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-rw-r--r--core/dictionary.cpp7
-rw-r--r--core/dictionary.h3
-rw-r--r--core/image.cpp8
-rw-r--r--core/image.h2
-rw-r--r--core/math/camera_matrix.h2
-rw-r--r--core/math/delaunay.h2
-rw-r--r--core/math/geometry.h2
-rw-r--r--core/math/math_2d.h1002
-rw-r--r--core/math/math_defs.h59
-rw-r--r--core/math/math_funcs.h7
-rw-r--r--core/math/rect2.cpp240
-rw-r--r--core/math/rect2.h371
-rw-r--r--core/math/transform_2d.cpp (renamed from core/math/math_2d.cpp)284
-rw-r--r--core/math/transform_2d.h201
-rw-r--r--core/math/triangulate.h2
-rw-r--r--core/math/vector2.cpp253
-rw-r--r--core/math/vector2.h316
-rw-r--r--core/method_ptrcall.h2
-rw-r--r--core/os/input_event.h2
-rw-r--r--core/project_settings.cpp137
-rw-r--r--core/typedefs.h8
-rw-r--r--core/variant.h2
-rw-r--r--core/variant_call.cpp2
-rw-r--r--doc/classes/ReferenceRect.xml8
-rw-r--r--drivers/convex_decomp/b2d_decompose.h2
-rw-r--r--drivers/gles2/shaders/scene.glsl2
-rw-r--r--drivers/gles3/shaders/scene.glsl2
-rw-r--r--editor/editor_node.cpp21
-rw-r--r--editor/editor_node.h5
-rw-r--r--editor/editor_plugin.cpp6
-rw-r--r--editor/editor_plugin.h5
-rw-r--r--editor/editor_plugin_settings.cpp36
-rw-r--r--editor/editor_plugin_settings.h9
-rw-r--r--editor/editor_settings.cpp2
-rw-r--r--editor/filesystem_dock.cpp175
-rw-r--r--editor/filesystem_dock.h23
-rw-r--r--editor/plugin_config_dialog.cpp230
-rw-r--r--editor/plugin_config_dialog.h71
-rw-r--r--editor/plugins/script_editor_plugin.cpp18
-rw-r--r--editor/plugins/spatial_editor_plugin.cpp9
-rw-r--r--editor/plugins/spatial_editor_plugin.h2
-rw-r--r--editor/plugins/texture_region_editor_plugin.cpp21
-rw-r--r--editor/plugins/texture_region_editor_plugin.h1
-rw-r--r--editor/plugins/tile_set_editor_plugin.cpp54
-rw-r--r--editor/plugins/tile_set_editor_plugin.h7
-rw-r--r--editor/project_settings_editor.cpp4
-rw-r--r--editor/project_settings_editor.h1
-rw-r--r--modules/csg/csg.h2
-rw-r--r--modules/gdnative/gdnative/pool_arrays.cpp2
-rw-r--r--modules/gdnative/gdnative/rect2.cpp2
-rw-r--r--modules/gdnative/gdnative/transform2d.cpp2
-rw-r--r--modules/gdnative/gdnative/vector2.cpp2
-rw-r--r--modules/mono/glue/collections_glue.cpp4
-rw-r--r--platform/uwp/os_uwp.h2
-rw-r--r--scene/2d/line_builder.h2
-rw-r--r--scene/gui/control.h2
-rw-r--r--scene/gui/reference_rect.cpp18
-rw-r--r--scene/gui/reference_rect.h5
-rw-r--r--scene/main/node.cpp4
-rw-r--r--scene/main/viewport.h2
-rw-r--r--scene/resources/default_theme/default_theme.cpp1
-rw-r--r--scene/resources/material.cpp2
-rw-r--r--scene/resources/texture.cpp7
-rw-r--r--scene/resources/texture.h4
-rw-r--r--servers/physics_2d/broad_phase_2d_sw.h2
-rw-r--r--servers/visual_server.h2
-rw-r--r--thirdparty/b2d_convexdecomp/b2Glue.h2
-rw-r--r--thirdparty/misc/triangulator.h2
68 files changed, 2173 insertions, 1526 deletions
diff --git a/core/dictionary.cpp b/core/dictionary.cpp
index 42d9eab310..9cc913fa0d 100644
--- a/core/dictionary.cpp
+++ b/core/dictionary.cpp
@@ -135,12 +135,7 @@ bool Dictionary::has_all(const Array &p_keys) const {
return true;
}
-void Dictionary::erase(const Variant &p_key) {
-
- _p->variant_map.erase(p_key);
-}
-
-bool Dictionary::erase_checked(const Variant &p_key) {
+bool Dictionary::erase(const Variant &p_key) {
return _p->variant_map.erase(p_key);
}
diff --git a/core/dictionary.h b/core/dictionary.h
index 00ec67fb99..dbf2233819 100644
--- a/core/dictionary.h
+++ b/core/dictionary.h
@@ -65,8 +65,7 @@ public:
bool has(const Variant &p_key) const;
bool has_all(const Array &p_keys) const;
- void erase(const Variant &p_key);
- bool erase_checked(const Variant &p_key);
+ bool erase(const Variant &p_key);
bool operator==(const Dictionary &p_dictionary) const;
diff --git a/core/image.cpp b/core/image.cpp
index 65905c83e8..c94f2c3534 100644
--- a/core/image.cpp
+++ b/core/image.cpp
@@ -36,8 +36,8 @@
#include "math_funcs.h"
#include "print_string.h"
+#include "io/resource_loader.h"
#include "thirdparty/misc/hq2x.h"
-
#include <stdio.h>
const char *Image::format_names[Image::FORMAT_MAX] = {
@@ -1582,7 +1582,11 @@ Image::AlphaMode Image::detect_alpha() const {
}
Error Image::load(const String &p_path) {
-
+#ifdef DEBUG_ENABLED
+ if (p_path.begins_with("res://") && ResourceLoader::exists(p_path)) {
+ WARN_PRINTS("Loaded resource as image file, this will not work on export: '" + p_path + "'. Instead, import the image file as an Image resource and load it normally as a resource.");
+ }
+#endif
return ImageLoader::load_image(p_path, this);
}
diff --git a/core/image.h b/core/image.h
index c8dd647c31..c450e88290 100644
--- a/core/image.h
+++ b/core/image.h
@@ -33,7 +33,7 @@
#include "color.h"
#include "dvector.h"
-#include "math_2d.h"
+#include "rect2.h"
#include "resource.h"
/**
diff --git a/core/math/camera_matrix.h b/core/math/camera_matrix.h
index 226b4d572b..a689c7238a 100644
--- a/core/math/camera_matrix.h
+++ b/core/math/camera_matrix.h
@@ -31,7 +31,7 @@
#ifndef CAMERA_MATRIX_H
#define CAMERA_MATRIX_H
-#include "math_2d.h"
+#include "rect2.h"
#include "transform.h"
/**
@author Juan Linietsky <reduzio@gmail.com>
diff --git a/core/math/delaunay.h b/core/math/delaunay.h
index 13fbc0c6ae..46535d5ce9 100644
--- a/core/math/delaunay.h
+++ b/core/math/delaunay.h
@@ -1,7 +1,7 @@
#ifndef DELAUNAY_H
#define DELAUNAY_H
-#include "math_2d.h"
+#include "rect2.h"
class Delaunay2D {
public:
diff --git a/core/math/geometry.h b/core/math/geometry.h
index 186a05fb37..83b9467a30 100644
--- a/core/math/geometry.h
+++ b/core/math/geometry.h
@@ -33,9 +33,9 @@
#include "dvector.h"
#include "face3.h"
-#include "math_2d.h"
#include "object.h"
#include "print_string.h"
+#include "rect2.h"
#include "triangulate.h"
#include "vector.h"
#include "vector3.h"
diff --git a/core/math/math_2d.h b/core/math/math_2d.h
deleted file mode 100644
index 25c39e5d7a..0000000000
--- a/core/math/math_2d.h
+++ /dev/null
@@ -1,1002 +0,0 @@
-/*************************************************************************/
-/* math_2d.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#ifndef MATH_2D_H
-#define MATH_2D_H
-
-#include "math_funcs.h"
-#include "ustring.h"
-/**
- @author Juan Linietsky <reduzio@gmail.com>
-*/
-enum Margin {
-
- MARGIN_LEFT,
- MARGIN_TOP,
- MARGIN_RIGHT,
- MARGIN_BOTTOM
-};
-
-enum Corner {
-
- CORNER_TOP_LEFT,
- CORNER_TOP_RIGHT,
- CORNER_BOTTOM_RIGHT,
- CORNER_BOTTOM_LEFT
-};
-
-enum Orientation {
-
- HORIZONTAL,
- VERTICAL
-};
-
-enum HAlign {
-
- HALIGN_LEFT,
- HALIGN_CENTER,
- HALIGN_RIGHT
-};
-
-enum VAlign {
-
- VALIGN_TOP,
- VALIGN_CENTER,
- VALIGN_BOTTOM
-};
-
-struct Vector2 {
-
- union {
- real_t x;
- real_t width;
- };
- union {
- real_t y;
- real_t height;
- };
-
- _FORCE_INLINE_ real_t &operator[](int p_idx) {
- return p_idx ? y : x;
- }
- _FORCE_INLINE_ const real_t &operator[](int p_idx) const {
- return p_idx ? y : x;
- }
-
- void normalize();
- Vector2 normalized() const;
- bool is_normalized() const;
-
- real_t length() const;
- real_t length_squared() const;
-
- real_t distance_to(const Vector2 &p_vector2) const;
- real_t distance_squared_to(const Vector2 &p_vector2) const;
- real_t angle_to(const Vector2 &p_vector2) const;
- real_t angle_to_point(const Vector2 &p_vector2) const;
-
- real_t dot(const Vector2 &p_other) const;
- real_t cross(const Vector2 &p_other) const;
- Vector2 project(const Vector2 &p_vec) const;
-
- Vector2 plane_project(real_t p_d, const Vector2 &p_vec) const;
-
- Vector2 clamped(real_t p_len) const;
-
- _FORCE_INLINE_ static Vector2 linear_interpolate(const Vector2 &p_a, const Vector2 &p_b, real_t p_t);
- _FORCE_INLINE_ Vector2 linear_interpolate(const Vector2 &p_b, real_t p_t) const;
- _FORCE_INLINE_ Vector2 slerp(const Vector2 &p_b, real_t p_t) const;
- Vector2 cubic_interpolate(const Vector2 &p_b, const Vector2 &p_pre_a, const Vector2 &p_post_b, real_t p_t) const;
-
- Vector2 slide(const Vector2 &p_normal) const;
- Vector2 bounce(const Vector2 &p_normal) const;
- Vector2 reflect(const Vector2 &p_normal) const;
-
- Vector2 operator+(const Vector2 &p_v) const;
- void operator+=(const Vector2 &p_v);
- Vector2 operator-(const Vector2 &p_v) const;
- void operator-=(const Vector2 &p_v);
- Vector2 operator*(const Vector2 &p_v1) const;
-
- Vector2 operator*(const real_t &rvalue) const;
- void operator*=(const real_t &rvalue);
- void operator*=(const Vector2 &rvalue) { *this = *this * rvalue; }
-
- Vector2 operator/(const Vector2 &p_v1) const;
-
- Vector2 operator/(const real_t &rvalue) const;
-
- void operator/=(const real_t &rvalue);
-
- Vector2 operator-() const;
-
- bool operator==(const Vector2 &p_vec2) const;
- bool operator!=(const Vector2 &p_vec2) const;
-
- bool operator<(const Vector2 &p_vec2) const { return (x == p_vec2.x) ? (y < p_vec2.y) : (x < p_vec2.x); }
- bool operator<=(const Vector2 &p_vec2) const { return (x == p_vec2.x) ? (y <= p_vec2.y) : (x <= p_vec2.x); }
-
- real_t angle() const;
-
- void set_rotation(real_t p_radians) {
-
- x = Math::cos(p_radians);
- y = Math::sin(p_radians);
- }
-
- _FORCE_INLINE_ Vector2 abs() const {
-
- return Vector2(Math::abs(x), Math::abs(y));
- }
-
- Vector2 rotated(real_t p_by) const;
- Vector2 tangent() const {
-
- return Vector2(y, -x);
- }
-
- Vector2 floor() const;
- Vector2 ceil() const;
- Vector2 round() const;
- Vector2 snapped(const Vector2 &p_by) const;
- real_t aspect() const { return width / height; }
-
- operator String() const { return String::num(x) + ", " + String::num(y); }
-
- _FORCE_INLINE_ Vector2(real_t p_x, real_t p_y) {
- x = p_x;
- y = p_y;
- }
- _FORCE_INLINE_ Vector2() {
- x = 0;
- y = 0;
- }
-};
-
-_FORCE_INLINE_ Vector2 Vector2::plane_project(real_t p_d, const Vector2 &p_vec) const {
-
- return p_vec - *this * (dot(p_vec) - p_d);
-}
-
-_FORCE_INLINE_ Vector2 operator*(real_t p_scalar, const Vector2 &p_vec) {
-
- return p_vec * p_scalar;
-}
-
-_FORCE_INLINE_ Vector2 Vector2::operator+(const Vector2 &p_v) const {
-
- return Vector2(x + p_v.x, y + p_v.y);
-}
-_FORCE_INLINE_ void Vector2::operator+=(const Vector2 &p_v) {
-
- x += p_v.x;
- y += p_v.y;
-}
-_FORCE_INLINE_ Vector2 Vector2::operator-(const Vector2 &p_v) const {
-
- return Vector2(x - p_v.x, y - p_v.y);
-}
-_FORCE_INLINE_ void Vector2::operator-=(const Vector2 &p_v) {
-
- x -= p_v.x;
- y -= p_v.y;
-}
-
-_FORCE_INLINE_ Vector2 Vector2::operator*(const Vector2 &p_v1) const {
-
- return Vector2(x * p_v1.x, y * p_v1.y);
-};
-
-_FORCE_INLINE_ Vector2 Vector2::operator*(const real_t &rvalue) const {
-
- return Vector2(x * rvalue, y * rvalue);
-};
-_FORCE_INLINE_ void Vector2::operator*=(const real_t &rvalue) {
-
- x *= rvalue;
- y *= rvalue;
-};
-
-_FORCE_INLINE_ Vector2 Vector2::operator/(const Vector2 &p_v1) const {
-
- return Vector2(x / p_v1.x, y / p_v1.y);
-};
-
-_FORCE_INLINE_ Vector2 Vector2::operator/(const real_t &rvalue) const {
-
- return Vector2(x / rvalue, y / rvalue);
-};
-
-_FORCE_INLINE_ void Vector2::operator/=(const real_t &rvalue) {
-
- x /= rvalue;
- y /= rvalue;
-};
-
-_FORCE_INLINE_ Vector2 Vector2::operator-() const {
-
- return Vector2(-x, -y);
-}
-
-_FORCE_INLINE_ bool Vector2::operator==(const Vector2 &p_vec2) const {
-
- return x == p_vec2.x && y == p_vec2.y;
-}
-_FORCE_INLINE_ bool Vector2::operator!=(const Vector2 &p_vec2) const {
-
- return x != p_vec2.x || y != p_vec2.y;
-}
-
-Vector2 Vector2::linear_interpolate(const Vector2 &p_b, real_t p_t) const {
-
- Vector2 res = *this;
-
- res.x += (p_t * (p_b.x - x));
- res.y += (p_t * (p_b.y - y));
-
- return res;
-}
-
-Vector2 Vector2::slerp(const Vector2 &p_b, real_t p_t) const {
-#ifdef MATH_CHECKS
- ERR_FAIL_COND_V(is_normalized() == false, Vector2());
-#endif
- real_t theta = angle_to(p_b);
- return rotated(theta * p_t);
-}
-
-Vector2 Vector2::linear_interpolate(const Vector2 &p_a, const Vector2 &p_b, real_t p_t) {
-
- Vector2 res = p_a;
-
- res.x += (p_t * (p_b.x - p_a.x));
- res.y += (p_t * (p_b.y - p_a.y));
-
- return res;
-}
-
-typedef Vector2 Size2;
-typedef Vector2 Point2;
-
-struct Transform2D;
-
-struct Rect2 {
-
- Point2 position;
- Size2 size;
-
- const Vector2 &get_position() const { return position; }
- void set_position(const Vector2 &p_pos) { position = p_pos; }
- const Vector2 &get_size() const { return size; }
- void set_size(const Vector2 &p_size) { size = p_size; }
-
- real_t get_area() const { return size.width * size.height; }
-
- inline bool intersects(const Rect2 &p_rect) const {
- if (position.x >= (p_rect.position.x + p_rect.size.width))
- return false;
- if ((position.x + size.width) <= p_rect.position.x)
- return false;
- if (position.y >= (p_rect.position.y + p_rect.size.height))
- return false;
- if ((position.y + size.height) <= p_rect.position.y)
- return false;
-
- return true;
- }
-
- inline real_t distance_to(const Vector2 &p_point) const {
-
- real_t dist = 0.0;
- bool inside = true;
-
- if (p_point.x < position.x) {
- real_t d = position.x - p_point.x;
- dist = inside ? d : MIN(dist, d);
- inside = false;
- }
- if (p_point.y < position.y) {
- real_t d = position.y - p_point.y;
- dist = inside ? d : MIN(dist, d);
- inside = false;
- }
- if (p_point.x >= (position.x + size.x)) {
- real_t d = p_point.x - (position.x + size.x);
- dist = inside ? d : MIN(dist, d);
- inside = false;
- }
- if (p_point.y >= (position.y + size.y)) {
- real_t d = p_point.y - (position.y + size.y);
- dist = inside ? d : MIN(dist, d);
- inside = false;
- }
-
- if (inside)
- return 0;
- else
- return dist;
- }
-
- _FORCE_INLINE_ bool intersects_transformed(const Transform2D &p_xform, const Rect2 &p_rect) const;
-
- bool intersects_segment(const Point2 &p_from, const Point2 &p_to, Point2 *r_pos = NULL, Point2 *r_normal = NULL) const;
-
- inline bool encloses(const Rect2 &p_rect) const {
-
- return (p_rect.position.x >= position.x) && (p_rect.position.y >= position.y) &&
- ((p_rect.position.x + p_rect.size.x) < (position.x + size.x)) &&
- ((p_rect.position.y + p_rect.size.y) < (position.y + size.y));
- }
-
- inline bool has_no_area() const {
-
- return (size.x <= 0 || size.y <= 0);
- }
- inline Rect2 clip(const Rect2 &p_rect) const { /// return a clipped rect
-
- Rect2 new_rect = p_rect;
-
- if (!intersects(new_rect))
- return Rect2();
-
- new_rect.position.x = MAX(p_rect.position.x, position.x);
- new_rect.position.y = MAX(p_rect.position.y, position.y);
-
- Point2 p_rect_end = p_rect.position + p_rect.size;
- Point2 end = position + size;
-
- new_rect.size.x = MIN(p_rect_end.x, end.x) - new_rect.position.x;
- new_rect.size.y = MIN(p_rect_end.y, end.y) - new_rect.position.y;
-
- return new_rect;
- }
-
- inline Rect2 merge(const Rect2 &p_rect) const { ///< return a merged rect
-
- Rect2 new_rect;
-
- new_rect.position.x = MIN(p_rect.position.x, position.x);
- new_rect.position.y = MIN(p_rect.position.y, position.y);
-
- new_rect.size.x = MAX(p_rect.position.x + p_rect.size.x, position.x + size.x);
- new_rect.size.y = MAX(p_rect.position.y + p_rect.size.y, position.y + size.y);
-
- new_rect.size = new_rect.size - new_rect.position; //make relative again
-
- return new_rect;
- };
- inline bool has_point(const Point2 &p_point) const {
- if (p_point.x < position.x)
- return false;
- if (p_point.y < position.y)
- return false;
-
- if (p_point.x >= (position.x + size.x))
- return false;
- if (p_point.y >= (position.y + size.y))
- return false;
-
- return true;
- }
-
- inline bool no_area() const { return (size.width <= 0 || size.height <= 0); }
-
- bool operator==(const Rect2 &p_rect) const { return position == p_rect.position && size == p_rect.size; }
- bool operator!=(const Rect2 &p_rect) const { return position != p_rect.position || size != p_rect.size; }
-
- inline Rect2 grow(real_t p_by) const {
-
- Rect2 g = *this;
- g.position.x -= p_by;
- g.position.y -= p_by;
- g.size.width += p_by * 2;
- g.size.height += p_by * 2;
- return g;
- }
-
- inline Rect2 grow_margin(Margin p_margin, real_t p_amount) const {
- Rect2 g = *this;
- g = g.grow_individual((MARGIN_LEFT == p_margin) ? p_amount : 0,
- (MARGIN_TOP == p_margin) ? p_amount : 0,
- (MARGIN_RIGHT == p_margin) ? p_amount : 0,
- (MARGIN_BOTTOM == p_margin) ? p_amount : 0);
- return g;
- }
-
- inline Rect2 grow_individual(real_t p_left, real_t p_top, real_t p_right, real_t p_bottom) const {
-
- Rect2 g = *this;
- g.position.x -= p_left;
- g.position.y -= p_top;
- g.size.width += p_left + p_right;
- g.size.height += p_top + p_bottom;
-
- return g;
- }
-
