summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
-rw-r--r--CONTRIBUTING.md127
-rw-r--r--core/image.cpp20
-rw-r--r--core/image.h8
-rw-r--r--core/io/image_loader.cpp4
-rw-r--r--core/io/image_loader.h4
-rw-r--r--core/math/math_funcs.h4
-rw-r--r--core/method_ptrcall.h1
-rw-r--r--core/os/input_event.cpp60
-rw-r--r--core/os/input_event.h16
-rw-r--r--core/os/os.h2
-rw-r--r--drivers/gles3/rasterizer_scene_gles3.cpp27
-rw-r--r--drivers/gles3/rasterizer_scene_gles3.h4
-rw-r--r--drivers/gles3/rasterizer_storage_gles3.cpp47
-rw-r--r--drivers/gles3/rasterizer_storage_gles3.h2
-rw-r--r--drivers/gles3/shader_compiler_gles3.cpp12
-rw-r--r--drivers/gles3/shader_gles3.cpp16
-rw-r--r--drivers/gles3/shaders/canvas.glsl18
-rw-r--r--drivers/gles3/shaders/copy.glsl9
-rw-r--r--drivers/gles3/shaders/particles.glsl4
-rw-r--r--drivers/gles3/shaders/resolve.glsl2
-rw-r--r--drivers/gles3/shaders/scene.glsl194
-rw-r--r--drivers/gles3/shaders/ssao_blur.glsl2
-rw-r--r--drivers/gles3/shaders/subsurf_scattering.glsl4
-rw-r--r--drivers/png/image_loader_png.cpp3
-rw-r--r--drivers/png/image_loader_png.h2
-rw-r--r--editor/animation_editor.cpp30
-rw-r--r--editor/editor_audio_buses.cpp2
-rw-r--r--editor/editor_help.cpp12
-rw-r--r--editor/editor_help.h2
-rw-r--r--editor/editor_node.cpp4
-rw-r--r--editor/editor_profiler.cpp2
-rw-r--r--editor/editor_run.cpp8
-rw-r--r--editor/editor_settings.cpp2
-rw-r--r--editor/editor_themes.cpp4
-rw-r--r--editor/import/editor_import_collada.cpp11
-rw-r--r--editor/import/resource_importer_texture.cpp6
-rw-r--r--editor/plugins/animation_tree_editor_plugin.cpp8
-rw-r--r--editor/plugins/canvas_item_editor_plugin.cpp22
-rw-r--r--editor/plugins/collision_polygon_2d_editor_plugin.cpp4
-rw-r--r--editor/plugins/collision_shape_2d_editor_plugin.cpp4
-rw-r--r--editor/plugins/curve_editor_plugin.cpp4
-rw-r--r--editor/plugins/gradient_texture_editor_plugin.cpp10
-rw-r--r--editor/plugins/light_occluder_2d_editor_plugin.cpp4
-rw-r--r--editor/plugins/line_2d_editor_plugin.cpp4
-rw-r--r--editor/plugins/navigation_polygon_editor_plugin.cpp4
-rw-r--r--editor/plugins/path_2d_editor_plugin.cpp4
-rw-r--r--editor/plugins/path_editor_plugin.cpp2
-rw-r--r--editor/plugins/polygon_2d_editor_plugin.cpp10
-rw-r--r--editor/plugins/script_editor_plugin.cpp62
-rw-r--r--editor/plugins/script_editor_plugin.h8
-rw-r--r--editor/plugins/script_text_editor.cpp8
-rw-r--r--editor/plugins/script_text_editor.h2
-rw-r--r--editor/plugins/spatial_editor_plugin.cpp28
-rw-r--r--editor/plugins/texture_region_editor_plugin.cpp26
-rw-r--r--editor/plugins/tile_map_editor_plugin.cpp4
-rw-r--r--editor/project_manager.cpp2
-rw-r--r--editor/property_editor.cpp24
-rw-r--r--editor/scene_tree_dock.cpp62
-rw-r--r--editor/scene_tree_dock.h8
-rw-r--r--main/input_default.cpp8
-rw-r--r--main/tests/test_physics_2d.cpp4
-rw-r--r--modules/dds/texture_loader_dds.cpp2
-rw-r--r--modules/gdnative/godot/godot_array.cpp6
-rw-r--r--modules/gdnative/godot/godot_array.h1
-rw-r--r--modules/gdnative/godot/godot_dictionary.cpp6
-rw-r--r--modules/gdnative/godot/godot_dictionary.h1
-rw-r--r--modules/gdnative/godot/godot_pool_arrays.cpp58
-rw-r--r--modules/gdnative/godot/godot_pool_arrays.h7
-rw-r--r--modules/gridmap/grid_map_editor_plugin.cpp6
-rw-r--r--modules/hdr/image_loader_hdr.cpp24
-rw-r--r--modules/hdr/image_loader_hdr.h2
-rw-r--r--modules/jpg/image_loader_jpegd.cpp2
-rw-r--r--modules/jpg/image_loader_jpegd.h2
-rw-r--r--modules/squish/image_compress_squish.cpp23
-rw-r--r--modules/squish/image_compress_squish.h2
-rw-r--r--modules/tinyexr/image_loader_tinyexr.cpp16
-rw-r--r--modules/tinyexr/image_loader_tinyexr.h2
-rw-r--r--modules/visual_script/visual_script_editor.cpp4
-rw-r--r--modules/visual_script/visual_script_editor.h1
-rw-r--r--modules/webp/image_loader_webp.cpp2
-rw-r--r--modules/webp/image_loader_webp.h2
-rw-r--r--platform/android/os_android.cpp26
-rw-r--r--platform/iphone/os_iphone.cpp16
-rw-r--r--platform/osx/os_osx.mm32
-rw-r--r--platform/windows/os_windows.cpp34
-rw-r--r--platform/x11/os_x11.cpp8
-rw-r--r--scene/2d/screen_button.cpp4
-rw-r--r--scene/3d/gi_probe.cpp14
-rw-r--r--scene/animation/animation_player.cpp1
-rw-r--r--scene/gui/base_button.cpp2
-rw-r--r--scene/gui/button_array.cpp4
-rw-r--r--scene/gui/color_picker.cpp22
-rw-r--r--scene/gui/color_ramp_edit.cpp10
-rw-r--r--scene/gui/dialogs.cpp4
-rw-r--r--scene/gui/graph_edit.cpp14
-rw-r--r--scene/gui/graph_node.cpp4
-rw-r--r--scene/gui/item_list.cpp8
-rw-r--r--scene/gui/line_edit.cpp4
-rw-r--r--scene/gui/popup_menu.cpp10
-rw-r--r--scene/gui/rich_text_label.cpp4
-rw-r--r--scene/gui/scroll_bar.cpp6
-rw-r--r--scene/gui/slider.cpp4
-rw-r--r--scene/gui/spin_box.cpp6
-rw-r--r--scene/gui/split_container.cpp10
-rw-r--r--scene/gui/tab_container.cpp2
-rw-r--r--scene/gui/tabs.cpp4
-rw-r--r--scene/gui/text_edit.cpp12
-rw-r--r--scene/gui/tree.cpp88
-rw-r--r--scene/gui/tree.h13
-rw-r--r--scene/main/viewport.cpp28
-rw-r--r--scene/resources/default_theme/default_theme.cpp4
-rw-r--r--scene/resources/environment.cpp76
-rw-r--r--scene/resources/material.cpp262
-rw-r--r--scene/resources/material.h63
-rw-r--r--scene/resources/texture.cpp4
-rw-r--r--servers/visual/shader_language.cpp33
-rw-r--r--servers/visual/shader_types.cpp11
117 files changed, 1303 insertions, 714 deletions
diff --git a/CONTRIBUTING.md b/CONTRIBUTING.md
index 23ab874a2e..a9ada58e64 100644
--- a/CONTRIBUTING.md
+++ b/CONTRIBUTING.md
@@ -4,69 +4,110 @@ Sections covered in this file:
* [Reporting bugs or proposing features](#reporting-bugs-or-proposing-features)
* [Contributing pull requests](#contributing-pull-requests)
+* [Contributing to Godot's translation](#contributing-to-godots-translation)
* [Communicating with developers](#communicating-with-developers)
**Please read the first section before reporting a bug!**
## Reporting bugs or proposing features
-The golden rule is to **always open *one* issue for *one* bug**. If you notice several bugs and want to report them, make sure to create one new issue for each of them.
+The golden rule is to **always open *one* issue for *one* bug**. If you notice
+several bugs and want to report them, make sure to create one new issue for
+each of them.
Everything referred to hereafter as "bug" also applies for feature requests.
-If you are reporting a new issue, you will make our life much simpler (and the fix come much sooner) by following those guidelines:
+If you are reporting a new issue, you will make our life much simpler (and the
+fix come much sooner) by following those guidelines:
#### Search first in the existing database
-Issues are often reported several times by various users. It's a good practice to **search first** in the issues database before reporting your issue. If you don't find a relevant match or if you are unsure, don't hesitate to **open a new issue**. The bugsquad will handle it from there if it's a duplicate.
+Issues are often reported several times by various users. It's a good practice
+to **search first** in the issues database before reporting your issue. If you
+don't find a relevant match or if you are unsure, don't hesitate to **open a
+new issue**. The bugsquad will handle it from there if it's a duplicate.
-#### Specify the platform
-
-Godot runs on a large variety of platforms and operating systems and devices. If you believe your issue is device/platform dependent (for example if it is related to the rendering, crashes or compilation errors), please specify:
+#### Specify the platform
+
+Godot runs on a large variety of platforms and operating systems and devices.
+If you believe your issue is device/platform dependent (for example if it is
+related to the rendering, crashes or compilation errors), please specify:
* Operating system
* Device (including architecture, e.g. x86, x86_64, arm, etc.)
* GPU model (and driver in use if you know it)
#### Specify steps to reproduce
-Many bugs can't be reproduced unless specific steps are taken. Please **specify the exact steps** that must be taken to reproduce the condition, and try to keep them as minimal as possible.
+Many bugs can't be reproduced unless specific steps are taken. Please **specify
+the exact steps** that must be taken to reproduce the condition, and try to
+keep them as minimal as possible.
#### Provide a simple, example project
-Sometimes an unexpected behavior happens in your project. In such case, understand that:
-
+Sometimes an unexpected behavior happens in your project. In such case,
+understand that:
* What happens to you may not happen to other users.
-* We can't take the time to look at your project, understand how it is set up and then figure out why it's failing.
-
-To speed up our work, please prepare for us **a simple project** that isolates and reproduces the issue. This is always the **the best way for us to fix it**. You can attach a zip file with the minimal project directly to the bug report, by drag and dropping the file in the GitHub edition field.
+* We can't take the time to look at your project, understand how it is set up
+ and then figure out why it's failing.
+
+To speed up our work, please prepare for us **a simple project** that isolates
+and reproduces the issue. This is always the **the best way for us to fix it**.
+You can attach a zip file with the minimal project directly to the bug report,
+by drag and dropping the file in the GitHub edition field.
## Contributing pull requests
If you want to add new engine functionalities, please make sure that:
* This functionality is desired.
-* You talked to other developers on how to implement it best (on either communication channel, and maybe in a GitHub issue first before making your PR).
-* Even if it does not get merged, your PR is useful for future work by another developer.
+* You talked to other developers on how to implement it best (on either
+ communication channel, and maybe in a GitHub issue first before making your
+ PR).
+* Even if it does not get merged, your PR is useful for future work by another
+ developer.
-Similar rules can be applied when contributing bug fixes - it's always best to discuss the implementation in the bug report first if you are not 100% about what would be the best fix.
+Similar rules can be applied when contributing bug fixes - it's always best to
+discuss the implementation in the bug report first if you are not 100% about
+what would be the best fix.
#### Be nice to the git history
-Try to make simple PRs with that handle one specific topic. Just like for reporting issues, it's better to open 3 different PRs that each address a different issue than one big PR with three commits.
+Try to make simple PRs with that handle one specific topic. Just like for
+reporting issues, it's better to open 3 different PRs that each address a
+different issue than one big PR with three commits.
-When updating your fork with upstream changes, please use ``git pull --rebase`` to avoid creating "merge commits". Those commits unnecessarily pollute the git history when coming from PRs.
+When updating your fork with upstream changes, please use ``git pull --rebase``
+to avoid creating "merge commits". Those commits unnecessarily pollute the git
+history when coming from PRs.
-Also try to make commits that bring the engine from one stable state to another stable state, i.e. if your first commit has a bug that you fixed in the second commit, try to merge them together before making your pull request (see ``git rebase -i`` and relevant help about rebasing or ammending commits on the Internet).
+Also try to make commits that bring the engine from one stable state to another
+stable state, i.e. if your first commit has a bug that you fixed in the second
+commit, try to merge them together before making your pull request (see ``git
+rebase -i`` and relevant help about rebasing or ammending commits on the
+Internet).
-This git style guide has some good practices to have in mind: https://github.com/agis-/git-style-guide
+This git style guide has some good practices to have in mind:
+https://github.com/agis-/git-style-guide
#### Format your commit logs with readability in mind
-The way you format your commit logs is quite important to ensure that the commit history and changelog will be easy to read and understand. A git commit log is formatted as a short title (first line) and an extended description (everything after the first line and an empty separation line).
+The way you format your commit logs is quite important to ensure that the
+commit history and changelog will be easy to read and understand. A git commit
+log is formatted as a short title (first line) and an extended description
+(everything after the first line and an empty separation line).
-The short title is the most important part, as it is what will appear in the `shortlog` changelog (one line per commit, so no description shown) or in the GitHub interface unless you click the "expand" button. As the name tells it, try to keep that first line relatively short (ideally <= 50 chars, though it's rare to be able to tell enough in so few characters, so you can go a bit higher) - it should describe what the commit does globally, while details would go in the description. Typically, if you can't keep the title short because you have too much stuff to mention, it means that you should probably split your changes in several commits :)
+The short title is the most important part, as it is what will appear in the
+`shortlog` changelog (one line per commit, so no description shown) or in the
+GitHub interface unless you click the "expand" button. As the name tells it,
+try to keep that first line relatively short (ideally <= 50 chars, though it's
+rare to be able to tell enough in so few characters, so you can go a bit
+higher) - it should describe what the commit does globally, while details would
+go in the description. Typically, if you can't keep the title short because you
+have too much stuff to mention, it means that you should probably split your
+changes in several commits :)
-Here's an example of a well-formatted commit log (note how the extended description is also manually wrapped at 80 chars for readability):
+Here's an example of a well-formatted commit log (note how the extended
+description is also manually wrapped at 80 chars for readability):
```
Prevent French fries carbonization by fixing heat regulation
@@ -82,16 +123,44 @@ of cooking oil under normal atmospheric conditions.
Fixes #1789, long live the Realm!
```
-*Note:* When using the GitHub online editor (or worse, the drag and drop feature), *please* edit the commit title to something meaningful. Commits named "Update my_file.cpp" will not be accepted.
+*Note:* When using the GitHub online editor (or worse, the drag and drop
+feature), *please* edit the commit title to something meaningful. Commits named
+"Update my_file.cpp" will not be accepted.
-## Communicating with developers
+## Contributing to Godot's translation
+
+You can contribute to Godot's translation from the [Hosted
+Weblate](https://hosted.weblate.org/projects/godot-engine/godot), an open
+source and web-based translation platform. Please refer to the [translation
+readme](editor/translations/README.md) for more information.
-The Godot Engine community has [many communication channels](https://godotengine.org/community), some used more for user-level discussions and support, others more for development discussions.
+## Communicating with developers
-To communicate with developers (e.g. to discuss a feature you want to implement or a bug you want to fix), the following channels can be used:
-- [GitHub issues](https://github.com/godotengine/godot/issues): If there is an existing issue about a topic you want to discuss, just add a comment to it - all developers watch the repository and will get an email notification. You can also create a new issue - please keep in mind to create issues only to discuss quite specific points about the development, and not general user feedback or support requests.
-- [#godotengine-devel IRC channel on Freenode](https://webchat.freenode.net/?channels=godotengine-devel): You will find most core developers there, so it's the go-to channel for direct chat about Godot Engine development. Feel free to start discussing something there to get some early feedback before writing up a detailed proposal in a GitHub issue.
-- [devel@godotengine.org mailing list](https://listengine.tuxfamily.org/godotengine.org/devel/): Mailing list for Godot developers, used primarily to announce developer meetings on IRC and other important discussions that need to reach people directly in their mailbox. See the [index page](https://listengine.tuxfamily.org/godotengine.org/devel/) for subscription instructions.
+The Godot Engine community has [many communication
+channels](https://godotengine.org/community), some used more for user-level
+discussions and support, others more for development discussions.
+
+To communicate with developers (e.g. to discuss a feature you want to implement
+or a bug you want to fix), the following channels can be used:
+- [GitHub issues](https://github.com/godotengine/godot/issues): If there is an
+ existing issue about a topic you want to discuss, just add a comment to it -
+ all developers watch the repository and will get an email notification. You
+ can also create a new issue - please keep in mind to create issues only to
+ discuss quite specific points about the development, and not general user
+ feedback or support requests.
+- [#godotengine-devel IRC channel on
+ Freenode](https://webchat.freenode.net/?channels=godotengine-devel): You will
+ find most core developers there, so it's the go-to channel for direct chat
+ about Godot Engine development. Feel free to start discussing something there
+ to get some early feedback before writing up a detailed proposal in a GitHub
+ issue.
+- [devel@godotengine.org mailing
+ list](https://listengine.tuxfamily.org/godotengine.org/devel/): Mailing list
+ for Godot developers, used primarily to announce developer meetings on IRC
+ and other important discussions that need to reach people directly in their
+ mailbox. See the [index
+ page](https://listengine.tuxfamily.org/godotengine.org/devel/) for
+ subscription instructions.
Thanks!
diff --git a/core/image.cpp b/core/image.cpp
index deff2a81ca..2640c6be2a 100644
--- a/core/image.cpp
+++ b/core/image.cpp
@@ -59,8 +59,6 @@ const char *Image::format_names[Image::FORMAT_MAX] = {
"DXT1 RGB8", //s3tc
"DXT3 RGBA8",
"DXT5 RGBA8",
- "LATC Lum8",
- "LATC LumAlpha8",
"RGTC Red8",
"RGTC RedGreen8",
"BPTC_RGBA",
@@ -131,10 +129,8 @@ int Image::get_format_pixel_size(Format p_format) {
return 1; //bc2
case FORMAT_DXT5:
return 1; //bc3
- case FORMAT_LATC_L:
case FORMAT_RGTC_R:
return 1; //bc4
- case FORMAT_LATC_LA:
case FORMAT_RGTC_RG:
return 1; //bc5
case FORMAT_BPTC_RGBA:
@@ -171,8 +167,6 @@ void Image::get_format_min_pixel_size(Format p_format, int &r_w, int &r_h) {
case FORMAT_DXT1: //s3tc bc1
case FORMAT_DXT3: //bc2
case FORMAT_DXT5: //bc3
- case FORMAT_LATC_L: //bc4
- case FORMAT_LATC_LA: //bc4
case FORMAT_RGTC_R: //bc4
case FORMAT_RGTC_RG: { //bc5 case case FORMAT_DXT1:
@@ -225,7 +219,7 @@ void Image::get_format_min_pixel_size(Format p_format, int &r_w, int &r_h) {
int Image::get_format_pixel_rshift(Format p_format) {
- if (p_format == FORMAT_DXT1 || p_format == FORMAT_LATC_L || p_format == FORMAT_RGTC_R || p_format == FORMAT_PVRTC4 || p_format == FORMAT_PVRTC4A || p_format == FORMAT_ETC || p_format == FORMAT_ETC2_R11 || p_format == FORMAT_ETC2_R11S || p_format == FORMAT_ETC2_RGB8 || p_format == FORMAT_ETC2_RGB8A1)
+ if (p_format == FORMAT_DXT1 || p_format == FORMAT_RGTC_R || p_format == FORMAT_PVRTC4 || p_format == FORMAT_PVRTC4A || p_format == FORMAT_ETC || p_format == FORMAT_ETC2_R11 || p_format == FORMAT_ETC2_R11S || p_format == FORMAT_ETC2_RGB8 || p_format == FORMAT_ETC2_RGB8A1)
return 1;
else if (p_format == FORMAT_PVRTC2 || p_format == FORMAT_PVRTC2A)
return 2;
@@ -239,8 +233,6 @@ int Image::get_format_block_size(Format p_format) {
case FORMAT_DXT1: //s3tc bc1
case FORMAT_DXT3: //bc2
case FORMAT_DXT5: //bc3
- case FORMAT_LATC_L: //bc4
- case FORMAT_LATC_LA: //bc4
case FORMAT_RGTC_R: //bc4
case FORMAT_RGTC_RG: { //bc5 case case FORMAT_DXT1:
@@ -1500,14 +1492,14 @@ Error Image::decompress() {
return OK;
}
-Error Image::compress(CompressMode p_mode) {
+Error Image::compress(CompressMode p_mode, bool p_for_srgb) {
switch (p_mode) {
case COMPRESS_S3TC: {
ERR_FAIL_COND_V(!_image_compress_bc_func, ERR_UNAVAILABLE);
- _image_compress_bc_func(this);
+ _image_compress_bc_func(this, p_for_srgb);
} break;
case COMPRESS_PVRTC2: {
@@ -1657,7 +1649,7 @@ void Image::blit_rect(const Ref<Image> &p_src, const Rect2 &p_src_rect, const Po
Ref<Image> (*Image::_png_mem_loader_func)(const uint8_t *, int) = NULL;
Ref<Image> (*Image::_jpg_mem_loader_func)(const uint8_t *, int) = NULL;
-void (*Image::_image_compress_bc_func)(Image *) = NULL;
+void (*Image::_image_compress_bc_func)(Image *, bool) = NULL;
void (*Image::_image_compress_pvrtc2_func)(Image *) = NULL;
void (*Image::_image_compress_pvrtc4_func)(Image *) = NULL;
void (*Image::_image_compress_etc_func)(Image *) = NULL;
@@ -2116,8 +2108,6 @@ void Image::_bind_methods() {
BIND_CONSTANT(FORMAT_DXT1); //s3tc bc1
BIND_CONSTANT(FORMAT_DXT3); //bc2
BIND_CONSTANT(FORMAT_DXT5); //bc3
- BIND_CONSTANT(FORMAT_LATC_L);
- BIND_CONSTANT(FORMAT_LATC_LA);
BIND_CONSTANT(FORMAT_RGTC_R);
BIND_CONSTANT(FORMAT_RGTC_RG);
BIND_CONSTANT(FORMAT_BPTC_RGBA); //btpc bc6h
@@ -2152,7 +2142,7 @@ void Image::_bind_methods() {
BIND_CONSTANT(COMPRESS_ETC2);
}
-void Image::set_compress_bc_func(void (*p_compress_func)(Image *)) {
+void Image::set_compress_bc_func(void (*p_compress_func)(Image *, bool)) {
_image_compress_bc_func = p_compress_func;
}
diff --git a/core/image.h b/core/image.h
index 9ea01a94d4..2a78870f53 100644
--- a/core/image.h
+++ b/core/image.h
@@ -80,8 +80,6 @@ public:
FORMAT_DXT1, //s3tc bc1
FORMAT_DXT3, //bc2
FORMAT_DXT5, //bc3
- FORMAT_LATC_L,
- FORMAT_LATC_LA,
FORMAT_RGTC_R,
FORMAT_RGTC_RG,
FORMAT_BPTC_RGBA, //btpc bc7
@@ -116,7 +114,7 @@ public:
static Ref<Image> (*_png_mem_loader_func)(const uint8_t *p_png, int p_size);
static Ref<Image> (*_jpg_mem_loader_func)(const uint8_t *p_png, int p_size);
- static void (*_image_compress_bc_func)(Image *);
+ static void (*_image_compress_bc_func)(Image *, bool p_srgb);
static void (*_image_compress_pvrtc2_func)(Image *);
static void (*_image_compress_pvrtc4_func)(Image *);
static void (*_image_compress_etc_func)(Image *);
@@ -269,7 +267,7 @@ public:
COMPRESS_ETC2,
};
- Error compress(CompressMode p_mode = COMPRESS_S3TC);
+ Error compress(CompressMode p_mode = COMPRESS_S3TC, bool p_for_srgb = false);
Error decompress();
bool is_compressed() const;
@@ -283,7 +281,7 @@ public:
Rect2 get_used_rect() const;
Ref<Image> get_rect(const Rect2 &p_area) const;
- static void set_compress_bc_func(void (*p_compress_func)(Image *));
+ static void set_compress_bc_func(void (*p_compress_func)(Image *, bool));
static String get_format_name(Format p_format);
Image(const uint8_t *p_mem_png_jpg, int p_len = -1);
diff --git a/core/io/image_loader.cpp b/core/io/image_loader.cpp
index 6ed20ac015..23719940be 100644
--- a/core/io/image_loader.cpp
+++ b/core/io/image_loader.cpp
@@ -43,7 +43,7 @@ bool ImageFormatLoader::recognize(const String &p_extension) const {
return false;
}
-Error ImageLoader::load_image(String p_file, Ref<Image> p_image, FileAccess *p_custom) {
+Error ImageLoader::load_image(String p_file, Ref<Image> p_image, FileAccess *p_custom, bool p_force_linear) {
ERR_FAIL_COND_V(p_image.is_null(), ERR_INVALID_PARAMETER);
FileAccess *f = p_custom;
@@ -62,7 +62,7 @@ Error ImageLoader::load_image(String p_file, Ref<Image> p_image, FileAccess *p_c
if (!loader[i]->recognize(extension))
continue;
- Error err = loader[i]->load_image(p_image, f);
+ Error err = loader[i]->load_image(p_image, f, p_force_linear);
if (err != ERR_FILE_UNRECOGNIZED) {
diff --git a/core/io/image_loader.h b/core/io/image_loader.h
index 7114cbf8ad..e528d1423b 100644
--- a/core/io/image_loader.h
+++ b/core/io/image_loader.h
@@ -56,7 +56,7 @@ class ImageFormatLoader {
friend class ImageLoader;
protected:
- virtual Error load_image(Ref<Image> p_image, FileAccess *p_fileaccess) = 0;
+ virtual Error load_image(Ref<Image> p_image, FileAccess *p_fileaccess, bool p_force_linear) = 0;
virtual void get_recognized_extensions(List<String> *p_extensions) const = 0;
bool recognize(const String &p_extension) const;
@@ -75,7 +75,7 @@ class ImageLoader {
protected:
public:
- static Error load_image(String p_file, Ref<Image> p_image, FileAccess *p_custom = NULL);
+ static Error load_image(String p_file, Ref<Image> p_image, FileAccess *p_custom = NULL, bool p_force_linear = false);
static void get_recognized_extensions(List<String> *p_extensions);
static bool recognize(const String &p_extension);
diff --git a/core/math/math_funcs.h b/core/math/math_funcs.h
index 6a5e12c3ce..ca960aabad 100644
--- a/core/math/math_funcs.h
+++ b/core/math/math_funcs.h
@@ -51,9 +51,7 @@ class Math {
public:
Math() {} // useless to instance
- enum {
- RANDOM_MAX = 4294967295L
- };
+ static const uint64_t RANDOM_MAX = 4294967295;
static _ALWAYS_INLINE_ double sin(double p_x) { return ::sin(p_x); }
static _ALWAYS_INLINE_ float sin(float p_x) { return ::sinf(p_x); }
diff --git a/core/method_ptrcall.h b/core/method_ptrcall.h
index bcbf2e4531..c6dbfc2a7a 100644
--- a/core/method_ptrcall.h
+++ b/core/method_ptrcall.h
@@ -115,7 +115,6 @@ MAKE_PTRARG(PoolVector2Array);
MAKE_PTRARG(PoolVector3Array);
MAKE_PTRARG(PoolColorArray);
MAKE_PTRARG(Variant);
-MAKE_PTRARG(PowerState);
//this is for Object
diff --git a/core/os/input_event.cpp b/core/os/input_event.cpp
index 7ec76c1eed..f96e08f479 100644
--- a/core/os/input_event.cpp
+++ b/core/os/input_event.cpp
@@ -324,20 +324,20 @@ int InputEventMouse::get_button_mask() const {
return button_mask;
}
-void InputEventMouse::set_pos(const Vector2 &p_pos) {
+void InputEventMouse::set_position(const Vector2 &p_pos) {
pos = p_pos;
}
-Vector2 InputEventMouse::get_pos() const {
+Vector2 InputEventMouse::get_position() const {
return pos;
}
-void InputEventMouse::set_global_pos(const Vector2 &p_global_pos) {
+void InputEventMouse::set_global_position(const Vector2 &p_global_pos) {
global_pos = p_global_pos;
}
-Vector2 InputEventMouse::get_global_pos() const {
+Vector2 InputEventMouse::get_global_position() const {
return global_pos;
}
@@ -347,15 +347,15 @@ void InputEventMouse::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_button_mask", "button_mask"), &InputEventMouse::set_button_mask);
ClassDB::bind_method(D_METHOD("get_button_mask"), &InputEventMouse::get_button_mask);
- ClassDB::bind_method(D_METHOD("set_pos", "pos"), &InputEventMouse::set_pos);
- ClassDB::bind_method(D_METHOD("get_pos"), &InputEventMouse::get_pos);
+ ClassDB::bind_method(D_METHOD("set_position", "position"), &InputEventMouse::set_position);
+ ClassDB::bind_method(D_METHOD("get_position"), &InputEventMouse::get_position);
- ClassDB::bind_method(D_METHOD("set_global_pos", "global_pos"), &InputEventMouse::set_global_pos);
- ClassDB::bind_method(D_METHOD("get_global_pos"), &InputEventMouse::get_global_pos);
+ ClassDB::bind_method(D_METHOD("set_global_position", "global_position"), &InputEventMouse::set_global_position);
+ ClassDB::bind_method(D_METHOD("get_global_position"), &InputEventMouse::get_global_position);
ADD_PROPERTY(PropertyInfo(Variant::INT, "button_mask"), "set_button_mask", "get_button_mask");
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "pos"), "set_pos", "get_pos");
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "global_pos"), "set_global_pos", "get_global_pos");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "position"), "set_position", "get_position");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "global_position"), "set_global_position", "get_global_position");
}
InputEventMouse::InputEventMouse() {
@@ -404,8 +404,8 @@ bool InputEventMouseButton::is_doubleclick() const {
Ref<InputEvent> InputEventMouseButton::xformed_by(const Transform2D &p_xform, const Vector2 &p_local_ofs) const {
- Vector2 g = p_xform.xform(get_global_pos());
- Vector2 l = p_xform.xform(get_pos() + p_local_ofs);
+ Vector2 g = p_xform.xform(get_global_position());
+ Vector2 l = p_xform.xform(get_position() + p_local_ofs);
Ref<InputEventMouseButton> mb;
mb.instance();
@@ -418,8 +418,8 @@ Ref<InputEvent> InputEventMouseButton::xformed_by(const Transform2D &p_xform, co
mb->set_control(get_control());
mb->set_metakey(get_metakey());
- mb->set_pos(l);
- mb->set_global_pos(g);
+ mb->set_position(l);
+ mb->set_global_position(g);
mb->set_button_mask(get_button_mask());
mb->set_pressed(pressed);
@@ -489,8 +489,8 @@ Vector2 InputEventMouseMotion::get_speed() const {
Ref<InputEvent> InputEventMouseMotion::xformed_by(const Transform2D &p_xform, const Vector2 &p_local_ofs) const {
- Vector2 g = p_xform.xform(get_global_pos());
- Vector2 l = p_xform.xform(get_pos() + p_local_ofs);
+ Vector2 g = p_xform.xform(get_global_position());
+ Vector2 l = p_xform.xform(get_position() + p_local_ofs);
Vector2 r = p_xform.basis_xform(get_relative());
Vector2 s = p_xform.basis_xform(get_speed());
@@ -505,8 +505,8 @@ Ref<InputEvent> InputEventMouseMotion::xformed_by(const Transform2D &p_xform, co
mm->set_control(get_control());
mm->set_metakey(get_metakey());
- mm->set_pos(l);
- mm->set_global_pos(g);
+ mm->set_position(l);
+ mm->set_global_position(g);
mm->set_button_mask(get_button_mask());
mm->set_relative(r);
@@ -650,11 +650,11 @@ int InputEventScreenTouch::get_index() const {
return index;
}
-void InputEventScreenTouch::set_pos(const Vector2 &p_pos) {
+void InputEventScreenTouch::set_position(const Vector2 &p_pos) {
pos = p_pos;
}
-Vector2 InputEventScreenTouch::get_pos() const {
+Vector2 InputEventScreenTouch::get_position() const {
return pos;
}
@@ -675,7 +675,7 @@ Ref<InputEvent> InputEventScreenTouch::xformed_by(const Transform2D &p_xform, co
st->set_id(get_id());
st->set_device(get_device());
st->set_index(index);
- st->set_pos(p_xform.xform(pos + p_local_ofs));
+ st->set_position(p_xform.xform(pos + p_local_ofs));
st->set_pressed(pressed);
return st;
@@ -686,14 +686,14 @@ void InputEventScreenTouch::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_index", "index"), &InputEventScreenTouch::set_index);
ClassDB::bind_method(D_METHOD("get_index"), &InputEventScreenTouch::get_index);
- ClassDB::bind_method(D_METHOD("set_pos", "pos"), &InputEventScreenTouch::set_pos);
- ClassDB::bind_method(D_METHOD("get_pos"), &InputEventScreenTouch::get_pos);
+ ClassDB::bind_method(D_METHOD("set_position", "pos"), &InputEventScreenTouch::set_position);
+ ClassDB::bind_method(D_METHOD("get_position"), &InputEventScreenTouch::get_position);
ClassDB::bind_method(D_METHOD("set_pressed", "pressed"), &InputEventScreenTouch::set_pressed);
//ClassDB::bind_method(D_METHOD("is_pressed"),&InputEventScreenTouch::is_pressed);
ADD_PROPERTY(PropertyInfo(Variant::INT, "index"), "set_index", "get_index");
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "pos"), "set_pos", "get_pos");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "position"), "set_position", "get_position");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "pressed"), "set_pressed", "is_pressed");
}
@@ -715,11 +715,11 @@ int InputEventScreenDrag::get_index() const {
return index;
}
-void InputEventScreenDrag::set_pos(const Vector2 &p_pos) {
+void InputEventScreenDrag::set_position(const Vector2 &p_pos) {
pos = p_pos;
}
-Vector2 InputEventScreenDrag::get_pos() const {
+Vector2 InputEventScreenDrag::get_position() const {
return pos;
}
@@ -752,7 +752,7 @@ Ref<InputEvent> InputEventScreenDrag::xformed_by(const Transform2D &p_xform, con
sd->set_device(get_device());
sd->set_index(index);
- sd->set_pos(p_xform.xform(pos + p_local_ofs));
+ sd->set_position(p_xform.xform(pos + p_local_ofs));
sd->set_relative(p_xform.basis_xform(relative));
sd->set_speed(p_xform.basis_xform(speed));
@@ -764,8 +764,8 @@ void InputEventScreenDrag::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_index", "index"), &InputEventScreenDrag::set_index);
ClassDB::bind_method(D_METHOD("get_index"), &InputEventScreenDrag::get_index);
- ClassDB::bind_method(D_METHOD("set_pos", "pos"), &InputEventScreenDrag::set_pos);
- ClassDB::bind_method(D_METHOD("get_pos"), &InputEventScreenDrag::get_pos);
+ ClassDB::bind_method(D_METHOD("set_position", "position"), &InputEventScreenDrag::set_position);
+ ClassDB::bind_method(D_METHOD("get_position"), &InputEventScreenDrag::get_position);
ClassDB::bind_method(D_METHOD("set_relative", "relative"), &InputEventScreenDrag::set_relative);
ClassDB::bind_method(D_METHOD("get_relative"), &InputEventScreenDrag::get_relative);
@@ -774,7 +774,7 @@ void InputEventScreenDrag::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_speed"), &InputEventScreenDrag::get_speed);
ADD_PROPERTY(PropertyInfo(Variant::INT, "index"), "set_index", "get_index");
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "pos"), "set_pos", "get_pos");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "position"), "set_position", "get_position");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "relative"), "set_relative", "get_relative");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "speed"), "set_speed", "get_speed");
}
diff --git a/core/os/input_event.h b/core/os/input_event.h
index 31f88b295b..6a694df345 100644
--- a/core/os/input_event.h
+++ b/core/os/input_event.h
@@ -265,11 +265,11 @@ public:
void set_button_mask(int p_mask);
int get_button_mask() const;
- void set_pos(const Vector2 &p_pos);
- Vector2 get_pos() const;
+ void set_position(const Vector2 &p_pos);
+ Vector2 get_position() const;
- void set_global_pos(const Vector2 &p_global_pos);
- Vector2 get_global_pos() const;
+ void set_global_position(const Vector2 &p_global_pos);
+ Vector2 get_global_position() const;
InputEventMouse();
};
@@ -390,8 +390,8 @@ public:
void set_index(int p_index);
int get_index() const;
- void set_pos(const Vector2 &p_pos);
- Vector2 get_pos() const;
+ void set_position(const Vector2 &p_pos);
+ Vector2 get_position() const;
void set_pressed(bool p_pressed);
virtual bool is_pressed() const;
@@ -416,8 +416,8 @@ public:
void set_index(int p_index);
int get_index() const;
- void set_pos(const Vector2 &p_pos);
- Vector2 get_pos() const;
+ void set_position(const Vector2 &p_pos);
+ Vector2 get_position() const;
void set_relative(const Vector2 &p_relative);
Vector2 get_relative() const;
diff --git a/core/os/os.h b/core/os/os.h
index 037ce436c1..11fe8b44e3 100644
--- a/core/os/os.h
+++ b/core/os/os.h
@@ -413,4 +413,6 @@ public:
virtual ~OS();
};
+VARIANT_ENUM_CAST(PowerState);
+
#endif
diff --git a/drivers/gles3/rasterizer_scene_gles3.cpp b/drivers/gles3/rasterizer_scene_gles3.cpp
index 5214de6d06..6e8feda2f0 100644
--- a/drivers/gles3/rasterizer_scene_gles3.cpp
+++ b/drivers/gles3/rasterizer_scene_gles3.cpp
@@ -2120,7 +2120,7 @@ void RasterizerSceneGLES3::_add_geometry(RasterizerStorageGLES3::Geometry *p_geo
}
}
-void RasterizerSceneGLES3::_draw_sky(RasterizerStorageGLES3::Sky *p_sky, const CameraMatrix &p_projection, const Transform &p_transform, bool p_vflip, float p_scale) {
+void RasterizerSceneGLES3::_draw_sky(RasterizerStorageGLES3::Sky *p_sky, const CameraMatrix &p_projection, const Transform &p_transform, bool p_vflip, float p_scale, float p_energy) {
if (!p_sky)
return;
@@ -2188,13 +2188,16 @@ void RasterizerSceneGLES3::_draw_sky(RasterizerStorageGLES3::Sky *p_sky, const C
glBindVertexArray(state.sky_array);
storage->shaders.copy.set_conditional(CopyShaderGLES3::USE_PANORAMA, true);
+ storage->shaders.copy.set_conditional(CopyShaderGLES3::USE_MULTIPLIER, true);
storage->shaders.copy.bind();
+ storage->shaders.copy.set_uniform(CopyShaderGLES3::MULTIPLIER, p_energy);
glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
glBindVertexArray(0);
glColorMask(1, 1, 1, 1);
+ storage->shaders.copy.set_conditional(CopyShaderGLES3::USE_MULTIPLIER, false);
storage->shaders.copy.set_conditional(CopyShaderGLES3::USE_PANORAMA, false);
}
@@ -3025,8 +3028,8 @@ void RasterizerSceneGLES3::_render_mrts(Environment *env, const CameraMatrix &p_
//copy normal and roughness to effect buffer
glBindFramebuffer(GL_READ_FRAMEBUFFER, storage->frame.current_rt->buffers.fbo);
glReadBuffer(GL_COLOR_ATTACHMENT3);
- glBindFramebuffer(GL_DRAW_FRAMEBUFFER, storage->frame.current_rt->buffers.effect_fbo);
- glBlitFramebuffer(0, 0, storage->frame.current_rt->width, storage->frame.current_rt->height, 0, 0, storage->frame.current_rt->width, storage->frame.current_rt->height, GL_COLOR_BUFFER_BIT, GL_NEAREST);
+ glBindFramebuffer(GL_DRAW_FRAMEBUFFER, storage->frame.current_rt->effects.ssao.blur_fbo[0]);
+ glBlitFramebuffer(0, 0, storage->frame.current_rt->width, storage->frame.current_rt->height, 0, 0, storage->frame.current_rt->width, storage->frame.current_rt->height, GL_COLOR_BUFFER_BIT, GL_LINEAR);
state.sss_shader.set_conditional(SubsurfScatteringShaderGLES3::USE_11_SAMPLES, subsurface_scatter_quality == SSS_QUALITY_LOW);
state.sss_shader.set_conditional(SubsurfScatteringShaderGLES3::USE_17_SAMPLES, subsurface_scatter_quality == SSS_QUALITY_MEDIUM);
@@ -3042,8 +3045,11 @@ void RasterizerSceneGLES3::_render_mrts(Environment *env, const CameraMatrix &p_
glActiveTexture(GL_TEXTURE0);
glBindTexture(GL_TEXTURE_2D, storage->frame.current_rt->effects.mip_maps[0].color);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); //disable filter (fixes bugs on AMD)
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+
glActiveTexture(GL_TEXTURE1);
- glBindTexture(GL_TEXTURE_2D, storage->frame.current_rt->buffers.effect);
+ glBindTexture(GL_TEXTURE_2D, storage->frame.current_rt->effects.ssao.blur_red[0]);
glActiveTexture(GL_TEXTURE2);
glBindTexture(GL_TEXTURE_2D, storage->frame.current_rt->depth);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_MODE, GL_NONE);
@@ -3053,10 +3059,15 @@ void RasterizerSceneGLES3::_render_mrts(Environment *env, const CameraMatrix &p_
_copy_screen();
glActiveTexture(GL_TEXTURE0);
+
glBindTexture(GL_TEXTURE_2D, storage->frame.current_rt->color);
state.sss_shader.set_uniform(SubsurfScatteringShaderGLES3::DIR, Vector2(0, 1));
glBindFramebuffer(GL_FRAMEBUFFER, storage->frame.current_rt->effects.mip_maps[0].sizes[0].fbo); // copy to base level
_copy_screen();
+
+ glBindTexture(GL_TEXTURE_2D, storage->frame.current_rt->effects.mip_maps[0].color); //restore filter
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
}
if (env->ssr_enabled) {
@@ -3148,6 +3159,8 @@ void RasterizerSceneGLES3::_render_mrts(Environment *env, const CameraMatrix &p_
//copy reflection over diffuse, resolving SSR if needed
state.resolve_shader.set_conditional(ResolveShaderGLES3::USE_SSR, env->ssr_enabled);
state.resolve_shader.bind();
+ state.resolve_shader.set_uniform(ResolveShaderGLES3::PIXEL_SIZE, Vector2(1.0 / storage->frame.current_rt->width, 1.0 / storage->frame.current_rt->height));
+
glActiveTexture(GL_TEXTURE0);
glBindTexture(GL_TEXTURE_2D, storage->frame.current_rt->color);
if (env->ssr_enabled) {
@@ -3761,7 +3774,7 @@ void RasterizerSceneGLES3::render_scene(const Transform &p_cam_transform, const
} else {
- use_mrt = state.used_sss || (env && (env->ssao_enabled || env->ssr_enabled)); //only enable MRT rendering if any of these is enabled
+ use_mrt = env && (state.used_sss || env->ssao_enabled || env->ssr_enabled); //only enable MRT rendering if any of these is enabled
glViewport(0, 0, storage->frame.current_rt->width, storage->frame.current_rt->height);
@@ -3885,7 +3898,7 @@ void RasterizerSceneGLES3::render_scene(const Transform &p_cam_transform, const
glBindFramebuffer(GL_FRAMEBUFFER,storage->frame.current_rt->buffers.fbo); //switch to alpha fbo for sky, only diffuse/ambient matters
*/
- _draw_sky(sky, p_cam_projection, p_cam_transform, storage->frame.current_rt && storage->frame.current_rt->flags[RasterizerStorage::RENDER_TARGET_VFLIP], env->sky_scale);
+ _draw_sky(sky, p_cam_projection, p_cam_transform, storage->frame.current_rt && storage->frame.current_rt->flags[RasterizerStorage::RENDER_TARGET_VFLIP], env->sky_scale, env->bg_energy);
}
//_render_list_forward(&alpha_render_list,camera_transform,camera_transform_inverse,camera_projection,false,fragment_lighting,true);
@@ -4832,7 +4845,7 @@ void RasterizerSceneGLES3::initialize() {
glGenTextures(1, &e.color);
glBindTexture(GL_TEXTURE_2D, e.color);
#ifdef IPHONE_ENABLED
- ///@TODO ugly hack to get around iOS not supporting 32bit single channel floating point textures...
