summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
-rw-r--r--core/core_constants.cpp1
-rw-r--r--core/io/image.cpp22
-rw-r--r--core/io/image.h2
-rw-r--r--core/math/dynamic_bvh.cpp400
-rw-r--r--core/math/dynamic_bvh.h359
-rw-r--r--core/math/rect2.h6
-rw-r--r--core/object/object.h3
-rw-r--r--core/object/undo_redo.cpp25
-rw-r--r--core/object/undo_redo.h4
-rw-r--r--core/variant/variant_call.cpp4
-rw-r--r--doc/classes/@GlobalScope.xml10
-rw-r--r--doc/classes/AnimationPlayer.xml4
-rw-r--r--doc/classes/BoxMesh.xml1
-rw-r--r--doc/classes/Camera3D.xml2
-rw-r--r--doc/classes/Image.xml6
-rw-r--r--doc/classes/PlaneMesh.xml1
-rw-r--r--doc/classes/Rect2.xml2
-rw-r--r--doc/classes/Rect2i.xml2
-rw-r--r--doc/classes/XRController3D.xml2
-rw-r--r--doc/classes/XRPositionalTracker.xml14
-rw-r--r--drivers/vulkan/rendering_device_vulkan.cpp20
-rw-r--r--drivers/vulkan/rendering_device_vulkan.h13
-rw-r--r--drivers/vulkan/vulkan_context.cpp2
-rw-r--r--editor/animation_track_editor.cpp192
-rw-r--r--editor/animation_track_editor.h19
-rw-r--r--editor/editor_node.cpp18
-rw-r--r--editor/editor_properties.cpp4
-rw-r--r--editor/editor_settings.cpp10
-rw-r--r--editor/icons/GuiToggleOn.svg2
-rw-r--r--editor/icons/GuiToggleOnMirrored.svg2
-rw-r--r--editor/import/collada.h4
-rw-r--r--editor/import/editor_scene_importer_gltf.h6
-rw-r--r--editor/import/resource_importer_scene.cpp14
-rw-r--r--editor/plugins/animation_player_editor_plugin.cpp33
-rw-r--r--editor/plugins/animation_player_editor_plugin.h2
-rw-r--r--editor/plugins/node_3d_editor_plugin.cpp18
-rw-r--r--editor/plugins/version_control_editor_plugin.cpp15
-rw-r--r--editor/plugins/version_control_editor_plugin.h1
-rw-r--r--modules/arkit/arkit_interface.mm4
-rw-r--r--modules/bullet/rigid_body_bullet.cpp9
-rw-r--r--modules/bullet/rigid_body_bullet.h2
-rw-r--r--modules/bullet/space_bullet.cpp14
-rw-r--r--modules/gdnative/gdnative/rect2.cpp8
-rw-r--r--modules/gdnative/gdnative_api.json4
-rw-r--r--modules/gdnative/include/gdnative/rect2.h4
-rw-r--r--modules/gdnative/xr/xr_interface_gdnative.cpp8
-rw-r--r--platform/windows/display_server_windows.cpp2
-rw-r--r--scene/2d/node_2d.cpp9
-rw-r--r--scene/2d/node_2d.h14
-rw-r--r--scene/2d/path_2d.cpp11
-rw-r--r--scene/2d/path_2d.h18
-rw-r--r--scene/3d/camera_3d.cpp6
-rw-r--r--scene/3d/node_3d.cpp26
-rw-r--r--scene/3d/node_3d.h33
-rw-r--r--scene/3d/path_3d.cpp11
-rw-r--r--scene/3d/path_3d.h18
-rw-r--r--scene/3d/xr_nodes.cpp6
-rw-r--r--scene/3d/xr_nodes.h2
-rw-r--r--scene/animation/animation_player.cpp84
-rw-r--r--scene/animation/animation_player.h19
-rw-r--r--scene/gui/control.cpp35
-rw-r--r--scene/gui/control.h49
-rw-r--r--scene/gui/panel.cpp3
-rw-r--r--scene/gui/panel.h1
-rw-r--r--scene/gui/tab_container.cpp68
-rw-r--r--scene/gui/tab_container.h2
-rw-r--r--scene/main/canvas_item.cpp28
-rw-r--r--scene/main/canvas_item.h60
-rw-r--r--scene/main/node.cpp29
-rw-r--r--scene/main/node.h62
-rw-r--r--scene/main/scene_tree.cpp41
-rw-r--r--scene/main/scene_tree.h49
-rw-r--r--scene/resources/animation.cpp2
-rw-r--r--scene/resources/animation.h2
-rw-r--r--scene/resources/bit_map.cpp6
-rw-r--r--scene/resources/texture.cpp4
-rw-r--r--servers/physics_3d/body_pair_3d_sw.cpp8
-rw-r--r--servers/rendering/renderer_canvas_cull.cpp4
-rw-r--r--servers/rendering/renderer_rd/renderer_scene_render_forward.cpp5
-rw-r--r--servers/rendering/renderer_rd/renderer_scene_render_forward.h2
-rw-r--r--servers/rendering/renderer_rd/renderer_storage_rd.cpp6
-rw-r--r--servers/rendering/renderer_rd/shaders/scene_forward.glsl37
-rw-r--r--servers/rendering/renderer_rd/shaders/scene_forward_inc.glsl6
-rw-r--r--servers/rendering/renderer_scene_cull.h2
-rw-r--r--servers/xr/xr_positional_tracker.cpp44
-rw-r--r--servers/xr/xr_positional_tracker.h20
-rw-r--r--tests/test_list.h270
-rw-r--r--tests/test_macros.h3
-rw-r--r--tests/test_random_number_generator.h144
-rw-r--r--tests/test_rect2.h40
-rw-r--r--thirdparty/README.md2
-rw-r--r--thirdparty/mbedtls/include/mbedtls/bignum.h4
-rw-r--r--thirdparty/mbedtls/include/mbedtls/ccm.h4
-rw-r--r--thirdparty/mbedtls/include/mbedtls/config.h2
-rw-r--r--thirdparty/mbedtls/include/mbedtls/ctr_drbg.h8
-rw-r--r--thirdparty/mbedtls/include/mbedtls/gcm.h4
-rw-r--r--thirdparty/mbedtls/include/mbedtls/hmac_drbg.h7
-rw-r--r--thirdparty/mbedtls/include/mbedtls/sha512.h4
-rw-r--r--thirdparty/mbedtls/include/mbedtls/ssl.h2
-rw-r--r--thirdparty/mbedtls/include/mbedtls/version.h8
-rw-r--r--thirdparty/mbedtls/library/aes.c193
-rw-r--r--thirdparty/mbedtls/library/bignum.c13
-rw-r--r--thirdparty/mbedtls/library/cipher_wrap.c20
-rw-r--r--thirdparty/mbedtls/library/cmac.c2
-rw-r--r--thirdparty/mbedtls/library/ctr_drbg.c11
-rw-r--r--thirdparty/mbedtls/library/ecp_curves.c2
-rw-r--r--thirdparty/mbedtls/library/entropy_poll.c2
-rw-r--r--thirdparty/mbedtls/library/error.c15
-rw-r--r--thirdparty/mbedtls/library/hmac_drbg.c11
-rw-r--r--thirdparty/mbedtls/library/md2.c3
-rw-r--r--thirdparty/mbedtls/library/md4.c154
-rw-r--r--thirdparty/mbedtls/library/md5.c196
-rw-r--r--thirdparty/mbedtls/library/pem.c4
-rw-r--r--thirdparty/mbedtls/library/pkcs5.c23
-rw-r--r--thirdparty/mbedtls/library/pkparse.c2
-rw-r--r--thirdparty/mbedtls/library/platform_util.c4
-rw-r--r--thirdparty/mbedtls/library/ripemd160.c238
-rw-r--r--thirdparty/mbedtls/library/rsa.c13
-rw-r--r--thirdparty/mbedtls/library/sha1.c228
-rw-r--r--thirdparty/mbedtls/library/sha256.c97
-rw-r--r--thirdparty/mbedtls/library/sha512.c84
-rw-r--r--thirdparty/mbedtls/library/ssl_srv.c9
-rw-r--r--thirdparty/mbedtls/library/ssl_tls.c21
-rw-r--r--thirdparty/mbedtls/library/threading.c4
-rw-r--r--thirdparty/mbedtls/library/x509_crt.c1
-rw-r--r--thirdparty/meshoptimizer/simplifier.cpp17
126 files changed, 2683 insertions, 1318 deletions
diff --git a/core/core_constants.cpp b/core/core_constants.cpp
index 02055012ad..8585078722 100644
--- a/core/core_constants.cpp
+++ b/core/core_constants.cpp
@@ -525,6 +525,7 @@ void register_global_constants() {
BIND_CORE_ENUM_CONSTANT(PROPERTY_HINT_COLOR_NO_ALPHA);
BIND_CORE_ENUM_CONSTANT(PROPERTY_HINT_IMAGE_COMPRESS_LOSSY);
BIND_CORE_ENUM_CONSTANT(PROPERTY_HINT_IMAGE_COMPRESS_LOSSLESS);
+ BIND_CORE_ENUM_CONSTANT(PROPERTY_HINT_TYPE_STRING);
BIND_CORE_ENUM_CONSTANT(PROPERTY_USAGE_STORAGE);
BIND_CORE_ENUM_CONSTANT(PROPERTY_USAGE_EDITOR);
diff --git a/core/io/image.cpp b/core/io/image.cpp
index 7c32c02701..56d84325b5 100644
--- a/core/io/image.cpp
+++ b/core/io/image.cpp
@@ -993,7 +993,7 @@ bool Image::is_size_po2() const {
return uint32_t(width) == next_power_of_2(width) && uint32_t(height) == next_power_of_2(height);
}
-void Image::resize_to_po2(bool p_square) {
+void Image::resize_to_po2(bool p_square, Interpolation p_interpolation) {
ERR_FAIL_COND_MSG(!_can_modify(format), "Cannot resize in compressed or custom image formats.");
int w = next_power_of_2(width);
@@ -1008,7 +1008,7 @@ void Image::resize_to_po2(bool p_square) {
}
}
- resize(w, h);
+ resize(w, h, p_interpolation);
}
void Image::resize(int p_width, int p_height, Interpolation p_interpolation) {
@@ -2480,7 +2480,7 @@ void Image::blit_rect(const Ref<Image> &p_src, const Rect2 &p_src_rect, const Po
ERR_FAIL_COND(format != p_src->format);
ERR_FAIL_COND_MSG(!_can_modify(format), "Cannot blit_rect in compressed or custom image formats.");
- Rect2i clipped_src_rect = Rect2i(0, 0, p_src->width, p_src->height).clip(p_src_rect);
+ Rect2i clipped_src_rect = Rect2i(0, 0, p_src->width, p_src->height).intersection(p_src_rect);
if (p_dest.x < 0) {
clipped_src_rect.position.x = ABS(p_dest.x);
@@ -2494,7 +2494,7 @@ void Image::blit_rect(const Ref<Image> &p_src, const Rect2 &p_src_rect, const Po
}
Point2 src_underscan = Point2(MIN(0, p_src_rect.position.x), MIN(0, p_src_rect.position.y));
- Rect2i dest_rect = Rect2i(0, 0, width, height).clip(Rect2i(p_dest - src_underscan, clipped_src_rect.size));
+ Rect2i dest_rect = Rect2i(0, 0, width, height).intersection(Rect2i(p_dest - src_underscan, clipped_src_rect.size));
uint8_t *wp = data.ptrw();
uint8_t *dst_data_ptr = wp;
@@ -2535,7 +2535,7 @@ void Image::blit_rect_mask(const Ref<Image> &p_src, const Ref<Image> &p_mask, co
ERR_FAIL_COND_MSG(p_src->height != p_mask->height, "Source image height is different from mask height.");
ERR_FAIL_COND(format != p_src->format);
- Rect2i clipped_src_rect = Rect2i(0, 0, p_src->width, p_src->height).clip(p_src_rect);
+ Rect2i clipped_src_rect = Rect2i(0, 0, p_src->width, p_src->height).intersection(p_src_rect);
if (p_dest.x < 0) {
clipped_src_rect.position.x = ABS(p_dest.x);
@@ -2549,7 +2549,7 @@ void Image::blit_rect_mask(const Ref<Image> &p_src, const Ref<Image> &p_mask, co
}
Point2 src_underscan = Point2(MIN(0, p_src_rect.position.x), MIN(0, p_src_rect.position.y));
- Rect2i dest_rect = Rect2i(0, 0, width, height).clip(Rect2i(p_dest - src_underscan, clipped_src_rect.size));
+ Rect2i dest_rect = Rect2i(0, 0, width, height).intersection(Rect2i(p_dest - src_underscan, clipped_src_rect.size));
uint8_t *wp = data.ptrw();
uint8_t *dst_data_ptr = wp;
@@ -2589,7 +2589,7 @@ void Image::blend_rect(const Ref<Image> &p_src, const Rect2 &p_src_rect, const P
ERR_FAIL_COND(srcdsize == 0);
ERR_FAIL_COND(format != p_src->format);
- Rect2i clipped_src_rect = Rect2i(0, 0, p_src->width, p_src->height).clip(p_src_rect);
+ Rect2i clipped_src_rect = Rect2i(0, 0, p_src->width, p_src->height).intersection(p_src_rect);
if (p_dest.x < 0) {
clipped_src_rect.position.x = ABS(p_dest.x);
@@ -2603,7 +2603,7 @@ void Image::blend_rect(const Ref<Image> &p_src, const Rect2 &p_src_rect, const P
}
Point2 src_underscan = Point2(MIN(0, p_src_rect.position.x), MIN(0, p_src_rect.position.y));
- Rect2i dest_rect = Rect2i(0, 0, width, height).clip(Rect2i(p_dest - src_underscan, clipped_src_rect.size));
+ Rect2i dest_rect = Rect2i(0, 0, width, height).intersection(Rect2i(p_dest - src_underscan, clipped_src_rect.size));
Ref<Image> img = p_src;
@@ -2638,7 +2638,7 @@ void Image::blend_rect_mask(const Ref<Image> &p_src, const Ref<Image> &p_mask, c
ERR_FAIL_COND_MSG(p_src->height != p_mask->height, "Source image height is different from mask height.");
ERR_FAIL_COND(format != p_src->format);
- Rect2i clipped_src_rect = Rect2i(0, 0, p_src->width, p_src->height).clip(p_src_rect);
+ Rect2i clipped_src_rect = Rect2i(0, 0, p_src->width, p_src->height).intersection(p_src_rect);
if (p_dest.x < 0) {
clipped_src_rect.position.x = ABS(p_dest.x);
@@ -2652,7 +2652,7 @@ void Image::blend_rect_mask(const Ref<Image> &p_src, const Ref<Image> &p_mask, c
}
Point2 src_underscan = Point2(MIN(0, p_src_rect.position.x), MIN(0, p_src_rect.position.y));
- Rect2i dest_rect = Rect2i(0, 0, width, height).clip(Rect2i(p_dest - src_underscan, clipped_src_rect.size));
+ Rect2i dest_rect = Rect2i(0, 0, width, height).intersection(Rect2i(p_dest - src_underscan, clipped_src_rect.size));
Ref<Image> img = p_src;
Ref<Image> msk = p_mask;
@@ -3077,7 +3077,7 @@ void Image::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_mipmap_offset", "mipmap"), &Image::get_mipmap_offset);
- ClassDB::bind_method(D_METHOD("resize_to_po2", "square"), &Image::resize_to_po2, DEFVAL(false));
+ ClassDB::bind_method(D_METHOD("resize_to_po2", "square", "interpolation"), &Image::resize_to_po2, DEFVAL(false), DEFVAL(INTERPOLATE_BILINEAR));
ClassDB::bind_method(D_METHOD("resize", "width", "height", "interpolation"), &Image::resize, DEFVAL(INTERPOLATE_BILINEAR));
ClassDB::bind_method(D_METHOD("shrink_x2"), &Image::shrink_x2);
diff --git a/core/io/image.h b/core/io/image.h
index 0151df0cf9..6b4488bd66 100644
--- a/core/io/image.h
+++ b/core/io/image.h
@@ -244,7 +244,7 @@ public:
/**
* Resize the image, using the preferred interpolation method.
*/
- void resize_to_po2(bool p_square = false);
+ void resize_to_po2(bool p_square = false, Interpolation p_interpolation = INTERPOLATE_BILINEAR);
void resize(int p_width, int p_height, Interpolation p_interpolation = INTERPOLATE_BILINEAR);
void shrink_x2();
bool is_size_po2() const;
diff --git a/core/math/dynamic_bvh.cpp b/core/math/dynamic_bvh.cpp
new file mode 100644
index 0000000000..8486415c81
--- /dev/null
+++ b/core/math/dynamic_bvh.cpp
@@ -0,0 +1,400 @@
+/*************************************************************************/
+/* dynamic_bvh.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "dynamic_bvh.h"
+
+void DynamicBVH::_delete_node(Node *p_node) {
+ memdelete(p_node);
+}
+
+void DynamicBVH::_recurse_delete_node(Node *p_node) {
+ if (!p_node->is_leaf()) {
+ _recurse_delete_node(p_node->childs[0]);
+ _recurse_delete_node(p_node->childs[1]);
+ }
+ if (p_node == bvh_root) {
+ bvh_root = nullptr;
+ }
+ _delete_node(p_node);
+}
+
+DynamicBVH::Node *DynamicBVH::_create_node(Node *p_parent, void *p_data) {
+ Node *node = memnew(Node);
+ node->parent = p_parent;
+ node->data = p_data;
+ node->childs[1] = 0;
+ return (node);
+}
+
+DynamicBVH::Node *DynamicBVH::_create_node_with_volume(Node *p_parent, const Volume &p_volume, void *p_data) {
+ Node *node = _create_node(p_parent, p_data);
+ node->volume = p_volume;
+ return node;
+}
+
+void DynamicBVH::_insert_leaf(Node *p_root, Node *p_leaf) {
+ if (!bvh_root) {
+ bvh_root = p_leaf;
+ p_leaf->parent = 0;
+ } else {
+ if (!p_root->is_leaf()) {
+ do {
+ p_root = p_root->childs[p_leaf->volume.select_by_proximity(
+ p_root->childs[0]->volume,
+ p_root->childs[1]->volume)];
+ } while (!p_root->is_leaf());
+ }
+ Node *prev = p_root->parent;
+ Node *node = _create_node_with_volume(prev, p_leaf->volume.merge(p_root->volume), 0);
+ if (prev) {
+ prev->childs[p_root->get_index_in_parent()] = node;
+ node->childs[0] = p_root;
+ p_root->parent = node;
+ node->childs[1] = p_leaf;
+ p_leaf->parent = node;
+ do {
+ if (!prev->volume.contains(node->volume)) {
+ prev->volume = prev->childs[0]->volume.merge(prev->childs[1]->volume);
+ } else {
+ break;
+ }
+ node = prev;
+ } while (0 != (prev = node->parent));
+ } else {
+ node->childs[0] = p_root;
+ p_root->parent = node;
+ node->childs[1] = p_leaf;
+ p_leaf->parent = node;
+ bvh_root = node;
+ }
+ }
+}
+
+DynamicBVH::Node *DynamicBVH::_remove_leaf(Node *leaf) {
+ if (leaf == bvh_root) {
+ bvh_root = 0;
+ return (0);
+ } else {
+ Node *parent = leaf->parent;
+ Node *prev = parent->parent;
+ Node *sibling = parent->childs[1 - leaf->get_index_in_parent()];
+ if (prev) {
+ prev->childs[parent->get_index_in_parent()] = sibling;
+ sibling->parent = prev;
+ _delete_node(parent);
+ while (prev) {
+ const Volume pb = prev->volume;
+ prev->volume = prev->childs[0]->volume.merge(prev->childs[1]->volume);
+ if (pb.is_not_equal_to(prev->volume)) {
+ prev = prev->parent;
+ } else
+ break;
+ }
+ return (prev ? prev : bvh_root);
+ } else {
+ bvh_root = sibling;
+ sibling->parent = 0;
+ _delete_node(parent);
+ return (bvh_root);
+ }
+ }
+}
+
+void DynamicBVH::_fetch_leaves(Node *p_root, LocalVector<Node *> &r_leaves, int p_depth) {
+ if (p_root->is_internal() && p_depth) {
+ _fetch_leaves(p_root->childs[0], r_leaves, p_depth - 1);
+ _fetch_leaves(p_root->childs[1], r_leaves, p_depth - 1);
+ _delete_node(p_root);
+ } else {
+ r_leaves.push_back(p_root);
+ }
+}
+
+// Partitions leaves such that leaves[0, n) are on the
+// left of axis, and leaves[n, count) are on the right
+// of axis. returns N.
+int DynamicBVH::_split(Node **leaves, int p_count, const Vector3 &p_org, const Vector3 &p_axis) {
+ int begin = 0;
+ int end = p_count;
+ for (;;) {
+ while (begin != end && leaves[begin]->is_left_of_axis(p_org, p_axis)) {
+ ++begin;
+ }
+
+ if (begin == end) {
+ break;
+ }
+
+ while (begin != end && !leaves[end - 1]->is_left_of_axis(p_org, p_axis)) {
+ --end;
+ }
+
+ if (begin == end) {
+ break;
+ }
+
+ // swap out of place nodes
+ --end;
+ Node *temp = leaves[begin];
+ leaves[begin] = leaves[end];
+ leaves[end] = temp;
+ ++begin;
+ }
+
+ return begin;
+}
+
+DynamicBVH::Volume DynamicBVH::_bounds(Node **leaves, int p_count) {
+ Volume volume = leaves[0]->volume;
+ for (int i = 1, ni = p_count; i < ni; ++i) {
+ volume = volume.merge(leaves[i]->volume);
+ }
+ return (volume);
+}
+
+void DynamicBVH::_bottom_up(Node **leaves, int p_count) {
+ while (p_count > 1) {
+ real_t minsize = Math_INF;
+ int minidx[2] = { -1, -1 };
+ for (int i = 0; i < p_count; ++i) {
+ for (int j = i + 1; j < p_count; ++j) {
+ const real_t sz = leaves[i]->volume.merge(leaves[j]->volume).get_size();
+ if (sz < minsize) {
+ minsize = sz;
+ minidx[0] = i;
+ minidx[1] = j;
+ }
+ }
+ }
+ Node *n[] = { leaves[minidx[0]], leaves[minidx[1]] };
+ Node *p = _create_node_with_volume(nullptr, n[0]->volume.merge(n[1]->volume), nullptr);
+ p->childs[0] = n[0];
+ p->childs[1] = n[1];
+ n[0]->parent = p;
+ n[1]->parent = p;
+ leaves[minidx[0]] = p;
+ leaves[minidx[1]] = leaves[p_count - 1];
+ --p_count;
+ }
+}
+
+DynamicBVH::Node *DynamicBVH::_top_down(Node **leaves, int p_count, int p_bu_threshold) {
+ static const Vector3 axis[] = { Vector3(1, 0, 0), Vector3(0, 1, 0), Vector3(0, 0, 1) };
+
+ ERR_FAIL_COND_V(p_bu_threshold <= 1, nullptr);
+ if (p_count > 1) {
+ if (p_count > p_bu_threshold) {
+ const Volume vol = _bounds(leaves, p_count);
+ const Vector3 org = vol.get_center();
+ int partition;
+ int bestaxis = -1;
+ int bestmidp = p_count;
+ int splitcount[3][2] = { { 0, 0 }, { 0, 0 }, { 0, 0 } };
+ int i;
+ for (i = 0; i < p_count; ++i) {
+ const Vector3 x = leaves[i]->volume.get_center() - org;
+ for (int j = 0; j < 3; ++j) {
+ ++splitcount[j][x.dot(axis[j]) > 0 ? 1 : 0];
+ }
+ }
+ for (i = 0; i < 3; ++i) {
+ if ((splitcount[i][0] > 0) && (splitcount[i][1] > 0)) {
+ const int midp = (int)Math::abs(real_t(splitcount[i][0] - splitcount[i][1]));
+ if (midp < bestmidp) {
+ bestaxis = i;
+ bestmidp = midp;
+ }
+ }
+ }
+ if (bestaxis >= 0) {
+ partition = _split(leaves, p_count, org, axis[bestaxis]);
+ ERR_FAIL_COND_V(partition == 0 || partition == p_count, nullptr);
+ } else {
+ partition = p_count / 2 + 1;
+ }
+
+ Node *node = _create_node_with_volume(nullptr, vol, nullptr);
+ node->childs[0] = _top_down(&leaves[0], partition, p_bu_threshold);
+ node->childs[1] = _top_down(&leaves[partition], p_count - partition, p_bu_threshold);
+ node->childs[0]->parent = node;
+ node->childs[1]->parent = node;
+ return (node);
+ } else {
+ _bottom_up(leaves, p_count);
+ return (leaves[0]);
+ }
+ }
+ return (leaves[0]);
+}
+
+DynamicBVH::Node *DynamicBVH::_node_sort(Node *n, Node *&r) {
+ Node *p = n->parent;
+ ERR_FAIL_COND_V(!n->is_internal(), nullptr);
+ if (p > n) {
+ const int i = n->get_index_in_parent();
+ const int j = 1 - i;
+ Node *s = p->childs[j];
+ Node *q = p->parent;
+ ERR_FAIL_COND_V(n != p->childs[i], nullptr);
+ if (q)
+ q->childs[p->get_index_in_parent()] = n;
+ else
+ r = n;
+ s->parent = n;
+ p->parent = n;
+ n->parent = q;
+ p->childs[0] = n->childs[0];
+ p->childs[1] = n->childs[1];
+ n->childs[0]->parent = p;
+ n->childs[1]->parent = p;
+ n->childs[i] = p;
+ n->childs[j] = s;
+ SWAP(p->volume, n->volume);
+ return (p);
+ }
+ return (n);
+}
+
+void DynamicBVH::clear() {
+ if (bvh_root) {
+ _recurse_delete_node(bvh_root);
+ }
+ lkhd = -1;
+ opath = 0;
+}
+
+void DynamicBVH::optimize_bottom_up() {
+ if (bvh_root) {
+ LocalVector<Node *> leaves;
+ _fetch_leaves(bvh_root, leaves);
+ _bottom_up(&leaves[0], leaves.size());
+ bvh_root = leaves[0];
+ }
+}
+
+void DynamicBVH::optimize_top_down(int bu_threshold) {
+ if (bvh_root) {
+ LocalVector<Node *> leaves;
+ _fetch_leaves(bvh_root, leaves);
+ bvh_root = _top_down(&leaves[0], leaves.size(), bu_threshold);
+ }
+}
+
+void DynamicBVH::optimize_incremental(int passes) {
+ if (passes < 0)
+ passes = total_leaves;
+ if (bvh_root && (passes > 0)) {
+ do {
+ Node *node = bvh_root;
+ unsigned bit = 0;
+ while (node->is_internal()) {
+ node = _node_sort(node, bvh_root)->childs[(opath >> bit) & 1];
+ bit = (bit + 1) & (sizeof(unsigned) * 8 - 1);
+ }
+ _update(node);
+ ++opath;
+ } while (--passes);
+ }
+}
+
+DynamicBVH::ID DynamicBVH::insert(const AABB &p_box, void *p_userdata) {
+ Volume volume;
+ volume.min = p_box.position;
+ volume.max = p_box.position + p_box.size;
+
+ Node *leaf = _create_node_with_volume(nullptr, volume, p_userdata);
+ _insert_leaf(bvh_root, leaf);
+ ++total_leaves;
+
+ ID id;
+ id.node = leaf;
+ return id;
+}
+
+void DynamicBVH::_update(Node *leaf, int lookahead) {
+ Node *root = _remove_leaf(leaf);
+ if (root) {
+ if (lookahead >= 0) {
+ for (int i = 0; (i < lookahead) && root->parent; ++i) {
+ root = root->parent;
+ }
+ } else
+ root = bvh_root;
+ }
+ _insert_leaf(root, leaf);
+}
+
+void DynamicBVH::update(const ID &p_id, const AABB &p_box) {
+ ERR_FAIL_COND(!p_id.is_valid());
+ Node *leaf = p_id.node;
+ Node *base = _remove_leaf(leaf);
+ Volume volume;
+ volume.min = p_box.position;
+ volume.max = p_box.position + p_box.size;
+ if (base) {
+ if (lkhd >= 0) {
+ for (int i = 0; (i < lkhd) && base->parent; ++i) {
+ base = base->parent;
+ }
+ } else
+ base = bvh_root;
+ }
+ leaf->volume = volume;
+ _insert_leaf(base, leaf);
+}
+
+void DynamicBVH::remove(const ID &p_id) {
+ ERR_FAIL_COND(!p_id.is_valid());
+ Node *leaf = p_id.node;
+ _remove_leaf(leaf);
+ _delete_node(leaf);
+ --total_leaves;
+}
+
+void DynamicBVH::_extract_leaves(Node *p_node, List<ID> *r_elements) {
+ if (p_node->is_internal()) {
+ _extract_leaves(p_node->childs[0], r_elements);
+ _extract_leaves(p_node->childs[1], r_elements);
+ } else {
+ ID id;
+ id.node = p_node;
+ r_elements->push_back(id);
+ }
+}
+
+void DynamicBVH::get_elements(List<ID> *r_elements) {
+ if (bvh_root) {
+ _extract_leaves(bvh_root, r_elements);
+ }
+}
+
+DynamicBVH::~DynamicBVH() {
+ clear();
+}
diff --git a/core/math/dynamic_bvh.h b/core/math/dynamic_bvh.h
new file mode 100644
index 0000000000..81d70d7469
--- /dev/null
+++ b/core/math/dynamic_bvh.h
@@ -0,0 +1,359 @@
+/*************************************************************************/
+/* dynamic_bvh.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef DYNAMICBVH_H
+#define DYNAMICBVH_H
+
+#include "core/math/aabb.h"
+#include "core/templates/list.h"
+#include "core/templates/local_vector.h"
+#include "core/typedefs.h"
+
+// Based on bullet Dbvh
+
+/*
+Bullet Continuous Collision Detection and Physics Library
+Copyright (c) 2003-2013 Erwin Coumans http://bulletphysics.org
+
+This software is provided 'as-is', without any express or implied warranty.
+In no event will the authors be held liable for any damages arising from the use of this software.
+Permission is granted to anyone to use this software for any purpose,
+including commercial applications, and to alter it and redistribute it freely,
+subject to the following restrictions:
+
+1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
+2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
+3. This notice may not be removed or altered from any source distribution.
+*/
+
+///DynamicBVH implementation by Nathanael Presson
+// The DynamicBVH class implements a fast dynamic bounding volume tree based on axis aligned bounding boxes (aabb tree).
+
+class DynamicBVH {
+ struct Node;
+
+public:
+ struct ID {
+ Node *node;
+
+ public:
+ _FORCE_INLINE_ bool is_valid() const { return node != nullptr; }
+ _FORCE_INLINE_ ID() {
+ node = nullptr;
+ }
+ };
+
+private:
+ struct Volume {
+ Vector3 min, max;
+
+ _FORCE_INLINE_ Vector3 get_center() const { return ((min + max) / 2); }
+ _FORCE_INLINE_ Vector3 get_length() const { return (max - min); }
+
+ _FORCE_INLINE_ bool contains(const Volume &a) const {
+ return ((min.x <= a.min.x) &&
+ (min.y <= a.min.y) &&
+ (min.z <= a.min.z) &&
+ (max.x >= a.max.x) &&
+ (max.y >= a.max.y) &&
+ (max.z >= a.max.z));
+ }
+
+ _FORCE_INLINE_ Volume merge(const Volume &b) const {
+ Volume r;
+ for (int i = 0; i < 3; ++i) {
+ if (min[i] < b.min[i])
+ r.min[i] = min[i];
+ else
+ r.min[i] = b.min[i];
+ if (max[i] > b.max[i])
+ r.max[i] = max[i];
+ else
+ r.max[i] = b.max[i];
+ }
+ return r;
+ }
+
+ _FORCE_INLINE_ real_t get_size() const {
+ const Vector3 edges = get_length();
+ return (edges.x * edges.y * edges.z +
+ edges.x + edges.y + edges.z);
+ }
+
+ _FORCE_INLINE_ bool is_not_equal_to(const Volume &b) const {
+ return ((min.x != b.min.x) ||
+ (min.y != b.min.y) ||
+ (min.z != b.min.z) ||
+ (max.x != b.max.x) ||
+ (max.y != b.max.y) ||
+ (max.z != b.max.z));
+ }
+
+ _FORCE_INLINE_ real_t get_proximity_to(const Volume &b) const {
+ const Vector3 d = (min + max) - (b.min + b.max);
+ return (Math::abs(d.x) + Math::abs(d.y) + Math::abs(d.z));
+ }
+
+ _FORCE_INLINE_ int select_by_proximity(const Volume &a, const Volume &b) const {
+ return (get_proximity_to(a) < get_proximity_to(b) ? 0 : 1);
+ }
+
+ //
+ _FORCE_INLINE_ bool intersects(const Volume &b) const {
+ return ((min.x <= b.max.x) &&
+ (max.x >= b.min.x) &&
+ (min.y <= b.max.y) &&
+ (max.y >= b.min.y) &&
+ (min.z <= b.max.z) &&
+ (max.z >= b.min.z));
+ }
+ };
+
+ struct Node {
+ Volume volume;
+ Node *parent = nullptr;
+ union {
+ Node *childs[2];
+ void *data;
+ };
+
+ _FORCE_INLINE_ bool is_leaf() const { return data != nullptr; }
+ _FORCE_INLINE_ bool is_internal() const { return (!is_leaf()); }
+
+ _FORCE_INLINE_ int get_index_in_parent() const {
+ ERR_FAIL_COND_V(!parent, 0);
+ return (parent->childs[1] == this) ? 1 : 0;
+ }
+ _FORCE_INLINE_ void get_max_depth(int depth, int &maxdepth) {
+ if (is_internal()) {
+ childs[0]->get_max_depth(depth + 1, maxdepth);
+ childs[1]->get_max_depth(depth + 1, maxdepth);
+ } else {
+ maxdepth = MAX(maxdepth, depth);
+ }
+ }
+
+ //
+ int count_leaves() const {
+ if (is_internal())
+ return childs[0]->count_leaves() + childs[1]->count_leaves();
+ else
+ return (1);
+ }
+
+ bool is_left_of_axis(const Vector3 &org, const Vector3 &axis) const {
+ return axis.dot(volume.get_center() - org) <= 0;
+ }
+
+ Node() {
+ childs[0] = nullptr;
+ childs[1] = nullptr;
+ }
+ };
+
+ // Fields
+ Node *bvh_root = nullptr;
+ int lkhd = -1;
+ int total_leaves = 0;
+ uint32_t opath = 0;
+
+ enum {
+ ALLOCA_STACK_SIZE = 128
+ };
+
+ _FORCE_INLINE_ void _delete_node(Node *p_node);
+ void _recurse_delete_node(Node *p_node);
+ _FORCE_INLINE_ Node *_create_node(Node *p_parent, void *p_data);
+ _FORCE_INLINE_ DynamicBVH::Node *_create_node_with_volume(Node *p_parent, const Volume &p_volume, void *p_data);
+ _FORCE_INLINE_ void _insert_leaf(Node *p_root, Node *p_leaf);
+ _FORCE_INLINE_ Node *_remove_leaf(Node *leaf);
+ void _fetch_leaves(Node *p_root, LocalVector<Node *> &r_leaves, int p_depth = -1);
+ static int _split(Node **leaves, int p_count, const Vector3 &p_org, const Vector3 &p_axis);
+ static Volume _bounds(Node **leaves, int p_count);
+ void _bottom_up(Node **leaves, int p_count);
+ Node *_top_down(Node **leaves, int p_count, int p_bu_threshold);
+ Node *_node_sort(Node *n, Node *&r);
+
+ _FORCE_INLINE_ void _update(Node *leaf, int lookahead = -1);
+
+ void _extract_leaves(Node *p_node, List<ID> *r_elements);
+
+ _FORCE_INLINE_ bool _ray_aabb(const Vector3 &rayFrom, const Vector3 &rayInvDirection, const unsigned int raySign[3], const Vector3 bounds[2], real_t &tmin, real_t lambda_min, real_t lambda_max) {
+ real_t tmax, tymin, tymax, tzmin, tzmax;
+ tmin = (bounds[raySign[0]].x - rayFrom.x) * rayInvDirection.x;
+ tmax = (bounds[1 - raySign[0]].x - rayFrom.x) * rayInvDirection.x;
+ tymin = (bounds[raySign[1]].y - rayFrom.y) * rayInvDirection.y;
+ tymax = (bounds[1 - raySign[1]].y - rayFrom.y) * rayInvDirection.y;
+
+ if ((tmin > tymax) || (tymin > tmax))
+ return false;
+
+ if (tymin > tmin)
+ tmin = tymin;
+
+ if (tymax < tmax)
+ tmax = tymax;
+
+ tzmin = (bounds[raySign[2]].z - rayFrom.z) * rayInvDirection.z;
+ tzmax = (bounds[1 - raySign[2]].z - rayFrom.z) * rayInvDirection.z;
+
+ if ((tmin > tzmax) || (tzmin > tmax))
+ return false;
+ if (tzmin > tmin)
+ tmin = tzmin;
+ if (tzmax < tmax)
+ tmax = tzmax;
+ return ((tmin < lambda_max) && (tmax > lambda_min));
+ }
+
+public:
+ // Methods
+ void clear();
+ bool empty() const { return (0 == bvh_root); }
+ void optimize_bottom_up();
+ void optimize_top_down(int bu_threshold = 128);
+ void optimize_incremental(int passes);
+ ID insert(const AABB &p_box, void *p_userdata);
+ void update(const ID &p_id, const AABB &p_box);
+ void remove(const ID &p_id);
+ void get_elements(List<ID> *r_elements);
+
+ /* Discouraged, but works as a reference on how it must be used */
+ struct DefaultQueryResult {
+ virtual bool operator()(void *p_data) = 0; //return true whether you want to continue the query
+ virtual ~DefaultQueryResult() {}
+ };
+
+ template <class QueryResult>
+ _FORCE_INLINE_ void aabb_query(const AABB &p_aabb, QueryResult &r_result);
+ template <class QueryResult>
+ _FORCE_INLINE_ void ray_query(const Vector3 &p_from, const Vector3 &p_to, QueryResult &r_result);
+
+ DynamicBVH();
+ ~DynamicBVH();
+};
+
+template <class QueryResult>
+void DynamicBVH::aabb_query(const AABB &p_box, QueryResult &r_result) {
+ if (!bvh_root) {
+ return;
+ }
+
+ Volume volume;
+ volume.min = p_box.position;
+ volume.max = p_box.position + p_box.size;
+
+ const Node **stack = (const Node **)alloca(ALLOCA_STACK_SIZE * sizeof(const Node *));
+ stack[0] = bvh_root;
+ int32_t depth = 1;
+ int32_t threshold = ALLOCA_STACK_SIZE - 2;
+
+ LocalVector<const Node *> aux_stack; //only used in rare occasions when you run out of alloca memory because tree is too unbalanced. Should correct itself over time.
+
+ do {
+ const Node *n = stack[depth - 1];
+ depth--;
+ if (n->volume.intersects(volume)) {
+ if (n->is_internal()) {
+ if (depth > threshold) {
+ if (aux_stack.empty()) {
+ aux_stack.resize(ALLOCA_STACK_SIZE * 2);
+ copymem(aux_stack.ptr(), stack, ALLOCA_STACK_SIZE * sizeof(const Node *));
+ } else {
+ aux_stack.resize(aux_stack.size() * 2);
+ }
+ stack = aux_stack.ptr();
+ threshold = aux_stack.size() - 2;
+ }
+ stack[depth++] = n->childs[0];
+ stack[depth++] = n->childs[1];
+ } else {
+ if (r_result(n->data)) {
+ return;
+ }
+ }
+ }
+ } while (depth > 0);
+}
+
+template <class QueryResult>
+void DynamicBVH::ray_query(const Vector3 &p_from, const Vector3 &p_to, QueryResult &r_result) {
+ Vector3 ray_dir = (p_to - p_from);
+ ray_dir.normalize();
+
+ ///what about division by zero? --> just set rayDirection[i] to INF/B3_LARGE_FLOAT
+ Vector3 inv_dir;
+ inv_dir[0] = ray_dir[0] == real_t(0.0) ? real_t(1e20) : real_t(1.0) / ray_dir[0];
+ inv_dir[1] = ray_dir[1] == real_t(0.0) ? real_t(1e20) : real_t(1.0) / ray_dir[1];
+ inv_dir[2] = ray_dir[2] == real_t(0.0) ? real_t(1e20) : real_t(1.0) / ray_dir[2];
+ unsigned int signs[3] = { inv_dir[0] < 0.0, inv_dir[1] < 0.0, inv_dir[2] < 0.0 };
+
+ real_t lambda_max = ray_dir.dot(p_to - p_from);
+
+ Vector3 bounds[2];
+
+ const Node **stack = (const Node **)alloca(ALLOCA_STACK_SIZE * sizeof(const Node *));
+ stack[0] = bvh_root;
+ int32_t depth = 1;
+ int32_t threshold = ALLOCA_STACK_SIZE - 2;
+
+ LocalVector<const Node *> aux_stack; //only used in rare occasions when you run out of alloca memory because tree is too unbalanced. Should correct itself over time.