- inline Rect2 expand(const Vector2 &p_vector) const {
-
- Rect2 r = *this;
- r.expand_to(p_vector);
- return r;
- }
-
- inline void expand_to(const Vector2 &p_vector) { //in place function for speed
-
- Vector2 begin = position;
- Vector2 end = position + size;
-
- if (p_vector.x < begin.x)
- begin.x = p_vector.x;
- if (p_vector.y < begin.y)
- begin.y = p_vector.y;
-
- if (p_vector.x > end.x)
- end.x = p_vector.x;
- if (p_vector.y > end.y)
- end.y = p_vector.y;
-
- position = begin;
- size = end - begin;
- }
-
- inline Rect2 abs() const {
-
- return Rect2(Point2(position.x + MIN(size.x, 0), position.y + MIN(size.y, 0)), size.abs());
- }
-
- operator String() const { return String(position) + ", " + String(size); }
-
- Rect2() {}
- Rect2(real_t p_x, real_t p_y, real_t p_width, real_t p_height) :
- position(Point2(p_x, p_y)),
- size(Size2(p_width, p_height)) {
- }
- Rect2(const Point2 &p_pos, const Size2 &p_size) :
- position(p_pos),
- size(p_size) {
- }
-};
-
-/* INTEGER STUFF */
-
-struct Point2i {
-
- union {
- int x;
- int width;
- };
- union {
- int y;
- int height;
- };
-
- _FORCE_INLINE_ int &operator[](int p_idx) {
- return p_idx ? y : x;
- }
- _FORCE_INLINE_ const int &operator[](int p_idx) const {
- return p_idx ? y : x;
- }
-
- Point2i operator+(const Point2i &p_v) const;
- void operator+=(const Point2i &p_v);
- Point2i operator-(const Point2i &p_v) const;
- void operator-=(const Point2i &p_v);
- Point2i operator*(const Point2i &p_v1) const;
-
- Point2i operator*(const int &rvalue) const;
- void operator*=(const int &rvalue);
-
- Point2i operator/(const Point2i &p_v1) const;
-
- Point2i operator/(const int &rvalue) const;
-
- void operator/=(const int &rvalue);
-
- Point2i operator-() const;
- bool operator<(const Point2i &p_vec2) const { return (x == p_vec2.x) ? (y < p_vec2.y) : (x < p_vec2.x); }
- bool operator>(const Point2i &p_vec2) const { return (x == p_vec2.x) ? (y > p_vec2.y) : (x > p_vec2.x); }
-
- bool operator==(const Point2i &p_vec2) const;
- bool operator!=(const Point2i &p_vec2) const;
-
- real_t get_aspect() const { return width / (real_t)height; }
-
- operator String() const { return String::num(x) + ", " + String::num(y); }
-
- operator Vector2() const { return Vector2(x, y); }
- inline Point2i(const Vector2 &p_vec2) {
- x = (int)p_vec2.x;
- y = (int)p_vec2.y;
- }
- inline Point2i(int p_x, int p_y) {
- x = p_x;
- y = p_y;
- }
- inline Point2i() {
- x = 0;
- y = 0;
- }
-};
-
-typedef Point2i Size2i;
-
-struct Rect2i {
-
- Point2i position;
- Size2i size;
-
- const Point2i &get_position() const { return position; }
- void set_position(const Point2i &p_pos) { position = p_pos; }
- const Point2i &get_size() const { return size; }
- void set_size(const Point2i &p_size) { size = p_size; }
-
- int get_area() const { return size.width * size.height; }
-
- inline bool intersects(const Rect2i &p_rect) const {
- if (position.x > (p_rect.position.x + p_rect.size.width))
- return false;
- if ((position.x + size.width) < p_rect.position.x)
- return false;
- if (position.y > (p_rect.position.y + p_rect.size.height))
- return false;
- if ((position.y + size.height) < p_rect.position.y)
- return false;
-
- return true;
- }
-
- inline bool encloses(const Rect2i &p_rect) const {
-
- return (p_rect.position.x >= position.x) && (p_rect.position.y >= position.y) &&
- ((p_rect.position.x + p_rect.size.x) < (position.x + size.x)) &&
- ((p_rect.position.y + p_rect.size.y) < (position.y + size.y));
- }
-
- inline bool has_no_area() const {
-
- return (size.x <= 0 || size.y <= 0);
- }
- inline Rect2i clip(const Rect2i &p_rect) const { /// return a clipped rect
-
- Rect2i new_rect = p_rect;
-
- if (!intersects(new_rect))
- return Rect2i();
-
- new_rect.position.x = MAX(p_rect.position.x, position.x);
- new_rect.position.y = MAX(p_rect.position.y, position.y);
-
- Point2 p_rect_end = p_rect.position + p_rect.size;
- Point2 end = position + size;
-
- new_rect.size.x = (int)(MIN(p_rect_end.x, end.x) - new_rect.position.x);
- new_rect.size.y = (int)(MIN(p_rect_end.y, end.y) - new_rect.position.y);
-
- return new_rect;
- }
-
- inline Rect2i merge(const Rect2i &p_rect) const { ///< return a merged rect
-
- Rect2i new_rect;
-
- new_rect.position.x = MIN(p_rect.position.x, position.x);
- new_rect.position.y = MIN(p_rect.position.y, position.y);
-
- new_rect.size.x = MAX(p_rect.position.x + p_rect.size.x, position.x + size.x);
- new_rect.size.y = MAX(p_rect.position.y + p_rect.size.y, position.y + size.y);
-
- new_rect.size = new_rect.size - new_rect.position; //make relative again
-
- return new_rect;
- };
- bool has_point(const Point2 &p_point) const {
- if (p_point.x < position.x)
- return false;
- if (p_point.y < position.y)
- return false;
-
- if (p_point.x >= (position.x + size.x))
- return false;
- if (p_point.y >= (position.y + size.y))
- return false;
-
- return true;
- }
-
- bool no_area() { return (size.width <= 0 || size.height <= 0); }
-
- bool operator==(const Rect2i &p_rect) const { return position == p_rect.position && size == p_rect.size; }
- bool operator!=(const Rect2i &p_rect) const { return position != p_rect.position || size != p_rect.size; }
-
- Rect2i grow(int p_by) const {
-
- Rect2i g = *this;
- g.position.x -= p_by;
- g.position.y -= p_by;
- g.size.width += p_by * 2;
- g.size.height += p_by * 2;
- return g;
- }
-
- inline void expand_to(const Point2i &p_vector) {
-
- Point2i begin = position;
- Point2i end = position + size;
-
- if (p_vector.x < begin.x)
- begin.x = p_vector.x;
- if (p_vector.y < begin.y)
- begin.y = p_vector.y;
-
- if (p_vector.x > end.x)
- end.x = p_vector.x;
- if (p_vector.y > end.y)
- end.y = p_vector.y;
-
- position = begin;
- size = end - begin;
- }
-
- operator String() const { return String(position) + ", " + String(size); }
-
- operator Rect2() const { return Rect2(position, size); }
- Rect2i(const Rect2 &p_r2) :
- position(p_r2.position),
- size(p_r2.size) {
- }
- Rect2i() {}
- Rect2i(int p_x, int p_y, int p_width, int p_height) :
- position(Point2(p_x, p_y)),
- size(Size2(p_width, p_height)) {
- }
- Rect2i(const Point2 &p_pos, const Size2 &p_size) :
- position(p_pos),
- size(p_size) {
- }
-};
-
-struct Transform2D {
- // Warning #1: basis of Transform2D is stored differently from Basis. In terms of elements array, the basis matrix looks like "on paper":
- // M = (elements[0][0] elements[1][0])
- // (elements[0][1] elements[1][1])
- // This is such that the columns, which can be interpreted as basis vectors of the coordinate system "painted" on the object, can be accessed as elements[i].
- // Note that this is the opposite of the indices in mathematical texts, meaning: $M_{12}$ in a math book corresponds to elements[1][0] here.
- // This requires additional care when working with explicit indices.
- // See https://en.wikipedia.org/wiki/Row-_and_column-major_order for further reading.
-
- // Warning #2: 2D be aware that unlike 3D code, 2D code uses a left-handed coordinate system: Y-axis points down,
- // and angle is measure from +X to +Y in a clockwise-fashion.
-
- Vector2 elements[3];
-
- _FORCE_INLINE_ real_t tdotx(const Vector2 &v) const { return elements[0][0] * v.x + elements[1][0] * v.y; }
- _FORCE_INLINE_ real_t tdoty(const Vector2 &v) const { return elements[0][1] * v.x + elements[1][1] * v.y; }
-
- const Vector2 &operator[](int p_idx) const { return elements[p_idx]; }
- Vector2 &operator[](int p_idx) { return elements[p_idx]; }
-
- _FORCE_INLINE_ Vector2 get_axis(int p_axis) const {
- ERR_FAIL_INDEX_V(p_axis, 3, Vector2());
- return elements[p_axis];
- }
- _FORCE_INLINE_ void set_axis(int p_axis, const Vector2 &p_vec) {
- ERR_FAIL_INDEX(p_axis, 3);
- elements[p_axis] = p_vec;
- }
-
- void invert();
- Transform2D inverse() const;
-
- void affine_invert();
- Transform2D affine_inverse() const;
-
- void set_rotation(real_t p_rot);
- real_t get_rotation() const;
- _FORCE_INLINE_ void set_rotation_and_scale(real_t p_rot, const Size2 &p_scale);
- void rotate(real_t p_phi);
-
- void scale(const Size2 &p_scale);
- void scale_basis(const Size2 &p_scale);
- void translate(real_t p_tx, real_t p_ty);
- void translate(const Vector2 &p_translation);
-
- real_t basis_determinant() const;
-
- Size2 get_scale() const;
-
- _FORCE_INLINE_ const Vector2 &get_origin() const { return elements[2]; }
- _FORCE_INLINE_ void set_origin(const Vector2 &p_origin) { elements[2] = p_origin; }
-
- Transform2D scaled(const Size2 &p_scale) const;
- Transform2D basis_scaled(const Size2 &p_scale) const;
- Transform2D translated(const Vector2 &p_offset) const;
- Transform2D rotated(real_t p_phi) const;
-
- Transform2D untranslated() const;
-
- void orthonormalize();
- Transform2D orthonormalized() const;
-
- bool operator==(const Transform2D &p_transform) const;
- bool operator!=(const Transform2D &p_transform) const;
-
- void operator*=(const Transform2D &p_transform);
- Transform2D operator*(const Transform2D &p_transform) const;
-
- Transform2D interpolate_with(const Transform2D &p_transform, real_t p_c) const;
-
- _FORCE_INLINE_ Vector2 basis_xform(const Vector2 &p_vec) const;
- _FORCE_INLINE_ Vector2 basis_xform_inv(const Vector2 &p_vec) const;
- _FORCE_INLINE_ Vector2 xform(const Vector2 &p_vec) const;
- _FORCE_INLINE_ Vector2 xform_inv(const Vector2 &p_vec) const;
- _FORCE_INLINE_ Rect2 xform(const Rect2 &p_rect) const;
- _FORCE_INLINE_ Rect2 xform_inv(const Rect2 &p_rect) const;
-
- operator String() const;
-
- Transform2D(real_t xx, real_t xy, real_t yx, real_t yy, real_t ox, real_t oy) {
-
- elements[0][0] = xx;
- elements[0][1] = xy;
- elements[1][0] = yx;
- elements[1][1] = yy;
- elements[2][0] = ox;
- elements[2][1] = oy;
- }
-
- Transform2D(real_t p_rot, const Vector2 &p_pos);
- Transform2D() {
- elements[0][0] = 1.0;
- elements[1][1] = 1.0;
- }
-};
-
-bool Rect2::intersects_transformed(const Transform2D &p_xform, const Rect2 &p_rect) const {
-
- //SAT intersection between local and transformed rect2
-
- Vector2 xf_points[4] = {
- p_xform.xform(p_rect.position),
- p_xform.xform(Vector2(p_rect.position.x + p_rect.size.x, p_rect.position.y)),
- p_xform.xform(Vector2(p_rect.position.x, p_rect.position.y + p_rect.size.y)),
- p_xform.xform(Vector2(p_rect.position.x + p_rect.size.x, p_rect.position.y + p_rect.size.y)),
- };
-
- real_t low_limit;
-
- //base rect2 first (faster)
-
- if (xf_points[0].y > position.y)
- goto next1;
- if (xf_points[1].y > position.y)
- goto next1;
- if (xf_points[2].y > position.y)
- goto next1;
- if (xf_points[3].y > position.y)
- goto next1;
-
- return false;
-
-next1:
-
- low_limit = position.y + size.y;
-
- if (xf_points[0].y < low_limit)
- goto next2;
- if (xf_points[1].y < low_limit)
- goto next2;
- if (xf_points[2].y < low_limit)
- goto next2;
- if (xf_points[3].y < low_limit)
- goto next2;
-
- return false;
-
-next2:
-
- if (xf_points[0].x > position.x)
- goto next3;
- if (xf_points[1].x > position.x)
- goto next3;
- if (xf_points[2].x > position.x)
- goto next3;
- if (xf_points[3].x > position.x)
- goto next3;
-
- return false;
-
-next3:
-
- low_limit = position.x + size.x;
-
- if (xf_points[0].x < low_limit)
- goto next4;
- if (xf_points[1].x < low_limit)
- goto next4;
- if (xf_points[2].x < low_limit)
- goto next4;
- if (xf_points[3].x < low_limit)
- goto next4;
-
- return false;
-
-next4:
-
- Vector2 xf_points2[4] = {
- position,
- Vector2(position.x + size.x, position.y),
- Vector2(position.x, position.y + size.y),
- Vector2(position.x + size.x, position.y + size.y),
- };
-
- real_t maxa = p_xform.elements[0].dot(xf_points2[0]);
- real_t mina = maxa;
-
- real_t dp = p_xform.elements[0].dot(xf_points2[1]);
- maxa = MAX(dp, maxa);
- mina = MIN(dp, mina);
-
- dp = p_xform.elements[0].dot(xf_points2[2]);
- maxa = MAX(dp, maxa);
- mina = MIN(dp, mina);
-
- dp = p_xform.elements[0].dot(xf_points2[3]);
- maxa = MAX(dp, maxa);
- mina = MIN(dp, mina);
-
- real_t maxb = p_xform.elements[0].dot(xf_points[0]);
- real_t minb = maxb;
-
- dp = p_xform.elements[0].dot(xf_points[1]);
- maxb = MAX(dp, maxb);
- minb = MIN(dp, minb);
-
- dp = p_xform.elements[0].dot(xf_points[2]);
- maxb = MAX(dp, maxb);
- minb = MIN(dp, minb);
-
- dp = p_xform.elements[0].dot(xf_points[3]);
- maxb = MAX(dp, maxb);
- minb = MIN(dp, minb);
-
- if (mina > maxb)
- return false;
- if (minb > maxa)
- return false;
-
- maxa = p_xform.elements[1].dot(xf_points2[0]);
- mina = maxa;
-
- dp = p_xform.elements[1].dot(xf_points2[1]);
- maxa = MAX(dp, maxa);
- mina = MIN(dp, mina);
-
- dp = p_xform.elements[1].dot(xf_points2[2]);
- maxa = MAX(dp, maxa);
- mina = MIN(dp, mina);
-
- dp = p_xform.elements[1].dot(xf_points2[3]);
- maxa = MAX(dp, maxa);
- mina = MIN(dp, mina);
-
- maxb = p_xform.elements[1].dot(xf_points[0]);
- minb = maxb;
-
- dp = p_xform.elements[1].dot(xf_points[1]);
- maxb = MAX(dp, maxb);
- minb = MIN(dp, minb);
-
- dp = p_xform.elements[1].dot(xf_points[2]);
- maxb = MAX(dp, maxb);
- minb = MIN(dp, minb);
-
- dp = p_xform.elements[1].dot(xf_points[3]);
- maxb = MAX(dp, maxb);
- minb = MIN(dp, minb);
-
- if (mina > maxb)
- return false;
- if (minb > maxa)
- return false;
-
- return true;
-}
-
-Vector2 Transform2D::basis_xform(const Vector2 &p_vec) const {
-
- return Vector2(
- tdotx(p_vec),
- tdoty(p_vec));
-}
-
-Vector2 Transform2D::basis_xform_inv(const Vector2 &p_vec) const {
-
- return Vector2(
- elements[0].dot(p_vec),
- elements[1].dot(p_vec));
-}
-
-Vector2 Transform2D::xform(const Vector2 &p_vec) const {
-
- return Vector2(
- tdotx(p_vec),
- tdoty(p_vec)) +
- elements[2];
-}
-Vector2 Transform2D::xform_inv(const Vector2 &p_vec) const {
-
- Vector2 v = p_vec - elements[2];
-
- return Vector2(
- elements[0].dot(v),
- elements[1].dot(v));
-}
-Rect2 Transform2D::xform(const Rect2 &p_rect) const {
-
- Vector2 x = elements[0] * p_rect.size.x;
- Vector2 y = elements[1] * p_rect.size.y;
- Vector2 pos = xform(p_rect.position);
-
- Rect2 new_rect;
- new_rect.position = pos;
- new_rect.expand_to(pos + x);
- new_rect.expand_to(pos + y);
- new_rect.expand_to(pos + x + y);
- return new_rect;
-}
-
-void Transform2D::set_rotation_and_scale(real_t p_rot, const Size2 &p_scale) {
-
- elements[0][0] = Math::cos(p_rot) * p_scale.x;
- elements[1][1] = Math::cos(p_rot) * p_scale.y;
- elements[1][0] = -Math::sin(p_rot) * p_scale.y;
- elements[0][1] = Math::sin(p_rot) * p_scale.x;
-}
-
-Rect2 Transform2D::xform_inv(const Rect2 &p_rect) const {
-
- Vector2 ends[4] = {
- xform_inv(p_rect.position),
- xform_inv(Vector2(p_rect.position.x, p_rect.position.y + p_rect.size.y)),
- xform_inv(Vector2(p_rect.position.x + p_rect.size.x, p_rect.position.y + p_rect.size.y)),
- xform_inv(Vector2(p_rect.position.x + p_rect.size.x, p_rect.position.y))
- };
-
- Rect2 new_rect;
- new_rect.position = ends[0];
- new_rect.expand_to(ends[1]);
- new_rect.expand_to(ends[2]);
- new_rect.expand_to(ends[3]);
-
- return new_rect;
-}
-
-#endif
diff --git a/core/math/math_defs.h b/core/math/math_defs.h
index d3484d8d02..a5feee6eb5 100644
--- a/core/math/math_defs.h
+++ b/core/math/math_defs.h
@@ -36,30 +36,71 @@
#define CMP_NORMALIZE_TOLERANCE 0.000001
#define CMP_POINT_IN_PLANE_EPSILON 0.00001
+#define Math_SQRT12 0.7071067811865475244008443621048490
+#define Math_SQRT2 1.4142135623730950488016887242
+#define Math_LN2 0.6931471805599453094172321215
+#define Math_TAU 6.2831853071795864769252867666
+#define Math_PI 3.1415926535897932384626433833
+#define Math_E 2.7182818284590452353602874714
+#define Math_INF INFINITY
+#define Math_NAN NAN
+
#ifdef DEBUG_ENABLED
#define MATH_CHECKS
#endif
#define USEC_TO_SEC(m_usec) ((m_usec) / 1000000.0)
-/**
- * "Real" is a type that will be translated to either floats or fixed depending
- * on the compilation setting
- */
enum ClockDirection {
-
CLOCKWISE,
COUNTERCLOCKWISE
};
-#ifdef REAL_T_IS_DOUBLE
+enum Orientation {
-typedef double real_t;
+ HORIZONTAL,
+ VERTICAL
+};
-#else
+enum HAlign {
-typedef float real_t;
+ HALIGN_LEFT,
+ HALIGN_CENTER,
+ HALIGN_RIGHT
+};
+
+enum VAlign {
+
+ VALIGN_TOP,
+ VALIGN_CENTER,
+ VALIGN_BOTTOM
+};
+enum Margin {
+
+ MARGIN_LEFT,
+ MARGIN_TOP,
+ MARGIN_RIGHT,
+ MARGIN_BOTTOM
+};
+
+enum Corner {
+
+ CORNER_TOP_LEFT,
+ CORNER_TOP_RIGHT,
+ CORNER_BOTTOM_RIGHT,
+ CORNER_BOTTOM_LEFT
+};
+
+/**
+ * The "Real" type is an abstract type used for real numbers, such as 1.5,
+ * in contrast to integer numbers. Precision can be controlled with the
+ * presence or absence of the REAL_T_IS_DOUBLE define.
