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-rw-r--r--doc/classes/ConeTwistJoint.xml25
-rw-r--r--doc/classes/Generic6DOFJoint.xml73
-rw-r--r--doc/classes/HingeJoint.xml22
-rw-r--r--doc/classes/Joint.xml6
-rw-r--r--doc/classes/Physics2DServer.xml170
-rw-r--r--doc/classes/Physics2DServerSW.xml2
-rw-r--r--doc/classes/PhysicsServer.xml248
-rw-r--r--doc/classes/PhysicsServerSW.xml2
-rw-r--r--doc/classes/PinJoint.xml12
-rw-r--r--doc/classes/PinJoint2D.xml1
-rw-r--r--doc/classes/SliderJoint.xml50
-rw-r--r--editor/plugins/spatial_editor_plugin.cpp1
-rw-r--r--editor/project_settings_editor.cpp2
-rw-r--r--modules/visual_script/visual_script_nodes.cpp1
-rw-r--r--platform/android/java/src/org/godotengine/godot/Godot.java10
-rw-r--r--platform/android/java/src/org/godotengine/godot/GodotView.java8
-rw-r--r--servers/physics/joints/pin_joint_sw.h4
17 files changed, 534 insertions, 103 deletions
diff --git a/doc/classes/ConeTwistJoint.xml b/doc/classes/ConeTwistJoint.xml
index 67c7cc4cfe..78655c496d 100644
--- a/doc/classes/ConeTwistJoint.xml
+++ b/doc/classes/ConeTwistJoint.xml
@@ -1,8 +1,12 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="ConeTwistJoint" inherits="Joint" category="Core" version="3.0.alpha.custom_build">
<brief_description>
+ A twist joint between two 3D bodies
</brief_description>
<description>
+ The joint can rotate the bodies across an axis defined by the local x-axes of the [Joint].
+ The twist axis is initiated as the x-axis of the [Joint].
+ Once the Bodies swing, the twist axis is calculated as the middle of the x-axes of the Joint in the local space of the two Bodies.
</description>
<tutorials>
</tutorials>
@@ -30,28 +34,49 @@
</methods>
<members>
<member name="bias" type="float" setter="set_param" getter="get_param">
+ The speed with which the swing or twist will take place.
+ The higher, the faster.
</member>
<member name="relaxation" type="float" setter="set_param" getter="get_param">
+ Defines, how fast the swing- and twist-speed-difference on both sides gets synced.
</member>
<member name="softness" type="float" setter="set_param" getter="get_param">
+ The ease with which the joint starts to twist. If it's too low, it takes more force to start twisting the joint.
</member>
<member name="swing_span" type="float" setter="_set_swing_span" getter="_get_swing_span">
+ Swing is rotation from side to side, around the axis perpendicular to the twist axis.
+ The swing span defines, how much rotation will not get corrected allong the swing axis.
+ Could be defined as looseness in the [ConeTwistJoint].
+ If below 0.05, this behaviour is locked. Default value: [code]PI/4[/code].
</member>
<member name="twist_span" type="float" setter="_set_twist_span" getter="_get_twist_span">
+ Twist is the rotation around the twist axis, this value defined how far the joint can twist.
+ Twist is locked if below 0.05.
</member>
</members>
<constants>
<constant name="PARAM_SWING_SPAN" value="0">
+ Swing is rotation from side to side, around the axis perpendicular to the twist axis.
+ The swing span defines, how much rotation will not get corrected allong the swing axis.
+ Could be defined as looseness in the [ConeTwistJoint].
+ If below 0.05, this behaviour is locked. Default value: [code]PI/4[/code].
</constant>
<constant name="PARAM_TWIST_SPAN" value="1">
+ Twist is the rotation around the twist axis, this value defined how far the joint can twist.
+ Twist is locked if below 0.05.
</constant>
<constant name="PARAM_BIAS" value="2">
+ The speed with which the swing or twist will take place.
+ The higher, the faster.
</constant>
<constant name="PARAM_SOFTNESS" value="3">
+ The ease with which the joint starts to twist. If it's too low, it takes more force to start twisting the joint.
</constant>
<constant name="PARAM_RELAXATION" value="4">
+ Defines, how fast the swing- and twist-speed-difference on both sides gets synced.
</constant>
<constant name="PARAM_MAX" value="5">
+ End flag of PARAM_* constants, used internally.
</constant>
</constants>
</class>
diff --git a/doc/classes/Generic6DOFJoint.xml b/doc/classes/Generic6DOFJoint.xml
index 4b782e994a..89ec1fd836 100644
--- a/doc/classes/Generic6DOFJoint.xml
+++ b/doc/classes/Generic6DOFJoint.xml
@@ -1,8 +1,10 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="Generic6DOFJoint" inherits="Joint" category="Core" version="3.0.alpha.custom_build">
<brief_description>
+ The generic 6 degrees of freedom joint can implement a variety of joint-types by locking certain axes' rotation or translation.
</brief_description>
<description>
+ The first 3 dof axes are linear axes, which represent translation of Bodies, and the latter 3 dof axes represent the angular motion. Each axis can be either locked, or limited.
</description>
<tutorials>
</tutorials>
@@ -120,146 +122,217 @@
</methods>
<members>
<member name="angular_limit_x/damping" type="float" setter="set_param_x" getter="get_param_x">
+ The amount of rotational damping across the x-axis.
+ The lower, the longer an impulse from one side takes to travel to the other side.
</member>
<member name="angular_limit_x/enabled" type="bool" setter="set_flag_x" getter="get_flag_x">
+ If [code]true[/code] rotation across the x-axis is enabled.
</member>
<member name="angular_limit_x/erp" type="float" setter="set_param_x" getter="get_param_x">
+ When rotating across x-axis, this error tolerance factor defines how much the correction gets slowed down. The lower, the slower.
</member>
<member name="angular_limit_x/force_limit" type="float" setter="set_param_x" getter="get_param_x">
+ The maximum amount of force that can occur, when rotating arround x-axis.
</member>
<member name="angular_limit_x/lower_angle" type="float" setter="_set_angular_lo_limit_x" getter="_get_angular_lo_limit_x">
+ The minimum rotation in negative direction to break loose and rotate arround the x-axis.
</member>
<member name="angular_limit_x/restitution" type="float" setter="set_param_x" getter="get_param_x">
+ The amount of rotational restitution across the x-axis. The lower, the more restitution occurs.
</member>
<member name="angular_limit_x/softness" type="float" setter="set_param_x" getter="get_param_x">
+ The speed of all rotations across the x-axis.
</member>
<member name="angular_limit_x/upper_angle" type="float" setter="_set_angular_hi_limit_x" getter="_get_angular_hi_limit_x">
+ The minimum rotation in positive direction to break loose and rotate arround the x-axis.
</member>
<member name="angular_limit_y/damping" type="float" setter="set_param_y" getter="get_param_y">
+ The amount of rotational damping across the y-axis. The lower, the more dampening occurs.
</member>
<member name="angular_limit_y/enabled" type="bool" setter="set_flag_y" getter="get_flag_y">
+ If [code]true[/code] rotation across the y-axis is enabled.
</member>
<member name="angular_limit_y/erp" type="float" setter="set_param_y" getter="get_param_y">
+ When rotating across y-axis, this error tolerance factor defines how much the correction gets slowed down. The lower, the slower.
</member>
<member name="angular_limit_y/force_limit" type="float" setter="set_param_y" getter="get_param_y">
+ The maximum amount of force that can occur, when rotating arround y-axis.
</member>
<member name="angular_limit_y/lower_angle" type="float" setter="_set_angular_lo_limit_y" getter="_get_angular_lo_limit_y">
+ The minimum rotation in negative direction to break loose and rotate arround the y-axis.
</member>
<member name="angular_limit_y/restitution" type="float" setter="set_param_y" getter="get_param_y">
+ The amount of rotational restitution across the y-axis. The lower, the more restitution occurs.
</member>
<member name="angular_limit_y/softness" type="float" setter="set_param_y" getter="get_param_y">
+ The speed of all rotations across the y-axis.
</member>
<member name="angular_limit_y/upper_angle" type="float" setter="_set_angular_hi_limit_y" getter="_get_angular_hi_limit_y">
+ The minimum rotation in positive direction to break loose and rotate arround the y-axis.
</member>
<member name="angular_limit_z/damping" type="float" setter="set_param_z" getter="get_param_z">
+ The amount of rotational damping across the z-axis. The lower, the more dampening occurs.
</member>
<member name="angular_limit_z/enabled" type="bool" setter="set_flag_z" getter="get_flag_z">
+ If [code]true[/code] rotation across the z-axis is enabled.
</member>
<member name="angular_limit_z/erp" type="float" setter="set_param_z" getter="get_param_z">
+ When rotating across z-axis, this error tolerance factor defines how much the correction gets slowed down. The lower, the slower.
</member>
<member name="angular_limit_z/force_limit" type="float" setter="set_param_z" getter="get_param_z">
+ The maximum amount of force that can occur, when rotating arround z-axis.
</member>
<member name="angular_limit_z/lower_angle" type="float" setter="_set_angular_lo_limit_z" getter="_get_angular_lo_limit_z">
+ The minimum rotation in negative direction to break loose and rotate arround the z-axis.
</member>
<member name="angular_limit_z/restitution" type="float" setter="set_param_z" getter="get_param_z">
+ The amount of rotational restitution across the z-axis. The lower, the more restitution occurs.
</member>
<member name="angular_limit_z/softness" type="float" setter="set_param_z" getter="get_param_z">
+ The speed of all rotations across the z-axis.
</member>
<member name="angular_limit_z/upper_angle" type="float" setter="_set_angular_hi_limit_z" getter="_get_angular_hi_limit_z">
+ The minimum rotation in positive direction to break loose and rotate arround the z-axis.
</member>
<member name="angular_motor_x/enabled" type="bool" setter="set_flag_x" getter="get_flag_x">
+ If [code]true[/code] a rotating motor at the x-axis is enabled.
</member>
<member name="angular_motor_x/force_limit" type="float" setter="set_param_x" getter="get_param_x">
+ Maximum acceleration for the motor at the x-axis.
</member>
<member name="angular_motor_x/target_velocity" type="float" setter="set_param_x" getter="get_param_x">
+ Target speed for the motor at the x-axis.
</member>
<member name="angular_motor_y/enabled" type="bool" setter="set_flag_y" getter="get_flag_y">
+ If [code]true[/code] a rotating motor at the y-axis is enabled.
</member>
<member name="angular_motor_y/force_limit" type="float" setter="set_param_y" getter="get_param_y">
+ Maximum acceleration for the motor at the y-axis.
</member>
<member name="angular_motor_y/target_velocity" type="float" setter="set_param_y" getter="get_param_y">
+ Target speed for the motor at the y-axis.
</member>
<member name="angular_motor_z/enabled" type="bool" setter="set_flag_z" getter="get_flag_z">
+ If [code]true[/code] a rotating motor at the z-axis is enabled.
</member>
<member name="angular_motor_z/force_limit" type="float" setter="set_param_z" getter="get_param_z">
+ Maximum acceleration for the motor at the z-axis.
</member>
<member name="angular_motor_z/target_velocity" type="float" setter="set_param_z" getter="get_param_z">
+ Target speed for the motor at the z-axis.
</member>
<member name="linear_limit_x/damping" type="float" setter="set_param_x" getter="get_param_x">
+ The amount of damping that happens at the x-motion.
</member>
<member name="linear_limit_x/enabled" type="bool" setter="set_flag_x" getter="get_flag_x">
+ If [code]true[/code] the linear motion across the x-axis is enabled.
</member>
<member name="linear_limit_x/lower_distance" type="float" setter="set_param_x" getter="get_param_x">
+ The minimum difference between the pivot points' x-axis.
</member>
<member name="linear_limit_x/restitution" type="float" setter="set_param_x" getter="get_param_x">
+ The amount of restitution on the x-axis movement The lower, the more momentum gets lost.
</member>
<member name="linear_limit_x/softness" type="float" setter="set_param_x" getter="get_param_x">
+ A factor applied to the movement across the x-axis The lower, the slower the movement.
</member>
<member name="linear_limit_x/upper_distance" type="float" setter="set_param_x" getter="get_param_x">
+ The maximum difference between the pivot points' x-axis.
</member>
<member name="linear_limit_y/damping" type="float" setter="set_param_y" getter="get_param_y">
+ The amount of damping that happens at the y-motion.
</member>
<member name="linear_limit_y/enabled" type="bool" setter="set_flag_y" getter="get_flag_y">
+ If [code]true[/code] the linear motion across the y-axis is enabled.
</member>
<member name="linear_limit_y/lower_distance" type="float" setter="set_param_y" getter="get_param_y">
+ The minimum difference between the pivot points' y-axis.
</member>
<member name="linear_limit_y/restitution" type="float" setter="set_param_y" getter="get_param_y">
+ The amount of restitution on the y-axis movement The lower, the more momentum gets lost.
</member>
<member name="linear_limit_y/softness" type="float" setter="set_param_y" getter="get_param_y">
+ A factor applied to the movement across the y-axis The lower, the slower the movement.
</member>
<member name="linear_limit_y/upper_distance" type="float" setter="set_param_y" getter="get_param_y">
+ The maximum difference between the pivot points' y-axis.
</member>
<member name="linear_limit_z/damping" type="float" setter="set_param_z" getter="get_param_z">
+ The amount of damping that happens at the z-motion.
</member>
<member name="linear_limit_z/enabled" type="bool" setter="set_flag_z" getter="get_flag_z">
+ If [code]true[/code] the linear motion across the z-axis is enabled.
</member>
<member name="linear_limit_z/lower_distance" type="float" setter="set_param_z" getter="get_param_z">
+ The minimum difference between the pivot points' z-axis.
</member>
<member name="linear_limit_z/restitution" type="float" setter="set_param_z" getter="get_param_z">
+ The amount of restitution on the z-axis movement The lower, the more momentum gets lost.
</member>
<member name="linear_limit_z/softness" type="float" setter="set_param_z" getter="get_param_z">
+ A factor applied to the movement across the z-axis The lower, the slower the movement.
