diff options
68 files changed, 2173 insertions, 1526 deletions
diff --git a/core/dictionary.cpp b/core/dictionary.cpp index 42d9eab310..9cc913fa0d 100644 --- a/core/dictionary.cpp +++ b/core/dictionary.cpp @@ -135,12 +135,7 @@ bool Dictionary::has_all(const Array &p_keys) const { return true; } -void Dictionary::erase(const Variant &p_key) { - - _p->variant_map.erase(p_key); -} - -bool Dictionary::erase_checked(const Variant &p_key) { +bool Dictionary::erase(const Variant &p_key) { return _p->variant_map.erase(p_key); } diff --git a/core/dictionary.h b/core/dictionary.h index 00ec67fb99..dbf2233819 100644 --- a/core/dictionary.h +++ b/core/dictionary.h @@ -65,8 +65,7 @@ public: bool has(const Variant &p_key) const; bool has_all(const Array &p_keys) const; - void erase(const Variant &p_key); - bool erase_checked(const Variant &p_key); + bool erase(const Variant &p_key); bool operator==(const Dictionary &p_dictionary) const; diff --git a/core/image.cpp b/core/image.cpp index 65905c83e8..c94f2c3534 100644 --- a/core/image.cpp +++ b/core/image.cpp @@ -36,8 +36,8 @@ #include "math_funcs.h" #include "print_string.h" +#include "io/resource_loader.h" #include "thirdparty/misc/hq2x.h" - #include <stdio.h> const char *Image::format_names[Image::FORMAT_MAX] = { @@ -1582,7 +1582,11 @@ Image::AlphaMode Image::detect_alpha() const { } Error Image::load(const String &p_path) { - +#ifdef DEBUG_ENABLED + if (p_path.begins_with("res://") && ResourceLoader::exists(p_path)) { + WARN_PRINTS("Loaded resource as image file, this will not work on export: '" + p_path + "'. Instead, import the image file as an Image resource and load it normally as a resource."); + } +#endif return ImageLoader::load_image(p_path, this); } diff --git a/core/image.h b/core/image.h index c8dd647c31..c450e88290 100644 --- a/core/image.h +++ b/core/image.h @@ -33,7 +33,7 @@ #include "color.h" #include "dvector.h" -#include "math_2d.h" +#include "rect2.h" #include "resource.h" /** diff --git a/core/math/camera_matrix.h b/core/math/camera_matrix.h index 226b4d572b..a689c7238a 100644 --- a/core/math/camera_matrix.h +++ b/core/math/camera_matrix.h @@ -31,7 +31,7 @@ #ifndef CAMERA_MATRIX_H #define CAMERA_MATRIX_H -#include "math_2d.h" +#include "rect2.h" #include "transform.h" /** @author Juan Linietsky <reduzio@gmail.com> diff --git a/core/math/delaunay.h b/core/math/delaunay.h index 13fbc0c6ae..46535d5ce9 100644 --- a/core/math/delaunay.h +++ b/core/math/delaunay.h @@ -1,7 +1,7 @@ #ifndef DELAUNAY_H #define DELAUNAY_H -#include "math_2d.h" +#include "rect2.h" class Delaunay2D { public: diff --git a/core/math/geometry.h b/core/math/geometry.h index 186a05fb37..83b9467a30 100644 --- a/core/math/geometry.h +++ b/core/math/geometry.h @@ -33,9 +33,9 @@ #include "dvector.h" #include "face3.h" -#include "math_2d.h" #include "object.h" #include "print_string.h" +#include "rect2.h" #include "triangulate.h" #include "vector.h" #include "vector3.h" diff --git a/core/math/math_2d.h b/core/math/math_2d.h deleted file mode 100644 index 25c39e5d7a..0000000000 --- a/core/math/math_2d.h +++ /dev/null @@ -1,1002 +0,0 @@ -/*************************************************************************/ -/* math_2d.h */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#ifndef MATH_2D_H -#define MATH_2D_H - -#include "math_funcs.h" -#include "ustring.h" -/** - @author Juan Linietsky <reduzio@gmail.com> -*/ -enum Margin { - - MARGIN_LEFT, - MARGIN_TOP, - MARGIN_RIGHT, - MARGIN_BOTTOM -}; - -enum Corner { - - CORNER_TOP_LEFT, - CORNER_TOP_RIGHT, - CORNER_BOTTOM_RIGHT, - CORNER_BOTTOM_LEFT -}; - -enum Orientation { - - HORIZONTAL, - VERTICAL -}; - -enum HAlign { - - HALIGN_LEFT, - HALIGN_CENTER, - HALIGN_RIGHT -}; - -enum VAlign { - - VALIGN_TOP, - VALIGN_CENTER, - VALIGN_BOTTOM -}; - -struct Vector2 { - - union { - real_t x; - real_t width; - }; - union { - real_t y; - real_t height; - }; - - _FORCE_INLINE_ real_t &operator[](int p_idx) { - return p_idx ? y : x; - } - _FORCE_INLINE_ const real_t &operator[](int p_idx) const { - return p_idx ? y : x; - } - - void normalize(); - Vector2 normalized() const; - bool is_normalized() const; - - real_t length() const; - real_t length_squared() const; - - real_t distance_to(const Vector2 &p_vector2) const; - real_t distance_squared_to(const Vector2 &p_vector2) const; - real_t angle_to(const Vector2 &p_vector2) const; - real_t angle_to_point(const Vector2 &p_vector2) const; - - real_t dot(const Vector2 &p_other) const; - real_t cross(const Vector2 &p_other) const; - Vector2 project(const Vector2 &p_vec) const; - - Vector2 plane_project(real_t p_d, const Vector2 &p_vec) const; - - Vector2 clamped(real_t p_len) const; - - _FORCE_INLINE_ static Vector2 linear_interpolate(const Vector2 &p_a, const Vector2 &p_b, real_t p_t); - _FORCE_INLINE_ Vector2 linear_interpolate(const Vector2 &p_b, real_t p_t) const; - _FORCE_INLINE_ Vector2 slerp(const Vector2 &p_b, real_t p_t) const; - Vector2 cubic_interpolate(const Vector2 &p_b, const Vector2 &p_pre_a, const Vector2 &p_post_b, real_t p_t) const; - - Vector2 slide(const Vector2 &p_normal) const; - Vector2 bounce(const Vector2 &p_normal) const; - Vector2 reflect(const Vector2 &p_normal) const; - - Vector2 operator+(const Vector2 &p_v) const; - void operator+=(const Vector2 &p_v); - Vector2 operator-(const Vector2 &p_v) const; - void operator-=(const Vector2 &p_v); - Vector2 operator*(const Vector2 &p_v1) const; - - Vector2 operator*(const real_t &rvalue) const; - void operator*=(const real_t &rvalue); - void operator*=(const Vector2 &rvalue) { *this = *this * rvalue; } - - Vector2 operator/(const Vector2 &p_v1) const; - - Vector2 operator/(const real_t &rvalue) const; - - void operator/=(const real_t &rvalue); - - Vector2 operator-() const; - - bool operator==(const Vector2 &p_vec2) const; - bool operator!=(const Vector2 &p_vec2) const; - - bool operator<(const Vector2 &p_vec2) const { return (x == p_vec2.x) ? (y < p_vec2.y) : (x < p_vec2.x); } - bool operator<=(const Vector2 &p_vec2) const { return (x == p_vec2.x) ? (y <= p_vec2.y) : (x <= p_vec2.x); } - - real_t angle() const; - - void set_rotation(real_t p_radians) { - - x = Math::cos(p_radians); - y = Math::sin(p_radians); - } - - _FORCE_INLINE_ Vector2 abs() const { - - return Vector2(Math::abs(x), Math::abs(y)); - } - - Vector2 rotated(real_t p_by) const; - Vector2 tangent() const { - - return Vector2(y, -x); - } - - Vector2 floor() const; - Vector2 ceil() const; - Vector2 round() const; - Vector2 snapped(const Vector2 &p_by) const; - real_t aspect() const { return width / height; } - - operator String() const { return String::num(x) + ", " + String::num(y); } - - _FORCE_INLINE_ Vector2(real_t p_x, real_t p_y) { - x = p_x; - y = p_y; - } - _FORCE_INLINE_ Vector2() { - x = 0; - y = 0; - } -}; - -_FORCE_INLINE_ Vector2 Vector2::plane_project(real_t p_d, const Vector2 &p_vec) const { - - return p_vec - *this * (dot(p_vec) - p_d); -} - -_FORCE_INLINE_ Vector2 operator*(real_t p_scalar, const Vector2 &p_vec) { - - return p_vec * p_scalar; -} - -_FORCE_INLINE_ Vector2 Vector2::operator+(const Vector2 &p_v) const { - - return Vector2(x + p_v.x, y + p_v.y); -} -_FORCE_INLINE_ void Vector2::operator+=(const Vector2 &p_v) { - - x += p_v.x; - y += p_v.y; -} -_FORCE_INLINE_ Vector2 Vector2::operator-(const Vector2 &p_v) const { - - return Vector2(x - p_v.x, y - p_v.y); -} -_FORCE_INLINE_ void Vector2::operator-=(const Vector2 &p_v) { - - x -= p_v.x; - y -= p_v.y; -} - -_FORCE_INLINE_ Vector2 Vector2::operator*(const Vector2 &p_v1) const { - - return Vector2(x * p_v1.x, y * p_v1.y); -}; - -_FORCE_INLINE_ Vector2 Vector2::operator*(const real_t &rvalue) const { - - return Vector2(x * rvalue, y * rvalue); -}; -_FORCE_INLINE_ void Vector2::operator*=(const real_t &rvalue) { - - x *= rvalue; - y *= rvalue; -}; - -_FORCE_INLINE_ Vector2 Vector2::operator/(const Vector2 &p_v1) const { - - return Vector2(x / p_v1.x, y / p_v1.y); -}; - -_FORCE_INLINE_ Vector2 Vector2::operator/(const real_t &rvalue) const { - - return Vector2(x / rvalue, y / rvalue); -}; - -_FORCE_INLINE_ void Vector2::operator/=(const real_t &rvalue) { - - x /= rvalue; - y /= rvalue; -}; - -_FORCE_INLINE_ Vector2 Vector2::operator-() const { - - return Vector2(-x, -y); -} - -_FORCE_INLINE_ bool Vector2::operator==(const Vector2 &p_vec2) const { - - return x == p_vec2.x && y == p_vec2.y; -} -_FORCE_INLINE_ bool Vector2::operator!=(const Vector2 &p_vec2) const { - - return x != p_vec2.x || y != p_vec2.y; -} - -Vector2 Vector2::linear_interpolate(const Vector2 &p_b, real_t p_t) const { - - Vector2 res = *this; - - res.x += (p_t * (p_b.x - x)); - res.y += (p_t * (p_b.y - y)); - - return res; -} - -Vector2 Vector2::slerp(const Vector2 &p_b, real_t p_t) const { -#ifdef MATH_CHECKS - ERR_FAIL_COND_V(is_normalized() == false, Vector2()); -#endif - real_t theta = angle_to(p_b); - return rotated(theta * p_t); -} - -Vector2 Vector2::linear_interpolate(const Vector2 &p_a, const Vector2 &p_b, real_t p_t) { - - Vector2 res = p_a; - - res.x += (p_t * (p_b.x - p_a.x)); - res.y += (p_t * (p_b.y - p_a.y)); - - return res; -} - -typedef Vector2 Size2; -typedef Vector2 Point2; - -struct Transform2D; - -struct Rect2 { - - Point2 position; - Size2 size; - - const Vector2 &get_position() const { return position; } - void set_position(const Vector2 &p_pos) { position = p_pos; } - const Vector2 &get_size() const { return size; } - void set_size(const Vector2 &p_size) { size = p_size; } - - real_t get_area() const { return size.width * size.height; } - - inline bool intersects(const Rect2 &p_rect) const { - if (position.x >= (p_rect.position.x + p_rect.size.width)) - return false; - if ((position.x + size.width) <= p_rect.position.x) - return false; - if (position.y >= (p_rect.position.y + p_rect.size.height)) - return false; - if ((position.y + size.height) <= p_rect.position.y) - return false; - - return true; - } - - inline real_t distance_to(const Vector2 &p_point) const { - - real_t dist = 0.0; - bool inside = true; - - if (p_point.x < position.x) { - real_t d = position.x - p_point.x; - dist = inside ? d : MIN(dist, d); - inside = false; - } - if (p_point.y < position.y) { - real_t d = position.y - p_point.y; - dist = inside ? d : MIN(dist, d); - inside = false; - } - if (p_point.x >= (position.x + size.x)) { - real_t d = p_point.x - (position.x + size.x); - dist = inside ? d : MIN(dist, d); - inside = false; - } - if (p_point.y >= (position.y + size.y)) { - real_t d = p_point.y - (position.y + size.y); - dist = inside ? d : MIN(dist, d); - inside = false; - } - - if (inside) - return 0; - else - return dist; - } - - _FORCE_INLINE_ bool intersects_transformed(const Transform2D &p_xform, const Rect2 &p_rect) const; - - bool intersects_segment(const Point2 &p_from, const Point2 &p_to, Point2 *r_pos = NULL, Point2 *r_normal = NULL) const; - - inline bool encloses(const Rect2 &p_rect) const { - - return (p_rect.position.x >= position.x) && (p_rect.position.y >= position.y) && - ((p_rect.position.x + p_rect.size.x) < (position.x + size.x)) && - ((p_rect.position.y + p_rect.size.y) < (position.y + size.y)); - } - - inline bool has_no_area() const { - - return (size.x <= 0 || size.y <= 0); - } - inline Rect2 clip(const Rect2 &p_rect) const { /// return a clipped rect - - Rect2 new_rect = p_rect; - - if (!intersects(new_rect)) - return Rect2(); - - new_rect.position.x = MAX(p_rect.position.x, position.x); - new_rect.position.y = MAX(p_rect.position.y, position.y); - - Point2 p_rect_end = p_rect.position + p_rect.size; - Point2 end = position + size; - - new_rect.size.x = MIN(p_rect_end.x, end.x) - new_rect.position.x; - new_rect.size.y = MIN(p_rect_end.y, end.y) - new_rect.position.y; - - return new_rect; - } - - inline Rect2 merge(const Rect2 &p_rect) const { ///< return a merged rect - - Rect2 new_rect; - - new_rect.position.x = MIN(p_rect.position.x, position.x); - new_rect.position.y = MIN(p_rect.position.y, position.y); - - new_rect.size.x = MAX(p_rect.position.x + p_rect.size.x, position.x + size.x); - new_rect.size.y = MAX(p_rect.position.y + p_rect.size.y, position.y + size.y); - - new_rect.size = new_rect.size - new_rect.position; //make relative again - - return new_rect; - }; - inline bool has_point(const Point2 &p_point) const { - if (p_point.x < position.x) - return false; - if (p_point.y < position.y) - return false; - - if (p_point.x >= (position.x + size.x)) - return false; - if (p_point.y >= (position.y + size.y)) - return false; - - return true; - } - - inline bool no_area() const { return (size.width <= 0 || size.height <= 0); } - - bool operator==(const Rect2 &p_rect) const { return position == p_rect.position && size == p_rect.size; } - bool operator!=(const Rect2 &p_rect) const { return position != p_rect.position || size != p_rect.size; } - - inline Rect2 grow(real_t p_by) const { - - Rect2 g = *this; - g.position.x -= p_by; - g.position.y -= p_by; - g.size.width += p_by * 2; - g.size.height += p_by * 2; - return g; - } - - inline Rect2 grow_margin(Margin p_margin, real_t p_amount) const { - Rect2 g = *this; - g = g.grow_individual((MARGIN_LEFT == p_margin) ? p_amount : 0, - (MARGIN_TOP == p_margin) ? p_amount : 0, - (MARGIN_RIGHT == p_margin) ? p_amount : 0, - (MARGIN_BOTTOM == p_margin) ? p_amount : 0); - return g; - } - - inline Rect2 grow_individual(real_t p_left, real_t p_top, real_t p_right, real_t p_bottom) const { - - Rect2 g = *this; - g.position.x -= p_left; - g.position.y -= p_top; - g.size.width += p_left + p_right; - g.size.height += p_top + p_bottom; - - return g; - } - - inline Rect2 expand(const Vector2 &p_vector) const { - - Rect2 r = *this; - r.expand_to(p_vector); - return r; - } - - inline void expand_to(const Vector2 &p_vector) { //in place function for speed - - Vector2 begin = position; - Vector2 end = position + size; - - if (p_vector.x < begin.x) - begin.x = p_vector.x; - if (p_vector.y < begin.y) - begin.y = p_vector.y; - - if (p_vector.x > end.x) - end.x = p_vector.x; - if (p_vector.y > end.y) - end.y = p_vector.y; - - position = begin; - size = end - begin; - } - - inline Rect2 abs() const { - - return Rect2(Point2(position.x + MIN(size.x, 0), position.y + MIN(size.y, 0)), size.abs()); - } - - operator String() const { return String(position) + ", " + String(size); } - - Rect2() {} - Rect2(real_t p_x, real_t p_y, real_t p_width, real_t p_height) : - position(Point2(p_x, p_y)), - size(Size2(p_width, p_height)) { - } - Rect2(const Point2 &p_pos, const Size2 &p_size) : - position(p_pos), - size(p_size) { - } -}; - -/* INTEGER STUFF */ - -struct Point2i { - - union { - int x; - int width; - }; - union { - int y; - int height; - }; - - _FORCE_INLINE_ int &operator[](int p_idx) { - return p_idx ? y : x; - } - _FORCE_INLINE_ const int &operator[](int p_idx) const { - return p_idx ? y : x; - } - - Point2i operator+(const Point2i &p_v) const; - void operator+=(const Point2i &p_v); - Point2i operator-(const Point2i &p_v) const; - void operator-=(const Point2i &p_v); - Point2i operator*(const Point2i &p_v1) const; - - Point2i operator*(const int &rvalue) const; - void operator*=(const int &rvalue); - - Point2i operator/(const Point2i &p_v1) const; - - Point2i operator/(const int &rvalue) const; - - void operator/=(const int &rvalue); - - Point2i operator-() const; - bool operator<(const Point2i &p_vec2) const { return (x == p_vec2.x) ? (y < p_vec2.y) : (x < p_vec2.x); } - bool operator>(const Point2i &p_vec2) const { return (x == p_vec2.x) ? (y > p_vec2.y) : (x > p_vec2.x); } - - bool operator==(const Point2i &p_vec2) const; - bool operator!