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-rw-r--r--core/io/config_file.cpp4
-rw-r--r--core/variant/variant_parser.cpp21
-rw-r--r--doc/classes/RenderingServer.xml6
-rw-r--r--doc/classes/TextureRect.xml24
-rw-r--r--drivers/gles3/storage/texture_storage.cpp55
-rw-r--r--editor/debugger/editor_profiler.cpp2
-rw-r--r--editor/debugger/editor_visual_profiler.cpp2
-rw-r--r--editor/editor_node.cpp2
-rw-r--r--editor/editor_resource_picker.cpp2
-rw-r--r--editor/editor_themes.cpp1
-rw-r--r--editor/plugins/asset_library_editor_plugin.cpp2
-rw-r--r--editor/plugins/bone_map_editor_plugin.cpp2
-rw-r--r--editor/plugins/canvas_item_editor_plugin.cpp39
-rw-r--r--editor/plugins/canvas_item_editor_plugin.h1
-rw-r--r--editor/plugins/gradient_texture_2d_editor_plugin.cpp2
-rw-r--r--editor/plugins/sprite_frames_editor_plugin.cpp2
-rw-r--r--editor/plugins/texture_editor_plugin.cpp2
-rw-r--r--editor/plugins/tiles/atlas_merging_dialog.cpp2
-rw-r--r--editor/project_manager.cpp9
-rw-r--r--main/main.cpp7
-rw-r--r--modules/etcpak/image_compress_etcpak.cpp5
-rw-r--r--modules/gdscript/gdscript_analyzer.cpp195
-rw-r--r--modules/gdscript/gdscript_analyzer.h1
-rw-r--r--modules/gdscript/tests/scripts/analyzer/errors/incompatible_assignment.gd3
-rw-r--r--modules/gdscript/tests/scripts/analyzer/errors/incompatible_assignment.out2
-rw-r--r--modules/gdscript/tests/scripts/analyzer/features/assignments_with_untyped.gd19
-rw-r--r--modules/gdscript/tests/scripts/analyzer/features/assignments_with_untyped.out5
-rw-r--r--modules/navigation/navigation_mesh_generator.cpp6
-rw-r--r--platform/windows/display_server_windows.cpp21
-rw-r--r--platform/windows/display_server_windows.h2
-rw-r--r--scene/3d/shape_cast_3d.cpp4
-rw-r--r--scene/gui/texture_rect.cpp54
-rw-r--r--scene/gui/texture_rect.h16
-rw-r--r--servers/display_server.cpp20
-rw-r--r--servers/display_server.h10
-rw-r--r--servers/physics_3d/godot_collision_solver_3d_sat.cpp415
-rw-r--r--servers/rendering/rendering_server_default.cpp4
-rw-r--r--servers/rendering/rendering_server_default.h1
-rw-r--r--servers/rendering_server.cpp1
-rw-r--r--servers/rendering_server.h1
40 files changed, 583 insertions, 389 deletions
diff --git a/core/io/config_file.cpp b/core/io/config_file.cpp
index f2cd3ba4d9..98f8c3de41 100644
--- a/core/io/config_file.cpp
+++ b/core/io/config_file.cpp
@@ -208,7 +208,7 @@ Error ConfigFile::_internal_save(Ref<FileAccess> file) {
file->store_string("\n");
}
if (!E.key.is_empty()) {
- file->store_string("[" + E.key + "]\n\n");
+ file->store_string("[" + E.key.replace("]", "\\]") + "]\n\n");
}
for (const KeyValue<String, Variant> &F : E.value) {
@@ -308,7 +308,7 @@ Error ConfigFile::_parse(const String &p_path, VariantParser::Stream *p_stream)
if (!assign.is_empty()) {
set_value(section, assign, value);
} else if (!next_tag.name.is_empty()) {
- section = next_tag.name;
+ section = next_tag.name.replace("\\]", "]");
}
}
diff --git a/core/variant/variant_parser.cpp b/core/variant/variant_parser.cpp
index 39a039ffe8..87874deb8d 100644
--- a/core/variant/variant_parser.cpp
+++ b/core/variant/variant_parser.cpp
@@ -1358,6 +1358,7 @@ Error VariantParser::_parse_tag(Token &token, Stream *p_stream, int &line, Strin
if (p_simple_tag) {
r_tag.name = "";
r_tag.fields.clear();
+ bool escaping = false;
if (p_stream->is_utf8()) {
CharString cs;
@@ -1368,7 +1369,15 @@ Error VariantParser::_parse_tag(Token &token, Stream *p_stream, int &line, Strin
return ERR_PARSE_ERROR;
}
if (c == ']') {
- break;
+ if (escaping) {
+ escaping = false;
+ } else {
+ break;
+ }
+ } else if (c == '\\') {
+ escaping = true;
+ } else {
+ escaping = false;
}
cs += c;
}
@@ -1381,7 +1390,15 @@ Error VariantParser::_parse_tag(Token &token, Stream *p_stream, int &line, Strin
return ERR_PARSE_ERROR;
}
if (c == ']') {
- break;
+ if (escaping) {
+ escaping = false;
+ } else {
+ break;
+ }
+ } else if (c == '\\') {
+ escaping = true;
+ } else {
+ escaping = false;
}
r_tag.name += String::chr(c);
}
diff --git a/doc/classes/RenderingServer.xml b/doc/classes/RenderingServer.xml
index 937d36d422..7675a37cbd 100644
--- a/doc/classes/RenderingServer.xml
+++ b/doc/classes/RenderingServer.xml
@@ -1262,6 +1262,12 @@
Tries to free an object in the RenderingServer.
</description>
</method>
+ <method name="get_default_clear_color">
+ <return type="Color" />
+ <description>
+ Returns the default clear color which is used when a specific clear color has not been selected.
+ </description>
+ </method>
<method name="get_frame_setup_time_cpu" qualifiers="const">
<return type="float" />
<description>
diff --git a/doc/classes/TextureRect.xml b/doc/classes/TextureRect.xml
index 348b4a5837..460ffbbb80 100644
--- a/doc/classes/TextureRect.xml
+++ b/doc/classes/TextureRect.xml
@@ -10,15 +10,15 @@
<link title="3D Voxel Demo">https://godotengine.org/asset-library/asset/676</link>
</tutorials>
<members>
+ <member name="expand_mode" type="int" setter="set_expand_mode" getter="get_expand_mode" enum="TextureRect.ExpandMode" default="0">
+ Defines how minimum size is determined based on the texture's size. See [enum ExpandMode] for options.
+ </member>
<member name="flip_h" type="bool" setter="set_flip_h" getter="is_flipped_h" default="false">
If [code]true[/code], texture is flipped horizontally.
</member>
<member name="flip_v" type="bool" setter="set_flip_v" getter="is_flipped_v" default="false">
If [code]true[/code], texture is flipped vertically.
</member>
- <member name="ignore_texture_size" type="bool" setter="set_ignore_texture_size" getter="get_ignore_texture_size" default="false">
- If [code]true[/code], the size of the texture won't be considered for minimum size calculation, so the [TextureRect] can be shrunk down past the texture size. Useful for preventing [TextureRect]s from breaking GUI layout regardless of their texture size.
- </member>
<member name="mouse_filter" type="int" setter="set_mouse_filter" getter="get_mouse_filter" overrides="Control" enum="Control.MouseFilter" default="1" />
<member name="stretch_mode" type="int" setter="set_stretch_mode" getter="get_stretch_mode" enum="TextureRect.StretchMode" default="0">
Controls the texture's behavior when resizing the node's bounding rectangle. See [enum StretchMode].
@@ -28,6 +28,24 @@
</member>
</members>
<constants>
+ <constant name="EXPAND_KEEP_SIZE" value="0" enum="ExpandMode">
+ The minimum size will be equal to texture size, i.e. [TextureRect] can't be smaller than the texture.
+ </constant>
+ <constant name="EXPAND_IGNORE_SIZE" value="1" enum="ExpandMode">
+ The size of the texture won't be considered for minimum size calculation, so the [TextureRect] can be shrunk down past the texture size.
+ </constant>
+ <constant name="EXPAND_FIT_WIDTH" value="2" enum="ExpandMode">
+ The height of the texture will be ignored. Minimum width will be equal to the current height. Useful for horizontal layouts, e.g. inside [HBoxContainer].
+ </constant>
+ <constant name="EXPAND_FIT_WIDTH_PROPORTIONAL" value="3" enum="ExpandMode">
+ Same as [constant EXPAND_FIT_WIDTH], but keeps texture's aspect ratio.
+ </constant>
+ <constant name="EXPAND_FIT_HEIGHT" value="4" enum="ExpandMode">
+ The width of the texture will be ignored. Minimum height will be equal to the current width. Useful for vertical layouts, e.g. inside [VBoxContainer].
+ </constant>
+ <constant name="EXPAND_FIT_HEIGHT_PROPORTIONAL" value="5" enum="ExpandMode">
+ Same as [constant EXPAND_FIT_HEIGHT], but keeps texture's aspect ratio.
+ </constant>
<constant name="STRETCH_SCALE" value="0" enum="StretchMode">
Scale to fit the node's bounding rectangle.
