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-rw-r--r--core/math/vector2.cpp7
-rw-r--r--core/math/vector2.h2
-rw-r--r--core/math/vector3.h6
-rw-r--r--core/variant_call.cpp4
-rw-r--r--doc/classes/Vector2.xml9
-rw-r--r--doc/classes/Vector3.xml9
-rw-r--r--servers/physics_2d/joints_2d_sw.cpp2
7 files changed, 32 insertions, 7 deletions
diff --git a/core/math/vector2.cpp b/core/math/vector2.cpp
index 441e7d8907..75d9b8b311 100644
--- a/core/math/vector2.cpp
+++ b/core/math/vector2.cpp
@@ -121,11 +121,8 @@ Vector2 Vector2::rotated(real_t p_by) const {
return v;
}
-Vector2 Vector2::project(const Vector2 &p_vec) const {
-
- Vector2 v1 = p_vec;
- Vector2 v2 = *this;
- return v2 * (v1.dot(v2) / v2.dot(v2));
+Vector2 Vector2::project(const Vector2 &p_b) const {
+ return p_b * (dot(p_b) / p_b.dot(p_b));
}
Vector2 Vector2::snapped(const Vector2 &p_by) const {
diff --git a/core/math/vector2.h b/core/math/vector2.h
index 7c8882f6e2..fbcdc80b60 100644
--- a/core/math/vector2.h
+++ b/core/math/vector2.h
@@ -68,7 +68,7 @@ struct Vector2 {
real_t dot(const Vector2 &p_other) const;
real_t cross(const Vector2 &p_other) const;
- Vector2 project(const Vector2 &p_vec) const;
+ Vector2 project(const Vector2 &p_b) const;
Vector2 plane_project(real_t p_d, const Vector2 &p_vec) const;
diff --git a/core/math/vector3.h b/core/math/vector3.h
index 433adf09ee..a719e3965d 100644
--- a/core/math/vector3.h
+++ b/core/math/vector3.h
@@ -109,6 +109,8 @@ struct Vector3 {
_FORCE_INLINE_ real_t distance_to(const Vector3 &p_b) const;
_FORCE_INLINE_ real_t distance_squared_to(const Vector3 &p_b) const;
+ _FORCE_INLINE_ Vector3 project(const Vector3 &p_b) const;
+
_FORCE_INLINE_ real_t angle_to(const Vector3 &p_b) const;
_FORCE_INLINE_ Vector3 slide(const Vector3 &p_normal) const;
@@ -238,6 +240,10 @@ real_t Vector3::distance_squared_to(const Vector3 &p_b) const {
return (p_b - *this).length_squared();
}
+Vector3 Vector3::project(const Vector3 &p_b) const {
+ return p_b * (dot(p_b) / p_b.dot(p_b));
+}
+
real_t Vector3::angle_to(const Vector3 &p_b) const {
return Math::atan2(cross(p_b).length(), dot(p_b));
diff --git a/core/variant_call.cpp b/core/variant_call.cpp
index 80cb869db2..ea51419233 100644
--- a/core/variant_call.cpp
+++ b/core/variant_call.cpp
@@ -339,6 +339,7 @@ struct _VariantCall {
VCALL_LOCALMEM0R(Vector2, is_normalized);
VCALL_LOCALMEM1R(Vector2, distance_to);
VCALL_LOCALMEM1R(Vector2, distance_squared_to);
+ VCALL_LOCALMEM1R(Vector2, project);
VCALL_LOCALMEM1R(Vector2, angle_to);
VCALL_LOCALMEM1R(Vector2, angle_to_point);
VCALL_LOCALMEM2R(Vector2, linear_interpolate);
@@ -395,6 +396,7 @@ struct _VariantCall {
VCALL_LOCALMEM0R(Vector3, round);
VCALL_LOCALMEM1R(Vector3, distance_to);
VCALL_LOCALMEM1R(Vector3, distance_squared_to);
+ VCALL_LOCALMEM1R(Vector3, project);
