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-rw-r--r--editor/plugins/visual_shader_editor_plugin.cpp1
-rw-r--r--scene/resources/visual_shader.cpp1
2 files changed, 2 insertions, 0 deletions
diff --git a/editor/plugins/visual_shader_editor_plugin.cpp b/editor/plugins/visual_shader_editor_plugin.cpp
index f2eaa9c2b5..5533fcd02b 100644
--- a/editor/plugins/visual_shader_editor_plugin.cpp
+++ b/editor/plugins/visual_shader_editor_plugin.cpp
@@ -2387,6 +2387,7 @@ void VisualShaderEditor::_graph_gui_input(const Ref<InputEvent> &p_event) {
menu_point = graph->get_local_mouse_position();
Point2 gpos = Input::get_singleton()->get_mouse_position();
popup_menu->set_position(gpos);
+ popup_menu->set_size(Size2(-1, -1));
popup_menu->popup();
}
}
diff --git a/scene/resources/visual_shader.cpp b/scene/resources/visual_shader.cpp
index 7b2add12a9..2b28aa25cf 100644
--- a/scene/resources/visual_shader.cpp
+++ b/scene/resources/visual_shader.cpp
@@ -496,6 +496,7 @@ void VisualShader::replace_node(Type p_type, int p_id, const StringName &p_new_c
return;
}
VisualShaderNode *vsn = Object::cast_to<VisualShaderNode>(ClassDB::instance(p_new_class));
+ vsn->connect("changed", callable_mp(this, &VisualShader::_queue_update));
g->nodes[p_id].node = Ref<VisualShaderNode>(vsn);
_queue_update();