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-rw-r--r--core/io/http_client.cpp2
-rw-r--r--core/io/ip.cpp2
-rw-r--r--core/io/xml_parser.cpp2
-rw-r--r--core/math/math_funcs.h6
-rw-r--r--core/variant.h6
-rw-r--r--drivers/gles2/shaders/material.glsl2
-rw-r--r--drivers/mpc/audio_stream_mpc.cpp2
-rw-r--r--drivers/theoraplayer/SCsub3
-rw-r--r--drivers/unix/ip_unix.cpp2
-rw-r--r--drivers/windows/dir_access_windows.cpp7
-rw-r--r--drivers/windows/file_access_windows.cpp1
-rw-r--r--platform/android/java/src/com/android/godot/GodotIO.java22
-rw-r--r--platform/winrt/SCsub2
-rw-r--r--platform/winrt/app.cpp222
-rw-r--r--platform/winrt/app.h14
-rw-r--r--platform/winrt/detect.py35
-rw-r--r--platform/winrt/os_winrt.cpp22
-rw-r--r--platform/winrt/os_winrt.h6
-rw-r--r--scene/resources/audio_stream_resampled.cpp30
-rw-r--r--scene/resources/audio_stream_resampled.h4
-rw-r--r--tools/editor/editor_node.cpp2
21 files changed, 348 insertions, 46 deletions
diff --git a/core/io/http_client.cpp b/core/io/http_client.cpp
index 60a200af12..faead675d4 100644
--- a/core/io/http_client.cpp
+++ b/core/io/http_client.cpp
@@ -29,6 +29,8 @@
#include "http_client.h"
#include "io/stream_peer_ssl.h"
+VARIANT_ENUM_CAST(HTTPClient::Status);
+
Error HTTPClient::connect_url(const String& p_url) {
return OK;
diff --git a/core/io/ip.cpp b/core/io/ip.cpp
index d2a685f6b0..6ef6b31188 100644
--- a/core/io/ip.cpp
+++ b/core/io/ip.cpp
@@ -31,7 +31,7 @@
#include "os/semaphore.h"
#include "hash_map.h"
-
+VARIANT_ENUM_CAST(IP::ResolverStatus);
/************* RESOLVER ******************/
diff --git a/core/io/xml_parser.cpp b/core/io/xml_parser.cpp
index 5d3e4f61ad..6306d22368 100644
--- a/core/io/xml_parser.cpp
+++ b/core/io/xml_parser.cpp
@@ -30,6 +30,8 @@
#include "print_string.h"
//#define DEBUG_XML
+VARIANT_ENUM_CAST(XMLParser::NodeType);
+
static bool _equalsn(const CharType* str1, const CharType* str2, int len) {
int i;
for(i=0; str1[i] && str2[i] && i < len; ++i)
diff --git a/core/math/math_funcs.h b/core/math/math_funcs.h
index c98a088912..28a8413325 100644
--- a/core/math/math_funcs.h
+++ b/core/math/math_funcs.h
@@ -136,7 +136,10 @@ public:
static int b;
-#if defined(_MSC_VER) && _MSC_VER < 1800
+#if defined(_WIN32_WINNT) && _WIN32_WINNT >= 0x0603 // windows 8?