</constant>
diff --git a/drivers/gles3/storage/texture_storage.cpp b/drivers/gles3/storage/texture_storage.cpp
index 2f0a253e46..489c328f64 100644
--- a/drivers/gles3/storage/texture_storage.cpp
+++ b/drivers/gles3/storage/texture_storage.cpp
@@ -300,6 +300,7 @@ Ref<Image> TextureStorage::_get_gl_image_and_format(const Ref<Image> &p_image, I
r_real_format = p_format;
bool need_decompress = false;
+ bool decompress_ra_to_rg = false;
switch (p_format) {
case Image::FORMAT_L8: {
@@ -565,6 +566,28 @@ Ref<Image> TextureStorage::_get_gl_image_and_format(const Ref<Image> &p_image, I
need_decompress = true;
}
} break;
+ case Image::FORMAT_ETC2_RA_AS_RG: {
+ if (config->etc2_supported) {
+ r_gl_internal_format = _EXT_COMPRESSED_RGBA8_ETC2_EAC;
+ r_gl_format = GL_RGBA;
+ r_gl_type = GL_UNSIGNED_BYTE;
+ r_compressed = true;
+ } else {
+ need_decompress = true;
+ }
+ decompress_ra_to_rg = true;
+ } break;
+ case Image::FORMAT_DXT5_RA_AS_RG: {
+ if (config->s3tc_supported) {
+ r_gl_internal_format = _EXT_COMPRESSED_RGBA_S3TC_DXT5_EXT;
+ r_gl_format = GL_RGBA;
+ r_gl_type = GL_UNSIGNED_BYTE;
+ r_compressed = true;
+ } else {
+ need_decompress = true;
+ }
+ decompress_ra_to_rg = true;
+ } break;
default: {
ERR_FAIL_V_MSG(Ref<Image>(), "Image Format: " + itos(p_format) + " is not supported by the OpenGL3 Renderer");
}
@@ -575,7 +598,18 @@ Ref<Image> TextureStorage::_get_gl_image_and_format(const Ref<Image> &p_image, I
image = image->duplicate();
image->decompress();
ERR_FAIL_COND_V(image->is_compressed(), image);
+ if (decompress_ra_to_rg) {
+ image->convert_ra_rgba8_to_rg();
+ image->convert(Image::FORMAT_RG8);
+ }
switch (image->get_format()) {
+ case Image::FORMAT_RG8: {
+ r_gl_format = GL_RG;
+ r_gl_internal_format = GL_RG8;
+ r_gl_type = GL_UNSIGNED_BYTE;
+ r_real_format = Image::FORMAT_RG8;
+ r_compressed = false;
+ } break;
case Image::FORMAT_RGB8: {
r_gl_format = GL_RGB;
r_gl_internal_format = GL_RGB;
@@ -597,7 +631,6 @@ Ref<Image> TextureStorage::_get_gl_image_and_format(const Ref<Image> &p_image, I
r_gl_type = GL_UNSIGNED_BYTE;
r_real_format = Image::FORMAT_RGBA8;
r_compressed = false;
-
} break;
}
}
@@ -1104,15 +1137,13 @@ void TextureStorage::texture_set_data(RID p_texture, const Ref<Image> &p_image,
texture->gl_set_filter(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST);
texture->gl_set_repeat(RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
- //set swizle for older format compatibility
-#ifdef GLES_OVER_GL
switch (texture->format) {
+#ifdef GLES_OVER_GL
case Image::FORMAT_L8: {
glTexParameteri(texture->target, GL_TEXTURE_SWIZZLE_R, GL_RED);
glTexParameteri(texture->target, GL_TEXTURE_SWIZZLE_G, GL_RED);
glTexParameteri(texture->target, GL_TEXTURE_SWIZZLE_B, GL_RED);
glTexParameteri(texture->target, GL_TEXTURE_SWIZZLE_A, GL_ONE);
-
} break;
case Image::FORMAT_LA8: {
glTexParameteri(texture->target, GL_TEXTURE_SWIZZLE_R, GL_RED);
@@ -1120,15 +1151,27 @@ void TextureStorage::texture_set_data(RID p_texture, const Ref<Image> &p_image,
glTexParameteri(texture->target, GL_TEXTURE_SWIZZLE_B, GL_RED);
glTexParameteri(texture->target, GL_TEXTURE_SWIZZLE_A, GL_GREEN);
} break;
+#endif
+ case Image::FORMAT_ETC2_RA_AS_RG:
+ case Image::FORMAT_DXT5_RA_AS_RG: {
+ glTexParameteri(texture->target, GL_TEXTURE_SWIZZLE_R, GL_RED);
+ if (texture->format == real_format) {
+ // Swizzle RA from compressed texture into RG
+ glTexParameteri(texture->target, GL_TEXTURE_SWIZZLE_G, GL_ALPHA);
+ } else {
+ // Converted textures are already in RG, leave as-is
+ glTexParameteri(texture->target, GL_TEXTURE_SWIZZLE_G, GL_GREEN);
+ }
+ glTexParameteri(texture->target, GL_TEXTURE_SWIZZLE_B, GL_ZERO);
+ glTexParameteri(texture->target, GL_TEXTURE_SWIZZLE_A, GL_ONE);
+ } break;
default: {
glTexParameteri(texture->target, GL_TEXTURE_SWIZZLE_R, GL_RED);
glTexParameteri(texture->target, GL_TEXTURE_SWIZZLE_G, GL_GREEN);
glTexParameteri(texture->target, GL_TEXTURE_SWIZZLE_B, GL_BLUE);
glTexParameteri(texture->target, GL_TEXTURE_SWIZZLE_A, GL_ALPHA);
-
} break;
}
-#endif
int mipmaps = img->has_mipmaps() ? img->get_mipmap_count() + 1 : 1;
diff --git a/editor/debugger/editor_profiler.cpp b/editor/debugger/editor_profiler.cpp
index 38934ae8a5..e4730faf38 100644
--- a/editor/debugger/editor_profiler.cpp
+++ b/editor/debugger/editor_profiler.cpp
@@ -670,7 +670,7 @@ EditorProfiler::EditorProfiler() {
variables->connect("item_edited", callable_mp(this, &EditorProfiler::_item_edited));
graph = memnew(TextureRect);
- graph->set_ignore_texture_size(true);
+ graph->set_expand_mode(TextureRect::EXPAND_IGNORE_SIZE);
graph->set_mouse_filter(MOUSE_FILTER_STOP);
graph->connect("draw", callable_mp(this, &EditorProfiler::_graph_tex_draw));
graph->connect("gui_input", callable_mp(this, &EditorProfiler::_graph_tex_input));
diff --git a/editor/debugger/editor_visual_profiler.cpp b/editor/debugger/editor_visual_profiler.cpp
index 91d9204863..1a06e85f90 100644
--- a/editor/debugger/editor_visual_profiler.cpp
+++ b/editor/debugger/editor_visual_profiler.cpp
@@ -798,7 +798,7 @@ EditorVisualProfiler::EditorVisualProfiler() {
variables->connect("cell_selected", callable_mp(this, &EditorVisualProfiler::_item_selected));
graph = memnew(TextureRect);
- graph->set_ignore_texture_size(true);
+ graph->set_expand_mode(TextureRect::EXPAND_IGNORE_SIZE);
graph->set_mouse_filter(MOUSE_FILTER_STOP);
graph->connect("draw", callable_mp(this, &EditorVisualProfiler::_graph_tex_draw));
graph->connect("gui_input", callable_mp(this, &EditorVisualProfiler::_graph_tex_input));
diff --git a/editor/editor_node.cpp b/editor/editor_node.cpp
index ab79031ad2..379ad33913 100644
--- a/editor/editor_node.cpp
+++ b/editor/editor_node.cpp
@@ -688,6 +688,7 @@ void EditorNode::_notification(int p_what) {
if (theme_changed) {
theme = create_custom_theme(theme_base->get_theme());
+ DisplayServer::set_early_window_clear_color_override(true, theme->get_color(SNAME("background"), SNAME("Editor")));
theme_base->set_theme(theme);
gui_base->set_theme(theme);
@@ -6235,6 +6236,7 @@ EditorNode::EditorNode() {
// Exporters might need the theme.
EditorColorMap::create();
theme = create_custom_theme();
+ DisplayServer::set_early_window_clear_color_override(true, theme->get_color(SNAME("background"), SNAME("Editor")));
register_exporters();
diff --git a/editor/editor_resource_picker.cpp b/editor/editor_resource_picker.cpp
index 6b733e11f7..81b2fff97a 100644
--- a/editor/editor_resource_picker.cpp
+++ b/editor/editor_resource_picker.cpp
@@ -958,7 +958,7 @@ EditorResourcePicker::EditorResourcePicker(bool p_hide_assign_button_controls) {
if (!p_hide_assign_button_controls) {
preview_rect = memnew(TextureRect);
- preview_rect->set_ignore_texture_size(true);
+ preview_rect->set_expand_mode(TextureRect::EXPAND_IGNORE_SIZE);
preview_rect->set_anchors_and_offsets_preset(PRESET_FULL_RECT);
preview_rect->set_offset(SIDE_TOP, 1);
preview_rect->set_offset(SIDE_BOTTOM, -1);
diff --git a/editor/editor_themes.cpp b/editor/editor_themes.cpp
index d8252bed9c..7a880d2ab3 100644
--- a/editor/editor_themes.cpp
+++ b/editor/editor_themes.cpp
@@ -753,6 +753,7 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) {
// Editor background
Color background_color_opaque = background_color;
background_color_opaque.a = 1.0;
+ theme->set_color("background", "Editor", background_color_opaque);
theme->set_stylebox("Background", "EditorStyles", make_flat_stylebox(background_color_opaque, default_margin_size, default_margin_size, default_margin_size, default_margin_size));
// Focus
diff --git a/editor/plugins/asset_library_editor_plugin.cpp b/editor/plugins/asset_library_editor_plugin.cpp
index c2dac83416..9f2cfc8d9c 100644
--- a/editor/plugins/asset_library_editor_plugin.cpp
+++ b/editor/plugins/asset_library_editor_plugin.cpp
@@ -293,7 +293,7 @@ EditorAssetLibraryItemDescription::EditorAssetLibraryItemDescription() {
preview = memnew(TextureRect);
previews_vbox->add_child(preview);
- preview->set_ignore_texture_size(true);
+ preview->set_expand_mode(TextureRect::EXPAND_IGNORE_SIZE);
preview->set_stretch_mode(TextureRect::STRETCH_KEEP_ASPECT_CENTERED);
preview->set_custom_minimum_size(Size2(640 * EDSCALE, 345 * EDSCALE));
preview->set_v_size_flags(Control::SIZE_EXPAND_FILL);
diff --git a/editor/plugins/bone_map_editor_plugin.cpp b/editor/plugins/bone_map_editor_plugin.cpp
index dfcf9256c4..c913a9b0ab 100644
--- a/editor/plugins/bone_map_editor_plugin.cpp
+++ b/editor/plugins/bone_map_editor_plugin.cpp
@@ -316,7 +316,7 @@ void BoneMapper::create_editor() {
profile_texture = memnew(TextureRect);
profile_texture->set_stretch_mode(TextureRect::STRETCH_KEEP_ASPECT_CENTERED);
- profile_texture->set_ignore_texture_size(true);
+ profile_texture->set_expand_mode(TextureRect::EXPAND_IGNORE_SIZE);
profile_texture->set_h_size_flags(Control::SIZE_FILL);
profile_texture->set_v_size_flags(Control::SIZE_FILL);
bone_mapper_field->add_child(profile_texture);
diff --git a/editor/plugins/canvas_item_editor_plugin.cpp b/editor/plugins/canvas_item_editor_plugin.cpp
index 7f9a23463c..bd7b7ff1cb 100644
--- a/editor/plugins/canvas_item_editor_plugin.cpp
+++ b/editor/plugins/canvas_item_editor_plugin.cpp
@@ -4370,8 +4370,7 @@ void CanvasItemEditor::_popup_callback(int p_op) {
show_rulers = !show_rulers;
int idx = view_menu->get_popup()->get_item_index(SHOW_RULERS);
view_menu->get_popup()->set_item_checked(idx, show_rulers);
- _update_scrollbars();
- viewport->queue_redraw();
+ update_viewport();
} break;
case SHOW_GUIDES: {
show_guides = !show_guides;
@@ -4683,25 +4682,18 @@ void CanvasItemEditor::_focus_selection(int p_op) {
} else {
rect = rect.merge(canvas_item_rect);
}
- };
-
- if (p_op == VIEW_CENTER_TO_SELECTION) {
- center = rect.get_center();
- Vector2 offset = viewport->get_size() / 2 - EditorNode::get_singleton()->get_scene_root()->get_global_canvas_transform().xform(center);
- view_offset -= (offset / zoom).round();
- update_viewport();
-
- } else { // VIEW_FRAME_TO_SELECTION
+ }
- if (rect.size.x > CMP_EPSILON && rect.size.y > CMP_EPSILON) {
- real_t scale_x = viewport->get_size().x / rect.size.x;
- real_t scale_y = viewport->get_size().y / rect.size.y;
- zoom = scale_x < scale_y ? scale_x : scale_y;
- zoom *= 0.90;
- viewport->queue_redraw();
- zoom_widget->set_zoom(zoom);
- call_deferred(SNAME("_popup_callback"), VIEW_CENTER_TO_SELECTION);
- }
+ if (p_op == VIEW_FRAME_TO_SELECTION && rect.size.x > CMP_EPSILON && rect.size.y > CMP_EPSILON) {
+ real_t scale_x = viewport->get_size().x / rect.size.x;
+ real_t scale_y = viewport->get_size().y / rect.size.y;
+ zoom = scale_x < scale_y ? scale_x : scale_y;
+ zoom *= 0.90;
+ zoom_widget->set_zoom(zoom);
+ viewport->queue_redraw(); // Redraw to update the global canvas transform after zoom changes.
