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-rw-r--r--scene/2d/audio_stream_player_2d.cpp31
-rw-r--r--scene/2d/audio_stream_player_2d.h3
-rw-r--r--scene/3d/audio_stream_player_3d.cpp31
-rw-r--r--scene/3d/audio_stream_player_3d.h3
-rw-r--r--scene/audio/audio_player.cpp30
-rw-r--r--scene/audio/audio_player.h2
6 files changed, 52 insertions, 48 deletions
diff --git a/scene/2d/audio_stream_player_2d.cpp b/scene/2d/audio_stream_player_2d.cpp
index b6dfc666b0..4dbcd6c609 100644
--- a/scene/2d/audio_stream_player_2d.cpp
+++ b/scene/2d/audio_stream_player_2d.cpp
@@ -37,7 +37,7 @@
void AudioStreamPlayer2D::_mix_audio() {
if (!stream_playback.is_valid() || !active ||
- (stream_paused && stream_paused_fade <= 0.f)) {
+ (stream_paused && !stream_paused_fade_out)) {
return;
}
@@ -50,11 +50,13 @@ void AudioStreamPlayer2D::_mix_audio() {
AudioFrame *buffer = mix_buffer.ptrw();
int buffer_size = mix_buffer.size();
- // Mix if we're not paused or we're fading out
- if (!stream_paused || stream_paused_fade > 0.f) {
- stream_playback->mix(buffer, pitch_scale, buffer_size);
+ if (stream_paused_fade_out) {
+ // Short fadeout ramp
+ buffer_size = MIN(buffer_size, 128);
}
+ stream_playback->mix(buffer, pitch_scale, buffer_size);
+
//write all outputs
for (int i = 0; i < output_count; i++) {
@@ -82,15 +84,10 @@ void AudioStreamPlayer2D::_mix_audio() {
}
//mix!
- AudioFrame vol_inc = (current.vol - prev_outputs[i].vol) / float(buffer_size);
- AudioFrame vol = current.vol;
-
- if (stream_paused) {
- vol = vol * stream_paused_fade;
- if (stream_paused_fade > 0.f) {
- stream_paused_fade -= 0.1f;
- }
- }
+ AudioFrame target_volume = stream_paused_fade_out ? AudioFrame(0.f, 0.f) : current.vol;
+ AudioFrame vol_prev = stream_paused_fade_in ? AudioFrame(0.f, 0.f) : prev_outputs[i].vol;
+ AudioFrame vol_inc = (target_volume - vol_prev) / float(buffer_size);
+ AudioFrame vol = stream_paused_fade_in ? AudioFrame(0.f, 0.f) : current.vol;
int cc = AudioServer::get_singleton()->get_channel_count();
@@ -131,6 +128,8 @@ void AudioStreamPlayer2D::_mix_audio() {
}
output_ready = false;
+ stream_paused_fade_in = false;
+ stream_paused_fade_out = false;
}
void AudioStreamPlayer2D::_notification(int p_what) {
@@ -439,7 +438,8 @@ void AudioStreamPlayer2D::set_stream_paused(bool p_pause) {
if (p_pause != stream_paused) {
stream_paused = p_pause;
- stream_paused_fade = stream_paused ? 1.f : 0.f;
+ stream_paused_fade_in = p_pause ? false : true;
+ stream_paused_fade_out = p_pause ? true : false;
}
}
@@ -518,7 +518,8 @@ AudioStreamPlayer2D::AudioStreamPlayer2D() {
output_ready = false;
area_mask = 1;
stream_paused = false;
- stream_paused_fade = 0.f;
+ stream_paused_fade_in = false;
+ stream_paused_fade_out = false;
AudioServer::get_singleton()->connect("bus_layout_changed", this, "_bus_layout_changed");
}
diff --git a/scene/2d/audio_stream_player_2d.h b/scene/2d/audio_stream_player_2d.h
index b508de3171..e68e6eeca5 100644