+ */
+#ifdef REAL_T_IS_DOUBLE
+typedef double real_t;
+#else
+typedef float real_t;
#endif
#endif // MATH_DEFS_H
diff --git a/core/math/math_funcs.h b/core/math/math_funcs.h
index f0c0268f31..992084a653 100644
--- a/core/math/math_funcs.h
+++ b/core/math/math_funcs.h
@@ -39,13 +39,6 @@
#include <float.h>
#include <math.h>
-#define Math_PI 3.14159265358979323846
-#define Math_TAU 6.28318530717958647692
-#define Math_SQRT12 0.7071067811865475244008443621048490
-#define Math_LN2 0.693147180559945309417
-#define Math_INF INFINITY
-#define Math_NAN NAN
-
class Math {
static pcg32_random_t default_pcg;
diff --git a/core/math/rect2.cpp b/core/math/rect2.cpp
new file mode 100644
index 0000000000..480bccdff1
--- /dev/null
+++ b/core/math/rect2.cpp
@@ -0,0 +1,240 @@
+/*************************************************************************/
+/* rect2.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "transform_2d.h" // Includes rect2.h but Rect2 needs Transform2D
+
+bool Rect2::intersects_segment(const Point2 &p_from, const Point2 &p_to, Point2 *r_pos, Point2 *r_normal) const {
+
+ real_t min = 0, max = 1;
+ int axis = 0;
+ real_t sign = 0;
+
+ for (int i = 0; i < 2; i++) {
+ real_t seg_from = p_from[i];
+ real_t seg_to = p_to[i];
+ real_t box_begin = position[i];
+ real_t box_end = box_begin + size[i];
+ real_t cmin, cmax;
+ real_t csign;
+
+ if (seg_from < seg_to) {
+
+ if (seg_from > box_end || seg_to < box_begin)
+ return false;
+ real_t length = seg_to - seg_from;
+ cmin = (seg_from < box_begin) ? ((box_begin - seg_from) / length) : 0;
+ cmax = (seg_to > box_end) ? ((box_end - seg_from) / length) : 1;
+ csign = -1.0;
+
+ } else {
+
+ if (seg_to > box_end || seg_from < box_begin)
+ return false;
+ real_t length = seg_to - seg_from;
+ cmin = (seg_from > box_end) ? (box_end - seg_from) / length : 0;
+ cmax = (seg_to < box_begin) ? (box_begin - seg_from) / length : 1;
+ csign = 1.0;
+ }
+
+ if (cmin > min) {
+ min = cmin;
+ axis = i;
+ sign = csign;
+ }
+ if (cmax < max)
+ max = cmax;
+ if (max < min)
+ return false;
+ }
+
+ Vector2 rel = p_to - p_from;
+
+ if (r_normal) {
+ Vector2 normal;
+ normal[axis] = sign;
+ *r_normal = normal;
+ }
+
+ if (r_pos)
+ *r_pos = p_from + rel * min;
+
+ return true;
+}
+
+bool Rect2::intersects_transformed(const Transform2D &p_xform, const Rect2 &p_rect) const {
+
+ //SAT intersection between local and transformed rect2
+
+ Vector2 xf_points[4] = {
+ p_xform.xform(p_rect.position),
+ p_xform.xform(Vector2(p_rect.position.x + p_rect.size.x, p_rect.position.y)),
+ p_xform.xform(Vector2(p_rect.position.x, p_rect.position.y + p_rect.size.y)),
+ p_xform.xform(Vector2(p_rect.position.x + p_rect.size.x, p_rect.position.y + p_rect.size.y)),
+ };
+
+ real_t low_limit;
+
+ //base rect2 first (faster)
+
+ if (xf_points[0].y > position.y)
+ goto next1;
+ if (xf_points[1].y > position.y)
+ goto next1;
+ if (xf_points[2].y > position.y)
+ goto next1;
+ if (xf_points[3].y > position.y)
+ goto next1;
+
+ return false;
+
+next1:
+
+ low_limit = position.y + size.y;
+
+ if (xf_points[0].y < low_limit)
+ goto next2;
+ if (xf_points[1].y < low_limit)
+ goto next2;
+ if (xf_points[2].y < low_limit)
+ goto next2;
+ if (xf_points[3].y < low_limit)
+ goto next2;
+
+ return false;
+
+next2:
+
+ if (xf_points[0].x > position.x)
+ goto next3;
+ if (xf_points[1].x > position.x)
+ goto next3;
+ if (xf_points[2].x > position.x)
+ goto next3;
+ if (xf_points[3].x > position.x)
+ goto next3;
+
+ return false;
+
+next3:
+
+ low_limit = position.x + size.x;
+
+ if (xf_points[0].x < low_limit)
+ goto next4;
+ if (xf_points[1].x < low_limit)
+ goto next4;
+ if (xf_points[2].x < low_limit)
+ goto next4;
+ if (xf_points[3].x < low_limit)
+ goto next4;
+
+ return false;
+
+next4:
+
+ Vector2 xf_points2[4] = {
+ position,
+ Vector2(position.x + size.x, position.y),
+ Vector2(position.x, position.y + size.y),
+ Vector2(position.x + size.x, position.y + size.y),
+ };
+
+ real_t maxa = p_xform.elements[0].dot(xf_points2[0]);
+ real_t mina = maxa;
+
+ real_t dp = p_xform.elements[0].dot(xf_points2[1]);
+ maxa = MAX(dp, maxa);
+ mina = MIN(dp, mina);
+
+ dp = p_xform.elements[0].dot(xf_points2[2]);
+ maxa = MAX(dp, maxa);
+ mina = MIN(dp, mina);
+
+ dp = p_xform.elements[0].dot(xf_points2[3]);
+ maxa = MAX(dp, maxa);
+ mina = MIN(dp, mina);
+
+ real_t maxb = p_xform.elements[0].dot(xf_points[0]);
+ real_t minb = maxb;
+
+ dp = p_xform.elements[0].dot(xf_points[1]);
+ maxb = MAX(dp, maxb);
+ minb = MIN(dp, minb);
+
+ dp = p_xform.elements[0].dot(xf_points[2]);
+ maxb = MAX(dp, maxb);
+ minb = MIN(dp, minb);
+
+ dp = p_xform.elements[0].dot(xf_points[3]);
+ maxb = MAX(dp, maxb);
+ minb = MIN(dp, minb);
+
+ if (mina > maxb)
+ return false;
+ if (minb > maxa)
+ return false;
+
+ maxa = p_xform.elements[1].dot(xf_points2[0]);
+ mina = maxa;
+
+ dp = p_xform.elements[1].dot(xf_points2[1]);
+ maxa = MAX(dp, maxa);
+ mina = MIN(dp, mina);
+
+ dp = p_xform.elements[1].dot(xf_points2[2]);
+ maxa = MAX(dp, maxa);
+ mina = MIN(dp, mina);
+
+ dp = p_xform.elements[1].dot(xf_points2[3]);
+ maxa = MAX(dp, maxa);
+ mina = MIN(dp, mina);
+
+ maxb = p_xform.elements[1].dot(xf_points[0]);
+ minb = maxb;
+
+ dp = p_xform.elements[1].dot(xf_points[1]);
+ maxb = MAX(dp, maxb);
+ minb = MIN(dp, minb);
+
+ dp = p_xform.elements[1].dot(xf_points[2]);
+ maxb = MAX(dp, maxb);
+ minb = MIN(dp, minb);
+
+ dp = p_xform.elements[1].dot(xf_points[3]);
+ maxb = MAX(dp, maxb);
+ minb = MIN(dp, minb);
+
+ if (mina > maxb)
+ return false;
+ if (minb > maxa)
+ return false;
+
+ return true;
+}
diff --git a/core/math/rect2.h b/core/math/rect2.h
new file mode 100644
index 0000000000..20329bee0d
--- /dev/null
+++ b/core/math/rect2.h
@@ -0,0 +1,371 @@
+/*************************************************************************/
+/* rect2.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef RECT2_H
+#define RECT2_H
+
+#include "vector2.h" // also includes math_funcs and ustring
+
+struct Transform2D;
+
+struct Rect2 {
+
+ Point2 position;
+ Size2 size;
+
+ const Vector2 &get_position() const { return position; }
+ void set_position(const Vector2 &p_pos) { position = p_pos; }
+ const Vector2 &get_size() const { return size; }
+ void set_size(const Vector2 &p_size) { size = p_size; }
+
+ real_t get_area() const { return size.width * size.height; }
+
+ inline bool intersects(const Rect2 &p_rect) const {
+ if (position.x >= (p_rect.position.x + p_rect.size.width))
+ return false;
+ if ((position.x + size.width) <= p_rect.position.x)
+ return false;
+ if (position.y >= (p_rect.position.y + p_rect.size.height))
+ return false;
+ if ((position.y + size.height) <= p_rect.position.y)
+ return false;
+
+ return true;
+ }
+
+ inline real_t distance_to(const Vector2 &p_point) const {
+
+ real_t dist = 0.0;
+ bool inside = true;
+
+ if (p_point.x < position.x) {
+ real_t d = position.x - p_point.x;
+ dist = inside ? d : MIN(dist, d);
+ inside = false;
+ }
+ if (p_point.y < position.y) {
+ real_t d = position.y - p_point.y;
+ dist = inside ? d : MIN(dist, d);
+ inside = false;
+ }
+ if (p_point.x >= (position.x + size.x)) {
+ real_t d = p_point.x - (position.x + size.x);
+ dist = inside ? d : MIN(dist, d);
+ inside = false;
+ }
+ if (p_point.y >= (position.y + size.y)) {
+ real_t d = p_point.y - (position.y + size.y);
+ dist = inside ? d : MIN(dist, d);
+ inside = false;
+ }
+
+ if (inside)
+ return 0;
+ else
+ return dist;
+ }
+
+ bool intersects_transformed(const Transform2D &p_xform, const Rect2 &p_rect) const;
+
+ bool intersects_segment(const Point2 &p_from, const Point2 &p_to, Point2 *r_pos = NULL, Point2 *r_normal = NULL) const;
+
+ inline bool encloses(const Rect2 &p_rect) const {
+
+ return (p_rect.position.x >= position.x) && (p_rect.position.y >= position.y) &&
+ ((p_rect.position.x + p_rect.size.x) < (position.x + size.x)) &&
+ ((p_rect.position.y + p_rect.size.y) < (position.y + size.y));
+ }
+
+ inline bool has_no_area() const {
+
+ return (size.x <= 0 || size.y <= 0);
+ }
+ inline Rect2 clip(const Rect2 &p_rect) const { /// return a clipped rect
+
+ Rect2 new_rect = p_rect;
+
+ if (!intersects(new_rect))
+ return Rect2();
+
+ new_rect.position.x = MAX(p_rect.position.x, position.x);
+ new_rect.position.y = MAX(p_rect.position.y, position.y);
+
+ Point2 p_rect_end = p_rect.position + p_rect.size;
+ Point2 end = position + size;
+
+ new_rect.size.x = MIN(p_rect_end.x, end.x) - new_rect.position.x;
+ new_rect.size.y = MIN(p_rect_end.y, end.y) - new_rect.position.y;
+
+ return new_rect;
+ }
+
+ inline Rect2 merge(const Rect2 &p_rect) const { ///< return a merged rect
+
+ Rect2 new_rect;
+
+ new_rect.position.x = MIN(p_rect.position.x, position.x);
+ new_rect.position.y = MIN(p_rect.position.y, position.y);
+
+ new_rect.size.x = MAX(p_rect.position.x + p_rect.size.x, position.x + size.x);
+ new_rect.size.y = MAX(p_rect.position.y + p_rect.size.y, position.y + size.y);
+
+ new_rect.size = new_rect.size - new_rect.position; //make relative again
+
+ return new_rect;
+ };
+ inline bool has_point(const Point2 &p_point) const {
+ if (p_point.x < position.x)
+ return false;
+ if (p_point.y < position.y)
+ return false;
+
+ if (p_point.x >= (position.x + size.x))
+ return false;
+ if (p_point.y >= (position.y + size.y))
+ return false;
+
+ return true;
+ }
+
+ inline bool no_area() const { return (size.width <= 0 || size.height <= 0); }
+
+ bool operator==(const Rect2 &p_rect) const { return position == p_rect.position && size == p_rect.size; }
+ bool operator!=(const Rect2 &p_rect) const { return position != p_rect.position || size != p_rect.size; }
+
+ inline Rect2 grow(real_t p_by) const {
+
+ Rect2 g = *this;
+ g.position.x -= p_by;
+ g.position.y -= p_by;
+ g.size.width += p_by * 2;
+ g.size.height += p_by * 2;
+ return g;
+ }
+
+ inline Rect2 grow_margin(Margin p_margin, real_t p_amount) const {
+ Rect2 g = *this;
+ g = g.grow_individual((MARGIN_LEFT == p_margin) ? p_amount : 0,
+ (MARGIN_TOP == p_margin) ? p_amount : 0,
+ (MARGIN_RIGHT == p_margin) ? p_amount : 0,
+ (MARGIN_BOTTOM == p_margin) ? p_amount : 0);
+ return g;
+ }
+
+ inline Rect2 grow_individual(real_t p_left, real_t p_top, real_t p_right, real_t p_bottom) const {
+
+ Rect2 g = *this;
+ g.position.x -= p_left;
+ g.position.y -= p_top;
+ g.size.width += p_left + p_right;
+ g.size.height += p_top + p_bottom;
+
+ return g;
+ }
+
+ inline Rect2 expand(const Vector2 &p_vector) const {
+
+ Rect2 r = *this;
+ r.expand_to(p_vector);
+ return r;
+ }
+
+ inline void expand_to(const Vector2 &p_vector) { //in place function for speed
+
+ Vector2 begin = position;
+ Vector2 end = position + size;
+
+ if (p_vector.x < begin.x)
+ begin.x = p_vector.x;
+ if (p_vector.y < begin.y)
+ begin.y = p_vector.y;
+
+ if (p_vector.x > end.x)
+ end.x = p_vector.x;
+ if (p_vector.y > end.y)
+ end.y = p_vector.y;
+
+ position = begin;
+ size = end - begin;
+ }
+
+ inline Rect2 abs() const {
+
+ return Rect2(Point2(position.x + MIN(size.x, 0), position.y + MIN(size.y, 0)), size.abs());
+ }
+
+ operator String() const { return String(position) + ", " + String(size); }
+
+ Rect2() {}
+ Rect2(real_t p_x, real_t p_y, real_t p_width, real_t p_height) :
+ position(Point2(p_x, p_y)),
+ size(Size2(p_width, p_height)) {
+ }
+ Rect2(const Point2 &p_pos, const Size2 &p_size) :
+ position(p_pos),
+ size(p_size) {
+ }
+};
+
+struct Rect2i {
+
+ Point2i position;
+ Size2i size;
+
+ const Point2i &get_position() const { return position; }
+ void set_position(const Point2i &p_position) { position = p_position; }
+ const Size2i &get_size() const { return size; }
+ void set_size(const Size2i &p_size) { size = p_size; }
+
+ int get_area() const { return size.width * size.height; }
+
+ inline bool intersects(const Rect2i &p_rect) const {
+ if (position.x > (p_rect.position.x + p_rect.size.width))
+ return false;
+ if ((position.x + size.width) < p_rect.position.x)
+ return false;
+ if (position.y > (p_rect.position.y + p_rect.size.height))
+ return false;
+ if ((position.y + size.height) < p_rect.position.y)
+ return false;
+
+ return true;
+ }
+
+ inline bool encloses(const Rect2i &p_rect) const {
+
+ return (p_rect.position.x >= position.x) && (p_rect.position.y >= position.y) &&
+ ((p_rect.position.x + p_rect.size.x) < (position.x + size.x)) &&
+ ((p_rect.position.y + p_rect.size.y) < (position.y + size.y));
+ }
+
+ inline bool has_no_area() const {
+
+ return (size.x <= 0 || size.y <= 0);
+ }
+ inline Rect2i clip(const Rect2i &p_rect) const { /// return a clipped rect
+
+ Rect2i new_rect = p_rect;
+
+ if (!intersects(new_rect))
+ return Rect2i();
+
+ new_rect.position.x = MAX(p_rect.position.x, position.x);
+ new_rect.position.y = MAX(p_rect.position.y, position.y);
+
+ Point2 p_rect_end = p_rect.position + p_rect.size;
+ Point2 end = position + size;
+
+ new_rect.size.x = (int)(MIN(p_rect_end.x, end.x) - new_rect.position.x);
+ new_rect.size.y = (int)(MIN(p_rect_end.y, end.y) - new_rect.position.y);
+
+ return new_rect;
+ }
+
+ inline Rect2i merge(const Rect2i &p_rect) const { ///< return a merged rect
+
+ Rect2i new_rect;
+
+ new_rect.position.x = MIN(p_rect.position.x, position.x);
+ new_rect.position.y = MIN(p_rect.position.y, position.y);
+
+ new_rect.size.x = MAX(p_rect.position.x + p_rect.size.x, position.x + size.x);
+ new_rect.size.y = MAX(p_rect.position.y + p_rect.size.y, position.y + size.y);
+
+ new_rect.size = new_rect.size - new_rect.position; //make relative again
+
+ return new_rect;
+ };
+ bool has_point(const Point2 &p_point) const {
+ if (p_point.x < position.x)
+ return false;
+ if (p_point.y < position.y)
+ return false;
+
+ if (p_point.x >= (position.x + size.x))
+ return false;
+ if (p_point.y >= (position.y + size.y))
+ return false;
+
+ return true;
+ }
+
+ bool no_area() { return (size.width <= 0 || size.height <= 0); }
+
+ bool operator==(const Rect2i &p_rect) const { return position == p_rect.position && size == p_rect.size; }
+ bool operator!=(const Rect2i &p_rect) const { return position != p_rect.position || size != p_rect.size; }
+
+ Rect2i grow(int p_by) const {
+
+ Rect2i g = *this;
+ g.position.x -= p_by;
+ g.position.y -= p_by;
+ g.size.width += p_by * 2;
+ g.size.height += p_by * 2;
+ return g;
+ }
+
+ inline void expand_to(const Point2i &p_vector) {
+
+ Point2i begin = position;
+ Point2i end = position + size;
+
+ if (p_vector.x < begin.x)
+ begin.x = p_vector.x;
+ if (p_vector.y < begin.y)
+ begin.y = p_vector.y;
+
+ if (p_vector.x > end.x)
+ end.x = p_vector.x;
+ if (p_vector.y > end.y)
+ end.y = p_vector.y;
+
+ position = begin;
+ size = end - begin;
+ }
+
+ operator String() const { return String(position) + ", " + String(size); }
+
+ operator Rect2() const { return Rect2(position, size); }
+ Rect2i(const Rect2 &p_r2) :
+ position(p_r2.position),
+ size(p_r2.size) {
+ }
+ Rect2i() {}
+ Rect2i(int p_x, int p_y, int p_width, int p_height) :
+ position(Point2(p_x, p_y)),
+ size(Size2(p_width, p_height)) {
+ }
+ Rect2i(const Point2 &p_pos, const Size2 &p_size) :
+ position(p_pos),
+ size(p_size) {
+ }
+};
+
+#endif // RECT2_H
diff --git a/core/math/math_2d.cpp b/core/math/transform_2d.cpp
index a053ffbd93..4bb763c879 100644
--- a/core/math/math_2d.cpp
+++ b/core/math/transform_2d.cpp
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* math_2d.cpp */
+/* transform_2d.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
@@ -28,287 +28,7 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#include "math_2d.h"
-
-real_t Vector2::angle() const {
-
- return Math::atan2(y, x);
-}
-
-real_t Vector2::length() const {
-
- return Math::sqrt(x * x + y * y);
-}
-
-real_t Vector2::length_squared() const {
-
- return x * x + y * y;
-}
-
-void Vector2::normalize() {
-
- real_t l = x * x + y * y;
- if (l != 0) {
-
- l = Math::sqrt(l);
- x /= l;
- y /= l;
- }
-}
-
-Vector2 Vector2::normalized() const {
-
- Vector2 v = *this;
- v.normalize();
- return v;
-}
-
-bool Vector2::is_normalized() const {
- // use length_squared() instead of length() to avoid sqrt(), makes it more stringent.
- return Math::is_equal_approx(length_squared(), 1.0);
-}
-
-real_t Vector2::distance_to(const Vector2 &p_vector2) const {
-
- return Math::sqrt((x - p_vector2.x) * (x - p_vector2.x) + (y - p_vector2.y) * (y - p_vector2.y));
-}
-
-real_t Vector2::distance_squared_to(const Vector2 &p_vector2) const {
-
- return (x - p_vector2.x) * (x - p_vector2.x) + (y - p_vector2.y) * (y - p_vector2.y);
-}
-
-real_t Vector2::angle_to(const Vector2 &p_vector2) const {
-
- return Math::atan2(cross(p_vector2), dot(p_vector2));
-}
-
-real_t Vector2::angle_to_point(const Vector2 &p_vector2) const {
-
- return Math::atan2(y - p_vector2.y, x - p_vector2.x);
-}
-
-real_t Vector2::dot(const Vector2 &p_other) const {
-
- return x * p_other.x + y * p_other.y;
-}
-
-real_t Vector2::cross(const Vector2 &p_other) const {
-
- return x * p_other.y - y * p_other.x;
-}
-
-Vector2 Vector2::floor() const {
-
- return Vector2(Math::floor(x), Math::floor(y));
-}
-
-Vector2 Vector2::ceil() const {
-
- return Vector2(Math::ceil(x), Math::ceil(y));
-}
-
-Vector2 Vector2::round() const {
-
- return Vector2(Math::round(x), Math::round(y));
-}
-
-Vector2 Vector2::rotated(real_t p_by) const {
-
- Vector2 v;
- v.set_rotation(angle() + p_by);
- v *= length();
- return v;
-}
-
-Vector2 Vector2::project(const Vector2 &p_vec) const {
-
- Vector2 v1 = p_vec;
- Vector2 v2 = *this;
- return v2 * (v1.dot(v2) / v2.dot(v2));
-}
-
-Vector2 Vector2::snapped(const Vector2 &p_by) const {
-
- return Vector2(
- Math::stepify(x, p_by.x),
- Math::stepify(y, p_by.y));
-}
-
-Vector2 Vector2::clamped(real_t p_len) const {
-
- real_t l = length();
- Vector2 v = *this;
- if (l > 0 && p_len < l) {
-
- v /= l;
- v *= p_len;
- }
-
- return v;
-}
-
-Vector2 Vector2::cubic_interpolate(const Vector2 &p_b, const Vector2 &p_pre_a, const Vector2 &p_post_b, real_t p_t) const {
-
- Vector2 p0 = p_pre_a;
- Vector2 p1 = *this;
- Vector2 p2 = p_b;
- Vector2 p3 = p_post_b;
-
- real_t t = p_t;
- real_t t2 = t * t;
- real_t t3 = t2 * t;
-
- Vector2 out;
- out = 0.5 * ((p1 * 2.0) +
- (-p0 + p2) * t +
- (2.0 * p0 - 5.0 * p1 + 4 * p2 - p3) * t2 +
- (-p0 + 3.0 * p1 - 3.0 * p2 + p3) * t3);
- return out;
-}
-
-// slide returns the component of the vector along the given plane, specified by its normal vector.