</member>
<member name="linear_limit_z/upper_distance" type="float" setter="set_param_z" getter="get_param_z">
+ The maximum difference between the pivot points' z-axis.
</member>
</members>
<constants>
<constant name="PARAM_LINEAR_LOWER_LIMIT" value="0">
+ The minimum difference between the pivot points' axes.
</constant>
<constant name="PARAM_LINEAR_UPPER_LIMIT" value="1">
+ The maximum difference between the pivot points' axes.
</constant>
<constant name="PARAM_LINEAR_LIMIT_SOFTNESS" value="2">
+ A factor applied to the movement across the axes The lower, the slower the movement.
</constant>
<constant name="PARAM_LINEAR_RESTITUTION" value="3">
+ The amount of restitution on the axes movement The lower, the more momentum gets lost.
</constant>
<constant name="PARAM_LINEAR_DAMPING" value="4">
+ The amount of damping that happens at the linear motion across the axes.
</constant>
<constant name="PARAM_ANGULAR_LOWER_LIMIT" value="5">
+ The minimum rotation in negative direction to break loose and rotate arround the axes.
</constant>
<constant name="PARAM_ANGULAR_UPPER_LIMIT" value="6">
+ The minimum rotation in positive direction to break loose and rotate arround the axes.
</constant>
<constant name="PARAM_ANGULAR_LIMIT_SOFTNESS" value="7">
+ The speed of all rotations across the axes.
</constant>
<constant name="PARAM_ANGULAR_DAMPING" value="8">
+ The amount of rotational damping across the axes. The lower, the more dampening occurs.
</constant>
<constant name="PARAM_ANGULAR_RESTITUTION" value="9">
+ The amount of rotational restitution across the axes. The lower, the more restitution occurs.
</constant>
<constant name="PARAM_ANGULAR_FORCE_LIMIT" value="10">
+ The maximum amount of force that can occur, when rotating arround the axes.
</constant>
<constant name="PARAM_ANGULAR_ERP" value="11">
+ When rotating across the axes, this error tolerance factor defines how much the correction gets slowed down. The lower, the slower.
</constant>
<constant name="PARAM_ANGULAR_MOTOR_TARGET_VELOCITY" value="12">
+ Target speed for the motor at the axes.
</constant>
<constant name="PARAM_ANGULAR_MOTOR_FORCE_LIMIT" value="13">
+ Maximum acceleration for the motor at the axes.
</constant>
<constant name="PARAM_MAX" value="14">
+ End flag of PARAM_* constants, used internally.
</constant>
<constant name="FLAG_ENABLE_LINEAR_LIMIT" value="0">
+ If [code]set[/code] there is linear motion possible within the given limits.
</constant>
<constant name="FLAG_ENABLE_ANGULAR_LIMIT" value="1">
+ If [code]set[/code] there is rotational motion possible.
</constant>
<constant name="FLAG_ENABLE_MOTOR" value="2">
+ If [code]set[/code] there is a rotational motor across these axes.
</constant>
<constant name="FLAG_MAX" value="3">
+ End flag of FLAG_* constants, used internally.
</constant>
</constants>
</class>
diff --git a/doc/classes/HingeJoint.xml b/doc/classes/HingeJoint.xml
index ae3693c3a4..d18e63f8a3 100644
--- a/doc/classes/HingeJoint.xml
+++ b/doc/classes/HingeJoint.xml
@@ -1,8 +1,10 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="HingeJoint" inherits="Joint" category="Core" version="3.0.alpha.custom_build">
<brief_description>
+ A hinge between two 3D bodies.
</brief_description>
<description>
+ Normaly uses the z-axis of body A as the hinge axis, another axis can be specified when adding it manually though.
</description>
<tutorials>
</tutorials>
@@ -48,50 +50,70 @@
</methods>
<members>
<member name="angular_limit/bias" type="float" setter="set_param" getter="get_param">
+ The speed with which the rotation across the axis perpendicular to the hinge gets corrected.
</member>
<member name="angular_limit/enable" type="bool" setter="set_flag" getter="get_flag">
+ If [code]true[/code] the hinges maximum and minimum rotation, defined by [member angular_limit/lower] and [member angular_limit/upper] has effects.
</member>
<member name="angular_limit/lower" type="float" setter="_set_lower_limit" getter="_get_lower_limit">
+ The minimum rotation. only active if [member angular_limit/enable] is [code]true[/code].
</member>
<member name="angular_limit/relaxation" type="float" setter="set_param" getter="get_param">
+ The lower this value, the more the rotation gets slowed down.
</member>
<member name="angular_limit/softness" type="float" setter="set_param" getter="get_param">
</member>
<member name="angular_limit/upper" type="float" setter="_set_upper_limit" getter="_get_upper_limit">
+ The maximum rotation. only active if [member angular_limit/enable] is [code]true[/code].
</member>
<member name="motor/enable" type="bool" setter="set_flag" getter="get_flag">
+ When activated, a motor turns the hinge.
</member>
<member name="motor/max_impulse" type="float" setter="set_param" getter="get_param">
+ Maximum acceleration for the motor.
</member>
<member name="motor/target_velocity" type="float" setter="set_param" getter="get_param">
+ Target speed for the motor.
</member>
<member name="params/bias" type="float" setter="set_param" getter="get_param">
+ The speed with wich the two bodies get pulled together when they move in different directions.
</member>
</members>
<constants>
<constant name="PARAM_BIAS" value="0">
+ The speed with wich the two bodies get pulled together when they move in different directions.
</constant>
<constant name="PARAM_LIMIT_UPPER" value="1">
+ The maximum rotation. only active if [member angular_limit/enable] is [code]true[/code].
</constant>
<constant name="PARAM_LIMIT_LOWER" value="2">
+ The minimum rotation. only active if [member angular_limit/enable] is [code]true[/code].
</constant>
<constant name="PARAM_LIMIT_BIAS" value="3">
+ The speed with which the rotation across the axis perpendicular to the hinge gets corrected.
</constant>
<constant name="PARAM_LIMIT_SOFTNESS" value="4">
</constant>
<constant name="PARAM_LIMIT_RELAXATION" value="5">
+ The lower this value, the more the rotation gets slowed down.
</constant>
<constant name="PARAM_MOTOR_TARGET_VELOCITY" value="6">
+ Target speed for the motor.
</constant>
<constant name="PARAM_MOTOR_MAX_IMPULSE" value="7">
+ Maximum acceleration for the motor.
</constant>
<constant name="PARAM_MAX" value="8">
+ End flag of PARAM_* constants, used internally.
</constant>
<constant name="FLAG_USE_LIMIT" value="0">
+ If [code]true[/code] the hinges maximum and minimum rotation, defined by [member angular_limit/lower] and [member angular_limit/upper] has effects.
</constant>
<constant name="FLAG_ENABLE_MOTOR" value="1">
+ When activated, a motor turns the hinge.
</constant>
<constant name="FLAG_MAX" value="2">
+ End flag of FLAG_* constants, used internally.
</constant>
</constants>
</class>
diff --git a/doc/classes/Joint.xml b/doc/classes/Joint.xml
index 2e7d24aac1..901f84fe5e 100644
--- a/doc/classes/Joint.xml
+++ b/doc/classes/Joint.xml
@@ -1,8 +1,10 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="Joint" inherits="Spatial" category="Core" version="3.0.alpha.custom_build">
<brief_description>
+ Base class for all 3D joints
</brief_description>
<description>
+ All 3D joints link two nodes, has a priority, and can decide if the two bodies of the nodes should be able to collide with each other
</description>
<tutorials>
</tutorials>
@@ -68,12 +70,16 @@
</methods>
<members>
<member name="collision/exclude_nodes" type="bool" setter="set_exclude_nodes_from_collision" getter="get_exclude_nodes_from_collision">
+ If [code]true[/code] the two bodies of the nodes are not able to collide with each other.
</member>
<member name="nodes/node_a" type="NodePath" setter="set_node_a" getter="get_node_a">
+ The [Node], the first side of the Joint attaches to.
</member>
<member name="nodes/node_b" type="NodePath" setter="set_node_b" getter="get_node_b">
+ The [Node], the second side of the Joint attaches to.
</member>
<member name="solver/priority" type="int" setter="set_solver_priority" getter="get_solver_priority">
+ The order in wich the solver is executed compared to the other [Joints], the lower, the earlier.
</member>
</members>
<constants>
diff --git a/doc/classes/Physics2DServer.xml b/doc/classes/Physics2DServer.xml
index 37e1567891..edc46a53d0 100644
--- a/doc/classes/Physics2DServer.xml
+++ b/doc/classes/Physics2DServer.xml
@@ -21,7 +21,7 @@
<argument index="2" name="transform" type="Transform2D" default="Transform2D( 1, 0, 0, 1, 0, 0 )">
</argument>
<description>
- Add a shape to the area, along with a transform matrix. Shapes are usually referenced by their index, so you should track which shape has a given index.
+ Adds a shape to the area, along with a transform matrix. Shapes are usually referenced by their index, so you should track which shape has a given index.
</description>
</method>
<method name="area_attach_object_instance_id">
@@ -32,7 +32,7 @@
<argument index="1" name="id" type="int">
</argument>
<description>
- Assign the area to a descendant of [Object], so it can exist in the node tree.
+ Assigns the area to a descendant of [Object], so it can exist in the node tree.
</description>
</method>
<method name="area_clear_shapes">
@@ -41,14 +41,14 @@
<argument index="0" name="area" type="RID">
</argument>
<description>
- Remove all shapes from an area. It does not delete the shapes, so they can be reassigned later.
+ Removes all shapes from an area. It does not delete the shapes, so they can be reassigned later.
</description>
</method>
<method name="area_create">
<return type="RID">
</return>
<description>
- Create an [Area2D].
+ Creates an [Area2D].
</description>
</method>
<method name="area_get_object_instance_id" qualifiers="const">
@@ -57,7 +57,7 @@
<argument index="0" name="area" type="RID">
</argument>
<description>
- Get the instance ID of the object the area is assigned to.
+ Gets the instance ID of the object the area is assigned to.
</description>
</method>
<method name="area_get_param" qualifiers="const">
@@ -68,7 +68,7 @@
<argument index="1" name="param" type="int" enum="Physics2DServer.AreaParameter">
</argument>
<description>
- Return an area parameter value.
+ Returns an area parameter value. A list of available parameters is on the AREA_PARAM_* constants.
</description>
</method>
<method name="area_get_shape" qualifiers="const">
@@ -79,7 +79,7 @@
<argument index="1" name="shape_idx" type="int">
</argument>
<description>
- Return the [RID] of the nth shape of an area.
+ Returns the [RID] of the nth shape of an area.
</description>
</method>
<method name="area_get_shape_count" qualifiers="const">
@@ -88,7 +88,7 @@
<argument index="0" name="area" type="RID">
</argument>
<description>
- Return the number of shapes assigned to an area.
+ Returns the number of shapes assigned to an area.
</description>
</method>
<method name="area_get_shape_transform" qualifiers="const">
@@ -99,7 +99,7 @@
<argument index="1" name="shape_idx" type="int">
</argument>
<description>
- Return the transform matrix of a shape within an area.
+ Returns the transform matrix of a shape within an area.
</description>
</method>
<method name="area_get_space" qualifiers="const">
@@ -108,7 +108,7 @@
<argument index="0" name="area" type="RID">
</argument>
<description>
- Return the space assigned to the area.
+ Returns the space assigned to the area.
</description>
</method>
<method name="area_get_space_override_mode" qualifiers="const">
@@ -117,7 +117,7 @@
<argument index="0" name="area" type="RID">
</argument>
<description>
- Return the space override mode for the area.
+ Returns the space override mode for the area.
</description>
</method>
<method name="area_get_transform" qualifiers="const">
@@ -126,7 +126,7 @@
<argument index="0" name="area" type="RID">
</argument>
<description>
- Return the transform matrix for an area.
+ Returns the transform matrix for an area.
</description>
</method>
<method name="area_remove_shape">
@@ -137,7 +137,7 @@
<argument index="1" name="shape_idx" type="int">
</argument>
<description>
- Remove a shape from an area. It does not delete the shape, so it can be reassigned later.
+ Removes a shape from an area. It does not delete the shape, so it can be reassigned later.
</description>
</method>
<method name="area_set_collision_layer">
@@ -148,7 +148,7 @@
<argument index="1" name="layer" type="int">
</argument>
<description>
- Assign the area to one or many physics layers.
+ Assigns the area to one or many physics layers.
</description>
</method>
<method name="area_set_collision_mask">
@@ -159,7 +159,7 @@
<argument index="1" name="mask" type="int">
</argument>
<description>
- Set which physics layers the area will monitor.
+ Sets which physics layers the area will monitor.
</description>
</method>
<method name="area_set_monitor_callback">
@@ -172,7 +172,7 @@
<argument index="2" name="method" type="String">
</argument>
<description>
- Set the function to call when any body/area enters or exits the area. This callback will be called for any object interacting with the area, and takes five parameters:
+ Sets the function to call when any body/area enters or exits the area. This callback will be called for any object interacting with the area, and takes five parameters:
1: AREA_BODY_ADDED or AREA_BODY_REMOVED, depending on whether the object entered or exited the area.
2: [RID] of the object that entered/exited the area.
3: Instance ID of the object that entered/exited the area.
@@ -190,7 +190,7 @@
<argument index="2" name="value" type="Variant">
</argument>
<description>
- Set the value for an area parameter. A list of available parameters is on the AREA_PARAM_* constants.
+ Sets the value for an area parameter. A list of available parameters is on the AREA_PARAM_* constants.
</description>
</method>
<method name="area_set_shape">
@@ -203,7 +203,7 @@
<argument index="2" name="shape" type="RID">
</argument>
<description>
- Substitute a given area shape by another. The old shape is selected by its index, the new one by its [RID].
+ Substitutes a given area shape by another. The old shape is selected by its index, the new one by its [RID].
