diff options
-rw-r--r-- | doc/classes/ConeTwistJoint.xml | 25 | ||||
-rw-r--r-- | doc/classes/Generic6DOFJoint.xml | 73 | ||||
-rw-r--r-- | doc/classes/HingeJoint.xml | 22 | ||||
-rw-r--r-- | doc/classes/Joint.xml | 6 | ||||
-rw-r--r-- | doc/classes/Physics2DServer.xml | 170 | ||||
-rw-r--r-- | doc/classes/Physics2DServerSW.xml | 2 | ||||
-rw-r--r-- | doc/classes/PhysicsServer.xml | 248 | ||||
-rw-r--r-- | doc/classes/PhysicsServerSW.xml | 2 | ||||
-rw-r--r-- | doc/classes/PinJoint.xml | 12 | ||||
-rw-r--r-- | doc/classes/PinJoint2D.xml | 1 | ||||
-rw-r--r-- | doc/classes/SliderJoint.xml | 50 | ||||
-rw-r--r-- | editor/plugins/spatial_editor_plugin.cpp | 1 | ||||
-rw-r--r-- | editor/project_settings_editor.cpp | 2 | ||||
-rw-r--r-- | modules/visual_script/visual_script_nodes.cpp | 1 | ||||
-rw-r--r-- | platform/android/java/src/org/godotengine/godot/Godot.java | 10 | ||||
-rw-r--r-- | platform/android/java/src/org/godotengine/godot/GodotView.java | 8 | ||||
-rw-r--r-- | servers/physics/joints/pin_joint_sw.h | 4 |
17 files changed, 534 insertions, 103 deletions
diff --git a/doc/classes/ConeTwistJoint.xml b/doc/classes/ConeTwistJoint.xml index 67c7cc4cfe..78655c496d 100644 --- a/doc/classes/ConeTwistJoint.xml +++ b/doc/classes/ConeTwistJoint.xml @@ -1,8 +1,12 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="ConeTwistJoint" inherits="Joint" category="Core" version="3.0.alpha.custom_build"> <brief_description> + A twist joint between two 3D bodies </brief_description> <description> + The joint can rotate the bodies across an axis defined by the local x-axes of the [Joint]. + The twist axis is initiated as the x-axis of the [Joint]. + Once the Bodies swing, the twist axis is calculated as the middle of the x-axes of the Joint in the local space of the two Bodies. </description> <tutorials> </tutorials> @@ -30,28 +34,49 @@ </methods> <members> <member name="bias" type="float" setter="set_param" getter="get_param"> + The speed with which the swing or twist will take place. + The higher, the faster. </member> <member name="relaxation" type="float" setter="set_param" getter="get_param"> + Defines, how fast the swing- and twist-speed-difference on both sides gets synced. </member> <member name="softness" type="float" setter="set_param" getter="get_param"> + The ease with which the joint starts to twist. If it's too low, it takes more force to start twisting the joint. </member> <member name="swing_span" type="float" setter="_set_swing_span" getter="_get_swing_span"> + Swing is rotation from side to side, around the axis perpendicular to the twist axis. + The swing span defines, how much rotation will not get corrected allong the swing axis. + Could be defined as looseness in the [ConeTwistJoint]. + If below 0.05, this behaviour is locked. Default value: [code]PI/4[/code]. </member> <member name="twist_span" type="float" setter="_set_twist_span" getter="_get_twist_span"> + Twist is the rotation around the twist axis, this value defined how far the joint can twist. + Twist is locked if below 0.05. </member> </members> <constants> <constant name="PARAM_SWING_SPAN" value="0"> + Swing is rotation from side to side, around the axis perpendicular to the twist axis. + The swing span defines, how much rotation will not get corrected allong the swing axis. + Could be defined as looseness in the [ConeTwistJoint]. + If below 0.05, this behaviour is locked. Default value: [code]PI/4[/code]. </constant> <constant name="PARAM_TWIST_SPAN" value="1"> + Twist is the rotation around the twist axis, this value defined how far the joint can twist. + Twist is locked if below 0.05. </constant> <constant name="PARAM_BIAS" value="2"> + The speed with which the swing or twist will take place. + The higher, the faster. </constant> <constant name="PARAM_SOFTNESS" value="3"> + The ease with which the joint starts to twist. If it's too low, it takes more force to start twisting the joint. </constant> <constant name="PARAM_RELAXATION" value="4"> + Defines, how fast the swing- and twist-speed-difference on both sides gets synced. </constant> <constant name="PARAM_MAX" value="5"> + End flag of PARAM_* constants, used internally. </constant> </constants> </class> diff --git a/doc/classes/Generic6DOFJoint.xml b/doc/classes/Generic6DOFJoint.xml index 4b782e994a..89ec1fd836 100644 --- a/doc/classes/Generic6DOFJoint.xml +++ b/doc/classes/Generic6DOFJoint.xml @@ -1,8 +1,10 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="Generic6DOFJoint" inherits="Joint" category="Core" version="3.0.alpha.custom_build"> <brief_description> + The generic 6 degrees of freedom joint can implement a variety of joint-types by locking certain axes' rotation or translation. </brief_description> <description> + The first 3 dof axes are linear axes, which represent translation of Bodies, and the latter 3 dof axes represent the angular motion. Each axis can be either locked, or limited. </description> <tutorials> </tutorials> @@ -120,146 +122,217 @@ </methods> <members> <member name="angular_limit_x/damping" type="float" setter="set_param_x" getter="get_param_x"> + The amount of rotational damping across the x-axis. + The lower, the longer an impulse from one side takes to travel to the other side. </member> <member name="angular_limit_x/enabled" type="bool" setter="set_flag_x" getter="get_flag_x"> + If [code]true[/code] rotation across the x-axis is enabled. </member> <member name="angular_limit_x/erp" type="float" setter="set_param_x" getter="get_param_x"> + When rotating across x-axis, this error tolerance factor defines how much the correction gets slowed down. The lower, the slower. </member> <member name="angular_limit_x/force_limit" type="float" setter="set_param_x" getter="get_param_x"> + The maximum amount of force that can occur, when rotating arround x-axis. </member> <member name="angular_limit_x/lower_angle" type="float" setter="_set_angular_lo_limit_x" getter="_get_angular_lo_limit_x"> + The minimum rotation in negative direction to break loose and rotate arround the x-axis. </member> <member name="angular_limit_x/restitution" type="float" setter="set_param_x" getter="get_param_x"> + The amount of rotational restitution across the x-axis. The lower, the more restitution occurs. </member> <member name="angular_limit_x/softness" type="float" setter="set_param_x" getter="get_param_x"> + The speed of all rotations across the x-axis. </member> <member name="angular_limit_x/upper_angle" type="float" setter="_set_angular_hi_limit_x" getter="_get_angular_hi_limit_x"> + The minimum rotation in positive direction to break loose and rotate arround the x-axis. </member> <member name="angular_limit_y/damping" type="float" setter="set_param_y" getter="get_param_y"> + The amount of rotational damping across the y-axis. The lower, the more dampening occurs. </member> <member name="angular_limit_y/enabled" type="bool" setter="set_flag_y" getter="get_flag_y"> + If [code]true[/code] rotation across the y-axis is enabled. </member> <member name="angular_limit_y/erp" type="float" setter="set_param_y" getter="get_param_y"> + When rotating across y-axis, this error tolerance factor defines how much the correction gets slowed down. The lower, the slower. </member> <member name="angular_limit_y/force_limit" type="float" setter="set_param_y" getter="get_param_y"> + The maximum amount of force that can occur, when rotating arround y-axis. </member> <member name="angular_limit_y/lower_angle" type="float" setter="_set_angular_lo_limit_y" getter="_get_angular_lo_limit_y"> + The minimum rotation in negative direction to break loose and rotate arround the y-axis. </member> <member name="angular_limit_y/restitution" type="float" setter="set_param_y" getter="get_param_y"> + The amount of rotational restitution across the y-axis. The lower, the more restitution occurs. </member> <member name="angular_limit_y/softness" type="float" setter="set_param_y" getter="get_param_y"> + The speed of all rotations across the y-axis. </member> <member name="angular_limit_y/upper_angle" type="float" setter="_set_angular_hi_limit_y" getter="_get_angular_hi_limit_y"> + The minimum rotation in positive direction to break loose and rotate arround the y-axis. </member> <member name="angular_limit_z/damping" type="float" setter="set_param_z" getter="get_param_z"> + The amount of rotational damping across the z-axis. The lower, the more dampening occurs. </member> <member name="angular_limit_z/enabled" type="bool" setter="set_flag_z" getter="get_flag_z"> + If [code]true[/code] rotation across the z-axis is enabled. </member> <member name="angular_limit_z/erp" type="float" setter="set_param_z" getter="get_param_z"> + When rotating across z-axis, this error tolerance factor defines how much the correction gets slowed down. The lower, the slower. </member> <member name="angular_limit_z/force_limit" type="float" setter="set_param_z" getter="get_param_z"> + The maximum amount of force that can occur, when rotating arround z-axis. </member> <member name="angular_limit_z/lower_angle" type="float" setter="_set_angular_lo_limit_z" getter="_get_angular_lo_limit_z"> + The minimum rotation in negative direction to break loose and rotate arround the z-axis. </member> <member name="angular_limit_z/restitution" type="float" setter="set_param_z" getter="get_param_z"> + The amount of rotational restitution across the z-axis. The lower, the more restitution occurs. </member> <member name="angular_limit_z/softness" type="float" setter="set_param_z" getter="get_param_z"> + The speed of all rotations across the z-axis. </member> <member name="angular_limit_z/upper_angle" type="float" setter="_set_angular_hi_limit_z" getter="_get_angular_hi_limit_z"> + The minimum rotation in positive direction to break loose and rotate arround the z-axis. </member> <member name="angular_motor_x/enabled" type="bool" setter="set_flag_x" getter="get_flag_x"> + If [code]true[/code] a rotating motor at the x-axis is enabled. </member> <member name="angular_motor_x/force_limit" type="float" setter="set_param_x" getter="get_param_x"> + Maximum acceleration for the motor at the x-axis. </member> <member name="angular_motor_x/target_velocity" type="float" setter="set_param_x" getter="get_param_x"> + Target speed for the motor at the x-axis. </member> <member name="angular_motor_y/enabled" type="bool" setter="set_flag_y" getter="get_flag_y"> + If [code]true[/code] a rotating motor at the y-axis is enabled. </member> <member name="angular_motor_y/force_limit" type="float" setter="set_param_y" getter="get_param_y"> + Maximum acceleration for the motor at the y-axis. </member> <member name="angular_motor_y/target_velocity" type="float" setter="set_param_y" getter="get_param_y"> + Target speed for the motor at the y-axis. </member> <member name="angular_motor_z/enabled" type="bool" setter="set_flag_z" getter="get_flag_z"> + If [code]true[/code] a rotating motor at the z-axis is enabled. </member> <member name="angular_motor_z/force_limit" type="float" setter="set_param_z" getter="get_param_z"> + Maximum acceleration for the motor at the z-axis. </member> <member name="angular_motor_z/target_velocity" type="float" setter="set_param_z" getter="get_param_z"> + Target speed for the motor at the z-axis. </member> <member name="linear_limit_x/damping" type="float" setter="set_param_x" getter="get_param_x"> + The amount of damping that happens at the x-motion. </member> <member name="linear_limit_x/enabled" type="bool" setter="set_flag_x" getter="get_flag_x"> + If [code]true[/code] the linear motion across the x-axis is enabled. </member> <member name="linear_limit_x/lower_distance" type="float" setter="set_param_x" getter="get_param_x"> + The minimum difference between the pivot points' x-axis. </member> <member name="linear_limit_x/restitution" type="float" setter="set_param_x" getter="get_param_x"> + The amount of restitution on the x-axis movement The lower, the more momentum gets lost. </member> <member name="linear_limit_x/softness" type="float" setter="set_param_x" getter="get_param_x"> + A factor applied to the movement across the x-axis The lower, the slower the movement. </member> <member name="linear_limit_x/upper_distance" type="float" setter="set_param_x" getter="get_param_x"> + The maximum difference between the pivot points' x-axis. </member> <member name="linear_limit_y/damping" type="float" setter="set_param_y" getter="get_param_y"> + The amount of damping that happens at the y-motion. </member> <member name="linear_limit_y/enabled" type="bool" setter="set_flag_y" getter="get_flag_y"> + If [code]true[/code] the linear motion across the y-axis is enabled. </member> <member name="linear_limit_y/lower_distance" type="float" setter="set_param_y" getter="get_param_y"> + The minimum difference between the pivot points' y-axis. </member> <member name="linear_limit_y/restitution" type="float" setter="set_param_y" getter="get_param_y"> + The amount of restitution on the y-axis movement The lower, the more momentum gets lost. </member> <member name="linear_limit_y/softness" type="float" setter="set_param_y" getter="get_param_y"> + A factor applied to the movement across the y-axis The lower, the slower the movement. </member> <member name="linear_limit_y/upper_distance" type="float" setter="set_param_y" getter="get_param_y"> + The maximum difference between the pivot points' y-axis. </member> <member name="linear_limit_z/damping" type="float" setter="set_param_z" getter="get_param_z"> + The amount of damping that happens at the z-motion. </member> <member name="linear_limit_z/enabled" type="bool" setter="set_flag_z" getter="get_flag_z"> + If [code]true[/code] the linear motion across the z-axis is enabled. </member> <member name="linear_limit_z/lower_distance" type="float" setter="set_param_z" getter="get_param_z"> + The minimum difference between the pivot points' z-axis. </member> <member name="linear_limit_z/restitution" type="float" setter="set_param_z" getter="get_param_z"> + The amount of