=(const Point2i &p_vec2) const; - - real_t get_aspect() const { return width / (real_t)height; } - - operator String() const { return String::num(x) + ", " + String::num(y); } - - operator Vector2() const { return Vector2(x, y); } - inline Point2i(const Vector2 &p_vec2) { - x = (int)p_vec2.x; - y = (int)p_vec2.y; - } - inline Point2i(int p_x, int p_y) { - x = p_x; - y = p_y; - } - inline Point2i() { - x = 0; - y = 0; - } -}; - -typedef Point2i Size2i; - -struct Rect2i { - - Point2i position; - Size2i size; - - const Point2i &get_position() const { return position; } - void set_position(const Point2i &p_pos) { position = p_pos; } - const Point2i &get_size() const { return size; } - void set_size(const Point2i &p_size) { size = p_size; } - - int get_area() const { return size.width * size.height; } - - inline bool intersects(const Rect2i &p_rect) const { - if (position.x > (p_rect.position.x + p_rect.size.width)) - return false; - if ((position.x + size.width) < p_rect.position.x) - return false; - if (position.y > (p_rect.position.y + p_rect.size.height)) - return false; - if ((position.y + size.height) < p_rect.position.y) - return false; - - return true; - } - - inline bool encloses(const Rect2i &p_rect) const { - - return (p_rect.position.x >= position.x) && (p_rect.position.y >= position.y) && - ((p_rect.position.x + p_rect.size.x) < (position.x + size.x)) && - ((p_rect.position.y + p_rect.size.y) < (position.y + size.y)); - } - - inline bool has_no_area() const { - - return (size.x <= 0 || size.y <= 0); - } - inline Rect2i clip(const Rect2i &p_rect) const { /// return a clipped rect - - Rect2i new_rect = p_rect; - - if (!intersects(new_rect)) - return Rect2i(); - - new_rect.position.x = MAX(p_rect.position.x, position.x); - new_rect.position.y = MAX(p_rect.position.y, position.y); - - Point2 p_rect_end = p_rect.position + p_rect.size; - Point2 end = position + size; - - new_rect.size.x = (int)(MIN(p_rect_end.x, end.x) - new_rect.position.x); - new_rect.size.y = (int)(MIN(p_rect_end.y, end.y) - new_rect.position.y); - - return new_rect; - } - - inline Rect2i merge(const Rect2i &p_rect) const { ///< return a merged rect - - Rect2i new_rect; - - new_rect.position.x = MIN(p_rect.position.x, position.x); - new_rect.position.y = MIN(p_rect.position.y, position.y); - - new_rect.size.x = MAX(p_rect.position.x + p_rect.size.x, position.x + size.x); - new_rect.size.y = MAX(p_rect.position.y + p_rect.size.y, position.y + size.y); - - new_rect.size = new_rect.size - new_rect.position; //make relative again - - return new_rect; - }; - bool has_point(const Point2 &p_point) const { - if (p_point.x < position.x) - return false; - if (p_point.y < position.y) - return false; - - if (p_point.x >= (position.x + size.x)) - return false; - if (p_point.y >= (position.y + size.y)) - return false; - - return true; - } - - bool no_area() { return (size.width <= 0 || size.height <= 0); } - - bool operator==(const Rect2i &p_rect) const { return position == p_rect.position && size == p_rect.size; } - bool operator!=(const Rect2i &p_rect) const { return position != p_rect.position || size != p_rect.size; } - - Rect2i grow(int p_by) const { - - Rect2i g = *this; - g.position.x -= p_by; - g.position.y -= p_by; - g.size.width += p_by * 2; - g.size.height += p_by * 2; - return g; - } - - inline void expand_to(const Point2i &p_vector) { - - Point2i begin = position; - Point2i end = position + size; - - if (p_vector.x < begin.x) - begin.x = p_vector.x; - if (p_vector.y < begin.y) - begin.y = p_vector.y; - - if (p_vector.x > end.x) - end.x = p_vector.x; - if (p_vector.y > end.y) - end.y = p_vector.y; - - position = begin; - size = end - begin; - } - - operator String() const { return String(position) + ", " + String(size); } - - operator Rect2() const { return Rect2(position, size); } - Rect2i(const Rect2 &p_r2) : - position(p_r2.position), - size(p_r2.size) { - } - Rect2i() {} - Rect2i(int p_x, int p_y, int p_width, int p_height) : - position(Point2(p_x, p_y)), - size(Size2(p_width, p_height)) { - } - Rect2i(const Point2 &p_pos, const Size2 &p_size) : - position(p_pos), - size(p_size) { - } -}; - -struct Transform2D { - // Warning #1: basis of Transform2D is stored differently from Basis. In terms of elements array, the basis matrix looks like "on paper": - // M = (elements[0][0] elements[1][0]) - // (elements[0][1] elements[1][1]) - // This is such that the columns, which can be interpreted as basis vectors of the coordinate system "painted" on the object, can be accessed as elements[i]. - // Note that this is the opposite of the indices in mathematical texts, meaning: $M_{12}$ in a math book corresponds to elements[1][0] here. - // This requires additional care when working with explicit indices. - // See https://en.wikipedia.org/wiki/Row-_and_column-major_order for further reading. - - // Warning #2: 2D be aware that unlike 3D code, 2D code uses a left-handed coordinate system: Y-axis points down, - // and angle is measure from +X to +Y in a clockwise-fashion. - - Vector2 elements[3]; - - _FORCE_INLINE_ real_t tdotx(const Vector2 &v) const { return elements[0][0] * v.x + elements[1][0] * v.y; } - _FORCE_INLINE_ real_t tdoty(const Vector2 &v) const { return elements[0][1] * v.x + elements[1][1] * v.y; } - - const Vector2 &operator[](int p_idx) const { return elements[p_idx]; } - Vector2 &operator[](int p_idx) { return elements[p_idx]; } - - _FORCE_INLINE_ Vector2 get_axis(int p_axis) const { - ERR_FAIL_INDEX_V(p_axis, 3, Vector2()); - return elements[p_axis]; - } - _FORCE_INLINE_ void set_axis(int p_axis, const Vector2 &p_vec) { - ERR_FAIL_INDEX(p_axis, 3); - elements[p_axis] = p_vec; - } - - void invert(); - Transform2D inverse() const; - - void affine_invert(); - Transform2D affine_inverse() const; - - void set_rotation(real_t p_rot); - real_t get_rotation() const; - _FORCE_INLINE_ void set_rotation_and_scale(real_t p_rot, const Size2 &p_scale); - void rotate(real_t p_phi); - - void scale(const Size2 &p_scale); - void scale_basis(const Size2 &p_scale); - void translate(real_t p_tx, real_t p_ty); - void translate(const Vector2 &p_translation); - - real_t basis_determinant() const; - - Size2 get_scale() const; - - _FORCE_INLINE_ const Vector2 &get_origin() const { return elements[2]; } - _FORCE_INLINE_ void set_origin(const Vector2 &p_origin) { elements[2] = p_origin; } - - Transform2D scaled(const Size2 &p_scale) const; - Transform2D basis_scaled(const Size2 &p_scale) const; - Transform2D translated(const Vector2 &p_offset) const; - Transform2D rotated(real_t p_phi) const; - - Transform2D untranslated() const; - - void orthonormalize(); - Transform2D orthonormalized() const; - - bool operator==(const Transform2D &p_transform) const; - bool operator!=(const Transform2D &p_transform) const; - - void operator*=(const Transform2D &p_transform); - Transform2D operator*(const Transform2D &p_transform) const; - - Transform2D interpolate_with(const Transform2D &p_transform, real_t p_c) const; - - _FORCE_INLINE_ Vector2 basis_xform(const Vector2 &p_vec) const; - _FORCE_INLINE_ Vector2 basis_xform_inv(const Vector2 &p_vec) const; - _FORCE_INLINE_ Vector2 xform(const Vector2 &p_vec) const; - _FORCE_INLINE_ Vector2 xform_inv(const Vector2 &p_vec) const; - _FORCE_INLINE_ Rect2 xform(const Rect2 &p_rect) const; - _FORCE_INLINE_ Rect2 xform_inv(const Rect2 &p_rect) const; - - operator String() const; - - Transform2D(real_t xx, real_t xy, real_t yx, real_t yy, real_t ox, real_t oy) { - - elements[0][0] = xx; - elements[0][1] = xy; - elements[1][0] = yx; - elements[1][1] = yy; - elements[2][0] = ox; - elements[2][1] = oy; - } - - Transform2D(real_t p_rot, const Vector2 &p_pos); - Transform2D() { - elements[0][0] = 1.0; - elements[1][1] = 1.0; - } -}; - -bool Rect2::intersects_transformed(const Transform2D &p_xform, const Rect2 &p_rect) const { - - //SAT intersection between local and transformed rect2 - - Vector2 xf_points[4] = { - p_xform.xform(p_rect.position), - p_xform.xform(Vector2(p_rect.position.x + p_rect.size.x, p_rect.position.y)), - p_xform.xform(Vector2(p_rect.position.x, p_rect.position.y + p_rect.size.y)), - p_xform.xform(Vector2(p_rect.position.x + p_rect.size.x, p_rect.position.y + p_rect.size.y)), - }; - - real_t low_limit; - - //base rect2 first (faster) - - if (xf_points[0].y > position.y) - goto next1; - if (xf_points[1].y > position.y) - goto next1; - if (xf_points[2].y > position.y) - goto next1; - if (xf_points[3].y > position.y) - goto next1; - - return false; - -next1: - - low_limit = position.y + size.y; - - if (xf_points[0].y < low_limit) - goto next2; - if (xf_points[1].y < low_limit) - goto next2; - if (xf_points[2].y < low_limit) - goto next2; - if (xf_points[3].y < low_limit) - goto next2; - - return false; - -next2: - - if (xf_points[0].x > position.x) - goto next3; - if (xf_points[1].x > position.x) - goto next3; - if (xf_points[2].x > position.x) - goto next3; - if (xf_points[3].x > position.x) - goto next3; - - return false; - -next3: - - low_limit = position.x + size.x; - - if (xf_points[0].x < low_limit) - goto next4; - if (xf_points[1].x < low_limit) - goto next4; - if (xf_points[2].x < low_limit) - goto next4; - if (xf_points[3].x < low_limit) - goto next4; - - return false; - -next4: - - Vector2 xf_points2[4] = { - position, - Vector2(position.x + size.x, position.y), - Vector2(position.x, position.y + size.y), - Vector2(position.x + size.x, position.y + size.y), - }; - - real_t maxa = p_xform.elements[0].dot(xf_points2[0]); - real_t mina = maxa; - - real_t dp = p_xform.elements[0].dot(xf_points2[1]); - maxa = MAX(dp, maxa); - mina = MIN(dp, mina); - - dp = p_xform.elements[0].dot(xf_points2[2]); - maxa = MAX(dp, maxa); - mina = MIN(dp, mina); - - dp = p_xform.elements[0].dot(xf_points2[3]); - maxa = MAX(dp, maxa); - mina = MIN(dp, mina); - - real_t maxb = p_xform.elements[0].dot(xf_points[0]); - real_t minb = maxb; - - dp = p_xform.elements[0].dot(xf_points[1]); - maxb = MAX(dp, maxb); - minb = MIN(dp, minb); - - dp = p_xform.elements[0].dot(xf_points[2]); - maxb = MAX(dp, maxb); - minb = MIN(dp, minb); - - dp = p_xform.elements[0].dot(xf_points[3]); - maxb = MAX(dp, maxb); - minb = MIN(dp, minb); - - if (mina > maxb) - return false; - if (minb > maxa) - return false; - - maxa = p_xform.elements[1].dot(xf_points2[0]); - mina = maxa; - - dp = p_xform.elements[1].dot(xf_points2[1]); - maxa = MAX(dp, maxa); - mina = MIN(dp, mina); - - dp = p_xform.elements[1].dot(xf_points2[2]); - maxa = MAX(dp, maxa); - mina = MIN(dp, mina); - - dp = p_xform.elements[1].dot(xf_points2[3]); - maxa = MAX(dp, maxa); - mina = MIN(dp, mina); - - maxb = p_xform.elements[1].dot(xf_points[0]); - minb = maxb; - - dp = p_xform.elements[1].dot(xf_points[1]); - maxb = MAX(dp, maxb); - minb = MIN(dp, minb); - - dp = p_xform.elements[1].dot(xf_points[2]); - maxb = MAX(dp, maxb); - minb = MIN(dp, minb); - - dp = p_xform.elements[1].dot(xf_points[3]); - maxb = MAX(dp, maxb); - minb = MIN(dp, minb); - - if (mina > maxb) - return false; - if (minb > maxa) - return false; - - return true; -} - -Vector2 Transform2D::basis_xform(const Vector2 &p_vec) const { - - return Vector2( - tdotx(p_vec), - tdoty(p_vec)); -} - -Vector2 Transform2D::basis_xform_inv(const Vector2 &p_vec) const { - - return Vector2( - elements[0].dot(p_vec), - elements[1].dot(p_vec)); -} - -Vector2 Transform2D::xform(const Vector2 &p_vec) const { - - return Vector2( - tdotx(p_vec), - tdoty(p_vec)) + - elements[2]; -} -Vector2 Transform2D::xform_inv(const Vector2 &p_vec) const { - - Vector2 v = p_vec - elements[2]; - - return Vector2( - elements[0].dot(v), - elements[1].dot(v)); -} -Rect2 Transform2D::xform(const Rect2 &p_rect) const { - - Vector2 x = elements[0] * p_rect.size.x; - Vector2 y = elements[1] * p_rect.size.y; - Vector2 pos = xform(p_rect.position); - - Rect2 new_rect; - new_rect.position = pos; - new_rect.expand_to(pos + x); - new_rect.expand_to(pos + y); - new_rect.expand_to(pos + x + y); - return new_rect; -} - -void Transform2D::set_rotation_and_scale(real_t p_rot, const Size2 &p_scale) { - - elements[0][0] = Math::cos(p_rot) * p_scale.x; - elements[1][1] = Math::cos(p_rot) * p_scale.y; - elements[1][0] = -Math::sin(p_rot) * p_scale.y; - elements[0][1] = Math::sin(p_rot) * p_scale.x; -} - -Rect2 Transform2D::xform_inv(const Rect2 &p_rect) const { - - Vector2 ends[4] = { - xform_inv(p_rect.position), - xform_inv(Vector2(p_rect.position.x, p_rect.position.y + p_rect.size.y)), - xform_inv(Vector2(p_rect.position.x + p_rect.size.x, p_rect.position.y + p_rect.size.y)), - xform_inv(Vector2(p_rect.position.x + p_rect.size.x, p_rect.position.y)) - }; - - Rect2 new_rect; - new_rect.position = ends[0]; - new_rect.expand_to(ends[1]); - new_rect.expand_to(ends[2]); - new_rect.expand_to(ends[3]); - - return new_rect; -} - -#endif diff --git a/core/math/math_defs.h b/core/math/math_defs.h index d3484d8d02..a5feee6eb5 100644 --- a/core/math/math_defs.h +++ b/core/math/math_defs.h @@ -36,30 +36,71 @@ #define CMP_NORMALIZE_TOLERANCE 0.000001 #define CMP_POINT_IN_PLANE_EPSILON 0.00001 +#define Math_SQRT12 0.7071067811865475244008443621048490 +#define Math_SQRT2 1.4142135623730950488016887242 +#define Math_LN2 0.6931471805599453094172321215 +#define Math_TAU 6.2831853071795864769252867666 +#define Math_PI 3.1415926535897932384626433833 +#define Math_E 2.7182818284590452353602874714 +#define Math_INF INFINITY +#define Math_NAN NAN + #ifdef DEBUG_ENABLED #define MATH_CHECKS #endif #define USEC_TO_SEC(m_usec) ((m_usec) / 1000000.0) -/** - * "Real" is a type that will be translated to either floats or fixed depending - * on the compilation setting - */ enum ClockDirection { - CLOCKWISE, COUNTERCLOCKWISE }; -#ifdef REAL_T_IS_DOUBLE +enum Orientation { -typedef double real_t; + HORIZONTAL, + VERTICAL +}; -#else +enum HAlign { -typedef float real_t; + HALIGN_LEFT, + HALIGN_CENTER, + HALIGN_RIGHT +}; + +enum VAlign { + + VALIGN_TOP, + VALIGN_CENTER, + VALIGN_BOTTOM +}; +enum Margin { + + MARGIN_LEFT, + MARGIN_TOP, + MARGIN_RIGHT, + MARGIN_BOTTOM +}; + +enum Corner { + + CORNER_TOP_LEFT, + CORNER_TOP_RIGHT, + CORNER_BOTTOM_RIGHT, + CORNER_BOTTOM_LEFT +}; + +/** + * The "Real" type is an abstract type used for real numbers, such as 1.5, + * in contrast to integer numbers. Precision can be controlled with the + * presence or absence of the REAL_T_IS_DOUBLE define. + */ +#ifdef REAL_T_IS_DOUBLE +typedef double real_t; +#else +typedef float real_t; #endif #endif // MATH_DEFS_H diff --git a/core/math/math_funcs.h b/core/math/math_funcs.h index f0c0268f31..992084a653 100644 --- a/core/math/math_funcs.h +++ b/core/math/math_funcs.h @@ -39,13 +39,6 @@ #include <float.h> #include <math.h> -#define Math_PI 3.14159265358979323846 -#define Math_TAU 6.28318530717958647692 -#define Math_SQRT12 0.7071067811865475244008443621048490 -#define Math_LN2 0.693147180559945309417 -#define Math_INF INFINITY -#define Math_NAN NAN - class Math { static pcg32_random_t default_pcg; diff --git a/core/math/rect2.cpp b/core/math/rect2.cpp new file mode 100644 index 0000000000..480bccdff1 --- /dev/null +++ b/core/math/rect2.cpp @@ -0,0 +1,240 @@ +/*************************************************************************/ +/* rect2.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#include "transform_2d.h" // Includes rect2.h but Rect2 needs Transform2D + +bool Rect2::intersects_segment(const Point2 &p_from, const Point2 &p_to, Point2 *r_pos, Point2 *r_normal) const { + + real_t min = 0, max = 1; + int axis = 0; + real_t sign = 0; + + for (int i = 0; i < 2; i++) { + real_t seg_from = p_from[i]; + real_t seg_to = p_to[i]; + real_t box_begin = position[i]; + real_t box_end = box_begin + size[i]; + real_t cmin, cmax; + real_t csign; + + if (seg_from < seg_to) { + + if (seg_from > box_end || seg_to < box_begin) + return false; + real_t length = seg_to - seg_from; + cmin = (seg_from < box_begin) ? ((box_begin - seg_from) / length) : 0; + cmax = (seg_to > box_end) ? ((box_end - seg_from) / length) : 1; + csign = -1.0; + + } else { + + if (seg_to > box_end || seg_from < box_begin) + return false; + real_t length = seg_to - seg_from; + cmin = (seg_from > box_end) ? (box_end - seg_from) / length : 0; + cmax = (seg_to < box_begin) ? (box_begin - seg_from) / length : 1; + csign = 1.0; + } + + if (cmin > min) { + min = cmin; + axis = i; + sign = csign; + } + if (cmax < max) + max = cmax; + if (max < min) + return false; + } + + Vector2 rel = p_to - p_from; + + if (r_normal) { + Vector2 normal; + normal[axis] = sign; + *r_normal = normal; + } + + if (r_pos) + *r_pos = p_from + rel * min; + + return true; +} + +bool Rect2::intersects_transformed(const Transform2D &p_xform, const Rect2 &p_rect) const { + + //SAT intersection between local and transformed rect2 + + Vector2 xf_points[4] = { + p_xform.xform(p_rect.position), + p_xform.xform(Vector2(p_rect.position.x + p_rect.size.x, p_rect.position.y)), + p_xform.xform(Vector2(p_rect.position.x, p_rect.position.y + p_rect.size.y)), + p_xform.xform(Vector2(p_rect.position.x + p_rect.size.x, p_rect.position.y + p_rect.size.y)), + }; + + real_t low_limit; + + //base rect2 first (faster) + + if (xf_points[0].y > position.y) + goto next1; + if (xf_points[1].y > position.y) + goto next1; + if (xf_points[2].y > position.y) + goto next1; + if (xf_points[3].y > position.y) + goto next1; + + return false; + +next1: + + low_limit = position.y + size.y; + + if (xf_points[0].y < low_limit) + goto next2; + if (xf_points[1].y < low_limit) + goto next2; + if (xf_points[2].y < low_limit) + goto next2; + if (xf_points[3].y < low_limit) + goto next2; + + return false; + +next2: + + if (xf_points[0].x > position.x) + goto next3; + if (xf_points[1].x > position.x) + goto next3; + if (xf_points[2].x > position.x) + goto next3; + if (xf_points[3].x > position.x) + goto next3; + + return false; + +next3: + + low_limit = position.x + size.x; + + if (xf_points[0].x < low_limit) + goto next4; + if (xf_points[1].x < low_limit) + goto next4; + if (xf_points[2].x < low_limit) + goto next4; + if (xf_points[3].x < low_limit) + goto next4; + + return false; + +next4: + + Vector2 xf_points2[4] = { + position, + Vector2(position.x + size.x, position.y), + Vector2(position.x, position.y + size.y), + Vector2(position.x + size.x, position.y + size.y), + }; + + real_t maxa = p_xform.elements[0].dot(xf_points2[0]); + real_t mina = maxa; + + real_t dp = p_xform.elements[0].dot(xf_points2[1]); + maxa = MAX(dp, maxa); + mina = MIN(dp, mina); + + dp = p_xform.elements[0].dot(xf_points2[2]); + maxa = MAX(dp, maxa); + mina = MIN(dp, mina); + + dp = p_xform.elements[0].dot(xf_points2[3]); + maxa = MAX(dp, maxa); + mina = MIN(dp, mina); + + real_t maxb = p_xform.elements[0].dot(xf_points[0]); + real_t minb = maxb; + + dp = p_xform.elements[0].dot(xf_points[1]); + maxb = MAX(dp, maxb); + minb = MIN(dp, minb); + + dp = p_xform.elements[0].dot(xf_points[2]); + maxb = MAX(dp, maxb); + minb = MIN(dp, minb); + + dp = p_xform.elements[0].dot(xf_points[3]); + maxb = MAX(dp, maxb); + minb = MIN(dp, minb); + + if (mina > maxb) + return false; + if (minb > maxa) + return false; + + maxa = p_xform.elements[1].dot(xf_points2[0]); + mina = maxa; + + dp = p_xform.elements[1].dot(xf_points2[1]); + maxa = MAX(dp, maxa); + mina = MIN(dp, mina); + + dp = p_xform.elements[1].dot(xf_points2[2]); + maxa = MAX(dp, maxa); + mina = MIN(dp, mina); + + dp = p_xform.elements[1].dot(xf_points2[3]); + maxa = MAX(dp, maxa); + mina = MIN(dp, mina); + + maxb = p_xform.elements[1].dot(xf_points[0]); + minb = maxb; + + dp = p_xform.elements[1].dot(xf_points[1]); + maxb = MAX(dp, maxb); + minb = MIN(dp, minb); + + dp = p_xform.elements[1].dot(xf_points[2]); + maxb = MAX(dp, maxb); + minb = MIN(dp, minb); + + dp = p_xform.elements[1].dot(xf_points[3]); + maxb = MAX(dp, maxb); + minb = MIN(dp, minb); + + if (mina > maxb) + return false; + if (minb > maxa) + return false; + + return true; +} diff --git a/core/math/rect2.h b/core/math/rect2.h new file mode 100644 index 0000000000..20329bee0d --- /dev/null +++ b/core/math/rect2.h @@ -0,0 +1,371 @@ +/*************************************************************************/ +/* rect2.