</description>
</method>
<method name="area_set_shape_disabled">
@@ -216,6 +216,7 @@
<argument index="2" name="disable" type="bool">
</argument>
<description>
+ Disables a given shape in this area if [code]disable is true[/code]
</description>
</method>
<method name="area_set_shape_transform">
@@ -228,7 +229,7 @@
<argument index="2" name="transform" type="Transform2D">
</argument>
<description>
- Set the transform matrix for an area shape.
+ Sets the transform matrix for an area shape.
</description>
</method>
<method name="area_set_space">
@@ -239,7 +240,7 @@
<argument index="1" name="space" type="RID">
</argument>
<description>
- Assign a space to the area.
+ Assigns a space to the area.
</description>
</method>
<method name="area_set_space_override_mode">
@@ -250,7 +251,7 @@
<argument index="1" name="mode" type="int" enum="Physics2DServer.AreaSpaceOverrideMode">
</argument>
<description>
- Set the space override mode for the area. The modes are described in the constants AREA_SPACE_OVERRIDE_*.
+ Sets the space override mode for the area. The modes are described in the constants AREA_SPACE_OVERRIDE_*.
</description>
</method>
<method name="area_set_transform">
@@ -261,7 +262,7 @@
<argument index="1" name="transform" type="Transform2D">
</argument>
<description>
- Set the transform matrix for an area.
+ Sets the transform matrix for an area.
</description>
</method>
<method name="body_add_collision_exception">
@@ -272,7 +273,7 @@
<argument index="1" name="excepted_body" type="RID">
</argument>
<description>
- Add a body to the list of bodies exempt from collisions.
+ Adds a body to the list of bodies exempt from collisions.
</description>
</method>
<method name="body_add_force">
@@ -285,7 +286,7 @@
<argument index="2" name="force" type="Vector2">
</argument>
<description>
- Add a positioned force to the applied force and torque. As with [method body_apply_impulse], both the force and the offset from the body origin are in global coordinates. A force differs from an impulse in that, while the two are forces, the impulse clears itself after being applied.
+ Adds a positioned force to the applied force and torque. As with [method body_apply_impulse], both the force and the offset from the body origin are in global coordinates. A force differs from an impulse in that, while the two are forces, the impulse clears itself after being applied.
</description>
</method>
<method name="body_add_shape">
@@ -298,7 +299,7 @@
<argument index="2" name="transform" type="Transform2D" default="Transform2D( 1, 0, 0, 1, 0, 0 )">
</argument>
<description>
- Add a shape to the body, along with a transform matrix. Shapes are usually referenced by their index, so you should track which shape has a given index.
+ Adds a shape to the body, along with a transform matrix. Shapes are usually referenced by their index, so you should track which shape has a given index.
</description>
</method>
<method name="body_apply_impulse">
@@ -311,7 +312,7 @@
<argument index="2" name="impulse" type="Vector2">
</argument>
<description>
- Add a positioned impulse to the applied force and torque. Both the force and the offset from the body origin are in global coordinates.
+ Adds a positioned impulse to the applied force and torque. Both the force and the offset from the body origin are in global coordinates.
</description>
</method>
<method name="body_attach_object_instance_id">
@@ -322,7 +323,7 @@
<argument index="1" name="id" type="int">
</argument>
<description>
- Assign the area to a descendant of [Object], so it can exist in the node tree.
+ Assigns the area to a descendant of [Object], so it can exist in the node tree.
</description>
</method>
<method name="body_clear_shapes">
@@ -331,7 +332,7 @@
<argument index="0" name="body" type="RID">
</argument>
<description>
- Remove all shapes from a body.
+ Removes all shapes from a body.
</description>
</method>
<method name="body_create">
@@ -342,7 +343,7 @@
<argument index="1" name="init_sleeping" type="bool" default="false">
</argument>
<description>
- Create a physics body. The first parameter can be any value from constants BODY_MODE*, for the type of body created. Additionally, the body can be created in sleeping state to save processing time.
+ Creates a physics body. The first parameter can be any value from constants BODY_MODE*, for the type of body created. Additionally, the body can be created in sleeping state to save processing time.
</description>
</method>
<method name="body_get_collision_layer" qualifiers="const">
@@ -351,7 +352,7 @@
<argument index="0" name="body" type="RID">
</argument>
<description>
- Return the physics layer or layers a body belongs to.
+ Returns the physics layer or layers a body belongs to.
</description>
</method>
<method name="body_get_collision_mask" qualifiers="const">
@@ -360,7 +361,7 @@
<argument index="0" name="body" type="RID">
</argument>
<description>
- Return the physics layer or layers a body can collide with.
+ Returns the physics layer or layers a body can collide with.
</description>
</method>
<method name="body_get_continuous_collision_detection_mode" qualifiers="const">
@@ -369,7 +370,7 @@
<argument index="0" name="body" type="RID">
</argument>
<description>
- Return the continuous collision detection mode.
+ Returns the continuous collision detection mode.
</description>
</method>
<method name="body_get_direct_state">
@@ -378,6 +379,7 @@
<argument index="0" name="body" type="RID">
</argument>
<description>
+ Returns the [Physics2DDirectBodyState] of the body.
</description>
</method>
<method name="body_get_max_contacts_reported" qualifiers="const">
@@ -386,7 +388,7 @@
<argument index="0" name="body" type="RID">
</argument>
<description>
- Return the maximum contacts that can be reported. See [method body_set_max_contacts_reported].
+ Returns the maximum contacts that can be reported. See [method body_set_max_contacts_reported].
</description>
</method>
<method name="body_get_mode" qualifiers="const">
@@ -395,7 +397,7 @@
<argument index="0" name="body" type="RID">
</argument>
<description>
- Return the body mode.
+ Returns the body mode.
</description>
</method>
<method name="body_get_object_instance_id" qualifiers="const">
@@ -404,7 +406,7 @@
<argument index="0" name="body" type="RID">
</argument>
<description>
- Get the instance ID of the object the area is assigned to.
+ Gets the instance ID of the object the area is assigned to.
</description>
</method>
<method name="body_get_param" qualifiers="const">
@@ -415,7 +417,7 @@
<argument index="1" name="param" type="int" enum="Physics2DServer.BodyParameter">
</argument>
<description>
- Return the value of a body parameter.
+ Returns the value of a body parameter. A list of available parameters is on the BODY_PARAM_* constants.
</description>
</method>
<method name="body_get_shape" qualifiers="const">
@@ -426,7 +428,7 @@
<argument index="1" name="shape_idx" type="int">
</argument>
<description>
- Return the [RID] of the nth shape of a body.
+ Returns the [RID] of the nth shape of a body.
</description>
</method>
<method name="body_get_shape_count" qualifiers="const">
@@ -435,7 +437,7 @@
<argument index="0" name="body" type="RID">
</argument>
<description>
- Return the number of shapes assigned to a body.
+ Returns the number of shapes assigned to a body.
</description>
</method>
<method name="body_get_shape_metadata" qualifiers="const">
@@ -446,7 +448,7 @@
<argument index="1" name="shape_idx" type="int">
</argument>
<description>
- Return the metadata of a shape of a body.
+ Returns the metadata of a shape of a body.
</description>
</method>
<method name="body_get_shape_transform" qualifiers="const">
@@ -457,7 +459,7 @@
<argument index="1" name="shape_idx" type="int">
</argument>
<description>
- Return the transform matrix of a body shape.
+ Returns the transform matrix of a body shape.
</description>
</method>
<method name="body_get_space" qualifiers="const">
@@ -466,7 +468,7 @@
<argument index="0" name="body" type="RID">
</argument>
<description>
- Return the [RID] of the space assigned to a body.
+ Returns the [RID] of the space assigned to a body.
</description>
</method>
<method name="body_get_state" qualifiers="const">
@@ -477,7 +479,7 @@
<argument index="1" name="state" type="int" enum="Physics2DServer.BodyState">
</argument>
<description>
- Return a body state.
+ Returns a body state.
</description>
</method>
<method name="body_is_omitting_force_integration" qualifiers="const">
@@ -486,7 +488,7 @@
<argument index="0" name="body" type="RID">
</argument>
<description>
- Return whether a body uses a callback function to calculate its own physics (see [method body_set_force_integration_callback]).
+ Returns whether a body uses a callback function to calculate its own physics (see [method body_set_force_integration_callback]).
</description>
</method>
<method name="body_remove_collision_exception">
@@ -497,7 +499,7 @@
<argument index="1" name="excepted_body" type="RID">
</argument>
<description>
- Remove a body from the list of bodies exempt from collisions.
+ Removes a body from the list of bodies exempt from collisions.
</description>
</method>
<method name="body_remove_shape">
@@ -508,7 +510,7 @@
<argument index="1" name="shape_idx" type="int">
</argument>
<description>
- Remove a shape from a body. The shape is not deleted, so it can be reused afterwards.
+ Removes a shape from a body. The shape is not deleted, so it can be reused afterwards.
</description>
</method>
<method name="body_set_axis_velocity">
@@ -519,7 +521,7 @@
<argument index="1" name="axis_velocity" type="Vector2">
</argument>
<description>
- Set an axis velocity. The velocity in the given vector axis will be set as the given vector length. This is useful for jumping behavior.
+ Sets an axis velocity. The velocity in the given vector axis will be set as the given vector length. This is useful for jumping behavior.
</description>
</method>
<method name="body_set_collision_layer">
@@ -530,7 +532,7 @@
<argument index="1" name="layer" type="int">
</argument>
<description>
- Set the physics layer or layers a body belongs to.
+ Sets the physics layer or layers a body belongs to.
</description>
</method>
<method name="body_set_collision_mask">
@@ -541,7 +543,7 @@
<argument index="1" name="mask" type="int">
</argument>
<description>
- Set the physics layer or layers a body can collide with.
+ Sets the physics layer or layers a body can collide with.
</description>
</method>
<method name="body_set_continuous_collision_detection_mode">
@@ -552,7 +554,7 @@
<argument index="1" name="mode" type="int" enum="Physics2DServer.CCDMode">
</argument>
<description>
- Set the continuous collision detection mode from any of the CCD_MODE_* constants.
+ Sets the continuous collision detection mode from any of the CCD_MODE_* constants.
Continuous collision detection tries to predict where a moving body will collide, instead of moving it and correcting its movement if it collided.
</description>
</method>
@@ -568,7 +570,7 @@
<argument index="3" name="userdata" type="Variant" default="null">
</argument>
<description>
- Set the function used to calculate physics for an object, if that object allows it (see [method body_set_omit_force integration]).
+ Sets the function used to calculate physics for an object, if that object allows it (see [method body_set_omit_force integration]).
</description>
</method>
<method name="body_set_max_contacts_reported">
@@ -579,7 +581,7 @@
<argument index="1" name="amount" type="int">
</argument>
<description>
- Set the maximum contacts to report. Bodies can keep a log of the contacts with other bodies, this is enabled by setting the maximum amount of contacts reported to a number greater than 0.
+ Sets the maximum contacts to report. Bodies can keep a log of the contacts with other bodies, this is enabled by setting the maximum amount of contacts reported to a number greater than 0.
</description>
</method>
<method name="body_set_mode">
@@ -590,7 +592,7 @@
<argument index="1" name="mode" type="int" enum="Physics2DServer.BodyMode">
</argument>
<description>
- Set the body mode, from one of the constants BODY_MODE*.
+ Sets the body mode, from one of the constants BODY_MODE*.
</description>
</method>
<method name="body_set_omit_force_integration">
@@ -601,7 +603,7 @@
<argument index="1" name="enable" type="bool">
</argument>
<description>
- Set whether a body uses a callback function to calculate its own physics (see [method body_set_force_integration_callback]).
+ Sets whether a body uses a callback function to calculate its own physics (see [method body_set_force_integration_callback]).
</description>
</method>
<method name="body_set_param">
@@ -614,7 +616,7 @@
<argument index="2" name="value" type="float">
</argument>
<description>
- Set a body parameter (see BODY_PARAM* constants).
+ Sets a body parameter. A list of available parameters is on the BODY_PARAM_* constants.
</description>
</method>
<method name="body_set_shape">
@@ -627,7 +629,7 @@
<argument index="2" name="shape" type="RID">
</argument>
<description>
- Substitute a given body shape by another. The old shape is selected by its index, the new one by its [RID].
+ Substitutes a given body shape by another. The old shape is selected by its index, the new one by its [RID].
</description>
</method>
<method name="body_set_shape_as_one_way_collision">
@@ -640,6 +642,7 @@
<argument index="2" name="enable" type="bool">
</argument>
<description>
+ Enables one way collision on body if [code]enable is true[/code].
</description>
</method>
<method name="body_set_shape_disabled">
@@ -652,6 +655,7 @@
<argument index="2" name="disable" type="bool">
</argument>
<description>
+ Disables shape in body if [code]disable is true[/code].
</description>
</method>
<method name="body_set_shape_metadata">
@@ -664,7 +668,7 @@
<argument index="2" name="metadata" type="Variant">
</argument>
<description>
- Set metadata of a shape within a body. This metadata is different from [method Object.set_meta], and can be retrieved on shape queries.
+ Sets metadata of a shape within a body. This metadata is different from [method Object.set_meta], and can be retrieved on shape queries.
</description>
</method>
<method name="body_set_shape_transform">
@@ -677,7 +681,7 @@
<argument index="2" name="transform" type="Transform2D">
</argument>
<description>
- Set the transform matrix for a body shape.
+ Sets the transform matrix for a body shape.
</description>
</method>
<method name="body_set_space">
@@ -688,7 +692,7 @@
<argument index="1" name="space" type="RID">
</argument>
<description>
- Assign a space to the body (see [method create_space]).
+ Assigns a space to the body (see [method create_space]).
</description>
</method>
<method name="body_set_state">
@@ -701,7 +705,7 @@
<argument index="2" name="value" type="Variant">
</argument>
<description>
- Set a body state (see BODY_STATE* constants).
+ Sets a body state (see BODY_STATE* constants).
</description>
</method>
<method name="body_test_motion">
@@ -718,7 +722,7 @@
<argument index="4" name="result" type="Physics2DTestMotionResult" default="null">
</argument>
<description>
- Return whether a body can move from a given point in a given direction. Apart from the boolean return value, a [Physics2DTestMotionResult] can be passed to return additional information in.