+ b = (int)((a>0.0f) ? (a + 0.5f):(a -0.5f));
+
+#elif defined(_MSC_VER) && _MSC_VER < 1800
__asm fld a
__asm fistp b
/*#elif defined( __GNUC__ ) && ( defined( __i386__ ) || defined( __x86_64__ ) )
@@ -147,6 +150,7 @@ public:
"fistpl %0 \n\t"
: "=m" (b)
: "m" (a));*/
+
#else
b=lrintf(a); //assuming everything but msvc 2012 or earlier has lrint
#endif
diff --git a/core/variant.h b/core/variant.h
index 9109f4ad08..d6fd963d28 100644
--- a/core/variant.h
+++ b/core/variant.h
@@ -167,13 +167,17 @@ public:
static String get_type_name(Variant::Type p_type);
static bool can_convert(Type p_type_from,Type p_type_to);
+#pragma runtime_checks( "", off )
+
template<class T>
static Type get_type_for() {
GetSimpleType<T> t;
Variant v(t.type);
- return v.get_type();
+ Type r = v.get_type();
+ return r;
}
+#pragma runtime_checks( "", restore )
bool is_ref() const;
_FORCE_INLINE_ bool is_num() const { return type==INT || type==REAL; };
diff --git a/drivers/gles2/shaders/material.glsl b/drivers/gles2/shaders/material.glsl
index f2d9eaf1e5..718dd56249 100644
--- a/drivers/gles2/shaders/material.glsl
+++ b/drivers/gles2/shaders/material.glsl
@@ -1230,7 +1230,7 @@ LIGHT_SHADER_CODE
vec3 ambient = const_light_mult*ambient_light*diffuse.rgb;
# if defined(LIGHT_TYPE_OMNI) || defined (LIGHT_TYPE_SPOT)
- ambient*=diffuse_interp.a; //attenuation affects ambient too
+// ambient*=diffuse_interp.a; //attenuation affects ambient too
# endif
diff --git a/drivers/mpc/audio_stream_mpc.cpp b/drivers/mpc/audio_stream_mpc.cpp
index e1f9aacf5f..d94f57e683 100644
--- a/drivers/mpc/audio_stream_mpc.cpp
+++ b/drivers/mpc/audio_stream_mpc.cpp
@@ -275,7 +275,7 @@ void AudioStreamMPC::stop() {
}
bool AudioStreamMPC::is_playing() const {
- return active;
+ return active || (get_total() - get_todo() -1 > 0);
}
void AudioStreamMPC::set_paused(bool p_paused) {
diff --git a/drivers/theoraplayer/SCsub b/drivers/theoraplayer/SCsub
index d4218debb6..cd8cabcc94 100644
--- a/drivers/theoraplayer/SCsub
+++ b/drivers/theoraplayer/SCsub
@@ -78,6 +78,9 @@ else:
if env["platform"] == "android":
env_theora.Append(CPPFLAGS=["-D_ANDROID"])
+if env["platform"] == "winrt":
+ env_theora.Append(CPPFLAGS=["-D_WINRT"])
+
env_theora.Append(CPPPATH=["#drivers/theoraplayer/include/theoraplayer", "#drivers/theoraplayer/src/YUV", "#drivers/theoraplayer/src/YUV/libyuv/include", "#drivers/theoraplayer/src/Theora", "#drivers/theoraplayer/src/AVFoundation"])
objs = []
diff --git a/drivers/unix/ip_unix.cpp b/drivers/unix/ip_unix.cpp
index c221743457..841160f941 100644
--- a/drivers/unix/ip_unix.cpp
+++ b/drivers/unix/ip_unix.cpp
@@ -28,7 +28,7 @@
/*************************************************************************/
#include "ip_unix.h"
-#if defined(UNIX_ENABLED) || defined(WINDOWS_ENABLED)
+#if defined(UNIX_ENABLED) || defined(WINDOWS_ENABLED) && !defined(WINRT_ENABLED)
#ifdef WINDOWS_ENABLED
diff --git a/drivers/windows/dir_access_windows.cpp b/drivers/windows/dir_access_windows.cpp
index df6cc6c5e2..d1e9766105 100644
--- a/drivers/windows/dir_access_windows.cpp
+++ b/drivers/windows/dir_access_windows.cpp
@@ -106,6 +106,7 @@ String DirAccessWindows::get_next() {
return name;
} else {
+#ifndef WINRT_ENABLED
_cisdir=(p->fu.dwFileAttributes & FILE_ATTRIBUTE_DIRECTORY);
String name=p->f.cFileName;
@@ -117,7 +118,8 @@ String DirAccessWindows::get_next() {
}
return name;
-
+#endif
+ return "";
}
}
@@ -358,6 +360,7 @@ bool DirAccessWindows::dir_exists(String p_dir) {
return (fileAttr&FILE_ATTRIBUTE_DIRECTORY);
} else {
+#ifndef WINRT_ENABLED
DWORD fileAttr;