+
+ do {
+ const Node *node = stack[--depth];
+ bounds[0] = node->volume.min;
+ bounds[1] = node->volume.max;
+ real_t tmin = 1.f, lambda_min = 0.f;
+ unsigned int result1 = false;
+ result1 = _ray_aabb(p_from, inv_dir, signs, bounds, tmin, lambda_min, lambda_max);
+ if (result1) {
+ if (node->is_internal()) {
+ if (depth > threshold) {
+ if (aux_stack.empty()) {
+ aux_stack.resize(ALLOCA_STACK_SIZE * 2);
+ copymem(aux_stack.ptr(), stack, ALLOCA_STACK_SIZE * sizeof(const Node *));
+ } else {
+ aux_stack.resize(aux_stack.size() * 2);
+ }
+ stack = aux_stack.ptr();
+ threshold = aux_stack.size() - 2;
+ }
+ stack[depth++] = node->childs[0];
+ stack[depth++] = node->childs[1];
+ } else {
+ if (r_result(node->data)) {
+ return;
+ }
+ }
+ }
+ } while (depth > 0);
+}
+
+#endif // DYNAMICBVH_H
diff --git a/core/math/rect2.h b/core/math/rect2.h
index b1fe865ba5..f36084ec74 100644
--- a/core/math/rect2.h
+++ b/core/math/rect2.h
@@ -123,8 +123,9 @@ struct Rect2 {
_FORCE_INLINE_ bool has_no_area() const {
return (size.x <= 0 || size.y <= 0);
}
- inline Rect2 clip(const Rect2 &p_rect) const { /// return a clipped rect
+ // Returns the instersection between two Rect2s or an empty Rect2 if there is no intersection
+ inline Rect2 intersection(const Rect2 &p_rect) const {
Rect2 new_rect = p_rect;
if (!intersects(new_rect)) {
@@ -365,8 +366,9 @@ struct Rect2i {
_FORCE_INLINE_ bool has_no_area() const {
return (size.x <= 0 || size.y <= 0);
}
- inline Rect2i clip(const Rect2i &p_rect) const { /// return a clipped rect
+ // Returns the instersection between two Rect2is or an empty Rect2i if there is no intersection
+ inline Rect2i intersection(const Rect2i &p_rect) const {
Rect2i new_rect = p_rect;
if (!intersects(new_rect)) {
diff --git a/core/object/object.h b/core/object/object.h
index dc004f38a9..6e2328848b 100644
--- a/core/object/object.h
+++ b/core/object/object.h
@@ -482,8 +482,6 @@ private:
void _set_indexed_bind(const NodePath &p_name, const Variant &p_value);
Variant _get_indexed_bind(const NodePath &p_name) const;
- void property_list_changed_notify();
-
_FORCE_INLINE_ void _construct_object(bool p_reference);
friend class Reference;
@@ -525,6 +523,7 @@ protected:
static void get_valid_parents_static(List<String> *p_parents);
static void _get_valid_parents_static(List<String> *p_parents);
+ void property_list_changed_notify();
virtual void _changed_callback(Object *p_changed, const char *p_prop);
//Variant _call_bind(const StringName& p_name, const Variant& p_arg1 = Variant(), const Variant& p_arg2 = Variant(), const Variant& p_arg3 = Variant(), const Variant& p_arg4 = Variant());
diff --git a/core/object/undo_redo.cpp b/core/object/undo_redo.cpp
index 1dcbb0cd6b..65bae6f6e8 100644
--- a/core/object/undo_redo.cpp
+++ b/core/object/undo_redo.cpp
@@ -30,6 +30,7 @@
#include "undo_redo.h"
+#include "core/io/resource.h"
#include "core/os/os.h"
void UndoRedo::_discard_redo() {
@@ -104,8 +105,8 @@ void UndoRedo::add_do_method(Object *p_object, const StringName &p_method, VARIA
ERR_FAIL_COND((current_action + 1) >= actions.size());
Operation do_op;
do_op.object = p_object->get_instance_id();
- if (Object::cast_to<Resource>(p_object)) {
- do_op.resref = Ref<Resource>(Object::cast_to<Resource>(p_object));
+ if (Object::cast_to<Reference>(p_object)) {
+ do_op.ref = Ref<Reference>(Object::cast_to<Reference>(p_object));
}
do_op.type = Operation::TYPE_METHOD;
@@ -130,8 +131,8 @@ void UndoRedo::add_undo_method(Object *p_object, const StringName &p_method, VAR
Operation undo_op;
undo_op.object = p_object->get_instance_id();
- if (Object::cast_to<Resource>(p_object)) {
- undo_op.resref = Ref<Resource>(Object::cast_to<Resource>(p_object));
+ if (Object::cast_to<Reference>(p_object)) {
+ undo_op.ref = Ref<Reference>(Object::cast_to<Reference>(p_object));
}
undo_op.type = Operation::TYPE_METHOD;
@@ -149,8 +150,8 @@ void UndoRedo::add_do_property(Object *p_object, const StringName &p_property, c
ERR_FAIL_COND((current_action + 1) >= actions.size());
Operation do_op;
do_op.object = p_object->get_instance_id();
- if (Object::cast_to<Resource>(p_object)) {
- do_op.resref = Ref<Resource>(Object::cast_to<Resource>(p_object));
+ if (Object::cast_to<Reference>(p_object)) {
+ do_op.ref = Ref<Reference>(Object::cast_to<Reference>(p_object));
}
do_op.type = Operation::TYPE_PROPERTY;
@@ -171,8 +172,8 @@ void UndoRedo::add_undo_property(Object *p_object, const StringName &p_property,
Operation undo_op;
undo_op.object = p_object->get_instance_id();
- if (Object::cast_to<Resource>(p_object)) {
- undo_op.resref = Ref<Resource>(Object::cast_to<Resource>(p_object));
+ if (Object::cast_to<Reference>(p_object)) {
+ undo_op.ref = Ref<Reference>(Object::cast_to<Reference>(p_object));
}
undo_op.type = Operation::TYPE_PROPERTY;
@@ -187,8 +188,8 @@ void UndoRedo::add_do_reference(Object *p_object) {
ERR_FAIL_COND((current_action + 1) >= actions.size());
Operation do_op;
do_op.object = p_object->get_instance_id();
- if (Object::cast_to<Resource>(p_object)) {
- do_op.resref = Ref<Resource>(Object::cast_to<Resource>(p_object));
+ if (Object::cast_to<Reference>(p_object)) {
+ do_op.ref = Ref<Reference>(Object::cast_to<Reference>(p_object));
}
do_op.type = Operation::TYPE_REFERENCE;
@@ -207,8 +208,8 @@ void UndoRedo::add_undo_reference(Object *p_object) {
Operation undo_op;
undo_op.object = p_object->get_instance_id();
- if (Object::cast_to<Resource>(p_object)) {
- undo_op.resref = Ref<Resource>(Object::cast_to<Resource>(p_object));
+ if (Object::cast_to<Reference>(p_object)) {
+ undo_op.ref = Ref<Reference>(Object::cast_to<Reference>(p_object));
}
undo_op.type = Operation::TYPE_REFERENCE;
diff --git a/core/object/undo_redo.h b/core/object/undo_redo.h
index 68d78e0d7d..06c2759a65 100644
--- a/core/object/undo_redo.h
+++ b/core/object/undo_redo.h
@@ -31,8 +31,8 @@
#ifndef UNDO_REDO_H
#define UNDO_REDO_H
-#include "core/io/resource.h"
#include "core/object/class_db.h"
+#include "core/object/reference.h"
class UndoRedo : public Object {
GDCLASS(UndoRedo, Object);
@@ -61,7 +61,7 @@ private:
};
Type type;
- Ref<Resource> resref;
+ Ref<Reference> ref;
ObjectID object;
StringName name;
Variant args[VARIANT_ARG_MAX];
diff --git a/core/variant/variant_call.cpp b/core/variant/variant_call.cpp
index d588c83809..55a34af723 100644
--- a/core/variant/variant_call.cpp
+++ b/core/variant/variant_call.cpp
@@ -1021,7 +1021,7 @@ static void _register_variant_builtin_methods() {
bind_method(Rect2, is_equal_approx, sarray("rect"), varray());
bind_method(Rect2, intersects, sarray("b", "include_borders"), varray(false));
bind_method(Rect2, encloses, sarray("b"), varray());
- bind_method(Rect2, clip, sarray("b"), varray());
+ bind_method(Rect2, intersection, sarray("b"), varray());
bind_method(Rect2, merge, sarray("b"), varray());
bind_method(Rect2, expand, sarray("to"), varray());
bind_method(Rect2, grow, sarray("by"), varray());
@@ -1036,7 +1036,7 @@ static void _register_variant_builtin_methods() {
bind_method(Rect2i, has_point, sarray("point"), varray());
bind_method(Rect2i, intersects, sarray("b"), varray());
bind_method(Rect2i, encloses, sarray("b"), varray());
- bind_method(Rect2i, clip, sarray("b"), varray());
+ bind_method(Rect2i, intersection, sarray("b"), varray());
bind_method(Rect2i, merge, sarray("b"), varray());
bind_method(Rect2i, expand, sarray("to"), varray());
bind_method(Rect2i, grow, sarray("by"), varray());
diff --git a/doc/classes/@GlobalScope.xml b/doc/classes/@GlobalScope.xml
index f94eb7adef..3f0a7b7c25 100644
--- a/doc/classes/@GlobalScope.xml
+++ b/doc/classes/@GlobalScope.xml
@@ -2423,6 +2423,16 @@
<constant name="PROPERTY_HINT_IMAGE_COMPRESS_LOSSLESS" value="21" enum="PropertyHint">
Hints that an image is compressed using lossless compression.
</constant>
+ <constant name="PROPERTY_HINT_TYPE_STRING" value="23" enum="PropertyHint">
+ Hint that a property represents a particular type. If a property is [constant TYPE_STRING], allows to set a type from the create dialog. If you need to create an [Array] to contain elements of a specific type, the [code]hint_string[/code] must encode nested types using [code]":"[/code] and [code]"/"[/code] for specifying [Resource] types. For instance:
+ [codeblock]
+ hint_string = "%s:" % [TYPE_INT] # Array of inteters.
+ hint_string = "%s:%s:" % [TYPE_ARRAY, TYPE_REAL] # Two-dimensional array of floats.
+ hint_string = "%s/%s:Resource" % [TYPE_OBJECT, TYPE_OBJECT] # Array of resources.
+ hint_string = "%s:%s/%s:Resource" % [TYPE_ARRAY, TYPE_OBJECT, TYPE_OBJECT] # Two-dimensional array of resources.
+ [/codeblock]
+ [b]Note:[/b] the final colon is required to specify for properly detecting built-in types.
+ </constant>
<constant name="PROPERTY_USAGE_STORAGE" value="1" enum="PropertyUsageFlags">
The property is serialized and saved in the scene file (default).
</constant>
diff --git a/doc/classes/AnimationPlayer.xml b/doc/classes/AnimationPlayer.xml
index de2087d930..bebff61671 100644
--- a/doc/classes/AnimationPlayer.xml
+++ b/doc/classes/AnimationPlayer.xml
@@ -260,6 +260,10 @@
<member name="playback_speed" type="float" setter="set_speed_scale" getter="get_speed_scale" default="1.0">
The speed scaling ratio. For instance, if this value is 1, then the animation plays at normal speed. If it's 0.5, then it plays at half speed. If it's 2, then it plays at double speed.
</member>
+ <member name="reset_on_save" type="bool" setter="set_reset_on_save_enabled" getter="is_reset_on_save_enabled" default="true">
+ This is used by the editor. If set to [code]true[/code], the scene will be saved with the effects of the reset animation applied (as if it had been seeked to time 0), then reverted after saving.
+ In other words, the saved scene file will contain the "default pose", as defined by the reset animation, if any, with the editor keeping the values that the nodes had before saving.
+ </member>
<member name="root_node" type="NodePath" setter="set_root" getter="get_root" default="NodePath(&quot;..&quot;)">
The node from which node path references will travel.
</member>
diff --git a/doc/classes/BoxMesh.xml b/doc/classes/BoxMesh.xml
index 88d22ac899..8a1b9e939e 100644
--- a/doc/classes/BoxMesh.xml
+++ b/doc/classes/BoxMesh.xml
@@ -6,6 +6,7 @@
<description>
Generate an axis-aligned box [PrimitiveMesh].
The box's UV layout is arranged in a 3×2 layout that allows texturing each face individually. To apply the same texture on all faces, change the material's UV property to [code]Vector3(3, 2, 1)[/code].
+ [b]Note:[/b] When using a large textured [BoxMesh] (e.g. as a floor), you may stumble upon UV jittering issues depending on the camera angle. To solve this, increase [member subdivide_depth], [member subdivide_height] and [member subdivide_width] until you no longer notice UV jittering.
</description>
<tutorials>
</tutorials>
diff --git a/doc/classes/Camera3D.xml b/doc/classes/Camera3D.xml
index b3fe452b12..052b23a7ab 100644
--- a/doc/classes/Camera3D.xml
+++ b/doc/classes/Camera3D.xml
@@ -189,7 +189,7 @@
<member name="environment" type="Environment" setter="set_environment" getter="get_environment">
The [Environment] to use for this camera.
</member>
- <member name="far" type="float" setter="set_zfar" getter="get_zfar" default="100.0">
+ <member name="far" type="float" setter="set_zfar" getter="get_zfar" default="4000.0">
The distance to the far culling boundary for this camera relative to its local Z axis.
</member>
<member name="fov" type="float" setter="set_fov" getter="get_fov" default="75.0">
diff --git a/doc/classes/Image.xml b/doc/classes/Image.xml
index 71db1e5106..414249f110 100644
--- a/doc/classes/Image.xml
+++ b/doc/classes/Image.xml
@@ -422,7 +422,7 @@
<argument index="2" name="interpolation" type="int" enum="Image.Interpolation" default="1">
</argument>
<description>
- Resizes the image to the given [code]width[/code] and [code]height[/code]. New pixels are calculated using [code]interpolation[/code]. See [code]interpolation[/code] constants.
+ Resizes the image to the given [code]width[/code] and [code]height[/code]. New pixels are calculated using the [code]interpolation[/code] mode defined via [enum Interpolation] constants.
</description>
</method>
<method name="resize_to_po2">
@@ -430,8 +430,10 @@
</return>
<argument index="0" name="square" type="bool" default="false">
</argument>
+ <argument index="1" name="interpolation" type="int" enum="Image.Interpolation" default="1">
+ </argument>
<description>
- Resizes the image to the nearest power of 2 for the width and height. If [code]square[/code] is [code]true[/code] then set width and height to be the same.
+ Resizes the image to the nearest power of 2 for the width and height. If [code]square[/code] is [code]true[/code] then set width and height to be the same. New pixels are calculated using the [code]interpolation[/code] mode defined via [enum Interpolation] constants.
</description>
</method>
<method name="rgbe_to_srgb">
diff --git a/doc/classes/PlaneMesh.xml b/doc/classes/PlaneMesh.xml
index 2081442e04..333d687e91 100644
--- a/doc/classes/PlaneMesh.xml
+++ b/doc/classes/PlaneMesh.xml
@@ -5,6 +5,7 @@
</brief_description>
<description>
Class representing a planar [PrimitiveMesh]. This flat mesh does not have a thickness. By default, this mesh is aligned on the X and Z axes; this default rotation isn't suited for use with billboarded materials. For billboarded materials, use [QuadMesh] instead.
+ [b]Note:[/b] When using a large textured [PlaneMesh] (e.g. as a floor), you may stumble upon UV jittering issues depending on the camera angle. To solve this, increase [member subdivide_depth] and [member subdivide_width] until you no longer notice UV jittering.
</description>
<tutorials>
</tutorials>
diff --git a/doc/classes/Rect2.xml b/doc/classes/Rect2.xml
index 02a77a0e24..5682e12b63 100644
--- a/doc/classes/Rect2.xml
+++ b/doc/classes/Rect2.xml
@@ -72,7 +72,7 @@
Returns a [Rect2] with equivalent position and area, modified so that the top-left corner is the origin and [code]width[/code] and [code]height[/code] are positive.
</description>
</method>
- <method name="clip">
+ <method name="intersection">
<return type="Rect2">
</return>
<argument index="0" name="b" type="Rect2">
diff --git a/doc/classes/Rect2i.xml b/doc/classes/Rect2i.xml
index e8b75a6ac6..ef12c8de1e 100644
--- a/doc/classes/Rect2i.xml
+++ b/doc/classes/Rect2i.xml
@@ -70,7 +70,7 @@
Returns a [Rect2i] with equivalent position and area, modified so that the top-left corner is the origin and [code]width[/code] and [code]height[/code] are positive.
</description>
</method>
- <method name="clip">
+ <method name="intersection">
<return type="Rect2i">
</return>
<argument index="0" name="b" type="Rect2i">
diff --git a/doc/classes/XRController3D.xml b/doc/classes/XRController3D.xml
index 78684d10ee..345e5efdee 100644
--- a/doc/classes/XRController3D.xml
+++ b/doc/classes/XRController3D.xml
@@ -19,7 +19,7 @@
If active, returns the name of the associated controller if provided by the AR/VR SDK used.
</description>
</method>
- <method name="get_hand" qualifiers="const">
+ <method name="get_tracker_hand" qualifiers="const">
<return type="int" enum="XRPositionalTracker.TrackerHand">
</return>
<description>
diff --git a/doc/classes/XRPositionalTracker.xml b/doc/classes/XRPositionalTracker.xml
index 5ed7a26b19..36ff312e4d 100644
--- a/doc/classes/XRPositionalTracker.xml
+++ b/doc/classes/XRPositionalTracker.xml
@@ -12,7 +12,7 @@
<link title="VR tutorial index">https://docs.godotengine.org/en/latest/tutorials/vr/index.html</link>
</tutorials>
<methods>
- <method name="get_hand" qualifiers="const">
+ <method name="get_tracker_hand" qualifiers="const">
<return type="int" enum="XRPositionalTracker.TrackerHand">
</return>
<description>
@@ -68,18 +68,18 @@
Returns the tracker's type, which will be one of the values from the [enum XRServer.TrackerType] enum.
</description>
</method>
- <method name="get_tracks_orientation" qualifiers="const">
+ <method name="is_tracking_orientation" qualifiers="const">
<return type="bool">
</return>
<description>
- Returns [code]true[/code] if this device tracks orientation.
+ Returns [code]true[/code] if this device is tracking orientation.
</description>
</method>
- <method name="get_tracks_position" qualifiers="const">
+ <method name="is_tracking_position" qualifiers="const">
<return type="bool">
</return>
<description>
- Returns [code]true[/code] if this device tracks position.
+ Returns [code]true[/code] if this device is tracking position.
</description>
</method>
<method name="get_transform" qualifiers="const">
@@ -101,10 +101,10 @@
<constant name="TRACKER_HAND_UNKNOWN" value="0" enum="TrackerHand">
The hand this tracker is held in is unknown or not applicable.
</constant>
- <constant name="TRACKER_LEFT_HAND" value="1" enum="TrackerHand">
+ <constant name="TRACKER_HAND_LEFT" value="1" enum="TrackerHand">
This tracker is the left hand controller.
</constant>
- <constant name="TRACKER_RIGHT_HAND" value="2" enum="TrackerHand">
+ <constant name="TRACKER_HAND_RIGHT" value="2" enum="TrackerHand">
This tracker is the right hand controller.
</constant>
</constants>
diff --git a/drivers/vulkan/rendering_device_vulkan.cpp b/drivers/vulkan/rendering_device_vulkan.cpp
index 2c6ba1e230..c6d49de274 100644
--- a/drivers/vulkan/rendering_device_vulkan.cpp
+++ b/drivers/vulkan/rendering_device_vulkan.cpp
@@ -4600,7 +4600,7 @@ RID RenderingDeviceVulkan::uniform_set_create(const Vector<Uniform> &p_uniforms,
List<Vector<VkBufferView>> buffer_views;
List<Vector<VkDescriptorImageInfo>> image_infos;
//used for verification to make sure a uniform set does not use a framebuffer bound texture
- Vector<RID> attachable_textures;
+ LocalVector<UniformSet::AttachableTexture> attachable_textures;
Vector<Texture *> mutable_sampled_textures;
Vector<Texture *> mutable_storage_textures;
@@ -4693,7 +4693,10 @@ RID RenderingDeviceVulkan::uniform_set_create(const Vector<Uniform> &p_uniforms,
img_info.imageView = texture->view;
if (texture->usage_flags & (TEXTURE_USAGE_COLOR_ATTACHMENT_BIT | TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT | TEXTURE_USAGE_RESOLVE_ATTACHMENT_BIT)) {
- attachable_textures.push_back(texture->owner.is_valid() ? texture->owner : uniform.ids[j + 1]);
+ UniformSet::AttachableTexture attachable_texture;
+ attachable_texture.bind = set_uniform.binding;
+ attachable_texture.texture = texture->owner.is_valid() ? texture->owner : uniform.ids[j + 1];
+ attachable_textures.push_back(attachable_texture);
}
if (texture->usage_flags & TEXTURE_USAGE_STORAGE_BIT) {
@@ -4743,7 +4746,10 @@ RID RenderingDeviceVulkan::uniform_set_create(const Vector<Uniform> &p_uniforms,
img_info.imageView = texture->view;
if (texture->usage_flags & (TEXTURE_USAGE_COLOR_ATTACHMENT_BIT | TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT | TEXTURE_USAGE_RESOLVE_ATTACHMENT_BIT)) {
- attachable_textures.push_back(texture->owner.is_valid() ? texture->owner : uniform.ids[j]);
+ UniformSet::AttachableTexture attachable_texture;
+ attachable_texture.bind = set_uniform.binding;
+ attachable_texture.texture = texture->owner.is_valid() ? texture->owner : uniform.ids[j];
+ attachable_textures.push_back(attachable_texture);
}
if (texture->usage_flags & TEXTURE_USAGE_STORAGE_BIT) {
@@ -6168,13 +6174,13 @@ void RenderingDeviceVulkan::draw_list_bind_uniform_set(DrawListID p_list, RID p_
#ifdef DEBUG_ENABLED
{ //validate that textures bound are not attached as framebuffer bindings
uint32_t attachable_count = uniform_set->attachable_textures.size();
- const RID *attachable_ptr = uniform_set->attachable_textures.ptr();
+ const UniformSet::AttachableTexture *attachable_ptr = uniform_set->attachable_textures.ptr();
uint32_t bound_count = draw_list_bound_textures.size();
const RID *bound_ptr = draw_list_bound_textures.ptr();
for (uint32_t i = 0; i < attachable_count; i++) {
for (uint32_t j = 0; j < bound_count; j++) {
- ERR_FAIL_COND_MSG(attachable_ptr[i] == bound_ptr[j],
- "Attempted to use the same texture in framebuffer attachment and a uniform set, this is not allowed.");
+ ERR_FAIL_COND_MSG(attachable_ptr[i].texture == bound_ptr[j],
+ "Attempted to use the same texture in framebuffer attachment and a uniform (set: " + itos(p_index) + ", binding: " + itos(attachable_ptr[i].bind) + "), this is not allowed.");
}
}
}
@@ -6378,7 +6384,7 @@ void RenderingDeviceVulkan::draw_list_enable_scissor(DrawListID p_list, const Re
Rect2i rect = p_rect;
rect.position += dl->viewport.position;
- rect = dl->viewport.clip(rect);
+ rect = dl->viewport.intersection(rect);
if (rect.get_area() == 0) {
return;
diff --git a/drivers/vulkan/rendering_device_vulkan.h b/drivers/vulkan/rendering_device_vulkan.h
index 37e5e222fa..05c5b9c63e 100644
--- a/drivers/vulkan/rendering_device_vulkan.h
+++ b/drivers/vulkan/rendering_device_vulkan.h
@@ -32,6 +32,7 @@
#define RENDERING_DEVICE_VULKAN_H
#include "core/os/thread_safe.h"
+#include "core/templates/local_vector.h"
#include "core/templates/oa_hash_map.h"
#include "core/templates/rid_owner.h"
#include "servers/rendering/rendering_device.h"
@@ -45,11 +46,6 @@
#include <vulkan/vulkan.h>
-//todo:
-//compute
-//push constants
-//views of texture slices
-
class VulkanContext;
class RenderingDeviceVulkan : public RenderingDevice {
@@ -638,7 +634,12 @@ class RenderingDeviceVulkan : public RenderingDevice {
DescriptorPoolKey pool_key;
VkDescriptorSet descriptor_set = VK_NULL_HANDLE;
//VkPipelineLayout pipeline_layout; //not owned, inherited from shader
- Vector<RID> attachable_textures; //used for validation
+ struct AttachableTexture {
+ uint32_t bind;
+ RID texture;
+ };
+
+ LocalVector<AttachableTexture> attachable_textures; //used for validation
Vector<Texture *> mutable_sampled_textures; //used for layout change
Vector<Texture *> mutable_storage_textures; //used for layout change
};
diff --git a/drivers/vulkan/vulkan_context.cpp b/drivers/vulkan/vulkan_context.cpp
index 855c8a2d68..1f4092745a 100644
--- a/drivers/vulkan/vulkan_context.cpp
+++ b/drivers/vulkan/vulkan_context.cpp
@@ -493,6 +493,8 @@ Error VulkanContext::_create_physical_device() {
// features based on this query
vkGetPhysicalDeviceFeatures(gpu, &physical_device_features);
+ physical_device_features.robustBufferAccess = false; //turn off robust buffer access, which can hamper performance on some hardware
+
#define GET_INSTANCE_PROC_ADDR(inst, entrypoint) \
{ \
fp##entrypoint = (PFN_vk##entrypoint)vkGetInstanceProcAddr(inst, "vk" #entrypoint); \
diff --git a/editor/animation_track_editor.cpp b/editor/animation_track_editor.cpp
index 8933fc6e2e..ec411c6415 100644
--- a/editor/animation_track_editor.cpp
+++ b/editor/animation_track_editor.cpp
@@ -37,6 +37,7 @@
#include "editor/plugins/animation_player_editor_plugin.h"
#include "editor_node.h"
#include "editor_scale.h"
+#include "scene/animation/animation_player.h"
#include "scene/main/window.h"
#include "servers/audio/audio_stream.h"
@@ -2208,7 +2209,7 @@ void AnimationTrackEdit::draw_rect_clipped(const Rect2 &p_rect, const Color &p_c
return;
}
Rect2 clip = Rect2(clip_left, 0, clip_right - clip_left, get_size().height);
- draw_rect(clip.clip(p_rect), p_color, p_filled);
+ draw_rect(clip.intersection(p_rect), p_color, p_filled);
}
void AnimationTrackEdit::draw_bg(int p_clip_left, int p_clip_right) {
@@ -2912,7 +2913,7 @@ void AnimationTrackEdit::append_to_selection(const Rect2 &p_box, bool p_deselect
// Left Border including space occupied by keyframes on t=0.
int limit_start_hitbox = timeline->get_name_limit() - type_icon->get_width();
Rect2 select_rect(limit_start_hitbox, 0, get_size().width - timeline->get_name_limit() - timeline->get_buttons_width(), get_size().height);
- select_rect = select_rect.clip(p_box);
+ select_rect = select_rect.intersection(p_box);
// Select should happen in the opposite order of drawing for more accurate overlap select.
for (int i = animation->track_get_key_count(track) - 1; i >= 0; i--) {
@@ -3299,6 +3300,19 @@ void AnimationTrackEditor::set_anim_pos(float p_pos) {
bezier_edit->set_play_position(p_pos);
}
+static bool track_type_is_resettable(Animation::TrackType p_type) {
+ switch (p_type) {
+ case Animation::TYPE_VALUE:
+ [[fallthrough]];
+ case Animation::TYPE_BEZIER:
+ [[fallthrough]];
+ case Animation::TYPE_TRANSFORM:
+ return true;
+ default:
+ return false;
+ }
+}
+
void AnimationTrackEditor::_query_insert(const InsertData &p_id) {
if (insert_frame != Engine::get_singleton()->get_frames_drawn()) {
//clear insert list for the frame if frame changed
@@ -3319,40 +3333,58 @@ void AnimationTrackEditor::_query_insert(const InsertData &p_id) {
insert_data.push_back(p_id);
+ bool reset_allowed = true;
+ AnimationPlayer *player = AnimationPlayerEditor::singleton->get_player();
+ if (player->has_animation("RESET") && player->get_animation("RESET") == animation) {
+ // Avoid messing with the reset animation itself
+ reset_allowed = false;
+ } else {
+ bool some_resettable = false;
+ for (int i = 0; i < insert_data.size(); i++) {
+ if (track_type_is_resettable(insert_data[i].type)) {
+ some_resettable = true;
+ break;
+ }
+ }
+ if (!some_resettable) {
+ reset_allowed = false;
+ }
+ }
+
if (p_id.track_idx == -1) {
- if (bool(EDITOR_DEF("editors/animation/confirm_insert_track", true))) {
- //potential new key, does not exist
- int num_tracks = 0;
- bool all_bezier = true;
- for (int i = 0; i < insert_data.size(); i++) {
- if (insert_data[i].type != Animation::TYPE_VALUE && insert_data[i].type != Animation::TYPE_BEZIER) {
- all_bezier = false;
- }
+ int num_tracks = 0;
+ bool all_bezier = true;
+ for (int i = 0; i < insert_data.size(); i++) {
+ if (insert_data[i].type != Animation::TYPE_VALUE && insert_data[i].type != Animation::TYPE_BEZIER) {
+ all_bezier = false;
+ }
- if (insert_data[i].track_idx == -1) {
- ++num_tracks;
- }
+ if (insert_data[i].track_idx == -1) {
+ ++num_tracks;
+ }
- if (insert_data[i].type != Animation::TYPE_VALUE) {
- continue;
- }
+ if (insert_data[i].type != Animation::TYPE_VALUE) {
+ continue;
+ }
- switch (insert_data[i].value.get_type()) {
- case Variant::INT:
- case Variant::FLOAT:
- case Variant::VECTOR2:
- case Variant::VECTOR3:
- case Variant::QUAT:
- case Variant::PLANE:
- case Variant::COLOR: {
- // Valid.
- } break;
- default: {
- all_bezier = false;
- }
+ switch (insert_data[i].value.get_type()) {
+ case Variant::INT:
+ case Variant::FLOAT:
+ case Variant::VECTOR2:
+ case Variant::VECTOR3:
+ case Variant::QUAT:
+ case Variant::PLANE:
+ case Variant::COLOR: {
+ // Valid.
+ } break;
+ default: {
+ all_bezier = false;
}
}
+ }
+ if (bool(EDITOR_DEF("editors/animation/confirm_insert_track", true))) {
+ //potential new key, does not exist
if (num_tracks == 1) {
insert_confirm_text->set_text(vformat(TTR("Create new track for %s and insert key?"), p_id.query));
} else {
@@ -3360,23 +3392,26 @@ void AnimationTrackEditor::_query_insert(const InsertData &p_id) {
}
insert_confirm_bezier->set_visible(all_bezier);
+ insert_confirm_reset->set_visible(reset_allowed);
+
insert_confirm->get_ok_button()->set_text(TTR("Create"));
insert_confirm->popup_centered();
insert_query = true;
} else {
- call_deferred("_insert_delay");
+ call_deferred("_insert_delay", reset_allowed && EDITOR_GET("editors/animation/default_create_reset_tracks"), all_bezier && EDITOR_GET("editors/animation/default_create_bezier_tracks"));
insert_queue = true;
}
} else {
if (!insert_query && !insert_queue) {
- call_deferred("_insert_delay");
+ // Create Beziers wouldn't make sense in this case, where no tracks are being created
+ call_deferred("_insert_delay", reset_allowed && EDITOR_GET("editors/animation/default_create_reset_tracks"), false);
insert_queue = true;
}
}
}
-void AnimationTrackEditor::_insert_delay() {
+void AnimationTrackEditor::_insert_delay(bool p_create_reset, bool p_create_beziers) {
if (insert_query) {
//discard since it's entered into query mode
insert_queue = false;
@@ -3385,13 +3420,18 @@ void AnimationTrackEditor::_insert_delay() {
undo_redo->create_action(TTR("Anim Insert"));
- int last_track = animation->get_track_count();
+ Ref<Animation> reset_anim;
+ if (p_create_reset) {
+ reset_anim = _create_and_get_reset_animation();
+ }
+
+ TrackIndices next_tracks(animation.ptr(), reset_anim.ptr());
bool advance = false;
while (insert_data.size()) {
if (insert_data.front()->get().advance) {
advance = true;
}
- last_track = _confirm_insert(insert_data.front()->get(), last_track);
+ next_tracks = _confirm_insert(insert_data.front()->get(), next_tracks, p_create_reset, p_create_beziers);
insert_data.pop_front();
}
@@ -3682,12 +3722,34 @@ void AnimationTrackEditor::insert_value_key(const String &p_property, const Vari
}
}
+Ref<Animation> AnimationTrackEditor::_create_and_get_reset_animation() {
+ AnimationPlayer *player = AnimationPlayerEditor::singleton->get_player();
+ if (player->has_animation("RESET")) {
+ return player->get_animation("RESET");
+ } else {
+ Ref<Animation> reset_anim;
+ reset_anim.instance();
+ reset_anim->set_length(ANIM_MIN_LENGTH);
+ undo_redo->add_do_method(player, "add_animation", "RESET", reset_anim);
+ undo_redo->add_do_method(AnimationPlayerEditor::singleton, "_animation_player_changed", player);
+ undo_redo->add_undo_method(player, "remove_animation", "RESET");
+ undo_redo->add_undo_method(AnimationPlayerEditor::singleton, "_animation_player_changed", player);
+ return reset_anim;
+ }
+}
+
void AnimationTrackEditor::_confirm_insert_list() {
undo_redo->create_action(TTR("Anim Create & Insert"));
- int last_track = animation->get_track_count();
+ bool create_reset = insert_confirm_reset->is_visible() && insert_confirm_reset->is_pressed();
+ Ref<Animation> reset_anim;
+ if (create_reset) {
+ reset_anim = _create_and_get_reset_animation();
+ }
+
+ TrackIndices next_tracks(animation.ptr(), reset_anim.ptr());
while (insert_data.size()) {
- last_track = _confirm_insert(insert_data.front()->get(), last_track, insert_confirm_bezier->is_pressed());
+ next_tracks = _confirm_insert(insert_data.front()->get(), next_tracks, create_reset, insert_confirm_bezier->is_pressed());
insert_data.pop_front();
}
@@ -3807,11 +3869,7 @@ static Vector<String> _get_bezier_subindices_for_type(Variant::Type p_type, bool
return subindices;
}
-int AnimationTrackEditor::_confirm_insert(InsertData p_id, int p_last_track, bool p_create_beziers) {
- if (p_last_track == -1) {
- p_last_track = animation->get_track_count();
- }
-
+AnimationTrackEditor::TrackIndices AnimationTrackEditor::_confirm_insert(InsertData p_id, TrackIndices p_next_tracks, bool p_create_reset, bool p_create_beziers) {
bool created = false;
if (p_id.track_idx < 0) {
if (p_create_beziers) {
@@ -3823,10 +3881,10 @@ int AnimationTrackEditor::_confirm_insert(InsertData p_id, int p_last_track, boo
id.type = Animation::TYPE_BEZIER;
id.value = p_id.value.get(subindices[i].substr(1, subindices[i].length()));
id.path = String(p_id.path) + subindices[i];
- _confirm_insert(id, p_last_track + i);
+ p_next_tracks = _confirm_insert(id, p_next_tracks, p_create_reset, false);
}
- return p_last_track + subindices.size();
+ return p_next_tracks;
}
}
created = true;
@@ -3863,7 +3921,7 @@ int AnimationTrackEditor::_confirm_insert(InsertData p_id, int p_last_track, boo
}
}
- p_id.track_idx = p_last_track;
+ p_id.track_idx = p_next_tracks.normal;
undo_redo->add_do_method(animation.ptr(), "add_track", p_id.type);
undo_redo->add_do_method(animation.ptr(), "track_set_path", p_id.track_idx, p_id.path);
@@ -3915,7 +3973,7 @@ int AnimationTrackEditor::_confirm_insert(InsertData p_id, int p_last_track, boo
// Just remove the track.
undo_redo->add_undo_method(this, "_clear_selection", false);
undo_redo->add_undo_method(animation.ptr(), "remove_track", animation->get_track_count());
- p_last_track++;
+ p_next_tracks.normal++;
} else {
undo_redo->add_undo_method(animation.ptr(), "track_remove_key_at_position", p_id.track_idx, time);
int existing = animation->track_find_key(p_id.track_idx, time, true);
@@ -3926,9 +3984,27 @@ int AnimationTrackEditor::_confirm_insert(InsertData p_id, int p_last_track, boo
}
}
+ if (p_create_reset && track_type_is_resettable(p_id.type)) {
+ bool create_reset_track = true;
+ Animation *reset_anim = AnimationPlayerEditor::singleton->get_player()->get_animation("RESET").ptr();
+ for (int i = 0; i < reset_anim->get_track_count(); i++) {
+ if (reset_anim->track_get_path(i) == p_id.path) {
+ create_reset_track = false;
+ break;
+ }
+ }
+ if (create_reset_track) {
+ undo_redo->add_do_method(reset_anim, "add_track", p_id.type);
+ undo_redo->add_do_method(reset_anim, "track_set_path", p_next_tracks.reset, p_id.path);
+ undo_redo->add_do_method(reset_anim, "track_insert_key", p_next_tracks.reset, 0.0f, value);
+ undo_redo->add_undo_method(reset_anim, "remove_track", reset_anim->get_track_count());
+ p_next_tracks.reset++;
+ }
+ }
+
undo_redo->commit_action();
- return p_last_track;
+ return p_next_tracks;
}
void AnimationTrackEditor::show_select_node_warning(bool p_show) {
@@ -4224,6 +4300,7 @@ void AnimationTrackEditor::_notification(int p_what) {
selected_filter->set_icon(get_theme_icon("AnimationFilter", "EditorIcons"));
imported_anim_warning->set_icon(get_theme_icon("NodeWarning", "EditorIcons"));
main_panel->add_theme_style_override("panel", get_theme_stylebox("bg", "Tree"));
+ edit->get_popup()->set_item_icon(edit->get_popup()->get_item_index(EDIT_APPLY_RESET), get_theme_icon("Reload", "EditorIcons"));
}
if (p_what == NOTIFICATION_READY) {
@@ -4947,7 +5024,7 @@ void AnimationTrackEditor::_scroll_input(const Ref<InputEvent> &p_event) {
Rect2 rect(from, to - from);
Rect2 scroll_rect = Rect2(scroll->get_global_position(), scroll->get_size());
- rect = scroll_rect.clip(rect);
+ rect = scroll_rect.intersection(rect);
box_selection->set_position(rect.position);
box_selection->set_size(rect.size);
@@ -5056,6 +5133,11 @@ void AnimationTrackEditor::_anim_duplicate_keys(bool transpose) {
}
}
+void AnimationTrackEditor::_edit_menu_about_to_popup() {
+ AnimationPlayer *player = AnimationPlayerEditor::singleton->get_player();
+ edit->get_popup()->set_item_disabled(edit->get_popup()->get_item_index(EDIT_APPLY_RESET), !player->can_apply_reset());
+}
+
void AnimationTrackEditor::_edit_menu_pressed(int p_option) {
last_menu_track_opt = p_option;
switch (p_option) {
@@ -5378,6 +5460,10 @@ void AnimationTrackEditor::_edit_menu_pressed(int p_option) {
emit_signal("timeline_changed", pos, true);
} break;
+ case EDIT_APPLY_RESET: {
+ AnimationPlayerEditor::singleton->get_player()->apply_reset(true);
+
+ } break;
case EDIT_OPTIMIZE_ANIMATION: {
optimize_dialog->popup_centered(Size2(250, 180) * EDSCALE);
@@ -5710,10 +5796,13 @@ AnimationTrackEditor::AnimationTrackEditor() {
edit->get_popup()->add_shortcut(ED_SHORTCUT("animation_editor/goto_next_step", TTR("Go to Next Step"), KEY_MASK_CMD | KEY_RIGHT), EDIT_GOTO_NEXT_STEP);
edit->get_popup()->add_shortcut(ED_SHORTCUT("animation_editor/goto_prev_step", TTR("Go to Previous Step"), KEY_MASK_CMD | KEY_LEFT), EDIT_GOTO_PREV_STEP);
edit->get_popup()->add_separator();
+ edit->get_popup()->add_shortcut(ED_SHORTCUT("animation_editor/apply_reset", TTR("Apply Reset")), EDIT_APPLY_RESET);
+ edit->get_popup()->add_separator();
edit->get_popup()->add_item(TTR("Optimize Animation"), EDIT_OPTIMIZE_ANIMATION);
edit->get_popup()->add_item(TTR("Clean-Up Animation"), EDIT_CLEAN_UP_ANIMATION);
edit->get_popup()->connect("id_pressed", callable_mp(this, &AnimationTrackEditor::_edit_menu_pressed));
+ edit->get_popup()->connect("about_to_popup", callable_mp(this, &AnimationTrackEditor::_edit_menu_about_to_popup));
pick_track = memnew(SceneTreeDialog);
add_child(pick_track);
@@ -5739,9 +5828,16 @@ AnimationTrackEditor::AnimationTrackEditor() {
insert_confirm->add_child(icvb);
insert_confirm_text = memnew(Label);
icvb->add_child(insert_confirm_text);
+ HBoxContainer *ichb = memnew(HBoxContainer);
+ icvb->add_child(ichb);
insert_confirm_bezier = memnew(CheckBox);
insert_confirm_bezier->set_text(TTR("Use Bezier Curves"));
- icvb->add_child(insert_confirm_bezier);
+ insert_confirm_bezier->set_pressed(EDITOR_GET("editors/animation/default_create_bezier_tracks"));
+ ichb->add_child(insert_confirm_bezier);
+ insert_confirm_reset = memnew(CheckBox);
+ insert_confirm_reset->set_text(TTR("Create RESET Track(s)", ""));
+ insert_confirm_reset->set_pressed(EDITOR_GET("editors/animation/default_create_reset_tracks"));
+ ichb->add_child(insert_confirm_reset);
keying = false;
moving_selection = false;
key_edit = nullptr;
diff --git a/editor/animation_track_editor.h b/editor/animation_track_editor.h
index 3cb31fe21e..7006959187 100644
--- a/editor/animation_track_editor.h
+++ b/editor/animation_track_editor.h
@@ -47,6 +47,8 @@
#include "scene/resources/animation.h"
#include "scene_tree_editor.h"
+class AnimationPlayer;
+
class AnimationTimelineEdit : public Range {
GDCLASS(AnimationTimelineEdit, Range);
@@ -285,6 +287,7 @@ class AnimationTrackEditor : public VBoxContainer {
EDIT_DELETE_SELECTION,
EDIT_GOTO_NEXT_STEP,
EDIT_GOTO_PREV_STEP,
+ EDIT_APPLY_RESET,
EDIT_OPTIMIZE_ANIMATION,
EDIT_OPTIMIZE_ANIMATION_CONFIRM,
EDIT_CLEAN_UP_ANIMATION,
@@ -361,6 +364,7 @@ class AnimationTrackEditor : public VBoxContainer {
Label *insert_confirm_text;
CheckBox *insert_confirm_bezier;
+ CheckBox *insert_confirm_reset;
ConfirmationDialog *insert_confirm;
bool insert_queue;
bool inserting;
@@ -369,9 +373,19 @@ class AnimationTrackEditor : public VBoxContainer {
uint64_t insert_frame;
void _query_insert(const InsertData &p_id);
+ Ref<Animation> _create_and_get_reset_animation();
void _confirm_insert_list();
- int _confirm_insert(InsertData p_id, int p_last_track, bool p_create_beziers = false);
- void _insert_delay();
+ struct TrackIndices {
+ int normal;
+ int reset;
+
+ TrackIndices(const Animation *p_anim = nullptr, const Animation *p_reset_anim = nullptr) {
+ normal = p_anim ? p_anim->get_track_count() : 0;
+ reset = p_reset_anim ? p_reset_anim->get_track_count() : 0;
+ }
+ };
+ TrackIndices _confirm_insert(InsertData p_id, TrackIndices p_next_tracks, bool p_create_reset, bool p_create_beziers);
+ void _insert_delay(bool p_create_reset, bool p_create_beziers);
void _root_removed(Node *p_root);
@@ -447,6 +461,7 @@ class AnimationTrackEditor : public VBoxContainer {
void _select_all_tracks_for_copy();
+ void _edit_menu_about_to_popup();
void _edit_menu_pressed(int p_option);
int last_menu_track_opt;
diff --git a/editor/editor_node.cpp b/editor/editor_node.cpp
index dfe5d64784..a8dc14427d 100644
--- a/editor/editor_node.cpp
+++ b/editor/editor_node.cpp
@@ -1419,6 +1419,17 @@ int EditorNode::_save_external_resources() {
return saved;
}
+static void _reset_animation_players(Node *p_node, List<Ref<AnimatedValuesBackup>> *r_anim_backups) {
+ for (int i = 0; i < p_node->get_child_count(); i++) {
+ AnimationPlayer *player = Object::cast_to<AnimationPlayer>(p_node->get_child(i));
+ if (player && player->is_reset_on_save_enabled() && player->can_apply_reset()) {
+ Ref<AnimatedValuesBackup> old_values = player->apply_reset();
+ r_anim_backups->push_back(old_values);
+ }
+ _reset_animation_players(p_node->get_child(i), r_anim_backups);
+ }
+}
+
void EditorNode::_save_scene(String p_file, int idx) {
Node *scene = editor_data.get_edited_scene_root(idx);
@@ -1433,6 +1444,8 @@ void EditorNode::_save_scene(String p_file, int idx) {
}
editor_data.apply_changes_in_editors();
+ List<Ref<AnimatedValuesBackup>> anim_backups;
+ _reset_animation_players(scene, &anim_backups);
_save_default_environment();
_set_scene_metadata(p_file, idx);
@@ -1480,6 +1493,11 @@ void EditorNode::_save_scene(String p_file, int idx) {
_save_external_resources();
editor_data.save_editor_external_data();
+
+ for (List<Ref<AnimatedValuesBackup>>::Element *E = anim_backups.front(); E; E = E->next()) {
+ E->get()->restore();
+ }
+
if (err == OK) {
scene->set_filename(ProjectSettings::get_singleton()->localize_path(p_file));
if (idx < 0 || idx == editor_data.get_edited_scene()) {
diff --git a/editor/editor_properties.cpp b/editor/editor_properties.cpp
index 2c4e403a81..523e65babe 100644
--- a/editor/editor_properties.cpp
+++ b/editor/editor_properties.cpp
@@ -68,9 +68,9 @@ void EditorPropertyText::_text_changed(const String &p_string) {
}
if (string_name) {
- emit_changed(get_edited_property(), StringName(p_string), "", true);
+ emit_changed(get_edited_property(), StringName(p_string), "", false);
} else {
- emit_changed(get_edited_property(), p_string, "", true);
+ emit_changed(get_edited_property(), p_string, "", false);
}
}
diff --git a/editor/editor_settings.cpp b/editor/editor_settings.cpp
index 0840707886..73a191d317 100644
--- a/editor/editor_settings.cpp
+++ b/editor/editor_settings.cpp
@@ -549,9 +549,15 @@ void EditorSettings::_load_defaults(Ref<ConfigFile> p_extra_config) {
_initial_set("editors/3d/grid_xy_plane", false);
_initial_set("editors/3d/grid_yz_plane", false);
+ // Use a lower default FOV for the 3D camera compared to the
+ // Camera3D node as the 3D viewport doesn't span the whole screen.