restitution on the z-axis movement The lower, the more momentum gets lost. </member> <member name="linear_limit_z/softness" type="float" setter="set_param_z" getter="get_param_z"> + A factor applied to the movement across the z-axis The lower, the slower the movement. </member> <member name="linear_limit_z/upper_distance" type="float" setter="set_param_z" getter="get_param_z"> + The maximum difference between the pivot points' z-axis. </member> </members> <constants> <constant name="PARAM_LINEAR_LOWER_LIMIT" value="0"> + The minimum difference between the pivot points' axes. </constant> <constant name="PARAM_LINEAR_UPPER_LIMIT" value="1"> + The maximum difference between the pivot points' axes. </constant> <constant name="PARAM_LINEAR_LIMIT_SOFTNESS" value="2"> + A factor applied to the movement across the axes The lower, the slower the movement. </constant> <constant name="PARAM_LINEAR_RESTITUTION" value="3"> + The amount of restitution on the axes movement The lower, the more momentum gets lost. </constant> <constant name="PARAM_LINEAR_DAMPING" value="4"> + The amount of damping that happens at the linear motion across the axes. </constant> <constant name="PARAM_ANGULAR_LOWER_LIMIT" value="5"> + The minimum rotation in negative direction to break loose and rotate arround the axes. </constant> <constant name="PARAM_ANGULAR_UPPER_LIMIT" value="6"> + The minimum rotation in positive direction to break loose and rotate arround the axes. </constant> <constant name="PARAM_ANGULAR_LIMIT_SOFTNESS" value="7"> + The speed of all rotations across the axes. </constant> <constant name="PARAM_ANGULAR_DAMPING" value="8"> + The amount of rotational damping across the axes. The lower, the more dampening occurs. </constant> <constant name="PARAM_ANGULAR_RESTITUTION" value="9"> + The amount of rotational restitution across the axes. The lower, the more restitution occurs. </constant> <constant name="PARAM_ANGULAR_FORCE_LIMIT" value="10"> + The maximum amount of force that can occur, when rotating arround the axes. </constant> <constant name="PARAM_ANGULAR_ERP" value="11"> + When rotating across the axes, this error tolerance factor defines how much the correction gets slowed down. The lower, the slower. </constant> <constant name="PARAM_ANGULAR_MOTOR_TARGET_VELOCITY" value="12"> + Target speed for the motor at the axes. </constant> <constant name="PARAM_ANGULAR_MOTOR_FORCE_LIMIT" value="13"> + Maximum acceleration for the motor at the axes. </constant> <constant name="PARAM_MAX" value="14"> + End flag of PARAM_* constants, used internally. </constant> <constant name="FLAG_ENABLE_LINEAR_LIMIT" value="0"> + If [code]set[/code] there is linear motion possible within the given limits. </constant> <constant name="FLAG_ENABLE_ANGULAR_LIMIT" value="1"> + If [code]set[/code] there is rotational motion possible. </constant> <constant name="FLAG_ENABLE_MOTOR" value="2"> + If [code]set[/code] there is a rotational motor across these axes. </constant> <constant name="FLAG_MAX" value="3"> + End flag of FLAG_* constants, used internally. </constant> </constants> </class> diff --git a/doc/classes/HingeJoint.xml b/doc/classes/HingeJoint.xml index ae3693c3a4..d18e63f8a3 100644 --- a/doc/classes/HingeJoint.xml +++ b/doc/classes/HingeJoint.xml @@ -1,8 +1,10 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="HingeJoint" inherits="Joint" category="Core" version="3.0.alpha.custom_build"> <brief_description> + A hinge between two 3D bodies. </brief_description> <description> + Normaly uses the z-axis of body A as the hinge axis, another axis can be specified when adding it manually though. </description> <tutorials> </tutorials> @@ -48,50 +50,70 @@ </methods> <members> <member name="angular_limit/bias" type="float" setter="set_param" getter="get_param"> + The speed with which the rotation across the axis perpendicular to the hinge gets corrected. </member> <member name="angular_limit/enable" type="bool" setter="set_flag" getter="get_flag"> + If [code]true[/code] the hinges maximum and minimum rotation, defined by [member angular_limit/lower] and [member angular_limit/upper] has effects. </member> <member name="angular_limit/lower" type="float" setter="_set_lower_limit" getter="_get_lower_limit"> + The minimum rotation. only active if [member angular_limit/enable] is [code]true[/code]. </member> <member name="angular_limit/relaxation" type="float" setter="set_param" getter="get_param"> + The lower this value, the more the rotation gets slowed down. </member> <member name="angular_limit/softness" type="float" setter="set_param" getter="get_param"> </member> <member name="angular_limit/upper" type="float" setter="_set_upper_limit" getter="_get_upper_limit"> + The maximum rotation. only active if [member angular_limit/enable] is [code]true[/code]. </member> <member name="motor/enable" type="bool" setter="set_flag" getter="get_flag"> + When activated, a motor turns the hinge. </member> <member name="motor/max_impulse" type="float" setter="set_param" getter="get_param"> + Maximum acceleration for the motor. </member> <member name="motor/target_velocity" type="float" setter="set_param" getter="get_param"> + Target speed for the motor. </member> <member name="params/bias" type="float" setter="set_param" getter="get_param"> + The speed with wich the two bodies get pulled together when they move in different directions. </member> </members> <constants> <constant name="PARAM_BIAS" value="0"> + The speed with wich the two bodies get pulled together when they move in different directions. </constant> <constant name="PARAM_LIMIT_UPPER" value="1"> + The maximum rotation. only active if [member angular_limit/enable] is [code]true[/code]. </constant> <constant name="PARAM_LIMIT_LOWER" value="2"> + The minimum rotation. only active if [member angular_limit/enable] is [code]true[/code]. </constant> <constant name="PARAM_LIMIT_BIAS" value="3"> + The speed with which the rotation across the axis perpendicular to the hinge gets corrected. </constant> <constant name="PARAM_LIMIT_SOFTNESS" value="4"> </constant> <constant name="PARAM_LIMIT_RELAXATION" value="5"> + The lower this value, the more the rotation gets slowed down. </constant> <constant name="PARAM_MOTOR_TARGET_VELOCITY" value="6"> + Target speed for the motor. </constant> <constant name="PARAM_MOTOR_MAX_IMPULSE" value="7"> + Maximum acceleration for the motor. </constant> <constant name="PARAM_MAX" value="8"> + End flag of PARAM_* constants, used internally. </constant> <constant name="FLAG_USE_LIMIT" value="0"> + If [code]true[/code] the hinges maximum and minimum rotation, defined by [member angular_limit/lower] and [member angular_limit/upper] has effects. </constant> <constant name="FLAG_ENABLE_MOTOR" value="1"> + When activated, a motor turns the hinge. </constant> <constant name="FLAG_MAX" value="2"> + End flag of FLAG_* constants, used internally. </constant> </constants> </class> diff --git a/doc/classes/Joint.xml b/doc/classes/Joint.xml index 2e7d24aac1..901f84fe5e 100644 --- a/doc/classes/Joint.xml +++ b/doc/classes/Joint.xml @@ -1,8 +1,10 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="Joint" inherits="Spatial" category="Core" version="3.0.alpha.custom_build"> <brief_description> + Base class for all 3D joints </brief_description> <description> + All 3D joints link two nodes, has a priority, and can decide if the two bodies of the nodes should be able to collide with each other </description> <tutorials> </tutorials> @@ -68,12 +70,16 @@ </methods> <members> <member name="collision/exclude_nodes" type="bool" setter="set_exclude_nodes_from_collision" getter="get_exclude_nodes_from_collision"> + If [code]true[/code] the two bodies of the nodes are not able to collide with each other. </member> <member name="nodes/node_a" type="NodePath" setter="set_node_a" getter="get_node_a"> + The [Node], the first side of the Joint attaches to. </member> <member name="nodes/node_b" type="NodePath" setter="set_node_b" getter="get_node_b"> + The [Node], the second side of the Joint attaches to. </member> <member name="solver/priority" type="int" setter="set_solver_priority" getter="get_solver_priority"> + The order in wich the solver is executed compared to the other [Joints], the lower, the earlier. </member> </members> <constants> diff --git a/doc/classes/Physics2DServer.xml b/doc/classes/Physics2DServer.xml index 37e1567891..edc46a53d0 100644 --- a/doc/classes/Physics2DServer.xml +++ b/doc/classes/Physics2DServer.xml @@ -21,7 +21,7 @@ <argument index="2" name="transform" type="Transform2D" default="Transform2D( 1, 0, 0, 1, 0, 0 )"> </argument> <description> - Add a shape to the area, along with a transform matrix. Shapes are usually referenced by their index, so you should track which shape has a given index. + Adds a shape to the area, along with a transform matrix. Shapes are usually referenced by their index, so you should track which shape has a given index. </description> </method> <method name="area_attach_object_instance_id"> @@ -32,7 +32,7 @@ <argument index="1" name="id" type="int"> </argument> <description> - Assign the area to a descendant of [Object], so it can exist in the node tree. + Assigns the area to a descendant of [Object], so it can exist in the node tree. </description> </method> <method name="area_clear_shapes"> @@ -41,14 +41,14 @@ <argument index="0" name="area" type="RID"> </argument> <description> - Remove all shapes from an area. It does not delete the shapes, so they can be reassigned later. + Removes all shapes from an area. It does not delete the shapes, so they can be reassigned later. </description> </method> <method name="area_create"> <return type="RID"> </return> <description> - Create an [Area2D]. + Creates an [Area2D]. </description> </method> <method name="area_get_object_instance_id" qualifiers="const"> @@ -57,7 +57,7 @@ <argument index="0" name="area" type="RID"> </argument> <description> - Get the instance ID of the object the area is assigned to. + Gets the instance ID of the object the area is assigned to. </description> </method> <method name="area_get_param" qualifiers="const"> @@ -68,7 +68,7 @@ <argument index="1" name="param" type="int" enum="Physics2DServer.AreaParameter"> </argument> <description> - Return an area parameter value. + Returns an area parameter value. A list of available parameters is on the AREA_PARAM_* constants. </description> </method> <method name="area_get_shape" qualifiers="const"> @@ -79,7 +79,7 @@ <argument index="1" name="shape_idx" type="int"> </argument> <description> - Return the [RID] of the nth shape of an area. + Returns the [RID] of the nth shape of an area. </description> </method> <method name="area_get_shape_count" qualifiers="const"> @@ -88,7 +88,7 @@ <argument index="0" name="area" type="RID"> </argument> <description> - Return the number of shapes assigned to an area. + Returns the number of shapes assigned to an area. </description> </method> <method name="area_get_shape_transform" qualifiers="const"> @@ -99,7 +99,7 @@ <argument index="1" name="shape_idx" type="int"> </argument> <description> - Return the transform matrix of a shape within an area. + Returns the transform matrix of a shape within an area. </description> </method> <method name="area_get_space" qualifiers="const"> @@ -108,7 +108,7 @@ <argument index="0" name="area" type="RID"> </argument> <description> - Return the space assigned to the area. + Returns the space assigned to the area. </description> </method> <method name="area_get_space_override_mode" qualifiers="const"> @@ -117,7 +117,7 @@ <argument index="0" name="area" type="RID"> </argument> <description> - Return the space override mode for the area. + Returns the space override mode for the area. </description> </method> <method name="area_get_transform" qualifiers="const"> @@ -126,7 +126,7 @@ <argument index="0" name="area" type="RID"> </argument> <description> - Return the transform matrix for an area. + Returns the transform matrix for an area. </description> </method> <method name="area_remove_shape"> @@ -137,7 +137,7 @@ <argument index="1" name="shape_idx" type="int"> </argument> <description> - Remove a shape from an area. It does not delete the shape, so it can be reassigned later. + Removes a shape from an area. It does not delete the shape, so it can be reassigned later. </description> </method> <method name="area_set_collision_layer"> @@ -148,7 +148,7 @@ <argument index="1" name="layer" type="int"> </argument> <description> - Assign the area to one or many physics layers. + Assigns the area to one or many physics layers. </description> </method> <method name="area_set_collision_mask"> @@ -159,7 +159,7 @@ <argument index="1" name="mask" type="int"> </argument> <description> - Set which physics layers the area will monitor. + Sets which physics layers the area will monitor. </description> </method> <method name="area_set_monitor_callback"> @@ -172,7 +172,7 @@ <argument index="2" name="method" type="String"> </argument> <description> - Set the function to call when any body/area enters or exits the area. This callback will be called for any object interacting with the area, and takes five parameters: + Sets the function to call when any body/area enters or exits the area. This callback will be called for any object interacting with the area, and takes five parameters: 1: AREA_BODY_ADDED or AREA_BODY_REMOVED, depending on whether the object entered or exited the area. 2: [RID] of the object that entered/exited the area. 3: Instance ID of the object that entered/exited the area. @@ -190,7 +190,7 @@ <argument index="2" name="value" type="Variant"> </argument> <description> - Set the value for an area parameter. A list of available parameters is on the AREA_PARAM_* constants. + Sets the value for an area parameter. A list of available parameters is on the AREA_PARAM_* constants. </description> </method> <method name="area_set_shape"> @@ -203,7 +203,7 @@ <argument index="2" name="shape" type="RID"> </argument> <description> - Substitute