diff options
-rw-r--r-- | modules/bullet/space_bullet.cpp | 2 | ||||
-rw-r--r-- | scene/2d/joints_2d.cpp | 47 | ||||
-rw-r--r-- | scene/2d/joints_2d.h | 2 | ||||
-rw-r--r-- | scene/3d/physics_joint_3d.cpp | 48 | ||||
-rw-r--r-- | scene/3d/physics_joint_3d.h | 2 |
5 files changed, 96 insertions, 5 deletions
diff --git a/modules/bullet/space_bullet.cpp b/modules/bullet/space_bullet.cpp index 196bfa65d7..60d76a67a2 100644 --- a/modules/bullet/space_bullet.cpp +++ b/modules/bullet/space_bullet.cpp @@ -482,7 +482,7 @@ void SpaceBullet::remove_rigid_body(RigidBodyBullet *p_body) { int constraints = btBody->getNumConstraintRefs(); if (constraints > 0) { - WARN_PRINT("A body connected to joints was removed. Ensure bodies are disconnected from joints before removing them."); + ERR_PRINT("A body connected to joints was removed."); for (int i = 0; i < constraints; i++) { dynamicsWorld->removeConstraint(btBody->getConstraintRef(i)); } diff --git a/scene/2d/joints_2d.cpp b/scene/2d/joints_2d.cpp index 6e5b02776d..98350f638c 100644 --- a/scene/2d/joints_2d.cpp +++ b/scene/2d/joints_2d.cpp @@ -32,8 +32,38 @@ #include "core/config/engine.h" #include "physics_body_2d.h" +#include "scene/scene_string_names.h" #include "servers/physics_server_2d.h" +void Joint2D::_disconnect_signals() { + Node *node_a = get_node_or_null(a); + PhysicsBody2D *body_a = Object::cast_to<PhysicsBody2D>(node_a); + if (body_a) { + body_a->disconnect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &Joint2D::_body_exit_tree)); + } + + Node *node_b = get_node_or_null(b); + PhysicsBody2D *body_b = Object::cast_to<PhysicsBody2D>(node_b); + if (body_b) { + body_b->disconnect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &Joint2D::_body_exit_tree)); + } +} + +void Joint2D::_body_exit_tree(const ObjectID &p_body_id) { + _disconnect_signals(); + Object *object = ObjectDB::get_instance(p_body_id); + PhysicsBody2D *body = Object::cast_to<PhysicsBody2D>(object); + ERR_FAIL_NULL(body); + RID body_rid = body->get_rid(); + if (ba == body_rid) { + a = NodePath(); + } + if (bb == body_rid) { + b = NodePath(); + } + _update_joint(); +} + void Joint2D::_update_joint(bool p_only_free) { if (joint.is_valid()) { if (ba.is_valid() && bb.is_valid() && exclude_from_collision) { @@ -51,8 +81,8 @@ void Joint2D::_update_joint(bool p_only_free) { return; } - Node *node_a = has_node(get_node_a()) ? get_node(get_node_a()) : (Node *)nullptr; - Node *node_b = has_node(get_node_b()) ? get_node(get_node_b()) : (Node *)nullptr; + Node *node_a = get_node_or_null(a); + Node *node_b = get_node_or_null(b); PhysicsBody2D *body_a = Object::cast_to<PhysicsBody2D>(node_a); PhysicsBody2D *body_b = Object::cast_to<PhysicsBody2D>(node_b); @@ -107,6 +137,9 @@ void Joint2D::_update_joint(bool p_only_free) { ba = body_a->get_rid(); bb = body_b->get_rid(); + body_a->connect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &Joint2D::_body_exit_tree), make_binds(body_a->get_instance_id())); + body_b->connect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &Joint2D::_body_exit_tree), make_binds(body_b->get_instance_id())); + PhysicsServer2D::get_singleton()->joint_disable_collisions_between_bodies(joint, exclude_from_collision); } @@ -115,6 +148,10 @@ void Joint2D::set_node_a(const NodePath &p_node_a) { return; } + if (joint.is_valid()) { + _disconnect_signals(); + } + a = p_node_a; _update_joint(); } @@ -127,6 +164,11 @@ void Joint2D::set_node_b(const NodePath &p_node_b) { if (b == p_node_b) { return; } + + if (joint.is_valid()) { + _disconnect_signals(); + } + b = p_node_b; _update_joint(); } @@ -142,6 +184,7 @@ void Joint2D::_notification(int p_what) { } break; case NOTIFICATION_EXIT_TREE: { if (joint.is_valid()) { + _disconnect_signals(); _update_joint(true); } } break; diff --git a/scene/2d/joints_2d.h b/scene/2d/joints_2d.h index 759e7de8a0..8f0f8066c3 100644 --- a/scene/2d/joints_2d.h +++ b/scene/2d/joints_2d.h @@ -49,6 +49,8 @@ class Joint2D : public Node2D { String warning; protected: + void _disconnect_signals(); + void _body_exit_tree(const ObjectID &p_body_id); void _update_joint(bool p_only_free = false); void _notification(int p_what); diff --git a/scene/3d/physics_joint_3d.cpp b/scene/3d/physics_joint_3d.cpp index b43ec78e2e..6f35ab3ca3 100644 --- a/scene/3d/physics_joint_3d.cpp +++ b/scene/3d/physics_joint_3d.cpp @@ -30,6 +30,37 @@ #include "physics_joint_3d.h" +#include "scene/scene_string_names.h" + +void Joint3D::_disconnect_signals() { + Node *node_a = get_node_or_null(a); + PhysicsBody3D *body_a = Object::cast_to<PhysicsBody3D>(node_a); + if (body_a) { + body_a->disconnect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &Joint3D::_body_exit_tree)); + } + + Node *node_b = get_node_or_null(b); + PhysicsBody3D *body_b = Object::cast_to<PhysicsBody3D>(node_b); + if (body_b) { + body_b->disconnect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &Joint3D::_body_exit_tree)); + } +} + +void Joint3D::_body_exit_tree(const ObjectID &p_body_id) { + _disconnect_signals(); + Object *object = ObjectDB::get_instance(p_body_id); + PhysicsBody3D *body = Object::cast_to<PhysicsBody3D>(object); + ERR_FAIL_NULL(body); + RID body_rid = body->get_rid(); + if (ba == body_rid) { + a = NodePath(); + } + if (bb == body_rid) { + b = NodePath(); + } + _update_joint(); +} + void Joint3D::_update_joint(bool p_only_free) { if (joint.is_valid()) { if (ba.is_valid() && bb.is_valid()) { @@ -47,8 +78,8 @@ void Joint3D::_update_joint(bool p_only_free) { return; } - Node *node_a = has_node(get_node_a()) ? get_node(get_node_a()) : (Node *)nullptr; - Node *node_b = has_node(get_node_b()) ? get_node(get_node_b()) : (Node *)nullptr; + Node *node_a = get_node_or_null(a); + Node *node_b = get_node_or_null(b); PhysicsBody3D *body_a = Object::cast_to<PhysicsBody3D>(node_a); PhysicsBody3D *body_b = Object::cast_to<PhysicsBody3D>(node_b); @@ -97,8 +128,11 @@ void Joint3D::_update_joint(bool p_only_free) { PhysicsServer3D::get_singleton()->joint_set_solver_priority(joint, solver_priority); ba = body_a->get_rid(); + body_a->connect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &Joint3D::_body_exit_tree), make_binds(body_a->get_instance_id())); + if (body_b) { bb = body_b->get_rid(); + body_b->connect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &Joint3D::_body_exit_tree), make_binds(body_b->get_instance_id())); } PhysicsServer3D::get_singleton()->joint_disable_collisions_between_bodies(joint, exclude_from_collision); @@ -109,6 +143,10 @@ void Joint3D::set_node_a(const NodePath &p_node_a) { return; } + if (joint.is_valid()) { + _disconnect_signals(); + } + a = p_node_a; _update_joint(); } @@ -121,6 +159,11 @@ void Joint3D::set_node_b(const NodePath &p_node_b) { if (b == p_node_b) { return; } + + if (joint.is_valid()) { + _disconnect_signals(); + } + b = p_node_b; _update_joint(); } @@ -147,6 +190,7 @@ void Joint3D::_notification(int p_what) { } break; case NOTIFICATION_EXIT_TREE: { if (joint.is_valid()) { + _disconnect_signals(); _update_joint(true); } } break; diff --git a/scene/3d/physics_joint_3d.h b/scene/3d/physics_joint_3d.h index 250ae8bf52..89db5bf7d2 100644 --- a/scene/3d/physics_joint_3d.h +++ b/scene/3d/physics_joint_3d.h @@ -49,6 +49,8 @@ class Joint3D : public Node3D { String warning; protected: + void _disconnect_signals(); + void _body_exit_tree(const ObjectID &p_body_id); void _update_joint(bool p_only_free = false); void _notification(int p_what); |