+ ///@TODO ugly hack to get around iOS not supporting 32bit single channel floating point textures...
glTexImage2D(GL_TEXTURE_2D, 0, GL_R16F, max_exposure_shrink_size, max_exposure_shrink_size, 0, GL_RED, GL_FLOAT, NULL);
#else
glTexImage2D(GL_TEXTURE_2D, 0, GL_R32F, max_exposure_shrink_size, max_exposure_shrink_size, 0, GL_RED, GL_FLOAT, NULL);
diff --git a/drivers/gles3/rasterizer_scene_gles3.h b/drivers/gles3/rasterizer_scene_gles3.h
index 69a7e40604..322343bc89 100644
--- a/drivers/gles3/rasterizer_scene_gles3.h
+++ b/drivers/gles3/rasterizer_scene_gles3.h
@@ -131,8 +131,6 @@ public:
struct EnvironmentRadianceUBO {
float transform[16];
- float box_min[4]; //unused for now
- float box_max[4];
float ambient_contribution;
} env_radiance_data;
@@ -700,7 +698,7 @@ public:
_FORCE_INLINE_ void _add_geometry(RasterizerStorageGLES3::Geometry *p_geometry, InstanceBase *p_instance, RasterizerStorageGLES3::GeometryOwner *p_owner, int p_material, bool p_shadow);
- void _draw_sky(RasterizerStorageGLES3::Sky *p_sky, const CameraMatrix &p_projection, const Transform &p_transform, bool p_vflip, float p_scale);
+ void _draw_sky(RasterizerStorageGLES3::Sky *p_sky, const CameraMatrix &p_projection, const Transform &p_transform, bool p_vflip, float p_scale, float p_energy);
void _setup_environment(Environment *env, const CameraMatrix &p_cam_projection, const Transform &p_cam_transform);
void _setup_directional_light(int p_index, const Transform &p_camera_inverse_transformm, bool p_use_shadows);
diff --git a/drivers/gles3/rasterizer_storage_gles3.cpp b/drivers/gles3/rasterizer_storage_gles3.cpp
index 3f28ae25f2..3d144bc643 100644
--- a/drivers/gles3/rasterizer_storage_gles3.cpp
+++ b/drivers/gles3/rasterizer_storage_gles3.cpp
@@ -283,36 +283,6 @@ Ref<Image> RasterizerStorageGLES3::_get_gl_image_and_format(const Ref<Image> &p_
}
} break;
- case Image::FORMAT_LATC_L: {
-
- if (config.latc_supported) {
-
- r_gl_internal_format = _EXT_COMPRESSED_LUMINANCE_LATC1_EXT;
- r_gl_format = GL_RGBA;
- r_gl_type = GL_UNSIGNED_BYTE;
- r_compressed = true;
- srgb = true;
-
- } else {
-
- need_decompress = true;
- }
-
- } break;
- case Image::FORMAT_LATC_LA: {
-
- if (config.latc_supported) {
-
- r_gl_internal_format = _EXT_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT;
- r_gl_format = GL_RGBA;
- r_gl_type = GL_UNSIGNED_BYTE;
- r_compressed = true;
- } else {
-
- need_decompress = true;
- }
-
- } break;
case Image::FORMAT_RGTC_R: {
if (config.rgtc_supported) {
@@ -321,7 +291,6 @@ Ref<Image> RasterizerStorageGLES3::_get_gl_image_and_format(const Ref<Image> &p_
r_gl_format = GL_RGBA;
r_gl_type = GL_UNSIGNED_BYTE;
r_compressed = true;
- srgb = true;
} else {
@@ -5483,7 +5452,7 @@ void RasterizerStorageGLES3::_render_target_clear(RenderTarget *rt) {
glDeleteRenderbuffers(1, &rt->buffers.diffuse);
glDeleteRenderbuffers(1, &rt->buffers.specular);
glDeleteRenderbuffers(1, &rt->buffers.normal_rough);
- glDeleteRenderbuffers(1, &rt->buffers.motion_sss);
+ glDeleteRenderbuffers(1, &rt->buffers.sss);
glDeleteFramebuffers(1, &rt->buffers.effect_fbo);
glDeleteTextures(1, &rt->buffers.effect);
@@ -5553,7 +5522,7 @@ void RasterizerStorageGLES3::_render_target_allocate(RenderTarget *rt) {
Image::Format image_format;
bool hdr = rt->flags[RENDER_TARGET_HDR] && config.hdr_supported;
- hdr = false;
+ //hdr = false;
if (!hdr || rt->flags[RENDER_TARGET_NO_3D]) {
@@ -5672,15 +5641,15 @@ void RasterizerStorageGLES3::_render_target_allocate(RenderTarget *rt) {
glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT2, GL_RENDERBUFFER, rt->buffers.normal_rough);
- glGenRenderbuffers(1, &rt->buffers.motion_sss);
- glBindRenderbuffer(GL_RENDERBUFFER, rt->buffers.motion_sss);
+ glGenRenderbuffers(1, &rt->buffers.sss);
+ glBindRenderbuffer(GL_RENDERBUFFER, rt->buffers.sss);
if (msaa == 0)
- glRenderbufferStorage(GL_RENDERBUFFER, GL_RGBA8, rt->width, rt->height);
+ glRenderbufferStorage(GL_RENDERBUFFER, GL_R8, rt->width, rt->height);
else
- glRenderbufferStorageMultisample(GL_RENDERBUFFER, msaa, GL_RGBA8, rt->width, rt->height);
+ glRenderbufferStorageMultisample(GL_RENDERBUFFER, msaa, GL_R8, rt->width, rt->height);
- glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT3, GL_RENDERBUFFER, rt->buffers.motion_sss);
+ glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT3, GL_RENDERBUFFER, rt->buffers.sss);
GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
glBindFramebuffer(GL_FRAMEBUFFER, RasterizerStorageGLES3::system_fbo);
@@ -6403,6 +6372,8 @@ void RasterizerStorageGLES3::initialize() {
config.etc2_supported = true;
config.hdr_supported = false;
#endif
+
+ print_line("hdr supported: " + itos(config.hdr_supported));
config.pvrtc_supported = config.extensions.has("GL_IMG_texture_compression_pvrtc");
config.srgb_decode_supported = config.extensions.has("GL_EXT_texture_sRGB_decode");
diff --git a/drivers/gles3/rasterizer_storage_gles3.h b/drivers/gles3/rasterizer_storage_gles3.h
index 7e107cfdf4..1572d4358e 100644
--- a/drivers/gles3/rasterizer_storage_gles3.h
+++ b/drivers/gles3/rasterizer_storage_gles3.h
@@ -1128,7 +1128,7 @@ public:
GLuint specular;
GLuint diffuse;
GLuint normal_rough;
- GLuint motion_sss;
+ GLuint sss;
GLuint effect_fbo;
GLuint effect;
diff --git a/drivers/gles3/shader_compiler_gles3.cpp b/drivers/gles3/shader_compiler_gles3.cpp
index 23bcb79b46..5ad2ae7362 100644
--- a/drivers/gles3/shader_compiler_gles3.cpp
+++ b/drivers/gles3/shader_compiler_gles3.cpp
@@ -574,6 +574,7 @@ String ShaderCompilerGLES3::_dump_node_code(SL::Node *p_node, int p_level, Gener
code += _dump_node_code(onode->arguments[2], p_level, r_gen_code, p_actions, p_default_actions);
} break;
+
default: {
code = "(" + _dump_node_code(onode->arguments[0], p_level, r_gen_code, p_actions, p_default_actions) + _opstr(onode->op) + _dump_node_code(onode->arguments[1], p_level, r_gen_code, p_actions, p_default_actions) + ")";
@@ -593,6 +594,10 @@ String ShaderCompilerGLES3::_dump_node_code(SL::Node *p_node, int p_level, Gener
code += _mktab(p_level) + "else\n";
code += _dump_node_code(cfnode->blocks[1], p_level + 1, r_gen_code, p_actions, p_default_actions);
}
+ } else if (cfnode->flow_op == SL::FLOW_OP_WHILE) {
+
+ code += _mktab(p_level) + "while (" + _dump_node_code(cfnode->expressions[0], p_level, r_gen_code, p_actions, p_default_actions) + ")\n";
+ code += _dump_node_code(cfnode->blocks[0], p_level + 1, r_gen_code, p_actions, p_default_actions);
} else if (cfnode->flow_op == SL::FLOW_OP_RETURN) {
@@ -723,6 +728,7 @@ ShaderCompilerGLES3::ShaderCompilerGLES3() {
actions[VS::SHADER_SPATIAL].renames["NORMALMAP_DEPTH"] = "normaldepth";
actions[VS::SHADER_SPATIAL].renames["ALBEDO"] = "albedo";
actions[VS::SHADER_SPATIAL].renames["ALPHA"] = "alpha";
+ actions[VS::SHADER_SPATIAL].renames["METALLIC"] = "metallic";
actions[VS::SHADER_SPATIAL].renames["SPECULAR"] = "specular";
actions[VS::SHADER_SPATIAL].renames["ROUGHNESS"] = "roughness";
actions[VS::SHADER_SPATIAL].renames["RIM"] = "rim";
@@ -756,12 +762,16 @@ ShaderCompilerGLES3::ShaderCompilerGLES3() {
actions[VS::SHADER_SPATIAL].usage_defines["COLOR"] = "#define ENABLE_COLOR_INTERP\n";
actions[VS::SHADER_SPATIAL].usage_defines["INSTANCE_CUSTOM"] = "#define ENABLE_INSTANCE_CUSTOM\n";
- actions[VS::SHADER_SPATIAL].usage_defines["SSS_STRENGTH"] = "#define ENABLE_SSS_MOTION\n";
+ actions[VS::SHADER_SPATIAL].usage_defines["SSS_STRENGTH"] = "#define ENABLE_SSS\n";
actions[VS::SHADER_SPATIAL].renames["SSS_STRENGTH"] = "sss_strength";
actions[VS::SHADER_SPATIAL].render_mode_defines["skip_default_transform"] = "#define SKIP_TRANSFORM_USED\n";
+ actions[VS::SHADER_SPATIAL].render_mode_defines["diffuse_burley"] = "#define DIFFUSE_BURLEY\n";
+ actions[VS::SHADER_SPATIAL].render_mode_defines["diffuse_oren_nayar"] = "#define DIFFUSE_OREN_NAYAR\n";
+ actions[VS::SHADER_SPATIAL].render_mode_defines["diffuse_half_lambert"] = "#define DIFFUSE_HALF_LAMBERT\n";
+
/* PARTICLES SHADER */
actions[VS::SHADER_PARTICLES].renames["COLOR"] = "out_color";
diff --git a/drivers/gles3/shader_gles3.cpp b/drivers/gles3/shader_gles3.cpp
index bebc006032..8c6d15c3b7 100644
--- a/drivers/gles3/shader_gles3.cpp
+++ b/drivers/gles3/shader_gles3.cpp
@@ -100,14 +100,14 @@ void ShaderGLES3::bind_uniforms() {
};
uniforms_dirty = false;
-};
+}
GLint ShaderGLES3::get_uniform_location(int p_idx) const {
ERR_FAIL_COND_V(!version, -1);
return version->uniform_location[p_idx];
-};
+}
bool ShaderGLES3::bind() {
@@ -399,14 +399,14 @@ ShaderGLES3::Version *ShaderGLES3::get_current_version() {
strings.push_back(fragment_code2.get_data());
if (cc) {
- code_string = cc->fragment.ascii();
+ code_string = cc->light.ascii();
strings.push_back(code_string.get_data());
}
strings.push_back(fragment_code3.get_data());
if (cc) {
- code_string2 = cc->light.ascii();
+ code_string2 = cc->fragment.ascii();
strings.push_back(code_string2.get_data());
}
@@ -666,7 +666,7 @@ void ShaderGLES3::setup(const char **p_conditional_defines, int p_conditional_co
//print_line("CODE1:\n"+String(fragment_code1.get_data()));
String code2 = code.substr(cpos + material_tag.length(), code.length());
- cpos = code2.find(code_tag);
+ cpos = code2.find(light_code_tag);
if (cpos == -1) {
fragment_code2 = code2.ascii();
@@ -675,16 +675,16 @@ void ShaderGLES3::setup(const char **p_conditional_defines, int p_conditional_co
fragment_code2 = code2.substr(0, cpos).ascii();
//print_line("CODE2:\n"+String(fragment_code2.get_data()));
- String code3 = code2.substr(cpos + code_tag.length(), code2.length());
+ String code3 = code2.substr(cpos + light_code_tag.length(), code2.length());
- cpos = code3.find(light_code_tag);
+ cpos = code3.find(code_tag);
if (cpos == -1) {
fragment_code3 = code3.ascii();
} else {
fragment_code3 = code3.substr(0, cpos).ascii();
//print_line("CODE3:\n"+String(fragment_code3.get_data()));
- fragment_code4 = code3.substr(cpos + light_code_tag.length(), code3.length()).ascii();
+ fragment_code4 = code3.substr(cpos + code_tag.length(), code3.length()).ascii();
//print_line("CODE4:\n"+String(fragment_code4.get_data()));
}
}
diff --git a/drivers/gles3/shaders/canvas.glsl b/drivers/gles3/shaders/canvas.glsl
index e6c72da8f1..017009015e 100644
--- a/drivers/gles3/shaders/canvas.glsl
+++ b/drivers/gles3/shaders/canvas.glsl
@@ -211,6 +211,18 @@ MATERIAL_UNIFORMS
#endif
+
+void light_compute(inout vec3 light,vec3 light_vec,float light_height,vec4 light_color,vec2 light_uv,vec4 shadow,vec3 normal,vec2 uv,vec2 screen_uv,vec4 color) {
+
+#if defined(USE_LIGHT_SHADER_CODE)
+
+LIGHT_SHADER_CODE
+
+#endif
+
+}
+
+
void main() {
vec4 color = color_interp;
@@ -285,11 +297,7 @@ FRAGMENT_SHADER_CODE
#if defined(USE_LIGHT_SHADER_CODE)
//light is written by the light shader
- {
- vec4 light_out=light*color;
-LIGHT_SHADER_CODE
- color=light_out;
- }
+ light_compute(light,light_vec,light_height,light_color,light_uv,shadow,normal,uv,screen_uv,color);
#else
diff --git a/drivers/gles3/shaders/copy.glsl b/drivers/gles3/shaders/copy.glsl
index f3c72a4e6f..c8985e6902 100644
--- a/drivers/gles3/shaders/copy.glsl
+++ b/drivers/gles3/shaders/copy.glsl
@@ -45,6 +45,11 @@ uniform samplerCube source_cube; //texunit:0
uniform sampler2D source; //texunit:0
#endif
+
+#ifdef USE_MULTIPLIER
+uniform float multiplier;
+#endif
+
#ifdef USE_PANORAMA
vec4 texturePanorama(vec3 normal,sampler2D pano ) {
@@ -130,7 +135,9 @@ void main() {
color+=texture( source, uv_interp+vec2( 0.0,-2.0)*pixel_size )*0.06136;
#endif
-
+#ifdef USE_MULTIPLIER
+ color.rgb*=multiplier;
+#endif
frag_color = color;
}
diff --git a/drivers/gles3/shaders/particles.glsl b/drivers/gles3/shaders/particles.glsl
index fa12dd7408..5d8a532f87 100644
--- a/drivers/gles3/shaders/particles.glsl
+++ b/drivers/gles3/shaders/particles.glsl
@@ -244,6 +244,10 @@ MATERIAL_UNIFORMS
void main() {
{
+LIGHT_SHADER_CODE
+ }
+
+ {
FRAGMENT_SHADER_CODE
}
}
diff --git a/drivers/gles3/shaders/resolve.glsl b/drivers/gles3/shaders/resolve.glsl
index 6acc712299..181a3c99ec 100644
--- a/drivers/gles3/shaders/resolve.glsl
+++ b/drivers/gles3/shaders/resolve.glsl
@@ -20,7 +20,7 @@ in vec2 uv_interp;
uniform sampler2D source_specular; //texunit:0
uniform sampler2D source_ssr; //texunit:1
-uniform float stuff;
+uniform vec2 pixel_size;
in vec2 uv2_interp;
diff --git a/drivers/gles3/shaders/scene.glsl b/drivers/gles3/shaders/scene.glsl
index 43a391631f..29a7135eed 100644
--- a/drivers/gles3/shaders/scene.glsl
+++ b/drivers/gles3/shaders/scene.glsl
@@ -380,8 +380,6 @@ uniform sampler2D radiance_map; //texunit:-2
layout(std140) uniform Radiance { //ubo:2
mat4 radiance_inverse_xform;
- vec3 radiance_box_min;
- vec3 radiance_box_max;
float radiance_ambient_contribution;
};
@@ -525,8 +523,8 @@ uniform int reflection_count;
layout(location=0) out vec4 diffuse_buffer;
layout(location=1) out vec4 specular_buffer;
layout(location=2) out vec4 normal_mr_buffer;
-#if defined (ENABLE_SSS_MOTION)
-layout(location=3) out vec4 motion_ssr_buffer;
+#if defined(ENABLE_SSS)
+layout(location=3) out float sss_buffer;
#endif
#else
@@ -598,7 +596,6 @@ float contact_shadow_compute(vec3 pos, vec3 dir, float max_distance) {
return 1.0;
}
-
// GGX Specular
// Source: http://www.filmicworlds.com/images/ggx-opt/optimized-ggx.hlsl
float G1V(float dotNV, float k)
@@ -624,17 +621,68 @@ float GTR1(float NdotH, float a)
-void light_compute(vec3 N, vec3 L,vec3 V,vec3 B, vec3 T,vec3 light_color,vec3 diffuse_color, vec3 specular_color, float specular_blob_intensity, float roughness, float rim,float rim_tint, float clearcoat, float clearcoat_gloss,float anisotropy,inout vec3 diffuse, inout vec3 specular) {
+void light_compute(vec3 N, vec3 L,vec3 V,vec3 B, vec3 T,vec3 light_color,vec3 diffuse_color, float specular_blob_intensity, float roughness, float rim,float rim_tint, float clearcoat, float clearcoat_gloss,float anisotropy,inout vec3 diffuse, inout vec3 specular) {
+
+#if defined(USE_LIGHT_SHADER_CODE)
+//light is written by the light shader
+
+
+LIGHT_SHADER_CODE
+
+
+#else
float dotNL = max(dot(N,L), 0.0 );
- float dotNV = max(dot(N,V), 0.0 );
+#if defined(DIFFUSE_HALF_LAMBERT)
+
+ float hl = dot(N,L) * 0.5 + 0.5;
+ diffuse += hl * light_color * diffuse_color;
+
+#elif defined(DIFFUSE_OREN_NAYAR)
+
+ {
+ float LdotV = dot(L, V);
+ float NdotL = dot(L, N);
+ float NdotV = dot(N, V);
+
+ float s = LdotV - NdotL * NdotV;
+ float t = mix(1.0, max(NdotL, NdotV), step(0.0, s));
+
+ float sigma2 = roughness * roughness;
+ vec3 A = 1.0 + sigma2 * (diffuse_color / (sigma2 + 0.13) + 0.5 / (sigma2 + 0.33));
+ float B = 0.45 * sigma2 / (sigma2 + 0.09);
+
+ diffuse += diffuse_color * max(0.0, NdotL) * (A + vec3(B) * s / t) / M_PI;
+ }
+
+#elif defined(DIFFUSE_BURLEY)
+
+ {
+ float NdotL = dot(L, N);
+ float NdotV = dot(N, V);
+ float VdotH = dot(N, normalize(L+V));
+ float energyBias = mix(roughness, 0.0, 0.5);
+ float energyFactor = mix(roughness, 1.0, 1.0 / 1.51);
+ float fd90 = energyBias + 2.0 * VdotH * VdotH * roughness;
+ float f0 = 1.0;
+ float lightScatter = f0 + (fd90 - f0) * pow(1.0 - NdotL, 5.0);
+ float viewScatter = f0 + (fd90 - f0) * pow(1.0 - NdotV, 5.0);
+
+ diffuse+= light_color * diffuse_color * lightScatter * viewScatter * energyFactor;
+ }
+#else
+ //lambert
+ diffuse += dotNL * light_color * diffuse_color;
+#endif
+
+
+ float dotNV = max(dot(N,V), 0.0 );
#if defined(LIGHT_USE_RIM)
float rim_light = pow(1.0-dotNV,(1.0-roughness)*16.0);
diffuse += rim_light * rim * mix(vec3(1.0),diffuse_color,rim_tint) * light_color;
#endif
- diffuse += dotNL * light_color * diffuse_color;
if (roughness > 0.0) {
@@ -676,7 +724,7 @@ void light_compute(vec3 N, vec3 L,vec3 V,vec3 B, vec3 T,vec3 light_color,vec3 di
float speci = dotNL * D * F * vis;
- specular += speci * light_color /* specular_color*/ * specular_blob_intensity;
+ specular += speci * light_color * specular_blob_intensity;
#if defined(LIGHT_USE_CLEARCOAT)
float Dr = GTR1(dotNH, mix(.1,.001,clearcoat_gloss));
@@ -688,6 +736,7 @@ void light_compute(vec3 N, vec3 L,vec3 V,vec3 B, vec3 T,vec3 light_color,vec3 di
}
+#endif //defined(USE_LIGHT_SHADER_CODE)
}
@@ -735,6 +784,8 @@ in highp float dp_clip;
#endif
+
+
#if 0
//need to save texture depth for this
@@ -764,7 +815,7 @@ vec3 light_transmittance(float translucency,vec3 light_vec, vec3 normal, vec3 po
}
#endif
-void light_process_omni(int idx, vec3 vertex, vec3 eye_vec,vec3 normal,vec3 binormal, vec3 tangent, vec3 albedo, vec3 specular, float roughness, float rim, float rim_tint, float clearcoat, float clearcoat_gloss,float anisotropy,inout vec3 diffuse_light, inout vec3 specular_light) {
+void light_process_omni(int idx, vec3 vertex, vec3 eye_vec,vec3 normal,vec3 binormal, vec3 tangent, vec3 albedo, float roughness, float rim, float rim_tint, float clearcoat, float clearcoat_gloss,float anisotropy,inout vec3 diffuse_light, inout vec3 specular_light) {
vec3 light_rel_vec = omni_lights[idx].light_pos_inv_radius.xyz-vertex;
float light_length = length( light_rel_vec );
@@ -815,11 +866,11 @@ void light_process_omni(int idx, vec3 vertex, vec3 eye_vec,vec3 normal,vec3 bino
light_attenuation*=mix(omni_lights[idx].shadow_color_contact.rgb,vec3(1.0),shadow);
}
- light_compute(normal,normalize(light_rel_vec),eye_vec,binormal,tangent,omni_lights[idx].light_color_energy.rgb*light_attenuation,albedo,specular,omni_lights[idx].light_params.z,roughness,rim,rim_tint,clearcoat,clearcoat_gloss,anisotropy,diffuse_light,specular_light);
+ light_compute(normal,normalize(light_rel_vec),eye_vec,binormal,tangent,omni_lights[idx].light_color_energy.rgb*light_attenuation,albedo,omni_lights[idx].light_params.z,roughness,rim,rim_tint,clearcoat,clearcoat_gloss,anisotropy,diffuse_light,specular_light);
}
-void light_process_spot(int idx, vec3 vertex, vec3 eye_vec, vec3 normal, vec3 binormal, vec3 tangent,vec3 albedo, vec3 specular, float roughness, float rim,float rim_tint, float clearcoat, float clearcoat_gloss,float anisotropy, inout vec3 diffuse_light, inout vec3 specular_light) {
+void light_process_spot(int idx, vec3 vertex, vec3 eye_vec, vec3 normal, vec3 binormal, vec3 tangent,vec3 albedo, float roughness, float rim,float rim_tint, float clearcoat, float clearcoat_gloss,float anisotropy, inout vec3 diffuse_light, inout vec3 specular_light) {
vec3 light_rel_vec = spot_lights[idx].light_pos_inv_radius.xyz-vertex;
float light_length = length( light_rel_vec );
@@ -848,11 +899,11 @@ void light_process_spot(int idx, vec3 vertex, vec3 eye_vec, vec3 normal, vec3 bi
light_attenuation*=mix(spot_lights[idx].shadow_color_contact.rgb,vec3(1.0),shadow);
}
- light_compute(normal,normalize(light_rel_vec),eye_vec,binormal,tangent,spot_lights[idx].light_color_energy.rgb*light_attenuation,albedo,specular,spot_lights[idx].light_params.z,roughness,rim,rim_tint,clearcoat,clearcoat_gloss,anisotropy,diffuse_light,specular_light);
+ light_compute(normal,normalize(light_rel_vec),eye_vec,binormal,tangent,spot_lights[idx].light_color_energy.rgb*light_attenuation,albedo,spot_lights[idx].light_params.z,roughness,rim,rim_tint,clearcoat,clearcoat_gloss,anisotropy,diffuse_light,specular_light);
}
-void reflection_process(int idx, vec3 vertex, vec3 normal,vec3 binormal, vec3 tangent,float roughness,float anisotropy,vec3 ambient,vec3 skybox,vec2 brdf, inout highp vec4 reflection_accum,inout highp vec4 ambient_accum) {
+void reflection_process(int idx, vec3 vertex, vec3 normal,vec3 binormal, vec3 tangent,float roughness,float anisotropy,vec3 ambient,vec3 skybox, inout highp vec4 reflection_accum,inout highp vec4 ambient_accum) {
vec3 ref_vec = normalize(reflect(vertex,normal));
vec3 local_pos = (reflections[idx].local_matrix * vec4(vertex,1.0)).xyz;
@@ -908,7 +959,7 @@ void reflection_process(int idx, vec3 vertex, vec3 normal,vec3 binormal, vec3 ta
splane.xy = clamp(splane.xy,clamp_rect.xy,clamp_rect.xy+clamp_rect.zw);
highp vec4 reflection;
- reflection.rgb = textureLod(reflection_atlas,splane.xy,roughness*5.0).rgb * brdf.x + brdf.y;
+ reflection.rgb = textureLod(reflection_atlas,splane.xy,roughness*5.0).rgb;
if (reflections[idx].params.z < 0.5) {
reflection.rgb = mix(skybox,reflection.rgb,blend);
@@ -969,7 +1020,7 @@ void reflection_process(int idx, vec3 vertex, vec3 normal,vec3 binormal, vec3 ta
#ifdef USE_GI_PROBES
-uniform mediump sampler3D gi_probe1; //texunit:-11
+uniform mediump sampler3D gi_probe1; //texunit:-10
uniform highp mat4 gi_probe_xform1;
uniform highp vec3 gi_probe_bounds1;
uniform highp vec3 gi_probe_cell_size1;
@@ -977,7 +1028,7 @@ uniform highp float gi_probe_multiplier1;
uniform highp float gi_probe_bias1;
uniform bool gi_probe_blend_ambient1;
-uniform mediump sampler3D gi_probe2; //texunit:-10
+uniform mediump sampler3D gi_probe2; //texunit:-11
uniform highp mat4 gi_probe_xform2;
uniform highp vec3 gi_probe_bounds2;
uniform highp vec3 gi_probe_cell_size2;
@@ -1089,7 +1140,7 @@ void gi_probe_compute(sampler3D probe, mat4 probe_xform, vec3 bounds,vec3 cell_s
}
-void gi_probes_compute(vec3 pos, vec3 normal, float roughness, vec3 specular, inout vec3 out_specular, inout vec3 out_ambient) {
+void gi_probes_compute(vec3 pos, vec3 normal, float roughness, inout vec3 out_specular, inout vec3 out_ambient) {
roughness = roughness * roughness;
@@ -1133,6 +1184,23 @@ void gi_probes_compute(vec3 pos, vec3 normal, float roughness, vec3 specular, in
#endif
+vec3 textureDualParabolod(sampler2D p_tex, vec3 p_vec,float p_lod) {
+
+ vec3 norm = normalize(p_vec);
+ float y_ofs=0.0;
+ if (norm.z>=0.0) {
+
+ norm.z+=1.0;
+ y_ofs+=0.5;
+ } else {
+ norm.z=1.0 - norm.z;
+ norm.y=-norm.y;
+ }
+
+ norm.xy/=norm.z;
+ norm.xy=norm.xy * vec2(0.5,0.25) + vec2(0.5,0.25+y_ofs);
+ return textureLod(p_tex, norm.xy, p_lod).xyz;
+}
void main() {
@@ -1145,7 +1213,8 @@ void main() {
//lay out everything, whathever is unused is optimized away anyway
highp vec3 vertex = vertex_interp;
vec3 albedo = vec3(0.8,0.8,0.8);
- vec3 specular = vec3(0.2,0.2,0.2);
+ float metallic = 0.0;
+ float specular = 0.5;
vec3 emission = vec3(0.0,0.0,0.0);
float roughness = 1.0;
float rim = 0.0;
@@ -1202,7 +1271,7 @@ void main() {
bool discard_=false;
#endif
-#if defined (ENABLE_SSS_MOTION)
+#if defined (ENABLE_SSS)
float sss_strength=0.0;
#endif
@@ -1260,11 +1329,7 @@ FRAGMENT_SHADER_CODE
vec3 eye_vec = -normalize( vertex_interp );
-#ifndef RENDER_DEPTH
- float ndotv = clamp(dot(normal,eye_vec),0.0,1.0);
- vec2 brdf = texture(brdf_texture, vec2(roughness, ndotv)).xy;
-#endif
#ifdef USE_RADIANCE_MAP
@@ -1274,28 +1339,15 @@ FRAGMENT_SHADER_CODE
{
-
- float lod = roughness * 5.0;
+#define RADIANCE_MAX_LOD 5.0
+ float lod = roughness * RADIANCE_MAX_LOD;
{ //read radiance from dual paraboloid
vec3 ref_vec = reflect(-eye_vec,normal); //2.0 * ndotv * normal - view; // reflect(v, n);
ref_vec=normalize((radiance_inverse_xform * vec4(ref_vec,0.0)).xyz);
-
- vec3 norm = normalize(ref_vec);
- float y_ofs=0.0;
- if (norm.z>=0.0) {
-
- norm.z+=1.0;
- y_ofs+=0.5;
- } else {
- norm.z=1.0 - norm.z;
- norm.y=-norm.y;
- }
-
- norm.xy/=norm.z;
- norm.xy=norm.xy * vec2(0.5,0.25) + vec2(0.5,0.25+y_ofs);
- specular_light = textureLod(radiance_map, norm.xy, lod).xyz * brdf.x + brdf.y;
+ vec3 radiance = textureDualParabolod(radiance_map,ref_vec,lod) * bg_energy;
+ specular_light = radiance;
}
//no longer a cubemap
@@ -1305,11 +1357,11 @@ FRAGMENT_SHADER_CODE
{
- /*vec3 ambient_dir=normalize((radiance_inverse_xform * vec4(normal,0.0)).xyz);
- vec3 env_ambient=textureLod(radiance_cube, ambient_dir, 5.0).xyz;
+ vec3 ambient_dir=normalize((radiance_inverse_xform * vec4(normal,0.0)).xyz);
+ vec3 env_ambient=textureDualParabolod(radiance_map,ambient_dir,RADIANCE_MAX_LOD) * bg_energy;
- ambient_light=mix(ambient_light_color.rgb,env_ambient,radiance_ambient_contribution);*/
- ambient_light=vec3(0.0,0.0,0.0);
+ ambient_light=mix(ambient_light_color.rgb,env_ambient,radiance_ambient_contribution);
+ //ambient_light=vec3(0.0,0.0,0.0);
}
}
@@ -1322,6 +1374,7 @@ FRAGMENT_SHADER_CODE
}
#endif
+ ambient_light*=ambient_energy;
#ifdef USE_LIGHT_DIRECTIONAL
@@ -1462,13 +1515,14 @@ FRAGMENT_SHADER_CODE
#endif //LIGHT_DIRECTIONAL_SHADOW
- light_compute(normal,-light_direction_attenuation.xyz,eye_vec,binormal,tangent,light_color_energy.rgb*light_attenuation,albedo,specular,light_params.z,roughness,rim,rim_tint,clearcoat,clearcoat_gloss,anisotropy,diffuse_light,specular_light);
+ light_compute(normal,-light_direction_attenuation.xyz,eye_vec,binormal,tangent,light_color_energy.rgb*light_attenuation,albedo,light_params.z,roughness,rim,rim_tint,clearcoat,clearcoat_gloss,anisotropy,diffuse_light,specular_light);
#endif //#USE_LIGHT_DIRECTIONAL
#ifdef USE_GI_PROBES
- gi_probes_compute(vertex,normal,roughness,specular,specular_light,ambient_light);
+ gi_probes_compute(vertex,normal,roughness,specular_light,ambient_light);
+
#endif
@@ -1480,7 +1534,7 @@ FRAGMENT_SHADER_CODE
for(int i=0;i<reflection_count;i++) {
- reflection_process(reflection_indices[i],vertex,normal,binormal,tangent,roughness,anisotropy,ambient_light,specular_light,brdf,reflection_accum,ambient_accum);
+ reflection_process(reflection_indices[i],vertex,normal,binormal,tangent,roughness,anisotropy,ambient_light,specular_light,reflection_accum,ambient_accum);
}
if (reflection_accum.a>0.0) {
@@ -1491,11 +1545,11 @@ FRAGMENT_SHADER_CODE
}
for(int i=0;i<omni_light_count;i++) {
- light_process_omni(omni_light_indices[i],vertex,eye_vec,normal,binormal,tangent,albedo,specular,roughness,rim,rim_tint,clearcoat,clearcoat_gloss,anisotropy,diffuse_light,specular_light);
+ light_process_omni(omni_light_indices[i],vertex,eye_vec,normal,binormal,tangent,albedo,roughness,rim,rim_tint,clearcoat,clearcoat_gloss,anisotropy,diffuse_light,specular_light);
}
for(int i=0;i<spot_light_count;i++) {
- light_process_spot(spot_light_indices[i],vertex,eye_vec,normal,binormal,tangent,albedo,specular,roughness,rim,rim_tint,clearcoat,clearcoat_gloss,anisotropy,diffuse_light,specular_light);
+ light_process_spot(spot_light_indices[i],vertex,eye_vec,normal,binormal,tangent,albedo,roughness,rim,rim_tint,clearcoat,clearcoat_gloss,anisotropy,diffuse_light,specular_light);
}
@@ -1505,14 +1559,7 @@ FRAGMENT_SHADER_CODE
-#if defined(USE_LIGHT_SHADER_CODE)
-//light is written by the light shader
-{
-LIGHT_SHADER_CODE
-
-}
-#endif
#ifdef RENDER_DEPTH
//nothing happens, so a tree-ssa optimizer will result in no fragment shader :)
@@ -1525,10 +1572,29 @@ LIGHT_SHADER_CODE
ambient_light*=ao;
#endif
- //energy conservation
- diffuse_light=mix(diffuse_light,vec3(0.0),specular);
- ambient_light=mix(ambient_light,vec3(0.0),specular);
- specular_light *= max(vec3(0.04),specular);
+
+
+
+
+
+ //energu conservation
+ diffuse_light=mix(diffuse_light,vec3(0.0),metallic);
+ ambient_light=mix(ambient_light,vec3(0.0),metallic);
+ {
+ //brdf approximation (Lazarov 2013)
+ float ndotv = clamp(dot(normal,eye_vec),0.0,1.0);
+
+ //energy conservation
+ vec3 dielectric = vec3(0.034) * 0.5 * 2.0;
+ vec3 f0 = mix(dielectric, albedo, metallic);
+ const vec4 c0 = vec4(-1.0, -0.0275, -0.572, 0.022);
+ const vec4 c1 = vec4( 1.0, 0.0425, 1.04, -0.04);
+ vec4 r = roughness * c0 + c1;
+ float a004 = min( r.x * r.x, exp2( -9.28 * ndotv ) ) * r.x + r.y;
+ vec2 brdf = vec2( -1.04, 1.04 ) * a004 + r.zw;
+
+ specular_light *= min(1.0,50.0 * f0.g) * brdf.y + brdf.x * f0;
+ }
#ifdef USE_MULTIPLE_RENDER_TARGETS
@@ -1545,13 +1611,13 @@ LIGHT_SHADER_CODE
#endif //ENABLE_AO
diffuse_buffer=vec4(emission+diffuse_light+ambient_light,ambient_scale);
- specular_buffer=vec4(specular_light,max(specular.r,max(specular.g,specular.b)));
+ specular_buffer=vec4(specular_light,metallic);
normal_mr_buffer=vec4(normalize(normal)*0.5+0.5,roughness);
-#if defined (ENABLE_SSS_MOTION)
- motion_ssr_buffer = vec4(vec3(0.0),sss_strength);
+#if defined (ENABLE_SSS)
+ sss_buffer = sss_strength;
#endif
#else
diff --git a/drivers/gles3/shaders/ssao_blur.glsl b/drivers/gles3/shaders/ssao_blur.glsl
index ff852487c0..ce4154f50c 100644
--- a/drivers/gles3/shaders/ssao_blur.glsl
+++ b/drivers/gles3/shaders/ssao_blur.glsl
@@ -24,7 +24,7 @@ layout(location = 0) out float visibility;
// Tunable Parameters:
/** Increase to make depth edges crisper. Decrease to reduce flicker. */
-#define EDGE_SHARPNESS (1.0)
+#define EDGE_SHARPNESS (4.0)
/** Step in 2-pixel intervals since we already blurred against neighbors in the
first AO pass. This constant can be increased while R decreases to improve
diff --git a/drivers/gles3/shaders/subsurf_scattering.glsl b/drivers/gles3/shaders/subsurf_scattering.glsl
index eb329dbaed..569be6c5fe 100644
--- a/drivers/gles3/shaders/subsurf_scattering.glsl
+++ b/drivers/gles3/shaders/subsurf_scattering.glsl
@@ -107,14 +107,14 @@ uniform vec2 dir;
in vec2 uv_interp;
uniform sampler2D source_diffuse; //texunit:0
-uniform sampler2D source_motion_ss; //texunit:1
+uniform sampler2D source_sss; //texunit:1
uniform sampler2D source_depth; //texunit:2
layout(location = 0) out vec4 frag_color;
void main() {
- float strength = texture(source_motion_ss,uv_interp).a;
+ float strength = texture(source_sss,uv_interp).r;
strength*=strength; //stored as sqrt
// Fetch color of current pixel:
diff --git a/drivers/png/image_loader_png.cpp b/drivers/png/image_loader_png.cpp
index fe2372e3af..33d271248c 100644
--- a/drivers/png/image_loader_png.cpp
+++ b/drivers/png/image_loader_png.cpp
@@ -201,7 +201,7 @@ Error ImageLoaderPNG::_load_image(void *rf_up, png_rw_ptr p_func, Ref<Image> p_i
return OK;
}
-Error ImageLoaderPNG::load_image(Ref<Image> p_image, FileAccess *f) {
+Error ImageLoaderPNG::load_image(Ref<Image> p_image, FileAccess *f, bool p_force_linear) {
Error err = _load_image(f, _read_png_data, p_image);
f->close();
@@ -256,6 +256,7 @@ static Ref<Image> _load_mem_png(const uint8_t *p_png, int p_size) {
static Ref<Image> _lossless_unpack_png(const PoolVector<uint8_t> &p_data) {
int len = p_data.size();
+ ERR_FAIL_COND_V(len < 4, Ref<Image>());
PoolVector<uint8_t>::Read r = p_data.read();
ERR_FAIL_COND_V(r[0] != 'P' || r[1] != 'N' || r[2] != 'G' || r[3] != ' ', Ref<Image>());
return _load_mem_png(&r[4], len - 4);
diff --git a/drivers/png/image_loader_png.h b/drivers/png/image_loader_png.h
index f94b8bce6e..f0a525a9eb 100644
--- a/drivers/png/image_loader_png.h
+++ b/drivers/png/image_loader_png.h
@@ -43,7 +43,7 @@ class ImageLoaderPNG : public ImageFormatLoader {
public:
static Error _load_image(void *rf_up, png_rw_ptr p_func, Ref<Image> p_image);
- virtual Error load_image(Ref<Image> p_image, FileAccess *f);
+ virtual Error load_image(Ref<Image> p_image, FileAccess *f, bool p_force_linear);
virtual void get_recognized_extensions(List<String> *p_extensions) const;
ImageLoaderPNG();
};
diff --git a/editor/animation_editor.cpp b/editor/animation_editor.cpp
index a5de4fee88..ebfc0326d2 100644
--- a/editor/animation_editor.cpp
+++ b/editor/animation_editor.cpp
@@ -1900,13 +1900,13 @@ void AnimationKeyEditor::_track_editor_gui_input(const Ref<InputEvent> &p_input)
if (mb->get_button_index() == BUTTON_RIGHT && mb->is_pressed()) {
- Point2 mpos = mb->get_pos() - ofs;
+ Point2 mpos = mb->get_position() - ofs;
if (selection.size() == 0) {
// Auto-select on right-click if nothing is selected
// Note: This code is pretty much duplicated from the left click code,
// both codes could be moved into a function to avoid the duplicated code.
