diff options
-rw-r--r-- | scene/2d/audio_stream_player_2d.cpp | 31 | ||||
-rw-r--r-- | scene/2d/audio_stream_player_2d.h | 3 | ||||
-rw-r--r-- | scene/3d/audio_stream_player_3d.cpp | 31 | ||||
-rw-r--r-- | scene/3d/audio_stream_player_3d.h | 3 | ||||
-rw-r--r-- | scene/audio/audio_player.cpp | 30 | ||||
-rw-r--r-- | scene/audio/audio_player.h | 2 |
6 files changed, 52 insertions, 48 deletions
diff --git a/scene/2d/audio_stream_player_2d.cpp b/scene/2d/audio_stream_player_2d.cpp index b6dfc666b0..4dbcd6c609 100644 --- a/scene/2d/audio_stream_player_2d.cpp +++ b/scene/2d/audio_stream_player_2d.cpp @@ -37,7 +37,7 @@ void AudioStreamPlayer2D::_mix_audio() { if (!stream_playback.is_valid() || !active || - (stream_paused && stream_paused_fade <= 0.f)) { + (stream_paused && !stream_paused_fade_out)) { return; } @@ -50,11 +50,13 @@ void AudioStreamPlayer2D::_mix_audio() { AudioFrame *buffer = mix_buffer.ptrw(); int buffer_size = mix_buffer.size(); - // Mix if we're not paused or we're fading out - if (!stream_paused || stream_paused_fade > 0.f) { - stream_playback->mix(buffer, pitch_scale, buffer_size); + if (stream_paused_fade_out) { + // Short fadeout ramp + buffer_size = MIN(buffer_size, 128); } + stream_playback->mix(buffer, pitch_scale, buffer_size); + //write all outputs for (int i = 0; i < output_count; i++) { @@ -82,15 +84,10 @@ void AudioStreamPlayer2D::_mix_audio() { } //mix! - AudioFrame vol_inc = (current.vol - prev_outputs[i].vol) / float(buffer_size); - AudioFrame vol = current.vol; - - if (stream_paused) { - vol = vol * stream_paused_fade; - if (stream_paused_fade > 0.f) { - stream_paused_fade -= 0.1f; - } - } + AudioFrame target_volume = stream_paused_fade_out ? AudioFrame(0.f, 0.f) : current.vol; + AudioFrame vol_prev = stream_paused_fade_in ? AudioFrame(0.f, 0.f) : prev_outputs[i].vol; + AudioFrame vol_inc = (target_volume - vol_prev) / float(buffer_size); + AudioFrame vol = stream_paused_fade_in ? AudioFrame(0.f, 0.f) : current.vol; int cc = AudioServer::get_singleton()->get_channel_count(); @@ -131,6 +128,8 @@ void AudioStreamPlayer2D::_mix_audio() { } output_ready = false; + stream_paused_fade_in = false; + stream_paused_fade_out = false; } void AudioStreamPlayer2D::_notification(int p_what) { @@ -439,7 +438,8 @@ void AudioStreamPlayer2D::set_stream_paused(bool p_pause) { if (p_pause != stream_paused) { stream_paused = p_pause; - stream_paused_fade = stream_paused ? 1.f : 0.f; + stream_paused_fade_in = p_pause ? false : true; + stream_paused_fade_out = p_pause ? true : false; } } @@ -518,7 +518,8 @@ AudioStreamPlayer2D::AudioStreamPlayer2D() { output_ready = false; area_mask = 1; stream_paused = false; - stream_paused_fade = 0.f; + stream_paused_fade_in = false; + stream_paused_fade_out = false; AudioServer::get_singleton()->connect("bus_layout_changed", this, "_bus_layout_changed"); } diff --git a/scene/2d/audio_stream_player_2d.h b/scene/2d/audio_stream_player_2d.h index b508de3171..e68e6eeca5 100644 --- a/scene/2d/audio_stream_player_2d.h +++ b/scene/2d/audio_stream_player_2d.h @@ -71,9 +71,10 @@ private: float volume_db; float pitch_scale; - float stream_paused_fade; bool autoplay; bool stream_paused; + bool stream_paused_fade_in; + bool stream_paused_fade_out; StringName bus; void _mix_audio(); diff --git a/scene/3d/audio_stream_player_3d.cpp b/scene/3d/audio_stream_player_3d.cpp index 35c52a26c9..d46231a677 100644 --- a/scene/3d/audio_stream_player_3d.cpp +++ b/scene/3d/audio_stream_player_3d.cpp @@ -36,7 +36,7 @@ void AudioStreamPlayer3D::_mix_audio() { if (!stream_playback.is_valid() || !active || - (stream_paused && stream_paused_fade <= 0.f)) { + (stream_paused && !stream_paused_fade_out)) { return; } @@ -51,9 +51,13 @@ void AudioStreamPlayer3D::_mix_audio() { AudioFrame *buffer = mix_buffer.ptrw(); int buffer_size = mix_buffer.size(); + if (stream_paused_fade_out) { + // Short fadeout ramp + buffer_size = MIN(buffer_size, 128); + } + // Mix if we're not paused or we're fading out - if ((output_count > 0 || out_of_range_mode == OUT_OF_RANGE_MIX) && - (!stream_paused || stream_paused_fade > 0.f)) { + if ((output_count > 0 || out_of_range_mode == OUT_OF_RANGE_MIX)) { float output_pitch_scale = 0.0; if (output_count) { @@ -103,15 +107,10 @@ void AudioStreamPlayer3D::_mix_audio() { int buffers = AudioServer::get_singleton()->get_channel_count(); for (int k = 0; k < buffers; k++) { - AudioFrame vol_inc = (current.vol[k] - prev_outputs[i].vol[k]) / float(buffer_size); - AudioFrame