+ // This means it's technically viewed from a further distance, which warrants a narrower FOV.
_initial_set("editors/3d/default_fov", 70.0);
+ hints["editors/3d/default_fov"] = PropertyInfo(Variant::FLOAT, "editors/3d/default_fov", PROPERTY_HINT_RANGE, "1,179,0.1");
_initial_set("editors/3d/default_z_near", 0.05);
- _initial_set("editors/3d/default_z_far", 500.0);
+ hints["editors/3d/default_z_near"] = PropertyInfo(Variant::FLOAT, "editors/3d/default_z_near", PROPERTY_HINT_RANGE, "0.01,10,0.01,or_greater");
+ _initial_set("editors/3d/default_z_far", 4000.0);
+ hints["editors/3d/default_z_far"] = PropertyInfo(Variant::FLOAT, "editors/3d/default_z_far", PROPERTY_HINT_RANGE, "0.1,4000,0.1,or_greater");
// 3D: Navigation
_initial_set("editors/3d/navigation/navigation_scheme", 0);
@@ -622,6 +628,8 @@ void EditorSettings::_load_defaults(Ref<ConfigFile> p_extra_config) {
// Animation
_initial_set("editors/animation/autorename_animation_tracks", true);
_initial_set("editors/animation/confirm_insert_track", true);
+ _initial_set("editors/animation/default_create_bezier_tracks", false);
+ _initial_set("editors/animation/default_create_reset_tracks", true);
_initial_set("editors/animation/onion_layers_past_color", Color(1, 0, 0));
_initial_set("editors/animation/onion_layers_future_color", Color(0, 1, 0));
diff --git a/editor/icons/GuiToggleOn.svg b/editor/icons/GuiToggleOn.svg
index 8ab0998f71..37b47e8de4 100644
--- a/editor/icons/GuiToggleOn.svg
+++ b/editor/icons/GuiToggleOn.svg
@@ -1 +1 @@
-<svg height="16" viewBox="0 0 38 15.999999" width="38" xmlns="http://www.w3.org/2000/svg"><path d="m8 1c-3.878 0-7 3.122-7 7s3.122 7 7 7h22c3.878 0 7-3.122 7-7s-3.122-7-7-7zm22 2a5 5 0 0 1 5 5 5 5 0 0 1 -5 5 5 5 0 0 1 -5-5 5 5 0 0 1 5-5z" fill="#e0e0e0" stroke-width="55.8958"/></svg>
+<svg height="16" viewBox="0 0 38 15.999999" width="38" xmlns="http://www.w3.org/2000/svg"><path d="m8 1c-4 0-7 3.0000002-7 7.0000002 0 3.9999998 3 6.9999998 7 6.9999998h22c4 0 7-3 7-6.9999998 0-4-3-7.0000002-7-7.0000002-7.333334 0-14.55609 0-22 0z" fill="#699ce8"/><circle cx="30" cy="8" fill="#fefefe" r="5"/></svg>
diff --git a/editor/icons/GuiToggleOnMirrored.svg b/editor/icons/GuiToggleOnMirrored.svg
index 7339b6efd2..fa7f602ee7 100644
--- a/editor/icons/GuiToggleOnMirrored.svg
+++ b/editor/icons/GuiToggleOnMirrored.svg
@@ -1 +1 @@
-<svg xmlns="http://www.w3.org/2000/svg" width="42" height="26"><path fill="#e0e0e0" d="M31 5c4.986 0 9 3.568 9 8s-4.014 8-9 8H11c-4.986 0-9-3.568-9-8s4.014-8 9-8zM10 8a-5 5 0 0 0-5 5-5 5 0 0 0 5 5-5 5 0 0 0 5-5-5 5 0 0 0-5-5z"/></svg>
+<svg height="26" width="42" xmlns="http://www.w3.org/2000/svg"><path d="m31 5c4.986 0 9 3.568 9 8s-4.014 8-9 8h-20c-4.986 0-9-3.568-9-8s4.014-8 9-8z" fill="#699ce8"/><circle cx="10" cy="13" fill="#fefefe" r="5"/></svg>
diff --git a/editor/import/collada.h b/editor/import/collada.h
index 3b6b508b28..29d49d4aa7 100644
--- a/editor/import/collada.h
+++ b/editor/import/collada.h
@@ -96,8 +96,8 @@ public:
};
float aspect = 1;
- float z_near = 0.1;
- float z_far = 100;
+ float z_near = 0.05;
+ float z_far = 4000;
CameraData() {}
};
diff --git a/editor/import/editor_scene_importer_gltf.h b/editor/import/editor_scene_importer_gltf.h
index 6390f46524..e6163a46be 100644
--- a/editor/import/editor_scene_importer_gltf.h
+++ b/editor/import/editor_scene_importer_gltf.h
@@ -205,9 +205,9 @@ class EditorSceneImporterGLTF : public EditorSceneImporter {
struct GLTFCamera {
bool perspective = true;
- float fov_size = 64;
- float zfar = 500;
- float znear = 0.1;
+ float fov_size = 75;
+ float zfar = 4000;
+ float znear = 0.05;
};
struct GLTFLight {
diff --git a/editor/import/resource_importer_scene.cpp b/editor/import/resource_importer_scene.cpp
index d9c8bd9eb3..b591627660 100644
--- a/editor/import/resource_importer_scene.cpp
+++ b/editor/import/resource_importer_scene.cpp
@@ -236,18 +236,6 @@ void EditorSceneImporterMesh::generate_lods() {
}
uint32_t vertex_count = vertices.size();
const Vector3 *vertices_ptr = vertices.ptr();
- AABB aabb;
- {
- for (uint32_t j = 0; j < vertex_count; j++) {
- if (j == 0) {
- aabb.position = vertices_ptr[j];
- } else {
- aabb.expand_to(vertices_ptr[j]);
- }
- }
- }
-
- float longest_axis_size = aabb.get_longest_axis_size();
int min_indices = 10;
int index_target = indices.size() / 2;
@@ -263,7 +251,7 @@ void EditorSceneImporterMesh::generate_lods() {
}
new_indices.resize(new_len);
Surface::LOD lod;
- lod.distance = error * longest_axis_size;
+ lod.distance = error;
lod.indices = new_indices;
surfaces.write[i].lods.push_back(lod);
index_target /= 2;
diff --git a/editor/plugins/animation_player_editor_plugin.cpp b/editor/plugins/animation_player_editor_plugin.cpp
index 7e376eee57..4b97dacbc1 100644
--- a/editor/plugins/animation_player_editor_plugin.cpp
+++ b/editor/plugins/animation_player_editor_plugin.cpp
@@ -116,6 +116,19 @@ void AnimationPlayerEditor::_notification(int p_what) {
play_bw_from->set_icon(get_theme_icon("PlayBackwards", "EditorIcons"));
autoplay_icon = get_theme_icon("AutoPlay", "EditorIcons");
+ reset_icon = get_theme_icon("Reload", "EditorIcons");
+ {
+ Ref<Image> autoplay_img = autoplay_icon->get_data();
+ Ref<Image> reset_img = reset_icon->get_data();
+ Ref<Image> autoplay_reset_img;
+ Size2 icon_size = Size2(autoplay_img->get_width(), autoplay_img->get_height());
+ autoplay_reset_img.instance();
+ autoplay_reset_img->create(icon_size.x * 2, icon_size.y, false, autoplay_img->get_format());
+ autoplay_reset_img->blit_rect(autoplay_img, Rect2(Point2(), icon_size), Point2());
+ autoplay_reset_img->blit_rect(reset_img, Rect2(Point2(), icon_size), Point2(icon_size.x, 0));
+ autoplay_reset_icon.instance();
+ autoplay_reset_icon->create_from_image(autoplay_reset_img);
+ }
stop->set_icon(get_theme_icon("Stop", "EditorIcons"));
onion_toggle->set_icon(get_theme_icon("Onion", "EditorIcons"));
@@ -817,11 +830,17 @@ void AnimationPlayerEditor::_update_player() {
int active_idx = -1;
for (List<StringName>::Element *E = animlist.front(); E; E = E->next()) {
- if (player->get_autoplay() == E->get()) {
- animation->add_icon_item(autoplay_icon, E->get());
- } else {
- animation->add_item(E->get());
+ Ref<Texture2D> icon;
+ if (E->get() == player->get_autoplay()) {
+ if (E->get() == "RESET") {
+ icon = autoplay_reset_icon;
+ } else {
+ icon = autoplay_icon;
+ }
+ } else if (E->get() == "RESET") {
+ icon = reset_icon;
}
+ animation->add_icon_item(icon, E->get());
if (player->get_assigned_animation() == E->get()) {
active_idx = animation->get_item_count() - 1;
@@ -1375,7 +1394,7 @@ void AnimationPlayerEditor::_prepare_onion_layers_2() {
}
// Backup current animation state.
- AnimatedValuesBackup values_backup = player->backup_animated_values();
+ Ref<AnimatedValuesBackup> values_backup = player->backup_animated_values();
float cpos = player->get_current_animation_position();
// Render every past/future step with the capture shader.
@@ -1405,7 +1424,7 @@ void AnimationPlayerEditor::_prepare_onion_layers_2() {
if (valid) {
player->seek(pos, true);
get_tree()->flush_transform_notifications(); // Needed for transforms of Node3Ds.
- values_backup.update_skeletons(); // Needed for Skeletons (2D & 3D).
+ values_backup->update_skeletons(); // Needed for Skeletons (2D & 3D).
RS::get_singleton()->viewport_set_active(onion.captures[cidx], true);
RS::get_singleton()->viewport_set_parent_viewport(root_vp, onion.captures[cidx]);
@@ -1425,7 +1444,7 @@ void AnimationPlayerEditor::_prepare_onion_layers_2() {
// (Seeking with update=true wouldn't do the trick because the current value of the properties
// may not match their value for the current point in the animation).
player->seek(cpos, false);
- player->restore_animated_values(values_backup);
+ values_backup->restore();
// Restore state of main editors.
if (Node3DEditor::get_singleton()->is_visible()) {
diff --git a/editor/plugins/animation_player_editor_plugin.h b/editor/plugins/animation_player_editor_plugin.h
index 17e554ee0d..ab3feb115f 100644
--- a/editor/plugins/animation_player_editor_plugin.h
+++ b/editor/plugins/animation_player_editor_plugin.h
@@ -105,6 +105,8 @@ class AnimationPlayerEditor : public VBoxContainer {
Label *name_title;
UndoRedo *undo_redo;
Ref<Texture2D> autoplay_icon;
+ Ref<Texture2D> reset_icon;
+ Ref<ImageTexture> autoplay_reset_icon;
bool last_active;
float timeline_position;
diff --git a/editor/plugins/node_3d_editor_plugin.cpp b/editor/plugins/node_3d_editor_plugin.cpp
index f0d512e4b2..4d7be66180 100644
--- a/editor/plugins/node_3d_editor_plugin.cpp
+++ b/editor/plugins/node_3d_editor_plugin.cpp
@@ -2705,7 +2705,7 @@ void Node3DEditorViewport::_draw() {
} break;
}
- draw_rect = Rect2(Vector2(), s).clip(draw_rect);
+ draw_rect = Rect2(Vector2(), s).intersection(draw_rect);
surface->draw_rect(draw_rect, Color(0.6, 0.6, 0.1, 0.5), false, Math::round(2 * EDSCALE));
@@ -6181,9 +6181,9 @@ void Node3DEditor::_bind_methods() {
}
void Node3DEditor::clear() {
- settings_fov->set_value(EDITOR_DEF("editors/3d/default_fov", 70.0));
- settings_znear->set_value(EDITOR_DEF("editors/3d/default_z_near", 0.05));
- settings_zfar->set_value(EDITOR_DEF("editors/3d/default_z_far", 1500.0));
+ settings_fov->set_value(EDITOR_GET("editors/3d/default_fov"));
+ settings_znear->set_value(EDITOR_GET("editors/3d/default_z_near"));
+ settings_zfar->set_value(EDITOR_GET("editors/3d/default_z_far"));
for (uint32_t i = 0; i < VIEWPORTS_COUNT; i++) {
viewports[i]->reset();
@@ -6475,22 +6475,22 @@ Node3DEditor::Node3DEditor(EditorNode *p_editor) {
settings_fov = memnew(SpinBox);
settings_fov->set_max(MAX_FOV);
settings_fov->set_min(MIN_FOV);
- settings_fov->set_step(0.01);
- settings_fov->set_value(EDITOR_DEF("editors/3d/default_fov", 70.0));
+ settings_fov->set_step(0.1);
+ settings_fov->set_value(EDITOR_GET("editors/3d/default_fov"));
settings_vbc->add_margin_child(TTR("Perspective FOV (deg.):"), settings_fov);
settings_znear = memnew(SpinBox);
settings_znear->set_max(MAX_Z);
settings_znear->set_min(MIN_Z);
settings_znear->set_step(0.01);
- settings_znear->set_value(EDITOR_DEF("editors/3d/default_z_near", 0.05));
+ settings_znear->set_value(EDITOR_GET("editors/3d/default_z_near"));
settings_vbc->add_margin_child(TTR("View Z-Near:"), settings_znear);
settings_zfar = memnew(SpinBox);
settings_zfar->set_max(MAX_Z);
settings_zfar->set_min(MIN_Z);
- settings_zfar->set_step(0.01);
- settings_zfar->set_value(EDITOR_DEF("editors/3d/default_z_far", 1500));
+ settings_zfar->set_step(0.1);
+ settings_zfar->set_value(EDITOR_GET("editors/3d/default_z_far"));
settings_vbc->add_margin_child(TTR("View Z-Far:"), settings_zfar);
for (uint32_t i = 0; i < VIEWPORTS_COUNT; ++i) {
diff --git a/editor/plugins/version_control_editor_plugin.cpp b/editor/plugins/version_control_editor_plugin.cpp
index 27ed279edb..7747c740df 100644
--- a/editor/plugins/version_control_editor_plugin.cpp
+++ b/editor/plugins/version_control_editor_plugin.cpp
@@ -119,19 +119,13 @@ void VersionControlEditorPlugin::_initialize_vcs() {
}
void VersionControlEditorPlugin::_send_commit_msg() {
- String msg = commit_message->get_text();
- if (msg == "") {
- commit_status->set_text(TTR("No commit message was provided"));
- return;
- }
-
if (EditorVCSInterface::get_singleton()) {
if (staged_files_count == 0) {
commit_status->set_text(TTR("No files added to stage"));
return;
}
- EditorVCSInterface::get_singleton()->commit(msg);
+ EditorVCSInterface::get_singleton()->commit(commit_message->get_text());
commit_message->set_text("");
version_control_dock_button->set_pressed(false);
@@ -294,6 +288,10 @@ void VersionControlEditorPlugin::_update_commit_status() {
staged_files_count = 0;
}
+void VersionControlEditorPlugin::_update_commit_button() {
+ commit_button->set_disabled(commit_message->get_text().strip_edges() == "");
+}
+
void VersionControlEditorPlugin::register_editor() {
if (!EditorVCSInterface::get_singleton()) {
EditorNode::get_singleton()->add_control_to_dock(EditorNode::DOCK_SLOT_RIGHT_UL, version_commit_dock);
@@ -463,11 +461,12 @@ VersionControlEditorPlugin::VersionControlEditorPlugin() {
commit_message->set_v_grow_direction(Control::GrowDirection::GROW_DIRECTION_END);
commit_message->set_custom_minimum_size(Size2(200, 100));
commit_message->set_wrap_enabled(true);
- commit_message->set_text(TTR("Add a commit message"));
+ commit_message->connect("text_changed", callable_mp(this, &VersionControlEditorPlugin::_update_commit_button));
commit_box_vbc->add_child(commit_message);
commit_button = memnew(Button);
commit_button->set_text(TTR("Commit Changes"));
+ commit_button->set_disabled(true);
commit_button->connect("pressed", callable_mp(this, &VersionControlEditorPlugin::_send_commit_msg));
commit_box_vbc->add_child(commit_button);
diff --git a/editor/plugins/version_control_editor_plugin.h b/editor/plugins/version_control_editor_plugin.h
index 34643e85e4..3f107ddffb 100644
--- a/editor/plugins/version_control_editor_plugin.h
+++ b/editor/plugins/version_control_editor_plugin.h
@@ -110,6 +110,7 @@ private:
void _clear_file_diff();
void _update_stage_status();
void _update_commit_status();
+ void _update_commit_button();
friend class EditorVCSInterface;
diff --git a/modules/arkit/arkit_interface.mm b/modules/arkit/arkit_interface.mm
index 6d69f4a2f4..1c42e6e008 100644
--- a/modules/arkit/arkit_interface.mm
+++ b/modules/arkit/arkit_interface.mm
@@ -398,14 +398,14 @@ XRPositionalTracker *ARKitInterface::get_anchor_for_uuid(const unsigned char *p_
}
XRPositionalTracker *new_tracker = memnew(XRPositionalTracker);
- new_tracker->set_type(XRServer::TRACKER_ANCHOR);
+ new_tracker->set_tracker_type(XRServer::TRACKER_ANCHOR);
char tracker_name[256];
sprintf(tracker_name, "Anchor %02x%02x%02x%02x-%02x%02x-%02x%02x-%02x%02x-%02x%02x%02x%02x%02x%02x", p_uuid[0], p_uuid[1], p_uuid[2], p_uuid[3], p_uuid[4], p_uuid[5], p_uuid[6], p_uuid[7], p_uuid[8], p_uuid[9], p_uuid[10], p_uuid[11], p_uuid[12], p_uuid[13], p_uuid[14], p_uuid[15]);
String name = tracker_name;
print_line("Adding tracker " + name);
- new_tracker->set_name(name);
+ new_tracker->set_tracker_name(name);
// add our tracker
XRServer::get_singleton()->add_tracker(new_tracker);
diff --git a/modules/bullet/rigid_body_bullet.cpp b/modules/bullet/rigid_body_bullet.cpp
index 0c64c3640f..284a22717b 100644
--- a/modules/bullet/rigid_body_bullet.cpp
+++ b/modules/bullet/rigid_body_bullet.cpp
@@ -323,9 +323,6 @@ void RigidBodyBullet::set_space(SpaceBullet *p_space) {
can_integrate_forces = false;
isScratchedSpaceOverrideModificator = false;
- // Remove all eventual constraints
- assert_no_constraints();
-
// Remove this object form the physics world
space->remove_rigid_body(this);
}
@@ -443,12 +440,6 @@ bool RigidBodyBullet::was_colliding(RigidBodyBullet *p_other_object) {
return false;
}
-void RigidBodyBullet::assert_no_constraints() {
- if (btBody->getNumConstraintRefs()) {
- WARN_PRINT("A body with a joints is destroyed. Please check the implementation in order to destroy the joint before the body.");
- }
-}
-
void RigidBodyBullet::set_activation_state(bool p_active) {
if (p_active) {
btBody->activate();
diff --git a/modules/bullet/rigid_body_bullet.h b/modules/bullet/rigid_body_bullet.h
index c643611397..8ff96577b6 100644
--- a/modules/bullet/rigid_body_bullet.h
+++ b/modules/bullet/rigid_body_bullet.h
@@ -267,8 +267,6 @@ public:
bool add_collision_object(RigidBodyBullet *p_otherObject, const Vector3 &p_hitWorldLocation, const Vector3 &p_hitLocalLocation, const Vector3 &p_hitNormal, const float &p_appliedImpulse, int p_other_shape_index, int p_local_shape_index);
bool was_colliding(RigidBodyBullet *p_other_object);
- void assert_no_constraints();
-
void set_activation_state(bool p_active);
bool is_active() const;
diff --git a/modules/bullet/space_bullet.cpp b/modules/bullet/space_bullet.cpp
index abad1beacb..3bfcd83606 100644
--- a/modules/bullet/space_bullet.cpp
+++ b/modules/bullet/space_bullet.cpp
@@ -478,10 +478,20 @@ void SpaceBullet::add_rigid_body(RigidBodyBullet *p_body) {
}
void SpaceBullet::remove_rigid_body(RigidBodyBullet *p_body) {
+ btRigidBody *btBody = p_body->get_bt_rigid_body();
+
+ int constraints = btBody->getNumConstraintRefs();
+ if (constraints > 0) {
+ WARN_PRINT("A body connected to joints was removed. Ensure bodies are disconnected from joints before removing them.");
+ for (int i = 0; i < constraints; i++) {
+ dynamicsWorld->removeConstraint(btBody->getConstraintRef(i));
+ }
+ }
+
if (p_body->is_static()) {
- dynamicsWorld->removeCollisionObject(p_body->get_bt_rigid_body());
+ dynamicsWorld->removeCollisionObject(btBody);
} else {
- dynamicsWorld->removeRigidBody(p_body->get_bt_rigid_body());
+ dynamicsWorld->removeRigidBody(btBody);
}
}
diff --git a/modules/gdnative/gdnative/rect2.cpp b/modules/gdnative/gdnative/rect2.cpp
index bacefced5d..0576fb569f 100644
--- a/modules/gdnative/gdnative/rect2.cpp
+++ b/modules/gdnative/gdnative/rect2.cpp
@@ -90,11 +90,11 @@ godot_bool GDAPI godot_rect2_has_no_area(const godot_rect2 *p_self) {
return self->has_no_area();
}
-godot_rect2 GDAPI godot_rect2_clip(const godot_rect2 *p_self, const godot_rect2 *p_b) {
+godot_rect2 GDAPI godot_rect2_intersection(const godot_rect2 *p_self, const godot_rect2 *p_b) {
godot_rect2 dest;
const Rect2 *self = (const Rect2 *)p_self;
const Rect2 *b = (const Rect2 *)p_b;
- *((Rect2 *)&dest) = self->clip(*b);
+ *((Rect2 *)&dest) = self->intersection(*b);
return dest;
}
@@ -233,11 +233,11 @@ godot_bool GDAPI godot_rect2i_has_no_area(const godot_rect2i *p_self) {
return self->has_no_area();
}
-godot_rect2i GDAPI godot_rect2i_clip(const godot_rect2i *p_self, const godot_rect2i *p_b) {
+godot_rect2i GDAPI godot_rect2i_intersection(const godot_rect2i *p_self, const godot_rect2i *p_b) {
godot_rect2i dest;
const Rect2i *self = (const Rect2i *)p_self;
const Rect2i *b = (const Rect2i *)p_b;
- *((Rect2i *)&dest) = self->clip(*b);
+ *((Rect2i *)&dest) = self->intersection(*b);
return dest;
}
diff --git a/modules/gdnative/gdnative_api.json b/modules/gdnative/gdnative_api.json
index 84b36b3745..b3fd033e6c 100644
--- a/modules/gdnative/gdnative_api.json
+++ b/modules/gdnative/gdnative_api.json
@@ -3573,7 +3573,7 @@
]
},
{
- "name": "godot_rect2_clip",
+ "name": "godot_rect2_intersection",
"return_type": "godot_rect2",
"arguments": [
["const godot_rect2 *", "p_self"],
@@ -3715,7 +3715,7 @@
]
},
{
- "name": "godot_rect2i_clip",
+ "name": "godot_rect2i_intersection",
"return_type": "godot_rect2i",
"arguments": [
["const godot_rect2i *", "p_self"],
diff --git a/modules/gdnative/include/gdnative/rect2.h b/modules/gdnative/include/gdnative/rect2.h
index f317afc9da..2c8f836d16 100644
--- a/modules/gdnative/include/gdnative/rect2.h
+++ b/modules/gdnative/include/gdnative/rect2.h
@@ -80,7 +80,7 @@ godot_bool GDAPI godot_rect2_encloses(const godot_rect2 *p_self, const godot_rec
godot_bool GDAPI godot_rect2_has_no_area(const godot_rect2 *p_self);
-godot_rect2 GDAPI godot_rect2_clip(const godot_rect2 *p_self, const godot_rect2 *p_b);
+godot_rect2 GDAPI godot_rect2_intersection(const godot_rect2 *p_self, const godot_rect2 *p_b);
godot_rect2 GDAPI godot_rect2_merge(const godot_rect2 *p_self, const godot_rect2 *p_b);
@@ -123,7 +123,7 @@ godot_bool GDAPI godot_rect2i_encloses(const godot_rect2i *p_self, const godot_r
godot_bool GDAPI godot_rect2i_has_no_area(const godot_rect2i *p_self);
-godot_rect2i GDAPI godot_rect2i_clip(const godot_rect2i *p_self, const godot_rect2i *p_b);
+godot_rect2i GDAPI godot_rect2i_intersection(const godot_rect2i *p_self, const godot_rect2i *p_b);
godot_rect2i GDAPI godot_rect2i_merge(const godot_rect2i *p_self, const godot_rect2i *p_b);
diff --git a/modules/gdnative/xr/xr_interface_gdnative.cpp b/modules/gdnative/xr/xr_interface_gdnative.cpp
index d03fc33935..d1d575db62 100644
--- a/modules/gdnative/xr/xr_interface_gdnative.cpp
+++ b/modules/gdnative/xr/xr_interface_gdnative.cpp
@@ -302,12 +302,12 @@ godot_int GDAPI godot_xr_add_controller(char *p_device_name, godot_int p_hand, g
ERR_FAIL_NULL_V(input, 0);
XRPositionalTracker *new_tracker = memnew(XRPositionalTracker);
- new_tracker->set_name(p_device_name);
- new_tracker->set_type(XRServer::TRACKER_CONTROLLER);
+ new_tracker->set_tracker_name(p_device_name);
+ new_tracker->set_tracker_type(XRServer::TRACKER_CONTROLLER);
if (p_hand == 1) {
- new_tracker->set_hand(XRPositionalTracker::TRACKER_LEFT_HAND);
+ new_tracker->set_tracker_hand(XRPositionalTracker::TRACKER_HAND_LEFT);
} else if (p_hand == 2) {
- new_tracker->set_hand(XRPositionalTracker::TRACKER_RIGHT_HAND);
+ new_tracker->set_tracker_hand(XRPositionalTracker::TRACKER_HAND_RIGHT);
}
// also register as joystick...
diff --git a/platform/windows/display_server_windows.cpp b/platform/windows/display_server_windows.cpp
index 62fcd20f61..520b43f963 100644
--- a/platform/windows/display_server_windows.cpp
+++ b/platform/windows/display_server_windows.cpp
@@ -2956,7 +2956,7 @@ DisplayServer::WindowID DisplayServerWindows::_create_window(WindowMode p_mode,
Rect2i r;
r.position = screen_get_position(i);
r.size = screen_get_size(i);
- Rect2 inters = r.clip(p_rect);
+ Rect2 inters = r.intersection(p_rect);
int area = inters.size.width * inters.size.height;
if (area >= nearest_area) {
screen_rect = r;
diff --git a/scene/2d/node_2d.cpp b/scene/2d/node_2d.cpp
index 42c2585487..a2f687cd96 100644
--- a/scene/2d/node_2d.cpp
+++ b/scene/2d/node_2d.cpp
@@ -475,12 +475,3 @@ void Node2D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::INT, "z_index", PROPERTY_HINT_RANGE, itos(RS::CANVAS_ITEM_Z_MIN) + "," + itos(RS::CANVAS_ITEM_Z_MAX) + ",1"), "set_z_index", "get_z_index");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "z_as_relative"), "set_z_as_relative", "is_z_relative");
}
-
-Node2D::Node2D() {
- angle = 0;
- _scale = Vector2(1, 1);
- skew = 0;
- _xform_dirty = false;
- z_index = 0;
- z_relative = true;
-}
diff --git a/scene/2d/node_2d.h b/scene/2d/node_2d.h
index e20f746447..a66e7f625d 100644
--- a/scene/2d/node_2d.h
+++ b/scene/2d/node_2d.h
@@ -37,15 +37,15 @@ class Node2D : public CanvasItem {
GDCLASS(Node2D, CanvasItem);
Point2 pos;
- float angle;
- Size2 _scale;
- float skew;
- int z_index;
- bool z_relative;
+ float angle = 0;
+ Size2 _scale = Vector2(1, 1);
+ float skew = 0;
+ int z_index = 0;
+ bool z_relative = true;
Transform2D _mat;
- bool _xform_dirty;
+ bool _xform_dirty = false;
void _update_transform();
@@ -121,7 +121,7 @@ public:
Transform2D get_transform() const override;
- Node2D();
+ Node2D() {}
};
#endif // NODE2D_H
diff --git a/scene/2d/path_2d.cpp b/scene/2d/path_2d.cpp
index f40a993423..6571474c9b 100644
--- a/scene/2d/path_2d.cpp
+++ b/scene/2d/path_2d.cpp
@@ -387,14 +387,3 @@ void PathFollow2D::set_loop(bool p_loop) {
bool PathFollow2D::has_loop() const {
return loop;
}
-
-PathFollow2D::PathFollow2D() {
- offset = 0;
- h_offset = 0;
- v_offset = 0;
- path = nullptr;
- rotates = true;
- cubic = true;
- loop = true;
- lookahead = 4;
-}
diff --git a/scene/2d/path_2d.h b/scene/2d/path_2d.h
index fcb8b40125..40042a04ef 100644
--- a/scene/2d/path_2d.h
+++ b/scene/2d/path_2d.h
@@ -63,14 +63,14 @@ class PathFollow2D : public Node2D {
public:
private:
- Path2D *path;
- real_t offset;
- real_t h_offset;
- real_t v_offset;
- real_t lookahead;
- bool cubic;
- bool loop;
- bool rotates;
+ Path2D *path = nullptr;
+ real_t offset = 0;
+ real_t h_offset = 0;
+ real_t v_offset = 0;
+ real_t lookahead = 4;
+ bool cubic = true;
+ bool loop = true;
+ bool rotates = true;
void _update_transform();
@@ -107,7 +107,7 @@ public:
String get_configuration_warning() const override;
- PathFollow2D();
+ PathFollow2D() {}
};
#endif // PATH_2D_H
diff --git a/scene/3d/camera_3d.cpp b/scene/3d/camera_3d.cpp
index 191159448a..178c5c8ff8 100644
--- a/scene/3d/camera_3d.cpp
+++ b/scene/3d/camera_3d.cpp
@@ -519,8 +519,8 @@ void Camera3D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "fov", PROPERTY_HINT_RANGE, "1,179,0.1"), "set_fov", "get_fov");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "size", PROPERTY_HINT_RANGE, "0.1,16384,0.01"), "set_size", "get_size");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "frustum_offset"), "set_frustum_offset", "get_frustum_offset");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "near", PROPERTY_HINT_EXP_RANGE, "0.001,8192,0.001,or_greater"), "set_znear", "get_znear");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "far", PROPERTY_HINT_EXP_RANGE, "0.01,8192,0.01,or_greater"), "set_zfar", "get_zfar");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "near", PROPERTY_HINT_EXP_RANGE, "0.001,10,0.001,or_greater"), "set_znear", "get_znear");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "far", PROPERTY_HINT_EXP_RANGE, "0.01,4000,0.01,or_greater"), "set_zfar", "get_zfar");
BIND_ENUM_CONSTANT(PROJECTION_PERSPECTIVE);
BIND_ENUM_CONSTANT(PROJECTION_ORTHOGONAL);
@@ -662,7 +662,7 @@ Camera3D::Camera3D() {
viewport = nullptr;
force_change = false;
mode = PROJECTION_PERSPECTIVE;
- set_perspective(75.0, 0.05, 100.0);
+ set_perspective(75.0, 0.05, 4000.0);
keep_aspect = KEEP_HEIGHT;
layers = 0xfffff;
v_offset = 0;
diff --git a/scene/3d/node_3d.cpp b/scene/3d/node_3d.cpp
index e8005f38ed..deb04f0978 100644
--- a/scene/3d/node_3d.cpp
+++ b/scene/3d/node_3d.cpp
@@ -784,28 +784,4 @@ void Node3D::_bind_methods() {
}
Node3D::Node3D() :
- xform_change(this) {
- data.dirty = DIRTY_NONE;
- data.children_lock = 0;
-
- data.ignore_notification = false;
- data.top_level = false;
- data.top_level_active = false;
- data.scale = Vector3(1, 1, 1);
- data.viewport = nullptr;
- data.inside_world = false;
- data.visible = true;
- data.disable_scale = false;
-
-#ifdef TOOLS_ENABLED
- data.gizmo_disabled = false;
- data.gizmo_dirty = false;
-#endif
- data.notify_local_transform = false;
- data.notify_transform = false;
- data.parent = nullptr;
- data.C = nullptr;
-}
-
-Node3D::~Node3D() {
-}
+ xform_change(this) {}
diff --git a/scene/3d/node_3d.h b/scene/3d/node_3d.h
index 5fb421c930..180c441a2a 100644
--- a/scene/3d/node_3d.h
+++ b/scene/3d/node_3d.h
@@ -65,32 +65,32 @@ class Node3D : public Node {
mutable Transform global_transform;
mutable Transform local_transform;
mutable Vector3 rotation;
- mutable Vector3 scale;
+ mutable Vector3 scale = Vector3(1, 1, 1);
- mutable int dirty;
+ mutable int dirty = DIRTY_NONE;
- Viewport *viewport;
+ Viewport *viewport = nullptr;
- bool top_level_active;
- bool top_level;
- bool inside_world;
+ bool top_level_active = false;
+ bool top_level = false;
+ bool inside_world = false;
- int children_lock;
- Node3D *parent;
+ int children_lock = 0;
+ Node3D *parent = nullptr;
List<Node3D *> children;
- List<Node3D *>::Element *C;
+ List<Node3D *>::Element *C = nullptr;
- bool ignore_notification;
- bool notify_local_transform;
- bool notify_transform;
+ bool ignore_notification = false;
+ bool notify_local_transform = false;
+ bool notify_transform = false;
- bool visible;
- bool disable_scale;
+ bool visible = true;
+ bool disable_scale = false;
#ifdef TOOLS_ENABLED
Ref<Node3DGizmo> gizmo;
- bool gizmo_disabled;
- bool gizmo_dirty;
+ bool gizmo_disabled = false;
+ bool gizmo_dirty = false;
#endif
} data;
@@ -197,7 +197,6 @@ public:
void force_update_transform();
Node3D();
- ~Node3D();
};
#endif // NODE_3D_H
diff --git a/scene/3d/path_3d.cpp b/scene/3d/path_3d.cpp
index ae6bbad8bf..54e6330722 100644
--- a/scene/3d/path_3d.cpp
+++ b/scene/3d/path_3d.cpp
@@ -385,14 +385,3 @@ void PathFollow3D::set_loop(bool p_loop) {
bool PathFollow3D::has_loop() const {
return loop;
}
-
-PathFollow3D::PathFollow3D() {
- offset = 0;
- delta_offset = 0;
- h_offset = 0;
- v_offset = 0;
- path = nullptr;
- rotation_mode = ROTATION_XYZ;
- cubic = true;
- loop = true;
-}
diff --git a/scene/3d/path_3d.h b/scene/3d/path_3d.h
index 1b0f5fa4e0..39f04f1556 100644
--- a/scene/3d/path_3d.h
+++ b/scene/3d/path_3d.h
@@ -65,14 +65,14 @@ public:
};
private:
- Path3D *path;
- real_t delta_offset; // change in offset since last _update_transform
- real_t offset;
- real_t h_offset;
- real_t v_offset;
- bool cubic;
- bool loop;
- RotationMode rotation_mode;
+ Path3D *path = nullptr;
+ real_t delta_offset = 0; // Change in offset since last _update_transform.
