_3d.h b/servers/physics_server_3d.h index dcb183aea4..b779942460 100644 --- a/servers/physics_server_3d.h +++ b/servers/physics_server_3d.h @@ -785,7 +785,7 @@ class PhysicsServer3DManager { name(p_ci.name), create_callback(p_ci.create_callback) {} - ClassInfo operator=(const ClassInfo &p_ci) { + ClassInfo &operator=(const ClassInfo &p_ci) { name = p_ci.name; create_callback = p_ci.create_callback; return *this; diff --git a/servers/rendering/rasterizer.h b/servers/rendering/rasterizer.h index e1282fdf71..a24189bdd7 100644 --- a/servers/rendering/rasterizer.h +++ b/servers/rendering/rasterizer.h @@ -86,8 +86,9 @@ public: virtual void environment_set_glow(RID p_env, bool p_enable, int p_level_flags, float p_intensity, float p_strength, float p_mix, float p_bloom_threshold, RS::EnvironmentGlowBlendMode p_blend_mode, float p_hdr_bleed_threshold, float p_hdr_bleed_scale, float p_hdr_luminance_cap) = 0; virtual void environment_glow_set_use_bicubic_upscale(bool p_enable) = 0; + virtual void environment_glow_set_use_high_quality(bool p_enable) = 0; - virtual void environment_set_volumetric_fog(RID p_env, bool p_enable, float p_density, const Color &p_light, float p_light_energy, float p_lenght, float p_detail_spread, float p_gi_inject, RS::EnvVolumetricFogShadowFilter p_shadow_filter) = 0; + virtual void environment_set_volumetric_fog(RID p_env, bool p_enable, float p_density, const Color &p_light, float p_light_energy, float p_length, float p_detail_spread, float p_gi_inject, RS::EnvVolumetricFogShadowFilter p_shadow_filter) = 0; virtual void environment_set_volumetric_fog_volume_size(int p_size, int p_depth) = 0; virtual void environment_set_volumetric_fog_filter_active(bool p_enable) = 0; @@ -330,12 +331,12 @@ public: virtual RID texture_2d_create(const Ref<Image> &p_image) = 0; virtual RID texture_2d_layered_create(const Vector<Ref<Image>> &p_layers, RS::TextureLayeredType p_layered_type) = 0; - virtual RID texture_3d_create(const Vector<Ref<Image>> &p_slices) = 0; //all slices, then all the mipmaps, must be coherent + virtual RID texture_3d_create(Image::Format, int p_width, int p_height, int p_depth, bool p_mipmaps, const Vector<Ref<Image>> &p_data) = 0; virtual RID texture_proxy_create(RID p_base) = 0; //all slices, then all the mipmaps, must be coherent virtual void texture_2d_update_immediate(RID p_texture, const Ref<Image> &p_image, int p_layer = 0) = 0; //mostly used for video and streaming virtual void texture_2d_update(RID p_texture, const Ref<Image> &p_image, int p_layer = 0) = 0; - virtual void texture_3d_update(RID p_texture, const Ref<Image> &p_image, int p_depth, int p_mipmap) = 0; + virtual void texture_3d_update(RID p_texture, const Vector<Ref<Image>> &p_data) = 0; virtual void texture_proxy_update(RID p_proxy, RID p_base) = 0; //these two APIs can be used together or in combination with the others. @@ -345,7 +346,7 @@ public: virtual Ref<Image> texture_2d_get(RID p_texture) const = 0; virtual Ref<Image> texture_2d_layer_get(RID p_texture, int p_layer) const = 0; - virtual Ref<Image> texture_3d_slice_get(RID p_texture, int p_depth, int p_mipmap) const = 0; + virtual Vector<Ref<Image>> texture_3d_get(RID p_texture) const = 0; virtual void texture_replace(RID p_texture, RID p_by_texture) = 0; virtual void texture_set_size_override(RID p_texture, int p_width, int p_height) = 0; @@ -660,6 +661,8 @@ public: virtual void particles_set_fixed_fps(RID p_particles, int p_fps) = 0; virtual void particles_set_fractional_delta(RID p_particles, bool p_enable) = 0; virtual void particles_restart(RID p_particles) = 0; + virtual void particles_emit(RID p_particles, const Transform &p_transform, const Vector3 &p_velocity, const Color &p_color, const Color &p_custom, uint32_t p_emit_flags) = 0; + virtual void particles_set_subemitter(RID p_particles, RID p_subemitter_particles) = 0; virtual bool particles_is_inactive(RID p_particles) const = 0; @@ -677,6 +680,8 @@ public: virtual int particles_get_draw_passes(RID p_particles) const = 0; virtual RID particles_get_draw_pass_mesh(RID p_particles, int p_pass) const = 0; + virtual void particles_set_view_axis(RID p_particles, const Vector3 &p_axis) = 0; + /* GLOBAL VARIABLES */ virtual void global_variable_add(const StringName &p_name, RS::GlobalVariableType p_type, const Variant &p_value) = 0; diff --git a/servers/rendering/rasterizer_rd/rasterizer_effects_rd.cpp b/servers/rendering/rasterizer_rd/rasterizer_effects_rd.cpp index b3279f041f..527ed09584 100644 --- a/servers/rendering/rasterizer_rd/rasterizer_effects_rd.cpp +++ b/servers/rendering/rasterizer_rd/rasterizer_effects_rd.cpp @@ -389,7 +389,7 @@ void RasterizerEffectsRD::gaussian_blur(RID p_source_rd_texture, RID p_texture, RD::get_singleton()->compute_list_end(); } -void RasterizerEffectsRD::gaussian_glow(RID p_source_rd_texture, RID p_texture, RID p_back_texture, const Size2i &p_size, float p_strength, bool p_first_pass, float p_luminance_cap, float p_exposure, float p_bloom, float p_hdr_bleed_treshold, float p_hdr_bleed_scale, RID p_auto_exposure, float p_auto_exposure_grey) { +void RasterizerEffectsRD::gaussian_glow(RID p_source_rd_texture, RID p_texture, RID p_back_texture, const Size2i &p_size, float p_strength, bool p_high_quality, bool p_first_pass, float p_luminance_cap, float p_exposure, float p_bloom, float p_hdr_bleed_treshold, float p_hdr_bleed_scale, RID p_auto_exposure, float p_auto_exposure_grey) { zeromem(©.push_constant, sizeof(CopyPushConstant)); CopyMode copy_mode = p_first_pass && p_auto_exposure.is_valid() ? COPY_MODE_GAUSSIAN_GLOW_AUTO_EXPOSURE : COPY_MODE_GAUSSIAN_GLOW; @@ -415,12 +415,12 @@ void RasterizerEffectsRD::gaussian_glow(RID p_source_rd_texture, RID p_texture, RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin(); RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, copy.pipelines[copy_mode]); RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture(p_source_rd_texture), 0); - RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_uniform_set_from_image(p_back_texture), 3); + RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_uniform_set_from_image(p_texture), 3); if (p_auto_exposure.is_valid() && p_first_pass) { RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture(p_auto_exposure), 1); } - copy.push_constant.flags = base_flags | COPY_FLAG_HORIZONTAL | (p_first_pass ? COPY_FLAG_GLOW_FIRST_PASS : 0); + copy.push_constant.flags = base_flags | COPY_FLAG_HORIZONTAL | (p_first_pass ? COPY_FLAG_GLOW_FIRST_PASS : 0) | (p_high_quality ? COPY_FLAG_HIGH_QUALITY_GLOW : 0); RD::get_singleton()->compute_list_set_push_constant(compute_list, ©.push_constant, sizeof(CopyPushConstant)); RD::get_singleton()->compute_list_dispatch(compute_list, x_groups, y_groups, 1); @@ -430,8 +430,8 @@ void RasterizerEffectsRD::gaussian_glow(RID p_source_rd_texture, RID p_texture, //VERTICAL RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, copy.pipelines[copy_mode]); - RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture(p_back_texture), 0); - RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_uniform_set_from_image(p_texture), 3); + RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture(p_texture), 0); + RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_uniform_set_from_image(p_back_texture), 3); copy.push_constant.flags = base_flags; RD::get_singleton()->compute_list_set_push_constant(compute_list, ©.push_constant, sizeof(CopyPushConstant)); @@ -1273,6 +1273,76 @@ void RasterizerEffectsRD::filter_shadow(RID p_shadow, RID p_backing_shadow, cons RD::get_singleton()->compute_list_dispatch_threads(compute_list, p_source_rect.size.width, p_source_rect.size.height, 1, 8, 8, 1); } } + +void RasterizerEffectsRD::sort_buffer(RID p_uniform_set, int p_size) { + Sort::PushConstant push_constant; + push_constant.total_elements = p_size; + + bool done = true; + + int numThreadGroups = ((p_size - 1) >> 9) + 1; + + if (numThreadGroups > 1) { + done = false; + } + + RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin(); + + RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, sort.pipelines[SORT_MODE_BLOCK]); + RD::get_singleton()->compute_list_bind_uniform_set(compute_list, p_uniform_set, 1); + RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(Sort::PushConstant)); + RD::get_singleton()->compute_list_dispatch(compute_list, numThreadGroups, 1, 1); + + int presorted = 512; + + while (!done) { + RD::get_singleton()->compute_list_add_barrier(compute_list); + + done = true; + RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, sort.pipelines[SORT_MODE_STEP]); + + numThreadGroups = 0; + + if (p_size > presorted) { + if (p_size > presorted * 2) { + done = false; + } + + int pow2 = presorted; + while (pow2 < p_size) { + pow2 *= 2; + } + numThreadGroups = pow2 >> 9; + } + + unsigned int nMergeSize = presorted * 2; + + for (unsigned int nMergeSubSize = nMergeSize >> 1; nMergeSubSize > 256; nMergeSubSize = nMergeSubSize >> 1) { + push_constant.job_params[0] = nMergeSubSize; + if (nMergeSubSize == nMergeSize >> 1) { + push_constant.job_params[1] = (2 * nMergeSubSize - 1); + push_constant.job_params[2] = -1; + } else { + push_constant.job_params[1] = nMergeSubSize; + push_constant.job_params[2] = 1; + } + push_constant.job_params[3] = 0; + + RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(Sort::PushConstant)); + RD::get_singleton()->compute_list_dispatch(compute_list, numThreadGroups, 1, 1); + RD::get_singleton()->compute_list_add_barrier(compute_list); + } + + RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, sort.pipelines[SORT_MODE_INNER]); + RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(Sort::PushConstant)); + RD::get_singleton()->compute_list_dispatch(compute_list, numThreadGroups, 1, 1); + + presorted *= 2; + } + + RD::get_singleton()->compute_list_end(); +} + RasterizerEffectsRD::RasterizerEffectsRD() { { // Initialize copy Vector<String> copy_modes; @@ -1618,6 +1688,21 @@ RasterizerEffectsRD::RasterizerEffectsRD() { } } + { + Vector<String> sort_modes; + sort_modes.push_back("\n#define MODE_SORT_BLOCK\n"); + sort_modes.push_back("\n#define MODE_SORT_STEP\n"); + sort_modes.push_back("\n#define MODE_SORT_INNER\n"); + + sort.shader.initialize(sort_modes); + + sort.shader_version = sort.shader.version_create(); + + for (int i = 0; i < SORT_MODE_MAX; i++) { + sort.pipelines[i] = RD::get_singleton()->compute_pipeline_create(sort.shader.version_get_shader(sort.shader_version, i)); + } + } + RD::SamplerState sampler; sampler.mag_filter = RD::SAMPLER_FILTER_LINEAR; sampler.min_filter = RD::SAMPLER_FILTER_LINEAR; diff --git a/servers/rendering/rasterizer_rd/rasterizer_effects_rd.h b/servers/rendering/rasterizer_rd/rasterizer_effects_rd.h index b0964f23e7..e434bbc372 100644 --- a/servers/rendering/rasterizer_rd/rasterizer_effects_rd.h +++ b/servers/rendering/rasterizer_rd/rasterizer_effects_rd.h @@ -47,6 +47,7 @@ #include "servers/rendering/rasterizer_rd/shaders/screen_space_reflection_filter.glsl.gen.h" #include "servers/rendering/rasterizer_rd/shaders/screen_space_reflection_scale.glsl.gen.h" #include "servers/rendering/rasterizer_rd/shaders/shadow_reduce.glsl.gen.h" +#include "servers/rendering/rasterizer_rd/shaders/sort.glsl.gen.h" #include "servers/rendering/rasterizer_rd/shaders/specular_merge.glsl.gen.h" #include "servers/rendering/rasterizer_rd/shaders/ssao.glsl.gen.h" #include "servers/rendering/rasterizer_rd/shaders/ssao_blur.glsl.gen.h" @@ -81,7 +82,8 @@ class RasterizerEffectsRD { COPY_FLAG_GLOW_FIRST_PASS = (1 << 4), COPY_FLAG_FLIP_Y = (1 << 5), COPY_FLAG_FORCE_LUMINANCE = (1 << 6), - COPY_FLAG_ALL_SOURCE = (1 << 7) + COPY_FLAG_ALL_SOURCE = (1 << 7), + COPY_FLAG_HIGH_QUALITY_GLOW = (1 << 8) }; struct CopyPushConstant { @@ -544,9 +546,28 @@ class RasterizerEffectsRD { struct ShadowReduce { ShadowReduceShaderRD shader; RID shader_version; - RID pipelines[2]; + RID pipelines[SHADOW_REDUCE_MAX]; } shadow_reduce; + enum SortMode { + SORT_MODE_BLOCK, + SORT_MODE_STEP, + SORT_MODE_INNER, + SORT_MODE_MAX + }; + + struct Sort { + struct PushConstant { + uint32_t total_elements; + uint32_t pad[3]; + int32_t job_params[4]; + }; + + SortShaderRD shader; + RID shader_version; + RID pipelines[SORT_MODE_MAX]; + } sort; + RID default_sampler; RID default_mipmap_sampler; RID index_buffer; @@ -586,7 +607,7 @@ public: void copy_depth_to_rect_and_linearize(RID p_source_rd_texture, RID p_dest_texture, const Rect2i &p_rect, bool p_flip_y, float p_z_near, float p_z_far); void copy_to_atlas_fb(RID p_source_rd_texture, RID p_dest_framebuffer, const Rect2 &p_uv_rect, RD::DrawListID p_draw_list, bool p_flip_y = false, bool p_panorama = false); void gaussian_blur(RID p_source_rd_texture, RID p_texture, RID p_back_texture, const Rect2i &p_region, bool p_8bit_dst = false); - void gaussian_glow(RID p_source_rd_texture, RID p_texture, RID p_back_texture, const Size2i &p_size, float p_strength = 1.0, bool p_first_pass = false, float p_luminance_cap = 16.0, float p_exposure = 1.0, float p_bloom = 0.0, float p_hdr_bleed_treshold = 1.0, float p_hdr_bleed_scale = 1.0, RID p_auto_exposure = RID(), float p_auto_exposure_grey = 1.0); + void gaussian_glow(RID p_source_rd_texture, RID p_texture, RID p_back_texture, const Size2i &p_size, float p_strength = 1.0, bool p_high_quality = false, bool p_first_pass = false, float p_luminance_cap = 16.0, float p_exposure = 1.0, float p_bloom = 0.0, float p_hdr_bleed_treshold = 1.0, float p_hdr_bleed_scale = 1.0, RID p_auto_exposure = RID(), float p_auto_exposure_grey = 1.0); void cubemap_roughness(RID p_source_rd_texture, RID p_dest_framebuffer, uint32_t p_face_id, uint32_t p_sample_count, float p_roughness, float p_size); void make_mipmap(RID p_source_rd_texture, RID p_dest_texture, const Size2i &p_size); @@ -649,6 +670,8 @@ public: void reduce_shadow(RID p_source_shadow, RID p_dest_shadow, const Size2i &p_source_size, const Rect2i &p_source_rect, int p_shrink_limit, RenderingDevice::ComputeListID compute_list); void filter_shadow(RID p_shadow, RID p_backing_shadow, const Size2i &p_source_size, const Rect2i &p_source_rect, RS::EnvVolumetricFogShadowFilter p_filter, RenderingDevice::ComputeListID compute_list, bool p_vertical = true, bool p_horizontal = true); + void sort_buffer(RID p_uniform_set, int p_size); + RasterizerEffectsRD(); ~RasterizerEffectsRD(); }; diff --git a/servers/rendering/rasterizer_rd/rasterizer_rd.cpp b/servers/rendering/rasterizer_rd/rasterizer_rd.cpp index 18cf4fa340..509bd3ee73 100644 --- a/servers/rendering/rasterizer_rd/rasterizer_rd.cpp +++ b/servers/rendering/rasterizer_rd/rasterizer_rd.cpp @@ -90,7 +90,7 @@ void RasterizerRD::begin_frame(double frame_step) { void RasterizerRD::end_frame(bool p_swap_buffers) { #ifndef _MSC_VER -#warning TODO: likely passa bool to swap buffers to avoid display? +#warning TODO: likely pass a bool to swap buffers to avoid display? #endif RD::get_singleton()->swap_buffers(); //probably should pass some bool to avoid display? } diff --git a/servers/rendering/rasterizer_rd/rasterizer_scene_high_end_rd.cpp b/servers/rendering/rasterizer_rd/rasterizer_scene_high_end_rd.cpp index 11abb8f4a8..c56c208098 100644 --- a/servers/rendering/rasterizer_rd/rasterizer_scene_high_end_rd.cpp +++ b/servers/rendering/rasterizer_rd/rasterizer_scene_high_end_rd.cpp @@ -782,8 +782,7 @@ void RasterizerSceneHighEndRD::_fill_instances(RenderList::Element **p_elements, for (int i = 0; i < p_element_count; i++) { const RenderList::Element *e = p_elements[i]; InstanceData &id = scene_state.instances[i]; - RasterizerStorageRD::store_transform(e->instance->transform, id.transform); - RasterizerStorageRD::store_transform(Transform(e->instance->transform.basis.inverse().transposed()), id.normal_transform); + bool store_transform = true; id.flags = 0; id.mask = e->instance->layer_mask; id.instance_uniforms_ofs = e->instance->instance_allocated_shader_parameters_offset >= 0 ? e->instance->instance_allocated_shader_parameters_offset : 0; @@ -807,12 +806,42 @@ void RasterizerSceneHighEndRD::_fill_instances(RenderList::Element **p_elements, } id.flags |= (stride << INSTANCE_DATA_FLAGS_MULTIMESH_STRIDE_SHIFT); + } else if (e->instance->base_type == RS::INSTANCE_PARTICLES) { + id.flags |= INSTANCE_DATA_FLAG_MULTIMESH; + uint32_t stride; + if (false) { // 2D particles + id.flags |= INSTANCE_DATA_FLAG_MULTIMESH_FORMAT_2D; + stride = 2; + } else { + stride = 3; + } + + id.flags |= INSTANCE_DATA_FLAG_MULTIMESH_HAS_COLOR; + stride += 1; + + id.flags |= INSTANCE_DATA_FLAG_MULTIMESH_HAS_CUSTOM_DATA; + stride += 1; + + id.flags |= (stride << INSTANCE_DATA_FLAGS_MULTIMESH_STRIDE_SHIFT); + + if (!storage->particles_is_using_local_coords(e->instance->base)) { + store_transform = false; + } + } else if (e->instance->base_type == RS::INSTANCE_MESH) { if (e->instance->skeleton.is_valid()) { id.flags |= INSTANCE_DATA_FLAG_SKELETON; } } + if (store_transform) { + RasterizerStorageRD::store_transform(e->instance->transform, id.transform); + RasterizerStorageRD::store_transform(Transform(e->instance->transform.basis.inverse().transposed()), id.normal_transform); + } else { + RasterizerStorageRD::store_transform(Transform(), id.transform); + RasterizerStorageRD::store_transform(Transform(), id.normal_transform); + } + if (p_for_depth) { id.gi_offset = 0xFFFFFFFF; continue; @@ -967,7 +996,12 @@ void RasterizerSceneHighEndRD::_render_list(RenderingDevice::DrawListID p_draw_l ERR_CONTINUE(true); //should be a bug } break; case RS::INSTANCE_PARTICLES: { - ERR_CONTINUE(true); //should be a bug + RID mesh = storage->particles_get_draw_pass_mesh(e->instance->base, e->surface_index >> 16); + ERR_CONTINUE(!mesh.is_valid()); //should be a bug + primitive = storage->mesh_surface_get_primitive(mesh, e->surface_index & 0xFFFF); + + xforms_uniform_set = storage->particles_get_instance_buffer_uniform_set(e->instance->base, default_shader_rd, TRANSFORMS_UNIFORM_SET); + } break; default: { ERR_CONTINUE(true); //should be a bug @@ -1036,7 +1070,9 @@ void RasterizerSceneHighEndRD::_render_list(RenderingDevice::DrawListID p_draw_l ERR_CONTINUE(true); //should be a bug } break; case RS::INSTANCE_PARTICLES: { - ERR_CONTINUE(true); //should be a bug + RID mesh = storage->particles_get_draw_pass_mesh(e->instance->base, e->surface_index >> 16); + ERR_CONTINUE(!mesh.is_valid()); //should be a bug + storage->mesh_surface_get_arrays_and_format(mesh, e->surface_index & 0xFFFF, pipeline->get_vertex_input_mask(), vertex_array_rd, index_array_rd, vertex_format); } break; default: { ERR_CONTINUE(true); //should be a bug @@ -1092,6 +1128,8 @@ void RasterizerSceneHighEndRD::_render_list(RenderingDevice::DrawListID p_draw_l case RS::INSTANCE_IMMEDIATE: { } break; case RS::INSTANCE_PARTICLES: { + uint32_t instances = storage->particles_get_amount(e->instance->base); + RD::get_singleton()->draw_list_draw(draw_list, index_array_rd.is_valid(), instances); } break; default: { ERR_CONTINUE(true); //should be a bug @@ -1524,31 +1562,31 @@ void RasterizerSceneHighEndRD::_fill_render_list(InstanceBase **p_cull_result, i _add_geometry(immediate, inst, nullptr, -1, p_depth_pass, p_shadow_pass); } break; +#endif case RS::INSTANCE_PARTICLES: { + int draw_passes = storage->particles_get_draw_passes(inst->base); - RasterizerStorageGLES3::Particles *particles = storage->particles_owner.getornull(inst->base); - ERR_CONTINUE(!particles); - - for (int j = 0; j < particles->draw_passes.size(); j++) { - - RID pmesh = particles->draw_passes[j]; - if (!pmesh.is_valid()) + for (int j = 0; j < draw_passes; j++) { + RID mesh = storage->particles_get_draw_pass_mesh(inst->base, j); + if (!mesh.is_valid()) continue; - RasterizerStorageGLES3::Mesh *mesh = storage->mesh_owner.getornull(pmesh); - if (!mesh) - continue; //mesh not assigned - int ssize = mesh->surfaces.size(); + const RID *materials = nullptr; + uint32_t surface_count; - for (int k = 0; k < ssize; k++) { + materials = storage->mesh_get_surface_count_and_materials(mesh, surface_count); + if (!materials) { + continue; //nothing to do + } - RasterizerStorageGLES3::Surface *s = mesh->surfaces[k]; - _add_geometry(s, inst, particles, -1, p_depth_pass, p_shadow_pass); + for (uint32_t k = 0; k < surface_count; k++) { + uint32_t surface_index = storage->mesh_surface_get_particles_render_pass_index(mesh, j, render_pass, &geometry_index); + _add_geometry(inst, (j << 16) | k, materials[j], p_pass_mode, surface_index, p_using_sdfgi); } } } break; -#endif + default: { } } @@ -2696,6 +2734,7 @@ RasterizerSceneHighEndRD::RasterizerSceneHighEndRD(RasterizerStorageRD *p_storag actions.renames["LIGHT_COLOR"] = "light_color"; actions.renames["LIGHT"] = "light"; actions.renames["ATTENUATION"] = "attenuation"; + actions.renames["SHADOW_ATTENUATION"] = "shadow_attenuation"; actions.renames["DIFFUSE_LIGHT"] = "diffuse_light"; actions.renames["SPECULAR_LIGHT"] = "specular_light"; diff --git a/servers/rendering/rasterizer_rd/rasterizer_scene_rd.cpp b/servers/rendering/rasterizer_rd/rasterizer_scene_rd.cpp index 34818d2683..958d8eac1f 100644 --- a/servers/rendering/rasterizer_rd/rasterizer_scene_rd.cpp +++ b/servers/rendering/rasterizer_rd/rasterizer_scene_rd.cpp @@ -2951,6 +2951,10 @@ void RasterizerSceneRD::environment_glow_set_use_bicubic_upscale(bool p_enable) glow_bicubic_upscale = p_enable; } +void RasterizerSceneRD::environment_glow_set_use_high_quality(bool p_enable) { + glow_high_quality = p_enable; +} + void RasterizerSceneRD::environment_set_sdfgi(RID p_env, bool p_enable, RS::EnvironmentSDFGICascades p_cascades, float p_min_cell_size, RS::EnvironmentSDFGIYScale p_y_scale, bool p_use_occlusion, bool p_use_multibounce, bool p_read_sky, float p_energy, float p_normal_bias, float p_probe_bias) { Environment *env = environment_owner.getornull(p_env); ERR_FAIL_COND(!env); @@ -5265,9 +5269,9 @@ void RasterizerSceneRD::_render_buffers_post_process_and_tonemap(RID p_render_bu if (env->auto_exposure && rb->luminance.current.is_valid()) { luminance_texture = rb->luminance.current; } - storage->get_effects()->gaussian_glow(rb->texture, rb->blur[0].mipmaps[i + 1].texture, rb->blur[1].mipmaps[i].texture, Size2i(vp_w, vp_h), env->glow_strength, true, env->glow_hdr_luminance_cap, env->exposure, env->glow_bloom, env->glow_hdr_bleed_threshold, env->glow_hdr_bleed_scale, luminance_texture, env->auto_exp_scale); + storage->get_effects()->gaussian_glow(rb->texture, rb->blur[0].mipmaps[i + 1].texture, rb->blur[1].mipmaps[i].texture, Size2i(vp_w, vp_h), env->glow_strength, glow_high_quality, true, env->glow_hdr_luminance_cap, env->exposure, env->glow_bloom, env->glow_hdr_bleed_threshold, env->glow_hdr_bleed_scale, luminance_texture, env->auto_exp_scale); } else { - storage->get_effects()->gaussian_glow(rb->blur[1].mipmaps[i - 1].texture, rb->blur[0].mipmaps[i + 1].texture, rb->blur[1].mipmaps[i].texture, Size2i(vp_w, vp_h), env->glow_strength); + storage->get_effects()->gaussian_glow(rb->blur[1].mipmaps[i - 1].texture, rb->blur[0].mipmaps[i + 1].texture, rb->blur[1].mipmaps[i].texture, Size2i(vp_w, vp_h), env->glow_strength, glow_high_quality); } } } @@ -8310,6 +8314,7 @@ RasterizerSceneRD::RasterizerSceneRD(RasterizerStorageRD *p_storage) { screen_space_roughness_limiter_amount = GLOBAL_GET("rendering/quality/screen_filters/screen_space_roughness_limiter_amount"); screen_space_roughness_limiter_limit = GLOBAL_GET("rendering/quality/screen_filters/screen_space_roughness_limiter_limit"); glow_bicubic_upscale = int(GLOBAL_GET("rendering/quality/glow/upscale_mode")) > 0; + glow_high_quality = GLOBAL_GET("rendering/quality/glow/use_high_quality"); ssr_roughness_quality = RS::EnvironmentSSRRoughnessQuality(int(GLOBAL_GET("rendering/quality/screen_space_reflection/roughness_quality"))); sss_quality = RS::SubSurfaceScatteringQuality(int(GLOBAL_GET("rendering/quality/subsurface_scattering/subsurface_scattering_quality"))); sss_scale = GLOBAL_GET("rendering/quality/subsurface_scattering/subsurface_scattering_scale"); diff --git a/servers/rendering/rasterizer_rd/rasterizer_scene_rd.h b/servers/rendering/rasterizer_rd/rasterizer_scene_rd.h index f504240f50..fe31d2f76b 100644 --- a/servers/rendering/rasterizer_rd/rasterizer_scene_rd.h +++ b/servers/rendering/rasterizer_rd/rasterizer_scene_rd.h @@ -359,7 +359,7 @@ private: mutable RID_Owner<ReflectionProbeInstance> reflection_probe_instance_owner; - /* REFLECTION PROBE INSTANCE */ + /* DECAL INSTANCE */ struct DecalInstance { RID decal; @@ -765,6 +765,7 @@ private: RS::EnvironmentSSAOQuality ssao_quality = RS::ENV_SSAO_QUALITY_MEDIUM; bool ssao_half_size = false; bool glow_bicubic_upscale = false; + bool glow_high_quality = false; RS::EnvironmentSSRRoughnessQuality ssr_roughness_quality = RS::ENV_SSR_ROUGNESS_QUALITY_LOW; static uint64_t auto_exposure_counter; @@ -1530,6 +1531,7 @@ public: void environment_set_glow(RID p_env, bool p_enable, int p_level_flags, float p_intensity, float p_strength, float p_mix, float p_bloom_threshold, RS::EnvironmentGlowBlendMode p_blend_mode, float p_hdr_bleed_threshold, float p_hdr_bleed_scale, float p_hdr_luminance_cap); void environment_glow_set_use_bicubic_upscale(bool p_enable); + void environment_glow_set_use_high_quality(bool p_enable); void environment_set_fog(RID p_env, bool p_enable, const Color &p_light_color, float p_light_energy, float p_sun_scatter, float p_density, float p_height, float p_height_density); bool environment_is_fog_enabled(RID p_env) const; @@ -1540,7 +1542,7 @@ public: float environment_get_fog_height(RID p_env) const; float environment_get_fog_height_density(RID p_env) const; - void environment_set_volumetric_fog(RID p_env, bool p_enable, float p_density, const Color &p_light, float p_light_energy, float p_lenght, float p_detail_spread, float p_gi_inject, RS::EnvVolumetricFogShadowFilter p_shadow_filter); + void environment_set_volumetric_fog(RID p_env, bool p_enable, float p_density, const Color &p_light, float p_light_energy, float p_length, float p_detail_spread, float p_gi_inject, RS::EnvVolumetricFogShadowFilter p_shadow_filter); virtual void environment_set_volumetric_fog_volume_size(int p_size, int p_depth); virtual void environment_set_volumetric_fog_filter_active(bool p_enable); diff --git a/servers/rendering/rasterizer_rd/rasterizer_storage_rd.cpp b/servers/rendering/rasterizer_rd/rasterizer_storage_rd.cpp index f3ba57e733..a13e7d786b 100644 --- a/servers/rendering/rasterizer_rd/rasterizer_storage_rd.cpp +++ b/servers/rendering/rasterizer_rd/rasterizer_storage_rd.cpp @@ -33,6 +33,7 @@ #include "core/engine.h" #include "core/io/resource_loader.h" #include "core/project_settings.h" +#include "rasterizer_rd.h" #include "servers/rendering/shader_language.h" Ref<Image> RasterizerStorageRD::_validate_texture_format(const Ref<Image> &p_image, TextureToRDFormat &r_format) { @@ -714,8 +715,120 @@ RID RasterizerStorageRD::texture_2d_layered_create(const Vector<Ref<Image>> &p_l return texture_owner.make_rid(texture); } -RID RasterizerStorageRD::texture_3d_create(const Vector<Ref<Image>> &p_slices) { - return RID(); +RID RasterizerStorageRD::texture_3d_create(Image::Format p_format, int p_width, int p_height, int p_depth, bool p_mipmaps, const Vector<Ref<Image>> &p_data) { + ERR_FAIL_COND_V(p_data.size() == 0, RID()); + Image::Image3DValidateError verr = Image::validate_3d_image(p_format, p_width, p_height, p_depth, p_mipmaps, p_data); + if (verr != Image::VALIDATE_3D_OK) { + ERR_FAIL_V_MSG(RID(), Image::get_3d_image_validation_error_text(verr)); + } + + TextureToRDFormat ret_format; + Image::Format validated_format = Image::FORMAT_MAX; + Vector<uint8_t> all_data; + uint32_t mipmap_count = 0; + Vector<Texture::BufferSlice3D> slices; + { + Vector<Ref<Image>> images; + uint32_t all_data_size = 0; + images.resize(p_data.size()); + for (int i = 0; i < p_data.size(); i++) { + TextureToRDFormat f; + images.write[i] = _validate_texture_format(p_data[i], f); + if (i == 0) { + ret_format = f; + validated_format = images[0]->get_format(); + } + + all_data_size += images[i]->get_data().size(); + } + + all_data.resize(all_data_size); //consolidate all data here + uint32_t offset = 0; + Size2i prev_size; + for (int i = 0; i < p_data.size(); i++) { + uint32_t s = images[i]->get_data().size(); + + copymem(&all_data.write[offset], images[i]->get_data().ptr(), s); + { + Texture::BufferSlice3D slice; + slice.size.width = images[i]->get_width(); + slice.size.height = images[i]->get_height(); + slice.offset = offset; + slice.buffer_size = s; + slices.push_back(slice); + } + offset += s; + + Size2i img_size(images[i]->get_width(), images[i]->get_height()); + if (img_size != prev_size) { + mipmap_count++; + } + prev_size = img_size; + } + } + + Texture texture; + + texture.type = Texture::TYPE_3D; + texture.width = p_width; + texture.height = p_height; + texture.depth = p_depth; + texture.mipmaps = mipmap_count; + texture.format = p_data[0]->get_format(); + texture.validated_format = validated_format; + + texture.buffer_size_3d = all_data.size(); + texture.buffer_slices_3d = slices; + + texture.rd_type = RD::TEXTURE_TYPE_3D; + texture.rd_format = ret_format.format; + texture.rd_format_srgb = ret_format.format_srgb; + + RD::TextureFormat rd_format; + RD::TextureView rd_view; + { //attempt register + rd_format.format = texture.rd_format; + rd_format.width = texture.width; + rd_format.height = texture.height; + rd_format.depth = texture.depth; + rd_format.array_layers = 1; + rd_format.mipmaps = texture.mipmaps; + rd_format.type = texture.rd_type; + rd_format.samples = RD::TEXTURE_SAMPLES_1; + rd_format.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT | RD::TEXTURE_USAGE_CAN_COPY_FROM_BIT; + if (texture.rd_format_srgb != RD::DATA_FORMAT_MAX) { + rd_format.shareable_formats.push_back(texture.rd_format); + rd_format.shareable_formats.push_back(texture.rd_format_srgb); + } + } + { + rd_view.swizzle_r = ret_format.swizzle_r; + rd_view.swizzle_g = ret_format.swizzle_g; + rd_view.swizzle_b = ret_format.swizzle_b; + rd_view.swizzle_a = ret_format.swizzle_a; + } + Vector<Vector<uint8_t>> data_slices; + data_slices.push_back(all_data); //one slice + + texture.rd_texture = RD::get_singleton()->texture_create(rd_format, rd_view, data_slices); + ERR_FAIL_COND_V(texture.rd_texture.is_null(), RID()); + if (texture.rd_format_srgb != RD::DATA_FORMAT_MAX) { + rd_view.format_override = texture.rd_format_srgb; + texture.rd_texture_srgb = RD::get_singleton()->texture_create_shared(rd_view, texture.rd_texture); + if (texture.rd_texture_srgb.is_null()) { + RD::get_singleton()->free(texture.rd_texture); + ERR_FAIL_COND_V(texture.rd_texture_srgb.is_null(), RID()); + } + } + + //used for 2D, overridable + texture.width_2d = texture.width; + texture.height_2d = texture.height; + texture.is_render_target = false; + texture.rd_view = rd_view; + texture.is_proxy = false; + + return texture_owner.make_rid(texture); } RID RasterizerStorageRD::texture_proxy_create(RID p_base) { @@ -771,7 +884,41 @@ void RasterizerStorageRD::texture_2d_update(RID p_texture, const Ref<Image> &p_i _texture_2d_update(p_texture, p_image, p_layer, false); } -void RasterizerStorageRD::texture_3d_update(RID p_texture, const Ref<Image> &p_image, int p_depth, int p_mipmap) { +void RasterizerStorageRD::texture_3d_update(RID p_texture, const Vector<Ref<Image>> &p_data) { + Texture *tex = texture_owner.getornull(p_texture); + ERR_FAIL_COND(!tex); + ERR_FAIL_COND(tex->type != Texture::TYPE_3D); + Image::Image3DValidateError verr = Image::validate_3d_image(tex->format, tex->width, tex->height, tex->depth, tex->mipmaps > 1, p_data); + if (verr != Image::VALIDATE_3D_OK) { + ERR_FAIL_MSG(Image::get_3d_image_validation_error_text(verr)); + } + + Vector<uint8_t> all_data; + { + Vector<Ref<Image>> images; + uint32_t all_data_size = 0; + images.resize(p_data.size()); + for (int i = 0; i < p_data.size(); i++) { + Ref<Image> image = p_data[i]; + if (image->get_format() != tex->validated_format) { + image = image->duplicate(); + image->convert(tex->validated_format); + } + all_data_size += images[i]->get_data().size(); + images.push_back(image); + } + + all_data.resize(all_data_size); //consolidate all data here + uint32_t offset = 0; + + for (int i = 0; i < p_data.size(); i++) { + uint32_t s = images[i]->get_data().size(); + copymem(&all_data.write[offset], images[i]->get_data().ptr(), s); + offset += s; + } + } + + RD::get_singleton()->texture_update(tex->rd_texture, 0, all_data, true); } void RasterizerStorageRD::texture_proxy_update(RID p_texture, RID p_proxy_to) { @@ -857,7 +1004,25 @@ RID RasterizerStorageRD::texture_2d_layered_placeholder_create(RS::TextureLayere } RID RasterizerStorageRD::texture_3d_placeholder_create() { - return RID(); + //this could be better optimized to reuse an existing image , done this way + //for now to get it working + Ref<Image> image; + image.instance(); + image->create(4, 4, false, Image::FORMAT_RGBA8); + + for (int i = 0; i < 4; i++) { + for (int j = 0; j < 4; j++) { + image->set_pixel(i, j, Color(1, 0, 1, 1)); + } + } + + Vector<Ref<Image>> images; + //cube + for (int i = 0; i < 4; i++) { + images.push_back(image); + } + + return texture_3d_create(Image::FORMAT_RGBA8, 4, 4, 4, false, images); } Ref<Image> RasterizerStorageRD::texture_2d_get(RID p_texture) const { @@ -889,11 +1054,51 @@ Ref<Image> RasterizerStorageRD::texture_2d_get(RID p_texture) const { } Ref<Image> RasterizerStorageRD::texture_2d_layer_get(RID p_texture, int p_layer) const { - return Ref<Image>(); + Texture *tex = texture_owner.getornull(p_texture); + ERR_FAIL_COND_V(!tex, Ref<Image>()); + + Vector<uint8_t> data = RD::get_singleton()->texture_get_data(tex->rd_texture, p_layer); + ERR_FAIL_COND_V(data.size() == 0, Ref<Image>()); + Ref<Image> image; + image.instance(); + image->create(tex->width, tex->height, tex->mipmaps > 1, tex->validated_format, data); + ERR_FAIL_COND_V(image->empty(), Ref<Image>()); + if (tex->format != tex->validated_format) { + image->convert(tex->format); + } + + return image; } -Ref<Image> RasterizerStorageRD::texture_3d_slice_get(RID p_texture, int p_depth, int p_mipmap) const { - return Ref<Image>(); +Vector<Ref<Image>> RasterizerStorageRD::texture_3d_get(RID p_texture) const { + Texture *tex = texture_owner.getornull(p_texture); + ERR_FAIL_COND_V(!tex, Vector<Ref<Image>>()); + ERR_FAIL_COND_V(tex->type != Texture::TYPE_3D, Vector<Ref<Image>>()); + + Vector<uint8_t> all_data = RD::get_singleton()->texture_get_data(tex->rd_texture, 0); + + ERR_FAIL_COND_V(all_data.size() != (int)tex->buffer_size_3d, Vector<Ref<Image>>()); + + Vector<Ref<Image>> ret; + + for (int i = 0; i < tex->buffer_slices_3d.size(); i++) { + const Texture::BufferSlice3D &bs = tex->buffer_slices_3d[i]; + ERR_FAIL_COND_V(bs.offset >= (uint32_t)all_data.size(), Vector<Ref<Image>>()); + ERR_FAIL_COND_V(bs.offset + bs.buffer_size > (uint32_t)all_data.size(), Vector<Ref<Image>>()); + Vector<uint8_t> sub_region = all_data.subarray(bs.offset, bs.offset + bs.buffer_size - 1); + + Ref<Image> img; + img.instance(); + img->create(bs.size.width, bs.size.height, false, tex->validated_format, sub_region); + ERR_FAIL_COND_V(img->empty(), Vector<Ref<Image>>()); + if (tex->format != tex->validated_format) { + img->convert(tex->format); + } + + ret.push_back(img); + } + + return ret; } void RasterizerStorageRD::texture_replace(RID p_texture, RID p_by_texture) { @@ -3003,9 +3208,9 @@ Vector<float> RasterizerStorageRD::multimesh_get_buffer(RID p_multimesh) const { Vector<uint8_t> buffer = RD::get_singleton()->buffer_get_data(multimesh->buffer); Vector<float> ret; - ret.resize(multimesh->instances); + ret.resize(multimesh->instances * multimesh->stride_cache); { - float *w = multimesh->data_cache.ptrw(); + float *w = ret.ptrw(); const uint8_t *r = buffer.ptr(); copymem(w, r, buffer.size()); } @@ -3098,8 +3303,914 @@ void RasterizerStorageRD::_update_dirty_multimeshes() { multimesh_dirty_list = nullptr; } -/* SKELETON */ +/* PARTICLES */ + +RID RasterizerStorageRD::particles_create() { + return particles_owner.make_rid(Particles()); +} + +void RasterizerStorageRD::particles_set_emitting(RID p_particles, bool p_emitting) { + Particles *particles = particles_owner.getornull(p_particles); + ERR_FAIL_COND(!particles); + + particles->emitting = p_emitting; +} + +bool RasterizerStorageRD::particles_get_emitting(RID p_particles) { + Particles *particles = particles_owner.getornull(p_particles); + ERR_FAIL_COND_V(!particles, false); + + return particles->emitting; +} + +void RasterizerStorageRD::_particles_free_data(Particles *particles) { + if (!particles->particle_buffer.is_valid()) { + return; + } + RD::get_singleton()->free(particles->particle_buffer); + RD::get_singleton()->free(particles->frame_params_buffer); + RD::get_singleton()->free(particles->particle_instance_buffer); + particles->particles_transforms_buffer_uniform_set = RID(); + particles->particle_buffer = RID(); + + if (particles->particles_sort_buffer.is_valid()) { + RD::get_singleton()->free(particles->particles_sort_buffer); + particles->particles_sort_buffer = RID(); + } + + if (particles->emission_buffer != nullptr) { + particles->emission_buffer = nullptr; + particles->emission_buffer_data.clear(); + RD::get_singleton()->free(particles->emission_storage_buffer); + particles->emission_storage_buffer = RID(); + } +} + +void RasterizerStorageRD::particles_set_amount(RID p_particles, int p_amount) { + Particles *particles = particles_owner.getornull(p_particles); + ERR_FAIL_COND(!particles); + + if (particles->amount == p_amount) { + return; + } + + _particles_free_data(particles); + + particles->amount = p_amount; + + if (particles->amount > 0) { + particles->particle_buffer = RD::get_singleton()->storage_buffer_create(sizeof(ParticleData) * p_amount); + particles->frame_params_buffer = RD::get_singleton()->storage_buffer_create(sizeof(ParticlesFrameParams) * 1); + particles->particle_instance_buffer = RD::get_singleton()->storage_buffer_create(sizeof(float) * 4 * (3 + 1 + 1) * p_amount); + //needs to clear it + + { + Vector<RD::Uniform> uniforms; + + { + RD::Uniform u; + u.type = RD::UNIFORM_TYPE_STORAGE_BUFFER; + u.binding = 1; + u.ids.push_back(particles->particle_buffer); + uniforms.push_back(u); + } + { + RD::Uniform u; + u.type = RD::UNIFORM_TYPE_STORAGE_BUFFER; + u.binding = 2; + u.ids.push_back(particles->particle_instance_buffer); + uniforms.push_back(u); + } + + particles->particles_copy_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, particles_shader.copy_shader.version_get_shader(particles_shader.copy_shader_version, 0), 0); + } + } + + particles->prev_ticks = 0; + particles->phase = 0; + particles->prev_phase = 0; + particles->clear = true; +} + +void RasterizerStorageRD::particles_set_lifetime(RID p_particles, float p_lifetime) { + Particles *particles = particles_owner.getornull(p_particles); + ERR_FAIL_COND(!particles); + particles->lifetime = p_lifetime; +} + +void RasterizerStorageRD::particles_set_one_shot(RID p_particles, bool p_one_shot) { + Particles *particles = particles_owner.getornull(p_particles); + ERR_FAIL_COND(!particles); + particles->one_shot = p_one_shot; +} + +void RasterizerStorageRD::particles_set_pre_process_time(RID p_particles, float p_time) { + Particles *particles = particles_owner.getornull(p_particles); + ERR_FAIL_COND(!particles); + particles->pre_process_time = p_time; +} +void RasterizerStorageRD::particles_set_explosiveness_ratio(RID p_particles, float p_ratio) { + Particles *particles = particles_owner.getornull(p_particles); + ERR_FAIL_COND(!particles); + particles->explosiveness = p_ratio; +} +void RasterizerStorageRD::particles_set_randomness_ratio(RID p_particles, float p_ratio) { + Particles *particles = particles_owner.getornull(p_particles); + ERR_FAIL_COND(!particles); + particles->randomness = p_ratio; +} + +void RasterizerStorageRD::particles_set_custom_aabb(RID p_particles, const AABB &p_aabb) { + Particles *particles = particles_owner.getornull(p_particles); + ERR_FAIL_COND(!particles); + particles->custom_aabb = p_aabb; + particles->instance_dependency.instance_notify_changed(true, false); +} + +void RasterizerStorageRD::particles_set_speed_scale(RID p_particles, float p_scale) { + Particles *particles = particles_owner.getornull(p_particles); + ERR_FAIL_COND(!particles); + + particles->speed_scale = p_scale; +} +void RasterizerStorageRD::particles_set_use_local_coordinates(RID p_particles, bool p_enable) { + Particles *particles = particles_owner.getornull(p_particles); + ERR_FAIL_COND(!particles); + + particles->use_local_coords = p_enable; +} + +void RasterizerStorageRD::particles_set_fixed_fps(RID p_particles, int p_fps) { + Particles *particles = particles_owner.getornull(p_particles); + ERR_FAIL_COND(!particles); + + particles->fixed_fps = p_fps; +} + +void RasterizerStorageRD::particles_set_fractional_delta(RID p_particles, bool p_enable) { + Particles *particles = particles_owner.getornull(p_particles); + ERR_FAIL_COND(!particles); + + particles->fractional_delta = p_enable; +} + +void RasterizerStorageRD::particles_set_process_material(RID p_particles, RID p_material) { + Particles *particles = particles_owner.getornull(p_particles); + ERR_FAIL_COND(!particles); + + particles->process_material = p_material; +} + +void RasterizerStorageRD::particles_set_draw_order(RID p_particles, RS::ParticlesDrawOrder p_order) { + Particles *particles = particles_owner.getornull(p_particles); + ERR_FAIL_COND(!particles); + + particles->draw_order = p_order; +} + +void RasterizerStorageRD::particles_set_draw_passes(RID p_particles, int p_passes) { + Particles *particles = particles_owner.getornull(p_particles); + ERR_FAIL_COND(!particles); + + particles->draw_passes.resize(p_passes); +} + +void RasterizerStorageRD::particles_set_draw_pass_mesh(RID p_particles, int p_pass, RID p_mesh) { + Particles *particles = particles_owner.getornull(p_particles); + ERR_FAIL_COND(!particles); + ERR_FAIL_INDEX(p_pass, particles->draw_passes.size()); + particles->draw_passes.write[p_pass] = p_mesh; +} + +void RasterizerStorageRD::particles_restart(RID p_particles) { + Particles *particles = particles_owner.getornull(p_particles); + ERR_FAIL_COND(!particles); + + particles->restart_request = true; +} + +void RasterizerStorageRD::_particles_allocate_emission_buffer(Particles *particles) { + ERR_FAIL_COND(particles->emission_buffer != nullptr); + + particles->emission_buffer_data.resize(sizeof(ParticleEmissionBuffer::Data) * particles->amount + sizeof(uint32_t) * 4); + zeromem(particles->emission_buffer_data.ptrw(), particles->emission_buffer_data.size()); + particles->emission_buffer = (ParticleEmissionBuffer *)particles->emission_buffer_data.ptrw(); + particles->emission_buffer->particle_max = particles->amount; + + particles->emission_storage_buffer = RD::get_singleton()->storage_buffer_create(particles->emission_buffer_data.size(), particles->emission_buffer_data); + + if (RD::get_singleton()->uniform_set_is_valid(particles->particles_material_uniform_set)) { + //will need to be re-created + RD::get_singleton()->free(particles->particles_material_uniform_set); + particles->particles_material_uniform_set = RID(); + } +} + +void RasterizerStorageRD::particles_set_subemitter(RID p_particles, RID p_subemitter_particles) { + Particles *particles = particles_owner.getornull(p_particles); + ERR_FAIL_COND(!particles); + ERR_FAIL_COND(p_particles == p_subemitter_particles); + + particles->sub_emitter = p_subemitter_particles; + + if (RD::get_singleton()->uniform_set_is_valid(particles->particles_material_uniform_set)) { + RD::get_singleton()->free(particles->particles_material_uniform_set); + particles->particles_material_uniform_set = RID(); //clear and force to re create sub emitting + } +} + +void RasterizerStorageRD::particles_emit(RID p_particles, const Transform &p_transform, const Vector3 &p_velocity, const Color &p_color, const Color &p_custom, uint32_t p_emit_flags) { + Particles *particles = particles_owner.getornull(p_particles); + ERR_FAIL_COND(!particles); + ERR_FAIL_COND(particles->amount == 0); + + if (particles->emitting) { + particles->clear = true; + particles->emitting = false; + } + + if (particles->emission_buffer == nullptr) { + _particles_allocate_emission_buffer(particles); + } + + if (particles->inactive) { + //in case it was inactive, make active again + particles->inactive = false; + particles->inactive_time = 0; + } + + int32_t idx = particles->emission_buffer->particle_count; + if (idx < particles->emission_buffer->particle_max) { + store_transform(p_transform, particles->emission_buffer->data[idx].xform); + + particles->emission_buffer->data[idx].velocity[0] = p_velocity.x; + particles->emission_buffer->data[idx].velocity[1] = p_velocity.y; + particles->emission_buffer->data[idx].velocity[2] = p_velocity.z; + + particles->emission_buffer->data[idx].custom[0] = p_custom.r; + particles->emission_buffer->data[idx].custom[1] = p_custom.g; + particles->emission_buffer->data[idx].custom[2] = p_custom.b; + particles->emission_buffer->data[idx].custom[3] = p_custom.a; + + particles->emission_buffer->data[idx].color[0] = p_color.r; + particles->emission_buffer->data[idx].color[1] = p_color.g; + particles->emission_buffer->data[idx].color[2] = p_color.b; + particles->emission_buffer->data[idx].color[3] = p_color.a; + + particles->emission_buffer->data[idx].flags = p_emit_flags; + particles->emission_buffer->particle_count++; + } +} + +void RasterizerStorageRD::particles_request_process(RID p_particles) { + Particles *particles = particles_owner.getornull(p_particles); + ERR_FAIL_COND(!particles); + + if (!particles->dirty) { + particles->dirty = true; + particles->update_list = particle_update_list; + particle_update_list = particles; + } +} + +AABB RasterizerStorageRD::particles_get_current_aabb(RID p_particles) { + const Particles *particles = particles_owner.getornull(p_particles); + ERR_FAIL_COND_V(!particles, AABB()); + + Vector<ParticleData> data; + data.resize(particles->amount); + + Vector<uint8_t> buffer = RD::get_singleton()->buffer_get_data(particles->particle_buffer); + + Transform inv = particles->emission_transform.affine_inverse(); + + AABB aabb; + if (buffer.size()) { + bool first = true; + const ParticleData *particle_data = (const ParticleData *)data.ptr(); + for (int i = 0; i < particles->amount; i++) { + if (particle_data[i].active) { + Vector3 pos = Vector3(particle_data[i].xform[12], particle_data[i].xform[13], particle_data[i].xform[14]); + if (!particles->use_local_coords) { + pos = inv.xform(pos); + } + if (first) { + aabb.position = pos; + first = false; + } else { + aabb.expand_to(pos); + } + } + } + } + + float longest_axis_size = 0; + for (int i = 0; i < particles->draw_passes.size(); i++) { + if (particles->draw_passes[i].is_valid()) { + AABB maabb = mesh_get_aabb(particles->draw_passes[i], RID()); + longest_axis_size = MAX(maabb.get_longest_axis_size(), longest_axis_size); + } + } + + aabb.grow_by(longest_axis_size); + + return aabb; +} + +AABB RasterizerStorageRD::particles_get_aabb(RID p_particles) const { + const Particles *particles = particles_owner.getornull(p_particles); + ERR_FAIL_COND_V(!particles, AABB()); + + return particles->custom_aabb; +} + +void RasterizerStorageRD::particles_set_emission_transform(RID p_particles, const Transform &p_transform) { + Particles *particles = particles_owner.getornull(p_particles); + ERR_FAIL_COND(!particles); + + particles->emission_transform = p_transform; +} + +int RasterizerStorageRD::particles_get_draw_passes(RID p_particles) const { + const Particles *particles = particles_owner.getornull(p_particles); + ERR_FAIL_COND_V(!particles, 0); + + return particles->draw_passes.size(); +} + +RID RasterizerStorageRD::particles_get_draw_pass_mesh(RID p_particles, int p_pass) const { + const Particles *particles = particles_owner.getornull(p_particles); + ERR_FAIL_COND_V(!particles, RID()); + ERR_FAIL_INDEX_V(p_pass, particles->draw_passes.size(), RID()); + return particles->draw_passes[p_pass]; +} + +void RasterizerStorageRD::_particles_process(Particles *p_particles, float p_delta) { + if (p_particles->particles_material_uniform_set.is_null() || !RD::get_singleton()->uniform_set_is_valid(p_particles->particles_material_uniform_set)) { + Vector<RD::Uniform> uniforms; + + { + RD::Uniform u; + u.type = RD::UNIFORM_TYPE_STORAGE_BUFFER; + u.binding = 0; + u.ids.push_back(p_particles->frame_params_buffer); + uniforms.push_back(u); + } + { + RD::Uniform u; + u.type = RD::UNIFORM_TYPE_STORAGE_BUFFER; + u.binding = 1; + u.ids.push_back(p_particles->particle_buffer); + uniforms.push_back(u); + } + + { + RD::Uniform u; + u.type = RD::UNIFORM_TYPE_STORAGE_BUFFER; + u.binding = 2; + if (p_particles->emission_storage_buffer.is_valid()) { + u.ids.push_back(p_particles->emission_storage_buffer); + } else { + u.ids.push_back(default_rd_storage_buffer); + } + uniforms.push_back(u); + } + { + RD::Uniform u; + u.type = RD::UNIFORM_TYPE_STORAGE_BUFFER; + u.binding = 3; + Particles *sub_emitter = particles_owner.getornull(p_particles->sub_emitter); + if (sub_emitter) { + if (sub_emitter->emission_buffer == nullptr) { //no emission buffer, allocate emission buffer + _particles_allocate_emission_buffer(sub_emitter); + } + u.ids.push_back(sub_emitter->emission_storage_buffer); + } else { + u.ids.push_back(default_rd_storage_buffer); + } + uniforms.push_back(u); + } + + p_particles->particles_material_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, particles_shader.default_shader_rd, 1); + } + + float new_phase = Math::fmod((float)p_particles->phase + (p_delta / p_particles->lifetime) * p_particles->speed_scale, (float)1.0); + + ParticlesFrameParams &frame_params = p_particles->frame_params; + + if (p_particles->clear) { + p_particles->cycle_number = 0; + p_particles->random_seed = Math::rand(); + } else if (new_phase < p_particles->phase) { + if (p_particles->one_shot) { + p_particles->emitting = false; + } + p_particles->cycle_number++; + } + + frame_params.emitting = p_particles->emitting; + frame_params.system_phase = new_phase; + frame_params.prev_system_phase = p_particles->phase; + + p_particles->phase = new_phase; + + frame_params.time = RasterizerRD::singleton->get_total_time(); + frame_params.delta = p_delta * p_particles->speed_scale; + frame_params.random_seed = p_particles->random_seed; + frame_params.explosiveness = p_particles->explosiveness; + frame_params.randomness = p_particles->randomness; + + if (p_particles->use_local_coords) { + store_transform(Transform(), frame_params.emission_transform); + } else { + store_transform(p_particles->emission_transform, frame_params.emission_transform); + } + + frame_params.cycle = p_particles->cycle_number; + + ParticlesShader::PushConstant push_constant; + + push_constant.clear = p_particles->clear; + push_constant.total_particles = p_particles->amount; + push_constant.lifetime = p_particles->lifetime; + push_constant.trail_size = 1; + push_constant.use_fractional_delta = p_particles->fractional_delta; + push_constant.sub_emitter_mode = !p_particles->emitting && p_particles->emission_buffer && (p_particles->emission_buffer->particle_count > 0 || p_particles->force_sub_emit); + + p_particles->force_sub_emit = false; //reset + + Particles *sub_emitter = particles_owner.getornull(p_particles->sub_emitter); + + if (sub_emitter && sub_emitter->emission_storage_buffer.is_valid()) { + // print_line("updating subemitter buffer"); + int32_t zero[4] = { 0, sub_emitter->amount, 0, 0 }; + RD::get_singleton()->buffer_update(sub_emitter->emission_storage_buffer, 0, sizeof(uint32_t) * 4, zero, true); + push_constant.can_emit = true; + + if (sub_emitter->emitting) { + sub_emitter->emitting = false; + sub_emitter->clear = true; //will need to clear if it was emitting, sorry + } + //make sure the sub emitter processes particles too + sub_emitter->inactive = false; + sub_emitter->inactive_time = 0; + + sub_emitter->force_sub_emit = true; + + } else { + push_constant.can_emit = false; + } + + if (p_particles->emission_buffer && p_particles->emission_buffer->particle_count) { + RD::get_singleton()->buffer_update(p_particles->emission_storage_buffer, 0, sizeof(uint32_t) * 4 + sizeof(ParticleEmissionBuffer::Data) * p_particles->emission_buffer->particle_count, p_particles->emission_buffer, true); + p_particles->emission_buffer->particle_count = 0; + } + + p_particles->clear = false; + + RD::get_singleton()->buffer_update(p_particles->frame_params_buffer, 0, sizeof(ParticlesFrameParams), &frame_params, true); + + ParticlesMaterialData *m = (ParticlesMaterialData *)material_get_data(p_particles->process_material, SHADER_TYPE_PARTICLES); + if (!m) { + m = (ParticlesMaterialData *)material_get_data(particles_shader.default_material, SHADER_TYPE_PARTICLES); + } + + ERR_FAIL_COND(!m); + + //todo should maybe compute all particle systems together? + RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin(); + RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, m->shader_data->pipeline); + RD::get_singleton()->compute_list_bind_uniform_set(compute_list, particles_shader.base_uniform_set, 0); + RD::get_singleton()->compute_list_bind_uniform_set(compute_list, p_particles->particles_material_uniform_set, 1); + if (m->uniform_set.is_valid()) { + RD::get_singleton()->compute_list_bind_uniform_set(compute_list, m->uniform_set, 2); + } + + RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(ParticlesShader::PushConstant)); + + RD::get_singleton()->compute_list_dispatch_threads(compute_list, p_particles->amount, 1, 1, 64, 1, 1); + + RD::get_singleton()->compute_list_end(); +} + +void RasterizerStorageRD::particles_set_view_axis(RID p_particles, const Vector3 &p_axis) { + Particles *particles = particles_owner.getornull(p_particles); + ERR_FAIL_COND(!particles); + + if (particles->draw_order != RS::PARTICLES_DRAW_ORDER_VIEW_DEPTH) { + return; //uninteresting for other modes + } + + //copy to sort buffer + if (particles->particles_sort_buffer == RID()) { + uint32_t size = particles->amount; + if (size & 1) { + size++; //make multiple of 16 + } + size *= sizeof(float) * 2; + particles->particles_sort_buffer = RD::get_singleton()->storage_buffer_create(size); + { + Vector<RD::Uniform> uniforms; + + { + RD::Uniform u; + u.type = RD::UNIFORM_TYPE_STORAGE_BUFFER; + u.binding = 0; + u.ids.push_back(particles->particles_sort_buffer); + uniforms.push_back(u); + } + + particles->particles_sort_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, particles_shader.copy_shader.version_get_shader(particles_shader.copy_shader_version, ParticlesShader::COPY_MODE_FILL_SORT_BUFFER), 1); + } + } + + Vector3 axis = -p_axis; // cameras look to z negative + + if (particles->use_local_coords) { + axis = particles->emission_transform.basis.xform_inv(axis).normalized(); + } + + ParticlesShader::CopyPushConstant copy_push_constant; + copy_push_constant.total_particles = particles->amount; + copy_push_constant.sort_direction[0] = axis.x; + copy_push_constant.sort_direction[1] = axis.y; + copy_push_constant.sort_direction[2] = axis.z; + + RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin(); + RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, particles_shader.copy_pipelines[ParticlesShader::COPY_MODE_FILL_SORT_BUFFER]); + RD::get_singleton()->compute_list_bind_uniform_set(compute_list, particles->particles_copy_uniform_set, 0); + RD::get_singleton()->compute_list_bind_uniform_set(compute_list, particles->particles_sort_uniform_set, 1); + RD::get_singleton()->compute_list_set_push_constant(compute_list, ©_push_constant, sizeof(ParticlesShader::CopyPushConstant)); + + RD::get_singleton()->compute_list_dispatch_threads(compute_list, particles->amount, 1, 1, 64, 1, 1); + + RD::get_singleton()->compute_list_end(); + + effects.sort_buffer(particles->particles_sort_uniform_set, particles->amount); + + compute_list = RD::get_singleton()->compute_list_begin(); + RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, particles_shader.copy_pipelines[ParticlesShader::COPY_MODE_FILL_INSTANCES_WITH_SORT_BUFFER]); + RD::get_singleton()->compute_list_bind_uniform_set(compute_list, particles->particles_copy_uniform_set, 0); + RD::get_singleton()->compute_list_bind_uniform_set(compute_list, particles->particles_sort_uniform_set, 1); + RD::get_singleton()->compute_list_set_push_constant(compute_list, ©_push_constant, sizeof(ParticlesShader::CopyPushConstant)); + + RD::get_singleton()->compute_list_dispatch_threads(compute_list, particles->amount, 1, 1, 64, 1, 1); + + RD::get_singleton()->compute_list_end(); +} + +void RasterizerStorageRD::update_particles() { + while (particle_update_list) { + //use transform feedback to process particles + + Particles *particles = particle_update_list; + + //take and remove + particle_update_list = particles->update_list; + particles->update_list = nullptr; + particles->dirty = false; + + if (particles->restart_request) { + particles->prev_ticks = 0; + particles->phase = 0; + particles->prev_phase = 0; + particles->clear = true; + particles->restart_request = false; + } + + if (particles->inactive && !particles->emitting) { + //go next + continue; + } + + if (particles->emitting) { + if (particles->inactive) { + //restart system from scratch + particles->prev_ticks = 0; + particles->phase = 0; + particles->prev_phase = 0; + particles->clear = true; + } + particles->inactive = false; + particles->inactive_time = 0; + } else { + particles->inactive_time += particles->speed_scale * RasterizerRD::singleton->get_frame_delta_time(); + if (particles->inactive_time > particles->lifetime * 1.2) { + particles->inactive = true; + continue; + } + } + + bool zero_time_scale = Engine::get_singleton()->get_time_scale() <= 0.0; + + if (particles->clear && particles->pre_process_time > 0.0) { + float frame_time; + if (particles->fixed_fps > 0) + frame_time = 1.0 / particles->fixed_fps; + else + frame_time = 1.0 / 30.0; + + float todo = particles->pre_process_time; + + while (todo >= 0) { + _particles_process(particles, frame_time); + todo -= frame_time; + } + } + + if (particles->fixed_fps > 0) { + float frame_time; + float decr; + if (zero_time_scale) { + frame_time = 0.0; + decr = 1.0 / particles->fixed_fps; + } else { + frame_time = 1.0 / particles->fixed_fps; + decr = frame_time; + } + float delta = RasterizerRD::singleton->get_frame_delta_time(); + if (delta > 0.1) { //avoid recursive stalls if fps goes below 10 + delta = 0.1; + } else if (delta <= 0.0) { //unlikely but.. + delta = 0.001; + } + float todo = particles->frame_remainder + delta; + + while (todo >= frame_time) { + _particles_process(particles, frame_time); + todo -= decr; + } + + particles->frame_remainder = todo; + + } else { + if (zero_time_scale) + _particles_process(particles, 0.0); + else + _particles_process(particles, RasterizerRD::singleton->get_frame_delta_time()); + } + + //copy particles to instance buffer + + if (particles->draw_order != RS::PARTICLES_DRAW_ORDER_VIEW_DEPTH) { + ParticlesShader::CopyPushConstant copy_push_constant; + copy_push_constant.total_particles = particles->amount; + + RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin(); + RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, particles_shader.copy_pipelines[ParticlesShader::COPY_MODE_FILL_INSTANCES]); + RD::get_singleton()->compute_list_bind_uniform_set(compute_list, particles->particles_copy_uniform_set, 0); + RD::get_singleton()->compute_list_set_push_constant(compute_list, ©_push_constant, sizeof(ParticlesShader::CopyPushConstant)); + + RD::get_singleton()->compute_list_dispatch_threads(compute_list, particles->amount, 1, 1, 64, 1, 1); + + RD::get_singleton()->compute_list_end(); + } + + particles->instance_dependency.instance_notify_changed(true, false); //make sure shadows are updated + } +} + +bool RasterizerStorageRD::particles_is_inactive(RID p_particles) const { + const Particles *particles = particles_owner.getornull(p_particles); + ERR_FAIL_COND_V(!particles, false); + return !particles->emitting && particles->inactive; +} + +/* SKY SHADER */ + +void RasterizerStorageRD::ParticlesShaderData::set_code(const String &p_code) { + //compile + + code = p_code; + valid = false; + ubo_size = 0; + uniforms.clear(); + + if (code == String()) { + return; //just invalid, but no error + } + + ShaderCompilerRD::GeneratedCode gen_code; + ShaderCompilerRD::IdentifierActions actions; + + /* + uses_time = false; + + actions.render_mode_flags["use_half_res_pass"] = &uses_half_res; + actions.render_mode_flags["use_quarter_res_pass"] = &uses_quarter_res; + + actions.usage_flag_pointers["TIME"] = &uses_time; +*/ + + actions.uniforms = &uniforms; + + Error err = base_singleton->particles_shader.compiler.compile(RS::SHADER_PARTICLES, code, &actions, path, gen_code); + + ERR_FAIL_COND(err != OK); + + if (version.is_null()) { + version = base_singleton->particles_shader.shader.version_create(); + } + + base_singleton->particles_shader.shader.version_set_compute_code(version, gen_code.uniforms, gen_code.compute_global, gen_code.compute, gen_code.defines); + ERR_FAIL_COND(!base_singleton->particles_shader.shader.version_is_valid(version)); + + ubo_size = gen_code.uniform_total_size; + ubo_offsets = gen_code.uniform_offsets; + texture_uniforms = gen_code.texture_uniforms; + + //update pipelines + + pipeline = RD::get_singleton()->compute_pipeline_create(base_singleton->particles_shader.shader.version_get_shader(version, 0)); + + valid = true; +} + +void RasterizerStorageRD::ParticlesShaderData::set_default_texture_param(const StringName &p_name, RID p_texture) { + if (!p_texture.is_valid()) { + default_texture_params.erase(p_name); + } else { + default_texture_params[p_name] = p_texture; + } +} + +void RasterizerStorageRD::ParticlesShaderData::get_param_list(List<PropertyInfo> *p_param_list) const { + Map<int, StringName> order; + + for (Map<StringName, ShaderLanguage::ShaderNode::Uniform>::Element *E = uniforms.front(); E; E = E->next()) { + if (E->get().scope == ShaderLanguage::ShaderNode::Uniform::SCOPE_GLOBAL || E->get().scope == ShaderLanguage::ShaderNode::Uniform::SCOPE_INSTANCE) { + continue; + } + + if (E->get().texture_order >= 0) { + order[E->get().texture_order + 100000] = E->key(); + } else { + order[E->get().order] = E->key(); + } + } + + for (Map<int, StringName>::Element *E = order.front(); E; E = E->next()) { + PropertyInfo pi = ShaderLanguage::uniform_to_property_info(uniforms[E->get()]); + pi.name = E->get(); + p_param_list->push_back(pi); + } +} + +void RasterizerStorageRD::ParticlesShaderData::get_instance_param_list(List<RasterizerStorage::InstanceShaderParam> *p_param_list) const { + for (Map<StringName, ShaderLanguage::ShaderNode::Uniform>::Element *E = uniforms.front(); E; E = E->next()) { + if (E->get().scope != ShaderLanguage::ShaderNode::Uniform::SCOPE_INSTANCE) { + continue; + } + + RasterizerStorage::InstanceShaderParam p; + p.info = ShaderLanguage::uniform_to_property_info(E->get()); + p.info.name = E->key(); //supply name + p.index = E->get().instance_index; + p.default_value = ShaderLanguage::constant_value_to_variant(E->get().default_value, E->get().type, E->get().hint); + p_param_list->push_back(p); + } +} + +bool RasterizerStorageRD::ParticlesShaderData::is_param_texture(const StringName &p_param) const { + if (!uniforms.has(p_param)) { + return false; + } + + return uniforms[p_param].texture_order >= 0; +} + +bool RasterizerStorageRD::ParticlesShaderData::is_animated() const { + return false; +} + +bool RasterizerStorageRD::ParticlesShaderData::casts_shadows() const { + return false; +} + +Variant RasterizerStorageRD::ParticlesShaderData::get_default_parameter(const StringName &p_parameter) const { + if (uniforms.has(p_parameter)) { + ShaderLanguage::ShaderNode::Uniform uniform = uniforms[p_parameter]; + Vector<ShaderLanguage::ConstantNode::Value> default_value = uniform.default_value; + return ShaderLanguage::constant_value_to_variant(default_value, uniform.type, uniform.hint); + } + return Variant(); +} + +RasterizerStorageRD::ParticlesShaderData::ParticlesShaderData() { + valid = false; +} + +RasterizerStorageRD::ParticlesShaderData::~ParticlesShaderData() { + //pipeline variants will clear themselves if shader is gone + if (version.is_valid()) { + base_singleton->particles_shader.shader.version_free(version); + } +} + +RasterizerStorageRD::ShaderData *RasterizerStorageRD::_create_particles_shader_func() { + ParticlesShaderData *shader_data = memnew(ParticlesShaderData); + return shader_data; +} + +void RasterizerStorageRD::ParticlesMaterialData::update_parameters(const Map<StringName, Variant> &p_parameters, bool p_uniform_dirty, bool p_textures_dirty) { + uniform_set_updated = true; + + if ((uint32_t)ubo_data.size() != shader_data->ubo_size) { + p_uniform_dirty = true; + if (uniform_buffer.is_valid()) { + RD::get_singleton()->free(uniform_buffer); + uniform_buffer = RID(); + } + + ubo_data.resize(shader_data->ubo_size); + if (ubo_data.size()) { + uniform_buffer = RD::get_singleton()->uniform_buffer_create(ubo_data.size()); + memset(ubo_data.ptrw(), 0, ubo_data.size()); //clear + } + + //clear previous uniform set + if (uniform_set.is_valid() && RD::get_singleton()->uniform_set_is_valid(uniform_set)) { + RD::get_singleton()->free(uniform_set); + uniform_set = RID(); + } + } + + //check whether buffer changed + if (p_uniform_dirty && ubo_data.size()) { + update_uniform_buffer(shader_data->uniforms, shader_data->ubo_offsets.ptr(), p_parameters, ubo_data.ptrw(), ubo_data.size(), false); + RD::get_singleton()->buffer_update(uniform_buffer, 0, ubo_data.size(), ubo_data.ptrw()); + } + + uint32_t tex_uniform_count = shader_data->texture_uniforms.size(); + + if ((uint32_t)texture_cache.size() != tex_uniform_count) { + texture_cache.resize(tex_uniform_count); + p_textures_dirty = true; + + //clear previous uniform set + if (uniform_set.is_valid() && RD::get_singleton()->uniform_set_is_valid(uniform_set)) { + RD::get_singleton()->free(uniform_set); + uniform_set = RID(); + } + } + + if (p_textures_dirty && tex_uniform_count) { + update_textures(p_parameters, shader_data->default_texture_params, shader_data->texture_uniforms, texture_cache.ptrw(), true); + } + + if (shader_data->ubo_size == 0 && shader_data->texture_uniforms.size() == 0) { + // This material does not require an uniform set, so don't create it. + return; + } + + if (!p_textures_dirty && uniform_set.is_valid() && RD::get_singleton()->uniform_set_is_valid(uniform_set)) { + //no reason to update uniform set, only UBO (or nothing) was needed to update + return; + } + + Vector<RD::Uniform> uniforms; + + { + if (shader_data->ubo_size) { + RD::Uniform u; + u.type = RD::UNIFORM_TYPE_UNIFORM_BUFFER; + u.binding = 0; + u.ids.push_back(uniform_buffer); + uniforms.push_back(u); + } + + const RID *textures = texture_cache.ptrw(); + for (uint32_t i = 0; i < tex_uniform_count; i++) { + RD::Uniform u; + u.type = RD::UNIFORM_TYPE_TEXTURE; + u.binding = 1 + i; + u.ids.push_back(textures[i]); + uniforms.push_back(u); + } + } + + uniform_set = RD::get_singleton()->uniform_set_create(uniforms, base_singleton->particles_shader.shader.version_get_shader(shader_data->version, 0), 2); +} + +RasterizerStorageRD::ParticlesMaterialData::~ParticlesMaterialData() { + if (uniform_set.is_valid() && RD::get_singleton()->uniform_set_is_valid(uniform_set)) { + RD::get_singleton()->free(uniform_set); + } + + if (uniform_buffer.is_valid()) { + RD::get_singleton()->free(uniform_buffer); + } +} + +RasterizerStorageRD::MaterialData *RasterizerStorageRD::_create_particles_material_func(ParticlesShaderData *p_shader) { + ParticlesMaterialData *material_data = memnew(ParticlesMaterialData); + material_data->shader_data = p_shader; + material_data->last_frame = false; + //update will happen later anyway so do nothing. + return material_data; +} +//////// /* SKELETON API */ RID RasterizerStorageRD::skeleton_create() { @@ -4683,6 +5794,9 @@ void RasterizerStorageRD::base_update_dependency(RID p_base, RasterizerScene::In } else if (light_owner.owns(p_base)) { Light *l = light_owner.getornull(p_base); p_instance->update_dependency(&l->instance_dependency); + } else if (particles_owner.owns(p_base)) { + Particles *p = particles_owner.getornull(p_base); + p_instance->update_dependency(&p->instance_dependency); } } @@ -4715,6 +5829,9 @@ RS::InstanceType RasterizerStorageRD::get_base_type(RID p_rid) const { if (lightmap_owner.owns(p_rid)) { return RS::INSTANCE_LIGHTMAP; } + if (particles_owner.owns(p_rid)) { + return RS::INSTANCE_PARTICLES; + } return RS::INSTANCE_NONE; } @@ -5618,6 +6735,8 @@ void RasterizerStorageRD::update_dirty_resources() { _update_dirty_multimeshes(); _update_dirty_skeletons(); _update_decal_atlas(); + + update_particles(); } bool RasterizerStorageRD::has_os_feature(const String &p_feature) const { @@ -5747,6 +6866,11 @@ bool RasterizerStorageRD::free(RID p_rid) { light->instance_dependency.instance_notify_deleted(p_rid); light_owner.free(p_rid); + } else if (particles_owner.owns(p_rid)) { + Particles *particles = particles_owner.getornull(p_rid); + _particles_free_data(particles); + particles->instance_dependency.instance_notify_deleted(p_rid); + particles_owner.free(p_rid); } else if (render_target_owner.owns(p_rid)) { RenderTarget *rt = render_target_owner.getornull(p_rid); @@ -6066,15 +7190,18 @@ RasterizerStorageRD::RasterizerStorageRD() { case RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED: { sampler_state.repeat_u = RD::SAMPLER_REPEAT_MODE_CLAMP_TO_EDGE; sampler_state.repeat_v = RD::SAMPLER_REPEAT_MODE_CLAMP_TO_EDGE; + sampler_state.repeat_w = RD::SAMPLER_REPEAT_MODE_CLAMP_TO_EDGE; } break; case RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED: { sampler_state.repeat_u = RD::SAMPLER_REPEAT_MODE_REPEAT; sampler_state.repeat_v = RD::SAMPLER_REPEAT_MODE_REPEAT; + sampler_state.repeat_w = RD::SAMPLER_REPEAT_MODE_REPEAT; } break; case RS::CANVAS_ITEM_TEXTURE_REPEAT_MIRROR: { sampler_state.repeat_u = RD::SAMPLER_REPEAT_MODE_MIRRORED_REPEAT; sampler_state.repeat_v = RD::SAMPLER_REPEAT_MODE_MIRRORED_REPEAT; + sampler_state.repeat_w = RD::SAMPLER_REPEAT_MODE_MIRRORED_REPEAT; } break; default: { } @@ -6211,6 +7338,125 @@ RasterizerStorageRD::RasterizerStorageRD() { } lightmap_probe_capture_update_speed = GLOBAL_GET("rendering/lightmapper/probe_capture_update_speed"); + + /* Particles */ + + { + // Initialize particles + Vector<String> particles_modes; + particles_modes.push_back(""); + particles_shader.shader.initialize(particles_modes, String()); + } + shader_set_data_request_function(RasterizerStorageRD::SHADER_TYPE_PARTICLES, _create_particles_shader_funcs); + material_set_data_request_function(RasterizerStorageRD::SHADER_TYPE_PARTICLES, _create_particles_material_funcs); + + { + ShaderCompilerRD::DefaultIdentifierActions actions; + + actions.renames["COLOR"] = "PARTICLE.color"; + actions.renames["VELOCITY"] = "PARTICLE.velocity"; + //actions.renames["MASS"] = "mass"; ? + actions.renames["ACTIVE"] = "PARTICLE.is_active"; + actions.renames["RESTART"] = "restart"; + actions.renames["CUSTOM"] = "PARTICLE.custom"; + actions.renames["TRANSFORM"] = "PARTICLE.xform"; + actions.renames["TIME"] = "FRAME.time"; + actions.renames["LIFETIME"] = "params.lifetime"; + actions.renames["DELTA"] = "local_delta"; + actions.renames["NUMBER"] = "particle"; + actions.renames["INDEX"] = "index"; + //actions.renames["GRAVITY"] = "current_gravity"; + actions.renames["EMISSION_TRANSFORM"] = "FRAME.emission_transform"; + actions.renames["RANDOM_SEED"] = "FRAME.random_seed"; + actions.renames["FLAG_EMIT_POSITION"] = "EMISSION_FLAG_HAS_POSITION"; + actions.renames["FLAG_EMIT_ROT_SCALE"] = "EMISSION_FLAG_HAS_ROTATION_SCALE"; + actions.renames["FLAG_EMIT_VELOCITY"] = "EMISSION_FLAG_HAS_VELOCITY"; + actions.renames["FLAG_EMIT_COLOR"] = "EMISSION_FLAG_HAS_COLOR"; + actions.renames["FLAG_EMIT_CUSTOM"] = "EMISSION_FLAG_HAS_CUSTOM"; + actions.renames["RESTART_POSITION"] = "restart_position"; + actions.renames["RESTART_ROT_SCALE"] = "restart_rotation_scale"; + actions.renames["RESTART_VELOCITY"] = "restart_velocity"; + actions.renames["RESTART_COLOR"] = "restart_color"; + actions.renames["RESTART_CUSTOM"] = "restart_custom"; + actions.renames["emit_particle"] = "emit_particle"; + + actions.render_mode_defines["disable_force"] = "#define DISABLE_FORCE\n"; + actions.render_mode_defines["disable_velocity"] = "#define DISABLE_VELOCITY\n"; + actions.render_mode_defines["keep_data"] = "#define ENABLE_KEEP_DATA\n"; + + actions.sampler_array_name = "material_samplers"; + actions.base_texture_binding_index = 1; + actions.texture_layout_set = 2; + actions.base_uniform_string = "material."; + actions.base_varying_index = 10; + + actions.default_filter = ShaderLanguage::FILTER_LINEAR_MIPMAP; + actions.default_repeat = ShaderLanguage::REPEAT_ENABLE; + actions.global_buffer_array_variable = "global_variables.data"; + + particles_shader.compiler.initialize(actions); + } + + { + // default material and shader for particles shader + particles_shader.default_shader = shader_create(); + shader_set_code(particles_shader.default_shader, "shader_type particles; void compute() { COLOR = vec4(1.0); } \n"); + particles_shader.default_material = material_create(); + material_set_shader(particles_shader.default_material, particles_shader.default_shader); + + ParticlesMaterialData *md = (ParticlesMaterialData *)material_get_data(particles_shader.default_material, RasterizerStorageRD::SHADER_TYPE_PARTICLES); + particles_shader.default_shader_rd = particles_shader.shader.version_get_shader(md->shader_data->version, 0); + + Vector<RD::Uniform> uniforms; + + { + RD::Uniform u; + u.type = RD::UNIFORM_TYPE_SAMPLER; + u.binding = 1; + u.ids.resize(12); + RID *ids_ptr = u.ids.ptrw(); + ids_ptr[0] = sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED); + ids_ptr[1] = sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED); + ids_ptr[2] = sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED); + ids_ptr[3] = sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED); + ids_ptr[4] = sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED); + ids_ptr[5] = sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED); + ids_ptr[6] = sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED); + ids_ptr[7] = sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED); + ids_ptr[8] = sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED); + ids_ptr[9] = sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED); + ids_ptr[10] = sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED); + ids_ptr[11] = sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED); + uniforms.push_back(u); + } + + { + RD::Uniform u; + u.type = RD::UNIFORM_TYPE_STORAGE_BUFFER; + u.binding = 2; + u.ids.push_back(global_variables_get_storage_buffer()); + uniforms.push_back(u); + } + + particles_shader.base_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, particles_shader.default_shader_rd, 0); + } + + default_rd_storage_buffer = RD::get_singleton()->storage_buffer_create(sizeof(uint32_t) * 4); + + { + Vector<String> copy_modes; + copy_modes.push_back("\n#define MODE_FILL_INSTANCES\n"); + copy_modes.push_back("\n#define MODE_FILL_SORT_BUFFER\n#define USE_SORT_BUFFER\n"); + copy_modes.push_back("\n#define MODE_FILL_INSTANCES\n#define USE_SORT_BUFFER\n"); + + particles_shader.copy_shader.initialize(copy_modes); + + particles_shader.copy_shader_version = particles_shader.copy_shader.version_create(); + + for (int i = 0; i < ParticlesShader::COPY_MODE_MAX; i++) { + particles_shader.copy_pipelines[i] = RD::get_singleton()->compute_pipeline_create(particles_shader.copy_shader.version_get_shader(particles_shader.copy_shader_version, i)); + } + } } RasterizerStorageRD::~RasterizerStorageRD() { @@ -6237,6 +7483,8 @@ RasterizerStorageRD::~RasterizerStorageRD() { } giprobe_sdf_shader.version_free(giprobe_sdf_shader_version); + RD::get_singleton()->free(default_rd_storage_buffer); + if (decal_atlas.textures.size()) { ERR_PRINT("Decal Atlas: " + itos(decal_atlas.textures.size()) + " textures were not removed from the atlas."); } diff --git a/servers/rendering/rasterizer_rd/rasterizer_storage_rd.h b/servers/rendering/rasterizer_rd/rasterizer_storage_rd.h index 6e5923953b..e14b9528cf 100644 --- a/servers/rendering/rasterizer_rd/rasterizer_storage_rd.h +++ b/servers/rendering/rasterizer_rd/rasterizer_storage_rd.h @@ -36,6 +36,8 @@ #include "servers/rendering/rasterizer_rd/rasterizer_effects_rd.h" #include "servers/rendering/rasterizer_rd/shader_compiler_rd.h" #include "servers/rendering/rasterizer_rd/shaders/giprobe_sdf.glsl.gen.h" +#include "servers/rendering/rasterizer_rd/shaders/particles.glsl.gen.h" +#include "servers/rendering/rasterizer_rd/shaders/particles_copy.glsl.gen.h" #include "servers/rendering/rendering_device.h" class RasterizerStorageRD : public RasterizerStorage { @@ -203,6 +205,14 @@ private: int height_2d; int width_2d; + struct BufferSlice3D { + Size2i size; + uint32_t offset = 0; + uint32_t buffer_size = 0; + }; + Vector<BufferSlice3D> buffer_slices_3d; + uint32_t buffer_size_3d = 0; + bool is_render_target; bool is_proxy; @@ -247,6 +257,7 @@ private: RID default_rd_textures[DEFAULT_RD_TEXTURE_MAX]; RID default_rd_samplers[RS::CANVAS_ITEM_TEXTURE_FILTER_MAX][RS::CANVAS_ITEM_TEXTURE_REPEAT_MAX]; + RID default_rd_storage_buffer; /* DECAL ATLAS */ @@ -386,6 +397,9 @@ private: uint32_t multimesh_render_index = 0; uint64_t multimesh_render_pass = 0; + + uint32_t particles_render_index = 0; + uint64_t particles_render_pass = 0; }; uint32_t blend_shape_count = 0; @@ -448,6 +462,248 @@ private: _FORCE_INLINE_ void _multimesh_re_create_aabb(MultiMesh *multimesh, const float *p_data, int p_instances); void _update_dirty_multimeshes(); + /* PARTICLES */ + + struct ParticleData { + float xform[16]; + float velocity[3]; + uint32_t active; + float color[4]; + float custom[3]; + float lifetime; + uint32_t pad[3]; + }; + + struct ParticlesFrameParams { + uint32_t emitting; + float system_phase; + float prev_system_phase; + uint32_t cycle; + + float explosiveness; + float randomness; + float time; + float delta; + + uint32_t random_seed; + uint32_t pad[3]; + + float emission_transform[16]; + }; + + struct ParticleEmissionBufferData { + }; + + struct ParticleEmissionBuffer { + struct Data { + float xform[16]; + float velocity[3]; + uint32_t flags; + float color[4]; + float custom[4]; + }; + + int32_t particle_count; + int32_t particle_max; + uint32_t pad1; + uint32_t pad2; + Data data[1]; //its 2020 and empty arrays are still non standard in C++ + }; + + struct Particles { + bool inactive; + float inactive_time; + bool emitting; + bool one_shot; + int amount; + float lifetime; + float pre_process_time; + float explosiveness; + float randomness; + bool restart_request; + AABB custom_aabb; + bool use_local_coords; + RID process_material; + + RS::ParticlesDrawOrder draw_order; + + Vector<RID> draw_passes; + + RID particle_buffer; + RID particle_instance_buffer; + RID frame_params_buffer; + + RID particles_material_uniform_set; + RID particles_copy_uniform_set; + RID particles_transforms_buffer_uniform_set; + + RID particles_sort_buffer; + RID particles_sort_uniform_set; + + bool dirty = false; + Particles *update_list = nullptr; + + RID sub_emitter; + + float phase; + float prev_phase; + uint64_t prev_ticks; + uint32_t random_seed; + + uint32_t cycle_number; + + float speed_scale; + + int fixed_fps; + bool fractional_delta; + float frame_remainder; + + bool clear; + + bool force_sub_emit = false; + + Transform emission_transform; + + Vector<uint8_t> emission_buffer_data; + + ParticleEmissionBuffer *emission_buffer = nullptr; + RID emission_storage_buffer; + + Particles() : + inactive(true), + inactive_time(0.0), + emitting(false), + one_shot(false), + amount(0), + lifetime(1.0), + pre_process_time(0.0), + explosiveness(0.0), + randomness(0.0), + restart_request(false), + custom_aabb(AABB(Vector3(-4, -4, -4), Vector3(8, 8, 8))), + use_local_coords(true), + draw_order(RS::PARTICLES_DRAW_ORDER_INDEX), + prev_ticks(0), + random_seed(0), + cycle_number(0), + speed_scale(1.0), + fixed_fps(0), + fractional_delta(false), + frame_remainder(0), + clear(true) { + } + + RasterizerScene::InstanceDependency instance_dependency; + + ParticlesFrameParams frame_params; + }; + + void _particles_process(Particles *p_particles, float p_delta); + void _particles_allocate_emission_buffer(Particles *particles); + void _particles_free_data(Particles *particles); + + struct ParticlesShader { + struct PushConstant { + float lifetime; + uint32_t clear; + uint32_t total_particles; + uint32_t trail_size; + + uint32_t use_fractional_delta; + uint32_t sub_emitter_mode; + uint32_t can_emit; + uint32_t pad; + }; + + ParticlesShaderRD shader; + ShaderCompilerRD compiler; + + RID default_shader; + RID default_material; + RID default_shader_rd; + + RID base_uniform_set; + + struct CopyPushConstant { + float sort_direction[3]; + uint32_t total_particles; + }; + + enum { + COPY_MODE_FILL_INSTANCES, + COPY_MODE_FILL_SORT_BUFFER, + COPY_MODE_FILL_INSTANCES_WITH_SORT_BUFFER, + COPY_MODE_MAX, + }; + + ParticlesCopyShaderRD copy_shader; + RID copy_shader_version; + RID copy_pipelines[COPY_MODE_MAX]; + + } particles_shader; + + Particles *particle_update_list = nullptr; + + struct ParticlesShaderData : public ShaderData { + bool valid; + RID version; + + //RenderPipelineVertexFormatCacheRD pipelines[SKY_VERSION_MAX]; + Map<StringName, ShaderLanguage::ShaderNode::Uniform> uniforms; + Vector<ShaderCompilerRD::GeneratedCode::Texture> texture_uniforms; + + Vector<uint32_t> ubo_offsets; + uint32_t ubo_size; + + String path; + String code; + Map<StringName, RID> default_texture_params; + + RID pipeline; + + bool uses_time; + + virtual void set_code(const String &p_Code); + virtual void set_default_texture_param(const StringName &p_name, RID p_texture); + virtual void get_param_list(List<PropertyInfo> *p_param_list) const; + virtual void get_instance_param_list(List<RasterizerStorage::InstanceShaderParam> *p_param_list) const; + virtual bool is_param_texture(const StringName &p_param) const; + virtual bool is_animated() const; + virtual bool casts_shadows() const; + virtual Variant get_default_parameter(const StringName &p_parameter) const; + ParticlesShaderData(); + virtual ~ParticlesShaderData(); + }; + + ShaderData *_create_particles_shader_func(); + static RasterizerStorageRD::ShaderData *_create_particles_shader_funcs() { + return base_singleton->_create_particles_shader_func(); + } + + struct ParticlesMaterialData : public MaterialData { + uint64_t last_frame; + ParticlesShaderData *shader_data; + RID uniform_buffer; + RID uniform_set; + Vector<RID> texture_cache; + Vector<uint8_t> ubo_data; + bool uniform_set_updated; + + virtual void set_render_priority(int p_priority) {} + virtual void set_next_pass(RID p_pass) {} + virtual void update_parameters(const Map<StringName, Variant> &p_parameters, bool p_uniform_dirty, bool p_textures_dirty); + virtual ~ParticlesMaterialData(); + }; + + MaterialData *_create_particles_material_func(ParticlesShaderData *p_shader); + static RasterizerStorageRD::MaterialData *_create_particles_material_funcs(ShaderData *p_shader) { + return base_singleton->_create_particles_material_func(static_cast<ParticlesShaderData *>(p_shader)); + } + + void update_particles(); + + mutable RID_Owner<Particles> particles_owner; + /* Skeleton */ struct Skeleton { @@ -732,14 +988,14 @@ public: virtual RID texture_2d_create(const Ref<Image> &p_image); virtual RID texture_2d_layered_create(const Vector<Ref<Image>> &p_layers, RS::TextureLayeredType p_layered_type); - virtual RID texture_3d_create(const Vector<Ref<Image>> &p_slices); //all slices, then all the mipmaps, must be coherent + virtual RID texture_3d_create(Image::Format p_format, int p_width, int p_height, int p_depth, bool p_mipmaps, const Vector<Ref<Image>> &p_data); //all slices, then all the mipmaps, must be coherent virtual RID texture_proxy_create(RID p_base); virtual void _texture_2d_update(RID p_texture, const Ref<Image> &p_image, int p_layer, bool p_immediate); virtual void texture_2d_update_immediate(RID p_texture, const Ref<Image> &p_image, int p_layer = 0); //mostly used for video and streaming virtual void texture_2d_update(RID p_texture, const Ref<Image> &p_image, int p_layer = 0); - virtual void texture_3d_update(RID p_texture, const Ref<Image> &p_image, int p_depth, int p_mipmap); + virtual void texture_3d_update(RID p_texture, const Vector<Ref<Image>> &p_data); virtual void texture_proxy_update(RID p_texture, RID p_proxy_to); //these two APIs can be used together or in combination with the others. @@ -749,7 +1005,7 @@ public: virtual Ref<Image> texture_2d_get(RID p_texture) const; virtual Ref<Image> texture_2d_layer_get(RID p_texture, int p_layer) const; - virtual Ref<Image> texture_3d_slice_get(RID p_texture, int p_depth, int p_mipmap) const; + virtual Vector<Ref<Image>> texture_3d_get(RID p_texture) const; virtual void texture_replace(RID p_texture, RID p_by_texture); virtual void texture_set_size_override(RID p_texture, int p_width, int p_height); @@ -977,6 +1233,19 @@ public: return s->multimesh_render_index; } + _FORCE_INLINE_ uint32_t mesh_surface_get_particles_render_pass_index(RID p_mesh, uint32_t p_surface_index, uint64_t p_render_pass, uint32_t *r_index) { + Mesh *mesh = mesh_owner.getornull(p_mesh); + Mesh::Surface *s = mesh->surfaces[p_surface_index]; + + if (s->particles_render_pass != p_render_pass) { + (*r_index)++; + s->particles_render_pass = p_render_pass; + s->particles_render_index = *r_index; + } + + return s->particles_render_index; + } + /* MULTIMESH API */ RID multimesh_create(); @@ -1407,39 +1676,77 @@ public: /* PARTICLES */ - RID particles_create() { return RID(); } + RID particles_create(); - void particles_set_emitting(RID p_particles, bool p_emitting) {} - void particles_set_amount(RID p_particles, int p_amount) {} - void particles_set_lifetime(RID p_particles, float p_lifetime) {} - void particles_set_one_shot(RID p_particles, bool p_one_shot) {} - void particles_set_pre_process_time(RID p_particles, float p_time) {} - void particles_set_explosiveness_ratio(RID p_particles, float p_ratio) {} - void particles_set_randomness_ratio(RID p_particles, float p_ratio) {} - void particles_set_custom_aabb(RID p_particles, const AABB &p_aabb) {} - void particles_set_speed_scale(RID p_particles, float p_scale) {} - void particles_set_use_local_coordinates(RID p_particles, bool p_enable) {} - void particles_set_process_material(RID p_particles, RID p_material) {} - void particles_set_fixed_fps(RID p_particles, int p_fps) {} - void particles_set_fractional_delta(RID p_particles, bool p_enable) {} - void particles_restart(RID p_particles) {} + void particles_set_emitting(RID p_particles, bool p_emitting); + void particles_set_amount(RID p_particles, int p_amount); + void particles_set_lifetime(RID p_particles, float p_lifetime); + void particles_set_one_shot(RID p_particles, bool p_one_shot); + void particles_set_pre_process_time(RID p_particles, float p_time); + void particles_set_explosiveness_ratio(RID p_particles, float p_ratio); + void particles_set_randomness_ratio(RID p_particles, float p_ratio); + void particles_set_custom_aabb(RID p_particles, const AABB &p_aabb); + void particles_set_speed_scale(RID p_particles, float p_scale); + void particles_set_use_local_coordinates(RID p_particles, bool p_enable); + void particles_set_process_material(RID p_particles, RID p_material); + void particles_set_fixed_fps(RID p_particles, int p_fps); + void particles_set_fractional_delta(RID p_particles, bool p_enable); + void particles_restart(RID p_particles); + void particles_emit(RID p_particles, const Transform &p_transform, const Vector3 &p_velocity, const Color &p_color, const Color &p_custom, uint32_t p_emit_flags); + void particles_set_subemitter(RID p_particles, RID p_subemitter_particles); - void particles_set_draw_order(RID p_particles, RS::ParticlesDrawOrder p_order) {} + void particles_set_draw_order(RID p_particles, RS::ParticlesDrawOrder p_order); - void particles_set_draw_passes(RID p_particles, int p_count) {} - void particles_set_draw_pass_mesh(RID p_particles, int p_pass, RID p_mesh) {} + void particles_set_draw_passes(RID p_particles, int p_count); + void particles_set_draw_pass_mesh(RID p_particles, int p_pass, RID p_mesh); - void particles_request_process(RID p_particles) {} - AABB particles_get_current_aabb(RID p_particles) { return AABB(); } - AABB particles_get_aabb(RID p_particles) const { return AABB(); } + void particles_request_process(RID p_particles); + AABB particles_get_current_aabb(RID p_particles); + AABB particles_get_aabb(RID p_particles) const; - void particles_set_emission_transform(RID p_particles, const Transform &p_transform) {} + void particles_set_emission_transform(RID p_particles, const Transform &p_transform); - bool particles_get_emitting(RID p_particles) { return false; } - int particles_get_draw_passes(RID p_particles) const { return 0; } - RID particles_get_draw_pass_mesh(RID p_particles, int p_pass) const { return RID(); } + bool particles_get_emitting(RID p_particles); + int particles_get_draw_passes(RID p_particles) const; + RID particles_get_draw_pass_mesh(RID p_particles, int p_pass) const; + + void particles_set_view_axis(RID p_particles, const Vector3 &p_axis); + + virtual bool particles_is_inactive(RID p_particles) const; + + _FORCE_INLINE_ uint32_t particles_get_amount(RID p_particles) { + Particles *particles = particles_owner.getornull(p_particles); + ERR_FAIL_COND_V(!particles, 0); + + return particles->amount; + } - virtual bool particles_is_inactive(RID p_particles) const { return false; } + _FORCE_INLINE_ uint32_t particles_is_using_local_coords(RID p_particles) { + Particles *particles = particles_owner.getornull(p_particles); + ERR_FAIL_COND_V(!particles, false); + + return particles->use_local_coords; + } + + _FORCE_INLINE_ RID particles_get_instance_buffer_uniform_set(RID p_particles, RID p_shader, uint32_t p_set) { + Particles *particles = particles_owner.getornull(p_particles); + ERR_FAIL_COND_V(!particles, RID()); + if (particles->particles_transforms_buffer_uniform_set.is_null()) { + Vector<RD::Uniform> uniforms; + + { + RD::Uniform u; + u.type = RD::UNIFORM_TYPE_STORAGE_BUFFER; + u.binding = 0; + u.ids.push_back(particles->particle_instance_buffer); + uniforms.push_back(u); + } + + particles->particles_transforms_buffer_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, p_shader, p_set); + } + + return particles->particles_transforms_buffer_uniform_set; + } /* GLOBAL VARIABLES API */ diff --git a/servers/rendering/rasterizer_rd/shader_compiler_rd.cpp b/servers/rendering/rasterizer_rd/shader_compiler_rd.cpp index 1820c39c5a..f70ddbb75a 100644 --- a/servers/rendering/rasterizer_rd/shader_compiler_rd.cpp +++ b/servers/rendering/rasterizer_rd/shader_compiler_rd.cpp @@ -537,6 +537,7 @@ String ShaderCompilerRD::_dump_node_code(const SL::Node *p_node, int p_level, Ge r_gen_code.vertex_global += struct_code; r_gen_code.fragment_global += struct_code; + r_gen_code.compute_global += struct_code; } int max_texture_uniforms = 0; @@ -591,6 +592,7 @@ String ShaderCompilerRD::_dump_node_code(const SL::Node *p_node, int p_level, Ge if (SL::is_sampler_type(E->get().type)) { r_gen_code.vertex_global += ucode; r_gen_code.fragment_global += ucode; + r_gen_code.compute_global += ucode; GeneratedCode::Texture texture; texture.name = E->key(); @@ -700,6 +702,7 @@ String ShaderCompilerRD::_dump_node_code(const SL::Node *p_node, int p_level, Ge vcode += ";\n"; r_gen_code.vertex_global += "layout(location=" + itos(index) + ") " + interp_mode + "out " + vcode; r_gen_code.fragment_global += "layout(location=" + itos(index) + ") " + interp_mode + "in " + vcode; + r_gen_code.compute_global += "layout(location=" + itos(index) + ") " + interp_mode + "out " + vcode; index++; } @@ -724,6 +727,7 @@ String ShaderCompilerRD::_dump_node_code(const SL::Node *p_node, int p_level, Ge gcode += ";\n"; r_gen_code.vertex_global += gcode; r_gen_code.fragment_global += gcode; + r_gen_code.compute_global += gcode; } Map<StringName, String> function_code; @@ -741,6 +745,7 @@ String ShaderCompilerRD::_dump_node_code(const SL::Node *p_node, int p_level, Ge Set<StringName> added_vtx; Set<StringName> added_fragment; //share for light + Set<StringName> added_compute; //share for light for (int i = 0; i < pnode->functions.size(); i++) { SL::FunctionNode *fnode = pnode->functions[i].function; @@ -763,6 +768,12 @@ String ShaderCompilerRD::_dump_node_code(const SL::Node *p_node, int p_level, Ge _dump_function_deps(pnode, fnode->name, function_code, r_gen_code.fragment_global, added_fragment); r_gen_code.light = function_code[light_name]; } + + if (fnode->name == compute_name) { + _dump_function_deps(pnode, fnode->name, function_code, r_gen_code.compute_global, added_compute); + r_gen_code.compute = function_code[compute_name]; + } + function = nullptr; } @@ -1245,6 +1256,8 @@ Error ShaderCompilerRD::compile(RS::ShaderMode p_mode, const String &p_code, Ide r_gen_code.vertex_global = String(); r_gen_code.fragment = String(); r_gen_code.fragment_global = String(); + r_gen_code.compute = String(); + r_gen_code.compute_global = String(); r_gen_code.light = String(); r_gen_code.uses_fragment_time = false; r_gen_code.uses_vertex_time = false; @@ -1266,6 +1279,7 @@ void ShaderCompilerRD::initialize(DefaultIdentifierActions p_actions) { vertex_name = "vertex"; fragment_name = "fragment"; + compute_name = "compute"; light_name = "light"; time_name = "TIME"; diff --git a/servers/rendering/rasterizer_rd/shader_compiler_rd.h b/servers/rendering/rasterizer_rd/shader_compiler_rd.h index ce94fb743f..565520ec65 100644 --- a/servers/rendering/rasterizer_rd/shader_compiler_rd.h +++ b/servers/rendering/rasterizer_rd/shader_compiler_rd.h @@ -68,6 +68,8 @@ public: String fragment_global; String fragment; String light; + String compute_global; + String compute; bool uses_global_textures; bool uses_fragment_time; @@ -104,6 +106,7 @@ private: StringName vertex_name; StringName fragment_name; StringName light_name; + StringName compute_name; StringName time_name; Set<StringName> texture_functions; diff --git a/servers/rendering/rasterizer_rd/shaders/SCsub b/servers/rendering/rasterizer_rd/shaders/SCsub index 3aa863be98..9d531d63ad 100644 --- a/servers/rendering/rasterizer_rd/shaders/SCsub +++ b/servers/rendering/rasterizer_rd/shaders/SCsub @@ -37,3 +37,6 @@ if "RD_GLSL" in env["BUILDERS"]: env.RD_GLSL("sdfgi_debug_probes.glsl") env.RD_GLSL("volumetric_fog.glsl") env.RD_GLSL("shadow_reduce.glsl") + env.RD_GLSL("particles.glsl") + env.RD_GLSL("particles_copy.glsl") + env.RD_GLSL("sort.glsl") diff --git a/servers/rendering/rasterizer_rd/shaders/canvas.glsl b/servers/rendering/rasterizer_rd/shaders/canvas.glsl index e33b3face9..4a40584e16 100644 --- a/servers/rendering/rasterizer_rd/shaders/canvas.glsl +++ b/servers/rendering/rasterizer_rd/shaders/canvas.glsl @@ -101,7 +101,7 @@ void main() { offset += 1; } else { instance_color = vec4(texelFetch(instancing_buffer, offset + 0), texelFetch(instancing_buffer, offset + 1), texelFetch(instancing_buffer, offset + 2), texelFetch(instancing_buffer, offset + 3)); - offser += 4; + offset += 4; } color *= instance_color; diff --git a/servers/rendering/rasterizer_rd/shaders/copy.glsl b/servers/rendering/rasterizer_rd/shaders/copy.glsl index eb39c28fa9..e565bd8e3d 100644 --- a/servers/rendering/rasterizer_rd/shaders/copy.glsl +++ b/servers/rendering/rasterizer_rd/shaders/copy.glsl @@ -14,6 +14,7 @@ layout(local_size_x = 8, local_size_y = 8, local_size_z = 1) in; #define FLAG_FLIP_Y (1 << 5) #define FLAG_FORCE_LUMINANCE (1 << 6) #define FLAG_COPY_ALL_SOURCE (1 << 7) +#define FLAG_HIGH_QUALITY_GLOW (1 << 8) layout(push_constant, binding = 1, std430) uniform Params { ivec4 section; @@ -116,17 +117,42 @@ void main() { vec4 color = vec4(0.0); if (bool(params.flags & FLAG_HORIZONTAL)) { - ivec2 base_pos = (pos + params.section.xy) << 1; + ivec2 base_pos = ((pos + params.section.xy) << 1) + ivec2(1); ivec2 section_begin = params.section.xy << 1; ivec2 section_end = section_begin + (params.section.zw << 1); - GLOW_ADD(ivec2(0, 0), 0.174938); - GLOW_ADD(ivec2(1, 0), 0.165569); - GLOW_ADD(ivec2(2, 0), 0.140367); - GLOW_ADD(ivec2(3, 0), 0.106595); - GLOW_ADD(ivec2(-1, 0), 0.165569); - GLOW_ADD(ivec2(-2, 0), 0.140367); - GLOW_ADD(ivec2(-3, 0), 0.106595); + if (bool(params.flags & FLAG_HIGH_QUALITY_GLOW)) { + //Sample from two lines to capture single pixel features + GLOW_ADD(ivec2(0, 0), 0.152781); + GLOW_ADD(ivec2(1, 0), 0.144599); + GLOW_ADD(ivec2(2, 0), 0.122589); + GLOW_ADD(ivec2(3, 0), 0.093095); + GLOW_ADD(ivec2(4, 0), 0.063327); + GLOW_ADD(ivec2(-1, 0), 0.144599); + GLOW_ADD(ivec2(-2, 0), 0.122589); + GLOW_ADD(ivec2(-3, 0), 0.093095); + GLOW_ADD(ivec2(-4, 0), 0.063327); + + GLOW_ADD(ivec2(0, 1), 0.152781); + GLOW_ADD(ivec2(1, 1), 0.144599); + GLOW_ADD(ivec2(2, 1), 0.122589); + GLOW_ADD(ivec2(3, 1), 0.093095); + GLOW_ADD(ivec2(4, 1), 0.063327); + GLOW_ADD(ivec2(-1, 1), 0.144599); + GLOW_ADD(ivec2(-2, 1), 0.122589); + GLOW_ADD(ivec2(-3, 1), 0.093095); + GLOW_ADD(ivec2(-4, 1), 0.063327); + color *= 0.5; + } else { + GLOW_ADD(ivec2(0, 0), 0.174938); + GLOW_ADD(ivec2(1, 0), 0.165569); + GLOW_ADD(ivec2(2, 0), 0.140367); + GLOW_ADD(ivec2(3, 0), 0.106595); + GLOW_ADD(ivec2(-1, 0), 0.165569); + GLOW_ADD(ivec2(-2, 0), 0.140367); + GLOW_ADD(ivec2(-3, 0), 0.106595); + } + color *= params.glow_strength; } else { ivec2 base_pos = pos + params.section.xy; diff --git a/servers/rendering/rasterizer_rd/shaders/particles.glsl b/servers/rendering/rasterizer_rd/shaders/particles.glsl new file mode 100644 index 0000000000..a924509771 --- /dev/null +++ b/servers/rendering/rasterizer_rd/shaders/particles.glsl @@ -0,0 +1,394 @@ +#[compute] + +#version 450 + +VERSION_DEFINES + +layout(local_size_x = 64, local_size_y = 1, local_size_z = 1) in; + +#define SAMPLER_NEAREST_CLAMP 0 +#define SAMPLER_LINEAR_CLAMP 1 +#define SAMPLER_NEAREST_WITH_MIPMAPS_CLAMP 2 +#define SAMPLER_LINEAR_WITH_MIPMAPS_CLAMP 3 +#define SAMPLER_NEAREST_WITH_MIPMAPS_ANISOTROPIC_CLAMP 4 +#define SAMPLER_LINEAR_WITH_MIPMAPS_ANISOTROPIC_CLAMP 5 +#define SAMPLER_NEAREST_REPEAT 6 +#define SAMPLER_LINEAR_REPEAT 7 +#define SAMPLER_NEAREST_WITH_MIPMAPS_REPEAT 8 +#define SAMPLER_LINEAR_WITH_MIPMAPS_REPEAT 9 +#define SAMPLER_NEAREST_WITH_MIPMAPS_ANISOTROPIC_REPEAT 10 +#define SAMPLER_LINEAR_WITH_MIPMAPS_ANISOTROPIC_REPEAT 11 + +/* SET 0: GLOBAL DATA */ + +layout(set = 0, binding = 1) uniform sampler material_samplers[12]; + +layout(set = 0, binding = 2, std430) restrict readonly buffer GlobalVariableData { + vec4 data[]; +} +global_variables; + +/* Set 1: FRAME AND PARTICLE DATA */ + +// a frame history is kept for trail deterministic behavior +struct FrameParams { + bool emitting; + float system_phase; + float prev_system_phase; + uint cycle; + + float explosiveness; + float randomness; + float time; + float delta; + + uint random_seed; + uint pad[3]; + + mat4 emission_transform; +}; + +layout(set = 1, binding = 0, std430) restrict buffer FrameHistory { + FrameParams data[]; +} +frame_history; + +struct ParticleData { + mat4 xform; + vec3 velocity; + bool is_active; + vec4 color; + vec4 custom; +}; + +layout(set = 