fileAttr = GetFileAttributesExA(p_dir.ascii().get_data(), GetFileExInfoStandard, &fileInfo);
@@ -366,8 +369,8 @@ bool DirAccessWindows::dir_exists(String p_dir) {
return (fileAttr&FILE_ATTRIBUTE_DIRECTORY);
+#endif
}
-
return false;
}
diff --git a/drivers/windows/file_access_windows.cpp b/drivers/windows/file_access_windows.cpp
index 3cd065841f..a6073cbb29 100644
--- a/drivers/windows/file_access_windows.cpp
+++ b/drivers/windows/file_access_windows.cpp
@@ -54,7 +54,6 @@ void FileAccessWindows::check_errors() const {
Error FileAccessWindows::_open(const String& p_filename, int p_mode_flags) {
String filename=fix_path(p_filename);
-
if (f)
close();
diff --git a/platform/android/java/src/com/android/godot/GodotIO.java b/platform/android/java/src/com/android/godot/GodotIO.java
index d149916893..ff0eb5edcc 100644
--- a/platform/android/java/src/com/android/godot/GodotIO.java
+++ b/platform/android/java/src/com/android/godot/GodotIO.java
@@ -438,8 +438,26 @@ public class GodotIO {
try {
Log.v("MyApp", "TRYING TO OPEN URI: " + p_uri);
- Intent myIntent = new Intent(Intent.ACTION_VIEW, Uri.parse(p_uri));
- activity.startActivity(myIntent);
+ String path = p_uri;
+ String type="";
+ if (path.startsWith("/")) {
+ //absolute path to filesystem, prepend file://
+ path="file://"+path;
+ if (p_uri.endsWith(".png") || p_uri.endsWith(".jpg") || p_uri.endsWith(".gif") || p_uri.endsWith(".webp")) {
+
+ type="image/*";
+ }
+ }
+
+ Intent intent = new Intent();
+ intent.setAction(Intent.ACTION_VIEW);
+ if (!type.equals("")) {
+ intent.setDataAndType(Uri.parse(path), type);
+ } else {
+ intent.setData(Uri.parse(path));
+ }
+
+ activity.startActivity(intent);
return 0;
} catch (ActivityNotFoundException e) {
diff --git a/platform/winrt/SCsub b/platform/winrt/SCsub
index 07e2ba81a6..2ea8cbd0de 100644
--- a/platform/winrt/SCsub
+++ b/platform/winrt/SCsub
@@ -8,4 +8,4 @@ files = [
'os_winrt.cpp',
]
-env.Program('#bin/godot_rt', files)
+env.Program('#bin/godot', files)
diff --git a/platform/winrt/app.cpp b/platform/winrt/app.cpp
index e3213d574a..f7fe91188c 100644
--- a/platform/winrt/app.cpp
+++ b/platform/winrt/app.cpp
@@ -5,6 +5,8 @@
#include "app.h"
#include "main/main.h"
+#include "core/os/dir_access.h"
+#include "core/os/file_access.h"
using namespace Windows::ApplicationModel::Core;
using namespace Windows::ApplicationModel::Activation;
@@ -70,8 +72,9 @@ void App::Initialize(CoreApplicationView^ applicationView)
}
// Called when the CoreWindow object is created (or re-created).
-void App::SetWindow(CoreWindow^ window)
+void App::SetWindow(CoreWindow^ p_window)
{
+ window = p_window;
window->VisibilityChanged +=
ref new TypedEventHandler<CoreWindow^, VisibilityChangedEventArgs^>(this, &App::OnVisibilityChanged);
@@ -89,23 +92,230 @@ void App::SetWindow(CoreWindow^ window)
pointerVisualizationSettings->IsBarrelButtonFeedbackEnabled = false;
#endif
- // The CoreWindow has been created, so EGL can be initialized.
+
+ window->PointerPressed +=
+ ref new TypedEventHandler<CoreWindow^, PointerEventArgs^>(this, &App::OnPointerPressed);
+
+ window->PointerMoved +=
+ ref new TypedEventHandler<CoreWindow^, PointerEventArgs^>(this, &App::OnPointerMoved);
+
+ window->PointerReleased +=
+ ref new TypedEventHandler<CoreWindow^, PointerEventArgs^>(this, &App::OnPointerReleased);
+
+ //window->PointerWheelChanged +=
+ // ref new TypedEventHandler<CoreWindow^, PointerEventArgs^>(this, &App::OnPointerWheelChanged);
+
+
+
+ char* args[] = {"-path", "game", NULL};
+ Main::setup("winrt", 2, args, false);
+
+ // The CoreWindow has been created, so EGL can be initialized.
