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-rw-r--r--.github/workflows/javascript_builds.yml2
-rw-r--r--core/io/resource_format_binary.cpp6
-rw-r--r--core/math/delaunay_3d.h4
-rw-r--r--core/math/quick_hull.cpp2
-rw-r--r--doc/classes/PackedStringArray.xml6
-rw-r--r--doc/classes/ProgressBar.xml17
-rw-r--r--doc/classes/SceneTree.xml19
-rw-r--r--editor/import/resource_importer_scene.cpp2
-rw-r--r--modules/csg/csg.cpp7
-rw-r--r--modules/svg/image_loader_svg.cpp2
-rw-r--r--modules/text_server_adv/text_server_adv.cpp5
-rw-r--r--modules/text_server_fb/text_server_fb.cpp5
-rw-r--r--modules/vorbis/audio_stream_ogg_vorbis.cpp3
-rw-r--r--scene/2d/camera_2d.cpp6
-rw-r--r--scene/3d/camera_3d.cpp2
-rw-r--r--scene/3d/lightmap_gi.cpp5
-rw-r--r--scene/3d/voxelizer.cpp3
-rw-r--r--scene/3d/world_environment.cpp4
-rw-r--r--scene/gui/progress_bar.cpp61
-rw-r--r--scene/gui/progress_bar.h16
-rw-r--r--scene/main/scene_tree.cpp24
-rw-r--r--scene/main/scene_tree.h8
-rw-r--r--scene/main/shader_globals_override.cpp2
-rw-r--r--scene/main/viewport.cpp2
-rw-r--r--scene/resources/material.cpp2
-rw-r--r--scene/resources/polygon_path_finder.cpp8
-rw-r--r--servers/rendering/renderer_viewport.cpp22
-rw-r--r--tests/core/math/test_geometry_2d.h301
28 files changed, 456 insertions, 90 deletions
diff --git a/.github/workflows/javascript_builds.yml b/.github/workflows/javascript_builds.yml
index 395dfdd7f5..00c79e8ba0 100644
--- a/.github/workflows/javascript_builds.yml
+++ b/.github/workflows/javascript_builds.yml
@@ -6,7 +6,7 @@ env:
# Only used for the cache key. Increment version to force clean build.
GODOT_BASE_BRANCH: master
SCONSFLAGS: verbose=yes warnings=extra werror=yes debug_symbols=no
- EM_VERSION: 2.0.27
+ EM_VERSION: 3.1.10
EM_CACHE_FOLDER: "emsdk-cache"
concurrency:
diff --git a/core/io/resource_format_binary.cpp b/core/io/resource_format_binary.cpp
index fbb4293961..3c854bbbe5 100644
--- a/core/io/resource_format_binary.cpp
+++ b/core/io/resource_format_binary.cpp
@@ -635,8 +635,6 @@ Error ResourceLoaderBinary::load() {
return error;
}
- int stage = 0;
-
for (int i = 0; i < external_resources.size(); i++) {
String path = external_resources[i].path;
@@ -674,8 +672,6 @@ Error ResourceLoaderBinary::load() {
}
}
}
-
- stage++;
}
for (int i = 0; i < internal_resources.size(); i++) {
@@ -700,7 +696,6 @@ Error ResourceLoaderBinary::load() {
Ref<Resource> cached = ResourceCache::get(path);
if (cached.is_valid()) {
//already loaded, don't do anything
- stage++;
error = OK;
internal_index_cache[path] = cached;
continue;
@@ -817,7 +812,6 @@ Error ResourceLoaderBinary::load() {
#ifdef TOOLS_ENABLED
res->set_edited(false);
#endif
- stage++;
if (progress) {
*progress = (i + 1) / float(internal_resources.size());
diff --git a/core/math/delaunay_3d.h b/core/math/delaunay_3d.h
index 7ad5f76645..f8a10ec87e 100644
--- a/core/math/delaunay_3d.h
+++ b/core/math/delaunay_3d.h
@@ -323,7 +323,6 @@ public:
E = N;
}
- uint32_t good_triangles = 0;
for (uint32_t j = 0; j < triangles.size(); j++) {
if (triangles[j].bad) {
continue;
@@ -360,11 +359,8 @@ public:
}
}
}
-
- good_triangles++;
}
- //print_line("at point " + itos(i) + "/" + itos(point_count) + " simplices added " + itos(good_triangles) + "/" + itos(simplex_list.size()) + " - triangles: " + itos(triangles.size()));
triangles.clear();
triangles_inserted.clear();
}
diff --git a/core/math/quick_hull.cpp b/core/math/quick_hull.cpp
index 8e87d44b7f..3614bfadf8 100644
--- a/core/math/quick_hull.cpp
+++ b/core/math/quick_hull.cpp
@@ -384,7 +384,6 @@ Error QuickHull::build(const Vector<Vector3> &p_points, Geometry3D::MeshData &r_
if (O->get().plane.is_equal_approx(f.plane)) {
//merge and delete edge and contiguous face, while repointing edges (uuugh!)
int ois = O->get().indices.size();
- int merged = 0;
for (int j = 0; j < ois; j++) {
//search a
@@ -399,7 +398,6 @@ Error QuickHull::build(const Vector<Vector3> &p_points, Geometry3D::MeshData &r_
if (idx != a) {
f.indices.insert(i + 1, idx);
i++;
- merged++;
}
Edge e2(idx, idxn);
diff --git a/doc/classes/PackedStringArray.xml b/doc/classes/PackedStringArray.xml
index d0f1d5f753..a4653344f0 100644
--- a/doc/classes/PackedStringArray.xml
+++ b/doc/classes/PackedStringArray.xml
@@ -5,6 +5,12 @@
</brief_description>
<description>
An array specifically designed to hold [String]s. Packs data tightly, so it saves memory for large array sizes.
+ If you want to join the strings in the array, use [method String.join].
+ [codeblock]
+ var string_array = PackedStringArray(["hello", "world"])
+ var string = " ".join(string_array)
+ print(string) # "hello world"
+ [/codeblock]
</description>
<tutorials>
<link title="OS Test Demo">https://godotengine.org/asset-library/asset/677</link>
diff --git a/doc/classes/ProgressBar.xml b/doc/classes/ProgressBar.xml
index 1e9ab7c375..8a781c51fb 100644
--- a/doc/classes/ProgressBar.xml
+++ b/doc/classes/ProgressBar.xml
@@ -9,10 +9,27 @@
<tutorials>
</tutorials>
<members>
+ <member name="fill_mode" type="int" setter="set_fill_mode" getter="get_fill_mode" default="0">
+ The fill direction. See [enum FillMode] for possible values.
+ </member>
<member name="percent_visible" type="bool" setter="set_percent_visible" getter="is_percent_visible" default="true">
If [code]true[/code], the fill percentage is displayed on the bar.
</member>
</members>
+ <constants>
+ <constant name="FILL_BEGIN_TO_END" value="0" enum="FillMode">
+ The progress bar fills from begin to end horizontally, according to the language direction. If [method Control.is_layout_rtl] returns [code]false[/code], it fills from left to right, and if it returns [code]true[/code], it fills from right to left.
+ </constant>
+ <constant name="FILL_END_TO_BEGIN" value="1" enum="FillMode">
+ The progress bar fills from end to begin horizontally, according to the language direction. If [method Control.is_layout_rtl] returns [code]false[/code], it fills from right to left, and if it returns [code]true[/code], it fills from left to right.
+ </constant>
+ <constant name="FILL_TOP_TO_BOTTOM" value="2" enum="FillMode">
+ The progress fills from top to bottom.
+ </constant>
+ <constant name="FILL_BOTTOM_TO_TOP" value="3" enum="FillMode">
+ The progress fills from bottom to top.
+ </constant>
+ </constants>
<theme_items>
<theme_item name="font_color" data_type="color" type="Color" default="Color(0.95, 0.95, 0.95, 1)">
The color of the text.
diff --git a/doc/classes/SceneTree.xml b/doc/classes/SceneTree.xml
index 970f5125cd..3cd2ab0903 100644
--- a/doc/classes/SceneTree.xml
+++ b/doc/classes/SceneTree.xml
@@ -18,9 +18,9 @@
<argument index="0" name="group" type="StringName" />
<argument index="1" name="method" type="StringName" />
<description>
- Calls [code]method[/code] on each member of the given group. You can pass arguments to [code]method[/code] by specifying them at the end of the method call. This method is equivalent of calling [method call_group_flags] with [constant GROUP_CALL_DEFAULT] flag.