+ Returns whether a body can move from a given point in a given direction. Apart from the boolean return value, a [Physics2DTestMotionResult] can be passed to return additional information in.
</description>
</method>
<method name="damped_spring_joint_create">
@@ -733,7 +737,7 @@
<argument index="3" name="body_b" type="RID">
</argument>
<description>
- Create a damped spring joint between two bodies. If not specified, the second body is assumed to be the joint itself.
+ Creates a damped spring joint between two bodies. If not specified, the second body is assumed to be the joint itself.
</description>
</method>
<method name="damped_string_joint_get_param" qualifiers="const">
@@ -744,7 +748,7 @@
<argument index="1" name="param" type="int" enum="Physics2DServer.DampedStringParam">
</argument>
<description>
- Return the value of a damped spring joint parameter.
+ Returns the value of a damped spring joint parameter.
</description>
</method>
<method name="damped_string_joint_set_param">
@@ -757,7 +761,7 @@
<argument index="2" name="value" type="float">
</argument>
<description>
- Set a damped spring joint parameter. Parameters are explained in the DAMPED_STRING* constants.
+ Sets a damped spring joint parameter. Parameters are explained in the DAMPED_STRING* constants.
</description>
</method>
<method name="free_rid">
@@ -766,7 +770,7 @@
<argument index="0" name="rid" type="RID">
</argument>
<description>
- Destroy any of the objects created by Physics2DServer. If the [RID] passed is not one of the objects that can be created by Physics2DServer, an error will be sent to the console.
+ Destroys any of the objects created by Physics2DServer. If the [RID] passed is not one of the objects that can be created by Physics2DServer, an error will be sent to the console.
</description>
</method>
<method name="get_process_info">
@@ -775,7 +779,7 @@
<argument index="0" name="process_info" type="int" enum="Physics2DServer.ProcessInfo">
</argument>
<description>
- Return information about the current state of the 2D physics engine. The states are listed under the INFO_* constants.
+ Returns information about the current state of the 2D physics engine. The states are listed under the INFO_* constants.
</description>
</method>
<method name="groove_joint_create">
@@ -792,7 +796,7 @@
<argument index="4" name="body_b" type="RID">
</argument>
<description>
- Create a groove joint between two bodies. If not specified, the bodyies are assumed to be the joint itself.
+ Creates a groove joint between two bodies. If not specified, the bodyies are assumed to be the joint itself.
</description>
</method>
<method name="joint_get_param" qualifiers="const">
@@ -803,7 +807,7 @@
<argument index="1" name="param" type="int" enum="Physics2DServer.JointParam">
</argument>
<description>
- Return the value of a joint parameter.
+ Returns the value of a joint parameter.
</description>
</method>
<method name="joint_get_type" qualifiers="const">
@@ -812,7 +816,7 @@
<argument index="0" name="joint" type="RID">
</argument>
<description>
- Return the type of a joint (see JOINT_* constants).
+ Returns the type of a joint (see JOINT_* constants).
</description>
</method>
<method name="joint_set_param">
@@ -825,7 +829,7 @@
<argument index="2" name="value" type="float">
</argument>
<description>
- Set a joint parameter. Parameters are explained in the JOINT_PARAM* constants.
+ Sets a joint parameter. Parameters are explained in the JOINT_PARAM* constants.
</description>
</method>
<method name="pin_joint_create">
@@ -838,7 +842,7 @@
<argument index="2" name="body_b" type="RID">
</argument>
<description>
- Create a pin joint between two bodies. If not specified, the second body is assumed to be the joint itself.
+ Creates a pin joint between two bodies. If not specified, the second body is assumed to be the joint itself.
</description>
</method>
<method name="set_active">
@@ -847,7 +851,7 @@
<argument index="0" name="active" type="bool">
</argument>
<description>
- Activate or deactivate the 2D physics engine.
+ Activates or deactivates the 2D physics engine.
</description>
</method>
<method name="shape_create">
@@ -856,7 +860,7 @@
<argument index="0" name="type" type="int" enum="Physics2DServer.ShapeType">
</argument>
<description>
- Create a shape of type SHAPE_*. Does not assign it to a body or an area. To do so, you must use [method area_set_shape] or [method body_set_shape].
+ Creates a shape of type SHAPE_*. Does not assign it to a body or an area. To do so, you must use [method area_set_shape] or [method body_set_shape].
</description>
</method>
<method name="shape_get_data" qualifiers="const">
@@ -865,7 +869,7 @@
<argument index="0" name="shape" type="RID">
</argument>
<description>
- Return the shape data.
+ Returns the shape data.
</description>
</method>
<method name="shape_get_type" qualifiers="const">
@@ -874,7 +878,7 @@
<argument index="0" name="shape" type="RID">
</argument>
<description>
- Return the type of shape (see SHAPE_* constants).
+ Returns the type of shape (see SHAPE_* constants).
</description>
</method>
<method name="shape_set_data">
@@ -885,14 +889,14 @@
<argument index="1" name="data" type="Variant">
</argument>
<description>
- Set the shape data that defines its shape and size. The data to be passed depends on the kind of shape created [method shape_get_type].
+ Sets the shape data that defines its shape and size. The data to be passed depends on the kind of shape created [method shape_get_type].
</description>
</method>
<method name="space_create">
<return type="RID">
</return>
<description>
- Create a space. A space is a collection of parameters for the physics engine that can be assigned to an area or a body. It can be assigned to an area with [method area_set_space], or to a body with [method body_set_space].
+ Creates a space. A space is a collection of parameters for the physics engine that can be assigned to an area or a body. It can be assigned to an area with [method area_set_space], or to a body with [method body_set_space].
</description>
</method>
<method name="space_get_direct_state">
@@ -901,7 +905,7 @@
<argument index="0" name="space" type="RID">
</argument>
<description>
- Return the state of a space, a [Physics2DDirectSpaceState]. This object can be used to make collision/intersection queries.
+ Returns the state of a space, a [Physics2DDirectSpaceState]. This object can be used to make collision/intersection queries.
</description>
</method>
<method name="space_get_param" qualifiers="const">
@@ -912,7 +916,7 @@
<argument index="1" name="param" type="int" enum="Physics2DServer.SpaceParameter">
</argument>
<description>
- Return the value of a space parameter.
+ Returns the value of a space parameter.
</description>
</method>
<method name="space_is_active" qualifiers="const">
@@ -921,7 +925,7 @@
<argument index="0" name="space" type="RID">
</argument>
<description>
- Return whether the space is active.
+ Returns whether the space is active.
</description>
</method>
<method name="space_set_active">
@@ -932,7 +936,7 @@
<argument index="1" name="active" type="bool">
</argument>
<description>
- Mark a space as active. It will not have an effect, unless it is assigned to an area or body.
+ Marks a space as active. It will not have an effect, unless it is assigned to an area or body.
</description>
</method>
<method name="space_set_param">
@@ -945,7 +949,7 @@
<argument index="2" name="value" type="float">
</argument>
<description>
- Set the value for a space parameter. A list of available parameters is on the SPACE_PARAM_* constants.
+ Sets the value for a space parameter. A list of available parameters is on the SPACE_PARAM_* constants.
</description>
</method>
</methods>
@@ -960,8 +964,10 @@
Constant to set/get the maximum distance a shape can penetrate another shape before it is considered a collision.
</constant>
<constant name="SPACE_PARAM_BODY_LINEAR_VELOCITY_SLEEP_THRESHOLD" value="3">
+ Constant to set/get the threshold linear velocity of activity. A body marked as potentially inactive for both linear and angular velocity will be put to sleep after the time given.
</constant>
<constant name="SPACE_PARAM_BODY_ANGULAR_VELOCITY_SLEEP_THRESHOLD" value="4">
+ Constant to set/get the threshold angular velocity of activity. A body marked as potentially inactive for both linear and angular velocity will be put to sleep after the time given.
</constant>
<constant name="SPACE_PARAM_BODY_TIME_TO_SLEEP" value="5">
Constant to set/get the maximum time of activity. A body marked as potentially inactive for both linear and angular velocity will be put to sleep after this time.
@@ -985,7 +991,7 @@
This is the constant for creating capsule shapes. A capsule shape is defined by a radius and a length. It can be used for intersections and inside/outside checks.
</constant>
<constant name="SHAPE_CONVEX_POLYGON" value="6">
- This is the constant for creating convex polygon shapes. A polygon is defined by a list of points. It can be used for intersections and inside/outside checks. Unlike the method [method CollisionPolygon2D.set_polygon], polygons modified with [method shape_set_data] do not verify that the points supplied form, in fact, a convex polygon.
+ This is the constant for creating convex polygon shapes. A polygon is defined by a list of points. It can be used for intersections and inside/outside checks. Unlike the method [method CollisionPolygon2D.set_polygon], polygons modified with [method shape_set_data] do not verify that the points supplied form is a convex polygon.
</constant>
<constant name="SHAPE_CONCAVE_POLYGON" value="7">
This is the constant for creating concave polygon shapes. A polygon is defined by a list of points. It can be used for intersections checks, but not for inside/outside checks.
diff --git a/doc/classes/Physics2DServerSW.xml b/doc/classes/Physics2DServerSW.xml
index a8645c0b96..67fd7a21d8 100644
--- a/doc/classes/Physics2DServerSW.xml
+++ b/doc/classes/Physics2DServerSW.xml
@@ -4,7 +4,7 @@
Software implementation of [Physics2DServer].
</brief_description>
<description>
- Software implementation of [Physics2DServer]. This class exposes no new methods or properties and should not be used, as [Physics2DServer] automatically selects the best implementation available.
+ This class exposes no new methods or properties and should not be used, as [Physics2DServer] automatically selects the best implementation available.
</description>
<tutorials>
</tutorials>
diff --git a/doc/classes/PhysicsServer.xml b/doc/classes/PhysicsServer.xml
index e6c81825ad..12c1abccc6 100644
--- a/doc/classes/PhysicsServer.xml
+++ b/doc/classes/PhysicsServer.xml
@@ -1,8 +1,10 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="PhysicsServer" inherits="Object" category="Core" version="3.0.alpha.custom_build">
<brief_description>
+ Server interface for low level physics access.
</brief_description>
<description>
+ Everything related to physics in 3D.
</description>
<tutorials>
</tutorials>
@@ -19,6 +21,7 @@
<argument index="2" name="transform" type="Transform" default="Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )">
</argument>
<description>
+ Adds a shape to the area, along with a transform matrix. Shapes are usually referenced by their index, so you should track which shape has a given index.
</description>
</method>
<method name="area_attach_object_instance_id">
@@ -29,6 +32,7 @@
<argument index="1" name="id" type="int">
</argument>
<description>
+ Assigns the area to a descendant of [Object], so it can exist in the node tree.
</description>
</method>
<method name="area_clear_shapes">
@@ -37,12 +41,14 @@
<argument index="0" name="area" type="RID">
</argument>
<description>
+ Removes all shapes from an area. It does not delete the shapes, so they can be reassigned later.
</description>
</method>
<method name="area_create">
<return type="RID">
</return>
<description>
+ Creates an [Area].
</description>
</method>
<method name="area_get_object_instance_id" qualifiers="const">
@@ -51,6 +57,7 @@
<argument index="0" name="area" type="RID">
</argument>
<description>
+ Gets the instance ID of the object the area is assigned to.
</description>
</method>
<method name="area_get_param" qualifiers="const">
@@ -61,6 +68,7 @@
<argument index="1" name="param" type="int" enum="PhysicsServer.AreaParameter">
</argument>
<description>
+ Returns an area parameter value. A list of available parameters is on the AREA_PARAM_* constants.
</description>
</method>
<method name="area_get_shape" qualifiers="const">
@@ -71,6 +79,7 @@
<argument index="1" name="shape_idx" type="int">
</argument>
<description>
+ Returns the [RID] of the nth shape of an area.
</description>
</method>
<method name="area_get_shape_count" qualifiers="const">
@@ -79,6 +88,7 @@
<argument index="0" name="area" type="RID">
</argument>
<description>
+ Returns the number of shapes assigned to an area.
</description>
</method>
<method name="area_get_shape_transform" qualifiers="const">
@@ -89,6 +99,7 @@
<argument index="1" name="shape_idx" type="int">
</argument>
<description>
+ Returns the transform matrix of a shape within an area.
</description>
</method>
<method name="area_get_space" qualifiers="const">
@@ -97,6 +108,7 @@
<argument index="0" name="area" type="RID">
</argument>
<description>
+ Returns the space assigned to the area.
</description>
</method>
<method name="area_get_space_override_mode" qualifiers="const">
@@ -105,6 +117,7 @@
<argument index="0" name="area" type="RID">
</argument>
<description>
+ Returns the space override mode for the area.
</description>
</method>
<method name="area_get_transform" qualifiers="const">
@@ -113,6 +126,7 @@
<argument index="0" name="area" type="RID">
</argument>
<description>
+ Returns the transform matrix for an area.
</description>
</method>
<method name="area_is_ray_pickable" qualifiers="const">
@@ -121,6 +135,7 @@
<argument index="0" name="area" type="RID">
</argument>
<description>
+ If [code]true[/code] area collides with rays.
</description>
</method>
<method name="area_remove_shape">
@@ -131,6 +146,7 @@
<argument index="1" name="shape_idx" type="int">
</argument>
<description>
+ Removes a shape from an area. It does not delete the shape, so it can be reassigned later.
</description>
</method>
<method name="area_set_collision_layer">
@@ -141,6 +157,7 @@
<argument index="1" name="layer" type="int">
</argument>
<description>
+ Assigns the area to one or many physics layers.
</description>
</method>
<method name="area_set_collision_mask">
@@ -151,6 +168,7 @@
<argument index="1" name="mask" type="int">
</argument>
<description>
+ Sets which physics layers the area will monitor.
</description>
</method>
<method name="area_set_monitor_callback">
@@ -163,6 +181,12 @@
<argument index="2" name="method" type="String">
</argument>
<description>
+ Sets the function to call when any body/area enters or exits the area. This callback will be called for any object interacting with the area, and takes five parameters:
+ 1: AREA_BODY_ADDED or AREA_BODY_REMOVED, depending on whether the object entered or exited the area.