ContextEGL* context = memnew(ContextEGL(window));
os->set_gl_context(context);
- UpdateWindowSize(Size(window->Bounds.Width, window->Bounds.Height));
+ UpdateWindowSize(Size(window->Bounds.Width, window->Bounds.Height));
+
+ Main::setup2();
+}
+
+static int _get_button(Windows::UI::Input::PointerPoint ^pt) {
+
+ using namespace Windows::UI::Input;
+
+#if WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP
+ return BUTTON_LEFT;
+#else
+ switch (pt->Properties->PointerUpdateKind)
+ {
+ case PointerUpdateKind::LeftButtonPressed:
+ case PointerUpdateKind::LeftButtonReleased:
+ return BUTTON_LEFT;
+
+ case PointerUpdateKind::RightButtonPressed:
+ case PointerUpdateKind::RightButtonReleased:
+ return BUTTON_RIGHT;
+
+ case PointerUpdateKind::MiddleButtonPressed:
+ case PointerUpdateKind::MiddleButtonReleased:
+ return BUTTON_MIDDLE;
+
+ case PointerUpdateKind::XButton1Pressed:
+ case PointerUpdateKind::XButton1Released:
+ return BUTTON_WHEEL_UP;
+
+ case PointerUpdateKind::XButton2Pressed:
+ case PointerUpdateKind::XButton2Released:
+ return BUTTON_WHEEL_DOWN;
+
+ default:
+ break;
+ }
+#endif
+
+ return 0;
+};
+
+static bool _is_touch(Windows::UI::Input::PointerPoint ^pointerPoint) {
+#if WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP
+ return true;
+#else
+ using namespace Windows::Devices::Input;
+ switch (pointerPoint->PointerDevice->PointerDeviceType) {
+ case PointerDeviceType::Touch:
+ case PointerDeviceType::Pen:
+ return true;
+ default:
+ return false;
+ }
+#endif
}
+
+static Windows::Foundation::Point _get_pixel_position(CoreWindow^ window, Windows::Foundation::Point rawPosition, OS* os) {
+
+ Windows::Foundation::Point outputPosition;
+
+ // Compute coordinates normalized from 0..1.
+ // If the coordinates need to be sized to the SDL window,
+ // we'll do that after.
+ #if WINAPI_FAMILY != WINAPI_FAMILY_PHONE_APP
+ outputPosition.X = rawPosition.X / window->Bounds.Width;
+ outputPosition.Y = rawPosition.Y / window->Bounds.Height;
+ #else
+ switch (DisplayProperties::CurrentOrientation)
+ {
+ case DisplayOrientations::Portrait:
+ outputPosition.X = rawPosition.X / window->Bounds.Width;
+ outputPosition.Y = rawPosition.Y / window->Bounds.Height;
+ break;
+ case DisplayOrientations::PortraitFlipped:
+ outputPosition.X = 1.0f - (rawPosition.X / window->Bounds.Width);
+ outputPosition.Y = 1.0f - (rawPosition.Y / window->Bounds.Height);
+ break;
+ case DisplayOrientations::Landscape:
+ outputPosition.X = rawPosition.Y / window->Bounds.Height;
+ outputPosition.Y = 1.0f - (rawPosition.X / window->Bounds.Width);
+ break;
+ case DisplayOrientations::LandscapeFlipped:
+ outputPosition.X = 1.0f - (rawPosition.Y / window->Bounds.Height);
+ outputPosition.Y = rawPosition.X / window->Bounds.Width;
+ break;
+ default:
+ break;
+ }
+ #endif
+
+ OS::VideoMode vm = os->get_video_mode();
+ outputPosition.X *= vm.width;
+ outputPosition.Y *= vm.height;
+
+ return outputPosition;
+};
+
+static int _get_finger(uint32_t p_touch_id) {
+
+ return p_touch_id % 31; // for now
+};
+
+void App::pointer_event(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::PointerEventArgs^ args, bool p_pressed) {
+
+ Windows::UI::Input::PointerPoint ^point = args->CurrentPoint;
+ Windows::Foundation::Point pos = _get_pixel_position(window, point->Position, os);
+ int but = _get_button(point);
+ if (_is_touch(point)) {
+
+ InputEvent event;
+ event.type = InputEvent::SCREEN_TOUCH;
+ event.device = 0;
+ event.screen_touch.pressed = p_pressed;
+ event.screen_touch.x = pos.X;
+ event.screen_touch.y = pos.Y;