- Point2 mpos = mb->get_pos() - ofs;
+ Point2 mpos = mb->get_position() - ofs;
if (mpos.y < h) {
return;
@@ -1951,7 +1951,7 @@ void AnimationKeyEditor::_track_editor_gui_input(const Ref<InputEvent> &p_input)
if (key == -1) {
click.click = ClickOver::CLICK_SELECT_KEYS;
- click.at = mb->get_pos();
+ click.at = mb->get_position();
click.to = click.at;
click.shift = mb->get_shift();
selected_track = idx;
@@ -1974,7 +1974,7 @@ void AnimationKeyEditor::_track_editor_gui_input(const Ref<InputEvent> &p_input)
selection.insert(sk, ki);
click.click = ClickOver::CLICK_MOVE_KEYS;
- click.at = mb->get_pos();
+ click.at = mb->get_position();
click.to = click.at;
update();
selected_track = idx;
@@ -2009,14 +2009,14 @@ void AnimationKeyEditor::_track_editor_gui_input(const Ref<InputEvent> &p_input)
if (mb->is_pressed()) {
- Point2 mpos = mb->get_pos() - ofs;
+ Point2 mpos = mb->get_position() - ofs;
if (mpos.y < h) {
if (mpos.x < name_limit && mpos.x > (name_limit - hsep - hsize_icon->get_width())) {
click.click = ClickOver::CLICK_RESIZE_NAMES;
- click.at = mb->get_pos();
+ click.at = mb->get_position();
click.to = click.at;
click.at.y = name_limit;
}
@@ -2035,7 +2035,7 @@ void AnimationKeyEditor::_track_editor_gui_input(const Ref<InputEvent> &p_input)
pos = animation->get_length();
timeline_pos = pos;
click.click = ClickOver::CLICK_DRAG_TIMELINE;
- click.at = mb->get_pos();
+ click.at = mb->get_position();
click.to = click.at;
emit_signal("timeline_changed", pos, false);
}
@@ -2055,7 +2055,7 @@ void AnimationKeyEditor::_track_editor_gui_input(const Ref<InputEvent> &p_input)
if (mpos.x >= name_limit && mpos.x < settings_limit) {
click.click = ClickOver::CLICK_SELECT_KEYS;
- click.at = mb->get_pos();
+ click.at = mb->get_position();
click.to = click.at;
//drag select region
}
@@ -2115,7 +2115,7 @@ void AnimationKeyEditor::_track_editor_gui_input(const Ref<InputEvent> &p_input)
if (key == -1) {
click.click = ClickOver::CLICK_SELECT_KEYS;
- click.at = mb->get_pos();
+ click.at = mb->get_position();
click.to = click.at;
click.shift = mb->get_shift();
selected_track = idx;
@@ -2138,7 +2138,7 @@ void AnimationKeyEditor::_track_editor_gui_input(const Ref<InputEvent> &p_input)
selection.insert(sk, ki);
click.click = ClickOver::CLICK_MOVE_KEYS;
- click.at = mb->get_pos();
+ click.at = mb->get_position();
click.to = click.at;
update();
selected_track = idx;
@@ -2601,7 +2601,7 @@ void AnimationKeyEditor::_track_editor_gui_input(const Ref<InputEvent> &p_input)
float clickp = click.at.x - ofs.x;
float dif = base - clickp;
- float target = mm->get_pos().x + dif - ofs.x;
+ float target = mm->get_position().x + dif - ofs.x;
float ratio = target / settings_limit;
@@ -2615,7 +2615,7 @@ void AnimationKeyEditor::_track_editor_gui_input(const Ref<InputEvent> &p_input)
} break;
case ClickOver::CLICK_DRAG_TIMELINE: {
- Point2 mpos = mm->get_pos() - ofs;
+ Point2 mpos = mm->get_position() - ofs;
/*
if (mpos.x<name_limit)
mpos.x=name_limit;
@@ -2646,7 +2646,7 @@ void AnimationKeyEditor::_track_editor_gui_input(const Ref<InputEvent> &p_input)
} break;
case ClickOver::CLICK_SELECT_KEYS: {
- click.to = mm->get_pos();
+ click.to = mm->get_position();
if (click.to.y < h && click.at.y > h && mm->get_relative().y < 0) {
float prev = v_scroll->get_value();
@@ -2665,7 +2665,7 @@ void AnimationKeyEditor::_track_editor_gui_input(const Ref<InputEvent> &p_input)
} break;
case ClickOver::CLICK_MOVE_KEYS: {
- click.to = mm->get_pos();
+ click.to = mm->get_position();
} break;
default: {}
}
@@ -2680,7 +2680,7 @@ void AnimationKeyEditor::_track_editor_gui_input(const Ref<InputEvent> &p_input)
if (mm->get_button_mask() == 0) {
- Point2 mpos = mm->get_pos() - ofs;
+ Point2 mpos = mm->get_position() - ofs;
if (mpos.y < h) {
#if 0
diff --git a/editor/editor_audio_buses.cpp b/editor/editor_audio_buses.cpp
index 26029261b2..42adf3abcf 100644
--- a/editor/editor_audio_buses.cpp
+++ b/editor/editor_audio_buses.cpp
@@ -396,7 +396,7 @@ void EditorAudioBus::_gui_input(const Ref<InputEvent> &p_event) {
Ref<InputEventMouseButton> mb = p_event;
if (mb.is_valid() && mb->get_button_index() == 2 && mb->is_pressed()) {
- Vector2 pos = Vector2(mb->get_pos().x, mb->get_pos().y);
+ Vector2 pos = Vector2(mb->get_position().x, mb->get_position().y);
delete_popup->set_position(get_global_position() + pos);
delete_popup->popup();
}
diff --git a/editor/editor_help.cpp b/editor/editor_help.cpp
index 8fb307a77d..7fe483c834 100644
--- a/editor/editor_help.cpp
+++ b/editor/editor_help.cpp
@@ -253,7 +253,7 @@ void EditorHelpSearch::_confirmed() {
String mdata = ti->get_metadata(0);
emit_signal("go_to_help", mdata);
- editor->call("_editor_select", EditorNode::EDITOR_SCRIPT); // in case EditorHelpSearch beeen invoked on top of other editor window
+ EditorNode::get_singleton()->call("_editor_select", EditorNode::EDITOR_SCRIPT); // in case EditorHelpSearch beeen invoked on top of other editor window
// go to that
hide();
}
@@ -288,7 +288,6 @@ void EditorHelpSearch::_bind_methods() {
EditorHelpSearch::EditorHelpSearch() {
- editor = EditorNode::get_singleton();
VBoxContainer *vbc = memnew(VBoxContainer);
add_child(vbc);
@@ -363,7 +362,7 @@ void EditorHelpIndex::_tree_item_selected() {
return;
emit_signal("open_class", s->get_text(0));
-
+ EditorNode::get_singleton()->call("_editor_select", EditorNode::EDITOR_SCRIPT);
hide();
//_goto_desc(s->get_text(0));
@@ -371,12 +370,11 @@ void EditorHelpIndex::_tree_item_selected() {
void EditorHelpIndex::select_class(const String &p_class) {
- EditorNode *editor = EditorNode::get_singleton();
if (!tree_item_map.has(p_class))
return;
tree_item_map[p_class]->select(0);
class_list->ensure_cursor_is_visible();
- editor->call("_editor_select", EditorNode::EDITOR_SCRIPT); // in case EditorHelpIndex beeen invoked on top of other editor window
+ EditorNode::get_singleton()->call("_editor_select", EditorNode::EDITOR_SCRIPT); // in case EditorHelpIndex beeen invoked on top of other editor window
}
void EditorHelpIndex::popup() {
@@ -1281,7 +1279,7 @@ Error EditorHelp::_goto_desc(const String &p_class, int p_vscr) {
void EditorHelp::_request_help(const String &p_string) {
Error err = _goto_desc(p_string);
if (err == OK) {
- editor->call("_editor_select", EditorNode::EDITOR_SCRIPT);
+ EditorNode::get_singleton()->call("_editor_select", EditorNode::EDITOR_SCRIPT);
}
//100 palabras
}
@@ -1691,8 +1689,6 @@ void EditorHelp::_bind_methods() {
EditorHelp::EditorHelp() {
- editor = EditorNode::get_singleton();
-
VBoxContainer *vbc = this;
EDITOR_DEF("text_editor/help/sort_functions_alphabetically", true);
diff --git a/editor/editor_help.h b/editor/editor_help.h
index d6fc0e3bf2..46d83490f4 100644
--- a/editor/editor_help.h
+++ b/editor/editor_help.h
@@ -49,7 +49,6 @@ class EditorHelpSearch : public ConfirmationDialog {
GDCLASS(EditorHelpSearch, ConfirmationDialog)
- EditorNode *editor;
LineEdit *search_box;
Tree *search_options;
String base_type;
@@ -119,7 +118,6 @@ class EditorHelp : public VBoxContainer {
String edited_class;
- EditorNode *editor;
Map<String, int> method_line;
Map<String, int> signal_line;
Map<String, int> property_line;
diff --git a/editor/editor_node.cpp b/editor/editor_node.cpp
index 245b350790..08cf5b2693 100644
--- a/editor/editor_node.cpp
+++ b/editor/editor_node.cpp
@@ -1380,7 +1380,7 @@ void EditorNode::_property_editor_back() {
void EditorNode::_save_default_environment() {
- Ref<Environment> fallback = get_scene_root()->get_world()->get_fallback_environment();
+ Ref<Environment> fallback = get_tree()->get_root()->get_world()->get_fallback_environment();
if (fallback.is_valid() && fallback->get_path().is_resource_file()) {
Map<RES, bool> processed;
@@ -3736,7 +3736,7 @@ void EditorNode::_dock_select_input(const Ref<InputEvent> &p_input) {
if (me.is_valid()) {
- Vector2 point = me->get_pos();
+ Vector2 point = me->get_position();
int nrect = -1;
for (int i = 0; i < DOCK_SLOT_MAX; i++) {
diff --git a/editor/editor_profiler.cpp b/editor/editor_profiler.cpp
index 5aad903485..64cf275c3a 100644
--- a/editor/editor_profiler.cpp
+++ b/editor/editor_profiler.cpp
@@ -496,7 +496,7 @@ void EditorProfiler::_graph_tex_input(const Ref<InputEvent> &p_ev) {
(mb.is_valid() && mb->get_button_index() == BUTTON_LEFT && mb->is_pressed()) ||
(mm.is_valid())) {
- int x = me->get_pos().x;
+ int x = me->get_position().x;
x = x * frame_metrics.size() / graph->get_size().width;
bool show_hover = x >= 0 && x < frame_metrics.size();
diff --git a/editor/editor_run.cpp b/editor/editor_run.cpp
index e0ebe985cd..d2f841c3ee 100644
--- a/editor/editor_run.cpp
+++ b/editor/editor_run.cpp
@@ -78,12 +78,12 @@ Error EditorRun::run(const String &p_scene, const String p_custom_args, const Li
Size2 desired_size;
- desired_size.x = GlobalConfig::get_singleton()->get("display/width");
- desired_size.y = GlobalConfig::get_singleton()->get("display/height");
+ desired_size.x = GlobalConfig::get_singleton()->get("display/window/width");
+ desired_size.y = GlobalConfig::get_singleton()->get("display/window/height");
Size2 test_size;
- test_size.x = GlobalConfig::get_singleton()->get("display/test_width");
- test_size.y = GlobalConfig::get_singleton()->get("display/test_height");
+ test_size.x = GlobalConfig::get_singleton()->get("display/window/test_width");
+ test_size.y = GlobalConfig::get_singleton()->get("display/window/test_height");
if (test_size.x > 0 && test_size.y > 0) {
desired_size = test_size;
diff --git a/editor/editor_settings.cpp b/editor/editor_settings.cpp
index df12c7c75f..3dab1707a1 100644
--- a/editor/editor_settings.cpp
+++ b/editor/editor_settings.cpp
@@ -556,6 +556,8 @@ void EditorSettings::_load_defaults(Ref<ConfigFile> p_extra_config) {
set("text_editor/line_numbers/line_length_guideline_column", 80);
hints["text_editor/line_numbers/line_length_guideline_column"] = PropertyInfo(Variant::INT, "text_editor/line_numbers/line_length_guideline_column", PROPERTY_HINT_RANGE, "20, 160, 10");
+ set("text_editor/open_scripts/show_members_overview", true);
+
set("text_editor/files/trim_trailing_whitespace_on_save", false);
set("text_editor/completion/idle_parse_delay", 2);
set("text_editor/tools/create_signal_callbacks", true);
diff --git a/editor/editor_themes.cpp b/editor/editor_themes.cpp
index bf15f43d32..4e44251f35 100644
--- a/editor/editor_themes.cpp
+++ b/editor/editor_themes.cpp
@@ -247,6 +247,10 @@ Ref<Theme> create_editor_theme() {
theme->set_icon("arrow_collapsed", "Tree", theme->get_icon("TreeArrowRight", "EditorIcons"));
theme->set_icon("select_arrow", "Tree", theme->get_icon("Dropdown", "EditorIcons"));
theme->set_stylebox("bg_focus", "Tree", focus_sbt);
+ theme->set_stylebox("custom_button", "Tree", style_button);
+ theme->set_stylebox("custom_button_pressed", "Tree", style_button);
+ theme->set_stylebox("custom_button_hover", "Tree", style_button);
+ theme->set_color("custom_button_font_highlight", "Tree", HIGHLIGHT_COLOR_LIGHT);
Ref<StyleBox> style_tree_btn = make_flat_stylebox(light_color_1, 2, 4, 2, 4);
theme->set_stylebox("button_pressed", "Tree", style_tree_btn);
diff --git a/editor/import/editor_import_collada.cpp b/editor/import/editor_import_collada.cpp
index 2cefcdbc4a..907c7b045c 100644
--- a/editor/import/editor_import_collada.cpp
+++ b/editor/import/editor_import_collada.cpp
@@ -402,8 +402,8 @@ Error ColladaImport::_create_material(const String &p_target) {
Ref<Texture> texture = ResourceLoader::load(texfile, "Texture");
if (texture.is_valid()) {
- material->set_texture(SpatialMaterial::TEXTURE_SPECULAR, texture);
- material->set_specular(Color(1, 1, 1, 1));
+ material->set_texture(SpatialMaterial::TEXTURE_METALLIC, texture);
+ material->set_specular(1.0);
//material->set_texture(SpatialMaterial::PARAM_SPECULAR,texture);
//material->set_parameter(SpatialMaterial::PARAM_SPECULAR,Color(1,1,1,1));
@@ -411,8 +411,9 @@ Error ColladaImport::_create_material(const String &p_target) {
missing_textures.push_back(texfile.get_file());
}
}
+
} else {
- material->set_metalness(effect.specular.color.get_v());
+ material->set_metallic(effect.specular.color.get_v());
}
// EMISSION
@@ -553,10 +554,10 @@ static void _generate_tangents_and_binormals(const PoolVector<int> &p_indices, c
tangent = Vector3();
} else {
tangent = Vector3((t2 * x1 - t1 * x2) * r, (t2 * y1 - t1 * y2) * r,
- (t2 * z1 - t1 * z2) * r)
+ (t2 * z1 - t1 * z2) * r)
.normalized();
binormal = Vector3((s1 * x2 - s2 * x1) * r, (s1 * y2 - s2 * y1) * r,
- (s1 * z2 - s2 * z1) * r)
+ (s1 * z2 - s2 * z1) * r)
.normalized();
}
diff --git a/editor/import/resource_importer_texture.cpp b/editor/import/resource_importer_texture.cpp
index f27a01d119..7e27f6c618 100644
--- a/editor/import/resource_importer_texture.cpp
+++ b/editor/import/resource_importer_texture.cpp
@@ -177,6 +177,7 @@ void ResourceImporterTexture::get_import_options(List<ImportOption> *r_options,
r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "flags/srgb", PROPERTY_HINT_ENUM, "Disable,Enable,Detect"), 2));
r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "process/fix_alpha_border"), p_preset != PRESET_3D ? true : false));
r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "process/premult_alpha"), true));
+ r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "process/HDR_as_SRGB"), false));
r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "stream"), false));
r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "size_limit", PROPERTY_HINT_RANGE, "0,4096,1"), 0));
r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "detect_3d"), p_preset == PRESET_DETECT));
@@ -276,7 +277,7 @@ void ResourceImporterTexture::_save_stex(const Ref<Image> &p_image, const String
if (p_force_rgbe && image->get_format() >= Image::FORMAT_R8 && image->get_format() <= Image::FORMAT_RGBE9995) {
image->convert(Image::FORMAT_RGBE9995);
} else {
- image->compress(p_vram_compression);
+ image->compress(p_vram_compression, p_texture_flags & VS::TEXTURE_FLAG_CONVERT_TO_LINEAR);
}
format |= image->get_format();
@@ -327,10 +328,11 @@ Error ResourceImporterTexture::import(const String &p_source_file, const String
bool stream = p_options["stream"];
int size_limit = p_options["size_limit"];
bool force_rgbe = int(p_options["compress/hdr_mode"]) == 1;
+ bool hdr_as_srgb = p_options["process/HDR_as_SRGB"];
Ref<Image> image;
image.instance();
- Error err = ImageLoader::load_image(p_source_file, image);
+ Error err = ImageLoader::load_image(p_source_file, image, NULL, hdr_as_srgb);
if (err != OK)
return err;
diff --git a/editor/plugins/animation_tree_editor_plugin.cpp b/editor/plugins/animation_tree_editor_plugin.cpp
index fccd527ed6..3977519e94 100644
--- a/editor/plugins/animation_tree_editor_plugin.cpp
+++ b/editor/plugins/animation_tree_editor_plugin.cpp
@@ -744,7 +744,7 @@ void AnimationTreeEditor::_gui_input(Ref<InputEvent> p_event) {
if (mb->is_pressed()) {
if (mb->get_button_index() == 1) {
- click_pos = Point2(mb->get_pos().x, mb->get_pos().y);
+ click_pos = Point2(mb->get_position().x, mb->get_position().y);
click_motion = click_pos;
click_type = _locate_click(click_pos, &click_node, &click_slot);
if (click_type != CLICK_NONE) {
@@ -780,7 +780,7 @@ void AnimationTreeEditor::_gui_input(Ref<InputEvent> p_event) {
} else {
// try to disconnect/remove
- Point2 rclick_pos = Point2(mb->get_pos().x, mb->get_pos().y);
+ Point2 rclick_pos = Point2(mb->get_position().x, mb->get_position().y);
rclick_type = _locate_click(rclick_pos, &rclick_node, &rclick_slot);
if (rclick_type == CLICK_INPUT_SLOT || rclick_type == CLICK_OUTPUT_SLOT) {
@@ -820,7 +820,7 @@ void AnimationTreeEditor::_gui_input(Ref<InputEvent> p_event) {
case CLICK_INPUT_SLOT:
case CLICK_OUTPUT_SLOT: {
- Point2 dst_click_pos = Point2(mb->get_pos().x, mb->get_pos().y);
+ Point2 dst_click_pos = Point2(mb->get_position().x, mb->get_position().y);
StringName id;
int slot;
ClickType dst_click_type = _locate_click(dst_click_pos, &id, &slot);
@@ -859,7 +859,7 @@ void AnimationTreeEditor::_gui_input(Ref<InputEvent> p_event) {
if (mm->get_button_mask() & 1 && click_type != CLICK_NONE) {
- click_motion = Point2(mm->get_pos().x, mm->get_pos().y);
+ click_motion = Point2(mm->get_position().x, mm->get_position().y);
update();
}
if ((mm->get_button_mask() & 4 || Input::get_singleton()->is_key_pressed(KEY_SPACE))) {
diff --git a/editor/plugins/canvas_item_editor_plugin.cpp b/editor/plugins/canvas_item_editor_plugin.cpp
index a626dffc3c..3e6adfe27a 100644
--- a/editor/plugins/canvas_item_editor_plugin.cpp
+++ b/editor/plugins/canvas_item_editor_plugin.cpp
@@ -962,7 +962,7 @@ bool CanvasItemEditor::get_remove_list(List<Node *> *p_list) {
void CanvasItemEditor::_list_select(const Ref<InputEventMouseButton> &b) {
- Point2 click = b->get_pos();
+ Point2 click = b->get_position();
Node *scene = editor->get_edited_scene();
if (!scene)
@@ -1016,7 +1016,7 @@ void CanvasItemEditor::_list_select(const Ref<InputEventMouseButton> &b) {
additive_selection = b->get_shift();
- selection_menu->set_global_position(b->get_global_pos());
+ selection_menu->set_global_position(b->get_global_position());
selection_menu->popup();
selection_menu->call_deferred("grab_click_focus");
selection_menu->set_invalidate_click_until_motion();
@@ -1053,7 +1053,7 @@ void CanvasItemEditor::_viewport_gui_input(const Ref<InputEvent> &p_event) {
float prev_zoom = zoom;
zoom = zoom * (1 - (0.05 * b->get_factor()));
{
- Point2 ofs = b->get_pos();
+ Point2 ofs = b->get_position();
ofs = ofs / prev_zoom - ofs / zoom;
h_scroll->set_value(h_scroll->get_value() + ofs.x);
v_scroll->set_value(v_scroll->get_value() + ofs.y);
@@ -1071,7 +1071,7 @@ void CanvasItemEditor::_viewport_gui_input(const Ref<InputEvent> &p_event) {
float prev_zoom = zoom;
zoom = zoom * ((0.95 + (0.05 * b->get_factor())) / 0.95);
{
- Point2 ofs = b->get_pos();
+ Point2 ofs = b->get_position();
ofs = ofs / prev_zoom - ofs / zoom;
h_scroll->set_value(h_scroll->get_value() + ofs.x);
v_scroll->set_value(v_scroll->get_value() + ofs.y);
@@ -1156,7 +1156,7 @@ void CanvasItemEditor::_viewport_gui_input(const Ref<InputEvent> &p_event) {
if (b->get_button_index() == BUTTON_LEFT && tool == TOOL_EDIT_PIVOT) {
if (b->is_pressed()) {
- Point2 mouse_pos = b->get_pos();
+ Point2 mouse_pos = b->get_position();
mouse_pos = transform.affine_inverse().xform(mouse_pos);
mouse_pos = snap_point(mouse_pos);
_edit_set_pivot(mouse_pos);
@@ -1274,8 +1274,8 @@ void CanvasItemEditor::_viewport_gui_input(const Ref<InputEvent> &p_event) {
E->get().to
};
- Vector2 p = Geometry::get_closest_point_to_segment_2d(b->get_pos(), s);
- float d = p.distance_to(b->get_pos());
+ Vector2 p = Geometry::get_closest_point_to_segment_2d(b->get_position(), s);
+ float d = p.distance_to(b->get_position());
if (d < bone_width && d < closest_dist) {
Cbone = E;
closest_dist = d;
@@ -1342,7 +1342,7 @@ void CanvasItemEditor::_viewport_gui_input(const Ref<InputEvent> &p_event) {
CanvasItemEditorSelectedItem *se = editor_selection->get_node_editor_data<CanvasItemEditorSelectedItem>(canvas_item);
ERR_FAIL_COND(!se);
- Point2 click = b->get_pos();
+ Point2 click = b->get_position();
if ((b->get_control() && tool == TOOL_SELECT) || tool == TOOL_ROTATE) {
@@ -1388,7 +1388,7 @@ void CanvasItemEditor::_viewport_gui_input(const Ref<InputEvent> &p_event) {
//multi canvas_item edit
- Point2 click = b->get_pos();
+ Point2 click = b->get_position();
if ((b->get_alt() || tool == TOOL_MOVE) && get_item_count()) {
_prepare_drag(click);
@@ -1451,7 +1451,7 @@ void CanvasItemEditor::_viewport_gui_input(const Ref<InputEvent> &p_event) {
if (box_selecting) {
- box_selecting_to = transform.affine_inverse().xform(m->get_pos());
+ box_selecting_to = transform.affine_inverse().xform(m->get_position());
viewport->update();
return;
}
@@ -1497,7 +1497,7 @@ void CanvasItemEditor::_viewport_gui_input(const Ref<InputEvent> &p_event) {
}
Vector2 dfrom = drag_from;
- Vector2 dto = transform.affine_inverse().xform(m->get_pos());
+ Vector2 dto = transform.affine_inverse().xform(m->get_position());
if (canvas_item->has_meta("_edit_lock_"))
continue;
diff --git a/editor/plugins/collision_polygon_2d_editor_plugin.cpp b/editor/plugins/collision_polygon_2d_editor_plugin.cpp
index b7cfcaae02..43abea0131 100644
--- a/editor/plugins/collision_polygon_2d_editor_plugin.cpp
+++ b/editor/plugins/collision_polygon_2d_editor_plugin.cpp
@@ -104,7 +104,7 @@ bool CollisionPolygon2DEditor::forward_gui_input(const Ref<InputEvent> &p_event)
if (mb.is_valid()) {
Transform2D xform = canvas_item_editor->get_canvas_transform() * node->get_global_transform();
- Vector2 gpoint = mb->get_pos();
+ Vector2 gpoint = mb->get_position();
Vector2 cpoint = canvas_item_editor->get_canvas_transform().affine_inverse().xform(gpoint);
cpoint = canvas_item_editor->snap_point(cpoint);
cpoint = node->get_global_transform().affine_inverse().xform(cpoint);
@@ -289,7 +289,7 @@ bool CollisionPolygon2DEditor::forward_gui_input(const Ref<InputEvent> &p_event)
if (edited_point != -1 && (wip_active || mm->get_button_mask() & BUTTON_MASK_LEFT)) {
- Vector2 gpoint = mm->get_pos();
+ Vector2 gpoint = mm->get_position();
Vector2 cpoint = canvas_item_editor->get_canvas_transform().affine_inverse().xform(gpoint);
cpoint = canvas_item_editor->snap_point(cpoint);
edited_point_pos = node->get_global_transform().affine_inverse().xform(cpoint);
diff --git a/editor/plugins/collision_shape_2d_editor_plugin.cpp b/editor/plugins/collision_shape_2d_editor_plugin.cpp
index e2184c6158..9a6ee8153e 100644
--- a/editor/plugins/collision_shape_2d_editor_plugin.cpp
+++ b/editor/plugins/collision_shape_2d_editor_plugin.cpp
@@ -322,7 +322,7 @@ bool CollisionShape2DEditor::forward_gui_input(const Ref<InputEvent> &p_event) {
Transform2D gt = canvas_item_editor->get_canvas_transform() * node->get_global_transform();
- Point2 gpoint(mb->get_pos().x, mb->get_pos().y);
+ Point2 gpoint(mb->get_position().x, mb->get_position().y);
if (mb->get_button_index() == BUTTON_LEFT) {
if (mb->is_pressed()) {
@@ -368,7 +368,7 @@ bool CollisionShape2DEditor::forward_gui_input(const Ref<InputEvent> &p_event) {
return false;
}
- Point2 gpoint = mm->get_pos();
+ Point2 gpoint = mm->get_position();
Point2 cpoint = canvas_item_editor->get_canvas_transform().affine_inverse().xform(gpoint);
cpoint = canvas_item_editor->snap_point(cpoint);
cpoint = node->get_global_transform().affine_inverse().xform(cpoint);
diff --git a/editor/plugins/curve_editor_plugin.cpp b/editor/plugins/curve_editor_plugin.cpp
index 6dd94863a1..d869d703f1 100644
--- a/editor/plugins/curve_editor_plugin.cpp
+++ b/editor/plugins/curve_editor_plugin.cpp
@@ -57,7 +57,7 @@ void CurveTextureEdit::_gui_input(const Ref<InputEvent> &p_event) {
Vector2 size = get_size();
size.y -= font_h;
- Point2 p = Vector2(mb->get_pos().x, mb->get_pos().y) / size;
+ Point2 p = Vector2(mb->get_position().x, mb->get_position().y) / size;
p.y = CLAMP(1.0 - p.y, 0, 1) * (max - min) + min;
grabbed = -1;
grabbing = true;
@@ -111,7 +111,7 @@ void CurveTextureEdit::_gui_input(const Ref<InputEvent> &p_event) {
Vector2 size = get_size();
size.y -= font_h;
- Point2 p = mm->get_pos() / size;
+ Point2 p = mm->get_position() / size;
p.y = CLAMP(1.0 - p.y, 0, 1) * (max - min) + min;
p.x = CLAMP(p.x, 0.0, 1.0);
diff --git a/editor/plugins/gradient_texture_editor_plugin.cpp b/editor/plugins/gradient_texture_editor_plugin.cpp
index 40f7de478d..bc985dcdf7 100644
--- a/editor/plugins/gradient_texture_editor_plugin.cpp
+++ b/editor/plugins/gradient_texture_editor_plugin.cpp
@@ -94,14 +94,14 @@ void GradientTextureEdit::_gui_input(const Ref<InputEvent> &p_event) {
Ref<InputEventMouseButton> mb = p_event;
//Show color picker on double click.
if (mb.is_valid() && mb->get_button_index() == 1 && mb->is_doubleclick() && mb->is_pressed()) {
- grabbed = _get_point_from_pos(mb->get_pos().x);
+ grabbed = _get_point_from_pos(mb->get_position().x);
_show_color_picker();
accept_event();
}
//Delete point on right click
if (mb.is_valid() && mb->get_button_index() == 2 && mb->is_pressed()) {
- grabbed = _get_point_from_pos(mb->get_pos().x);
+ grabbed = _get_point_from_pos(mb->get_position().x);
if (grabbed != -1) {
points.remove(grabbed);
grabbed = -1;
@@ -115,7 +115,7 @@ void GradientTextureEdit::_gui_input(const Ref<InputEvent> &p_event) {
//Hold alt key to duplicate selected color
if (mb.is_valid() && mb->get_button_index() == 1 && mb->is_pressed() && mb->get_alt()) {
- int x = mb->get_pos().x;
+ int x = mb->get_position().x;
grabbed = _get_point_from_pos(x);
if (grabbed != -1) {
@@ -140,7 +140,7 @@ void GradientTextureEdit::_gui_input(const Ref<InputEvent> &p_event) {
if (mb.is_valid() && mb->get_button_index() == 1 && mb->is_pressed()) {
update();
- int x = mb->get_pos().x;
+ int x = mb->get_position().x;
int total_w = get_size().width - get_size().height - 3;
//Check if color selector was clicked.