-Vector2 Vector2::slide(const Vector2 &p_normal) const {
-#ifdef MATH_CHECKS
- ERR_FAIL_COND_V(p_normal.is_normalized() == false, Vector2());
-#endif
- return *this - p_normal * this->dot(p_normal);
-}
-
-Vector2 Vector2::bounce(const Vector2 &p_normal) const {
- return -reflect(p_normal);
-}
-
-Vector2 Vector2::reflect(const Vector2 &p_normal) const {
-#ifdef MATH_CHECKS
- ERR_FAIL_COND_V(p_normal.is_normalized() == false, Vector2());
-#endif
- return 2.0 * p_normal * this->dot(p_normal) - *this;
-}
-
-bool Rect2::intersects_segment(const Point2 &p_from, const Point2 &p_to, Point2 *r_pos, Point2 *r_normal) const {
-
- real_t min = 0, max = 1;
- int axis = 0;
- real_t sign = 0;
-
- for (int i = 0; i < 2; i++) {
- real_t seg_from = p_from[i];
- real_t seg_to = p_to[i];
- real_t box_begin = position[i];
- real_t box_end = box_begin + size[i];
- real_t cmin, cmax;
- real_t csign;
-
- if (seg_from < seg_to) {
-
- if (seg_from > box_end || seg_to < box_begin)
- return false;
- real_t length = seg_to - seg_from;
- cmin = (seg_from < box_begin) ? ((box_begin - seg_from) / length) : 0;
- cmax = (seg_to > box_end) ? ((box_end - seg_from) / length) : 1;
- csign = -1.0;
-
- } else {
-
- if (seg_to > box_end || seg_from < box_begin)
- return false;
- real_t length = seg_to - seg_from;
- cmin = (seg_from > box_end) ? (box_end - seg_from) / length : 0;
- cmax = (seg_to < box_begin) ? (box_begin - seg_from) / length : 1;
- csign = 1.0;
- }
-
- if (cmin > min) {
- min = cmin;
- axis = i;
- sign = csign;
- }
- if (cmax < max)
- max = cmax;
- if (max < min)
- return false;
- }
-
- Vector2 rel = p_to - p_from;
-
- if (r_normal) {
- Vector2 normal;
- normal[axis] = sign;
- *r_normal = normal;
- }
-
- if (r_pos)
- *r_pos = p_from + rel * min;
-
- return true;
-}
-
-/* Point2i */
-
-Point2i Point2i::operator+(const Point2i &p_v) const {
-
- return Point2i(x + p_v.x, y + p_v.y);
-}
-void Point2i::operator+=(const Point2i &p_v) {
-
- x += p_v.x;
- y += p_v.y;
-}
-Point2i Point2i::operator-(const Point2i &p_v) const {
-
- return Point2i(x - p_v.x, y - p_v.y);
-}
-void Point2i::operator-=(const Point2i &p_v) {
-
- x -= p_v.x;
- y -= p_v.y;
-}
-
-Point2i Point2i::operator*(const Point2i &p_v1) const {
-
- return Point2i(x * p_v1.x, y * p_v1.y);
-};
-
-Point2i Point2i::operator*(const int &rvalue) const {
-
- return Point2i(x * rvalue, y * rvalue);
-};
-void Point2i::operator*=(const int &rvalue) {
-
- x *= rvalue;
- y *= rvalue;
-};
-
-Point2i Point2i::operator/(const Point2i &p_v1) const {
-
- return Point2i(x / p_v1.x, y / p_v1.y);
-};
-
-Point2i Point2i::operator/(const int &rvalue) const {
-
- return Point2i(x / rvalue, y / rvalue);
-};
-
-void Point2i::operator/=(const int &rvalue) {
-
- x /= rvalue;
- y /= rvalue;
-};
-
-Point2i Point2i::operator-() const {
-
- return Point2i(-x, -y);
-}
-
-bool Point2i::operator==(const Point2i &p_vec2) const {
-
- return x == p_vec2.x && y == p_vec2.y;
-}
-bool Point2i::operator!=(const Point2i &p_vec2) const {
-
- return x != p_vec2.x || y != p_vec2.y;
-}
+#include "transform_2d.h"
void Transform2D::invert() {
// FIXME: this function assumes the basis is a rotation matrix, with no scaling.
diff --git a/core/math/transform_2d.h b/core/math/transform_2d.h
new file mode 100644
index 0000000000..bf73755f0d
--- /dev/null
+++ b/core/math/transform_2d.h
@@ -0,0 +1,201 @@
+/*************************************************************************/
+/* transform_2d.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef TRANSFORM_2D_H
+#define TRANSFORM_2D_H
+
+#include "rect2.h" // also includes vector2, math_funcs, and ustring
+
+struct Transform2D {
+ // Warning #1: basis of Transform2D is stored differently from Basis. In terms of elements array, the basis matrix looks like "on paper":
+ // M = (elements[0][0] elements[1][0])
+ // (elements[0][1] elements[1][1])
+ // This is such that the columns, which can be interpreted as basis vectors of the coordinate system "painted" on the object, can be accessed as elements[i].
+ // Note that this is the opposite of the indices in mathematical texts, meaning: $M_{12}$ in a math book corresponds to elements[1][0] here.
+ // This requires additional care when working with explicit indices.
+ // See https://en.wikipedia.org/wiki/Row-_and_column-major_order for further reading.
+
+ // Warning #2: 2D be aware that unlike 3D code, 2D code uses a left-handed coordinate system: Y-axis points down,
+ // and angle is measure from +X to +Y in a clockwise-fashion.
+
+ Vector2 elements[3];
+
+ _FORCE_INLINE_ real_t tdotx(const Vector2 &v) const { return elements[0][0] * v.x + elements[1][0] * v.y; }
+ _FORCE_INLINE_ real_t tdoty(const Vector2 &v) const { return elements[0][1] * v.x + elements[1][1] * v.y; }
+
+ const Vector2 &operator[](int p_idx) const { return elements[p_idx]; }
+ Vector2 &operator[](int p_idx) { return elements[p_idx]; }
+
+ _FORCE_INLINE_ Vector2 get_axis(int p_axis) const {
+ ERR_FAIL_INDEX_V(p_axis, 3, Vector2());
+ return elements[p_axis];
+ }
+ _FORCE_INLINE_ void set_axis(int p_axis, const Vector2 &p_vec) {
+ ERR_FAIL_INDEX(p_axis, 3);
+ elements[p_axis] = p_vec;
+ }
+
+ void invert();
+ Transform2D inverse() const;
+
+ void affine_invert();
+ Transform2D affine_inverse() const;
+
+ void set_rotation(real_t p_rot);
+ real_t get_rotation() const;
+ _FORCE_INLINE_ void set_rotation_and_scale(real_t p_rot, const Size2 &p_scale);
+ void rotate(real_t p_phi);
+
+ void scale(const Size2 &p_scale);
+ void scale_basis(const Size2 &p_scale);
+ void translate(real_t p_tx, real_t p_ty);
+ void translate(const Vector2 &p_translation);
+
+ real_t basis_determinant() const;
+
+ Size2 get_scale() const;
+
+ _FORCE_INLINE_ const Vector2 &get_origin() const { return elements[2]; }
+ _FORCE_INLINE_ void set_origin(const Vector2 &p_origin) { elements[2] = p_origin; }
+
+ Transform2D scaled(const Size2 &p_scale) const;
+ Transform2D basis_scaled(const Size2 &p_scale) const;
+ Transform2D translated(const Vector2 &p_offset) const;
+ Transform2D rotated(real_t p_phi) const;
+
+ Transform2D untranslated() const;
+
+ void orthonormalize();
+ Transform2D orthonormalized() const;
+
+ bool operator==(const Transform2D &p_transform) const;
+ bool operator!=(const Transform2D &p_transform) const;
+
+ void operator*=(const Transform2D &p_transform);
+ Transform2D operator*(const Transform2D &p_transform) const;
+
+ Transform2D interpolate_with(const Transform2D &p_transform, real_t p_c) const;
+
+ _FORCE_INLINE_ Vector2 basis_xform(const Vector2 &p_vec) const;
+ _FORCE_INLINE_ Vector2 basis_xform_inv(const Vector2 &p_vec) const;
+ _FORCE_INLINE_ Vector2 xform(const Vector2 &p_vec) const;
+ _FORCE_INLINE_ Vector2 xform_inv(const Vector2 &p_vec) const;
+ _FORCE_INLINE_ Rect2 xform(const Rect2 &p_rect) const;
+ _FORCE_INLINE_ Rect2 xform_inv(const Rect2 &p_rect) const;
+
+ operator String() const;
+
+ Transform2D(real_t xx, real_t xy, real_t yx, real_t yy, real_t ox, real_t oy) {
+
+ elements[0][0] = xx;
+ elements[0][1] = xy;
+ elements[1][0] = yx;
+ elements[1][1] = yy;
+ elements[2][0] = ox;
+ elements[2][1] = oy;
+ }
+
+ Transform2D(real_t p_rot, const Vector2 &p_pos);
+ Transform2D() {
+ elements[0][0] = 1.0;
+ elements[1][1] = 1.0;
+ }
+};
+
+Vector2 Transform2D::basis_xform(const Vector2 &p_vec) const {
+
+ return Vector2(
+ tdotx(p_vec),
+ tdoty(p_vec));
+}
+
+Vector2 Transform2D::basis_xform_inv(const Vector2 &p_vec) const {
+
+ return Vector2(
+ elements[0].dot(p_vec),
+ elements[1].dot(p_vec));
+}
+
+Vector2 Transform2D::xform(const Vector2 &p_vec) const {
+
+ return Vector2(
+ tdotx(p_vec),
+ tdoty(p_vec)) +
+ elements[2];
+}
+Vector2 Transform2D::xform_inv(const Vector2 &p_vec) const {
+
+ Vector2 v = p_vec - elements[2];
+
+ return Vector2(
+ elements[0].dot(v),
+ elements[1].dot(v));
+}
+Rect2 Transform2D::xform(const Rect2 &p_rect) const {
+
+ Vector2 x = elements[0] * p_rect.size.x;
+ Vector2 y = elements[1] * p_rect.size.y;
+ Vector2 pos = xform(p_rect.position);
+
+ Rect2 new_rect;
+ new_rect.position = pos;
+ new_rect.expand_to(pos + x);
+ new_rect.expand_to(pos + y);
+ new_rect.expand_to(pos + x + y);
+ return new_rect;
+}
+
+void Transform2D::set_rotation_and_scale(real_t p_rot, const Size2 &p_scale) {
+
+ elements[0][0] = Math::cos(p_rot) * p_scale.x;
+ elements[1][1] = Math::cos(p_rot) * p_scale.y;
+ elements[1][0] = -Math::sin(p_rot) * p_scale.y;
+ elements[0][1] = Math::sin(p_rot) * p_scale.x;
+}
+
+Rect2 Transform2D::xform_inv(const Rect2 &p_rect) const {
+
+ Vector2 ends[4] = {
+ xform_inv(p_rect.position),
+ xform_inv(Vector2(p_rect.position.x, p_rect.position.y + p_rect.size.y)),
+ xform_inv(Vector2(p_rect.position.x + p_rect.size.x, p_rect.position.y + p_rect.size.y)),
+ xform_inv(Vector2(p_rect.position.x + p_rect.size.x, p_rect.position.y))
+ };
+
+ Rect2 new_rect;
+ new_rect.position = ends[0];
+ new_rect.expand_to(ends[1]);
+ new_rect.expand_to(ends[2]);
+ new_rect.expand_to(ends[3]);
+
+ return new_rect;
+}
+
+#endif // TRANSFORM_2D_H
diff --git a/core/math/triangulate.h b/core/math/triangulate.h
index b1a583d0c5..a0f56f5f27 100644
--- a/core/math/triangulate.h
+++ b/core/math/triangulate.h
@@ -31,7 +31,7 @@
#ifndef TRIANGULATE_H
#define TRIANGULATE_H
-#include "math_2d.h"
+#include "vector2.h"
/*
http://www.flipcode.com/archives/Efficient_Polygon_Triangulation.shtml
diff --git a/core/math/vector2.cpp b/core/math/vector2.cpp
new file mode 100644
index 0000000000..441e7d8907
--- /dev/null
+++ b/core/math/vector2.cpp
@@ -0,0 +1,253 @@
+/*************************************************************************/
+/* vector2.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "vector2.h"
+
+real_t Vector2::angle() const {
+
+ return Math::atan2(y, x);
+}
+
+real_t Vector2::length() const {
+
+ return Math::sqrt(x * x + y * y);
+}
+
+real_t Vector2::length_squared() const {
+
+ return x * x + y * y;
+}
+
+void Vector2::normalize() {
+
+ real_t l = x * x + y * y;
+ if (l != 0) {
+
+ l = Math::sqrt(l);
+ x /= l;
+ y /= l;
+ }
+}
+
+Vector2 Vector2::normalized() const {
+
+ Vector2 v = *this;
+ v.normalize();
+ return v;
+}
+
+bool Vector2::is_normalized() const {
+ // use length_squared() instead of length() to avoid sqrt(), makes it more stringent.
+ return Math::is_equal_approx(length_squared(), 1.0);
+}
+
+real_t Vector2::distance_to(const Vector2 &p_vector2) const {
+
+ return Math::sqrt((x - p_vector2.x) * (x - p_vector2.x) + (y - p_vector2.y) * (y - p_vector2.y));
+}
+
+real_t Vector2::distance_squared_to(const Vector2 &p_vector2) const {
+
+ return (x - p_vector2.x) * (x - p_vector2.x) + (y - p_vector2.y) * (y - p_vector2.y);
+}
+
+real_t Vector2::angle_to(const Vector2 &p_vector2) const {
+
+ return Math::atan2(cross(p_vector2), dot(p_vector2));
+}
+
+real_t Vector2::angle_to_point(const Vector2 &p_vector2) const {
+
+ return Math::atan2(y - p_vector2.y, x - p_vector2.x);
+}
+
+real_t Vector2::dot(const Vector2 &p_other) const {
+
+ return x * p_other.x + y * p_other.y;
+}
+
+real_t Vector2::cross(const Vector2 &p_other) const {
+
+ return x * p_other.y - y * p_other.x;
+}
+
+Vector2 Vector2::floor() const {
+
+ return Vector2(Math::floor(x), Math::floor(y));
+}
+
+Vector2 Vector2::ceil() const {
+
+ return Vector2(Math::ceil(x), Math::ceil(y));
+}
+
+Vector2 Vector2::round() const {
+
+ return Vector2(Math::round(x), Math::round(y));
+}
+
+Vector2 Vector2::rotated(real_t p_by) const {
+
+ Vector2 v;
+ v.set_rotation(angle() + p_by);
+ v *= length();
+ return v;
+}
+
+Vector2 Vector2::project(const Vector2 &p_vec) const {
+
+ Vector2 v1 = p_vec;
+ Vector2 v2 = *this;
+ return v2 * (v1.dot(v2) / v2.dot(v2));
+}
+
+Vector2 Vector2::snapped(const Vector2 &p_by) const {
+
+ return Vector2(
+ Math::stepify(x, p_by.x),
+ Math::stepify(y, p_by.y));
+}
+
+Vector2 Vector2::clamped(real_t p_len) const {
+
+ real_t l = length();
+ Vector2 v = *this;
+ if (l > 0 && p_len < l) {
+
+ v /= l;
+ v *= p_len;
+ }
+
+ return v;
+}
+
+Vector2 Vector2::cubic_interpolate(const Vector2 &p_b, const Vector2 &p_pre_a, const Vector2 &p_post_b, real_t p_t) const {
+
+ Vector2 p0 = p_pre_a;
+ Vector2 p1 = *this;
+ Vector2 p2 = p_b;
+ Vector2 p3 = p_post_b;
+
+ real_t t = p_t;
+ real_t t2 = t * t;
+ real_t t3 = t2 * t;
+
+ Vector2 out;
+ out = 0.5 * ((p1 * 2.0) +
+ (-p0 + p2) * t +
+ (2.0 * p0 - 5.0 * p1 + 4 * p2 - p3) * t2 +
+ (-p0 + 3.0 * p1 - 3.0 * p2 + p3) * t3);
+ return out;
+}
+
+// slide returns the component of the vector along the given plane, specified by its normal vector.
+Vector2 Vector2::slide(const Vector2 &p_normal) const {
+#ifdef MATH_CHECKS
+ ERR_FAIL_COND_V(p_normal.is_normalized() == false, Vector2());
+#endif
+ return *this - p_normal * this->dot(p_normal);
+}
+
+Vector2 Vector2::bounce(const Vector2 &p_normal) const {
+ return -reflect(p_normal);
+}
+
+Vector2 Vector2::reflect(const Vector2 &p_normal) const {
+#ifdef MATH_CHECKS
+ ERR_FAIL_COND_V(p_normal.is_normalized() == false, Vector2());
+#endif
+ return 2.0 * p_normal * this->dot(p_normal) - *this;
+}
+
+/* Vector2i */
+
+Vector2i Vector2i::operator+(const Vector2i &p_v) const {
+
+ return Vector2i(x + p_v.x, y + p_v.y);
+}
+void Vector2i::operator+=(const Vector2i &p_v) {
+
+ x += p_v.x;
+ y += p_v.y;
+}
+Vector2i Vector2i::operator-(const Vector2i &p_v) const {
+
+ return Vector2i(x - p_v.x, y - p_v.y);
+}
+void Vector2i::operator-=(const Vector2i &p_v) {
+
+ x -= p_v.x;
+ y -= p_v.y;
+}
+
+Vector2i Vector2i::operator*(const Vector2i &p_v1) const {
+
+ return Vector2i(x * p_v1.x, y * p_v1.y);
+};
+
+Vector2i Vector2i::operator*(const int &rvalue) const {
+
+ return Vector2i(x * rvalue, y * rvalue);
+};
+void Vector2i::operator*=(const int &rvalue) {
+
+ x *= rvalue;
+ y *= rvalue;
+};
+
+Vector2i Vector2i::operator/(const Vector2i &p_v1) const {
+
+ return Vector2i(x / p_v1.x, y / p_v1.y);
+};
+
+Vector2i Vector2i::operator/(const int &rvalue) const {
+
+ return Vector2i(x / rvalue, y / rvalue);
+};
+
+void Vector2i::operator/=(const int &rvalue) {
+
+ x /= rvalue;
+ y /= rvalue;
+};
+
+Vector2i Vector2i::operator-() const {
+
+ return Vector2i(-x, -y);
+}
+
+bool Vector2i::operator==(const Vector2i &p_vec2) const {
+
+ return x == p_vec2.x && y == p_vec2.y;
+}
+bool Vector2i::operator!=(const Vector2i &p_vec2) const {
+
+ return x != p_vec2.x || y != p_vec2.y;
+}
diff --git a/core/math/vector2.h b/core/math/vector2.h
new file mode 100644
index 0000000000..7c8882f6e2
--- /dev/null
+++ b/core/math/vector2.h
@@ -0,0 +1,316 @@
+/*************************************************************************/
+/* vector2.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef VECTOR2_H
+#define VECTOR2_H
+
+#include "math_funcs.h"
+#include "ustring.h"
+
+struct Vector2i;
+
+struct Vector2 {
+
+ union {
+ real_t x;
+ real_t width;
+ };
+ union {
+ real_t y;
+ real_t height;
+ };
+
+ _FORCE_INLINE_ real_t &operator[](int p_idx) {
+ return p_idx ? y : x;
+ }
+ _FORCE_INLINE_ const real_t &operator[](int p_idx) const {
+ return p_idx ? y : x;
+ }
+
+ void normalize();
+ Vector2 normalized() const;
+ bool is_normalized() const;
+
+ real_t length() const;
+ real_t length_squared() const;
+
+ real_t distance_to(const Vector2 &p_vector2) const;
+ real_t distance_squared_to(const Vector2 &p_vector2) const;
+ real_t angle_to(const Vector2 &p_vector2) const;
+ real_t angle_to_point(const Vector2 &p_vector2) const;
+
+ real_t dot(const Vector2 &p_other) const;
+ real_t cross(const Vector2 &p_other) const;
+ Vector2 project(const Vector2 &p_vec) const;
+
+ Vector2 plane_project(real_t p_d, const Vector2 &p_vec) const;
+
+ Vector2 clamped(real_t p_len) const;
+
+ _FORCE_INLINE_ static Vector2 linear_interpolate(const Vector2 &p_a, const Vector2 &p_b, real_t p_t);
+ _FORCE_INLINE_ Vector2 linear_interpolate(const Vector2 &p_b, real_t p_t) const;
+ _FORCE_INLINE_ Vector2 slerp(const Vector2 &p_b, real_t p_t) const;
+ Vector2 cubic_interpolate(const Vector2 &p_b, const Vector2 &p_pre_a, const Vector2 &p_post_b, real_t p_t) const;
+
+ Vector2 slide(const Vector2 &p_normal) const;
+ Vector2 bounce(const Vector2 &p_normal) const;
+ Vector2 reflect(const Vector2 &p_normal) const;
+
+ Vector2 operator+(const Vector2 &p_v) const;
