diff options
-rw-r--r-- | editor/import/editor_scene_importer_gltf.cpp | 6 |
1 files changed, 4 insertions, 2 deletions
diff --git a/editor/import/editor_scene_importer_gltf.cpp b/editor/import/editor_scene_importer_gltf.cpp index 831eb74b66..397bb6ad68 100644 --- a/editor/import/editor_scene_importer_gltf.cpp +++ b/editor/import/editor_scene_importer_gltf.cpp @@ -1,5 +1,6 @@ #include "editor_scene_importer_gltf.h" #include "io/json.h" +#include "math_defs.h" #include "os/file_access.h" #include "os/os.h" #include "scene/3d/camera.h" @@ -1378,8 +1379,8 @@ Error EditorSceneImporterGLTF::_parse_skins(GLTFState &state) { state.nodes[skin_node]->skeleton_children.push_back(i); } - state.skins.push_back(skin); } + state.skins.push_back(skin); } print_line("total skins: " + itos(state.skins.size())); @@ -1419,7 +1420,8 @@ Error EditorSceneImporterGLTF::_parse_cameras(GLTFState &state) { camera.perspective = true; if (d.has("perspective")) { Dictionary ppt = d["perspective"]; - camera.fov_size = ppt["yfov"]; + // GLTF spec is in radians, Godot's camera is in degrees. + camera.fov_size = (double)ppt["yfov"] * 180.0 / Math_PI; camera.zfar = ppt["zfar"]; camera.znear = ppt["znear"]; } else { |