--- a/scene/2d/audio_stream_player_2d.h
+++ b/scene/2d/audio_stream_player_2d.h
@@ -71,9 +71,10 @@ private:
float volume_db;
float pitch_scale;
- float stream_paused_fade;
bool autoplay;
bool stream_paused;
+ bool stream_paused_fade_in;
+ bool stream_paused_fade_out;
StringName bus;
void _mix_audio();
diff --git a/scene/3d/audio_stream_player_3d.cpp b/scene/3d/audio_stream_player_3d.cpp
index 35c52a26c9..d46231a677 100644
--- a/scene/3d/audio_stream_player_3d.cpp
+++ b/scene/3d/audio_stream_player_3d.cpp
@@ -36,7 +36,7 @@
void AudioStreamPlayer3D::_mix_audio() {
if (!stream_playback.is_valid() || !active ||
- (stream_paused && stream_paused_fade <= 0.f)) {
+ (stream_paused && !stream_paused_fade_out)) {
return;
}
@@ -51,9 +51,13 @@ void AudioStreamPlayer3D::_mix_audio() {
AudioFrame *buffer = mix_buffer.ptrw();
int buffer_size = mix_buffer.size();
+ if (stream_paused_fade_out) {
+ // Short fadeout ramp
+ buffer_size = MIN(buffer_size, 128);
+ }
+
// Mix if we're not paused or we're fading out
- if ((output_count > 0 || out_of_range_mode == OUT_OF_RANGE_MIX) &&
- (!stream_paused || stream_paused_fade > 0.f)) {
+ if ((output_count > 0 || out_of_range_mode == OUT_OF_RANGE_MIX)) {
float output_pitch_scale = 0.0;
if (output_count) {
@@ -103,15 +107,10 @@ void AudioStreamPlayer3D::_mix_audio() {
int buffers = AudioServer::get_singleton()->get_channel_count();
for (int k = 0; k < buffers; k++) {
- AudioFrame vol_inc = (current.vol[k] - prev_outputs[i].vol[k]) / float(buffer_size);
- AudioFrame vol = current.vol[k];
-
- if (stream_paused) {
- vol = vol * stream_paused_fade;
- if (stream_paused_fade > 0.f) {
- stream_paused_fade -= 0.1f;
- }
- }
+ AudioFrame target_volume = stream_paused_fade_out ? AudioFrame(0.f, 0.f) : current.vol[k];
+ AudioFrame vol_prev = stream_paused_fade_in ? AudioFrame(0.f, 0.f) : prev_outputs[i].vol[k];
+ AudioFrame vol_inc = (target_volume - vol_prev) / float(buffer_size);
+ AudioFrame vol = stream_paused_fade_in ? AudioFrame(0.f, 0.f) : current.vol[k];
AudioFrame *target = AudioServer::get_singleton()->thread_get_channel_mix_buffer(current.bus_index, k);
@@ -193,6 +192,8 @@ void AudioStreamPlayer3D::_mix_audio() {
}
output_ready = false;
+ stream_paused_fade_in = false;
+ stream_paused_fade_out = false;
}
float AudioStreamPlayer3D::_get_attenuation_db(float p_distance) const {
@@ -846,7 +847,8 @@ void AudioStreamPlayer3D::set_stream_paused(bool p_pause) {
if (p_pause != stream_paused) {
stream_paused = p_pause;
- stream_paused_fade = stream_paused ? 1.f : 0.f;
+ stream_paused_fade_in = stream_paused ? false : true;
+ stream_paused_fade_out = stream_paused ? true : false;
}
}
@@ -984,7 +986,8 @@ AudioStreamPlayer3D::AudioStreamPlayer3D() {
out_of_range_mode = OUT_OF_RANGE_MIX;
doppler_tracking = DOPPLER_TRACKING_DISABLED;
stream_paused = false;
- stream_paused_fade = 0.f;
+ stream_paused_fade_in = false;
+ stream_paused_fade_out = false;
velocity_tracker.instance();