+ 2: [RID] of the object that entered/exited the area.
+ 3: Instance ID of the object that entered/exited the area.
+ 4: The shape index of the object that entered/exited the area.
+ 5: The shape index of the area where the object entered/exited.
</description>
</method>
<method name="area_set_param">
@@ -175,6 +199,7 @@
<argument index="2" name="value" type="Variant">
</argument>
<description>
+ Sets the value for an area parameter. A list of available parameters is on the AREA_PARAM_* constants.
</description>
</method>
<method name="area_set_ray_pickable">
@@ -185,6 +210,7 @@
<argument index="1" name="enable" type="bool">
</argument>
<description>
+ Sets object pickable with rays.
</description>
</method>
<method name="area_set_shape">
@@ -197,6 +223,7 @@
<argument index="2" name="shape" type="RID">
</argument>
<description>
+ Substitutes a given area shape by another. The old shape is selected by its index, the new one by its [RID].
</description>
</method>
<method name="area_set_shape_transform">
@@ -209,6 +236,7 @@
<argument index="2" name="transform" type="Transform">
</argument>
<description>
+ Sets the transform matrix for an area shape.
</description>
</method>
<method name="area_set_space">
@@ -219,6 +247,7 @@
<argument index="1" name="space" type="RID">
</argument>
<description>
+ Assigns a space to the area.
</description>
</method>
<method name="area_set_space_override_mode">
@@ -229,6 +258,7 @@
<argument index="1" name="mode" type="int" enum="PhysicsServer.AreaSpaceOverrideMode">
</argument>
<description>
+ Sets the space override mode for the area. The modes are described in the constants AREA_SPACE_OVERRIDE_*.
</description>
</method>
<method name="area_set_transform">
@@ -239,6 +269,7 @@
<argument index="1" name="transform" type="Transform">
</argument>
<description>
+ Sets the transform matrix for an area.
</description>
</method>
<method name="body_add_collision_exception">
@@ -249,6 +280,7 @@
<argument index="1" name="excepted_body" type="RID">
</argument>
<description>
+ Adds a body to the list of bodies exempt from collisions.
</description>
</method>
<method name="body_add_shape">
@@ -261,6 +293,7 @@
<argument index="2" name="transform" type="Transform" default="Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )">
</argument>
<description>
+ Adds a shape to the body, along with a transform matrix. Shapes are usually referenced by their index, so you should track which shape has a given index.
</description>
</method>
<method name="body_apply_impulse">
@@ -273,6 +306,7 @@
<argument index="2" name="impulse" type="Vector3">
</argument>
<description>
+ Gives the body a push at a [code]position[/code] in the direction of the [code]impulse[/code].
</description>
</method>
<method name="body_apply_torque_impulse">
@@ -283,6 +317,7 @@
<argument index="1" name="impulse" type="Vector3">
</argument>
<description>
+ Gives the body a push to rotate it.
</description>
</method>
<method name="body_attach_object_instance_id">
@@ -293,6 +328,7 @@
<argument index="1" name="id" type="int">
</argument>
<description>
+ Assigns the area to a descendant of [Object], so it can exist in the node tree.
</description>
</method>
<method name="body_clear_shapes">
@@ -301,6 +337,7 @@
<argument index="0" name="body" type="RID">
</argument>
<description>
+ Removes all shapes from a body.
</description>
</method>
<method name="body_create">
@@ -311,6 +348,7 @@
<argument index="1" name="init_sleeping" type="bool" default="false">
</argument>
<description>
+ Creates a physics body. The first parameter can be any value from constants BODY_MODE*, for the type of body created. Additionally, the body can be created in sleeping state to save processing time.
</description>
</method>
<method name="body_get_axis_lock" qualifiers="const">
@@ -319,6 +357,7 @@
<argument index="0" name="body" type="RID">
</argument>
<description>
+ Gets the information, which Axis is locked if any. The can be any calue from the constants BODY_AXIS_LOCK*
</description>
</method>
<method name="body_get_collision_layer" qualifiers="const">
@@ -327,6 +366,7 @@
<argument index="0" name="body" type="RID">
</argument>
<description>
+ Returns the physics layer or layers a body belongs to.
</description>
</method>
<method name="body_get_collision_mask" qualifiers="const">
@@ -335,14 +375,16 @@
<argument index="0" name="body" type="RID">
</argument>
<description>
- </description>
- </method>
- <method name="body_get_direct_state">
- <return type="PhysicsDirectBodyState">
- </return>
- <argument index="0" name="body" type="RID">
- </argument>
- <description>
+ Returns the physics layer or layers a body can collide with.
+- </description>
+- </method>
+- <method name="body_get_direct_state">
+- <return type="PhysicsDirectBodyState">
+- </return>
+- <argument index="0" name="body" type="RID">
+- </argument>
+- <description>
+ Returns the [PhysicsDirectBodyState] of the body.
</description>
</method>
<method name="body_get_max_contacts_reported" qualifiers="const">
@@ -351,6 +393,7 @@
<argument index="0" name="body" type="RID">
</argument>
<description>
+ Returns the maximum contacts that can be reported. See [method body_set_max_contacts_reported].
</description>
</method>
<method name="body_get_mode" qualifiers="const">
@@ -359,6 +402,7 @@
<argument index="0" name="body" type="RID">
</argument>
<description>
+ Returns the body mode.
</description>
</method>
<method name="body_get_object_instance_id" qualifiers="const">
@@ -367,6 +411,7 @@
<argument index="0" name="body" type="RID">
</argument>
<description>
+ Gets the instance ID of the object the area is assigned to.
</description>
</method>
<method name="body_get_param" qualifiers="const">
@@ -377,6 +422,7 @@
<argument index="1" name="param" type="int" enum="PhysicsServer.BodyParameter">
</argument>
<description>
+ Returns the value of a body parameter. A list of available parameters is on the BODY_PARAM_* constants.
</description>
</method>
<method name="body_get_shape" qualifiers="const">
@@ -387,6 +433,7 @@
<argument index="1" name="shape_idx" type="int">
</argument>
<description>
+ Returns the [RID] of the nth shape of a body.
</description>
</method>
<method name="body_get_shape_count" qualifiers="const">
@@ -395,6 +442,7 @@
<argument index="0" name="body" type="RID">
</argument>
<description>
+ Returns the number of shapes assigned to a body.
</description>
</method>
<method name="body_get_shape_transform" qualifiers="const">
@@ -405,6 +453,7 @@
<argument index="1" name="shape_idx" type="int">
</argument>
<description>
+ Returns the transform matrix of a body shape.
</description>
</method>
<method name="body_get_space" qualifiers="const">
@@ -413,6 +462,7 @@
<argument index="0" name="body" type="RID">
</argument>
<description>
+ Returns the [RID] of the space assigned to a body.
</description>
</method>
<method name="body_get_state" qualifiers="const">
@@ -423,6 +473,7 @@
<argument index="1" name="state" type="int" enum="PhysicsServer.BodyState">
</argument>
<description>
+ Returns a body state.
</description>
</method>
<method name="body_is_continuous_collision_detection_enabled" qualifiers="const">
@@ -431,6 +482,7 @@
<argument index="0" name="body" type="RID">
</argument>
<description>
+ If [code]true[/code] the continuous collision detection mode is enabled.
</description>
</method>
<method name="body_is_omitting_force_integration" qualifiers="const">
@@ -439,6 +491,7 @@
<argument index="0" name="body" type="RID">
</argument>
<description>
+ Returns whether a body uses a callback function to calculate its own physics (see [method body_set_force_integration_callback]).
</description>
</method>
<method name="body_is_ray_pickable" qualifiers="const">
@@ -447,6 +500,7 @@
<argument index="0" name="body" type="RID">
</argument>
<description>
+ If [code]true[/code] the body can be detected by rays
</description>
</method>
<method name="body_remove_collision_exception">
@@ -457,6 +511,8 @@
<argument index="1" name="excepted_body" type="RID">
</argument>
<description>
+ Removes a body from the list of bodies exempt from collisions.
+ Continuous collision detection tries to predict where a moving body will collide, instead of moving it and correcting its movement if it collided.
</description>
</method>
<method name="body_remove_shape">
@@ -467,6 +523,7 @@
<argument index="1" name="shape_idx" type="int">
</argument>
<description>
+ Removes a shape from a body. The shape is not deleted, so it can be reused afterwards.
</description>
</method>
<method name="body_set_axis_lock">
@@ -477,6 +534,7 @@
<argument index="1" name="axis" type="int" enum="PhysicsServer.BodyAxisLock">
</argument>
<description>
+ Locks velocity along one axis to 0 and only allows rotation along this axis, can also be set to disabled which disables this functionality.
</description>
</method>
<method name="body_set_axis_velocity">
@@ -487,6 +545,7 @@
<argument index="1" name="axis_velocity" type="Vector3">
</argument>
<description>
+ Sets an axis velocity. The velocity in the given vector axis will be set as the given vector length. This is useful for jumping behavior.
</description>
</method>
<method name="body_set_collision_layer">
@@ -497,6 +556,7 @@
<argument index="1" name="layer" type="int">
</argument>
<description>
+ Sets the physics layer or layers a body belongs to.
</description>
</method>
<method name="body_set_collision_mask">
@@ -507,6 +567,7 @@
<argument index="1" name="mask" type="int">
</argument>
<description>
+ Sets the physics layer or layers a body can collide with.
</description>
</method>
<method name="body_set_enable_continuous_collision_detection">
@@ -517,6 +578,8 @@
<argument index="1" name="enable" type="bool">
</argument>
<description>
+ If [code]true[/code] the continuous collision detection mode is enabled.
+ Continuous collision detection tries to predict where a moving body will collide, instead of moving it and correcting its movement if it collided.
</description>
</method>
<method name="body_set_force_integration_callback">
@@ -531,6 +594,7 @@
<argument index="3" name="userdata" type="Variant" default="null">
</argument>
<description>
+ Sets the function used to calculate physics for an object, if that object allows it (see [method body_set_omit_force integration]).
</description>
</method>
<method name="body_set_max_contacts_reported">
@@ -541,6 +605,7 @@
<argument index="1" name="amount" type="int">
</argument>
<description>
+ Sets the maximum contacts to report. Bodies can keep a log of the contacts with other bodies, this is enabled by setting the maximum amount of contacts reported to a number greater than 0.
</description>
</method>
<method name="body_set_mode">
@@ -551,6 +616,7 @@
<argument index="1" name="mode" type="int" enum="PhysicsServer.BodyMode">
</argument>
<description>
+ Sets the body mode, from one of the constants BODY_MODE*.
</description>
</method>
<method name="body_set_omit_force_integration">
@@ -561,6 +627,7 @@
<argument index="1" name="enable" type="bool">
</argument>
<description>
+ Sets whether a body uses a callback function to calculate its own physics (see [method body_set_force_integration_callback]).
</description>
</method>
<method name="body_set_param">
@@ -573,6 +640,7 @@
<argument index="2" name="value" type="float">
</argument>
<description>
+ Sets a body parameter. A list of available parameters is on the BODY_PARAM_* constants.
</description>
</method>
<method name="body_set_ray_pickable">
@@ -583,6 +651,7 @@
<argument index="1" name="enable" type="bool">
</argument>
<description>
+ Sets the body pickable with rays if [code]enabled[/code] is set.
</description>
</method>
<method name="body_set_shape">
@@ -595,6 +664,7 @@
<argument index="2" name="shape" type="RID">
</argument>
<description>
+ Substitutes a given body shape by another. The old shape is selected by its index, the new one by its [RID].
</description>
</method>
<method name="body_set_shape_transform">
@@ -607,6 +677,7 @@
<argument index="2" name="transform" type="Transform">
</argument>
<description>
+ Sets the transform matrix for a body shape.
</description>
</method>
<method name="body_set_space">
@@ -617,6 +688,7 @@
<argument index="1" name="space" type="RID">
</argument>
<description>
+ Assigns a space to the body (see [method create_space]).
</description>
</method>
<method name="body_set_state">
@@ -629,6 +701,7 @@
<argument index="2" name="value" type="Variant">
</argument>
<description>
+ Sets a body state (see BODY_STATE* constants).
</description>
</method>
<method name="cone_twist_joint_get_param" qualifiers="const">
@@ -639,6 +712,7 @@
<argument index="1" name="param" type="int" enum="PhysicsServer.ConeTwistJointParam">
</argument>
<description>
+ Gets a cone_twist_joint parameter (see CONE_TWIST_JOINT* constants).
</description>
</method>
<method name="cone_twist_joint_set_param">
@@ -651,6 +725,7 @@
<argument index="2" name="value" type="float">
</argument>
<description>
+ Sets a cone_twist_joint parameter (see CONE_TWIST_JOINT* constants).
</description>
</method>
<method name="free_rid">
@@ -659,6 +734,7 @@
<argument index="0" name="rid" type="RID">
</argument>
<description>
+ Destroys any of the objects created by PhysicsServer. If the [RID] passed is not one of the objects that can be created by PhysicsServer, an error will be sent to the console.
</description>
</method>
<method name="generic_6dof_joint_get_flag">
@@ -670,7 +746,8 @@
</argument>
<argument index="2" name="flag" type="int" enum="PhysicsServer.G6DOFJointAxisFlag">
</argument>
- <description>
+ <description>
+ Gets a generic_6_DOF_joint flag (see G6DOF_JOINT_FLAG* constants).
</description>
</method>
<method name="generic_6dof_joint_get_param">
@@ -683,6 +760,7 @@
<argument index="2" name="param" type="int" enum="PhysicsServer.G6DOFJointAxisParam">
</argument>
<description>
+ Gets a generic_6_DOF_joint parameter (see G6DOF_JOINT* constants without the G6DOF_JOINT_FLAG*).
</description>
</method>
<method name="generic_6dof_joint_set_flag">
@@ -697,6 +775,7 @@
<argument index="3" name="enable" type="bool">
</argument>
<description>
+ Sets a generic_6_DOF_joint flag (see G6DOF_JOINT_FLAG* constants).