1, binding = 1, std430) restrict buffer Particles { + ParticleData data[]; +} +particles; + +#define EMISSION_FLAG_HAS_POSITION 1 +#define EMISSION_FLAG_HAS_ROTATION_SCALE 2 +#define EMISSION_FLAG_HAS_VELOCITY 4 +#define EMISSION_FLAG_HAS_COLOR 8 +#define EMISSION_FLAG_HAS_CUSTOM 16 + +struct ParticleEmission { + mat4 xform; + vec3 velocity; + uint flags; + vec4 color; + vec4 custom; +}; + +layout(set = 1, binding = 2, std430) restrict volatile coherent buffer SourceEmission { + int particle_count; + uint pad0; + uint pad1; + uint pad2; + ParticleEmission data[]; +} +src_particles; + +layout(set = 1, binding = 3, std430) restrict volatile coherent buffer DestEmission { + int particle_count; + int particle_max; + uint pad1; + uint pad2; + ParticleEmission data[]; +} +dst_particles; + +/* SET 2: MATERIAL */ + +#ifdef USE_MATERIAL_UNIFORMS +layout(set = 2, binding = 0, std140) uniform MaterialUniforms{ + /* clang-format off */ +MATERIAL_UNIFORMS + /* clang-format on */ +} material; +#endif + +layout(push_constant, binding = 0, std430) uniform Params { + float lifetime; + bool clear; + uint total_particles; + uint trail_size; + bool use_fractional_delta; + bool sub_emitter_mode; + bool can_emit; + uint pad; +} +params; + +uint hash(uint x) { + x = ((x >> uint(16)) ^ x) * uint(0x45d9f3b); + x = ((x >> uint(16)) ^ x) * uint(0x45d9f3b); + x = (x >> uint(16)) ^ x; + return x; +} + +bool emit_particle(mat4 p_xform, vec3 p_velocity, vec4 p_color, vec4 p_custom, uint p_flags) { + if (!params.can_emit) { + return false; + } + + bool valid = false; + + int dst_index = atomicAdd(dst_particles.particle_count, 1); + + if (dst_index >= dst_particles.particle_max) { + atomicAdd(dst_particles.particle_count, -1); + return false; + } + /* + valid = true; + + int attempts = 256; // never trust compute + while(attempts-- > 0) { + dst_index = dst_particles.particle_count; + if (dst_index == dst_particles.particle_max) { + return false; //can't emit anymore + } + + if (atomicCompSwap(dst_particles.particle_count, dst_index, dst_index +1 ) != dst_index) { + continue; + } + valid=true; + break; + } + + barrier(); + + if (!valid) { + return false; //gave up (attempts exhausted) + } +*/ + dst_particles.data[dst_index].xform = p_xform; + dst_particles.data[dst_index].velocity = p_velocity; + dst_particles.data[dst_index].color = p_color; + dst_particles.data[dst_index].custom = p_custom; + dst_particles.data[dst_index].flags = p_flags; + + return true; +} + +/* clang-format off */ + +COMPUTE_SHADER_GLOBALS + +/* clang-format on */ + +void main() { + uint particle = gl_GlobalInvocationID.x; + + if (particle >= params.total_particles * params.trail_size) { + return; //discard + } + + uint index = particle / params.trail_size; + uint frame = (particle % params.trail_size); + +#define FRAME frame_history.data[frame] +#define PARTICLE particles.data[particle] + + bool apply_forces = true; + bool apply_velocity = true; + float local_delta = FRAME.delta; + + float mass = 1.0; + + bool restart = false; + + bool restart_position = false; + bool restart_rotation_scale = false; + bool restart_velocity = false; + bool restart_color = false; + bool restart_custom = false; + + if (params.clear) { + PARTICLE.color = vec4(1.0); + PARTICLE.custom = vec4(0.0); + PARTICLE.velocity = vec3(0.0); + PARTICLE.is_active = false; + PARTICLE.xform = mat4( + vec4(1.0, 0.0, 0.0, 0.0), + vec4(0.0, 1.0, 0.0, 0.0), + vec4(0.0, 0.0, 1.0, 0.0), + vec4(0.0, 0.0, 0.0, 1.0)); + } + + if (params.sub_emitter_mode) { + if (!PARTICLE.is_active) { + int src_index = atomicAdd(src_particles.particle_count, -1) - 1; + + if (src_index >= 0) { + PARTICLE.is_active = true; + restart = true; + + if (bool(src_particles.data[src_index].flags & EMISSION_FLAG_HAS_POSITION)) { + PARTICLE.xform[3] = src_particles.data[src_index].xform[3]; + } else { + PARTICLE.xform[3] = vec4(0, 0, 0, 1); + restart_position = true; + } + if (bool(src_particles.data[src_index].flags & EMISSION_FLAG_HAS_ROTATION_SCALE)) { + PARTICLE.xform[0] = src_particles.data[src_index].xform[0]; + PARTICLE.xform[1] = src_particles.data[src_index].xform[1]; + PARTICLE.xform[2] = src_particles.data[src_index].xform[2]; + } else { + PARTICLE.xform[0] = vec4(1, 0, 0, 0); + PARTICLE.xform[1] = vec4(0, 1, 0, 0); + PARTICLE.xform[2] = vec4(0, 0, 1, 0); + restart_rotation_scale = true; + } + if (bool(src_particles.data[src_index].flags & EMISSION_FLAG_HAS_VELOCITY)) { + PARTICLE.velocity = src_particles.data[src_index].velocity; + } else { + PARTICLE.velocity = vec3(0); + restart_velocity = true; + } + if (bool(src_particles.data[src_index].flags & EMISSION_FLAG_HAS_COLOR)) { + PARTICLE.color = src_particles.data[src_index].color; + } else { + PARTICLE.color = vec4(1); + restart_color = true; + } + + if (bool(src_particles.data[src_index].flags & EMISSION_FLAG_HAS_CUSTOM)) { + PARTICLE.custom = src_particles.data[src_index].custom; + } else { + PARTICLE.custom = vec4(0); + restart_custom = true; + } + } + } + + } else if (FRAME.emitting) { + float restart_phase = float(index) / float(params.total_particles); + + if (FRAME.randomness > 0.0) { + uint seed = FRAME.cycle; + if (restart_phase >= FRAME.system_phase) { + seed -= uint(1); + } + seed *= uint(params.total_particles); + seed += uint(index); + float random = float(hash(seed) % uint(65536)) / 65536.0; + restart_phase += FRAME.randomness * random * 1.0 / float(params.total_particles); + } + + restart_phase *= (1.0 - FRAME.explosiveness); + + if (FRAME.system_phase > FRAME.prev_system_phase) { + // restart_phase >= prev_system_phase is used so particles emit in the first frame they are processed + + if (restart_phase >= FRAME.prev_system_phase && restart_phase < FRAME.system_phase) { + restart = true; + if (params.use_fractional_delta) { + local_delta = (FRAME.system_phase - restart_phase) * params.lifetime; + } + } + + } else if (FRAME.delta > 0.0) { + if (restart_phase >= FRAME.prev_system_phase) { + restart = true; + if (params.use_fractional_delta) { + local_delta = (1.0 - restart_phase + FRAME.system_phase) * params.lifetime; + } + + } else if (restart_phase < FRAME.system_phase) { + restart = true; + if (params.use_fractional_delta) { + local_delta = (FRAME.system_phase - restart_phase) * params.lifetime; + } + } + } + + uint current_cycle = FRAME.cycle; + + if (FRAME.system_phase < restart_phase) { + current_cycle -= uint(1); + } + + uint particle_number = current_cycle * uint(params.total_particles) + particle; + + if (restart) { + PARTICLE.is_active = FRAME.emitting; + restart_position = true; + restart_rotation_scale = true; + restart_velocity = true; + restart_color = true; + restart_custom = true; + } + } + + if (PARTICLE.is_active) { + /* clang-format off */ + +COMPUTE_SHADER_CODE + + /* clang-format on */ + } + +#if !defined(DISABLE_VELOCITY) + + if (PARTICLE.is_active) { + PARTICLE.xform[3].xyz += PARTICLE.velocity * local_delta; + } +#endif + +#if 0 + if (PARTICLE.is_active) { + //execute shader + + + + + //!defined(DISABLE_FORCE) + + if (false) { + vec3 force = vec3(0.0); + for (int i = 0; i < attractor_count; i++) { + vec3 rel_vec = xform[3].xyz - attractors[i].pos; + float dist = length(rel_vec); + if (attractors[i].radius < dist) + continue; + if (attractors[i].eat_radius > 0.0 && attractors[i].eat_radius > dist) { + out_velocity_active.a = 0.0; + } + + rel_vec = normalize(rel_vec); + + float attenuation = pow(dist / attractors[i].radius, attractors[i].attenuation); + + if (attractors[i].dir == vec3(0.0)) { + //towards center + force += attractors[i].strength * rel_vec * attenuation * mass; + } else { + force += attractors[i].strength * attractors[i].dir * attenuation * mass; + } + } + + out_velocity_active.xyz += force * local_delta; + } + +#if !defined(DISABLE_VELOCITY) + + if (true) { + xform[3].xyz += out_velocity_active.xyz * local_delta; + } +#endif + } else { + xform = mat4(0.0); + } + + + xform = transpose(xform); + + out_velocity_active.a = mix(0.0, 1.0, shader_active); + + out_xform_1 = xform[0]; + out_xform_2 = xform[1]; + out_xform_3 = xform[2]; +#endif +} diff --git a/servers/rendering/rasterizer_rd/shaders/particles_copy.glsl b/servers/rendering/rasterizer_rd/shaders/particles_copy.glsl new file mode 100644 index 0000000000..6c782b6045 --- /dev/null +++ b/servers/rendering/rasterizer_rd/shaders/particles_copy.glsl @@ -0,0 +1,82 @@ +#[compute] + +#version 450 + +VERSION_DEFINES + +layout(local_size_x = 64, local_size_y = 1, local_size_z = 1) in; + +struct ParticleData { + mat4 xform; + vec3 velocity; + bool is_active; + vec4 color; + vec4 custom; +}; + +layout(set = 0, binding = 1, std430) restrict readonly buffer Particles { + ParticleData data[]; +} +particles; + +layout(set = 0, binding = 2, std430) restrict writeonly buffer Transforms { + vec4 data[]; +} +instances; + +#ifdef USE_SORT_BUFFER + +layout(set = 1, binding = 0, std430) restrict buffer SortBuffer { + vec2 data[]; +} +sort_buffer; + +#endif // USE_SORT_BUFFER + +layout(push_constant, binding = 0, std430) uniform Params { + vec3 sort_direction; + uint total_particles; +} +params; + +void main() { +#ifdef MODE_FILL_SORT_BUFFER + + uint particle = gl_GlobalInvocationID.x; + if (particle >= params.total_particles) { + return; //discard + } + + sort_buffer.data[particle].x = dot(params.sort_direction, particles.data[particle].xform[3].xyz); + sort_buffer.data[particle].y = float(particle); +#endif + +#ifdef MODE_FILL_INSTANCES + + uint particle = gl_GlobalInvocationID.x; + uint write_offset = gl_GlobalInvocationID.x * (3 + 1 + 1); //xform + color + custom + + if (particle >= params.total_particles) { + return; //discard + } + +#ifdef USE_SORT_BUFFER + particle = uint(sort_buffer.data[particle].y); //use index from sort buffer +#endif + + mat4 txform; + + if (particles.data[particle].is_active) { + txform = transpose(particles.data[particle].xform); + } else { + txform = mat4(vec4(0.0), vec4(0.0), vec4(0.0), vec4(0.0)); //zero scale, becomes invisible + } + + instances.data[write_offset + 0] = txform[0]; + instances.data[write_offset + 1] = txform[1]; + instances.data[write_offset + 2] = txform[2]; + instances.data[write_offset + 3] = particles.data[particle].color; + instances.data[write_offset + 4] = particles.data[particle].custom; + +#endif +} diff --git a/servers/rendering/rasterizer_rd/shaders/scene_high_end.glsl b/servers/rendering/rasterizer_rd/shaders/scene_high_end.glsl index 5993e68317..e11f3983c5 100644 --- a/servers/rendering/rasterizer_rd/shaders/scene_high_end.glsl +++ b/servers/rendering/rasterizer_rd/shaders/scene_high_end.glsl @@ -681,9 +681,13 @@ LIGHT_SHADER_CODE #ifndef USE_NO_SHADOWS -// Produces cheap but low-quality white noise, nothing special +// Produces cheap white noise, optimized for window-space +// Comes from: https://www.shadertoy.com/view/4djSRW +// Copyright: Dave Hoskins, MIT License float quick_hash(vec2 pos) { - return fract(sin(dot(pos * 19.19, vec2(49.5791, 97.413))) * 49831.189237); + vec3 p3 = fract(vec3(pos.xyx) * .1031); + p3 += dot(p3, p3.yzx + 33.33); + return fract((p3.x + p3.y) * p3.z); } float sample_directional_pcf_shadow(texture2D shadow, vec2 shadow_pixel_size, vec4 coord) { diff --git a/servers/rendering/rasterizer_rd/shaders/scene_high_end_inc.glsl b/servers/rendering/rasterizer_rd/shaders/scene_high_end_inc.glsl index 66bfefbe89..0cc2b90c53 100644 --- a/servers/rendering/rasterizer_rd/shaders/scene_high_end_inc.glsl +++ b/servers/rendering/rasterizer_rd/shaders/scene_high_end_inc.glsl @@ -252,7 +252,7 @@ layout(set = 1, binding = 0) uniform textureCube radiance_cubemap; #endif -/* Set 2, Reflection and Shadow Atlases (view dependant) */ +/* Set 2, Reflection and Shadow Atlases (view dependent) */ layout(set = 2, binding = 0) uniform textureCubeArray reflection_atlas; diff --git a/servers/rendering/rasterizer_rd/shaders/sdfgi_direct_light.glsl b/servers/rendering/rasterizer_rd/shaders/sdfgi_direct_light.glsl index c4b29216d5..61e4bf5e18 100644 --- a/servers/rendering/rasterizer_rd/shaders/sdfgi_direct_light.glsl +++ b/servers/rendering/rasterizer_rd/shaders/sdfgi_direct_light.glsl @@ -22,7 +22,7 @@ dispatch_data; struct ProcessVoxel { uint position; //xyz 7 bit packed, extra 11 bits for neigbours uint albedo; //rgb bits 0-15 albedo, bits 16-21 are normal bits (set if geometry exists toward that side), extra 11 bits for neibhbours - uint light; //rgbe8985 encoded total saved light, extra 2 bits for neighbous + uint light; //rgbe8985 encoded total saved light, extra 2 bits for neighbours uint light_aniso; //55555 light anisotropy, extra 2 bits for neighbours //total neighbours: 26 }; diff --git a/servers/rendering/rasterizer_rd/shaders/sdfgi_integrate.glsl b/servers/rendering/rasterizer_rd/shaders/sdfgi_integrate.glsl index 1ec471d204..d516ab22c3 100644 --- a/servers/rendering/rasterizer_rd/shaders/sdfgi_integrate.glsl +++ b/servers/rendering/rasterizer_rd/shaders/sdfgi_integrate.glsl @@ -336,7 +336,7 @@ void main() { #ifdef MODE_STORE - // converting to octahedral in this step is requiered because + // converting to octahedral in this step is required because // octahedral is much faster to read from the screen than spherical harmonics, // despite the very slight quality loss @@ -512,7 +512,7 @@ void main() { imageStore(lightprobe_average_scroll_texture, dst_pos, value); } } else if (params.cascade < params.max_cascades - 1) { - //cant scroll, must look for position in parent cascade + //can't scroll, must look for position in parent cascade //to global coords float probe_cell_size = float(params.grid_size.x / float(params.probe_axis_size - 1)) / cascades.data[params.cascade].to_cell; diff --git a/servers/rendering/rasterizer_rd/shaders/sdfgi_preprocess.glsl b/servers/rendering/rasterizer_rd/shaders/sdfgi_preprocess.glsl index d7d19897e3..916c60ac89 100644 --- a/servers/rendering/rasterizer_rd/shaders/sdfgi_preprocess.glsl +++ b/servers/rendering/rasterizer_rd/shaders/sdfgi_preprocess.glsl @@ -103,7 +103,7 @@ dispatch_data; struct ProcessVoxel { uint position; //xyz 7 bit packed, extra 11 bits for neigbours uint albedo; //rgb bits 0-15 albedo, bits 16-21 are normal bits (set if geometry exists toward that side), extra 11 bits for neibhbours - uint light; //rgbe8985 encoded total saved light, extra 2 bits for neighbous + uint light; //rgbe8985 encoded total saved light, extra 2 bits for neighbours uint light_aniso; //55555 light anisotropy, extra 2 bits for neighbours //total neighbours: 26 }; @@ -136,7 +136,7 @@ dispatch_data; struct ProcessVoxel { uint position; //xyz 7 bit packed, extra 11 bits for neigbours uint albedo; //rgb bits 0-15 albedo, bits 16-21 are normal bits (set if geometry exists toward that side), extra 11 bits for neibhbours - uint light; //rgbe8985 encoded total saved light, extra 2 bits for neighbous + uint light; //rgbe8985 encoded total saved light, extra 2 bits for neighbours uint light_aniso; //55555 light anisotropy, extra 2 bits for neighbours //total neighbours: 26 }; @@ -274,7 +274,7 @@ void main() { #ifdef MODE_JUMPFLOOD - //regular jumpflood, efficent for large steps, inefficient for small steps + //regular jumpflood, efficient for large steps, inefficient for small steps ivec3 pos = ivec3(gl_GlobalInvocationID.xyz); vec3 posf = vec3(pos); @@ -338,7 +338,7 @@ void main() { continue; //was not initialized yet, ignore } - float q_dist = distance(posf, vec3(p.xyz)); + float q_dist = distance(posf, vec3(q.xyz)); if (p.w == 0 || q_dist < p_dist) { p = q; //just replace because current is unused p_dist = q_dist; diff --git a/servers/rendering/rasterizer_rd/shaders/sort.glsl b/servers/rendering/rasterizer_rd/shaders/sort.glsl new file mode 100644 index 0000000000..e5ebb9c64b --- /dev/null +++ b/servers/rendering/rasterizer_rd/shaders/sort.glsl @@ -0,0 +1,203 @@ +#[compute] + +#version 450 + +VERSION_DEFINES + +// Original version here: +// https://github.com/GPUOpen-LibrariesAndSDKs/GPUParticles11/blob/master/gpuparticles11/src/Shaders + +// +// Copyright (c) 2016 Advanced Micro Devices, Inc. All rights reserved. +// +// Permission is hereby granted, free of charge, to any person obtaining a copy +// of this software and associated documentation files (the "Software"), to deal +// in the Software without restriction, including without limitation the rights +// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +// copies of the Software, and to permit persons to whom the Software is +// furnished to do so, subject to the following conditions: +// +// The above copyright notice and this permission notice shall be included in +// all copies or substantial portions of the Software. +// +// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN +// THE SOFTWARE. +// + +#define SORT_SIZE 512 +#define NUM_THREADS (SORT_SIZE / 2) +#define INVERSION (16 * 2 + 8 * 3) +#define ITERATIONS 1 + +layout(local_size_x = NUM_THREADS, local_size_y = 1, local_size_z = 1) in; + +#ifndef MODE_SORT_STEP + +shared vec2 g_LDS[SORT_SIZE]; + +#endif + +layout(set = 1, binding = 0, std430) restrict buffer SortBuffer { + vec2 data[]; +} +sort_buffer; + +layout(push_constant, binding = 0, std430) uniform Params { + uint total_elements; + uint pad[3]; + ivec4 job_params; +} +params; + +void main() { +#ifdef MODE_SORT_BLOCK + + uvec3 Gid = gl_WorkGroupID; + uvec3 DTid = gl_GlobalInvocationID; + uvec3 GTid = gl_LocalInvocationID; + uint GI = gl_LocalInvocationIndex; + + int GlobalBaseIndex = int((Gid.x * SORT_SIZE) + GTid.x); + int LocalBaseIndex = int(GI); + int numElementsInThreadGroup = int(min(SORT_SIZE, params.total_elements - (Gid.x * SORT_SIZE))); + + // Load shared data + + int i; + for (i = 0; i < 2 * ITERATIONS; ++i) { + if (GI + i * NUM_THREADS < numElementsInThreadGroup) + g_LDS[LocalBaseIndex + i * NUM_THREADS] = sort_buffer.data[GlobalBaseIndex + i * NUM_THREADS]; + } + + groupMemoryBarrier(); + barrier(); + + // Bitonic sort + for (int nMergeSize = 2; nMergeSize <= SORT_SIZE; nMergeSize = nMergeSize * 2) { + for (int nMergeSubSize = nMergeSize >> 1; nMergeSubSize > 0; nMergeSubSize = nMergeSubSize >> 1) { + for (i = 0; i < ITERATIONS; ++i) { + int tmp_index = int(GI + NUM_THREADS * i); + int index_low = tmp_index & (nMergeSubSize - 1); + int index_high = 2 * (tmp_index - index_low); + int index = index_high + index_low; + + int nSwapElem = nMergeSubSize == nMergeSize >> 1 ? index_high + (2 * nMergeSubSize - 1) - index_low : index_high + nMergeSubSize + index_low; + if (nSwapElem < numElementsInThreadGroup) { + vec2 a = g_LDS[index]; + vec2 b = g_LDS[nSwapElem]; + + if (a.x > b.x) { + g_LDS[index] = b; + g_LDS[nSwapElem] = a; + } + } + groupMemoryBarrier(); + barrier(); + } + } + } + + // Store shared data + for (i = 0; i < 2 * ITERATIONS; ++i) { + if (GI + i * NUM_THREADS < numElementsInThreadGroup) { + sort_buffer.data[GlobalBaseIndex + i * NUM_THREADS] = g_LDS[LocalBaseIndex + i * NUM_THREADS]; + } + } + +#endif + +#ifdef MODE_SORT_STEP + + uvec3 Gid = gl_WorkGroupID; + uvec3 GTid = gl_LocalInvocationID; + + ivec4 tgp; + + tgp.x = int(Gid.x) * 256; + tgp.y = 0; + tgp.z = int(params.total_elements); + tgp.w = min(512, max(0, tgp.z - int(Gid.x) * 512)); + + uint localID = int(tgp.x) + GTid.x; // calculate threadID within this sortable-array + + uint index_low = localID & (params.job_params.x - 1); + uint index_high = 2 * (localID - index_low); + + uint index = tgp.y + index_high + index_low; + uint nSwapElem = tgp.y + index_high + params.job_params.y + params.job_params.z * index_low; + + if (nSwapElem < tgp.y + tgp.z) { + vec2 a = sort_buffer.data[index]; + vec2 b = sort_buffer.data[nSwapElem]; + + if (a.x > b.x) { + sort_buffer.data[index] = b; + sort_buffer.data[nSwapElem] = a; + } + } + +#endif + +#ifdef MODE_SORT_INNER + + uvec3 Gid = gl_WorkGroupID; + uvec3 DTid = gl_GlobalInvocationID; + uvec3 GTid = gl_LocalInvocationID; + uint GI = gl_LocalInvocationIndex; + + ivec4 tgp; + + tgp.x = int(Gid.x * 256); + tgp.y = 0; + tgp.z = int(params.total_elements.x); + tgp.w = int(min(512, max(0, params.total_elements - Gid.x * 512))); + + int GlobalBaseIndex = int(tgp.y + tgp.x * 2 + GTid.x); + int LocalBaseIndex = int(GI); + int i; + + // Load shared data + for (i = 0; i < 2; ++i) { + if (GI + i * NUM_THREADS < tgp.w) + g_LDS[LocalBaseIndex + i * NUM_THREADS] = sort_buffer.data[GlobalBaseIndex + i * NUM_THREADS]; + } + + groupMemoryBarrier(); + barrier(); + + // sort threadgroup shared memory + for (int nMergeSubSize = SORT_SIZE >> 1; nMergeSubSize > 0; nMergeSubSize = nMergeSubSize >> 1) { + int tmp_index = int(GI); + int index_low = tmp_index & (nMergeSubSize - 1); + int index_high = 2 * (tmp_index - index_low); + int index = index_high + index_low; + + int nSwapElem = index_high + nMergeSubSize + index_low; + + if (nSwapElem < tgp.w) { + vec2 a = g_LDS[index]; + vec2 b = g_LDS[nSwapElem]; + + if (a.x > b.x) { + g_LDS[index] = b; + g_LDS[nSwapElem] = a; + } + } + groupMemoryBarrier(); + barrier(); + } + + // Store shared data + for (i = 0; i < 2; ++i) { + if (GI + i * NUM_THREADS < tgp.w) { + sort_buffer.data[GlobalBaseIndex + i * NUM_THREADS] = g_LDS[LocalBaseIndex + i * NUM_THREADS]; + } + } + +#endif +} diff --git a/servers/rendering/rasterizer_rd/shaders/volumetric_fog.glsl b/servers/rendering/rasterizer_rd/shaders/volumetric_fog.glsl index cb19fb0b69..13b162f0c9 100644 --- a/servers/rendering/rasterizer_rd/shaders/volumetric_fog.glsl +++ b/servers/rendering/rasterizer_rd/shaders/volumetric_fog.glsl @@ -485,7 +485,7 @@ void main() { //get depth at cell pos float z = get_depth_at_pos(fog_cell_size.z, i); - //get distance from previos pos + //get distance from previous pos float d = abs(prev_z - z); //compute exinction based on beer's float extinction = t * exp(-d * fog.a); diff --git a/servers/rendering/rendering_server_canvas.cpp b/servers/rendering/rendering_server_canvas.cpp index 5c0741bb3b..07eabfd430 100644 --- a/servers/rendering/rendering_server_canvas.cpp +++ b/servers/rendering/rendering_server_canvas.cpp @@ -900,13 +900,12 @@ void RenderingServerCanvas::canvas_item_attach_skeleton(RID p_item, RID p_skelet void RenderingServerCanvas::canvas_item_set_copy_to_backbuffer(RID p_item, bool p_enable, const Rect2 &p_rect) { Item *canvas_item = canvas_item_owner.getornull(p_item); ERR_FAIL_COND(!canvas_item); - if (bool(canvas_item->copy_back_buffer != nullptr) != p_enable) { - if (p_enable) { - canvas_item->copy_back_buffer = memnew(RasterizerCanvas::Item::CopyBackBuffer); - } else { - memdelete(canvas_item->copy_back_buffer); - canvas_item->copy_back_buffer = nullptr; - } + if (p_enable && (canvas_item->copy_back_buffer == nullptr)) { + canvas_item->copy_back_buffer = memnew(RasterizerCanvas::Item::CopyBackBuffer); + } + if (!p_enable && (canvas_item->copy_back_buffer != nullptr)) { + memdelete(canvas_item->copy_back_buffer); + canvas_item->copy_back_buffer = nullptr; } if (p_enable) { diff --git a/servers/rendering/rendering_server_raster.h b/servers/rendering/rendering_server_raster.h index b4eac8cd76..b554425bef 100644 --- a/servers/rendering/rendering_server_raster.h +++ b/servers/rendering/rendering_server_raster.h @@ -114,6 +114,14 @@ public: m_r m_name(m_type1 arg1, m_type2 arg2, m_type3 arg3, m_type4 arg4) { return BINDBASE->m_name(arg1, arg2, arg3, arg4); } #define BIND4RC(m_r, m_name, m_type1, m_type2, m_type3, m_type4) \ m_r m_name(m_type1 arg1, m_type2 arg2, m_type3 arg3, m_type4 arg4) const { return BINDBASE->m_name(arg1, arg2, arg3, arg4); } +#define BIND5R(m_r, m_name, m_type1, m_type2, m_type3, m_type4, m_type5) \ + m_r m_name(m_type1 arg1, m_type2 arg2, m_type3 arg3, m_type4 arg4, m_type5 arg5) { return BINDBASE->m_name(arg1, arg2, arg3, arg4, arg5); } +#define BIND5RC(m_r, m_name, m_type1, m_type2, m_type3, m_type4, m_type5) \ + m_r m_name(m_type1 arg1, m_type2 arg2, m_type3 arg3, m_type4 arg4, m_type5 arg5) const { return BINDBASE->m_name(arg1, arg2, arg3, arg4, arg5); } +#define BIND6R(m_r, m_name, m_type1, m_type2, m_type3, m_type4, m_type5, m_type6) \ + m_r m_name(m_type1 arg1, m_type2 arg2, m_type3 arg3, m_type4 arg4, m_type5 arg5, m_type6 arg6) { return BINDBASE->m_name(arg1, arg2, arg3, arg4, arg5, arg6); } +#define BIND6RC(m_r, m_name, m_type1, m_type2, m_type3, m_type4, m_type5, m_type6) \ + m_r m_name(m_type1 arg1, m_type2 arg2, m_type3 arg3, m_type4 arg4, m_type5 arg5, m_type6 arg6) const { return BINDBASE->m_name(arg1, arg2, arg3, arg4, arg5, arg6); } #define BIND0(m_name) \ void m_name() { DISPLAY_CHANGED BINDBASE->m_name(); } @@ -160,14 +168,14 @@ public: //these go pass-through, as they can be called from any thread BIND1R(RID, texture_2d_create, const Ref<Image> &) BIND2R(RID, texture_2d_layered_create, const Vector<Ref<Image>> &, TextureLayeredType) - BIND1R(RID, texture_3d_create, const Vector<Ref<Image>> &) + BIND6R(RID, texture_3d_create, Image::Format, int, int, int, bool, const Vector<Ref<Image>> &) BIND1R(RID, texture_proxy_create, RID) //goes pass-through BIND3(texture_2d_update_immediate, RID, const Ref<Image> &, int) //these go through command queue if they are in another thread BIND3(texture_2d_update, RID, const Ref<Image> &, int) - BIND4(texture_3d_update, RID, const Ref<Image> &, int, int) + BIND2(texture_3d_update, RID, const Vector<Ref<Image>> &) BIND2(texture_proxy_update, RID, RID) //these also go pass-through @@ -177,7 +185,7 @@ public: BIND1RC(Ref<Image>, texture_2d_get, RID) BIND2RC(Ref<Image>, texture_2d_layer_get, RID, int) - BIND3RC(Ref<Image>, texture_3d_slice_get, RID, int, int) + BIND1RC(Vector<Ref<Image>>, texture_3d_get, RID) BIND2(texture_replace, RID, RID) @@ -442,6 +450,8 @@ public: BIND1R(bool, particles_is_inactive, RID) BIND1(particles_request_process, RID) BIND1(particles_restart, RID) + BIND6(particles_emit, RID, const Transform &, const Vector3 &, const Color &, const Color &, uint32_t) + BIND2(particles_set_subemitter, RID, RID) BIND2(particles_set_draw_order, RID, RS::ParticlesDrawOrder) @@ -557,6 +567,7 @@ public: BIND11(environment_set_glow, RID, bool, int, float, float, float, float, EnvironmentGlowBlendMode, float, float, float) BIND1(environment_glow_set_use_bicubic_upscale, bool) + BIND1(environment_glow_set_use_high_quality, bool) BIND9(environment_set_tonemap, RID, EnvironmentToneMapper, float, float, bool, float, float, float, float) diff --git a/servers/rendering/rendering_server_scene.cpp b/servers/rendering/rendering_server_scene.cpp index 2024f5b983..d8e52a5aae 100644 --- a/servers/rendering/rendering_server_scene.cpp +++ b/servers/rendering/rendering_server_scene.cpp @@ -2044,6 +2044,7 @@ void RenderingServerScene::_prepare_scene(const Transform p_cam_transform, const keep = false; } else { RSG::storage->particles_request_process(ins->base); + RSG::storage->particles_set_view_axis(ins->base, -p_cam_transform.basis.get_axis(2).normalized()); //particles visible? request redraw RenderingServerRaster::redraw_request(); } diff --git a/servers/rendering/rendering_server_wrap_mt.h b/servers/rendering/rendering_server_wrap_mt.h index fb5c161c8a..372a7269dc 100644 --- a/servers/rendering/rendering_server_wrap_mt.h +++ b/servers/rendering/rendering_server_wrap_mt.h @@ -79,14 +79,14 @@ public: //these go pass-through, as they can be called from any thread virtual RID texture_2d_create(const Ref<Image> &p_image) { return rendering_server->texture_2d_create(p_image); } virtual RID texture_2d_layered_create(const Vector<Ref<Image>> &p_layers, TextureLayeredType p_layered_type) { return rendering_server->texture_2d_layered_create(p_layers, p_layered_type); } - virtual RID texture_3d_create(const Vector<Ref<Image>> &p_slices) { return rendering_server->texture_3d_create(p_slices); } + virtual RID texture_3d_create(Image::Format p_format, int p_width, int p_height, int p_depth, bool p_mipmaps, const Vector<Ref<Image>> &p_data) { return rendering_server->texture_3d_create(p_format, p_width, p_height, p_depth, p_mipmaps, p_data); } virtual RID texture_proxy_create(RID p_base) { return rendering_server->texture_proxy_create(p_base); } //goes pass-through virtual void texture_2d_update_immediate(RID p_texture, const Ref<Image> &p_image, int p_layer = 0) { rendering_server->texture_2d_update_immediate(p_texture, p_image, p_layer); } //these go through command queue if they are in another thread FUNC3(texture_2d_update, RID, const Ref<Image> &, int) - FUNC4(texture_3d_update, RID, const Ref<Image> &, int, int) + FUNC2(texture_3d_update, RID, const Vector<Ref<Image>> &) FUNC2(texture_proxy_update, RID, RID) //these also go pass-through @@ -96,7 +96,7 @@ public: FUNC1RC(Ref<Image>, texture_2d_get, RID) FUNC2RC(Ref<Image>, texture_2d_layer_get, RID, int) - FUNC3RC(Ref<Image>, texture_3d_slice_get, RID, int, int) + FUNC1RC(Vector<Ref<Image>>, texture_3d_get, RID) FUNC2(texture_replace, RID, RID) @@ -360,11 +360,14 @@ public: FUNC1(particles_request_process, RID) FUNC1(particles_restart, RID) + FUNC6(particles_emit, RID, const Transform &, const Vector3 &, const Color &, const Color &, uint32_t) + FUNC2(particles_set_draw_order, RID, RS::ParticlesDrawOrder) FUNC2(particles_set_draw_passes, RID, int) FUNC3(particles_set_draw_pass_mesh, RID, int, RID) FUNC2(particles_set_emission_transform, RID, const Transform &) + FUNC2(particles_set_subemitter, RID, RID) FUNC1R(AABB, particles_get_current_aabb, RID) @@ -474,6 +477,7 @@ public: FUNC11(environment_set_glow, RID, bool, int, float, float, float, float, EnvironmentGlowBlendMode, float, float, float) FUNC1(environment_glow_set_use_bicubic_upscale, bool) + FUNC1(environment_glow_set_use_high_quality, bool) FUNC9(environment_set_tonemap, RID, EnvironmentToneMapper, float, float, bool, float, float, float, float) diff --git a/servers/rendering/shader_language.cpp b/servers/rendering/shader_language.cpp index d6acad83f7..28c41fb2dc 100644 --- a/servers/rendering/shader_language.cpp +++ b/servers/rendering/shader_language.cpp @@ -33,15 +33,15 @@ #include "core/print_string.h" #include "servers/rendering_server.h" -static bool _is_text_char(CharType c) { +static bool _is_text_char(char32_t c) { return (c >= 'a' && c <= 'z') || (c >= 'A' && c <= 'Z') || (c >= '0' && c <= '9') || c == '_'; } -static bool _is_number(CharType c) { +static bool _is_number(char32_t c) { return (c >= '0' && c <= '9'); } -static bool _is_hex(CharType c) { +static bool _is_hex(char32_t c) { return (c >= '0' && c <= '9') || (c >= 'a' && c <= 'f') || (c >= 'A' && c <= 'F'); } @@ -334,7 +334,7 @@ const ShaderLanguage::KeyWord ShaderLanguage::keyword_list[] = { }; ShaderLanguage::Token ShaderLanguage::_get_token() { -#define GETCHAR(m_idx) (((char_idx + m_idx) < code.length()) ? code[char_idx + m_idx] : CharType(0)) +#define GETCHAR(m_idx) (((char_idx + m_idx) < code.length()) ? code[char_idx + m_idx] : char32_t(0)) while (true) { char_idx++; @@ -582,11 +582,11 @@ ShaderLanguage::Token ShaderLanguage::_get_token() { break; } - str += CharType(GETCHAR(i)); + str += char32_t(GETCHAR(i)); i++; } - CharType last_char = str[str.length() - 1]; + char32_t last_char = str[str.length() - 1]; if (hexa_found) { //integer(hex) @@ -663,7 +663,7 @@ ShaderLanguage::Token ShaderLanguage::_get_token() { String str; while (_is_text_char(GETCHAR(0))) { - str += CharType(GETCHAR(0)); + str += char32_t(GETCHAR(0)); char_idx++; } @@ -920,13 +920,13 @@ void ShaderLanguage::clear() { } } -bool ShaderLanguage::_find_identifier(const BlockNode *p_block, bool p_allow_reassign, const Map<StringName, BuiltInInfo> &p_builtin_types, const StringName &p_identifier, DataType *r_data_type, IdentifierType *r_type, bool *r_is_const, int *r_array_size, StringName *r_struct_name) { - if (p_builtin_types.has(p_identifier)) { +bool ShaderLanguage::_find_identifier(const BlockNode *p_block, bool p_allow_reassign, const FunctionInfo &p_function_info, const StringName &p_identifier, DataType *r_data_type, IdentifierType *r_type, bool *r_is_const, int *r_array_size, StringName *r_struct_name) { + if (p_function_info.built_ins.has(p_identifier)) { if (r_data_type) { - *r_data_type = p_builtin_types[p_identifier].type; + *r_data_type = p_function_info.built_ins[p_identifier].type; } if (r_is_const) { - *r_is_const = p_builtin_types[p_identifier].constant; + *r_is_const = p_function_info.built_ins[p_identifier].constant; } if (r_type) { *r_type = IDENTIFIER_BUILTIN_VAR; @@ -935,6 +935,20 @@ bool ShaderLanguage::_find_identifier(const BlockNode *p_block, bool p_allow_rea return true; } + if (p_function_info.stage_functions.has(p_identifier)) { + if (r_data_type) { + *r_data_type = p_function_info.stage_functions[p_identifier].return_type; + } + if (r_is_const) { + *r_is_const = true; + } + if (r_type) { + *r_type = IDENTIFIER_FUNCTION; + } + + return true; + } + FunctionNode *function = nullptr; while (p_block) { @@ -2152,7 +2166,7 @@ const ShaderLanguage::BuiltinFuncOutArgs ShaderLanguage::builtin_func_out_args[] { nullptr, 0 } }; -bool ShaderLanguage::_validate_function_call(BlockNode *p_block, const Map<StringName, BuiltInInfo> &p_builtin_types, OperatorNode *p_func, DataType *r_ret_type, StringName *r_ret_type_str) { +bool ShaderLanguage::_validate_function_call(BlockNode *p_block, const FunctionInfo &p_function_info, OperatorNode *p_func, DataType *r_ret_type, StringName *r_ret_type_str) { ERR_FAIL_COND_V(p_func->op != OP_CALL && p_func->op != OP_CONSTRUCT, false); Vector<DataType> args; @@ -2169,6 +2183,30 @@ bool ShaderLanguage::_validate_function_call(BlockNode *p_block, const Map<Strin int argcount = args.size(); + if (p_function_info.stage_functions.has(name)) { + //stage based function + const StageFunctionInfo &sf = p_function_info.stage_functions[name]; + if (argcount != sf.arguments.size()) { + _set_error(vformat("Invalid number of arguments when calling stage function '%s', which expects %d arguments.", String(name), sf.arguments.size())); + return false; + } + //validate arguments + for (int i = 0; i < argcount; i++) { + if (args[i] != sf.arguments[i].type) { + _set_error(vformat("Invalid argument type when calling stage function '%s', type expected is '%s'.", String(name), String(get_datatype_name(sf.arguments[i].type)))); + return false; + } + } + + if (r_ret_type) { + *r_ret_type = sf.return_type; + } + if (r_ret_type_str) { + *r_ret_type_str = ""; + } + return true; + } + bool failed_builtin = false; bool unsupported_builtin = false; int builtin_idx = 0; @@ -2241,8 +2279,8 @@ bool ShaderLanguage::_validate_function_call(BlockNode *p_block, const Map<Strin if (shader->uniforms.has(varname)) { fail = true; } else { - if (p_builtin_types.has(varname)) { - BuiltInInfo info = p_builtin_types[varname]; + if (p_function_info.built_ins.has(varname)) { + BuiltInInfo info = p_function_info.built_ins[varname]; if (info.constant) { fail = true; } @@ -2278,7 +2316,7 @@ bool ShaderLanguage::_validate_function_call(BlockNode *p_block, const Map<Strin const BlockNode *b = p_block; bool valid = false; while (b) { - if (b->variables.has(var_name) || p_builtin_types.has(var_name)) { + if (b->variables.has(var_name) || p_function_info.built_ins.has(var_name)) { valid = true; break; } @@ -2353,10 +2391,13 @@ bool ShaderLanguage::_validate_function_call(BlockNode *p_block, const Map<Strin err += ","; } - if (p_func->arguments[i + 1]->type == Node::TYPE_CONSTANT && p_func->arguments[i + 1]->get_datatype() == TYPE_INT && static_cast<ConstantNode *>(p_func->arguments[i + 1])->values[0].sint < 0) { - err += "-"; + String arg_name; + if (args[i] == TYPE_STRUCT) { + arg_name = args2[i]; + } else { + arg_name = get_datatype_name(args[i]); } - err += get_datatype_name(args[i]); + err += arg_name; } err += ")"; _set_error(err); @@ -2380,6 +2421,9 @@ bool ShaderLanguage::_validate_function_call(BlockNode *p_block, const Map<Strin return false; } + int last_arg_count = 0; + String arg_list = ""; + for (int i = 0; i < shader->functions.size(); i++) { if (name != shader->functions[i].name) { continue; @@ -2391,21 +2435,45 @@ bool ShaderLanguage::_validate_function_call(BlockNode *p_block, const Map<Strin } FunctionNode *pfunc = shader->functions[i].function; + if (arg_list == "") { + for (int j = 0; j < pfunc->arguments.size(); j++) { + if (j > 0) { + arg_list += ", "; + } + String func_arg_name; + if (pfunc->arguments[j].type == TYPE_STRUCT) { + func_arg_name = pfunc->arguments[j].type_str; + } else { + func_arg_name = get_datatype_name(pfunc->arguments[j].type); + } + arg_list += func_arg_name; + } + } if (pfunc->arguments.size() != args.size()) { + last_arg_count = pfunc->arguments.size(); continue; } bool fail = false; for (int j = 0; j < args.size(); j++) { - if (args[j] == TYPE_STRUCT && args2[j] != pfunc->arguments[j].type_str) { - fail = true; - break; - } if (get_scalar_type(args[j]) == args[j] && p_func->arguments[j + 1]->type == Node::TYPE_CONSTANT && convert_constant(static_cast<ConstantNode *>(p_func->arguments[j + 1]), pfunc->arguments[j].type)) { //all good, but it needs implicit conversion later - } else if (args[j] != pfunc->arguments[j].type) { + } else if (args[j] != pfunc->arguments[j].type || (args[j] == TYPE_STRUCT && args2[j] != pfunc->arguments[j].type_str)) { + String func_arg_name; + if (pfunc->arguments[j].type == TYPE_STRUCT) { + func_arg_name = pfunc->arguments[j].type_str; + } else { + func_arg_name = get_datatype_name(pfunc->arguments[j].type); + } + String arg_name; + if (args[j] == TYPE_STRUCT) { + arg_name = args2[j]; + } else { + arg_name = get_datatype_name(args[j]); + } + _set_error(vformat("Invalid argument for \"%s(%s)\" function: argument %s should be %s but is %s.", String(name), arg_list, j + 1, func_arg_name, arg_name)); fail = true; break; } @@ -2441,6 +2509,12 @@ bool ShaderLanguage::_validate_function_call(BlockNode *p_block, const Map<Strin } } + if (last_arg_count > args.size()) { + _set_error(vformat("Too few arguments for \"%s(%s)\" call. Expected at least %s but received %s.", String(name), arg_list, last_arg_count, args.size())); + } else if (last_arg_count < args.size()) { + _set_error(vformat("Too many arguments for \"%s(%s)\" call. Expected at most %s but received %s.", String(name), arg_list, last_arg_count, args.size())); + } + return false; } @@ -2456,7 +2530,7 @@ bool ShaderLanguage::_compare_datatypes_in_nodes(Node *a, Node *b) const { return true; } -bool ShaderLanguage::_parse_function_arguments(BlockNode *p_block, const Map<StringName, BuiltInInfo> &p_builtin_types, OperatorNode *p_func, int *r_complete_arg) { +bool ShaderLanguage::_parse_function_arguments(BlockNode *p_block, const FunctionInfo &p_function_info, OperatorNode *p_func, int *r_complete_arg) { TkPos pos = _get_tkpos(); Token tk = _get_token(); @@ -2478,7 +2552,7 @@ bool ShaderLanguage::_parse_function_arguments(BlockNode *p_block, const Map<Str } } - Node *arg = _parse_and_reduce_expression(p_block, p_builtin_types); + Node *arg = _parse_and_reduce_expression(p_block, p_function_info); if (!arg) { return false; @@ -3017,16 +3091,16 @@ bool ShaderLanguage::_is_operator_assign(Operator p_op) const { return false; } -bool ShaderLanguage::_validate_assign(Node *p_node, const Map<StringName, BuiltInInfo> &p_builtin_types, String *r_message) { +bool ShaderLanguage::_validate_assign(Node *p_node, const FunctionInfo &p_function_info, String *r_message) { if (p_node->type == Node::TYPE_OPERATOR) { OperatorNode *op = static_cast<OperatorNode *>(p_node); if (op->op == OP_INDEX) { - return _validate_assign(op->arguments[0], p_builtin_types, r_message); + return _validate_assign(op->arguments[0], p_function_info, r_message); } else if (_is_operator_assign(op->op)) { //chained assignment - return _validate_assign(op->arguments[1], p_builtin_types, r_message); + return _validate_assign(op->arguments[1], p_function_info, r_message); } else if (op->op == OP_CALL) { if (r_message) { @@ -3045,7 +3119,7 @@ bool ShaderLanguage::_validate_assign(Node *p_node, const Map<StringName, BuiltI return false; } - return _validate_assign(member->owner, p_builtin_types, r_message); + return _validate_assign(member->owner, p_function_info, r_message); } else if (p_node->type == Node::TYPE_VARIABLE) { VariableNode *var = static_cast<VariableNode *>(p_node); @@ -3071,7 +3145,7 @@ bool ShaderLanguage::_validate_assign(Node *p_node, const Map<StringName, BuiltI return false; } - if (!(p_builtin_types.has(var->name) && p_builtin_types[var->name].constant)) { + if (!(p_function_info.built_ins.has(var->name) && p_function_info.built_ins[var->name].constant)) { return true; } } else if (p_node->type == Node::TYPE_ARRAY) { @@ -3168,7 +3242,7 @@ bool ShaderLanguage::_propagate_function_call_sampler_builtin_reference(StringNa ERR_FAIL_V(false); //bug? function not found } -ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, const Map<StringName, BuiltInInfo> &p_builtin_types) { +ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, const FunctionInfo &p_function_info) { Vector<Expression> expression; //Vector<TokenType> operators; @@ -3184,7 +3258,7 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons if (tk.type == TK_PARENTHESIS_OPEN) { //handle subexpression - expr = _parse_and_reduce_expression(p_block, p_builtin_types); + expr = _parse_and_reduce_expression(p_block, p_function_info); if (!expr) { return nullptr; } @@ -3257,7 +3331,7 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons int carg = -1; - bool ok = _parse_function_arguments(p_block, p_builtin_types, func, &carg); + bool ok = _parse_function_arguments(p_block, p_function_info, func, &carg); if (carg >= 0) { completion_type = COMPLETION_CALL_ARGUMENTS; @@ -3271,7 +3345,7 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons return nullptr; } - if (!_validate_function_call(p_block, p_builtin_types, func, &func->return_cache, &func->struct_name)) { + if (!_validate_function_call(p_block, p_function_info, func, &func->return_cache, &func->struct_name)) { _set_error("No matching constructor found for: '" + String(funcname->name) + "'"); return nullptr; } @@ -3347,7 +3421,7 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons } else { _set_tkpos(pos2); - Node *n = _parse_and_reduce_expression(p_block, p_builtin_types); + Node *n = _parse_and_reduce_expression(p_block, p_function_info); if (!n || n->type != Node::TYPE_CONSTANT || n->get_datatype() != TYPE_INT) { _set_error("Expected single integer constant > 0"); return nullptr; @@ -3408,7 +3482,7 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons if (tk.type == TK_PARENTHESIS_OPEN || auto_size) { // initialization while (true) { - Node *n = _parse_and_reduce_expression(p_block, p_builtin_types); + Node *n = _parse_and_reduce_expression(p_block, p_function_info); if (!n) { return nullptr; } @@ -3448,7 +3522,7 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons nexpr = an; } else { - nexpr = _parse_and_reduce_expression(p_block, p_builtin_types); + nexpr = _parse_and_reduce_expression(p_block, p_function_info); if (!nexpr) { return nullptr; } @@ -3490,7 +3564,7 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons int carg = -1; - bool ok = _parse_function_arguments(p_block, p_builtin_types, func, &carg); + bool ok = _parse_function_arguments(p_block, p_function_info, func, &carg); // Check if block has a variable with the same name as function to prevent shader crash. ShaderLanguage::BlockNode *bnode = p_block; @@ -3532,7 +3606,7 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons return nullptr; } - if (!_validate_function_call(p_block, p_builtin_types, func, &func->return_cache, &func->struct_name)) { + if (!_validate_function_call(p_block, p_function_info, func, &func->return_cache, &func->struct_name)) { _set_error("No matching function found for: '" + String(funcname->name) + "'"); return nullptr; } @@ -3584,8 +3658,8 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons } else if (shader->uniforms.has(varname)) { error = true; } else { - if (p_builtin_types.has(varname)) { - BuiltInInfo info = p_builtin_types[varname]; + if (p_function_info.built_ins.has(varname)) { + BuiltInInfo info = p_function_info.built_ins[varname]; if (info.constant) { error = true; } @@ -3617,7 +3691,7 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons if (!_propagate_function_call_sampler_uniform_settings(name, i, u->filter, u->repeat)) { return nullptr; } - } else if (p_builtin_types.has(varname)) { + } else if (p_function_info.built_ins.has(varname)) { //a built-in if (!_propagate_function_call_sampler_builtin_reference(name, i, varname)) { return nullptr; @@ -3672,7 +3746,7 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons return nullptr; } } else { - if (!_find_identifier(p_block, false, p_builtin_types, identifier, &data_type, &ident_type, &is_const, &array_size, &struct_name)) { + if (!_find_identifier(p_block, false, p_function_info, identifier, &data_type, &ident_type, &is_const, &array_size, &struct_name)) { _set_error("Unknown identifier in expression: " + String(identifier)); return nullptr; } @@ -3697,7 +3771,7 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons if (tk.type == TK_PERIOD) { completion_class = TAG_ARRAY; p_block->block_tag = SubClassTag::TAG_ARRAY; - call_expression = _parse_and_reduce_expression(p_block, p_builtin_types); + call_expression = _parse_and_reduce_expression(p_block, p_function_info); p_block->block_tag = SubClassTag::TAG_GLOBAL; if (!call_expression) { return nullptr; @@ -3705,7 +3779,7 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons data_type = call_expression->get_datatype(); } else { // indexing - index_expression = _parse_and_reduce_expression(p_block, p_builtin_types); + index_expression = _parse_and_reduce_expression(p_block, p_function_info); if (!index_expression) { return nullptr; } @@ -3869,7 +3943,7 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons break; } - const CharType *c = ident.ptr(); + const char32_t *c = ident.ptr(); for (int i = 0; i < l; i++) { switch (c[i]) { case 'r': @@ -3933,7 +4007,7 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons break; } - const CharType *c = ident.ptr(); + const char32_t *c = ident.ptr(); for (int i = 0; i < l; i++) { switch (c[i]) { case 'r': @@ -4000,7 +4074,7 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons break; } - const CharType *c = ident.ptr(); + const char32_t *c = ident.ptr(); for (int i = 0; i < l; i++) { switch (c[i]) { case 'r': @@ -4085,7 +4159,7 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons _set_error("Nested array length() is not yet implemented"); return nullptr; } else if (tk.type == TK_BRACKET_OPEN) { - Node *index_expression = _parse_and_reduce_expression(p_block, p_builtin_types); + Node *index_expression = _parse_and_reduce_expression(p_block, p_function_info); if (!index_expression) { return nullptr; } @@ -4134,7 +4208,7 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons */ } else if (tk.type == TK_BRACKET_OPEN) { - Node *index = _parse_and_reduce_expression(p_block, p_builtin_types); + Node *index = _parse_and_reduce_expression(p_block, p_function_info); if (!index) { return nullptr; } @@ -4276,7 +4350,7 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons return nullptr; } - if (!_validate_assign(expr, p_builtin_types)) { + if (!_validate_assign(expr, p_function_info)) { _set_error("Invalid use of increment/decrement operator in constant expression."); return nullptr; } @@ -4574,7 +4648,7 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons for (int i = expr_pos - 1; i >= next_op; i--) { OperatorNode *op = alloc_node<OperatorNode>(); op->op = expression[i].op; - if ((op->op == OP_INCREMENT || op->op == OP_DECREMENT) && !_validate_assign(expression[i + 1].node, p_builtin_types)) { + if ((op->op == OP_INCREMENT || op->op == OP_DECREMENT) && !_validate_assign(expression[i + 1].node, p_function_info)) { _set_error("Can't use increment/decrement operator in constant expression."); return nullptr; } @@ -4648,7 +4722,7 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons if (_is_operator_assign(op->op)) { String assign_message; - if (!_validate_assign(expression[next_op - 1].node, p_builtin_types, &assign_message)) { + if (!_validate_assign(expression[next_op - 1].node, p_function_info, &assign_message)) { _set_error(assign_message); return nullptr; } @@ -4802,8 +4876,8 @@ ShaderLanguage::Node *ShaderLanguage::_reduce_expression(BlockNode *p_block, Sha return p_node; } -ShaderLanguage::Node *ShaderLanguage::_parse_and_reduce_expression(BlockNode *p_block, const Map<StringName, BuiltInInfo> &p_builtin_types) { - ShaderLanguage::Node *expr = _parse_expression(p_block, p_builtin_types); +ShaderLanguage::Node *ShaderLanguage::_parse_and_reduce_expression(BlockNode *p_block, const FunctionInfo &p_function_info) { + ShaderLanguage::Node *expr = _parse_expression(p_block, p_function_info); if (!expr) { //errored return nullptr; } @@ -4813,7 +4887,7 @@ ShaderLanguage::Node *ShaderLanguage::_parse_and_reduce_expression(BlockNode *p_ return expr; } -Error ShaderLanguage::_parse_block(BlockNode *p_block, const Map<StringName, BuiltInInfo> &p_builtin_types, bool p_just_one, bool p_can_break, bool p_can_continue) { +Error ShaderLanguage::_parse_block(BlockNode *p_block, const FunctionInfo &p_function_info, bool p_just_one, bool p_can_break, bool p_can_continue) { while (true) { TkPos pos = _get_tkpos(); @@ -4897,7 +4971,7 @@ Error ShaderLanguage::_parse_block(BlockNode *p_block, const Map<StringName, Bui StringName name = tk.text; ShaderLanguage::IdentifierType itype; - if (_find_identifier(p_block, true, p_builtin_types, name, (ShaderLanguage::DataType *)nullptr, &itype)) { + if (_find_identifier(p_block, true, p_function_info, name, (ShaderLanguage::DataType *)nullptr, &itype)) { if (itype != IDENTIFIER_FUNCTION) { _set_error("Redefinition of '" + String(name) + "'"); return ERR_PARSE_ERROR; @@ -5016,7 +5090,7 @@ Error ShaderLanguage::_parse_block(BlockNode *p_block, const Map<StringName, Bui } else { _set_tkpos(pos2); - Node *n = _parse_and_reduce_expression(p_block, p_builtin_types); + Node *n = _parse_and_reduce_expression(p_block, p_function_info); if (!n || n->type != Node::TYPE_CONSTANT || n->get_datatype() != TYPE_INT) { _set_error("Expected single integer constant > 0"); return ERR_PARSE_ERROR; @@ -5097,7 +5171,7 @@ Error ShaderLanguage::_parse_block(BlockNode *p_block, const Map<StringName, Bui if (tk.type == TK_PARENTHESIS_OPEN || curly) { // initialization while (true) { - Node *n = _parse_and_reduce_expression(p_block, p_builtin_types); + Node *n = _parse_and_reduce_expression(p_block, p_function_info); if (!n) { return ERR_PARSE_ERROR; } @@ -5169,7 +5243,7 @@ Error ShaderLanguage::_parse_block(BlockNode *p_block, const Map<StringName, Bui decl.initializer = nullptr; //variable created with assignment! must parse an expression - Node *n = _parse_and_reduce_expression(p_block, p_builtin_types); + Node *n = _parse_and_reduce_expression(p_block, p_function_info); if (!n) { return ERR_PARSE_ERROR; } @@ -5229,7 +5303,7 @@ Error ShaderLanguage::_parse_block(BlockNode *p_block, const Map<StringName, Bui //a sub block, just because.. BlockNode *block = alloc_node<BlockNode>(); block->parent_block = p_block; - if (_parse_block(block, p_builtin_types, false, p_can_break, p_can_continue) != OK) { + if (_parse_block(block, p_function_info, false, p_can_break, p_can_continue) != OK) { return ERR_PARSE_ERROR; } p_block->statements.push_back(block); @@ -5243,7 +5317,7 @@ Error ShaderLanguage::_parse_block(BlockNode *p_block, const Map<StringName, Bui ControlFlowNode *cf = alloc_node<ControlFlowNode>(); cf->flow_op = FLOW_OP_IF; - Node *n = _parse_and_reduce_expression(p_block, p_builtin_types); + Node *n = _parse_and_reduce_expression(p_block, p_function_info); if (!n) { return ERR_PARSE_ERROR; } @@ -5265,7 +5339,7 @@ Error ShaderLanguage::_parse_block(BlockNode *p_block, const Map<StringName, Bui cf->blocks.push_back(block); p_block->statements.push_back(cf); - Error err = _parse_block(block, p_builtin_types, true, p_can_break, p_can_continue); + Error err = _parse_block(block, p_function_info, true, p_can_break, p_can_continue); if (err) { return err; } @@ -5276,7 +5350,7 @@ Error ShaderLanguage::_parse_block(BlockNode *p_block, const Map<StringName, Bui block = alloc_node<BlockNode>(); block->parent_block = p_block; cf->blocks.push_back(block); - err = _parse_block(block, p_builtin_types, true, p_can_break, p_can_continue); + err = _parse_block(block, p_function_info, true, p_can_break, p_can_continue); } else { _set_tkpos(pos); //rollback @@ -5295,7 +5369,7 @@ Error ShaderLanguage::_parse_block(BlockNode *p_block, const Map<StringName, Bui } ControlFlowNode *cf = alloc_node<ControlFlowNode>(); cf->flow_op = FLOW_OP_SWITCH; - Node *n = _parse_and_reduce_expression(p_block, p_builtin_types); + Node *n = _parse_and_reduce_expression(p_block, p_function_info); if (!n) { return ERR_PARSE_ERROR; } @@ -5323,7 +5397,7 @@ Error ShaderLanguage::_parse_block(BlockNode *p_block, const Map<StringName, Bui int prev_type = TK_CF_CASE; while (true) { // Go-through multiple cases. - if (_parse_block(switch_block, p_builtin_types, true, true, false) != OK) { + if (_parse_block(switch_block, p_function_info, true, true, false) != OK) { return ERR_PARSE_ERROR; } pos = _get_tkpos(); @@ -5424,7 +5498,7 @@ Error ShaderLanguage::_parse_block(BlockNode *p_block, const Map<StringName, Bui cf->blocks.push_back(case_block); p_block->statements.push_back(cf); - Error err = _parse_block(case_block, p_builtin_types, false, true, false); + Error err = _parse_block(case_block, p_function_info, false, true, false); if (err) { return err; } @@ -5458,7 +5532,7 @@ Error ShaderLanguage::_parse_block(BlockNode *p_block, const Map<StringName, Bui cf->blocks.push_back(default_block); p_block->statements.push_back(cf); - Error err = _parse_block(default_block, p_builtin_types, false, true, false); + Error err = _parse_block(default_block, p_function_info, false, true, false); if (err) { return err; } @@ -5475,7 +5549,7 @@ Error ShaderLanguage::_parse_block(BlockNode *p_block, const Map<StringName, Bui do_block = alloc_node<BlockNode>(); do_block->parent_block = p_block; - Error err = _parse_block(do_block, p_builtin_types, true, true, true); + Error err = _parse_block(do_block, p_function_info, true, true, true); if (err) { return err; } @@ -5499,7 +5573,7 @@ Error ShaderLanguage::_parse_block(BlockNode *p_block, const Map<StringName, Bui } else { cf->flow_op = FLOW_OP_WHILE; } - Node *n = _parse_and_reduce_expression(p_block, p_builtin_types); + Node *n = _parse_and_reduce_expression(p_block, p_function_info); if (!n) { return ERR_PARSE_ERROR; } @@ -5516,7 +5590,7 @@ Error ShaderLanguage::_parse_block(BlockNode *p_block, const Map<StringName, Bui cf->blocks.push_back(block); p_block->statements.push_back(cf); - Error err = _parse_block(block, p_builtin_types, true, true, true); + Error err = _parse_block(block, p_function_info, true, true, true); if (err) { return err; } @@ -5547,11 +5621,11 @@ Error ShaderLanguage::_parse_block(BlockNode *p_block, const Map<StringName, Bui init_block->parent_block = p_block; init_block->single_statement = true; cf->blocks.push_back(init_block); - if (_parse_block(init_block, p_builtin_types, true, false, false) != OK) { + if (_parse_block(init_block, p_function_info, true, false, false) != OK) { return ERR_PARSE_ERROR; } - Node *n = _parse_and_reduce_expression(init_block, p_builtin_types); + Node *n = _parse_and_reduce_expression(init_block, p_function_info); if (!n) { return ERR_PARSE_ERROR; } @@ -5569,7 +5643,7 @@ Error ShaderLanguage::_parse_block(BlockNode *p_block, const Map<StringName, Bui cf->expressions.push_back(n); - n = _parse_and_reduce_expression(init_block, p_builtin_types); + n = _parse_and_reduce_expression(init_block, p_function_info); if (!n) { return ERR_PARSE_ERROR; } @@ -5587,7 +5661,7 @@ Error ShaderLanguage::_parse_block(BlockNode *p_block, const Map<StringName, Bui cf->blocks.push_back(block); p_block->statements.push_back(cf); - Error err = _parse_block(block, p_builtin_types, true, true, true); + Error err = _parse_block(block, p_function_info, true, true, true); if (err) { return err; } @@ -5623,7 +5697,7 @@ Error ShaderLanguage::_parse_block(BlockNode *p_block, const Map<StringName, Bui } } else { _set_tkpos(pos); //rollback, wants expression - Node *expr = _parse_and_reduce_expression(p_block, p_builtin_types); + Node *expr = _parse_and_reduce_expression(p_block, p_function_info); if (!expr) { return ERR_PARSE_ERROR; } @@ -5725,7 +5799,7 @@ Error ShaderLanguage::_parse_block(BlockNode *p_block, const Map<StringName, Bui } else { //nothing else, so expression _set_tkpos(pos); //rollback - Node *expr = _parse_and_reduce_expression(p_block, p_builtin_types); + Node *expr = _parse_and_reduce_expression(p_block, p_function_info); if (!expr) { return ERR_PARSE_ERROR; } @@ -6066,7 +6140,7 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct name = tk.text; - if (_find_identifier(nullptr, false, Map<StringName, BuiltInInfo>(), name)) { + if (_find_identifier(nullptr, false, FunctionInfo(), name)) { _set_error("Redefinition of '" + String(name) + "'"); return ERR_PARSE_ERROR; } @@ -6315,7 +6389,7 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct //reset scope for next uniform if (tk.type == TK_OP_ASSIGN) { - Node *expr = _parse_and_reduce_expression(nullptr, Map<StringName, BuiltInInfo>()); + Node *expr = _parse_and_reduce_expression(nullptr, FunctionInfo()); if (!expr) { return ERR_PARSE_ERROR; } @@ -6440,7 +6514,7 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct return ERR_PARSE_ERROR; } - if (_find_identifier(nullptr, false, Map<StringName, BuiltInInfo>(), name)) { + if (_find_identifier(nullptr, false, FunctionInfo(), name)) { _set_error("Redefinition of '" + String(name) + "'"); return ERR_PARSE_ERROR; } @@ -6553,7 +6627,7 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct } else { _set_tkpos(pos2); - Node *n = _parse_and_reduce_expression(NULL, Map<StringName, BuiltInInfo>()); + Node *n = _parse_and_reduce_expression(NULL, FunctionInfo()); if (!n || n->type != Node::TYPE_CONSTANT || n->get_datatype() != TYPE_INT) { _set_error("Expected single integer constant > 0"); return ERR_PARSE_ERROR; @@ -6634,7 +6708,7 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct if (tk.type == TK_PARENTHESIS_OPEN || curly) { // initialization while (true) { - Node *n = _parse_and_reduce_expression(NULL, Map<StringName, BuiltInInfo>()); + Node *n = _parse_and_reduce_expression(NULL, FunctionInfo()); if (!n) { return ERR_PARSE_ERROR; } @@ -6689,7 +6763,7 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct constant.initializer = static_cast<ConstantNode *>(expr); } else { //variable created with assignment! must parse an expression - Node *expr = _parse_and_reduce_expression(NULL, Map<StringName, BuiltInInfo>()); + Node *expr = _parse_and_reduce_expression(NULL, FunctionInfo()); if (!expr) return ERR_PARSE_ERROR; if (expr->type == Node::TYPE_OPERATOR && ((OperatorNode *)expr)->op == OP_CALL) { @@ -6726,7 +6800,7 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct } name = tk.text; - if (_find_identifier(nullptr, false, Map<StringName, BuiltInInfo>(), name)) { + if (_find_identifier(nullptr, false, FunctionInfo(), name)) { _set_error("Redefinition of '" + String(name) + "'"); return ERR_PARSE_ERROR; } @@ -6749,14 +6823,14 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct break; } - Map<StringName, BuiltInInfo> builtin_types; + FunctionInfo builtins; if (p_functions.has(name)) { - builtin_types = p_functions[name].built_ins; + builtins = p_functions[name]; } if (p_functions.has("global")) { // Adds global variables: 'TIME' for (Map<StringName, BuiltInInfo>::Element *E = p_functions["global"].built_ins.front(); E; E = E->next()) { - builtin_types.insert(E->key(), E->value()); + builtins.built_ins.insert(E->key(), E->value()); } } @@ -6879,7 +6953,7 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct pname = tk.text; ShaderLanguage::IdentifierType itype; - if (_find_identifier(func_node->body, false, builtin_types, pname, (ShaderLanguage::DataType *)nullptr, &itype)) { + if (_find_identifier(func_node->body, false, builtins, pname, (ShaderLanguage::DataType *)nullptr, &itype)) { if (itype != IDENTIFIER_FUNCTION) { _set_error("Redefinition of '" + String(pname) + "'"); return ERR_PARSE_ERROR; @@ -6941,7 +7015,7 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct current_function = name; - Error err = _parse_block(func_node->body, builtin_types); + Error err = _parse_block(func_node->body, builtins); if (err) { return err; } @@ -6979,6 +7053,11 @@ bool ShaderLanguage::has_builtin(const Map<StringName, ShaderLanguage::FunctionI return true; } } + if (p_functions.has("compute")) { + if (p_functions["compute"].built_ins.has(p_name)) { + return true; + } + } return false; } @@ -7034,7 +7113,7 @@ Error ShaderLanguage::_find_last_flow_op_in_block(BlockNode *p_block, FlowOperat static int _get_first_ident_pos(const String &p_code) { int idx = 0; -#define GETCHAR(m_idx) (((idx + m_idx) < p_code.length()) ? p_code[idx + m_idx] : CharType(0)) +#define GETCHAR(m_idx) (((idx + m_idx) < p_code.length()) ? p_code[idx + m_idx] : char32_t(0)) while (true) { if (GETCHAR(0) == '/' && GETCHAR(1) == '/') { @@ -7295,7 +7374,7 @@ Error ShaderLanguage::complete(const String &p_code, const Map<StringName, Funct } if (j == completion_argument) { - calltip += CharType(0xFFFF); + calltip += char32_t(0xFFFF); } if (shader->functions[i].function->arguments[j].is_const) { @@ -7315,7 +7394,7 @@ Error ShaderLanguage::complete(const String &p_code, const Map<StringName, Funct calltip += shader->functions[i].function->arguments[j].name; if (j == completion_argument) { - calltip += CharType(0xFFFF); + calltip += char32_t(0xFFFF); } } @@ -7378,7 +7457,7 @@ Error ShaderLanguage::complete(const String &p_code, const Map<StringName, Funct } if (i == completion_argument) { - calltip += CharType(0xFFFF); + calltip += char32_t(0xFFFF); } if (out_arg >= 0 && i == out_arg) { @@ -7388,7 +7467,7 @@ Error ShaderLanguage::complete(const String &p_code, const Map<StringName, Funct calltip += get_datatype_name(builtin_func_defs[idx].args[i]); if (i == completion_argument) { - calltip += CharType(0xFFFF); + calltip += char32_t(0xFFFF); } found_arg = true; diff --git a/servers/rendering/shader_language.h b/servers/rendering/shader_language.h index faf06a9a85..0d044a21c7 100644 --- a/servers/rendering/shader_language.h +++ b/servers/rendering/shader_language.h @@ -730,8 +730,25 @@ public: constant(p_constant) {} }; + struct StageFunctionInfo { + struct Argument { + StringName name; + DataType type; + + Argument(const StringName &p_name = StringName(), DataType p_type = TYPE_VOID) { + name = p_name; + type = p_type; + } + }; + + Vector<Argument> arguments; + DataType return_type = TYPE_VOID; + }; + struct FunctionInfo { Map<StringName, BuiltInInfo> built_ins; + Map<StringName, StageFunctionInfo> stage_functions; + bool can_discard; }; static bool has_builtin(const Map<StringName, ShaderLanguage::FunctionInfo> &p_functions, const StringName &p_name); @@ -802,9 +819,9 @@ private: IDENTIFIER_CONSTANT, }; - bool _find_identifier(const BlockNode *p_block, bool p_allow_reassign, const Map<StringName, BuiltInInfo> &p_builtin_types, const StringName &p_identifier, DataType *r_data_type = nullptr, IdentifierType *r_type = nullptr, bool *r_is_const = nullptr, int *r_array_size = nullptr, StringName *r_struct_name = nullptr); + bool _find_identifier(const BlockNode *p_block, bool p_allow_reassign, const FunctionInfo &p_function_info, const StringName &p_identifier, DataType *r_data_type = nullptr, IdentifierType *r_type = nullptr, bool *r_is_const = nullptr, int *r_array_size = nullptr, StringName *r_struct_name = nullptr); bool _is_operator_assign(Operator p_op) const; - bool _validate_assign(Node *p_node, const Map<StringName, BuiltInInfo> &p_builtin_types, String *r_message = nullptr); + bool _validate_assign(Node *p_node, const FunctionInfo &p_function_info, String *r_message = nullptr); bool _validate_operator(OperatorNode *p_op, DataType *r_ret_type = nullptr); struct BuiltinFuncDef { @@ -837,16 +854,16 @@ private: Error _validate_datatype(DataType p_type); bool _compare_datatypes_in_nodes(Node *a, Node *b) const; - bool _validate_function_call(BlockNode *p_block, const Map<StringName, BuiltInInfo> &p_builtin_types, OperatorNode *p_func, DataType *r_ret_type, StringName *r_ret_type_str); - bool _parse_function_arguments(BlockNode *p_block, const Map<StringName, BuiltInInfo> &p_builtin_types, OperatorNode *p_func, int *r_complete_arg = nullptr); + bool _validate_function_call(BlockNode *p_block, const FunctionInfo &p_function_info, OperatorNode *p_func, DataType *r_ret_type, StringName *r_ret_type_str); + bool _parse_function_arguments(BlockNode *p_block, const FunctionInfo &p_function_info, OperatorNode *p_func, int *r_complete_arg = nullptr); bool _propagate_function_call_sampler_uniform_settings(StringName p_name, int p_argument, TextureFilter p_filter, TextureRepeat p_repeat); bool _propagate_function_call_sampler_builtin_reference(StringName p_name, int p_argument, const StringName &p_builtin); - Node *_parse_expression(BlockNode *p_block, const Map<StringName, BuiltInInfo> &p_builtin_types); + Node *_parse_expression(BlockNode *p_block, const FunctionInfo &p_function_info); ShaderLanguage::Node *_reduce_expression(BlockNode *p_block, ShaderLanguage::Node *p_node); - Node *_parse_and_reduce_expression(BlockNode *p_block, const Map<StringName, BuiltInInfo> &p_builtin_types); - Error _parse_block(BlockNode *p_block, const Map<StringName, BuiltInInfo> &p_builtin_types, bool p_just_one = false, bool p_can_break = false, bool p_can_continue = false); + Node *_parse_and_reduce_expression(BlockNode *p_block, const FunctionInfo &p_function_info); + Error _parse_block(BlockNode *p_block, const FunctionInfo &p_function_info, bool p_just_one = false, bool p_can_break = false, bool p_can_continue = false); String _get_shader_type_list(const Set<String> &p_shader_types) const; String _get_qualifier_str(ArgumentQualifier p_qualifier) const; diff --git a/servers/rendering/shader_types.cpp b/servers/rendering/shader_types.cpp index 76aeb5989c..ad5cbc9e51 100644 --- a/servers/rendering/shader_types.cpp +++ b/servers/rendering/shader_types.cpp @@ -145,7 +145,8 @@ ShaderTypes::ShaderTypes() { shader_modes[RS::SHADER_SPATIAL].functions["light"].built_ins["VIEW"] = constt(ShaderLanguage::TYPE_VEC3); shader_modes[RS::SHADER_SPATIAL].functions["light"].built_ins["LIGHT"] = constt(ShaderLanguage::TYPE_VEC3); shader_modes[RS::SHADER_SPATIAL].functions["light"].built_ins["LIGHT_COLOR"] = constt(ShaderLanguage::TYPE_VEC3); - shader_modes[RS::SHADER_SPATIAL].functions["light"].built_ins["ATTENUATION"] = constt(ShaderLanguage::TYPE_VEC3); + shader_modes[RS::SHADER_SPATIAL].functions["light"].built_ins["ATTENUATION"] = constt(ShaderLanguage::TYPE_FLOAT); + shader_modes[RS::SHADER_SPATIAL].functions["light"].built_ins["SHADOW_ATTENUATION"] = constt(ShaderLanguage::TYPE_VEC3); shader_modes[RS::SHADER_SPATIAL].functions["light"].built_ins["ALBEDO"] = constt(ShaderLanguage::TYPE_VEC3); shader_modes[RS::SHADER_SPATIAL].functions["light"].built_ins["BACKLIGHT"] = constt(ShaderLanguage::TYPE_VEC3); shader_modes[RS::SHADER_SPATIAL].functions["light"].built_ins["ROUGHNESS"] = constt(ShaderLanguage::TYPE_FLOAT); @@ -270,20 +271,41 @@ ShaderTypes::ShaderTypes() { /************ PARTICLES **************************/ shader_modes[RS::SHADER_PARTICLES].functions["global"].built_ins["TIME"] = constt(ShaderLanguage::TYPE_FLOAT); - shader_modes[RS::SHADER_PARTICLES].functions["vertex"].built_ins["COLOR"] = ShaderLanguage::TYPE_VEC4; - shader_modes[RS::SHADER_PARTICLES].functions["vertex"].built_ins["VELOCITY"] = ShaderLanguage::TYPE_VEC3; - shader_modes[RS::SHADER_PARTICLES].functions["vertex"].built_ins["MASS"] = ShaderLanguage::TYPE_FLOAT; - shader_modes[RS::SHADER_PARTICLES].functions["vertex"].built_ins["ACTIVE"] = ShaderLanguage::TYPE_BOOL; - shader_modes[RS::SHADER_PARTICLES].functions["vertex"].built_ins["RESTART"] = constt(ShaderLanguage::TYPE_BOOL); - shader_modes[RS::SHADER_PARTICLES].functions["vertex"].built_ins["CUSTOM"] = ShaderLanguage::TYPE_VEC4; - shader_modes[RS::SHADER_PARTICLES].functions["vertex"].built_ins["TRANSFORM"] = ShaderLanguage::TYPE_MAT4; - shader_modes[RS::SHADER_PARTICLES].functions["vertex"].built_ins["LIFETIME"] = constt(ShaderLanguage::TYPE_FLOAT); - shader_modes[RS::SHADER_PARTICLES].functions["vertex"].built_ins["DELTA"] = constt(ShaderLanguage::TYPE_FLOAT); - shader_modes[RS::SHADER_PARTICLES].functions["vertex"].built_ins["NUMBER"] = constt(ShaderLanguage::TYPE_UINT); - shader_modes[RS::SHADER_PARTICLES].functions["vertex"].built_ins["INDEX"] = constt(ShaderLanguage::TYPE_INT); - shader_modes[RS::SHADER_PARTICLES].functions["vertex"].built_ins["EMISSION_TRANSFORM"] = constt(ShaderLanguage::TYPE_MAT4); - shader_modes[RS::SHADER_PARTICLES].functions["vertex"].built_ins["RANDOM_SEED"] = constt(ShaderLanguage::TYPE_UINT); - shader_modes[RS::SHADER_PARTICLES].functions["vertex"].can_discard = false; + shader_modes[RS::SHADER_PARTICLES].functions["compute"].built_ins["COLOR"] = ShaderLanguage::TYPE_VEC4; + shader_modes[RS::SHADER_PARTICLES].functions["compute"].built_ins["VELOCITY"] = ShaderLanguage::TYPE_VEC3; + shader_modes[RS::SHADER_PARTICLES].functions["compute"].built_ins["MASS"] = ShaderLanguage::TYPE_FLOAT; + shader_modes[RS::SHADER_PARTICLES].functions["compute"].built_ins["ACTIVE"] = ShaderLanguage::TYPE_BOOL; + shader_modes[RS::SHADER_PARTICLES].functions["compute"].built_ins["RESTART"] = constt(ShaderLanguage::TYPE_BOOL); + shader_modes[RS::SHADER_PARTICLES].functions["compute"].built_ins["CUSTOM"] = ShaderLanguage::TYPE_VEC4; + shader_modes[RS::SHADER_PARTICLES].functions["compute"].built_ins["TRANSFORM"] = ShaderLanguage::TYPE_MAT4; + shader_modes[RS::SHADER_PARTICLES].functions["compute"].built_ins["LIFETIME"] = constt(ShaderLanguage::TYPE_FLOAT); + shader_modes[RS::SHADER_PARTICLES].functions["compute"].built_ins["DELTA"] = constt(ShaderLanguage::TYPE_FLOAT); + shader_modes[RS::SHADER_PARTICLES].functions["compute"].built_ins["NUMBER"] = constt(ShaderLanguage::TYPE_UINT); + shader_modes[RS::SHADER_PARTICLES].functions["compute"].built_ins["INDEX"] = constt(ShaderLanguage::TYPE_INT); + shader_modes[RS::SHADER_PARTICLES].functions["compute"].built_ins["EMISSION_TRANSFORM"] = constt(ShaderLanguage::TYPE_MAT4); + shader_modes[RS::SHADER_PARTICLES].functions["compute"].built_ins["RANDOM_SEED"] = constt(ShaderLanguage::TYPE_UINT); + shader_modes[RS::SHADER_PARTICLES].functions["compute"].built_ins["FLAG_EMIT_POSITION"] = constt(ShaderLanguage::TYPE_UINT); + shader_modes[RS::SHADER_PARTICLES].functions["compute"].built_ins["FLAG_EMIT_ROT_SCALE"] = constt(ShaderLanguage::TYPE_UINT); + shader_modes[RS::SHADER_PARTICLES].functions["compute"].built_ins["FLAG_EMIT_VELOCITY"] = constt(ShaderLanguage::TYPE_UINT); + shader_modes[RS::SHADER_PARTICLES].functions["compute"].built_ins["FLAG_EMIT_COLOR"] = constt(ShaderLanguage::TYPE_UINT); + shader_modes[RS::SHADER_PARTICLES].functions["compute"].built_ins["FLAG_EMIT_CUSTOM"] = constt(ShaderLanguage::TYPE_UINT); + shader_modes[RS::SHADER_PARTICLES].functions["compute"].built_ins["RESTART_POSITION"] = constt(ShaderLanguage::TYPE_BOOL); + shader_modes[RS::SHADER_PARTICLES].functions["compute"].built_ins["RESTART_ROT_SCALE"] = constt(ShaderLanguage::TYPE_BOOL); + shader_modes[RS::SHADER_PARTICLES].functions["compute"].built_ins["RESTART_VELOCITY"] = constt(ShaderLanguage::TYPE_BOOL); + shader_modes[RS::SHADER_PARTICLES].functions["compute"].built_ins["RESTART_COLOR"] = constt(ShaderLanguage::TYPE_BOOL); + shader_modes[RS::SHADER_PARTICLES].functions["compute"].built_ins["RESTART_CUSTOM"] = constt(ShaderLanguage::TYPE_BOOL); + shader_modes[RS::SHADER_PARTICLES].functions["compute"].can_discard = false; + + { + ShaderLanguage::StageFunctionInfo emit_vertex_func; + emit_vertex_func.arguments.push_back(ShaderLanguage::StageFunctionInfo::Argument("xform", ShaderLanguage::TYPE_MAT4)); + emit_vertex_func.arguments.push_back(ShaderLanguage::StageFunctionInfo::Argument("velocity", ShaderLanguage::TYPE_VEC3)); + emit_vertex_func.arguments.push_back(ShaderLanguage::StageFunctionInfo::Argument("color", ShaderLanguage::TYPE_VEC4)); + emit_vertex_func.arguments.push_back(ShaderLanguage::StageFunctionInfo::Argument("custom", ShaderLanguage::TYPE_VEC4)); + emit_vertex_func.arguments.push_back(ShaderLanguage::StageFunctionInfo::Argument("flags", ShaderLanguage::TYPE_UINT)); + emit_vertex_func.return_type = ShaderLanguage::TYPE_BOOL; //whether it could emit + shader_modes[RS::SHADER_PARTICLES].functions["compute"].stage_functions["emit_particle"] = emit_vertex_func; + } shader_modes[RS::SHADER_PARTICLES].modes.push_back("disable_force"); shader_modes[RS::SHADER_PARTICLES].modes.push_back("disable_velocity"); diff --git a/servers/rendering_server.cpp b/servers/rendering_server.cpp index 3b034da3aa..8f863a6fc8 100644 --- a/servers/rendering_server.cpp +++ b/servers/rendering_server.cpp @@ -2387,6 +2387,7 @@ RenderingServer::RenderingServer() { GLOBAL_DEF("rendering/quality/glow/upscale_mode", 1); ProjectSettings::get_singleton()->set_custom_property_info("rendering/quality/glow/upscale_mode", PropertyInfo(Variant::INT, "rendering/quality/glow/upscale_mode", PROPERTY_HINT_ENUM, "Linear (Fast),Bicubic (Slow)")); GLOBAL_DEF("rendering/quality/glow/upscale_mode.mobile", 0); + GLOBAL_DEF("rendering/quality/glow/use_high_quality", false); GLOBAL_DEF("rendering/quality/screen_space_reflection/roughness_quality", 1); ProjectSettings::get_singleton()->set_custom_property_info("rendering/quality/screen_space_reflection/roughness_quality", PropertyInfo(Variant::INT, "rendering/quality/screen_space_reflection/roughness_quality", PROPERTY_HINT_ENUM, "Disabled (Fastest),Low (Fast),Medium (Average),High (Slow)")); diff --git a/servers/rendering_server.h b/servers/rendering_server.h index a13fd4954b..49f840948f 100644 --- a/servers/rendering_server.h +++ b/servers/rendering_server.h @@ -97,12 +97,12 @@ public: virtual RID texture_2d_create(const Ref<Image> &p_image) = 0; virtual RID texture_2d_layered_create(const Vector<Ref<Image>> &p_layers, TextureLayeredType p_layered_type) = 0; - virtual RID texture_3d_create(const Vector<Ref<Image>> &p_slices) = 0; //all slices, then all the mipmaps, must be coherent + virtual RID texture_3d_create(Image::Format, int p_width, int p_height, int p_depth, bool p_mipmaps, const Vector<Ref<Image>> &p_data) = 0; //all slices, then all the mipmaps, must be coherent virtual RID texture_proxy_create(RID p_base) = 0; virtual void texture_2d_update_immediate(RID p_texture, const Ref<Image> &p_image, int p_layer = 0) = 0; //mostly used for video and streaming virtual void texture_2d_update(RID p_texture, const Ref<Image> &p_image, int p_layer = 0) = 0; - virtual void texture_3d_update(RID p_texture, const Ref<Image> &p_image, int p_depth, int p_mipmap) = 0; + virtual void texture_3d_update(RID p_texture, const Vector<Ref<Image>> &p_data) = 0; virtual void texture_proxy_update(RID p_texture, RID p_proxy_to) = 0; //these two APIs can be used together or in combination with the others. @@ -112,7 +112,7 @@ public: virtual Ref<Image> texture_2d_get(RID p_texture) const = 0; virtual Ref<Image> texture_2d_layer_get(RID p_texture, int p_layer) const = 0; - virtual Ref<Image> texture_3d_slice_get(RID p_texture, int p_depth, int p_mipmap) const = 0; + virtual Vector<Ref<Image>> texture_3d_get(RID p_texture) const = 0; virtual void texture_replace(RID p_texture, RID p_by_texture) = 0; virtual void texture_set_size_override(RID p_texture, int p_width, int p_height) = 0; @@ -563,7 +563,7 @@ public: virtual RID particles_create() = 0; - virtual void particles_set_emitting(RID p_particles, bool p_emitting) = 0; + virtual void particles_set_emitting(RID p_particles, bool p_enable) = 0; virtual bool particles_get_emitting(RID p_particles) = 0; virtual void particles_set_amount(RID p_particles, int p_amount) = 0; virtual void particles_set_lifetime(RID p_particles, float p_lifetime) = 0; @@ -581,6 +581,18 @@ public: virtual void particles_request_process(RID p_particles) = 0; virtual void particles_restart(RID p_particles) = 0; + virtual void particles_set_subemitter(RID p_particles, RID p_subemitter_particles) = 0; + + enum ParticlesEmitFlags { + PARTICLES_EMIT_FLAG_POSITION = 1, + PARTICLES_EMIT_FLAG_ROTATION_SCALE = 2, + PARTICLES_EMIT_FLAG_VELOCITY = 4, + PARTICLES_EMIT_FLAG_COLOR = 8, + PARTICLES_EMIT_FLAG_CUSTOM = 16 + }; + + virtual void particles_emit(RID p_particles, const Transform &p_transform, const Vector3 &p_velocity, const Color &p_color, const Color &p_custom, uint32_t p_emit_flags) = 0; + enum ParticlesDrawOrder { PARTICLES_DRAW_ORDER_INDEX, PARTICLES_DRAW_ORDER_LIFETIME, @@ -784,6 +796,7 @@ public: virtual void environment_set_glow(RID p_env, bool p_enable, int p_level_flags, float p_intensity, float p_strength, float p_mix, float p_bloom_threshold, EnvironmentGlowBlendMode p_blend_mode, float p_hdr_bleed_threshold, float p_hdr_bleed_scale, float p_hdr_luminance_cap) = 0; virtual void environment_glow_set_use_bicubic_upscale(bool p_enable) = 0; + virtual void environment_glow_set_use_high_quality(bool p_enable) = 0; enum EnvironmentToneMapper { ENV_TONE_MAPPER_LINEAR, @@ -871,7 +884,7 @@ public: ENV_VOLUMETRIC_FOG_SHADOW_FILTER_HIGH, }; - virtual void environment_set_volumetric_fog(RID p_env, bool p_enable, float p_density, const Color &p_light, float p_light_energy, float p_lenght, float p_detail_spread, float p_gi_inject, EnvVolumetricFogShadowFilter p_shadow_filter) = 0; + virtual void environment_set_volumetric_fog(RID p_env, bool p_enable, float p_density, const Color &p_light, float p_light_energy, float p_length, float p_detail_spread, float p_gi_inject, EnvVolumetricFogShadowFilter p_shadow_filter) = 0; virtual void environment_set_volumetric_fog_volume_size(int p_size, int p_depth) = 0; virtual void environment_set_volumetric_fog_filter_active(bool p_enable) = 0; virtual void environment_set_volumetric_fog_directional_shadow_shrink_size(int p_shrink_size) = 0; diff --git a/servers/text_server.h b/servers/text_server.h new file mode 100644 index 0000000000..e69de29bb2 --- /dev/null +++ b/servers/text_server.h diff --git a/tests/SCsub b/tests/SCsub index 84c9fc1ffe..7aab28531d 100644 --- a/tests/SCsub +++ b/tests/SCsub @@ -6,8 +6,9 @@ env.tests_sources = [] env_tests = env.Clone() -# Enable test framework and inform it of configuration method. -env_tests.Append(CPPDEFINES=["DOCTEST_CONFIG_IMPLEMENT"]) +# Include GDNative headers. +if env["module_gdnative_enabled"]: + env_tests.Append(CPPPATH=["#modules/gdnative/include"]) # We must disable the THREAD_LOCAL entirely in doctest to prevent crashes on debugging # Since we link with /MT thread_local is always expired when the header is used diff --git a/tests/test_color.h b/tests/test_color.h index 3633f2746d..dfdc29ec7d 100644 --- a/tests/test_color.h +++ b/tests/test_color.h @@ -39,9 +39,7 @@ namespace TestColor { TEST_CASE("[Color] Constructor methods") { const Color blue_rgba = Color(0.25098, 0.376471, 1, 0.501961); - // HTML currently uses ARGB notation, which is contrary to the CSS standard. - // This may be changed to RGBA in 4.0. - const Color blue_html = Color::html("#804060ff"); + const Color blue_html = Color::html("#4060ff80"); const Color blue_hex = Color::hex(0x4060ff80); const Color blue_hex64 = Color::hex64(0x4040'6060'ffff'8080); @@ -118,10 +116,10 @@ TEST_CASE("[Color] Conversion methods") { const Color cyan_transparent = Color(0, 1, 1, 0); CHECK_MESSAGE( - cyan.to_html() == "ff00ffff", + cyan.to_html() == "00ffffff", "The returned RGB HTML color code should match the expected value."); CHECK_MESSAGE( - cyan_transparent.to_html() == "0000ffff", + cyan_transparent.to_html() == "00ffff00", "The returned RGBA HTML color code should match the expected value."); CHECK_MESSAGE( cyan.to_argb32() == 0xff00ffff, diff --git a/tests/test_expression.h b/tests/test_expression.h new file mode 100644 index 0000000000..a3d4877d52 --- /dev/null +++ b/tests/test_expression.h @@ -0,0 +1,445 @@ +/*************************************************************************/ +/* test_expression.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef TEST_EXPRESSION_H +#define TEST_EXPRESSION_H + +#include "core/math/expression.h" + +#include "tests/test_macros.h" + +namespace TestExpression { + +TEST_CASE("[Expression] Integer arithmetic") { + Expression expression; + + CHECK_MESSAGE( + expression.parse("-123456") == OK, + "Integer identity should parse successfully."); + CHECK_MESSAGE( + int(expression.execute()) == -123456, + "Integer identity should return the expected result."); + + CHECK_MESSAGE( + expression.parse("2 + 3") == OK, + "Integer addition should parse successfully."); + CHECK_MESSAGE( + int(expression.execute()) == 5, + "Integer addition should return the expected result."); + + CHECK_MESSAGE( + expression.parse("999999999999 + 999999999999") == OK, + "Large integer addition should parse successfully."); + CHECK_MESSAGE( + int64_t(expression.execute()) == 1'999'999'999'998, + "Large integer addition should return the expected result."); + + CHECK_MESSAGE( + expression.parse("25 / 10") == OK, + "Integer / integer division should parse successfully."); + CHECK_MESSAGE( + int(expression.execute()) == 2, + "Integer / integer division should return the expected result."); + + CHECK_MESSAGE( + expression.parse("2 * (6 + 14) / 2 - 5") == OK, + "Integer multiplication-addition-subtraction-division should parse successfully."); + CHECK_MESSAGE( + int(expression.execute()) == 15, + "Integer multiplication-addition-subtraction-division should return the expected result."); +} + +TEST_CASE("[Expression] Floating-point arithmetic") { + Expression expression; + + CHECK_MESSAGE( + expression.parse("-123.456") == OK, + "Float identity should parse successfully."); + CHECK_MESSAGE( + Math::is_equal_approx(float(expression.execute()), -123.456), + "Float identity should return the expected result."); + + CHECK_MESSAGE( + expression.parse("2.0 + 3.0") == OK, + "Float addition should parse successfully."); + CHECK_MESSAGE( + Math::is_equal_approx(float(expression.execute()), 5), + "Float addition should return the expected result."); + + CHECK_MESSAGE( + expression.parse("3.0 / 10") == OK, + "Float / integer division should parse successfully."); + CHECK_MESSAGE( + Math::is_equal_approx(float(expression.execute()), 0.3), + "Float / integer division should return the expected result."); + + CHECK_MESSAGE( + expression.parse("3 / 10.0") == OK, + "Basic integer / float division should parse successfully."); + CHECK_MESSAGE( + Math::is_equal_approx(float(expression.execute()), 0.3), + "Basic integer / float division should return the expected result."); + + CHECK_MESSAGE( + expression.parse("3.0 / 10.0") == OK, + "Float / float division should parse successfully."); + CHECK_MESSAGE( + Math::is_equal_approx(float(expression.execute()), 0.3), + "Float / float division should return the expected result."); + + CHECK_MESSAGE( + expression.parse("2.5 * (6.0 + 14.25) / 2.0 - 5.12345") == OK, + "Float multiplication-addition-subtraction-division should parse successfully."); + CHECK_MESSAGE( + Math::is_equal_approx(float(expression.execute()), 20.18905), + "Float multiplication-addition-subtraction-division should return the expected result."); +} + +TEST_CASE("[Expression] Scientific notation") { + Expression expression; + + CHECK_MESSAGE( + expression.parse("2.e5") == OK, + "The expression should parse successfully."); + CHECK_MESSAGE( + Math::is_equal_approx(float(expression.execute()), 200'000), + "The expression should return the expected result."); + + // The middle "e" is ignored here. + CHECK_MESSAGE( + expression.parse("2e5") == OK, + "The expression should parse successfully."); + CHECK_MESSAGE( + Math::is_equal_approx(float(expression.execute()), 25), + "The expression should return the expected result."); + + CHECK_MESSAGE( + expression.parse("2e.5") == OK, + "The expression should parse successfully."); + CHECK_MESSAGE( + Math::is_equal_approx(float(expression.execute()), 2), + "The expression should return the expected result."); +} + +TEST_CASE("[Expression] Underscored numeric literals") { + Expression expression; + + CHECK_MESSAGE( + expression.parse("1_000_000") == OK, + "The expression should parse successfully."); + CHECK_MESSAGE( + expression.parse("1_000.000") == OK, + "The expression should parse successfully."); + CHECK_MESSAGE( + expression.parse("0xff_99_00") == OK, + "The expression should parse successfully."); +} + +TEST_CASE("[Expression] Built-in functions") { + Expression expression; + + CHECK_MESSAGE( + expression.parse("sqrt(pow(3, 2) + pow(4, 2))") == OK, + "The expression should parse successfully."); + CHECK_MESSAGE( + int(expression.execute()) == 5, + "`sqrt(pow(3, 2) + pow(4, 2))` should return the expected result."); + + CHECK_MESSAGE( + expression.parse("stepify(sin(0.5), 0.01)") == OK, + "The expression should parse successfully."); + CHECK_MESSAGE( + Math::is_equal_approx(float(expression.execute()), 0.48), + "`stepify(sin(0.5), 0.01)` should return the expected result."); + + CHECK_MESSAGE( + expression.parse("pow(2.0, -2500)") == OK, + "The expression should parse successfully."); + CHECK_MESSAGE( + Math::is_zero_approx(float(expression.execute())), + "`pow(2.0, -2500)` should return the expected result (asymptotically zero)."); +} + +TEST_CASE("[Expression] Boolean expressions") { + Expression expression; + + CHECK_MESSAGE( + expression.parse("24 >= 12") == OK, + "The boolean expression should parse successfully."); + CHECK_MESSAGE( + bool(expression.execute()), + "The boolean expression should evaluate to `true`."); + + CHECK_MESSAGE( + expression.parse("1.0 < 1.25 && 1.25 < 2.0") == OK, + "The boolean expression should parse successfully."); + CHECK_MESSAGE( + bool(expression.execute()), + "The boolean expression should evaluate to `true`."); + + CHECK_MESSAGE( + expression.parse("!2") == OK, + "The boolean expression should parse successfully."); + CHECK_MESSAGE( + !bool(expression.execute()), + "The boolean expression should evaluate to `false`."); + + CHECK_MESSAGE( + expression.parse("!!2") == OK, + "The boolean expression should parse successfully."); + CHECK_MESSAGE( + bool(expression.execute()), + "The boolean expression should evaluate to `true`."); + + CHECK_MESSAGE( + expression.parse("!0") == OK, + "The boolean expression should parse successfully."); + CHECK_MESSAGE( + bool(expression.execute()), + "The boolean expression should evaluate to `true`."); + + CHECK_MESSAGE( + expression.parse("!!0") == OK, + "The boolean expression should parse successfully."); + CHECK_MESSAGE( + !bool(expression.execute()), + "The boolean expression should evaluate to `false`."); + + CHECK_MESSAGE( + expression.parse("2 && 5") == OK, + "The boolean expression should parse successfully."); + CHECK_MESSAGE( + bool(expression.execute()), + "The boolean expression should evaluate to `true`."); + + CHECK_MESSAGE( + expression.parse("0 || 0") == OK, + "The boolean expression should parse successfully."); + CHECK_MESSAGE( + !bool(expression.execute()), + "The boolean expression should evaluate to `false`."); + + CHECK_MESSAGE( + expression.parse("(2 <= 4) && (2 > 5)") == OK, + "The boolean expression should parse successfully."); + CHECK_MESSAGE( + !bool(expression.execute()), + "The boolean expression should evaluate to `false`."); +} + +TEST_CASE("[Expression] Expressions with variables") { + Expression expression; + + PackedStringArray parameter_names; + parameter_names.push_back("foo"); + parameter_names.push_back("bar"); + CHECK_MESSAGE( + expression.parse("foo + bar + 50", parameter_names) == OK, + "The expression should parse successfully."); + Array values; + values.push_back(60); + values.push_back(20); + CHECK_MESSAGE( + int(expression.execute(values)) == 130, + "The expression should return the expected value."); + + PackedStringArray parameter_names_invalid; + parameter_names_invalid.push_back("foo"); + parameter_names_invalid.push_back("baz"); // Invalid parameter name. + CHECK_MESSAGE( + expression.parse("foo + bar + 50", parameter_names_invalid) == OK, + "The expression should parse successfully."); + Array values_invalid; + values_invalid.push_back(60); + values_invalid.push_back(20); + // Invalid parameters will parse successfully but print an error message when executing. + ERR_PRINT_OFF; + CHECK_MESSAGE( + int(expression.execute(values_invalid)) == 0, + "The expression should return the expected value."); + ERR_PRINT_ON; + + // Mismatched argument count (more values than parameters). + PackedStringArray parameter_names_mismatch; + parameter_names_mismatch.push_back("foo"); + parameter_names_mismatch.push_back("bar"); + CHECK_MESSAGE( + expression.parse("foo + bar + 50", parameter_names_mismatch) == OK, + "The expression should parse successfully."); + Array values_mismatch; + values_mismatch.push_back(60); + values_mismatch.push_back(20); + values_mismatch.push_back(110); + CHECK_MESSAGE( + int(expression.execute(values_mismatch)) == 130, + "The expression should return the expected value."); + + // Mismatched argument count (more parameters than values). + PackedStringArray parameter_names_mismatch2; + parameter_names_mismatch2.push_back("foo"); + parameter_names_mismatch2.push_back("bar"); + parameter_names_mismatch2.push_back("baz"); + CHECK_MESSAGE( + expression.parse("foo + bar + baz + 50", parameter_names_mismatch2) == OK, + "The expression should parse successfully."); + Array values_mismatch2; + values_mismatch2.push_back(60); + values_mismatch2.push_back(20); + // Having more parameters than values will parse successfully but print an + // error message when executing. + ERR_PRINT_OFF; + CHECK_MESSAGE( + int(expression.execute(values_mismatch2)) == 0, + "The expression should return the expected value."); + ERR_PRINT_ON; +} + +TEST_CASE("[Expression] Invalid expressions") { + Expression expression; + + CHECK_MESSAGE( + expression.parse("\\") == ERR_INVALID_PARAMETER, + "The expression shouldn't parse successfully."); + + CHECK_MESSAGE( + expression.parse("0++") == ERR_INVALID_PARAMETER, + "The expression shouldn't parse successfully."); + + CHECK_MESSAGE( + expression.parse("()") == ERR_INVALID_PARAMETER, + "The expression shouldn't parse successfully."); + + CHECK_MESSAGE( + expression.parse("()()") == ERR_INVALID_PARAMETER, + "The expression shouldn't parse successfully."); + + CHECK_MESSAGE( + expression.parse("() - ()") == ERR_INVALID_PARAMETER, + "The expression shouldn't parse successfully."); + + CHECK_MESSAGE( + expression.parse("() * 12345") == ERR_INVALID_PARAMETER, + "The expression shouldn't parse successfully."); + + CHECK_MESSAGE( + expression.parse("() * 12345") == ERR_INVALID_PARAMETER, + "The expression shouldn't parse successfully."); + + CHECK_MESSAGE( + expression.parse("123'456") == ERR_INVALID_PARAMETER, + "The expression shouldn't parse successfully."); + + CHECK_MESSAGE( + expression.parse("123\"456") == ERR_INVALID_PARAMETER, + "The expression shouldn't parse successfully."); +} + +TEST_CASE("[Expression] Unusual expressions") { + Expression expression; + + // Redundant parentheses don't cause a parse error as long as they're matched. + CHECK_MESSAGE( + expression.parse("(((((((((((((((666)))))))))))))))") == OK, + "The expression should parse successfully."); + + // Using invalid identifiers doesn't cause a parse error. + ERR_PRINT_OFF; + CHECK_MESSAGE( + expression.parse("hello + hello") == OK, + "The expression should parse successfully."); + CHECK_MESSAGE( + int(expression.execute()) == 0, + "The expression should return the expected result."); + ERR_PRINT_ON; + + ERR_PRINT_OFF; + CHECK_MESSAGE( + expression.parse("$1.00 + €5") == OK, + "The expression should parse successfully."); + CHECK_MESSAGE( + int(expression.execute()) == 0, + "The expression should return the expected result."); + ERR_PRINT_ON; + + // Commas can't be used as a decimal parameter. + CHECK_MESSAGE( + expression.parse("123,456") == OK, + "The expression should parse successfully."); + CHECK_MESSAGE( + int(expression.execute()) == 123, + "The expression should return the expected result."); + + // Spaces can't be used as a separator for large numbers. + CHECK_MESSAGE( + expression.parse("123 456") == OK, + "The expression should parse successfully."); + CHECK_MESSAGE( + int(expression.execute()) == 123, + "The expression should return the expected result."); + + // Division by zero is accepted, even though it prints an error message normally. + CHECK_MESSAGE( + expression.parse("-25.4 / 0") == OK, + "The expression should parse successfully."); + ERR_PRINT_OFF; + CHECK_MESSAGE( + Math::is_zero_approx(float(expression.execute())), + "`-25.4 / 0` should return 0."); + ERR_PRINT_ON; + + CHECK_MESSAGE( + expression.parse("0 / 0") == OK, + "The expression should parse successfully."); + ERR_PRINT_OFF; + CHECK_MESSAGE( + int(expression.execute()) == 0, + "`0 / 0` should return 0."); + ERR_PRINT_ON; + + // The tests below currently crash the engine. + // + //CHECK_MESSAGE( + // expression.parse("(-9223372036854775807 - 1) % -1") == OK, + // "The expression should parse successfully."); + //CHECK_MESSAGE( + // int64_t(expression.execute()) == 0, + // "`(-9223372036854775807 - 1) % -1` should return the expected result."); + // + //CHECK_MESSAGE( + // expression.parse("(-9223372036854775807 - 1) / -1") == OK, + // "The expression should parse successfully."); + //CHECK_MESSAGE( + // int64_t(expression.execute()) == 0, + // "`(-9223372036854775807 - 1) / -1` should return the expected result."); +} + +} // namespace TestExpression + +#endif // TEST_EXPRESSION_H diff --git a/tests/test_list.h b/tests/test_list.h new file mode 100644 index 0000000000..7412fbc3c8 --- /dev/null +++ b/tests/test_list.h @@ -0,0 +1,279 @@ +/*************************************************************************/ +/* test_list.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef TEST_LIST_H +#define TEST_LIST_H + +#include "core/list.h" + +#include "tests/test_macros.h" + +namespace TestList { + +static void populate_integers(List<int> &p_list, List<int>::Element *r_elements[], int num_elements) { + p_list.clear(); + for (int i = 0; i < num_elements; ++i) { + List<int>::Element *n = p_list.push_back(i); + r_elements[i] = n; + } +} + +TEST_CASE("[List] Swap adjacent front and back") { + List<int> list; + List<int>::Element *n[2]; + populate_integers(list, n, 2); + + list.swap(list.front(), list.back()); + + CHECK(list.front()->prev() == nullptr); + CHECK(list.front() != list.front()->next()); + + CHECK(list.front() == n[1]); + CHECK(list.back() == n[0]); + + CHECK(list.back()->next() == nullptr); + CHECK(list.back() != list.back()->prev()); +} + +TEST_CASE("[List] Swap first adjacent pair") { + List<int> list; + List<int>::Element *n[4]; + populate_integers(list, n, 4); + + list.swap(n[0], n[1]); + + CHECK(list.front()->prev() == nullptr); + CHECK(list.front() != list.front()->next()); + + CHECK(list.front() == n[1]); + CHECK(list.front()->next() == n[0]); + CHECK(list.back()->prev() == n[2]); + CHECK(list.back() == n[3]); + + CHECK(list.back()->next() == nullptr); + CHECK(list.back() != list.back()->prev()); +} + +TEST_CASE("[List] Swap middle adjacent pair") { + List<int> list; + List<int>::Element *n[4]; + populate_integers(list, n, 4); + + list.swap(n[1], n[2]); + + CHECK(list.front()->prev() == nullptr); + + CHECK(list.front() == n[0]); + CHECK(list.front()->next() == n[2]); + CHECK(list.back()->prev() == n[1]); + CHECK(list.back() == n[3]); + + CHECK(list.back()->next() == nullptr); +} + +TEST_CASE("[List] Swap last adjacent pair") { + List<int> list; + List<int>::Element *n[4]; + populate_integers(list, n, 4); + + list.swap(n[2], n[3]); + + CHECK(list.front()->prev() == nullptr); + + CHECK(list.front() == n[0]); + CHECK(list.front()->next() == n[1]); + CHECK(list.back()->prev() == n[3]); + CHECK(list.back() == n[2]); + + CHECK(list.back()->next() == nullptr); +} + +TEST_CASE("[List] Swap first cross pair") { + List<int> list; + List<int>::Element *n[4]; + populate_integers(list, n, 4); + + list.swap(n[0], n[2]); + + CHECK(list.front()->prev() == nullptr); + + CHECK(list.front() == n[2]); + CHECK(list.front()->next() == n[1]); + CHECK(list.back()->prev() == n[0]); + CHECK(list.back() == n[3]); + + CHECK(list.back()->next() == nullptr); +} + +TEST_CASE("[List] Swap last cross pair") { + List<int> list; + List<int>::Element *n[4]; + populate_integers(list, n, 4); + + list.swap(n[1], n[3]); + + CHECK(list.front()->prev() == nullptr); + + CHECK(list.front() == n[0]); + CHECK(list.front()->next() == n[3]); + CHECK(list.back()->prev() == n[2]); + CHECK(list.back() == n[1]); + + CHECK(list.back()->next() == nullptr); +} + +TEST_CASE("[List] Swap edges") { + List<int> list; + List<int>::Element *n[4]; + populate_integers(list, n, 4); + + list.swap(n[1], n[3]); + + CHECK(list.front()->prev() == nullptr); + + CHECK(list.front() == n[0]); + CHECK(list.front()->next() == n[3]); + CHECK(list.back()->prev() == n[2]); + CHECK(list.back() == n[1]); + + CHECK(list.back()->next() == nullptr); +} + +TEST_CASE("[List] Swap middle (values check)") { + List<String> list; + List<String>::Element *n_str1 = list.push_back("Still"); + List<String>::Element *n_str2 = list.push_back("waiting"); + List<String>::Element *n_str3 = list.push_back("for"); + List<String>::Element *n_str4 = list.push_back("Godot."); + + CHECK(n_str1->get() == "Still"); + CHECK(n_str4->get() == "Godot."); + + CHECK(list.front()->get() == "Still"); + CHECK(list.front()->next()->get() == "waiting"); + CHECK(list.back()->prev()->get() == "for"); + CHECK(list.back()->get() == "Godot."); + + list.swap(n_str2, n_str3); + + CHECK(list.front()->next()->get() == "for"); + CHECK(list.back()->prev()->get() == "waiting"); +} + +TEST_CASE("[List] Swap front and back (values check)") { + List<Variant> list; + Variant str = "Godot"; + List<Variant>::Element *n_str = list.push_back(str); + Variant color = Color(0, 0, 1); + List<Variant>::Element *n_color = list.push_back(color); + + CHECK(list.front()->get() == "Godot"); + CHECK(list.back()->get() == Color(0, 0, 1)); + + list.swap(n_str, n_color); + + CHECK(list.front()->get() == Color(0, 0, 1)); + CHECK(list.back()->get() == "Godot"); +} + +TEST_CASE("[List] Swap adjacent back and front (reverse order of elements)") { + List<int> list; + List<int>::Element *n[2]; + populate_integers(list, n, 2); + + list.swap(n[1], n[0]); + + List<int>::Element *it = list.front(); + while (it) { + List<int>::Element *prev_it = it; + it = it->next(); + if (it == prev_it) { + FAIL_CHECK("Infinite loop detected."); + break; + } + } +} + +static void swap_random(List<int> &p_list, List<int>::Element *r_elements[], size_t p_size, size_t p_iterations) { + Math::seed(0); + + for (size_t test_i = 0; test_i < p_iterations; ++test_i) { + // A and B elements have corresponding indices as values. + const int a_idx = static_cast<int>(Math::rand() % p_size); + const int b_idx = static_cast<int>(Math::rand() % p_size); + List<int>::Element *a = p_list.find(a_idx); // via find. + List<int>::Element *b = r_elements[b_idx]; // via pointer. + + int va = a->get(); + int vb = b->get(); + + p_list.swap(a, b); + + CHECK(va == a->get()); + CHECK(vb == b->get()); + + size_t element_count = 0; + + // Fully traversable after swap? + List<int>::Element *it = p_list.front(); + while (it) { + element_count += 1; + List<int>::Element *prev_it = it; + it = it->next(); + if (it == prev_it) { + FAIL_CHECK("Infinite loop detected."); + break; + } + } + // We should not lose anything in the process. + if (element_count != p_size) { + FAIL_CHECK("Element count mismatch."); + break; + } + } +} + +TEST_CASE("[Stress][List] Swap random 100 elements, 500 iterations.") { + List<int> list; + List<int>::Element *n[100]; + populate_integers(list, n, 100); + swap_random(list, n, 100, 500); +} + +TEST_CASE("[Stress][List] Swap random 10 elements, 1000 iterations.") { + List<int> list; + List<int>::Element *n[10]; + populate_integers(list, n, 10); + swap_random(list, n, 10, 1000); +} + +} // namespace TestList + +#endif // TEST_LIST_H diff --git a/tests/test_macros.cpp b/tests/test_macros.cpp new file mode 100644 index 0000000000..2317223b23 --- /dev/null +++ b/tests/test_macros.cpp @@ -0,0 +1,42 @@ +/*************************************************************************/ +/* test_macros.