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-rw-r--r--editor/editor_node.cpp4
-rw-r--r--editor/plugins/material_editor_plugin.cpp38
-rw-r--r--editor/plugins/material_editor_plugin.h8
-rw-r--r--scene/2d/canvas_item.cpp6
-rw-r--r--scene/2d/canvas_item.h2
5 files changed, 58 insertions, 0 deletions
diff --git a/editor/editor_node.cpp b/editor/editor_node.cpp
index e0cae7de57..6a4e879340 100644
--- a/editor/editor_node.cpp
+++ b/editor/editor_node.cpp
@@ -5533,6 +5533,10 @@ EditorNode::EditorNode() {
spatial_mat_convert.instance();
resource_conversion_plugins.push_back(spatial_mat_convert);
+ Ref<CanvasItemMaterialConversionPlugin> canvas_item_mat_convert;
+ canvas_item_mat_convert.instance();
+ resource_conversion_plugins.push_back(canvas_item_mat_convert);
+
Ref<ParticlesMaterialConversionPlugin> particles_mat_convert;
particles_mat_convert.instance();
resource_conversion_plugins.push_back(particles_mat_convert);
diff --git a/editor/plugins/material_editor_plugin.cpp b/editor/plugins/material_editor_plugin.cpp
index bd4891ccb7..1fc112896d 100644
--- a/editor/plugins/material_editor_plugin.cpp
+++ b/editor/plugins/material_editor_plugin.cpp
@@ -503,3 +503,41 @@ Ref<Resource> ParticlesMaterialConversionPlugin::convert(const Ref<Resource> &p_
smat->set_render_priority(mat->get_render_priority());
return smat;
}
+
+String CanvasItemMaterialConversionPlugin::converts_to() const {
+
+ return "ShaderMaterial";
+}
+bool CanvasItemMaterialConversionPlugin::handles(const Ref<Resource> &p_resource) const {
+
+ Ref<CanvasItemMaterial> mat = p_resource;
+ return mat.is_valid();
+}
+Ref<Resource> CanvasItemMaterialConversionPlugin::convert(const Ref<Resource> &p_resource) {
+
+ Ref<CanvasItemMaterial> mat = p_resource;
+ ERR_FAIL_COND_V(!mat.is_valid(), Ref<Resource>());
+
+ Ref<ShaderMaterial> smat;
+ smat.instance();
+
+ Ref<Shader> shader;
+ shader.instance();
+
+ String code = VS::get_singleton()->shader_get_code(mat->get_shader_rid());
+
+ shader->set_code(code);
+
+ smat->set_shader(shader);
+
+ List<PropertyInfo> params;
+ VS::get_singleton()->shader_get_param_list(mat->get_shader_rid(), &params);
+
+ for (List<PropertyInfo>::Element *E = params.front(); E; E = E->next()) {
+ Variant value = VS::get_singleton()->material_get_param(mat->get_rid(), E->get().name);
+ smat->set_shader_param(E->get().name, value);
+ }
+
+ smat->set_render_priority(mat->get_render_priority());
+ return smat;
+}
diff --git a/editor/plugins/material_editor_plugin.h b/editor/plugins/material_editor_plugin.h
index 52c73cb7d8..2cc24be33a 100644
--- a/editor/plugins/material_editor_plugin.h
+++ b/editor/plugins/material_editor_plugin.h
@@ -119,4 +119,12 @@ public:
virtual Ref<Resource> convert(const Ref<Resource> &p_resource);
};
+class CanvasItemMaterialConversionPlugin : public EditorResourceConversionPlugin {
+ GDCLASS(CanvasItemMaterialConversionPlugin, EditorResourceConversionPlugin)
+public:
+ virtual String converts_to() const;
+ virtual bool handles(const Ref<Resource> &p_resource) const;
+ virtual Ref<Resource> convert(const Ref<Resource> &p_resource);
+};
+
#endif // MATERIAL_EDITOR_PLUGIN_H
diff --git a/scene/2d/canvas_item.cpp b/scene/2d/canvas_item.cpp
index b41ba7f590..fa45c61f68 100644
--- a/scene/2d/canvas_item.cpp
+++ b/scene/2d/canvas_item.cpp
@@ -178,6 +178,12 @@ CanvasItemMaterial::LightMode CanvasItemMaterial::get_light_mode() const {
void CanvasItemMaterial::_validate_property(PropertyInfo &property) const {
}
+RID CanvasItemMaterial::get_shader_rid() const {
+
+ ERR_FAIL_COND_V(!shader_map.has(current_key), RID());
+ return shader_map[current_key].shader;
+}
+
void CanvasItemMaterial::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_blend_mode", "blend_mode"), &CanvasItemMaterial::set_blend_mode);
diff --git a/scene/2d/canvas_item.h b/scene/2d/canvas_item.h
index cb8ee761e6..1a043c204f 100644
--- a/scene/2d/canvas_item.h
+++ b/scene/2d/canvas_item.h
@@ -121,6 +121,8 @@ public:
static void finish_shaders();
static void flush_changes();
+ RID get_shader_rid() const;
+
CanvasItemMaterial();
virtual ~CanvasItemMaterial();
};