+ Calls [code]method[/code] on each member of the given group. You can pass arguments to [code]method[/code] by specifying them at the end of the method call.
[b]Note:[/b] Due to design limitations, [method call_group] will fail silently if one of the arguments is [code]null[/code].
- [b]Note:[/b] [method call_group] will always call methods with an one-frame delay, in a way similar to [method Object.call_deferred]. To call methods immediately, use [method call_group_flags] with the [constant GROUP_CALL_REALTIME] flag.
+ [b]Note:[/b] [method call_group] will call methods immediately on all members at once, which can cause stuttering if an expensive method is called on lots of members. To wait for one frame after [method call_group] was called, use [method call_group_flags] with the [constant GROUP_CALL_DEFERRED] flag.
</description>
</method>
<method name="call_group_flags" qualifiers="vararg">
@@ -30,11 +30,12 @@
<argument index="2" name="method" type="StringName" />
<description>
Calls [code]method[/code] on each member of the given group, respecting the given [enum GroupCallFlags]. You can pass arguments to [code]method[/code] by specifying them at the end of the method call.
- [b]Note:[/b] Due to design limitations, [method call_group_flags] will fail silently if one of the arguments is [code]null[/code].
[codeblock]
- # Call the method immediately and in reverse order.
- get_tree().call_group_flags(SceneTree.GROUP_CALL_REALTIME | SceneTree.GROUP_CALL_REVERSE, "bases", "destroy")
+ # Call the method in a deferred manner and in reverse order.
+ get_tree().call_group_flags(SceneTree.GROUP_CALL_DEFERRED | SceneTree.GROUP_CALL_REVERSE)
[/codeblock]
+ [b]Note:[/b] Due to design limitations, [method call_group_flags] will fail silently if one of the arguments is [code]null[/code].
+ [b]Note:[/b] Group call flags are used to control the method calling behavior. By default, methods will be called immediately in a way similar to [method call_group]. However, if the [constant GROUP_CALL_DEFERRED] flag is present in the [code]flags[/code] argument, methods will be called with a one-frame delay in a way similar to [method Object.set_deferred].
</description>
</method>
<method name="change_scene">
@@ -139,6 +140,7 @@
<argument index="1" name="notification" type="int" />
<description>
Sends the given notification to all members of the [code]group[/code].
+ [b]Note:[/b] [method notify_group] will immediately notify all members at once, which can cause stuttering if an expensive method is called as a result of sending the notification lots of members. To wait for one frame, use [method notify_group_flags] with the [constant GROUP_CALL_DEFERRED] flag.
</description>
</method>
<method name="notify_group_flags">
@@ -148,6 +150,7 @@
<argument index="2" name="notification" type="int" />
<description>
Sends the given notification to all members of the [code]group[/code], respecting the given [enum GroupCallFlags].
+ [b]Note:[/b] Group call flags are used to control the notification sending behavior. By default, notifications will be sent immediately in a way similar to [method notify_group]. However, if the [constant GROUP_CALL_DEFERRED] flag is present in the [code]flags[/code] argument, notifications will be sent with a one-frame delay in a way similar to using [code]Object.call_deferred("notification", ...)[/code].
</description>
</method>
<method name="queue_delete">
@@ -189,6 +192,7 @@
<argument index="2" name="value" type="Variant" />
<description>
Sets the given [code]property[/code] to [code]value[/code] on all members of the given group.
+ [b]Note:[/b] [method set_group] will set the property immediately on all members at once, which can cause stuttering if a property with an expensive setter is set on lots of members. To wait for one frame, use [method set_group_flags] with the [constant GROUP_CALL_DEFERRED] flag.
</description>
</method>
<method name="set_group_flags">
@@ -199,6 +203,7 @@
<argument index="3" name="value" type="Variant" />
<description>
Sets the given [code]property[/code] to [code]value[/code] on all members of the given group, respecting the given [enum GroupCallFlags].
+ [b]Note:[/b] Group call flags are used to control the property setting behavior. By default, properties will be set immediately in a way similar to [method set_group]. However, if the [constant GROUP_CALL_DEFERRED] flag is present in the [code]flags[/code] argument, properties will be set with a one-frame delay in a way similar to [method Object.call_deferred].
</description>
</method>
<method name="set_multiplayer">
@@ -297,8 +302,8 @@
<constant name="GROUP_CALL_REVERSE" value="1" enum="GroupCallFlags">
Call a group in reverse scene order.
</constant>
- <constant name="GROUP_CALL_REALTIME" value="2" enum="GroupCallFlags">
- Call a group immediately (calls are normally made on idle).
+ <constant name="GROUP_CALL_DEFERRED" value="2" enum="GroupCallFlags">
+ Call a group with a one-frame delay (idle frame, not physics).
</constant>
<constant name="GROUP_CALL_UNIQUE" value="4" enum="GroupCallFlags">
Call a group only once even if the call is executed many times.
diff --git a/editor/import/resource_importer_scene.cpp b/editor/import/resource_importer_scene.cpp
index 06a84ff23c..ddde6bf144 100644
--- a/editor/import/resource_importer_scene.cpp
+++ b/editor/import/resource_importer_scene.cpp
@@ -1531,7 +1531,7 @@ void ResourceImporterScene::get_import_options(const String &p_path, List<Import
r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "meshes/generate_lods"), true));
r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "meshes/create_shadow_meshes"), true));
r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "meshes/light_baking", PROPERTY_HINT_ENUM, "Disabled,Static (VoxelGI/SDFGI),Static Lightmaps (VoxelGI/SDFGI/LightmapGI),Dynamic (VoxelGI only)", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), 1));
- r_options->push_back(ImportOption(PropertyInfo(Variant::FLOAT, "meshes/lightmap_texel_size", PROPERTY_HINT_RANGE, "0.001,100,0.001"), 0.1));
+ r_options->push_back(ImportOption(PropertyInfo(Variant::FLOAT, "meshes/lightmap_texel_size", PROPERTY_HINT_RANGE, "0.001,100,0.001"), 0.2));
r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "skins/use_named_skins"), true));
r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "animation/import"), true));
r_options->push_back(ImportOption(PropertyInfo(Variant::FLOAT, "animation/fps", PROPERTY_HINT_RANGE, "1,120,1"), 30));
diff --git a/modules/csg/csg.cpp b/modules/csg/csg.cpp
index e0cc0f8234..177014e5a7 100644
--- a/modules/csg/csg.cpp
+++ b/modules/csg/csg.cpp
@@ -1387,13 +1387,13 @@ void CSGBrushOperation::update_faces(const CSGBrush &p_brush_a, const int p_face
}
// Ensure B has points either side of or in the plane of A.
- int in_plane_count = 0, over_count = 0, under_count = 0;
+ int over_count = 0, under_count = 0;
Plane plane_a(vertices_a[0], vertices_a[1], vertices_a[2]);
ERR_FAIL_COND_MSG(plane_a.normal == Vector3(), "Couldn't form plane from Brush A face.");
for (int i = 0; i < 3; i++) {
if (plane_a.has_point(vertices_b[i])) {
- in_plane_count++;
+ // In plane.
} else if (plane_a.is_point_over(vertices_b[i])) {
over_count++;
} else {
@@ -1406,7 +1406,6 @@ void CSGBrushOperation::update_faces(const CSGBrush &p_brush_a, const int p_face
}
// Ensure A has points either side of or in the plane of B.
- in_plane_count = 0;
over_count = 0;
under_count = 0;
Plane plane_b(vertices_b[0], vertices_b[1], vertices_b[2]);
@@ -1414,7 +1413,7 @@ void CSGBrushOperation::update_faces(const CSGBrush &p_brush_a, const int p_face
for (int i = 0; i < 3; i++) {
if (plane_b.has_point(vertices_a[i])) {
- in_plane_count++;
+ // In plane.