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef RECT2_H +#define RECT2_H + +#include "vector2.h" // also includes math_funcs and ustring + +struct Transform2D; + +struct Rect2 { + + Point2 position; + Size2 size; + + const Vector2 &get_position() const { return position; } + void set_position(const Vector2 &p_pos) { position = p_pos; } + const Vector2 &get_size() const { return size; } + void set_size(const Vector2 &p_size) { size = p_size; } + + real_t get_area() const { return size.width * size.height; } + + inline bool intersects(const Rect2 &p_rect) const { + if (position.x >= (p_rect.position.x + p_rect.size.width)) + return false; + if ((position.x + size.width) <= p_rect.position.x) + return false; + if (position.y >= (p_rect.position.y + p_rect.size.height)) + return false; + if ((position.y + size.height) <= p_rect.position.y) + return false; + + return true; + } + + inline real_t distance_to(const Vector2 &p_point) const { + + real_t dist = 0.0; + bool inside = true; + + if (p_point.x < position.x) { + real_t d = position.x - p_point.x; + dist = inside ? d : MIN(dist, d); + inside = false; + } + if (p_point.y < position.y) { + real_t d = position.y - p_point.y; + dist = inside ? d : MIN(dist, d); + inside = false; + } + if (p_point.x >= (position.x + size.x)) { + real_t d = p_point.x - (position.x + size.x); + dist = inside ? d : MIN(dist, d); + inside = false; + } + if (p_point.y >= (position.y + size.y)) { + real_t d = p_point.y - (position.y + size.y); + dist = inside ? d : MIN(dist, d); + inside = false; + } + + if (inside) + return 0; + else + return dist; + } + + bool intersects_transformed(const Transform2D &p_xform, const Rect2 &p_rect) const; + + bool intersects_segment(const Point2 &p_from, const Point2 &p_to, Point2 *r_pos = NULL, Point2 *r_normal = NULL) const; + + inline bool encloses(const Rect2 &p_rect) const { + + return (p_rect.position.x >= position.x) && (p_rect.position.y >= position.y) && + ((p_rect.position.x + p_rect.size.x) < (position.x + size.x)) && + ((p_rect.position.y + p_rect.size.y) < (position.y + size.y)); + } + + inline bool has_no_area() const { + + return (size.x <= 0 || size.y <= 0); + } + inline Rect2 clip(const Rect2 &p_rect) const { /// return a clipped rect + + Rect2 new_rect = p_rect; + + if (!intersects(new_rect)) + return Rect2(); + + new_rect.position.x = MAX(p_rect.position.x, position.x); + new_rect.position.y = MAX(p_rect.position.y, position.y); + + Point2 p_rect_end = p_rect.position + p_rect.size; + Point2 end = position + size; + + new_rect.size.x = MIN(p_rect_end.x, end.x) - new_rect.position.x; + new_rect.size.y = MIN(p_rect_end.y, end.y) - new_rect.position.y; + + return new_rect; + } + + inline Rect2 merge(const Rect2 &p_rect) const { ///< return a merged rect + + Rect2 new_rect; + + new_rect.position.x = MIN(p_rect.position.x, position.x); + new_rect.position.y = MIN(p_rect.position.y, position.y); + + new_rect.size.x = MAX(p_rect.position.x + p_rect.size.x, position.x + size.x); + new_rect.size.y = MAX(p_rect.position.y + p_rect.size.y, position.y + size.y); + + new_rect.size = new_rect.size - new_rect.position; //make relative again + + return new_rect; + }; + inline bool has_point(const Point2 &p_point) const { + if (p_point.x < position.x) + return false; + if (p_point.y < position.y) + return false; + + if (p_point.x >= (position.x + size.x)) + return false; + if (p_point.y >= (position.y + size.y)) + return false; + + return true; + } + + inline bool no_area() const { return (size.width <= 0 || size.height <= 0); } + + bool operator==(const Rect2 &p_rect) const { return position == p_rect.position && size == p_rect.size; } + bool operator!=(const Rect2 &p_rect) const { return position != p_rect.position || size != p_rect.size; } + + inline Rect2 grow(real_t p_by) const { + + Rect2 g = *this; + g.position.x -= p_by; + g.position.y -= p_by; + g.size.width += p_by * 2; + g.size.height += p_by * 2; + return g; + } + + inline Rect2 grow_margin(Margin p_margin, real_t p_amount) const { + Rect2 g = *this; + g = g.grow_individual((MARGIN_LEFT == p_margin) ? p_amount : 0, + (MARGIN_TOP == p_margin) ? p_amount : 0, + (MARGIN_RIGHT == p_margin) ? p_amount : 0, + (MARGIN_BOTTOM == p_margin) ? p_amount : 0); + return g; + } + + inline Rect2 grow_individual(real_t p_left, real_t p_top, real_t p_right, real_t p_bottom) const { + + Rect2 g = *this; + g.position.x -= p_left; + g.position.y -= p_top; + g.size.width += p_left + p_right; + g.size.height += p_top + p_bottom; + + return g; + } + + inline Rect2 expand(const Vector2 &p_vector) const { + + Rect2 r = *this; + r.expand_to(p_vector); + return r; + } + + inline void expand_to(const Vector2 &p_vector) { //in place function for speed + + Vector2 begin = position; + Vector2 end = position + size; + + if (p_vector.x < begin.x) + begin.x = p_vector.x; + if (p_vector.y < begin.y) + begin.y = p_vector.y; + + if (p_vector.x > end.x) + end.x = p_vector.x; + if (p_vector.y > end.y) + end.y = p_vector.y; + + position = begin; + size = end - begin; + } + + inline Rect2 abs() const { + + return Rect2(Point2(position.x + MIN(size.x, 0), position.y + MIN(size.y, 0)), size.abs()); + } + + operator String() const { return String(position) + ", " + String(size); } + + Rect2() {} + Rect2(real_t p_x, real_t p_y, real_t p_width, real_t p_height) : + position(Point2(p_x, p_y)), + size(Size2(p_width, p_height)) { + } + Rect2(const Point2 &p_pos, const Size2 &p_size) : + position(p_pos), + size(p_size) { + } +}; + +struct Rect2i { + + Point2i position; + Size2i size; + + const Point2i &get_position() const { return position; } + void set_position(const Point2i &p_position) { position = p_position; } + const Size2i &get_size() const { return size; } + void set_size(const Size2i &p_size) { size = p_size; } + + int get_area() const { return size.width * size.height; } + + inline bool intersects(const Rect2i &p_rect) const { + if (position.x > (p_rect.position.x + p_rect.size.width)) + return false; + if ((position.x + size.width) < p_rect.position.x) + return false; + if (position.y > (p_rect.position.y + p_rect.size.height)) + return false; + if ((position.y + size.height) < p_rect.position.y) + return false; + + return true; + } + + inline bool encloses(const Rect2i &p_rect) const { + + return (p_rect.position.x >= position.x) && (p_rect.position.y >= position.y) && + ((p_rect.position.x + p_rect.size.x) < (position.x + size.x)) && + ((p_rect.position.y + p_rect.size.y) < (position.y + size.y)); + } + + inline bool has_no_area() const { + + return (size.x <= 0 || size.y <= 0); + } + inline Rect2i clip(const Rect2i &p_rect) const { /// return a clipped rect + + Rect2i new_rect = p_rect; + + if (!intersects(new_rect)) + return Rect2i(); + + new_rect.position.x = MAX(p_rect.position.x, position.x); + new_rect.position.y = MAX(p_rect.position.y, position.y); + + Point2 p_rect_end = p_rect.position + p_rect.size; + Point2 end = position + size; + + new_rect.size.x = (int)(MIN(p_rect_end.x, end.x) - new_rect.position.x); + new_rect.size.y = (int)(MIN(p_rect_end.y, end.y) - new_rect.position.y); + + return new_rect; + } + + inline Rect2i merge(const Rect2i &p_rect) const { ///< return a merged rect + + Rect2i new_rect; + + new_rect.position.x = MIN(p_rect.position.x, position.x); + new_rect.position.y = MIN(p_rect.position.y, position.y); + + new_rect.size.x = MAX(p_rect.position.x + p_rect.size.x, position.x + size.x); + new_rect.size.y = MAX(p_rect.position.y + p_rect.size.y, position.y + size.y); + + new_rect.size = new_rect.size - new_rect.position; //make relative again + + return new_rect; + }; + bool has_point(const Point2 &p_point) const { + if (p_point.x < position.x) + return false; + if (p_point.y < position.y) + return false; + + if (p_point.x >= (position.x + size.x)) + return false; + if (p_point.y >= (position.y + size.y)) + return false; + + return true; + } + + bool no_area() { return (size.width <= 0 || size.height <= 0); } + + bool operator==(const Rect2i &p_rect) const { return position == p_rect.position && size == p_rect.size; } + bool operator!=(const Rect2i &p_rect) const { return position != p_rect.position || size != p_rect.size; } + + Rect2i grow(int p_by) const { + + Rect2i g = *this; + g.position.x -= p_by; + g.position.y -= p_by; + g.size.width += p_by * 2; + g.size.height += p_by * 2; + return g; + } + + inline void expand_to(const Point2i &p_vector) { + + Point2i begin = position; + Point2i end = position + size; + + if (p_vector.x < begin.x) + begin.x = p_vector.x; + if (p_vector.y < begin.y) + begin.y = p_vector.y; + + if (p_vector.x > end.x) + end.x = p_vector.x; + if (p_vector.y > end.y) + end.y = p_vector.y; + + position = begin; + size = end - begin; + } + + operator String() const { return String(position) + ", " + String(size); } + + operator Rect2() const { return Rect2(position, size); } + Rect2i(const Rect2 &p_r2) : + position(p_r2.position), + size(p_r2.size) { + } + Rect2i() {} + Rect2i(int p_x, int p_y, int p_width, int p_height) : + position(Point2(p_x, p_y)), + size(Size2(p_width, p_height)) { + } + Rect2i(const Point2 &p_pos, const Size2 &p_size) : + position(p_pos), + size(p_size) { + } +}; + +#endif // RECT2_H diff --git a/core/math/math_2d.cpp b/core/math/transform_2d.cpp index a053ffbd93..4bb763c879 100644 --- a/core/math/math_2d.cpp +++ b/core/math/transform_2d.cpp @@ -1,5 +1,5 @@ /*************************************************************************/ -/* math_2d.cpp */ +/* transform_2d.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ @@ -28,287 +28,7 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#include "math_2d.h" - -real_t Vector2::angle() const { - - return Math::atan2(y, x); -} - -real_t Vector2::length() const { - - return Math::sqrt(x * x + y * y); -} - -real_t Vector2::length_squared() const { - - return x * x + y * y; -} - -void Vector2::normalize() { - - real_t l = x * x + y * y; - if (l != 0) { - - l = Math::sqrt(l); - x /= l; - y /= l; - } -} - -Vector2 Vector2::normalized() const { - - Vector2 v = *this; - v.normalize(); - return v; -} - -bool Vector2::is_normalized() const { - // use length_squared() instead of length() to avoid sqrt(), makes it more stringent. - return Math::is_equal_approx(length_squared(), 1.0); -} - -real_t Vector2::distance_to(const Vector2 &p_vector2) const { - - return Math::sqrt((x - p_vector2.x) * (x - p_vector2.x) + (y - p_vector2.y) * (y - p_vector2.y)); -} - -real_t Vector2::distance_squared_to(const Vector2 &p_vector2) const { - - return (x - p_vector2.x) * (x - p_vector2.x) + (y - p_vector2.y) * (y - p_vector2.y); -} - -real_t Vector2::angle_to(const Vector2 &p_vector2) const { - - return Math::atan2(cross(p_vector2), dot(p_vector2)); -} - -real_t Vector2::angle_to_point(const Vector2 &p_vector2) const { - - return Math::atan2(y - p_vector2.y, x - p_vector2.x); -} - -real_t Vector2::dot(const Vector2 &p_other) const { - - return x * p_other.x + y * p_other.y; -} - -real_t Vector2::cross(const Vector2 &p_other) const { - - return x * p_other.y - y * p_other.x; -} - -Vector2 Vector2::floor() const { - - return Vector2(Math::floor(x), Math::floor(y)); -} - -Vector2 Vector2::ceil() const { - - return Vector2(Math::ceil(x), Math::ceil(y)); -} - -Vector2 Vector2::round() const { - - return Vector2(Math::round(x), Math::round(y)); -} - -Vector2 Vector2::rotated(real_t p_by) const { - - Vector2 v; - v.set_rotation(angle() + p_by); - v *= length(); - return v; -} - -Vector2 Vector2::project(const Vector2 &p_vec) const { - - Vector2 v1 = p_vec; - Vector2 v2 = *this; - return v2 * (v1.dot(v2) / v2.dot(v2)); -} - -Vector2 Vector2::snapped(const Vector2 &p_by) const { - - return Vector2( - Math::stepify(x, p_by.x), - Math::stepify(y, p_by.y)); -} - -Vector2 Vector2::clamped(real_t p_len) const { - - real_t l = length(); - Vector2 v = *this; - if (l > 0 && p_len < l) { - - v /= l; - v *= p_len; - } - - return v; -} - -Vector2 Vector2::cubic_interpolate(const Vector2 &p_b, const Vector2 &p_pre_a, const Vector2 &p_post_b, real_t p_t) const { - - Vector2 p0 = p_pre_a; - Vector2 p1 = *this; - Vector2 p2 = p_b; - Vector2 p3 = p_post_b; - - real_t t = p_t; - real_t t2 = t * t; - real_t t3 = t2 * t; - - Vector2 out; - out = 0.5 * ((p1 * 2.0) + - (-p0 + p2) * t + - (2.0 * p0 - 5.0 * p1 + 4 * p2 - p3) * t2 + - (-p0 + 3.0 * p1 - 3.0 * p2 + p3) * t3); - return out; -} - -// slide returns the component of the vector along the given plane, specified by its normal vector. -Vector2 Vector2::slide(const Vector2 &p_normal) const { -#ifdef MATH_CHECKS - ERR_FAIL_COND_V(p_normal.is_normalized() == false, Vector2()); -#endif - return *this - p_normal * this->dot(p_normal); -} - -Vector2 Vector2::bounce(const Vector2 &p_normal) const { - return -reflect(p_normal); -} - -Vector2 Vector2::reflect(const Vector2 &p_normal) const { -#ifdef MATH_CHECKS - ERR_FAIL_COND_V(p_normal.is_normalized() == false, Vector2()); -#endif - return 2.0 * p_normal * this->dot(p_normal) - *this; -} - -bool Rect2::intersects_segment(const Point2 &p_from, const Point2 &p_to, Point2 *r_pos, Point2 *r_normal) const { - - real_t min = 0, max = 1; - int axis = 0; - real_t sign = 0; - - for (int i = 0; i < 2; i++) { - real_t seg_from = p_from[i]; - real_t seg_to = p_to[i]; - real_t box_begin = position[i]; - real_t box_end = box_begin + size[i]; - real_t cmin, cmax; - real_t csign; - - if (seg_from < seg_to) { - - if (seg_from > box_end || seg_to < box_begin) - return false; - real_t length = seg_to - seg_from; - cmin = (seg_from < box_begin) ? ((box_begin - seg_from) / length) : 0; - cmax = (seg_to > box_end) ? ((box_end - seg_from) / length) : 1; - csign = -1.0; - - } else { - - if (seg_to > box_end || seg_from < box_begin) - return false; - real_t length = seg_to - seg_from; - cmin = (seg_from > box_end) ? (box_end - seg_from) / length : 0; - cmax = (seg_to < box_begin) ? (box_begin - seg_from) / length : 1; - csign = 1.0; - } - - if (cmin > min) { - min = cmin; - axis = i; - sign = csign; - } - if (cmax < max) - max = cmax; - if (max < min) - return false; - } - - Vector2 rel = p_to - p_from; - - if (r_normal) { - Vector2 normal; - normal[axis] = sign; - *r_normal = normal; - } - - if (r_pos) - *r_pos = p_from + rel * min; - - return true; -} - -/* Point2i */ - -Point2i Point2i::operator+(const Point2i &p_v) const { - - return Point2i(x + p_v.x, y + p_v.y); -} -void Point2i::operator+=(const Point2i &p_v) { - - x += p_v.x; - y += p_v.y; -} -Point2i Point2i::operator-(const Point2i &p_v) const { - - return Point2i(x - p_v.x, y - p_v.y); -} -void Point2i::operator-=(const Point2i &p_v) { - - x -= p_v.x; - y -= p_v.y; -} - -Point2i Point2i::operator*(const Point2i &p_v1) const { - - return Point2i(x * p_v1.x, y * p_v1.y); -}; - -Point2i Point2i::operator*(const int &rvalue) const { - - return Point2i(x * rvalue, y * rvalue); -}; -void Point2i::operator*=(const int &rvalue) { - - x *= rvalue; - y *= rvalue; -}; - -Point2i Point2i::operator/(const Point2i &p_v1) const { - - return Point2i(x / p_v1.x, y / p_v1.y); -}; - -Point2i Point2i::operator/(const int &rvalue) const { - - return Point2i(x / rvalue, y / rvalue); -}; - -void Point2i::operator/=(const int &rvalue) { - - x /= rvalue; - y /= rvalue; -}; - -Point2i Point2i::operator-() const { - - return Point2i(-x, -y); -} - -bool Point2i::operator==(const Point2i &p_vec2) const { - - return x == p_vec2.x && y == p_vec2.y; -} -bool Point2i::operator!