+ real_t offset = 0;
+ real_t h_offset = 0;
+ real_t v_offset = 0;
+ bool cubic = true;
+ bool loop = true;
+ RotationMode rotation_mode = ROTATION_XYZ;
void _update_transform(bool p_update_xyz_rot = true);
@@ -106,7 +106,7 @@ public:
String get_configuration_warning() const override;
- PathFollow3D();
+ PathFollow3D() {}
};
VARIANT_ENUM_CAST(PathFollow3D::RotationMode);
diff --git a/scene/3d/xr_nodes.cpp b/scene/3d/xr_nodes.cpp
index 763461880f..5d48795dc1 100644
--- a/scene/3d/xr_nodes.cpp
+++ b/scene/3d/xr_nodes.cpp
@@ -247,7 +247,7 @@ void XRController3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_joystick_axis", "axis"), &XRController3D::get_joystick_axis);
ClassDB::bind_method(D_METHOD("get_is_active"), &XRController3D::get_is_active);
- ClassDB::bind_method(D_METHOD("get_hand"), &XRController3D::get_hand);
+ ClassDB::bind_method(D_METHOD("get_tracker_hand"), &XRController3D::get_tracker_hand);
ClassDB::bind_method(D_METHOD("get_rumble"), &XRController3D::get_rumble);
ClassDB::bind_method(D_METHOD("set_rumble", "rumble"), &XRController3D::set_rumble);
@@ -349,7 +349,7 @@ bool XRController3D::get_is_active() const {
return is_active;
};
-XRPositionalTracker::TrackerHand XRController3D::get_hand() const {
+XRPositionalTracker::TrackerHand XRController3D::get_tracker_hand() const {
// get our XRServer
XRServer *xr_server = XRServer::get_singleton();
ERR_FAIL_NULL_V(xr_server, XRPositionalTracker::TRACKER_HAND_UNKNOWN);
@@ -359,7 +359,7 @@ XRPositionalTracker::TrackerHand XRController3D::get_hand() const {
return XRPositionalTracker::TRACKER_HAND_UNKNOWN;
};
- return tracker->get_hand();
+ return tracker->get_tracker_hand();
};
String XRController3D::get_configuration_warning() const {
diff --git a/scene/3d/xr_nodes.h b/scene/3d/xr_nodes.h
index 751b2b68cb..6aa7709485 100644
--- a/scene/3d/xr_nodes.h
+++ b/scene/3d/xr_nodes.h
@@ -93,7 +93,7 @@ public:
void set_rumble(real_t p_rumble);
bool get_is_active() const;
- XRPositionalTracker::TrackerHand get_hand() const;
+ XRPositionalTracker::TrackerHand get_tracker_hand() const;
Ref<Mesh> get_mesh() const;
diff --git a/scene/animation/animation_player.cpp b/scene/animation/animation_player.cpp
index e9e17148d6..159ccae130 100644
--- a/scene/animation/animation_player.cpp
+++ b/scene/animation/animation_player.cpp
@@ -36,6 +36,7 @@
#include "servers/audio/audio_stream.h"
#ifdef TOOLS_ENABLED
+#include "editor/editor_node.h"
#include "editor/editor_settings.h"
#include "scene/2d/skeleton_2d.h"
@@ -53,6 +54,21 @@ void AnimatedValuesBackup::update_skeletons() {
}
}
}
+
+void AnimatedValuesBackup::restore() const {
+ for (int i = 0; i < entries.size(); i++) {
+ const AnimatedValuesBackup::Entry *entry = &entries[i];
+ if (entry->bone_idx == -1) {
+ entry->object->set_indexed(entry->subpath, entry->value);
+ } else {
+ Object::cast_to<Skeleton3D>(entry->object)->set_bone_pose(entry->bone_idx, entry->value);
+ }
+ }
+}
+
+void AnimatedValuesBackup::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("restore"), &AnimatedValuesBackup::restore);
+}
#endif
bool AnimationPlayer::_set(const StringName &p_name, const Variant &p_value) {
@@ -1379,6 +1395,14 @@ String AnimationPlayer::get_autoplay() const {
return autoplay;
}
+void AnimationPlayer::set_reset_on_save_enabled(bool p_enabled) {
+ reset_on_save = p_enabled;
+}
+
+bool AnimationPlayer::is_reset_on_save_enabled() const {
+ return reset_on_save;
+}
+
void AnimationPlayer::set_animation_process_mode(AnimationProcessMode p_mode) {
if (animation_process_mode == p_mode) {
return;
@@ -1473,15 +1497,15 @@ void AnimationPlayer::get_argument_options(const StringName &p_function, int p_i
}
#ifdef TOOLS_ENABLED
-AnimatedValuesBackup AnimationPlayer::backup_animated_values() {
+Ref<AnimatedValuesBackup> AnimationPlayer::backup_animated_values() {
+ Ref<AnimatedValuesBackup> backup;
if (!playback.current.from) {
- return AnimatedValuesBackup();
+ return backup;
}
_ensure_node_caches(playback.current.from);
- AnimatedValuesBackup backup;
-
+ backup.instance();
for (int i = 0; i < playback.current.from->node_cache.size(); i++) {
TrackNodeCache *nc = playback.current.from->node_cache[i];
if (!nc) {
@@ -1497,7 +1521,7 @@ AnimatedValuesBackup AnimationPlayer::backup_animated_values() {
entry.object = nc->skeleton;
entry.bone_idx = nc->bone_idx;
entry.value = nc->skeleton->get_bone_pose(nc->bone_idx);
- backup.entries.push_back(entry);
+ backup->entries.push_back(entry);
} else {
if (nc->spatial) {
AnimatedValuesBackup::Entry entry;
@@ -1505,7 +1529,7 @@ AnimatedValuesBackup AnimationPlayer::backup_animated_values() {
entry.subpath.push_back("transform");
entry.value = nc->spatial->get_transform();
entry.bone_idx = -1;
- backup.entries.push_back(entry);
+ backup->entries.push_back(entry);
} else {
for (Map<StringName, TrackNodeCache::PropertyAnim>::Element *E = nc->property_anim.front(); E; E = E->next()) {
AnimatedValuesBackup::Entry entry;
@@ -1515,7 +1539,7 @@ AnimatedValuesBackup AnimationPlayer::backup_animated_values() {
entry.value = E->value().object->get_indexed(E->value().subpath, &valid);
entry.bone_idx = -1;
if (valid) {
- backup.entries.push_back(entry);
+ backup->entries.push_back(entry);
}
}
}
@@ -1525,15 +1549,40 @@ AnimatedValuesBackup AnimationPlayer::backup_animated_values() {
return backup;
}
-void AnimationPlayer::restore_animated_values(const AnimatedValuesBackup &p_backup) {
- for (int i = 0; i < p_backup.entries.size(); i++) {
- const AnimatedValuesBackup::Entry *entry = &p_backup.entries[i];
- if (entry->bone_idx == -1) {
- entry->object->set_indexed(entry->subpath, entry->value);
- } else {
- Object::cast_to<Skeleton3D>(entry->object)->set_bone_pose(entry->bone_idx, entry->value);
- }
+Ref<AnimatedValuesBackup> AnimationPlayer::apply_reset(bool p_user_initiated) {
+ ERR_FAIL_COND_V(!can_apply_reset(), Ref<AnimatedValuesBackup>());
+
+ Ref<Animation> reset_anim = animation_set["RESET"].animation;
+ ERR_FAIL_COND_V(reset_anim.is_null(), Ref<AnimatedValuesBackup>());
+
+ Node *root_node = get_node_or_null(root);
+ ERR_FAIL_COND_V(!root_node, Ref<AnimatedValuesBackup>());
+
+ AnimationPlayer *aux_player = memnew(AnimationPlayer);
+ EditorNode::get_singleton()->add_child(aux_player);
+ aux_player->set_root(aux_player->get_path_to(root_node));
+ aux_player->add_animation("RESET", reset_anim);
+ aux_player->set_assigned_animation("RESET");
+ Ref<AnimatedValuesBackup> old_values = aux_player->backup_animated_values();
+ aux_player->seek(0.0f, true);
+ aux_player->queue_delete();
+
+ if (p_user_initiated) {
+ Ref<AnimatedValuesBackup> new_values = aux_player->backup_animated_values();
+ old_values->restore();
+
+ UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
+ ur->create_action(TTR("Anim Apply Reset"));
+ ur->add_do_method(new_values.ptr(), "restore");
+ ur->add_undo_method(old_values.ptr(), "restore");
+ ur->commit_action();
}
+
+ return old_values;
+}
+
+bool AnimationPlayer::can_apply_reset() const {
+ return has_animation("RESET") && playback.assigned != StringName("RESET");
}
#endif
@@ -1577,6 +1626,9 @@ void AnimationPlayer::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_autoplay", "name"), &AnimationPlayer::set_autoplay);
ClassDB::bind_method(D_METHOD("get_autoplay"), &AnimationPlayer::get_autoplay);
+ ClassDB::bind_method(D_METHOD("set_reset_on_save_enabled", "enabled"), &AnimationPlayer::set_reset_on_save_enabled);
+ ClassDB::bind_method(D_METHOD("is_reset_on_save_enabled"), &AnimationPlayer::is_reset_on_save_enabled);
+
ClassDB::bind_method(D_METHOD("set_root", "path"), &AnimationPlayer::set_root);
ClassDB::bind_method(D_METHOD("get_root"), &AnimationPlayer::get_root);
@@ -1600,6 +1652,7 @@ void AnimationPlayer::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "current_animation", PROPERTY_HINT_ENUM, "", PROPERTY_USAGE_EDITOR | PROPERTY_USAGE_ANIMATE_AS_TRIGGER), "set_current_animation", "get_current_animation");
ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "assigned_animation", PROPERTY_HINT_NONE, "", 0), "set_assigned_animation", "get_assigned_animation");
ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "autoplay", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_autoplay", "get_autoplay");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "reset_on_save", PROPERTY_HINT_NONE, ""), "set_reset_on_save_enabled", "is_reset_on_save_enabled");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "current_animation_length", PROPERTY_HINT_NONE, "", 0), "", "get_current_animation_length");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "current_animation_position", PROPERTY_HINT_NONE, "", 0), "", "get_current_animation_position");
@@ -1631,6 +1684,7 @@ AnimationPlayer::AnimationPlayer() {
speed_scale = 1;
end_reached = false;
end_notify = false;
+ reset_on_save = true;
animation_process_mode = ANIMATION_PROCESS_IDLE;
method_call_mode = ANIMATION_METHOD_CALL_DEFERRED;
processing = false;
diff --git a/scene/animation/animation_player.h b/scene/animation/animation_player.h
index dbce5643c7..7f0d5630e1 100644
--- a/scene/animation/animation_player.h
+++ b/scene/animation/animation_player.h
@@ -37,8 +37,9 @@
#include "scene/resources/animation.h"
#ifdef TOOLS_ENABLED
-// To save/restore animated values
-class AnimatedValuesBackup {
+class AnimatedValuesBackup : public Reference {
+ GDCLASS(AnimatedValuesBackup, Reference);
+
struct Entry {
Object *object;
Vector<StringName> subpath; // Unused if bone
@@ -49,8 +50,12 @@ class AnimatedValuesBackup {
friend class AnimationPlayer;
+protected:
+ static void _bind_methods();
+
public:
void update_skeletons();
+ void restore() const;
};
#endif
@@ -215,6 +220,7 @@ private:
bool end_notify;
String autoplay;
+ bool reset_on_save;
AnimationProcessMode animation_process_mode;
AnimationMethodCallMode method_call_mode;
bool processing;
@@ -304,6 +310,9 @@ public:
void set_autoplay(const String &p_name);
String get_autoplay() const;
+ void set_reset_on_save_enabled(bool p_enabled);
+ bool is_reset_on_save_enabled() const;
+
void set_animation_process_mode(AnimationProcessMode p_mode);
AnimationProcessMode get_animation_process_mode() const;
@@ -325,9 +334,9 @@ public:
void get_argument_options(const StringName &p_function, int p_idx, List<String> *r_options) const override;
#ifdef TOOLS_ENABLED
- // These may be interesting for games, but are too dangerous for general use
- AnimatedValuesBackup backup_animated_values();
- void restore_animated_values(const AnimatedValuesBackup &p_backup);
+ Ref<AnimatedValuesBackup> backup_animated_values();
+ Ref<AnimatedValuesBackup> apply_reset(bool p_user_initiated = false);
+ bool can_apply_reset() const;
#endif
AnimationPlayer();
diff --git a/scene/gui/control.cpp b/scene/gui/control.cpp
index bdbb0d4684..bc37045386 100644
--- a/scene/gui/control.cpp
+++ b/scene/gui/control.cpp
@@ -3043,38 +3043,3 @@ void Control::_bind_methods() {
BIND_VMETHOD(MethodInfo(Variant::BOOL, "has_point", PropertyInfo(Variant::VECTOR2, "point")));
}
-
-Control::Control() {
- data.parent = nullptr;
-
- data.mouse_filter = MOUSE_FILTER_STOP;
-
- data.RI = nullptr;
- data.theme_owner = nullptr;
- data.theme_owner_window = nullptr;
- data.default_cursor = CURSOR_ARROW;
- data.layout_dir = LAYOUT_DIRECTION_INHERITED;
- data.h_size_flags = SIZE_FILL;
- data.v_size_flags = SIZE_FILL;
- data.expand = 1;
- data.rotation = 0;
- data.parent_canvas_item = nullptr;
- data.scale = Vector2(1, 1);
-
- data.block_minimum_size_adjust = false;
- data.disable_visibility_clip = false;
- data.h_grow = GROW_DIRECTION_END;
- data.v_grow = GROW_DIRECTION_END;
- data.minimum_size_valid = false;
- data.updating_last_minimum_size = false;
-
- data.clip_contents = false;
- for (int i = 0; i < 4; i++) {
- data.anchor[i] = ANCHOR_BEGIN;
- data.margin[i] = 0;
- }
- data.focus_mode = FOCUS_NONE;
-}
-
-Control::~Control() {
-}
diff --git a/scene/gui/control.h b/scene/gui/control.h
index d314c7357b..2241c242bb 100644
--- a/scene/gui/control.h
+++ b/scene/gui/control.h
@@ -166,46 +166,46 @@ private:
Point2 pos_cache;
Size2 size_cache;
Size2 minimum_size_cache;
- bool minimum_size_valid;
+ bool minimum_size_valid = false;
Size2 last_minimum_size;
- bool updating_last_minimum_size;
+ bool updating_last_minimum_size = false;
- float margin[4];
- float anchor[4];
- FocusMode focus_mode;
- GrowDirection h_grow;
- GrowDirection v_grow;
+ float margin[4] = { 0.0, 0.0, 0.0, 0.0 };
+ float anchor[4] = { ANCHOR_BEGIN, ANCHOR_BEGIN, ANCHOR_BEGIN, ANCHOR_BEGIN };
+ FocusMode focus_mode = FOCUS_NONE;
+ GrowDirection h_grow = GROW_DIRECTION_END;
+ GrowDirection v_grow = GROW_DIRECTION_END;
- LayoutDirection layout_dir;
+ LayoutDirection layout_dir = LAYOUT_DIRECTION_INHERITED;
- float rotation;
- Vector2 scale;
+ float rotation = 0;
+ Vector2 scale = Vector2(1, 1);
Vector2 pivot_offset;
- int h_size_flags;
- int v_size_flags;
- float expand;
+ int h_size_flags = SIZE_FILL;
+ int v_size_flags = SIZE_FILL;
+ float expand = 1;
Point2 custom_minimum_size;
- MouseFilter mouse_filter;
+ MouseFilter mouse_filter = MOUSE_FILTER_STOP;
- bool clip_contents;
+ bool clip_contents = false;
- bool block_minimum_size_adjust;
- bool disable_visibility_clip;
+ bool block_minimum_size_adjust = false;
+ bool disable_visibility_clip = false;
- Control *parent;
+ Control *parent = nullptr;
ObjectID drag_owner;
Ref<Theme> theme;
- Control *theme_owner;
- Window *theme_owner_window;
+ Control *theme_owner = nullptr;
+ Window *theme_owner_window = nullptr;
String tooltip;
- CursorShape default_cursor;
+ CursorShape default_cursor = CURSOR_ARROW;
- List<Control *>::Element *RI;
+ List<Control *>::Element *RI = nullptr;
- CanvasItem *parent_canvas_item;
+ CanvasItem *parent_canvas_item = nullptr;
NodePath focus_neighbor[4];
NodePath focus_next;
@@ -518,8 +518,7 @@ public:
virtual void get_argument_options(const StringName &p_function, int p_idx, List<String> *r_options) const override;
virtual String get_configuration_warning() const override;
- Control();
- ~Control();
+ Control() {}
};
VARIANT_ENUM_CAST(Control::FocusMode);
diff --git a/scene/gui/panel.cpp b/scene/gui/panel.cpp
index acbb6d7ab5..28cc056d6e 100644
--- a/scene/gui/panel.cpp
+++ b/scene/gui/panel.cpp
@@ -63,6 +63,3 @@ Panel::Panel() {
// Has visible stylebox, so stop by default.
set_mouse_filter(MOUSE_FILTER_STOP);
}
-
-Panel::~Panel() {
-}
diff --git a/scene/gui/panel.h b/scene/gui/panel.h
index a68c3d3f0c..e2c1ddc91d 100644
--- a/scene/gui/panel.h
+++ b/scene/gui/panel.h
@@ -54,7 +54,6 @@ public:
Mode get_mode() const;
Panel();
- ~Panel();
};
VARIANT_ENUM_CAST(Panel::Mode)
diff --git a/scene/gui/tab_container.cpp b/scene/gui/tab_container.cpp
index 01c1a15b79..809b4ffd64 100644
--- a/scene/gui/tab_container.cpp
+++ b/scene/gui/tab_container.cpp
@@ -568,16 +568,12 @@ void TabContainer::_draw_tab(Ref<StyleBox> &p_tab_style, Color &p_font_color, in
text_buf[p_index]->draw(canvas, text_pos, p_font_color);
}
-void TabContainer::_on_theme_changed() {
- if (!_theme_changing) {
- return;
- }
-
+void TabContainer::_refresh_texts() {
text_buf.clear();
+ Vector<Control *> tabs = _get_tabs();
bool rtl = is_layout_rtl();
Ref<Font> font = get_theme_font("font");
int font_size = get_theme_font_size("font_size");
- Vector<Control *> tabs = _get_tabs();
for (int i = 0; i < tabs.size(); i++) {
Control *control = Object::cast_to<Control>(tabs[i]);
String text = control->has_meta("_tab_name") ? String(tr(String(control->get_meta("_tab_name")))) : String(tr(control->get_name()));
@@ -587,6 +583,14 @@ void TabContainer::_on_theme_changed() {
name->add_string(text, font, font_size, Dictionary(), TranslationServer::get_singleton()->get_tool_locale());
text_buf.push_back(name);
}
+}
+
+void TabContainer::_on_theme_changed() {
+ if (!_theme_changing) {
+ return;
+ }
+
+ _refresh_texts();
minimum_size_changed();
if (get_tab_count() > 0) {
@@ -679,21 +683,7 @@ Vector<Control *> TabContainer::_get_tabs() const {
}
void TabContainer::_child_renamed_callback() {
- text_buf.clear();
- Vector<Control *> tabs = _get_tabs();
- bool rtl = is_layout_rtl();
- Ref<Font> font = get_theme_font("font");
- int font_size = get_theme_font_size("font_size");
- for (int i = 0; i < tabs.size(); i++) {
- Control *control = Object::cast_to<Control>(tabs[i]);
- String text = control->has_meta("_tab_name") ? String(tr(String(control->get_meta("_tab_name")))) : String(tr(control->get_name()));
- Ref<TextLine> name;
- name.instance();
- name->set_direction(rtl ? TextServer::DIRECTION_RTL : TextServer::DIRECTION_LTR);
- name->add_string(text, font, font_size, Dictionary(), TranslationServer::get_singleton()->get_tool_locale());
- text_buf.push_back(name);
- }
-
+ _refresh_texts();
update();
}
@@ -708,20 +698,8 @@ void TabContainer::add_child_notify(Node *p_child) {
return;
}
- text_buf.clear();
Vector<Control *> tabs = _get_tabs();
- bool rtl = is_layout_rtl();
- Ref<Font> font = get_theme_font("font");
- int font_size = get_theme_font_size("font_size");
- for (int i = 0; i < tabs.size(); i++) {
- Control *control = Object::cast_to<Control>(tabs[i]);
- String text = control->has_meta("_tab_name") ? String(tr(String(control->get_meta("_tab_name")))) : String(tr(control->get_name()));
- Ref<TextLine> name;
- name.instance();
- name->set_direction(rtl ? TextServer::DIRECTION_RTL : TextServer::DIRECTION_LTR);
- name->add_string(text, font, font_size, Dictionary(), TranslationServer::get_singleton()->get_tool_locale());
- text_buf.push_back(name);
- }
+ _refresh_texts();
bool first = false;
@@ -743,7 +721,6 @@ void TabContainer::add_child_notify(Node *p_child) {
c->set_margin(Margin(MARGIN_LEFT), c->get_margin(Margin(MARGIN_LEFT)) + sb->get_margin(Margin(MARGIN_LEFT)));
c->set_margin(Margin(MARGIN_RIGHT), c->get_margin(Margin(MARGIN_RIGHT)) - sb->get_margin(Margin(MARGIN_RIGHT)));
c->set_margin(Margin(MARGIN_BOTTOM), c->get_margin(Margin(MARGIN_BOTTOM)) - sb->get_margin(Margin(MARGIN_BOTTOM)));
-
update();
p_child->connect("renamed", callable_mp(this, &TabContainer::_child_renamed_callback));
if (first && is_inside_tree()) {
@@ -751,6 +728,13 @@ void TabContainer::add_child_notify(Node *p_child) {
}
}
+void TabContainer::move_child_notify(Node *p_child) {
+ Container::move_child_notify(p_child);
+ call_deferred("_update_current_tab");
+ _refresh_texts();
+ update();
+}
+
int TabContainer::get_tab_count() const {
return _get_tabs().size();
}
@@ -813,20 +797,8 @@ void TabContainer::remove_child_notify(Node *p_child) {
}
void TabContainer::_update_current_tab() {
- text_buf.clear();
Vector<Control *> tabs = _get_tabs();
- bool rtl = is_layout_rtl();
- Ref<Font> font = get_theme_font("font");
- int font_size = get_theme_font_size("font_size");
- for (int i = 0; i < tabs.size(); i++) {
- Control *control = Object::cast_to<Control>(tabs[i]);
- String text = control->has_meta("_tab_name") ? String(tr(String(control->get_meta("_tab_name")))) : String(tr(control->get_name()));
- Ref<TextLine> name;
- name.instance();
- name->set_direction(rtl ? TextServer::DIRECTION_RTL : TextServer::DIRECTION_LTR);
- name->add_string(text, font, font_size, Dictionary(), TranslationServer::get_singleton()->get_tool_locale());
- text_buf.push_back(name);
- }
+ _refresh_texts();
int tc = tabs.size();
if (current >= tc) {
diff --git a/scene/gui/tab_container.h b/scene/gui/tab_container.h
index 91153e5fc3..9ff56afe6e 100644
--- a/scene/gui/tab_container.h
+++ b/scene/gui/tab_container.h
@@ -73,12 +73,14 @@ private:
void _on_mouse_exited();
void _update_current_tab();
void _draw_tab(Ref<StyleBox> &p_tab_style, Color &p_font_color, int p_index, float p_x);
+ void _refresh_texts();
protected:
void _child_renamed_callback();
void _gui_input(const Ref<InputEvent> &p_event);
void _notification(int p_what);
virtual void add_child_notify(Node *p_child) override;
+ virtual void move_child_notify(Node *p_child) override;
virtual void remove_child_notify(Node *p_child) override;
Variant get_drag_data(const Point2 &p_point) override;
diff --git a/scene/main/canvas_item.cpp b/scene/main/canvas_item.cpp
index 43350fae37..8babb1460f 100644
--- a/scene/main/canvas_item.cpp
+++ b/scene/main/canvas_item.cpp
@@ -292,15 +292,10 @@ void CanvasItemMaterial::_bind_methods() {
CanvasItemMaterial::CanvasItemMaterial() :
element(this) {
- blend_mode = BLEND_MODE_MIX;
- light_mode = LIGHT_MODE_NORMAL;
- particles_animation = false;
-
set_particles_anim_h_frames(1);
set_particles_anim_v_frames(1);
set_particles_anim_loop(false);
- current_key.key = 0;
current_key.invalid_key = 1;
_queue_shader_change();
}
@@ -1411,30 +1406,7 @@ CanvasItem::TextureRepeat CanvasItem::get_texture_repeat() const {
CanvasItem::CanvasItem() :
xform_change(this) {
- window = nullptr;
canvas_item = RenderingServer::get_singleton()->canvas_item_create();
- visible = true;
- pending_update = false;
- modulate = Color(1, 1, 1, 1);
- self_modulate = Color(1, 1, 1, 1);
- top_level = false;
- first_draw = false;
- drawing = false;
- behind = false;
- clip_children = false;
- block_transform_notify = false;
- canvas_layer = nullptr;
- use_parent_material = false;
- global_invalid = true;
- notify_local_transform = false;
- notify_transform = false;
- light_mask = 1;
- texture_repeat = TEXTURE_REPEAT_PARENT_NODE;
- texture_filter = TEXTURE_FILTER_PARENT_NODE;
- texture_filter_cache = RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR;
- texture_repeat_cache = RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED;
-
- C = nullptr;
}
CanvasItem::~CanvasItem() {
diff --git a/scene/main/canvas_item.h b/scene/main/canvas_item.h
index 3cde6b69c1..34268c1a78 100644
--- a/scene/main/canvas_item.h
+++ b/scene/main/canvas_item.h
@@ -73,7 +73,7 @@ private:
uint32_t invalid_key : 1;
};
- uint32_t key;
+ uint32_t key = 0;
bool operator<(const MaterialKey &p_key) const {
return key < p_key.key;
@@ -114,10 +114,11 @@ private:
_FORCE_INLINE_ void _queue_shader_change();
_FORCE_INLINE_ bool _is_shader_dirty() const;
- BlendMode blend_mode;
- LightMode light_mode;
- bool particles_animation;
+ BlendMode blend_mode = BLEND_MODE_MIX;
+ LightMode light_mode = LIGHT_MODE_NORMAL;
+ bool particles_animation = false;
+ // Initialized in the constructor.
int particles_anim_h_frames;
int particles_anim_v_frames;
bool particles_anim_loop;
@@ -188,39 +189,38 @@ private:
RID canvas_item;
String group;
- CanvasLayer *canvas_layer;
+ CanvasLayer *canvas_layer = nullptr;
- Color modulate;
- Color self_modulate;
+ Color modulate = Color(1, 1, 1, 1);
+ Color self_modulate = Color(1, 1, 1, 1);
List<CanvasItem *> children_items;
- List<CanvasItem *>::Element *C;
-
- int light_mask;
-
- Window *window;
- bool first_draw;
- bool visible;
- bool clip_children;
- bool pending_update;
- bool top_level;
- bool drawing;
- bool block_transform_notify;
- bool behind;
- bool use_parent_material;
- bool notify_local_transform;
- bool notify_transform;
-
- RS::CanvasItemTextureFilter texture_filter_cache;
- RS::CanvasItemTextureRepeat texture_repeat_cache;
-
- TextureFilter texture_filter;
- TextureRepeat texture_repeat;
+ List<CanvasItem *>::Element *C = nullptr;
+
+ int light_mask = 1;
+
+ Window *window = nullptr;
+ bool first_draw = false;
+ bool visible = true;
+ bool clip_children = false;
+ bool pending_update = false;
+ bool top_level = false;
+ bool drawing = false;
+ bool block_transform_notify = false;
+ bool behind = false;
+ bool use_parent_material = false;
+ bool notify_local_transform = false;
+ bool notify_transform = false;
+
+ RS::CanvasItemTextureFilter texture_filter_cache = RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR;
+ RS::CanvasItemTextureRepeat texture_repeat_cache = RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED;
+ TextureFilter texture_filter = TEXTURE_FILTER_PARENT_NODE;
+ TextureRepeat texture_repeat = TEXTURE_REPEAT_PARENT_NODE;
Ref<Material> material;
mutable Transform2D global_transform;
- mutable bool global_invalid;
+ mutable bool global_invalid = true;
void _top_level_raise_self();
diff --git a/scene/main/node.cpp b/scene/main/node.cpp
index 47440f8c60..e2df2860ea 100644
--- a/scene/main/node.cpp
+++ b/scene/main/node.cpp
@@ -2925,35 +2925,6 @@ String Node::_get_name_num_separator() {
}
Node::Node() {
- data.pos = -1;
- data.depth = -1;
- data.blocked = 0;
- data.parent = nullptr;
- data.tree = nullptr;
- data.physics_process = false;
- data.idle_process = false;
- data.process_priority = 0;
- data.physics_process_internal = false;
- data.idle_process_internal = false;
- data.inside_tree = false;
- data.ready_notified = false;
-
- data.owner = nullptr;
- data.OW = nullptr;
- data.input = false;
- data.unhandled_input = false;
- data.unhandled_key_input = false;
- data.pause_mode = PAUSE_MODE_INHERIT;
- data.pause_owner = nullptr;
- data.network_master = 1; //server by default
- data.path_cache = nullptr;
- data.parent_owned = false;
- data.in_constructor = true;
- data.viewport = nullptr;
- data.use_placeholder = false;
- data.display_folded = false;
- data.ready_first = true;
-
orphan_node_count++;
}
diff --git a/scene/main/node.h b/scene/main/node.h
index 024d036fd3..5c178d401c 100644
--- a/scene/main/node.h
+++ b/scene/main/node.h
@@ -90,54 +90,54 @@ private:
HashMap<NodePath, int> editable_instances;
- Node *parent;
- Node *owner;
- Vector<Node *> children; // list of children
- int pos;
- int depth;
- int blocked; // safeguard that throws an error when attempting to modify the tree in a harmful way while being traversed.
+ Node *parent = nullptr;
+ Node *owner = nullptr;
+ Vector<Node *> children;
+ int pos = -1;
+ int depth = -1;
+ int blocked = 0; // Safeguard that throws an error when attempting to modify the tree in a harmful way while being traversed.
StringName name;
- SceneTree *tree;
- bool inside_tree;
- bool ready_notified; //this is a small hack, so if a node is added during _ready() to the tree, it correctly gets the _ready() notification
- bool ready_first;
+ SceneTree *tree = nullptr;
+ bool inside_tree = false;
+ bool ready_notified = false; // This is a small hack, so if a node is added during _ready() to the tree, it correctly gets the _ready() notification.
+ bool ready_first = true;
#ifdef TOOLS_ENABLED
- NodePath import_path; //path used when imported, used by scene editors to keep tracking
+ NodePath import_path; // Path used when imported, used by scene editors to keep tracking.
#endif
- Viewport *viewport;
+ Viewport *viewport = nullptr;
Map<StringName, GroupData> grouped;
- List<Node *>::Element *OW; // owned element
+ List<Node *>::Element *OW = nullptr; // Owned element.
List<Node *> owned;
- PauseMode pause_mode;
- Node *pause_owner;
+ PauseMode pause_mode = PAUSE_MODE_INHERIT;
+ Node *pause_owner = nullptr;
- int network_master;
+ int network_master = 1; // Server by default.
Vector<NetData> rpc_methods;
Vector<NetData> rpc_properties;
- // variables used to properly sort the node when processing, ignored otherwise
- //should move all the stuff below to bits
- bool physics_process;
- bool idle_process;
- int process_priority;
+ // Variables used to properly sort the node when processing, ignored otherwise.
+ // TODO: Should move all the stuff below to bits.
+ bool physics_process = false;
+ bool idle_process = false;
+ int process_priority = 0;
- bool physics_process_internal;
- bool idle_process_internal;
+ bool physics_process_internal = false;
+ bool idle_process_internal = false;
- bool input;
- bool unhandled_input;
- bool unhandled_key_input;
+ bool input = false;
+ bool unhandled_input = false;
+ bool unhandled_key_input = false;
- bool parent_owned;
- bool in_constructor;
- bool use_placeholder;
+ bool parent_owned = false;
+ bool in_constructor = true;
+ bool use_placeholder = false;
- bool display_folded;
+ bool display_folded = false;
- mutable NodePath *path_cache;
+ mutable NodePath *path_cache = nullptr;
} data;
diff --git a/scene/main/scene_tree.cpp b/scene/main/scene_tree.cpp
index 1df61daa2c..5cf3cbd382 100644
--- a/scene/main/scene_tree.cpp
+++ b/scene/main/scene_tree.cpp
@@ -1332,14 +1332,6 @@ SceneTree::SceneTree() {
if (singleton == nullptr) {
singleton = this;
}
- _quit = false;
- accept_quit = true;
- quit_on_go_back = true;
- initialized = false;
-#ifdef DEBUG_ENABLED
- debug_collisions_hint = false;
- debug_navigation_hint = false;
-#endif
debug_collisions_color = GLOBAL_DEF("debug/shapes/collision/shape_color", Color(0.0, 0.6, 0.7, 0.5));
debug_collision_contact_color = GLOBAL_DEF("debug/shapes/collision/contact_color", Color(1.0, 0.2, 0.1, 0.8));
debug_navigation_color = GLOBAL_DEF("debug/shapes/navigation/geometry_color", Color(0.1, 1.0, 0.7, 0.4));
@@ -1347,23 +1339,7 @@ SceneTree::SceneTree() {
collision_debug_contacts = GLOBAL_DEF("debug/shapes/collision/max_contacts_displayed", 10000);
ProjectSettings::get_singleton()->set_custom_property_info("debug/shapes/collision/max_contacts_displayed", PropertyInfo(Variant::INT, "debug/shapes/collision/max_contacts_displayed", PROPERTY_HINT_RANGE, "0,20000,1")); // No negative
- tree_version = 1;
- physics_process_time = 1;
- idle_process_time = 1;
-
- root = nullptr;
- pause = false;
- current_frame = 0;
- tree_changed_name = "tree_changed";
- node_added_name = "node_added";
- node_removed_name = "node_removed";
- node_renamed_name = "node_renamed";
- ugc_locked = false;
- call_lock = 0;
- root_lock = 0;
- node_count = 0;
-
- //create with mainloop
+ // Create with mainloop.
root = memnew(Window);
root->set_name("root");
@@ -1371,8 +1347,7 @@ SceneTree::SceneTree() {
root->set_world_3d(Ref<World3D>(memnew(World3D)));
}
- // Initialize network state
- multiplayer_poll = true;
+ // Initialize network state.
set_multiplayer(Ref<MultiplayerAPI>(memnew(MultiplayerAPI)));
//root->set_world_2d( Ref<World2D>( memnew( World2D )));
@@ -1409,8 +1384,8 @@ SceneTree::SceneTree() {
ProjectSettings::get_singleton()->set_custom_property_info("rendering/quality/2d_sdf/oversize", PropertyInfo(Variant::INT, "rendering/quality/2d_sdf/oversize", PROPERTY_HINT_ENUM, "100%,120%,150%,200%"));
ProjectSettings::get_singleton()->set_custom_property_info("rendering/quality/2d_sdf/scale", PropertyInfo(Variant::INT, "rendering/quality/2d_sdf/scale", PROPERTY_HINT_ENUM, "100%,50%,25%"));
- { //load default fallback environment
- //get possible extensions
+ { // Load default fallback environment.
+ // Get possible extensions.
List<String> exts;
ResourceLoader::get_recognized_extensions_for_type("Environment", &exts);
String ext_hint;
@@ -1420,9 +1395,9 @@ SceneTree::SceneTree() {
}
ext_hint += "*." + E->get();
}
- //get path
+ // Get path.
String env_path = GLOBAL_DEF("rendering/environment/default_environment", "");
- //setup property
+ // Setup property.
ProjectSettings::get_singleton()->set_custom_property_info("rendering/environment/default_environment", PropertyInfo(Variant::STRING, "rendering/viewport/default_environment", PROPERTY_HINT_FILE, ext_hint));
env_path = env_path.strip_edges();
if (env_path != String()) {
@@ -1431,10 +1406,10 @@ SceneTree::SceneTree() {
root->get_world_3d()->set_fallback_environment(env);
} else {
if (Engine::get_singleton()->is_editor_hint()) {
- //file was erased, clear the field.
+ // File was erased, clear the field.
ProjectSettings::get_singleton()->set("rendering/environment/default_environment", "");
} else {
- //file was erased, notify user.
+ // File was erased, notify user.
ERR_PRINT(RTR("Default Environment as specified in Project Settings (Rendering -> Environment -> Default Environment) could not be loaded."));
}
}
diff --git a/scene/main/scene_tree.h b/scene/main/scene_tree.h
index 3e5802ce2e..9cf129d959 100644
--- a/scene/main/scene_tree.h
+++ b/scene/main/scene_tree.h
@@ -80,37 +80,36 @@ public:
private:
struct Group {
Vector<Node *> nodes;
- //uint64_t last_tree_version;
bool changed;
Group() { changed = false; };
};
- Window *root;
+ Window *root = nullptr;
- uint64_t tree_version;
- float physics_process_time;
- float idle_process_time;
- bool accept_quit;
- bool quit_on_go_back;
+ uint64_t tree_version = 1;
+ float physics_process_time = 1.0;
+ float idle_process_time = 1.0;
+ bool accept_quit = true;
+ bool quit_on_go_back = true;
#ifdef DEBUG_ENABLED
- bool debug_collisions_hint;
- bool debug_navigation_hint;
+ bool debug_collisions_hint = false;
+ bool debug_navigation_hint = false;
#endif
- bool pause;
- int root_lock;
+ bool pause = false;
+ int root_lock = 0;
Map<StringName, Group> group_map;
- bool _quit;
- bool initialized;
+ bool _quit = false;
+ bool initialized = false;
- StringName tree_changed_name;
- StringName node_added_name;
- StringName node_removed_name;
- StringName node_renamed_name;
+ StringName tree_changed_name = "tree_changed";
+ StringName node_added_name = "node_added";
+ StringName node_removed_name = "node_removed";
+ StringName node_renamed_name = "node_renamed";
- int64_t current_frame;
- int node_count;
+ int64_t current_frame = 0;
+ int node_count = 0;
#ifdef TOOLS_ENABLED
Node *edited_scene_root;
@@ -122,14 +121,14 @@ private:
bool operator<(const UGCall &p_with) const { return group == p_with.group ? call < p_with.call : group < p_with.group; }
};
- //safety for when a node is deleted while a group is being called
- int call_lock;
- Set<Node *> call_skip; //skip erased nodes
+ // Safety for when a node is deleted while a group is being called.
+ int call_lock = 0;
+ Set<Node *> call_skip; // Skip erased nodes.
List<ObjectID> delete_queue;
Map<UGCall, Vector<Variant>> unique_group_calls;
- bool ugc_locked;
+ bool ugc_locked = false;
void _flush_ugc();
_FORCE_INLINE_ void _update_group_order(Group &g, bool p_use_priority = false);
@@ -157,7 +156,7 @@ private:
///network///
Ref<MultiplayerAPI> multiplayer;
- bool multiplayer_poll;
+ bool multiplayer_poll = true;
void _network_peer_connected(int p_id);
void _network_peer_disconnected(int p_id);
@@ -183,7 +182,7 @@ private:
Variant _call_group(const Variant **p_args, int p_argcount, Callable::CallError &r_error);
void _flush_delete_queue();
- //optimization
+ // Optimization.