} else if (plane_b.is_point_over(vertices_a[i])) {
over_count++;
} else {
diff --git a/modules/svg/image_loader_svg.cpp b/modules/svg/image_loader_svg.cpp
index 7fe2e589b1..dcb1f1d744 100644
--- a/modules/svg/image_loader_svg.cpp
+++ b/modules/svg/image_loader_svg.cpp
@@ -94,7 +94,7 @@ void ImageLoaderSVG::create_image_from_string(Ref<Image> p_image, String p_strin
ERR_FAIL_MSG("ImageLoaderSVG can't create image.");
}
- res = sw_canvas->push(move(picture));
+ res = sw_canvas->push(std::move(picture));
if (res != tvg::Result::Success) {
memfree(buffer);
ERR_FAIL_MSG("ImageLoaderSVG can't create image.");
diff --git a/modules/text_server_adv/text_server_adv.cpp b/modules/text_server_adv/text_server_adv.cpp
index ba249aff7a..07421b7275 100644
--- a/modules/text_server_adv/text_server_adv.cpp
+++ b/modules/text_server_adv/text_server_adv.cpp
@@ -2172,6 +2172,11 @@ void TextServerAdvanced::font_set_scale(const RID &p_font_rid, int64_t p_size, d
Vector2i size = _get_size(fd, p_size);
ERR_FAIL_COND(!_ensure_cache_for_size(fd, size));
+#ifdef MODULE_FREETYPE_ENABLED
+ if (fd->cache[size]->face) {
+ return; // Do not override scale for dynamic fonts, it's calculated automatically.
+ }
+#endif
fd->cache[size]->scale = p_scale;
}
diff --git a/modules/text_server_fb/text_server_fb.cpp b/modules/text_server_fb/text_server_fb.cpp
index 8ae56aa64d..257c569a25 100644
--- a/modules/text_server_fb/text_server_fb.cpp
+++ b/modules/text_server_fb/text_server_fb.cpp
@@ -1334,6 +1334,11 @@ void TextServerFallback::font_set_scale(const RID &p_font_rid, int64_t p_size, d
Vector2i size = _get_size(fd, p_size);
ERR_FAIL_COND(!_ensure_cache_for_size(fd, size));
+#ifdef MODULE_FREETYPE_ENABLED
+ if (fd->cache[size]->face) {
+ return; // Do not override scale for dynamic fonts, it's calculated automatically.
+ }
+#endif
fd->cache[size]->scale = p_scale;
}
diff --git a/modules/vorbis/audio_stream_ogg_vorbis.cpp b/modules/vorbis/audio_stream_ogg_vorbis.cpp
index 5ff5b2339c..b645a48c88 100644
--- a/modules/vorbis/audio_stream_ogg_vorbis.cpp
+++ b/modules/vorbis/audio_stream_ogg_vorbis.cpp
@@ -350,7 +350,6 @@ void AudioStreamOGGVorbis::maybe_update_info() {
vorbis_info_init(&info);
vorbis_comment_init(&comment);
- int packet_count = 0;
Ref<OGGPacketSequencePlayback> packet_sequence_playback = packet_sequence->instance_playback();
for (int i = 0; i < 3; i++) {
@@ -369,8 +368,6 @@ void AudioStreamOGGVorbis::maybe_update_info() {
err = vorbis_synthesis_headerin(&info, &comment, packet);
ERR_FAIL_COND_MSG(err != 0, "Error parsing header packet " + itos(i) + ": " + itos(err));
-
- packet_count++;
}
packet_sequence->set_sampling_rate(info.rate);
diff --git a/scene/2d/camera_2d.cpp b/scene/2d/camera_2d.cpp
index efde8d8a2b..f61dbc071d 100644
--- a/scene/2d/camera_2d.cpp
+++ b/scene/2d/camera_2d.cpp
@@ -57,7 +57,7 @@ void Camera2D::_update_scroll() {
Size2 screen_size = _get_camera_screen_size();
Point2 screen_offset = (anchor_mode == ANCHOR_MODE_DRAG_CENTER ? (screen_size * 0.5) : Point2());
- get_tree()->call_group_flags(SceneTree::GROUP_CALL_REALTIME, group_name, "_camera_moved", xform, screen_offset);
+ get_tree()->call_group(group_name, "_camera_moved", xform, screen_offset);
};
}
@@ -421,7 +421,7 @@ bool Camera2D::is_current() const {
void Camera2D::make_current() {
if (is_inside_tree()) {
- get_tree()->call_group_flags(SceneTree::GROUP_CALL_REALTIME, group_name, "_make_current", this);
+ get_tree()->call_group(group_name, "_make_current", this);
} else {
current = true;
}
@@ -430,7 +430,7 @@ void Camera2D::make_current() {
void Camera2D::clear_current() {
if (is_inside_tree()) {
- get_tree()->call_group_flags(SceneTree::GROUP_CALL_REALTIME, group_name, "_make_current", (Object *)nullptr);
+ get_tree()->call_group(group_name, "_make_current", (Object *)nullptr);
} else {
current = false;
}
diff --git a/scene/3d/camera_3d.cpp b/scene/3d/camera_3d.cpp
index 4f05e80377..4c53776bba 100644
--- a/scene/3d/camera_3d.cpp
+++ b/scene/3d/camera_3d.cpp
@@ -217,8 +217,6 @@ void Camera3D::make_current() {
}
get_viewport()->_camera_3d_set(this);
-
- //get_scene()->call_group(SceneMainLoop::GROUP_CALL_REALTIME,camera_group,"_camera_make_current",this);
}
void Camera3D::clear_current(bool p_enable_next) {
diff --git a/scene/3d/lightmap_gi.cpp b/scene/3d/lightmap_gi.cpp
index 88d2c1ad69..5c63bdcf1d 100644
--- a/scene/3d/lightmap_gi.cpp
+++ b/scene/3d/lightmap_gi.cpp
@@ -318,12 +318,11 @@ void LightmapGI::_find_meshes_and_lights(Node *p_at_node, Vector<MeshesFound> &m
int LightmapGI::_bsp_get_simplex_side(const Vector<Vector3> &p_points, const LocalVector<BSPSimplex> &p_simplices, const Plane &p_plane, uint32_t p_simplex) const {
int over = 0;
int under = 0;
- int coplanar = 0;
const BSPSimplex &s = p_simplices[p_simplex];
for (int i = 0; i < 4; i++) {
const Vector3 v = p_points[s.vertices[i]];
- if (p_plane.has_point(v)) { //coplanar
- coplanar++;
+ if (p_plane.has_point(v)) {
+ // Coplanar.
} else if (p_plane.is_point_over(v)) {
over++;
} else {
diff --git a/scene/3d/voxelizer.cpp b/scene/3d/voxelizer.cpp
index d6ac5ccf30..42a2a68e2d 100644
--- a/scene/3d/voxelizer.cpp
+++ b/scene/3d/voxelizer.cpp
@@ -592,7 +592,6 @@ void Voxelizer::_fixup_plot(int p_idx, int p_level) {
bake_cells.write[p_idx].albedo[2] = 0;
float alpha_average = 0;
- int children_found = 0;
for (int i = 0; i < 8; i++) {
uint32_t child = bake_cells[p_idx].children[i];
@@ -603,8 +602,6 @@ void Voxelizer::_fixup_plot(int p_idx, int p_level) {
_fixup_plot(child, p_level + 1);
alpha_average += bake_cells[child].alpha;
-
- children_found++;
}
bake_cells.write[p_idx].alpha = alpha_average / 8.0;
diff --git a/scene/3d/world_environment.cpp b/scene/3d/world_environment.cpp
index f638644628..fe9d9ae4dd 100644
--- a/scene/3d/world_environment.cpp
+++ b/scene/3d/world_environment.cpp
@@ -71,7 +71,7 @@ void WorldEnvironment::_update_current_environment() {
} else {
get_viewport()->find_world_3d()->set_environment(Ref<Environment>());
}
- get_tree()->call_group("_world_environment_" + itos(get_viewport()->find_world_3d()->get_scenario().get_id()), "update_configuration_warnings");
+ get_tree()->call_group_flags(SceneTree::GROUP_CALL_DEFERRED, "_world_environment_" + itos(get_viewport()->find_world_3d()->get_scenario().get_id()), "update_configuration_warnings");
}
void WorldEnvironment::_update_current_camera_effects() {
@@ -82,7 +82,7 @@ void WorldEnvironment::_update_current_camera_effects() {
get_viewport()->find_world_3d()->set_camera_effects(Ref<CameraEffects>());
}
- get_tree()->call_group("_world_camera_effects_" + itos(get_viewport()->find_world_3d()->get_scenario().get_id()), "update_configuration_warnings");
+ get_tree()->call_group_flags(SceneTree::GROUP_CALL_DEFERRED, "_world_camera_effects_" + itos(get_viewport()->find_world_3d()->get_scenario().get_id()), "update_configuration_warnings");
}
void WorldEnvironment::set_environment(const Ref<Environment> &p_environment) {
diff --git a/scene/gui/progress_bar.cpp b/scene/gui/progress_bar.cpp
index 50ffb3ca67..f36682942f 100644
--- a/scene/gui/progress_bar.cpp
+++ b/scene/gui/progress_bar.cpp
@@ -62,15 +62,42 @@ void ProgressBar::_notification(int p_what) {
Color font_color = get_theme_color(SNAME("font_color"));
draw_style_box(bg, Rect2(Point2(), get_size()));
+
float r = get_as_ratio();
- int mp = fg->get_minimum_size().width;
- int p = r * (get_size().width - mp);
- if (p > 0) {
- if (is_layout_rtl()) {
- draw_style_box(fg, Rect2(Point2(p, 0), Size2(fg->get_minimum_size().width, get_size().height)));
- } else {
- draw_style_box(fg, Rect2(Point2(0, 0), Size2(p + fg->get_minimum_size().width, get_size().height)));
- }
+
+ switch (mode) {
+ case FILL_BEGIN_TO_END:
+ case FILL_END_TO_BEGIN: {
+ int mp = fg->get_minimum_size().width;
+ int p = round(r * (get_size().width - mp));
+ // We want FILL_BEGIN_TO_END to map to right to left when UI layout is RTL,
+ // and left to right otherwise. And likewise for FILL_END_TO_BEGIN.