=(const Point2i &p_vec2) const { - - return x != p_vec2.x || y != p_vec2.y; -} +#include "transform_2d.h" void Transform2D::invert() { // FIXME: this function assumes the basis is a rotation matrix, with no scaling. diff --git a/core/math/transform_2d.h b/core/math/transform_2d.h new file mode 100644 index 0000000000..bf73755f0d --- /dev/null +++ b/core/math/transform_2d.h @@ -0,0 +1,201 @@ +/*************************************************************************/ +/* transform_2d.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef TRANSFORM_2D_H +#define TRANSFORM_2D_H + +#include "rect2.h" // also includes vector2, math_funcs, and ustring + +struct Transform2D { + // Warning #1: basis of Transform2D is stored differently from Basis. In terms of elements array, the basis matrix looks like "on paper": + // M = (elements[0][0] elements[1][0]) + // (elements[0][1] elements[1][1]) + // This is such that the columns, which can be interpreted as basis vectors of the coordinate system "painted" on the object, can be accessed as elements[i]. + // Note that this is the opposite of the indices in mathematical texts, meaning: $M_{12}$ in a math book corresponds to elements[1][0] here. + // This requires additional care when working with explicit indices. + // See https://en.wikipedia.org/wiki/Row-_and_column-major_order for further reading. + + // Warning #2: 2D be aware that unlike 3D code, 2D code uses a left-handed coordinate system: Y-axis points down, + // and angle is measure from +X to +Y in a clockwise-fashion. + + Vector2 elements[3]; + + _FORCE_INLINE_ real_t tdotx(const Vector2 &v) const { return elements[0][0] * v.x + elements[1][0] * v.y; } + _FORCE_INLINE_ real_t tdoty(const Vector2 &v) const { return elements[0][1] * v.x + elements[1][1] * v.y; } + + const Vector2 &operator[](int p_idx) const { return elements[p_idx]; } + Vector2 &operator[](int p_idx) { return elements[p_idx]; } + + _FORCE_INLINE_ Vector2 get_axis(int p_axis) const { + ERR_FAIL_INDEX_V(p_axis, 3, Vector2()); + return elements[p_axis]; + } + _FORCE_INLINE_ void set_axis(int p_axis, const Vector2 &p_vec) { + ERR_FAIL_INDEX(p_axis, 3); + elements[p_axis] = p_vec; + } + + void invert(); + Transform2D inverse() const; + + void affine_invert(); + Transform2D affine_inverse() const; + + void set_rotation(real_t p_rot); + real_t get_rotation() const; + _FORCE_INLINE_ void set_rotation_and_scale(real_t p_rot, const Size2 &p_scale); + void rotate(real_t p_phi); + + void scale(const Size2 &p_scale); + void scale_basis(const Size2 &p_scale); + void translate(real_t p_tx, real_t p_ty); + void translate(const Vector2 &p_translation); + + real_t basis_determinant() const; + + Size2 get_scale() const; + + _FORCE_INLINE_ const Vector2 &get_origin() const { return elements[2]; } + _FORCE_INLINE_ void set_origin(const Vector2 &p_origin) { elements[2] = p_origin; } + + Transform2D scaled(const Size2 &p_scale) const; + Transform2D basis_scaled(const Size2 &p_scale) const; + Transform2D translated(const Vector2 &p_offset) const; + Transform2D rotated(real_t p_phi) const; + + Transform2D untranslated() const; + + void orthonormalize(); + Transform2D orthonormalized() const; + + bool operator==(const Transform2D &p_transform) const; + bool operator!=(const Transform2D &p_transform) const; + + void operator*=(const Transform2D &p_transform); + Transform2D operator*(const Transform2D &p_transform) const; + + Transform2D interpolate_with(const Transform2D &p_transform, real_t p_c) const; + + _FORCE_INLINE_ Vector2 basis_xform(const Vector2 &p_vec) const; + _FORCE_INLINE_ Vector2 basis_xform_inv(const Vector2 &p_vec) const; + _FORCE_INLINE_ Vector2 xform(const Vector2 &p_vec) const; + _FORCE_INLINE_ Vector2 xform_inv(const Vector2 &p_vec) const; + _FORCE_INLINE_ Rect2 xform(const Rect2 &p_rect) const; + _FORCE_INLINE_ Rect2 xform_inv(const Rect2 &p_rect) const; + + operator String() const; + + Transform2D(real_t xx, real_t xy, real_t yx, real_t yy, real_t ox, real_t oy) { + + elements[0][0] = xx; + elements[0][1] = xy; + elements[1][0] = yx; + elements[1][1] = yy; + elements[2][0] = ox; + elements[2][1] = oy; + } + + Transform2D(real_t p_rot, const Vector2 &p_pos); + Transform2D() { + elements[0][0] = 1.0; + elements[1][1] = 1.0; + } +}; + +Vector2 Transform2D::basis_xform(const Vector2 &p_vec) const { + + return Vector2( + tdotx(p_vec), + tdoty(p_vec)); +} + +Vector2 Transform2D::basis_xform_inv(const Vector2 &p_vec) const { + + return Vector2( + elements[0].dot(p_vec), + elements[1].dot(p_vec)); +} + +Vector2 Transform2D::xform(const Vector2 &p_vec) const { + + return Vector2( + tdotx(p_vec), + tdoty(p_vec)) + + elements[2]; +} +Vector2 Transform2D::xform_inv(const Vector2 &p_vec) const { + + Vector2 v = p_vec - elements[2]; + + return Vector2( + elements[0].dot(v), + elements[1].dot(v)); +} +Rect2 Transform2D::xform(const Rect2 &p_rect) const { + + Vector2 x = elements[0] * p_rect.size.x; + Vector2 y = elements[1] * p_rect.size.y; + Vector2 pos = xform(p_rect.position); + + Rect2 new_rect; + new_rect.position = pos; + new_rect.expand_to(pos + x); + new_rect.expand_to(pos + y); + new_rect.expand_to(pos + x + y); + return new_rect; +} + +void Transform2D::set_rotation_and_scale(real_t p_rot, const Size2 &p_scale) { + + elements[0][0] = Math::cos(p_rot) * p_scale.x; + elements[1][1] = Math::cos(p_rot) * p_scale.y; + elements[1][0] = -Math::sin(p_rot) * p_scale.y; + elements[0][1] = Math::sin(p_rot) * p_scale.x; +} + +Rect2 Transform2D::xform_inv(const Rect2 &p_rect) const { + + Vector2 ends[4] = { + xform_inv(p_rect.position), + xform_inv(Vector2(p_rect.position.x, p_rect.position.y + p_rect.size.y)), + xform_inv(Vector2(p_rect.position.x + p_rect.size.x, p_rect.position.y + p_rect.size.y)), + xform_inv(Vector2(p_rect.position.x + p_rect.size.x, p_rect.position.y)) + }; + + Rect2 new_rect; + new_rect.position = ends[0]; + new_rect.expand_to(ends[1]); + new_rect.expand_to(ends[2]); + new_rect.expand_to(ends[3]); + + return new_rect; +} + +#endif // TRANSFORM_2D_H diff --git a/core/math/triangulate.h b/core/math/triangulate.h index b1a583d0c5..a0f56f5f27 100644 --- a/core/math/triangulate.h +++ b/core/math/triangulate.h @@ -31,7 +31,7 @@ #ifndef TRIANGULATE_H #define TRIANGULATE_H -#include "math_2d.h" +#include "vector2.h" /* http://www.flipcode.com/archives/Efficient_Polygon_Triangulation.shtml diff --git a/core/math/vector2.cpp b/core/math/vector2.cpp new file mode 100644 index 0000000000..441e7d8907 --- /dev/null +++ b/core/math/vector2.cpp @@ -0,0 +1,253 @@ +/*************************************************************************/ +/* vector2.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#include "vector2.h" + +real_t Vector2::angle() const { + + return Math::atan2(y, x); +} + +real_t Vector2::length() const { + + return Math::sqrt(x * x + y * y); +} + +real_t Vector2::length_squared() const { + + return x * x + y * y; +} + +void Vector2::normalize() { + + real_t l = x * x + y * y; + if (l != 0) { + + l = Math::sqrt(l); + x /= l; + y /= l; + } +} + +Vector2 Vector2::normalized() const { + + Vector2 v = *this; + v.normalize(); + return v; +} + +bool Vector2::is_normalized() const { + // use length_squared() instead of length() to avoid sqrt(), makes it more stringent. + return Math::is_equal_approx(length_squared(), 1.0); +} + +real_t Vector2::distance_to(const Vector2 &p_vector2) const { + + return Math::sqrt((x - p_vector2.x) * (x - p_vector2.x) + (y - p_vector2.y) * (y - p_vector2.y)); +} + +real_t Vector2::distance_squared_to(const Vector2 &p_vector2) const { + + return (x - p_vector2.x) * (x - p_vector2.x) + (y - p_vector2.y) * (y - p_vector2.y); +} + +real_t Vector2::angle_to(const Vector2 &p_vector2) const { + + return Math::atan2(cross(p_vector2), dot(p_vector2)); +} + +real_t Vector2::angle_to_point(const Vector2 &p_vector2) const { + + return Math::atan2(y - p_vector2.y, x - p_vector2.x); +} + +real_t Vector2::dot(const Vector2 &p_other) const { + + return x * p_other.x + y * p_other.y; +} + +real_t Vector2::cross(const Vector2 &p_other) const { + + return x * p_other.y - y * p_other.x; +} + +Vector2 Vector2::floor() const { + + return Vector2(Math::floor(x), Math::floor(y)); +} + +Vector2 Vector2::ceil() const { + + return Vector2(Math::ceil(x), Math::ceil(y)); +} + +Vector2 Vector2::round() const { + + return Vector2(Math::round(x), Math::round(y)); +} + +Vector2 Vector2::rotated(real_t p_by) const { + + Vector2 v; + v.set_rotation(angle() + p_by); + v *= length(); + return v; +} + +Vector2 Vector2::project(const Vector2 &p_vec) const { + + Vector2 v1 = p_vec; + Vector2 v2 = *this; + return v2 * (v1.dot(v2) / v2.dot(v2)); +} + +Vector2 Vector2::snapped(const Vector2 &p_by) const { + + return Vector2( + Math::stepify(x, p_by.x), + Math::stepify(y, p_by.y)); +} + +Vector2 Vector2::clamped(real_t p_len) const { + + real_t l = length(); + Vector2 v = *this; + if (l > 0 && p_len < l) { + + v /= l; + v *= p_len; + } + + return v; +} + +Vector2 Vector2::cubic_interpolate(const Vector2 &p_b, const Vector2 &p_pre_a, const Vector2 &p_post_b, real_t p_t) const { + + Vector2 p0 = p_pre_a; + Vector2 p1 = *this; + Vector2 p2 = p_b; + Vector2 p3 = p_post_b; + + real_t t = p_t; + real_t t2 = t * t; + real_t t3 = t2 * t; + + Vector2 out; + out = 0.5 * ((p1 * 2.0) + + (-p0 + p2) * t + + (2.0 * p0 - 5.0 * p1 + 4 * p2 - p3) * t2 + + (-p0 + 3.0 * p1 - 3.0 * p2 + p3) * t3); + return out; +} + +// slide returns the component of the vector along the given plane, specified by its normal vector. +Vector2 Vector2::slide(const Vector2 &p_normal) const { +#ifdef MATH_CHECKS + ERR_FAIL_COND_V(p_normal.is_normalized() == false, Vector2()); +#endif + return *this - p_normal * this->dot(p_normal); +} + +Vector2 Vector2::bounce(const Vector2 &p_normal) const { + return -reflect(p_normal); +} + +Vector2 Vector2::reflect(const Vector2 &p_normal) const { +#ifdef MATH_CHECKS + ERR_FAIL_COND_V(p_normal.is_normalized() == false, Vector2()); +#endif + return 2.0 * p_normal * this->dot(p_normal) - *this; +} + +/* Vector2i */ + +Vector2i Vector2i::operator+(const Vector2i &p_v) const { + + return Vector2i(x + p_v.x, y + p_v.y); +} +void Vector2i::operator+=(const Vector2i &p_v) { + + x += p_v.x; + y += p_v.y; +} +Vector2i Vector2i::operator-(const Vector2i &p_v) const { + + return Vector2i(x - p_v.x, y - p_v.y); +} +void Vector2i::operator-=(const Vector2i &p_v) { + + x -= p_v.x; + y -= p_v.y; +} + +Vector2i Vector2i::operator*(const Vector2i &p_v1) const { + + return Vector2i(x * p_v1.x, y * p_v1.y); +}; + +Vector2i Vector2i::operator*(const int &rvalue) const { + + return Vector2i(x * rvalue, y * rvalue); +}; +void Vector2i::operator*=(const int &rvalue) { + + x *= rvalue; + y *= rvalue; +}; + +Vector2i Vector2i::operator/(const Vector2i &p_v1) const { + + return Vector2i(x / p_v1.x, y / p_v1.y); +}; + +Vector2i Vector2i::operator/(const int &rvalue) const { + + return Vector2i(x / rvalue, y / rvalue); +}; + +void Vector2i::operator/=(const int &rvalue) { + + x /= rvalue; + y /= rvalue; +}; + +Vector2i Vector2i::operator-() const { + + return Vector2i(-x, -y); +} + +bool Vector2i::operator==(const Vector2i &p_vec2) const { + + return x == p_vec2.x && y == p_vec2.y; +} +bool Vector2i::operator!=(const Vector2i &p_vec2) const { + + return x != p_vec2.x || y != p_vec2.y; +} diff --git a/core/math/vector2.h b/core/math/vector2.h new file mode 100644 index 0000000000..7c8882f6e2 --- /dev/null +++ b/core/math/vector2.h @@ -0,0 +1,316 @@ +/*************************************************************************/ +/* vector2.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef VECTOR2_H +#define VECTOR2_H + +#include "math_funcs.h" +#include "ustring.h" + +struct Vector2i; + +struct Vector2 { + + union { + real_t x; + real_t width; + }; + union { + real_t y; + real_t height; + }; + + _FORCE_INLINE_ real_t &operator[](int p_idx) { + return p_idx ? y : x; + } + _FORCE_INLINE_ const real_t &operator[](int p_idx) const { + return p_idx ? y : x; + } + + void normalize(); + Vector2 normalized() const; + bool is_normalized() const; + + real_t length() const; + real_t length_squared() const; + + real_t distance_to(const Vector2 &p_vector2) const; + real_t distance_squared_to(const Vector2 &p_vector2) const; + real_t angle_to(const Vector2 &p_vector2) const; + real_t angle_to_point(const Vector2 &p_vector2) const; + + real_t dot(const Vector2 &p_other) const; + real_t cross(const Vector2 &p_other) const; + Vector2 project(const Vector2 &p_vec) const; + + Vector2 plane_project(real_t p_d, const Vector2 &p_vec) const; + + Vector2 clamped(real_t p_len) const; + + _FORCE_INLINE_ static Vector2 linear_interpolate(const Vector2 &p_a, const Vector2 &p_b, real_t p_t); + _FORCE_INLINE_ Vector2 linear_interpolate(const Vector2 &p_b, real_t p_t) const; + _FORCE_INLINE_ Vector2 slerp(const Vector2 &p_b, real_t p_t) const; + Vector2 cubic_interpolate(const Vector2 &p_b, const Vector2 &p_pre_a, const Vector2 &p_post_b, real_t p_t) const; + + Vector2 slide(const Vector2 &p_normal) const; + Vector2 bounce(const Vector2 &p_normal) const; + Vector2 reflect(const Vector2 &p_normal) const; + + Vector2 operator+(const Vector2 &p_v) const; + void operator+=(const Vector2 &p_v); + Vector2 operator-(const Vector2 &p_v) const; + void operator-=(const Vector2 &p_v); + Vector2 operator*(const Vector2 &p_v1) const; + + Vector2 operator*(const real_t &rvalue) const; + void operator*=(const real_t &rvalue); + void operator*=(const Vector2 &rvalue) { *this = *this * rvalue; } + + Vector2 operator/(const Vector2 &p_v1) const; + + Vector2 operator/(const real_t &rvalue) const; + + void operator/=(const real_t &rvalue); + + Vector2 operator-() const; + + bool operator==(const Vector2 &p_vec2) const; + bool operator!=(const Vector2 &p_vec2) const; + + bool operator<(const Vector2 &p_vec2) const { return (x == p_vec2.x) ? (y < p_vec2.y) : (x < p_vec2.x); } + bool operator<=(const Vector2 &p_vec2) const { return (x == p_vec2.x) ? (y <= p_vec2.y) : (x <= p_vec2.x); } + + real_t angle() const; + + void set_rotation(real_t p_radians) { + + x = Math::cos(p_radians); + y = Math::sin(p_radians); + } + + _FORCE_INLINE_ Vector2 abs() const { + + return Vector2(Math::abs(x), Math::abs(y)); + } + + Vector2 rotated(real_t p_by) const; + Vector2 tangent() const { + + return Vector2(y, -x); + } + + Vector2 floor() const; + Vector2 ceil() const; + Vector2 round() const; + Vector2 snapped(const Vector2 &p_by) const; + real_t aspect() const { return width / height; } + + operator String() const { return String::num(x) + ", " + String::num(y); } + + _FORCE_INLINE_ Vector2(real_t p_x, real_t p_y) { + x = p_x; + y = p_y; + } + _FORCE_INLINE_ Vector2() { + x = 0; + y = 0; + } +}; + +_FORCE_INLINE_ Vector2 Vector2::plane_project(real_t p_d, const Vector2 &p_vec) const { + + return p_vec - *this * (dot(p_vec) - p_d); +} + +_FORCE_INLINE_ Vector2 operator*(real_t p_scalar, const Vector2 &p_vec) { + + return p_vec * p_scalar; +} + +_FORCE_INLINE_ Vector2 Vector2::operator+(const Vector2 &p_v) const { + + return Vector2(x + p_v.x, y + p_v.y); +} +_FORCE_INLINE_ void Vector2::operator+=(const Vector2 &p_v) { + + x += p_v.x; + y += p_v.y; +} +_FORCE_INLINE_ Vector2 Vector2::operator-(const Vector2 &p_v) const { + + return Vector2(x - p_v.x, y - p_v.y); +} +_FORCE_INLINE_ void Vector2::operator-=(const Vector2 &p_v) { + + x -= p_v.x; + y -= p_v.y; +} + +_FORCE_INLINE_ Vector2 Vector2::operator*(const Vector2 &p_v1) const { + + return Vector2(x * p_v1.x, y * p_v1.y); +}; + +_FORCE_INLINE_ Vector2 Vector2::operator*(const real_t &rvalue) const { + + return Vector2(x * rvalue, y * rvalue); +}; +_FORCE_INLINE_ void Vector2::operator*=(const real_t &rvalue) { + + x *= rvalue; + y *= rvalue; +}; + +_FORCE_INLINE_ Vector2 Vector2::operator/(const Vector2 &p_v1) const { + + return Vector2(x / p_v1.x, y / p_v1.y); +}; + +_FORCE_INLINE_ Vector2 Vector2::operator/(const real_t &rvalue) const { + + return Vector2(x / rvalue, y / rvalue); +}; + +_FORCE_INLINE_ void Vector2::operator/=(const real_t &rvalue) { + + x /= rvalue; + y /= rvalue; +}; + +_FORCE_INLINE_ Vector2 Vector2::operator-() const { + + return Vector2(-x, -y); +} + +_FORCE_INLINE_ bool Vector2::operator==(const Vector2 &p_vec2) const { + + return x == p_vec2.x && y == p_vec2.y; +} +_FORCE_INLINE_ bool Vector2::operator!