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#define DOCTEST_CONFIG_IMPLEMENT +#include "test_macros.h" + +Map<String, TestFunc> *test_commands = nullptr; + +int register_test_command(String p_command, TestFunc p_function) { + if (!test_commands) { + test_commands = new Map<String, TestFunc>; + } + test_commands->insert(p_command, p_function); + return 0; +} diff --git a/tests/test_macros.h b/tests/test_macros.h index 45ba8581dd..3486c68bb7 100644 --- a/tests/test_macros.h +++ b/tests/test_macros.h @@ -31,6 +31,9 @@ #ifndef TEST_MACROS_H #define TEST_MACROS_H +#include "core/map.h" +#include "core/variant.h" + // See documentation for doctest at: // https://github.com/onqtam/doctest/blob/master/doc/markdown/readme.md#reference #include "thirdparty/doctest/doctest.h" @@ -104,4 +107,17 @@ DOCTEST_STRINGIFY_VARIANT(PackedVector2Array); DOCTEST_STRINGIFY_VARIANT(PackedVector3Array); DOCTEST_STRINGIFY_VARIANT(PackedColorArray); +// Register test commands to be launched from the command-line. +// For instance: REGISTER_TEST_COMMAND("gdscript-parser" &test_parser_func). +// Example usage: `godot --test gdscript-parser`. + +typedef void (*TestFunc)(); +extern Map<String, TestFunc> *test_commands; +int register_test_command(String p_command, TestFunc p_function); + +#define REGISTER_TEST_COMMAND(m_command, m_function) \ + DOCTEST_GLOBAL_NO_WARNINGS(DOCTEST_ANONYMOUS(_DOCTEST_ANON_VAR_)) = \ + register_test_command(m_command, m_function); \ + DOCTEST_GLOBAL_NO_WARNINGS_END() + #endif // TEST_MACROS_H diff --git a/tests/test_main.cpp b/tests/test_main.cpp index 892cc26a51..f0dec22738 100644 --- a/tests/test_main.cpp +++ b/tests/test_main.cpp @@ -36,9 +36,10 @@ #include "test_basis.h" #include "test_class_db.h" #include "test_color.h" -#include "test_gdscript.h" +#include "test_expression.h" #include "test_gradient.h" #include "test_gui.h" +#include "test_list.h" #include "test_math.h" #include "test_oa_hash_map.h" #include "test_ordered_hash_map.h" @@ -55,40 +56,64 @@ #include "tests/test_macros.h" int test_main(int argc, char *argv[]) { + bool run_tests = true; + + // Convert arguments to Godot's command-line. + List<String> args; + + for (int i = 0; i < argc; i++) { + args.push_back(String::utf8(argv[i])); + } + OS::get_singleton()->set_cmdline("", args); + + // Run custom test tools. + if (test_commands) { + for (Map<String, TestFunc>::Element *E = test_commands->front(); E; E = E->next()) { + if (args.find(E->key())) { + const TestFunc &test_func = E->get(); + test_func(); + run_tests = false; + break; + } + } + if (!run_tests) { + delete test_commands; + return 0; + } + } // Doctest runner. doctest::Context test_context; - List<String> valid_arguments; + List<String> test_args; // Clean arguments of "--test" from the args. - int argument_count = 0; for (int x = 0; x < argc; x++) { - if (strncmp(argv[x], "--test", 6) != 0) { - valid_arguments.push_back(String(argv[x])); - argument_count++; + String arg = String(argv[x]); + if (arg != "--test") { + test_args.push_back(arg); } } // Convert Godot command line arguments back to standard arguments. - char **args = new char *[valid_arguments.size()]; - for (int x = 0; x < valid_arguments.size(); x++) { + char **doctest_args = new char *[test_args.size()]; + for (int x = 0; x < test_args.size(); x++) { // Operation to convert Godot string to non wchar string. - CharString cs = valid_arguments[x].utf8(); + CharString cs = test_args[x].utf8(); const char *str = cs.get_data(); // Allocate the string copy. - args[x] = new char[strlen(str) + 1]; + doctest_args[x] = new char[strlen(str) + 1]; // Copy this into memory. - std::memcpy(args[x], str, strlen(str) + 1); + memcpy(doctest_args[x], str, strlen(str) + 1); } - test_context.applyCommandLine(valid_arguments.size(), args); + test_context.applyCommandLine(test_args.size(), doctest_args); test_context.setOption("order-by", "name"); test_context.setOption("abort-after", 5); test_context.setOption("no-breaks", true); - for (int x = 0; x < valid_arguments.size(); x++) { - delete[] args[x]; + for (int x = 0; x < test_args.size(); x++) { + delete[] doctest_args[x]; } - delete[] args; + delete[] doctest_args; return test_context.run(); } diff --git a/tests/test_math.cpp b/tests/test_math.cpp index 84a85be2f6..862535b57e 100644 --- a/tests/test_math.cpp +++ b/tests/test_math.cpp @@ -162,7 +162,7 @@ class GetClassAndNamespace { } break; case '\'': case '"': { - CharType begin_str = code[idx]; + char32_t begin_str = code[idx]; idx++; String tk_string = String(); while (true) { @@ -176,13 +176,13 @@ class GetClassAndNamespace { } else if (code[idx] == '\\') { //escaped characters... idx++; - CharType next = code[idx]; + char32_t next = code[idx]; if (next == 0) { error_str = "Unterminated String"; error = true; return TK_ERROR; } - CharType res = 0; + char32_t res = 0; switch (next) { case 'b': @@ -241,7 +241,7 @@ class GetClassAndNamespace { if (code[idx] == '-' || (code[idx] >= '0' && code[idx] <= '9')) { //a number - const CharType *rptr; + const char32_t *rptr; double number = String::to_float(&code[idx], &rptr); idx += (rptr - &code[idx]); value = number; diff --git a/tests/test_shader_lang.cpp b/tests/test_shader_lang.cpp index 34ee3e3210..d363ee22b5 100644 --- a/tests/test_shader_lang.cpp +++ b/tests/test_shader_lang.cpp @@ -325,7 +325,7 @@ MainLoop *test() { String code; while (true) { - CharType c = fa->get_8(); + char32_t c = fa->get_8(); if (fa->eof_reached()) { break; } diff --git a/tests/test_string.h b/tests/test_string.h index 22019a64c6..b041cb2f49 100644 --- a/tests/test_string.h +++ b/tests/test_string.h @@ -48,36 +48,159 @@ namespace TestString { -TEST_CASE("[String] Assign from cstr") { +int u32scmp(const char32_t *l, const char32_t *r) { + for (; *l == *r && *l && *r; l++, r++) + ; + return *l - *r; +} + +TEST_CASE("[String] Assign Latin-1 char string") { String s = "Hello"; - CHECK(wcscmp(s.c_str(), L"Hello") == 0); + CHECK(u32scmp(s.get_data(), U"Hello") == 0); } -TEST_CASE("[String] Assign from string (operator=)") { +TEST_CASE("[String] Assign from Latin-1 char string (operator=)") { String s = "Dolly"; const String &t = s; - CHECK(wcscmp(t.c_str(), L"Dolly") == 0); + CHECK(u32scmp(t.get_data(), U"Dolly") == 0); } -TEST_CASE("[String] Assign from c-string (copycon)") { +TEST_CASE("[String] Assign from Latin-1 char string (copycon)") { String s("Sheep"); - const String &t(s); - CHECK(wcscmp(t.c_str(), L"Sheep") == 0); + const String &t1(s); + CHECK(u32scmp(t1.get_data(), U"Sheep") == 0); + + String t2 = String("Sheep", 3); + CHECK(u32scmp(t2.get_data(), U"She") == 0); } -TEST_CASE("[String] Assign from c-widechar (operator=)") { - String s(L"Give me"); - CHECK(wcscmp(s.c_str(), L"Give me") == 0); +TEST_CASE("[String] Assign from wchar_t string (operator=)") { + String s = L"Give me"; + CHECK(u32scmp(s.get_data(), U"Give me") == 0); } -TEST_CASE("[String] Assign from c-widechar (copycon)") { +TEST_CASE("[String] Assign from wchar_t string (copycon)") { String s(L"Wool"); - CHECK(wcscmp(s.c_str(), L"Wool") == 0); + CHECK(u32scmp(s.get_data(), U"Wool") == 0); +} + +TEST_CASE("[String] Assign from char32_t string (operator=)") { + String s = U"Give me"; + CHECK(u32scmp(s.get_data(), U"Give me") == 0); +} + +TEST_CASE("[String] Assign from char32_t string (copycon)") { + String s(U"Wool"); + CHECK(u32scmp(s.get_data(), U"Wool") == 0); +} + +TEST_CASE("[String] UTF8") { + /* how can i embed UTF in here? */ + static const char32_t u32str[] = { 0x0045, 0x0020, 0x304A, 0x360F, 0x3088, 0x3046, 0x1F3A4, 0 }; + static const uint8_t u8str[] = { 0x45, 0x20, 0xE3, 0x81, 0x8A, 0xE3, 0x98, 0x8F, 0xE3, 0x82, 0x88, 0xE3, 0x81, 0x86, 0xF0, 0x9F, 0x8E, 0xA4, 0 }; + String s = u32str; + bool err = s.parse_utf8(s.utf8().get_data()); + CHECK(!err); + CHECK(s == u32str); + + err = s.parse_utf8((const char *)u8str); + CHECK(!err); + CHECK(s == u32str); + + CharString cs = (const char *)u8str; + CHECK(String::utf8(cs) == s); +} + +TEST_CASE("[String] UTF16") { + /* how can i embed UTF in here? */ + static const char32_t u32str[] = { 0x0045, 0x0020, 0x304A, 0x360F, 0x3088, 0x3046, 0x1F3A4, 0 }; + static const char16_t u16str[] = { 0x0045, 0x0020, 0x304A, 0x360F, 0x3088, 0x3046, 0xD83C, 0xDFA4, 0 }; + String s = u32str; + bool err = s.parse_utf16(s.utf16().get_data()); + CHECK(!err); + CHECK(s == u32str); + + err = s.parse_utf16(u16str); + CHECK(!err); + CHECK(s == u32str); + + Char16String cs = u16str; + CHECK(String::utf16(cs) == s); +} + +TEST_CASE("[String] UTF8 with BOM") { + /* how can i embed UTF in here? */ + static const char32_t u32str[] = { 0x0045, 0x0020, 0x304A, 0x360F, 0x3088, 0x3046, 0x1F3A4, 0 }; + static const uint8_t u8str[] = { 0xEF, 0xBB, 0xBF, 0x45, 0x20, 0xE3, 0x81, 0x8A, 0xE3, 0x98, 0x8F, 0xE3, 0x82, 0x88, 0xE3, 0x81, 0x86, 0xF0, 0x9F, 0x8E, 0xA4, 0 }; + String s; + bool err = s.parse_utf8((const char *)u8str); + CHECK(!err); + CHECK(s == u32str); + + CharString cs = (const char *)u8str; + CHECK(String::utf8(cs) == s); +} + +TEST_CASE("[String] UTF16 with BOM") { + /* how can i embed UTF in here? */ + static const char32_t u32str[] = { 0x0020, 0x0045, 0x304A, 0x360F, 0x3088, 0x3046, 0x1F3A4, 0 }; + static const char16_t u16str[] = { 0xFEFF, 0x0020, 0x0045, 0x304A, 0x360F, 0x3088, 0x3046, 0xD83C, 0xDFA4, 0 }; + static const char16_t u16str_swap[] = { 0xFFFE, 0x2000, 0x4500, 0x4A30, 0x0F36, 0x8830, 0x4630, 0x3CD8, 0xA4DF, 0 }; + String s; + bool err = s.parse_utf16(u16str); + CHECK(!err); + CHECK(s == u32str); + + err = s.parse_utf16(u16str_swap); + CHECK(!err); + CHECK(s == u32str); + + Char16String cs = u16str; + CHECK(String::utf16(cs) == s); + + cs = u16str_swap; + CHECK(String::utf16(cs) == s); +} + +TEST_CASE("[String] Invalid UTF8") { + ERR_PRINT_OFF + static const uint8_t u8str[] = { 0x45, 0xE3, 0x81, 0x8A, 0x8F, 0xE3, 0xE3, 0x98, 0x8F, 0xE3, 0x82, 0x88, 0xE3, 0x81, 0x86, 0xF0, 0x9F, 0x8E, 0xA4, 0 }; + String s; + bool err = s.parse_utf8((const char *)u8str); + CHECK(err); + CHECK(s == String()); + + CharString cs = (const char *)u8str; + CHECK(String::utf8(cs) == String()); + ERR_PRINT_ON +} + +TEST_CASE("[String] Invalid UTF16") { + ERR_PRINT_OFF + static const char16_t u16str[] = { 0x0045, 0x304A, 0x3088, 0x3046, 0xDFA4, 0 }; + String s; + bool err = s.parse_utf16(u16str); + CHECK(err); + CHECK(s == String()); + + Char16String cs = u16str; + CHECK(String::utf16(cs) == String()); + ERR_PRINT_ON +} + +TEST_CASE("[String] ASCII") { + String s = U"Primero Leche"; + String t = s.ascii(false).get_data(); + CHECK(s == t); + + t = s.ascii(true).get_data(); + CHECK(s == t); } TEST_CASE("[String] Comparisons (equal)") { String s = "Test Compare"; CHECK(s == "Test Compare"); + CHECK(s == U"Test Compare"); CHECK(s == L"Test Compare"); CHECK(s == String("Test Compare")); } @@ -85,6 +208,7 @@ TEST_CASE("[String] Comparisons (equal)") { TEST_CASE("[String] Comparisons (not equal)") { String s = "Test Compare"; CHECK(s != "Peanut"); + CHECK(s != U"Coconut"); CHECK(s != L"Coconut"); CHECK(s != String("Butter")); } @@ -92,6 +216,7 @@ TEST_CASE("[String] Comparisons (not equal)") { TEST_CASE("[String] Comparisons (operator <)") { String s = "Bees"; CHECK(s < "Elephant"); + CHECK(!(s < U"Amber")); CHECK(!(s < L"Amber")); CHECK(!(s < String("Beatrix"))); } @@ -103,7 +228,7 @@ TEST_CASE("[String] Concatenation") { s += ' '; s += 'a'; s += String(" "); - s = s + L"Nice"; + s = s + U"Nice"; s = s + " "; s = s + String("Day"); @@ -130,34 +255,49 @@ TEST_CASE("[String] Testing for empty string") { CHECK(String("").empty()); } +TEST_CASE("[String] Test chr") { + CHECK(String::chr('H') == "H"); + CHECK(String::chr(0x3012)[0] == 0x3012); + ERR_PRINT_OFF + CHECK(String::chr(0xd812)[0] == 0xfffd); // Unpaired UTF-16 surrogate + CHECK(String::chr(0x20d812)[0] == 0xfffd); // Outside UTF-32 range + ERR_PRINT_ON +} + TEST_CASE("[String] Operator []") { String a = "Kugar Sane"; a[0] = 'S'; a[6] = 'C'; CHECK(a == "Sugar Cane"); CHECK(a[1] == 'u'); + CHECK(a.ord_at(1) == 'u'); } TEST_CASE("[String] Case function test") { String a = "MoMoNgA"; CHECK(a.to_upper() == "MOMONGA"); + CHECK(a.to_lower() == "momonga"); +} + +TEST_CASE("[String] Case compare function test") { + String a = "MoMoNgA"; + + CHECK(a.casecmp_to("momonga") != 0); CHECK(a.nocasecmp_to("momonga") == 0); } -TEST_CASE("[String] UTF8") { - /* how can i embed UTF in here? */ - static const CharType ustr[] = { 0x304A, 0x360F, 0x3088, 0x3046, 0 }; - //static const wchar_t ustr[] = { 'P', 0xCE, 'p',0xD3, 0 }; - String s = ustr; - s.parse_utf8(s.utf8().get_data()); - CHECK(s == ustr); +TEST_CASE("[String] Natural compare function test") { + String a = "img2.png"; + + CHECK(a.nocasecmp_to("img10.png") > 0); + CHECK(a.naturalnocasecmp_to("img10.png") < 0); } -TEST_CASE("[String] ASCII") { - String s = L"Primero Leche"; - String t = s.ascii().get_data(); - CHECK(s == t); +TEST_CASE("[String] hex_encode_buffer") { + static const uint8_t u8str[] = { 0x45, 0xE3, 0x81, 0x8A, 0x8F, 0xE3 }; + String s = String::hex_encode_buffer(u8str, 6); + CHECK(s == U"45e3818a8fe3"); } TEST_CASE("[String] Substr") { @@ -165,24 +305,45 @@ TEST_CASE("[String] Substr") { CHECK(s.substr(3, 4) == "ler "); } -TEST_CASE("[string] Find") { - String s = "Pretty Woman"; - s.find("Revenge of the Monster Truck"); - +TEST_CASE("[String] Find") { + String s = "Pretty Woman Woman"; CHECK(s.find("tty") == 3); + CHECK(s.find("Wo", 9) == 13); CHECK(s.find("Revenge of the Monster Truck") == -1); + CHECK(s.rfind("man") == 15); } -TEST_CASE("[String] find no case") { - String s = "Pretty Whale"; +TEST_CASE("[String] Find no case") { + String s = "Pretty Whale Whale"; CHECK(s.findn("WHA") == 7); + CHECK(s.findn("WHA", 9) == 13); CHECK(s.findn("Revenge of the Monster SawFish") == -1); + CHECK(s.rfindn("WHA") == 13); +} + +TEST_CASE("[String] Find MK") { + Vector<String> keys; + keys.push_back("sty"); + keys.push_back("tty"); + keys.push_back("man"); + + String s = "Pretty Woman"; + int key = 0; + + CHECK(s.findmk(keys, 0, &key) == 3); + CHECK(key == 1); + + CHECK(s.findmk(keys, 5, &key) == 9); + CHECK(key == 2); } TEST_CASE("[String] Find and replace") { String s = "Happy Birthday, Anna!"; s = s.replace("Birthday", "Halloween"); CHECK(s == "Happy Halloween, Anna!"); + + s = s.replace_first("H", "W"); + CHECK(s == "Wappy Halloween, Anna!"); } TEST_CASE("[String] Insertion") { @@ -193,6 +354,12 @@ TEST_CASE("[String] Insertion") { TEST_CASE("[String] Number to string") { CHECK(String::num(3.141593) == "3.141593"); + CHECK(String::num(3.141593, 3) == "3.142"); + CHECK(String::num_real(3.141593) == "3.141593"); + CHECK(String::num_scientific(30000000) == "3e+07"); + CHECK(String::num_int64(3141593) == "3141593"); + CHECK(String::num_int64(0xA141593, 16) == "a141593"); + CHECK(String::num_int64(0xA141593, 16, true) == "A141593"); } TEST_CASE("[String] String to integer") { @@ -204,6 +371,18 @@ TEST_CASE("[String] String to integer") { } } +TEST_CASE("[String] Hex to integer") { + static const char *nums[4] = { "0xFFAE", "22", "0", "AADDAD" }; + static const int64_t num[4] = { 0xFFAE, 0x22, 0, 0xAADDAD }; + static const bool wo_prefix[4] = { false, true, true, true }; + static const bool w_prefix[4] = { true, false, true, false }; + + for (int i = 0; i < 4; i++) { + CHECK((String(nums[i]).hex_to_int(true) == num[i]) == w_prefix[i]); + CHECK((String(nums[i]).hex_to_int(false) == num[i]) == wo_prefix[i]); + } +} + TEST_CASE("[String] String to float") { static const char *nums[4] = { "-12348298412.2", "0.05", "2.0002", " -0.0001" }; static const double num[4] = { -12348298412.2, 0.05, 2.0002, -0.0001 }; @@ -213,6 +392,11 @@ TEST_CASE("[String] String to float") { } } +TEST_CASE("[String] CamelCase to underscore") { + CHECK(String("TestTestStringGD").camelcase_to_underscore(false) == String("Test_Test_String_GD")); + CHECK(String("TestTestStringGD").camelcase_to_underscore(true) == String("test_test_string_gd")); +} + TEST_CASE("[String] Slicing") { String s = "Mars,Jupiter,Saturn,Uranus"; @@ -222,6 +406,69 @@ TEST_CASE("[String] Slicing") { } } +TEST_CASE("[String] Splitting") { + String s = "Mars,Jupiter,Saturn,Uranus"; + Vector<String> l; + + const char *slices_l[3] = { "Mars", "Jupiter", "Saturn,Uranus" }; + const char *slices_r[3] = { "Mars,Jupiter", "Saturn", "Uranus" }; + + l = s.split(",", true, 2); + CHECK(l.size() == 3); + for (int i = 0; i < l.size(); i++) { + CHECK(l[i] == slices_l[i]); + } + + l = s.rsplit(",", true, 2); + CHECK(l.size() == 3); + for (int i = 0; i < l.size(); i++) { + CHECK(l[i] == slices_r[i]); + } + + s = "Mars Jupiter Saturn Uranus"; + const char *slices_s[4] = { "Mars", "Jupiter", "Saturn", "Uranus" }; + l = s.split_spaces(); + for (int i = 0; i < l.size(); i++) { + CHECK(l[i] == slices_s[i]); + } + + s = "1.2;2.3 4.5"; + const double slices_d[3] = { 1.2, 2.3, 4.5 }; + + Vector<float> f; + f = s.split_floats(";"); + CHECK(f.size() == 2); + for (int i = 0; i < f.size(); i++) { + CHECK(ABS(f[i] - slices_d[i]) <= 0.00001); + } + + Vector<String> keys; + keys.push_back(";"); + keys.push_back(" "); + + f = s.split_floats_mk(keys); + CHECK(f.size() == 3); + for (int i = 0; i < f.size(); i++) { + CHECK(ABS(f[i] - slices_d[i]) <= 0.00001); + } + + s = "1;2 4"; + const int slices_i[3] = { 1, 2, 4 }; + + Vector<int> ii; + ii = s.split_ints(";"); + CHECK(ii.size() == 2); + for (int i = 0; i < ii.size(); i++) { + CHECK(ii[i] == slices_i[i]); + } + + ii = s.split_ints_mk(keys); + CHECK(ii.size() == 3); + for (int i = 0; i < ii.size(); i++) { + CHECK(ii[i] == slices_i[i]); + } +} + TEST_CASE("[String] Erasing") { String s = "Josephine is such a cute girl!"; s.erase(s.find("cute "), String("cute ").length()); @@ -239,7 +486,7 @@ TEST_CASE("[String] Regex substitution") { struct test_27_data { char const *data; - char const *begin; + char const *part; bool expected; }; @@ -253,9 +500,9 @@ TEST_CASE("[String] Begins with") { bool state = true; for (size_t i = 0; state && i < count; ++i) { String s = tc[i].data; - state = s.begins_with(tc[i].begin) == tc[i].expected; + state = s.begins_with(tc[i].part) == tc[i].expected; if (state) { - String sb = tc[i].begin; + String sb = tc[i].part; state = s.begins_with(sb) == tc[i].expected; } CHECK(state); @@ -266,6 +513,42 @@ TEST_CASE("[String] Begins with") { CHECK(state); } +TEST_CASE("[String] Ends with") { + test_27_data tc[] = { + { "res://foobar", "foobar", true }, + { "res", "res://", false }, + { "abc", "abc", true } + }; + size_t count = sizeof(tc) / sizeof(tc[0]); + bool state = true; + for (size_t i = 0; state && i < count; ++i) { + String s = tc[i].data; + state = s.ends_with(tc[i].part) == tc[i].expected; + if (state) { + String sb = tc[i].part; + state = s.ends_with(sb) == tc[i].expected; + } + CHECK(state); + if (!state) { + break; + } + }; + CHECK(state); +} + +TEST_CASE("[String] format") { + const String value_format = "red=\"$red\" green=\"$green\" blue=\"$blue\" alpha=\"$alpha\""; + + Dictionary value_dictionary; + value_dictionary["red"] = 10; + value_dictionary["green"] = 20; + value_dictionary["blue"] = "bla"; + value_dictionary["alpha"] = 0.4; + String value = value_format.format(value_dictionary, "$_"); + + CHECK(value == "red=\"10\" green=\"20\" blue=\"bla\" alpha=\"0.4\""); +} + TEST_CASE("[String] sprintf") { String format, output; Array args; @@ -560,6 +843,38 @@ TEST_CASE("[String] sprintf") { CHECK(output == "%c requires number or single-character string"); } +TEST_CASE("[String] is_numeric") { + CHECK(String("12").is_numeric()); + CHECK(String("1.2").is_numeric()); + CHECK(!String("AF").is_numeric()); + CHECK(String("-12").is_numeric()); + CHECK(String("-1.2").is_numeric()); +} + +TEST_CASE("[String] pad") { + String s = String("test"); + CHECK(s.lpad(10, "x") == U"xxxxxxtest"); + CHECK(s.rpad(10, "x") == U"testxxxxxx"); + + s = String("10.10"); + CHECK(s.pad_decimals(4) == U"10.1000"); + CHECK(s.pad_zeros(4) == U"0010.10"); +} + +TEST_CASE("[String] is_subsequence_of") { + String a = "is subsequence of"; + CHECK(String("sub").is_subsequence_of(a)); + CHECK(!String("Sub").is_subsequence_of(a)); + CHECK(String("Sub").is_subsequence_ofi(a)); +} + +TEST_CASE("[String] match") { + CHECK(String("img1.png").match("*.png")); + CHECK(!String("img1.jpeg").match("*.png")); + CHECK(!String("img1.Png").match("*.png")); + CHECK(String("img1.Png").matchn("*.png")); +} + TEST_CASE("[String] IPVX address to string") { IP_Address ip0("2001:0db8:85a3:0000:0000:8a2e:0370:7334"); IP_Address ip(0x0123, 0x4567, 0x89ab, 0xcdef, true); @@ -792,7 +1107,196 @@ TEST_CASE("[String] Count and countn functionality") { COUNT_TEST(String("testTest-TeStatest").countn("tEsT", 4, 16) == 2); CHECK(state); + +#undef COUNT_TEST +} + +TEST_CASE("[String] Bigrams") { + String s = "abcd"; + Vector<String> bigr = s.bigrams(); + + CHECK(bigr.size() == 3); + CHECK(bigr[0] == "ab"); + CHECK(bigr[1] == "bc"); + CHECK(bigr[2] == "cd"); +} + +TEST_CASE("[String] c-escape/unescape") { + String s = "\\1\a2\b\f3\n45\r6\t7\v8\'9\?0\""; + CHECK(s.c_escape().c_unescape() == s); +} + +TEST_CASE("[String] dedent") { + String s = " aaa\n bbb"; + String t = "aaa\nbbb"; + CHECK(s.dedent() == t); +} + +TEST_CASE("[String] Path functions") { + static const char *path[4] = { "C:\\Godot\\project\\test.tscn", "/Godot/project/test.xscn", "../Godot/project/test.scn", "Godot\\test.doc" }; + static const char *base_dir[4] = { "C:\\Godot\\project", "/Godot/project", "../Godot/project", "Godot" }; + static const char *base_name[4] = { "C:\\Godot\\project\\test", "/Godot/project/test", "../Godot/project/test", "Godot\\test" }; + static const char *ext[4] = { "tscn", "xscn", "scn", "doc" }; + static const char *file[4] = { "test.tscn", "test.xscn", "test.scn", "test.doc" }; + static const bool abs[4] = { true, true, false, false }; + + for (int i = 0; i < 4; i++) { + CHECK(String(path[i]).get_base_dir() == base_dir[i]); + CHECK(String(path[i]).get_basename() == base_name[i]); + CHECK(String(path[i]).get_extension() == ext[i]); + CHECK(String(path[i]).get_file() == file[i]); + CHECK(String(path[i]).is_abs_path() == abs[i]); + CHECK(String(path[i]).is_rel_path() != abs[i]); + CHECK(String(path[i]).simplify_path().get_base_dir().plus_file(file[i]) == String(path[i]).simplify_path()); + } + + static const char *file_name[3] = { "test.tscn", "test://.xscn", "?tes*t.scn" }; + static const bool valid[3] = { true, false, false }; + for (int i = 0; i < 3; i++) { + CHECK(String(file_name[i]).is_valid_filename() == valid[i]); + } +} + +TEST_CASE("[String] hash") { + String a = "Test"; + String b = "Test"; + String c = "West"; + CHECK(a.hash() == b.hash()); + CHECK(a.hash() != c.hash()); + + CHECK(a.hash64() == b.hash64()); + CHECK(a.hash64() != c.hash64()); +} + +TEST_CASE("[String] http_escape/unescape") { + String s = "Godot Engine:'docs'"; + String t = "Godot%20Engine%3A%27docs%27"; + + CHECK(s.http_escape() == t); + CHECK(t.http_unescape() == s); +} + +TEST_CASE("[String] percent_encode/decode") { // Note: is it redundant? Seems to be same as http_escape/unescape but in lower case. + String s = "Godot Engine:'docs'"; + String t = "Godot%20Engine%3a%27docs%27"; + + CHECK(s.percent_encode() == t); + CHECK(t.percent_decode() == s); +} + +TEST_CASE("[String] xml_escape/unescape") { + String s = "\"Test\" <test@test&'test'>"; + CHECK(s.xml_escape(true).xml_unescape() == s); + CHECK(s.xml_escape(false).xml_unescape() == s); +} + +TEST_CASE("[String] Strip escapes") { + String s = "\t\tTest Test\r\n Test"; + CHECK(s.strip_escapes() == "Test Test Test"); } + +TEST_CASE("[String] Similarity") { + String a = "Test"; + String b = "West"; + String c = "Toad"; + CHECK(a.similarity(b) > a.similarity(c)); +} + +TEST_CASE("[String] Strip edges") { + String s = "\t Test Test "; + CHECK(s.strip_edges(true, false) == "Test Test "); + CHECK(s.strip_edges(false, true) == "\t Test Test"); + CHECK(s.strip_edges(true, true) == "Test Test"); +} + +TEST_CASE("[String] Trim") { + String s = "aaaTestbbb"; + CHECK(s.trim_prefix("aaa") == "Testbbb"); + CHECK(s.trim_suffix("bbb") == "aaaTest"); + CHECK(s.trim_suffix("Test") == s); +} + +TEST_CASE("[String] Right/Left") { + String s = "aaaTestbbb"; + // ^ + CHECK(s.right(6) == "tbbb"); + CHECK(s.left(6) == "aaaTes"); +} + +TEST_CASE("[String] Repeat") { + String s = "abababab"; + String x = "ab"; + String t = x.repeat(4); + CHECK(t == s); +} + +TEST_CASE("[String] SHA1/SHA256/MD5") { + String s = "Godot"; + String sha1 = "a1e91f39b9fce6a9998b14bdbe2aa2b39dc2d201"; + static uint8_t sha1_buf[20] = { + 0xA1, 0xE9, 0x1F, 0x39, 0xB9, 0xFC, 0xE6, 0xA9, 0x99, 0x8B, 0x14, 0xBD, 0xBE, 0x2A, 0xA2, 0xB3, + 0x9D, 0xC2, 0xD2, 0x01 + }; + String sha256 = "2a02b2443f7985d89d09001086ae3dcfa6eb0f55c6ef170715d42328e16e6cb8"; + static uint8_t sha256_buf[32] = { + 0x2A, 0x02, 0xB2, 0x44, 0x3F, 0x79, 0x85, 0xD8, 0x9D, 0x09, 0x00, 0x10, 0x86, 0xAE, 0x3D, 0xCF, + 0xA6, 0xEB, 0x0F, 0x55, 0xC6, 0xEF, 0x17, 0x07, 0x15, 0xD4, 0x23, 0x28, 0xE1, 0x6E, 0x6C, 0xB8 + }; + String md5 = "4a336d087aeb0390da10ee2ea7cb87f8"; + static uint8_t md5_buf[16] = { + 0x4A, 0x33, 0x6D, 0x08, 0x7A, 0xEB, 0x03, 0x90, 0xDA, 0x10, 0xEE, 0x2E, 0xA7, 0xCB, 0x87, 0xF8 + }; + + PackedByteArray buf = s.sha1_buffer(); + CHECK(memcmp(sha1_buf, buf.ptr(), 20) == 0); + CHECK(s.sha1_text() == sha1); + + buf = s.sha256_buffer(); + CHECK(memcmp(sha256_buf, buf.ptr(), 32) == 0); + CHECK(s.sha256_text() == sha256); + + buf = s.md5_buffer(); + CHECK(memcmp(md5_buf, buf.ptr(), 16) == 0); + CHECK(s.md5_text() == md5); +} + +TEST_CASE("[String] Join") { + String s = ", "; + Vector<String> parts; + parts.push_back("One"); + parts.push_back("B"); + parts.push_back("C"); + String t = s.join(parts); + CHECK(t == "One, B, C"); +} + +TEST_CASE("[String] Is_*") { + static const char *data[12] = { "-30", "100", "10.1", "10,1", "1e2", "1e-2", "1e2e3", "0xAB", "AB", "Test1", "1Test", "Test*1" }; + static bool isnum[12] = { true, true, true, false, false, false, false, false, false, false, false, false }; + static bool isint[12] = { true, true, false, false, false, false, false, false, false, false, false, false }; + static bool ishex[12] = { true, true, false, false, true, false, true, false, true, false, false, false }; + static bool ishex_p[12] = { false, false, false, false, false, false, false, true, false, false, false, false }; + static bool isflt[12] = { true, true, true, false, true, true, false, false, false, false, false, false }; + static bool isid[12] = { false, false, false, false, false, false, false, false, true, true, false, false }; + for (int i = 0; i < 12; i++) { + String s = String(data[i]); + CHECK(s.is_numeric() == isnum[i]); + CHECK(s.is_valid_integer() == isint[i]); + CHECK(s.is_valid_hex_number(false) == ishex[i]); + CHECK(s.is_valid_hex_number(true) == ishex_p[i]); + CHECK(s.is_valid_float() == isflt[i]); + CHECK(s.is_valid_identifier() == isid[i]); + } +} + +TEST_CASE("[String] humanize_size") { + CHECK(String::humanize_size(1000) == "1000 B"); + CHECK(String::humanize_size(1025) == "1.00 KiB"); + CHECK(String::humanize_size(1025300) == "1001.2 KiB"); + CHECK(String::humanize_size(100523550) == "95.86 MiB"); + CHECK(String::humanize_size(5345555000) == "4.97 GiB"); +} + } // namespace TestString #endif // TEST_STRING_H diff --git a/thirdparty/README.md b/thirdparty/README.md index a63eca2a2a..46a75d94b0 100644 --- a/thirdparty/README.md +++ b/thirdparty/README.md @@ -304,7 +304,7 @@ changes are marked with `// -- GODOT --` comments. ## mbedtls - Upstream: https://tls.mbed.org/ -- Version: 2.16.7 (2020) +- Version: 2.16.8 (2020) - License: Apache 2.0 File extracted from upstream release tarball: @@ -564,7 +564,7 @@ comments and a patch is provided in the squish/ folder. ## tinyexr - Upstream: https://github.com/syoyo/tinyexr -- Version: git (4dbd05a22f51a2d7462311569b8b0cba0bbe2ac5, 2020) +- Version: 1.0.0 (e4b7840d9448b7d57a88384ce26143004f3c0c71, 2020) - License: BSD-3-Clause Files extracted from upstream source: @@ -658,7 +658,7 @@ Files extracted from upstream source: ## zstd - Upstream: https://github.com/facebook/zstd -- Version: 1.4.4 (2019) +- Version: 1.4.5 (2020) - License: BSD-3-Clause Files extracted from upstream source: diff --git a/thirdparty/mbedtls/include/mbedtls/aes.h b/thirdparty/mbedtls/include/mbedtls/aes.h index d20cdbd6da..4468b6623a 100644 --- a/thirdparty/mbedtls/include/mbedtls/aes.h +++ b/thirdparty/mbedtls/include/mbedtls/aes.h @@ -21,7 +21,7 @@ */ /* - * Copyright (C) 2006-2018, Arm Limited (or its affiliates), All Rights Reserved. + * Copyright The Mbed TLS Contributors * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later * * This file is provided under the Apache License 2.0, or the @@ -62,8 +62,6 @@ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * * ********** - * - * This file is part of Mbed TLS (https://tls.mbed.org) */ #ifndef MBEDTLS_AES_H diff --git a/thirdparty/mbedtls/include/mbedtls/aesni.h b/thirdparty/mbedtls/include/mbedtls/aesni.h index 91a4e0f116..9b63a0010a 100644 --- a/thirdparty/mbedtls/include/mbedtls/aesni.h +++ b/thirdparty/mbedtls/include/mbedtls/aesni.h @@ -7,7 +7,7 @@ * functions; you must not call them directly. */ /* - * Copyright (C) 2006-2015, ARM Limited, All Rights Reserved + * Copyright The Mbed TLS Contributors * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later * * This file is provided under the Apache License 2.0, or the @@ -48,8 +48,6 @@ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * * ********** - * - * This file is part of mbed TLS (https://tls.mbed.org) */ #ifndef MBEDTLS_AESNI_H #define MBEDTLS_AESNI_H diff --git a/thirdparty/mbedtls/include/mbedtls/arc4.h b/thirdparty/mbedtls/include/mbedtls/arc4.h index ecaf310122..6334a9cc1e 100644 --- a/thirdparty/mbedtls/include/mbedtls/arc4.h +++ b/thirdparty/mbedtls/include/mbedtls/arc4.h @@ -7,7 +7,7 @@ * security risk. We recommend considering stronger ciphers instead. */ /* - * Copyright (C) 2006-2015, ARM Limited, All Rights Reserved + * Copyright The Mbed TLS Contributors * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later * * This file is provided under the Apache License 2.0, or the @@ -49,8 +49,6 @@ * * ********** * - * This file is part of mbed TLS (https://tls.mbed.org) - * */ #ifndef MBEDTLS_ARC4_H #define MBEDTLS_ARC4_H diff --git a/thirdparty/mbedtls/include/mbedtls/aria.h b/thirdparty/mbedtls/include/mbedtls/aria.h index 66f2668bf3..13763d4200 100644 --- a/thirdparty/mbedtls/include/mbedtls/aria.h +++ b/thirdparty/mbedtls/include/mbedtls/aria.h @@ -10,7 +10,7 @@ * and also described by the IETF in <em>RFC 5794</em>. */ /* - * Copyright (C) 2006-2018, ARM Limited, All Rights Reserved + * Copyright The Mbed TLS Contributors * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later * * This file is provided under the Apache License 2.0, or the @@ -51,8 +51,6 @@ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * * ********** - * - * This file is part of mbed TLS (https://tls.mbed.org) */ #ifndef MBEDTLS_ARIA_H diff --git a/thirdparty/mbedtls/include/mbedtls/asn1.h b/thirdparty/mbedtls/include/mbedtls/asn1.h index c64038cdb5..0e596bca2c 100644 --- a/thirdparty/mbedtls/include/mbedtls/asn1.h +++ b/thirdparty/mbedtls/include/mbedtls/asn1.h @@ -4,7 +4,7 @@ * \brief Generic ASN.1 parsing */ /* - * Copyright (C) 2006-2015, ARM Limited, All Rights Reserved + * Copyright The Mbed TLS Contributors * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later * * This file is provided under the Apache License 2.0, or the @@ -45,8 +45,6 @@ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * * ********** - * - * This file is part of mbed TLS (https://tls.mbed.org) */ #ifndef MBEDTLS_ASN1_H #define MBEDTLS_ASN1_H diff --git a/thirdparty/mbedtls/include/mbedtls/asn1write.h b/thirdparty/mbedtls/include/mbedtls/asn1write.h index 4fed59371c..3c7cdd6b46 100644 --- a/thirdparty/mbedtls/include/mbedtls/asn1write.h +++ b/thirdparty/mbedtls/include/mbedtls/asn1write.h @@ -4,7 +4,7 @@ * \brief ASN.1 buffer writing functionality */ /* - * Copyright (C) 2006-2015, ARM Limited, All Rights Reserved + * Copyright The Mbed TLS Contributors * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later * * This file is provided under the Apache License 2.0, or the @@ -45,8 +45,6 @@ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * * ********** - * - * This file is part of mbed TLS (https://tls.mbed.org) */ #ifndef MBEDTLS_ASN1_WRITE_H #define MBEDTLS_ASN1_WRITE_H diff --git a/thirdparty/mbedtls/include/mbedtls/base64.h b/thirdparty/mbedtls/include/mbedtls/base64.h index 215255e628..cbed6887ee 100644 --- a/thirdparty/mbedtls/include/mbedtls/base64.h +++ b/thirdparty/mbedtls/include/mbedtls/base64.h @@ -4,7 +4,7 @@ * \brief RFC 1521 base64 encoding/decoding */ /* - * Copyright (C) 2006-2015, ARM Limited, All Rights Reserved + * Copyright The Mbed TLS Contributors * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later * * This file is provided under the Apache License 2.0, or the @@ -45,8 +45,6 @@ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * * ********** - * - * This file is part of mbed TLS (https://tls.mbed.org) */ #ifndef MBEDTLS_BASE64_H #define MBEDTLS_BASE64_H diff --git a/thirdparty/mbedtls/include/mbedtls/bignum.h b/thirdparty/mbedtls/include/mbedtls/bignum.h index 590cde58da..4bb9fa3d43 100644 --- a/thirdparty/mbedtls/include/mbedtls/bignum.h +++ b/thirdparty/mbedtls/include/mbedtls/bignum.h @@ -4,7 +4,7 @@ * \brief Multi-precision integer library */ /* - * Copyright (C) 2006-2015, ARM Limited, All Rights Reserved + * Copyright The Mbed TLS Contributors * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later * * This file is provided under the Apache License 2.0, or the @@ -45,8 +45,6 @@ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * * ********** - * - * This file is part of mbed TLS (https://tls.mbed.org) */ #ifndef MBEDTLS_BIGNUM_H #define MBEDTLS_BIGNUM_H diff --git a/thirdparty/mbedtls/include/mbedtls/blowfish.h b/thirdparty/mbedtls/include/mbedtls/blowfish.h index d2a1ebdbf4..945bd426a9 100644 --- a/thirdparty/mbedtls/include/mbedtls/blowfish.h +++ b/thirdparty/mbedtls/include/mbedtls/blowfish.h @@ -4,7 +4,7 @@ * \brief Blowfish block cipher */ /* - * Copyright (C) 2006-2015, ARM Limited, All Rights Reserved + * Copyright The Mbed TLS Contributors * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later * * This file is provided under the Apache License 2.0, or the @@ -45,8 +45,6 @@ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * * ********** - * - * This file is part of mbed TLS (https://tls.mbed.org) */ #ifndef MBEDTLS_BLOWFISH_H #define MBEDTLS_BLOWFISH_H diff --git a/thirdparty/mbedtls/include/mbedtls/bn_mul.h b/thirdparty/mbedtls/include/mbedtls/bn_mul.h index 42339b7b71..9615090f91 100644 --- a/thirdparty/mbedtls/include/mbedtls/bn_mul.h +++ b/thirdparty/mbedtls/include/mbedtls/bn_mul.h @@ -4,7 +4,7 @@ * \brief Multi-precision integer library */ /* - * Copyright (C) 2006-2015, ARM Limited, All Rights Reserved + * Copyright The Mbed TLS Contributors * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later * * This file is provided under the Apache License 2.0, or the @@ -45,8 +45,6 @@ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * * ********** - * - * This file is part of mbed TLS (https://tls.mbed.org) */ /* * Multiply source vector [s] with b, add result diff --git a/thirdparty/mbedtls/include/mbedtls/camellia.h b/thirdparty/mbedtls/include/mbedtls/camellia.h index 41d6f955ba..38871288e4 100644 --- a/thirdparty/mbedtls/include/mbedtls/camellia.h +++ b/thirdparty/mbedtls/include/mbedtls/camellia.h @@ -4,7 +4,7 @@ * \brief Camellia block cipher */ /* - * Copyright (C) 2006-2015, ARM Limited, All Rights Reserved + * Copyright The Mbed TLS Contributors * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later * * This file is provided under the Apache License 2.0, or the @@ -45,8 +45,6 @@ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * * ********** - * - * This file is part of mbed TLS (https://tls.mbed.org) */ #ifndef MBEDTLS_CAMELLIA_H #define MBEDTLS_CAMELLIA_H diff --git a/thirdparty/mbedtls/include/mbedtls/ccm.h b/thirdparty/mbedtls/include/mbedtls/ccm.h index 3647d5094f..3dcdc91894 100644 --- a/thirdparty/mbedtls/include/mbedtls/ccm.h +++ b/thirdparty/mbedtls/include/mbedtls/ccm.h @@ -28,7 +28,7 @@ * consistent with RFC 3610. */ /* - * Copyright (C) 2006-2018, Arm Limited (or its affiliates), All Rights Reserved + * Copyright The Mbed TLS Contributors * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later * * This file is provided under the Apache License 2.0, or the @@ -69,8 +69,6 @@ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * * ********** - * - * This file is part of Mbed TLS (https://tls.mbed.org) */ #ifndef MBEDTLS_CCM_H diff --git a/thirdparty/mbedtls/include/mbedtls/certs.h b/thirdparty/mbedtls/include/mbedtls/certs.h index 2a645ad0d0..8472a6f38c 100644 --- a/thirdparty/mbedtls/include/mbedtls/certs.h +++ b/thirdparty/mbedtls/include/mbedtls/certs.h @@ -4,7 +4,7 @@ * \brief Sample certificates and DHM parameters for testing */ /* - * Copyright (C) 2006-2015, ARM Limited, All Rights Reserved + * Copyright The Mbed TLS Contributors * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later * * This file is provided under the Apache License 2.0, or the @@ -45,8 +45,6 @@ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * * ********** - * - * This file is part of mbed TLS (https://tls.mbed.org) */ #ifndef MBEDTLS_CERTS_H #define MBEDTLS_CERTS_H diff --git a/thirdparty/mbedtls/include/mbedtls/chacha20.h b/thirdparty/mbedtls/include/mbedtls/chacha20.h index e2950e1a01..8c9c2af6ff 100644 --- a/thirdparty/mbedtls/include/mbedtls/chacha20.h +++ b/thirdparty/mbedtls/include/mbedtls/chacha20.h @@ -13,7 +13,7 @@ */ /* - * Copyright (C) 2006-2018, Arm Limited (or its affiliates), All Rights Reserved. + * Copyright The Mbed TLS Contributors * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later * * This file is provided under the Apache License 2.0, or the @@ -54,8 +54,6 @@ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * * ********** - * - * This file is part of Mbed TLS (https://tls.mbed.org) */ #ifndef MBEDTLS_CHACHA20_H diff --git a/thirdparty/mbedtls/include/mbedtls/chachapoly.h b/thirdparty/mbedtls/include/mbedtls/chachapoly.h index bee5a3ab03..5f6cb6e030 100644 --- a/thirdparty/mbedtls/include/mbedtls/chachapoly.h +++ b/thirdparty/mbedtls/include/mbedtls/chachapoly.h @@ -13,7 +13,7 @@ */ /* - * Copyright (C) 2006-2018, Arm Limited (or its affiliates), All Rights Reserved. + * Copyright The Mbed TLS Contributors * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later * * This file is provided under the Apache License 2.0, or the @@ -54,8 +54,6 @@ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * * ********** - * - * This file is part of Mbed TLS (https://tls.mbed.org) */ #ifndef MBEDTLS_CHACHAPOLY_H diff --git a/thirdparty/mbedtls/include/mbedtls/check_config.h b/thirdparty/mbedtls/include/mbedtls/check_config.h index 8ce73ceff1..2bbd7a80ff 100644 --- a/thirdparty/mbedtls/include/mbedtls/check_config.h +++ b/thirdparty/mbedtls/include/mbedtls/check_config.h @@ -4,7 +4,7 @@ * \brief Consistency checks for configuration options */ /* - * Copyright (C) 2006-2018, ARM Limited, All Rights Reserved + * Copyright The Mbed TLS Contributors * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later * * This file is provided under the Apache License 2.0, or the @@ -45,8 +45,6 @@ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * * ********** - * - * This file is part of mbed TLS (https://tls.mbed.org) */ /* @@ -199,6 +197,16 @@ #error "MBEDTLS_ENTROPY_FORCE_SHA256 defined, but not all prerequisites" #endif +#if defined(__has_feature) +#if __has_feature(memory_sanitizer) +#define MBEDTLS_HAS_MEMSAN +#endif +#endif +#if defined(MBEDTLS_TEST_CONSTANT_FLOW_MEMSAN) && !defined(MBEDTLS_HAS_MEMSAN) +#error "MBEDTLS_TEST_CONSTANT_FLOW_MEMSAN requires building with MemorySanitizer" +#endif +#undef MBEDTLS_HAS_MEMSAN + #if defined(MBEDTLS_TEST_NULL_ENTROPY) && \ ( !defined(MBEDTLS_ENTROPY_C) || !defined(MBEDTLS_NO_DEFAULT_ENTROPY_SOURCES) ) #error "MBEDTLS_TEST_NULL_ENTROPY defined, but not all prerequisites" diff --git a/thirdparty/mbedtls/include/mbedtls/cipher.h b/thirdparty/mbedtls/include/mbedtls/cipher.h index 8672dd2b98..1f41b528c4 100644 --- a/thirdparty/mbedtls/include/mbedtls/cipher.h +++ b/thirdparty/mbedtls/include/mbedtls/cipher.h @@ -8,7 +8,7 @@ * \author Adriaan de Jong <dejong@fox-it.com> */ /* - * Copyright (C) 2006-2018, Arm Limited (or its affiliates), All Rights Reserved + * Copyright The Mbed TLS Contributors * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later * * This file is provided under the Apache License 2.0, or the @@ -49,8 +49,6 @@ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * * ********** - * - * This file is part of Mbed TLS (https://tls.mbed.org) */ #ifndef MBEDTLS_CIPHER_H diff --git a/thirdparty/mbedtls/include/mbedtls/cipher_internal.h b/thirdparty/mbedtls/include/mbedtls/cipher_internal.h index 558be52a7e..88282ec9d2 100644 --- a/thirdparty/mbedtls/include/mbedtls/cipher_internal.h +++ b/thirdparty/mbedtls/include/mbedtls/cipher_internal.h @@ -6,7 +6,7 @@ * \author Adriaan de Jong <dejong@fox-it.com> */ /* - * Copyright (C) 2006-2015, ARM Limited, All Rights Reserved + * Copyright The Mbed TLS Contributors * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later * * This file is provided under the Apache License 2.0, or the @@ -47,8 +47,6 @@ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * * ********** - * - * This file is part of mbed TLS (https://tls.mbed.org) */ #ifndef MBEDTLS_CIPHER_WRAP_H #define MBEDTLS_CIPHER_WRAP_H diff --git a/thirdparty/mbedtls/include/mbedtls/cmac.h b/thirdparty/mbedtls/include/mbedtls/cmac.h index 2074747567..5a7c9b246f 100644 --- a/thirdparty/mbedtls/include/mbedtls/cmac.h +++ b/thirdparty/mbedtls/include/mbedtls/cmac.h @@ -7,7 +7,7 @@ * Authentication is defined in <em>RFC-4493: The AES-CMAC Algorithm</em>. */ /* - * Copyright (C) 2015-2018, Arm Limited (or its affiliates), All Rights Reserved + * Copyright The Mbed TLS Contributors * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later * * This file is provided under the Apache License 2.0, or the @@ -48,8 +48,6 @@ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * * ********** - * - * This file is part of Mbed TLS (https://tls.mbed.org) */ #ifndef MBEDTLS_CMAC_H diff --git a/thirdparty/mbedtls/include/mbedtls/compat-1.3.h b/thirdparty/mbedtls/include/mbedtls/compat-1.3.h index 71cc4f4d97..45e5a1cf77 100644 --- a/thirdparty/mbedtls/include/mbedtls/compat-1.3.h +++ b/thirdparty/mbedtls/include/mbedtls/compat-1.3.h @@ -7,7 +7,7 @@ * \deprecated Use the new names directly instead */ /* - * Copyright (C) 2006-2015, ARM Limited, All Rights Reserved + * Copyright The Mbed TLS Contributors * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later * * This file is provided under the Apache License 2.0, or the @@ -48,8 +48,6 @@ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * * ********** - * - * This file is part of mbed TLS (https://tls.mbed.org) */ #if !defined(MBEDTLS_CONFIG_FILE) diff --git a/thirdparty/mbedtls/include/mbedtls/config.h b/thirdparty/mbedtls/include/mbedtls/config.h index 28b405ebca..217998a5eb 100644 --- a/thirdparty/mbedtls/include/mbedtls/config.h +++ b/thirdparty/mbedtls/include/mbedtls/config.h @@ -8,7 +8,7 @@ * memory footprint. */ /* - * Copyright (C) 2006-2018, ARM Limited, All Rights Reserved + * Copyright The Mbed TLS Contributors * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later * * This file is provided under the Apache License 2.0, or the @@ -49,8 +49,6 @@ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * * ********** - * - * This file is part of mbed TLS (https://tls.mbed.org) */ #ifndef MBEDTLS_CONFIG_H @@ -552,6 +550,42 @@ //#define MBEDTLS_ECP_NORMALIZE_MXZ_ALT /** + * \def MBEDTLS_TEST_CONSTANT_FLOW_MEMSAN + * + * Enable testing of the constant-flow nature of some sensitive functions with + * clang's MemorySanitizer. This causes some existing tests to also test + * this non-functional property of the code under test. + * + * This setting requires compiling with clang -fsanitize=memory. The test + * suites can then be run normally. + * + * \warning This macro is only used for extended testing; it is not considered + * part of the library's API, so it may change or disappear at any time. + * + * Uncomment to enable testing of the constant-flow nature of selected code. + */ +//#define MBEDTLS_TEST_CONSTANT_FLOW_MEMSAN + +/** + * \def MBEDTLS_TEST_CONSTANT_FLOW_VALGRIND + * + * Enable testing of the constant-flow nature of some sensitive functions with + * valgrind's memcheck tool. This causes some existing tests to also test + * this non-functional property of the code under test. + * + * This setting requires valgrind headers for building, and is only useful for + * testing if the tests suites are run with valgrind's memcheck. This can be + * done for an individual test suite with 'valgrind ./test_suite_xxx', or when + * using CMake, this can be done for all test suites with 'make memcheck'. + * + * \warning This macro is only used for extended testing; it is not considered + * part of the library's API, so it may change or disappear at any time. + * + * Uncomment to enable testing of the constant-flow nature of selected code. + */ +//#define MBEDTLS_TEST_CONSTANT_FLOW_VALGRIND + +/** * \def MBEDTLS_TEST_NULL_ENTROPY * * Enables testing and use of mbed TLS without any configured entropy sources. diff --git a/thirdparty/mbedtls/include/mbedtls/ctr_drbg.h b/thirdparty/mbedtls/include/mbedtls/ctr_drbg.h index 894fa17130..7e5f2e5769 100644 --- a/thirdparty/mbedtls/include/mbedtls/ctr_drbg.h +++ b/thirdparty/mbedtls/include/mbedtls/ctr_drbg.h @@ -38,7 +38,7 @@ * - \c 32 if \c MBEDTLS_ENTROPY_FORCE_SHA256 is enabled at compile time. */ /* - * Copyright (C) 2006-2019, Arm Limited (or its affiliates), All Rights Reserved + * Copyright The Mbed TLS Contributors * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later * * This file is provided under the Apache License 2.0, or the @@ -79,8 +79,6 @@ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * * ********** - * - * This file is part of Mbed TLS (https://tls.mbed.org) */ #ifndef MBEDTLS_CTR_DRBG_H diff --git a/thirdparty/mbedtls/include/mbedtls/debug.h b/thirdparty/mbedtls/include/mbedtls/debug.h index 11928e9818..abc2d4f07c 100644 --- a/thirdparty/mbedtls/include/mbedtls/debug.h +++ b/thirdparty/mbedtls/include/mbedtls/debug.h @@ -4,7 +4,7 @@ * \brief Functions for controlling and providing debug output from the library. */ /* - * Copyright (C) 2006-2015, ARM Limited, All Rights Reserved + * Copyright The Mbed TLS Contributors * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later * * This file is provided under the Apache License 2.0, or the @@ -45,8 +45,6 @@ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * * ********** - * - * This file is part of mbed TLS (https://tls.mbed.org) */ #ifndef MBEDTLS_DEBUG_H #define MBEDTLS_DEBUG_H diff --git a/thirdparty/mbedtls/include/mbedtls/des.h b/thirdparty/mbedtls/include/mbedtls/des.h index 4c6441d7d9..ee24f65945 100644 --- a/thirdparty/mbedtls/include/mbedtls/des.h +++ b/thirdparty/mbedtls/include/mbedtls/des.h @@ -8,7 +8,7 @@ * instead. */ /* - * Copyright (C) 2006-2015, ARM Limited, All Rights Reserved + * Copyright The Mbed TLS Contributors * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later * * This file is provided under the Apache License 2.0, or the @@ -50,8 +50,6 @@ * * ********** * - * This file is part of mbed TLS (https://tls.mbed.org) - * */ #ifndef MBEDTLS_DES_H #define MBEDTLS_DES_H diff --git a/thirdparty/mbedtls/include/mbedtls/dhm.h b/thirdparty/mbedtls/include/mbedtls/dhm.h index 5c04ed19fb..11042efb55 100644 --- a/thirdparty/mbedtls/include/mbedtls/dhm.h +++ b/thirdparty/mbedtls/include/mbedtls/dhm.h @@ -44,7 +44,7 @@ * */ /* - * Copyright (C) 2006-2018, Arm Limited (or its affiliates), All Rights Reserved + * Copyright The Mbed TLS Contributors * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later * * This file is provided under the Apache License 2.0, or the @@ -85,8 +85,6 @@ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * * ********** - * - * This file is part of Mbed TLS (https://tls.mbed.org) */ #ifndef MBEDTLS_DHM_H diff --git a/thirdparty/mbedtls/include/mbedtls/ecdh.h b/thirdparty/mbedtls/include/mbedtls/ecdh.h index a0052df471..b9324bc496 100644 --- a/thirdparty/mbedtls/include/mbedtls/ecdh.h +++ b/thirdparty/mbedtls/include/mbedtls/ecdh.h @@ -13,7 +13,7 @@ * Cryptography</em>. */ /* - * Copyright (C) 2006-2018, Arm Limited (or its affiliates), All Rights Reserved + * Copyright The Mbed TLS Contributors * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later * * This file is provided under the Apache License 2.0, or the @@ -54,8 +54,6 @@ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * * ********** - * - * This file is part of Mbed TLS (https://tls.mbed.org) */ #ifndef MBEDTLS_ECDH_H diff --git a/thirdparty/mbedtls/include/mbedtls/ecdsa.h b/thirdparty/mbedtls/include/mbedtls/ecdsa.h index bc219dcad7..da02b27864 100644 --- a/thirdparty/mbedtls/include/mbedtls/ecdsa.h +++ b/thirdparty/mbedtls/include/mbedtls/ecdsa.h @@ -11,7 +11,7 @@ * */ /* - * Copyright (C) 2006-2018, Arm Limited (or its affiliates), All Rights Reserved + * Copyright The Mbed TLS Contributors * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later * * This file is provided under the Apache License 2.0, or the @@ -52,8 +52,6 @@ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * * ********** - * - * This file is part of Mbed TLS (https://tls.mbed.org) */ #ifndef MBEDTLS_ECDSA_H diff --git a/thirdparty/mbedtls/include/mbedtls/ecjpake.h b/thirdparty/mbedtls/include/mbedtls/ecjpake.h index 1b6c6ac244..a9b68d00c6 100644 --- a/thirdparty/mbedtls/include/mbedtls/ecjpake.h +++ b/thirdparty/mbedtls/include/mbedtls/ecjpake.h @@ -4,7 +4,7 @@ * \brief Elliptic curve J-PAKE */ /* - * Copyright (C) 2006-2015, ARM Limited, All Rights Reserved + * Copyright The Mbed TLS Contributors * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later * * This file is provided under the Apache License 2.0, or the @@ -45,8 +45,6 @@ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * * ********** - * - * This file is part of mbed TLS (https://tls.mbed.org) */ #ifndef MBEDTLS_ECJPAKE_H #define MBEDTLS_ECJPAKE_H diff --git a/thirdparty/mbedtls/include/mbedtls/ecp.h b/thirdparty/mbedtls/include/mbedtls/ecp.h index 8db206060b..bdc750eb24 100644 --- a/thirdparty/mbedtls/include/mbedtls/ecp.h +++ b/thirdparty/mbedtls/include/mbedtls/ecp.h @@ -15,7 +15,7 @@ */ /* - * Copyright (C) 2006-2018, Arm Limited (or its affiliates), All Rights Reserved + * Copyright The Mbed TLS Contributors * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later * * This file is provided under the Apache License 2.0, or the @@ -56,8 +56,6 @@ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * * ********** - * - * This file is part of Mbed TLS (https://tls.mbed.org) */ #ifndef MBEDTLS_ECP_H diff --git a/thirdparty/mbedtls/include/mbedtls/ecp_internal.h b/thirdparty/mbedtls/include/mbedtls/ecp_internal.h index 4e9445ae44..0047bd4ef9 100644 --- a/thirdparty/mbedtls/include/mbedtls/ecp_internal.h +++ b/thirdparty/mbedtls/include/mbedtls/ecp_internal.h @@ -5,7 +5,7 @@ * point arithmetic. */ /* - * Copyright (C) 2016, ARM Limited, All Rights Reserved + * Copyright The Mbed TLS Contributors * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later * * This file is provided under the Apache License 2.0, or the @@ -46,8 +46,6 @@ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * * ********** - * - * This file is part of mbed TLS (https://tls.mbed.org) */ /* diff --git a/thirdparty/mbedtls/include/mbedtls/entropy.h b/thirdparty/mbedtls/include/mbedtls/entropy.h index fd70cd7e9e..1e1d3f56ec 100644 --- a/thirdparty/mbedtls/include/mbedtls/entropy.h +++ b/thirdparty/mbedtls/include/mbedtls/entropy.h @@ -4,7 +4,7 @@ * \brief Entropy accumulator implementation */ /* - * Copyright (C) 2006-2016, ARM Limited, All Rights Reserved + * Copyright The Mbed TLS Contributors * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later * * This file is provided under the Apache License 2.0, or the @@ -45,8 +45,6 @@ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * * ********** - * - * This file is part of mbed TLS (https://tls.mbed.org) */ #ifndef MBEDTLS_ENTROPY_H #define MBEDTLS_ENTROPY_H diff --git a/thirdparty/mbedtls/include/mbedtls/entropy_poll.h b/thirdparty/mbedtls/include/mbedtls/entropy_poll.h index 9843a9e460..c348fe52d4 100644 --- a/thirdparty/mbedtls/include/mbedtls/entropy_poll.h +++ b/thirdparty/mbedtls/include/mbedtls/entropy_poll.h @@ -4,7 +4,7 @@ * \brief Platform-specific and custom entropy polling functions */ /* - * Copyright (C) 2006-2016, ARM Limited, All Rights Reserved + * Copyright The Mbed TLS Contributors * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later * * This file is provided under the Apache License 2.0, or the @@ -45,8 +45,6 @@ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * * ********** - * - * This file is part of mbed TLS (https://tls.mbed.org) */ #ifndef MBEDTLS_ENTROPY_POLL_H #define MBEDTLS_ENTROPY_POLL_H diff --git a/thirdparty/mbedtls/include/mbedtls/error.h b/thirdparty/mbedtls/include/mbedtls/error.h index 3ee7bbba89..fa8582a391 100644 --- a/thirdparty/mbedtls/include/mbedtls/error.h +++ b/thirdparty/mbedtls/include/mbedtls/error.h @@ -4,7 +4,7 @@ * \brief Error to string translation */ /* - * Copyright (C) 2006-2018, ARM Limited, All Rights Reserved + * Copyright The Mbed TLS Contributors * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later * * This file is provided under the Apache License 2.0, or the @@ -45,8 +45,6 @@ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * * ********** - * - * This file is part of mbed TLS (https://tls.mbed.org) */ #ifndef MBEDTLS_ERROR_H #define MBEDTLS_ERROR_H diff --git a/thirdparty/mbedtls/include/mbedtls/gcm.h b/thirdparty/mbedtls/include/mbedtls/gcm.h index 52d03b0ce8..4e4434ed4d 100644 --- a/thirdparty/mbedtls/include/mbedtls/gcm.h +++ b/thirdparty/mbedtls/include/mbedtls/gcm.h @@ -12,7 +12,7 @@ * */ /* - * Copyright (C) 2006-2018, Arm Limited (or its affiliates), All Rights Reserved + * Copyright The Mbed TLS Contributors * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later * * This file is provided under the Apache License 2.0, or the @@ -53,8 +53,6 @@ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * * ********** - * - * This file is part of Mbed TLS (https://tls.mbed.org) */ #ifndef MBEDTLS_GCM_H diff --git a/thirdparty/mbedtls/include/mbedtls/havege.h b/thirdparty/mbedtls/include/mbedtls/havege.h index 75ab3cb963..e90839ddeb 100644 --- a/thirdparty/mbedtls/include/mbedtls/havege.h +++ b/thirdparty/mbedtls/include/mbedtls/havege.h @@ -4,7 +4,7 @@ * \brief HAVEGE: HArdware Volatile Entropy Gathering and Expansion */ /* - * Copyright (C) 2006-2015, ARM Limited, All Rights Reserved + * Copyright The Mbed TLS Contributors * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later * * This file is provided under the Apache License 2.0, or the @@ -45,8 +45,6 @@ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * * ********** - * - * This file is part of mbed TLS (https://tls.mbed.org) */ #ifndef MBEDTLS_HAVEGE_H #define MBEDTLS_HAVEGE_H diff --git a/thirdparty/mbedtls/include/mbedtls/hkdf.h b/thirdparty/mbedtls/include/mbedtls/hkdf.h index a8db554d9f..07ffe83b23 100644 --- a/thirdparty/mbedtls/include/mbedtls/hkdf.h +++ b/thirdparty/mbedtls/include/mbedtls/hkdf.h @@ -7,7 +7,7 @@ * specified by RFC 5869. */ /* - * Copyright (C) 2016-2019, ARM Limited, All Rights Reserved + * Copyright The Mbed TLS Contributors * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later * * This file is provided under the Apache License 2.0, or the @@ -48,8 +48,6 @@ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * * ********** - * - * This file is part of mbed TLS (https://tls.mbed.org) */ #ifndef MBEDTLS_HKDF_H #define MBEDTLS_HKDF_H diff --git a/thirdparty/mbedtls/include/mbedtls/hmac_drbg.h b/thirdparty/mbedtls/include/mbedtls/hmac_drbg.h index 231fb459bc..6883678204 100644 --- a/thirdparty/mbedtls/include/mbedtls/hmac_drbg.h +++ b/thirdparty/mbedtls/include/mbedtls/hmac_drbg.h @@ -8,7 +8,7 @@ * Deterministic Random Bit Generators</em>. */ /* - * Copyright (C) 2006-2019, ARM Limited, All Rights Reserved + * Copyright The Mbed TLS Contributors * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later * * This file is provided under the Apache License 2.0, or the @@ -49,8 +49,6 @@ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * * ********** - * - * This file is part of mbed TLS (https://tls.mbed.org) */ #ifndef MBEDTLS_HMAC_DRBG_H #define MBEDTLS_HMAC_DRBG_H diff --git a/thirdparty/mbedtls/include/mbedtls/md.h b/thirdparty/mbedtls/include/mbedtls/md.h index 6a21f05908..2ba8d9e7a9 100644 --- a/thirdparty/mbedtls/include/mbedtls/md.h +++ b/thirdparty/mbedtls/include/mbedtls/md.h @@ -6,7 +6,7 @@ * \author Adriaan de Jong <dejong@fox-it.com> */ /* - * Copyright (C) 2006-2018, Arm Limited (or its affiliates), All Rights Reserved + * Copyright The Mbed TLS Contributors * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later * * This file is provided under the Apache License 2.0, or the @@ -47,8 +47,6 @@ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * * ********** - * - * This file is part of Mbed TLS (https://tls.mbed.org) */ #ifndef MBEDTLS_MD_H diff --git a/thirdparty/mbedtls/include/mbedtls/md2.h b/thirdparty/mbedtls/include/mbedtls/md2.h index 6d563b41be..9607df66ba 100644 --- a/thirdparty/mbedtls/include/mbedtls/md2.h +++ b/thirdparty/mbedtls/include/mbedtls/md2.h @@ -8,7 +8,7 @@ * instead. */ /* - * Copyright (C) 2006-2015, ARM Limited, All Rights Reserved + * Copyright The Mbed TLS Contributors * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later * * This file is provided under the Apache License 2.0, or the @@ -50,8 +50,6 @@ * * ********** * - * This file is part of mbed TLS (https://tls.mbed.org) - * */ #ifndef MBEDTLS_MD2_H #define MBEDTLS_MD2_H diff --git a/thirdparty/mbedtls/include/mbedtls/md4.h b/thirdparty/mbedtls/include/mbedtls/md4.h index 3f4bcdc607..6ceaf7a2f6 100644 --- a/thirdparty/mbedtls/include/mbedtls/md4.h +++ b/thirdparty/mbedtls/include/mbedtls/md4.h @@ -8,7 +8,7 @@ * instead. */ /* - * Copyright (C) 2006-2015, ARM Limited, All Rights Reserved + * Copyright The Mbed TLS Contributors * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later * * This file is provided under the Apache License 2.0, or the @@ -50,8 +50,6 @@ * * ********** * - * This file is part of mbed TLS (https://tls.mbed.org) - * */ #ifndef MBEDTLS_MD4_H #define MBEDTLS_MD4_H diff --git a/thirdparty/mbedtls/include/mbedtls/md5.h b/thirdparty/mbedtls/include/mbedtls/md5.h index 34279c7212..b9d0ca929a 100644 --- a/thirdparty/mbedtls/include/mbedtls/md5.h +++ b/thirdparty/mbedtls/include/mbedtls/md5.h @@ -8,7 +8,7 @@ * digests instead. */ /* - * Copyright (C) 2006-2015, ARM Limited, All Rights Reserved + * Copyright The Mbed TLS Contributors * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later * * This file is provided under the Apache License 2.0, or the @@ -49,8 +49,6 @@ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * * ********** - * - * This file is part of mbed TLS (https://tls.mbed.org) */ #ifndef MBEDTLS_MD5_H #define MBEDTLS_MD5_H diff --git a/thirdparty/mbedtls/include/mbedtls/md_internal.h b/thirdparty/mbedtls/include/mbedtls/md_internal.h index 154b8bbc27..847f50aa0a 100644 --- a/thirdparty/mbedtls/include/mbedtls/md_internal.h +++ b/thirdparty/mbedtls/include/mbedtls/md_internal.h @@ -8,7 +8,7 @@ * \author Adriaan de Jong <dejong@fox-it.com> */ /* - * Copyright (C) 2006-2015, ARM Limited, All Rights Reserved + * Copyright The Mbed TLS Contributors * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later * * This file is provided under the Apache License 2.0, or the @@ -49,8 +49,6 @@ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * * ********** - * - * This file is part of mbed TLS (https://tls.mbed.org) */ #ifndef MBEDTLS_MD_WRAP_H #define MBEDTLS_MD_WRAP_H diff --git a/thirdparty/mbedtls/include/mbedtls/memory_buffer_alloc.h b/thirdparty/mbedtls/include/mbedtls/memory_buffer_alloc.h index c1e0926b13..89c0617495 100644 --- a/thirdparty/mbedtls/include/mbedtls/memory_buffer_alloc.h +++ b/thirdparty/mbedtls/include/mbedtls/memory_buffer_alloc.h @@ -4,7 +4,7 @@ * \brief Buffer-based memory allocator */ /* - * Copyright (C) 2006-2015, ARM Limited, All Rights Reserved + * Copyright The Mbed TLS Contributors * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later * * This file is provided under the Apache License 2.0, or the @@ -45,8 +45,6 @@ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * * ********** - * - * This file is part of mbed TLS (https://tls.mbed.org) */ #ifndef MBEDTLS_MEMORY_BUFFER_ALLOC_H #define MBEDTLS_MEMORY_BUFFER_ALLOC_H diff --git a/thirdparty/mbedtls/include/mbedtls/net.h b/thirdparty/mbedtls/include/mbedtls/net.h index bba4a35940..6c7a49d3bd 100644 --- a/thirdparty/mbedtls/include/mbedtls/net.h +++ b/thirdparty/mbedtls/include/mbedtls/net.h @@ -6,7 +6,7 @@ * \deprecated Superseded by mbedtls/net_sockets.h */ /* - * Copyright (C) 2006-2016, ARM Limited, All Rights Reserved + * Copyright The Mbed TLS Contributors * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later * * This file is provided under the Apache License 2.0, or the @@ -47,8 +47,6 @@ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * * ********** - * - * This file is part of mbed TLS (https://tls.mbed.org) */ #if !defined(MBEDTLS_CONFIG_FILE) #include "config.h" diff --git a/thirdparty/mbedtls/include/mbedtls/net_sockets.h b/thirdparty/mbedtls/include/mbedtls/net_sockets.h index d4d23fe9d8..00fea7db19 100644 --- a/thirdparty/mbedtls/include/mbedtls/net_sockets.h +++ b/thirdparty/mbedtls/include/mbedtls/net_sockets.h @@ -20,7 +20,7 @@ * */ /* - * Copyright (C) 2006-2015, ARM Limited, All Rights Reserved + * Copyright The Mbed TLS Contributors * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later * * This file is provided under the Apache License 2.0, or the @@ -61,8 +61,6 @@ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * * ********** - * - * This file is part of mbed TLS (https://tls.mbed.org) */ #ifndef MBEDTLS_NET_SOCKETS_H #define MBEDTLS_NET_SOCKETS_H diff --git a/thirdparty/mbedtls/include/mbedtls/nist_kw.h b/thirdparty/mbedtls/include/mbedtls/nist_kw.h index f2b9cebf9c..9435656994 100644 --- a/thirdparty/mbedtls/include/mbedtls/nist_kw.h +++ b/thirdparty/mbedtls/include/mbedtls/nist_kw.h @@ -16,7 +16,7 @@ * */ /* - * Copyright (C) 2018, Arm Limited (or its affiliates), All Rights Reserved + * Copyright The Mbed TLS Contributors * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later * * This file is provided under the Apache License 2.0, or the @@ -57,8 +57,6 @@ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * * ********** - * - * This file is part of Mbed TLS (https://tls.mbed.org) */ #ifndef MBEDTLS_NIST_KW_H diff --git a/thirdparty/mbedtls/include/mbedtls/oid.h b/thirdparty/mbedtls/include/mbedtls/oid.h index 7fe4b38621..4a7e3b4b3f 100644 --- a/thirdparty/mbedtls/include/mbedtls/oid.h +++ b/thirdparty/mbedtls/include/mbedtls/oid.h @@ -4,7 +4,7 @@ * \brief Object Identifier (OID) database */ /* - * Copyright (C) 2006-2015, ARM Limited, All Rights Reserved + * Copyright The Mbed TLS Contributors * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later * * This file is provided under the Apache License 2.0, or the @@ -45,8 +45,6 @@ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * * ********** - * - * This file is part of mbed TLS (https://tls.mbed.org) */ #ifndef MBEDTLS_OID_H #define MBEDTLS_OID_H diff --git a/thirdparty/mbedtls/include/mbedtls/padlock.h b/thirdparty/mbedtls/include/mbedtls/padlock.h index bd476f5f38..d8246e2cd0 100644 --- a/thirdparty/mbedtls/include/mbedtls/padlock.h +++ b/thirdparty/mbedtls/include/mbedtls/padlock.h @@ -8,7 +8,7 @@ * functions; you must not call them directly. */ /* - * Copyright (C) 2006-2015, ARM Limited, All Rights Reserved + * Copyright The Mbed TLS Contributors * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later * * This file is provided under the Apache License 2.0, or the @@ -49,8 +49,6 @@ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * * ********** - * - * This file is part of mbed TLS (https://tls.mbed.org) */ #ifndef MBEDTLS_PADLOCK_H #define MBEDTLS_PADLOCK_H diff --git a/thirdparty/mbedtls/include/mbedtls/pem.h b/thirdparty/mbedtls/include/mbedtls/pem.h index 16b6101415..c9df7ca6e8 100644 --- a/thirdparty/mbedtls/include/mbedtls/pem.h +++ b/thirdparty/mbedtls/include/mbedtls/pem.h @@ -4,7 +4,7 @@ * \brief Privacy Enhanced Mail (PEM) decoding */ /* - * Copyright (C) 2006-2015, ARM Limited, All Rights Reserved + * Copyright The Mbed TLS Contributors * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later * * This file is provided under the Apache License 2.0, or the @@ -45,8 +45,6 @@ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * * ********** - * - * This file is part of mbed TLS (https://tls.mbed.org) */ #ifndef MBEDTLS_PEM_H #define MBEDTLS_PEM_H @@ -139,17 +137,27 @@ void mbedtls_pem_free( mbedtls_pem_context *ctx ); * \brief Write a buffer of PEM information from a DER encoded * buffer. * - * \param header header string to write - * \param footer footer string to write - * \param der_data DER data to write - * \param der_len length of the DER data - * \param buf buffer to write to - * \param buf_len length of output buffer - * \param olen total length written / required (if buf_len is not enough) - * - * \return 0 on success, or a specific PEM or BASE64 error code. On - * MBEDTLS_ERR_BASE64_BUFFER_TOO_SMALL olen is the required - * size. + * \param header The header string to write. + * \param footer The footer string to write. + * \param der_data The DER data to encode. + * \param der_len The length of the DER data \p der_data in Bytes. + * \param buf The buffer to write to. + * \param buf_len The length of the output buffer \p buf in Bytes. + * \param olen The address at which to store the total length written + * or required (if \p buf_len is not enough). + * + * \note You may pass \c NULL for \p buf and \c 0 for \p buf_len + * to request the length of the resulting PEM buffer in + * `*olen`. + * + * \note This function may be called with overlapping \p der_data + * and \p buf buffers. + * + * \return \c 0 on success. + * \return #MBEDTLS_ERR_BASE64_BUFFER_TOO_SMALL if \p buf isn't large + * enough to hold the PEM buffer. In this case, `*olen` holds + * the required minimum size of \p buf. + * \return Another PEM or BASE64 error code on other kinds of failure. */ int mbedtls_pem_write_buffer( const char *header, const char *footer, const unsigned char *der_data, size_t der_len, diff --git a/thirdparty/mbedtls/include/mbedtls/pk.h b/thirdparty/mbedtls/include/mbedtls/pk.h index 408f7baee7..20d51d4f38 100644 --- a/thirdparty/mbedtls/include/mbedtls/pk.h +++ b/thirdparty/mbedtls/include/mbedtls/pk.h @@ -4,7 +4,7 @@ * \brief Public Key abstraction layer */ /* - * Copyright (C) 2006-2015, ARM Limited, All Rights Reserved + * Copyright The Mbed TLS Contributors * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later * * This file is provided under the Apache License 2.0, or the @@ -45,8 +45,6 @@ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * * ********** - * - * This file is part of mbed TLS (https://tls.mbed.org) */ #ifndef MBEDTLS_PK_H diff --git a/thirdparty/mbedtls/include/mbedtls/pk_internal.h b/thirdparty/mbedtls/include/mbedtls/pk_internal.h index 1cd05943ba..3f84cdf748 100644 --- a/thirdparty/mbedtls/include/mbedtls/pk_internal.h +++ b/thirdparty/mbedtls/include/mbedtls/pk_internal.h @@ -4,7 +4,7 @@ * \brief Public Key abstraction layer: wrapper functions */ /* - * Copyright (C) 2006-2015, ARM Limited, All Rights Reserved + * Copyright The Mbed TLS Contributors * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later * * This file is provided under the Apache License 2.0, or the @@ -45,8 +45,6 @@ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * * ********** - * - * This file is part of mbed TLS (https://tls.mbed.org) */ #ifndef MBEDTLS_PK_WRAP_H diff --git a/thirdparty/mbedtls/include/mbedtls/pkcs11.h b/thirdparty/mbedtls/include/mbedtls/pkcs11.h index e1446120c8..3874d4a05e 100644 --- a/thirdparty/mbedtls/include/mbedtls/pkcs11.h +++ b/thirdparty/mbedtls/include/mbedtls/pkcs11.h @@ -6,7 +6,7 @@ * \author Adriaan de Jong <dejong@fox-it.com> */ /* - * Copyright (C) 2006-2015, ARM Limited, All Rights Reserved + * Copyright The Mbed TLS Contributors * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later * * This file is provided under the Apache License 2.0, or the @@ -47,8 +47,6 @@ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * * ********** - * - * This file is part of mbed TLS (https://tls.mbed.org) */ #ifndef MBEDTLS_PKCS11_H #define MBEDTLS_PKCS11_H diff --git a/thirdparty/mbedtls/include/mbedtls/pkcs12.h b/thirdparty/mbedtls/include/mbedtls/pkcs12.h index c418e8f243..9cbcb17305 100644 --- a/thirdparty/mbedtls/include/mbedtls/pkcs12.h +++ b/thirdparty/mbedtls/include/mbedtls/pkcs12.h @@ -4,7 +4,7 @@ * \brief PKCS#12 Personal Information Exchange Syntax */ /* - * Copyright (C) 2006-2015, ARM Limited, All Rights Reserved + * Copyright The Mbed TLS Contributors * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later * * This file is provided under the Apache License 2.0, or the @@ -45,8 +45,6 @@ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * * ********** - * - * This file is part of mbed TLS (https://tls.mbed.org) */ #ifndef MBEDTLS_PKCS12_H #define MBEDTLS_PKCS12_H diff --git a/thirdparty/mbedtls/include/mbedtls/pkcs5.h b/thirdparty/mbedtls/include/mbedtls/pkcs5.h index c3f645aff1..328633c492 100644 --- a/thirdparty/mbedtls/include/mbedtls/pkcs5.h +++ b/thirdparty/mbedtls/include/mbedtls/pkcs5.h @@ -6,7 +6,7 @@ * \author Mathias Olsson <mathias@kompetensum.com> */ /* - * Copyright (C) 2006-2015, ARM Limited, All Rights Reserved + * Copyright The Mbed TLS Contributors * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later * * This file is provided under the Apache License 2.0, or the @@ -47,8 +47,6 @@ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * * ********** - * - * This file is part of mbed TLS (https://tls.mbed.org) */ #ifndef MBEDTLS_PKCS5_H #define MBEDTLS_PKCS5_H diff --git a/thirdparty/mbedtls/include/mbedtls/platform.h b/thirdparty/mbedtls/include/mbedtls/platform.h index dcb5a88eeb..689cfc6ec7 100644 --- a/thirdparty/mbedtls/include/mbedtls/platform.h +++ b/thirdparty/mbedtls/include/mbedtls/platform.h @@ -13,7 +13,7 @@ * dynamically configured at runtime. */ /* - * Copyright (C) 2006-2018, Arm Limited (or its affiliates), All Rights Reserved + * Copyright The Mbed TLS Contributors * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later * * This file is provided under the Apache License 2.0, or the @@ -54,8 +54,6 @@ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * * ********** - * - * This file is part of Mbed TLS (https://tls.mbed.org) */ #ifndef MBEDTLS_PLATFORM_H #define MBEDTLS_PLATFORM_H diff --git a/thirdparty/mbedtls/include/mbedtls/platform_time.h b/thirdparty/mbedtls/include/mbedtls/platform_time.h index a45870c3a6..e132f6a688 100644 --- a/thirdparty/mbedtls/include/mbedtls/platform_time.h +++ b/thirdparty/mbedtls/include/mbedtls/platform_time.h @@ -4,7 +4,7 @@ * \brief mbed TLS Platform time abstraction */ /* - * Copyright (C) 2006-2016, ARM Limited, All Rights Reserved + * Copyright The Mbed TLS Contributors * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later * * This file is provided under the Apache License 2.0, or the @@ -45,8 +45,6 @@ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * * ********** - * - * This file is part of mbed TLS (https://tls.mbed.org) */ #ifndef MBEDTLS_PLATFORM_TIME_H #define MBEDTLS_PLATFORM_TIME_H diff --git a/thirdparty/mbedtls/include/mbedtls/platform_util.h b/thirdparty/mbedtls/include/mbedtls/platform_util.h index f10574afe6..426afaf040 100644 --- a/thirdparty/mbedtls/include/mbedtls/platform_util.h +++ b/thirdparty/mbedtls/include/mbedtls/platform_util.h @@ -5,7 +5,7 @@ * library. */ /* - * Copyright (C) 2018, Arm Limited, All Rights Reserved + * Copyright The Mbed TLS Contributors * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later * * This file is provided under the Apache License 2.0, or the @@ -46,8 +46,6 @@ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * * ********** - * - * This file is part of Mbed TLS (https://tls.mbed.org) */ #ifndef MBEDTLS_PLATFORM_UTIL_H #define MBEDTLS_PLATFORM_UTIL_H diff --git a/thirdparty/mbedtls/include/mbedtls/poly1305.h b/thirdparty/mbedtls/include/mbedtls/poly1305.h index 6e45b2c2ba..b337aa841c 100644 --- a/thirdparty/mbedtls/include/mbedtls/poly1305.h +++ b/thirdparty/mbedtls/include/mbedtls/poly1305.h @@ -13,7 +13,7 @@ */ /* - * Copyright (C) 2006-2018, Arm Limited (or its affiliates), All Rights Reserved. + * Copyright The Mbed TLS Contributors * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later * * This file is provided under the Apache License 2.0, or the @@ -54,8 +54,6 @@ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * * ********** - * - * This file is part of Mbed TLS (https://tls.mbed.org) */ #ifndef MBEDTLS_POLY1305_H diff --git a/thirdparty/mbedtls/include/mbedtls/ripemd160.h b/thirdparty/mbedtls/include/mbedtls/ripemd160.h index 505c39252e..31c6637d6d 100644 --- a/thirdparty/mbedtls/include/mbedtls/ripemd160.h +++ b/thirdparty/mbedtls/include/mbedtls/ripemd160.h @@ -4,7 +4,7 @@ * \brief RIPE MD-160 message digest */ /* - * Copyright (C) 2006-2015, ARM Limited, All Rights Reserved + * Copyright The Mbed TLS Contributors * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later * * This file is provided under the Apache License 2.0, or the @@ -45,8 +45,6 @@ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * * ********** - * - * This file is part of mbed TLS (https://tls.mbed.org) */ #ifndef MBEDTLS_RIPEMD160_H #define MBEDTLS_RIPEMD160_H diff --git a/thirdparty/mbedtls/include/mbedtls/rsa.h b/thirdparty/mbedtls/include/mbedtls/rsa.h index cd22fc4c1f..188c37cf3a 100644 --- a/thirdparty/mbedtls/include/mbedtls/rsa.h +++ b/thirdparty/mbedtls/include/mbedtls/rsa.h @@ -10,7 +10,7 @@ * */ /* - * Copyright (C) 2006-2018, Arm Limited (or its affiliates), All Rights Reserved + * Copyright The Mbed TLS Contributors * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later * * This file is provided under the Apache License 2.0, or the @@ -51,8 +51,6 @@ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * * ********** - * - * This file is part of Mbed TLS (https://tls.mbed.org) */ #ifndef MBEDTLS_RSA_H #define MBEDTLS_RSA_H diff --git a/thirdparty/mbedtls/include/mbedtls/rsa_internal.h b/thirdparty/mbedtls/include/mbedtls/rsa_internal.h index 2464e6b082..953cb7b81d 100644 --- a/thirdparty/mbedtls/include/mbedtls/rsa_internal.h +++ b/thirdparty/mbedtls/include/mbedtls/rsa_internal.h @@ -35,7 +35,7 @@ * */ /* - * Copyright (C) 2006-2017, ARM Limited, All Rights Reserved + * Copyright The Mbed TLS Contributors * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later * * This file is provided under the Apache License 2.0, or the @@ -77,8 +77,6 @@ * * ********** * - * This file is part of mbed TLS (https://tls.mbed.org) - * */ #ifndef MBEDTLS_RSA_INTERNAL_H diff --git a/thirdparty/mbedtls/include/mbedtls/sha1.h b/thirdparty/mbedtls/include/mbedtls/sha1.h index e69db8a15a..60c514a49e 100644 --- a/thirdparty/mbedtls/include/mbedtls/sha1.h +++ b/thirdparty/mbedtls/include/mbedtls/sha1.h @@ -11,7 +11,7 @@ * digests instead. */ /* - * Copyright (C) 2006-2018, Arm Limited (or its affiliates), All Rights Reserved + * Copyright The Mbed TLS Contributors * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later * * This file is provided under the Apache License 2.0, or the @@ -52,8 +52,6 @@ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * * ********** - * - * This file is part of Mbed TLS (https://tls.mbed.org) */ #ifndef MBEDTLS_SHA1_H #define MBEDTLS_SHA1_H diff --git a/thirdparty/mbedtls/include/mbedtls/sha256.h b/thirdparty/mbedtls/include/mbedtls/sha256.h index 5b03bc31dc..b1881e183c 100644 --- a/thirdparty/mbedtls/include/mbedtls/sha256.h +++ b/thirdparty/mbedtls/include/mbedtls/sha256.h @@ -7,7 +7,7 @@ * hash functions are defined in <em>FIPS 180-4: Secure Hash Standard (SHS)</em>. */ /* - * Copyright (C) 2006-2018, Arm Limited (or its affiliates), All Rights Reserved + * Copyright The Mbed TLS Contributors * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later * * This file is provided under the Apache License 2.0, or the @@ -48,8 +48,6 @@ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * * ********** - * - * This file is part of Mbed TLS (https://tls.mbed.org) */ #ifndef MBEDTLS_SHA256_H #define MBEDTLS_SHA256_H diff --git a/thirdparty/mbedtls/include/mbedtls/sha512.h b/thirdparty/mbedtls/include/mbedtls/sha512.h index 2fbc69f80e..9ff78ecf41 100644 --- a/thirdparty/mbedtls/include/mbedtls/sha512.h +++ b/thirdparty/mbedtls/include/mbedtls/sha512.h @@ -6,7 +6,7 @@ * hash functions are defined in <em>FIPS 180-4: Secure Hash Standard (SHS)</em>. */ /* - * Copyright (C) 2006-2018, Arm Limited (or its affiliates), All Rights Reserved + * Copyright The Mbed TLS Contributors * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later * * This file is provided under the Apache License 2.0, or the @@ -47,8 +47,6 @@ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * * ********** - * - * This file is part of Mbed TLS (https://tls.mbed.org) */ #ifndef MBEDTLS_SHA512_H #define MBEDTLS_SHA512_H diff --git a/thirdparty/mbedtls/include/mbedtls/ssl.h b/thirdparty/mbedtls/include/mbedtls/ssl.h index 6f56983562..d3ee3c4e6f 100644 --- a/thirdparty/mbedtls/include/mbedtls/ssl.h +++ b/thirdparty/mbedtls/include/mbedtls/ssl.h @@ -4,7 +4,7 @@ * \brief SSL/TLS functions. */ /* - * Copyright (C) 2006-2015, ARM Limited, All Rights Reserved + * Copyright The Mbed TLS Contributors * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later * * This file is provided under the Apache License 2.0, or the @@ -45,8 +45,6 @@ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * * ********** - * - * This file is part of mbed TLS (https://tls.mbed.org) */ #ifndef MBEDTLS_SSL_H #define MBEDTLS_SSL_H diff --git a/thirdparty/mbedtls/include/mbedtls/ssl_cache.h b/thirdparty/mbedtls/include/mbedtls/ssl_cache.h index e987c29e11..612d81776e 100644 --- a/thirdparty/mbedtls/include/mbedtls/ssl_cache.h +++ b/thirdparty/mbedtls/include/mbedtls/ssl_cache.h @@ -4,7 +4,7 @@ * \brief SSL session cache implementation */ /* - * Copyright (C) 2006-2015, ARM Limited, All Rights Reserved + * Copyright The Mbed TLS Contributors * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later * * This file is provided under the Apache License 2.0, or the @@ -45,8 +45,6 @@ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * * ********** - * - * This file is part of mbed TLS (https://tls.mbed.org) */ #ifndef MBEDTLS_SSL_CACHE_H #define MBEDTLS_SSL_CACHE_H diff --git a/thirdparty/mbedtls/include/mbedtls/ssl_ciphersuites.h b/thirdparty/mbedtls/include/mbedtls/ssl_ciphersuites.h index 8969141165..ab8e601db7 100644 --- a/thirdparty/mbedtls/include/mbedtls/ssl_ciphersuites.h +++ b/thirdparty/mbedtls/include/mbedtls/ssl_ciphersuites.h @@ -4,7 +4,7 @@ * \brief SSL Ciphersuites for mbed TLS */ /* - * Copyright (C) 2006-2015, ARM Limited, All Rights Reserved + * Copyright The Mbed TLS Contributors * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later * * This file is provided under the Apache License 2.0, or the @@ -45,8 +45,6 @@ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * * ********** - * - * This file is part of mbed TLS (https://tls.mbed.org) */ #ifndef MBEDTLS_SSL_CIPHERSUITES_H #define MBEDTLS_SSL_CIPHERSUITES_H diff --git a/thirdparty/mbedtls/include/mbedtls/ssl_cookie.h b/thirdparty/mbedtls/include/mbedtls/ssl_cookie.h index 71e056781c..9c2d5b62a4 100644 --- a/thirdparty/mbedtls/include/mbedtls/ssl_cookie.h +++ b/thirdparty/mbedtls/include/mbedtls/ssl_cookie.h @@ -4,7 +4,7 @@ * \brief DTLS cookie callbacks implementation */ /* - * Copyright (C) 2006-2015, ARM Limited, All Rights Reserved + * Copyright The Mbed TLS Contributors * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later * * This file is provided under the Apache License 2.0, or the @@ -45,8 +45,6 @@ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * * ********** - * - * This file is part of mbed TLS (https://tls.mbed.org) */ #ifndef MBEDTLS_SSL_COOKIE_H #define MBEDTLS_SSL_COOKIE_H diff --git a/thirdparty/mbedtls/include/mbedtls/ssl_internal.h b/thirdparty/mbedtls/include/mbedtls/ssl_internal.h index b371094f1e..6ba6c2af09 100644 --- a/thirdparty/mbedtls/include/mbedtls/ssl_internal.h +++ b/thirdparty/mbedtls/include/mbedtls/ssl_internal.h @@ -4,7 +4,7 @@ * \brief Internal functions shared by the SSL modules */ /* - * Copyright (C) 2006-2015, ARM Limited, All Rights Reserved + * Copyright The Mbed TLS Contributors * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later * * This file is provided under the Apache License 2.0, or the @@ -45,8 +45,6 @@ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * * ********** - * - * This file is part of mbed TLS (https://tls.mbed.org) */ #ifndef MBEDTLS_SSL_INTERNAL_H #define MBEDTLS_SSL_INTERNAL_H @@ -152,6 +150,24 @@ #define MBEDTLS_SSL_RETRANS_WAITING 2 #define MBEDTLS_SSL_RETRANS_FINISHED 3 +/* This macro determines whether CBC is supported. */ +#if defined(MBEDTLS_CIPHER_MODE_CBC) && \ + ( defined(MBEDTLS_AES_C) || \ + defined(MBEDTLS_CAMELLIA_C) || \ + defined(MBEDTLS_ARIA_C) || \ + defined(MBEDTLS_DES_C) ) +#define MBEDTLS_SSL_SOME_SUITES_USE_CBC +#endif + +/* This macro determines whether the CBC construct used in TLS 1.0-1.2 (as + * opposed to the very different CBC construct used in SSLv3) is supported. */ +#if defined(MBEDTLS_SSL_SOME_SUITES_USE_CBC) && \ + ( defined(MBEDTLS_SSL_PROTO_TLS1) || \ + defined(MBEDTLS_SSL_PROTO_TLS1_1) || \ + defined(MBEDTLS_SSL_PROTO_TLS1_2) ) +#define MBEDTLS_SSL_SOME_SUITES_USE_TLS_CBC +#endif + /* * Allow extra bytes for record, authentication and encryption overhead: * counter (8) + header (5) + IV(16) + MAC (16-48) + padding (0-256) @@ -843,6 +859,73 @@ int mbedtls_ssl_get_key_exchange_md_tls1_2( mbedtls_ssl_context *ssl, #endif /* MBEDTLS_SSL_PROTO_TLS1 || MBEDTLS_SSL_PROTO_TLS1_1 || \ MBEDTLS_SSL_PROTO_TLS1_2 */ +#if defined(MBEDTLS_SSL_SOME_SUITES_USE_TLS_CBC) +/** \brief Compute the HMAC of variable-length data with constant flow. + * + * This function computes the HMAC of the concatenation of \p add_data and \p + * data, and does with a code flow and memory access pattern that does not + * depend on \p data_len_secret, but only on \p min_data_len and \p + * max_data_len. In particular, this function always reads exactly \p + * max_data_len bytes from \p data. + * + * \param ctx The HMAC context. It must have keys configured + * with mbedtls_md_hmac_starts() and use one of the + * following hashes: SHA-384, SHA-256, SHA-1 or MD-5. + * It is reset using mbedtls_md_hmac_reset() after + * the computation is complete to prepare for the + * next computation. + * \param add_data The additional data prepended to \p data. This + * must point to a readable buffer of \p add_data_len + * bytes. + * \param add_data_len The length of \p add_data in bytes. + * \param data The data appended to \p add_data. This must point + * to a readable buffer of \p max_data_len bytes. + * \param data_len_secret The length of the data to process in \p data. + * This must be no less than \p min_data_len and no + * greater than \p max_data_len. + * \param min_data_len The minimal length of \p data in bytes. + * \param max_data_len The maximal length of \p data in bytes. + * \param output The HMAC will be written here. This must point to + * a writable buffer of sufficient size to hold the + * HMAC value. + * + * \retval 0 + * Success. + * \retval MBEDTLS_ERR_PLATFORM_HW_ACCEL_FAILED + * The hardware accelerator failed. + */ +int mbedtls_ssl_cf_hmac( + mbedtls_md_context_t *ctx, + const unsigned char *add_data, size_t add_data_len, + const unsigned char *data, size_t data_len_secret, + size_t min_data_len, size_t max_data_len, + unsigned char *output ); + +/** \brief Copy data from a secret position with constant flow. + * + * This function copies \p len bytes from \p src_base + \p offset_secret to \p + * dst, with a code flow and memory access pattern that does not depend on \p + * offset_secret, but only on \p offset_min, \p offset_max and \p len. + * + * \param dst The destination buffer. This must point to a writable + * buffer of at least \p len bytes. + * \param src_base The base of the source buffer. This must point to a + * readable buffer of at least \p offset_max + \p len + * bytes. + * \param offset_secret The offset in the source buffer from which to copy. + * This must be no less than \p offset_min and no greater + * than \p offset_max. + * \param offset_min The minimal value of \p offset_secret. + * \param offset_max The maximal value of \p offset_secret. + * \param len The number of bytes to copy. + */ +void mbedtls_ssl_cf_memcpy_offset( unsigned char *dst, + const unsigned char *src_base, + size_t offset_secret, + size_t offset_min, size_t offset_max, + size_t len ); +#endif /* MBEDTLS_SSL_SOME_SUITES_USE_TLS_CBC */ + #ifdef __cplusplus } #endif diff --git a/thirdparty/mbedtls/include/mbedtls/ssl_ticket.h b/thirdparty/mbedtls/include/mbedtls/ssl_ticket.h index ac3be04337..a10a434138 100644 --- a/thirdparty/mbedtls/include/mbedtls/ssl_ticket.h +++ b/thirdparty/mbedtls/include/mbedtls/ssl_ticket.h @@ -4,7 +4,7 @@ * \brief TLS server ticket callbacks implementation */ /* - * Copyright (C) 2006-2015, ARM Limited, All Rights Reserved + * Copyright The Mbed TLS Contributors * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later * * This file is provided under the Apache License 2.0, or the @@ -45,8 +45,6 @@ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * * ********** - * - * This file is part of mbed TLS (https://tls.mbed.org) */ #ifndef MBEDTLS_SSL_TICKET_H #define MBEDTLS_SSL_TICKET_H diff --git a/thirdparty/mbedtls/include/mbedtls/threading.h b/thirdparty/mbedtls/include/mbedtls/threading.h index b6ec4df8e9..a8183a6ef4 100644 --- a/thirdparty/mbedtls/include/mbedtls/threading.h +++ b/thirdparty/mbedtls/include/mbedtls/threading.h @@ -4,7 +4,7 @@ * \brief Threading abstraction layer */ /* - * Copyright (C) 2006-2015, ARM Limited, All Rights Reserved + * Copyright The Mbed TLS Contributors * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later * * This file is provided under the Apache License 2.0, or the @@ -45,8 +45,6 @@ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * * ********** - * - * This file is part of mbed TLS (https://tls.mbed.org) */ #ifndef MBEDTLS_THREADING_H #define MBEDTLS_THREADING_H diff --git a/thirdparty/mbedtls/include/mbedtls/timing.h b/thirdparty/mbedtls/include/mbedtls/timing.h index 149ccfb666..8611ba9a4e 100644 --- a/thirdparty/mbedtls/include/mbedtls/timing.h +++ b/thirdparty/mbedtls/include/mbedtls/timing.h @@ -4,7 +4,7 @@ * \brief Portable interface to timeouts and to the CPU cycle counter */ /* - * Copyright (C) 2006-2015, ARM Limited, All Rights Reserved + * Copyright The Mbed TLS Contributors * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later * * This file is provided under the Apache License 2.0, or the @@ -45,8 +45,6 @@ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * * ********** - * - * This file is part of mbed TLS (https://tls.mbed.org) */ #ifndef MBEDTLS_TIMING_H #define MBEDTLS_TIMING_H diff --git a/thirdparty/mbedtls/include/mbedtls/version.h b/thirdparty/mbedtls/include/mbedtls/version.h index 2bff31d51f..d09b45002d 100644 --- a/thirdparty/mbedtls/include/mbedtls/version.h +++ b/thirdparty/mbedtls/include/mbedtls/version.h @@ -4,7 +4,7 @@ * \brief Run-time version information */ /* - * Copyright (C) 2006-2015, ARM Limited, All Rights Reserved + * Copyright The Mbed TLS Contributors * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later * * This file is provided under the Apache License 2.0, or the @@ -45,8 +45,6 @@ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * * ********** - * - * This file is part of mbed TLS (https://tls.mbed.org) */ /* * This set of compile-time defines and run-time variables can be used to @@ -67,16 +65,16 @@ */ #define MBEDTLS_VERSION_MAJOR 2 #define MBEDTLS_VERSION_MINOR 16 -#define MBEDTLS_VERSION_PATCH 7 +#define MBEDTLS_VERSION_PATCH 8 /** * The single version number has the following structure: * MMNNPP00 * Major version | Minor version | Patch version */ -#define MBEDTLS_VERSION_NUMBER 0x02100700 -#define MBEDTLS_VERSION_STRING "2.16.7" -#define MBEDTLS_VERSION_STRING_FULL "mbed TLS 2.16.7" +#define MBEDTLS_VERSION_NUMBER 0x02100800 +#define MBEDTLS_VERSION_STRING "2.16.8" +#define MBEDTLS_VERSION_STRING_FULL "mbed TLS 2.16.8" #if defined(MBEDTLS_VERSION_C) diff --git a/thirdparty/mbedtls/include/mbedtls/x509.h b/thirdparty/mbedtls/include/mbedtls/x509.h index e9f2fc6024..5bb9b00292 100644 --- a/thirdparty/mbedtls/include/mbedtls/x509.h +++ b/thirdparty/mbedtls/include/mbedtls/x509.h @@ -4,7 +4,7 @@ * \brief X.509 generic defines and structures */ /* - * Copyright (C) 2006-2015, ARM Limited, All Rights Reserved + * Copyright The Mbed TLS Contributors * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later * * This file is provided under the Apache License 2.0, or the @@ -45,8 +45,6 @@ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * * ********** - * - * This file is part of mbed TLS (https://tls.mbed.org) */ #ifndef MBEDTLS_X509_H #define MBEDTLS_X509_H diff --git a/thirdparty/mbedtls/include/mbedtls/x509_crl.h b/thirdparty/mbedtls/include/mbedtls/x509_crl.h index 0e37f65e8f..2ade47c89d 100644 --- a/thirdparty/mbedtls/include/mbedtls/x509_crl.h +++ b/thirdparty/mbedtls/include/mbedtls/x509_crl.h @@ -4,7 +4,7 @@ * \brief X.509 certificate revocation list parsing */ /* - * Copyright (C) 2006-2015, ARM Limited, All Rights Reserved + * Copyright The Mbed TLS Contributors * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later * * This file is provided under the Apache License 2.0, or the @@ -45,8 +45,6 @@ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * * ********** - * - * This file is part of mbed TLS (https://tls.mbed.org) */ #ifndef MBEDTLS_X509_CRL_H #define MBEDTLS_X509_CRL_H diff --git a/thirdparty/mbedtls/include/mbedtls/x509_crt.h b/thirdparty/mbedtls/include/mbedtls/x509_crt.h index 4aae923ea0..c38e0c0556 100644 --- a/thirdparty/mbedtls/include/mbedtls/x509_crt.h +++ b/thirdparty/mbedtls/include/mbedtls/x509_crt.h @@ -4,7 +4,7 @@ * \brief X.509 certificate parsing and writing */ /* - * Copyright (C) 2006-2015, ARM Limited, All Rights Reserved + * Copyright The Mbed TLS Contributors * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later * * This file is provided under the Apache License 2.0, or the @@ -45,8 +45,6 @@ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * * ********** - * - * This file is part of mbed TLS (https://tls.mbed.org) */ #ifndef MBEDTLS_X509_CRT_H #define MBEDTLS_X509_CRT_H diff --git a/thirdparty/mbedtls/include/mbedtls/x509_csr.h b/thirdparty/mbedtls/include/mbedtls/x509_csr.h index 8ba2cda0dc..5dfb4213e8 100644 --- a/thirdparty/mbedtls/include/mbedtls/x509_csr.h +++ b/thirdparty/mbedtls/include/mbedtls/x509_csr.h @@ -4,7 +4,7 @@ * \brief X.509 certificate signing request parsing and writing */ /* - * Copyright (C) 2006-2015, ARM Limited, All Rights Reserved + * Copyright The Mbed TLS Contributors * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later * * This file is provided under the Apache License 2.0, or the @@ -45,8 +45,6 @@ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * * ********** - * - * This file is part of mbed TLS (https://tls.mbed.org) */ #ifndef MBEDTLS_X509_CSR_H #define MBEDTLS_X509_CSR_H diff --git a/thirdparty/mbedtls/include/mbedtls/xtea.h b/thirdparty/mbedtls/include/mbedtls/xtea.h index d372110215..cd6d3753d1 100644 --- a/thirdparty/mbedtls/include/mbedtls/xtea.h +++ b/thirdparty/mbedtls/include/mbedtls/xtea.h @@ -4,7 +4,7 @@ * \brief XTEA block cipher (32-bit) */ /* - * Copyright (C) 2006-2015, ARM Limited, All Rights Reserved + * Copyright The Mbed TLS Contributors * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later * * This file is provided under the Apache License 2.0, or the @@ -45,8 +45,6 @@ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * * ********** - * - * This file is part of mbed TLS (https://tls.mbed.org) */ #ifndef MBEDTLS_XTEA_H #define MBEDTLS_XTEA_H diff --git a/thirdparty/mbedtls/library/aes.c b/thirdparty/mbedtls/library/aes.c index 9ec28690b2..9b337505fd 100644 --- a/thirdparty/mbedtls/library/aes.c +++ b/thirdparty/mbedtls/library/aes.c @@ -1,7 +1,7 @@ /* * FIPS-197 compliant AES implementation * - * Copyright (C) 2006-2015, ARM Limited, All Rights Reserved + * Copyright The Mbed TLS Contributors * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later * * This file is provided under the Apache License 2.0, or the @@ -42,8 +42,6 @@ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * * ********** - * - * This file is part of mbed TLS (https://tls.mbed.org) */ /* * The AES block cipher was designed by Vincent Rijmen and Joan Daemen. diff --git a/thirdparty/mbedtls/library/aesni.c b/thirdparty/mbedtls/library/aesni.c index 44bd89cba9..358d4ad860 100644 --- a/thirdparty/mbedtls/library/aesni.c +++ b/thirdparty/mbedtls/library/aesni.c @@ -1,7 +1,7 @@ /* * AES-NI support functions * - * Copyright (C) 2006-2015, ARM Limited, All Rights Reserved + * Copyright The Mbed TLS Contributors * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later * * This file is provided under the Apache License 2.0, or the @@ -42,8 +42,6 @@ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * * ********** - * - * This file is part of mbed TLS (https://tls.mbed.org) */ /* diff --git a/thirdparty/mbedtls/library/arc4.c b/thirdparty/mbedtls/library/arc4.c index c30facb671..6729bab002 100644 --- a/thirdparty/mbedtls/library/arc4.c +++ b/thirdparty/mbedtls/library/arc4.c @@ -1,7 +1,7 @@ /* * An implementation of the ARCFOUR algorithm * - * Copyright (C) 2006-2015, ARM Limited, All Rights Reserved + * Copyright The Mbed TLS Contributors * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later * * This file is provided under the Apache License 2.0, or the @@ -42,8 +42,6 @@ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * * ********** - * - * This file is part of mbed TLS (https://tls.mbed.org) */ /* * The ARCFOUR algorithm was publicly disclosed on 94/09. diff --git a/thirdparty/mbedtls/library/aria.c b/thirdparty/mbedtls/library/aria.c index 0c9dd76f07..ef0392f658 100644 --- a/thirdparty/mbedtls/library/aria.c +++ b/thirdparty/mbedtls/library/aria.c @@ -1,7 +1,7 @@ /* * ARIA implementation * - * Copyright (C) 2006-2017, ARM Limited, All Rights Reserved + * Copyright The Mbed TLS Contributors * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later * * This file is provided under the Apache License 2.0, or the @@ -42,8 +42,6 @@ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * * ********** - * - * This file is part of mbed TLS (https://tls.mbed.org) */ /* diff --git a/thirdparty/mbedtls/library/asn1parse.c b/thirdparty/mbedtls/library/asn1parse.c index 8d59119ae0..10239fdd15 100644 --- a/thirdparty/mbedtls/library/asn1parse.c +++ b/thirdparty/mbedtls/library/asn1parse.c @@ -1,7 +1,7 @@ /* * Generic ASN.1 parsing * - * Copyright (C) 2006-2015, ARM Limited, All Rights Reserved + * Copyright The Mbed TLS Contributors * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later * * This file is provided under the Apache License 2.0, or the @@ -42,8 +42,6 @@ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * * ********** - * - * This file is part of mbed TLS (https://tls.mbed.org) */ #if !defined(MBEDTLS_CONFIG_FILE) diff --git a/thirdparty/mbedtls/library/asn1write.c b/thirdparty/mbedtls/library/asn1write.c index bd0d6af4d8..d94d0a7605 100644 --- a/thirdparty/mbedtls/library/asn1write.c +++ b/thirdparty/mbedtls/library/asn1write.c @@ -1,7 +1,7 @@ /* * ASN.1 buffer writing functionality * - * Copyright (C) 2006-2015, ARM Limited, All Rights Reserved + * Copyright The Mbed TLS Contributors * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later * * This file is provided under the Apache License 2.0, or the @@ -42,8 +42,6 @@ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * * ********** - * - * This file is part of mbed TLS (https://tls.mbed.org) */ #if !defined(MBEDTLS_CONFIG_FILE) diff --git a/thirdparty/mbedtls/library/base64.c b/thirdparty/mbedtls/library/base64.c index 75849d1214..bfafb05353 100644 --- a/thirdparty/mbedtls/library/base64.c +++ b/thirdparty/mbedtls/library/base64.c @@ -1,7 +1,7 @@ /* * RFC 1521 base64 encoding/decoding * - * Copyright (C) 2006-2015, ARM Limited, All Rights Reserved + * Copyright The Mbed TLS Contributors * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later * * This file is provided under the Apache License 2.0, or the @@ -42,8 +42,6 @@ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * * ********** - * - * This file is part of mbed TLS (https://tls.mbed.org) */ #if !defined(MBEDTLS_CONFIG_FILE) diff --git a/thirdparty/mbedtls/library/bignum.c b/thirdparty/mbedtls/library/bignum.c index f42b97650f..dfe976d648 100644 --- a/thirdparty/mbedtls/library/bignum.c +++ b/thirdparty/mbedtls/library/bignum.c @@ -1,7 +1,7 @@ /* * Multi-precision