diff options
-rw-r--r-- | platform/android/java/lib/src/org/godotengine/godot/GodotLib.java | 2 | ||||
-rw-r--r-- | platform/android/java/lib/src/org/godotengine/godot/input/GodotGestureHandler.java | 2 | ||||
-rw-r--r-- | platform/android/java_godot_lib_jni.cpp | 2 | ||||
-rw-r--r-- | platform/android/java_godot_lib_jni.h | 2 | ||||
-rw-r--r-- | scene/2d/light_2d.cpp | 4 | ||||
-rw-r--r-- | scene/2d/node_2d.cpp | 1 | ||||
-rw-r--r-- | scene/gui/control.cpp | 5 |
7 files changed, 14 insertions, 4 deletions
diff --git a/platform/android/java/lib/src/org/godotengine/godot/GodotLib.java b/platform/android/java/lib/src/org/godotengine/godot/GodotLib.java index 0ff37e3c37..e0b46673ba 100644 --- a/platform/android/java/lib/src/org/godotengine/godot/GodotLib.java +++ b/platform/android/java/lib/src/org/godotengine/godot/GodotLib.java @@ -102,7 +102,7 @@ public class GodotLib { /** * Forward double_tap events from the main thread to the GL thread. */ - public static native void double_tap(int x, int y); + public static native void doubletap(int x, int y); /** * Forward scroll events from the main thread to the GL thread. diff --git a/platform/android/java/lib/src/org/godotengine/godot/input/GodotGestureHandler.java b/platform/android/java/lib/src/org/godotengine/godot/input/GodotGestureHandler.java index b42b13894c..1a38a9c3d2 100644 --- a/platform/android/java/lib/src/org/godotengine/godot/input/GodotGestureHandler.java +++ b/platform/android/java/lib/src/org/godotengine/godot/input/GodotGestureHandler.java @@ -78,7 +78,7 @@ public class GodotGestureHandler extends GestureDetector.SimpleOnGestureListener queueEvent(new Runnable() { @Override public void run() { - GodotLib.double_tap(x, y); + GodotLib.doubletap(x, y); } }); return true; diff --git a/platform/android/java_godot_lib_jni.cpp b/platform/android/java_godot_lib_jni.cpp index d3bc216608..858ff89cbc 100644 --- a/platform/android/java_godot_lib_jni.cpp +++ b/platform/android/java_godot_lib_jni.cpp @@ -835,7 +835,7 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_hover(JNIEnv *env, jo os_android->process_hover(p_type, Point2(p_x, p_y)); } -JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_double_tap(JNIEnv *env, jobject obj, jint p_x, jint p_y) { +JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_doubletap(JNIEnv *env, jobject obj, jint p_x, jint p_y) { if (step == 0) return; diff --git a/platform/android/java_godot_lib_jni.h b/platform/android/java_godot_lib_jni.h index 08029c3c30..71d4547f65 100644 --- a/platform/android/java_godot_lib_jni.h +++ b/platform/android/java_godot_lib_jni.h @@ -46,7 +46,7 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_step(JNIEnv *env, job JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_back(JNIEnv *env, jobject obj); JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_touch(JNIEnv *env, jobject obj, jint ev, jint pointer, jint count, jintArray positions); JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_hover(JNIEnv *env, jobject obj, jint p_type, jint p_x, jint p_y); -JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_double_tap(JNIEnv *env, jobject obj, jint p_x, jint p_y); +JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_doubletap(JNIEnv *env, jobject obj, jint p_x, jint p_y); JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_scroll(JNIEnv *env, jobject obj, jint p_x, jint p_y); JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_key(JNIEnv *env, jobject obj, jint p_scancode, jint p_unicode_char, jboolean p_pressed); JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_joybutton(JNIEnv *env, jobject obj, jint p_device, jint p_button, jboolean p_pressed); diff --git a/scene/2d/light_2d.cpp b/scene/2d/light_2d.cpp index eb66265010..1bffaf8084 100644 --- a/scene/2d/light_2d.cpp +++ b/scene/2d/light_2d.cpp @@ -189,6 +189,10 @@ float Light2D::get_energy() const { void Light2D::set_texture_scale(float p_scale) { _scale = p_scale; + // Avoid having 0 scale values, can lead to errors in physics and rendering. + if (_scale == 0) { + _scale = CMP_EPSILON; + } VS::get_singleton()->canvas_light_set_scale(canvas_light, _scale); item_rect_changed(); } diff --git a/scene/2d/node_2d.cpp b/scene/2d/node_2d.cpp index 7bbc7577ed..7deebe9b27 100644 --- a/scene/2d/node_2d.cpp +++ b/scene/2d/node_2d.cpp @@ -173,6 +173,7 @@ void Node2D::set_scale(const Size2 &p_scale) { if (_xform_dirty) ((Node2D *)this)->_update_xform_values(); _scale = p_scale; + // Avoid having 0 scale values, can lead to errors in physics and rendering. if (_scale.x == 0) _scale.x = CMP_EPSILON; if (_scale.y == 0) diff --git a/scene/gui/control.cpp b/scene/gui/control.cpp index 9a67745e0d..4f499af186 100644 --- a/scene/gui/control.cpp +++ b/scene/gui/control.cpp @@ -2682,6 +2682,11 @@ Vector2 Control::get_pivot_offset() const { void Control::set_scale(const Vector2 &p_scale) { data.scale = p_scale; + // Avoid having 0 scale values, can lead to errors in physics and rendering. + if (data.scale.x == 0) + data.scale.x = CMP_EPSILON; + if (data.scale.y == 0) + data.scale.y = CMP_EPSILON; update(); _notify_transform(); } |