=(const Vector2 &p_vec2) const { + + return x != p_vec2.x || y != p_vec2.y; +} + +Vector2 Vector2::linear_interpolate(const Vector2 &p_b, real_t p_t) const { + + Vector2 res = *this; + + res.x += (p_t * (p_b.x - x)); + res.y += (p_t * (p_b.y - y)); + + return res; +} + +Vector2 Vector2::slerp(const Vector2 &p_b, real_t p_t) const { +#ifdef MATH_CHECKS + ERR_FAIL_COND_V(is_normalized() == false, Vector2()); +#endif + real_t theta = angle_to(p_b); + return rotated(theta * p_t); +} + +Vector2 Vector2::linear_interpolate(const Vector2 &p_a, const Vector2 &p_b, real_t p_t) { + + Vector2 res = p_a; + + res.x += (p_t * (p_b.x - p_a.x)); + res.y += (p_t * (p_b.y - p_a.y)); + + return res; +} + +typedef Vector2 Size2; +typedef Vector2 Point2; + +/* INTEGER STUFF */ + +struct Vector2i { + + union { + int x; + int width; + }; + union { + int y; + int height; + }; + + _FORCE_INLINE_ int &operator[](int p_idx) { + return p_idx ? y : x; + } + _FORCE_INLINE_ const int &operator[](int p_idx) const { + return p_idx ? y : x; + } + + Vector2i operator+(const Vector2i &p_v) const; + void operator+=(const Vector2i &p_v); + Vector2i operator-(const Vector2i &p_v) const; + void operator-=(const Vector2i &p_v); + Vector2i operator*(const Vector2i &p_v1) const; + + Vector2i operator*(const int &rvalue) const; + void operator*=(const int &rvalue); + + Vector2i operator/(const Vector2i &p_v1) const; + + Vector2i operator/(const int &rvalue) const; + + void operator/=(const int &rvalue); + + Vector2i operator-() const; + bool operator<(const Vector2i &p_vec2) const { return (x == p_vec2.x) ? (y < p_vec2.y) : (x < p_vec2.x); } + bool operator>(const Vector2i &p_vec2) const { return (x == p_vec2.x) ? (y > p_vec2.y) : (x > p_vec2.x); } + + bool operator==(const Vector2i &p_vec2) const; + bool operator!=(const Vector2i &p_vec2) const; + + real_t get_aspect() const { return width / (real_t)height; } + + operator String() const { return String::num(x) + ", " + String::num(y); } + + operator Vector2() const { return Vector2(x, y); } + inline Vector2i(const Vector2 &p_vec2) { + x = (int)p_vec2.x; + y = (int)p_vec2.y; + } + inline Vector2i(int p_x, int p_y) { + x = p_x; + y = p_y; + } + inline Vector2i() { + x = 0; + y = 0; + } +}; + +typedef Vector2i Size2i; +typedef Vector2i Point2i; + +#endif // VECTOR2_H diff --git a/core/method_ptrcall.h b/core/method_ptrcall.h index 2f6dcb3178..6a33cf4d70 100644 --- a/core/method_ptrcall.h +++ b/core/method_ptrcall.h @@ -31,7 +31,7 @@ #ifndef METHOD_PTRCALL_H #define METHOD_PTRCALL_H -#include "math_2d.h" +#include "transform_2d.h" #include "typedefs.h" #include "variant.h" diff --git a/core/os/input_event.h b/core/os/input_event.h index 07df81488b..8732c7e377 100644 --- a/core/os/input_event.h +++ b/core/os/input_event.h @@ -31,9 +31,9 @@ #ifndef INPUT_EVENT_H #define INPUT_EVENT_H -#include "math_2d.h" #include "os/copymem.h" #include "resource.h" +#include "transform_2d.h" #include "typedefs.h" #include "ustring.h" /** diff --git a/core/project_settings.cpp b/core/project_settings.cpp index 146b4870e8..87a5c3e493 100644 --- a/core/project_settings.cpp +++ b/core/project_settings.cpp @@ -953,7 +953,8 @@ ProjectSettings::ProjectSettings() { disable_feature_overrides = false; registering_order = true; - Array va; + Array events; + Dictionary action; Ref<InputEventKey> key; Ref<InputEventJoypadButton> joyb; @@ -965,122 +966,162 @@ ProjectSettings::ProjectSettings() { GLOBAL_DEF("application/config/use_custom_user_dir", false); GLOBAL_DEF("application/config/custom_user_dir_name", ""); + action = Dictionary(); + action["deadzone"] = Variant(0.5f); + events = Array(); key.instance(); key->set_scancode(KEY_ENTER); - va.push_back(key); + events.push_back(key); key.instance(); key->set_scancode(KEY_KP_ENTER); - va.push_back(key); + events.push_back(key); key.instance(); key->set_scancode(KEY_SPACE); - va.push_back(key); + events.push_back(key); joyb.instance(); joyb->set_button_index(JOY_BUTTON_0); - va.push_back(joyb); - GLOBAL_DEF("input/ui_accept", va); + events.push_back(joyb); + action["events"] = events; + GLOBAL_DEF("input/ui_accept", action); input_presets.push_back("input/ui_accept"); - va = Array(); + action = Dictionary(); + action["deadzone"] = Variant(0.5f); + events = Array(); key.instance(); key->set_scancode(KEY_SPACE); - va.push_back(key); + events.push_back(key); joyb.instance(); joyb->set_button_index(JOY_BUTTON_3); - va.push_back(joyb); - GLOBAL_DEF("input/ui_select", va); + events.push_back(joyb); + action["events"] = events; + GLOBAL_DEF("input/ui_select", action); input_presets.push_back("input/ui_select"); - va = Array(); + action = Dictionary(); + action["deadzone"] = Variant(0.5f); + events = Array(); key.instance(); key->set_scancode(KEY_ESCAPE); - va.push_back(key); + events.push_back(key); joyb.instance(); joyb->set_button_index(JOY_BUTTON_1); - va.push_back(joyb); - GLOBAL_DEF("input/ui_cancel", va); + events.push_back(joyb); + action["events"] = events; + GLOBAL_DEF("input/ui_cancel", action); input_presets.push_back("input/ui_cancel"); - va = Array(); + action = Dictionary(); + action["deadzone"] = Variant(0.5f); + events = Array(); key.instance(); key->set_scancode(KEY_TAB); - va.push_back(key); - GLOBAL_DEF("input/ui_focus_next", va); + events.push_back(key); + action["events"] = events; + GLOBAL_DEF("input/ui_focus_next", action); input_presets.push_back("input/ui_focus_next"); - va = Array(); + action = Dictionary(); + action["deadzone"] = Variant(0.5f); + events = Array(); key.instance(); key->set_scancode(KEY_TAB); key->set_shift(true); - va.push_back(key); - GLOBAL_DEF("input/ui_focus_prev", va); + events.push_back(key); + action["events"] = events; + GLOBAL_DEF("input/ui_focus_prev", action); input_presets.push_back("input/ui_focus_prev"); - va = Array(); + action = Dictionary(); + action["deadzone"] = Variant(0.5f); + events = Array(); key.instance(); key->set_scancode(KEY_LEFT); - va.push_back(key); + events.push_back(key); joyb.instance(); joyb->set_button_index(JOY_DPAD_LEFT); - va.push_back(joyb); - GLOBAL_DEF("input/ui_left", va); + events.push_back(joyb); + action["events"] = events; + GLOBAL_DEF("input/ui_left", action); input_presets.push_back("input/ui_left"); - va = Array(); + action = Dictionary(); + action["deadzone"] = Variant(0.5f); + events = Array(); key.instance(); key->set_scancode(KEY_RIGHT); - va.push_back(key); + events.push_back(key); joyb.instance(); joyb->set_button_index(JOY_DPAD_RIGHT); - va.push_back(joyb); - GLOBAL_DEF("input/ui_right", va); + events.push_back(joyb); + action["events"] = events; + GLOBAL_DEF("input/ui_right", action); input_presets.push_back("input/ui_right"); - va = Array(); + action = Dictionary(); + action["deadzone"] = Variant(0.5f); + events = Array(); key.instance(); key->set_scancode(KEY_UP); - va.push_back(key); + events.push_back(key); joyb.instance(); joyb->set_button_index(JOY_DPAD_UP); - va.push_back(joyb); - GLOBAL_DEF("input/ui_up", va); + events.push_back(joyb); + action["events"] = events; + GLOBAL_DEF("input/ui_up", action); input_presets.push_back("input/ui_up"); - va = Array(); + action = Dictionary(); + action["deadzone"] = Variant(0.5f); + events = Array(); key.instance(); key->set_scancode(KEY_DOWN); - va.push_back(key); + events.push_back(key); joyb.instance(); joyb->set_button_index(JOY_DPAD_DOWN); - va.push_back(joyb); - GLOBAL_DEF("input/ui_down", va); + events.push_back(joyb); + action["events"] = events; + GLOBAL_DEF("input/ui_down", action); input_presets.push_back("input/ui_down"); - va = Array(); + action = Dictionary(); + action["deadzone"] = Variant(0.5f); + events = Array(); key.instance(); key->set_scancode(KEY_PAGEUP); - va.push_back(key); - GLOBAL_DEF("input/ui_page_up", va); + events.push_back(key); + action["events"] = events; + GLOBAL_DEF("input/ui_page_up", action); input_presets.push_back("input/ui_page_up"); - va = Array(); + action = Dictionary(); + action["deadzone"] = Variant(0.5f); + events = Array(); key.instance(); key->set_scancode(KEY_PAGEDOWN); - va.push_back(key); - GLOBAL_DEF("input/ui_page_down", va); + events.push_back(key); + action["events"] = events; + GLOBAL_DEF("input/ui_page_down", action); input_presets.push_back("input/ui_page_down"); - va = Array(); + action = Dictionary(); + action["deadzone"] = Variant(0.5f); + events = Array(); key.instance(); key->set_scancode(KEY_HOME); - va.push_back(key); - GLOBAL_DEF("input/ui_home", va); + events.push_back(key); + action["events"] = events; + GLOBAL_DEF("input/ui_home", action); input_presets.push_back("input/ui_home"); - va = Array(); + action = Dictionary(); + action["deadzone"] = Variant(0.5f); + events = Array(); key.instance(); key->set_scancode(KEY_END); - va.push_back(key); - GLOBAL_DEF("input/ui_end", va); + events.push_back(key); + action["events"] = events; + GLOBAL_DEF("input/ui_end", action); input_presets.push_back("input/ui_end"); //GLOBAL_DEF("display/window/handheld/orientation", "landscape"); diff --git a/core/typedefs.h b/core/typedefs.h index 57afa3bdb4..094f1bbfd5 100644 --- a/core/typedefs.h +++ b/core/typedefs.h @@ -33,7 +33,7 @@ #include <stddef.h> /** - * Basic definitions and simple functions to be used everywhere.. + * Basic definitions and simple functions to be used everywhere. */ #include "platform_config.h" @@ -71,7 +71,7 @@ T *_nullptr() { #define OFFSET_OF(st, m) \ ((size_t)((char *)&(_nullptr<st>()->m) - (char *)0)) /** - * Some platforms (devices) not define NULL + * Some platforms (devices) don't define NULL */ #ifndef NULL @@ -79,7 +79,7 @@ T *_nullptr() { #endif /** - * Windows defines a lot of badly stuff we'll never ever use. undefine it. + * Windows badly defines a lot of stuff we'll never use. Undefine it. */ #ifdef _WIN32 @@ -296,4 +296,4 @@ struct _GlobalLock { #define unlikely(x) x #endif -#endif /* typedefs.h */ +#endif // TYPEDEFS_H diff --git a/core/variant.h b/core/variant.h index b48a0b3e73..577a33aa4d 100644 --- a/core/variant.h +++ b/core/variant.h @@ -42,7 +42,6 @@ #include "dvector.h" #include "face3.h" #include "io/ip_address.h" -#include "math_2d.h" #include "matrix3.h" #include "node_path.h" #include "plane.h" @@ -50,6 +49,7 @@ #include "ref_ptr.h" #include "rid.h" #include "transform.h" +#include "transform_2d.h" #include "ustring.h" #include "vector3.h" diff --git a/core/variant_call.cpp b/core/variant_call.cpp index b312316f9a..80cb869db2 100644 --- a/core/variant_call.cpp +++ b/core/variant_call.cpp @@ -1668,7 +1668,7 @@ void register_variant_methods() { ADDFUNC0NC(DICTIONARY, NIL, Dictionary, clear, varray()); ADDFUNC1R(DICTIONARY, BOOL, Dictionary, has, NIL, "key", varray()); ADDFUNC1R(DICTIONARY, BOOL, Dictionary, has_all, ARRAY, "keys", varray()); - ADDFUNC1(DICTIONARY, NIL, Dictionary, erase, NIL, "key", varray()); + ADDFUNC1R(DICTIONARY, BOOL, Dictionary, erase, NIL, "key", varray()); ADDFUNC0R(DICTIONARY, INT, Dictionary, hash, varray()); ADDFUNC0R(DICTIONARY, ARRAY, Dictionary, keys, varray()); ADDFUNC0R(DICTIONARY, ARRAY, Dictionary, values, varray()); diff --git a/doc/classes/ReferenceRect.xml b/doc/classes/ReferenceRect.xml index 4453e8726f..4c6f014965 100644 --- a/doc/classes/ReferenceRect.xml +++ b/doc/classes/ReferenceRect.xml @@ -14,8 +14,8 @@ </methods> <constants> </constants> - <theme_items> - <theme_item name="border" type="StyleBox"> - </theme_item> - </theme_items> + <members> + <member name="border_color" type="Color" setter="set_border_color" getter="get_border_color"> + </member> + </members> </class> diff --git a/drivers/convex_decomp/b2d_decompose.h b/drivers/convex_decomp/b2d_decompose.h index 068689d73d..b21792047e 100644 --- a/drivers/convex_decomp/b2d_decompose.h +++ b/drivers/convex_decomp/b2d_decompose.h @@ -31,8 +31,8 @@ #ifndef B2D_DECOMPOSE_H #define B2D_DECOMPOSE_H -#include "math_2d.h" #include "vector.h" +#include "vector2.h" Vector<Vector<Vector2> > b2d_decompose(const Vector<Vector2> &p_polygon); #endif // B2D_DECOMPOSE_H diff --git a/drivers/gles2/shaders/scene.glsl b/drivers/gles2/shaders/scene.glsl index 9251e21080..3e64c92e96 100644 --- a/drivers/gles2/shaders/scene.glsl +++ b/drivers/gles2/shaders/scene.glsl @@ -526,7 +526,7 @@ FRAGMENT_SHADER_CODE #if defined(ENABLE_NORMALMAP) normalmap.xy = normalmap.xy * 2.0 - 1.0; - normalmap.z = sqrt(1.0 - dot(normalmap.xy, normalmap.xy)); + normalmap.z = sqrt(max(0.0, 1.0 - dot(normalmap.xy, normalmap.xy))); // normal = normalize(mix(normal_interp, tangent * normalmap.x + binormal * normalmap.y + normal * normalmap.z, normaldepth)) * side; normal = normalmap; diff --git a/drivers/gles3/shaders/scene.glsl b/drivers/gles3/shaders/scene.glsl index dee8bcbc58..2d6f42679f 100644 --- a/drivers/gles3/shaders/scene.glsl +++ b/drivers/gles3/shaders/scene.glsl @@ -1700,7 +1700,7 @@ FRAGMENT_SHADER_CODE #if defined(ENABLE_NORMALMAP) normalmap.xy=normalmap.xy*2.0-1.0; - normalmap.z=sqrt(1.0-dot(normalmap.xy,normalmap.xy)); //always ignore Z, as it can be RG packed, Z may be pos/neg, etc. + normalmap.z=sqrt(max(0.0, 1.0-dot(normalmap.xy,normalmap.xy))); //always ignore Z, as it can be RG packed, Z may be pos/neg, etc. normal = normalize( mix(normal_interp,tangent * normalmap.x + binormal * normalmap.y + normal * normalmap.z,normaldepth) ) * side; diff --git a/editor/editor_node.cpp b/editor/editor_node.cpp index 4e6f3853c6..0be6ee8759 100644 --- a/editor/editor_node.cpp +++ b/editor/editor_node.cpp @@ -411,6 +411,18 @@ void EditorNode::_notification(int p_what) { } } +void EditorNode::_on_plugin_ready(Object *p_script, const String &p_activate_name) { + Ref<Script> script = Object::cast_to<Script>(p_script); + if (script.is_null()) + return; + if (p_activate_name.length()) { + set_addon_plugin_enabled(p_activate_name, true); + } + project_settings->update_plugins(); + project_settings->hide(); + push_item(script.operator->()); +} + void EditorNode::_fs_changed() { for (Set<FileDialog *>::Element *E = file_dialogs.front(); E; E = E->next()) { @@ -2547,6 +2559,7 @@ void EditorNode::set_addon_plugin_enabled(const String &p_addon, bool p_enabled) EditorPlugin *ep = memnew(EditorPlugin); ep->set_script(script.get_ref_ptr()); + ep->set_dir_cache(p_addon); plugin_addons[p_addon] = ep; add_editor_plugin(ep); @@ -4548,6 +4561,8 @@ void EditorNode::_bind_methods() { ClassDB::bind_method(D_METHOD("_resources_reimported"), &EditorNode::_resources_reimported); ClassDB::bind_method(D_METHOD("_bottom_panel_raise_toggled"), &EditorNode::_bottom_panel_raise_toggled); + ClassDB::bind_method(D_METHOD("_on_plugin_ready"), &EditorNode::_on_plugin_ready); + ClassDB::bind_method(D_METHOD("_video_driver_selected"), &EditorNode::_video_driver_selected); ADD_SIGNAL(MethodInfo("play_pressed")); @@ -5134,6 +5149,10 @@ EditorNode::EditorNode() { p->connect("id_pressed", this, "_menu_option"); p->add_item(TTR("Export"), FILE_EXPORT_PROJECT); + plugin_config_dialog = memnew(PluginConfigDialog); + plugin_config_dialog->connect("plugin_ready", this, "_on_plugin_ready"); + gui_base->add_child(plugin_config_dialog); + tool_menu = memnew(PopupMenu); tool_menu->set_name("Tools"); tool_menu->connect("index_pressed", this, "_tool_menu_option"); @@ -5409,7 +5428,7 @@ EditorNode::EditorNode() { } filesystem_dock = memnew(FileSystemDock(this)); - filesystem_dock->set_display_mode(int(EditorSettings::get_singleton()->get("docks/filesystem/display_mode"))); + filesystem_dock->set_file_list_display_mode(int(EditorSettings::get_singleton()->get("docks/filesystem/display_mode"))); if (use_single_dock_column) { dock_slot[DOCK_SLOT_RIGHT_BL]->add_child(filesystem_dock); diff --git a/editor/editor_node.h b/editor/editor_node.h index 85aa37ec7e..5a17ab6ca0 100644 --- a/editor/editor_node.h +++ b/editor/editor_node.h @@ -56,6 +56,7 @@ #include "editor/inspector_dock.h" #include "editor/node_dock.h" #include "editor/pane_drag.h" +#include "editor/plugin_config_dialog.h" #include "editor/progress_dialog.h" #include "editor/project_export.h" #include "editor/project_settings_editor.h" @@ -257,6 +258,8 @@ private: ToolButton *search_button; TextureProgress *audio_vu; + PluginConfigDialog *plugin_config_dialog; + RichTextLabel *load_errors; AcceptDialog *load_error_dialog; @@ -416,6 +419,8 @@ private: void _tool_menu_option(int p_idx); void _update_debug_options(); + void _on_plugin_ready(Object *p_script, const String &p_activate_name); + void _fs_changed(); void _resources_reimported(const Vector<String> &p_resources); void _sources_changed(bool p_exist); diff --git a/editor/editor_plugin.cpp b/editor/editor_plugin.cpp index a926401558..137e710c5c 100644 --- a/editor/editor_plugin.cpp +++ b/editor/editor_plugin.cpp @@ -309,6 +309,12 @@ void EditorPlugin::remove_autoload_singleton(const String &p_name) { EditorNode::get_singleton()->get_project_settings()->get_autoload_settings()->autoload_remove(p_name); } +Ref<ConfigFile> EditorPlugin::get_config() { + Ref<ConfigFile> cf = memnew(ConfigFile); + cf->load(_dir_cache.plus_file("plugin.cfg")); + return cf; +} + ToolButton *EditorPlugin::add_control_to_bottom_panel(Control *p_control, const String &p_title) { ERR_FAIL_NULL_V(p_control, NULL); return EditorNode::get_singleton()->add_bottom_panel_item(p_title, p_control); diff --git a/editor/editor_plugin.h b/editor/editor_plugin.h index c417f487dc..903b82937f 100644 --- a/editor/editor_plugin.h +++ b/editor/editor_plugin.h @@ -114,6 +114,7 @@ class EditorPlugin : public Node { bool force_draw_over_forwarding_enabled; String last_main_screen_name; + String _dir_cache; protected: static void _bind_methods(); @@ -221,6 +222,10 @@ public: void add_autoload_singleton(const String &p_name, const String &p_path); void remove_autoload_singleton(const String &p_name); + void set_dir_cache(const String &p_dir) { _dir_cache = p_dir; } + String get_dir_cache() { return _dir_cache; } + Ref<ConfigFile> get_config(); + EditorPlugin(); virtual ~EditorPlugin(); }; diff --git a/editor/editor_plugin_settings.cpp b/editor/editor_plugin_settings.cpp index ea1e0fe99e..68f8ed6d94 100644 --- a/editor/editor_plugin_settings.cpp +++ b/editor/editor_plugin_settings.cpp @@ -41,6 +41,9 @@ void EditorPluginSettings::_notification(int p_what) { if (p_what == MainLoop::NOTIFICATION_WM_FOCUS_IN) { update_plugins(); + } else if (p_what == Node::NOTIFICATION_READY) { + plugin_config_dialog->connect("plugin_ready", EditorNode::get_singleton(), "_on_plugin_ready"); + plugin_list->connect("button_pressed", this, "_cell_button_pressed"); } } @@ -124,6 +127,7 @@ void EditorPluginSettings::update_plugins() { item->set_range_config(3, 0, 1, 1); item->set_text(3, "Inactive,Active"); item->set_editable(3, true); + item->add_button(4, get_icon("Edit", "EditorIcons"), BUTTON_PLUGIN_EDIT, false, TTR("Edit Plugin")); if (EditorNode::get_singleton()->is_addon_plugin_enabled(d)) { item->set_custom_color(3, get_color("success_color", "Editor")); @@ -164,17 +168,44 @@ void EditorPluginSettings::_plugin_activity_changed() { ti->set_custom_color(3, get_color("disabled_font_color", "Editor")); } +void EditorPluginSettings::_create_clicked() { + plugin_config_dialog->config(""); + plugin_config_dialog->popup_centered(); +} + +void EditorPluginSettings::_cell_button_pressed(Object *p_item, int p_column, int p_id) { + TreeItem *item = Object::cast_to<TreeItem>(p_item); + if (!item) + return; + if (p_id == BUTTON_PLUGIN_EDIT) { + if (p_column == 4) { + String dir = item->get_metadata(0); + plugin_config_dialog->config("res://addons/" + dir + "/plugin.cfg"); + plugin_config_dialog->popup_centered(); + } + } +} + void EditorPluginSettings::_bind_methods() { ClassDB::bind_method("update_plugins", &EditorPluginSettings::update_plugins); + ClassDB::bind_method("_create_clicked", &EditorPluginSettings::_create_clicked); ClassDB::bind_method("_plugin_activity_changed", &EditorPluginSettings::_plugin_activity_changed); + ClassDB::bind_method("_cell_button_pressed", &EditorPluginSettings::_cell_button_pressed); } EditorPluginSettings::EditorPluginSettings() { + plugin_config_dialog = memnew(PluginConfigDialog); + plugin_config_dialog->config(""); + add_child(plugin_config_dialog); + HBoxContainer *title_hb = memnew(HBoxContainer); title_hb->add_child(memnew(Label(TTR("Installed Plugins:")))); title_hb->add_spacer(); + create_plugin = memnew(Button(TTR("Create"))); + create_plugin->connect("pressed", this, "_create_clicked"); + title_hb->add_child(create_plugin); update_list = memnew(Button(TTR("Update"))); update_list->connect("pressed", this, "update_plugins"); title_hb->add_child(update_list); @@ -182,19 +213,22 @@ EditorPluginSettings::EditorPluginSettings() { plugin_list = memnew(Tree); plugin_list->set_v_size_flags(SIZE_EXPAND_FILL); - plugin_list->set_columns(4); + plugin_list->set_columns(5); plugin_list->set_column_titles_visible(true); plugin_list->set_column_title(0, TTR("Name:")); plugin_list->set_column_title(1, TTR("Version:")); plugin_list->set_column_title(2, TTR("Author:")); plugin_list->set_column_title(3, TTR("Status:")); + plugin_list->set_column_title(4, TTR("Edit:")); plugin_list->set_column_expand(0, true); plugin_list->set_column_expand(1, false); plugin_list->set_column_expand(2, false); plugin_list->set_column_expand(3, false); + plugin_list->set_column_expand(4, false); plugin_list->set_column_min_width(1, 100 * EDSCALE); plugin_list->set_column_min_width(2, 250 * EDSCALE); plugin_list->set_column_min_width(3, 80 * EDSCALE); + plugin_list->set_column_min_width(4, 40 * EDSCALE); plugin_list->set_hide_root(true); plugin_list->connect("item_edited", this, "_plugin_activity_changed"); diff --git a/editor/editor_plugin_settings.h b/editor/editor_plugin_settings.h index aacbd05dd4..310cab699f 100644 --- a/editor/editor_plugin_settings.h +++ b/editor/editor_plugin_settings.h @@ -31,6 +31,7 @@ #ifndef EDITORPLUGINSETTINGS_H #define EDITORPLUGINSETTINGS_H +#include "editor/plugin_config_dialog.h"; #include "editor_data.h" #include "property_editor.h" #include "scene/gui/dialogs.h" @@ -40,11 +41,19 @@ class EditorPluginSettings : public VBoxContainer { GDCLASS(EditorPluginSettings, VBoxContainer); + enum { + BUTTON_PLUGIN_EDIT + }; + + PluginConfigDialog *plugin_config_dialog; + Button *create_plugin; Button *update_list; Tree *plugin_list; bool updating; void _plugin_activity_changed(); + void _create_clicked(); + void _cell_button_pressed(Object *p_item, int p_column, int p_id); protected: void _notification(int p_what); diff --git a/editor/editor_settings.cpp b/editor/editor_settings.cpp index 8e079b1f67..d24816ee02 100644 --- a/editor/editor_settings.cpp +++ b/editor/editor_settings.cpp @@ -511,6 +511,8 @@ void EditorSettings::_load_defaults(Ref<ConfigFile> p_extra_config) { _initial_set("filesystem/file_dialog/thumbnail_size", 64); hints["filesystem/file_dialog/thumbnail_size"] = PropertyInfo(Variant::INT, "filesystem/file_dialog/thumbnail_size", PROPERTY_HINT_RANGE, "32,128,16"); + _initial_set("docks/filesystem/disable_split", false); + _initial_set("docks/filesystem/split_mode_minimum_height", 600); _initial_set("docks/filesystem/display_mode", 0); hints["docks/filesystem/display_mode"] = PropertyInfo(Variant::INT, "docks/filesystem/display_mode", PROPERTY_HINT_ENUM, "Thumbnails,List"); _initial_set("docks/filesystem/thumbnail_size", 64); diff --git a/editor/filesystem_dock.cpp b/editor/filesystem_dock.cpp index f2c8cde151..ec1153a015 100644 --- a/editor/filesystem_dock.cpp +++ b/editor/filesystem_dock.cpp @@ -139,41 +139,56 @@ void FileSystemDock::_update_tree(bool keep_collapse_state, bool p_uncollapse_ro updating_tree = false; } -void FileSystemDock::_notification(int p_what) { +void FileSystemDock::_update_display_mode() { - switch (p_what) { + bool disable_split = bool(EditorSettings::get_singleton()->get("docks/filesystem/disable_split")); + bool compact_mode = get_size().height < int(EditorSettings::get_singleton()->get("docks/filesystem/split_mode_minimum_height")); + DisplayMode new_mode; + if (disable_split || compact_mode) { + new_mode = file_list_view ? DISPLAY_FILE_LIST_ONLY : DISPLAY_TREE_ONLY; + } else { + new_mode = DISPLAY_SPLIT; + } - case NOTIFICATION_RESIZED: { + if (new_mode != display_mode) { + switch (new_mode) { + case DISPLAY_TREE_ONLY: + tree->show(); + tree->set_v_size_flags(SIZE_EXPAND_FILL); + _update_tree(true); - bool new_mode = get_size().height < get_viewport_rect().size.height / 2; + file_list_vb->hide(); + break; - if (new_mode != low_height_mode) { + case DISPLAY_FILE_LIST_ONLY: + tree->hide(); + button_tree->show(); - low_height_mode = new_mode; + file_list_vb->show(); + _update_files(true); + break; - if (low_height_mode) { + case DISPLAY_SPLIT: + tree->show(); + tree->set_v_size_flags(SIZE_EXPAND_FILL); + button_tree->hide(); + tree->ensure_cursor_is_visible(); + _update_tree(true); - tree->hide(); - tree->set_v_size_flags(SIZE_EXPAND_FILL); - button_tree->show(); - } else { + file_list_vb->show(); + _update_files(true); + break; + } + display_mode = new_mode; + } +} - tree->set_v_size_flags(SIZE_FILL); - button_tree->hide(); - if (!tree->is_visible()) { - tree->show(); - button_favorite->show(); - _update_tree(true); - } - tree->ensure_cursor_is_visible(); +void FileSystemDock::_notification(int p_what) { - if (!file_list_vb->is_visible()) { - file_list_vb->show(); - _update_files(true); - } - } - } + switch (p_what) { + case NOTIFICATION_RESIZED: { + _update_display_mode(); } break; case NOTIFICATION_ENTER_TREE: { @@ -190,8 +205,8 @@ void FileSystemDock::_notification(int p_what) { //button_instance->set_icon(get_icon("Add", ei)); //button_open->set_icon(get_icon("Folder", ei)); button_tree->set_icon(get_icon("Filesystem", ei)); - _update_file_display_toggle_button(); - button_display_mode->connect("pressed", this, "_change_file_display"); + _update_file_list_display_mode_button(); + button_file_list_display_mode->connect("pressed", this, "_change_file_display"); //file_options->set_icon( get_icon("Tools","ei")); files->connect("item_activated", this, "_select_file"); button_hist_next->connect("pressed", this, "_fw_history"); @@ -208,6 +223,8 @@ void FileSystemDock::_notification(int p_what) { button_tree->connect("pressed", this, "_go_to_tree", varray(), CONNECT_DEFERRED); current_path->connect("text_entered", this, "navigate_to_path"); + _update_display_mode(); + if (EditorFileSystem::get_singleton()->is_scanning()) { _set_scanning_mode(); } else { @@ -241,12 +258,8 @@ void FileSystemDock::_notification(int p_what) { } break; case EditorSettings::NOTIFICATION_EDITOR_SETTINGS_CHANGED: { - + // Update icons String ei = "EditorIcons"; - int new_mode = int(EditorSettings::get_singleton()->get("docks/filesystem/display_mode")); - - //_update_icons - button_reload->set_icon(get_icon("Reload", ei)); button_favorite->set_icon(get_icon("Favorites", ei)); button_tree->set_icon(get_icon("Filesystem", ei)); @@ -256,14 +269,18 @@ void FileSystemDock::_notification(int p_what) { search_box->set_right_icon(get_icon("Search", ei)); search_box->set_clear_button_enabled(true); - if (new_mode != display_mode) { - set_display_mode(new_mode); + // Change size mode + int new_file_list_mode = int(EditorSettings::get_singleton()->get("docks/filesystem/display_mode")); + if (new_file_list_mode != file_list_display_mode) { + set_file_list_display_mode(new_file_list_mode); } else { - _update_file_display_toggle_button(); + _update_file_list_display_mode_button(); _update_files(true); } - _update_tree(true); + // Change full tree mode + _update_display_mode(); + } break; } } @@ -289,7 +306,7 @@ void FileSystemDock::_dir_selected() { current_path->set_text(path); _push_to_history(); - if (!low_height_mode) { + if (display_mode == DISPLAY_SPLIT) { _update_files(false); } } @@ -360,7 +377,7 @@ void FileSystemDock::navigate_to_path(const String &p_path) { current_path->set_text(path); _push_to_history(); - if (!low_height_mode) { + if (display_mode == DISPLAY_SPLIT) { _update_tree(true); _update_files(false); } else { @@ -390,24 +407,24 @@ void FileSystemDock::_thumbnail_done(const String &p_path, const Ref<Texture> &p } } -void FileSystemDock::_update_file_display_toggle_button() { +void FileSystemDock::_update_file_list_display_mode_button() { - if (button_display_mode->is_pressed()) { - display_mode = DISPLAY_LIST; - button_display_mode->set_icon(get_icon("FileThumbnail", "EditorIcons")); - button_display_mode->set_tooltip(TTR("View items as a grid of thumbnails.")); + if (button_file_list_display_mode->is_pressed()) { + file_list_display_mode = FILE_LIST_DISPLAY_LIST; + button_file_list_display_mode->set_icon(get_icon("FileThumbnail", "EditorIcons")); + button_file_list_display_mode->set_tooltip(TTR("View items as a grid of thumbnails.")); } else { - display_mode = DISPLAY_THUMBNAILS; - button_display_mode->set_icon(get_icon("FileList", "EditorIcons")); - button_display_mode->set_tooltip(TTR("View items as a list.")); + file_list_display_mode = FILE_LIST_DISPLAY_THUMBNAILS; + button_file_list_display_mode->set_icon(get_icon("FileList", "EditorIcons")); + button_file_list_display_mode->set_tooltip(TTR("View items as a list.")); } } void FileSystemDock::_change_file_display() { - _update_file_display_toggle_button(); + _update_file_list_display_mode_button(); - EditorSettings::get_singleton()->set("docks/filesystem/display_mode", display_mode); + EditorSettings::get_singleton()->set("docks/filesystem/display_mode", file_list_display_mode); _update_files(true); } @@ -472,8 +489,8 @@ void FileSystemDock::_update_files(bool p_keep_selection) { bool always_show_folders = EditorSettings::get_singleton()->get("docks/filesystem/always_show_folders"); - bool use_thumbnails = (display_mode == DISPLAY_THUMBNAILS); - bool use_folders = search_box->get_text().length() == 0 && (low_height_mode || always_show_folders); + bool use_thumbnails = (file_list_display_mode == FILE_LIST_DISPLAY_THUMBNAILS); + bool use_folders = search_box->get_text().length() == 0 && ((display_mode == DISPLAY_FILE_LIST_ONLY || display_mode == DISPLAY_TREE_ONLY) || always_show_folders); if (use_thumbnails) { @@ -617,24 +634,28 @@ void FileSystemDock::_select_file(int p_idx) { } } -void FileSystemDock::_go_to_tree() { +void FileSystemDock::_go_to_file_list() { - if (low_height_mode) { - tree->show(); - button_favorite->show(); - file_list_vb->hide(); + if (display_mode == DISPLAY_TREE_ONLY) { + file_list_view = true; + _update_display_mode(); + } else { + bool collapsed = tree->get_selected()->is_collapsed(); + tree->get_selected()->set_collapsed(!collapsed); + _update_files(false); } +} +void FileSystemDock::_go_to_tree() { - _update_tree(true); + file_list_view = false; tree->grab_focus(); + _update_display_mode(); tree->ensure_cursor_is_visible(); - //button_open->hide(); - //file_options->hide(); } void FileSystemDock::_preview_invalidated(const String &p_path) { - if (display_mode == DISPLAY_THUMBNAILS && p_path.get_base_dir() == path && search_box->get_text() == String() && file_list_vb->is_visible_in_tree()) { + if (file_list_display_mode == FILE_LIST_DISPLAY_THUMBNAILS && p_path.get_base_dir() == path && search_box->get_text() == String() && file_list_vb->is_visible_in_tree()) { for (int i = 0; i < files->get_item_count(); i++) { @@ -1413,24 +1434,6 @@ void FileSystemDock::_resource_created() const { editor->save_resource_as(current_res, path); } -void FileSystemDock::_go_to_file_list() { - - if (low_height_mode) { - tree->hide(); - file_list_vb->show(); - button_favorite->hide(); - } else { - bool collapsed = tree->get_selected()->is_collapsed(); - tree->get_selected()->set_collapsed(!collapsed); - } - - //file_options->show(); - - _update_files(false); - - //emit_signal("open",path); -} - void FileSystemDock::_dir_rmb_pressed(const Vector2 &p_pos) { folder_options->clear(); folder_options->set_size(Size2(1, 1)); @@ -1474,7 +1477,7 @@ void FileSystemDock::fix_dependencies(const String &p_for_file) { void FileSystemDock::focus_on_filter() { - if (low_height_mode && tree->is_visible()) { + if (display_mode == DISPLAY_FILE_LIST_ONLY && tree->is_visible()) { // Tree mode, switch to files list with search box tree->hide(); file_list_vb->show(); @@ -1484,12 +1487,12 @@ void FileSystemDock::focus_on_filter() { search_box->grab_focus(); } -void FileSystemDock::set_display_mode(int p_mode) { +void FileSystemDock::set_file_list_display_mode(int p_mode) { - if (p_mode == display_mode) + if (p_mode == file_list_display_mode) return; - button_display_mode->set_pressed(p_mode == DISPLAY_LIST); + button_file_list_display_mode->set_pressed(p_mode == FILE_LIST_DISPLAY_LIST); _change_file_display(); } @@ -2030,9 +2033,9 @@ FileSystemDock::FileSystemDock(EditorNode *p_editor) { search_box->connect("text_changed", this, "_search_changed"); path_hb->add_child(search_box); - button_display_mode = memnew(ToolButton); - button_display_mode->set_toggle_mode(true); - path_hb->add_child(button_display_mode); + button_file_list_display_mode = memnew(ToolButton); + button_file_list_display_mode->set_toggle_mode(true); + path_hb->add_child(button_file_list_display_mode); files = memnew(ItemList); files->set_v_size_flags(SIZE_EXPAND_FILL); @@ -2128,8 +2131,8 @@ FileSystemDock::FileSystemDock(EditorNode *p_editor) { history_max_size = 20; history.push_back("res://"); - low_height_mode = false; - display_mode = DISPLAY_THUMBNAILS; + display_mode = DISPLAY_SPLIT; + file_list_display_mode = FILE_LIST_DISPLAY_THUMBNAILS; } FileSystemDock::~FileSystemDock() { diff --git a/editor/filesystem_dock.h b/editor/filesystem_dock.h index 6a0c73d52e..fbbe87fc16 100644 --- a/editor/filesystem_dock.h +++ b/editor/filesystem_dock.h @@ -60,12 +60,18 @@ class FileSystemDock : public VBoxContainer { GDCLASS(FileSystemDock, VBoxContainer); public: - enum DisplayMode { - DISPLAY_THUMBNAILS, - DISPLAY_LIST + enum FileListDisplayMode { + FILE_LIST_DISPLAY_THUMBNAILS, + FILE_LIST_DISPLAY_LIST }; private: + enum DisplayMode { + DISPLAY_TREE_ONLY, + DISPLAY_FILE_LIST_ONLY, + DISPLAY_SPLIT, + }; + enum FileMenu { FILE_OPEN, FILE_INSTANCE, @@ -106,7 +112,7 @@ private: Button *button_reload; Button *button_favorite; Button *button_tree; - Button *button_display_mode; + Button *button_file_list_display_mode; Button *button_hist_next; Button *button_hist_prev; Button *button_show; @@ -115,8 +121,9 @@ private: TextureRect *search_icon; HBoxContainer *path_hb; - bool low_height_mode; + FileListDisplayMode file_list_display_mode; DisplayMode display_mode; + bool file_list_view; PopupMenu *file_options; PopupMenu *folder_options; @@ -172,7 +179,7 @@ private: void _files_gui_input(Ref<InputEvent> p_event); void _update_files(bool p_keep_selection); - void _update_file_display_toggle_button(); + void _update_file_list_display_mode_button(); void _change_file_display(); void _fs_changed(); @@ -245,6 +252,8 @@ private: void _preview_invalidated(const String &p_path); void _thumbnail_done(const String &p_path, const Ref<Texture> &p_preview, const Variant &p_udata); + void _update_display_mode(); + protected: void _notification(int p_what); static void _bind_methods(); @@ -258,7 +267,7 @@ public: void fix_dependencies(const String &p_for_file); - void set_display_mode(int p_mode); + void set_file_list_display_mode(int p_mode); int get_split_offset() { return split_box->get_split_offset(); } void set_split_offset(int p_offset) { split_box->set_split_offset(p_offset); } diff --git a/editor/plugin_config_dialog.cpp b/editor/plugin_config_dialog.cpp new file mode 100644 index 0000000000..418936ac9f --- /dev/null +++ b/editor/plugin_config_dialog.cpp @@ -0,0 +1,230 @@ +/*************************************************************************/ +/* plugin_config_dialog.