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-rw-r--r--core/io/networked_multiplayer_peer.cpp5
-rw-r--r--core/io/networked_multiplayer_peer.h10
-rw-r--r--modules/enet/networked_multiplayer_enet.cpp54
-rw-r--r--modules/enet/networked_multiplayer_enet.h3
4 files changed, 64 insertions, 8 deletions
diff --git a/core/io/networked_multiplayer_peer.cpp b/core/io/networked_multiplayer_peer.cpp
index f172fef570..851064b6e8 100644
--- a/core/io/networked_multiplayer_peer.cpp
+++ b/core/io/networked_multiplayer_peer.cpp
@@ -12,11 +12,16 @@ void NetworkedMultiplayerPeer::_bind_methods() {
ObjectTypeDB::bind_method(_MD("poll"), &NetworkedMultiplayerPeer::poll );
+ ObjectTypeDB::bind_method(_MD("get_connection_status"), &NetworkedMultiplayerPeer::get_connection_status );
BIND_CONSTANT( TRANSFER_MODE_UNRELIABLE );
BIND_CONSTANT( TRANSFER_MODE_RELIABLE );
BIND_CONSTANT( TRANSFER_MODE_ORDERED );
+ BIND_CONSTANT( CONNECTION_DISCONNECTED );
+ BIND_CONSTANT( CONNECTION_CONNECTING );
+ BIND_CONSTANT( CONNECTION_CONNECTED );
+
ADD_SIGNAL( MethodInfo("peer_connected",PropertyInfo(Variant::STRING,"id")));
ADD_SIGNAL( MethodInfo("peer_disconnected",PropertyInfo(Variant::STRING,"id")));
}
diff --git a/core/io/networked_multiplayer_peer.h b/core/io/networked_multiplayer_peer.h
index 535f20f199..d8143b02c0 100644
--- a/core/io/networked_multiplayer_peer.h
+++ b/core/io/networked_multiplayer_peer.h
@@ -17,6 +17,12 @@ public:
TRANSFER_MODE_ORDERED
};
+ enum ConnectionStatus {
+ CONNECTION_DISCONNECTED,
+ CONNECTION_CONNECTING,
+ CONNECTION_CONNECTED,
+ };
+
virtual void set_transfer_mode(TransferMode p_mode)=0;
virtual void set_target_peer(const StringName& p_peer_id)=0;
@@ -26,12 +32,14 @@ public:
virtual StringName get_packet_peer() const=0;
virtual int get_packet_channel() const=0;
-
virtual void poll()=0;
+ virtual ConnectionStatus get_connection_status() const=0;
+
NetworkedMultiplayerPeer();
};
VARIANT_ENUM_CAST( NetworkedMultiplayerPeer::TransferMode )
+VARIANT_ENUM_CAST( NetworkedMultiplayerPeer::ConnectionStatus )
#endif // NetworkedMultiplayerPeer_H
diff --git a/modules/enet/networked_multiplayer_enet.cpp b/modules/enet/networked_multiplayer_enet.cpp
index 2c898bbcf1..64f08a90ef 100644
--- a/modules/enet/networked_multiplayer_enet.cpp
+++ b/modules/enet/networked_multiplayer_enet.cpp
@@ -50,12 +50,37 @@ Error NetworkedMultiplayerENet::create_server(int p_port, int p_max_clients, int
active=true;
server=true;
+ connection_status=CONNECTION_CONNECTED;
return OK;
}
Error NetworkedMultiplayerENet::create_client(const IP_Address& p_ip,int p_port, int p_max_channels, int p_in_bandwidth, int p_out_bandwidth){
ERR_FAIL_COND_V(active,ERR_ALREADY_IN_USE);
+ host = enet_host_create (NULL /* create a client host */,
+ 1 /* only allow 1 outgoing connection */,
+ p_max_channels /* allow up 2 channels to be used, 0 and 1 */,
+ p_in_bandwidth /* 56K modem with 56 Kbps downstream bandwidth */,
+ p_out_bandwidth /* 56K modem with 14 Kbps upstream bandwidth */);
+
+ ERR_FAIL_COND_V(!host,ERR_CANT_CREATE);
+
+
+ ENetAddress address;
+ address.host=p_ip.host;
+ address.port=p_port;
+
+ /* Initiate the connection, allocating the two channels 0 and 1. */
+ ENetPeer *peer = enet_host_connect (host, & address, p_max_channels, 0);
+
+ if (peer == NULL) {
+ enet_host_destroy(host);
+ ERR_FAIL_COND_V(!peer,ERR_CANT_CREATE);
+ }
+
+ //technically safe to ignore the peer or anything else.