+ call_deferred(SNAME("center_at"), rect.get_center()); // Defer because the updated transform is needed.
+ } else {
+ center_at(rect.get_center());
}
}
@@ -4715,6 +4707,7 @@ void CanvasItemEditor::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_state"), &CanvasItemEditor::set_state);
ClassDB::bind_method(D_METHOD("update_viewport"), &CanvasItemEditor::update_viewport);
+ ClassDB::bind_method(D_METHOD("center_at", "position"), &CanvasItemEditor::center_at);
ClassDB::bind_method("_set_owner_for_node_and_children", &CanvasItemEditor::_set_owner_for_node_and_children);
@@ -4961,6 +4954,12 @@ void CanvasItemEditor::focus_selection() {
_focus_selection(VIEW_CENTER_TO_SELECTION);
}
+void CanvasItemEditor::center_at(const Point2 &p_pos) {
+ Vector2 offset = viewport->get_size() / 2 - EditorNode::get_singleton()->get_scene_root()->get_global_canvas_transform().xform(p_pos);
+ view_offset -= (offset / zoom).round();
+ update_viewport();
+}
+
CanvasItemEditor::CanvasItemEditor() {
zoom = 1.0 / MAX(1, EDSCALE);
view_offset = Point2(-150 - RULER_WIDTH, -95 - RULER_WIDTH);
diff --git a/editor/plugins/canvas_item_editor_plugin.h b/editor/plugins/canvas_item_editor_plugin.h
index 8f02f02c32..f4fcc8a3d2 100644
--- a/editor/plugins/canvas_item_editor_plugin.h
+++ b/editor/plugins/canvas_item_editor_plugin.h
@@ -550,6 +550,7 @@ public:
void edit(CanvasItem *p_canvas_item);
void focus_selection();
+ void center_at(const Point2 &p_pos);
EditorSelection *editor_selection = nullptr;
diff --git a/editor/plugins/gradient_texture_2d_editor_plugin.cpp b/editor/plugins/gradient_texture_2d_editor_plugin.cpp
index 703a44403d..e03353a67b 100644
--- a/editor/plugins/gradient_texture_2d_editor_plugin.cpp
+++ b/editor/plugins/gradient_texture_2d_editor_plugin.cpp
@@ -178,7 +178,7 @@ void GradientTexture2DEditorRect::_notification(int p_what) {
GradientTexture2DEditorRect::GradientTexture2DEditorRect() {
checkerboard = memnew(TextureRect);
checkerboard->set_stretch_mode(TextureRect::STRETCH_TILE);
- checkerboard->set_ignore_texture_size(true);
+ checkerboard->set_expand_mode(TextureRect::EXPAND_IGNORE_SIZE);
checkerboard->set_draw_behind_parent(true);
add_child(checkerboard, false, INTERNAL_MODE_FRONT);
diff --git a/editor/plugins/sprite_frames_editor_plugin.cpp b/editor/plugins/sprite_frames_editor_plugin.cpp
index 7603a5e55d..f4ec026504 100644
--- a/editor/plugins/sprite_frames_editor_plugin.cpp
+++ b/editor/plugins/sprite_frames_editor_plugin.cpp
@@ -1551,7 +1551,7 @@ SpriteFramesEditor::SpriteFramesEditor() {
split_sheet_vb->add_child(split_sheet_panel);
split_sheet_preview = memnew(TextureRect);
- split_sheet_preview->set_ignore_texture_size(true);
+ split_sheet_preview->set_expand_mode(TextureRect::EXPAND_IGNORE_SIZE);
split_sheet_preview->set_mouse_filter(MOUSE_FILTER_PASS);
split_sheet_preview->connect("draw", callable_mp(this, &SpriteFramesEditor::_sheet_preview_draw));
split_sheet_preview->connect("gui_input", callable_mp(this, &SpriteFramesEditor::_sheet_preview_input));
diff --git a/editor/plugins/texture_editor_plugin.cpp b/editor/plugins/texture_editor_plugin.cpp
index 2dab3fa278..2fb624b713 100644
--- a/editor/plugins/texture_editor_plugin.cpp
+++ b/editor/plugins/texture_editor_plugin.cpp
@@ -128,7 +128,7 @@ TexturePreview::TexturePreview(Ref<Texture2D> p_texture, bool p_show_metadata) {
texture_display->set_texture(p_texture);
texture_display->set_anchors_preset(TextureRect::PRESET_FULL_RECT);
texture_display->set_stretch_mode(TextureRect::STRETCH_KEEP_ASPECT_CENTERED);
- texture_display->set_ignore_texture_size(true);
+ texture_display->set_expand_mode(TextureRect::EXPAND_IGNORE_SIZE);
add_child(texture_display);
if (p_show_metadata) {
diff --git a/editor/plugins/tiles/atlas_merging_dialog.cpp b/editor/plugins/tiles/atlas_merging_dialog.cpp
index 7edf6e3a30..deb1df42d3 100644
--- a/editor/plugins/tiles/atlas_merging_dialog.cpp
+++ b/editor/plugins/tiles/atlas_merging_dialog.cpp
@@ -300,7 +300,7 @@ AtlasMergingDialog::AtlasMergingDialog() {
preview = memnew(TextureRect);
preview->set_h_size_flags(Control::SIZE_EXPAND_FILL);
preview->set_v_size_flags(Control::SIZE_EXPAND_FILL);
- preview->set_ignore_texture_size(true);
+ preview->set_expand_mode(TextureRect::EXPAND_IGNORE_SIZE);
preview->hide();
preview->set_stretch_mode(TextureRect::STRETCH_KEEP_ASPECT_CENTERED);
atlas_merging_right_panel->add_child(preview);
diff --git a/editor/project_manager.cpp b/editor/project_manager.cpp
index b4ffc7d78d..c4f5eb777e 100644
--- a/editor/project_manager.cpp
+++ b/editor/project_manager.cpp
@@ -1233,7 +1233,7 @@ void ProjectList::load_project_icon(int p_index) {
// The default project icon is 128×128 to look crisp on hiDPI displays,
// but we want the actual displayed size to be 64×64 on loDPI displays.
- item.control->icon->set_ignore_texture_size(true);
+ item.control->icon->set_expand_mode(TextureRect::EXPAND_IGNORE_SIZE);
item.control->icon->set_custom_minimum_size(Size2(64, 64) * EDSCALE);
item.control->icon->set_stretch_mode(TextureRect::STRETCH_KEEP_ASPECT_CENTERED);
@@ -1273,7 +1273,7 @@ ProjectList::Item ProjectList::load_project_data(const String &p_path, bool p_fa
PackedStringArray unsupported_features = ProjectSettings::get_unsupported_features(project_features);
uint64_t last_edited = 0;
- if (FileAccess::exists(conf)) {
+ if (cf_err == OK) {
// The modification date marks the date the project was last edited.
// This is because the `project.godot` file will always be modified
// when editing a project (but not when running it).
@@ -2653,8 +2653,9 @@ ProjectManager::ProjectManager() {
AcceptDialog::set_swap_cancel_ok(swap_cancel_ok == 2);
}
- set_anchors_and_offsets_preset(Control::PRESET_FULL_RECT);
- set_theme(create_custom_theme());
+ Ref<Theme> theme = create_custom_theme();
+ set_theme(theme);
+ DisplayServer::set_early_window_clear_color_override(true, theme->get_color(SNAME("background"), SNAME("Editor")));
set_anchors_and_offsets_preset(Control::PRESET_FULL_RECT);
diff --git a/main/main.cpp b/main/main.cpp
index 5736aedfe5..6b04cdc6d6 100644
--- a/main/main.cpp
+++ b/main/main.cpp
@@ -1920,6 +1920,9 @@ Error Main::setup2(Thread::ID p_main_tid_override) {
window_position = &position;
}
+ Color boot_bg_color = GLOBAL_DEF_BASIC("application/boot_splash/bg_color", boot_splash_bg_color);
+ DisplayServer::set_early_window_clear_color_override(true, boot_bg_color);
+
// rendering_driver now held in static global String in main and initialized in setup()
Error err;
display_server = DisplayServer::create(display_driver_idx, rendering_driver, window_mode, window_vsync_mode, window_flags, window_position, window_size, init_screen, err);
@@ -2085,7 +2088,7 @@ Error Main::setup2(Thread::ID p_main_tid_override) {
boot_logo->set_pixel(0, 0, Color(0, 0, 0, 0));
}
- Color boot_bg_color = GLOBAL_DEF_BASIC("application/boot_splash/bg_color", boot_splash_bg_color);
+ Color boot_bg_color = GLOBAL_GET("application/boot_splash/bg_color");
#if defined(TOOLS_ENABLED) && !defined(NO_EDITOR_SPLASH)
boot_bg_color =
@@ -2120,6 +2123,8 @@ Error Main::setup2(Thread::ID p_main_tid_override) {
#endif
}
+ DisplayServer::set_early_window_clear_color_override(false);
+
MAIN_PRINT("Main: DCC");
RenderingServer::get_singleton()->set_default_clear_color(
GLOBAL_GET("rendering/environment/defaults/default_clear_color"));
diff --git a/modules/etcpak/image_compress_etcpak.cpp b/modules/etcpak/image_compress_etcpak.cpp
index 1fd98a43d4..b5192bd664 100644
--- a/modules/etcpak/image_compress_etcpak.cpp
+++ b/modules/etcpak/image_compress_etcpak.cpp
@@ -118,6 +118,7 @@ void _compress_etcpak(EtcpakType p_compresstype, Image *r_img, float p_lossy_qua
} else if (p_compresstype == EtcpakType::ETCPAK_TYPE_ETC2_RA_AS_RG) {
target_format = Image::FORMAT_ETC2_RA_AS_RG;
r_img->convert_rg_to_ra_rgba8();
+ r_img->convert_rgba8_to_bgra8(); // It's badly documented but ETCPAK seems to be expected BGRA8 for ETC.
} else if (p_compresstype == EtcpakType::ETCPAK_TYPE_ETC2_ALPHA) {
target_format = Image::FORMAT_ETC2_RGBA8;
r_img->convert_rgba8_to_bgra8(); // It's badly documented but ETCPAK seems to be expected BGRA8 for ETC.