@@ -220,7 +220,7 @@ void GradientTextureEdit::_gui_input(const Ref<InputEvent> &p_event) {
int total_w = get_size().width - get_size().height - 3;
- int x = mm->get_pos().x;
+ int x = mm->get_position().x;
float newofs = CLAMP(x / float(total_w), 0, 1);
//Snap to nearest point if holding shift
diff --git a/editor/plugins/light_occluder_2d_editor_plugin.cpp b/editor/plugins/light_occluder_2d_editor_plugin.cpp
index 9c9e010b47..09021446dc 100644
--- a/editor/plugins/light_occluder_2d_editor_plugin.cpp
+++ b/editor/plugins/light_occluder_2d_editor_plugin.cpp
@@ -118,7 +118,7 @@ bool LightOccluder2DEditor::forward_gui_input(const Ref<InputEvent> &p_event) {
Transform2D xform = canvas_item_editor->get_canvas_transform() * node->get_global_transform();
- Vector2 gpoint = mb->get_pos();
+ Vector2 gpoint = mb->get_position();
Vector2 cpoint = canvas_item_editor->get_canvas_transform().affine_inverse().xform(gpoint);
cpoint = canvas_item_editor->snap_point(cpoint);
cpoint = node->get_global_transform().affine_inverse().xform(cpoint);
@@ -308,7 +308,7 @@ bool LightOccluder2DEditor::forward_gui_input(const Ref<InputEvent> &p_event) {
if (edited_point != -1 && (wip_active || mm->get_button_mask() & BUTTON_MASK_LEFT)) {
- Vector2 gpoint = mm->get_pos();
+ Vector2 gpoint = mm->get_position();
Vector2 cpoint = canvas_item_editor->get_canvas_transform().affine_inverse().xform(gpoint);
cpoint = canvas_item_editor->snap_point(cpoint);
edited_point_pos = node->get_global_transform().affine_inverse().xform(cpoint);
diff --git a/editor/plugins/line_2d_editor_plugin.cpp b/editor/plugins/line_2d_editor_plugin.cpp
index 3497af3602..76906a5b93 100644
--- a/editor/plugins/line_2d_editor_plugin.cpp
+++ b/editor/plugins/line_2d_editor_plugin.cpp
@@ -87,7 +87,7 @@ bool Line2DEditor::forward_gui_input(const Ref<InputEvent> &p_event) {
if (mb.is_valid()) {
- Vector2 gpoint = mb->get_pos();
+ Vector2 gpoint = mb->get_position();
Vector2 cpoint = mouse_to_local_pos(gpoint, mb->get_alt());
if (mb->is_pressed() && _dragging == false) {
@@ -146,7 +146,7 @@ bool Line2DEditor::forward_gui_input(const Ref<InputEvent> &p_event) {
if (mm.is_valid()) {
if (_dragging) {
- Vector2 cpoint = mouse_to_local_pos(mm->get_pos(), mm->get_alt());
+ Vector2 cpoint = mouse_to_local_pos(mm->get_position(), mm->get_alt());
node->set_point_pos(action_point, cpoint);
canvas_item_editor->get_viewport_control()->update();
return true;
diff --git a/editor/plugins/navigation_polygon_editor_plugin.cpp b/editor/plugins/navigation_polygon_editor_plugin.cpp
index a7fc1d5adb..1457b28ed1 100644
--- a/editor/plugins/navigation_polygon_editor_plugin.cpp
+++ b/editor/plugins/navigation_polygon_editor_plugin.cpp
@@ -134,7 +134,7 @@ bool NavigationPolygonEditor::forward_gui_input(const Ref<InputEvent> &p_event)
Transform2D xform = canvas_item_editor->get_canvas_transform() * node->get_global_transform();
- Vector2 gpoint = mb->get_pos();
+ Vector2 gpoint = mb->get_position();
Vector2 cpoint = canvas_item_editor->get_canvas_transform().affine_inverse().xform(gpoint);
cpoint = canvas_item_editor->snap_point(cpoint);
cpoint = node->get_global_transform().affine_inverse().xform(cpoint);
@@ -361,7 +361,7 @@ bool NavigationPolygonEditor::forward_gui_input(const Ref<InputEvent> &p_event)
if (edited_point != -1 && (wip_active || mm->get_button_mask() & BUTTON_MASK_LEFT)) {
- Vector2 gpoint = mm->get_pos();
+ Vector2 gpoint = mm->get_position();
Vector2 cpoint = canvas_item_editor->get_canvas_transform().affine_inverse().xform(gpoint);
cpoint = canvas_item_editor->snap_point(cpoint);
edited_point_pos = node->get_global_transform().affine_inverse().xform(cpoint);
diff --git a/editor/plugins/path_2d_editor_plugin.cpp b/editor/plugins/path_2d_editor_plugin.cpp
index 73d5b28886..f9f16fea16 100644
--- a/editor/plugins/path_2d_editor_plugin.cpp
+++ b/editor/plugins/path_2d_editor_plugin.cpp
@@ -74,7 +74,7 @@ bool Path2DEditor::forward_gui_input(const Ref<InputEvent> &p_event) {
Transform2D xform = canvas_item_editor->get_canvas_transform() * node->get_global_transform();
- Vector2 gpoint = mb->get_pos();
+ Vector2 gpoint = mb->get_position();
Vector2 cpoint =
!mb->get_alt() ?
canvas_item_editor->snap_point(xform.affine_inverse().xform(gpoint)) :
@@ -431,7 +431,7 @@ bool Path2DEditor::forward_gui_input(const Ref<InputEvent> &p_event) {
if (action != ACTION_NONE) {
// Handle point/control movement.
Transform2D xform = canvas_item_editor->get_canvas_transform() * node->get_global_transform();
- Vector2 gpoint = mm->get_pos();
+ Vector2 gpoint = mm->get_position();
Vector2 cpoint =
!mm->get_alt() ?
canvas_item_editor->snap_point(xform.affine_inverse().xform(gpoint)) :
diff --git a/editor/plugins/path_editor_plugin.cpp b/editor/plugins/path_editor_plugin.cpp
index 20535d796e..877707d77b 100644
--- a/editor/plugins/path_editor_plugin.cpp
+++ b/editor/plugins/path_editor_plugin.cpp
@@ -285,7 +285,7 @@ bool PathEditorPlugin::forward_spatial_gui_input(Camera *p_camera, const Ref<Inp
if (mb.is_valid()) {
- Point2 mbpos(mb->get_pos().x, mb->get_pos().y);
+ Point2 mbpos(mb->get_position().x, mb->get_position().y);
if (mb->is_pressed() && mb->get_button_index() == BUTTON_LEFT && (curve_create->is_pressed() || (curve_edit->is_pressed() && mb->get_control()))) {
//click into curve, break it down
diff --git a/editor/plugins/polygon_2d_editor_plugin.cpp b/editor/plugins/polygon_2d_editor_plugin.cpp
index c2edc608ab..d9963a422a 100644
--- a/editor/plugins/polygon_2d_editor_plugin.cpp
+++ b/editor/plugins/polygon_2d_editor_plugin.cpp
@@ -212,7 +212,7 @@ bool Polygon2DEditor::forward_gui_input(const Ref<InputEvent> &p_event) {
Transform2D xform = canvas_item_editor->get_canvas_transform() * node->get_global_transform();
- Vector2 gpoint = mb->get_pos();
+ Vector2 gpoint = mb->get_position();
Vector2 cpoint = canvas_item_editor->get_canvas_transform().affine_inverse().xform(gpoint);
cpoint = canvas_item_editor->snap_point(cpoint);
cpoint = node->get_global_transform().affine_inverse().xform(cpoint);
@@ -397,7 +397,7 @@ bool Polygon2DEditor::forward_gui_input(const Ref<InputEvent> &p_event) {
if (edited_point != -1 && (wip_active || mm->get_button_mask() & BUTTON_MASK_LEFT)) {
- Vector2 gpoint = mm->get_pos();
+ Vector2 gpoint = mm->get_position();
Vector2 cpoint = canvas_item_editor->get_canvas_transform().affine_inverse().xform(gpoint);
cpoint = canvas_item_editor->snap_point(cpoint);
edited_point_pos = node->get_global_transform().affine_inverse().xform(cpoint);
@@ -465,7 +465,7 @@ void Polygon2DEditor::_uv_input(const Ref<InputEvent> &p_input) {
if (mb->is_pressed()) {
- uv_drag_from = Vector2(mb->get_pos().x, mb->get_pos().y);
+ uv_drag_from = Vector2(mb->get_position().x, mb->get_position().y);
uv_drag = true;
uv_prev = node->get_uv();
uv_move_current = uv_mode;
@@ -485,7 +485,7 @@ void Polygon2DEditor::_uv_input(const Ref<InputEvent> &p_input) {
for (int i = 0; i < uv_prev.size(); i++) {
Vector2 tuv = mtx.xform(uv_prev[i]);
- if (tuv.distance_to(Vector2(mb->get_pos().x, mb->get_pos().y)) < 8) {
+ if (tuv.distance_to(Vector2(mb->get_position().x, mb->get_position().y)) < 8) {
uv_drag_from = tuv;
uv_drag_index = i;
}
@@ -537,7 +537,7 @@ void Polygon2DEditor::_uv_input(const Ref<InputEvent> &p_input) {
} else if (uv_drag) {
- Vector2 uv_drag_to = mm->get_pos();
+ Vector2 uv_drag_to = mm->get_position();
Vector2 drag = mtx.affine_inverse().xform(uv_drag_to) - mtx.affine_inverse().xform(uv_drag_from);
switch (uv_move_current) {
diff --git a/editor/plugins/script_editor_plugin.cpp b/editor/plugins/script_editor_plugin.cpp
index fde6d83aa8..f3941d6a16 100644
--- a/editor/plugins/script_editor_plugin.cpp
+++ b/editor/plugins/script_editor_plugin.cpp
@@ -410,7 +410,9 @@ void ScriptEditor::_go_to_tab(int p_idx) {
c->set_meta("__editor_pass", ++edit_pass);
_update_history_arrows();
_update_script_colors();
+ _update_members_overview();
_update_selected_editor_menu();
+ _update_members_overview_visibility();
}
void ScriptEditor::_add_recent_script(String p_path) {
@@ -540,6 +542,7 @@ void ScriptEditor::_close_tab(int p_idx, bool p_save) {
_update_history_arrows();
_update_script_names();
+ _update_members_overview_visibility();
_save_layout();
}
@@ -1025,6 +1028,7 @@ void ScriptEditor::_notification(int p_what) {
editor->connect("script_add_function_request", this, "_add_callback");
editor->connect("resource_saved", this, "_res_saved_callback");
script_list->connect("item_selected", this, "_script_selected");
+ members_overview->connect("item_selected", this, "_members_overview_selected");
script_split->connect("dragged", this, "_script_split_dragged");
autosave_timer->connect("timeout", this, "_autosave_scripts");
{
@@ -1273,6 +1277,16 @@ void ScriptEditor::ensure_focus_current() {
se->ensure_focus();
}
+void ScriptEditor::_members_overview_selected(int p_idx) {
+ Node *current = tab_container->get_child(tab_container->get_current_tab());
+ ScriptEditorBase *se = current->cast_to<ScriptEditorBase>();
+ if (!se) {
+ return;
+ }
+ se->goto_line(members_overview->get_item_metadata(p_idx));
+ se->ensure_focus();
+}
+
void ScriptEditor::_script_selected(int p_idx) {
grab_focus_block = !Input::get_singleton()->is_mouse_button_pressed(1); //amazing hack, simply amazing
@@ -1342,6 +1356,37 @@ struct _ScriptEditorItemData {
}
};
+void ScriptEditor::_update_members_overview_visibility() {
+ Node *current = tab_container->get_child(tab_container->get_current_tab());
+ ScriptEditorBase *se = current->cast_to<ScriptEditorBase>();
+ if (!se) {
+ members_overview->set_visible(false);
+ return;
+ }
+
+ if (members_overview_enabled && se->show_members_overview()) {
+ members_overview->set_visible(true);
+ } else {
+ members_overview->set_visible(false);
+ }
+}
+
+void ScriptEditor::_update_members_overview() {
+ members_overview->clear();
+
+ Node *current = tab_container->get_child(tab_container->get_current_tab());
+ ScriptEditorBase *se = current->cast_to<ScriptEditorBase>();
+ if (!se) {
+ return;
+ }
+
+ Vector<String> functions = se->get_functions();
+ for (int i = 0; i < functions.size(); i++) {
+ members_overview->add_item(functions[i].get_slice(":", 0));
+ members_overview->set_item_metadata(i, functions[i].get_slice(":", 1).to_int() - 1);
+ }
+}
+
void ScriptEditor::_update_script_colors() {
bool script_temperature_enabled = EditorSettings::get_singleton()->get("text_editor/open_scripts/script_temperature_enabled");
@@ -1485,6 +1530,7 @@ void ScriptEditor::_update_script_names() {
}
}
+ _update_members_overview();
_update_script_colors();
}
@@ -1733,6 +1779,9 @@ void ScriptEditor::_editor_settings_changed() {
convert_indent_on_save = EditorSettings::get_singleton()->get("text_editor/indent/convert_indent_on_save");
use_space_indentation = EditorSettings::get_singleton()->get("text_editor/indent/type");
+ members_overview_enabled = EditorSettings::get_singleton()->get("text_editor/open_scripts/show_members_overview");
+ _update_members_overview_visibility();
+
float autosave_time = EditorSettings::get_singleton()->get("text_editor/files/autosave_interval_secs");
if (autosave_time > 0) {
autosave_timer->set_wait_time(autosave_time);
@@ -2084,6 +2133,7 @@ void ScriptEditor::_bind_methods() {
ClassDB::bind_method("_editor_settings_changed", &ScriptEditor::_editor_settings_changed);
ClassDB::bind_method("_update_script_names", &ScriptEditor::_update_script_names);
ClassDB::bind_method("_tree_changed", &ScriptEditor::_tree_changed);
+ ClassDB::bind_method("_members_overview_selected", &ScriptEditor::_members_overview_selected);
ClassDB::bind_method("_script_selected", &ScriptEditor::_script_selected);
ClassDB::bind_method("_script_created", &ScriptEditor::_script_created);
ClassDB::bind_method("_script_split_dragged", &ScriptEditor::_script_split_dragged);
@@ -2105,6 +2155,7 @@ ScriptEditor::ScriptEditor(EditorNode *p_editor) {
waiting_update_names = false;
pending_auto_reload = false;
auto_reload_running_scripts = false;
+ members_overview_enabled = true;
editor = p_editor;
menu_hb = memnew(HBoxContainer);
@@ -2114,10 +2165,19 @@ ScriptEditor::ScriptEditor(EditorNode *p_editor) {
add_child(script_split);
script_split->set_v_size_flags(SIZE_EXPAND_FILL);
+ list_split = memnew(VSplitContainer);
+ script_split->add_child(list_split);
+ list_split->set_v_size_flags(SIZE_EXPAND_FILL);
+
script_list = memnew(ItemList);
- script_split->add_child(script_list);
+ list_split->add_child(script_list);
script_list->set_custom_minimum_size(Size2(0, 0));
script_split->set_split_offset(140);
+ list_split->set_split_offset(500);
+
+ members_overview = memnew(ItemList);
+ list_split->add_child(members_overview);
+ members_overview->set_custom_minimum_size(Size2(0, 0));
tab_container = memnew(TabContainer);
tab_container->add_style_override("panel", p_editor->get_gui_base()->get_stylebox("ScriptPanel", "EditorStyles"));
diff --git a/editor/plugins/script_editor_plugin.h b/editor/plugins/script_editor_plugin.h
index 455a888f0e..e036d1ed9c 100644
--- a/editor/plugins/script_editor_plugin.h
+++ b/editor/plugins/script_editor_plugin.h
@@ -102,6 +102,8 @@ public:
virtual void set_debugger_active(bool p_active) = 0;
virtual bool can_lose_focus_on_node_selection() { return true; }
+ virtual bool show_members_overview() = 0;
+
virtual void set_tooltip_request_func(String p_method, Object *p_obj) = 0;
virtual Control *get_edit_menu() = 0;
@@ -179,6 +181,9 @@ class ScriptEditor : public VBoxContainer {
ItemList *script_list;
HSplitContainer *script_split;
+ ItemList *members_overview;
+ bool members_overview_enabled;
+ VSplitContainer *list_split;
TabContainer *tab_container;
EditorFileDialog *file_dialog;
ConfirmationDialog *erase_tab_confirm;
@@ -278,8 +283,11 @@ class ScriptEditor : public VBoxContainer {
void _editor_settings_changed();
void _autosave_scripts();
+ void _update_members_overview_visibility();
+ void _update_members_overview();
void _update_script_names();
+ void _members_overview_selected(int p_idx);
void _script_selected(int p_idx);
void _find_scripts(Node *p_base, Node *p_current, Set<Ref<Script> > &used);
diff --git a/editor/plugins/script_text_editor.cpp b/editor/plugins/script_text_editor.cpp
index 2d3a14e525..9f76119374 100644
--- a/editor/plugins/script_text_editor.cpp
+++ b/editor/plugins/script_text_editor.cpp
@@ -218,6 +218,10 @@ void ScriptTextEditor::add_callback(const String &p_function, PoolStringArray p_
code_editor->get_text_edit()->cursor_set_column(1);
}
+bool ScriptTextEditor::show_members_overview() {
+ return true;
+}
+
void ScriptTextEditor::update_settings() {
code_editor->update_editor_settings();
@@ -1236,8 +1240,8 @@ void ScriptTextEditor::_text_edit_gui_input(const Ref<InputEvent> &ev) {
int col, row;
TextEdit *tx = code_editor->get_text_edit();
- tx->_get_mouse_pos(mb->get_global_pos() - tx->get_global_position(), row, col);
- Vector2 mpos = mb->get_global_pos() - tx->get_global_position();
+ tx->_get_mouse_pos(mb->get_global_position() - tx->get_global_position(), row, col);
+ Vector2 mpos = mb->get_global_position() - tx->get_global_position();
bool have_selection = (tx->get_selection_text().length() > 0);
bool have_color = (tx->get_word_at_pos(mpos) == "Color");
if (have_color) {
diff --git a/editor/plugins/script_text_editor.h b/editor/plugins/script_text_editor.h
index fdae03949c..ba40645161 100644
--- a/editor/plugins/script_text_editor.h
+++ b/editor/plugins/script_text_editor.h
@@ -149,6 +149,8 @@ public:
virtual void add_callback(const String &p_function, PoolStringArray p_args);
virtual void update_settings();
+ virtual bool show_members_overview();
+
virtual void set_tooltip_request_func(String p_method, Object *p_obj);
virtual void set_debugger_active(bool p_active);
diff --git a/editor/plugins/spatial_editor_plugin.cpp b/editor/plugins/spatial_editor_plugin.cpp
index ff4b5e430e..c60adf9e7b 100644
--- a/editor/plugins/spatial_editor_plugin.cpp
+++ b/editor/plugins/spatial_editor_plugin.cpp
@@ -636,7 +636,7 @@ void SpatialEditorViewport::_smouseenter() {
void SpatialEditorViewport::_list_select(Ref<InputEventMouseButton> b) {
- _find_items_at_pos(b->get_pos(), clicked_includes_current, selection_results, b->get_shift());
+ _find_items_at_pos(b->get_position(), clicked_includes_current, selection_results, b->get_shift());
Node *scene = editor->get_edited_scene();
@@ -684,7 +684,7 @@ void SpatialEditorViewport::_list_select(Ref<InputEventMouseButton> b) {
selection_menu->set_item_tooltip(i, String(spat->get_name()) + "\nType: " + spat->get_class() + "\nPath: " + node_path);
}
- selection_menu->set_global_position(b->get_global_pos());
+ selection_menu->set_global_position(b->get_global_position());
selection_menu->popup();
selection_menu->call_deferred("grab_click_focus");
selection_menu->set_invalidate_click_until_motion();
@@ -818,7 +818,7 @@ void SpatialEditorViewport::_sinput(const Ref<InputEvent> &p_event) {
break;
}
- _edit.mouse_pos = b->get_pos();
+ _edit.mouse_pos = b->get_position();
_edit.snap = false;
_edit.mode = TRANSFORM_NONE;
@@ -863,7 +863,7 @@ void SpatialEditorViewport::_sinput(const Ref<InputEvent> &p_event) {
break; //bye
//handle rotate
_edit.mode = TRANSFORM_ROTATE;
- _compute_edit(b->get_pos());
+ _compute_edit(b->get_position());
break;
}
@@ -873,7 +873,7 @@ void SpatialEditorViewport::_sinput(const Ref<InputEvent> &p_event) {
break; //bye
//handle rotate
_edit.mode = TRANSFORM_TRANSLATE;
- _compute_edit(b->get_pos());
+ _compute_edit(b->get_position());
break;
}
@@ -883,7 +883,7 @@ void SpatialEditorViewport::_sinput(const Ref<InputEvent> &p_event) {
break; //bye
//handle rotate
_edit.mode = TRANSFORM_SCALE;
- _compute_edit(b->get_pos());
+ _compute_edit(b->get_position());
break;
}
@@ -891,7 +891,7 @@ void SpatialEditorViewport::_sinput(const Ref<InputEvent> &p_event) {
int gizmo_handle = -1;
- clicked = _select_ray(b->get_pos(), b->get_shift(), clicked_includes_current, &gizmo_handle, b->get_shift());
+ clicked = _select_ray(b->get_position(), b->get_shift(), clicked_includes_current, &gizmo_handle, b->get_shift());
//clicking is always deferred to either move or release
@@ -904,8 +904,8 @@ void SpatialEditorViewport::_sinput(const Ref<InputEvent> &p_event) {
//default to regionselect
cursor.region_select = true;
- cursor.region_begin = b->get_pos();
- cursor.region_end = b->get_pos();
+ cursor.region_begin = b->get_position();
+ cursor.region_end = b->get_position();
}
if (clicked && gizmo_handle >= 0) {
@@ -989,7 +989,7 @@ void SpatialEditorViewport::_sinput(const Ref<InputEvent> &p_event) {
if (m.is_valid()) {
- _edit.mouse_pos = m->get_pos();
+ _edit.mouse_pos = m->get_position();
if (spatial_editor->get_selected()) {
@@ -1026,7 +1026,7 @@ void SpatialEditorViewport::_sinput(const Ref<InputEvent> &p_event) {
if (_edit.gizmo.is_valid()) {
- _edit.gizmo->set_handle(_edit.gizmo_handle, camera, m->get_pos());
+ _edit.gizmo->set_handle(_edit.gizmo_handle, camera, m->get_position());
Variant v = _edit.gizmo->get_handle_value(_edit.gizmo_handle);
String n = _edit.gizmo->get_handle_name(_edit.gizmo_handle);
set_message(n + ": " + String(v));
@@ -1058,7 +1058,7 @@ void SpatialEditorViewport::_sinput(const Ref<InputEvent> &p_event) {
if (cursor.region_select && nav_mode == NAVIGATION_NONE) {
- cursor.region_end = m->get_pos();
+ cursor.region_end = m->get_position();
surface->update();
return;
}
@@ -1066,8 +1066,8 @@ void SpatialEditorViewport::_sinput(const Ref<InputEvent> &p_event) {
if (_edit.mode == TRANSFORM_NONE && nav_mode == NAVIGATION_NONE)
return;
- Vector3 ray_pos = _get_ray_pos(m->get_pos());
- Vector3 ray = _get_ray(m->get_pos());
+ Vector3 ray_pos = _get_ray_pos(m->get_position());
+ Vector3 ray = _get_ray(m->get_position());
switch (_edit.mode) {
diff --git a/editor/plugins/texture_region_editor_plugin.cpp b/editor/plugins/texture_region_editor_plugin.cpp
index 799bfbf358..6382164628 100644
--- a/editor/plugins/texture_region_editor_plugin.cpp
+++ b/editor/plugins/texture_region_editor_plugin.cpp
@@ -244,26 +244,26 @@ void TextureRegionEditor::_region_input(const Ref<InputEvent> &p_input) {
mtx.basis_xform(rect.pos + Vector2(margins[2], 0)) - draw_ofs,
mtx.basis_xform(rect.pos + rect.size - Vector2(margins[3], 0)) - draw_ofs
};
- if (Math::abs(mb->get_pos().y - pos[0].y) < 8) {
+ if (Math::abs(mb->get_position().y - pos[0].y) < 8) {
edited_margin = 0;
prev_margin = margins[0];
- } else if (Math::abs(mb->get_pos().y - pos[1].y) < 8) {
+ } else if (Math::abs(mb->get_position().y - pos[1].y) < 8) {
edited_margin = 1;
prev_margin = margins[1];
- } else if (Math::abs(mb->get_pos().x - pos[2].x) < 8) {
+ } else if (Math::abs(mb->get_position().x - pos[2].x) < 8) {
edited_margin = 2;
prev_margin = margins[2];
- } else if (Math::abs(mb->get_pos().x - pos[3].x) < 8) {
+ } else if (Math::abs(mb->get_position().x - pos[3].x) < 8) {
edited_margin = 3;
prev_margin = margins[3];
}
if (edited_margin >= 0) {
- drag_from = Vector2(mb->get_pos().x, mb->get_pos().y);
+ drag_from = Vector2(mb->get_position().x, mb->get_position().y);
drag = true;
}
}
if (edited_margin < 0 && snap_mode == SNAP_AUTOSLICE) {
- Vector2 point = mtx.affine_inverse().xform(Vector2(mb->get_pos().x, mb->get_pos().y));
+ Vector2 point = mtx.affine_inverse().xform(Vector2(mb->get_position().x, mb->get_position().y));
for (List<Rect2>::Element *E = autoslice_cache.front(); E; E = E->next()) {
if (E->get().has_point(point)) {
rect = E->get();
@@ -301,7 +301,7 @@ void TextureRegionEditor::_region_input(const Ref<InputEvent> &p_input) {
}
}
} else if (edited_margin < 0) {
- drag_from = mtx.affine_inverse().xform(Vector2(mb->get_pos().x, mb->get_pos().y));
+ drag_from = mtx.affine_inverse().xform(Vector2(mb->get_position().x, mb->get_position().y));
if (snap_mode == SNAP_PIXEL)
drag_from = drag_from.snapped(Vector2(1, 1));
else if (snap_mode == SNAP_GRID)
@@ -318,7 +318,7 @@ void TextureRegionEditor::_region_input(const Ref<InputEvent> &p_input) {
for (int i = 0; i < 8; i++) {
Vector2 tuv = endpoints[i];
- if (tuv.distance_to(Vector2(mb->get_pos().x, mb->get_pos().y)) < 8) {
+ if (tuv.distance_to(Vector2(mb->get_position().x, mb->get_position().y)) < 8) {
drag_index = i;
}
}
@@ -408,13 +408,13 @@ void TextureRegionEditor::_region_input(const Ref<InputEvent> &p_input) {
if (edited_margin >= 0) {
float new_margin;
if (edited_margin == 0)
- new_margin = prev_margin + (mm->get_pos().y - drag_from.y) / draw_zoom;
+ new_margin = prev_margin + (mm->get_position().y - drag_from.y) / draw_zoom;
else if (edited_margin == 1)
- new_margin = prev_margin - (mm->get_pos().y - drag_from.y) / draw_zoom;
+ new_margin = prev_margin - (mm->get_position().y - drag_from.y) / draw_zoom;
else if (edited_margin == 2)
- new_margin = prev_margin + (mm->get_pos().x - drag_from.x) / draw_zoom;
+ new_margin = prev_margin + (mm->get_position().x - drag_from.x) / draw_zoom;
else if (edited_margin == 3)
- new_margin = prev_margin - (mm->get_pos().x - drag_from.x) / draw_zoom;
+ new_margin = prev_margin - (mm->get_position().x - drag_from.x) / draw_zoom;
if (new_margin < 0)
new_margin = 0;
static Margin m[4] = { MARGIN_TOP, MARGIN_BOTTOM, MARGIN_LEFT, MARGIN_RIGHT };
@@ -423,7 +423,7 @@ void TextureRegionEditor::_region_input(const Ref<InputEvent> &p_input) {
if (obj_styleBox.is_valid())
obj_styleBox->set_margin_size(m[edited_margin], new_margin);
} else {
- Vector2 new_pos = mtx.affine_inverse().xform(mm->get_pos());
+ Vector2 new_pos = mtx.affine_inverse().xform(mm->get_position());
if (snap_mode == SNAP_PIXEL)
new_pos = new_pos.snapped(Vector2(1, 1));
else if (snap_mode == SNAP_GRID)
diff --git a/editor/plugins/tile_map_editor_plugin.cpp b/editor/plugins/tile_map_editor_plugin.cpp
index 9f7a41b8b6..282670e695 100644
--- a/editor/plugins/tile_map_editor_plugin.cpp
+++ b/editor/plugins/tile_map_editor_plugin.cpp
@@ -826,7 +826,7 @@ bool TileMapEditor::forward_gui_input(const Ref<InputEvent> &p_event) {
paint_undo.clear();
- Point2 local = node->world_to_map(xform_inv.xform(mb->get_pos()));
+ Point2 local = node->world_to_map(xform_inv.xform(mb->get_position()));
if (mb->get_shift()) {
@@ -900,7 +900,7 @@ bool TileMapEditor::forward_gui_input(const Ref<InputEvent> &p_event) {
if (mm.is_valid()) {
- Point2i new_over_tile = node->world_to_map(xform_inv.xform(mm->get_pos()));
+ Point2i new_over_tile = node->world_to_map(xform_inv.xform(mm->get_position()));
if (new_over_tile != over_tile) {
diff --git a/editor/project_manager.cpp b/editor/project_manager.cpp
index a4e8ef70ce..4eab20ee7e 100644
--- a/editor/project_manager.cpp
+++ b/editor/project_manager.cpp
@@ -1469,7 +1469,7 @@ ProjectListFilter::ProjectListFilter() {
_current_filter = FILTER_NAME;
filter_option = memnew(OptionButton);
- filter_option->set_custom_minimum_size(Size2(80, 10));
+ filter_option->set_custom_minimum_size(Size2(80 * EDSCALE, 10 * EDSCALE));
filter_option->set_clip_text(true);
filter_option->connect("item_selected", this, "_filter_option_selected");
add_child(filter_option);
diff --git a/editor/property_editor.cpp b/editor/property_editor.cpp
index 1c8a1c0ee0..b113d1b7ad 100644
--- a/editor/property_editor.cpp
+++ b/editor/property_editor.cpp
@@ -2310,6 +2310,7 @@ void PropertyEditor::set_item_text(TreeItem *p_item, int p_type, const String &p
if (obj->get(p_name).get_type() == Variant::NIL || obj->get(p_name).operator RefPtr().is_null()) {
p_item->set_text(1, "<null>");
p_item->set_icon(1, Ref<Texture>());
+ p_item->set_custom_as_button(1, false);
Dictionary d = p_item->get_metadata(0);
int hint = d.has("hint") ? d["hint"].operator int() : -1;
@@ -2319,6 +2320,7 @@ void PropertyEditor::set_item_text(TreeItem *p_item, int p_type, const String &p
}
} else {
+ p_item->set_custom_as_button(1, true);
RES res = obj->get(p_name).operator RefPtr();
if (res->is_class("Texture")) {
int tw = EditorSettings::get_singleton()->get("docks/property_editor/texture_preview_width");
@@ -3540,17 +3542,21 @@ void PropertyEditor::update_tree() {
item->set_cell_mode(1, TreeItem::CELL_MODE_CUSTOM);
item->set_editable(1, !read_only);
- item->add_button(1, get_icon("EditResource", "EditorIcons"));
+ //item->add_button(1, get_icon("EditResource", "EditorIcons"));
String type;
if (p.hint == PROPERTY_HINT_RESOURCE_TYPE)
type = p.hint_string;
- if (obj->get(p.name).get_type() == Variant::NIL || obj->get(p.name).operator RefPtr().is_null()) {
+ RES res = obj->get(p.name).operator RefPtr();
+
+ if (obj->get(p.name).get_type() == Variant::NIL || res.is_null()) {
