diff options
-rw-r--r-- | modules/mono/glue/GodotSharp/GodotSharp/Core/Plane.cs | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Plane.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Plane.cs index 2748454e48..3b4e749532 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Plane.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Plane.cs @@ -22,7 +22,7 @@ namespace Godot /// <summary> /// The normal of the plane, which must be normalized. /// In the scalar equation of the plane `ax + by + cz = d`, this is - /// the vector `(a, b, c)`, where `d` is the <see cref="D"> property. + /// the vector `(a, b, c)`, where `d` is the <see cref="D"/> property. /// </summary> /// <value>Equivalent to `x`, `y`, and `z`.</value> public Vector3 Normal @@ -84,7 +84,7 @@ namespace Godot /// <see cref="Normal"/>). This value is typically non-negative. /// In the scalar equation of the plane `ax + by + cz = d`, /// this is `d`, while the `(a, b, c)` coordinates are represented - /// by the <see cref="Normal"> property. + /// by the <see cref="Normal"/> property. /// </summary> /// <value>The plane's distance from the origin.</value> public real_t D { get; set; } |