@@ -222,9 +223,9 @@ void _compress_etcpak(EtcpakType p_compresstype, Image *r_img, float p_lossy_qua
}
if (p_compresstype == EtcpakType::ETCPAK_TYPE_ETC1) {
CompressEtc1RgbDither(src_mip_read, dest_mip_write, blocks, mip_w);
- } else if (p_compresstype == EtcpakType::ETCPAK_TYPE_ETC2 || p_compresstype == EtcpakType::ETCPAK_TYPE_ETC2_RA_AS_RG) {
+ } else if (p_compresstype == EtcpakType::ETCPAK_TYPE_ETC2) {
CompressEtc2Rgb(src_mip_read, dest_mip_write, blocks, mip_w, true);
- } else if (p_compresstype == EtcpakType::ETCPAK_TYPE_ETC2_ALPHA) {
+ } else if (p_compresstype == EtcpakType::ETCPAK_TYPE_ETC2_ALPHA || p_compresstype == EtcpakType::ETCPAK_TYPE_ETC2_RA_AS_RG) {
CompressEtc2Rgba(src_mip_read, dest_mip_write, blocks, mip_w, true);
} else if (p_compresstype == EtcpakType::ETCPAK_TYPE_DXT1) {
CompressDxt1Dither(src_mip_read, dest_mip_write, blocks, mip_w);
diff --git a/modules/gdscript/gdscript_analyzer.cpp b/modules/gdscript/gdscript_analyzer.cpp
index 8afcb431ec..0c858a36e7 100644
--- a/modules/gdscript/gdscript_analyzer.cpp
+++ b/modules/gdscript/gdscript_analyzer.cpp
@@ -1573,6 +1573,9 @@ void GDScriptAnalyzer::resolve_assignable(GDScriptParser::AssignableNode *p_assi
if (initializer_type.is_variant() || !initializer_type.is_hard_type()) {
mark_node_unsafe(p_assignable->initializer);
p_assignable->use_conversion_assign = true;
+ if (!initializer_type.is_variant() && !is_type_compatible(specified_type, initializer_type, true, p_assignable->initializer)) {
+ downgrade_node_type_source(p_assignable->initializer);
+ }
} else if (!is_type_compatible(specified_type, initializer_type, true, p_assignable->initializer)) {
if (!is_constant && is_type_compatible(initializer_type, specified_type, true, p_assignable->initializer)) {
mark_node_unsafe(p_assignable->initializer);
@@ -2097,84 +2100,86 @@ void GDScriptAnalyzer::reduce_assignment(GDScriptParser::AssignmentNode *p_assig
GDScriptParser::DataType assigned_value_type = p_assignment->assigned_value->get_datatype();
+ bool assignee_is_variant = assignee_type.is_variant();
+ bool assignee_is_hard = assignee_type.is_hard_type();
+ bool assigned_is_variant = assigned_value_type.is_variant();
+ bool assigned_is_hard = assigned_value_type.is_hard_type();
bool compatible = true;
+ bool downgrades_assignee = false;
+ bool downgrades_assigned = false;
GDScriptParser::DataType op_type = assigned_value_type;
if (p_assignment->operation != GDScriptParser::AssignmentNode::OP_NONE && !op_type.is_variant()) {
op_type = get_operation_type(p_assignment->variant_op, assignee_type, assigned_value_type, compatible, p_assignment->assigned_value);
+
+ if (assignee_is_variant) {
+ // variant assignee
+ mark_node_unsafe(p_assignment);
+ } else if (!compatible) {
+ // incompatible hard types and non-variant assignee
+ mark_node_unsafe(p_assignment);
+ if (assigned_is_variant) {
+ // incompatible hard non-variant assignee and hard variant assigned
+ p_assignment->use_conversion_assign = true;
+ } else {
+ // incompatible hard non-variant types
+ push_error(vformat(R"(Invalid operands "%s" and "%s" for assignment operator.)", assignee_type.to_string(), assigned_value_type.to_string()), p_assignment);
+ }
+ } else if (op_type.type_source == GDScriptParser::DataType::UNDETECTED && !assigned_is_variant) {
+ // incompatible non-variant types (at least one weak)
+ downgrades_assignee = !assignee_is_hard;
+ downgrades_assigned = !assigned_is_hard;
+ }
}
p_assignment->set_datatype(op_type);
- // If Assignee is a variant, then you can assign anything
- // When the assigned value has a known type, further checks are possible.
- if (assignee_type.is_hard_type() && !assignee_type.is_variant() && op_type.is_hard_type() && !op_type.is_variant()) {
- if (compatible) {
- compatible = is_type_compatible(assignee_type, op_type, true, p_assignment->assigned_value);
- if (!compatible) {
- // Try reverse test since it can be a masked subtype.
- if (!is_type_compatible(op_type, assignee_type, true)) {
- push_error(vformat(R"(Value of type "%s" cannot be assigned to a variable of type "%s".)", assigned_value_type.to_string(), assignee_type.to_string()), p_assignment->assigned_value);
- } else {
- // TODO: Add warning.
- mark_node_unsafe(p_assignment);
- p_assignment->use_conversion_assign = true;
- }
- }
- } else {
- push_error(vformat(R"(Invalid operands "%s" and "%s" for assignment operator.)", assignee_type.to_string(), assigned_value_type.to_string()), p_assignment);
+ if (assignee_is_variant) {
+ if (!assignee_is_hard) {
+ // weak variant assignee
+ mark_node_unsafe(p_assignment);
}
- } else if (assignee_type.is_hard_type() && !assignee_type.is_variant()) {
- mark_node_unsafe(p_assignment);
- p_assignment->use_conversion_assign = true;
} else {
- mark_node_unsafe(p_assignment);
- if (assignee_type.is_hard_type() && !assignee_type.is_variant()) {
+ if (assignee_is_hard && !assigned_is_hard) {
+ // hard non-variant assignee and weak assigned
+ mark_node_unsafe(p_assignment);
p_assignment->use_conversion_assign = true;
- }
- }
-
- if (p_assignment->assignee->type == GDScriptParser::Node::IDENTIFIER) {
- // Change source type so it's not wrongly detected later.
- GDScriptParser::IdentifierNode *identifier = static_cast<GDScriptParser::IdentifierNode *>(p_assignment->assignee);
-
- switch (identifier->source) {
- case GDScriptParser::IdentifierNode::MEMBER_VARIABLE: {
- GDScriptParser::DataType id_type = identifier->variable_source->get_datatype();
- if (!id_type.is_hard_type()) {
- id_type.kind = GDScriptParser::DataType::VARIANT;
- id_type.type_source = GDScriptParser::DataType::UNDETECTED;
- identifier->variable_source->set_datatype(id_type);
- }
- } break;
- case GDScriptParser::IdentifierNode::FUNCTION_PARAMETER: {
- GDScriptParser::DataType id_type = identifier->parameter_source->get_datatype();
- if (!id_type.is_hard_type()) {
- id_type.kind = GDScriptParser::DataType::VARIANT;
- id_type.type_source = GDScriptParser::DataType::UNDETECTED;
- identifier->parameter_source->set_datatype(id_type);
- }
- } break;
- case GDScriptParser::IdentifierNode::LOCAL_VARIABLE: {
- GDScriptParser::DataType id_type = identifier->variable_source->get_datatype();
- if (!id_type.is_hard_type()) {
- id_type.kind = GDScriptParser::DataType::VARIANT;
- id_type.type_source = GDScriptParser::DataType::UNDETECTED;
- identifier->variable_source->set_datatype(id_type);
+ downgrades_assigned = downgrades_assigned || (!assigned_is_variant && !is_type_compatible(assignee_type, op_type, true, p_assignment->assigned_value));
+ } else if (compatible) {
+ if (op_type.is_variant()) {
+ // non-variant assignee and variant result
+ mark_node_unsafe(p_assignment);
+ if (assignee_is_hard) {
+ // hard non-variant assignee and variant result
+ p_assignment->use_conversion_assign = true;
+ } else {
+ // weak non-variant assignee and variant result
+ downgrades_assignee = true;
}
- } break;
- case GDScriptParser::IdentifierNode::LOCAL_ITERATOR: {
- GDScriptParser::DataType id_type = identifier->bind_source->get_datatype();
- if (!id_type.is_hard_type()) {
- id_type.kind = GDScriptParser::DataType::VARIANT;
- id_type.type_source = GDScriptParser::DataType::UNDETECTED;
- identifier->bind_source->set_datatype(id_type);
+ } else if (!is_type_compatible(assignee_type, op_type, assignee_is_hard, p_assignment->assigned_value)) {
+ // non-variant assignee and incompatible result
+ mark_node_unsafe(p_assignment);
+ if (assignee_is_hard) {
+ if (is_type_compatible(op_type, assignee_type, true, p_assignment->assigned_value)) {
+ // hard non-variant assignee and maybe compatible result
+ p_assignment->use_conversion_assign = true;
+ } else {
+ // hard non-variant assignee and incompatible result
+ push_error(vformat(R"(Value of type "%s" cannot be assigned to a variable of type "%s".)", assigned_value_type.to_string(), assignee_type.to_string()), p_assignment->assigned_value);
+ }
+ } else {
+ // weak non-variant assignee and incompatible result
+ downgrades_assignee = true;
}
- } break;
- default:
- // Nothing to do.
- break;
+ }
}
}
+ if (downgrades_assignee) {
+ downgrade_node_type_source(p_assignment->assignee);
+ }
+ if (downgrades_assigned) {
+ downgrade_node_type_source(p_assignment->assigned_value);
+ }
+
#ifdef DEBUG_ENABLED
if (assignee_type.is_hard_type() && assignee_type.builtin_type == Variant::INT && assigned_value_type.builtin_type == Variant::FLOAT) {
parser->push_warning(p_assignment->assigned_value, GDScriptWarning::NARROWING_CONVERSION);
@@ -2638,6 +2643,7 @@ void GDScriptAnalyzer::reduce_call(GDScriptParser::CallNode *p_call, bool p_is_a
} else {
reduce_expression(subscript->base);
base_type = subscript->base->get_datatype();
+ is_self = subscript->base->type == GDScriptParser::Node::SELF;
}
} else {
// Invalid call. Error already sent in parser.