+ bool right_to_left = is_layout_rtl() ? (mode == FILL_BEGIN_TO_END) : (mode == FILL_END_TO_BEGIN);
+ if (p > 0) {
+ if (right_to_left) {
+ int p_remaining = round((1.0 - r) * (get_size().width - mp));
+ draw_style_box(fg, Rect2(Point2(p_remaining, 0), Size2(p + fg->get_minimum_size().width, get_size().height)));
+ } else {
+ draw_style_box(fg, Rect2(Point2(0, 0), Size2(p + fg->get_minimum_size().width, get_size().height)));
+ }
+ }
+ } break;
+ case FILL_TOP_TO_BOTTOM:
+ case FILL_BOTTOM_TO_TOP: {
+ int mp = fg->get_minimum_size().height;
+ int p = round(r * (get_size().height - mp));
+
+ if (p > 0) {
+ if (mode == FILL_TOP_TO_BOTTOM) {
+ draw_style_box(fg, Rect2(Point2(0, 0), Size2(get_size().width, p + fg->get_minimum_size().height)));
+ } else {
+ int p_remaining = round((1.0 - r) * (get_size().height - mp));
+ draw_style_box(fg, Rect2(Point2(0, p_remaining), Size2(get_size().width, p + fg->get_minimum_size().height)));
+ }
+ }
+ } break;
+ case FILL_MODE_MAX:
+ break;
}
if (percent_visible) {
@@ -88,6 +115,16 @@ void ProgressBar::_notification(int p_what) {
}
}
+void ProgressBar::set_fill_mode(int p_fill) {
+ ERR_FAIL_INDEX(p_fill, FILL_MODE_MAX);
+ mode = (FillMode)p_fill;
+ update();
+}
+
+int ProgressBar::get_fill_mode() {
+ return mode;
+}
+
void ProgressBar::set_percent_visible(bool p_visible) {
percent_visible = p_visible;
update();
@@ -98,10 +135,18 @@ bool ProgressBar::is_percent_visible() const {
}
void ProgressBar::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_fill_mode", "mode"), &ProgressBar::set_fill_mode);
+ ClassDB::bind_method(D_METHOD("get_fill_mode"), &ProgressBar::get_fill_mode);
ClassDB::bind_method(D_METHOD("set_percent_visible", "visible"), &ProgressBar::set_percent_visible);
ClassDB::bind_method(D_METHOD("is_percent_visible"), &ProgressBar::is_percent_visible);
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "fill_mode", PROPERTY_HINT_ENUM, "Begin to End,End to Begin,Top to Bottom,Bottom to Top"), "set_fill_mode", "get_fill_mode");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "percent_visible"), "set_percent_visible", "is_percent_visible");
+
+ BIND_ENUM_CONSTANT(FILL_BEGIN_TO_END);
+ BIND_ENUM_CONSTANT(FILL_END_TO_BEGIN);
+ BIND_ENUM_CONSTANT(FILL_TOP_TO_BOTTOM);
+ BIND_ENUM_CONSTANT(FILL_BOTTOM_TO_TOP);
}
ProgressBar::ProgressBar() {
diff --git a/scene/gui/progress_bar.h b/scene/gui/progress_bar.h
index 2d89163f78..5ba21ad7d5 100644
--- a/scene/gui/progress_bar.h
+++ b/scene/gui/progress_bar.h
@@ -43,11 +43,27 @@ protected:
static void _bind_methods();
public:
+ enum FillMode {
+ FILL_BEGIN_TO_END,
+ FILL_END_TO_BEGIN,
+ FILL_TOP_TO_BOTTOM,
+ FILL_BOTTOM_TO_TOP,
+ FILL_MODE_MAX
+ };
+
+ void set_fill_mode(int p_fill);
+ int get_fill_mode();
+
void set_percent_visible(bool p_visible);
bool is_percent_visible() const;
Size2 get_minimum_size() const override;
ProgressBar();
+
+private:
+ FillMode mode = FILL_BEGIN_TO_END;
};
+VARIANT_ENUM_CAST(ProgressBar::FillMode);
+
#endif // PROGRESS_BAR_H
diff --git a/scene/main/scene_tree.cpp b/scene/main/scene_tree.cpp
index a151d3cb33..9d80b3cc0f 100644
--- a/scene/main/scene_tree.cpp
+++ b/scene/main/scene_tree.cpp
@@ -181,7 +181,7 @@ void SceneTree::_flush_ugc() {
argptrs[i] = &E->get()[i];
}
- call_group_flagsp(GROUP_CALL_REALTIME, E->key().group, E->key().call, argptrs, E->get().size());
+ call_group_flagsp(GROUP_CALL_DEFAULT, E->key().group, E->key().call, argptrs, E->get().size());
unique_group_calls.erase(E);
}
@@ -220,7 +220,7 @@ void SceneTree::call_group_flagsp(uint32_t p_call_flags, const StringName &p_gro
return;
}
- if (p_call_flags & GROUP_CALL_UNIQUE && !(p_call_flags & GROUP_CALL_REALTIME)) {
+ if (p_call_flags & GROUP_CALL_UNIQUE && p_call_flags & GROUP_CALL_DEFERRED) {
ERR_FAIL_COND(ugc_locked);
UGCall ug;
@@ -254,7 +254,7 @@ void SceneTree::call_group_flagsp(uint32_t p_call_flags, const StringName &p_gro
continue;
}
- if (p_call_flags & GROUP_CALL_REALTIME) {
+ if (!(p_call_flags & GROUP_CALL_DEFERRED)) {
Callable::CallError ce;
nodes[i]->callp(p_function, p_args, p_argcount, ce);
} else {
@@ -268,7 +268,7 @@ void SceneTree::call_group_flagsp(uint32_t p_call_flags, const StringName &p_gro
continue;
}
- if (p_call_flags & GROUP_CALL_REALTIME) {
+ if (!(p_call_flags & GROUP_CALL_DEFERRED)) {
Callable::CallError ce;
nodes[i]->callp(p_function, p_args, p_argcount, ce);
} else {
@@ -307,7 +307,7 @@ void SceneTree::notify_group_flags(uint32_t p_call_flags, const StringName &p_gr
continue;
}
- if (p_call_flags & GROUP_CALL_REALTIME) {
+ if (!(p_call_flags & GROUP_CALL_DEFERRED)) {
nodes[i]->notification(p_notification);
} else {
MessageQueue::get_singleton()->push_notification(nodes[i], p_notification);
@@ -320,7 +320,7 @@ void SceneTree::notify_group_flags(uint32_t p_call_flags, const StringName &p_gr
continue;
}
- if (p_call_flags & GROUP_CALL_REALTIME) {
+ if (!(p_call_flags & GROUP_CALL_DEFERRED)) {
nodes[i]->notification(p_notification);
} else {
MessageQueue::get_singleton()->push_notification(nodes[i], p_notification);
@@ -358,7 +358,7 @@ void SceneTree::set_group_flags(uint32_t p_call_flags, const StringName &p_group
continue;
}
- if (p_call_flags & GROUP_CALL_REALTIME) {
+ if (!(p_call_flags & GROUP_CALL_DEFERRED)) {
nodes[i]->set(p_name, p_value);
} else {
MessageQueue::get_singleton()->push_set(nodes[i], p_name, p_value);
@@ -371,7 +371,7 @@ void SceneTree::set_group_flags(uint32_t p_call_flags, const StringName &p_group
continue;
}
- if (p_call_flags & GROUP_CALL_REALTIME) {
+ if (!(p_call_flags & GROUP_CALL_DEFERRED)) {
nodes[i]->set(p_name, p_value);
} else {
MessageQueue::get_singleton()->push_set(nodes[i], p_name, p_value);
@@ -390,7 +390,7 @@ void SceneTree::notify_group(const StringName &p_group, int p_notification) {
}
void SceneTree::set_group(const StringName &p_group, const String &p_name, const Variant &p_value) {
- set_group_flags(0, p_group, p_name, p_value);
+ set_group_flags(GROUP_CALL_DEFAULT, p_group, p_name, p_value);
}
void SceneTree::initialize() {
@@ -413,7 +413,7 @@ bool SceneTree::physics_process(double p_time) {
emit_signal(SNAME("physics_frame"));
_notify_group_pause(SNAME("physics_process_internal"), Node::NOTIFICATION_INTERNAL_PHYSICS_PROCESS);
- call_group_flags(GROUP_CALL_REALTIME, SNAME("_picking_viewports"), SNAME("_process_picking"));
+ call_group(SNAME("_picking_viewports"), SNAME("_process_picking"));
_notify_group_pause(SNAME("physics_process"), Node::NOTIFICATION_PHYSICS_PROCESS);
_flush_ugc();
MessageQueue::get_singleton()->flush(); //small little hack
@@ -944,7 +944,7 @@ void SceneTree::_call_group(const Variant **p_args, int p_argcount, Callable::Ca