friend class CanvasItem;
friend class Node3D;
friend class Viewport;
diff --git a/scene/resources/animation.cpp b/scene/resources/animation.cpp
index a7a02361a9..f4670ca850 100644
--- a/scene/resources/animation.cpp
+++ b/scene/resources/animation.cpp
@@ -33,8 +33,6 @@
#include "core/math/geometry_3d.h"
-#define ANIM_MIN_LENGTH 0.001
-
bool Animation::_set(const StringName &p_name, const Variant &p_value) {
String name = p_name;
diff --git a/scene/resources/animation.h b/scene/resources/animation.h
index 060d1fe2d9..650a54ebfc 100644
--- a/scene/resources/animation.h
+++ b/scene/resources/animation.h
@@ -33,6 +33,8 @@
#include "core/io/resource.h"
+#define ANIM_MIN_LENGTH 0.001
+
class Animation : public Resource {
GDCLASS(Animation, Resource);
RES_BASE_EXTENSION("anim");
diff --git a/scene/resources/bit_map.cpp b/scene/resources/bit_map.cpp
index 10f0de8ff8..d07447179d 100644
--- a/scene/resources/bit_map.cpp
+++ b/scene/resources/bit_map.cpp
@@ -63,7 +63,7 @@ void BitMap::create_from_image_alpha(const Ref<Image> &p_image, float p_threshol
}
void BitMap::set_bit_rect(const Rect2 &p_rect, bool p_value) {
- Rect2i current = Rect2i(0, 0, width, height).clip(p_rect);
+ Rect2i current = Rect2i(0, 0, width, height).intersection(p_rect);
uint8_t *data = bitmask.ptrw();
for (int i = current.position.x; i < current.position.x + current.size.x; i++) {
@@ -482,7 +482,7 @@ static void fill_bits(const BitMap *p_src, Ref<BitMap> &p_map, const Point2i &p_
}
Vector<Vector<Vector2>> BitMap::clip_opaque_to_polygons(const Rect2 &p_rect, float p_epsilon) const {
- Rect2i r = Rect2i(0, 0, width, height).clip(p_rect);
+ Rect2i r = Rect2i(0, 0, width, height).intersection(p_rect);
print_verbose("BitMap: Rect: " + r);
Point2i from;
@@ -522,7 +522,7 @@ void BitMap::grow_mask(int p_pixels, const Rect2 &p_rect) {
bool bit_value = p_pixels > 0;
p_pixels = Math::abs(p_pixels);
- Rect2i r = Rect2i(0, 0, width, height).clip(p_rect);
+ Rect2i r = Rect2i(0, 0, width, height).intersection(p_rect);
Ref<BitMap> copy;
copy.instance();
diff --git a/scene/resources/texture.cpp b/scene/resources/texture.cpp
index 1507537cd0..706b18d2b5 100644
--- a/scene/resources/texture.cpp
+++ b/scene/resources/texture.cpp
@@ -1253,7 +1253,7 @@ bool AtlasTexture::get_rect_region(const Rect2 &p_rect, const Rect2 &p_src_rect,
Vector2 scale = p_rect.size / src.size;
src.position += (rc.position - margin.position);
- Rect2 src_c = rc.clip(src);
+ Rect2 src_c = rc.intersection(src);
if (src_c.size == Size2()) {
return false;
}
@@ -1575,7 +1575,7 @@ void LargeTexture::draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, cons
if (!p_src_rect.intersects(rect)) {
continue;
}
- Rect2 local = p_src_rect.clip(rect);
+ Rect2 local = p_src_rect.intersection(rect);
Rect2 target = local;
target.size *= scale;
target.position = p_rect.position + (p_src_rect.position + rect.position) * scale;
diff --git a/servers/physics_3d/body_pair_3d_sw.cpp b/servers/physics_3d/body_pair_3d_sw.cpp
index 848138940e..d8f187a7f8 100644
--- a/servers/physics_3d/body_pair_3d_sw.cpp
+++ b/servers/physics_3d/body_pair_3d_sw.cpp
@@ -367,8 +367,8 @@ void BodyPair3DSW::solve(real_t p_step) {
Vector3 jb = c.normal * (c.acc_bias_impulse - jbnOld);
- A->apply_bias_impulse(c.rA + A->get_center_of_mass(), -jb, MAX_BIAS_ROTATION / p_step);
- B->apply_bias_impulse(c.rB + B->get_center_of_mass(), jb, MAX_BIAS_ROTATION / p_step);
+ A->apply_bias_impulse(-jb, c.rA + A->get_center_of_mass(), MAX_BIAS_ROTATION / p_step);
+ B->apply_bias_impulse(jb, c.rB + B->get_center_of_mass(), MAX_BIAS_ROTATION / p_step);
crbA = A->get_biased_angular_velocity().cross(c.rA);
crbB = B->get_biased_angular_velocity().cross(c.rB);
@@ -383,8 +383,8 @@ void BodyPair3DSW::solve(real_t p_step) {
Vector3 jb_com = c.normal * (c.acc_bias_impulse_center_of_mass - jbnOld_com);
- A->apply_bias_impulse(A->get_center_of_mass(), -jb_com, 0.0f);
- B->apply_bias_impulse(B->get_center_of_mass(), jb_com, 0.0f);
+ A->apply_bias_impulse(-jb_com, A->get_center_of_mass(), 0.0f);
+ B->apply_bias_impulse(jb_com, B->get_center_of_mass(), 0.0f);
}
c.active = true;
diff --git a/servers/rendering/renderer_canvas_cull.cpp b/servers/rendering/renderer_canvas_cull.cpp
index a397ba4389..53deba512e 100644
--- a/servers/rendering/renderer_canvas_cull.cpp
+++ b/servers/rendering/renderer_canvas_cull.cpp
@@ -144,7 +144,7 @@ void RendererCanvasCull::_cull_canvas_item(Item *p_canvas_item, const Transform2
if (ci->clip) {
if (p_canvas_clip != nullptr) {
- ci->final_clip_rect = p_canvas_clip->final_clip_rect.clip(global_rect);
+ ci->final_clip_rect = p_canvas_clip->final_clip_rect.intersection(global_rect);
} else {
ci->final_clip_rect = global_rect;
}
@@ -195,7 +195,7 @@ void RendererCanvasCull::_cull_canvas_item(Item *p_canvas_item, const Transform2
}
if (ci->copy_back_buffer) {
- ci->copy_back_buffer->screen_rect = xform.xform(ci->copy_back_buffer->rect).clip(p_clip_rect);
+ ci->copy_back_buffer->screen_rect = xform.xform(ci->copy_back_buffer->rect).intersection(p_clip_rect);
}
if (use_canvas_group) {
diff --git a/servers/rendering/renderer_rd/renderer_scene_render_forward.cpp b/servers/rendering/renderer_rd/renderer_scene_render_forward.cpp
index 123be779ef..93f4b7bc8e 100644
--- a/servers/rendering/renderer_rd/renderer_scene_render_forward.cpp
+++ b/servers/rendering/renderer_rd/renderer_scene_render_forward.cpp
@@ -2534,7 +2534,7 @@ RID RendererSceneRenderForward::_setup_render_pass_uniform_set(RID p_render_buff
RD::Uniform u;
u.binding = 4;
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
- RID texture = rb && rb->depth.is_valid() ? rb->depth : storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_WHITE);
+ RID texture = (false && rb && rb->depth.is_valid()) ? rb->depth : storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_WHITE);
u.ids.push_back(texture);
uniforms.push_back(u);
}
@@ -2718,7 +2718,7 @@ RID RendererSceneRenderForward::_setup_sdfgi_render_pass_uniform_set(RID p_albed
uniforms.push_back(u);
}
- sdfgi_pass_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, default_shader_rd, RENDER_PASS_UNIFORM_SET);
+ sdfgi_pass_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, default_shader_sdfgi_rd, RENDER_PASS_UNIFORM_SET);
return sdfgi_pass_uniform_set;
}
@@ -2909,6 +2909,7 @@ RendererSceneRenderForward::RendererSceneRenderForward(RendererStorageRD *p_stor
actions.renames["DIFFUSE_LIGHT"] = "diffuse_light";
actions.renames["SPECULAR_LIGHT"] = "specular_light";
+ actions.usage_defines["NORMAL"] = "#define NORMAL_USED\n";
actions.usage_defines["TANGENT"] = "#define TANGENT_USED\n";
actions.usage_defines["BINORMAL"] = "@TANGENT";
actions.usage_defines["RIM"] = "#define LIGHT_RIM_USED\n";
diff --git a/servers/rendering/renderer_rd/renderer_scene_render_forward.h b/servers/rendering/renderer_rd/renderer_scene_render_forward.h
index 94284e509c..da4cb579c1 100644
--- a/servers/rendering/renderer_rd/renderer_scene_render_forward.h
+++ b/servers/rendering/renderer_rd/renderer_scene_render_forward.h
@@ -582,7 +582,7 @@ class RendererSceneRenderForward : public RendererSceneRenderRD {
protected:
virtual void _render_scene(RID p_render_buffer, const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, InstanceBase **p_cull_result, int p_cull_count, int p_directional_light_count, RID *p_gi_probe_cull_result, int p_gi_probe_cull_count, InstanceBase **p_lightmap_cull_result, int p_lightmap_cull_count, RID p_environment, RID p_camera_effects, RID p_shadow_atlas, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass, const Color &p_default_bg_color, float p_lod_threshold);
- virtual void _render_shadow(RID p_framebuffer, InstanceBase **p_cull_result, int p_cull_count, const CameraMatrix &p_projection, const Transform &p_transform, float p_zfar, float p_bias, float p_normal_bias, bool p_use_dp, bool p_use_dp_flip, bool p_use_pancake, const Plane &p_camera_plane = Plane(), float p_lod_distance_multiplier = 0, float p_screen_lod_threshold = 0.0);
+ virtual void _render_shadow(RID p_framebuffer, InstanceBase **p_cull_result, int p_cull_count, const CameraMatrix &p_projection, const Transform &p_transform, float p_zfar, float p_bias, float p_normal_bias, bool p_use_dp, bool p_use_dp_flip, bool p_use_pancake, const Plane &p_camera_plane = Plane(), float p_lod_distance_multiplier = 0.0, float p_screen_lod_threshold = 0.0);
virtual void _render_material(const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, InstanceBase **p_cull_result, int p_cull_count, RID p_framebuffer, const Rect2i &p_region);
virtual void _render_uv2(InstanceBase **p_cull_result, int p_cull_count, RID p_framebuffer, const Rect2i &p_region);
virtual void _render_sdfgi(RID p_render_buffers, const Vector3i &p_from, const Vector3i &p_size, const AABB &p_bounds, InstanceBase **p_cull_result, int p_cull_count, const RID &p_albedo_texture, const RID &p_emission_texture, const RID &p_emission_aniso_texture, const RID &p_geom_facing_texture);
diff --git a/servers/rendering/renderer_rd/renderer_storage_rd.cpp b/servers/rendering/renderer_rd/renderer_storage_rd.cpp
index 348f5c121e..60c0bd1603 100644
--- a/servers/rendering/renderer_rd/renderer_storage_rd.cpp
+++ b/servers/rendering/renderer_rd/renderer_storage_rd.cpp
@@ -6949,7 +6949,7 @@ void RendererStorageRD::render_target_copy_to_back_buffer(RID p_render_target, c
if (p_region == Rect2i()) {
region.size = rt->size;
} else {
- region = Rect2i(Size2i(), rt->size).clip(p_region);
+ region = Rect2i(Size2i(), rt->size).intersection(p_region);
if (region.size == Size2i()) {
return; //nothing to do
}
@@ -6989,7 +6989,7 @@ void RendererStorageRD::render_target_clear_back_buffer(RID p_render_target, con
if (p_region == Rect2i()) {
region.size = rt->size;
} else {
- region = Rect2i(Size2i(), rt->size).clip(p_region);
+ region = Rect2i(Size2i(), rt->size).intersection(p_region);
if (region.size == Size2i()) {
return; //nothing to do
}
@@ -7010,7 +7010,7 @@ void RendererStorageRD::render_target_gen_back_buffer_mipmaps(RID p_render_targe
if (p_region == Rect2i()) {
region.size = rt->size;
} else {
- region = Rect2i(Size2i(), rt->size).clip(p_region);
+ region = Rect2i(Size2i(), rt->size).intersection(p_region);
if (region.size == Size2i()) {
return; //nothing to do
}
diff --git a/servers/rendering/renderer_rd/shaders/scene_forward.glsl b/servers/rendering/renderer_rd/shaders/scene_forward.glsl
index 5b01cb1f82..a7fe86b029 100644
--- a/servers/rendering/renderer_rd/shaders/scene_forward.glsl
+++ b/servers/rendering/renderer_rd/shaders/scene_forward.glsl
@@ -9,7 +9,13 @@ VERSION_DEFINES
/* INPUT ATTRIBS */
layout(location = 0) in vec3 vertex_attrib;
+
+//only for pure render depth when normal is not used
+
+#ifdef NORMAL_USED
layout(location = 1) in vec3 normal_attrib;
+#endif
+
#if defined(TANGENT_USED) || defined(NORMALMAP_USED) || defined(LIGHT_ANISOTROPY_USED)
layout(location = 2) in vec4 tangent_attrib;
#endif
@@ -18,7 +24,9 @@ layout(location = 2) in vec4 tangent_attrib;
layout(location = 3) in vec4 color_attrib;
#endif
+#ifdef UV_USED
layout(location = 4) in vec2 uv_attrib;
+#endif
#if defined(UV2_USED) || defined(USE_LIGHTMAP) || defined(MODE_RENDER_MATERIAL)
layout(location = 5) in vec2 uv2_attrib;
@@ -51,13 +59,18 @@ layout(location = 11) in vec4 weight_attrib;
/* Varyings */
layout(location = 0) out vec3 vertex_interp;
+
+#ifdef NORMAL_USED
layout(location = 1) out vec3 normal_interp;
+#endif
#if defined(COLOR_USED)
layout(location = 2) out vec4 color_interp;
#endif
+#ifdef UV_USED
layout(location = 3) out vec2 uv_interp;
+#endif
#if defined(UV2_USED) || defined(USE_LIGHTMAP)
layout(location = 4) out vec2 uv2_interp;
@@ -138,7 +151,9 @@ void main() {
}
vec3 vertex = vertex_attrib;
+#ifdef NORMAL_USED
vec3 normal = normal_attrib * 2.0 - 1.0;
+#endif
#if defined(TANGENT_USED) || defined(NORMALMAP_USED) || defined(LIGHT_ANISOTROPY_USED)
vec3 tangent = tangent_attrib.xyz * 2.0 - 1.0;
@@ -171,7 +186,10 @@ void main() {
#endif
}
#endif
+
+#ifdef UV_USED
uv_interp = uv_attrib;
+#endif
#if defined(UV2_USED) || defined(USE_LIGHTMAP)
uv2_interp = uv2_attrib;
@@ -215,9 +233,12 @@ VERTEX_SHADER_CODE
#if !defined(SKIP_TRANSFORM_USED) && !defined(VERTEX_WORLD_COORDS_USED)
vertex = (modelview * vec4(vertex, 1.0)).xyz;
+#ifdef NORMAL_USED
normal = modelview_normal * normal;
#endif
+#endif
+
#if defined(TANGENT_USED) || defined(NORMALMAP_USED) || defined(LIGHT_ANISOTROPY_USED)
binormal = modelview_normal * binormal;
@@ -238,7 +259,9 @@ VERTEX_SHADER_CODE
#endif
vertex_interp = vertex;
+#ifdef NORMAL_USED
normal_interp = normal;
+#endif
#if defined(TANGENT_USED) || defined(NORMALMAP_USED) || defined(LIGHT_ANISOTROPY_USED)
tangent_interp = tangent;
@@ -250,7 +273,6 @@ VERTEX_SHADER_CODE
#ifdef MODE_DUAL_PARABOLOID
vertex_interp.z *= scene_data.dual_paraboloid_side;
- normal_interp.z *= scene_data.dual_paraboloid_side;
dp_clip = vertex_interp.z; //this attempts to avoid noise caused by objects sent to the other parabolloid side due to bias
@@ -301,13 +323,18 @@ VERSION_DEFINES
/* Varyings */
layout(location = 0) in vec3 vertex_interp;
+
+#ifdef NORMAL_USED
layout(location = 1) in vec3 normal_interp;
+#endif
#if defined(COLOR_USED)
layout(location = 2) in vec4 color_interp;
#endif
+#ifdef UV_USED
layout(location = 3) in vec2 uv_interp;
+#endif
#if defined(UV2_USED) || defined(USE_LIGHTMAP)
layout(location = 4) in vec2 uv2_interp;
@@ -1799,6 +1826,8 @@ void main() {
vec3 binormal = vec3(0.0);
vec3 tangent = vec3(0.0);
#endif
+
+#ifdef NORMAL_USED
vec3 normal = normalize(normal_interp);
#if defined(DO_SIDE_CHECK)
@@ -1807,7 +1836,11 @@ void main() {
}
#endif
+#endif //NORMAL_USED
+
+#ifdef UV_USED
vec2 uv = uv_interp;
+#endif
#if defined(UV2_USED) || defined(USE_LIGHTMAP)
vec2 uv2 = uv2_interp;
@@ -1994,6 +2027,7 @@ FRAGMENT_SHADER_CODE
#endif //not render depth
/////////////////////// LIGHTING //////////////////////////////
+#ifdef NORMAL_USED
if (scene_data.roughness_limiter_enabled) {
//http://www.jp.square-enix.com/tech/library/pdf/ImprovedGeometricSpecularAA.pdf
float roughness2 = roughness * roughness;
@@ -2003,6 +2037,7 @@ FRAGMENT_SHADER_CODE
float filteredRoughness2 = min(1.0, roughness2 + kernelRoughness2);
roughness = sqrt(filteredRoughness2);
}
+#endif
//apply energy conservation
vec3 specular_light = vec3(0.0, 0.0, 0.0);
diff --git a/servers/rendering/renderer_rd/shaders/scene_forward_inc.glsl b/servers/rendering/renderer_rd/shaders/scene_forward_inc.glsl
index d18581c1b3..fdc9941bba 100644
--- a/servers/rendering/renderer_rd/shaders/scene_forward_inc.glsl
+++ b/servers/rendering/renderer_rd/shaders/scene_forward_inc.glsl
@@ -5,6 +5,12 @@
#include "cluster_data_inc.glsl"
+#if !defined(MODE_RENDER_DEPTH) || defined(MODE_RENDER_MATERIAL) || defined(MODE_RENDER_SDF) || defined(MODE_RENDER_NORMAL_ROUGHNESS) || defined(MODE_RENDER_GIPROBE) || defined(TANGENT_USED) || defined(NORMALMAP_USED)
+#ifndef NORMAL_USED
+#define NORMAL_USED
+#endif
+#endif
+
layout(push_constant, binding = 0, std430) uniform DrawCall {
uint instance_index;
uint pad; //16 bits minimum size
diff --git a/servers/rendering/renderer_scene_cull.h b/servers/rendering/renderer_scene_cull.h
index 3bbe16e4e8..4d82d873cc 100644
--- a/servers/rendering/renderer_scene_cull.h
+++ b/servers/rendering/renderer_scene_cull.h
@@ -89,7 +89,7 @@ public:
fov = 75;
type = PERSPECTIVE;
znear = 0.05;
- zfar = 100;
+ zfar = 4000;
size = 1.0;
offset = Vector2();
vaspect = false;
diff --git a/servers/xr/xr_positional_tracker.cpp b/servers/xr/xr_positional_tracker.cpp
index a59565fe0d..91469b1aec 100644
--- a/servers/xr/xr_positional_tracker.cpp
+++ b/servers/xr/xr_positional_tracker.cpp
@@ -34,25 +34,25 @@
void XRPositionalTracker::_bind_methods() {
BIND_ENUM_CONSTANT(TRACKER_HAND_UNKNOWN);
- BIND_ENUM_CONSTANT(TRACKER_LEFT_HAND);
- BIND_ENUM_CONSTANT(TRACKER_RIGHT_HAND);
+ BIND_ENUM_CONSTANT(TRACKER_HAND_LEFT);
+ BIND_ENUM_CONSTANT(TRACKER_HAND_RIGHT);
// this class is read only from GDScript, so we only have access to getters..
ClassDB::bind_method(D_METHOD("get_tracker_type"), &XRPositionalTracker::get_tracker_type);
ClassDB::bind_method(D_METHOD("get_tracker_id"), &XRPositionalTracker::get_tracker_id);
ClassDB::bind_method(D_METHOD("get_tracker_name"), &XRPositionalTracker::get_tracker_name);
ClassDB::bind_method(D_METHOD("get_joy_id"), &XRPositionalTracker::get_joy_id);
- ClassDB::bind_method(D_METHOD("get_tracks_orientation"), &XRPositionalTracker::get_tracks_orientation);
+ ClassDB::bind_method(D_METHOD("is_tracking_orientation"), &XRPositionalTracker::is_tracking_orientation);
ClassDB::bind_method(D_METHOD("get_orientation"), &XRPositionalTracker::get_orientation);
- ClassDB::bind_method(D_METHOD("get_tracks_position"), &XRPositionalTracker::get_tracks_position);
+ ClassDB::bind_method(D_METHOD("is_tracking_position"), &XRPositionalTracker::is_tracking_position);
ClassDB::bind_method(D_METHOD("get_position"), &XRPositionalTracker::get_position);
- ClassDB::bind_method(D_METHOD("get_hand"), &XRPositionalTracker::get_hand);
+ ClassDB::bind_method(D_METHOD("get_tracker_hand"), &XRPositionalTracker::get_tracker_hand);
ClassDB::bind_method(D_METHOD("get_transform", "adjust_by_reference_frame"), &XRPositionalTracker::get_transform);
ClassDB::bind_method(D_METHOD("get_mesh"), &XRPositionalTracker::get_mesh);
// these functions we don't want to expose to normal users but do need to be callable from GDNative
- ClassDB::bind_method(D_METHOD("_set_type", "type"), &XRPositionalTracker::set_type);
- ClassDB::bind_method(D_METHOD("_set_name", "name"), &XRPositionalTracker::set_name);
+ ClassDB::bind_method(D_METHOD("_set_tracker_type", "type"), &XRPositionalTracker::set_tracker_type);
+ ClassDB::bind_method(D_METHOD("_set_tracker_name", "name"), &XRPositionalTracker::set_tracker_name);
ClassDB::bind_method(D_METHOD("_set_joy_id", "joy_id"), &XRPositionalTracker::set_joy_id);
ClassDB::bind_method(D_METHOD("_set_orientation", "orientation"), &XRPositionalTracker::set_orientation);
ClassDB::bind_method(D_METHOD("_set_rw_position", "rw_position"), &XRPositionalTracker::set_rw_position);
@@ -63,7 +63,7 @@ void XRPositionalTracker::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "rumble"), "set_rumble", "get_rumble");
};
-void XRPositionalTracker::set_type(XRServer::TrackerType p_type) {
+void XRPositionalTracker::set_tracker_type(XRServer::TrackerType p_type) {
if (type != p_type) {
type = p_type;
hand = XRPositionalTracker::TRACKER_HAND_UNKNOWN;
@@ -81,7 +81,7 @@ XRServer::TrackerType XRPositionalTracker::get_tracker_type() const {
return type;
};
-void XRPositionalTracker::set_name(const String &p_name) {
+void XRPositionalTracker::set_tracker_name(const String &p_name) {
name = p_name;
};
@@ -101,14 +101,14 @@ int XRPositionalTracker::get_joy_id() const {
return joy_id;
};
-bool XRPositionalTracker::get_tracks_orientation() const {
- return tracks_orientation;
+bool XRPositionalTracker::is_tracking_orientation() const {
+ return tracking_orientation;
};
void XRPositionalTracker::set_orientation(const Basis &p_orientation) {
_THREAD_SAFE_METHOD_
- tracks_orientation = true; // obviously we have this
+ tracking_orientation = true; // obviously we have this
orientation = p_orientation;
};
@@ -118,8 +118,8 @@ Basis XRPositionalTracker::get_orientation() const {
return orientation;
};
-bool XRPositionalTracker::get_tracks_position() const {
- return tracks_position;
+bool XRPositionalTracker::is_tracking_position() const {
+ return tracking_position;
};
void XRPositionalTracker::set_position(const Vector3 &p_position) {
@@ -130,7 +130,7 @@ void XRPositionalTracker::set_position(const Vector3 &p_position) {
real_t world_scale = xr_server->get_world_scale();
ERR_FAIL_COND(world_scale == 0);
- tracks_position = true; // obviously we have this
+ tracking_position = true; // obviously we have this
rw_position = p_position / world_scale;
};
@@ -147,7 +147,7 @@ Vector3 XRPositionalTracker::get_position() const {
void XRPositionalTracker::set_rw_position(const Vector3 &p_rw_position) {
_THREAD_SAFE_METHOD_
- tracks_position = true; // obviously we have this
+ tracking_position = true; // obviously we have this
rw_position = p_rw_position;
};
@@ -169,11 +169,11 @@ Ref<Mesh> XRPositionalTracker::get_mesh() const {
return mesh;
};
-XRPositionalTracker::TrackerHand XRPositionalTracker::get_hand() const {
+XRPositionalTracker::TrackerHand XRPositionalTracker::get_tracker_hand() const {
return hand;
};
-void XRPositionalTracker::set_hand(const XRPositionalTracker::TrackerHand p_hand) {
+void XRPositionalTracker::set_tracker_hand(const XRPositionalTracker::TrackerHand p_hand) {
XRServer *xr_server = XRServer::get_singleton();
ERR_FAIL_NULL(xr_server);
@@ -182,11 +182,11 @@ void XRPositionalTracker::set_hand(const XRPositionalTracker::TrackerHand p_hand
ERR_FAIL_COND((type != XRServer::TRACKER_CONTROLLER) && (p_hand != XRPositionalTracker::TRACKER_HAND_UNKNOWN));
hand = p_hand;
- if (hand == XRPositionalTracker::TRACKER_LEFT_HAND) {
+ if (hand == XRPositionalTracker::TRACKER_HAND_LEFT) {
if (!xr_server->is_tracker_id_in_use_for_type(type, 1)) {
tracker_id = 1;
};
- } else if (hand == XRPositionalTracker::TRACKER_RIGHT_HAND) {
+ } else if (hand == XRPositionalTracker::TRACKER_HAND_RIGHT) {
if (!xr_server->is_tracker_id_in_use_for_type(type, 2)) {
tracker_id = 2;
};
@@ -227,8 +227,8 @@ XRPositionalTracker::XRPositionalTracker() {
name = "Unknown";
joy_id = -1;
tracker_id = 0;
- tracks_orientation = false;
- tracks_position = false;
+ tracking_orientation = false;
+ tracking_position = false;
hand = TRACKER_HAND_UNKNOWN;
rumble = 0.0;
};
diff --git a/servers/xr/xr_positional_tracker.h b/servers/xr/xr_positional_tracker.h
index 8834b64464..c0976d3c13 100644
--- a/servers/xr/xr_positional_tracker.h
+++ b/servers/xr/xr_positional_tracker.h
@@ -50,8 +50,8 @@ class XRPositionalTracker : public Object {
public:
enum TrackerHand {
TRACKER_HAND_UNKNOWN, /* unknown or not applicable */
- TRACKER_LEFT_HAND, /* controller is the left hand controller */
- TRACKER_RIGHT_HAND /* controller is the right hand controller */
+ TRACKER_HAND_LEFT, /* controller is the left hand controller */
+ TRACKER_HAND_RIGHT /* controller is the right hand controller */
};
private:
@@ -59,9 +59,9 @@ private:
StringName name; // (unique) name of the tracker
int tracker_id; // tracker index id that is unique per type
int joy_id; // if we also have a related joystick entity, the id of the joystick
- bool tracks_orientation; // do we track orientation?
+ bool tracking_orientation; // do we track orientation?
Basis orientation; // our orientation
- bool tracks_position; // do we track position?
+ bool tracking_position; // do we track position?
Vector3 rw_position; // our position "in the real world, so without world_scale applied"
Ref<Mesh> mesh; // when available, a mesh that can be used to render this tracker
TrackerHand hand; // if known, the hand this tracker is held in
@@ -71,23 +71,23 @@ protected:
static void _bind_methods();
public:
- void set_type(XRServer::TrackerType p_type);
+ void set_tracker_type(XRServer::TrackerType p_type);
XRServer::TrackerType get_tracker_type() const;
- void set_name(const String &p_name);
+ void set_tracker_name(const String &p_name);
StringName get_tracker_name() const;
int get_tracker_id() const;
void set_joy_id(int p_joy_id);
int get_joy_id() const;
- bool get_tracks_orientation() const;
+ bool is_tracking_orientation() const;
void set_orientation(const Basis &p_orientation);
Basis get_orientation() const;
- bool get_tracks_position() const;
+ bool is_tracking_position() const;
void set_position(const Vector3 &p_position); // set position with world_scale applied
Vector3 get_position() const; // get position with world_scale applied
void set_rw_position(const Vector3 &p_rw_position);
Vector3 get_rw_position() const;
- XRPositionalTracker::TrackerHand get_hand() const;
- void set_hand(const XRPositionalTracker::TrackerHand p_hand);
+ XRPositionalTracker::TrackerHand get_tracker_hand() const;
+ void set_tracker_hand(const XRPositionalTracker::TrackerHand p_hand);
real_t get_rumble() const;
void set_rumble(real_t p_rumble);
void set_mesh(const Ref<Mesh> &p_mesh);
diff --git a/tests/test_list.h b/tests/test_list.h
index 1b23233838..8d29bd907f 100644
--- a/tests/test_list.h
+++ b/tests/test_list.h
@@ -45,6 +45,276 @@ static void populate_integers(List<int> &p_list, List<int>::Element *r_elements[
}
}
+TEST_CASE("[List] Push/pop back") {
+ List<String> list;
+
+ List<String>::Element *n;
+ n = list.push_back("A");
+ CHECK(n->get() == "A");
+ n = list.push_back("B");
+ CHECK(n->get() == "B");
+ n = list.push_back("C");
+ CHECK(n->get() == "C");
+
+ CHECK(list.size() == 3);
+ CHECK(!list.empty());
+
+ String v;
+ v = list.back()->get();
+ list.pop_back();
+ CHECK(v == "C");
+ v = list.back()->get();
+ list.pop_back();
+ CHECK(v == "B");
+ v = list.back()->get();
+ list.pop_back();
+ CHECK(v == "A");
+
+ CHECK(list.size() == 0);
+ CHECK(list.empty());
+
+ CHECK(list.back() == nullptr);
+ CHECK(list.front() == nullptr);
+}
+
+TEST_CASE("[List] Push/pop front") {
+ List<String> list;
+
+ List<String>::Element *n;
+ n = list.push_front("A");
+ CHECK(n->get() == "A");
+ n = list.push_front("B");
+ CHECK(n->get() == "B");
+ n = list.push_front("C");
+ CHECK(n->get() == "C");
+
+ CHECK(list.size() == 3);
+ CHECK(!list.empty());
+
+ String v;
+ v = list.front()->get();
+ list.pop_front();
+ CHECK(v == "C");
+ v = list.front()->get();
+ list.pop_front();
+ CHECK(v == "B");
+ v = list.front()->get();
+ list.pop_front();
+ CHECK(v == "A");
+
+ CHECK(list.size() == 0);
+ CHECK(list.empty());
+
+ CHECK(list.back() == nullptr);
+ CHECK(list.front() == nullptr);
+}
+
+TEST_CASE("[List] Set and get") {
+ List<String> list;
+ list.push_back("A");
+
+ List<String>::Element *n = list.front();
+ CHECK(n->get() == "A");
+
+ n->set("X");
+ CHECK(n->get() == "X");
+}
+
+TEST_CASE("[List] Insert before") {
+ List<String> list;
+ List<String>::Element *a = list.push_back("A");
+ List<String>::Element *b = list.push_back("B");
+ List<String>::Element *c = list.push_back("C");
+
+ list.insert_before(b, "I");
+
+ CHECK(a->next()->get() == "I");
+ CHECK(c->prev()->prev()->get() == "I");
+ CHECK(list.front()->next()->get() == "I");
+ CHECK(list.back()->prev()->prev()->get() == "I");
+}
+
+TEST_CASE("[List] Insert after") {
+ List<String> list;
+ List<String>::Element *a = list.push_back("A");
+ List<String>::Element *b = list.push_back("B");
+ List<String>::Element *c = list.push_back("C");
+
+ list.insert_after(b, "I");
+
+ CHECK(a->next()->next()->get() == "I");
+ CHECK(c->prev()->get() == "I");
+ CHECK(list.front()->next()->next()->get() == "I");
+ CHECK(list.back()->prev()->get() == "I");
+}
+
+TEST_CASE("[List] Insert before null") {
+ List<String> list;
+ List<String>::Element *a = list.push_back("A");
+ List<String>::Element *b = list.push_back("B");
+ List<String>::Element *c = list.push_back("C");
+
+ list.insert_before(nullptr, "I");
+
+ CHECK(a->next()->get() == "B");
+ CHECK(b->get() == "B");
+ CHECK(c->prev()->prev()->get() == "A");
+ CHECK(list.front()->next()->get() == "B");
+ CHECK(list.back()->prev()->prev()->get() == "B");
+ CHECK(list.back()->get() == "I");
+}
+
+TEST_CASE("[List] Insert after null") {
+ List<String> list;
+ List<String>::Element *a = list.push_back("A");
+ List<String>::Element *b = list.push_back("B");
+ List<String>::Element *c = list.push_back("C");
+
+ list.insert_after(nullptr, "I");
+
+ CHECK(a->next()->get() == "B");
+ CHECK(b->get() == "B");
+ CHECK(c->prev()->prev()->get() == "A");
+ CHECK(list.front()->next()->get() == "B");
+ CHECK(list.back()->prev()->prev()->get() == "B");
+ CHECK(list.back()->get() == "I");
+}
+
+TEST_CASE("[List] Find") {
+ List<int> list;
+ List<int>::Element *n[10];
+ // Indices match values.
+ populate_integers(list, n, 10);
+
+ for (int i = 0; i < 10; ++i) {
+ CHECK(n[i]->get() == list.find(i)->get());
+ }
+}
+
+TEST_CASE("[List] Erase (by value)") {
+ List<int> list;
+ List<int>::Element *n[4];
+ // Indices match values.
+ populate_integers(list, n, 4);
+
+ CHECK(list.front()->next()->next()->get() == 2);
+ bool erased = list.erase(2); // 0, 1, 3.
+ CHECK(erased);
+ CHECK(list.size() == 3);
+
+ // The pointer n[2] points to the freed memory which is not reset to zero,
+ // so the below assertion may pass, but this relies on undefined behavior.
+ // CHECK(n[2]->get() == 2);
+
+ CHECK(list.front()->get() == 0);
+ CHECK(list.front()->next()->next()->get() == 3);
+ CHECK(list.back()->get() == 3);
+ CHECK(list.back()->prev()->get() == 1);
+
+ CHECK(n[1]->next()->get() == 3);
+ CHECK(n[3]->prev()->get() == 1);
+
+ erased = list.erase(9000); // Doesn't exist.
+ CHECK(!erased);
+}
+
+TEST_CASE("[List] Erase (by element)") {
+ List<int> list;
+ List<int>::Element *n[4];
+ // Indices match values.
+ populate_integers(list, n, 4);
+
+ bool erased = list.erase(n[2]);
+ CHECK(erased);
+ CHECK(list.size() == 3);
+ CHECK(n[1]->next()->get() == 3);
+ CHECK(n[3]->prev()->get() == 1);
+}
+
+TEST_CASE("[List] Element erase") {
+ List<int> list;
+ List<int>::Element *n[4];
+ // Indices match values.
+ populate_integers(list, n, 4);
+
+ n[2]->erase();
+
+ CHECK(list.size() == 3);
+ CHECK(n[1]->next()->get() == 3);
+ CHECK(n[3]->prev()->get() == 1);
+}
+
+TEST_CASE("[List] Clear") {
+ List<int> list;
+ List<int>::Element *n[100];
+ populate_integers(list, n, 100);
+
+ list.clear();
+
+ CHECK(list.size() == 0);
+ CHECK(list.empty());
+}
+
+TEST_CASE("[List] Invert") {
+ List<int> list;
+ List<int>::Element *n[4];
+ populate_integers(list, n, 4);
+
+ list.invert();
+
+ CHECK(list.front()->get() == 3);
+ CHECK(list.front()->next()->get() == 2);
+ CHECK(list.back()->prev()->get() == 1);
+ CHECK(list.back()->get() == 0);
+}
+
+TEST_CASE("[List] Move to front") {
+ List<int> list;
+ List<int>::Element *n[4];
+ populate_integers(list, n, 4);
+
+ list.move_to_front(n[3]);
+
+ CHECK(list.front()->get() == 3);
+ CHECK(list.back()->get() == 2);
+}
+
+TEST_CASE("[List] Move to back") {
+ List<int> list;
+ List<int>::Element *n[4];
+ populate_integers(list, n, 4);
+
+ list.move_to_back(n[0]);
+
+ CHECK(list.back()->get() == 0);
+ CHECK(list.front()->get() == 1);
+}
+
+TEST_CASE("[List] Move before") {
+ List<int> list;
+ List<int>::Element *n[4];
+ populate_integers(list, n, 4);
+
+ list.move_before(n[3], n[1]);
+
+ CHECK(list.front()->next()->get() == n[3]->get());
+}
+
+TEST_CASE("[List] Sort") {
+ List<String> list;
+ list.push_back("D");
+ list.push_back("B");
+ list.push_back("A");
+ list.push_back("C");
+
+ list.sort();
+
+ CHECK(list.front()->get() == "A");
+ CHECK(list.front()->next()->get() == "B");
+ CHECK(list.back()->prev()->get() == "C");
+ CHECK(list.back()->get() == "D");
+}
+
TEST_CASE("[List] Swap adjacent front and back") {
List<int> list;
List<int>::Element *n[2];
diff --git a/tests/test_macros.h b/tests/test_macros.h
index 05fae128b3..ae6af93825 100644
--- a/tests/test_macros.h
+++ b/tests/test_macros.h
@@ -41,6 +41,9 @@
// The test is skipped with this, run pending tests with `--test --no-skip`.
#define TEST_CASE_PENDING(name) TEST_CASE(name *doctest::skip())
+// The test case is marked as failed, but does not fail the entire test run.
+#define TEST_CASE_MAY_FAIL(name) TEST_CASE(name *doctest::may_fail())
+
// Temporarily disable error prints to test failure paths.
// This allows to avoid polluting the test summary with error messages.
// The `_print_error_enabled` boolean is defined in `core/print_string.cpp` and
diff --git a/tests/test_random_number_generator.h b/tests/test_random_number_generator.h
index 50ad5ee362..900bb55ffd 100644
--- a/tests/test_random_number_generator.h
+++ b/tests/test_random_number_generator.h
@@ -36,6 +36,150 @@
namespace TestRandomNumberGenerator {
+TEST_CASE("[RandomNumberGenerator] Float") {
+ Ref<RandomNumberGenerator> rng = memnew(RandomNumberGenerator);
+ rng->set_seed(0);
+
+ INFO("Should give float between 0.0 and 1.0.");
+ for (int i = 0; i < 1000; i++) {
+ real_t n = rng->randf();
+ CHECK(n >= 0.0);
+ CHECK(n <= 1.0);
+ }
+}
+
+TEST_CASE("[RandomNumberGenerator] Integer range via modulo") {
+ Ref<RandomNumberGenerator> rng = memnew(RandomNumberGenerator);
+ rng->set_seed(0);
+
+ INFO("Should give integer between 0 and 100.");
+ for (int i = 0; i < 1000; i++) {
+ uint32_t n = rng->randi() % 100;
+ CHECK(n >= 0);
+ CHECK(n <= 100);
+ }
+}
+
+TEST_CASE_MAY_FAIL("[RandomNumberGenerator] Integer 32 bit") {
+ Ref<RandomNumberGenerator> rng = memnew(RandomNumberGenerator);
+ rng->set_seed(0); // Change the seed if this fails.
+
+ bool higher = false;
+ int i;
+ for (i = 0; i < 1000; i++) {
+ uint32_t n = rng->randi();
+ if (n > 0x0fff'ffff) {
+ higher = true;
+ break;
+ }
+ }
+ INFO("Current seed: " << rng->get_seed());
+ INFO("Current iteration: " << i);
+ CHECK_MESSAGE(higher, "Given current seed, this should give an integer higher than 0x0fff'ffff at least once.");
+}
+
+TEST_CASE("[RandomNumberGenerator] Float and integer range") {
+ Ref<RandomNumberGenerator> rng = memnew(RandomNumberGenerator);
+ rng->set_seed(0);
+ uint64_t initial_state = rng->get_state();
+ uint32_t initial_seed = rng->get_seed();
+
+ INFO("Should give float between -100.0 and 100.0, base test.");
+ for (int i = 0; i < 1000; i++) {
+ real_t n0 = rng->randf_range(-100.0, 100.0);
+ CHECK(n0 >= -100);
+ CHECK(n0 <= 100);
+ }
+
+ rng->randomize();
+ INFO("Should give float between -75.0 and 75.0.");
+ INFO("Shouldn't be affected by randomize.");
+ for (int i = 0; i < 1000; i++) {
+ real_t n1 = rng->randf_range(-75.0, 75.0);
+ CHECK(n1 >= -75);
+ CHECK(n1 <= 75);
+ }
+
+ rng->set_state(initial_state);
+ INFO("Should give integer between -50 and 50.");
+ INFO("Shouldn't be affected by set_state.");
+ for (int i = 0; i < 1000; i++) {
+ real_t n2 = rng->randi_range(-50, 50);
+ CHECK(n2 >= -50);
+ CHECK(n2 <= 50);
+ }
+
+ rng->set_seed(initial_seed);
+ INFO("Should give integer between -25 and 25.");
+ INFO("Shouldn't be affected by set_seed.");
+ for (int i = 0; i < 1000; i++) {
+ int32_t n3 = rng->randi_range(-25, 25);
+ CHECK(n3 >= -25);
+ CHECK(n3 <= 25);
+ }
+
+ rng->randf();
+ rng->randf();
+
+ INFO("Should give float between -10.0 and 10.0.");
+ INFO("Shouldn't be affected after generating new numbers.");
+ for (int i = 0; i < 1000; i++) {
+ real_t n4 = rng->randf_range(-10.0, 10.0);
+ CHECK(n4 >= -10);
+ CHECK(n4 <= 10);
+ }
+
+ rng->randi();
+ rng->randi();
+
+ INFO("Should give integer between -5 and 5.");
+ INFO("Shouldn't be affected after generating new numbers.");
+ for (int i = 0; i < 1000; i++) {
+ real_t n5 = rng->randf_range(-5, 5);
+ CHECK(n5 >= -5);
+ CHECK(n5 <= 5);
+ }
+}
+
+TEST_CASE_MAY_FAIL("[RandomNumberGenerator] Normal distribution") {
+ Ref<RandomNumberGenerator> rng = memnew(RandomNumberGenerator);
+ rng->set_seed(1); // Change the seed if this fails.
+ INFO("Should give a number between -5 to 5 (5 std deviations away; above 99.7% chance it will be in this range).");
+ INFO("Standard randfn function call.");
+ for (int i = 0; i < 100; i++) {
+ real_t n = rng->randfn();
+ CHECK(n >= -5);
+ CHECK(n <= 5);
+ }
+
+ INFO("Should give number between -5 to 5 after multiple randi/randf calls.");
+ INFO("5 std deviations away; above 99.7% chance it will be in this range.");
+ rng->randf();
+ rng->randi();
+ for (int i = 0; i < 100; i++) {
+ real_t n = rng->randfn();
+ CHECK(n >= -5);
+ CHECK(n <= 5);
+ }
+
+ INFO("Checks if user defined mean and deviation work properly.");
+ INFO("5 std deviations away; above 99.7% chance it will be in this range.");
+ for (int i = 0; i < 100; i++) {
+ real_t n = rng->randfn(5, 10);
+ CHECK(n >= -45);
+ CHECK(n <= 55);
+ }
+
+ INFO("Checks if randfn works with changed seeds.");
+ INFO("5 std deviations away; above 99.7% chance it will be in this range.");
+ rng->randomize();
+ for (int i = 0; i < 100; i++) {
+ real_t n = rng->randfn(3, 3);
+ CHECK(n >= -12);
+ CHECK(n <= 18);
+ }
+}
+
TEST_CASE("[RandomNumberGenerator] Zero for first number immediately after seeding") {
Ref<RandomNumberGenerator> rng = memnew(RandomNumberGenerator);
rng->set_seed(0);
diff --git a/tests/test_rect2.h b/tests/test_rect2.h
index aefceb1128..b1c588fda1 100644
--- a/tests/test_rect2.h
+++ b/tests/test_rect2.h
@@ -144,29 +144,29 @@ TEST_CASE("[Rect2] Absolute coordinates") {
"abs() should return the expected Rect2.");
}
-TEST_CASE("[Rect2] Clipping") {
+TEST_CASE("[Rect2] Intersecton") {
CHECK_MESSAGE(
- Rect2(0, 100, 1280, 720).clip(Rect2(0, 300, 100, 100)).is_equal_approx(Rect2(0, 300, 100, 100)),
- "clip() with fully enclosed Rect2 should return the expected result.");
+ Rect2(0, 100, 1280, 720).intersection(Rect2(0, 300, 100, 100)).is_equal_approx(Rect2(0, 300, 100, 100)),
+ "intersection() with fully enclosed Rect2 should return the expected result.");
// The resulting Rect2 is 100 pixels high because the first Rect2 is vertically offset by 100 pixels.
CHECK_MESSAGE(
- Rect2(0, 100, 1280, 720).clip(Rect2(1200, 700, 100, 100)).is_equal_approx(Rect2(1200, 700, 80, 100)),
- "clip() with partially enclosed Rect2 should return the expected result.");
+ Rect2(0, 100, 1280, 720).intersection(Rect2(1200, 700, 100, 100)).is_equal_approx(Rect2(1200, 700, 80, 100)),
+ "intersection() with partially enclosed Rect2 should return the expected result.");
CHECK_MESSAGE(
- Rect2(0, 100, 1280, 720).clip(Rect2(-4000, -4000, 100, 100)).is_equal_approx(Rect2()),
- "clip() with non-enclosed Rect2 should return the expected result.");
+ Rect2(0, 100, 1280, 720).intersection(Rect2(-4000, -4000, 100, 100)).is_equal_approx(Rect2()),
+ "intersection() with non-enclosed Rect2 should return the expected result.");
}
TEST_CASE("[Rect2] Enclosing") {
CHECK_MESSAGE(
Rect2(0, 100, 1280, 720).encloses(Rect2(0, 300, 100, 100)),
- "clip() with fully contained Rect2 should return the expected result.");
+ "encloses() with fully contained Rect2 should return the expected result.");
CHECK_MESSAGE(
!Rect2(0, 100, 1280, 720).encloses(Rect2(1200, 700, 100, 100)),
- "clip() with partially contained Rect2 should return the expected result.");
+ "encloses() with partially contained Rect2 should return the expected result.");
CHECK_MESSAGE(
!Rect2(0, 100, 1280, 720).encloses(Rect2(-4000, -4000, 100, 100)),
- "clip() with non-contained Rect2 should return the expected result.");
+ "encloses() with non-contained Rect2 should return the expected result.");
}
TEST_CASE("[Rect2] Expanding") {
@@ -356,29 +356,29 @@ TEST_CASE("[Rect2i] Absolute coordinates") {
"abs() should return the expected Rect2i.");
}
-TEST_CASE("[Rect2i] Clipping") {
+TEST_CASE("[Rect2i] Intersection") {
CHECK_MESSAGE(
- Rect2i(0, 100, 1280, 720).clip(Rect2i(0, 300, 100, 100)) == Rect2i(0, 300, 100, 100),
- "clip() with fully enclosed Rect2i should return the expected result.");
+ Rect2i(0, 100, 1280, 720).intersection(Rect2i(0, 300, 100, 100)) == Rect2i(0, 300, 100, 100),
+ "intersection() with fully enclosed Rect2i should return the expected result.");
// The resulting Rect2i is 100 pixels high because the first Rect2i is vertically offset by 100 pixels.
CHECK_MESSAGE(
- Rect2i(0, 100, 1280, 720).clip(Rect2i(1200, 700, 100, 100)) == Rect2i(1200, 700, 80, 100),
- "clip() with partially enclosed Rect2i should return the expected result.");
+ Rect2i(0, 100, 1280, 720).intersection(Rect2i(1200, 700, 100, 100)) == Rect2i(1200, 700, 80, 100),
+ "intersection() with partially enclosed Rect2i should return the expected result.");
CHECK_MESSAGE(
- Rect2i(0, 100, 1280, 720).clip(Rect2i(-4000, -4000, 100, 100)) == Rect2i(),
- "clip() with non-enclosed Rect2i should return the expected result.");
+ Rect2i(0, 100, 1280, 720).intersection(Rect2i(-4000, -4000, 100, 100)) == Rect2i(),
+ "intersection() with non-enclosed Rect2i should return the expected result.");
}
TEST_CASE("[Rect2i] Enclosing") {
CHECK_MESSAGE(
Rect2i(0, 100, 1280, 720).encloses(Rect2i(0, 300, 100, 100)),
- "clip() with fully contained Rect2i should return the expected result.");
+ "encloses() with fully contained Rect2i should return the expected result.");
CHECK_MESSAGE(
!Rect2i(0, 100, 1280, 720).encloses(Rect2i(1200, 700, 100, 100)),
- "clip() with partially contained Rect2i should return the expected result.");
+ "encloses() with partially contained Rect2i should return the expected result.");
CHECK_MESSAGE(
!Rect2i(0, 100, 1280, 720).encloses(Rect2i(-4000, -4000, 100, 100)),
- "clip() with non-contained Rect2i should return the expected result.");
+ "encloses() with non-contained Rect2i should return the expected result.");
}
TEST_CASE("[Rect2i] Expanding") {
diff --git a/thirdparty/README.md b/thirdparty/README.md
index 34a198d788..8cb6424a1c 100644
--- a/thirdparty/README.md
+++ b/thirdparty/README.md
@@ -339,7 +339,7 @@ changes are marked with `// -- GODOT --` comments.
## mbedtls
- Upstream: https://tls.mbed.org/
-- Version: 2.16.8 (2020)
+- Version: 2.16.9 (2020)
- License: Apache 2.0
File extracted from upstream release tarball:
diff --git a/thirdparty/mbedtls/include/mbedtls/bignum.h b/thirdparty/mbedtls/include/mbedtls/bignum.h
index 4bb9fa3d43..4d04b336e7 100644
--- a/thirdparty/mbedtls/include/mbedtls/bignum.h
+++ b/thirdparty/mbedtls/include/mbedtls/bignum.h
@@ -88,12 +88,12 @@
* Maximum window size used for modular exponentiation. Default: 6
* Minimum value: 1. Maximum value: 6.
*
- * Result is an array of ( 2 << MBEDTLS_MPI_WINDOW_SIZE ) MPIs used
+ * Result is an array of ( 2 ** MBEDTLS_MPI_WINDOW_SIZE ) MPIs used
* for the sliding window calculation. (So 64 by default)
*
* Reduction in size, reduces speed.