</description>
</method>
<method name="generic_6dof_joint_set_param">
@@ -711,6 +790,7 @@
<argument index="3" name="value" type="float">
</argument>
<description>
+ Sets a generic_6_DOF_joint parameter (see G6DOF_JOINT* constants without the G6DOF_JOINT_FLAG*).
</description>
</method>
<method name="get_process_info">
@@ -719,6 +799,7 @@
<argument index="0" name="process_info" type="int" enum="PhysicsServer.ProcessInfo">
</argument>
<description>
+ Returns an Info defined by the [ProcessInfo] input given.
</description>
</method>
<method name="hinge_joint_get_flag" qualifiers="const">
@@ -729,6 +810,7 @@
<argument index="1" name="flag" type="int" enum="PhysicsServer.HingeJointFlag">
</argument>
<description>
+ Gets a hinge_joint flag (see HINGE_JOINT_FLAG* constants).
</description>
</method>
<method name="hinge_joint_get_param" qualifiers="const">
@@ -739,6 +821,7 @@
<argument index="1" name="param" type="int" enum="PhysicsServer.HingeJointParam">
</argument>
<description>
+ Gets a hinge_joint parameter (see HINGE_JOINT* constants without the HINGE_JOINT_FLAG*).
</description>
</method>
<method name="hinge_joint_set_flag">
@@ -751,6 +834,7 @@
<argument index="2" name="enabled" type="bool">
</argument>
<description>
+ Sets a hinge_joint flag (see HINGE_JOINT_FLAG* constants).
</description>
</method>
<method name="hinge_joint_set_param">
@@ -763,6 +847,7 @@
<argument index="2" name="value" type="float">
</argument>
<description>
+ Sets a hinge_joint parameter (see HINGE_JOINT* constants without the HINGE_JOINT_FLAG*).
</description>
</method>
<method name="joint_create_cone_twist">
@@ -777,6 +862,7 @@
<argument index="3" name="local_ref_B" type="Transform">
</argument>
<description>
+ Creates a [ConeTwistJoint].
</description>
</method>
<method name="joint_create_generic_6dof">
@@ -791,6 +877,7 @@
<argument index="3" name="local_ref_B" type="Transform">
</argument>
<description>
+ Creates a [Generic6DOFJoint].
</description>
</method>
<method name="joint_create_hinge">
@@ -805,6 +892,7 @@
<argument index="3" name="hinge_B" type="Transform">
</argument>
<description>
+ Creates a [HingeJoint].
</description>
</method>
<method name="joint_create_pin">
@@ -819,6 +907,7 @@
<argument index="3" name="local_B" type="Vector3">
</argument>
<description>
+ Creates a [PinJoint].
</description>
</method>
<method name="joint_create_slider">
@@ -833,6 +922,7 @@
<argument index="3" name="local_ref_B" type="Transform">
</argument>
<description>
+ Creates a [SliderJoint].
</description>
</method>
<method name="joint_get_solver_priority" qualifiers="const">
@@ -841,6 +931,7 @@
<argument index="0" name="joint" type="RID">
</argument>
<description>
+ Gets the priority value of the Joint.
</description>
</method>
<method name="joint_get_type" qualifiers="const">
@@ -849,6 +940,7 @@
<argument index="0" name="joint" type="RID">
</argument>
<description>
+ Returns the type of the Joint.
</description>
</method>
<method name="joint_set_solver_priority">
@@ -859,6 +951,7 @@
<argument index="1" name="priority" type="int">
</argument>
<description>
+ Sets the priority value of the Joint.
</description>
</method>
<method name="pin_joint_get_local_a" qualifiers="const">
@@ -867,6 +960,7 @@
<argument index="0" name="joint" type="RID">
</argument>
<description>
+ Returns position of the joint in the local space of body a of the joint.
</description>
</method>
<method name="pin_joint_get_local_b" qualifiers="const">
@@ -875,6 +969,7 @@
<argument index="0" name="joint" type="RID">
</argument>
<description>
+ Returns position of the joint in the local space of body b of the joint.
</description>
</method>
<method name="pin_joint_get_param" qualifiers="const">
@@ -885,6 +980,7 @@
<argument index="1" name="param" type="int" enum="PhysicsServer.PinJointParam">
</argument>
<description>
+ Gets a pin_joint parameter (see PIN_JOINT* constants).
</description>
</method>
<method name="pin_joint_set_local_a">
@@ -895,6 +991,7 @@
<argument index="1" name="local_A" type="Vector3">
</argument>
<description>
+ Sets position of the joint in the local space of body a of the joint.
</description>
</method>
<method name="pin_joint_set_local_b">
@@ -905,6 +1002,7 @@
<argument index="1" name="local_B" type="Vector3">
</argument>
<description>
+ Sets position of the joint in the local space of body b of the joint.
</description>
</method>
<method name="pin_joint_set_param">
@@ -917,6 +1015,7 @@
<argument index="2" name="value" type="float">
</argument>
<description>
+ Sets a pin_joint parameter (see PIN_JOINT* constants).
</description>
</method>
<method name="set_active">
@@ -925,6 +1024,7 @@
<argument index="0" name="active" type="bool">
</argument>
<description>
+ Activates or deactivates the 3D physics engine.
</description>
</method>
<method name="shape_create">
@@ -933,6 +1033,7 @@
<argument index="0" name="type" type="int" enum="PhysicsServer.ShapeType">
</argument>
<description>
+ Creates a shape of type SHAPE_*. Does not assign it to a body or an area. To do so, you must use [method area_set_shape] or [method body_set_shape].
</description>
</method>
<method name="shape_get_data" qualifiers="const">
@@ -941,6 +1042,7 @@
<argument index="0" name="shape" type="RID">
</argument>
<description>
+ Returns the shape data.
</description>
</method>
<method name="shape_get_type" qualifiers="const">
@@ -949,6 +1051,7 @@
<argument index="0" name="shape" type="RID">
</argument>
<description>
+ Returns the type of shape (see SHAPE_* constants).
</description>
</method>
<method name="shape_set_data">
@@ -959,6 +1062,7 @@
<argument index="1" name="data" type="Variant">
</argument>
<description>
+ Sets the shape data that defines its shape and size. The data to be passed depends on the kind of shape created [method shape_get_type].
</description>
</method>
<method name="slider_joint_get_param" qualifiers="const">
@@ -969,6 +1073,7 @@
<argument index="1" name="param" type="int" enum="PhysicsServer.SliderJointParam">
</argument>
<description>
+ Gets a slider_joint parameter (see SLIDER_JOINT* constants).
</description>
</method>
<method name="slider_joint_set_param">
@@ -981,12 +1086,14 @@
<argument index="2" name="value" type="float">
</argument>
<description>
+ Gets a slider_joint parameter (see SLIDER_JOINT* constants).
</description>
</method>
<method name="space_create">
<return type="RID">
</return>
<description>
+ Creates a space. A space is a collection of parameters for the physics engine that can be assigned to an area or a body. It can be assigned to an area with [method area_set_space], or to a body with [method body_set_space].
</description>
</method>
<method name="space_get_direct_state">
@@ -995,6 +1102,7 @@
<argument index="0" name="space" type="RID">
</argument>
<description>
+ Returns the state of a space, a [PhysicsDirectSpaceState]. This object can be used to make collision/intersection queries.
</description>
</method>
<method name="space_get_param" qualifiers="const">
@@ -1005,6 +1113,7 @@
<argument index="1" name="param" type="int" enum="PhysicsServer.SpaceParameter">
</argument>
<description>
+ Returns the value of a space parameter.
</description>
</method>
<method name="space_is_active" qualifiers="const">
@@ -1013,6 +1122,7 @@
<argument index="0" name="space" type="RID">
</argument>
<description>
+ Returns whether the space is active.
</description>
</method>
<method name="space_set_active">
@@ -1023,6 +1133,7 @@
<argument index="1" name="active" type="bool">
</argument>
<description>
+ Marks a space as active. It will not have an effect, unless it is assigned to an area or body.
</description>
</method>
<method name="space_set_param">
@@ -1035,169 +1146,256 @@
<argument index="2" name="value" type="float">
</argument>
<description>
+ Sets the value for a space parameter. A list of available parameters is on the SPACE_PARAM_* constants.
</description>
</method>
</methods>
<constants>
<constant name="JOINT_PIN" value="0">
+ The [Joint] is a [PinJoint].
</constant>
<constant name="JOINT_HINGE" value="1">
+ The [Joint] is a [HingeJoint].
</constant>
<constant name="JOINT_SLIDER" value="2">
+ The [Joint] is a [SliderJoint].
</constant>
<constant name="JOINT_CONE_TWIST" value="3">
+ The [Joint] is a [ConeTwistJoint].
</constant>
<constant name="JOINT_6DOF" value="4">
+ The [Joint] is a [Generic6DOFJoint].
</constant>
<constant name="PIN_JOINT_BIAS" value="0">
+ The strength with which the pinned objects try to stay in positional relation to each other.
+ The higher, the stronger.
</constant>
<constant name="PIN_JOINT_DAMPING" value="1">
+ The strength with which the pinned objects try to stay in velocity relation to each other.
+ The higher, the stronger.
</constant>
<constant name="PIN_JOINT_IMPULSE_CLAMP" value="2">
+ If above 0, this value is the maximum value for an impulse that this Joint puts on it's ends.
</constant>
<constant name="HINGE_JOINT_BIAS" value="0">
+ The speed with wich the two bodies get pulled together when they move in different directions.
</constant>
<constant name="HINGE_JOINT_LIMIT_UPPER" value="1">
+ The maximum rotation across the Hinge.
</constant>
<constant name="HINGE_JOINT_LIMIT_LOWER" value="2">
+ The minimum rotation across the Hinge.
</constant>
<constant name="HINGE_JOINT_LIMIT_BIAS" value="3">
+ The speed with which the rotation across the axis perpendicular to the hinge gets corrected.
</constant>
<constant name="HINGE_JOINT_LIMIT_SOFTNESS" value="4">
</constant>
<constant name="HINGE_JOINT_LIMIT_RELAXATION" value="5">
+ The lower this value, the more the rotation gets slowed down.
</constant>
<constant name="HINGE_JOINT_MOTOR_TARGET_VELOCITY" value="6">
+ Target speed for the motor.
</constant>
<constant name="HINGE_JOINT_MOTOR_MAX_IMPULSE" value="7">
+ Maximum acceleration for the motor.
</constant>
<constant name="HINGE_JOINT_FLAG_USE_LIMIT" value="0">
+ If [code]true[/code] the Hinge has a maximum and a minimum rotation.
</constant>
<constant name="HINGE_JOINT_FLAG_ENABLE_MOTOR" value="1">
+ If [code]true[/code] a motor turns the Hinge
</constant>
<constant name="SLIDER_JOINT_LINEAR_LIMIT_UPPER" value="0">
+ The maximum difference between the pivot points on their x-axis before damping happens.
</constant>
<constant name="SLIDER_JOINT_LINEAR_LIMIT_LOWER" value="1">
+ The minimum difference between the pivot points on their x-axis before damping happens.
</constant>
<constant name="SLIDER_JOINT_LINEAR_LIMIT_SOFTNESS" value="2">
+ A factor applied to the movement accross the slider axis once the limits get surpassed. The lower, the slower the movement.
</constant>
<constant name="SLIDER_JOINT_LINEAR_LIMIT_RESTITUTION" value="3">
+ The amount of restitution once the limits are surpassed. The lower, the more velocityenergy gets lost.
</constant>
<constant name="SLIDER_JOINT_LINEAR_LIMIT_DAMPING" value="4">
+ The amount of damping once the slider limits are surpassed.
</constant>
<constant name="SLIDER_JOINT_LINEAR_MOTION_SOFTNESS" value="5">
+ A factor applied to the movement accross the slider axis as long as the slider is in the limits. The lower, the slower the movement.
</constant>
<constant name="SLIDER_JOINT_LINEAR_MOTION_RESTITUTION" value="6">
+ The amount of restitution inside the slider limits.
</constant>
<constant name="SLIDER_JOINT_LINEAR_MOTION_DAMPING" value="7">
+ The amount of damping inside the slider limits.
</constant>
<constant name="SLIDER_JOINT_LINEAR_ORTHOGONAL_SOFTNESS" value="8">
+ A factor applied to the movement accross axes orthogonal to the slider.
</constant>
<constant name="SLIDER_JOINT_LINEAR_ORTHOGONAL_RESTITUTION" value="9">
+ The amount of restitution when movement is accross axes orthogonal to the slider.
</constant>
<constant name="SLIDER_JOINT_LINEAR_ORTHOGONAL_DAMPING" value="10">
+ The amount of damping when movement is accross axes orthogonal to the slider.
</constant>
<constant name="SLIDER_JOINT_ANGULAR_LIMIT_UPPER" value="11">
+ The upper limit of rotation in the slider.
</constant>
<constant name="SLIDER_JOINT_ANGULAR_LIMIT_LOWER" value="12">
+ The lower limit of rotation in the slider.
</constant>
<constant name="SLIDER_JOINT_ANGULAR_LIMIT_SOFTNESS" value="13">
+ A factor applied to the all rotation once the limit is surpassed.
</constant>
<constant name="SLIDER_JOINT_ANGULAR_LIMIT_RESTITUTION" value="14">
+ The amount of restitution of the rotation when the limit is surpassed.
</constant>
<constant name="SLIDER_JOINT_ANGULAR_LIMIT_DAMPING" value="15">
+ The amount of damping of the rotation when the limit is surpassed.
</constant>
<constant name="SLIDER_JOINT_ANGULAR_MOTION_SOFTNESS" value="16">
+ A factor that gets applied to the all rotation in the limits.
</constant>
<constant name="SLIDER_JOINT_ANGULAR_MOTION_RESTITUTION" value="17">
+ The amount of restitution of the rotation in the limits.
</constant>
<constant name="SLIDER_JOINT_ANGULAR_MOTION_DAMPING" value="18">
+ The amount of damping of the rotation in the limits.
</constant>
<constant name="SLIDER_JOINT_ANGULAR_ORTHOGONAL_SOFTNESS" value="19">
+ A factor that gets applied to the all rotation across axes orthogonal to the slider.