@@ -4243,9 +4249,6 @@ GDScriptParser::DataType GDScriptAnalyzer::get_operation_type(Variant::Operator
}
GDScriptParser::DataType GDScriptAnalyzer::get_operation_type(Variant::Operator p_operation, const GDScriptParser::DataType &p_a, const GDScriptParser::DataType &p_b, bool &r_valid, const GDScriptParser::Node *p_source) {
- GDScriptParser::DataType result;
- result.kind = GDScriptParser::DataType::VARIANT;
-
Variant::Type a_type = p_a.builtin_type;
Variant::Type b_type = p_b.builtin_type;
@@ -4265,28 +4268,18 @@ GDScriptParser::DataType GDScriptAnalyzer::get_operation_type(Variant::Operator
}
Variant::ValidatedOperatorEvaluator op_eval = Variant::get_validated_operator_evaluator(p_operation, a_type, b_type);
-
bool hard_operation = p_a.is_hard_type() && p_b.is_hard_type();
bool validated = op_eval != nullptr;
- if (hard_operation && !validated) {
- r_valid = false;
- return result;
- } else if (hard_operation && validated) {
+ GDScriptParser::DataType result;
+ if (validated) {
r_valid = true;
- result.type_source = GDScriptParser::DataType::ANNOTATED_INFERRED;
+ result.type_source = hard_operation ? GDScriptParser::DataType::ANNOTATED_INFERRED : GDScriptParser::DataType::INFERRED;
result.kind = GDScriptParser::DataType::BUILTIN;
result.builtin_type = Variant::get_operator_return_type(p_operation, a_type, b_type);
- } else if (!hard_operation && !validated) {
- r_valid = true;
- result.type_source = GDScriptParser::DataType::UNDETECTED;
+ } else {
+ r_valid = !hard_operation;
result.kind = GDScriptParser::DataType::VARIANT;
- result.builtin_type = Variant::NIL;
- } else if (!hard_operation && validated) {
- r_valid = true;
- result.type_source = GDScriptParser::DataType::INFERRED;
- result.kind = GDScriptParser::DataType::BUILTIN;
- result.builtin_type = Variant::get_operator_return_type(p_operation, a_type, b_type);
}
return result;
@@ -4462,6 +4455,46 @@ void GDScriptAnalyzer::mark_node_unsafe(const GDScriptParser::Node *p_node) {
#endif
}
+void GDScriptAnalyzer::downgrade_node_type_source(GDScriptParser::Node *p_node) {
+ GDScriptParser::IdentifierNode *identifier = nullptr;
+ if (p_node->type == GDScriptParser::Node::IDENTIFIER) {
+ identifier = static_cast<GDScriptParser::IdentifierNode *>(p_node);
+ } else if (p_node->type == GDScriptParser::Node::SUBSCRIPT) {
+ GDScriptParser::SubscriptNode *subscript = static_cast<GDScriptParser::SubscriptNode *>(p_node);
+ if (subscript->is_attribute) {
+ identifier = subscript->attribute;
+ }
+ }
+ if (identifier == nullptr) {
+ return;
+ }
+
+ GDScriptParser::Node *source = nullptr;
+ switch (identifier->source) {
+ case GDScriptParser::IdentifierNode::MEMBER_VARIABLE: {
+ source = identifier->variable_source;
+ } break;
+ case GDScriptParser::IdentifierNode::FUNCTION_PARAMETER: {
+ source = identifier->parameter_source;
+ } break;
+ case GDScriptParser::IdentifierNode::LOCAL_VARIABLE: {
+ source = identifier->variable_source;
+ } break;
+ case GDScriptParser::IdentifierNode::LOCAL_ITERATOR: {
+ source = identifier->bind_source;
+ } break;
+ default:
+ break;
+ }
+ if (source == nullptr) {
+ return;
+ }
+
+ GDScriptParser::DataType datatype;
+ datatype.kind = GDScriptParser::DataType::VARIANT;
+ source->set_datatype(datatype);
+}
+
void GDScriptAnalyzer::mark_lambda_use_self() {
for (GDScriptParser::LambdaNode *lambda : lambda_stack) {
lambda->use_self = true;
diff --git a/modules/gdscript/gdscript_analyzer.h b/modules/gdscript/gdscript_analyzer.h
index da7b7ddb75..b22d47982f 100644
--- a/modules/gdscript/gdscript_analyzer.h
+++ b/modules/gdscript/gdscript_analyzer.h
@@ -120,6 +120,7 @@ class GDScriptAnalyzer {
bool is_type_compatible(const GDScriptParser::DataType &p_target, const GDScriptParser::DataType &p_source, bool p_allow_implicit_conversion = false, const GDScriptParser::Node *p_source_node = nullptr);
void push_error(const String &p_message, const GDScriptParser::Node *p_origin = nullptr);
void mark_node_unsafe(const GDScriptParser::Node *p_node);
+ void downgrade_node_type_source(GDScriptParser::Node *p_node);
void mark_lambda_use_self();
bool class_exists(const StringName &p_class) const;
Ref<GDScriptParserRef> get_parser_for(const String &p_path);
diff --git a/modules/gdscript/tests/scripts/analyzer/errors/incompatible_assignment.gd b/modules/gdscript/tests/scripts/analyzer/errors/incompatible_assignment.gd
new file mode 100644
index 0000000000..664e364493
--- /dev/null
+++ b/modules/gdscript/tests/scripts/analyzer/errors/incompatible_assignment.gd
@@ -0,0 +1,3 @@
+func test():
+ var foo: bool = true
+ foo += 'bar'
diff --git a/modules/gdscript/tests/scripts/analyzer/errors/incompatible_assignment.out b/modules/gdscript/tests/scripts/analyzer/errors/incompatible_assignment.out
new file mode 100644
index 0000000000..358b096a64
--- /dev/null
+++ b/modules/gdscript/tests/scripts/analyzer/errors/incompatible_assignment.out
@@ -0,0 +1,2 @@
+GDTEST_ANALYZER_ERROR
+Invalid operands "bool" and "String" for assignment operator.
diff --git a/modules/gdscript/tests/scripts/analyzer/features/assignments_with_untyped.gd b/modules/gdscript/tests/scripts/analyzer/features/assignments_with_untyped.gd
new file mode 100644
index 0000000000..2d2c2bef19
--- /dev/null
+++ b/modules/gdscript/tests/scripts/analyzer/features/assignments_with_untyped.gd
@@ -0,0 +1,19 @@
+func test():
+ var one_0 = 0
+ one_0 = 1
+ var one_1 := one_0
+ print(one_1)
+
+ var two: Variant = 0
+ two += 2
+ print(two)
+
+ var three_0: Variant = 1
+ var three_1: int = 2
+ three_0 += three_1
+ print(three_0)
+
+ var four_0: int = 3
+ var four_1: Variant = 1
+ four_0 += four_1
+ print(four_0)
diff --git a/modules/gdscript/tests/scripts/analyzer/features/assignments_with_untyped.out b/modules/gdscript/tests/scripts/analyzer/features/assignments_with_untyped.out
new file mode 100644
index 0000000000..7536c38490
--- /dev/null
+++ b/modules/gdscript/tests/scripts/analyzer/features/assignments_with_untyped.out
@@ -0,0 +1,5 @@
+GDTEST_OK
+1
+2
+3
+4
diff --git a/modules/navigation/navigation_mesh_generator.cpp b/modules/navigation/navigation_mesh_generator.cpp
index 568e8b9b26..fff7a02fc4 100644
--- a/modules/navigation/navigation_mesh_generator.cpp
+++ b/modules/navigation/navigation_mesh_generator.cpp
@@ -207,11 +207,11 @@ void NavigationMeshGenerator::_parse_geometry(const Transform3D &p_navmesh_trans
List<uint32_t> shape_owners;
static_body->get_shape_owners(&shape_owners);
for (uint32_t shape_owner : shape_owners) {
+ if (static_body->is_shape_owner_disabled(shape_owner)) {
+ continue;
+ }
const int shape_count = static_body->shape_owner_get_shape_count(shape_owner);
for (int i = 0; i < shape_count; i++) {
- if (static_body->is_shape_owner_disabled(i)) {
- continue;
- }
Ref<Shape3D> s = static_body->shape_owner_get_shape(shape_owner, i);
if (s.is_null()) {
continue;
diff --git a/platform/windows/display_server_windows.cpp b/platform/windows/display_server_windows.cpp
index 99b80c2e2a..2d787c84e2 100644
--- a/platform/windows/display_server_windows.cpp
+++ b/platform/windows/display_server_windows.cpp
@@ -2543,6 +2543,25 @@ LRESULT DisplayServerWindows::WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARA
return 0;
}
} break;
+ case WM_ERASEBKGND: {
+ Color early_color;
+ if (!_get_window_early_clear_override(early_color)) {
+ break;
+ }
+ bool must_recreate_brush = !window_bkg_brush || window_bkg_brush_color != early_color.to_argb32();
+ if (must_recreate_brush) {
+ if (window_bkg_brush) {
+ DeleteObject(window_bkg_brush);
+ }
+ window_bkg_brush = CreateSolidBrush(RGB(early_color.get_r8(), early_color.get_g8(), early_color.get_b8()));
+ }
+ HDC hdc = (HDC)wParam;
+ RECT rect = {};
+ if (GetUpdateRect(hWnd, &rect, true)) {
+ FillRect(hdc, &rect, window_bkg_brush);
+ }
+ return 1;
+ } break;
case WM_PAINT: {
Main::force_redraw();
} break;
@@ -3982,7 +4001,7 @@ DisplayServerWindows::DisplayServerWindows(const String &p_rendering_driver, Win
memset(&wc, 0, sizeof(WNDCLASSEXW));
wc.cbSize = sizeof(WNDCLASSEXW);
- wc.style = CS_HREDRAW | CS_VREDRAW | CS_OWNDC | CS_DBLCLKS;
+ wc.style = CS_OWNDC | CS_DBLCLKS;
wc.lpfnWndProc = (WNDPROC)::WndProc;
wc.cbClsExtra = 0;
wc.cbWndExtra = 0;
diff --git a/platform/windows/display_server_windows.h b/platform/windows/display_server_windows.h
index e9f30024b2..84f2dee35e 100644
--- a/platform/windows/display_server_windows.h
+++ b/platform/windows/display_server_windows.h
@@ -452,6 +452,8 @@ class DisplayServerWindows : public DisplayServer {
bool in_dispatch_input_event = false;
WNDCLASSEXW wc;
+ HBRUSH window_bkg_brush = nullptr;
+ uint32_t window_bkg_brush_color = 0;
HCURSOR cursors[CURSOR_MAX] = { nullptr };
CursorShape cursor_shape = CursorShape::CURSOR_ARROW;
diff --git a/scene/3d/shape_cast_3d.cpp b/scene/3d/shape_cast_3d.cpp
index e6bf6757fa..87361d6b38 100644
--- a/scene/3d/shape_cast_3d.cpp
+++ b/scene/3d/shape_cast_3d.cpp
@@ -31,8 +31,8 @@
#include "shape_cast_3d.h"
#include "core/core_string_names.h"
-#include "collision_object_3d.h"
-#include "mesh_instance_3d.h"
+#include "scene/3d/collision_object_3d.h"
+#include "scene/3d/mesh_instance_3d.h"
#include "scene/resources/concave_polygon_shape_3d.h"
void ShapeCast3D::_notification(int p_what) {
diff --git a/scene/gui/texture_rect.cpp b/scene/gui/texture_rect.cpp
index ac6d0cd453..5a3f4af106 100644
--- a/scene/gui/texture_rect.cpp
+++ b/scene/gui/texture_rect.cpp
@@ -110,22 +110,45 @@ void TextureRect::_notification(int p_what) {
draw_texture_rect(texture, Rect2(offset, size), tile);
}
} break;
+ case NOTIFICATION_RESIZED: {
+ update_minimum_size();
+ } break;
}
}
Size2 TextureRect::get_minimum_size() const {
- if (!ignore_texture_size && !texture.is_null()) {