+ event.screen_touch.index = _get_finger(point->PointerId);
+
+ last_touch_x[event.screen_touch.index] = pos.X;
+ last_touch_y[event.screen_touch.index] = pos.Y;
+
+ os->input_event(event);
+ if (event.screen_touch.index != 0)
+ return;
+
+ }; // fallthrought of sorts
+
+ InputEvent event;
+ event.type = InputEvent::MOUSE_BUTTON;
+ event.device = 0;
+ event.mouse_button.pressed = p_pressed;
+ event.mouse_button.button_index = but;
+ event.mouse_button.x = pos.X;
+ event.mouse_button.y = pos.Y;
+ event.mouse_button.global_x = pos.X;
+ event.mouse_button.global_y = pos.Y;
+
+ last_touch_x[31] = pos.X;
+ last_touch_y[31] = pos.Y;
+
+ os->input_event(event);
+};
+
+
+void App::OnPointerPressed(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::PointerEventArgs^ args) {
+
+ pointer_event(sender, args, true);
+};
+
+
+void App::OnPointerReleased(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::PointerEventArgs^ args) {
+
+ pointer_event(sender, args, false);
+};
+
+void App::OnPointerMoved(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::PointerEventArgs^ args) {
+
+ Windows::UI::Input::PointerPoint ^point = args->CurrentPoint;
+ Windows::Foundation::Point pos = _get_pixel_position(window, point->Position, os);
+
+ if (_is_touch(point)) {
+
+ InputEvent event;
+ event.type = InputEvent::SCREEN_DRAG;
+ event.device = 0;
+ event.screen_drag.x = pos.X;
+ event.screen_drag.y = pos.Y;
+ event.screen_drag.index = _get_finger(point->PointerId);
+ event.screen_drag.relative_x = event.screen_drag.x - last_touch_x[event.screen_drag.index];
+ event.screen_drag.relative_y = event.screen_drag.y - last_touch_y[event.screen_drag.index];
+
+ os->input_event(event);
+ if (event.screen_drag.index != 0)
+ return;
+
+ }; // fallthrought of sorts
+
+ InputEvent event;
+ event.type = InputEvent::MOUSE_MOTION;
+ event.device = 0;
+ event.mouse_motion.x = pos.X;
+ event.mouse_motion.y = pos.Y;
+ event.mouse_motion.global_x = pos.X;
+ event.mouse_motion.global_y = pos.Y;
+ event.mouse_motion.relative_x = pos.X - last_touch_x[31];
+ event.mouse_motion.relative_y = pos.Y - last_touch_y[31];
+
+ os->input_event(event);
+
+};
+
+
// Initializes scene resources
void App::Load(Platform::String^ entryPoint)
{
- char** args = {NULL};
- Main::setup("winrt", 0, args);
+ //char* args[] = {"-test", "render", NULL};
+ //Main::setup("winrt", 2, args);
}
// This method is called after the window becomes active.
void App::Run()
{
-
if (Main::start())
os->run();
}
diff --git a/platform/winrt/app.h b/platform/winrt/app.h
index a67b936cdf..7926465ff8 100644
--- a/platform/winrt/app.h
+++ b/platform/winrt/app.h
@@ -32,6 +32,12 @@ namespace $ext_safeprojectname$
void OnVisibilityChanged(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::VisibilityChangedEventArgs^ args);
void OnWindowClosed(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::CoreWindowEventArgs^ args);
+ void pointer_event(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::PointerEventArgs^ args, bool p_pressed);
+ void OnPointerPressed(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::PointerEventArgs^ args);
+ void OnPointerReleased(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::PointerEventArgs^ args);
+ void OnPointerMoved(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::PointerEventArgs^ args);
+
+
void UpdateWindowSize(Windows::Foundation::Size size);
void InitializeEGL(Windows::UI::Core::CoreWindow^ window);
void CleanupEGL();
@@ -44,8 +50,12 @@ namespace $ext_safeprojectname$
EGLDisplay mEglDisplay;
EGLContext mEglContext;
EGLSurface mEglSurface;