a given area shape by another. The old shape is selected by its index, the new one by its [RID]. + Substitutes a given area shape by another. The old shape is selected by its index, the new one by its [RID]. </description> </method> <method name="area_set_shape_disabled"> @@ -216,6 +216,7 @@ <argument index="2" name="disable" type="bool"> </argument> <description> + Disables a given shape in this area if [code]disable is true[/code] </description> </method> <method name="area_set_shape_transform"> @@ -228,7 +229,7 @@ <argument index="2" name="transform" type="Transform2D"> </argument> <description> - Set the transform matrix for an area shape. + Sets the transform matrix for an area shape. </description> </method> <method name="area_set_space"> @@ -239,7 +240,7 @@ <argument index="1" name="space" type="RID"> </argument> <description> - Assign a space to the area. + Assigns a space to the area. </description> </method> <method name="area_set_space_override_mode"> @@ -250,7 +251,7 @@ <argument index="1" name="mode" type="int" enum="Physics2DServer.AreaSpaceOverrideMode"> </argument> <description> - Set the space override mode for the area. The modes are described in the constants AREA_SPACE_OVERRIDE_*. + Sets the space override mode for the area. The modes are described in the constants AREA_SPACE_OVERRIDE_*. </description> </method> <method name="area_set_transform"> @@ -261,7 +262,7 @@ <argument index="1" name="transform" type="Transform2D"> </argument> <description> - Set the transform matrix for an area. + Sets the transform matrix for an area. </description> </method> <method name="body_add_collision_exception"> @@ -272,7 +273,7 @@ <argument index="1" name="excepted_body" type="RID"> </argument> <description> - Add a body to the list of bodies exempt from collisions. + Adds a body to the list of bodies exempt from collisions. </description> </method> <method name="body_add_force"> @@ -285,7 +286,7 @@ <argument index="2" name="force" type="Vector2"> </argument> <description> - Add a positioned force to the applied force and torque. As with [method body_apply_impulse], both the force and the offset from the body origin are in global coordinates. A force differs from an impulse in that, while the two are forces, the impulse clears itself after being applied. + Adds a positioned force to the applied force and torque. As with [method body_apply_impulse], both the force and the offset from the body origin are in global coordinates. A force differs from an impulse in that, while the two are forces, the impulse clears itself after being applied. </description> </method> <method name="body_add_shape"> @@ -298,7 +299,7 @@ <argument index="2" name="transform" type="Transform2D" default="Transform2D( 1, 0, 0, 1, 0, 0 )"> </argument> <description> - Add a shape to the body, along with a transform matrix. Shapes are usually referenced by their index, so you should track which shape has a given index. + Adds a shape to the body, along with a transform matrix. Shapes are usually referenced by their index, so you should track which shape has a given index. </description> </method> <method name="body_apply_impulse"> @@ -311,7 +312,7 @@ <argument index="2" name="impulse" type="Vector2"> </argument> <description> - Add a positioned impulse to the applied force and torque. Both the force and the offset from the body origin are in global coordinates. + Adds a positioned impulse to the applied force and torque. Both the force and the offset from the body origin are in global coordinates. </description> </method> <method name="body_attach_object_instance_id"> @@ -322,7 +323,7 @@ <argument index="1" name="id" type="int"> </argument> <description> - Assign the area to a descendant of [Object], so it can exist in the node tree. + Assigns the area to a descendant of [Object], so it can exist in the node tree. </description> </method> <method name="body_clear_shapes"> @@ -331,7 +332,7 @@ <argument index="0" name="body" type="RID"> </argument> <description> - Remove all shapes from a body. + Removes all shapes from a body. </description> </method> <method name="body_create"> @@ -342,7 +343,7 @@ <argument index="1" name="init_sleeping" type="bool" default="false"> </argument> <description> - Create a physics body. The first parameter can be any value from constants BODY_MODE*, for the type of body created. Additionally, the body can be created in sleeping state to save processing time. + Creates a physics body. The first parameter can be any value from constants BODY_MODE*, for the type of body created. Additionally, the body can be created in sleeping state to save processing time. </description> </method> <method name="body_get_collision_layer" qualifiers="const"> @@ -351,7 +352,7 @@ <argument index="0" name="body" type="RID"> </argument> <description> - Return the physics layer or layers a body belongs to. + Returns the physics layer or layers a body belongs to. </description> </method> <method name="body_get_collision_mask" qualifiers="const"> @@ -360,7 +361,7 @@ <argument index="0" name="body" type="RID"> </argument> <description> - Return the physics layer or layers a body can collide with. + Returns the physics layer or layers a body can collide with. </description> </method> <method name="body_get_continuous_collision_detection_mode" qualifiers="const"> @@ -369,7 +370,7 @@ <argument index="0" name="body" type="RID"> </argument> <description> - Return the continuous collision detection mode. + Returns the continuous collision detection mode. </description> </method> <method name="body_get_direct_state"> @@ -378,6 +379,7 @@ <argument index="0" name="body" type="RID"> </argument> <description> + Returns the [Physics2DDirectBodyState] of the body. </description> </method> <method name="body_get_max_contacts_reported" qualifiers="const"> @@ -386,7 +388,7 @@ <argument index="0" name="body" type="RID"> </argument> <description> - Return the maximum contacts that can be reported. See [method body_set_max_contacts_reported]. + Returns the maximum contacts that can be reported. See [method body_set_max_contacts_reported]. </description> </method> <method name="body_get_mode" qualifiers="const"> @@ -395,7 +397,7 @@ <argument index="0" name="body" type="RID"> </argument> <description> - Return the body mode. + Returns the body mode. </description> </method> <method name="body_get_object_instance_id" qualifiers="const"> @@ -404,7 +406,7 @@ <argument index="0" name="body" type="RID"> </argument> <description> - Get the instance ID of the object the area is assigned to. + Gets the instance ID of the object the area is assigned to. </description> </method> <method name="body_get_param" qualifiers="const"> @@ -415,7 +417,7 @@ <argument index="1" name="param" type="int" enum="Physics2DServer.BodyParameter"> </argument> <description> - Return the value of a body parameter. + Returns the value of a body parameter. A list of available parameters is on the BODY_PARAM_* constants. </description> </method> <method name="body_get_shape" qualifiers="const"> @@ -426,7 +428,7 @@ <argument index="1" name="shape_idx" type="int"> </argument> <description> - Return the [RID] of the nth shape of a body. + Returns the [RID] of the nth shape of a body. </description> </method> <method name="body_get_shape_count" qualifiers="const"> @@ -435,7 +437,7 @@ <argument index="0" name="body" type="RID"> </argument> <description> - Return the number of shapes assigned to a body. + Returns the number of shapes assigned to a body. </description> </method> <method name="body_get_shape_metadata" qualifiers="const"> @@ -446,7 +448,7 @@ <argument index="1" name="shape_idx" type="int"> </argument> <description> - Return the metadata of a shape of a body. + Returns the metadata of a shape of a body. </description> </method> <method name="body_get_shape_transform" qualifiers="const"> @@ -457,7 +459,7 @@ <argument index="1" name="shape_idx" type="int"> </argument> <description> - Return the transform matrix of a body shape. + Returns the transform matrix of a body shape. </description> </method> <method name="body_get_space" qualifiers="const"> @@ -466,7 +468,7 @@ <argument index="0" name="body" type="RID"> </argument> <description> - Return the [RID] of the space assigned to a body. + Returns the [RID] of the space assigned to a body. </description> </method> <method name="body_get_state" qualifiers="const"> @@ -477,7 +479,7 @@ <argument index="1" name="state" type="int" enum="Physics2DServer.BodyState"> </argument> <description> - Return a body state. + Returns a body state. </description> </method> <method name="body_is_omitting_force_integration" qualifiers="const"> @@ -486,7 +488,7 @@ <argument index="0" name="body" type="RID"> </argument> <description> - Return whether a body uses a callback function to calculate its own physics (see [method body_set_force_integration_callback]). + Returns whether a body uses a callback function to calculate its own physics (see [method body_set_force_integration_callback]). </description> </method> <method name="body_remove_collision_exception"> @@ -497,7 +499,7 @@ <argument index="1" name="excepted_body" type="RID"> </argument> <description> - Remove a body from the list of bodies exempt from collisions. + Removes a body from the list of bodies exempt from collisions. </description> </method> <method name="body_remove_shape"> @@ -508,7 +510,7 @@ <argument index="1" name="shape_idx" type="int"> </argument> <description> - Remove a shape from a body. The shape is not deleted, so it can be reused afterwards. + Removes a shape from a body. The shape is not deleted, so it can be reused afterwards. </description> </method> <method name="body_set_axis_velocity"> @@ -519,7 +521,7 @@ <argument index="1" name="axis_velocity" type="Vector2"> </argument> <description> - Set an axis velocity. The velocity in the given vector axis will be set as the given vector length. This is useful for jumping behavior. + Sets an axis velocity. The velocity in the given vector axis will be set as the given vector length. This is useful for jumping behavior. </description> </method> <method name="body_set_collision_layer"> @@ -530,7 +532,7 @@ <argument index="1" name="layer" type="int"> </argument> <description> - Set the physics layer or layers a body belongs to. + Sets the physics layer or layers a body belongs to. </description> </method> <method name="body_set_collision_mask"> @@ -541,7 +543,7 @@ <argument index="1" name="mask" type="int"> </argument> <description> - Set the physics layer or layers a body can collide with. + Sets the physics layer or layers a body can collide with. </description> </method> <method name="body_set_continuous_collision_detection_mode"> @@ -552,7 +554,7 @@ <argument index="1" name="mode" type="int" enum="Physics2DServer.CCDMode"> </argument> <description> - Set the continuous collision detection mode from any of the CCD_MODE_* constants. + Sets the continuous collision detection mode from any of the CCD_MODE_* constants. Continuous collision detection tries to predict where a moving body will collide, instead of moving it and correcting its movement if it collided. </description> </method> @@ -568,7 +570,7 @@ <argument index="3" name="userdata" type="Variant" default="null"> </argument> <description> - Set the function used to calculate physics for an object, if that object allows it (see [method body_set_omit_force integration]). + Sets the function used to calculate physics for an object, if that object allows it (see [method body_set_omit_force integration]). </description> </method> <method name="body_set_max_contacts_reported"> @@ -579,7 +581,7 @@ <argument index="1" name="amount" type="int"> </argument> <description> - Set the maximum contacts to report. Bodies can keep a log of the contacts with other bodies, this is enabled by setting the maximum amount of contacts reported to a number greater than 0. + Sets the maximum contacts to report. Bodies can keep a log of the contacts with other bodies, this is enabled by setting the maximum amount of contacts reported to a number greater than 0. </description> </method> <method name="body_set_mode"> @@ -590,7 +592,7 @@ <argument index="1" name="mode" type="int" enum="Physics2DServer.BodyMode"> </argument> <description> - Set the body mode, from one of the constants BODY_MODE*. + Sets the body mode, from one of the constants BODY_MODE*. </description> </method> <method name="body_set_omit_force_integration"> @@ -601,7 +603,7 @@ <argument index="1" name="enable" type="bool"> </argument> <description> - Set whether a body uses a callback function to calculate its own physics (see [method body_set_force_integration_callback]). + Sets whether a body uses a callback function to calculate its own physics (see [method body_set_force_integration_callback]). </description> </method> <method name="body_set_param"> @@ -614,7 +616,7 @@ <argument index="2" name="value" type="float"> </argument> <description> - Set a body parameter (see BODY_PARAM* constants). + Sets a body parameter. A list of available parameters is on the BODY_PARAM_* constants. </description> </method> <method name="body_set_shape"> @@ -627,7 +629,7 @@ <argument index="2" name="shape" type="RID"> </argument> <description> - Substitute a given body shape by another. The old shape is selected by its index, the new one by its [RID]. + Substitutes a given body shape by another. The old shape is selected by its index, the new one by its [RID]. </description> </method> <method name="body_set_shape_as_one_way_collision"> @@ -640,6 +642,7 @@ <argument index="2" name="enable" type="bool"> </argument> <description> + Enables one way collision on body if [code]enable is true[/code]. </description> </method> <method name="body_set_shape_disabled"> @@ -652,6 +655,7 @@ <argument index="2" name="disable" type="bool"> </argument> <description> + Disables shape in body if [code]disable is true[/code]. </description> </method> <method name="body_set_shape_metadata"> @@ -664,7 +668,7 @@ <argument index="2" name="metadata" type="Variant"> </argument> <description> - Set metadata of a shape within a body. This metadata is different from [method Object.set_meta], and can be retrieved on shape queries. + Sets metadata of a shape within a body. This metadata is different from [method Object.set_meta], and can be retrieved on shape queries. </description> </method> <method name="body_set_shape_transform"> @@ -677,7 +681,7 @@ <argument index="2" name="transform" type="Transform2D"> </argument> <description> - Set the transform matrix for a body shape. + Sets the transform matrix for a body shape. </description> </method> <method name="body_set_space"> @@ -688,7 +692,7 @@ <argument index="1" name="space" type="RID"> </argument> <description> - Assign a space to the body (see [method create_space]). + Assigns a space to the body (see [method create_space]). </description> </method> <method name="body_set_state"> @@ -701,7 +705,7 @@ <argument index="2" name="value" type="Variant"> </argument> <description> - Set a body state (see BODY_STATE* constants). + Sets a body state (see BODY_STATE* constants). </description> </method> <method name="body_test_motion"> @@ -718,7 +722,7 @@ <argument index="4" name="result" type="Physics2DTestMotionResult" default="null"> </argument> <description> - Return whether a body can move from a given point in a given direction. Apart from the boolean return value, a [Physics2DTestMotionResult] can be passed to return additional information in. + Returns whether a body can move from a given point in a given direction. Apart from the boolean return value, a [Physics2DTestMotionResult] can be passed to return additional information in. </description> </method> <method name="damped_spring_joint_create"> @@ -733,7 +737,7 @@ <argument index="3" name="body_b" type="RID"> </argument> <description> - Create a damped spring joint between two bodies. If not specified, the second body is assumed to be the joint itself. + Creates a damped spring joint between two bodies. If not specified, the second body is assumed to be the joint itself. </description> </method> <method name="damped_string_joint_get_param" qualifiers="const"> @@ -744,7 +748,7 @@ <argument index="1" name="param" type="int" enum="Physics2DServer.DampedStringParam"> </argument> <description> - Return the value of a damped spring joint parameter. + Returns the value of a damped spring joint parameter. </description> </method> <method name="damped_string_joint_set_param"> @@ -757,7 +761,7 @@ <argument index="2" name="value" type="float"> </argument> <description> - Set a damped spring joint parameter. Parameters are explained in the DAMPED_STRING* constants. + Sets a damped spring joint parameter. Parameters are explained in the DAMPED_STRING* constants. </description> </method> <method name="free_rid"> @@ -766,7 +770,7 @@ <argument index="0" name="rid" type="RID"> </argument> <description> - Destroy any of the objects created by Physics2DServer. If the [RID] passed is not one of the objects that can be created by Physics2DServer, an error will be sent to the console. + Destroys any of the objects created by Physics2DServer. If the [RID] passed is not one of the objects that can be created by Physics2DServer, an error will be sent to the console. </description> </method> <method name="get_process_info"> @@ -775,7 +779,7 @@ <argument index="0" name="process_info" type="int" enum="Physics2DServer.ProcessInfo"> </argument> <description> - Return information about the current state of the 2D physics engine. The states are listed under the INFO_* constants. + Returns information about the current state of the 2D physics engine. The states are listed under the INFO_* constants. </description> </method> <method name="groove_joint_create"> @@ -792,7 +796,7 @@ <argument index="4" name="body_b" type="RID"> </argument> <description> - Create a groove joint between two bodies. If not specified, the bodyies are assumed to be the joint itself. + Creates a groove joint between two bodies. If not specified, the bodyies are assumed to be the joint itself. </description> </method> <method name="joint_get_param" qualifiers="const"> @@ -803,7 +807,7 @@ <argument index="1" name="param" type="int" enum="Physics2DServer.JointParam"> </argument> <description> - Return the value of a joint parameter. + Returns the value of a joint parameter. </description> </method> <method name="joint_get_type" qualifiers="const"> @@ -812,7 +816,7 @@ <argument index="0" name="joint" type="RID"> </argument> <description> - Return the type of a joint (see JOINT_* constants). + Returns the type of a joint (see JOINT_* constants). </description> </method> <method name="joint_set_param"> @@ -825,7 +829,7 @@ <argument index="2" name="value" type="float"> </argument> <description> - Set a joint parameter. Parameters are explained in the JOINT_PARAM* constants. + Sets a joint parameter. Parameters are explained in the JOINT_PARAM* constants. </description> </method> <method name="pin_joint_create"> @@ -838,7 +842,7 @@ <argument index="2" name="body_b" type="RID"> </argument> <description> - Create a pin joint between two bodies. If not specified, the second body is assumed to be the joint itself. + Creates a pin joint between two bodies. If not specified, the second body is assumed to be the joint itself. </description> </method> <method name="set_active"> @@ -847,7 +851,7 @@ <argument index="0" name="active" type="bool"> </argument> <description> - Activate or deactivate the 2D physics engine. + Activates or deactivates the 2D physics engine. </description> </method> <method name="shape_create"> @@ -856,7 +860,7 @@ <argument index="0" name="type" type="int" enum="Physics2DServer.ShapeType"> </argument> <description> - Create a shape of type SHAPE_*. Does not assign it to a body or an area. To do so, you must use [method area_set_shape] or [method body_set_shape]. + Creates a shape of type SHAPE_*. Does not assign it to a body or an area. To do so, you must use [method area_set_shape] or [method body_set_shape]. </description> </method> <method name="shape_get_data" qualifiers="const"> @@ -865,7 +869,7 @@ <argument index="0" name="shape" type="RID"> </argument> <description> - Return the shape data. + Returns the shape data. </description> </method> <method name="shape_get_type" qualifiers="const"> @@ -874,7 +878,7 @@ <argument index="0" name="shape" type="RID"> </argument> <description> - Return the type of shape (see SHAPE_* constants). + Returns the type of shape (see SHAPE_* constants). </description> </method> <method name="shape_set_data"> @@ -885,14 +889,14 @@ <argument index="1" name="data" type="Variant"> </argument> <description> - Set the shape data that defines its shape and size. The data to be passed depends on the kind of shape created [method shape_get_type]. + Sets the shape data that defines its shape and size. The data to be passed depends on the kind of shape created [method shape_get_type]. </description> </method> <method name="space_create"> <return type="RID"> </return> <description> - Create a space. A space is a collection of parameters for the physics engine that can be assigned to an area or a body. It can be assigned to an area with [method area_set_space], or to a body with [method body_set_space]. + Creates a space. A space is a collection of parameters for the physics engine that can be assigned to an area or a body. It can be assigned to an area with [method area_set_space], or to a body with [method body_set_space]. </description> </method> <method name="space_get_direct_state"> @@ -901,7 +905,7 @@ <argument index="0" name="space" type="RID"> </argument> <description> - Return the state of a space, a [Physics2DDirectSpaceState]. This object can be used to make collision/intersection queries. + Returns the state of a space, a [Physics2DDirectSpaceState]. This object can be used to make collision/intersection queries. </description> </method> <method name="space_get_param" qualifiers="const"> @@ -912,7 +916,7 @@ <argument index="1" name="param" type="int" enum="Physics2DServer.SpaceParameter"> </argument> <description> - Return the value of a space parameter. + Returns the value of a space parameter. </description> </method> <method name="space_is_active" qualifiers="const"> @@ -921,7 +925,7 @@ <argument index="0" name="space" type="RID"> </argument> <description> - Return whether the space is active. + Returns whether the space is active. </description> </method> <method name="space_set_active"> @@ -932,7 +936,7 @@ <argument index="1" name="active" type="bool"> </argument> <description> - Mark a space as active. It will not have an effect, unless it is assigned to an area or body. + Marks a space as active. It will not have an effect, unless it is assigned to an area or body. </description> </method> <method name="space_set_param"> @@ -945,7 +949,7 @@ <argument index="2" name="value" type="float"> </argument> <description> - Set the value for a space parameter. A list of available parameters is on the SPACE_PARAM_* constants. + Sets the value for a space parameter. A list of available parameters is on the SPACE_PARAM_* constants. </description> </method> </methods> @@ -960,8 +964,10 @@ Constant to set/get the maximum distance a shape can penetrate another shape before it is considered a collision. </constant> <constant name="SPACE_PARAM_BODY_LINEAR_VELOCITY_SLEEP_THRESHOLD" value="3"> + Constant to set/get the threshold linear velocity of activity. A body marked as potentially inactive for both linear and angular velocity will be put to sleep after the time given. </constant> <constant name="SPACE_PARAM_BODY_ANGULAR_VELOCITY_SLEEP_THRESHOLD" value="4"> + Constant to set/get the threshold angular velocity of activity. A body marked as potentially inactive for both linear and angular velocity will be put to sleep after the time given. </constant> <constant name="SPACE_PARAM_BODY_TIME_TO_SLEEP" value="5"> Constant to set/get the maximum time of activity. A body marked as potentially inactive for both linear and angular velocity will be put to sleep after this time. @@ -985,7 +991,7 @@ This is the constant for creating capsule shapes. A capsule shape is defined by a radius and a length. It can be used for intersections and inside/outside checks. </constant> <constant name="SHAPE_CONVEX_POLYGON" value="6"> - This is the constant for creating convex polygon shapes. A polygon is defined by a list of points. It can be used for intersections and inside/outside checks. Unlike the method [method CollisionPolygon2D.set_polygon], polygons modified with [method shape_set_data] do not verify that the points supplied form, in fact, a convex polygon. + This is the constant for creating convex polygon shapes. A polygon is defined by a list of points. It can be used for intersections and inside/outside checks. Unlike the method [method CollisionPolygon2D.set_polygon], polygons modified with [method shape_set_data] do not verify that the points supplied form is a convex polygon. </constant> <constant name="SHAPE_CONCAVE_POLYGON" value="7"> This is the constant for creating concave polygon shapes. A polygon is defined by a list of points. It can be used for intersections checks, but not for inside/outside checks. diff --git a/doc/classes/Physics2DServerSW.xml b/doc/classes/Physics2DServerSW.xml index a8645c0b96..67fd7a21d8 100644 --- a/doc/classes/Physics2DServerSW.xml +++ b/doc/classes/Physics2DServerSW.xml @@ -4,7 +4,7 @@ Software implementation of [Physics2DServer]. </brief_description> <description> - Software implementation of [Physics2DServer]. This class exposes no new methods or properties and should not be used, as [Physics2DServer] automatically selects the best implementation available. + This class exposes no new methods or properties and should not be used, as [Physics2DServer] automatically selects the best implementation available. </description> <tutorials> </tutorials> diff --git a/doc/classes/PhysicsServer.xml b/doc/classes/PhysicsServer.xml index e6c81825ad..12c1abccc6 100644 --- a/doc/classes/PhysicsServer.xml +++ b/doc/classes/PhysicsServer.xml @@ -1,8 +1,10 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="PhysicsServer" inherits="Object" category="Core" version="3.0.alpha.custom_build"> <brief_description> + Server interface for low level physics access. </brief_description> <description> + Everything related to physics in 3D. </description> <tutorials> </tutorials> @@ -19,6 +21,7 @@ <argument index="2" name="transform" type="Transform" default="Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )"> </argument> <description> + Adds a shape to the area, along with a transform matrix. Shapes are usually referenced by their index, so you should track which shape has a given index. </description> </method> <method name="area_attach_object_instance_id"> @@ -29,6 +32,7 @@ <argument index="1" name="id" type="int"> </argument> <description> + Assigns the area to a descendant of [Object], so it can exist in the node tree. </description> </method> <method name="area_clear_shapes"> @@ -37,12 +41,14 @@ <argument index="0" name="area" type="RID"> </argument> <description> + Removes all shapes from an area. It does not delete the shapes, so they can be reassigned later. </description> </method> <method name="area_create"> <return type="RID"> </return> <description> + Creates an [Area]. </description> </method> <method name="area_get_object_instance_id" qualifiers="const"> @@ -51,6 +57,7 @@ <argument index="0" name="area" type="RID"> </argument> <description> + Gets the instance ID of the object the area is assigned to. </description> </method> <method name="area_get_param" qualifiers="const"> @@ -61,6 +68,7 @@ <argument index="1" name="param" type="int" enum="PhysicsServer.AreaParameter"> </argument> <description> + Returns an area parameter value. A list of available parameters is on the AREA_PARAM_* constants. </description> </method> <method name="area_get_shape" qualifiers="const"> @@ -71,6 +79,7 @@ <argument index="1" name="shape_idx" type="int"> </argument> <description> + Returns the [RID] of the nth shape of an area. </description> </method> <method name="area_get_shape_count" qualifiers="const"> @@ -79,6 +88,7 @@ <argument index="0" name="area" type="RID"> </argument> <description> + Returns the number of shapes assigned to an area. </description> </method> <method name="area_get_shape_transform" qualifiers="const"> @@ -89,6 +99,7 @@ <argument index="1" name="shape_idx" type="int"> </argument> <description> + Returns the transform matrix of a shape within an area. </description> </method> <method name="area_get_space" qualifiers="const"> @@ -97,6 +108,7 @@ <argument index="0" name="area" type="RID"> </argument> <description> + Returns the space assigned to the area. </description> </method> <method name="area_get_space_override_mode" qualifiers="const"> @@ -105,6 +117,7 @@ <argument index="0" name="area" type="RID"> </argument> <description> + Returns the space override mode for the area. </description> </method> <method name="area_get_transform" qualifiers="const"> @@ -113,6 +126,7 @@ <argument index="0" name="area" type="RID"> </argument> <description> + Returns the transform matrix for an area. </description> </method> <method name="area_is_ray_pickable" qualifiers="const"> @@ -121,6 +135,7 @@ <argument index="0" name="area" type="RID"> </argument> <description> + If [code]true[/code] area collides with rays. </description> </method> <method name="area_remove_shape"> @@ -131,6 +146,7 @@ <argument index="1" name="shape_idx" type="int"> </argument> <description> + Removes a shape from an area. It does not delete the shape, so it can be reassigned later. </description> </method> <method name="area_set_collision_layer"> @@ -141,6 +157,7 @@ <argument index="1" name="layer" type="int"> </argument> <description> + Assigns the area to one or many physics layers. </description> </method> <method name="area_set_collision_mask"> @@ -151,6 +168,7 @@ <argument index="1" name="mask" type="int"> </argument> <description> + Sets which physics layers the area will monitor. </description> </method> <method name="area_set_monitor_callback"> @@ -163,6 +181,12 @@ <argument index="2" name="method" type="String"> </argument> <description> + Sets the function to call when any body/area enters or exits the area. This callback will be called for any object interacting with the area, and takes five parameters: + 1: AREA_BODY_ADDED or AREA_BODY_REMOVED, depending on whether the object entered or exited the area. + 2: [RID] of the object that entered/exited the area. + 3: Instance ID of the object that entered/exited the area. + 4: The shape index of the object that entered/exited the area. + 5: The shape index of the area where the object entered/exited. </description> </method> <method name="area_set_param"> @@ -175,6 +199,7 @@ <argument index="2" name="value" type="Variant"> </argument> <description> + Sets the value for an area parameter. A list of available parameters is on the AREA_PARAM_* constants. </description> </method> <method name="area_set_ray_pickable"> @@ -185,6 +210,7 @@ <argument index="1" name="enable" type="bool"> </argument> <description> + Sets object pickable with rays. </description> </method> <method name="area_set_shape"> @@ -197,6 +223,7 @@ <argument index="2" name="shape" type="RID"> </argument> <description> + Substitutes a given area shape by another. The old shape is selected by its index, the new one by its [RID]. </description> </method> <method name="area_set_shape_transform"> @@ -209,6 +236,7 @@ <argument index="2" name="transform" type="Transform"> </argument> <description> + Sets the transform matrix for an area shape. </description> </method> <method name="area_set_space"> @@ -219,6 +247,7 @@ <argument index="1" name="space" type="RID"> </argument> <description> + Assigns a space to the area. </description> </method> <method name="area_set_space_override_mode"> @@ -229,6 +258,7 @@ <argument index="1" name="mode" type="int" enum="PhysicsServer.AreaSpaceOverrideMode"> </argument> <description> + Sets the space override mode for the area. The modes are described in the constants AREA_SPACE_OVERRIDE_*. </description> </method> <method name="area_set_transform"> @@ -239,6 +269,7 @@ <argument index="1" name="transform" type="Transform"> </argument> <description> + Sets the transform matrix for an area. </description> </method> <method name="body_add_collision_exception"> @@ -249,6 +280,7 @@ <argument index="1" name="excepted_body" type="RID"> </argument> <description> + Adds a body to the list of bodies exempt from collisions. </description> </method> <method name="body_add_shape"> @@ -261,6 +293,7 @@ <argument index="2" name="transform" type="Transform" default="Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )"> </argument> <description> + Adds a shape to the body, along with a transform matrix. Shapes are usually referenced by their index, so you should track which shape has a given index. </description> </method> <method name="body_apply_impulse"> @@ -273,6 +306,7 @@ <argument index="2" name="impulse" type="Vector3"> </argument> <description> + Gives the body a push at a [code]position[/code] in the direction of the [code]impulse[/code]. </description> </method> <method name="body_apply_torque_impulse"> @@ -283,6 +317,7 @@ <argument index="1" name="impulse" type="Vector3"> </argument> <description> + Gives the body a push to rotate it. </description> </method> <method name="body_attach_object_instance_id"> @@ -293,6 +328,7 @@ <argument index="1" name="id" type="int"> </argument> <description> + Assigns the area to a descendant of [Object], so it can exist in the node tree. </description> </method> <method name="body_clear_shapes"> @@ -301,6 +337,7 @@ <argument index="0" name="body" type="RID"> </argument> <description> + Removes all shapes from a body. </description> </method> <method name="body_create"> @@ -311,6 +348,7 @@ <argument index="1" name="init_sleeping" type="bool" default="false"> </argument> <description> + Creates a physics body. The first parameter can be any value from constants BODY_MODE*, for the type of body created. Additionally, the body can be created in sleeping state to save processing time. </description> </method> <method name="body_get_axis_lock" qualifiers="const"> @@ -319,6 +357,7 @@ <argument index="0" name="body" type="RID"> </argument> <description> + Gets the information, which Axis is locked if any. The can be any calue from the constants BODY_AXIS_LOCK* </description> </method> <method name="body_get_collision_layer" qualifiers="const"> @@ -327,6 +366,7 @@ <argument index="0" name="body" type="RID"> </argument> <description> + Returns the physics layer or layers a body belongs to. </description> </method> <method name="body_get_collision_mask" qualifiers="const"> @@ -335,14 +375,16 @@ <argument index="0" name="body" type="RID"> </argument> <description> - </description> - </method> - <method name="body_get_direct_state"> - <return type="PhysicsDirectBodyState"> - </return> - <argument index="0" name="body" type="RID"> - </argument> - <description> + Returns the physics layer or layers a body can collide with. +- </description> +- </method> +- <method name="body_get_direct_state"> +- <return type="PhysicsDirectBodyState"> +- </return> +- <argument index="0" name="body" type="RID"> +- </argument> +- <description> + Returns the [PhysicsDirectBodyState] of the body. </description> </method> <method name="body_get_max_contacts_reported" qualifiers="const"> @@ -351,6 +393,7 @@ <argument index="0" name="body" type="RID"> </argument> <description> + Returns the maximum contacts that can be reported. See [method body_set_max_contacts_reported]. </description> </method> <method name="body_get_mode" qualifiers="const"> @@ -359,6 +402,7 @@ <argument index="0" name="body" type="RID"> </argument> <description> + Returns the body mode. </description> </method> <method name="body_get_object_instance_id" qualifiers="const"> @@ -367,6 +411,7 @@ <argument index="0" name="body" type="RID"> </argument> <description> + Gets the instance ID of the object the area is assigned to. </description> </method> <method name="body_get_param" qualifiers="const"> @@ -377,6 +422,7 @@ <argument index="1" name="param" type="int" enum="PhysicsServer.BodyParameter"> </argument> <description> + Returns the value of a body parameter. A list of available parameters is on the BODY_PARAM_* constants. </description> </method> <method name="body_get_shape" qualifiers="const"> @@ -387,6 +433,7 @@ <argument index="1" name="shape_idx" type="int"> </argument> <description> + Returns the [RID] of the nth shape of a body. </description> </method> <method name="body_get_shape_count" qualifiers="const"> @@ -395,6 +442,7 @@ <argument index="0" name="body" type="RID"> </argument> <description> + Returns the number of shapes assigned to a body. </description> </method> <method name="body_get_shape_transform" qualifiers="const"> @@ -405,6 +453,7 @@ <argument index="1" name="shape_idx" type="int"> </argument> <description> + Returns the transform matrix of a body shape. </description> </method> <method name="body_get_space" qualifiers="const"> @@ -413,6 +462,7 @@ <argument index="0" name="body" type="RID"> </argument> <description> + Returns the [RID] of the space assigned to a body. </description> </method> <method name="body_get_state" qualifiers="const"> @@ -423,6 +473,7 @@ <argument index="1" name="state" type="int" enum="PhysicsServer.BodyState"> </argument> <description> + Returns a body state. </description> </method> <method name="body_is_continuous_collision_detection_enabled" qualifiers="const"> @@ -431,6 +482,7 @@ <argument index="0" name="body" type="RID"> </argument> <description> + If [code]true[/code] the continuous collision detection mode is enabled. </description> </method> <method name="body_is_omitting_force_integration" qualifiers="const"> @@ -439,6 +491,7 @@ <argument index="0" name="body" type="RID"> </argument> <description> + Returns whether a body uses a callback function to calculate its own physics (see [method body_set_force_integration_callback]). </description> </method> <method name="body_is_ray_pickable" qualifiers="const"> @@ -447,6 +500,7 @@ <argument index="0" name="body" type="RID"> </argument> <description> + If [code]true[/code] the body can be detected by rays </description> </method> <method name="body_remove_collision_exception"> @@ -457,6 +511,8 @@ <argument index="1" name="excepted_body" type="RID"> </argument> <description> + Removes a body from the list of bodies exempt from collisions. + Continuous collision detection tries to predict where a moving body will collide, instead of moving it and correcting its movement if it collided. </description> </method> <method name="body_remove_shape"> @@ -467,6 +523,7 @@ <argument index="1" name="shape_idx" type="int"> </argument> <description> + Removes a shape from a body. The shape is not deleted, so it can be reused afterwards. </description> </method> <method name="body_set_axis_lock"> @@ -477,6 +534,7 @@ <argument index="1" name="axis" type="int" enum="PhysicsServer.BodyAxisLock"> </argument> <description> + Locks velocity along one axis to 0 and only allows rotation along this axis, can also be set to disabled which disables this functionality. </description> </method> <method name="body_set_axis_velocity"> @@ -487,6 +545,7 @@ <argument index="1" name="axis_velocity" type="Vector3"> </argument> <description> + Sets an axis velocity. The velocity in the given vector axis will be set as the given vector length. This is useful for jumping behavior. </description> </method> <method name="body_set_collision_layer"> @@ -497,6 +556,7 @@ <argument index="1" name="layer" type="int"> </argument> <description> + Sets the physics layer or layers a body belongs to. </description> </method> <method name="body_set_collision_mask"> @@ -507,6 +567,7 @@ <argument index="1" name="mask" type="int"> </argument> <description> + Sets the physics layer or layers a body can collide with. </description> </method> <method name="body_set_enable_continuous_collision_detection"> @@ -517,6 +578,8 @@ <argument index="1" name="enable" type="bool"> </argument> <description> + If [code]true[/code] the continuous collision detection mode is enabled. + Continuous collision detection tries to predict where a moving body will collide, instead of moving it and correcting its movement if it collided. </description> </method> <method name="body_set_force_integration_callback"> @@ -531,6 +594,7 @@ <argument index="3" name="userdata" type="Variant" default="null"> </argument> <description> + Sets the function used to calculate physics for an object, if that object allows it (see [method body_set_omit_force integration]). </description> </method> <method name="body_set_max_contacts_reported"> @@ -541,6 +605,7 @@ <argument index="1" name="amount" type="int"> </argument> <description> + Sets the maximum contacts to report. Bodies can keep a log of the contacts with other bodies, this is enabled by setting the maximum amount of contacts reported to a number greater than 0. </description> </method> <method name="body_set_mode"> @@ -551,6 +616,7 @@ <argument index="1" name="mode" type="int" enum="PhysicsServer.BodyMode"> </argument> <description> + Sets the body mode, from one of the constants BODY_MODE*. </description> </method> <method name="body_set_omit_force_integration"> @@ -561,6 +627,7 @@ <argument index="1" name="enable" type="bool"> </argument> <description> + Sets whether a body uses a callback function to calculate its own physics (see [method body_set_force_integration_callback]). </description> </method> <method name="body_set_param"> @@ -573,6 +640,7 @@ <argument index="2" name="value" type="float"> </argument> <description> + Sets a body parameter. A list of available parameters is on the BODY_PARAM_* constants. </description> </method> <method