AudioServer::get_singleton()->connect("bus_layout_changed", this, "_bus_layout_changed");
diff --git a/scene/3d/audio_stream_player_3d.h b/scene/3d/audio_stream_player_3d.h
index cab1ff121a..14413d0702 100644
--- a/scene/3d/audio_stream_player_3d.h
+++ b/scene/3d/audio_stream_player_3d.h
@@ -107,9 +107,10 @@ private:
float unit_size;
float max_db;
float pitch_scale;
- float stream_paused_fade;
bool autoplay;
bool stream_paused;
+ bool stream_paused_fade_in;
+ bool stream_paused_fade_out;
StringName bus;
void _mix_audio();
diff --git a/scene/audio/audio_player.cpp b/scene/audio/audio_player.cpp
index 40ec04e479..863b278b62 100644
--- a/scene/audio/audio_player.cpp
+++ b/scene/audio/audio_player.cpp
@@ -41,30 +41,22 @@ void AudioStreamPlayer::_mix_internal(bool p_fadeout) {
int buffer_size = mix_buffer.size();
if (p_fadeout) {
- buffer_size = MIN(buffer_size, 16); //short fadeout ramp
+ // Short fadeout ramp
+ buffer_size = MIN(buffer_size, 128);
}
- // Mix if we're not paused or we're fading out
- if (!stream_paused || stream_paused_fade > 0.f) {
- stream_playback->mix(buffer, pitch_scale, buffer_size);
- }
+ stream_playback->mix(buffer, pitch_scale, buffer_size);
//multiply volume interpolating to avoid clicks if this changes
float target_volume = p_fadeout ? -80.0 : volume_db;
float vol = Math::db2linear(mix_volume_db);
float vol_inc = (Math::db2linear(target_volume) - vol) / float(buffer_size);
- if (stream_paused) {
- vol = vol * stream_paused_fade;
- if (stream_paused_fade > 0.f) {
- stream_paused_fade -= 0.1f;
- }
- }
-
for (int i = 0; i < buffer_size; i++) {
buffer[i] *= vol;
vol += vol_inc;
}
+
//set volume for next mix
mix_volume_db = target_volume;
@@ -99,8 +91,14 @@ void AudioStreamPlayer::_mix_internal(bool p_fadeout) {
void AudioStreamPlayer::_mix_audio() {
- if (!stream_playback.is_valid() || !active ||
- (stream_paused && stream_paused_fade <= 0.f)) {
+ if (!stream_playback.is_valid() || !active)
+ return;
+
+ if (stream_paused) {
+ if (stream_paused_fade) {
+ _mix_internal(true);
+ stream_paused_fade = false;
+ }
return;
}
@@ -295,7 +293,7 @@ void AudioStreamPlayer::set_stream_paused(bool p_pause) {
if (p_pause != stream_paused) {
stream_paused = p_pause;
- stream_paused_fade = stream_paused ? 1.f : 0.f;
+ stream_paused_fade = p_pause ? true : false;
}
}
@@ -385,7 +383,7 @@ AudioStreamPlayer::AudioStreamPlayer() {
setseek = -1;
active = false;
stream_paused = false;
- stream_paused_fade = 0.f;
+ stream_paused_fade = false;
mix_target = MIX_TARGET_STEREO;
AudioServer::get_singleton()->connect("bus_layout_changed", this, "_bus_layout_changed");
diff --git a/scene/audio/audio_player.h b/scene/audio/audio_player.h
index c42f191589..591c00ed18 100644
--- a/scene/audio/audio_player.h
+++ b/scene/audio/audio_player.h
@@ -56,9 +56,9 @@ private:
float mix_volume_db;
float pitch_scale;
float volume_db;
- float stream_paused_fade;
bool autoplay;
bool stream_paused;
+ bool stream_paused_fade;
StringName bus;
MixTarget mix_target;