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-rw-r--r--core/message_queue.h3
-rw-r--r--core/variant_parser.cpp4
-rw-r--r--doc/classes/Button.xml1
-rw-r--r--doc/classes/CheckBox.xml1
-rw-r--r--doc/classes/CheckButton.xml1
-rw-r--r--doc/classes/ColorPickerButton.xml1
-rw-r--r--doc/classes/LinkButton.xml1
-rw-r--r--doc/classes/MenuButton.xml1
-rw-r--r--doc/classes/OptionButton.xml1
-rw-r--r--doc/classes/TextureButton.xml1
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Basis.cs2
11 files changed, 13 insertions, 4 deletions
diff --git a/core/message_queue.h b/core/message_queue.h
index 7d13e26208..710a605371 100644
--- a/core/message_queue.h
+++ b/core/message_queue.h
@@ -38,8 +38,7 @@ class MessageQueue {
_THREAD_SAFE_CLASS_
enum {
-
- DEFAULT_QUEUE_SIZE_KB = 1024
+ DEFAULT_QUEUE_SIZE_KB = 4096
};
enum {
diff --git a/core/variant_parser.cpp b/core/variant_parser.cpp
index 3c4fed68fb..04cd4c1b9b 100644
--- a/core/variant_parser.cpp
+++ b/core/variant_parser.cpp
@@ -1608,10 +1608,12 @@ Error VariantWriter::write(const Variant &p_variant, StoreStringFunc p_store_str
write(dict[E->get()], p_store_string_func, p_store_string_ud, p_encode_res_func, p_encode_res_ud);
if (E->next()) {
p_store_string_func(p_store_string_ud, ",\n");
+ } else {
+ p_store_string_func(p_store_string_ud, "\n");
}
}
- p_store_string_func(p_store_string_ud, "\n}");
+ p_store_string_func(p_store_string_ud, "}");
} break;
case Variant::ARRAY: {
diff --git a/doc/classes/Button.xml b/doc/classes/Button.xml
index de05cfcd13..7795fb6d4c 100644
--- a/doc/classes/Button.xml
+++ b/doc/classes/Button.xml
@@ -17,6 +17,7 @@
print("Hello world!")
[/codeblock]
Buttons (like all Control nodes) can also be created in the editor, but some situations may require creating them from code.
+ See also [BaseButton] which contains common properties and methods associated with this node.
</description>
<tutorials>
</tutorials>
diff --git a/doc/classes/CheckBox.xml b/doc/classes/CheckBox.xml
index 9c42091eb8..f912bb98c9 100644
--- a/doc/classes/CheckBox.xml
+++ b/doc/classes/CheckBox.xml
@@ -5,6 +5,7 @@
</brief_description>
<description>
A checkbox allows the user to make a binary choice (choosing only one of two possible options). It's similar to [CheckButton] in functionality, but it has a different appearance. To follow established UX patterns, it's recommended to use CheckBox when toggling it has [b]no[/b] immediate effect on something. For instance, it should be used when toggling it will only do something once a confirmation button is pressed.
+ See also [BaseButton] which contains common properties and methods associated with this node.
</description>
<tutorials>
</tutorials>
diff --git a/doc/classes/CheckButton.xml b/doc/classes/CheckButton.xml
index 514ff9a691..b4f91cf3a8 100644
--- a/doc/classes/CheckButton.xml
+++ b/doc/classes/CheckButton.xml
@@ -5,6 +5,7 @@
</brief_description>
<description>
CheckButton is a toggle button displayed as a check field. It's similar to [CheckBox] in functionality, but it has a different appearance. To follow established UX patterns, it's recommended to use CheckButton when toggling it has an [b]immediate[/b] effect on something. For instance, it should be used if toggling it enables/disables a setting without requiring the user to press a confirmation button.
+ See also [BaseButton] which contains common properties and methods associated with this node.
</description>
<tutorials>
</tutorials>
diff --git a/doc/classes/ColorPickerButton.xml b/doc/classes/ColorPickerButton.xml
index 67f64c8a66..36f7880060 100644
--- a/doc/classes/ColorPickerButton.xml
+++ b/doc/classes/ColorPickerButton.xml
@@ -5,6 +5,7 @@
</brief_description>
<description>
Encapsulates a [ColorPicker] making it accessible by pressing a button. Pressing the button will toggle the [ColorPicker] visibility.
+ See also [BaseButton] which contains common properties and methods associated with this node.
</description>
<tutorials>
</tutorials>
diff --git a/doc/classes/LinkButton.xml b/doc/classes/LinkButton.xml
index 13d3355da5..fed936cc2f 100644
--- a/doc/classes/LinkButton.xml
+++ b/doc/classes/LinkButton.xml
@@ -5,6 +5,7 @@
</brief_description>
<description>
This kind of button is primarily used when the interaction with the button causes a context change (like linking to a web page).
+ See also [BaseButton] which contains common properties and methods associated with this node.
</description>
<tutorials>
</tutorials>
diff --git a/doc/classes/MenuButton.xml b/doc/classes/MenuButton.xml
index 316315f777..cf1fdb5ba6 100644
--- a/doc/classes/MenuButton.xml
+++ b/doc/classes/MenuButton.xml
@@ -6,6 +6,7 @@
<description>
Special button that brings up a [PopupMenu] when clicked.
New items can be created inside this [PopupMenu] using [code]get_popup().add_item("My Item Name")[/code]. You can also create them directly from the editor. To do so, select the [MenuButton] node, then in the toolbar at the top of the 2D editor, click [b]Items[/b] then click [b]Add[/b] in the popup. You will be able to give each items new properties.
+ See also [BaseButton] which contains common properties and methods associated with this node.
</description>
<tutorials>
</tutorials>
diff --git a/doc/classes/OptionButton.xml b/doc/classes/OptionButton.xml
index 8c4bbd6716..510f952fea 100644
--- a/doc/classes/OptionButton.xml
+++ b/doc/classes/OptionButton.xml
@@ -5,6 +5,7 @@
</brief_description>
<description>
OptionButton is a type button that provides a selectable list of items when pressed. The item selected becomes the "current" item and is displayed as the button text.
+ See also [BaseButton] which contains common properties and methods associated with this node.
</description>
<tutorials>
</tutorials>
diff --git a/doc/classes/TextureButton.xml b/doc/classes/TextureButton.xml
index a5172586fe..46b008c018 100644
--- a/doc/classes/TextureButton.xml
+++ b/doc/classes/TextureButton.xml
@@ -6,6 +6,7 @@
<description>
[TextureButton] has the same functionality as [Button], except it uses sprites instead of Godot's [Theme] resource. It is faster to create, but it doesn't support localization like more complex [Control]s.
The "normal" state must contain a texture ([member texture_normal]); other textures are optional.
+ See also [BaseButton] which contains common properties and methods associated with this node.
</description>
<tutorials>
</tutorials>
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Basis.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Basis.cs
index 5aba31c622..3f1120575f 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Basis.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Basis.cs
@@ -207,7 +207,7 @@ namespace Godot
}
}
- internal Quat RotationQuat()
+ public Quat RotationQuat()
{
Basis orthonormalizedBasis = Orthonormalized();
real_t det = orthonormalizedBasis.Determinant();