integer library * - * Copyright (C) 2006-2015, ARM Limited, All Rights Reserved + * Copyright The Mbed TLS Contributors * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later * * This file is provided under the Apache License 2.0, or the @@ -42,8 +42,6 @@ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * * ********** - * - * This file is part of mbed TLS (https://tls.mbed.org) */ /* diff --git a/thirdparty/mbedtls/library/blowfish.c b/thirdparty/mbedtls/library/blowfish.c index f11a9d6395..a3f9be959f 100644 --- a/thirdparty/mbedtls/library/blowfish.c +++ b/thirdparty/mbedtls/library/blowfish.c @@ -1,7 +1,7 @@ /* * Blowfish implementation * - * Copyright (C) 2006-2015, ARM Limited, All Rights Reserved + * Copyright The Mbed TLS Contributors * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later * * This file is provided under the Apache License 2.0, or the @@ -42,8 +42,6 @@ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * * ********** - * - * This file is part of mbed TLS (https://tls.mbed.org) */ /* * The Blowfish block cipher was designed by Bruce Schneier in 1993. diff --git a/thirdparty/mbedtls/library/camellia.c b/thirdparty/mbedtls/library/camellia.c index 9f5724917b..40d62121bf 100644 --- a/thirdparty/mbedtls/library/camellia.c +++ b/thirdparty/mbedtls/library/camellia.c @@ -1,7 +1,7 @@ /* * Camellia implementation * - * Copyright (C) 2006-2015, ARM Limited, All Rights Reserved + * Copyright The Mbed TLS Contributors * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later * * This file is provided under the Apache License 2.0, or the @@ -42,8 +42,6 @@ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * * ********** - * - * This file is part of mbed TLS (https://tls.mbed.org) */ /* * The Camellia block cipher was designed by NTT and Mitsubishi Electric diff --git a/thirdparty/mbedtls/library/ccm.c b/thirdparty/mbedtls/library/ccm.c index 18a2343ac5..b2e5a4763d 100644 --- a/thirdparty/mbedtls/library/ccm.c +++ b/thirdparty/mbedtls/library/ccm.c @@ -1,7 +1,7 @@ /* * NIST SP800-38C compliant CCM implementation * - * Copyright (C) 2006-2015, ARM Limited, All Rights Reserved + * Copyright The Mbed TLS Contributors * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later * * This file is provided under the Apache License 2.0, or the @@ -42,8 +42,6 @@ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * * ********** - * - * This file is part of mbed TLS (https://tls.mbed.org) */ /* diff --git a/thirdparty/mbedtls/library/certs.c b/thirdparty/mbedtls/library/certs.c index 7423168b25..cb43f53368 100644 --- a/thirdparty/mbedtls/library/certs.c +++ b/thirdparty/mbedtls/library/certs.c @@ -1,7 +1,7 @@ /* * X.509 test certificates * - * Copyright (C) 2006-2015, ARM Limited, All Rights Reserved + * Copyright The Mbed TLS Contributors * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later * * This file is provided under the Apache License 2.0, or the @@ -42,8 +42,6 @@ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * * ********** - * - * This file is part of mbed TLS (https://tls.mbed.org) */ #if !defined(MBEDTLS_CONFIG_FILE) diff --git a/thirdparty/mbedtls/library/chacha20.c b/thirdparty/mbedtls/library/chacha20.c index d851a25bd6..80fe50cc67 100644 --- a/thirdparty/mbedtls/library/chacha20.c +++ b/thirdparty/mbedtls/library/chacha20.c @@ -5,7 +5,7 @@ * * \author Daniel King <damaki.gh@gmail.com> * - * Copyright (C) 2006-2016, ARM Limited, All Rights Reserved + * Copyright The Mbed TLS Contributors * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later * * This file is provided under the Apache License 2.0, or the @@ -46,8 +46,6 @@ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * * ********** - * - * This file is part of mbed TLS (https://tls.mbed.org) */ #if !defined(MBEDTLS_CONFIG_FILE) diff --git a/thirdparty/mbedtls/library/chachapoly.c b/thirdparty/mbedtls/library/chachapoly.c index f232190dfc..c8b5bba4b2 100644 --- a/thirdparty/mbedtls/library/chachapoly.c +++ b/thirdparty/mbedtls/library/chachapoly.c @@ -3,7 +3,7 @@ * * \brief ChaCha20-Poly1305 AEAD construction based on RFC 7539. * - * Copyright (C) 2006-2016, ARM Limited, All Rights Reserved + * Copyright The Mbed TLS Contributors * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later * * This file is provided under the Apache License 2.0, or the @@ -44,8 +44,6 @@ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * * ********** - * - * This file is part of mbed TLS (https://tls.mbed.org) */ #if !defined(MBEDTLS_CONFIG_FILE) #include "mbedtls/config.h" diff --git a/thirdparty/mbedtls/library/cipher.c b/thirdparty/mbedtls/library/cipher.c index 896ec8ec66..57da0b9c44 100644 --- a/thirdparty/mbedtls/library/cipher.c +++ b/thirdparty/mbedtls/library/cipher.c @@ -5,7 +5,7 @@ * * \author Adriaan de Jong <dejong@fox-it.com> * - * Copyright (C) 2006-2015, ARM Limited, All Rights Reserved + * Copyright The Mbed TLS Contributors * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later * * This file is provided under the Apache License 2.0, or the @@ -46,8 +46,6 @@ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * * ********** - * - * This file is part of mbed TLS (https://tls.mbed.org) */ #if !defined(MBEDTLS_CONFIG_FILE) diff --git a/thirdparty/mbedtls/library/cipher_wrap.c b/thirdparty/mbedtls/library/cipher_wrap.c index 09296c7f9b..1dcac21be1 100644 --- a/thirdparty/mbedtls/library/cipher_wrap.c +++ b/thirdparty/mbedtls/library/cipher_wrap.c @@ -5,7 +5,7 @@ * * \author Adriaan de Jong <dejong@fox-it.com> * - * Copyright (C) 2006-2015, ARM Limited, All Rights Reserved + * Copyright The Mbed TLS Contributors * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later * * This file is provided under the Apache License 2.0, or the @@ -46,8 +46,6 @@ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * * ********** - * - * This file is part of mbed TLS (https://tls.mbed.org) */ #if !defined(MBEDTLS_CONFIG_FILE) diff --git a/thirdparty/mbedtls/library/cmac.c b/thirdparty/mbedtls/library/cmac.c index ce0cd4b055..1a1200b52b 100644 --- a/thirdparty/mbedtls/library/cmac.c +++ b/thirdparty/mbedtls/library/cmac.c @@ -3,7 +3,7 @@ * * \brief NIST SP800-38B compliant CMAC implementation for AES and 3DES * - * Copyright (C) 2006-2016, ARM Limited, All Rights Reserved + * Copyright The Mbed TLS Contributors * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later * * This file is provided under the Apache License 2.0, or the @@ -44,8 +44,6 @@ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * * ********** - * - * This file is part of mbed TLS (https://tls.mbed.org) */ /* diff --git a/thirdparty/mbedtls/library/ctr_drbg.c b/thirdparty/mbedtls/library/ctr_drbg.c index e1900afc45..b98df29a9b 100644 --- a/thirdparty/mbedtls/library/ctr_drbg.c +++ b/thirdparty/mbedtls/library/ctr_drbg.c @@ -1,7 +1,7 @@ /* * CTR_DRBG implementation based on AES-256 (NIST SP 800-90) * - * Copyright (C) 2006-2015, ARM Limited, All Rights Reserved + * Copyright The Mbed TLS Contributors * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later * * This file is provided under the Apache License 2.0, or the @@ -42,8 +42,6 @@ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * * ********** - * - * This file is part of mbed TLS (https://tls.mbed.org) */ /* * The NIST SP 800-90 DRBGs are described in the following publication. diff --git a/thirdparty/mbedtls/library/debug.c b/thirdparty/mbedtls/library/debug.c index 3604cfb253..5f06d0da13 100644 --- a/thirdparty/mbedtls/library/debug.c +++ b/thirdparty/mbedtls/library/debug.c @@ -1,7 +1,7 @@ /* * Debugging routines * - * Copyright (C) 2006-2015, ARM Limited, All Rights Reserved + * Copyright The Mbed TLS Contributors * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later * * This file is provided under the Apache License 2.0, or the @@ -42,8 +42,6 @@ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * * ********** - * - * This file is part of mbed TLS (https://tls.mbed.org) */ #if !defined(MBEDTLS_CONFIG_FILE) diff --git a/thirdparty/mbedtls/library/des.c b/thirdparty/mbedtls/library/des.c index a5f73330b0..623165d391 100644 --- a/thirdparty/mbedtls/library/des.c +++ b/thirdparty/mbedtls/library/des.c @@ -1,7 +1,7 @@ /* * FIPS-46-3 compliant Triple-DES implementation * - * Copyright (C) 2006-2015, ARM Limited, All Rights Reserved + * Copyright The Mbed TLS Contributors * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later * * This file is provided under the Apache License 2.0, or the @@ -42,8 +42,6 @@ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * * ********** - * - * This file is part of mbed TLS (https://tls.mbed.org) */ /* * DES, on which TDES is based, was originally designed by Horst Feistel diff --git a/thirdparty/mbedtls/library/dhm.c b/thirdparty/mbedtls/library/dhm.c index f8d367ee89..d652cf0ac9 100644 --- a/thirdparty/mbedtls/library/dhm.c +++ b/thirdparty/mbedtls/library/dhm.c @@ -1,7 +1,7 @@ /* * Diffie-Hellman-Merkle key exchange * - * Copyright (C) 2006-2015, ARM Limited, All Rights Reserved + * Copyright The Mbed TLS Contributors * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later * * This file is provided under the Apache License 2.0, or the @@ -42,8 +42,6 @@ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * * ********** - * - * This file is part of mbed TLS (https://tls.mbed.org) */ /* * The following sources were referenced in the design of this implementation @@ -351,6 +349,32 @@ cleanup: } /* + * Pick a random R in the range [2, M) for blinding purposes + */ +static int dhm_random_below( mbedtls_mpi *R, const mbedtls_mpi *M, + int (*f_rng)(void *, unsigned char *, size_t), void *p_rng ) +{ + int ret, count; + + count = 0; + do + { + MBEDTLS_MPI_CHK( mbedtls_mpi_fill_random( R, mbedtls_mpi_size( M ), f_rng, p_rng ) ); + + while( mbedtls_mpi_cmp_mpi( R, M ) >= 0 ) + MBEDTLS_MPI_CHK( mbedtls_mpi_shift_r( R, 1 ) ); + + if( count++ > 10 ) + return( MBEDTLS_ERR_MPI_NOT_ACCEPTABLE ); + } + while( mbedtls_mpi_cmp_int( R, 1 ) <= 0 ); + +cleanup: + return( ret ); +} + + +/* * Use the blinding method and optimisation suggested in section 10 of: * KOCHER, Paul C. Timing attacks on implementations of Diffie-Hellman, RSA, * DSS, and other systems. In : Advances in Cryptology-CRYPTO'96. Springer @@ -359,7 +383,10 @@ cleanup: static int dhm_update_blinding( mbedtls_dhm_context *ctx, int (*f_rng)(void *, unsigned char *, size_t), void *p_rng ) { - int ret, count; + int ret; + mbedtls_mpi R; + + mbedtls_mpi_init( &R ); /* * Don't use any blinding the first time a particular X is used, @@ -394,24 +421,23 @@ static int dhm_update_blinding( mbedtls_dhm_context *ctx, */ /* Vi = random( 2, P-1 ) */ - count = 0; - do - { - MBEDTLS_MPI_CHK( mbedtls_mpi_fill_random( &ctx->Vi, mbedtls_mpi_size( &ctx->P ), f_rng, p_rng ) ); - - while( mbedtls_mpi_cmp_mpi( &ctx->Vi, &ctx->P ) >= 0 ) - MBEDTLS_MPI_CHK( mbedtls_mpi_shift_r( &ctx->Vi, 1 ) ); - - if( count++ > 10 ) - return( MBEDTLS_ERR_MPI_NOT_ACCEPTABLE ); - } - while( mbedtls_mpi_cmp_int( &ctx->Vi, 1 ) <= 0 ); + MBEDTLS_MPI_CHK( dhm_random_below( &ctx->Vi, &ctx->P, f_rng, p_rng ) ); + + /* Vf = Vi^-X mod P + * First compute Vi^-1 = R * (R Vi)^-1, (avoiding leaks from inv_mod), + * then elevate to the Xth power. */ + MBEDTLS_MPI_CHK( dhm_random_below( &R, &ctx->P, f_rng, p_rng ) ); + MBEDTLS_MPI_CHK( mbedtls_mpi_mul_mpi( &ctx->Vf, &ctx->Vi, &R ) ); + MBEDTLS_MPI_CHK( mbedtls_mpi_mod_mpi( &ctx->Vf, &ctx->Vf, &ctx->P ) ); + MBEDTLS_MPI_CHK( mbedtls_mpi_inv_mod( &ctx->Vf, &ctx->Vf, &ctx->P ) ); + MBEDTLS_MPI_CHK( mbedtls_mpi_mul_mpi( &ctx->Vf, &ctx->Vf, &R ) ); + MBEDTLS_MPI_CHK( mbedtls_mpi_mod_mpi( &ctx->Vf, &ctx->Vf, &ctx->P ) ); - /* Vf = Vi^-X mod P */ - MBEDTLS_MPI_CHK( mbedtls_mpi_inv_mod( &ctx->Vf, &ctx->Vi, &ctx->P ) ); MBEDTLS_MPI_CHK( mbedtls_mpi_exp_mod( &ctx->Vf, &ctx->Vf, &ctx->X, &ctx->P, &ctx->RP ) ); cleanup: + mbedtls_mpi_free( &R ); + return( ret ); } diff --git a/thirdparty/mbedtls/library/ecdh.c b/thirdparty/mbedtls/library/ecdh.c index 5ef205f36d..8c27e4e196 100644 --- a/thirdparty/mbedtls/library/ecdh.c +++ b/thirdparty/mbedtls/library/ecdh.c @@ -1,7 +1,7 @@ /* * Elliptic curve Diffie-Hellman * - * Copyright (C) 2006-2015, ARM Limited, All Rights Reserved + * Copyright The Mbed TLS Contributors * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later * * This file is provided under the Apache License 2.0, or the @@ -42,8 +42,6 @@ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * * ********** - * - * This file is part of mbed TLS (https://tls.mbed.org) */ /* diff --git a/thirdparty/mbedtls/library/ecdsa.c b/thirdparty/mbedtls/library/ecdsa.c index 08fda3fa9b..da8df9cde2 100644 --- a/thirdparty/mbedtls/library/ecdsa.c +++ b/thirdparty/mbedtls/library/ecdsa.c @@ -1,7 +1,7 @@ /* * Elliptic curve DSA * - * Copyright (C) 2006-2015, ARM Limited, All Rights Reserved + * Copyright The Mbed TLS Contributors * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later * * This file is provided under the Apache License 2.0, or the @@ -42,8 +42,6 @@ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * * ********** - * - * This file is part of mbed TLS (https://tls.mbed.org) */ /* diff --git a/thirdparty/mbedtls/library/ecjpake.c b/thirdparty/mbedtls/library/ecjpake.c index c89163c68a..f6e24580c7 100644 --- a/thirdparty/mbedtls/library/ecjpake.c +++ b/thirdparty/mbedtls/library/ecjpake.c @@ -1,7 +1,7 @@ /* * Elliptic curve J-PAKE * - * Copyright (C) 2006-2015, ARM Limited, All Rights Reserved + * Copyright The Mbed TLS Contributors * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later * * This file is provided under the Apache License 2.0, or the @@ -42,8 +42,6 @@ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * * ********** - * - * This file is part of mbed TLS (https://tls.mbed.org) */ /* diff --git a/thirdparty/mbedtls/library/ecp.c b/thirdparty/mbedtls/library/ecp.c index 7ea8b1676a..fe41b4128a 100644 --- a/thirdparty/mbedtls/library/ecp.c +++ b/thirdparty/mbedtls/library/ecp.c @@ -1,7 +1,7 @@ /* * Elliptic curves over GF(p): generic functions * - * Copyright (C) 2006-2015, ARM Limited, All Rights Reserved + * Copyright The Mbed TLS Contributors * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later * * This file is provided under the Apache License 2.0, or the @@ -42,8 +42,6 @@ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * * ********** - * - * This file is part of mbed TLS (https://tls.mbed.org) */ /* diff --git a/thirdparty/mbedtls/library/ecp_curves.c b/thirdparty/mbedtls/library/ecp_curves.c index 796e0d1250..cc4c5b71c0 100644 --- a/thirdparty/mbedtls/library/ecp_curves.c +++ b/thirdparty/mbedtls/library/ecp_curves.c @@ -1,7 +1,7 @@ /* * Elliptic curves over GF(p): curve-specific data and functions * - * Copyright (C) 2006-2015, ARM Limited, All Rights Reserved + * Copyright The Mbed TLS Contributors * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later * * This file is provided under the Apache License 2.0, or the @@ -42,8 +42,6 @@ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * * ********** - * - * This file is part of mbed TLS (https://tls.mbed.org) */ #if !defined(MBEDTLS_CONFIG_FILE) diff --git a/thirdparty/mbedtls/library/entropy.c b/thirdparty/mbedtls/library/entropy.c index 1bd6ce54ee..666c55654c 100644 --- a/thirdparty/mbedtls/library/entropy.c +++ b/thirdparty/mbedtls/library/entropy.c @@ -1,7 +1,7 @@ /* * Entropy accumulator implementation * - * Copyright (C) 2006-2016, ARM Limited, All Rights Reserved + * Copyright The Mbed TLS Contributors * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later * * This file is provided under the Apache License 2.0, or the @@ -42,8 +42,6 @@ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * * ********** - * - * This file is part of mbed TLS (https://tls.mbed.org) */ #if !defined(MBEDTLS_CONFIG_FILE) diff --git a/thirdparty/mbedtls/library/entropy_poll.c b/thirdparty/mbedtls/library/entropy_poll.c index a5996a198d..26b7e4e2b9 100644 --- a/thirdparty/mbedtls/library/entropy_poll.c +++ b/thirdparty/mbedtls/library/entropy_poll.c @@ -1,7 +1,7 @@ /* * Platform-specific and custom entropy polling functions * - * Copyright (C) 2006-2016, ARM Limited, All Rights Reserved + * Copyright The Mbed TLS Contributors * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later * * This file is provided under the Apache License 2.0, or the @@ -42,8 +42,6 @@ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * * ********** - * - * This file is part of mbed TLS (https://tls.mbed.org) */ #if defined(__linux__) diff --git a/thirdparty/mbedtls/library/error.c b/thirdparty/mbedtls/library/error.c index 4ab8733e0c..eb52052b51 100644 --- a/thirdparty/mbedtls/library/error.c +++ b/thirdparty/mbedtls/library/error.c @@ -1,7 +1,7 @@ /* * Error message information * - * Copyright (C) 2006-2015, ARM Limited, All Rights Reserved + * Copyright The Mbed TLS Contributors * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later * * This file is provided under the Apache License 2.0, or the @@ -42,8 +42,6 @@ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * * ********** - * - * This file is part of mbed TLS (https://tls.mbed.org) */ #if !defined(MBEDTLS_CONFIG_FILE) diff --git a/thirdparty/mbedtls/library/gcm.c b/thirdparty/mbedtls/library/gcm.c index 7edc6da366..2afe5025a0 100644 --- a/thirdparty/mbedtls/library/gcm.c +++ b/thirdparty/mbedtls/library/gcm.c @@ -1,7 +1,7 @@ /* * NIST SP800-38D compliant GCM implementation * - * Copyright (C) 2006-2015, ARM Limited, All Rights Reserved + * Copyright The Mbed TLS Contributors * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later * * This file is provided under the Apache License 2.0, or the @@ -42,8 +42,6 @@ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * * ********** - * - * This file is part of mbed TLS (https://tls.mbed.org) */ /* diff --git a/thirdparty/mbedtls/library/havege.c b/thirdparty/mbedtls/library/havege.c index 800a518a66..5e91f40d84 100644 --- a/thirdparty/mbedtls/library/havege.c +++ b/thirdparty/mbedtls/library/havege.c @@ -1,7 +1,7 @@ /** * \brief HAVEGE: HArdware Volatile Entropy Gathering and Expansion * - * Copyright (C) 2006-2015, ARM Limited, All Rights Reserved + * Copyright The Mbed TLS Contributors * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later * * This file is provided under the Apache License 2.0, or the @@ -42,8 +42,6 @@ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * * ********** - * - * This file is part of mbed TLS (https://tls.mbed.org) */ /* * The HAVEGE RNG was designed by Andre Seznec in 2002. diff --git a/thirdparty/mbedtls/library/hkdf.c b/thirdparty/mbedtls/library/hkdf.c index 0dd4d05645..4a8bdfbe18 100644 --- a/thirdparty/mbedtls/library/hkdf.c +++ b/thirdparty/mbedtls/library/hkdf.c @@ -1,7 +1,7 @@ /* * HKDF implementation -- RFC 5869 * - * Copyright (C) 2016-2018, ARM Limited, All Rights Reserved + * Copyright The Mbed TLS Contributors * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later * * This file is provided under the Apache License 2.0, or the @@ -42,8 +42,6 @@ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * * ********** - * - * This file is part of mbed TLS (https://tls.mbed.org) */ #if !defined(MBEDTLS_CONFIG_FILE) #include "mbedtls/config.h" diff --git a/thirdparty/mbedtls/library/hmac_drbg.c b/thirdparty/mbedtls/library/hmac_drbg.c index 2cb108c406..9fbfc30660 100644 --- a/thirdparty/mbedtls/library/hmac_drbg.c +++ b/thirdparty/mbedtls/library/hmac_drbg.c @@ -1,7 +1,7 @@ /* * HMAC_DRBG implementation (NIST SP 800-90) * - * Copyright (C) 2006-2015, ARM Limited, All Rights Reserved + * Copyright The Mbed TLS Contributors * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later * * This file is provided under the Apache License 2.0, or the @@ -42,8 +42,6 @@ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * * ********** - * - * This file is part of mbed TLS (https://tls.mbed.org) */ /* diff --git a/thirdparty/mbedtls/library/md.c b/thirdparty/mbedtls/library/md.c index bfada3c058..867b91462d 100644 --- a/thirdparty/mbedtls/library/md.c +++ b/thirdparty/mbedtls/library/md.c @@ -5,7 +5,7 @@ * * \author Adriaan de Jong <dejong@fox-it.com> * - * Copyright (C) 2006-2015, ARM Limited, All Rights Reserved + * Copyright The Mbed TLS Contributors * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later * * This file is provided under the Apache License 2.0, or the @@ -46,8 +46,6 @@ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * * ********** - * - * This file is part of mbed TLS (https://tls.mbed.org) */ #if !defined(MBEDTLS_CONFIG_FILE) diff --git a/thirdparty/mbedtls/library/md2.c b/thirdparty/mbedtls/library/md2.c index d772039b79..cbdaaabdc7 100644 --- a/thirdparty/mbedtls/library/md2.c +++ b/thirdparty/mbedtls/library/md2.c @@ -1,7 +1,7 @@ /* * RFC 1115/1319 compliant MD2 implementation * - * Copyright (C) 2006-2015, ARM Limited, All Rights Reserved + * Copyright The Mbed TLS Contributors * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later * * This file is provided under the Apache License 2.0, or the @@ -42,8 +42,6 @@ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * * ********** - * - * This file is part of mbed TLS (https://tls.mbed.org) */ /* * The MD2 algorithm was designed by Ron Rivest in 1989. diff --git a/thirdparty/mbedtls/library/md4.c b/thirdparty/mbedtls/library/md4.c index 56b359ce34..cb16dce54a 100644 --- a/thirdparty/mbedtls/library/md4.c +++ b/thirdparty/mbedtls/library/md4.c @@ -1,7 +1,7 @@ /* * RFC 1186/1320 compliant MD4 implementation * - * Copyright (C) 2006-2015, ARM Limited, All Rights Reserved + * Copyright The Mbed TLS Contributors * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later * * This file is provided under the Apache License 2.0, or the @@ -42,8 +42,6 @@ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * * ********** - * - * This file is part of mbed TLS (https://tls.mbed.org) */ /* * The MD4 algorithm was designed by Ron Rivest in 1990. diff --git a/thirdparty/mbedtls/library/md5.c b/thirdparty/mbedtls/library/md5.c index 31879a9b14..fe25925214 100644 --- a/thirdparty/mbedtls/library/md5.c +++ b/thirdparty/mbedtls/library/md5.c @@ -1,7 +1,7 @@ /* * RFC 1321 compliant MD5 implementation * - * Copyright (C) 2006-2015, ARM Limited, All Rights Reserved + * Copyright The Mbed TLS Contributors * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later * * This file is provided under the Apache License 2.0, or the @@ -42,8 +42,6 @@ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * * ********** - * - * This file is part of mbed TLS (https://tls.mbed.org) */ /* * The MD5 algorithm was designed by Ron Rivest in 1991. diff --git a/thirdparty/mbedtls/library/md_wrap.c b/thirdparty/mbedtls/library/md_wrap.c index 7c737d87e9..7459db2faf 100644 --- a/thirdparty/mbedtls/library/md_wrap.c +++ b/thirdparty/mbedtls/library/md_wrap.c @@ -5,7 +5,7 @@ * * \author Adriaan de Jong <dejong@fox-it.com> * - * Copyright (C) 2006-2015, ARM Limited, All Rights Reserved + * Copyright The Mbed TLS Contributors * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later * * This file is provided under the Apache License 2.0, or the @@ -46,8 +46,6 @@ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * * ********** - * - * This file is part of mbed TLS (https://tls.mbed.org) */ #if !defined(MBEDTLS_CONFIG_FILE) diff --git a/thirdparty/mbedtls/library/memory_buffer_alloc.c b/thirdparty/mbedtls/library/memory_buffer_alloc.c index e854eea8ee..915ec3ae9d 100644 --- a/thirdparty/mbedtls/library/memory_buffer_alloc.c +++ b/thirdparty/mbedtls/library/memory_buffer_alloc.c @@ -1,7 +1,7 @@ /* * Buffer-based memory allocator * - * Copyright (C) 2006-2015, ARM Limited, All Rights Reserved + * Copyright The Mbed TLS Contributors * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later * * This file is provided under the Apache License 2.0, or the @@ -42,8 +42,6 @@ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * * ********** - * - * This file is part of mbed TLS (https://tls.mbed.org) */ #if !defined(MBEDTLS_CONFIG_FILE) diff --git a/thirdparty/mbedtls/library/net_sockets.c b/thirdparty/mbedtls/library/net_sockets.c index 9489576aae..1130408263 100644 --- a/thirdparty/mbedtls/library/net_sockets.c +++ b/thirdparty/mbedtls/library/net_sockets.c @@ -1,7 +1,7 @@ /* * TCP/IP or UDP/IP networking functions * - * Copyright (C) 2006-2015, ARM Limited, All Rights Reserved + * Copyright The Mbed TLS Contributors * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later * * This file is provided under the Apache License 2.0, or the @@ -42,8 +42,6 @@ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * * ********** - * - * This file is part of mbed TLS (https://tls.mbed.org) */ /* Enable definition of getaddrinfo() even when compiling with -std=c99. Must @@ -51,6 +49,10 @@ * Harmless on other platforms. */ #define _POSIX_C_SOURCE 200112L +#if defined(__NetBSD__) +#define _XOPEN_SOURCE 600 /* sockaddr_storage */ +#endif + #if !defined(MBEDTLS_CONFIG_FILE) #include "mbedtls/config.h" #else @@ -345,8 +347,9 @@ int mbedtls_net_accept( mbedtls_net_context *bind_ctx, struct sockaddr_storage client_addr; -#if defined(__socklen_t_defined) || defined(_SOCKLEN_T) || \ - defined(_SOCKLEN_T_DECLARED) || defined(__DEFINED_socklen_t) +#if defined(__socklen_t_defined) || defined(_SOCKLEN_T) || \ + defined(_SOCKLEN_T_DECLARED) || defined(__DEFINED_socklen_t) || \ + ( defined(__NetBSD__) && defined(socklen_t) ) socklen_t n = (socklen_t) sizeof( client_addr ); socklen_t type_len = (socklen_t) sizeof( type ); #else diff --git a/thirdparty/mbedtls/library/nist_kw.c b/thirdparty/mbedtls/library/nist_kw.c index 35be530957..8341ff1303 100644 --- a/thirdparty/mbedtls/library/nist_kw.c +++ b/thirdparty/mbedtls/library/nist_kw.c @@ -2,7 +2,7 @@ * Implementation of NIST SP 800-38F key wrapping, supporting KW and KWP modes * only * - * Copyright (C) 2018, Arm Limited (or its affiliates), All Rights Reserved + * Copyright The Mbed TLS Contributors * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later * * This file is provided under the Apache License 2.0, or the @@ -43,8 +43,6 @@ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * * ********** - * - * This file is part of Mbed TLS (https://tls.mbed.org) */ /* * Definition of Key Wrapping: diff --git a/thirdparty/mbedtls/library/oid.c b/thirdparty/mbedtls/library/oid.c index 0a1658f821..2414083f0c 100644 --- a/thirdparty/mbedtls/library/oid.c +++ b/thirdparty/mbedtls/library/oid.c @@ -3,7 +3,7 @@ * * \brief Object Identifier (OID) database * - * Copyright (C) 2006-2015, ARM Limited, All Rights Reserved + * Copyright The Mbed TLS Contributors * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later * * This file is provided under the Apache License 2.0, or the @@ -44,8 +44,6 @@ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * * ********** - * - * This file is part of mbed TLS (https://tls.mbed.org) */ #if !defined(MBEDTLS_CONFIG_FILE) diff --git a/thirdparty/mbedtls/library/padlock.c b/thirdparty/mbedtls/library/padlock.c index fe6e7f9cf3..afb7e0ad42 100644 --- a/thirdparty/mbedtls/library/padlock.c +++ b/thirdparty/mbedtls/library/padlock.c @@ -1,7 +1,7 @@ /* * VIA PadLock support functions * - * Copyright (C) 2006-2015, ARM Limited, All Rights Reserved + * Copyright The Mbed TLS Contributors * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later * * This file is provided under the Apache License 2.0, or the @@ -42,8 +42,6 @@ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * * ********** - * - * This file is part of mbed TLS (https://tls.mbed.org) */ /* * This implementation is based on the VIA PadLock Programming Guide: diff --git a/thirdparty/mbedtls/library/pem.c b/thirdparty/mbedtls/library/pem.c index 3bf4ca5b8c..a7a2f7f5cf 100644 --- a/thirdparty/mbedtls/library/pem.c +++ b/thirdparty/mbedtls/library/pem.c @@ -1,7 +1,7 @@ /* * Privacy Enhanced Mail (PEM) decoding * - * Copyright (C) 2006-2015, ARM Limited, All Rights Reserved + * Copyright The Mbed TLS Contributors * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later * * This file is provided under the Apache License 2.0, or the @@ -42,8 +42,6 @@ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * * ********** - * - * This file is part of mbed TLS (https://tls.mbed.org) */ #if !defined(MBEDTLS_CONFIG_FILE) diff --git a/thirdparty/mbedtls/library/pk.c b/thirdparty/mbedtls/library/pk.c index e9e56c029b..81cfdbfe80 100644 --- a/thirdparty/mbedtls/library/pk.c +++ b/thirdparty/mbedtls/library/pk.c @@ -1,7 +1,7 @@ /* * Public Key abstraction layer * - * Copyright (C) 2006-2015, ARM Limited, All Rights Reserved + * Copyright The Mbed TLS Contributors * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later * * This file is provided under the Apache License 2.0, or the @@ -42,8 +42,6 @@ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * * ********** - * - * This file is part of mbed TLS (https://tls.mbed.org) */ #if !defined(MBEDTLS_CONFIG_FILE) diff --git a/thirdparty/mbedtls/library/pk_wrap.c b/thirdparty/mbedtls/library/pk_wrap.c index 21a7a33d82..2c27552d9b 100644 --- a/thirdparty/mbedtls/library/pk_wrap.c +++ b/thirdparty/mbedtls/library/pk_wrap.c @@ -1,7 +1,7 @@ /* * Public Key abstraction layer: wrapper functions * - * Copyright (C) 2006-2015, ARM Limited, All Rights Reserved + * Copyright The Mbed TLS Contributors * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later * * This file is provided under the Apache License 2.0, or the @@ -42,8 +42,6 @@ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * * ********** - * - * This file is part of mbed TLS (https://tls.mbed.org) */ #if !defined(MBEDTLS_CONFIG_FILE) diff --git a/thirdparty/mbedtls/library/pkcs11.c b/thirdparty/mbedtls/library/pkcs11.c index 30d045bf18..cf484b86eb 100644 --- a/thirdparty/mbedtls/library/pkcs11.c +++ b/thirdparty/mbedtls/library/pkcs11.c @@ -5,7 +5,7 @@ * * \author Adriaan de Jong <dejong@fox-it.com> * - * Copyright (C) 2006-2015, ARM Limited, All Rights Reserved + * Copyright The Mbed TLS Contributors * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later * * This file is provided under the Apache License 2.0, or the @@ -46,8 +46,6 @@ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * * ********** - * - * This file is part of mbed TLS (https://tls.mbed.org) */ #include "mbedtls/pkcs11.h" diff --git a/thirdparty/mbedtls/library/pkcs12.c b/thirdparty/mbedtls/library/pkcs12.c index 3c34128682..3d23d5e354 100644 --- a/thirdparty/mbedtls/library/pkcs12.c +++ b/thirdparty/mbedtls/library/pkcs12.c @@ -1,7 +1,7 @@ /* * PKCS#12 Personal Information Exchange Syntax * - * Copyright (C) 2006-2015, ARM Limited, All Rights Reserved + * Copyright The Mbed TLS Contributors * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later * * This file is provided under the Apache License 2.0, or the @@ -42,8 +42,6 @@ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * * ********** - * - * This file is part of mbed TLS (https://tls.mbed.org) */ /* * The PKCS #12 Personal Information Exchange Syntax Standard v1.1 diff --git a/thirdparty/mbedtls/library/pkcs5.c b/thirdparty/mbedtls/library/pkcs5.c index 7ac67093c0..8a80aa5d05 100644 --- a/thirdparty/mbedtls/library/pkcs5.c +++ b/thirdparty/mbedtls/library/pkcs5.c @@ -5,7 +5,7 @@ * * \author Mathias Olsson <mathias@kompetensum.com> * - * Copyright (C) 2006-2015, ARM Limited, All Rights Reserved + * Copyright The Mbed TLS Contributors * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later * * This file is provided under the Apache License 2.0, or the @@ -46,8 +46,6 @@ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * * ********** - * - * This file is part of mbed TLS (https://tls.mbed.org) */ /* * PKCS#5 includes PBKDF2 and more diff --git a/thirdparty/mbedtls/library/pkparse.c b/thirdparty/mbedtls/library/pkparse.c index 624ca4c671..086807d836 100644 --- a/thirdparty/mbedtls/library/pkparse.c +++ b/thirdparty/mbedtls/library/pkparse.c @@ -1,7 +1,7 @@ /* * Public Key layer for parsing key files and structures * - * Copyright (C) 2006-2015, ARM Limited, All Rights Reserved + * Copyright The Mbed TLS Contributors * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later * * This file is provided under the Apache License 2.0, or the @@ -42,8 +42,6 @@ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * * ********** - * - * This file is part of mbed TLS (https://tls.mbed.org) */ #if !defined(MBEDTLS_CONFIG_FILE) diff --git a/thirdparty/mbedtls/library/pkwrite.c b/thirdparty/mbedtls/library/pkwrite.c index 76159e5a80..150626c147 100644 --- a/thirdparty/mbedtls/library/pkwrite.c +++ b/thirdparty/mbedtls/library/pkwrite.c @@ -1,7 +1,7 @@ /* * Public Key layer for writing key files and structures * - * Copyright (C) 2006-2015, ARM Limited, All Rights Reserved + * Copyright The Mbed TLS Contributors * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later * * This file is provided under the Apache License 2.0, or the @@ -42,8 +42,6 @@ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * * ********** - * - * This file is part of mbed TLS (https://tls.mbed.org) */ #if !defined(MBEDTLS_CONFIG_FILE) diff --git a/thirdparty/mbedtls/library/platform.c b/thirdparty/mbedtls/library/platform.c index 7fe5e56b71..c4c3fd332d 100644 --- a/thirdparty/mbedtls/library/platform.c +++ b/thirdparty/mbedtls/library/platform.c @@ -1,7 +1,7 @@ /* * Platform abstraction layer * - * Copyright (C) 2006-2016, ARM Limited, All Rights Reserved + * Copyright The Mbed TLS Contributors * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later * * This file is provided under the Apache License 2.0, or the @@ -42,8 +42,6 @@ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * * ********** - * - * This file is part of mbed TLS (https://tls.mbed.org) */ #if !defined(MBEDTLS_CONFIG_FILE) diff --git a/thirdparty/mbedtls/library/platform_util.c b/thirdparty/mbedtls/library/platform_util.c index c31c173c89..3ba2aead12 100644 --- a/thirdparty/mbedtls/library/platform_util.c +++ b/thirdparty/mbedtls/library/platform_util.c @@ -2,7 +2,7 @@ * Common and shared functions used by multiple modules in the Mbed TLS * library. * - * Copyright (C) 2018, Arm Limited, All Rights Reserved + * Copyright The Mbed TLS Contributors * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later * * This file is provided under the Apache License 2.0, or the @@ -43,8 +43,6 @@ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * * ********** - * - * This file is part of Mbed TLS (https://tls.mbed.org) */ /* diff --git a/thirdparty/mbedtls/library/poly1305.c b/thirdparty/mbedtls/library/poly1305.c index 295997f2bc..5b023f04e4 100644 --- a/thirdparty/mbedtls/library/poly1305.c +++ b/thirdparty/mbedtls/library/poly1305.c @@ -3,7 +3,7 @@ * * \brief Poly1305 authentication algorithm. * - * Copyright (C) 2006-2016, ARM Limited, All Rights Reserved + * Copyright The Mbed TLS Contributors * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later * * This file is provided under the Apache License 2.0, or the @@ -44,8 +44,6 @@ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * * ********** - * - * This file is part of mbed TLS (https://tls.mbed.org) */ #if !defined(MBEDTLS_CONFIG_FILE) #include "mbedtls/config.h" diff --git a/thirdparty/mbedtls/library/ripemd160.c b/thirdparty/mbedtls/library/ripemd160.c index 721db1efe4..0b6efcb574 100644 --- a/thirdparty/mbedtls/library/ripemd160.c +++ b/thirdparty/mbedtls/library/ripemd160.c @@ -1,7 +1,7 @@ /* * RIPE MD-160 implementation * - * Copyright (C) 2006-2015, ARM Limited, All Rights Reserved + * Copyright The Mbed TLS Contributors * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later * * This file is provided under the Apache License 2.0, or the @@ -42,8 +42,6 @@ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * * ********** - * - * This file is part of mbed TLS (https://tls.mbed.org) */ /* diff --git a/thirdparty/mbedtls/library/rsa.c b/thirdparty/mbedtls/library/rsa.c index af1cef6515..42becbf17b 100644 --- a/thirdparty/mbedtls/library/rsa.c +++ b/thirdparty/mbedtls/library/rsa.c @@ -1,7 +1,7 @@ /* * The RSA public-key cryptosystem * - * Copyright (C) 2006-2015, ARM Limited, All Rights Reserved + * Copyright The Mbed TLS Contributors * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later * * This file is provided under the Apache License 2.0, or the @@ -42,8 +42,6 @@ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * * ********** - * - * This file is part of mbed TLS (https://tls.mbed.org) */ /* @@ -83,7 +81,7 @@ #include "mbedtls/md.h" #endif -#if defined(MBEDTLS_PKCS1_V15) && !defined(__OpenBSD__) +#if defined(MBEDTLS_PKCS1_V15) && !defined(__OpenBSD__) && !defined(__NetBSD__) #include <stdlib.h> #endif @@ -808,6 +806,9 @@ static int rsa_prepare_blinding( mbedtls_rsa_context *ctx, int (*f_rng)(void *, unsigned char *, size_t), void *p_rng ) { int ret, count = 0; + mbedtls_mpi R; + + mbedtls_mpi_init( &R ); if( ctx->Vf.p != NULL ) { @@ -823,18 +824,41 @@ static int rsa_prepare_blinding( mbedtls_rsa_context *ctx, /* Unblinding value: Vf = random number, invertible mod N */ do { if( count++ > 10 ) - return( MBEDTLS_ERR_RSA_RNG_FAILED ); + { + ret = MBEDTLS_ERR_RSA_RNG_FAILED; + goto cleanup; + } MBEDTLS_MPI_CHK( mbedtls_mpi_fill_random( &ctx->Vf, ctx->len - 1, f_rng, p_rng ) ); - MBEDTLS_MPI_CHK( mbedtls_mpi_gcd( &ctx->Vi, &ctx->Vf, &ctx->N ) ); - } while( mbedtls_mpi_cmp_int( &ctx->Vi, 1 ) != 0 ); - /* Blinding value: Vi = Vf^(-e) mod N */ - MBEDTLS_MPI_CHK( mbedtls_mpi_inv_mod( &ctx->Vi, &ctx->Vf, &ctx->N ) ); + /* Compute Vf^-1 as R * (R Vf)^-1 to avoid leaks from inv_mod. */ + MBEDTLS_MPI_CHK( mbedtls_mpi_fill_random( &R, ctx->len - 1, f_rng, p_rng ) ); + MBEDTLS_MPI_CHK( mbedtls_mpi_mul_mpi( &ctx->Vi, &ctx->Vf, &R ) ); + MBEDTLS_MPI_CHK( mbedtls_mpi_mod_mpi( &ctx->Vi, &ctx->Vi, &ctx->N ) ); + + /* At this point, Vi is invertible mod N if and only if both Vf and R + * are invertible mod N. If one of them isn't, we don't need to know + * which one, we just loop and choose new values for both of them. + * (Each iteration succeeds with overwhelming probability.) */ + ret = mbedtls_mpi_inv_mod( &ctx->Vi, &ctx->Vi, &ctx->N ); + if( ret == MBEDTLS_ERR_MPI_NOT_ACCEPTABLE ) + continue; + if( ret != 0 ) + goto cleanup; + + /* Finish the computation of Vf^-1 = R * (R Vf)^-1 */ + MBEDTLS_MPI_CHK( mbedtls_mpi_mul_mpi( &ctx->Vi, &ctx->Vi, &R ) ); + MBEDTLS_MPI_CHK( mbedtls_mpi_mod_mpi( &ctx->Vi, &ctx->Vi, &ctx->N ) ); + } while( 0 ); + + /* Blinding value: Vi = Vf^(-e) mod N + * (Vi already contains Vf^-1 at this point) */ MBEDTLS_MPI_CHK( mbedtls_mpi_exp_mod( &ctx->Vi, &ctx->Vi, &ctx->E, &ctx->N, &ctx->RN ) ); cleanup: + mbedtls_mpi_free( &R ); + return( ret ); } @@ -2590,7 +2614,7 @@ void mbedtls_rsa_free( mbedtls_rsa_context *ctx ) #if defined(MBEDTLS_PKCS1_V15) static int myrand( void *rng_state, unsigned char *output, size_t len ) { -#if !defined(__OpenBSD__) +#if !defined(__OpenBSD__) && !defined(__NetBSD__) size_t i; if( rng_state != NULL ) @@ -2603,7 +2627,7 @@ static int myrand( void *rng_state, unsigned char *output, size_t len ) rng_state = NULL; arc4random_buf( output, len ); -#endif /* !OpenBSD */ +#endif /* !OpenBSD && !NetBSD */ return( 0 ); } diff --git a/thirdparty/mbedtls/library/rsa_internal.c b/thirdparty/mbedtls/library/rsa_internal.c index 4db49aa578..4d94ca685a 100644 --- a/thirdparty/mbedtls/library/rsa_internal.c +++ b/thirdparty/mbedtls/library/rsa_internal.c @@ -1,7 +1,7 @@ /* * Helper functions for the RSA module * - * Copyright (C) 2006-2017, ARM Limited, All Rights Reserved + * Copyright The Mbed TLS Contributors * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later * * This file is provided under the Apache License 2.0, or the @@ -43,8 +43,6 @@ * * ********** * - * This file is part of mbed TLS (https://tls.mbed.org) - * */ #if !defined(MBEDTLS_CONFIG_FILE) diff --git a/thirdparty/mbedtls/library/sha1.c b/thirdparty/mbedtls/library/sha1.c index 1cffc75f8c..8682abd740 100644 --- a/thirdparty/mbedtls/library/sha1.c +++ b/thirdparty/mbedtls/library/sha1.c @@ -1,7 +1,7 @@ /* * FIPS-180-1 compliant SHA-1 implementation * - * Copyright (C) 2006-2015, ARM Limited, All Rights Reserved + * Copyright The Mbed TLS Contributors * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later * * This file is provided under the Apache License 2.0, or the @@ -42,8 +42,6 @@ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * * ********** - * - * This file is part of mbed TLS (https://tls.mbed.org) */ /* * The SHA-1 standard was published by NIST in 1993. diff --git a/thirdparty/mbedtls/library/sha256.c b/thirdparty/mbedtls/library/sha256.c index d4dd4859a6..5169584b68 100644 --- a/thirdparty/mbedtls/library/sha256.c +++ b/thirdparty/mbedtls/library/sha256.c @@ -1,7 +1,7 @@ /* * FIPS-180-2 compliant SHA-256 implementation * - * Copyright (C) 2006-2015, ARM Limited, All Rights Reserved + * Copyright The Mbed TLS Contributors * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later * * This file is provided under the Apache License 2.0, or the @@ -42,8 +42,6 @@ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * * ********** - * - * This file is part of mbed TLS (https://tls.mbed.org) */ /* * The SHA-256 Secure Hash Standard was published by NIST in 2002. diff --git a/thirdparty/mbedtls/library/sha512.c b/thirdparty/mbedtls/library/sha512.c index fdcf360d3f..36d5d96146 100644 --- a/thirdparty/mbedtls/library/sha512.c +++ b/thirdparty/mbedtls/library/sha512.c @@ -1,7 +1,7 @@ /* * FIPS-180-2 compliant SHA-384/512 implementation * - * Copyright (C) 2006-2015, ARM Limited, All Rights Reserved + * Copyright The Mbed TLS Contributors * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later * * This file is provided under the Apache License 2.0, or the @@ -42,8 +42,6 @@ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * * ********** - * - * This file is part of mbed TLS (https://tls.mbed.org) */ /* * The SHA-512 Secure Hash Standard was published by NIST in 2002. diff --git a/thirdparty/mbedtls/library/ssl_cache.c b/thirdparty/mbedtls/library/ssl_cache.c index 3cbfeb740a..1d2558a189 100644 --- a/thirdparty/mbedtls/library/ssl_cache.c +++ b/thirdparty/mbedtls/library/ssl_cache.c @@ -1,7 +1,7 @@ /* * SSL session cache implementation * - * Copyright (C) 2006-2015, ARM Limited, All Rights Reserved + * Copyright The Mbed TLS Contributors * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later * * This file is provided under the Apache License 2.0, or the @@ -42,8 +42,6 @@ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * * ********** - * - * This file is part of mbed TLS (https://tls.mbed.org) */ /* * These session callbacks use a simple chained list diff --git a/thirdparty/mbedtls/library/ssl_ciphersuites.c b/thirdparty/mbedtls/library/ssl_ciphersuites.c index de566ebca9..090040e9ab 100644 --- a/thirdparty/mbedtls/library/ssl_ciphersuites.c +++ b/thirdparty/mbedtls/library/ssl_ciphersuites.c @@ -3,7 +3,7 @@ * * \brief SSL ciphersuites for mbed TLS * - * Copyright (C) 2006-2015, ARM Limited, All Rights Reserved + * Copyright The Mbed TLS Contributors * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later * * This file is provided under the Apache License 2.0, or the @@ -44,8 +44,6 @@ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * * ********** - * - * This file is part of mbed TLS (https://tls.mbed.org) */ #if !defined(MBEDTLS_CONFIG_FILE) diff --git a/thirdparty/mbedtls/library/ssl_cli.c b/thirdparty/mbedtls/library/ssl_cli.c index 9fb2eceb22..bd7f28134d 100644 --- a/thirdparty/mbedtls/library/ssl_cli.c +++ b/thirdparty/mbedtls/library/ssl_cli.c @@ -1,7 +1,7 @@ /* * SSLv3/TLSv1 client-side functions * - * Copyright (C) 2006-2015, ARM Limited, All Rights Reserved + * Copyright The Mbed TLS Contributors * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later * * This file is provided under the Apache License 2.0, or the @@ -42,8 +42,6 @@ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * * ********** - * - * This file is part of mbed TLS (https://tls.mbed.org) */ #if !defined(MBEDTLS_CONFIG_FILE) diff --git a/thirdparty/mbedtls/library/ssl_cookie.c b/thirdparty/mbedtls/library/ssl_cookie.c index 15a3173773..04565e0b79 100644 --- a/thirdparty/mbedtls/library/ssl_cookie.c +++ b/thirdparty/mbedtls/library/ssl_cookie.c @@ -1,7 +1,7 @@ /* * DTLS cookie callbacks implementation * - * Copyright (C) 2006-2015, ARM Limited, All Rights Reserved + * Copyright The Mbed TLS Contributors * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later * * This file is provided under the Apache License 2.0, or the @@ -42,8 +42,6 @@ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * * ********** - * - * This file is part of mbed TLS (https://tls.mbed.org) */ /* * These session callbacks use a simple chained list diff --git a/thirdparty/mbedtls/library/ssl_srv.c b/thirdparty/mbedtls/library/ssl_srv.c index 2c31a8ac54..97b778452c 100644 --- a/thirdparty/mbedtls/library/ssl_srv.c +++ b/thirdparty/mbedtls/library/ssl_srv.c @@ -1,7 +1,7 @@ /* * SSLv3/TLSv1 server-side functions * - * Copyright (C) 2006-2015, ARM Limited, All Rights Reserved + * Copyright The Mbed TLS Contributors * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later * * This file is provided under the Apache License 2.0, or the @@ -42,8 +42,6 @@ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * * ********** - * - * This file is part of mbed TLS (https://tls.mbed.org) */ #if !defined(MBEDTLS_CONFIG_FILE) diff --git a/thirdparty/mbedtls/library/ssl_ticket.c b/thirdparty/mbedtls/library/ssl_ticket.c index 4a091bb640..bbde8e4ceb 100644 --- a/thirdparty/mbedtls/library/ssl_ticket.c +++ b/thirdparty/mbedtls/library/ssl_ticket.c @@ -1,7 +1,7 @@ /* * TLS server tickets callbacks implementation * - * Copyright (C) 2006-2015, ARM Limited, All Rights Reserved + * Copyright The Mbed TLS Contributors * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later * * This file is provided under the Apache License 2.0, or the @@ -42,8 +42,6 @@ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * * ********** - * - * This file is part of mbed TLS (https://tls.mbed.org) */ #if !defined(MBEDTLS_CONFIG_FILE) diff --git a/thirdparty/mbedtls/library/ssl_tls.c b/thirdparty/mbedtls/library/ssl_tls.c index a40b46a1c0..2471600c9a 100644 --- a/thirdparty/mbedtls/library/ssl_tls.c +++ b/thirdparty/mbedtls/library/ssl_tls.c @@ -1,7 +1,7 @@ /* * SSLv3/TLSv1 shared functions * - * Copyright (C) 2006-2015, ARM Limited, All Rights Reserved + * Copyright The Mbed TLS Contributors * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later * * This file is provided under the Apache License 2.0, or the @@ -42,8 +42,6 @@ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * * ********** - * - * This file is part of mbed TLS (https://tls.mbed.org) */ /* * The SSL 3.0 specification was drafted by Netscape in 1996, @@ -1433,32 +1431,10 @@ static void ssl_mac( mbedtls_md_context_t *md_ctx, #endif /* MBEDTLS_SSL_PROTO_SSL3 */ #if defined(MBEDTLS_ARC4_C) || defined(MBEDTLS_CIPHER_NULL_CIPHER) || \ - ( defined(MBEDTLS_CIPHER_MODE_CBC) && \ - ( defined(MBEDTLS_AES_C) || defined(MBEDTLS_CAMELLIA_C) || defined(MBEDTLS_ARIA_C)) ) + defined(MBEDTLS_SSL_SOME_SUITES_USE_CBC) #define SSL_SOME_MODES_USE_MAC #endif -/* The function below is only used in the Lucky 13 counter-measure in - * ssl_decrypt_buf(). These are the defines that guard the call site. */ -#if defined(SSL_SOME_MODES_USE_MAC) && \ - ( defined(MBEDTLS_SSL_PROTO_TLS1) || \ - defined(MBEDTLS_SSL_PROTO_TLS1_1) || \ - defined(MBEDTLS_SSL_PROTO_TLS1_2) ) -/* This function makes sure every byte in the memory region is accessed - * (in ascending addresses order) */ -static void ssl_read_memory( unsigned char *p, size_t len ) -{ - unsigned char acc = 0; - volatile unsigned char force; - - for( ; len != 0; p++, len-- ) - acc ^= *p; - - force = acc; - (void) force; -} -#endif /* SSL_SOME_MODES_USE_MAC && ( TLS1 || TLS1_1 || TLS1_2 ) */ - /* * Encryption/decryption functions */ @@ -1669,8 +1645,7 @@ static int ssl_encrypt_buf( mbedtls_ssl_context *ssl ) } else #endif /* MBEDTLS_GCM_C || MBEDTLS_CCM_C */ -#if defined(MBEDTLS_CIPHER_MODE_CBC) && \ - ( defined(MBEDTLS_AES_C) || defined(MBEDTLS_CAMELLIA_C) || defined(MBEDTLS_ARIA_C) ) +#if defined(MBEDTLS_SSL_SOME_SUITES_USE_CBC) if( mode == MBEDTLS_MODE_CBC ) { int ret; @@ -1789,8 +1764,7 @@ static int ssl_encrypt_buf( mbedtls_ssl_context *ssl ) #endif /* MBEDTLS_SSL_ENCRYPT_THEN_MAC */ } else -#endif /* MBEDTLS_CIPHER_MODE_CBC && - ( MBEDTLS_AES_C || MBEDTLS_CAMELLIA_C || MBEDTLS_ARIA_C ) */ +#endif /* MBEDTLS_SSL_SOME_SUITES_USE_CBC */ { MBEDTLS_SSL_DEBUG_MSG( 1, ( "should never happen" ) ); return( MBEDTLS_ERR_SSL_INTERNAL_ERROR ); @@ -1808,6 +1782,156 @@ static int ssl_encrypt_buf( mbedtls_ssl_context *ssl ) return( 0 ); } +#if defined(MBEDTLS_SSL_SOME_SUITES_USE_TLS_CBC) +/* + * Constant-flow conditional memcpy: + * - if c1 == c2, equivalent to memcpy(dst, src, len), + * - otherwise, a no-op, + * but with execution flow independent of the values of c1 and c2. + * + * Use only bit operations to avoid branches that could be used by some + * compilers on some platforms to translate comparison operators. + */ +static void mbedtls_ssl_cf_memcpy_if_eq( unsigned char *dst, + const unsigned char *src, + size_t len, + size_t c1, size_t c2 ) +{ + /* diff = 0 if c1 == c2, non-zero otherwise */ + const size_t diff = c1 ^ c2; + + /* MSVC has a warning about unary minus on unsigned integer types, + * but this is well-defined and precisely what we want to do here. */ +#if defined(_MSC_VER) +#pragma warning( push ) +#pragma warning( disable : 4146 ) +#endif + + /* diff_msb's most significant bit is equal to c1 != c2 */ + const size_t diff_msb = ( diff | -diff ); + + /* diff1 = c1 != c2 */ + const size_t diff1 = diff_msb >> ( sizeof( diff_msb ) * 8 - 1 ); + + /* mask = c1 != c2 ? 0xff : 0x00 */ + const unsigned char mask = (unsigned char) -diff1; + +#if defined(_MSC_VER) +#pragma warning( pop ) +#endif + + /* dst[i] = c1 != c2 ? dst[i] : src[i] */ + size_t i; + for( i = 0; i < len; i++ ) + dst[i] = ( dst[i] & mask ) | ( src[i] & ~mask ); +} + +/* + * Compute HMAC of variable-length data with constant flow. + * + * Only works with MD-5, SHA-1, SHA-256 and SHA-384. + * (Otherwise, computation of block_size needs to be adapted.) + */ +int mbedtls_ssl_cf_hmac( + mbedtls_md_context_t *ctx, + const unsigned char *add_data, size_t add_data_len, + const unsigned char *data, size_t data_len_secret, + size_t min_data_len, size_t max_data_len, + unsigned char *output ) +{ + /* + * This function breaks the HMAC abstraction and uses the md_clone() + * extension to the MD API in order to get constant-flow behaviour. + * + * HMAC(msg) is defined as HASH(okey + HASH(ikey + msg)) where + means + * concatenation, and okey/ikey are the XOR of the key with some fixed bit + * patterns (see RFC 2104, sec. 2), which are stored in ctx->hmac_ctx. + * + * We'll first compute inner_hash = HASH(ikey + msg) by hashing up to + * minlen, then cloning the context, and for each byte up to maxlen + * finishing up the hash computation, keeping only the correct result. + * + * Then we only need to compute HASH(okey + inner_hash) and we're done. + */ + const mbedtls_md_type_t md_alg = mbedtls_md_get_type( ctx->md_info ); + /* TLS 1.0-1.2 only support SHA-384, SHA-256, SHA-1, MD-5, + * all of which have the same block size except SHA-384. */ + const size_t block_size = md_alg == MBEDTLS_MD_SHA384 ? 128 : 64; + const unsigned char * const ikey = ctx->hmac_ctx; + const unsigned char * const okey = ikey + block_size; + const size_t hash_size = mbedtls_md_get_size( ctx->md_info ); + + unsigned char aux_out[MBEDTLS_MD_MAX_SIZE]; + mbedtls_md_context_t aux; + size_t offset; + int ret; + + mbedtls_md_init( &aux ); + +#define MD_CHK( func_call ) \ + do { \ + ret = (func_call); \ + if( ret != 0 ) \ + goto cleanup; \ + } while( 0 ) + + MD_CHK( mbedtls_md_setup( &aux, ctx->md_info, 0 ) ); + + /* After hmac_start() of hmac_reset(), ikey has already been hashed, + * so we can start directly with the message */ + MD_CHK( mbedtls_md_update( ctx, add_data, add_data_len ) ); + MD_CHK( mbedtls_md_update( ctx, data, min_data_len ) ); + + /* For each possible length, compute the hash up to that point */ + for( offset = min_data_len; offset <= max_data_len; offset++ ) + { + MD_CHK( mbedtls_md_clone( &aux, ctx ) ); + MD_CHK( mbedtls_md_finish( &aux, aux_out ) ); + /* Keep only the correct inner_hash in the output buffer */ + mbedtls_ssl_cf_memcpy_if_eq( output, aux_out, hash_size, + offset, data_len_secret ); + + if( offset < max_data_len ) + MD_CHK( mbedtls_md_update( ctx, data + offset, 1 ) ); + } + + /* Now compute HASH(okey + inner_hash) */ + MD_CHK( mbedtls_md_starts( ctx ) ); + MD_CHK( mbedtls_md_update( ctx, okey, block_size ) ); + MD_CHK( mbedtls_md_update( ctx, output, hash_size ) ); + MD_CHK( mbedtls_md_finish( ctx, output ) ); + + /* Done, get ready for next time */ + MD_CHK( mbedtls_md_hmac_reset( ctx ) ); + +#undef MD_CHK + +cleanup: + mbedtls_md_free( &aux ); + return( ret ); +} + +/* + * Constant-flow memcpy from variable position in buffer. + * - functionally equivalent to memcpy(dst, src + offset_secret, len) + * - but with execution flow independent from the value of offset_secret. + */ +void mbedtls_ssl_cf_memcpy_offset( unsigned char *dst, + const unsigned char *src_base, + size_t offset_secret, + size_t offset_min, size_t offset_max, + size_t len ) +{ + size_t offset; + + for( offset = offset_min; offset <= offset_max; offset++ ) + { + mbedtls_ssl_cf_memcpy_if_eq( dst, src_base + offset, len, + offset, offset_secret ); + } +} +#endif /* MBEDTLS_SSL_SOME_SUITES_USE_TLS_CBC */ + static int ssl_decrypt_buf( mbedtls_ssl_context *ssl ) { mbedtls_cipher_mode_t mode; @@ -1962,8 +2086,7 @@ static int ssl_decrypt_buf( mbedtls_ssl_context *ssl ) } else #endif /* MBEDTLS_GCM_C || MBEDTLS_CCM_C */ -#if defined(MBEDTLS_CIPHER_MODE_CBC) && \ - ( defined(MBEDTLS_AES_C) || defined(MBEDTLS_CAMELLIA_C) || defined(MBEDTLS_ARIA_C) ) +#if defined(MBEDTLS_SSL_SOME_SUITES_USE_CBC) if( mode == MBEDTLS_MODE_CBC ) { /* @@ -2176,8 +2299,7 @@ static int ssl_decrypt_buf( mbedtls_ssl_context *ssl ) ssl->in_msglen -= padlen; } else -#endif /* MBEDTLS_CIPHER_MODE_CBC && - ( MBEDTLS_AES_C || MBEDTLS_CAMELLIA_C || MBEDTLS_ARIA_C ) */ +#endif /* MBEDTLS_SSL_SOME_SUITES_USE_CBC) */ { MBEDTLS_SSL_DEBUG_MSG( 1, ( "should never happen" ) ); return( MBEDTLS_ERR_SSL_INTERNAL_ERROR ); @@ -2196,6 +2318,7 @@ static int ssl_decrypt_buf( mbedtls_ssl_context *ssl ) if( auth_done == 0 ) { unsigned char mac_expect[MBEDTLS_SSL_MAC_ADD]; + unsigned char mac_peer[MBEDTLS_SSL_MAC_ADD]; ssl->in_msglen -= ssl->transform_in->maclen; @@ -2210,6 +2333,8 @@ static int ssl_decrypt_buf( mbedtls_ssl_context *ssl ) ssl->in_msg, ssl->in_msglen, ssl->in_ctr, ssl->in_msgtype, mac_expect ); + memcpy( mac_peer, ssl->in_msg + ssl->in_msglen, + ssl->transform_in->maclen ); } else #endif /* MBEDTLS_SSL_PROTO_SSL3 */ @@ -2217,34 +2342,8 @@ static int ssl_decrypt_buf( mbedtls_ssl_context *ssl ) defined(MBEDTLS_SSL_PROTO_TLS1_2) if( ssl->minor_ver > MBEDTLS_SSL_MINOR_VERSION_0 ) { - /* - * Process MAC and always update for padlen afterwards to make - * total time independent of padlen. - * - * Known timing attacks: - * - Lucky Thirteen (http://www.isg.rhul.ac.uk/tls/TLStiming.pdf) - * - * To compensate for different timings for the MAC calculation - * depending on how much padding was removed (which is determined - * by padlen), process extra_run more blocks through the hash - * function. - * - * The formula in the paper is - * extra_run = ceil( (L1-55) / 64 ) - ceil( (L2-55) / 64 ) - * where L1 is the size of the header plus the decrypted message - * plus CBC padding and L2 is the size of the header plus the - * decrypted message. This is for an underlying hash function - * with 64-byte blocks. - * We use ( (Lx+8) / 64 ) to handle 'negative Lx' values - * correctly. We round down instead of up, so -56 is the correct - * value for our calculations instead of -55. - * - * Repeat the formula rather than defining a block_size variable. - * This avoids requiring division by a variable at runtime - * (which would be marginally less efficient and would require - * linking an extra division function in some builds). - */ - size_t j, extra_run = 0; + int ret; + unsigned char add_data[13]; /* * The next two sizes are the minimum and maximum values of @@ -2259,66 +2358,25 @@ static int ssl_decrypt_buf( mbedtls_ssl_context *ssl ) const size_t max_len = ssl->in_msglen + padlen; const size_t min_len = ( max_len > 256 ) ? max_len - 256 : 0; - switch( ssl->transform_in->ciphersuite_info->mac ) - { -#if defined(MBEDTLS_MD5_C) || defined(MBEDTLS_SHA1_C) || \ - defined(MBEDTLS_SHA256_C) - case MBEDTLS_MD_MD5: - case MBEDTLS_MD_SHA1: - case MBEDTLS_MD_SHA256: - /* 8 bytes of message size, 64-byte compression blocks */ - extra_run = ( 13 + ssl->in_msglen + padlen + 8 ) / 64 - - ( 13 + ssl->in_msglen + 8 ) / 64; - break; -#endif -#if defined(MBEDTLS_SHA512_C) - case MBEDTLS_MD_SHA384: - /* 16 bytes of message size, 128-byte compression blocks */ - extra_run = ( 13 + ssl->in_msglen + padlen + 16 ) / 128 - - ( 13 + ssl->in_msglen + 16 ) / 128; - break; -#endif - default: - MBEDTLS_SSL_DEBUG_MSG( 1, ( "should never happen" ) ); - return( MBEDTLS_ERR_SSL_INTERNAL_ERROR ); - } - - extra_run &= correct * 0xFF; - - mbedtls_md_hmac_update( &ssl->transform_in->md_ctx_dec, ssl->in_ctr, 8 ); - mbedtls_md_hmac_update( &ssl->transform_in->md_ctx_dec, ssl->in_hdr, 3 ); - mbedtls_md_hmac_update( &ssl->transform_in->md_ctx_dec, ssl->in_len, 2 ); - mbedtls_md_hmac_update( &ssl->transform_in->md_ctx_dec, ssl->in_msg, - ssl->in_msglen ); - /* Make sure we access everything even when padlen > 0. This - * makes the synchronisation requirements for just-in-time - * Prime+Probe attacks much tighter and hopefully impractical. */ - ssl_read_memory( ssl->in_msg + ssl->in_msglen, padlen ); - mbedtls_md_hmac_finish( &ssl->transform_in->md_ctx_dec, mac_expect ); + memcpy( add_data + 0, ssl->in_ctr, 8 ); + memcpy( add_data + 8, ssl->in_hdr, 3 ); + memcpy( add_data + 11, ssl->in_len, 2 ); - /* Dummy calls to compression function. - * Call mbedtls_md_process at least once due to cache attacks - * that observe whether md_process() was called of not. - * Respect the usual start-(process|update)-finish sequence for - * the sake of hardware accelerators that might require it. */ - mbedtls_md_starts( &ssl->transform_in->md_ctx_dec ); - for( j = 0; j < extra_run + 1; j++ ) - mbedtls_md_process( &ssl->transform_in->md_ctx_dec, ssl->in_msg ); + ret = mbedtls_ssl_cf_hmac( &ssl->transform_in->md_ctx_dec, + add_data, sizeof( add_data ), + ssl->in_msg, ssl->in_msglen, + min_len, max_len, + mac_expect ); + if( ret != 0 ) { - /* The switch statement above already checks that we're using - * one of MD-5, SHA-1, SHA-256 or SHA-384. */ - unsigned char tmp[384 / 8]; - mbedtls_md_finish( &ssl->transform_in->md_ctx_dec, tmp ); + MBEDTLS_SSL_DEBUG_RET( 1, "mbedtls_ssl_cf_hmac", ret ); + return( ret ); } - mbedtls_md_hmac_reset( &ssl->transform_in->md_ctx_dec ); - - /* Make sure we access all the memory that could contain the MAC, - * before we check it in the next code block. This makes the - * synchronisation requirements for just-in-time Prime+Probe - * attacks much tighter and hopefully impractical. */ - ssl_read_memory( ssl->in_msg + min_len, - max_len - min_len + ssl->transform_in->maclen ); + mbedtls_ssl_cf_memcpy_offset( mac_peer, ssl->in_msg, + ssl->in_msglen, + min_len, max_len, + ssl->transform_in->maclen ); } else #endif /* MBEDTLS_SSL_PROTO_TLS1 || MBEDTLS_SSL_PROTO_TLS1_1 || \ @@ -2330,11 +2388,10 @@ static int ssl_decrypt_buf( mbedtls_ssl_context *ssl ) #if defined(MBEDTLS_SSL_DEBUG_ALL) MBEDTLS_SSL_DEBUG_BUF( 4, "expected mac", mac_expect, ssl->transform_in->maclen ); - MBEDTLS_SSL_DEBUG_BUF( 4, "message mac", ssl->in_msg + ssl->in_msglen, - ssl->transform_in->maclen ); + MBEDTLS_SSL_DEBUG_BUF( 4, "message mac", mac_peer, ssl->transform_in->maclen ); #endif - if( mbedtls_ssl_safer_memcmp( ssl->in_msg + ssl->in_msglen, mac_expect, + if( mbedtls_ssl_safer_memcmp( mac_peer, mac_expect, ssl->transform_in->maclen ) != 0 ) { #if defined(MBEDTLS_SSL_DEBUG_ALL) @@ -2762,7 +2819,7 @@ int mbedtls_ssl_fetch_input( mbedtls_ssl_context *ssl, size_t nb_want ) if( ret < 0 ) return( ret ); - if ( (size_t)ret > len || ( INT_MAX > SIZE_MAX && ret > SIZE_MAX ) ) + if ( (size_t)ret > len || ( INT_MAX > SIZE_MAX && ret > (int)SIZE_MAX ) ) { MBEDTLS_SSL_DEBUG_MSG( 1, ( "f_recv returned %d bytes but only %lu were requested", @@ -2816,7 +2873,7 @@ int mbedtls_ssl_flush_output( mbedtls_ssl_context *ssl ) if( ret <= 0 ) return( ret ); - if( (size_t)ret > ssl->out_left || ( INT_MAX > SIZE_MAX && ret > SIZE_MAX ) ) + if( (size_t)ret > ssl->out_left || ( INT_MAX > SIZE_MAX && ret > (int)SIZE_MAX ) ) { MBEDTLS_SSL_DEBUG_MSG( 1, ( "f_send returned %d bytes but only %lu bytes were sent", @@ -8596,6 +8653,10 @@ int mbedtls_ssl_read( mbedtls_ssl_context *ssl, unsigned char *buf, size_t len ) memcpy( buf, ssl->in_offt, n ); ssl->in_msglen -= n; + /* Zeroising the plaintext buffer to erase unused application data + from the memory. */ + mbedtls_platform_zeroize( ssl->in_offt, n ); + if( ssl->in_msglen == 0 ) { /* all bytes consumed */ diff --git a/thirdparty/mbedtls/library/threading.c b/thirdparty/mbedtls/library/threading.c index 144fe5d46c..61c4b94041 100644 --- a/thirdparty/mbedtls/library/threading.c +++ b/thirdparty/mbedtls/library/threading.c @@ -1,7 +1,7 @@ /* * Threading abstraction layer * - * Copyright (C) 2006-2015, ARM Limited, All Rights Reserved + * Copyright The Mbed TLS Contributors * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later * * This file is provided under the Apache License 2.0, or the @@ -42,8 +42,6 @@ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * * ********** - * - * This file is part of mbed TLS (https://tls.mbed.org) */ /* diff --git a/thirdparty/mbedtls/library/timing.c b/thirdparty/mbedtls/library/timing.c index a4beff35a9..50a22165a6 100644 --- a/thirdparty/mbedtls/library/timing.c +++ b/thirdparty/mbedtls/library/timing.c @@ -1,7 +1,7 @@ /* * Portable interface to the CPU cycle counter * - * Copyright (C) 2006-2015, ARM Limited, All Rights Reserved + * Copyright The Mbed TLS Contributors * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later * * This file is provided under the Apache License 2.0, or the @@ -42,8 +42,6 @@ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * * ********** - * - * This file is part of mbed TLS (https://tls.mbed.org) */ #if !defined(MBEDTLS_CONFIG_FILE) diff --git a/thirdparty/mbedtls/library/version.c b/thirdparty/mbedtls/library/version.c index bdba12f613..5733288f62 100644 --- a/thirdparty/mbedtls/library/version.c +++ b/thirdparty/mbedtls/library/version.c @@ -1,7 +1,7 @@ /* * Version information * - * Copyright (C) 2006-2015, ARM Limited, All Rights Reserved + * Copyright The Mbed TLS Contributors * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later * * This file is provided under the Apache License 2.0, or the @@ -42,8 +42,6 @@ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * * ********** - * - * This file is part of mbed TLS (https://tls.mbed.org) */ #if !defined(MBEDTLS_CONFIG_FILE) diff --git a/thirdparty/mbedtls/library/version_features.c b/thirdparty/mbedtls/library/version_features.c index 51662bfd21..cbf38dc2c2 100644 --- a/thirdparty/mbedtls/library/version_features.c +++ b/thirdparty/mbedtls/library/version_features.c @@ -1,7 +1,7 @@ /* * Version feature information * - * Copyright (C) 2006-2015, ARM Limited, All Rights Reserved + * Copyright The Mbed TLS Contributors * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later * * This file is provided under the Apache License 2.0, or the @@ -42,8 +42,6 @@ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * * ********** - * - * This file is part of mbed TLS (https://tls.mbed.org) */ #if !defined(MBEDTLS_CONFIG_FILE) @@ -279,6 +277,12 @@ static const char *features[] = { #if defined(MBEDTLS_ECP_NORMALIZE_MXZ_ALT) "MBEDTLS_ECP_NORMALIZE_MXZ_ALT", #endif /* MBEDTLS_ECP_NORMALIZE_MXZ_ALT */ +#if defined(MBEDTLS_TEST_CONSTANT_FLOW_MEMSAN) + "MBEDTLS_TEST_CONSTANT_FLOW_MEMSAN", +#endif /* MBEDTLS_TEST_CONSTANT_FLOW_MEMSAN */ +#if defined(MBEDTLS_TEST_CONSTANT_FLOW_VALGRIND) + "MBEDTLS_TEST_CONSTANT_FLOW_VALGRIND", +#endif /* MBEDTLS_TEST_CONSTANT_FLOW_VALGRIND */ #if defined(MBEDTLS_TEST_NULL_ENTROPY) "MBEDTLS_TEST_NULL_ENTROPY", #endif /* MBEDTLS_TEST_NULL_ENTROPY */ diff --git a/thirdparty/mbedtls/library/x509.c b/thirdparty/mbedtls/library/x509.c index 63ceaf9f4d..0c820eca90 100644 --- a/thirdparty/mbedtls/library/x509.c +++ b/thirdparty/mbedtls/library/x509.c @@ -1,7 +1,7 @@ /* * X.509 common functions for parsing and verification * - * Copyright (C) 2006-2015, ARM Limited, All Rights Reserved + * Copyright The Mbed TLS Contributors * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later * * This file is provided under the Apache License 2.0, or the @@ -42,8 +42,6 @@ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * * ********** - * - * This file is part of mbed TLS (https://tls.mbed.org) */ /* * The ITU-T X.509 standard defines a certificate format for PKI. diff --git a/thirdparty/mbedtls/library/x509_create.c b/thirdparty/mbedtls/library/x509_create.c index 75de91f6c8..0dbd679a93 100644 --- a/thirdparty/mbedtls/library/x509_create.c +++ b/thirdparty/mbedtls/library/x509_create.c @@ -1,7 +1,7 @@ /* * X.509 base functions for creating certificates / CSRs * - * Copyright (C) 2006-2015, ARM Limited, All Rights Reserved + * Copyright The Mbed TLS Contributors * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later * * This file is provided under the Apache License 2.0, or the @@ -42,8 +42,6 @@ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * * ********** - * - * This file is part of mbed TLS (https://tls.mbed.org) */ #if !defined(MBEDTLS_CONFIG_FILE) diff --git a/thirdparty/mbedtls/library/x509_crl.c b/thirdparty/mbedtls/library/x509_crl.c index 94c0c01afe..dba71fad58 100644 --- a/thirdparty/mbedtls/library/x509_crl.c +++ b/thirdparty/mbedtls/library/x509_crl.c @@ -1,7 +1,7 @@ /* * X.509 Certidicate Revocation List (CRL) parsing * - * Copyright (C) 2006-2015, ARM Limited, All Rights Reserved + * Copyright The Mbed TLS Contributors * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later * * This file is provided under the Apache License 2.0, or the @@ -42,8 +42,6 @@ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * * ********** - * - * This file is part of mbed TLS (https://tls.mbed.org) */ /* * The ITU-T X.509 standard defines a certificate format for PKI. @@ -285,13 +283,13 @@ static int x509_get_entries( unsigned char **p, size_t len2; const unsigned char *end2; + cur_entry->raw.tag = **p; if( ( ret = mbedtls_asn1_get_tag( p, end, &len2, MBEDTLS_ASN1_SEQUENCE | MBEDTLS_ASN1_CONSTRUCTED ) ) != 0 ) { return( ret ); } - cur_entry->raw.tag = **p; cur_entry->raw.p = *p; cur_entry->raw.len = len2; end2 = *p + len2; diff --git a/thirdparty/mbedtls/library/x509_crt.c b/thirdparty/mbedtls/library/x509_crt.c index 7d01585472..de40eaaf58 100644 --- a/thirdparty/mbedtls/library/x509_crt.c +++ b/thirdparty/mbedtls/library/x509_crt.c @@ -1,7 +1,7 @@ /* * X.509 certificate parsing and verification * - * Copyright (C) 2006-2015, ARM Limited, All Rights Reserved + * Copyright The Mbed TLS Contributors * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later * * This file is provided under the Apache License 2.0, or the @@ -42,8 +42,6 @@ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * * ********** - * - * This file is part of mbed TLS (https://tls.mbed.org) */ /* * The ITU-T X.509 standard defines a certificate format for PKI. @@ -1846,8 +1844,7 @@ int mbedtls_x509_crt_is_revoked( const mbedtls_x509_crt *crt, const mbedtls_x509 if( crt->serial.len == cur->serial.len && memcmp( crt->serial.p, cur->serial.p, crt->serial.len ) == 0 ) { - if( mbedtls_x509_time_is_past( &cur->revocation_date ) ) - return( 1 ); + return( 1 ); } cur = cur->next; diff --git a/thirdparty/mbedtls/library/x509_csr.c b/thirdparty/mbedtls/library/x509_csr.c index 5045c10830..663047d516 100644 --- a/thirdparty/mbedtls/library/x509_csr.c +++ b/thirdparty/mbedtls/library/x509_csr.c @@ -1,7 +1,7 @@ /* * X.509 Certificate Signing Request (CSR) parsing * - * Copyright (C) 2006-2015, ARM Limited, All Rights Reserved + * Copyright The Mbed TLS Contributors * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later * * This file is provided under the Apache License 2.0, or the @@ -42,8 +42,6 @@ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * * ********** - * - * This file is part of mbed TLS (https://tls.mbed.org) */ /* * The ITU-T X.509 standard defines a certificate format for PKI. diff --git a/thirdparty/mbedtls/library/x509write_crt.c b/thirdparty/mbedtls/library/x509write_crt.c index 0fc94fed2e..5462e83fe0 100644 --- a/thirdparty/mbedtls/library/x509write_crt.c +++ b/thirdparty/mbedtls/library/x509write_crt.c @@ -1,7 +1,7 @@ /* * X.509 certificate writing * - * Copyright (C) 2006-2015, ARM Limited, All Rights Reserved + * Copyright The Mbed TLS Contributors * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later * * This file is provided under the Apache License 2.0, or the @@ -42,8 +42,6 @@ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * * ********** - * - * This file is part of mbed TLS (https://tls.mbed.org) */ /* * References: @@ -101,39 +99,44 @@ void mbedtls_x509write_crt_free( mbedtls_x509write_cert *ctx ) mbedtls_platform_zeroize( ctx, sizeof( mbedtls_x509write_cert ) ); } -void mbedtls_x509write_crt_set_version( mbedtls_x509write_cert *ctx, int version ) +void mbedtls_x509write_crt_set_version( mbedtls_x509write_cert *ctx, + int version ) { ctx->version = version; } -void mbedtls_x509write_crt_set_md_alg( mbedtls_x509write_cert *ctx, mbedtls_md_type_t md_alg ) +void mbedtls_x509write_crt_set_md_alg( mbedtls_x509write_cert *ctx, + mbedtls_md_type_t md_alg ) { ctx->md_alg = md_alg; } -void mbedtls_x509write_crt_set_subject_key( mbedtls_x509write_cert *ctx, mbedtls_pk_context *key ) +void mbedtls_x509write_crt_set_subject_key( mbedtls_x509write_cert *ctx, + mbedtls_pk_context *key ) { ctx->subject_key = key; } -void mbedtls_x509write_crt_set_issuer_key( mbedtls_x509write_cert *ctx, mbedtls_pk_context *key ) +void mbedtls_x509write_crt_set_issuer_key( mbedtls_x509write_cert *ctx, + mbedtls_pk_context *key ) { ctx->issuer_key = key; } int mbedtls_x509write_crt_set_subject_name( mbedtls_x509write_cert *ctx, - const char *subject_name ) + const char *subject_name ) { return mbedtls_x509_string_to_names( &ctx->subject, subject_name ); } int mbedtls_x509write_crt_set_issuer_name( mbedtls_x509write_cert *ctx, - const char *issuer_name ) + const char *issuer_name ) { return mbedtls_x509_string_to_names( &ctx->issuer, issuer_name ); } -int mbedtls_x509write_crt_set_serial( mbedtls_x509write_cert *ctx, const mbedtls_mpi *serial ) +int mbedtls_x509write_crt_set_serial( mbedtls_x509write_cert *ctx, + const mbedtls_mpi *serial ) { int ret; @@ -143,8 +146,9 @@ int mbedtls_x509write_crt_set_serial( mbedtls_x509write_cert *ctx, const mbedtls return( 0 ); } -int mbedtls_x509write_crt_set_validity( mbedtls_x509write_cert *ctx, const char *not_before, - const char *not_after ) +int mbedtls_x509write_crt_set_validity( mbedtls_x509write_cert *ctx, + const char *not_before, + const char *not_after ) { if( strlen( not_before ) != MBEDTLS_X509_RFC5280_UTC_TIME_LEN - 1 || strlen( not_after ) != MBEDTLS_X509_RFC5280_UTC_TIME_LEN - 1 ) @@ -164,12 +168,12 @@ int mbedtls_x509write_crt_set_extension( mbedtls_x509write_cert *ctx, int critical, const unsigned char *val, size_t val_len ) { - return mbedtls_x509_set_extension( &ctx->extensions, oid, oid_len, - critical, val, val_len ); + return( mbedtls_x509_set_extension( &ctx->extensions, oid, oid_len, + critical, val, val_len ) ); } int mbedtls_x509write_crt_set_basic_constraints( mbedtls_x509write_cert *ctx, - int is_ca, int max_pathlen ) + int is_ca, int max_pathlen ) { int ret; unsigned char buf[9]; @@ -185,18 +189,21 @@ int mbedtls_x509write_crt_set_basic_constraints( mbedtls_x509write_cert *ctx, { if( max_pathlen >= 0 ) { - MBEDTLS_ASN1_CHK_ADD( len, mbedtls_asn1_write_int( &c, buf, max_pathlen ) ); + MBEDTLS_ASN1_CHK_ADD( len, mbedtls_asn1_write_int( &c, buf, + max_pathlen ) ); } MBEDTLS_ASN1_CHK_ADD( len, mbedtls_asn1_write_bool( &c, buf, 1 ) ); } MBEDTLS_ASN1_CHK_ADD( len, mbedtls_asn1_write_len( &c, buf, len ) ); - MBEDTLS_ASN1_CHK_ADD( len, mbedtls_asn1_write_tag( &c, buf, MBEDTLS_ASN1_CONSTRUCTED | + MBEDTLS_ASN1_CHK_ADD( len, mbedtls_asn1_write_tag( &c, buf, + MBEDTLS_ASN1_CONSTRUCTED | MBEDTLS_ASN1_SEQUENCE ) ); - return mbedtls_x509write_crt_set_extension( ctx, MBEDTLS_OID_BASIC_CONSTRAINTS, - MBEDTLS_OID_SIZE( MBEDTLS_OID_BASIC_CONSTRAINTS ), - 0, buf + sizeof(buf) - len, len ); + return( + mbedtls_x509write_crt_set_extension( ctx, MBEDTLS_OID_BASIC_CONSTRAINTS, + MBEDTLS_OID_SIZE( MBEDTLS_OID_BASIC_CONSTRAINTS ), + 0, buf + sizeof(buf) - len, len ) ); } #if defined(MBEDTLS_SHA1_C) @@ -208,7 +215,8 @@ int mbedtls_x509write_crt_set_subject_key_identifier( mbedtls_x509write_cert *ct size_t len = 0; memset( buf, 0, sizeof(buf) ); - MBEDTLS_ASN1_CHK_ADD( len, mbedtls_pk_write_pubkey( &c, buf, ctx->subject_key ) ); + MBEDTLS_ASN1_CHK_ADD( len, + mbedtls_pk_write_pubkey( &c, buf, ctx->subject_key ) ); ret = mbedtls_sha1_ret( buf + sizeof( buf ) - len, len, buf + sizeof( buf ) - 20 ); @@ -218,11 +226,13 @@ int mbedtls_x509write_crt_set_subject_key_identifier( mbedtls_x509write_cert *ct len = 20; MBEDTLS_ASN1_CHK_ADD( len, mbedtls_asn1_write_len( &c, buf, len ) ); - MBEDTLS_ASN1_CHK_ADD( len, mbedtls_asn1_write_tag( &c, buf, MBEDTLS_ASN1_OCTET_STRING ) ); + MBEDTLS_ASN1_CHK_ADD( len, + mbedtls_asn1_write_tag( &c, buf, MBEDTLS_ASN1_OCTET_STRING ) ); - return mbedtls_x509write_crt_set_extension( ctx, MBEDTLS_OID_SUBJECT_KEY_IDENTIFIER, - MBEDTLS_OID_SIZE( MBEDTLS_OID_SUBJECT_KEY_IDENTIFIER ), - 0, buf + sizeof(buf) - len, len ); + return mbedtls_x509write_crt_set_extension( ctx, + MBEDTLS_OID_SUBJECT_KEY_IDENTIFIER, + MBEDTLS_OID_SIZE( MBEDTLS_OID_SUBJECT_KEY_IDENTIFIER ), + 0, buf + sizeof(buf) - len, len ); } int mbedtls_x509write_crt_set_authority_key_identifier( mbedtls_x509write_cert *ctx ) @@ -233,7 +243,8 @@ int mbedtls_x509write_crt_set_authority_key_identifier( mbedtls_x509write_cert * size_t len = 0; memset( buf, 0, sizeof(buf) ); - MBEDTLS_ASN1_CHK_ADD( len, mbedtls_pk_write_pubkey( &c, buf, ctx->issuer_key ) ); + MBEDTLS_ASN1_CHK_ADD( len, + mbedtls_pk_write_pubkey( &c, buf, ctx->issuer_key ) ); ret = mbedtls_sha1_ret( buf + sizeof( buf ) - len, len, buf + sizeof( buf ) - 20 ); @@ -243,15 +254,19 @@ int mbedtls_x509write_crt_set_authority_key_identifier( mbedtls_x509write_cert * len = 20; MBEDTLS_ASN1_CHK_ADD( len, mbedtls_asn1_write_len( &c, buf, len ) ); - MBEDTLS_ASN1_CHK_ADD( len, mbedtls_asn1_write_tag( &c, buf, MBEDTLS_ASN1_CONTEXT_SPECIFIC | 0 ) ); + MBEDTLS_ASN1_CHK_ADD( len, + mbedtls_asn1_write_tag( &c, buf, MBEDTLS_ASN1_CONTEXT_SPECIFIC | 0 ) ); MBEDTLS_ASN1_CHK_ADD( len, mbedtls_asn1_write_len( &c, buf, len ) ); - MBEDTLS_ASN1_CHK_ADD( len, mbedtls_asn1_write_tag( &c, buf, MBEDTLS_ASN1_CONSTRUCTED | - MBEDTLS_ASN1_SEQUENCE ) ); - - return mbedtls_x509write_crt_set_extension( ctx, MBEDTLS_OID_AUTHORITY_KEY_IDENTIFIER, - MBEDTLS_OID_SIZE( MBEDTLS_OID_AUTHORITY_KEY_IDENTIFIER ), - 0, buf + sizeof( buf ) - len, len ); + MBEDTLS_ASN1_CHK_ADD( len, + mbedtls_asn1_write_tag( &c, buf, + MBEDTLS_ASN1_CONSTRUCTED | + MBEDTLS_ASN1_SEQUENCE ) ); + + return mbedtls_x509write_crt_set_extension( + ctx, MBEDTLS_OID_AUTHORITY_KEY_IDENTIFIER, + MBEDTLS_OID_SIZE( MBEDTLS_OID_AUTHORITY_KEY_IDENTIFIER ), + 0, buf + sizeof( buf ) - len, len ); } #endif /* MBEDTLS_SHA1_C */ @@ -298,8 +313,8 @@ int mbedtls_x509write_crt_set_key_usage( mbedtls_x509write_cert *ctx, return( MBEDTLS_ERR_X509_INVALID_FORMAT ); ret = mbedtls_x509write_crt_set_extension( ctx, MBEDTLS_OID_KEY_USAGE, - MBEDTLS_OID_SIZE( MBEDTLS_OID_KEY_USAGE ), - 1, c, (size_t)ret ); + MBEDTLS_OID_SIZE( MBEDTLS_OID_KEY_USAGE ), + 1, c, (size_t)ret ); if( ret != 0 ) return( ret ); @@ -325,8 +340,8 @@ int mbedtls_x509write_crt_set_ns_cert_type( mbedtls_x509write_cert *ctx, return( ret ); ret = mbedtls_x509write_crt_set_extension( ctx, MBEDTLS_OID_NS_CERT_TYPE, - MBEDTLS_OID_SIZE( MBEDTLS_OID_NS_CERT_TYPE ), - 0, c, (size_t)ret ); + MBEDTLS_OID_SIZE( MBEDTLS_OID_NS_CERT_TYPE ), + 0, c, (size_t)ret ); if( ret != 0 ) return( ret ); @@ -348,7 +363,8 @@ static int x509_write_time( unsigned char **p, unsigned char *start, (const unsigned char *) t + 2, size - 2 ) ); MBEDTLS_ASN1_CHK_ADD( len, mbedtls_asn1_write_len( p, start, len ) ); - MBEDTLS_ASN1_CHK_ADD( len, mbedtls_asn1_write_tag( p, start, MBEDTLS_ASN1_UTC_TIME ) ); + MBEDTLS_ASN1_CHK_ADD( len, mbedtls_asn1_write_tag( p, start, + MBEDTLS_ASN1_UTC_TIME ) ); } else { @@ -356,15 +372,17 @@ static int x509_write_time( unsigned char **p, unsigned char *start, (const unsigned char *) t, size ) ); MBEDTLS_ASN1_CHK_ADD( len, mbedtls_asn1_write_len( p, start, len ) ); - MBEDTLS_ASN1_CHK_ADD( len, mbedtls_asn1_write_tag( p, start, MBEDTLS_ASN1_GENERALIZED_TIME ) ); + MBEDTLS_ASN1_CHK_ADD( len, mbedtls_asn1_write_tag( p, start, + MBEDTLS_ASN1_GENERALIZED_TIME ) ); } return( (int) len ); } -int mbedtls_x509write_crt_der( mbedtls_x509write_cert *ctx, unsigned char *buf, size_t size, - int (*f_rng)(void *, unsigned char *, size_t), - void *p_rng ) +int mbedtls_x509write_crt_der( mbedtls_x509write_cert *ctx, + unsigned char *buf, size_t size, + int (*f_rng)(void *, unsigned char *, size_t), + void *p_rng ) { int ret; const char *sig_oid; @@ -372,15 +390,14 @@ int mbedtls_x509write_crt_der( mbedtls_x509write_cert *ctx, unsigned char *buf, unsigned char *c, *c2; unsigned char hash[64]; unsigned char sig[SIGNATURE_MAX_SIZE]; - unsigned char tmp_buf[2048]; size_t sub_len = 0, pub_len = 0, sig_and_oid_len = 0, sig_len; size_t len = 0; mbedtls_pk_type_t pk_alg; /* - * Prepare data to be signed in tmp_buf + * Prepare data to be signed at the end of the target buffer */ - c = tmp_buf + sizeof( tmp_buf ); + c = buf + size; /* Signature algorithm needed in TBS, and later for actual signature */ @@ -406,27 +423,36 @@ int mbedtls_x509write_crt_der( mbedtls_x509write_cert *ctx, unsigned char *buf, /* Only for v3 */ if( ctx->version == MBEDTLS_X509_CRT_VERSION_3 ) { - MBEDTLS_ASN1_CHK_ADD( len, mbedtls_x509_write_extensions( &c, tmp_buf, ctx->extensions ) ); - MBEDTLS_ASN1_CHK_ADD( len, mbedtls_asn1_write_len( &c, tmp_buf, len ) ); - MBEDTLS_ASN1_CHK_ADD( len, mbedtls_asn1_write_tag( &c, tmp_buf, MBEDTLS_ASN1_CONSTRUCTED | - MBEDTLS_ASN1_SEQUENCE ) ); - MBEDTLS_ASN1_CHK_ADD( len, mbedtls_asn1_write_len( &c, tmp_buf, len ) ); - MBEDTLS_ASN1_CHK_ADD( len, mbedtls_asn1_write_tag( &c, tmp_buf, MBEDTLS_ASN1_CONTEXT_SPECIFIC | - MBEDTLS_ASN1_CONSTRUCTED | 3 ) ); + MBEDTLS_ASN1_CHK_ADD( len, + mbedtls_x509_write_extensions( &c, + buf, ctx->extensions ) ); + MBEDTLS_ASN1_CHK_ADD( len, mbedtls_asn1_write_len( &c, buf, len ) ); + MBEDTLS_ASN1_CHK_ADD( len, + mbedtls_asn1_write_tag( &c, buf, + MBEDTLS_ASN1_CONSTRUCTED | + MBEDTLS_ASN1_SEQUENCE ) ); + MBEDTLS_ASN1_CHK_ADD( len, mbedtls_asn1_write_len( &c, buf, len ) ); + MBEDTLS_ASN1_CHK_ADD( len, + mbedtls_asn1_write_tag( &c, buf, + MBEDTLS_ASN1_CONTEXT_SPECIFIC | + MBEDTLS_ASN1_CONSTRUCTED | 3 ) ); } /* * SubjectPublicKeyInfo */ - MBEDTLS_ASN1_CHK_ADD( pub_len, mbedtls_pk_write_pubkey_der( ctx->subject_key, - tmp_buf, c - tmp_buf ) ); + MBEDTLS_ASN1_CHK_ADD( pub_len, + mbedtls_pk_write_pubkey_der( ctx->subject_key, + buf, c - buf ) ); c -= pub_len; len += pub_len; /* * Subject ::= Name */ - MBEDTLS_ASN1_CHK_ADD( len, mbedtls_x509_write_names( &c, tmp_buf, ctx->subject ) ); + MBEDTLS_ASN1_CHK_ADD( len, + mbedtls_x509_write_names( &c, buf, + ctx->subject ) ); /* * Validity ::= SEQUENCE { @@ -435,32 +461,39 @@ int mbedtls_x509write_crt_der( mbedtls_x509write_cert *ctx, unsigned char *buf, */ sub_len = 0; - MBEDTLS_ASN1_CHK_ADD( sub_len, x509_write_time( &c, tmp_buf, ctx->not_after, - MBEDTLS_X509_RFC5280_UTC_TIME_LEN ) ); + MBEDTLS_ASN1_CHK_ADD( sub_len, + x509_write_time( &c, buf, ctx->not_after, + MBEDTLS_X509_RFC5280_UTC_TIME_LEN ) ); - MBEDTLS_ASN1_CHK_ADD( sub_len, x509_write_time( &c, tmp_buf, ctx->not_before, - MBEDTLS_X509_RFC5280_UTC_TIME_LEN ) ); + MBEDTLS_ASN1_CHK_ADD( sub_len, + x509_write_time( &c, buf, ctx->not_before, + MBEDTLS_X509_RFC5280_UTC_TIME_LEN ) ); len += sub_len; - MBEDTLS_ASN1_CHK_ADD( len, mbedtls_asn1_write_len( &c, tmp_buf, sub_len ) ); - MBEDTLS_ASN1_CHK_ADD( len, mbedtls_asn1_write_tag( &c, tmp_buf, MBEDTLS_ASN1_CONSTRUCTED | - MBEDTLS_ASN1_SEQUENCE ) ); + MBEDTLS_ASN1_CHK_ADD( len, mbedtls_asn1_write_len( &c, buf, sub_len ) ); + MBEDTLS_ASN1_CHK_ADD( len, + mbedtls_asn1_write_tag( &c, buf, + MBEDTLS_ASN1_CONSTRUCTED | + MBEDTLS_ASN1_SEQUENCE ) ); /* * Issuer ::= Name */ - MBEDTLS_ASN1_CHK_ADD( len, mbedtls_x509_write_names( &c, tmp_buf, ctx->issuer ) ); + MBEDTLS_ASN1_CHK_ADD( len, mbedtls_x509_write_names( &c, buf, + ctx->issuer ) ); /* * Signature ::= AlgorithmIdentifier */ - MBEDTLS_ASN1_CHK_ADD( len, mbedtls_asn1_write_algorithm_identifier( &c, tmp_buf, - sig_oid, strlen( sig_oid ), 0 ) ); + MBEDTLS_ASN1_CHK_ADD( len, + mbedtls_asn1_write_algorithm_identifier( &c, buf, + sig_oid, strlen( sig_oid ), 0 ) ); /* * Serial ::= INTEGER */ - MBEDTLS_ASN1_CHK_ADD( len, mbedtls_asn1_write_mpi( &c, tmp_buf, &ctx->serial ) ); + MBEDTLS_ASN1_CHK_ADD( len, mbedtls_asn1_write_mpi( &c, buf, + &ctx->serial ) ); /* * Version ::= INTEGER { v1(0), v2(1), v3(2) } @@ -470,48 +503,67 @@ int mbedtls_x509write_crt_der( mbedtls_x509write_cert *ctx, unsigned char *buf, if( ctx->version != MBEDTLS_X509_CRT_VERSION_1 ) { sub_len = 0; - MBEDTLS_ASN1_CHK_ADD( sub_len, mbedtls_asn1_write_int( &c, tmp_buf, ctx->version ) ); + MBEDTLS_ASN1_CHK_ADD( sub_len, + mbedtls_asn1_write_int( &c, buf, ctx->version ) ); len += sub_len; - MBEDTLS_ASN1_CHK_ADD( len, mbedtls_asn1_write_len( &c, tmp_buf, sub_len ) ); - MBEDTLS_ASN1_CHK_ADD( len, mbedtls_asn1_write_tag( &c, tmp_buf, MBEDTLS_ASN1_CONTEXT_SPECIFIC | - MBEDTLS_ASN1_CONSTRUCTED | 0 ) ); + MBEDTLS_ASN1_CHK_ADD( len, + mbedtls_asn1_write_len( &c, buf, sub_len ) ); + MBEDTLS_ASN1_CHK_ADD( len, + mbedtls_asn1_write_tag( &c, buf, + MBEDTLS_ASN1_CONTEXT_SPECIFIC | + MBEDTLS_ASN1_CONSTRUCTED | 0 ) ); } - MBEDTLS_ASN1_CHK_ADD( len, mbedtls_asn1_write_len( &c, tmp_buf, len ) ); - MBEDTLS_ASN1_CHK_ADD( len, mbedtls_asn1_write_tag( &c, tmp_buf, MBEDTLS_ASN1_CONSTRUCTED | - MBEDTLS_ASN1_SEQUENCE ) ); + MBEDTLS_ASN1_CHK_ADD( len, mbedtls_asn1_write_len( &c, buf, len ) ); + MBEDTLS_ASN1_CHK_ADD( len, + mbedtls_asn1_write_tag( &c, buf, MBEDTLS_ASN1_CONSTRUCTED | + MBEDTLS_ASN1_SEQUENCE ) ); /* * Make signature */ + + /* Compute hash of CRT. */ if( ( ret = mbedtls_md( mbedtls_md_info_from_type( ctx->md_alg ), c, len, hash ) ) != 0 ) { return( ret ); } - if( ( ret = mbedtls_pk_sign( ctx->issuer_key, ctx->md_alg, hash, 0, sig, &sig_len, - f_rng, p_rng ) ) != 0 ) + if( ( ret = mbedtls_pk_sign( ctx->issuer_key, ctx->md_alg, + hash, 0, sig, &sig_len, + f_rng, p_rng ) ) != 0 ) { return( ret ); } - /* - * Write data to output buffer - */ + /* Move CRT to the front of the buffer to have space + * for the signature. */ + memmove( buf, c, len ); + c = buf + len; + + /* Add signature at the end of the buffer, + * making sure that it doesn't underflow + * into the CRT buffer. */ c2 = buf + size; - MBEDTLS_ASN1_CHK_ADD( sig_and_oid_len, mbedtls_x509_write_sig( &c2, buf, + MBEDTLS_ASN1_CHK_ADD( sig_and_oid_len, mbedtls_x509_write_sig( &c2, c, sig_oid, sig_oid_len, sig, sig_len ) ); - if( len > (size_t)( c2 - buf ) ) - return( MBEDTLS_ERR_ASN1_BUF_TOO_SMALL ); + /* + * Memory layout after this step: + * + * buf c=buf+len c2 buf+size + * [CRT0,...,CRTn, UNUSED, ..., UNUSED, SIG0, ..., SIGm] + */ - c2 -= len; - memcpy( c2, c, len ); + /* Move raw CRT to just before the signature. */ + c = c2 - len; + memmove( c, buf, len ); len += sig_and_oid_len; - MBEDTLS_ASN1_CHK_ADD( len, mbedtls_asn1_write_len( &c2, buf, len ) ); - MBEDTLS_ASN1_CHK_ADD( len, mbedtls_asn1_write_tag( &c2, buf, MBEDTLS_ASN1_CONSTRUCTED | + MBEDTLS_ASN1_CHK_ADD( len, mbedtls_asn1_write_len( &c, buf, len ) ); + MBEDTLS_ASN1_CHK_ADD( len, mbedtls_asn1_write_tag( &c, buf, + MBEDTLS_ASN1_CONSTRUCTED | MBEDTLS_ASN1_SEQUENCE ) ); return( (int) len ); @@ -521,23 +573,23 @@ int mbedtls_x509write_crt_der( mbedtls_x509write_cert *ctx, unsigned char *buf, #define PEM_END_CRT "-----END CERTIFICATE-----\n" #if defined(MBEDTLS_PEM_WRITE_C) -int mbedtls_x509write_crt_pem( mbedtls_x509write_cert *crt, unsigned char *buf, size_t size, - int (*f_rng)(void *, unsigned char *, size_t), - void *p_rng ) +int mbedtls_x509write_crt_pem( mbedtls_x509write_cert *crt, + unsigned char *buf, size_t size, + int (*f_rng)(void *, unsigned char *, size_t), + void *p_rng ) { int ret; - unsigned char output_buf[4096]; - size_t olen = 0; + size_t olen; - if( ( ret = mbedtls_x509write_crt_der( crt, output_buf, sizeof(output_buf), + if( ( ret = mbedtls_x509write_crt_der( crt, buf, size, f_rng, p_rng ) ) < 0 ) { return( ret ); } if( ( ret = mbedtls_pem_write_buffer( PEM_BEGIN_CRT, PEM_END_CRT, - output_buf + sizeof(output_buf) - ret, - ret, buf, size, &olen ) ) != 0 ) + buf + size - ret, ret, + buf, size, &olen ) ) != 0 ) { return( ret ); } diff --git a/thirdparty/mbedtls/library/x509write_csr.c b/thirdparty/mbedtls/library/x509write_csr.c index d1b0716c96..60cf12379f 100644 --- a/thirdparty/mbedtls/library/x509write_csr.c +++ b/thirdparty/mbedtls/library/x509write_csr.c @@ -1,7 +1,7 @@ /* * X.509 Certificate Signing Request writing * - * Copyright (C) 2006-2015, ARM Limited, All Rights Reserved + * Copyright The Mbed TLS Contributors * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later * * This file is provided under the Apache License 2.0, or the @@ -42,8 +42,6 @@ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * * ********** - * - * This file is part of mbed TLS (https://tls.mbed.org) */ /* * References: @@ -81,6 +79,14 @@ #define SIGNATURE_MAX_SIZE MBEDTLS_MPI_MAX_SIZE #endif +#if defined(MBEDTLS_PLATFORM_C) +#include "mbedtls/platform.h" +#else +#include <stdlib.h> +#define mbedtls_calloc calloc +#define mbedtls_free free +#endif + void mbedtls_x509write_csr_init( mbedtls_x509write_csr *ctx ) { memset( ctx, 0, sizeof( mbedtls_x509write_csr ) ); @@ -187,71 +193,85 @@ int mbedtls_x509write_csr_set_ns_cert_type( mbedtls_x509write_csr *ctx, return( 0 ); } -int mbedtls_x509write_csr_der( mbedtls_x509write_csr *ctx, unsigned char *buf, size_t size, - int (*f_rng)(void *, unsigned char *, size_t), - void *p_rng ) +static int x509write_csr_der_internal( mbedtls_x509write_csr *ctx, + unsigned char *buf, + size_t size, + unsigned char *sig, + int (*f_rng)(void *, unsigned char *, size_t), + void *p_rng ) { int ret; const char *sig_oid; size_t sig_oid_len = 0; unsigned char *c, *c2; unsigned char hash[64]; - unsigned char sig[SIGNATURE_MAX_SIZE]; - unsigned char tmp_buf[2048]; size_t pub_len = 0, sig_and_oid_len = 0, sig_len; size_t len = 0; mbedtls_pk_type_t pk_alg; - /* - * Prepare data to be signed in tmp_buf - */ - c = tmp_buf + sizeof( tmp_buf ); + /* Write the CSR backwards starting from the end of buf */ + c = buf + size; - MBEDTLS_ASN1_CHK_ADD( len, mbedtls_x509_write_extensions( &c, tmp_buf, ctx->extensions ) ); + MBEDTLS_ASN1_CHK_ADD( len, mbedtls_x509_write_extensions( &c, buf, + ctx->extensions ) ); if( len ) { - MBEDTLS_ASN1_CHK_ADD( len, mbedtls_asn1_write_len( &c, tmp_buf, len ) ); - MBEDTLS_ASN1_CHK_ADD( len, mbedtls_asn1_write_tag( &c, tmp_buf, MBEDTLS_ASN1_CONSTRUCTED | - MBEDTLS_ASN1_SEQUENCE ) ); - - MBEDTLS_ASN1_CHK_ADD( len, mbedtls_asn1_write_len( &c, tmp_buf, len ) ); - MBEDTLS_ASN1_CHK_ADD( len, mbedtls_asn1_write_tag( &c, tmp_buf, MBEDTLS_ASN1_CONSTRUCTED | - MBEDTLS_ASN1_SET ) ); - - MBEDTLS_ASN1_CHK_ADD( len, mbedtls_asn1_write_oid( &c, tmp_buf, MBEDTLS_OID_PKCS9_CSR_EXT_REQ, - MBEDTLS_OID_SIZE( MBEDTLS_OID_PKCS9_CSR_EXT_REQ ) ) ); - - MBEDTLS_ASN1_CHK_ADD( len, mbedtls_asn1_write_len( &c, tmp_buf, len ) ); - MBEDTLS_ASN1_CHK_ADD( len, mbedtls_asn1_write_tag( &c, tmp_buf, MBEDTLS_ASN1_CONSTRUCTED | - MBEDTLS_ASN1_SEQUENCE ) ); + MBEDTLS_ASN1_CHK_ADD( len, mbedtls_asn1_write_len( &c, buf, len ) ); + MBEDTLS_ASN1_CHK_ADD( len, + mbedtls_asn1_write_tag( + &c, buf, + MBEDTLS_ASN1_CONSTRUCTED | MBEDTLS_ASN1_SEQUENCE ) ); + + MBEDTLS_ASN1_CHK_ADD( len, mbedtls_asn1_write_len( &c, buf, len ) ); + MBEDTLS_ASN1_CHK_ADD( len, + mbedtls_asn1_write_tag( + &c, buf, + MBEDTLS_ASN1_CONSTRUCTED | MBEDTLS_ASN1_SET ) ); + + MBEDTLS_ASN1_CHK_ADD( len, + mbedtls_asn1_write_oid( + &c, buf, MBEDTLS_OID_PKCS9_CSR_EXT_REQ, + MBEDTLS_OID_SIZE( MBEDTLS_OID_PKCS9_CSR_EXT_REQ ) ) ); + + MBEDTLS_ASN1_CHK_ADD( len, mbedtls_asn1_write_len( &c, buf, len ) ); + MBEDTLS_ASN1_CHK_ADD( len, + mbedtls_asn1_write_tag( + &c, buf, + MBEDTLS_ASN1_CONSTRUCTED | MBEDTLS_ASN1_SEQUENCE ) ); } - MBEDTLS_ASN1_CHK_ADD( len, mbedtls_asn1_write_len( &c, tmp_buf, len ) ); - MBEDTLS_ASN1_CHK_ADD( len, mbedtls_asn1_write_tag( &c, tmp_buf, MBEDTLS_ASN1_CONSTRUCTED | - MBEDTLS_ASN1_CONTEXT_SPECIFIC ) ); + MBEDTLS_ASN1_CHK_ADD( len, mbedtls_asn1_write_len( &c, buf, len ) ); + MBEDTLS_ASN1_CHK_ADD( len, + mbedtls_asn1_write_tag( + &c, buf, + MBEDTLS_ASN1_CONSTRUCTED | MBEDTLS_ASN1_CONTEXT_SPECIFIC ) ); MBEDTLS_ASN1_CHK_ADD( pub_len, mbedtls_pk_write_pubkey_der( ctx->key, - tmp_buf, c - tmp_buf ) ); + buf, c - buf ) ); c -= pub_len; len += pub_len; /* * Subject ::= Name */ - MBEDTLS_ASN1_CHK_ADD( len, mbedtls_x509_write_names( &c, tmp_buf, ctx->subject ) ); + MBEDTLS_ASN1_CHK_ADD( len, mbedtls_x509_write_names( &c, buf, + ctx->subject ) ); /* * Version ::= INTEGER { v1(0), v2(1), v3(2) } */ - MBEDTLS_ASN1_CHK_ADD( len, mbedtls_asn1_write_int( &c, tmp_buf, 0 ) ); + MBEDTLS_ASN1_CHK_ADD( len, mbedtls_asn1_write_int( &c, buf, 0 ) ); - MBEDTLS_ASN1_CHK_ADD( len, mbedtls_asn1_write_len( &c, tmp_buf, len ) ); - MBEDTLS_ASN1_CHK_ADD( len, mbedtls_asn1_write_tag( &c, tmp_buf, MBEDTLS_ASN1_CONSTRUCTED | - MBEDTLS_ASN1_SEQUENCE ) ); + MBEDTLS_ASN1_CHK_ADD( len, mbedtls_asn1_write_len( &c, buf, len ) ); + MBEDTLS_ASN1_CHK_ADD( len, + mbedtls_asn1_write_tag( + &c, buf, + MBEDTLS_ASN1_CONSTRUCTED | MBEDTLS_ASN1_SEQUENCE ) ); /* - * Prepare signature + * Sign the written CSR data into the sig buffer + * Note: hash errors can happen only after an internal error */ ret = mbedtls_md( mbedtls_md_info_from_type( ctx->md_alg ), c, len, hash ); if( ret != 0 ) @@ -271,32 +291,68 @@ int mbedtls_x509write_csr_der( mbedtls_x509write_csr *ctx, unsigned char *buf, s return( MBEDTLS_ERR_X509_INVALID_ALG ); if( ( ret = mbedtls_oid_get_oid_by_sig_alg( pk_alg, ctx->md_alg, - &sig_oid, &sig_oid_len ) ) != 0 ) + &sig_oid, &sig_oid_len ) ) != 0 ) { return( ret ); } /* - * Write data to output buffer + * Move the written CSR data to the start of buf to create space for + * writing the signature into buf. */ - c2 = buf + size; - MBEDTLS_ASN1_CHK_ADD( sig_and_oid_len, mbedtls_x509_write_sig( &c2, buf, - sig_oid, sig_oid_len, sig, sig_len ) ); + memmove( buf, c, len ); - if( len > (size_t)( c2 - buf ) ) - return( MBEDTLS_ERR_ASN1_BUF_TOO_SMALL ); + /* + * Write sig and its OID into buf backwards from the end of buf. + * Note: mbedtls_x509_write_sig will check for c2 - ( buf + len ) < sig_len + * and return MBEDTLS_ERR_ASN1_BUF_TOO_SMALL if needed. + */ + c2 = buf + size; + MBEDTLS_ASN1_CHK_ADD( sig_and_oid_len, + mbedtls_x509_write_sig( &c2, buf + len, sig_oid, sig_oid_len, + sig, sig_len ) ); + /* + * Compact the space between the CSR data and signature by moving the + * CSR data to the start of the signature. + */ c2 -= len; - memcpy( c2, c, len ); + memmove( c2, buf, len ); + /* ASN encode the total size and tag the CSR data with it. */ len += sig_and_oid_len; MBEDTLS_ASN1_CHK_ADD( len, mbedtls_asn1_write_len( &c2, buf, len ) ); - MBEDTLS_ASN1_CHK_ADD( len, mbedtls_asn1_write_tag( &c2, buf, MBEDTLS_ASN1_CONSTRUCTED | - MBEDTLS_ASN1_SEQUENCE ) ); + MBEDTLS_ASN1_CHK_ADD( len, + mbedtls_asn1_write_tag( + &c2, buf, + MBEDTLS_ASN1_CONSTRUCTED | MBEDTLS_ASN1_SEQUENCE ) ); + + /* Zero the unused bytes at the start of buf */ + memset( buf, 0, c2 - buf); return( (int) len ); } +int mbedtls_x509write_csr_der( mbedtls_x509write_csr *ctx, unsigned char *buf, + size_t size, + int (*f_rng)(void *, unsigned char *, size_t), + void *p_rng ) +{ + int ret; + unsigned char *sig; + + if( ( sig = mbedtls_calloc( 1, SIGNATURE_MAX_SIZE ) ) == NULL ) + { + return( MBEDTLS_ERR_X509_ALLOC_FAILED ); + } + + ret = x509write_csr_der_internal( ctx, buf, size, sig, f_rng, p_rng ); + + mbedtls_free( sig ); + + return( ret ); +} + #define PEM_BEGIN_CSR "-----BEGIN CERTIFICATE REQUEST-----\n" #define PEM_END_CSR "-----END CERTIFICATE REQUEST-----\n" diff --git a/thirdparty/mbedtls/library/xtea.c b/thirdparty/mbedtls/library/xtea.c index 26ec5de5a9..4e62817579 100644 --- a/thirdparty/mbedtls/library/xtea.c +++ b/thirdparty/mbedtls/library/xtea.c @@ -1,7 +1,7 @@ /* * An 32-bit implementation of the XTEA algorithm * - * Copyright (C) 2006-2015, ARM Limited, All Rights Reserved + * Copyright The Mbed TLS Contributors * SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later * * This file is provided under the Apache License 2.0, or the @@ -42,8 +42,6 @@ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * * ********** - * - * This file is part of mbed TLS (https://tls.mbed.org) */ #if !defined(MBEDTLS_CONFIG_FILE) diff --git a/thirdparty/tinyexr/tinyexr.cc b/thirdparty/tinyexr/tinyexr.cc index 969a6d505d..fef8f66c98 100644 --- a/thirdparty/tinyexr/tinyexr.cc +++ b/thirdparty/tinyexr/tinyexr.cc @@ -1,2 +1,8 @@ +#if defined(_WIN32) +#ifndef NOMINMAX +#define NOMINMAX +#endif +#endif + #define TINYEXR_IMPLEMENTATION #include "tinyexr.h" diff --git a/thirdparty/tinyexr/tinyexr.h b/thirdparty/tinyexr/tinyexr.h index 7e8956f7d3..a3e7b23161 100644 --- a/thirdparty/tinyexr/tinyexr.h +++ b/thirdparty/tinyexr/tinyexr.h @@ -1,5 +1,7 @@ +#ifndef TINYEXR_H_ +#define TINYEXR_H_ /* -Copyright (c) 2014 - 2019, Syoyo Fujita and many contributors. +Copyright (c) 2014 - 2020, Syoyo Fujita and many contributors. All rights reserved. Redistribution and use in source and binary forms, with or without @@ -63,9 +65,6 @@ SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // End of OpenEXR license ------------------------------------------------- -#ifndef TINYEXR_H_ -#define TINYEXR_H_ - // // // Do this: @@ -198,11 +197,18 @@ typedef struct _EXRTile { unsigned char **images; // image[channels][pixels] } EXRTile; +typedef struct _EXRBox2i { + int min_x; + int min_y; + int max_x; + int max_y; +} EXRBox2i; + typedef struct _EXRHeader { float pixel_aspect_ratio; int line_order; - int data_window[4]; - int display_window[4]; + EXRBox2i data_window; + EXRBox2i display_window; float screen_window_center[2]; float screen_window_width; @@ -287,26 +293,29 @@ typedef struct _DeepImage { extern int LoadEXR(float **out_rgba, int *width, int *height, const char *filename, const char **err); -// Loads single-frame OpenEXR image by specifing layer name. Assume EXR image contains A(single channel -// alpha) or RGB(A) channels. -// Application must free image data as returned by `out_rgba` -// Result image format is: float x RGBA x width x hight -// Returns negative value and may set error string in `err` when there's an -// error -// When the specified layer name is not found in the EXR file, the function will return `TINYEXR_ERROR_LAYER_NOT_FOUND`. +// Loads single-frame OpenEXR image by specifying layer name. Assume EXR image +// contains A(single channel alpha) or RGB(A) channels. Application must free +// image data as returned by `out_rgba` Result image format is: float x RGBA x +// width x hight Returns negative value and may set error string in `err` when +// there's an error When the specified layer name is not found in the EXR file, +// the function will return `TINYEXR_ERROR_LAYER_NOT_FOUND`. extern int LoadEXRWithLayer(float **out_rgba, int *width, int *height, - const char *filename, const char *layer_name, const char **err); + const char *filename, const char *layer_name, + const char **err); // // Get layer infos from EXR file. // -// @param[out] layer_names List of layer names. Application must free memory after using this. +// @param[out] layer_names List of layer names. Application must free memory +// after using this. // @param[out] num_layers The number of layers -// @param[out] err Error string(wll be filled when the function returns error code). Free it using FreeEXRErrorMessage after using this value. +// @param[out] err Error string(will be filled when the function returns error +// code). Free it using FreeEXRErrorMessage after using this value. // // @return TINYEXR_SUCCEES upon success. // -extern int EXRLayers(const char *filename, const char **layer_names[], int *num_layers, const char **err); +extern int EXRLayers(const char *filename, const char **layer_names[], + int *num_layers, const char **err); // @deprecated { to be removed. } // Simple wrapper API for ParseEXRHeaderFromFile. @@ -336,13 +345,13 @@ extern void InitEXRHeader(EXRHeader *exr_header); // Initialize EXRImage struct extern void InitEXRImage(EXRImage *exr_image); -// Free's internal data of EXRHeader struct +// Frees internal data of EXRHeader struct extern int FreeEXRHeader(EXRHeader *exr_header); -// Free's internal data of EXRImage struct +// Frees internal data of EXRImage struct extern int FreeEXRImage(EXRImage *exr_image); -// Free's error message +// Frees error message extern void FreeEXRErrorMessage(const char *msg); // Parse EXR version header of a file. @@ -497,8 +506,17 @@ extern int LoadEXRFromMemory(float **out_rgba, int *width, int *height, #endif // TINYEXR_H_ #ifdef TINYEXR_IMPLEMENTATION -#ifndef TINYEXR_IMPLEMENTATION_DEIFNED -#define TINYEXR_IMPLEMENTATION_DEIFNED +#ifndef TINYEXR_IMPLEMENTATION_DEFINED +#define TINYEXR_IMPLEMENTATION_DEFINED + +#ifdef _WIN32 + +#ifndef WIN32_LEAN_AND_MEAN +#define WIN32_LEAN_AND_MEAN +#endif +#include <windows.h> // for UTF-8 + +#endif #include <algorithm> #include <cassert> @@ -536,7 +554,18 @@ extern int LoadEXRFromMemory(float **out_rgba, int *width, int *height, #endif #if TINYEXR_USE_ZFP + +#ifdef __clang__ +#pragma clang diagnostic push +#pragma clang diagnostic ignored "-Weverything" +#endif + #include "zfp.h" + +#ifdef __clang__ +#pragma clang diagnostic pop +#endif + #endif namespace tinyexr { @@ -619,7 +648,7 @@ namespace miniz { - Critical fix for the MZ_ZIP_FLAG_DO_NOT_SORT_CENTRAL_DIRECTORY bug (thanks kahmyong.moon@hp.com) which could cause locate files to not find files. This bug - would only have occured in earlier versions if you explicitly used this + would only have occurred in earlier versions if you explicitly used this flag, OR if you used mz_zip_extract_archive_file_to_heap() or mz_zip_add_mem_to_archive_file_in_place() (which used this flag). If you can't switch to v1.15 but want to fix @@ -7002,6 +7031,13 @@ void *mz_zip_extract_archive_file_to_heap(const char *pZip_filename, // Reuse MINIZ_LITTE_ENDIAN macro +#if defined(_M_IX86) || defined(_M_X64) || defined(__i386__) || \ + defined(__i386) || defined(__i486__) || defined(__i486) || \ + defined(i386) || defined(__ia64__) || defined(__x86_64__) +// MINIZ_X86_OR_X64_CPU is only used to help set the below macros. +#define MINIZ_X86_OR_X64_CPU 1 +#endif + #if defined(__sparcv9) // Big endian #else @@ -7116,6 +7152,36 @@ static void swap4(unsigned int *val) { #endif } +static void swap4(int *val) { +#ifdef MINIZ_LITTLE_ENDIAN + (void)val; +#else + int tmp = *val; + unsigned char *dst = reinterpret_cast<unsigned char *>(val); + unsigned char *src = reinterpret_cast<unsigned char *>(&tmp); + + dst[0] = src[3]; + dst[1] = src[2]; + dst[2] = src[1]; + dst[3] = src[0]; +#endif +} + +static void swap4(float *val) { +#ifdef MINIZ_LITTLE_ENDIAN + (void)val; +#else + float tmp = *val; + unsigned char *dst = reinterpret_cast<unsigned char *>(val); + unsigned char *src = reinterpret_cast<unsigned char *>(&tmp); + + dst[0] = src[3]; + dst[1] = src[2]; + dst[2] = src[1]; + dst[3] = src[0]; +#endif +} + #if 0 static void cpy8(tinyexr::tinyexr_uint64 *dst_val, const tinyexr::tinyexr_uint64 *src_val) { unsigned char *dst = reinterpret_cast<unsigned char *>(dst_val); @@ -7363,7 +7429,7 @@ static void WriteAttributeToMemory(std::vector<unsigned char> *out, out->insert(out->end(), type, type + strlen(type) + 1); int outLen = len; - tinyexr::swap4(reinterpret_cast<unsigned int *>(&outLen)); + tinyexr::swap4(&outLen); out->insert(out->end(), reinterpret_cast<unsigned char *>(&outLen), reinterpret_cast<unsigned char *>(&outLen) + sizeof(int)); out->insert(out->end(), data, data + len); @@ -7379,12 +7445,19 @@ typedef struct { } ChannelInfo; typedef struct { + int min_x; + int min_y; + int max_x; + int max_y; +} Box2iInfo; + +struct HeaderInfo { std::vector<tinyexr::ChannelInfo> channels; std::vector<EXRAttribute> attributes; - int data_window[4]; + Box2iInfo data_window; int line_order; - int display_window[4]; + Box2iInfo display_window; float screen_window_center[2]; float screen_window_width; float pixel_aspect_ratio; @@ -7405,15 +7478,15 @@ typedef struct { channels.clear(); attributes.clear(); - data_window[0] = 0; - data_window[1] = 0; - data_window[2] = 0; - data_window[3] = 0; + data_window.min_x = 0; + data_window.min_y = 0; + data_window.max_x = 0; + data_window.max_y = 0; line_order = 0; - display_window[0] = 0; - display_window[1] = 0; - display_window[2] = 0; - display_window[3] = 0; + display_window.min_x = 0; + display_window.min_y = 0; + display_window.max_x = 0; + display_window.max_y = 0; screen_window_center[0] = 0.0f; screen_window_center[1] = 0.0f; screen_window_width = 0.0f; @@ -7430,7 +7503,7 @@ typedef struct { header_len = 0; compression_type = 0; } -} HeaderInfo; +}; static bool ReadChannelInfo(std::vector<ChannelInfo> &channels, const std::vector<unsigned char> &data) { @@ -7469,9 +7542,9 @@ static bool ReadChannelInfo(std::vector<ChannelInfo> &channels, memcpy(&info.y_sampling, p, sizeof(int)); // int p += 4; - tinyexr::swap4(reinterpret_cast<unsigned int *>(&info.pixel_type)); - tinyexr::swap4(reinterpret_cast<unsigned int *>(&info.x_sampling)); - tinyexr::swap4(reinterpret_cast<unsigned int *>(&info.y_sampling)); + tinyexr::swap4(&info.pixel_type); + tinyexr::swap4(&info.x_sampling); + tinyexr::swap4(&info.y_sampling); channels.push_back(info); } @@ -7501,9 +7574,9 @@ static void WriteChannelInfo(std::vector<unsigned char> &data, int pixel_type = channels[c].pixel_type; int x_sampling = channels[c].x_sampling; int y_sampling = channels[c].y_sampling; - tinyexr::swap4(reinterpret_cast<unsigned int *>(&pixel_type)); - tinyexr::swap4(reinterpret_cast<unsigned int *>(&x_sampling)); - tinyexr::swap4(reinterpret_cast<unsigned int *>(&y_sampling)); + tinyexr::swap4(&pixel_type); + tinyexr::swap4(&x_sampling); + tinyexr::swap4(&y_sampling); memcpy(p, &pixel_type, sizeof(int)); p += sizeof(int); @@ -7712,7 +7785,7 @@ static int rleCompress(int inLength, const char in[], signed char out[]) { if (runEnd - runStart >= MIN_RUN_LENGTH) { // - // Compressable run + // Compressible run // *outWrite++ = static_cast<char>(runEnd - runStart) - 1; @@ -8056,7 +8129,7 @@ static void wav2Encode( int p2 = 2; // == 1 << (level+1) // - // Hierachical loop on smaller dimension n + // Hierarchical loop on smaller dimension n // while (p2 <= n) { @@ -8287,9 +8360,9 @@ const int HUF_DECMASK = HUF_DECSIZE - 1; struct HufDec { // short code long code //------------------------------- - int len : 8; // code length 0 - int lit : 24; // lit p size - int *p; // 0 lits + unsigned int len : 8; // code length 0 + unsigned int lit : 24; // lit p size + unsigned int *p; // 0 lits }; inline long long hufLength(long long code) { return code & 63; } @@ -8745,14 +8818,14 @@ static bool hufBuildDecTable(const long long *hcode, // i : encoding table pl->lit++; if (pl->p) { - int *p = pl->p; - pl->p = new int[pl->lit]; + unsigned int *p = pl->p; + pl->p = new unsigned int[pl->lit]; for (int i = 0; i < pl->lit - 1; ++i) pl->p[i] = p[i]; delete[] p; } else { - pl->p = new int[1]; + pl->p = new unsigned int[1]; } pl->p[pl->lit - 1] = im; @@ -9491,35 +9564,48 @@ static bool DecompressPiz(unsigned char *outPtr, const unsigned char *inPtr, #endif // TINYEXR_USE_PIZ #if TINYEXR_USE_ZFP + struct ZFPCompressionParam { double rate; - int precision; + unsigned int precision; + unsigned int __pad0; double tolerance; int type; // TINYEXR_ZFP_COMPRESSIONTYPE_* + unsigned int __pad1; ZFPCompressionParam() { type = TINYEXR_ZFP_COMPRESSIONTYPE_RATE; rate = 2.0; precision = 0; - tolerance = 0.0f; + tolerance = 0.0; } }; -bool FindZFPCompressionParam(ZFPCompressionParam *param, - const EXRAttribute *attributes, - int num_attributes) { +static bool FindZFPCompressionParam(ZFPCompressionParam *param, + const EXRAttribute *attributes, + int num_attributes, std::string *err) { bool foundType = false; for (int i = 0; i < num_attributes; i++) { - if ((strcmp(attributes[i].name, "zfpCompressionType") == 0) && - (attributes[i].size == 1)) { - param->type = static_cast<int>(attributes[i].value[0]); - - foundType = true; + if ((strcmp(attributes[i].name, "zfpCompressionType") == 0)) { + if (attributes[i].size == 1) { + param->type = static_cast<int>(attributes[i].value[0]); + foundType = true; + break; + } else { + if (err) { + (*err) += + "zfpCompressionType attribute must be uchar(1 byte) type.