</constant>
<constant name="SLIDER_JOINT_ANGULAR_ORTHOGONAL_RESTITUTION" value="20">
+ The amount of restitution of the rotation across axes orthogonal to the slider.
</constant>
<constant name="SLIDER_JOINT_ANGULAR_ORTHOGONAL_DAMPING" value="21">
+ The amount of damping of the rotation across axes orthogonal to the slider.
</constant>
<constant name="SLIDER_JOINT_MAX" value="22">
+ End flag of SLIDER_JOINT_* constants, used internally.
</constant>
<constant name="CONE_TWIST_JOINT_SWING_SPAN" value="0">
+ Swing is rotation from side to side, around the axis perpendicular to the twist axis.
+ The swing span defines, how much rotation will not get corrected allong the swing axis.
+ Could be defined as looseness in the [ConeTwistJoint].
+ If below 0.05, this behaviour is locked. Default value: [code]PI/4[/code].
</constant>
<constant name="CONE_TWIST_JOINT_TWIST_SPAN" value="1">
+ Twist is the rotation around the twist axis, this value defined how far the joint can twist.
+ Twist is locked if below 0.05.
</constant>
<constant name="CONE_TWIST_JOINT_BIAS" value="2">
+ The speed with which the swing or twist will take place.
+ The higher, the faster.
</constant>
<constant name="CONE_TWIST_JOINT_SOFTNESS" value="3">
+ The ease with which the Joint twists, if it's too low, it takes more force to twist the joint.
</constant>
<constant name="CONE_TWIST_JOINT_RELAXATION" value="4">
+ Defines, how fast the swing- and twist-speed-difference on both sides gets synced.
</constant>
<constant name="G6DOF_JOINT_LINEAR_LOWER_LIMIT" value="0">
+ The minimum difference between the pivot points' axes.
</constant>
<constant name="G6DOF_JOINT_LINEAR_UPPER_LIMIT" value="1">
+ The maximum difference between the pivot points' axes.
</constant>
<constant name="G6DOF_JOINT_LINEAR_LIMIT_SOFTNESS" value="2">
+ A factor that gets applied to the movement accross the axes. The lower, the slower the movement.
</constant>
<constant name="G6DOF_JOINT_LINEAR_RESTITUTION" value="3">
+ The amount of restitution on the axes movement. The lower, the more velocity-energy gets lost.
</constant>
<constant name="G6DOF_JOINT_LINEAR_DAMPING" value="4">
+ The amount of damping that happens at the linear motion across the axes.
</constant>
<constant name="G6DOF_JOINT_ANGULAR_LOWER_LIMIT" value="5">
+ The minimum rotation in negative direction to break loose and rotate arround the axes.
</constant>
<constant name="G6DOF_JOINT_ANGULAR_UPPER_LIMIT" value="6">
+ The minimum rotation in positive direction to break loose and rotate arround the axes.
</constant>
<constant name="G6DOF_JOINT_ANGULAR_LIMIT_SOFTNESS" value="7">
+ A factor that gets multiplied onto all rotations accross the axes.
</constant>
<constant name="G6DOF_JOINT_ANGULAR_DAMPING" value="8">
+ The amount of rotational damping accross the axes. The lower, the more dampening occurs.
</constant>
<constant name="G6DOF_JOINT_ANGULAR_RESTITUTION" value="9">
+ The amount of rotational restitution accross the axes. The lower, the more restitution occurs.
</constant>
<constant name="G6DOF_JOINT_ANGULAR_FORCE_LIMIT" value="10">
+ The maximum amount of force that can occur, when rotating arround the axes.
</constant>
<constant name="G6DOF_JOINT_ANGULAR_ERP" value="11">
+ When correcting the crossing of limits in rotation accross the axes, this error tolerance factor defines how much the correction gets slowed down. The lower, the slower.
</constant>
<constant name="G6DOF_JOINT_ANGULAR_MOTOR_TARGET_VELOCITY" value="12">
+ Target speed for the motor at the axes.
</constant>
<constant name="G6DOF_JOINT_ANGULAR_MOTOR_FORCE_LIMIT" value="13">
+ Maximum acceleration for the motor at the axes.
</constant>
<constant name="G6DOF_JOINT_FLAG_ENABLE_LINEAR_LIMIT" value="0">
+ If [code]set[/code] there is linear motion possible within the given limits.
</constant>
<constant name="G6DOF_JOINT_FLAG_ENABLE_ANGULAR_LIMIT" value="1">
+ If [code]set[/code] there is rotational motion possible.
</constant>
<constant name="G6DOF_JOINT_FLAG_ENABLE_MOTOR" value="2">
+ If [code]set[/code] there is a rotational motor across these axes.
</constant>
<constant name="SHAPE_PLANE" value="0">
+ The [Shape] is a [PlaneShape].
</constant>
<constant name="SHAPE_RAY" value="1">
+ The [Shape] is a [RayShape].
</constant>
<constant name="SHAPE_SPHERE" value="2">
+ The [Shape] is a [SphereShape].
</constant>
<constant name="SHAPE_BOX" value="3">
+ The [Shape] is a [BoxShape].
</constant>
<constant name="SHAPE_CAPSULE" value="4">
+ The [Shape] is a [CapsuleShape].
</constant>
<constant name="SHAPE_CONVEX_POLYGON" value="5">
+ The [Shape] is a [ConvexPolygonShape].
</constant>
<constant name="SHAPE_CONCAVE_POLYGON" value="6">
+ The [Shape] is a [ConcavePolygonShape].
</constant>
<constant name="SHAPE_HEIGHTMAP" value="7">
+ The [Shape] is a [HeightMapShape].
</constant>
<constant name="SHAPE_CUSTOM" value="8">
+ This constant is used internally by the engine. Any attempt to create this kind of shape results in an error.
</constant>
<constant name="AREA_PARAM_GRAVITY" value="0">
+ Constant to set/get gravity strength in an area.
</constant>
<constant name="AREA_PARAM_GRAVITY_VECTOR" value="1">
+ Constant to set/get gravity vector/center in an area.
</constant>
<constant name="AREA_PARAM_GRAVITY_IS_POINT" value="2">
+ Constant to set/get whether the gravity vector of an area is a direction, or a center point.
</constant>
<constant name="AREA_PARAM_GRAVITY_DISTANCE_SCALE" value="3">
+ Constant to set/get the falloff factor for point gravity of an area. The greater this value is, the faster the strength of gravity decreases with the square of distance.
</constant>
<constant name="AREA_PARAM_GRAVITY_POINT_ATTENUATION" value="4">
+ This constant was used to set/get the falloff factor for point gravity. It has been superseded by AREA_PARAM_GRAVITY_DISTANCE_SCALE.
</constant>
<constant name="AREA_PARAM_LINEAR_DAMP" value="5">
+ Constant to set/get the linear dampening factor of an area.
</constant>
<constant name="AREA_PARAM_ANGULAR_DAMP" value="6">
+ Constant to set/get the angular dampening factor of an area.
</constant>
<constant name="AREA_PARAM_PRIORITY" value="7">
+ Constant to set/get the priority (order of processing) of an area.
</constant>
<constant name="AREA_SPACE_OVERRIDE_DISABLED" value="0">
This area does not affect gravity/damp. These are generally areas that exist only to detect collisions, and objects entering or exiting them.
@@ -1215,70 +1413,102 @@
This area replaces any gravity/damp calculated so far, but keeps calculating the rest of the areas, down to the default one.
</constant>
<constant name="BODY_MODE_STATIC" value="0">
+ Constant for static bodies.
</constant>
<constant name="BODY_MODE_KINEMATIC" value="1">
+ Constant for kinematic bodies.
</constant>
<constant name="BODY_MODE_RIGID" value="2">
+ Constant for rigid bodies.
</constant>
<constant name="BODY_MODE_CHARACTER" value="3">
+ Constant for rigid bodies in character mode. In this mode, a body can not rotate, and only its linear velocity is affected by physics.
</constant>
<constant name="BODY_PARAM_BOUNCE" value="0">
+ Constant to set/get a body's bounce factor.
</constant>
<constant name="BODY_PARAM_FRICTION" value="1">
+ Constant to set/get a body's friction.
</constant>
<constant name="BODY_PARAM_MASS" value="2">
+ Constant to set/get a body's mass.
</constant>
<constant name="BODY_PARAM_GRAVITY_SCALE" value="3">
+ Constant to set/get a body's gravity multiplier.
</constant>
<constant name="BODY_PARAM_ANGULAR_DAMP" value="5">
+ Constant to set/get a body's angular dampening factor.
</constant>
<constant name="BODY_PARAM_LINEAR_DAMP" value="4">
+ Constant to set/get a body's linear dampening factor.
</constant>
<constant name="BODY_PARAM_MAX" value="6">
+ This is the last ID for body parameters. Any attempt to set this property is ignored. Any attempt to get it returns 0.
</constant>
<constant name="BODY_STATE_TRANSFORM" value="0">
+ Constant to set/get the current transform matrix of the body.
</constant>
<constant name="BODY_STATE_LINEAR_VELOCITY" value="1">
+ Constant to set/get the current linear velocity of the body.
</constant>
<constant name="BODY_STATE_ANGULAR_VELOCITY" value="2">
+ Constant to set/get the current angular velocity of the body.
</constant>
<constant name="BODY_STATE_SLEEPING" value="3">
+ Constant to sleep/wake up a body, or to get whether it is sleeping.
</constant>
<constant name="BODY_STATE_CAN_SLEEP" value="4">
+ Constant to set/get whether the body can sleep.
</constant>
<constant name="AREA_BODY_ADDED" value="0">
+ The value of the first parameter and area callback function receives, when an object enters one of its shapes.
</constant>
<constant name="AREA_BODY_REMOVED" value="1">
+ The value of the first parameter and area callback function receives, when an object exits one of its shapes.
</constant>
<constant name="INFO_ACTIVE_OBJECTS" value="0">
+ Constant to get the number of objects that are not sleeping.
</constant>
<constant name="INFO_COLLISION_PAIRS" value="1">
+ Constant to get the number of possible collisions.
</constant>
<constant name="INFO_ISLAND_COUNT" value="2">
+ Constant to get the number of space regions where a collision could occur.
</constant>
<constant name="SPACE_PARAM_CONTACT_RECYCLE_RADIUS" value="0">
+ Constant to set/get the maximum distance a pair of bodies has to move before their collision status has to be recalculated.
</constant>
<constant name="SPACE_PARAM_CONTACT_MAX_SEPARATION" value="1">
+ Constant to set/get the maximum distance a shape can be from another before they are considered separated.
</constant>
<constant name="SPACE_PARAM_BODY_MAX_ALLOWED_PENETRATION" value="2">
+ Constant to set/get the maximum distance a shape can penetrate another shape before it is considered a collision.
</constant>
<constant name="SPACE_PARAM_BODY_LINEAR_VELOCITY_SLEEP_THRESHOLD" value="3">
+ Constant to set/get the threshold linear velocity of activity. A body marked as potentially inactive for both linear and angular velocity will be put to sleep after the time given.
</constant>
<constant name="SPACE_PARAM_BODY_ANGULAR_VELOCITY_SLEEP_THRESHOLD" value="4">
+ Constant to set/get the threshold angular velocity of activity. A body marked as potentially inactive for both linear and angular velocity will be put to sleep after the time given.
</constant>
<constant name="SPACE_PARAM_BODY_TIME_TO_SLEEP" value="5">
+ Constant to set/get the maximum time of activity. A body marked as potentially inactive for both linear and angular velocity will be put to sleep after this time.
</constant>
<constant name="SPACE_PARAM_BODY_ANGULAR_VELOCITY_DAMP_RATIO" value="6">
</constant>
<constant name="SPACE_PARAM_CONSTRAINT_DEFAULT_BIAS" value="7">
+ Constant to set/get the default solver bias for all physics constraints. A solver bias is a factor controlling how much two objects "rebound", after violating a constraint, to avoid leaving them in that state because of numerical imprecision.
</constant>
<constant name="BODY_AXIS_LOCK_DISABLED" value="0">
+ The [Body] can rotate and move freely.
</constant>
<constant name="BODY_AXIS_LOCK_X" value="1">
+ The [Body] cannot move across x axis can only rotate across x axis.
</constant>
<constant name="BODY_AXIS_LOCK_Y" value="2">
+ The [Body] cannot move across y axis can only rotate across y axis.
</constant>
<constant name="BODY_AXIS_LOCK_Z" value="3">
+ The [Body] cannot move across z axis can only rotate across z axis.
</constant>
</constants>
</class>
diff --git a/doc/classes/PhysicsServerSW.xml b/doc/classes/PhysicsServerSW.xml
index 7bffc23258..53e1c0057e 100644
--- a/doc/classes/PhysicsServerSW.xml
+++ b/doc/classes/PhysicsServerSW.xml
@@ -1,8 +1,10 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="PhysicsServerSW" inherits="PhysicsServer" category="Core" version="3.0.alpha.custom_build">
<brief_description>
+ Software implementation of [PhysicsServer].
</brief_description>
<description>
+ This class exposes no new methods or properties and should not be used, as [PhysicsServer] automatically selects the best implementation available.
</description>
<tutorials>
</tutorials>
diff --git a/doc/classes/PinJoint.xml b/doc/classes/PinJoint.xml
index 22aa35a0a4..1cc381b1b3 100644
--- a/doc/classes/PinJoint.xml
+++ b/doc/classes/PinJoint.xml
@@ -1,8 +1,10 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="PinJoint" inherits="Joint" category="Core" version="3.0.alpha.custom_build">
<brief_description>
+ Pin Joint for 3D Shapes.
</brief_description>
<description>
+ Pin Joint for 3D Rigid Bodies. It pins 2 bodies (rigid or static) together.
</description>
<tutorials>
</tutorials>
@@ -30,18 +32,28 @@
</methods>
<members>
<member name="params/bias" type="float" setter="set_param" getter="get_param">
+ The force with wich the pinned objects stay in positional relation to each other.
+ The higher, the stronger.