*/
-#define MBEDTLS_MPI_WINDOW_SIZE 6 /**< Maximum windows size used. */
+#define MBEDTLS_MPI_WINDOW_SIZE 6 /**< Maximum window size used. */
#endif /* !MBEDTLS_MPI_WINDOW_SIZE */
#if !defined(MBEDTLS_MPI_MAX_SIZE)
diff --git a/thirdparty/mbedtls/include/mbedtls/ccm.h b/thirdparty/mbedtls/include/mbedtls/ccm.h
index 3dcdc91894..d50c6ec993 100644
--- a/thirdparty/mbedtls/include/mbedtls/ccm.h
+++ b/thirdparty/mbedtls/include/mbedtls/ccm.h
@@ -175,7 +175,7 @@ void mbedtls_ccm_free( mbedtls_ccm_context *ctx );
* than zero, \p output must be a writable buffer of at least
* that length.
* \param tag The buffer holding the authentication field. This must be a
- * readable buffer of at least \p tag_len Bytes.
+ * writable buffer of at least \p tag_len Bytes.
* \param tag_len The length of the authentication field to generate in Bytes:
* 4, 6, 8, 10, 12, 14 or 16.
*
@@ -220,7 +220,7 @@ int mbedtls_ccm_encrypt_and_tag( mbedtls_ccm_context *ctx, size_t length,
* than zero, \p output must be a writable buffer of at least
* that length.
* \param tag The buffer holding the authentication field. This must be a
- * readable buffer of at least \p tag_len Bytes.
+ * writable buffer of at least \p tag_len Bytes.
* \param tag_len The length of the authentication field to generate in Bytes:
* 0, 4, 6, 8, 10, 12, 14 or 16.
*
diff --git a/thirdparty/mbedtls/include/mbedtls/config.h b/thirdparty/mbedtls/include/mbedtls/config.h
index 217998a5eb..e17bc7e306 100644
--- a/thirdparty/mbedtls/include/mbedtls/config.h
+++ b/thirdparty/mbedtls/include/mbedtls/config.h
@@ -3128,7 +3128,7 @@
*/
/* MPI / BIGNUM options */
-//#define MBEDTLS_MPI_WINDOW_SIZE 6 /**< Maximum windows size used. */
+//#define MBEDTLS_MPI_WINDOW_SIZE 6 /**< Maximum window size used. */
//#define MBEDTLS_MPI_MAX_SIZE 1024 /**< Maximum number of bytes for usable MPIs. */
/* CTR_DRBG options */
diff --git a/thirdparty/mbedtls/include/mbedtls/ctr_drbg.h b/thirdparty/mbedtls/include/mbedtls/ctr_drbg.h
index 7e5f2e5769..278fbbbb7a 100644
--- a/thirdparty/mbedtls/include/mbedtls/ctr_drbg.h
+++ b/thirdparty/mbedtls/include/mbedtls/ctr_drbg.h
@@ -224,6 +224,11 @@ mbedtls_ctr_drbg_context;
* and prepares it for mbedtls_ctr_drbg_seed()
* or mbedtls_ctr_drbg_free().
*
+ * \note The reseed interval is
+ * #MBEDTLS_CTR_DRBG_RESEED_INTERVAL by default.
+ * You can override it by calling
+ * mbedtls_ctr_drbg_set_reseed_interval().
+ *
* \param ctx The CTR_DRBG context to initialize.
*/
void mbedtls_ctr_drbg_init( mbedtls_ctr_drbg_context *ctx );
@@ -305,7 +310,8 @@ int mbedtls_ctr_drbg_seed( mbedtls_ctr_drbg_context *ctx,
size_t len );
/**
- * \brief This function clears CTR_CRBG context data.
+ * \brief This function resets CTR_DRBG context to the state immediately
+ * after initial call of mbedtls_ctr_drbg_init().
*
* \param ctx The CTR_DRBG context to clear.
*/
diff --git a/thirdparty/mbedtls/include/mbedtls/gcm.h b/thirdparty/mbedtls/include/mbedtls/gcm.h
index 4e4434ed4d..1201fbd4f1 100644
--- a/thirdparty/mbedtls/include/mbedtls/gcm.h
+++ b/thirdparty/mbedtls/include/mbedtls/gcm.h
@@ -182,7 +182,7 @@ int mbedtls_gcm_setkey( mbedtls_gcm_context *ctx,
* than zero, this must be a writable buffer of at least that
* size in Bytes.
* \param tag_len The length of the tag to generate.
- * \param tag The buffer for holding the tag. This must be a readable
+ * \param tag The buffer for holding the tag. This must be a writable
* buffer of at least \p tag_len Bytes.
*
* \return \c 0 if the encryption or decryption was performed
@@ -310,7 +310,7 @@ int mbedtls_gcm_update( mbedtls_gcm_context *ctx,
* tag. The tag can have a maximum length of 16 Bytes.
*
* \param ctx The GCM context. This must be initialized.
- * \param tag The buffer for holding the tag. This must be a readable
+ * \param tag The buffer for holding the tag. This must be a writable
* buffer of at least \p tag_len Bytes.
* \param tag_len The length of the tag to generate. This must be at least
* four.
diff --git a/thirdparty/mbedtls/include/mbedtls/hmac_drbg.h b/thirdparty/mbedtls/include/mbedtls/hmac_drbg.h
index 6883678204..970c033c15 100644
--- a/thirdparty/mbedtls/include/mbedtls/hmac_drbg.h
+++ b/thirdparty/mbedtls/include/mbedtls/hmac_drbg.h
@@ -138,6 +138,10 @@ typedef struct mbedtls_hmac_drbg_context
* This function makes the context ready for mbedtls_hmac_drbg_seed(),
* mbedtls_hmac_drbg_seed_buf() or mbedtls_hmac_drbg_free().
*
+ * \note The reseed interval is #MBEDTLS_HMAC_DRBG_RESEED_INTERVAL
+ * by default. Override this value by calling
+ * mbedtls_hmac_drbg_set_reseed_interval().
+ *
* \param ctx HMAC_DRBG context to be initialized.
*/
void mbedtls_hmac_drbg_init( mbedtls_hmac_drbg_context *ctx );
@@ -361,7 +365,8 @@ int mbedtls_hmac_drbg_random_with_add( void *p_rng,
int mbedtls_hmac_drbg_random( void *p_rng, unsigned char *output, size_t out_len );
/**
- * \brief Free an HMAC_DRBG context
+ * \brief This function resets HMAC_DRBG context to the state immediately
+ * after initial call of mbedtls_hmac_drbg_init().
*
* \param ctx The HMAC_DRBG context to free.
*/
diff --git a/thirdparty/mbedtls/include/mbedtls/sha512.h b/thirdparty/mbedtls/include/mbedtls/sha512.h
index 9ff78ecf41..5e5a15e000 100644
--- a/thirdparty/mbedtls/include/mbedtls/sha512.h
+++ b/thirdparty/mbedtls/include/mbedtls/sha512.h
@@ -152,8 +152,7 @@ int mbedtls_sha512_update_ret( mbedtls_sha512_context *ctx,
/**
* \brief This function finishes the SHA-512 operation, and writes
- * the result to the output buffer. This function is for
- * internal use only.
+ * the result to the output buffer.
*
* \param ctx The SHA-512 context. This must be initialized
* and have a hash operation started.
@@ -169,6 +168,7 @@ int mbedtls_sha512_finish_ret( mbedtls_sha512_context *ctx,
/**
* \brief This function processes a single data block within
* the ongoing SHA-512 computation.
+ * This function is for internal use only.
*
* \param ctx The SHA-512 context. This must be initialized.
* \param data The buffer holding one block of data. This
diff --git a/thirdparty/mbedtls/include/mbedtls/ssl.h b/thirdparty/mbedtls/include/mbedtls/ssl.h
index d3ee3c4e6f..fe33ac8d57 100644
--- a/thirdparty/mbedtls/include/mbedtls/ssl.h
+++ b/thirdparty/mbedtls/include/mbedtls/ssl.h
@@ -1409,7 +1409,7 @@ void mbedtls_ssl_conf_dbg( mbedtls_ssl_config *conf,
* \note For DTLS, you need to provide either a non-NULL
* f_recv_timeout callback, or a f_recv that doesn't block.
*
- * \note See the documentations of \c mbedtls_ssl_sent_t,
+ * \note See the documentations of \c mbedtls_ssl_send_t,
* \c mbedtls_ssl_recv_t and \c mbedtls_ssl_recv_timeout_t for
* the conventions those callbacks must follow.
*
diff --git a/thirdparty/mbedtls/include/mbedtls/version.h b/thirdparty/mbedtls/include/mbedtls/version.h
index d09b45002d..5f0a8f114c 100644
--- a/thirdparty/mbedtls/include/mbedtls/version.h
+++ b/thirdparty/mbedtls/include/mbedtls/version.h
@@ -65,16 +65,16 @@
*/
#define MBEDTLS_VERSION_MAJOR 2
#define MBEDTLS_VERSION_MINOR 16
-#define MBEDTLS_VERSION_PATCH 8
+#define MBEDTLS_VERSION_PATCH 9
/**
* The single version number has the following structure:
* MMNNPP00
* Major version | Minor version | Patch version
*/
-#define MBEDTLS_VERSION_NUMBER 0x02100800
-#define MBEDTLS_VERSION_STRING "2.16.8"
-#define MBEDTLS_VERSION_STRING_FULL "mbed TLS 2.16.8"
+#define MBEDTLS_VERSION_NUMBER 0x02100900
+#define MBEDTLS_VERSION_STRING "2.16.9"
+#define MBEDTLS_VERSION_STRING_FULL "mbed TLS 2.16.9"
#if defined(MBEDTLS_VERSION_C)
diff --git a/thirdparty/mbedtls/library/aes.c b/thirdparty/mbedtls/library/aes.c
index 9b337505fd..da0e5b6bdc 100644
--- a/thirdparty/mbedtls/library/aes.c
+++ b/thirdparty/mbedtls/library/aes.c
@@ -760,6 +760,7 @@ exit:
return( ret );
}
+#endif /* !MBEDTLS_AES_SETKEY_DEC_ALT */
#if defined(MBEDTLS_CIPHER_MODE_XTS)
static int mbedtls_aes_xts_decode_keys( const unsigned char *key,
@@ -838,8 +839,6 @@ int mbedtls_aes_xts_setkey_dec( mbedtls_aes_xts_context *ctx,
}
#endif /* MBEDTLS_CIPHER_MODE_XTS */
-#endif /* !MBEDTLS_AES_SETKEY_DEC_ALT */
-
#define AES_FROUND(X0,X1,X2,X3,Y0,Y1,Y2,Y3) \
do \
{ \
@@ -897,63 +896,56 @@ int mbedtls_internal_aes_encrypt( mbedtls_aes_context *ctx,
unsigned char output[16] )
{
int i;
- uint32_t *RK, X0, X1, X2, X3, Y0, Y1, Y2, Y3;
-
- RK = ctx->rk;
+ uint32_t *RK = ctx->rk;
+ struct
+ {
+ uint32_t X[4];
+ uint32_t Y[4];
+ } t;
- GET_UINT32_LE( X0, input, 0 ); X0 ^= *RK++;
- GET_UINT32_LE( X1, input, 4 ); X1 ^= *RK++;
- GET_UINT32_LE( X2, input, 8 ); X2 ^= *RK++;
- GET_UINT32_LE( X3, input, 12 ); X3 ^= *RK++;
+ GET_UINT32_LE( t.X[0], input, 0 ); t.X[0] ^= *RK++;
+ GET_UINT32_LE( t.X[1], input, 4 ); t.X[1] ^= *RK++;
+ GET_UINT32_LE( t.X[2], input, 8 ); t.X[2] ^= *RK++;
+ GET_UINT32_LE( t.X[3], input, 12 ); t.X[3] ^= *RK++;
for( i = ( ctx->nr >> 1 ) - 1; i > 0; i-- )
{
- AES_FROUND( Y0, Y1, Y2, Y3, X0, X1, X2, X3 );
- AES_FROUND( X0, X1, X2, X3, Y0, Y1, Y2, Y3 );
+ AES_FROUND( t.Y[0], t.Y[1], t.Y[2], t.Y[3], t.X[0], t.X[1], t.X[2], t.X[3] );
+ AES_FROUND( t.X[0], t.X[1], t.X[2], t.X[3], t.Y[0], t.Y[1], t.Y[2], t.Y[3] );
}
- AES_FROUND( Y0, Y1, Y2, Y3, X0, X1, X2, X3 );
-
- X0 = *RK++ ^ \
- ( (uint32_t) FSb[ ( Y0 ) & 0xFF ] ) ^
- ( (uint32_t) FSb[ ( Y1 >> 8 ) & 0xFF ] << 8 ) ^
- ( (uint32_t) FSb[ ( Y2 >> 16 ) & 0xFF ] << 16 ) ^
- ( (uint32_t) FSb[ ( Y3 >> 24 ) & 0xFF ] << 24 );
-
- X1 = *RK++ ^ \
- ( (uint32_t) FSb[ ( Y1 ) & 0xFF ] ) ^
- ( (uint32_t) FSb[ ( Y2 >> 8 ) & 0xFF ] << 8 ) ^
- ( (uint32_t) FSb[ ( Y3 >> 16 ) & 0xFF ] << 16 ) ^
- ( (uint32_t) FSb[ ( Y0 >> 24 ) & 0xFF ] << 24 );
-
- X2 = *RK++ ^ \
- ( (uint32_t) FSb[ ( Y2 ) & 0xFF ] ) ^
- ( (uint32_t) FSb[ ( Y3 >> 8 ) & 0xFF ] << 8 ) ^
- ( (uint32_t) FSb[ ( Y0 >> 16 ) & 0xFF ] << 16 ) ^
- ( (uint32_t) FSb[ ( Y1 >> 24 ) & 0xFF ] << 24 );
-
- X3 = *RK++ ^ \
- ( (uint32_t) FSb[ ( Y3 ) & 0xFF ] ) ^
- ( (uint32_t) FSb[ ( Y0 >> 8 ) & 0xFF ] << 8 ) ^
- ( (uint32_t) FSb[ ( Y1 >> 16 ) & 0xFF ] << 16 ) ^
- ( (uint32_t) FSb[ ( Y2 >> 24 ) & 0xFF ] << 24 );
-
- PUT_UINT32_LE( X0, output, 0 );
- PUT_UINT32_LE( X1, output, 4 );
- PUT_UINT32_LE( X2, output, 8 );
- PUT_UINT32_LE( X3, output, 12 );
-
- mbedtls_platform_zeroize( &X0, sizeof( X0 ) );
- mbedtls_platform_zeroize( &X1, sizeof( X1 ) );
- mbedtls_platform_zeroize( &X2, sizeof( X2 ) );
- mbedtls_platform_zeroize( &X3, sizeof( X3 ) );
-
- mbedtls_platform_zeroize( &Y0, sizeof( Y0 ) );
- mbedtls_platform_zeroize( &Y1, sizeof( Y1 ) );
- mbedtls_platform_zeroize( &Y2, sizeof( Y2 ) );
- mbedtls_platform_zeroize( &Y3, sizeof( Y3 ) );
-
- mbedtls_platform_zeroize( &RK, sizeof( RK ) );
+ AES_FROUND( t.Y[0], t.Y[1], t.Y[2], t.Y[3], t.X[0], t.X[1], t.X[2], t.X[3] );
+
+ t.X[0] = *RK++ ^ \
+ ( (uint32_t) FSb[ ( t.Y[0] ) & 0xFF ] ) ^
+ ( (uint32_t) FSb[ ( t.Y[1] >> 8 ) & 0xFF ] << 8 ) ^
+ ( (uint32_t) FSb[ ( t.Y[2] >> 16 ) & 0xFF ] << 16 ) ^
+ ( (uint32_t) FSb[ ( t.Y[3] >> 24 ) & 0xFF ] << 24 );
+
+ t.X[1] = *RK++ ^ \
+ ( (uint32_t) FSb[ ( t.Y[1] ) & 0xFF ] ) ^
+ ( (uint32_t) FSb[ ( t.Y[2] >> 8 ) & 0xFF ] << 8 ) ^
+ ( (uint32_t) FSb[ ( t.Y[3] >> 16 ) & 0xFF ] << 16 ) ^
+ ( (uint32_t) FSb[ ( t.Y[0] >> 24 ) & 0xFF ] << 24 );
+
+ t.X[2] = *RK++ ^ \
+ ( (uint32_t) FSb[ ( t.Y[2] ) & 0xFF ] ) ^
+ ( (uint32_t) FSb[ ( t.Y[3] >> 8 ) & 0xFF ] << 8 ) ^
+ ( (uint32_t) FSb[ ( t.Y[0] >> 16 ) & 0xFF ] << 16 ) ^
+ ( (uint32_t) FSb[ ( t.Y[1] >> 24 ) & 0xFF ] << 24 );
+
+ t.X[3] = *RK++ ^ \
+ ( (uint32_t) FSb[ ( t.Y[3] ) & 0xFF ] ) ^
+ ( (uint32_t) FSb[ ( t.Y[0] >> 8 ) & 0xFF ] << 8 ) ^
+ ( (uint32_t) FSb[ ( t.Y[1] >> 16 ) & 0xFF ] << 16 ) ^
+ ( (uint32_t) FSb[ ( t.Y[2] >> 24 ) & 0xFF ] << 24 );
+
+ PUT_UINT32_LE( t.X[0], output, 0 );
+ PUT_UINT32_LE( t.X[1], output, 4 );
+ PUT_UINT32_LE( t.X[2], output, 8 );
+ PUT_UINT32_LE( t.X[3], output, 12 );
+
+ mbedtls_platform_zeroize( &t, sizeof( t ) );
return( 0 );
}
@@ -977,63 +969,56 @@ int mbedtls_internal_aes_decrypt( mbedtls_aes_context *ctx,
unsigned char output[16] )
{
int i;
- uint32_t *RK, X0, X1, X2, X3, Y0, Y1, Y2, Y3;
-
- RK = ctx->rk;
+ uint32_t *RK = ctx->rk;
+ struct
+ {
+ uint32_t X[4];
+ uint32_t Y[4];
+ } t;
- GET_UINT32_LE( X0, input, 0 ); X0 ^= *RK++;
- GET_UINT32_LE( X1, input, 4 ); X1 ^= *RK++;
- GET_UINT32_LE( X2, input, 8 ); X2 ^= *RK++;
- GET_UINT32_LE( X3, input, 12 ); X3 ^= *RK++;
+ GET_UINT32_LE( t.X[0], input, 0 ); t.X[0] ^= *RK++;
+ GET_UINT32_LE( t.X[1], input, 4 ); t.X[1] ^= *RK++;
+ GET_UINT32_LE( t.X[2], input, 8 ); t.X[2] ^= *RK++;
+ GET_UINT32_LE( t.X[3], input, 12 ); t.X[3] ^= *RK++;
for( i = ( ctx->nr >> 1 ) - 1; i > 0; i-- )
{
- AES_RROUND( Y0, Y1, Y2, Y3, X0, X1, X2, X3 );
- AES_RROUND( X0, X1, X2, X3, Y0, Y1, Y2, Y3 );
+ AES_RROUND( t.Y[0], t.Y[1], t.Y[2], t.Y[3], t.X[0], t.X[1], t.X[2], t.X[3] );
+ AES_RROUND( t.X[0], t.X[1], t.X[2], t.X[3], t.Y[0], t.Y[1], t.Y[2], t.Y[3] );
}
- AES_RROUND( Y0, Y1, Y2, Y3, X0, X1, X2, X3 );
-
- X0 = *RK++ ^ \
- ( (uint32_t) RSb[ ( Y0 ) & 0xFF ] ) ^
- ( (uint32_t) RSb[ ( Y3 >> 8 ) & 0xFF ] << 8 ) ^
- ( (uint32_t) RSb[ ( Y2 >> 16 ) & 0xFF ] << 16 ) ^
- ( (uint32_t) RSb[ ( Y1 >> 24 ) & 0xFF ] << 24 );
-
- X1 = *RK++ ^ \
- ( (uint32_t) RSb[ ( Y1 ) & 0xFF ] ) ^
- ( (uint32_t) RSb[ ( Y0 >> 8 ) & 0xFF ] << 8 ) ^
- ( (uint32_t) RSb[ ( Y3 >> 16 ) & 0xFF ] << 16 ) ^
- ( (uint32_t) RSb[ ( Y2 >> 24 ) & 0xFF ] << 24 );
-
- X2 = *RK++ ^ \
- ( (uint32_t) RSb[ ( Y2 ) & 0xFF ] ) ^
- ( (uint32_t) RSb[ ( Y1 >> 8 ) & 0xFF ] << 8 ) ^
- ( (uint32_t) RSb[ ( Y0 >> 16 ) & 0xFF ] << 16 ) ^
- ( (uint32_t) RSb[ ( Y3 >> 24 ) & 0xFF ] << 24 );
-
- X3 = *RK++ ^ \
- ( (uint32_t) RSb[ ( Y3 ) & 0xFF ] ) ^
- ( (uint32_t) RSb[ ( Y2 >> 8 ) & 0xFF ] << 8 ) ^
- ( (uint32_t) RSb[ ( Y1 >> 16 ) & 0xFF ] << 16 ) ^
- ( (uint32_t) RSb[ ( Y0 >> 24 ) & 0xFF ] << 24 );
-
- PUT_UINT32_LE( X0, output, 0 );
- PUT_UINT32_LE( X1, output, 4 );
- PUT_UINT32_LE( X2, output, 8 );
- PUT_UINT32_LE( X3, output, 12 );
-
- mbedtls_platform_zeroize( &X0, sizeof( X0 ) );
- mbedtls_platform_zeroize( &X1, sizeof( X1 ) );
- mbedtls_platform_zeroize( &X2, sizeof( X2 ) );
- mbedtls_platform_zeroize( &X3, sizeof( X3 ) );
-
- mbedtls_platform_zeroize( &Y0, sizeof( Y0 ) );
- mbedtls_platform_zeroize( &Y1, sizeof( Y1 ) );
- mbedtls_platform_zeroize( &Y2, sizeof( Y2 ) );
- mbedtls_platform_zeroize( &Y3, sizeof( Y3 ) );
-
- mbedtls_platform_zeroize( &RK, sizeof( RK ) );
+ AES_RROUND( t.Y[0], t.Y[1], t.Y[2], t.Y[3], t.X[0], t.X[1], t.X[2], t.X[3] );
+
+ t.X[0] = *RK++ ^ \
+ ( (uint32_t) RSb[ ( t.Y[0] ) & 0xFF ] ) ^
+ ( (uint32_t) RSb[ ( t.Y[3] >> 8 ) & 0xFF ] << 8 ) ^
+ ( (uint32_t) RSb[ ( t.Y[2] >> 16 ) & 0xFF ] << 16 ) ^
+ ( (uint32_t) RSb[ ( t.Y[1] >> 24 ) & 0xFF ] << 24 );
+
+ t.X[1] = *RK++ ^ \
+ ( (uint32_t) RSb[ ( t.Y[1] ) & 0xFF ] ) ^
+ ( (uint32_t) RSb[ ( t.Y[0] >> 8 ) & 0xFF ] << 8 ) ^
+ ( (uint32_t) RSb[ ( t.Y[3] >> 16 ) & 0xFF ] << 16 ) ^
+ ( (uint32_t) RSb[ ( t.Y[2] >> 24 ) & 0xFF ] << 24 );
+
+ t.X[2] = *RK++ ^ \
+ ( (uint32_t) RSb[ ( t.Y[2] ) & 0xFF ] ) ^
+ ( (uint32_t) RSb[ ( t.Y[1] >> 8 ) & 0xFF ] << 8 ) ^
+ ( (uint32_t) RSb[ ( t.Y[0] >> 16 ) & 0xFF ] << 16 ) ^
+ ( (uint32_t) RSb[ ( t.Y[3] >> 24 ) & 0xFF ] << 24 );
+
+ t.X[3] = *RK++ ^ \
+ ( (uint32_t) RSb[ ( t.Y[3] ) & 0xFF ] ) ^
+ ( (uint32_t) RSb[ ( t.Y[2] >> 8 ) & 0xFF ] << 8 ) ^
+ ( (uint32_t) RSb[ ( t.Y[1] >> 16 ) & 0xFF ] << 16 ) ^
+ ( (uint32_t) RSb[ ( t.Y[0] >> 24 ) & 0xFF ] << 24 );
+
+ PUT_UINT32_LE( t.X[0], output, 0 );
+ PUT_UINT32_LE( t.X[1], output, 4 );
+ PUT_UINT32_LE( t.X[2], output, 8 );
+ PUT_UINT32_LE( t.X[3], output, 12 );
+
+ mbedtls_platform_zeroize( &t, sizeof( t ) );
return( 0 );
}
diff --git a/thirdparty/mbedtls/library/bignum.c b/thirdparty/mbedtls/library/bignum.c
index dfe976d648..2feb727d89 100644
--- a/thirdparty/mbedtls/library/bignum.c
+++ b/thirdparty/mbedtls/library/bignum.c
@@ -1364,7 +1364,10 @@ int mbedtls_mpi_sub_abs( mbedtls_mpi *X, const mbedtls_mpi *A, const mbedtls_mpi
/* If we ran out of space for the carry, it means that the result
* is negative. */
if( n == X->n )
- return( MBEDTLS_ERR_MPI_NEGATIVE_VALUE );
+ {
+ ret = MBEDTLS_ERR_MPI_NEGATIVE_VALUE;
+ goto cleanup;
+ }
--X->p[n];
}
@@ -2044,7 +2047,7 @@ int mbedtls_mpi_exp_mod( mbedtls_mpi *X, const mbedtls_mpi *A,
size_t i, j, nblimbs;
size_t bufsize, nbits;
mbedtls_mpi_uint ei, mm, state;
- mbedtls_mpi RR, T, W[ 2 << MBEDTLS_MPI_WINDOW_SIZE ], Apos;
+ mbedtls_mpi RR, T, W[ 1 << MBEDTLS_MPI_WINDOW_SIZE ], Apos;
int neg;
MPI_VALIDATE_RET( X != NULL );
@@ -2058,6 +2061,10 @@ int mbedtls_mpi_exp_mod( mbedtls_mpi *X, const mbedtls_mpi *A,
if( mbedtls_mpi_cmp_int( E, 0 ) < 0 )
return( MBEDTLS_ERR_MPI_BAD_INPUT_DATA );
+ if( mbedtls_mpi_bitlen( E ) > MBEDTLS_MPI_MAX_BITS ||
+ mbedtls_mpi_bitlen( N ) > MBEDTLS_MPI_MAX_BITS )
+ return ( MBEDTLS_ERR_MPI_BAD_INPUT_DATA );
+
/*
* Init temps and window size
*/
@@ -2334,7 +2341,7 @@ int mbedtls_mpi_fill_random( mbedtls_mpi *X, size_t size,
MBEDTLS_MPI_CHK( mbedtls_mpi_lset( X, 0 ) );
Xp = (unsigned char*) X->p;
- f_rng( p_rng, Xp + overhead, size );
+ MBEDTLS_MPI_CHK( f_rng( p_rng, Xp + overhead, size ) );
mpi_bigendian_to_host( X->p, limbs );
diff --git a/thirdparty/mbedtls/library/cipher_wrap.c b/thirdparty/mbedtls/library/cipher_wrap.c
index 1dcac21be1..5973ca6ba2 100644
--- a/thirdparty/mbedtls/library/cipher_wrap.c
+++ b/thirdparty/mbedtls/library/cipher_wrap.c
@@ -779,7 +779,7 @@ static const mbedtls_cipher_info_t camellia_128_ecb_info = {
MBEDTLS_MODE_ECB,
128,
"CAMELLIA-128-ECB",
- 16,
+ 0,
0,
16,
&camellia_info
@@ -790,7 +790,7 @@ static const mbedtls_cipher_info_t camellia_192_ecb_info = {
MBEDTLS_MODE_ECB,
192,
"CAMELLIA-192-ECB",
- 16,
+ 0,
0,
16,
&camellia_info
@@ -801,7 +801,7 @@ static const mbedtls_cipher_info_t camellia_256_ecb_info = {
MBEDTLS_MODE_ECB,
256,
"CAMELLIA-256-ECB",
- 16,
+ 0,
0,
16,
&camellia_info
@@ -1155,7 +1155,7 @@ static const mbedtls_cipher_info_t aria_128_ecb_info = {
MBEDTLS_MODE_ECB,
128,
"ARIA-128-ECB",
- 16,
+ 0,
0,
16,
&aria_info
@@ -1166,7 +1166,7 @@ static const mbedtls_cipher_info_t aria_192_ecb_info = {
MBEDTLS_MODE_ECB,
192,
"ARIA-192-ECB",
- 16,
+ 0,
0,
16,
&aria_info
@@ -1177,7 +1177,7 @@ static const mbedtls_cipher_info_t aria_256_ecb_info = {
MBEDTLS_MODE_ECB,
256,
"ARIA-256-ECB",
- 16,
+ 0,
0,
16,
&aria_info
@@ -1579,7 +1579,7 @@ static const mbedtls_cipher_info_t des_ecb_info = {
MBEDTLS_MODE_ECB,
MBEDTLS_KEY_LENGTH_DES,
"DES-ECB",
- 8,
+ 0,
0,
8,
&des_info
@@ -1630,7 +1630,7 @@ static const mbedtls_cipher_info_t des_ede_ecb_info = {
MBEDTLS_MODE_ECB,
MBEDTLS_KEY_LENGTH_DES_EDE,
"DES-EDE-ECB",
- 8,
+ 0,
0,
8,
&des_ede_info
@@ -1681,7 +1681,7 @@ static const mbedtls_cipher_info_t des_ede3_ecb_info = {
MBEDTLS_MODE_ECB,
MBEDTLS_KEY_LENGTH_DES_EDE3,
"DES-EDE3-ECB",
- 8,
+ 0,
0,
8,
&des_ede3_info
@@ -1796,7 +1796,7 @@ static const mbedtls_cipher_info_t blowfish_ecb_info = {
MBEDTLS_MODE_ECB,
128,
"BLOWFISH-ECB",
- 8,
+ 0,
MBEDTLS_CIPHER_VARIABLE_KEY_LEN,
8,
&blowfish_info
diff --git a/thirdparty/mbedtls/library/cmac.c b/thirdparty/mbedtls/library/cmac.c
index 1a1200b52b..409f67958e 100644
--- a/thirdparty/mbedtls/library/cmac.c
+++ b/thirdparty/mbedtls/library/cmac.c
@@ -450,7 +450,7 @@ exit:
*/
int mbedtls_aes_cmac_prf_128( const unsigned char *key, size_t key_length,
const unsigned char *input, size_t in_len,
- unsigned char *output )
+ unsigned char output[16] )
{
int ret;
const mbedtls_cipher_info_t *cipher_info;
diff --git a/thirdparty/mbedtls/library/ctr_drbg.c b/thirdparty/mbedtls/library/ctr_drbg.c
index b98df29a9b..e92008bbe8 100644
--- a/thirdparty/mbedtls/library/ctr_drbg.c
+++ b/thirdparty/mbedtls/library/ctr_drbg.c
@@ -82,11 +82,17 @@ void mbedtls_ctr_drbg_init( mbedtls_ctr_drbg_context *ctx )
{
memset( ctx, 0, sizeof( mbedtls_ctr_drbg_context ) );
+ ctx->reseed_interval = MBEDTLS_CTR_DRBG_RESEED_INTERVAL;
+
#if defined(MBEDTLS_THREADING_C)
mbedtls_mutex_init( &ctx->mutex );
#endif
}
+/*
+ * This function resets CTR_DRBG context to the state immediately
+ * after initial call of mbedtls_ctr_drbg_init().
+ */
void mbedtls_ctr_drbg_free( mbedtls_ctr_drbg_context *ctx )
{
if( ctx == NULL )
@@ -97,6 +103,10 @@ void mbedtls_ctr_drbg_free( mbedtls_ctr_drbg_context *ctx )
#endif
mbedtls_aes_free( &ctx->aes_ctx );
mbedtls_platform_zeroize( ctx, sizeof( mbedtls_ctr_drbg_context ) );
+ ctx->reseed_interval = MBEDTLS_CTR_DRBG_RESEED_INTERVAL;
+#if defined(MBEDTLS_THREADING_C)
+ mbedtls_mutex_init( &ctx->mutex );
+#endif
}
void mbedtls_ctr_drbg_set_prediction_resistance( mbedtls_ctr_drbg_context *ctx, int resistance )
@@ -419,7 +429,6 @@ int mbedtls_ctr_drbg_seed( mbedtls_ctr_drbg_context *ctx,
if( ctx->entropy_len == 0 )
ctx->entropy_len = MBEDTLS_CTR_DRBG_ENTROPY_LEN;
- ctx->reseed_interval = MBEDTLS_CTR_DRBG_RESEED_INTERVAL;
/*
* Initialize with an empty key
diff --git a/thirdparty/mbedtls/library/ecp_curves.c b/thirdparty/mbedtls/library/ecp_curves.c
index cc4c5b71c0..b04596b561 100644
--- a/thirdparty/mbedtls/library/ecp_curves.c
+++ b/thirdparty/mbedtls/library/ecp_curves.c
@@ -1044,7 +1044,7 @@ static inline void sub32( uint32_t *dst, uint32_t src, signed char *carry )
STORE32; i++; \
cur = c > 0 ? c : 0; STORE32; \
cur = 0; while( ++i < MAX32 ) { STORE32; } \
- if( c < 0 ) fix_negative( N, c, &C, bits );
+ if( c < 0 ) MBEDTLS_MPI_CHK( fix_negative( N, c, &C, bits ) );
/*
* If the result is negative, we get it in the form
diff --git a/thirdparty/mbedtls/library/entropy_poll.c b/thirdparty/mbedtls/library/entropy_poll.c
index 26b7e4e2b9..2095a7dd34 100644
--- a/thirdparty/mbedtls/library/entropy_poll.c
+++ b/thirdparty/mbedtls/library/entropy_poll.c
@@ -44,7 +44,7 @@
* **********
*/
-#if defined(__linux__)
+#if defined(__linux__) && !defined(_GNU_SOURCE)
/* Ensure that syscall() is available even when compiling with -std=c99 */
#define _GNU_SOURCE
#endif
diff --git a/thirdparty/mbedtls/library/error.c b/thirdparty/mbedtls/library/error.c
index eb52052b51..b83b8d1f1b 100644
--- a/thirdparty/mbedtls/library/error.c
+++ b/thirdparty/mbedtls/library/error.c
@@ -51,20 +51,19 @@
#endif
#if defined(MBEDTLS_ERROR_C) || defined(MBEDTLS_ERROR_STRERROR_DUMMY)
+
#include "mbedtls/error.h"
-#include <string.h>
-#endif
+
+#if defined(MBEDTLS_ERROR_C)
#if defined(MBEDTLS_PLATFORM_C)
#include "mbedtls/platform.h"
#else
#define mbedtls_snprintf snprintf
-#define mbedtls_time_t time_t
#endif
-#if defined(MBEDTLS_ERROR_C)
-
#include <stdio.h>
+#include <string.h>
#if defined(MBEDTLS_AES_C)
#include "mbedtls/aes.h"
@@ -929,8 +928,6 @@ void mbedtls_strerror( int ret, char *buf, size_t buflen )
#else /* MBEDTLS_ERROR_C */
-#if defined(MBEDTLS_ERROR_STRERROR_DUMMY)
-
/*
* Provide an non-function in case MBEDTLS_ERROR_C is not defined
*/
@@ -942,6 +939,6 @@ void mbedtls_strerror( int ret, char *buf, size_t buflen )
buf[0] = '\0';
}
-#endif /* MBEDTLS_ERROR_STRERROR_DUMMY */
-
#endif /* MBEDTLS_ERROR_C */
+
+#endif /* MBEDTLS_ERROR_C || MBEDTLS_ERROR_STRERROR_DUMMY */
diff --git a/thirdparty/mbedtls/library/hmac_drbg.c b/thirdparty/mbedtls/library/hmac_drbg.c
index 9fbfc30660..10cbd462ba 100644
--- a/thirdparty/mbedtls/library/hmac_drbg.c
+++ b/thirdparty/mbedtls/library/hmac_drbg.c
@@ -83,6 +83,8 @@ void mbedtls_hmac_drbg_init( mbedtls_hmac_drbg_context *ctx )
{
memset( ctx, 0, sizeof( mbedtls_hmac_drbg_context ) );
+ ctx->reseed_interval = MBEDTLS_HMAC_DRBG_RESEED_INTERVAL;
+
#if defined(MBEDTLS_THREADING_C)
mbedtls_mutex_init( &ctx->mutex );
#endif
@@ -296,8 +298,6 @@ int mbedtls_hmac_drbg_seed( mbedtls_hmac_drbg_context *ctx,
ctx->f_entropy = f_entropy;
ctx->p_entropy = p_entropy;
- ctx->reseed_interval = MBEDTLS_HMAC_DRBG_RESEED_INTERVAL;
-
if( ctx->entropy_len == 0 )
{
/*
@@ -442,7 +442,8 @@ int mbedtls_hmac_drbg_random( void *p_rng, unsigned char *output, size_t out_len
}
/*
- * Free an HMAC_DRBG context
+ * This function resets HMAC_DRBG context to the state immediately
+ * after initial call of mbedtls_hmac_drbg_init().