+ void operator+=(const Vector2 &p_v);
+ Vector2 operator-(const Vector2 &p_v) const;
+ void operator-=(const Vector2 &p_v);
+ Vector2 operator*(const Vector2 &p_v1) const;
+
+ Vector2 operator*(const real_t &rvalue) const;
+ void operator*=(const real_t &rvalue);
+ void operator*=(const Vector2 &rvalue) { *this = *this * rvalue; }
+
+ Vector2 operator/(const Vector2 &p_v1) const;
+
+ Vector2 operator/(const real_t &rvalue) const;
+
+ void operator/=(const real_t &rvalue);
+
+ Vector2 operator-() const;
+
+ bool operator==(const Vector2 &p_vec2) const;
+ bool operator!=(const Vector2 &p_vec2) const;
+
+ bool operator<(const Vector2 &p_vec2) const { return (x == p_vec2.x) ? (y < p_vec2.y) : (x < p_vec2.x); }
+ bool operator<=(const Vector2 &p_vec2) const { return (x == p_vec2.x) ? (y <= p_vec2.y) : (x <= p_vec2.x); }
+
+ real_t angle() const;
+
+ void set_rotation(real_t p_radians) {
+
+ x = Math::cos(p_radians);
+ y = Math::sin(p_radians);
+ }
+
+ _FORCE_INLINE_ Vector2 abs() const {
+
+ return Vector2(Math::abs(x), Math::abs(y));
+ }
+
+ Vector2 rotated(real_t p_by) const;
+ Vector2 tangent() const {
+
+ return Vector2(y, -x);
+ }
+
+ Vector2 floor() const;
+ Vector2 ceil() const;
+ Vector2 round() const;
+ Vector2 snapped(const Vector2 &p_by) const;
+ real_t aspect() const { return width / height; }
+
+ operator String() const { return String::num(x) + ", " + String::num(y); }
+
+ _FORCE_INLINE_ Vector2(real_t p_x, real_t p_y) {
+ x = p_x;
+ y = p_y;
+ }
+ _FORCE_INLINE_ Vector2() {
+ x = 0;
+ y = 0;
+ }
+};
+
+_FORCE_INLINE_ Vector2 Vector2::plane_project(real_t p_d, const Vector2 &p_vec) const {
+
+ return p_vec - *this * (dot(p_vec) - p_d);
+}
+
+_FORCE_INLINE_ Vector2 operator*(real_t p_scalar, const Vector2 &p_vec) {
+
+ return p_vec * p_scalar;
+}
+
+_FORCE_INLINE_ Vector2 Vector2::operator+(const Vector2 &p_v) const {
+
+ return Vector2(x + p_v.x, y + p_v.y);
+}
+_FORCE_INLINE_ void Vector2::operator+=(const Vector2 &p_v) {
+
+ x += p_v.x;
+ y += p_v.y;
+}
+_FORCE_INLINE_ Vector2 Vector2::operator-(const Vector2 &p_v) const {
+
+ return Vector2(x - p_v.x, y - p_v.y);
+}
+_FORCE_INLINE_ void Vector2::operator-=(const Vector2 &p_v) {
+
+ x -= p_v.x;
+ y -= p_v.y;
+}
+
+_FORCE_INLINE_ Vector2 Vector2::operator*(const Vector2 &p_v1) const {
+
+ return Vector2(x * p_v1.x, y * p_v1.y);
+};
+
+_FORCE_INLINE_ Vector2 Vector2::operator*(const real_t &rvalue) const {
+
+ return Vector2(x * rvalue, y * rvalue);
+};
+_FORCE_INLINE_ void Vector2::operator*=(const real_t &rvalue) {
+
+ x *= rvalue;
+ y *= rvalue;
+};
+
+_FORCE_INLINE_ Vector2 Vector2::operator/(const Vector2 &p_v1) const {
+
+ return Vector2(x / p_v1.x, y / p_v1.y);
+};
+
+_FORCE_INLINE_ Vector2 Vector2::operator/(const real_t &rvalue) const {
+
+ return Vector2(x / rvalue, y / rvalue);
+};
+
+_FORCE_INLINE_ void Vector2::operator/=(const real_t &rvalue) {
+
+ x /= rvalue;
+ y /= rvalue;
+};
+
+_FORCE_INLINE_ Vector2 Vector2::operator-() const {
+
+ return Vector2(-x, -y);
+}
+
+_FORCE_INLINE_ bool Vector2::operator==(const Vector2 &p_vec2) const {
+
+ return x == p_vec2.x && y == p_vec2.y;
+}
+_FORCE_INLINE_ bool Vector2::operator!=(const Vector2 &p_vec2) const {
+
+ return x != p_vec2.x || y != p_vec2.y;
+}
+
+Vector2 Vector2::linear_interpolate(const Vector2 &p_b, real_t p_t) const {
+
+ Vector2 res = *this;
+
+ res.x += (p_t * (p_b.x - x));
+ res.y += (p_t * (p_b.y - y));
+
+ return res;
+}
+
+Vector2 Vector2::slerp(const Vector2 &p_b, real_t p_t) const {
+#ifdef MATH_CHECKS
+ ERR_FAIL_COND_V(is_normalized() == false, Vector2());
+#endif
+ real_t theta = angle_to(p_b);
+ return rotated(theta * p_t);
+}
+
+Vector2 Vector2::linear_interpolate(const Vector2 &p_a, const Vector2 &p_b, real_t p_t) {
+
+ Vector2 res = p_a;
+
+ res.x += (p_t * (p_b.x - p_a.x));
+ res.y += (p_t * (p_b.y - p_a.y));
+
+ return res;
+}
+
+typedef Vector2 Size2;
+typedef Vector2 Point2;
+
+/* INTEGER STUFF */
+
+struct Vector2i {
+
+ union {
+ int x;
+ int width;
+ };
+ union {
+ int y;
+ int height;
+ };
+
+ _FORCE_INLINE_ int &operator[](int p_idx) {
+ return p_idx ? y : x;
+ }
+ _FORCE_INLINE_ const int &operator[](int p_idx) const {
+ return p_idx ? y : x;
+ }
+
+ Vector2i operator+(const Vector2i &p_v) const;
+ void operator+=(const Vector2i &p_v);
+ Vector2i operator-(const Vector2i &p_v) const;
+ void operator-=(const Vector2i &p_v);
+ Vector2i operator*(const Vector2i &p_v1) const;
+
+ Vector2i operator*(const int &rvalue) const;
+ void operator*=(const int &rvalue);
+
+ Vector2i operator/(const Vector2i &p_v1) const;
+
+ Vector2i operator/(const int &rvalue) const;
+
+ void operator/=(const int &rvalue);
+
+ Vector2i operator-() const;
+ bool operator<(const Vector2i &p_vec2) const { return (x == p_vec2.x) ? (y < p_vec2.y) : (x < p_vec2.x); }
+ bool operator>(const Vector2i &p_vec2) const { return (x == p_vec2.x) ? (y > p_vec2.y) : (x > p_vec2.x); }
+
+ bool operator==(const Vector2i &p_vec2) const;
+ bool operator!=(const Vector2i &p_vec2) const;
+
+ real_t get_aspect() const { return width / (real_t)height; }
+
+ operator String() const { return String::num(x) + ", " + String::num(y); }
+
+ operator Vector2() const { return Vector2(x, y); }
+ inline Vector2i(const Vector2 &p_vec2) {
+ x = (int)p_vec2.x;
+ y = (int)p_vec2.y;
+ }
+ inline Vector2i(int p_x, int p_y) {
+ x = p_x;
+ y = p_y;
+ }
+ inline Vector2i() {
+ x = 0;
+ y = 0;
+ }
+};
+
+typedef Vector2i Size2i;
+typedef Vector2i Point2i;
+
+#endif // VECTOR2_H
diff --git a/core/method_ptrcall.h b/core/method_ptrcall.h
index 2f6dcb3178..6a33cf4d70 100644
--- a/core/method_ptrcall.h
+++ b/core/method_ptrcall.h
@@ -31,7 +31,7 @@
#ifndef METHOD_PTRCALL_H
#define METHOD_PTRCALL_H
-#include "math_2d.h"
+#include "transform_2d.h"
#include "typedefs.h"
#include "variant.h"
diff --git a/core/os/input_event.h b/core/os/input_event.h
index 07df81488b..8732c7e377 100644
--- a/core/os/input_event.h
+++ b/core/os/input_event.h
@@ -31,9 +31,9 @@
#ifndef INPUT_EVENT_H
#define INPUT_EVENT_H
-#include "math_2d.h"
#include "os/copymem.h"
#include "resource.h"
+#include "transform_2d.h"
#include "typedefs.h"
#include "ustring.h"
/**
diff --git a/core/project_settings.cpp b/core/project_settings.cpp
index 146b4870e8..87a5c3e493 100644
--- a/core/project_settings.cpp
+++ b/core/project_settings.cpp
@@ -953,7 +953,8 @@ ProjectSettings::ProjectSettings() {
disable_feature_overrides = false;
registering_order = true;
- Array va;
+ Array events;
+ Dictionary action;
Ref<InputEventKey> key;
Ref<InputEventJoypadButton> joyb;
@@ -965,122 +966,162 @@ ProjectSettings::ProjectSettings() {
GLOBAL_DEF("application/config/use_custom_user_dir", false);
GLOBAL_DEF("application/config/custom_user_dir_name", "");
+ action = Dictionary();
+ action["deadzone"] = Variant(0.5f);
+ events = Array();
key.instance();
key->set_scancode(KEY_ENTER);
- va.push_back(key);
+ events.push_back(key);
key.instance();
key->set_scancode(KEY_KP_ENTER);
- va.push_back(key);
+ events.push_back(key);
key.instance();
key->set_scancode(KEY_SPACE);
- va.push_back(key);
+ events.push_back(key);
joyb.instance();
joyb->set_button_index(JOY_BUTTON_0);
- va.push_back(joyb);
- GLOBAL_DEF("input/ui_accept", va);
+ events.push_back(joyb);
+ action["events"] = events;
+ GLOBAL_DEF("input/ui_accept", action);
input_presets.push_back("input/ui_accept");
- va = Array();
+ action = Dictionary();
+ action["deadzone"] = Variant(0.5f);
+ events = Array();
key.instance();
key->set_scancode(KEY_SPACE);
- va.push_back(key);
+ events.push_back(key);
joyb.instance();
joyb->set_button_index(JOY_BUTTON_3);
- va.push_back(joyb);
- GLOBAL_DEF("input/ui_select", va);
+ events.push_back(joyb);
+ action["events"] = events;
+ GLOBAL_DEF("input/ui_select", action);
input_presets.push_back("input/ui_select");
- va = Array();
+ action = Dictionary();
+ action["deadzone"] = Variant(0.5f);
+ events = Array();
key.instance();
key->set_scancode(KEY_ESCAPE);
- va.push_back(key);
+ events.push_back(key);
joyb.instance();
joyb->set_button_index(JOY_BUTTON_1);
- va.push_back(joyb);
- GLOBAL_DEF("input/ui_cancel", va);
+ events.push_back(joyb);
+ action["events"] = events;
+ GLOBAL_DEF("input/ui_cancel", action);
input_presets.push_back("input/ui_cancel");
- va = Array();
+ action = Dictionary();
+ action["deadzone"] = Variant(0.5f);
+ events = Array();
key.instance();
key->set_scancode(KEY_TAB);
- va.push_back(key);
- GLOBAL_DEF("input/ui_focus_next", va);
+ events.push_back(key);
+ action["events"] = events;
+ GLOBAL_DEF("input/ui_focus_next", action);
input_presets.push_back("input/ui_focus_next");
- va = Array();
+ action = Dictionary();
+ action["deadzone"] = Variant(0.5f);
+ events = Array();
key.instance();
key->set_scancode(KEY_TAB);
key->set_shift(true);
- va.push_back(key);
- GLOBAL_DEF("input/ui_focus_prev", va);
+ events.push_back(key);
+ action["events"] = events;
+ GLOBAL_DEF("input/ui_focus_prev", action);
input_presets.push_back("input/ui_focus_prev");
- va = Array();
+ action = Dictionary();
+ action["deadzone"] = Variant(0.5f);
+ events = Array();
key.instance();
key->set_scancode(KEY_LEFT);
- va.push_back(key);
+ events.push_back(key);
joyb.instance();
joyb->set_button_index(JOY_DPAD_LEFT);
- va.push_back(joyb);
- GLOBAL_DEF("input/ui_left", va);
+ events.push_back(joyb);
+ action["events"] = events;
+ GLOBAL_DEF("input/ui_left", action);
input_presets.push_back("input/ui_left");
- va = Array();
+ action = Dictionary();
+ action["deadzone"] = Variant(0.5f);
+ events = Array();
key.instance();
key->set_scancode(KEY_RIGHT);
- va.push_back(key);
+ events.push_back(key);
joyb.instance();
joyb->set_button_index(JOY_DPAD_RIGHT);
- va.push_back(joyb);
- GLOBAL_DEF("input/ui_right", va);
+ events.push_back(joyb);
+ action["events"] = events;
+ GLOBAL_DEF("input/ui_right", action);
input_presets.push_back("input/ui_right");
- va = Array();
+ action = Dictionary();
+ action["deadzone"] = Variant(0.5f);
+ events = Array();
key.instance();
key->set_scancode(KEY_UP);
- va.push_back(key);
+ events.push_back(key);
joyb.instance();
joyb->set_button_index(JOY_DPAD_UP);
- va.push_back(joyb);
- GLOBAL_DEF("input/ui_up", va);
+ events.push_back(joyb);
+ action["events"] = events;
+ GLOBAL_DEF("input/ui_up", action);
input_presets.push_back("input/ui_up");
- va = Array();
+ action = Dictionary();
+ action["deadzone"] = Variant(0.5f);
+ events = Array();
key.instance();
key->set_scancode(KEY_DOWN);
- va.push_back(key);
+ events.push_back(key);
joyb.instance();
joyb->set_button_index(JOY_DPAD_DOWN);
- va.push_back(joyb);
- GLOBAL_DEF("input/ui_down", va);
+ events.push_back(joyb);
+ action["events"] = events;
+ GLOBAL_DEF("input/ui_down", action);
input_presets.push_back("input/ui_down");
- va = Array();
+ action = Dictionary();
+ action["deadzone"] = Variant(0.5f);
+ events = Array();
key.instance();
key->set_scancode(KEY_PAGEUP);
- va.push_back(key);
- GLOBAL_DEF("input/ui_page_up", va);
+ events.push_back(key);
+ action["events"] = events;
+ GLOBAL_DEF("input/ui_page_up", action);
input_presets.push_back("input/ui_page_up");
- va = Array();
+ action = Dictionary();
+ action["deadzone"] = Variant(0.5f);
+ events = Array();
key.instance();
key->set_scancode(KEY_PAGEDOWN);
- va.push_back(key);
- GLOBAL_DEF("input/ui_page_down", va);
+ events.push_back(key);
+ action["events"] = events;
+ GLOBAL_DEF("input/ui_page_down", action);
input_presets.push_back("input/ui_page_down");
- va = Array();
+ action = Dictionary();
+ action["deadzone"] = Variant(0.5f);
+ events = Array();
key.instance();
key->set_scancode(KEY_HOME);
- va.push_back(key);
- GLOBAL_DEF("input/ui_home", va);
+ events.push_back(key);
+ action["events"] = events;
+ GLOBAL_DEF("input/ui_home", action);
input_presets.push_back("input/ui_home");
- va = Array();
+ action = Dictionary();
+ action["deadzone"] = Variant(0.5f);
+ events = Array();
key.instance();
key->set_scancode(KEY_END);
- va.push_back(key);
- GLOBAL_DEF("input/ui_end", va);
+ events.push_back(key);
+ action["events"] = events;
+ GLOBAL_DEF("input/ui_end", action);
input_presets.push_back("input/ui_end");
//GLOBAL_DEF("display/window/handheld/orientation", "landscape");
diff --git a/core/typedefs.h b/core/typedefs.h
index 57afa3bdb4..094f1bbfd5 100644
--- a/core/typedefs.h
+++ b/core/typedefs.h
@@ -33,7 +33,7 @@
#include <stddef.h>
/**
- * Basic definitions and simple functions to be used everywhere..
+ * Basic definitions and simple functions to be used everywhere.
*/
#include "platform_config.h"
@@ -71,7 +71,7 @@ T *_nullptr() {
#define OFFSET_OF(st, m) \
((size_t)((char *)&(_nullptr<st>()->m) - (char *)0))
/**
- * Some platforms (devices) not define NULL
+ * Some platforms (devices) don't define NULL
*/
#ifndef NULL
@@ -79,7 +79,7 @@ T *_nullptr() {
#endif
/**
- * Windows defines a lot of badly stuff we'll never ever use. undefine it.
+ * Windows badly defines a lot of stuff we'll never use. Undefine it.
*/
#ifdef _WIN32
@@ -296,4 +296,4 @@ struct _GlobalLock {
#define unlikely(x) x
#endif
-#endif /* typedefs.h */
+#endif // TYPEDEFS_H
diff --git a/core/variant.h b/core/variant.h
index b48a0b3e73..577a33aa4d 100644
--- a/core/variant.h
+++ b/core/variant.h
@@ -42,7 +42,6 @@
#include "dvector.h"
#include "face3.h"
#include "io/ip_address.h"
-#include "math_2d.h"
#include "matrix3.h"
#include "node_path.h"
#include "plane.h"
@@ -50,6 +49,7 @@
#include "ref_ptr.h"
#include "rid.h"
#include "transform.h"
+#include "transform_2d.h"
#include "ustring.h"
#include "vector3.h"
diff --git a/core/variant_call.cpp b/core/variant_call.cpp
index b312316f9a..80cb869db2 100644
--- a/core/variant_call.cpp
+++ b/core/variant_call.cpp
@@ -1668,7 +1668,7 @@ void register_variant_methods() {
ADDFUNC0NC(DICTIONARY, NIL, Dictionary, clear, varray());
ADDFUNC1R(DICTIONARY, BOOL, Dictionary, has, NIL, "key", varray());
ADDFUNC1R(DICTIONARY, BOOL, Dictionary, has_all, ARRAY, "keys", varray());
- ADDFUNC1(DICTIONARY, NIL, Dictionary, erase, NIL, "key", varray());
+ ADDFUNC1R(DICTIONARY, BOOL, Dictionary, erase, NIL, "key", varray());
ADDFUNC0R(DICTIONARY, INT, Dictionary, hash, varray());
ADDFUNC0R(DICTIONARY, ARRAY, Dictionary, keys, varray());
ADDFUNC0R(DICTIONARY, ARRAY, Dictionary, values, varray());
diff --git a/doc/classes/ReferenceRect.xml b/doc/classes/ReferenceRect.xml
index 4453e8726f..4c6f014965 100644
--- a/doc/classes/ReferenceRect.xml
+++ b/doc/classes/ReferenceRect.xml
@@ -14,8 +14,8 @@
</methods>
<constants>
</constants>
- <theme_items>
- <theme_item name="border" type="StyleBox">
- </theme_item>
- </theme_items>
+ <members>
+ <member name="border_color" type="Color" setter="set_border_color" getter="get_border_color">
+ </member>
+ </members>
</class>
diff --git a/drivers/convex_decomp/b2d_decompose.h b/drivers/convex_decomp/b2d_decompose.h
index 068689d73d..b21792047e 100644
--- a/drivers/convex_decomp/b2d_decompose.h
+++ b/drivers/convex_decomp/b2d_decompose.h
@@ -31,8 +31,8 @@
#ifndef B2D_DECOMPOSE_H
#define B2D_DECOMPOSE_H
-#include "math_2d.h"
#include "vector.h"
+#include "vector2.h"
Vector<Vector<Vector2> > b2d_decompose(const Vector<Vector2> &p_polygon);
#endif // B2D_DECOMPOSE_H
diff --git a/drivers/gles2/shaders/scene.glsl b/drivers/gles2/shaders/scene.glsl
index 9251e21080..3e64c92e96 100644
--- a/drivers/gles2/shaders/scene.glsl
+++ b/drivers/gles2/shaders/scene.glsl
@@ -526,7 +526,7 @@ FRAGMENT_SHADER_CODE
#if defined(ENABLE_NORMALMAP)
normalmap.xy = normalmap.xy * 2.0 - 1.0;
- normalmap.z = sqrt(1.0 - dot(normalmap.xy, normalmap.xy));
+ normalmap.z = sqrt(max(0.0, 1.0 - dot(normalmap.xy, normalmap.xy)));
// normal = normalize(mix(normal_interp, tangent * normalmap.x + binormal * normalmap.y + normal * normalmap.z, normaldepth)) * side;
normal = normalmap;
diff --git a/drivers/gles3/shaders/scene.glsl b/drivers/gles3/shaders/scene.glsl
index dee8bcbc58..2d6f42679f 100644
--- a/drivers/gles3/shaders/scene.glsl
+++ b/drivers/gles3/shaders/scene.glsl
@@ -1700,7 +1700,7 @@ FRAGMENT_SHADER_CODE
#if defined(ENABLE_NORMALMAP)
normalmap.xy=normalmap.xy*2.0-1.0;
- normalmap.z=sqrt(1.0-dot(normalmap.xy,normalmap.xy)); //always ignore Z, as it can be RG packed, Z may be pos/neg, etc.