item->set_text(1, "<null>");
item->set_icon(1, Ref<Texture>());
+ item->set_custom_as_button(1, false);
- } else {
- RES res = obj->get(p.name).operator RefPtr();
+ } else if (res.is_valid()) {
+
+ item->set_custom_as_button(1, true);
if (res->is_class("Texture")) {
int tw = EditorSettings::get_singleton()->get("docks/property_editor/texture_preview_width");
@@ -3854,6 +3860,16 @@ void PropertyEditor::_item_edited() {
_edit_set(name, NodePath(item->get_text(1)), refresh_all);
} break;
+ case Variant::OBJECT: {
+ if (!item->is_custom_set_as_button(1))
+ break;
+
+ RES res = obj->get(name);
+ if (res.is_valid()) {
+ emit_signal("resource_selected", res.get_ref_ptr(), name);
+ }
+
+ } break;
case Variant::DICTIONARY: {
diff --git a/editor/scene_tree_dock.cpp b/editor/scene_tree_dock.cpp
index 0f05cc79ff..da2d22b900 100644
--- a/editor/scene_tree_dock.cpp
+++ b/editor/scene_tree_dock.cpp
@@ -658,6 +658,21 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) {
}
}
} break;
+
+ default: {
+
+ if (p_tool >= EDIT_SUBRESOURCE_BASE) {
+
+ int idx = p_tool - EDIT_SUBRESOURCE_BASE;
+
+ ERR_FAIL_INDEX(idx, subresources.size());
+
+ Object *obj = ObjectDB::get_instance(subresources[idx]);
+ ERR_FAIL_COND(!obj);
+
+ editor->push_item(obj);
+ }
+ }
}
}
@@ -1662,6 +1677,47 @@ void SceneTreeDock::_nodes_dragged(Array p_nodes, NodePath p_to, int p_type) {
_do_reparent(to_node, to_pos, nodes, true);
}
+void SceneTreeDock::_add_children_to_popup(Object *p_obj, int p_depth) {
+
+ if (p_depth > 8)
+ return;
+
+ List<PropertyInfo> pinfo;
+ p_obj->get_property_list(&pinfo);
+ for (List<PropertyInfo>::Element *E = pinfo.front(); E; E = E->next()) {
+
+ if (!(E->get().usage & PROPERTY_USAGE_EDITOR))
+ continue;
+ if (E->get().hint != PROPERTY_HINT_RESOURCE_TYPE)
+ continue;
+
+ Variant value = p_obj->get(E->get().name);
+ if (value.get_type() != Variant::OBJECT)
+ continue;
+ Object *obj = value;
+ if (!obj)
+ continue;
+
+ Ref<Texture> icon;
+
+ if (has_icon(obj->get_class(), "EditorIcons"))
+ icon = get_icon(obj->get_class(), "EditorIcons");
+ else
+ icon = get_icon("Object", "EditorIcons");
+
+ if (menu->get_item_count() == 0) {
+ menu->add_item(TTR("Sub-Resources:"));
+ menu->set_item_disabled(0, true);
+ }
+ int index = menu->get_item_count();
+ menu->add_icon_item(icon, E->get().name.capitalize(), EDIT_SUBRESOURCE_BASE + subresources.size());
+ menu->set_item_h_offset(index, p_depth * 10 * EDSCALE);
+ subresources.push_back(obj->get_instance_ID());
+
+ _add_children_to_popup(obj, p_depth + 1);
+ }
+}
+
void SceneTreeDock::_tree_rmb(const Vector2 &p_menu_pos) {
if (!EditorNode::get_singleton()->get_edited_scene()) {
@@ -1683,6 +1739,12 @@ void SceneTreeDock::_tree_rmb(const Vector2 &p_menu_pos) {
menu->clear();
if (selection.size() == 1) {
+
+ subresources.clear();
+ _add_children_to_popup(selection.front()->get(), 0);
+ if (menu->get_item_count() > 0)
+ menu->add_separator();
+
menu->add_icon_shortcut(get_icon("Add", "EditorIcons"), ED_GET_SHORTCUT("scene_tree/add_child_node"), TOOL_NEW);
menu->add_icon_shortcut(get_icon("Instance", "EditorIcons"), ED_GET_SHORTCUT("scene_tree/instance_scene"), TOOL_INSTANCE);
menu->add_separator();
diff --git a/editor/scene_tree_dock.h b/editor/scene_tree_dock.h
index f190025dd6..79e01e7571 100644
--- a/editor/scene_tree_dock.h
+++ b/editor/scene_tree_dock.h
@@ -73,6 +73,12 @@ class SceneTreeDock : public VBoxContainer {
TOOL_BUTTON_MAX
};
+ enum {
+ EDIT_SUBRESOURCE_BASE = 100
+ };
+
+ Vector<ObjectID> subresources;
+
bool restore_script_editor_on_drag;
int current_option;
@@ -114,6 +120,8 @@ class SceneTreeDock : public VBoxContainer {
Node *edited_scene;
EditorNode *editor;
+ void _add_children_to_popup(Object *p_obj, int p_depth);
+
Node *_duplicate(Node *p_node, Map<Node *, Node *> &duplimap);
void _node_reparent(NodePath p_path, bool p_keep_global_xform);
void _do_reparent(Node *p_new_parent, int p_position_in_parent, Vector<Node *> p_nodes, bool p_keep_global_xform);
diff --git a/main/input_default.cpp b/main/input_default.cpp
index 0de30e5e9e..0ac97bf800 100644
--- a/main/input_default.cpp
+++ b/main/input_default.cpp
@@ -325,11 +325,11 @@ void InputDefault::parse_input_event(const Ref<InputEvent> &p_event) {
Ref<InputEventScreenTouch> touch_event;
touch_event.instance();
touch_event->set_pressed(mb->is_pressed());
- touch_event->set_pos(mb->get_pos());
+ touch_event->set_position(mb->get_position());
main_loop->input_event(touch_event);
}
- Point2 pos = mb->get_global_pos();
+ Point2 pos = mb->get_global_position();
if (mouse_pos != pos) {
set_mouse_position(pos);
}
@@ -343,7 +343,7 @@ void InputDefault::parse_input_event(const Ref<InputEvent> &p_event) {
Ref<InputEventScreenDrag> drag_event;
drag_event.instance();
- drag_event->set_pos(mm->get_pos());
+ drag_event->set_position(mm->get_position());
drag_event->set_relative(mm->get_relative());
drag_event->set_speed(mm->get_speed());
@@ -493,7 +493,7 @@ Point2i InputDefault::warp_mouse_motion(const Ref<InputEventMouseMotion> &p_moti
Math::fmod(p_motion->get_relative().x + rel_sgn.x * warp_margin.x, p_rect.size.x) - rel_sgn.x * warp_margin.x,
Math::fmod(p_motion->get_relative().y + rel_sgn.y * warp_margin.y, p_rect.size.y) - rel_sgn.y * warp_margin.y);
- const Point2i pos_local = p_motion->get_global_pos() - p_rect.pos;
+ const Point2i pos_local = p_motion->get_global_position() - p_rect.pos;
const Point2i pos_warped(Math::fposmod(pos_local.x, p_rect.size.x), Math::fposmod(pos_local.y, p_rect.size.y));
if (pos_warped != pos_local) {
OS::get_singleton()->warp_mouse_pos(pos_warped + p_rect.pos);
diff --git a/main/tests/test_physics_2d.cpp b/main/tests/test_physics_2d.cpp
index 5f57275503..2c9b51aadb 100644
--- a/main/tests/test_physics_2d.cpp
+++ b/main/tests/test_physics_2d.cpp
@@ -216,7 +216,7 @@ protected:
if (mb->is_pressed()) {
- Point2 p(mb->get_pos().x, mb->get_pos().y);
+ Point2 p(mb->get_position().x, mb->get_position().y);
if (mb->get_button_index() == 1) {
ray_to = p;
@@ -232,7 +232,7 @@ protected:
if (mm.is_valid()) {
- Point2 p = mm->get_pos();
+ Point2 p = mm->get_position();
if (mm->get_button_mask() & BUTTON_MASK_LEFT) {
ray_to = p;
diff --git a/modules/dds/texture_loader_dds.cpp b/modules/dds/texture_loader_dds.cpp
index da895a6d69..71593ebfa9 100644
--- a/modules/dds/texture_loader_dds.cpp
+++ b/modules/dds/texture_loader_dds.cpp
@@ -76,8 +76,6 @@ static const DDSFormatInfo dds_format_info[DDS_MAX] = {
{ "DXT1", true, false, 4, 8, Image::FORMAT_DXT1 },
{ "DXT3", true, false, 4, 16, Image::FORMAT_DXT3 },
{ "DXT5", true, false, 4, 16, Image::FORMAT_DXT5 },
- { "ATI1", true, false, 4, 8, Image::FORMAT_LATC_L },
- { "ATI2", true, false, 4, 16, Image::FORMAT_LATC_LA },
{ "BGRA8", false, false, 1, 4, Image::FORMAT_RGBA8 },
{ "BGR8", false, false, 1, 3, Image::FORMAT_RGB8 },
{ "RGBA8", false, false, 1, 4, Image::FORMAT_RGBA8 },
diff --git a/modules/gdnative/godot/godot_array.cpp b/modules/gdnative/godot/godot_array.cpp
index bf2ef35972..8cf6d1b8ef 100644
--- a/modules/gdnative/godot/godot_array.cpp
+++ b/modules/gdnative/godot/godot_array.cpp
@@ -49,6 +49,12 @@ void GDAPI godot_array_new(godot_array *p_arr) {
memnew_placement(a, Array);
}
+void GDAPI godot_array_new_copy(godot_array *p_dest, const godot_array *p_src) {
+ Array *dest = (Array *)p_dest;
+ const Array *src = (const Array *)p_src;
+ memnew_placement(dest, Array(*src));
+}
+
void GDAPI godot_array_new_pool_color_array(godot_array *p_arr, const godot_pool_color_array *p_pca) {
Array *a = (Array *)p_arr;
PoolVector<Color> *pca = (PoolVector<Color> *)p_pca;
diff --git a/modules/gdnative/godot/godot_array.h b/modules/gdnative/godot/godot_array.h
index f7150950fc..5db0031b8c 100644
--- a/modules/gdnative/godot/godot_array.h
+++ b/modules/gdnative/godot/godot_array.h
@@ -49,6 +49,7 @@ typedef struct godot_array {
#include "../godot.h"
void GDAPI godot_array_new(godot_array *p_arr);
+void GDAPI godot_array_new_copy(godot_array *p_dest, const godot_array *p_src);
void GDAPI godot_array_new_pool_color_array(godot_array *p_arr, const godot_pool_color_array *p_pca);
void GDAPI godot_array_new_pool_vector3_array(godot_array *p_arr, const godot_pool_vector3_array *p_pv3a);
void GDAPI godot_array_new_pool_vector2_array(godot_array *p_arr, const godot_pool_vector2_array *p_pv2a);
diff --git a/modules/gdnative/godot/godot_dictionary.cpp b/modules/gdnative/godot/godot_dictionary.cpp
index b98ee5b5c9..deec5f8ffb 100644
--- a/modules/gdnative/godot/godot_dictionary.cpp
+++ b/modules/gdnative/godot/godot_dictionary.cpp
@@ -44,6 +44,12 @@ void GDAPI godot_dictionary_new(godot_dictionary *r_dest) {
memnew_placement(dest, Dictionary);
}
+void GDAPI godot_dictionary_new_copy(godot_dictionary *r_dest, const godot_dictionary *r_src) {
+ Dictionary *dest = (Dictionary *)r_dest;
+ const Dictionary *src = (const Dictionary *)r_src;
+ memnew_placement(dest, Dictionary(*src));
+}
+
void GDAPI godot_dictionary_destroy(godot_dictionary *p_self) {
Dictionary *self = (Dictionary *)p_self;
self->~Dictionary();
diff --git a/modules/gdnative/godot/godot_dictionary.h b/modules/gdnative/godot/godot_dictionary.h
index 42f7f872a1..a89bd4bba1 100644
--- a/modules/gdnative/godot/godot_dictionary.h
+++ b/modules/gdnative/godot/godot_dictionary.h
@@ -48,6 +48,7 @@ typedef struct godot_dictionary {
#include "godot_variant.h"
void GDAPI godot_dictionary_new(godot_dictionary *r_dest);
+void GDAPI godot_dictionary_new_copy(godot_dictionary *r_dest, const godot_dictionary *r_src);
void GDAPI godot_dictionary_destroy(godot_dictionary *p_self);
godot_int GDAPI godot_dictionary_size(const godot_dictionary *p_self);
diff --git a/modules/gdnative/godot/godot_pool_arrays.cpp b/modules/gdnative/godot/godot_pool_arrays.cpp
index 10d5d6d939..ff4586ebe7 100644
--- a/modules/gdnative/godot/godot_pool_arrays.cpp
+++ b/modules/gdnative/godot/godot_pool_arrays.cpp
@@ -49,6 +49,12 @@ void GDAPI godot_pool_byte_array_new(godot_pool_byte_array *p_pba) {
memnew_placement(pba, PoolVector<uint8_t>);
}
+void GDAPI godot_pool_byte_array_new_copy(godot_pool_byte_array *p_dest, const godot_pool_byte_array *p_src) {
+ PoolVector<uint8_t> *dest = (PoolVector<uint8_t> *)p_dest;
+ const PoolVector<uint8_t> *src = (const PoolVector<uint8_t> *)p_src;
+ memnew_placement(dest, PoolVector<uint8_t>(*src));
+}
+
void GDAPI godot_pool_byte_array_new_with_array(godot_pool_byte_array *p_pba, const godot_array *p_a) {
PoolVector<uint8_t> *pba = (PoolVector<uint8_t> *)p_pba;
Array *a = (Array *)p_a;
@@ -118,14 +124,20 @@ void GDAPI godot_pool_byte_array_destroy(godot_pool_byte_array *p_pba) {
// int
void GDAPI godot_pool_int_array_new(godot_pool_int_array *p_pba) {
- PoolVector<uint8_t> *pba = (PoolVector<uint8_t> *)p_pba;
- memnew_placement(pba, PoolVector<uint8_t>);
+ PoolVector<godot_int> *pba = (PoolVector<godot_int> *)p_pba;
+ memnew_placement(pba, PoolVector<godot_int>);
+}
+
+void GDAPI godot_pool_int_array_new_copy(godot_pool_int_array *p_dest, const godot_pool_int_array *p_src) {
+ PoolVector<godot_int> *dest = (PoolVector<godot_int> *)p_dest;
+ const PoolVector<godot_int> *src = (const PoolVector<godot_int> *)p_src;
+ memnew_placement(dest, PoolVector<godot_int>(*src));
}
void GDAPI godot_pool_int_array_new_with_array(godot_pool_int_array *p_pba, const godot_array *p_a) {
- PoolVector<uint8_t> *pba = (PoolVector<uint8_t> *)p_pba;
+ PoolVector<godot_int> *pba = (PoolVector<godot_int> *)p_pba;
Array *a = (Array *)p_a;
- memnew_placement(pba, PoolVector<uint8_t>);
+ memnew_placement(pba, PoolVector<godot_int>);
pba->resize(a->size());
for (size_t i = 0; i < a->size(); i++) {
@@ -191,14 +203,20 @@ void GDAPI godot_pool_int_array_destroy(godot_pool_int_array *p_pba) {
// real
void GDAPI godot_pool_real_array_new(godot_pool_real_array *p_pba) {
- PoolVector<uint8_t> *pba = (PoolVector<uint8_t> *)p_pba;
- memnew_placement(pba, PoolVector<uint8_t>);
+ PoolVector<godot_real> *pba = (PoolVector<godot_real> *)p_pba;
+ memnew_placement(pba, PoolVector<godot_real>);
+}
+
+void GDAPI godot_pool_real_array_new_copy(godot_pool_real_array *p_dest, const godot_pool_real_array *p_src) {
+ PoolVector<godot_real> *dest = (PoolVector<godot_real> *)p_dest;
+ const PoolVector<godot_real> *src = (const PoolVector<godot_real> *)p_src;
+ memnew_placement(dest, PoolVector<godot_real>(*src));
}
void GDAPI godot_pool_real_array_new_with_array(godot_pool_real_array *p_pba, const godot_array *p_a) {
- PoolVector<uint8_t> *pba = (PoolVector<uint8_t> *)p_pba;
+ PoolVector<godot_real> *pba = (PoolVector<godot_real> *)p_pba;
Array *a = (Array *)p_a;
- memnew_placement(pba, PoolVector<uint8_t>);
+ memnew_placement(pba, PoolVector<godot_real>);
pba->resize(a->size());
for (size_t i = 0; i < a->size(); i++) {
@@ -268,6 +286,12 @@ void GDAPI godot_pool_string_array_new(godot_pool_string_array *p_pba) {
memnew_placement(pba, PoolVector<String>);
}
+void GDAPI godot_pool_string_array_new_copy(godot_pool_string_array *p_dest, const godot_pool_string_array *p_src) {
+ PoolVector<String> *dest = (PoolVector<String> *)p_dest;
+ const PoolVector<String> *src = (const PoolVector<String> *)p_src;
+ memnew_placement(dest, PoolVector<String>(*src));
+}
+
void GDAPI godot_pool_string_array_new_with_array(godot_pool_string_array *p_pba, const godot_array *p_a) {
PoolVector<String> *pba = (PoolVector<String> *)p_pba;
Array *a = (Array *)p_a;
@@ -349,6 +373,12 @@ void GDAPI godot_pool_vector2_array_new(godot_pool_vector2_array *p_pba) {
memnew_placement(pba, PoolVector<Vector2>);
}
+void GDAPI godot_pool_vector2_array_new_copy(godot_pool_vector2_array *p_dest, const godot_pool_vector2_array *p_src) {
+ PoolVector<Vector2> *dest = (PoolVector<Vector2> *)p_dest;
+ const PoolVector<Vector2> *src = (const PoolVector<Vector2> *)p_src;
+ memnew_placement(dest, PoolVector<Vector2>(*src));
+}
+
void GDAPI godot_pool_vector2_array_new_with_array(godot_pool_vector2_array *p_pba, const godot_array *p_a) {
PoolVector<Vector2> *pba = (PoolVector<Vector2> *)p_pba;
Array *a = (Array *)p_a;
@@ -429,6 +459,12 @@ void GDAPI godot_pool_vector3_array_new(godot_pool_vector3_array *p_pba) {
memnew_placement(pba, PoolVector<Vector3>);
}
+void GDAPI godot_pool_vector3_array_new_copy(godot_pool_vector3_array *p_dest, const godot_pool_vector3_array *p_src) {
+ PoolVector<Vector3> *dest = (PoolVector<Vector3> *)p_dest;
+ const PoolVector<Vector3> *src = (const PoolVector<Vector3> *)p_src;
+ memnew_placement(dest, PoolVector<Vector3>(*src));
+}
+
void GDAPI godot_pool_vector3_array_new_with_array(godot_pool_vector3_array *p_pba, const godot_array *p_a) {
PoolVector<Vector3> *pba = (PoolVector<Vector3> *)p_pba;
Array *a = (Array *)p_a;
@@ -509,6 +545,12 @@ void GDAPI godot_pool_color_array_new(godot_pool_color_array *p_pba) {
memnew_placement(pba, PoolVector<Color>);
}
+void GDAPI godot_pool_color_array_new_copy(godot_pool_color_array *p_dest, const godot_pool_color_array *p_src) {
+ PoolVector<Color> *dest = (PoolVector<Color> *)p_dest;
+ const PoolVector<Color> *src = (const PoolVector<Color> *)p_src;
+ memnew_placement(dest, PoolVector<Color>(*src));
+}
+
void GDAPI godot_pool_color_array_new_with_array(godot_pool_color_array *p_pba, const godot_array *p_a) {
PoolVector<Color> *pba = (PoolVector<Color> *)p_pba;
Array *a = (Array *)p_a;
diff --git a/modules/gdnative/godot/godot_pool_arrays.h b/modules/gdnative/godot/godot_pool_arrays.h
index 015be65c3e..8b0d0137fd 100644
--- a/modules/gdnative/godot/godot_pool_arrays.h
+++ b/modules/gdnative/godot/godot_pool_arrays.h
@@ -102,6 +102,7 @@ typedef struct godot_pool_color_array {
// byte
void GDAPI godot_pool_byte_array_new(godot_pool_byte_array *p_pba);
+void GDAPI godot_pool_byte_array_new_copy(godot_pool_byte_array *p_dest, const godot_pool_byte_array *p_src);
void GDAPI godot_pool_byte_array_new_with_array(godot_pool_byte_array *p_pba, const godot_array *p_a);
void GDAPI godot_pool_byte_array_append(godot_pool_byte_array *p_pba, const uint8_t p_data);
@@ -128,6 +129,7 @@ void GDAPI godot_pool_byte_array_destroy(godot_pool_byte_array *p_pba);
// int
void GDAPI godot_pool_int_array_new(godot_pool_int_array *p_pia);
+void GDAPI godot_pool_int_array_new_copy(godot_pool_int_array *p_dest, const godot_pool_int_array *p_src);
void GDAPI godot_pool_int_array_new_with_array(godot_pool_int_array *p_pia, const godot_array *p_a);
void GDAPI godot_pool_int_array_append(godot_pool_int_array *p_pia, const godot_int p_data);
@@ -154,6 +156,7 @@ void GDAPI godot_pool_int_array_destroy(godot_pool_int_array *p_pia);
// real
void GDAPI godot_pool_real_array_new(godot_pool_real_array *p_pra);
+void GDAPI godot_pool_real_array_new_copy(godot_pool_real_array *p_dest, const godot_pool_real_array *p_src);
void GDAPI godot_pool_real_array_new_with_array(godot_pool_real_array *p_pra, const godot_array *p_a);
void GDAPI godot_pool_real_array_append(godot_pool_real_array *p_pra, const godot_real p_data);
@@ -180,6 +183,7 @@ void GDAPI godot_pool_real_array_destroy(godot_pool_real_array *p_pra);
// string
void GDAPI godot_pool_string_array_new(godot_pool_string_array *p_psa);
+void GDAPI godot_pool_string_array_new_copy(godot_pool_string_array *p_dest, const godot_pool_string_array *p_src);
void GDAPI godot_pool_string_array_new_with_array(godot_pool_string_array *p_psa, const godot_array *p_a);
void GDAPI godot_pool_string_array_append(godot_pool_string_array *p_psa, const godot_string *p_data);
@@ -206,6 +210,7 @@ void GDAPI godot_pool_string_array_destroy(godot_pool_string_array *p_psa);
// vector2
void GDAPI godot_pool_vector2_array_new(godot_pool_vector2_array *p_pv2a);
+void GDAPI godot_pool_vector2_array_new_copy(godot_pool_vector2_array *p_dest, const godot_pool_vector2_array *p_src);
void GDAPI godot_pool_vector2_array_new_with_array(godot_pool_vector2_array *p_pv2a, const godot_array *p_a);
void GDAPI godot_pool_vector2_array_append(godot_pool_vector2_array *p_pv2a, const godot_vector2 *p_data);
@@ -232,6 +237,7 @@ void GDAPI godot_pool_vector2_array_destroy(godot_pool_vector2_array *p_pv2a);
// vector3
void GDAPI godot_pool_vector3_array_new(godot_pool_vector3_array *p_pv3a);
+void GDAPI godot_pool_vector3_array_new_copy(godot_pool_vector3_array *p_dest, const godot_pool_vector3_array *p_src);
void GDAPI godot_pool_vector3_array_new_with_array(godot_pool_vector3_array *p_pv3a, const godot_array *p_a);
void GDAPI godot_pool_vector3_array_append(godot_pool_vector3_array *p_pv3a, const godot_vector3 *p_data);
@@ -258,6 +264,7 @@ void GDAPI godot_pool_vector3_array_destroy(godot_pool_vector3_array *p_pv3a);
// color
void GDAPI godot_pool_color_array_new(godot_pool_color_array *p_pca);
+void GDAPI godot_pool_color_array_new_copy(godot_pool_color_array *p_dest, const godot_pool_color_array *p_src);
void GDAPI godot_pool_color_array_new_with_array(godot_pool_color_array *p_pca, const godot_array *p_a);
void GDAPI godot_pool_color_array_append(godot_pool_color_array *p_pca, const godot_color *p_data);
diff --git a/modules/gridmap/grid_map_editor_plugin.cpp b/modules/gridmap/grid_map_editor_plugin.cpp
index e567e08c79..121b403f64 100644
--- a/modules/gridmap/grid_map_editor_plugin.cpp
+++ b/modules/gridmap/grid_map_editor_plugin.cpp
@@ -560,7 +560,7 @@ bool GridMapEditor::forward_spatial_input_event(Camera *p_camera, const Ref<Inpu
else
return false;
- return do_input_action(p_camera, Point2(mb->get_pos().x, mb->get_pos().y), true);
+ return do_input_action(p_camera, Point2(mb->get_position().x, mb->get_position().y), true);
} else {
if (
@@ -604,7 +604,7 @@ bool GridMapEditor::forward_spatial_input_event(Camera *p_camera, const Ref<Inpu
if (mm.is_valid()) {
- return do_input_action(p_camera, mm->get_pos(), false);
+ return do_input_action(p_camera, mm->get_position(), false);
}
} else if (edit_mode->get_selected() == 1) {
@@ -616,7 +616,7 @@ bool GridMapEditor::forward_spatial_input_event(Camera *p_camera, const Ref<Inpu
if (mb->get_button_index() == BUTTON_LEFT && mb->is_pressed()) {
- Point2 point = mb->get_pos();
+ Point2 point = mb->get_position();
Camera *camera = p_camera;
Vector3 from = camera->project_ray_origin(point);
diff --git a/modules/hdr/image_loader_hdr.cpp b/modules/hdr/image_loader_hdr.cpp
index 4f11d77074..19df27b962 100644
--- a/modules/hdr/image_loader_hdr.cpp
+++ b/modules/hdr/image_loader_hdr.cpp
@@ -34,17 +34,23 @@
#include "thirdparty/tinyexr/tinyexr.h"
-Error ImageLoaderHDR::load_image(Ref<Image> p_image, FileAccess *f) {
+Error ImageLoaderHDR::load_image(Ref<Image> p_image, FileAccess *f, bool p_force_linear) {
String header = f->get_token();
print_line("HEADER: " + header);
- ERR_FAIL_COND_V(header != "#?RADIANCE", ERR_FILE_UNRECOGNIZED);
-
- String format = f->get_token();
- print_line("FORMAT: " + format);
-
- ERR_FAIL_COND_V(format != "FORMAT=32-bit_rle_rgbe", ERR_FILE_UNRECOGNIZED);
+ ERR_FAIL_COND_V(header != "#?RADIANCE" && header != "#?RGBE", ERR_FILE_UNRECOGNIZED);
+
+ while (true) {
+ String format = f->get_token();
+ ERR_FAIL_COND_V(f->eof_reached(), ERR_FILE_UNRECOGNIZED);
+ if (format.begins_with("FORMAT=") && format != "FORMAT=32-bit_rle_rgbe") {
+ ERR_EXPLAIN("Only 32-bit_rle_rgbe is supported for .hdr files.");
+ return ERR_FILE_UNRECOGNIZED;
+ }
+ if (format == "FORMAT=32-bit_rle_rgbe")
+ break;
+ }
String token = f->get_token();
@@ -132,6 +138,10 @@ Error ImageLoaderHDR::load_image(Ref<Image> p_image, FileAccess *f) {
ptr[1] * exp / 255.0,
ptr[2] * exp / 255.0);
+ if (p_force_linear) {
+ c = c.to_linear();
+ }
+
*(uint32_t *)ptr = c.to_rgbe9995();
ptr += 4;
}
diff --git a/modules/hdr/image_loader_hdr.h b/modules/hdr/image_loader_hdr.h
index 93bb0fdc03..9bc1fadd13 100644
--- a/modules/hdr/image_loader_hdr.h
+++ b/modules/hdr/image_loader_hdr.h
@@ -38,7 +38,7 @@
class ImageLoaderHDR : public ImageFormatLoader {
public:
- virtual Error load_image(Ref<Image> p_image, FileAccess *f);
+ virtual Error load_image(Ref<Image> p_image, FileAccess *f, bool p_force_linear);
virtual void get_recognized_extensions(List<String> *p_extensions) const;
ImageLoaderHDR();
};
diff --git a/modules/jpg/image_loader_jpegd.cpp b/modules/jpg/image_loader_jpegd.cpp
index 0741dd198a..8c73b69f1b 100644
--- a/modules/jpg/image_loader_jpegd.cpp
+++ b/modules/jpg/image_loader_jpegd.cpp
@@ -89,7 +89,7 @@ Error jpeg_load_image_from_buffer(Image *p_image, const uint8_t *p_buffer, int p
return OK;
}
-Error ImageLoaderJPG::load_image(Ref<Image> p_image, FileAccess *f) {
+Error ImageLoaderJPG::load_image(Ref<Image> p_image, FileAccess *f, bool p_force_linear) {
PoolVector<uint8_t> src_image;
int src_image_len = f->get_len();
diff --git a/modules/jpg/image_loader_jpegd.h b/modules/jpg/image_loader_jpegd.h
index 57d7a2bb1c..aa073b493d 100644
--- a/modules/jpg/image_loader_jpegd.h
+++ b/modules/jpg/image_loader_jpegd.h
@@ -38,7 +38,7 @@
class ImageLoaderJPG : public ImageFormatLoader {
public:
- virtual Error load_image(Ref<Image> p_image, FileAccess *f);
+ virtual Error load_image(Ref<Image> p_image, FileAccess *f, bool p_force_linear);
virtual void get_recognized_extensions(List<String> *p_extensions) const;
ImageLoaderJPG();
};
diff --git a/modules/squish/image_compress_squish.cpp b/modules/squish/image_compress_squish.cpp
index 2427dac8a7..e927f1ceaa 100644
--- a/modules/squish/image_compress_squish.cpp
+++ b/modules/squish/image_compress_squish.cpp
@@ -59,9 +59,9 @@ void image_decompress_squish(Image *p_image) {
squish_flags = squish::kDxt3;
} else if (p_image->get_format() == Image::FORMAT_DXT5) {
squish_flags = squish::kDxt5;
- } else if (p_image->get_format() == Image::FORMAT_LATC_L || p_image->get_format() == Image::FORMAT_RGTC_R) {
+ } else if (p_image->get_format() == Image::FORMAT_RGTC_R) {
squish_flags = squish::kBc4;
- } else if (p_image->get_format() == Image::FORMAT_LATC_LA || p_image->get_format() == Image::FORMAT_RGTC_RG) {
+ } else if (p_image->get_format() == Image::FORMAT_RGTC_RG) {
squish_flags = squish::kBc5;
} else {
ERR_FAIL_COND(true);
@@ -79,7 +79,7 @@ void image_decompress_squish(Image *p_image) {
p_image->create(p_image->get_width(), p_image->get_height(), p_image->has_mipmaps(), target_format, data);
}
-void image_compress_squish(Image *p_image) {
+void image_compress_squish(Image *p_image, bool p_srgb) {
if (p_image->get_format() >= Image::FORMAT_DXT1)
return; //do not compress, already compressed
@@ -96,16 +96,21 @@ void image_compress_squish(Image *p_image) {
p_image->convert(Image::FORMAT_RGBA8); //still uses RGBA to convert
+ if (p_srgb && (dc == Image::DETECTED_R || dc == Image::DETECTED_RG)) {
+ //R and RG do not support SRGB
+ dc = Image::DETECTED_RGB;
+ }
+
switch (dc) {
case Image::DETECTED_L: {
- target_format = Image::FORMAT_LATC_L;
- squish_comp |= squish::kBc4;
+ target_format = Image::FORMAT_DXT1;
+ squish_comp |= squish::kDxt1;
} break;
case Image::DETECTED_LA: {
- target_format = Image::FORMAT_LATC_LA;
- squish_comp |= squish::kBc5;
+ target_format = Image::FORMAT_DXT5;
+ squish_comp |= squish::kDxt5;
} break;
case Image::DETECTED_R: {
@@ -148,8 +153,8 @@ void image_compress_squish(Image *p_image) {
int bh = h % 4 != 0 ? h + (4 - h % 4) : h;
int src_ofs = p_image->get_mipmap_offset(i);
- squish::CompressImage(&rb[src_ofs], bw, bh, &wb[dst_ofs], squish_comp);
- dst_ofs += (MAX(4, w) * MAX(4, h)) >> shift;
+ squish::CompressImage(&rb[src_ofs], w, h, &wb[dst_ofs], squish_comp);
+ dst_ofs += (MAX(4, bw) * MAX(4, bh)) >> shift;
w >>= 1;
h >>= 1;
}
diff --git a/modules/squish/image_compress_squish.h b/modules/squish/image_compress_squish.h
index 519e3537ef..8d859b8e0b 100644
--- a/modules/squish/image_compress_squish.h
+++ b/modules/squish/image_compress_squish.h
@@ -32,7 +32,7 @@
#include "image.h"
-void image_compress_squish(Image *p_image);
+void image_compress_squish(Image *p_image, bool p_srgb);
void image_decompress_squish(Image *p_image);
#endif // IMAGE_COMPRESS_SQUISH_H
diff --git a/modules/tinyexr/image_loader_tinyexr.cpp b/modules/tinyexr/image_loader_tinyexr.cpp
index fbf5dea15e..4eb91da10b 100644
--- a/modules/tinyexr/image_loader_tinyexr.cpp
+++ b/modules/tinyexr/image_loader_tinyexr.cpp
@@ -34,7 +34,7 @@
#include "thirdparty/tinyexr/tinyexr.h"
-Error ImageLoaderTinyEXR::load_image(Ref<Image> p_image, FileAccess *f) {
+Error ImageLoaderTinyEXR::load_image(Ref<Image> p_image, FileAccess *f, bool p_force_linear) {
PoolVector<uint8_t> src_image;
int src_image_len = f->get_len();
@@ -133,9 +133,17 @@ Error ImageLoaderTinyEXR::load_image(Ref<Image> p_image, FileAccess *f) {
// Assume `out_rgba` have enough memory allocated.