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#include "plugin_config_dialog.h" +#include "core/io/config_file.h" +#include "core/os/dir_access.h" +#include "editor/editor_node.h" +#include "editor/editor_plugin.h" +#include "modules/gdscript/gdscript.h" +#include "scene/gui/grid_container.h" + +void PluginConfigDialog::_clear_fields() { + name_edit->set_text(""); + subfolder_edit->set_text(""); + desc_edit->set_text(""); + author_edit->set_text(""); + version_edit->set_text(""); + script_edit->set_text(""); +} + +void PluginConfigDialog::_on_confirmed() { + + String path = "res://addons/" + subfolder_edit->get_text(); + + if (!_edit_mode) { + DirAccess *d = DirAccess::create(DirAccess::ACCESS_RESOURCES); + if (!d || d->make_dir_recursive(path) != OK) + return; + } + + Ref<ConfigFile> cf = memnew(ConfigFile); + cf->set_value("plugin", "name", name_edit->get_text()); + cf->set_value("plugin", "description", desc_edit->get_text()); + cf->set_value("plugin", "author", author_edit->get_text()); + cf->set_value("plugin", "version", version_edit->get_text()); + cf->set_value("plugin", "script", script_edit->get_text()); + + cf->save(path.plus_file("plugin.cfg")); + + if (!_edit_mode) { + String type = script_option_edit->get_item_text(script_option_edit->get_selected()); + + Ref<Script> script; + + if (type == GDScriptLanguage::get_singleton()->get_name()) { + Ref<GDScript> gdscript = memnew(GDScript); + gdscript->set_source_code( + "tool\n" + "extends EditorPlugin\n" + "\n" + "func _enter_tree():\n" + "\tpass"); + String script_path = path.plus_file(script_edit->get_text()); + gdscript->set_path(script_path); + ResourceSaver::save(script_path, gdscript); + script = gdscript; + } + //TODO: other languages + + emit_signal("plugin_ready", script.operator->(), active_edit->is_pressed() ? name_edit->get_text() : ""); + } else { + EditorNode::get_singleton()->get_project_settings()->update_plugins(); + } + _clear_fields(); +} + +void PluginConfigDialog::_on_cancelled() { + _clear_fields(); +} + +void PluginConfigDialog::_on_required_text_changed(const String &p_text) { + String ext = script_option_edit->get_item_metadata(script_option_edit->get_selected()); + get_ok()->set_disabled(script_edit->get_text().get_basename().empty() || script_edit->get_text().get_extension() != ext || name_edit->get_text().empty()); +} + +void PluginConfigDialog::_notification(int p_what) { + switch (p_what) { + case NOTIFICATION_READY: { + connect("confirmed", this, "_on_confirmed"); + get_cancel()->connect("pressed", this, "_on_cancelled"); + } break; + } +} + +void PluginConfigDialog::config(const String &p_config_path) { + if (p_config_path.length()) { + Ref<ConfigFile> cf = memnew(ConfigFile); + print_line(p_config_path); + cf->load(p_config_path); + + name_edit->set_text(cf->get_value("plugin", "name", "")); + subfolder_edit->set_text(p_config_path.get_base_dir().get_basename().get_file()); + desc_edit->set_text(cf->get_value("plugin", "description", "")); + author_edit->set_text(cf->get_value("plugin", "author", "")); + version_edit->set_text(cf->get_value("plugin", "version", "")); + script_edit->set_text(cf->get_value("plugin", "script", "")); + + _edit_mode = true; + active_edit->hide(); + Object::cast_to<Label>(active_edit->get_parent()->get_child(active_edit->get_index() - 1))->hide(); + subfolder_edit->hide(); + Object::cast_to<Label>(subfolder_edit->get_parent()->get_child(subfolder_edit->get_index() - 1))->hide(); + set_title(TTR("Edit a Plugin")); + } else { + _clear_fields(); + _edit_mode = false; + active_edit->show(); + Object::cast_to<Label>(active_edit->get_parent()->get_child(active_edit->get_index() - 1))->show(); + subfolder_edit->show(); + Object::cast_to<Label>(subfolder_edit->get_parent()->get_child(subfolder_edit->get_index() - 1))->show(); + set_title(TTR("Create a Plugin")); + } + get_ok()->set_disabled(!_edit_mode); + get_ok()->set_text(_edit_mode ? TTR("Update") : TTR("Create")); +} + +void PluginConfigDialog::_bind_methods() { + ClassDB::bind_method("_on_required_text_changed", &PluginConfigDialog::_on_required_text_changed); + ClassDB::bind_method("_on_confirmed", &PluginConfigDialog::_on_confirmed); + ClassDB::bind_method("_on_cancelled", &PluginConfigDialog::_on_cancelled); + ADD_SIGNAL(MethodInfo("plugin_ready", PropertyInfo(Variant::STRING, "script_path", PROPERTY_HINT_NONE, ""), PropertyInfo(Variant::STRING, "activate_name"))); +} + +PluginConfigDialog::PluginConfigDialog() { + get_ok()->set_disabled(true); + set_hide_on_ok(true); + + GridContainer *grid = memnew(GridContainer); + grid->set_columns(2); + add_child(grid); + + Label *name_lb = memnew(Label); + name_lb->set_text(TTR("Plugin Name:")); + grid->add_child(name_lb); + + name_edit = memnew(LineEdit); + name_edit->connect("text_changed", this, "_on_required_text_changed"); + name_edit->set_placeholder("MyPlugin"); + grid->add_child(name_edit); + + Label *subfolder_lb = memnew(Label); + subfolder_lb->set_text(TTR("Subfolder:")); + grid->add_child(subfolder_lb); + + subfolder_edit = memnew(LineEdit); + subfolder_edit->set_placeholder("\"my_plugin\" -> res://addons/my_plugin"); + grid->add_child(subfolder_edit); + + Label *desc_lb = memnew(Label); + desc_lb->set_text(TTR("Description:")); + grid->add_child(desc_lb); + + desc_edit = memnew(TextEdit); + desc_edit->set_custom_minimum_size(Size2(400.0f, 50.0f)); + grid->add_child(desc_edit); + + Label *author_lb = memnew(Label); + author_lb->set_text(TTR("Author:")); + grid->add_child(author_lb); + + author_edit = memnew(LineEdit); + author_edit->set_placeholder("Godette"); + grid->add_child(author_edit); + + Label *version_lb = memnew(Label); + version_lb->set_text(TTR("Version:")); + grid->add_child(version_lb); + + version_edit = memnew(LineEdit); + version_edit->set_placeholder("1.0"); + grid->add_child(version_edit); + + Label *script_option_lb = memnew(Label); + script_option_lb->set_text(TTR("Language:")); + grid->add_child(script_option_lb); + + script_option_edit = memnew(OptionButton); + script_option_edit->add_item(GDScriptLanguage::get_singleton()->get_name()); + script_option_edit->set_item_metadata(0, GDScriptLanguage::get_singleton()->get_extension()); + script_option_edit->select(0); + //TODO: add other languages + grid->add_child(script_option_edit); + + Label *script_lb = memnew(Label); + script_lb->set_text(TTR("Script Name:")); + grid->add_child(script_lb); + + script_edit = memnew(LineEdit); + script_edit->connect("text_changed", this, "_on_required_text_changed"); + script_edit->set_placeholder("\"plugin.gd\" -> res://addons/my_plugin/plugin.gd"); + grid->add_child(script_edit); + + Label *active_lb = memnew(Label); + active_lb->set_text(TTR("Activate now?")); + grid->add_child(active_lb); + + active_edit = memnew(CheckBox); + active_edit->set_pressed(true); + grid->add_child(active_edit); +} + +PluginConfigDialog::~PluginConfigDialog() { +} diff --git a/editor/plugin_config_dialog.h b/editor/plugin_config_dialog.h new file mode 100644 index 0000000000..2d321a479d --- /dev/null +++ b/editor/plugin_config_dialog.h @@ -0,0 +1,71 @@ +/*************************************************************************/ +/* plugin_config_dialog.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef PLUGIN_CONFIG_DIALOG_H +#define PLUGIN_CONFIG_DIALOG_H + +#include "scene/gui/check_box.h" +#include "scene/gui/dialogs.h" +#include "scene/gui/line_edit.h" +#include "scene/gui/option_button.h" +#include "scene/gui/text_edit.h" + +class PluginConfigDialog : public ConfirmationDialog { + + GDCLASS(PluginConfigDialog, ConfirmationDialog); + + LineEdit *name_edit; + LineEdit *subfolder_edit; + TextEdit *desc_edit; + LineEdit *author_edit; + LineEdit *version_edit; + OptionButton *script_option_edit; + LineEdit *script_edit; + CheckBox *active_edit; + + bool _edit_mode; + + void _clear_fields(); + void _on_confirmed(); + void _on_cancelled(); + void _on_required_text_changed(const String &p_text); + +protected: + virtual void _notification(int p_what); + static void _bind_methods(); + +public: + void config(const String &p_plugin_dir_name); + + PluginConfigDialog(); + ~PluginConfigDialog(); +}; + +#endif // PLUGIN_CONFIG_DIALOG_H diff --git a/editor/plugins/script_editor_plugin.cpp b/editor/plugins/script_editor_plugin.cpp index 7d72537e32..b90cfb479d 100644 --- a/editor/plugins/script_editor_plugin.cpp +++ b/editor/plugins/script_editor_plugin.cpp @@ -2387,9 +2387,23 @@ void ScriptEditor::_unhandled_input(const Ref<InputEvent> &p_event) { void ScriptEditor::_script_list_gui_input(const Ref<InputEvent> &ev) { Ref<InputEventMouseButton> mb = ev; - if (mb.is_valid() && mb->get_button_index() == BUTTON_RIGHT && mb->is_pressed()) { + if (mb.is_valid() && mb->is_pressed()) { + switch (mb->get_button_index()) { + + case BUTTON_MIDDLE: { + // Right-click selects automatically; middle-click does not. + int idx = script_list->get_item_at_position(mb->get_position(), true); + if (idx >= 0) { + script_list->select(idx); + _script_selected(idx); + _menu_option(FILE_CLOSE); + } + } break; - _make_script_list_context_menu(); + case BUTTON_RIGHT: { + _make_script_list_context_menu(); + } break; + } } } diff --git a/editor/plugins/spatial_editor_plugin.cpp b/editor/plugins/spatial_editor_plugin.cpp index c3d48d498c..9782b9d1f4 100644 --- a/editor/plugins/spatial_editor_plugin.cpp +++ b/editor/plugins/spatial_editor_plugin.cpp @@ -2081,6 +2081,15 @@ void SpatialEditorViewport::set_message(String p_message, float p_time) { message_time = p_time; } +void SpatialEditorPlugin::edited_scene_changed() { + for (int i = 0; i < SpatialEditor::VIEWPORTS_COUNT; i++) { + SpatialEditorViewport *viewport = SpatialEditor::get_singleton()->get_editor_viewport(i); + if (viewport->is_visible()) { + viewport->notification(Control::NOTIFICATION_VISIBILITY_CHANGED); + } + } +} + void SpatialEditorViewport::_notification(int p_what) { if (p_what == NOTIFICATION_VISIBILITY_CHANGED) { diff --git a/editor/plugins/spatial_editor_plugin.h b/editor/plugins/spatial_editor_plugin.h index 0ebc11e5df..4057145c2f 100644 --- a/editor/plugins/spatial_editor_plugin.h +++ b/editor/plugins/spatial_editor_plugin.h @@ -741,6 +741,8 @@ public: virtual void set_state(const Dictionary &p_state); virtual void clear() { spatial_editor->clear(); } + virtual void edited_scene_changed(); + SpatialEditorPlugin(EditorNode *p_node); ~SpatialEditorPlugin(); }; diff --git a/editor/plugins/texture_region_editor_plugin.cpp b/editor/plugins/texture_region_editor_plugin.cpp index 0419c3d4b1..d13e01dc1e 100644 --- a/editor/plugins/texture_region_editor_plugin.cpp +++ b/editor/plugins/texture_region_editor_plugin.cpp @@ -603,7 +603,6 @@ void TextureRegionEditor::_notification(int p_what) { zoom_out->set_icon(get_icon("ZoomLess", "EditorIcons")); zoom_reset->set_icon(get_icon("ZoomReset", "EditorIcons")); zoom_in->set_icon(get_icon("ZoomMore", "EditorIcons")); - icon_zoom->set_texture(get_icon("Zoom", "EditorIcons")); } break; } } @@ -865,7 +864,7 @@ TextureRegionEditor::TextureRegionEditor(EditorNode *p_editor) { hb_grid->add_child(sb_step_y); hb_grid->add_child(memnew(VSeparator)); - hb_grid->add_child(memnew(Label(TTR("Separation:")))); + hb_grid->add_child(memnew(Label(TTR("Sep.:")))); sb_sep_x = memnew(SpinBox); sb_sep_x->set_min(0); @@ -898,10 +897,6 @@ TextureRegionEditor::TextureRegionEditor(EditorNode *p_editor) { separator->set_h_size_flags(Control::SIZE_EXPAND_FILL); hb_tools->add_child(separator); - icon_zoom = memnew(TextureRect); - icon_zoom->set_stretch_mode(TextureRect::STRETCH_KEEP_ASPECT_CENTERED); - hb_tools->add_child(icon_zoom); - zoom_out = memnew(ToolButton); zoom_out->connect("pressed", this, "_zoom_out"); hb_tools->add_child(zoom_out); @@ -940,16 +935,15 @@ bool TextureRegionEditorPlugin::handles(Object *p_object) const { void TextureRegionEditorPlugin::make_visible(bool p_visible) { if (p_visible) { texture_region_button->show(); - if (region_editor->is_stylebox() || region_editor->is_atlas_texture() || region_editor->is_ninepatch() || (region_editor->get_sprite() && region_editor->get_sprite()->is_region())) { + if (region_editor->is_stylebox() || region_editor->is_atlas_texture() || region_editor->is_ninepatch() || (region_editor->get_sprite() && region_editor->get_sprite()->is_region()) || texture_region_button->is_pressed()) { editor->make_bottom_panel_item_visible(region_editor); - } else { - if (texture_region_button->is_pressed()) - region_editor->show(); } } else { + if (region_editor->is_visible_in_tree()) { + editor->hide_bottom_panel(); + } texture_region_button->hide(); region_editor->edit(NULL); - region_editor->hide(); } } @@ -1001,10 +995,9 @@ TextureRegionEditorPlugin::TextureRegionEditorPlugin(EditorNode *p_node) { editor = p_node; region_editor = memnew(TextureRegionEditor(p_node)); - texture_region_button = p_node->add_bottom_panel_item(TTR("TextureRegion"), region_editor); - texture_region_button->set_tooltip(TTR("Texture Region Editor")); - region_editor->set_custom_minimum_size(Size2(0, 200) * EDSCALE); region_editor->hide(); + + texture_region_button = p_node->add_bottom_panel_item(TTR("TextureRegion"), region_editor); texture_region_button->hide(); } diff --git a/editor/plugins/texture_region_editor_plugin.h b/editor/plugins/texture_region_editor_plugin.h index bd93be9267..670cc86bbb 100644 --- a/editor/plugins/texture_region_editor_plugin.h +++ b/editor/plugins/texture_region_editor_plugin.h @@ -56,7 +56,6 @@ class TextureRegionEditor : public Control { friend class TextureRegionEditorPlugin; MenuButton *snap_mode_button; - TextureRect *icon_zoom; ToolButton *zoom_in; ToolButton *zoom_reset; ToolButton *zoom_out; diff --git a/editor/plugins/tile_set_editor_plugin.cpp b/editor/plugins/tile_set_editor_plugin.cpp index 8d1db5de8f..490ebeca26 100644 --- a/editor/plugins/tile_set_editor_plugin.cpp +++ b/editor/plugins/tile_set_editor_plugin.cpp @@ -307,6 +307,11 @@ TileSetEditor::TileSetEditor(EditorNode *p_editor) { tool_workspacemode[i]->connect("pressed", this, "_on_workspace_mode_changed", p); tool_hb->add_child(tool_workspacemode[i]); } + Control *spacer = memnew(Control); + spacer->set_h_size_flags(Control::SIZE_EXPAND_FILL); + tool_hb->add_child(spacer); + tool_hb->move_child(spacer, (int)WORKSPACE_CREATE_SINGLE); + tool_workspacemode[WORKSPACE_EDIT]->set_pressed(true); workspace_mode = WORKSPACE_EDIT; @@ -314,9 +319,6 @@ TileSetEditor::TileSetEditor(EditorNode *p_editor) { main_vb->add_child(memnew(HSeparator)); tool_hb = memnew(HBoxContainer); - Control *spacer = memnew(Control); - spacer->set_custom_minimum_size(Size2(30, 0)); - tool_hb->add_child(spacer); g = Ref<ButtonGroup>(memnew(ButtonGroup)); String label[EDITMODE_MAX] = { "Region", "Collision", "Occlusion", "Navigation", "Bitmask", "Priority", "Icon" }; @@ -335,7 +337,8 @@ TileSetEditor::TileSetEditor(EditorNode *p_editor) { edit_mode = EDITMODE_COLLISION; main_vb->add_child(tool_hb); - main_vb->add_child(memnew(HSeparator)); + separator_editmode = memnew(HSeparator); + main_vb->add_child(separator_editmode); toolbar = memnew(HBoxContainer); Ref<ButtonGroup> tg(memnew(ButtonGroup)); @@ -369,13 +372,17 @@ TileSetEditor::TileSetEditor(EditorNode *p_editor) { toolbar->add_child(tools[SHAPE_NEW_POLYGON]); tools[SHAPE_NEW_POLYGON]->set_toggle_mode(true); tools[SHAPE_NEW_POLYGON]->set_button_group(tg); - toolbar->add_child(memnew(VSeparator)); + + separator_delete = memnew(VSeparator); + toolbar->add_child(separator_delete); tools[SHAPE_DELETE] = memnew(ToolButton); p = Vector<Variant>(); p.push_back((int)SHAPE_DELETE); tools[SHAPE_DELETE]->connect("pressed", this, "_on_tool_clicked", p); toolbar->add_child(tools[SHAPE_DELETE]); - toolbar->add_child(memnew(VSeparator)); + + separator_grid = memnew(VSeparator); + toolbar->add_child(separator_grid); tools[SHAPE_KEEP_INSIDE_TILE] = memnew(ToolButton); tools[SHAPE_KEEP_INSIDE_TILE]->set_toggle_mode(true); tools[SHAPE_KEEP_INSIDE_TILE]->set_pressed(true); @@ -588,10 +595,16 @@ void TileSetEditor::_on_edit_mode_changed(int p_edit_mode) { tools[BITMASK_PASTE]->hide(); tools[BITMASK_CLEAR]->hide(); tools[SHAPE_NEW_POLYGON]->hide(); - if (workspace_mode == WORKSPACE_EDIT) + + if (workspace_mode == WORKSPACE_EDIT) { + separator_delete->show(); tools[SHAPE_DELETE]->show(); - else + } else { + separator_delete->hide(); tools[SHAPE_DELETE]->hide(); + } + + separator_grid->show(); tools[SHAPE_KEEP_INSIDE_TILE]->hide(); tools[TOOL_GRID_SNAP]->show(); @@ -605,7 +618,11 @@ void TileSetEditor::_on_edit_mode_changed(int p_edit_mode) { tools[BITMASK_PASTE]->show(); tools[BITMASK_CLEAR]->show(); tools[SHAPE_NEW_POLYGON]->hide(); + + separator_delete->hide(); tools[SHAPE_DELETE]->hide(); + + separator_grid->hide(); tools[SHAPE_KEEP_INSIDE_TILE]->hide(); tools[TOOL_GRID_SNAP]->hide(); @@ -621,7 +638,11 @@ void TileSetEditor::_on_edit_mode_changed(int p_edit_mode) { tools[BITMASK_PASTE]->hide(); tools[BITMASK_CLEAR]->hide(); tools[SHAPE_NEW_POLYGON]->show(); + + separator_delete->show(); tools[SHAPE_DELETE]->show(); + + separator_grid->show(); tools[SHAPE_KEEP_INSIDE_TILE]->show(); tools[TOOL_GRID_SNAP]->show(); @@ -635,9 +656,14 @@ void TileSetEditor::_on_edit_mode_changed(int p_edit_mode) { tools[BITMASK_PASTE]->hide(); tools[BITMASK_CLEAR]->hide(); tools[SHAPE_NEW_POLYGON]->hide(); + + separator_delete->hide(); tools[SHAPE_DELETE]->hide(); + + separator_grid->show(); tools[SHAPE_KEEP_INSIDE_TILE]->hide(); tools[TOOL_GRID_SNAP]->show(); + if (edit_mode == EDITMODE_ICON) { tools[TOOL_SELECT]->set_tooltip(TTR("Select sub-tile to use as icon, this will be also used on invalid autotile bindings.