\n"; + } + return false; + } } } if (!foundType) { + if (err) { + (*err) += "`zfpCompressionType` attribute not found.\n"; + } return false; } @@ -9531,6 +9617,11 @@ bool FindZFPCompressionParam(ZFPCompressionParam *param, return true; } } + + if (err) { + (*err) += "`zfpCompressionRate` attribute not found.\n"; + } + } else if (param->type == TINYEXR_ZFP_COMPRESSIONTYPE_PRECISION) { for (int i = 0; i < num_attributes; i++) { if ((strcmp(attributes[i].name, "zfpCompressionPrecision") == 0) && @@ -9539,6 +9630,11 @@ bool FindZFPCompressionParam(ZFPCompressionParam *param, return true; } } + + if (err) { + (*err) += "`zfpCompressionPrecision` attribute not found.\n"; + } + } else if (param->type == TINYEXR_ZFP_COMPRESSIONTYPE_ACCURACY) { for (int i = 0; i < num_attributes; i++) { if ((strcmp(attributes[i].name, "zfpCompressionTolerance") == 0) && @@ -9547,8 +9643,14 @@ bool FindZFPCompressionParam(ZFPCompressionParam *param, return true; } } + + if (err) { + (*err) += "`zfpCompressionTolerance` attribute not found.\n"; + } } else { - assert(0); + if (err) { + (*err) += "Unknown value specified for `zfpCompressionType`.\n"; + } } return false; @@ -9556,10 +9658,11 @@ bool FindZFPCompressionParam(ZFPCompressionParam *param, // Assume pixel format is FLOAT for all channels. static bool DecompressZfp(float *dst, int dst_width, int dst_num_lines, - int num_channels, const unsigned char *src, + size_t num_channels, const unsigned char *src, unsigned long src_size, const ZFPCompressionParam ¶m) { - size_t uncompressed_size = dst_width * dst_num_lines * num_channels; + size_t uncompressed_size = + size_t(dst_width) * size_t(dst_num_lines) * num_channels; if (uncompressed_size == src_size) { // Data is not compressed(Issue 40). @@ -9572,22 +9675,24 @@ static bool DecompressZfp(float *dst, int dst_width, int dst_num_lines, assert((dst_width % 4) == 0); assert((dst_num_lines % 4) == 0); - if ((dst_width & 3U) || (dst_num_lines & 3U)) { + if ((size_t(dst_width) & 3U) || (size_t(dst_num_lines) & 3U)) { return false; } field = zfp_field_2d(reinterpret_cast<void *>(const_cast<unsigned char *>(src)), - zfp_type_float, dst_width, dst_num_lines * num_channels); + zfp_type_float, static_cast<unsigned int>(dst_width), + static_cast<unsigned int>(dst_num_lines) * + static_cast<unsigned int>(num_channels)); zfp = zfp_stream_open(NULL); if (param.type == TINYEXR_ZFP_COMPRESSIONTYPE_RATE) { - zfp_stream_set_rate(zfp, param.rate, zfp_type_float, /* dimention */ 2, + zfp_stream_set_rate(zfp, param.rate, zfp_type_float, /* dimension */ 2, /* write random access */ 0); } else if (param.type == TINYEXR_ZFP_COMPRESSIONTYPE_PRECISION) { - zfp_stream_set_precision(zfp, param.precision, zfp_type_float); + zfp_stream_set_precision(zfp, param.precision); } else if (param.type == TINYEXR_ZFP_COMPRESSIONTYPE_ACCURACY) { - zfp_stream_set_accuracy(zfp, param.tolerance, zfp_type_float); + zfp_stream_set_accuracy(zfp, param.tolerance); } else { assert(0); } @@ -9600,17 +9705,17 @@ static bool DecompressZfp(float *dst, int dst_width, int dst_num_lines, zfp_stream_set_bit_stream(zfp, stream); zfp_stream_rewind(zfp); - size_t image_size = dst_width * dst_num_lines; + size_t image_size = size_t(dst_width) * size_t(dst_num_lines); - for (int c = 0; c < num_channels; c++) { + for (size_t c = 0; c < size_t(num_channels); c++) { // decompress 4x4 pixel block. - for (int y = 0; y < dst_num_lines; y += 4) { - for (int x = 0; x < dst_width; x += 4) { + for (size_t y = 0; y < size_t(dst_num_lines); y += 4) { + for (size_t x = 0; x < size_t(dst_width); x += 4) { float fblock[16]; zfp_decode_block_float_2(zfp, fblock); - for (int j = 0; j < 4; j++) { - for (int i = 0; i < 4; i++) { - dst[c * image_size + ((y + j) * dst_width + (x + i))] = + for (size_t j = 0; j < 4; j++) { + for (size_t i = 0; i < 4; i++) { + dst[c * image_size + ((y + j) * size_t(dst_width) + (x + i))] = fblock[j * 4 + i]; } } @@ -9626,31 +9731,33 @@ static bool DecompressZfp(float *dst, int dst_width, int dst_num_lines, } // Assume pixel format is FLOAT for all channels. -bool CompressZfp(std::vector<unsigned char> *outBuf, unsigned int *outSize, - const float *inPtr, int width, int num_lines, int num_channels, - const ZFPCompressionParam ¶m) { +static bool CompressZfp(std::vector<unsigned char> *outBuf, + unsigned int *outSize, const float *inPtr, int width, + int num_lines, int num_channels, + const ZFPCompressionParam ¶m) { zfp_stream *zfp = NULL; zfp_field *field = NULL; assert((width % 4) == 0); assert((num_lines % 4) == 0); - if ((width & 3U) || (num_lines & 3U)) { + if ((size_t(width) & 3U) || (size_t(num_lines) & 3U)) { return false; } // create input array. field = zfp_field_2d(reinterpret_cast<void *>(const_cast<float *>(inPtr)), - zfp_type_float, width, num_lines * num_channels); + zfp_type_float, static_cast<unsigned int>(width), + static_cast<unsigned int>(num_lines * num_channels)); zfp = zfp_stream_open(NULL); if (param.type == TINYEXR_ZFP_COMPRESSIONTYPE_RATE) { zfp_stream_set_rate(zfp, param.rate, zfp_type_float, 2, 0); } else if (param.type == TINYEXR_ZFP_COMPRESSIONTYPE_PRECISION) { - zfp_stream_set_precision(zfp, param.precision, zfp_type_float); + zfp_stream_set_precision(zfp, param.precision); } else if (param.type == TINYEXR_ZFP_COMPRESSIONTYPE_ACCURACY) { - zfp_stream_set_accuracy(zfp, param.tolerance, zfp_type_float); + zfp_stream_set_accuracy(zfp, param.tolerance); } else { assert(0); } @@ -9663,17 +9770,17 @@ bool CompressZfp(std::vector<unsigned char> *outBuf, unsigned int *outSize, zfp_stream_set_bit_stream(zfp, stream); zfp_field_free(field); - size_t image_size = width * num_lines; + size_t image_size = size_t(width) * size_t(num_lines); - for (int c = 0; c < num_channels; c++) { + for (size_t c = 0; c < size_t(num_channels); c++) { // compress 4x4 pixel block. - for (int y = 0; y < num_lines; y += 4) { - for (int x = 0; x < width; x += 4) { + for (size_t y = 0; y < size_t(num_lines); y += 4) { + for (size_t x = 0; x < size_t(width); x += 4) { float fblock[16]; - for (int j = 0; j < 4; j++) { - for (int i = 0; i < 4; i++) { + for (size_t j = 0; j < 4; j++) { + for (size_t i = 0; i < 4; i++) { fblock[j * 4 + i] = - inPtr[c * image_size + ((y + j) * width + (x + i))]; + inPtr[c * image_size + ((y + j) * size_t(width) + (x + i))]; } } zfp_encode_block_float_2(zfp, fblock); @@ -9682,7 +9789,7 @@ bool CompressZfp(std::vector<unsigned char> *outBuf, unsigned int *outSize, } zfp_stream_flush(zfp); - (*outSize) = zfp_stream_compressed_size(zfp); + (*outSize) = static_cast<unsigned int>(zfp_stream_compressed_size(zfp)); zfp_stream_close(zfp); @@ -10122,8 +10229,10 @@ static bool DecodePixelData(/* out */ unsigned char **out_images, } else if (compression_type == TINYEXR_COMPRESSIONTYPE_ZFP) { #if TINYEXR_USE_ZFP tinyexr::ZFPCompressionParam zfp_compression_param; - if (!FindZFPCompressionParam(&zfp_compression_param, attributes, - num_attributes)) { + std::string e; + if (!tinyexr::FindZFPCompressionParam(&zfp_compression_param, attributes, + int(num_attributes), &e)) { + // This code path should not be reachable. assert(0); return false; } @@ -10323,8 +10432,11 @@ static bool DecodeTiledPixelData( const EXRAttribute *attributes, size_t num_channels, const EXRChannelInfo *channels, const std::vector<size_t> &channel_offset_list) { - assert(tile_offset_x * tile_size_x < data_width); - assert(tile_offset_y * tile_size_y < data_height); + if (tile_size_x > data_width || tile_size_y > data_height || + tile_size_x * tile_offset_x > data_width || + tile_size_y * tile_offset_y > data_height) { + return false; + } // Compute actual image size in a tile. if ((tile_offset_x + 1) * tile_size_x >= data_width) { @@ -10418,6 +10530,17 @@ static unsigned char **AllocateImage(int num_channels, return images; } +#ifdef _WIN32 +static inline std::wstring UTF8ToWchar(const std::string &str) { + int wstr_size = + MultiByteToWideChar(CP_UTF8, 0, str.data(), (int)str.size(), NULL, 0); + std::wstring wstr(wstr_size, 0); + MultiByteToWideChar(CP_UTF8, 0, str.data(), (int)str.size(), &wstr[0], + (int)wstr.size()); + return wstr; +} +#endif + static int ParseEXRHeader(HeaderInfo *info, bool *empty_header, const EXRVersion *version, std::string *err, const unsigned char *buf, size_t size) { @@ -10457,15 +10580,15 @@ static int ParseEXRHeader(HeaderInfo *info, bool *empty_header, bool has_screen_window_center = false; bool has_screen_window_width = false; - info->data_window[0] = 0; - info->data_window[1] = 0; - info->data_window[2] = 0; - info->data_window[3] = 0; + info->data_window.min_x = 0; + info->data_window.min_y = 0; + info->data_window.max_x = 0; + info->data_window.max_y = 0; info->line_order = 0; // @fixme - info->display_window[0] = 0; - info->display_window[1] = 0; - info->display_window[2] = 0; - info->display_window[3] = 0; + info->display_window.min_x = 0; + info->display_window.min_y = 0; + info->display_window.max_x = 0; + info->display_window.max_y = 0; info->screen_window_center[0] = 0.0f; info->screen_window_center[1] = 0.0f; info->screen_window_width = -1.0f; @@ -10515,6 +10638,14 @@ static int ParseEXRHeader(HeaderInfo *info, bool *empty_header, tinyexr::swap4(&x_size); tinyexr::swap4(&y_size); + if (x_size > static_cast<unsigned int>(std::numeric_limits<int>::max()) || + y_size > static_cast<unsigned int>(std::numeric_limits<int>::max())) { + if (err) { + (*err) = "Tile sizes were invalid."; + } + return TINYEXR_ERROR_UNSUPPORTED_FORMAT; + } + info->tile_size_x = static_cast<int>(x_size); info->tile_size_y = static_cast<int>(y_size); @@ -10586,30 +10717,26 @@ static int ParseEXRHeader(HeaderInfo *info, bool *empty_header, } else if (attr_name.compare("dataWindow") == 0) { if (data.size() >= 16) { - memcpy(&info->data_window[0], &data.at(0), sizeof(int)); - memcpy(&info->data_window[1], &data.at(4), sizeof(int)); - memcpy(&info->data_window[2], &data.at(8), sizeof(int)); - memcpy(&info->data_window[3], &data.at(12), sizeof(int)); - tinyexr::swap4(reinterpret_cast<unsigned int *>(&info->data_window[0])); - tinyexr::swap4(reinterpret_cast<unsigned int *>(&info->data_window[1])); - tinyexr::swap4(reinterpret_cast<unsigned int *>(&info->data_window[2])); - tinyexr::swap4(reinterpret_cast<unsigned int *>(&info->data_window[3])); + memcpy(&info->data_window.min_x, &data.at(0), sizeof(int)); + memcpy(&info->data_window.min_y, &data.at(4), sizeof(int)); + memcpy(&info->data_window.max_x, &data.at(8), sizeof(int)); + memcpy(&info->data_window.max_y, &data.at(12), sizeof(int)); + tinyexr::swap4(&info->data_window.min_x); + tinyexr::swap4(&info->data_window.min_y); + tinyexr::swap4(&info->data_window.max_x); + tinyexr::swap4(&info->data_window.max_y); has_data_window = true; } } else if (attr_name.compare("displayWindow") == 0) { if (data.size() >= 16) { - memcpy(&info->display_window[0], &data.at(0), sizeof(int)); - memcpy(&info->display_window[1], &data.at(4), sizeof(int)); - memcpy(&info->display_window[2], &data.at(8), sizeof(int)); - memcpy(&info->display_window[3], &data.at(12), sizeof(int)); - tinyexr::swap4( - reinterpret_cast<unsigned int *>(&info->display_window[0])); - tinyexr::swap4( - reinterpret_cast<unsigned int *>(&info->display_window[1])); - tinyexr::swap4( - reinterpret_cast<unsigned int *>(&info->display_window[2])); - tinyexr::swap4( - reinterpret_cast<unsigned int *>(&info->display_window[3])); + memcpy(&info->display_window.min_x, &data.at(0), sizeof(int)); + memcpy(&info->display_window.min_y, &data.at(4), sizeof(int)); + memcpy(&info->display_window.max_x, &data.at(8), sizeof(int)); + memcpy(&info->display_window.max_y, &data.at(12), sizeof(int)); + tinyexr::swap4(&info->display_window.min_x); + tinyexr::swap4(&info->display_window.min_y); + tinyexr::swap4(&info->display_window.max_x); + tinyexr::swap4(&info->display_window.max_y); has_display_window = true; } @@ -10621,32 +10748,28 @@ static int ParseEXRHeader(HeaderInfo *info, bool *empty_header, } else if (attr_name.compare("pixelAspectRatio") == 0) { if (data.size() >= sizeof(float)) { memcpy(&info->pixel_aspect_ratio, &data.at(0), sizeof(float)); - tinyexr::swap4( - reinterpret_cast<unsigned int *>(&info->pixel_aspect_ratio)); + tinyexr::swap4(&info->pixel_aspect_ratio); has_pixel_aspect_ratio = true; } } else if (attr_name.compare("screenWindowCenter") == 0) { if (data.size() >= 8) { memcpy(&info->screen_window_center[0], &data.at(0), sizeof(float)); memcpy(&info->screen_window_center[1], &data.at(4), sizeof(float)); - tinyexr::swap4( - reinterpret_cast<unsigned int *>(&info->screen_window_center[0])); - tinyexr::swap4( - reinterpret_cast<unsigned int *>(&info->screen_window_center[1])); + tinyexr::swap4(&info->screen_window_center[0]); + tinyexr::swap4(&info->screen_window_center[1]); has_screen_window_center = true; } } else if (attr_name.compare("screenWindowWidth") == 0) { if (data.size() >= sizeof(float)) { memcpy(&info->screen_window_width, &data.at(0), sizeof(float)); - tinyexr::swap4( - reinterpret_cast<unsigned int *>(&info->screen_window_width)); + tinyexr::swap4(&info->screen_window_width); has_screen_window_width = true; } } else if (attr_name.compare("chunkCount") == 0) { if (data.size() >= sizeof(int)) { memcpy(&info->chunk_count, &data.at(0), sizeof(int)); - tinyexr::swap4(reinterpret_cast<unsigned int *>(&info->chunk_count)); + tinyexr::swap4(&info->chunk_count); } } else { // Custom attribute(up to TINYEXR_MAX_CUSTOM_ATTRIBUTES) @@ -10732,14 +10855,14 @@ static void ConvertHeader(EXRHeader *exr_header, const HeaderInfo &info) { exr_header->screen_window_center[1] = info.screen_window_center[1]; exr_header->screen_window_width = info.screen_window_width; exr_header->chunk_count = info.chunk_count; - exr_header->display_window[0] = info.display_window[0]; - exr_header->display_window[1] = info.display_window[1]; - exr_header->display_window[2] = info.display_window[2]; - exr_header->display_window[3] = info.display_window[3]; - exr_header->data_window[0] = info.data_window[0]; - exr_header->data_window[1] = info.data_window[1]; - exr_header->data_window[2] = info.data_window[2]; - exr_header->data_window[3] = info.data_window[3]; + exr_header->display_window.min_x = info.display_window.min_x; + exr_header->display_window.min_y = info.display_window.min_y; + exr_header->display_window.max_x = info.display_window.max_x; + exr_header->display_window.max_y = info.display_window.max_y; + exr_header->data_window.min_x = info.data_window.min_x; + exr_header->data_window.min_y = info.data_window.min_y; + exr_header->data_window.max_x = info.data_window.max_x; + exr_header->data_window.max_y = info.data_window.max_y; exr_header->line_order = info.line_order; exr_header->compression_type = info.compression_type; @@ -10798,7 +10921,7 @@ static void ConvertHeader(EXRHeader *exr_header, const HeaderInfo &info) { memcpy(exr_header->custom_attributes[i].type, info.attributes[i].type, 256); exr_header->custom_attributes[i].size = info.attributes[i].size; - // Just copy poiner + // Just copy pointer exr_header->custom_attributes[i].value = info.attributes[i].value; } @@ -10822,21 +10945,30 @@ static int DecodeChunk(EXRImage *exr_image, const EXRHeader *exr_header, num_scanline_blocks = 32; } else if (exr_header->compression_type == TINYEXR_COMPRESSIONTYPE_ZFP) { num_scanline_blocks = 16; - } - int data_width = exr_header->data_window[2] - exr_header->data_window[0] + 1; - int data_height = exr_header->data_window[3] - exr_header->data_window[1] + 1; +#if TINYEXR_USE_ZFP + tinyexr::ZFPCompressionParam zfp_compression_param; + if (!FindZFPCompressionParam(&zfp_compression_param, + exr_header->custom_attributes, + int(exr_header->num_custom_attributes), err)) { + return TINYEXR_ERROR_INVALID_HEADER; + } +#endif + } - if ((data_width < 0) || (data_height < 0)) { + if (exr_header->data_window.max_x < exr_header->data_window.min_x || + exr_header->data_window.max_y < exr_header->data_window.min_y) { if (err) { - std::stringstream ss; - ss << "Invalid data width or data height: " << data_width << ", " - << data_height << std::endl; - (*err) += ss.str(); + (*err) += "Invalid data window.\n"; } return TINYEXR_ERROR_INVALID_DATA; } + int data_width = + exr_header->data_window.max_x - exr_header->data_window.min_x + 1; + int data_height = + exr_header->data_window.max_y - exr_header->data_window.min_y + 1; + // Do not allow too large data_width and data_height. header invalid? { const int threshold = 1024 * 8192; // heuristics @@ -10938,14 +11070,10 @@ static int DecodeChunk(EXRImage *exr_image, const EXRHeader *exr_header, int tile_coordinates[4]; memcpy(tile_coordinates, data_ptr, sizeof(int) * 4); - tinyexr::swap4( - reinterpret_cast<unsigned int *>(&tile_coordinates[0])); - tinyexr::swap4( - reinterpret_cast<unsigned int *>(&tile_coordinates[1])); - tinyexr::swap4( - reinterpret_cast<unsigned int *>(&tile_coordinates[2])); - tinyexr::swap4( - reinterpret_cast<unsigned int *>(&tile_coordinates[3])); + tinyexr::swap4(&tile_coordinates[0]); + tinyexr::swap4(&tile_coordinates[1]); + tinyexr::swap4(&tile_coordinates[2]); + tinyexr::swap4(&tile_coordinates[3]); // @todo{ LoD } if (tile_coordinates[2] != 0) { @@ -10960,7 +11088,7 @@ static int DecodeChunk(EXRImage *exr_image, const EXRHeader *exr_header, int data_len; memcpy(&data_len, data_ptr + 16, sizeof(int)); // 16 = sizeof(tile_coordinates) - tinyexr::swap4(reinterpret_cast<unsigned int *>(&data_len)); + tinyexr::swap4(&data_len); if (data_len < 4 || size_t(data_len) > data_size) { // TODO(LTE): atomic @@ -11081,8 +11209,8 @@ static int DecodeChunk(EXRImage *exr_image, const EXRHeader *exr_header, memcpy(&line_no, data_ptr, sizeof(int)); int data_len; memcpy(&data_len, data_ptr + 4, sizeof(int)); - tinyexr::swap4(reinterpret_cast<unsigned int *>(&line_no)); - tinyexr::swap4(reinterpret_cast<unsigned int *>(&data_len)); + tinyexr::swap4(&line_no); + tinyexr::swap4(&data_len); if (size_t(data_len) > data_size) { invalid_data = true; @@ -11098,7 +11226,7 @@ static int DecodeChunk(EXRImage *exr_image, const EXRHeader *exr_header, } else { // line_no may be negative. int end_line_no = (std::min)(line_no + num_scanline_blocks, - (exr_header->data_window[3] + 1)); + (exr_header->data_window.max_y + 1)); int num_lines = end_line_no - line_no; @@ -11113,13 +11241,13 @@ static int DecodeChunk(EXRImage *exr_image, const EXRHeader *exr_header, // overflow check tinyexr_int64 lno = static_cast<tinyexr_int64>(line_no) - - static_cast<tinyexr_int64>(exr_header->data_window[1]); + static_cast<tinyexr_int64>(exr_header->data_window.min_y); if (lno > std::numeric_limits<int>::max()) { line_no = -1; // invalid } else if (lno < -std::numeric_limits<int>::max()) { line_no = -1; // invalid } else { - line_no -= exr_header->data_window[1]; + line_no -= exr_header->data_window.min_y; } if (line_no < 0) { @@ -11204,8 +11332,8 @@ static bool ReconstructLineOffsets( return false; } - tinyexr::swap4(reinterpret_cast<unsigned int *>(&y)); - tinyexr::swap4(reinterpret_cast<unsigned int *>(&data_len)); + tinyexr::swap4(&y); + tinyexr::swap4(&data_len); (*offsets)[i] = offset; @@ -11234,25 +11362,24 @@ static int DecodeEXRImage(EXRImage *exr_image, const EXRHeader *exr_header, num_scanline_blocks = 16; } - int data_width = exr_header->data_window[2] - exr_header->data_window[0]; - if (data_width >= std::numeric_limits<int>::max()) { + if (exr_header->data_window.max_x < exr_header->data_window.min_x || + exr_header->data_window.max_x - exr_header->data_window.min_x == + std::numeric_limits<int>::max()) { // Issue 63 tinyexr::SetErrorMessage("Invalid data width value", err); return TINYEXR_ERROR_INVALID_DATA; } - data_width++; + int data_width = + exr_header->data_window.max_x - exr_header->data_window.min_x + 1; - int data_height = exr_header->data_window[3] - exr_header->data_window[1]; - if (data_height >= std::numeric_limits<int>::max()) { + if (exr_header->data_window.max_y < exr_header->data_window.min_y || + exr_header->data_window.max_y - exr_header->data_window.min_y == + std::numeric_limits<int>::max()) { tinyexr::SetErrorMessage("Invalid data height value", err); return TINYEXR_ERROR_INVALID_DATA; } - data_height++; - - if ((data_width < 0) || (data_height < 0)) { - tinyexr::SetErrorMessage("data width or data height is negative.", err); - return TINYEXR_ERROR_INVALID_DATA; - } + int data_height = + exr_header->data_window.max_y - exr_header->data_window.min_y + 1; // Do not allow too large data_width and data_height. header invalid? { @@ -11275,6 +11402,12 @@ static int DecodeEXRImage(EXRImage *exr_image, const EXRHeader *exr_header, num_blocks = static_cast<size_t>(exr_header->chunk_count); } else if (exr_header->tiled) { // @todo { LoD } + if (exr_header->tile_size_x > data_width || exr_header->tile_size_x < 1 || + exr_header->tile_size_y > data_height || exr_header->tile_size_y < 1) { + tinyexr::SetErrorMessage("tile sizes are invalid.", err); + return TINYEXR_ERROR_INVALID_DATA; + } + size_t num_x_tiles = static_cast<size_t>(data_width) / static_cast<size_t>(exr_header->tile_size_x); if (num_x_tiles * static_cast<size_t>(exr_header->tile_size_x) < @@ -11371,7 +11504,8 @@ static int DecodeEXRImage(EXRImage *exr_image, const EXRHeader *exr_header, } } -static void GetLayers(const EXRHeader& exr_header, std::vector<std::string>& layer_names) { +static void GetLayers(const EXRHeader &exr_header, + std::vector<std::string> &layer_names) { // Naive implementation // Group channels by layers // go over all channel names, split by periods @@ -11382,22 +11516,22 @@ static void GetLayers(const EXRHeader& exr_header, std::vector<std::string>& lay const size_t pos = full_name.find_last_of('.'); if (pos != std::string::npos && pos != 0 && pos + 1 < full_name.size()) { full_name.erase(pos); - if (std::find(layer_names.begin(), layer_names.end(), full_name) == layer_names.end()) + if (std::find(layer_names.begin(), layer_names.end(), full_name) == + layer_names.end()) layer_names.push_back(full_name); } } } struct LayerChannel { - explicit LayerChannel (size_t i, std::string n) - : index(i) - , name(n) - {} + explicit LayerChannel(size_t i, std::string n) : index(i), name(n) {} size_t index; std::string name; }; -static void ChannelsInLayer(const EXRHeader& exr_header, const std::string layer_name, std::vector<LayerChannel>& channels) { +static void ChannelsInLayer(const EXRHeader &exr_header, + const std::string layer_name, + std::vector<LayerChannel> &channels) { channels.clear(); for (int c = 0; c < exr_header.num_channels; c++) { std::string ch_name(exr_header.channels[c].name); @@ -11408,8 +11542,7 @@ static void ChannelsInLayer(const EXRHeader& exr_header, const std::string layer } } else { const size_t pos = ch_name.find(layer_name + '.'); - if (pos == std::string::npos) - continue; + if (pos == std::string::npos) continue; if (pos == 0) { ch_name = ch_name.substr(layer_name.size() + 1); } @@ -11421,7 +11554,8 @@ static void ChannelsInLayer(const EXRHeader& exr_header, const std::string layer } // namespace tinyexr -int EXRLayers(const char *filename, const char **layer_names[], int *num_layers, const char **err) { +int EXRLayers(const char *filename, const char **layer_names[], int *num_layers, + const char **err) { EXRVersion exr_version; EXRHeader exr_header; InitEXRHeader(&exr_header); @@ -11435,8 +11569,8 @@ int EXRLayers(const char *filename, const char **layer_names[], int *num_layers, if (exr_version.multipart || exr_version.non_image) { tinyexr::SetErrorMessage( - "Loading multipart or DeepImage is not supported in LoadEXR() API", - err); + "Loading multipart or DeepImage is not supported in LoadEXR() API", + err); return TINYEXR_ERROR_INVALID_DATA; // @fixme. } } @@ -11452,7 +11586,7 @@ int EXRLayers(const char *filename, const char **layer_names[], int *num_layers, (*num_layers) = int(layer_vec.size()); (*layer_names) = static_cast<const char **>( - malloc(sizeof(const char *) * static_cast<size_t>(layer_vec.size()))); + malloc(sizeof(const char *) * static_cast<size_t>(layer_vec.size()))); for (size_t c = 0; c < static_cast<size_t>(layer_vec.size()); c++) { #ifdef _MSC_VER (*layer_names)[c] = _strdup(layer_vec[c].c_str()); @@ -11467,11 +11601,13 @@ int EXRLayers(const char *filename, const char **layer_names[], int *num_layers, int LoadEXR(float **out_rgba, int *width, int *height, const char *filename, const char **err) { - return LoadEXRWithLayer(out_rgba, width, height, filename, /* layername */NULL, err); + return LoadEXRWithLayer(out_rgba, width, height, filename, + /* layername */ NULL, err); } -int LoadEXRWithLayer(float **out_rgba, int *width, int *height, const char *filename, const char *layername, - const char **err) { +int LoadEXRWithLayer(float **out_rgba, int *width, int *height, + const char *filename, const char *layername, + const char **err) { if (out_rgba == NULL) { tinyexr::SetErrorMessage("Invalid argument for LoadEXR()", err); return TINYEXR_ERROR_INVALID_ARGUMENT; @@ -11487,7 +11623,8 @@ int LoadEXRWithLayer(float **out_rgba, int *width, int *height, const char *file int ret = ParseEXRVersionFromFile(&exr_version, filename); if (ret != TINYEXR_SUCCESS) { std::stringstream ss; - ss << "Failed to open EXR file or read version info from EXR file. code(" << ret << ")"; + ss << "Failed to open EXR file or read version info from EXR file. code(" + << ret << ")"; tinyexr::SetErrorMessage(ss.str(), err); return ret; } @@ -11534,7 +11671,8 @@ int LoadEXRWithLayer(float **out_rgba, int *width, int *height, const char *file tinyexr::GetLayers(exr_header, layer_names); std::vector<tinyexr::LayerChannel> channels; - tinyexr::ChannelsInLayer(exr_header, layername == NULL ? "" : std::string(layername), channels); + tinyexr::ChannelsInLayer( + exr_header, layername == NULL ? "" : std::string(layername), channels); if (channels.size() < 1) { tinyexr::SetErrorMessage("Layer Not Found", err); @@ -11549,14 +11687,11 @@ int LoadEXRWithLayer(float **out_rgba, int *width, int *height, const char *file if (ch.name == "R") { idxR = int(ch.index); - } - else if (ch.name == "G") { + } else if (ch.name == "G") { idxG = int(ch.index); - } - else if (ch.name == "B") { + } else if (ch.name == "B") { idxB = int(ch.index); - } - else if (ch.name == "A") { + } else if (ch.name == "A") { idxA = int(ch.index); } } @@ -11573,11 +11708,13 @@ int LoadEXRWithLayer(float **out_rgba, int *width, int *height, const char *file for (int it = 0; it < exr_image.num_tiles; it++) { for (int j = 0; j < exr_header.tile_size_y; j++) { for (int i = 0; i < exr_header.tile_size_x; i++) { - const int ii = - exr_image.tiles[it].offset_x * exr_header.tile_size_x + i; - const int jj = - exr_image.tiles[it].offset_y * exr_header.tile_size_y + j; - const int idx = ii + jj * exr_image.width; + const int ii = exr_image.tiles[it].offset_x * + static_cast<int>(exr_header.tile_size_x) + + i; + const int jj = exr_image.tiles[it].offset_y * + static_cast<int>(exr_header.tile_size_y) + + j; + const int idx = ii + jj * static_cast<int>(exr_image.width); // out of region check. if (ii >= exr_image.width) { @@ -11601,7 +11738,8 @@ int LoadEXRWithLayer(float **out_rgba, int *width, int *height, const char *file } } else { for (int i = 0; i < exr_image.width * exr_image.height; i++) { - const float val = reinterpret_cast<float **>(exr_image.images)[chIdx][i]; + const float val = + reinterpret_cast<float **>(exr_image.images)[chIdx][i]; (*out_rgba)[4 * i + 0] = val; (*out_rgba)[4 * i + 1] = val; (*out_rgba)[4 * i + 2] = val; @@ -11947,11 +12085,22 @@ int LoadEXRImageFromFile(EXRImage *exr_image, const EXRHeader *exr_header, return TINYEXR_ERROR_INVALID_ARGUMENT; } -#ifdef _WIN32 FILE *fp = NULL; - fopen_s(&fp, filename, "rb"); +#ifdef _WIN32 +#if defined(_MSC_VER) || defined(__MINGW32__) // MSVC, MinGW gcc or clang + errno_t errcode = + _wfopen_s(&fp, tinyexr::UTF8ToWchar(filename).c_str(), L"rb"); + if (errcode != 0) { + tinyexr::SetErrorMessage("Cannot read file " + std::string(filename), err); + // TODO(syoyo): return wfopen_s erro code + return TINYEXR_ERROR_CANT_OPEN_FILE; + } #else - FILE *fp = fopen(filename, "rb"); + // Unknown compiler + fp = fopen(filename, "rb"); +#endif +#else + fp = fopen(filename, "rb"); #endif if (!fp) { tinyexr::SetErrorMessage("Cannot read file " + std::string(filename), err); @@ -12101,7 +12250,7 @@ size_t SaveEXRImageToMemory(const EXRImage *exr_image, { int comp = exr_header->compression_type; - tinyexr::swap4(reinterpret_cast<unsigned int *>(&comp)); + tinyexr::swap4(&comp); tinyexr::WriteAttributeToMemory( &memory, "compression", "compression", reinterpret_cast<const unsigned char *>(&comp), 1); @@ -12109,10 +12258,10 @@ size_t SaveEXRImageToMemory(const EXRImage *exr_image, { int data[4] = {0, 0, exr_image->width - 1, exr_image->height - 1}; - tinyexr::swap4(reinterpret_cast<unsigned int *>(&data[0])); - tinyexr::swap4(reinterpret_cast<unsigned int *>(&data[1])); - tinyexr::swap4(reinterpret_cast<unsigned int *>(&data[2])); - tinyexr::swap4(reinterpret_cast<unsigned int *>(&data[3])); + tinyexr::swap4(&data[0]); + tinyexr::swap4(&data[1]); + tinyexr::swap4(&data[2]); + tinyexr::swap4(&data[3]); tinyexr::WriteAttributeToMemory( &memory, "dataWindow", "box2i", reinterpret_cast<const unsigned char *>(data), sizeof(int) * 4); @@ -12129,7 +12278,7 @@ size_t SaveEXRImageToMemory(const EXRImage *exr_image, { float aspectRatio = 1.0f; - tinyexr::swap4(reinterpret_cast<unsigned int *>(&aspectRatio)); + tinyexr::swap4(&aspectRatio); tinyexr::WriteAttributeToMemory( &memory, "pixelAspectRatio", "float", reinterpret_cast<const unsigned char *>(&aspectRatio), sizeof(float)); @@ -12137,8 +12286,8 @@ size_t SaveEXRImageToMemory(const EXRImage *exr_image, { float center[2] = {0.0f, 0.0f}; - tinyexr::swap4(reinterpret_cast<unsigned int *>(¢er[0])); - tinyexr::swap4(reinterpret_cast<unsigned int *>(¢er[1])); + tinyexr::swap4(¢er[0]); + tinyexr::swap4(¢er[1]); tinyexr::WriteAttributeToMemory( &memory, "screenWindowCenter", "v2f", reinterpret_cast<const unsigned char *>(center), 2 * sizeof(float)); @@ -12146,7 +12295,7 @@ size_t SaveEXRImageToMemory(const EXRImage *exr_image, { float w = static_cast<float>(exr_image->width); - tinyexr::swap4(reinterpret_cast<unsigned int *>(&w)); + tinyexr::swap4(&w); tinyexr::WriteAttributeToMemory(&memory, "screenWindowWidth", "float", reinterpret_cast<const unsigned char *>(&w), sizeof(float)); @@ -12213,9 +12362,10 @@ size_t SaveEXRImageToMemory(const EXRImage *exr_image, // Use ZFP compression parameter from custom attributes(if such a parameter // exists) { + std::string e; bool ret = tinyexr::FindZFPCompressionParam( &zfp_compression_param, exr_header->custom_attributes, - exr_header->num_custom_attributes); + exr_header->num_custom_attributes, &e); if (!ret) { // Use predefined compression parameter. @@ -12225,7 +12375,7 @@ size_t SaveEXRImageToMemory(const EXRImage *exr_image, } #endif - // TOOD(LTE): C++11 thread + // TODO(LTE): C++11 thread // Use signed int since some OpenMP compiler doesn't allow unsigned type for // `parallel for` @@ -12257,7 +12407,7 @@ size_t SaveEXRImageToMemory(const EXRImage *exr_image, tinyexr::FP32 f32 = half_to_float(h16); - tinyexr::swap4(reinterpret_cast<unsigned int *>(&f32.f)); + tinyexr::swap4(&f32.f); // line_ptr[x] = f32.f; tinyexr::cpy4(line_ptr + x, &(f32.f)); @@ -12321,7 +12471,7 @@ size_t SaveEXRImageToMemory(const EXRImage *exr_image, float val = reinterpret_cast<float **>( exr_image->images)[c][(y + start_y) * exr_image->width + x]; - tinyexr::swap4(reinterpret_cast<unsigned int *>(&val)); + tinyexr::swap4(&val); // line_ptr[x] = val; tinyexr::cpy4(line_ptr + x, &val); @@ -12538,14 +12688,26 @@ int SaveEXRImageToFile(const EXRImage *exr_image, const EXRHeader *exr_header, } #endif -#ifdef _WIN32 FILE *fp = NULL; - fopen_s(&fp, filename, "wb"); +#ifdef _WIN32 +#if defined(_MSC_VER) || defined(__MINGW32__) // MSVC, MinGW gcc or clang + errno_t errcode = + _wfopen_s(&fp, tinyexr::UTF8ToWchar(filename).c_str(), L"wb"); + if (errcode != 0) { + tinyexr::SetErrorMessage("Cannot write a file: " + std::string(filename), + err); + return TINYEXR_ERROR_CANT_WRITE_FILE; + } +#else + // Unknown compiler + fp = fopen(filename, "wb"); +#endif #else - FILE *fp = fopen(filename, "wb"); + fp = fopen(filename, "wb"); #endif if (!fp) { - tinyexr::SetErrorMessage("Cannot write a file", err); + tinyexr::SetErrorMessage("Cannot write a file: " + std::string(filename), + err); return TINYEXR_ERROR_CANT_WRITE_FILE; } @@ -12577,10 +12739,21 @@ int LoadDeepEXR(DeepImage *deep_image, const char *filename, const char **err) { return TINYEXR_ERROR_INVALID_ARGUMENT; } -#ifdef _MSC_VER +#ifdef _WIN32 FILE *fp = NULL; - errno_t errcode = fopen_s(&fp, filename, "rb"); - if ((0 != errcode) || (!fp)) { +#if defined(_MSC_VER) || defined(__MINGW32__) // MSVC, MinGW gcc or clang + errno_t errcode = + _wfopen_s(&fp, tinyexr::UTF8ToWchar(filename).c_str(), L"rb"); + if (errcode != 0) { + tinyexr::SetErrorMessage("Cannot read a file " + std::string(filename), + err); + return TINYEXR_ERROR_CANT_OPEN_FILE; + } +#else + // Unknown compiler + fp = fopen(filename, "rb"); +#endif + if (!fp) { tinyexr::SetErrorMessage("Cannot read a file " + std::string(filename), err); return TINYEXR_ERROR_CANT_OPEN_FILE; @@ -12714,10 +12887,10 @@ int LoadDeepEXR(DeepImage *deep_image, const char *filename, const char **err) { memcpy(&dy, &data.at(4), sizeof(int)); memcpy(&dw, &data.at(8), sizeof(int)); memcpy(&dh, &data.at(12), sizeof(int)); - tinyexr::swap4(reinterpret_cast<unsigned int *>(&dx)); - tinyexr::swap4(reinterpret_cast<unsigned int *>(&dy)); - tinyexr::swap4(reinterpret_cast<unsigned int *>(&dw)); - tinyexr::swap4(reinterpret_cast<unsigned int *>(&dh)); + tinyexr::swap4(&dx); + tinyexr::swap4(&dy); + tinyexr::swap4(&dw); + tinyexr::swap4(&dh); } else if (attr_name.compare("displayWindow") == 0) { int x; @@ -12728,10 +12901,10 @@ int LoadDeepEXR(DeepImage *deep_image, const char *filename, const char **err) { memcpy(&y, &data.at(4), sizeof(int)); memcpy(&w, &data.at(8), sizeof(int)); memcpy(&h, &data.at(12), sizeof(int)); - tinyexr::swap4(reinterpret_cast<unsigned int *>(&x)); - tinyexr::swap4(reinterpret_cast<unsigned int *>(&y)); - tinyexr::swap4(reinterpret_cast<unsigned int *>(&w)); - tinyexr::swap4(reinterpret_cast<unsigned int *>(&h)); + tinyexr::swap4(&x); + tinyexr::swap4(&y); + tinyexr::swap4(&w); + tinyexr::swap4(&h); } } @@ -12819,7 +12992,7 @@ int LoadDeepEXR(DeepImage *deep_image, const char *filename, const char **err) { memcpy(&unpackedSampleDataSize, data_ptr + 20, sizeof(tinyexr::tinyexr_int64)); - tinyexr::swap4(reinterpret_cast<unsigned int *>(&line_no)); + tinyexr::swap4(&line_no); tinyexr::swap8( reinterpret_cast<tinyexr::tinyexr_uint64 *>(&packedOffsetTableSize)); tinyexr::swap8( @@ -13054,11 +13227,21 @@ int ParseEXRHeaderFromFile(EXRHeader *exr_header, const EXRVersion *exr_version, return TINYEXR_ERROR_INVALID_ARGUMENT; } -#ifdef _WIN32 FILE *fp = NULL; - fopen_s(&fp, filename, "rb"); +#ifdef _WIN32 +#if defined(_MSC_VER) || defined(__MINGW32__) // MSVC, MinGW gcc or clang + errno_t errcode = + _wfopen_s(&fp, tinyexr::UTF8ToWchar(filename).c_str(), L"rb"); + if (errcode != 0) { + tinyexr::SetErrorMessage("Cannot read file " + std::string(filename), err); + return TINYEXR_ERROR_INVALID_FILE; + } #else - FILE *fp = fopen(filename, "rb"); + // Unknown compiler + fp = fopen(filename, "rb"); +#endif +#else + fp = fopen(filename, "rb"); #endif if (!fp) { tinyexr::SetErrorMessage("Cannot read file " + std::string(filename), err); @@ -13174,11 +13357,21 @@ int ParseEXRMultipartHeaderFromFile(EXRHeader ***exr_headers, int *num_headers, return TINYEXR_ERROR_INVALID_ARGUMENT; } -#ifdef _WIN32 FILE *fp = NULL; - fopen_s(&fp, filename, "rb"); +#ifdef _WIN32 +#if defined(_MSC_VER) || defined(__MINGW32__) // MSVC, MinGW gcc or clang + errno_t errcode = + _wfopen_s(&fp, tinyexr::UTF8ToWchar(filename).c_str(), L"rb"); + if (errcode != 0) { + tinyexr::SetErrorMessage("Cannot read file " + std::string(filename), err); + return TINYEXR_ERROR_INVALID_FILE; + } #else - FILE *fp = fopen(filename, "rb"); + // Unknown compiler + fp = fopen(filename, "rb"); +#endif +#else + fp = fopen(filename, "rb"); #endif if (!fp) { tinyexr::SetErrorMessage("Cannot read file " + std::string(filename), err); @@ -13270,11 +13463,20 @@ int ParseEXRVersionFromFile(EXRVersion *version, const char *filename) { return TINYEXR_ERROR_INVALID_ARGUMENT; } -#ifdef _WIN32 FILE *fp = NULL; - fopen_s(&fp, filename, "rb"); +#ifdef _WIN32 +#if defined(_MSC_VER) || defined(__MINGW32__) // MSVC, MinGW gcc or clang + errno_t err = _wfopen_s(&fp, tinyexr::UTF8ToWchar(filename).c_str(), L"rb"); + if (err != 0) { + // TODO(syoyo): return wfopen_s erro code + return TINYEXR_ERROR_CANT_OPEN_FILE; + } #else - FILE *fp = fopen(filename, "rb"); + // Unknown compiler + fp = fopen(filename, "rb"); +#endif +#else + fp = fopen(filename, "rb"); #endif if (!fp) { return TINYEXR_ERROR_CANT_OPEN_FILE; @@ -13408,11 +13610,21 @@ int LoadEXRMultipartImageFromFile(EXRImage *exr_images, return TINYEXR_ERROR_INVALID_ARGUMENT; } -#ifdef _WIN32 FILE *fp = NULL; - fopen_s(&fp, filename, "rb"); +#ifdef _WIN32 +#if defined(_MSC_VER) || defined(__MINGW32__) // MSVC, MinGW gcc or clang + errno_t errcode = + _wfopen_s(&fp, tinyexr::UTF8ToWchar(filename).c_str(), L"rb"); + if (errcode != 0) { + tinyexr::SetErrorMessage("Cannot read file " + std::string(filename), err); + return TINYEXR_ERROR_CANT_OPEN_FILE; + } #else - FILE *fp = fopen(filename, "rb"); + // Unknown compiler + fp = fopen(filename, "rb"); +#endif +#else + fp = fopen(filename, "rb"); #endif if (!fp) { tinyexr::SetErrorMessage("Cannot read file " + std::string(filename), err); @@ -13582,5 +13794,5 @@ int SaveEXR(const float *data, int width, int height, int components, #pragma clang diagnostic pop #endif -#endif // TINYEXR_IMPLEMENTATION_DEIFNED +#endif // TINYEXR_IMPLEMENTATION_DEFINED #endif // TINYEXR_IMPLEMENTATION diff --git a/thirdparty/zstd/common/bitstream.h b/thirdparty/zstd/common/bitstream.h index 1c294b80d1..37b99c01ee 100644 --- a/thirdparty/zstd/common/bitstream.h +++ b/thirdparty/zstd/common/bitstream.h @@ -1,35 +1,15 @@ /* ****************************************************************** - bitstream - Part of FSE library - Copyright (C) 2013-present, Yann Collet. - - BSD 2-Clause License (http://www.opensource.org/licenses/bsd-license.php) - - Redistribution and use in source and binary forms, with or without - modification, are permitted provided that the following conditions are - met: - - * Redistributions of source code must retain the above copyright - notice, this list of conditions and the following disclaimer. - * Redistributions in binary form must reproduce the above - copyright notice, this list of conditions and the following disclaimer - in the documentation and/or other materials provided with the - distribution. - - THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS - "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT - LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR - A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT - OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, - SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT - LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, - DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY - THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT - (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE - OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - - You can contact the author at : - - Source repository : https://github.com/Cyan4973/FiniteStateEntropy + * bitstream + * Part of FSE library + * Copyright (c) 2013-2020, Yann Collet, Facebook, Inc. + * + * You can contact the author at : + * - Source repository : https://github.com/Cyan4973/FiniteStateEntropy + * + * This source code is licensed under both the BSD-style license (found in the + * LICENSE file in the root directory of this source tree) and the GPLv2 (found + * in the COPYING file in the root directory of this source tree). + * You may select, at your option, one of the above-listed licenses. ****************************************************************** */ #ifndef BITSTREAM_H_MODULE #define BITSTREAM_H_MODULE @@ -48,6 +28,7 @@ extern "C" { * Dependencies ******************************************/ #include "mem.h" /* unaligned access routines */ +#include "compiler.h" /* UNLIKELY() */ #include "debug.h" /* assert(), DEBUGLOG(), RAWLOG() */ #include "error_private.h" /* error codes and messages */ @@ -161,8 +142,7 @@ MEM_STATIC unsigned BIT_highbit32 (U32 val) { # if defined(_MSC_VER) /* Visual */ unsigned long r=0; - _BitScanReverse ( &r, val ); - return (unsigned) r; + return _BitScanReverse ( &r, val ) ? (unsigned)r : 0; # elif defined(__GNUC__) && (__GNUC__ >= 3) /* Use GCC Intrinsic */ return __builtin_clz (val) ^ 31; # elif defined(__ICCARM__) /* IAR Intrinsic */ @@ -411,6 +391,23 @@ MEM_STATIC size_t BIT_readBitsFast(BIT_DStream_t* bitD, unsigned nbBits) return value; } +/*! BIT_reloadDStreamFast() : + * Similar to BIT_reloadDStream(), but with two differences: + * 1. bitsConsumed <= sizeof(bitD->bitContainer)*8 must hold! + * 2. Returns BIT_DStream_overflow when bitD->ptr < bitD->limitPtr, at this + * point you must use BIT_reloadDStream() to reload. + */ +MEM_STATIC BIT_DStream_status BIT_reloadDStreamFast(BIT_DStream_t* bitD) +{ + if (UNLIKELY(bitD->ptr < bitD->limitPtr)) + return BIT_DStream_overflow; + assert(bitD->bitsConsumed <= sizeof(bitD->bitContainer)*8); + bitD->ptr -= bitD->bitsConsumed >> 3; + bitD->bitsConsumed &= 7; + bitD->bitContainer = MEM_readLEST(bitD->ptr); + return BIT_DStream_unfinished; +} + /*! BIT_reloadDStream() : * Refill `bitD` from buffer previously set in BIT_initDStream() . * This function is safe, it guarantees it will not read beyond src buffer. @@ -422,10 +419,7 @@ MEM_STATIC BIT_DStream_status BIT_reloadDStream(BIT_DStream_t* bitD) return BIT_DStream_overflow; if (bitD->ptr >= bitD->limitPtr) { - bitD->ptr -= bitD->bitsConsumed >> 3; - bitD->bitsConsumed &= 7; - bitD->bitContainer = MEM_readLEST(bitD->ptr); - return BIT_DStream_unfinished; + return BIT_reloadDStreamFast(bitD); } if (bitD->ptr == bitD->start) { if (bitD->bitsConsumed < sizeof(bitD->bitContainer)*8) return BIT_DStream_endOfBuffer; diff --git a/thirdparty/zstd/common/compiler.h b/thirdparty/zstd/common/compiler.h index 1877a0c1d9..95e9483521 100644 --- a/thirdparty/zstd/common/compiler.h +++ b/thirdparty/zstd/common/compiler.h @@ -1,5 +1,5 @@ /* - * Copyright (c) 2016-present, Yann Collet, Facebook, Inc. + * Copyright (c) 2016-2020, Yann Collet, Facebook, Inc. * All rights reserved. * * This source code is licensed under both the BSD-style license (found in the @@ -17,7 +17,7 @@ /* force inlining */ #if !defined(ZSTD_NO_INLINE) -#if defined (__GNUC__) || defined(__cplusplus) || defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L /* C99 */ +#if (defined(__GNUC__) && !defined(__STRICT_ANSI__)) || defined(__cplusplus) || defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L /* C99 */ # define INLINE_KEYWORD inline #else # define INLINE_KEYWORD @@ -114,6 +114,9 @@ # include <mmintrin.h> /* https://msdn.microsoft.com/fr-fr/library/84szxsww(v=vs.90).aspx */ # define PREFETCH_L1(ptr) _mm_prefetch((const char*)(ptr), _MM_HINT_T0) # define PREFETCH_L2(ptr) _mm_prefetch((const char*)(ptr), _MM_HINT_T1) +# elif defined(__aarch64__) +# define PREFETCH_L1(ptr) __asm__ __volatile__("prfm pldl1keep, %0" ::"Q"(*(ptr))) +# define PREFETCH_L2(ptr) __asm__ __volatile__("prfm pldl2keep, %0" ::"Q"(*(ptr))) # elif defined(__GNUC__) && ( (__GNUC__ >= 4) || ( (__GNUC__ == 3) && (__GNUC_MINOR__ >= 1) ) ) # define PREFETCH_L1(ptr) __builtin_prefetch((ptr), 0 /* rw==read */, 3 /* locality */) # define PREFETCH_L2(ptr) __builtin_prefetch((ptr), 0 /* rw==read */, 2 /* locality */) @@ -136,7 +139,7 @@ /* vectorization * older GCC (pre gcc-4.3 picked as the cutoff) uses a different syntax */ -#if !defined(__clang__) && defined(__GNUC__) +#if !defined(__INTEL_COMPILER) && !defined(__clang__) && defined(__GNUC__) # if (__GNUC__ == 4 && __GNUC_MINOR__ > 3) || (__GNUC__ >= 5) # define DONT_VECTORIZE __attribute__((optimize("no-tree-vectorize"))) # else @@ -146,6 +149,19 @@ # define DONT_VECTORIZE #endif +/* Tell the compiler that a branch is likely or unlikely. + * Only use these macros if it causes the compiler to generate better code. + * If you can remove a LIKELY/UNLIKELY annotation without speed changes in gcc + * and clang, please do. + */ +#if defined(__GNUC__) +#define LIKELY(x) (__builtin_expect((x), 1)) +#define UNLIKELY(x) (__builtin_expect((x), 0)) +#else +#define LIKELY(x) (x) +#define UNLIKELY(x) (x) +#endif + /* disable warnings */ #ifdef _MSC_VER /* Visual Studio */ # include <intrin.h> /* For Visual 2005 */ diff --git a/thirdparty/zstd/common/cpu.h b/thirdparty/zstd/common/cpu.h index 5f0923fc92..6e8a974f62 100644 --- a/thirdparty/zstd/common/cpu.h +++ b/thirdparty/zstd/common/cpu.h @@ -1,5 +1,5 @@ /* - * Copyright (c) 2018-present, Facebook, Inc. + * Copyright (c) 2018-2020, Facebook, Inc. * All rights reserved. * * This source code is licensed under both the BSD-style license (found in the diff --git a/thirdparty/zstd/common/debug.c b/thirdparty/zstd/common/debug.c index 3ebdd1cb15..f303f4a2e5 100644 --- a/thirdparty/zstd/common/debug.c +++ b/thirdparty/zstd/common/debug.c @@ -1,35 +1,15 @@ /* ****************************************************************** - debug - Part of FSE library - Copyright (C) 2013-present, Yann Collet. - - BSD 2-Clause License (http://www.opensource.org/licenses/bsd-license.php) - - Redistribution and use in source and binary forms, with or without - modification, are permitted provided that the following conditions are - met: - - * Redistributions of source code must retain the above copyright - notice, this list of conditions and the following disclaimer. - * Redistributions in binary form must reproduce the above - copyright notice, this list of conditions and the following disclaimer - in the documentation and/or other materials provided with the - distribution. - - THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS - "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT - LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR - A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT - OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, - SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT - LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, - DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY - THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT - (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE - OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - - You can contact the author at : - - Source repository : https://github.com/Cyan4973/FiniteStateEntropy + * debug + * Part of FSE library + * Copyright (c) 2013-2020, Yann Collet, Facebook, Inc. + * + * You can contact the author at : + * - Source repository : https://github.com/Cyan4973/FiniteStateEntropy + * + * This source code is licensed under both the BSD-style license (found in the + * LICENSE file in the root directory of this source tree) and the GPLv2 (found + * in the COPYING file in the root directory of this source tree). + * You may select, at your option, one of the above-listed licenses. ****************************************************************** */ diff --git a/thirdparty/zstd/common/debug.h b/thirdparty/zstd/common/debug.h index b4fc89d497..ac6224888d 100644 --- a/thirdparty/zstd/common/debug.h +++ b/thirdparty/zstd/common/debug.h @@ -1,35 +1,15 @@ /* ****************************************************************** - debug - Part of FSE library - Copyright (C) 2013-present, Yann Collet. - - BSD 2-Clause License (http://www.opensource.org/licenses/bsd-license.php) - - Redistribution and use in source and binary forms, with or without - modification, are permitted provided that the following conditions are - met: - - * Redistributions of source code must retain the above copyright - notice, this list of conditions and the following disclaimer. - * Redistributions in binary form must reproduce the above - copyright notice, this list of conditions and the following disclaimer - in the documentation and/or other materials provided with the - distribution. - - THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS - "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT - LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR - A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT - OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, - SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT - LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, - DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY - THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT - (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE - OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - - You can contact the author at : - - Source repository : https://github.com/Cyan4973/FiniteStateEntropy + * debug + * Part of FSE library + * Copyright (c) 2013-2020, Yann Collet, Facebook, Inc. + * + * You can contact the author at : + * - Source repository : https://github.com/Cyan4973/FiniteStateEntropy + * + * This source code is licensed under both the BSD-style license (found in the + * LICENSE file in the root directory of this source tree) and the GPLv2 (found + * in the COPYING file in the root directory of this source tree). + * You may select, at your option, one of the above-listed licenses. ****************************************************************** */ diff --git a/thirdparty/zstd/common/entropy_common.c b/thirdparty/zstd/common/entropy_common.c index b12944e1de..9d3e4e8e36 100644 --- a/thirdparty/zstd/common/entropy_common.c +++ b/thirdparty/zstd/common/entropy_common.c @@ -1,36 +1,16 @@ -/* - Common functions of New Generation Entropy library - Copyright (C) 2016, Yann Collet. - - BSD 2-Clause License (http://www.opensource.org/licenses/bsd-license.php) - - Redistribution and use in source and binary forms, with or without - modification, are permitted provided that the following conditions are - met: - - * Redistributions of source code must retain the above copyright - notice, this list of conditions and the following disclaimer. - * Redistributions in binary form must reproduce the above - copyright notice, this list of conditions and the following disclaimer - in the documentation and/or other materials provided with the - distribution. - - THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS - "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT - LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR - A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT - OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, - SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT - LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, - DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY - THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT - (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE - OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - - You can contact the author at : - - FSE+HUF source repository : https://github.com/Cyan4973/FiniteStateEntropy - - Public forum : https://groups.google.com/forum/#!forum/lz4c -*************************************************************************** */ +/* ****************************************************************** + * Common functions of New Generation Entropy library + * Copyright (c) 2016-2020, Yann Collet, Facebook, Inc. + * + * You can contact the author at : + * - FSE+HUF source repository : https://github.com/Cyan4973/FiniteStateEntropy + * - Public forum : https://groups.google.com/forum/#!forum/lz4c + * + * This source code is licensed under both the BSD-style license (found in the + * LICENSE file in the root directory of this source tree) and the GPLv2 (found + * in the COPYING file in the root directory of this source tree). + * You may select, at your option, one of the above-listed licenses. +****************************************************************** */ /* ************************************* * Dependencies diff --git a/thirdparty/zstd/common/error_private.c b/thirdparty/zstd/common/error_private.c index 7c1bb67a23..cd437529c1 100644 --- a/thirdparty/zstd/common/error_private.c +++ b/thirdparty/zstd/common/error_private.c @@ -1,5 +1,5 @@ /* - * Copyright (c) 2016-present, Yann Collet, Facebook, Inc. + * Copyright (c) 2016-2020, Yann Collet, Facebook, Inc. * All rights reserved. * * This source code is licensed under both the BSD-style license (found in the @@ -47,6 +47,7 @@ const char* ERR_getErrorString(ERR_enum code) /* following error codes are not stable and may be removed or changed in a future version */ case PREFIX(frameIndex_tooLarge): return "Frame index is too large"; case PREFIX(seekableIO): return "An I/O error occurred when reading/seeking"; + case PREFIX(dstBuffer_wrong): return "Destination buffer is wrong"; case PREFIX(maxCode): default: return notErrorCode; } diff --git a/thirdparty/zstd/common/error_private.h b/thirdparty/zstd/common/error_private.h index 0d2fa7e34b..982cf8e9fe 100644 --- a/thirdparty/zstd/common/error_private.h +++ b/thirdparty/zstd/common/error_private.h @@ -1,5 +1,5 @@ /* - * Copyright (c) 2016-present, Yann Collet, Facebook, Inc. + * Copyright (c) 2016-2020, Yann Collet, Facebook, Inc. * All rights reserved. * * This source code is licensed under both the BSD-style license (found in the @@ -49,7 +49,7 @@ typedef ZSTD_ErrorCode ERR_enum; /*-**************************************** * Error codes handling ******************************************/ -#undef ERROR /* reported already defined on VS 2015 (Rich Geldreich) */ +#undef ERROR /* already defined on Visual Studio */ #define ERROR(name) ZSTD_ERROR(name) #define ZSTD_ERROR(name) ((size_t)-PREFIX(name)) @@ -57,6 +57,10 @@ ERR_STATIC unsigned ERR_isError(size_t code) { return (code > ERROR(maxCode)); } ERR_STATIC ERR_enum ERR_getErrorCode(size_t code) { if (!ERR_isError(code)) return (ERR_enum)0; return (ERR_enum) (0-code); } +/* check and forward error code */ +#define CHECK_V_F(e, f) size_t const e = f; if (ERR_isError(e)) return e +#define CHECK_F(f) { CHECK_V_F(_var_err__, f); } + /*-**************************************** * Error Strings diff --git a/thirdparty/zstd/common/fse.h b/thirdparty/zstd/common/fse.h index a7553e3721..ff54e70ea7 100644 --- a/thirdparty/zstd/common/fse.h +++ b/thirdparty/zstd/common/fse.h @@ -1,35 +1,15 @@ /* ****************************************************************** - FSE : Finite State Entropy codec - Public Prototypes declaration - Copyright (C) 2013-2016, Yann Collet. - - BSD 2-Clause License (http://www.opensource.org/licenses/bsd-license.php) - - Redistribution and use in source and binary forms, with or without - modification, are permitted provided that the following conditions are - met: - - * Redistributions of source code must retain the above copyright - notice, this list of conditions and the following disclaimer. - * Redistributions in binary form must reproduce the above - copyright notice, this list of conditions and the following disclaimer - in the documentation and/or other materials provided with the - distribution. - - THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS - "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT - LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR - A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT - OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, - SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT - LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, - DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY - THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT - (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE - OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - - You can contact the author at : - - Source repository : https://github.com/Cyan4973/FiniteStateEntropy + * FSE : Finite State Entropy codec + * Public Prototypes declaration + * Copyright (c) 2013-2020, Yann Collet, Facebook, Inc. + * + * You can contact the author at : + * - Source repository : https://github.com/Cyan4973/FiniteStateEntropy + * + * This source code is licensed under both the BSD-style license (found in the + * LICENSE file in the root directory of this source tree) and the GPLv2 (found + * in the COPYING file in the root directory of this source tree). + * You may select, at your option, one of the above-listed licenses. ****************************************************************** */ #if defined (__cplusplus) diff --git a/thirdparty/zstd/common/fse_decompress.c b/thirdparty/zstd/common/fse_decompress.c index 4f07378982..bcc2223ccc 100644 --- a/thirdparty/zstd/common/fse_decompress.c +++ b/thirdparty/zstd/common/fse_decompress.c @@ -1,35 +1,15 @@ /* ****************************************************************** - FSE : Finite State Entropy decoder - Copyright (C) 2013-2015, Yann Collet. - - BSD 2-Clause License (http://www.opensource.org/licenses/bsd-license.php) - - Redistribution and use in source and binary forms, with or without - modification, are permitted provided that the following conditions are - met: - - * Redistributions of source code must retain the above copyright - notice, this list of conditions and the following disclaimer. - * Redistributions in binary form must reproduce the above - copyright notice, this list of conditions and the following disclaimer - in the documentation and/or other materials provided with the - distribution. - - THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS - "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT - LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR - A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT - OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, - SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT - LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, - DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY - THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT - (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE - OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - - You can contact the author at : - - FSE source repository : https://github.com/Cyan4973/FiniteStateEntropy - - Public forum : https://groups.google.com/forum/#!forum/lz4c + * FSE : Finite State Entropy decoder + * Copyright (c) 2013-2020, Yann Collet, Facebook, Inc. + * + * You can contact the author at : + * - FSE source repository : https://github.com/Cyan4973/FiniteStateEntropy + * - Public forum : https://groups.google.com/forum/#!forum/lz4c + * + * This source code is licensed under both the BSD-style license (found in the + * LICENSE file in the root directory of this source tree) and the GPLv2 (found + * in the COPYING file in the root directory of this source tree). + * You may select, at your option, one of the above-listed licenses. ****************************************************************** */ @@ -51,11 +31,6 @@ #define FSE_isError ERR_isError #define FSE_STATIC_ASSERT(c) DEBUG_STATIC_ASSERT(c) /* use only *after* variable declarations */ -/* check and forward error code */ -#ifndef CHECK_F -#define CHECK_F(f) { size_t const e = f; if (FSE_isError(e)) return e; } -#endif - /* ************************************************************** * Templates @@ -287,7 +262,7 @@ size_t FSE_decompress_wksp(void* dst, size_t dstCapacity, const void* cSrc, size /* normal FSE decoding mode */ size_t const NCountLength = FSE_readNCount (counting, &maxSymbolValue, &tableLog, istart, cSrcSize); if (FSE_isError(NCountLength)) return NCountLength; - //if (NCountLength >= cSrcSize) return ERROR(srcSize_wrong); /* too small input size; supposed to be already checked in NCountLength, only remaining case : NCountLength==cSrcSize */ + /* if (NCountLength >= cSrcSize) return ERROR(srcSize_wrong); */ /* too small input size; supposed to be already checked in NCountLength, only remaining case : NCountLength==cSrcSize */ if (tableLog > maxLog) return ERROR(tableLog_tooLarge); ip += NCountLength; cSrcSize -= NCountLength; diff --git a/thirdparty/zstd/common/huf.h b/thirdparty/zstd/common/huf.h index 6b572c448d..ef432685da 100644 --- a/thirdparty/zstd/common/huf.h +++ b/thirdparty/zstd/common/huf.h @@ -1,35 +1,15 @@ /* ****************************************************************** - huff0 huffman codec, - part of Finite State Entropy library - Copyright (C) 2013-present, Yann Collet. - - BSD 2-Clause License (http://www.opensource.org/licenses/bsd-license.php) - - Redistribution and use in source and binary forms, with or without - modification, are permitted provided that the following conditions are - met: - - * Redistributions of source code must retain the above copyright - notice, this list of conditions and the following disclaimer. - * Redistributions in binary form must reproduce the above - copyright notice, this list of conditions and the following disclaimer - in the documentation and/or other materials provided with the - distribution. - - THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS - "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT - LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR - A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT - OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, - SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT - LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, - DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY - THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT - (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE - OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - - You can contact the author at : - - Source repository : https://github.com/Cyan4973/FiniteStateEntropy + * huff0 huffman codec, + * part of Finite State Entropy library + * Copyright (c) 2013-2020, Yann Collet, Facebook, Inc. + * + * You can contact the author at : + * - Source repository : https://github.com/Cyan4973/FiniteStateEntropy + * + * This source code is licensed under both the BSD-style license (found in the + * LICENSE file in the root directory of this source tree) and the GPLv2 (found + * in the COPYING file in the root directory of this source tree). + * You may select, at your option, one of the above-listed licenses. ****************************************************************** */ #if defined (__cplusplus) @@ -110,7 +90,7 @@ HUF_PUBLIC_API size_t HUF_compress2 (void* dst, size_t dstCapacity, /** HUF_compress4X_wksp() : * Same as HUF_compress2(), but uses externally allocated `workSpace`. * `workspace` must have minimum alignment of 4, and be at least as large as HUF_WORKSPACE_SIZE */ -#define HUF_WORKSPACE_SIZE (6 << 10) +#define HUF_WORKSPACE_SIZE ((6 << 10) + 256) #define HUF_WORKSPACE_SIZE_U32 (HUF_WORKSPACE_SIZE / sizeof(U32)) HUF_PUBLIC_API size_t HUF_compress4X_wksp (void* dst, size_t dstCapacity, const void* src, size_t srcSize, @@ -208,6 +188,8 @@ typedef struct HUF_CElt_s HUF_CElt; /* incomplete type */ size_t HUF_buildCTable (HUF_CElt* CTable, const unsigned* count, unsigned maxSymbolValue, unsigned maxNbBits); /* @return : maxNbBits; CTable and count can overlap. In which case, CTable will overwrite count content */ size_t HUF_writeCTable (void* dst, size_t maxDstSize, const HUF_CElt* CTable, unsigned maxSymbolValue, unsigned huffLog); size_t HUF_compress4X_usingCTable(void* dst, size_t dstSize, const void* src, size_t srcSize, const HUF_CElt* CTable); +size_t HUF_estimateCompressedSize(const HUF_CElt* CTable, const unsigned* count, unsigned maxSymbolValue); +int HUF_validateCTable(const HUF_CElt* CTable, const unsigned* count, unsigned maxSymbolValue); typedef enum { HUF_repeat_none, /**< Cannot use the previous table */ @@ -246,7 +228,7 @@ size_t HUF_readStats(BYTE* huffWeight, size_t hwSize, /** HUF_readCTable() : * Loading a CTable saved with HUF_writeCTable() */ -size_t HUF_readCTable (HUF_CElt* CTable, unsigned* maxSymbolValuePtr, const void* src, size_t srcSize); +size_t HUF_readCTable (HUF_CElt* CTable, unsigned* maxSymbolValuePtr, const void* src, size_t srcSize, unsigned *hasZeroWeights); /** HUF_getNbBits() : * Read nbBits from CTable symbolTable, for symbol `symbolValue` presumed <= HUF_SYMBOLVALUE_MAX diff --git a/thirdparty/zstd/common/mem.h b/thirdparty/zstd/common/mem.h index 530d30c8f7..89c8aea7d2 100644 --- a/thirdparty/zstd/common/mem.h +++ b/thirdparty/zstd/common/mem.h @@ -1,5 +1,5 @@ /* - * Copyright (c) 2016-present, Yann Collet, Facebook, Inc. + * Copyright (c) 2016-2020, Yann Collet, Facebook, Inc. * All rights reserved. * * This source code is licensed under both the BSD-style license (found in the diff --git a/thirdparty/zstd/common/pool.c b/thirdparty/zstd/common/pool.c index f575935076..aa4b4de0d3 100644 --- a/thirdparty/zstd/common/pool.c +++ b/thirdparty/zstd/common/pool.c @@ -1,5 +1,5 @@ /* - * Copyright (c) 2016-present, Yann Collet, Facebook, Inc. + * Copyright (c) 2016-2020, Yann Collet, Facebook, Inc. * All rights reserved. * * This source code is licensed under both the BSD-style license (found in the diff --git a/thirdparty/zstd/common/pool.h b/thirdparty/zstd/common/pool.h index 458d37f13c..259bafc975 100644 --- a/thirdparty/zstd/common/pool.h +++ b/thirdparty/zstd/common/pool.h @@ -1,5 +1,5 @@ /* - * Copyright (c) 2016-present, Yann Collet, Facebook, Inc. + * Copyright (c) 2016-2020, Yann Collet, Facebook, Inc. * All rights reserved. * * This source code is licensed under both the BSD-style license (found in the @@ -18,7 +18,7 @@ extern "C" { #include <stddef.h> /* size_t */ #define ZSTD_STATIC_LINKING_ONLY /* ZSTD_customMem */ -#include "zstd.h" +#include "../zstd.h" typedef struct POOL_ctx_s POOL_ctx; diff --git a/thirdparty/zstd/common/threading.c b/thirdparty/zstd/common/threading.c index 482664bd9a..e2edb313eb 100644 --- a/thirdparty/zstd/common/threading.c +++ b/thirdparty/zstd/common/threading.c @@ -2,12 +2,13 @@ * Copyright (c) 2016 Tino Reichardt * All rights reserved. * + * You can contact the author at: + * - zstdmt source repository: https://github.com/mcmilk/zstdmt + * * This source code is licensed under both the BSD-style license (found in the * LICENSE file in the root directory of this source tree) and the GPLv2 (found * in the COPYING file in the root directory of this source tree). - * - * You can contact the author at: - * - zstdmt source repository: https://github.com/mcmilk/zstdmt + * You may select, at your option, one of the above-listed licenses. */ /** diff --git a/thirdparty/zstd/common/threading.h b/thirdparty/zstd/common/threading.h index 3193ca7db8..fd0060d5aa 100644 --- a/thirdparty/zstd/common/threading.h +++ b/thirdparty/zstd/common/threading.h @@ -2,12 +2,13 @@ * Copyright (c) 2016 Tino Reichardt * All rights reserved. * + * You can contact the author at: + * - zstdmt source repository: https://github.com/mcmilk/zstdmt + * * This source code is licensed under both the BSD-style license (found in the * LICENSE file in the root directory of this source tree) and the GPLv2 (found * in the COPYING file in the root directory of this source tree). - * - * You can contact the author at: - * - zstdmt source repository: https://github.com/mcmilk/zstdmt + * You may select, at your option, one of the above-listed licenses. */ #ifndef THREADING_H_938743 diff --git a/thirdparty/zstd/common/xxhash.c b/thirdparty/zstd/common/xxhash.c index 99d2459621..597de18fc8 100644 --- a/thirdparty/zstd/common/xxhash.c +++ b/thirdparty/zstd/common/xxhash.c @@ -1,35 +1,15 @@ /* -* xxHash - Fast Hash algorithm -* Copyright (C) 2012-2016, Yann Collet -* -* BSD 2-Clause License (http://www.opensource.org/licenses/bsd-license.php) -* -* Redistribution and use in source and binary forms, with or without -* modification, are permitted provided that the following conditions are -* met: -* -* * Redistributions of source code must retain the above copyright -* notice, this list of conditions and the following disclaimer. -* * Redistributions in binary form must reproduce the above -* copyright notice, this list of conditions and the following disclaimer -* in the documentation and/or other materials provided with the -* distribution. -* -* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT -* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT -* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT -* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE -* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. -* -* You can contact the author at : -* - xxHash homepage: http://www.xxhash.com -* - xxHash source repository : https://github.com/Cyan4973/xxHash + * xxHash - Fast Hash algorithm + * Copyright (c) 2012-2020, Yann Collet, Facebook, Inc. + * + * You can contact the author at : + * - xxHash homepage: http://www.xxhash.com + * - xxHash source repository : https://github.com/Cyan4973/xxHash + * + * This source code is licensed under both the BSD-style license (found in the + * LICENSE file in the root directory of this source tree) and the GPLv2 (found + * in the COPYING file in the root directory of this source tree). + * You may select, at your option, one of the above-listed licenses. */ @@ -115,7 +95,7 @@ static void* XXH_memcpy(void* dest, const void* src, size_t size) { return memcp /* ************************************* * Compiler Specific Options ***************************************/ -#if defined (__GNUC__) || defined(__cplusplus) || defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L /* C99 */ +#if (defined(__GNUC__) && !defined(__STRICT_ANSI__)) || defined(__cplusplus) || defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L /* C99 */ # define INLINE_KEYWORD inline #else # define INLINE_KEYWORD @@ -729,7 +709,9 @@ FORCE_INLINE_TEMPLATE XXH_errorcode XXH64_update_endian (XXH64_state_t* state, c state->total_len += len; if (state->memsize + len < 32) { /* fill in tmp buffer */ - XXH_memcpy(((BYTE*)state->mem64) + state->memsize, input, len); + if (input != NULL) { + XXH_memcpy(((BYTE*)state->mem64) + state->memsize, input, len); + } state->memsize += (U32)len; return XXH_OK; } diff --git a/thirdparty/zstd/common/xxhash.h b/thirdparty/zstd/common/xxhash.h index 9bad1f59f6..4207eba832 100644 --- a/thirdparty/zstd/common/xxhash.h +++ b/thirdparty/zstd/common/xxhash.h @@ -1,35 +1,15 @@ /* - xxHash - Extremely Fast Hash algorithm - Header File - Copyright (C) 2012-2016, Yann Collet. - - BSD 2-Clause License (http://www.opensource.org/licenses/bsd-license.php) - - Redistribution and use in source and binary forms, with or without - modification, are permitted provided that the following conditions are - met: - - * Redistributions of source code must retain the above copyright - notice, this list of conditions and the following disclaimer. - * Redistributions in binary form must reproduce the above - copyright notice, this list of conditions and the following disclaimer - in the documentation and/or other materials provided with the - distribution. - - THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS - "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT - LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR - A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT - OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, - SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT - LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, - DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY - THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT - (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE - OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - - You can contact the author at : - - xxHash source repository : https://github.com/Cyan4973/xxHash + * xxHash - Extremely Fast Hash algorithm + * Header File + * Copyright (c) 2012-2020, Yann Collet, Facebook, Inc. + * + * You can contact the author at : + * - xxHash source repository : https://github.com/Cyan4973/xxHash + * + * This source code is licensed under both the BSD-style license (found in the + * LICENSE file in the root directory of this source tree) and the GPLv2 (found + * in the COPYING file in the root directory of this source tree). + * You may select, at your option, one of the above-listed licenses. */ /* Notice extracted from xxHash homepage : diff --git a/thirdparty/zstd/common/zstd_common.c b/thirdparty/zstd/common/zstd_common.c index 667f4a27fc..91fe3323a5 100644 --- a/thirdparty/zstd/common/zstd_common.c +++ b/thirdparty/zstd/common/zstd_common.c @@ -1,5 +1,5 @@ /* - * Copyright (c) 2016-present, Yann Collet, Facebook, Inc. + * Copyright (c) 2016-2020, Yann Collet, Facebook, Inc. * All rights reserved. * * This source code is licensed under both the BSD-style license (found in the diff --git a/thirdparty/zstd/common/zstd_errors.h b/thirdparty/zstd/common/zstd_errors.h index 92a3433896..998398e7e5 100644 --- a/thirdparty/zstd/common/zstd_errors.h +++ b/thirdparty/zstd/common/zstd_errors.h @@ -1,5 +1,5 @@ /* - * Copyright (c) 2016-present, Yann Collet, Facebook, Inc. + * Copyright (c) 2016-2020, Yann Collet, Facebook, Inc. * All rights reserved. * * This source code is licensed under both the BSD-style license (found in the @@ -76,6 +76,7 @@ typedef enum { /* following error codes are __NOT STABLE__, they can be removed or changed in future versions */ ZSTD_error_frameIndex_tooLarge = 100, ZSTD_error_seekableIO = 102, + ZSTD_error_dstBuffer_wrong = 104, ZSTD_error_maxCode = 120 /* never EVER use this value directly, it can change in future versions! Use ZSTD_isError() instead */ } ZSTD_ErrorCode; diff --git a/thirdparty/zstd/common/zstd_internal.h b/thirdparty/zstd/common/zstd_internal.h index dcdcbdb81c..3bc7e55a0a 100644 --- a/thirdparty/zstd/common/zstd_internal.h +++ b/thirdparty/zstd/common/zstd_internal.h @@ -1,5 +1,5 @@ /* - * Copyright (c) 2016-present, Yann Collet, Facebook, Inc. + * Copyright (c) 2016-2020, Yann Collet, Facebook, Inc. * All rights reserved. * * This source code is licensed under both the BSD-style license (found in the @@ -19,12 +19,15 @@ /*-************************************* * Dependencies ***************************************/ +#ifdef __aarch64__ +#include <arm_neon.h> +#endif #include "compiler.h" #include "mem.h" #include "debug.h" /* assert, DEBUGLOG, RAWLOG, g_debuglevel */ #include "error_private.h" #define ZSTD_STATIC_LINKING_ONLY -#include "zstd.h" +#include "../zstd.h" #define FSE_STATIC_LINKING_ONLY #include "fse.h" #define HUF_STATIC_LINKING_ONLY @@ -54,6 +57,31 @@ extern "C" { #define MAX(a,b) ((a)>(b) ? (a) : (b)) /** + * Ignore: this is an internal helper. + * + * This is a helper function to help force C99-correctness during compilation. + * Under strict compilation modes, variadic macro arguments can't be empty. + * However, variadic function arguments can be. Using a function therefore lets + * us statically check that at least one (string) argument was passed, + * independent of the compilation flags. + */ +static INLINE_KEYWORD UNUSED_ATTR +void _force_has_format_string(const char *format, ...) { + (void)format; +} + +/** + * Ignore: this is an internal helper. + * + * We want to force this function invocation to be syntactically correct, but + * we don't want to force runtime evaluation of its arguments. + */ +#define _FORCE_HAS_FORMAT_STRING(...) \ + if (0) { \ + _force_has_format_string(__VA_ARGS__); \ + } + +/** * Return the specified error if the condition evaluates to true. * * In debug modes, prints additional information. @@ -62,7 +90,9 @@ extern "C" { */ #define RETURN_ERROR_IF(cond, err, ...) \ if (cond) { \ - RAWLOG(3, "%s:%d: ERROR!: check %s failed, returning %s", __FILE__, __LINE__, ZSTD_QUOTE(cond), ZSTD_QUOTE(ERROR(err))); \ + RAWLOG(3, "%s:%d: ERROR!: check %s failed, returning %s", \ + __FILE__, __LINE__, ZSTD_QUOTE(cond), ZSTD_QUOTE(ERROR(err))); \ + _FORCE_HAS_FORMAT_STRING(__VA_ARGS__); \ RAWLOG(3, ": " __VA_ARGS__); \ RAWLOG(3, "\n"); \ return ERROR(err); \ @@ -75,7 +105,9 @@ extern "C" { */ #define RETURN_ERROR(err, ...) \ do { \ - RAWLOG(3, "%s:%d: ERROR!: unconditional check failed, returning %s", __FILE__, __LINE__, ZSTD_QUOTE(ERROR(err))); \ + RAWLOG(3, "%s:%d: ERROR!: unconditional check failed, returning %s", \ + __FILE__, __LINE__, ZSTD_QUOTE(ERROR(err))); \ + _FORCE_HAS_FORMAT_STRING(__VA_ARGS__); \ RAWLOG(3, ": " __VA_ARGS__); \ RAWLOG(3, "\n"); \ return ERROR(err); \ @@ -90,7 +122,9 @@ extern "C" { do { \ size_t const err_code = (err); \ if (ERR_isError(err_code)) { \ - RAWLOG(3, "%s:%d: ERROR!: forwarding error in %s: %s", __FILE__, __LINE__, ZSTD_QUOTE(err), ERR_getErrorName(err_code)); \ + RAWLOG(3, "%s:%d: ERROR!: forwarding error in %s: %s", \ + __FILE__, __LINE__, ZSTD_QUOTE(err), ERR_getErrorName(err_code)); \ + _FORCE_HAS_FORMAT_STRING(__VA_ARGS__); \ RAWLOG(3, ": " __VA_ARGS__); \ RAWLOG(3, "\n"); \ return err_code; \ @@ -128,6 +162,8 @@ static const size_t ZSTD_did_fieldSize[4] = { 0, 1, 2, 4 }; static const size_t ZSTD_blockHeaderSize = ZSTD_BLOCKHEADERSIZE; typedef enum { bt_raw, bt_rle, bt_compressed, bt_reserved } blockType_e; +#define ZSTD_FRAMECHECKSUMSIZE 4 + #define MIN_SEQUENCES_SIZE 1 /* nbSeq==0 */ #define MIN_CBLOCK_SIZE (1 /*litCSize*/ + 1 /* RLE or RAW */ + MIN_SEQUENCES_SIZE /* nbSeq==0 */) /* for a non-null block */ @@ -191,10 +227,22 @@ static const U32 OF_defaultNormLog = OF_DEFAULTNORMLOG; /*-******************************************* * Shared functions to include for inlining *********************************************/ -static void ZSTD_copy8(void* dst, const void* src) { memcpy(dst, src, 8); } +static void ZSTD_copy8(void* dst, const void* src) { +#ifdef __aarch64__ + vst1_u8((uint8_t*)dst, vld1_u8((const uint8_t*)src)); +#else + memcpy(dst, src, 8); +#endif +} #define COPY8(d,s) { ZSTD_copy8(d,s); d+=8; s+=8; } -static void ZSTD_copy16(void* dst, const void* src) { memcpy(dst, src, 16); } +static void ZSTD_copy16(void* dst, const void* src) { +#ifdef __aarch64__ + vst1q_u8((uint8_t*)dst, vld1q_u8((const uint8_t*)src)); +#else + memcpy(dst, src, 16); +#endif +} #define COPY16(d,s) { ZSTD_copy16(d,s); d+=16; s+=16; } #define WILDCOPY_OVERLENGTH 32 @@ -213,7 +261,7 @@ typedef enum { * - ZSTD_overlap_src_before_dst: The src and dst may overlap, but they MUST be at least 8 bytes apart. * The src buffer must be before the dst buffer. */ -MEM_STATIC FORCE_INLINE_ATTR DONT_VECTORIZE +MEM_STATIC FORCE_INLINE_ATTR void ZSTD_wildcopy(void* dst, const void* src, ptrdiff_t length, ZSTD_overlap_e const ovtype) { ptrdiff_t diff = (BYTE*)dst - (const BYTE*)src; @@ -230,13 +278,18 @@ void ZSTD_wildcopy(void* dst, const void* src, ptrdiff_t length, ZSTD_overlap_e } while (op < oend); } else { assert(diff >= WILDCOPY_VECLEN || diff <= -WILDCOPY_VECLEN); - /* Separate out the first two COPY16() calls because the copy length is + /* Separate out the first COPY16() call because the copy length is * almost certain to be short, so the branches have different - * probabilities. - * On gcc-9 unrolling once is +1.6%, twice is +2%, thrice is +1.8%. - * On clang-8 unrolling once is +1.4%, twice is +3.3%, thrice is +3%. + * probabilities. Since it is almost certain to be short, only do + * one COPY16() in the first call. Then, do two calls per loop since + * at that point it is more likely to have a high trip count. */ - COPY16(op, ip); +#ifndef __aarch64__ + do { + COPY16(op, ip); + } + while (op < oend); +#else COPY16(op, ip); if (op >= oend) return; do { @@ -244,9 +297,29 @@ void ZSTD_wildcopy(void* dst, const void* src, ptrdiff_t length, ZSTD_overlap_e COPY16(op, ip); } while (op < oend); +#endif + } +} + +MEM_STATIC size_t ZSTD_limitCopy(void* dst, size_t dstCapacity, const void* src, size_t srcSize) +{ + size_t const length = MIN(dstCapacity, srcSize); + if (length > 0) { + memcpy(dst, src, length); } + return length; } +/* define "workspace is too large" as this number of times larger than needed */ +#define ZSTD_WORKSPACETOOLARGE_FACTOR 3 + +/* when workspace is continuously too large + * during at least this number of times, + * context's memory usage is considered wasteful, + * because it's sized to handle a worst case scenario which rarely happens. + * In which case, resize it down to free some memory */ +#define ZSTD_WORKSPACETOOLARGE_MAXDURATION 128 + /*-******************************************* * Private declarations @@ -271,6 +344,31 @@ typedef struct { U32 longLengthPos; } seqStore_t; +typedef struct { + U32 litLength; + U32 matchLength; +} ZSTD_sequenceLength; + +/** + * Returns the ZSTD_sequenceLength for the given sequences. It handles the decoding of long sequences + * indicated by longLengthPos and longLengthID, and adds MINMATCH back to matchLength. + */ +MEM_STATIC ZSTD_sequenceLength ZSTD_getSequenceLength(seqStore_t const* seqStore, seqDef const* seq) +{ + ZSTD_sequenceLength seqLen; + seqLen.litLength = seq->litLength; + seqLen.matchLength = seq->matchLength + MINMATCH; + if (seqStore->longLengthPos == (U32)(seq - seqStore->sequencesStart)) { + if (seqStore->longLengthID == 1) { + seqLen.litLength += 0xFFFF; + } + if (seqStore->longLengthID == 2) { + seqLen.matchLength += 0xFFFF; + } + } + return seqLen; +} + /** * Contains the compressed frame size and an upper-bound for the decompressed frame size. * Note: before using `compressedSize`, check for errors using ZSTD_isError(). @@ -297,8 +395,7 @@ MEM_STATIC U32 ZSTD_highbit32(U32 val) /* compress, dictBuilder, decodeCorpus { # if defined(_MSC_VER) /* Visual */ unsigned long r=0; - _BitScanReverse(&r, val); - return (unsigned)r; + return _BitScanReverse(&r, val) ? (unsigned)r : 0; # elif defined(__GNUC__) && (__GNUC__ >= 3) /* GCC Intrinsic */ return __builtin_clz (val) ^ 31; # elif defined(__ICCARM__) /* IAR Intrinsic */ diff --git a/thirdparty/zstd/compress/fse_compress.c b/thirdparty/zstd/compress/fse_compress.c index 68b47e1093..a42759814f 100644 --- a/thirdparty/zstd/compress/fse_compress.c +++ b/thirdparty/zstd/compress/fse_compress.c @@ -1,35 +1,15 @@ /* ****************************************************************** - FSE : Finite State Entropy encoder - Copyright (C) 2013-present, Yann Collet. - - BSD 2-Clause License (http://www.opensource.org/licenses/bsd-license.php) - - Redistribution and use in source and binary forms, with or without - modification, are permitted provided that the following conditions are - met: - - * Redistributions of source code must retain the above copyright - notice, this list of conditions and the following disclaimer. - * Redistributions in binary form must reproduce the above - copyright notice, this list of conditions and the following disclaimer - in the documentation and/or other materials provided with the - distribution. - - THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS - "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT - LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR - A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT - OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, - SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT - LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, - DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY - THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT - (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE - OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - - You can contact the author at : - - FSE source repository : https://github.com/Cyan4973/FiniteStateEntropy - - Public forum : https://groups.google.com/forum/#!forum/lz4c + * FSE : Finite State Entropy encoder + * Copyright (c) 2013-2020, Yann Collet, Facebook, Inc. + * + * You can contact the author at : + * - FSE source repository : https://github.com/Cyan4973/FiniteStateEntropy + * - Public forum : https://groups.google.com/forum/#!forum/lz4c + * + * This source code is licensed under both the BSD-style license (found in the + * LICENSE file in the root directory of this source tree) and the GPLv2 (found + * in the COPYING file in the root directory of this source tree). + * You may select, at your option, one of the above-listed licenses. ****************************************************************** */ /* ************************************************************** @@ -37,14 +17,14 @@ ****************************************************************/ #include <stdlib.h> /* malloc, free, qsort */ #include <string.h> /* memcpy, memset */ -#include "compiler.h" -#include "mem.h" /* U32, U16, etc. */ -#include "debug.h" /* assert, DEBUGLOG */ +#include "../common/compiler.h" +#include "../common/mem.h" /* U32, U16, etc. */ +#include "../common/debug.h" /* assert, DEBUGLOG */ #include "hist.h" /* HIST_count_wksp */ -#include "bitstream.h" +#include "../common/bitstream.h" #define FSE_STATIC_LINKING_ONLY -#include "fse.h" -#include "error_private.h" +#include "../common/fse.h" +#include "../common/error_private.h" /* ************************************************************** @@ -645,9 +625,6 @@ size_t FSE_compress_usingCTable (void* dst, size_t dstSize, size_t FSE_compressBound(size_t size) { return FSE_COMPRESSBOUND(size); } -#define CHECK_V_F(e, f) size_t const e = f; if (ERR_isError(e)) return e -#define CHECK_F(f) { CHECK_V_F(_var_err__, f); } - /* FSE_compress_wksp() : * Same as FSE_compress2(), but using an externally allocated scratch buffer (`workSpace`). * `wkspSize` size must be `(1<<tableLog)`. diff --git a/thirdparty/zstd/compress/hist.c b/thirdparty/zstd/compress/hist.c index 45b7babc1e..61e08c7968 100644 --- a/thirdparty/zstd/compress/hist.c +++ b/thirdparty/zstd/compress/hist.c @@ -1,42 +1,22 @@ /* ****************************************************************** - hist : Histogram functions - part of Finite State Entropy project - Copyright (C) 2013-present, Yann Collet. - - BSD 2-Clause License (http://www.opensource.org/licenses/bsd-license.php) - - Redistribution and use in source and binary forms, with or without - modification, are permitted provided that the following conditions are - met: - - * Redistributions of source code must retain the above copyright - notice, this list of conditions and the following disclaimer. - * Redistributions in binary form must reproduce the above - copyright notice, this list of conditions and the following disclaimer - in the documentation and/or other materials provided with the - distribution. - - THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS - "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT - LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR - A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT - OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, - SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT - LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, - DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY - THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT - (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE - OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - - You can contact the author at : - - FSE source repository : https://github.com/Cyan4973/FiniteStateEntropy - - Public forum : https://groups.google.com/forum/#!forum/lz4c + * hist : Histogram functions + * part of Finite State Entropy project + * Copyright (c) 2013-2020, Yann Collet, Facebook, Inc. + * + * You can contact the author at : + * - FSE source repository : https://github.com/Cyan4973/FiniteStateEntropy + * - Public forum : https://groups.google.com/forum/#!forum/lz4c + * + * This source code is licensed under both the BSD-style license (found in the + * LICENSE file in the root directory of this source tree) and the GPLv2 (found + * in the COPYING file in the root directory of this source tree). + * You may select, at your option, one of the above-listed licenses. ****************************************************************** */ /* --- dependencies --- */ -#include "mem.h" /* U32, BYTE, etc. */ -#include "debug.h" /* assert, DEBUGLOG */ -#include "error_private.h" /* ERROR */ +#include "../common/mem.h" /* U32, BYTE, etc. */ +#include "../common/debug.h" /* assert, DEBUGLOG */ +#include "../common/error_private.h" /* ERROR */ #include "hist.h" diff --git a/thirdparty/zstd/compress/hist.h b/thirdparty/zstd/compress/hist.h index 8b389358dc..77e3ec4fb1 100644 --- a/thirdparty/zstd/compress/hist.h +++ b/thirdparty/zstd/compress/hist.h @@ -1,36 +1,16 @@ /* ****************************************************************** - hist : Histogram functions - part of Finite State Entropy project - Copyright (C) 2013-present, Yann Collet. - - BSD 2-Clause License (http://www.opensource.org/licenses/bsd-license.php) - - Redistribution and use in source and binary forms, with or without - modification, are permitted provided that the following conditions are - met: - - * Redistributions of source code must retain the above copyright - notice, this list of conditions and the following disclaimer. - * Redistributions in binary form must reproduce the above - copyright notice, this list of conditions and the following disclaimer - in the documentation and/or other materials provided with the - distribution. - - THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS - "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT - LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR - A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT - OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, - SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT - LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, - DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY - THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT - (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE - OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - - You can contact the author at : - - FSE source repository : https://github.com/Cyan4973/FiniteStateEntropy - - Public forum : https://groups.google.com/forum/#!forum/lz4c + * hist : Histogram functions + * part of Finite State Entropy project + * Copyright (c) 2013-2020, Yann Collet, Facebook, Inc. + * + * You can contact the author at : + * - FSE source repository : https://github.com/Cyan4973/FiniteStateEntropy + * - Public forum : https://groups.google.com/forum/#!forum/lz4c + * + * This source code is licensed under both the BSD-style license (found in the + * LICENSE file in the root directory of this source tree) and the GPLv2 (found + * in the COPYING file in the root directory of this source tree). + * You may select, at your option, one of the above-listed licenses. ****************************************************************** */ /* --- dependencies --- */ diff --git a/thirdparty/zstd/compress/huf_compress.c b/thirdparty/zstd/compress/huf_compress.c index f074f1e0a9..546879868a 100644 --- a/thirdparty/zstd/compress/huf_compress.c +++ b/thirdparty/zstd/compress/huf_compress.c @@ -1,35 +1,15 @@ /* ****************************************************************** - Huffman encoder, part of New Generation Entropy library - Copyright (C) 2013-2016, Yann Collet. - - BSD 2-Clause License (http://www.opensource.org/licenses/bsd-license.php) - - Redistribution and use in source and binary forms, with or without - modification, are permitted provided that the following conditions are - met: - - * Redistributions of source code must retain the above copyright - notice, this list of conditions and the following disclaimer. - * Redistributions in binary form must reproduce the above - copyright notice, this list of conditions and the following disclaimer - in the documentation and/or other materials provided with the - distribution. - - THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS - "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT - LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR - A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT - OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, - SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT - LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, - DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY - THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT - (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE - OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - - You can contact the author at : - - FSE+HUF source repository : https://github.com/Cyan4973/FiniteStateEntropy - - Public forum : https://groups.google.com/forum/#!forum/lz4c + * Huffman encoder, part of New Generation Entropy library + * Copyright (c) 2013-2020, Yann Collet, Facebook, Inc. + * + * You can contact the author at : + * - FSE+HUF source repository : https://github.com/Cyan4973/FiniteStateEntropy + * - Public forum : https://groups.google.com/forum/#!forum/lz4c + * + * This source code is licensed under both the BSD-style license (found in the + * LICENSE file in the root directory of this source tree) and the GPLv2 (found + * in the COPYING file in the root directory of this source tree). + * You may select, at your option, one of the above-listed licenses. ****************************************************************** */ /* ************************************************************** @@ -45,14 +25,14 @@ ****************************************************************/ #include <string.h> /* memcpy, memset */ #include <stdio.h> /* printf (debug) */ -#include "compiler.h" -#include "bitstream.h" +#include "../common/compiler.h" +#include "../common/bitstream.h" #include "hist.h" #define FSE_STATIC_LINKING_ONLY /* FSE_optimalTableLog_internal */ -#include "fse.h" /* header compression */ +#include "../common/fse.h" /* header compression */ #define HUF_STATIC_LINKING_ONLY -#include "huf.h" -#include "error_private.h" +#include "../common/huf.h" +#include "../common/error_private.h" /* ************************************************************** @@ -60,8 +40,6 @@ ****************************************************************/ #define HUF_isError ERR_isError #define HUF_STATIC_ASSERT(c) DEBUG_STATIC_ASSERT(c) /* use only *after* variable declarations */ -#define CHECK_V_F(e, f) size_t const e = f; if (ERR_isError(e)) return e -#define CHECK_F(f) { CHECK_V_F(_var_err__, f); } /* ************************************************************** @@ -110,18 +88,18 @@ static size_t HUF_compressWeights (void* dst, size_t dstSize, const void* weight CHECK_F( FSE_normalizeCount(norm, tableLog, count, wtSize, maxSymbolValue) ); /* Write table description header */ - { CHECK_V_F(hSize, FSE_writeNCount(op, oend-op, norm, maxSymbolValue, tableLog) ); + { CHECK_V_F(hSize, FSE_writeNCount(op, (size_t)(oend-op), norm, maxSymbolValue, tableLog) ); op += hSize; } /* Compress */ CHECK_F( FSE_buildCTable_wksp(CTable, norm, maxSymbolValue, tableLog, scratchBuffer, sizeof(scratchBuffer)) ); - { CHECK_V_F(cSize, FSE_compress_usingCTable(op, oend - op, weightTable, wtSize, CTable) ); + { CHECK_V_F(cSize, FSE_compress_usingCTable(op, (size_t)(oend - op), weightTable, wtSize, CTable) ); if (cSize == 0) return 0; /* not enough space for compressed data */ op += cSize; } - return op-ostart; + return (size_t)(op-ostart); } @@ -169,7 +147,7 @@ size_t HUF_writeCTable (void* dst, size_t maxDstSize, } -size_t HUF_readCTable (HUF_CElt* CTable, unsigned* maxSymbolValuePtr, const void* src, size_t srcSize) +size_t HUF_readCTable (HUF_CElt* CTable, unsigned* maxSymbolValuePtr, const void* src, size_t srcSize, unsigned* hasZeroWeights) { BYTE huffWeight[HUF_SYMBOLVALUE_MAX + 1]; /* init not required, even though some static analyzer may complain */ U32 rankVal[HUF_TABLELOG_ABSOLUTEMAX + 1]; /* large enough for values from 0 to 16 */ @@ -192,9 +170,11 @@ size_t HUF_readCTable (HUF_CElt* CTable, unsigned* maxSymbolValuePtr, const void } } /* fill nbBits */ + *hasZeroWeights = 0; { U32 n; for (n=0; n<nbSymbols; n++) { const U32 w = huffWeight[n]; - CTable[n].nbBits = (BYTE)(tableLog + 1 - w); + *hasZeroWeights |= (w == 0); + CTable[n].nbBits = (BYTE)(tableLog + 1 - w) & -(w != 0); } } /* fill val */ @@ -240,7 +220,7 @@ static U32 HUF_setMaxHeight(nodeElt* huffNode, U32 lastNonNull, U32 maxNbBits) /* there are several too large elements (at least >= 2) */ { int totalCost = 0; const U32 baseCost = 1 << (largestBits - maxNbBits); - U32 n = lastNonNull; + int n = (int)lastNonNull; while (huffNode[n].nbBits > maxNbBits) { totalCost += baseCost - (1 << (largestBits - huffNode[n].nbBits)); @@ -255,22 +235,22 @@ static U32 HUF_setMaxHeight(nodeElt* huffNode, U32 lastNonNull, U32 maxNbBits) /* repay normalized cost */ { U32 const noSymbol = 0xF0F0F0F0; U32 rankLast[HUF_TABLELOG_MAX+2]; - int pos; /* Get pos of last (smallest) symbol per rank */ memset(rankLast, 0xF0, sizeof(rankLast)); { U32 currentNbBits = maxNbBits; + int pos; for (pos=n ; pos >= 0; pos--) { if (huffNode[pos].nbBits >= currentNbBits) continue; currentNbBits = huffNode[pos].nbBits; /* < maxNbBits */ - rankLast[maxNbBits-currentNbBits] = pos; + rankLast[maxNbBits-currentNbBits] = (U32)pos; } } while (totalCost > 0) { - U32 nBitsToDecrease = BIT_highbit32(totalCost) + 1; + U32 nBitsToDecrease = BIT_highbit32((U32)totalCost) + 1; for ( ; nBitsToDecrease > 1; nBitsToDecrease--) { - U32 highPos = rankLast[nBitsToDecrease]; - U32 lowPos = rankLast[nBitsToDecrease-1]; + U32 const highPos = rankLast[nBitsToDecrease]; + U32 const lowPos = rankLast[nBitsToDecrease-1]; if (highPos == noSymbol) continue; if (lowPos == noSymbol) break; { U32 const highTotal = huffNode[highPos].count; @@ -297,7 +277,8 @@ static U32 HUF_setMaxHeight(nodeElt* huffNode, U32 lastNonNull, U32 maxNbBits) if (rankLast[1] == noSymbol) { /* special case : no rank 1 symbol (using maxNbBits-1); let's create one from largest rank 0 (using maxNbBits) */ while (huffNode[n].nbBits == maxNbBits) n--; huffNode[n+1].nbBits--; - rankLast[1] = n+1; + assert(n >= 0); + rankLast[1] = (U32)(n+1); totalCost++; continue; } @@ -309,29 +290,36 @@ static U32 HUF_setMaxHeight(nodeElt* huffNode, U32 lastNonNull, U32 maxNbBits) return maxNbBits; } - typedef struct { U32 base; U32 current; } rankPos; -static void HUF_sort(nodeElt* huffNode, const unsigned* count, U32 maxSymbolValue) +typedef nodeElt huffNodeTable[HUF_CTABLE_WORKSPACE_SIZE_U32]; + +#define RANK_POSITION_TABLE_SIZE 32 + +typedef struct { + huffNodeTable huffNodeTbl; + rankPos rankPosition[RANK_POSITION_TABLE_SIZE]; +} HUF_buildCTable_wksp_tables; + +static void HUF_sort(nodeElt* huffNode, const unsigned* count, U32 maxSymbolValue, rankPos* rankPosition) { - rankPos rank[32]; U32 n; - memset(rank, 0, sizeof(rank)); + memset(rankPosition, 0, sizeof(*rankPosition) * RANK_POSITION_TABLE_SIZE); for (n=0; n<=maxSymbolValue; n++) { U32 r = BIT_highbit32(count[n] + 1); - rank[r].base ++; + rankPosition[r].base ++; } - for (n=30; n>0; n--) rank[n-1].base += rank[n].base; - for (n=0; n<32; n++) rank[n].current = rank[n].base; + for (n=30; n>0; n--) rankPosition[n-1].base += rankPosition[n].base; + for (n=0; n<32; n++) rankPosition[n].current = rankPosition[n].base; for (n=0; n<=maxSymbolValue; n++) { U32 const c = count[n]; U32 const r = BIT_highbit32(c+1) + 1; - U32 pos = rank[r].current++; - while ((pos > rank[r].base) && (c > huffNode[pos-1].count)) { + U32 pos = rankPosition[r].current++; + while ((pos > rankPosition[r].base) && (c > huffNode[pos-1].count)) { huffNode[pos] = huffNode[pos-1]; pos--; } @@ -343,45 +331,48 @@ static void HUF_sort(nodeElt* huffNode, const unsigned* count, U32 maxSymbolValu /** HUF_buildCTable_wksp() : * Same as HUF_buildCTable(), but using externally allocated scratch buffer. - * `workSpace` must be aligned on 4-bytes boundaries, and be at least as large as a table of HUF_CTABLE_WORKSPACE_SIZE_U32 unsigned. + * `workSpace` must be aligned on 4-bytes boundaries, and be at least as large as sizeof(HUF_buildCTable_wksp_tables). */ #define STARTNODE (HUF_SYMBOLVALUE_MAX+1) -typedef nodeElt huffNodeTable[HUF_CTABLE_WORKSPACE_SIZE_U32]; + size_t HUF_buildCTable_wksp (HUF_CElt* tree, const unsigned* count, U32 maxSymbolValue, U32 maxNbBits, void* workSpace, size_t wkspSize) { - nodeElt* const huffNode0 = (nodeElt*)workSpace; + HUF_buildCTable_wksp_tables* const wksp_tables = (HUF_buildCTable_wksp_tables*)workSpace; + nodeElt* const huffNode0 = wksp_tables->huffNodeTbl; nodeElt* const huffNode = huffNode0+1; - U32 n, nonNullRank; + int nonNullRank; int lowS, lowN; - U16 nodeNb = STARTNODE; - U32 nodeRoot; + int nodeNb = STARTNODE; + int n, nodeRoot; /* safety checks */ if (((size_t)workSpace & 3) != 0) return ERROR(GENERIC); /* must be aligned on 4-bytes boundaries */ - if (wkspSize < sizeof(huffNodeTable)) return ERROR(workSpace_tooSmall); + if (wkspSize < sizeof(HUF_buildCTable_wksp_tables)) + return ERROR(workSpace_tooSmall); if (maxNbBits == 0) maxNbBits = HUF_TABLELOG_DEFAULT; - if (maxSymbolValue > HUF_SYMBOLVALUE_MAX) return ERROR(maxSymbolValue_tooLarge); + if (maxSymbolValue > HUF_SYMBOLVALUE_MAX) + return ERROR(maxSymbolValue_tooLarge); memset(huffNode0, 0, sizeof(huffNodeTable)); /* sort, decreasing order */ - HUF_sort(huffNode, count, maxSymbolValue); + HUF_sort(huffNode, count, maxSymbolValue, wksp_tables->rankPosition); /* init for parents */ - nonNullRank = maxSymbolValue; + nonNullRank = (int)maxSymbolValue; while(huffNode[nonNullRank].count == 0) nonNullRank--; lowS = nonNullRank; nodeRoot = nodeNb + lowS - 1; lowN = nodeNb; huffNode[nodeNb].count = huffNode[lowS].count + huffNode[lowS-1].count; - huffNode[lowS].parent = huffNode[lowS-1].parent = nodeNb; + huffNode[lowS].parent = huffNode[lowS-1].parent = (U16)nodeNb; nodeNb++; lowS-=2; for (n=nodeNb; n<=nodeRoot; n++) huffNode[n].count = (U32)(1U<<30); huffNode0[0].count = (U32)(1U<<31); /* fake entry, strong barrier */ /* create parents */ while (nodeNb <= nodeRoot) { - U32 n1 = (huffNode[lowS].count < huffNode[lowN].count) ? lowS-- : lowN++; - U32 n2 = (huffNode[lowS].count < huffNode[lowN].count) ? lowS-- : lowN++; + int const n1 = (huffNode[lowS].count < huffNode[lowN].count) ? lowS-- : lowN++; + int const n2 = (huffNode[lowS].count < huffNode[lowN].count) ? lowS-- : lowN++; huffNode[nodeNb].count = huffNode[n1].count + huffNode[n2].count; - huffNode[n1].parent = huffNode[n2].parent = nodeNb; + huffNode[n1].parent = huffNode[n2].parent = (U16)nodeNb; nodeNb++; } @@ -393,24 +384,25 @@ size_t HUF_buildCTable_wksp (HUF_CElt* tree, const unsigned* count, U32 maxSymbo huffNode[n].nbBits = huffNode[ huffNode[n].parent ].nbBits + 1; /* enforce maxTableLog */ - maxNbBits = HUF_setMaxHeight(huffNode, nonNullRank, maxNbBits); + maxNbBits = HUF_setMaxHeight(huffNode, (U32)nonNullRank, maxNbBits); /* fill result into tree (val, nbBits) */ { U16 nbPerRank[HUF_TABLELOG_MAX+1] = {0}; U16 valPerRank[HUF_TABLELOG_MAX+1] = {0}; + int const alphabetSize = (int)(maxSymbolValue + 1); if (maxNbBits > HUF_TABLELOG_MAX) return ERROR(GENERIC); /* check fit into table */ for (n=0; n<=nonNullRank; n++) nbPerRank[huffNode[n].nbBits]++; /* determine stating value per rank */ { U16 min = 0; - for (n=maxNbBits; n>0; n--) { + for (n=(int)maxNbBits; n>0; n--) { valPerRank[n] = min; /* get starting value within each rank */ min += nbPerRank[n]; min >>= 1; } } - for (n=0; n<=maxSymbolValue; n++) + for (n=0; n<alphabetSize; n++) tree[huffNode[n].byte].nbBits = huffNode[n].nbBits; /* push nbBits per symbol, symbol order */ - for (n=0; n<=maxSymbolValue; n++) + for (n=0; n<alphabetSize; n++) tree[n].val = valPerRank[tree[n].nbBits]++; /* assign value within rank, symbol order */ } @@ -423,11 +415,11 @@ size_t HUF_buildCTable_wksp (HUF_CElt* tree, const unsigned* count, U32 maxSymbo */ size_t HUF_buildCTable (HUF_CElt* tree, const unsigned* count, unsigned maxSymbolValue, unsigned maxNbBits) { - huffNodeTable nodeTable; - return HUF_buildCTable_wksp(tree, count, maxSymbolValue, maxNbBits, nodeTable, sizeof(nodeTable)); + HUF_buildCTable_wksp_tables workspace; + return HUF_buildCTable_wksp(tree, count, maxSymbolValue, maxNbBits, &workspace, sizeof(workspace)); } -static size_t HUF_estimateCompressedSize(HUF_CElt* CTable, const unsigned* count, unsigned maxSymbolValue) +size_t HUF_estimateCompressedSize(const HUF_CElt* CTable, const unsigned* count, unsigned maxSymbolValue) { size_t nbBits = 0; int s; @@ -437,7 +429,7 @@ static size_t HUF_estimateCompressedSize(HUF_CElt* CTable, const unsigned* count return nbBits >> 3; } -static int HUF_validateCTable(const HUF_CElt* CTable, const unsigned* count, unsigned maxSymbolValue) { +int HUF_validateCTable(const HUF_CElt* CTable, const unsigned* count, unsigned maxSymbolValue) { int bad = 0; int s; for (s = 0; s <= (int)maxSymbolValue; ++s) { @@ -476,7 +468,7 @@ HUF_compress1X_usingCTable_internal_body(void* dst, size_t dstSize, /* init */ if (dstSize < 8) return 0; /* not enough space to compress */ - { size_t const initErr = BIT_initCStream(&bitC, op, oend-op); + { size_t const initErr = BIT_initCStream(&bitC, op, (size_t)(oend-op)); if (HUF_isError(initErr)) return 0; } n = srcSize & ~3; /* join to mod 4 */ @@ -573,7 +565,8 @@ HUF_compress4X_usingCTable_internal(void* dst, size_t dstSize, if (srcSize < 12) return 0; /* no saving possible : too small input */ op += 6; /* jumpTable */ - { CHECK_V_F(cSize, HUF_compress1X_usingCTable_internal(op, oend-op, ip, segmentSize, CTable, bmi2) ); + assert(op <= oend); + { CHECK_V_F(cSize, HUF_compress1X_usingCTable_internal(op, (size_t)(oend-op), ip, segmentSize, CTable, bmi2) ); if (cSize==0) return 0; assert(cSize <= 65535); MEM_writeLE16(ostart, (U16)cSize); @@ -581,7 +574,8 @@ HUF_compress4X_usingCTable_internal(void* dst, size_t dstSize, } ip += segmentSize; - { CHECK_V_F(cSize, HUF_compress1X_usingCTable_internal(op, oend-op, ip, segmentSize, CTable, bmi2) ); + assert(op <= oend); + { CHECK_V_F(cSize, HUF_compress1X_usingCTable_internal(op, (size_t)(oend-op), ip, segmentSize, CTable, bmi2) ); if (cSize==0) return 0; assert(cSize <= 65535); MEM_writeLE16(ostart+2, (U16)cSize); @@ -589,7 +583,8 @@ HUF_compress4X_usingCTable_internal(void* dst, size_t dstSize, } ip += segmentSize; - { CHECK_V_F(cSize, HUF_compress1X_usingCTable_internal(op, oend-op, ip, segmentSize, CTable, bmi2) ); + assert(op <= oend); + { CHECK_V_F(cSize, HUF_compress1X_usingCTable_internal(op, (size_t)(oend-op), ip, segmentSize, CTable, bmi2) ); if (cSize==0) return 0; assert(cSize <= 65535); MEM_writeLE16(ostart+4, (U16)cSize); @@ -597,12 +592,14 @@ HUF_compress4X_usingCTable_internal(void* dst, size_t dstSize, } ip += segmentSize; - { CHECK_V_F(cSize, HUF_compress1X_usingCTable_internal(op, oend-op, ip, iend-ip, CTable, bmi2) ); + assert(op <= oend); + assert(ip <= iend); + { CHECK_V_F(cSize, HUF_compress1X_usingCTable_internal(op, (size_t)(oend-op), ip, (size_t)(iend-ip), CTable, bmi2) ); if (cSize==0) return 0; op += cSize; } - return op-ostart; + return (size_t)(op-ostart); } size_t HUF_compress4X_usingCTable(void* dst, size_t dstSize, const void* src, size_t srcSize, const HUF_CElt* CTable) @@ -618,20 +615,21 @@ static size_t HUF_compressCTable_internal( HUF_nbStreams_e nbStreams, const HUF_CElt* CTable, const int bmi2) { size_t const cSize = (nbStreams==HUF_singleStream) ? - HUF_compress1X_usingCTable_internal(op, oend - op, src, srcSize, CTable, bmi2) : - HUF_compress4X_usingCTable_internal(op, oend - op, src, srcSize, CTable, bmi2); + HUF_compress1X_usingCTable_internal(op, (size_t)(oend - op), src, srcSize, CTable, bmi2) : + HUF_compress4X_usingCTable_internal(op, (size_t)(oend - op), src, srcSize, CTable, bmi2); if (HUF_isError(cSize)) { return cSize; } if (cSize==0) { return 0; } /* uncompressible */ op += cSize; /* check compressibility */ + assert(op >= ostart); if ((size_t)(op-ostart) >= srcSize-1) { return 0; } - return op-ostart; + return (size_t)(op-ostart); } typedef struct { unsigned count[HUF_SYMBOLVALUE_MAX + 1]; HUF_CElt CTable[HUF_SYMBOLVALUE_MAX + 1]; - huffNodeTable nodeTable; + HUF_buildCTable_wksp_tables buildCTable_wksp; } HUF_compress_tables_t; /* HUF_compress_internal() : @@ -650,6 +648,8 @@ HUF_compress_internal (void* dst, size_t dstSize, BYTE* const oend = ostart + dstSize; BYTE* op = ostart; + HUF_STATIC_ASSERT(sizeof(*table) <= HUF_WORKSPACE_SIZE); + /* checks & inits */ if (((size_t)workSpace & 3) != 0) return ERROR(GENERIC); /* must be aligned on 4-bytes boundaries */ if (wkspSize < HUF_WORKSPACE_SIZE) return ERROR(workSpace_tooSmall); @@ -691,7 +691,7 @@ HUF_compress_internal (void* dst, size_t dstSize, huffLog = HUF_optimalTableLog(huffLog, srcSize, maxSymbolValue); { size_t const maxBits = HUF_buildCTable_wksp(table->CTable, table->count, maxSymbolValue, huffLog, - table->nodeTable, sizeof(table->nodeTable)); + &table->buildCTable_wksp, sizeof(table->buildCTable_wksp)); CHECK_F(maxBits); huffLog = (U32)maxBits; /* Zero unused symbols in CTable, so we can check it for validity */ diff --git a/thirdparty/zstd/compress/zstd_compress.c b/thirdparty/zstd/compress/zstd_compress.c index 35346b92cb..3f963b1cff 100644 --- a/thirdparty/zstd/compress/zstd_compress.c +++ b/thirdparty/zstd/compress/zstd_compress.c @@ -1,5 +1,5 @@ /* - * Copyright (c) 2016-present, Yann Collet, Facebook, Inc. + * Copyright (c) 2016-2020, Yann Collet, Facebook, Inc. * All rights reserved. * * This source code is licensed under both the BSD-style license (found in the @@ -13,13 +13,13 @@ ***************************************/ #include <limits.h> /* INT_MAX */ #include <string.h> /* memset */ -#include "cpu.h" -#include "mem.h" +#include "../common/cpu.h" +#include "../common/mem.h" #include "hist.h" /* HIST_countFast_wksp */ #define FSE_STATIC_LINKING_ONLY /* FSE_encodeSymbol */ -#include "fse.h" +#include "../common/fse.h" #define HUF_STATIC_LINKING_ONLY -#include "huf.h" +#include "../common/huf.h" #include "zstd_compress_internal.h" #include "zstd_compress_sequences.h" #include "zstd_compress_literals.h" @@ -28,11 +28,19 @@ #include "zstd_lazy.h" #include "zstd_opt.h" #include "zstd_ldm.h" +#include "zstd_compress_superblock.h" /*-************************************* * Helper functions ***************************************/ +/* ZSTD_compressBound() + * Note that the result from this function is only compatible with the "normal" + * full-block strategy. + * When there are a lot of small blocks due to frequent flush in streaming mode + * the overhead of headers can make the compressed data to be larger than the + * return value of ZSTD_compressBound(). + */ size_t ZSTD_compressBound(size_t srcSize) { return ZSTD_COMPRESSBOUND(srcSize); } @@ -82,7 +90,7 @@ ZSTD_CCtx* ZSTD_createCCtx_advanced(ZSTD_customMem customMem) } } -ZSTD_CCtx* ZSTD_initStaticCCtx(void *workspace, size_t workspaceSize) +ZSTD_CCtx* ZSTD_initStaticCCtx(void* workspace, size_t workspaceSize) { ZSTD_cwksp ws; ZSTD_CCtx* cctx; @@ -91,9 +99,8 @@ ZSTD_CCtx* ZSTD_initStaticCCtx(void *workspace, size_t workspaceSize) ZSTD_cwksp_init(&ws, workspace, workspaceSize); cctx = (ZSTD_CCtx*)ZSTD_cwksp_reserve_object(&ws, sizeof(ZSTD_CCtx)); - if (cctx == NULL) { - return NULL; - } + if (cctx == NULL) return NULL; + memset(cctx, 0, sizeof(ZSTD_CCtx)); ZSTD_cwksp_move(&cctx->workspace, &ws); cctx->staticSize = workspaceSize; @@ -102,8 +109,7 @@ ZSTD_CCtx* ZSTD_initStaticCCtx(void *workspace, size_t workspaceSize) if (!ZSTD_cwksp_check_available(&cctx->workspace, HUF_WORKSPACE_SIZE + 2 * sizeof(ZSTD_compressedBlockState_t))) return NULL; cctx->blockState.prevCBlock = (ZSTD_compressedBlockState_t*)ZSTD_cwksp_reserve_object(&cctx->workspace, sizeof(ZSTD_compressedBlockState_t)); cctx->blockState.nextCBlock = (ZSTD_compressedBlockState_t*)ZSTD_cwksp_reserve_object(&cctx->workspace, sizeof(ZSTD_compressedBlockState_t)); - cctx->entropyWorkspace = (U32*)ZSTD_cwksp_reserve_object( - &cctx->workspace, HUF_WORKSPACE_SIZE); + cctx->entropyWorkspace = (U32*)ZSTD_cwksp_reserve_object(&cctx->workspace, HUF_WORKSPACE_SIZE); cctx->bmi2 = ZSTD_cpuid_bmi2(ZSTD_cpuid()); return cctx; } @@ -227,7 +233,7 @@ size_t ZSTD_CCtxParams_reset(ZSTD_CCtx_params* params) } size_t ZSTD_CCtxParams_init(ZSTD_CCtx_params* cctxParams, int compressionLevel) { - RETURN_ERROR_IF(!cctxParams, GENERIC); + RETURN_ERROR_IF(!cctxParams, GENERIC, "NULL pointer!"); memset(cctxParams, 0, sizeof(*cctxParams)); cctxParams->compressionLevel = compressionLevel; cctxParams->fParams.contentSizeFlag = 1; @@ -236,8 +242,8 @@ size_t ZSTD_CCtxParams_init(ZSTD_CCtx_params* cctxParams, int compressionLevel) size_t ZSTD_CCtxParams_init_advanced(ZSTD_CCtx_params* cctxParams, ZSTD_parameters params) { - RETURN_ERROR_IF(!cctxParams, GENERIC); - FORWARD_IF_ERROR( ZSTD_checkCParams(params.cParams) ); + RETURN_ERROR_IF(!cctxParams, GENERIC, "NULL pointer!"); + FORWARD_IF_ERROR( ZSTD_checkCParams(params.cParams) , ""); memset(cctxParams, 0, sizeof(*cctxParams)); assert(!ZSTD_checkCParams(params.cParams)); cctxParams->cParams = params.cParams; @@ -249,12 +255,12 @@ size_t ZSTD_CCtxParams_init_advanced(ZSTD_CCtx_params* cctxParams, ZSTD_paramete /* ZSTD_assignParamsToCCtxParams() : * params is presumed valid at this stage */ static ZSTD_CCtx_params ZSTD_assignParamsToCCtxParams( - const ZSTD_CCtx_params* cctxParams, ZSTD_parameters params) + const ZSTD_CCtx_params* cctxParams, const ZSTD_parameters* params) { ZSTD_CCtx_params ret = *cctxParams; - assert(!ZSTD_checkCParams(params.cParams)); - ret.cParams = params.cParams; - ret.fParams = params.fParams; + assert(!ZSTD_checkCParams(params->cParams)); + ret.cParams = params->cParams; + ret.fParams = params->fParams; ret.compressionLevel = ZSTD_CLEVEL_DEFAULT; /* should not matter, as all cParams are presumed properly defined */ return ret; } @@ -339,8 +345,13 @@ ZSTD_bounds ZSTD_cParam_getBounds(ZSTD_cParameter param) return bounds; case ZSTD_c_overlapLog: +#ifdef ZSTD_MULTITHREAD bounds.lowerBound = ZSTD_OVERLAPLOG_MIN; bounds.upperBound = ZSTD_OVERLAPLOG_MAX; +#else + bounds.lowerBound = 0; + bounds.upperBound = 0; +#endif return bounds; case ZSTD_c_enableLongDistanceMatching: @@ -408,9 +419,8 @@ ZSTD_bounds ZSTD_cParam_getBounds(ZSTD_cParameter param) return bounds; default: - { ZSTD_bounds const boundError = { ERROR(parameter_unsupported), 0, 0 }; - return boundError; - } + bounds.error = ERROR(parameter_unsupported); + return bounds; } } @@ -428,7 +438,7 @@ static size_t ZSTD_cParam_clampBounds(ZSTD_cParameter cParam, int* value) #define BOUNDCHECK(cParam, val) { \ RETURN_ERROR_IF(!ZSTD_cParam_withinBounds(cParam,val), \ - parameter_outOfBound); \ + parameter_outOfBound, "Param out of bounds"); \ } @@ -476,7 +486,7 @@ size_t ZSTD_CCtx_setParameter(ZSTD_CCtx* cctx, ZSTD_cParameter param, int value) if (ZSTD_isUpdateAuthorized(param)) { cctx->cParamsChanged = 1; } else { - RETURN_ERROR(stage_wrong); + RETURN_ERROR(stage_wrong, "can only set params in ctx init stage"); } } switch(param) @@ -513,7 +523,7 @@ size_t ZSTD_CCtx_setParameter(ZSTD_CCtx* cctx, ZSTD_cParameter param, int value) case ZSTD_c_srcSizeHint: break; - default: RETURN_ERROR(parameter_unsupported); + default: RETURN_ERROR(parameter_unsupported, "unknown parameter"); } return ZSTD_CCtxParams_setParameter(&cctx->requestedParams, param, value); } @@ -530,7 +540,7 @@ size_t ZSTD_CCtxParams_setParameter(ZSTD_CCtx_params* CCtxParams, return (size_t)CCtxParams->format; case ZSTD_c_compressionLevel : { - FORWARD_IF_ERROR(ZSTD_cParam_clampBounds(param, &value)); + FORWARD_IF_ERROR(ZSTD_cParam_clampBounds(param, &value), ""); if (value) { /* 0 : does not change current level */ CCtxParams->compressionLevel = value; } @@ -618,7 +628,7 @@ size_t ZSTD_CCtxParams_setParameter(ZSTD_CCtx_params* CCtxParams, RETURN_ERROR_IF(value!=0, parameter_unsupported, "not compiled with multithreading"); return 0; #else - FORWARD_IF_ERROR(ZSTD_cParam_clampBounds(param, &value)); + FORWARD_IF_ERROR(ZSTD_cParam_clampBounds(param, &value), ""); CCtxParams->nbWorkers = value; return CCtxParams->nbWorkers; #endif @@ -631,7 +641,7 @@ size_t ZSTD_CCtxParams_setParameter(ZSTD_CCtx_params* CCtxParams, /* Adjust to the minimum non-default value. */ if (value != 0 && value < ZSTDMT_JOBSIZE_MIN) value = ZSTDMT_JOBSIZE_MIN; - FORWARD_IF_ERROR(ZSTD_cParam_clampBounds(param, &value)); + FORWARD_IF_ERROR(ZSTD_cParam_clampBounds(param, &value), ""); assert(value >= 0); CCtxParams->jobSize = value; return CCtxParams->jobSize; @@ -642,7 +652,7 @@ size_t ZSTD_CCtxParams_setParameter(ZSTD_CCtx_params* CCtxParams, RETURN_ERROR_IF(value!=0, parameter_unsupported, "not compiled with multithreading"); return 0; #else - FORWARD_IF_ERROR(ZSTD_cParam_clampBounds(ZSTD_c_overlapLog, &value)); + FORWARD_IF_ERROR(ZSTD_cParam_clampBounds(ZSTD_c_overlapLog, &value), ""); CCtxParams->overlapLog = value; return CCtxParams->overlapLog; #endif @@ -652,7 +662,7 @@ size_t ZSTD_CCtxParams_setParameter(ZSTD_CCtx_params* CCtxParams, RETURN_ERROR_IF(value!=0, parameter_unsupported, "not compiled with multithreading"); return 0; #else - FORWARD_IF_ERROR(ZSTD_cParam_clampBounds(ZSTD_c_overlapLog, &value)); + FORWARD_IF_ERROR(ZSTD_cParam_clampBounds(ZSTD_c_overlapLog, &value), ""); CCtxParams->rsyncable = value; return CCtxParams->rsyncable; #endif @@ -681,7 +691,7 @@ size_t ZSTD_CCtxParams_setParameter(ZSTD_CCtx_params* CCtxParams, case ZSTD_c_ldmHashRateLog : RETURN_ERROR_IF(value > ZSTD_WINDOWLOG_MAX - ZSTD_HASHLOG_MIN, - parameter_outOfBound); + parameter_outOfBound, "Param out of bounds!"); CCtxParams->ldmParams.hashRateLog = value; return CCtxParams->ldmParams.hashRateLog; @@ -821,8 +831,11 @@ size_t ZSTD_CCtx_setParametersUsingCCtxParams( ZSTD_CCtx* cctx, const ZSTD_CCtx_params* params) { DEBUGLOG(4, "ZSTD_CCtx_setParametersUsingCCtxParams"); - RETURN_ERROR_IF(cctx->streamStage != zcss_init, stage_wrong); - RETURN_ERROR_IF(cctx->cdict, stage_wrong); + RETURN_ERROR_IF(cctx->streamStage != zcss_init, stage_wrong, + "The context is in the wrong stage!"); + RETURN_ERROR_IF(cctx->cdict, stage_wrong, + "Can't override parameters with cdict attached (some must " + "be inherited from the cdict)."); cctx->requestedParams = *params; return 0; @@ -831,7 +844,8 @@ size_t ZSTD_CCtx_setParametersUsingCCtxParams( ZSTDLIB_API size_t ZSTD_CCtx_setPledgedSrcSize(ZSTD_CCtx* cctx, unsigned long long pledgedSrcSize) { DEBUGLOG(4, "ZSTD_CCtx_setPledgedSrcSize to %u bytes", (U32)pledgedSrcSize); - RETURN_ERROR_IF(cctx->streamStage != zcss_init, stage_wrong); + RETURN_ERROR_IF(cctx->streamStage != zcss_init, stage_wrong, + "Can't set pledgedSrcSize when not in init stage."); cctx->pledgedSrcSizePlusOne = pledgedSrcSize+1; return 0; } @@ -845,7 +859,7 @@ static size_t ZSTD_initLocalDict(ZSTD_CCtx* cctx) { ZSTD_localDict* const dl = &cctx->localDict; ZSTD_compressionParameters const cParams = ZSTD_getCParamsFromCCtxParams( - &cctx->requestedParams, 0, dl->dictSize); + &cctx->requestedParams, ZSTD_CONTENTSIZE_UNKNOWN, dl->dictSize); if (dl->dict == NULL) { /* No local dictionary. */ assert(dl->dictBuffer == NULL); @@ -869,7 +883,7 @@ static size_t ZSTD_initLocalDict(ZSTD_CCtx* cctx) dl->dictContentType, cParams, cctx->customMem); - RETURN_ERROR_IF(!dl->cdict, memory_allocation); + RETURN_ERROR_IF(!dl->cdict, memory_allocation, "ZSTD_createCDict_advanced failed"); cctx->cdict = dl->cdict; return 0; } @@ -878,7 +892,8 @@ size_t ZSTD_CCtx_loadDictionary_advanced( ZSTD_CCtx* cctx, const void* dict, size_t dictSize, ZSTD_dictLoadMethod_e dictLoadMethod, ZSTD_dictContentType_e dictContentType) { - RETURN_ERROR_IF(cctx->streamStage != zcss_init, stage_wrong); + RETURN_ERROR_IF(cctx->streamStage != zcss_init, stage_wrong, + "Can't load a dictionary when ctx is not in init stage."); RETURN_ERROR_IF(cctx->staticSize, memory_allocation, "no malloc for static CCtx"); DEBUGLOG(4, "ZSTD_CCtx_loadDictionary_advanced (size: %u)", (U32)dictSize); @@ -889,7 +904,7 @@ size_t ZSTD_CCtx_loadDictionary_advanced( cctx->localDict.dict = dict; } else { void* dictBuffer = ZSTD_malloc(dictSize, cctx->customMem); - RETURN_ERROR_IF(!dictBuffer, memory_allocation); + RETURN_ERROR_IF(!dictBuffer, memory_allocation, "NULL pointer!"); memcpy(dictBuffer, dict, dictSize); cctx->localDict.dictBuffer = dictBuffer; cctx->localDict.dict = dictBuffer; @@ -915,7 +930,8 @@ ZSTDLIB_API size_t ZSTD_CCtx_loadDictionary(ZSTD_CCtx* cctx, const void* dict, s size_t ZSTD_CCtx_refCDict(ZSTD_CCtx* cctx, const ZSTD_CDict* cdict) { - RETURN_ERROR_IF(cctx->streamStage != zcss_init, stage_wrong); + RETURN_ERROR_IF(cctx->streamStage != zcss_init, stage_wrong, + "Can't ref a dict when ctx not in init stage."); /* Free the existing local cdict (if any) to save memory. */ ZSTD_clearAllDicts(cctx); cctx->cdict = cdict; @@ -930,11 +946,14 @@ size_t ZSTD_CCtx_refPrefix(ZSTD_CCtx* cctx, const void* prefix, size_t prefixSiz size_t ZSTD_CCtx_refPrefix_advanced( ZSTD_CCtx* cctx, const void* prefix, size_t prefixSize, ZSTD_dictContentType_e dictContentType) { - RETURN_ERROR_IF(cctx->streamStage != zcss_init, stage_wrong); + RETURN_ERROR_IF(cctx->streamStage != zcss_init, stage_wrong, + "Can't ref a prefix when ctx not in init stage."); ZSTD_clearAllDicts(cctx); - cctx->prefixDict.dict = prefix; - cctx->prefixDict.dictSize = prefixSize; - cctx->prefixDict.dictContentType = dictContentType; + if (prefix != NULL && prefixSize > 0) { + cctx->prefixDict.dict = prefix; + cctx->prefixDict.dictSize = prefixSize; + cctx->prefixDict.dictContentType = dictContentType; + } return 0; } @@ -949,7 +968,8 @@ size_t ZSTD_CCtx_reset(ZSTD_CCtx* cctx, ZSTD_ResetDirective reset) } if ( (reset == ZSTD_reset_parameters) || (reset == ZSTD_reset_session_and_parameters) ) { - RETURN_ERROR_IF(cctx->streamStage != zcss_init, stage_wrong); + RETURN_ERROR_IF(cctx->streamStage != zcss_init, stage_wrong, + "Can't reset parameters only when not in init stage."); ZSTD_clearAllDicts(cctx); return ZSTD_CCtxParams_reset(&cctx->requestedParams); } @@ -996,7 +1016,7 @@ ZSTD_clampCParams(ZSTD_compressionParameters cParams) /** ZSTD_cycleLog() : * condition for correct operation : hashLog > 1 */ -static U32 ZSTD_cycleLog(U32 hashLog, ZSTD_strategy strat) +U32 ZSTD_cycleLog(U32 hashLog, ZSTD_strategy strat) { U32 const btScale = ((U32)strat >= (U32)ZSTD_btlazy2); return hashLog - btScale; @@ -1006,7 +1026,7 @@ static U32 ZSTD_cycleLog(U32 hashLog, ZSTD_strategy strat) * optimize `cPar` for a specified input (`srcSize` and `dictSize`). * mostly downsize to reduce memory consumption and initialization latency. * `srcSize` can be ZSTD_CONTENTSIZE_UNKNOWN when not known. - * note : for the time being, `srcSize==0` means "unknown" too, for compatibility with older convention. + * note : `srcSize==0` means 0! * condition : cPar is presumed validated (can be checked using ZSTD_checkCParams()). */ static ZSTD_compressionParameters ZSTD_adjustCParams_internal(ZSTD_compressionParameters cPar, @@ -1017,10 +1037,8 @@ ZSTD_adjustCParams_internal(ZSTD_compressionParameters cPar, static const U64 maxWindowResize = 1ULL << (ZSTD_WINDOWLOG_MAX-1); assert(ZSTD_checkCParams(cPar)==0); - if (dictSize && (srcSize+1<2) /* ZSTD_CONTENTSIZE_UNKNOWN and 0 mean "unknown" */ ) - srcSize = minSrcSize; /* presumed small when there is a dictionary */ - else if (srcSize == 0) - srcSize = ZSTD_CONTENTSIZE_UNKNOWN; /* 0 == unknown : presumed large */ + if (dictSize && srcSize == ZSTD_CONTENTSIZE_UNKNOWN) + srcSize = minSrcSize; /* resize windowLog if input is small enough, to use less memory */ if ( (srcSize < maxWindowResize) @@ -1049,9 +1067,13 @@ ZSTD_adjustCParams(ZSTD_compressionParameters cPar, size_t dictSize) { cPar = ZSTD_clampCParams(cPar); /* resulting cPar is necessarily valid (all parameters within range) */ + if (srcSize == 0) srcSize = ZSTD_CONTENTSIZE_UNKNOWN; return ZSTD_adjustCParams_internal(cPar, srcSize, dictSize); } +static ZSTD_compressionParameters ZSTD_getCParams_internal(int compressionLevel, unsigned long long srcSizeHint, size_t dictSize); +static ZSTD_parameters ZSTD_getParams_internal(int compressionLevel, unsigned long long srcSizeHint, size_t dictSize); + ZSTD_compressionParameters ZSTD_getCParamsFromCCtxParams( const ZSTD_CCtx_params* CCtxParams, U64 srcSizeHint, size_t dictSize) { @@ -1059,7 +1081,7 @@ ZSTD_compressionParameters ZSTD_getCParamsFromCCtxParams( if (srcSizeHint == ZSTD_CONTENTSIZE_UNKNOWN && CCtxParams->srcSizeHint > 0) { srcSizeHint = CCtxParams->srcSizeHint; } - cParams = ZSTD_getCParams(CCtxParams->compressionLevel, srcSizeHint, dictSize); + cParams = ZSTD_getCParams_internal(CCtxParams->compressionLevel, srcSizeHint, dictSize); if (CCtxParams->ldmParams.enableLdm) cParams.windowLog = ZSTD_LDM_DEFAULT_WINDOW_LOG; if (CCtxParams->cParams.windowLog) cParams.windowLog = CCtxParams->cParams.windowLog; if (CCtxParams->cParams.hashLog) cParams.hashLog = CCtxParams->cParams.hashLog; @@ -1069,6 +1091,7 @@ ZSTD_compressionParameters ZSTD_getCParamsFromCCtxParams( if (CCtxParams->cParams.targetLength) cParams.targetLength = CCtxParams->cParams.targetLength; if (CCtxParams->cParams.strategy) cParams.strategy = CCtxParams->cParams.strategy; assert(!ZSTD_checkCParams(cParams)); + /* srcSizeHint == 0 means 0 */ return ZSTD_adjustCParams_internal(cParams, srcSizeHint, dictSize); } @@ -1104,7 +1127,7 @@ size_t ZSTD_estimateCCtxSize_usingCCtxParams(const ZSTD_CCtx_params* params) { RETURN_ERROR_IF(params->nbWorkers > 0, GENERIC, "Estimate CCtx size is supported for single-threaded compression only."); { ZSTD_compressionParameters const cParams = - ZSTD_getCParamsFromCCtxParams(params, 0, 0); + ZSTD_getCParamsFromCCtxParams(params, ZSTD_CONTENTSIZE_UNKNOWN, 0); size_t const blockSize = MIN(ZSTD_BLOCKSIZE_MAX, (size_t)1 << cParams.windowLog); U32 const divider = (cParams.minMatch==3) ? 3 : 4; size_t const maxNbSeq = blockSize / divider; @@ -1118,13 +1141,26 @@ size_t ZSTD_estimateCCtxSize_usingCCtxParams(const ZSTD_CCtx_params* params) size_t const ldmSpace = ZSTD_ldm_getTableSize(params->ldmParams); size_t const ldmSeqSpace = ZSTD_cwksp_alloc_size(ZSTD_ldm_getMaxNbSeq(params->ldmParams, blockSize) * sizeof(rawSeq)); - size_t const neededSpace = entropySpace + blockStateSpace + tokenSpace + - matchStateSize + ldmSpace + ldmSeqSpace; + /* estimateCCtxSize is for one-shot compression. So no buffers should + * be needed. However, we still allocate two 0-sized buffers, which can + * take space under ASAN. */ + size_t const bufferSpace = ZSTD_cwksp_alloc_size(0) + + ZSTD_cwksp_alloc_size(0); + size_t const cctxSpace = ZSTD_cwksp_alloc_size(sizeof(ZSTD_CCtx)); - DEBUGLOG(5, "sizeof(ZSTD_CCtx) : %u", (U32)cctxSpace); + size_t const neededSpace = + cctxSpace + + entropySpace + + blockStateSpace + + ldmSpace + + ldmSeqSpace + + matchStateSize + + tokenSpace + + bufferSpace; + DEBUGLOG(5, "estimate workspace : %u", (U32)neededSpace); - return cctxSpace + neededSpace; + return neededSpace; } } @@ -1136,7 +1172,7 @@ size_t ZSTD_estimateCCtxSize_usingCParams(ZSTD_compressionParameters cParams) static size_t ZSTD_estimateCCtxSize_internal(int compressionLevel) { - ZSTD_compressionParameters const cParams = ZSTD_getCParams(compressionLevel, 0, 0); + ZSTD_compressionParameters const cParams = ZSTD_getCParams_internal(compressionLevel, ZSTD_CONTENTSIZE_UNKNOWN, 0); return ZSTD_estimateCCtxSize_usingCParams(cParams); } @@ -1155,7 +1191,7 @@ size_t ZSTD_estimateCStreamSize_usingCCtxParams(const ZSTD_CCtx_params* params) { RETURN_ERROR_IF(params->nbWorkers > 0, GENERIC, "Estimate CCtx size is supported for single-threaded compression only."); { ZSTD_compressionParameters const cParams = - ZSTD_getCParamsFromCCtxParams(params, 0, 0); + ZSTD_getCParamsFromCCtxParams(params, ZSTD_CONTENTSIZE_UNKNOWN, 0); size_t const CCtxSize = ZSTD_estimateCCtxSize_usingCCtxParams(params); size_t const blockSize = MIN(ZSTD_BLOCKSIZE_MAX, (size_t)1 << cParams.windowLog); size_t const inBuffSize = ((size_t)1 << cParams.windowLog) + blockSize; @@ -1175,7 +1211,7 @@ size_t ZSTD_estimateCStreamSize_usingCParams(ZSTD_compressionParameters cParams) static size_t ZSTD_estimateCStreamSize_internal(int compressionLevel) { - ZSTD_compressionParameters const cParams = ZSTD_getCParams(compressionLevel, 0, 0); + ZSTD_compressionParameters const cParams = ZSTD_getCParams_internal(compressionLevel, ZSTD_CONTENTSIZE_UNKNOWN, 0); return ZSTD_estimateCStreamSize_usingCParams(cParams); } @@ -1243,7 +1279,7 @@ static void ZSTD_assertEqualCParams(ZSTD_compressionParameters cParams1, assert(cParams1.strategy == cParams2.strategy); } -static void ZSTD_reset_compressedBlockState(ZSTD_compressedBlockState_t* bs) +void ZSTD_reset_compressedBlockState(ZSTD_compressedBlockState_t* bs) { int i; for (i = 0; i < ZSTD_REP_NUM; ++i) @@ -1320,10 +1356,7 @@ ZSTD_reset_matchState(ZSTD_matchState_t* ms, DEBUGLOG(4, "reset indices : %u", forceResetIndex == ZSTDirp_reset); if (forceResetIndex == ZSTDirp_reset) { - memset(&ms->window, 0, sizeof(ms->window)); - ms->window.dictLimit = 1; /* start from 1, so that 1st position is valid */ - ms->window.lowLimit = 1; /* it ensures first and later CCtx usages compress the same */ - ms->window.nextSrc = ms->window.base + 1; /* see issue #1241 */ + ZSTD_window_init(&ms->window); ZSTD_cwksp_mark_tables_dirty(ws); } @@ -1416,13 +1449,13 @@ static size_t ZSTD_resetCCtx_internal(ZSTD_CCtx* zc, size_t const matchStateSize = ZSTD_sizeof_matchState(¶ms.cParams, /* forCCtx */ 1); size_t const maxNbLdmSeq = ZSTD_ldm_getMaxNbSeq(params.ldmParams, blockSize); - ZSTD_indexResetPolicy_e needsIndexReset = ZSTDirp_continue; + ZSTD_indexResetPolicy_e needsIndexReset = zc->initialized ? ZSTDirp_continue : ZSTDirp_reset; if (ZSTD_indexTooCloseToMax(zc->blockState.matchState.window)) { needsIndexReset = ZSTDirp_reset; } - ZSTD_cwksp_bump_oversized_duration(ws, 0); + if (!zc->staticSize) ZSTD_cwksp_bump_oversized_duration(ws, 0); /* Check if workspace is large enough, alloc a new one if needed */ { size_t const cctxSpace = zc->staticSize ? ZSTD_cwksp_alloc_size(sizeof(ZSTD_CCtx)) : 0; @@ -1459,7 +1492,7 @@ static size_t ZSTD_resetCCtx_internal(ZSTD_CCtx* zc, needsIndexReset = ZSTDirp_reset; ZSTD_cwksp_free(ws, zc->customMem); - FORWARD_IF_ERROR(ZSTD_cwksp_create(ws, neededSpace, zc->customMem)); + FORWARD_IF_ERROR(ZSTD_cwksp_create(ws, neededSpace, zc->customMem), ""); DEBUGLOG(5, "reserving object space"); /* Statically sized space. @@ -1530,7 +1563,7 @@ static size_t ZSTD_resetCCtx_internal(ZSTD_CCtx* zc, ¶ms.cParams, crp, needsIndexReset, - ZSTD_resetTarget_CCtx)); + ZSTD_resetTarget_CCtx), ""); /* ldm hash table */ if (params.ldmParams.enableLdm) { @@ -1541,11 +1574,13 @@ static size_t ZSTD_resetCCtx_internal(ZSTD_CCtx* zc, zc->ldmSequences = (rawSeq*)ZSTD_cwksp_reserve_aligned(ws, maxNbLdmSeq * sizeof(rawSeq)); zc->maxNbLdmSequences = maxNbLdmSeq; - memset(&zc->ldmState.window, 0, sizeof(zc->ldmState.window)); + ZSTD_window_init(&zc->ldmState.window); ZSTD_window_clear(&zc->ldmState.window); + zc->ldmState.loadedDictEnd = 0; } DEBUGLOG(3, "wksp: finished allocating, %zd bytes remain available", ZSTD_cwksp_available_space(ws)); + zc->initialized = 1; return 0; } @@ -1603,10 +1638,11 @@ ZSTD_resetCCtx_byAttachingCDict(ZSTD_CCtx* cctx, assert(windowLog != 0); /* Resize working context table params for input only, since the dict * has its own tables. */ + /* pledgeSrcSize == 0 means 0! */ params.cParams = ZSTD_adjustCParams_internal(*cdict_cParams, pledgedSrcSize, 0); params.cParams.windowLog = windowLog; FORWARD_IF_ERROR(ZSTD_resetCCtx_internal(cctx, params, pledgedSrcSize, - ZSTDcrp_makeClean, zbuff)); + ZSTDcrp_makeClean, zbuff), ""); assert(cctx->appliedParams.cParams.strategy == cdict_cParams->strategy); } @@ -1655,7 +1691,7 @@ static size_t ZSTD_resetCCtx_byCopyingCDict(ZSTD_CCtx* cctx, params.cParams = *cdict_cParams; params.cParams.windowLog = windowLog; FORWARD_IF_ERROR(ZSTD_resetCCtx_internal(cctx, params, pledgedSrcSize, - ZSTDcrp_leaveDirty, zbuff)); + ZSTDcrp_leaveDirty, zbuff), ""); assert(cctx->appliedParams.cParams.strategy == cdict_cParams->strategy); assert(cctx->appliedParams.cParams.hashLog == cdict_cParams->hashLog); assert(cctx->appliedParams.cParams.chainLog == cdict_cParams->chainLog); @@ -1736,7 +1772,8 @@ static size_t ZSTD_copyCCtx_internal(ZSTD_CCtx* dstCCtx, ZSTD_buffered_policy_e zbuff) { DEBUGLOG(5, "ZSTD_copyCCtx_internal"); - RETURN_ERROR_IF(srcCCtx->stage!=ZSTDcs_init, stage_wrong); + RETURN_ERROR_IF(srcCCtx->stage!=ZSTDcs_init, stage_wrong, + "Can't copy a ctx that's not in init stage."); memcpy(&dstCCtx->customMem, &srcCCtx->customMem, sizeof(ZSTD_customMem)); { ZSTD_CCtx_params params = dstCCtx->requestedParams; @@ -1889,16 +1926,6 @@ static void ZSTD_reduceIndex (ZSTD_matchState_t* ms, ZSTD_CCtx_params const* par /* See doc/zstd_compression_format.md for detailed format description */ -static size_t ZSTD_noCompressBlock (void* dst, size_t dstCapacity, const void* src, size_t srcSize, U32 lastBlock) -{ - U32 const cBlockHeader24 = lastBlock + (((U32)bt_raw)<<1) + (U32)(srcSize << 3); - RETURN_ERROR_IF(srcSize + ZSTD_blockHeaderSize > dstCapacity, - dstSize_tooSmall); - MEM_writeLE24(dst, cBlockHeader24); - memcpy((BYTE*)dst + ZSTD_blockHeaderSize, src, srcSize); - return ZSTD_blockHeaderSize + srcSize; -} - void ZSTD_seqToCodes(const seqStore_t* seqStorePtr) { const seqDef* const sequences = seqStorePtr->sequencesStart; @@ -1921,19 +1948,14 @@ void ZSTD_seqToCodes(const seqStore_t* seqStorePtr) mlCodeTable[seqStorePtr->longLengthPos] = MaxML; } -static int ZSTD_disableLiteralsCompression(const ZSTD_CCtx_params* cctxParams) +/* ZSTD_useTargetCBlockSize(): + * Returns if target compressed block size param is being used. + * If used, compression will do best effort to make a compressed block size to be around targetCBlockSize. + * Returns 1 if true, 0 otherwise. */ +static int ZSTD_useTargetCBlockSize(const ZSTD_CCtx_params* cctxParams) { - switch (cctxParams->literalCompressionMode) { - case ZSTD_lcm_huffman: - return 0; - case ZSTD_lcm_uncompressed: - return 1; - default: - assert(0 /* impossible: pre-validated */); - /* fall-through */ - case ZSTD_lcm_auto: - return (cctxParams->cParams.strategy == ZSTD_fast) && (cctxParams->cParams.targetLength > 0); - } + DEBUGLOG(5, "ZSTD_useTargetCBlockSize (targetCBlockSize=%zu)", cctxParams->targetCBlockSize); + return (cctxParams->targetCBlockSize != 0); } /* ZSTD_compressSequences_internal(): @@ -1979,14 +2001,14 @@ ZSTD_compressSequences_internal(seqStore_t* seqStorePtr, literals, litSize, entropyWorkspace, entropyWkspSize, bmi2); - FORWARD_IF_ERROR(cSize); + FORWARD_IF_ERROR(cSize, "ZSTD_compressLiterals failed"); assert(cSize <= dstCapacity); op += cSize; } /* Sequences Header */ RETURN_ERROR_IF((oend-op) < 3 /*max nbSeq Size*/ + 1 /*seqHead*/, - dstSize_tooSmall); + dstSize_tooSmall, "Can't fit seq hdr in output buf!"); if (nbSeq < 128) { *op++ = (BYTE)nbSeq; } else if (nbSeq < LONGNBSEQ) { @@ -2031,7 +2053,7 @@ ZSTD_compressSequences_internal(seqStore_t* seqStorePtr, prevEntropy->fse.litlengthCTable, sizeof(prevEntropy->fse.litlengthCTable), entropyWorkspace, entropyWkspSize); - FORWARD_IF_ERROR(countSize); + FORWARD_IF_ERROR(countSize, "ZSTD_buildCTable for LitLens failed"); if (LLtype == set_compressed) lastNCount = op; op += countSize; @@ -2059,7 +2081,7 @@ ZSTD_compressSequences_internal(seqStore_t* seqStorePtr, prevEntropy->fse.offcodeCTable, sizeof(prevEntropy->fse.offcodeCTable), entropyWorkspace, entropyWkspSize); - FORWARD_IF_ERROR(countSize); + FORWARD_IF_ERROR(countSize, "ZSTD_buildCTable for Offsets failed"); if (Offtype == set_compressed) lastNCount = op; op += countSize; @@ -2085,7 +2107,7 @@ ZSTD_compressSequences_internal(seqStore_t* seqStorePtr, prevEntropy->fse.matchlengthCTable, sizeof(prevEntropy->fse.matchlengthCTable), entropyWorkspace, entropyWkspSize); - FORWARD_IF_ERROR(countSize); + FORWARD_IF_ERROR(countSize, "ZSTD_buildCTable for MatchLengths failed"); if (MLtype == set_compressed) lastNCount = op; op += countSize; @@ -2101,7 +2123,7 @@ ZSTD_compressSequences_internal(seqStore_t* seqStorePtr, CTable_LitLength, llCodeTable, sequences, nbSeq, longOffsets, bmi2); - FORWARD_IF_ERROR(bitstreamSize); + FORWARD_IF_ERROR(bitstreamSize, "ZSTD_encodeSequences failed"); op += bitstreamSize; assert(op <= oend); /* zstd versions <= 1.3.4 mistakenly report corruption when @@ -2145,7 +2167,7 @@ ZSTD_compressSequences(seqStore_t* seqStorePtr, */ if ((cSize == ERROR(dstSize_tooSmall)) & (srcSize <= dstCapacity)) return 0; /* block not compressed */ - FORWARD_IF_ERROR(cSize); + FORWARD_IF_ERROR(cSize, "ZSTD_compressSequences_internal failed"); /* Check compressibility */ { size_t const maxCSize = srcSize - ZSTD_minGain(srcSize, cctxParams->cParams.strategy); @@ -2271,7 +2293,7 @@ static size_t ZSTD_buildSeqStore(ZSTD_CCtx* zc, const void* src, size_t srcSize) /* Updates ldmSeqStore.size */ FORWARD_IF_ERROR(ZSTD_ldm_generateSequences(&zc->ldmState, &ldmSeqStore, &zc->appliedParams.ldmParams, - src, srcSize)); + src, srcSize), ""); /* Updates ldmSeqStore.pos */ lastLLSize = ZSTD_ldm_blockCompress(&ldmSeqStore, @@ -2347,7 +2369,7 @@ size_t ZSTD_getSequences(ZSTD_CCtx* zc, ZSTD_Sequence* outSeqs, void* dst = ZSTD_malloc(dstCapacity, ZSTD_defaultCMem); SeqCollector seqCollector; - RETURN_ERROR_IF(dst == NULL, memory_allocation); + RETURN_ERROR_IF(dst == NULL, memory_allocation, "NULL pointer!"); seqCollector.collectSequences = 1; seqCollector.seqStart = outSeqs; @@ -2370,6 +2392,25 @@ static int ZSTD_isRLE(const BYTE *ip, size_t length) { return 1; } +/* Returns true if the given block may be RLE. + * This is just a heuristic based on the compressibility. + * It may return both false positives and false negatives. + */ +static int ZSTD_maybeRLE(seqStore_t const* seqStore) +{ + size_t const nbSeqs = (size_t)(seqStore->sequences - seqStore->sequencesStart); + size_t const nbLits = (size_t)(seqStore->lit - seqStore->litStart); + + return nbSeqs < 4 && nbLits < 10; +} + +static void ZSTD_confirmRepcodesAndEntropyTables(ZSTD_CCtx* zc) +{ + ZSTD_compressedBlockState_t* const tmp = zc->blockState.prevCBlock; + zc->blockState.prevCBlock = zc->blockState.nextCBlock; + zc->blockState.nextCBlock = tmp; +} + static size_t ZSTD_compressBlock_internal(ZSTD_CCtx* zc, void* dst, size_t dstCapacity, const void* src, size_t srcSize, U32 frame) @@ -2387,7 +2428,7 @@ static size_t ZSTD_compressBlock_internal(ZSTD_CCtx* zc, (unsigned)zc->blockState.matchState.nextToUpdate); { const size_t bss = ZSTD_buildSeqStore(zc, src, srcSize); - FORWARD_IF_ERROR(bss); + FORWARD_IF_ERROR(bss, "ZSTD_buildSeqStore failed"); if (bss == ZSTDbss_noCompress) { cSize = 0; goto out; } } @@ -2420,10 +2461,7 @@ static size_t ZSTD_compressBlock_internal(ZSTD_CCtx* zc, out: if (!ZSTD_isError(cSize) && cSize > 1) { - /* confirm repcodes and entropy tables when emitting a compressed block */ - ZSTD_compressedBlockState_t* const tmp = zc->blockState.prevCBlock; - zc->blockState.prevCBlock = zc->blockState.nextCBlock; - zc->blockState.nextCBlock = tmp; + ZSTD_confirmRepcodesAndEntropyTables(zc); } /* We check that dictionaries have offset codes available for the first * block. After the first block, the offcode table might not have large @@ -2435,6 +2473,80 @@ out: return cSize; } +static size_t ZSTD_compressBlock_targetCBlockSize_body(ZSTD_CCtx* zc, + void* dst, size_t dstCapacity, + const void* src, size_t srcSize, + const size_t bss, U32 lastBlock) +{ + DEBUGLOG(6, "Attempting ZSTD_compressSuperBlock()"); + if (bss == ZSTDbss_compress) { + if (/* We don't want to emit our first block as a RLE even if it qualifies because + * doing so will cause the decoder (cli only) to throw a "should consume all input error." + * This is only an issue for zstd <= v1.4.3 + */ + !zc->isFirstBlock && + ZSTD_maybeRLE(&zc->seqStore) && + ZSTD_isRLE((BYTE const*)src, srcSize)) + { + return ZSTD_rleCompressBlock(dst, dstCapacity, *(BYTE const*)src, srcSize, lastBlock); + } + /* Attempt superblock compression. + * + * Note that compressed size of ZSTD_compressSuperBlock() is not bound by the + * standard ZSTD_compressBound(). This is a problem, because even if we have + * space now, taking an extra byte now could cause us to run out of space later + * and violate ZSTD_compressBound(). + * + * Define blockBound(blockSize) = blockSize + ZSTD_blockHeaderSize. + * + * In order to respect ZSTD_compressBound() we must attempt to emit a raw + * uncompressed block in these cases: + * * cSize == 0: Return code for an uncompressed block. + * * cSize == dstSize_tooSmall: We may have expanded beyond blockBound(srcSize). + * ZSTD_noCompressBlock() will return dstSize_tooSmall if we are really out of + * output space. + * * cSize >= blockBound(srcSize): We have expanded the block too much so + * emit an uncompressed block. + */ + { + size_t const cSize = ZSTD_compressSuperBlock(zc, dst, dstCapacity, src, srcSize, lastBlock); + if (cSize != ERROR(dstSize_tooSmall)) { + size_t const maxCSize = srcSize - ZSTD_minGain(srcSize, zc->appliedParams.cParams.strategy); + FORWARD_IF_ERROR(cSize, "ZSTD_compressSuperBlock failed"); + if (cSize != 0 && cSize < maxCSize + ZSTD_blockHeaderSize) { + ZSTD_confirmRepcodesAndEntropyTables(zc); + return cSize; + } + } + } + } + + DEBUGLOG(6, "Resorting to ZSTD_noCompressBlock()"); + /* Superblock compression failed, attempt to emit a single no compress block. + * The decoder will be able to stream this block since it is uncompressed. + */ + return ZSTD_noCompressBlock(dst, dstCapacity, src, srcSize, lastBlock); +} + +static size_t ZSTD_compressBlock_targetCBlockSize(ZSTD_CCtx* zc, + void* dst, size_t dstCapacity, + const void* src, size_t srcSize, + U32 lastBlock) +{ + size_t cSize = 0; + const size_t bss = ZSTD_buildSeqStore(zc, src, srcSize); + DEBUGLOG(5, "ZSTD_compressBlock_targetCBlockSize (dstCapacity=%u, dictLimit=%u, nextToUpdate=%u, srcSize=%zu)", + (unsigned)dstCapacity, (unsigned)zc->blockState.matchState.window.dictLimit, (unsigned)zc->blockState.matchState.nextToUpdate, srcSize); + FORWARD_IF_ERROR(bss, "ZSTD_buildSeqStore failed"); + + cSize = ZSTD_compressBlock_targetCBlockSize_body(zc, dst, dstCapacity, src, srcSize, bss, lastBlock); + FORWARD_IF_ERROR(cSize, "ZSTD_compressBlock_targetCBlockSize_body failed"); + + if (zc->blockState.prevCBlock->entropy.fse.offcode_repeatMode == FSE_repeat_valid) + zc->blockState.prevCBlock->entropy.fse.offcode_repeatMode = FSE_repeat_check; + + return cSize; +} static void ZSTD_overflowCorrectIfNeeded(ZSTD_matchState_t* ms, ZSTD_cwksp* ws, @@ -2478,6 +2590,7 @@ static size_t ZSTD_compress_frameChunk (ZSTD_CCtx* cctx, BYTE* const ostart = (BYTE*)dst; BYTE* op = ostart; U32 const maxDist = (U32)1 << cctx->appliedParams.cParams.windowLog; + assert(cctx->appliedParams.cParams.windowLog <= ZSTD_WINDOWLOG_MAX); DEBUGLOG(5, "ZSTD_compress_frameChunk (blockSize=%u)", (unsigned)blockSize); @@ -2500,21 +2613,31 @@ static size_t ZSTD_compress_frameChunk (ZSTD_CCtx* cctx, /* Ensure hash/chain table insertion resumes no sooner than lowlimit */ if (ms->nextToUpdate < ms->window.lowLimit) ms->nextToUpdate = ms->window.lowLimit; - { size_t cSize = ZSTD_compressBlock_internal(cctx, - op+ZSTD_blockHeaderSize, dstCapacity-ZSTD_blockHeaderSize, - ip, blockSize, 1 /* frame */); - FORWARD_IF_ERROR(cSize); - if (cSize == 0) { /* block is not compressible */ - cSize = ZSTD_noCompressBlock(op, dstCapacity, ip, blockSize, lastBlock); - FORWARD_IF_ERROR(cSize); + { size_t cSize; + if (ZSTD_useTargetCBlockSize(&cctx->appliedParams)) { + cSize = ZSTD_compressBlock_targetCBlockSize(cctx, op, dstCapacity, ip, blockSize, lastBlock); + FORWARD_IF_ERROR(cSize, "ZSTD_compressBlock_targetCBlockSize failed"); + assert(cSize > 0); + assert(cSize <= blockSize + ZSTD_blockHeaderSize); } else { - const U32 cBlockHeader = cSize == 1 ? - lastBlock + (((U32)bt_rle)<<1) + (U32)(blockSize << 3) : - lastBlock + (((U32)bt_compressed)<<1) + (U32)(cSize << 3); - MEM_writeLE24(op, cBlockHeader); - cSize += ZSTD_blockHeaderSize; + cSize = ZSTD_compressBlock_internal(cctx, + op+ZSTD_blockHeaderSize, dstCapacity-ZSTD_blockHeaderSize, + ip, blockSize, 1 /* frame */); + FORWARD_IF_ERROR(cSize, "ZSTD_compressBlock_internal failed"); + + if (cSize == 0) { /* block is not compressible */ + cSize = ZSTD_noCompressBlock(op, dstCapacity, ip, blockSize, lastBlock); + FORWARD_IF_ERROR(cSize, "ZSTD_noCompressBlock failed"); + } else { + U32 const cBlockHeader = cSize == 1 ? + lastBlock + (((U32)bt_rle)<<1) + (U32)(blockSize << 3) : + lastBlock + (((U32)bt_compressed)<<1) + (U32)(cSize << 3); + MEM_writeLE24(op, cBlockHeader); + cSize += ZSTD_blockHeaderSize; + } } + ip += blockSize; assert(remaining >= blockSize); remaining -= blockSize; @@ -2546,7 +2669,8 @@ static size_t ZSTD_writeFrameHeader(void* dst, size_t dstCapacity, size_t pos=0; assert(!(params->fParams.contentSizeFlag && pledgedSrcSize == ZSTD_CONTENTSIZE_UNKNOWN)); - RETURN_ERROR_IF(dstCapacity < ZSTD_FRAMEHEADERSIZE_MAX, dstSize_tooSmall); + RETURN_ERROR_IF(dstCapacity < ZSTD_FRAMEHEADERSIZE_MAX, dstSize_tooSmall, + "dst buf is too small to fit worst-case frame header size."); DEBUGLOG(4, "ZSTD_writeFrameHeader : dictIDFlag : %u ; dictID : %u ; dictIDSizeCode : %u", !params->fParams.noDictIDFlag, (unsigned)dictID, (unsigned)dictIDSizeCode); @@ -2582,7 +2706,8 @@ static size_t ZSTD_writeFrameHeader(void* dst, size_t dstCapacity, */ size_t ZSTD_writeLastEmptyBlock(void* dst, size_t dstCapacity) { - RETURN_ERROR_IF(dstCapacity < ZSTD_blockHeaderSize, dstSize_tooSmall); + RETURN_ERROR_IF(dstCapacity < ZSTD_blockHeaderSize, dstSize_tooSmall, + "dst buf is too small to write frame trailer empty block."); { U32 const cBlockHeader24 = 1 /*lastBlock*/ + (((U32)bt_raw)<<1); /* 0 size */ MEM_writeLE24(dst, cBlockHeader24); return ZSTD_blockHeaderSize; @@ -2591,9 +2716,11 @@ size_t ZSTD_writeLastEmptyBlock(void* dst, size_t dstCapacity) size_t ZSTD_referenceExternalSequences(ZSTD_CCtx* cctx, rawSeq* seq, size_t nbSeq) { - RETURN_ERROR_IF(cctx->stage != ZSTDcs_init, stage_wrong); + RETURN_ERROR_IF(cctx->stage != ZSTDcs_init, stage_wrong, + "wrong cctx stage"); RETURN_ERROR_IF(cctx->appliedParams.ldmParams.enableLdm, - parameter_unsupported); + parameter_unsupported, + "incompatible with ldm"); cctx->externSeqStore.seq = seq; cctx->externSeqStore.size = nbSeq; cctx->externSeqStore.capacity = nbSeq; @@ -2618,7 +2745,7 @@ static size_t ZSTD_compressContinue_internal (ZSTD_CCtx* cctx, if (frame && (cctx->stage==ZSTDcs_init)) { fhSize = ZSTD_writeFrameHeader(dst, dstCapacity, &cctx->appliedParams, cctx->pledgedSrcSizePlusOne-1, cctx->dictID); - FORWARD_IF_ERROR(fhSize); + FORWARD_IF_ERROR(fhSize, "ZSTD_writeFrameHeader failed"); assert(fhSize <= dstCapacity); dstCapacity -= fhSize; dst = (char*)dst + fhSize; @@ -2645,7 +2772,7 @@ static size_t ZSTD_compressContinue_internal (ZSTD_CCtx* cctx, { size_t const cSize = frame ? ZSTD_compress_frameChunk (cctx, dst, dstCapacity, src, srcSize, lastFrameChunk) : ZSTD_compressBlock_internal (cctx, dst, dstCapacity, src, srcSize, 0 /* frame */); - FORWARD_IF_ERROR(cSize); + FORWARD_IF_ERROR(cSize, "%s", frame ? "ZSTD_compress_frameChunk failed" : "ZSTD_compressBlock_internal failed"); cctx->consumedSrcSize += srcSize; cctx->producedCSize += (cSize + fhSize); assert(!(cctx->appliedParams.fParams.contentSizeFlag && cctx->pledgedSrcSizePlusOne == 0)); @@ -2682,7 +2809,7 @@ size_t ZSTD_compressBlock(ZSTD_CCtx* cctx, void* dst, size_t dstCapacity, const { DEBUGLOG(5, "ZSTD_compressBlock: srcSize = %u", (unsigned)srcSize); { size_t const blockSizeMax = ZSTD_getBlockSize(cctx); - RETURN_ERROR_IF(srcSize > blockSizeMax, srcSize_wrong); } + RETURN_ERROR_IF(srcSize > blockSizeMax, srcSize_wrong, "input is larger than a block"); } return ZSTD_compressContinue_internal(cctx, dst, dstCapacity, src, srcSize, 0 /* frame mode */, 0 /* last chunk */); } @@ -2691,6 +2818,7 @@ size_t ZSTD_compressBlock(ZSTD_CCtx* cctx, void* dst, size_t dstCapacity, const * @return : 0, or an error code */ static size_t ZSTD_loadDictionaryContent(ZSTD_matchState_t* ms, + ldmState_t* ls, ZSTD_cwksp* ws, ZSTD_CCtx_params const* params, const void* src, size_t srcSize, @@ -2702,6 +2830,11 @@ static size_t ZSTD_loadDictionaryContent(ZSTD_matchState_t* ms, ZSTD_window_update(&ms->window, src, srcSize); ms->loadedDictEnd = params->forceWindow ? 0 : (U32)(iend - ms->window.base); + if (params->ldmParams.enableLdm && ls != NULL) { + ZSTD_window_update(&ls->window, src, srcSize); + ls->loadedDictEnd = params->forceWindow ? 0 : (U32)(iend - ls->window.base); + } + /* Assert that we the ms params match the params we're being given */ ZSTD_assertEqualCParams(params->cParams, ms->cParams); @@ -2714,6 +2847,9 @@ static size_t ZSTD_loadDictionaryContent(ZSTD_matchState_t* ms, ZSTD_overflowCorrectIfNeeded(ms, ws, params, ip, ichunk); + if (params->ldmParams.enableLdm && ls != NULL) + ZSTD_ldm_fillHashTable(ls, (const BYTE*)src, (const BYTE*)src + srcSize, ¶ms->ldmParams); + switch(params->cParams.strategy) { case ZSTD_fast: @@ -2756,102 +2892,123 @@ static size_t ZSTD_loadDictionaryContent(ZSTD_matchState_t* ms, NOTE: This behavior is not standard and could be improved in the future. */ static size_t ZSTD_checkDictNCount(short* normalizedCounter, unsigned dictMaxSymbolValue, unsigned maxSymbolValue) { U32 s; - RETURN_ERROR_IF(dictMaxSymbolValue < maxSymbolValue, dictionary_corrupted); + RETURN_ERROR_IF(dictMaxSymbolValue < maxSymbolValue, dictionary_corrupted, "dict fse tables don't have all symbols"); for (s = 0; s <= maxSymbolValue; ++s) { - RETURN_ERROR_IF(normalizedCounter[s] == 0, dictionary_corrupted); + RETURN_ERROR_IF(normalizedCounter[s] == 0, dictionary_corrupted, "dict fse tables don't have all symbols"); } return 0; } - -/* Dictionary format : - * See : - * https://github.com/facebook/zstd/blob/master/doc/zstd_compression_format.md#dictionary-format - */ -/*! ZSTD_loadZstdDictionary() : - * @return : dictID, or an error code - * assumptions : magic number supposed already checked - * dictSize supposed >= 8 - */ -static size_t ZSTD_loadZstdDictionary(ZSTD_compressedBlockState_t* bs, - ZSTD_matchState_t* ms, - ZSTD_cwksp* ws, - ZSTD_CCtx_params const* params, - const void* dict, size_t dictSize, - ZSTD_dictTableLoadMethod_e dtlm, - void* workspace) +size_t ZSTD_loadCEntropy(ZSTD_compressedBlockState_t* bs, void* workspace, + short* offcodeNCount, unsigned* offcodeMaxValue, + const void* const dict, size_t dictSize) { - const BYTE* dictPtr = (const BYTE*)dict; + const BYTE* dictPtr = (const BYTE*)dict; /* skip magic num and dict ID */ const BYTE* const dictEnd = dictPtr + dictSize; - short offcodeNCount[MaxOff+1]; - unsigned offcodeMaxValue = MaxOff; - size_t dictID; + dictPtr += 8; + bs->entropy.huf.repeatMode = HUF_repeat_check; - ZSTD_STATIC_ASSERT(HUF_WORKSPACE_SIZE >= (1<<MAX(MLFSELog,LLFSELog))); - assert(dictSize >= 8); - assert(MEM_readLE32(dictPtr) == ZSTD_MAGIC_DICTIONARY); + { unsigned maxSymbolValue = 255; + unsigned hasZeroWeights = 1; + size_t const hufHeaderSize = HUF_readCTable((HUF_CElt*)bs->entropy.huf.CTable, &maxSymbolValue, dictPtr, + dictEnd-dictPtr, &hasZeroWeights); - dictPtr += 4; /* skip magic number */ - dictID = params->fParams.noDictIDFlag ? 0 : MEM_readLE32(dictPtr); - dictPtr += 4; + /* We only set the loaded table as valid if it contains all non-zero + * weights. Otherwise, we set it to check */ + if (!hasZeroWeights) + bs->entropy.huf.repeatMode = HUF_repeat_valid; - { unsigned maxSymbolValue = 255; - size_t const hufHeaderSize = HUF_readCTable((HUF_CElt*)bs->entropy.huf.CTable, &maxSymbolValue, dictPtr, dictEnd-dictPtr); - RETURN_ERROR_IF(HUF_isError(hufHeaderSize), dictionary_corrupted); - RETURN_ERROR_IF(maxSymbolValue < 255, dictionary_corrupted); + RETURN_ERROR_IF(HUF_isError(hufHeaderSize), dictionary_corrupted, ""); + RETURN_ERROR_IF(maxSymbolValue < 255, dictionary_corrupted, ""); dictPtr += hufHeaderSize; } { unsigned offcodeLog; - size_t const offcodeHeaderSize = FSE_readNCount(offcodeNCount, &offcodeMaxValue, &offcodeLog, dictPtr, dictEnd-dictPtr); - RETURN_ERROR_IF(FSE_isError(offcodeHeaderSize), dictionary_corrupted); - RETURN_ERROR_IF(offcodeLog > OffFSELog, dictionary_corrupted); + size_t const offcodeHeaderSize = FSE_readNCount(offcodeNCount, offcodeMaxValue, &offcodeLog, dictPtr, dictEnd-dictPtr); + RETURN_ERROR_IF(FSE_isError(offcodeHeaderSize), dictionary_corrupted, ""); + RETURN_ERROR_IF(offcodeLog > OffFSELog, dictionary_corrupted, ""); /* Defer checking offcodeMaxValue because we need to know the size of the dictionary content */ /* fill all offset symbols to avoid garbage at end of table */ RETURN_ERROR_IF(FSE_isError(FSE_buildCTable_wksp( bs->entropy.fse.offcodeCTable, offcodeNCount, MaxOff, offcodeLog, workspace, HUF_WORKSPACE_SIZE)), - dictionary_corrupted); + dictionary_corrupted, ""); dictPtr += offcodeHeaderSize; } { short matchlengthNCount[MaxML+1]; unsigned matchlengthMaxValue = MaxML, matchlengthLog; size_t const matchlengthHeaderSize = FSE_readNCount(matchlengthNCount, &matchlengthMaxValue, &matchlengthLog, dictPtr, dictEnd-dictPtr); - RETURN_ERROR_IF(FSE_isError(matchlengthHeaderSize), dictionary_corrupted); - RETURN_ERROR_IF(matchlengthLog > MLFSELog, dictionary_corrupted); + RETURN_ERROR_IF(FSE_isError(matchlengthHeaderSize), dictionary_corrupted, ""); + RETURN_ERROR_IF(matchlengthLog > MLFSELog, dictionary_corrupted, ""); /* Every match length code must have non-zero probability */ - FORWARD_IF_ERROR( ZSTD_checkDictNCount(matchlengthNCount, matchlengthMaxValue, MaxML)); + FORWARD_IF_ERROR( ZSTD_checkDictNCount(matchlengthNCount, matchlengthMaxValue, MaxML), ""); RETURN_ERROR_IF(FSE_isError(FSE_buildCTable_wksp( bs->entropy.fse.matchlengthCTable, matchlengthNCount, matchlengthMaxValue, matchlengthLog, workspace, HUF_WORKSPACE_SIZE)), - dictionary_corrupted); + dictionary_corrupted, ""); dictPtr += matchlengthHeaderSize; } { short litlengthNCount[MaxLL+1]; unsigned litlengthMaxValue = MaxLL, litlengthLog; size_t const litlengthHeaderSize = FSE_readNCount(litlengthNCount, &litlengthMaxValue, &litlengthLog, dictPtr, dictEnd-dictPtr); - RETURN_ERROR_IF(FSE_isError(litlengthHeaderSize), dictionary_corrupted); - RETURN_ERROR_IF(litlengthLog > LLFSELog, dictionary_corrupted); + RETURN_ERROR_IF(FSE_isError(litlengthHeaderSize), dictionary_corrupted, ""); + RETURN_ERROR_IF(litlengthLog > LLFSELog, dictionary_corrupted, ""); /* Every literal length code must have non-zero probability */ - FORWARD_IF_ERROR( ZSTD_checkDictNCount(litlengthNCount, litlengthMaxValue, MaxLL)); + FORWARD_IF_ERROR( ZSTD_checkDictNCount(litlengthNCount, litlengthMaxValue, MaxLL), ""); RETURN_ERROR_IF(FSE_isError(FSE_buildCTable_wksp( bs->entropy.fse.litlengthCTable, litlengthNCount, litlengthMaxValue, litlengthLog, workspace, HUF_WORKSPACE_SIZE)), - dictionary_corrupted); + dictionary_corrupted, ""); dictPtr += litlengthHeaderSize; } - RETURN_ERROR_IF(dictPtr+12 > dictEnd, dictionary_corrupted); + RETURN_ERROR_IF(dictPtr+12 > dictEnd, dictionary_corrupted, ""); bs->rep[0] = MEM_readLE32(dictPtr+0); bs->rep[1] = MEM_readLE32(dictPtr+4); bs->rep[2] = MEM_readLE32(dictPtr+8); dictPtr += 12; + return dictPtr - (const BYTE*)dict; +} + +/* Dictionary format : + * See : + * https://github.com/facebook/zstd/blob/master/doc/zstd_compression_format.md#dictionary-format + */ +/*! ZSTD_loadZstdDictionary() : + * @return : dictID, or an error code + * assumptions : magic number supposed already checked + * dictSize supposed >= 8 + */ +static size_t ZSTD_loadZstdDictionary(ZSTD_compressedBlockState_t* bs, + ZSTD_matchState_t* ms, + ZSTD_cwksp* ws, + ZSTD_CCtx_params const* params, + const void* dict, size_t dictSize, + ZSTD_dictTableLoadMethod_e dtlm, + void* workspace) +{ + const BYTE* dictPtr = (const BYTE*)dict; + const BYTE* const dictEnd = dictPtr + dictSize; + short offcodeNCount[MaxOff+1]; + unsigned offcodeMaxValue = MaxOff; + size_t dictID; + size_t eSize; + + ZSTD_STATIC_ASSERT(HUF_WORKSPACE_SIZE >= (1<<MAX(MLFSELog,LLFSELog))); + assert(dictSize >= 8); + assert(MEM_readLE32(dictPtr) == ZSTD_MAGIC_DICTIONARY); + + dictID = params->fParams.noDictIDFlag ? 0 : MEM_readLE32(dictPtr + 4 /* skip magic number */ ); + eSize = ZSTD_loadCEntropy(bs, workspace, offcodeNCount, &offcodeMaxValue, dict, dictSize); + FORWARD_IF_ERROR(eSize, "ZSTD_loadCEntropy failed"); + dictPtr += eSize; + { size_t const dictContentSize = (size_t)(dictEnd - dictPtr); U32 offcodeMax = MaxOff; if (dictContentSize <= ((U32)-1) - 128 KB) { @@ -2859,20 +3016,19 @@ static size_t ZSTD_loadZstdDictionary(ZSTD_compressedBlockState_t* bs, offcodeMax = ZSTD_highbit32(maxOffset); /* Calculate minimum offset code required to represent maxOffset */ } /* All offset values <= dictContentSize + 128 KB must be representable */ - FORWARD_IF_ERROR(ZSTD_checkDictNCount(offcodeNCount, offcodeMaxValue, MIN(offcodeMax, MaxOff))); + FORWARD_IF_ERROR(ZSTD_checkDictNCount(offcodeNCount, offcodeMaxValue, MIN(offcodeMax, MaxOff)), ""); /* All repCodes must be <= dictContentSize and != 0*/ { U32 u; for (u=0; u<3; u++) { - RETURN_ERROR_IF(bs->rep[u] == 0, dictionary_corrupted); - RETURN_ERROR_IF(bs->rep[u] > dictContentSize, dictionary_corrupted); + RETURN_ERROR_IF(bs->rep[u] == 0, dictionary_corrupted, ""); + RETURN_ERROR_IF(bs->rep[u] > dictContentSize, dictionary_corrupted, ""); } } - bs->entropy.huf.repeatMode = HUF_repeat_valid; bs->entropy.fse.offcode_repeatMode = FSE_repeat_valid; bs->entropy.fse.matchlength_repeatMode = FSE_repeat_valid; bs->entropy.fse.litlength_repeatMode = FSE_repeat_valid; FORWARD_IF_ERROR(ZSTD_loadDictionaryContent( - ms, ws, params, dictPtr, dictContentSize, dtlm)); + ms, NULL, ws, params, dictPtr, dictContentSize, dtlm), ""); return dictID; } } @@ -2882,6 +3038,7 @@ static size_t ZSTD_loadZstdDictionary(ZSTD_compressedBlockState_t* bs, static size_t ZSTD_compress_insertDictionary(ZSTD_compressedBlockState_t* bs, ZSTD_matchState_t* ms, + ldmState_t* ls, ZSTD_cwksp* ws, const ZSTD_CCtx_params* params, const void* dict, size_t dictSize, @@ -2891,7 +3048,7 @@ ZSTD_compress_insertDictionary(ZSTD_compressedBlockState_t* bs, { DEBUGLOG(4, "ZSTD_compress_insertDictionary (dictSize=%u)", (U32)dictSize); if ((dict==NULL) || (dictSize<8)) { - RETURN_ERROR_IF(dictContentType == ZSTD_dct_fullDict, dictionary_wrong); + RETURN_ERROR_IF(dictContentType == ZSTD_dct_fullDict, dictionary_wrong, ""); return 0; } @@ -2899,15 +3056,15 @@ ZSTD_compress_insertDictionary(ZSTD_compressedBlockState_t* bs, /* dict restricted modes */ if (dictContentType == ZSTD_dct_rawContent) - return ZSTD_loadDictionaryContent(ms, ws, params, dict, dictSize, dtlm); + return ZSTD_loadDictionaryContent(ms, ls, ws, params, dict, dictSize, dtlm); if (MEM_readLE32(dict) != ZSTD_MAGIC_DICTIONARY) { if (dictContentType == ZSTD_dct_auto) { DEBUGLOG(4, "raw content dictionary detected"); return ZSTD_loadDictionaryContent( - ms, ws, params, dict, dictSize, dtlm); + ms, ls, ws, params, dict, dictSize, dtlm); } - RETURN_ERROR_IF(dictContentType == ZSTD_dct_fullDict, dictionary_wrong); + RETURN_ERROR_IF(dictContentType == ZSTD_dct_fullDict, dictionary_wrong, ""); assert(0); /* impossible */ } @@ -2944,17 +3101,18 @@ static size_t ZSTD_compressBegin_internal(ZSTD_CCtx* cctx, } FORWARD_IF_ERROR( ZSTD_resetCCtx_internal(cctx, *params, pledgedSrcSize, - ZSTDcrp_makeClean, zbuff) ); + ZSTDcrp_makeClean, zbuff) , ""); { size_t const dictID = cdict ? ZSTD_compress_insertDictionary( cctx->blockState.prevCBlock, &cctx->blockState.matchState, - &cctx->workspace, params, cdict->dictContent, cdict->dictContentSize, - dictContentType, dtlm, cctx->entropyWorkspace) + &cctx->ldmState, &cctx->workspace, &cctx->appliedParams, cdict->dictContent, + cdict->dictContentSize, dictContentType, dtlm, + cctx->entropyWorkspace) : ZSTD_compress_insertDictionary( cctx->blockState.prevCBlock, &cctx->blockState.matchState, - &cctx->workspace, params, dict, dictSize, + &cctx->ldmState, &cctx->workspace, &cctx->appliedParams, dict, dictSize, dictContentType, dtlm, cctx->entropyWorkspace); - FORWARD_IF_ERROR(dictID); + FORWARD_IF_ERROR(dictID, "ZSTD_compress_insertDictionary failed"); assert(dictID <= UINT_MAX); cctx->dictID = (U32)dictID; } @@ -2971,7 +3129,7 @@ size_t ZSTD_compressBegin_advanced_internal(ZSTD_CCtx* cctx, { DEBUGLOG(4, "ZSTD_compressBegin_advanced_internal: wlog=%u", params->cParams.windowLog); /* compression parameters verification and optimization */ - FORWARD_IF_ERROR( ZSTD_checkCParams(params->cParams) ); + FORWARD_IF_ERROR( ZSTD_checkCParams(params->cParams) , ""); return ZSTD_compressBegin_internal(cctx, dict, dictSize, dictContentType, dtlm, cdict, @@ -2986,7 +3144,7 @@ size_t ZSTD_compressBegin_advanced(ZSTD_CCtx* cctx, ZSTD_parameters params, unsigned long long pledgedSrcSize) { ZSTD_CCtx_params const cctxParams = - ZSTD_assignParamsToCCtxParams(&cctx->requestedParams, params); + ZSTD_assignParamsToCCtxParams(&cctx->requestedParams, ¶ms); return ZSTD_compressBegin_advanced_internal(cctx, dict, dictSize, ZSTD_dct_auto, ZSTD_dtlm_fast, NULL /*cdict*/, @@ -2995,9 +3153,9 @@ size_t ZSTD_compressBegin_advanced(ZSTD_CCtx* cctx, size_t ZSTD_compressBegin_usingDict(ZSTD_CCtx* cctx, const void* dict, size_t dictSize, int compressionLevel) { - ZSTD_parameters const params = ZSTD_getParams(compressionLevel, ZSTD_CONTENTSIZE_UNKNOWN, dictSize); + ZSTD_parameters const params = ZSTD_getParams_internal(compressionLevel, ZSTD_CONTENTSIZE_UNKNOWN, dictSize); ZSTD_CCtx_params const cctxParams = - ZSTD_assignParamsToCCtxParams(&cctx->requestedParams, params); + ZSTD_assignParamsToCCtxParams(&cctx->requestedParams, ¶ms); DEBUGLOG(4, "ZSTD_compressBegin_usingDict (dictSize=%u)", (unsigned)dictSize); return ZSTD_compressBegin_internal(cctx, dict, dictSize, ZSTD_dct_auto, ZSTD_dtlm_fast, NULL, &cctxParams, ZSTD_CONTENTSIZE_UNKNOWN, ZSTDb_not_buffered); @@ -3024,7 +3182,7 @@ static size_t ZSTD_writeEpilogue(ZSTD_CCtx* cctx, void* dst, size_t dstCapacity) /* special case : empty frame */ if (cctx->stage == ZSTDcs_init) { fhSize = ZSTD_writeFrameHeader(dst, dstCapacity, &cctx->appliedParams, 0, 0); - FORWARD_IF_ERROR(fhSize); + FORWARD_IF_ERROR(fhSize, "ZSTD_writeFrameHeader failed"); dstCapacity -= fhSize; op += fhSize; cctx->stage = ZSTDcs_ongoing; @@ -3033,7 +3191,7 @@ static size_t ZSTD_writeEpilogue(ZSTD_CCtx* cctx, void* dst, size_t dstCapacity) if (cctx->stage != ZSTDcs_ending) { /* write one last empty block, make it the "last" block */ U32 const cBlockHeader24 = 1 /* last block */ + (((U32)bt_raw)<<1) + 0; - RETURN_ERROR_IF(dstCapacity<4, dstSize_tooSmall); + RETURN_ERROR_IF(dstCapacity<4, dstSize_tooSmall, "no room for epilogue"); MEM_writeLE32(op, cBlockHeader24); op += ZSTD_blockHeaderSize; dstCapacity -= ZSTD_blockHeaderSize; @@ -3041,7 +3199,7 @@ static size_t ZSTD_writeEpilogue(ZSTD_CCtx* cctx, void* dst, size_t dstCapacity) if (cctx->appliedParams.fParams.checksumFlag) { U32 const checksum = (U32) XXH64_digest(&cctx->xxhState); - RETURN_ERROR_IF(dstCapacity<4, dstSize_tooSmall); + RETURN_ERROR_IF(dstCapacity<4, dstSize_tooSmall, "no room for checksum"); DEBUGLOG(4, "ZSTD_writeEpilogue: write checksum : %08X", (unsigned)checksum); MEM_writeLE32(op, checksum); op += 4; @@ -3059,9 +3217,9 @@ size_t ZSTD_compressEnd (ZSTD_CCtx* cctx, size_t const cSize = ZSTD_compressContinue_internal(cctx, dst, dstCapacity, src, srcSize, 1 /* frame mode */, 1 /* last chunk */); - FORWARD_IF_ERROR(cSize); + FORWARD_IF_ERROR(cSize, "ZSTD_compressContinue_internal failed"); endResult = ZSTD_writeEpilogue(cctx, (char*)dst + cSize, dstCapacity-cSize); - FORWARD_IF_ERROR(endResult); + FORWARD_IF_ERROR(endResult, "ZSTD_writeEpilogue failed"); assert(!(cctx->appliedParams.fParams.contentSizeFlag && cctx->pledgedSrcSizePlusOne == 0)); if (cctx->pledgedSrcSizePlusOne != 0) { /* control src size */ ZSTD_STATIC_ASSERT(ZSTD_CONTENTSIZE_UNKNOWN == (unsigned long long)-1); @@ -3081,7 +3239,7 @@ static size_t ZSTD_compress_internal (ZSTD_CCtx* cctx, void* dst, size_t dstCapacity, const void* src, size_t srcSize, const void* dict,size_t dictSize, - ZSTD_parameters params) + const ZSTD_parameters* params) { ZSTD_CCtx_params const cctxParams = ZSTD_assignParamsToCCtxParams(&cctx->requestedParams, params); @@ -3100,12 +3258,12 @@ size_t ZSTD_compress_advanced (ZSTD_CCtx* cctx, ZSTD_parameters params) { DEBUGLOG(4, "ZSTD_compress_advanced"); - FORWARD_IF_ERROR(ZSTD_checkCParams(params.cParams)); + FORWARD_IF_ERROR(ZSTD_checkCParams(params.cParams), ""); return ZSTD_compress_internal(cctx, dst, dstCapacity, src, srcSize, dict, dictSize, - params); + ¶ms); } /* Internal */ @@ -3119,7 +3277,7 @@ size_t ZSTD_compress_advanced_internal( DEBUGLOG(4, "ZSTD_compress_advanced_internal (srcSize:%u)", (unsigned)srcSize); FORWARD_IF_ERROR( ZSTD_compressBegin_internal(cctx, dict, dictSize, ZSTD_dct_auto, ZSTD_dtlm_fast, NULL, - params, srcSize, ZSTDb_not_buffered) ); + params, srcSize, ZSTDb_not_buffered) , ""); return ZSTD_compressEnd(cctx, dst, dstCapacity, src, srcSize); } @@ -3129,8 +3287,9 @@ size_t ZSTD_compress_usingDict(ZSTD_CCtx* cctx, const void* dict, size_t dictSize, int compressionLevel) { - ZSTD_parameters const params = ZSTD_getParams(compressionLevel, srcSize + (!srcSize), dict ? dictSize : 0); - ZSTD_CCtx_params cctxParams = ZSTD_assignParamsToCCtxParams(&cctx->requestedParams, params); + ZSTD_parameters const params = ZSTD_getParams_internal(compressionLevel, srcSize, dict ? dictSize : 0); + ZSTD_CCtx_params cctxParams = ZSTD_assignParamsToCCtxParams(&cctx->requestedParams, ¶ms); + DEBUGLOG(4, "ZSTD_compress_usingDict (srcSize=%u)", (unsigned)srcSize); assert(params.fParams.contentSizeFlag == 1); return ZSTD_compress_advanced_internal(cctx, dst, dstCapacity, src, srcSize, dict, dictSize, &cctxParams); } @@ -3176,7 +3335,7 @@ size_t ZSTD_estimateCDictSize_advanced( size_t ZSTD_estimateCDictSize(size_t dictSize, int compressionLevel) { - ZSTD_compressionParameters const cParams = ZSTD_getCParams(compressionLevel, 0, dictSize); + ZSTD_compressionParameters const cParams = ZSTD_getCParams_internal(compressionLevel, ZSTD_CONTENTSIZE_UNKNOWN, dictSize); return ZSTD_estimateCDictSize_advanced(dictSize, cParams, ZSTD_dlm_byCopy); } @@ -3203,7 +3362,7 @@ static size_t ZSTD_initCDict_internal( cdict->dictContent = dictBuffer; } else { void *internalBuffer = ZSTD_cwksp_reserve_object(&cdict->workspace, ZSTD_cwksp_align(dictSize, sizeof(void*))); - RETURN_ERROR_IF(!internalBuffer, memory_allocation); + RETURN_ERROR_IF(!internalBuffer, memory_allocation, "NULL pointer!"); cdict->dictContent = internalBuffer; memcpy(internalBuffer, dictBuffer, dictSize); } @@ -3220,7 +3379,7 @@ static size_t ZSTD_initCDict_internal( &cParams, ZSTDcrp_makeClean, ZSTDirp_reset, - ZSTD_resetTarget_CDict)); + ZSTD_resetTarget_CDict), ""); /* (Maybe) load the dictionary * Skips loading the dictionary if it is < 8 bytes. */ @@ -3230,10 +3389,10 @@ static size_t ZSTD_initCDict_internal( params.fParams.contentSizeFlag = 1; params.cParams = cParams; { size_t const dictID = ZSTD_compress_insertDictionary( - &cdict->cBlockState, &cdict->matchState, &cdict->workspace, + &cdict->cBlockState, &cdict->matchState, NULL, &cdict->workspace, ¶ms, cdict->dictContent, cdict->dictContentSize, dictContentType, ZSTD_dtlm_full, cdict->entropyWorkspace); - FORWARD_IF_ERROR(dictID); + FORWARD_IF_ERROR(dictID, "ZSTD_compress_insertDictionary failed"); assert(dictID <= (size_t)(U32)-1); cdict->dictID = (U32)dictID; } @@ -3287,7 +3446,7 @@ ZSTD_CDict* ZSTD_createCDict_advanced(const void* dictBuffer, size_t dictSize, ZSTD_CDict* ZSTD_createCDict(const void* dict, size_t dictSize, int compressionLevel) { - ZSTD_compressionParameters cParams = ZSTD_getCParams(compressionLevel, 0, dictSize); + ZSTD_compressionParameters cParams = ZSTD_getCParams_internal(compressionLevel, ZSTD_CONTENTSIZE_UNKNOWN, dictSize); ZSTD_CDict* cdict = ZSTD_createCDict_advanced(dict, dictSize, ZSTD_dlm_byCopy, ZSTD_dct_auto, cParams, ZSTD_defaultCMem); @@ -3298,7 +3457,7 @@ ZSTD_CDict* ZSTD_createCDict(const void* dict, size_t dictSize, int compressionL ZSTD_CDict* ZSTD_createCDict_byReference(const void* dict, size_t dictSize, int compressionLevel) { - ZSTD_compressionParameters cParams = ZSTD_getCParams(compressionLevel, 0, dictSize); + ZSTD_compressionParameters cParams = ZSTD_getCParams_internal(compressionLevel, ZSTD_CONTENTSIZE_UNKNOWN, dictSize); return ZSTD_createCDict_advanced(dict, dictSize, ZSTD_dlm_byRef, ZSTD_dct_auto, cParams, ZSTD_defaultCMem); @@ -3381,7 +3540,7 @@ size_t ZSTD_compressBegin_usingCDict_advanced( ZSTD_frameParameters const fParams, unsigned long long const pledgedSrcSize) { DEBUGLOG(4, "ZSTD_compressBegin_usingCDict_advanced"); - RETURN_ERROR_IF(cdict==NULL, dictionary_wrong); + RETURN_ERROR_IF(cdict==NULL, dictionary_wrong, "NULL pointer!"); { ZSTD_CCtx_params params = cctx->requestedParams; params.cParams = ( pledgedSrcSize < ZSTD_USE_CDICT_PARAMS_SRCSIZE_CUTOFF || pledgedSrcSize < cdict->dictContentSize * ZSTD_USE_CDICT_PARAMS_DICTSIZE_MULTIPLIER @@ -3425,7 +3584,7 @@ size_t ZSTD_compress_usingCDict_advanced(ZSTD_CCtx* cctx, const void* src, size_t srcSize, const ZSTD_CDict* cdict, ZSTD_frameParameters fParams) { - FORWARD_IF_ERROR(ZSTD_compressBegin_usingCDict_advanced(cctx, cdict, fParams, srcSize)); /* will check if cdict != NULL */ + FORWARD_IF_ERROR(ZSTD_compressBegin_usingCDict_advanced(cctx, cdict, fParams, srcSize), ""); /* will check if cdict != NULL */ return ZSTD_compressEnd(cctx, dst, dstCapacity, src, srcSize); } @@ -3497,7 +3656,7 @@ static size_t ZSTD_resetCStream_internal(ZSTD_CStream* cctx, dict, dictSize, dictContentType, ZSTD_dtlm_fast, cdict, ¶ms, pledgedSrcSize, - ZSTDb_buffered) ); + ZSTDb_buffered) , ""); cctx->inToCompress = 0; cctx->inBuffPos = 0; @@ -3519,8 +3678,8 @@ size_t ZSTD_resetCStream(ZSTD_CStream* zcs, unsigned long long pss) */ U64 const pledgedSrcSize = (pss==0) ? ZSTD_CONTENTSIZE_UNKNOWN : pss; DEBUGLOG(4, "ZSTD_resetCStream: pledgedSrcSize = %u", (unsigned)pledgedSrcSize); - FORWARD_IF_ERROR( ZSTD_CCtx_reset(zcs, ZSTD_reset_session_only) ); - FORWARD_IF_ERROR( ZSTD_CCtx_setPledgedSrcSize(zcs, pledgedSrcSize) ); + FORWARD_IF_ERROR( ZSTD_CCtx_reset(zcs, ZSTD_reset_session_only) , ""); + FORWARD_IF_ERROR( ZSTD_CCtx_setPledgedSrcSize(zcs, pledgedSrcSize) , ""); return 0; } @@ -3534,16 +3693,16 @@ size_t ZSTD_initCStream_internal(ZSTD_CStream* zcs, unsigned long long pledgedSrcSize) { DEBUGLOG(4, "ZSTD_initCStream_internal"); - FORWARD_IF_ERROR( ZSTD_CCtx_reset(zcs, ZSTD_reset_session_only) ); - FORWARD_IF_ERROR( ZSTD_CCtx_setPledgedSrcSize(zcs, pledgedSrcSize) ); + FORWARD_IF_ERROR( ZSTD_CCtx_reset(zcs, ZSTD_reset_session_only) , ""); + FORWARD_IF_ERROR( ZSTD_CCtx_setPledgedSrcSize(zcs, pledgedSrcSize) , ""); assert(!ZSTD_isError(ZSTD_checkCParams(params->cParams))); zcs->requestedParams = *params; assert(!((dict) && (cdict))); /* either dict or cdict, not both */ if (dict) { - FORWARD_IF_ERROR( ZSTD_CCtx_loadDictionary(zcs, dict, dictSize) ); + FORWARD_IF_ERROR( ZSTD_CCtx_loadDictionary(zcs, dict, dictSize) , ""); } else { /* Dictionary is cleared if !cdict */ - FORWARD_IF_ERROR( ZSTD_CCtx_refCDict(zcs, cdict) ); + FORWARD_IF_ERROR( ZSTD_CCtx_refCDict(zcs, cdict) , ""); } return 0; } @@ -3556,10 +3715,10 @@ size_t ZSTD_initCStream_usingCDict_advanced(ZSTD_CStream* zcs, unsigned long long pledgedSrcSize) { DEBUGLOG(4, "ZSTD_initCStream_usingCDict_advanced"); - FORWARD_IF_ERROR( ZSTD_CCtx_reset(zcs, ZSTD_reset_session_only) ); - FORWARD_IF_ERROR( ZSTD_CCtx_setPledgedSrcSize(zcs, pledgedSrcSize) ); + FORWARD_IF_ERROR( ZSTD_CCtx_reset(zcs, ZSTD_reset_session_only) , ""); + FORWARD_IF_ERROR( ZSTD_CCtx_setPledgedSrcSize(zcs, pledgedSrcSize) , ""); zcs->requestedParams.fParams = fParams; - FORWARD_IF_ERROR( ZSTD_CCtx_refCDict(zcs, cdict) ); + FORWARD_IF_ERROR( ZSTD_CCtx_refCDict(zcs, cdict) , ""); return 0; } @@ -3567,8 +3726,8 @@ size_t ZSTD_initCStream_usingCDict_advanced(ZSTD_CStream* zcs, size_t ZSTD_initCStream_usingCDict(ZSTD_CStream* zcs, const ZSTD_CDict* cdict) { DEBUGLOG(4, "ZSTD_initCStream_usingCDict"); - FORWARD_IF_ERROR( ZSTD_CCtx_reset(zcs, ZSTD_reset_session_only) ); - FORWARD_IF_ERROR( ZSTD_CCtx_refCDict(zcs, cdict) ); + FORWARD_IF_ERROR( ZSTD_CCtx_reset(zcs, ZSTD_reset_session_only) , ""); + FORWARD_IF_ERROR( ZSTD_CCtx_refCDict(zcs, cdict) , ""); return 0; } @@ -3587,20 +3746,20 @@ size_t ZSTD_initCStream_advanced(ZSTD_CStream* zcs, */ U64 const pledgedSrcSize = (pss==0 && params.fParams.contentSizeFlag==0) ? ZSTD_CONTENTSIZE_UNKNOWN : pss; DEBUGLOG(4, "ZSTD_initCStream_advanced"); - FORWARD_IF_ERROR( ZSTD_CCtx_reset(zcs, ZSTD_reset_session_only) ); - FORWARD_IF_ERROR( ZSTD_CCtx_setPledgedSrcSize(zcs, pledgedSrcSize) ); - FORWARD_IF_ERROR( ZSTD_checkCParams(params.cParams) ); - zcs->requestedParams = ZSTD_assignParamsToCCtxParams(&zcs->requestedParams, params); - FORWARD_IF_ERROR( ZSTD_CCtx_loadDictionary(zcs, dict, dictSize) ); + FORWARD_IF_ERROR( ZSTD_CCtx_reset(zcs, ZSTD_reset_session_only) , ""); + FORWARD_IF_ERROR( ZSTD_CCtx_setPledgedSrcSize(zcs, pledgedSrcSize) , ""); + FORWARD_IF_ERROR( ZSTD_checkCParams(params.cParams) , ""); + zcs->requestedParams = ZSTD_assignParamsToCCtxParams(&zcs->requestedParams, ¶ms); + FORWARD_IF_ERROR( ZSTD_CCtx_loadDictionary(zcs, dict, dictSize) , ""); return 0; } size_t ZSTD_initCStream_usingDict(ZSTD_CStream* zcs, const void* dict, size_t dictSize, int compressionLevel) { DEBUGLOG(4, "ZSTD_initCStream_usingDict"); - FORWARD_IF_ERROR( ZSTD_CCtx_reset(zcs, ZSTD_reset_session_only) ); - FORWARD_IF_ERROR( ZSTD_CCtx_setParameter(zcs, ZSTD_c_compressionLevel, compressionLevel) ); - FORWARD_IF_ERROR( ZSTD_CCtx_loadDictionary(zcs, dict, dictSize) ); + FORWARD_IF_ERROR( ZSTD_CCtx_reset(zcs, ZSTD_reset_session_only) , ""); + FORWARD_IF_ERROR( ZSTD_CCtx_setParameter(zcs, ZSTD_c_compressionLevel, compressionLevel) , ""); + FORWARD_IF_ERROR( ZSTD_CCtx_loadDictionary(zcs, dict, dictSize) , ""); return 0; } @@ -3612,19 +3771,19 @@ size_t ZSTD_initCStream_srcSize(ZSTD_CStream* zcs, int compressionLevel, unsigne */ U64 const pledgedSrcSize = (pss==0) ? ZSTD_CONTENTSIZE_UNKNOWN : pss; DEBUGLOG(4, "ZSTD_initCStream_srcSize"); - FORWARD_IF_ERROR( ZSTD_CCtx_reset(zcs, ZSTD_reset_session_only) ); - FORWARD_IF_ERROR( ZSTD_CCtx_refCDict(zcs, NULL) ); - FORWARD_IF_ERROR( ZSTD_CCtx_setParameter(zcs, ZSTD_c_compressionLevel, compressionLevel) ); - FORWARD_IF_ERROR( ZSTD_CCtx_setPledgedSrcSize(zcs, pledgedSrcSize) ); + FORWARD_IF_ERROR( ZSTD_CCtx_reset(zcs, ZSTD_reset_session_only) , ""); + FORWARD_IF_ERROR( ZSTD_CCtx_refCDict(zcs, NULL) , ""); + FORWARD_IF_ERROR( ZSTD_CCtx_setParameter(zcs, ZSTD_c_compressionLevel, compressionLevel) , ""); + FORWARD_IF_ERROR( ZSTD_CCtx_setPledgedSrcSize(zcs, pledgedSrcSize) , ""); return 0; } size_t ZSTD_initCStream(ZSTD_CStream* zcs, int compressionLevel) { DEBUGLOG(4, "ZSTD_initCStream"); - FORWARD_IF_ERROR( ZSTD_CCtx_reset(zcs, ZSTD_reset_session_only) ); - FORWARD_IF_ERROR( ZSTD_CCtx_refCDict(zcs, NULL) ); - FORWARD_IF_ERROR( ZSTD_CCtx_setParameter(zcs, ZSTD_c_compressionLevel, compressionLevel) ); + FORWARD_IF_ERROR( ZSTD_CCtx_reset(zcs, ZSTD_reset_session_only) , ""); + FORWARD_IF_ERROR( ZSTD_CCtx_refCDict(zcs, NULL) , ""); + FORWARD_IF_ERROR( ZSTD_CCtx_setParameter(zcs, ZSTD_c_compressionLevel, compressionLevel) , ""); return 0; } @@ -3637,14 +3796,6 @@ static size_t ZSTD_nextInputSizeHint(const ZSTD_CCtx* cctx) return hintInSize; } -static size_t ZSTD_limitCopy(void* dst, size_t dstCapacity, - const void* src, size_t srcSize) -{ - size_t const length = MIN(dstCapacity, srcSize); - if (length) memcpy(dst, src, length); - return length; -} - /** ZSTD_compressStream_generic(): * internal function for all *compressStream*() variants * non-static, because can be called from zstdmt_compress.c @@ -3655,11 +3806,11 @@ static size_t ZSTD_compressStream_generic(ZSTD_CStream* zcs, ZSTD_EndDirective const flushMode) { const char* const istart = (const char*)input->src; - const char* const iend = istart + input->size; - const char* ip = istart + input->pos; + const char* const iend = input->size != 0 ? istart + input->size : istart; + const char* ip = input->pos != 0 ? istart + input->pos : istart; char* const ostart = (char*)output->dst; - char* const oend = ostart + output->size; - char* op = ostart + output->pos; + char* const oend = output->size != 0 ? ostart + output->size : ostart; + char* op = output->pos != 0 ? ostart + output->pos : ostart; U32 someMoreWork = 1; /* check expectations */ @@ -3685,7 +3836,7 @@ static size_t ZSTD_compressStream_generic(ZSTD_CStream* zcs, size_t const cSize = ZSTD_compressEnd(zcs, op, oend-op, ip, iend-ip); DEBUGLOG(4, "ZSTD_compressEnd : cSize=%u", (unsigned)cSize); - FORWARD_IF_ERROR(cSize); + FORWARD_IF_ERROR(cSize, "ZSTD_compressEnd failed"); ip = iend; op += cSize; zcs->frameEnded = 1; @@ -3698,7 +3849,8 @@ static size_t ZSTD_compressStream_generic(ZSTD_CStream* zcs, zcs->inBuff + zcs->inBuffPos, toLoad, ip, iend-ip); zcs->inBuffPos += loaded; - ip += loaded; + if (loaded != 0) + ip += loaded; if ( (flushMode == ZSTD_e_continue) && (zcs->inBuffPos < zcs->inBuffTarget) ) { /* not enough input to fill full block : stop here */ @@ -3726,7 +3878,7 @@ static size_t ZSTD_compressStream_generic(ZSTD_CStream* zcs, zcs->inBuff + zcs->inToCompress, iSize) : ZSTD_compressContinue(zcs, cDst, oSize, zcs->inBuff + zcs->inToCompress, iSize); - FORWARD_IF_ERROR(cSize); + FORWARD_IF_ERROR(cSize, "%s", lastBlock ? "ZSTD_compressEnd failed" : "ZSTD_compressContinue failed"); zcs->frameEnded = lastBlock; /* prepare next block */ zcs->inBuffTarget = zcs->inBuffPos + zcs->blockSize; @@ -3758,7 +3910,8 @@ static size_t ZSTD_compressStream_generic(ZSTD_CStream* zcs, zcs->outBuff + zcs->outBuffFlushedSize, toFlush); DEBUGLOG(5, "toFlush: %u into %u ==> flushed: %u", (unsigned)toFlush, (unsigned)(oend-op), (unsigned)flushed); - op += flushed; + if (flushed) + op += flushed; zcs->outBuffFlushedSize += flushed; if (toFlush!=flushed) { /* flush not fully completed, presumably because dst is too small */ @@ -3802,7 +3955,7 @@ static size_t ZSTD_nextInputSizeHint_MTorST(const ZSTD_CCtx* cctx) size_t ZSTD_compressStream(ZSTD_CStream* zcs, ZSTD_outBuffer* output, ZSTD_inBuffer* input) { - FORWARD_IF_ERROR( ZSTD_compressStream2(zcs, output, input, ZSTD_e_continue) ); + FORWARD_IF_ERROR( ZSTD_compressStream2(zcs, output, input, ZSTD_e_continue) , ""); return ZSTD_nextInputSizeHint_MTorST(zcs); } @@ -3814,15 +3967,15 @@ size_t ZSTD_compressStream2( ZSTD_CCtx* cctx, { DEBUGLOG(5, "ZSTD_compressStream2, endOp=%u ", (unsigned)endOp); /* check conditions */ - RETURN_ERROR_IF(output->pos > output->size, GENERIC); - RETURN_ERROR_IF(input->pos > input->size, GENERIC); + RETURN_ERROR_IF(output->pos > output->size, GENERIC, "invalid buffer"); + RETURN_ERROR_IF(input->pos > input->size, GENERIC, "invalid buffer"); assert(cctx!=NULL); /* transparent initialization stage */ if (cctx->streamStage == zcss_init) { ZSTD_CCtx_params params = cctx->requestedParams; ZSTD_prefixDict const prefixDict = cctx->prefixDict; - FORWARD_IF_ERROR( ZSTD_initLocalDict(cctx) ); /* Init the local dict if present. */ + FORWARD_IF_ERROR( ZSTD_initLocalDict(cctx) , ""); /* Init the local dict if present. */ memset(&cctx->prefixDict, 0, sizeof(cctx->prefixDict)); /* single usage */ assert(prefixDict.dict==NULL || cctx->cdict==NULL); /* only one can be set */ DEBUGLOG(4, "ZSTD_compressStream2 : transparent init stage"); @@ -3841,14 +3994,14 @@ size_t ZSTD_compressStream2( ZSTD_CCtx* cctx, DEBUGLOG(4, "ZSTD_compressStream2: creating new mtctx for nbWorkers=%u", params.nbWorkers); cctx->mtctx = ZSTDMT_createCCtx_advanced((U32)params.nbWorkers, cctx->customMem); - RETURN_ERROR_IF(cctx->mtctx == NULL, memory_allocation); + RETURN_ERROR_IF(cctx->mtctx == NULL, memory_allocation, "NULL pointer!"); } /* mt compression */ DEBUGLOG(4, "call ZSTDMT_initCStream_internal as nbWorkers=%u", params.nbWorkers); FORWARD_IF_ERROR( ZSTDMT_initCStream_internal( cctx->mtctx, - prefixDict.dict, prefixDict.dictSize, ZSTD_dct_rawContent, - cctx->cdict, params, cctx->pledgedSrcSizePlusOne-1) ); + prefixDict.dict, prefixDict.dictSize, prefixDict.dictContentType, + cctx->cdict, params, cctx->pledgedSrcSizePlusOne-1) , ""); cctx->streamStage = zcss_load; cctx->appliedParams.nbWorkers = params.nbWorkers; } else @@ -3856,7 +4009,7 @@ size_t ZSTD_compressStream2( ZSTD_CCtx* cctx, { FORWARD_IF_ERROR( ZSTD_resetCStream_internal(cctx, prefixDict.dict, prefixDict.dictSize, prefixDict.dictContentType, cctx->cdict, - params, cctx->pledgedSrcSizePlusOne-1) ); + params, cctx->pledgedSrcSizePlusOne-1) , ""); assert(cctx->streamStage == zcss_load); assert(cctx->appliedParams.nbWorkers == 0); } } @@ -3878,7 +4031,7 @@ size_t ZSTD_compressStream2( ZSTD_CCtx* cctx, || (endOp == ZSTD_e_end && flushMin == 0) ) { /* compression completed */ ZSTD_CCtx_reset(cctx, ZSTD_reset_session_only); } - FORWARD_IF_ERROR(flushMin); + FORWARD_IF_ERROR(flushMin, "ZSTDMT_compressStream_generic failed"); } while (forceMaxProgress && flushMin != 0 && output->pos < output->size); DEBUGLOG(5, "completed ZSTD_compressStream2 delegating to ZSTDMT_compressStream_generic"); /* Either we don't require maximum forward progress, we've finished the @@ -3888,7 +4041,7 @@ size_t ZSTD_compressStream2( ZSTD_CCtx* cctx, return flushMin; } #endif - FORWARD_IF_ERROR( ZSTD_compressStream_generic(cctx, output, input, endOp) ); + FORWARD_IF_ERROR( ZSTD_compressStream_generic(cctx, output, input, endOp) , ""); DEBUGLOG(5, "completed ZSTD_compressStream2"); return cctx->outBuffContentSize - cctx->outBuffFlushedSize; /* remaining to flush */ } @@ -3912,6 +4065,7 @@ size_t ZSTD_compress2(ZSTD_CCtx* cctx, void* dst, size_t dstCapacity, const void* src, size_t srcSize) { + DEBUGLOG(4, "ZSTD_compress2 (srcSize=%u)", (unsigned)srcSize); ZSTD_CCtx_reset(cctx, ZSTD_reset_session_only); { size_t oPos = 0; size_t iPos = 0; @@ -3919,10 +4073,10 @@ size_t ZSTD_compress2(ZSTD_CCtx* cctx, dst, dstCapacity, &oPos, src, srcSize, &iPos, ZSTD_e_end); - FORWARD_IF_ERROR(result); + FORWARD_IF_ERROR(result, "ZSTD_compressStream2_simpleArgs failed"); if (result != 0) { /* compression not completed, due to lack of output space */ assert(oPos == dstCapacity); - RETURN_ERROR(dstSize_tooSmall); + RETURN_ERROR(dstSize_tooSmall, ""); } assert(iPos == srcSize); /* all input is expected consumed */ return oPos; @@ -3944,7 +4098,7 @@ size_t ZSTD_endStream(ZSTD_CStream* zcs, ZSTD_outBuffer* output) { ZSTD_inBuffer input = { NULL, 0, 0 }; size_t const remainingToFlush = ZSTD_compressStream2(zcs, output, &input, ZSTD_e_end); - FORWARD_IF_ERROR( remainingToFlush ); + FORWARD_IF_ERROR( remainingToFlush , "ZSTD_compressStream2 failed"); if (zcs->appliedParams.nbWorkers > 0) return remainingToFlush; /* minimal estimation */ /* single thread mode : attempt to calculate remaining to flush more precisely */ { size_t const lastBlockSize = zcs->frameEnded ? 0 : ZSTD_BLOCKHEADERSIZE; @@ -4069,35 +4223,56 @@ static const ZSTD_compressionParameters ZSTD_defaultCParameters[4][ZSTD_MAX_CLEV }, }; -/*! ZSTD_getCParams() : +/*! ZSTD_getCParams_internal() : * @return ZSTD_compressionParameters structure for a selected compression level, srcSize and dictSize. - * Size values are optional, provide 0 if not known or unused */ -ZSTD_compressionParameters ZSTD_getCParams(int compressionLevel, unsigned long long srcSizeHint, size_t dictSize) + * Note: srcSizeHint 0 means 0, use ZSTD_CONTENTSIZE_UNKNOWN for unknown. + * Use dictSize == 0 for unknown or unused. */ +static ZSTD_compressionParameters ZSTD_getCParams_internal(int compressionLevel, unsigned long long srcSizeHint, size_t dictSize) { - size_t const addedSize = srcSizeHint ? 0 : 500; - U64 const rSize = srcSizeHint+dictSize ? srcSizeHint+dictSize+addedSize : ZSTD_CONTENTSIZE_UNKNOWN; /* intentional overflow for srcSizeHint == ZSTD_CONTENTSIZE_UNKNOWN */ + int const unknown = srcSizeHint == ZSTD_CONTENTSIZE_UNKNOWN; + size_t const addedSize = unknown && dictSize > 0 ? 