</member>
<member name="params/damping" type="float" setter="set_param" getter="get_param">
+ The force with wich the pinned objects stay in velocity relation to each other.
+ The higher, the stronger.
</member>
<member name="params/impulse_clamp" type="float" setter="set_param" getter="get_param">
+ If above 0, this value is the maximum value for an impulse that this Joint produces.
</member>
</members>
<constants>
<constant name="PARAM_BIAS" value="0">
+ The force with wich the pinned objects stay in positional relation to each other.
+ The higher, the stronger.
</constant>
<constant name="PARAM_DAMPING" value="1">
+ The force with wich the pinned objects stay in velocity relation to each other.
+ The higher, the stronger.
</constant>
<constant name="PARAM_IMPULSE_CLAMP" value="2">
+ If above 0, this value is the maximum value for an impulse that this Joint produces.
</constant>
</constants>
</class>
diff --git a/doc/classes/PinJoint2D.xml b/doc/classes/PinJoint2D.xml
index 826a1684a4..009b0ec2f2 100644
--- a/doc/classes/PinJoint2D.xml
+++ b/doc/classes/PinJoint2D.xml
@@ -28,6 +28,7 @@
</methods>
<members>
<member name="softness" type="float" setter="set_softness" getter="get_softness">
+ The higher this value, the more the bond to the pinned partner can flex.
</member>
</members>
<constants>
diff --git a/doc/classes/SliderJoint.xml b/doc/classes/SliderJoint.xml
index 617390b6a4..adea8658d1 100644
--- a/doc/classes/SliderJoint.xml
+++ b/doc/classes/SliderJoint.xml
@@ -1,8 +1,10 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="SliderJoint" inherits="Joint" category="Core" version="3.0.alpha.custom_build">
<brief_description>
+ Piston kind of slider between two bodies in 3D.
</brief_description>
<description>
+ Slides across the x-axis of the [Pivot] object.
</description>
<tutorials>
</tutorials>
@@ -30,96 +32,144 @@
</methods>
<members>
<member name="angular_limit/damping" type="float" setter="set_param" getter="get_param">
+ The amount of damping of the rotation when the limit is surpassed.
+ A lower damping value allows a rotation initiated by body A to travel to body B slower.
</member>
<member name="angular_limit/lower_angle" type="float" setter="_set_lower_limit_angular" getter="_get_lower_limit_angular">
+ The lower limit of rotation in the slider.
</member>
<member name="angular_limit/restitution" type="float" setter="set_param" getter="get_param">
+ The amount of restitution of the rotation when the limit is surpassed.
+ Does not affect damping.
</member>
<member name="angular_limit/softness" type="float" setter="set_param" getter="get_param">
+ A factor applied to the all rotation once the limit is surpassed.
+ Makes all rotation slower when between 0 and 1.
</member>
<member name="angular_limit/upper_angle" type="float" setter="_set_upper_limit_angular" getter="_get_upper_limit_angular">
+ The upper limit of rotation in the slider.
</member>
<member name="angular_motion/damping" type="float" setter="set_param" getter="get_param">
+ The amount of damping of the rotation in the limits.
</member>
<member name="angular_motion/restitution" type="float" setter="set_param" getter="get_param">
+ The amount of restitution of the rotation in the limits.
</member>
<member name="angular_motion/softness" type="float" setter="set_param" getter="get_param">
+ A factor applied to the all rotation in the limits.
</member>
<member name="angular_ortho/damping" type="float" setter="set_param" getter="get_param">
+ The amount of damping of the rotation across axes orthogonal to the slider.
</member>
<member name="angular_ortho/restitution" type="float" setter="set_param" getter="get_param">
+ The amount of restitution of the rotation across axes orthogonal to the slider.
</member>
<member name="angular_ortho/softness" type="float" setter="set_param" getter="get_param">
+ A factor applied to the all rotation across axes orthogonal to the slider.
</member>
<member name="linear_limit/damping" type="float" setter="set_param" getter="get_param">
+ The amount of damping that happens once the limit defined by [member linear_limit/lower_distance] and [member linear_limit/upper_distance] is surpassed.
</member>
<member name="linear_limit/lower_distance" type="float" setter="set_param" getter="get_param">
+ The minimum difference between the pivot points on their x-axis before damping happens.
</member>
<member name="linear_limit/restitution" type="float" setter="set_param" getter="get_param">
+ The amount of restitution once the limits are surpassed. The lower, the more velocity-energy gets lost.
</member>
<member name="linear_limit/softness" type="float" setter="set_param" getter="get_param">
+ A factor applied to the movement accross the slider axis once the limits get surpassed. The lower, the slower the movement.
</member>
<member name="linear_limit/upper_distance" type="float" setter="set_param" getter="get_param">
+ The maximum difference between the pivot points on their x-axis before damping happens.
</member>
<member name="linear_motion/damping" type="float" setter="set_param" getter="get_param">
+ The amount of damping inside the slider limits.
</member>
<member name="linear_motion/restitution" type="float" setter="set_param" getter="get_param">
+ The amount of restitution inside the slider limits.
</member>
<member name="linear_motion/softness" type="float" setter="set_param" getter="get_param">
+ A factor applied to the movement accross the slider axis as long as the slider is in the limits. The lower, the slower the movement.
</member>
<member name="linear_ortho/damping" type="float" setter="set_param" getter="get_param">
+ The amount of damping when movement is accross axes orthogonal to the slider.
</member>
<member name="linear_ortho/restitution" type="float" setter="set_param" getter="get_param">
+ The amount of restitution when movement is accross axes orthogonal to the slider.
</member>
<member name="linear_ortho/softness" type="float" setter="set_param" getter="get_param">
+ A factor applied to the movement accross axes orthogonal to the slider.
</member>
</members>
<constants>
<constant name="PARAM_LINEAR_LIMIT_UPPER" value="0">
+ The maximum difference between the pivot points on their x-axis before damping happens.
</constant>
<constant name="PARAM_LINEAR_LIMIT_LOWER" value="1">
+ The minimum difference between the pivot points on their x-axis before damping happens.
</constant>
<constant name="PARAM_LINEAR_LIMIT_SOFTNESS" value="2">
+ A factor applied to the movement accross the slider axis once the limits get surpassed. The lower, the slower the movement.
</constant>
<constant name="PARAM_LINEAR_LIMIT_RESTITUTION" value="3">
+ The amount of restitution once the limits are surpassed. The lower, the more velocityenergy gets lost.
</constant>
<constant name="PARAM_LINEAR_LIMIT_DAMPING" value="4">
+ The amount of damping once the slider limits are surpassed.
</constant>
<constant name="PARAM_LINEAR_MOTION_SOFTNESS" value="5">
+ A factor applied to the movement accross the slider axis as long as the slider is in the limits. The lower, the slower the movement.
</constant>
<constant name="PARAM_LINEAR_MOTION_RESTITUTION" value="6">
+ The amount of restitution inside the slider limits.
</constant>
<constant name="PARAM_LINEAR_MOTION_DAMPING" value="7">
+ The amount of damping inside the slider limits.
</constant>
<constant name="PARAM_LINEAR_ORTHOGONAL_SOFTNESS" value="8">
+ A factor applied to the movement accross axes orthogonal to the slider.
</constant>
<constant name="PARAM_LINEAR_ORTHOGONAL_RESTITUTION" value="9">
+ The amount of restitution when movement is accross axes orthogonal to the slider.
</constant>
<constant name="PARAM_LINEAR_ORTHOGONAL_DAMPING" value="10">
+ The amount of damping when movement is accross axes orthogonal to the slider.
</constant>
<constant name="PARAM_ANGULAR_LIMIT_UPPER" value="11">
+ The upper limit of rotation in the slider.
</constant>
<constant name="PARAM_ANGULAR_LIMIT_LOWER" value="12">
+ The lower limit of rotation in the slider.
</constant>
<constant name="PARAM_ANGULAR_LIMIT_SOFTNESS" value="13">
+ A factor applied to the all rotation once the limit is surpassed.
</constant>
<constant name="PARAM_ANGULAR_LIMIT_RESTITUTION" value="14">
+ The amount of restitution of the rotation when the limit is surpassed.
</constant>
<constant name="PARAM_ANGULAR_LIMIT_DAMPING" value="15">
+ The amount of damping of the rotation when the limit is surpassed.
</constant>
<constant name="PARAM_ANGULAR_MOTION_SOFTNESS" value="16">
+ A factor applied to the all rotation in the limits.
</constant>
<constant name="PARAM_ANGULAR_MOTION_RESTITUTION" value="17">
+ The amount of restitution of the rotation in the limits.
</constant>
<constant name="PARAM_ANGULAR_MOTION_DAMPING" value="18">
+ The amount of damping of the rotation in the limits.
</constant>
<constant name="PARAM_ANGULAR_ORTHOGONAL_SOFTNESS" value="19">
+ A factor applied to the all rotation across axes orthogonal to the slider.
</constant>
<constant name="PARAM_ANGULAR_ORTHOGONAL_RESTITUTION" value="20">
+ The amount of restitution of the rotation across axes orthogonal to the slider.
</constant>
<constant name="PARAM_ANGULAR_ORTHOGONAL_DAMPING" value="21">
+ The amount of damping of the rotation across axes orthogonal to the slider.
</constant>
<constant name="PARAM_MAX" value="22">
+ End flag of PARAM_* constants, used internally.
</constant>
</constants>
</class>
diff --git a/editor/plugins/spatial_editor_plugin.cpp b/editor/plugins/spatial_editor_plugin.cpp
index 32973db6ec..a65b8b20da 100644
--- a/editor/plugins/spatial_editor_plugin.cpp
+++ b/editor/plugins/spatial_editor_plugin.cpp
@@ -2576,6 +2576,7 @@ void SpatialEditorViewport::reset() {
cursor.y_rot = 0.5;
cursor.distance = 4;
cursor.region_select = false;
+ cursor.pos = Vector3();
_update_name();
}
diff --git a/editor/project_settings_editor.cpp b/editor/project_settings_editor.cpp
index 91ef9e36f3..723d7b14ff 100644
--- a/editor/project_settings_editor.cpp
+++ b/editor/project_settings_editor.cpp
@@ -1189,7 +1189,7 @@ void ProjectSettingsEditor::_translation_res_option_delete(Object *p_item, int p
ERR_FAIL_COND(!remaps.has(key));
PoolStringArray r = remaps[key];
- ERR_FAIL_INDEX(idx, remaps.size());
+ ERR_FAIL_INDEX(idx, r.size());
r.remove(idx);
remaps[key] = r;
diff --git a/modules/visual_script/visual_script_nodes.cpp b/modules/visual_script/visual_script_nodes.cpp
index 5a34fc3cd9..d3cd839cf3 100644
--- a/modules/visual_script/visual_script_nodes.cpp
+++ b/modules/visual_script/visual_script_nodes.cpp
@@ -532,6 +532,7 @@ String VisualScriptOperator::get_text() const {
L"A or B", //OP_OR,
L"A xor B", //OP_XOR,
L"not A", //OP_NOT,
+ L"A in B", //OP_IN,
};
return op_names[op];
diff --git a/platform/android/java/src/org/godotengine/godot/Godot.java b/platform/android/java/src/org/godotengine/godot/Godot.java
index 053dfa631a..59fefc498f 100644
--- a/platform/android/java/src/org/godotengine/godot/Godot.java
+++ b/platform/android/java/src/org/godotengine/godot/Godot.java
@@ -191,6 +191,7 @@ public class Godot extends Activity implements SensorEventListener, IDownloaderC
protected void onMainPause() {}
protected void onMainResume() {}
protected void onMainDestroy() {}
+ protected boolean onMainBackPressed() { return false; }
protected void onGLDrawFrame(GL10 gl) {}
protected void onGLSurfaceChanged(GL10 gl, int width, int height) {} // singletons will always miss first onGLSurfaceChanged call
@@ -767,9 +768,16 @@ public class Godot extends Activity implements SensorEventListener, IDownloaderC
*/
@Override public void onBackPressed() {
+ boolean shouldQuit = true;
+
+ for(int i=0;i<singleton_count;i++) {
+ if (singletons[i].onMainBackPressed()) {
+ shouldQuit = false;
+ }
+ }
System.out.printf("** BACK REQUEST!\n");
- if (mView != null) {
+ if (shouldQuit && mView != null) {
mView.queueEvent(new Runnable() {
@Override
public void run() {
diff --git a/platform/android/java/src/org/godotengine/godot/GodotView.java b/platform/android/java/src/org/godotengine/godot/GodotView.java
index 3c2ad7cc59..b807b952d4 100644
--- a/platform/android/java/src/org/godotengine/godot/GodotView.java
+++ b/platform/android/java/src/org/godotengine/godot/GodotView.java
@@ -285,13 +285,7 @@ public class GodotView extends GLSurfaceView implements InputDeviceListener {
@Override public boolean onKeyDown(final int keyCode, KeyEvent event) {
if (keyCode == KeyEvent.KEYCODE_BACK) {
- queueEvent(new Runnable() {
- @Override
- public void run() {
- GodotLib.back();
- }
- });
-
+ activity.onBackPressed();
// press 'back' button should not terminate program
//normal handle 'back' event in game logic
return true;
diff --git a/servers/physics/joints/pin_joint_sw.h b/servers/physics/joints/pin_joint_sw.h
index ee9272ce06..f6c11c49b0 100644
--- a/servers/physics/joints/pin_joint_sw.h
+++ b/servers/physics/joints/pin_joint_sw.h
@@ -86,8 +86,8 @@ public:
void set_pos_a(const Vector3 &p_pos) { m_pivotInA = p_pos; }
void set_pos_b(const Vector3 &p_pos) { m_pivotInB = p_pos; }
- Vector3 get_position_a() { return m_pivotInB; }
- Vector3 get_position_b() { return m_pivotInA; }
+ Vector3 get_position_a() { return m_pivotInA; }
+ Vector3 get_position_b() { return m_pivotInB; }
PinJointSW(BodySW *p_body_a, const Vector3 &p_pos_a, BodySW *p_body_b, const Vector3 &p_pos_b);
~PinJointSW();