StringName group = *p_args[0];
StringName method = *p_args[1];
- call_group_flagsp(0, group, method, p_args + 2, p_argcount - 2);
+ call_group_flagsp(GROUP_CALL_DEFAULT, group, method, p_args + 2, p_argcount - 2);
}
int64_t SceneTree::get_frame() const {
@@ -1277,7 +1277,7 @@ void SceneTree::_bind_methods() {
BIND_ENUM_CONSTANT(GROUP_CALL_DEFAULT);
BIND_ENUM_CONSTANT(GROUP_CALL_REVERSE);
- BIND_ENUM_CONSTANT(GROUP_CALL_REALTIME);
+ BIND_ENUM_CONSTANT(GROUP_CALL_DEFERRED);
BIND_ENUM_CONSTANT(GROUP_CALL_UNIQUE);
}
diff --git a/scene/main/scene_tree.h b/scene/main/scene_tree.h
index 9d7757e0a3..d633fb38d0 100644
--- a/scene/main/scene_tree.h
+++ b/scene/main/scene_tree.h
@@ -151,7 +151,6 @@ private:
int collision_debug_contacts;
void _change_scene(Node *p_to);
- //void _call_group(uint32_t p_call_flags,const StringName& p_group,const StringName& p_function,const Variant& p_arg1,const Variant& p_arg2);
List<Ref<SceneTreeTimer>> timers;
List<Ref<Tween>> tweens;
@@ -225,7 +224,7 @@ public:
enum GroupCallFlags {
GROUP_CALL_DEFAULT = 0,
GROUP_CALL_REVERSE = 1,
- GROUP_CALL_REALTIME = 2,
+ GROUP_CALL_DEFERRED = 2,
GROUP_CALL_UNIQUE = 4,
};
@@ -235,17 +234,20 @@ public:
void notify_group_flags(uint32_t p_call_flags, const StringName &p_group, int p_notification);
void set_group_flags(uint32_t p_call_flags, const StringName &p_group, const String &p_name, const Variant &p_value);
+ // `notify_group()` is immediate by default since Godot 4.0.
void notify_group(const StringName &p_group, int p_notification);
+ // `set_group()` is immediate by default since Godot 4.0.
void set_group(const StringName &p_group, const String &p_name, const Variant &p_value);
template <typename... VarArgs>
+ // `call_group()` is immediate by default since Godot 4.0.
void call_group(const StringName &p_group, const StringName &p_function, VarArgs... p_args) {
Variant args[sizeof...(p_args) + 1] = { p_args..., Variant() }; // +1 makes sure zero sized arrays are also supported.
const Variant *argptrs[sizeof...(p_args) + 1];
for (uint32_t i = 0; i < sizeof...(p_args); i++) {
argptrs[i] = &args[i];
}
- call_group_flagsp(0, p_group, p_function, sizeof...(p_args) == 0 ? nullptr : (const Variant **)argptrs, sizeof...(p_args));
+ call_group_flagsp(GROUP_CALL_DEFAULT, p_group, p_function, sizeof...(p_args) == 0 ? nullptr : (const Variant **)argptrs, sizeof...(p_args));
}
template <typename... VarArgs>
diff --git a/scene/main/shader_globals_override.cpp b/scene/main/shader_globals_override.cpp
index 7c689bd436..ed08c45a01 100644
--- a/scene/main/shader_globals_override.cpp
+++ b/scene/main/shader_globals_override.cpp
@@ -267,7 +267,7 @@ void ShaderGlobalsOverride::_notification(int p_what) {
remove_from_group(SceneStringNames::get_singleton()->shader_overrides_group_active);
remove_from_group(SceneStringNames::get_singleton()->shader_overrides_group);
- get_tree()->call_group(SceneStringNames::get_singleton()->shader_overrides_group, "_activate"); //another may want to activate when this is removed
+ get_tree()->call_group_flags(SceneTree::GROUP_CALL_DEFERRED, SceneStringNames::get_singleton()->shader_overrides_group, "_activate"); //another may want to activate when this is removed
active = false;
} break;
}
diff --git a/scene/main/viewport.cpp b/scene/main/viewport.cpp
index d7e58ed707..e4037c2843 100644
--- a/scene/main/viewport.cpp
+++ b/scene/main/viewport.cpp
@@ -2186,7 +2186,7 @@ void Viewport::_gui_control_grab_focus(Control *p_control) {
// No need for change.
return;
}
- get_tree()->call_group_flags(SceneTree::GROUP_CALL_REALTIME, "_viewports", "_gui_remove_focus_for_window", (Node *)get_base_window());
+ get_tree()->call_group("_viewports", "_gui_remove_focus_for_window", (Node *)get_base_window());
gui.key_focus = p_control;
emit_signal(SNAME("gui_focus_changed"), p_control);
p_control->notification(Control::NOTIFICATION_FOCUS_ENTER);
diff --git a/scene/resources/material.cpp b/scene/resources/material.cpp
index 16fce5e08a..27e1590940 100644
--- a/scene/resources/material.cpp
+++ b/scene/resources/material.cpp
@@ -84,7 +84,7 @@ void Material::inspect_native_shader_code() {
SceneTree *st = Object::cast_to<SceneTree>(OS::get_singleton()->get_main_loop());
RID shader = get_shader_rid();
if (st && shader.is_valid()) {
- st->call_group("_native_shader_source_visualizer", "_inspect_shader", shader);
+ st->call_group_flags(SceneTree::GROUP_CALL_DEFERRED, "_native_shader_source_visualizer", "_inspect_shader", shader);
}
}
diff --git a/scene/resources/polygon_path_finder.cpp b/scene/resources/polygon_path_finder.cpp
index 882afdb43d..94e7f46ea5 100644
--- a/scene/resources/polygon_path_finder.cpp
+++ b/scene/resources/polygon_path_finder.cpp
@@ -137,7 +137,7 @@ Vector<Vector2> PolygonPathFinder::find_path(const Vector2 &p_from, const Vector
Edge ignore_to_edge(-1, -1);
if (!_is_point_inside(from)) {
- float closest_dist = 1e20;
+ float closest_dist = 1e20f;
Vector2 closest_point;
for (Set<Edge>::Element *E = edges.front(); E; E = E->next()) {
@@ -161,7 +161,7 @@ Vector<Vector2> PolygonPathFinder::find_path(const Vector2 &p_from, const Vector
};
if (!_is_point_inside(to)) {
- float closest_dist = 1e20;
+ float closest_dist = 1e20f;
Vector2 closest_point;
for (Set<Edge>::Element *E = edges.front(); E; E = E->next()) {
@@ -489,7 +489,7 @@ bool PolygonPathFinder::is_point_inside(const Vector2 &p_point) const {
}
Vector2 PolygonPathFinder::get_closest_point(const Vector2 &p_point) const {
- float closest_dist = 1e20;
+ float closest_dist = 1e20f;
Vector2 closest_point;
for (Set<Edge>::Element *E = edges.front(); E; E = E->next()) {
@@ -508,7 +508,7 @@ Vector2 PolygonPathFinder::get_closest_point(const Vector2 &p_point) const {
}
}
- ERR_FAIL_COND_V(closest_dist == 1e20, Vector2());
+ ERR_FAIL_COND_V(Math::is_equal_approx(closest_dist, 1e20f), Vector2());
return closest_point;
}
diff --git a/servers/rendering/renderer_viewport.cpp b/servers/rendering/renderer_viewport.cpp
index 7e18eac6ae..3ea67ae115 100644
--- a/servers/rendering/renderer_viewport.cpp
+++ b/servers/rendering/renderer_viewport.cpp
@@ -226,8 +226,6 @@ void RendererViewport::_draw_viewport(Viewport *p_viewport) {
}
if (!p_viewport->disable_2d) {
- int i = 0;
-
Map<Viewport::CanvasKey, Viewport::CanvasData *> canvas_map;
Rect2 clip_rect(0, 0, p_viewport->size.x, p_viewport->size.y);
@@ -238,13 +236,13 @@ void RendererViewport::_draw_viewport(Viewport *p_viewport) {
RendererCanvasRender::Light *directional_lights_with_shadow = nullptr;
if (p_viewport->sdf_active) {
- //process SDF
+ // Process SDF.