name="body_set_ray_pickable"> @@ -583,6 +651,7 @@ <argument index="1" name="enable" type="bool"> </argument> <description> + Sets the body pickable with rays if [code]enabled[/code] is set. </description> </method> <method name="body_set_shape"> @@ -595,6 +664,7 @@ <argument index="2" name="shape" type="RID"> </argument> <description> + Substitutes a given body shape by another. The old shape is selected by its index, the new one by its [RID]. </description> </method> <method name="body_set_shape_transform"> @@ -607,6 +677,7 @@ <argument index="2" name="transform" type="Transform"> </argument> <description> + Sets the transform matrix for a body shape. </description> </method> <method name="body_set_space"> @@ -617,6 +688,7 @@ <argument index="1" name="space" type="RID"> </argument> <description> + Assigns a space to the body (see [method create_space]). </description> </method> <method name="body_set_state"> @@ -629,6 +701,7 @@ <argument index="2" name="value" type="Variant"> </argument> <description> + Sets a body state (see BODY_STATE* constants). </description> </method> <method name="cone_twist_joint_get_param" qualifiers="const"> @@ -639,6 +712,7 @@ <argument index="1" name="param" type="int" enum="PhysicsServer.ConeTwistJointParam"> </argument> <description> + Gets a cone_twist_joint parameter (see CONE_TWIST_JOINT* constants). </description> </method> <method name="cone_twist_joint_set_param"> @@ -651,6 +725,7 @@ <argument index="2" name="value" type="float"> </argument> <description> + Sets a cone_twist_joint parameter (see CONE_TWIST_JOINT* constants). </description> </method> <method name="free_rid"> @@ -659,6 +734,7 @@ <argument index="0" name="rid" type="RID"> </argument> <description> + Destroys any of the objects created by PhysicsServer. If the [RID] passed is not one of the objects that can be created by PhysicsServer, an error will be sent to the console. </description> </method> <method name="generic_6dof_joint_get_flag"> @@ -670,7 +746,8 @@ </argument> <argument index="2" name="flag" type="int" enum="PhysicsServer.G6DOFJointAxisFlag"> </argument> - <description> + <description> + Gets a generic_6_DOF_joint flag (see G6DOF_JOINT_FLAG* constants). </description> </method> <method name="generic_6dof_joint_get_param"> @@ -683,6 +760,7 @@ <argument index="2" name="param" type="int" enum="PhysicsServer.G6DOFJointAxisParam"> </argument> <description> + Gets a generic_6_DOF_joint parameter (see G6DOF_JOINT* constants without the G6DOF_JOINT_FLAG*). </description> </method> <method name="generic_6dof_joint_set_flag"> @@ -697,6 +775,7 @@ <argument index="3" name="enable" type="bool"> </argument> <description> + Sets a generic_6_DOF_joint flag (see G6DOF_JOINT_FLAG* constants). </description> </method> <method name="generic_6dof_joint_set_param"> @@ -711,6 +790,7 @@ <argument index="3" name="value" type="float"> </argument> <description> + Sets a generic_6_DOF_joint parameter (see G6DOF_JOINT* constants without the G6DOF_JOINT_FLAG*). </description> </method> <method name="get_process_info"> @@ -719,6 +799,7 @@ <argument index="0" name="process_info" type="int" enum="PhysicsServer.ProcessInfo"> </argument> <description> + Returns an Info defined by the [ProcessInfo] input given. </description> </method> <method name="hinge_joint_get_flag" qualifiers="const"> @@ -729,6 +810,7 @@ <argument index="1" name="flag" type="int" enum="PhysicsServer.HingeJointFlag"> </argument> <description> + Gets a hinge_joint flag (see HINGE_JOINT_FLAG* constants). </description> </method> <method name="hinge_joint_get_param" qualifiers="const"> @@ -739,6 +821,7 @@ <argument index="1" name="param" type="int" enum="PhysicsServer.HingeJointParam"> </argument> <description> + Gets a hinge_joint parameter (see HINGE_JOINT* constants without the HINGE_JOINT_FLAG*). </description> </method> <method name="hinge_joint_set_flag"> @@ -751,6 +834,7 @@ <argument index="2" name="enabled" type="bool"> </argument> <description> + Sets a hinge_joint flag (see HINGE_JOINT_FLAG* constants). </description> </method> <method name="hinge_joint_set_param"> @@ -763,6 +847,7 @@ <argument index="2" name="value" type="float"> </argument> <description> + Sets a hinge_joint parameter (see HINGE_JOINT* constants without the HINGE_JOINT_FLAG*). </description> </method> <method name="joint_create_cone_twist"> @@ -777,6 +862,7 @@ <argument index="3" name="local_ref_B" type="Transform"> </argument> <description> + Creates a [ConeTwistJoint]. </description> </method> <method name="joint_create_generic_6dof"> @@ -791,6 +877,7 @@ <argument index="3" name="local_ref_B" type="Transform"> </argument> <description> + Creates a [Generic6DOFJoint]. </description> </method> <method name="joint_create_hinge"> @@ -805,6 +892,7 @@ <argument index="3" name="hinge_B" type="Transform"> </argument> <description> + Creates a [HingeJoint]. </description> </method> <method name="joint_create_pin"> @@ -819,6 +907,7 @@ <argument index="3" name="local_B" type="Vector3"> </argument> <description> + Creates a [PinJoint]. </description> </method> <method name="joint_create_slider"> @@ -833,6 +922,7 @@ <argument index="3" name="local_ref_B" type="Transform"> </argument> <description> + Creates a [SliderJoint]. </description> </method> <method name="joint_get_solver_priority" qualifiers="const"> @@ -841,6 +931,7 @@ <argument index="0" name="joint" type="RID"> </argument> <description> + Gets the priority value of the Joint. </description> </method> <method name="joint_get_type" qualifiers="const"> @@ -849,6 +940,7 @@ <argument index="0" name="joint" type="RID"> </argument> <description> + Returns the type of the Joint. </description> </method> <method name="joint_set_solver_priority"> @@ -859,6 +951,7 @@ <argument index="1" name="priority" type="int"> </argument> <description> + Sets the priority value of the Joint. </description> </method> <method name="pin_joint_get_local_a" qualifiers="const"> @@ -867,6 +960,7 @@ <argument index="0" name="joint" type="RID"> </argument> <description> + Returns position of the joint in the local space of body a of the joint. </description> </method> <method name="pin_joint_get_local_b" qualifiers="const"> @@ -875,6 +969,7 @@ <argument index="0" name="joint" type="RID"> </argument> <description> + Returns position of the joint in the local space of body b of the joint. </description> </method> <method name="pin_joint_get_param" qualifiers="const"> @@ -885,6 +980,7 @@ <argument index="1" name="param" type="int" enum="PhysicsServer.PinJointParam"> </argument> <description> + Gets a pin_joint parameter (see PIN_JOINT* constants). </description> </method> <method name="pin_joint_set_local_a"> @@ -895,6 +991,7 @@ <argument index="1" name="local_A" type="Vector3"> </argument> <description> + Sets position of the joint in the local space of body a of the joint. </description> </method> <method name="pin_joint_set_local_b"> @@ -905,6 +1002,7 @@ <argument index="1" name="local_B" type="Vector3"> </argument> <description> + Sets position of the joint in the local space of body b of the joint. </description> </method> <method name="pin_joint_set_param"> @@ -917,6 +1015,7 @@ <argument index="2" name="value" type="float"> </argument> <description> + Sets a pin_joint parameter (see PIN_JOINT* constants). </description> </method> <method name="set_active"> @@ -925,6 +1024,7 @@ <argument index="0" name="active" type="bool"> </argument> <description> + Activates or deactivates the 3D physics engine. </description> </method> <method name="shape_create"> @@ -933,6 +1033,7 @@ <argument index="0" name="type" type="int" enum="PhysicsServer.ShapeType"> </argument> <description> + Creates a shape of type SHAPE_*. Does not assign it to a body or an area. To do so, you must use [method area_set_shape] or [method body_set_shape]. </description> </method> <method name="shape_get_data" qualifiers="const"> @@ -941,6 +1042,7 @@ <argument index="0" name="shape" type="RID"> </argument> <description> + Returns the shape data. </description> </method> <method name="shape_get_type" qualifiers="const"> @@ -949,6 +1051,7 @@ <argument index="0" name="shape" type="RID"> </argument> <description> + Returns the type of shape (see SHAPE_* constants). </description> </method> <method name="shape_set_data"> @@ -959,6 +1062,7 @@ <argument index="1" name="data" type="Variant"> </argument> <description> + Sets the shape data that defines its shape and size. The data to be passed depends on the kind of shape created [method shape_get_type]. </description> </method> <method name="slider_joint_get_param" qualifiers="const"> @@ -969,6 +1073,7 @@ <argument index="1" name="param" type="int" enum="PhysicsServer.SliderJointParam"> </argument> <description> + Gets a slider_joint parameter (see SLIDER_JOINT* constants). </description> </method> <method name="slider_joint_set_param"> @@ -981,12 +1086,14 @@ <argument index="2" name="value" type="float"> </argument> <description> + Gets a slider_joint parameter (see SLIDER_JOINT* constants). </description> </method> <method name="space_create"> <return type="RID"> </return> <description> + Creates a space. A space is a collection of parameters for the physics engine that can be assigned to an area or a body. It can be assigned to an area with [method area_set_space], or to a body with [method body_set_space]. </description> </method> <method name="space_get_direct_state"> @@ -995,6 +1102,7 @@ <argument index="0" name="space" type="RID"> </argument> <description> + Returns the state of a space, a [PhysicsDirectSpaceState]. This object can be used to make collision/intersection queries. </description> </method> <method name="space_get_param" qualifiers="const"> @@ -1005,6 +1113,7 @@ <argument index="1" name="param" type="int" enum="PhysicsServer.SpaceParameter"> </argument> <description> + Returns the value of a space parameter. </description> </method> <method name="space_is_active" qualifiers="const"> @@ -1013,6 +1122,7 @@ <argument index="0" name="space" type="RID"> </argument> <description> + Returns whether the space is active. </description> </method> <method name="space_set_active"> @@ -1023,6 +1133,7 @@ <argument index="1" name="active" type="bool"> </argument> <description> + Marks a space as active. It will not have an effect, unless it is assigned to an area or body. </description> </method> <method name="space_set_param"> @@ -1035,169 +1146,256 @@ <argument index="2" name="value" type="float"> </argument> <description> + Sets the value for a space parameter. A list of available parameters is on the SPACE_PARAM_* constants. </description> </method> </methods> <constants> <constant name="JOINT_PIN" value="0"> + The [Joint] is a [PinJoint]. </constant> <constant name="JOINT_HINGE" value="1"> + The [Joint] is a [HingeJoint]. </constant> <constant name="JOINT_SLIDER" value="2"> + The [Joint] is a [SliderJoint]. </constant> <constant name="JOINT_CONE_TWIST" value="3"> + The [Joint] is a [ConeTwistJoint]. </constant> <constant name="JOINT_6DOF" value="4"> + The [Joint] is a [Generic6DOFJoint]. </constant> <constant name="PIN_JOINT_BIAS" value="0"> + The strength with which the pinned objects try to stay in positional relation to each other. + The higher, the stronger. </constant> <constant name="PIN_JOINT_DAMPING" value="1"> + The strength with which the pinned objects try to stay in velocity relation to each other. + The higher, the stronger. </constant> <constant name="PIN_JOINT_IMPULSE_CLAMP" value="2"> + If above 0, this value is the maximum value for an impulse that this Joint puts on it's ends. </constant> <constant name="HINGE_JOINT_BIAS" value="0"> + The speed with wich the two bodies get pulled together when they move in different directions. </constant> <constant name="HINGE_JOINT_LIMIT_UPPER" value="1"> + The maximum rotation across the Hinge. </constant> <constant name="HINGE_JOINT_LIMIT_LOWER" value="2"> + The minimum rotation across the Hinge. </constant> <constant name="HINGE_JOINT_LIMIT_BIAS" value="3"> + The speed with which the rotation across the axis perpendicular to the hinge gets corrected. </constant> <constant name="HINGE_JOINT_LIMIT_SOFTNESS" value="4"> </constant> <constant name="HINGE_JOINT_LIMIT_RELAXATION" value="5"> + The lower this value, the more the rotation gets slowed down. </constant> <constant name="HINGE_JOINT_MOTOR_TARGET_VELOCITY" value="6"> + Target speed for the motor. </constant> <constant name="HINGE_JOINT_MOTOR_MAX_IMPULSE" value="7"> + Maximum acceleration for the motor. </constant> <constant name="HINGE_JOINT_FLAG_USE_LIMIT" value="0"> + If [code]true[/code] the Hinge has a maximum and a minimum rotation. </constant> <constant name="HINGE_JOINT_FLAG_ENABLE_MOTOR" value="1"> + If [code]true[/code] a motor turns the Hinge </constant> <constant name="SLIDER_JOINT_LINEAR_LIMIT_UPPER" value="0"> + The maximum difference between the pivot points on their x-axis before damping happens. </constant> <constant name="SLIDER_JOINT_LINEAR_LIMIT_LOWER" value="1"> + The minimum difference between the pivot points on their x-axis before damping happens. </constant> <constant name="SLIDER_JOINT_LINEAR_LIMIT_SOFTNESS" value="2"> + A factor applied to the movement accross the slider axis once the limits get surpassed. The lower, the slower the movement. </constant> <constant name="SLIDER_JOINT_LINEAR_LIMIT_RESTITUTION" value="3"> + The amount of restitution once the limits are surpassed. The lower, the more velocityenergy gets lost. </constant> <constant name="SLIDER_JOINT_LINEAR_LIMIT_DAMPING" value="4"> + The amount of damping once the slider limits are surpassed. </constant> <constant name="SLIDER_JOINT_LINEAR_MOTION_SOFTNESS" value="5"> + A factor applied to the movement accross the slider axis as long as the slider is in the limits. The lower, the slower the movement. </constant> <constant name="SLIDER_JOINT_LINEAR_MOTION_RESTITUTION" value="6"> + The amount of restitution inside the slider limits. </constant> <constant name="SLIDER_JOINT_LINEAR_MOTION_DAMPING" value="7"> + The