+ normalmap.z=sqrt(max(0.0, 1.0-dot(normalmap.xy,normalmap.xy))); //always ignore Z, as it can be RG packed, Z may be pos/neg, etc.
normal = normalize( mix(normal_interp,tangent * normalmap.x + binormal * normalmap.y + normal * normalmap.z,normaldepth) ) * side;
diff --git a/editor/editor_node.cpp b/editor/editor_node.cpp
index 4e6f3853c6..0be6ee8759 100644
--- a/editor/editor_node.cpp
+++ b/editor/editor_node.cpp
@@ -411,6 +411,18 @@ void EditorNode::_notification(int p_what) {
}
}
+void EditorNode::_on_plugin_ready(Object *p_script, const String &p_activate_name) {
+ Ref<Script> script = Object::cast_to<Script>(p_script);
+ if (script.is_null())
+ return;
+ if (p_activate_name.length()) {
+ set_addon_plugin_enabled(p_activate_name, true);
+ }
+ project_settings->update_plugins();
+ project_settings->hide();
+ push_item(script.operator->());
+}
+
void EditorNode::_fs_changed() {
for (Set<FileDialog *>::Element *E = file_dialogs.front(); E; E = E->next()) {
@@ -2547,6 +2559,7 @@ void EditorNode::set_addon_plugin_enabled(const String &p_addon, bool p_enabled)
EditorPlugin *ep = memnew(EditorPlugin);
ep->set_script(script.get_ref_ptr());
+ ep->set_dir_cache(p_addon);
plugin_addons[p_addon] = ep;
add_editor_plugin(ep);
@@ -4548,6 +4561,8 @@ void EditorNode::_bind_methods() {
ClassDB::bind_method(D_METHOD("_resources_reimported"), &EditorNode::_resources_reimported);
ClassDB::bind_method(D_METHOD("_bottom_panel_raise_toggled"), &EditorNode::_bottom_panel_raise_toggled);
+ ClassDB::bind_method(D_METHOD("_on_plugin_ready"), &EditorNode::_on_plugin_ready);
+
ClassDB::bind_method(D_METHOD("_video_driver_selected"), &EditorNode::_video_driver_selected);
ADD_SIGNAL(MethodInfo("play_pressed"));
@@ -5134,6 +5149,10 @@ EditorNode::EditorNode() {
p->connect("id_pressed", this, "_menu_option");
p->add_item(TTR("Export"), FILE_EXPORT_PROJECT);
+ plugin_config_dialog = memnew(PluginConfigDialog);
+ plugin_config_dialog->connect("plugin_ready", this, "_on_plugin_ready");
+ gui_base->add_child(plugin_config_dialog);
+
tool_menu = memnew(PopupMenu);
tool_menu->set_name("Tools");
tool_menu->connect("index_pressed", this, "_tool_menu_option");
@@ -5409,7 +5428,7 @@ EditorNode::EditorNode() {
}
filesystem_dock = memnew(FileSystemDock(this));
- filesystem_dock->set_display_mode(int(EditorSettings::get_singleton()->get("docks/filesystem/display_mode")));
+ filesystem_dock->set_file_list_display_mode(int(EditorSettings::get_singleton()->get("docks/filesystem/display_mode")));
if (use_single_dock_column) {
dock_slot[DOCK_SLOT_RIGHT_BL]->add_child(filesystem_dock);
diff --git a/editor/editor_node.h b/editor/editor_node.h
index 85aa37ec7e..5a17ab6ca0 100644
--- a/editor/editor_node.h
+++ b/editor/editor_node.h
@@ -56,6 +56,7 @@
#include "editor/inspector_dock.h"
#include "editor/node_dock.h"
#include "editor/pane_drag.h"
+#include "editor/plugin_config_dialog.h"
#include "editor/progress_dialog.h"
#include "editor/project_export.h"
#include "editor/project_settings_editor.h"
@@ -257,6 +258,8 @@ private:
ToolButton *search_button;
TextureProgress *audio_vu;
+ PluginConfigDialog *plugin_config_dialog;
+
RichTextLabel *load_errors;
AcceptDialog *load_error_dialog;
@@ -416,6 +419,8 @@ private:
void _tool_menu_option(int p_idx);
void _update_debug_options();
+ void _on_plugin_ready(Object *p_script, const String &p_activate_name);
+
void _fs_changed();
void _resources_reimported(const Vector<String> &p_resources);
void _sources_changed(bool p_exist);
diff --git a/editor/editor_plugin.cpp b/editor/editor_plugin.cpp
index a926401558..137e710c5c 100644
--- a/editor/editor_plugin.cpp
+++ b/editor/editor_plugin.cpp
@@ -309,6 +309,12 @@ void EditorPlugin::remove_autoload_singleton(const String &p_name) {
EditorNode::get_singleton()->get_project_settings()->get_autoload_settings()->autoload_remove(p_name);
}
+Ref<ConfigFile> EditorPlugin::get_config() {
+ Ref<ConfigFile> cf = memnew(ConfigFile);
+ cf->load(_dir_cache.plus_file("plugin.cfg"));
+ return cf;
+}
+
ToolButton *EditorPlugin::add_control_to_bottom_panel(Control *p_control, const String &p_title) {
ERR_FAIL_NULL_V(p_control, NULL);
return EditorNode::get_singleton()->add_bottom_panel_item(p_title, p_control);
diff --git a/editor/editor_plugin.h b/editor/editor_plugin.h
index c417f487dc..903b82937f 100644
--- a/editor/editor_plugin.h
+++ b/editor/editor_plugin.h
@@ -114,6 +114,7 @@ class EditorPlugin : public Node {
bool force_draw_over_forwarding_enabled;
String last_main_screen_name;
+ String _dir_cache;
protected:
static void _bind_methods();
@@ -221,6 +222,10 @@ public:
void add_autoload_singleton(const String &p_name, const String &p_path);
void remove_autoload_singleton(const String &p_name);
+ void set_dir_cache(const String &p_dir) { _dir_cache = p_dir; }
+ String get_dir_cache() { return _dir_cache; }
+ Ref<ConfigFile> get_config();
+
EditorPlugin();
virtual ~EditorPlugin();
};
diff --git a/editor/editor_plugin_settings.cpp b/editor/editor_plugin_settings.cpp
index ea1e0fe99e..68f8ed6d94 100644
--- a/editor/editor_plugin_settings.cpp
+++ b/editor/editor_plugin_settings.cpp
@@ -41,6 +41,9 @@ void EditorPluginSettings::_notification(int p_what) {
if (p_what == MainLoop::NOTIFICATION_WM_FOCUS_IN) {
update_plugins();
+ } else if (p_what == Node::NOTIFICATION_READY) {
+ plugin_config_dialog->connect("plugin_ready", EditorNode::get_singleton(), "_on_plugin_ready");
+ plugin_list->connect("button_pressed", this, "_cell_button_pressed");
}
}
@@ -124,6 +127,7 @@ void EditorPluginSettings::update_plugins() {
item->set_range_config(3, 0, 1, 1);
item->set_text(3, "Inactive,Active");
item->set_editable(3, true);
+ item->add_button(4, get_icon("Edit", "EditorIcons"), BUTTON_PLUGIN_EDIT, false, TTR("Edit Plugin"));
if (EditorNode::get_singleton()->is_addon_plugin_enabled(d)) {
item->set_custom_color(3, get_color("success_color", "Editor"));
@@ -164,17 +168,44 @@ void EditorPluginSettings::_plugin_activity_changed() {
ti->set_custom_color(3, get_color("disabled_font_color", "Editor"));
}
+void EditorPluginSettings::_create_clicked() {
+ plugin_config_dialog->config("");
+ plugin_config_dialog->popup_centered();
+}
+
+void EditorPluginSettings::_cell_button_pressed(Object *p_item, int p_column, int p_id) {
+ TreeItem *item = Object::cast_to<TreeItem>(p_item);
+ if (!item)
+ return;
+ if (p_id == BUTTON_PLUGIN_EDIT) {
+ if (p_column == 4) {
+ String dir = item->get_metadata(0);
+ plugin_config_dialog->config("res://addons/" + dir + "/plugin.cfg");
+ plugin_config_dialog->popup_centered();
+ }
+ }
+}
+
void EditorPluginSettings::_bind_methods() {
ClassDB::bind_method("update_plugins", &EditorPluginSettings::update_plugins);
+ ClassDB::bind_method("_create_clicked", &EditorPluginSettings::_create_clicked);
ClassDB::bind_method("_plugin_activity_changed", &EditorPluginSettings::_plugin_activity_changed);
+ ClassDB::bind_method("_cell_button_pressed", &EditorPluginSettings::_cell_button_pressed);
}
EditorPluginSettings::EditorPluginSettings() {
+ plugin_config_dialog = memnew(PluginConfigDialog);
+ plugin_config_dialog->config("");
+ add_child(plugin_config_dialog);
+
HBoxContainer *title_hb = memnew(HBoxContainer);
title_hb->add_child(memnew(Label(TTR("Installed Plugins:"))));
title_hb->add_spacer();
+ create_plugin = memnew(Button(TTR("Create")));
+ create_plugin->connect("pressed", this, "_create_clicked");
+ title_hb->add_child(create_plugin);
update_list = memnew(Button(TTR("Update")));
update_list->connect("pressed", this, "update_plugins");
title_hb->add_child(update_list);
@@ -182,19 +213,22 @@ EditorPluginSettings::EditorPluginSettings() {
plugin_list = memnew(Tree);
plugin_list->set_v_size_flags(SIZE_EXPAND_FILL);
- plugin_list->set_columns(4);
+ plugin_list->set_columns(5);
plugin_list->set_column_titles_visible(true);
plugin_list->set_column_title(0, TTR("Name:"));
plugin_list->set_column_title(1, TTR("Version:"));
plugin_list->set_column_title(2, TTR("Author:"));
plugin_list->set_column_title(3, TTR("Status:"));
+ plugin_list->set_column_title(4, TTR("Edit:"));
plugin_list->set_column_expand(0, true);
plugin_list->set_column_expand(1, false);
plugin_list->set_column_expand(2, false);
plugin_list->set_column_expand(3, false);
+ plugin_list->set_column_expand(4, false);
plugin_list->set_column_min_width(1, 100 * EDSCALE);
plugin_list->set_column_min_width(2, 250 * EDSCALE);
plugin_list->set_column_min_width(3, 80 * EDSCALE);
+ plugin_list->set_column_min_width(4, 40 * EDSCALE);
plugin_list->set_hide_root(true);
plugin_list->connect("item_edited", this, "_plugin_activity_changed");
diff --git a/editor/editor_plugin_settings.h b/editor/editor_plugin_settings.h
index aacbd05dd4..310cab699f 100644
--- a/editor/editor_plugin_settings.h
+++ b/editor/editor_plugin_settings.h
@@ -31,6 +31,7 @@
#ifndef EDITORPLUGINSETTINGS_H
#define EDITORPLUGINSETTINGS_H
+#include "editor/plugin_config_dialog.h";
#include "editor_data.h"
#include "property_editor.h"
#include "scene/gui/dialogs.h"
@@ -40,11 +41,19 @@ class EditorPluginSettings : public VBoxContainer {
GDCLASS(EditorPluginSettings, VBoxContainer);
+ enum {
+ BUTTON_PLUGIN_EDIT
+ };
+
+ PluginConfigDialog *plugin_config_dialog;
+ Button *create_plugin;
Button *update_list;
Tree *plugin_list;
bool updating;
void _plugin_activity_changed();
+ void _create_clicked();
+ void _cell_button_pressed(Object *p_item, int p_column, int p_id);
protected:
void _notification(int p_what);
diff --git a/editor/editor_settings.cpp b/editor/editor_settings.cpp
index 8e079b1f67..d24816ee02 100644
--- a/editor/editor_settings.cpp
+++ b/editor/editor_settings.cpp
@@ -511,6 +511,8 @@ void EditorSettings::_load_defaults(Ref<ConfigFile> p_extra_config) {
_initial_set("filesystem/file_dialog/thumbnail_size", 64);
hints["filesystem/file_dialog/thumbnail_size"] = PropertyInfo(Variant::INT, "filesystem/file_dialog/thumbnail_size", PROPERTY_HINT_RANGE, "32,128,16");
+ _initial_set("docks/filesystem/disable_split", false);
+ _initial_set("docks/filesystem/split_mode_minimum_height", 600);
_initial_set("docks/filesystem/display_mode", 0);
hints["docks/filesystem/display_mode"] = PropertyInfo(Variant::INT, "docks/filesystem/display_mode", PROPERTY_HINT_ENUM, "Thumbnails,List");
_initial_set("docks/filesystem/thumbnail_size", 64);
diff --git a/editor/filesystem_dock.cpp b/editor/filesystem_dock.cpp
index f2c8cde151..ec1153a015 100644
--- a/editor/filesystem_dock.cpp
+++ b/editor/filesystem_dock.cpp
@@ -139,41 +139,56 @@ void FileSystemDock::_update_tree(bool keep_collapse_state, bool p_uncollapse_ro
updating_tree = false;
}
-void FileSystemDock::_notification(int p_what) {
+void FileSystemDock::_update_display_mode() {
- switch (p_what) {
+ bool disable_split = bool(EditorSettings::get_singleton()->get("docks/filesystem/disable_split"));
+ bool compact_mode = get_size().height < int(EditorSettings::get_singleton()->get("docks/filesystem/split_mode_minimum_height"));
+ DisplayMode new_mode;
+ if (disable_split || compact_mode) {
+ new_mode = file_list_view ? DISPLAY_FILE_LIST_ONLY : DISPLAY_TREE_ONLY;
+ } else {
+ new_mode = DISPLAY_SPLIT;
+ }
- case NOTIFICATION_RESIZED: {
+ if (new_mode != display_mode) {
+ switch (new_mode) {
+ case DISPLAY_TREE_ONLY:
+ tree->show();
+ tree->set_v_size_flags(SIZE_EXPAND_FILL);
+ _update_tree(true);
- bool new_mode = get_size().height < get_viewport_rect().size.height / 2;
+ file_list_vb->hide();
+ break;
- if (new_mode != low_height_mode) {
+ case DISPLAY_FILE_LIST_ONLY:
+ tree->hide();
+ button_tree->show();
- low_height_mode = new_mode;
+ file_list_vb->show();
+ _update_files(true);
+ break;
- if (low_height_mode) {
+ case DISPLAY_SPLIT:
+ tree->show();
+ tree->set_v_size_flags(SIZE_EXPAND_FILL);
+ button_tree->hide();
+ tree->ensure_cursor_is_visible();
+ _update_tree(true);
- tree->hide();
- tree->set_v_size_flags(SIZE_EXPAND_FILL);
- button_tree->show();
- } else {
+ file_list_vb->show();
+ _update_files(true);
+ break;
+ }
+ display_mode = new_mode;
+ }
+}
- tree->set_v_size_flags(SIZE_FILL);
- button_tree->hide();
- if (!tree->is_visible()) {
- tree->show();
- button_favorite->show();
- _update_tree(true);
- }
- tree->ensure_cursor_is_visible();
+void FileSystemDock::_notification(int p_what) {
- if (!file_list_vb->is_visible()) {
- file_list_vb->show();
- _update_files(true);
- }
- }
- }
+ switch (p_what) {
+ case NOTIFICATION_RESIZED: {
+ _update_display_mode();
} break;
case NOTIFICATION_ENTER_TREE: {
@@ -190,8 +205,8 @@ void FileSystemDock::_notification(int p_what) {
//button_instance->set_icon(get_icon("Add", ei));
//button_open->set_icon(get_icon("Folder", ei));
button_tree->set_icon(get_icon("Filesystem", ei));
- _update_file_display_toggle_button();
- button_display_mode->connect("pressed", this, "_change_file_display");
+ _update_file_list_display_mode_button();
+ button_file_list_display_mode->connect("pressed", this, "_change_file_display");
//file_options->set_icon( get_icon("Tools","ei"));
files->connect("item_activated", this, "_select_file");
button_hist_next->connect("pressed", this, "_fw_history");
@@ -208,6 +223,8 @@ void FileSystemDock::_notification(int p_what) {
button_tree->connect("pressed", this, "_go_to_tree", varray(), CONNECT_DEFERRED);
current_path->connect("text_entered", this, "navigate_to_path");
+ _update_display_mode();
+
if (EditorFileSystem::get_singleton()->is_scanning()) {
_set_scanning_mode();
} else {
@@ -241,12 +258,8 @@ void FileSystemDock::_notification(int p_what) {
} break;
case EditorSettings::NOTIFICATION_EDITOR_SETTINGS_CHANGED: {
-
+ // Update icons
String ei = "EditorIcons";
- int new_mode = int(EditorSettings::get_singleton()->get("docks/filesystem/display_mode"));
-
- //_update_icons
-
button_reload->set_icon(get_icon("Reload", ei));
button_favorite->set_icon(get_icon("Favorites", ei));
button_tree->set_icon(get_icon("Filesystem", ei));
@@ -256,14 +269,18 @@ void FileSystemDock::_notification(int p_what) {
search_box->set_right_icon(get_icon("Search", ei));
search_box->set_clear_button_enabled(true);
- if (new_mode != display_mode) {
- set_display_mode(new_mode);
+ // Change size mode
+ int new_file_list_mode = int(EditorSettings::get_singleton()->get("docks/filesystem/display_mode"));
+ if (new_file_list_mode != file_list_display_mode) {
+ set_file_list_display_mode(new_file_list_mode);
} else {
- _update_file_display_toggle_button();
+ _update_file_list_display_mode_button();
_update_files(true);
}
- _update_tree(true);
+ // Change full tree mode
+ _update_display_mode();
+
} break;
}
}
@@ -289,7 +306,7 @@ void FileSystemDock::_dir_selected() {
current_path->set_text(path);
_push_to_history();
- if (!low_height_mode) {
+ if (display_mode == DISPLAY_SPLIT) {
_update_files(false);
}
}
@@ -360,7 +377,7 @@ void FileSystemDock::navigate_to_path(const String &p_path) {
current_path->set_text(path);
_push_to_history();
- if (!low_height_mode) {
+ if (display_mode == DISPLAY_SPLIT) {
_update_tree(true);
_update_files(false);
} else {
@@ -390,24 +407,24 @@ void FileSystemDock::_thumbnail_done(const String &p_path, const Ref<Texture> &p
}
}
-void FileSystemDock::_update_file_display_toggle_button() {
+void FileSystemDock::_update_file_list_display_mode_button() {
- if (button_display_mode->is_pressed()) {
- display_mode = DISPLAY_LIST;
- button_display_mode->set_icon(get_icon("FileThumbnail", "EditorIcons"));
- button_display_mode->set_tooltip(TTR("View items as a grid of thumbnails."));
+ if (button_file_list_display_mode->is_pressed()) {
+ file_list_display_mode = FILE_LIST_DISPLAY_LIST;
+ button_file_list_display_mode->set_icon(get_icon("FileThumbnail", "EditorIcons"));
+ button_file_list_display_mode->set_tooltip(TTR("View items as a grid of thumbnails."));
} else {
- display_mode = DISPLAY_THUMBNAILS;
- button_display_mode->set_icon(get_icon("FileList", "EditorIcons"));
- button_display_mode->set_tooltip(TTR("View items as a list."));
+ file_list_display_mode = FILE_LIST_DISPLAY_THUMBNAILS;
+ button_file_list_display_mode->set_icon(get_icon("FileList", "EditorIcons"));
+ button_file_list_display_mode->set_tooltip(TTR("View items as a list."));
}
}
void FileSystemDock::_change_file_display() {
- _update_file_display_toggle_button();
+ _update_file_list_display_mode_button();
- EditorSettings::get_singleton()->set("docks/filesystem/display_mode", display_mode);
+ EditorSettings::get_singleton()->set("docks/filesystem/display_mode", file_list_display_mode);
_update_files(true);
}
@@ -472,8 +489,8 @@ void FileSystemDock::_update_files(bool p_keep_selection) {
bool always_show_folders = EditorSettings::get_singleton()->get("docks/filesystem/always_show_folders");
- bool use_thumbnails = (display_mode == DISPLAY_THUMBNAILS);
- bool use_folders = search_box->get_text().length() == 0 && (low_height_mode || always_show_folders);
+ bool use_thumbnails = (file_list_display_mode == FILE_LIST_DISPLAY_THUMBNAILS);
+ bool use_folders = search_box->get_text().length() == 0 && ((display_mode == DISPLAY_FILE_LIST_ONLY || display_mode == DISPLAY_TREE_ONLY) || always_show_folders);
if (use_thumbnails) {
@@ -617,24 +634,28 @@ void FileSystemDock::_select_file(int p_idx) {
}
}
-void FileSystemDock::_go_to_tree() {
+void FileSystemDock::_go_to_file_list() {
- if (low_height_mode) {
- tree->show();
- button_favorite->show();
- file_list_vb->hide();
+ if (display_mode == DISPLAY_TREE_ONLY) {
+ file_list_view = true;
+ _update_display_mode();
+ } else {
+ bool collapsed = tree->get_selected()->is_collapsed();
+ tree->get_selected()->set_collapsed(!collapsed);
+ _update_files(false);
}
+}
+void FileSystemDock::_go_to_tree() {
- _update_tree(true);
+ file_list_view = false;
tree->grab_focus();
+ _update_display_mode();
tree->ensure_cursor_is_visible();
- //button_open->hide();
- //file_options->hide();
}
void FileSystemDock::_preview_invalidated(const String &p_path) {
- if (display_mode == DISPLAY_THUMBNAILS && p_path.get_base_dir() == path && search_box->get_text() == String() && file_list_vb->is_visible_in_tree()) {
+ if (file_list_display_mode == FILE_LIST_DISPLAY_THUMBNAILS && p_path.get_base_dir() == path && search_box->get_text() == String() && file_list_vb->is_visible_in_tree()) {
for (int i = 0; i < files->get_item_count(); i++) {
@@ -1413,24 +1434,6 @@ void FileSystemDock::_resource_created() const {
editor->save_resource_as(current_res, path);
}
-void FileSystemDock::_go_to_file_list() {
-
- if (low_height_mode) {
- tree->hide();
- file_list_vb->show();
- button_favorite->hide();
- } else {
- bool collapsed = tree->get_selected()->is_collapsed();