500 : 0; + U64 const rSize = unknown && dictSize == 0 ? ZSTD_CONTENTSIZE_UNKNOWN : srcSizeHint+dictSize+addedSize; U32 const tableID = (rSize <= 256 KB) + (rSize <= 128 KB) + (rSize <= 16 KB); int row = compressionLevel; - DEBUGLOG(5, "ZSTD_getCParams (cLevel=%i)", compressionLevel); + DEBUGLOG(5, "ZSTD_getCParams_internal (cLevel=%i)", compressionLevel); if (compressionLevel == 0) row = ZSTD_CLEVEL_DEFAULT; /* 0 == default */ if (compressionLevel < 0) row = 0; /* entry 0 is baseline for fast mode */ if (compressionLevel > ZSTD_MAX_CLEVEL) row = ZSTD_MAX_CLEVEL; { ZSTD_compressionParameters cp = ZSTD_defaultCParameters[tableID][row]; if (compressionLevel < 0) cp.targetLength = (unsigned)(-compressionLevel); /* acceleration factor */ - return ZSTD_adjustCParams_internal(cp, srcSizeHint, dictSize); /* refine parameters based on srcSize & dictSize */ + /* refine parameters based on srcSize & dictSize */ + return ZSTD_adjustCParams_internal(cp, srcSizeHint, dictSize); } } +/*! ZSTD_getCParams() : + * @return ZSTD_compressionParameters structure for a selected compression level, srcSize and dictSize. + * Size values are optional, provide 0 if not known or unused */ +ZSTD_compressionParameters ZSTD_getCParams(int compressionLevel, unsigned long long srcSizeHint, size_t dictSize) +{ + if (srcSizeHint == 0) srcSizeHint = ZSTD_CONTENTSIZE_UNKNOWN; + return ZSTD_getCParams_internal(compressionLevel, srcSizeHint, dictSize); +} + /*! ZSTD_getParams() : * same idea as ZSTD_getCParams() * @return a `ZSTD_parameters` structure (instead of `ZSTD_compressionParameters`). * Fields of `ZSTD_frameParameters` are set to default values */ -ZSTD_parameters ZSTD_getParams(int compressionLevel, unsigned long long srcSizeHint, size_t dictSize) { +static ZSTD_parameters ZSTD_getParams_internal(int compressionLevel, unsigned long long srcSizeHint, size_t dictSize) { ZSTD_parameters params; - ZSTD_compressionParameters const cParams = ZSTD_getCParams(compressionLevel, srcSizeHint, dictSize); + ZSTD_compressionParameters const cParams = ZSTD_getCParams_internal(compressionLevel, srcSizeHint, dictSize); DEBUGLOG(5, "ZSTD_getParams (cLevel=%i)", compressionLevel); memset(¶ms, 0, sizeof(params)); params.cParams = cParams; params.fParams.contentSizeFlag = 1; return params; } + +/*! ZSTD_getParams() : + * same idea as ZSTD_getCParams() + * @return a `ZSTD_parameters` structure (instead of `ZSTD_compressionParameters`). + * Fields of `ZSTD_frameParameters` are set to default values */ +ZSTD_parameters ZSTD_getParams(int compressionLevel, unsigned long long srcSizeHint, size_t dictSize) { + if (srcSizeHint == 0) srcSizeHint = ZSTD_CONTENTSIZE_UNKNOWN; + return ZSTD_getParams_internal(compressionLevel, srcSizeHint, dictSize); +} diff --git a/thirdparty/zstd/compress/zstd_compress_internal.h b/thirdparty/zstd/compress/zstd_compress_internal.h index 14036f873f..db73f6ce21 100644 --- a/thirdparty/zstd/compress/zstd_compress_internal.h +++ b/thirdparty/zstd/compress/zstd_compress_internal.h @@ -1,5 +1,5 @@ /* - * Copyright (c) 2016-present, Yann Collet, Facebook, Inc. + * Copyright (c) 2016-2020, Yann Collet, Facebook, Inc. * All rights reserved. * * This source code is licensed under both the BSD-style license (found in the @@ -18,7 +18,7 @@ /*-************************************* * Dependencies ***************************************/ -#include "zstd_internal.h" +#include "../common/zstd_internal.h" #include "zstd_cwksp.h" #ifdef ZSTD_MULTITHREAD # include "zstdmt_compress.h" @@ -166,6 +166,7 @@ typedef struct { typedef struct { ZSTD_window_t window; /* State for the window round buffer management */ ldmEntry_t* hashTable; + U32 loadedDictEnd; BYTE* bucketOffsets; /* Next position in bucket to insert entry */ U64 hashPower; /* Used to compute the rolling hash. * Depends on ldmParams.minMatchLength */ @@ -249,6 +250,7 @@ struct ZSTD_CCtx_s { size_t staticSize; SeqCollector seqCollector; int isFirstBlock; + int initialized; seqStore_t seqStore; /* sequences storage ptrs */ ldmState_t ldmState; /* long distance matching state */ @@ -324,6 +326,31 @@ MEM_STATIC U32 ZSTD_MLcode(U32 mlBase) return (mlBase > 127) ? ZSTD_highbit32(mlBase) + ML_deltaCode : ML_Code[mlBase]; } +typedef struct repcodes_s { + U32 rep[3]; +} repcodes_t; + +MEM_STATIC repcodes_t ZSTD_updateRep(U32 const rep[3], U32 const offset, U32 const ll0) +{ + repcodes_t newReps; + if (offset >= ZSTD_REP_NUM) { /* full offset */ + newReps.rep[2] = rep[1]; + newReps.rep[1] = rep[0]; + newReps.rep[0] = offset - ZSTD_REP_MOVE; + } else { /* repcode */ + U32 const repCode = offset + ll0; + if (repCode > 0) { /* note : if repCode==0, no change */ + U32 const currentOffset = (repCode==ZSTD_REP_NUM) ? (rep[0] - 1) : rep[repCode]; + newReps.rep[2] = (repCode >= 2) ? rep[1] : rep[2]; + newReps.rep[1] = rep[0]; + newReps.rep[0] = currentOffset; + } else { /* repCode == 0 */ + memcpy(&newReps, rep, sizeof(newReps)); + } + } + return newReps; +} + /* ZSTD_cParam_withinBounds: * @return 1 if value is within cParam bounds, * 0 otherwise */ @@ -336,6 +363,30 @@ MEM_STATIC int ZSTD_cParam_withinBounds(ZSTD_cParameter cParam, int value) return 1; } +/* ZSTD_noCompressBlock() : + * Writes uncompressed block to dst buffer from given src. + * Returns the size of the block */ +MEM_STATIC size_t ZSTD_noCompressBlock (void* dst, size_t dstCapacity, const void* src, size_t srcSize, U32 lastBlock) +{ + U32 const cBlockHeader24 = lastBlock + (((U32)bt_raw)<<1) + (U32)(srcSize << 3); + RETURN_ERROR_IF(srcSize + ZSTD_blockHeaderSize > dstCapacity, + dstSize_tooSmall, "dst buf too small for uncompressed block"); + MEM_writeLE24(dst, cBlockHeader24); + memcpy((BYTE*)dst + ZSTD_blockHeaderSize, src, srcSize); + return ZSTD_blockHeaderSize + srcSize; +} + +MEM_STATIC size_t ZSTD_rleCompressBlock (void* dst, size_t dstCapacity, BYTE src, size_t srcSize, U32 lastBlock) +{ + BYTE* const op = (BYTE*)dst; + U32 const cBlockHeader = lastBlock + (((U32)bt_rle)<<1) + (U32)(srcSize << 3); + RETURN_ERROR_IF(dstCapacity < 4, dstSize_tooSmall, ""); + MEM_writeLE24(op, cBlockHeader); + op[3] = src; + return 4; +} + + /* ZSTD_minGain() : * minimum compression required * to generate a compress block or a compressed literals section. @@ -348,6 +399,21 @@ MEM_STATIC size_t ZSTD_minGain(size_t srcSize, ZSTD_strategy strat) return (srcSize >> minlog) + 2; } +MEM_STATIC int ZSTD_disableLiteralsCompression(const ZSTD_CCtx_params* cctxParams) +{ + switch (cctxParams->literalCompressionMode) { + case ZSTD_lcm_huffman: + return 0; + case ZSTD_lcm_uncompressed: + return 1; + default: + assert(0 /* impossible: pre-validated */); + /* fall-through */ + case ZSTD_lcm_auto: + return (cctxParams->cParams.strategy == ZSTD_fast) && (cctxParams->cParams.targetLength > 0); + } +} + /*! ZSTD_safecopyLiterals() : * memcpy() function that won't read beyond more than WILDCOPY_OVERLENGTH bytes past ilimit_w. * Only called when the sequence ends past ilimit_w, so it only needs to be optimized for single @@ -433,8 +499,7 @@ static unsigned ZSTD_NbCommonBytes (size_t val) if (MEM_64bits()) { # if defined(_MSC_VER) && defined(_WIN64) unsigned long r = 0; - _BitScanForward64( &r, (U64)val ); - return (unsigned)(r>>3); + return _BitScanForward64( &r, (U64)val ) ? (unsigned)(r >> 3) : 0; # elif defined(__GNUC__) && (__GNUC__ >= 4) return (__builtin_ctzll((U64)val) >> 3); # else @@ -451,8 +516,7 @@ static unsigned ZSTD_NbCommonBytes (size_t val) } else { /* 32 bits */ # if defined(_MSC_VER) unsigned long r=0; - _BitScanForward( &r, (U32)val ); - return (unsigned)(r>>3); + return _BitScanForward( &r, (U32)val ) ? (unsigned)(r >> 3) : 0; # elif defined(__GNUC__) && (__GNUC__ >= 3) return (__builtin_ctz((U32)val) >> 3); # else @@ -467,8 +531,7 @@ static unsigned ZSTD_NbCommonBytes (size_t val) if (MEM_64bits()) { # if defined(_MSC_VER) && defined(_WIN64) unsigned long r = 0; - _BitScanReverse64( &r, val ); - return (unsigned)(r>>3); + return _BitScanReverse64( &r, val ) ? (unsigned)(r >> 3) : 0; # elif defined(__GNUC__) && (__GNUC__ >= 4) return (__builtin_clzll(val) >> 3); # else @@ -482,8 +545,7 @@ static unsigned ZSTD_NbCommonBytes (size_t val) } else { /* 32 bits */ # if defined(_MSC_VER) unsigned long r = 0; - _BitScanReverse( &r, (unsigned long)val ); - return (unsigned)(r>>3); + return _BitScanReverse( &r, (unsigned long)val ) ? (unsigned)(r >> 3) : 0; # elif defined(__GNUC__) && (__GNUC__ >= 3) return (__builtin_clz((U32)val) >> 3); # else @@ -730,7 +792,10 @@ MEM_STATIC U32 ZSTD_window_correctOverflow(ZSTD_window_t* window, U32 cycleLog, */ U32 const cycleMask = (1U << cycleLog) - 1; U32 const current = (U32)((BYTE const*)src - window->base); - U32 const newCurrent = (current & cycleMask) + maxDist; + U32 const currentCycle0 = current & cycleMask; + /* Exclude zero so that newCurrent - maxDist >= 1. */ + U32 const currentCycle1 = currentCycle0 == 0 ? (1U << cycleLog) : currentCycle0; + U32 const newCurrent = currentCycle1 + maxDist; U32 const correction = current - newCurrent; assert((maxDist & cycleMask) == 0); assert(current > newCurrent); @@ -739,8 +804,17 @@ MEM_STATIC U32 ZSTD_window_correctOverflow(ZSTD_window_t* window, U32 cycleLog, window->base += correction; window->dictBase += correction; - window->lowLimit -= correction; - window->dictLimit -= correction; + if (window->lowLimit <= correction) window->lowLimit = 1; + else window->lowLimit -= correction; + if (window->dictLimit <= correction) window->dictLimit = 1; + else window->dictLimit -= correction; + + /* Ensure we can still reference the full window. */ + assert(newCurrent >= maxDist); + assert(newCurrent - maxDist >= 1); + /* Ensure that lowLimit and dictLimit didn't underflow. */ + assert(window->lowLimit <= newCurrent); + assert(window->dictLimit <= newCurrent); DEBUGLOG(4, "Correction of 0x%x bytes to lowLimit=0x%x", correction, window->lowLimit); @@ -844,6 +918,15 @@ ZSTD_checkDictValidity(const ZSTD_window_t* window, } } } } +MEM_STATIC void ZSTD_window_init(ZSTD_window_t* window) { + memset(window, 0, sizeof(*window)); + window->base = (BYTE const*)""; + window->dictBase = (BYTE const*)""; + window->dictLimit = 1; /* start from 1, so that 1st position is valid */ + window->lowLimit = 1; /* it ensures first and later CCtx usages compress the same */ + window->nextSrc = window->base + 1; /* see issue #1241 */ +} + /** * ZSTD_window_update(): * Updates the window by appending [src, src + srcSize) to the window. @@ -857,6 +940,10 @@ MEM_STATIC U32 ZSTD_window_update(ZSTD_window_t* window, BYTE const* const ip = (BYTE const*)src; U32 contiguous = 1; DEBUGLOG(5, "ZSTD_window_update"); + if (srcSize == 0) + return contiguous; + assert(window->base != NULL); + assert(window->dictBase != NULL); /* Check if blocks follow each other */ if (src != window->nextSrc) { /* not contiguous */ @@ -867,7 +954,7 @@ MEM_STATIC U32 ZSTD_window_update(ZSTD_window_t* window, window->dictLimit = (U32)distanceFromBase; window->dictBase = window->base; window->base = ip - distanceFromBase; - // ms->nextToUpdate = window->dictLimit; + /* ms->nextToUpdate = window->dictLimit; */ if (window->dictLimit - window->lowLimit < HASH_READ_SIZE) window->lowLimit = window->dictLimit; /* too small extDict */ contiguous = 0; } @@ -883,6 +970,9 @@ MEM_STATIC U32 ZSTD_window_update(ZSTD_window_t* window, return contiguous; } +/** + * Returns the lowest allowed match index. It may either be in the ext-dict or the prefix. + */ MEM_STATIC U32 ZSTD_getLowestMatchIndex(const ZSTD_matchState_t* ms, U32 current, unsigned windowLog) { U32 const maxDistance = 1U << windowLog; @@ -893,6 +983,19 @@ MEM_STATIC U32 ZSTD_getLowestMatchIndex(const ZSTD_matchState_t* ms, U32 current return matchLowest; } +/** + * Returns the lowest allowed match index in the prefix. + */ +MEM_STATIC U32 ZSTD_getLowestPrefixIndex(const ZSTD_matchState_t* ms, U32 current, unsigned windowLog) +{ + U32 const maxDistance = 1U << windowLog; + U32 const lowestValid = ms->window.dictLimit; + U32 const withinWindow = (current - lowestValid > maxDistance) ? current - maxDistance : lowestValid; + U32 const isDictionary = (ms->loadedDictEnd != 0); + U32 const matchLowest = isDictionary ? lowestValid : withinWindow; + return matchLowest; +} + /* debug functions */ @@ -931,6 +1034,21 @@ MEM_STATIC void ZSTD_debugTable(const U32* table, U32 max) } #endif +/* =============================================================== + * Shared internal declarations + * These prototypes may be called from sources not in lib/compress + * =============================================================== */ + +/* ZSTD_loadCEntropy() : + * dict : must point at beginning of a valid zstd dictionary. + * return : size of dictionary header (size of magic number + dict ID + entropy tables) + * assumptions : magic number supposed already checked + * and dictSize >= 8 */ +size_t ZSTD_loadCEntropy(ZSTD_compressedBlockState_t* bs, void* workspace, + short* offcodeNCount, unsigned* offcodeMaxValue, + const void* const dict, size_t dictSize); + +void ZSTD_reset_compressedBlockState(ZSTD_compressedBlockState_t* bs); /* ============================================================== * Private declarations @@ -940,6 +1058,7 @@ MEM_STATIC void ZSTD_debugTable(const U32* table, U32 max) /* ZSTD_getCParamsFromCCtxParams() : * cParams are built depending on compressionLevel, src size hints, * LDM and manually set compression parameters. + * Note: srcSizeHint == 0 means 0! */ ZSTD_compressionParameters ZSTD_getCParamsFromCCtxParams( const ZSTD_CCtx_params* CCtxParams, U64 srcSizeHint, size_t dictSize); @@ -999,5 +1118,8 @@ size_t ZSTD_writeLastEmptyBlock(void* dst, size_t dstCapacity); */ size_t ZSTD_referenceExternalSequences(ZSTD_CCtx* cctx, rawSeq* seq, size_t nbSeq); +/** ZSTD_cycleLog() : + * condition for correct operation : hashLog > 1 */ +U32 ZSTD_cycleLog(U32 hashLog, ZSTD_strategy strat); #endif /* ZSTD_COMPRESS_H */ diff --git a/thirdparty/zstd/compress/zstd_compress_literals.c b/thirdparty/zstd/compress/zstd_compress_literals.c index 6c13331182..17e7168d89 100644 --- a/thirdparty/zstd/compress/zstd_compress_literals.c +++ b/thirdparty/zstd/compress/zstd_compress_literals.c @@ -1,5 +1,5 @@ /* - * Copyright (c) 2016-present, Yann Collet, Facebook, Inc. + * Copyright (c) 2016-2020, Yann Collet, Facebook, Inc. * All rights reserved. * * This source code is licensed under both the BSD-style license (found in the @@ -18,7 +18,7 @@ size_t ZSTD_noCompressLiterals (void* dst, size_t dstCapacity, const void* src, BYTE* const ostart = (BYTE* const)dst; U32 const flSize = 1 + (srcSize>31) + (srcSize>4095); - RETURN_ERROR_IF(srcSize + flSize > dstCapacity, dstSize_tooSmall); + RETURN_ERROR_IF(srcSize + flSize > dstCapacity, dstSize_tooSmall, ""); switch(flSize) { @@ -36,6 +36,7 @@ size_t ZSTD_noCompressLiterals (void* dst, size_t dstCapacity, const void* src, } memcpy(ostart + flSize, src, srcSize); + DEBUGLOG(5, "Raw literals: %u -> %u", (U32)srcSize, (U32)(srcSize + flSize)); return srcSize + flSize; } @@ -62,6 +63,7 @@ size_t ZSTD_compressRleLiteralsBlock (void* dst, size_t dstCapacity, const void* } ostart[flSize] = *(const BYTE*)src; + DEBUGLOG(5, "RLE literals: %u -> %u", (U32)srcSize, (U32)flSize + 1); return flSize+1; } @@ -80,8 +82,8 @@ size_t ZSTD_compressLiterals (ZSTD_hufCTables_t const* prevHuf, symbolEncodingType_e hType = set_compressed; size_t cLitSize; - DEBUGLOG(5,"ZSTD_compressLiterals (disableLiteralCompression=%i)", - disableLiteralCompression); + DEBUGLOG(5,"ZSTD_compressLiterals (disableLiteralCompression=%i srcSize=%u)", + disableLiteralCompression, (U32)srcSize); /* Prepare nextEntropy assuming reusing the existing table */ memcpy(nextHuf, prevHuf, sizeof(*prevHuf)); @@ -102,14 +104,15 @@ size_t ZSTD_compressLiterals (ZSTD_hufCTables_t const* prevHuf, cLitSize = singleStream ? HUF_compress1X_repeat( ostart+lhSize, dstCapacity-lhSize, src, srcSize, - 255, 11, entropyWorkspace, entropyWorkspaceSize, + HUF_SYMBOLVALUE_MAX, HUF_TABLELOG_DEFAULT, entropyWorkspace, entropyWorkspaceSize, (HUF_CElt*)nextHuf->CTable, &repeat, preferRepeat, bmi2) : HUF_compress4X_repeat( ostart+lhSize, dstCapacity-lhSize, src, srcSize, - 255, 11, entropyWorkspace, entropyWorkspaceSize, + HUF_SYMBOLVALUE_MAX, HUF_TABLELOG_DEFAULT, entropyWorkspace, entropyWorkspaceSize, (HUF_CElt*)nextHuf->CTable, &repeat, preferRepeat, bmi2); if (repeat != HUF_repeat_none) { /* reused the existing table */ + DEBUGLOG(5, "Reusing previous huffman table"); hType = set_repeat; } } @@ -150,5 +153,6 @@ size_t ZSTD_compressLiterals (ZSTD_hufCTables_t const* prevHuf, default: /* not possible : lhSize is {3,4,5} */ assert(0); } + DEBUGLOG(5, "Compressed literals: %u -> %u", (U32)srcSize, (U32)(lhSize+cLitSize)); return lhSize+cLitSize; } diff --git a/thirdparty/zstd/compress/zstd_compress_literals.h b/thirdparty/zstd/compress/zstd_compress_literals.h index 97273d7cfd..8b08705743 100644 --- a/thirdparty/zstd/compress/zstd_compress_literals.h +++ b/thirdparty/zstd/compress/zstd_compress_literals.h @@ -1,5 +1,5 @@ /* - * Copyright (c) 2016-present, Yann Collet, Facebook, Inc. + * Copyright (c) 2016-2020, Yann Collet, Facebook, Inc. * All rights reserved. * * This source code is licensed under both the BSD-style license (found in the diff --git a/thirdparty/zstd/compress/zstd_compress_sequences.c b/thirdparty/zstd/compress/zstd_compress_sequences.c index 0ff7a26823..f9f8097c83 100644 --- a/thirdparty/zstd/compress/zstd_compress_sequences.c +++ b/thirdparty/zstd/compress/zstd_compress_sequences.c @@ -1,5 +1,5 @@ /* - * Copyright (c) 2016-present, Yann Collet, Facebook, Inc. + * Copyright (c) 2016-2020, Yann Collet, Facebook, Inc. * All rights reserved. * * This source code is licensed under both the BSD-style license (found in the @@ -60,7 +60,7 @@ static size_t ZSTD_NCountCost(unsigned const* count, unsigned const max, BYTE wksp[FSE_NCOUNTBOUND]; S16 norm[MaxSeq + 1]; const U32 tableLog = FSE_optimalTableLog(FSELog, nbSeq, max); - FORWARD_IF_ERROR(FSE_normalizeCount(norm, tableLog, count, nbSeq, max)); + FORWARD_IF_ERROR(FSE_normalizeCount(norm, tableLog, count, nbSeq, max), ""); return FSE_writeNCount(wksp, sizeof(wksp), norm, max, tableLog); } @@ -86,7 +86,7 @@ static size_t ZSTD_entropyCost(unsigned const* count, unsigned const max, size_t * Returns the cost in bits of encoding the distribution in count using ctable. * Returns an error if ctable cannot represent all the symbols in count. */ -static size_t ZSTD_fseBitCost( +size_t ZSTD_fseBitCost( FSE_CTable const* ctable, unsigned const* count, unsigned const max) @@ -96,18 +96,22 @@ static size_t ZSTD_fseBitCost( unsigned s; FSE_CState_t cstate; FSE_initCState(&cstate, ctable); - RETURN_ERROR_IF(ZSTD_getFSEMaxSymbolValue(ctable) < max, GENERIC, - "Repeat FSE_CTable has maxSymbolValue %u < %u", + if (ZSTD_getFSEMaxSymbolValue(ctable) < max) { + DEBUGLOG(5, "Repeat FSE_CTable has maxSymbolValue %u < %u", ZSTD_getFSEMaxSymbolValue(ctable), max); + return ERROR(GENERIC); + } for (s = 0; s <= max; ++s) { unsigned const tableLog = cstate.stateLog; unsigned const badCost = (tableLog + 1) << kAccuracyLog; unsigned const bitCost = FSE_bitCost(cstate.symbolTT, tableLog, s, kAccuracyLog); if (count[s] == 0) continue; - RETURN_ERROR_IF(bitCost >= badCost, GENERIC, - "Repeat FSE_CTable has Prob[%u] == 0", s); - cost += count[s] * bitCost; + if (bitCost >= badCost) { + DEBUGLOG(5, "Repeat FSE_CTable has Prob[%u] == 0", s); + return ERROR(GENERIC); + } + cost += (size_t)count[s] * bitCost; } return cost >> kAccuracyLog; } @@ -117,15 +121,15 @@ static size_t ZSTD_fseBitCost( * table described by norm. The max symbol support by norm is assumed >= max. * norm must be valid for every symbol with non-zero probability in count. */ -static size_t ZSTD_crossEntropyCost(short const* norm, unsigned accuracyLog, - unsigned const* count, unsigned const max) +size_t ZSTD_crossEntropyCost(short const* norm, unsigned accuracyLog, + unsigned const* count, unsigned const max) { unsigned const shift = 8 - accuracyLog; size_t cost = 0; unsigned s; assert(accuracyLog <= 8); for (s = 0; s <= max; ++s) { - unsigned const normAcc = norm[s] != -1 ? norm[s] : 1; + unsigned const normAcc = (norm[s] != -1) ? (unsigned)norm[s] : 1; unsigned const norm256 = normAcc << shift; assert(norm256 > 0); assert(norm256 < 256); @@ -230,15 +234,15 @@ ZSTD_buildCTable(void* dst, size_t dstCapacity, switch (type) { case set_rle: - FORWARD_IF_ERROR(FSE_buildCTable_rle(nextCTable, (BYTE)max)); - RETURN_ERROR_IF(dstCapacity==0, dstSize_tooSmall); + FORWARD_IF_ERROR(FSE_buildCTable_rle(nextCTable, (BYTE)max), ""); + RETURN_ERROR_IF(dstCapacity==0, dstSize_tooSmall, "not enough space"); *op = codeTable[0]; return 1; case set_repeat: memcpy(nextCTable, prevCTable, prevCTableSize); return 0; case set_basic: - FORWARD_IF_ERROR(FSE_buildCTable_wksp(nextCTable, defaultNorm, defaultMax, defaultNormLog, entropyWorkspace, entropyWorkspaceSize)); /* note : could be pre-calculated */ + FORWARD_IF_ERROR(FSE_buildCTable_wksp(nextCTable, defaultNorm, defaultMax, defaultNormLog, entropyWorkspace, entropyWorkspaceSize), ""); /* note : could be pre-calculated */ return 0; case set_compressed: { S16 norm[MaxSeq + 1]; @@ -249,14 +253,14 @@ ZSTD_buildCTable(void* dst, size_t dstCapacity, nbSeq_1--; } assert(nbSeq_1 > 1); - FORWARD_IF_ERROR(FSE_normalizeCount(norm, tableLog, count, nbSeq_1, max)); + FORWARD_IF_ERROR(FSE_normalizeCount(norm, tableLog, count, nbSeq_1, max), ""); { size_t const NCountSize = FSE_writeNCount(op, oend - op, norm, max, tableLog); /* overflow protected */ - FORWARD_IF_ERROR(NCountSize); - FORWARD_IF_ERROR(FSE_buildCTable_wksp(nextCTable, norm, max, tableLog, entropyWorkspace, entropyWorkspaceSize)); + FORWARD_IF_ERROR(NCountSize, "FSE_writeNCount failed"); + FORWARD_IF_ERROR(FSE_buildCTable_wksp(nextCTable, norm, max, tableLog, entropyWorkspace, entropyWorkspaceSize), ""); return NCountSize; } } - default: assert(0); RETURN_ERROR(GENERIC); + default: assert(0); RETURN_ERROR(GENERIC, "impossible to reach"); } } @@ -290,7 +294,7 @@ ZSTD_encodeSequences_body( if (MEM_32bits()) BIT_flushBits(&blockStream); if (longOffsets) { U32 const ofBits = ofCodeTable[nbSeq-1]; - int const extraBits = ofBits - MIN(ofBits, STREAM_ACCUMULATOR_MIN-1); + unsigned const extraBits = ofBits - MIN(ofBits, STREAM_ACCUMULATOR_MIN-1); if (extraBits) { BIT_addBits(&blockStream, sequences[nbSeq-1].offset, extraBits); BIT_flushBits(&blockStream); @@ -327,7 +331,7 @@ ZSTD_encodeSequences_body( BIT_addBits(&blockStream, sequences[n].matchLength, mlBits); if (MEM_32bits() || (ofBits+mlBits+llBits > 56)) BIT_flushBits(&blockStream); if (longOffsets) { - int const extraBits = ofBits - MIN(ofBits, STREAM_ACCUMULATOR_MIN-1); + unsigned const extraBits = ofBits - MIN(ofBits, STREAM_ACCUMULATOR_MIN-1); if (extraBits) { BIT_addBits(&blockStream, sequences[n].offset, extraBits); BIT_flushBits(&blockStream); /* (7)*/ diff --git a/thirdparty/zstd/compress/zstd_compress_sequences.h b/thirdparty/zstd/compress/zstd_compress_sequences.h index 57e8e367b0..68c6f9a5ac 100644 --- a/thirdparty/zstd/compress/zstd_compress_sequences.h +++ b/thirdparty/zstd/compress/zstd_compress_sequences.h @@ -1,5 +1,5 @@ /* - * Copyright (c) 2016-present, Yann Collet, Facebook, Inc. + * Copyright (c) 2016-2020, Yann Collet, Facebook, Inc. * All rights reserved. * * This source code is licensed under both the BSD-style license (found in the @@ -11,8 +11,8 @@ #ifndef ZSTD_COMPRESS_SEQUENCES_H #define ZSTD_COMPRESS_SEQUENCES_H -#include "fse.h" /* FSE_repeat, FSE_CTable */ -#include "zstd_internal.h" /* symbolEncodingType_e, ZSTD_strategy */ +#include "../common/fse.h" /* FSE_repeat, FSE_CTable */ +#include "../common/zstd_internal.h" /* symbolEncodingType_e, ZSTD_strategy */ typedef enum { ZSTD_defaultDisallowed = 0, @@ -44,4 +44,11 @@ size_t ZSTD_encodeSequences( FSE_CTable const* CTable_LitLength, BYTE const* llCodeTable, seqDef const* sequences, size_t nbSeq, int longOffsets, int bmi2); +size_t ZSTD_fseBitCost( + FSE_CTable const* ctable, + unsigned const* count, + unsigned const max); + +size_t ZSTD_crossEntropyCost(short const* norm, unsigned accuracyLog, + unsigned const* count, unsigned const max); #endif /* ZSTD_COMPRESS_SEQUENCES_H */ diff --git a/thirdparty/zstd/compress/zstd_compress_superblock.c b/thirdparty/zstd/compress/zstd_compress_superblock.c new file mode 100644 index 0000000000..b693866c0a --- /dev/null +++ b/thirdparty/zstd/compress/zstd_compress_superblock.c @@ -0,0 +1,845 @@ +/* + * Copyright (c) 2016-2020, Yann Collet, Facebook, Inc. + * All rights reserved. + * + * This source code is licensed under both the BSD-style license (found in the + * LICENSE file in the root directory of this source tree) and the GPLv2 (found + * in the COPYING file in the root directory of this source tree). + * You may select, at your option, one of the above-listed licenses. + */ + + /*-************************************* + * Dependencies + ***************************************/ +#include "zstd_compress_superblock.h" + +#include "../common/zstd_internal.h" /* ZSTD_getSequenceLength */ +#include "hist.h" /* HIST_countFast_wksp */ +#include "zstd_compress_internal.h" +#include "zstd_compress_sequences.h" +#include "zstd_compress_literals.h" + +/*-************************************* +* Superblock entropy buffer structs +***************************************/ +/** ZSTD_hufCTablesMetadata_t : + * Stores Literals Block Type for a super-block in hType, and + * huffman tree description in hufDesBuffer. + * hufDesSize refers to the size of huffman tree description in bytes. + * This metadata is populated in ZSTD_buildSuperBlockEntropy_literal() */ +typedef struct { + symbolEncodingType_e hType; + BYTE hufDesBuffer[500]; /* TODO give name to this value */ + size_t hufDesSize; +} ZSTD_hufCTablesMetadata_t; + +/** ZSTD_fseCTablesMetadata_t : + * Stores symbol compression modes for a super-block in {ll, ol, ml}Type, and + * fse tables in fseTablesBuffer. + * fseTablesSize refers to the size of fse tables in bytes. + * This metadata is populated in ZSTD_buildSuperBlockEntropy_sequences() */ +typedef struct { + symbolEncodingType_e llType; + symbolEncodingType_e ofType; + symbolEncodingType_e mlType; + BYTE fseTablesBuffer[500]; /* TODO give name to this value */ + size_t fseTablesSize; + size_t lastCountSize; /* This is to account for bug in 1.3.4. More detail in ZSTD_compressSubBlock_sequences() */ +} ZSTD_fseCTablesMetadata_t; + +typedef struct { + ZSTD_hufCTablesMetadata_t hufMetadata; + ZSTD_fseCTablesMetadata_t fseMetadata; +} ZSTD_entropyCTablesMetadata_t; + + +/** ZSTD_buildSuperBlockEntropy_literal() : + * Builds entropy for the super-block literals. + * Stores literals block type (raw, rle, compressed, repeat) and + * huffman description table to hufMetadata. + * @return : size of huffman description table or error code */ +static size_t ZSTD_buildSuperBlockEntropy_literal(void* const src, size_t srcSize, + const ZSTD_hufCTables_t* prevHuf, + ZSTD_hufCTables_t* nextHuf, + ZSTD_hufCTablesMetadata_t* hufMetadata, + const int disableLiteralsCompression, + void* workspace, size_t wkspSize) +{ + BYTE* const wkspStart = (BYTE*)workspace; + BYTE* const wkspEnd = wkspStart + wkspSize; + BYTE* const countWkspStart = wkspStart; + unsigned* const countWksp = (unsigned*)workspace; + const size_t countWkspSize = (HUF_SYMBOLVALUE_MAX + 1) * sizeof(unsigned); + BYTE* const nodeWksp = countWkspStart + countWkspSize; + const size_t nodeWkspSize = wkspEnd-nodeWksp; + unsigned maxSymbolValue = 255; + unsigned huffLog = HUF_TABLELOG_DEFAULT; + HUF_repeat repeat = prevHuf->repeatMode; + + DEBUGLOG(5, "ZSTD_buildSuperBlockEntropy_literal (srcSize=%zu)", srcSize); + + /* Prepare nextEntropy assuming reusing the existing table */ + memcpy(nextHuf, prevHuf, sizeof(*prevHuf)); + + if (disableLiteralsCompression) { + DEBUGLOG(5, "set_basic - disabled"); + hufMetadata->hType = set_basic; + return 0; + } + + /* small ? don't even attempt compression (speed opt) */ +# define COMPRESS_LITERALS_SIZE_MIN 63 + { size_t const minLitSize = (prevHuf->repeatMode == HUF_repeat_valid) ? 6 : COMPRESS_LITERALS_SIZE_MIN; + if (srcSize <= minLitSize) { + DEBUGLOG(5, "set_basic - too small"); + hufMetadata->hType = set_basic; + return 0; + } + } + + /* Scan input and build symbol stats */ + { size_t const largest = HIST_count_wksp (countWksp, &maxSymbolValue, (const BYTE*)src, srcSize, workspace, wkspSize); + FORWARD_IF_ERROR(largest, "HIST_count_wksp failed"); + if (largest == srcSize) { + DEBUGLOG(5, "set_rle"); + hufMetadata->hType = set_rle; + return 0; + } + if (largest <= (srcSize >> 7)+4) { + DEBUGLOG(5, "set_basic - no gain"); + hufMetadata->hType = set_basic; + return 0; + } + } + + /* Validate the previous Huffman table */ + if (repeat == HUF_repeat_check && !HUF_validateCTable((HUF_CElt const*)prevHuf->CTable, countWksp, maxSymbolValue)) { + repeat = HUF_repeat_none; + } + + /* Build Huffman Tree */ + memset(nextHuf->CTable, 0, sizeof(nextHuf->CTable)); + huffLog = HUF_optimalTableLog(huffLog, srcSize, maxSymbolValue); + { size_t const maxBits = HUF_buildCTable_wksp((HUF_CElt*)nextHuf->CTable, countWksp, + maxSymbolValue, huffLog, + nodeWksp, nodeWkspSize); + FORWARD_IF_ERROR(maxBits, "HUF_buildCTable_wksp"); + huffLog = (U32)maxBits; + { /* Build and write the CTable */ + size_t const newCSize = HUF_estimateCompressedSize( + (HUF_CElt*)nextHuf->CTable, countWksp, maxSymbolValue); + size_t const hSize = HUF_writeCTable( + hufMetadata->hufDesBuffer, sizeof(hufMetadata->hufDesBuffer), + (HUF_CElt*)nextHuf->CTable, maxSymbolValue, huffLog); + /* Check against repeating the previous CTable */ + if (repeat != HUF_repeat_none) { + size_t const oldCSize = HUF_estimateCompressedSize( + (HUF_CElt const*)prevHuf->CTable, countWksp, maxSymbolValue); + if (oldCSize < srcSize && (oldCSize <= hSize + newCSize || hSize + 12 >= srcSize)) { + DEBUGLOG(5, "set_repeat - smaller"); + memcpy(nextHuf, prevHuf, sizeof(*prevHuf)); + hufMetadata->hType = set_repeat; + return 0; + } + } + if (newCSize + hSize >= srcSize) { + DEBUGLOG(5, "set_basic - no gains"); + memcpy(nextHuf, prevHuf, sizeof(*prevHuf)); + hufMetadata->hType = set_basic; + return 0; + } + DEBUGLOG(5, "set_compressed (hSize=%u)", (U32)hSize); + hufMetadata->hType = set_compressed; + nextHuf->repeatMode = HUF_repeat_check; + return hSize; + } + } +} + +/** ZSTD_buildSuperBlockEntropy_sequences() : + * Builds entropy for the super-block sequences. + * Stores symbol compression modes and fse table to fseMetadata. + * @return : size of fse tables or error code */ +static size_t ZSTD_buildSuperBlockEntropy_sequences(seqStore_t* seqStorePtr, + const ZSTD_fseCTables_t* prevEntropy, + ZSTD_fseCTables_t* nextEntropy, + const ZSTD_CCtx_params* cctxParams, + ZSTD_fseCTablesMetadata_t* fseMetadata, + void* workspace, size_t wkspSize) +{ + BYTE* const wkspStart = (BYTE*)workspace; + BYTE* const wkspEnd = wkspStart + wkspSize; + BYTE* const countWkspStart = wkspStart; + unsigned* const countWksp = (unsigned*)workspace; + const size_t countWkspSize = (MaxSeq + 1) * sizeof(unsigned); + BYTE* const cTableWksp = countWkspStart + countWkspSize; + const size_t cTableWkspSize = wkspEnd-cTableWksp; + ZSTD_strategy const strategy = cctxParams->cParams.strategy; + FSE_CTable* CTable_LitLength = nextEntropy->litlengthCTable; + FSE_CTable* CTable_OffsetBits = nextEntropy->offcodeCTable; + FSE_CTable* CTable_MatchLength = nextEntropy->matchlengthCTable; + const BYTE* const ofCodeTable = seqStorePtr->ofCode; + const BYTE* const llCodeTable = seqStorePtr->llCode; + const BYTE* const mlCodeTable = seqStorePtr->mlCode; + size_t const nbSeq = seqStorePtr->sequences - seqStorePtr->sequencesStart; + BYTE* const ostart = fseMetadata->fseTablesBuffer; + BYTE* const oend = ostart + sizeof(fseMetadata->fseTablesBuffer); + BYTE* op = ostart; + + assert(cTableWkspSize >= (1 << MaxFSELog) * sizeof(FSE_FUNCTION_TYPE)); + DEBUGLOG(5, "ZSTD_buildSuperBlockEntropy_sequences (nbSeq=%zu)", nbSeq); + memset(workspace, 0, wkspSize); + + fseMetadata->lastCountSize = 0; + /* convert length/distances into codes */ + ZSTD_seqToCodes(seqStorePtr); + /* build CTable for Literal Lengths */ + { U32 LLtype; + unsigned max = MaxLL; + size_t const mostFrequent = HIST_countFast_wksp(countWksp, &max, llCodeTable, nbSeq, workspace, wkspSize); /* can't fail */ + DEBUGLOG(5, "Building LL table"); + nextEntropy->litlength_repeatMode = prevEntropy->litlength_repeatMode; + LLtype = ZSTD_selectEncodingType(&nextEntropy->litlength_repeatMode, + countWksp, max, mostFrequent, nbSeq, + LLFSELog, prevEntropy->litlengthCTable, + LL_defaultNorm, LL_defaultNormLog, + ZSTD_defaultAllowed, strategy); + assert(set_basic < set_compressed && set_rle < set_compressed); + assert(!(LLtype < set_compressed && nextEntropy->litlength_repeatMode != FSE_repeat_none)); /* We don't copy tables */ + { size_t const countSize = ZSTD_buildCTable(op, oend - op, CTable_LitLength, LLFSELog, (symbolEncodingType_e)LLtype, + countWksp, max, llCodeTable, nbSeq, LL_defaultNorm, LL_defaultNormLog, MaxLL, + prevEntropy->litlengthCTable, sizeof(prevEntropy->litlengthCTable), + cTableWksp, cTableWkspSize); + FORWARD_IF_ERROR(countSize, "ZSTD_buildCTable for LitLens failed"); + if (LLtype == set_compressed) + fseMetadata->lastCountSize = countSize; + op += countSize; + fseMetadata->llType = (symbolEncodingType_e) LLtype; + } } + /* build CTable for Offsets */ + { U32 Offtype; + unsigned max = MaxOff; + size_t const mostFrequent = HIST_countFast_wksp(countWksp, &max, ofCodeTable, nbSeq, workspace, wkspSize); /* can't fail */ + /* We can only use the basic table if max <= DefaultMaxOff, otherwise the offsets are too large */ + ZSTD_defaultPolicy_e const defaultPolicy = (max <= DefaultMaxOff) ? ZSTD_defaultAllowed : ZSTD_defaultDisallowed; + DEBUGLOG(5, "Building OF table"); + nextEntropy->offcode_repeatMode = prevEntropy->offcode_repeatMode; + Offtype = ZSTD_selectEncodingType(&nextEntropy->offcode_repeatMode, + countWksp, max, mostFrequent, nbSeq, + OffFSELog, prevEntropy->offcodeCTable, + OF_defaultNorm, OF_defaultNormLog, + defaultPolicy, strategy); + assert(!(Offtype < set_compressed && nextEntropy->offcode_repeatMode != FSE_repeat_none)); /* We don't copy tables */ + { size_t const countSize = ZSTD_buildCTable(op, oend - op, CTable_OffsetBits, OffFSELog, (symbolEncodingType_e)Offtype, + countWksp, max, ofCodeTable, nbSeq, OF_defaultNorm, OF_defaultNormLog, DefaultMaxOff, + prevEntropy->offcodeCTable, sizeof(prevEntropy->offcodeCTable), + cTableWksp, cTableWkspSize); + FORWARD_IF_ERROR(countSize, "ZSTD_buildCTable for Offsets failed"); + if (Offtype == set_compressed) + fseMetadata->lastCountSize = countSize; + op += countSize; + fseMetadata->ofType = (symbolEncodingType_e) Offtype; + } } + /* build CTable for MatchLengths */ + { U32 MLtype; + unsigned max = MaxML; + size_t const mostFrequent = HIST_countFast_wksp(countWksp, &max, mlCodeTable, nbSeq, workspace, wkspSize); /* can't fail */ + DEBUGLOG(5, "Building ML table (remaining space : %i)", (int)(oend-op)); + nextEntropy->matchlength_repeatMode = prevEntropy->matchlength_repeatMode; + MLtype = ZSTD_selectEncodingType(&nextEntropy->matchlength_repeatMode, + countWksp, max, mostFrequent, nbSeq, + MLFSELog, prevEntropy->matchlengthCTable, + ML_defaultNorm, ML_defaultNormLog, + ZSTD_defaultAllowed, strategy); + assert(!(MLtype < set_compressed && nextEntropy->matchlength_repeatMode != FSE_repeat_none)); /* We don't copy tables */ + { size_t const countSize = ZSTD_buildCTable(op, oend - op, CTable_MatchLength, MLFSELog, (symbolEncodingType_e)MLtype, + countWksp, max, mlCodeTable, nbSeq, ML_defaultNorm, ML_defaultNormLog, MaxML, + prevEntropy->matchlengthCTable, sizeof(prevEntropy->matchlengthCTable), + cTableWksp, cTableWkspSize); + FORWARD_IF_ERROR(countSize, "ZSTD_buildCTable for MatchLengths failed"); + if (MLtype == set_compressed) + fseMetadata->lastCountSize = countSize; + op += countSize; + fseMetadata->mlType = (symbolEncodingType_e) MLtype; + } } + assert((size_t) (op-ostart) <= sizeof(fseMetadata->fseTablesBuffer)); + return op-ostart; +} + + +/** ZSTD_buildSuperBlockEntropy() : + * Builds entropy for the super-block. + * @return : 0 on success or error code */ +static size_t +ZSTD_buildSuperBlockEntropy(seqStore_t* seqStorePtr, + const ZSTD_entropyCTables_t* prevEntropy, + ZSTD_entropyCTables_t* nextEntropy, + const ZSTD_CCtx_params* cctxParams, + ZSTD_entropyCTablesMetadata_t* entropyMetadata, + void* workspace, size_t wkspSize) +{ + size_t const litSize = seqStorePtr->lit - seqStorePtr->litStart; + DEBUGLOG(5, "ZSTD_buildSuperBlockEntropy"); + entropyMetadata->hufMetadata.hufDesSize = + ZSTD_buildSuperBlockEntropy_literal(seqStorePtr->litStart, litSize, + &prevEntropy->huf, &nextEntropy->huf, + &entropyMetadata->hufMetadata, + ZSTD_disableLiteralsCompression(cctxParams), + workspace, wkspSize); + FORWARD_IF_ERROR(entropyMetadata->hufMetadata.hufDesSize, "ZSTD_buildSuperBlockEntropy_literal failed"); + entropyMetadata->fseMetadata.fseTablesSize = + ZSTD_buildSuperBlockEntropy_sequences(seqStorePtr, + &prevEntropy->fse, &nextEntropy->fse, + cctxParams, + &entropyMetadata->fseMetadata, + workspace, wkspSize); + FORWARD_IF_ERROR(entropyMetadata->fseMetadata.fseTablesSize, "ZSTD_buildSuperBlockEntropy_sequences failed"); + return 0; +} + +/** ZSTD_compressSubBlock_literal() : + * Compresses literals section for a sub-block. + * When we have to write the Huffman table we will sometimes choose a header + * size larger than necessary. This is because we have to pick the header size + * before we know the table size + compressed size, so we have a bound on the + * table size. If we guessed incorrectly, we fall back to uncompressed literals. + * + * We write the header when writeEntropy=1 and set entropyWrriten=1 when we succeeded + * in writing the header, otherwise it is set to 0. + * + * hufMetadata->hType has literals block type info. + * If it is set_basic, all sub-blocks literals section will be Raw_Literals_Block. + * If it is set_rle, all sub-blocks literals section will be RLE_Literals_Block. + * If it is set_compressed, first sub-block's literals section will be Compressed_Literals_Block + * If it is set_compressed, first sub-block's literals section will be Treeless_Literals_Block + * and the following sub-blocks' literals sections will be Treeless_Literals_Block. + * @return : compressed size of literals section of a sub-block + * Or 0 if it unable to compress. + * Or error code */ +static size_t ZSTD_compressSubBlock_literal(const HUF_CElt* hufTable, + const ZSTD_hufCTablesMetadata_t* hufMetadata, + const BYTE* literals, size_t litSize, + void* dst, size_t dstSize, + const int bmi2, int writeEntropy, int* entropyWritten) +{ + size_t const header = writeEntropy ? 200 : 0; + size_t const lhSize = 3 + (litSize >= (1 KB - header)) + (litSize >= (16 KB - header)); + BYTE* const ostart = (BYTE*)dst; + BYTE* const oend = ostart + dstSize; + BYTE* op = ostart + lhSize; + U32 const singleStream = lhSize == 3; + symbolEncodingType_e hType = writeEntropy ? hufMetadata->hType : set_repeat; + size_t cLitSize = 0; + + (void)bmi2; /* TODO bmi2... */ + + DEBUGLOG(5, "ZSTD_compressSubBlock_literal (litSize=%zu, lhSize=%zu, writeEntropy=%d)", litSize, lhSize, writeEntropy); + + *entropyWritten = 0; + if (litSize == 0 || hufMetadata->hType == set_basic) { + DEBUGLOG(5, "ZSTD_compressSubBlock_literal using raw literal"); + return ZSTD_noCompressLiterals(dst, dstSize, literals, litSize); + } else if (hufMetadata->hType == set_rle) { + DEBUGLOG(5, "ZSTD_compressSubBlock_literal using rle literal"); + return ZSTD_compressRleLiteralsBlock(dst, dstSize, literals, litSize); + } + + assert(litSize > 0); + assert(hufMetadata->hType == set_compressed || hufMetadata->hType == set_repeat); + + if (writeEntropy && hufMetadata->hType == set_compressed) { + memcpy(op, hufMetadata->hufDesBuffer, hufMetadata->hufDesSize); + op += hufMetadata->hufDesSize; + cLitSize += hufMetadata->hufDesSize; + DEBUGLOG(5, "ZSTD_compressSubBlock_literal (hSize=%zu)", hufMetadata->hufDesSize); + } + + /* TODO bmi2 */ + { const size_t cSize = singleStream ? HUF_compress1X_usingCTable(op, oend-op, literals, litSize, hufTable) + : HUF_compress4X_usingCTable(op, oend-op, literals, litSize, hufTable); + op += cSize; + cLitSize += cSize; + if (cSize == 0 || ERR_isError(cSize)) { + DEBUGLOG(5, "Failed to write entropy tables %s", ZSTD_getErrorName(cSize)); + return 0; + } + /* If we expand and we aren't writing a header then emit uncompressed */ + if (!writeEntropy && cLitSize >= litSize) { + DEBUGLOG(5, "ZSTD_compressSubBlock_literal using raw literal because uncompressible"); + return ZSTD_noCompressLiterals(dst, dstSize, literals, litSize); + } + /* If we are writing headers then allow expansion that doesn't change our header size. */ + if (lhSize < (size_t)(3 + (cLitSize >= 1 KB) + (cLitSize >= 16 KB))) { + assert(cLitSize > litSize); + DEBUGLOG(5, "Literals expanded beyond allowed header size"); + return ZSTD_noCompressLiterals(dst, dstSize, literals, litSize); + } + DEBUGLOG(5, "ZSTD_compressSubBlock_literal (cSize=%zu)", cSize); + } + + /* Build header */ + switch(lhSize) + { + case 3: /* 2 - 2 - 10 - 10 */ + { U32 const lhc = hType + ((!singleStream) << 2) + ((U32)litSize<<4) + ((U32)cLitSize<<14); + MEM_writeLE24(ostart, lhc); + break; + } + case 4: /* 2 - 2 - 14 - 14 */ + { U32 const lhc = hType + (2 << 2) + ((U32)litSize<<4) + ((U32)cLitSize<<18); + MEM_writeLE32(ostart, lhc); + break; + } + case 5: /* 2 - 2 - 18 - 18 */ + { U32 const lhc = hType + (3 << 2) + ((U32)litSize<<4) + ((U32)cLitSize<<22); + MEM_writeLE32(ostart, lhc); + ostart[4] = (BYTE)(cLitSize >> 10); + break; + } + default: /* not possible : lhSize is {3,4,5} */ + assert(0); + } + *entropyWritten = 1; + DEBUGLOG(5, "Compressed literals: %u -> %u", (U32)litSize, (U32)(op-ostart)); + return op-ostart; +} + +static size_t ZSTD_seqDecompressedSize(seqStore_t const* seqStore, const seqDef* sequences, size_t nbSeq, size_t litSize, int lastSequence) { + const seqDef* const sstart = sequences; + const seqDef* const send = sequences + nbSeq; + const seqDef* sp = sstart; + size_t matchLengthSum = 0; + size_t litLengthSum = 0; + while (send-sp > 0) { + ZSTD_sequenceLength const seqLen = ZSTD_getSequenceLength(seqStore, sp); + litLengthSum += seqLen.litLength; + matchLengthSum += seqLen.matchLength; + sp++; + } + assert(litLengthSum <= litSize); + if (!lastSequence) { + assert(litLengthSum == litSize); + } + return matchLengthSum + litSize; +} + +/** ZSTD_compressSubBlock_sequences() : + * Compresses sequences section for a sub-block. + * fseMetadata->llType, fseMetadata->ofType, and fseMetadata->mlType have + * symbol compression modes for the super-block. + * The first successfully compressed block will have these in its header. + * We set entropyWritten=1 when we succeed in compressing the sequences. + * The following sub-blocks will always have repeat mode. + * @return : compressed size of sequences section of a sub-block + * Or 0 if it is unable to compress + * Or error code. */ +static size_t ZSTD_compressSubBlock_sequences(const ZSTD_fseCTables_t* fseTables, + const ZSTD_fseCTablesMetadata_t* fseMetadata, + const seqDef* sequences, size_t nbSeq, + const BYTE* llCode, const BYTE* mlCode, const BYTE* ofCode, + const ZSTD_CCtx_params* cctxParams, + void* dst, size_t dstCapacity, + const int bmi2, int writeEntropy, int* entropyWritten) +{ + const int longOffsets = cctxParams->cParams.windowLog > STREAM_ACCUMULATOR_MIN; + BYTE* const ostart = (BYTE*)dst; + BYTE* const oend = ostart + dstCapacity; + BYTE* op = ostart; + BYTE* seqHead; + + DEBUGLOG(5, "ZSTD_compressSubBlock_sequences (nbSeq=%zu, writeEntropy=%d, longOffsets=%d)", nbSeq, writeEntropy, longOffsets); + + *entropyWritten = 0; + /* Sequences Header */ + RETURN_ERROR_IF((oend-op) < 3 /*max nbSeq Size*/ + 1 /*seqHead*/, + dstSize_tooSmall, ""); + if (nbSeq < 0x7F) + *op++ = (BYTE)nbSeq; + else if (nbSeq < LONGNBSEQ) + op[0] = (BYTE)((nbSeq>>8) + 0x80), op[1] = (BYTE)nbSeq, op+=2; + else + op[0]=0xFF, MEM_writeLE16(op+1, (U16)(nbSeq - LONGNBSEQ)), op+=3; + if (nbSeq==0) { + return op - ostart; + } + + /* seqHead : flags for FSE encoding type */ + seqHead = op++; + + DEBUGLOG(5, "ZSTD_compressSubBlock_sequences (seqHeadSize=%u)", (unsigned)(op-ostart)); + + if (writeEntropy) { + const U32 LLtype = fseMetadata->llType; + const U32 Offtype = fseMetadata->ofType; + const U32 MLtype = fseMetadata->mlType; + DEBUGLOG(5, "ZSTD_compressSubBlock_sequences (fseTablesSize=%zu)", fseMetadata->fseTablesSize); + *seqHead = (BYTE)((LLtype<<6) + (Offtype<<4) + (MLtype<<2)); + memcpy(op, fseMetadata->fseTablesBuffer, fseMetadata->fseTablesSize); + op += fseMetadata->fseTablesSize; + } else { + const U32 repeat = set_repeat; + *seqHead = (BYTE)((repeat<<6) + (repeat<<4) + (repeat<<2)); + } + + { size_t const bitstreamSize = ZSTD_encodeSequences( + op, oend - op, + fseTables->matchlengthCTable, mlCode, + fseTables->offcodeCTable, ofCode, + fseTables->litlengthCTable, llCode, + sequences, nbSeq, + longOffsets, bmi2); + FORWARD_IF_ERROR(bitstreamSize, "ZSTD_encodeSequences failed"); + op += bitstreamSize; + /* zstd versions <= 1.3.4 mistakenly report corruption when + * FSE_readNCount() receives a buffer < 4 bytes. + * Fixed by https://github.com/facebook/zstd/pull/1146. + * This can happen when the last set_compressed table present is 2 + * bytes and the bitstream is only one byte. + * In this exceedingly rare case, we will simply emit an uncompressed + * block, since it isn't worth optimizing. + */ +#ifndef FUZZING_BUILD_MODE_UNSAFE_FOR_PRODUCTION + if (writeEntropy && fseMetadata->lastCountSize && fseMetadata->lastCountSize + bitstreamSize < 4) { + /* NCountSize >= 2 && bitstreamSize > 0 ==> lastCountSize == 3 */ + assert(fseMetadata->lastCountSize + bitstreamSize == 3); + DEBUGLOG(5, "Avoiding bug in zstd decoder in versions <= 1.3.4 by " + "emitting an uncompressed block."); + return 0; + } +#endif + DEBUGLOG(5, "ZSTD_compressSubBlock_sequences (bitstreamSize=%zu)", bitstreamSize); + } + + /* zstd versions <= 1.4.0 mistakenly report error when + * sequences section body size is less than 3 bytes. + * Fixed by https://github.com/facebook/zstd/pull/1664. + * This can happen when the previous sequences section block is compressed + * with rle mode and the current block's sequences section is compressed + * with repeat mode where sequences section body size can be 1 byte. + */ +#ifndef FUZZING_BUILD_MODE_UNSAFE_FOR_PRODUCTION + if (op-seqHead < 4) { + DEBUGLOG(5, "Avoiding bug in zstd decoder in versions <= 1.4.0 by emitting " + "an uncompressed block when sequences are < 4 bytes"); + return 0; + } +#endif + + *entropyWritten = 1; + return op - ostart; +} + +/** ZSTD_compressSubBlock() : + * Compresses a single sub-block. + * @return : compressed size of the sub-block + * Or 0 if it failed to compress. */ +static size_t ZSTD_compressSubBlock(const ZSTD_entropyCTables_t* entropy, + const ZSTD_entropyCTablesMetadata_t* entropyMetadata, + const seqDef* sequences, size_t nbSeq, + const BYTE* literals, size_t litSize, + const BYTE* llCode, const BYTE* mlCode, const BYTE* ofCode, + const ZSTD_CCtx_params* cctxParams, + void* dst, size_t dstCapacity, + const int bmi2, + int writeLitEntropy, int writeSeqEntropy, + int* litEntropyWritten, int* seqEntropyWritten, + U32 lastBlock) +{ + BYTE* const ostart = (BYTE*)dst; + BYTE* const oend = ostart + dstCapacity; + BYTE* op = ostart + ZSTD_blockHeaderSize; + DEBUGLOG(5, "ZSTD_compressSubBlock (litSize=%zu, nbSeq=%zu, writeLitEntropy=%d, writeSeqEntropy=%d, lastBlock=%d)", + litSize, nbSeq, writeLitEntropy, writeSeqEntropy, lastBlock); + { size_t cLitSize = ZSTD_compressSubBlock_literal((const HUF_CElt*)entropy->huf.CTable, + &entropyMetadata->hufMetadata, literals, litSize, + op, oend-op, bmi2, writeLitEntropy, litEntropyWritten); + FORWARD_IF_ERROR(cLitSize, "ZSTD_compressSubBlock_literal failed"); + if (cLitSize == 0) return 0; + op += cLitSize; + } + { size_t cSeqSize = ZSTD_compressSubBlock_sequences(&entropy->fse, + &entropyMetadata->fseMetadata, + sequences, nbSeq, + llCode, mlCode, ofCode, + cctxParams, + op, oend-op, + bmi2, writeSeqEntropy, seqEntropyWritten); + FORWARD_IF_ERROR(cSeqSize, "ZSTD_compressSubBlock_sequences failed"); + if (cSeqSize == 0) return 0; + op += cSeqSize; + } + /* Write block header */ + { size_t cSize = (op-ostart)-ZSTD_blockHeaderSize; + U32 const cBlockHeader24 = lastBlock + (((U32)bt_compressed)<<1) + (U32)(cSize << 3); + MEM_writeLE24(ostart, cBlockHeader24); + } + return op-ostart; +} + +static size_t ZSTD_estimateSubBlockSize_literal(const BYTE* literals, size_t litSize, + const ZSTD_hufCTables_t* huf, + const ZSTD_hufCTablesMetadata_t* hufMetadata, + void* workspace, size_t wkspSize, + int writeEntropy) +{ + unsigned* const countWksp = (unsigned*)workspace; + unsigned maxSymbolValue = 255; + size_t literalSectionHeaderSize = 3; /* Use hard coded size of 3 bytes */ + + if (hufMetadata->hType == set_basic) return litSize; + else if (hufMetadata->hType == set_rle) return 1; + else if (hufMetadata->hType == set_compressed || hufMetadata->hType == set_repeat) { + size_t const largest = HIST_count_wksp (countWksp, &maxSymbolValue, (const BYTE*)literals, litSize, workspace, wkspSize); + if (ZSTD_isError(largest)) return litSize; + { size_t cLitSizeEstimate = HUF_estimateCompressedSize((const HUF_CElt*)huf->CTable, countWksp, maxSymbolValue); + if (writeEntropy) cLitSizeEstimate += hufMetadata->hufDesSize; + return cLitSizeEstimate + literalSectionHeaderSize; + } } + assert(0); /* impossible */ + return 0; +} + +static size_t ZSTD_estimateSubBlockSize_symbolType(symbolEncodingType_e type, + const BYTE* codeTable, unsigned maxCode, + size_t nbSeq, const FSE_CTable* fseCTable, + const U32* additionalBits, + short const* defaultNorm, U32 defaultNormLog, + void* workspace, size_t wkspSize) +{ + unsigned* const countWksp = (unsigned*)workspace; + const BYTE* ctp = codeTable; + const BYTE* const ctStart = ctp; + const BYTE* const ctEnd = ctStart + nbSeq; + size_t cSymbolTypeSizeEstimateInBits = 0; + unsigned max = maxCode; + + HIST_countFast_wksp(countWksp, &max, codeTable, nbSeq, workspace, wkspSize); /* can't fail */ + if (type == set_basic) { + cSymbolTypeSizeEstimateInBits = ZSTD_crossEntropyCost(defaultNorm, defaultNormLog, countWksp, max); + } else if (type == set_rle) { + cSymbolTypeSizeEstimateInBits = 0; + } else if (type == set_compressed || type == set_repeat) { + cSymbolTypeSizeEstimateInBits = ZSTD_fseBitCost(fseCTable, countWksp, max); + } + if (ZSTD_isError(cSymbolTypeSizeEstimateInBits)) return nbSeq * 10; + while (ctp < ctEnd) { + if (additionalBits) cSymbolTypeSizeEstimateInBits += additionalBits[*ctp]; + else cSymbolTypeSizeEstimateInBits += *ctp; /* for offset, offset code is also the number of additional bits */ + ctp++; + } + return cSymbolTypeSizeEstimateInBits / 8; +} + +static size_t ZSTD_estimateSubBlockSize_sequences(const BYTE* ofCodeTable, + const BYTE* llCodeTable, + const BYTE* mlCodeTable, + size_t nbSeq, + const ZSTD_fseCTables_t* fseTables, + const ZSTD_fseCTablesMetadata_t* fseMetadata, + void* workspace, size_t wkspSize, + int writeEntropy) +{ + size_t sequencesSectionHeaderSize = 3; /* Use hard coded size of 3 bytes */ + size_t cSeqSizeEstimate = 0; + cSeqSizeEstimate += ZSTD_estimateSubBlockSize_symbolType(fseMetadata->ofType, ofCodeTable, MaxOff, + nbSeq, fseTables->offcodeCTable, NULL, + OF_defaultNorm, OF_defaultNormLog, + workspace, wkspSize); + cSeqSizeEstimate += ZSTD_estimateSubBlockSize_symbolType(fseMetadata->llType, llCodeTable, MaxLL, + nbSeq, fseTables->litlengthCTable, LL_bits, + LL_defaultNorm, LL_defaultNormLog, + workspace, wkspSize); + cSeqSizeEstimate += ZSTD_estimateSubBlockSize_symbolType(fseMetadata->mlType, mlCodeTable, MaxML, + nbSeq, fseTables->matchlengthCTable, ML_bits, + ML_defaultNorm, ML_defaultNormLog, + workspace, wkspSize); + if (writeEntropy) cSeqSizeEstimate += fseMetadata->fseTablesSize; + return cSeqSizeEstimate + sequencesSectionHeaderSize; +} + +static size_t ZSTD_estimateSubBlockSize(const BYTE* literals, size_t litSize, + const BYTE* ofCodeTable, + const BYTE* llCodeTable, + const BYTE* mlCodeTable, + size_t nbSeq, + const ZSTD_entropyCTables_t* entropy, + const ZSTD_entropyCTablesMetadata_t* entropyMetadata, + void* workspace, size_t wkspSize, + int writeLitEntropy, int writeSeqEntropy) { + size_t cSizeEstimate = 0; + cSizeEstimate += ZSTD_estimateSubBlockSize_literal(literals, litSize, + &entropy->huf, &entropyMetadata->hufMetadata, + workspace, wkspSize, writeLitEntropy); + cSizeEstimate += ZSTD_estimateSubBlockSize_sequences(ofCodeTable, llCodeTable, mlCodeTable, + nbSeq, &entropy->fse, &entropyMetadata->fseMetadata, + workspace, wkspSize, writeSeqEntropy); + return cSizeEstimate + ZSTD_blockHeaderSize; +} + +static int ZSTD_needSequenceEntropyTables(ZSTD_fseCTablesMetadata_t const* fseMetadata) +{ + if (fseMetadata->llType == set_compressed || fseMetadata->llType == set_rle) + return 1; + if (fseMetadata->mlType == set_compressed || fseMetadata->mlType == set_rle) + return 1; + if (fseMetadata->ofType == set_compressed || fseMetadata->ofType == set_rle) + return 1; + return 0; +} + +/** ZSTD_compressSubBlock_multi() : + * Breaks super-block into multiple sub-blocks and compresses them. + * Entropy will be written to the first block. + * The following blocks will use repeat mode to compress. + * All sub-blocks are compressed blocks (no raw or rle blocks). + * @return : compressed size of the super block (which is multiple ZSTD blocks) + * Or 0 if it failed to compress. */ +static size_t ZSTD_compressSubBlock_multi(const seqStore_t* seqStorePtr, + const ZSTD_compressedBlockState_t* prevCBlock, + ZSTD_compressedBlockState_t* nextCBlock, + const ZSTD_entropyCTablesMetadata_t* entropyMetadata, + const ZSTD_CCtx_params* cctxParams, + void* dst, size_t dstCapacity, + const void* src, size_t srcSize, + const int bmi2, U32 lastBlock, + void* workspace, size_t wkspSize) +{ + const seqDef* const sstart = seqStorePtr->sequencesStart; + const seqDef* const send = seqStorePtr->sequences; + const seqDef* sp = sstart; + const BYTE* const lstart = seqStorePtr->litStart; + const BYTE* const lend = seqStorePtr->lit; + const BYTE* lp = lstart; + BYTE const* ip = (BYTE const*)src; + BYTE const* const iend = ip + srcSize; + BYTE* const ostart = (BYTE*)dst; + BYTE* const oend = ostart + dstCapacity; + BYTE* op = ostart; + const BYTE* llCodePtr = seqStorePtr->llCode; + const BYTE* mlCodePtr = seqStorePtr->mlCode; + const BYTE* ofCodePtr = seqStorePtr->ofCode; + size_t targetCBlockSize = cctxParams->targetCBlockSize; + size_t litSize, seqCount; + int writeLitEntropy = entropyMetadata->hufMetadata.hType == set_compressed; + int writeSeqEntropy = 1; + int lastSequence = 0; + + DEBUGLOG(5, "ZSTD_compressSubBlock_multi (litSize=%u, nbSeq=%u)", + (unsigned)(lend-lp), (unsigned)(send-sstart)); + + litSize = 0; + seqCount = 0; + do { + size_t cBlockSizeEstimate = 0; + if (sstart == send) { + lastSequence = 1; + } else { + const seqDef* const sequence = sp + seqCount; + lastSequence = sequence == send - 1; + litSize += ZSTD_getSequenceLength(seqStorePtr, sequence).litLength; + seqCount++; + } + if (lastSequence) { + assert(lp <= lend); + assert(litSize <= (size_t)(lend - lp)); + litSize = (size_t)(lend - lp); + } + /* I think there is an optimization opportunity here. + * Calling ZSTD_estimateSubBlockSize for every sequence can be wasteful + * since it recalculates estimate from scratch. + * For example, it would recount literal distribution and symbol codes everytime. + */ + cBlockSizeEstimate = ZSTD_estimateSubBlockSize(lp, litSize, ofCodePtr, llCodePtr, mlCodePtr, seqCount, + &nextCBlock->entropy, entropyMetadata, + workspace, wkspSize, writeLitEntropy, writeSeqEntropy); + if (cBlockSizeEstimate > targetCBlockSize || lastSequence) { + int litEntropyWritten = 0; + int seqEntropyWritten = 0; + const size_t decompressedSize = ZSTD_seqDecompressedSize(seqStorePtr, sp, seqCount, litSize, lastSequence); + const size_t cSize = ZSTD_compressSubBlock(&nextCBlock->entropy, entropyMetadata, + sp, seqCount, + lp, litSize, + llCodePtr, mlCodePtr, ofCodePtr, + cctxParams, + op, oend-op, + bmi2, writeLitEntropy, writeSeqEntropy, + &litEntropyWritten, &seqEntropyWritten, + lastBlock && lastSequence); + FORWARD_IF_ERROR(cSize, "ZSTD_compressSubBlock failed"); + if (cSize > 0 && cSize < decompressedSize) { + DEBUGLOG(5, "Committed the sub-block"); + assert(ip + decompressedSize <= iend); + ip += decompressedSize; + sp += seqCount; + lp += litSize; + op += cSize; + llCodePtr += seqCount; + mlCodePtr += seqCount; + ofCodePtr += seqCount; + litSize = 0; + seqCount = 0; + /* Entropy only needs to be written once */ + if (litEntropyWritten) { + writeLitEntropy = 0; + } + if (seqEntropyWritten) { + writeSeqEntropy = 0; + } + } + } + } while (!lastSequence); + if (writeLitEntropy) { + DEBUGLOG(5, "ZSTD_compressSubBlock_multi has literal entropy tables unwritten"); + memcpy(&nextCBlock->entropy.huf, &prevCBlock->entropy.huf, sizeof(prevCBlock->entropy.huf)); + } + if (writeSeqEntropy && ZSTD_needSequenceEntropyTables(&entropyMetadata->fseMetadata)) { + /* If we haven't written our entropy tables, then we've violated our contract and + * must emit an uncompressed block. + */ + DEBUGLOG(5, "ZSTD_compressSubBlock_multi has sequence entropy tables unwritten"); + return 0; + } + if (ip < iend) { + size_t const cSize = ZSTD_noCompressBlock(op, oend - op, ip, iend - ip, lastBlock); + DEBUGLOG(5, "ZSTD_compressSubBlock_multi last sub-block uncompressed, %zu bytes", (size_t)(iend - ip)); + FORWARD_IF_ERROR(cSize, "ZSTD_noCompressBlock failed"); + assert(cSize != 0); + op += cSize; + /* We have to regenerate the repcodes because we've skipped some sequences */ + if (sp < send) { + seqDef const* seq; + repcodes_t rep; + memcpy(&rep, prevCBlock->rep, sizeof(rep)); + for (seq = sstart; seq < sp; ++seq) { + rep = ZSTD_updateRep(rep.rep, seq->offset - 1, ZSTD_getSequenceLength(seqStorePtr, seq).litLength == 0); + } + memcpy(nextCBlock->rep, &rep, sizeof(rep)); + } + } + DEBUGLOG(5, "ZSTD_compressSubBlock_multi compressed"); + return op-ostart; +} + +size_t ZSTD_compressSuperBlock(ZSTD_CCtx* zc, + void* dst, size_t dstCapacity, + void const* src, size_t srcSize, + unsigned lastBlock) { + ZSTD_entropyCTablesMetadata_t entropyMetadata; + + FORWARD_IF_ERROR(ZSTD_buildSuperBlockEntropy(&zc->seqStore, + &zc->blockState.prevCBlock->entropy, + &zc->blockState.nextCBlock->entropy, + &zc->appliedParams, + &entropyMetadata, + zc->entropyWorkspace, HUF_WORKSPACE_SIZE /* statically allocated in resetCCtx */), ""); + + return ZSTD_compressSubBlock_multi(&zc->seqStore, + zc->blockState.prevCBlock, + zc->blockState.nextCBlock, + &entropyMetadata, + &zc->appliedParams, + dst, dstCapacity, + src, srcSize, + zc->bmi2, lastBlock, + zc->entropyWorkspace, HUF_WORKSPACE_SIZE /* statically allocated in resetCCtx */); +} diff --git a/thirdparty/zstd/compress/zstd_compress_superblock.h b/thirdparty/zstd/compress/zstd_compress_superblock.h new file mode 100644 index 0000000000..07f4cb1dc6 --- /dev/null +++ b/thirdparty/zstd/compress/zstd_compress_superblock.h @@ -0,0 +1,32 @@ +/* + * Copyright (c) 2016-2020, Yann Collet, Facebook, Inc. + * All rights reserved. + * + * This source code is licensed under both the BSD-style license (found in the + * LICENSE file in the root directory of this source tree) and the GPLv2 (found + * in the COPYING file in the root directory of this source tree). + * You may select, at your option, one of the above-listed licenses. + */ + +#ifndef ZSTD_COMPRESS_ADVANCED_H +#define ZSTD_COMPRESS_ADVANCED_H + +/*-************************************* +* Dependencies +***************************************/ + +#include "../zstd.h" /* ZSTD_CCtx */ + +/*-************************************* +* Target Compressed Block Size +***************************************/ + +/* ZSTD_compressSuperBlock() : + * Used to compress a super block when targetCBlockSize is being used. + * The given block will be compressed into multiple sub blocks that are around targetCBlockSize. */ +size_t ZSTD_compressSuperBlock(ZSTD_CCtx* zc, + void* dst, size_t dstCapacity, + void const* src, size_t srcSize, + unsigned lastBlock); + +#endif /* ZSTD_COMPRESS_ADVANCED_H */ diff --git a/thirdparty/zstd/compress/zstd_cwksp.h b/thirdparty/zstd/compress/zstd_cwksp.h index fc9765bd3f..a25c9263b7 100644 --- a/thirdparty/zstd/compress/zstd_cwksp.h +++ b/thirdparty/zstd/compress/zstd_cwksp.h @@ -1,5 +1,5 @@ /* - * Copyright (c) 2016-present, Yann Collet, Facebook, Inc. + * Copyright (c) 2016-2020, Yann Collet, Facebook, Inc. * All rights reserved. * * This source code is licensed under both the BSD-style license (found in the @@ -14,7 +14,7 @@ /*-************************************* * Dependencies ***************************************/ -#include "zstd_internal.h" +#include "../common/zstd_internal.h" #if defined (__cplusplus) extern "C" { @@ -24,16 +24,6 @@ extern "C" { * Constants ***************************************/ -/* define "workspace is too large" as this number of times larger than needed */ -#define ZSTD_WORKSPACETOOLARGE_FACTOR 3 - -/* when workspace is continuously too large - * during at least this number of times, - * context's memory usage is considered wasteful, - * because it's sized to handle a worst case scenario which rarely happens. - * In which case, resize it down to free some memory */ -#define ZSTD_WORKSPACETOOLARGE_MAXDURATION 128 - /* Since the workspace is effectively its own little malloc implementation / * arena, when we run under ASAN, we should similarly insert redzones between * each internal element of the workspace, so ASAN will catch overruns that @@ -468,7 +458,7 @@ MEM_STATIC void ZSTD_cwksp_init(ZSTD_cwksp* ws, void* start, size_t size) { MEM_STATIC size_t ZSTD_cwksp_create(ZSTD_cwksp* ws, size_t size, ZSTD_customMem customMem) { void* workspace = ZSTD_malloc(size, customMem); DEBUGLOG(4, "cwksp: creating new workspace with %zd bytes", size); - RETURN_ERROR_IF(workspace == NULL, memory_allocation); + RETURN_ERROR_IF(workspace == NULL, memory_allocation, "NULL pointer!"); ZSTD_cwksp_init(ws, workspace, size); return 0; } diff --git a/thirdparty/zstd/compress/zstd_double_fast.c b/thirdparty/zstd/compress/zstd_double_fast.c index a661a48534..27eed66cfe 100644 --- a/thirdparty/zstd/compress/zstd_double_fast.c +++ b/thirdparty/zstd/compress/zstd_double_fast.c @@ -1,5 +1,5 @@ /* - * Copyright (c) 2016-present, Yann Collet, Facebook, Inc. + * Copyright (c) 2016-2020, Yann Collet, Facebook, Inc. * All rights reserved. * * This source code is licensed under both the BSD-style license (found in the @@ -63,10 +63,8 @@ size_t ZSTD_compressBlock_doubleFast_generic( const BYTE* ip = istart; const BYTE* anchor = istart; const U32 endIndex = (U32)((size_t)(istart - base) + srcSize); - const U32 lowestValid = ms->window.dictLimit; - const U32 maxDistance = 1U << cParams->windowLog; /* presumes that, if there is a dictionary, it must be using Attach mode */ - const U32 prefixLowestIndex = (endIndex - lowestValid > maxDistance) ? endIndex - maxDistance : lowestValid; + const U32 prefixLowestIndex = ZSTD_getLowestPrefixIndex(ms, endIndex, cParams->windowLog); const BYTE* const prefixLowest = base + prefixLowestIndex; const BYTE* const iend = istart + srcSize; const BYTE* const ilimit = iend - HASH_READ_SIZE; @@ -96,7 +94,7 @@ size_t ZSTD_compressBlock_doubleFast_generic( dictCParams->hashLog : hBitsL; const U32 dictHBitsS = dictMode == ZSTD_dictMatchState ? dictCParams->chainLog : hBitsS; - const U32 dictAndPrefixLength = (U32)(ip - prefixLowest + dictEnd - dictStart); + const U32 dictAndPrefixLength = (U32)((ip - prefixLowest) + (dictEnd - dictStart)); DEBUGLOG(5, "ZSTD_compressBlock_doubleFast_generic"); @@ -104,13 +102,15 @@ size_t ZSTD_compressBlock_doubleFast_generic( /* if a dictionary is attached, it must be within window range */ if (dictMode == ZSTD_dictMatchState) { - assert(lowestValid + maxDistance >= endIndex); + assert(ms->window.dictLimit + (1U << cParams->windowLog) >= endIndex); } /* init */ ip += (dictAndPrefixLength == 0); if (dictMode == ZSTD_noDict) { - U32 const maxRep = (U32)(ip - prefixLowest); + U32 const current = (U32)(ip - base); + U32 const windowLow = ZSTD_getLowestPrefixIndex(ms, current, cParams->windowLog); + U32 const maxRep = current - windowLow; if (offset_2 > maxRep) offsetSaved = offset_2, offset_2 = 0; if (offset_1 > maxRep) offsetSaved = offset_1, offset_1 = 0; } @@ -198,6 +198,9 @@ size_t ZSTD_compressBlock_doubleFast_generic( } } ip += ((ip-anchor) >> kSearchStrength) + 1; +#if defined(__aarch64__) + PREFETCH_L1(ip+256); +#endif continue; _search_next_long: @@ -271,7 +274,7 @@ _match_stored: U32 const repIndex2 = current2 - offset_2; const BYTE* repMatch2 = dictMode == ZSTD_dictMatchState && repIndex2 < prefixLowestIndex ? - dictBase - dictIndexDelta + repIndex2 : + dictBase + repIndex2 - dictIndexDelta : base + repIndex2; if ( ((U32)((prefixLowestIndex-1) - (U32)repIndex2) >= 3 /* intentional overflow */) && (MEM_read32(repMatch2) == MEM_read32(ip)) ) { diff --git a/thirdparty/zstd/compress/zstd_double_fast.h b/thirdparty/zstd/compress/zstd_double_fast.h index 4fa31acfc0..14d944d69b 100644 --- a/thirdparty/zstd/compress/zstd_double_fast.h +++ b/thirdparty/zstd/compress/zstd_double_fast.h @@ -1,5 +1,5 @@ /* - * Copyright (c) 2016-present, Yann Collet, Facebook, Inc. + * Copyright (c) 2016-2020, Yann Collet, Facebook, Inc. * All rights reserved. * * This source code is licensed under both the BSD-style license (found in the @@ -15,7 +15,7 @@ extern "C" { #endif -#include "mem.h" /* U32 */ +#include "../common/mem.h" /* U32 */ #include "zstd_compress_internal.h" /* ZSTD_CCtx, size_t */ void ZSTD_fillDoubleHashTable(ZSTD_matchState_t* ms, diff --git a/thirdparty/zstd/compress/zstd_fast.c b/thirdparty/zstd/compress/zstd_fast.c index 6dbefee6b7..85a3a7a91e 100644 --- a/thirdparty/zstd/compress/zstd_fast.c +++ b/thirdparty/zstd/compress/zstd_fast.c @@ -1,5 +1,5 @@ /* - * Copyright (c) 2016-present, Yann Collet, Facebook, Inc. + * Copyright (c) 2016-2020, Yann Collet, Facebook, Inc. * All rights reserved. * * This source code is licensed under both the BSD-style license (found in the @@ -61,9 +61,7 @@ ZSTD_compressBlock_fast_generic( const BYTE* ip1; const BYTE* anchor = istart; const U32 endIndex = (U32)((size_t)(istart - base) + srcSize); - const U32 maxDistance = 1U << cParams->windowLog; - const U32 validStartIndex = ms->window.dictLimit; - const U32 prefixStartIndex = (endIndex - validStartIndex > maxDistance) ? endIndex - maxDistance : validStartIndex; + const U32 prefixStartIndex = ZSTD_getLowestPrefixIndex(ms, endIndex, cParams->windowLog); const BYTE* const prefixStart = base + prefixStartIndex; const BYTE* const iend = istart + srcSize; const BYTE* const ilimit = iend - HASH_READ_SIZE; @@ -74,12 +72,21 @@ ZSTD_compressBlock_fast_generic( DEBUGLOG(5, "ZSTD_compressBlock_fast_generic"); ip0 += (ip0 == prefixStart); ip1 = ip0 + 1; - { U32 const maxRep = (U32)(ip0 - prefixStart); + { U32 const current = (U32)(ip0 - base); + U32 const windowLow = ZSTD_getLowestPrefixIndex(ms, current, cParams->windowLog); + U32 const maxRep = current - windowLow; if (offset_2 > maxRep) offsetSaved = offset_2, offset_2 = 0; if (offset_1 > maxRep) offsetSaved = offset_1, offset_1 = 0; } /* Main Search Loop */ +#ifdef __INTEL_COMPILER + /* From intel 'The vector pragma indicates that the loop should be + * vectorized if it is legal to do so'. Can be used together with + * #pragma ivdep (but have opted to exclude that because intel + * warns against using it).*/ + #pragma vector always +#endif while (ip1 < ilimit) { /* < instead of <=, because check at ip0+2 */ size_t mLength; BYTE const* ip2 = ip0 + 2; @@ -91,19 +98,25 @@ ZSTD_compressBlock_fast_generic( U32 const current1 = (U32)(ip1-base); U32 const matchIndex0 = hashTable[h0]; U32 const matchIndex1 = hashTable[h1]; - BYTE const* repMatch = ip2-offset_1; + BYTE const* repMatch = ip2 - offset_1; const BYTE* match0 = base + matchIndex0; const BYTE* match1 = base + matchIndex1; U32 offcode; + +#if defined(__aarch64__) + PREFETCH_L1(ip0+256); +#endif + hashTable[h0] = current0; /* update hash table */ hashTable[h1] = current1; /* update hash table */ assert(ip0 + 1 == ip1); if ((offset_1 > 0) & (MEM_read32(repMatch) == MEM_read32(ip2))) { - mLength = ip2[-1] == repMatch[-1] ? 1 : 0; + mLength = (ip2[-1] == repMatch[-1]) ? 1 : 0; ip0 = ip2 - mLength; match0 = repMatch - mLength; + mLength += 4; offcode = 0; goto _match; } @@ -128,19 +141,18 @@ _offset: /* Requires: ip0, match0 */ offset_2 = offset_1; offset_1 = (U32)(ip0-match0); offcode = offset_1 + ZSTD_REP_MOVE; - mLength = 0; + mLength = 4; /* Count the backwards match length */ while (((ip0>anchor) & (match0>prefixStart)) && (ip0[-1] == match0[-1])) { ip0--; match0--; mLength++; } /* catch up */ _match: /* Requires: ip0, match0, offcode */ /* Count the forward length */ - mLength += ZSTD_count(ip0+mLength+4, match0+mLength+4, iend) + 4; + mLength += ZSTD_count(ip0+mLength, match0+mLength, iend); ZSTD_storeSeq(seqStore, (size_t)(ip0-anchor), anchor, iend, offcode, mLength-MINMATCH); /* match found */ ip0 += mLength; anchor = ip0; - ip1 = ip0 + 1; if (ip0 <= ilimit) { /* Fill Table */ @@ -148,19 +160,18 @@ _match: /* Requires: ip0, match0, offcode */ hashTable[ZSTD_hashPtr(base+current0+2, hlog, mls)] = current0+2; /* here because current+2 could be > iend-8 */ hashTable[ZSTD_hashPtr(ip0-2, hlog, mls)] = (U32)(ip0-2-base); - while ( ((ip0 <= ilimit) & (offset_2>0)) /* offset_2==0 means offset_2 is invalidated */ - && (MEM_read32(ip0) == MEM_read32(ip0 - offset_2)) ) { - /* store sequence */ - size_t const rLength = ZSTD_count(ip0+4, ip0+4-offset_2, iend) + 4; - { U32 const tmpOff = offset_2; offset_2 = offset_1; offset_1 = tmpOff; } /* swap offset_2 <=> offset_1 */ - hashTable[ZSTD_hashPtr(ip0, hlog, mls)] = (U32)(ip0-base); - ip0 += rLength; - ip1 = ip0 + 1; - ZSTD_storeSeq(seqStore, 0 /*litLen*/, anchor, iend, 0 /*offCode*/, rLength-MINMATCH); - anchor = ip0; - continue; /* faster when present (confirmed on gcc-8) ... (?) */ - } - } + if (offset_2 > 0) { /* offset_2==0 means offset_2 is invalidated */ + while ( (ip0 <= ilimit) && (MEM_read32(ip0) == MEM_read32(ip0 - offset_2)) ) { + /* store sequence */ + size_t const rLength = ZSTD_count(ip0+4, ip0+4-offset_2, iend) + 4; + { U32 const tmpOff = offset_2; offset_2 = offset_1; offset_1 = tmpOff; } /* swap offset_2 <=> offset_1 */ + hashTable[ZSTD_hashPtr(ip0, hlog, mls)] = (U32)(ip0-base); + ip0 += rLength; + ZSTD_storeSeq(seqStore, 0 /*litLen*/, anchor, iend, 0 /*offCode*/, rLength-MINMATCH); + anchor = ip0; + continue; /* faster when present (confirmed on gcc-8) ... (?) */ + } } } + ip1 = ip0 + 1; } /* save reps for next block */ @@ -387,7 +398,7 @@ static size_t ZSTD_compressBlock_fast_extDict_generic( const BYTE* const ilimit = iend - 8; U32 offset_1=rep[0], offset_2=rep[1]; - DEBUGLOG(5, "ZSTD_compressBlock_fast_extDict_generic"); + DEBUGLOG(5, "ZSTD_compressBlock_fast_extDict_generic (offset_1=%u)", offset_1); /* switch to "regular" variant if extDict is invalidated due to maxDistance */ if (prefixStartIndex == dictStartIndex) @@ -404,6 +415,7 @@ static size_t ZSTD_compressBlock_fast_extDict_generic( const BYTE* const repBase = repIndex < prefixStartIndex ? dictBase : base; const BYTE* const repMatch = repBase + repIndex; hashTable[h] = current; /* update hash table */ + DEBUGLOG(7, "offset_1 = %u , current = %u", offset_1, current); assert(offset_1 <= current +1); /* check repIndex */ if ( (((U32)((prefixStartIndex-1) - repIndex) >= 3) /* intentional underflow */ & (repIndex > dictStartIndex)) diff --git a/thirdparty/zstd/compress/zstd_fast.h b/thirdparty/zstd/compress/zstd_fast.h index b74a88c57c..cf6aaa8e67 100644 --- a/thirdparty/zstd/compress/zstd_fast.h +++ b/thirdparty/zstd/compress/zstd_fast.h @@ -1,5 +1,5 @@ /* - * Copyright (c) 2016-present, Yann Collet, Facebook, Inc. + * Copyright (c) 2016-2020, Yann Collet, Facebook, Inc. * All rights reserved. * * This source code is licensed under both the BSD-style license (found in the @@ -15,7 +15,7 @@ extern "C" { #endif -#include "mem.h" /* U32 */ +#include "../common/mem.h" /* U32 */ #include "zstd_compress_internal.h" void ZSTD_fillHashTable(ZSTD_matchState_t* ms, diff --git a/thirdparty/zstd/compress/zstd_lazy.c b/thirdparty/zstd/compress/zstd_lazy.c index 9ad7e03b54..4cf5c88b53 100644 --- a/thirdparty/zstd/compress/zstd_lazy.c +++ b/thirdparty/zstd/compress/zstd_lazy.c @@ -1,5 +1,5 @@ /* - * Copyright (c) 2016-present, Yann Collet, Facebook, Inc. + * Copyright (c) 2016-2020, Yann Collet, Facebook, Inc. * All rights reserved. * * This source code is licensed under both the BSD-style license (found in the @@ -660,12 +660,16 @@ ZSTD_compressBlock_lazy_generic( const U32 dictIndexDelta = dictMode == ZSTD_dictMatchState ? prefixLowestIndex - (U32)(dictEnd - dictBase) : 0; - const U32 dictAndPrefixLength = (U32)(ip - prefixLowest + dictEnd - dictLowest); + const U32 dictAndPrefixLength = (U32)((ip - prefixLowest) + (dictEnd - dictLowest)); + + DEBUGLOG(5, "ZSTD_compressBlock_lazy_generic (dictMode=%u)", (U32)dictMode); /* init */ ip += (dictAndPrefixLength == 0); if (dictMode == ZSTD_noDict) { - U32 const maxRep = (U32)(ip - prefixLowest); + U32 const current = (U32)(ip - base); + U32 const windowLow = ZSTD_getLowestPrefixIndex(ms, current, ms->cParams.windowLog); + U32 const maxRep = current - windowLow; if (offset_2 > maxRep) savedOffset = offset_2, offset_2 = 0; if (offset_1 > maxRep) savedOffset = offset_1, offset_1 = 0; } @@ -677,6 +681,12 @@ ZSTD_compressBlock_lazy_generic( } /* Match Loop */ +#if defined(__GNUC__) && defined(__x86_64__) + /* I've measured random a 5% speed loss on levels 5 & 6 (greedy) when the + * code alignment is perturbed. To fix the instability align the loop on 32-bytes. + */ + __asm__(".p2align 5"); +#endif while (ip < ilimit) { size_t matchLength=0; size_t offset=0; @@ -929,11 +939,11 @@ size_t ZSTD_compressBlock_lazy_extDict_generic( const BYTE* const ilimit = iend - 8; const BYTE* const base = ms->window.base; const U32 dictLimit = ms->window.dictLimit; - const U32 lowestIndex = ms->window.lowLimit; const BYTE* const prefixStart = base + dictLimit; const BYTE* const dictBase = ms->window.dictBase; const BYTE* const dictEnd = dictBase + dictLimit; - const BYTE* const dictStart = dictBase + lowestIndex; + const BYTE* const dictStart = dictBase + ms->window.lowLimit; + const U32 windowLog = ms->cParams.windowLog; typedef size_t (*searchMax_f)( ZSTD_matchState_t* ms, @@ -942,10 +952,18 @@ size_t ZSTD_compressBlock_lazy_extDict_generic( U32 offset_1 = rep[0], offset_2 = rep[1]; + DEBUGLOG(5, "ZSTD_compressBlock_lazy_extDict_generic"); + /* init */ ip += (ip == prefixStart); /* Match Loop */ +#if defined(__GNUC__) && defined(__x86_64__) + /* I've measured random a 5% speed loss on levels 5 & 6 (greedy) when the + * code alignment is perturbed. To fix the instability align the loop on 32-bytes. + */ + __asm__(".p2align 5"); +#endif while (ip < ilimit) { size_t matchLength=0; size_t offset=0; @@ -953,10 +971,11 @@ size_t ZSTD_compressBlock_lazy_extDict_generic( U32 current = (U32)(ip-base); /* check repCode */ - { const U32 repIndex = (U32)(current+1 - offset_1); + { const U32 windowLow = ZSTD_getLowestMatchIndex(ms, current+1, windowLog); + const U32 repIndex = (U32)(current+1 - offset_1); const BYTE* const repBase = repIndex < dictLimit ? dictBase : base; const BYTE* const repMatch = repBase + repIndex; - if (((U32)((dictLimit-1) - repIndex) >= 3) & (repIndex > lowestIndex)) /* intentional overflow */ + if (((U32)((dictLimit-1) - repIndex) >= 3) & (repIndex > windowLow)) /* intentional overflow */ if (MEM_read32(ip+1) == MEM_read32(repMatch)) { /* repcode detected we should take it */ const BYTE* const repEnd = repIndex < dictLimit ? dictEnd : iend; @@ -983,10 +1002,11 @@ size_t ZSTD_compressBlock_lazy_extDict_generic( current++; /* check repCode */ if (offset) { + const U32 windowLow = ZSTD_getLowestMatchIndex(ms, current, windowLog); const U32 repIndex = (U32)(current - offset_1); const BYTE* const repBase = repIndex < dictLimit ? dictBase : base; const BYTE* const repMatch = repBase + repIndex; - if (((U32)((dictLimit-1) - repIndex) >= 3) & (repIndex > lowestIndex)) /* intentional overflow */ + if (((U32)((dictLimit-1) - repIndex) >= 3) & (repIndex > windowLow)) /* intentional overflow */ if (MEM_read32(ip) == MEM_read32(repMatch)) { /* repcode detected */ const BYTE* const repEnd = repIndex < dictLimit ? dictEnd : iend; @@ -1013,10 +1033,11 @@ size_t ZSTD_compressBlock_lazy_extDict_generic( current++; /* check repCode */ if (offset) { + const U32 windowLow = ZSTD_getLowestMatchIndex(ms, current, windowLog); const U32 repIndex = (U32)(current - offset_1); const BYTE* const repBase = repIndex < dictLimit ? dictBase : base; const BYTE* const repMatch = repBase + repIndex; - if (((U32)((dictLimit-1) - repIndex) >= 3) & (repIndex > lowestIndex)) /* intentional overflow */ + if (((U32)((dictLimit-1) - repIndex) >= 3) & (repIndex > windowLow)) /* intentional overflow */ if (MEM_read32(ip) == MEM_read32(repMatch)) { /* repcode detected */ const BYTE* const repEnd = repIndex < dictLimit ? dictEnd : iend; @@ -1057,10 +1078,12 @@ _storeSequence: /* check immediate repcode */ while (ip <= ilimit) { - const U32 repIndex = (U32)((ip-base) - offset_2); + const U32 repCurrent = (U32)(ip-base); + const U32 windowLow = ZSTD_getLowestMatchIndex(ms, repCurrent, windowLog); + const U32 repIndex = repCurrent - offset_2; const BYTE* const repBase = repIndex < dictLimit ? dictBase : base; const BYTE* const repMatch = repBase + repIndex; - if (((U32)((dictLimit-1) - repIndex) >= 3) & (repIndex > lowestIndex)) /* intentional overflow */ + if (((U32)((dictLimit-1) - repIndex) >= 3) & (repIndex > windowLow)) /* intentional overflow */ if (MEM_read32(ip) == MEM_read32(repMatch)) { /* repcode detected we should take it */ const BYTE* const repEnd = repIndex < dictLimit ? dictEnd : iend; diff --git a/thirdparty/zstd/compress/zstd_lazy.h b/thirdparty/zstd/compress/zstd_lazy.h index bb1763069f..581936f03b 100644 --- a/thirdparty/zstd/compress/zstd_lazy.h +++ b/thirdparty/zstd/compress/zstd_lazy.h @@ -1,5 +1,5 @@ /* - * Copyright (c) 2016-present, Yann Collet, Facebook, Inc. + * Copyright (c) 2016-2020, Yann Collet, Facebook, Inc. * All rights reserved. * * This source code is licensed under both the BSD-style license (found in the diff --git a/thirdparty/zstd/compress/zstd_ldm.c b/thirdparty/zstd/compress/zstd_ldm.c index c3312ad3e3..8c47948358 100644 --- a/thirdparty/zstd/compress/zstd_ldm.c +++ b/thirdparty/zstd/compress/zstd_ldm.c @@ -1,15 +1,16 @@ /* - * Copyright (c) 2016-present, Yann Collet, Facebook, Inc. + * Copyright (c) 2016-2020, Yann Collet, Facebook, Inc. * All rights reserved. * * This source code is licensed under both the BSD-style license (found in the * LICENSE file in the root directory of this source tree) and the GPLv2 (found * in the COPYING file in the root directory of this source tree). + * You may select, at your option, one of the above-listed licenses. */ #include "zstd_ldm.h" -#include "debug.h" +#include "../common/debug.h" #include "zstd_fast.h" /* ZSTD_fillHashTable() */ #include "zstd_double_fast.h" /* ZSTD_fillDoubleHashTable() */ @@ -223,6 +224,20 @@ static U64 ZSTD_ldm_fillLdmHashTable(ldmState_t* state, return rollingHash; } +void ZSTD_ldm_fillHashTable( + ldmState_t* state, const BYTE* ip, + const BYTE* iend, ldmParams_t const* params) +{ + DEBUGLOG(5, "ZSTD_ldm_fillHashTable"); + if ((size_t)(iend - ip) >= params->minMatchLength) { + U64 startingHash = ZSTD_rollingHash_compute(ip, params->minMatchLength); + ZSTD_ldm_fillLdmHashTable( + state, startingHash, ip, iend - params->minMatchLength, state->window.base, + params->hashLog - params->bucketSizeLog, + *params); + } +} + /** ZSTD_ldm_limitTableUpdate() : * @@ -449,6 +464,8 @@ size_t ZSTD_ldm_generateSequences( U32 const correction = ZSTD_window_correctOverflow( &ldmState->window, /* cycleLog */ 0, maxDist, chunkStart); ZSTD_ldm_reduceTable(ldmState->hashTable, ldmHSize, correction); + /* invalidate dictionaries on overflow correction */ + ldmState->loadedDictEnd = 0; } /* 2. We enforce the maximum offset allowed. * @@ -457,8 +474,14 @@ size_t ZSTD_ldm_generateSequences( * TODO: * Test the chunk size. * * Try invalidation after the sequence generation and test the * the offset against maxDist directly. + * + * NOTE: Because of dictionaries + sequence splitting we MUST make sure + * that any offset used is valid at the END of the sequence, since it may + * be split into two sequences. This condition holds when using + * ZSTD_window_enforceMaxDist(), but if we move to checking offsets + * against maxDist directly, we'll have to carefully handle that case. */ - ZSTD_window_enforceMaxDist(&ldmState->window, chunkEnd, maxDist, NULL, NULL); + ZSTD_window_enforceMaxDist(&ldmState->window, chunkEnd, maxDist, &ldmState->loadedDictEnd, NULL); /* 3. Generate the sequences for the chunk, and get newLeftoverSize. */ newLeftoverSize = ZSTD_ldm_generateSequences_internal( ldmState, sequences, params, chunkStart, chunkSize); @@ -566,14 +589,13 @@ size_t ZSTD_ldm_blockCompress(rawSeqStore_t* rawSeqStore, if (sequence.offset == 0) break; - assert(sequence.offset <= (1U << cParams->windowLog)); assert(ip + sequence.litLength + sequence.matchLength <= iend); /* Fill tables for block compressor */ ZSTD_ldm_limitTableUpdate(ms, ip); ZSTD_ldm_fillFastTables(ms, ip); /* Run the block compressor */ - DEBUGLOG(5, "calling block compressor on segment of size %u", sequence.litLength); + DEBUGLOG(5, "pos %u : calling block compressor on segment of size %u", (unsigned)(ip-istart), sequence.litLength); { size_t const newLitLength = blockCompressor(ms, seqStore, rep, ip, sequence.litLength); diff --git a/thirdparty/zstd/compress/zstd_ldm.h b/thirdparty/zstd/compress/zstd_ldm.h index a47846128b..229ea05a9e 100644 --- a/thirdparty/zstd/compress/zstd_ldm.h +++ b/thirdparty/zstd/compress/zstd_ldm.h @@ -1,10 +1,11 @@ /* - * Copyright (c) 2016-present, Yann Collet, Facebook, Inc. + * Copyright (c) 2016-2020, Yann Collet, Facebook, Inc. * All rights reserved. * * This source code is licensed under both the BSD-style license (found in the * LICENSE file in the root directory of this source tree) and the GPLv2 (found * in the COPYING file in the root directory of this source tree). + * You may select, at your option, one of the above-listed licenses. */ #ifndef ZSTD_LDM_H @@ -15,7 +16,7 @@ extern "C" { #endif #include "zstd_compress_internal.h" /* ldmParams_t, U32 */ -#include "zstd.h" /* ZSTD_CCtx, size_t */ +#include "../zstd.h" /* ZSTD_CCtx, size_t */ /*-************************************* * Long distance matching @@ -23,6 +24,10 @@ extern "C" { #define ZSTD_LDM_DEFAULT_WINDOW_LOG ZSTD_WINDOWLOG_LIMIT_DEFAULT +void ZSTD_ldm_fillHashTable( + ldmState_t* state, const BYTE* ip, + const BYTE* iend, ldmParams_t const* params); + /** * ZSTD_ldm_generateSequences(): * diff --git a/thirdparty/zstd/compress/zstd_opt.c b/thirdparty/zstd/compress/zstd_opt.c index 2e50fca6ff..36fff050cf 100644 --- a/thirdparty/zstd/compress/zstd_opt.c +++ b/thirdparty/zstd/compress/zstd_opt.c @@ -1,5 +1,5 @@ /* - * Copyright (c) 2016-present, Przemyslaw Skibinski, Yann Collet, Facebook, Inc. + * Copyright (c) 2016-2020, Przemyslaw Skibinski, Yann Collet, Facebook, Inc. * All rights reserved. * * This source code is licensed under both the BSD-style license (found in the @@ -249,40 +249,6 @@ static U32 ZSTD_litLengthPrice(U32 const litLength, const optState_t* const optP } } -/* ZSTD_litLengthContribution() : - * @return ( cost(litlength) - cost(0) ) - * this value can then be added to rawLiteralsCost() - * to provide a cost which is directly comparable to a match ending at same position */ -static int ZSTD_litLengthContribution(U32 const litLength, const optState_t* const optPtr, int optLevel) -{ - if (optPtr->priceType >= zop_predef) return (int)WEIGHT(litLength, optLevel); - - /* dynamic statistics */ - { U32 const llCode = ZSTD_LLcode(litLength); - int const contribution = (int)(LL_bits[llCode] * BITCOST_MULTIPLIER) - + (int)WEIGHT(optPtr->litLengthFreq[0], optLevel) /* note: log2litLengthSum cancel out */ - - (int)WEIGHT(optPtr->litLengthFreq[llCode], optLevel); -#if 1 - return contribution; -#else - return MAX(0, contribution); /* sometimes better, sometimes not ... */ -#endif - } -} - -/* ZSTD_literalsContribution() : - * creates a fake cost for the literals part of a sequence - * which can be compared to the ending cost of a match - * should a new match start at this position */ -static int ZSTD_literalsContribution(const BYTE* const literals, U32 const litLength, - const optState_t* const optPtr, - int optLevel) -{ - int const contribution = (int)ZSTD_rawLiteralsCost(literals, litLength, optPtr, optLevel) - + ZSTD_litLengthContribution(litLength, optPtr, optLevel); - return contribution; -} - /* ZSTD_getMatchPrice() : * Provides the cost of the match part (offset + matchLength) of a sequence * Must be combined with ZSTD_fullLiteralsCost() to get the full cost of a sequence. @@ -603,7 +569,10 @@ U32 ZSTD_insertBtAndGetAllMatches ( U32 repLen = 0; assert(current >= dictLimit); if (repOffset-1 /* intentional overflow, discards 0 and -1 */ < current-dictLimit) { /* equivalent to `current > repIndex >= dictLimit` */ - if (ZSTD_readMINMATCH(ip, minMatch) == ZSTD_readMINMATCH(ip - repOffset, minMatch)) { + /* We must validate the repcode offset because when we're using a dictionary the + * valid offset range shrinks when the dictionary goes out of bounds. + */ + if ((repIndex >= windowLow) & (ZSTD_readMINMATCH(ip, minMatch) == ZSTD_readMINMATCH(ip - repOffset, minMatch))) { repLen = (U32)ZSTD_count(ip+minMatch, ip+minMatch-repOffset, iLimit) + minMatch; } } else { /* repIndex < dictLimit || repIndex >= current */ @@ -799,30 +768,6 @@ FORCE_INLINE_TEMPLATE U32 ZSTD_BtGetAllMatches ( /*-******************************* * Optimal parser *********************************/ -typedef struct repcodes_s { - U32 rep[3]; -} repcodes_t; - -static repcodes_t ZSTD_updateRep(U32 const rep[3], U32 const offset, U32 const ll0) -{ - repcodes_t newReps; - if (offset >= ZSTD_REP_NUM) { /* full offset */ - newReps.rep[2] = rep[1]; - newReps.rep[1] = rep[0]; - newReps.rep[0] = offset - ZSTD_REP_MOVE; - } else { /* repcode */ - U32 const repCode = offset + ll0; - if (repCode > 0) { /* note : if repCode==0, no change */ - U32 const currentOffset = (repCode==ZSTD_REP_NUM) ? (rep[0] - 1) : rep[repCode]; - newReps.rep[2] = (repCode >= 2) ? rep[1] : rep[2]; - newReps.rep[1] = rep[0]; - newReps.rep[0] = currentOffset; - } else { /* repCode == 0 */ - memcpy(&newReps, rep, sizeof(newReps)); - } - } - return newReps; -} static U32 ZSTD_totalLen(ZSTD_optimal_t sol) @@ -839,7 +784,7 @@ listStats(const U32* table, int lastEltID) int enb; for (enb=0; enb < nbElts; enb++) { (void)table; - //RAWLOG(2, "%3i:%3i, ", enb, table[enb]); + /* RAWLOG(2, "%3i:%3i, ", enb, table[enb]); */ RAWLOG(2, "%4i,", table[enb]); } RAWLOG(2, " \n"); @@ -894,7 +839,12 @@ ZSTD_compressBlock_opt_generic(ZSTD_matchState_t* ms, { U32 i ; for (i=0; i<ZSTD_REP_NUM; i++) opt[0].rep[i] = rep[i]; } opt[0].mlen = 0; /* means is_a_literal */ opt[0].litlen = litlen; - opt[0].price = ZSTD_literalsContribution(anchor, litlen, optStatePtr, optLevel); + /* We don't need to include the actual price of the literals because + * it is static for the duration of the forward pass, and is included + * in every price. We include the literal length to avoid negative + * prices when we subtract the previous literal length. + */ + opt[0].price = ZSTD_litLengthPrice(litlen, optStatePtr, optLevel); /* large match -> immediate encoding */ { U32 const maxML = matches[nbMatches-1].len; @@ -923,7 +873,6 @@ ZSTD_compressBlock_opt_generic(ZSTD_matchState_t* ms, for (matchNb = 0; matchNb < nbMatches; matchNb++) { U32 const offset = matches[matchNb].off; U32 const end = matches[matchNb].len; - repcodes_t const repHistory = ZSTD_updateRep(rep, offset, ll0); for ( ; pos <= end ; pos++ ) { U32 const matchPrice = ZSTD_getMatchPrice(offset, pos, optStatePtr, optLevel); U32 const sequencePrice = literalsPrice + matchPrice; @@ -933,8 +882,6 @@ ZSTD_compressBlock_opt_generic(ZSTD_matchState_t* ms, opt[pos].off = offset; opt[pos].litlen = litlen; opt[pos].price = sequencePrice; - ZSTD_STATIC_ASSERT(sizeof(opt[pos].rep) == sizeof(repHistory)); - memcpy(opt[pos].rep, &repHistory, sizeof(repHistory)); } } last_pos = pos-1; } @@ -961,7 +908,6 @@ ZSTD_compressBlock_opt_generic(ZSTD_matchState_t* ms, opt[cur].off = 0; opt[cur].litlen = litlen; opt[cur].price = price; - memcpy(opt[cur].rep, opt[cur-1].rep, sizeof(opt[cur].rep)); } else { DEBUGLOG(7, "cPos:%zi==rPos:%u : literal would cost more (%.2f>%.2f) (hist:%u,%u,%u)", inr-istart, cur, ZSTD_fCost(price), ZSTD_fCost(opt[cur].price), @@ -969,6 +915,21 @@ ZSTD_compressBlock_opt_generic(ZSTD_matchState_t* ms, } } + /* Set the repcodes of the current position. We must do it here + * because we rely on the repcodes of the 2nd to last sequence being + * correct to set the next chunks repcodes during the backward + * traversal. + */ + ZSTD_STATIC_ASSERT(sizeof(opt[cur].rep) == sizeof(repcodes_t)); + assert(cur >= opt[cur].mlen); + if (opt[cur].mlen != 0) { + U32 const prev = cur - opt[cur].mlen; + repcodes_t newReps = ZSTD_updateRep(opt[prev].rep, opt[cur].off, opt[cur].litlen==0); + memcpy(opt[cur].rep, &newReps, sizeof(repcodes_t)); + } else { + memcpy(opt[cur].rep, opt[cur - 1].rep, sizeof(repcodes_t)); + } + /* last match must start at a minimum distance of 8 from oend */ if (inr > ilimit) continue; @@ -1009,7 +970,6 @@ ZSTD_compressBlock_opt_generic(ZSTD_matchState_t* ms, /* set prices using matches found at position == cur */ for (matchNb = 0; matchNb < nbMatches; matchNb++) { U32 const offset = matches[matchNb].off; - repcodes_t const repHistory = ZSTD_updateRep(opt[cur].rep, offset, ll0); U32 const lastML = matches[matchNb].len; U32 const startML = (matchNb>0) ? matches[matchNb-1].len+1 : minMatch; U32 mlen; @@ -1029,8 +989,6 @@ ZSTD_compressBlock_opt_generic(ZSTD_matchState_t* ms, opt[pos].off = offset; opt[pos].litlen = litlen; opt[pos].price = price; - ZSTD_STATIC_ASSERT(sizeof(opt[pos].rep) == sizeof(repHistory)); - memcpy(opt[pos].rep, &repHistory, sizeof(repHistory)); } else { DEBUGLOG(7, "rPos:%u (ml=%2u) => new price is worse (%.2f>=%.2f)", pos, mlen, ZSTD_fCost(price), ZSTD_fCost(opt[pos].price)); @@ -1046,6 +1004,17 @@ ZSTD_compressBlock_opt_generic(ZSTD_matchState_t* ms, _shortestPath: /* cur, last_pos, best_mlen, best_off have to be set */ assert(opt[0].mlen == 0); + /* Set the next chunk's repcodes based on the repcodes of the beginning + * of the last match, and the last sequence. This avoids us having to + * update them while traversing the sequences. + */ + if (lastSequence.mlen != 0) { + repcodes_t reps = ZSTD_updateRep(opt[cur].rep, lastSequence.off, lastSequence.litlen==0); + memcpy(rep, &reps, sizeof(reps)); + } else { + memcpy(rep, opt[cur].rep, sizeof(repcodes_t)); + } + { U32 const storeEnd = cur + 1; U32 storeStart = storeEnd; U32 seqPos = cur; @@ -1082,20 +1051,6 @@ _shortestPath: /* cur, last_pos, best_mlen, best_off have to be set */ continue; /* will finish */ } - /* repcodes update : like ZSTD_updateRep(), but update in place */ - if (offCode >= ZSTD_REP_NUM) { /* full offset */ - rep[2] = rep[1]; - rep[1] = rep[0]; - rep[0] = offCode - ZSTD_REP_MOVE; - } else { /* repcode */ - U32 const repCode = offCode + (llen==0); - if (repCode) { /* note : if repCode==0, no change */ - U32 const currentOffset = (repCode==ZSTD_REP_NUM) ? (rep[0] - 1) : rep[repCode]; - if (repCode >= 2) rep[2] = rep[1]; - rep[1] = rep[0]; - rep[0] = currentOffset; - } } - assert(anchor + llen <= iend); ZSTD_updateStats(optStatePtr, llen, anchor, offCode, mlen); ZSTD_storeSeq(seqStore, llen, anchor, iend, offCode, mlen-MINMATCH); @@ -1104,7 +1059,6 @@ _shortestPath: /* cur, last_pos, best_mlen, best_off have to be set */ } } ZSTD_setBasePrices(optStatePtr, optLevel); } - } /* while (ip < ilimit) */ /* Return the last literals size */ diff --git a/thirdparty/zstd/compress/zstd_opt.h b/thirdparty/zstd/compress/zstd_opt.h index 094f747665..9aba8a9018 100644 --- a/thirdparty/zstd/compress/zstd_opt.h +++ b/thirdparty/zstd/compress/zstd_opt.h @@ -1,5 +1,5 @@ /* - * Copyright (c) 2016-present, Yann Collet, Facebook, Inc. + * Copyright (c) 2016-2020, Yann Collet, Facebook, Inc. * All rights reserved. * * This source code is licensed under both the BSD-style license (found in the diff --git a/thirdparty/zstd/compress/zstdmt_compress.c b/thirdparty/zstd/compress/zstdmt_compress.c index bc3062b530..1e3c8fdbee 100644 --- a/thirdparty/zstd/compress/zstdmt_compress.c +++ b/thirdparty/zstd/compress/zstdmt_compress.c @@ -1,5 +1,5 @@ /* - * Copyright (c) 2016-present, Yann Collet, Facebook, Inc. + * Copyright (c) 2016-2020, Yann Collet, Facebook, Inc. * All rights reserved. * * This source code is licensed under both the BSD-style license (found in the @@ -22,9 +22,9 @@ /* ====== Dependencies ====== */ #include <string.h> /* memcpy, memset */ #include <limits.h> /* INT_MAX, UINT_MAX */ -#include "mem.h" /* MEM_STATIC */ -#include "pool.h" /* threadpool */ -#include "threading.h" /* mutex */ +#include "../common/mem.h" /* MEM_STATIC */ +#include "../common/pool.h" /* threadpool */ +#include "../common/threading.h" /* mutex */ #include "zstd_compress_internal.h" /* MIN, ERROR, ZSTD_*, ZSTD_highbit32 */ #include "zstd_ldm.h" #include "zstdmt_compress.h" @@ -461,7 +461,13 @@ typedef struct { ZSTD_window_t ldmWindow; /* A thread-safe copy of ldmState.window */ } serialState_t; -static int ZSTDMT_serialState_reset(serialState_t* serialState, ZSTDMT_seqPool* seqPool, ZSTD_CCtx_params params, size_t jobSize) +static int +ZSTDMT_serialState_reset(serialState_t* serialState, + ZSTDMT_seqPool* seqPool, + ZSTD_CCtx_params params, + size_t jobSize, + const void* dict, size_t const dictSize, + ZSTD_dictContentType_e dictContentType) { /* Adjust parameters */ if (params.ldmParams.enableLdm) { @@ -490,8 +496,7 @@ static int ZSTDMT_serialState_reset(serialState_t* serialState, ZSTDMT_seqPool* /* Size the seq pool tables */ ZSTDMT_setNbSeq(seqPool, ZSTD_ldm_getMaxNbSeq(params.ldmParams, jobSize)); /* Reset the window */ - ZSTD_window_clear(&serialState->ldmState.window); - serialState->ldmWindow = serialState->ldmState.window; + ZSTD_window_init(&serialState->ldmState.window); /* Resize tables and output space if necessary. */ if (serialState->ldmState.hashTable == NULL || serialState->params.ldmParams.hashLog < hashLog) { ZSTD_free(serialState->ldmState.hashTable, cMem); @@ -506,7 +511,24 @@ static int ZSTDMT_serialState_reset(serialState_t* serialState, ZSTDMT_seqPool* /* Zero the tables */ memset(serialState->ldmState.hashTable, 0, hashSize); memset(serialState->ldmState.bucketOffsets, 0, bucketSize); + + /* Update window state and fill hash table with dict */ + serialState->ldmState.loadedDictEnd = 0; + if (dictSize > 0) { + if (dictContentType == ZSTD_dct_rawContent) { + BYTE const* const dictEnd = (const BYTE*)dict + dictSize; + ZSTD_window_update(&serialState->ldmState.window, dict, dictSize); + ZSTD_ldm_fillHashTable(&serialState->ldmState, (const BYTE*)dict, dictEnd, ¶ms.ldmParams); + serialState->ldmState.loadedDictEnd = params.forceWindow ? 