Rect2 sdf_rect = RSG::texture_storage->render_target_get_sdf_rect(p_viewport->render_target);
RendererCanvasRender::LightOccluderInstance *occluders = nullptr;
- //make list of occluders
+ // Make list of occluders.
for (KeyValue<RID, Viewport::CanvasData> &E : p_viewport->canvas_map) {
RendererCanvasCull::Canvas *canvas = static_cast<RendererCanvasCull::Canvas *>(E.value.canvas);
Transform2D xf = _canvas_get_transform(p_viewport, canvas, &E.value, clip_rect.size);
@@ -265,14 +263,13 @@ void RendererViewport::_draw_viewport(Viewport *p_viewport) {
RSG::canvas_render->render_sdf(p_viewport->render_target, occluders);
RSG::texture_storage->render_target_mark_sdf_enabled(p_viewport->render_target, true);
- p_viewport->sdf_active = false; // if used, gets set active again
+ p_viewport->sdf_active = false; // If used, gets set active again.
} else {
RSG::texture_storage->render_target_mark_sdf_enabled(p_viewport->render_target, false);
}
Rect2 shadow_rect;
- int light_count = 0;
int shadow_count = 0;
int directional_light_count = 0;
@@ -282,7 +279,7 @@ void RendererViewport::_draw_viewport(Viewport *p_viewport) {
Transform2D xf = _canvas_get_transform(p_viewport, canvas, &E.value, clip_rect.size);
- //find lights in canvas
+ // Find lights in canvas.
for (Set<RendererCanvasRender::Light *>::Element *F = canvas->lights.front(); F; F = F->next()) {
RendererCanvasRender::Light *cl = F->get();
@@ -298,12 +295,10 @@ void RendererViewport::_draw_viewport(Viewport *p_viewport) {
if (clip_rect.intersects_transformed(cl->xform_cache, cl->rect_cache)) {
cl->filter_next_ptr = lights;
lights = cl;
- // cl->texture_cache = nullptr;
Transform2D scale;
scale.scale(cl->rect_cache.size);
scale.columns[2] = cl->rect_cache.position;
cl->light_shader_xform = cl->xform * scale;
- //cl->light_shader_pos = cl->xform_cache[2];
if (cl->use_shadow) {
cl->shadows_next_ptr = lights_with_shadow;
if (lights_with_shadow == nullptr) {
@@ -314,11 +309,7 @@ void RendererViewport::_draw_viewport(Viewport *p_viewport) {
lights_with_shadow = cl;
cl->radius_cache = cl->rect_cache.size.length();
}
-
- light_count++;
}
-
- //guess this is not needed, but keeping because it may be
}
}
@@ -433,8 +424,7 @@ void RendererViewport::_draw_viewport(Viewport *p_viewport) {
RENDER_TIMESTAMP("> Render DirectionalLight2D Shadows");
- //make list of occluders
- int occ_cullded = 0;
+ // Make list of occluders.
for (KeyValue<RID, Viewport::CanvasData> &E : p_viewport->canvas_map) {
RendererCanvasCull::Canvas *canvas = static_cast<RendererCanvasCull::Canvas *>(E.value.canvas);
Transform2D xf = _canvas_get_transform(p_viewport, canvas, &E.value, clip_rect.size);
@@ -452,7 +442,6 @@ void RendererViewport::_draw_viewport(Viewport *p_viewport) {
if (F->get()->aabb_cache.intersects_filled_polygon(xf_points, point_count)) {
F->get()->next = occluders;
occluders = F->get();
- occ_cullded++;
}
}
}
@@ -504,7 +493,6 @@ void RendererViewport::_draw_viewport(Viewport *p_viewport) {
if (RSG::canvas->was_sdf_used()) {
p_viewport->sdf_active = true;
}
- i++;
if (scenario_draw_canvas_bg && E.key.get_layer() >= scenario_canvas_max_layer) {
if (!can_draw_3d) {
diff --git a/tests/core/math/test_geometry_2d.h b/tests/core/math/test_geometry_2d.h
index 3487e4d7e8..db4e6e2177 100644
--- a/tests/core/math/test_geometry_2d.h
+++ b/tests/core/math/test_geometry_2d.h
@@ -135,7 +135,7 @@ TEST_CASE("[Geometry2D] Line intersection") {
"Parallel lines should not intersect.");
}
-TEST_CASE("[Geometry2D] Segment intersection.") {
+TEST_CASE("[Geometry2D] Segment intersection") {
Vector2 r;
CHECK(Geometry2D::segment_intersects_segment(Vector2(-1, 1), Vector2(1, -1), Vector2(1, 1), Vector2(-1, -1), &r));
@@ -148,6 +148,10 @@ TEST_CASE("[Geometry2D] Segment intersection.") {
Geometry2D::segment_intersects_segment(Vector2(-1, 1), Vector2(1, -1), Vector2(0, 1), Vector2(2, -1), &r),
"Parallel segments should not intersect.");
+ CHECK_FALSE_MESSAGE(
+ Geometry2D::segment_intersects_segment(Vector2(1, 2), Vector2(3, 2), Vector2(0, 2), Vector2(-2, 2), &r),
+ "Non-overlapping collinear segments should not intersect.");
+
CHECK_MESSAGE(
Geometry2D::segment_intersects_segment(Vector2(0, 0), Vector2(0, 1), Vector2(0, 0), Vector2(1, 0), &r),
"Touching segments should intersect.");
@@ -159,11 +163,114 @@ TEST_CASE("[Geometry2D] Segment intersection.") {
CHECK(r.is_equal_approx(Vector2(0, 0)));
}
+TEST_CASE("[Geometry2D] Segment intersection with circle") {
+ real_t minus_one = -1.0;
+ real_t zero = 0.0;
+ real_t one_quarter = 0.25;
+ real_t three_quarters = 0.75;
+ real_t one = 1.0;
+
+ CHECK_MESSAGE(
+ Math::is_equal_approx(Geometry2D::segment_intersects_circle(Vector2(0, 0), Vector2(4, 0), Vector2(0, 0), 1.0), one_quarter),
+ "Segment from inside to outside of circle should intersect it.");
+ CHECK_MESSAGE(
+ Math::is_equal_approx(Geometry2D::segment_intersects_circle(Vector2(4, 0), Vector2(0, 0), Vector2(0, 0), 1.0), three_quarters),
+ "Segment from outside to inside of circle should intersect it.");
+
+ CHECK_MESSAGE(
+ Math::is_equal_approx(Geometry2D::segment_intersects_circle(Vector2(-2, 0), Vector2(2, 0), Vector2(0, 0), 1.0), one_quarter),
+ "Segment running through circle should intersect it.");
+ CHECK_MESSAGE(
+ Math::is_equal_approx(Geometry2D::segment_intersects_circle(Vector2(2, 0), Vector2(-2, 0), Vector2(0, 0), 1.0), one_quarter),
+ "Segment running through circle should intersect it.");
+
+ CHECK_MESSAGE(
+ Math::is_equal_approx(Geometry2D::segment_intersects_circle(Vector2(0, 0), Vector2(1, 0), Vector2(0, 0), 1.0), one),
+ "Segment starting inside the circle and ending on the circle should intersect it");
+ CHECK_MESSAGE(
+ Math::is_equal_approx(Geometry2D::segment_intersects_circle(Vector2(1, 0), Vector2(0, 0), Vector2(0, 0), 1.0), zero),
+ "Segment starting on the circle and going inwards should intersect it");
+ CHECK_MESSAGE(
+ Math::is_equal_approx(Geometry2D::segment_intersects_circle(Vector2(1, 0), Vector2(2, 0), Vector2(0, 0), 1.0), zero),