- return texture->get_size();
- } else {
- return Size2();
+ if (!texture.is_null()) {
+ switch (expand_mode) {
+ case EXPAND_KEEP_SIZE: {
+ return texture->get_size();
+ } break;
+ case EXPAND_IGNORE_SIZE: {
+ return Size2();
+ } break;
+ case EXPAND_FIT_WIDTH: {
+ return Size2(get_size().y, 0);
+ } break;
+ case EXPAND_FIT_WIDTH_PROPORTIONAL: {
+ real_t ratio = real_t(texture->get_width()) / texture->get_height();
+ return Size2(get_size().y * ratio, 0);
+ } break;
+ case EXPAND_FIT_HEIGHT: {
+ return Size2(0, get_size().x);
+ } break;
+ case EXPAND_FIT_HEIGHT_PROPORTIONAL: {
+ real_t ratio = real_t(texture->get_height()) / texture->get_width();
+ return Size2(0, get_size().x * ratio);
+ } break;
+ }
}
+ return Size2();
}
void TextureRect::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_texture", "texture"), &TextureRect::set_texture);
ClassDB::bind_method(D_METHOD("get_texture"), &TextureRect::get_texture);
- ClassDB::bind_method(D_METHOD("set_ignore_texture_size", "ignore"), &TextureRect::set_ignore_texture_size);
- ClassDB::bind_method(D_METHOD("get_ignore_texture_size"), &TextureRect::get_ignore_texture_size);
+ ClassDB::bind_method(D_METHOD("set_expand_mode", "expand_mode"), &TextureRect::set_expand_mode);
+ ClassDB::bind_method(D_METHOD("get_expand_mode"), &TextureRect::get_expand_mode);
ClassDB::bind_method(D_METHOD("set_flip_h", "enable"), &TextureRect::set_flip_h);
ClassDB::bind_method(D_METHOD("is_flipped_h"), &TextureRect::is_flipped_h);
ClassDB::bind_method(D_METHOD("set_flip_v", "enable"), &TextureRect::set_flip_v);
@@ -134,11 +157,18 @@ void TextureRect::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_stretch_mode"), &TextureRect::get_stretch_mode);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_texture", "get_texture");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "ignore_texture_size"), "set_ignore_texture_size", "get_ignore_texture_size");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "expand_mode", PROPERTY_HINT_ENUM, "Keep Size,Ignore Size,Fit Width,Fit Width Proportional,Fit Height,Fit Height Proportional"), "set_expand_mode", "get_expand_mode");
ADD_PROPERTY(PropertyInfo(Variant::INT, "stretch_mode", PROPERTY_HINT_ENUM, "Scale,Tile,Keep,Keep Centered,Keep Aspect,Keep Aspect Centered,Keep Aspect Covered"), "set_stretch_mode", "get_stretch_mode");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "flip_h"), "set_flip_h", "is_flipped_h");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "flip_v"), "set_flip_v", "is_flipped_v");
+ BIND_ENUM_CONSTANT(EXPAND_KEEP_SIZE);
+ BIND_ENUM_CONSTANT(EXPAND_IGNORE_SIZE);
+ BIND_ENUM_CONSTANT(EXPAND_FIT_WIDTH);
+ BIND_ENUM_CONSTANT(EXPAND_FIT_WIDTH_PROPORTIONAL);
+ BIND_ENUM_CONSTANT(EXPAND_FIT_HEIGHT);
+ BIND_ENUM_CONSTANT(EXPAND_FIT_HEIGHT_PROPORTIONAL);
+
BIND_ENUM_CONSTANT(STRETCH_SCALE);
BIND_ENUM_CONSTANT(STRETCH_TILE);
BIND_ENUM_CONSTANT(STRETCH_KEEP);
@@ -178,18 +208,18 @@ Ref<Texture2D> TextureRect::get_texture() const {
return texture;
}
-void TextureRect::set_ignore_texture_size(bool p_ignore) {
- if (ignore_texture_size == p_ignore) {
+void TextureRect::set_expand_mode(ExpandMode p_mode) {
+ if (expand_mode == p_mode) {
return;
}
- ignore_texture_size = p_ignore;
+ expand_mode = p_mode;
queue_redraw();
update_minimum_size();
}
-bool TextureRect::get_ignore_texture_size() const {
- return ignore_texture_size;
+TextureRect::ExpandMode TextureRect::get_expand_mode() const {
+ return expand_mode;
}
void TextureRect::set_stretch_mode(StretchMode p_mode) {
diff --git a/scene/gui/texture_rect.h b/scene/gui/texture_rect.h
index c56fee91e1..6f17ebd87f 100644
--- a/scene/gui/texture_rect.h
+++ b/scene/gui/texture_rect.h
@@ -37,6 +37,15 @@ class TextureRect : public Control {
GDCLASS(TextureRect, Control);
public:
+ enum ExpandMode {
+ EXPAND_KEEP_SIZE,
+ EXPAND_IGNORE_SIZE,
+ EXPAND_FIT_WIDTH,
+ EXPAND_FIT_WIDTH_PROPORTIONAL,
+ EXPAND_FIT_HEIGHT,
+ EXPAND_FIT_HEIGHT_PROPORTIONAL,
+ };
+
enum StretchMode {
STRETCH_SCALE,
STRETCH_TILE,
@@ -48,10 +57,10 @@ public:
};
private:
- bool ignore_texture_size = false;
bool hflip = false;
bool vflip = false;
Ref<Texture2D> texture;
+ ExpandMode expand_mode = EXPAND_KEEP_SIZE;
StretchMode stretch_mode = STRETCH_SCALE;
void _texture_changed();
@@ -65,8 +74,8 @@ public:
void set_texture(const Ref<Texture2D> &p_tex);
Ref<Texture2D> get_texture() const;
- void set_ignore_texture_size(bool p_ignore);
- bool get_ignore_texture_size() const;
+ void set_expand_mode(ExpandMode p_mode);
+ ExpandMode get_expand_mode() const;
void set_stretch_mode(StretchMode p_mode);
StretchMode get_stretch_mode() const;
@@ -81,6 +90,7 @@ public:
~TextureRect();
};
+VARIANT_ENUM_CAST(TextureRect::ExpandMode);
VARIANT_ENUM_CAST(TextureRect::StretchMode);
#endif // TEXTURE_RECT_H
diff --git a/servers/display_server.cpp b/servers/display_server.cpp
index 6af4783fa5..82343e0402 100644
--- a/servers/display_server.cpp
+++ b/servers/display_server.cpp
@@ -38,6 +38,9 @@ DisplayServer *DisplayServer::singleton = nullptr;
bool DisplayServer::hidpi_allowed = false;
+bool DisplayServer::window_early_clear_override_enabled = false;
+Color DisplayServer::window_early_clear_override_color = Color(0, 0, 0, 0);
+
DisplayServer::DisplayServerCreate DisplayServer::server_create_functions[DisplayServer::MAX_SERVERS] = {
{ "headless", &DisplayServerHeadless::create_func, &DisplayServerHeadless::get_rendering_drivers_func }
};
@@ -315,6 +318,23 @@ void DisplayServer::tts_post_utterance_event(TTSUtteranceEvent p_event, int p_id
}
}
+bool DisplayServer::_get_window_early_clear_override(Color &r_color) {
+ if (window_early_clear_override_enabled) {
+ r_color = window_early_clear_override_color;
+ return true;
+ } else if (RenderingServer::get_singleton()) {
+ r_color = RenderingServer::get_singleton()->get_default_clear_color();
+ return true;
+ } else {
+ return false;
+ }
+}
+
+void DisplayServer::set_early_window_clear_color_override(bool p_enabled, Color p_color) {
+ window_early_clear_override_enabled = p_enabled;
+ window_early_clear_override_color = p_color;
+}
+
void DisplayServer::mouse_set_mode(MouseMode p_mode) {
WARN_PRINT("Mouse is not supported by this display server.");
}
diff --git a/servers/display_server.h b/servers/display_server.h
index 0e4c8aa172..f8ade60aca 100644
--- a/servers/display_server.h
+++ b/servers/display_server.h
@@ -217,6 +217,16 @@ public:
virtual bool is_dark_mode() const { return false; };
virtual Color get_accent_color() const { return Color(0, 0, 0, 0); };
+private:
+ static bool window_early_clear_override_enabled;
+ static Color window_early_clear_override_color;
+
+protected:
+ static bool _get_window_early_clear_override(Color &r_color);
+
+public:
+ static void set_early_window_clear_color_override(bool p_enabled, Color p_color = Color(0, 0, 0, 0));
+
enum MouseMode {
MOUSE_MODE_VISIBLE,
MOUSE_MODE_HIDDEN,
diff --git a/servers/physics_3d/godot_collision_solver_3d_sat.cpp b/servers/physics_3d/godot_collision_solver_3d_sat.cpp
index 36c47a07b9..d13f4ee801 100644
--- a/servers/physics_3d/godot_collision_solver_3d_sat.cpp
+++ b/servers/physics_3d/godot_collision_solver_3d_sat.cpp
@@ -758,24 +758,72 @@ public:
typedef void (*CollisionFunc)(const GodotShape3D *, const Transform3D &, const GodotShape3D *, const Transform3D &, _CollectorCallback *p_callback, real_t, real_t);
+// Perform analytic sphere-sphere collision and report results to collector
template <bool withMargin>
-static void _collision_sphere_sphere(const GodotShape3D *p_a, const Transform3D &p_transform_a, const GodotShape3D *p_b, const Transform3D &p_transform_b, _CollectorCallback *p_collector, real_t p_margin_a, real_t p_margin_b) {
- const GodotSphereShape3D *sphere_A = static_cast<const GodotSphereShape3D *>(p_a);
- const GodotSphereShape3D *sphere_B = static_cast<const GodotSphereShape3D *>(p_b);
+static void analytic_sphere_collision(const Vector3 &p_origin_a, real_t p_radius_a, const Vector3 &p_origin_b, real_t p_radius_b, _CollectorCallback *p_collector, real_t p_margin_a, real_t p_margin_b) {
+ // Expand the spheres by the margins if enabled
+ if (withMargin) {
+ p_radius_a += p_margin_a;
+ p_radius_b += p_margin_b;
+ }
- SeparatorAxisTest<GodotSphereShape3D, GodotSphereShape3D, withMargin> separator(sphere_A, p_transform_a, sphere_B, p_transform_b, p_collector, p_margin_a, p_margin_b);
+ // Get the vector from sphere B to A
+ Vector3 b_to_a = p_origin_a - p_origin_b;
- // previous axis
+ // Get the length from B to A
+ real_t b_to_a_len = b_to_a.length();
- if (!separator.test_previous_axis()) {
+ // Calculate the sphere overlap, and bail if not overlapping
+ real_t overlap = p_radius_a + p_radius_b - b_to_a_len;
+ if (overlap < 0)
return;
- }
- if (!separator.test_axis((p_transform_a.origin - p_transform_b.origin).normalized())) {
+ // Report collision
+ p_collector->collided = true;
+
+ // Bail if there is no callback to receive the A and B collision points.
+ if (!p_collector->callback) {
return;
}
- separator.generate_contacts();
+ // Normalize the B to A vector
+ if (b_to_a_len < CMP_EPSILON) {
+ b_to_a = Vector3(0, 1, 0); // Spheres coincident, use arbitrary direction
+ } else {
+ b_to_a /= b_to_a_len;
+ }
+
+ // Report collision points. The operations below are intended to minimize
+ // floating-point precision errors. This is done by calculating the first
+ // collision point from the smaller sphere, and then jumping across to
+ // the larger spheres collision point using the overlap distance. This
+ // jump is usually small even if the large sphere is massive, and so the
+ // second point will not suffer from precision errors.