vol = current.vol[k]; - - if (stream_paused) { - vol = vol * stream_paused_fade; - if (stream_paused_fade > 0.f) { - stream_paused_fade -= 0.1f; - } - } + AudioFrame target_volume = stream_paused_fade_out ? AudioFrame(0.f, 0.f) : current.vol[k]; + AudioFrame vol_prev = stream_paused_fade_in ? AudioFrame(0.f, 0.f) : prev_outputs[i].vol[k]; + AudioFrame vol_inc = (target_volume - vol_prev) / float(buffer_size); + AudioFrame vol = stream_paused_fade_in ? AudioFrame(0.f, 0.f) : current.vol[k]; AudioFrame *target = AudioServer::get_singleton()->thread_get_channel_mix_buffer(current.bus_index, k); @@ -193,6 +192,8 @@ void AudioStreamPlayer3D::_mix_audio() { } output_ready = false; + stream_paused_fade_in = false; + stream_paused_fade_out = false; } float AudioStreamPlayer3D::_get_attenuation_db(float p_distance) const { @@ -846,7 +847,8 @@ void AudioStreamPlayer3D::set_stream_paused(bool p_pause) { if (p_pause != stream_paused) { stream_paused = p_pause; - stream_paused_fade = stream_paused ? 1.f : 0.f; + stream_paused_fade_in = stream_paused ? false : true; + stream_paused_fade_out = stream_paused ? true : false; } } @@ -984,7 +986,8 @@ AudioStreamPlayer3D::AudioStreamPlayer3D() { out_of_range_mode = OUT_OF_RANGE_MIX; doppler_tracking = DOPPLER_TRACKING_DISABLED; stream_paused = false; - stream_paused_fade = 0.f; + stream_paused_fade_in = false; + stream_paused_fade_out = false; velocity_tracker.instance(); AudioServer::get_singleton()->connect("bus_layout_changed", this, "_bus_layout_changed"); diff --git a/scene/3d/audio_stream_player_3d.h b/scene/3d/audio_stream_player_3d.h index cab1ff121a..14413d0702 100644 --- a/scene/3d/audio_stream_player_3d.h +++ b/scene/3d/audio_stream_player_3d.h @@ -107,9 +107,10 @@ private: float unit_size; float max_db; float pitch_scale; - float stream_paused_fade; bool autoplay; bool stream_paused; + bool stream_paused_fade_in; + bool stream_paused_fade_out; StringName bus; void _mix_audio(); diff --git a/scene/audio/audio_player.cpp b/scene/audio/audio_player.cpp index 40ec04e479..863b278b62 100644 --- a/scene/audio/audio_player.cpp +++ b/scene/audio/audio_player.cpp @@ -41,30 +41,22 @@ void AudioStreamPlayer::_mix_internal(bool p_fadeout) { int buffer_size = mix_buffer.size(); if (p_fadeout) { - buffer_size = MIN(buffer_size, 16); //short fadeout ramp + // Short fadeout ramp + buffer_size = MIN(buffer_size, 128); } - // Mix if we're not paused or we're fading out - if (!stream_paused || stream_paused_fade > 0.f) { - stream_playback->mix(buffer, pitch_scale, buffer_size); - } + stream_playback->mix(buffer, pitch_scale, buffer_size); //multiply volume interpolating to avoid clicks if this changes float target_volume = p_fadeout ? -80.0 : volume_db; float vol = Math::db2linear(mix_volume_db); float vol_inc = (Math::db2linear(target_volume) - vol) / float(buffer_size); - if (stream_paused) { - vol = vol * stream_paused_fade; - if (stream_paused_fade > 0.f) { - stream_paused_fade -= 0.1f; - } - } - for (int i = 0; i < buffer_size; i++) { buffer[i] *= vol; vol += vol_inc; } + //set volume for next mix mix_volume_db = target_volume; @@ -99,8 +91,14 @@ void AudioStreamPlayer::_mix_internal(bool p_fadeout) { void AudioStreamPlayer::_mix_audio() { - if (!stream_playback.is_valid() || !active || - (stream_paused && stream_paused_fade <= 0.f)) { + if (!stream_playback.is_valid() || !active) + return; + + if (stream_paused) { + if (stream_paused_fade) { + _mix_internal(true); + stream_paused_fade = false; + } return; } @@ -295,7 +293,7 @@ void AudioStreamPlayer::set_stream_paused(bool p_pause) { if (p_pause != stream_paused) { stream_paused = p_pause; - stream_paused_fade = stream_paused ? 1.f : 0.f; + stream_paused_fade = p_pause ? true : false; } } @@ -385,7 +383,7 @@ AudioStreamPlayer::AudioStreamPlayer() { setseek = -1; active = false; stream_paused = false; - stream_paused_fade = 0.f; + stream_paused_fade = false; mix_target = MIX_TARGET_STEREO; AudioServer::get_singleton()->connect("bus_layout_changed", this, "_bus_layout_changed"); diff --git a/scene/audio/audio_player.h b/scene/audio/audio_player.h index c42f191589..591c00ed18 100644 --- a/scene/audio/audio_player.h +++ b/scene/audio/audio_player.h @@ -56,9 +56,9 @@ private: float mix_volume_db; float pitch_scale; float volume_db; - float stream_paused_fade; bool autoplay; bool stream_paused; + bool stream_paused_fade; StringName bus; MixTarget mix_target; |