+ "Segment starting on the circle and going outwards should intersect it");
+ CHECK_MESSAGE(
+ Math::is_equal_approx(Geometry2D::segment_intersects_circle(Vector2(2, 0), Vector2(1, 0), Vector2(0, 0), 1.0), one),
+ "Segment starting outside the circle and ending on the circle intersect it");
+
+ CHECK_MESSAGE(
+ Math::is_equal_approx(Geometry2D::segment_intersects_circle(Vector2(-1, 0), Vector2(1, 0), Vector2(0, 0), 2.0), minus_one),
+ "Segment completely within the circle should not intersect it");
+ CHECK_MESSAGE(
+ Math::is_equal_approx(Geometry2D::segment_intersects_circle(Vector2(1, 0), Vector2(-1, 0), Vector2(0, 0), 2.0), minus_one),
+ "Segment completely within the circle should not intersect it");
+ CHECK_MESSAGE(
+ Math::is_equal_approx(Geometry2D::segment_intersects_circle(Vector2(2, 0), Vector2(3, 0), Vector2(0, 0), 1.0), minus_one),
+ "Segment completely outside the circle should not intersect it");
+ CHECK_MESSAGE(
+ Math::is_equal_approx(Geometry2D::segment_intersects_circle(Vector2(3, 0), Vector2(2, 0), Vector2(0, 0), 1.0), minus_one),
+ "Segment completely outside the circle should not intersect it");
+}
+
+TEST_CASE("[Geometry2D] Segment intersection with polygon") {
+ Vector<Point2> a;
+
+ a.push_back(Point2(-2, 2));
+ a.push_back(Point2(3, 4));
+ a.push_back(Point2(1, 1));
+ a.push_back(Point2(2, -2));
+ a.push_back(Point2(-1, -1));
+
+ CHECK_MESSAGE(
+ Geometry2D::is_segment_intersecting_polygon(Vector2(0, 2), Vector2(2, 2), a),
+ "Segment from inside to outside of polygon should intersect it.");
+ CHECK_MESSAGE(
+ Geometry2D::is_segment_intersecting_polygon(Vector2(2, 2), Vector2(0, 2), a),
+ "Segment from outside to inside of polygon should intersect it.");
+
+ CHECK_MESSAGE(
+ Geometry2D::is_segment_intersecting_polygon(Vector2(2, 4), Vector2(3, 3), a),
+ "Segment running through polygon should intersect it.");
+ CHECK_MESSAGE(
+ Geometry2D::is_segment_intersecting_polygon(Vector2(3, 3), Vector2(2, 4), a),
+ "Segment running through polygon should intersect it.");
+
+ CHECK_MESSAGE(
+ Geometry2D::is_segment_intersecting_polygon(Vector2(0, 0), Vector2(1, 1), a),
+ "Segment starting inside the polygon and ending on the polygon should intersect it");
+ CHECK_MESSAGE(
+ Geometry2D::is_segment_intersecting_polygon(Vector2(1, 1), Vector2(0, 0), a),
+ "Segment starting on the polygon and going inwards should intersect it");
+ CHECK_MESSAGE(
+ Geometry2D::is_segment_intersecting_polygon(Vector2(-2, 2), Vector2(-2, -1), a),
+ "Segment starting on the polygon and going outwards should intersect it");
+ CHECK_MESSAGE(
+ Geometry2D::is_segment_intersecting_polygon(Vector2(-2, 1), Vector2(-2, 2), a),
+ "Segment starting outside the polygon and ending on the polygon intersect it");
+
+ CHECK_FALSE_MESSAGE(
+ Geometry2D::is_segment_intersecting_polygon(Vector2(-1, 2), Vector2(1, -1), a),
+ "Segment completely within the polygon should not intersect it");
+ CHECK_FALSE_MESSAGE(
+ Geometry2D::is_segment_intersecting_polygon(Vector2(1, -1), Vector2(-1, 2), a),
+ "Segment completely within the polygon should not intersect it");
+ CHECK_FALSE_MESSAGE(
+ Geometry2D::is_segment_intersecting_polygon(Vector2(2, 2), Vector2(2, -1), a),
+ "Segment completely outside the polygon should not intersect it");
+ CHECK_FALSE_MESSAGE(
+ Geometry2D::is_segment_intersecting_polygon(Vector2(2, -1), Vector2(2, 2), a),
+ "Segment completely outside the polygon should not intersect it");
+}
+
TEST_CASE("[Geometry2D] Closest point to segment") {
Vector2 s[] = { Vector2(-4, -4), Vector2(4, 4) };
CHECK(Geometry2D::get_closest_point_to_segment(Vector2(4.1, 4.1), s).is_equal_approx(Vector2(4, 4)));
CHECK(Geometry2D::get_closest_point_to_segment(Vector2(-4.1, -4.1), s).is_equal_approx(Vector2(-4, -4)));
CHECK(Geometry2D::get_closest_point_to_segment(Vector2(-1, 1), s).is_equal_approx(Vector2(0, 0)));
+
+ Vector2 t[] = { Vector2(1, -2), Vector2(1, -2) };
+ CHECK_MESSAGE(
+ Geometry2D::get_closest_point_to_segment(Vector2(-3, 4), t).is_equal_approx(Vector2(1, -2)),
+ "Line segment is only a single point. This point should be the closest.");
}
TEST_CASE("[Geometry2D] Closest point to uncapped segment") {
@@ -186,6 +293,30 @@ TEST_CASE("[Geometry2D] Closest points between segments") {
Geometry2D::get_closest_points_between_segments(Vector2(-1, 1), Vector2(1, -1), Vector2(1, 1), Vector2(-1, -1), c1, c2);
CHECK(c1.is_equal_approx(Vector2(0, 0)));
CHECK(c2.is_equal_approx(Vector2(0, 0)));
+
+ Geometry2D::get_closest_points_between_segments(Vector2(-3, 4), Vector2(-3, 4), Vector2(-4, 3), Vector2(-2, 3), c1, c2);
+ CHECK_MESSAGE(
+ c1.is_equal_approx(Vector2(-3, 4)),
+ "1st line segment is only a point, this point should be the closest point to the 2nd line segment.");
+ CHECK_MESSAGE(
+ c2.is_equal_approx(Vector2(-3, 3)),
+ "1st line segment is only a point, this should not matter when determining the closest point on the 2nd line segment.");
+
+ Geometry2D::get_closest_points_between_segments(Vector2(-4, 3), Vector2(-2, 3), Vector2(-3, 4), Vector2(-3, 4), c1, c2);
+ CHECK_MESSAGE(
+ c1.is_equal_approx(Vector2(-3, 3)),
+ "2nd line segment is only a point, this should not matter when determining the closest point on the 1st line segment.");
+ CHECK_MESSAGE(
+ c2.is_equal_approx(Vector2(-3, 4)),
+ "2nd line segment is only a point, this point should be the closest point to the 1st line segment.");
+
+ Geometry2D::get_closest_points_between_segments(Vector2(5, -4), Vector2(5, -4), Vector2(-2, 1), Vector2(-2, 1), c1, c2);
+ CHECK_MESSAGE(
+ c1.is_equal_approx(Vector2(5, -4)),
+ "Both line segments are only a point. On the 1st line segment, that point should be the closest point to the 2nd line segment.");
+ CHECK_MESSAGE(
+ c2.is_equal_approx(Vector2(-2, 1)),
+ "Both line segments are only a point. On the 2nd line segment, that point should be the closest point to the 1st line segment.");
}
TEST_CASE("[Geometry2D] Make atlas") {
@@ -562,6 +693,174 @@ TEST_CASE("[Geometry2D] Clip polyline with polygon") {