amount of damping inside the slider limits. </constant> <constant name="SLIDER_JOINT_LINEAR_ORTHOGONAL_SOFTNESS" value="8"> + A factor applied to the movement accross axes orthogonal to the slider. </constant> <constant name="SLIDER_JOINT_LINEAR_ORTHOGONAL_RESTITUTION" value="9"> + The amount of restitution when movement is accross axes orthogonal to the slider. </constant> <constant name="SLIDER_JOINT_LINEAR_ORTHOGONAL_DAMPING" value="10"> + The amount of damping when movement is accross axes orthogonal to the slider. </constant> <constant name="SLIDER_JOINT_ANGULAR_LIMIT_UPPER" value="11"> + The upper limit of rotation in the slider. </constant> <constant name="SLIDER_JOINT_ANGULAR_LIMIT_LOWER" value="12"> + The lower limit of rotation in the slider. </constant> <constant name="SLIDER_JOINT_ANGULAR_LIMIT_SOFTNESS" value="13"> + A factor applied to the all rotation once the limit is surpassed. </constant> <constant name="SLIDER_JOINT_ANGULAR_LIMIT_RESTITUTION" value="14"> + The amount of restitution of the rotation when the limit is surpassed. </constant> <constant name="SLIDER_JOINT_ANGULAR_LIMIT_DAMPING" value="15"> + The amount of damping of the rotation when the limit is surpassed. </constant> <constant name="SLIDER_JOINT_ANGULAR_MOTION_SOFTNESS" value="16"> + A factor that gets applied to the all rotation in the limits. </constant> <constant name="SLIDER_JOINT_ANGULAR_MOTION_RESTITUTION" value="17"> + The amount of restitution of the rotation in the limits. </constant> <constant name="SLIDER_JOINT_ANGULAR_MOTION_DAMPING" value="18"> + The amount of damping of the rotation in the limits. </constant> <constant name="SLIDER_JOINT_ANGULAR_ORTHOGONAL_SOFTNESS" value="19"> + A factor that gets applied to the all rotation across axes orthogonal to the slider. </constant> <constant name="SLIDER_JOINT_ANGULAR_ORTHOGONAL_RESTITUTION" value="20"> + The amount of restitution of the rotation across axes orthogonal to the slider. </constant> <constant name="SLIDER_JOINT_ANGULAR_ORTHOGONAL_DAMPING" value="21"> + The amount of damping of the rotation across axes orthogonal to the slider. </constant> <constant name="SLIDER_JOINT_MAX" value="22"> + End flag of SLIDER_JOINT_* constants, used internally. </constant> <constant name="CONE_TWIST_JOINT_SWING_SPAN" value="0"> + Swing is rotation from side to side, around the axis perpendicular to the twist axis. + The swing span defines, how much rotation will not get corrected allong the swing axis. + Could be defined as looseness in the [ConeTwistJoint]. + If below 0.05, this behaviour is locked. Default value: [code]PI/4[/code]. </constant> <constant name="CONE_TWIST_JOINT_TWIST_SPAN" value="1"> + Twist is the rotation around the twist axis, this value defined how far the joint can twist. + Twist is locked if below 0.05. </constant> <constant name="CONE_TWIST_JOINT_BIAS" value="2"> + The speed with which the swing or twist will take place. + The higher, the faster. </constant> <constant name="CONE_TWIST_JOINT_SOFTNESS" value="3"> + The ease with which the Joint twists, if it's too low, it takes more force to twist the joint. </constant> <constant name="CONE_TWIST_JOINT_RELAXATION" value="4"> + Defines, how fast the swing- and twist-speed-difference on both sides gets synced. </constant> <constant name="G6DOF_JOINT_LINEAR_LOWER_LIMIT" value="0"> + The minimum difference between the pivot points' axes. </constant> <constant name="G6DOF_JOINT_LINEAR_UPPER_LIMIT" value="1"> + The maximum difference between the pivot points' axes. </constant> <constant name="G6DOF_JOINT_LINEAR_LIMIT_SOFTNESS" value="2"> + A factor that gets applied to the movement accross the axes. The lower, the slower the movement. </constant> <constant name="G6DOF_JOINT_LINEAR_RESTITUTION" value="3"> + The amount of restitution on the axes movement. The lower, the more velocity-energy gets lost. </constant> <constant name="G6DOF_JOINT_LINEAR_DAMPING" value="4"> + The amount of damping that happens at the linear motion across the axes. </constant> <constant name="G6DOF_JOINT_ANGULAR_LOWER_LIMIT" value="5"> + The minimum rotation in negative direction to break loose and rotate arround the axes. </constant> <constant name="G6DOF_JOINT_ANGULAR_UPPER_LIMIT" value="6"> + The minimum rotation in positive direction to break loose and rotate arround the axes. </constant> <constant name="G6DOF_JOINT_ANGULAR_LIMIT_SOFTNESS" value="7"> + A factor that gets multiplied onto all rotations accross the axes. </constant> <constant name="G6DOF_JOINT_ANGULAR_DAMPING" value="8"> + The amount of rotational damping accross the axes. The lower, the more dampening occurs. </constant> <constant name="G6DOF_JOINT_ANGULAR_RESTITUTION" value="9"> + The amount of rotational restitution accross the axes. The lower, the more restitution occurs. </constant> <constant name="G6DOF_JOINT_ANGULAR_FORCE_LIMIT" value="10"> + The maximum amount of force that can occur, when rotating arround the axes. </constant> <constant name="G6DOF_JOINT_ANGULAR_ERP" value="11"> + When correcting the crossing of limits in rotation accross the axes, this error tolerance factor defines how much the correction gets slowed down. The lower, the slower. </constant> <constant name="G6DOF_JOINT_ANGULAR_MOTOR_TARGET_VELOCITY" value="12"> + Target speed for the motor at the axes. </constant> <constant name="G6DOF_JOINT_ANGULAR_MOTOR_FORCE_LIMIT" value="13"> + Maximum acceleration for the motor at the axes. </constant> <constant name="G6DOF_JOINT_FLAG_ENABLE_LINEAR_LIMIT" value="0"> + If [code]set[/code] there is linear motion possible within the given limits. </constant> <constant name="G6DOF_JOINT_FLAG_ENABLE_ANGULAR_LIMIT" value="1"> + If [code]set[/code] there is rotational motion possible. </constant> <constant name="G6DOF_JOINT_FLAG_ENABLE_MOTOR" value="2"> + If [code]set[/code] there is a rotational motor across these axes. </constant> <constant name="SHAPE_PLANE" value="0"> + The [Shape] is a [PlaneShape]. </constant> <constant name="SHAPE_RAY" value="1"> + The [Shape] is a [RayShape]. </constant> <constant name="SHAPE_SPHERE" value="2"> + The [Shape] is a [SphereShape]. </constant> <constant name="SHAPE_BOX" value="3"> + The [Shape] is a [BoxShape]. </constant> <constant name="SHAPE_CAPSULE" value="4"> + The [Shape] is a [CapsuleShape]. </constant> <constant name="SHAPE_CONVEX_POLYGON" value="5"> + The [Shape] is a [ConvexPolygonShape]. </constant> <constant name="SHAPE_CONCAVE_POLYGON" value="6"> + The [Shape] is a [ConcavePolygonShape]. </constant> <constant name="SHAPE_HEIGHTMAP" value="7"> + The [Shape] is a [HeightMapShape]. </constant> <constant name="SHAPE_CUSTOM" value="8"> + This constant is used internally by the engine. Any attempt to create this kind of shape results in an error. </constant> <constant name="AREA_PARAM_GRAVITY" value="0"> + Constant to set/get gravity strength in an area. </constant> <constant name="AREA_PARAM_GRAVITY_VECTOR" value="1"> + Constant to set/get gravity vector/center in an area. </constant> <constant name="AREA_PARAM_GRAVITY_IS_POINT" value="2"> + Constant to set/get whether the gravity vector of an area is a direction, or a center point. </constant> <constant name="AREA_PARAM_GRAVITY_DISTANCE_SCALE" value="3"> + Constant to set/get the falloff factor for point gravity of an area. The greater this value is, the faster the strength of gravity decreases with the square of distance. </constant> <constant name="AREA_PARAM_GRAVITY_POINT_ATTENUATION" value="4"> + This constant was used to set/get the falloff factor for point gravity. It has been superseded by AREA_PARAM_GRAVITY_DISTANCE_SCALE. </constant> <constant name="AREA_PARAM_LINEAR_DAMP" value="5"> + Constant to set/get the linear dampening factor of an area. </constant> <constant name="AREA_PARAM_ANGULAR_DAMP" value="6"> + Constant to set/get the angular dampening factor of an area. </constant> <constant name="AREA_PARAM_PRIORITY" value="7"> + Constant to set/get the priority (order of processing) of an area. </constant> <constant name="AREA_SPACE_OVERRIDE_DISABLED" value="0"> This area does not affect gravity/damp. These are generally areas that exist only to detect collisions, and objects entering or exiting them. @@ -1215,70 +1413,102 @@ This area replaces any gravity/damp calculated so far, but keeps calculating the rest of the areas, down to the default one. </constant> <constant name="BODY_MODE_STATIC" value="0"> + Constant for static bodies. </constant> <constant name="BODY_MODE_KINEMATIC" value="1"> + Constant for kinematic bodies. </constant> <constant name="BODY_MODE_RIGID" value="2"> + Constant for rigid bodies. </constant> <constant name="BODY_MODE_CHARACTER" value="3"> + Constant for rigid bodies in character mode. In this mode, a body can not rotate, and only its linear velocity is affected by physics. </constant> <constant name="BODY_PARAM_BOUNCE" value="0"> + Constant to set/get a body's bounce factor. </constant> <constant name="BODY_PARAM_FRICTION" value="1"> + Constant to set/get a body's friction. </constant> <constant name="BODY_PARAM_MASS" value="2"> + Constant to set/get a body's mass. </constant> <constant name="BODY_PARAM_GRAVITY_SCALE" value="3"> + Constant to set/get a body's gravity multiplier. </constant> <constant name="BODY_PARAM_ANGULAR_DAMP" value="5"> + Constant to set/get a body's angular dampening factor. </constant> <constant name="BODY_PARAM_LINEAR_DAMP" value="4"> + Constant to set/get a body's linear dampening factor. </constant> <constant name="BODY_PARAM_MAX" value="6"> + This is the last ID for body parameters. Any attempt to set this property is ignored. Any attempt to get it returns 0. </constant> <constant name="BODY_STATE_TRANSFORM" value="0"> + Constant to set/get the current transform matrix of the body. </constant> <constant name="BODY_STATE_LINEAR_VELOCITY" value="1"> + Constant to set/get the current linear velocity of the body. </constant> <constant name="BODY_STATE_ANGULAR_VELOCITY" value="2"> + Constant to set/get the current angular velocity of the body. </constant> <constant name="BODY_STATE_SLEEPING" value="3"> + Constant to sleep/wake up a body, or to get whether it is sleeping. </constant> <constant name="BODY_STATE_CAN_SLEEP" value="4"> + Constant to set/get whether the body can sleep. </constant> <constant name="AREA_BODY_ADDED" value="0"> + The value of the first parameter and area callback function receives, when an object enters one of its shapes. </constant> <constant name="AREA_BODY_REMOVED" value="1"> + The value of the first parameter and area callback function receives, when an object exits one of its shapes. </constant> <constant name="INFO_ACTIVE_OBJECTS" value="0"> + Constant to get the number of objects that are not sleeping. </constant> <constant name="INFO_COLLISION_PAIRS" value="1"> + Constant to get the number of possible collisions. </constant> <constant name="INFO_ISLAND_COUNT" value="2"> + Constant to get the number of space regions where a collision could occur. </constant> <constant name="SPACE_PARAM_CONTACT_RECYCLE_RADIUS" value="0"> + Constant to set/get the maximum distance a pair of bodies has to move before their collision status has to be recalculated. </constant> <constant name="SPACE_PARAM_CONTACT_MAX_SEPARATION" value="1"> + Constant to set/get the maximum distance a shape can be from another before they are considered separated. </constant> <constant name="SPACE_PARAM_BODY_MAX_ALLOWED_PENETRATION" value="2"> + Constant to set/get the maximum distance a shape can penetrate another shape before it is considered a collision. </constant> <constant name="SPACE_PARAM_BODY_LINEAR_VELOCITY_SLEEP_THRESHOLD" value="3"> + Constant to set/get the threshold linear velocity of activity. A body marked as potentially inactive for both linear and angular velocity will be put to sleep after the time given. </constant> <constant name="SPACE_PARAM_BODY_ANGULAR_VELOCITY_SLEEP_THRESHOLD" value="4"> + Constant to set/get the threshold angular velocity of activity. A body marked as potentially inactive for both linear and angular velocity will be put to sleep after the time given. </constant> <constant name="SPACE_PARAM_BODY_TIME_TO_SLEEP" value="5"> + Constant to set/get the maximum time of activity. A body marked as potentially inactive for both linear and angular velocity will be put to sleep after this time. </constant> <constant name="SPACE_PARAM_BODY_ANGULAR_VELOCITY_DAMP_RATIO" value="6"> </constant> <constant name="SPACE_PARAM_CONSTRAINT_DEFAULT_BIAS" value="7"> + Constant to set/get the default solver bias for all physics constraints. A solver bias is a factor controlling how much two objects "rebound", after violating a constraint, to avoid leaving them in that state because of numerical imprecision. </constant> <constant name="BODY_AXIS_LOCK_DISABLED" value="0"> + The [Body] can rotate and move freely. </constant> <constant name="BODY_AXIS_LOCK_X" value="1"> + The [Body] cannot move across x axis can only rotate across x axis. </constant> <constant name="BODY_AXIS_LOCK_Y" value="2"> + The [Body] cannot move across y axis can only rotate across y axis. </constant> <constant name="BODY_AXIS_LOCK_Z" value="3"> + The [Body] cannot move across z axis can only rotate across z axis. </constant> </constants> </class> diff --git a/doc/classes/PhysicsServerSW.xml b/doc/classes/PhysicsServerSW.xml index 7bffc23258..53e1c0057e 100644 --- a/doc/classes/PhysicsServerSW.xml +++ b/doc/classes/PhysicsServerSW.xml @@ -1,8 +1,10 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="PhysicsServerSW" inherits="PhysicsServer" category="Core" version="3.0.alpha.custom_build"> <brief_description> + Software implementation of [PhysicsServer]. </brief_description> <description> + This class exposes no new methods or properties and should not be used, as [PhysicsServer] automatically selects the best implementation available. </description> <tutorials> </tutorials> diff --git a/doc/classes/PinJoint.xml b/doc/classes/PinJoint.xml index 