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-rw-r--r--editor/import/editor_scene_importer_gltf.cpp6
1 files changed, 4 insertions, 2 deletions
diff --git a/editor/import/editor_scene_importer_gltf.cpp b/editor/import/editor_scene_importer_gltf.cpp
index 831eb74b66..397bb6ad68 100644
--- a/editor/import/editor_scene_importer_gltf.cpp
+++ b/editor/import/editor_scene_importer_gltf.cpp
@@ -1,5 +1,6 @@
#include "editor_scene_importer_gltf.h"
#include "io/json.h"
+#include "math_defs.h"
#include "os/file_access.h"
#include "os/os.h"
#include "scene/3d/camera.h"
@@ -1378,8 +1379,8 @@ Error EditorSceneImporterGLTF::_parse_skins(GLTFState &state) {
state.nodes[skin_node]->skeleton_children.push_back(i);
}
- state.skins.push_back(skin);
}
+ state.skins.push_back(skin);
}
print_line("total skins: " + itos(state.skins.size()));
@@ -1419,7 +1420,8 @@ Error EditorSceneImporterGLTF::_parse_cameras(GLTFState &state) {
camera.perspective = true;
if (d.has("perspective")) {
Dictionary ppt = d["perspective"];
- camera.fov_size = ppt["yfov"];
+ // GLTF spec is in radians, Godot's camera is in degrees.
+ camera.fov_size = (double)ppt["yfov"] * 180.0 / Math_PI;
camera.zfar = ppt["zfar"];
camera.znear = ppt["znear"];
} else {