CHECK(r[1][1].is_equal_approx(Vector2(55, 70)));
}
}
+
+TEST_CASE("[Geometry2D] Convex hull") {
+ Vector<Point2> a;
+ Vector<Point2> r;
+
+ a.push_back(Point2(-4, -8));
+ a.push_back(Point2(-10, -4));
+ a.push_back(Point2(8, 2));
+ a.push_back(Point2(-6, 10));
+ a.push_back(Point2(-12, 4));
+ a.push_back(Point2(10, -8));
+ a.push_back(Point2(4, 8));
+
+ SUBCASE("[Geometry2D] No points") {
+ r = Geometry2D::convex_hull(Vector<Vector2>());
+
+ CHECK_MESSAGE(r.is_empty(), "The convex hull should be empty if there are no input points.");
+ }
+
+ SUBCASE("[Geometry2D] Single point") {
+ Vector<Point2> b;
+ b.push_back(Point2(4, -3));
+
+ r = Geometry2D::convex_hull(b);
+ REQUIRE_MESSAGE(r.size() == 1, "Convex hull should contain 1 point.");
+ CHECK(r[0].is_equal_approx(b[0]));
+ }
+
+ SUBCASE("[Geometry2D] All points form the convex hull") {
+ r = Geometry2D::convex_hull(a);
+ REQUIRE_MESSAGE(r.size() == 8, "Convex hull should contain 8 points.");
+ CHECK(r[0].is_equal_approx(Point2(-12, 4)));
+ CHECK(r[1].is_equal_approx(Point2(-10, -4)));
+ CHECK(r[2].is_equal_approx(Point2(-4, -8)));
+ CHECK(r[3].is_equal_approx(Point2(10, -8)));
+ CHECK(r[4].is_equal_approx(Point2(8, 2)));
+ CHECK(r[5].is_equal_approx(Point2(4, 8)));
+ CHECK(r[6].is_equal_approx(Point2(-6, 10)));
+ CHECK(r[7].is_equal_approx(Point2(-12, 4)));
+ }
+
+ SUBCASE("[Geometry2D] Add extra points inside original convex hull") {
+ a.push_back(Point2(-4, -8));
+ a.push_back(Point2(0, 0));
+ a.push_back(Point2(0, 8));
+ a.push_back(Point2(-10, -3));
+ a.push_back(Point2(9, -4));
+ a.push_back(Point2(6, 4));
+
+ r = Geometry2D::convex_hull(a);
+ REQUIRE_MESSAGE(r.size() == 8, "Convex hull should contain 8 points.");
+ CHECK(r[0].is_equal_approx(Point2(-12, 4)));
+ CHECK(r[1].is_equal_approx(Point2(-10, -4)));
+ CHECK(r[2].is_equal_approx(Point2(-4, -8)));
+ CHECK(r[3].is_equal_approx(Point2(10, -8)));
+ CHECK(r[4].is_equal_approx(Point2(8, 2)));
+ CHECK(r[5].is_equal_approx(Point2(4, 8)));
+ CHECK(r[6].is_equal_approx(Point2(-6, 10)));
+ CHECK(r[7].is_equal_approx(Point2(-12, 4)));
+ }
+
+ SUBCASE("[Geometry2D] Add extra points on border of original convex hull") {
+ a.push_back(Point2(9, -3));
+ a.push_back(Point2(-2, -8));
+
+ r = Geometry2D::convex_hull(a);
+ REQUIRE_MESSAGE(r.size() == 8, "Convex hull should contain 8 points.");
+ CHECK(r[0].is_equal_approx(Point2(-12, 4)));
+ CHECK(r[1].is_equal_approx(Point2(-10, -4)));
+ CHECK(r[2].is_equal_approx(Point2(-4, -8)));
+ CHECK(r[3].is_equal_approx(Point2(10, -8)));
+ CHECK(r[4].is_equal_approx(Point2(8, 2)));
+ CHECK(r[5].is_equal_approx(Point2(4, 8)));
+ CHECK(r[6].is_equal_approx(Point2(-6, 10)));
+ CHECK(r[7].is_equal_approx(Point2(-12, 4)));
+ }
+
+ SUBCASE("[Geometry2D] Add extra points outside border of original convex hull") {
+ a.push_back(Point2(-11, -1));
+ a.push_back(Point2(7, 6));
+
+ r = Geometry2D::convex_hull(a);
+ REQUIRE_MESSAGE(r.size() == 10, "Convex hull should contain 10 points.");
+ CHECK(r[0].is_equal_approx(Point2(-12, 4)));
+ CHECK(r[1].is_equal_approx(Point2(-11, -1)));
+ CHECK(r[2].is_equal_approx(Point2(-10, -4)));
+ CHECK(r[3].is_equal_approx(Point2(-4, -8)));
+ CHECK(r[4].is_equal_approx(Point2(10, -8)));
+ CHECK(r[5].is_equal_approx(Point2(8, 2)));
+ CHECK(r[6].is_equal_approx(Point2(7, 6)));
+ CHECK(r[7].is_equal_approx(Point2(4, 8)));
+ CHECK(r[8].is_equal_approx(Point2(-6, 10)));
+ CHECK(r[9].is_equal_approx(Point2(-12, 4)));
+ }
+}
+
+TEST_CASE("[Geometry2D] Bresenham line") {
+ Vector<Vector2i> r;
+
+ SUBCASE("[Geometry2D] Single point") {
+ r = Geometry2D::bresenham_line(Point2i(0, 0), Point2i(0, 0));
+
+ REQUIRE_MESSAGE(r.size() == 1, "The Bresenham line should contain exactly one point.");
+ CHECK(r[0] == Vector2i(0, 0));
+ }
+
+ SUBCASE("[Geometry2D] Line parallel to x-axis") {
+ r = Geometry2D::bresenham_line(Point2i(1, 2), Point2i(5, 2));
+
+ REQUIRE_MESSAGE(r.size() == 5, "The Bresenham line should contain exactly five points.");
+ CHECK(r[0] == Vector2i(1, 2));
+ CHECK(r[1] == Vector2i(2, 2));
+ CHECK(r[2] == Vector2i(3, 2));
+ CHECK(r[3] == Vector2i(4, 2));
+ CHECK(r[4] == Vector2i(5, 2));
+ }
+
+ SUBCASE("[Geometry2D] 45 degree line from the origin") {
+ r = Geometry2D::bresenham_line(Point2i(0, 0), Point2i(4, 4));
+
+ REQUIRE_MESSAGE(r.size() == 5, "The Bresenham line should contain exactly five points.");
+ CHECK(r[0] == Vector2i(0, 0));
+ CHECK(r[1] == Vector2i(1, 1));
+ CHECK(r[2] == Vector2i(2, 2));
+ CHECK(r[3] == Vector2i(3, 3));
+ CHECK(r[4] == Vector2i(4, 4));
+ }
+
+ SUBCASE("[Geometry2D] Sloped line going up one unit") {
+ r = Geometry2D::bresenham_line(Point2i(0, 0), Point2i(4, 1));
+
+ REQUIRE_MESSAGE(r.size() == 5, "The Bresenham line should contain exactly five points.");
+ CHECK(r[0] == Vector2i(0, 0));
+ CHECK(r[1] == Vector2i(1, 0));
+ CHECK(r[2] == Vector2i(2, 0));
+ CHECK(r[3] == Vector2i(3, 1));
+ CHECK(r[4] == Vector2i(4, 1));
+ }
+
+ SUBCASE("[Geometry2D] Sloped line going up two units") {
+ r = Geometry2D::bresenham_line(Point2i(0, 0), Point2i(4, 2));
+
+ REQUIRE_MESSAGE(r.size() == 5, "The Bresenham line should contain exactly five points.");
+ CHECK(r[0] == Vector2i(0, 0));
+ CHECK(r[1] == Vector2i(1, 0));
+ CHECK(r[2] == Vector2i(2, 1));
+ CHECK(r[3] == Vector2i(3, 1));
+ CHECK(r[4] == Vector2i(4, 2));
+ }
+
+ SUBCASE("[Geometry2D] Long sloped line") {
+ r = Geometry2D::bresenham_line(Point2i(0, 0), Point2i(11, 5));
+
+ REQUIRE_MESSAGE(r.size() == 12, "The Bresenham line should contain exactly twelve points.");
+ CHECK(r[0] == Vector2i(0, 0));
+ CHECK(r[1] == Vector2i(1, 0));
+ CHECK(r[2] == Vector2i(2, 1));
+ CHECK(r[3] == Vector2i(3, 1));
+ CHECK(r[4] == Vector2i(4, 2));
+ CHECK(r[5] == Vector2i(5, 2));
+ CHECK(r[6] == Vector2i(6, 3));
+ CHECK(r[7] == Vector2i(7, 3));
+ CHECK(r[8] == Vector2i(8, 4));
+ CHECK(r[9] == Vector2i(9, 4));
+ CHECK(r[10] == Vector2i(10, 5));
+ CHECK(r[11] == Vector2i(11, 5));
+ }
+}
} // namespace TestGeometry2D
#endif // TEST_GEOMETRY_2D_H