for (int i = 0; i < exr_image.width * exr_image.height; i++) {
- *iw++ = Math::make_half_float(reinterpret_cast<float **>(exr_image.images)[idxR][i]);
- *iw++ = Math::make_half_float(reinterpret_cast<float **>(exr_image.images)[idxG][i]);
- *iw++ = Math::make_half_float(reinterpret_cast<float **>(exr_image.images)[idxB][i]);
+ Color color(
+ reinterpret_cast<float **>(exr_image.images)[idxR][i],
+ reinterpret_cast<float **>(exr_image.images)[idxG][i],
+ reinterpret_cast<float **>(exr_image.images)[idxB][i]);
+
+ if (p_force_linear)
+ color = color.to_linear();
+
+ *iw++ = Math::make_half_float(color.r);
+ *iw++ = Math::make_half_float(color.g);
+ *iw++ = Math::make_half_float(color.b);
if (idxA > 0) {
*iw++ = Math::make_half_float(reinterpret_cast<float **>(exr_image.images)[idxA][i]);
diff --git a/modules/tinyexr/image_loader_tinyexr.h b/modules/tinyexr/image_loader_tinyexr.h
index 328ac2a385..a52894b12b 100644
--- a/modules/tinyexr/image_loader_tinyexr.h
+++ b/modules/tinyexr/image_loader_tinyexr.h
@@ -38,7 +38,7 @@
class ImageLoaderTinyEXR : public ImageFormatLoader {
public:
- virtual Error load_image(Ref<Image> p_image, FileAccess *f);
+ virtual Error load_image(Ref<Image> p_image, FileAccess *f, bool p_force_linear);
virtual void get_recognized_extensions(List<String> *p_extensions) const;
ImageLoaderTinyEXR();
};
diff --git a/modules/visual_script/visual_script_editor.cpp b/modules/visual_script/visual_script_editor.cpp
index 5839bc9243..54c957078a 100644
--- a/modules/visual_script/visual_script_editor.cpp
+++ b/modules/visual_script/visual_script_editor.cpp
@@ -2240,6 +2240,10 @@ void VisualScriptEditor::add_callback(const String &p_function, PoolStringArray
//undo_redo->clear_history();
}
+bool VisualScriptEditor::show_members_overview() {
+ return false;
+}
+
void VisualScriptEditor::update_settings() {
_update_graph();
diff --git a/modules/visual_script/visual_script_editor.h b/modules/visual_script/visual_script_editor.h
index bb832431a0..92f31f20da 100644
--- a/modules/visual_script/visual_script_editor.h
+++ b/modules/visual_script/visual_script_editor.h
@@ -248,6 +248,7 @@ public:
virtual void get_breakpoints(List<int> *p_breakpoints);
virtual void add_callback(const String &p_function, PoolStringArray p_args);
virtual void update_settings();
+ virtual bool show_members_overview();
virtual void set_debugger_active(bool p_active);
virtual void set_tooltip_request_func(String p_method, Object *p_obj);
virtual Control *get_edit_menu();
diff --git a/modules/webp/image_loader_webp.cpp b/modules/webp/image_loader_webp.cpp
index 7313cb6c7c..87c2e811b3 100644
--- a/modules/webp/image_loader_webp.cpp
+++ b/modules/webp/image_loader_webp.cpp
@@ -115,7 +115,7 @@ static Ref<Image> _webp_lossy_unpack(const PoolVector<uint8_t> &p_buffer) {
return img;
}
-Error ImageLoaderWEBP::load_image(Ref<Image> p_image, FileAccess *f) {
+Error ImageLoaderWEBP::load_image(Ref<Image> p_image, FileAccess *f, bool p_force_linear) {
uint32_t size = f->get_len();
PoolVector<uint8_t> src_image;
diff --git a/modules/webp/image_loader_webp.h b/modules/webp/image_loader_webp.h
index ba817e0ecd..1ac2196a71 100644
--- a/modules/webp/image_loader_webp.h
+++ b/modules/webp/image_loader_webp.h
@@ -38,7 +38,7 @@
class ImageLoaderWEBP : public ImageFormatLoader {
public:
- virtual Error load_image(Ref<Image> p_image, FileAccess *f);
+ virtual Error load_image(Ref<Image> p_image, FileAccess *f, bool p_force_linear);
virtual void get_recognized_extensions(List<String> *p_extensions) const;
ImageLoaderWEBP();
};
diff --git a/platform/android/os_android.cpp b/platform/android/os_android.cpp
index 1c721c645c..6e8b46e252 100644
--- a/platform/android/os_android.cpp
+++ b/platform/android/os_android.cpp
@@ -380,8 +380,8 @@ void OS_Android::process_touch(int p_what, int p_pointer, const Vector<TouchPos>
ev->set_button_index(BUTTON_LEFT);
ev->set_button_mask(BUTTON_MASK_LEFT);
ev->set_pressed(false);
- ev->set_pos(touch[0].pos);
- ev->set_global_pos(touch[0].pos);
+ ev->set_position(touch[0].pos);
+ ev->set_global_position(touch[0].pos);
input->parse_input_event(ev);
}
@@ -391,7 +391,7 @@ void OS_Android::process_touch(int p_what, int p_pointer, const Vector<TouchPos>
ev.instance();
ev->set_index(touch[i].id);
ev->set_pressed(false);
- ev->set_pos(touch[i].pos);
+ ev->set_position(touch[i].pos);
input->parse_input_event(ev);
}
}
@@ -410,8 +410,8 @@ void OS_Android::process_touch(int p_what, int p_pointer, const Vector<TouchPos>
ev->set_button_index(BUTTON_LEFT);
ev->set_button_mask(BUTTON_MASK_LEFT);
ev->set_pressed(true);
- ev->set_pos(touch[0].pos);
- ev->set_global_pos(touch[0].pos);
+ ev->set_position(touch[0].pos);
+ ev->set_global_position(touch[0].pos);
input->set_mouse_position(Point2(touch[0].pos.x, touch[0].pos.y));
last_mouse = touch[0].pos;
input->parse_input_event(ev);
@@ -424,7 +424,7 @@ void OS_Android::process_touch(int p_what, int p_pointer, const Vector<TouchPos>
ev.instance();
ev->set_index(touch[i].id);
ev->set_pressed(true);
- ev->set_pos(touch[i].pos.x);
+ ev->set_position(touch[i].pos.x);
input->parse_input_event(ev);
}
@@ -436,7 +436,7 @@ void OS_Android::process_touch(int p_what, int p_pointer, const Vector<TouchPos>
Ref<InputEventMouseMotion> ev;
ev.instance();
ev->set_button_mask(BUTTON_MASK_LEFT);
- ev->set_pos(p_points[0].pos.x);
+ ev->set_position(p_points[0].pos.x);
input->set_mouse_position(Point2(ev.mouse_motion.x, ev.mouse_motion.y));
ev->set_speed(input->get_last_mouse_speed());
ev->set_relative(p_points[0].pos - last_mouse);
@@ -465,7 +465,7 @@ void OS_Android::process_touch(int p_what, int p_pointer, const Vector<TouchPos>
Ref<InputEventScreenDrag> ev;
ev.instance();
ev->set_index(touch[i].id);
- ev->set_pos(p_points[idx].pos.x);
+ ev->set_position(p_points[idx].pos.x);
ev->set_relative(p_points[idx].pos - touch[i].pos);
input->parse_input_event(ev);
touch[i].pos = p_points[idx].pos;
@@ -481,8 +481,8 @@ void OS_Android::process_touch(int p_what, int p_pointer, const Vector<TouchPos>
ev->set_button_index(BUTTON_LEFT);
ev->set_button_mask(BUTTON_MASK_LEFT);
ev->set_pressed(false);
- ev->set_pos(touch[0].pos.x);
- ev->set_global_pos(touch[0].pos.x);
+ ev->set_position(touch[0].pos.x);
+ ev->set_global_position(touch[0].pos.x);
input->set_mouse_position(Point2(touch[0].pos.x, touch[0].pos.y));
input->parse_input_event(ev);
@@ -492,7 +492,7 @@ void OS_Android::process_touch(int p_what, int p_pointer, const Vector<TouchPos>
ev.instance();
ev->set_index(touch[i].id);
ev->set_pressed(false);
- ev->set_pos(touch[i].pos);
+ ev->set_position(touch[i].pos);
input->parse_input_event(ev);
}
touch.clear();
@@ -511,7 +511,7 @@ void OS_Android::process_touch(int p_what, int p_pointer, const Vector<TouchPos>
ev->set_index(tp.id);
ev->set_pressed(true);
- ev->set_pos(tp.pos);
+ ev->set_position(tp.pos);
input->parse_input_event(ev);
} break;
@@ -524,7 +524,7 @@ void OS_Android::process_touch(int p_what, int p_pointer, const Vector<TouchPos>
ev.instance();
ev->set_index(touch[i].id);
ev->set_pressed(false);
- ev->set_pos(touch[i].pos);
+ ev->set_position(touch[i].pos);
input->parse_input_event(ev);
touch.remove(i);
i--;
diff --git a/platform/iphone/os_iphone.cpp b/platform/iphone/os_iphone.cpp
index 0d7913446e..b244edbff6 100644
--- a/platform/iphone/os_iphone.cpp
+++ b/platform/iphone/os_iphone.cpp
@@ -212,7 +212,7 @@ void OSIPhone::mouse_button(int p_idx, int p_x, int p_y, bool p_pressed, bool p_
ev->set_index(p_idx);
ev->set_pressed(p_pressed);
- ev->set_pos(Vector2(p_x, p_y));
+ ev->set_position(Vector2(p_x, p_y));
queue_event(ev);
};
@@ -225,12 +225,12 @@ void OSIPhone::mouse_button(int p_idx, int p_x, int p_y, bool p_pressed, bool p_
// swaped it for tilted screen
//ev->get_pos().x = ev.mouse_button.global_x = video_mode.height - p_y;
//ev->get_pos().y = ev.mouse_button.global_y = p_x;
- ev->set_pos(Vector2(video_mode.height - p_y, p_x));
- ev->set_global_pos(Vector2(video_mode.height - p_y, p_x));
+ ev->set_position(Vector2(video_mode.height - p_y, p_x));
+ ev->set_global_position(Vector2(video_mode.height - p_y, p_x));
//mouse_list.pressed[p_idx] = p_pressed;
- input->set_mouse_position(ev->get_pos());
+ input->set_mouse_position(ev->get_position());
ev->set_button_index(BUTTON_LEFT);
ev->set_doubleclick(p_doubleclick);
ev->set_pressed(p_pressed);
@@ -246,7 +246,7 @@ void OSIPhone::mouse_move(int p_idx, int p_prev_x, int p_prev_y, int p_x, int p_
Ref<InputEventScreenDrag> ev;
ev.instance();
ev->set_index(p_idx);
- ev->set_pos(Vector2(p_x, p_y));
+ ev->set_position(Vector2(p_x, p_y));
ev->set_relative(Vector2(p_x - p_prev_x, p_y - p_prev_y));
queue_event(ev);
};
@@ -255,11 +255,11 @@ void OSIPhone::mouse_move(int p_idx, int p_prev_x, int p_prev_y, int p_x, int p_
Ref<InputEventMouseMotion> ev;
ev.instance();
- ev->set_pos(Vector2(p_x, p_y));
- ev->set_global_pos(Vector2(p_x, p_y));
+ ev->set_position(Vector2(p_x, p_y));
+ ev->set_global_position(Vector2(p_x, p_y));
ev->set_relative(Vector2(p_x - p_prev_x, p_y - p_prev_y));
- input->set_mouse_position(ev->get_pos());
+ input->set_mouse_position(ev->get_position());
ev->set_speed(input->get_last_mouse_speed());
ev->set_button_mask(BUTTON_LEFT); // pressed
diff --git a/platform/osx/os_osx.mm b/platform/osx/os_osx.mm
index 13bc2226f4..21f1fd89a9 100644
--- a/platform/osx/os_osx.mm
+++ b/platform/osx/os_osx.mm
@@ -291,8 +291,8 @@ static int button_mask = 0;
get_key_modifier_state([event modifierFlags], mb);
mb->set_button_index(BUTTON_LEFT);
mb->set_pressed(true);
- mb->set_pos(Vector2(mouse_x, mouse_y));
- mb->set_global_pos(Vector2(mouse_x, mouse_y));
+ mb->set_position(Vector2(mouse_x, mouse_y));
+ mb->set_global_position(Vector2(mouse_x, mouse_y));
mb->set_button_mask(button_mask);
mb->set_doubleclick([event clickCount] == 2);
OS_OSX::singleton->push_input(mb);
@@ -311,8 +311,8 @@ static int button_mask = 0;
get_key_modifier_state([event modifierFlags], mb);
mb->set_button_index(BUTTON_LEFT);
mb->set_pressed(false);
- mb->set_pos(Vector2(mouse_x, mouse_y));
- mb->set_global_pos(Vector2(mouse_x, mouse_y));
+ mb->set_position(Vector2(mouse_x, mouse_y));
+ mb->set_global_position(Vector2(mouse_x, mouse_y));
mb->set_button_mask(button_mask);
mb->set_doubleclick([event clickCount] == 2);
OS_OSX::singleton->push_input(mb);
@@ -330,8 +330,8 @@ static int button_mask = 0;
const NSPoint p = [event locationInWindow];
mouse_x = p.x * OS_OSX::singleton->_mouse_scale([[event window] backingScaleFactor]);
mouse_y = (contentRect.size.height - p.y) * OS_OSX::singleton->_mouse_scale([[event window] backingScaleFactor]);
- mm->set_pos(Vector2(mouse_x, mouse_y));
- mm->set_global_pos(Vector2(mouse_x, mouse_y));
+ mm->set_position(Vector2(mouse_x, mouse_y));
+ mm->set_global_position(Vector2(mouse_x, mouse_y));
Vector2 relativeMotion = Vector2();
relativeMotion.x = [event deltaX] * OS_OSX::singleton->_mouse_scale([[event window] backingScaleFactor]);
relativeMotion.y = [event deltaY] * OS_OSX::singleton->_mouse_scale([[event window] backingScaleFactor]);
@@ -352,8 +352,8 @@ static int button_mask = 0;
get_key_modifier_state([event modifierFlags], mb);
mb->set_button_index(BUTTON_RIGHT);
mb->set_pressed(true);
- mb->set_pos(Vector2(mouse_x, mouse_y));
- mb->set_global_pos(Vector2(mouse_x, mouse_y));
+ mb->set_position(Vector2(mouse_x, mouse_y));
+ mb->set_global_position(Vector2(mouse_x, mouse_y));
mb->set_button_mask(button_mask);
mb->set_doubleclick([event clickCount] == 2);
OS_OSX::singleton->push_input(mb);
@@ -373,8 +373,8 @@ static int button_mask = 0;
get_key_modifier_state([event modifierFlags], mb);
mb->set_button_index(BUTTON_RIGHT);
mb->set_pressed(false);
- mb->set_pos(Vector2(mouse_x, mouse_y));
- mb->set_global_pos(Vector2(mouse_x, mouse_y));
+ mb->set_position(Vector2(mouse_x, mouse_y));
+ mb->set_global_position(Vector2(mouse_x, mouse_y));
mb->set_button_mask(button_mask);
mb->set_doubleclick([event clickCount] == 2);
OS_OSX::singleton->push_input(mb);
@@ -393,8 +393,8 @@ static int button_mask = 0;
get_key_modifier_state([event modifierFlags], mb);
mb->set_button_index(BUTTON_MIDDLE);
mb->set_pressed(true);
- mb->set_pos(Vector2(mouse_x, mouse_y));
- mb->set_global_pos(Vector2(mouse_x, mouse_y));
+ mb->set_position(Vector2(mouse_x, mouse_y));
+ mb->set_global_position(Vector2(mouse_x, mouse_y));
mb->set_button_mask(button_mask);
mb->set_doubleclick([event clickCount] == 2);
OS_OSX::singleton->push_input(mb);
@@ -417,8 +417,8 @@ static int button_mask = 0;
get_key_modifier_state([event modifierFlags], mb);
mb->set_button_index(BUTTON_MIDDLE);
mb->set_pressed(true);
- mb->set_pos(Vector2(mouse_x, mouse_y));
- mb->set_global_pos(Vector2(mouse_x, mouse_y));
+ mb->set_position(Vector2(mouse_x, mouse_y));
+ mb->set_global_position(Vector2(mouse_x, mouse_y));
mb->set_button_mask(button_mask);
mb->set_doubleclick([event clickCount] == 2);
OS_OSX::singleton->push_input(mb);
@@ -701,8 +701,8 @@ inline void sendScrollEvent(int button, double factor, int modifierFlags) {
sc->set_factor(factor);
sc->set_pressed(true);
Vector2 mouse_pos = Vector2(mouse_x, mouse_y);
- sc->set_pos(mouse_pos);
- sc->set_global_pos(mouse_pos);
+ sc->set_position(mouse_pos);
+ sc->set_global_position(mouse_pos);
sc->set_button_mask(button_mask);
OS_OSX::singleton->push_input(sc);
sc->set_pressed(false);
diff --git a/platform/windows/os_windows.cpp b/platform/windows/os_windows.cpp
index 830aae5515..5d1393ed51 100644
--- a/platform/windows/os_windows.cpp
+++ b/platform/windows/os_windows.cpp
@@ -219,7 +219,7 @@ void OS_Windows::_touch_event(bool p_pressed, int p_x, int p_y, int idx) {
event.instance();
event->set_index(idx);
event->set_pressed(p_pressed);
- event->set_pos(Vector2(p_x, p_y));
+ event->set_position(Vector2(p_x, p_y));
if (main_loop) {
input->parse_input_event(event);
@@ -231,7 +231,7 @@ void OS_Windows::_drag_event(int p_x, int p_y, int idx) {
Ref<InputEventScreenDrag> event;
event.instance();
event->set_index(idx);
- event->set_pos(Vector2(p_x, p_y));
+ event->set_position(Vector2(p_x, p_y));
if (main_loop)
input->parse_input_event(event);
@@ -378,7 +378,7 @@ LRESULT OS_Windows::WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
last_button_state = mm->get_button_mask();
/*mm->get_button_mask()|=(wParam&MK_XBUTTON1)?(1<<5):0;
mm->get_button_mask()|=(wParam&MK_XBUTTON2)?(1<<6):0;*/
- mm->set_pos(Vector2(GET_X_LPARAM(lParam), GET_Y_LPARAM(lParam)));
+ mm->set_position(Vector2(GET_X_LPARAM(lParam), GET_Y_LPARAM(lParam)));
if (mouse_mode == MOUSE_MODE_CAPTURED) {
@@ -386,31 +386,31 @@ LRESULT OS_Windows::WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
old_x = c.x;
old_y = c.y;
- if (mm->get_pos() == c) {
+ if (mm->get_position() == c) {
center = c;
return 0;
}
- Point2i ncenter = mm->get_pos();
+ Point2i ncenter = mm->get_position();
center = ncenter;
POINT pos = { (int)c.x, (int)c.y };
ClientToScreen(hWnd, &pos);
SetCursorPos(pos.x, pos.y);
}
- input->set_mouse_position(mm->get_pos());
+ input->set_mouse_position(mm->get_position());
mm->set_speed(input->get_last_mouse_speed());
if (old_invalid) {
- old_x = mm->get_pos().x;
- old_y = mm->get_pos().y;
+ old_x = mm->get_position().x;
+ old_y = mm->get_position().y;
old_invalid = false;
}
- mm->set_relative(Vector2(mm->get_pos() - Vector2(old_x, old_y)));
- old_x = mm->get_pos().x;
- old_y = mm->get_pos().y;
+ mm->set_relative(Vector2(mm->get_position() - Vector2(old_x, old_y)));
+ old_x = mm->get_position().x;
+ old_y = mm->get_position().y;
if (window_has_focus && main_loop)
input->parse_input_event(mm);
@@ -536,14 +536,14 @@ LRESULT OS_Windows::WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
/*
mb->get_button_mask()|=(wParam&MK_XBUTTON1)?(1<<5):0;
mb->get_button_mask()|=(wParam&MK_XBUTTON2)?(1<<6):0;*/
- mb->set_pos(Vector2(GET_X_LPARAM(lParam), GET_Y_LPARAM(lParam)));
+ mb->set_position(Vector2(GET_X_LPARAM(lParam), GET_Y_LPARAM(lParam)));
if (mouse_mode == MOUSE_MODE_CAPTURED) {
- mb->set_pos(Vector2(old_x, old_y));
+ mb->set_position(Vector2(old_x, old_y));
}
- mb->set_global_pos(mb->get_pos());
+ mb->set_global_position(mb->get_position());
if (uMsg != WM_MOUSEWHEEL) {
if (mb->is_pressed()) {
@@ -560,12 +560,12 @@ LRESULT OS_Windows::WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
} else if (mouse_mode != MOUSE_MODE_CAPTURED) {
// for reasons unknown to mankind, wheel comes in screen cordinates
POINT coords;
- coords.x = mb->get_pos().x;
- coords.y = mb->get_pos().y;
+ coords.x = mb->get_position().x;
+ coords.y = mb->get_position().y;
ScreenToClient(hWnd, &coords);
- mb->set_pos(Vector2(coords.x, coords.y));
+ mb->set_position(Vector2(coords.x, coords.y));
}
if (main_loop) {
diff --git a/platform/x11/os_x11.cpp b/platform/x11/os_x11.cpp
index 2a912a7ba2..8ac37c965b 100644
--- a/platform/x11/os_x11.cpp
+++ b/platform/x11/os_x11.cpp
@@ -1334,8 +1334,8 @@ void OS_X11::process_xevents() {
get_key_modifier_state(event.xbutton.state, mb);
mb->set_button_mask(get_mouse_button_state(event.xbutton.state));
- mb->set_pos(Vector2(event.xbutton.x, event.xbutton.y));
- mb->set_global_pos(mb->get_pos());
+ mb->set_position(Vector2(event.xbutton.x, event.xbutton.y));
+ mb->set_global_position(mb->get_position());
mb->set_button_index(event.xbutton.button);
if (mb->get_button_index() == 2)
mb->set_button_index(3);
@@ -1443,8 +1443,8 @@ void OS_X11::process_xevents() {
get_key_modifier_state(event.xmotion.state, mm);
mm->set_button_mask(get_mouse_button_state(event.xmotion.state));
- mm->set_pos(pos);
- mm->set_global_pos(pos);
+ mm->set_position(pos);
+ mm->set_global_position(pos);
input->set_mouse_position(pos);
mm->set_speed(input->get_last_mouse_speed());
mm->set_relative(rel);
diff --git a/scene/2d/screen_button.cpp b/scene/2d/screen_button.cpp
index f503a66208..ea68a111af 100644
--- a/scene/2d/screen_button.cpp
+++ b/scene/2d/screen_button.cpp
@@ -207,7 +207,7 @@ void TouchScreenButton::_input(const Ref<InputEvent> &p_event) {
if ((st.is_valid() && st->is_pressed()) || sd.is_valid()) {
int index = st.is_valid() ? st->get_index() : sd->get_index();
- Vector2 coord = st.is_valid() ? st->get_pos() : sd->get_pos();
+ Vector2 coord = st.is_valid() ? st->get_position() : sd->get_position();
if (finger_pressed == -1 || index == finger_pressed) {
@@ -254,7 +254,7 @@ void TouchScreenButton::_input(const Ref<InputEvent> &p_event) {
if (!can_press)
return; //already fingering
- Point2 coord = (get_global_transform_with_canvas()).affine_inverse().xform(st->get_pos());
+ Point2 coord = (get_global_transform_with_canvas()).affine_inverse().xform(st->get_position());
Rect2 item_rect = get_item_rect();
bool touched = false;
diff --git a/scene/3d/gi_probe.cpp b/scene/3d/gi_probe.cpp
index 96311236ef..2acbed3b4e 100644
--- a/scene/3d/gi_probe.cpp
+++ b/scene/3d/gi_probe.cpp
@@ -885,7 +885,7 @@ Vector<Color> GIProbe::_get_bake_texture(Ref<Image> p_image, const Color &p_colo
Vector<Color> ret;
- if (p_image.is_null()) {
+ if (p_image.is_null() || p_image->empty()) {
ret.resize(bake_texture_size * bake_texture_size);
for (int i = 0; i < bake_texture_size * bake_texture_size; i++) {
@@ -894,9 +894,11 @@ Vector<Color> GIProbe::_get_bake_texture(Ref<Image> p_image, const Color &p_colo
return ret;
}
+ p_image = p_image->duplicate();
if (p_image->is_compressed()) {
print_line("DECOMPRESSING!!!!");
+
p_image->decompress();
}
p_image->convert(Image::FORMAT_RGBA8);
@@ -907,10 +909,11 @@ Vector<Color> GIProbe::_get_bake_texture(Ref<Image> p_image, const Color &p_colo
for (int i = 0; i < bake_texture_size * bake_texture_size; i++) {
Color c;
- c.r = r[i * 4 + 0] / 255.0;
- c.g = r[i * 4 + 1] / 255.0;
- c.b = r[i * 4 + 2] / 255.0;
+ c.r = (r[i * 4 + 0] / 255.0) * p_color.r;
+ c.g = (r[i * 4 + 1] / 255.0) * p_color.g;
+ c.b = (r[i * 4 + 2] / 255.0) * p_color.b;
c.a = r[i * 4 + 3] / 255.0;
+
ret[i] = c;
}
@@ -1277,6 +1280,7 @@ void GIProbe::_debug_mesh(int p_idx, int p_level, const Rect3 &p_aabb, Ref<Multi
xform.basis.scale(p_aabb.size * 0.5);
p_multimesh->set_instance_transform(idx, xform);
Color col = Color(p_baker->bake_cells[p_idx].albedo[0], p_baker->bake_cells[p_idx].albedo[1], p_baker->bake_cells[p_idx].albedo[2]);
+ //Color col = Color(p_baker->bake_cells[p_idx].emission[0], p_baker->bake_cells[p_idx].emission[1], p_baker->bake_cells[p_idx].emission[2]);
p_multimesh->set_instance_color(idx, col);
idx++;
@@ -1464,7 +1468,7 @@ GIProbe::GIProbe() {
subdiv = SUBDIV_128;
dynamic_range = 4;
energy = 1.0;
- bias = 0.4;
+ bias = 1.8;
propagation = 1.0;
extents = Vector3(10, 10, 10);
color_scan_cell_width = 4;
diff --git a/scene/animation/animation_player.cpp b/scene/animation/animation_player.cpp
index c4ea42d461..543b64bd15 100644
--- a/scene/animation/animation_player.cpp
+++ b/scene/animation/animation_player.cpp
@@ -202,6 +202,7 @@ void AnimationPlayer::_notification(int p_what) {
if (!get_tree()->is_editor_hint() && animation_set.has(autoplay)) {
play(autoplay);
set_autoplay(""); //this line is the fix for autoplay issues with animatio
+ _animation_process(0);
}
} break;
case NOTIFICATION_INTERNAL_PROCESS: {
diff --git a/scene/gui/base_button.cpp b/scene/gui/base_button.cpp
index 318db8458b..c1dbc82f3c 100644
--- a/scene/gui/base_button.cpp
+++ b/scene/gui/base_button.cpp
@@ -162,7 +162,7 @@ void BaseButton::_gui_input(Ref<InputEvent> p_event) {
if (mm.is_valid()) {
if (status.press_attempt && status.pressing_button == 0) {
bool last_press_inside = status.pressing_inside;
- status.pressing_inside = has_point(mm->get_pos());
+ status.pressing_inside = has_point(mm->get_position());
if (last_press_inside != status.pressing_inside)
update();
}
diff --git a/scene/gui/button_array.cpp b/scene/gui/button_array.cpp
index 0d518059c8..670246a200 100644
--- a/scene/gui/button_array.cpp
+++ b/scene/gui/button_array.cpp
@@ -313,7 +313,7 @@ void ButtonArray::_gui_input(const Ref<InputEvent> &p_event) {
if (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == BUTTON_LEFT) {
- int ofs = orientation == HORIZONTAL ? mb->get_pos().x : mb->get_pos().y;
+ int ofs = orientation == HORIZONTAL ? mb->get_position().x : mb->get_position().y;
for (int i = 0; i < buttons.size(); i++) {
@@ -330,7 +330,7 @@ void ButtonArray::_gui_input(const Ref<InputEvent> &p_event) {
if (mm.is_valid()) {
- int ofs = orientation == HORIZONTAL ? mm->get_pos().x : mm->get_pos().y;
+ int ofs = orientation == HORIZONTAL ? mm->get_position().x : mm->get_position().y;
int new_hover = -1;
for (int i = 0; i < buttons.size(); i++) {
diff --git a/scene/gui/color_picker.cpp b/scene/gui/color_picker.cpp
index 662ce63946..f0e486aa50 100644
--- a/scene/gui/color_picker.cpp
+++ b/scene/gui/color_picker.cpp
@@ -304,8 +304,8 @@ void ColorPicker::_uv_input(const Ref<InputEvent> &ev) {
if (bev.is_valid()) {
if (bev->is_pressed() && bev->get_button_index() == BUTTON_LEFT) {
changing_color = true;
- float x = CLAMP((float)bev->get_pos().x, 0, 256);
- float y = CLAMP((float)bev->get_pos().y, 0, 256);
+ float x = CLAMP((float)bev->get_position().x, 0, 256);
+ float y = CLAMP((float)bev->get_position().y, 0, 256);
s = x / 256;
v = 1.0 - y / 256.0;
color.set_hsv(h, s, v, color.a);
@@ -323,8 +323,8 @@ void ColorPicker::_uv_input(const Ref<InputEvent> &ev) {
if (mev.is_valid()) {
if (!changing_color)
return;
- float x = CLAMP((float)mev->get_pos().x, 0, 256);
- float y = CLAMP((float)mev->get_pos().y, 0, 256);
+ float x = CLAMP((float)mev->get_position().x, 0, 256);
+ float y = CLAMP((float)mev->get_position().y, 0, 256);
s = x / 256;
v = 1.0 - y / 256.0;
color.set_hsv(h, s, v, color.a);
@@ -343,7 +343,7 @@ void ColorPicker::_w_input(const Ref<InputEvent> &ev) {
if (bev->is_pressed() && bev->get_button_index() == BUTTON_LEFT) {
changing_color = true;
- h = 1 - ((float)bev->get_pos().y) / 256.0;
+ h = 1 - ((float)bev->get_position().y) / 256.0;
} else {
changing_color = false;
@@ -361,7 +361,7 @@ void ColorPicker::_w_input(const Ref<InputEvent> &ev) {
if (!changing_color)
return;
- float y = CLAMP((float)mev->get_pos().y, 0, 256);
+ float y = CLAMP((float)mev->get_position().y, 0, 256);
h = 1.0 - y / 256.0;
color.set_hsv(h, s, v, color.a);
last_hsv = color;
@@ -378,10 +378,10 @@ void ColorPicker::_preset_input(const Ref<InputEvent> &ev) {
if (bev.is_valid()) {
if (bev->is_pressed() && bev->get_button_index() == BUTTON_LEFT) {
- int index = bev->get_pos().x / (preset->get_size().x / presets.size());
+ int index = bev->get_position().x / (preset->get_size().x / presets.size());
set_pick_color(presets[index]);
} else if (bev->is_pressed() && bev->get_button_index() == BUTTON_RIGHT) {
- int index = bev->get_pos().x / (preset->get_size().x / presets.size());
+ int index = bev->get_position().x / (preset->get_size().x / presets.size());
presets.erase(presets[index]);
_update_presets();
bt_add_preset->show();
@@ -394,7 +394,7 @@ void ColorPicker::_preset_input(const Ref<InputEvent> &ev) {
if (mev.is_valid()) {
- int index = mev->get_pos().x * presets.size();
+ int index = mev->get_position().x * presets.size();
if (preset->get_size().x != 0) {
index /= preset->get_size().x;
}
@@ -422,7 +422,7 @@ void ColorPicker::_screen_input(const Ref<InputEvent> &ev) {
if (mev.is_valid()) {
Viewport *r = get_tree()->get_root();
- if (!r->get_visible_rect().has_point(Point2(mev->get_global_pos().x, mev->get_global_pos().y)))
+ if (!r->get_visible_rect().has_point(Point2(mev->get_global_position().x, mev->get_global_position().y)))
return;
Ref<Image> img = r->get_screen_capture();
if (!img.is_null()) {
@@ -431,7 +431,7 @@ void ColorPicker::_screen_input(const Ref<InputEvent> &ev) {
}
if (last_capture.is_valid() && !last_capture->empty()) {
int pw = last_capture->get_format() == Image::FORMAT_RGBA8 ? 4 : 3;
- int ofs = (mev->get_global_pos().y * last_capture->get_width() + mev->get_global_pos().x) * pw;
+ int ofs = (mev->get_global_position().y * last_capture->get_width() + mev->get_global_position().x) * pw;
PoolVector<uint8_t>::Read r = last_capture->get_data().read();
diff --git a/scene/gui/color_ramp_edit.cpp b/scene/gui/color_ramp_edit.cpp
index 8c47f8559a..33e4ce0403 100644
--- a/scene/gui/color_ramp_edit.cpp
+++ b/scene/gui/color_ramp_edit.cpp
@@ -88,14 +88,14 @@ void ColorRampEdit::_gui_input(const Ref<InputEvent> &p_event) {
Ref<InputEventMouseButton> mb = p_event;
//Show color picker on double click.
if (mb.is_valid() && mb->get_button_index() == 1 && mb->is_doubleclick() && mb->is_pressed()) {
- grabbed = _get_point_from_pos(mb->get_pos().x);
+ grabbed = _get_point_from_pos(mb->get_position().x);
_show_color_picker();
accept_event();
}
//Delete point on right click
if (mb.is_valid() && mb->get_button_index() == 2 && mb->is_pressed()) {
- grabbed = _get_point_from_pos(mb->get_pos().x);
+ grabbed = _get_point_from_pos(mb->get_position().x);
if (grabbed != -1) {
points.remove(grabbed);
grabbed = -1;
@@ -109,7 +109,7 @@ void ColorRampEdit::_gui_input(const Ref<InputEvent> &p_event) {
//Hold alt key to duplicate selected color
if (mb.is_valid() && mb->get_button_index() == 1 && mb->is_pressed() && mb->get_alt()) {
- int x = mb->get_pos().x;
+ int x = mb->get_position().x;
grabbed = _get_point_from_pos(x);
if (grabbed != -1) {
@@ -134,7 +134,7 @@ void ColorRampEdit::_gui_input(const Ref<InputEvent> &p_event) {
if (mb.is_valid() && mb->get_button_index() == 1 && mb->is_pressed()) {
update();
- int x = mb->get_pos().x;
+ int x = mb->get_position().x;
int total_w = get_size().width - get_size().height - 3;
//Check if color selector was clicked.
@@ -214,7 +214,7 @@ void ColorRampEdit::_gui_input(const Ref<InputEvent> &p_event) {
int total_w = get_size().width - get_size().height - 3;
- int x = mm->get_pos().x;
+ int x = mm->get_position().x;
float newofs = CLAMP(x / float(total_w), 0, 1);
diff --git a/scene/gui/dialogs.cpp b/scene/gui/dialogs.cpp
index 627bc96fb1..7b4f9d57f8 100644
--- a/scene/gui/dialogs.cpp
+++ b/scene/gui/dialogs.cpp
@@ -113,7 +113,7 @@ void WindowDialog::_gui_input(const Ref<InputEvent> &p_event) {
if (mb->is_pressed()) {
// Begin a possible dragging operation.
- drag_type = _drag_hit_test(Point2(mb->get_pos().x, mb->get_pos().y));
+ drag_type = _drag_hit_test(Point2(mb->get_position().x, mb->get_position().y));
if (drag_type != DRAG_NONE)
drag_offset = get_global_mouse_position() - get_position();
drag_offset_far = get_position() + get_size() - get_global_mouse_position();
@@ -131,7 +131,7 @@ void WindowDialog::_gui_input(const Ref<InputEvent> &p_event) {
// Update the cursor while moving along the borders.
CursorShape cursor = CURSOR_ARROW;
if (resizable) {
- int preview_drag_type = _drag_hit_test(Point2(mm->get_pos().x, mm->get_pos().y));
+ int preview_drag_type = _drag_hit_test(Point2(mm->get_position().x, mm->get_position().y));
switch (preview_drag_type) {
case DRAG_RESIZE_TOP:
case DRAG_RESIZE_BOTTOM:
diff --git a/scene/gui/graph_edit.cpp b/scene/gui/graph_edit.cpp
index c52cdd9325..b4d24d9cdd 100644
--- a/scene/gui/graph_edit.cpp
+++ b/scene/gui/graph_edit.cpp
@@ -374,7 +374,7 @@ void GraphEdit::_top_layer_input(const Ref<InputEvent> &p_ev) {
if (mb.is_valid() && mb->get_button_index() == BUTTON_LEFT && mb->is_pressed()) {
Ref<Texture> port = get_icon("port", "GraphNode");
- Vector2 mpos(mb->get_pos().x, mb->get_pos().y);
+ Vector2 mpos(mb->get_position().x, mb->get_position().y);
float grab_r = port->get_width() * 0.5 * grab_r_extend;
for (int i = get_child_count() - 1; i >= 0; i--) {
@@ -483,12 +483,12 @@ void GraphEdit::_top_layer_input(const Ref<InputEvent> &p_ev) {
Ref<InputEventMouseMotion> mm = p_ev;
if (mm.is_valid() && connecting) {
- connecting_to = mm->get_pos();
+ connecting_to = mm->get_position();
connecting_target = false;
top_layer->update();
Ref<Texture> port = get_icon("port", "GraphNode");
- Vector2 mpos = mm->get_pos();
+ Vector2 mpos = mm->get_position();
float grab_r = port->get_width() * 0.5 * grab_r_extend;
for (int i = get_child_count() - 1; i >= 0; i--) {
@@ -546,7 +546,7 @@ void GraphEdit::_top_layer_input(const Ref<InputEvent> &p_ev) {
} else if (!just_disconected) {
String from = connecting_from;
int from_slot = connecting_index;
- Vector2 ofs = Vector2(mb->get_pos().x, mb->get_pos().y);
+ Vector2 ofs = Vector2(mb->get_position().x, mb->get_position().y);
emit_signal("connection_to_empty", from, from_slot, ofs);
}
connecting = false;
@@ -817,7 +817,7 @@ void GraphEdit::_gui_input(const Ref<InputEvent> &p_ev) {
connecting = false;
top_layer->update();
} else {
- emit_signal("popup_request", b->get_global_pos());
+ emit_signal("popup_request", b->get_global_position());
}
}
}
@@ -880,7 +880,7 @@ void GraphEdit::_gui_input(const Ref<InputEvent> &p_ev) {
if (gn) {
- if (_filter_input(b->get_pos()))
+ if (_filter_input(b->get_position()))
return;
dragging = true;
@@ -905,7 +905,7 @@ void GraphEdit::_gui_input(const Ref<InputEvent> &p_ev) {
}
} else {
- if (_filter_input(b->get_pos()))
+ if (_filter_input(b->get_position()))
return;
if (Input::get_singleton()->is_key_pressed(KEY_SPACE))
return;
diff --git a/scene/gui/graph_node.cpp b/scene/gui/graph_node.cpp
index fb0ff4f320..6d49e6251d 100644
--- a/scene/gui/graph_node.cpp
+++ b/scene/gui/graph_node.cpp
@@ -586,7 +586,7 @@ void GraphNode::_gui_input(const Ref<InputEvent> &p_ev) {
if (mb->is_pressed() && mb->get_button_index() == BUTTON_LEFT) {
- Vector2 mpos = Vector2(mb->get_pos().x, mb->get_pos().y);
+ Vector2 mpos = Vector2(mb->get_position().x, mb->get_position().y);
if (close_rect.size != Size2() && close_rect.has_point(mpos)) {
emit_signal("close_request");
accept_event();
@@ -616,7 +616,7 @@ void GraphNode::_gui_input(const Ref<InputEvent> &p_ev) {
Ref<InputEventMouseMotion> mm = p_ev;
if (resizing && mm.is_valid()) {
- Vector2 mpos = mm->get_pos();
+ Vector2 mpos = mm->get_position();
Vector2 diff = mpos - resizing_from;
diff --git a/scene/gui/item_list.cpp b/scene/gui/item_list.cpp
index a9f063280b..2cde3d1c5a 100644
--- a/scene/gui/item_list.cpp
+++ b/scene/gui/item_list.cpp
@@ -431,7 +431,7 @@ void ItemList::_gui_input(const Ref<InputEvent> &p_event) {
if (mb.is_valid() && (mb->get_button_index() == BUTTON_LEFT || (allow_rmb_select && mb->get_button_index() == BUTTON_RIGHT)) && mb->is_pressed()) {
search_string = ""; //any mousepress cancels
- Vector2 pos(mb->get_pos().x, mb->get_pos().y);
+ Vector2 pos(mb->get_position().x, mb->get_position().y);
Ref<StyleBox> bg = get_stylebox("bg");
pos -= bg->get_offset();
pos.y += scroll_bar->get_value();
@@ -475,7 +475,7 @@ void ItemList::_gui_input(const Ref<InputEvent> &p_event) {
if (mb->get_button_index() == BUTTON_RIGHT) {
- emit_signal("item_rmb_selected", i, Vector2(mb->get_pos().x, mb->get_pos().y));
+ emit_signal("item_rmb_selected", i, Vector2(mb->get_position().x, mb->get_position().y));
}
} else {
@@ -486,7 +486,7 @@ void ItemList::_gui_input(const Ref<InputEvent> &p_event) {
if (items[i].selected && mb->get_button_index() == BUTTON_RIGHT) {
- emit_signal("item_rmb_selected", i, Vector2(mb->get_pos().x, mb->get_pos().y));
+ emit_signal("item_rmb_selected", i, Vector2(mb->get_position().x, mb->get_position().y));
} else {
bool selected = !items[i].selected;
@@ -501,7 +501,7 @@ void ItemList::_gui_input(const Ref<InputEvent> &p_event) {
if (mb->get_button_index() == BUTTON_RIGHT) {
- emit_signal("item_rmb_selected", i, Vector2(mb->get_pos().x, mb->get_pos().y));
+ emit_signal("item_rmb_selected", i, Vector2(mb->get_position().x, mb->get_position().y));
} else if (/*select_mode==SELECT_SINGLE &&*/ mb->is_doubleclick()) {
emit_signal("item_activated", i);
diff --git a/scene/gui/line_edit.cpp b/scene/gui/line_edit.cpp
index 38debe8a77..bc579020bd 100644
--- a/scene/gui/line_edit.cpp
+++ b/scene/gui/line_edit.cpp
@@ -64,7 +64,7 @@ void LineEdit::_gui_input(Ref<InputEvent> p_event) {
shift_selection_check_pre(b->get_shift());
- set_cursor_at_pixel_pos(b->get_pos().x);
+ set_cursor_at_pixel_pos(b->get_position().x);
if (b->get_shift()) {
@@ -118,7 +118,7 @@ void LineEdit::_gui_input(Ref<InputEvent> p_event) {
if (m->get_button_mask() & BUTTON_LEFT) {
if (selection.creating) {
- set_cursor_at_pixel_pos(m->get_pos().x);
+ set_cursor_at_pixel_pos(m->get_position().x);
selection_fill_at_cursor();
}
}
diff --git a/scene/gui/popup_menu.cpp b/scene/gui/popup_menu.cpp
index 985d9addc9..0301a99600 100644
--- a/scene/gui/popup_menu.cpp
+++ b/scene/gui/popup_menu.cpp
@@ -284,7 +284,7 @@ void PopupMenu::_gui_input(const Ref<InputEvent> &p_event) {
//update hover
Ref<InputEventMouseMotion> ie;
ie.instance();
- ie->set_pos(b->get_pos() + Vector2(0, s));
+ ie->set_position(b->get_position() + Vector2(0, s));
_gui_input(ie);
}
} break;
@@ -303,13 +303,13 @@ void PopupMenu::_gui_input(const Ref<InputEvent> &p_event) {
//update hover
Ref<InputEventMouseMotion> ie;
ie.instance();
- ie->set_pos(b->get_pos() - Vector2(0, s));
+ ie->set_position(b->get_position() - Vector2(0, s));
_gui_input(ie);
}
} break;
case BUTTON_LEFT: {
- int over = _get_mouse_over(b->get_pos());
+ int over = _get_mouse_over(b->get_position());
if (invalidated_click) {
invalidated_click = false;
@@ -348,13 +348,13 @@ void PopupMenu::_gui_input(const Ref<InputEvent> &p_event) {
for (List<Rect2>::Element *E = autohide_areas.front(); E; E = E->next()) {
- if (!Rect2(Point2(), get_size()).has_point(m->get_pos()) && E->get().has_point(m->get_pos())) {
+ if (!Rect2(Point2(), get_size()).has_point(m->get_position()) && E->get().has_point(m->get_position())) {
call_deferred("hide");
return;
}
}
- int over = _get_mouse_over(m->get_pos());
+ int over = _get_mouse_over(m->get_position());
int id = (over < 0 || items[over].separator || items[over].disabled) ? -1 : (items[over].ID >= 0 ? items[over].ID : over);
if (id < 0) {
diff --git a/scene/gui/rich_text_label.cpp b/scene/gui/rich_text_label.cpp
index a618810c11..d3a49b06d5 100644
--- a/scene/gui/rich_text_label.cpp
+++ b/scene/gui/rich_text_label.cpp
@@ -751,7 +751,7 @@ void RichTextLabel::_gui_input(Ref<InputEvent> p_event) {
Item *item = NULL;
bool outside;
- _find_click(main, b->get_pos(), &item, &line, &outside);
+ _find_click(main, b->get_position(), &item, &line, &outside);
if (item) {
@@ -852,7 +852,7 @@ void RichTextLabel::_gui_input(Ref<InputEvent> p_event) {
int line = 0;
Item *item = NULL;
- _find_click(main, m->get_pos(), &item, &line);
+ _find_click(main, m->get_position(), &item, &line);
if (!item)
return; // do not update
diff --git a/scene/gui/scroll_bar.cpp b/scene/gui/scroll_bar.cpp
index 27a16ccc33..1143bdcde2 100644
--- a/scene/gui/scroll_bar.cpp
+++ b/scene/gui/scroll_bar.cpp
@@ -72,7 +72,7 @@ void ScrollBar::_gui_input(Ref<InputEvent> p_event) {
if (b->is_pressed()) {
- double ofs = orientation == VERTICAL ? b->get_pos().y : b->get_pos().x;
+ double ofs = orientation == VERTICAL ? b->get_position().y : b->get_position().x;
Ref<Texture> decr = get_icon("decrement");
Ref<Texture> incr = get_icon("increment");
@@ -130,7 +130,7 @@ void ScrollBar::_gui_input(Ref<InputEvent> p_event) {
if (drag.active) {
- double ofs = orientation == VERTICAL ? m->get_pos().y : m->get_pos().x;
+ double ofs = orientation == VERTICAL ? m->get_position().y : m->get_position().x;
Ref<Texture> decr = get_icon("decrement");
double decr_size = orientation == VERTICAL ? decr->get_height() : decr->get_width();
@@ -141,7 +141,7 @@ void ScrollBar::_gui_input(Ref<InputEvent> p_event) {
set_as_ratio(drag.value_at_click + diff);
} else {
- double ofs = orientation == VERTICAL ? m->get_pos().y : m->get_pos().x;
+ double ofs = orientation == VERTICAL ? m->get_position().y : m->get_position().x;
Ref<Texture> decr = get_icon("decrement");
Ref<Texture> incr = get_icon("increment");
diff --git a/scene/gui/slider.cpp b/scene/gui/slider.cpp
index ae2bf0999e..d0e708bf73 100644
--- a/scene/gui/slider.cpp
+++ b/scene/gui/slider.cpp
@@ -46,7 +46,7 @@ void Slider::_gui_input(Ref<InputEvent> p_event) {
if (mb->is_pressed()) {
Ref<Texture> grabber = get_icon(mouse_inside || has_focus() ? "grabber_highlight" : "grabber");
- grab.pos = orientation == VERTICAL ? mb->get_pos().y : mb->get_pos().x;
+ grab.pos = orientation == VERTICAL ? mb->get_position().y : mb->get_position().x;
double grab_width = (double)grabber->get_size().width;
double grab_height = (double)grabber->get_size().height;
@@ -75,7 +75,7 @@ void Slider::_gui_input(Ref<InputEvent> p_event) {
Size2i size = get_size();
Ref<Texture> grabber = get_icon("grabber");
- float motion = (orientation == VERTICAL ? mm->get_pos().y : mm->get_pos().x) - grab.pos;
+ float motion = (orientation == VERTICAL ? mm->get_position().y : mm->get_position().x) - grab.pos;
if (orientation == VERTICAL)
motion = -motion;
float areasize = orientation == VERTICAL ? size.height - grabber->get_size().height : size.width - grabber->get_size().width;
diff --git a/scene/gui/spin_box.cpp b/scene/gui/spin_box.cpp
index 2eb2028391..c5b9df15b9 100644
--- a/scene/gui/spin_box.cpp
+++ b/scene/gui/spin_box.cpp
@@ -96,7 +96,7 @@ void SpinBox::_gui_input(const Ref<InputEvent> &p_event) {
if (mb.is_valid() && mb->is_pressed()) {
- bool up = mb->get_pos().y < (get_size().height / 2);
+ bool up = mb->get_position().y < (get_size().height / 2);
switch (mb->get_button_index()) {
@@ -135,7 +135,7 @@ void SpinBox::_gui_input(const Ref<InputEvent> &p_event) {
if (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == 1) {
//set_default_cursor_shape(CURSOR_VSIZE);
- Vector2 cpos = Vector2(mb->get_pos().x, mb->get_pos().y);
+ Vector2 cpos = Vector2(mb->get_position().x, mb->get_position().y);
drag.mouse_pos = cpos;
}
@@ -155,7 +155,7 @@ void SpinBox::_gui_input(const Ref<InputEvent> &p_event) {
if (mm.is_valid() && mm->get_button_mask() & 1) {
- Vector2 cpos = mm->get_pos();
+ Vector2 cpos = mm->get_position();
if (drag.enabled) {
diff --git a/scene/gui/split_container.cpp b/scene/gui/split_container.cpp
index 91fd18e2ed..31236fa277 100644
--- a/scene/gui/split_container.cpp
+++ b/scene/gui/split_container.cpp
@@ -286,16 +286,16 @@ void SplitContainer::_gui_input(const Ref<InputEvent> &p_event) {
if (vertical) {
- if (mb->get_pos().y > middle_sep && mb->get_pos().y < middle_sep + sep) {
+ if (mb->get_position().y > middle_sep && mb->get_position().y < middle_sep + sep) {
dragging = true;
- drag_from = mb->get_pos().y;
+ drag_from = mb->get_position().y;
drag_ofs = expand_ofs;
}
} else {
- if (mb->get_pos().x > middle_sep && mb->get_pos().x < middle_sep + sep) {
+ if (mb->get_position().x > middle_sep && mb->get_position().x < middle_sep + sep) {
dragging = true;
- drag_from = mb->get_pos().x;
+ drag_from = mb->get_position().x;
drag_ofs = expand_ofs;
}
}
@@ -312,7 +312,7 @@ void SplitContainer::_gui_input(const Ref<InputEvent> &p_event) {
if (dragging) {
- expand_ofs = drag_ofs + ((vertical ? mm->get_pos().y : mm->get_pos().x) - drag_from);
+ expand_ofs = drag_ofs + ((vertical ? mm->get_position().y : mm->get_position().x) - drag_from);
queue_sort();
emit_signal("dragged", get_split_offset());
}
diff --git a/scene/gui/tab_container.cpp b/scene/gui/tab_container.cpp
index 6bbfa1aeb0..5e60e0a43f 100644
--- a/scene/gui/tab_container.cpp
+++ b/scene/gui/tab_container.cpp
@@ -69,7 +69,7 @@ void TabContainer::_gui_input(const Ref<InputEvent> &p_event) {
if (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == BUTTON_LEFT) {
- Point2 pos(mb->get_pos().x, mb->get_pos().y);
+ Point2 pos(mb->get_position().x, mb->get_position().y);
Size2 size = get_size();
// Click must be on tabs in the tab header area.