-
+
+ CoreWindow^ window;
OSWinrt* os;
- };
+
+ int last_touch_x[32]; // 20 fingers, index 31 reserved for the mouse
+ int last_touch_y[32];
+ };
}
diff --git a/platform/winrt/detect.py b/platform/winrt/detect.py
index 00913b0ade..dd9d1877ec 100644
--- a/platform/winrt/detect.py
+++ b/platform/winrt/detect.py
@@ -3,6 +3,7 @@
import os
import sys
+import string
def is_active():
@@ -30,11 +31,11 @@ def configure(env):
env.Append(CPPPATH=['#platform/winrt', '#platform/winrt/include'])
- env['OBJSUFFIX'] = ".rt" + env['OBJSUFFIX']
- env['LIBSUFFIX'] = ".rt" + env['LIBSUFFIX']
+ env.Append(LINKFLAGS=['/MANIFEST:NO', '/NXCOMPAT', '/DYNAMICBASE', "kernel32.lib", '/MACHINE:X64', '/WINMD', '/APPCONTAINER', '/MANIFESTUAC:NO', '/ERRORREPORT:PROMPT', '/NOLOGO', '/TLBID:1'])
env.Append(LIBPATH=['#platform/winrt/x64/lib'])
+
if (env["target"]=="release"):
env.Append(CCFLAGS=['/O2'])
@@ -48,19 +49,24 @@ def configure(env):
elif (env["target"]=="debug"):
- env.Append(CCFLAGS=['/Zi','/DDEBUG_ENABLED','/DD3D_DEBUG_INFO','/O1'])
+ env.Append(CCFLAGS=['/Zi','/DDEBUG_ENABLED','/DD3D_DEBUG_INFO'])
env.Append(LINKFLAGS=['/SUBSYSTEM:CONSOLE'])
- env.Append(LINKFLAGS=['/DEBUG'])
+ env.Append(LINKFLAGS=['/DEBUG', '/D_DEBUG'])
elif (env["target"]=="profile"):
env.Append(CCFLAGS=['-g','-pg'])
env.Append(LINKFLAGS=['-pg'])
- env.Append(CCFLAGS=['/Gd','/GR','/nologo', '/EHsc'])
- env.Append(CXXFLAGS=['/TP', '/ZW'])
- env.Append(CPPFLAGS=['/DMSVC', '/GR', ])
- #env.Append(CCFLAGS=['/I'+os.getenv("WindowsSdkDir")+"/Include"])
+
+ env.Append(CCFLAGS=string.split('/MP /GS /wd"4453" /wd"28204" /Zc:wchar_t /Gm- /Od /fp:precise /D "_UNICODE" /D "UNICODE" /D "WINAPI_FAMILY=WINAPI_FAMILY_APP" /errorReport:prompt /WX- /Zc:forScope /RTC1 /Gd /MDd /EHsc /nologo'))
+ env.Append(CXXFLAGS=string.split('/ZW'))
+ env.Append(CCFLAGS=['/AI', os.environ['VCINSTALLDIR']+'\\vcpackages', '/AI', os.environ['WINDOWSSDKDIR']+'\\References\\CommonConfiguration\\Neutral'])
+
+ #env.Append(CCFLAGS=['/Gd','/GR','/nologo', '/EHsc'])
+ #env.Append(CXXFLAGS=['/TP', '/ZW'])
+ #env.Append(CPPFLAGS=['/DMSVC', '/GR', ])
+ ##env.Append(CCFLAGS=['/I'+os.getenv("WindowsSdkDir")+"/Include"])
env.Append(CCFLAGS=['/DWINRT_ENABLED'])
env.Append(CCFLAGS=['/DWINDOWS_ENABLED'])
env.Append(CCFLAGS=['/DWINAPI_FAMILY=WINAPI_FAMILY_APP', '/D_WIN32_WINNT=0x0603', '/DNTDDI_VERSION=0x06030000'])
@@ -70,8 +76,16 @@ def configure(env):
env.Append(CCFLAGS=['/DGLES2_ENABLED'])
#env.Append(CCFLAGS=['/DGLES1_ENABLED'])
- env.Append(LIBS=['winmm','opengl32','dsound','kernel32','ole32','user32','gdi32', 'IPHLPAPI', 'wsock32', 'shell32','advapi32'])
-
+
+ LIBS=[
+ #'winmm',
+ 'libEGL',
+ 'libGLESv2',
+ 'libANGLE',
+ #'kernel32','ole32','user32', 'advapi32'
+ ]
+ env.Append(LINKFLAGS=[p+".lib" for p in LIBS])
+
import methods
env.Append( BUILDERS = { 'GLSL120' : env.Builder(action = methods.build_legacygl_headers, suffix = 'glsl.h',src_suffix = '.glsl') } )
env.Append( BUILDERS = { 'GLSL' : env.Builder(action = methods.build_glsl_headers, suffix = 'glsl.h',src_suffix = '.glsl') } )
@@ -80,4 +94,3 @@ def configure(env):
env['ENV'] = os.environ;
-
diff --git a/platform/winrt/os_winrt.cpp b/platform/winrt/os_winrt.cpp
index 99c4ad968e..81f3d7adf5 100644
--- a/platform/winrt/os_winrt.cpp
+++ b/platform/winrt/os_winrt.cpp
@@ -71,7 +71,7 @@ const char * OSWinrt::get_video_driver_name(int p_driver) const {
OS::VideoMode OSWinrt::get_default_video_mode() const {
- return VideoMode(800,600,false);
+ return video_mode;
}
int OSWinrt::get_audio_driver_count() const {