- tree->get_selected()->set_collapsed(!collapsed);
- }
-
- //file_options->show();
-
- _update_files(false);
-
- //emit_signal("open",path);
-}
-
void FileSystemDock::_dir_rmb_pressed(const Vector2 &p_pos) {
folder_options->clear();
folder_options->set_size(Size2(1, 1));
@@ -1474,7 +1477,7 @@ void FileSystemDock::fix_dependencies(const String &p_for_file) {
void FileSystemDock::focus_on_filter() {
- if (low_height_mode && tree->is_visible()) {
+ if (display_mode == DISPLAY_FILE_LIST_ONLY && tree->is_visible()) {
// Tree mode, switch to files list with search box
tree->hide();
file_list_vb->show();
@@ -1484,12 +1487,12 @@ void FileSystemDock::focus_on_filter() {
search_box->grab_focus();
}
-void FileSystemDock::set_display_mode(int p_mode) {
+void FileSystemDock::set_file_list_display_mode(int p_mode) {
- if (p_mode == display_mode)
+ if (p_mode == file_list_display_mode)
return;
- button_display_mode->set_pressed(p_mode == DISPLAY_LIST);
+ button_file_list_display_mode->set_pressed(p_mode == FILE_LIST_DISPLAY_LIST);
_change_file_display();
}
@@ -2030,9 +2033,9 @@ FileSystemDock::FileSystemDock(EditorNode *p_editor) {
search_box->connect("text_changed", this, "_search_changed");
path_hb->add_child(search_box);
- button_display_mode = memnew(ToolButton);
- button_display_mode->set_toggle_mode(true);
- path_hb->add_child(button_display_mode);
+ button_file_list_display_mode = memnew(ToolButton);
+ button_file_list_display_mode->set_toggle_mode(true);
+ path_hb->add_child(button_file_list_display_mode);
files = memnew(ItemList);
files->set_v_size_flags(SIZE_EXPAND_FILL);
@@ -2128,8 +2131,8 @@ FileSystemDock::FileSystemDock(EditorNode *p_editor) {
history_max_size = 20;
history.push_back("res://");
- low_height_mode = false;
- display_mode = DISPLAY_THUMBNAILS;
+ display_mode = DISPLAY_SPLIT;
+ file_list_display_mode = FILE_LIST_DISPLAY_THUMBNAILS;
}
FileSystemDock::~FileSystemDock() {
diff --git a/editor/filesystem_dock.h b/editor/filesystem_dock.h
index 6a0c73d52e..fbbe87fc16 100644
--- a/editor/filesystem_dock.h
+++ b/editor/filesystem_dock.h
@@ -60,12 +60,18 @@ class FileSystemDock : public VBoxContainer {
GDCLASS(FileSystemDock, VBoxContainer);
public:
- enum DisplayMode {
- DISPLAY_THUMBNAILS,
- DISPLAY_LIST
+ enum FileListDisplayMode {
+ FILE_LIST_DISPLAY_THUMBNAILS,
+ FILE_LIST_DISPLAY_LIST
};
private:
+ enum DisplayMode {
+ DISPLAY_TREE_ONLY,
+ DISPLAY_FILE_LIST_ONLY,
+ DISPLAY_SPLIT,
+ };
+
enum FileMenu {
FILE_OPEN,
FILE_INSTANCE,
@@ -106,7 +112,7 @@ private:
Button *button_reload;
Button *button_favorite;
Button *button_tree;
- Button *button_display_mode;
+ Button *button_file_list_display_mode;
Button *button_hist_next;
Button *button_hist_prev;
Button *button_show;
@@ -115,8 +121,9 @@ private:
TextureRect *search_icon;
HBoxContainer *path_hb;
- bool low_height_mode;
+ FileListDisplayMode file_list_display_mode;
DisplayMode display_mode;
+ bool file_list_view;
PopupMenu *file_options;
PopupMenu *folder_options;
@@ -172,7 +179,7 @@ private:
void _files_gui_input(Ref<InputEvent> p_event);
void _update_files(bool p_keep_selection);
- void _update_file_display_toggle_button();
+ void _update_file_list_display_mode_button();
void _change_file_display();
void _fs_changed();
@@ -245,6 +252,8 @@ private:
void _preview_invalidated(const String &p_path);
void _thumbnail_done(const String &p_path, const Ref<Texture> &p_preview, const Variant &p_udata);
+ void _update_display_mode();
+
protected:
void _notification(int p_what);
static void _bind_methods();
@@ -258,7 +267,7 @@ public:
void fix_dependencies(const String &p_for_file);
- void set_display_mode(int p_mode);
+ void set_file_list_display_mode(int p_mode);
int get_split_offset() { return split_box->get_split_offset(); }
void set_split_offset(int p_offset) { split_box->set_split_offset(p_offset); }
diff --git a/editor/plugin_config_dialog.cpp b/editor/plugin_config_dialog.cpp
new file mode 100644
index 0000000000..418936ac9f
--- /dev/null
+++ b/editor/plugin_config_dialog.cpp
@@ -0,0 +1,230 @@
+/*************************************************************************/
+/* plugin_config_dialog.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "plugin_config_dialog.h"
+#include "core/io/config_file.h"
+#include "core/os/dir_access.h"
+#include "editor/editor_node.h"
+#include "editor/editor_plugin.h"
+#include "modules/gdscript/gdscript.h"
+#include "scene/gui/grid_container.h"
+
+void PluginConfigDialog::_clear_fields() {
+ name_edit->set_text("");
+ subfolder_edit->set_text("");
+ desc_edit->set_text("");
+ author_edit->set_text("");
+ version_edit->set_text("");
+ script_edit->set_text("");
+}
+
+void PluginConfigDialog::_on_confirmed() {
+
+ String path = "res://addons/" + subfolder_edit->get_text();
+
+ if (!_edit_mode) {
+ DirAccess *d = DirAccess::create(DirAccess::ACCESS_RESOURCES);
+ if (!d || d->make_dir_recursive(path) != OK)
+ return;
+ }
+
+ Ref<ConfigFile> cf = memnew(ConfigFile);
+ cf->set_value("plugin", "name", name_edit->get_text());
+ cf->set_value("plugin", "description", desc_edit->get_text());
+ cf->set_value("plugin", "author", author_edit->get_text());
+ cf->set_value("plugin", "version", version_edit->get_text());
+ cf->set_value("plugin", "script", script_edit->get_text());
+
+ cf->save(path.plus_file("plugin.cfg"));
+
+ if (!_edit_mode) {
+ String type = script_option_edit->get_item_text(script_option_edit->get_selected());
+
+ Ref<Script> script;
+
+ if (type == GDScriptLanguage::get_singleton()->get_name()) {
+ Ref<GDScript> gdscript = memnew(GDScript);
+ gdscript->set_source_code(
+ "tool\n"
+ "extends EditorPlugin\n"
+ "\n"
+ "func _enter_tree():\n"
+ "\tpass");
+ String script_path = path.plus_file(script_edit->get_text());
+ gdscript->set_path(script_path);
+ ResourceSaver::save(script_path, gdscript);
+ script = gdscript;
+ }
+ //TODO: other languages
+
+ emit_signal("plugin_ready", script.operator->(), active_edit->is_pressed() ? name_edit->get_text() : "");
+ } else {
+ EditorNode::get_singleton()->get_project_settings()->update_plugins();
+ }
+ _clear_fields();
+}
+
+void PluginConfigDialog::_on_cancelled() {
+ _clear_fields();
+}
+
+void PluginConfigDialog::_on_required_text_changed(const String &p_text) {
+ String ext = script_option_edit->get_item_metadata(script_option_edit->get_selected());
+ get_ok()->set_disabled(script_edit->get_text().get_basename().empty() || script_edit->get_text().get_extension() != ext || name_edit->get_text().empty());
+}
+
+void PluginConfigDialog::_notification(int p_what) {
+ switch (p_what) {
+ case NOTIFICATION_READY: {
+ connect("confirmed", this, "_on_confirmed");
+ get_cancel()->connect("pressed", this, "_on_cancelled");
+ } break;
+ }
+}
+
+void PluginConfigDialog::config(const String &p_config_path) {
+ if (p_config_path.length()) {
+ Ref<ConfigFile> cf = memnew(ConfigFile);
+ print_line(p_config_path);
+ cf->load(p_config_path);
+
+ name_edit->set_text(cf->get_value("plugin", "name", ""));
+ subfolder_edit->set_text(p_config_path.get_base_dir().get_basename().get_file());
+ desc_edit->set_text(cf->get_value("plugin", "description", ""));
+ author_edit->set_text(cf->get_value("plugin", "author", ""));
+ version_edit->set_text(cf->get_value("plugin", "version", ""));
+ script_edit->set_text(cf->get_value("plugin", "script", ""));
+
+ _edit_mode = true;
+ active_edit->hide();
+ Object::cast_to<Label>(active_edit->get_parent()->get_child(active_edit->get_index() - 1))->hide();
+ subfolder_edit->hide();
+ Object::cast_to<Label>(subfolder_edit->get_parent()->get_child(subfolder_edit->get_index() - 1))->hide();
+ set_title(TTR("Edit a Plugin"));
+ } else {
+ _clear_fields();
+ _edit_mode = false;
+ active_edit->show();
+ Object::cast_to<Label>(active_edit->get_parent()->get_child(active_edit->get_index() - 1))->show();
+ subfolder_edit->show();
+ Object::cast_to<Label>(subfolder_edit->get_parent()->get_child(subfolder_edit->get_index() - 1))->show();
+ set_title(TTR("Create a Plugin"));
+ }
+ get_ok()->set_disabled(!_edit_mode);
+ get_ok()->set_text(_edit_mode ? TTR("Update") : TTR("Create"));
+}
+
+void PluginConfigDialog::_bind_methods() {
+ ClassDB::bind_method("_on_required_text_changed", &PluginConfigDialog::_on_required_text_changed);
+ ClassDB::bind_method("_on_confirmed", &PluginConfigDialog::_on_confirmed);
+ ClassDB::bind_method("_on_cancelled", &PluginConfigDialog::_on_cancelled);
+ ADD_SIGNAL(MethodInfo("plugin_ready", PropertyInfo(Variant::STRING, "script_path", PROPERTY_HINT_NONE, ""), PropertyInfo(Variant::STRING, "activate_name")));
+}
+
+PluginConfigDialog::PluginConfigDialog() {
+ get_ok()->set_disabled(true);
+ set_hide_on_ok(true);
+
+ GridContainer *grid = memnew(GridContainer);
+ grid->set_columns(2);
+ add_child(grid);
+
+ Label *name_lb = memnew(Label);
+ name_lb->set_text(TTR("Plugin Name:"));
+ grid->add_child(name_lb);
+
+ name_edit = memnew(LineEdit);
+ name_edit->connect("text_changed", this, "_on_required_text_changed");
+ name_edit->set_placeholder("MyPlugin");
+ grid->add_child(name_edit);
+
+ Label *subfolder_lb = memnew(Label);
+ subfolder_lb->set_text(TTR("Subfolder:"));
+ grid->add_child(subfolder_lb);
+
+ subfolder_edit = memnew(LineEdit);
+ subfolder_edit->set_placeholder("\"my_plugin\" -> res://addons/my_plugin");
+ grid->add_child(subfolder_edit);
+
+ Label *desc_lb = memnew(Label);
+ desc_lb->set_text(TTR("Description:"));
+ grid->add_child(desc_lb);
+
+ desc_edit = memnew(TextEdit);
+ desc_edit->set_custom_minimum_size(Size2(400.0f, 50.0f));
+ grid->add_child(desc_edit);
+
+ Label *author_lb = memnew(Label);
+ author_lb->set_text(TTR("Author:"));
+ grid->add_child(author_lb);
+
+ author_edit = memnew(LineEdit);
+ author_edit->set_placeholder("Godette");
+ grid->add_child(author_edit);
+
+ Label *version_lb = memnew(Label);
+ version_lb->set_text(TTR("Version:"));
+ grid->add_child(version_lb);
+
+ version_edit = memnew(LineEdit);
+ version_edit->set_placeholder("1.0");
+ grid->add_child(version_edit);
+
+ Label *script_option_lb = memnew(Label);
+ script_option_lb->set_text(TTR("Language:"));
+ grid->add_child(script_option_lb);
+
+ script_option_edit = memnew(OptionButton);
+ script_option_edit->add_item(GDScriptLanguage::get_singleton()->get_name());
+ script_option_edit->set_item_metadata(0, GDScriptLanguage::get_singleton()->get_extension());
+ script_option_edit->select(0);
+ //TODO: add other languages
+ grid->add_child(script_option_edit);
+
+ Label *script_lb = memnew(Label);
+ script_lb->set_text(TTR("Script Name:"));
+ grid->add_child(script_lb);
+
+ script_edit = memnew(LineEdit);
+ script_edit->connect("text_changed", this, "_on_required_text_changed");
+ script_edit->set_placeholder("\"plugin.gd\" -> res://addons/my_plugin/plugin.gd");
+ grid->add_child(script_edit);
+
+ Label *active_lb = memnew(Label);
+ active_lb->set_text(TTR("Activate now?"));
+ grid->add_child(active_lb);
+
+ active_edit = memnew(CheckBox);
+ active_edit->set_pressed(true);
+ grid->add_child(active_edit);
+}
+
+PluginConfigDialog::~PluginConfigDialog() {
+}
diff --git a/editor/plugin_config_dialog.h b/editor/plugin_config_dialog.h
new file mode 100644
index 0000000000..2d321a479d
--- /dev/null
+++ b/editor/plugin_config_dialog.h
@@ -0,0 +1,71 @@
+/*************************************************************************/
+/* plugin_config_dialog.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef PLUGIN_CONFIG_DIALOG_H
+#define PLUGIN_CONFIG_DIALOG_H
+
+#include "scene/gui/check_box.h"
+#include "scene/gui/dialogs.h"
+#include "scene/gui/line_edit.h"
+#include "scene/gui/option_button.h"
+#include "scene/gui/text_edit.h"
+
+class PluginConfigDialog : public ConfirmationDialog {
+
+ GDCLASS(PluginConfigDialog, ConfirmationDialog);
+
+ LineEdit *name_edit;
+ LineEdit *subfolder_edit;
+ TextEdit *desc_edit;
+ LineEdit *author_edit;
+ LineEdit *version_edit;
+ OptionButton *script_option_edit;
+ LineEdit *script_edit;
+ CheckBox *active_edit;
+
+ bool _edit_mode;
+
+ void _clear_fields();
+ void _on_confirmed();
+ void _on_cancelled();
+ void _on_required_text_changed(const String &p_text);
+
+protected:
+ virtual void _notification(int p_what);
+ static void _bind_methods();
+
+public:
+ void config(const String &p_plugin_dir_name);
+
+ PluginConfigDialog();
+ ~PluginConfigDialog();
+};
+
+#endif // PLUGIN_CONFIG_DIALOG_H
diff --git a/editor/plugins/script_editor_plugin.cpp b/editor/plugins/script_editor_plugin.cpp
index 7d72537e32..b90cfb479d 100644
--- a/editor/plugins/script_editor_plugin.cpp
+++ b/editor/plugins/script_editor_plugin.cpp
@@ -2387,9 +2387,23 @@ void ScriptEditor::_unhandled_input(const Ref<InputEvent> &p_event) {
void ScriptEditor::_script_list_gui_input(const Ref<InputEvent> &ev) {
Ref<InputEventMouseButton> mb = ev;
- if (mb.is_valid() && mb->get_button_index() == BUTTON_RIGHT && mb->is_pressed()) {
+ if (mb.is_valid() && mb->is_pressed()) {
+ switch (mb->get_button_index()) {
+
+ case BUTTON_MIDDLE: {
+ // Right-click selects automatically; middle-click does not.
+ int idx = script_list->get_item_at_position(mb->get_position(), true);
+ if (idx >= 0) {
+ script_list->select(idx);
+ _script_selected(idx);
+ _menu_option(FILE_CLOSE);
+ }
+ } break;
- _make_script_list_context_menu();
+ case BUTTON_RIGHT: {
+ _make_script_list_context_menu();
+ } break;
+ }
}
}
diff --git a/editor/plugins/spatial_editor_plugin.cpp b/editor/plugins/spatial_editor_plugin.cpp
index c3d48d498c..9782b9d1f4 100644
--- a/editor/plugins/spatial_editor_plugin.cpp
+++ b/editor/plugins/spatial_editor_plugin.cpp
@@ -2081,6 +2081,15 @@ void SpatialEditorViewport::set_message(String p_message, float p_time) {
message_time = p_time;
}
+void SpatialEditorPlugin::edited_scene_changed() {
+ for (int i = 0; i < SpatialEditor::VIEWPORTS_COUNT; i++) {
+ SpatialEditorViewport *viewport = SpatialEditor::get_singleton()->get_editor_viewport(i);
+ if (viewport->is_visible()) {
+ viewport->notification(Control::NOTIFICATION_VISIBILITY_CHANGED);
+ }
+ }
+}
+
void SpatialEditorViewport::_notification(int p_what) {
if (p_what == NOTIFICATION_VISIBILITY_CHANGED) {
diff --git a/editor/plugins/spatial_editor_plugin.h b/editor/plugins/spatial_editor_plugin.h
index 0ebc11e5df..4057145c2f 100644
--- a/editor/plugins/spatial_editor_plugin.h
+++ b/editor/plugins/spatial_editor_plugin.h
@@ -741,6 +741,8 @@ public:
virtual void set_state(const Dictionary &p_state);
virtual void clear() { spatial_editor->clear(); }
+ virtual void edited_scene_changed();
+
SpatialEditorPlugin(EditorNode *p_node);
~SpatialEditorPlugin();
};
diff --git a/editor/plugins/texture_region_editor_plugin.cpp b/editor/plugins/texture_region_editor_plugin.cpp
index 0419c3d4b1..d13e01dc1e 100644
--- a/editor/plugins/texture_region_editor_plugin.cpp
+++ b/editor/plugins/texture_region_editor_plugin.cpp
@@ -603,7 +603,6 @@ void TextureRegionEditor::_notification(int p_what) {
zoom_out->set_icon(get_icon("ZoomLess", "EditorIcons"));
zoom_reset->set_icon(get_icon("ZoomReset", "EditorIcons"));
zoom_in->set_icon(get_icon("ZoomMore", "EditorIcons"));
- icon_zoom->set_texture(get_icon("Zoom", "EditorIcons"));
} break;
}
}
@@ -865,7 +864,7 @@ TextureRegionEditor::TextureRegionEditor(EditorNode *p_editor) {
hb_grid->add_child(sb_step_y);
hb_grid->add_child(memnew(VSeparator));
- hb_grid->add_child(memnew(Label(TTR("Separation:"))));
+ hb_grid->add_child(memnew(Label(TTR("Sep.:"))));
sb_sep_x = memnew(SpinBox);
sb_sep_x->set_min(0);
@@ -898,10 +897,6 @@ TextureRegionEditor::TextureRegionEditor(EditorNode *p_editor) {
separator->set_h_size_flags(Control::SIZE_EXPAND_FILL);
hb_tools->add_child(separator);
- icon_zoom = memnew(TextureRect);
- icon_zoom->set_stretch_mode(TextureRect::STRETCH_KEEP_ASPECT_CENTERED);
- hb_tools->add_child(icon_zoom);
-
zoom_out = memnew(ToolButton);
zoom_out->connect("pressed", this, "_zoom_out");
hb_tools->add_child(zoom_out);
@@ -940,16 +935,15 @@ bool TextureRegionEditorPlugin::handles(Object *p_object) const {
void TextureRegionEditorPlugin::make_visible(bool p_visible) {
if (p_visible) {
texture_region_button->show();
- if (region_editor->is_stylebox() || region_editor->is_atlas_texture() || region_editor->is_ninepatch() || (region_editor->get_sprite() && region_editor->get_sprite()->is_region())) {
+ if (region_editor->is_stylebox() || region_editor->is_atlas_texture() || region_editor->is_ninepatch() || (region_editor->get_sprite() && region_editor->get_sprite()->is_region()) || texture_region_button->is_pressed()) {
editor->make_bottom_panel_item_visible(region_editor);
- } else {
- if (texture_region_button->is_pressed())
- region_editor->show();
}
} else {
+ if (region_editor->is_visible_in_tree()) {
+ editor->hide_bottom_panel();
+ }
texture_region_button->hide();
region_editor->edit(NULL);
- region_editor->hide();
}
}
@@ -1001,10 +995,9 @@ TextureRegionEditorPlugin::TextureRegionEditorPlugin(EditorNode *p_node) {
editor = p_node;
region_editor = memnew(TextureRegionEditor(p_node));
- texture_region_button = p_node->add_bottom_panel_item(TTR("TextureRegion"), region_editor);
- texture_region_button->set_tooltip(TTR("Texture Region Editor"));
-
region_editor->set_custom_minimum_size(Size2(0, 200) * EDSCALE);
region_editor->hide();
+
+ texture_region_button = p_node->add_bottom_panel_item(TTR("TextureRegion"), region_editor);
texture_region_button->hide();
}
diff --git a/editor/plugins/texture_region_editor_plugin.h b/editor/plugins/texture_region_editor_plugin.h
index bd93be9267..670cc86bbb 100644
--- a/editor/plugins/texture_region_editor_plugin.h
+++ b/editor/plugins/texture_region_editor_plugin.h
@@ -56,7 +56,6 @@ class TextureRegionEditor : public Control {
friend class TextureRegionEditorPlugin;
MenuButton *snap_mode_button;
- TextureRect *icon_zoom;
ToolButton *zoom_in;
ToolButton *zoom_reset;
ToolButton *zoom_out;
diff --git a/editor/plugins/tile_set_editor_plugin.cpp b/editor/plugins/tile_set_editor_plugin.cpp
index 8d1db5de8f..490ebeca26 100644
--- a/editor/plugins/tile_set_editor_plugin.cpp
+++ b/editor/plugins/tile_set_editor_plugin.cpp
@@ -307,6 +307,11 @@ TileSetEditor::TileSetEditor(EditorNode *p_editor) {
tool_workspacemode[i]->connect("pressed", this, "_on_workspace_mode_changed", p);
tool_hb->add_child(tool_workspacemode[i]);
}
+ Control *spacer = memnew(Control);
+ spacer->set_h_size_flags(Control::SIZE_EXPAND_FILL);
+ tool_hb->add_child(spacer);
+ tool_hb->move_child(spacer, (int)WORKSPACE_CREATE_SINGLE);
+
tool_workspacemode[WORKSPACE_EDIT]->set_pressed(true);
workspace_mode = WORKSPACE_EDIT;