diff --git a/scene/gui/tabs.cpp b/scene/gui/tabs.cpp
index d94c33e408..c5a921bb0a 100644
--- a/scene/gui/tabs.cpp
+++ b/scene/gui/tabs.cpp
@@ -85,7 +85,7 @@ void Tabs::_gui_input(const Ref<InputEvent> &p_event) {
if (mm.is_valid()) {
- Point2 pos = mm->get_pos();
+ Point2 pos = mm->get_position();
highlight_arrow = -1;
if (buttons_visible) {
@@ -165,7 +165,7 @@ void Tabs::_gui_input(const Ref<InputEvent> &p_event) {
mb->get_button_index() == BUTTON_LEFT) {
// clicks
- Point2 pos(mb->get_pos().x, mb->get_pos().y);
+ Point2 pos(mb->get_position().x, mb->get_position().y);
if (buttons_visible) {
diff --git a/scene/gui/text_edit.cpp b/scene/gui/text_edit.cpp
index 4989a3d863..e4f63115d4 100644
--- a/scene/gui/text_edit.cpp
+++ b/scene/gui/text_edit.cpp
@@ -1445,7 +1445,7 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) {
Ref<InputEventMouseButton> mb = p_gui_input;
if (mb.is_valid()) {
- if (completion_active && completion_rect.has_point(mb->get_pos())) {
+ if (completion_active && completion_rect.has_point(mb->get_position())) {
if (!mb->is_pressed())
return;
@@ -1468,7 +1468,7 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) {
if (mb->get_button_index() == BUTTON_LEFT) {
- completion_index = CLAMP(completion_line_ofs + (mb->get_pos().y - completion_rect.pos.y) / get_row_height(), 0, completion_options.size() - 1);
+ completion_index = CLAMP(completion_line_ofs + (mb->get_position().y - completion_rect.pos.y) / get_row_height(), 0, completion_options.size() - 1);
completion_current = completion_options[completion_index];
update();
@@ -1500,7 +1500,7 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) {
_reset_caret_blink_timer();
int row, col;
- _get_mouse_pos(Point2i(mb->get_pos().x, mb->get_pos().y), row, col);
+ _get_mouse_pos(Point2i(mb->get_position().x, mb->get_position().y), row, col);
if (mb->get_command() && highlighted_word != String()) {
@@ -1511,7 +1511,7 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) {
// toggle breakpoint on gutter click
if (draw_breakpoint_gutter) {
int gutter = cache.style_normal->get_margin(MARGIN_LEFT);
- if (mb->get_pos().x > gutter && mb->get_pos().x <= gutter + cache.breakpoint_gutter_width + 3) {
+ if (mb->get_position().x > gutter && mb->get_position().x <= gutter + cache.breakpoint_gutter_width + 3) {
set_line_as_breakpoint(row, !is_line_set_as_breakpoint(row));
emit_signal("breakpoint_toggled", row);
return;
@@ -1646,7 +1646,7 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) {
if (select_identifiers_enabled) {
if (mm->get_command() && mm->get_button_mask() == 0) {
- String new_word = get_word_at_pos(mm->get_pos());
+ String new_word = get_word_at_pos(mm->get_position());
if (new_word != highlighted_word) {
highlighted_word = new_word;
update();
@@ -1666,7 +1666,7 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) {
_reset_caret_blink_timer();
int row, col;
- _get_mouse_pos(mm->get_pos(), row, col);
+ _get_mouse_pos(mm->get_position(), row, col);
select(selection.selecting_line, selection.selecting_column, row, col);
diff --git a/scene/gui/tree.cpp b/scene/gui/tree.cpp
index b17192fe4f..9da37746ae 100644
--- a/scene/gui/tree.cpp
+++ b/scene/gui/tree.cpp
@@ -610,6 +610,18 @@ Color TreeItem::get_custom_bg_color(int p_column) const {
return cells[p_column].bg_color;
}
+void TreeItem::set_custom_as_button(int p_column, bool p_button) {
+
+ ERR_FAIL_INDEX(p_column, cells.size());
+ cells[p_column].custom_button = p_button;
+}
+
+bool TreeItem::is_custom_set_as_button(int p_column) const {
+
+ ERR_FAIL_INDEX_V(p_column, cells.size(), false);
+ return cells[p_column].custom_button;
+}
+
void TreeItem::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_cell_mode", "column", "mode"), &TreeItem::set_cell_mode);
@@ -670,6 +682,9 @@ void TreeItem::_bind_methods() {
ClassDB::bind_method(D_METHOD("clear_custom_bg_color", "column"), &TreeItem::clear_custom_bg_color);
ClassDB::bind_method(D_METHOD("get_custom_bg_color", "column"), &TreeItem::get_custom_bg_color);
+ ClassDB::bind_method(D_METHOD("set_custom_as_button", "column", "enable"), &TreeItem::set_custom_as_button);
+ ClassDB::bind_method(D_METHOD("is_custom_set_as_button", "column"), &TreeItem::is_custom_set_as_button);
+
ClassDB::bind_method(D_METHOD("add_button", "column", "button:Texture", "button_idx", "disabled", "tooltip"), &TreeItem::add_button, DEFVAL(-1), DEFVAL(false), DEFVAL(""));
ClassDB::bind_method(D_METHOD("get_button_count", "column"), &TreeItem::get_button_count);
ClassDB::bind_method(D_METHOD("get_button:Texture", "column", "button_idx"), &TreeItem::get_button);
@@ -732,6 +747,10 @@ TreeItem::~TreeItem() {
tree->pressing_for_editor = false;
}
+ if (tree && tree->cache.hover_item == this) {
+ tree->cache.hover_item = NULL;
+ }
+
if (tree && tree->selected_item == this)
tree->selected_item = NULL;
@@ -772,6 +791,11 @@ void Tree::update_cache() {
cache.select_arrow = get_icon("select_arrow");
cache.updown = get_icon("updown");
+ cache.custom_button = get_stylebox("custom_button");
+ cache.custom_button_hover = get_stylebox("custom_button_hover");
+ cache.custom_button_pressed = get_stylebox("custom_button_pressed");
+ cache.custom_button_font_highlight = get_color("custom_button_font_highlight");
+
cache.font_color = get_color("font_color");
cache.font_color_selected = get_color("font_color_selected");
cache.guide_color = get_color("guide_color");
@@ -833,6 +857,9 @@ int Tree::compute_item_height(TreeItem *p_item) const {
if (s.height > height)
height = s.height;
}
+ if (p_item->cells[i].mode == TreeItem::CELL_MODE_CUSTOM && p_item->cells[i].custom_button) {
+ height += cache.custom_button->get_minimum_size().height;
+ }
} break;
default: {}
@@ -1202,12 +1229,28 @@ int Tree::draw_item(const Point2i &p_pos, const Point2 &p_draw_ofs, const Size2
Ref<Texture> downarrow = cache.select_arrow;
Rect2i ir = item_rect;
- ir.size.width -= downarrow->get_width();
- draw_item_rect(p_item->cells[i], ir, col);
Point2i arrow_pos = item_rect.pos;
arrow_pos.x += item_rect.size.x - downarrow->get_width();
arrow_pos.y += Math::floor(((item_rect.size.y - downarrow->get_height())) / 2.0);
+ ir.size.width -= downarrow->get_width();
+
+ if (p_item->cells[i].custom_button) {
+ if (cache.hover_item == p_item && cache.hover_cell == i) {
+ if (Input::get_singleton()->is_mouse_button_pressed(BUTTON_LEFT)) {
+ draw_style_box(cache.custom_button_pressed, ir);
+ } else {
+ draw_style_box(cache.custom_button_hover, ir);
+ col = cache.custom_button_font_highlight;
+ }
+ } else {
+ draw_style_box(cache.custom_button, ir);
+ }
+ ir.size -= cache.custom_button->get_minimum_size();
+ ir.pos += cache.custom_button->get_offset();
+ }
+
+ draw_item_rect(p_item->cells[i], ir, col);
downarrow->draw(ci, arrow_pos);
@@ -1697,11 +1740,18 @@ int Tree::propagate_mouse_event(const Point2i &p_pos, int x_ofs, int y_ofs, bool
case TreeItem::CELL_MODE_CUSTOM: {
edited_item = p_item;
edited_col = col;
- custom_popup_rect = Rect2i(get_global_position() + Point2i(col_ofs, _get_title_button_height() + y_ofs + item_h - cache.offset.y), Size2(get_column_width(col), item_h));
- emit_signal("custom_popup_edited", ((bool)(x >= (col_width - item_h / 2))));
+ bool on_arrow = x > col_width - cache.select_arrow->get_width();
bring_up_editor = false;
- item_edited(col, p_item);
+
+ if (on_arrow || !p_item->cells[col].custom_button) {
+ custom_popup_rect = Rect2i(get_global_position() + Point2i(col_ofs, _get_title_button_height() + y_ofs + item_h - cache.offset.y), Size2(get_column_width(col), item_h));
+ emit_signal("custom_popup_edited", ((bool)(x >= (col_width - item_h / 2))));
+ }
+
+ if (!p_item->cells[col].custom_button || !on_arrow) {
+ item_edited(col, p_item);
+ }
click_handled = true;
return -1;
} break;
@@ -2122,7 +2172,7 @@ void Tree::_gui_input(Ref<InputEvent> p_event) {
Ref<StyleBox> bg = cache.bg;
- Point2 pos = mm->get_pos() - bg->get_offset();
+ Point2 pos = mm->get_position() - bg->get_offset();
Cache::ClickType old_hover = cache.hover_type;
int old_index = cache.hover_index;
@@ -2148,9 +2198,9 @@ void Tree::_gui_input(Ref<InputEvent> p_event) {
}
}
- if (drop_mode_flags && root) {
+ if (root) {
- Point2 mpos = mm->get_pos();
+ Point2 mpos = mm->get_position();
mpos -= cache.bg->get_offset();
mpos.y -= _get_title_button_height();
if (mpos.y >= 0) {
@@ -2163,11 +2213,17 @@ void Tree::_gui_input(Ref<InputEvent> p_event) {
int col, h, section;
TreeItem *it = _find_item_at_pos(root, mpos, col, h, section);
- if (it != drop_mode_over || section != drop_mode_section) {
+ if (drop_mode_flags && it != drop_mode_over || section != drop_mode_section) {
drop_mode_over = it;
drop_mode_section = section;
update();
}
+
+ if (it != cache.hover_item || col != cache.hover_cell) {
+ cache.hover_item = it;
+ cache.hover_cell = col;
+ update();
+ }
}
}
@@ -2180,7 +2236,7 @@ void Tree::_gui_input(Ref<InputEvent> p_event) {
if (!range_drag_enabled) {
- Vector2 cpos = mm->get_pos();
+ Vector2 cpos = mm->get_position();
if (cpos.distance_to(pressing_pos) > 2) {
range_drag_enabled = true;
range_drag_capture_pos = cpos;
@@ -2217,7 +2273,7 @@ void Tree::_gui_input(Ref<InputEvent> p_event) {
if (b->get_button_index() == BUTTON_LEFT) {
- Point2 pos = b->get_pos() - cache.bg->get_offset();
+ Point2 pos = b->get_position() - cache.bg->get_offset();
if (show_column_titles) {
pos.y -= _get_title_button_height();
@@ -2251,7 +2307,7 @@ void Tree::_gui_input(Ref<InputEvent> p_event) {
warp_mouse(range_drag_capture_pos);
} else {
Rect2 rect = get_selected()->get_meta("__focus_rect");
- if (rect.has_point(Point2(b->get_pos().x, b->get_pos().y))) {
+ if (rect.has_point(Point2(b->get_position().x, b->get_position().y))) {
edit_selected();
} else {
emit_signal("item_double_clicked");
@@ -2295,7 +2351,7 @@ void Tree::_gui_input(Ref<InputEvent> p_event) {
case BUTTON_LEFT: {
Ref<StyleBox> bg = cache.bg;
- Point2 pos = b->get_pos() - bg->get_offset();
+ Point2 pos = b->get_position() - bg->get_offset();
cache.click_type = Cache::CLICK_NONE;
if (show_column_titles && b->get_button_index() == BUTTON_LEFT) {
pos.y -= _get_title_button_height();
@@ -2333,7 +2389,7 @@ void Tree::_gui_input(Ref<InputEvent> p_event) {
blocked--;
if (pressing_for_editor) {
- pressing_pos = b->get_pos();
+ pressing_pos = b->get_position();
}
if (b->get_button_index() == BUTTON_RIGHT)
@@ -3469,6 +3525,7 @@ void Tree::_bind_methods() {
ADD_SIGNAL(MethodInfo("item_rmb_selected", PropertyInfo(Variant::VECTOR2, "pos")));
ADD_SIGNAL(MethodInfo("empty_tree_rmb_selected", PropertyInfo(Variant::VECTOR2, "pos")));
ADD_SIGNAL(MethodInfo("item_edited"));
+ ADD_SIGNAL(MethodInfo("item_custom_button_pressed"));
ADD_SIGNAL(MethodInfo("item_double_clicked"));
ADD_SIGNAL(MethodInfo("item_collapsed", PropertyInfo(Variant::OBJECT, "item")));
//ADD_SIGNAL( MethodInfo("item_doubleclicked" ) );
@@ -3575,6 +3632,9 @@ Tree::Tree() {
force_edit_checkbox_only_on_checkbox = false;
set_clip_contents(true);
+
+ cache.hover_item = NULL;
+ cache.hover_cell = -1;
}
Tree::~Tree() {
diff --git a/scene/gui/tree.h b/scene/gui/tree.h
index 0c07109e7d..097e0110e8 100644
--- a/scene/gui/tree.h
+++ b/scene/gui/tree.h
@@ -81,6 +81,7 @@ private:
bool custom_bg_color;
bool custom_bg_outline;
Color bg_color;
+ bool custom_button;
Variant meta;
String tooltip;
@@ -107,6 +108,7 @@ private:
Cell() {
custom_draw_obj = 0;
+ custom_button = false;
mode = TreeItem::CELL_MODE_STRING;
min = 0;
max = 100;
@@ -238,6 +240,9 @@ public:
void clear_custom_bg_color(int p_column);
Color get_custom_bg_color(int p_column) const;
+ void set_custom_as_button(int p_column, bool p_button);
+ bool is_custom_set_as_button(int p_column) const;
+
void set_tooltip(int p_column, const String &p_tooltip);
String get_tooltip(int p_column) const;
@@ -369,6 +374,10 @@ private:
Ref<StyleBox> title_button;
Ref<StyleBox> title_button_hover;
Ref<StyleBox> title_button_pressed;
+ Ref<StyleBox> custom_button;
+ Ref<StyleBox> custom_button_hover;
+ Ref<StyleBox> custom_button_pressed;
+
Color title_button_color;
Ref<Texture> checked;
@@ -383,6 +392,7 @@ private:
Color guide_color;
Color drop_position_color;
Color relationship_line_color;
+ Color custom_button_font_highlight;
int hseparation;
int vseparation;
@@ -410,6 +420,9 @@ private:
int hover_index;
Point2 click_pos;
+ TreeItem *hover_item;
+ int hover_cell;
+
} cache;
int _get_title_button_height() const;
diff --git a/scene/main/viewport.cpp b/scene/main/viewport.cpp
index f62cebe042..a1d90c143e 100644
--- a/scene/main/viewport.cpp
+++ b/scene/main/viewport.cpp
@@ -512,7 +512,7 @@ void Viewport::_notification(int p_what) {
if (mm.is_valid()) {
- pos = mm->get_pos();
+ pos = mm->get_position();
motion_tested = true;
physics_last_mousepos = pos;
}
@@ -520,19 +520,19 @@ void Viewport::_notification(int p_what) {
Ref<InputEventMouseButton> mb = ev;
if (mb.is_valid()) {
- pos = mb->get_pos();
+ pos = mb->get_position();
}
Ref<InputEventScreenDrag> sd = ev;
if (sd.is_valid()) {
- pos = sd->get_pos();
+ pos = sd->get_position();
}
Ref<InputEventScreenTouch> st = ev;
if (st.is_valid()) {
- pos = st->get_pos();
+ pos = st->get_position();
}
if (ss2d) {
@@ -1685,7 +1685,7 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
gui.key_event_accepted = false;
- Point2 mpos = mb->get_pos();
+ Point2 mpos = mb->get_position();
if (mb->is_pressed()) {
Size2 pos = mpos;
@@ -1740,11 +1740,11 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
mb = mb->xformed_by(Transform2D()); // make a copy of the event
- mb->set_global_pos(pos);
+ mb->set_global_position(pos);
pos = gui.focus_inv_xform.xform(pos);
- mb->set_pos(pos);
+ mb->set_position(pos);
#ifdef DEBUG_ENABLED
if (ScriptDebugger::get_singleton()) {
@@ -1841,9 +1841,9 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
Size2 pos = mpos;
mb = mb->xformed_by(Transform2D()); //make a copy
- mb->set_global_pos(pos);
+ mb->set_global_position(pos);
pos = gui.focus_inv_xform.xform(pos);
- mb->set_pos(pos);
+ mb->set_position(pos);
if (gui.mouse_focus->can_process()) {
_gui_call_input(gui.mouse_focus, mb);
@@ -1869,7 +1869,7 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
if (mm.is_valid()) {
gui.key_event_accepted = false;
- Point2 mpos = mm->get_pos();
+ Point2 mpos = mm->get_position();
gui.last_mouse_pos = mpos;
@@ -1961,7 +1961,7 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
mm = mm->xformed_by(Transform2D()); //make a copy
- mm->set_global_pos(mpos);
+ mm->set_global_position(mpos);
mm->set_speed(speed);
mm->set_relative(rel);
@@ -1999,7 +1999,7 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
//pos = gui.focus_inv_xform.xform(pos);
- mm->set_pos(pos);
+ mm->set_position(pos);
Control::CursorShape cursor_shape = over->get_cursor_shape(pos);
OS::get_singleton()->set_cursor_shape((OS::CursorShape)cursor_shape);
@@ -2318,7 +2318,7 @@ void Viewport::_gui_grab_click_focus(Control *p_control) {
//send unclic
Point2 click = gui.mouse_focus->get_global_transform_with_canvas().affine_inverse().xform(gui.last_mouse_pos);
- mb->set_pos(click);
+ mb->set_position(click);
mb->set_button_index(gui.mouse_focus_button);
mb->set_pressed(false);
gui.mouse_focus->call_deferred(SceneStringNames::get_singleton()->_gui_input, mb);
@@ -2326,7 +2326,7 @@ void Viewport::_gui_grab_click_focus(Control *p_control) {
gui.mouse_focus = p_control;
gui.focus_inv_xform = gui.mouse_focus->get_global_transform_with_canvas().affine_inverse();
click = gui.mouse_focus->get_global_transform_with_canvas().affine_inverse().xform(gui.last_mouse_pos);
- mb->set_pos(click);
+ mb->set_position(click);
mb->set_button_index(gui.mouse_focus_button);
mb->set_pressed(true);
gui.mouse_focus->call_deferred(SceneStringNames::get_singleton()->_gui_input, mb);
diff --git a/scene/resources/default_theme/default_theme.cpp b/scene/resources/default_theme/default_theme.cpp
index 7e5065a03b..1af2e82a4f 100644
--- a/scene/resources/default_theme/default_theme.cpp
+++ b/scene/resources/default_theme/default_theme.cpp
@@ -626,6 +626,9 @@ void fill_default_theme(Ref<Theme> &t, const Ref<Font> &default_font, const Ref<
t->set_stylebox("title_button_normal", "Tree", make_stylebox(tree_title_png, 4, 4, 4, 4));
t->set_stylebox("title_button_pressed", "Tree", make_stylebox(tree_title_pressed_png, 4, 4, 4, 4));
t->set_stylebox("title_button_hover", "Tree", make_stylebox(tree_title_png, 4, 4, 4, 4));
+ t->set_stylebox("custom_button", "Tree", sb_button_normal);
+ t->set_stylebox("custom_button_pressed", "Tree", sb_button_pressed);
+ t->set_stylebox("custom_button_hover", "Tree", sb_button_hover);
t->set_icon("checked", "Tree", make_icon(checked_png));
t->set_icon("unchecked", "Tree", make_icon(unchecked_png));
@@ -645,6 +648,7 @@ void fill_default_theme(Ref<Theme> &t, const Ref<Font> &default_font, const Ref<
t->set_color("guide_color", "Tree", Color(0, 0, 0, 0.1));
t->set_color("drop_position_color", "Tree", Color(1, 0.3, 0.2));
t->set_color("relationship_line_color", "Tree", Color::html("464646"));
+ t->set_color("custom_button_font_highlight", "Tree", control_font_color_hover);
t->set_constant("hseparation", "Tree", 4 * scale);
t->set_constant("vseparation", "Tree", 4 * scale);
diff --git a/scene/resources/environment.cpp b/scene/resources/environment.cpp
index 39943b99db..66f913f347 100644
--- a/scene/resources/environment.cpp
+++ b/scene/resources/environment.cpp
@@ -266,19 +266,19 @@ Ref<Texture> Environment::get_adjustment_color_correction() const {
void Environment::_validate_property(PropertyInfo &property) const {
- if (property.name == "background/sky" || property.name == "background/sky_scale" || property.name == "ambient_light/sky_contribution") {
+ if (property.name == "background_sky" || property.name == "background_sky_scale" || property.name == "ambient_light/sky_contribution") {
if (bg_mode != BG_SKY) {
property.usage = PROPERTY_USAGE_NOEDITOR;
}
}
- if (property.name == "background/color") {
+ if (property.name == "background_color") {
if (bg_mode != BG_COLOR) {
property.usage = PROPERTY_USAGE_NOEDITOR;
}
}
- if (property.name == "background/canvas_max_layer") {
+ if (property.name == "background_canvas_max_layer") {
if (bg_mode != BG_CANVAS) {
property.usage = PROPERTY_USAGE_NOEDITOR;
}
@@ -695,6 +695,41 @@ void Environment::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::REAL, "ambient_light_energy", PROPERTY_HINT_RANGE, "0,16,0.01"), "set_ambient_light_energy", "get_ambient_light_energy");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "ambient_light_sky_contribution", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_ambient_light_sky_contribution", "get_ambient_light_sky_contribution");
+ ClassDB::bind_method(D_METHOD("set_tonemapper", "mode"), &Environment::set_tonemapper);
+ ClassDB::bind_method(D_METHOD("get_tonemapper"), &Environment::get_tonemapper);
+
+ ClassDB::bind_method(D_METHOD("set_tonemap_exposure", "exposure"), &Environment::set_tonemap_exposure);
+ ClassDB::bind_method(D_METHOD("get_tonemap_exposure"), &Environment::get_tonemap_exposure);
+
+ ClassDB::bind_method(D_METHOD("set_tonemap_white", "white"), &Environment::set_tonemap_white);
+ ClassDB::bind_method(D_METHOD("get_tonemap_white"), &Environment::get_tonemap_white);
+
+ ClassDB::bind_method(D_METHOD("set_tonemap_auto_exposure", "auto_exposure"), &Environment::set_tonemap_auto_exposure);
+ ClassDB::bind_method(D_METHOD("get_tonemap_auto_exposure"), &Environment::get_tonemap_auto_exposure);
+
+ ClassDB::bind_method(D_METHOD("set_tonemap_auto_exposure_max", "exposure_max"), &Environment::set_tonemap_auto_exposure_max);
+ ClassDB::bind_method(D_METHOD("get_tonemap_auto_exposure_max"), &Environment::get_tonemap_auto_exposure_max);
+
+ ClassDB::bind_method(D_METHOD("set_tonemap_auto_exposure_min", "exposure_min"), &Environment::set_tonemap_auto_exposure_min);
+ ClassDB::bind_method(D_METHOD("get_tonemap_auto_exposure_min"), &Environment::get_tonemap_auto_exposure_min);
+
+ ClassDB::bind_method(D_METHOD("set_tonemap_auto_exposure_speed", "exposure_speed"), &Environment::set_tonemap_auto_exposure_speed);
+ ClassDB::bind_method(D_METHOD("get_tonemap_auto_exposure_speed"), &Environment::get_tonemap_auto_exposure_speed);
+
+ ClassDB::bind_method(D_METHOD("set_tonemap_auto_exposure_grey", "exposure_grey"), &Environment::set_tonemap_auto_exposure_grey);
+ ClassDB::bind_method(D_METHOD("get_tonemap_auto_exposure_grey"), &Environment::get_tonemap_auto_exposure_grey);
+
+ ADD_GROUP("Tonemap", "tonemap_");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "tonemap_mode", PROPERTY_HINT_ENUM, "Linear,Reindhart,Filmic,Aces"), "set_tonemapper", "get_tonemapper");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "tonemap_exposure", PROPERTY_HINT_RANGE, "0,16,0.01"), "set_tonemap_exposure", "get_tonemap_exposure");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "tonemap_white", PROPERTY_HINT_RANGE, "0,16,0.01"), "set_tonemap_white", "get_tonemap_white");
+ ADD_GROUP("Auto Exposure", "auto_exposure_");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "auto_exposure_enabled"), "set_tonemap_auto_exposure", "get_tonemap_auto_exposure");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "auto_exposure_scale", PROPERTY_HINT_RANGE, "0.01,64,0.01"), "set_tonemap_auto_exposure_grey", "get_tonemap_auto_exposure_grey");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "auto_exposure_min_luma", PROPERTY_HINT_RANGE, "0,16,0.01"), "set_tonemap_auto_exposure_min", "get_tonemap_auto_exposure_min");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "auto_exposure_max_luma", PROPERTY_HINT_RANGE, "0,16,0.01"), "set_tonemap_auto_exposure_max", "get_tonemap_auto_exposure_max");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "auto_exposure_speed", PROPERTY_HINT_RANGE, "0.01,64,0.01"), "set_tonemap_auto_exposure_speed", "get_tonemap_auto_exposure_speed");
+
ClassDB::bind_method(D_METHOD("set_ssr_enabled", "enabled"), &Environment::set_ssr_enabled);
ClassDB::bind_method(D_METHOD("is_ssr_enabled"), &Environment::is_ssr_enabled);
@@ -852,41 +887,6 @@ void Environment::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::REAL, "glow_hdr_scale", PROPERTY_HINT_RANGE, "0.0,4.0,0.01"), "set_glow_hdr_bleed_scale", "get_glow_hdr_bleed_scale");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "glow_bicubic_upscale"), "set_glow_bicubic_upscale", "is_glow_bicubic_upscale_enabled");
- ClassDB::bind_method(D_METHOD("set_tonemapper", "mode"), &Environment::set_tonemapper);
- ClassDB::bind_method(D_METHOD("get_tonemapper"), &Environment::get_tonemapper);
-
- ClassDB::bind_method(D_METHOD("set_tonemap_exposure", "exposure"), &Environment::set_tonemap_exposure);
- ClassDB::bind_method(D_METHOD("get_tonemap_exposure"), &Environment::get_tonemap_exposure);
-
- ClassDB::bind_method(D_METHOD("set_tonemap_white", "white"), &Environment::set_tonemap_white);
- ClassDB::bind_method(D_METHOD("get_tonemap_white"), &Environment::get_tonemap_white);
-
- ClassDB::bind_method(D_METHOD("set_tonemap_auto_exposure", "auto_exposure"), &Environment::set_tonemap_auto_exposure);
- ClassDB::bind_method(D_METHOD("get_tonemap_auto_exposure"), &Environment::get_tonemap_auto_exposure);
-
- ClassDB::bind_method(D_METHOD("set_tonemap_auto_exposure_max", "exposure_max"), &Environment::set_tonemap_auto_exposure_max);
- ClassDB::bind_method(D_METHOD("get_tonemap_auto_exposure_max"), &Environment::get_tonemap_auto_exposure_max);
-
- ClassDB::bind_method(D_METHOD("set_tonemap_auto_exposure_min", "exposure_min"), &Environment::set_tonemap_auto_exposure_min);
- ClassDB::bind_method(D_METHOD("get_tonemap_auto_exposure_min"), &Environment::get_tonemap_auto_exposure_min);
-
- ClassDB::bind_method(D_METHOD("set_tonemap_auto_exposure_speed", "exposure_speed"), &Environment::set_tonemap_auto_exposure_speed);
- ClassDB::bind_method(D_METHOD("get_tonemap_auto_exposure_speed"), &Environment::get_tonemap_auto_exposure_speed);
-
- ClassDB::bind_method(D_METHOD("set_tonemap_auto_exposure_grey", "exposure_grey"), &Environment::set_tonemap_auto_exposure_grey);
- ClassDB::bind_method(D_METHOD("get_tonemap_auto_exposure_grey"), &Environment::get_tonemap_auto_exposure_grey);
-
- ADD_GROUP("Tonemap", "tonemap_");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "tonemap_mode", PROPERTY_HINT_ENUM, "Linear,Reindhart,Filmic,Aces"), "set_tonemapper", "get_tonemapper");
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "tonemap_exposure", PROPERTY_HINT_RANGE, "0,16,0.01"), "set_tonemap_exposure", "get_tonemap_exposure");
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "tonemap_white", PROPERTY_HINT_RANGE, "0,16,0.01"), "set_tonemap_white", "get_tonemap_white");
- ADD_GROUP("Auto Exposure", "auto_exposure_");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "auto_expoure_enabled"), "set_tonemap_auto_exposure", "get_tonemap_auto_exposure");
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "auto_expoure_scale", PROPERTY_HINT_RANGE, "0.01,64,0.01"), "set_tonemap_auto_exposure_grey", "get_tonemap_auto_exposure_grey");
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "auto_expoure_min_luma", PROPERTY_HINT_RANGE, "0,16,0.01"), "set_tonemap_auto_exposure_min", "get_tonemap_auto_exposure_min");
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "auto_expoure_max_luma", PROPERTY_HINT_RANGE, "0,16,0.01"), "set_tonemap_auto_exposure_max", "get_tonemap_auto_exposure_max");
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "auto_expoure_speed", PROPERTY_HINT_RANGE, "0.01,64,0.01"), "set_tonemap_auto_exposure_speed", "get_tonemap_auto_exposure_speed");
-
ClassDB::bind_method(D_METHOD("set_adjustment_enable", "enabled"), &Environment::set_adjustment_enable);
ClassDB::bind_method(D_METHOD("is_adjustment_enabled"), &Environment::is_adjustment_enabled);
diff --git a/scene/resources/material.cpp b/scene/resources/material.cpp
index 48299d566c..a9205fd571 100644
--- a/scene/resources/material.cpp
+++ b/scene/resources/material.cpp
@@ -181,7 +181,7 @@ void SpatialMaterial::init_shaders() {
shader_names->albedo = "albedo";
shader_names->specular = "specular";
shader_names->roughness = "roughness";
- shader_names->metalness = "metalness";
+ shader_names->metallic = "metallic";
shader_names->emission = "emission";
shader_names->emission_energy = "emission_energy";
shader_names->normal_scale = "normal_scale";
@@ -190,7 +190,7 @@ void SpatialMaterial::init_shaders() {
shader_names->clearcoat = "clearcoat";
shader_names->clearcoat_gloss = "clearcoat_gloss";
shader_names->anisotropy = "anisotropy_ratio";
- shader_names->height_scale = "height_scale";
+ shader_names->depth_scale = "depth_scale";
shader_names->subsurface_scattering_strength = "subsurface_scattering_strength";
shader_names->refraction = "refraction";
shader_names->refraction_roughness = "refraction_roughness";
@@ -203,19 +203,21 @@ void SpatialMaterial::init_shaders() {
shader_names->particle_h_frames = "particle_h_frames";
shader_names->particle_v_frames = "particle_v_frames";
shader_names->particles_anim_loop = "particles_anim_loop";
+ shader_names->depth_min_layers = "depth_min_layers";
+ shader_names->depth_max_layers = "depth_max_layers";
shader_names->texture_names[TEXTURE_ALBEDO] = "texture_albedo";
- shader_names->texture_names[TEXTURE_SPECULAR] = "texture_specular";
+ shader_names->texture_names[TEXTURE_METALLIC] = "texture_metallic";
+ shader_names->texture_names[TEXTURE_ROUGHNESS] = "texture_roughness";
shader_names->texture_names[TEXTURE_EMISSION] = "texture_emission";
shader_names->texture_names[TEXTURE_NORMAL] = "texture_normal";
shader_names->texture_names[TEXTURE_RIM] = "texture_rim";
shader_names->texture_names[TEXTURE_CLEARCOAT] = "texture_clearcoat";
shader_names->texture_names[TEXTURE_FLOWMAP] = "texture_flowmap";
shader_names->texture_names[TEXTURE_AMBIENT_OCCLUSION] = "texture_ambient_occlusion";
- shader_names->texture_names[TEXTURE_HEIGHT] = "texture_height";
+ shader_names->texture_names[TEXTURE_DEPTH] = "texture_depth";
shader_names->texture_names[TEXTURE_SUBSURFACE_SCATTERING] = "texture_subsurface_scattering";
shader_names->texture_names[TEXTURE_REFRACTION] = "texture_refraction";
- shader_names->texture_names[TEXTURE_REFRACTION_ROUGHNESS] = "texture_refraction_roughness";
shader_names->texture_names[TEXTURE_DETAIL_MASK] = "texture_detail_mask";
shader_names->texture_names[TEXTURE_DETAIL_ALBEDO] = "texture_detail_albedo";
shader_names->texture_names[TEXTURE_DETAIL_NORMAL] = "texture_detail_normal";
@@ -278,6 +280,12 @@ void SpatialMaterial::_update_shader() {
case CULL_FRONT: code += ",cull_front"; break;
case CULL_DISABLED: code += ",cull_disabled"; break;
}
+ switch (diffuse_mode) {
+ case DIFFUSE_LAMBERT: code += ",diffuse_lambert"; break;
+ case DIFFUSE_HALF_LAMBERT: code += ",diffuse_half_lambert"; break;
+ case DIFFUSE_OREN_NAYAR: code += ",diffuse_oren_nayar"; break;
+ case DIFFUSE_BURLEY: code += ",diffuse_burley"; break;
+ }
if (flags[FLAG_UNSHADED]) {
code += ",unshaded";
@@ -290,15 +298,13 @@ void SpatialMaterial::_update_shader() {
code += "uniform vec4 albedo : hint_color;\n";
code += "uniform sampler2D texture_albedo : hint_albedo;\n";
- if (specular_mode == SPECULAR_MODE_SPECULAR) {
- code += "uniform vec4 specular : hint_color;\n";
- } else {
- code += "uniform float metalness;\n";
- }
+ code += "uniform float specular;\n";
+ code += "uniform float metallic;\n";
code += "uniform float roughness : hint_range(0,1);\n";
code += "uniform float point_size : hint_range(0,128);\n";
- code += "uniform sampler2D texture_specular : hint_white;\n";
+ code += "uniform sampler2D texture_metallic : hint_white;\n";
+ code += "uniform sampler2D texture_roughness : hint_white;\n";
code += "uniform vec2 uv1_scale;\n";
code += "uniform vec2 uv1_offset;\n";
code += "uniform vec2 uv2_scale;\n";
@@ -350,6 +356,13 @@ void SpatialMaterial::_update_shader() {
code += "uniform sampler2D texture_subsurface_scattering : hint_white;\n";
}
+ if (features[FEATURE_DEPTH_MAPPING]) {
+ code += "uniform sampler2D texture_depth : hint_black;\n";
+ code += "uniform float depth_scale;\n";