@@ -148,6 +148,16 @@ void OSWinrt::initialize(const VideoMode& p_desired,int p_video_driver,int p_aud
outside=true;
gl_context->initialize();
+ VideoMode vm;
+ vm.width = gl_context->get_window_width();
+ vm.height = gl_context->get_window_height();
+ vm.fullscreen = true;
+ vm.resizable = false;
+
+ set_video_mode(vm);
+
+ gl_context->make_current();
+ rasterizer = memnew( RasterizerGLES2 );
visual_server = memnew( VisualServerRaster(rasterizer) );
if (get_render_thread_mode()!=RENDER_THREAD_UNSAFE) {
@@ -270,6 +280,11 @@ String OSWinrt::get_clipboard() const {
};
+void OSWinrt::input_event(InputEvent &p_event) {
+ p_event.ID = ++last_id;
+ input->parse_input_event(p_event);
+};
+
void OSWinrt::delete_main_loop() {
if (main_loop)
@@ -392,7 +407,7 @@ void OSWinrt::set_window_title(const String& p_title) {
void OSWinrt::set_video_mode(const VideoMode& p_video_mode,int p_screen) {
-
+ video_mode = p_video_mode;
}
OS::VideoMode OSWinrt::get_video_mode(int p_screen) const {
@@ -512,7 +527,7 @@ Error OSWinrt::kill(const ProcessID& p_pid) {
Error OSWinrt::set_cwd(const String& p_cwd) {
- return OK;
+ return FAILED;
}
String OSWinrt::get_executable_path() const {
@@ -634,6 +649,7 @@ OSWinrt::OSWinrt() {
gl_context = NULL;
+ AudioDriverManagerSW::add_driver(&audio_driver);
}
diff --git a/platform/winrt/os_winrt.h b/platform/winrt/os_winrt.h
index c309239af1..13b77f7f01 100644
--- a/platform/winrt/os_winrt.h
+++ b/platform/winrt/os_winrt.h
@@ -40,6 +40,7 @@
#include "servers/spatial_sound/spatial_sound_server_sw.h"
#include "servers/spatial_sound_2d/spatial_sound_2d_server_sw.h"
#include "servers/physics_2d/physics_2d_server_sw.h"
+#include "servers/audio/audio_driver_dummy.h"
#include "gl_context_egl.h"
@@ -124,6 +125,7 @@ class OSWinrt : public OS {
MainLoop *main_loop;
+ AudioDriverDummy audio_driver;
AudioServerSW *audio_server;
SampleManagerMallocSW *sample_manager;
SpatialSoundServerSW *spatial_sound_server;
@@ -231,12 +233,16 @@ public:
virtual void make_rendering_thread();
virtual void swap_buffers();
+ virtual bool has_touchscreen_ui_hint() const { return true; };
+
virtual Error shell_open(String p_uri);
void run();
virtual bool get_swap_ok_cancel() { return true; }
+ void input_event(InputEvent &p_event);
+
OSWinrt();
~OSWinrt();
diff --git a/scene/resources/audio_stream_resampled.cpp b/scene/resources/audio_stream_resampled.cpp
index 8e694a6110..bc7bffa9d2 100644
--- a/scene/resources/audio_stream_resampled.cpp
+++ b/scene/resources/audio_stream_resampled.cpp
@@ -38,15 +38,18 @@ int AudioStreamResampled::get_channel_count() const {
template<int C>
-void AudioStreamResampled::_resample(int32_t *p_dest,int p_todo,int32_t p_increment) {
+uint32_t AudioStreamResampled::_resample(int32_t *p_dest,int p_todo,int32_t p_increment) {
+
+ uint32_t read=offset&MIX_FRAC_MASK;
for (int i=0;i<p_todo;i++) {
offset = (offset + p_increment)&(((1<<(rb_bits+MIX_FRAC_BITS))-1));
+ read+=p_increment;
uint32_t pos = offset >> MIX_FRAC_BITS;
uint32_t frac = offset & MIX_FRAC_MASK;
#ifndef FAST_AUDIO
- ERR_FAIL_COND(pos>=rb_len);
+ ERR_FAIL_COND_V(pos>=rb_len,0);
#endif
uint32_t pos_next = (pos+1)&rb_mask;
//printf("rb pos %i\n",pos);
@@ -151,7 +154,7 @@ void AudioStreamResampled::_resample(int32_t *p_dest,int p_todo,int32_t p_increm
}
- rb_read_pos=offset>>MIX_FRAC_BITS;
+ return read>>MIX_FRAC_BITS;//rb_read_pos=offset>>MIX_FRAC_BITS;
}
@@ -173,10 +176,10 @@ bool AudioStreamResampled::mix(int32_t *p_dest, int p_frames) {
} else if (rb_read_pos<write_pos_cache) {
- rb_todo=write_pos_cache-rb_read_pos-1;
+ rb_todo=write_pos_cache-rb_read_pos; //-1?