*/
void mbedtls_hmac_drbg_free( mbedtls_hmac_drbg_context *ctx )
{
@@ -454,6 +455,10 @@ void mbedtls_hmac_drbg_free( mbedtls_hmac_drbg_context *ctx )
#endif
mbedtls_md_free( &ctx->md_ctx );
mbedtls_platform_zeroize( ctx, sizeof( mbedtls_hmac_drbg_context ) );
+ ctx->reseed_interval = MBEDTLS_HMAC_DRBG_RESEED_INTERVAL;
+#if defined(MBEDTLS_THREADING_C)
+ mbedtls_mutex_init( &ctx->mutex );
+#endif
}
#if defined(MBEDTLS_FS_IO)
diff --git a/thirdparty/mbedtls/library/md2.c b/thirdparty/mbedtls/library/md2.c
index cbdaaabdc7..fdcb630a1f 100644
--- a/thirdparty/mbedtls/library/md2.c
+++ b/thirdparty/mbedtls/library/md2.c
@@ -177,6 +177,9 @@ int mbedtls_internal_md2_process( mbedtls_md2_context *ctx )
t = ctx->cksum[i];
}
+ /* Zeroise variables to clear sensitive data from memory. */
+ mbedtls_platform_zeroize( &t, sizeof( t ) );
+
return( 0 );
}
diff --git a/thirdparty/mbedtls/library/md4.c b/thirdparty/mbedtls/library/md4.c
index cb16dce54a..95e893e654 100644
--- a/thirdparty/mbedtls/library/md4.c
+++ b/thirdparty/mbedtls/library/md4.c
@@ -143,31 +143,34 @@ void mbedtls_md4_starts( mbedtls_md4_context *ctx )
int mbedtls_internal_md4_process( mbedtls_md4_context *ctx,
const unsigned char data[64] )
{
- uint32_t X[16], A, B, C, D;
-
- GET_UINT32_LE( X[ 0], data, 0 );
- GET_UINT32_LE( X[ 1], data, 4 );
- GET_UINT32_LE( X[ 2], data, 8 );
- GET_UINT32_LE( X[ 3], data, 12 );
- GET_UINT32_LE( X[ 4], data, 16 );
- GET_UINT32_LE( X[ 5], data, 20 );
- GET_UINT32_LE( X[ 6], data, 24 );
- GET_UINT32_LE( X[ 7], data, 28 );
- GET_UINT32_LE( X[ 8], data, 32 );
- GET_UINT32_LE( X[ 9], data, 36 );
- GET_UINT32_LE( X[10], data, 40 );
- GET_UINT32_LE( X[11], data, 44 );
- GET_UINT32_LE( X[12], data, 48 );
- GET_UINT32_LE( X[13], data, 52 );
- GET_UINT32_LE( X[14], data, 56 );
- GET_UINT32_LE( X[15], data, 60 );
+ struct
+ {
+ uint32_t X[16], A, B, C, D;
+ } local;
+
+ GET_UINT32_LE( local.X[ 0], data, 0 );
+ GET_UINT32_LE( local.X[ 1], data, 4 );
+ GET_UINT32_LE( local.X[ 2], data, 8 );
+ GET_UINT32_LE( local.X[ 3], data, 12 );
+ GET_UINT32_LE( local.X[ 4], data, 16 );
+ GET_UINT32_LE( local.X[ 5], data, 20 );
+ GET_UINT32_LE( local.X[ 6], data, 24 );
+ GET_UINT32_LE( local.X[ 7], data, 28 );
+ GET_UINT32_LE( local.X[ 8], data, 32 );
+ GET_UINT32_LE( local.X[ 9], data, 36 );
+ GET_UINT32_LE( local.X[10], data, 40 );
+ GET_UINT32_LE( local.X[11], data, 44 );
+ GET_UINT32_LE( local.X[12], data, 48 );
+ GET_UINT32_LE( local.X[13], data, 52 );
+ GET_UINT32_LE( local.X[14], data, 56 );
+ GET_UINT32_LE( local.X[15], data, 60 );
#define S(x,n) (((x) << (n)) | (((x) & 0xFFFFFFFF) >> (32 - (n))))
- A = ctx->state[0];
- B = ctx->state[1];
- C = ctx->state[2];
- D = ctx->state[3];
+ local.A = ctx->state[0];
+ local.B = ctx->state[1];
+ local.C = ctx->state[2];
+ local.D = ctx->state[3];
#define F(x, y, z) (((x) & (y)) | ((~(x)) & (z)))
#define P(a,b,c,d,x,s) \
@@ -178,22 +181,22 @@ int mbedtls_internal_md4_process( mbedtls_md4_context *ctx,
} while( 0 )
- P( A, B, C, D, X[ 0], 3 );
- P( D, A, B, C, X[ 1], 7 );
- P( C, D, A, B, X[ 2], 11 );
- P( B, C, D, A, X[ 3], 19 );
- P( A, B, C, D, X[ 4], 3 );
- P( D, A, B, C, X[ 5], 7 );
- P( C, D, A, B, X[ 6], 11 );
- P( B, C, D, A, X[ 7], 19 );
- P( A, B, C, D, X[ 8], 3 );
- P( D, A, B, C, X[ 9], 7 );
- P( C, D, A, B, X[10], 11 );
- P( B, C, D, A, X[11], 19 );
- P( A, B, C, D, X[12], 3 );
- P( D, A, B, C, X[13], 7 );
- P( C, D, A, B, X[14], 11 );
- P( B, C, D, A, X[15], 19 );
+ P( local.A, local.B, local.C, local.D, local.X[ 0], 3 );
+ P( local.D, local.A, local.B, local.C, local.X[ 1], 7 );
+ P( local.C, local.D, local.A, local.B, local.X[ 2], 11 );
+ P( local.B, local.C, local.D, local.A, local.X[ 3], 19 );
+ P( local.A, local.B, local.C, local.D, local.X[ 4], 3 );
+ P( local.D, local.A, local.B, local.C, local.X[ 5], 7 );
+ P( local.C, local.D, local.A, local.B, local.X[ 6], 11 );
+ P( local.B, local.C, local.D, local.A, local.X[ 7], 19 );
+ P( local.A, local.B, local.C, local.D, local.X[ 8], 3 );
+ P( local.D, local.A, local.B, local.C, local.X[ 9], 7 );
+ P( local.C, local.D, local.A, local.B, local.X[10], 11 );
+ P( local.B, local.C, local.D, local.A, local.X[11], 19 );
+ P( local.A, local.B, local.C, local.D, local.X[12], 3 );
+ P( local.D, local.A, local.B, local.C, local.X[13], 7 );
+ P( local.C, local.D, local.A, local.B, local.X[14], 11 );
+ P( local.B, local.C, local.D, local.A, local.X[15], 19 );
#undef P
#undef F
@@ -206,22 +209,22 @@ int mbedtls_internal_md4_process( mbedtls_md4_context *ctx,
(a) = S((a),(s)); \
} while( 0 )
- P( A, B, C, D, X[ 0], 3 );
- P( D, A, B, C, X[ 4], 5 );
- P( C, D, A, B, X[ 8], 9 );
- P( B, C, D, A, X[12], 13 );
- P( A, B, C, D, X[ 1], 3 );
- P( D, A, B, C, X[ 5], 5 );
- P( C, D, A, B, X[ 9], 9 );
- P( B, C, D, A, X[13], 13 );
- P( A, B, C, D, X[ 2], 3 );
- P( D, A, B, C, X[ 6], 5 );
- P( C, D, A, B, X[10], 9 );
- P( B, C, D, A, X[14], 13 );
- P( A, B, C, D, X[ 3], 3 );
- P( D, A, B, C, X[ 7], 5 );
- P( C, D, A, B, X[11], 9 );
- P( B, C, D, A, X[15], 13 );
+ P( local.A, local.B, local.C, local.D, local.X[ 0], 3 );
+ P( local.D, local.A, local.B, local.C, local.X[ 4], 5 );
+ P( local.C, local.D, local.A, local.B, local.X[ 8], 9 );
+ P( local.B, local.C, local.D, local.A, local.X[12], 13 );
+ P( local.A, local.B, local.C, local.D, local.X[ 1], 3 );
+ P( local.D, local.A, local.B, local.C, local.X[ 5], 5 );
+ P( local.C, local.D, local.A, local.B, local.X[ 9], 9 );
+ P( local.B, local.C, local.D, local.A, local.X[13], 13 );
+ P( local.A, local.B, local.C, local.D, local.X[ 2], 3 );
+ P( local.D, local.A, local.B, local.C, local.X[ 6], 5 );
+ P( local.C, local.D, local.A, local.B, local.X[10], 9 );
+ P( local.B, local.C, local.D, local.A, local.X[14], 13 );
+ P( local.A, local.B, local.C, local.D, local.X[ 3], 3 );
+ P( local.D, local.A, local.B, local.C, local.X[ 7], 5 );
+ P( local.C, local.D, local.A, local.B, local.X[11], 9 );
+ P( local.B, local.C, local.D, local.A, local.X[15], 13 );
#undef P
#undef F
@@ -234,30 +237,33 @@ int mbedtls_internal_md4_process( mbedtls_md4_context *ctx,
(a) = S((a),(s)); \
} while( 0 )
- P( A, B, C, D, X[ 0], 3 );
- P( D, A, B, C, X[ 8], 9 );
- P( C, D, A, B, X[ 4], 11 );
- P( B, C, D, A, X[12], 15 );
- P( A, B, C, D, X[ 2], 3 );
- P( D, A, B, C, X[10], 9 );
- P( C, D, A, B, X[ 6], 11 );
- P( B, C, D, A, X[14], 15 );
- P( A, B, C, D, X[ 1], 3 );
- P( D, A, B, C, X[ 9], 9 );
- P( C, D, A, B, X[ 5], 11 );
- P( B, C, D, A, X[13], 15 );
- P( A, B, C, D, X[ 3], 3 );
- P( D, A, B, C, X[11], 9 );
- P( C, D, A, B, X[ 7], 11 );
- P( B, C, D, A, X[15], 15 );
+ P( local.A, local.B, local.C, local.D, local.X[ 0], 3 );
+ P( local.D, local.A, local.B, local.C, local.X[ 8], 9 );
+ P( local.C, local.D, local.A, local.B, local.X[ 4], 11 );
+ P( local.B, local.C, local.D, local.A, local.X[12], 15 );
+ P( local.A, local.B, local.C, local.D, local.X[ 2], 3 );
+ P( local.D, local.A, local.B, local.C, local.X[10], 9 );
+ P( local.C, local.D, local.A, local.B, local.X[ 6], 11 );
+ P( local.B, local.C, local.D, local.A, local.X[14], 15 );
+ P( local.A, local.B, local.C, local.D, local.X[ 1], 3 );
+ P( local.D, local.A, local.B, local.C, local.X[ 9], 9 );
+ P( local.C, local.D, local.A, local.B, local.X[ 5], 11 );
+ P( local.B, local.C, local.D, local.A, local.X[13], 15 );
+ P( local.A, local.B, local.C, local.D, local.X[ 3], 3 );
+ P( local.D, local.A, local.B, local.C, local.X[11], 9 );
+ P( local.C, local.D, local.A, local.B, local.X[ 7], 11 );
+ P( local.B, local.C, local.D, local.A, local.X[15], 15 );
#undef F
#undef P
- ctx->state[0] += A;
- ctx->state[1] += B;
- ctx->state[2] += C;
- ctx->state[3] += D;
+ ctx->state[0] += local.A;
+ ctx->state[1] += local.B;
+ ctx->state[2] += local.C;
+ ctx->state[3] += local.D;
+
+ /* Zeroise variables to clear sensitive data from memory. */
+ mbedtls_platform_zeroize( &local, sizeof( local ) );
return( 0 );
}
diff --git a/thirdparty/mbedtls/library/md5.c b/thirdparty/mbedtls/library/md5.c
index fe25925214..d2b634fbb1 100644
--- a/thirdparty/mbedtls/library/md5.c
+++ b/thirdparty/mbedtls/library/md5.c
@@ -142,128 +142,134 @@ void mbedtls_md5_starts( mbedtls_md5_context *ctx )
int mbedtls_internal_md5_process( mbedtls_md5_context *ctx,
const unsigned char data[64] )
{
- uint32_t X[16], A, B, C, D;
-
- GET_UINT32_LE( X[ 0], data, 0 );
- GET_UINT32_LE( X[ 1], data, 4 );
- GET_UINT32_LE( X[ 2], data, 8 );
- GET_UINT32_LE( X[ 3], data, 12 );
- GET_UINT32_LE( X[ 4], data, 16 );
- GET_UINT32_LE( X[ 5], data, 20 );
- GET_UINT32_LE( X[ 6], data, 24 );
- GET_UINT32_LE( X[ 7], data, 28 );
- GET_UINT32_LE( X[ 8], data, 32 );
- GET_UINT32_LE( X[ 9], data, 36 );
- GET_UINT32_LE( X[10], data, 40 );
- GET_UINT32_LE( X[11], data, 44 );
- GET_UINT32_LE( X[12], data, 48 );
- GET_UINT32_LE( X[13], data, 52 );
- GET_UINT32_LE( X[14], data, 56 );
- GET_UINT32_LE( X[15], data, 60 );
+ struct
+ {
+ uint32_t X[16], A, B, C, D;
+ } local;
+
+ GET_UINT32_LE( local.X[ 0], data, 0 );
+ GET_UINT32_LE( local.X[ 1], data, 4 );
+ GET_UINT32_LE( local.X[ 2], data, 8 );
+ GET_UINT32_LE( local.X[ 3], data, 12 );
+ GET_UINT32_LE( local.X[ 4], data, 16 );
+ GET_UINT32_LE( local.X[ 5], data, 20 );
+ GET_UINT32_LE( local.X[ 6], data, 24 );
+ GET_UINT32_LE( local.X[ 7], data, 28 );
+ GET_UINT32_LE( local.X[ 8], data, 32 );
+ GET_UINT32_LE( local.X[ 9], data, 36 );
+ GET_UINT32_LE( local.X[10], data, 40 );
+ GET_UINT32_LE( local.X[11], data, 44 );
+ GET_UINT32_LE( local.X[12], data, 48 );
+ GET_UINT32_LE( local.X[13], data, 52 );
+ GET_UINT32_LE( local.X[14], data, 56 );
+ GET_UINT32_LE( local.X[15], data, 60 );
#define S(x,n) \
( ( (x) << (n) ) | ( ( (x) & 0xFFFFFFFF) >> ( 32 - (n) ) ) )
-#define P(a,b,c,d,k,s,t) \
- do \
- { \
- (a) += F((b),(c),(d)) + X[(k)] + (t); \
- (a) = S((a),(s)) + (b); \
+#define P(a,b,c,d,k,s,t) \
+ do \
+ { \
+ (a) += F((b),(c),(d)) + local.X[(k)] + (t); \
+ (a) = S((a),(s)) + (b); \
} while( 0 )
- A = ctx->state[0];
- B = ctx->state[1];
- C = ctx->state[2];
- D = ctx->state[3];
+ local.A = ctx->state[0];
+ local.B = ctx->state[1];
+ local.C = ctx->state[2];
+ local.D = ctx->state[3];
#define F(x,y,z) ((z) ^ ((x) & ((y) ^ (z))))
- P( A, B, C, D, 0, 7, 0xD76AA478 );
- P( D, A, B, C, 1, 12, 0xE8C7B756 );
- P( C, D, A, B, 2, 17, 0x242070DB );
- P( B, C, D, A, 3, 22, 0xC1BDCEEE );
- P( A, B, C, D, 4, 7, 0xF57C0FAF );
- P( D, A, B, C, 5, 12, 0x4787C62A );
- P( C, D, A, B, 6, 17, 0xA8304613 );
- P( B, C, D, A, 7, 22, 0xFD469501 );
- P( A, B, C, D, 8, 7, 0x698098D8 );
- P( D, A, B, C, 9, 12, 0x8B44F7AF );
- P( C, D, A, B, 10, 17, 0xFFFF5BB1 );
- P( B, C, D, A, 11, 22, 0x895CD7BE );
- P( A, B, C, D, 12, 7, 0x6B901122 );
- P( D, A, B, C, 13, 12, 0xFD987193 );
- P( C, D, A, B, 14, 17, 0xA679438E );
- P( B, C, D, A, 15, 22, 0x49B40821 );
+ P( local.A, local.B, local.C, local.D, 0, 7, 0xD76AA478 );
+ P( local.D, local.A, local.B, local.C, 1, 12, 0xE8C7B756 );
+ P( local.C, local.D, local.A, local.B, 2, 17, 0x242070DB );
+ P( local.B, local.C, local.D, local.A, 3, 22, 0xC1BDCEEE );
+ P( local.A, local.B, local.C, local.D, 4, 7, 0xF57C0FAF );
+ P( local.D, local.A, local.B, local.C, 5, 12, 0x4787C62A );
+ P( local.C, local.D, local.A, local.B, 6, 17, 0xA8304613 );
+ P( local.B, local.C, local.D, local.A, 7, 22, 0xFD469501 );
+ P( local.A, local.B, local.C, local.D, 8, 7, 0x698098D8 );
+ P( local.D, local.A, local.B, local.C, 9, 12, 0x8B44F7AF );
+ P( local.C, local.D, local.A, local.B, 10, 17, 0xFFFF5BB1 );
+ P( local.B, local.C, local.D, local.A, 11, 22, 0x895CD7BE );
+ P( local.A, local.B, local.C, local.D, 12, 7, 0x6B901122 );
+ P( local.D, local.A, local.B, local.C, 13, 12, 0xFD987193 );
+ P( local.C, local.D, local.A, local.B, 14, 17, 0xA679438E );
+ P( local.B, local.C, local.D, local.A, 15, 22, 0x49B40821 );
#undef F
#define F(x,y,z) ((y) ^ ((z) & ((x) ^ (y))))
- P( A, B, C, D, 1, 5, 0xF61E2562 );
- P( D, A, B, C, 6, 9, 0xC040B340 );
- P( C, D, A, B, 11, 14, 0x265E5A51 );
- P( B, C, D, A, 0, 20, 0xE9B6C7AA );
- P( A, B, C, D, 5, 5, 0xD62F105D );
- P( D, A, B, C, 10, 9, 0x02441453 );
- P( C, D, A, B, 15, 14, 0xD8A1E681 );
- P( B, C, D, A, 4, 20, 0xE7D3FBC8 );
- P( A, B, C, D, 9, 5, 0x21E1CDE6 );
- P( D, A, B, C, 14, 9, 0xC33707D6 );
- P( C, D, A, B, 3, 14, 0xF4D50D87 );
- P( B, C, D, A, 8, 20, 0x455A14ED );
- P( A, B, C, D, 13, 5, 0xA9E3E905 );
- P( D, A, B, C, 2, 9, 0xFCEFA3F8 );
- P( C, D, A, B, 7, 14, 0x676F02D9 );
- P( B, C, D, A, 12, 20, 0x8D2A4C8A );
+ P( local.A, local.B, local.C, local.D, 1, 5, 0xF61E2562 );
+ P( local.D, local.A, local.B, local.C, 6, 9, 0xC040B340 );
+ P( local.C, local.D, local.A, local.B, 11, 14, 0x265E5A51 );
+ P( local.B, local.C, local.D, local.A, 0, 20, 0xE9B6C7AA );
+ P( local.A, local.B, local.C, local.D, 5, 5, 0xD62F105D );
+ P( local.D, local.A, local.B, local.C, 10, 9, 0x02441453 );
+ P( local.C, local.D, local.A, local.B, 15, 14, 0xD8A1E681 );
+ P( local.B, local.C, local.D, local.A, 4, 20, 0xE7D3FBC8 );
+ P( local.A, local.B, local.C, local.D, 9, 5, 0x21E1CDE6 );
+ P( local.D, local.A, local.B, local.C, 14, 9, 0xC33707D6 );
+ P( local.C, local.D, local.A, local.B, 3, 14, 0xF4D50D87 );
+ P( local.B, local.C, local.D, local.A, 8, 20, 0x455A14ED );
+ P( local.A, local.B, local.C, local.D, 13, 5, 0xA9E3E905 );
+ P( local.D, local.A, local.B, local.C, 2, 9, 0xFCEFA3F8 );
+ P( local.C, local.D, local.A, local.B, 7, 14, 0x676F02D9 );
+ P( local.B, local.C, local.D, local.A, 12, 20, 0x8D2A4C8A );
#undef F
#define F(x,y,z) ((x) ^ (y) ^ (z))
- P( A, B, C, D, 5, 4, 0xFFFA3942 );
- P( D, A, B, C, 8, 11, 0x8771F681 );
- P( C, D, A, B, 11, 16, 0x6D9D6122 );
- P( B, C, D, A, 14, 23, 0xFDE5380C );
- P( A, B, C, D, 1, 4, 0xA4BEEA44 );
- P( D, A, B, C, 4, 11, 0x4BDECFA9 );
- P( C, D, A, B, 7, 16, 0xF6BB4B60 );
- P( B, C, D, A, 10, 23, 0xBEBFBC70 );
- P( A, B, C, D, 13, 4, 0x289B7EC6 );
- P( D, A, B, C, 0, 11, 0xEAA127FA );
- P( C, D, A, B, 3, 16, 0xD4EF3085 );
- P( B, C, D, A, 6, 23, 0x04881D05 );
- P( A, B, C, D, 9, 4, 0xD9D4D039 );
- P( D, A, B, C, 12, 11, 0xE6DB99E5 );
- P( C, D, A, B, 15, 16, 0x1FA27CF8 );
- P( B, C, D, A, 2, 23, 0xC4AC5665 );
+ P( local.A, local.B, local.C, local.D, 5, 4, 0xFFFA3942 );
+ P( local.D, local.A, local.B, local.C, 8, 11, 0x8771F681 );
+ P( local.C, local.D, local.A, local.B, 11, 16, 0x6D9D6122 );
+ P( local.B, local.C, local.D, local.A, 14, 23, 0xFDE5380C );
+ P( local.A, local.B, local.C, local.D, 1, 4, 0xA4BEEA44 );
+ P( local.D, local.A, local.B, local.C, 4, 11, 0x4BDECFA9 );
+ P( local.C, local.D, local.A, local.B, 7, 16, 0xF6BB4B60 );
+ P( local.B, local.C, local.D, local.A, 10, 23, 0xBEBFBC70 );
+ P( local.A, local.B, local.C, local.D, 13, 4, 0x289B7EC6 );
+ P( local.D, local.A, local.B, local.C, 0, 11, 0xEAA127FA );
+ P( local.C, local.D, local.A, local.B, 3, 16, 0xD4EF3085 );
+ P( local.B, local.C, local.D, local.A, 6, 23, 0x04881D05 );
+ P( local.A, local.B, local.C, local.D, 9, 4, 0xD9D4D039 );
+ P( local.D, local.A, local.B, local.C, 12, 11, 0xE6DB99E5 );
+ P( local.C, local.D, local.A, local.B, 15, 16, 0x1FA27CF8 );
+ P( local.B, local.C, local.D, local.A, 2, 23, 0xC4AC5665 );
#undef F
#define F(x,y,z) ((y) ^ ((x) | ~(z)))
- P( A, B, C, D, 0, 6, 0xF4292244 );
- P( D, A, B, C, 7, 10, 0x432AFF97 );
- P( C, D, A, B, 14, 15, 0xAB9423A7 );
- P( B, C, D, A, 5, 21, 0xFC93A039 );
- P( A, B, C, D, 12, 6, 0x655B59C3 );
- P( D, A, B, C, 3, 10, 0x8F0CCC92 );
- P( C, D, A, B, 10, 15, 0xFFEFF47D );
- P( B, C, D, A, 1, 21, 0x85845DD1 );
- P( A, B, C, D, 8, 6, 0x6FA87E4F );
- P( D, A, B, C, 15, 10, 0xFE2CE6E0 );
- P( C, D, A, B, 6, 15, 0xA3014314 );
- P( B, C, D, A, 13, 21, 0x4E0811A1 );
- P( A, B, C, D, 4, 6, 0xF7537E82 );
- P( D, A, B, C, 11, 10, 0xBD3AF235 );
- P( C, D, A, B, 2, 15, 0x2AD7D2BB );
- P( B, C, D, A, 9, 21, 0xEB86D391 );
+ P( local.A, local.B, local.C, local.D, 0, 6, 0xF4292244 );
+ P( local.D, local.A, local.B, local.C, 7, 10, 0x432AFF97 );
+ P( local.C, local.D, local.A, local.B, 14, 15, 0xAB9423A7 );
+ P( local.B, local.C, local.D, local.A, 5, 21, 0xFC93A039 );
+ P( local.A, local.B, local.C, local.D, 12, 6, 0x655B59C3 );
+ P( local.D, local.A, local.B, local.C, 3, 10, 0x8F0CCC92 );
+ P( local.C, local.D, local.A, local.B, 10, 15, 0xFFEFF47D );
+ P( local.B, local.C, local.D, local.A, 1, 21, 0x85845DD1 );
+ P( local.A, local.B, local.C, local.D, 8, 6, 0x6FA87E4F );
+ P( local.D, local.A, local.B, local.C, 15, 10, 0xFE2CE6E0 );
+ P( local.C, local.D, local.A, local.B, 6, 15, 0xA3014314 );
+ P( local.B, local.C, local.D, local.A, 13, 21, 0x4E0811A1 );
+ P( local.A, local.B, local.C, local.D, 4, 6, 0xF7537E82 );
+ P( local.D, local.A, local.B, local.C, 11, 10, 0xBD3AF235 );
+ P( local.C, local.D, local.A, local.B, 2, 15, 0x2AD7D2BB );
+ P( local.B, local.C, local.D, local.A, 9, 21, 0xEB86D391 );
#undef F
- ctx->state[0] += A;
- ctx->state[1] += B;
- ctx->state[2] += C;
- ctx->state[3] += D;
+ ctx->state[0] += local.A;
+ ctx->state[1] += local.B;
+ ctx->state[2] += local.C;
+ ctx->state[3] += local.D;
+
+ /* Zeroise variables to clear sensitive data from memory. */
+ mbedtls_platform_zeroize( &local, sizeof( local ) );
return( 0 );
}
diff --git a/thirdparty/mbedtls/library/pem.c b/thirdparty/mbedtls/library/pem.c
index a7a2f7f5cf..50e663ccdb 100644
--- a/thirdparty/mbedtls/library/pem.c
+++ b/thirdparty/mbedtls/library/pem.c
@@ -508,8 +508,12 @@ int mbedtls_pem_write_buffer( const char *header, const char *footer,
*p++ = '\0';
*olen = p - buf;
+ /* Clean any remaining data previously written to the buffer */
+ memset( buf + *olen, 0, buf_len - *olen );
+
mbedtls_free( encode_buf );
return( 0 );
}
#endif /* MBEDTLS_PEM_WRITE_C */
#endif /* MBEDTLS_PEM_PARSE_C || MBEDTLS_PEM_WRITE_C */
+
diff --git a/thirdparty/mbedtls/library/pkcs5.c b/thirdparty/mbedtls/library/pkcs5.c
index 8a80aa5d05..c4447f1546 100644
--- a/thirdparty/mbedtls/library/pkcs5.c
+++ b/thirdparty/mbedtls/library/pkcs5.c
@@ -247,7 +247,7 @@ int mbedtls_pkcs5_pbkdf2_hmac( mbedtls_md_context_t *ctx, const unsigned char *p
unsigned int iteration_count,
uint32_t key_length, unsigned char *output )
{
- int ret, j;
+ int ret = 0, j;
unsigned int i;
unsigned char md1[MBEDTLS_MD_MAX_SIZE];
unsigned char work[MBEDTLS_MD_MAX_SIZE];
@@ -269,16 +269,16 @@ int mbedtls_pkcs5_pbkdf2_hmac( mbedtls_md_context_t *ctx, const unsigned char *p
// U1 ends up in work
//
if( ( ret = mbedtls_md_hmac_starts( ctx, password, plen ) ) != 0 )
- return( ret );
+ goto cleanup;
if( ( ret = mbedtls_md_hmac_update( ctx, salt, slen ) ) != 0 )
- return( ret );
+ goto cleanup;
if( ( ret = mbedtls_md_hmac_update( ctx, counter, 4 ) ) != 0 )
- return( ret );
+ goto cleanup;
if( ( ret = mbedtls_md_hmac_finish( ctx, work ) ) != 0 )
- return( ret );
+ goto cleanup;
memcpy( md1, work, md_size );
@@ -287,13 +287,13 @@ int mbedtls_pkcs5_pbkdf2_hmac( mbedtls_md_context_t *ctx, const unsigned char *p
// U2 ends up in md1
//
if( ( ret = mbedtls_md_hmac_starts( ctx, password, plen ) ) != 0 )
- return( ret );
+ goto cleanup;
if( ( ret = mbedtls_md_hmac_update( ctx, md1, md_size ) ) != 0 )
- return( ret );
+ goto cleanup;
if( ( ret = mbedtls_md_hmac_finish( ctx, md1 ) ) != 0 )
- return( ret );
+ goto cleanup;
// U1 xor U2
//
@@ -312,7 +312,12 @@ int mbedtls_pkcs5_pbkdf2_hmac( mbedtls_md_context_t *ctx, const unsigned char *p
break;
}
- return( 0 );
+cleanup:
+ /* Zeroise buffers to clear sensitive data from memory. */
+ mbedtls_platform_zeroize( work, MBEDTLS_MD_MAX_SIZE );
+ mbedtls_platform_zeroize( md1, MBEDTLS_MD_MAX_SIZE );
+
+ return( ret );
}
#if defined(MBEDTLS_SELF_TEST)
diff --git a/thirdparty/mbedtls/library/pkparse.c b/thirdparty/mbedtls/library/pkparse.c
index 086807d836..e410f3aae1 100644
--- a/thirdparty/mbedtls/library/pkparse.c
+++ b/thirdparty/mbedtls/library/pkparse.c
@@ -692,7 +692,7 @@ int mbedtls_pk_parse_subpubkey( unsigned char **p, const unsigned char *end,
ret = MBEDTLS_ERR_PK_UNKNOWN_PK_ALG;
if( ret == 0 && *p != end )
- ret = MBEDTLS_ERR_PK_INVALID_PUBKEY
+ ret = MBEDTLS_ERR_PK_INVALID_PUBKEY +
MBEDTLS_ERR_ASN1_LENGTH_MISMATCH;
if( ret != 0 )
diff --git a/thirdparty/mbedtls/library/platform_util.c b/thirdparty/mbedtls/library/platform_util.c
index 3ba2aead12..c8cd52d52a 100644
--- a/thirdparty/mbedtls/library/platform_util.c
+++ b/thirdparty/mbedtls/library/platform_util.c
@@ -115,7 +115,7 @@ void mbedtls_platform_zeroize( void *buf, size_t len )
#if !( ( defined(_POSIX_VERSION) && _POSIX_VERSION >= 200809L ) || \
( defined(_POSIX_THREAD_SAFE_FUNCTIONS ) && \
- _POSIX_THREAD_SAFE_FUNCTIONS >= 20112L ) )
+ _POSIX_THREAD_SAFE_FUNCTIONS >= 200112L ) )
/*
* This is a convenience shorthand macro to avoid checking the long
* preprocessor conditions above. Ideally, we could expose this macro in
@@ -129,7 +129,7 @@ void mbedtls_platform_zeroize( void *buf, size_t len )
#endif /* !( ( defined(_POSIX_VERSION) && _POSIX_VERSION >= 200809L ) || \
( defined(_POSIX_THREAD_SAFE_FUNCTIONS ) && \
- _POSIX_THREAD_SAFE_FUNCTIONS >= 20112L ) ) */
+ _POSIX_THREAD_SAFE_FUNCTIONS >= 200112L ) ) */
struct tm *mbedtls_platform_gmtime_r( const mbedtls_time_t *tt,
struct tm *tm_buf )
diff --git a/thirdparty/mbedtls/library/ripemd160.c b/thirdparty/mbedtls/library/ripemd160.c
index 0b6efcb574..d6ee933b2e 100644
--- a/thirdparty/mbedtls/library/ripemd160.c
+++ b/thirdparty/mbedtls/library/ripemd160.c
@@ -147,30 +147,33 @@ void mbedtls_ripemd160_starts( mbedtls_ripemd160_context *ctx )
int mbedtls_internal_ripemd160_process( mbedtls_ripemd160_context *ctx,
const unsigned char data[64] )
{
- uint32_t A, B, C, D, E, Ap, Bp, Cp, Dp, Ep, X[16];
-
- GET_UINT32_LE( X[ 0], data, 0 );
- GET_UINT32_LE( X[ 1], data, 4 );
- GET_UINT32_LE( X[ 2], data, 8 );
- GET_UINT32_LE( X[ 3], data, 12 );
- GET_UINT32_LE( X[ 4], data, 16 );
- GET_UINT32_LE( X[ 5], data, 20 );
- GET_UINT32_LE( X[ 6], data, 24 );
- GET_UINT32_LE( X[ 7], data, 28 );
- GET_UINT32_LE( X[ 8], data, 32 );
- GET_UINT32_LE( X[ 9], data, 36 );
- GET_UINT32_LE( X[10], data, 40 );
- GET_UINT32_LE( X[11], data, 44 );
- GET_UINT32_LE( X[12], data, 48 );
- GET_UINT32_LE( X[13], data, 52 );
- GET_UINT32_LE( X[14], data, 56 );
- GET_UINT32_LE( X[15], data, 60 );
-
- A = Ap = ctx->state[0];
- B = Bp = ctx->state[1];
- C = Cp = ctx->state[2];
- D = Dp = ctx->state[3];
- E = Ep = ctx->state[4];
+ struct
+ {
+ uint32_t A, B, C, D, E, Ap, Bp, Cp, Dp, Ep, X[16];
+ } local;
+
+ GET_UINT32_LE( local.X[ 0], data, 0 );
+ GET_UINT32_LE( local.X[ 1], data, 4 );
+ GET_UINT32_LE( local.X[ 2], data, 8 );
+ GET_UINT32_LE( local.X[ 3], data, 12 );
+ GET_UINT32_LE( local.X[ 4], data, 16 );
+ GET_UINT32_LE( local.X[ 5], data, 20 );
+ GET_UINT32_LE( local.X[ 6], data, 24 );
+ GET_UINT32_LE( local.X[ 7], data, 28 );
+ GET_UINT32_LE( local.X[ 8], data, 32 );
+ GET_UINT32_LE( local.X[ 9], data, 36 );
+ GET_UINT32_LE( local.X[10], data, 40 );
+ GET_UINT32_LE( local.X[11], data, 44 );
+ GET_UINT32_LE( local.X[12], data, 48 );
+ GET_UINT32_LE( local.X[13], data, 52 );
+ GET_UINT32_LE( local.X[14], data, 56 );
+ GET_UINT32_LE( local.X[15], data, 60 );
+
+ local.A = local.Ap = ctx->state[0];
+ local.B = local.Bp = ctx->state[1];
+ local.C = local.Cp = ctx->state[2];
+ local.D = local.Dp = ctx->state[3];
+ local.E = local.Ep = ctx->state[4];
#define F1( x, y, z ) ( (x) ^ (y) ^ (z) )
#define F2( x, y, z ) ( ( (x) & (y) ) | ( ~(x) & (z) ) )
@@ -180,12 +183,12 @@ int mbedtls_internal_ripemd160_process( mbedtls_ripemd160_context *ctx,
#define S( x, n ) ( ( (x) << (n) ) | ( (x) >> (32 - (n)) ) )
-#define P( a, b, c, d, e, r, s, f, k ) \
- do \
- { \
- (a) += f( (b), (c), (d) ) + X[r] + (k); \
- (a) = S( (a), (s) ) + (e); \
- (c) = S( (c), 10 ); \
+#define P( a, b, c, d, e, r, s, f, k ) \
+ do \
+ { \
+ (a) += f( (b), (c), (d) ) + local.X[r] + (k); \
+ (a) = S( (a), (s) ) + (e); \
+ (c) = S( (c), 10 ); \
} while( 0 )
#define P2( a, b, c, d, e, r, s, rp, sp ) \
@@ -200,22 +203,22 @@ int mbedtls_internal_ripemd160_process( mbedtls_ripemd160_context *ctx,
#define K 0x00000000
#define Fp F5
#define Kp 0x50A28BE6
- P2( A, B, C, D, E, 0, 11, 5, 8 );
- P2( E, A, B, C, D, 1, 14, 14, 9 );
- P2( D, E, A, B, C, 2, 15, 7, 9 );
- P2( C, D, E, A, B, 3, 12, 0, 11 );
- P2( B, C, D, E, A, 4, 5, 9, 13 );
- P2( A, B, C, D, E, 5, 8, 2, 15 );
- P2( E, A, B, C, D, 6, 7, 11, 15 );
- P2( D, E, A, B, C, 7, 9, 4, 5 );
- P2( C, D, E, A, B, 8, 11, 13, 7 );
- P2( B, C, D, E, A, 9, 13, 6, 7 );
- P2( A, B, C, D, E, 10, 14, 15, 8 );
- P2( E, A, B, C, D, 11, 15, 8, 11 );
- P2( D, E, A, B, C, 12, 6, 1, 14 );
- P2( C, D, E, A, B, 13, 7, 10, 14 );
- P2( B, C, D, E, A, 14, 9, 3, 12 );
- P2( A, B, C, D, E, 15, 8, 12, 6 );
+ P2( local.A, local.B, local.C, local.D, local.E, 0, 11, 5, 8 );
+ P2( local.E, local.A, local.B, local.C, local.D, 1, 14, 14, 9 );
+ P2( local.D, local.E, local.A, local.B, local.C, 2, 15, 7, 9 );
+ P2( local.C, local.D, local.E, local.A, local.B, 3, 12, 0, 11 );
+ P2( local.B, local.C, local.D, local.E, local.A, 4, 5, 9, 13 );
+ P2( local.A, local.B, local.C, local.D, local.E, 5, 8, 2, 15 );
+ P2( local.E, local.A, local.B, local.C, local.D, 6, 7, 11, 15 );
+ P2( local.D, local.E, local.A, local.B, local.C, 7, 9, 4, 5 );
+ P2( local.C, local.D, local.E, local.A, local.B, 8, 11, 13, 7 );
+ P2( local.B, local.C, local.D, local.E, local.A, 9, 13, 6, 7 );
+ P2( local.A, local.B, local.C, local.D, local.E, 10, 14, 15, 8 );
+ P2( local.E, local.A, local.B, local.C, local.D, 11, 15, 8, 11 );
+ P2( local.D, local.E, local.A, local.B, local.C, 12, 6, 1, 14 );
+ P2( local.C, local.D, local.E, local.A, local.B, 13, 7, 10, 14 );
+ P2( local.B, local.C, local.D, local.E, local.A, 14, 9, 3, 12 );
+ P2( local.A, local.B, local.C, local.D, local.E, 15, 8, 12, 6 );
#undef F
#undef K
#undef Fp
@@ -225,22 +228,22 @@ int mbedtls_internal_ripemd160_process( mbedtls_ripemd160_context *ctx,
#define K 0x5A827999
#define Fp F4
#define Kp 0x5C4DD124
- P2( E, A, B, C, D, 7, 7, 6, 9 );
- P2( D, E, A, B, C, 4, 6, 11, 13 );
- P2( C, D, E, A, B, 13, 8, 3, 15 );
- P2( B, C, D, E, A, 1, 13, 7, 7 );
- P2( A, B, C, D, E, 10, 11, 0, 12 );
- P2( E, A, B, C, D, 6, 9, 13, 8 );
- P2( D, E, A, B, C, 15, 7, 5, 9 );
- P2( C, D, E, A, B, 3, 15, 10, 11 );
- P2( B, C, D, E, A, 12, 7, 14, 7 );
- P2( A, B, C, D, E, 0, 12, 15, 7 );
- P2( E, A, B, C, D, 9, 15, 8, 12 );
- P2( D, E, A, B, C, 5, 9, 12, 7 );
- P2( C, D, E, A, B, 2, 11, 4, 6 );
- P2( B, C, D, E, A, 14, 7, 9, 15 );
- P2( A, B, C, D, E, 11, 13, 1, 13 );
- P2( E, A, B, C, D, 8, 12, 2, 11 );
+ P2( local.E, local.A, local.B, local.C, local.D, 7, 7, 6, 9 );
+ P2( local.D, local.E, local.A, local.B, local.C, 4, 6, 11, 13 );
+ P2( local.C, local.D, local.E, local.A, local.B, 13, 8, 3, 15 );
+ P2( local.B, local.C, local.D, local.E, local.A, 1, 13, 7, 7 );
+ P2( local.A, local.B, local.C, local.D, local.E, 10, 11, 0, 12 );
+ P2( local.E, local.A, local.B, local.C, local.D, 6, 9, 13, 8 );
+ P2( local.D, local.E, local.A, local.B, local.C, 15, 7, 5, 9 );
+ P2( local.C, local.D, local.E, local.A, local.B, 3, 15, 10, 11 );
+ P2( local.B, local.C, local.D, local.E, local.A, 12, 7, 14, 7 );
+ P2( local.A, local.B, local.C, local.D, local.E, 0, 12, 15, 7 );
+ P2( local.E, local.A, local.B, local.C, local.D, 9, 15, 8, 12 );
+ P2( local.D, local.E, local.A, local.B, local.C, 5, 9, 12, 7 );
+ P2( local.C, local.D, local.E, local.A, local.B, 2, 11, 4, 6 );
+ P2( local.B, local.C, local.D, local.E, local.A, 14, 7, 9, 15 );
+ P2( local.A, local.B, local.C, local.D, local.E, 11, 13, 1, 13 );
+ P2( local.E, local.A, local.B, local.C, local.D, 8, 12, 2, 11 );
#undef F
#undef K
#undef Fp
@@ -250,22 +253,22 @@ int mbedtls_internal_ripemd160_process( mbedtls_ripemd160_context *ctx,
#define K 0x6ED9EBA1
#define Fp F3
#define Kp 0x6D703EF3
- P2( D, E, A, B, C, 3, 11, 15, 9 );
- P2( C, D, E, A, B, 10, 13, 5, 7 );
- P2( B, C, D, E, A, 14, 6, 1, 15 );
- P2( A, B, C, D, E, 4, 7, 3, 11 );
- P2( E, A, B, C, D, 9, 14, 7, 8 );
- P2( D, E, A, B, C, 15, 9, 14, 6 );
- P2( C, D, E, A, B, 8, 13, 6, 6 );
- P2( B, C, D, E, A, 1, 15, 9, 14 );
- P2( A, B, C, D, E, 2, 14, 11, 12 );
- P2( E, A, B, C, D, 7, 8, 8, 13 );
- P2( D, E, A, B, C, 0, 13, 12, 5 );
- P2( C, D, E, A, B, 6, 6, 2, 14 );
- P2( B, C, D, E, A, 13, 5, 10, 13 );
- P2( A, B, C, D, E, 11, 12, 0, 13 );
- P2( E, A, B, C, D, 5, 7, 4, 7 );
- P2( D, E, A, B, C, 12, 5, 13, 5 );
+ P2( local.D, local.E, local.A, local.B, local.C, 3, 11, 15, 9 );
+ P2( local.C, local.D, local.E, local.A, local.B, 10, 13, 5, 7 );
+ P2( local.B, local.C, local.D, local.E, local.A, 14, 6, 1, 15 );
+ P2( local.A, local.B, local.C, local.D, local.E, 4, 7, 3, 11 );
+ P2( local.E, local.A, local.B, local.C, local.D, 9, 14, 7, 8 );
+ P2( local.D, local.E, local.A, local.B, local.C, 15, 9, 14, 6 );
+ P2( local.C, local.D, local.E, local.A, local.B, 8, 13, 6, 6 );
+ P2( local.B, local.C, local.D, local.E, local.A, 1, 15, 9, 14 );
+ P2( local.A, local.B, local.C, local.D, local.E, 2, 14, 11, 12 );
+ P2( local.E, local.A, local.B, local.C, local.D, 7, 8, 8, 13 );
+ P2( local.D, local.E, local.A, local.B, local.C, 0, 13, 12, 5 );
+ P2( local.C, local.D, local.E, local.A, local.B, 6, 6, 2, 14 );
+ P2( local.B, local.C, local.D, local.E, local.A, 13, 5, 10, 13 );
+ P2( local.A, local.B, local.C, local.D, local.E, 11, 12, 0, 13 );
+ P2( local.E, local.A, local.B, local.C, local.D, 5, 7, 4, 7 );
+ P2( local.D, local.E, local.A, local.B, local.C, 12, 5, 13, 5 );
#undef F
#undef K
#undef Fp
@@ -275,22 +278,22 @@ int mbedtls_internal_ripemd160_process( mbedtls_ripemd160_context *ctx,
#define K 0x8F1BBCDC
#define Fp F2
#define Kp 0x7A6D76E9
- P2( C, D, E, A, B, 1, 11, 8, 15 );
- P2( B, C, D, E, A, 9, 12, 6, 5 );
- P2( A, B, C, D, E, 11, 14, 4, 8 );
- P2( E, A, B, C, D, 10, 15, 1, 11 );
- P2( D, E, A, B, C, 0, 14, 3, 14 );
- P2( C, D, E, A, B, 8, 15, 11, 14 );
- P2( B, C, D, E, A, 12, 9, 15, 6 );
- P2( A, B, C, D, E, 4, 8, 0, 14 );
- P2( E, A, B, C, D, 13, 9, 5, 6 );
- P2( D, E, A, B, C, 3, 14, 12, 9 );
- P2( C, D, E, A, B, 7, 5, 2, 12 );
- P2( B, C, D, E, A, 15, 6, 13, 9 );
- P2( A, B, C, D, E, 14, 8, 9, 12 );
- P2( E, A, B, C, D, 5, 6, 7, 5 );
- P2( D, E, A, B, C, 6, 5, 10, 15 );
- P2( C, D, E, A, B, 2, 12, 14, 8 );
+ P2( local.C, local.D, local.E, local.A, local.B, 1, 11, 8, 15 );
+ P2( local.B, local.C, local.D, local.E, local.A, 9, 12, 6, 5 );
+ P2( local.A, local.B, local.C, local.D, local.E, 11, 14, 4, 8 );
+ P2( local.E, local.A, local.B, local.C, local.D, 10, 15, 1, 11 );
+ P2( local.D, local.E, local.A, local.B, local.C, 0, 14, 3, 14 );
+ P2( local.C, local.D, local.E, local.A, local.B, 8, 15, 11, 14 );
+ P2( local.B, local.C, local.D, local.E, local.A, 12, 9, 15, 6 );
+ P2( local.A, local.B, local.C, local.D, local.E, 4, 8, 0, 14 );
+ P2( local.E, local.A, local.B, local.C, local.D, 13, 9, 5, 6 );
+ P2( local.D, local.E, local.A, local.B, local.C, 3, 14, 12, 9 );
+ P2( local.C, local.D, local.E, local.A, local.B, 7, 5, 2, 12 );
+ P2( local.B, local.C, local.D, local.E, local.A, 15, 6, 13, 9 );
+ P2( local.A, local.B, local.C, local.D, local.E, 14, 8, 9, 12 );
+ P2( local.E, local.A, local.B, local.C, local.D, 5, 6, 7, 5 );
+ P2( local.D, local.E, local.A, local.B, local.C, 6, 5, 10, 15 );
+ P2( local.C, local.D, local.E, local.A, local.B, 2, 12, 14, 8 );
#undef F
#undef K
#undef Fp
@@ -300,33 +303,36 @@ int mbedtls_internal_ripemd160_process( mbedtls_ripemd160_context *ctx,
#define K 0xA953FD4E
#define Fp F1
#define Kp 0x00000000
- P2( B, C, D, E, A, 4, 9, 12, 8 );
- P2( A, B, C, D, E, 0, 15, 15, 5 );
- P2( E, A, B, C, D, 5, 5, 10, 12 );
- P2( D, E, A, B, C, 9, 11, 4, 9 );
- P2( C, D, E, A, B, 7, 6, 1, 12 );
- P2( B, C, D, E, A, 12, 8, 5, 5 );
- P2( A, B, C, D, E, 2, 13, 8, 14 );
- P2( E, A, B, C, D, 10, 12, 7, 6 );
- P2( D, E, A, B, C, 14, 5, 6, 8 );
- P2( C, D, E, A, B, 1, 12, 2, 13 );
- P2( B, C, D, E, A, 3, 13, 13, 6 );
- P2( A, B, C, D, E, 8, 14, 14, 5 );
- P2( E, A, B, C, D, 11, 11, 0, 15 );
- P2( D, E, A, B, C, 6, 8, 3, 13 );
- P2( C, D, E, A, B, 15, 5, 9, 11 );
- P2( B, C, D, E, A, 13, 6, 11, 11 );
+ P2( local.B, local.C, local.D, local.E, local.A, 4, 9, 12, 8 );
+ P2( local.A, local.B, local.C, local.D, local.E, 0, 15, 15, 5 );
+ P2( local.E, local.A, local.B, local.C, local.D, 5, 5, 10, 12 );
+ P2( local.D, local.E, local.A, local.B, local.C, 9, 11, 4, 9 );
+ P2( local.C, local.D, local.E, local.A, local.B, 7, 6, 1, 12 );
+ P2( local.B, local.C, local.D, local.E, local.A, 12, 8, 5, 5 );
+ P2( local.A, local.B, local.C, local.D, local.E, 2, 13, 8, 14 );
+ P2( local.E, local.A, local.B, local.C, local.D, 10, 12, 7, 6 );
+ P2( local.D, local.E, local.A, local.B, local.C, 14, 5, 6, 8 );
+ P2( local.C, local.D, local.E, local.A, local.B, 1, 12, 2, 13 );
+ P2( local.B, local.C, local.D, local.E, local.A, 3, 13, 13, 6 );
+ P2( local.A, local.B, local.C, local.D, local.E, 8, 14, 14, 5 );
+ P2( local.E, local.A, local.B, local.C, local.D, 11, 11, 0, 15 );
+ P2( local.D, local.E, local.A, local.B, local.C, 6, 8, 3, 13 );
+ P2( local.C, local.D, local.E, local.A, local.B, 15, 5, 9, 11 );
+ P2( local.B, local.C, local.D, local.E, local.A, 13, 6, 11, 11 );
#undef F
#undef K
#undef Fp
#undef Kp
- C = ctx->state[1] + C + Dp;
- ctx->state[1] = ctx->state[2] + D + Ep;
- ctx->state[2] = ctx->state[3] + E + Ap;
- ctx->state[3] = ctx->state[4] + A + Bp;
- ctx->state[4] = ctx->state[0] + B + Cp;
- ctx->state[0] = C;
+ local.C = ctx->state[1] + local.C + local.Dp;
+ ctx->state[1] = ctx->state[2] + local.D + local.Ep;
+ ctx->state[2] = ctx->state[3] + local.E + local.Ap;
+ ctx->state[3] = ctx->state[4] + local.A + local.Bp;
+ ctx->state[4] = ctx->state[0] + local.B + local.Cp;
+ ctx->state[0] = local.C;
+
+ /* Zeroise variables to clear sensitive data from memory. */
+ mbedtls_platform_zeroize( &local, sizeof( local ) );
return( 0 );
}
diff --git a/thirdparty/mbedtls/library/rsa.c b/thirdparty/mbedtls/library/rsa.c
index 42becbf17b..a25c633bc6 100644
--- a/thirdparty/mbedtls/library/rsa.c
+++ b/thirdparty/mbedtls/library/rsa.c
@@ -841,15 +841,14 @@ static int rsa_prepare_blinding( mbedtls_rsa_context *ctx,
* which one, we just loop and choose new values for both of them.
