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-rw-r--r--core/input/godotcontrollerdb.txt2
-rw-r--r--platform/windows/joypad_windows.cpp6
2 files changed, 6 insertions, 2 deletions
diff --git a/core/input/godotcontrollerdb.txt b/core/input/godotcontrollerdb.txt
index 6ead872149..7c51e20b4c 100644
--- a/core/input/godotcontrollerdb.txt
+++ b/core/input/godotcontrollerdb.txt
@@ -2,7 +2,7 @@
# Source: https://github.com/godotengine/godot
# Windows
-__XINPUT_DEVICE__,XInput Gamepad,a:b12,b:b13,x:b14,y:b15,start:b4,back:b5,leftstick:b6,rightstick:b7,leftshoulder:b8,rightshoulder:b9,dpup:b0,dpdown:b1,dpleft:b2,dpright:b3,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,platform:Windows,
+__XINPUT_DEVICE__,XInput Gamepad,a:b12,b:b13,x:b14,y:b15,start:b4,guide:b10,back:b5,leftstick:b6,rightstick:b7,leftshoulder:b8,rightshoulder:b9,dpup:b0,dpdown:b1,dpleft:b2,dpright:b3,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,platform:Windows,
# Android
Default Android Gamepad,Default Controller,leftx:a0,lefty:a1,dpdown:h0.4,rightstick:b8,rightshoulder:b10,rightx:a2,start:b6,righty:a3,dpleft:h0.8,lefttrigger:a4,x:b2,dpup:h0.1,back:b4,leftstick:b7,leftshoulder:b9,y:b3,a:b0,dpright:h0.2,righttrigger:a5,b:b1,platform:Android,
diff --git a/platform/windows/joypad_windows.cpp b/platform/windows/joypad_windows.cpp
index 7ae26e6cf4..91efe09160 100644
--- a/platform/windows/joypad_windows.cpp
+++ b/platform/windows/joypad_windows.cpp
@@ -516,11 +516,13 @@ void JoypadWindows::joypad_vibration_stop_xinput(int p_device, uint64_t p_timest
void JoypadWindows::load_xinput() {
xinput_get_state = &_xinput_get_state;
xinput_set_state = &_xinput_set_state;
+ bool legacy_xinput = false;
xinput_dll = LoadLibrary("XInput1_4.dll");
if (!xinput_dll) {
xinput_dll = LoadLibrary("XInput1_3.dll");
if (!xinput_dll) {
xinput_dll = LoadLibrary("XInput9_1_0.dll");
+ legacy_xinput = true;
}
}
@@ -529,7 +531,9 @@ void JoypadWindows::load_xinput() {
return;
}
- XInputGetState_t func = (XInputGetState_t)GetProcAddress((HMODULE)xinput_dll, "XInputGetState");
+ // (LPCSTR)100 is the magic number to get XInputGetStateEx, which also provides the state for the guide button
+ LPCSTR get_state_func_name = legacy_xinput ? "XInputGetState" : (LPCSTR)100;
+ XInputGetState_t func = (XInputGetState_t)GetProcAddress((HMODULE)xinput_dll, get_state_func_name);
XInputSetState_t set_func = (XInputSetState_t)GetProcAddress((HMODULE)xinput_dll, "XInputSetState");
if (!func || !set_func) {
unload_xinput();