} else {
- rb_todo=(rb_len-rb_read_pos)+write_pos_cache-1;
+ rb_todo=(rb_len-rb_read_pos)+write_pos_cache; //-1?
}
int todo = MIN( ((int64_t(rb_todo)<<MIX_FRAC_BITS)/increment)+1, p_frames );
@@ -220,13 +223,22 @@ bool AudioStreamResampled::mix(int32_t *p_dest, int p_frames) {
#endif
{
+ uint32_t read=0;
switch(channels) {
- case 1: _resample<1>(p_dest,todo,increment); break;
- case 2: _resample<2>(p_dest,todo,increment); break;
- case 4: _resample<4>(p_dest,todo,increment); break;
- case 6: _resample<6>(p_dest,todo,increment); break;
+ case 1: read=_resample<1>(p_dest,todo,increment); break;
+ case 2: read=_resample<2>(p_dest,todo,increment); break;
+ case 4: read=_resample<4>(p_dest,todo,increment); break;
+ case 6: read=_resample<6>(p_dest,todo,increment); break;
}
+ if (read>rb_todo)
+ read=rb_todo;
+
+ rb_read_pos = (rb_read_pos+read)&rb_mask;
+
+
+
+
}
return true;
diff --git a/scene/resources/audio_stream_resampled.h b/scene/resources/audio_stream_resampled.h
index f1e3629ac7..a1b95e81d5 100644
--- a/scene/resources/audio_stream_resampled.h
+++ b/scene/resources/audio_stream_resampled.h
@@ -57,7 +57,7 @@ class AudioStreamResampled : public AudioStream {
template<int C>
- void _resample(int32_t *p_dest,int p_todo,int32_t p_increment);
+ uint32_t _resample(int32_t *p_dest,int p_todo,int32_t p_increment);
protected:
@@ -97,7 +97,7 @@ protected:
_FORCE_INLINE_ int16_t *get_write_buffer() { return read_buf; }
_FORCE_INLINE_ void write(uint32_t p_frames) {
- ERR_FAIL_COND(p_frames > rb_len);
+ ERR_FAIL_COND(p_frames >= rb_len);
switch(channels) {
case 1: {
diff --git a/tools/editor/editor_node.cpp b/tools/editor/editor_node.cpp
index 2927e7c870..dbc896cbb9 100644
--- a/tools/editor/editor_node.cpp
+++ b/tools/editor/editor_node.cpp
@@ -3422,7 +3422,7 @@ EditorNode::EditorNode() {
p->add_item("New Scene",FILE_NEW_SCENE);
p->add_item("Open Scene..",FILE_OPEN_SCENE,KEY_MASK_CMD+KEY_O);
p->add_item("Save Scene",FILE_SAVE_SCENE,KEY_MASK_CMD+KEY_S);
- p->add_item("Save Scene As..",FILE_SAVE_AS_SCENE);
+ p->add_item("Save Scene As..",FILE_SAVE_AS_SCENE,KEY_MASK_SHIFT+KEY_MASK_CMD+KEY_S);
p->add_separator();
p->add_item("Goto Prev. Scene",FILE_OPEN_PREV,KEY_MASK_SHIFT+KEY_MASK_CMD+KEY_P);
p->add_submenu_item("Open Recent","RecentScenes",FILE_OPEN_RECENT);