* (Each iteration succeeds with overwhelming probability.) */
ret = mbedtls_mpi_inv_mod( &ctx->Vi, &ctx->Vi, &ctx->N );
- if( ret == MBEDTLS_ERR_MPI_NOT_ACCEPTABLE )
- continue;
- if( ret != 0 )
+ if( ret != 0 && ret != MBEDTLS_ERR_MPI_NOT_ACCEPTABLE )
goto cleanup;
- /* Finish the computation of Vf^-1 = R * (R Vf)^-1 */
- MBEDTLS_MPI_CHK( mbedtls_mpi_mul_mpi( &ctx->Vi, &ctx->Vi, &R ) );
- MBEDTLS_MPI_CHK( mbedtls_mpi_mod_mpi( &ctx->Vi, &ctx->Vi, &ctx->N ) );
- } while( 0 );
+ } while( ret == MBEDTLS_ERR_MPI_NOT_ACCEPTABLE );
+
+ /* Finish the computation of Vf^-1 = R * (R Vf)^-1 */
+ MBEDTLS_MPI_CHK( mbedtls_mpi_mul_mpi( &ctx->Vi, &ctx->Vi, &R ) );
+ MBEDTLS_MPI_CHK( mbedtls_mpi_mod_mpi( &ctx->Vi, &ctx->Vi, &ctx->N ) );
/* Blinding value: Vi = Vf^(-e) mod N
* (Vi already contains Vf^-1 at this point) */
diff --git a/thirdparty/mbedtls/library/sha1.c b/thirdparty/mbedtls/library/sha1.c
index 8682abd740..e99a5e8635 100644
--- a/thirdparty/mbedtls/library/sha1.c
+++ b/thirdparty/mbedtls/library/sha1.c
@@ -155,35 +155,40 @@ void mbedtls_sha1_starts( mbedtls_sha1_context *ctx )
int mbedtls_internal_sha1_process( mbedtls_sha1_context *ctx,
const unsigned char data[64] )
{
- uint32_t temp, W[16], A, B, C, D, E;
+ struct
+ {
+ uint32_t temp, W[16], A, B, C, D, E;
+ } local;
SHA1_VALIDATE_RET( ctx != NULL );
SHA1_VALIDATE_RET( (const unsigned char *)data != NULL );
- GET_UINT32_BE( W[ 0], data, 0 );
- GET_UINT32_BE( W[ 1], data, 4 );
- GET_UINT32_BE( W[ 2], data, 8 );
- GET_UINT32_BE( W[ 3], data, 12 );
- GET_UINT32_BE( W[ 4], data, 16 );
- GET_UINT32_BE( W[ 5], data, 20 );
- GET_UINT32_BE( W[ 6], data, 24 );
- GET_UINT32_BE( W[ 7], data, 28 );
- GET_UINT32_BE( W[ 8], data, 32 );
- GET_UINT32_BE( W[ 9], data, 36 );
- GET_UINT32_BE( W[10], data, 40 );
- GET_UINT32_BE( W[11], data, 44 );
- GET_UINT32_BE( W[12], data, 48 );
- GET_UINT32_BE( W[13], data, 52 );
- GET_UINT32_BE( W[14], data, 56 );
- GET_UINT32_BE( W[15], data, 60 );
+ GET_UINT32_BE( local.W[ 0], data, 0 );
+ GET_UINT32_BE( local.W[ 1], data, 4 );
+ GET_UINT32_BE( local.W[ 2], data, 8 );
+ GET_UINT32_BE( local.W[ 3], data, 12 );
+ GET_UINT32_BE( local.W[ 4], data, 16 );
+ GET_UINT32_BE( local.W[ 5], data, 20 );
+ GET_UINT32_BE( local.W[ 6], data, 24 );
+ GET_UINT32_BE( local.W[ 7], data, 28 );
+ GET_UINT32_BE( local.W[ 8], data, 32 );
+ GET_UINT32_BE( local.W[ 9], data, 36 );
+ GET_UINT32_BE( local.W[10], data, 40 );
+ GET_UINT32_BE( local.W[11], data, 44 );
+ GET_UINT32_BE( local.W[12], data, 48 );
+ GET_UINT32_BE( local.W[13], data, 52 );
+ GET_UINT32_BE( local.W[14], data, 56 );
+ GET_UINT32_BE( local.W[15], data, 60 );
#define S(x,n) (((x) << (n)) | (((x) & 0xFFFFFFFF) >> (32 - (n))))
#define R(t) \
( \
- temp = W[( (t) - 3 ) & 0x0F] ^ W[( (t) - 8 ) & 0x0F] ^ \
- W[( (t) - 14 ) & 0x0F] ^ W[ (t) & 0x0F], \
- ( W[(t) & 0x0F] = S(temp,1) ) \
+ local.temp = local.W[( (t) - 3 ) & 0x0F] ^ \
+ local.W[( (t) - 8 ) & 0x0F] ^ \
+ local.W[( (t) - 14 ) & 0x0F] ^ \
+ local.W[ (t) & 0x0F], \
+ ( local.W[(t) & 0x0F] = S(local.temp,1) ) \
)
#define P(a,b,c,d,e,x) \
@@ -193,35 +198,35 @@ int mbedtls_internal_sha1_process( mbedtls_sha1_context *ctx,
(b) = S((b),30); \
} while( 0 )
- A = ctx->state[0];
- B = ctx->state[1];
- C = ctx->state[2];
- D = ctx->state[3];
- E = ctx->state[4];
+ local.A = ctx->state[0];
+ local.B = ctx->state[1];
+ local.C = ctx->state[2];
+ local.D = ctx->state[3];
+ local.E = ctx->state[4];
#define F(x,y,z) ((z) ^ ((x) & ((y) ^ (z))))
#define K 0x5A827999
- P( A, B, C, D, E, W[0] );
- P( E, A, B, C, D, W[1] );
- P( D, E, A, B, C, W[2] );
- P( C, D, E, A, B, W[3] );
- P( B, C, D, E, A, W[4] );
- P( A, B, C, D, E, W[5] );
- P( E, A, B, C, D, W[6] );
- P( D, E, A, B, C, W[7] );
- P( C, D, E, A, B, W[8] );
- P( B, C, D, E, A, W[9] );
- P( A, B, C, D, E, W[10] );
- P( E, A, B, C, D, W[11] );
- P( D, E, A, B, C, W[12] );
- P( C, D, E, A, B, W[13] );
- P( B, C, D, E, A, W[14] );
- P( A, B, C, D, E, W[15] );
- P( E, A, B, C, D, R(16) );
- P( D, E, A, B, C, R(17) );
- P( C, D, E, A, B, R(18) );
- P( B, C, D, E, A, R(19) );
+ P( local.A, local.B, local.C, local.D, local.E, local.W[0] );
+ P( local.E, local.A, local.B, local.C, local.D, local.W[1] );
+ P( local.D, local.E, local.A, local.B, local.C, local.W[2] );
+ P( local.C, local.D, local.E, local.A, local.B, local.W[3] );
+ P( local.B, local.C, local.D, local.E, local.A, local.W[4] );
+ P( local.A, local.B, local.C, local.D, local.E, local.W[5] );
+ P( local.E, local.A, local.B, local.C, local.D, local.W[6] );
+ P( local.D, local.E, local.A, local.B, local.C, local.W[7] );
+ P( local.C, local.D, local.E, local.A, local.B, local.W[8] );
+ P( local.B, local.C, local.D, local.E, local.A, local.W[9] );
+ P( local.A, local.B, local.C, local.D, local.E, local.W[10] );
+ P( local.E, local.A, local.B, local.C, local.D, local.W[11] );
+ P( local.D, local.E, local.A, local.B, local.C, local.W[12] );
+ P( local.C, local.D, local.E, local.A, local.B, local.W[13] );
+ P( local.B, local.C, local.D, local.E, local.A, local.W[14] );
+ P( local.A, local.B, local.C, local.D, local.E, local.W[15] );
+ P( local.E, local.A, local.B, local.C, local.D, R(16) );
+ P( local.D, local.E, local.A, local.B, local.C, R(17) );
+ P( local.C, local.D, local.E, local.A, local.B, R(18) );
+ P( local.B, local.C, local.D, local.E, local.A, R(19) );
#undef K
#undef F
@@ -229,26 +234,26 @@ int mbedtls_internal_sha1_process( mbedtls_sha1_context *ctx,
#define F(x,y,z) ((x) ^ (y) ^ (z))
#define K 0x6ED9EBA1
- P( A, B, C, D, E, R(20) );
- P( E, A, B, C, D, R(21) );
- P( D, E, A, B, C, R(22) );
- P( C, D, E, A, B, R(23) );
- P( B, C, D, E, A, R(24) );
- P( A, B, C, D, E, R(25) );
- P( E, A, B, C, D, R(26) );
- P( D, E, A, B, C, R(27) );
- P( C, D, E, A, B, R(28) );
- P( B, C, D, E, A, R(29) );
- P( A, B, C, D, E, R(30) );
- P( E, A, B, C, D, R(31) );
- P( D, E, A, B, C, R(32) );
- P( C, D, E, A, B, R(33) );
- P( B, C, D, E, A, R(34) );
- P( A, B, C, D, E, R(35) );
- P( E, A, B, C, D, R(36) );
- P( D, E, A, B, C, R(37) );
- P( C, D, E, A, B, R(38) );
- P( B, C, D, E, A, R(39) );
+ P( local.A, local.B, local.C, local.D, local.E, R(20) );
+ P( local.E, local.A, local.B, local.C, local.D, R(21) );
+ P( local.D, local.E, local.A, local.B, local.C, R(22) );
+ P( local.C, local.D, local.E, local.A, local.B, R(23) );
+ P( local.B, local.C, local.D, local.E, local.A, R(24) );
+ P( local.A, local.B, local.C, local.D, local.E, R(25) );
+ P( local.E, local.A, local.B, local.C, local.D, R(26) );
+ P( local.D, local.E, local.A, local.B, local.C, R(27) );
+ P( local.C, local.D, local.E, local.A, local.B, R(28) );
+ P( local.B, local.C, local.D, local.E, local.A, R(29) );
+ P( local.A, local.B, local.C, local.D, local.E, R(30) );
+ P( local.E, local.A, local.B, local.C, local.D, R(31) );
+ P( local.D, local.E, local.A, local.B, local.C, R(32) );
+ P( local.C, local.D, local.E, local.A, local.B, R(33) );
+ P( local.B, local.C, local.D, local.E, local.A, R(34) );
+ P( local.A, local.B, local.C, local.D, local.E, R(35) );
+ P( local.E, local.A, local.B, local.C, local.D, R(36) );
+ P( local.D, local.E, local.A, local.B, local.C, R(37) );
+ P( local.C, local.D, local.E, local.A, local.B, R(38) );
+ P( local.B, local.C, local.D, local.E, local.A, R(39) );
#undef K
#undef F
@@ -256,26 +261,26 @@ int mbedtls_internal_sha1_process( mbedtls_sha1_context *ctx,
#define F(x,y,z) (((x) & (y)) | ((z) & ((x) | (y))))
#define K 0x8F1BBCDC
- P( A, B, C, D, E, R(40) );
- P( E, A, B, C, D, R(41) );
- P( D, E, A, B, C, R(42) );
- P( C, D, E, A, B, R(43) );
- P( B, C, D, E, A, R(44) );
- P( A, B, C, D, E, R(45) );
- P( E, A, B, C, D, R(46) );
- P( D, E, A, B, C, R(47) );
- P( C, D, E, A, B, R(48) );
- P( B, C, D, E, A, R(49) );
- P( A, B, C, D, E, R(50) );
- P( E, A, B, C, D, R(51) );
- P( D, E, A, B, C, R(52) );
- P( C, D, E, A, B, R(53) );
- P( B, C, D, E, A, R(54) );
- P( A, B, C, D, E, R(55) );
- P( E, A, B, C, D, R(56) );
- P( D, E, A, B, C, R(57) );
- P( C, D, E, A, B, R(58) );
- P( B, C, D, E, A, R(59) );
+ P( local.A, local.B, local.C, local.D, local.E, R(40) );
+ P( local.E, local.A, local.B, local.C, local.D, R(41) );
+ P( local.D, local.E, local.A, local.B, local.C, R(42) );
+ P( local.C, local.D, local.E, local.A, local.B, R(43) );
+ P( local.B, local.C, local.D, local.E, local.A, R(44) );
+ P( local.A, local.B, local.C, local.D, local.E, R(45) );
+ P( local.E, local.A, local.B, local.C, local.D, R(46) );
+ P( local.D, local.E, local.A, local.B, local.C, R(47) );
+ P( local.C, local.D, local.E, local.A, local.B, R(48) );
+ P( local.B, local.C, local.D, local.E, local.A, R(49) );
+ P( local.A, local.B, local.C, local.D, local.E, R(50) );
+ P( local.E, local.A, local.B, local.C, local.D, R(51) );
+ P( local.D, local.E, local.A, local.B, local.C, R(52) );
+ P( local.C, local.D, local.E, local.A, local.B, R(53) );
+ P( local.B, local.C, local.D, local.E, local.A, R(54) );
+ P( local.A, local.B, local.C, local.D, local.E, R(55) );
+ P( local.E, local.A, local.B, local.C, local.D, R(56) );
+ P( local.D, local.E, local.A, local.B, local.C, R(57) );
+ P( local.C, local.D, local.E, local.A, local.B, R(58) );
+ P( local.B, local.C, local.D, local.E, local.A, R(59) );
#undef K
#undef F
@@ -283,35 +288,38 @@ int mbedtls_internal_sha1_process( mbedtls_sha1_context *ctx,
#define F(x,y,z) ((x) ^ (y) ^ (z))
#define K 0xCA62C1D6
- P( A, B, C, D, E, R(60) );
- P( E, A, B, C, D, R(61) );
- P( D, E, A, B, C, R(62) );
- P( C, D, E, A, B, R(63) );
- P( B, C, D, E, A, R(64) );
- P( A, B, C, D, E, R(65) );
- P( E, A, B, C, D, R(66) );
- P( D, E, A, B, C, R(67) );
- P( C, D, E, A, B, R(68) );
- P( B, C, D, E, A, R(69) );
- P( A, B, C, D, E, R(70) );
- P( E, A, B, C, D, R(71) );
- P( D, E, A, B, C, R(72) );
- P( C, D, E, A, B, R(73) );
- P( B, C, D, E, A, R(74) );
- P( A, B, C, D, E, R(75) );
- P( E, A, B, C, D, R(76) );
- P( D, E, A, B, C, R(77) );
- P( C, D, E, A, B, R(78) );
- P( B, C, D, E, A, R(79) );
+ P( local.A, local.B, local.C, local.D, local.E, R(60) );
+ P( local.E, local.A, local.B, local.C, local.D, R(61) );
+ P( local.D, local.E, local.A, local.B, local.C, R(62) );
+ P( local.C, local.D, local.E, local.A, local.B, R(63) );
+ P( local.B, local.C, local.D, local.E, local.A, R(64) );
+ P( local.A, local.B, local.C, local.D, local.E, R(65) );
+ P( local.E, local.A, local.B, local.C, local.D, R(66) );
+ P( local.D, local.E, local.A, local.B, local.C, R(67) );
+ P( local.C, local.D, local.E, local.A, local.B, R(68) );
+ P( local.B, local.C, local.D, local.E, local.A, R(69) );
+ P( local.A, local.B, local.C, local.D, local.E, R(70) );
+ P( local.E, local.A, local.B, local.C, local.D, R(71) );
+ P( local.D, local.E, local.A, local.B, local.C, R(72) );
+ P( local.C, local.D, local.E, local.A, local.B, R(73) );
+ P( local.B, local.C, local.D, local.E, local.A, R(74) );
+ P( local.A, local.B, local.C, local.D, local.E, R(75) );
+ P( local.E, local.A, local.B, local.C, local.D, R(76) );
+ P( local.D, local.E, local.A, local.B, local.C, R(77) );
+ P( local.C, local.D, local.E, local.A, local.B, R(78) );
+ P( local.B, local.C, local.D, local.E, local.A, R(79) );
#undef K
#undef F
- ctx->state[0] += A;
- ctx->state[1] += B;
- ctx->state[2] += C;
- ctx->state[3] += D;
- ctx->state[4] += E;
+ ctx->state[0] += local.A;
+ ctx->state[1] += local.B;
+ ctx->state[2] += local.C;
+ ctx->state[3] += local.D;
+ ctx->state[4] += local.E;
+
+ /* Zeroise buffers and variables to clear sensitive data from memory. */
+ mbedtls_platform_zeroize( &local, sizeof( local ) );
return( 0 );
}
diff --git a/thirdparty/mbedtls/library/sha256.c b/thirdparty/mbedtls/library/sha256.c
index 5169584b68..75a8f8a2b2 100644
--- a/thirdparty/mbedtls/library/sha256.c
+++ b/thirdparty/mbedtls/library/sha256.c
@@ -209,77 +209,104 @@ static const uint32_t K[] =
#define F0(x,y,z) (((x) & (y)) | ((z) & ((x) | (y))))
#define F1(x,y,z) ((z) ^ ((x) & ((y) ^ (z))))
-#define R(t) \
- ( \
- W[t] = S1(W[(t) - 2]) + W[(t) - 7] + \
- S0(W[(t) - 15]) + W[(t) - 16] \
+#define R(t) \
+ ( \
+ local.W[t] = S1(local.W[(t) - 2]) + local.W[(t) - 7] + \
+ S0(local.W[(t) - 15]) + local.W[(t) - 16] \
)
-#define P(a,b,c,d,e,f,g,h,x,K) \
- do \
- { \
- temp1 = (h) + S3(e) + F1((e),(f),(g)) + (K) + (x); \
- temp2 = S2(a) + F0((a),(b),(c)); \
- (d) += temp1; (h) = temp1 + temp2; \
+#define P(a,b,c,d,e,f,g,h,x,K) \
+ do \
+ { \
+ local.temp1 = (h) + S3(e) + F1((e),(f),(g)) + (K) + (x); \
+ local.temp2 = S2(a) + F0((a),(b),(c)); \
+ (d) += local.temp1; (h) = local.temp1 + local.temp2; \
} while( 0 )
int mbedtls_internal_sha256_process( mbedtls_sha256_context *ctx,
const unsigned char data[64] )
{
- uint32_t temp1, temp2, W[64];
- uint32_t A[8];
+ struct
+ {
+ uint32_t temp1, temp2, W[64];
+ uint32_t A[8];
+ } local;
+
unsigned int i;
SHA256_VALIDATE_RET( ctx != NULL );
SHA256_VALIDATE_RET( (const unsigned char *)data != NULL );
for( i = 0; i < 8; i++ )
- A[i] = ctx->state[i];
+ local.A[i] = ctx->state[i];
#if defined(MBEDTLS_SHA256_SMALLER)
for( i = 0; i < 64; i++ )
{
if( i < 16 )
- GET_UINT32_BE( W[i], data, 4 * i );
+ GET_UINT32_BE( local.W[i], data, 4 * i );
else
R( i );
- P( A[0], A[1], A[2], A[3], A[4], A[5], A[6], A[7], W[i], K[i] );
+ P( local.A[0], local.A[1], local.A[2], local.A[3], local.A[4],
+ local.A[5], local.A[6], local.A[7], local.W[i], K[i] );
- temp1 = A[7]; A[7] = A[6]; A[6] = A[5]; A[5] = A[4]; A[4] = A[3];
- A[3] = A[2]; A[2] = A[1]; A[1] = A[0]; A[0] = temp1;
+ local.temp1 = local.A[7]; local.A[7] = local.A[6];
+ local.A[6] = local.A[5]; local.A[5] = local.A[4];
+ local.A[4] = local.A[3]; local.A[3] = local.A[2];
+ local.A[2] = local.A[1]; local.A[1] = local.A[0];
+ local.A[0] = local.temp1;
}
#else /* MBEDTLS_SHA256_SMALLER */
for( i = 0; i < 16; i++ )
- GET_UINT32_BE( W[i], data, 4 * i );
+ GET_UINT32_BE( local.W[i], data, 4 * i );
for( i = 0; i < 16; i += 8 )
{
- P( A[0], A[1], A[2], A[3], A[4], A[5], A[6], A[7], W[i+0], K[i+0] );
- P( A[7], A[0], A[1], A[2], A[3], A[4], A[5], A[6], W[i+1], K[i+1] );
- P( A[6], A[7], A[0], A[1], A[2], A[3], A[4], A[5], W[i+2], K[i+2] );
- P( A[5], A[6], A[7], A[0], A[1], A[2], A[3], A[4], W[i+3], K[i+3] );
- P( A[4], A[5], A[6], A[7], A[0], A[1], A[2], A[3], W[i+4], K[i+4] );
- P( A[3], A[4], A[5], A[6], A[7], A[0], A[1], A[2], W[i+5], K[i+5] );
- P( A[2], A[3], A[4], A[5], A[6], A[7], A[0], A[1], W[i+6], K[i+6] );
- P( A[1], A[2], A[3], A[4], A[5], A[6], A[7], A[0], W[i+7], K[i+7] );
+ P( local.A[0], local.A[1], local.A[2], local.A[3], local.A[4],
+ local.A[5], local.A[6], local.A[7], local.W[i+0], K[i+0] );
+ P( local.A[7], local.A[0], local.A[1], local.A[2], local.A[3],
+ local.A[4], local.A[5], local.A[6], local.W[i+1], K[i+1] );
+ P( local.A[6], local.A[7], local.A[0], local.A[1], local.A[2],
+ local.A[3], local.A[4], local.A[5], local.W[i+2], K[i+2] );
+ P( local.A[5], local.A[6], local.A[7], local.A[0], local.A[1],
+ local.A[2], local.A[3], local.A[4], local.W[i+3], K[i+3] );
+ P( local.A[4], local.A[5], local.A[6], local.A[7], local.A[0],
+ local.A[1], local.A[2], local.A[3], local.W[i+4], K[i+4] );
+ P( local.A[3], local.A[4], local.A[5], local.A[6], local.A[7],
+ local.A[0], local.A[1], local.A[2], local.W[i+5], K[i+5] );
+ P( local.A[2], local.A[3], local.A[4], local.A[5], local.A[6],
+ local.A[7], local.A[0], local.A[1], local.W[i+6], K[i+6] );
+ P( local.A[1], local.A[2], local.A[3], local.A[4], local.A[5],
+ local.A[6], local.A[7], local.A[0], local.W[i+7], K[i+7] );
}
for( i = 16; i < 64; i += 8 )
{
- P( A[0], A[1], A[2], A[3], A[4], A[5], A[6], A[7], R(i+0), K[i+0] );
- P( A[7], A[0], A[1], A[2], A[3], A[4], A[5], A[6], R(i+1), K[i+1] );
- P( A[6], A[7], A[0], A[1], A[2], A[3], A[4], A[5], R(i+2), K[i+2] );
- P( A[5], A[6], A[7], A[0], A[1], A[2], A[3], A[4], R(i+3), K[i+3] );
- P( A[4], A[5], A[6], A[7], A[0], A[1], A[2], A[3], R(i+4), K[i+4] );
- P( A[3], A[4], A[5], A[6], A[7], A[0], A[1], A[2], R(i+5), K[i+5] );
- P( A[2], A[3], A[4], A[5], A[6], A[7], A[0], A[1], R(i+6), K[i+6] );
- P( A[1], A[2], A[3], A[4], A[5], A[6], A[7], A[0], R(i+7), K[i+7] );
+ P( local.A[0], local.A[1], local.A[2], local.A[3], local.A[4],
+ local.A[5], local.A[6], local.A[7], R(i+0), K[i+0] );
+ P( local.A[7], local.A[0], local.A[1], local.A[2], local.A[3],
+ local.A[4], local.A[5], local.A[6], R(i+1), K[i+1] );
+ P( local.A[6], local.A[7], local.A[0], local.A[1], local.A[2],
+ local.A[3], local.A[4], local.A[5], R(i+2), K[i+2] );
+ P( local.A[5], local.A[6], local.A[7], local.A[0], local.A[1],
+ local.A[2], local.A[3], local.A[4], R(i+3), K[i+3] );
+ P( local.A[4], local.A[5], local.A[6], local.A[7], local.A[0],
+ local.A[1], local.A[2], local.A[3], R(i+4), K[i+4] );
+ P( local.A[3], local.A[4], local.A[5], local.A[6], local.A[7],
+ local.A[0], local.A[1], local.A[2], R(i+5), K[i+5] );
+ P( local.A[2], local.A[3], local.A[4], local.A[5], local.A[6],
+ local.A[7], local.A[0], local.A[1], R(i+6), K[i+6] );
+ P( local.A[1], local.A[2], local.A[3], local.A[4], local.A[5],
+ local.A[6], local.A[7], local.A[0], R(i+7), K[i+7] );
}
#endif /* MBEDTLS_SHA256_SMALLER */
for( i = 0; i < 8; i++ )
- ctx->state[i] += A[i];
+ ctx->state[i] += local.A[i];
+
+ /* Zeroise buffers and variables to clear sensitive data from memory. */
+ mbedtls_platform_zeroize( &local, sizeof( local ) );
return( 0 );
}
diff --git a/thirdparty/mbedtls/library/sha512.c b/thirdparty/mbedtls/library/sha512.c
index 36d5d96146..986037ab7c 100644
--- a/thirdparty/mbedtls/library/sha512.c
+++ b/thirdparty/mbedtls/library/sha512.c
@@ -243,8 +243,11 @@ int mbedtls_internal_sha512_process( mbedtls_sha512_context *ctx,
const unsigned char data[128] )
{
int i;
- uint64_t temp1, temp2, W[80];
- uint64_t A, B, C, D, E, F, G, H;
+ struct
+ {
+ uint64_t temp1, temp2, W[80];
+ uint64_t A, B, C, D, E, F, G, H;
+ } local;
SHA512_VALIDATE_RET( ctx != NULL );
SHA512_VALIDATE_RET( (const unsigned char *)data != NULL );
@@ -261,56 +264,67 @@ int mbedtls_internal_sha512_process( mbedtls_sha512_context *ctx,
#define F0(x,y,z) (((x) & (y)) | ((z) & ((x) | (y))))
#define F1(x,y,z) ((z) ^ ((x) & ((y) ^ (z))))
-#define P(a,b,c,d,e,f,g,h,x,K) \
- do \
- { \
- temp1 = (h) + S3(e) + F1((e),(f),(g)) + (K) + (x); \
- temp2 = S2(a) + F0((a),(b),(c)); \
- (d) += temp1; (h) = temp1 + temp2; \
+#define P(a,b,c,d,e,f,g,h,x,K) \
+ do \
+ { \
+ local.temp1 = (h) + S3(e) + F1((e),(f),(g)) + (K) + (x); \
+ local.temp2 = S2(a) + F0((a),(b),(c)); \
+ (d) += local.temp1; (h) = local.temp1 + local.temp2; \
} while( 0 )
for( i = 0; i < 16; i++ )
{
- GET_UINT64_BE( W[i], data, i << 3 );
+ GET_UINT64_BE( local.W[i], data, i << 3 );
}
for( ; i < 80; i++ )
{
- W[i] = S1(W[i - 2]) + W[i - 7] +
- S0(W[i - 15]) + W[i - 16];
+ local.W[i] = S1(local.W[i - 2]) + local.W[i - 7] +
+ S0(local.W[i - 15]) + local.W[i - 16];
}
- A = ctx->state[0];
- B = ctx->state[1];
- C = ctx->state[2];
- D = ctx->state[3];
- E = ctx->state[4];
- F = ctx->state[5];
- G = ctx->state[6];
- H = ctx->state[7];
+ local.A = ctx->state[0];
+ local.B = ctx->state[1];
+ local.C = ctx->state[2];
+ local.D = ctx->state[3];
+ local.E = ctx->state[4];
+ local.F = ctx->state[5];
+ local.G = ctx->state[6];
+ local.H = ctx->state[7];
i = 0;
do
{
- P( A, B, C, D, E, F, G, H, W[i], K[i] ); i++;
- P( H, A, B, C, D, E, F, G, W[i], K[i] ); i++;
- P( G, H, A, B, C, D, E, F, W[i], K[i] ); i++;
- P( F, G, H, A, B, C, D, E, W[i], K[i] ); i++;
- P( E, F, G, H, A, B, C, D, W[i], K[i] ); i++;
- P( D, E, F, G, H, A, B, C, W[i], K[i] ); i++;
- P( C, D, E, F, G, H, A, B, W[i], K[i] ); i++;
- P( B, C, D, E, F, G, H, A, W[i], K[i] ); i++;
+ P( local.A, local.B, local.C, local.D, local.E,
+ local.F, local.G, local.H, local.W[i], K[i] ); i++;
+ P( local.H, local.A, local.B, local.C, local.D,
+ local.E, local.F, local.G, local.W[i], K[i] ); i++;
+ P( local.G, local.H, local.A, local.B, local.C,
+ local.D, local.E, local.F, local.W[i], K[i] ); i++;
+ P( local.F, local.G, local.H, local.A, local.B,
+ local.C, local.D, local.E, local.W[i], K[i] ); i++;
+ P( local.E, local.F, local.G, local.H, local.A,
+ local.B, local.C, local.D, local.W[i], K[i] ); i++;
+ P( local.D, local.E, local.F, local.G, local.H,
+ local.A, local.B, local.C, local.W[i], K[i] ); i++;
+ P( local.C, local.D, local.E, local.F, local.G,
+ local.H, local.A, local.B, local.W[i], K[i] ); i++;
+ P( local.B, local.C, local.D, local.E, local.F,
+ local.G, local.H, local.A, local.W[i], K[i] ); i++;
}
while( i < 80 );
- ctx->state[0] += A;
- ctx->state[1] += B;
- ctx->state[2] += C;
- ctx->state[3] += D;
- ctx->state[4] += E;
- ctx->state[5] += F;
- ctx->state[6] += G;
- ctx->state[7] += H;
+ ctx->state[0] += local.A;
+ ctx->state[1] += local.B;
+ ctx->state[2] += local.C;
+ ctx->state[3] += local.D;
+ ctx->state[4] += local.E;
+ ctx->state[5] += local.F;
+ ctx->state[6] += local.G;
+ ctx->state[7] += local.H;
+
+ /* Zeroise buffers and variables to clear sensitive data from memory. */
+ mbedtls_platform_zeroize( &local, sizeof( local ) );
return( 0 );
}
diff --git a/thirdparty/mbedtls/library/ssl_srv.c b/thirdparty/mbedtls/library/ssl_srv.c
index 97b778452c..cbf6142ac2 100644
--- a/thirdparty/mbedtls/library/ssl_srv.c
+++ b/thirdparty/mbedtls/library/ssl_srv.c
@@ -3587,11 +3587,12 @@ static int ssl_parse_encrypted_pms( mbedtls_ssl_context *ssl,
/* In case of a failure in decryption, the decryption may write less than
* 2 bytes of output, but we always read the first two bytes. It doesn't
* matter in the end because diff will be nonzero in that case due to
- * peer_pmslen being less than 48, and we only care whether diff is 0.
- * But do initialize peer_pms for robustness anyway. This also makes
- * memory analyzers happy (don't access uninitialized memory, even
- * if it's an unsigned char). */
+ * ret being nonzero, and we only care whether diff is 0.
+ * But do initialize peer_pms and peer_pmslen for robustness anyway. This
+ * also makes memory analyzers happy (don't access uninitialized memory,
+ * even if it's an unsigned char). */
peer_pms[0] = peer_pms[1] = ~0;
+ peer_pmslen = 0;
ret = ssl_decrypt_encrypted_pms( ssl, p, end,
peer_pms,
diff --git a/thirdparty/mbedtls/library/ssl_tls.c b/thirdparty/mbedtls/library/ssl_tls.c
index 2471600c9a..c749a8611c 100644
--- a/thirdparty/mbedtls/library/ssl_tls.c
+++ b/thirdparty/mbedtls/library/ssl_tls.c
@@ -621,7 +621,7 @@ static void ssl_calc_finished_tls( mbedtls_ssl_context *, unsigned char *, int )
#if defined(MBEDTLS_SSL_PROTO_TLS1_2)
#if defined(MBEDTLS_SHA256_C)
static void ssl_update_checksum_sha256( mbedtls_ssl_context *, const unsigned char *, size_t );
-static void ssl_calc_verify_tls_sha256( mbedtls_ssl_context *,unsigned char * );
+static void ssl_calc_verify_tls_sha256( mbedtls_ssl_context *, unsigned char * );
static void ssl_calc_finished_tls_sha256( mbedtls_ssl_context *,unsigned char *, int );
#endif
@@ -1142,7 +1142,7 @@ int mbedtls_ssl_derive_keys( mbedtls_ssl_context *ssl )
}
#if defined(MBEDTLS_SSL_PROTO_SSL3)
-void ssl_calc_verify_ssl( mbedtls_ssl_context *ssl, unsigned char hash[36] )
+void ssl_calc_verify_ssl( mbedtls_ssl_context *ssl, unsigned char *hash )
{
mbedtls_md5_context md5;
mbedtls_sha1_context sha1;
@@ -1191,7 +1191,7 @@ void ssl_calc_verify_ssl( mbedtls_ssl_context *ssl, unsigned char hash[36] )
#endif /* MBEDTLS_SSL_PROTO_SSL3 */
#if defined(MBEDTLS_SSL_PROTO_TLS1) || defined(MBEDTLS_SSL_PROTO_TLS1_1)
-void ssl_calc_verify_tls( mbedtls_ssl_context *ssl, unsigned char hash[36] )
+void ssl_calc_verify_tls( mbedtls_ssl_context *ssl, unsigned char *hash )
{
mbedtls_md5_context md5;
mbedtls_sha1_context sha1;
@@ -1219,7 +1219,7 @@ void ssl_calc_verify_tls( mbedtls_ssl_context *ssl, unsigned char hash[36] )
#if defined(MBEDTLS_SSL_PROTO_TLS1_2)
#if defined(MBEDTLS_SHA256_C)
-void ssl_calc_verify_tls_sha256( mbedtls_ssl_context *ssl, unsigned char hash[32] )
+void ssl_calc_verify_tls_sha256( mbedtls_ssl_context *ssl, unsigned char *hash )
{
mbedtls_sha256_context sha256;
@@ -1240,7 +1240,7 @@ void ssl_calc_verify_tls_sha256( mbedtls_ssl_context *ssl, unsigned char hash[32
#endif /* MBEDTLS_SHA256_C */
#if defined(MBEDTLS_SHA512_C)
-void ssl_calc_verify_tls_sha384( mbedtls_ssl_context *ssl, unsigned char hash[48] )
+void ssl_calc_verify_tls_sha384( mbedtls_ssl_context *ssl, unsigned char *hash )
{
mbedtls_sha512_context sha512;
@@ -6363,6 +6363,9 @@ static void ssl_calc_finished_tls_sha256(
#endif /* MBEDTLS_SHA256_C */
#if defined(MBEDTLS_SHA512_C)
+
+typedef int (*finish_sha384_t)(mbedtls_sha512_context*, unsigned char*);
+
static void ssl_calc_finished_tls_sha384(
mbedtls_ssl_context *ssl, unsigned char *buf, int from )
{
@@ -6370,6 +6373,12 @@ static void ssl_calc_finished_tls_sha384(
const char *sender;
mbedtls_sha512_context sha512;
unsigned char padbuf[48];
+ /*
+ * For SHA-384, we can save 16 bytes by keeping padbuf 48 bytes long.
+ * However, to avoid stringop-overflow warning in gcc, we have to cast
+ * mbedtls_sha512_finish_ret().
+ */
+ finish_sha384_t finish_sha384 = (finish_sha384_t)mbedtls_sha512_finish_ret;
mbedtls_ssl_session *session = ssl->session_negotiate;
if( !session )
@@ -6396,7 +6405,7 @@ static void ssl_calc_finished_tls_sha384(
? "client finished"
: "server finished";
- mbedtls_sha512_finish_ret( &sha512, padbuf );
+ finish_sha384( &sha512, padbuf );
ssl->handshake->tls_prf( session->master, 48, sender,
padbuf, 48, buf, len );
diff --git a/thirdparty/mbedtls/library/threading.c b/thirdparty/mbedtls/library/threading.c
index 61c4b94041..f4f29cff5e 100644
--- a/thirdparty/mbedtls/library/threading.c
+++ b/thirdparty/mbedtls/library/threading.c
@@ -73,7 +73,7 @@
#if !( ( defined(_POSIX_VERSION) && _POSIX_VERSION >= 200809L ) || \
( defined(_POSIX_THREAD_SAFE_FUNCTIONS ) && \
- _POSIX_THREAD_SAFE_FUNCTIONS >= 20112L ) )
+ _POSIX_THREAD_SAFE_FUNCTIONS >= 200112L ) )
/*
* This is a convenience shorthand macro to avoid checking the long
* preprocessor conditions above. Ideally, we could expose this macro in
@@ -88,7 +88,7 @@
#endif /* !( ( defined(_POSIX_VERSION) && _POSIX_VERSION >= 200809L ) || \
( defined(_POSIX_THREAD_SAFE_FUNCTIONS ) && \
- _POSIX_THREAD_SAFE_FUNCTIONS >= 20112L ) ) */
+ _POSIX_THREAD_SAFE_FUNCTIONS >= 200112L ) ) */
#endif /* MBEDTLS_HAVE_TIME_DATE && !MBEDTLS_PLATFORM_GMTIME_R_ALT */
diff --git a/thirdparty/mbedtls/library/x509_crt.c b/thirdparty/mbedtls/library/x509_crt.c
index de40eaaf58..c458c25ff4 100644
--- a/thirdparty/mbedtls/library/x509_crt.c
+++ b/thirdparty/mbedtls/library/x509_crt.c
@@ -1101,6 +1101,7 @@ static int x509_crt_parse_der_core( mbedtls_x509_crt *crt, const unsigned char *
if( crt->sig_oid.len != sig_oid2.len ||
memcmp( crt->sig_oid.p, sig_oid2.p, crt->sig_oid.len ) != 0 ||
+ sig_params1.tag != sig_params2.tag ||
sig_params1.len != sig_params2.len ||
( sig_params1.len != 0 &&
memcmp( sig_params1.p, sig_params2.p, sig_params1.len ) != 0 ) )
diff --git a/thirdparty/meshoptimizer/simplifier.cpp b/thirdparty/meshoptimizer/simplifier.cpp
index 51cf634186..b195a8cb5d 100644
--- a/thirdparty/meshoptimizer/simplifier.cpp
+++ b/thirdparty/meshoptimizer/simplifier.cpp
@@ -6,6 +6,7 @@
#include <math.h>
#include <string.h>
+
#ifndef TRACE
#define TRACE 0
#endif
@@ -332,8 +333,11 @@ struct Vector3
{
float x, y, z;
};
+// -- GODOT start --
+//static void rescalePositions(Vector3* result, const float* vertex_positions_data, size_t vertex_count, size_t vertex_positions_stride)
+static float rescalePositions(Vector3* result, const float* vertex_positions_data, size_t vertex_count, size_t vertex_positions_stride)
+// -- GODOT end --
-static void rescalePositions(Vector3* result, const float* vertex_positions_data, size_t vertex_count, size_t vertex_positions_stride)
{
size_t vertex_stride_float = vertex_positions_stride / sizeof(float);
@@ -371,6 +375,10 @@ static void rescalePositions(Vector3* result, const float* vertex_positions_data
result[i].y = (result[i].y - minv[1]) * scale;
result[i].z = (result[i].z - minv[2]) * scale;
}
+// -- GODOT start --
+ return extent;
+// -- GODOT end --
+
}
struct Quadric
@@ -1190,7 +1198,10 @@ size_t meshopt_simplify(unsigned int *destination, const unsigned int *indices,
#endif
Vector3* vertex_positions = allocator.allocate<Vector3>(vertex_count);
- rescalePositions(vertex_positions, vertex_positions_data, vertex_count, vertex_positions_stride);
+// -- GODOT start --
+ //rescalePositions(vertex_positions, vertex_positions_data, vertex_count, vertex_positions_stride);
+ float extent = rescalePositions(vertex_positions, vertex_positions_data, vertex_count, vertex_positions_stride);
+// -- GODOT end --
Quadric* vertex_quadrics = allocator.allocate<Quadric>(vertex_count);
memset(vertex_quadrics, 0, vertex_count * sizeof(Quadric));
@@ -1294,7 +1305,7 @@ size_t meshopt_simplify(unsigned int *destination, const unsigned int *indices,
// -- GODOT start --
if (r_resulting_error) {
- *r_resulting_error = sqrt(worst_error);
+ *r_resulting_error = sqrt(worst_error) * extent;
}
// -- GODOT end --