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-rw-r--r--editor/scene_tree_dock.cpp2
-rwxr-xr-xscene/main/node.cpp2
2 files changed, 2 insertions, 2 deletions
diff --git a/editor/scene_tree_dock.cpp b/editor/scene_tree_dock.cpp
index afdf48b314..9420e1909a 100644
--- a/editor/scene_tree_dock.cpp
+++ b/editor/scene_tree_dock.cpp
@@ -433,7 +433,7 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) {
dup->set_name(parent->validate_child_name(dup));
- editor_data->get_undo_redo().add_do_method(parent, "_add_child_below_node", node, dup);
+ editor_data->get_undo_redo().add_do_method(parent, "add_child_below_node", node, dup);
for (List<Node *>::Element *F = owned.front(); F; F = F->next()) {
if (!duplimap.has(F->get())) {
diff --git a/scene/main/node.cpp b/scene/main/node.cpp
index c3d9d97c5a..8095949ac6 100755
--- a/scene/main/node.cpp
+++ b/scene/main/node.cpp
@@ -2657,7 +2657,7 @@ void Node::_bind_methods() {
GLOBAL_DEF("node/name_casing", NAME_CASING_PASCAL_CASE);
ProjectSettings::get_singleton()->set_custom_property_info("node/name_casing", PropertyInfo(Variant::INT, "node/name_casing", PROPERTY_HINT_ENUM, "PascalCase,camelCase,snake_case"));
- ClassDB::bind_method(D_METHOD("_add_child_below_node", "node", "child_node", "legible_unique_name"), &Node::add_child_below_node, DEFVAL(false));
+ ClassDB::bind_method(D_METHOD("add_child_below_node", "node", "child_node", "legible_unique_name"), &Node::add_child_below_node, DEFVAL(false));
ClassDB::bind_method(D_METHOD("set_name", "name"), &Node::set_name);
ClassDB::bind_method(D_METHOD("get_name"), &Node::get_name);