VCALL_LOCALMEM1R(Vector3, angle_to);
VCALL_LOCALMEM1R(Vector3, slide);
VCALL_LOCALMEM1R(Vector3, bounce);
@@ -1551,6 +1553,7 @@ void register_variant_methods() {
ADDFUNC0R(VECTOR2, BOOL, Vector2, is_normalized, varray());
ADDFUNC1R(VECTOR2, REAL, Vector2, distance_to, VECTOR2, "to", varray());
ADDFUNC1R(VECTOR2, REAL, Vector2, distance_squared_to, VECTOR2, "to", varray());
+ ADDFUNC1R(VECTOR2, VECTOR2, Vector2, project, VECTOR2, "b", varray());
ADDFUNC1R(VECTOR2, REAL, Vector2, angle_to, VECTOR2, "to", varray());
ADDFUNC1R(VECTOR2, REAL, Vector2, angle_to_point, VECTOR2, "to", varray());
ADDFUNC2R(VECTOR2, VECTOR2, Vector2, linear_interpolate, VECTOR2, "b", REAL, "t", varray());
@@ -1606,6 +1609,7 @@ void register_variant_methods() {
ADDFUNC0R(VECTOR3, VECTOR3, Vector3, round, varray());
ADDFUNC1R(VECTOR3, REAL, Vector3, distance_to, VECTOR3, "b", varray());
ADDFUNC1R(VECTOR3, REAL, Vector3, distance_squared_to, VECTOR3, "b", varray());
+ ADDFUNC1R(VECTOR3, VECTOR3, Vector3, project, VECTOR3, "b", varray());
ADDFUNC1R(VECTOR3, REAL, Vector3, angle_to, VECTOR3, "to", varray());
ADDFUNC1R(VECTOR3, VECTOR3, Vector3, slide, VECTOR3, "n", varray());
ADDFUNC1R(VECTOR3, VECTOR3, Vector3, bounce, VECTOR3, "n", varray());
diff --git a/doc/classes/Vector2.xml b/doc/classes/Vector2.xml
index 6ffeddf5c1..9b18962a6f 100644
--- a/doc/classes/Vector2.xml
+++ b/doc/classes/Vector2.xml
@@ -130,6 +130,15 @@
Returns the distance to vector [code]b[/code].
</description>
</method>
+ <method name="project">
+ <return type="Vector2">
+ </return>
+ <argument index="0" name="b" type="Vector2">
+ </argument>
+ <description>
+ Returns the vector projected onto the vector [code]b[/code].
+ </description>
+ </method>
<method name="dot">
<return type="float">
</return>
diff --git a/doc/classes/Vector3.xml b/doc/classes/Vector3.xml
index 62a480166a..22384c5012 100644
--- a/doc/classes/Vector3.xml
+++ b/doc/classes/Vector3.xml
@@ -99,6 +99,15 @@
Returns the distance to [code]b[/code].
</description>
</method>
+ <method name="project_onto">
+ <return type="Vector3">
+ </return>
+ <argument index="0" name="b" type="Vector3">
+ </argument>
+ <description>
+ Returns the vector projected onto the vector [code]b[/code].
+ </description>
+ </method>
<method name="dot">
<return type="float">
</return>
diff --git a/servers/physics_2d/joints_2d_sw.cpp b/servers/physics_2d/joints_2d_sw.cpp
index d49c1b8376..517dce0043 100644
--- a/servers/physics_2d/joints_2d_sw.cpp
+++ b/servers/physics_2d/joints_2d_sw.cpp
@@ -321,7 +321,7 @@ void GrooveJoint2DSW::solve(real_t p_step) {
Vector2 jOld = jn_acc;
j += jOld;
- jn_acc = (((clamp * j.cross(xf_normal)) > 0) ? j : xf_normal.project(j)).clamped(jn_max);
+ jn_acc = (((clamp * j.cross(xf_normal)) > 0) ? j : j.project(xf_normal)).clamped(jn_max);
j = jn_acc - jOld;