+ if (p_radius_a < p_radius_b) {
+ Vector3 point_a = p_origin_a - b_to_a * p_radius_a;
+ Vector3 point_b = point_a + b_to_a * overlap;
+ p_collector->call(point_a, point_b); // Consider adding b_to_a vector
+ } else {
+ Vector3 point_b = p_origin_b + b_to_a * p_radius_b;
+ Vector3 point_a = point_b - b_to_a * overlap;
+ p_collector->call(point_a, point_b); // Consider adding b_to_a vector
+ }
+}
+
+template <bool withMargin>
+static void _collision_sphere_sphere(const GodotShape3D *p_a, const Transform3D &p_transform_a, const GodotShape3D *p_b, const Transform3D &p_transform_b, _CollectorCallback *p_collector, real_t p_margin_a, real_t p_margin_b) {
+ const GodotSphereShape3D *sphere_A = static_cast<const GodotSphereShape3D *>(p_a);
+ const GodotSphereShape3D *sphere_B = static_cast<const GodotSphereShape3D *>(p_b);
+
+ // Perform an analytic sphere collision between the two spheres
+ analytic_sphere_collision<withMargin>(
+ p_transform_a.origin,
+ sphere_A->get_radius(),
+ p_transform_b.origin,
+ sphere_B->get_radius(),
+ p_collector,
+ p_margin_a,
+ p_margin_b);
}
template <bool withMargin>
@@ -783,50 +831,36 @@ static void _collision_sphere_box(const GodotShape3D *p_a, const Transform3D &p_
const GodotSphereShape3D *sphere_A = static_cast<const GodotSphereShape3D *>(p_a);
const GodotBoxShape3D *box_B = static_cast<const GodotBoxShape3D *>(p_b);
- SeparatorAxisTest<GodotSphereShape3D, GodotBoxShape3D, withMargin> separator(sphere_A, p_transform_a, box_B, p_transform_b, p_collector, p_margin_a, p_margin_b);
+ // Find the point on the box nearest to the center of the sphere.
- if (!separator.test_previous_axis()) {
- return;
- }
+ Vector3 center = p_transform_b.xform_inv(p_transform_a.origin);
+ Vector3 extents = box_B->get_half_extents();
+ Vector3 nearest(MIN(MAX(center.x, -extents.x), extents.x),
+ MIN(MAX(center.y, -extents.y), extents.y),
+ MIN(MAX(center.z, -extents.z), extents.z));
+ nearest = p_transform_b.xform(nearest);
- // test faces
+ // See if it is inside the sphere.
- for (int i = 0; i < 3; i++) {
- Vector3 axis = p_transform_b.basis.get_column(i).normalized();
-
- if (!separator.test_axis(axis)) {
- return;
- }
+ Vector3 delta = nearest - p_transform_a.origin;
+ real_t length = delta.length();
+ if (length > sphere_A->get_radius() + p_margin_a + p_margin_b) {
+ return;
}
-
- // calculate closest point to sphere
-
- Vector3 cnormal = p_transform_b.xform_inv(p_transform_a.origin);
-
- Vector3 cpoint = p_transform_b.xform(Vector3(
-
- (cnormal.x < 0) ? -box_B->get_half_extents().x : box_B->get_half_extents().x,
- (cnormal.y < 0) ? -box_B->get_half_extents().y : box_B->get_half_extents().y,
- (cnormal.z < 0) ? -box_B->get_half_extents().z : box_B->get_half_extents().z));
-
- // use point to test axis
- Vector3 point_axis = (p_transform_a.origin - cpoint).normalized();
-
- if (!separator.test_axis(point_axis)) {
+ p_collector->collided = true;
+ if (!p_collector->callback) {
return;
}
-
- // test edges
-
- for (int i = 0; i < 3; i++) {
- Vector3 axis = point_axis.cross(p_transform_b.basis.get_column(i)).cross(p_transform_b.basis.get_column(i)).normalized();
-
- if (!separator.test_axis(axis)) {
- return;
- }
+ Vector3 axis;
+ if (length == 0) {
+ // The box passes through the sphere center. Select an axis based on the box's center.
+ axis = (p_transform_b.origin - nearest).normalized();
+ } else {
+ axis = delta / length;
}
-
- separator.generate_contacts();
+ Vector3 point_a = p_transform_a.origin + (sphere_A->get_radius() + p_margin_a) * axis;
+ Vector3 point_b = (withMargin ? nearest + p_margin_b * axis : nearest);
+ p_collector->call(point_a, point_b);
}
template <bool withMargin>
@@ -834,41 +868,66 @@ static void _collision_sphere_capsule(const GodotShape3D *p_a, const Transform3D
const GodotSphereShape3D *sphere_A = static_cast<const GodotSphereShape3D *>(p_a);
const GodotCapsuleShape3D *capsule_B = static_cast<const GodotCapsuleShape3D *>(p_b);
- SeparatorAxisTest<GodotSphereShape3D, GodotCapsuleShape3D, withMargin> separator(sphere_A, p_transform_a, capsule_B, p_transform_b, p_collector, p_margin_a, p_margin_b);
-
- if (!separator.test_previous_axis()) {
- return;
- }
-
- //capsule sphere 1, sphere
-
- Vector3 capsule_axis = p_transform_b.basis.get_column(1) * (capsule_B->get_height() * 0.5 - capsule_B->get_radius());
-
- Vector3 capsule_ball_1 = p_transform_b.origin + capsule_axis;
+ real_t capsule_B_radius = capsule_B->get_radius();
+
+ // Construct the capsule segment (ball-center to ball-center)
+ Vector3 capsule_segment[2];
+ Vector3 capsule_axis = p_transform_b.basis.get_column(1) * (capsule_B->get_height() * 0.5 - capsule_B_radius);
+ capsule_segment[0] = p_transform_b.origin + capsule_axis;
+ capsule_segment[1] = p_transform_b.origin - capsule_axis;
+
+ // Get the capsules closest segment-point to the sphere
+ Vector3 capsule_closest = Geometry3D::get_closest_point_to_segment(p_transform_a.origin, capsule_segment);
+
+ // Perform an analytic sphere collision between the sphere and the sphere-collider in the capsule
+ analytic_sphere_collision<withMargin>(
+ p_transform_a.origin,
+ sphere_A->get_radius(),
+ capsule_closest,
+ capsule_B_radius,
+ p_collector,
+ p_margin_a,
+ p_margin_b);
+}
- if (!separator.test_axis((capsule_ball_1 - p_transform_a.origin).normalized())) {
+template <bool withMargin>
+static void analytic_sphere_cylinder_collision(real_t p_radius_a, real_t p_radius_b, real_t p_height_b, const Transform3D &p_transform_a, const Transform3D &p_transform_b, _CollectorCallback *p_collector, real_t p_margin_a, real_t p_margin_b) {
+ // Find the point on the cylinder nearest to the center of the sphere.
+
+ Vector3 center = p_transform_b.xform_inv(p_transform_a.origin);
+ Vector3 nearest = center;
+ real_t radius = p_radius_b;
+ real_t r = Math::sqrt(center.x * center.x + center.z * center.z);
+ if (r > radius) {
+ real_t scale = radius / r;
+ nearest.x *= scale;
+ nearest.z *= scale;
+ }
+ real_t half_height = p_height_b / 2;
+ nearest.y = MIN(MAX(center.y, -half_height), half_height);
+ nearest = p_transform_b.xform(nearest);
+
+ // See if it is inside the sphere.
+
+ Vector3 delta = nearest - p_transform_a.origin;
+ real_t length = delta.length();
+ if (length > p_radius_a + p_margin_a + p_margin_b) {
return;
}
-
- //capsule sphere 2, sphere
-
- Vector3 capsule_ball_2 = p_transform_b.origin - capsule_axis;
-
- if (!separator.test_axis((capsule_ball_2 - p_transform_a.origin).normalized())) {
+ p_collector->collided = true;
+ if (!p_collector->callback) {
return;
}
-
- //capsule edge, sphere
-
- Vector3 b2a = p_transform_a.origin - p_transform_b.origin;
-
- Vector3 axis = b2a.cross(capsule_axis).cross(capsule_axis).normalized();
-
- if (!separator.test_axis(axis)) {
- return;
+ Vector3 axis;
+ if (length == 0) {
+ // The cylinder passes through the sphere center. Select an axis based on the cylinder's center.
+ axis = (p_transform_b.origin - nearest).normalized();
+ } else {
+ axis = delta / length;
}
-
- separator.generate_contacts();
+ Vector3 point_a = p_transform_a.origin + (p_radius_a + p_margin_a) * axis;
+ Vector3 point_b = (withMargin ? nearest + p_margin_b * axis : nearest);
+ p_collector->call(point_a, point_b);
}
template <bool withMargin>
@@ -876,58 +935,7 @@ static void _collision_sphere_cylinder(const GodotShape3D *p_a, const Transform3
const GodotSphereShape3D *sphere_A = static_cast<const GodotSphereShape3D *>(p_a);
const GodotCylinderShape3D *cylinder_B = static_cast<const GodotCylinderShape3D *>(p_b);
- SeparatorAxisTest<GodotSphereShape3D, GodotCylinderShape3D, withMargin> separator(sphere_A, p_transform_a, cylinder_B, p_transform_b, p_collector, p_margin_a, p_margin_b);
-
- if (!separator.test_previous_axis()) {
- return;
- }
-
- // Cylinder B end caps.
- Vector3 cylinder_B_axis = p_transform_b.basis.get_column(1).normalized();
- if (!separator.test_axis(cylinder_B_axis)) {
- return;
- }
-
- Vector3 cylinder_diff = p_transform_b.origin - p_transform_a.origin;
-
- // Cylinder B lateral surface.
- if (!separator.test_axis(cylinder_B_axis.cross(cylinder_diff).cross(cylinder_B_axis).normalized())) {
- return;
- }
-
- // Closest point to cylinder caps.
- const Vector3 &sphere_center = p_transform_a.origin;
- Vector3 cyl_axis = p_transform_b.basis.get_column(1);
- Vector3 cap_axis = p_transform_b.basis.get_column(0);
- real_t height_scale = cyl_axis.length();
- real_t cap_dist = cylinder_B->get_height() * 0.5 * height_scale;
- cyl_axis /= height_scale;
- real_t radius_scale = cap_axis.length();
- real_t cap_radius = cylinder_B->get_radius() * radius_scale;
-
- for (int i = 0; i < 2; i++) {
- Vector3 cap_dir = ((i == 0) ? cyl_axis : -cyl_axis);
- Vector3 cap_pos = p_transform_b.origin + cap_dir * cap_dist;
-
- Vector3 closest_point;
-
- Vector3 diff = sphere_center - cap_pos;
- Vector3 proj = diff - cap_dir.dot(diff) * cap_dir;
-
- real_t proj_len = proj.length();
- if (Math::is_zero_approx(proj_len)) {
- // Point is equidistant to all circle points.