+
+ connection_status=CONNECTION_CONNECTING;
return OK;
}
@@ -83,6 +108,8 @@ void NetworkedMultiplayerENet::poll(){
peer_map[*new_id]=event.peer;
+ connection_status=CONNECTION_CONNECTED; //if connecting, this means it connected t something!
+
emit_signal("peer_connected",*new_id);
} break;
@@ -110,6 +137,9 @@ void NetworkedMultiplayerENet::poll(){
//destroy packet later..
}break;
+ case ENET_EVENT_TYPE_NONE: {
+ //do nothing
+ } break;
}
}
}
@@ -123,14 +153,8 @@ void NetworkedMultiplayerENet::disconnect() {
enet_host_destroy(host);
active=false;
incoming_packets.clear();
-}
-
-void NetworkedMultiplayerENet::_bind_methods() {
-
- ObjectTypeDB::bind_method(_MD("create_server","port","max_clients","max_channels","in_bandwidth","out_bandwidth"),&NetworkedMultiplayerENet::create_server,DEFVAL(32),DEFVAL(1),DEFVAL(0),DEFVAL(0));
- ObjectTypeDB::bind_method(_MD("create_client","ip","port","max_channels","in_bandwidth","out_bandwidth"),&NetworkedMultiplayerENet::create_client,DEFVAL(1),DEFVAL(0),DEFVAL(0));
- ObjectTypeDB::bind_method(_MD("disconnect"),&NetworkedMultiplayerENet::disconnect);
+ connection_status=CONNECTION_DISCONNECTED;
}
int NetworkedMultiplayerENet::get_available_packet_count() const {
@@ -207,6 +231,20 @@ void NetworkedMultiplayerENet::_pop_current_packet() const {
}
+NetworkedMultiplayerPeer::ConnectionStatus NetworkedMultiplayerENet::get_connection_status() const {
+
+ return connection_status;
+}
+
+void NetworkedMultiplayerENet::_bind_methods() {
+
+ ObjectTypeDB::bind_method(_MD("create_server","port","max_clients","max_channels","in_bandwidth","out_bandwidth"),&NetworkedMultiplayerENet::create_server,DEFVAL(32),DEFVAL(1),DEFVAL(0),DEFVAL(0));
+ ObjectTypeDB::bind_method(_MD("create_client","ip","port","max_channels","in_bandwidth","out_bandwidth"),&NetworkedMultiplayerENet::create_client,DEFVAL(1),DEFVAL(0),DEFVAL(0));
+ ObjectTypeDB::bind_method(_MD("disconnect"),&NetworkedMultiplayerENet::disconnect);
+
+}
+
+
NetworkedMultiplayerENet::NetworkedMultiplayerENet(){
active=false;
@@ -214,7 +252,9 @@ NetworkedMultiplayerENet::NetworkedMultiplayerENet(){
send_channel=0;
current_packet.packet=NULL;
transfer_mode=TRANSFER_MODE_ORDERED;
+ connection_status=CONNECTION_DISCONNECTED;
}
+
NetworkedMultiplayerENet::~NetworkedMultiplayerENet(){
if (active) {
diff --git a/modules/enet/networked_multiplayer_enet.h b/modules/enet/networked_multiplayer_enet.h
index 3921c1c9ca..20eb53990d 100644
--- a/modules/enet/networked_multiplayer_enet.h
+++ b/modules/enet/networked_multiplayer_enet.h
@@ -19,6 +19,8 @@ class NetworkedMultiplayerENet : public NetworkedMultiplayerPeer {
ENetPeer *peer;
ENetHost *host;
+ ConnectionStatus connection_status;
+
Map<StringName,ENetPeer*> peer_map;
struct Packet {
@@ -60,6 +62,7 @@ public:
virtual int get_max_packet_size() const;
+ virtual ConnectionStatus get_connection_status() const;
NetworkedMultiplayerENet();
~NetworkedMultiplayerENet();