+ code += "uniform int depth_min_layers;\n";
+ code += "uniform int depth_max_layers;\n";
+ }
+
code += "\n\n";
code += "void vertex() {\n";
@@ -423,10 +436,52 @@ void SpatialMaterial::_update_shader() {
code += "\n\n";
code += "void fragment() {\n";
+ code += "\tvec2 base_uv = UV;\n";
+ if (features[FEATURE_DETAIL] && detail_uv == DETAIL_UV_2) {
+ code += "\tvec2 base_uv2 = UV2;\n";
+ }
+
+ if (features[FEATURE_DEPTH_MAPPING]) {
+ code += "\t{\n";
+ code += "\t\tvec3 view_dir = normalize(normalize(-VERTEX)*mat3(TANGENT,BINORMAL,NORMAL));\n";
+
+ if (deep_parallax) {
+ code += "\t\tfloat num_layers = mix(float(depth_max_layers),float(depth_min_layers), abs(dot(vec3(0.0, 0.0, 1.0), view_dir)));\n";
+ code += "\t\tfloat layer_depth = 1.0 / num_layers;\n";
+ code += "\t\tfloat current_layer_depth = 0.0;\n";
+ code += "\t\tvec2 P = view_dir.xy * depth_scale;\n";
+ code += "\t\tvec2 delta = P / num_layers;\n";
+ code += "\t\tvec2 ofs = base_uv;\n";
+ code += "\t\tfloat depth = texture(texture_depth, ofs).r;\n";
+ code += "\t\tfloat current_depth = 0.0;\n";
+ code += "\t\twhile(current_depth < depth) {\n";
+ code += "\t\t\tofs -= delta;\n";
+ code += "\t\t\tdepth = texture(texture_depth, ofs).r;\n";
+ code += "\t\t\tcurrent_depth += layer_depth;\n";
+ code += "\t\t}\n";
+ code += "\t\tvec2 prev_ofs = ofs + delta;\n";
+ code += "\t\tfloat after_depth = depth - current_depth;\n";
+ code += "\t\tfloat before_depth = texture(texture_depth, prev_ofs).r - current_depth + layer_depth;\n";
+ code += "\t\tfloat weight = after_depth / (after_depth - before_depth);\n";
+ code += "\t\tofs = mix(ofs,prev_ofs,weight);\n";
+
+ } else {
+ code += "\t\tfloat depth = texture(texture_depth, base_uv).r;\n";
+ code += "\t\tvec2 ofs = base_uv - view_dir.xy / view_dir.z * (depth * depth_scale);\n";
+ }
+
+ code += "\t\tbase_uv=ofs;\n";
+ if (features[FEATURE_DETAIL] && detail_uv == DETAIL_UV_2) {
+ code += "\t\tbase_uv2-=ofs;\n";
+ }
+
+ code += "\t}\n";
+ }
+
if (flags[FLAG_USE_POINT_SIZE]) {
code += "\tvec4 albedo_tex = texture(texture_albedo,POINT_COORD);\n";
} else {
- code += "\tvec4 albedo_tex = texture(texture_albedo,UV);\n";
+ code += "\tvec4 albedo_tex = texture(texture_albedo,base_uv);\n";
}
if (flags[FLAG_ALBEDO_FROM_VERTEX_COLOR]) {
@@ -439,47 +494,47 @@ void SpatialMaterial::_update_shader() {
}
if (features[FEATURE_EMISSION]) {
- code += "\tEMISSION = (emission.rgb+texture(texture_emission,UV).rgb)*emission_energy;\n";
+ code += "\tEMISSION = (emission.rgb+texture(texture_emission,base_uv).rgb)*emission_energy;\n";
}
if (features[FEATURE_NORMAL_MAPPING]) {
- code += "\tNORMALMAP = texture(texture_normal,UV).rgb;\n";
+ code += "\tNORMALMAP = texture(texture_normal,base_uv).rgb;\n";
code += "\tNORMALMAP_DEPTH = normal_scale;\n";
}
if (features[FEATURE_RIM]) {
- code += "\tvec2 rim_tex = texture(texture_rim,UV).xw;\n";
+ code += "\tvec2 rim_tex = texture(texture_rim,base_uv).xw;\n";
code += "\tRIM = rim*rim_tex.x;";
code += "\tRIM_TINT = rim_tint*rim_tex.y;\n";
}
if (features[FEATURE_CLEARCOAT]) {
- code += "\tvec2 clearcoat_tex = texture(texture_clearcoat,UV).xw;\n";
+ code += "\tvec2 clearcoat_tex = texture(texture_clearcoat,base_uv).xw;\n";
code += "\tCLEARCOAT = clearcoat*clearcoat_tex.x;";
code += "\tCLEARCOAT_GLOSS = clearcoat_gloss*clearcoat_tex.y;\n";
}
if (features[FEATURE_ANISOTROPY]) {
- code += "\tvec4 anisotropy_tex = texture(texture_flowmap,UV);\n";
+ code += "\tvec4 anisotropy_tex = texture(texture_flowmap,base_uv);\n";
code += "\tANISOTROPY = anisotropy_ratio*anisotropy_tex.a;\n";
code += "\tANISOTROPY_FLOW = anisotropy_tex.rg*2.0-1.0;\n";
}
if (features[FEATURE_AMBIENT_OCCLUSION]) {
- code += "\tAO = texture(texture_ambient_occlusion,UV).r;\n";
+ code += "\tAO = texture(texture_ambient_occlusion,base_uv).r;\n";
}
if (features[FEATURE_SUBSURACE_SCATTERING]) {
- code += "\tfloat sss_tex = texture(texture_subsurface_scattering,UV).r;\n";
+ code += "\tfloat sss_tex = texture(texture_subsurface_scattering,base_uv).r;\n";
code += "\tSSS_STRENGTH=subsurface_scattering_strength*sss_tex;\n";
}
if (features[FEATURE_DETAIL]) {
- String det_uv = detail_uv == DETAIL_UV_1 ? "UV" : "UV2";
+ String det_uv = detail_uv == DETAIL_UV_1 ? "base_uv" : "base_uv2";
code += "\tvec4 detail_tex = texture(texture_detail_albedo," + det_uv + ");\n";
code += "\tvec4 detail_norm_tex = texture(texture_detail_normal," + det_uv + ");\n";
- code += "\tvec4 detail_mask_tex = texture(texture_detail_mask,UV);\n";
+ code += "\tvec4 detail_mask_tex = texture(texture_detail_mask,base_uv);\n";
switch (detail_blend_mode) {
case BLEND_MODE_MIX: {
@@ -502,16 +557,11 @@ void SpatialMaterial::_update_shader() {
code += "\tALBEDO.rgb = mix(ALBEDO.rgb,detail,detail_mask_tex.r);\n";
}
- if (specular_mode == SPECULAR_MODE_SPECULAR) {
-
- code += "\tvec4 specular_tex = texture(texture_specular,UV);\n";
- code += "\tSPECULAR = specular.rgb * specular_tex.rgb;\n";
- code += "\tROUGHNESS = specular_tex.a * roughness;\n";
- } else {
- code += "\tvec4 specular_tex = texture(texture_specular,UV);\n";
- code += "\tSPECULAR = vec3(ALBEDO.rgb * metalness * specular_tex.r);\n";
- code += "\tROUGHNESS = specular_tex.a * roughness;\n";
- }
+ code += "\tfloat metallic_tex = texture(texture_metallic,base_uv).r;\n";
+ code += "\tMETALLIC = metallic_tex * metallic;\n";
+ code += "\tfloat roughness_tex = texture(texture_roughness,base_uv).r;\n";
+ code += "\tROUGHNESS = roughness_tex * roughness;\n";
+ code += "\tSPECULAR = specular;\n";
code += "}\n";
@@ -579,23 +629,13 @@ Color SpatialMaterial::get_albedo() const {
return albedo;
}
-void SpatialMaterial::set_specular_mode(SpecularMode p_mode) {
- specular_mode = p_mode;
- _change_notify();
- _queue_shader_change();
-}
-
-SpatialMaterial::SpecularMode SpatialMaterial::get_specular_mode() const {
-
- return specular_mode;
-}
-
-void SpatialMaterial::set_specular(const Color &p_specular) {
+void SpatialMaterial::set_specular(float p_specular) {
specular = p_specular;
VS::get_singleton()->material_set_param(_get_material(), shader_names->specular, p_specular);
}
-Color SpatialMaterial::get_specular() const {
+
+float SpatialMaterial::get_specular() const {
return specular;
}
@@ -611,15 +651,15 @@ float SpatialMaterial::get_roughness() const {
return roughness;
}
-void SpatialMaterial::set_metalness(float p_metalness) {
+void SpatialMaterial::set_metallic(float p_metallic) {
- metalness = p_metalness;
- VS::get_singleton()->material_set_param(_get_material(), shader_names->metalness, p_metalness);
+ metallic = p_metallic;
+ VS::get_singleton()->material_set_param(_get_material(), shader_names->metallic, p_metallic);
}
-float SpatialMaterial::get_metalness() const {
+float SpatialMaterial::get_metallic() const {
- return metalness;
+ return metallic;
}
void SpatialMaterial::set_emission(const Color &p_emission) {
@@ -704,15 +744,15 @@ float SpatialMaterial::get_anisotropy() const {
return anisotropy;
}
-void SpatialMaterial::set_height_scale(float p_height_scale) {
+void SpatialMaterial::set_depth_scale(float p_depth_scale) {
- height_scale = p_height_scale;
- VS::get_singleton()->material_set_param(_get_material(), shader_names->height_scale, p_height_scale);
+ depth_scale = p_depth_scale;
+ VS::get_singleton()->material_set_param(_get_material(), shader_names->depth_scale, p_depth_scale);
}
-float SpatialMaterial::get_height_scale() const {
+float SpatialMaterial::get_depth_scale() const {
- return height_scale;
+ return depth_scale;
}
void SpatialMaterial::set_subsurface_scattering_strength(float p_subsurface_scattering_strength) {
@@ -874,6 +914,9 @@ void SpatialMaterial::_validate_feature(const String &text, Feature feature, Pro
if (property.name.begins_with(text) && property.name != text + "_enabled" && !features[feature]) {
property.usage = 0;
}
+ if ((property.name == "depth_min_layers" || property.name == "depth_max_layers") && !deep_parallax) {
+ property.usage = 0;
+ }
}
void SpatialMaterial::_validate_property(PropertyInfo &property) const {
@@ -883,18 +926,11 @@ void SpatialMaterial::_validate_property(PropertyInfo &property) const {
_validate_feature("clearcoat", FEATURE_CLEARCOAT, property);
_validate_feature("anisotropy", FEATURE_ANISOTROPY, property);
_validate_feature("ao", FEATURE_AMBIENT_OCCLUSION, property);
- _validate_feature("height", FEATURE_HEIGHT_MAPPING, property);
+ _validate_feature("depth", FEATURE_DEPTH_MAPPING, property);
_validate_feature("subsurf_scatter", FEATURE_SUBSURACE_SCATTERING, property);
_validate_feature("refraction", FEATURE_REFRACTION, property);
_validate_feature("detail", FEATURE_DETAIL, property);
- if (property.name == "specular/color" && specular_mode == SPECULAR_MODE_METALLIC) {
- property.usage = 0;
- }
- if (property.name == "specular/metalness" && specular_mode == SPECULAR_MODE_SPECULAR) {
- property.usage = 0;
- }
-
if (property.name.begins_with("particles_anim_") && billboard_mode != BILLBOARD_PARTICLES) {
property.usage = 0;
}
@@ -1009,19 +1045,49 @@ int SpatialMaterial::get_particles_anim_loop() const {
return particles_anim_loop;
}
+void SpatialMaterial::set_depth_deep_parallax(bool p_enable) {
+
+ deep_parallax = p_enable;
+ _queue_shader_change();
+ _change_notify();
+ ;
+}
+
+bool SpatialMaterial::is_depth_deep_parallax_enabled() const {
+
+ return deep_parallax;
+}
+
+void SpatialMaterial::set_depth_deep_parallax_min_layers(int p_layer) {
+
+ deep_parallax_min_layers = p_layer;
+ VS::get_singleton()->material_set_param(_get_material(), shader_names->depth_min_layers, p_layer);
+}
+int SpatialMaterial::get_depth_deep_parallax_min_layers() const {
+
+ return deep_parallax_min_layers;
+}
+
+void SpatialMaterial::set_depth_deep_parallax_max_layers(int p_layer) {
+
+ deep_parallax_max_layers = p_layer;
+ VS::get_singleton()->material_set_param(_get_material(), shader_names->depth_max_layers, p_layer);
+}
+int SpatialMaterial::get_depth_deep_parallax_max_layers() const {
+
+ return deep_parallax_max_layers;
+}
+
void SpatialMaterial::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_albedo", "albedo"), &SpatialMaterial::set_albedo);
ClassDB::bind_method(D_METHOD("get_albedo"), &SpatialMaterial::get_albedo);
- ClassDB::bind_method(D_METHOD("set_specular_mode", "specular_mode"), &SpatialMaterial::set_specular_mode);
- ClassDB::bind_method(D_METHOD("get_specular_mode"), &SpatialMaterial::get_specular_mode);
-
ClassDB::bind_method(D_METHOD("set_specular", "specular"), &SpatialMaterial::set_specular);
ClassDB::bind_method(D_METHOD("get_specular"), &SpatialMaterial::get_specular);
- ClassDB::bind_method(D_METHOD("set_metalness", "metalness"), &SpatialMaterial::set_metalness);
- ClassDB::bind_method(D_METHOD("get_metalness"), &SpatialMaterial::get_metalness);
+ ClassDB::bind_method(D_METHOD("set_metallic", "metallic"), &SpatialMaterial::set_metallic);
+ ClassDB::bind_method(D_METHOD("get_metallic"), &SpatialMaterial::get_metallic);
ClassDB::bind_method(D_METHOD("set_roughness", "roughness"), &SpatialMaterial::set_roughness);
ClassDB::bind_method(D_METHOD("get_roughness"), &SpatialMaterial::get_roughness);
@@ -1050,8 +1116,8 @@ void SpatialMaterial::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_anisotropy", "anisotropy"), &SpatialMaterial::set_anisotropy);
ClassDB::bind_method(D_METHOD("get_anisotropy"), &SpatialMaterial::get_anisotropy);
- ClassDB::bind_method(D_METHOD("set_height_scale", "height_scale"), &SpatialMaterial::set_height_scale);
- ClassDB::bind_method(D_METHOD("get_height_scale"), &SpatialMaterial::get_height_scale);
+ ClassDB::bind_method(D_METHOD("set_depth_scale", "depth_scale"), &SpatialMaterial::set_depth_scale);
+ ClassDB::bind_method(D_METHOD("get_depth_scale"), &SpatialMaterial::get_depth_scale);
ClassDB::bind_method(D_METHOD("set_subsurface_scattering_strength", "strength"), &SpatialMaterial::set_subsurface_scattering_strength);
ClassDB::bind_method(D_METHOD("get_subsurface_scattering_strength"), &SpatialMaterial::get_subsurface_scattering_strength);
@@ -1119,6 +1185,15 @@ void SpatialMaterial::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_particles_anim_loop", "frames"), &SpatialMaterial::set_particles_anim_loop);
ClassDB::bind_method(D_METHOD("get_particles_anim_loop"), &SpatialMaterial::get_particles_anim_loop);
+ ClassDB::bind_method(D_METHOD("set_depth_deep_parallax", "enable"), &SpatialMaterial::set_depth_deep_parallax);
+ ClassDB::bind_method(D_METHOD("is_depth_deep_parallax_enabled"), &SpatialMaterial::is_depth_deep_parallax_enabled);
+
+ ClassDB::bind_method(D_METHOD("set_depth_deep_parallax_min_layers", "layer"), &SpatialMaterial::set_depth_deep_parallax_min_layers);
+ ClassDB::bind_method(D_METHOD("get_depth_deep_parallax_min_layers"), &SpatialMaterial::get_depth_deep_parallax_min_layers);
+
+ ClassDB::bind_method(D_METHOD("set_depth_deep_parallax_max_layers", "layer"), &SpatialMaterial::set_depth_deep_parallax_max_layers);
+ ClassDB::bind_method(D_METHOD("get_depth_deep_parallax_max_layers"), &SpatialMaterial::get_depth_deep_parallax_max_layers);
+
ADD_GROUP("Flags", "flags_");
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "flags_transparent"), "set_feature", "get_feature", FEATURE_TRANSPARENT);
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "flags_unshaded"), "set_flag", "get_flag", FLAG_UNSHADED);
@@ -1146,12 +1221,14 @@ void SpatialMaterial::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::COLOR, "albedo_color"), "set_albedo", "get_albedo");
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "albedo_texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_texture", "get_texture", TEXTURE_ALBEDO);
- ADD_GROUP("Specular", "specular_");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "specular_mode", PROPERTY_HINT_ENUM, "Metallic,Specular"), "set_specular_mode", "get_specular_mode");
- ADD_PROPERTY(PropertyInfo(Variant::COLOR, "specular_color", PROPERTY_HINT_COLOR_NO_ALPHA), "set_specular", "get_specular");
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "specular_metalness", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_metalness", "get_metalness");
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "specular_roughness", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_roughness", "get_roughness");
- ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "specular_texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_texture", "get_texture", TEXTURE_SPECULAR);
+ ADD_GROUP("Metallic", "metallic_");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "metallic_amount", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_metallic", "get_metallic");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "metallic_specular", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_specular", "get_specular");
+ ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "metallic_texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_texture", "get_texture", TEXTURE_METALLIC);
+
+ ADD_GROUP("Roughness", "roughness_");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "roughness_amount", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_roughness", "get_roughness");
+ ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "roughness_texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_texture", "get_texture", TEXTURE_ROUGHNESS);
ADD_GROUP("Emission", "emission_");
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "emission_enabled"), "set_feature", "get_feature", FEATURE_EMISSION);
@@ -1185,10 +1262,13 @@ void SpatialMaterial::_bind_methods() {
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "ao_enabled"), "set_feature", "get_feature", FEATURE_AMBIENT_OCCLUSION);
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "ao_texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_texture", "get_texture", TEXTURE_AMBIENT_OCCLUSION);
- ADD_GROUP("Height", "height_");
- ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "height_enabled"), "set_feature", "get_feature", FEATURE_HEIGHT_MAPPING);
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "height_scale", PROPERTY_HINT_RANGE, "-16,16,0.01"), "set_height_scale", "get_height_scale");
- ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "height_texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_texture", "get_texture", TEXTURE_HEIGHT);
+ ADD_GROUP("Depth", "depth_");
+ ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "depth_enabled"), "set_feature", "get_feature", FEATURE_DEPTH_MAPPING);
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "depth_scale", PROPERTY_HINT_RANGE, "-16,16,0.01"), "set_depth_scale", "get_depth_scale");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "depth_deep_parallax"), "set_depth_deep_parallax", "is_depth_deep_parallax_enabled");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "depth_min_layers", PROPERTY_HINT_RANGE, "1,32,1"), "set_depth_deep_parallax_min_layers", "get_depth_deep_parallax_min_layers");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "depth_max_layers", PROPERTY_HINT_RANGE, "1,32,1"), "set_depth_deep_parallax_max_layers", "get_depth_deep_parallax_max_layers");
+ ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "depth_texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_texture", "get_texture", TEXTURE_DEPTH);
ADD_GROUP("Subsurf Scatter", "subsurf_scatter_");
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "subsurf_scatter_enabled"), "set_feature", "get_feature", FEATURE_SUBSURACE_SCATTERING);
@@ -1218,17 +1298,17 @@ void SpatialMaterial::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "uv2_offset"), "set_uv2_offset", "get_uv2_offset");
BIND_CONSTANT(TEXTURE_ALBEDO);
- BIND_CONSTANT(TEXTURE_SPECULAR);
+ BIND_CONSTANT(TEXTURE_METALLIC);
+ BIND_CONSTANT(TEXTURE_ROUGHNESS);
BIND_CONSTANT(TEXTURE_EMISSION);
BIND_CONSTANT(TEXTURE_NORMAL);
BIND_CONSTANT(TEXTURE_RIM);
BIND_CONSTANT(TEXTURE_CLEARCOAT);
BIND_CONSTANT(TEXTURE_FLOWMAP);
BIND_CONSTANT(TEXTURE_AMBIENT_OCCLUSION);
- BIND_CONSTANT(TEXTURE_HEIGHT);
+ BIND_CONSTANT(TEXTURE_DEPTH);
BIND_CONSTANT(TEXTURE_SUBSURFACE_SCATTERING);
BIND_CONSTANT(TEXTURE_REFRACTION);
- BIND_CONSTANT(TEXTURE_REFRACTION_ROUGHNESS);
BIND_CONSTANT(TEXTURE_DETAIL_MASK);
BIND_CONSTANT(TEXTURE_DETAIL_ALBEDO);
BIND_CONSTANT(TEXTURE_DETAIL_NORMAL);
@@ -1244,7 +1324,7 @@ void SpatialMaterial::_bind_methods() {
BIND_CONSTANT(FEATURE_CLEARCOAT);
BIND_CONSTANT(FEATURE_ANISOTROPY);
BIND_CONSTANT(FEATURE_AMBIENT_OCCLUSION);
- BIND_CONSTANT(FEATURE_HEIGHT_MAPPING);
+ BIND_CONSTANT(FEATURE_DEPTH_MAPPING);
BIND_CONSTANT(FEATURE_SUBSURACE_SCATTERING);
BIND_CONSTANT(FEATURE_REFRACTION);
BIND_CONSTANT(FEATURE_DETAIL);
@@ -1273,13 +1353,10 @@ void SpatialMaterial::_bind_methods() {
BIND_CONSTANT(FLAG_MAX);
BIND_CONSTANT(DIFFUSE_LAMBERT);
- BIND_CONSTANT(DIFFUSE_LAMBERT_WRAP);
+ BIND_CONSTANT(DIFFUSE_HALF_LAMBERT);
BIND_CONSTANT(DIFFUSE_OREN_NAYAR);
BIND_CONSTANT(DIFFUSE_BURLEY);
- BIND_CONSTANT(SPECULAR_MODE_METALLIC);
- BIND_CONSTANT(SPECULAR_MODE_SPECULAR);
-
BIND_CONSTANT(BILLBOARD_DISABLED);
BIND_CONSTANT(BILLBOARD_ENABLED);
BIND_CONSTANT(BILLBOARD_FIXED_Y);
@@ -1290,11 +1367,10 @@ SpatialMaterial::SpatialMaterial()
: element(this) {
//initialize to right values
- specular_mode = SPECULAR_MODE_METALLIC;
set_albedo(Color(0.7, 0.7, 0.7, 1.0));
- set_specular(Color(0.1, 0.1, 0.1));
+ set_specular(0.5);
set_roughness(0.0);
- set_metalness(0.1);
+ set_metallic(0.1);
set_emission(Color(0, 0, 0));
set_emission_energy(1.0);
set_normal_scale(1);
@@ -1303,7 +1379,7 @@ SpatialMaterial::SpatialMaterial()
set_clearcoat(1);
set_clearcoat_gloss(0.5);
set_anisotropy(0);
- set_height_scale(1);
+ set_depth_scale(0.05);
set_subsurface_scattering_strength(0);
set_refraction(0);
set_refraction_roughness(0);
@@ -1318,6 +1394,10 @@ SpatialMaterial::SpatialMaterial()
set_particles_anim_v_frames(1);
set_particles_anim_loop(false);
+ deep_parallax = false;
+ set_depth_deep_parallax_min_layers(8);
+ set_depth_deep_parallax_max_layers(32);
+
detail_uv = DETAIL_UV_1;
blend_mode = BLEND_MODE_MIX;
detail_blend_mode = BLEND_MODE_MIX;
diff --git a/scene/resources/material.h b/scene/resources/material.h
index 408815d756..e72d3d455b 100644
--- a/scene/resources/material.h
+++ b/scene/resources/material.h
@@ -89,17 +89,17 @@ class SpatialMaterial : public Material {
public:
enum TextureParam {
TEXTURE_ALBEDO,
- TEXTURE_SPECULAR,
+ TEXTURE_METALLIC,
+ TEXTURE_ROUGHNESS,
TEXTURE_EMISSION,
TEXTURE_NORMAL,
TEXTURE_RIM,
TEXTURE_CLEARCOAT,
TEXTURE_FLOWMAP,
TEXTURE_AMBIENT_OCCLUSION,
- TEXTURE_HEIGHT,
+ TEXTURE_DEPTH,
TEXTURE_SUBSURFACE_SCATTERING,
TEXTURE_REFRACTION,
- TEXTURE_REFRACTION_ROUGHNESS,
TEXTURE_DETAIL_MASK,
TEXTURE_DETAIL_ALBEDO,
TEXTURE_DETAIL_NORMAL,
@@ -120,7 +120,7 @@ public:
FEATURE_CLEARCOAT,
FEATURE_ANISOTROPY,
FEATURE_AMBIENT_OCCLUSION,
- FEATURE_HEIGHT_MAPPING,
+ FEATURE_DEPTH_MAPPING,
FEATURE_SUBSURACE_SCATTERING,
FEATURE_REFRACTION,
FEATURE_DETAIL,
@@ -160,16 +160,11 @@ public:
enum DiffuseMode {
DIFFUSE_LAMBERT,
- DIFFUSE_LAMBERT_WRAP,
+ DIFFUSE_HALF_LAMBERT,
DIFFUSE_OREN_NAYAR,
DIFFUSE_BURLEY,
};
- enum SpecularMode {
- SPECULAR_MODE_METALLIC,
- SPECULAR_MODE_SPECULAR,
- };
-
enum BillboardMode {
BILLBOARD_DISABLED,
BILLBOARD_ENABLED,
@@ -190,7 +185,7 @@ private:
uint32_t detail_blend_mode : 2;
uint32_t diffuse_mode : 2;
uint32_t invalid_key : 1;
- uint32_t specular_mode : 1;
+ uint32_t deep_parallax : 1;
uint32_t billboard_mode : 2;
};
@@ -230,8 +225,9 @@ private:
}
mk.detail_blend_mode = detail_blend_mode;
mk.diffuse_mode = diffuse_mode;
- mk.specular_mode = specular_mode;
mk.billboard_mode = billboard_mode;
+ mk.deep_parallax = deep_parallax ? 1 : 0;
+ ;
return mk;
}
@@ -239,7 +235,7 @@ private:
struct ShaderNames {
StringName albedo;
StringName specular;
- StringName metalness;
+ StringName metallic;
StringName roughness;
StringName emission;
StringName emission_energy;
@@ -249,7 +245,7 @@ private:
StringName clearcoat;
StringName clearcoat_gloss;
StringName anisotropy;
- StringName height_scale;
+ StringName depth_scale;
StringName subsurface_scattering_strength;
StringName refraction;
StringName refraction_roughness;
@@ -261,6 +257,9 @@ private:
StringName particle_h_frames;
StringName particle_v_frames;
StringName particles_anim_loop;
+ StringName depth_min_layers;
+ StringName depth_max_layers;
+
StringName texture_names[TEXTURE_MAX];
};
@@ -275,8 +274,8 @@ private:
_FORCE_INLINE_ bool _is_shader_dirty() const;
Color albedo;
- Color specular;
- float metalness;
+ float specular;
+ float metallic;
float roughness;
Color emission;
float emission_energy;
@@ -286,7 +285,7 @@ private:
float clearcoat;
float clearcoat_gloss;
float anisotropy;
- float height_scale;
+ float depth_scale;
float subsurface_scattering_strength;
float refraction;
float refraction_roughness;
@@ -304,13 +303,16 @@ private:
DetailUV detail_uv;
+ bool deep_parallax;
+ int deep_parallax_min_layers;
+ int deep_parallax_max_layers;
+
BlendMode blend_mode;
BlendMode detail_blend_mode;
DepthDrawMode depth_draw_mode;
CullMode cull_mode;
bool flags[FLAG_MAX];
DiffuseMode diffuse_mode;
- SpecularMode specular_mode;
BillboardMode billboard_mode;
bool features[FEATURE_MAX];
@@ -327,14 +329,11 @@ public:
void set_albedo(const Color &p_albedo);
Color get_albedo() const;
- void set_specular_mode(SpecularMode p_mode);
- SpecularMode get_specular_mode() const;
+ void set_specular(float p_specular);
+ float get_specular() const;
- void set_specular(const Color &p_specular);
- Color get_specular() const;
-
- void set_metalness(float p_metalness);
- float get_metalness() const;
+ void set_metallic(float p_metallic);
+ float get_metallic() const;
void set_roughness(float p_roughness);
float get_roughness() const;
@@ -363,8 +362,17 @@ public:
void set_anisotropy(float p_anisotropy);
float get_anisotropy() const;
- void set_height_scale(float p_height_scale);
- float get_height_scale() const;
+ void set_depth_scale(float p_depth_scale);
+ float get_depth_scale() const;
+
+ void set_depth_deep_parallax(bool p_enable);
+ bool is_depth_deep_parallax_enabled() const;
+
+ void set_depth_deep_parallax_min_layers(int p_layer);
+ int get_depth_deep_parallax_min_layers() const;
+
+ void set_depth_deep_parallax_max_layers(int p_layer);
+ int get_depth_deep_parallax_max_layers() const;
void set_subsurface_scattering_strength(float p_strength);
float get_subsurface_scattering_strength() const;
@@ -447,7 +455,6 @@ VARIANT_ENUM_CAST(SpatialMaterial::DepthDrawMode)
VARIANT_ENUM_CAST(SpatialMaterial::CullMode)
VARIANT_ENUM_CAST(SpatialMaterial::Flags)
VARIANT_ENUM_CAST(SpatialMaterial::DiffuseMode)
-VARIANT_ENUM_CAST(SpatialMaterial::SpecularMode)
VARIANT_ENUM_CAST(SpatialMaterial::BillboardMode)
//////////////////////
diff --git a/scene/resources/texture.cpp b/scene/resources/texture.cpp
index bc8deb501e..68a11b821d 100644
--- a/scene/resources/texture.cpp
+++ b/scene/resources/texture.cpp
@@ -494,9 +494,9 @@ Error StreamTexture::_load_data(const String &p_path, int &tw, int &th, int &fla
img = Image::lossy_unpacker(pv);
}
- if (img.is_null()) {
+ if (img.is_null() || img->empty()) {
memdelete(f);
- ERR_FAIL_COND_V(img->empty(), ERR_FILE_CORRUPT);
+ ERR_FAIL_COND_V(img.is_null() || img->empty(), ERR_FILE_CORRUPT);
}
total_size += img->get_data().size();
diff --git a/servers/visual/shader_language.cpp b/servers/visual/shader_language.cpp
index 9fe92f0fec..319351f8ec 100644
--- a/servers/visual/shader_language.cpp
+++ b/servers/visual/shader_language.cpp
@@ -3185,7 +3185,7 @@ Error ShaderLanguage::_parse_block(BlockNode *p_block, const Map<StringName, Dat
tk = _get_token();
if (tk.type != TK_PARENTHESIS_CLOSE) {
- _set_error("Expected '(' after expression");
+ _set_error("Expected ')' after expression");
return ERR_PARSE_ERROR;
}
@@ -3196,6 +3196,8 @@ Error ShaderLanguage::_parse_block(BlockNode *p_block, const Map<StringName, Dat
p_block->statements.push_back(cf);
Error err = _parse_block(block, p_builtin_types, true, p_can_break, p_can_continue);
+ if (err)
+ return err;
pos = _get_tkpos();
tk = _get_token();
@@ -3209,6 +3211,35 @@ Error ShaderLanguage::_parse_block(BlockNode *p_block, const Map<StringName, Dat
} else {
_set_tkpos(pos); //rollback
}
+ } else if (tk.type == TK_CF_WHILE) {
+ //if () {}
+ tk = _get_token();
+ if (tk.type != TK_PARENTHESIS_OPEN) {
+ _set_error("Expected '(' after if");
+ return ERR_PARSE_ERROR;
+ }
+
+ ControlFlowNode *cf = alloc_node<ControlFlowNode>();
+ cf->flow_op = FLOW_OP_WHILE;
+ Node *n = _parse_and_reduce_expression(p_block, p_builtin_types);
+ if (!n)
+ return ERR_PARSE_ERROR;
+
+ tk = _get_token();
+ if (tk.type != TK_PARENTHESIS_CLOSE) {
+ _set_error("Expected ')' after expression");
+ return ERR_PARSE_ERROR;
+ }
+
+ BlockNode *block = alloc_node<BlockNode>();
+ block->parent_block = p_block;
+ cf->expressions.push_back(n);
+ cf->blocks.push_back(block);
+ p_block->statements.push_back(cf);
+
+ Error err = _parse_block(block, p_builtin_types, true, p_can_break, p_can_continue);
+ if (err)
+ return err;
} else if (tk.type == TK_CF_RETURN) {
diff --git a/servers/visual/shader_types.cpp b/servers/visual/shader_types.cpp
index 8d72ee3f34..ea012f1958 100644
--- a/servers/visual/shader_types.cpp
+++ b/servers/visual/shader_types.cpp
@@ -52,7 +52,6 @@ ShaderTypes::ShaderTypes() {
shader_modes[VS::SHADER_SPATIAL].functions["vertex"]["SRC_VERTEX"] = ShaderLanguage::TYPE_VEC3;
shader_modes[VS::SHADER_SPATIAL].functions["vertex"]["SRC_NORMAL"] = ShaderLanguage::TYPE_VEC3;
- shader_modes[VS::SHADER_SPATIAL].functions["vertex"]["SRC_TANGENT"] = ShaderLanguage::TYPE_VEC4;
shader_modes[VS::SHADER_SPATIAL].functions["vertex"]["SRC_BONES"] = ShaderLanguage::TYPE_IVEC4;
shader_modes[VS::SHADER_SPATIAL].functions["vertex"]["SRC_WEIGHTS"] = ShaderLanguage::TYPE_VEC4;
@@ -91,7 +90,8 @@ ShaderTypes::ShaderTypes() {
shader_modes[VS::SHADER_SPATIAL].functions["fragment"]["NORMAL"] = ShaderLanguage::TYPE_VEC3;
shader_modes[VS::SHADER_SPATIAL].functions["fragment"]["ALBEDO"] = ShaderLanguage::TYPE_VEC3;
shader_modes[VS::SHADER_SPATIAL].functions["fragment"]["ALPHA"] = ShaderLanguage::TYPE_FLOAT;
- shader_modes[VS::SHADER_SPATIAL].functions["fragment"]["SPECULAR"] = ShaderLanguage::TYPE_VEC3;
+ shader_modes[VS::SHADER_SPATIAL].functions["fragment"]["METALLIC"] = ShaderLanguage::TYPE_FLOAT;
+ shader_modes[VS::SHADER_SPATIAL].functions["fragment"]["SPECULAR"] = ShaderLanguage::TYPE_FLOAT;
shader_modes[VS::SHADER_SPATIAL].functions["fragment"]["ROUGHNESS"] = ShaderLanguage::TYPE_FLOAT;
shader_modes[VS::SHADER_SPATIAL].functions["fragment"]["RIM"] = ShaderLanguage::TYPE_FLOAT;
shader_modes[VS::SHADER_SPATIAL].functions["fragment"]["RIM_TINT"] = ShaderLanguage::TYPE_FLOAT;
@@ -130,6 +130,11 @@ ShaderTypes::ShaderTypes() {
shader_modes[VS::SHADER_SPATIAL].modes.insert("unshaded");
shader_modes[VS::SHADER_SPATIAL].modes.insert("ontop");
+ shader_modes[VS::SHADER_SPATIAL].modes.insert("diffuse_lambert");
+ shader_modes[VS::SHADER_SPATIAL].modes.insert("diffuse_half_lambert");
+ shader_modes[VS::SHADER_SPATIAL].modes.insert("diffuse_oren_nayar");
+ shader_modes[VS::SHADER_SPATIAL].modes.insert("diffuse_burley");
+
shader_modes[VS::SHADER_SPATIAL].modes.insert("skip_default_transform");
/************ CANVAS ITEM **************************/
@@ -165,8 +170,6 @@ ShaderTypes::ShaderTypes() {
shader_modes[VS::SHADER_CANVAS_ITEM].functions["light"]["COLOR"] = ShaderLanguage::TYPE_VEC4;
shader_modes[VS::SHADER_CANVAS_ITEM].functions["light"]["TEXTURE"] = ShaderLanguage::TYPE_SAMPLER2D;
shader_modes[VS::SHADER_CANVAS_ITEM].functions["light"]["TEXTURE_PIXEL_SIZE"] = ShaderLanguage::TYPE_VEC2;
- shader_modes[VS::SHADER_CANVAS_ITEM].functions["light"]["VAR1"] = ShaderLanguage::TYPE_VEC4;
- shader_modes[VS::SHADER_CANVAS_ITEM].functions["light"]["VAR2"] = ShaderLanguage::TYPE_VEC4;
shader_modes[VS::SHADER_CANVAS_ITEM].functions["light"]["SCREEN_UV"] = ShaderLanguage::TYPE_VEC2;
shader_modes[VS::SHADER_CANVAS_ITEM].functions["light"]["LIGHT_VEC"] = ShaderLanguage::TYPE_VEC2;
shader_modes[VS::SHADER_CANVAS_ITEM].functions["light"]["LIGHT_HEIGHT"] = ShaderLanguage::TYPE_FLOAT;