- continue;
- }
-
- closest_point = cap_pos + (cap_radius / proj_len) * proj;
-
- if (!separator.test_axis((closest_point - sphere_center).normalized())) {
- return;
- }
- }
-
- separator.generate_contacts();
+ analytic_sphere_cylinder_collision<withMargin>(sphere_A->get_radius(), cylinder_B->get_radius(), cylinder_B->get_height(), p_transform_a, p_transform_b, p_collector, p_margin_a, p_margin_b);
}
template <bool withMargin>
@@ -1615,63 +1623,31 @@ static void _collision_capsule_capsule(const GodotShape3D *p_a, const Transform3
const GodotCapsuleShape3D *capsule_A = static_cast<const GodotCapsuleShape3D *>(p_a);
const GodotCapsuleShape3D *capsule_B = static_cast<const GodotCapsuleShape3D *>(p_b);
- SeparatorAxisTest<GodotCapsuleShape3D, GodotCapsuleShape3D, withMargin> separator(capsule_A, p_transform_a, capsule_B, p_transform_b, p_collector, p_margin_a, p_margin_b);
-
- if (!separator.test_previous_axis()) {
- return;
- }
-
- // some values
-
- Vector3 capsule_A_axis = p_transform_a.basis.get_column(1) * (capsule_A->get_height() * 0.5 - capsule_A->get_radius());
- Vector3 capsule_B_axis = p_transform_b.basis.get_column(1) * (capsule_B->get_height() * 0.5 - capsule_B->get_radius());
-
- Vector3 capsule_A_ball_1 = p_transform_a.origin + capsule_A_axis;
- Vector3 capsule_A_ball_2 = p_transform_a.origin - capsule_A_axis;
- Vector3 capsule_B_ball_1 = p_transform_b.origin + capsule_B_axis;
- Vector3 capsule_B_ball_2 = p_transform_b.origin - capsule_B_axis;
-
- //balls-balls
-
- if (!separator.test_axis((capsule_A_ball_1 - capsule_B_ball_1).normalized())) {
- return;
- }
- if (!separator.test_axis((capsule_A_ball_1 - capsule_B_ball_2).normalized())) {
- return;
- }
-
- if (!separator.test_axis((capsule_A_ball_2 - capsule_B_ball_1).normalized())) {
- return;
- }
- if (!separator.test_axis((capsule_A_ball_2 - capsule_B_ball_2).normalized())) {
- return;
- }
-
- // edges-balls
-
- if (!separator.test_axis((capsule_A_ball_1 - capsule_B_ball_1).cross(capsule_A_axis).cross(capsule_A_axis).normalized())) {
- return;
- }
-
- if (!separator.test_axis((capsule_A_ball_1 - capsule_B_ball_2).cross(capsule_A_axis).cross(capsule_A_axis).normalized())) {
- return;
- }
-
- if (!separator.test_axis((capsule_B_ball_1 - capsule_A_ball_1).cross(capsule_B_axis).cross(capsule_B_axis).normalized())) {
- return;
- }
-
- if (!separator.test_axis((capsule_B_ball_1 - capsule_A_ball_2).cross(capsule_B_axis).cross(capsule_B_axis).normalized())) {
- return;
- }
-
- // edges
-
- if (!separator.test_axis(capsule_A_axis.cross(capsule_B_axis).normalized())) {
- return;
- }
-
- separator.generate_contacts();
+ real_t capsule_A_radius = capsule_A->get_radius();
+ real_t capsule_B_radius = capsule_B->get_radius();
+
+ // Get the closest points between the capsule segments
+ Vector3 capsule_A_closest;
+ Vector3 capsule_B_closest;
+ Vector3 capsule_A_axis = p_transform_a.basis.get_column(1) * (capsule_A->get_height() * 0.5 - capsule_A_radius);
+ Vector3 capsule_B_axis = p_transform_b.basis.get_column(1) * (capsule_B->get_height() * 0.5 - capsule_B_radius);
+ Geometry3D::get_closest_points_between_segments(
+ p_transform_a.origin + capsule_A_axis,
+ p_transform_a.origin - capsule_A_axis,
+ p_transform_b.origin + capsule_B_axis,
+ p_transform_b.origin - capsule_B_axis,
+ capsule_A_closest,
+ capsule_B_closest);
+
+ // Perform the analytic collision between the two closest capsule spheres
+ analytic_sphere_collision<withMargin>(
+ capsule_A_closest,
+ capsule_A_radius,
+ capsule_B_closest,
+ capsule_B_radius,
+ p_collector,
+ p_margin_a,
+ p_margin_b);
}
template <bool withMargin>
@@ -1679,61 +1655,24 @@ static void _collision_capsule_cylinder(const GodotShape3D *p_a, const Transform
const GodotCapsuleShape3D *capsule_A = static_cast<const GodotCapsuleShape3D *>(p_a);
const GodotCylinderShape3D *cylinder_B = static_cast<const GodotCylinderShape3D *>(p_b);
- SeparatorAxisTest<GodotCapsuleShape3D, GodotCylinderShape3D, withMargin> separator(capsule_A, p_transform_a, cylinder_B, p_transform_b, p_collector, p_margin_a, p_margin_b);
-
- if (!separator.test_previous_axis()) {
- return;
- }
-
- // Cylinder B end caps.
- Vector3 cylinder_B_axis = p_transform_b.basis.get_column(1).normalized();
- if (!separator.test_axis(cylinder_B_axis)) {
- return;
- }
-
- // Cylinder edge against capsule balls.
-
- Vector3 capsule_A_axis = p_transform_a.basis.get_column(1);
-
- Vector3 capsule_A_ball_1 = p_transform_a.origin + capsule_A_axis * (capsule_A->get_height() * 0.5 - capsule_A->get_radius());
- Vector3 capsule_A_ball_2 = p_transform_a.origin - capsule_A_axis * (capsule_A->get_height() * 0.5 - capsule_A->get_radius());
-
- if (!separator.test_axis((p_transform_b.origin - capsule_A_ball_1).cross(cylinder_B_axis).cross(cylinder_B_axis).normalized())) {
- return;
- }
-
- if (!separator.test_axis((p_transform_b.origin - capsule_A_ball_2).cross(cylinder_B_axis).cross(cylinder_B_axis).normalized())) {
- return;
- }
-
- // Cylinder edge against capsule edge.
+ // Find the closest points between the axes of the two objects.
- Vector3 center_diff = p_transform_b.origin - p_transform_a.origin;
-
- if (!separator.test_axis(capsule_A_axis.cross(center_diff).cross(capsule_A_axis).normalized())) {
- return;
- }
-
- if (!separator.test_axis(cylinder_B_axis.cross(center_diff).cross(cylinder_B_axis).normalized())) {
- return;
- }
-
- real_t proj = capsule_A_axis.cross(cylinder_B_axis).cross(cylinder_B_axis).dot(capsule_A_axis);
- if (Math::is_zero_approx(proj)) {
- // Parallel capsule and cylinder axes, handle with specific axes only.
- // Note: GJKEPA with no margin can lead to degenerate cases in this situation.
- separator.generate_contacts();
- return;
- }
-
- GodotCollisionSolver3D::CallbackResult callback = SeparatorAxisTest<GodotCapsuleShape3D, GodotCylinderShape3D, withMargin>::test_contact_points;
-
- // Fallback to generic algorithm to find the best separating axis.
- if (!fallback_collision_solver(p_a, p_transform_a, p_b, p_transform_b, callback, &separator, false, p_margin_a, p_margin_b)) {
- return;
- }
-
- separator.generate_contacts();
+ Vector3 capsule_A_closest;
+ Vector3 cylinder_B_closest;
+ Vector3 capsule_A_axis = p_transform_a.basis.get_column(1) * (capsule_A->get_height() * 0.5 - capsule_A->get_radius());
+ Vector3 cylinder_B_axis = p_transform_b.basis.get_column(1) * (cylinder_B->get_height() * 0.5);
+ Geometry3D::get_closest_points_between_segments(
+ p_transform_a.origin + capsule_A_axis,
+ p_transform_a.origin - capsule_A_axis,
+ p_transform_b.origin + cylinder_B_axis,
+ p_transform_b.origin - cylinder_B_axis,
+ capsule_A_closest,
+ cylinder_B_closest);
+
+ // Perform the collision test between the cylinder and the nearest sphere on the capsule axis.
+
+ Transform3D sphere_transform(p_transform_a.basis, capsule_A_closest);
+ analytic_sphere_cylinder_collision<withMargin>(capsule_A->get_radius(), cylinder_B->get_radius(), cylinder_B->get_height(), sphere_transform, p_transform_b, p_collector, p_margin_a, p_margin_b);
}
template <bool withMargin>
diff --git a/servers/rendering/rendering_server_default.cpp b/servers/rendering/rendering_server_default.cpp
index 4c4b3d13f9..6017eff55e 100644
--- a/servers/rendering/rendering_server_default.cpp
+++ b/servers/rendering/rendering_server_default.cpp
@@ -291,6 +291,10 @@ void RenderingServerDefault::set_boot_image(const Ref<Image> &p_image, const Col
RSG::rasterizer->set_boot_image(p_image, p_color, p_scale, p_use_filter);
}
+Color RenderingServerDefault::get_default_clear_color() {
+ return RSG::texture_storage->get_default_clear_color();
+}
+
void RenderingServerDefault::set_default_clear_color(const Color &p_color) {
RSG::viewport->set_default_clear_color(p_color);
}
diff --git a/servers/rendering/rendering_server_default.h b/servers/rendering/rendering_server_default.h
index f2fadd5e1f..d053c60b85 100644
--- a/servers/rendering/rendering_server_default.h
+++ b/servers/rendering/rendering_server_default.h
@@ -986,6 +986,7 @@ public:
virtual double get_frame_setup_time_cpu() const override;
virtual void set_boot_image(const Ref<Image> &p_image, const Color &p_color, bool p_scale, bool p_use_filter = true) override;
+ virtual Color get_default_clear_color() override;
virtual void set_default_clear_color(const Color &p_color) override;
virtual bool has_feature(Features p_feature) const override;
diff --git a/servers/rendering_server.cpp b/servers/rendering_server.cpp
index 658d683398..14d8d035e2 100644
--- a/servers/rendering_server.cpp
+++ b/servers/rendering_server.cpp
@@ -2763,6 +2763,7 @@ void RenderingServer::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_white_texture"), &RenderingServer::get_white_texture);
ClassDB::bind_method(D_METHOD("set_boot_image", "image", "color", "scale", "use_filter"), &RenderingServer::set_boot_image, DEFVAL(true));
+ ClassDB::bind_method(D_METHOD("get_default_clear_color"), &RenderingServer::get_default_clear_color);
ClassDB::bind_method(D_METHOD("set_default_clear_color", "color"), &RenderingServer::set_default_clear_color);
ClassDB::bind_method(D_METHOD("has_feature", "feature"), &RenderingServer::has_feature);
diff --git a/servers/rendering_server.h b/servers/rendering_server.h
index 88144cfeeb..6efe28a847 100644
--- a/servers/rendering_server.h
+++ b/servers/rendering_server.h
@@ -1560,6 +1560,7 @@ public:
virtual void mesh_add_surface_from_planes(RID p_mesh, const Vector<Plane> &p_planes);
virtual void set_boot_image(const Ref<Image> &p_image, const Color &p_color, bool p_scale, bool p_use_filter = true) = 0;
+ virtual Color get_default_clear_color() = 0;
virtual void set_default_clear_color(const Color &p_color) = 0;
enum Features {