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-rw-r--r--editor/editor_settings.cpp4
-rw-r--r--editor/plugins/spatial_editor_plugin.cpp8
-rw-r--r--scene/3d/camera.cpp2
-rw-r--r--scene/main/node.cpp12
-rw-r--r--servers/visual/visual_server_scene.cpp2
-rw-r--r--servers/visual/visual_server_scene.h4
6 files changed, 19 insertions, 13 deletions
diff --git a/editor/editor_settings.cpp b/editor/editor_settings.cpp
index 8bec8854ca..818f1b0218 100644
--- a/editor/editor_settings.cpp
+++ b/editor/editor_settings.cpp
@@ -370,8 +370,8 @@ void EditorSettings::_load_defaults(Ref<ConfigFile> p_extra_config) {
_initial_set("editors/3d/grid_color", Color::html("808080"));
hints["editors/3d/grid_color"] = PropertyInfo(Variant::COLOR, "editors/3d/grid_color", PROPERTY_HINT_COLOR_NO_ALPHA, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED);
- _initial_set("editors/3d/default_fov", 55.0);
- _initial_set("editors/3d/default_z_near", 0.1);
+ _initial_set("editors/3d/default_fov", 70.0);
+ _initial_set("editors/3d/default_z_near", 0.05);
_initial_set("editors/3d/default_z_far", 500.0);
// navigation
diff --git a/editor/plugins/spatial_editor_plugin.cpp b/editor/plugins/spatial_editor_plugin.cpp
index 20dda8b695..9636df970a 100644
--- a/editor/plugins/spatial_editor_plugin.cpp
+++ b/editor/plugins/spatial_editor_plugin.cpp
@@ -4828,8 +4828,8 @@ void SpatialEditor::_bind_methods() {
void SpatialEditor::clear() {
- settings_fov->set_value(EDITOR_DEF("editors/3d/default_fov", 55.0));
- settings_znear->set_value(EDITOR_DEF("editors/3d/default_z_near", 0.1));
+ settings_fov->set_value(EDITOR_DEF("editors/3d/default_fov", 70.0));
+ settings_znear->set_value(EDITOR_DEF("editors/3d/default_z_near", 0.05));
settings_zfar->set_value(EDITOR_DEF("editors/3d/default_z_far", 1500.0));
for (uint32_t i = 0; i < VIEWPORTS_COUNT; i++) {
@@ -5072,14 +5072,14 @@ SpatialEditor::SpatialEditor(EditorNode *p_editor) {
settings_fov->set_max(MAX_FOV);
settings_fov->set_min(MIN_FOV);
settings_fov->set_step(0.01);
- settings_fov->set_value(EDITOR_DEF("editors/3d/default_fov", 55.0));
+ settings_fov->set_value(EDITOR_DEF("editors/3d/default_fov", 70.0));
settings_vbc->add_margin_child(TTR("Perspective FOV (deg.):"), settings_fov);
settings_znear = memnew(SpinBox);
settings_znear->set_max(MAX_Z);
settings_znear->set_min(MIN_Z);
settings_znear->set_step(0.01);
- settings_znear->set_value(EDITOR_DEF("editors/3d/default_z_near", 0.1));
+ settings_znear->set_value(EDITOR_DEF("editors/3d/default_z_near", 0.05));
settings_vbc->add_margin_child(TTR("View Z-Near:"), settings_znear);
settings_zfar = memnew(SpinBox);
diff --git a/scene/3d/camera.cpp b/scene/3d/camera.cpp
index 8c7d0c23c3..abc4a03498 100644
--- a/scene/3d/camera.cpp
+++ b/scene/3d/camera.cpp
@@ -649,7 +649,7 @@ Camera::Camera() {
current = false;
force_change = false;
mode = PROJECTION_PERSPECTIVE;
- set_perspective(65.0, 0.1, 100.0);
+ set_perspective(70.0, 0.05, 100.0);
keep_aspect = KEEP_HEIGHT;
layers = 0xfffff;
v_offset = 0;
diff --git a/scene/main/node.cpp b/scene/main/node.cpp
index 506dc85475..d8baa7834d 100644
--- a/scene/main/node.cpp
+++ b/scene/main/node.cpp
@@ -2114,8 +2114,16 @@ Node *Node::_duplicate(int p_flags, Map<const Node *, Node *> *r_duplimap) const
node_tree.push_front(this);
if (instanced) {
+ // Since nodes in the instanced hierarchy won't be duplicated explicitly, we need to make an inventory
+ // of all the nodes in the tree of the instanced scene in order to transfer the values of the properties
+
for (List<const Node *>::Element *N = node_tree.front(); N; N = N->next()) {
for (int i = 0; i < N->get()->get_child_count(); ++i) {
+
+ // Skip nodes not really belonging to the instanced hierarchy; they'll be processed normally later
+ if (get_child(i)->data.owner != this)
+ continue;
+
node_tree.push_back(N->get()->get_child(i));
}
}
@@ -2124,6 +2132,7 @@ Node *Node::_duplicate(int p_flags, Map<const Node *, Node *> *r_duplimap) const
for (List<const Node *>::Element *N = node_tree.front(); N; N = N->next()) {
Node *current_node = node->get_node(get_path_to(N->get()));
+ ERR_CONTINUE(!current_node);
if (p_flags & DUPLICATE_SCRIPTS) {
bool is_valid = false;
@@ -2136,9 +2145,6 @@ Node *Node::_duplicate(int p_flags, Map<const Node *, Node *> *r_duplimap) const
List<PropertyInfo> plist;
N->get()->get_property_list(&plist);
- if (!current_node)
- continue;
-
for (List<PropertyInfo>::Element *E = plist.front(); E; E = E->next()) {
if (!(E->get().usage & PROPERTY_USAGE_STORAGE))
diff --git a/servers/visual/visual_server_scene.cpp b/servers/visual/visual_server_scene.cpp
index 2f47a0ca14..69827b330d 100644
--- a/servers/visual/visual_server_scene.cpp
+++ b/servers/visual/visual_server_scene.cpp
@@ -677,7 +677,7 @@ Vector<ObjectID> VisualServerScene::instances_cull_ray(const Vector3 &p_from, co
int culled = 0;
Instance *cull[1024];
- culled = scenario->octree.cull_segment(p_from, p_to * 10000, cull, 1024);
+ culled = scenario->octree.cull_segment(p_from, p_from + p_to * 10000, cull, 1024);
for (int i = 0; i < culled; i++) {
Instance *instance = cull[i];
diff --git a/servers/visual/visual_server_scene.h b/servers/visual/visual_server_scene.h
index d075be76ca..9af5ffb74d 100644
--- a/servers/visual/visual_server_scene.h
+++ b/servers/visual/visual_server_scene.h
@@ -120,9 +120,9 @@ public:
Camera() {
visible_layers = 0xFFFFFFFF;
- fov = 65;
+ fov = 70;
type = PERSPECTIVE;
- znear = 0.1;
+ znear = 0.05;
zfar = 100;
size = 1.0;
vaspect = false;