22aa35a0a4..1cc381b1b3 100644 --- a/doc/classes/PinJoint.xml +++ b/doc/classes/PinJoint.xml @@ -1,8 +1,10 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="PinJoint" inherits="Joint" category="Core" version="3.0.alpha.custom_build"> <brief_description> + Pin Joint for 3D Shapes. </brief_description> <description> + Pin Joint for 3D Rigid Bodies. It pins 2 bodies (rigid or static) together. </description> <tutorials> </tutorials> @@ -30,18 +32,28 @@ </methods> <members> <member name="params/bias" type="float" setter="set_param" getter="get_param"> + The force with wich the pinned objects stay in positional relation to each other. + The higher, the stronger. </member> <member name="params/damping" type="float" setter="set_param" getter="get_param"> + The force with wich the pinned objects stay in velocity relation to each other. + The higher, the stronger. </member> <member name="params/impulse_clamp" type="float" setter="set_param" getter="get_param"> + If above 0, this value is the maximum value for an impulse that this Joint produces. </member> </members> <constants> <constant name="PARAM_BIAS" value="0"> + The force with wich the pinned objects stay in positional relation to each other. + The higher, the stronger. </constant> <constant name="PARAM_DAMPING" value="1"> + The force with wich the pinned objects stay in velocity relation to each other. + The higher, the stronger. </constant> <constant name="PARAM_IMPULSE_CLAMP" value="2"> + If above 0, this value is the maximum value for an impulse that this Joint produces. </constant> </constants> </class> diff --git a/doc/classes/PinJoint2D.xml b/doc/classes/PinJoint2D.xml index 826a1684a4..009b0ec2f2 100644 --- a/doc/classes/PinJoint2D.xml +++ b/doc/classes/PinJoint2D.xml @@ -28,6 +28,7 @@ </methods> <members> <member name="softness" type="float" setter="set_softness" getter="get_softness"> + The higher this value, the more the bond to the pinned partner can flex. </member> </members> <constants> diff --git a/doc/classes/SliderJoint.xml b/doc/classes/SliderJoint.xml index 617390b6a4..adea8658d1 100644 --- a/doc/classes/SliderJoint.xml +++ b/doc/classes/SliderJoint.xml @@ -1,8 +1,10 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="SliderJoint" inherits="Joint" category="Core" version="3.0.alpha.custom_build"> <brief_description> + Piston kind of slider between two bodies in 3D. </brief_description> <description> + Slides across the x-axis of the [Pivot] object. </description> <tutorials> </tutorials> @@ -30,96 +32,144 @@ </methods> <members> <member name="angular_limit/damping" type="float" setter="set_param" getter="get_param"> + The amount of damping of the rotation when the limit is surpassed. + A lower damping value allows a rotation initiated by body A to travel to body B slower. </member> <member name="angular_limit/lower_angle" type="float" setter="_set_lower_limit_angular" getter="_get_lower_limit_angular"> + The lower limit of rotation in the slider. </member> <member name="angular_limit/restitution" type="float" setter="set_param" getter="get_param"> + The amount of restitution of the rotation when the limit is surpassed. + Does not affect damping. </member> <member name="angular_limit/softness" type="float" setter="set_param" getter="get_param"> + A factor applied to the all rotation once the limit is surpassed. + Makes all rotation slower when between 0 and 1. </member> <member name="angular_limit/upper_angle" type="float" setter="_set_upper_limit_angular" getter="_get_upper_limit_angular"> + The upper limit of rotation in the slider. </member> <member name="angular_motion/damping" type="float" setter="set_param" getter="get_param"> + The amount of damping of the rotation in the limits. </member> <member name="angular_motion/restitution" type="float" setter="set_param" getter="get_param"> + The amount of restitution of the rotation in the limits. </member> <member name="angular_motion/softness" type="float" setter="set_param" getter="get_param"> + A factor applied to the all rotation in the limits. </member> <member name="angular_ortho/damping" type="float" setter="set_param" getter="get_param"> + The amount of damping of the rotation across axes orthogonal to the slider. </member> <member name="angular_ortho/restitution" type="float" setter="set_param" getter="get_param"> + The amount of restitution of the rotation across axes orthogonal to the slider. </member> <member name="angular_ortho/softness" type="float" setter="set_param" getter="get_param"> + A factor applied to the all rotation across axes orthogonal to the slider. </member> <member name="linear_limit/damping" type="float" setter="set_param" getter="get_param"> + The amount of damping that happens once the limit defined by [member linear_limit/lower_distance] and [member linear_limit/upper_distance] is surpassed. </member> <member name="linear_limit/lower_distance" type="float" setter="set_param" getter="get_param"> + The minimum difference between the pivot points on their x-axis before damping happens. </member> <member name="linear_limit/restitution" type="float" setter="set_param" getter="get_param"> + The amount of restitution once the limits are surpassed. The lower, the more velocity-energy gets lost. </member> <member name="linear_limit/softness" type="float" setter="set_param" getter="get_param"> + A factor applied to the movement accross the slider axis once the limits get surpassed. The lower, the slower the movement. </member> <member name="linear_limit/upper_distance" type="float" setter="set_param" getter="get_param"> + The maximum difference between the pivot points on their x-axis before damping happens. </member> <member name="linear_motion/damping" type="float" setter="set_param" getter="get_param"> + The amount of damping inside the slider limits. </member> <member name="linear_motion/restitution" type="float" setter="set_param" getter="get_param"> + The amount of restitution inside the slider limits. </member> <member name="linear_motion/softness" type="float" setter="set_param" getter="get_param"> + A factor applied to the movement accross the slider axis as long as the slider is in the limits. The lower, the slower the movement. </member> <member name="linear_ortho/damping" type="float" setter="set_param" getter="get_param"> + The amount of damping when movement is accross axes orthogonal to the slider. </member> <member name="linear_ortho/restitution" type="float" setter="set_param" getter="get_param"> + The amount of restitution when movement is accross axes orthogonal to the slider. </member> <member name="linear_ortho/softness" type="float" setter="set_param" getter="get_param"> + A factor applied to the movement accross axes orthogonal to the slider. </member> </members> <constants> <constant name="PARAM_LINEAR_LIMIT_UPPER" value="0"> + The maximum difference between the pivot points on their x-axis before damping happens. </constant> <constant name="PARAM_LINEAR_LIMIT_LOWER" value="1"> + The minimum difference between the pivot points on their x-axis before damping happens. </constant> <constant name="PARAM_LINEAR_LIMIT_SOFTNESS" value="2"> + A factor applied to the movement accross the slider axis once the limits get surpassed. The lower, the slower the movement. </constant> <constant name="PARAM_LINEAR_LIMIT_RESTITUTION" value="3"> + The amount of restitution once the limits are surpassed. The lower, the more velocityenergy gets lost. </constant> <constant name="PARAM_LINEAR_LIMIT_DAMPING" value="4"> + The amount of damping once the slider limits are surpassed. </constant> <constant name="PARAM_LINEAR_MOTION_SOFTNESS" value="5"> + A factor applied to the movement accross the slider axis as long as the slider is in the limits. The lower, the slower the movement. </constant> <constant name="PARAM_LINEAR_MOTION_RESTITUTION" value="6"> + The amount of restitution inside the slider limits. </constant> <constant name="PARAM_LINEAR_MOTION_DAMPING" value="7"> + The amount of damping inside the slider limits. </constant> <constant name="PARAM_LINEAR_ORTHOGONAL_SOFTNESS" value="8"> + A factor applied to the movement accross axes orthogonal to the slider. </constant> <constant name="PARAM_LINEAR_ORTHOGONAL_RESTITUTION" value="9"> + The amount of restitution when movement is accross axes orthogonal to the slider. </constant> <constant name="PARAM_LINEAR_ORTHOGONAL_DAMPING" value="10"> + The amount of damping when movement is accross axes orthogonal to the slider. </constant> <constant name="PARAM_ANGULAR_LIMIT_UPPER" value="11"> + The upper limit of rotation in the slider. </constant> <constant name="PARAM_ANGULAR_LIMIT_LOWER" value="12"> + The lower limit of rotation in the slider. </constant> <constant name="PARAM_ANGULAR_LIMIT_SOFTNESS" value="13"> + A factor applied to the all rotation once the limit is surpassed. </constant> <constant name="PARAM_ANGULAR_LIMIT_RESTITUTION" value="14"> + The amount of restitution of the rotation when the limit is surpassed. </constant> <constant name="PARAM_ANGULAR_LIMIT_DAMPING" value="15"> + The amount of damping of the rotation when the limit is surpassed. </constant> <constant name="PARAM_ANGULAR_MOTION_SOFTNESS" value="16"> + A factor applied to the all rotation in the limits. </constant> <constant name="PARAM_ANGULAR_MOTION_RESTITUTION" value="17"> + The amount of restitution of the rotation in the limits. </constant> <constant name="PARAM_ANGULAR_MOTION_DAMPING" value="18"> + The amount of damping of the rotation in the limits. </constant> <constant name="PARAM_ANGULAR_ORTHOGONAL_SOFTNESS" value="19"> + A factor applied to the all rotation across axes orthogonal to the slider. </constant> <constant name="PARAM_ANGULAR_ORTHOGONAL_RESTITUTION" value="20"> + The amount of restitution of the rotation across axes orthogonal to the slider. </constant> <constant name="PARAM_ANGULAR_ORTHOGONAL_DAMPING" value="21"> + The amount of damping of the rotation across axes orthogonal to the slider. </constant> <constant name="PARAM_MAX" value="22"> + End flag of PARAM_* constants, used internally. </constant> </constants> </class> diff --git a/editor/plugins/spatial_editor_plugin.cpp b/editor/plugins/spatial_editor_plugin.cpp index 32973db6ec..a65b8b20da 100644 --- a/editor/plugins/spatial_editor_plugin.cpp +++ b/editor/plugins/spatial_editor_plugin.cpp @@ -2576,6 +2576,7 @@ void SpatialEditorViewport::reset() { cursor.y_rot = 0.5; cursor.distance = 4; cursor.region_select = false; + cursor.pos = Vector3(); _update_name(); } diff --git a/editor/project_settings_editor.cpp b/editor/project_settings_editor.cpp index 91ef9e36f3..723d7b14ff 100644 --- a/editor/project_settings_editor.cpp +++ b/editor/project_settings_editor.cpp @@ -1189,7 +1189,7 @@ void ProjectSettingsEditor::_translation_res_option_delete(Object *p_item, int p ERR_FAIL_COND(!remaps.has(key)); PoolStringArray r = remaps[key]; - ERR_FAIL_INDEX(idx, remaps.size()); + ERR_FAIL_INDEX(idx, r.size()); r.remove(idx); remaps[key] = r; diff --git a/modules/visual_script/visual_script_nodes.cpp b/modules/visual_script/visual_script_nodes.cpp index 5a34fc3cd9..d3cd839cf3 100644 --- a/modules/visual_script/visual_script_nodes.cpp +++ b/modules/visual_script/visual_script_nodes.cpp @@ -532,6 +532,7 @@ String VisualScriptOperator::get_text() const { L"A or B", //OP_OR, L"A xor B", //OP_XOR, L"not A", //OP_NOT, + L"A in B", //OP_IN, }; return op_names[op]; diff --git a/platform/android/java/src/org/godotengine/godot/Godot.java b/platform/android/java/src/org/godotengine/godot/Godot.java index 053dfa631a..59fefc498f 100644 --- a/platform/android/java/src/org/godotengine/godot/Godot.java +++ b/platform/android/java/src/org/godotengine/godot/Godot.java @@ -191,6 +191,7 @@ public class Godot extends Activity implements SensorEventListener, IDownloaderC protected void onMainPause() {} protected void onMainResume() {} protected void onMainDestroy() {} + protected boolean onMainBackPressed() { return false; } protected void onGLDrawFrame(GL10 gl) {} protected void onGLSurfaceChanged(GL10 gl, int width, int height) {} // singletons will always miss first onGLSurfaceChanged call @@ -767,9 +768,16 @@ public class Godot extends Activity implements SensorEventListener, IDownloaderC */ @Override public void onBackPressed() { + boolean shouldQuit = true; + + for(int i=0;i<singleton_count;i++) { + if (singletons[i].onMainBackPressed()) { + shouldQuit = false; + } + } System.out.printf("** BACK REQUEST!\n"); - if (mView != null) { + if (shouldQuit && mView != null) { mView.queueEvent(new Runnable() { @Override public void run() { diff --git a/platform/android/java/src/org/godotengine/godot/GodotView.java b/platform/android/java/src/org/godotengine/godot/GodotView.java index 3c2ad7cc59..b807b952d4 100644 --- a/platform/android/java/src/org/godotengine/godot/GodotView.java +++ b/platform/android/java/src/org/godotengine/godot/GodotView.java @@ -285,13 +285,7 @@ public class GodotView extends GLSurfaceView implements InputDeviceListener { @Override public boolean onKeyDown(final int keyCode, KeyEvent event) { if (keyCode == KeyEvent.KEYCODE_BACK) { - queueEvent(new Runnable() { - @Override - public void run() { - GodotLib.back(); - } - }); - + activity.onBackPressed(); // press 'back' button should not terminate program //normal handle 'back' event in game logic return true; diff --git a/servers/physics/joints/pin_joint_sw.h b/servers/physics/joints/pin_joint_sw.h index ee9272ce06..f6c11c49b0 100644 --- a/servers/physics/joints/pin_joint_sw.h +++ b/servers/physics/joints/pin_joint_sw.h @@ -86,8 +86,8 @@ public: void set_pos_a(const Vector3 &p_pos) { m_pivotInA = p_pos; } void set_pos_b(const Vector3 &p_pos) { m_pivotInB = p_pos; } - Vector3 get_position_a() { return m_pivotInB; } - Vector3 get_position_b() { return m_pivotInA; } + Vector3 get_position_a() { return m_pivotInA; } + Vector3 get_position_b() { return m_pivotInB; } PinJointSW(BodySW *p_body_a, const Vector3 &p_pos_a, BodySW *p_body_b, const Vector3 &p_pos_b); ~PinJointSW(); |