@@ -314,9 +319,6 @@ TileSetEditor::TileSetEditor(EditorNode *p_editor) {
main_vb->add_child(memnew(HSeparator));
tool_hb = memnew(HBoxContainer);
- Control *spacer = memnew(Control);
- spacer->set_custom_minimum_size(Size2(30, 0));
- tool_hb->add_child(spacer);
g = Ref<ButtonGroup>(memnew(ButtonGroup));
String label[EDITMODE_MAX] = { "Region", "Collision", "Occlusion", "Navigation", "Bitmask", "Priority", "Icon" };
@@ -335,7 +337,8 @@ TileSetEditor::TileSetEditor(EditorNode *p_editor) {
edit_mode = EDITMODE_COLLISION;
main_vb->add_child(tool_hb);
- main_vb->add_child(memnew(HSeparator));
+ separator_editmode = memnew(HSeparator);
+ main_vb->add_child(separator_editmode);
toolbar = memnew(HBoxContainer);
Ref<ButtonGroup> tg(memnew(ButtonGroup));
@@ -369,13 +372,17 @@ TileSetEditor::TileSetEditor(EditorNode *p_editor) {
toolbar->add_child(tools[SHAPE_NEW_POLYGON]);
tools[SHAPE_NEW_POLYGON]->set_toggle_mode(true);
tools[SHAPE_NEW_POLYGON]->set_button_group(tg);
- toolbar->add_child(memnew(VSeparator));
+
+ separator_delete = memnew(VSeparator);
+ toolbar->add_child(separator_delete);
tools[SHAPE_DELETE] = memnew(ToolButton);
p = Vector<Variant>();
p.push_back((int)SHAPE_DELETE);
tools[SHAPE_DELETE]->connect("pressed", this, "_on_tool_clicked", p);
toolbar->add_child(tools[SHAPE_DELETE]);
- toolbar->add_child(memnew(VSeparator));
+
+ separator_grid = memnew(VSeparator);
+ toolbar->add_child(separator_grid);
tools[SHAPE_KEEP_INSIDE_TILE] = memnew(ToolButton);
tools[SHAPE_KEEP_INSIDE_TILE]->set_toggle_mode(true);
tools[SHAPE_KEEP_INSIDE_TILE]->set_pressed(true);
@@ -588,10 +595,16 @@ void TileSetEditor::_on_edit_mode_changed(int p_edit_mode) {
tools[BITMASK_PASTE]->hide();
tools[BITMASK_CLEAR]->hide();
tools[SHAPE_NEW_POLYGON]->hide();
- if (workspace_mode == WORKSPACE_EDIT)
+
+ if (workspace_mode == WORKSPACE_EDIT) {
+ separator_delete->show();
tools[SHAPE_DELETE]->show();
- else
+ } else {
+ separator_delete->hide();
tools[SHAPE_DELETE]->hide();
+ }
+
+ separator_grid->show();
tools[SHAPE_KEEP_INSIDE_TILE]->hide();
tools[TOOL_GRID_SNAP]->show();
@@ -605,7 +618,11 @@ void TileSetEditor::_on_edit_mode_changed(int p_edit_mode) {
tools[BITMASK_PASTE]->show();
tools[BITMASK_CLEAR]->show();
tools[SHAPE_NEW_POLYGON]->hide();
+
+ separator_delete->hide();
tools[SHAPE_DELETE]->hide();
+
+ separator_grid->hide();
tools[SHAPE_KEEP_INSIDE_TILE]->hide();
tools[TOOL_GRID_SNAP]->hide();
@@ -621,7 +638,11 @@ void TileSetEditor::_on_edit_mode_changed(int p_edit_mode) {
tools[BITMASK_PASTE]->hide();
tools[BITMASK_CLEAR]->hide();
tools[SHAPE_NEW_POLYGON]->show();
+
+ separator_delete->show();
tools[SHAPE_DELETE]->show();
+
+ separator_grid->show();
tools[SHAPE_KEEP_INSIDE_TILE]->show();
tools[TOOL_GRID_SNAP]->show();
@@ -635,9 +656,14 @@ void TileSetEditor::_on_edit_mode_changed(int p_edit_mode) {
tools[BITMASK_PASTE]->hide();
tools[BITMASK_CLEAR]->hide();
tools[SHAPE_NEW_POLYGON]->hide();
+
+ separator_delete->hide();
tools[SHAPE_DELETE]->hide();
+
+ separator_grid->show();
tools[SHAPE_KEEP_INSIDE_TILE]->hide();
tools[TOOL_GRID_SNAP]->show();
+
if (edit_mode == EDITMODE_ICON) {
tools[TOOL_SELECT]->set_tooltip(TTR("Select sub-tile to use as icon, this will be also used on invalid autotile bindings.\nClick on another Tile to edit it."));
spin_priority->hide();
@@ -661,6 +687,7 @@ void TileSetEditor::_on_workspace_mode_changed(int p_workspace_mode) {
tool_editmode[EDITMODE_REGION]->show();
tool_editmode[EDITMODE_REGION]->set_pressed(true);
_on_edit_mode_changed(EDITMODE_REGION);
+ separator_editmode->show();
}
}
@@ -2076,6 +2103,7 @@ void TileSetEditor::update_workspace_tile_mode() {
tool_editmode[EDITMODE_REGION]->show();
tool_editmode[EDITMODE_REGION]->set_pressed(true);
_on_edit_mode_changed(EDITMODE_REGION);
+ separator_editmode->show();
return;
}
@@ -2086,12 +2114,16 @@ void TileSetEditor::update_workspace_tile_mode() {
for (int i = 0; i < ZOOM_OUT; i++) {
tools[i]->hide();
}
+ separator_editmode->hide();
+ separator_delete->hide();
+ separator_grid->hide();
return;
}
for (int i = 0; i < EDITMODE_MAX; i++) {
tool_editmode[i]->show();
}
+ separator_editmode->show();
if (tileset->tile_get_tile_mode(get_current_tile()) == TileSet::SINGLE_TILE) {
if (tool_editmode[EDITMODE_ICON]->is_pressed() || tool_editmode[EDITMODE_PRIORITY]->is_pressed() || tool_editmode[EDITMODE_BITMASK]->is_pressed()) {
@@ -2336,12 +2368,10 @@ bool TileSetEditorPlugin::handles(Object *p_node) const {
void TileSetEditorPlugin::make_visible(bool p_visible) {
if (p_visible) {
tileset_editor_button->show();
- if (tileset_editor_button->is_pressed()) {
- tileset_editor->show();
- }
+ editor->make_bottom_panel_item_visible(tileset_editor);
get_tree()->connect("idle_frame", tileset_editor, "_on_workspace_process");
} else {
- tileset_editor->hide();
+ editor->hide_bottom_panel();
tileset_editor_button->hide();
get_tree()->disconnect("idle_frame", tileset_editor, "_on_workspace_process");
}
diff --git a/editor/plugins/tile_set_editor_plugin.h b/editor/plugins/tile_set_editor_plugin.h
index 0c175e718c..23bf68b90f 100644
--- a/editor/plugins/tile_set_editor_plugin.h
+++ b/editor/plugins/tile_set_editor_plugin.h
@@ -40,12 +40,12 @@
#define WORKSPACE_MARGIN Vector2(10, 10)
class TilesetEditorContext;
-class TileSetEditor : public Panel {
+class TileSetEditor : public Control {
friend class TileSetEditorPlugin;
friend class TilesetEditorContext;
- GDCLASS(TileSetEditor, Panel)
+ GDCLASS(TileSetEditor, Control)
enum TextureToolButtons {
TOOL_TILESET_ADD_TEXTURE,
@@ -131,8 +131,11 @@ class TileSetEditor : public Panel {
Control *workspace;
Button *tool_workspacemode[WORKSPACE_MODE_MAX];
Button *tool_editmode[EDITMODE_MAX];
+ HSeparator *separator_editmode;
HBoxContainer *toolbar;
ToolButton *tools[TOOL_MAX];
+ VSeparator *separator_delete;
+ VSeparator *separator_grid;
SpinBox *spin_priority;
WorkspaceMode workspace_mode;
EditMode edit_mode;
diff --git a/editor/project_settings_editor.cpp b/editor/project_settings_editor.cpp
index ea697f5da2..970302e058 100644
--- a/editor/project_settings_editor.cpp
+++ b/editor/project_settings_editor.cpp
@@ -806,6 +806,10 @@ void ProjectSettingsEditor::popup_project_settings() {
plugin_settings->update_plugins();
}
+void ProjectSettingsEditor::update_plugins() {
+ plugin_settings->update_plugins();
+}
+
void ProjectSettingsEditor::_item_selected(const String &p_path) {
String selected_path = p_path;
diff --git a/editor/project_settings_editor.h b/editor/project_settings_editor.h
index b738c4ae20..1344da1de7 100644
--- a/editor/project_settings_editor.h
+++ b/editor/project_settings_editor.h
@@ -186,6 +186,7 @@ public:
static ProjectSettingsEditor *get_singleton() { return singleton; }
void popup_project_settings();
void set_plugins_page();
+ void update_plugins();
EditorAutoloadSettings *get_autoload_settings() { return autoload_settings; }
diff --git a/modules/csg/csg.h b/modules/csg/csg.h
index 53303a6533..2e07c23e28 100644
--- a/modules/csg/csg.h
+++ b/modules/csg/csg.h
@@ -34,9 +34,9 @@
#include "aabb.h"
#include "dvector.h"
#include "map.h"
-#include "math_2d.h"
#include "oa_hash_map.h"
#include "plane.h"
+#include "rect2.h"
#include "scene/resources/material.h"
#include "transform.h"
#include "vector3.h"
diff --git a/modules/gdnative/gdnative/pool_arrays.cpp b/modules/gdnative/gdnative/pool_arrays.cpp
index 6688be1a0d..2b6b7a823a 100644
--- a/modules/gdnative/gdnative/pool_arrays.cpp
+++ b/modules/gdnative/gdnative/pool_arrays.cpp
@@ -35,7 +35,7 @@
#include "dvector.h"
#include "core/color.h"
-#include "core/math/math_2d.h"
+#include "core/math/vector2.h"
#include "core/math/vector3.h"
#ifdef __cplusplus
diff --git a/modules/gdnative/gdnative/rect2.cpp b/modules/gdnative/gdnative/rect2.cpp
index 83c58db520..54b98fc4e5 100644
--- a/modules/gdnative/gdnative/rect2.cpp
+++ b/modules/gdnative/gdnative/rect2.cpp
@@ -30,7 +30,7 @@
#include "gdnative/rect2.h"
-#include "core/math/math_2d.h"
+#include "core/math/transform_2d.h"
#include "core/variant.h"
#ifdef __cplusplus
diff --git a/modules/gdnative/gdnative/transform2d.cpp b/modules/gdnative/gdnative/transform2d.cpp
index c69607a18a..fa0e15d9d2 100644
--- a/modules/gdnative/gdnative/transform2d.cpp
+++ b/modules/gdnative/gdnative/transform2d.cpp
@@ -30,7 +30,7 @@
#include "gdnative/transform2d.h"
-#include "core/math/math_2d.h"
+#include "core/math/transform_2d.h"
#include "core/variant.h"
#ifdef __cplusplus
diff --git a/modules/gdnative/gdnative/vector2.cpp b/modules/gdnative/gdnative/vector2.cpp
index 9e40b42373..c7902e06ee 100644
--- a/modules/gdnative/gdnative/vector2.cpp
+++ b/modules/gdnative/gdnative/vector2.cpp
@@ -30,7 +30,7 @@
#include "gdnative/vector2.h"
-#include "core/math/math_2d.h"
+#include "core/math/vector2.h"
#include "core/variant.h"
#ifdef __cplusplus
diff --git a/modules/mono/glue/collections_glue.cpp b/modules/mono/glue/collections_glue.cpp
index 0551c1991a..148bb32398 100644
--- a/modules/mono/glue/collections_glue.cpp
+++ b/modules/mono/glue/collections_glue.cpp
@@ -182,7 +182,7 @@ bool godot_icall_Dictionary_ContainsKey(Dictionary *ptr, MonoObject *key) {
}
bool godot_icall_Dictionary_RemoveKey(Dictionary *ptr, MonoObject *key) {
- return ptr->erase_checked(GDMonoMarshal::mono_object_to_variant(key));
+ return ptr->erase(GDMonoMarshal::mono_object_to_variant(key));
}
bool godot_icall_Dictionary_Remove(Dictionary *ptr, MonoObject *key, MonoObject *value) {
@@ -191,7 +191,7 @@ bool godot_icall_Dictionary_Remove(Dictionary *ptr, MonoObject *key, MonoObject
// no dupes
Variant *ret = ptr->getptr(varKey);
if (ret != NULL && *ret == GDMonoMarshal::mono_object_to_variant(value)) {
- ptr->erase_checked(varKey);
+ ptr->erase(varKey);
return true;
}
diff --git a/platform/uwp/os_uwp.h b/platform/uwp/os_uwp.h
index 3b48063fe9..89f71f0013 100644
--- a/platform/uwp/os_uwp.h
+++ b/platform/uwp/os_uwp.h
@@ -31,7 +31,7 @@
#ifndef OSUWP_H
#define OSUWP_H
-#include "core/math/math_2d.h"
+#include "core/math/transform_2d.h"
#include "core/ustring.h"
#include "drivers/xaudio2/audio_driver_xaudio2.h"
#include "gl_context_egl.h"
diff --git a/scene/2d/line_builder.h b/scene/2d/line_builder.h
index b1c62f84e2..edfdf97c47 100644
--- a/scene/2d/line_builder.h
+++ b/scene/2d/line_builder.h
@@ -33,8 +33,8 @@
#include "color.h"
#include "line_2d.h"
-#include "math_2d.h"
#include "scene/resources/color_ramp.h"
+#include "vector2.h"
class LineBuilder {
public:
diff --git a/scene/gui/control.h b/scene/gui/control.h
index 6bea04345b..c6bd2f097d 100644
--- a/scene/gui/control.h
+++ b/scene/gui/control.h
@@ -31,13 +31,13 @@
#ifndef CONTROL_H
#define CONTROL_H
-#include "math_2d.h"
#include "rid.h"
#include "scene/2d/canvas_item.h"
#include "scene/gui/shortcut.h"
#include "scene/main/node.h"
#include "scene/main/timer.h"
#include "scene/resources/theme.h"
+#include "transform_2d.h"
/**
@author Juan Linietsky <reduzio@gmail.com>
*/
diff --git a/scene/gui/reference_rect.cpp b/scene/gui/reference_rect.cpp
index 5e25f43daf..74e68598f4 100644
--- a/scene/gui/reference_rect.cpp
+++ b/scene/gui/reference_rect.cpp
@@ -39,9 +39,25 @@ void ReferenceRect::_notification(int p_what) {
if (!is_inside_tree())
return;
if (Engine::get_singleton()->is_editor_hint())
- draw_style_box(get_stylebox("border"), Rect2(Point2(), get_size()));
+ draw_rect(Rect2(Point2(), get_size()), border_color, false);
}
}
+void ReferenceRect::set_border_color(const Color &color) {
+ border_color = color;
+}
+
+Color ReferenceRect::get_border_color() const {
+ return border_color;
+}
+
+void ReferenceRect::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("get_border_color"), &ReferenceRect::get_border_color);
+ ClassDB::bind_method(D_METHOD("set_border_color", "color"), &ReferenceRect::set_border_color);
+
+ ADD_PROPERTY(PropertyInfo(Variant::COLOR, "border_color"), "set_border_color", "get_border_color");
+}
+
ReferenceRect::ReferenceRect() {
+ border_color = Color(1, 0, 0);
}
diff --git a/scene/gui/reference_rect.h b/scene/gui/reference_rect.h
index 473e348c85..9fad1a06b0 100644
--- a/scene/gui/reference_rect.h
+++ b/scene/gui/reference_rect.h
@@ -36,12 +36,17 @@
class ReferenceRect : public Control {
GDCLASS(ReferenceRect, Control);
+ Color border_color;
protected:
void _notification(int p_what);
+ static void _bind_methods();
public:
ReferenceRect();
+
+ void set_border_color(const Color &color);
+ Color get_border_color() const;
};
#endif // REFERENCE_RECT_H
diff --git a/scene/main/node.cpp b/scene/main/node.cpp
index 6144240328..d6a80bfb1a 100644
--- a/scene/main/node.cpp
+++ b/scene/main/node.cpp
@@ -2555,6 +2555,9 @@ void Node::clear_internal_tree_resource_paths() {
String Node::get_configuration_warning() const {
+ if (get_script_instance() && get_script_instance()->has_method("_get_configuration_warning")) {
+ return get_script_instance()->call("_get_configuration_warning");
+ }
return String();
}
@@ -2763,6 +2766,7 @@ void Node::_bind_methods() {
BIND_VMETHOD(MethodInfo("_input", PropertyInfo(Variant::OBJECT, "event", PROPERTY_HINT_RESOURCE_TYPE, "InputEvent")));
BIND_VMETHOD(MethodInfo("_unhandled_input", PropertyInfo(Variant::OBJECT, "event", PROPERTY_HINT_RESOURCE_TYPE, "InputEvent")));
BIND_VMETHOD(MethodInfo("_unhandled_key_input", PropertyInfo(Variant::OBJECT, "event", PROPERTY_HINT_RESOURCE_TYPE, "InputEventKey")));
+ BIND_VMETHOD(MethodInfo(Variant::STRING, "_get_configuration_warning"));
//ClassDB::bind_method(D_METHOD("get_child",&Node::get_child,PH("index")));
//ClassDB::bind_method(D_METHOD("get_node",&Node::get_node,PH("path")));
diff --git a/scene/main/viewport.h b/scene/main/viewport.h
index e717d27069..e4ef373c77 100644
--- a/scene/main/viewport.h
+++ b/scene/main/viewport.h
@@ -31,11 +31,11 @@
#ifndef VIEWPORT_H
#define VIEWPORT_H
-#include "math_2d.h"
#include "scene/main/node.h"
#include "scene/resources/texture.h"
#include "scene/resources/world_2d.h"
#include "servers/visual_server.h"
+#include "transform_2d.h"
/**
@author Juan Linietsky <reduzio@gmail.com>
*/
diff --git a/scene/resources/default_theme/default_theme.cpp b/scene/resources/default_theme/default_theme.cpp
index 2d05f5e19f..0eee2ae393 100644
--- a/scene/resources/default_theme/default_theme.cpp
+++ b/scene/resources/default_theme/default_theme.cpp
@@ -867,7 +867,6 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const
Ref<StyleBoxTexture> ttnc = make_stylebox(full_panel_bg_png, 8, 8, 8, 8);
ttnc->set_draw_center(false);
- theme->set_stylebox("border", "ReferenceRect", make_stylebox(reference_border_png, 4, 4, 4, 4));
theme->set_stylebox("panelnc", "Panel", ttnc);
theme->set_stylebox("panelf", "Panel", tc_sb);
diff --git a/scene/resources/material.cpp b/scene/resources/material.cpp
index dc29102492..875b72159a 100644
--- a/scene/resources/material.cpp
+++ b/scene/resources/material.cpp
@@ -694,8 +694,6 @@ void SpatialMaterial::_update_shader() {
}
code += "\t\tbase_uv=ofs;\n";
- code += "\t\tif(base_uv.x > 1.0 || base_uv.y > 1.0 || base_uv.x < 0.0 || base_uv.y < 0.0)\n";
- code += "\t\t\tdiscard;\n";
if (features[FEATURE_DETAIL] && detail_uv == DETAIL_UV_2) {
code += "\t\tbase_uv2-=ofs;\n";
}
diff --git a/scene/resources/texture.cpp b/scene/resources/texture.cpp
index 536c653a0c..2f663431de 100644
--- a/scene/resources/texture.cpp
+++ b/scene/resources/texture.cpp
@@ -214,9 +214,10 @@ Image::Format ImageTexture::get_format() const {
return format;
}
-
+#ifndef DISABLE_DEPRECATED
Error ImageTexture::load(const String &p_path) {
+ WARN_DEPRECATED
Ref<Image> img;
img.instance();
Error err = img->load(p_path);
@@ -225,7 +226,7 @@ Error ImageTexture::load(const String &p_path) {
}
return err;
}
-
+#endif
void ImageTexture::set_data(const Ref<Image> &p_image) {
ERR_FAIL_COND(p_image.is_null());
@@ -345,7 +346,9 @@ void ImageTexture::_bind_methods() {
ClassDB::bind_method(D_METHOD("create", "width", "height", "format", "flags"), &ImageTexture::create, DEFVAL(FLAGS_DEFAULT));
ClassDB::bind_method(D_METHOD("create_from_image", "image", "flags"), &ImageTexture::create_from_image, DEFVAL(FLAGS_DEFAULT));
ClassDB::bind_method(D_METHOD("get_format"), &ImageTexture::get_format);
+#ifndef DISABLE_DEPRECATED
ClassDB::bind_method(D_METHOD("load", "path"), &ImageTexture::load);
+#endif
ClassDB::bind_method(D_METHOD("set_data", "image"), &ImageTexture::set_data);
ClassDB::bind_method(D_METHOD("set_storage", "mode"), &ImageTexture::set_storage);
ClassDB::bind_method(D_METHOD("get_storage"), &ImageTexture::get_storage);
diff --git a/scene/resources/texture.h b/scene/resources/texture.h
index 1c18189b2c..c1331fb3fe 100644
--- a/scene/resources/texture.h
+++ b/scene/resources/texture.h
@@ -33,9 +33,9 @@
#include "curve.h"
#include "io/resource_loader.h"
-#include "math_2d.h"
#include "os/mutex.h"
#include "os/thread_safe.h"
+#include "rect2.h"
#include "resource.h"
#include "scene/resources/color_ramp.h"
#include "servers/visual_server.h"
@@ -125,7 +125,9 @@ public:
void set_flags(uint32_t p_flags);
uint32_t get_flags() const;
Image::Format get_format() const;
+#ifndef DISABLE_DEPRECATED
Error load(const String &p_path);
+#endif
void set_data(const Ref<Image> &p_image);
Ref<Image> get_data() const;
diff --git a/servers/physics_2d/broad_phase_2d_sw.h b/servers/physics_2d/broad_phase_2d_sw.h
index 80ae970624..d7d236c4c6 100644
--- a/servers/physics_2d/broad_phase_2d_sw.h
+++ b/servers/physics_2d/broad_phase_2d_sw.h
@@ -31,8 +31,8 @@
#ifndef BROAD_PHASE_2D_SW_H
#define BROAD_PHASE_2D_SW_H
-#include "math_2d.h"
#include "math_funcs.h"
+#include "rect2.h"
class CollisionObject2DSW;
diff --git a/servers/visual_server.h b/servers/visual_server.h
index 0ec902c18c..fd7f96339e 100644
--- a/servers/visual_server.h
+++ b/servers/visual_server.h
@@ -34,9 +34,9 @@
#include "bsp_tree.h"
#include "geometry.h"
#include "image.h"
-#include "math_2d.h"
#include "object.h"
#include "rid.h"
+#include "transform_2d.h"
#include "variant.h"
/**
diff --git a/thirdparty/b2d_convexdecomp/b2Glue.h b/thirdparty/b2d_convexdecomp/b2Glue.h
index 425486356e..10c2f62361 100644
--- a/thirdparty/b2d_convexdecomp/b2Glue.h
+++ b/thirdparty/b2d_convexdecomp/b2Glue.h
@@ -19,7 +19,7 @@
#ifndef B2GLUE_H
#define B2GLUE_H
-#include "math_2d.h"
+#include "vector2.h"
#include <limits.h>
namespace b2ConvexDecomp {
diff --git a/thirdparty/misc/triangulator.h b/thirdparty/misc/triangulator.h
index b6dd7e8236..d1538cfae5 100644
--- a/thirdparty/misc/triangulator.h
+++ b/thirdparty/misc/triangulator.h
@@ -21,9 +21,9 @@
#ifndef TRIANGULATOR_H
#define TRIANGULATOR_H
-#include "math_2d.h"
#include "list.h"
#include "set.h"
+#include "vector2.h"
//2D point structure