\nClick on another Tile to edit it.")); spin_priority->hide(); @@ -661,6 +687,7 @@ void TileSetEditor::_on_workspace_mode_changed(int p_workspace_mode) { tool_editmode[EDITMODE_REGION]->show(); tool_editmode[EDITMODE_REGION]->set_pressed(true); _on_edit_mode_changed(EDITMODE_REGION); + separator_editmode->show(); } } @@ -2076,6 +2103,7 @@ void TileSetEditor::update_workspace_tile_mode() { tool_editmode[EDITMODE_REGION]->show(); tool_editmode[EDITMODE_REGION]->set_pressed(true); _on_edit_mode_changed(EDITMODE_REGION); + separator_editmode->show(); return; } @@ -2086,12 +2114,16 @@ void TileSetEditor::update_workspace_tile_mode() { for (int i = 0; i < ZOOM_OUT; i++) { tools[i]->hide(); } + separator_editmode->hide(); + separator_delete->hide(); + separator_grid->hide(); return; } for (int i = 0; i < EDITMODE_MAX; i++) { tool_editmode[i]->show(); } + separator_editmode->show(); if (tileset->tile_get_tile_mode(get_current_tile()) == TileSet::SINGLE_TILE) { if (tool_editmode[EDITMODE_ICON]->is_pressed() || tool_editmode[EDITMODE_PRIORITY]->is_pressed() || tool_editmode[EDITMODE_BITMASK]->is_pressed()) { @@ -2336,12 +2368,10 @@ bool TileSetEditorPlugin::handles(Object *p_node) const { void TileSetEditorPlugin::make_visible(bool p_visible) { if (p_visible) { tileset_editor_button->show(); - if (tileset_editor_button->is_pressed()) { - tileset_editor->show(); - } + editor->make_bottom_panel_item_visible(tileset_editor); get_tree()->connect("idle_frame", tileset_editor, "_on_workspace_process"); } else { - tileset_editor->hide(); + editor->hide_bottom_panel(); tileset_editor_button->hide(); get_tree()->disconnect("idle_frame", tileset_editor, "_on_workspace_process"); } diff --git a/editor/plugins/tile_set_editor_plugin.h b/editor/plugins/tile_set_editor_plugin.h index 0c175e718c..23bf68b90f 100644 --- a/editor/plugins/tile_set_editor_plugin.h +++ b/editor/plugins/tile_set_editor_plugin.h @@ -40,12 +40,12 @@ #define WORKSPACE_MARGIN Vector2(10, 10) class TilesetEditorContext; -class TileSetEditor : public Panel { +class TileSetEditor : public Control { friend class TileSetEditorPlugin; friend class TilesetEditorContext; - GDCLASS(TileSetEditor, Panel) + GDCLASS(TileSetEditor, Control) enum TextureToolButtons { TOOL_TILESET_ADD_TEXTURE, @@ -131,8 +131,11 @@ class TileSetEditor : public Panel { Control *workspace; Button *tool_workspacemode[WORKSPACE_MODE_MAX]; Button *tool_editmode[EDITMODE_MAX]; + HSeparator *separator_editmode; HBoxContainer *toolbar; ToolButton *tools[TOOL_MAX]; + VSeparator *separator_delete; + VSeparator *separator_grid; SpinBox *spin_priority; WorkspaceMode workspace_mode; EditMode edit_mode; diff --git a/editor/project_settings_editor.cpp b/editor/project_settings_editor.cpp index ea697f5da2..970302e058 100644 --- a/editor/project_settings_editor.cpp +++ b/editor/project_settings_editor.cpp @@ -806,6 +806,10 @@ void ProjectSettingsEditor::popup_project_settings() { plugin_settings->update_plugins(); } +void ProjectSettingsEditor::update_plugins() { + plugin_settings->update_plugins(); +} + void ProjectSettingsEditor::_item_selected(const String &p_path) { String selected_path = p_path; diff --git a/editor/project_settings_editor.h b/editor/project_settings_editor.h index b738c4ae20..1344da1de7 100644 --- a/editor/project_settings_editor.h +++ b/editor/project_settings_editor.h @@ -186,6 +186,7 @@ public: static ProjectSettingsEditor *get_singleton() { return singleton; } void popup_project_settings(); void set_plugins_page(); + void update_plugins(); EditorAutoloadSettings *get_autoload_settings() { return autoload_settings; } diff --git a/modules/csg/csg.h b/modules/csg/csg.h index 53303a6533..2e07c23e28 100644 --- a/modules/csg/csg.h +++ b/modules/csg/csg.h @@ -34,9 +34,9 @@ #include "aabb.h" #include "dvector.h" #include "map.h" -#include "math_2d.h" #include "oa_hash_map.h" #include "plane.h" +#include "rect2.h" #include "scene/resources/material.h" #include "transform.h" #include "vector3.h" diff --git a/modules/gdnative/gdnative/pool_arrays.cpp b/modules/gdnative/gdnative/pool_arrays.cpp index 6688be1a0d..2b6b7a823a 100644 --- a/modules/gdnative/gdnative/pool_arrays.cpp +++ b/modules/gdnative/gdnative/pool_arrays.cpp @@ -35,7 +35,7 @@ #include "dvector.h" #include "core/color.h" -#include "core/math/math_2d.h" +#include "core/math/vector2.h" #include "core/math/vector3.h" #ifdef __cplusplus diff --git a/modules/gdnative/gdnative/rect2.cpp b/modules/gdnative/gdnative/rect2.cpp index 83c58db520..54b98fc4e5 100644 --- a/modules/gdnative/gdnative/rect2.cpp +++ b/modules/gdnative/gdnative/rect2.cpp @@ -30,7 +30,7 @@ #include "gdnative/rect2.h" -#include "core/math/math_2d.h" +#include "core/math/transform_2d.h" #include "core/variant.h" #ifdef __cplusplus diff --git a/modules/gdnative/gdnative/transform2d.cpp b/modules/gdnative/gdnative/transform2d.cpp index c69607a18a..fa0e15d9d2 100644 --- a/modules/gdnative/gdnative/transform2d.cpp +++ b/modules/gdnative/gdnative/transform2d.cpp @@ -30,7 +30,7 @@ #include "gdnative/transform2d.h" -#include "core/math/math_2d.h" +#include "core/math/transform_2d.h" #include "core/variant.h" #ifdef __cplusplus diff --git a/modules/gdnative/gdnative/vector2.cpp b/modules/gdnative/gdnative/vector2.cpp index 9e40b42373..c7902e06ee 100644 --- a/modules/gdnative/gdnative/vector2.cpp +++ b/modules/gdnative/gdnative/vector2.cpp @@ -30,7 +30,7 @@ #include "gdnative/vector2.h" -#include "core/math/math_2d.h" +#include "core/math/vector2.h" #include "core/variant.h" #ifdef __cplusplus diff --git a/modules/mono/glue/collections_glue.cpp b/modules/mono/glue/collections_glue.cpp index 0551c1991a..148bb32398 100644 --- a/modules/mono/glue/collections_glue.cpp +++ b/modules/mono/glue/collections_glue.cpp @@ -182,7 +182,7 @@ bool godot_icall_Dictionary_ContainsKey(Dictionary *ptr, MonoObject *key) { } bool godot_icall_Dictionary_RemoveKey(Dictionary *ptr, MonoObject *key) { - return ptr->erase_checked(GDMonoMarshal::mono_object_to_variant(key)); + return ptr->erase(GDMonoMarshal::mono_object_to_variant(key)); } bool godot_icall_Dictionary_Remove(Dictionary *ptr, MonoObject *key, MonoObject *value) { @@ -191,7 +191,7 @@ bool godot_icall_Dictionary_Remove(Dictionary *ptr, MonoObject *key, MonoObject // no dupes Variant *ret = ptr->getptr(varKey); if (ret != NULL && *ret == GDMonoMarshal::mono_object_to_variant(value)) { - ptr->erase_checked(varKey); + ptr->erase(varKey); return true; } diff --git a/platform/uwp/os_uwp.h b/platform/uwp/os_uwp.h index 3b48063fe9..89f71f0013 100644 --- a/platform/uwp/os_uwp.h +++ b/platform/uwp/os_uwp.h @@ -31,7 +31,7 @@ #ifndef OSUWP_H #define OSUWP_H -#include "core/math/math_2d.h" +#include "core/math/transform_2d.h" #include "core/ustring.h" #include "drivers/xaudio2/audio_driver_xaudio2.h" #include "gl_context_egl.h" diff --git a/scene/2d/line_builder.h b/scene/2d/line_builder.h index b1c62f84e2..edfdf97c47 100644 --- a/scene/2d/line_builder.h +++ b/scene/2d/line_builder.h @@ -33,8 +33,8 @@ #include "color.h" #include "line_2d.h" -#include "math_2d.h" #include "scene/resources/color_ramp.h" +#include "vector2.h" class LineBuilder { public: diff --git a/scene/gui/control.h b/scene/gui/control.h index 6bea04345b..c6bd2f097d 100644 --- a/scene/gui/control.h +++ b/scene/gui/control.h @@ -31,13 +31,13 @@ #ifndef CONTROL_H #define CONTROL_H -#include "math_2d.h" #include "rid.h" #include "scene/2d/canvas_item.h" #include "scene/gui/shortcut.h" #include "scene/main/node.h" #include "scene/main/timer.h" #include "scene/resources/theme.h" +#include "transform_2d.h" /** @author Juan Linietsky <reduzio@gmail.com> */ diff --git a/scene/gui/reference_rect.cpp b/scene/gui/reference_rect.cpp index 5e25f43daf..74e68598f4 100644 --- a/scene/gui/reference_rect.cpp +++ b/scene/gui/reference_rect.cpp @@ -39,9 +39,25 @@ void ReferenceRect::_notification(int p_what) { if (!is_inside_tree()) return; if (Engine::get_singleton()->is_editor_hint()) - draw_style_box(get_stylebox("border"), Rect2(Point2(), get_size())); + draw_rect(Rect2(Point2(), get_size()), border_color, false); } } +void ReferenceRect::set_border_color(const Color &color) { + border_color = color; +} + +Color ReferenceRect::get_border_color() const { + return border_color; +} + +void ReferenceRect::_bind_methods() { + ClassDB::bind_method(D_METHOD("get_border_color"), &ReferenceRect::get_border_color); + ClassDB::bind_method(D_METHOD("set_border_color", "color"), &ReferenceRect::set_border_color); + + ADD_PROPERTY(PropertyInfo(Variant::COLOR, "border_color"), "set_border_color", "get_border_color"); +} + ReferenceRect::ReferenceRect() { + border_color = Color(1, 0, 0); } diff --git a/scene/gui/reference_rect.h b/scene/gui/reference_rect.h index 473e348c85..9fad1a06b0 100644 --- a/scene/gui/reference_rect.h +++ b/scene/gui/reference_rect.h @@ -36,12 +36,17 @@ class ReferenceRect : public Control { GDCLASS(ReferenceRect, Control); + Color border_color; protected: void _notification(int p_what); + static void _bind_methods(); public: ReferenceRect(); + + void set_border_color(const Color &color); + Color get_border_color() const; }; #endif // REFERENCE_RECT_H diff --git a/scene/main/node.cpp b/scene/main/node.cpp index 6144240328..d6a80bfb1a 100644 --- a/scene/main/node.cpp +++ b/scene/main/node.cpp @@ -2555,6 +2555,9 @@ void Node::clear_internal_tree_resource_paths() { String Node::get_configuration_warning() const { + if (get_script_instance() && get_script_instance()->has_method("_get_configuration_warning")) { + return get_script_instance()->call("_get_configuration_warning"); + } return String(); } @@ -2763,6 +2766,7 @@ void Node::_bind_methods() { BIND_VMETHOD(MethodInfo("_input", PropertyInfo(Variant::OBJECT, "event", PROPERTY_HINT_RESOURCE_TYPE, "InputEvent"))); BIND_VMETHOD(MethodInfo("_unhandled_input", PropertyInfo(Variant::OBJECT, "event", PROPERTY_HINT_RESOURCE_TYPE, "InputEvent"))); BIND_VMETHOD(MethodInfo("_unhandled_key_input", PropertyInfo(Variant::OBJECT, "event", PROPERTY_HINT_RESOURCE_TYPE, "InputEventKey"))); + BIND_VMETHOD(MethodInfo(Variant::STRING, "_get_configuration_warning")); //ClassDB::bind_method(D_METHOD("get_child",&Node::get_child,PH("index"))); //ClassDB::bind_method(D_METHOD("get_node",&Node::get_node,PH("path"))); diff --git a/scene/main/viewport.h b/scene/main/viewport.h index e717d27069..e4ef373c77 100644 --- a/scene/main/viewport.h +++ b/scene/main/viewport.h @@ -31,11 +31,11 @@ #ifndef VIEWPORT_H #define VIEWPORT_H -#include "math_2d.h" #include "scene/main/node.h" #include "scene/resources/texture.h" #include "scene/resources/world_2d.h" #include "servers/visual_server.h" +#include "transform_2d.h" /** @author Juan Linietsky <reduzio@gmail.com> */ diff --git a/scene/resources/default_theme/default_theme.cpp b/scene/resources/default_theme/default_theme.cpp index 2d05f5e19f..0eee2ae393 100644 --- a/scene/resources/default_theme/default_theme.cpp +++ b/scene/resources/default_theme/default_theme.cpp @@ -867,7 +867,6 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const Ref<StyleBoxTexture> ttnc = make_stylebox(full_panel_bg_png, 8, 8, 8, 8); ttnc->set_draw_center(false); - theme->set_stylebox("border", "ReferenceRect", make_stylebox(reference_border_png, 4, 4, 4, 4)); theme->set_stylebox("panelnc", "Panel", ttnc); theme->set_stylebox("panelf", "Panel", tc_sb); diff --git a/scene/resources/material.cpp b/scene/resources/material.cpp index dc29102492..875b72159a 100644 --- a/scene/resources/material.cpp +++ b/scene/resources/material.cpp @@ -694,8 +694,6 @@ void SpatialMaterial::_update_shader() { } code += "\t\tbase_uv=ofs;\n"; - code += "\t\tif(base_uv.x > 1.0 || base_uv.y > 1.0 || base_uv.x < 0.0 || base_uv.y < 0.0)\n"; - code += "\t\t\tdiscard;\n"; if (features[FEATURE_DETAIL] && detail_uv == DETAIL_UV_2) { code += "\t\tbase_uv2-=ofs;\n"; } diff --git a/scene/resources/texture.cpp b/scene/resources/texture.cpp index 536c653a0c..2f663431de 100644 --- a/scene/resources/texture.cpp +++ b/scene/resources/texture.cpp @@ -214,9 +214,10 @@ Image::Format ImageTexture::get_format() const { return format; } - +#ifndef DISABLE_DEPRECATED Error ImageTexture::load(const String &p_path) { + WARN_DEPRECATED Ref<Image> img; img.instance(); Error err = img->load(p_path); @@ -225,7 +226,7 @@ Error ImageTexture::load(const String &p_path) { } return err; } - +#endif void ImageTexture::set_data(const Ref<Image> &p_image) { ERR_FAIL_COND(p_image.is_null()); @@ -345,7 +346,9 @@ void ImageTexture::_bind_methods() { ClassDB::bind_method(D_METHOD("create", "width", "height", "format", "flags"), &ImageTexture::create, DEFVAL(FLAGS_DEFAULT)); ClassDB::bind_method(D_METHOD("create_from_image", "image", "flags"), &ImageTexture::create_from_image, DEFVAL(FLAGS_DEFAULT)); ClassDB::bind_method(D_METHOD("get_format"), &ImageTexture::get_format); +#ifndef DISABLE_DEPRECATED ClassDB::bind_method(D_METHOD("load", "path"), &ImageTexture::load); +#endif ClassDB::bind_method(D_METHOD("set_data", "image"), &ImageTexture::set_data); ClassDB::bind_method(D_METHOD("set_storage", "mode"), &ImageTexture::set_storage); ClassDB::bind_method(D_METHOD("get_storage"), &ImageTexture::get_storage); diff --git a/scene/resources/texture.h b/scene/resources/texture.h index 1c18189b2c..c1331fb3fe 100644 --- a/scene/resources/texture.h +++ b/scene/resources/texture.h @@ -33,9 +33,9 @@ #include "curve.h" #include "io/resource_loader.h" -#include "math_2d.h" #include "os/mutex.h" #include "os/thread_safe.h" +#include "rect2.h" #include "resource.h" #include "scene/resources/color_ramp.h" #include "servers/visual_server.h" @@ -125,7 +125,9 @@ public: void set_flags(uint32_t p_flags); uint32_t get_flags() const; Image::Format get_format() const; +#ifndef DISABLE_DEPRECATED Error load(const String &p_path); +#endif void set_data(const Ref<Image> &p_image); Ref<Image> get_data() const; diff --git a/servers/physics_2d/broad_phase_2d_sw.h b/servers/physics_2d/broad_phase_2d_sw.h index 80ae970624..d7d236c4c6 100644 --- a/servers/physics_2d/broad_phase_2d_sw.h +++ b/servers/physics_2d/broad_phase_2d_sw.h @@ -31,8 +31,8 @@ #ifndef BROAD_PHASE_2D_SW_H #define BROAD_PHASE_2D_SW_H -#include "math_2d.h" #include "math_funcs.h" +#include "rect2.h" class CollisionObject2DSW; diff --git a/servers/visual_server.h b/servers/visual_server.h index 0ec902c18c..fd7f96339e 100644 --- a/servers/visual_server.h +++ b/servers/visual_server.h @@ -34,9 +34,9 @@ #include "bsp_tree.h" #include "geometry.h" #include "image.h" -#include "math_2d.h" #include "object.h" #include "rid.h" +#include "transform_2d.h" #include "variant.h" /** diff --git a/thirdparty/b2d_convexdecomp/b2Glue.h b/thirdparty/b2d_convexdecomp/b2Glue.h index 425486356e..10c2f62361 100644 --- a/thirdparty/b2d_convexdecomp/b2Glue.h +++ b/thirdparty/b2d_convexdecomp/b2Glue.h @@ -19,7 +19,7 @@ #ifndef B2GLUE_H #define B2GLUE_H -#include "math_2d.h" +#include "vector2.h" #include <limits.h> namespace b2ConvexDecomp { diff --git a/thirdparty/misc/triangulator.h b/thirdparty/misc/triangulator.h index b6dd7e8236..d1538cfae5 100644 --- a/thirdparty/misc/triangulator.h +++ b/thirdparty/misc/triangulator.h @@ -21,9 +21,9 @@ #ifndef TRIANGULATOR_H #define TRIANGULATOR_H -#include "math_2d.h" #include "list.h" #include "set.h" +#include "vector2.h" //2D point structure |