0 : (U32)(dictEnd - serialState->ldmState.window.base); + } else { + /* don't even load anything */ + } + } + + /* Initialize serialState's copy of ldmWindow. */ + serialState->ldmWindow = serialState->ldmState.window; } + serialState->params = params; serialState->params.jobSize = (U32)jobSize; return 0; @@ -1054,7 +1076,7 @@ static ZSTD_CCtx_params ZSTDMT_initJobCCtxParams(const ZSTD_CCtx_params* params) static size_t ZSTDMT_resize(ZSTDMT_CCtx* mtctx, unsigned nbWorkers) { if (POOL_resize(mtctx->factory, nbWorkers)) return ERROR(memory_allocation); - FORWARD_IF_ERROR( ZSTDMT_expandJobsTable(mtctx, nbWorkers) ); + FORWARD_IF_ERROR( ZSTDMT_expandJobsTable(mtctx, nbWorkers) , ""); mtctx->bufPool = ZSTDMT_expandBufferPool(mtctx->bufPool, nbWorkers); if (mtctx->bufPool == NULL) return ERROR(memory_allocation); mtctx->cctxPool = ZSTDMT_expandCCtxPool(mtctx->cctxPool, nbWorkers); @@ -1076,7 +1098,7 @@ void ZSTDMT_updateCParams_whileCompressing(ZSTDMT_CCtx* mtctx, const ZSTD_CCtx_p DEBUGLOG(5, "ZSTDMT_updateCParams_whileCompressing (level:%i)", compressionLevel); mtctx->params.compressionLevel = compressionLevel; - { ZSTD_compressionParameters cParams = ZSTD_getCParamsFromCCtxParams(cctxParams, 0, 0); + { ZSTD_compressionParameters cParams = ZSTD_getCParamsFromCCtxParams(cctxParams, ZSTD_CONTENTSIZE_UNKNOWN, 0); cParams.windowLog = saved_wlog; mtctx->params.cParams = cParams; } @@ -1235,7 +1257,8 @@ ZSTDMT_computeNbJobs(const ZSTD_CCtx_params* params, size_t srcSize, unsigned nb /* ZSTDMT_compress_advanced_internal() : * This is a blocking function : it will only give back control to caller after finishing its compression job. */ -static size_t ZSTDMT_compress_advanced_internal( +static size_t +ZSTDMT_compress_advanced_internal( ZSTDMT_CCtx* mtctx, void* dst, size_t dstCapacity, const void* src, size_t srcSize, @@ -1267,10 +1290,11 @@ static size_t ZSTDMT_compress_advanced_internal( assert(avgJobSize >= 256 KB); /* condition for ZSTD_compressBound(A) + ZSTD_compressBound(B) <= ZSTD_compressBound(A+B), required to compress directly into Dst (no additional buffer) */ ZSTDMT_setBufferSize(mtctx->bufPool, ZSTD_compressBound(avgJobSize) ); - if (ZSTDMT_serialState_reset(&mtctx->serial, mtctx->seqPool, params, avgJobSize)) + /* LDM doesn't even try to load the dictionary in single-ingestion mode */ + if (ZSTDMT_serialState_reset(&mtctx->serial, mtctx->seqPool, params, avgJobSize, NULL, 0, ZSTD_dct_auto)) return ERROR(memory_allocation); - FORWARD_IF_ERROR( ZSTDMT_expandJobsTable(mtctx, nbJobs) ); /* only expands if necessary */ + FORWARD_IF_ERROR( ZSTDMT_expandJobsTable(mtctx, nbJobs) , ""); /* only expands if necessary */ { unsigned u; for (u=0; u<nbJobs; u++) { @@ -1403,7 +1427,7 @@ size_t ZSTDMT_initCStream_internal( /* init */ if (params.nbWorkers != mtctx->params.nbWorkers) - FORWARD_IF_ERROR( ZSTDMT_resize(mtctx, params.nbWorkers) ); + FORWARD_IF_ERROR( ZSTDMT_resize(mtctx, params.nbWorkers) , ""); if (params.jobSize != 0 && params.jobSize < ZSTDMT_JOBSIZE_MIN) params.jobSize = ZSTDMT_JOBSIZE_MIN; if (params.jobSize > (size_t)ZSTDMT_JOBSIZE_MAX) params.jobSize = (size_t)ZSTDMT_JOBSIZE_MAX; @@ -1500,7 +1524,8 @@ size_t ZSTDMT_initCStream_internal( mtctx->allJobsCompleted = 0; mtctx->consumed = 0; mtctx->produced = 0; - if (ZSTDMT_serialState_reset(&mtctx->serial, mtctx->seqPool, params, mtctx->targetSectionSize)) + if (ZSTDMT_serialState_reset(&mtctx->serial, mtctx->seqPool, params, mtctx->targetSectionSize, + dict, dictSize, dictContentType)) return ERROR(memory_allocation); return 0; } @@ -1714,9 +1739,11 @@ static size_t ZSTDMT_flushProduced(ZSTDMT_CCtx* mtctx, ZSTD_outBuffer* output, u assert(mtctx->doneJobID < mtctx->nextJobID); assert(cSize >= mtctx->jobs[wJobID].dstFlushed); assert(mtctx->jobs[wJobID].dstBuff.start != NULL); - memcpy((char*)output->dst + output->pos, - (const char*)mtctx->jobs[wJobID].dstBuff.start + mtctx->jobs[wJobID].dstFlushed, - toFlush); + if (toFlush > 0) { + memcpy((char*)output->dst + output->pos, + (const char*)mtctx->jobs[wJobID].dstBuff.start + mtctx->jobs[wJobID].dstFlushed, + toFlush); + } output->pos += toFlush; mtctx->jobs[wJobID].dstFlushed += toFlush; /* can write : this value is only used by mtctx */ @@ -1786,7 +1813,7 @@ static int ZSTDMT_isOverlapped(buffer_t buffer, range_t range) BYTE const* const bufferStart = (BYTE const*)buffer.start; BYTE const* const bufferEnd = bufferStart + buffer.capacity; BYTE const* const rangeStart = (BYTE const*)range.start; - BYTE const* const rangeEnd = rangeStart + range.size; + BYTE const* const rangeEnd = range.size != 0 ? rangeStart + range.size : rangeStart; if (rangeStart == NULL || bufferStart == NULL) return 0; @@ -2060,7 +2087,7 @@ size_t ZSTDMT_compressStream_generic(ZSTDMT_CCtx* mtctx, || ((endOp == ZSTD_e_end) && (!mtctx->frameEnded)) ) { /* must finish the frame with a zero-size block */ size_t const jobSize = mtctx->inBuff.filled; assert(mtctx->inBuff.filled <= mtctx->targetSectionSize); - FORWARD_IF_ERROR( ZSTDMT_createCompressionJob(mtctx, jobSize, endOp) ); + FORWARD_IF_ERROR( ZSTDMT_createCompressionJob(mtctx, jobSize, endOp) , ""); } /* check for potential compressed data ready to be flushed */ @@ -2074,7 +2101,7 @@ size_t ZSTDMT_compressStream_generic(ZSTDMT_CCtx* mtctx, size_t ZSTDMT_compressStream(ZSTDMT_CCtx* mtctx, ZSTD_outBuffer* output, ZSTD_inBuffer* input) { - FORWARD_IF_ERROR( ZSTDMT_compressStream_generic(mtctx, output, input, ZSTD_e_continue) ); + FORWARD_IF_ERROR( ZSTDMT_compressStream_generic(mtctx, output, input, ZSTD_e_continue) , ""); /* recommended next input size : fill current input buffer */ return mtctx->targetSectionSize - mtctx->inBuff.filled; /* note : could be zero when input buffer is fully filled and no more availability to create new job */ @@ -2091,7 +2118,7 @@ static size_t ZSTDMT_flushStream_internal(ZSTDMT_CCtx* mtctx, ZSTD_outBuffer* ou || ((endFrame==ZSTD_e_end) && !mtctx->frameEnded)) { /* need a last 0-size block to end frame */ DEBUGLOG(5, "ZSTDMT_flushStream_internal : create a new job (%u bytes, end:%u)", (U32)srcSize, (U32)endFrame); - FORWARD_IF_ERROR( ZSTDMT_createCompressionJob(mtctx, srcSize, endFrame) ); + FORWARD_IF_ERROR( ZSTDMT_createCompressionJob(mtctx, srcSize, endFrame) , ""); } /* check if there is any data available to flush */ diff --git a/thirdparty/zstd/compress/zstdmt_compress.h b/thirdparty/zstd/compress/zstdmt_compress.h index 12a526087d..89914eb7f8 100644 --- a/thirdparty/zstd/compress/zstdmt_compress.h +++ b/thirdparty/zstd/compress/zstdmt_compress.h @@ -1,5 +1,5 @@ /* - * Copyright (c) 2016-present, Yann Collet, Facebook, Inc. + * Copyright (c) 2016-2020, Yann Collet, Facebook, Inc. * All rights reserved. * * This source code is licensed under both the BSD-style license (found in the @@ -40,7 +40,7 @@ /* === Dependencies === */ #include <stddef.h> /* size_t */ #define ZSTD_STATIC_LINKING_ONLY /* ZSTD_parameters */ -#include "zstd.h" /* ZSTD_inBuffer, ZSTD_outBuffer, ZSTDLIB_API */ +#include "../zstd.h" /* ZSTD_inBuffer, ZSTD_outBuffer, ZSTDLIB_API */ /* === Constants === */ diff --git a/thirdparty/zstd/decompress/huf_decompress.c b/thirdparty/zstd/decompress/huf_decompress.c index bb2d0a96bc..68293a1309 100644 --- a/thirdparty/zstd/decompress/huf_decompress.c +++ b/thirdparty/zstd/decompress/huf_decompress.c @@ -1,47 +1,27 @@ /* ****************************************************************** - huff0 huffman decoder, - part of Finite State Entropy library - Copyright (C) 2013-present, Yann Collet. - - BSD 2-Clause License (http://www.opensource.org/licenses/bsd-license.php) - - Redistribution and use in source and binary forms, with or without - modification, are permitted provided that the following conditions are - met: - - * Redistributions of source code must retain the above copyright - notice, this list of conditions and the following disclaimer. - * Redistributions in binary form must reproduce the above - copyright notice, this list of conditions and the following disclaimer - in the documentation and/or other materials provided with the - distribution. - - THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS - "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT - LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR - A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT - OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, - SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT - LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, - DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY - THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT - (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE - OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - - You can contact the author at : - - FSE+HUF source repository : https://github.com/Cyan4973/FiniteStateEntropy + * huff0 huffman decoder, + * part of Finite State Entropy library + * Copyright (c) 2013-2020, Yann Collet, Facebook, Inc. + * + * You can contact the author at : + * - FSE+HUF source repository : https://github.com/Cyan4973/FiniteStateEntropy + * + * This source code is licensed under both the BSD-style license (found in the + * LICENSE file in the root directory of this source tree) and the GPLv2 (found + * in the COPYING file in the root directory of this source tree). + * You may select, at your option, one of the above-listed licenses. ****************************************************************** */ /* ************************************************************** * Dependencies ****************************************************************/ #include <string.h> /* memcpy, memset */ -#include "compiler.h" -#include "bitstream.h" /* BIT_* */ -#include "fse.h" /* to compress headers */ +#include "../common/compiler.h" +#include "../common/bitstream.h" /* BIT_* */ +#include "../common/fse.h" /* to compress headers */ #define HUF_STATIC_LINKING_ONLY -#include "huf.h" -#include "error_private.h" +#include "../common/huf.h" +#include "../common/error_private.h" /* ************************************************************** * Macros @@ -61,9 +41,6 @@ * Error Management ****************************************************************/ #define HUF_isError ERR_isError -#ifndef CHECK_F -#define CHECK_F(f) { size_t const err_ = (f); if (HUF_isError(err_)) return err_; } -#endif /* ************************************************************** @@ -181,17 +158,29 @@ size_t HUF_readDTableX1_wksp(HUF_DTable* DTable, const void* src, size_t srcSize /* fill DTable */ { U32 n; - for (n=0; n<nbSymbols; n++) { - U32 const w = huffWeight[n]; - U32 const length = (1 << w) >> 1; - U32 u; + size_t const nEnd = nbSymbols; + for (n=0; n<nEnd; n++) { + size_t const w = huffWeight[n]; + size_t const length = (1 << w) >> 1; + size_t const uStart = rankVal[w]; + size_t const uEnd = uStart + length; + size_t u; HUF_DEltX1 D; - D.byte = (BYTE)n; D.nbBits = (BYTE)(tableLog + 1 - w); - for (u = rankVal[w]; u < rankVal[w] + length; u++) - dt[u] = D; - rankVal[w] += length; - } } - + D.byte = (BYTE)n; + D.nbBits = (BYTE)(tableLog + 1 - w); + rankVal[w] = (U32)uEnd; + if (length < 4) { + /* Use length in the loop bound so the compiler knows it is short. */ + for (u = 0; u < length; ++u) + dt[uStart + u] = D; + } else { + /* Unroll the loop 4 times, we know it is a power of 2. */ + for (u = uStart; u < uEnd; u += 4) { + dt[u + 0] = D; + dt[u + 1] = D; + dt[u + 2] = D; + dt[u + 3] = D; + } } } } return iSize; } @@ -282,6 +271,7 @@ HUF_decompress4X1_usingDTable_internal_body( { const BYTE* const istart = (const BYTE*) cSrc; BYTE* const ostart = (BYTE*) dst; BYTE* const oend = ostart + dstSize; + BYTE* const olimit = oend - 3; const void* const dtPtr = DTable + 1; const HUF_DEltX1* const dt = (const HUF_DEltX1*)dtPtr; @@ -306,9 +296,9 @@ HUF_decompress4X1_usingDTable_internal_body( BYTE* op2 = opStart2; BYTE* op3 = opStart3; BYTE* op4 = opStart4; - U32 endSignal = BIT_DStream_unfinished; DTableDesc const dtd = HUF_getDTableDesc(DTable); U32 const dtLog = dtd.tableLog; + U32 endSignal = 1; if (length4 > cSrcSize) return ERROR(corruption_detected); /* overflow */ CHECK_F( BIT_initDStream(&bitD1, istart1, length1) ); @@ -317,8 +307,7 @@ HUF_decompress4X1_usingDTable_internal_body( CHECK_F( BIT_initDStream(&bitD4, istart4, length4) ); /* up to 16 symbols per loop (4 symbols per stream) in 64-bit mode */ - endSignal = BIT_reloadDStream(&bitD1) | BIT_reloadDStream(&bitD2) | BIT_reloadDStream(&bitD3) | BIT_reloadDStream(&bitD4); - while ( (endSignal==BIT_DStream_unfinished) && (op4<(oend-3)) ) { + for ( ; (endSignal) & (op4 < olimit) ; ) { HUF_DECODE_SYMBOLX1_2(op1, &bitD1); HUF_DECODE_SYMBOLX1_2(op2, &bitD2); HUF_DECODE_SYMBOLX1_2(op3, &bitD3); @@ -335,10 +324,10 @@ HUF_decompress4X1_usingDTable_internal_body( HUF_DECODE_SYMBOLX1_0(op2, &bitD2); HUF_DECODE_SYMBOLX1_0(op3, &bitD3); HUF_DECODE_SYMBOLX1_0(op4, &bitD4); - BIT_reloadDStream(&bitD1); - BIT_reloadDStream(&bitD2); - BIT_reloadDStream(&bitD3); - BIT_reloadDStream(&bitD4); + endSignal &= BIT_reloadDStreamFast(&bitD1) == BIT_DStream_unfinished; + endSignal &= BIT_reloadDStreamFast(&bitD2) == BIT_DStream_unfinished; + endSignal &= BIT_reloadDStreamFast(&bitD3) == BIT_DStream_unfinished; + endSignal &= BIT_reloadDStreamFast(&bitD4) == BIT_DStream_unfinished; } /* check corruption */ @@ -757,7 +746,6 @@ HUF_decompress1X2_usingDTable_internal_body( return dstSize; } - FORCE_INLINE_TEMPLATE size_t HUF_decompress4X2_usingDTable_internal_body( void* dst, size_t dstSize, @@ -769,6 +757,7 @@ HUF_decompress4X2_usingDTable_internal_body( { const BYTE* const istart = (const BYTE*) cSrc; BYTE* const ostart = (BYTE*) dst; BYTE* const oend = ostart + dstSize; + BYTE* const olimit = oend - (sizeof(size_t)-1); const void* const dtPtr = DTable+1; const HUF_DEltX2* const dt = (const HUF_DEltX2*)dtPtr; @@ -793,7 +782,7 @@ HUF_decompress4X2_usingDTable_internal_body( BYTE* op2 = opStart2; BYTE* op3 = opStart3; BYTE* op4 = opStart4; - U32 endSignal; + U32 endSignal = 1; DTableDesc const dtd = HUF_getDTableDesc(DTable); U32 const dtLog = dtd.tableLog; @@ -804,8 +793,29 @@ HUF_decompress4X2_usingDTable_internal_body( CHECK_F( BIT_initDStream(&bitD4, istart4, length4) ); /* 16-32 symbols per loop (4-8 symbols per stream) */ - endSignal = BIT_reloadDStream(&bitD1) | BIT_reloadDStream(&bitD2) | BIT_reloadDStream(&bitD3) | BIT_reloadDStream(&bitD4); - for ( ; (endSignal==BIT_DStream_unfinished) & (op4<(oend-(sizeof(bitD4.bitContainer)-1))) ; ) { + for ( ; (endSignal) & (op4 < olimit); ) { +#if defined(__clang__) && (defined(__x86_64__) || defined(__i386__)) + HUF_DECODE_SYMBOLX2_2(op1, &bitD1); + HUF_DECODE_SYMBOLX2_1(op1, &bitD1); + HUF_DECODE_SYMBOLX2_2(op1, &bitD1); + HUF_DECODE_SYMBOLX2_0(op1, &bitD1); + HUF_DECODE_SYMBOLX2_2(op2, &bitD2); + HUF_DECODE_SYMBOLX2_1(op2, &bitD2); + HUF_DECODE_SYMBOLX2_2(op2, &bitD2); + HUF_DECODE_SYMBOLX2_0(op2, &bitD2); + endSignal &= BIT_reloadDStreamFast(&bitD1) == BIT_DStream_unfinished; + endSignal &= BIT_reloadDStreamFast(&bitD2) == BIT_DStream_unfinished; + HUF_DECODE_SYMBOLX2_2(op3, &bitD3); + HUF_DECODE_SYMBOLX2_1(op3, &bitD3); + HUF_DECODE_SYMBOLX2_2(op3, &bitD3); + HUF_DECODE_SYMBOLX2_0(op3, &bitD3); + HUF_DECODE_SYMBOLX2_2(op4, &bitD4); + HUF_DECODE_SYMBOLX2_1(op4, &bitD4); + HUF_DECODE_SYMBOLX2_2(op4, &bitD4); + HUF_DECODE_SYMBOLX2_0(op4, &bitD4); + endSignal &= BIT_reloadDStreamFast(&bitD3) == BIT_DStream_unfinished; + endSignal &= BIT_reloadDStreamFast(&bitD4) == BIT_DStream_unfinished; +#else HUF_DECODE_SYMBOLX2_2(op1, &bitD1); HUF_DECODE_SYMBOLX2_2(op2, &bitD2); HUF_DECODE_SYMBOLX2_2(op3, &bitD3); @@ -822,8 +832,12 @@ HUF_decompress4X2_usingDTable_internal_body( HUF_DECODE_SYMBOLX2_0(op2, &bitD2); HUF_DECODE_SYMBOLX2_0(op3, &bitD3); HUF_DECODE_SYMBOLX2_0(op4, &bitD4); - - endSignal = BIT_reloadDStream(&bitD1) | BIT_reloadDStream(&bitD2) | BIT_reloadDStream(&bitD3) | BIT_reloadDStream(&bitD4); + endSignal = (U32)LIKELY( + (BIT_reloadDStreamFast(&bitD1) == BIT_DStream_unfinished) + & (BIT_reloadDStreamFast(&bitD2) == BIT_DStream_unfinished) + & (BIT_reloadDStreamFast(&bitD3) == BIT_DStream_unfinished) + & (BIT_reloadDStreamFast(&bitD4) == BIT_DStream_unfinished)); +#endif } /* check corruption */ diff --git a/thirdparty/zstd/decompress/zstd_ddict.c b/thirdparty/zstd/decompress/zstd_ddict.c index 0af3d23bfe..c8cb8ecc95 100644 --- a/thirdparty/zstd/decompress/zstd_ddict.c +++ b/thirdparty/zstd/decompress/zstd_ddict.c @@ -1,5 +1,5 @@ /* - * Copyright (c) 2016-present, Yann Collet, Facebook, Inc. + * Copyright (c) 2016-2020, Yann Collet, Facebook, Inc. * All rights reserved. * * This source code is licensed under both the BSD-style license (found in the @@ -15,17 +15,17 @@ * Dependencies *********************************************************/ #include <string.h> /* memcpy, memmove, memset */ -#include "cpu.h" /* bmi2 */ -#include "mem.h" /* low level memory routines */ +#include "../common/cpu.h" /* bmi2 */ +#include "../common/mem.h" /* low level memory routines */ #define FSE_STATIC_LINKING_ONLY -#include "fse.h" +#include "../common/fse.h" #define HUF_STATIC_LINKING_ONLY -#include "huf.h" +#include "../common/huf.h" #include "zstd_decompress_internal.h" #include "zstd_ddict.h" #if defined(ZSTD_LEGACY_SUPPORT) && (ZSTD_LEGACY_SUPPORT>=1) -# include "zstd_legacy.h" +# include "../legacy/zstd_legacy.h" #endif @@ -65,6 +65,10 @@ void ZSTD_copyDDictParameters(ZSTD_DCtx* dctx, const ZSTD_DDict* ddict) dctx->virtualStart = ddict->dictContent; dctx->dictEnd = (const BYTE*)ddict->dictContent + ddict->dictSize; dctx->previousDstEnd = dctx->dictEnd; +#ifdef FUZZING_BUILD_MODE_UNSAFE_FOR_PRODUCTION + dctx->dictContentBeginForFuzzing = dctx->prefixStart; + dctx->dictContentEndForFuzzing = dctx->previousDstEnd; +#endif if (ddict->entropyPresent) { dctx->litEntropy = 1; dctx->fseEntropy = 1; @@ -107,7 +111,7 @@ ZSTD_loadEntropy_intoDDict(ZSTD_DDict* ddict, /* load entropy tables */ RETURN_ERROR_IF(ZSTD_isError(ZSTD_loadDEntropy( &ddict->entropy, ddict->dictContent, ddict->dictSize)), - dictionary_corrupted); + dictionary_corrupted, ""); ddict->entropyPresent = 1; return 0; } @@ -133,7 +137,7 @@ static size_t ZSTD_initDDict_internal(ZSTD_DDict* ddict, ddict->entropy.hufTable[0] = (HUF_DTable)((HufLog)*0x1000001); /* cover both little and big endian */ /* parse dictionary content */ - FORWARD_IF_ERROR( ZSTD_loadEntropy_intoDDict(ddict, dictContentType) ); + FORWARD_IF_ERROR( ZSTD_loadEntropy_intoDDict(ddict, dictContentType) , ""); return 0; } diff --git a/thirdparty/zstd/decompress/zstd_ddict.h b/thirdparty/zstd/decompress/zstd_ddict.h index 0479d11bb0..af307efd3d 100644 --- a/thirdparty/zstd/decompress/zstd_ddict.h +++ b/thirdparty/zstd/decompress/zstd_ddict.h @@ -1,5 +1,5 @@ /* - * Copyright (c) 2016-present, Yann Collet, Facebook, Inc. + * Copyright (c) 2016-2020, Yann Collet, Facebook, Inc. * All rights reserved. * * This source code is licensed under both the BSD-style license (found in the @@ -16,7 +16,7 @@ * Dependencies *********************************************************/ #include <stddef.h> /* size_t */ -#include "zstd.h" /* ZSTD_DDict, and several public functions */ +#include "../zstd.h" /* ZSTD_DDict, and several public functions */ /*-******************************************************* diff --git a/thirdparty/zstd/decompress/zstd_decompress.c b/thirdparty/zstd/decompress/zstd_decompress.c index dd4591b7be..be5c7cfc33 100644 --- a/thirdparty/zstd/decompress/zstd_decompress.c +++ b/thirdparty/zstd/decompress/zstd_decompress.c @@ -1,5 +1,5 @@ /* - * Copyright (c) 2016-present, Yann Collet, Facebook, Inc. + * Copyright (c) 2016-2020, Yann Collet, Facebook, Inc. * All rights reserved. * * This source code is licensed under both the BSD-style license (found in the @@ -56,19 +56,19 @@ * Dependencies *********************************************************/ #include <string.h> /* memcpy, memmove, memset */ -#include "cpu.h" /* bmi2 */ -#include "mem.h" /* low level memory routines */ +#include "../common/cpu.h" /* bmi2 */ +#include "../common/mem.h" /* low level memory routines */ #define FSE_STATIC_LINKING_ONLY -#include "fse.h" +#include "../common/fse.h" #define HUF_STATIC_LINKING_ONLY -#include "huf.h" -#include "zstd_internal.h" /* blockProperties_t */ +#include "../common/huf.h" +#include "../common/zstd_internal.h" /* blockProperties_t */ #include "zstd_decompress_internal.h" /* ZSTD_DCtx */ #include "zstd_ddict.h" /* ZSTD_DDictDictContent */ #include "zstd_decompress_block.h" /* ZSTD_decompressBlock_internal */ #if defined(ZSTD_LEGACY_SUPPORT) && (ZSTD_LEGACY_SUPPORT>=1) -# include "zstd_legacy.h" +# include "../legacy/zstd_legacy.h" #endif @@ -111,7 +111,12 @@ static void ZSTD_initDCtx_internal(ZSTD_DCtx* dctx) dctx->legacyContext = NULL; dctx->previousLegacyVersion = 0; dctx->noForwardProgress = 0; + dctx->oversizedDuration = 0; dctx->bmi2 = ZSTD_cpuid_bmi2(ZSTD_cpuid()); + dctx->outBufferMode = ZSTD_obm_buffered; +#ifdef FUZZING_BUILD_MODE_UNSAFE_FOR_PRODUCTION + dctx->dictContentEndForFuzzing = NULL; +#endif } ZSTD_DCtx* ZSTD_initStaticDCtx(void *workspace, size_t workspaceSize) @@ -208,7 +213,7 @@ unsigned ZSTD_isFrame(const void* buffer, size_t size) static size_t ZSTD_frameHeaderSize_internal(const void* src, size_t srcSize, ZSTD_format_e format) { size_t const minInputSize = ZSTD_startingInputLength(format); - RETURN_ERROR_IF(srcSize < minInputSize, srcSize_wrong); + RETURN_ERROR_IF(srcSize < minInputSize, srcSize_wrong, ""); { BYTE const fhd = ((const BYTE*)src)[minInputSize-1]; U32 const dictID= fhd & 3; @@ -256,7 +261,7 @@ size_t ZSTD_getFrameHeader_advanced(ZSTD_frameHeader* zfhPtr, const void* src, s zfhPtr->frameType = ZSTD_skippableFrame; return 0; } - RETURN_ERROR(prefix_unknown); + RETURN_ERROR(prefix_unknown, ""); } /* ensure there is enough `srcSize` to fully read/decode frame header */ @@ -280,7 +285,7 @@ size_t ZSTD_getFrameHeader_advanced(ZSTD_frameHeader* zfhPtr, const void* src, s if (!singleSegment) { BYTE const wlByte = ip[pos++]; U32 const windowLog = (wlByte >> 3) + ZSTD_WINDOWLOG_ABSOLUTEMIN; - RETURN_ERROR_IF(windowLog > ZSTD_WINDOWLOG_MAX, frameParameter_windowTooLarge); + RETURN_ERROR_IF(windowLog > ZSTD_WINDOWLOG_MAX, frameParameter_windowTooLarge, ""); windowSize = (1ULL << windowLog); windowSize += (windowSize >> 3) * (wlByte&7); } @@ -352,14 +357,14 @@ static size_t readSkippableFrameSize(void const* src, size_t srcSize) size_t const skippableHeaderSize = ZSTD_SKIPPABLEHEADERSIZE; U32 sizeU32; - RETURN_ERROR_IF(srcSize < ZSTD_SKIPPABLEHEADERSIZE, srcSize_wrong); + RETURN_ERROR_IF(srcSize < ZSTD_SKIPPABLEHEADERSIZE, srcSize_wrong, ""); sizeU32 = MEM_readLE32((BYTE const*)src + ZSTD_FRAMEIDSIZE); RETURN_ERROR_IF((U32)(sizeU32 + ZSTD_SKIPPABLEHEADERSIZE) < sizeU32, - frameParameter_unsupported); + frameParameter_unsupported, ""); { size_t const skippableSize = skippableHeaderSize + sizeU32; - RETURN_ERROR_IF(skippableSize > srcSize, srcSize_wrong); + RETURN_ERROR_IF(skippableSize > srcSize, srcSize_wrong, ""); return skippableSize; } } @@ -439,7 +444,7 @@ static size_t ZSTD_decodeFrameHeader(ZSTD_DCtx* dctx, const void* src, size_t he * harder. */ RETURN_ERROR_IF(dctx->fParams.dictID && (dctx->dictID != dctx->fParams.dictID), - dictionary_wrong); + dictionary_wrong, ""); #endif if (dctx->fParams.checksumFlag) XXH64_reset(&dctx->xxhState, 0); return 0; @@ -559,17 +564,6 @@ unsigned long long ZSTD_decompressBound(const void* src, size_t srcSize) * Frame decoding ***************************************************************/ - -void ZSTD_checkContinuity(ZSTD_DCtx* dctx, const void* dst) -{ - if (dst != dctx->previousDstEnd) { /* not contiguous */ - dctx->dictEnd = dctx->previousDstEnd; - dctx->virtualStart = (const char*)dst - ((const char*)(dctx->previousDstEnd) - (const char*)(dctx->prefixStart)); - dctx->prefixStart = dst; - dctx->previousDstEnd = dst; - } -} - /** ZSTD_insertBlock() : * insert `src` block into `dctx` history. Useful to track uncompressed blocks. */ size_t ZSTD_insertBlock(ZSTD_DCtx* dctx, const void* blockStart, size_t blockSize) @@ -587,9 +581,9 @@ static size_t ZSTD_copyRawBlock(void* dst, size_t dstCapacity, DEBUGLOG(5, "ZSTD_copyRawBlock"); if (dst == NULL) { if (srcSize == 0) return 0; - RETURN_ERROR(dstBuffer_null); + RETURN_ERROR(dstBuffer_null, ""); } - RETURN_ERROR_IF(srcSize > dstCapacity, dstSize_tooSmall); + RETURN_ERROR_IF(srcSize > dstCapacity, dstSize_tooSmall, ""); memcpy(dst, src, srcSize); return srcSize; } @@ -600,9 +594,9 @@ static size_t ZSTD_setRleBlock(void* dst, size_t dstCapacity, { if (dst == NULL) { if (regenSize == 0) return 0; - RETURN_ERROR(dstBuffer_null); + RETURN_ERROR(dstBuffer_null, ""); } - RETURN_ERROR_IF(regenSize > dstCapacity, dstSize_tooSmall); + RETURN_ERROR_IF(regenSize > dstCapacity, dstSize_tooSmall, ""); memset(dst, b, regenSize); return regenSize; } @@ -618,7 +612,7 @@ static size_t ZSTD_decompressFrame(ZSTD_DCtx* dctx, { const BYTE* ip = (const BYTE*)(*srcPtr); BYTE* const ostart = (BYTE* const)dst; - BYTE* const oend = ostart + dstCapacity; + BYTE* const oend = dstCapacity != 0 ? ostart + dstCapacity : ostart; BYTE* op = ostart; size_t remainingSrcSize = *srcSizePtr; @@ -627,15 +621,15 @@ static size_t ZSTD_decompressFrame(ZSTD_DCtx* dctx, /* check */ RETURN_ERROR_IF( remainingSrcSize < ZSTD_FRAMEHEADERSIZE_MIN(dctx->format)+ZSTD_blockHeaderSize, - srcSize_wrong); + srcSize_wrong, ""); /* Frame Header */ { size_t const frameHeaderSize = ZSTD_frameHeaderSize_internal( ip, ZSTD_FRAMEHEADERSIZE_PREFIX(dctx->format), dctx->format); if (ZSTD_isError(frameHeaderSize)) return frameHeaderSize; RETURN_ERROR_IF(remainingSrcSize < frameHeaderSize+ZSTD_blockHeaderSize, - srcSize_wrong); - FORWARD_IF_ERROR( ZSTD_decodeFrameHeader(dctx, ip, frameHeaderSize) ); + srcSize_wrong, ""); + FORWARD_IF_ERROR( ZSTD_decodeFrameHeader(dctx, ip, frameHeaderSize) , ""); ip += frameHeaderSize; remainingSrcSize -= frameHeaderSize; } @@ -648,7 +642,7 @@ static size_t ZSTD_decompressFrame(ZSTD_DCtx* dctx, ip += ZSTD_blockHeaderSize; remainingSrcSize -= ZSTD_blockHeaderSize; - RETURN_ERROR_IF(cBlockSize > remainingSrcSize, srcSize_wrong); + RETURN_ERROR_IF(cBlockSize > remainingSrcSize, srcSize_wrong, ""); switch(blockProperties.blockType) { @@ -663,13 +657,15 @@ static size_t ZSTD_decompressFrame(ZSTD_DCtx* dctx, break; case bt_reserved : default: - RETURN_ERROR(corruption_detected); + RETURN_ERROR(corruption_detected, "invalid block type"); } if (ZSTD_isError(decodedSize)) return decodedSize; if (dctx->fParams.checksumFlag) XXH64_update(&dctx->xxhState, op, decodedSize); - op += decodedSize; + if (decodedSize != 0) + op += decodedSize; + assert(ip != NULL); ip += cBlockSize; remainingSrcSize -= cBlockSize; if (blockProperties.lastBlock) break; @@ -677,14 +673,14 @@ static size_t ZSTD_decompressFrame(ZSTD_DCtx* dctx, if (dctx->fParams.frameContentSize != ZSTD_CONTENTSIZE_UNKNOWN) { RETURN_ERROR_IF((U64)(op-ostart) != dctx->fParams.frameContentSize, - corruption_detected); + corruption_detected, ""); } if (dctx->fParams.checksumFlag) { /* Frame content checksum verification */ U32 const checkCalc = (U32)XXH64_digest(&dctx->xxhState); U32 checkRead; - RETURN_ERROR_IF(remainingSrcSize<4, checksum_wrong); + RETURN_ERROR_IF(remainingSrcSize<4, checksum_wrong, ""); checkRead = MEM_readLE32(ip); - RETURN_ERROR_IF(checkRead != checkCalc, checksum_wrong); + RETURN_ERROR_IF(checkRead != checkCalc, checksum_wrong, ""); ip += 4; remainingSrcSize -= 4; } @@ -741,7 +737,7 @@ static size_t ZSTD_decompressMultiFrame(ZSTD_DCtx* dctx, (unsigned)magicNumber, ZSTD_MAGICNUMBER); if ((magicNumber & ZSTD_MAGIC_SKIPPABLE_MASK) == ZSTD_MAGIC_SKIPPABLE_START) { size_t const skippableSize = readSkippableFrameSize(src, srcSize); - FORWARD_IF_ERROR(skippableSize); + FORWARD_IF_ERROR(skippableSize, "readSkippableFrameSize failed"); assert(skippableSize <= srcSize); src = (const BYTE *)src + skippableSize; @@ -751,11 +747,11 @@ static size_t ZSTD_decompressMultiFrame(ZSTD_DCtx* dctx, if (ddict) { /* we were called from ZSTD_decompress_usingDDict */ - FORWARD_IF_ERROR(ZSTD_decompressBegin_usingDDict(dctx, ddict)); + FORWARD_IF_ERROR(ZSTD_decompressBegin_usingDDict(dctx, ddict), ""); } else { /* this will initialize correctly with no dict if dict == NULL, so * use this in all cases but ddict */ - FORWARD_IF_ERROR(ZSTD_decompressBegin_usingDict(dctx, dict, dictSize)); + FORWARD_IF_ERROR(ZSTD_decompressBegin_usingDict(dctx, dict, dictSize), ""); } ZSTD_checkContinuity(dctx, dst); @@ -776,7 +772,8 @@ static size_t ZSTD_decompressMultiFrame(ZSTD_DCtx* dctx, "error."); if (ZSTD_isError(res)) return res; assert(res <= dstCapacity); - dst = (BYTE*)dst + res; + if (res != 0) + dst = (BYTE*)dst + res; dstCapacity -= res; } moreThan1Frame = 1; @@ -824,7 +821,7 @@ size_t ZSTD_decompress(void* dst, size_t dstCapacity, const void* src, size_t sr #if defined(ZSTD_HEAPMODE) && (ZSTD_HEAPMODE>=1) size_t regenSize; ZSTD_DCtx* const dctx = ZSTD_createDCtx(); - RETURN_ERROR_IF(dctx==NULL, memory_allocation); + RETURN_ERROR_IF(dctx==NULL, memory_allocation, "NULL pointer!"); regenSize = ZSTD_decompressDCtx(dctx, dst, dstCapacity, src, srcSize); ZSTD_freeDCtx(dctx); return regenSize; @@ -842,6 +839,24 @@ size_t ZSTD_decompress(void* dst, size_t dstCapacity, const void* src, size_t sr ****************************************/ size_t ZSTD_nextSrcSizeToDecompress(ZSTD_DCtx* dctx) { return dctx->expected; } +/** + * Similar to ZSTD_nextSrcSizeToDecompress(), but when when a block input can be streamed, + * we allow taking a partial block as the input. Currently only raw uncompressed blocks can + * be streamed. + * + * For blocks that can be streamed, this allows us to reduce the latency until we produce + * output, and avoid copying the input. + * + * @param inputSize - The total amount of input that the caller currently has. + */ +static size_t ZSTD_nextSrcSizeToDecompressWithInputSize(ZSTD_DCtx* dctx, size_t inputSize) { + if (!(dctx->stage == ZSTDds_decompressBlock || dctx->stage == ZSTDds_decompressLastBlock)) + return dctx->expected; + if (dctx->bType != bt_raw) + return dctx->expected; + return MIN(MAX(inputSize, 1), dctx->expected); +} + ZSTD_nextInputType_e ZSTD_nextInputType(ZSTD_DCtx* dctx) { switch(dctx->stage) { @@ -874,7 +889,7 @@ size_t ZSTD_decompressContinue(ZSTD_DCtx* dctx, void* dst, size_t dstCapacity, c { DEBUGLOG(5, "ZSTD_decompressContinue (srcSize:%u)", (unsigned)srcSize); /* Sanity check */ - RETURN_ERROR_IF(srcSize != dctx->expected, srcSize_wrong, "not allowed"); + RETURN_ERROR_IF(srcSize != ZSTD_nextSrcSizeToDecompressWithInputSize(dctx, srcSize), srcSize_wrong, "not allowed"); if (dstCapacity) ZSTD_checkContinuity(dctx, dst); switch (dctx->stage) @@ -899,7 +914,7 @@ size_t ZSTD_decompressContinue(ZSTD_DCtx* dctx, void* dst, size_t dstCapacity, c case ZSTDds_decodeFrameHeader: assert(src != NULL); memcpy(dctx->headerBuffer + (dctx->headerSize - srcSize), src, srcSize); - FORWARD_IF_ERROR(ZSTD_decodeFrameHeader(dctx, dctx->headerBuffer, dctx->headerSize)); + FORWARD_IF_ERROR(ZSTD_decodeFrameHeader(dctx, dctx->headerBuffer, dctx->headerSize), ""); dctx->expected = ZSTD_blockHeaderSize; dctx->stage = ZSTDds_decodeBlockHeader; return 0; @@ -941,29 +956,41 @@ size_t ZSTD_decompressContinue(ZSTD_DCtx* dctx, void* dst, size_t dstCapacity, c case bt_compressed: DEBUGLOG(5, "ZSTD_decompressContinue: case bt_compressed"); rSize = ZSTD_decompressBlock_internal(dctx, dst, dstCapacity, src, srcSize, /* frame */ 1); + dctx->expected = 0; /* Streaming not supported */ break; case bt_raw : + assert(srcSize <= dctx->expected); rSize = ZSTD_copyRawBlock(dst, dstCapacity, src, srcSize); + FORWARD_IF_ERROR(rSize, "ZSTD_copyRawBlock failed"); + assert(rSize == srcSize); + dctx->expected -= rSize; break; case bt_rle : rSize = ZSTD_setRleBlock(dst, dstCapacity, *(const BYTE*)src, dctx->rleSize); + dctx->expected = 0; /* Streaming not supported */ break; case bt_reserved : /* should never happen */ default: - RETURN_ERROR(corruption_detected); + RETURN_ERROR(corruption_detected, "invalid block type"); } - if (ZSTD_isError(rSize)) return rSize; + FORWARD_IF_ERROR(rSize, ""); RETURN_ERROR_IF(rSize > dctx->fParams.blockSizeMax, corruption_detected, "Decompressed Block Size Exceeds Maximum"); DEBUGLOG(5, "ZSTD_decompressContinue: decoded size from block : %u", (unsigned)rSize); dctx->decodedSize += rSize; if (dctx->fParams.checksumFlag) XXH64_update(&dctx->xxhState, dst, rSize); + dctx->previousDstEnd = (char*)dst + rSize; + + /* Stay on the same stage until we are finished streaming the block. */ + if (dctx->expected > 0) { + return rSize; + } if (dctx->stage == ZSTDds_decompressLastBlock) { /* end of frame */ DEBUGLOG(4, "ZSTD_decompressContinue: decoded size from frame : %u", (unsigned)dctx->decodedSize); RETURN_ERROR_IF( dctx->fParams.frameContentSize != ZSTD_CONTENTSIZE_UNKNOWN && dctx->decodedSize != dctx->fParams.frameContentSize, - corruption_detected); + corruption_detected, ""); if (dctx->fParams.checksumFlag) { /* another round for frame checksum */ dctx->expected = 4; dctx->stage = ZSTDds_checkChecksum; @@ -974,7 +1001,6 @@ size_t ZSTD_decompressContinue(ZSTD_DCtx* dctx, void* dst, size_t dstCapacity, c } else { dctx->stage = ZSTDds_decodeBlockHeader; dctx->expected = ZSTD_blockHeaderSize; - dctx->previousDstEnd = (char*)dst + rSize; } return rSize; } @@ -984,7 +1010,7 @@ size_t ZSTD_decompressContinue(ZSTD_DCtx* dctx, void* dst, size_t dstCapacity, c { U32 const h32 = (U32)XXH64_digest(&dctx->xxhState); U32 const check32 = MEM_readLE32(src); DEBUGLOG(4, "ZSTD_decompressContinue: checksum : calculated %08X :: %08X read", (unsigned)h32, (unsigned)check32); - RETURN_ERROR_IF(check32 != h32, checksum_wrong); + RETURN_ERROR_IF(check32 != h32, checksum_wrong, ""); dctx->expected = 0; dctx->stage = ZSTDds_getFrameHeaderSize; return 0; @@ -1005,7 +1031,7 @@ size_t ZSTD_decompressContinue(ZSTD_DCtx* dctx, void* dst, size_t dstCapacity, c default: assert(0); /* impossible */ - RETURN_ERROR(GENERIC); /* some compiler require default to do something */ + RETURN_ERROR(GENERIC, "impossible to reach"); /* some compiler require default to do something */ } } @@ -1016,6 +1042,10 @@ static size_t ZSTD_refDictContent(ZSTD_DCtx* dctx, const void* dict, size_t dict dctx->virtualStart = (const char*)dict - ((const char*)(dctx->previousDstEnd) - (const char*)(dctx->prefixStart)); dctx->prefixStart = dict; dctx->previousDstEnd = (const char*)dict + dictSize; +#ifdef FUZZING_BUILD_MODE_UNSAFE_FOR_PRODUCTION + dctx->dictContentBeginForFuzzing = dctx->prefixStart; + dctx->dictContentEndForFuzzing = dctx->previousDstEnd; +#endif return 0; } @@ -1029,7 +1059,7 @@ ZSTD_loadDEntropy(ZSTD_entropyDTables_t* entropy, const BYTE* dictPtr = (const BYTE*)dict; const BYTE* const dictEnd = dictPtr + dictSize; - RETURN_ERROR_IF(dictSize <= 8, dictionary_corrupted); + RETURN_ERROR_IF(dictSize <= 8, dictionary_corrupted, "dict is too small"); assert(MEM_readLE32(dict) == ZSTD_MAGIC_DICTIONARY); /* dict must be valid */ dictPtr += 8; /* skip header = magic + dictID */ @@ -1048,16 +1078,16 @@ ZSTD_loadDEntropy(ZSTD_entropyDTables_t* entropy, dictPtr, dictEnd - dictPtr, workspace, workspaceSize); #endif - RETURN_ERROR_IF(HUF_isError(hSize), dictionary_corrupted); + RETURN_ERROR_IF(HUF_isError(hSize), dictionary_corrupted, ""); dictPtr += hSize; } { short offcodeNCount[MaxOff+1]; unsigned offcodeMaxValue = MaxOff, offcodeLog; size_t const offcodeHeaderSize = FSE_readNCount(offcodeNCount, &offcodeMaxValue, &offcodeLog, dictPtr, dictEnd-dictPtr); - RETURN_ERROR_IF(FSE_isError(offcodeHeaderSize), dictionary_corrupted); - RETURN_ERROR_IF(offcodeMaxValue > MaxOff, dictionary_corrupted); - RETURN_ERROR_IF(offcodeLog > OffFSELog, dictionary_corrupted); + RETURN_ERROR_IF(FSE_isError(offcodeHeaderSize), dictionary_corrupted, ""); + RETURN_ERROR_IF(offcodeMaxValue > MaxOff, dictionary_corrupted, ""); + RETURN_ERROR_IF(offcodeLog > OffFSELog, dictionary_corrupted, ""); ZSTD_buildFSETable( entropy->OFTable, offcodeNCount, offcodeMaxValue, OF_base, OF_bits, @@ -1068,9 +1098,9 @@ ZSTD_loadDEntropy(ZSTD_entropyDTables_t* entropy, { short matchlengthNCount[MaxML+1]; unsigned matchlengthMaxValue = MaxML, matchlengthLog; size_t const matchlengthHeaderSize = FSE_readNCount(matchlengthNCount, &matchlengthMaxValue, &matchlengthLog, dictPtr, dictEnd-dictPtr); - RETURN_ERROR_IF(FSE_isError(matchlengthHeaderSize), dictionary_corrupted); - RETURN_ERROR_IF(matchlengthMaxValue > MaxML, dictionary_corrupted); - RETURN_ERROR_IF(matchlengthLog > MLFSELog, dictionary_corrupted); + RETURN_ERROR_IF(FSE_isError(matchlengthHeaderSize), dictionary_corrupted, ""); + RETURN_ERROR_IF(matchlengthMaxValue > MaxML, dictionary_corrupted, ""); + RETURN_ERROR_IF(matchlengthLog > MLFSELog, dictionary_corrupted, ""); ZSTD_buildFSETable( entropy->MLTable, matchlengthNCount, matchlengthMaxValue, ML_base, ML_bits, @@ -1081,9 +1111,9 @@ ZSTD_loadDEntropy(ZSTD_entropyDTables_t* entropy, { short litlengthNCount[MaxLL+1]; unsigned litlengthMaxValue = MaxLL, litlengthLog; size_t const litlengthHeaderSize = FSE_readNCount(litlengthNCount, &litlengthMaxValue, &litlengthLog, dictPtr, dictEnd-dictPtr); - RETURN_ERROR_IF(FSE_isError(litlengthHeaderSize), dictionary_corrupted); - RETURN_ERROR_IF(litlengthMaxValue > MaxLL, dictionary_corrupted); - RETURN_ERROR_IF(litlengthLog > LLFSELog, dictionary_corrupted); + RETURN_ERROR_IF(FSE_isError(litlengthHeaderSize), dictionary_corrupted, ""); + RETURN_ERROR_IF(litlengthMaxValue > MaxLL, dictionary_corrupted, ""); + RETURN_ERROR_IF(litlengthLog > LLFSELog, dictionary_corrupted, ""); ZSTD_buildFSETable( entropy->LLTable, litlengthNCount, litlengthMaxValue, LL_base, LL_bits, @@ -1091,13 +1121,13 @@ ZSTD_loadDEntropy(ZSTD_entropyDTables_t* entropy, dictPtr += litlengthHeaderSize; } - RETURN_ERROR_IF(dictPtr+12 > dictEnd, dictionary_corrupted); + RETURN_ERROR_IF(dictPtr+12 > dictEnd, dictionary_corrupted, ""); { int i; size_t const dictContentSize = (size_t)(dictEnd - (dictPtr+12)); for (i=0; i<3; i++) { U32 const rep = MEM_readLE32(dictPtr); dictPtr += 4; RETURN_ERROR_IF(rep==0 || rep > dictContentSize, - dictionary_corrupted); + dictionary_corrupted, ""); entropy->rep[i] = rep; } } @@ -1115,7 +1145,7 @@ static size_t ZSTD_decompress_insertDictionary(ZSTD_DCtx* dctx, const void* dict /* load entropy tables */ { size_t const eSize = ZSTD_loadDEntropy(&dctx->entropy, dict, dictSize); - RETURN_ERROR_IF(ZSTD_isError(eSize), dictionary_corrupted); + RETURN_ERROR_IF(ZSTD_isError(eSize), dictionary_corrupted, ""); dict = (const char*)dict + eSize; dictSize -= eSize; } @@ -1138,6 +1168,7 @@ size_t ZSTD_decompressBegin(ZSTD_DCtx* dctx) dctx->entropy.hufTable[0] = (HUF_DTable)((HufLog)*0x1000001); /* cover both little and big endian */ dctx->litEntropy = dctx->fseEntropy = 0; dctx->dictID = 0; + dctx->bType = bt_reserved; ZSTD_STATIC_ASSERT(sizeof(dctx->entropy.rep) == sizeof(repStartValue)); memcpy(dctx->entropy.rep, repStartValue, sizeof(repStartValue)); /* initial repcodes */ dctx->LLTptr = dctx->entropy.LLTable; @@ -1149,11 +1180,11 @@ size_t ZSTD_decompressBegin(ZSTD_DCtx* dctx) size_t ZSTD_decompressBegin_usingDict(ZSTD_DCtx* dctx, const void* dict, size_t dictSize) { - FORWARD_IF_ERROR( ZSTD_decompressBegin(dctx) ); + FORWARD_IF_ERROR( ZSTD_decompressBegin(dctx) , ""); if (dict && dictSize) RETURN_ERROR_IF( ZSTD_isError(ZSTD_decompress_insertDictionary(dctx, dict, dictSize)), - dictionary_corrupted); + dictionary_corrupted, ""); return 0; } @@ -1172,7 +1203,7 @@ size_t ZSTD_decompressBegin_usingDDict(ZSTD_DCtx* dctx, const ZSTD_DDict* ddict) DEBUGLOG(4, "DDict is %s", dctx->ddictIsCold ? "~cold~" : "hot!"); } - FORWARD_IF_ERROR( ZSTD_decompressBegin(dctx) ); + FORWARD_IF_ERROR( ZSTD_decompressBegin(dctx) , ""); if (ddict) { /* NULL ddict is equivalent to no dictionary */ ZSTD_copyDDictParameters(dctx, ddict); } @@ -1263,11 +1294,11 @@ size_t ZSTD_DCtx_loadDictionary_advanced(ZSTD_DCtx* dctx, ZSTD_dictLoadMethod_e dictLoadMethod, ZSTD_dictContentType_e dictContentType) { - RETURN_ERROR_IF(dctx->streamStage != zdss_init, stage_wrong); + RETURN_ERROR_IF(dctx->streamStage != zdss_init, stage_wrong, ""); ZSTD_clearDict(dctx); if (dict && dictSize != 0) { dctx->ddictLocal = ZSTD_createDDict_advanced(dict, dictSize, dictLoadMethod, dictContentType, dctx->customMem); - RETURN_ERROR_IF(dctx->ddictLocal == NULL, memory_allocation); + RETURN_ERROR_IF(dctx->ddictLocal == NULL, memory_allocation, "NULL pointer!"); dctx->ddict = dctx->ddictLocal; dctx->dictUses = ZSTD_use_indefinitely; } @@ -1286,7 +1317,7 @@ size_t ZSTD_DCtx_loadDictionary(ZSTD_DCtx* dctx, const void* dict, size_t dictSi size_t ZSTD_DCtx_refPrefix_advanced(ZSTD_DCtx* dctx, const void* prefix, size_t prefixSize, ZSTD_dictContentType_e dictContentType) { - FORWARD_IF_ERROR(ZSTD_DCtx_loadDictionary_advanced(dctx, prefix, prefixSize, ZSTD_dlm_byRef, dictContentType)); + FORWARD_IF_ERROR(ZSTD_DCtx_loadDictionary_advanced(dctx, prefix, prefixSize, ZSTD_dlm_byRef, dictContentType), ""); dctx->dictUses = ZSTD_use_once; return 0; } @@ -1303,8 +1334,8 @@ size_t ZSTD_DCtx_refPrefix(ZSTD_DCtx* dctx, const void* prefix, size_t prefixSiz size_t ZSTD_initDStream_usingDict(ZSTD_DStream* zds, const void* dict, size_t dictSize) { DEBUGLOG(4, "ZSTD_initDStream_usingDict"); - FORWARD_IF_ERROR( ZSTD_DCtx_reset(zds, ZSTD_reset_session_only) ); - FORWARD_IF_ERROR( ZSTD_DCtx_loadDictionary(zds, dict, dictSize) ); + FORWARD_IF_ERROR( ZSTD_DCtx_reset(zds, ZSTD_reset_session_only) , ""); + FORWARD_IF_ERROR( ZSTD_DCtx_loadDictionary(zds, dict, dictSize) , ""); return ZSTD_startingInputLength(zds->format); } @@ -1320,8 +1351,8 @@ size_t ZSTD_initDStream(ZSTD_DStream* zds) * this function cannot fail */ size_t ZSTD_initDStream_usingDDict(ZSTD_DStream* dctx, const ZSTD_DDict* ddict) { - FORWARD_IF_ERROR( ZSTD_DCtx_reset(dctx, ZSTD_reset_session_only) ); - FORWARD_IF_ERROR( ZSTD_DCtx_refDDict(dctx, ddict) ); + FORWARD_IF_ERROR( ZSTD_DCtx_reset(dctx, ZSTD_reset_session_only) , ""); + FORWARD_IF_ERROR( ZSTD_DCtx_refDDict(dctx, ddict) , ""); return ZSTD_startingInputLength(dctx->format); } @@ -1330,14 +1361,14 @@ size_t ZSTD_initDStream_usingDDict(ZSTD_DStream* dctx, const ZSTD_DDict* ddict) * this function cannot fail */ size_t ZSTD_resetDStream(ZSTD_DStream* dctx) { - FORWARD_IF_ERROR(ZSTD_DCtx_reset(dctx, ZSTD_reset_session_only)); + FORWARD_IF_ERROR(ZSTD_DCtx_reset(dctx, ZSTD_reset_session_only), ""); return ZSTD_startingInputLength(dctx->format); } size_t ZSTD_DCtx_refDDict(ZSTD_DCtx* dctx, const ZSTD_DDict* ddict) { - RETURN_ERROR_IF(dctx->streamStage != zdss_init, stage_wrong); + RETURN_ERROR_IF(dctx->streamStage != zdss_init, stage_wrong, ""); ZSTD_clearDict(dctx); if (ddict) { dctx->ddict = ddict; @@ -1354,9 +1385,9 @@ size_t ZSTD_DCtx_setMaxWindowSize(ZSTD_DCtx* dctx, size_t maxWindowSize) ZSTD_bounds const bounds = ZSTD_dParam_getBounds(ZSTD_d_windowLogMax); size_t const min = (size_t)1 << bounds.lowerBound; size_t const max = (size_t)1 << bounds.upperBound; - RETURN_ERROR_IF(dctx->streamStage != zdss_init, stage_wrong); - RETURN_ERROR_IF(maxWindowSize < min, parameter_outOfBound); - RETURN_ERROR_IF(maxWindowSize > max, parameter_outOfBound); + RETURN_ERROR_IF(dctx->streamStage != zdss_init, stage_wrong, ""); + RETURN_ERROR_IF(maxWindowSize < min, parameter_outOfBound, ""); + RETURN_ERROR_IF(maxWindowSize > max, parameter_outOfBound, ""); dctx->maxWindowSize = maxWindowSize; return 0; } @@ -1379,6 +1410,10 @@ ZSTD_bounds ZSTD_dParam_getBounds(ZSTD_dParameter dParam) bounds.upperBound = (int)ZSTD_f_zstd1_magicless; ZSTD_STATIC_ASSERT(ZSTD_f_zstd1 < ZSTD_f_zstd1_magicless); return bounds; + case ZSTD_d_stableOutBuffer: + bounds.lowerBound = (int)ZSTD_obm_buffered; + bounds.upperBound = (int)ZSTD_obm_stable; + return bounds; default:; } bounds.error = ERROR(parameter_unsupported); @@ -1398,12 +1433,12 @@ static int ZSTD_dParam_withinBounds(ZSTD_dParameter dParam, int value) } #define CHECK_DBOUNDS(p,v) { \ - RETURN_ERROR_IF(!ZSTD_dParam_withinBounds(p, v), parameter_outOfBound); \ + RETURN_ERROR_IF(!ZSTD_dParam_withinBounds(p, v), parameter_outOfBound, ""); \ } size_t ZSTD_DCtx_setParameter(ZSTD_DCtx* dctx, ZSTD_dParameter dParam, int value) { - RETURN_ERROR_IF(dctx->streamStage != zdss_init, stage_wrong); + RETURN_ERROR_IF(dctx->streamStage != zdss_init, stage_wrong, ""); switch(dParam) { case ZSTD_d_windowLogMax: if (value == 0) value = ZSTD_WINDOWLOG_LIMIT_DEFAULT; @@ -1414,9 +1449,13 @@ size_t ZSTD_DCtx_setParameter(ZSTD_DCtx* dctx, ZSTD_dParameter dParam, int value CHECK_DBOUNDS(ZSTD_d_format, value); dctx->format = (ZSTD_format_e)value; return 0; + case ZSTD_d_stableOutBuffer: + CHECK_DBOUNDS(ZSTD_d_stableOutBuffer, value); + dctx->outBufferMode = (ZSTD_outBufferMode_e)value; + return 0; default:; } - RETURN_ERROR(parameter_unsupported); + RETURN_ERROR(parameter_unsupported, ""); } size_t ZSTD_DCtx_reset(ZSTD_DCtx* dctx, ZSTD_ResetDirective reset) @@ -1428,7 +1467,7 @@ size_t ZSTD_DCtx_reset(ZSTD_DCtx* dctx, ZSTD_ResetDirective reset) } if ( (reset == ZSTD_reset_parameters) || (reset == ZSTD_reset_session_and_parameters) ) { - RETURN_ERROR_IF(dctx->streamStage != zdss_init, stage_wrong); + RETURN_ERROR_IF(dctx->streamStage != zdss_init, stage_wrong, ""); ZSTD_clearDict(dctx); dctx->format = ZSTD_f_zstd1; dctx->maxWindowSize = ZSTD_MAXWINDOWSIZE_DEFAULT; @@ -1449,7 +1488,7 @@ size_t ZSTD_decodingBufferSize_min(unsigned long long windowSize, unsigned long unsigned long long const neededSize = MIN(frameContentSize, neededRBSize); size_t const minRBSize = (size_t) neededSize; RETURN_ERROR_IF((unsigned long long)minRBSize != neededSize, - frameParameter_windowTooLarge); + frameParameter_windowTooLarge, ""); return minRBSize; } @@ -1467,30 +1506,94 @@ size_t ZSTD_estimateDStreamSize_fromFrame(const void* src, size_t srcSize) ZSTD_frameHeader zfh; size_t const err = ZSTD_getFrameHeader(&zfh, src, srcSize); if (ZSTD_isError(err)) return err; - RETURN_ERROR_IF(err>0, srcSize_wrong); + RETURN_ERROR_IF(err>0, srcSize_wrong, ""); RETURN_ERROR_IF(zfh.windowSize > windowSizeMax, - frameParameter_windowTooLarge); + frameParameter_windowTooLarge, ""); return ZSTD_estimateDStreamSize((size_t)zfh.windowSize); } /* ***** Decompression ***** */ -MEM_STATIC size_t ZSTD_limitCopy(void* dst, size_t dstCapacity, const void* src, size_t srcSize) +static int ZSTD_DCtx_isOverflow(ZSTD_DStream* zds, size_t const neededInBuffSize, size_t const neededOutBuffSize) { - size_t const length = MIN(dstCapacity, srcSize); - memcpy(dst, src, length); - return length; + return (zds->inBuffSize + zds->outBuffSize) >= (neededInBuffSize + neededOutBuffSize) * ZSTD_WORKSPACETOOLARGE_FACTOR; +} + +static void ZSTD_DCtx_updateOversizedDuration(ZSTD_DStream* zds, size_t const neededInBuffSize, size_t const neededOutBuffSize) +{ + if (ZSTD_DCtx_isOverflow(zds, neededInBuffSize, neededOutBuffSize)) + zds->oversizedDuration++; + else + zds->oversizedDuration = 0; +} + +static int ZSTD_DCtx_isOversizedTooLong(ZSTD_DStream* zds) +{ + return zds->oversizedDuration >= ZSTD_WORKSPACETOOLARGE_MAXDURATION; +} + +/* Checks that the output buffer hasn't changed if ZSTD_obm_stable is used. */ +static size_t ZSTD_checkOutBuffer(ZSTD_DStream const* zds, ZSTD_outBuffer const* output) +{ + ZSTD_outBuffer const expect = zds->expectedOutBuffer; + /* No requirement when ZSTD_obm_stable is not enabled. */ + if (zds->outBufferMode != ZSTD_obm_stable) + return 0; + /* Any buffer is allowed in zdss_init, this must be the same for every other call until + * the context is reset. + */ + if (zds->streamStage == zdss_init) + return 0; + /* The buffer must match our expectation exactly. */ + if (expect.dst == output->dst && expect.pos == output->pos && expect.size == output->size) + return 0; + RETURN_ERROR(dstBuffer_wrong, "ZSTD_obm_stable enabled but output differs!"); } +/* Calls ZSTD_decompressContinue() with the right parameters for ZSTD_decompressStream() + * and updates the stage and the output buffer state. This call is extracted so it can be + * used both when reading directly from the ZSTD_inBuffer, and in buffered input mode. + * NOTE: You must break after calling this function since the streamStage is modified. + */ +static size_t ZSTD_decompressContinueStream( + ZSTD_DStream* zds, char** op, char* oend, + void const* src, size_t srcSize) { + int const isSkipFrame = ZSTD_isSkipFrame(zds); + if (zds->outBufferMode == ZSTD_obm_buffered) { + size_t const dstSize = isSkipFrame ? 0 : zds->outBuffSize - zds->outStart; + size_t const decodedSize = ZSTD_decompressContinue(zds, + zds->outBuff + zds->outStart, dstSize, src, srcSize); + FORWARD_IF_ERROR(decodedSize, ""); + if (!decodedSize && !isSkipFrame) { + zds->streamStage = zdss_read; + } else { + zds->outEnd = zds->outStart + decodedSize; + zds->streamStage = zdss_flush; + } + } else { + /* Write directly into the output buffer */ + size_t const dstSize = isSkipFrame ? 0 : oend - *op; + size_t const decodedSize = ZSTD_decompressContinue(zds, *op, dstSize, src, srcSize); + FORWARD_IF_ERROR(decodedSize, ""); + *op += decodedSize; + /* Flushing is not needed. */ + zds->streamStage = zdss_read; + assert(*op <= oend); + assert(zds->outBufferMode == ZSTD_obm_stable); + } + return 0; +} size_t ZSTD_decompressStream(ZSTD_DStream* zds, ZSTD_outBuffer* output, ZSTD_inBuffer* input) { - const char* const istart = (const char*)(input->src) + input->pos; - const char* const iend = (const char*)(input->src) + input->size; + const char* const src = (const char*)input->src; + const char* const istart = input->pos != 0 ? src + input->pos : src; + const char* const iend = input->size != 0 ? src + input->size : src; const char* ip = istart; - char* const ostart = (char*)(output->dst) + output->pos; - char* const oend = (char*)(output->dst) + output->size; + char* const dst = (char*)output->dst; + char* const ostart = output->pos != 0 ? dst + output->pos : dst; + char* const oend = output->size != 0 ? dst + output->size : dst; char* op = ostart; U32 someMoreWork = 1; @@ -1506,6 +1609,7 @@ size_t ZSTD_decompressStream(ZSTD_DStream* zds, ZSTD_outBuffer* output, ZSTD_inB "forbidden. out: pos: %u vs size: %u", (U32)output->pos, (U32)output->size); DEBUGLOG(5, "input size : %u", (U32)(input->size - input->pos)); + FORWARD_IF_ERROR(ZSTD_checkOutBuffer(zds, output), ""); while (someMoreWork) { switch(zds->streamStage) @@ -1516,6 +1620,7 @@ size_t ZSTD_decompressStream(ZSTD_DStream* zds, ZSTD_outBuffer* output, ZSTD_inB zds->lhSize = zds->inPos = zds->outStart = zds->outEnd = 0; zds->legacyVersion = 0; zds->hostageByte = 0; + zds->expectedOutBuffer = *output; /* fall-through */ case zdss_loadHeader : @@ -1543,7 +1648,7 @@ size_t ZSTD_decompressStream(ZSTD_DStream* zds, ZSTD_outBuffer* output, ZSTD_inB "legacy support is incompatible with static dctx"); FORWARD_IF_ERROR(ZSTD_initLegacyStream(&zds->legacyContext, zds->previousLegacyVersion, legacyVersion, - dict, dictSize)); + dict, dictSize), ""); zds->legacyVersion = zds->previousLegacyVersion = legacyVersion; { size_t const hint = ZSTD_decompressLegacyStream(zds->legacyContext, legacyVersion, output, input); if (hint==0) zds->streamStage = zdss_init; /* or stay in stage zdss_loadHeader */ @@ -1570,7 +1675,8 @@ size_t ZSTD_decompressStream(ZSTD_DStream* zds, ZSTD_outBuffer* output, ZSTD_inB } } /* check for single-pass mode opportunity */ - if (zds->fParams.frameContentSize && zds->fParams.windowSize /* skippable frame if == 0 */ + if (zds->fParams.frameContentSize != ZSTD_CONTENTSIZE_UNKNOWN + && zds->fParams.frameType != ZSTD_skippableFrame && (U64)(size_t)(oend-op) >= zds->fParams.frameContentSize) { size_t const cSize = ZSTD_findFrameCompressedSize(istart, iend-istart); if (cSize <= (size_t)(iend-istart)) { @@ -1586,15 +1692,23 @@ size_t ZSTD_decompressStream(ZSTD_DStream* zds, ZSTD_outBuffer* output, ZSTD_inB break; } } + /* Check output buffer is large enough for ZSTD_odm_stable. */ + if (zds->outBufferMode == ZSTD_obm_stable + && zds->fParams.frameType != ZSTD_skippableFrame + && zds->fParams.frameContentSize != ZSTD_CONTENTSIZE_UNKNOWN + && (U64)(size_t)(oend-op) < zds->fParams.frameContentSize) { + RETURN_ERROR(dstSize_tooSmall, "ZSTD_obm_stable passed but ZSTD_outBuffer is too small"); + } + /* Consume header (see ZSTDds_decodeFrameHeader) */ DEBUGLOG(4, "Consume header"); - FORWARD_IF_ERROR(ZSTD_decompressBegin_usingDDict(zds, ZSTD_getDDict(zds))); + FORWARD_IF_ERROR(ZSTD_decompressBegin_usingDDict(zds, ZSTD_getDDict(zds)), ""); if ((MEM_readLE32(zds->headerBuffer) & ZSTD_MAGIC_SKIPPABLE_MASK) == ZSTD_MAGIC_SKIPPABLE_START) { /* skippable frame */ zds->expected = MEM_readLE32(zds->headerBuffer + ZSTD_FRAMEIDSIZE); zds->stage = ZSTDds_skipFrame; } else { - FORWARD_IF_ERROR(ZSTD_decodeFrameHeader(zds, zds->headerBuffer, zds->lhSize)); + FORWARD_IF_ERROR(ZSTD_decodeFrameHeader(zds, zds->headerBuffer, zds->lhSize), ""); zds->expected = ZSTD_blockHeaderSize; zds->stage = ZSTDds_decodeBlockHeader; } @@ -1605,40 +1719,48 @@ size_t ZSTD_decompressStream(ZSTD_DStream* zds, ZSTD_outBuffer* output, ZSTD_inB (U32)(zds->maxWindowSize >> 10) ); zds->fParams.windowSize = MAX(zds->fParams.windowSize, 1U << ZSTD_WINDOWLOG_ABSOLUTEMIN); RETURN_ERROR_IF(zds->fParams.windowSize > zds->maxWindowSize, - frameParameter_windowTooLarge); + frameParameter_windowTooLarge, ""); /* Adapt buffer sizes to frame header instructions */ { size_t const neededInBuffSize = MAX(zds->fParams.blockSizeMax, 4 /* frame checksum */); - size_t const neededOutBuffSize = ZSTD_decodingBufferSize_min(zds->fParams.windowSize, zds->fParams.frameContentSize); - if ((zds->inBuffSize < neededInBuffSize) || (zds->outBuffSize < neededOutBuffSize)) { - size_t const bufferSize = neededInBuffSize + neededOutBuffSize; - DEBUGLOG(4, "inBuff : from %u to %u", - (U32)zds->inBuffSize, (U32)neededInBuffSize); - DEBUGLOG(4, "outBuff : from %u to %u", - (U32)zds->outBuffSize, (U32)neededOutBuffSize); - if (zds->staticSize) { /* static DCtx */ - DEBUGLOG(4, "staticSize : %u", (U32)zds->staticSize); - assert(zds->staticSize >= sizeof(ZSTD_DCtx)); /* controlled at init */ - RETURN_ERROR_IF( - bufferSize > zds->staticSize - sizeof(ZSTD_DCtx), - memory_allocation); - } else { - ZSTD_free(zds->inBuff, zds->customMem); - zds->inBuffSize = 0; - zds->outBuffSize = 0; - zds->inBuff = (char*)ZSTD_malloc(bufferSize, zds->customMem); - RETURN_ERROR_IF(zds->inBuff == NULL, memory_allocation); - } - zds->inBuffSize = neededInBuffSize; - zds->outBuff = zds->inBuff + zds->inBuffSize; - zds->outBuffSize = neededOutBuffSize; - } } + size_t const neededOutBuffSize = zds->outBufferMode == ZSTD_obm_buffered + ? ZSTD_decodingBufferSize_min(zds->fParams.windowSize, zds->fParams.frameContentSize) + : 0; + + ZSTD_DCtx_updateOversizedDuration(zds, neededInBuffSize, neededOutBuffSize); + + { int const tooSmall = (zds->inBuffSize < neededInBuffSize) || (zds->outBuffSize < neededOutBuffSize); + int const tooLarge = ZSTD_DCtx_isOversizedTooLong(zds); + + if (tooSmall || tooLarge) { + size_t const bufferSize = neededInBuffSize + neededOutBuffSize; + DEBUGLOG(4, "inBuff : from %u to %u", + (U32)zds->inBuffSize, (U32)neededInBuffSize); + DEBUGLOG(4, "outBuff : from %u to %u", + (U32)zds->outBuffSize, (U32)neededOutBuffSize); + if (zds->staticSize) { /* static DCtx */ + DEBUGLOG(4, "staticSize : %u", (U32)zds->staticSize); + assert(zds->staticSize >= sizeof(ZSTD_DCtx)); /* controlled at init */ + RETURN_ERROR_IF( + bufferSize > zds->staticSize - sizeof(ZSTD_DCtx), + memory_allocation, ""); + } else { + ZSTD_free(zds->inBuff, zds->customMem); + zds->inBuffSize = 0; + zds->outBuffSize = 0; + zds->inBuff = (char*)ZSTD_malloc(bufferSize, zds->customMem); + RETURN_ERROR_IF(zds->inBuff == NULL, memory_allocation, ""); + } + zds->inBuffSize = neededInBuffSize; + zds->outBuff = zds->inBuff + zds->inBuffSize; + zds->outBuffSize = neededOutBuffSize; + } } } zds->streamStage = zdss_read; /* fall-through */ case zdss_read: DEBUGLOG(5, "stage zdss_read"); - { size_t const neededInSize = ZSTD_nextSrcSizeToDecompress(zds); + { size_t const neededInSize = ZSTD_nextSrcSizeToDecompressWithInputSize(zds, iend - ip); DEBUGLOG(5, "neededInSize = %u", (U32)neededInSize); if (neededInSize==0) { /* end of frame */ zds->streamStage = zdss_init; @@ -1646,15 +1768,9 @@ size_t ZSTD_decompressStream(ZSTD_DStream* zds, ZSTD_outBuffer* output, ZSTD_inB break; } if ((size_t)(iend-ip) >= neededInSize) { /* decode directly from src */ - int const isSkipFrame = ZSTD_isSkipFrame(zds); - size_t const decodedSize = ZSTD_decompressContinue(zds, - zds->outBuff + zds->outStart, (isSkipFrame ? 0 : zds->outBuffSize - zds->outStart), - ip, neededInSize); - if (ZSTD_isError(decodedSize)) return decodedSize; + FORWARD_IF_ERROR(ZSTD_decompressContinueStream(zds, &op, oend, ip, neededInSize), ""); ip += neededInSize; - if (!decodedSize && !isSkipFrame) break; /* this was just a header */ - zds->outEnd = zds->outStart + decodedSize; - zds->streamStage = zdss_flush; + /* Function modifies the stage so we must break */ break; } } if (ip==iend) { someMoreWork = 0; break; } /* no more input */ @@ -1666,6 +1782,8 @@ size_t ZSTD_decompressStream(ZSTD_DStream* zds, ZSTD_outBuffer* output, ZSTD_inB size_t const toLoad = neededInSize - zds->inPos; int const isSkipFrame = ZSTD_isSkipFrame(zds); size_t loadedSize; + /* At this point we shouldn't be decompressing a block that we can stream. */ + assert(neededInSize == ZSTD_nextSrcSizeToDecompressWithInputSize(zds, iend - ip)); if (isSkipFrame) { loadedSize = MIN(toLoad, (size_t)(iend-ip)); } else { @@ -1679,17 +1797,11 @@ size_t ZSTD_decompressStream(ZSTD_DStream* zds, ZSTD_outBuffer* output, ZSTD_inB if (loadedSize < toLoad) { someMoreWork = 0; break; } /* not enough input, wait for more */ /* decode loaded input */ - { size_t const decodedSize = ZSTD_decompressContinue(zds, - zds->outBuff + zds->outStart, zds->outBuffSize - zds->outStart, - zds->inBuff, neededInSize); - if (ZSTD_isError(decodedSize)) return decodedSize; - zds->inPos = 0; /* input is consumed */ - if (!decodedSize && !isSkipFrame) { zds->streamStage = zdss_read; break; } /* this was just a header */ - zds->outEnd = zds->outStart + decodedSize; - } } - zds->streamStage = zdss_flush; - /* fall-through */ - + zds->inPos = 0; /* input is consumed */ + FORWARD_IF_ERROR(ZSTD_decompressContinueStream(zds, &op, oend, zds->inBuff, neededInSize), ""); + /* Function modifies the stage so we must break */ + break; + } case zdss_flush: { size_t const toFlushSize = zds->outEnd - zds->outStart; size_t const flushedSize = ZSTD_limitCopy(op, oend-op, zds->outBuff + zds->outStart, toFlushSize); @@ -1712,17 +1824,21 @@ size_t ZSTD_decompressStream(ZSTD_DStream* zds, ZSTD_outBuffer* output, ZSTD_inB default: assert(0); /* impossible */ - RETURN_ERROR(GENERIC); /* some compiler require default to do something */ + RETURN_ERROR(GENERIC, "impossible to reach"); /* some compiler require default to do something */ } } /* result */ input->pos = (size_t)(ip - (const char*)(input->src)); output->pos = (size_t)(op - (char*)(output->dst)); + + /* Update the expected output buffer for ZSTD_obm_stable. */ + zds->expectedOutBuffer = *output; + if ((ip==istart) && (op==ostart)) { /* no forward progress */ zds->noForwardProgress ++; if (zds->noForwardProgress >= ZSTD_NO_FORWARD_PROGRESS_MAX) { - RETURN_ERROR_IF(op==oend, dstSize_tooSmall); - RETURN_ERROR_IF(ip==iend, srcSize_wrong); + RETURN_ERROR_IF(op==oend, dstSize_tooSmall, ""); + RETURN_ERROR_IF(ip==iend, srcSize_wrong, ""); assert(0); } } else { diff --git a/thirdparty/zstd/decompress/zstd_decompress_block.c b/thirdparty/zstd/decompress/zstd_decompress_block.c index 767e5f9a0b..ad3b3d8dbd 100644 --- a/thirdparty/zstd/decompress/zstd_decompress_block.c +++ b/thirdparty/zstd/decompress/zstd_decompress_block.c @@ -1,5 +1,5 @@ /* - * Copyright (c) 2016-present, Yann Collet, Facebook, Inc. + * Copyright (c) 2016-2020, Yann Collet, Facebook, Inc. * All rights reserved. * * This source code is licensed under both the BSD-style license (found in the @@ -15,14 +15,14 @@ * Dependencies *********************************************************/ #include <string.h> /* memcpy, memmove, memset */ -#include "compiler.h" /* prefetch */ -#include "cpu.h" /* bmi2 */ -#include "mem.h" /* low level memory routines */ +#include "../common/compiler.h" /* prefetch */ +#include "../common/cpu.h" /* bmi2 */ +#include "../common/mem.h" /* low level memory routines */ #define FSE_STATIC_LINKING_ONLY -#include "fse.h" +#include "../common/fse.h" #define HUF_STATIC_LINKING_ONLY -#include "huf.h" -#include "zstd_internal.h" +#include "../common/huf.h" +#include "../common/zstd_internal.h" #include "zstd_decompress_internal.h" /* ZSTD_DCtx */ #include "zstd_ddict.h" /* ZSTD_DDictDictContent */ #include "zstd_decompress_block.h" @@ -56,7 +56,7 @@ static void ZSTD_copy4(void* dst, const void* src) { memcpy(dst, src, 4); } size_t ZSTD_getcBlockSize(const void* src, size_t srcSize, blockProperties_t* bpPtr) { - RETURN_ERROR_IF(srcSize < ZSTD_blockHeaderSize, srcSize_wrong); + RETURN_ERROR_IF(srcSize < ZSTD_blockHeaderSize, srcSize_wrong, ""); { U32 const cBlockHeader = MEM_readLE24(src); U32 const cSize = cBlockHeader >> 3; @@ -64,7 +64,7 @@ size_t ZSTD_getcBlockSize(const void* src, size_t srcSize, bpPtr->blockType = (blockType_e)((cBlockHeader >> 1) & 3); bpPtr->origSize = cSize; /* only useful for RLE */ if (bpPtr->blockType == bt_rle) return 1; - RETURN_ERROR_IF(bpPtr->blockType == bt_reserved, corruption_detected); + RETURN_ERROR_IF(bpPtr->blockType == bt_reserved, corruption_detected, ""); return cSize; } } @@ -80,7 +80,7 @@ size_t ZSTD_decodeLiteralsBlock(ZSTD_DCtx* dctx, const void* src, size_t srcSize) /* note : srcSize < BLOCKSIZE */ { DEBUGLOG(5, "ZSTD_decodeLiteralsBlock"); - RETURN_ERROR_IF(srcSize < MIN_CBLOCK_SIZE, corruption_detected); + RETURN_ERROR_IF(srcSize < MIN_CBLOCK_SIZE, corruption_detected, ""); { const BYTE* const istart = (const BYTE*) src; symbolEncodingType_e const litEncType = (symbolEncodingType_e)(istart[0] & 3); @@ -89,7 +89,7 @@ size_t ZSTD_decodeLiteralsBlock(ZSTD_DCtx* dctx, { case set_repeat: DEBUGLOG(5, "set_repeat flag : re-using stats from previous compressed literals block"); - RETURN_ERROR_IF(dctx->litEntropy==0, dictionary_corrupted); + RETURN_ERROR_IF(dctx->litEntropy==0, dictionary_corrupted, ""); /* fall-through */ case set_compressed: @@ -121,8 +121,8 @@ size_t ZSTD_decodeLiteralsBlock(ZSTD_DCtx* dctx, litCSize = (lhc >> 22) + ((size_t)istart[4] << 10); break; } - RETURN_ERROR_IF(litSize > ZSTD_BLOCKSIZE_MAX, corruption_detected); - RETURN_ERROR_IF(litCSize + lhSize > srcSize, corruption_detected); + RETURN_ERROR_IF(litSize > ZSTD_BLOCKSIZE_MAX, corruption_detected, ""); + RETURN_ERROR_IF(litCSize + lhSize > srcSize, corruption_detected, ""); /* prefetch huffman table if cold */ if (dctx->ddictIsCold && (litSize > 768 /* heuristic */)) { @@ -160,7 +160,7 @@ size_t ZSTD_decodeLiteralsBlock(ZSTD_DCtx* dctx, } } - RETURN_ERROR_IF(HUF_isError(hufSuccess), corruption_detected); + RETURN_ERROR_IF(HUF_isError(hufSuccess), corruption_detected, ""); dctx->litPtr = dctx->litBuffer; dctx->litSize = litSize; @@ -190,7 +190,7 @@ size_t ZSTD_decodeLiteralsBlock(ZSTD_DCtx* dctx, } if (lhSize+litSize+WILDCOPY_OVERLENGTH > srcSize) { /* risk reading beyond src buffer with wildcopy */ - RETURN_ERROR_IF(litSize+lhSize > srcSize, corruption_detected); + RETURN_ERROR_IF(litSize+lhSize > srcSize, corruption_detected, ""); memcpy(dctx->litBuffer, istart+lhSize, litSize); dctx->litPtr = dctx->litBuffer; dctx->litSize = litSize; @@ -222,7 +222,7 @@ size_t ZSTD_decodeLiteralsBlock(ZSTD_DCtx* dctx, RETURN_ERROR_IF(srcSize<4, corruption_detected, "srcSize >= MIN_CBLOCK_SIZE == 3; here we need lhSize+1 = 4"); break; } - RETURN_ERROR_IF(litSize > ZSTD_BLOCKSIZE_MAX, corruption_detected); + RETURN_ERROR_IF(litSize > ZSTD_BLOCKSIZE_MAX, corruption_detected, ""); memset(dctx->litBuffer, istart[lhSize], litSize + WILDCOPY_OVERLENGTH); dctx->litPtr = dctx->litBuffer; dctx->litSize = litSize; @@ -440,8 +440,8 @@ static size_t ZSTD_buildSeqTable(ZSTD_seqSymbol* DTableSpace, const ZSTD_seqSymb switch(type) { case set_rle : - RETURN_ERROR_IF(!srcSize, srcSize_wrong); - RETURN_ERROR_IF((*(const BYTE*)src) > max, corruption_detected); + RETURN_ERROR_IF(!srcSize, srcSize_wrong, ""); + RETURN_ERROR_IF((*(const BYTE*)src) > max, corruption_detected, ""); { U32 const symbol = *(const BYTE*)src; U32 const baseline = baseValue[symbol]; U32 const nbBits = nbAdditionalBits[symbol]; @@ -453,7 +453,7 @@ static size_t ZSTD_buildSeqTable(ZSTD_seqSymbol* DTableSpace, const ZSTD_seqSymb *DTablePtr = defaultTable; return 0; case set_repeat: - RETURN_ERROR_IF(!flagRepeatTable, corruption_detected); + RETURN_ERROR_IF(!flagRepeatTable, corruption_detected, ""); /* prefetch FSE table if used */ if (ddictIsCold && (nbSeq > 24 /* heuristic */)) { const void* const pStart = *DTablePtr; @@ -465,8 +465,8 @@ static size_t ZSTD_buildSeqTable(ZSTD_seqSymbol* DTableSpace, const ZSTD_seqSymb { unsigned tableLog; S16 norm[MaxSeq+1]; size_t const headerSize = FSE_readNCount(norm, &max, &tableLog, src, srcSize); - RETURN_ERROR_IF(FSE_isError(headerSize), corruption_detected); - RETURN_ERROR_IF(tableLog > maxLog, corruption_detected); + RETURN_ERROR_IF(FSE_isError(headerSize), corruption_detected, ""); + RETURN_ERROR_IF(tableLog > maxLog, corruption_detected, ""); ZSTD_buildFSETable(DTableSpace, norm, max, baseValue, nbAdditionalBits, tableLog); *DTablePtr = DTableSpace; return headerSize; @@ -487,28 +487,28 @@ size_t ZSTD_decodeSeqHeaders(ZSTD_DCtx* dctx, int* nbSeqPtr, DEBUGLOG(5, "ZSTD_decodeSeqHeaders"); /* check */ - RETURN_ERROR_IF(srcSize < MIN_SEQUENCES_SIZE, srcSize_wrong); + RETURN_ERROR_IF(srcSize < MIN_SEQUENCES_SIZE, srcSize_wrong, ""); /* SeqHead */ nbSeq = *ip++; if (!nbSeq) { *nbSeqPtr=0; - RETURN_ERROR_IF(srcSize != 1, srcSize_wrong); + RETURN_ERROR_IF(srcSize != 1, srcSize_wrong, ""); return 1; } if (nbSeq > 0x7F) { if (nbSeq == 0xFF) { - RETURN_ERROR_IF(ip+2 > iend, srcSize_wrong); + RETURN_ERROR_IF(ip+2 > iend, srcSize_wrong, ""); nbSeq = MEM_readLE16(ip) + LONGNBSEQ, ip+=2; } else { - RETURN_ERROR_IF(ip >= iend, srcSize_wrong); + RETURN_ERROR_IF(ip >= iend, srcSize_wrong, ""); nbSeq = ((nbSeq-0x80)<<8) + *ip++; } } *nbSeqPtr = nbSeq; /* FSE table descriptors */ - RETURN_ERROR_IF(ip+1 > iend, srcSize_wrong); /* minimum possible size: 1 byte for symbol encoding types */ + RETURN_ERROR_IF(ip+1 > iend, srcSize_wrong, ""); /* minimum possible size: 1 byte for symbol encoding types */ { symbolEncodingType_e const LLtype = (symbolEncodingType_e)(*ip >> 6); symbolEncodingType_e const OFtype = (symbolEncodingType_e)((*ip >> 4) & 3); symbolEncodingType_e const MLtype = (symbolEncodingType_e)((*ip >> 2) & 3); @@ -521,7 +521,7 @@ size_t ZSTD_decodeSeqHeaders(ZSTD_DCtx* dctx, int* nbSeqPtr, LL_base, LL_bits, LL_defaultDTable, dctx->fseEntropy, dctx->ddictIsCold, nbSeq); - RETURN_ERROR_IF(ZSTD_isError(llhSize), corruption_detected); + RETURN_ERROR_IF(ZSTD_isError(llhSize), corruption_detected, "ZSTD_buildSeqTable failed"); ip += llhSize; } @@ -531,7 +531,7 @@ size_t ZSTD_decodeSeqHeaders(ZSTD_DCtx* dctx, int* nbSeqPtr, OF_base, OF_bits, OF_defaultDTable, dctx->fseEntropy, dctx->ddictIsCold, nbSeq); - RETURN_ERROR_IF(ZSTD_isError(ofhSize), corruption_detected); + RETURN_ERROR_IF(ZSTD_isError(ofhSize), corruption_detected, "ZSTD_buildSeqTable failed"); ip += ofhSize; } @@ -541,7 +541,7 @@ size_t ZSTD_decodeSeqHeaders(ZSTD_DCtx* dctx, int* nbSeqPtr, ML_base, ML_bits, ML_defaultDTable, dctx->fseEntropy, dctx->ddictIsCold, nbSeq); - RETURN_ERROR_IF(ZSTD_isError(mlhSize), corruption_detected); + RETURN_ERROR_IF(ZSTD_isError(mlhSize), corruption_detected, "ZSTD_buildSeqTable failed"); ip += mlhSize; } } @@ -580,7 +580,7 @@ typedef struct { * Precondition: *ip <= *op * Postcondition: *op - *op >= 8 */ -static void ZSTD_overlapCopy8(BYTE** op, BYTE const** ip, size_t offset) { +HINT_INLINE void ZSTD_overlapCopy8(BYTE** op, BYTE const** ip, size_t offset) { assert(*ip <= *op); if (offset < 8) { /* close range match, overlap */ @@ -665,15 +665,15 @@ size_t ZSTD_execSequenceEnd(BYTE* op, { BYTE* const oLitEnd = op + sequence.litLength; size_t const sequenceLength = sequence.litLength + sequence.matchLength; - BYTE* const oMatchEnd = op + sequenceLength; /* risk : address space overflow (32-bits) */ const BYTE* const iLitEnd = *litPtr + sequence.litLength; const BYTE* match = oLitEnd - sequence.offset; BYTE* const oend_w = oend - WILDCOPY_OVERLENGTH; - /* bounds checks */ - assert(oLitEnd < oMatchEnd); - RETURN_ERROR_IF(oMatchEnd > oend, dstSize_tooSmall, "last match must fit within dstBuffer"); - RETURN_ERROR_IF(iLitEnd > litLimit, corruption_detected, "try to read beyond literal buffer"); + /* bounds checks : careful of address space overflow in 32-bit mode */ + RETURN_ERROR_IF(sequenceLength > (size_t)(oend - op), dstSize_tooSmall, "last match must fit within dstBuffer"); + RETURN_ERROR_IF(sequence.litLength > (size_t)(litLimit - *litPtr), corruption_detected, "try to read beyond literal buffer"); + assert(op < op + sequenceLength); + assert(oLitEnd < op + sequenceLength); /* copy literals */ ZSTD_safecopy(op, oend_w, *litPtr, sequence.litLength, ZSTD_no_overlap); @@ -683,7 +683,7 @@ size_t ZSTD_execSequenceEnd(BYTE* op, /* copy Match */ if (sequence.offset > (size_t)(oLitEnd - prefixStart)) { /* offset beyond prefix */ - RETURN_ERROR_IF(sequence.offset > (size_t)(oLitEnd - virtualStart), corruption_detected); + RETURN_ERROR_IF(sequence.offset > (size_t)(oLitEnd - virtualStart), corruption_detected, ""); match = dictEnd - (prefixStart-match); if (match + sequence.matchLength <= dictEnd) { memmove(oLitEnd, match, sequence.matchLength); @@ -709,16 +709,27 @@ size_t ZSTD_execSequence(BYTE* op, BYTE* const oLitEnd = op + sequence.litLength; size_t const sequenceLength = sequence.litLength + sequence.matchLength; BYTE* const oMatchEnd = op + sequenceLength; /* risk : address space overflow (32-bits) */ - BYTE* const oend_w = oend - WILDCOPY_OVERLENGTH; + BYTE* const oend_w = oend - WILDCOPY_OVERLENGTH; /* risk : address space underflow on oend=NULL */ const BYTE* const iLitEnd = *litPtr + sequence.litLength; const BYTE* match = oLitEnd - sequence.offset; - /* Errors and uncommon cases handled here. */ - assert(oLitEnd < oMatchEnd); - if (iLitEnd > litLimit || oMatchEnd > oend_w) + assert(op != NULL /* Precondition */); + assert(oend_w < oend /* No underflow */); + /* Handle edge cases in a slow path: + * - Read beyond end of literals + * - Match end is within WILDCOPY_OVERLIMIT of oend + * - 32-bit mode and the match length overflows + */ + if (UNLIKELY( + iLitEnd > litLimit || + oMatchEnd > oend_w || + (MEM_32bits() && (size_t)(oend - op) < sequenceLength + WILDCOPY_OVERLENGTH))) return ZSTD_execSequenceEnd(op, oend, sequence, litPtr, litLimit, prefixStart, virtualStart, dictEnd); /* Assumptions (everything else goes into ZSTD_execSequenceEnd()) */ + assert(op <= oLitEnd /* No overflow */); + assert(oLitEnd < oMatchEnd /* Non-zero match & no overflow */); + assert(oMatchEnd <= oend /* No underflow */); assert(iLitEnd <= litLimit /* Literal length is in bounds */); assert(oLitEnd <= oend_w /* Can wildcopy literals */); assert(oMatchEnd <= oend_w /* Can wildcopy matches */); @@ -729,7 +740,7 @@ size_t ZSTD_execSequence(BYTE* op, */ assert(WILDCOPY_OVERLENGTH >= 16); ZSTD_copy16(op, (*litPtr)); - if (sequence.litLength > 16) { + if (UNLIKELY(sequence.litLength > 16)) { ZSTD_wildcopy(op+16, (*litPtr)+16, sequence.litLength-16, ZSTD_no_overlap); } op = oLitEnd; @@ -738,7 +749,7 @@ size_t ZSTD_execSequence(BYTE* op, /* Copy Match */ if (sequence.offset > (size_t)(oLitEnd - prefixStart)) { /* offset beyond prefix -> go into extDict */ - RETURN_ERROR_IF(sequence.offset > (size_t)(oLitEnd - virtualStart), corruption_detected); + RETURN_ERROR_IF(UNLIKELY(sequence.offset > (size_t)(oLitEnd - virtualStart)), corruption_detected, ""); match = dictEnd + (match - prefixStart); if (match + sequence.matchLength <= dictEnd) { memmove(oLitEnd, match, sequence.matchLength); @@ -760,7 +771,7 @@ size_t ZSTD_execSequence(BYTE* op, /* Nearly all offsets are >= WILDCOPY_VECLEN bytes, which means we can use wildcopy * without overlap checking. */ - if (sequence.offset >= WILDCOPY_VECLEN) { + if (LIKELY(sequence.offset >= WILDCOPY_VECLEN)) { /* We bet on a full wildcopy for matches, since we expect matches to be * longer than literals (in general). In silesia, ~10% of matches are longer * than 16 bytes. @@ -802,6 +813,14 @@ ZSTD_updateFseState(ZSTD_fseState* DStatePtr, BIT_DStream_t* bitD) DStatePtr->state = DInfo.nextState + lowBits; } +FORCE_INLINE_TEMPLATE void +ZSTD_updateFseStateWithDInfo(ZSTD_fseState* DStatePtr, BIT_DStream_t* bitD, ZSTD_seqSymbol const DInfo) +{ + U32 const nbBits = DInfo.nbBits; + size_t const lowBits = BIT_readBits(bitD, nbBits); + DStatePtr->state = DInfo.nextState + lowBits; +} + /* We need to add at most (ZSTD_WINDOWLOG_MAX_32 - 1) bits to read the maximum * offset bits. But we can only read at most (STREAM_ACCUMULATOR_MIN_32 - 1) * bits before reloading. This value is the maximum number of bytes we read @@ -813,25 +832,26 @@ ZSTD_updateFseState(ZSTD_fseState* DStatePtr, BIT_DStream_t* bitD) : 0) typedef enum { ZSTD_lo_isRegularOffset, ZSTD_lo_isLongOffset=1 } ZSTD_longOffset_e; +typedef enum { ZSTD_p_noPrefetch=0, ZSTD_p_prefetch=1 } ZSTD_prefetch_e; -#ifndef ZSTD_FORCE_DECOMPRESS_SEQUENCES_LONG FORCE_INLINE_TEMPLATE seq_t -ZSTD_decodeSequence(seqState_t* seqState, const ZSTD_longOffset_e longOffsets) +ZSTD_decodeSequence(seqState_t* seqState, const ZSTD_longOffset_e longOffsets, const ZSTD_prefetch_e prefetch) { seq_t seq; - U32 const llBits = seqState->stateLL.table[seqState->stateLL.state].nbAdditionalBits; - U32 const mlBits = seqState->stateML.table[seqState->stateML.state].nbAdditionalBits; - U32 const ofBits = seqState->stateOffb.table[seqState->stateOffb.state].nbAdditionalBits; - U32 const totalBits = llBits+mlBits+ofBits; - U32 const llBase = seqState->stateLL.table[seqState->stateLL.state].baseValue; - U32 const mlBase = seqState->stateML.table[seqState->stateML.state].baseValue; - U32 const ofBase = seqState->stateOffb.table[seqState->stateOffb.state].baseValue; + ZSTD_seqSymbol const llDInfo = seqState->stateLL.table[seqState->stateLL.state]; + ZSTD_seqSymbol const mlDInfo = seqState->stateML.table[seqState->stateML.state]; + ZSTD_seqSymbol const ofDInfo = seqState->stateOffb.table[seqState->stateOffb.state]; + U32 const llBase = llDInfo.baseValue; + U32 const mlBase = mlDInfo.baseValue; + U32 const ofBase = ofDInfo.baseValue; + BYTE const llBits = llDInfo.nbAdditionalBits; + BYTE const mlBits = mlDInfo.nbAdditionalBits; + BYTE const ofBits = ofDInfo.nbAdditionalBits; + BYTE const totalBits = llBits+mlBits+ofBits; /* sequence */ { size_t offset; - if (!ofBits) - offset = 0; - else { + if (ofBits > 1) { ZSTD_STATIC_ASSERT(ZSTD_lo_isLongOffset == 1); ZSTD_STATIC_ASSERT(LONG_OFFSETS_MAX_EXTRA_BITS_32 == 5); assert(ofBits <= MaxOff); @@ -845,59 +865,138 @@ ZSTD_decodeSequence(seqState_t* seqState, const ZSTD_longOffset_e longOffsets) offset = ofBase + BIT_readBitsFast(&seqState->DStream, ofBits/*>0*/); /* <= (ZSTD_WINDOWLOG_MAX-1) bits */ if (MEM_32bits()) BIT_reloadDStream(&seqState->DStream); } - } - - if (ofBits <= 1) { - offset += (llBase==0); - if (offset) { - size_t temp = (offset==3) ? seqState->prevOffset[0] - 1 : seqState->prevOffset[offset]; - temp += !temp; /* 0 is not valid; input is corrupted; force offset to 1 */ - if (offset != 1) seqState->prevOffset[2] = seqState->prevOffset[1]; - seqState->prevOffset[1] = seqState->prevOffset[0]; - seqState->prevOffset[0] = offset = temp; - } else { /* offset == 0 */ - offset = seqState->prevOffset[0]; - } - } else { seqState->prevOffset[2] = seqState->prevOffset[1]; seqState->prevOffset[1] = seqState->prevOffset[0]; seqState->prevOffset[0] = offset; - } + } else { + U32 const ll0 = (llBase == 0); + if (LIKELY((ofBits == 0))) { + if (LIKELY(!ll0)) + offset = seqState->prevOffset[0]; + else { + offset = seqState->prevOffset[1]; + seqState->prevOffset[1] = seqState->prevOffset[0]; + seqState->prevOffset[0] = offset; + } + } else { + offset = ofBase + ll0 + BIT_readBitsFast(&seqState->DStream, 1); + { size_t temp = (offset==3) ? seqState->prevOffset[0] - 1 : seqState->prevOffset[offset]; + temp += !temp; /* 0 is not valid; input is corrupted; force offset to 1 */ + if (offset != 1) seqState->prevOffset[2] = seqState->prevOffset[1]; + seqState->prevOffset[1] = seqState->prevOffset[0]; + seqState->prevOffset[0] = offset = temp; + } } } seq.offset = offset; } - seq.matchLength = mlBase - + ((mlBits>0) ? BIT_readBitsFast(&seqState->DStream, mlBits/*>0*/) : 0); /* <= 16 bits */ + seq.matchLength = mlBase; + if (mlBits > 0) + seq.matchLength += BIT_readBitsFast(&seqState->DStream, mlBits/*>0*/); + if (MEM_32bits() && (mlBits+llBits >= STREAM_ACCUMULATOR_MIN_32-LONG_OFFSETS_MAX_EXTRA_BITS_32)) BIT_reloadDStream(&seqState->DStream); - if (MEM_64bits() && (totalBits >= STREAM_ACCUMULATOR_MIN_64-(LLFSELog+MLFSELog+OffFSELog))) + if (MEM_64bits() && UNLIKELY(totalBits >= STREAM_ACCUMULATOR_MIN_64-(LLFSELog+MLFSELog+OffFSELog))) BIT_reloadDStream(&seqState->DStream); /* Ensure there are enough bits to read the rest of data in 64-bit mode. */ ZSTD_STATIC_ASSERT(16+LLFSELog+MLFSELog+OffFSELog < STREAM_ACCUMULATOR_MIN_64); - seq.litLength = llBase - + ((llBits>0) ? BIT_readBitsFast(&seqState->DStream, llBits/*>0*/) : 0); /* <= 16 bits */ + seq.litLength = llBase; + if (llBits > 0) + seq.litLength += BIT_readBitsFast(&seqState->DStream, llBits/*>0*/); + if (MEM_32bits()) BIT_reloadDStream(&seqState->DStream); DEBUGLOG(6, "seq: litL=%u, matchL=%u, offset=%u", (U32)seq.litLength, (U32)seq.matchLength, (U32)seq.offset); - /* ANS state update */ - ZSTD_updateFseState(&seqState->stateLL, &seqState->DStream); /* <= 9 bits */ - ZSTD_updateFseState(&seqState->stateML, &seqState->DStream); /* <= 9 bits */ - if (MEM_32bits()) BIT_reloadDStream(&seqState->DStream); /* <= 18 bits */ - ZSTD_updateFseState(&seqState->stateOffb, &seqState->DStream); /* <= 8 bits */ + if (prefetch == ZSTD_p_prefetch) { + size_t const pos = seqState->pos + seq.litLength; + const BYTE* const matchBase = (seq.offset > pos) ? seqState->dictEnd : seqState->prefixStart; + seq.match = matchBase + pos - seq.offset; /* note : this operation can overflow when seq.offset is really too large, which can only happen when input is corrupted. + * No consequence though : no memory access will occur, offset is only used for prefetching */ + seqState->pos = pos + seq.matchLength; + } + + /* ANS state update + * gcc-9.0.0 does 2.5% worse with ZSTD_updateFseStateWithDInfo(). + * clang-9.2.0 does 7% worse with ZSTD_updateFseState(). + * Naturally it seems like ZSTD_updateFseStateWithDInfo() should be the + * better option, so it is the default for other compilers. But, if you + * measure that it is worse, please put up a pull request. + */ + { +#if defined(__GNUC__) && !defined(__clang__) + const int kUseUpdateFseState = 1; +#else + const int kUseUpdateFseState = 0; +#endif + if (kUseUpdateFseState) { + ZSTD_updateFseState(&seqState->stateLL, &seqState->DStream); /* <= 9 bits */ + ZSTD_updateFseState(&seqState->stateML, &seqState->DStream); /* <= 9 bits */ + if (MEM_32bits()) BIT_reloadDStream(&seqState->DStream); /* <= 18 bits */ + ZSTD_updateFseState(&seqState->stateOffb, &seqState->DStream); /* <= 8 bits */ + } else { + ZSTD_updateFseStateWithDInfo(&seqState->stateLL, &seqState->DStream, llDInfo); /* <= 9 bits */ + ZSTD_updateFseStateWithDInfo(&seqState->stateML, &seqState->DStream, mlDInfo); /* <= 9 bits */ + if (MEM_32bits()) BIT_reloadDStream(&seqState->DStream); /* <= 18 bits */ + ZSTD_updateFseStateWithDInfo(&seqState->stateOffb, &seqState->DStream, ofDInfo); /* <= 8 bits */ + } + } return seq; } +#ifdef FUZZING_BUILD_MODE_UNSAFE_FOR_PRODUCTION +static int ZSTD_dictionaryIsActive(ZSTD_DCtx const* dctx, BYTE const* prefixStart, BYTE const* oLitEnd) +{ + size_t const windowSize = dctx->fParams.windowSize; + /* No dictionary used. */ + if (dctx->dictContentEndForFuzzing == NULL) return 0; + /* Dictionary is our prefix. */ + if (prefixStart == dctx->dictContentBeginForFuzzing) return 1; + /* Dictionary is not our ext-dict. */ + if (dctx->dictEnd != dctx->dictContentEndForFuzzing) return 0; + /* Dictionary is not within our window size. */ + if ((size_t)(oLitEnd - prefixStart) >= windowSize) return 0; + /* Dictionary is active. */ + return 1; +} + +MEM_STATIC void ZSTD_assertValidSequence( + ZSTD_DCtx const* dctx, + BYTE const* op, BYTE const* oend, + seq_t const seq, + BYTE const* prefixStart, BYTE const* virtualStart) +{ + size_t const windowSize = dctx->fParams.windowSize; + size_t const sequenceSize = seq.litLength + seq.matchLength; + BYTE const* const oLitEnd = op + seq.litLength; + DEBUGLOG(6, "Checking sequence: litL=%u matchL=%u offset=%u", + (U32)seq.litLength, (U32)seq.matchLength, (U32)seq.offset); + assert(op <= oend); + assert((size_t)(oend - op) >= sequenceSize); + assert(sequenceSize <= ZSTD_BLOCKSIZE_MAX); + if (ZSTD_dictionaryIsActive(dctx, prefixStart, oLitEnd)) { + size_t const dictSize = (size_t)((char const*)dctx->dictContentEndForFuzzing - (char const*)dctx->dictContentBeginForFuzzing); + /* Offset must be within the dictionary. */ + assert(seq.offset <= (size_t)(oLitEnd - virtualStart)); + assert(seq.offset <= windowSize + dictSize); + } else { + /* Offset must be within our window. */ + assert(seq.offset <= windowSize); + } +} +#endif + +#ifndef ZSTD_FORCE_DECOMPRESS_SEQUENCES_LONG FORCE_INLINE_TEMPLATE size_t DONT_VECTORIZE ZSTD_decompressSequences_body( ZSTD_DCtx* dctx, void* dst, size_t maxDstSize, const void* seqStart, size_t seqSize, int nbSeq, - const ZSTD_longOffset_e isLongOffset) + const ZSTD_longOffset_e isLongOffset, + const int frame) { const BYTE* ip = (const BYTE*)seqStart; const BYTE* const iend = ip + seqSize; @@ -910,46 +1009,104 @@ ZSTD_decompressSequences_body( ZSTD_DCtx* dctx, const BYTE* const vBase = (const BYTE*) (dctx->virtualStart); const BYTE* const dictEnd = (const BYTE*) (dctx->dictEnd); DEBUGLOG(5, "ZSTD_decompressSequences_body"); + (void)frame; /* Regen sequences */ if (nbSeq) { seqState_t seqState; + size_t error = 0; dctx->fseEntropy = 1; { U32 i; for (i=0; i<ZSTD_REP_NUM; i++) seqState.prevOffset[i] = dctx->entropy.rep[i]; } RETURN_ERROR_IF( ERR_isError(BIT_initDStream(&seqState.DStream, ip, iend-ip)), - corruption_detected); + corruption_detected, ""); ZSTD_initFseState(&seqState.stateLL, &seqState.DStream, dctx->LLTptr); ZSTD_initFseState(&seqState.stateOffb, &seqState.DStream, dctx->OFTptr); ZSTD_initFseState(&seqState.stateML, &seqState.DStream, dctx->MLTptr); + assert(dst != NULL); ZSTD_STATIC_ASSERT( BIT_DStream_unfinished < BIT_DStream_completed && BIT_DStream_endOfBuffer < BIT_DStream_completed && BIT_DStream_completed < BIT_DStream_overflow); - for ( ; (BIT_reloadDStream(&(seqState.DStream)) <= BIT_DStream_completed) && nbSeq ; ) { - nbSeq--; - { seq_t const sequence = ZSTD_decodeSequence(&seqState, isLongOffset); - size_t const oneSeqSize = ZSTD_execSequence(op, oend, sequence, &litPtr, litEnd, prefixStart, vBase, dictEnd); - DEBUGLOG(6, "regenerated sequence size : %u", (U32)oneSeqSize); - if (ZSTD_isError(oneSeqSize)) return oneSeqSize; - op += oneSeqSize; - } } +#if defined(__GNUC__) && defined(__x86_64__) + /* Align the decompression loop to 32 + 16 bytes. + * + * zstd compiled with gcc-9 on an Intel i9-9900k shows 10% decompression + * speed swings based on the alignment of the decompression loop. This + * performance swing is caused by parts of the decompression loop falling + * out of the DSB. The entire decompression loop should fit in the DSB, + * when it can't we get much worse performance. You can measure if you've + * hit the good case or the bad case with this perf command for some + * compressed file test.zst: + * + * perf stat -e cycles -e instructions -e idq.all_dsb_cycles_any_uops \ + * -e idq.all_mite_cycles_any_uops -- ./zstd -tq test.zst + * + * If you see most cycles served out of the MITE you've hit the bad case. + * If you see most cycles served out of the DSB you've hit the good case. + * If it is pretty even then you may be in an okay case. + * + * I've been able to reproduce this issue on the following CPUs: + * - Kabylake: Macbook Pro (15-inch, 2019) 2.4 GHz Intel Core i9 + * Use Instruments->Counters to get DSB/MITE cycles. + * I never got performance swings, but I was able to + * go from the good case of mostly DSB to half of the + * cycles served from MITE. + * - Coffeelake: Intel i9-9900k + * + * I haven't been able to reproduce the instability or DSB misses on any + * of the following CPUS: + * - Haswell + * - Broadwell: Intel(R) Xeon(R) CPU E5-2680 v4 @ 2.40GH + * - Skylake + * + * If you are seeing performance stability this script can help test. + * It tests on 4 commits in zstd where I saw performance change. + * + * https://gist.github.com/terrelln/9889fc06a423fd5ca6e99351564473f4 + */ + __asm__(".p2align 5"); + __asm__("nop"); + __asm__(".p2align 4"); +#endif + for ( ; ; ) { + seq_t const sequence = ZSTD_decodeSequence(&seqState, isLongOffset, ZSTD_p_noPrefetch); + size_t const oneSeqSize = ZSTD_execSequence(op, oend, sequence, &litPtr, litEnd, prefixStart, vBase, dictEnd); +#if defined(FUZZING_BUILD_MODE_UNSAFE_FOR_PRODUCTION) && defined(FUZZING_ASSERT_VALID_SEQUENCE) + assert(!ZSTD_isError(oneSeqSize)); + if (frame) ZSTD_assertValidSequence(dctx, op, oend, sequence, prefixStart, vBase); +#endif + DEBUGLOG(6, "regenerated sequence size : %u", (U32)oneSeqSize); + BIT_reloadDStream(&(seqState.DStream)); + /* gcc and clang both don't like early returns in this loop. + * gcc doesn't like early breaks either. + * Instead save an error and report it at the end. + * When there is an error, don't increment op, so we don't + * overwrite. + */ + if (UNLIKELY(ZSTD_isError(oneSeqSize))) error = oneSeqSize; + else op += oneSeqSize; + if (UNLIKELY(!--nbSeq)) break; + } /* check if reached exact end */ DEBUGLOG(5, "ZSTD_decompressSequences_body: after decode loop, remaining nbSeq : %i", nbSeq); - RETURN_ERROR_IF(nbSeq, corruption_detected); - RETURN_ERROR_IF(BIT_reloadDStream(&seqState.DStream) < BIT_DStream_completed, corruption_detected); + if (ZSTD_isError(error)) return error; + RETURN_ERROR_IF(nbSeq, corruption_detected, ""); + RETURN_ERROR_IF(BIT_reloadDStream(&seqState.DStream) < BIT_DStream_completed, corruption_detected, ""); /* save reps for next block */ { U32 i; for (i=0; i<ZSTD_REP_NUM; i++) dctx->entropy.rep[i] = (U32)(seqState.prevOffset[i]); } } /* last literal segment */ { size_t const lastLLSize = litEnd - litPtr; - RETURN_ERROR_IF(lastLLSize > (size_t)(oend-op), dstSize_tooSmall); - memcpy(op, litPtr, lastLLSize); - op += lastLLSize; + RETURN_ERROR_IF(lastLLSize > (size_t)(oend-op), dstSize_tooSmall, ""); + if (op != NULL) { + memcpy(op, litPtr, lastLLSize); + op += lastLLSize; + } } return op-ostart; @@ -959,99 +1116,21 @@ static size_t ZSTD_decompressSequences_default(ZSTD_DCtx* dctx, void* dst, size_t maxDstSize, const void* seqStart, size_t seqSize, int nbSeq, - const ZSTD_longOffset_e isLongOffset) + const ZSTD_longOffset_e isLongOffset, + const int frame) { - return ZSTD_decompressSequences_body(dctx, dst, maxDstSize, seqStart, seqSize, nbSeq, isLongOffset); + return ZSTD_decompressSequences_body(dctx, dst, maxDstSize, seqStart, seqSize, nbSeq, isLongOffset, frame); } #endif /* ZSTD_FORCE_DECOMPRESS_SEQUENCES_LONG */ - - #ifndef ZSTD_FORCE_DECOMPRESS_SEQUENCES_SHORT -FORCE_INLINE_TEMPLATE seq_t -ZSTD_decodeSequenceLong(seqState_t* seqState, ZSTD_longOffset_e const longOffsets) -{ - seq_t seq; - U32 const llBits = seqState->stateLL.table[seqState->stateLL.state].nbAdditionalBits; - U32 const mlBits = seqState->stateML.table[seqState->stateML.state].nbAdditionalBits; - U32 const ofBits = seqState->stateOffb.table[seqState->stateOffb.state].nbAdditionalBits; - U32 const totalBits = llBits+mlBits+ofBits; - U32 const llBase = seqState->stateLL.table[seqState->stateLL.state].baseValue; - U32 const mlBase = seqState->stateML.table[seqState->stateML.state].baseValue; - U32 const ofBase = seqState->stateOffb.table[seqState->stateOffb.state].baseValue; - - /* sequence */ - { size_t offset; - if (!ofBits) - offset = 0; - else { - ZSTD_STATIC_ASSERT(ZSTD_lo_isLongOffset == 1); - ZSTD_STATIC_ASSERT(LONG_OFFSETS_MAX_EXTRA_BITS_32 == 5); - assert(ofBits <= MaxOff); - if (MEM_32bits() && longOffsets) { - U32 const extraBits = ofBits - MIN(ofBits, STREAM_ACCUMULATOR_MIN_32-1); - offset = ofBase + (BIT_readBitsFast(&seqState->DStream, ofBits - extraBits) << extraBits); - if (MEM_32bits() || extraBits) BIT_reloadDStream(&seqState->DStream); - if (extraBits) offset += BIT_readBitsFast(&seqState->DStream, extraBits); - } else { - offset = ofBase + BIT_readBitsFast(&seqState->DStream, ofBits); /* <= (ZSTD_WINDOWLOG_MAX-1) bits */ - if (MEM_32bits()) BIT_reloadDStream(&seqState->DStream); - } - } - - if (ofBits <= 1) { - offset += (llBase==0); - if (offset) { - size_t temp = (offset==3) ? seqState->prevOffset[0] - 1 : seqState->prevOffset[offset]; - temp += !temp; /* 0 is not valid; input is corrupted; force offset to 1 */ - if (offset != 1) seqState->prevOffset[2] = seqState->prevOffset[1]; - seqState->prevOffset[1] = seqState->prevOffset[0]; - seqState->prevOffset[0] = offset = temp; - } else { - offset = seqState->prevOffset[0]; - } - } else { - seqState->prevOffset[2] = seqState->prevOffset[1]; - seqState->prevOffset[1] = seqState->prevOffset[0]; - seqState->prevOffset[0] = offset; - } - seq.offset = offset; - } - - seq.matchLength = mlBase + ((mlBits>0) ? BIT_readBitsFast(&seqState->DStream, mlBits) : 0); /* <= 16 bits */ - if (MEM_32bits() && (mlBits+llBits >= STREAM_ACCUMULATOR_MIN_32-LONG_OFFSETS_MAX_EXTRA_BITS_32)) - BIT_reloadDStream(&seqState->DStream); - if (MEM_64bits() && (totalBits >= STREAM_ACCUMULATOR_MIN_64-(LLFSELog+MLFSELog+OffFSELog))) - BIT_reloadDStream(&seqState->DStream); - /* Verify that there is enough bits to read the rest of the data in 64-bit mode. */ - ZSTD_STATIC_ASSERT(16+LLFSELog+MLFSELog+OffFSELog < STREAM_ACCUMULATOR_MIN_64); - - seq.litLength = llBase + ((llBits>0) ? BIT_readBitsFast(&seqState->DStream, llBits) : 0); /* <= 16 bits */ - if (MEM_32bits()) - BIT_reloadDStream(&seqState->DStream); - - { size_t const pos = seqState->pos + seq.litLength; - const BYTE* const matchBase = (seq.offset > pos) ? seqState->dictEnd : seqState->prefixStart; - seq.match = matchBase + pos - seq.offset; /* note : this operation can overflow when seq.offset is really too large, which can only happen when input is corrupted. - * No consequence though : no memory access will occur, overly large offset will be detected in ZSTD_execSequenceLong() */ - seqState->pos = pos + seq.matchLength; - } - - /* ANS state update */ - ZSTD_updateFseState(&seqState->stateLL, &seqState->DStream); /* <= 9 bits */ - ZSTD_updateFseState(&seqState->stateML, &seqState->DStream); /* <= 9 bits */ - if (MEM_32bits()) BIT_reloadDStream(&seqState->DStream); /* <= 18 bits */ - ZSTD_updateFseState(&seqState->stateOffb, &seqState->DStream); /* <= 8 bits */ - - return seq; -} - FORCE_INLINE_TEMPLATE size_t ZSTD_decompressSequencesLong_body( ZSTD_DCtx* dctx, void* dst, size_t maxDstSize, const void* seqStart, size_t seqSize, int nbSeq, - const ZSTD_longOffset_e isLongOffset) + const ZSTD_longOffset_e isLongOffset, + const int frame) { const BYTE* ip = (const BYTE*)seqStart; const BYTE* const iend = ip + seqSize; @@ -1063,6 +1142,7 @@ ZSTD_decompressSequencesLong_body( const BYTE* const prefixStart = (const BYTE*) (dctx->prefixStart); const BYTE* const dictStart = (const BYTE*) (dctx->virtualStart); const BYTE* const dictEnd = (const BYTE*) (dctx->dictEnd); + (void)frame; /* Regen sequences */ if (nbSeq) { @@ -1078,36 +1158,45 @@ ZSTD_decompressSequencesLong_body( seqState.prefixStart = prefixStart; seqState.pos = (size_t)(op-prefixStart); seqState.dictEnd = dictEnd; + assert(dst != NULL); assert(iend >= ip); RETURN_ERROR_IF( ERR_isError(BIT_initDStream(&seqState.DStream, ip, iend-ip)), - corruption_detected); + corruption_detected, ""); ZSTD_initFseState(&seqState.stateLL, &seqState.DStream, dctx->LLTptr); ZSTD_initFseState(&seqState.stateOffb, &seqState.DStream, dctx->OFTptr); ZSTD_initFseState(&seqState.stateML, &seqState.DStream, dctx->MLTptr); /* prepare in advance */ for (seqNb=0; (BIT_reloadDStream(&seqState.DStream) <= BIT_DStream_completed) && (seqNb<seqAdvance); seqNb++) { - sequences[seqNb] = ZSTD_decodeSequenceLong(&seqState, isLongOffset); + sequences[seqNb] = ZSTD_decodeSequence(&seqState, isLongOffset, ZSTD_p_prefetch); PREFETCH_L1(sequences[seqNb].match); PREFETCH_L1(sequences[seqNb].match + sequences[seqNb].matchLength - 1); /* note : it's safe to invoke PREFETCH() on any memory address, including invalid ones */ } - RETURN_ERROR_IF(seqNb<seqAdvance, corruption_detected); + RETURN_ERROR_IF(seqNb<seqAdvance, corruption_detected, ""); /* decode and decompress */ for ( ; (BIT_reloadDStream(&(seqState.DStream)) <= BIT_DStream_completed) && (seqNb<nbSeq) ; seqNb++) { - seq_t const sequence = ZSTD_decodeSequenceLong(&seqState, isLongOffset); + seq_t const sequence = ZSTD_decodeSequence(&seqState, isLongOffset, ZSTD_p_prefetch); size_t const oneSeqSize = ZSTD_execSequence(op, oend, sequences[(seqNb-ADVANCED_SEQS) & STORED_SEQS_MASK], &litPtr, litEnd, prefixStart, dictStart, dictEnd); +#if defined(FUZZING_BUILD_MODE_UNSAFE_FOR_PRODUCTION) && defined(FUZZING_ASSERT_VALID_SEQUENCE) + assert(!ZSTD_isError(oneSeqSize)); + if (frame) ZSTD_assertValidSequence(dctx, op, oend, sequences[(seqNb-ADVANCED_SEQS) & STORED_SEQS_MASK], prefixStart, dictStart); +#endif if (ZSTD_isError(oneSeqSize)) return oneSeqSize; PREFETCH_L1(sequence.match); PREFETCH_L1(sequence.match + sequence.matchLength - 1); /* note : it's safe to invoke PREFETCH() on any memory address, including invalid ones */ sequences[seqNb & STORED_SEQS_MASK] = sequence; op += oneSeqSize; } - RETURN_ERROR_IF(seqNb<nbSeq, corruption_detected); + RETURN_ERROR_IF(seqNb<nbSeq, corruption_detected, ""); /* finish queue */ seqNb -= seqAdvance; for ( ; seqNb<nbSeq ; seqNb++) { size_t const oneSeqSize = ZSTD_execSequence(op, oend, sequences[seqNb&STORED_SEQS_MASK], &litPtr, litEnd, prefixStart, dictStart, dictEnd); +#if defined(FUZZING_BUILD_MODE_UNSAFE_FOR_PRODUCTION) && defined(FUZZING_ASSERT_VALID_SEQUENCE) + assert(!ZSTD_isError(oneSeqSize)); + if (frame) ZSTD_assertValidSequence(dctx, op, oend, sequences[seqNb&STORED_SEQS_MASK], prefixStart, dictStart); +#endif if (ZSTD_isError(oneSeqSize)) return oneSeqSize; op += oneSeqSize; } @@ -1118,9 +1207,11 @@ ZSTD_decompressSequencesLong_body( /* last literal segment */ { size_t const lastLLSize = litEnd - litPtr; - RETURN_ERROR_IF(lastLLSize > (size_t)(oend-op), dstSize_tooSmall); - memcpy(op, litPtr, lastLLSize); - op += lastLLSize; + RETURN_ERROR_IF(lastLLSize > (size_t)(oend-op), dstSize_tooSmall, ""); + if (op != NULL) { + memcpy(op, litPtr, lastLLSize); + op += lastLLSize; + } } return op-ostart; @@ -1130,9 +1221,10 @@ static size_t ZSTD_decompressSequencesLong_default(ZSTD_DCtx* dctx, void* dst, size_t maxDstSize, const void* seqStart, size_t seqSize, int nbSeq, - const ZSTD_longOffset_e isLongOffset) + const ZSTD_longOffset_e isLongOffset, + const int frame) { - return ZSTD_decompressSequencesLong_body(dctx, dst, maxDstSize, seqStart, seqSize, nbSeq, isLongOffset); + return ZSTD_decompressSequencesLong_body(dctx, dst, maxDstSize, seqStart, seqSize, nbSeq, isLongOffset, frame); } #endif /* ZSTD_FORCE_DECOMPRESS_SEQUENCES_SHORT */ @@ -1146,9 +1238,10 @@ DONT_VECTORIZE ZSTD_decompressSequences_bmi2(ZSTD_DCtx* dctx, void* dst, size_t maxDstSize, const void* seqStart, size_t seqSize, int nbSeq, - const ZSTD_longOffset_e isLongOffset) + const ZSTD_longOffset_e isLongOffset, + const int frame) { - return ZSTD_decompressSequences_body(dctx, dst, maxDstSize, seqStart, seqSize, nbSeq, isLongOffset); + return ZSTD_decompressSequences_body(dctx, dst, maxDstSize, seqStart, seqSize, nbSeq, isLongOffset, frame); } #endif /* ZSTD_FORCE_DECOMPRESS_SEQUENCES_LONG */ @@ -1157,9 +1250,10 @@ static TARGET_ATTRIBUTE("bmi2") size_t ZSTD_decompressSequencesLong_bmi2(ZSTD_DCtx* dctx, void* dst, size_t maxDstSize, const void* seqStart, size_t seqSize, int nbSeq, - const ZSTD_longOffset_e isLongOffset) + const ZSTD_longOffset_e isLongOffset, + const int frame) { - return ZSTD_decompressSequencesLong_body(dctx, dst, maxDstSize, seqStart, seqSize, nbSeq, isLongOffset); + return ZSTD_decompressSequencesLong_body(dctx, dst, maxDstSize, seqStart, seqSize, nbSeq, isLongOffset, frame); } #endif /* ZSTD_FORCE_DECOMPRESS_SEQUENCES_SHORT */ @@ -1169,21 +1263,23 @@ typedef size_t (*ZSTD_decompressSequences_t)( ZSTD_DCtx* dctx, void* dst, size_t maxDstSize, const void* seqStart, size_t seqSize, int nbSeq, - const ZSTD_longOffset_e isLongOffset); + const ZSTD_longOffset_e isLongOffset, + const int frame); #ifndef ZSTD_FORCE_DECOMPRESS_SEQUENCES_LONG static size_t ZSTD_decompressSequences(ZSTD_DCtx* dctx, void* dst, size_t maxDstSize, const void* seqStart, size_t seqSize, int nbSeq, - const ZSTD_longOffset_e isLongOffset) + const ZSTD_longOffset_e isLongOffset, + const int frame) { DEBUGLOG(5, "ZSTD_decompressSequences"); #if DYNAMIC_BMI2 if (dctx->bmi2) { - return ZSTD_decompressSequences_bmi2(dctx, dst, maxDstSize, seqStart, seqSize, nbSeq, isLongOffset); + return ZSTD_decompressSequences_bmi2(dctx, dst, maxDstSize, seqStart, seqSize, nbSeq, isLongOffset, frame); } #endif - return ZSTD_decompressSequences_default(dctx, dst, maxDstSize, seqStart, seqSize, nbSeq, isLongOffset); + return ZSTD_decompressSequences_default(dctx, dst, maxDstSize, seqStart, seqSize, nbSeq, isLongOffset, frame); } #endif /* ZSTD_FORCE_DECOMPRESS_SEQUENCES_LONG */ @@ -1198,15 +1294,16 @@ static size_t ZSTD_decompressSequencesLong(ZSTD_DCtx* dctx, void* dst, size_t maxDstSize, const void* seqStart, size_t seqSize, int nbSeq, - const ZSTD_longOffset_e isLongOffset) + const ZSTD_longOffset_e isLongOffset, + const int frame) { DEBUGLOG(5, "ZSTD_decompressSequencesLong"); #if DYNAMIC_BMI2 if (dctx->bmi2) { - return ZSTD_decompressSequencesLong_bmi2(dctx, dst, maxDstSize, seqStart, seqSize, nbSeq, isLongOffset); + return ZSTD_decompressSequencesLong_bmi2(dctx, dst, maxDstSize, seqStart, seqSize, nbSeq, isLongOffset, frame); } #endif - return ZSTD_decompressSequencesLong_default(dctx, dst, maxDstSize, seqStart, seqSize, nbSeq, isLongOffset); + return ZSTD_decompressSequencesLong_default(dctx, dst, maxDstSize, seqStart, seqSize, nbSeq, isLongOffset, frame); } #endif /* ZSTD_FORCE_DECOMPRESS_SEQUENCES_SHORT */ @@ -1240,7 +1337,6 @@ ZSTD_getLongOffsetsShare(const ZSTD_seqSymbol* offTable) } #endif - size_t ZSTD_decompressBlock_internal(ZSTD_DCtx* dctx, void* dst, size_t dstCapacity, @@ -1256,7 +1352,7 @@ ZSTD_decompressBlock_internal(ZSTD_DCtx* dctx, ZSTD_longOffset_e const isLongOffset = (ZSTD_longOffset_e)(MEM_32bits() && (!frame || (dctx->fParams.windowSize > (1ULL << STREAM_ACCUMULATOR_MIN)))); DEBUGLOG(5, "ZSTD_decompressBlock_internal (size : %u)", (U32)srcSize); - RETURN_ERROR_IF(srcSize >= ZSTD_BLOCKSIZE_MAX, srcSize_wrong); + RETURN_ERROR_IF(srcSize >= ZSTD_BLOCKSIZE_MAX, srcSize_wrong, ""); /* Decode literals section */ { size_t const litCSize = ZSTD_decodeLiteralsBlock(dctx, src, srcSize); @@ -1282,6 +1378,8 @@ ZSTD_decompressBlock_internal(ZSTD_DCtx* dctx, ip += seqHSize; srcSize -= seqHSize; + RETURN_ERROR_IF(dst == NULL && nbSeq > 0, dstSize_tooSmall, "NULL not handled"); + #if !defined(ZSTD_FORCE_DECOMPRESS_SEQUENCES_SHORT) && \ !defined(ZSTD_FORCE_DECOMPRESS_SEQUENCES_LONG) if ( !usePrefetchDecoder @@ -1300,17 +1398,28 @@ ZSTD_decompressBlock_internal(ZSTD_DCtx* dctx, if (usePrefetchDecoder) #endif #ifndef ZSTD_FORCE_DECOMPRESS_SEQUENCES_SHORT - return ZSTD_decompressSequencesLong(dctx, dst, dstCapacity, ip, srcSize, nbSeq, isLongOffset); + return ZSTD_decompressSequencesLong(dctx, dst, dstCapacity, ip, srcSize, nbSeq, isLongOffset, frame); #endif #ifndef ZSTD_FORCE_DECOMPRESS_SEQUENCES_LONG /* else */ - return ZSTD_decompressSequences(dctx, dst, dstCapacity, ip, srcSize, nbSeq, isLongOffset); + return ZSTD_decompressSequences(dctx, dst, dstCapacity, ip, srcSize, nbSeq, isLongOffset, frame); #endif } } +void ZSTD_checkContinuity(ZSTD_DCtx* dctx, const void* dst) +{ + if (dst != dctx->previousDstEnd) { /* not contiguous */ + dctx->dictEnd = dctx->previousDstEnd; + dctx->virtualStart = (const char*)dst - ((const char*)(dctx->previousDstEnd) - (const char*)(dctx->prefixStart)); + dctx->prefixStart = dst; + dctx->previousDstEnd = dst; + } +} + + size_t ZSTD_decompressBlock(ZSTD_DCtx* dctx, void* dst, size_t dstCapacity, const void* src, size_t srcSize) diff --git a/thirdparty/zstd/decompress/zstd_decompress_block.h b/thirdparty/zstd/decompress/zstd_decompress_block.h index 7e92960410..bf39b7350c 100644 --- a/thirdparty/zstd/decompress/zstd_decompress_block.h +++ b/thirdparty/zstd/decompress/zstd_decompress_block.h @@ -1,5 +1,5 @@ /* - * Copyright (c) 2016-present, Yann Collet, Facebook, Inc. + * Copyright (c) 2016-2020, Yann Collet, Facebook, Inc. * All rights reserved. * * This source code is licensed under both the BSD-style license (found in the @@ -16,8 +16,8 @@ * Dependencies *********************************************************/ #include <stddef.h> /* size_t */ -#include "zstd.h" /* DCtx, and some public functions */ -#include "zstd_internal.h" /* blockProperties_t, and some public functions */ +#include "../zstd.h" /* DCtx, and some public functions */ +#include "../common/zstd_internal.h" /* blockProperties_t, and some public functions */ #include "zstd_decompress_internal.h" /* ZSTD_seqSymbol */ diff --git a/thirdparty/zstd/decompress/zstd_decompress_internal.h b/thirdparty/zstd/decompress/zstd_decompress_internal.h index ccbdfa090f..9ad96c5548 100644 --- a/thirdparty/zstd/decompress/zstd_decompress_internal.h +++ b/thirdparty/zstd/decompress/zstd_decompress_internal.h @@ -1,5 +1,5 @@ /* - * Copyright (c) 2016-present, Yann Collet, Facebook, Inc. + * Copyright (c) 2016-2020, Yann Collet, Facebook, Inc. * All rights reserved. * * This source code is licensed under both the BSD-style license (found in the @@ -19,8 +19,8 @@ /*-******************************************************* * Dependencies *********************************************************/ -#include "mem.h" /* BYTE, U16, U32 */ -#include "zstd_internal.h" /* ZSTD_seqSymbol */ +#include "../common/mem.h" /* BYTE, U16, U32 */ +#include "../common/zstd_internal.h" /* ZSTD_seqSymbol */ @@ -95,6 +95,11 @@ typedef enum { ZSTD_use_once = 1 /* Use the dictionary once and set to ZSTD_dont_use */ } ZSTD_dictUses_e; +typedef enum { + ZSTD_obm_buffered = 0, /* Buffer the output */ + ZSTD_obm_stable = 1 /* ZSTD_outBuffer is stable */ +} ZSTD_outBufferMode_e; + struct ZSTD_DCtx_s { const ZSTD_seqSymbol* LLTptr; @@ -147,10 +152,19 @@ struct ZSTD_DCtx_s U32 legacyVersion; U32 hostageByte; int noForwardProgress; + ZSTD_outBufferMode_e outBufferMode; + ZSTD_outBuffer expectedOutBuffer; /* workspace */ BYTE litBuffer[ZSTD_BLOCKSIZE_MAX + WILDCOPY_OVERLENGTH]; BYTE headerBuffer[ZSTD_FRAMEHEADERSIZE_MAX]; + + size_t oversizedDuration; + +#ifdef FUZZING_BUILD_MODE_UNSAFE_FOR_PRODUCTION + void const* dictContentBeginForFuzzing; + void const* dictContentEndForFuzzing; +#endif }; /* typedef'd to ZSTD_DCtx within "zstd.h" */ @@ -160,7 +174,7 @@ struct ZSTD_DCtx_s /*! ZSTD_loadDEntropy() : * dict : must point at beginning of a valid zstd dictionary. - * @return : size of entropy tables read */ + * @return : size of dictionary header (size of magic number + dict ID + entropy tables) */ size_t ZSTD_loadDEntropy(ZSTD_entropyDTables_t* entropy, const void* const dict, size_t const dictSize); diff --git a/thirdparty/zstd/zstd.h b/thirdparty/zstd/zstd.h index 72080ea87e..8c6fc6ae90 100644 --- a/thirdparty/zstd/zstd.h +++ b/thirdparty/zstd/zstd.h @@ -1,5 +1,5 @@ /* - * Copyright (c) 2016-present, Yann Collet, Facebook, Inc. + * Copyright (c) 2016-2020, Yann Collet, Facebook, Inc. * All rights reserved. * * This source code is licensed under both the BSD-style license (found in the @@ -72,7 +72,7 @@ extern "C" { /*------ Version ------*/ #define ZSTD_VERSION_MAJOR 1 #define ZSTD_VERSION_MINOR 4 -#define ZSTD_VERSION_RELEASE 4 +#define ZSTD_VERSION_RELEASE 5 #define ZSTD_VERSION_NUMBER (ZSTD_VERSION_MAJOR *100*100 + ZSTD_VERSION_MINOR *100 + ZSTD_VERSION_RELEASE) ZSTDLIB_API unsigned ZSTD_versionNumber(void); /**< to check runtime library version */ @@ -274,7 +274,10 @@ typedef enum { * Default level is ZSTD_CLEVEL_DEFAULT==3. * Special: value 0 means default, which is controlled by ZSTD_CLEVEL_DEFAULT. * Note 1 : it's possible to pass a negative compression level. - * Note 2 : setting a level resets all other compression parameters to default */ + * Note 2 : setting a level does not automatically set all other compression parameters + * to default. Setting this will however eventually dynamically impact the compression + * parameters which have not been manually set. The manually set + * ones will 'stick'. */ /* Advanced compression parameters : * It's possible to pin down compression parameters to some specific values. * In which case, these values are no longer dynamically selected by the compressor */ @@ -519,11 +522,13 @@ typedef enum { /* note : additional experimental parameters are also available * within the experimental section of the API. * At the time of this writing, they include : - * ZSTD_c_format + * ZSTD_d_format + * ZSTD_d_stableOutBuffer * Because they are not stable, it's necessary to define ZSTD_STATIC_LINKING_ONLY to access them. * note : never ever use experimentalParam? names directly */ - ZSTD_d_experimentalParam1=1000 + ZSTD_d_experimentalParam1=1000, + ZSTD_d_experimentalParam2=1001 } ZSTD_dParameter; @@ -763,7 +768,7 @@ ZSTDLIB_API size_t ZSTD_freeDStream(ZSTD_DStream* zds); /* This function is redundant with the advanced API and equivalent to: * - * ZSTD_DCtx_reset(zds); + * ZSTD_DCtx_reset(zds, ZSTD_reset_session_only); * ZSTD_DCtx_refDDict(zds, NULL); */ ZSTDLIB_API size_t ZSTD_initDStream(ZSTD_DStream* zds); @@ -1263,23 +1268,28 @@ ZSTDLIB_API size_t ZSTD_getSequences(ZSTD_CCtx* zc, ZSTD_Sequence* outSeqs, ***************************************/ /*! ZSTD_estimate*() : - * These functions make it possible to estimate memory usage of a future - * {D,C}Ctx, before its creation. + * These functions make it possible to estimate memory usage + * of a future {D,C}Ctx, before its creation. + * + * ZSTD_estimateCCtxSize() will provide a memory budget large enough + * for any compression level up to selected one. + * Note : Unlike ZSTD_estimateCStreamSize*(), this estimate + * does not include space for a window buffer. + * Therefore, the estimation is only guaranteed for single-shot compressions, not streaming. + * The estimate will assume the input may be arbitrarily large, + * which is the worst case. * - * ZSTD_estimateCCtxSize() will provide a budget large enough for any - * compression level up to selected one. Unlike ZSTD_estimateCStreamSize*(), - * this estimate does not include space for a window buffer, so this estimate - * is guaranteed to be enough for single-shot compressions, but not streaming - * compressions. It will however assume the input may be arbitrarily large, - * which is the worst case. If srcSize is known to always be small, - * ZSTD_estimateCCtxSize_usingCParams() can provide a tighter estimation. - * ZSTD_estimateCCtxSize_usingCParams() can be used in tandem with - * ZSTD_getCParams() to create cParams from compressionLevel. - * ZSTD_estimateCCtxSize_usingCCtxParams() can be used in tandem with - * ZSTD_CCtxParams_setParameter(). + * When srcSize can be bound by a known and rather "small" value, + * this fact can be used to provide a tighter estimation + * because the CCtx compression context will need less memory. + * This tighter estimation can be provided by more advanced functions + * ZSTD_estimateCCtxSize_usingCParams(), which can be used in tandem with ZSTD_getCParams(), + * and ZSTD_estimateCCtxSize_usingCCtxParams(), which can be used in tandem with ZSTD_CCtxParams_setParameter(). + * Both can be used to estimate memory using custom compression parameters and arbitrary srcSize limits. * - * Note: only single-threaded compression is supported. This function will - * return an error code if ZSTD_c_nbWorkers is >= 1. */ + * Note 2 : only single-threaded compression is supported. + * ZSTD_estimateCCtxSize_usingCCtxParams() will return an error code if ZSTD_c_nbWorkers is >= 1. + */ ZSTDLIB_API size_t ZSTD_estimateCCtxSize(int compressionLevel); ZSTDLIB_API size_t ZSTD_estimateCCtxSize_usingCParams(ZSTD_compressionParameters cParams); ZSTDLIB_API size_t ZSTD_estimateCCtxSize_usingCCtxParams(const ZSTD_CCtx_params* params); @@ -1642,6 +1652,37 @@ ZSTDLIB_API size_t ZSTD_DCtx_setMaxWindowSize(ZSTD_DCtx* dctx, size_t maxWindowS * allowing selection between ZSTD_format_e input compression formats */ #define ZSTD_d_format ZSTD_d_experimentalParam1 +/* ZSTD_d_stableOutBuffer + * Experimental parameter. + * Default is 0 == disabled. Set to 1 to enable. + * + * Tells the decompressor that the ZSTD_outBuffer will ALWAYS be the same + * between calls, except for the modifications that zstd makes to pos (the + * caller must not modify pos). This is checked by the decompressor, and + * decompression will fail if it ever changes. Therefore the ZSTD_outBuffer + * MUST be large enough to fit the entire decompressed frame. This will be + * checked when the frame content size is known. The data in the ZSTD_outBuffer + * in the range [dst, dst + pos) MUST not be modified during decompression + * or you will get data corruption. + * + * When this flags is enabled zstd won't allocate an output buffer, because + * it can write directly to the ZSTD_outBuffer, but it will still allocate + * an input buffer large enough to fit any compressed block. This will also + * avoid the memcpy() from the internal output buffer to the ZSTD_outBuffer. + * If you need to avoid the input buffer allocation use the buffer-less + * streaming API. + * + * NOTE: So long as the ZSTD_outBuffer always points to valid memory, using + * this flag is ALWAYS memory safe, and will never access out-of-bounds + * memory. However, decompression WILL fail if you violate the preconditions. + * + * WARNING: The data in the ZSTD_outBuffer in the range [dst, dst + pos) MUST + * not be modified during decompression or you will get data corruption. This + * is because zstd needs to reference data in the ZSTD_outBuffer to regenerate + * matches. Normally zstd maintains its own buffer for this purpose, but passing + * this flag tells zstd to use the user provided buffer. + */ +#define ZSTD_d_stableOutBuffer ZSTD_d_experimentalParam2 /*! ZSTD_DCtx_setFormat() : * Instruct the decoder context about what kind of data to decode next. |